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I'm studying how this library works and I'm facing a situation where I Need to reset the position of a robot after some conditions.
I see that in an example to achieve this, the object gets destroyed and recreated as such:
if (robot != null) DestroyImmediate(robot); Simulation.Instance.Native.garbageCollect(); m_isDisabled = false; robot = Instantiate(Resources.Load<GameObject>("IRB6700_220_265_SW6_LeanID")); InitializeRobot();
I can't use this approach due to performance issues, is there any proper way to implement this?
The text was updated successfully, but these errors were encountered:
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I'm studying how this library works and I'm facing a situation where I Need to reset the position of a robot after some conditions.
I see that in an example to achieve this, the object gets destroyed and recreated as such:
I can't use this approach due to performance issues, is there any proper way to implement this?
The text was updated successfully, but these errors were encountered: