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Loops.h
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#pragma once
#include <mutex>
#include "Memory.h"
#include "Variables.h"
#include "RustSDK.h"
#include "Gui.h"
#include "Draw.h"
#include "aim.h"
struct objInf {
DWORD64 objAddr;
byte prefabNumber;
};
enum ObjList : byte
{
player = 1,
corpse,
backpack,
npc,
patrol_heli,
bradley,
wood,
stone,
sulfur,
metal,
hemp,
mushroom,
junkpile,
military_crate,
elite_crate,
heli_crate,
bradley_crate,
locked_crate,
lootcrate,
foodbox,
world,
supply,
sam_site_turret,
autoturret,
guntrap,
flameturret,
cupboard,
box_wooden_large,
woodbox_deployed,
small_stash,
sleepingbag,
minicopter,
scraptransporthelicopter,
rowboat,
rhib,
xmas_crate
};
void BaseNetworkable_loop(DWORD64 BaseNetworkable);
void GameObjectManager_loop(DWORD64 BaseUnityPlayer);
void esp_drawner();
void Hacks();