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The current rendering method of drawing onto the bitmap is good enough when not done often. When constantly redrawing the waveform, especially in lower ranges when the samples are graphed this can be VERY expensive (~12ms for a single draw call)
The text was updated successfully, but these errors were encountered:
The current rendering method of drawing onto the bitmap is good enough when not done often. When constantly redrawing the waveform, especially in lower ranges when the samples are graphed this can be VERY expensive (~12ms for a single draw call)
The text was updated successfully, but these errors were encountered: