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Copy pathCMakeLists.txt
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CMakeLists.txt
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cmake_minimum_required(VERSION 3.29)
project(PolyhedronFolder)
set(CMAKE_CXX_STANDARD 20)
set(CMAKE_BUILD_TYPE Debug)
file(GLOB_RECURSE SOURCE_FILES
${CMAKE_SOURCE_DIR}/src/*.c
${CMAKE_SOURCE_DIR}/src/*.cpp
)
# Add header files
file(GLOB_RECURSE HEADER_FILES
${CMAKE_SOURCE_DIR}/src/*.h
${CMAKE_SOURCE_DIR}/src/*.hpp)
link_directories(${CMAKE_SOURCE_DIR}/lib)
message("${HEADER_FILES}")
add_executable(${PROJECT_NAME} ${HEADER_FILES} ${SOURCE_FILES})
find_package(OpenGL REQUIRED)
message(STATUS "OpenGL included at ${OPENGL_INCLUDE_DIR}")
find_package(GLEW REQUIRED)
message(STATUS "GLEW included at ${GLEW_INCLUDE_DIR}")
find_package(SDL2 REQUIRED)
message(STATUS "SDL2 included at ${SDL2_INCLUDE_DIR}")
find_package(SDL2_image REQUIRED)
find_package(imgui REQUIRED)
add_custom_command(TARGET ${PROJECT_NAME} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_directory
${CMAKE_SOURCE_DIR}/Shaders
${CMAKE_BINARY_DIR}/Shaders
COMMENT "Copy shaders directory to result directory")
add_custom_command(TARGET ${PROJECT_NAME} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_directory
${CMAKE_SOURCE_DIR}/Assets
${CMAKE_BINARY_DIR}/Assets
COMMENT "Copy assets directory to result directory")
string(REPLACE "-O2" "-Os" CMAKE_CXX_FLAGS_RELEASE ${CMAKE_CXX_FLAGS_RELEASE})
# Define the include DIRs
include_directories(
"${CMAKE_SOURCE_DIR}/src"
"${CMAKE_SOURCE_DIR}/includes"
Shaders
)
# Define the link libraries
target_link_libraries(${PROJECT_NAME} PRIVATE
SDL2::SDL2
GLEW::glew
imgui::imgui
SDL2_image::SDL2_image
)