From 2210943a642f87acacc52862f55010935d323d09 Mon Sep 17 00:00:00 2001 From: AnEmortalKid Date: Sun, 4 Mar 2018 03:17:17 -0600 Subject: [PATCH] addpartyhats --- apocalypses/data.json | 2 +- apocalypses/index.html | 53 ++-------------- books/data.json | 2 +- books/index.html | 26 ++++---- dnd-index.html | 25 +++----- dungeons/data.json | 2 +- dungeons/index.html | 14 +---- locations/index.html | 2 +- mysteries/index.html | 2 +- npcs/data.json | 2 +- npcs/index.html | 18 +++--- plothooks/data.json | 2 +- plothooks/index.html | 138 ++++++++++++++++++++++++++++++++++++++++- rooms/index.html | 2 +- treasures/index.html | 2 +- villains/index.html | 2 +- 16 files changed, 181 insertions(+), 113 deletions(-) diff --git a/apocalypses/data.json b/apocalypses/data.json index 7d7207a..0637a08 100644 --- a/apocalypses/data.json +++ b/apocalypses/data.json @@ -1 +1 @@ -[{"name":"Blights and the Gulthias Tree","description":" The world\u0027s coming to an end! Or came to an end! Or will come to an end. Or maybe it only nearly brought the end in the past. Point is, something big and nasty happened or is going to happen or is happening. What\u0027s your apocalypse?"},{"name":"Stages of the Blight","description":" The Blight expands to cover the entirety of the Great Forest, which is now an extremely dangerous place to enter, with blights everywhere hiding between the twisted trees and rotting undergrowth. Cities near the forest see a long term danger to their wellbeing, and start rationing food and nobles start taking all but what is needed to survive from the poor (yes I know this is the default state of things but just imagine if it was worse). Refugees from the forest spread out and seek new homes. Illness starts spreading in the villages and cities of people, lethargy and aching muscles. Villages either get defended or destroyed, and the cities start losing food. Long travelling blights take root in other forests, starting the eventual corruption of the entire countryside. Blights siege the towns not already destroyed, clamoring at the walls and invading the unwalled towns. Illness turns into plague, as evil vines push through the walls and pavement of cities and towns. People ignore the emerging chaos as they try to secure survival for themselves. People with the plague sprout thorny vines along their skin, with not a drop of blood spilt from the scratches. When they eventually die they resurrect as Blood Blights, draining the blood from corpses into the sacs on their skin and returning to the centre of the Blight to feed the Gulthias Tree. Civilisation is overrun, as the chaos within the walls and the hordes outside of them destroy all remains of order. Cities further from the destruction hear news of the coming storm and become concerned over the blights sighted in their own forests and the strange illness starting in surrounding villages. Strict regulations are enforced, people start burning anything that might spread disease or spawn a blight. The Master Gulthias is risen again through the blood of countless. The world will kneel at his command. Smoke columns constantly fill the sky, from cities and the nearby forests and crops, as paranoia and fires spread. Mad priests scream of doom and salvation, mages spew inferno throughout the day, and law is barely maintained. Blights act smarter, and act more like armies than hordes. They spread out from the Cursed Forest to join their foreign brethren in taking the blood of the living. Cities starve and Master Gulthias watches the world crumble at his will."},{"name":"The Cogs","description":" Recycling from the 10k Villains: Monstrosities thread Long ago, a Dwarven king called for the creation of a Wonder, a mighty walking fortress that could bring war to the most distant enemy. The mightiest and most skilled artisans worked for ten generations, until the castle was complete. Taking the form of an enormous Dwarf, it could stride across rivers and smash through castle walls with ease. However, they made it too well. The complex mechanisms inside it, designed to allow it to repair itself, began to leech minerals from the rocks themselves, and eventually subsumed the Dwarves who dwelt inside it to become part of its mechanism. It is named after the tiny automata it creates, that form the first sign of its coming. Tiny things made of cogs swarm ahead of it, scouring the land of everything - animal, vegetable, or mineral. Everything is ripped apart into its component parts and conveyed back to the main fortress, now a bloated monstrosity of metal and stone. Inside, organic matter entwines around cog and wheel, forming a hideous fusion of meat and metal. Left to itself, it will scour the world clean of everything until it sits alone on the earth."},{"name":"ice age.","description":" Now the life of an adventurer is especially difficult; travel between settlements is dangerous not because of goblins, but because of the threat of freezing to death. Any given commoner may know of nothing beyond their own small village, as communication between towns has become virtually nonexistent. The big city is under a lockdown, with resources strictly rationed as the local noble frets over the swiftly depleting grain stores. Tribes of orcs, frost giants, and winter wolves roam supreme, lording over the wilderness and those settlements that fail to survive the endless winter. Even the onc-rare remorhaz is seen with increasing frequency, and some villages live in constant fear of being utterly decimated by one. In a setting like this, resources are scarce - good armor isn\u0027t easy to come by, and your wizards had better keep track of their components or focus, because buying new ones may be nearly impossible in the countryside. But if your players can stay fed, keep warm, and fend off the monstrous hordes that call this frozen world their home... then perhaps they can still become heroes, even in an ice age such as this."},{"name":"The Creatures Between the Planes","description":" Thousands of years ago, humanity ruled a powerful empire, wise in magic and lore. Their greatest wizards were said to know all there is to know of the Material Plane, and much of the other planes besides. But, in their quest for ever more knowledge, they delved into the secrets of the Far Realm. To their horror, they were met with monstrous creatures---countless legions of abominations famished from long aeons trapped in the void, incomprehensible and unrelenting. Many of those scholars went mad from the revelation; some turned to worshiping these Outer Gods; others studied them to learn dark, forbidden secrets. Panic ensued. The ruling governments made research into the outer worlds illegal, but the damage was already done: magic is powered by will and by belief. Worship and fear of the Outer Gods began to corrode the divide between the Material Plane and the Far Realm, which led to small incursions of creatures from the other side, among them aboleths and the Illithid. In a desperate attempt to prevent the end of the world, the gods chose to cleanse the Material Plane in divine fire, sending their greatest arch-angels to purge the world. Their gambit paid off, for a price. The Material Plane was sealed off from the Far Realms, but the once proud human civilization lied in ruins, with the survivors clinging to life in a shattered world. Still, it is said that time heals all wounds. The Material Plane slowly healed; the survivors formed new civilizations and new peoples. The events prior to the apocalypse were forgotten, as was the gods\u0027 intention. But will it always be? Curiosity is the mark of mortals, and there are still places, deep within the earth, where the divine purge did not reach---sealed pockets where things wait for the right time to be released. Soon, the stars shall align. The time of reckoning approaches."},{"name":"Werepocalypse","description":" The PCs, while exploring underground, find a civilization of men. You can custom design these people as you wish, except as noted. Centuries ago, before their recorded history starts, a group of afflicted lycanthropes were chased from civilization. To hide themselves from the curse, they fled underground out of reach of the moon. Through their perseverance, they\u0027ve built up their own society, but in the progress forgot why they were chased underground (and maybe forgetting there was even an aboveground to begin with!) The PCs, of course, adventure and interact with these individuals in their underground adventures since they are a bastion of order and civilization. Have fun letting the players grow attached, give them some villains and heroes and a lovely old cat woman on the edge of town that makes vague Nostradamus style prophecies with 50/50 accuracy (she\u0027s only half insane) Despite how it acts, lycanthropy is technically a curse, not a disease. This is important because anyone casting everyone in this civilization appears to be cursed and those that are immune to disease are not immune to lycanthropy. However, this particular blend has been starved for generations, and those without expertise or experience with curses won\u0027t be able to identify the curse, just that it\u0027s weak. The PCs will need an expert, and since the new kingdom would like to open trade with the aboveground world they\u0027ll gladly send an diplomatic envoy of their people to help the PCs! (who have never suffered negative penalties to this weak curse, but are worried about it nonetheless) So the PCs and their trusted allies all head above ground. Give\u0027m an encounter or two, fight off some bandits, make\u0027m feel good about their honor guard. When they get to the city, the envoy is welcomed, and diplomatic meetings proceed. Good job, guys :D The PCs get the chance to look into the curse at the same time. They might have a wizard friend from the city who\u0027s out checking out some ruins for a few days (they can wait or go meet him), or perhaps they\u0027ll have the High Priest of the Holy Church do a Ritual of Declaration after the paperwork is filled out, or maybe their Alchemist friend is going to do some experiments on one of the civilians, or perhaps the Wizard will take it into his own hands and head to Ye Olde Archives. Regardless, there is some down time. And a full moon. With several dozen afflicted lycanthropes in the governmental center and generations of interbreeding, the lycanthropes transform into horrific blends of bear, wolf, bat, boar, cat, etc. Normal resistance to silver applies in their altered state, and should make guards close to useless as the beasts hunt down and either kill or infect the majority of the nobles who had gathered for this monumental gathering. The flood of people fleeing the beasts allow them to burst into the city, attacking and spreading the curse throughout the population. Keep in mind that some have wings and will certainly escape the city. Depending on things that happened while underground, the PCs may also be afflicted. Buildings aren\u0027t enough to protect them from the moon\u0027s influence (unlike miles of rock). They may be in town when the commotion breaks out,and might not realize at first that the beasts they\u0027re fighting are the men and women they brought with them. They probably will notice (if any has a silver weapon) that the silver penetrates their hides with ease. If they\u0027re out looking for their contact with 1-2 personal friends, then...well, at least the transformation takes place before first watch, so at least they have that, right? That, and the dawning horror they get at realizing what must be happening in the city itself... The lycanthropy spreads quickly, with people hiding it no matter what the PCs plead. The government\u0027s been crippled, their rulers likely infected or dead, and the paranoia spreads over who is and is not infected. This makes it hard to get people to coordinate and get actual precautions going, especially given power grabs going on and that the underground kingdom will likely mobilize for war at the lynching of their diplomats, especially given this preposterous excuse."},{"name":"The Moon Explodes","description":" Oh, here\u0027s my favourite idea. Might not be applicable to every setting, though. Giant pieces of rock come hurtling towards the planet. The changing tides swallow up islands, continents are sunk or obliterated from the impact. Travel by sea becomes completely unfeasible without the use of magic, and dangerous even then. Trade between nations suffers as a result. Religious organizations, especially those who consider the moon to be divine, either try to appease their deities or prepare for the end times. The gods are silent. An epidemic of suicides sweeps the world. Then strange creatures begin to rise out of the fallen moonshards, seemingly hostile to all forms of life and exceedingly difficult to kill. They defy classification, and neither the mind flayers nor the aboleths know anything about them. Only one creature proves capable of destroying these extraterrestrial monsters for good: the Tarrasque."},{"name":"Stack Overflow","description":" The universe was a simulation all along. People occasionally spotted it, by seeing glitches in it, borders of their world, and other signs. However, as soon as they realized, they figured that the apocalypse is coming. The moment, when one variable reaches its maximum value. Maybe it\u0027s going to be a certain year, or a number of living beings, or the age of the oldest being. Maybe something else. A small cult of Simbelievers believes they\u0027re trying to save the world, and they do that by finding the greatest values in anything and everything, and trying to reduce it, if not remove it completely. Their current goals include working on a calendar where year wouldn\u0027t be the longest unit of time so that we don\u0027t reach maximum number of years, killing or making the oldest being in the multiverse younger, cutting the properties of richest people so that they don\u0027t reach the highest possible value, and more. Who knows what will happen once the Stack Overflow is reached. Maybe the whole world will just st- ..."},{"name":"The Second Thursday","description":" Believe it or not, there is a small group of people (who refuse to call themselves a cult), who believe that the whole world was created last Thursday, including any of our experiences and events that happened prior to the last Thursday. Some people are intrigued, others consider them fools, but they don\u0027t care for what the rest believes. Every Thursday means for them a new start, when they behave like the world has ended and started again. They\u0027re one of the few cults groups, who can say that the Apocalypse has already arrived many times."},{"name":"Solarism","description":" (for the purposes of this paragraph, I\u0027ll refer to the deity of Sun as Ra, but it could be any Sun deity at all) This religion is devoted absolutely to the faith into Ra, and no other deity, worshipping Sun for keeping everyone and everything alive. However, the highest priest of them all once received a warning from Ra himself. One day, the Sun will grow, and it will swallow everything. Ra did not tell them when this is going to happen, but he told them that he will spare anyone who will believe in him. Needless to say, this religion is trying to aggressively convert others into their belief, but with the best intentions."},{"name":"Wake up Call","description":" Oneironism is another major religion, one that believes the existence itself is a dream of one single being. Only clue they have is that it may be one of the deities, or otherworldly powers, since the world seems to have existed for a long time. But, as long as the deity doesn\u0027t realize this is a dream, or wake up from their dream, the world keeps existing. Oneironism splits into two major branches here - the Callers, and the Keepers. Callers are those who believe that the deity needs to be awakened, because it surely has much more important business to do than just sleeping around. And if its dreams create whole realities, the deity is surely able to make a reality, that doesn\u0027t rely just on the weary mind of theirs. The Keepers are ones who try to prevent Callers from waking deity up, and do their best to keep it asleep. Luckily for both mortals and immortals, the deity has not been yet found, so the existence itself is not threatened. However, it\u0027s questionable how long will this state last... Maybe, the deity will wake up by itself."},{"name":"Tides of Darkness","description":" An ancient entity deep within the ocean has awakened after thousands of years of slumber. A massive Kraken, the size of a continent, rouses and sets into motion the events that lead to the era of the sea. It calls out to it\u0027s descendants and begins to amass it\u0027s army; it tears holes into the elemental plane of water, causing the sea level to rise drastically and flooding much of the land; it bends the weather of the world to it\u0027s will, causing global torrential rains and violent storms. It can see, hear, and even speak through any body of water, from lakes and puddles to wells and cups of water; however, when it does so anyone nearby can see it watching. The primordial is more cunning than most men, and bent on plunging their kingdoms into it\u0027s watery abyss."},{"name":"Coterminous Plane","description":" Some lich (or other necromancy related big bad here) makes a portion of the prime material plane coterminous with another plane. Think how the shadowfell and Feywild are strongly connected to the material plane? Well, this is similar, but imagine the effect being much stronger. Specifically, the lich makes the negative energy plane coterminous with the material plane. This only needs to last for a few moments to cause massive loss of life. If it lasts for 30 seconds, that\u0027ll be a mass extinction event. After that... what happens then? What do the PC\u0027s do in a dying world, filled with countless hordes of the undead who seek to cower all life from the land. It would seem as if evil has triumphed here, what hope can remain for the forces of light in such darkness? In a campign like this, the focus probably shouldn\u0027t be \"undo the damage\", and turn everything back to the way it was. That shouldn\u0027t be on the table. The players will basically have to find a way to deal with the world they live in now, and try to save what little remains. After that, maybe they can get the world to a state where it rebuilds. Perhaps they would be the ones their ancestors will claim saved the world."},{"name":"The Withering","description":" This requires a bit of a set-up, but long story short part of the world was sealed off from the rest in a giant bubble and given its own climate because Wizards/Aliens/Demons. What happens when the barrier falls, and a micro-climate spanning 25% of the world suddenly gets added to the remaining macro-climate? Many hurricanes, massive rains and floods, icecaps melt, super fast global warming, etc. Everything gets destroyed. In my game, I had the Mana Weave get destroyed as well around the area of the bubble (Plot specific reasons, but it can happen for any reason you want), so spellcasting in that area is impossible. Really makes trade dynamics and survival in that area difficult if people were so used to magic. This leads to a very specific apocalypse described below:   Kind of borrowed from Warcraft. It relies on a different interpretation of Innate Spellcasting (Sorcerers and Favored Souls). Innate Spellcasters are constantly in-tune with the Mana Weave. Mana flows through them, it is a part of them. It powers them. When they are suddenly subjected to a lack of Mana for a long period of time, they start to wither and go through Mana withdrawal. This can take many forms and have many symptoms (Be creative!), but typically results in the death of all Innate Spellcasters in the region if not treated quickly enough."},{"name":"The Device is Activated","description":" My current world-frame takes place in what is functionally a distant, post-apocalyptic world. Civilization has managed to rebuild itself from the ashes of the Old World, but not even remotely close to the scale and the splendour that came before. The might of the Aurelian Empire is known across the world as THE economic and political powerhouse of Llwethlyn, managing to conquer and unite almost the entirety of the aforementioned supercontinent beneath its banner. For thousands of years it has maintained a firm grip on the sapient denizens of the mortal plane, and bar the occasional uprising or natural disaster seldom needs to mobilize great resources to deal with threats. With such a stable (and perhaps even stagnant) state of affairs, the question that begs to be asked is: Where do we go from here? Enter the Ascension Device. Through hundreds of years of diligent research, the top minds within the Aurelian scientific and alchemical communities have finally discovered the secret to elevating the mortal consciousness to a higher plane of existence; a device to make Gods of Men, en masse. The architects of the Ascension Device claim that when activated, it will put an end to the suffering of the Mortal Condition and thrust the Empire into a new age where they too will live as Gods, immortal and able to shape reality to their whims. Unfortunately, the Gods themselves have been watching the Aurelians warily, and they are very, very displeased with their hubris. Ascension Day in the Aurelian capital of Romata. The boulevards of the grand city are lined with hundreds of thousands of onlookers as the procession of scientists, arcanists, engineers, and Senate officials parade towards the specially-built building which houses the twisted expanse of metal and stone that forms the Ascension Device. - Going to do a bit more writing on this tomorrow, but this basically forms the core of the \u0027Scourge of Aurelia\u0027"}] \ No newline at end of file +[] \ No newline at end of file diff --git a/apocalypses/index.html b/apocalypses/index.html index 33e8206..42fff25 100644 --- a/apocalypses/index.html +++ b/apocalypses/index.html @@ -22,7 +22,7 @@

10K // Apocalypses

This page is a compilation of the apocalypses from /rDnDBehindTheScreen's 10K Apocalypses thread. Be sure to visit and contribute!

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Apocalypse NameApocalypse Description - -Blights and the Gulthias Tree - The world's coming to an end! Or came to an end! Or will come to an end. Or maybe it only nearly brought the end in the past. Point is, something big and nasty happened or is going to happen or is happening. What's your apocalypse? - -Stages of the Blight - The Blight expands to cover the entirety of the Great Forest, which is now an extremely dangerous place to enter, with blights everywhere hiding between the twisted trees and rotting undergrowth. Cities near the forest see a long term danger to their wellbeing, and start rationing food and nobles start taking all but what is needed to survive from the poor (yes I know this is the default state of things but just imagine if it was worse). Refugees from the forest spread out and seek new homes. Illness starts spreading in the villages and cities of people, lethargy and aching muscles. Villages either get defended or destroyed, and the cities start losing food. Long travelling blights take root in other forests, starting the eventual corruption of the entire countryside. Blights siege the towns not already destroyed, clamoring at the walls and invading the unwalled towns. Illness turns into plague, as evil vines push through the walls and pavement of cities and towns. People ignore the emerging chaos as they try to secure survival for themselves. People with the plague sprout thorny vines along their skin, with not a drop of blood spilt from the scratches. When they eventually die they resurrect as Blood Blights, draining the blood from corpses into the sacs on their skin and returning to the centre of the Blight to feed the Gulthias Tree. Civilisation is overrun, as the chaos within the walls and the hordes outside of them destroy all remains of order. Cities further from the destruction hear news of the coming storm and become concerned over the blights sighted in their own forests and the strange illness starting in surrounding villages. Strict regulations are enforced, people start burning anything that might spread disease or spawn a blight. The Master Gulthias is risen again through the blood of countless. The world will kneel at his command. Smoke columns constantly fill the sky, from cities and the nearby forests and crops, as paranoia and fires spread. Mad priests scream of doom and salvation, mages spew inferno throughout the day, and law is barely maintained. Blights act smarter, and act more like armies than hordes. They spread out from the Cursed Forest to join their foreign brethren in taking the blood of the living. Cities starve and Master Gulthias watches the world crumble at his will. - -The Cogs - Recycling from the 10k Villains: Monstrosities thread Long ago, a Dwarven king called for the creation of a Wonder, a mighty walking fortress that could bring war to the most distant enemy. The mightiest and most skilled artisans worked for ten generations, until the castle was complete. Taking the form of an enormous Dwarf, it could stride across rivers and smash through castle walls with ease. However, they made it too well. The complex mechanisms inside it, designed to allow it to repair itself, began to leech minerals from the rocks themselves, and eventually subsumed the Dwarves who dwelt inside it to become part of its mechanism. It is named after the tiny automata it creates, that form the first sign of its coming. Tiny things made of cogs swarm ahead of it, scouring the land of everything - animal, vegetable, or mineral. Everything is ripped apart into its component parts and conveyed back to the main fortress, now a bloated monstrosity of metal and stone. Inside, organic matter entwines around cog and wheel, forming a hideous fusion of meat and metal. Left to itself, it will scour the world clean of everything until it sits alone on the earth. - -ice age. - Now the life of an adventurer is especially difficult; travel between settlements is dangerous not because of goblins, but because of the threat of freezing to death. Any given commoner may know of nothing beyond their own small village, as communication between towns has become virtually nonexistent. The big city is under a lockdown, with resources strictly rationed as the local noble frets over the swiftly depleting grain stores. Tribes of orcs, frost giants, and winter wolves roam supreme, lording over the wilderness and those settlements that fail to survive the endless winter. Even the onc-rare remorhaz is seen with increasing frequency, and some villages live in constant fear of being utterly decimated by one. In a setting like this, resources are scarce - good armor isn't easy to come by, and your wizards had better keep track of their components or focus, because buying new ones may be nearly impossible in the countryside. But if your players can stay fed, keep warm, and fend off the monstrous hordes that call this frozen world their home... then perhaps they can still become heroes, even in an ice age such as this. - -The Creatures Between the Planes - Thousands of years ago, humanity ruled a powerful empire, wise in magic and lore. Their greatest wizards were said to know all there is to know of the Material Plane, and much of the other planes besides. But, in their quest for ever more knowledge, they delved into the secrets of the Far Realm. To their horror, they were met with monstrous creatures---countless legions of abominations famished from long aeons trapped in the void, incomprehensible and unrelenting. Many of those scholars went mad from the revelation; some turned to worshiping these Outer Gods; others studied them to learn dark, forbidden secrets. Panic ensued. The ruling governments made research into the outer worlds illegal, but the damage was already done: magic is powered by will and by belief. Worship and fear of the Outer Gods began to corrode the divide between the Material Plane and the Far Realm, which led to small incursions of creatures from the other side, among them aboleths and the Illithid. In a desperate attempt to prevent the end of the world, the gods chose to cleanse the Material Plane in divine fire, sending their greatest arch-angels to purge the world. Their gambit paid off, for a price. The Material Plane was sealed off from the Far Realms, but the once proud human civilization lied in ruins, with the survivors clinging to life in a shattered world. Still, it is said that time heals all wounds. The Material Plane slowly healed; the survivors formed new civilizations and new peoples. The events prior to the apocalypse were forgotten, as was the gods' intention. But will it always be? Curiosity is the mark of mortals, and there are still places, deep within the earth, where the divine purge did not reach---sealed pockets where things wait for the right time to be released. Soon, the stars shall align. The time of reckoning approaches. - -Werepocalypse - The PCs, while exploring underground, find a civilization of men. You can custom design these people as you wish, except as noted. Centuries ago, before their recorded history starts, a group of afflicted lycanthropes were chased from civilization. To hide themselves from the curse, they fled underground out of reach of the moon. Through their perseverance, they've built up their own society, but in the progress forgot why they were chased underground (and maybe forgetting there was even an aboveground to begin with!) The PCs, of course, adventure and interact with these individuals in their underground adventures since they are a bastion of order and civilization. Have fun letting the players grow attached, give them some villains and heroes and a lovely old cat woman on the edge of town that makes vague Nostradamus style prophecies with 50/50 accuracy (she's only half insane) Despite how it acts, lycanthropy is technically a curse, not a disease. This is important because anyone casting everyone in this civilization appears to be cursed and those that are immune to disease are not immune to lycanthropy. However, this particular blend has been starved for generations, and those without expertise or experience with curses won't be able to identify the curse, just that it's weak. The PCs will need an expert, and since the new kingdom would like to open trade with the aboveground world they'll gladly send an diplomatic envoy of their people to help the PCs! (who have never suffered negative penalties to this weak curse, but are worried about it nonetheless) So the PCs and their trusted allies all head above ground. Give'm an encounter or two, fight off some bandits, make'm feel good about their honor guard. When they get to the city, the envoy is welcomed, and diplomatic meetings proceed. Good job, guys :D The PCs get the chance to look into the curse at the same time. They might have a wizard friend from the city who's out checking out some ruins for a few days (they can wait or go meet him), or perhaps they'll have the High Priest of the Holy Church do a Ritual of Declaration after the paperwork is filled out, or maybe their Alchemist friend is going to do some experiments on one of the civilians, or perhaps the Wizard will take it into his own hands and head to Ye Olde Archives. Regardless, there is some down time. And a full moon. With several dozen afflicted lycanthropes in the governmental center and generations of interbreeding, the lycanthropes transform into horrific blends of bear, wolf, bat, boar, cat, etc. Normal resistance to silver applies in their altered state, and should make guards close to useless as the beasts hunt down and either kill or infect the majority of the nobles who had gathered for this monumental gathering. The flood of people fleeing the beasts allow them to burst into the city, attacking and spreading the curse throughout the population. Keep in mind that some have wings and will certainly escape the city. Depending on things that happened while underground, the PCs may also be afflicted. Buildings aren't enough to protect them from the moon's influence (unlike miles of rock). They may be in town when the commotion breaks out,and might not realize at first that the beasts they're fighting are the men and women they brought with them. They probably will notice (if any has a silver weapon) that the silver penetrates their hides with ease. If they're out looking for their contact with 1-2 personal friends, then...well, at least the transformation takes place before first watch, so at least they have that, right? That, and the dawning horror they get at realizing what must be happening in the city itself... The lycanthropy spreads quickly, with people hiding it no matter what the PCs plead. The government's been crippled, their rulers likely infected or dead, and the paranoia spreads over who is and is not infected. This makes it hard to get people to coordinate and get actual precautions going, especially given power grabs going on and that the underground kingdom will likely mobilize for war at the lynching of their diplomats, especially given this preposterous excuse. - -The Moon Explodes - Oh, here's my favourite idea. Might not be applicable to every setting, though. Giant pieces of rock come hurtling towards the planet. The changing tides swallow up islands, continents are sunk or obliterated from the impact. Travel by sea becomes completely unfeasible without the use of magic, and dangerous even then. Trade between nations suffers as a result. Religious organizations, especially those who consider the moon to be divine, either try to appease their deities or prepare for the end times. The gods are silent. An epidemic of suicides sweeps the world. Then strange creatures begin to rise out of the fallen moonshards, seemingly hostile to all forms of life and exceedingly difficult to kill. They defy classification, and neither the mind flayers nor the aboleths know anything about them. Only one creature proves capable of destroying these extraterrestrial monsters for good: the Tarrasque. - -Stack Overflow - The universe was a simulation all along. People occasionally spotted it, by seeing glitches in it, borders of their world, and other signs. However, as soon as they realized, they figured that the apocalypse is coming. The moment, when one variable reaches its maximum value. Maybe it's going to be a certain year, or a number of living beings, or the age of the oldest being. Maybe something else. A small cult of Simbelievers believes they're trying to save the world, and they do that by finding the greatest values in anything and everything, and trying to reduce it, if not remove it completely. Their current goals include working on a calendar where year wouldn't be the longest unit of time so that we don't reach maximum number of years, killing or making the oldest being in the multiverse younger, cutting the properties of richest people so that they don't reach the highest possible value, and more. Who knows what will happen once the Stack Overflow is reached. Maybe the whole world will just st- ... - -The Second Thursday - Believe it or not, there is a small group of people (who refuse to call themselves a cult), who believe that the whole world was created last Thursday, including any of our experiences and events that happened prior to the last Thursday. Some people are intrigued, others consider them fools, but they don't care for what the rest believes. Every Thursday means for them a new start, when they behave like the world has ended and started again. They're one of the few cults groups, who can say that the Apocalypse has already arrived many times. - -Solarism - (for the purposes of this paragraph, I'll refer to the deity of Sun as Ra, but it could be any Sun deity at all) This religion is devoted absolutely to the faith into Ra, and no other deity, worshipping Sun for keeping everyone and everything alive. However, the highest priest of them all once received a warning from Ra himself. One day, the Sun will grow, and it will swallow everything. Ra did not tell them when this is going to happen, but he told them that he will spare anyone who will believe in him. Needless to say, this religion is trying to aggressively convert others into their belief, but with the best intentions. - -Wake up Call - Oneironism is another major religion, one that believes the existence itself is a dream of one single being. Only clue they have is that it may be one of the deities, or otherworldly powers, since the world seems to have existed for a long time. But, as long as the deity doesn't realize this is a dream, or wake up from their dream, the world keeps existing. Oneironism splits into two major branches here - the Callers, and the Keepers. Callers are those who believe that the deity needs to be awakened, because it surely has much more important business to do than just sleeping around. And if its dreams create whole realities, the deity is surely able to make a reality, that doesn't rely just on the weary mind of theirs. The Keepers are ones who try to prevent Callers from waking deity up, and do their best to keep it asleep. Luckily for both mortals and immortals, the deity has not been yet found, so the existence itself is not threatened. However, it's questionable how long will this state last... Maybe, the deity will wake up by itself. - -Tides of Darkness - An ancient entity deep within the ocean has awakened after thousands of years of slumber. A massive Kraken, the size of a continent, rouses and sets into motion the events that lead to the era of the sea. It calls out to it's descendants and begins to amass it's army; it tears holes into the elemental plane of water, causing the sea level to rise drastically and flooding much of the land; it bends the weather of the world to it's will, causing global torrential rains and violent storms. It can see, hear, and even speak through any body of water, from lakes and puddles to wells and cups of water; however, when it does so anyone nearby can see it watching. The primordial is more cunning than most men, and bent on plunging their kingdoms into it's watery abyss. - -Coterminous Plane - Some lich (or other necromancy related big bad here) makes a portion of the prime material plane coterminous with another plane. Think how the shadowfell and Feywild are strongly connected to the material plane? Well, this is similar, but imagine the effect being much stronger. Specifically, the lich makes the negative energy plane coterminous with the material plane. This only needs to last for a few moments to cause massive loss of life. If it lasts for 30 seconds, that'll be a mass extinction event. After that... what happens then? What do the PC's do in a dying world, filled with countless hordes of the undead who seek to cower all life from the land. It would seem as if evil has triumphed here, what hope can remain for the forces of light in such darkness? In a campign like this, the focus probably shouldn't be "undo the damage", and turn everything back to the way it was. That shouldn't be on the table. The players will basically have to find a way to deal with the world they live in now, and try to save what little remains. After that, maybe they can get the world to a state where it rebuilds. Perhaps they would be the ones their ancestors will claim saved the world. - -The Withering - This requires a bit of a set-up, but long story short part of the world was sealed off from the rest in a giant bubble and given its own climate because Wizards/Aliens/Demons. What happens when the barrier falls, and a micro-climate spanning 25% of the world suddenly gets added to the remaining macro-climate? Many hurricanes, massive rains and floods, icecaps melt, super fast global warming, etc. Everything gets destroyed. In my game, I had the Mana Weave get destroyed as well around the area of the bubble (Plot specific reasons, but it can happen for any reason you want), so spellcasting in that area is impossible. Really makes trade dynamics and survival in that area difficult if people were so used to magic. This leads to a very specific apocalypse described below:   Kind of borrowed from Warcraft. It relies on a different interpretation of Innate Spellcasting (Sorcerers and Favored Souls). Innate Spellcasters are constantly in-tune with the Mana Weave. Mana flows through them, it is a part of them. It powers them. When they are suddenly subjected to a lack of Mana for a long period of time, they start to wither and go through Mana withdrawal. This can take many forms and have many symptoms (Be creative!), but typically results in the death of all Innate Spellcasters in the region if not treated quickly enough. - -The Device is Activated - My current world-frame takes place in what is functionally a distant, post-apocalyptic world. Civilization has managed to rebuild itself from the ashes of the Old World, but not even remotely close to the scale and the splendour that came before. The might of the Aurelian Empire is known across the world as THE economic and political powerhouse of Llwethlyn, managing to conquer and unite almost the entirety of the aforementioned supercontinent beneath its banner. For thousands of years it has maintained a firm grip on the sapient denizens of the mortal plane, and bar the occasional uprising or natural disaster seldom needs to mobilize great resources to deal with threats. With such a stable (and perhaps even stagnant) state of affairs, the question that begs to be asked is: Where do we go from here? Enter the Ascension Device. Through hundreds of years of diligent research, the top minds within the Aurelian scientific and alchemical communities have finally discovered the secret to elevating the mortal consciousness to a higher plane of existence; a device to make Gods of Men, en masse. The architects of the Ascension Device claim that when activated, it will put an end to the suffering of the Mortal Condition and thrust the Empire into a new age where they too will live as Gods, immortal and able to shape reality to their whims. Unfortunately, the Gods themselves have been watching the Aurelians warily, and they are very, very displeased with their hubris. Ascension Day in the Aurelian capital of Romata. The boulevards of the grand city are lined with hundreds of thousands of onlookers as the procession of scientists, arcanists, engineers, and Senate officials parade towards the specially-built building which houses the twisted expanse of metal and stone that forms the Ascension Device. - Going to do a bit more writing on this tomorrow, but this basically forms the core of the 'Scourge of Aurelia' - +
diff --git a/books/data.json b/books/data.json index d172e5f..0386fb9 100644 --- a/books/data.json +++ b/books/data.json @@ -1 +1 @@ -[{"title":"The Arcane Act of Spell Weaving and its Profane works in the History of our Great Empire","author":"Written by Illidan Windwalker, half-elf sorceror and Professor of Magic History at the University of Vinlheim","description":" Here\u0027s one to get us all started: This book was penned by Illidan during his second decade as a Professor of Magic History at the University of Vinlheim. The book has since been published in many copies and can be found in most libraries and book shops. The original still remains in the office of Professor Windwalker, who is working to update it and publish a revised second edition. In the pages of the book, readers may find the foundation of spellcraft, spells and runes lost to History that Illidan recovered, and historical information as to how specific spells have been used in the Empire."},{"title":"Serrowen\u0027s Dissertations on Elemental Fire Magic Vols. I - VII","author":"Arthur Mendalon Serrowen, half-elven High Sage of the Magical Arts, College of Elemental Magic, Nevereth Royal University of Magical Studies","description":" Arthur Serrowen served as High Sage of the College of Elemental Magic for nearly 100 years. Though not a magic-user himself, he held a lifelong fascination with fire magic. By the time of his death, he was considered one of the foremost experts on fire and flame based enchantments and magical creatures. A frequent collaborator in the development of new fire-based spells with wizards of his time, his \"Dissertations\" still provide insights to the modern practitioner. More details on the contents of the individuals texts can be found below."},{"title":"Serrowen\u0027s Dissertations on Elemental Fire Magic Vol. I: Wards, Shields, and Protections","author":"Arthur Mendalon Serrowen, half-elven High Sage of the Magical Arts, College of Elemental Magic, Nevereth Royal University of Magical Studies","description":" Volume I of the series consists of a detailed explication of all manner of protective magics that involve fire. The pages detail both protections against fire magic as well as those that employ fire in their effect. The author opines that any dedicated student would be wise to master wards against fire before including any offensive tools in their arsenal. Readers of the text often report that their defensive capabilities against fire are improved after careful study of the text."},{"title":"Serrowen\u0027s Dissertations on Elemental Fire Magic Vol. II: Sprays, Rays, and Blasts","author":"Arthur Mendalon Serrowen, half-elven High Sage of the Magical Arts, College of Elemental Magic, Nevereth Royal University of Magical Studies","description":" Volume II of the series describes a wide array of magical formulae for using fire as an offensive tool. The applications are broadly theoretically and have been praised for their ability to be understood across a wide variety of magical disciplines. The general principles laid out in the text provide an excellent template for the development of new offensive magic. Although a wonderful primer for others, Serrowen\u0027s lack of personal combat experience can sometimes be evident. His proposal for a \"sun burst\" spell, requiring a minimum of one hour of concentration to cast, was especially panned by contemporary critics."},{"title":"Serrowen\u0027s Dissertations on Elemental Fire Magic Vol. III: Natural Fire Creatures, Their Habits and Uses","author":"Arthur Mendalon Serrowen, half-elven High Sage of the Magical Arts, College of Elemental Magic, Nevereth Royal University of Magical Studies","description":" Serrowen provides a comprehensive overview of all known natural creatures that use, consume, or otherwise live alongside fire as part of their regular existence. A generous grant from a group of druids interested in cataloguing and protecting these creatures enabled the sage to hire an elite group of rangers to explore and document animals across the known world. Praised as one of the finest texts of its kind, it still provides invaluable information about the creatures within its pages."},{"title":"Serrowen\u0027s Dissertations on Elemental Fire Magic Vol. IV: Supernatural Fire Creatures, The Magical and Elemental","author":"Arthur Mendalon Serrowen, half-elven High Sage of the Magical Arts, College of Elemental Magic, Nevereth Royal University of Magical Studies","description":" Against the advice and better judgement of his peers, Serrowen went to great pains to contact an efreet noble from the City of Brass. Extensive transcription of his interviews with that noble were transformed into the contents of the fourth and fifth volumes. It is largely unknown what Serrowen used to bargain with (or perhaps even compel) the noble to share the information in the text. Many more learned scholars have chosen to disregard both volumes for fear that they might contain incomplete, or even misleading, information. It is unknown whether those fears have any real foundation, as no one has undertaken any comprehensive fact-checking of the work."},{"title":"Serrowen\u0027s Dissertations on Elemental Fire Magic Vol. V: The Elemental Plane of Fire, Its Geography and Environs","author":"Arthur Mendalon Serrowen, half-elven High Sage of the Magical Arts, College of Elemental Magic, Nevereth Royal University of Magical Studies","description":" Although tainted by the questionable interviews that plagued his fourth volume, Serrowen\u0027s geography of the plane of fire enjoys a slightly better reputation. His insistence on hiring a well respected court painter to record scrying of various features of the plane provide a vivid and colorful impression. Although the specifics of his descriptions are sometimes disputed, conensus tends to suggest that the text and accompanying images are a reasonably accurate presentation of the plane."},{"title":"Serrowen\u0027s Dissertations on Elemental Fire Magic Vol. VI: \"Gods\" of Fire and their Servants","author":"Arthur Mendalon Serrowen, half-elven High Sage of the Magical Arts, College of Elemental Magic, Nevereth Royal University of Magical Studies","description":" An unfortunate low point in an otherwise excellent collection. Serrowen was vehemently opposed to any worship of gods claiming dominion over fire. The first few chapters provide a cursory overview of deities with a portfolio that includes fire. He then proceeds to spend much of the remainder of the text elucidating several arguments as to the \"true\" nature of fire and its independence from any divine control. It is unknown why Serrowen argued so passionately against fire gods in this text. Several late contemporaries have suggested that he may not have been the actual author. In a nod to prudence, later editions of the text omit the quotation marks in the title."},{"title":"Serrowen\u0027s Dissertations on Elemental Fire Magic Vol. VII: Fire, Life, and Magic","author":"Arthur Mendalon Serrowen, half-elven High Sage of the Magical Arts, College of Elemental Magic, Nevereth Royal University of Magical Studies","description":" Believed by many to be Serrowen\u0027s magnum opus, this work combines the best of the High Sage\u0027s understanding of the nature of magical fire with his broad theoretical knowledge of magic itself. In its pages, the author draws parallels between natural fire, magical fire, animating life forces, and the core of magic itself. A dense and difficult text, it nevertheless represents some of the finest scholarship from a lifetime of study in the field. Few claim to have read the volume from cover to cover, but those who have are invariably among the most powerful practitioners of fire magic."},{"title":"Serrowen\u0027s Dissertations on Elemental Fire Magic Appendix: Enchantments, Instruments, and Artifacts","author":"Arthur Mendalon Serrowen, half-elven High Sage of the Magical Arts, College of Elemental Magic, Nevereth Royal University of Magical Studies","description":" Only included as an appendix to later editions, Serrowen\u0027s index of magical items involving fire was tragically incomplete at the time of his death. The text was clearly designed to consist of three sections. The first is a review of common and uncommon magical items using fire. The second is a discussion of a few of the better known magical artifacts using fire. The third is a theoretical treatise on magical frameworks for constructing these items. Rumors suggest that one of Serrowen\u0027s students may have stolen a more complete version of the final text just prior to his death."},{"title":"Grandma\u0027s Recipies","author":"Written by Saffron Grasskeeper","description":" Ooo i like this. A lengthy book about ghosts, spirits and the afterlife. Details many rituals describing resurrection and the maintenance of soul keeping. It\u0027s a fairly populair book amongst Necromancers, although not many of the books exist. This book contain an intricade study of demonoly, both the description of many demons along with their method of summoning. There are stories going around about one page being hidden inside the book, which contain the ritual to summon Arianna herself. Probably just rumors. As the title would suggest, this book is all about surviving in the wild. Which herbs to eat, what mushroom to pluck, and what you can do to help people turned to stone by basilisks. Has a handy cheat sheet where you can look up if the stuff you just ate is going to kill you or not. A rare book about the alchemy of poisons, and a study of poison in the wild. In the back there is a short section about his personal life, and how he endured the many stings and bites he has received. A book describing the strange ongoings in an even stranger tribe. They worship the sun. Are often found raising their arms in the middle of work and shouting \u0027PRAISE\u0027 while staring into the sun. Many of them have gone blind. This book contains an immense amount of knowledge about minerals, gems and crystals. It describes how to properly identify them based on geometry and size, and sometimes taste. usually comes with a small sample embedded into the cover, but cheaper versions simply have a colored piece of paper to replace this. The details of the author remain unknown, and not many copies of this book exist. It describes the act of taming wild animals, and which animals are actually safe to tame. Rumors speak of imbued properties in this book, that whoever reads them will be able to speak to animals. Sloppily written and difficult to understand, this book attempts to teach the reader the basics of Infernal. The useability of this book is long disputed, with many saying it is worth less then the paper it was written on, while others speak religiously of it\u0027s content. Many often blame this on the idea that Asmodeus was in fact a devil himself. William was ordered by his king to handle negotiations between the kingdom and an orc clan. The book details his experiences in setting up a peaceful agreement between both parties. Not long after finishing this book, war broke out between the two and this book was near-instantly discarded. Most dwarfs often consider this the finest in romantic novels made. Other races tend to disagree, the descriptions are very vivid and detailed. Not recommended for the younger public. This book tells of the requirements to become a true wizard; from wands to spellbooks to the iconic pointy hat. Also details possible complications that may arise from being a wizard - like sudden incineration or death by giant monster. As age takes most of us, the need to write down important details becomes imperative. It is to this end, that Saffron wrote a large collection of medicinal salves and healing artifacts for her grandma. In the end the book was cut short due to her grandma dying from a fatal sword to the chest, but this book is still considered prized for it\u0027s healing recipies."},{"title":"The Joy of Sects","author":"Dragar Darkstone, human warlock and high priest of the Old Ones","description":" Through his daily four hour meditations, Brownleaf discovered the secret to staying cool under pressure, whether it\u0027s collecting tuition fees from his students or having his adventuring companion being squeezed in a giant\u0027s fist. Brownleaf teaches you how to apply these lessons in your own life, from the battlefield to the boardroom. Found in most ancient temples. Legendary warlock Dargar Darkstone recounts his time in a Cult of the Old Ones, and how it gave the parentless human some much-needed direction, as well as lifelong friendships. A heartwarming tale found in all good bookstores."},{"title":"Catchy Harmonics as Spell Mnemonics","author":"Rimnjim Gnollbane, halfling bard, made famous by Catchy Harmonics as Spell Mnemonics","description":" A thick book of sheet music. Each song has accompanying lyrics and details on how those lyrics translate into mnemonics for remembering spellcrafting methods. Unfortunately, the songs and mnemonics are quite long and rarely does a spellcaster find it less tedious to remember the song. A few songs do stick in ones head and some readers have gleaned a new spell from its pages. Mostly, it\u0027s a common birthday present for any grandchild whose going to grow up to be \"grandma\u0027s favourite wizard\"."},{"title":"Interplanar Vortices and Their Interactions with Magical Forces: a Thesis in Three Parts","author":"By Alerio Findelkir, human student at Ulcaster\u0027s School of Wizardry","description":" Alerio Findelkir was a student at Ulcaster School for many decades before it was destroyed by Calishite mages. His book, \"Interplanar Vortices and Their Interactions with Magical Forces: a Thesis in Three Parts,\" was originally intended to be a simple thesis on how portals to other planes can affect the flow of magic in the surrounding area. However, after spending so long researching the subject, Alerio became obsessed with detailing the minutiae of the magical energies, and the project slowly became his life\u0027s work. This book\u0027s three parts are as follows: A small section describing the creation of these portals, a larger section on why they cause minor disturbances in nearby magic, and a long, convoluted dissertation on the minor shifts in magical energy caused by the merging of planes. While most of the text is nigh indecipherable to all but the most specialized of scholars, this work has been spread to many major libraries across Faerûn and is sought after by mages who need extremely accurate information on how arcane abilities can be affected by the intersection of different planes."},{"title":"The Vokhoriad","author":"Anonymous","description":" An epic dwarven poem that originated in oral tradition, passed down through the centuries until it was finally transcribed by a runesmith named Storvi Stonequill. It tells in ponderous, long-winded verse the story of the dwarven citadel Vokhor, which was destroyed by elves near the end of the creation wars. It is a tragic and haunting tale of brave dwarf soldiers led to ruin by a weak king\u0027s folly."},{"title":"Adventurers in the Wild: A Practical Survival Guide for Commoners","author":"By Clement Bosunsmate, tavern owner from Waterdeep and seventeen time unwilling hostage.","description":" This is a book of practical tips for avoiding contact with adventuring parties. From the best techniques for diving into a bale of hay, to making your house or shop look less interesting, this guide aims to aid common folk in the inevitable event they find themselves in proximity to one of the many dangerous companies of adventurers. Of particular note is a section dealing with identifying and disposing of arcane artifacts and how to locate a village least likely to be the site of demonic horrors."},{"title":"On the Minutiae of Romantic and Erotic Emotions: A Study in the Historial and Contemporary Differences in Courtship Tactics of the Academically Inclined, the Sociopolitical Elite and the Illiterate","author":"Harliban Silverbottocks, gnome genealogist at The Grand Athenaeum Historica","description":" An ambitious compendium over courtship, romance, companionships and procreation, of a frankly somewhat disconcerting scope. It includes historical records, mythological innuendos, interview transcripts, peer-reviewed user testings and more, compounding and analyzing all data within and between the different races, cultures and social ranks of the known world. In the 30 pages long foreword, the author reminds any potential interested parties that he welcomes any and all discourse, by letter or appointment. Tied together with the book is its companion book, which further explores the topic of securing potential aid from a third party, such as demonic pacts, a mind-bending Old One or a \"Winged Man\". It also includes the leaflet \"Survival Guide to Succubi\" used as a bookmark."},{"title":"The diversity of language: Common dialects and their interplay with other languages","author":"Cillain Roderim Du\u0027Hallae, High Elf, Senior Professor of Linguistics. Epthwitch Royal University","description":" Penned by Du\u0027Hallae in his 250th year, this is a hefty leather bound and rather plain looking tome. Du\u0027Hallae is a world renowned linguist, being fluent in over 20 languages, and conversational in many more. This book contains basic information on almost every language known to Du\u0027Hallae but it\u0027s main focus is Common. Du\u0027Hallae covers the many dialects of the common tongue, how they came into being and their relationship with other languages in their region of development. Including loan words, language change over time and mutual intelligibility. While a horribly dry read, working their way through this tome may assist readers in grasping a finer command of languages. As well as gaining some pointers in deciphering texts of unknown languages."},{"title":"The Infinite Joy of Husbandry","author":"Allen \"The Man of Tools\" Taylor, Human, Woodsman and Handyman","description":" Written in (Small Village of your world). It can be found in many libraries as it is among the most common for general handyman work, such as crafting and repairing wagons, chairs, furniture, sewing seeds and farming, how to build a basic irrigation system, things of that nature. Allen Taylor was thought to have been a man who created or invented many of the systems and methods used in common day workings, though whether or not these statements are true, he \"swears on me mum\" it\u0027s true."},{"title":"The Wonderfully Implausible Arcanum of Perplexing Conundrums","author":"(Or another arcane sanctum of thought and magic in your world)","description":" Herein lies the most confusing conundrums and perplexing pieces of odd and mismatched information from here to the nine hells. Those who wish to gain a greater understanding of all things that cannot be understood, need not look elsewhere for this is the book (since they\u0027re already found it). From confusing scripture scrawled on old moisture sodden tablets, unusual and cryptic runes from a forgotten age, or to the location of that other sock that you swore you washed last night, but when you went to put on your fresh socks this morning it was gone. There is nothing to obtuse or convoluted too study. Spending at least 40 hours over the next 7 days reading this, you may or may not understand the world better and might perhaps become smarter."},{"title":"Hot Tub Succubi Vols. I - IV","author":"Gweyndil Forrestrider, elven adventurer, skald, and playwright","description":" This four part set of novelas is written more for the lurid imaginations of the common folk who wish to indulge in a bit of extra-planar fantasy. Depended on the area, it is easily discovered under young men\u0027s beds or at a local printer\u0027s shop. Though considered trash by most scholars and writers, it has been pointed out that many of the \u0027facts\u0027 about succubi and their habits are rather correct."},{"title":"Forgeries and Fanaticism: Never Waste a Crisis of Faith","author":"Perwid Crashdawn, High Priest","description":" A short and cynical treatise on using trying times to turn the common people to one\u0027s will. The subjects are divided down into though, action, and outcome, sometimes summarized with bullet points. The writer is long dead, having been victim to a coup d\u0027etat organized along the book\u0027s lines. Existing copies are often found as a hand-copied sheaf of notes on the table of a would-be dictator, but libraries which specialize in social studies or collecting as many writings as possible are certain to have at least one copy."},{"title":"Rock, paper, goblin: 50 educational games and songs for children","author":"Vincent of Erdis, scholar at the Temple of Light","description":" A collection of games and songs for children that teach them about the dangers of the outside world and why they should fear it. It contains such classics as \"Rock, paper, goblin\", \"Tick, tac, terrasque\", \"Little red riding hood and the big bad warg\" as well as 30 completely original games and songs."},{"title":"The Evolution of Heraldry through the Later Years of the Ildan Empire","author":"\"in case the reader wants to conduct her own corroborating research\"","description":" Written in an exceedingly dry style, this massive tome describes everything known about the heraldry of the elven Ildan Empire, from the death of the Bright King Uldaril to the destruction of the empire during The Reckoning. The tome is a veritable gold mine for anyone interested in the Ildan Empire, but even among professional sages, few are willing to dig through the pages upon pages of the dry heraldic research to dig out the gold nuggets of information within."},{"title":"Roland the Magnificent\u0027s Comprehensive Guide to Wizardly Etiquette","author":"Roland the Magnificent, Human, Professor of Magical Etiquette","description":" This book contains a detailed guide on all things relating to Wizard Etiquette. Used as a textbook for Introductory Magical Studies classes at Colleges of Magic across the globe. This book provides students with a comprehensive understanding of the nuances of the wizarding world. A sample of chapters included: Wand using techniques Choosing a familiar so as not to offend Greeting older and more distinguished wizards The proper use and ordering of titles The meaning of robe colors and when to wear them Proper beard growing and grooming techniques Arriving precisely when you mean too"},{"title":"Summoning Familiars: How to ensure the inter-dimensional appearance of your companion won\u0027t create ripples through time and space","author":"Mureand Fulloveet","description":" This book contains a lengthy discussion on the effects on time and space of summoning a familiar."},{"title":"A Treatise on the Uses of Elemental Fire, its Evocations, and Conjurations; A Field Guide for Practical Applications","author":"Written by Aramil \"Cinderhawk\" Näilo, Elder Wizard of Evocation at The Spires: Arcane University of the Kingdom of Eredan","description":" Penned by a retired adventurer-turned-academic, this book discusses many common uses of elemental fire. While perhaps not as thorough, nor as heavily researched and theoretical, this tome stands as a strong resource for the adventuring wizard. The Treatise is broken into four parts: An introduction that discusses basic magical theory of evocation and conjuration. A discussion of the uses and applications of Elemental Fire in Evocation. Guidance on safety precautions and proper techniques of Conjuration involving Elemental Fire. A collection of common spells for the study of Elemental Fire, and application of the ideas disussed in the first three parts."},{"title":"Everything You Never Really Wanted To Know About Draconic Reproduction, But Are Going To Learn Anyway By Reading This Book","author":"Migulio Candlechin, gnomish wanderer-bard, First and only Graduate of the College of Suraz","description":" Despite the rakish title, it\u0027s a scholarly work dealing with the ecology of dragons; where they like to nest, their mating habits, how to best ensure the eggs hatch, etcetera. One chapter does describe \"the acts\", in even more detached clinical detail than the rest of the tome, albeit with little vomiting faces drawn in the margins."},{"title":"Where the Gold Flows Freely","author":"Airedhel Orson, human economist","description":" A book about taxation and trade, examining the various economic models of cities on the Sword Coast. It\u0027s a dry read even if you\u0027re interested in economics. For the unschooled, it\u0027s best used as a doorstop."},{"title":"Habits of the Wild Things","author":"Lephidiles Escthony, Half-Elf Chair of Improbable Zoology, College of Nulbanal","description":" The book is a chronicle of beast lore, focusing on rare and poorly-understood animals. Most of the information is second-hand at best and contains wild and unsubstantiated claims about wild fauna of faraway lands."},{"title":"Potent Poems and Skyclad Songs","author":"Argrama Hazescar, Halfling Bard of Baldur\u0027s Gate","description":" A book that was initially banned in Baldur\u0027s Gate for its explicit nature and ribald social commentary. After being banned, it went through three extra printings before being hurriedly un-banned by the Council of Four. Rumor has it that Duke Eltan\u0027s wife pressured him into relenting. Nevertheless, Hazescar has not returned to the city in some time, perhaps fearing some sort of social consequences."},{"title":"It Works Better If You Drink It","author":"Adanessa Venmeri, Elven alchemist of Marsember","description":" The book is a primer on basic alchemy - how to distinguish safe ingredients from dangerous, how to make healing potions and other useful concoctions. There\u0027s a special appendix in the back of the book that is encoded. For an extra 10 gold, you can send away for the means of decoding it. The appendix is a set of recipes for poisons."},{"title":"Our Friends Below: The Art of Demon-Summoning","author":"Tousba Autumnridge, senior Demonologist-in-good-standing, Faerûn Commission of Outreach and Tourism","description":" The book is, upon first opening it, blank. This has, not surprisingly, affected its sales. However, pages can be revealed through a series of rituals and bargains. The first page, usually activated through a paper cut, will reveal how to access other portions of the book. By the time you get to the end, your soul will almost certainly be the property of several malevolent entities, but the payoff is, we are assured, worth it."},{"title":"Naughty Nights in Nulbanal","author":"Nuwulf Ry and others","description":" This collection of ribald and satirical plays has become wildly popular in recent years. Most of the works are by well-known Halfling playwright Nuwulf Ry and tend to lampoon the upper classes and leaders of cities and towns up and down the Sword Coast. Needless to say, there have been official pushes to ban this compendium, which inevitably increases its renown."},{"title":"All That Glitters","author":"Haley Pridedraft","description":" This is a standalone volume that means to introduce its reader to the exciting world of mineralogy and gemcraft. From digging up your first specimens to producing jewelry-ready cut gems, this text has simple, step-by-step instructions from the novice all the way up to the journeyman."},{"title":"On The Basic Principles of Animating the Recently Deceased","author":"Zyten Aldnehere and others","description":" Very few booksellers will admit to selling this text, but there are some parts of the world where you would be hard-pressed to find a home without it. Hailing from the mysterious city of Eklanna, Zyten Aldnehere passes down rituals, techniques, and useful tips for re-animating the dead so that they may continue to be of use around the home."},{"title":"We Down Below","author":"Shadowbane Adran, Elven astrologer, and others","description":" This is a slim volume on astrology and - to a lesser extent - astronomy. It catalogues the movements of moons and planets against the background of stars and advises the student of astrology in understanding their meanings."},{"title":"What Dreams May Come","author":"Nidale Niswith, Gnome professor of Oneiromancy","description":" This is a very large reference text of dream imagery, attempting to catalogue and cross-reference common symbolic representations in dreams. The first hundred pages explain the referencing system. Once understood, the book can be used to decipher nearly any dream, although the author has thoughtfully left some blank template pages in the back for personal additions."},{"title":"Objects of the Gods: What Is Better Left Unfound","author":"Chelsey Dawnwolf, Half-Elf cleric of Jundard the Sun God","description":" While many adventurers search far and wide for relics of the Gods, Dawnwolf contends that they do more harm than good. The book is a catalog of catastrophic events surrounding holy relics, sacred weapons, and other objects that are god-touched."},{"title":"Nunc Id Vides, Nunc Ne Vides","author":"Qysan Kevald, Gnomish Illusionist and Faerûn Casino Commission Chairman","description":" This book, whose cover changes slightly every time you look away from it, is a combination how-to text and cautionary tale. It discusses common illusions, both magical and non-magical, their applications, and the possible consequences of their discovery. Much is made of the use of illusions, palming, and card-counting in gambling, with a very strong suggestion that it be avoided at all costs."},{"title":"On the Maintenence of Necrological Matricies on Skeletal Forms","author":"Written by Alther Gerredon, outlaw wizard, and leader of the failed rebellion of Malduren.","description":" The definite text on the creation and maintenance of basic skeletal undead forms, this text cover Alther\u0027s revolutionary mapping of the web of necrological energies that allow undead to maintain their form and mobility despite the lack of standard kinesiological structures. Ironically, the text is most popular among paladins, rangers and other dedicated hunters of the dead. Gerredon\u0027s work has directly lead to a number of advances in fight against the undead scourge."},{"title":"Stick \u0027Em With The Pointy End","author":"Grock, Orc, Master Swordsman and Skilled Stabber of Things","description":" This is a treatise on Orcish tactics and sword fighting. Grock himself did not write this book, but dictated it to a scribe. The book also contains detailed illustrations of a large well muscled, shirtless orc (presumably Grock) battling many different people and creatures. Properly studying this book may give a reader a better understanding of the combat tactics of Orcs. Giving the reader a good advantage in combat against them."},{"title":"The Poisoner\u0027s Bible","author":"Varryn \"just a pinch\" Sweetberry, Poisoner","description":" This small unassuming tome has no title inscribed upon the cover. It is wrapped in green dyed leather. It contains a comprehensive list of poisons, how to make them, where to acquire the ingredients and how best to apply them. It also contains advice on antidotes and making poisoning look like an accident. If readers know what to look for on the first page is a cryptic hint that there may be other books written by the author on subjects such as untraceable poisons, venom and baking to kill."},{"title":"On the Wilde and Barbarous Skinwalker Tribes of the Akadian Jungle Basin","author":"By Oswald Falerin Windsom, a human \"Member in Good Standing of the Orgnomian Explorer\u0027s Society, Itinerant Scholar, and Enthusiastic observer of all things Anthropological.\"","description":" One of a series of over-ambitious and somewhat inaccurate (not to mention unscientific) treatises on the peoples and cultures to be found on the other side of the Matagon mountains. His works are spared harsh criticism by virtue of being some of the very first of their kind, written centuries ago during the Explorer Society\u0027s heyday. While much of the accurate information has been lifted for later texts (guaranteeing these books a place in reference libraries throughout human lands), Mr Windsom\u0027s anecdotes lend insights to peaceful interaction with the peoples he met. These personal experiences were not carried over to the more academic books that came after."},{"title":"Thaumaturgy for Solitary Study Volume 1: Observation and Identification of Magical Phenomena and Auras","author":"By Charmaigne Garrick, human Archmage and Mistress of the Eight Spheres","description":" A curious tome that has been banned from the official Library of the Unseen, one of the few inanimate and non-sentient books with that distinction. The text itself is instructional, if cautious, though difficult to digest. Having received no formal tutelage in magic herself (thanks to the bureaucratic interference of the Library of the Unseen), the author has proven poor at instructing others. The series is still well regarded for its thoroughness, and copies can be found affordably in marketplaces in the magocracy of Daktare."},{"title":"The Curious Properties of the Frostsorrow River and its Effects on Nearby Indigenous Peoples","author":"By Decimus, changeling researcher for hire, commisioned by the Orgnomian Explorer\u0027s Society and an unspecified circle of Daktaran wizards.","description":" This treatise follows the titular river from the delta emptying into the Bay of Jewels north, through the Akadian Jungles, into the plains and steppes of Skromveldt. A trained alchemist, Decimus processes samples of the water at several points on his journey, noting the increasing magic therein. Using his shapeshifting abilities, he was also able to observe in unprecedented detail the rites and behaviors of the pirates, feral tribes, and barbarian clans that live near the banks of that river."},{"title":"The Compounding of Sin","author":"By an unknown human","description":" This rare and often discounted book is ostensibly a firsthand account of the first human empire and its war with the heavens. According to the text, the gods struck first and were driven by jealousy, as the empire would not worship them, electing instead to create their own deity. As this would make the work over a thousand years old and the survivor of multiple cataclysms, intact originals are unheard of, and the academic world has disregarded supposed copies out of hand (and are frankly doubtful of the existence of the work at all). If this tome were indeed real, and its text intact, inside one could find descriptions of weapons capable of fighting the gods and slaying their nigh-immortal servants."},{"title":"Surge: My life with wild magic","author":"Leilanna Stoutbridge, Halfling, Sorcerer and Esteemed Author","description":" This book is the autobiography of a cheerful, if a little self-absorbed halfing sorcerer. It details her experience of discovering she was a sorcerer, her experiments with magic, her conflict with her inner child, her brief encounter with a flumph and her eventual acceptance of the uncontrollable nature of her magics. This book was a best seller 20 years ago and can be found for a smattering of copper in most stores."},{"title":"Wild Magic: Understanding my power","author":"Leilanna Stoutbridge, Halfling, Sorcerer and Esteemed Author","description":" A much less popular sequel to her first novel \"Surge: My life with wild magic\". The contents of this book, while also semi-autobiographical, are a little more scientific in nature. Within this book Stoutbridge details all the times she has lost control of her magic, the results and possible causes for these surges of power. It also contains some useful observations on metamagic."},{"title":"An Intensive Study of the Effects of Electro-Majicka on Elemental Metals","author":"Written by Lantor Warybar, gnome professor of Natural Philosophy","description":" An incredibly dry tome describing in detail the effects of twelve types of electric magic on 20 known elemental metals of varying purities. It is intended to be used as a reference guide rather than a textbook, so it would be impossible to put into practical use on it\u0027s own, but should a question regarding electricity and metals arise, heavens know why, this book has all the answers. Currently, two copies of the book exist: One in the Natural Philosophy department of Yolin University, and one in the Grand Library, for record-keeping sake."},{"title":"A History of the Night-Wing Empire and the Destruction of the Aether Kingdom","author":"Authored by Master-Overlord Raven","description":" Required reading for any new acolyte to Night-Wing\u0027s ranks, it reads more like a storybook than a textbook. It was written by the leader of Night-Wing, Master-Overloard Raven soon after the founding of the cult to attract new recruits with the glory of conquest and victory. Despite it\u0027s obvious connections to Night-Wing, it is strangely persuasive to most kinds people regardless of race, alignment or personality. The original resides in Raven\u0027s personal library, but copies have been distributed across many dark alleys and shady markets under simpler or even blank titles."},{"title":"Wiljin Samulkin\u0027s Complete Omnibus of Mineral prospecting- exploration and mining: Edition with notes and commentary","author":"Wiljin Samulkin, Dwarf, Professor Geology at the Stouten University of Braedwardith","description":" During his successful (but rather lucky) career as a miner, Wiljin made a fortune and decided it was time to write down his knowledge in a vast, 14 volume, omnibus. As if 14 volume are not enough he recently decided to write an extended version with additional notes and commentaries. His notes are so elaborate an additional 6 books were added to the omnibus. Getting a copy of the book is not an easy task as Wiljin is also in charge of the production of it. He considers each buyer\u0027s worthiness to get access to his \u0027genius\u0027 writings. Because of this a lot of faked copies circulate, with varying accuracy of the information within. Getting an original copy can provide one with valuable information about possible valuable and untapped mineral deposits. But more often than not people based their mining endeavours on a fake copy and lost every penny they had, harming the credibility of Wiljin."},{"title":"The Lexicon of Ludicrous Luminescents","author":"Gerald Magnus, Halfling Wizard","description":" A comprehensive list of light spells, magic objects, magic creatures and naturally occurring bio-luminescence."},{"title":"Empire of the Risen Star","author":"Dullahan,","description":" The novel, however, does end on a positive note with Theodore Humphrey successfully staging a revolt from within the gulag before moving on to conquer its two neighboring camps and uniting them into the New 42nd. With a new front inside their own borders the Tides of War quickly turned against the Francs and the war would come to an end just over a year later in favor of the Empire of the Risen Star, ending an 18 year conflict."},{"title":"Psionics: A Guide to the Intricacies of Mind Reading, Melding and Controlling","author":"\"Healthy and wholesome psionic life.\"","description":" However, contrary to those beliefs those who actually strictly follow all the lessons, diets, meditations, pilgrimages and rituals held within this tome for exactly one year will gain some competency with psionics. These individuals are usually sought out and recruited to the staff at the University of All Things."},{"title":"Building Bridges: A Cultural Study: A Series: Vol I: Elves","author":"Bartholomew Goldthong Leopold the XII of the Magnanimous Barony of San Gordogia, Human Noble","description":" This book was penned by an egotistic nobleman who thought himself a scholar of the \"Highest Order.\" The tome contains many of the intricacies of details of life among the elves. It does in theory accomplish its goal of providing the reader with a broad understanding of elven culture, however, it is also noted to be incredibly self-indulgent and quite racist. Lord Leopold would go on to write six more full volumes in the series for Dragonborn, Dwarves, Halflings, Gnomes, Genasi and Tabaxi. Lord Leopold is thought to have been working on a volume to include the Gestalt when he suffered a fatal aneurysm before finishing the volume. The Gestalt reported that Lord Leopold\u0027s mind broke in his attempts to understand the small ratlike creatures."},{"title":"Of Dice and Pen: A bookie\u0027s guide to gambling","author":"By Pat the rat, human gambler and bookie","description":" From an insiders perspective Pat leads you past all the common cheats used in all major settlements from Waterdeep to Baldur\u0027s Gate. False bottoms, weighted die and common misdirections, he knows all the tricks (because he\u0027s used most, and invented some). After reading this you will certainly know how to spot the fish, capture them, put them in a barrel and fire away. If you want to make a buck - why put your trust in Lady Luck?"},{"title":"Maverick\u0027s Guide to Ethical Necromancy vol 1: The Importance of Consent","author":"Harridin Maverick, Human, Ethical Necromancer","description":" Harridin Maverick is infamous in Necromancy circles for his vocal campaigning about Ethical Necromancy. Volume one of his work, titled \"The Importance of Consent\" covers his theoretical framework of consent. He believes that before performing necromancy one should gain informed consent from those that they will raise from the dead. He insists that those raised in this matter must not be forced to perform tasks that they would have disagreed with in life. He details several methods for this including getting consent from next of kin, speaking with spirits to gain consent and his controversial stance, that has made him less than popular with naturalists and druids, that animals and creatures he deems of \u0027lesser intelligence\u0027 are not capable of understanding and thus can be raised from the dead without worrying about obtaining consent."},{"title":"Maverick\u0027s Guide to Ethical Necromancy vol 2: Reduce, Reuse, Recycle","author":"Harridin Maverick, Human, Ethical Necromancer","description":" The second book in Maverick\u0027s series on Ethical Necromancy covers environmental pollution, making good use of finite resources and the importance of his theoretical framework of \"The Three R\u0027s, Reduce, Reuse and Recycle\". He insists that practitioners of necromancy, and indeed all magic users, must be aware of the impacts of their magics on the environment. His policy on Reducing waste includes ensuring one only raises the required number of undead, and ensuring proper use of resources. His policy on reusing focuses on using the same raised undead for multiple purposes, decrying those who raise new undead for every task. His policy on recycling includes covering proper disposal and re-burial of raised dead, specifying that if possible they should be returned to their original source."},{"title":"Thoughts on creation and maintenance of golemantic magic, constructs and other nonliving animates.","author":"Calivius Senliv, dwarf animist and geologist","description":" The writer, Calivius Senliv, was a geologist and animation specialist working for the Miners Guild, suplying them with mindless drones to assist in heavy lifting. As his life furthered, he came to the conclusion that making and maintaining golems is, in fact, an incredibly tedious and mind-numbing experience and that it should be possible to expediate the process. The book exists in only 1 copy, written by Senliv himself, which is a highly treasured possession of the Miners Guild, since it details the fast process of making golems and the secret of indefinate animation. The dwarves treasure it beyind measure, and would-be-thieves are punished severely."},{"title":"The process for and applications of extracted beauty from the eyes of beholder\u0027s a dissertation","author":"by Arch-magus marud d\u0027chauncy, human seer and alchemist to lord Asatropva","description":" \"beauty is in the eye of the beholder\" However many fail to realize this is not just a saying, but in fact a quantifiable and reproducible resource with he proper synthesis tools, Arch-magus Marud D\u0027chauncy outlines in this book proper extraction and synthesis techniques as well as applications for refined beauty Side note: Arch-magus marud d\u0027chauncy is actually an alias to a known fraud, he is really a divination wizard of middling talent, who wrote many books with results that are almost impossible to reproduce. however this is the one tomb that while he wrote as bullshit, it actually works to everyone\u0027s surprise including his own."},{"title":"Alchaemical Extraction\u0027s and it\u0027s effect on humors and biles","author":"By Human Alchaemist: Atropa Dona","description":" This early medical text, advises on how using various extractions of alcheamical essences such as silver, gold, and lead. and various other alchaemical processes can be used to extract the various bile\u0027s from the body and re-balance the humors of those effected by various disease\u0027s as well as a detailed guide on bloodletting to supplement the healing effects of these tincture\u0027s."},{"title":"A field dissertation on the edibility of various non-humanoid\u0027s","author":"By half-orc \"researcher\" Drakus Red-rage","description":" A controversial book to say the least mostly due to Drakus\u0027s Loose interpretation of \"non-humanoid\" He goes into detail the multitude of ways an adventure could cook, prepare and consume A bestiary\u0027s worth of creatures, as well as the various other uses for the parts of creatures that you are unable to consume. and the various positive or negative effect\u0027s this gives you"},{"title":"Fungus for Life: Myconids, Spores, and Other Fungi for Healing","author":"Arkin Toosel, human male alchemist, Tribute to his late wife Dehlia","description":" Arkin Toosel was an esteemed alchemist in the farming village of Sandel who prospered in helping the town grown hearty vegetables, sweet fruits, and meaty livestock. He used his skills in alchemy to help the farmers find correct levels in the soil and food to feed to make sure everything was top of the line. His home expanded to the mansion that sits at the center of the village and is now known as the luxury inn, Sandel Suites. As Arkin aged, living out his life with his beautiful wife Dehlia, she was poisoned by a vicious illness that none in the land had ever seen. Arkin toiled in his lab, concocting serums, potions, salves and other ointments to help Dehlia. Which in the end - only helped, never healed. He eased her suffering as he researched more and more and delved into the world of fungi in depth, finding their ability to thrive in the the worst environments and on the wastes of others. Knowing an old Drow he befriended years ago, who lived in a nearby mountain entrance to the Underdark, he discovered many of the properties of the wild Fungi of the Underdark. In one final expedition, he kissed his wife goodbye and sought out more knowledge to see how it work. He left her in good hands of the village family and nearby city healers would check on her every 24 hours. He arrived home just in time to see her final goodbye. Held in his embrace, he kiss her lips as she parted to the afterlife. Forlorn from the loss of his wife, Arkin became obsessed with defeating the strange illness that over took his wife. He worked more and more. Pushing the boundaries of medicine like never before, using the Fungi as inspiration. Showing the ability for humans to learn to live off the negativity in their body and basically eat the illness that could hurt them. As he discovered more and more helpful things, many in the village found this to be... unsettling. Alone in his mansion, working in an underground laboratory Arkin was breaching into the world of Necromancy. The village would have no such thing and has a local city guard seek out Arkin for safety and possible mental help. Bursting through the door, Arkin was drug away from his home, his work, his life, to mental hospital in the city of Orndell. The mansion, inherited by his next of kin Sara and her wife Owen, they went to visit her uncle. Seeing him behind magic barrier and the madness in his eyes she pleaded for him to calm down. He looked her square in the eye and said he was not mad, he only wished to help those who needed it. He told her where to find his findings, to let others known there are ways to fight the worse diseases in the land. She nodded and sought out the hundreds of pages of treatise, essays, and studies Arkin had done. Some time after that Arkin has escaped from the mental hospital, visited his mansion one last time to seal his workshop safely, took the rest of his work and is currently missing."},{"title":"The Grimoires of Grepniak vol. 1-6","author":"Dictated by Grepniak the Destroyer (Orc), Penned by Hubert Longfingers (Gnome)","description":" Volumes 1-6 of the Grimoires of Grepniak relate to stories Grepinak tells of his interactions with goblins. Any one of the volumes on it\u0027s own seems little more than a smattering of ancedotal tales, but together provide a rather comprehensive account of nearly all facets of goblin soceity."},{"title":"The Grimoires of Grepniak vol. 7","author":"Dictated by Grepniak the Destroyer (Orc), Penned by Hubert Longfingers (Gnome)","description":" Volume 7 of The Grimoires of Grepniak tells of Grepinak\u0027s interactions with Hobgoblins. While the information on it\u0027s own is notable it builds largly on the foundations built in the first six volumes."},{"title":"The Grimoires of Grepniak vol. 8-10","author":"Dictated by Grepniak the Destroyer (Orc), Penned by Hubert Longfingers (Gnome)","description":" Volumes 8-10 of The Grimoires of Grepniak retell stories of Grepniak interacting with Orcs. These volumes tell much of orcish battle tactics and fighting styles."},{"title":"The Grimoires of Grepniak vol. 11-12","author":"Dictated by Grepniak the Destroyer (Orc), Penned by Hubert Longfingers (Gnome)","description":" These volumes tell of the Gnolls, largely stories or Grepinak and his associates fighing Gnolls and records of Gnoll warband movements during Grepniak\u0027s lifetime."},{"title":"The Grimoires of Grepniak vol. 13","author":"Dictated by Grepniak the Destroyer (Orc), Penned by Hubert Longfingers (Gnome)","description":" Volume 13 comes with a preface warning the reader there isn\u0027t much actionable information contained in the 13th volume but Grepinak refused to tell his stories if thses tales weren\u0027t included. The stories start in many diffrent ways, from casual interactions to the middle of battles, but all eventually turn out to be tales of Grepinak\u0027s sexual conquests. Strangly by far the best selling volume."},{"title":"Marland\u0027s Martial Manuscript","author":"Written by Marland Verifor, Human, Weapons Master and Instructor","description":" Written as a guide to weapons and their various uses in combat situations Marland considered himself a creative and infallible weapons master. While his instructions are clear, concise, and generally good advice its things most learn on their first day holding a weapon of any kind. Its still considered a good primer for those interested in taking up arms rather than magic and can be found in most libraries or martial training schools."},{"title":"A Guide to Consequence-Free Oaths","author":"Written by Grindoc Oathsworn","description":" An ancient text bound in the crinkly skin of some unholy creatures Akel\u0027s Text is a comprehensive guide to aberrant creatures and all aspects of the Far Realm. As the book progresses, the handwriting grows more and more unsteady, the language less precise and more esoteric, until the last couple pages are nothing more than a smear of unidentifiable liquid. Essentially a legal document, the Guide shows the reader the best way to maximize the benefits of magical dealings while minimizing the risks to ones soul or substance. It has sections on devils, demons, Yugoloths, fey spirits, and even the Gods themselves."},{"title":"Observed Behaviour: an essay concerning Understanding Humans and their Behaviour.","author":"By Johnathan Locksmith, Half-Elf, 2259 of the Common Count, written in Aramyr, city of Crystal","description":" This small book, written in the form of a field guide, has been a true saviour to many diplomats, traders and rulers of the non-human races. Written by the well traveled Johnatan Locksmith, a Half Elf who sought to make other races understand the often confusing means and motives of humans, Observed Behaviour: An Essay Concerning Understanding Humans and their Behaviour, offers a well researched and in depth study that truly teaches one the ins and outs of human behaviour. It has been transcribed in many of the existing languages and is widespread throughout the realms, with the original forever remaining in the possession of Locksmith. Some say that hidden in some copies are subtle tips on manipulating the will of humans, although that has to be nonsense, right?"},{"title":"A Cultural History of Vampires","author":"Zoltep, dwarf cleric and Chief Historian at the College of Korstadt","description":" This book was penned by Zoltep early in his career, long before he became Chief Historian. Copies are somewhat rare, as research into vampires is uncommon, but there are a few dozen libraries and universities which have one. The book contains information about the history of vampires, and their role in society, along with their appearances and role in fiction. The book also distinguishes from what is true about vampires from what is simply myth and rumour."},{"title":"Edible and Inedible Flora of the Seven Realms","author":"Reder Damsev, Human Ranger","description":" Reder spent much of his life in the wilderness, and became accustomed to recognizing which plants were edible, and which would leave you dead. Late in his life, he wrote down much of the knowledge he acquired, along with sketches and other methods of identifying these plants."},{"title":"Observations of an Ale Drake","author":"Dictated by Gabriel, Ale drake of Gunmars Rest to Vixus Plenni, Half Elf Skald visiting the Dwarven Citadel of Gahl-Marnok","description":" This beaten and dusty book contains hundreds of anecdotes, poems, limericks, short stories, jokes and illustrations of the life and times of an Ale Drake known only as Gabriel. Leafing through it is clear that some pages have been torn or cut out from the book, perhaps map descriptions, fragments or clues to great mysteries, tales of legends or possibly even incriminating evidence? Who knows what Gabriel overheard in his years in the Inn? Who knows what other things some people may find useful in the book? Gabriel also speaks at length about his long interactions with Dwarves and how better to lever coin from their iron grips through flattery and taking advantage of their stubborn but fair nature."},{"title":"Fey summoning, fair or foul?","author":"PROUDLY Written and Self Published by Veirfurn Blousiiere, High Elf, Former Student at the Arcane Zoological society, Til-Ferthic","description":" The book opens with a plea to the reader that if they are of the ability to summon creatures from they fey for whatever reason they give serious consideration to the feelings of the creature they summon. He goes on to express his sincere concern that so many times these creatures are brought into being only for them to be killed moments after summoning so that some ignorant and cowardly \"hero\" who has just this week grasped the art of summoning can run away from the fight he more than likely started. The book continues in a very rant like style and his message is all over the place, often repeating himself and dropping former colleagues names into the mix. However, Veirfurns illustrations and information on fey creatures is very precise and his explanations of what is actually occurring during the summoning process is very interesting."},{"title":"Toxic Flora and Fauna by Habitat","author":"Dr. Christa Koval, Kobald, Chemistry","description":" A compilation of the toxic effects to humans resulting from exposure to various plants / animals / natural substances. The effects are based on the real world results of contacting various poisons/venoms/etc. put together for a campaign taking place after I took step 1 of the U.S. medical board exams this past summer."},{"title":"Beyond the Hook: Mechanics, Magic, and Medicine to Mend a Man","author":"Written by Archibald BewCannon, human, former pirate, tinkerer and dabbler in the arcane arts.","description":" A rough and ready sort, BewCannon learned his craft at sea, applying tattoos and assisting the crew sawbones with his butcheries after each battle. Always fearful of the surgeon\u0027s knife, BewCannon applied himself to finding better solutions than the customary eye patch, peg leg, and hook hand. He left the sea to ply his trade honestly in Boca La Paz, a major trading port on the southern coast of Kalyva, where he opened BewCannon\u0027s Body Shop, \"specializing in tattoos and body piercings,\" though he also deals with the occasional slashing and bludgeoning. Known to customers as Bucky, he can fix nearly any injury. The book includes detailed notes on anatomy, metallurgy and materials, alchemy and medicines, and the magic that fuses it all together."},{"title":"A Contemporary and Critical Edition of Malfarin\u0027s Translations of Ur-Ruminations of Lingua Magicka Volume 1: Being The Editor\u0027s Discussion of Subsisting Research on the Field of Lingua Magicka and the Maligned Role of the Ur-Ruminations","author":"Professorial Inquisitor Hlaford, Human Aristocrat and master of Linguistics in the High Hall\u0027s inquisitorial researchers","description":" Written and held in the monastery of the Dead-Thulr in the warren of the High Hall. Volume 1 examines the concept of the \u0027lingua magicka\u0027 the long sought language of magic irrespective of nationality, race, or planar existence. The Editor argues that the Malfarin\u0027s translations of the ancient works called the \u0027Ur-Ruminations\u0027 are the closest that any scholar has got to finding some of the lingua magicka\u0027s words and grammar."},{"title":"A Contemporary and Critical Edition of Malfarin\u0027s Translations of Ur-Ruminations of Lingua Magicka Volume 2, part 1: Being The New Translation of the Ramblings of Wahida, Druid of Chaos and The Editor\u0027s Discussion of the Druid\u0027s Craft Including a New Insight into the Phonics of the Lingua Magicka.","author":"Professorial Inquisitor Hlaford, Human Aristocrat and master of Linguistics in the High Hall\u0027s inquisitorial researchers","description":" The unfinished second volume treats with Wahida, the Druid of Chaos who in former times founded the Druidic Circle of Unbalance which is still forbidden by most Druidic councils and indeed sovereign states. Dismissed as a mad woman she wrote a number of fragments of incoherent text in a language of her own devising. These fragments make repeated reference to a group of animals that she long traveled with. Unfortunately the Professorial Inquisitor Halford\u0027s promised revelations about the phonics of the Lingua Magicka are not contained in part one and as he disappeared during research the two volumes remain tantalisingly incomplete."},{"title":"Treatise on the Surlandian Environs: A Comprehensive Look at the Flora, Fauna, and Developed Geographical Formations of the Surlandian Continent","author":"Nightingale, Adventurer, Scout, and Former Gryphon Knight, serving as Cartographer for Solaria.","description":" Rathyn has written many volumes in his lifetime and this is one of the major texts of the Sunnarri Academy that he created. It serves as a guidebook and introductory level course material for new students of magic in the Sunnarri Academy as well as anyone interested in fire or light magic. This book is a large volume with expressive pictorial displays of flora, fauna, and topographical maps compiled and arranged by the enigmatic author Nightingale. He is well known throughout the Solarian realm as the masked hero. He has long been recognized by his signature mask and armor and now he is recognized for his contributions to the Solarian advance in Surland. He spent nearly a decade traveling in the Surlandian wilds and this book is the culmination of those travels. It is widely accepted as the only authority of the Surland continent and limited to only three copies at the time of this writing. I have lots more but I\u0027m at work will have to add more later."},{"title":"The Dragon Prince: Legends of the Lost Temple","author":"Maraxes Blackfyre, Dragonborn Poet","description":" In this tome, Vicerro Santiago goes over the steps for preparing for and starting a farm for Arcane and Divine flora in many of the world\u0027s biomes. In between chapters, he has his personal notes on how he got to the theory in the previous chapters. There have been three reprints over the years, but collectors have sought his original manuscripts over the years (which are believed to be in the personal collection of his master, Madre Bella the Crystalline Dragon), as they are believed to hold his discovery of trans-dimensional cabbages, left out of his later works. Many years ago, there was a pair of performers who changed the Art of music as we know it, creating a new college for bards who wanted to break the chains of tradition and create new music. This text book was created for first year students, and is altered every year by the top graduating students in order to keep the book from becoming the tradition it was created to resist. There are currently 73 different versions of the book (given to the students for free in their first year), with the original versions being heralded as collector\u0027s items for musicians around the world. Edit to add more books: In the first volume of her Dragon Prince series, Maraxes opens up the series with a story based off her real world adventures in the Dragon Empire. In here, a keen eye can actually find the Hidden Temple she references of they\u0027re looking hard enough."},{"title":"Of the Fey and Feywild, a progressive study into both courts including biological and behavioral observations made on their kind in their natural enviroment","author":"Bilmir Helleward, Gnome, Racial Sociology and planar sciences","description":" This comprehensive guide offers you all you need, want and ever could know on the mysterious dwellers of the Feywild, they Fey. Written, researched and compiled by the famous Bilmir Helleward! Bound in rich leather and capped with gold filligree, this tremendously treasured tome is not only pleasing to the mind, but also to the eye."},{"title":"Close Encounters of the Bird Kind; Living Amongst Our Winged Kin","author":"Maraval Holimion, Wood Elven Anthropologist.","description":" Written by an aspiring scholar in a mountaintop settlement, this book details the intricate aspects of Aarakocra society and behavior, covering things such as religion, art, music, fashion, and more. It has found it\u0027s way to libraries across the world, offering rare insights into the reclusive and claustrophobic species."},{"title":"Winning a War the Wizard\u0027s Way","author":"Quortho Jheeg, Human Evoker.","description":" This tome was submitted as Quortho\u0027s thesis paper, and it goes into long (and arduous) detail about the strengths of the School of Evocation, particularly in battle. There are two copies- one he carries on him, as it duals as his spellbook, and the original he sent to his college."},{"title":"Vascal Tiernath, Elven Hierophant of the Steppes","author":"The Cry of The Earth","description":" A treatise detailing the controversial position that civilization should no longer harness the powers of captured elementals. Major cities, and citizens with the means, began capturing and pulling the power from elementals to power flameless torches, land ships and all manner of new devices that offer creature comforts. While Vascal empathizes with the urge to create and our innate curiosity, she also claims to have felt pain from these creatures and calls their use exploitive. In a particularly ominous conclusion, she suggests that it may be necessary for.a group of agitators to rise up against the practice swiftly, should elementals ever gain the capacity to communicate and organize themselves."}] \ No newline at end of file +[{"title":"The Arcane Act of Spell Weaving and its Profane works in the History of our Great Empire","author":"Written by Illidan Windwalker, half-elf sorceror and Professor of Magic History at the University of Vinlheim","description":" Here\u0027s one to get us all started: This book was penned by Illidan during his second decade as a Professor of Magic History at the University of Vinlheim. The book has since been published in many copies and can be found in most libraries and book shops. The original still remains in the office of Professor Windwalker, who is working to update it and publish a revised second edition. In the pages of the book, readers may find the foundation of spellcraft, spells and runes lost to History that Illidan recovered, and historical information as to how specific spells have been used in the Empire."},{"title":"Grandma\u0027s Recipies","author":"Written by Saffron Grasskeeper","description":" Ooo i like this. A lengthy book about ghosts, spirits and the afterlife. Details many rituals describing resurrection and the maintenance of soul keeping. It\u0027s a fairly populair book amongst Necromancers, although not many of the books exist. This book contain an intricade study of demonoly, both the description of many demons along with their method of summoning. There are stories going around about one page being hidden inside the book, which contain the ritual to summon Arianna herself. Probably just rumors. As the title would suggest, this book is all about surviving in the wild. Which herbs to eat, what mushroom to pluck, and what you can do to help people turned to stone by basilisks. Has a handy cheat sheet where you can look up if the stuff you just ate is going to kill you or not. A rare book about the alchemy of poisons, and a study of poison in the wild. In the back there is a short section about his personal life, and how he endured the many stings and bites he has received. A book describing the strange ongoings in an even stranger tribe. They worship the sun. Are often found raising their arms in the middle of work and shouting \u0027PRAISE\u0027 while staring into the sun. Many of them have gone blind. This book contains an immense amount of knowledge about minerals, gems and crystals. It describes how to properly identify them based on geometry and size, and sometimes taste. usually comes with a small sample embedded into the cover, but cheaper versions simply have a colored piece of paper to replace this. The details of the author remain unknown, and not many copies of this book exist. It describes the act of taming wild animals, and which animals are actually safe to tame. Rumors speak of imbued properties in this book, that whoever reads them will be able to speak to animals. Sloppily written and difficult to understand, this book attempts to teach the reader the basics of Infernal. The useability of this book is long disputed, with many saying it is worth less then the paper it was written on, while others speak religiously of it\u0027s content. Many often blame this on the idea that Asmodeus was in fact a devil himself. William was ordered by his king to handle negotiations between the kingdom and an orc clan. The book details his experiences in setting up a peaceful agreement between both parties. Not long after finishing this book, war broke out between the two and this book was near-instantly discarded. Most dwarfs often consider this the finest in romantic novels made. Other races tend to disagree, the descriptions are very vivid and detailed. Not recommended for the younger public. This book tells of the requirements to become a true wizard; from wands to spellbooks to the iconic pointy hat. Also details possible complications that may arise from being a wizard - like sudden incineration or death by giant monster. As age takes most of us, the need to write down important details becomes imperative. It is to this end, that Saffron wrote a large collection of medicinal salves and healing artifacts for her grandma. In the end the book was cut short due to her grandma dying from a fatal sword to the chest, but this book is still considered prized for it\u0027s healing recipies."},{"title":"Serrowen\u0027s Dissertations on Elemental Fire Magic Vols. I - VII","author":"Arthur Mendalon Serrowen, half-elven High Sage of the Magical Arts, College of Elemental Magic, Nevereth Royal University of Magical Studies","description":" Arthur Serrowen served as High Sage of the College of Elemental Magic for nearly 100 years. Though not a magic-user himself, he held a lifelong fascination with fire magic. By the time of his death, he was considered one of the foremost experts on fire and flame based enchantments and magical creatures. A frequent collaborator in the development of new fire-based spells with wizards of his time, his \"Dissertations\" still provide insights to the modern practitioner. More details on the contents of the individuals texts can be found below."},{"title":"Serrowen\u0027s Dissertations on Elemental Fire Magic Vol. I: Wards, Shields, and Protections","author":"Arthur Mendalon Serrowen, half-elven High Sage of the Magical Arts, College of Elemental Magic, Nevereth Royal University of Magical Studies","description":" Volume I of the series consists of a detailed explication of all manner of protective magics that involve fire. The pages detail both protections against fire magic as well as those that employ fire in their effect. The author opines that any dedicated student would be wise to master wards against fire before including any offensive tools in their arsenal. Readers of the text often report that their defensive capabilities against fire are improved after careful study of the text."},{"title":"Serrowen\u0027s Dissertations on Elemental Fire Magic Vol. II: Sprays, Rays, and Blasts","author":"Arthur Mendalon Serrowen, half-elven High Sage of the Magical Arts, College of Elemental Magic, Nevereth Royal University of Magical Studies","description":" Volume II of the series describes a wide array of magical formulae for using fire as an offensive tool. The applications are broadly theoretically and have been praised for their ability to be understood across a wide variety of magical disciplines. The general principles laid out in the text provide an excellent template for the development of new offensive magic. Although a wonderful primer for others, Serrowen\u0027s lack of personal combat experience can sometimes be evident. His proposal for a \"sun burst\" spell, requiring a minimum of one hour of concentration to cast, was especially panned by contemporary critics."},{"title":"Serrowen\u0027s Dissertations on Elemental Fire Magic Vol. III: Natural Fire Creatures, Their Habits and Uses","author":"Arthur Mendalon Serrowen, half-elven High Sage of the Magical Arts, College of Elemental Magic, Nevereth Royal University of Magical Studies","description":" Serrowen provides a comprehensive overview of all known natural creatures that use, consume, or otherwise live alongside fire as part of their regular existence. A generous grant from a group of druids interested in cataloguing and protecting these creatures enabled the sage to hire an elite group of rangers to explore and document animals across the known world. Praised as one of the finest texts of its kind, it still provides invaluable information about the creatures within its pages."},{"title":"Serrowen\u0027s Dissertations on Elemental Fire Magic Vol. IV: Supernatural Fire Creatures, The Magical and Elemental","author":"Arthur Mendalon Serrowen, half-elven High Sage of the Magical Arts, College of Elemental Magic, Nevereth Royal University of Magical Studies","description":" Against the advice and better judgement of his peers, Serrowen went to great pains to contact an efreet noble from the City of Brass. Extensive transcription of his interviews with that noble were transformed into the contents of the fourth and fifth volumes. It is largely unknown what Serrowen used to bargain with (or perhaps even compel) the noble to share the information in the text. Many more learned scholars have chosen to disregard both volumes for fear that they might contain incomplete, or even misleading, information. It is unknown whether those fears have any real foundation, as no one has undertaken any comprehensive fact-checking of the work."},{"title":"Serrowen\u0027s Dissertations on Elemental Fire Magic Vol. V: The Elemental Plane of Fire, Its Geography and Environs","author":"Arthur Mendalon Serrowen, half-elven High Sage of the Magical Arts, College of Elemental Magic, Nevereth Royal University of Magical Studies","description":" Although tainted by the questionable interviews that plagued his fourth volume, Serrowen\u0027s geography of the plane of fire enjoys a slightly better reputation. His insistence on hiring a well respected court painter to record scrying of various features of the plane provide a vivid and colorful impression. Although the specifics of his descriptions are sometimes disputed, conensus tends to suggest that the text and accompanying images are a reasonably accurate presentation of the plane."},{"title":"Serrowen\u0027s Dissertations on Elemental Fire Magic Vol. VI: \"Gods\" of Fire and their Servants","author":"Arthur Mendalon Serrowen, half-elven High Sage of the Magical Arts, College of Elemental Magic, Nevereth Royal University of Magical Studies","description":" An unfortunate low point in an otherwise excellent collection. Serrowen was vehemently opposed to any worship of gods claiming dominion over fire. The first few chapters provide a cursory overview of deities with a portfolio that includes fire. He then proceeds to spend much of the remainder of the text elucidating several arguments as to the \"true\" nature of fire and its independence from any divine control. It is unknown why Serrowen argued so passionately against fire gods in this text. Several late contemporaries have suggested that he may not have been the actual author. In a nod to prudence, later editions of the text omit the quotation marks in the title."},{"title":"Serrowen\u0027s Dissertations on Elemental Fire Magic Vol. VII: Fire, Life, and Magic","author":"Arthur Mendalon Serrowen, half-elven High Sage of the Magical Arts, College of Elemental Magic, Nevereth Royal University of Magical Studies","description":" Believed by many to be Serrowen\u0027s magnum opus, this work combines the best of the High Sage\u0027s understanding of the nature of magical fire with his broad theoretical knowledge of magic itself. In its pages, the author draws parallels between natural fire, magical fire, animating life forces, and the core of magic itself. A dense and difficult text, it nevertheless represents some of the finest scholarship from a lifetime of study in the field. Few claim to have read the volume from cover to cover, but those who have are invariably among the most powerful practitioners of fire magic."},{"title":"Serrowen\u0027s Dissertations on Elemental Fire Magic Appendix: Enchantments, Instruments, and Artifacts","author":"Arthur Mendalon Serrowen, half-elven High Sage of the Magical Arts, College of Elemental Magic, Nevereth Royal University of Magical Studies","description":" Only included as an appendix to later editions, Serrowen\u0027s index of magical items involving fire was tragically incomplete at the time of his death. The text was clearly designed to consist of three sections. The first is a review of common and uncommon magical items using fire. The second is a discussion of a few of the better known magical artifacts using fire. The third is a theoretical treatise on magical frameworks for constructing these items. Rumors suggest that one of Serrowen\u0027s students may have stolen a more complete version of the final text just prior to his death."},{"title":"The Joy of Sects","author":"Dragar Darkstone, human warlock and high priest of the Old Ones","description":" Through his daily four hour meditations, Brownleaf discovered the secret to staying cool under pressure, whether it\u0027s collecting tuition fees from his students or having his adventuring companion being squeezed in a giant\u0027s fist. Brownleaf teaches you how to apply these lessons in your own life, from the battlefield to the boardroom. Found in most ancient temples. Legendary warlock Dargar Darkstone recounts his time in a Cult of the Old Ones, and how it gave the parentless human some much-needed direction, as well as lifelong friendships. A heartwarming tale found in all good bookstores."},{"title":"Catchy Harmonics as Spell Mnemonics","author":"Rimnjim Gnollbane, halfling bard, made famous by Catchy Harmonics as Spell Mnemonics","description":" A thick book of sheet music. Each song has accompanying lyrics and details on how those lyrics translate into mnemonics for remembering spellcrafting methods. Unfortunately, the songs and mnemonics are quite long and rarely does a spellcaster find it less tedious to remember the song. A few songs do stick in ones head and some readers have gleaned a new spell from its pages. Mostly, it\u0027s a common birthday present for any grandchild whose going to grow up to be \"grandma\u0027s favourite wizard\"."},{"title":"Interplanar Vortices and Their Interactions with Magical Forces: a Thesis in Three Parts","author":"By Alerio Findelkir, human student at Ulcaster\u0027s School of Wizardry","description":" Alerio Findelkir was a student at Ulcaster School for many decades before it was destroyed by Calishite mages. His book, \"Interplanar Vortices and Their Interactions with Magical Forces: a Thesis in Three Parts,\" was originally intended to be a simple thesis on how portals to other planes can affect the flow of magic in the surrounding area. However, after spending so long researching the subject, Alerio became obsessed with detailing the minutiae of the magical energies, and the project slowly became his life\u0027s work. This book\u0027s three parts are as follows: A small section describing the creation of these portals, a larger section on why they cause minor disturbances in nearby magic, and a long, convoluted dissertation on the minor shifts in magical energy caused by the merging of planes. While most of the text is nigh indecipherable to all but the most specialized of scholars, this work has been spread to many major libraries across Faerûn and is sought after by mages who need extremely accurate information on how arcane abilities can be affected by the intersection of different planes."},{"title":"The Vokhoriad","author":"Anonymous","description":" An epic dwarven poem that originated in oral tradition, passed down through the centuries until it was finally transcribed by a runesmith named Storvi Stonequill. It tells in ponderous, long-winded verse the story of the dwarven citadel Vokhor, which was destroyed by elves near the end of the creation wars. It is a tragic and haunting tale of brave dwarf soldiers led to ruin by a weak king\u0027s folly."},{"title":"Adventurers in the Wild: A Practical Survival Guide for Commoners","author":"By Clement Bosunsmate, tavern owner from Waterdeep and seventeen time unwilling hostage.","description":" This is a book of practical tips for avoiding contact with adventuring parties. From the best techniques for diving into a bale of hay, to making your house or shop look less interesting, this guide aims to aid common folk in the inevitable event they find themselves in proximity to one of the many dangerous companies of adventurers. Of particular note is a section dealing with identifying and disposing of arcane artifacts and how to locate a village least likely to be the site of demonic horrors."},{"title":"On the Minutiae of Romantic and Erotic Emotions: A Study in the Historial and Contemporary Differences in Courtship Tactics of the Academically Inclined, the Sociopolitical Elite and the Illiterate","author":"Harliban Silverbottocks, gnome genealogist at The Grand Athenaeum Historica","description":" An ambitious compendium over courtship, romance, companionships and procreation, of a frankly somewhat disconcerting scope. It includes historical records, mythological innuendos, interview transcripts, peer-reviewed user testings and more, compounding and analyzing all data within and between the different races, cultures and social ranks of the known world. In the 30 pages long foreword, the author reminds any potential interested parties that he welcomes any and all discourse, by letter or appointment. Tied together with the book is its companion book, which further explores the topic of securing potential aid from a third party, such as demonic pacts, a mind-bending Old One or a \"Winged Man\". It also includes the leaflet \"Survival Guide to Succubi\" used as a bookmark."},{"title":"Hot Tub Succubi Vols. I - IV","author":"Gweyndil Forrestrider, elven adventurer, skald, and playwright","description":" This four part set of novelas is written more for the lurid imaginations of the common folk who wish to indulge in a bit of extra-planar fantasy. Depended on the area, it is easily discovered under young men\u0027s beds or at a local printer\u0027s shop. Though considered trash by most scholars and writers, it has been pointed out that many of the \u0027facts\u0027 about succubi and their habits are rather correct."},{"title":"Forgeries and Fanaticism: Never Waste a Crisis of Faith","author":"Perwid Crashdawn, High Priest","description":" A short and cynical treatise on using trying times to turn the common people to one\u0027s will. The subjects are divided down into though, action, and outcome, sometimes summarized with bullet points. The writer is long dead, having been victim to a coup d\u0027etat organized along the book\u0027s lines. Existing copies are often found as a hand-copied sheaf of notes on the table of a would-be dictator, but libraries which specialize in social studies or collecting as many writings as possible are certain to have at least one copy."},{"title":"The diversity of language: Common dialects and their interplay with other languages","author":"Cillain Roderim Du\u0027Hallae, High Elf, Senior Professor of Linguistics. Epthwitch Royal University","description":" Penned by Du\u0027Hallae in his 250th year, this is a hefty leather bound and rather plain looking tome. Du\u0027Hallae is a world renowned linguist, being fluent in over 20 languages, and conversational in many more. This book contains basic information on almost every language known to Du\u0027Hallae but it\u0027s main focus is Common. Du\u0027Hallae covers the many dialects of the common tongue, how they came into being and their relationship with other languages in their region of development. Including loan words, language change over time and mutual intelligibility. While a horribly dry read, working their way through this tome may assist readers in grasping a finer command of languages. As well as gaining some pointers in deciphering texts of unknown languages."},{"title":"The Infinite Joy of Husbandry","author":"Allen \"The Man of Tools\" Taylor, Human, Woodsman and Handyman","description":" Written in (Small Village of your world). It can be found in many libraries as it is among the most common for general handyman work, such as crafting and repairing wagons, chairs, furniture, sewing seeds and farming, how to build a basic irrigation system, things of that nature. Allen Taylor was thought to have been a man who created or invented many of the systems and methods used in common day workings, though whether or not these statements are true, he \"swears on me mum\" it\u0027s true."},{"title":"The Wonderfully Implausible Arcanum of Perplexing Conundrums","author":"(Or another arcane sanctum of thought and magic in your world)","description":" Herein lies the most confusing conundrums and perplexing pieces of odd and mismatched information from here to the nine hells. Those who wish to gain a greater understanding of all things that cannot be understood, need not look elsewhere for this is the book (since they\u0027re already found it). From confusing scripture scrawled on old moisture sodden tablets, unusual and cryptic runes from a forgotten age, or to the location of that other sock that you swore you washed last night, but when you went to put on your fresh socks this morning it was gone. There is nothing to obtuse or convoluted too study. Spending at least 40 hours over the next 7 days reading this, you may or may not understand the world better and might perhaps become smarter."},{"title":"Rock, paper, goblin: 50 educational games and songs for children","author":"Vincent of Erdis, scholar at the Temple of Light","description":" A collection of games and songs for children that teach them about the dangers of the outside world and why they should fear it. It contains such classics as \"Rock, paper, goblin\", \"Tick, tac, terrasque\", \"Little red riding hood and the big bad warg\" as well as 30 completely original games and songs."},{"title":"The Evolution of Heraldry through the Later Years of the Ildan Empire","author":"\"in case the reader wants to conduct her own corroborating research\"","description":" Written in an exceedingly dry style, this massive tome describes everything known about the heraldry of the elven Ildan Empire, from the death of the Bright King Uldaril to the destruction of the empire during The Reckoning. The tome is a veritable gold mine for anyone interested in the Ildan Empire, but even among professional sages, few are willing to dig through the pages upon pages of the dry heraldic research to dig out the gold nuggets of information within."},{"title":"Roland the Magnificent\u0027s Comprehensive Guide to Wizardly Etiquette","author":"Roland the Magnificent, Human, Professor of Magical Etiquette","description":" This book contains a detailed guide on all things relating to Wizard Etiquette. Used as a textbook for Introductory Magical Studies classes at Colleges of Magic across the globe. This book provides students with a comprehensive understanding of the nuances of the wizarding world. A sample of chapters included: Wand using techniques Choosing a familiar so as not to offend Greeting older and more distinguished wizards The proper use and ordering of titles The meaning of robe colors and when to wear them Proper beard growing and grooming techniques Arriving precisely when you mean too"},{"title":"Summoning Familiars: How to ensure the inter-dimensional appearance of your companion won\u0027t create ripples through time and space","author":"Mureand Fulloveet","description":" This book contains a lengthy discussion on the effects on time and space of summoning a familiar."},{"title":"A Treatise on the Uses of Elemental Fire, its Evocations, and Conjurations; A Field Guide for Practical Applications","author":"Written by Aramil \"Cinderhawk\" Näilo, Elder Wizard of Evocation at The Spires: Arcane University of the Kingdom of Eredan","description":" Penned by a retired adventurer-turned-academic, this book discusses many common uses of elemental fire. While perhaps not as thorough, nor as heavily researched and theoretical, this tome stands as a strong resource for the adventuring wizard. The Treatise is broken into four parts: An introduction that discusses basic magical theory of evocation and conjuration. A discussion of the uses and applications of Elemental Fire in Evocation. Guidance on safety precautions and proper techniques of Conjuration involving Elemental Fire. A collection of common spells for the study of Elemental Fire, and application of the ideas disussed in the first three parts."},{"title":"Everything You Never Really Wanted To Know About Draconic Reproduction, But Are Going To Learn Anyway By Reading This Book","author":"Migulio Candlechin, gnomish wanderer-bard, First and only Graduate of the College of Suraz","description":" Despite the rakish title, it\u0027s a scholarly work dealing with the ecology of dragons; where they like to nest, their mating habits, how to best ensure the eggs hatch, etcetera. One chapter does describe \"the acts\", in even more detached clinical detail than the rest of the tome, albeit with little vomiting faces drawn in the margins."},{"title":"Where the Gold Flows Freely","author":"Airedhel Orson, human economist","description":" A book about taxation and trade, examining the various economic models of cities on the Sword Coast. It\u0027s a dry read even if you\u0027re interested in economics. For the unschooled, it\u0027s best used as a doorstop."},{"title":"Habits of the Wild Things","author":"Lephidiles Escthony, Half-Elf Chair of Improbable Zoology, College of Nulbanal","description":" The book is a chronicle of beast lore, focusing on rare and poorly-understood animals. Most of the information is second-hand at best and contains wild and unsubstantiated claims about wild fauna of faraway lands."},{"title":"Potent Poems and Skyclad Songs","author":"Argrama Hazescar, Halfling Bard of Baldur\u0027s Gate","description":" A book that was initially banned in Baldur\u0027s Gate for its explicit nature and ribald social commentary. After being banned, it went through three extra printings before being hurriedly un-banned by the Council of Four. Rumor has it that Duke Eltan\u0027s wife pressured him into relenting. Nevertheless, Hazescar has not returned to the city in some time, perhaps fearing some sort of social consequences."},{"title":"It Works Better If You Drink It","author":"Adanessa Venmeri, Elven alchemist of Marsember","description":" The book is a primer on basic alchemy - how to distinguish safe ingredients from dangerous, how to make healing potions and other useful concoctions. There\u0027s a special appendix in the back of the book that is encoded. For an extra 10 gold, you can send away for the means of decoding it. The appendix is a set of recipes for poisons."},{"title":"Our Friends Below: The Art of Demon-Summoning","author":"Tousba Autumnridge, senior Demonologist-in-good-standing, Faerûn Commission of Outreach and Tourism","description":" The book is, upon first opening it, blank. This has, not surprisingly, affected its sales. However, pages can be revealed through a series of rituals and bargains. The first page, usually activated through a paper cut, will reveal how to access other portions of the book. By the time you get to the end, your soul will almost certainly be the property of several malevolent entities, but the payoff is, we are assured, worth it."},{"title":"Naughty Nights in Nulbanal","author":"Nuwulf Ry and others","description":" This collection of ribald and satirical plays has become wildly popular in recent years. Most of the works are by well-known Halfling playwright Nuwulf Ry and tend to lampoon the upper classes and leaders of cities and towns up and down the Sword Coast. Needless to say, there have been official pushes to ban this compendium, which inevitably increases its renown."},{"title":"All That Glitters","author":"Haley Pridedraft","description":" This is a standalone volume that means to introduce its reader to the exciting world of mineralogy and gemcraft. From digging up your first specimens to producing jewelry-ready cut gems, this text has simple, step-by-step instructions from the novice all the way up to the journeyman."},{"title":"On The Basic Principles of Animating the Recently Deceased","author":"Zyten Aldnehere and others","description":" Very few booksellers will admit to selling this text, but there are some parts of the world where you would be hard-pressed to find a home without it. Hailing from the mysterious city of Eklanna, Zyten Aldnehere passes down rituals, techniques, and useful tips for re-animating the dead so that they may continue to be of use around the home."},{"title":"We Down Below","author":"Shadowbane Adran, Elven astrologer, and others","description":" This is a slim volume on astrology and - to a lesser extent - astronomy. It catalogues the movements of moons and planets against the background of stars and advises the student of astrology in understanding their meanings."},{"title":"What Dreams May Come","author":"Nidale Niswith, Gnome professor of Oneiromancy","description":" This is a very large reference text of dream imagery, attempting to catalogue and cross-reference common symbolic representations in dreams. The first hundred pages explain the referencing system. Once understood, the book can be used to decipher nearly any dream, although the author has thoughtfully left some blank template pages in the back for personal additions."},{"title":"Objects of the Gods: What Is Better Left Unfound","author":"Chelsey Dawnwolf, Half-Elf cleric of Jundard the Sun God","description":" While many adventurers search far and wide for relics of the Gods, Dawnwolf contends that they do more harm than good. The book is a catalog of catastrophic events surrounding holy relics, sacred weapons, and other objects that are god-touched."},{"title":"Nunc Id Vides, Nunc Ne Vides","author":"Qysan Kevald, Gnomish Illusionist and Faerûn Casino Commission Chairman","description":" This book, whose cover changes slightly every time you look away from it, is a combination how-to text and cautionary tale. It discusses common illusions, both magical and non-magical, their applications, and the possible consequences of their discovery. Much is made of the use of illusions, palming, and card-counting in gambling, with a very strong suggestion that it be avoided at all costs."},{"title":"On the Maintenence of Necrological Matricies on Skeletal Forms","author":"Written by Alther Gerredon, outlaw wizard, and leader of the failed rebellion of Malduren.","description":" The definite text on the creation and maintenance of basic skeletal undead forms, this text cover Alther\u0027s revolutionary mapping of the web of necrological energies that allow undead to maintain their form and mobility despite the lack of standard kinesiological structures. Ironically, the text is most popular among paladins, rangers and other dedicated hunters of the dead. Gerredon\u0027s work has directly lead to a number of advances in fight against the undead scourge."},{"title":"Stick \u0027Em With The Pointy End","author":"Grock, Orc, Master Swordsman and Skilled Stabber of Things","description":" This is a treatise on Orcish tactics and sword fighting. Grock himself did not write this book, but dictated it to a scribe. The book also contains detailed illustrations of a large well muscled, shirtless orc (presumably Grock) battling many different people and creatures. Properly studying this book may give a reader a better understanding of the combat tactics of Orcs. Giving the reader a good advantage in combat against them."},{"title":"The Poisoner\u0027s Bible","author":"Varryn \"just a pinch\" Sweetberry, Poisoner","description":" This small unassuming tome has no title inscribed upon the cover. It is wrapped in green dyed leather. It contains a comprehensive list of poisons, how to make them, where to acquire the ingredients and how best to apply them. It also contains advice on antidotes and making poisoning look like an accident. If readers know what to look for on the first page is a cryptic hint that there may be other books written by the author on subjects such as untraceable poisons, venom and baking to kill."},{"title":"On the Wilde and Barbarous Skinwalker Tribes of the Akadian Jungle Basin","author":"By Oswald Falerin Windsom, a human \"Member in Good Standing of the Orgnomian Explorer\u0027s Society, Itinerant Scholar, and Enthusiastic observer of all things Anthropological.\"","description":" One of a series of over-ambitious and somewhat inaccurate (not to mention unscientific) treatises on the peoples and cultures to be found on the other side of the Matagon mountains. His works are spared harsh criticism by virtue of being some of the very first of their kind, written centuries ago during the Explorer Society\u0027s heyday. While much of the accurate information has been lifted for later texts (guaranteeing these books a place in reference libraries throughout human lands), Mr Windsom\u0027s anecdotes lend insights to peaceful interaction with the peoples he met. These personal experiences were not carried over to the more academic books that came after."},{"title":"Thaumaturgy for Solitary Study Volume 1: Observation and Identification of Magical Phenomena and Auras","author":"By Charmaigne Garrick, human Archmage and Mistress of the Eight Spheres","description":" A curious tome that has been banned from the official Library of the Unseen, one of the few inanimate and non-sentient books with that distinction. The text itself is instructional, if cautious, though difficult to digest. Having received no formal tutelage in magic herself (thanks to the bureaucratic interference of the Library of the Unseen), the author has proven poor at instructing others. The series is still well regarded for its thoroughness, and copies can be found affordably in marketplaces in the magocracy of Daktare."},{"title":"The Curious Properties of the Frostsorrow River and its Effects on Nearby Indigenous Peoples","author":"By Decimus, changeling researcher for hire, commisioned by the Orgnomian Explorer\u0027s Society and an unspecified circle of Daktaran wizards.","description":" This treatise follows the titular river from the delta emptying into the Bay of Jewels north, through the Akadian Jungles, into the plains and steppes of Skromveldt. A trained alchemist, Decimus processes samples of the water at several points on his journey, noting the increasing magic therein. Using his shapeshifting abilities, he was also able to observe in unprecedented detail the rites and behaviors of the pirates, feral tribes, and barbarian clans that live near the banks of that river."},{"title":"The Compounding of Sin","author":"By an unknown human","description":" This rare and often discounted book is ostensibly a firsthand account of the first human empire and its war with the heavens. According to the text, the gods struck first and were driven by jealousy, as the empire would not worship them, electing instead to create their own deity. As this would make the work over a thousand years old and the survivor of multiple cataclysms, intact originals are unheard of, and the academic world has disregarded supposed copies out of hand (and are frankly doubtful of the existence of the work at all). If this tome were indeed real, and its text intact, inside one could find descriptions of weapons capable of fighting the gods and slaying their nigh-immortal servants."},{"title":"Surge: My life with wild magic","author":"Leilanna Stoutbridge, Halfling, Sorcerer and Esteemed Author","description":" This book is the autobiography of a cheerful, if a little self-absorbed halfing sorcerer. It details her experience of discovering she was a sorcerer, her experiments with magic, her conflict with her inner child, her brief encounter with a flumph and her eventual acceptance of the uncontrollable nature of her magics. This book was a best seller 20 years ago and can be found for a smattering of copper in most stores."},{"title":"Wild Magic: Understanding my power","author":"Leilanna Stoutbridge, Halfling, Sorcerer and Esteemed Author","description":" A much less popular sequel to her first novel \"Surge: My life with wild magic\". The contents of this book, while also semi-autobiographical, are a little more scientific in nature. Within this book Stoutbridge details all the times she has lost control of her magic, the results and possible causes for these surges of power. It also contains some useful observations on metamagic."},{"title":"An Intensive Study of the Effects of Electro-Majicka on Elemental Metals","author":"Written by Lantor Warybar, gnome professor of Natural Philosophy","description":" An incredibly dry tome describing in detail the effects of twelve types of electric magic on 20 known elemental metals of varying purities. It is intended to be used as a reference guide rather than a textbook, so it would be impossible to put into practical use on it\u0027s own, but should a question regarding electricity and metals arise, heavens know why, this book has all the answers. Currently, two copies of the book exist: One in the Natural Philosophy department of Yolin University, and one in the Grand Library, for record-keeping sake."},{"title":"A History of the Night-Wing Empire and the Destruction of the Aether Kingdom","author":"Authored by Master-Overlord Raven","description":" Required reading for any new acolyte to Night-Wing\u0027s ranks, it reads more like a storybook than a textbook. It was written by the leader of Night-Wing, Master-Overloard Raven soon after the founding of the cult to attract new recruits with the glory of conquest and victory. Despite it\u0027s obvious connections to Night-Wing, it is strangely persuasive to most kinds people regardless of race, alignment or personality. The original resides in Raven\u0027s personal library, but copies have been distributed across many dark alleys and shady markets under simpler or even blank titles."},{"title":"Wiljin Samulkin\u0027s Complete Omnibus of Mineral prospecting- exploration and mining: Edition with notes and commentary","author":"Wiljin Samulkin, Dwarf, Professor Geology at the Stouten University of Braedwardith","description":" During his successful (but rather lucky) career as a miner, Wiljin made a fortune and decided it was time to write down his knowledge in a vast, 14 volume, omnibus. As if 14 volume are not enough he recently decided to write an extended version with additional notes and commentaries. His notes are so elaborate an additional 6 books were added to the omnibus. Getting a copy of the book is not an easy task as Wiljin is also in charge of the production of it. He considers each buyer\u0027s worthiness to get access to his \u0027genius\u0027 writings. Because of this a lot of faked copies circulate, with varying accuracy of the information within. Getting an original copy can provide one with valuable information about possible valuable and untapped mineral deposits. But more often than not people based their mining endeavours on a fake copy and lost every penny they had, harming the credibility of Wiljin."},{"title":"The Lexicon of Ludicrous Luminescents","author":"Gerald Magnus, Halfling Wizard","description":" A comprehensive list of light spells, magic objects, magic creatures and naturally occurring bio-luminescence."},{"title":"Empire of the Risen Star","author":"Dullahan,","description":" The novel, however, does end on a positive note with Theodore Humphrey successfully staging a revolt from within the gulag before moving on to conquer its two neighboring camps and uniting them into the New 42nd. With a new front inside their own borders the Tides of War quickly turned against the Francs and the war would come to an end just over a year later in favor of the Empire of the Risen Star, ending an 18 year conflict."},{"title":"Psionics: A Guide to the Intricacies of Mind Reading, Melding and Controlling","author":"\"Healthy and wholesome psionic life.\"","description":" However, contrary to those beliefs those who actually strictly follow all the lessons, diets, meditations, pilgrimages and rituals held within this tome for exactly one year will gain some competency with psionics. These individuals are usually sought out and recruited to the staff at the University of All Things."},{"title":"Building Bridges: A Cultural Study: A Series: Vol I: Elves","author":"Bartholomew Goldthong Leopold the XII of the Magnanimous Barony of San Gordogia, Human Noble","description":" This book was penned by an egotistic nobleman who thought himself a scholar of the \"Highest Order.\" The tome contains many of the intricacies of details of life among the elves. It does in theory accomplish its goal of providing the reader with a broad understanding of elven culture, however, it is also noted to be incredibly self-indulgent and quite racist. Lord Leopold would go on to write six more full volumes in the series for Dragonborn, Dwarves, Halflings, Gnomes, Genasi and Tabaxi. Lord Leopold is thought to have been working on a volume to include the Gestalt when he suffered a fatal aneurysm before finishing the volume. The Gestalt reported that Lord Leopold\u0027s mind broke in his attempts to understand the small ratlike creatures."},{"title":"Of Dice and Pen: A bookie\u0027s guide to gambling","author":"By Pat the rat, human gambler and bookie","description":" From an insiders perspective Pat leads you past all the common cheats used in all major settlements from Waterdeep to Baldur\u0027s Gate. False bottoms, weighted die and common misdirections, he knows all the tricks (because he\u0027s used most, and invented some). After reading this you will certainly know how to spot the fish, capture them, put them in a barrel and fire away. If you want to make a buck - why put your trust in Lady Luck?"},{"title":"Maverick\u0027s Guide to Ethical Necromancy vol 1: The Importance of Consent","author":"Harridin Maverick, Human, Ethical Necromancer","description":" Harridin Maverick is infamous in Necromancy circles for his vocal campaigning about Ethical Necromancy. Volume one of his work, titled \"The Importance of Consent\" covers his theoretical framework of consent. He believes that before performing necromancy one should gain informed consent from those that they will raise from the dead. He insists that those raised in this matter must not be forced to perform tasks that they would have disagreed with in life. He details several methods for this including getting consent from next of kin, speaking with spirits to gain consent and his controversial stance, that has made him less than popular with naturalists and druids, that animals and creatures he deems of \u0027lesser intelligence\u0027 are not capable of understanding and thus can be raised from the dead without worrying about obtaining consent."},{"title":"Maverick\u0027s Guide to Ethical Necromancy vol 2: Reduce, Reuse, Recycle","author":"Harridin Maverick, Human, Ethical Necromancer","description":" The second book in Maverick\u0027s series on Ethical Necromancy covers environmental pollution, making good use of finite resources and the importance of his theoretical framework of \"The Three R\u0027s, Reduce, Reuse and Recycle\". He insists that practitioners of necromancy, and indeed all magic users, must be aware of the impacts of their magics on the environment. His policy on Reducing waste includes ensuring one only raises the required number of undead, and ensuring proper use of resources. His policy on reusing focuses on using the same raised undead for multiple purposes, decrying those who raise new undead for every task. His policy on recycling includes covering proper disposal and re-burial of raised dead, specifying that if possible they should be returned to their original source."},{"title":"Thoughts on creation and maintenance of golemantic magic, constructs and other nonliving animates.","author":"Calivius Senliv, dwarf animist and geologist","description":" The writer, Calivius Senliv, was a geologist and animation specialist working for the Miners Guild, suplying them with mindless drones to assist in heavy lifting. As his life furthered, he came to the conclusion that making and maintaining golems is, in fact, an incredibly tedious and mind-numbing experience and that it should be possible to expediate the process. The book exists in only 1 copy, written by Senliv himself, which is a highly treasured possession of the Miners Guild, since it details the fast process of making golems and the secret of indefinate animation. The dwarves treasure it beyind measure, and would-be-thieves are punished severely."},{"title":"The process for and applications of extracted beauty from the eyes of beholder\u0027s a dissertation","author":"by Arch-magus marud d\u0027chauncy, human seer and alchemist to lord Asatropva","description":" \"beauty is in the eye of the beholder\" However many fail to realize this is not just a saying, but in fact a quantifiable and reproducible resource with he proper synthesis tools, Arch-magus Marud D\u0027chauncy outlines in this book proper extraction and synthesis techniques as well as applications for refined beauty Side note: Arch-magus marud d\u0027chauncy is actually an alias to a known fraud, he is really a divination wizard of middling talent, who wrote many books with results that are almost impossible to reproduce. however this is the one tomb that while he wrote as bullshit, it actually works to everyone\u0027s surprise including his own."},{"title":"Alchaemical Extraction\u0027s and it\u0027s effect on humors and biles","author":"By Human Alchaemist: Atropa Dona","description":" This early medical text, advises on how using various extractions of alcheamical essences such as silver, gold, and lead. and various other alchaemical processes can be used to extract the various bile\u0027s from the body and re-balance the humors of those effected by various disease\u0027s as well as a detailed guide on bloodletting to supplement the healing effects of these tincture\u0027s."},{"title":"A field dissertation on the edibility of various non-humanoid\u0027s","author":"By half-orc \"researcher\" Drakus Red-rage","description":" A controversial book to say the least mostly due to Drakus\u0027s Loose interpretation of \"non-humanoid\" He goes into detail the multitude of ways an adventure could cook, prepare and consume A bestiary\u0027s worth of creatures, as well as the various other uses for the parts of creatures that you are unable to consume. and the various positive or negative effect\u0027s this gives you"},{"title":"Fungus for Life: Myconids, Spores, and Other Fungi for Healing","author":"Arkin Toosel, human male alchemist, Tribute to his late wife Dehlia","description":" Arkin Toosel was an esteemed alchemist in the farming village of Sandel who prospered in helping the town grown hearty vegetables, sweet fruits, and meaty livestock. He used his skills in alchemy to help the farmers find correct levels in the soil and food to feed to make sure everything was top of the line. His home expanded to the mansion that sits at the center of the village and is now known as the luxury inn, Sandel Suites. As Arkin aged, living out his life with his beautiful wife Dehlia, she was poisoned by a vicious illness that none in the land had ever seen. Arkin toiled in his lab, concocting serums, potions, salves and other ointments to help Dehlia. Which in the end - only helped, never healed. He eased her suffering as he researched more and more and delved into the world of fungi in depth, finding their ability to thrive in the the worst environments and on the wastes of others. Knowing an old Drow he befriended years ago, who lived in a nearby mountain entrance to the Underdark, he discovered many of the properties of the wild Fungi of the Underdark. In one final expedition, he kissed his wife goodbye and sought out more knowledge to see how it work. He left her in good hands of the village family and nearby city healers would check on her every 24 hours. He arrived home just in time to see her final goodbye. Held in his embrace, he kiss her lips as she parted to the afterlife. Forlorn from the loss of his wife, Arkin became obsessed with defeating the strange illness that over took his wife. He worked more and more. Pushing the boundaries of medicine like never before, using the Fungi as inspiration. Showing the ability for humans to learn to live off the negativity in their body and basically eat the illness that could hurt them. As he discovered more and more helpful things, many in the village found this to be... unsettling. Alone in his mansion, working in an underground laboratory Arkin was breaching into the world of Necromancy. The village would have no such thing and has a local city guard seek out Arkin for safety and possible mental help. Bursting through the door, Arkin was drug away from his home, his work, his life, to mental hospital in the city of Orndell. The mansion, inherited by his next of kin Sara and her wife Owen, they went to visit her uncle. Seeing him behind magic barrier and the madness in his eyes she pleaded for him to calm down. He looked her square in the eye and said he was not mad, he only wished to help those who needed it. He told her where to find his findings, to let others known there are ways to fight the worse diseases in the land. She nodded and sought out the hundreds of pages of treatise, essays, and studies Arkin had done. Some time after that Arkin has escaped from the mental hospital, visited his mansion one last time to seal his workshop safely, took the rest of his work and is currently missing."},{"title":"The Grimoires of Grepniak vol. 1-6","author":"Dictated by Grepniak the Destroyer (Orc), Penned by Hubert Longfingers (Gnome)","description":" Volumes 1-6 of the Grimoires of Grepniak relate to stories Grepinak tells of his interactions with goblins. Any one of the volumes on it\u0027s own seems little more than a smattering of ancedotal tales, but together provide a rather comprehensive account of nearly all facets of goblin soceity."},{"title":"The Grimoires of Grepniak vol. 7","author":"Dictated by Grepniak the Destroyer (Orc), Penned by Hubert Longfingers (Gnome)","description":" Volume 7 of The Grimoires of Grepniak tells of Grepinak\u0027s interactions with Hobgoblins. While the information on it\u0027s own is notable it builds largly on the foundations built in the first six volumes."},{"title":"The Grimoires of Grepniak vol. 8-10","author":"Dictated by Grepniak the Destroyer (Orc), Penned by Hubert Longfingers (Gnome)","description":" Volumes 8-10 of The Grimoires of Grepniak retell stories of Grepniak interacting with Orcs. These volumes tell much of orcish battle tactics and fighting styles."},{"title":"The Grimoires of Grepniak vol. 11-12","author":"Dictated by Grepniak the Destroyer (Orc), Penned by Hubert Longfingers (Gnome)","description":" These volumes tell of the Gnolls, largely stories or Grepinak and his associates fighing Gnolls and records of Gnoll warband movements during Grepniak\u0027s lifetime."},{"title":"The Grimoires of Grepniak vol. 13","author":"Dictated by Grepniak the Destroyer (Orc), Penned by Hubert Longfingers (Gnome)","description":" Volume 13 comes with a preface warning the reader there isn\u0027t much actionable information contained in the 13th volume but Grepinak refused to tell his stories if thses tales weren\u0027t included. The stories start in many diffrent ways, from casual interactions to the middle of battles, but all eventually turn out to be tales of Grepinak\u0027s sexual conquests. Strangly by far the best selling volume."},{"title":"Marland\u0027s Martial Manuscript","author":"Written by Marland Verifor, Human, Weapons Master and Instructor","description":" Written as a guide to weapons and their various uses in combat situations Marland considered himself a creative and infallible weapons master. While his instructions are clear, concise, and generally good advice its things most learn on their first day holding a weapon of any kind. Its still considered a good primer for those interested in taking up arms rather than magic and can be found in most libraries or martial training schools."},{"title":"A Guide to Consequence-Free Oaths","author":"Written by Grindoc Oathsworn","description":" An ancient text bound in the crinkly skin of some unholy creatures Akel\u0027s Text is a comprehensive guide to aberrant creatures and all aspects of the Far Realm. As the book progresses, the handwriting grows more and more unsteady, the language less precise and more esoteric, until the last couple pages are nothing more than a smear of unidentifiable liquid. Essentially a legal document, the Guide shows the reader the best way to maximize the benefits of magical dealings while minimizing the risks to ones soul or substance. It has sections on devils, demons, Yugoloths, fey spirits, and even the Gods themselves."},{"title":"Observed Behaviour: an essay concerning Understanding Humans and their Behaviour.","author":"By Johnathan Locksmith, Half-Elf, 2259 of the Common Count, written in Aramyr, city of Crystal","description":" This small book, written in the form of a field guide, has been a true saviour to many diplomats, traders and rulers of the non-human races. Written by the well traveled Johnatan Locksmith, a Half Elf who sought to make other races understand the often confusing means and motives of humans, Observed Behaviour: An Essay Concerning Understanding Humans and their Behaviour, offers a well researched and in depth study that truly teaches one the ins and outs of human behaviour. It has been transcribed in many of the existing languages and is widespread throughout the realms, with the original forever remaining in the possession of Locksmith. Some say that hidden in some copies are subtle tips on manipulating the will of humans, although that has to be nonsense, right?"},{"title":"A Cultural History of Vampires","author":"Zoltep, dwarf cleric and Chief Historian at the College of Korstadt","description":" This book was penned by Zoltep early in his career, long before he became Chief Historian. Copies are somewhat rare, as research into vampires is uncommon, but there are a few dozen libraries and universities which have one. The book contains information about the history of vampires, and their role in society, along with their appearances and role in fiction. The book also distinguishes from what is true about vampires from what is simply myth and rumour."},{"title":"Edible and Inedible Flora of the Seven Realms","author":"Reder Damsev, Human Ranger","description":" Reder spent much of his life in the wilderness, and became accustomed to recognizing which plants were edible, and which would leave you dead. Late in his life, he wrote down much of the knowledge he acquired, along with sketches and other methods of identifying these plants."},{"title":"Observations of an Ale Drake","author":"Dictated by Gabriel, Ale drake of Gunmars Rest to Vixus Plenni, Half Elf Skald visiting the Dwarven Citadel of Gahl-Marnok","description":" This beaten and dusty book contains hundreds of anecdotes, poems, limericks, short stories, jokes and illustrations of the life and times of an Ale Drake known only as Gabriel. Leafing through it is clear that some pages have been torn or cut out from the book, perhaps map descriptions, fragments or clues to great mysteries, tales of legends or possibly even incriminating evidence? Who knows what Gabriel overheard in his years in the Inn? Who knows what other things some people may find useful in the book? Gabriel also speaks at length about his long interactions with Dwarves and how better to lever coin from their iron grips through flattery and taking advantage of their stubborn but fair nature."},{"title":"Fey summoning, fair or foul?","author":"PROUDLY Written and Self Published by Veirfurn Blousiiere, High Elf, Former Student at the Arcane Zoological society, Til-Ferthic","description":" The book opens with a plea to the reader that if they are of the ability to summon creatures from they fey for whatever reason they give serious consideration to the feelings of the creature they summon. He goes on to express his sincere concern that so many times these creatures are brought into being only for them to be killed moments after summoning so that some ignorant and cowardly \"hero\" who has just this week grasped the art of summoning can run away from the fight he more than likely started. The book continues in a very rant like style and his message is all over the place, often repeating himself and dropping former colleagues names into the mix. However, Veirfurns illustrations and information on fey creatures is very precise and his explanations of what is actually occurring during the summoning process is very interesting."},{"title":"Toxic Flora and Fauna by Habitat","author":"Dr. Christa Koval, Kobald, Chemistry","description":" A compilation of the toxic effects to humans resulting from exposure to various plants / animals / natural substances. The effects are based on the real world results of contacting various poisons/venoms/etc. put together for a campaign taking place after I took step 1 of the U.S. medical board exams this past summer."},{"title":"Beyond the Hook: Mechanics, Magic, and Medicine to Mend a Man","author":"Written by Archibald BewCannon, human, former pirate, tinkerer and dabbler in the arcane arts.","description":" A rough and ready sort, BewCannon learned his craft at sea, applying tattoos and assisting the crew sawbones with his butcheries after each battle. Always fearful of the surgeon\u0027s knife, BewCannon applied himself to finding better solutions than the customary eye patch, peg leg, and hook hand. He left the sea to ply his trade honestly in Boca La Paz, a major trading port on the southern coast of Kalyva, where he opened BewCannon\u0027s Body Shop, \"specializing in tattoos and body piercings,\" though he also deals with the occasional slashing and bludgeoning. Known to customers as Bucky, he can fix nearly any injury. The book includes detailed notes on anatomy, metallurgy and materials, alchemy and medicines, and the magic that fuses it all together."},{"title":"A Contemporary and Critical Edition of Malfarin\u0027s Translations of Ur-Ruminations of Lingua Magicka Volume 1: Being The Editor\u0027s Discussion of Subsisting Research on the Field of Lingua Magicka and the Maligned Role of the Ur-Ruminations","author":"Professorial Inquisitor Hlaford, Human Aristocrat and master of Linguistics in the High Hall\u0027s inquisitorial researchers","description":" Written and held in the monastery of the Dead-Thulr in the warren of the High Hall. Volume 1 examines the concept of the \u0027lingua magicka\u0027 the long sought language of magic irrespective of nationality, race, or planar existence. The Editor argues that the Malfarin\u0027s translations of the ancient works called the \u0027Ur-Ruminations\u0027 are the closest that any scholar has got to finding some of the lingua magicka\u0027s words and grammar."},{"title":"A Contemporary and Critical Edition of Malfarin\u0027s Translations of Ur-Ruminations of Lingua Magicka Volume 2, part 1: Being The New Translation of the Ramblings of Wahida, Druid of Chaos and The Editor\u0027s Discussion of the Druid\u0027s Craft Including a New Insight into the Phonics of the Lingua Magicka.","author":"Professorial Inquisitor Hlaford, Human Aristocrat and master of Linguistics in the High Hall\u0027s inquisitorial researchers","description":" The unfinished second volume treats with Wahida, the Druid of Chaos who in former times founded the Druidic Circle of Unbalance which is still forbidden by most Druidic councils and indeed sovereign states. Dismissed as a mad woman she wrote a number of fragments of incoherent text in a language of her own devising. These fragments make repeated reference to a group of animals that she long traveled with. Unfortunately the Professorial Inquisitor Halford\u0027s promised revelations about the phonics of the Lingua Magicka are not contained in part one and as he disappeared during research the two volumes remain tantalisingly incomplete."},{"title":"Treatise on the Surlandian Environs: A Comprehensive Look at the Flora, Fauna, and Developed Geographical Formations of the Surlandian Continent","author":"Nightingale, Adventurer, Scout, and Former Gryphon Knight, serving as Cartographer for Solaria.","description":" Rathyn has written many volumes in his lifetime and this is one of the major texts of the Sunnarri Academy that he created. It serves as a guidebook and introductory level course material for new students of magic in the Sunnarri Academy as well as anyone interested in fire or light magic. This book is a large volume with expressive pictorial displays of flora, fauna, and topographical maps compiled and arranged by the enigmatic author Nightingale. He is well known throughout the Solarian realm as the masked hero. He has long been recognized by his signature mask and armor and now he is recognized for his contributions to the Solarian advance in Surland. He spent nearly a decade traveling in the Surlandian wilds and this book is the culmination of those travels. It is widely accepted as the only authority of the Surland continent and limited to only three copies at the time of this writing. I have lots more but I\u0027m at work will have to add more later."},{"title":"The Dragon Prince: Legends of the Lost Temple","author":"Maraxes Blackfyre, Dragonborn Poet","description":" In this tome, Vicerro Santiago goes over the steps for preparing for and starting a farm for Arcane and Divine flora in many of the world\u0027s biomes. In between chapters, he has his personal notes on how he got to the theory in the previous chapters. There have been three reprints over the years, but collectors have sought his original manuscripts over the years (which are believed to be in the personal collection of his master, Madre Bella the Crystalline Dragon), as they are believed to hold his discovery of trans-dimensional cabbages, left out of his later works. Many years ago, there was a pair of performers who changed the Art of music as we know it, creating a new college for bards who wanted to break the chains of tradition and create new music. This text book was created for first year students, and is altered every year by the top graduating students in order to keep the book from becoming the tradition it was created to resist. There are currently 73 different versions of the book (given to the students for free in their first year), with the original versions being heralded as collector\u0027s items for musicians around the world. Edit to add more books: In the first volume of her Dragon Prince series, Maraxes opens up the series with a story based off her real world adventures in the Dragon Empire. In here, a keen eye can actually find the Hidden Temple she references of they\u0027re looking hard enough."},{"title":"Of the Fey and Feywild, a progressive study into both courts including biological and behavioral observations made on their kind in their natural enviroment","author":"Bilmir Helleward, Gnome, Racial Sociology and planar sciences","description":" This comprehensive guide offers you all you need, want and ever could know on the mysterious dwellers of the Feywild, they Fey. Written, researched and compiled by the famous Bilmir Helleward! Bound in rich leather and capped with gold filligree, this tremendously treasured tome is not only pleasing to the mind, but also to the eye."},{"title":"Close Encounters of the Bird Kind; Living Amongst Our Winged Kin","author":"Maraval Holimion, Wood Elven Anthropologist.","description":" Written by an aspiring scholar in a mountaintop settlement, this book details the intricate aspects of Aarakocra society and behavior, covering things such as religion, art, music, fashion, and more. It has found it\u0027s way to libraries across the world, offering rare insights into the reclusive and claustrophobic species."},{"title":"Winning a War the Wizard\u0027s Way","author":"Quortho Jheeg, Human Evoker.","description":" This tome was submitted as Quortho\u0027s thesis paper, and it goes into long (and arduous) detail about the strengths of the School of Evocation, particularly in battle. There are two copies- one he carries on him, as it duals as his spellbook, and the original he sent to his college."},{"title":"Vascal Tiernath, Elven Hierophant of the Steppes","author":"The Cry of The Earth","description":" A treatise detailing the controversial position that civilization should no longer harness the powers of captured elementals. Major cities, and citizens with the means, began capturing and pulling the power from elementals to power flameless torches, land ships and all manner of new devices that offer creature comforts. While Vascal empathizes with the urge to create and our innate curiosity, she also claims to have felt pain from these creatures and calls their use exploitive. In a particularly ominous conclusion, she suggests that it may be necessary for.a group of agitators to rise up against the practice swiftly, should elementals ever gain the capacity to communicate and organize themselves."}] \ No newline at end of file diff --git a/books/index.html b/books/index.html index 7d77c88..39a6ccd 100644 --- a/books/index.html +++ b/books/index.html @@ -22,7 +22,7 @@

10K // Books

This page is a compilation of the books from /rDnDBehindTheScreen's 10K Books thread. Be sure to visit and contribute!

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Currently at 86/10000

Last updated: Sun Oct 08 12:02:57 CDT 2017

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Currently at 86/10000

Last updated: Sun Mar 04 03:15:00 CST 2018

@@ -46,6 +46,10 @@

Currently at 86/10000

Last updated: Sun Oct 08 12:02:57 CDT 2017

Written by Illidan Windwalker, half-elf sorceror and Professor of Magic History at the University of Vinlheim Here's one to get us all started: This book was penned by Illidan during his second decade as a Professor of Magic History at the University of Vinlheim. The book has since been published in many copies and can be found in most libraries and book shops. The original still remains in the office of Professor Windwalker, who is working to update it and publish a revised second edition. In the pages of the book, readers may find the foundation of spellcraft, spells and runes lost to History that Illidan recovered, and historical information as to how specific spells have been used in the Empire. +Grandma's Recipies +Written by Saffron Grasskeeper + Ooo i like this. A lengthy book about ghosts, spirits and the afterlife. Details many rituals describing resurrection and the maintenance of soul keeping. It's a fairly populair book amongst Necromancers, although not many of the books exist. This book contain an intricade study of demonoly, both the description of many demons along with their method of summoning. There are stories going around about one page being hidden inside the book, which contain the ritual to summon Arianna herself. Probably just rumors. As the title would suggest, this book is all about surviving in the wild. Which herbs to eat, what mushroom to pluck, and what you can do to help people turned to stone by basilisks. Has a handy cheat sheet where you can look up if the stuff you just ate is going to kill you or not. A rare book about the alchemy of poisons, and a study of poison in the wild. In the back there is a short section about his personal life, and how he endured the many stings and bites he has received. A book describing the strange ongoings in an even stranger tribe. They worship the sun. Are often found raising their arms in the middle of work and shouting 'PRAISE' while staring into the sun. Many of them have gone blind. This book contains an immense amount of knowledge about minerals, gems and crystals. It describes how to properly identify them based on geometry and size, and sometimes taste. usually comes with a small sample embedded into the cover, but cheaper versions simply have a colored piece of paper to replace this. The details of the author remain unknown, and not many copies of this book exist. It describes the act of taming wild animals, and which animals are actually safe to tame. Rumors speak of imbued properties in this book, that whoever reads them will be able to speak to animals. Sloppily written and difficult to understand, this book attempts to teach the reader the basics of Infernal. The useability of this book is long disputed, with many saying it is worth less then the paper it was written on, while others speak religiously of it's content. Many often blame this on the idea that Asmodeus was in fact a devil himself. William was ordered by his king to handle negotiations between the kingdom and an orc clan. The book details his experiences in setting up a peaceful agreement between both parties. Not long after finishing this book, war broke out between the two and this book was near-instantly discarded. Most dwarfs often consider this the finest in romantic novels made. Other races tend to disagree, the descriptions are very vivid and detailed. Not recommended for the younger public. This book tells of the requirements to become a true wizard; from wands to spellbooks to the iconic pointy hat. Also details possible complications that may arise from being a wizard - like sudden incineration or death by giant monster. As age takes most of us, the need to write down important details becomes imperative. It is to this end, that Saffron wrote a large collection of medicinal salves and healing artifacts for her grandma. In the end the book was cut short due to her grandma dying from a fatal sword to the chest, but this book is still considered prized for it's healing recipies. + Serrowen's Dissertations on Elemental Fire Magic Vols. I - VII Arthur Mendalon Serrowen, half-elven High Sage of the Magical Arts, College of Elemental Magic, Nevereth Royal University of Magical Studies Arthur Serrowen served as High Sage of the College of Elemental Magic for nearly 100 years. Though not a magic-user himself, he held a lifelong fascination with fire magic. By the time of his death, he was considered one of the foremost experts on fire and flame based enchantments and magical creatures. A frequent collaborator in the development of new fire-based spells with wizards of his time, his "Dissertations" still provide insights to the modern practitioner. More details on the contents of the individuals texts can be found below. @@ -82,10 +86,6 @@

Currently at 86/10000

Last updated: Sun Oct 08 12:02:57 CDT 2017

Arthur Mendalon Serrowen, half-elven High Sage of the Magical Arts, College of Elemental Magic, Nevereth Royal University of Magical Studies Only included as an appendix to later editions, Serrowen's index of magical items involving fire was tragically incomplete at the time of his death. The text was clearly designed to consist of three sections. The first is a review of common and uncommon magical items using fire. The second is a discussion of a few of the better known magical artifacts using fire. The third is a theoretical treatise on magical frameworks for constructing these items. Rumors suggest that one of Serrowen's students may have stolen a more complete version of the final text just prior to his death. -Grandma's Recipies -Written by Saffron Grasskeeper - Ooo i like this. A lengthy book about ghosts, spirits and the afterlife. Details many rituals describing resurrection and the maintenance of soul keeping. It's a fairly populair book amongst Necromancers, although not many of the books exist. This book contain an intricade study of demonoly, both the description of many demons along with their method of summoning. There are stories going around about one page being hidden inside the book, which contain the ritual to summon Arianna herself. Probably just rumors. As the title would suggest, this book is all about surviving in the wild. Which herbs to eat, what mushroom to pluck, and what you can do to help people turned to stone by basilisks. Has a handy cheat sheet where you can look up if the stuff you just ate is going to kill you or not. A rare book about the alchemy of poisons, and a study of poison in the wild. In the back there is a short section about his personal life, and how he endured the many stings and bites he has received. A book describing the strange ongoings in an even stranger tribe. They worship the sun. Are often found raising their arms in the middle of work and shouting 'PRAISE' while staring into the sun. Many of them have gone blind. This book contains an immense amount of knowledge about minerals, gems and crystals. It describes how to properly identify them based on geometry and size, and sometimes taste. usually comes with a small sample embedded into the cover, but cheaper versions simply have a colored piece of paper to replace this. The details of the author remain unknown, and not many copies of this book exist. It describes the act of taming wild animals, and which animals are actually safe to tame. Rumors speak of imbued properties in this book, that whoever reads them will be able to speak to animals. Sloppily written and difficult to understand, this book attempts to teach the reader the basics of Infernal. The useability of this book is long disputed, with many saying it is worth less then the paper it was written on, while others speak religiously of it's content. Many often blame this on the idea that Asmodeus was in fact a devil himself. William was ordered by his king to handle negotiations between the kingdom and an orc clan. The book details his experiences in setting up a peaceful agreement between both parties. Not long after finishing this book, war broke out between the two and this book was near-instantly discarded. Most dwarfs often consider this the finest in romantic novels made. Other races tend to disagree, the descriptions are very vivid and detailed. Not recommended for the younger public. This book tells of the requirements to become a true wizard; from wands to spellbooks to the iconic pointy hat. Also details possible complications that may arise from being a wizard - like sudden incineration or death by giant monster. As age takes most of us, the need to write down important details becomes imperative. It is to this end, that Saffron wrote a large collection of medicinal salves and healing artifacts for her grandma. In the end the book was cut short due to her grandma dying from a fatal sword to the chest, but this book is still considered prized for it's healing recipies. - The Joy of Sects Dragar Darkstone, human warlock and high priest of the Old Ones Through his daily four hour meditations, Brownleaf discovered the secret to staying cool under pressure, whether it's collecting tuition fees from his students or having his adventuring companion being squeezed in a giant's fist. Brownleaf teaches you how to apply these lessons in your own life, from the battlefield to the boardroom. Found in most ancient temples. Legendary warlock Dargar Darkstone recounts his time in a Cult of the Old Ones, and how it gave the parentless human some much-needed direction, as well as lifelong friendships. A heartwarming tale found in all good bookstores. @@ -110,6 +110,14 @@

Currently at 86/10000

Last updated: Sun Oct 08 12:02:57 CDT 2017

Harliban Silverbottocks, gnome genealogist at The Grand Athenaeum Historica An ambitious compendium over courtship, romance, companionships and procreation, of a frankly somewhat disconcerting scope. It includes historical records, mythological innuendos, interview transcripts, peer-reviewed user testings and more, compounding and analyzing all data within and between the different races, cultures and social ranks of the known world. In the 30 pages long foreword, the author reminds any potential interested parties that he welcomes any and all discourse, by letter or appointment. Tied together with the book is its companion book, which further explores the topic of securing potential aid from a third party, such as demonic pacts, a mind-bending Old One or a "Winged Man". It also includes the leaflet "Survival Guide to Succubi" used as a bookmark. +Hot Tub Succubi Vols. I - IV +Gweyndil Forrestrider, elven adventurer, skald, and playwright + This four part set of novelas is written more for the lurid imaginations of the common folk who wish to indulge in a bit of extra-planar fantasy. Depended on the area, it is easily discovered under young men's beds or at a local printer's shop. Though considered trash by most scholars and writers, it has been pointed out that many of the 'facts' about succubi and their habits are rather correct. + +Forgeries and Fanaticism: Never Waste a Crisis of Faith +Perwid Crashdawn, High Priest + A short and cynical treatise on using trying times to turn the common people to one's will. The subjects are divided down into though, action, and outcome, sometimes summarized with bullet points. The writer is long dead, having been victim to a coup d'etat organized along the book's lines. Existing copies are often found as a hand-copied sheaf of notes on the table of a would-be dictator, but libraries which specialize in social studies or collecting as many writings as possible are certain to have at least one copy. + The diversity of language: Common dialects and their interplay with other languages Cillain Roderim Du'Hallae, High Elf, Senior Professor of Linguistics. Epthwitch Royal University Penned by Du'Hallae in his 250th year, this is a hefty leather bound and rather plain looking tome. Du'Hallae is a world renowned linguist, being fluent in over 20 languages, and conversational in many more. This book contains basic information on almost every language known to Du'Hallae but it's main focus is Common. Du'Hallae covers the many dialects of the common tongue, how they came into being and their relationship with other languages in their region of development. Including loan words, language change over time and mutual intelligibility. While a horribly dry read, working their way through this tome may assist readers in grasping a finer command of languages. As well as gaining some pointers in deciphering texts of unknown languages. @@ -122,14 +130,6 @@

Currently at 86/10000

Last updated: Sun Oct 08 12:02:57 CDT 2017

(Or another arcane sanctum of thought and magic in your world) Herein lies the most confusing conundrums and perplexing pieces of odd and mismatched information from here to the nine hells. Those who wish to gain a greater understanding of all things that cannot be understood, need not look elsewhere for this is the book (since they're already found it). From confusing scripture scrawled on old moisture sodden tablets, unusual and cryptic runes from a forgotten age, or to the location of that other sock that you swore you washed last night, but when you went to put on your fresh socks this morning it was gone. There is nothing to obtuse or convoluted too study. Spending at least 40 hours over the next 7 days reading this, you may or may not understand the world better and might perhaps become smarter. -Hot Tub Succubi Vols. I - IV -Gweyndil Forrestrider, elven adventurer, skald, and playwright - This four part set of novelas is written more for the lurid imaginations of the common folk who wish to indulge in a bit of extra-planar fantasy. Depended on the area, it is easily discovered under young men's beds or at a local printer's shop. Though considered trash by most scholars and writers, it has been pointed out that many of the 'facts' about succubi and their habits are rather correct. - -Forgeries and Fanaticism: Never Waste a Crisis of Faith -Perwid Crashdawn, High Priest - A short and cynical treatise on using trying times to turn the common people to one's will. The subjects are divided down into though, action, and outcome, sometimes summarized with bullet points. The writer is long dead, having been victim to a coup d'etat organized along the book's lines. Existing copies are often found as a hand-copied sheaf of notes on the table of a would-be dictator, but libraries which specialize in social studies or collecting as many writings as possible are certain to have at least one copy. - Rock, paper, goblin: 50 educational games and songs for children Vincent of Erdis, scholar at the Temple of Light A collection of games and songs for children that teach them about the dangers of the outside world and why they should fear it. It contains such classics as "Rock, paper, goblin", "Tick, tac, terrasque", "Little red riding hood and the big bad warg" as well as 30 completely original games and songs. diff --git a/dnd-index.html b/dnd-index.html index 6f36d02..0ff14c5 100644 --- a/dnd-index.html +++ b/dnd-index.html @@ -13,17 +13,18 @@

Learn more at:

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Last updated: Sun Oct 08 12:02:57 CDT 2017

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325 Plot Hooks

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Last updated: Sun Mar 04 03:15:00 CST 2018

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369 Plot Hooks

326 Mysteries

233 Villains

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215 Dungeons

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213 Dungeons

496 Treasures

284 Locations

655 NPCs

33 Rooms

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15 Apocalypses

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0 Apocalypses

86 Books

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26 Party Foods


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Villains

View Villains »

- http://www.paperspencils.com/wp-content/uploads/2013/04/HangingCrown.png + Fhttp://www.paperspencils.com/wp-content/uploads/2013/04/HangingCrown.png

Rooms

It takes a moment for your eyes to adjust to the flickering torchlight, the chamber walls are not at all what you had been expecting...

View Rooms »

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- https://flavorwire.files.wordpress.com/2012/06/laramee1.jpg -

Books

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I'd like to look around the library to find a book...

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View Rooms »

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- https://fineartamerica.com/images/artworkimages/medium/1/four-horsemen-alex-ruiz.jpg -

Apocalypses

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The world's coming to an end! Or came to an end!

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View Rooms »

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Apocalypses

Help out by adding to the reddit threads, visiting the site repo or the code repo.

Old version Made by /u/crow1170 and /u/AnEmortalKid for DMs everywhere.

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Currently updated and maintained by AnEmortalKid

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New version updated by AnEmortalKid

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Currently at 215/10000

Last updated: Sun Oct 08 12:02:44 CDT 2017Reset
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-2.15% Complete +
+2.13% Complete
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Currently at 215/10000

Last updated: Sun Oct 08 12:02:44 CDT 2017Crypt Skal'Tor Resh was once among the most powerful individual on the face of the world. His tactical capabilities were unequalled, yet they paled in comparison with his mastery of the arcane arts. His desire for power led him into making one of the most deeply loathed deals ever known - he sold the souls of the whole of his nation in exchange for untold power as the champion of Hell. In such a fashion were the tieflings created, and in their anger they overthrew him. He was interred in this almighty cavernous crypt, designed as much to keep people out as to keep him in. -Sacred Cenote -A Cenote that used to be a place of worship - As you descend the cool, wet stone steps into the cenote you can feel an unnatural presence surrounding you. You make it to the bottom and see an altar on the other side of a murky pool of water. A series of stone platforms seems to provide safe passage across the pool. Suddenly the water erupts violently and lashes out at you. What do you do? - -The Crypt -A crypt underneath a graveyard. - The entrance to the bottom level of the crypt is accessed through a secret tunnel underneath the only tombs sarcophagus. Upon descending the stairs you find yourself is a sort of waiting room with a portion of the west wall collapsed. Going through the collapsed wall you enter a natural cavern with a pool of water that leads to the natural cavern to the north. Heading north from the entrance to the bottom level is a hallway with sarcophagi lining the walls in alcoves. Continuing north you encounter a chapel to the dark gods and another collapsed wall leading to natural caverns. Heading down the staircase to the east you are faced with two options. South leads to a room lined with cells. North leads to what appears to be a room for performing dark rituals. There is also a staircase that leads to a hidden exit on the surface. - Ancient Blood God Temple Abandoned Temple A long since forgotten religion devoted to blood left this temple and it was reclaimed by nature, the inside is relatively untouched. A simple layout, there are locked doors controlled by puzzles involving blood or similar fluid. diff --git a/locations/index.html b/locations/index.html index b665429..919427a 100644 --- a/locations/index.html +++ b/locations/index.html @@ -22,7 +22,7 @@

10K // Locations

This page is a compilation of the locations from /rDnDBehindTheScreen's 10K Locations thread. Be sure to visit and contribute!

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Currently at 284/10000

Last updated: Sun Oct 08 12:02:50 CDT 2017

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Currently at 284/10000

Last updated: Sun Mar 04 03:14:56 CST 2018

diff --git a/mysteries/index.html b/mysteries/index.html index 2602cce..6969afb 100644 --- a/mysteries/index.html +++ b/mysteries/index.html @@ -22,7 +22,7 @@

10K // Mysteries

This page is a compilation of the mysteries from /rDnDBehindTheScreen's 10K Mysteries thread. Be sure to visit and contribute!

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Currently at 326/10000

Last updated: Sun Oct 08 12:02:38 CDT 2017

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Currently at 326/10000

Last updated: Sun Mar 04 03:14:49 CST 2018

diff --git a/npcs/data.json b/npcs/data.json index 966bf50..052daf8 100644 --- a/npcs/data.json +++ b/npcs/data.json @@ -1 +1 @@ -[{"name":"Mamanto Tharl","genderRaceOccupation":"Etiquette and Subterfuge","description":" A haughty Elven dandy, Mamanto struts in front of his class, demonstrating how one walks like a noble. Sporting a frilled lilac chemise and skin tight black leggings, Mamanto projects his voice with volume and enunciates every instruction to his students like a real nobleman. \"Walk like them, talk like them or else you\u0027ll never get within a mile of them!\" His students try their best to focus, but his overpowering perfume clouds the air and dulls their senses. A similar perfume is given to promising students as a graduation gift; an alchemical concoction made to daze and distract those nearby, and mask the scent of any noxious poison one might carry."},{"name":"Professor Koro","genderRaceOccupation":"Working in groups","description":" The professor is not human, but some kind of aberrant squid from the far realms with immense power; he can move with blinding speed, is entirely immune to normal damage, and can channel his power into enormous explosions capable of destroying mountains. Koro is recognizably a threat to the entire world, but he teaches his class how to work together during assassinations to be able to accomplish feats they never could on their own, with the end goal being his own assassination at their hands. No class has ever been successful, but each gets slightly closer, and graduates with far more skill than most assassins who do not take the course."},{"name":"never","genderRaceOccupation":"Cleaning","description":" When teaching, there is always a scenario prepared, frequently from other instructors homework. He will point at important details such as spills or small \u0027evidence\u0027 (hair, dust, footprints, etc.), make demonstrations with various potions and magic items, and then leave the students to figure out what he means, only giving approving nods or disapproving stares. He will use useful magic for ease, but will never use verbal spells. Students tend to learn how to use corrosive potions, blood sponges, incinerators, spells (if capable), disintegration effects, flooding techniques, using bags of holding for corpses, and, if present in the world, basic knowledge of a sphere of annihilation in order to permanently destroy all that enters its shadowy domain."},{"name":"Drek","genderRaceOccupation":"Theatricality","description":" A lean muscled half-orc with a penchant for the dramatic. Named himself Drek, which translates into \"worthless\" in orcish, out of a constant melodramatic hate for his bloodline. \"Smoke and mirrors are just as valuable as a blade\" Teaches his students how to pull off a job in the most over the top way possible. Those who graduate from his course can make a kill look like an act of the gods, a devil\u0027s command, and anything in between. This course tends to attract mopey lone-wolf types."},{"name":"Dingo \"Silentfart\" Nackle","genderRaceOccupation":"Assasination in public","description":" Dingo is a smart and light hearted Gnome with bright, well trimmed hair, and sparkling green eyes. Excels at killing targets unnoticed, and finds great entertainment in taking out political targets among nobles. He\u0027s good with poison, and enjoys to use fairly unnoticeable tricks to kill his targets. Probably one of the most energetic lecturers, but tends to get really off topic, and regularly pranks his students."},{"name":"Oleg Bluntaxe","genderRaceOccupation":"Hitting people hard with an axe until they die","description":" Sometimes all you need is to kill someone without any form of grace to make an example, and Oleg is the man for just that. He\u0027s a bald, dimwitted ex-lumberjack, with scruffy beard and has a great passion for chopping more than just trees. Lectures usually revolve around hitting stuff. Hard."},{"name":"Toren Brightglow","genderRaceOccupation":"Dinner Etiquette","description":" Toren is a light haired, big bellied, constantly smiling dwarf. He teaches the proper methods of preparing a dinner for high class targets. The class focuses on such things as creating a menu, proper cooking techniques, silverware placement, and how to conduct light conversation. He makes each student throw a dinner party for the class each week, though its usually better to go hungry if you can\u0027t figure out if the nightshade is in the sea bass or the soup."},{"name":"Solana Ashaar","genderRaceOccupation":"Long Distance Targeting (Sniping)","description":" A cheerful half-elf with fiery red hair, unkempt and cut short. She is usually pleasant to be around, and she helps those who ask for it, but when she is serious about a topic she is intimidating. Students will need to have saintly patience and be prepared for plenty of... unorthodox training methods, as sniping isn\u0027t exactly a straightforward technique to teach."},{"name":"Sam","genderRaceOccupation":"Deception and Illusion","description":" While it is true that being a doppleganger Sam has an unfair advantage that they cannot teach to their students. Sam only takes in students with the drive to use spells such as \"disguise self\" and \"polymorph.\" Sam teaches that nearly anything can be hidden in plain sight, from the people next to you to the weapons on your person. Sam has a tendency to walk into the first day of class as a student in naught but their uniform, and then walks to the front of the class and pulls out all manor of weapons from misc. polymorphed items. They also teach a class on conjuration for the higher level students."},{"name":"Velyr","genderRaceOccupation":"\"You never climb a castle wall without knowing what you\u0027ll find on the other side. Many of your contracts will prevent you from simply murdering your target, my love. I assure you that, with the letters you write, you can kill without a weapon, from any distance.\"","description":" Velyr is, by all appearances, human. He seems to have short hair, trimmed beard, and very well fitted dress. His manners are fluid, automatic, and above all precise. By all appearances, he would pass by unnoticed in any crowd of well-to-do citizens. By all appearances, he has a warm, soothing voice which makes those unwary feel safe near him. The close observer, however, may find his cold stare and toothy grin unnatural."},{"name":"MINIMUM!!\"","genderRaceOccupation":"\"Which reminds me of how i lost my leg. You see...\"","description":" He is, however, an altogether wonderful guy once you get to know him. His classes, while challenging, are always reasonable and he takes a lighthearded approach to economic math. When he digresses though, his stories get a bit... intense. It\u0027s the mood swings, probably- or perhaps the whisky. Or maybe it\u0027s due to sudden, crashing memories of his past. It\u0027s tough to say."},{"name":"Varus Senepes","genderRaceOccupation":"\"Vivian you do realize that you have FAILED... to sterilize your knife, upon puncturing your finger? Supposing you did the mix CORRECTLY... you will be dead in thirty seconds, unless you prepare your antidote with... legendary, speed. ...Miss Vivian I do believe you have just committed not ONLY to the failure of this course but your own demise as well. Drink this... now leave, before I decide to make YOU my next... ingredient.\"","description":" Alchemy, poisons and oils. Varus is a black haired, pale, centuries old elf, who talks with quite... pronounced... articulation. His robes hide his features so well he appears as a specter most days, if he appears at all. It amuses him to teach while invisible, to better catch slacking or cheating students. Incidentally, it also aids with visual demonstrations some days. His class is the most difficult to pass in the entire academy, due to the rigorous study and absolutely vicious classes. Being called upon to recite ingredients or cooking methods is quite dreaded, as failure could mean imbibing any number of potions to demonstrate the antidote application method. It would be quite an odd semester if every student survived, though Varus has never deliberately killed any of them. Yet, anyway."},{"name":"Loraine \"Doc\" Highfellow","genderRaceOccupation":"Practical Anatomy","description":" A former medical practitioner during the days of the Great plague, Loraine is cold, calculating, and unforgiving. She is a slender human woman, rather unremarkable looking, with brown eyes and shoulder-length black hair. The first day of her class is infamous among students, as she brings in two live humanoid subjects, and orders a student to attempt to kill one by stabbing them once. Often, it results in several minutes of agonized screaming from the victim, during which Loraine proceeds to demonstrate the importance of a thoughtfully-placed knife, ending the other subject\u0027s life quickly and quietly in naught but a few seconds. Her final exam can be heard throughout the school as, for a brief moment, dozens of people cry out in pain and fear before their lives are swiftly and efficiently snuffed by the students."},{"name":"Darrio","genderRaceOccupation":"Culinary Animosity","description":" Darrio is a human male of average build with slightly graying hair. He is most often see dressed white, the way you would expect any good chef or cook to be. The first few weeks of his class always start with regular cooking lessons, to make sure the students can actually pass as, at the least, competent cooks. From there, he moves on to teaching them how to mix various ingredients into the food, to produce non-fatal effects such as diarrhea or vomiting without any noticeable unusual taste. The final portion of the course is fatal poisoning, by method. Successful students can induce death that looks like choking, heart attack, or almost any natural means. The absolute top students are those that can tailor mass consumption meals to specific individuals: A soup that targets only the duchess, bread rolls that only asphyxiate the diplomat from the foreign country, wine that only burns the esophagus of the famously vain opera singer, etc."},{"name":"Mordak Chainboot","genderRaceOccupation":"Prison Infiltration and Breakout","description":" Mordak is a worn, sickly-looking dwarf with a smoky-gray beard barely longer than a stubble. In his lectures, he has a tendency to wax on about his own claim to fame: infiltrating a supposedly inescepable dwarven prison and breaking out after assassinating his mark. Despite the occasional reminiscing, his lessons do cover all the aspects of assassinating an imprisoned mark, from techniques to learn the prison layout in preparation, to various ways of securing an unguarded moment with the mark to carry out the assassination."},{"name":"Jiang of the Silent Afterlife","genderRaceOccupation":"Professor of Making Sure Dead Men Tell No Tales","description":" In a world where ghosts exist, it can be hard for assassins to maintain their anonymity when their victim\u0027s spirit can still point fingers. Jiang has mastered the arcane arts of keeping ghosts silent, often by destroying the ghost as soon as the spirit leaves the body or by destroying the spirit before the body dies. She honed her ghost-slaying talents under the tutelage of a temple to Pelor, and has learned arcane rites to hurry a soul into its proper afterlife, where it can\u0027t tell stories, in a temple to the Raven Queen. Her classes tend to be underfilled, as few respect the value of her lessons until a paranormal investigation begins, and the spirit is at large."},{"name":"Rylni of Grayshear","genderRaceOccupation":"Vice Provost for Faculty Affairs, teaches Scrying Ia","description":" This beady eyed gnome wears a light gray robe that contour her body just enough to reveal a gaunt figure unfit for strenuous work, unlike others at the academy. She has an oily and freckled face which both accentuate a scar that runs from her jaw line to her right cheek bone. Often mistaken for a student, Rylni distinguishes herself through her unforgettably explosive temper when she\u0027s outspoken. Rylni has the difficult task of performing fact checks on instructors who applied to the academy. Students taking her class learn elementary applications of the scrying orb, amongst other divination tricks."},{"name":"Lokeris Dark (the third)","genderRaceOccupation":"Justification","description":" A silver-tongued Tiefling fellow, always dressed impecably in the finest clothes, elven in style of course. His manners, always impecable, are totally disarming, charming even the most savage of beasts. His wit sharper than the finest blades the forgotten realms could offer. And there\u0027s the rub. You see, learning to kill subtly is one thing, learning to give a reason to kill is another. Under Lokeris\u0027 tutelage, students will learn how find their target\u0027s weak spot, whether it be cards, dice, or just their honour, and exploit it, needle at it until the target attacks. Remember, it isn\u0027t murder if it\u0027s self defense."},{"name":"Matron Sarah","genderRaceOccupation":"Common folk manipulation and political subterfuge","description":" Matron Sarah is an elderly human, previously married to a farmer before he and her children were murdered by soldiers of his lord. She has a kind smile and kinder eyes, and teaches the better off students how to fraternize with peasants and urchins. This is a unique brand of assassination she teaches; turning once loyal subjects against their leaders, typically through violent revolution. Despite this facade, she cares little for the well being of the people, only taking pleasure in the upsetting of power balances and political instability that follows. The loss of her family broke her, and she sought vengeance by making a pact with a particularly capricious fey in exchange for the power to rein chaos on the material plane."},{"name":"Therian the Flame","genderRaceOccupation":"Making it look like an accident","description":" Seen as a joke by the other teachers LoneStar is, nonetheless, One of the most well known assassins ever. LoneStar\u0027s reputation exceeds his actual success rate by many levels, however. LoneStar teaches that one must take pride in their work, and everyone should know who killed the mark. Studebts practice boisterous monologues while hanging from rafters, taunting their target while it summons its guards, and develop their own flamboyant \"signature technique\" with its own equally edgy name.   Therian is a middle aged man, brown hair and bronze skin. He only wears a pair of white baggy clith pants, and his scimitar strapped to his waist. Therians class teaches students how to best utilize poor building techniques, such as weak foundations, or wood structural beams, to literally \"bring the house down\" on their target. Graduates of this class go on to become Expert serial arsonists and impromptu demolitions crews, as well as being highly sought after sappers in times of war."},{"name":"Daven of Crowbridge","genderRaceOccupation":"does","description":" Jethro Eckhardt is a lean, bespectacled, scholarly looking sort, often dressed in doctor\u0027s robes and accompanied by his distinctly humanoid Clay Golem, D4. Together they teach the principles of where to hit a target where it hurts most, and just how to do it, with Jethro covering the theoretical side of things and D4 acting as a living training dummy of sorts for practical demonstrations. A cheerful man who enjoys his work, Jethro has developed quite the bond with his classroom assistant, and has taken to referring to D4 as \u0027David\u0027, after the phonetic spelling of his College asset ID. It\u0027s this knowledge of preventative maintenance he tries to pass on through his course- \"Take care of your tools, young lot- and they\u0027ll take lives in return!\""},{"name":"Victor \"Jigsaw\" Moreau","genderRaceOccupation":"Remote detonation","description":" A human in his late 50\u0027s, hunched, twitching and covered in scars thanks to a few too many close encounters with his own creations. Victor has a soft Germanic accent and a simple rule when it comes to assassination: it doesn\u0027t matter how loud you are if you\u0027re not in the room when it happens. \u0027Listen vell, ladies and gentellmen. Ven ze general, king, queen or target of choice sits on zis cushion, ze pressure of ze bum on ze chair breaks ze sugarglass in between ze two vials, allowing ze reagents to mix. Vonce zat happens, ze fireball should consume everyzing in a twenty-foot radius, so I vould advise making a note of ze seating plan.\""},{"name":"Bob","genderRaceOccupation":"Erasing","description":" Bob is quiet and unassuming. You might have seen him, but your eyes probably just passed over him. He\u0027s about average height, and his hair is shortish, or maybe longer? But anyway, Bob gets rid of people. Very important people. Assassinating someone important is hard. Not the part with the dagger and the muffled scream and the look in their eyes as they come to grips with the fact that this is their last moment on the material plane. That part is easy. It\u0027s the part after, where the clerics come in and make a big show of speaking with his corpse, and the divination wizards come, all eager to curry favor with whatever poor bastard now has to sit his arse on the throne. Now there are people looking for you, and you\u0027re living out your life in a lead-lined room in some backwater safehouse. Bob doesn\u0027t teach you to assassinate people, like the others. He teaches you how to erase someone. Come dawn, no one will even wonder who used to eat the bacon and eggs the cooks are busy making or whether someone sleeps in that big bed. They\u0027ll just be gone, and you won\u0027t even have to hide, because no one is looking for you."},{"name":"William \"The Raven\" Finley","genderRaceOccupation":"Interrogation Resistance","description":" A calm old wood elf with dark brown hair, dull green skin, and hazel eyes, Silaneth sometimes spends an entire class with her nose in a book and her back turned to the students. The next day, they all receive marks. No one is quite sure for what. Some students leave in the middle of class and get a perfect score, others a failing grade for the same stunt. The joke around the academy is that it\u0027s a course in patience, not in stealth. Indeed, Sila often admonishes her students for excess haste. \"If you don\u0027t know more about your mark\u0027s routine than their own family when you go in for the kill, you are making a dangerous mistake. You can learn how to clean up the murder scene from Remmings, but if the mark\u0027s head of security walks in on you because you don\u0027t know his schedule, you\u0027ve got a bigger problem on your hands.\" Although she does teach various techniques in stealth and long distance tracking, the most useful part of her class is the weekly assignment to each student: to follow another professor in the academy, learn as much about their life as they can, and to not get caught. By the end of the course, the best students are more than capable of avoiding detection while tailing even an experienced mark. On the first day of the class, William scans the room with his deep, black eyes. Later, every student swears that his piercing gaze lingered on them just a little longer than everyone else. Everyone admits that when William looks at you, it feels like he can see directly into your soul. He was a human soldier in a special operations unit reporting directly to the highest officers in the military. A natural born leader, he did not have any profound or unique skills save that of his magnetic charisma and unyielding will. His class is well known to be grueling and unforgiving. There are no marks, only a pass or fail. Those who have passed the class, are known around the academy and either widely respected or else feared. He begins his first lecture with this, \"Most of you will fail. If you have a shred of doubt in your ability to pass this class, quit now. Nine percent. That\u0027s how many of you I can expect to pass this course. Just looking around the room I can already tell which ones of you will quit within the first week.\" He starts pointing at the students and calling them out by name. He makes an effort to learn the names of every person in his course before they start so he can verbally abuse them from the first day. Very quickly, the students realize that during his class, he can be abusive and cruel, but is kind and friendly when not in class. He was a POW of the Drow for over a decade and sometimes recounts the sickening torture they utilized to try to get him to talk. He likes to lead groups on hikes, go camping, and tell war stories around the fire when he is not teaching. During one week of classes, towards the end of the course, students must go through hell week. This is a week of no sleep, no food, no rest. They are tortured, they are poisoned, they are bewitched. Every possible things is done to get them to give up. All they have to do is say they\u0027re done and all the pain stops. They are given a warm delicious meal in front of their peers who are still struggling. Those who don\u0027t give up, have almost passed the course. They have one final exam: to not give up a piece of information to the students of Dareth \"Feelgood\" Woren through a day of torture. Selected Quotes: \"Your mind is your most powerful weapon and your biggest weakness. When I lived with the Monks in the mountains of Harkonell, I learned to strengthen my mind. Your assignment, from this day to the end of this course, is to meditate while in pain. Try for an hour a day. I have a list of sufficient ways to cause pain posted on my office door.\" \"Always remember, if you\u0027re being tortured for information, that is the only thing keeping you alive. Revealing it will result in certain death. We strengthen the mind and the will because when they are weak, death will seem like a welcome reprieve.\" \"The most powerful torture is psychological. They will tell you they\u0027re torturing your family. They will show you what may or may not be illusions of your family being tortured. They will force you to ingest poisons that cause you to forget who you are. Sometimes they will offer you something enticing instead. They might offer you riches, immunity, protection, freedom. These are all techniques to get you to break. Do not fall for them.\""},{"name":"Vulpis Dreamwine","genderRaceOccupation":"Truth And Truth-Seeking","description":" A sallow elf with sunken, always-wide eyes that hint at an untenable sleeplessness. Vulpis has a drunken gait, relaxed charm, and a penchant for purple in his shoddy patchwork outfit. \"Get comfortable. Sometimes what you seek is just a friendly conversation away.\" When he\u0027s not telling stories about epic triumphs and adventures-gone-wrong, he casually chats with his students about their past, their aspirations, which classes they\u0027re taking with which professors. A Nat 20 Insight roll on one of his stories will reveal that some part of it is dishonest. On the last day of class, each student awakens to find something precious has been stolen from them. The classroom is abandoned and locked. If investigated, the school has no records of a Vulpis on staff or a \"Truth And Truth-Seeking\" class."},{"name":"Alstair Horngrave","genderRaceOccupation":"Above and Below, or How to Use Infrastructure","description":" Alstair is not usually known for his manners or his appearance, however he is known for his entrances. At the beginning of each term and before any practical examinations, he makes a point of entering the room from somewhere other than the door, once even rising from the ashes in the nearby fireplace. His course mainly revolves around using sewers, rooftops, and crowded streets to disappear or approach your target unseen, taught through theory and anecdotes from his days as an urchin. On rare occasions, he\u0027ll have some of his colleagues play the role of a student as a test, blending in with their classmates for weeks at a time until that first test is deemed to be concluded. The more notable of his lessons are held outside the classroom, teaching students through real life experience in controlled environments."},{"name":"John Graves, Insurance Adjuster","genderRaceOccupation":"Chaos Based Magical Assassination","description":" John Graves, Insurance Adjuster, is a pillar of the community, often found helping the local priests, donating food to the poor, and helping people recover from horrific accidents that he often causes. The name, John Graves, Insurance Adjuster, is a legacy title, passed down to the highest ranked assassin in the guild (often with several \"John Graves\" active at a single time period, working independently). Each Graves acts slightly differently; however, they each have two things in common. They run a \"respectable\" business, often insurance, but another similar profession works too, such as pharmacist or banker, and Graves has made a deal with some sort of Chaos God or Great Old One, which he sells the souls of those whom sign his contracts to the chaotic one, whom eventually kills them in a chaotic accident and feeds upon the chaos surrounding their untimely death. (Chaos loves collateral damage, but the only person whom ever dies as a result of these accidents is the victim, no matter how much destruction of property or others whom are injured in the process.) Grave\u0027s weapon of choice for his assassinations is based upon a misleading contract which binds the souls of those he insures to be eventually killed in horrific accidents. Graves is able to prevent an insurance contract from causing an accidental death by burning the contract prior to the death of the signor, or instantly \"activate\" the contract (and cause the accidental death to occur before the next New Moon), by signing and executing the contract in his own blood. He trains new assassins by teaching them actuarial tables, and in all ways making them a perfect \"drone\" within his business. All initiates also sign a contract upon joining the Guild. Once an initiate has proven a perfect \"Insurance Adjuster\" or \"Bank Teller\" or otherwise, they are inducted into the secret society and given the option to become a new John Graves. If the initiate declines, the Chaos God eats the initiates soul. It is unclear how Graves monetizes his assassinations, and each Graves has independent motivations sometimes at odds with other Graves. One common tactic is to gain as many insurance contracts with high ranking members of society as he can infiltrate, and then \"selling\" the death to his target\u0027s enemies prior to their death."},{"name":"Haber \"Gasman\" Devronich","genderRaceOccupation":"Poisons, potions and chemistry","description":" Lastman, as he is most commonly referred to, is a generally unremarkable human, and comes to each class with a fresh costume, set of mannerisms and name. He never tells new students this, and one of the earliest \u0027grades\u0027 given is how long it takes to figure out that all the teachers they\u0027ve had are the same person. A tall, bulky half-orc, Shaav wears armor almost constantly, and will challenge individual students to duels if they slight him. He is surprisingly eloquent, and knows almost every book of sword theory front and back. He has never actually worked as an assassin, but quickly teaches his students that no fight will ever be between them and a similarly-sized individual. A tall, imposing elf, Devronich is covered in centuries of burns, scars and boils, and always wears an asbestos hazard suit for protection while in class, and more than once he has accidentally incapacitated his entire class. He constantly coughs and giggles to himself, and those who are in his classes rarely stay for more than a semester, and few have survived more than two."},{"name":"Kethan Quentith","genderRaceOccupation":"Applied Anatomy","description":" A scholarly Drow man with round glasses and tousled white hair, generally absent minded and gregarious but keenly focused when it comes to surgeries, dissections, and other less reputable applications of his craft (torture foremost amongst them). He left the Underdark not because of some innate goodness but because he wanted to work on greater varieties of species than could be found below the surface. Students under him learn how the bodies of most common races are put together and, consequently, how to take them apart in excruciating or efficient ways"},{"name":"The silent council","genderRaceOccupation":"stealth and distraction","description":" A tribe of feral kenku who use their mimicry and movements to teach their pupils the art of moving silently, knowing when to speak and not, causing distractions, and finding the opportune time to strike. They are highly intelligent but seem to care not for material things beyond their robes and daggers, though they do accept offerings of food in exchange for a chance to be taught a lesson in their art. The selection methods of the council are unknown. Some say they have the ability to shape change into monstrous forms of feather and shadow - known silent council students will not speak of this."},{"name":"Supremely Eminent Hobgoblin Cancer-Kill Educator VI, Whose Wisdom Mustn\u0027t Be Questioned","genderRaceOccupation":"Hobgob Campus V: The Very Best Campus on the Planet or in the Sky if the Sky Had Campuses","description":" This otherwise unblemished, jovial hobgoblin is stooped under the weight of an eyewateringly disgusting hump on his back that pulses in the middle of class. If he catches you staring he pulls his robe a little to show you more. He\u0027s very proud of his hump. He extracts all his best diseases from it. SEHC-KE4WWMBQ teaches the uniquely hobgoblinoid assassination tool of natural causes. Hobgoblins mercilessly execute any who use the sacred arts of battle to kill dishonorably. And since the only acceptable ways for a hobgoblin to die are in battle or of disease, hobgob assassins need to get creative. And they don\u0027t use poison. This isn\u0027t poison and if you suggest it is to SEHC-KE4WWMBQ he will have you thrown out of his class immediately. This is natural causes. In SEHC-KE4WWMBQ\u0027s putrid study hall you will learn about Slough Rot, the Masonry-disease of the Gibbering Mouther, and how to spread it from floor to man. You will be taught how to culture the Love-cancer, which metastasizes in your nose and spreads by kiss. You will learn the 50 ways to kill a man by leaving a moldy piece of toast under his sink. You will, Hobgob willing, grow your own garden of throwing viruses, whose protein capsids grow so long and sharp that they can be used as daggers. Due to a quirk in the hobgoblin code that last one still technically counts as kosher."},{"name":"Val Raveneyes","genderRaceOccupation":"Political and disguises","description":" A freshly groomed bearded human man. Wearing noble\u0027s clothing. Mastermind Rogue and Warlock levels a Raven sits on his shoulder when he rests. He is extremely blunt and prides himself on efficiency. Silver tongued through years of being a fence in a thieves guild, he has surpassed his teachers. Able to craft any disguise in hours, he has even disguised others to appear as him while he sat in on his own class to show how effective it is. \"Remember that saying? Keep your friends close and your enemies closer?\" \"Disguise yourself and your enemies think you friend, making it all the easier. Poison and a sharp blade can do the rest.\" \"Blue blood is as good as red blood. Ribs 5 and 6, dagger goes between those for best results.\""},{"name":"Phalin Ghandos","genderRaceOccupation":"Information with Style","description":" This happy-go-lucky half-elf plays everywhere, palaces, inns, taverns, and even town squares. While he\u0027s laughing with nobles, he\u0027s bedding the help. All the while gathering information for weak spots either in security or in court. Trained at the College of Swords, Phalin is as deadly with a blade as is his wit. Oh and to pass his class you\u0027ve got to gain information he doesn\u0027t already have."},{"name":"Sergeant Cutler","genderRaceOccupation":"Military Etiquette","description":" A grizzled human male, Cutler looks out of place in his worn mail shirt among the black-clad faculty. A veteran of many foreign militaries, militias, mercenaries, posses, gangs, city watches and similarly regimented organizations, Cutler\u0027s lessons can let any soft-handed assassin-to-be swagger into a barracks without a second glance from its occupants. A few brave souls refer to him behind his back as \"The Seamstress\" for his talent at repairing and imitating any uniform, a lesson he teaches under the moniker of \"Advanced Military Infiltration.\""},{"name":"Vrok Grathul","genderRaceOccupation":"Assassination for Haruspicy","description":" Vrok is an elderly orc with bone piercings across his face and arms. He speaks slowly and uses few words, but is not unintelligent. He teaches a method of knifework that assassinates the target but preserves the entrails in the best possible state for divination. He is disliked but acknowledged by other teachers due to his skill and long experience."},{"name":"Elden Vathir","genderRaceOccupation":"Post-Capture Diplomacy","description":" Elden is a broad-faced half-elf with a silver tongue. He is curiously still while talking; always active when not. He deals with what can be done in the event an assassin is captured - bribery, tricking guards, and other diplomatic subjects."},{"name":"Alexandros Cordini","genderRaceOccupation":"Enhanced calisthenics","description":" \"Nobody can get the job done if the body cannot follow the mind.\" This bald middle aged man doesn\u0027t like to brag about his kill score, or talk about it at all, but what he does brag about is his stamina and how good legs will bring your ass to places. He\u0027s a firm believer that 20 push-ups for each mistake and misstep will bring your mind where it needs to be, and that proper full body workout can forge the most lethal weapon in any assassin\u0027s arsenal: one\u0027s own body."},{"name":"Dargos Blackthumb","genderRaceOccupation":"Abduction \u0026 Extraction","description":"  This strangely quiet dwarf js good at not being seen and better at not letting a good kill go to waste. He teaches a type of \u0027business\u0027 where the actual assassination is only a mere step to a final goal, or sometimes isn\u0027t even performed until after the job is already done. Sometimes less than savory folk has less than savory needs for bodies. Breathing or otherwise. A gang may need a corpse to serve as a body double, a rich vampire may want a meal and doesn\u0027t feel like hunting it themselves, or a demonic cult may need specific body parts for their dark rituals. Whether the client will pay on delivery of a corpse, a living captive, or a just pint of blood, it doesnt make much difference. The victim dies sooner or later, and you\u0027ll learn to be paid either way."},{"name":"Hattori Masanari","genderRaceOccupation":"Manipulation and deceit","description":" The idle chatter filling the room quickly turns into quiet whispers as the door opens, and a skinny man enters. He continued towards the desk, his fine clothes formed a snug fit over his slender body, barely wrinkling at all as he moved. The most striking thing however were his unusually sharp features, aquiline nose, combed back hair, and seeming use of dark makeup to enhance the already prominent amber eyes, leaving him looking about as hawk-like as human can be, and a less wise man might even mistake him for a hengeyokai of that variety. There had been less wise men, but nobody believed them, after all they had all shown to be fools, scoundrels or both. The first one ended up on the streets after utterly ruining his merchant family\u0027s legacy. The second was nothing but a lowly thief and hung for his crimes. The third, he died to his brothers rapier, a befitting end for seducing the poor brothers wife. He had taken no pleasure in their deaths, why would he? He wasn\u0027t a monster, no; but seeing the hope in their eyes fade and be replaced with panic as their whole world collapsed around them, that, that was what made him feel alive, so there he stood in front of the class ready to pass on his skills to a new generation, his mouth forming a small smile as he spoke in the voice of someone knowing they own the world, \"Class is now in session\"."},{"name":"Lady Vivica Haverly","genderRaceOccupation":"Weddings and Wagers","description":" A thin, brunette woman of middling years. Impeccably dressed to the highest of society’s standards, just conservative enough but with a coquettish smile that’s lured in more than a few marks. Whilst she is all charm and graces when on a job, as a teacher she is exacting and methodical. She teaches her students how to goad their marks into their own downfalls, with weddings and wagers being her forte. Where time and planning is available, she can take a mark and have them under her thumb within a short few months; Marriage proposal to the aisle in under 6. Before the year is out she is a tragic widow with a dazed look in her eyes and many people falling over themselves to console her until she disappears to ‘recover’. Where she is short on time she has been known to use pride and folly to her advantage, convincing the unsuspecting into ill-advised bets that lead to their demise. Whether it’s to protect her honour, to impress her, or simply her gentle coaxing into a bad decision already waiting to happen, Lady Haverly has seen many a mark fall to their death on the duelling crowd, attempting impossible feats or simply falling into debt so heavy that taking their own lives seems the sensible option. Lady Vivica lives by the principle of why get your hands dirty if they’ll do it themselves for you?"},{"name":"are","genderRaceOccupation":"Planning and information gathering","description":" Tall and laid back, the human seems to have a natural charm to him. Able to make anyone smile, however his eyes pierce through you, which leads way to a different, aggressive personality. Elias teaches the importance of detail. Explaining how every detail must be fully observed, and fully absorbed, the smallest piece of the puzzle can save your hide. \"Don\u0027t write anything down, commit it to memory, because sometimes you wont have time. Plus, you can lose your writing, which leads me to my next point. Prepare for every plan you make, to fail. This is why you need to learn to improvise.\" He seems to observe everything for a few seconds longer than most, and has a mostly clear memory of everything within the past 3 days. \"The key to a clean kill is a solid understanding of the cage the animal has restricted itself to.\""},{"name":"Forlom Zuckus","genderRaceOccupation":"Magical Recon","description":" A tall, shapely human, Ms. Underbust is an expert in the arts of disguise, seduction, and blackmail. Her students learn to gain a mark\u0027s trust, then discover (or create) incriminating evidence. Her classes cover social customs and taboos, the practice of changing your appearance to suit your needs, and how to use information (whether it be true or not) as leverage. A successful student of her\u0027s will be able to turn an otherwise upstanding citizen into their own unwilling lackey or a social pariah fit only to be run out of town. She also insists on all of her students drinking heavily during her classes to build up their tolerance, \"You should always be prepared to drink your mark under the table.\"   Lockjaw is a no-nonsense goblin with a knack for remembering every face she sees. An accomplished networker and fence, she is as dangerous at a negotiating table as she is with a blade. Most any person is to have some personal items on them, usually in the form of jewelry, magical items, or heirlooms. While in some cases it is important to leave these identifying items on a corpse, you are more likely to live to see your next contract if the authorities have to ask who is dead before they can as why they are dead. You could destroy these items, but that would be a shameful waste. Better to sell them to someone who understands the importance of discretion. Prof. O\u0027Mally is a fence first and an assassin second. Her class is devoted to safely and secretly selling the goods of the recently deceased. She also teaches courses in negotiating contracts and sizing up potential employers to determine who is and is not safe to work with.   A tall, pale human who has clearly spent too much time in dark places, Forlom clearly emphasizes magical acumen first, meditation second, and hygiene last. Prof. Zuckus is a master of divination. His classes focus on learning everything you need to know about a target before you get within a days journey of them. He will set up traps days in advance, knowing exactly where and when his mark will be vulnerable. Graduates of his plan their strike days in advance, set their traps, and leave with enough time to be miles away before the hit takes place. There is no need to witness the kill in person when you can witness it magically."},{"name":"Lak \"lucky\" Lu","genderRaceOccupation":"The butterfly\u0027s wings. A form of assassination that exploits chaos theory. Like using an ice cube to trip a pedestrian into a horse sending it on a stampede that causes your hemophiliac target to break their wine glass in shock, cutting themselves and having a slow and painful death.","description":" Lucky Lu is a fat halfing that claims to be responsible for 70 high profile accidental deaths. He claims his skill is due to his 7 toes on each foot. It wasn\u0027t until he wasn\u0027t threatened by a thug with a knife and the thug was killed by choking on a pea that anyone believed him. He claims he is waiting for someone adequately accident prone to pass his methods down to."},{"name":"Ephut-Kai","genderRaceOccupation":"Headmaster","description":" Ephut-Kai is a bald man with bronze skin and scars running the length of his arms. Ephut-Kai is a silent, intense man who never says more than he has to. Most students are thankful of his silence, because Ephut-Kai has never said anything that wasn\u0027t at least mildly threatening or unsettling. Ephut-Kai runs the Academy, a mountain monastery which trains monks in the art of murder. The students are sold at incredibly high prices, and they never fail. Ephut-Kai was once a student, until the former headmaster murdered his twin-brother for insubordination. Then Ephut-Kai drown the former headmaster in a pool of lava. Since then, the Academy has been running smoothly and silently, just like Ephut-Kai likes."},{"name":"John Tark","genderRaceOccupation":"The Everyday Man","description":" \"If you want to know everything about anything, you need to start from the bottom. Students of my class will learn to infiltrate the deepest dungeon, scale the tallest towers, and be invited into the most prestigious of throne rooms and balls.\" \"The unkempt cleaner, the grumbling plumber, the amiable server. These are the roles you will wear in my class.\""},{"name":"Wymern Ravel","genderRaceOccupation":"Public Assassination","description":" \"No, no. Not like that!\" he yelled as a student detonated another Fireball. His scaly hands waved wildly, as chaotic as the commotion he caused when he performed one of his spectacles. \"You must make it bigger, brighter! A show so spectacular you can just fade into the crowd!\" \"Easy for you to say! You\u0027re a--\" complained a student. A fireball immediately blew up in his face, yet leaving him unharmed. Despite being only a human, Wymern had all the temper of a red dragon."},{"name":"Tilo Otto","genderRaceOccupation":"Character Assassination and Emotional Manipulation","description":" A silent and solemn tiefling, this pale pink-skinned assassin is neither wiry nor bulky in build. Mr. Otto, as he prefers to be addressed by his peers, wears a simple frock coat that matches his night black horns pulled close to his slicked back hair. His movements are slow and deliberate, much like his clearly enunciated manner of speaking. Mr. Otto chooses his students based not only on their criminal merit, but also their calculating and entrepreneurial goals. Students are expected to strip away their own emotions, because Mr. Otto\u0027s particular brand of character assassination requires lack of pity or empathy. Many of Tilo Otto\u0027s targets are driven to suicide after a long and drawn out loss of sanity. Through use of illusory manipulation, Mr. Otto teaches students to implant nightmares and hallucinations in the target. In addition to the practical application of illusory magic, Mr. Otto teaches his students the art of surveillance and creating a profile of their targets in an effort to better torment them."},{"name":"Brande \u0027The Voice\u0027 Preznal","genderRaceOccupation":"Baiting and Distraction","description":" Brande is a human built like a string but strung in a bow. What he lacks in physical ability he\u0027s made up for in taking hits and drawing crowds. \"Sometimes a job requires a distraction. Maybe the guards need a fight to break out and draw a guard. Maybe you\u0027re not suited for offing some bloat but you\u0027re still here to help. Or maybe you drew the short straw. One day or another you won\u0027t be the man drawing the targets blood. I\u0027ll be teaching you the ways of getting the attention of the right people to leave the opening for your mate to take the kill. First things first, someone show me your punch.\""},{"name":"Kor Chizael","genderRaceOccupation":"Philosophy and Ethics, and once a cleric of Bhaal","description":" A gaunt human with sunken eyes and wrinkled, waxy skin, Kor is a follower of Bhaal, a cult leader and professor of ethics. He appears to have burn scars on the right side of his face, or possibly some sort of disease of deterioration, possibly magical in origin. He constantly wears a deep scowl, and his emotions range from anger to apathy and nothing in-between. \"Life is a spider web that we are trapped in, slowly starving, awaiting the spider\u0027s fangs and final embrace and sweet release. To spill the artery of another is an act of mercy - and it is our duty.\""},{"name":"Langston Mandelig","genderRaceOccupation":"adjusts his hair and starts to pace","description":" A tall, lanky half elf in a rough coveralls. He is pale with unkept dark hair, wire rimmed spectacles and a distracted manner. He speaks quickly with a slightly high pitched voice and a tendency to go off on rambling esoteric tangents. Vain and sesquipedalian, he has little time and less interest in those who are beneath him intellectually. Quick to anger and defensive when challenged, he nonetheless is a skilled instructor for competent students. He specializes in obscure and undetectable poisons and deadly agents. Example lecture: \"Hello class\" \"Today we are going to be discussing the use of hormonally triggered toxins. Those of you who bothered to attend our last lab section... \"Will recall the value of decoupling cause and effect in a discrete assassination. A quality investigator will firstly attempt to link the motive, opportunity and action to the effect. The effect of course is the inhumation of the relevant target. By decoupling the apparent cause and effect we can disguise our connection, hence the value of asymptomatic pathological agents that are triggered by means at a far remove from our own actions. \"The classice example is what is crudely known as the \"Lecher\u0027s trap\" which you will find an in depth discussion of in Chapter 6 of Mironnel Krenski\u0027s text \"Obscure toxicological agents and Other Discrete Political Agents\" available at the university library. This is a sample of purpose bred sporulated Entamoeba histolytica. It is an anaerobic parasitic that may infect any known humanoid. This particular strain has been bred to enter the vascular tissue of any higher vertebrate. After amebiatic introduction, it takes 1-2 days to colonize and passively wait for the proper hormonal trigger. It may persist in its vegetative metabolic condition for at least 2 years. \"This is the extract of Hyoscyamus of the genus Solanaceae. When administered to a person results in a increased production of glucocorticoids over for approximately a week. \"Weren\u0027t you listening?!?! This vial is harmless!!! Our whole purpose is carrying two discrete agents that can trigger a deadly effect!!!!!\" \"The increased production of glucocorticoids can be noted in the affected creatures saliva and other mucosal secretions!!!! This glucocorticoid will trigger the amoebic agent and result in the rapid death secondary to uncontrolled bleeding over the course of 2-3 days approximately 1 week after the combination of these agents! Meaning we can infect a target and later place the trigger in a person who will shortly have intimate contact with our target allowing us sufficient time to absent ourselves and introduce reasonable doubt into the actual moment of poisoning!\""},{"name":"Velkan Artaner","genderRaceOccupation":"Camoflauge","description":" Velkan is a dark elf who has an eye for detail. He is very clean and presentable during lectures, and seemingly despises unnecessary dirt and grime. Some who only have a passing knowledge of him may even classify him as a \"neat freak.\" Despite being a dark elf, Velkan appears to be one of the most civilized, well-spoken, and hygienic people one could know. However, during practical training exercises, Velkan adopts an entirely new personality. He becomes manic and highly elusive, covering himself in dirt, mud, foliage, and any miscellaneous objects to assist him in blending in to his surroundings. His dark skin serves as a natural aid when stalking in the shadows and, in combination with his silent movements, becomes almost impossible to locate when he wishes to remain hidden. Students and faculty report Velkan sometimes \"appearing out of thin air, as if coming out of an invisibility spell.\" He will frequently stalk students and staff alike when he\u0027s in one of his moods. There are rumors that he startled the head apothecary by perfectly disguising as the intricate wallpaper that covered the head apothecary\u0027s study. After announcing his presence and starting a conversation with the apothecary, Velkan reportedly disappeared back into the wallpaper mid-sentence as soon as the Head Apothecary turned his back to him."},{"name":"Alana Lowe","genderRaceOccupation":"Non-magic Subterfuge and Manipulation","description":" The instructor known for having one of the most difficult classes to pass, Alana takes the phrase \"Know thy enemy\" and has turned it into \"Mold thy enemy.\" Alana is a human woman who, while she naturally looks humble and homely, is known for being beautifully seductive if it is what the job requires. Her class focuses on pulling the strings from behind the scenes. The best jobs are ones you can finish without ever having to divulge a name. Subtle suggestion, if implemented properly, is enough to control the mind of anyone without magic and, most importantly, without them knowing. You don\u0027t have to kill anyone if you can convince someone else to do it for you, and make them think it was their idea in the first place. Her classes are notoriously difficult because she employs her own lessons against her students. Frequently turning students against each other or starting feuds and fights between friends, Alana\u0027s students must recognize and resist her silent influence in order to succeed."},{"name":"Kerlead \"Big-Splash\" Ironleg","genderRaceOccupation":"Assasinations involving Heavy Weapons and Explosives","description":" At first sight, this stout dwarf, with wild brown eyes, a short, scruffy beard the color of rust, and clad in a too-large chainmail hauberk that drags and rattles across the floor behind him, appears to be anything but stealthy. That first impression would be correct. Kerlead is loud, bombastic, brazen, and can take out an entire guard barracks with a single spark. Kerlead\u0027s specialty lies in explosives and artillery, but is highly knowledgeable about most other heavy weapons. When stealth is not a feasible option, the constantly drunken dwarf\u0027s ideology is to \"level the playing field.\" Literally. With high explosives. His nickname, \"Big-Splash\", actually has more than one meaning. While he is highly efficient with area-of-effect weaponry, he is also infamous with the other instructors for spilling full mugs of beer when he is drinking, and he drinks often without regard for who is around him as well as without fear of reprisal for showing up to lecture, intoxicated, with full mugs in each hand. During his class, students will learn mostly technical information about various explosives, artillery pieces, fuses, and trigger mechanisms. Information includes kill radius of explosives, simple ballistic maths, ammunition types and uses for artillery pieces, and speeds at which different fuses burn in different weather conditions. The culminating event of the class is to make and implement their own chain-explosive devices, which must consist of at least 5 individual bombs linked together and all detonated via a single slow-burning fuse."},{"name":"Kelvius Argent","genderRaceOccupation":"High Level Improvisation: What do to when Plan B, C and D all go down in flames","description":" Middle Aged Male Halfling, scruffy, scarred, and weathered. Often stands on tables. His favorite way to measure his students resourcefulness is to sabotage their efforts towards other classes vital assignments and see how they compensate. Week 1 is about the tools that make any job easy, then he forbids those for the term across the board for his students. Often hated for driving students to tears, madness or embarrassment in their most difficult terms. After he feels he\u0027s thrown enough wrenches in any given classes work, his actions will eventually teach the intended lesson, but this can be as short or as long as the students make it. They just have to keep moving forward by any means. The only true failure is to give up."},{"name":"Sander Thon","genderRaceOccupation":"Convincing your Target to assassinate themselves.","description":" Sander Thon is a gremlin of a person. At his full height he might stand a good 5\u00275\", but his characteristic slouch keeps him just under 5\u0027. His skin is sallow and dotted with liver spots, and one eye drifts lazily about it\u0027s socket. The trick, he tells all of his students, is to convince your Target there is nothing left to live for. It starts, funnily enough, by making your Target very happy using a variety of tinctures and potions brewed specifically to lift the spirits. After a week or two of these raised spirits, life begins to take a turn for the worse for our Target. As you cut off their supply of joy, a beloved pet may die, a confidant may betray them, they may be mocked in the public eye, and they will find themselves isolated. A potion to dull the senses, but not the mind will make the quiet comforts of the Target\u0027s life do anything but. If done properly, a Target will take their own life within a matter of weeks, but if not, don\u0027t be afraid to give them a little push off a high building. As long as there is no evidence of foul play, most people will put the pieces together without a second thought."},{"name":"Hearken Ambrose","genderRaceOccupation":"Power Dichotomy","description":" Hearken is a human male of considerable stamina and charisma; his jokes are as legendary as his exploits. He once ran with an assassin\u0027s guild responsible for dethroning a king. He teaches courses on the importance of power--both in combat and in life. His most ardent belief is that no two different powers are equal and teaches his pupils to fight against unfair odds--how to fight multiple opponents at once, how to assess weakness of character or of body, how to defeat a superior opponent, et cetera. He is a master of the improvised weapon and the most famous tale of his assassinations involves Heaken killing a man with an urn full of his own grandmother\u0027s ashes."},{"name":"Sylux (the Swift)","genderRaceOccupation":"Masking and Unmasking","description":" Sylux is short for an elf, though his legacy makes up for his stature. He is paranoid about being spied upon via magic and has worn various masks for most of his adult life. He teaches courses in types of masks from a thematic standpoint--physical masks are certainly one part, but, he applies the theory to shadows, illusions, his feint-heavy fighting style, even written correspondance. He teaches that everyone wears some type of mask; the trick is figuring out what lies beneath. Hearken for instance, Sylux posits, is actually a dog in a man\u0027s mask--\"how else is one to explain the flaccid-armed technique Hearken uses? He looks like a dog bounding across a yard with a stick.\""},{"name":"Alrick Wiljin","genderRaceOccupation":"Improvised weaponry","description":" A gnome with a permanent grin on his pale face. Alrick is always busy and inseperable from his pet otter \u0027Lutrin\u0027. He specializes and teaches the creation of weapons out of everyday objects and nature. He is best known for his branch-blowpipe and darts, which he can forge in under 10 minutes out of the branch of a black gum tree without tools. One of his more elaborate pieces is a crossbow made out of 8 pieces of silverware and a single cloth. Don\u0027t let the quirkiness of the weapons distract you, because most of them are lethal. \"Everything is a weapon if you want it to\" Taking his class can seem quite dangerous as he likes to test new-made weapons on homemade armour. Despite frequent accidents with experimental weapons neither Alrick nor his students suffered any deadly injuries in the 13 years he\u0027s teaching the course."},{"name":"Quarn son of Nagus","genderRaceOccupation":"Economics","description":" This rock gnome is always dressed in the finest suits. His most disgusting features are his large ears. He has a meticulous set of 285 rules for any and all purchases or business deals. He views all interactions as transactions. Tends to caress the tops of his ears when happy. Class is taught in three parts. First, in a classroom, where he will lecture about how a good grasp of economy can be as useful as any poison. Then students are split into groups and made to run a tavern, each assigned a patron to learn about. Finally, the most promising students are sent on missions of an economic variety - which he gets a percentage of, of course. In his class you will learn how to acquire items needed for any mission. You will learn to bargain, trade, deal and swindle. Buy the loyalty of the targets\u0027 guards. Corner the market in their secret desires and force them to come to you. Once you have their trust, you ruin them. Take their house, income, servants and leave them with nothing. In the end, the target is no longer able to feed themselves reliably, let alone trouble whomever it was who hired you and you have established a profitable - and on paper - legal side business to supplement your income."},{"name":"Vagabond Tarris","genderRaceOccupation":"Suggestion and Persuasion","description":" A jovial halfling, in every way a deliberate stereotype of the wandering minstrel, Tarris claims to have never drawn blood by her own hand. Instead, every kill to her name or that of her students has been the result of some reckless course of action, provoked or inspired by Tarris\u0027s words, with the aid of some of the more subtle charms and compulsions. \"Assassinations are inherently suspicious, but fools chasing fables into the desert wastes are inherently mockable.\" Students of Tarris study ancient legends of lost gold, famous rivalries and their causes, various mind-altering drugs and poisons, and esoteric styles of magic that one could slip into a conversation without notice. She is notorious for her tendencies towards one-upsmanship, something she\u0027s aware of. She often claims she never graduates a student unless they can tell her a story she can\u0027t overtop."},{"name":"Kardal Illuthamae","genderRaceOccupation":"Mechanical Sabotage","description":" A huge goliath, nearly eight feet tall and 400 lbs of muscle, Kardal passes just a bit too well as a humble mechanic. He speaks street slang with the accent of the poor and working class, but with a gentleness long ago bullied out of those who didn\u0027t tower over others the way he did as a child. Kardal\u0027s style is in the failure of mechanical components: wagon axles breaking down in the wilderness, ships breaking apart at sea, traps triggering when they shouldn\u0027t, etc. He is a very patient instructor, and he prefers the hands-on style of learning, helping his students make clocks, springload mechanisms, pressure switches, and all sorts of other mechanical toys. Aside from his famously mellow demeanor, however, he has one other trait students remember him for: an alarming tendency to forget just how much stronger he is than everyone else. Stories abound of him accidentally injuring students by casually handing them hundred pound wheels and mechanisms, or foisting tasks like holding up wagons to those who can\u0027t manage it."},{"name":"Jorell Kazon","genderRaceOccupation":"Unarmed and Improvised Combat","description":" Jorell Kazon is an intensely humorless Aasimar man who by all appearances ran out of patience for his fellow man decades ago. He offers no lectures or practice; everything is sparring, and every mistake made is corrected by having the proper technique performed against the unfortunate pupil. The only reason he manages to keep any students among the living is because he is a skilled healer in his own right. \" Your body is the only weapon you have. All else is only borrowed. Borrow all you can, but master what you own.\" His fighting style is very atypical as compared to the classical ideal of a martial artist. His ready stances are mostly poses that would not look out of place in polite conversation: clasped hands, folded arms, etc. He tends to open with throws, shoves, and two-handed strikes intended to deny opponents the footing they need to fight back, and continuing that momentum into the nearest wall or other environmental hazard."},{"name":"Mali Kcarmb","genderRaceOccupation":"Killing and the Con","description":" Thin and elegant Mali\u0027s walk is more like a glide. He is in the corner of your eye unnoticed unless he needs you for something, like you\u0027ve not sat a test and he needs you to sit it in his office. A relatively kind and friendly man, he makes everyone feel welcome. But thats the lesson he teaches, make everyone love you and they will never suspect you. Mali likes to tell the story of how he once killed a wealthy merchant in an alleyway, then stabbed himself in the side, called for help from the gaurds saying how he and his friend were attacked. Mali had spent 3 months making himself invaluable to the merchant and was left money by the merchant in his will with a note saying \"To the brother I never had.\""},{"name":"Granny Nightdale","genderRaceOccupation":"Rumors and their manipulations","description":" A Venerable elven lady, she looks disarming on her blue cardigan and simple silken robe. However, her vibrant green eyes are still sharp behind her thick glasses, there isn\u0027t much that escapes her; and her tongue is much sharper than most daggers. Her voice carries easily to get pupils, whether it is in the classroom or in the field, but her frquent coughs and ocasional slip to outdated slang make understanding her difficult. Sometimes when your target is too high profile to be able to dispose of it on the more classic methods, so it\u0027s just more expedient to, ahem, \"convince\" them that it\u0027s on their best interests to skip town, or to step down from their public position. Whether it is a blattant lie or an elegant knot of truths, Granny Nightdale has toppled Kings and Emperors by getting the right information to the wrong ears. (or the wrong information to the right ears) She cares about her students as much as a teacher can, and will happily spend some extra time with all those who ask her, but this doesn\u0027t make them immune to her tender mercies. Of anything, she tries harder to turn friends into foes, explaining that they should expect betrayal even from their most reused friends. However, she is not cruel, and those who manage to unravel her web, or even better, use it to further their own ends, receive a pair of enchanted earrings to boost their memory. It helps to keep their lies straight."},{"name":"Thurl deMarque ap Leistairre, esq.","genderRaceOccupation":"Law","description":" Thurl is not the sort of assassin one typically thinks of, all dark hoods and gleaming daggers. He is the type of assassin who walks in the front door, greeted by a nervous looking butler who sweats and smiles as he is seated with you, and then nods pleasantly and shares tea and anecdotes as you sign away your life and everything you hold dear. Thurl specializes in legal assassinations. He hunts his marks not through the streets at night, but through the courtrooms and temples of justice. Should you find yourself his target, the guards will be tipped off about every crime you have ever committed, the judges will be aware of every character foible you posses, and the executioner will be aware of what you did to his daughter. The hands of justice will turn against you. Or, if he cannot find sufficient evidence, you will find yourself in a string of profitable deals, quickly climbing he ladders of wealth and society until suddenly one deal goes sour, and a merchant believes you have cheated him. Once that happens, he tells his friends, end every contract is re-reviewed. They\u0027ll find that the ore you supplied was sub-par, the wine was vinegar and water, the coins you paid were clipped. In class, he shows his students not merely how to kill, but how to work the system, and turn their words into their weapons, killing with tongue and ink while the actual risk goes to the poor guardsman bringing you into trial."},{"name":"Marcus Fletcher","genderRaceOccupation":"Preparation and Planning","description":" The first most common failing of assassins fresh out of college is a lack of foresight while performing a mission. Poison bottle cork get stuck, guard patrols are neglected, escape ropes are too short, the list goes on. The college deemed it necessary, therefore, to include a mandatory class to instill in students the basics of preparation and planning. Marcus Fletcher, having been the bottom of his class and having fought tooth and nail to his current status, learned the lessons he teaches the hardest way possible. Always check your equipment before proceeding. Always have a backup. Always have a way out. He is tough on his students, drilling them relentlessly and meticulously with his rules and refuses any compromise, for he knows that if he does not, he will have learned nothing in his entire career. Since the course became mandatory for students to study, the number of assassins who live beyond their first mission rose dramatically."},{"name":"Archmage Douglas Wilhelm","genderRaceOccupation":"Magical Applications in Assassinations","description":" Sometimes, mages will pivot from their preferred line of study into the Assassin\u0027s College. Wilhelm is calm and collected, even while murdering a person. He teaches his students not only how to abuse their magical abilities in creative ways, but also teaches general magika useage and some specialized magika such as conjuration, manipulation and illusion. (He\u0027s not Archmage for nothing after all). The course encourages students to reflect on their magika, to observe its effects and use it for more than it\u0027s obvious usage. For example, one student learned to choke a target with her own wine by holding the fluid in her throat magically. Another student cast a fury spell on their target during a military inspection."},{"name":"Kim Barth","genderRaceOccupation":"Improvisation","description":" While often looked down upon by many professionals, the ability to find solutions even when things go wrong is an useful skill nevertheless. Barth is excitable and takes a happy-go-lucky, if not completely flippant, attitude during her classes. She will often put her students into scenarios where they must use whatever tools around them to devise a plan within a set amount of time. They are graded on the time they take, the reliability of the plan, and how likely the student would die immediately after executing said plan. The course tends to attract jacks-of-all-trades and those who are mysteriously lucky."},{"name":"Shajar al-Durr","genderRaceOccupation":"Kidnapping and Ransom","description":" A tall dark-skinned human female with regal bearing, Shajar al-Durr may seem like a genial teacher from those who haven\u0027t taken her class, but any graduate can tell you (potentially through tears) of her sharp and personal lessons. Having taken one king ransom in her past, Shajar al-Durr does not hesitate to take her student\u0027s loved ones for object lessons in class. Class description: The fine art of assassination is merely one tool of many to achieve your goals. Many would give their lives for a loved one. Kidnapping and ransom can give you a cover for political assassinations, or you can keep one of your successfully killed subjects seemingly alive for months, or, if you prefer a more manipulative approach, kidnap (take for treatment) a royal and act as their liaison while they are \"ill.\""},{"name":"Catherine Breshkovsky","genderRaceOccupation":"Mundane Personas","description":" Breshkovsky, a stout dwarf, exudes a matronly aura. Nicknamed \"The Babushka\", most students love her class. She is always saying that \"The best assassin is the one they least expect, and nobody even notices an old lady with a face like a wrinkled apple.\" She has perfected her grandmotherly appearance and down-home appeal and encourages each assassin to find their \"mundane persona\" to extend into the world when being a polished assassin would stick out. She also recommends ways to hide your strength, for example, where with the Babushka you would see a rotund older dwarf woman bent with age, hauling some sticks, you do not process that her fat is actually entirely muscle, and her sticks are bristling with her swords. It is certainly jarring to see her demonstrations in class, where, in mere moments, she goes from hobbling about to a blurred whirlwind of blades and then back again."},{"name":"Shagram Doon","genderRaceOccupation":"Enticing the Masses and Guiding the Unguidable","description":" His view: \"Why get your hands dirty if you can convince a crowd to do the work for you?\""},{"name":"Rickert Oswald","genderRaceOccupation":"Leaving a Mark","description":" Rickert is a tan skinned human, wrinkles just starting to line his face and the color fading from his hair. This isn\u0027t uncommon with assassination instructors, as typically one doesn\u0027t become a teacher until they have retired. He teaches an art so often forgotten in a profession typically about covering up the messes they make, which is how to make an assassination look as grisly as possible. Clients who want their enemies to know they mean business seek him and his style out, as the body is found with marks of torture, or displayed in ways that invoke true horror. His most famous tale is a political assassination where he had managed to cook and prepare all the organs of his victim and lay them out at his estate for a dining party to find mere hours later. He enjoys telling this story as his class is eating lunch for the day, as he greatly enjoys the reactions. \"You don\u0027t need to make anyone suffer. As long as the remains make it look like they did, no one will even want to know the details.\""},{"name":"Gorg Aselif","genderRaceOccupation":"From Sewers to Skylines: Blending in and getting out in all occasions","description":" While there are many classes and ways to learn to get in and out of a kill, Gorg\u0027s class is one of the few that teaches you how to get from the sewer at noon, into the fancy ball before nightfall, and out the front gate a little past midnight while looking and smelling like you were invited. His tactics use previously learned material, such as moving through sewers and climbing buildings, and mixing in new methods such as stashing clothes and planting false evidence. The course also teaches other diversions, when to keep a low or high profile during an event, and how to properly judge the distance from a rooftop to the ground and tends to attract students that are less suited for an actual fight and more equipped to stir up a panic and leave. Gorg is a gnome with a varied past, supposedly raised by goblins and trained by noblemen, he teaches most lessons in the field, meaning in the sewers or on a roof, and often gets the class to go to royal balls, for free of course."},{"name":"Dedon Greschmach","genderRaceOccupation":"Tailing","description":" Greschmach is a short, dark-haired half-elf who teaches how to follow a mark in cities, towns and ports. He teaches disguise, distraction and movement techniques so his students can follow anyone through any crowd. His upper-level courses also include crowd theory, and there are rumors that the riots in Sevendar last autumn were his doing..."},{"name":"Maldova \u0027Quicart\u0027","genderRaceOccupation":"advanced wet-work and murder scenery","description":" Quicart was the name affectionately given to a young, Halfling, BnE and pickpocket artist with no father, and a whore of a mother. He was a prodogy, quickly surpassing long time felons and finding his niche as a reliable framing artist, and quick slit specialist. After half a lifetime murdering for money, he was recruited by your prestigious school, to teach and deal with any...liabilities. Seen as one of the more engaging teachers, Maldova entertains his classes with live demonstrations and games of find the teacher. He can always be seen picking at a pomegranate with any one of his ornate throwing knives, or charmingly whispering in any of the curvier students ears."},{"name":"Sir Willem LaFortier","genderRaceOccupation":"Last Resort Swordplay","description":" A large but old human man, built like a buffalo, and with grey hair. A laboriously curated handlebar moustache exquisitely curled. He talks like a gentleman, acts like a gentleman, and expects great honour and decorum in his class. Looking for busywork after retirement, he is employed due to his skill at traditional swordplay - an assassin\u0027s final recourse."},{"name":"Blake \"Shadowblade\" Carn","genderRaceOccupation":"Sleeping targets","description":" Half-orc man, Blake moves like a cat, utterly silent, and has a penchant for surprising his students at innoportune times. Though in class he is deadly serious, outside he uses his skills to play playful and innocuous pranks on both students and teachers alike. His class focusses on dealing with situations where an assassin has to deal with sleeping foes, and ensuring constant stealth and awareness."},{"name":"Freya Elardi","genderRaceOccupation":"Information gathering","description":" A high elf woman, Freya has flowing blonde hair, stunning good looks, eyes like an eagle, and a smug egotistical attitude. She teaches everything from spying to research to torture, in a varied yet harsh curriculum. Freya has spent hundreds of years perfecting her class, and brokes no failure from her students."},{"name":"Lord Ashcrofte","genderRaceOccupation":"Rumor Mongering","description":" Lord Ashcrofte is a tall, thin man of somber demeanor with a knack for charm. Having spent the majority of his youth in various noble courts, he has developed the acquired taste for politics, with especial love for the power of whispers. Lord Ashcrofte will teach these skills to his hand-picked students for a price, a favor to be claimed at a time of his discretion. Lord Ashcrofte instructs individuals in the ways in which they can become a trusted confidant, an ear to whisper into, a shoulder to lean on, a mistress to the target - whatever it takes to get the information which is needed. After all, everyone has secrets which can be advantageous to the holder."},{"name":"Quintius Auralea","genderRaceOccupation":"In Plain Sight - The Fine Art and Etiquette of Honorable Murder","description":" \"The way to a man\u0027s heart, they say, is through his stomach. But if you want to reach his brain, I recommend the eye socket.\" The mechanism of the honor duel exists in nearly all cultures, and the daring assassin may bend it to his will to kill his target publicly, decisively, and (most importantly) legally. Quintius, once the Count of Imperia, is a master of this technique, which involves drawing the target into an honor duel through social maneuvering. And, of course, winning the duel. He presents himself as a squat little pudding of a human with a ruddy complexion and drooping eyes, which he later reveals is part of the game. \"The target must see you not as a predator, but as prey. Draw them in, then, like the viper, strike. The involvement of disguises, aliases, and poisons where necessary are recommended, and the establishment of a reputation is the death of this art.\""},{"name":"Janus of Undertown","genderRaceOccupation":"Contacts and Conspirators","description":" Once a member of the Thieves Guild (or two, or three), Janus began applying his talent for gathering and organizing people to the cause of murder only a few years ago. Strangely, the course of study is taught by a different person each day, reading from a long scroll. \"The greatest assassin,\" Janus writes, \"are never seen and never heard. This might imply stealth, but simple absence can suffice.\" The class describes establishing and running relationships with a variety of agent types, including fanatics, patsies, hirelings, and even true partners."},{"name":"PLEASE ADHERE TO THE FORMAT","genderRaceOccupation":"The History of the Nobles","description":" Welcome to the 1st event of the Academia Month: 10k Professors. For this event, let\u0027s brainstorming up 10k NPCs who are all professors. This collective list can include professors of any discipline! This list can then become a tool for any DM who needs a professor to just reach into and pull a fun one out. Perhaps, this will even inspire some interesting campaign ideas. There are currently 57,863 people on this subreddit. It should be fairly easy for us to get over 10,000 NPCs."},{"name":"Redna Shortwit","genderRaceOccupation":"Etiquette and Social Graces for Young Noble Women","description":" She is stout, dowdy, only about five feet tall, but projects a grand and stately image. She is strictly proper. A modest and prudent puritan, and obstinate in her expectation of the same from her students. She professes a reverence for the patriarchal hierarchy and for the domestic position of women in the Kingdom of Prideline, she has been a leader in the education of hundreds of proper young women and, in the eyes of the Crown, has helped to embolden the stability of the status quo. The truth is that Professor Shortwit has for decades been the architect of an uprising. An army of fearless empowered young women in waiting, courageous and ready at a moments notice to execute a coup upon the King."},{"name":"Erilar","genderRaceOccupation":"Headmistress, former Chair of Extraplanar Studies","description":" Erilar is a Tiefling sorcerer who devoted her life to studying the Great Old Ones. Unfortunately, they\u0027ve taken no notice of her - in a better world, she\u0027d be a warlock. Surprisingly, however, she is a genuinely good person. She believes that it is the duty of magic-users to improve the world around them and help others. How she imagines the Great Old Ones could possibly be part of this is anyone\u0027s guess."},{"name":"Godmund","genderRaceOccupation":"Vice-head of the University","description":" Godmund is a male human warlock. He wants quiet order. Nothing elaborate, just everything to work the way it should. He will gladly hand off tasks to someone else if that means he can handle more important things. He is an overweight, slightly balding man who wears a look of general frustration all the time. His robes are disheveled and generally in disarray, and he tends to look like he’s not had time to get dressed. His complexion is generally blotchy and red. He, too, is interested in the Great Old Ones, much to Erilar\u0027s frustration."},{"name":"Lota Riverbend","genderRaceOccupation":"Abjuration Studies (and dabbles in Conjuration)","description":" Lota is a female halfling, and is mainly motivated to prove herself. She takes mistakes very seriously, and will be much harder on herself than on others. Lota isn’t humorless, as she often feels the need to point out. She tells people that she likes to have fun, but no one has seen evidence of this. She needs to assert her power and her superiority, possibly because of being a Halfling. This strikes many people as odd, as Halflings are often very comfortable in who they are."},{"name":"Fingali","genderRaceOccupation":"Grimoierery and Spellbook Theory","description":" Fingali is a male human wizard who specializes in the construction and theory of spellbooks and grimoires. He\u0027s well-versed in bookbinding, calligraphy, and runic arts, and is constantly making and re-making his own spellbook to make it \"The best it\u0027s ever been.\" He has a very fine collection of old spellbooks. When - gods forbid - a fellow professor passes away, he has a very hard time holding back his urge to ransack the dead person\u0027s room. He has one book in his collection that he never shows anyone - the Black Grimoire of the Necromancer Tsyesende. It was thought lost, and he fears for his life if anyone should find out he has it. He is meticulous and detail-oriented, and has very little patience with sloppiness. Once his interest is piqued, however, he is unshakable."},{"name":"John Quimbly","genderRaceOccupation":"Professor of Runic Language","description":" John Quimbly is a human male, who due to his surprisingly short stature is often mistaken for a gnome. He has brown hair and a short busy beard and looks fairly young despite his receding hairline. Professor Quimbly is an expert in runic languages, having published various books on decoding them. Unfortunately for his students, sometimes, the professor swaps into the runic languages, in moments of excitement, forgetting that he is teaching about them, not discussing them with someone of his own expertise."},{"name":"Yagnar Orearm","genderRaceOccupation":"Professor of Metallurgy","description":" Yagnar Orearm is a Dwarf, very proud of being so, who teaches the science of metals: their properties, production, and purification in the Institute of Military Sciences in East Ravenheart. The Dwarf, grumpy and strict in nature, requires the absolute best from his students and accepts nothing but excellence on his examinations and practicum. However, many students report that outside of class, the dwarf makes a great advisor, for life and drink, and is an incredible arm wrestler. Once per term, the dwarf gives any student the chance to defeat him in an arm wrestling match in exchange for perfect marks on an examination. No student has ever conquered this challenge yet."},{"name":"Wingle Grimblesnout","genderRaceOccupation":"Professor of Olfaction","description":" Professor Grimblesnout could easily be mistaken for a dwarf or a gnome simply due to his incredibly small stature, and the fact that he is so bent over that his head is level with his chest. Having been in a family of alchymists he was introduced to the craft at a young age. He always had an impeccable sense of smell, and no one quite knew why. The reason behind this is that he was infected with Lycantrhpy Rota when he was a child. In the laymans terms, he is a rat lycan. Grimblesnout has quite the passion for smell. making sure that his students know the importance of knowing every regent in your laboratory by smell, he really revels in particular odours, some of them delightful, some of them less so. He is especially fascinated by powerful smells, whether it is the delightful aroma of an effervescent love potion. Or the overbowering stench of a troglodyte. Smells just fascinate him. He tends to forget that having Troglodyte extract shoved up your nose, doesn\u0027t really excite the students as much as it excites himself, and of course anyone lucky enough to be out of noseshot. Don\u0027t ask him what Olfaction is. In his eyes, the science of smell, is the groundwork to every other important science."},{"name":"Ved Sharpsnout","genderRaceOccupation":"Chair and founder of the Dept. of \"Traps and Other things Relating to Them,\" former Prof. of \"Home Defense Through Any Means\"","description":" None but the headmistress know how a lowly kobold managed to secure a position as a professor at the university, but here he stands, nonetheless. Ved is rather tall for a kobold, standing just over 3 feet in height, and is quite excitable. It is clear to any who take his classes that the kobold is passionate about his field, and from the testimony of those who have taken any of the scaly professor\u0027s classes, Ved is a surprisingly enjoyable teacher, who is genuinely invested in his students\u0027 works. While he isn\u0027t the most intelligent person in the world, he makes up for it with immense creativity and unwavering determination. Still, creativity and determination alone doesn\u0027t prevent the poor kobold from becoming the unfortunate victim of nearly all of the jerry-rigged traps he shows as an example to the class. Ved, along with a small following of his former students, were able to found a new department (which Ved personally named and is immensely proud of), with the headmistress\u0027s approval, in order to better inform future adventurers and dungeon-crafters alike about the intricacies of trap design."},{"name":"Cardon Coldsorrow","genderRaceOccupation":"The Scriptures of Jundard of the Sun","description":" Coldsorrow is half-orc Cleric of Jundard, a minor sun god with a small monastic community. The library is mainly full of scriptures collected from the few prophets the religion has gathered over the years, and it is Coldsorrow\u0027s dream to be able to compile them into a proper holy book. Until then, he seeks out visionaries and converts, and writes down every decision the head of his order makes, all in a hope of finding a unified dogma. He\u0027s unusually short for a Half-Orc, but solid, and his usually cheerful demeanor fades when he drinks. Before taking up the Clergy, he was a soldier in a failed war."},{"name":"Raxton Dafner","genderRaceOccupation":"Professor of the Barbaric Arts","description":" Raxton is a Dwarf with an extraordinarily short temper, this has lead him into the Barbarian class where he has learned to control and manipulate his rage. Raxton is a mature balding Dwarf who has no time for messing around, when you are in his class he expects complete attention. Very often in his class you will be taken on \"field trips\" into the surrounding area where Raxton is known to rage and demonstrate his abilities to the class."},{"name":"Cormik Lash","genderRaceOccupation":"Actionable Artifice for the Active Adventurer","description":" Cormik is short even by rock gnome standards, reaching only 3 feet tall. However, he compensates for his short stature by standing and pacing on his paper strewn desk during lecture. Students have a hard time taking him seriously in his oil-stained trench coat, threadbare top hat, and obscenely unkempt handlebar mustache."},{"name":"Reese Wizardspoon aka Mr. Universe","genderRaceOccupation":"Greater Illusory Theory; Opening your Mind\u0027s Eye","description":" Reese is a rather young and out of place professor thrust into the spotlight by his elaborate illusions performed on the streets. His recent addition to the college does not sit well with many of the tenured professors who see him as a goth-dressed charlatan with the nonchalance of a spoiled brat. He is, in fact, all of those things."},{"name":"Osborn Goodbarrel","genderRaceOccupation":"History and Culture of Halfling Society","description":" For many years, Professor Goodbarrel taught the young Halflings in his burrow. However, many of his students have left the burrow to travel the world - the latest trend amongst adolescent Halflings. At the moment, Professor Goodbarrel enjoys teaching the few remaing youngsters, but he has considered going on a journey himself, to see what all the fuss is about."},{"name":"Faelen Leororis","genderRaceOccupation":"Former Professor of Poetic Studies, currently Head of the Drama Club","description":" Faelen Leororis taught poetry for many decades, and even though she was notorious for her high demands, her courses were actually quite popular. Her current project is the adaptation of a great Elven epic into a theater performance."},{"name":"Jofrit Windshield","genderRaceOccupation":"Social Studies and Philosophy","description":" Anyone who strays too close to \u0027Professor\u0027 Windshield\u0027s regular table at the \"Drunk Skunk\" will be immediately enter his \"School of Hard Knocks\". Here, he imparts on his more or less willing students the lessons he learned during his life. Students who are willing to give this perpetually drunken Dwarf a secod chance may, however, learn something more profound than they had expected."},{"name":"Terrence Fitterleigh","genderRaceOccupation":"Tenured Professor of Illusory Menageries","description":" For many years Terrence\u0027s lanky frame slumped behind a pulpit, shoulders sagging, eyelids drooping. He had been proclaimed a wunderkind in his field of illusion decades earlier, achieving in years what renowned elven wizards take decades to accomplish. It was only when he rediscovered his childhood dream of interacting with great, exotic beasts- and found he could, in his own way, bring them to life- that his love for his work was rekindled. He\u0027s currently attempting to create a complete set of parchment cards that will allow the animals to interact with each other- although once he\u0027s completed it, who knows what he\u0027ll do with it, and the tedium of academia will no doubt come crawling into his life again. I recently reread /u/LiberatedCapsicum \u0027s post on Magic the Cardening and I\u0027m looking for a way to squeeze it into my next campaign from the get-go. This seemed like a good fit!"},{"name":"Samuel Sodder","genderRaceOccupation":"Professor of Magical Herbology","description":" A hulking man who footsteps crash through the halls Samuel inspires fear in his students. This firebolg stands near 8 feet tall and usually carries with him at least one book for either pleasure reading, research, or class. New students fear him until they take his class however, then they understand he is a soft spoken, kindly individual. He understands that not all students have vast interest in the world of magical plants and their many beneficial properties but he never the less expects his students to try. His office equally suited for him. No desk, just several large bookshelves, a fire place and several squashy armchairs. Students who choose to come to his office hours can expect to be stuck in a lengthy chat for upwards of an hour for a simple question. His passion and appreciation for his subject is endless and he hopes to instill that in his students. As a result his students tend to try harder in his class, less out of interest in the class but more out of appreciation for the professor."},{"name":"Ortyn Lutraine","genderRaceOccupation":"Urban Demography: Race Relations in Novo Kharkus","description":" Skyrocketing to academic fame with his recent treatise on the use of human negotiators in tackling Dwarven gang wars, Ortyn Lutraine is the poster child of Altus University\u0027s Sociology Department. The young human is as often found sitting in on council meetings to advise on civil unrest issues as he is charming students in his lecture theatre: his foppish mop of brown hair, dazzling grin and red velvet waistcoat seem tailored to the latter, however. Flamboyant appearance aside, the Professor is an inspiring man, delivering impassioned speeches fluently in any of the five languages of Novo Kharkus. If anyone were to meticulously trace the sacks of gold allocated to Lutraine\u0027s field work, however, they would find substantial amounts in the hands of Dwarven militants and High Elven supremacists alike. Having stepped into the scholastic spotlight and enjoyed the perks it brings, Lutraine is remaining relevant for years to come..."},{"name":"Verisimilitude Merkins","genderRaceOccupation":"Professor of the Illusionary Arts","description":" A handsome middle-aged male Tiefling who is a hit with most of the students and faculty. He is rumored to have crossed certain student-teacher boundaries more than a few times. Alumni of the schools he has taught at tend to develop arguments about what he looks like."},{"name":"Brinto","genderRaceOccupation":"Professor of Irritatingly Repetitive Melodies That Get Stuck In Your Head For Days And Just As you\u0027ve Forgotten About Them Someone Walks Past You Humming Them","description":" A balding, blonde, half-elf who is always under-dressed. Professor (\"Please, just Brinto\") Brinto is clearly something of an outsider to the faculty. He spends most of his time under the largest tree upon campus absentmindedly strumming his 9-string Lute. He never teaches formal classes, preferring instead to spend his time in one on one sessions with students he has dubbed \u0027visionaries\u0027. Murmurings amount the faculty suggest he was expelled from several bardic colleges and only retains a position at his current location because he holds knowledge over the Arch-Chancellor."},{"name":"Ruklau the Knobbed","genderRaceOccupation":"Experimental transmutation magic","description":" Short, ugly, misshapen fellow who looks a bit like a goblin crossed with a warthog crossed with a dirty leather knapsack. A tuft of black feathers juts out of his left eyebrow, and his right hand is a gnarled, arthritic claw. Despite his appearance, he is well-spoken and very articulate, and it\u0027s difficult to tell what his original race was. He doesn\u0027t seem the least bit concerned about his looks, and is certainly capable of changing his form, but no one knows why he chooses to look the way he does. He\u0027s always surrounded by the scent of aromatic pipesmoke, and particularly enjoys when the university chef prepares mutton stew."},{"name":"Rosaline DeVoute","genderRaceOccupation":"Woodworking and Survival Skills","description":" Rosaline is a tall and fragile woman. Standing at 6\u00273 she is very quick and nimble on her feet. Long white hair flows and borders her small fragile face. While she gives the cold shoulder to most, her students know her as a kind and gentle soul. She wishes only the best for her students and wants everyone to learn basic survival. While she loves the outdoors, nothing can be out of place."},{"name":"Avyer Thornen","genderRaceOccupation":"Royal Etiquette and Duties","description":" Avyer is an extremely proper (to the point of appearing snobbish) elf. This is largely due to his responsibility: Avyer has been the private tutor for more than a dozen generations of young human princes and princesses. Though he is mostly out of the picture by the time a ruler comes of age, Avyer is quite possibly the most powerful elf in the human kingdoms, and is always well regarded by his former pupils."},{"name":"Prestor Brine","genderRaceOccupation":"Non-mundane Animal Husbandry","description":" This professor is short-of-stature, with large gesticulations when recounting one of their countless stories on the field. Though they come across as blunt or loud to others, there is a quiet calmness when interacting with magical beasts. On both accounts, they are quick to attend to any action that subtle, passive aggressive, or \"raises flags\"."},{"name":"Milton Treadmoor","genderRaceOccupation":"Magic in Cosmetology: Skills, Theory, and Ethics","description":" This tenured elven professor has made a name for himself both in academia and business. No one is just quite sure how much of his work goes into his own flawless appearance, but many pranks of Dispel Magic have not yet revealed the answer. Despite the foppish demeanor, he is utterly serious about his work and refuses to teach anyone less dedicated. There are rumors that he wants to establish his own dedicated beautician school."},{"name":"Frida Darringer","genderRaceOccupation":"TA, Primordial 101","description":" She is a gifted tiefling with a fear of public speaking. Not that she is in public much; she tends to be deep in research or doing work for colleagues she was too meek enough to refuse. Her favorite activity is talking at length to students about shared interests."},{"name":"Hamish","genderRaceOccupation":"ninja edit","description":" An aged human with fading white hair and a tranquil presence. He is not a conventional professor, certainly not by trade. The most detailed of his past is that of a retired adventurer\u0027s, who ended a bout of globetrotting at the University he now resides in. Though he never speaks of his adventuring days, whatever he experienced doubtlessly impacted the man\u0027s mission to help the mentally-affected. It is also thought to have impacted his own sanity as well..."},{"name":"Hermann Kremmler","genderRaceOccupation":"Dean of Arcanarcheology","description":" Kremmler is an old human man with a bent back and thinning grey hair, fond of wearing patterned skullcaps to cover his head. He is ornery and grumpy at the best of times, but he is also one of the leading experts on magical items from previous civilizations. In spite of his advanced age, his general style of teaching is to bring students along to ruins and dungeons and lecture in between traps being sprung and skeletons coming to life. Some have accused him of using his students as expendable fodder so he can make more discoveries, but his fellow staff are willing to overlook any \"accidental\" deaths so long as his discoveries bring the university acclaim and funding."},{"name":"Johan Alkenstav","genderRaceOccupation":"Professor of Religious Artifacts","description":" A musclebound human man who would honestly look more at home in a gladiatorial pit than a classroom, Alkenstav\u0027s gregarious attitude draws in students from all over the university. He works closely with the local clergy to identify magical items of a divine origin and is remarkably open-minded in terms of religion, even collaborating with followers of faiths looked down upon in the city. This has caused him no end of trouble, but a combination of tenure and an odd friendship with Hermann Kremmler have kept him employed and teaching."},{"name":"Alienor Serre","genderRaceOccupation":"Visiting Professor of Underdark Botany and Medicine","description":" Serre is an elven woman visiting from one of the forest enclaves. She keeps her platinum blonde hair pulled back into a ponytail, her face set in a polite but cold expression. She doesn\u0027t speak much of her time back in the enclaves, but many suspect that she was a slave that escaped the drow before she became a visiting professor at the university. Those who believe this theory point to her area of expertise and how much she knows of the medicinal properties of the various fungi and lichens endemic to the Underdark. Serre remains silent on the subject."},{"name":"Instructor Aamin Marritza","genderRaceOccupation":"Proper Filing Systems and Book Keeping in the Military","description":" Marritza is a grey scaled Yuan-Ti Mallison (Type 1) who served in the military as a filing clerk. He was regarded as a superb military employee and his filing system was considered a masterpiece of meticulous exactitude. In all his years he never lost a single file and was offered a post at the military academy as an instructor to teach filing. He is very punctual, very thorough and very, very orderly. A single pencil out of place is almost insulting to him, a messy desk almost incorrigibly barbaric. Beyond that he is a very patriotic but also very moral man with no taste for torture, senseless killing and cruelty of any kind. In private he has uttered misgivings about past conflicts and the war crimes commited during those. His current location is unknown."},{"name":"Merrik Thicktail","genderRaceOccupation":"Taxonomy and Gastronomy of Swamp Creatures, Great and Small","description":" Merrik is of average height, but his course of study and eating habits keep him as close to obese and any lizardfolk can be. The course (known to students as \"T and G\") is a field study of fauna of a local swamp where Merrik and students learn to classify several species of creatures ranging from dragonflies to alligators and learn preparation techniques for several \u0027cultural delicacies\u0027 of the lizardfolk tribe that inhabits the swamp. Field gear and anti-acids recommended and additional fees may be charged for spices."},{"name":"Rogo Morihei","genderRaceOccupation":"Philosophy \u0026 Martial Wisdom","description":" Morihei is an aged male Dragonborn with narrow eyes and faded silver scales. He wears a long, stiff beard and loose, simply adorned robes. His bushy whiskers extend low, blending seamlessly with his white beard. \"The Way of the Warrior has been misunderstood. It is not a means to kill and destroy others. Those who seek to compete and better one another are making a terrible mistake. To smash, injure, or destroy is the worst thing Dragonkind can do. The real Way of a Warrior is to prevent such slaughter - it is the Art of Peace, the power of love.\""},{"name":"Quintus Epicurus","genderRaceOccupation":"Arch-Mage of The Geddaye Order, and Professor of Advanced Classified Arcana","description":" Arch-Mage Quintus is an innocuous looking human man of about 60 years. He wears the same indigo robes and enormously wide brimmed black hat everyday. He allows them to grow dingier with each passing day, despite having the ability to simply prestidigitate them into perfect condition with the snap of his fingers. Being too busy for even that, Quintus has a multitude of better ways to spend his time and he keeps track of all of them in his head. Well .... almost all of them. He often forgets about his \"Classified Arcana\" class when his attention is on important research. In fact, he only shows up to about a third of the classes, much to the chagrin of his peers in the College of Geddaye. He is supremely gifted in his intuition of Arcane arts, having mastered all 5 schools in only 30 years of study. There are whispers amongst the senior members that Quintus should be removed from the post of Arch-Mage in favor of someone with more... experience. After all, Quintus is the first Human to run the Geddaye in a millennia."},{"name":"Evelyn Nate","genderRaceOccupation":"Conjuration and Infernal Studies","description":" Professor Nate appears as a stern woman, wih sharp features that seem just on the cusp of middle age. She is known as a harsh but fair teacher, and anyone who gets top marks in her class is considered a rising star at the school. While she doesn\u0027t appear particularly old, the school records indicate she taught many famous wizards who are well into their old age, or even dead many years. Her seemingly wternal youth is the source of much speculation among students, ranging from an infernal pact, to being a pit fiend disguised as a mortal woman."},{"name":"Philister Carnival","genderRaceOccupation":"Artifact crafting","description":" Well known to academia as a master of his craft, he is also well known among his local peers as \"The Childish Professor\". While his perpetual enthusiasm is on first meeting intoxicating, his often meandering trains of thought, unrestrained manners and know-it-all arrogance can become tiresome if no-one is there to keep him in check. While many can criticize his person, nobody can deny that it is his odd imagination that has allowed him to make many advances in the field of magical items. Most of his students just study from the textbook."},{"name":"Grace Akita","genderRaceOccupation":"Tea-making","description":" While her course is often joked to be \"caveman\u0027s potion-maker\", the art of making tea is one that teaches less of the substances that are produced and more of simple meditation. Nobody has ever heard her raise her voice louder than necessary, and she is known for having the patience of a statue. Her lessons often stick with her students and show through in other fields such as advanced magika, fine arts and politics. When she is not teaching, she can be found meditating in her classroom with a hot kettle nearby for anyone who wishes to join her."},{"name":"Elyseus Longgrass","genderRaceOccupation":"are","description":" In all of the courses he teaches, he is praised by the students for his performence capabilities, and for the ability to explain difficult things in simple terms. He is rumored to work on some crazy idea -- something about shooting himself on the moon in giant firework rocket. It\u0027s probably fake news though..."},{"name":"Valentin Beaulieu","genderRaceOccupation":"Dean of the Department of Enchantment and Charms","description":" Professor Beaulieu is a charismatic dreamboat. A very charismatic dreamboat. It seems he is friends with everyone: students, faculty and beyond. Seen from the outside, the devotion he inspires actually seems a bit creepy and might lead one to suspect him of using his powers for evil. In actuality Valentin is just a really nice person to be around. He isn\u0027t even that good an enchanter, but have gotten promoted again and again, due to how much the head of the university likes him. He doesn\u0027t think he deserves the position, but he doesn\u0027t want to embarrass his friend, so he just does his best. Though, at least the students love him, and his underlings do their best to cover for their beloved dean."},{"name":"Tryskin Bridgetpants","genderRaceOccupation":"Professor of Applied Life Sciences and Regeneration","description":" Professor Tryskin is an energetic gnome with a short stature, an impressive moustache and an eternal love for his field. If you get him talking, you\u0027ll be hard pressed to get him to stop talking, as he wanders from subject to subject to off-kilter tangent. It is a moderately well kept secret that Tryskin is working on a cloning program to allow certain individuals of wealth and power to survive in a new body, if they should suffer an accident with their old one. It is a secret known only to the clone masquerading as Tryskin that the real Tryskin has been on vacation for the past seven months. The clone is getting worried, since Tryskin really should have been back by now."},{"name":"Crael Dusken","genderRaceOccupation":"Professor of Heraldry","description":" An unassuming, mousy woman with long blond hair, Crael loves the study of Heraldry and the study of noble lineages. She hates students. She hates people asking her questions. If everyone would just leave her alone to her studies everyone would be much better off. Her colleagues have taken to borrow scrolls and books from her extensive collection to answer questions for inquiring souls, rather than subject them to her acerbic personality."},{"name":"Durkin Trollkiller","genderRaceOccupation":"Professor of Monstrous Metahumans","description":" This stout dwarf with the big bushy black beard has found a new profession after his previous one as a monster hunter. He doesn\u0027t have any particular love for the subject, but he has learned a lot about it by necessity, and has found that the career as a professor is less dangerous than his previous one. He does need to stop filling half his class room time with anecdotes, if he wants to keep the position."},{"name":"Professor Hornsby","genderRaceOccupation":"Professor of Archaeology and Ancient Artifice","description":" Professor Hornsby is a typical dottering academic who loves to dig through ancient ruins to unearth ancient artifacts. He specializes in ancient writing, especially arcane runes, scrolls, and diagrams for lost magical constructs. Although he loves digging through ruins, he is rarely prepared for the dangers of what has since taken up residence, having no adventuring experience. His studies have taught him to cast up to third level spells, but he mostly prepares spells to help in his studies more than in combat, like Gust of Wind to clear sand from a ruined tablet."},{"name":"Kimri Godsblade","genderRaceOccupation":"Dwarven Historian","description":" Descended from a family of faithful Paladins of Moradin, Kimri bucked tradition a bit by becoming a scholar. She still retains some of the faith and training her parents instilled in her, but now she focuses on traveling the world to collect the histories of dwarvenkind from all kinds of isolated villages, from the lowlands to the hills to the swamps, in the hope of piecing together the true origin of her dwarves and publishing it in her magnum opus."},{"name":"Quilton Maxim","genderRaceOccupation":"Professor of Physics","description":" A devout, human professor who spends much of his time on his research and experimenting, however in truth, and it is known to his colleagues, he is a remarkably unremarkable individual. Having short brown hair and glasses while always wearing dull clothing, he has not contributed anything of note to the department or to his students, boring most of his students to death with pointless lectures. He does however, spend much of his time in the canyon near town observing rocks fall."},{"name":"Babus Turalius","genderRaceOccupation":"Professor of Archaeology and Language","description":" An old, renowned Dwarven hero who adventured the lands in his youth, Babus now teaches at Zarditar\u0027s University of Magic. He has long, gray hair that matches his equally long beard, and has a large, muscular figure. He loves to take his students to primary sites of research, such as abandoned ruins or excavation sites, and give them real-hand experience with the subject, something he believes is invaluable. He is known for his quirky, circular glasses that he always wears."},{"name":"Dianne LeMont","genderRaceOccupation":"Professor of Alchemy","description":" Dianne LeMont is an elegant woman from an exotic country. She has a sharp face, platinum blonde hair, and piercing, icy blue eyes. Her specialization is Alchemy, with specific interest in extracting the poison of Arachnids. Because of this fascination, she has a hidden closet dedicated to Spiders, including a full-body latex spider suit..."},{"name":"Captain Onestorm","genderRaceOccupation":"Tactical Training for Battlefield Combat","description":" Battle-worn, scarred and broken, but still as thick as a tree. Longor Onestorm, Captain to his students, The Hammers of Windspire to many songs and scrolls, has never lost his great courage, or his mirthful spirit. Great physical strength borne of a hard-scrabble childhood, the man is broad and tall. Having spent many years at war, he has lost much and yet he is always genial and full of hopeful optimism. Those he prepares for battle take away much more than skill in the art of melee. They learn from Longor the value in seeing each enemy as more than a monster, in imagining him complexly and understanding that his conviction is as great as their own. And, in the end, having the courage still to kill him in service to the cause; this, Longor holds, is true nobility."},{"name":"Kroggar Thindleburn","genderRaceOccupation":"Visiting professor of Survival Among Larger Folk","description":" Kroggar is an odd appearance in civilized society as he is a red kobold and insists on wearing clothing that accentuates his figure and natural beauty as he puts it and while some my find him unappealing there is no disputing he is an expert in his field. He is middle aged for a kobold and often shows disdain towards the larger races while assisting the smaller folk who take his classes. Kroggar treads a close line as he has been brought up to the university board a number times for down marking the taller of the humans and elves that take his class and passing failing shorter students."},{"name":"Zachariah MacRuaidri","genderRaceOccupation":"Professor of Demonology and Abyssal Linguistics","description":" Narrow-build and towering over most of his students and fellow professors, Xanthras is an individual of very few words and even fewer public appearances. When he does interact with others, the albino speaks his mind and with only the bare-bones of syntactical structure to get his point across as quick and simple as possible. When he doesn\u0027t teach his admittedly quite small courses on psyionics, he keeps to the university archives and tends to the tens of thousands of books with almost feverish tenacity and fanatic devotion - often not so subtly threatening painful, sometimes even lethal consequences to any fool who might damage one of the precious scrolls or almanacs. Most of the student body, and quite a few of his colleagues are relieved that he mostly keeps to the library. After all, even to the most seasoned of adventurers and arcanists, an honest to the gods Illithid can and will invoke a feeling of unsettling dread - even if he wears a professor\u0027s robes. With his fiery hair, sunken-in green eyes, pointed nose and lanky stature, Zachariah resembles more a crazed, animated scarecrow than a regular human being, and is known for his snide, with colloquialism and broad accent-riddled remarks and the sheer limitless supply of whiskey he is somehow able to pull from the insides of his coat. It is universally agreed on that the only reason he has not been kicked out of the university yet, is the fact that 1) despite his eccentrism and occasional spouts of jackassery, he is a very dedicated and capable teacher, 2) he possesses vast and intricate knowledge of the Abyss and its inhabitants, no doubt related to the warlock\u0027s fiendish patron, and 3) he proved himself to be absolutely willing to put an accidentally released glabrezu in a headlock if it meant protecting his students."},{"name":"\u0027Art\u0027 Damakos","genderRaceOccupation":"potent","description":" Edit: Some spelling."},{"name":"Bezeldore the Blue","genderRaceOccupation":"Hydromancy and the Finer Aspects of Bathing","description":" A bright-eyed, portly gnome with a welcoming smile and a light blue beard that is dyed regularly to retain its lustre. He is usually dressed in dirty, smeared robes and is always accompanied by an imp named Selimvad who carries Bezeldore\u0027s books. When not lecturing classes at The Starry Wisdom School for the Gifted, he can be found sculpting ice statues, reading a lengthy tome or performing short plays in the city square with his ice constructs."},{"name":"Shanu the Binder","genderRaceOccupation":"Strategic Enchantment and War-scrying","description":" Shanu is a slender dryad with a surprising affinity for studied magic and the nature of war. How she can live so far from her tree is likely beyond anyone\u0027s guess, but her mysterious green robes may have something to do with it — not that she\u0027d give a straight answer if one were to ask. She is usually pleasant when meeting new people, but suffers no fools. She is particularly protective of her students at The Auerbach Circle Institute (\u0027saplings\u0027 as she affectionately refers to them) and will not hesitate to dispatch anyone who appears to be a threat to the school."},{"name":"Lorne Proudstump","genderRaceOccupation":"Herbalism Professor","description":" Dirt on his coat, moss on his hat, and a smile that seldom leaves his face, Professor Proudstump is often a pupils favourite. Small, even for a gnome, he radiates an upbeat energy, genuinely in love with his field of study and eager to pass that love on. He is often seen trying to convince some of the more magically inclined staff to teleport him to other planes, in hopes of getting new and exciting \u0027friends\u0027. He does not abide people treating his plants poorly, and will threaten to prune the fingers of students who do so. It has only happened twice, and its rumored if he snips a third finger, he will be fired."},{"name":"Fonix the Barbarian","genderRaceOccupation":"crash courses on Goliath cuisine","description":" Fonix is a male goliath with deep green piercing eyes, extremely pragmatic, he with zeal tries the best to cook and eat the inedible, he dreams to one day be able cook even the common pebble into a dish worthy of the gods, cries if in the presence of anyone noticeably hungry."},{"name":"Gertrude Rosenburger","genderRaceOccupation":"Spell Pronunciation 101","description":" Gertrude always speaks with perfect enunciation, to the point that it is almost annoying how much she will slow down multi-syllabic words in order to emphasize certain parts. Gertrude is an elf with a very pronounced pair of lips. When she is not speaking actively, they are puckered. She wears a black gown and carries several of what she calls \"dud\" spell components for teaching class."},{"name":"Jarl Goondugg","genderRaceOccupation":"Somatic Components for Basic Spellcasting","description":" Jarl is a decrepit tiefling who wears a series of hats with holes for his curved, black horns. He has light purple skin, and wears a series of decorative bracelets a la Johnny Depp. Jarl is but 3 months away from retirement, and it definitely shows in how much his hands shake. The tremors in his hands (due to his age) have a way of twisting the spells he teaches, much to the dismay of his cautious students."},{"name":"Leowick Hieg","genderRaceOccupation":"Weaving","description":" This grizzled old man sports a beard that gets shorn, like his sheep, twice a year. He is patient and enjoys the company of people, but is slow to trust. He keeps a ledger with records of whom he owes favors to, but does not track the favors he is owed. He teaches courses in animal husbandry, and his pupils learn the skill of making cloth starting from the birth of a lamb. Only the most advanced students are allowed access to the workshop with the looms."},{"name":"Melinda Court","genderRaceOccupation":"Philosophy","description":" Melinda is a tall human woman in her sixties with very dark skin, her graying hair tied back in many small braids, then gathered in a bun. Her wrists clatter with wooden jewelry, and she\u0027s always accompanied by the scent rose perfume. She can be found around campus on sunny days, lounging in the grass with her students as they discuss ethical theory and the nature of truth as equals. In her spare time, she secretly publishes controversial anarchist pamphlets under the pseudonym \u0027A Thoughtful Lady\u0027, where she calls for the end of all social hierarchies."},{"name":"Arelias Verisaren","genderRaceOccupation":"Elven Studies","description":" Arelias is a slight high elf clad in colorful silk scarfs, with long silver hair and brows arched in an expression of wry amusement. He specializes in contemporary northern high elf poetry and the Elvish language, but as his university\u0027s token elf, he has diversified to teach classes on elven history, culture, and religion. With a dry wit and cynical sense of humor, Arelias is popular among his students, less so among his fellow staff. The students he develops close relationships with tend to confide in him, and he knows all manner of secrets. Arelias is married to the dwarven professor of history, Korren Silvervein, and the two can often be seen observing, assisting, and substituting in one another\u0027s classes."},{"name":"Korren Silvervein","genderRaceOccupation":"History","description":" Korren is well-built dwarf under is his tailored suits, his dark hair neatly trimmed, with olive colored eyes that beam benevolently from behind a pair of half-moon spectacles. He teaches the history of several civilizations, particularly that of human and dwarven kingdoms. Korren has a fatherly air, with a patient but serious manner that makes students inclined to please him. More than a few envied historical tomes and artifacts are secreted away in his personal collection. Korren is married to the elven professor of elven studies, Arelias Verisaren, and the two can often be seen observing, assisting, and substituting in one another\u0027s classes."},{"name":"Theda Norwood","genderRaceOccupation":"Physics and Chemistry","description":" One of the few faculty members at her university whose subject does not deal with the arcane, Theda has throughout her career been passionate about the value of learning about the universe(s) through a physical, rather than magical, lens. She is a short, good-natured human woman whose hands are perpetually stained with various chemicals, and she\u0027ll be perfectly willing to talk for hours about the recent scientific advances in the study of motion and the behavior of gases. She\u0027s very easily excited, and loves to learn."},{"name":"Sage Octavia Nymphidia","genderRaceOccupation":"Headmistress, formerly Application of Magical Theory: Advanced Transmutation","description":" A tall, poised, and long-suffering sun elf, Octavia was one of the most stern transmutation professors at Hellenes University. Tardiness is not tolerated except in the case of major injury, malady, or magical mishap. Her exam practicums also had a reputation for being exceedingly difficult. Even as headmistress, she continues to tolerate no shenanigans from students, and only barely from certain faculty members. The root of this sternness is her omnipresent no-nonsense seriousness. Normally this would be intimidating, but Octavia\u0027s possibly subconscious penchant for theatrics makes it quite comical. Not that anybody will say it to her face, of course, but the \"Octavia the Bard\" can be heard in whispers about her from students and faculty alike."},{"name":"Gavin Megarit","genderRaceOccupation":"Herbalism, Alchemy, and creation of useable consumables","description":" He is broad and imposing. Prefers to dress in work clothing and avoids fancy, formal outfits. His classes are fast-paced and students are often challenged to keep up. He is a great teacher for those students who have an inclination for the fields, but has no time or patience for those who have trouble following along. His homework assignments are in-depth to say the least; some former students have claimed to have PTSD from his assignments."},{"name":"Professor Windil Bimbleton","genderRaceOccupation":"Head Researcher Of Positive Energy","description":" An eccentric hafling that stands three and a half feet tall. He is high energy which he always claims is a result of the miracle working properties of positive energy. He has knowledge about the plane, substance, and spiritual nature of positive energy. He can go on for hours about the stuff. If asked he can provide accurate information about negative energy as well but doesn\u0027t seem as passionate about it. He also has a collection of manuscripts he wrote himself on varying subjects all some how tying into positive energy. One of his more unusual beliefs is that positive energy is the substance that makes up souls and therefore is part of the natural procreation cycle of all life."},{"name":"Ermgurd Longbreath","genderRaceOccupation":"Head Researcher Of Negative Energy","description":" Ermgurd is the head researcher of negative energy at the same university as Windil. She is a slightly short half orc woman. She has a heavy fatigued brow and she rarely expresses much emotion. She can answer almost any question about negative energy, undead, the plane of negative energy/shadowfell, or necromancy. She doesn\u0027t talk much and barely holds conversation. She has an odd yet understandable friendship with Windil. They work fairly closely."},{"name":"Melkin Vasnin","genderRaceOccupation":"Head Of Extra Planar Studies","description":" A gaunt half-elf male with a narrow face. He talks with sophistication and uses as many big words as he can. Some times he makes up new words when he feels that he can\u0027t express something with normal ones. He has knowledge about planar things. His focus is usually on the upper planes (Heaven, Utopia, etc.) although he can help with any plane. The more obscure the plane is the more he avoids talking about it. He believes all planes are just a strange demiplane of some greater plane. Every plane is encompassed by a bigger plane. He points to the Astral Sea and other such large planes as a good example."},{"name":"Kraddic Cobbhearth","genderRaceOccupation":"Philosophy of Babarianism","description":" Professor Cobbhearth is a halfling of middle age, with all the youth and vigor of one much younger. Built lean with a deep chest and broad shoulders he has strong arms and powerful legs. He is cagey and gleeful in his ferocity and he has a deep and impassioned reverence for primal rage, an emotion that he believes to be the only authentic thing a true warrior can feel in battle. While those raised in barbarian tribes either do not take to contemplative endeavors, or follow those endeavors far and away from the barbaric battle arts, Kraddic Cobbhearth embraced and enjoined the two. A professor keen on active praxis over hollow pontificating, his classroom is in the field. He is glad for his tenure as a professor, and has great respect for those students who veer from the traditional barbarian path into his class and into the underexplored study of barbaric philosophy. You can see him most days in the yard, his bald head bobbing and weaving around training weapons, and his great copper mustache, reaching to his knees and bedecked in gems and rings and bones, swaying as he deftly moves. Many years of deeply philosophical self-reflection has given Kraddic a level of emotional control uncommon among barbarians, fortunately for his students as his prowess in battle is surpassed only by a very few great dwarves and orcs of legend."},{"name":"Percival Sparktrap","genderRaceOccupation":"Archaeology \u0026 the Study of Ancient Civilizations","description":" Percy is a middle aged gnome of roughly three feet five inches who wears spectacles at all times and sports a rather haggard looking beard that\u0027s never quite filled out. He has tired, sorrowful eyes having seen many friends come and go all the while handling the stresses of working in some of the most dangerous locations in the world. He is a man of science and learning is his driving passion, even when it gets him into trouble. He and his wife Tilde are field researchers who lead expeditions for the Gnomish Research Academy and Museum (or GRAM for short, pun intended). Unfortunately, his risk-prone lifestyle has caught up with him and Percy now bears very serious scars over the right side of his head and shoulders where he was caught in the blast of a stray Fireball."},{"name":"Jhoira Douglass (neé Teamorr)","genderRaceOccupation":"Advanced Alchemical and Mechanical Artifice","description":" Jhoira is a female human wizard around 35 years of age. She was dropped off at the Academy at the age of 8, and excelled in her studies to the point where she was asked to stay on as a professor after graduation. As such she has not left the academy town in 24 years. For her dissertation, Jhoira \"gave life\" to several humanoid constructs that now inhabit the town around the academy and pioneered the field of alchemical artifice. Her life revolves around academia and has an almost visceral distaste for small-talk. [DM\u0027s note: if a PC asks her about anything other than her or her husband\u0027s research you should answer whimperingly and in as few words as possible]. However, when speaking about her or her husband\u0027s research her gregarious, bubbly, passionate personality shines through."},{"name":"Tavish Douglass","genderRaceOccupation":"Rare and Ancient Languages","description":" Tavish is an Elvish (raised by humans) Fighter-Wizard who\u0027s 342 years on this world have been filled with a few too many adventures. Over the course of his adventuring has learned nearly every language (he only knows insults in undercommon but claims that is all one needs to know). He retired from adventuring after losing his right leg and left arm protecting a nearby town from an ancient blue dragon 10 years ago. He now has mechanical limbs (of equal - perhaps greater - strength and dexterity to his previous limbs) made by Jhoira. He is a truly magnanimous individual and is the most energetic individual in every room that he is in. He misses adventuring but has accepted that his mechanical appendages require too much care for him to ever adventure again. Because of this, he loves to live vicariously through the lives and stories of any adventurers he comes across."},{"name":"Who are these merry magic-makers?","genderRaceOccupation":"The pretty little thing smiles as she beckons you onward along the narrow trail, swaying back and forth suggestively as she flies. You know you should follow the main path, but there something about her that you can\u0027t resist...","description":" Between here and /r/DMAcademy, there seems to have been a small run on Feywild posts of late. So let\u0027s populate some faerie forests with faeriefolk—pixies, sprites, nixies, nymphs, satyrs, you-name-it. I love pixies and sprites a bit too much, even in a dark, low-magic world, a region of a forest where there is a small community of tiny faeries is a grand opportunity to inject some wonder and to cause light-hearted trouble for the big folk. And, a faerie village can serve as a hub for NPCs, plot hooks, and small-scale supplies in regions of the world that is largely devoid of civilization. The NPCs don\u0027t have to be developed deeply, but they should have enough suggested content that any DM could quickly fill in what\u0027s missing."},{"name":"Meliorn of the Unseelie Court","genderRaceOccupation":"Male Archfey Lord","description":" Platinum blond hair, bright blue eyes, pale skin, wearing spider-silk garments fit for Llolth, emblazoned with gems that gleam like star light. Meliorn is a schemer- calm, patient, and seductive in his ways. Among other archfey, he\u0027s not particularly strong, but he seeks power through mortal achievement. He\u0027s been known to cut deals with the unwary and the desperate, and will send false-prophets into the world that can grant \u0027wishes\u0027 to the common folk in exchange for a favor in the future. Meliorn collects and saves these favors. To his debtors, these favors are an unbreakable obligation, which carry on into the afterlife."},{"name":"Whit Wrencaller","genderRaceOccupation":"Male Pixie Woodcarver","description":" Whit makes carved wooden curiosities—mostly toys and book ends. He makes a fair number of flutes and recorders, but if you want a real treat, you\u0027ll catch him while he has one of his fiddles in stock. A perfectionist, Whit trashes nine out of every ten fiddles he starts making. If you\u0027re lucky, you\u0027ll catch him when he breaks out his own tiny fiddle. When his nimble hand dances across the fingerboard, you can\u0027t help but tap your toes and take up the dance too."},{"name":"Daisy Dewpetal","genderRaceOccupation":"Female Pixie Landlady/Barmaid","description":" Daisy is cute as a button with iridescent red hair, pouty lips, and golden wings. Daisy runs the Twig and Thistle Inn. She serves some mighty fine pixiewine, and when she dances, you can\u0027t help but watch her sway. Her dancing is full of sorrow and passion. Daisy doesn\u0027t smile near as much as she used. She\u0027s been running the inn on her own since her partner Glip met an unfortunate end."},{"name":"Old Fox Featherbee","genderRaceOccupation":"Male Sprite Fletcher","description":" Fox fixes feathers of free-range forest fowl to his fine, finished arrows. Fox makes both large arrows and small arrows. His work is of such quality, several of the wood elves have been known to purchase arrows from Fox. Old Fox loves to talk about his adventures in the forest and never misses a chance to tell the tale of how he came to have that broken wing (it is quite an amusing tale involving an ogre, an elf-maid, and a magic mushroom)."},{"name":"Buck Boughbender","genderRaceOccupation":"Male Sprite Bowyer","description":" Across the way from Old Fox, you\u0027ll meet Buck the Bowyer. He makes decent bows, but he\u0027s not strong enough to string up bows for the big folk. He\u0027ll bend your ear regarding the most recent mischief happening at Madame Poppy\u0027s place in the pixie town over yonder. Buck\u0027s known to be found in his cups, tangled up with one or another of Poppy\u0027s girls. People say Madame Poppy owes him some sort of debt of gratitude, so she lets him have a \"special discount\" when he visits."},{"name":"Poppy Plumdiddle","genderRaceOccupation":"Female Pixie Madame","description":" Blue-winged and fair-haired, Madame Poppy runs the House of Li\u0027l Repute where all the girls are petite and dusty-eyed. All the girls are faeries of course. They can fiddle and dance and make romance though their methods are a little creative to overcome the mechanical challenges of entertaining big men. Madame Poppy puts on a polite and innocent face, but she knows exactly what she\u0027s doing. The girls still chatter and wonder about the time Madame Poppy single-handedly sent a hobgoblin captain and two of his lieutenants off into smiling just a few short minutes after they had squashed poor Glip Pinesap and were threatening to carve up the whole town."},{"name":"Roan Daar, Lord of the Sweeping Fen","genderRaceOccupation":"Male archfey","description":" A minor archfey, Roan Daar nevertheless possesses a full measure of the pride and fickleness inherent in the faerie folk. He takes the form of a tall, impossibly thin humanoid figure, with a reedy voice and deep-set golden eyes, often wearing long robes of woven swamp-grass and lined with cattail-fur. Those trespassing in his swampy domain are often sucked under, only to be returned to the surface unharmed years later. He counts many will-o-the-wisps as his children, and they will often surround him wherever he appears."},{"name":"Ezel Broadcap","genderRaceOccupation":"Male killoren artificer","description":" A skilled artificer of no small renown. He can be identified by his clothing first and foremost; a wide-brimmed, pointed hat that seems to be made of frost-covered twigs and small branches, a loose-fitting tunic made from spring shoots and new growth, and trousers woven from fallen autumn leaves. He bears a simple staff, as well. Ezel is brusque and mostly concerned with his own projects, the archetypical preoccupied wizard. Most of his work, however, goes into making small objects and trinkets to make life a little easier for those who discover them. A pouch of small rocks that transmute themselves into silver pieces, which refills each dusk; a willow-twig ring that rustles like wind when danger approaches; a kettle that perfectly seasons any food placed inside."},{"name":"Pox Petaldew","genderRaceOccupation":"Male Pixie Police Commissioner","description":" Kin to the respected Dewpetal pixie clan, Commisioner Petaldew is charged with keeping the peace in the Faerie Wood. He is short-tempered and high strung. He is possibly the only Pixie angry enough to use foul language, though who can blame him? Between the the threat of goblin loggers, lost adventurers, and feuding Faun clans, someone has got to maintain order in the Faerie Wood."},{"name":"Sel\u0027adrin Grintooth","genderRaceOccupation":"Female Faerie Dragon Trickster","description":" Lives in a secluded forest mostly burned down by Gnolls. She uses illusions to make the forest seem huge and alive and loves to trick passing travelers with illusionary treasure chests sunken in the lush vegetation. She stays behind until her young return, unbeknownst that they were kidnapped by the Gnolls after they destroyed the forest."},{"name":"Merilin Lean","genderRaceOccupation":"Male Faun Silklarvae-trader","description":" Faun in fancy cloths, only small crooked horns. Hates to be called satyr and he has an addiction to poppyflowers. He is a charismatic and skillful trader."},{"name":"Simyera Lac","genderRaceOccupation":"Female nymph/mermaid gossiper","description":" Lives in a small lake next to a forest road, beautiful and halfnaked. She will try to lure you in the deadly cursed water but she has a weakness for all kinds of smalltalk and gossip."},{"name":"Amalore","genderRaceOccupation":"Female ? Guide","description":" A giggle on the wind and a ripple in the water, that is who she is. She likes moonlight and sweets. She is an exemplary guide when fed with sweets every day, but you can not try to find and see her, that is rude."},{"name":"Mika and the Bear","genderRaceOccupation":"Female faery kid","description":" Mika is a small faery kid which is always found protected by her dire bear. She lost her home and is looking for an invisible silver key that will allow her to return home."},{"name":"Lush","genderRaceOccupation":"Male little satyr trickster","description":" Lush is small, very small, even for satyr size. He is a compulsory liar and he will not even hide it. He knows a little magic, has a lot of luck and cheats at cards and stones. He spends his day following random strangers on their trips and eats their food and drink their wine in return for random falls facts about the area."},{"name":"Glitterball","genderRaceOccupation":"Female Pixie Trickster","description":" She is all about turning people into butterflies. The first time people are aware of her is when one of their number suddenly disappears and a floating, winged flier takes their place. She is not malicious and has the personality of a very young child. If she thinks she\u0027s in trouble she\u0027ll fly away but if asked kindly, she\u0027ll turn your friend back to normal."},{"name":"Flitterwing","genderRaceOccupation":"Male Sprite Envoy","description":" Highly serious and to the point, he is an envoy of an arch-fey and takes every excursion as of critical importance. He is quick to arm himself with his tiny bow, dripping with the most powerful sleep poison in the fey but prefers not to use it. His objectives are a secret he will keep till death and failure is never an option."},{"name":"Delia Firenut","genderRaceOccupation":"Female Sprite Singer","description":" Delia is usually dressed in short yellow dress made up of autumn leaves, and has her naturally red hair tied in a ponytail. As most faeries, she too is curious about humans, but at the same time keeps a distance from them, secretly believing that fey are superior to the mortal races. She was singer until the moment her voice was stolen by unseelie satyr."},{"name":"Sargaritis","genderRaceOccupation":"Female Nymph Arcanist","description":" Her hair the color of hazelnut usually sticks to her seductive face since it\u0027s always wet, just as her white dress. Being an intelligent fey, she sprinkles her speech with occasional eloquent word that would seem out of place for an unseelie nymph. She likes to tease mortal men, prefering humans and halflings and trying to drown them in her home lake as a joke. Even though its touch doesn\u0027t have any effect on her, she is disgusted by the idea of her or her home lake coming in contact with cold iron. Deep in her home lake, she hides a little cavern with several books about magic and the nature of weave she likes to read in her spare time."},{"name":"Naroth","genderRaceOccupation":"Male Centaur Warrior","description":" Serving his seelie queen as best as he can, Naroth seems to be black mustang from the waist down, and handsome muscular elf from the waist up. Always ready to fight, he is never seen in public without his specially fitted armor and his lance made of gold and silver. He is courageous, but as it often is said - the line between courage and stupidity is often very thin. Since most children were afraid of him, he was picking up a hobby in his free time - juggling."},{"name":"Alarn Petfina","genderRaceOccupation":"Male Eladrin Crystal merchant","description":" Alarn can usually be seen either in the market, town square or arcane district of his hometown, most often wearing one of his colorful robes. He is skilled in getting what he wants, and knows when someone tries to rob him of the business. He likes to walk barefoot everywhere, and started recently studying arcane magic, just to see what exactly do the arcanists always need so many crystals for."},{"name":"Jezariah Daemaer","genderRaceOccupation":"Female Eladrin Assassin","description":" Jezariah, or Jeza for short, murders people who deserve it according to her morals. Professional in disguises and infiltration, she usually takes one month to get to know her target, in order to figure whether she should or shouldn\u0027t really kill it. Most people don\u0027t realize that what seems to be gray hair is really just a wig covering her short blonde hair, and that the scar on her left cheek is just as fake. In her free time, she is an actress working for local theater."},{"name":"Yoinc","genderRaceOccupation":"Male Archfey Trickster","description":" Yoinc resembles ginger gnome dressed in green clothes, who likes to cause mischief to the mortals. He likes to welcome them, and introduce them to the ways of Feywild, saying that their welcoming tradition is opposite, and that the mortals have to give him a gift. Anything is considered a great gift by him as long as it\u0027s offered freely. However, those who take too long or outright refuse giving Yoinc a gift are misfortunate enough to be robbed by him. With his power to steal anything, he can pick anything mortal values and escape from them, be it memories, body parts, face, soul, strength... you name it, he can steal it."},{"name":"Stump","genderRaceOccupation":"Male Gnome Druid","description":" Stump is a tiny, wizened old gnome who dresses in faded brown clothes and carries a token-bedecked staff. He\u0027s able to sit so still that he\u0027s almost impossible to see in the woodland, appearing as one of dozens of incongruous tree stumps. His patience and skill make him a favorite scout for more powerful fey."},{"name":"Fuath","genderRaceOccupation":"Male Dragonsworn King","description":" Fuath is tall and muscular with dark, ebony skin and red-gold eyes burning with madness. Fuath is chief among the fae that pledged their allegiance to the great dragons in the Emergence War. He slew his own brother, the consort of the Unseelie Queen in battle and nearly slew the Queen as well. Corrupted by the power and greed of the dragons, Fuath has taken many of their traits on in the millennia since the war. A fiery temper rules him, as does his vanity. He is determined to bring the world under his sway."},{"name":"Cellach","genderRaceOccupation":"Male Unseelie Duke of Winter","description":" Cellach is thin and pale with silver hair and icy blue eyes. Cold, cruel and calculating but possessed of a terrible fury when pressed too far. He is a trickster by nature, taking great joy in toying with the lesser beings, particularly elves as he holds them in low regard (being the spawn of human-faerie \"congress\")."},{"name":"Croítine","genderRaceOccupation":"Male Seelie Condemned","description":" Being one of the chief perpetrators of the intermingling of faerie and human blood, Croítine was tried and condemned by both Queens, Tatiana and Mab. He was imprisoned in a spherical ruby, much like several other fae who were condemned. He can reach out through his spherical prison and communicate with those lesser beings who are touched by the Feywild (such as elves and people serving fae lords/ladies). He desires freedom after his two thousand year imprisonment, and is willing to do much for whoever grants it to him."},{"name":"Old Madam Quincy","genderRaceOccupation":"Female Brownie Herbalist","description":" A little old woman with an enormous garden, which she cares for very meticulously. Sells herbal remedies and potions of unparalleled quality from her home, though prices are steep. Archenemy of rabbits and vegetable thieves everywhere, she keeps a pet blink dog as a deterrant. Also makes a mean goodberry pie. If a customer tells her a good joke, she might throw one in for free!"},{"name":"Sasha Starword","genderRaceOccupation":"Female Pixie Scholar","description":" Much more serious than most of her pixie sisters, Sasha only leaves her miniature library to find new books and scrolls, which she copies into pixie-size versions in beautiful, illuminated manuscript. However, she\u0027s very insecure about a pink splotch on one of her wings, where she once spilled rosehip tea and just couldn\u0027t get the stain out. Often wears pink to detract attention, though few ever see her anyway."},{"name":"Unambra","genderRaceOccupation":"Female Dryad Songstress","description":" A winter dryad with spiky pine needles along her arms and legs, Unambra hibernates for most of the year, awakening with the coming of winter. Her haunting, beautiful voice sings praise to the cold desolation of snowy nights. Unambra\u0027s lot is a lonely one, but she takes great pride in it. Is very sympathetic to respectful travelers, and locals know to leave an offering at the base of the tree in which she resides, in exchange for protection."},{"name":"Averlant","genderRaceOccupation":"Female Satyr Wandering Poet","description":" Averlant wanders many planes, seeking to meet new folk, local or otherwise. When she comes upon beings she has not met before, she is keen to learn all about them, asking many questions. She will eventually craft a clerihew - a short, witty , biographical poem - about each person. These poems often poke fun at the person, or reveal that she knows far more about them than she has been told. Sometimes they will reveal secrets even the subject of the poem does not know. Averlant is delighted by aptonyms - people whose names are accidentally appropriate eg a Butcher named Bacon - and will bestow special gifts on people bearing one. She will often seek out such people as subjects for her poetry."},{"name":"Whirliswiz Brasshopper","genderRaceOccupation":"Male Pixie Tinker","description":" Most pixies seem content to rely on their magic and nature and general mysticism to solve their problems. Whirliswiz has some choice words for those pixies. After a run-in with a band of dwarves, Whirli realized that pixies are the perfect size to do the kind of intricate craftsmanship and tinkering that even the elves struggle with. He set to work right away on designing and creating tiny knobs and gears, most of which don\u0027t actually have uses yet, that he knew only he could create."},{"name":"Cazria Glimmerleaf","genderRaceOccupation":"Female Nymph Fighter","description":" If the tales around the tavern hearth are to be believed, nymphs come in two varieties: demure nature guardians who care for every tree and bunny or alluring spirits of animalistic hunger and lust. Cazria particularly enjoys mutilating the people who think she\u0027s the latter. Rather than share the blessings of nature or any of that hooey, Cazria believes that nature is a thing that must be protected from all those who would defile it. Unfortunately for anyone who happens upon her, Cazria\u0027s idea of \"defiling\" includes anything that walks on two legs beside herself setting foot in her forest."},{"name":"They Provide the Paint for the Picture Perfect Masterpiece Which You Paint on the Inside of Your Eyelids AKA \u0027Paint\u0027","genderRaceOccupation":"Male ? Revolutionary","description":" Paint is a fae who has taken a strong interest in people. Specifically the downtrodden and the meek. He visits them in the form of a traveling teacher, and after learning of their problems gives them what they wish for to change their position in life. Be it wealth or strength or magic. He then leaves them to decide how best to use their gift, but returns after an indeterminate period of time, and judges their actions. If he believes they have truly become what they desired to be he leaves them as they are, but if they have not achieved their wishes he strikes them down."},{"name":"Möberon","genderRaceOccupation":"Male Eladrin Mathematician","description":" A slim and elegant individual with silver hair and wiry glasses, Möberon is often found hunched over his desk, deep in study and research. His adopted son, whom he fought tooth and nail to keep custody of after the divorce, is often playing with other Eladrin children on his front lawn. Möberon has many connections in his field, and is somewhat of a nexus of communication and collaboration among the mathematically minded. His colleagues often refer to him as \"The King of Numbers\". He loves to discuss his research and teach others the wonders of mathematics. Other topics tend to be of less interest to him, unless they pertain to someone he knows well."},{"name":"NEIFON THE KNOWLEDGEABLE, of the Court of Stars","genderRaceOccupation":"Male Archfey Librarian","description":" Neifon is a large rotund owlish fey being who protects the incarnation of the Tree of Knowledge in the Feywild, which acts something like a giant library. He is extremely loud, rambunctious and enthusiastic, and happy to lend out books and scripts to worthy seekers, as long as they promise to bring them. Those who don\u0027t return them usually get chased down by owlbears or mortal agents in the Material plane."},{"name":"Beedle Finfeather","genderRaceOccupation":"Male Sprite Prankster","description":" Beedle is a small fey, barely 6 inches tall who has something of a lust for gold following adventures in the material plane. He has pale skin with dark hair, black feathery wings, a light needle of bone for a weapon, and a sack he often tries to fill with the coin of any traveller he believes he can pickpocket."},{"name":"Evelorn the Alpha-Birch","genderRaceOccupation":"Female Dryad Bully","description":" Beautiful and haughty, Evelorn is a rather sociable pale skinned red haired dryad within a large forest of birch trees, who through gossip and blackmail, has come to manipulate and call favours from most of the other minor fey and woodland beings. She uses this power largely to bully and humiliate travellers in her forest, turning them around, pulling them back, and simply trying to prove the forests dominance over them as she fancies herself a minor ruler. In truth she is far too weak and cowardly to accomplish much, but her trove of secrets and connections woven over the centuries has value that reaches beyond her glades."},{"name":"Huntmaster Earl","genderRaceOccupation":"Male Archfey","description":" Forgoing the gaudy trappings of his peers, Huntmaster Earl wears simple arms and armor that slightly accentuate his considerable power. Riding at the head of the Wild Hunt, The Huntmaster takes delight in every second of his dangerous pursuits, for his existence derives off living along the edge where bravery meets recklessness. Sources cannot agree on his motives or his actions. His goals are his own, but if one were to bargain with the Archfey they best appeal to his competitive and eager nature. By no means does that mean he is easy to fool, as he has the instinct of an apex predator."},{"name":"Flaherty","genderRaceOccupation":"Male Dryad Minor Noble","description":" A minor noble in the Seelie Court and the brother of Jirvel. He leads a live of luxury in the giant oak in the middle of the glade he calls his domain. This glade is about one acre in size and can only be reached during the twilight hours before dusk and left during the twilight hours after dawn. If somebody gets trapped in the glade by not leaving before sunrise, he offers to let them stay the day in his oak, in exchange for a small favour in the future. If the person agrees this is a binding magical contract that can only be lifted by both parties agreeing to lift it. Other fey generally recognise his claim on the glade and the minor fey living in it adress him as Lord of the Glade and pay tribute to him in the form of minor gifts, which allows him to live his livestlye. In return he takes his promise to protect the glade and all that live in it very seriously. The only thing that means more to Flaherty then the glade and it\u0027s inhabitants is his younger sister Jirvel. She is his shining star, his rising sun, his scarlet poppy, something he is very eager to everybody that would listen. He has in fact been spending the last few years looking for a fitting husband, but in his eyes nobody is good enough for his darling sister. You can imagine his suprise when his sister returned from one of her trips in the company of a 1000 years old oak that one of her druid friends had cast awaken on and declared him her fiance. Flaherty, at first reluctant, has by now warmed up to the idea and has been busy with the preparations for the wedding. He has spared no expenses and even called in a lot of favours for this occasion, nothing is too good his sisters wedding. Because of this the wedding will be the most lavish and extravagant thing the forrest has ever seen (flowers from all over the world both as decoration and food for the smaller fey, will-o-wisps captured and stuffed into lantern that float through the air, a satyr band, a fountain of the best wine), and there will be a lot of different guests that traveled from long and far to attend the wedding. (Not only fey, but hags, human nobles, gnomish sages, sentient animals, even some elementals and minor celestials, but anybody is welcome really) If the players arive at the glave it is actually the night of the wedding and they can see the lights and hear the music from anywhere on the glade. Secrets: The giant oak he lives in is actually his bound tree and not only that but it is actually a treant that he merged with centuries ago. They share one mind and if somebody or something threatens the glade the two will merge and the oak will rise and defend it. While merged the two count as one creature, use the Treant statblock, but with a dryads metal stats, skills, innate spellcasting and magic resistance. During the wedding of his sister Flaherty is actually unable to decline any one favour asked of him by one of the guests, provided they brought a present for the bride. This fact is not a secret, but Flaherty doesn\u0027t share it willingly with anybody uninitiated. The players might learn of this from one of the other guests, including Jirvel. There is a bit more to his love for his sister then he would ever be willing to puplicly admit. He knows that this is wrong and it gnaws on his mind. He is hoping that once his sister is married he will be able to forget about these feeling, an empty hope."},{"name":"Jirvel","genderRaceOccupation":"Female Dryad Minor Noble","description":" The Bride. Sister of Flaherty. While technically a noble of the Seelie Court, she is not yet seen as a proper member since she hasn\u0027t bounded yet. This fact means that she is still mortal, still ages, still bleeds, something she wants to change as soon as possible. She knew that her brother could never decide on a husband for her, so she decided to take things into her own hands. She has been using her influence over the forrests animals to search for a fitting husband. While she doesn\u0027t have a strong realm like her brother has the fact that she is not yet bonded means she is free to go whereever she pleases and as a result of that her net of favours, while not as strong actually extends even far outside the boundary of their native forrest. Her favorite tools are the birds, because they are the most free of creatures. This is how she learned about an ancient oak, many days travel outside her brothers sphere of influence. An oak so old that nobody she questioned could actually tell her how long it had been around. So she went to Freija, a young female human druid from the nearby village. And they went to seek out this oak and when they found it Freija awakened the old tree. After Freija cast her spell, the tree slowly started to stir and rise, look around, then take notice of the tiny creatures in front of him that had just given him sentience. When asked what his name was, he pondered for what Jirvel experienced to be an excrutiatingly annoying amount of time until finally telling them his name: Greagoir It took forever to get the slow giant back to the glade, especially since the daft fool would allways stop and look onto the most mundane things with amazement. When they finally arived at the glade she imediatly told her brother that she planned to marry the tree. He was at first against it, like she knew he would be, but she also knew that in the end he wouldn\u0027t deny her any request. Especially since he knows just how valuable a catch her husband was. And now only the wedding itself stands between her and finally bonding with her husband and becomming a fully fledged and very powerfull dryad. Secrets: Look at Freija\u0027s NPC block to find out the story of the two. Jirvel is actually very aware of the true nature of her brothers feeling for her. She doesn\u0027t feel the same in any way, she in fact despises him, for beeing so much older and more influential. In her mind, she should have been the one born first and the glade should have been hers. But she knows how to hide her feelings and knows how to use Flaherty\u0027s feeling to her advantage. Right now her brother is the most powerfull ally she has, but this might change soon. Her true ambitions are to be much more powerfull then her brother, to become to him as overpowering a presence as he had been to her all these years. She aims to shed the shackles of beeing only a \"minor\" noble, she would become a proper one, somebody that at the mere metion of her name would make all the other fey tremble both in awe and fear at the same time. Her brother might be content with beeing the Lord of the Glade, but she would be the Lady of the whole forrest. The Lady of the Woods, only that would be a proper titel for her. And this marriage is the next big step in achieving this goal."},{"name":"Freija","genderRaceOccupation":"Female Human Druid","description":" (I originally had this as part of Jirvel, but it really disrupted the flow of the narative, so I put it here because it is still important for the personality of Jirvel) If you asked Freija what the relationship between the two of them was, she would tell you that Jirvel was something like her fairy godmotherto her. If you asked Jirvel, she would tell you that she owns the girl. A few years back, when Freija was still a young girl learning the druidic ways from their village elder, she fell in love with a local boy called Myca. But Myca was older, his father was the local butcher, so he was quite well of. No way he would fall for the weird local tree girl. But then like in the fairy tails, a beautiful woman apeared to her in the woods and offered her. She knew so much, about how she was in love, how she could get closer to Myca, what to talk with him about to get him to like her. And with her help she managed to win the love of her live. She is now married to Myca, she is the local druid after the elder died and he is a hunter. They have a little daughter aged 3 and a little boy aged 1. She is very gratefull to her fairy godmother and would do anything for her. Jirvel first learned of the girl from one of her spies, the foolish child had actually been talking to the birds about her feelings. She had first gone to her village on a whim, feeling bored she had toyed with the idea of breaking the girls dreams, maybe take the boy away if he was really as handsome as the girl was saying. But when she laid eyes upon the girl she imediatley felt the potential she had to become a powerfull druid, and she had actually allready even found a mentor to guide her. So she made a plan, to take control over this girl, to aquire her while she was still young and dumb and easy to influence. First she charmed the boy, he wasn\u0027t really good looking, more like handsome but in a very common way. And once she had the boy devoted to her (an easy task, he was a teenage boy after all), she told him that if wanted to continue their relationship he would have to court this girl for her. She then went to the girl, told her what to do, what to say. In truth nothing the girl could have said, would have stopped the boy, she could have been a pig and he still would have done as Jirvel told him. And so the years passed and the girls power grew, when the girls mentor started to slow down her growth she got rid of him, and the girl grew to be much more powerfull then he had ever been. The boy grew too, when he was told to marry her he did so, when he was told to give her a child he did so, and every time he went out to hunt he would come to seek her out. She had no real desire to be with the boy, but she enjoyed the thought of his wife at home, with her children waiting for her beloved husband to return, while we lay with her amoung the leaves. The girls whole life, dancing as a pawn in the palm of her hand. And now that the girl had fullfilled her purpose she was still a powerfull pawn, but a disposable one. Jirvel very much looks forward to one day telling the girl everything and seeing her whole world crumble."},{"name":"Who are these crones, enchantresses, and fortune tellers?","genderRaceOccupation":"The witch smiles gleefully as she squishes the caterpillar between her fingers. \"Into the pot!\" she smiles as she tosses it into the bubbling, hissing liquid.\"","description":" Witches, seers, fortune tellers, and diviners are staples of fantasy worlds. Individuals who have glimpsed dark secrets or who can peer into the future. Sometimes these are villains, but most often they are following some agenda of their own that is unwholesome if not wholly evil. The NPCs don\u0027t have to be developed deeply, but they should have enough suggested content that any DM could quickly fill in what\u0027s missing. I\u0027ll post a few examples. (These may or may not have drawn some inspiration from these tables and these tables.)"},{"name":"Myrta","genderRaceOccupation":"Female Human Crone","description":" Myrta learned her craft from a half-elf witch who came to her aid after she was evicted following the death of her fourth husband. This cackling old crone saved Myrta and her young daughter from a beggarly life, teaching them spells that gave them the power to manipulate men\u0027s minds and the forces of nature. Since being chased from town after a few short years of scrounging in the allies, Myrta\u0027s made a cozy little lair for herself and her grumpy familiar Ormund the Owl in a cave in the swamp. She\u0027s a tough old bird, and she\u0027ll happily mix up a poison or curse an item for you in exchange for a few silvers. Her mistress told her about the staff of Hecate, the first witch, and Myrta\u0027s been gingerly probing for lore relating to the staff ever since. She\u0027s currently mixing up a terrible poison made from blindworm\u0027s sting, dryad\u0027s thorn, and stirge\u0027s foot. Who the poison is intended for is anyone\u0027s guess..."},{"name":"Marta","genderRaceOccupation":"Female Human Enchantress","description":" Marta is the witch Myrta\u0027s beautiful daughter by her second husband, and she learned the craft as a teenager on the streets from her mother. Marta left her mother\u0027s tutelage to marry some handsome lord, but he died under mysterious circumstances. When suspicion turned on Marta she fled to the mountains where she lives, conducting seances, reading the palms of travelers, and seeking the soul of her dead husband. Her familiar is a talkative snake named Hiss-Fiss, and her other companion in the mountains is a giant bat named Hipp-Fipp, whom she rides to and from the valley to her hidden lair. Marta has a nervous twittering laughter that shakes her pleasant features in an unpleasant way. She also has a real talent for love potions. Most men who drink these potions fall in love with Marta herself, but that works for her. She enjoys taking new lovers. She also enjoys casting old lovers from her mountaintop home when she\u0027s done with them."},{"name":"Morta","genderRaceOccupation":"Female Half-Elf Bogwitch","description":" Morta is the most mysterious member of the coven. She\u0027s half-elven with a very unfortunate wart on her nose. She\u0027s quite good at preparing alchemical concoctions, from magical cure-alls to pyrophoric substances. She lives on an island in the swamp and transforms into an owl to get from place-to-place. If you let on that you know magic, she\u0027ll pick your brain for ritual lore before letting you go. Once she let\u0027s you go, there\u0027s a good chance she\u0027s going to hunt you down with her bow and her spear. If you get far enough away, she\u0027ll transform into a horned owl and track you down. She consorts with a gleeful fire elemental familiar who delights in burning things and whom Morta is constantly trying to restrain as she prefers to kill things herself. Morta delights in the thrill of the chase and the adrenaline rush of making the kill to end a successful hunt."},{"name":"Laki","genderRaceOccupation":"Female Human Shadowseer","description":" Old Laki is a bent-backed creature of routine who knows the most unexpected things. Every morning, she rises to a cup of tea and dried fish before her morning walk amongst the beaches and meadows of the rugged coastland. Hobbling along with her crooked cane, she collects bits of driftwood, grasses, herbs, and shells for her fires. She sleeps the afternoon away under the watchful gaze of her raven, and receives guests in evening. All through the night, she prays to her dragon gods and works her spells, divining answers to her guests\u0027 questions by interpreting the shadows the flames cast on her tent walls."},{"name":"Margy the White","genderRaceOccupation":"Female Human Fortune Teller","description":" Robed in black with dark brown hair and tan skin, one may ask why is she called Margy the White? This sturdy middle-aged woman offers readings in her kitchen, during which her voice deepens and her face takes on a ghostly pallor. The local priest has been ranting about Margy being a fraud for decades, but that never seemed to bother Margy. She keeps offering to do a reading for a silver to any who ask and who have good manners."},{"name":"Glyddon Silverstrings","genderRaceOccupation":"Male Half-Elf Singer","description":" Glyddon Silverstrings has a handsome face and a golden voice and a pitch-perfect harp. He has recently been wandering the villages of the Borderlands singing for his supper and offering simple healing as his meager skills allow. Once in a while, he has had dreams that offer him glimpses of the future, including foreseeing his own mother\u0027s death while a youth in Brightharbor. After she died, he has been an unsettled rascal, never staying in one town for long. Some say he is wanted for the murder of a Southron merchant prince whom he tried to warn about his enemies\u0027 plans."},{"name":"Deepbrother Harridan","genderRaceOccupation":"Male Human Prophet","description":" A gaunt priest of the Sea Queen, Deepbrother Harridan preaches her dire message of darkness and suffocation for those who do not submit to her will. Harridan himself was the sole survivor of a terrible shipwreck as a young lad. So moved by his luck, he pledged himself as a deepbrother of the Sea Queen, claiming to have received visions of her plans when his lungs were filled with seawater. He has \"drowned\" himself dozens of times since, taking on seawater and asking that his assistants revive him. Recently, he has predicted a black vengeance will rise from the sea to consume those in the city who refuse to renounce their devotion to the Light."},{"name":"Borovurnum Jurtha","genderRaceOccupation":"Female Human Sailor","description":" On the languorous and rain-soaked coastlines there is a rowboat tied to a rotting pier somewhere. On this rowboat is Borovurnum, never tired, never hungry, with fire behind her huge pupils and teeth and deep blue tattoos of wide-eyed snakes up and down her muscled arms. She will row you to the nearest fishing hamlet, clam shack, or charcoal-burner\u0027s hut for only some conversation in exchange; and during the journey she will offer you to smoke from her pipe. If you interest her sufficiently with information—and, more importantly, manage to draw a mouthful of smoke from the pipe—then she will regard you highly and pleasantly, offering to row you anywhere you wish or could possibly imagine. However you will smell of, and constantly spit up, liquid smoke and heatless fire for a few days afterwards. Further, you will always hear the slight splashing of oars on water from inside your head, your appetite will be subdued and then all at once entirely gone, your eyes will feel hot and swollen."},{"name":"Malfra","genderRaceOccupation":"Female Human Enchantress","description":" Ever since Malfra was born, she felt different from the others living in the small hamlet. Her natural magical talents made her feel like an outcast. As a young woman she met her one true love. He was a soulmate: finally someone with whom she could share her gift of magic. One day, he gave her the most beautiful flower she had ever seen as a token of their love. When their relationship ended on his behalf, Malfra turned bitter. She grew envious of other young maidens who were happy with their lovers. Fleeing from her home and retreating into the neighboring woods, she set out to destroy their happiness. When young couples wander too close to her confines, she enchants the young maiden in love and turns her into a bird, to be locked into a cage at her hovel. Only the flower that reminds her of her long lost love will break the spell."},{"name":"Norgith the phasing","genderRaceOccupation":"Male githzerai wanderer","description":" Norgith is a tall, gaunt, hooded figure, always wandering through dark woods or climbing distant mountains, though sometimes he is seen passing through alleyways in bustling cities. Little is known about him, but whenever he is encountered, he is amicable, though impatient. He seems to know everything, and has an answer to every question, but he always speaks enigmatically, and also always claims only to have a few moments to talk. When people try to find him again, even moments later he is gone. No one ever sees him coming, and no one sees him leave. It is said that he phases across time and space, observing the world, but not staying in any one place for long, which is how he gained his knowledge."},{"name":"Giddy Cremm","genderRaceOccupation":"Female Half-Orc Suntouched Cragwitch","description":" She clings to the boulders and cliffs of her mountain home with hooks made from steel, woven through her fingers and along her arms with lengths of braided leather, hemp and hair. She wears the sun as a cloak, the wind as a bonnett, the sky as a dress. Her laughs (and her deep, unsettling coughs) echo for improbable distances, and it\u0027s always wise to make camp when you hear them, and soon; should there be a pot of something tasty awaiting her when she comes calling, she might be willing to overlook a trespasser on her land."},{"name":"Marin of the Lupines","genderRaceOccupation":"Female Human Oracle","description":" She lives in a sturdy cabin, tucked between two boulders on the edge of the wood, where the tall trees give way to to undergrowth and wildflowers. During the long springs and summers and autumns, she can be found wandering the the threshold - the divide, she calls it - harvesting the few Lupines that stray under the shade of the foliage. These, she says, grow with the shadow in them. She boils them in springwater and honeycomb, and as she whispers her hidden words, the bees from the meadow crawl through her knotted hair and across the glassy mirrors of her sightless eyes. Those who watch find it unnerving, but the wise know that the bees keep secrets."},{"name":"Twisted Tether","genderRaceOccupation":"Awakened","description":" She loves questions. Her only request for repayment is \u0027to discover something that she has not before\u0027. This can be a song, a riddle or simply showing her things she has not seen - be that with books, paintings, casting illusions or virtually anything else. The more impressed she is with this information or story the more forthcoming she is with answers to any questions. As she is well past three thousand years old so finding something \u0027new\u0027 can be very challenging - though it is suspected she \u0027pretends\u0027 to be surprised \u0026/or delighted to nearly any good company. She loves to share her ideas with those she enjoys and it helps her to pass the nearly endless time that waits before her."},{"name":"Throne of The Harvürdium Kingdoms","genderRaceOccupation":"at all costs","description":" To this day this wonderful throne sits alone within a mighty (albeit crumbling) castle, long abandoned in the middle of a ruined empire. To any who seek its hard knowledge, bitter wisdom and face-peeling sarcasm, the way is easily discovered."},{"name":"Gaglagabablagubb","genderRaceOccupation":"clear thinking","description":" Seekers that go to this talkative blob of mouths \u0026 eyes can get vast, complex and insanity-inducing answers to so nearly any question. Though admittedly, one has to not only keep their sanity but also avoid being eaten throughout the conversation - some habits are hard to break. Clever people bring along at least enough snacks to pre-occupy this creature until any would-be questioning is done."},{"name":"Ventelusall","genderRaceOccupation":"Reincarnated","description":" Centuries ago legend speaks of a great bard asking a powerful green dragon: \u0027what is treasure?\u0027 Much to her surprise she could not answer as she really did not know. Why was something valuable? What had true enduring value? How could one attain the most or all of these Eternal Goods... whatever they were? She became rather flummoxed for at least a few centuries."},{"name":"Garian","genderRaceOccupation":"Male Elven Researcher","description":" Seers: Othelius is a half-lich. He and his partner Garian were the victims of an unfortunate experiment in ascending to lichdom via an artificial, true-neutral-aligned phylacterial ritual. Othelius is now effectively immortal, but must be constantly moisturized by an external source. He normally resembles a healthy, if elderly, elven man, but shrivels and mummifies within a few hours if not properly hydrated. Othelius can passively anticipate many possible futures, and can give general predictions as to the way things will be in the next several weeks or months. He doesn\u0027t do long-term prophesying. Garian is a half-lich. He and his partner Othelius were the victims of an unfortunate experiment in ascending to lichdom via an artificial, true-neutral-aligned phylacterial ritual. Garian, too, is effectively immortal, but must remain in an unnaturally dry environment or his body will rapidly putrefy and decay. His prophecies are of the more traditional kind - from time to time, he\u0027ll be inspired to write poems or songs that cryptically foreshadow events several years or decades in the future."},{"name":"Roland Roggeveen","genderRaceOccupation":"Male Elf Farmer","description":" A tall golden-eyed elf with hair the color of grain. He often wears a tan tunic, and grey overalls. He has a small farm of his own, and lives there alone. In the small windmill on his farm he practices his magic, and makes many things for his plants, magical fertilizers to cause plants to grow in wonderful and strange ways, mulches that push out weeds, and protect the soil, and sprays to dissuade the presence of vermin, and insects in his crops. He will sell these to anyone who can show a good interest in plants."},{"name":"Clara Sheehy","genderRaceOccupation":"Female Half-Elf Phytomancer","description":" A soft spoken and kind woman. Her hair is bright white with tinges of red, and green. She mostly keeps to herself, preferring the company of the magical plants that she creates. Her home is a small cottage with sunflowers and rosebushes growing around its edges, and many raised gardens scattered around it. She can be quite shy around new people to the point of misdirecting them away from her cottage with elaborate illusions. When she is outside her house she usually wears a large straw sun hat with a white ribbon on its top."},{"name":"Hubert Donnelly","genderRaceOccupation":"Male Leprechaun Shopkeeper","description":" A brown eyed leprechaun who wears a green tunic, and brown overalls. He manages his own shop, and sells various magical trinkets as well as gardening supplies. A few of his own gardening tools are quite magical. He acts kind to those that enter his shop casually, but when someone that has a great need for something enters his shop he will do whatever he can to trade them what they want at the cost of something they have great sentimental value in. He can be very mischievous, and even taunting to those that have traded something to him that the once greatly adored, and will not easily trade it back to them."},{"name":"Gerhard Katirci","genderRaceOccupation":"Male Ogre Geomancer","description":" A large ogre with dark grey skin, and piercing green eyes and a set of spectacles. He speaks very intelligently, but has issues with using profanity often. He wears a dense, grey, woolen shirt, and tan overalls. He works in mines to prevent their collapse, and to locate the ore or gemstones in them. Often he uses his own strength to amend issues in the construction of a mine. He respects the earth and stone of the mines he works in, and can speak to it in a way to find the best way to reinforce it."},{"name":"Haukvir","genderRaceOccupation":"Male Dwarven Watcher","description":" A quiet dwarf who lives in the ruins of a long-forgotten temple. His beard is glossy and black, as are his eyes. When he speaks, he speaks with many voices, in many accents, and none of them are Dwarvish."},{"name":"Bartholomew the Great and Powerful, First of His Name, Whose Arts Rattle the Vaults of Heaven","genderRaceOccupation":"Male Half-elf Charlatan","description":" Bartholomew (or, to his friends and/or paramours, Tol) is a lanky, somewhat frazzled half-elf with a shock of red hair. \u0027Shock\u0027 is an appropriate word; this stage magician uses what small sorcerous talents he has to swindle away the money of every backwoods family and small-town bumpkin from here to the Whitespire Mountains. Make no mistake, though: he might be terrible at performing magic, but he is a prodigy at summoning the eldritch horrors and assorted unsavory creatures that slaughter any who would turn him in to the authorities."},{"name":"Who are these demonologists, shadowhunters, crusaders, and exorcists?","genderRaceOccupation":"The old priest winks, drains his cup of wine, and spryly hops off his bar stool. \"Come on,\" he smiles, \"if we go now, I can get you in and out of the temple\u0027s crypt before the midnight devotions begin.\"","description":" Last week, we made some fiendish villains, so it seems fitting that we collect some NPCs who oppose such beings. These NPCs could run the gamut from eager allies to dangerous foils, but they should not be sinister on all accounts (to distinguish them from villains). The NPCs don\u0027t have to be developed deeply, but they should have enough suggested content that any DM could quickly fill in what\u0027s missing. I\u0027ll post a few examples."},{"name":"Brother Calymus","genderRaceOccupation":"Male Human Scholar","description":" A priest of the First Order of the Light, Brother Calymus is a spry, balding old man who\u0027s been wandering the world for half a century, seeking out ghosts, survivor\u0027s of near-death experiences, and other strange phenomenon attributed to the Spirit Realm. He\u0027s written two popular books on the topic and is happy to talk at length about the mysteries of death, especially over a cup of strong red wine. Whenever you run into Brother Calymus in a tavern or brothel, he\u0027s bound to know where some dark presence is lurking nearby in the world (and likely, he\u0027s eager to investigate once he finds the right help)."},{"name":"Sir Harrisen Figg","genderRaceOccupation":"Male Human Knight","description":" Tall and handsome with long dark hair and neatly-trimmed mustaches, Sir Harrisen was the heir of House Figg, but after the strange circumstances of the death of his sister, he renounced his inheritance and left his family to join the Watcher\u0027s Swords, pledging his life to hunting down enemies of the Moon Maiden\u0027s church. Figg has been particularly prolific in seeking out and destroying demons who reveal themselves in the world. He carries an ancestral sword that had been called Greatknife which he has renamed Fiendbane. When you meet him, you\u0027ll find he\u0027s a bit stiff, but he means well."},{"name":"Sister Dierdre","genderRaceOccupation":"Female Human Priestess","description":" Sister Dierdre\u0027s wide green eyes smile, despite a sadness lingering about her young face. She often fiddles with her long blonde braid when she speaks, especially if asked about her past. Dierdre was the promiscuous daughter of a high-ranking soldier, who couldn\u0027t seem to keep herself out of trouble, so her father sent her away to join the Second Order of the Light. She always approached ghosts and demons with fascination and, of late, has discovered her own talent as a medium between the world and the Spirit Realm."},{"name":"Lady Joenna Longfisk","genderRaceOccupation":"Female Human Knight","description":" Clad in mail and leather, Lady Joenna Longfisk is a tall maid with short-cropped auburn hair. She took up the sword against her father\u0027s wishes, following her young liege lord to battle in his fateful campaign against the Ice Clans. The campaign was largely successful, save the death of her liege lord. Too proud to return home, Lady Joenna pledged her sword in the service of the Storm King\u0027s Temple of Winter. Never at home among the men of the temple guard, a powerful priestess who had befriended her sent Lady Joenna back among the lands of the Ice Clans to search for an ancient shrine to the Storm King that\u0027s been lost for centuries."},{"name":"Goodson Harbert","genderRaceOccupation":"Male Human Exorcist","description":" With a missing eye and a wooden leg, Goodson Harbert cuts an intimidating figure, especially for a priest. He reeks of booze and speaks in a growl, but he\u0027s a warm soul beneath the gruff exterior. People say Harbert has been to the Hells and back, and no one who sees him would dare question that rumor. He\u0027s never risen high among the Goodsons of the Traveler, but he is respected by all within the church\u0027s hierarchy. If you have to face a demon, a ghost, or a questionably-sourced cask of ale, you\u0027ll want Harbert\u0027s hatchet and his box of potions and powders at your side."},{"name":"Bifgard Stonehouse","genderRaceOccupation":"Male Dwarf Crusader","description":" His flame-orange beard a shaggy tangle, Bifgard Stonehouse is quick to draw his axe at the first whiff of goblins, ghosts, and wights. For years, he has been working in stages to clear the ancient dwarf-hold of Silverden of goblins and undead almost single-handedly. He comes down from the mountains twice a year to re-supply his camp and make half-hearted attempts at recruiting some help in his task. Bifgard speaks very little until he\u0027s had a few ales, and then he speaks too much–becoming angry with himself (and anyone around him) whenever he lets slip one of Silverden\u0027s secrets, setting himself to perform an awful penance to atone to the Great Smith."},{"name":"Quelma Starcircle","genderRaceOccupation":"Female High Elf Shadowhunter","description":" Quelma Starcircle remained in the World when the last of her people left centuries past, her task still unfinished. Her brilliant blue eyes are patient and her manner is as soft and straight as her flowing silver-blonde hair. With her sword and her bow, Quelma has dogged the arch-lich Arameedi from one end of the World to the other. She has slain it six times, and six times the lich has risen. Quelma will continue her dangerous game of cat-and-mouse with Arameedi until she finds the hiding place of its phylactery or until it destroys her."},{"name":"Goran the Grim","genderRaceOccupation":"Male Human Preacher","description":" A devotee of the Southron pantheon, Goran spends his days preaching the word of the God of Death in the market square (\"Prepare! Seek Death on your own terms, lest Trickery guide your path or Ruin take your strength!\"). Black-robed, gaunt, and pale with dark circles around his dark eyes, Goran\u0027s deep voice booms across the square beseeching all who will listen to make time for meditation on Death every day. Goran also sells a variety of amulets and potions that will ward off the curse of undeath, so that Death may be met peacefully and honorably."},{"name":"Al-bah Zorimun","genderRaceOccupation":"Male Human Paladin","description":" Al-bah Zorimun is a broad-shouldered knight who wears light copper scale armor and always carries a wicked scimitar on his left hip and several short spears slung across his back. Zorimun\u0027s head is shaved and his mustache is long and waxed, though he often keeps both hidden from the sun with a white cotton cowl has he wanders the desert on his trusted mare. Every sun up and sun down, Zorimun prays to the Sun God asking the First Light and the Last Light to touch his flashing blade that he might strike down the dark followers of the Dead God. Zorimun is quietly going about his bloody work, seeking out the tent-camps and caves where the followers of the Dead God hide."},{"name":"Inquisitor Marsolis","genderRaceOccupation":"Female Tiefling Priestess","description":" She tells her guests her name before they see her - Francesca. She lures them into confidence with a voice full of contrite abasement, sexual undertones, knowing humor. She laughs, she cries, she tells them she\u0027ll be flogged if she doesn\u0027t get the answers she needs. Whatever works. When she can, she walks behind them unseen, the soles of her boots whispering on the flagstones of her clean, spare chambers. Just as with any other tool, she uses violence sparingly and judicially... but first, if nothing else works, she steps from the shadows and pulls the hood from her head. When they see her crimson skin, they begin to scream; when they see the jet black ram\u0027s horns that curl from the back of her head and over her shoulders, they begin to confess."},{"name":"Sir Nicolas of Eastmark","genderRaceOccupation":"Male Human Sorcerer","description":" Sir Nicolas is a peculiar sort of knight; he doesn\u0027t joust, or compete at the sword, or do any number of things that your average everyday knight would do. Instead, he wears finely tailored clothes, tasteful yet expensive jewelry, and personally oversees all of the kingdom\u0027s dealings with adventurers and would-be heroes. Having retired from adventuring himself at the ripe old age of 45, his dark hair (with gray wingtips, lovingly maintained) and trained grey eyes are a fixture around the palace. He prefers to do things the easy way, rather than the way that involves copious amounts of explosions, but make no mistake: he isn\u0027t called the Mage Knight of Eastmark for no reason."},{"name":"Dame Elmeara Dragonback","genderRaceOccupation":"Female Dwarf Paladin","description":" The first impression most people get of Elmeara is her armor: a set of brilliant white enameled plate, which under sunlight shimmers with a faint opalescence. Most trained warriors, sellswords, and hungry bandits scoff at such extravagance; after all, how experienced can one be without any battle damage on one\u0027s armor? Unfortunately for them, they are asking the wrong question. The right question: How good does Dame Elmeara have to be to come out of every fight with immaculate armor? The right answer: Very, very good."},{"name":"Alexei van Valerya, the White Hat","genderRaceOccupation":"Male Tiefling Assassin/Guard Captain","description":" Assassination is an art, and a difficult one at that. For every noble who travels in an open carriage through a city filled with tall buildings, there are five more who don\u0027t eat their breakfast until their entire court has a bite first. And yet, a select few kingslayers still manage to turn a profit. Alexei van Valerya knows the art of killing important people better than any other bodyguard, mostly because up until a few years ago, he was on the side of the artists. The ex-assassin-turned-security-chief cuts an unassuming figure; at 5\u002710 he\u0027s not the tallest, and at 160 pounds he\u0027s not the bulkiest. What he is, is effective. From his swept-back black horns to his toes, Alexei is all business. Tales around the palace say that he personally kills at least one foreign spy before breakfast, and two before lunch. He fights with his bare hands, or with garrote wire, or with long, ten-inch dirks that he wears on his back, and when he does, he is completely silent."},{"name":"Sygfellow Ottman","genderRaceOccupation":"Male Dwarf Stonewarden","description":" Sygfellow comes from a long line of stonewardens whose job it is to walk the long paths between the eastern brunmallow and northern grasslands where brigands often lurk seeking easy prey, or roaming barbarians encroach. Because of the fact that he\u0027s constantly on the move going to town to hamlet, he has an intimate knowledge of the inhabitants of each and is often sought out for news and tales and, when the wine is particularly fine, a song. Syg is the fifth generation of his family yo take on the stonewarden mantle. Syg stands four feet, nine inches tall and has long brown hair and amber eyes. Syg is so used to traveling the long trade roads that he travels quite light and can live fairly easily off of what the land provides. He knows every nook on the forest\u0027s edge where he can find safe respite and where to find the best fish and game. He\u0027s seen these roads to often and knows the paths so well, that he can smell when something is amiss. You\u0027ll know him by his rough green cloak and his compact yew bow that carries with him, and if he asks you your business, you\u0027d do well to answer wisely. Sygfellow does not suffer fools kindly."},{"name":"Sir Aaron Irkell, the Beacon\u0027s Light","genderRaceOccupation":"Male Human Paladin/Cleric of Torm","description":" Sir Aaron stands at an average height of just 5\u00279\". His blonde hair is incredibly short, and he wears long purple robes under a breastplate emblazoned with the seal of Torm. You can find him, more often than not, tending to the wounded Lord\u0027s Alliance soldiers in the med tents of Qui. His words are brief and to the point, but he is kind and well-mannered. He heads a church of Torm in the city of Qui called \"The Beacon\" where he teaches mercy, healing and kindness. Those who meet Sir Aaron on the street or in his church will often find him lost in thought, dwelling on those he could not save and praying for those he is still trying to save."},{"name":"Brother Kiniffer","genderRaceOccupation":"Male Human Crusader","description":" A paladin of torm and war veteran, he wears a leather armored kilt and a light leather tunic at all times. He has seen more wars and single combat encounters in his life than most can honestly speak of, and its left him a bit crazed or blood lusted, its hard to tell. His eyes are wide, and his head\u0027s got patches of hair all about it in between the patches that have either fallen out or been ripped out. He is nearly maniacal in his desire to drive evil from the land and he\u0027s happy to engage in long conversations with those who would help him do it. You can find him training with the other brothers of the First Light Monastery, east of the High Forest."},{"name":"Talal","genderRaceOccupation":"Male Half-Elf Mystic / con-artist (neutral selfish)","description":" Moral ambiguity personified with sandy blonde hair and a charming smile; a wink of his green eyes invites you into his secret. Most faiths have a secret cabal wherein special rites, prayers, and practices are rarely disclosed to the layman. However as a man of half truths and half lies, Talal can fit in to any one of these. Talal\u0027s specialty is knowing where these rituals take place and either owns or at least knows the location of cabalistic items of power.  "},{"name":"Keandra","genderRaceOccupation":"Female Tiefling Warlock / demon hunter","description":" Not everyone believes that hunting demons is a fulfilling career path. Thus was the belief of the arch devil Ezatan, who therefore sub-contracted his end of a deal to a young and desperate tiefling girl. Now that she is older, Keandra hunts demons with efficiency and indifference. Having no personal vendetta against the abyssal spawns, she finds no joy ridding the world of their evil. To her, it\u0027s just a job."},{"name":"Balchenod the White","genderRaceOccupation":"Male Tiefling Investigator","description":" The body was finally still beneath him, but he could feel the blood soaking into his pants. Still, he held the knife, hilt against the body\u0027s back, a few more seconds until he was sure it was only his own breath rasping in the dark cellar. \"Balch, you\u0027re getting sloppy,\" he muttered to himself as he willed his left hand to release the quarry\u0027s horn and slowly withdraw the ten inch dirk. The darkened skin of the tiefling on the floor seemed to go ashy in the inky black pool of its own blood. He\u0027d earned this bounty, but at what cost? Licking his lips unconsciously, he knew the self-flagellation tonight would be particularly intense."},{"name":"Krind Steeltoe","genderRaceOccupation":"Male Dwarf Ranger","description":" A long braided brown beard and piercing blue eyes are the first thing you\u0027ll notice when see this dwarven ranger. He initially has a gruff demeanor, but becomes friendly enough once you known him for a while. A follower of Marthammor Duin, he aims to explore new lands and protect his fellow travelers and any people who he might meet on the road. Accustomed to hilly terrain and mountains, his recent travels though an unholy mountain pass have led him into combat with wicked undead far too often for his tastes, and he would welcome any help in exterminating this threat to the locals and travellers."},{"name":"Skrazano","genderRaceOccupation":"Male Kobold Soldier","description":" This loyal soldier is no ordinary kobold. Although he is at present nothing more than a soldier, he has been handpicked for the elite guard due to his skill and bravery in combat. Through his veins runs a sliver of metallic dragon blood, granting him power beyond that of an ordinary kobold. He is dedicated to his duty and speaks very little. And when he does speak, he speaks softly, barely more than a whisper."},{"name":"Aurak Gnar","genderRaceOccupation":"Male Dragonborn Paladin","description":" Aurak Gnar is a 6\u00278\" golden metallic dragonborn. Wearing shining plate armor, wielding his silver sword and garrisoning his shield. Aurak is stern and outgoing, taking command where possible. He prefers to lead from the front and take a cautious approach to most things. Having survived numerous battles where patience, not the might of a sword arm, was the deciding factor. He is merciful to most beings, believing that everybody has the chance to turn to the light. However he acts without mercy or quarter to beings of evil and those who help them."},{"name":"Sivak Nala","genderRaceOccupation":"Female Dragonborn Priestess of Bahamut","description":" Sivak Nala is a fierce silver dragonborn with a height around 6\u00273\". She wears simple armored robes and wields two short swords. Despite her cold outwards appearance, she is deeply caring for those in need and those who cannot defend themselves from the horrors of the dark. Her shy calm and graceful demeanor do not carry over to those of foul natures, even if they aren\u0027t innately evil beings. Driven and focused to the task at hand, Sivak Nala hunts down the dark forces of the world with equal measures of grace and cold malice."},{"name":"Bozak Rhogar","genderRaceOccupation":"Male Dragonborn Knight","description":" Bozak Rhogar is large, even for a dragonborn. Standing at a towering 6\u002711\", and seemingly built out of a bronze wall, Bozak Rhogar is a force to be reckoned with. Known as a dispassionate fellow, Bozak holds no quarter to any who hold themselves outside of the law, or worse, the paths of darkness. Beneath his bronzed exterior lays a heart of, more bronze. Bozak is quiet and pensive, often going hours or even days without speaking. Preferring to instead answer with a nod, grunt, or silver maul."},{"name":"FlyHandle","genderRaceOccupation":"Male Aarakocra Mercenary","description":" A member of a radical mercenary guild, FlyHandle speaks very little, takes orders, and has little qualms as long as there is pay. He builds trust with long term contractors, and will slowly open up about his opinions and knowledge. He wears light armor, can class as a barbarian, and prefers spear-like weapons."},{"name":"Cadrielda Sabreen","genderRaceOccupation":"Female Human Shopkeeper","description":" The owner of Cadey\u0027s Trinkets, an arcane pawn shop carrying a variety of handy gadgets and minor magical items. Her long black curls come nearly to her waist. She wears large round spectacles and walks with a slight slouch, but she is otherwise modestly attractive. Cadrielda is shy and fidgety, and seems to consider interacting with customers to be a necessary evil. She can barely stay afloat because she is always tanking in stray animals. Unknown to most, she was once a druid, but was banished from her circle for dabbling in science, and many of the goods she sells are actually of her own invention."},{"name":"Kaivoth the Tall","genderRaceOccupation":"Male Half-orc Hunter","description":" A massive, late middle-aged half-orc with scarred gray skin. He lives as a hunter and adventurer, and is known to be a man of very few words. He carries a locket with a tiny portrait in it, but refuses to say who is pictured there, and worships an obscure dwarvish deity but refuses to say why. Though he normally works solo, a couple rounds of ale might convince him to work alongside the party."},{"name":"Lazloch Sylveron","genderRaceOccupation":"Female Half-elf \"Bounty Hunter\"","description":" An orphaned teenage tomboy living in the slums of a large city. She was once a skilled pick-pocket, but after reading a book by the philosopher Picurales, she underwent a kind of conversion and decided to use her talents for good. Now she is determined to become the world\u0027s most famous bounty hunter. She cuts her blonde hair boyishly short and dresses entirely in black leather, as this is what she imagines a bounty hunter is supposed to look like. If pressed, she will insist that she is a full-blooded elf, though she obviously has some human ancestry."},{"name":"Name Unknown","genderRaceOccupation":"Male Human Monk","description":" A monk of St Cuthbert, he took a vow of silence at the age of 10. He has yet to speak and is reaching into his 70\u0027s. With his ageless body achieved at 10 he has not aged a bit. He spends his life guiding those who are lost in the woods near his Monastery to safety."},{"name":"Stakta \u0027Whistletongue\u0027","genderRaceOccupation":"Female Dragonborn(Brass) Captain of the Guard","description":" Stakta spent many a year as a thief, working in the underbelly of the city. One day she was given a job to assassinate a cleric of Bahamut. Not knowing this clerics strength, and falsely assuming in his age he was feeble and unable to defend himself she took a direct approach. She was swiftly beaten, and while lieing near death on the street the cleric began to heal her. Even though not a minute earlier she had tried to take his life, he was ensuring her survival. Thus began her repentance, and her worship of Bahamut."},{"name":"Vendrick \u0027Wildheart\u0027","genderRaceOccupation":"Female Gnome Bloodhunter","description":" A powerful bloodhunter, her first kill at the age of 12 she specializes in wielding weapons of uncommonly large size for her race. Constantly under the effects of an illusion she appears before her prey as an innocent human child. She preys specifically on demons, or cursed that hold weapons or items of sentience, even if they\u0027ve no other power to speak of. She\u0027s slowly expanding her circle of \u0027friends\u0027."},{"name":"Torbarth \"the Heavy Handed\"","genderRaceOccupation":"Male Half-Orc Paladin","description":" Among paladins, Torbarth has become a bit of a laughing stock. His approach to rooting out evil and corruption is ask those under scrutiny bluntly: \"do you serve the forces of order and goodness?\" In the case of a no, or an unconvincing response, Torbarth has been known to lurk just over the shoulder of the person in question, making note of their every decision. He has been known to keep this up for upwards of a fortnight before making his final judgement and moving on."},{"name":"Mill Burray","genderRaceOccupation":"Male Human Exorcist","description":" Genial and entirely average looking, Mill Burray makes a career of exorcising ghosts. His \"work\" uniform consists of an off-white jumpsuit, a backpack overflowing with dubious looking equipment, and his trusty ghost-dowsing rod. With proper payment delivered half on commission and half on completion, Mill will dowse any haunted site for supernatural entities, and capture them in spirit proof vessels using any number of appropriate rituals or techniques."},{"name":"Mekaela \"the Unremarkable\"","genderRaceOccupation":"Female Elf Demonologist","description":" Although nobody could tell you precisely what she looks like, Mekaela has built quite the reputation as a bottomless font of knowledge on demons and the abyss. If asked, she politely diverts any questions about her uncannily unremarkable appearance by saying \"it\u0027s just a precaution, strictly necessary in this line of work.\" Often the only thing that Mekaela will ask in exchange for a bit of information on demons - or any demon in particular - is that her client keep her informed of any new relevant knowledge they gain. That, and that they spread word of her services, as she is so unremarkable it is understandably hard to do much networking in person."},{"name":"Brad the Bard","genderRaceOccupation":"Male Human Troubadour","description":" A prancing ponce whose lyrical beauty is beyond compare But for the nonce let\u0027s dwell on his quest for booty so rare His lust for princesses and queens and such ladies fair Landed him in prison five years ago - he yet rots in there!"},{"name":"Ebeneezer Meckinschmit","genderRaceOccupation":"Male Gnome Mad Traveling Wizard","description":" An old mad mage with a crazy accent. He travels in a wagon that looks splashed in dozens of paints, The wagon can magically open up on the side to create a market stall, complete with counter and a small set of stairs. Ebeneezer sells magical items, but always with a twist. Example: ring of detect fire, range: touch. He travels all across the land, and his wagon will occasionally shoot out fireworks."},{"name":"Wine Barrelshy","genderRaceOccupation":"Male Human Politician","description":" A portly man with a knack for wining and dining with all of the city-elite. He is excellent at making friends and connecting people with other people. Well-known for solving the diplomatic standoff between a raven, four rival blacksmiths, and a large kettle of mutton stew. Despite his schmoozing, he has never tasted alcohol. He always acts like he is drinking it before pouring it discretely down his maroon-colored sleeves."},{"name":"Elyss Iland","genderRaceOccupation":"Female Elf Recordkeeper","description":" Handles the welcoming of all newcomers to the Elvish lands and ensures that documentation is in order. Keeps meticulous records to the point of insanity, ie. Jerome\u0027s family biscuit recipe and Thurn\u0027s desire to have tree-limbs for arms. She is the source of the best gossip due to the collision of many backgrounds and personalities. Will often \"strongly advise\" that newcomers offer gratuity in the form of spoons - she has quite the collection."},{"name":"Thall\u0027um Pineleg","genderRaceOccupation":"Male Dwarf Craftsman","description":" Injured in the dwarven mines at a young age, Thall\u0027um has permanent need for a wooden crutch. One end of his crutch is functional as a pickaxe, so he leans against the rock and picks with one arm. He is ambidextrous and a lover of symmetry; he will mine with both arms equally so as not to be disproportionate. His companion is a small, mute canary."},{"name":"Ronny Jainclout","genderRaceOccupation":"Male Human Weather-Enthusiast","description":" Born in a heavy rainstorm, Ronny has always loved the mightiest of Nature\u0027s squalls. Wears a tiny kettle on the top of his hat to collect rainwater - a drink he finds superior to all else. Terrible at small-talk because his idea of riveting conversation is what other people consider dull. Spends hours at a time staring longingly up at the sky before hastily scrawling out inaccurate weather predictions."},{"name":"Q","genderRaceOccupation":"The crow may fly but does not speak, No secrets pour from silent beak...\"","description":" Has an iron medieval plague-mask attached to his face, covering up long scars and awful burns - payment for committing arson. Can only speak in sing-songy rhymes: Plagued with bouts of fear and dementia and will often sit down and rock himself gently until his sanity is restored. Has acute memory loss which makes him a terrible candidate for acting. Instead, he helps the other entertainers in his troupe with various tasks and chores."},{"name":"Reepa Featherlite","genderRaceOccupation":"Female Elf Repossession Agent","description":" A discrete \"Repo-Woman\" who reacquires goods through silent thievery. Often employed by the self-righteous elitists who tell long-winded stories of how they gained their wealth. If objects were gained illegally, she...takes the burden off their weak shoulders. She steals from the rich and gives to herself. It\u0027s the thought that counts after all, right? Along with her big-ticket items, she always tries to repossess sewing materials for her up-and-coming vintage money-purse business, \"Featherlite Purses: So light you won\u0027t even know it\u0027s there!\""},{"name":"Rodencha Kinsly","genderRaceOccupation":"Female Human Baker","description":" Absolutely LOVES cheese; can\u0027t get enough of the stuff. Incorporates it into nearly all of her recipes including apple pies, salads, and salmon bake. Is generally shy \u0026 timid. She doesn\u0027t like attention and will scurry away at the first sign of social interaction. Quite wary of wizards and magic-dealers in particular. Especially after she was inadvertently part of a wizard\u0027s mind-swap experiments. In other news, the experiment may have been partially successful and she may think that she\u0027s a mouse."},{"name":"The Amazing Prosto!","genderRaceOccupation":"Male Human Magician","description":" Wanders between towns and shares his magical talents with the world. His interest in magic peaked when his uncle pulled a coin from behind his ear. How did he do that?! Has a slight speech impediment, but it does not detract from his charismatic approach to wowing his audience with doves, rabbits, and paper bouquets. He humbly requests that parents refrain from speaking during his performances, since the reason of adults will ruin the experience for his target audience."},{"name":"Gurglak Goggleschmitt","genderRaceOccupation":"Male Orc Artificer","description":" Use hands. Smash big stuff. Make small stuff from big stuff crumbs. Gurglak happy. Smash small stuff. Hands too big. Can\u0027t make no more stuff. Gurglak sad. Find new stuff."},{"name":"Ogrim Battlestroke","genderRaceOccupation":"Male Dwarf Mercenary","description":" Stereotypical warrior dwarf complete with expertly-forged armor and fearsome warhammer. Offers his services to all armies, with his preference being exotic and distant lands. Wakes up before sunrise on the day of battle, breaks out his canvas, and paints stunningly-detailed landscapes of the scene prior to being forever marred by blood and destruction. He sends these paintings back to his mother who thinks that he is merely a world-traveler who wishes to share his journeys with his only family."},{"name":"Golly the Gambibbler","genderRaceOccupation":"Male Human Linthijaz","description":" Golly galumphs presently board he once brillig, tromping on loofus made twisty by twill, to trill at a boohome for russets and dogherous burbles."},{"name":"Russel Folnhir","genderRaceOccupation":"Male Dragonborn Chef","description":" Large among the largest of Dragonborn, mightier than warriors, quicker than thieves, and smarter than scholars, Russel\u0027s ambitions lie solidly in the kitchen. He\u0027s often questioned about his peculiar life, that of choosing to be a chef rather than act on what appear to be a divine set of natural talents and opportunities. Russel is better than most at what he tries, but does not care to do anything but cook. He makes a decent sum from his job at a small town\u0027s community mess hall, though a lot of his work is done for free out of the love of doing it. Has a halfling wife named Margaret, who works part time as a lumberjack."