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Raito Rendering Engine

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Alxiice/Raito

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Raito

Raito Rendering engine

Raito RenderView UI with a sphere shaded with normals

Dependencies

  • The GUI is created with egui and eframe
  • The documentation runs on mkdocs with several plugins required :
    • pip install mkdocs-material (theme)
    • pip install mkdocs-glightbox (to zoom on images)

Here are also additional dependencies :

  • log : logging library
  • env_logger : used to setup the log level
  • clap : to parse command line argumments
  • rand & rand_chacha : random numbers
  • quick-xml : Read XML files

Run

  1. Install rust
  2. You might need to install specific packages for eframe :
  • Linux : sudo apt-get install libxcb-render0-dev libxcb-shape0-dev libxcb-xfixes0-dev libxkbcommon-dev libssl-dev
  • Fedora : sudo dnf install clang clang-devel clang-tools-extra libxkbcommon-devel pkg-config openssl-devel libxcb-devel gtk3-devel atk fontconfig-devel
  1. Build and run : cargo run --release
  2. To build and run doc launch : python -m mkdocs serve. That will serve the site on localhost

Also you can use the crun utility script :

  • crun -b : build and executes
  • crun : find the exectuable and launch it directly
  • crun $args : also works if you want to pass arguments to the executable

Command Line Arguments

Usage: raito [OPTIONS]

Options:
  -l, --log-level <LOG_LEVEL>  Verbosity level [default: info] [possible values: debug, info, warning, error]
  -t, --tests                  Execute tests
  -h, --help                   Print help
  -V, --version                Print version

Next steps

  • Finish first version of Raito :
    • Add real progressive rendering
    • Implement polymesh nodes for complete set of geometry
    • Implement BVH
  • Start second iteration :
    • Focus on improving the UI. The end goal is to make an easy-to-use tool for shader development with best performances possible
    • Rework on the code base with what I learned in Rust
    • Provide node graph to build scenes
    • ...
  • Third iteration will focus on shader development
  • Fourth iteration will focus on developping new iterators and optimizations, like photon mapping, VCM, etc

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Raito Rendering Engine

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License

Apache-2.0, MIT licenses found

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Apache-2.0
LICENSE-APACHE
MIT
LICENSE-MIT

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