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Writing code in pure assembly language? It's absolutely incredible. Good work.
Although, instead of having all of the assembly code in a large, single text file, perhaps you could split it up into smaller modules? Just a suggestion, I am not nearly skilled enough as a coder to make hard contributions.
The text was updated successfully, but these errors were encountered:
A lot of people are scared of assembly (maybe just the tediousness of it), but I find it to be quite fun.
I found myself getting bogged down trying to manage ~100 text files of separate ASM codes (file names and content within) that I was constantly trying to reference when writing new codes. It quickly became easier to just CTRL+F within the document I was currently working (the "Scratchpad") to find something I needed - especially since there is no functional merit to keeping codes in separate files due to the unique nature of how I must go about actually putting the code into the game.
I do think it would be good to split up topics, as far as publicizing on Github goes - so I'll probably look to do this in the future.
@Achilles1515 , I'm a dev and smash fan and would love to help contribute to this project. Is there anything you would like help with? Feel free to PM me at [email protected] .
Writing code in pure assembly language? It's absolutely incredible. Good work.
Although, instead of having all of the assembly code in a large, single text file, perhaps you could split it up into smaller modules? Just a suggestion, I am not nearly skilled enough as a coder to make hard contributions.
The text was updated successfully, but these errors were encountered: