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Describe the bug
When blending is enabled white level appears to be capped at a certain brightness where tiles like snow meet something dark; baked in shadow or dark tile; causing a negative visual impact.
See screenshots
To Reproduce
Steps to reproduce the behavior:
Go to Fishing Hamlet or ice caves within Goblin Village
Click on Toggle ground blending and see the difference in snow colors
Expected behavior
A more accurate blending of colors
Screenshots
Environment (please complete the following information):
OS: Mint 21.1; nvidia driver 530.28
RuneLite version: 1.10.8-snapshot
117HD Version: 1.2.9.4
The text was updated successfully, but these errors were encountered:
Would we then want to make the environments respect that setting then? I am sure we are going to want to go touch up a lot of snow areas won't we change this setting
Since snow is partly fixable by overriding lightness, I'll repurpose this issue for some kind of solution to issues surrounding vanilla shading reversal on tiles.
aHooder
changed the title
Brightness issue with snow
Vanilla shading reversal on tiles breaks snow hue and brightness
Nov 23, 2023
Describe the bug
When blending is enabled white level appears to be capped at a certain brightness where tiles like snow meet something dark; baked in shadow or dark tile; causing a negative visual impact.
See screenshots
To Reproduce
Steps to reproduce the behavior:
Expected behavior
A more accurate blending of colors
Screenshots
Environment (please complete the following information):
The text was updated successfully, but these errors were encountered: