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main.c
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#include <stdint.h>
#include <stdlib.h>
#include <stdbool.h>
#include <stdio.h>
#include <string.h>
#include <math.h>
#include "SDL2/SDL.h"
#include "SDL2/SDL_syswm.h"
#include "parsec-dso.h"
#include "../src/nes.h"
#include "render/render.h"
#include "api.h"
#include "args.h"
#include "settings.h"
#include "fs.h"
#include "audio.h"
#define NES_W 256
#define NES_H 240
#define WINDOW_W (NES_W * 3)
#define WINDOW_H (NES_H * 3)
#define MULTIPLAYER 1
#define GAME_ID "1PkOI9mOWWueqygCthcfx7iFXtM"
struct cdd {
struct nes *nes;
struct render *render;
struct api *api;
struct audio_timer atimer;
struct audio *audio;
struct settings *settings;
struct args args;
ParsecDSO *parsec;
SDL_Window *window;
uint32_t cropped[NES_W * NES_H];
char crc32[10];
bool done;
// Audio
uint32_t sample_rate;
bool stereo;
// Video
bool vsync;
bool reset;
uint32_t aspect;
struct rect overscan;
enum render_mode mode;
enum sampler sampler;
// Parsec
ParsecHostConfig host_cfg;
bool hosting;
int32_t pairing[4];
};
/*** PARSEC ***/
static void cddnes_clean_rom_name(char *dst, char *src, size_t size)
{
char *ptr = strchr(src, '\\');
if (!ptr)
ptr = strchr(src, '/');
ptr = ptr ? ptr + 1 : NULL;
if (!ptr)
ptr = src;
snprintf(dst, size, "%s", ptr);
ptr = strpbrk(dst, "[(.");
if (ptr)
*ptr = '\0';
for (int32_t x = (int32_t) strlen(dst) - 1; x >= 0; x--) {
if (dst[x] == ' ') {
dst[x] = '\0';
} else {
break;
}
}
}
static void cddnes_remove_pairing(int32_t *pairing, int32_t id)
{
for (uint8_t x = 0; x < 4; x++)
if (pairing[x] == id)
pairing[x] = 0;
}
static void cddnes_guest_state_change(struct cdd *cdd, ParsecGuest *guest)
{
const char *message = NULL;
switch (guest->state) {
case GUEST_CONNECTED:
message = "%s has connected.";
break;
case GUEST_DISCONNECTED:
cddnes_remove_pairing(cdd->pairing, guest->id);
message = "%s has disconnected.";
break;
case GUEST_FAILED:
message = "%s was unable to connect.";
break;
default:
return;
}
char user_msg[100];
snprintf(user_msg, sizeof(user_msg), message, guest->name);
render_ui_set_popup(cdd->render, user_msg, POPUP_TIMEOUT); //XXX must be thread safe
}
static void cddnes_parsec_log(enum ParsecLogLevel level, char *msg, void *opaque)
{
opaque;
printf("[%s PARSEC] %s\n", level == LOG_DEBUG ? "D" : "I", msg);
}
static void cddnes_parsec_to_sdl(ParsecMessage *msg, SDL_Event *event)
{
switch (msg->type) {
case MESSAGE_KEYBOARD:
event->type = msg->keyboard.pressed ? SDL_KEYDOWN : SDL_KEYUP;
event->key.keysym.scancode = (SDL_Scancode) msg->keyboard.code;
event->key.keysym.sym = SDL_GetKeyFromScancode((SDL_Keycode) msg->keyboard.code);
break;
case MESSAGE_GAMEPAD_BUTTON:
event->type = msg->gamepadButton.pressed ? SDL_CONTROLLERBUTTONDOWN : SDL_CONTROLLERBUTTONUP;
event->cbutton.button = msg->gamepadButton.button;
event->cbutton.state = msg->gamepadButton.pressed;
break;
case MESSAGE_GAMEPAD_AXIS:
event->type = SDL_JOYAXISMOTION;
event->caxis.axis = msg->gamepadAxis.axis;
event->caxis.value = msg->gamepadAxis.value;
break;
default:
break;
}
}
/*** UI CALLBACKS ***/
static void cddnes_open(char *path, char *name, void *opaque)
{
struct cdd *cdd = (struct cdd *) opaque;
if (cdd->crc32[0] != '\0')
fs_save_sram(cdd->nes, cdd->crc32);
cddnes_clean_rom_name(cdd->host_cfg.desc, name, HOST_DESC_LEN);
if (cdd->parsec)
ParsecHostSetConfig(cdd->parsec, &cdd->host_cfg, NULL);
char full_path[MAX_FILE_NAME];
fs_path(full_path, path, name);
fs_load_rom(cdd->nes, full_path, cdd->crc32);
}
static void cddnes_exit(void *opaque)
{
struct cdd *cdd = (struct cdd *) opaque;
cdd->done = true;
}
static void cddnes_reset(void *opaque)
{
struct cdd *cdd = (struct cdd *) opaque;
nes_reset(cdd->nes, false);
}
static ParsecStatus cddnes_host(bool enabled, bool logout, void *opaque)
{
struct cdd *cdd = (struct cdd *) opaque;
if (enabled) {
ParsecStatus p = ParsecHostStart(cdd->parsec, HOST_GAME, &cdd->host_cfg, cdd->args.session);
cdd->hosting = (p == PARSEC_OK);
return p;
} else {
ParsecHostStop(cdd->parsec);
cdd->hosting = false;
if (logout)
memset(cdd->args.session, 0, SESSION_ID_LEN);
}
return PARSEC_OK;
}
static bool cddnes_login(char *code, char *hash, void *opaque)
{
struct cdd *cdd = (struct cdd *) opaque;
int32_t e = api_code(cdd->api, GAME_ID, code, hash);
return (e == 201);
}
static int32_t cddnes_poll_code(char *hash, void *opaque)
{
struct cdd *cdd = (struct cdd *) opaque;
int32_t e = api_poll_code(cdd->api, hash, cdd->args.session);
if (e == 201) {
ParsecStatus p = cddnes_host(true, false, opaque);
if (p == PARSEC_OK) {
render_ui_set_popup(cdd->render, "You are now logged in and hosting.", POPUP_TIMEOUT);
} else {
render_ui_set_popup(cdd->render, "Unable to host. Please try logging in again.", POPUP_TIMEOUT);
}
}
return e;
}
static bool cddnes_invite(char *code, void *opaque)
{
struct cdd *cdd = (struct cdd *) opaque;
int32_t e = api_invite(cdd->api, cdd->args.session, 600, 10, code);
return (e >= 200 && e < 300);
}
static void cddnes_stereo(void *opaque)
{
struct cdd *cdd = (struct cdd *) opaque;
cdd->stereo = !cdd->stereo;
nes_set_stereo(cdd->nes, cdd->stereo);
}
static void cddnes_sample_rate(uint32_t sample_rate, void *opaque)
{
struct cdd *cdd = (struct cdd *) opaque;
cdd->sample_rate = sample_rate;
nes_set_sample_rate(cdd->nes, sample_rate);
audio_destroy(&cdd->audio);
cdd->atimer = audio_timer_init(cdd->args.headless, cdd->sample_rate);
audio_init(&cdd->audio, sample_rate);
}
static void cddnes_sampler(enum sampler sampler, void *opaque)
{
struct cdd *cdd = (struct cdd *) opaque;
cdd->sampler = sampler;
render_set_sampler(cdd->render, sampler);
}
static void cddnes_mode(enum render_mode mode, void *opaque)
{
struct cdd *cdd = (struct cdd *) opaque;
cdd->mode = mode;
cdd->reset = true;
}
static void cddnes_vsync(bool vsync, void *opaque)
{
struct cdd *cdd = (struct cdd *) opaque;
cdd->vsync = vsync;
cdd->reset = true;
}
static void cddnes_aspect(uint32_t aspect, void *opaque)
{
struct cdd *cdd = (struct cdd *) opaque;
cdd->aspect = aspect;
}
static void cddnes_overscan(int32_t index, int32_t crop, void *opaque)
{
struct cdd *cdd = (struct cdd *) opaque;
int32_t *overscan = (int32_t *) &cdd->overscan;
overscan[index] = crop;
memset(cdd->cropped, 0, 4 * NES_W * NES_H);
}
/*** NES CALLBACKS ***/
static void cddnes_crop_copy(uint32_t *dest, uint32_t *src, struct rect *crop)
{
int32_t adjx = (crop->right - crop->left) / 2;
int32_t adjy = (crop->bottom - crop->top) / 2;
for (int32_t row = crop->top; row < NES_H - crop->bottom; row++)
memcpy(dest + (row + adjy) * NES_W + crop->left + adjx,
src + row * NES_W + crop->left, 4 * (NES_W - crop->left - crop->right));
}
static void cddnes_log(char *str)
{
printf("[D CDDNES] %s\n", str);
}
static void cddnes_new_frame(uint32_t *pixels, void *opaque)
{
struct cdd *cdd = (struct cdd *) opaque;
bool crop = cdd->overscan.top > 0 || cdd->overscan.right > 0
|| cdd->overscan.bottom > 0 || cdd->overscan.left > 0;
if (crop)
cddnes_crop_copy(cdd->cropped, pixels, &cdd->overscan);
int32_t w = WINDOW_W;
int32_t h = WINDOW_H;
if (cdd->window) {
if (cdd->mode == RENDER_GL) {
SDL_GL_GetDrawableSize(cdd->window, &w, &h);
} else {
SDL_GetWindowSize(cdd->window, &w, &h);
}
}
render_draw(cdd->render, w, h, crop ? cdd->cropped : pixels, cdd->aspect);
}
static void cddnes_new_samples(int16_t *samples, size_t count, void *opaque)
{
struct cdd *cdd = (struct cdd *) opaque;
if (cdd->parsec)
ParsecHostSubmitAudio(cdd->parsec, PCM_FORMAT_INT16, cdd->sample_rate,
(uint8_t *) samples, (uint32_t) count);
audio_timer_add_frames(&cdd->atimer, count);
if (cdd->audio)
audio_play(cdd->audio, &cdd->atimer, samples, count);
}
/*** MAIN ***/
static enum nes_button BUTTON_MAP[512] = {
[SDL_SCANCODE_SEMICOLON] = NES_A,
[SDL_SCANCODE_L] = NES_B,
[SDL_SCANCODE_LSHIFT] = NES_SELECT,
[SDL_SCANCODE_SPACE] = NES_START,
[SDL_SCANCODE_W] = NES_UP,
[SDL_SCANCODE_S] = NES_DOWN,
[SDL_SCANCODE_A] = NES_LEFT,
[SDL_SCANCODE_D] = NES_RIGHT,
};
static enum nes_button CONTROLLER_MAP[SDL_CONTROLLER_BUTTON_MAX] = {
[SDL_CONTROLLER_BUTTON_Y] = NES_A,
[SDL_CONTROLLER_BUTTON_A] = NES_A,
[SDL_CONTROLLER_BUTTON_X] = NES_B,
[SDL_CONTROLLER_BUTTON_B] = NES_B,
[SDL_CONTROLLER_BUTTON_BACK] = NES_SELECT,
[SDL_CONTROLLER_BUTTON_START] = NES_START,
[SDL_CONTROLLER_BUTTON_DPAD_UP] = NES_UP,
[SDL_CONTROLLER_BUTTON_DPAD_DOWN] = NES_DOWN,
[SDL_CONTROLLER_BUTTON_DPAD_LEFT] = NES_LEFT,
[SDL_CONTROLLER_BUTTON_DPAD_RIGHT] = NES_RIGHT,
};
static int8_t cddnes_find_pairing(int32_t *pairing, int32_t id)
{
// search for an existing pairing
for (int8_t x = 0; x < 4; x++) {
if (pairing[x] == id)
return x;
}
// add id to pairing map if slot is available
for (int8_t x = 0; x < 4; x++) {
if (pairing[x] == 0) {
pairing[x] = id;
return x;
}
}
return -1;
}
static void cddnes_sdl_input(struct nes *nes, struct render *render, SDL_Event *event, int32_t *pairing, int32_t id)
{
enum nes_button button = 0;
bool down = false;
switch (event->type) {
case SDL_KEYDOWN:
case SDL_KEYUP:
if (render_ui_block_keyboard(render))
break;
down = (event->type == SDL_KEYDOWN);
button = BUTTON_MAP[event->key.keysym.scancode];
break;
case SDL_CONTROLLERBUTTONUP:
case SDL_CONTROLLERBUTTONDOWN:
down = event->cbutton.state;
button = CONTROLLER_MAP[event->cbutton.button];
break;
}
if (button != 0) {
int8_t player = MULTIPLAYER ? cddnes_find_pairing(pairing, id) : 0;
if (player != -1)
nes_controller(nes, player, button, down);
}
}
static void cddnes_poll_parsec(struct nes *nes, ParsecDSO *parsec, int32_t *pairing, struct render *render)
{
ParsecGuest guest;
for (ParsecMessage msg; ParsecHostPollInput(parsec, 0, &guest, &msg);) {
SDL_Event event = {0};
cddnes_parsec_to_sdl(&msg, &event);
render_ui_sdl_input(render, &event);
cddnes_sdl_input(nes, render, &event, pairing, guest.id);
}
}
static bool cddnes_poll_sdl(struct nes *nes, int32_t *pairing, struct render *render)
{
for (SDL_Event event; SDL_PollEvent(&event);) {
render_ui_sdl_input(render, &event);
cddnes_sdl_input(nes, render, &event, pairing, -1);
switch (event.type) {
case SDL_QUIT:
return true;
case SDL_CONTROLLERDEVICEADDED:
SDL_GameControllerOpen(event.cdevice.which);
break;
case SDL_JOYDEVICEADDED:
SDL_JoystickOpen(event.jdevice.which);
break;
case SDL_JOYDEVICEREMOVED:
SDL_JoystickClose(SDL_JoystickFromInstanceID(event.jdevice.which));
break;
}
}
return false;
}
static bool cddnes_need_delay(SDL_Window *window)
{
SDL_DisplayMode mode = {0};
SDL_GetCurrentDisplayMode(SDL_GetWindowDisplayIndex(window), &mode);
return mode.refresh_rate > 62;
}
static void cddnes_delay_frame(uint64_t frame_start, bool past_buffer)
{
double diff = 1000.0 * ((double) (SDL_GetPerformanceCounter() - frame_start)) /
(double) SDL_GetPerformanceFrequency();
double delay = (past_buffer ? 17.0 : 15.0) - diff;
if (delay > 0.0)
SDL_Delay(lrint(delay));
}
static void cddnes_load_settings(struct cdd *cdd)
{
cdd->sample_rate = settings_get_int32(cdd->settings, "sample_rate", 44100);
cdd->stereo = settings_get_bool(cdd->settings, "stereo", true);
cdd->vsync = settings_get_bool(cdd->settings, "vsync", true);
cdd->mode = settings_get_int32(cdd->settings, "mode", RENDER_GL);
cdd->sampler = settings_get_int32(cdd->settings, "sampler", SAMPLE_NEAREST);
cdd->aspect = settings_get_int32(cdd->settings, "aspect", ASPECT_PACKED(16, 15));
cdd->overscan.top = settings_get_int32(cdd->settings, "overscan_top", 8);
cdd->overscan.right = settings_get_int32(cdd->settings, "overscan_right", 0);
cdd->overscan.bottom = settings_get_int32(cdd->settings, "overscan_bottom", 8);
cdd->overscan.left = settings_get_int32(cdd->settings, "overscan_left", 0);
}
static void cddnes_save_settings(struct cdd *cdd)
{
settings_set_int32(cdd->settings, "sample_rate", cdd->sample_rate);
settings_set_bool(cdd->settings, "stereo", cdd->stereo);
settings_set_bool(cdd->settings, "vsync", cdd->vsync);
settings_set_int32(cdd->settings, "mode", cdd->mode);
settings_set_int32(cdd->settings, "sampler", cdd->sampler);
settings_set_int32(cdd->settings, "aspect", cdd->aspect);
settings_set_int32(cdd->settings, "overscan_top", cdd->overscan.top);
settings_set_int32(cdd->settings, "overscan_right", cdd->overscan.right);
settings_set_int32(cdd->settings, "overscan_bottom", cdd->overscan.bottom);
settings_set_int32(cdd->settings, "overscan_left", cdd->overscan.left);
}
static void *cddnes_get_window(struct cdd *cdd)
{
if (!cdd->window)
return NULL;
SDL_SysWMinfo info;
SDL_VERSION(&info.version);
SDL_GetWindowWMInfo(cdd->window, &info);
#if defined(_WIN32)
return (cdd->mode == RENDER_GL) ? (void *) cdd->window : (void *) info.info.win.window;
#elif defined(__APPLE__)
return (cdd->mode == RENDER_GL) ? (void *) cdd->window : (void *) info.info.cocoa.window;
#else
return cdd->window;
#endif
}
int32_t main(int32_t argc, char **argv)
{
struct cdd *cdd = calloc(1, sizeof(struct cdd));
cdd->reset = true;
cdd->host_cfg = (ParsecHostConfig) PARSEC_HOST_DEFAULTS;
snprintf(cdd->host_cfg.gameID, GAME_ID_LEN, GAME_ID);
snprintf(cdd->host_cfg.name, HOST_NAME_LEN, "cddNES");
cdd->host_cfg.maxGuests = 4;
cdd->host_cfg.publicGame = true;
args_parse(argc, argv, &cdd->args);
cdd->settings = settings_open();
cddnes_load_settings(cdd);
int32_t e = 0;
cdd->atimer = audio_timer_init(cdd->args.headless, cdd->sample_rate);
if (!cdd->args.headless) {
e = SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER | SDL_INIT_TIMER);
if (e != 0) {printf("SDL_Init=%d\n", e); goto except;}
SDL_WindowFlags flags = SDL_WINDOW_ALLOW_HIGHDPI | SDL_WINDOW_RESIZABLE | SDL_WINDOW_OPENGL;
cdd->window = SDL_CreateWindow("cddNES", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, WINDOW_W, WINDOW_H, flags);
if (cdd->window == NULL) {printf("SDL_CreateWindow=0\n"); goto except;}
e = audio_init(&cdd->audio, cdd->sample_rate);
if (e != 0) {printf("audio_init=%d\n", e); goto except;}
}
api_init(&cdd->api);
e = ParsecInit(NULL, NULL, NULL, &cdd->parsec);
if (e != PARSEC_OK) printf("ParsecInit=%d\n", e);
if (cdd->parsec)
ParsecSetLogCallback(cdd->parsec, cddnes_parsec_log, NULL);
nes_init(&cdd->nes, cdd->sample_rate, cdd->stereo, cddnes_new_frame, cddnes_new_samples, cdd);
nes_set_log_callback(cddnes_log);
cddnes_clean_rom_name(cdd->host_cfg.desc, (cdd->args.rom[0] != '\0') ? cdd->args.rom : "Alfonzo Melee", HOST_DESC_LEN);
fs_load_rom(cdd->nes, cdd->args.rom, cdd->crc32);
if (cdd->parsec && cdd->args.session[0] != '\0')
cddnes_host(true, false, cdd);
while (!cdd->done) {
// init renderer and UI or look for render mode changes
if (cdd->reset) {
render_destroy(&cdd->render);
