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sdl-hooks.cpp
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#include <windows.h>
#include "utils.h"
#include "lua5.1.h"
#include "sdl2.h"
#include "opengl32.h"
#include "SDL.h"
#include "sdl-utils.h"
#include <GL/GL.h>
#include <GL/GLU.h>
#include "glext.h"
#include "xxhash.h"
HOOK_SDL(SDL_GL_SwapWindow, void, (SDL_Window * window)) {
if(! SDL::hookListDraw.empty()) {
SDL::Screen screen;
screen.begin();
for(auto i = SDL::hookListDraw.rbegin(); i != SDL::hookListDraw.rend(); ++i) {
SDL::DrawHook *hook = *i;
hook->draw(screen);
}
screen.finishWithoutSwapping();
}
SDL::lastFrameMap.clear();
return (*dll_SDL_GL_SwapWindow)(window);
}
HOOK_SDL(SDL_PollEvent, int, (SDL_Event *evt)) {
if(SDL::hookListEvents.empty() || evt==NULL) {
return (*dll_SDL_PollEvent)(evt);
}
while(1) {
int ret = (*dll_SDL_PollEvent)(evt);
if(ret == 0) return 0;
SDL::Event eventObject;
eventObject.event = *evt;
bool handled = false;
for(SDL::EventHook *hook : SDL::hookListEvents) {
if(hook->handle(eventObject)) {
handled = true;
break;
}
}
if(!handled) {
return 1;
}
}
}
static GLuint currentBoundTexture;
static GLuint currentUsedTexture;
HOOK_OPENGL(glBindTexture, void, (GLenum target, GLuint texture)) {
if(target == GL_TEXTURE_2D) {
currentBoundTexture = texture;
}
return (*dll_glBindTexture)(target, texture);
}
struct Tl {
GLdouble x;
GLdouble y;
};
std::vector<Tl> tlStack = { Tl {0, 0} };
GLenum matrixMode;
HOOK_OPENGL(glMatrixMode, void, (GLenum mode)) {
matrixMode = mode;
return (*dll_glMatrixMode)(mode);
}
HOOK_OPENGL(glPushMatrix, void, ()) {
if(matrixMode == GL_MODELVIEW) {
tlStack.push_back(tlStack.at(tlStack.size() - 1));
}
return (*dll_glPushMatrix)();
}
HOOK_OPENGL(glPopMatrix, void, ()) {
if(matrixMode == GL_MODELVIEW && tlStack.size()>1) {
tlStack.pop_back();
}
return (*dll_glPopMatrix)();
}
HOOK_OPENGL(glLoadIdentity, void, ()) {
if(matrixMode == GL_MODELVIEW) {
Tl &tl = tlStack.at(tlStack.size() - 1);
tl.x = 0;
tl.y = 0;
}
return (*dll_glLoadIdentity)();
}
HOOK_OPENGL(glTranslatef, void, (GLfloat x, GLfloat y, GLfloat z)) {
if(matrixMode == GL_MODELVIEW) {
Tl &tl = tlStack.at(tlStack.size() - 1);
tl.x += x;
tl.y += y;
}
(*dll_glTranslatef)(x, y, z);
}
HOOK_OPENGL(glScalef, void, (GLfloat x, GLfloat y, GLfloat z)) {
return (*dll_glScalef)(x, y, z);
}
static std::map<unsigned long long, SDL::Coord *> coordsToBeFixed;
static int glVertex2fNum = 0;
HOOK_OPENGL(glVertex2f, void, (GLfloat x, GLfloat y)) {
if(glVertex2fNum++ % 4 == 0) {
if(currentUsedTexture != currentBoundTexture) {
currentUsedTexture = currentUsedTexture;
auto iter = SDL::texturesMap.find(currentBoundTexture);
if(iter != SDL::texturesMap.end()) {
unsigned long long hash = iter->second;
SDL::Coord & coord = SDL::lastFrameMap[hash];
Tl &tl = tlStack.at(tlStack.size() - 1);
coord.x = x + tl.x;
coord.y = y + tl.y;
}
}
}
return (*dll_glVertex2f)(x, y);
}
HOOK_OPENGL(glTexImage2D, void, (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)) {
if(format == 6408) {
unsigned long long const hash = XXH64(pixels, width * height * 4, 0);
SDL::texturesMap[currentBoundTexture] = hash;
}
return (*dll_glTexImage2D)(target, level, internalformat, width, height, border, format, type, pixels);
}