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TwoZeroFourEightView.cs
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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace twozerofoureight
{
public partial class TwoZeroFourEightView : Form, View
{
Model model;
Controller controller;
public TwoZeroFourEightView()
{
InitializeComponent();
model = new TwoZeroFourEightModel();
model.AttachObserver(this);
controller = new TwoZeroFourEightController();
controller.AddModel(model);
controller.ActionPerformed(TwoZeroFourEightController.LEFT);
scoreBox.KeyDown += new KeyEventHandler(controllerByKeyboard);
}
public void Notify(Model m)
{
UpdateBoard(((TwoZeroFourEightModel) m).GetBoard());
scoreBox.Text = ((TwoZeroFourEightModel)m).GetScore();
if (m.endGame) gameOver();
}
private void UpdateTile(Label l, int i)
{
if (i != 0)
{
l.Text = Convert.ToString(i);
} else {
l.Text = "";
}
switch (i)
{
case 0:
l.BackColor = Color.Gray;
break;
case 2:
l.BackColor = Color.DarkGray;
break;
case 4:
l.BackColor = Color.Orange;
break;
case 8:
l.BackColor = Color.Red;
break;
case 16:
l.BackColor = Color.Coral;
break;
case 32:
l.BackColor = Color.DarkOrchid;
break;
case 64:
l.BackColor = Color.DodgerBlue;
break;
case 128:
l.BackColor = Color.SpringGreen;
break;
case 256:
l.BackColor = Color.HotPink;
break;
case 512:
l.BackColor = Color.Brown;
break;
case 1024:
l.BackColor = Color.LightSeaGreen;
break;
default:
l.BackColor = Color.Green;
break;
}
}
private void UpdateBoard(int[,] board)
{
UpdateTile(lbl00,board[0, 0]);
UpdateTile(lbl01,board[0, 1]);
UpdateTile(lbl02,board[0, 2]);
UpdateTile(lbl03,board[0, 3]);
UpdateTile(lbl10,board[1, 0]);
UpdateTile(lbl11,board[1, 1]);
UpdateTile(lbl12,board[1, 2]);
UpdateTile(lbl13,board[1, 3]);
UpdateTile(lbl20,board[2, 0]);
UpdateTile(lbl21,board[2, 1]);
UpdateTile(lbl22,board[2, 2]);
UpdateTile(lbl23,board[2, 3]);
UpdateTile(lbl30,board[3, 0]);
UpdateTile(lbl31,board[3, 1]);
UpdateTile(lbl32,board[3, 2]);
UpdateTile(lbl33,board[3, 3]);
}
private void controllerByKeyboard(object sender, KeyEventArgs e)
{
if (e.KeyCode == Keys.Left)
{
controller.ActionPerformed(TwoZeroFourEightController.LEFT);
}
else if (e.KeyCode == Keys.Up)
{
controller.ActionPerformed(TwoZeroFourEightController.UP);
}
else if (e.KeyCode == Keys.Right)
{
controller.ActionPerformed(TwoZeroFourEightController.RIGHT);
}
else if (e.KeyCode == Keys.Down)
{
controller.ActionPerformed(TwoZeroFourEightController.DOWN);
}
}
private void btnLeft_Click(object sender, EventArgs e)
{
controller.ActionPerformed(TwoZeroFourEightController.LEFT);
}
private void btnRight_Click(object sender, EventArgs e)
{
controller.ActionPerformed(TwoZeroFourEightController.RIGHT);
}
private void btnUp_Click(object sender, EventArgs e)
{
controller.ActionPerformed(TwoZeroFourEightController.UP);
}
private void btnDown_Click(object sender, EventArgs e)
{
controller.ActionPerformed(TwoZeroFourEightController.DOWN);
}
private void gameOver()
{
MessageBox.Show("--- GAME OVER --- ");
}
}
}