e = render_init(&cdd->render, cdd->mode, cddnes_get_window(cdd), cdd->vsync, NES_W, NES_H, cdd->sampler);
if (e != 0) {printf("render_init=%d\n", e); goto except;}
struct ui_cbs cbs = {.open = cddnes_open, .exit = cddnes_exit, .reset = cddnes_reset,
.host = cddnes_host, .login = cddnes_login, .stereo = cddnes_stereo,
.sample_rate = cddnes_sample_rate, .sampler = cddnes_sampler, .mode = cddnes_mode,
.vsync = cddnes_vsync, .aspect = cddnes_aspect, .overscan = cddnes_overscan,
.invite = cddnes_invite, .poll_code = cddnes_poll_code};
render_ui_init(cdd->render, cdd->window, &cbs, cdd);
if (cdd->mode == 0)
render_ui_set_popup(cdd->render, "Press ESC to hide/show the menu bar.", POPUP_TIMEOUT);
cdd->reset = false;
}
uint64_t frame_start = SDL_GetPerformanceCounter();
// poll input from parsec and locally via SDL
if (cdd->parsec) {
cddnes_poll_parsec(cdd->nes, cdd->parsec, cdd->pairing, cdd->render);
for (ParsecHostEvent event; ParsecHostPollEvents(cdd->parsec, 0, &event);)
if (event.type == HOST_EVENT_GUEST_STATE_CHANGE)
cddnes_guest_state_change(cdd, &event.guestStateChange.guest);
}
if (cdd->window)
cdd->done = cddnes_poll_sdl(cdd->nes, cdd->pairing, cdd->render);
// continue emulation, fires NES audio and frame callbacks
nes_step(cdd->nes);
// draws the UI overlay and fires events
struct ui_props props = {.parsec = cdd->parsec, .pairing = cdd->pairing,
.sample_rate = cdd->sample_rate, .stereo = cdd->stereo, .sampler = cdd->sampler,
.mode = cdd->mode, .logged_in = cdd->args.session[0], .hosting = cdd->hosting,
.vsync = cdd->vsync, .aspect = cdd->aspect, .overscan = cdd->overscan};
render_ui_draw(cdd->render, cdd->window, &props);
// submits the final render to Parsec
if (cdd->parsec)
render_submit_parsec(cdd->render, cdd->parsec);
// swaps the host window
render_present(cdd->render);
// if vsync is off or refresh rate is high, the next frame needs to be delayed
if (!cdd->vsync || cdd->args.headless || cddnes_need_delay(cdd->window)) {
cddnes_delay_frame(frame_start, audio_timer_past_buffer(&cdd->atimer));
nes_set_sample_rate(cdd->nes, cdd->sample_rate);
// adjust sample rate to compensate for variations in refresh rate
} else {
nes_set_sample_rate(cdd->nes, cdd->sample_rate + audio_timer_rate_adjust(&cdd->atimer));
}
}
fs_save_sram(cdd->nes, cdd->crc32);
except:
nes_destroy(&cdd->nes);
ParsecDestroy(cdd->parsec);
api_destroy(&cdd->api);
render_destroy(&cdd->render);
audio_destroy(&cdd->audio);
if (cdd->window) {
SDL_DestroyWindow(cdd->window);
SDL_Quit();
}
cddnes_save_settings(cdd);
settings_close(&cdd->settings);
free(cdd);
return 0;
}
#if defined(_WIN32)
#include <stdlib.h>
#include <windows.h>
#include <timeapi.h>
int32_t WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int32_t nCmdShow)
{
hInstance, hPrevInstance, lpCmdLine, nCmdShow;
timeBeginPeriod(1);
int32_t r = main(__argc, __argv);
timeEndPeriod(1);
return r;
}
#endif