},{"name":"Sifvilgyplidiven the Unpronounceable","genderRaceOccupation":"Male Human-ish Wizard","description":" Sifvilgyplidiven doesn\u0027t remember much of his parents, Tyghroiulmborttsmn and Yyyalianmmhjahtyrhba, but knows that his name has some greater meaning. He lives a simple life in an underground home beneath his pet project, a self-sufficient haberdashery catering mainly to the sale of hats. Despite being a wizard he is unable to do much beyond basic tricks, but knows more about obscure rituals and spells than anyone. He will teach travelers these things, but only if they can pronounce his name. Those who succeed also get a discount on hats."},{"name":"John Smith","genderRaceOccupation":"Male Human Commoner","description":" John constantly feels like the background character of a good book. His best friends Rydgar and Thorgrin the God Slayer seem exciting, living adventurous lives. In comparison, he\u0027s content with the simple 9-5 bustle of his medium sized town, his average home, and his hobbies. He collects coins of historical value, and has a large collection that he\u0027s quite proud of. John is so normal that he almost feels out of place. But then, how normal can he be? If normal is a barbarian devil killer, then isn\u0027t John abnormal? But that doesn\u0027t seem right. He is normal, it\u0027s the world that\u0027s strange! John wrestles with these thoughts often."},{"name":"Mepis Soutan","genderRaceOccupation":"Female Half-Elf Journalist","description":" Journalism isn\u0027t exactly the most respected career paths in the world, but it\u0027s exciting. Mepis got her start writing for The Copper Pape writing about the unimportant nonsense of small town life such as which blacksmith was hammering who\u0027s codpieces. She caught a big break after securing an exclusive interview with Pelor, somewhat breaching her ethics policies by bribing him with the famous muffins of a local chef Russel Folnhir. She\u0027s now a columnist for The Astral Quill, and has been trying to secure an interview with someone that will take her career to the next level."},{"name":"Eubor Westmin","genderRaceOccupation":"Undead Arms Dealer","description":" Eubor was once a person of some description, turned undead by some necromancer of some other description. He doesn\u0027t care for the particulars. Upon being raised, Eubor found that being an undead minion wasn\u0027t for him so he left to pursue other options. He now makes a living by taking weapons from dungeons, battlefields, etc and selling them. It\u0027s not a noble living, nor a living at all for Eubor, but it occupies eternity."},{"name":"Yulmon Taed","genderRaceOccupation":"Male Human Author","description":" Yulmon occupies his time writing short stories, as well as occasional re-imaginings of folklore. His first book, The Boy and the Sweet +4 Shortsword was a big hit, giving him the fanbase to leave his miserable job as a haberdasher and write full time. He mainly sells his stories to The Astral Quill. Right now he\u0027s working on his first novel, A Game of Fancy Chairs."},{"name":"Hirai Doyle","genderRaceOccupation":"Male Child Detective?","description":" Hirai is a child who calls himself a detective, and seems to possess intelligence and skills unlike any child should have. He also looks remarkably similar to a teenage detective from the area who went missing the same day the boy appeared, though with some glasses. This is of course just a coincidence, obviously. He frequently gets into dangerous situations, left to save the day using various gadgets created for him by his elderly gnome friend, Instructor Christie Herschel."},{"name":"Daven Frealor","genderRaceOccupation":"Male Human Actor","description":" Daven is an actor, that much is simple. His real last name is Radtaie, but he changed it as there was already an actor named Daven Radtaie and there are rules to this business. He\u0027s considered semi-famous, holding a lot of minor roles in the big plays and some major roles in the smaller ones. His upcoming gig, standing in for a larger actor who quit acting to pursue a career in haberdashing, could be what he needs to break into the big leagues. His acting\u0027s fine, but he\u0027s just a bit too dramatic at times. If you want more detail, Mepis Soutan once reviewed his performance in Undeath of a Salesman."},{"name":"Dot","genderRaceOccupation":"Male and Female Human Twins","description":" Pip and Dot are male and female, respectfully, and are identical twins. As kids it was cute, but as they grew older their interests diverged and now they just get on each other\u0027s nerves. Pip is an enchanter, and Dot is a ranger. Both are highly respected by those around them, and both are proper and well mannered. Put them together and they argue like children. Without having talked to each other in years, they each met and married one of a set of twins, Tim and Tammy, with similar circumstances and none of the four knowing anything about the situation. Coincidentally, Pip and Dot\u0027s older brother Jon is good friends with Tim and Tammy\u0027s older sister Jane, having met outside the situation. That first family reunion was a confusing one."},{"name":"Bryce Bladewalker","genderRaceOccupation":"Male. Human druid. Serial Killer.","description":" Favourite saying: The only thing I\u0027ll trust a woman to do is stay dead. Personality: A real go-getter, he can\u0027t stand laziness. Alcoholic. Widowed. Important memories: His wife, leaving him for a wizard whose every need was attended by magical servants. Strangling that wizard with his bear hands. An alcohol-fuelled haze of pain and regret."},{"name":"Laura Midsommer","genderRaceOccupation":"Female Human Basket-weaver","description":" She sits outside on clear days, weaving. With subtle yet somehow striking auburn hair, and a face rounded but fine. \"The Jewel of the town\" she was described. She is however as cold to others as the north wind."},{"name":"Stonebeard","genderRaceOccupation":"Male Dwarf Mason","description":" \"Stonebeard\" not going by his birth name due to a contempt for his father who is considered \"A lousy drunkard\" even among dwarfs. Due to this he has a unusual fondness of \"family values\" and has a strong moral code. He travels around the human cities offering his extensive knowledge on stonework."},{"name":"Antonio Pyre","genderRaceOccupation":"Male Human Acolyte","description":" Acolytes are often seen as unsociable to regular folk. Antonio is a man of common tastes, which has left him unable to gain higher status in his church. He would spend his evenings drinking and whoring. His sins should not be taken for complacency in religion, in his sinful conquests he would take the lowest of the low into the arms of god."},{"name":"Evylin Silverwind","genderRaceOccupation":"Female Elf(?) Adviser-to-the-king","description":" A beautiful elf with silver hair flowing to her ankles. She is rarely seen far from the king, the few that have spoken too her see her as unusual. She is mostly unversed in human culture, unusual for anyone living in the heart of a human city."},{"name":"Stron Leather-Arm","genderRaceOccupation":"Male Half-Orc Butcher","description":" Stron is a brazen fellow, harsh of word and sharp of tongue. Many distrust him as a half-orc, his profession does not help public opinion. While many butchers do not care much for the final product, Stron is a true gourmet, not cut of meat is too fine for his taste. He shares this only with his more friendly customers."},{"name":"Sapphire","genderRaceOccupation":"Female Human Prostitute/Spy","description":" Many prostitutes in the slums are driven to it by lack of options. Sapphire however has carved her own path from day one, she was a sharp young lady, too good for a brothel, but she was happy with it. After a few years, she knew how eager men (and some women) were to spill their guts. The lesson Sapphire learned was playing with politics was much more profitable."},{"name":"Marrak Sunstone","genderRaceOccupation":"Male Human Arena-Fighter","description":" A man skilled in the martial arts is not uncommon, but one that can work a crowd so well is. A strong distinguished jawline and an even stronger voice. He is known for fighting with a falchion and sling, rather than the more common sword and shield."},{"name":"Biri Bluebarrel","genderRaceOccupation":"Female Halfling Brewer","description":" From a long line of famous brewers, Biri is no less skilled. The fine blue-tinted ale her family is named for however is like poison to her tongue. Biri is cursed to never enjoy her gifts. She is loved by many, and despite not drinking makes any party lively."},{"name":"Thalar Yet","genderRaceOccupation":"Female Dragonborn Wandering Teacher","description":" Thalar always found an odd love of humans, interested in their quarrels and struggles. She alone has become almost a legend travelling from village to village, every one left better off for it. She was taught well while young possessing great knowledge in healing, agriculture and combat. Thalar\u0027s love of humans even lead to her discarding the name of her clan for a name that humans found easier to say."},{"name":"Skarrak Sunlight","genderRaceOccupation":"Male Tiefling Priest","description":" Masochist, is the one word that comes to mind when people speak of Skarrak. He is hated for his appearance, yet he retains a paragon of honor, virtue and piety. Through great pain he has removed his horns, over years cut away his tail. A man wounded in mind, some pity him above all others. (Phew 10, I should probably stop now)"},{"name":"Sarim Marshwalker","genderRaceOccupation":"Male Half-Orc Ranger","description":" Lives on the edge of the swamplands, and will act as a guide for any who can pay a fair tariff. Though outwardly gruff, he can be fairly pleasant. That is, unless you ask about his scars... The last group to pass that way still haven\u0027t been found."},{"name":"Ravn Erickson","genderRaceOccupation":"Male Human Bard","description":" Old man Ravn has a tale for every night of the year, and knows more songs than there are stars in the sky. He wonders the northlands in search of heroes and adventurers to question, and will happily allow a road-weary party to share his fire in exchange for their story. His sage advice has more than once saved kingdoms from collapse, and is a welcome guest at any lord\u0027s dwelling."},{"name":"Winna","genderRaceOccupation":"Female Human Barmaid","description":" Though she seems dim at first, young Winna is as sharp as a razor. She knows all the comings and goings in town, and rumour has it she knows the leaders of the Thieves Guild. Woe betide any who would raise a hand to her."},{"name":"Valdi Galanodel","genderRaceOccupation":"Female Elf Ranger","description":" A strong but paranoid leader, Valdi is fiercely protective of both her land and her kin. She views outsiders with vehement disdain, and rarely allows trespassers on her land to pass unchallenged. Her pride has led to friction with the nearby human and dwarf settlements, and both are becoming increasingly concerned by her readiness to slay any who put so much as a toe across her borders."},{"name":"Lord Kristian Fiermann","genderRaceOccupation":"Male Human Lord","description":" As corrupt as they come, Lord Fiermann sees himself a strong and capable man, though in fact his strength comes from his wife and her family, whose ambition far outstrips his. He frequently raises taxes to support his wife\u0027s \"projects\", and turns a blind eye to the numerous missing villagers who seem to wind up in his dungeons. He won\u0027t have anything to do with dark magic, though it is clear his wife is secretly attempting to summon demons to further her own goals."},{"name":"Jackson Stern","genderRaceOccupation":"Male Human Miscreant","description":" Everyone in town knows Jackson, forever in trouble with the Town Guard. He\u0027s a troubled boy, and his petty crimes are going to see him hung. He strives to be the best thief this side of the Eastern Sea, but is so clumsy he mostly ends up causing minor damage to properties instead, before failing to steal anything before the Town Guard turns up to drag him back to the cell in the barracks. They joke he should be paying them rent."},{"name":"Father Osmund","genderRaceOccupation":"Male Human Cleric (War Domain)","description":" Old Father Osmund is a devout racist. Though he outwardly strives to \"better the world\", he is zealous to the point of fanaticism. He can be found wherever there is a human lord looking to stamp out a local non-human community, or otherwise spends his time persecuting non-human members of society. He seeds rumours, sometimes even planting incriminating evidence in dwellings, before offering to be the one to deal with them once the mob is roused."},{"name":"Tess D\u0027Orvic","genderRaceOccupation":"Female Human Sorcerer","description":" Tess is the epitome of bad luck. Though she is one of the strongest sorcerers in the land, her art rarely manifests itself in the way she intends. She\u0027s on the run now, after that time she agreed to help deal with a ghost in the town cemetery, only to accidentally disturb all the other resting souls into haunting the town. When she reported to the council, so deep was her anxiety that her wild magic flared once again, and now none of them can talk, except to make farm animal noises. The price on her head is quite large these days."},{"name":"Asher","genderRaceOccupation":"Male Human Rogue","description":" No job is too grim for Asher - for the right price he\u0027ll do almost anything. And he is good at what he does. Once the fee is paid, you won\u0027t see him again until the job is done. Don\u0027t expect him to stay quiet about it though. A few ales and he\u0027ll tell anyone anything."},{"name":"Kydd","genderRaceOccupation":"Female(?) Human(?) Child(?)","description":" No-one knows anything about Kydd\u0027s origins. She is only ever seen before a town suffers a cataclysmic event, and stories of her appearances go back centuries. There have only been two occasions where she has spoken, and the persons to which she spoke became heroes of legend. No town has ever survived longer than 24 hours after she appears there. Perhaps she is the cause, or merely a warning?"},{"name":"Estragon Morrins","genderRaceOccupation":"Mysterious Gnome Merchant","description":" A middle-aged man who feigns madness and sells an incredibly powerful poison known to cause septicemia which is in fact ditchwater."},{"name":"Old Greg","genderRaceOccupation":"Generic Old Guy","description":" Greg is a generic old guy who sits in the corner of the tavern and occasionally shouts \u0027Lord Sprinkleton? Ah, not many people know the story of Lord Sprinkleton these days\u0027. Unfortunately, he doesn\u0027t know all that much. He will only ever recount his childhood on the farm and explain vaguely relevant elven and dwarfish conspiracies because he is violently racist."},{"name":"Rod Osmington","genderRaceOccupation":"Angry Merchant","description":" Rod has just escaped a troubled relationship with his father, in which his father decided to give him his full inheritance in chickens and land. Rod is now seeking people who will trade chickens for chicken food or actual money, and is therefore first seen leading thirty chickens or so. He does not like talking about it and will be gruff to any that ask why he has so many chickens."},{"name":"John the cat","genderRaceOccupation":"A Cat","description":" John is a cat, who will follow the party around. Flip a coin: Heads, he\u0027s the familiar of a suitably powerful wizard. Tails, he\u0027s literally just a cat. He is exceptionally stupid, and will often run off to stupid places. If the party decides to follow him around, he will consistently get them into trouble by biting important people, running away to secret bandit hideouts, and attacking the wizard\u0027s spellbook."},{"name":"Triggart Darkfeather","genderRaceOccupation":"Tengu, Merchant","description":" I dont have time to do the Ten but Ill toss a few in here. Two of whom I played before starting DMing, Ive found them useful as NPCs because I like them. Small and pale and a great desire to be evil. Sometimes sides with good for his own later benefit. Wanted nothing more than to become a Lich god. Hated good Necromancers more than anything in the world. Hated his father for cruel magical experiments. VERY strong hatred of anything evil. Able to detect alignments, worshiped a troll god. Used a sword that was too big for him and was way smarter than him. After his people were killed he was raised from infancy by a gang of human thieves. Believed himself for a long time to be human, thinks everyone sees him as human. He often thinks he needs to explain to people that he isnt human. Because he was raised by humans he behaves like a human and not an elf. Mildly racist against any other race. See\u0027s Tengu as inherintly superior. Loves shiny things. Makes no bones about using other races for his own benefit. This is all I have time for. Id love to do more but maybe Ill comment again later if I can."},{"name":"Thurnaz \"Stormchaser\" Gathakanathi","genderRaceOccupation":"Male Goliath Cleric (Tempest Domain)","description":" He always felt an affinity for foul weather, so one day he left his family and followed the storms around the mountains. One day, he came across a shrine below a statue of a storm god, with a chest. The chest contained armour, robes and weapons, all marked with the sign of the storm (lightning bolts, wind and clouds). He believes that the storm spirits chose him for great things."},{"name":"Keranth Arbright","genderRaceOccupation":"Male Human Wizard","description":" Keranth is about 68 years old, has a heavily lined face and long white hair and a short beard. He tells people this: He has spent the majority of his life on purely theoretical studies of the arcane, and has recently sold his house to go travelling. The truth is this: He is a necromancer, whose spellbook is his own flesh. Spells are tattooed onto his body using the blood of innocents as ink. The main hint of this is that he does not have a spellbook. He is a generally kindly fellow with a cheerful attitude to life, whenever in company."},{"name":"Jeorg Spravahich","genderRaceOccupation":"Male Orc Weaponsmith","description":" Some people, upon entering the weaponsmiths trade, settle for reliability and a steady income by manufacturing swords, axes, shields, the usual. Not Jeorg. Jeorg specialises in experimental seige weaponry, with emphasis on \"mental\". Ballistae which fire smaller ballistae, giant crossbows which fire metal shrapnel in almost every direction, trebuchets with a range of several kilometers but fall apart every time you fire them, he makes them all. And as he watches the test-shots, he laughs a deep hearty laugh that hints at the insanity within. (Based on this guy.)"},{"name":"Yuguhhurukk Rachhanahhach","genderRaceOccupation":"Male Gnome Barbarian","description":" It is not exactly certain that his name really is \"Yuguhhurukk Rachhanahhach\", everyone simply assumes that it is because that is what he introduces himself as. His speech is distorted, however, by the ritual piercings of a member of his tribe who is on a Blood Quest. This piercing takes the form of a relatively large iron bar passing through both cheeks, impaling the tounge in passing, with symbols of his god on the end of each bar, holding it in place. He also abhors writing, making communication all but impossible. He has settled in the countryside far from his homeland, as some unknown incident has erased his memory of the details of Blood Quest, he only remembers that he is on one, and that the bar may not be removed before it is complete. His speech is incomprehensible. For example, \"Can you direct me to the nearest tavern?\" becomes \"Chlaag urghh urechh ee oo aa eggaech aggerrr?\""},{"name":"Kimberly Parish","genderRaceOccupation":"Female Vampire Innkeeper","description":" Kimberly tends a bar in a dive town, and yet somehow the bar patrons are unusually quiet and docile once through the doors. Unlike any other inn in town, disputes are settled calmly, fights are unheard of, and lewd behaviour is nonexistent. This may have something to do with the covered bite marks on the patrons shoulders, and what may be hidden behind the scarf Kimberly keeps wrapped around her neck."},{"name":"Vonrick the Valient","genderRaceOccupation":"Male Human Paladin/Knight","description":" Vonrick is the quinessential knight; he is tall, strongly-built and honourable as well as charming. He only hopes that none find out his gifts with the sword and lance came as a deal with a demon. The price was the life of his own brother, who Vonrick led to the lake and drowned as a young teen."},{"name":"Old Obert","genderRaceOccupation":"Male Human Wizard","description":" While Obert is pushing 100 years of age, he will vehemently argue any claims that his abilities are dwindling. He spends most of his time alone in his tower outside of the village, trying to perfect a spell he had dreamed of years ago."},{"name":"Peter of the Old Order","genderRaceOccupation":"Male Human Cleric","description":" Under his cream-coloured cloak and old roughspun tunic and with his gentle way of speaking, one may confuse Peter as a man against violence. However, he is a recruiter for one of the strongest military-churches in the land and had no qualms against wielding his hammer against those he sees as sinners."},{"name":"Sir Michael Mill","genderRaceOccupation":"Male Human Sword-fighting instructor","description":" Michael showed great promise with the sword in his youth, and was even knighted for his efforts in battle. However, at the age of 21, he stepped in a bear trap. The foot became infected and it was amputed. He now trains the younger boys in his town on swordplay."},{"name":"\"Lute\"","genderRaceOccupation":"Male halfling Bard","description":" A travelling singer and lute-player, simply known as \"Lute\". He chooses to follow adventuring parties for inspiration for new songs."},{"name":"Ella \"Nightstinger\"","genderRaceOccupation":"Female Half-elf Archer/Hunter","description":" Growing up as a Half-Elf in a Human village can be difficult enough, especially when one wants to become the first female hunter. However, her ability to hunt at night has earned her the respect of the others."},{"name":"Keltrin","genderRaceOccupation":"Female Human Warlock","description":" Cloaked in blacks and reds, Keltrin always seeks out new cities to perform her dark magic. For a price, one can borrow her skills, but there is no knowing when your payment will be finished."},{"name":"Quiet Ben","genderRaceOccupation":"Male Human Bodyguard","description":" Three things make Ben the outstanding bodyguard that he is: his bear-like stature, his loyalty to his employer and the day his father cut his tongue out for humiliating him in front of a Prince."},{"name":"Maggie Bluestream","genderRaceOccupation":"Female Half-Elf birdkeeper","description":" Maggie is a Half-Elf. She understands that there are those in this world who do not take kindly to species-mixing. Her brother had warned her as much before he was captured in a raid when they were young. She has cut off the points to her ears, takes in the sun as much as she can, and plays the fool when she hears Elvish being spoken. She dresses herself in Human clothing, and has stopped practising any customs from her childhood. She has been put in charge of the messenger-pigeons for the Baron, and prays that one day she finds Elves contacting him, so she may try to find a home with people more accepting."},{"name":"Khyban","genderRaceOccupation":"Female Dragonborn General","description":" Khyban was never meant to become a General. She had six brothers, all of them strong and capable of command. It was Khyban\u0027s lot to work with potions, or inter-clan diplomacy, or to help raise the younglings of her brothers. Dragonborn clans don\u0027t often look kindly on those who reject the role given to them. But when a Dragonborn returns home one night displaying the severed head of a Hill Giant, before they have even fully reached adulthood, it is impossible to ignore them. Khyban knows how to reward captains and soldiers who please her in battle. Displeasing Khyban rarely happens now."},{"name":"Sir Annory Garfield","genderRaceOccupation":"Male Human Captain","description":" Though his family name does carry importance in the kingdom, there isn\u0027t a knight who thinks Annory has earned the respect himself. Sir Annory has notoriously been part of battles that were already largely won, or were an easy victory. He has always requested to be stationed near less-troublesome areas. However, none of this works to lessen his arrogance, and he will inflate his achievements in battle whenever his honour is questioned."},{"name":"Darber Claytop","genderRaceOccupation":"Male Dwarf Diplomat","description":" Darber is perhaps the only famous Dwarf in the kingdom who didn\u0027t earn such fame with a weapon. His crowning achievement thus far has been his negotiations with Karg the Big. Karg was an Orc chieftan who had grown his war pack large enough to threaten the city. However, using his snakelike tongue, Darber was able to stave off the Orc invasion for four full days; enough time for reinforcement cavalry to arrive and smash the Orc host. Darber now works within the city as a highly-respected ambassador."},{"name":"Captain Bobbla of the Cerulean Shadow","genderRaceOccupation":"Female Halfling Pirate","description":" When she is in the company of other pirate captains, Bobbla will brag that her ship hasn\u0027t needed to seek a shore in over eight years. Her success with ship-raiding has been such that the sea provides all the treasure she needs. She leads her crew of Halflings in the long, blue-painted ship known as the Cerulean Shadow. If Bobbla wishes to remain unseen in a shadow, she will do so. If she desires that her ship remain unseen in broad daylight, it too will do so. No non-Halfling have ever survived once they step on Bobbla\u0027s ship, so the secret to the boat\u0027s stealth remains a mystery."},{"name":"Gretchen Farseer","genderRaceOccupation":"Female Human Soothsayer","description":" Gretchen was once a talented seer for her marshland clan. She had correctly predicted bandit raids, locust swarms, plague, lightning storms and even wars. Her predictions have saved her clan innumerable times, and for this she has been treated with great reverence within her clan. It is a shame that her talents have dwindled with her advanced age, however. It has been four years since she has claimed to see anything but the supposedly incoming \"ocean of fire\"."},{"name":"Elena Redlegs","genderRaceOccupation":"Female Human Goblin Queen","description":" Goblins attacker her village. Her daughter was killed in the raid by a Goblin chieftan. She begged her king for help, but none was provided. So she took her kitchen knife, sneaked into the Goblin cave, somehow found the sleeping chieftan and took his head. She was found soaked in his blood, and carrying his head. For this, the Goblins kneeled to her and proclaimed her the new chieftan. For the past two years, Elena has led raids with her ever-growing Goblin clan on her former king\u0027s outposts for revenge of his inaction."},{"name":"Handsome Andre","genderRaceOccupation":"Male Human creeper","description":" I can offer some that were discontinued from previous campaigns that I liked: An expert marksman who could thread a needle with an arrow at 100 yards despite only being 13 years old. Will no doubt be a legend in years to come. Very shy and has unfortunate bumfluff. Physically quite weak, and cannot finish a sentence without his voice cracking. Once was nearly killed by an Owlbear. Well known in his small town for bringing home large game from hunts with expert killing blows. Andre is a 1/10 ugly creepy dude with a smoking hot 10/10 wife. He was given the ironic nickname \"Handsome\" after he married his extremely attractive and loyal wife who is beloved by the town. Unknown to the townsfolk Andre made a pact to sell his soul to a demon when he was young in order to make his high school crush fall in love with him forever. (In my game he was a warlock but he doesn\u0027t have to be) He was an adventurer for several years, and uses the money he earned to make a living as a patron of local sculptors, masons and painters, paying their living expenses for an extortionate proportion of the profits from their work."},{"name":"Thaemos Leafstrider","genderRaceOccupation":"Male Wood Elf Priest","description":" A handsome elf with golden hair and an uneasy smile. He is sympathetic to those who suffer, but he is very cautious to meddle in others affairs: \"That is nature\u0027s way.\" He is (or was) the caretaker of a sacred place, deep in an ancient forest. He is loathe to share the secrets of that place."},{"name":"Mairiel Moonblossom","genderRaceOccupation":"Female Wood Elf Druid","description":" Long, silky amber hair frames the elf-maiden\u0027s sharp features and deep blue eyes. She lives lonely, even by wood elf standards. She spends most of her days meditating in a remote sacred grove in an ancient forest that is filled with terrors. She knows many secrets of the forest, but the promise of uncovering its deeper secrets can draw her away from her sacred grove."},{"name":"Eloranae Mistdancer","genderRaceOccupation":"Female Wood Elf Ranger","description":" The elf wears a dull cloak clasped beneath her chin with a brooch of swirling crystal; her iridescent green eyes gaze wistfully as her platinum hair flutters gently in the wind. Eloranae has been walking to the ends of the world, looking for what few wood elves remain. She is the last of her house and carries an immense sorrow behind her eyes. She is a true friend, but unleash\u0027s an incredible fury upon her enemies, sometimes waiting decades or centuries before the opportune moment to take revenge."},{"name":"Corian Leafstrider","genderRaceOccupation":"Male Wood Elf Scout","description":" The blonde elf tosses his hair over his shoulder and stifles his laugh long enough to take a swallow of wine from the skin that hangs about his neck. When set on a task, Corian will carry it out with unerring determination; his family sometimes jokingly chide him as \"Half-Elven,\" suggesting he may carry the blood of men within him. When not on a specific mission, Corian is a merry companion; keeping company mostly with men and halflings in the travelers\u0027 camps in the forest or at the travelers\u0027 along the road. His family, especially his brother, thinks Corian is a troublemaker; the truth is Corian feels the sadness and loss that others do, perhaps more sharply, and he drinks and makes-merry so as not to be consumed by the gloom."},{"name":"Cirthoeil II of House Darkwater","genderRaceOccupation":"Male Wood Elf King","description":" A muscular elf with golden brown hair and a grim countenance. Cirthoeil has reigned as the King of the Shadowwood for centuries, though few outside his woodland realm have ever heard of him; he is a just ruler among his people, but he is not kind to outsiders. In his youth, he traveled widely and fought bravely against many earthly and otherworldly evils. Possessing no magical gifts of his own, he is especially jealous and suspicious of spellcasters or those who carry items of great magical power with them."},{"name":"Winnie \"The Pixie\" Shoemaker","genderRaceOccupation":"Female Human Harlot","description":" This petite, sleepy-eyed brunette was beautiful once, and she can still enchant: It\u0027s in the way she moves. Winnie has had a hard go of it, she rarely laughs anymore, and no one seems to know where she grew up. She\u0027s been a staple of the taverns and brothels of the River District for years, and she\u0027s notched some impressive tricks into her belt: Fearsome outlaws, well-known ship captains, wealthy merchants, and \"the world\u0027s greatest thief.\" She used to be the life of the party, but the joy of ale and wine have begun to wane, as does her beauty."},{"name":"Aldorn Braxton","genderRaceOccupation":"Male Human Thief","description":" A dark-eyed man with a winning grin scans the room with his keen eyes. Aldorn is a treasure-hunter, a thrill-seeker, an excellent friend to those who will lead him to opportunities for gold and glory. He claims to be the \"world\u0027s greatest thief,\" and he\u0027s well-known in the low districts and in high society alike, though he\u0027s not always welcome in either. Aldorn is quick to draw on his wits and his knife for any who doubt his claims, but he knows when to run: \"The better part of greatness is staying alive.\""},{"name":"\"Hobo\" Tim","genderRaceOccupation":"Male Human Drunk","description":" A portly man with several tattoos mumbles incoherently from under his long, unkempt grey beard. The people of the River District call him \"Tim,\" and he answers, but no one really knows his name (of course, they call him \"Hobo,\" and he answers to that too. He is usually harmless, mumbling about needing coin at passers by; erratically, he will last out with racist tirades, particularly directing them at dwarves. He has been stumbling around the River District for at least fifteen years; although it\u0027s not clear if he even knows who or what he was before then, he does sport an unusual tattoo of a man-spearing-a-shark-eating-a-dragon-eating-a-dwarf."},{"name":"Sir Ayrin Favager","genderRaceOccupation":"Male Human Knight","description":" Sir Ayrin clanks about in his steel armor, carrying a warhammer, a shield, and a holier-than-thou attitude. He grew up as a commoner, a blacksmith\u0027s apprentice, but he was raised up to knighthood after he saved a powerful lord\u0027s son in a skirmish with a rival at a tavern. Sir Ayrin had been proud of his work at the forge; now he\u0027s even prouder of his elevated social rank. He tends to be suspicious that people are cheating him; after being offered the position of knight, he first refused believing the lord\u0027s messenger was mocking him."},{"name":"Ole Moonsen","genderRaceOccupation":"Male Human Sailor","description":" Atop Ole\u0027s big frame sits a red-round head with dark, short-cropped hair, dark stubble of a beard, and watery blue eyes. He has sailed on trading vessels up and down the coast for several years. Ole tends to be forgetful about details, but he\u0027s reliable enough when it comes to the tasks aboard a ship. He loves to share bawdy stories and jokes over some wine or ale, and once he starts drinking, he rarely stops until he\u0027s snoring."},{"name":"Baris Tyrento","genderRaceOccupation":"Male Human Sheepherder","description":" Unshaven and unwashed, Baris stinks of sheep and looks even worse, clad in filthy leathers and a ragged cloak. He owns a few dozen sheep and scrapes a living off sale of wool (and occasionally mutton) that he trades with the merchant caravans that venture far enough north to pass his homestead. Ever since he caught a caravan guard flirting with her, Baris fears that his pretty young wife will leave him for someone more handsome and dashing. Baris was twice before, but each of his previous wives left him childless when she died."},{"name":"Iliana \"Illy\" Portnoir","genderRaceOccupation":"Female Human Assassin","description":" Illy is a beautiful dark-haired woman with a small but athletic frame and lips that were made for kissing. She lies about everything: \"Don\u0027t trust me,\" she coos with a wink. She hires her services (many as they are) out for a steep price, but she always delivers: \"No one does it better than me,\" she says with a sweet smile. Most kills are strictly business, but some kills she enjoys, as she seeks the men who killed her father when she was a girl."},{"name":"Gerwac, the Knowing","genderRaceOccupation":"Male Human Wizard-Headmaster","description":" Few have seen the face of the headmaster of the Steelmoon Academy, but those who have describe him as a thin man with an unsettling gaze. He spends much of his time in the seclusion of his study; on occasion, he visits the school\u0027s library or walks the grounds, wearing a heavy black cloak with a hood drawn about his face. Nothing is known of Gerwac before he founded the school a few decades ago, choosing what is believed to be a haunted mountain for its grounds. His school is as secretive as he is; little is known about the school to those outside it, and it is whispered that the students fear him tremendously."},{"name":"Daek Obskur","genderRaceOccupation":"Male Human Curio-Shopkeeper","description":" The spry old man has silver gray hair and whiskers and ruddy skin stretched across his long hooked nose and the rest of his bony face; he eyes his customers keenly. \"Welcome, welcome! May I collect the dust from your feet? Travelers\u0027 feet are full of interesting sands and lints from far off places—quite useful for magic.\" The old man doesn\u0027t wait for an answer but drops his book and scrambles over the counter to begin collecting dirt from his customers\u0027 feet, collecting it into small glass vials. He is cautious about local laws, but he knows a good customer when he sees one; he raises his voice speaking loud enough that anyone out on the street could hear him, \"Though I don\u0027t know how to do any magic myself.\""},{"name":"Torrek Holdeger","genderRaceOccupation":"Male Dwarf Armorer","description":" The dwarf pensively strokes the long dark brown braid of his beard; his other hand rests atop the hammer strapped to his belt. Torrek is a perfectionist; trained by a master craftsman, his own skill exceeds that of his former mentor. Since becoming a refugee after the destruction of his kingdom, Torrek has been reduced to taking on journeyman work at various forges. Torrek would like to settle some place quiet where he can open his own forge; he hates the city."},{"name":"Torgrim Holdeger","genderRaceOccupation":"Male Dwarf Soldier","description":" The dwarf clad in mail carries a large battleaxe; his long black beard is tidy and combed out straight. Torgrim learned some rudimentary healing skills while serving as a soldier to his king; he never had the patience to study the healing arts properly. Since the goblin horde over-ran his kingdom, Torgrim has taken on a variety of jobs as a mercenary or enforcer. Torgrim is fond of drinking, carousing, and fighting; he enjoys life in the city."},{"name":"Jurk Ironbiter","genderRaceOccupation":"Male Dwarf Berserker","description":" The dwarf seems to be staring at nothing, his auburn beard a wild tangle; then he stares right at you. Jurk\u0027s gaze is unsettling, he rarely speaks, and he is fearless in battle. His grip on sanity slipped after seeing the goblins smash his king\u0027s army and take the king himself. Jurk will fiercely defend the honor of his fallen king at the least provocation."},{"name":"Cirolas Summerstar","genderRaceOccupation":"Male High Elf Storyteller","description":" The lanky, brown-haired elf looks about with his wide green eyes, taking in everything. He knows the histories and songs of many peoples and places, their legends and their endings, and can tell their stories so they are all-at-once epic, personal, comedic, and tragic. He knows how to tell a story, but he also knows how to listen for one: \"And then?\" nodding eagerly. He belongs to an ancient and noble house and is seeking some secret piece of lore."},{"name":"Jelenneth Wintermoon","genderRaceOccupation":"Female High Elf Oracle","description":" The sight of the thin blonde elf with brilliant blue eyes and a faraway gaze fills you with a pang of loss. She has watched the stars for centuries; she knows the doom they foretell and it fills her with sadness. Jelenneth longs to uncover new portents and omens that contradict what she has foreseen. She is often distracted from the most pressing questions by the opportunity to learn something new by following a tangential train of thought."},{"name":"Thrakk, the Chief of the Palefists, Lord of Eastern Horde, Slayer of Men, Eater of Elves","genderRaceOccupation":"Male Orc Warlord","description":" Thrakk is bigger, meaner, and smarter than the other 10,000 orcs of the Eastern Horde; don\u0027t get in his way. He ascended to chief of the Palefist clan at a relatively young age by stabbing the previous chief through the back with his blade, cutting his heart out, and devouring it; ever since, he\u0027s been uniting the Eastern clans through a combination of intimidation, bribery, slaughter, and lies. Thrakk has aspirations to drive the Eastern Horde over the mountains to invade the Western Kingdoms; if he can and if he adds the Northern clans to his horde, he may well conquer the world. If you meet Thrakk, chances are you are already dead and on his dinner plate; if you\u0027re alive, he must see some use for you, and he\u0027ll most likely kill you when that use has expired."},{"name":"Kuranath","genderRaceOccupation":"Male Half-Orc Pit-Fighter","description":" Scars cover much of his nearly hairless head and neck, and he often cradles an oddly shaped brass knuckle in his hand. He enjoys being around people, but he is often silent among them. He is an escaped slave, and he is frightened that his cruel former masters may find him: \"I never stay in one place too long.\" He despises fighting in the pits, but it\u0027s all he\u0027s ever known, and he wins."},{"name":"Lurg","genderRaceOccupation":"Male Half-Orc Thug","description":" The half-orc\u0027s dark eyes dimly follow the fly that has been attracted to his revolting scent, as he lines up to swat it with his club. Lurg is big and stupid, but he can follow simple instructions well enough. He will readily follow anyone who promises him the opportunity to smash things, taking greater satisfaction from this than from anything gold can buy. Lurg is easily distracted by food, and he is particularly fond of wines and pungent cheeses."},{"name":"Gaeryon Vyn Dordevetym","genderRaceOccupation":"Male Human Merchant","description":" The cloth merchant laughs nervously as he wipes the sweat from his brow with a lace-trimmed silk handkerchief. Gaeryon is a member of a wealthy merchant family who owns the exclusive a share of rights to export of the cloth produced by the weavers\u0027 guild in the city. He travels the roads in a yearly cycle with a small cadre of guards and a man-servant, purchasing raw wool from rural sheepherders and bringing them cloth and a handful of other dry goods produced in the city. Gaeryon is friendly but he despises travel: if he had his way, he\u0027d work in the family\u0027s offices and stay at home with his wife and children year-round."},{"name":"Sir Roderick Chansym","genderRaceOccupation":"Male Human Knight","description":" Sir Roderick, handsome, tall, and blonde, stares at you with some of the sweetest blue eyes you\u0027ve ever seen. One of the king\u0027s boldest knights, Sir Roderick has gained renown throughout the realm for his brave deeds. He rose to prominence by winning the princess\u0027s name day tournament: there is a rumor that he harbors a secret love for her. Sir Roderick plays the part of the pure and genteel knight well, but he\u0027s actually quite a rake when he thinks no one from court is watching."},{"name":"Valaerys Nightspear","genderRaceOccupation":"Female Dark Elf Warrior","description":" Silver-haired with sharp features, Valaerys fled from her home in the Underdark after attempting to spirit away a pair of frightened young human girls who had been taken as slaves during a surface raid. Moved by compassion, she managed to help one girl escape, but the other was run down by her former comrades in the attempt. Having been seen in the attempt, she had no choice but to run or to face death, as would have been the punishment meted out by the spider priestess. She and her young companion have been wandering the shadow lands for 15 years now, taking on what small quests they can while avoiding encounters with other dark elves at all cost."},{"name":"Mirmarye \"Mimi\" Sohuster","genderRaceOccupation":"Female Human Assassin","description":" As a young girl, dark elves raided Mimi\u0027s village, kidnapping her and her sister. Mimi escaped with the help of a dark elf warrior, who has since served as her guardian and companion while they wandered the shadow lands as refugees. Growing up on the move and among the rough and the lowly, Mimi became quite good at sneaking, stealing, and knifing her way out of many desperate situations. Mimi has grown to be a beautiful dark-haired young woman, but she is grim and pessimistic, harboring suspicion against strangers, especially human men and all elves, except for her companion."},{"name":"Sister Niradella Tariskoff","genderRaceOccupation":"Female Human Priestess","description":" Hailing from the North, Niradella is the winter fury, the cold wind that cuts to the bone; her icy stare hides the true meaning of her words. Her widowed mother, unable to support her, left her to be raised as an initiate in to the Storm King\u0027s Temple of Winter as a small girl. By the aid of her instructors and her Northern blood, she has grown powerful: well-versed in magical lore, skilled in the healing arts, capable of manipulating the forces of winter, and deadly to the temple\u0027s enemies. Though loyal to the temple\u0027s hierarchy and purposes, Niradella does not know how her father died nor what became of her mother; the chance to uncover these truths could tempt her to break her vows."},{"name":"Thia Gallytuck","genderRaceOccupation":"Female Halfling Innkeeper","description":" A pleasingly plump halfling with a long, dark braid, and a welcoming smile. Thia is a nurturing soul who loves to cook for her guests: They say she makes the best pies this side of the old forest. She runs (or ran) an inn that belonged to her father in a small riverside village. A heartbreaking fate befell her sweetheart, and she sometimes drowns her sorrows in ale."},{"name":"Tom Watters","genderRaceOccupation":"Male Halfling Ferryman","description":" A friendly little chap with an unfortunate scar in the shape of an onion on his left cheek. Watters poles the ferry that serves as the primary crossing for the river at the edge of his village; he enjoys talking to travelers. When he\u0027s not at the ferry, he\u0027s probably out walking the woods--a practice he finds therapeutic since he gave up gambling. He owes a considerable gambling debt to a bandit: Occasionally, the ne\u0027er-do-well presses him to ferry him across the river in the dead of night as a favor."},{"name":"Finnan Wetherwise","genderRaceOccupation":"Male Halfling Pickpocket","description":" The halfling scowls into his mug of ale, bushy brown eyebrows arching over dark brown eyes. Finnan will lift anything of value that is not tied down, and he may even try to take some of those things as well. He is loyal to his friends, but he is not keen on making any new ones. When he spots something valuable, Finnan will brood and stare at it until he can work out how to lift it."},{"name":"Baznar Metalshine","genderRaceOccupation":"Male Halfling Sheriff","description":" The ruddy-faced halfling puffs out his chest and reaches for the shortsword at his belt and marches in your direction. The son of a gardener, his parents named him Barnabas Arthor Tinsparkle at birth; he started calling himself Baznar Metalshine as a youth because he thought it sounded tougher than Barney Tinsparkle. Though generally well-intentioned, Baznar can be a bit of a nosy, self-righteous ass. Baznar knows everything about everyone in the village, but if you call him \"Barney\" you can forget about getting any help from him."},{"name":"Male, Human, Ships Captain","genderRaceOccupation":"Arnold Johnson","description":" He owns the Jolly Sailor a rag-tag ship with a sloppily painted pink stripe with the ships name on it. He has a big blonde bushy beard and a head smooth as a bowling ball, with some sapphire eyes to top it off. He is a jolly fellow who employ a band to play at the helm of ship while his men sing songs as they row. He\u0027s Arnold Johnson merchant extraordinaire."},{"name":"Rick Dane","genderRaceOccupation":"Male Human Wizard","description":" Rick is a very successful, middle-aged wizard. He lives in his own pocket dimesion which resembles a big mansion surrounded by a forest. He lives in the mansion alongside his tamed imp servants. His wife is a kind female djin, who he met while foraging for alchemy ingredients. He fell head over heels for her. In his early days rick was an adventurer. His reputation got him invited to the League Of Extraordinary Adventurer."},{"name":"Sharom Virak","genderRaceOccupation":"Male Human Shopkeeper","description":" Sharom is calm and pensive, his gaze seems attentive but sad like something is missing from his life. Sharom is haunted by the memories of loosing his wife, Parsala in one of the many raids that the town has had to endured. Sharom used to be happy and gleeful, until the day they took his wife. As a shopkeeper, he is patient and tries to explain what things are to adventurers who have never seen certain items. Additionally, Sharom is trying to teach the business to his only son, Shendi."},{"name":"Shendi Virak","genderRaceOccupation":"male human shopkeeper apprentice","description":" Shendi is distracted, oblivious and forgetful. His father has explained him time and time again how much things cost and what they are, and he sometimes forgets. Shendi loves new visitors and will ask them all kinds of questions. Unlike his father, he is charismatic and doesn\u0027t gloom over the loss of his mother as frequently. Shendi is good at names, that much he remembers and if adventurers tell him where they are going, the next time they return he will ask them about their travels and sit and talk with them for a while. Shendi dreams of being an adventurer, and has tried to get his father to teach him how to use the weapons they sell to no avail."},{"name":"Theomund Tarley","genderRaceOccupation":"Male half-Elven drunk tinkerer","description":" Slender half elf in his mid thirties. Patchy beard, unkempt black hair and a dirty straw hat. Wears a sleeveless white shirt, is usually seen carrying around a messenger bag containing all his tinkering tools and a ceramic jug full of moonshine . Keeps himself drunk at most times, swears loudly and often and tends to get himself into trouble at the tavern during his free time."},{"name":"Ragnar Rödhake","genderRaceOccupation":"Male human ex-marauder, now town guard","description":" Large man with long, braided, red hair and a well-kept full beard. Usually seen in his armor walking around town telling people about his past exploits. Slight limp on his left leg due to an injury he sustained in one of his adventures."},{"name":"Byrone Fjorder","genderRaceOccupation":"Male Human River Guide/Priest","description":" A priest to the local River god, Byrone is a kind, albeit gruff, soul with oily skin, dark features and a bushy beard. He always gets you where you need to go, but is rarely hired as some of the priests in his religion are known to drown passengers as sacrifices to the river."},{"name":"Taleros Twinblade","genderRaceOccupation":"Male Human Mercenary","description":" A young, handsome mercenary who wears gold-dyed plate armor and wields two swords at once. He\u0027s a real bravo, but has a caring heart of goldas resplendent as his ridiculous armor beneath it. He\u0027s more of an ass-man."},{"name":"Herra Geralt","genderRaceOccupation":"Female Half-Elf Noblewoman","description":" Her hair is long, black and thick and is always covering her ears. Her elven heritage is hidden from other nobles at all times and she\u0027s ruthless in her efficiency to eliminate anyone who knows her secret. She wears blouses with skin-tight leggings and is seen carrying a stiletto strapped to her thigh wherever she goes."},{"name":"Muran and Nuran Rockbeard","genderRaceOccupation":"Male Dwarf Smiths","description":" Muran and Nuran are identical twins and have opened up a weaponsmith and armorsmith across the street from each other. Muran always tells customer\u0027s that he\u0027s the handsome one and loves to call Nuran an \"old fool\" because he\u0027s about 3 minutes older than him. They love to cause mischief and headache for each other and laugh raucously over a beer or ten about it later, but would do anything to protect the other if it was called for."},{"name":"Tenarus Sinsword","genderRaceOccupation":"Male Tiefling Extremist","description":" Tenarus travels the lands, making trouble for authority and peasants alike in the name of Tiefling racial superiority. He calls for his brothers and sisters to rise up and reclaim the glory they once had. His antics and actions rarely lead to success, and is often arrested. He always shows up again in another town, raising hell, and nobody knows how he always manages to escape."},{"name":"Mara Heskan","genderRaceOccupation":"Female Dragonborn Crusader","description":" Mara is a Paladin of Bahamut, and is actually Biri Bahamin, eldest daughter of the Grand Justicar of a powerful Theocracy. She is on a secret mission to obtain a tome of history pertaining to an ancient cult of Tiamat. She is stoic and serious, but still young and inexperienced. She is sometimes a little ham-handed in keeping her identity straight."},{"name":"Kar Olodak","genderRaceOccupation":"Male Tiefling Clothier","description":" Kar Olodak and his sons Belkul and Oti run a clothing store. Kar Olodak wears dirty clothes that he has been working in, he is a hale but boring man, more focused on his work than conversation or customers. Kar plays the lute in the local band, Mithril Maiden."},{"name":"Darella Runehouse","genderRaceOccupation":"Female Dwarf Blacksmith","description":" Darella Runehouse, noted for her ability to play the drums and a large birthmark on her neck. She is strong and able, but a little absent-minded when she isn’t working. She has a complex network of connections between local towns that she needs a notebook to keep track of. She is also a member of Mithril Maiden."},{"name":"Jam Blackwood","genderRaceOccupation":"Male Goliath Barkeep","description":" A shady, run down bar, the Staggering Spider, is run by an older Goliath names Jam Blackwood. His nose appears to be broken several times over, but he is a strong, but rather uneducated man. Despite his gruff appearance, he is actually great with kids. He also plays the violin for Mithril Maiden."},{"name":"Wal Axehand","genderRaceOccupation":"Male Minotaur Baker","description":" Wal Axehand is an eccentric and energetic Minotaur who runs the local bakery. He is tall and incredibly muscular, and despite his intimidating appearance, he goes about his work with a happy smile and a pleasant and jovial demeanor. At night, he dons leather chaps and sings for the local band, Mithril Maiden."},{"name":"Lora Olyonis","genderRaceOccupation":"Female Human Entrepreneur","description":" Lora runs the Olyonis Carriage Company, a large, multi-city transport company that makes a living transporting people and goods between cities. She is serious and shrewd, but always fair. Her carriages use advanced defensive technology and spells to conceal and protect them."},{"name":"Oleg Olegson","genderRaceOccupation":"Male Human Mayor/Shopkeep","description":" Oleg is a large man, often mistaken for a Goliath in size or Minotaur in hair, but he is incredibly boisterous and kind. He speaks in a thick Russian accent that makes him seem dimwitted and easy to exploit, but he is powerful and intelligent. He lives on the frontier, hoping to rebuild the town of his forefathers that was destroyed in a great war years ago. He always has a business proposal or quest ready for adventurers he considers competent and reliable."},{"name":"Thangardt","genderRaceOccupation":"Male Duergar miner","description":" Thangardt is a dark purple skinned duergar with soot-stained brown miners clothing and a pair of magical goggles that hang around his neck when not worn. The goggles are basically x-ray goggles that can see metal through rock (and other materials). He has the intention of using these newly found goggles to establish a new mining company. He is friendly with anyone that he might want something from, and often chooses to avoid those he doesn\u0027t need anything from."},{"name":"Reginald","genderRaceOccupation":"Male Human Ghost Butler","description":" Reginald is a ghost that haunts an old broken down abandoned mansion on the Rasch estate. The owners of the home have fallen victim to a grizzly murder years ago, and Reginald was also one of the victims. Reginald is completely in denial of that though, and he still acts as the butler (his profession before his demise) and is welcoming of any company that enters the home or grounds. The previous owners, however, aren\u0027t as welcoming..."},{"name":"Vyncis Castow","genderRaceOccupation":"Male Human Politician","description":" Vyncis has worked his way up the political ladder from being just a clerk in the permits office of the city of Alma. Despite only being about 32, he has made his way onto the city council and is a well liked and respected man in the city. He has jet black hair and usually dresses in Maroon robes. Vyncis has many associates, sometimes that obtain information and goods in less reputable ways that Vyncis would care to admit publicly. He uses subterfuge to obtain what he desires, power."},{"name":"Bertrand the Bear","genderRaceOccupation":"Male Bear Hunter","description":" To a degree he is inspired partially by Sir Bearington. Bertrand was a bear that was found abandoned by a dryad named Sylva. He was raised by the dryad and they would converse as he grew up. Sylva taught him the ways of the forest. A group of hunters encountered Bertrand and tried to kill him once. Sylva tried to stop them but ended up being mortally wounded by the hunters. Now Bertrand has an extreme hatred for those that hunt the forest creatures, and he actively hunts the hunters in the woods."},{"name":"Blackie \u0027Lefty\u0027 Smith","genderRaceOccupation":"Male Human Blacksmith","description":" Blackie is an albino blacksmith that has no left hand. He is in the business of selling fake/shoddy specialized weapons to adventurers (such as silvered weapons), then collecting those weapons (and all their other loot) from the dungeon/haunted house/other dangerous area that the adventurers bought the weapons for after they have been killed. Sometimes he\u0027ll act as a catalyst in these situations by following the adventurers and putting them in a position to die."},{"name":"Michael Jorin","genderRaceOccupation":"Male Human Travel Bard","description":" Thikear is the pride of Deln. His wares are sold through the world, and he knows it. He will always remember his own creations no matter the quality. His only goal is to further is own notoriety. Michael travels the known world collecting stories and giving voice to the little known heroes. He is a wanted man for his sexual prowess. Many fathers wish to see him brought down after his dalliances with their daughters."},{"name":"Jorakus Pide","genderRaceOccupation":"Male Human Monk/Cleric","description":" Was once destitute and faithless, worked odd jobs, including sewage. On one cleanup, found an octagonal yellow gem that he believes is the eye of the long-dead god, Kraxos. He is now on a one-man mission to restore the faith of this ancient deity. Travels from town to town, preaching his faith."},{"name":"Ana Englethorn","genderRaceOccupation":"Female Human Swordmistress","description":" Tall and stately, and widely acknowledged as beautiful, Ana Englethorn is not the image of a warrior one might expect of the Swordmistress of Firthring Keep. Yet her skill at arms is not in question, and the Duke entrusts to her the training of all his soldiers and his children. The Duke knew Ana as an adventurer before he came into his title, and rumours abound that with the passing of his wife the rekindling of a past romantic interest may be in the offing. There is no evidence to support the rumour, but gossip has a life of its own. Ana is actually a song dragon named Anazalgara, a secret of which the Duke is well aware."},{"name":"Forthright Hooley","genderRaceOccupation":"Male Human Ombudsman","description":" Forthright likes to tell people that his father believed in openness and honesty, and gave him both a name and a legacy to live up to. He lives in the city-state of [insert name here] where he is appointed ombudsman to the democratically elected council. His job is to see to it that citizens are treated fairly by the council and mediate settlement of any issues. As politicians go he is well-liked and hotly tipped to be appointed to the council itself should he run next term. Forthright claims to have come from elsewhere, but in truth, he is a steel dragon named Farvaskargal."},{"name":"Gardim Hussal","genderRaceOccupation":"Male Human Balladeer","description":" The well-meaning if pompous leader of a troupe of travelling entertainers, Gardim is modestly famous for his ballads, although he is past his prime. Once a rogueish ladies man who caused the ladies in his audience to swoon, he is now portly and balding, and of much less interest. He content himself with his art, his troupe, his memories, and much wine. He treats his troupe like family, and when it comes to his family he is generous with both his time and his trust."},{"name":"Hekkle and Mekkle (real names Horace and Mortimer Fallowfield)","genderRaceOccupation":"Male Halfling Jesters","description":" The two jesters of the Duke of Firthring Keep. Mekkle is cheerful and friendly, the favourite of all the court, especially the Duke\u0027s children. Hekkle, on the other hand, is dour of demanour. However, he is only this way because he\u0027s deeply unhappy, and all because of his brother. Their mother was cursed while they were still in the womb, and as a result Mekkle was born capable of great cruelty and evil. Hekkle doesn\u0027t blame his brother for something that was never his fault, but spends his entire life trying to cover up Mekkle\u0027s secret. He is constantly on the watch to prevent his brother\u0027s actions, or frantically attempting to either undo or conceal his brother\u0027s role in them."},{"name":"Kellis Synastal","genderRaceOccupation":"Female Gnome Secretary","description":" Kellis acts as secretary to Forthright Hooley, and greatly admires both the man and his work ethic. She is a very loyal employee, though it does not appear there is any romantic interest there. She has that stereotypical librarian look going on - hair in a bun, spectacles, and slightly frumpy clothing. Behind this unassuming exterior is an extremely keen mind, not to mention a sharp tongue. Kellis has no time to suffer fools, and will not hesitate to show someone the door if she considers them a time waster. She is a formidable gatekeeper that has thwarted many an individual seeking audience with her boss."},{"name":"Lavisca Lorde (real name Leia Larkin)","genderRaceOccupation":"Female Human Dancer/Spy","description":" Petite, dainty, and stunning, \"Lavisca\" is famed throughout the lands for her graceful and acrobatic dance routines. She travels with the entertainer\u0027s troupe of Gardim Hussal, and is without question the primary reason the troupe is so often invited to perform in courts across the continent. The troupe a perfect cover for her true business. She is a freelance spy, taking the opportunity while at court to go where she does not belong and dig into the secrets of the aristocracy. She can sneak around with the best of them, but most often gains entry into private chambers by a simpler method; flirtation."},{"name":"Manfred Black","genderRaceOccupation":"Male Half-orc Legal Historian","description":" The circumstances of his birth may have been tragic, and even his poorly chosen name acting as a frank reminder of what he is not, but Manfred grew up determined to make something of himself and be seen as a productive member of society. His keen mind eventually earned the attention of noted historian Berholt Black, who adopted and began educating him. Manfred was particularly keen on the law, its history, and its various manifestations in states around the world. He has achieved his dream, and is now seen as one of the foremost authorities on international law."},{"name":"Oskar Udyll","genderRaceOccupation":"Male Human Warrior","description":" Oskar travels with Gardim\u0027s troupe, despite having no particular artistic talent. He was brought on board as a guard after the troupe fell victim to banditry. While they know how to handle themselves, Gardim felt that an experienced warrior would do a lot to make the troupe look a less appealing target. He also trains the troupe\u0027s members, making them more proficient in defending themselves. Despite the troupe\u0027s attempts to make him part of the \"family\", Oskar is by nature taciturn and tends to keep himself to himself. Oskar comes from the Cold North, and complains about weather any warmer than temperate."},{"name":"Randle Wimms","genderRaceOccupation":"Male Half-elf Scribe","description":" Randle learned the art of the scribe in a monastery, but did not have the temperament for the life of a monk. After several masdventures he ended up in [insert city name], working as a forger for the Red Hand crime guild. He enjoys the money but not the risk, and is looking for the first opportunity to escape the city with a big bag of cash."},{"name":"Rodagar Ironthrone","genderRaceOccupation":"Male Dwarf Lutist","description":" Never satisfied with the life he had back home under the mountains, Rodagar never looked back after he moved away. He found a passion for the arts, and is an extremely proficient musician with great technical ability. Rodagar is part of the band who plays for Lavisca\u0027s act, and the first time he ever saw her dance he fell in love."},{"name":"Gavin Burlester","genderRaceOccupation":"Male Human Wizard/Wu Jen/Warmage","description":" An aspiring young mage who believes that magic missile is the greatest spell in existence. A passing mage saved his life with one almost as an afterthought (it was his last 1st-level spell slot), but to Gavin it meant the world. He vowed that he would do whatever it took to learn how to cast magic missile (and only magic missile) as much as possible for the rest of his life. He has a younger brother who\u0027s a failed necromancer, who looks up to him and is trying to make his own mark as an artificer."},{"name":"Devin Burlester","genderRaceOccupation":"Male Human Necromancer/Artificer","description":" Gavin\u0027s younger brother who wanted to learn magic like his older brother could do. Unfortunately, the only one available to teach Devin was an old necromancer in the depths of senility, so poor Devin didn\u0027t get the best education. While trying to animate a cat skeleton for practice outside a neighboring town one day, a female elf druid caught him in the act. Rather than immediately condemn him for his unnatural behavior, the druid offered him a chance to just drop the whole necromancy thing if he couldn\u0027t get the skeleton to animate. He couldn\u0027t, and so the druid connected him with the town artificer, who he is now apprenticed to. His early efforts are poor but he shows some promise."},{"name":"Heaton Thorson","genderRaceOccupation":"Male Human Figher","description":" An extremely short, bearded fighter with a penchant for alcohol. He often gets confused with a dwarf, which makes him extremely upset. His code of honor is overly long and complicated, with rules such as \"Only fight Goblins with a hammer, never a sword.\" Ever since he accidentally burned his family farm down, (\"Never kill a rat swarm with anything but fire\") he\u0027s been travelling, looking to regain some riches."},{"name":"Sir Kagrok the Hairy","genderRaceOccupation":"Male Orc Paladin","description":" The nicest Orc you\u0027re likely to meet, as he is deadly determined to prove to you that orcs can be good people. A bit simple-minded and slow, but far from dumb. Holds honour, virtue and above all mercy in the highest regard, and believes orcs are not beyond redemption. Talks in simple but clear terms."},{"name":"Ketil Brokenose","genderRaceOccupation":"Male half-elf blacksmith","description":" Been in several too many bar fights. Earns a decent living by shoeing horses; spends a lot of it on ale. An honest and good man, who answers insults with a punch. Regularly donates money to the local temple but never attends sermons; he doesn\u0027t want some priest telling him to drink and fight less, and figures a sack of gold every once in a while should keep the gods happy."},{"name":"Rivik the Fox","genderRaceOccupation":"Female halfling ranger","description":" Served as a scout in the army during \u003cinsert war or large scale conflict\u003e. Called Fox due to her stealth, keen senses, and her bright red hair. Literally left the army; one day she simply packed her things (and a few other people\u0027s things, but she left letters of apology) and snuck out of camp to start an adventuring career. Now lives a solitary life of travel and adventuring, living off of hunting and selling animal pelts and finding adventuring work whereever she can."},{"name":"Teresa Greenreeve the Bastard","genderRaceOccupation":"Female half-orc bastard daughter and bard","description":" Bastard daughter of Lord Greenreeve and an orc witch. Likes to boast and sing songs about her nobility and the might of House Greenreeve. Very unhappy with her life as a noblewoman, she struck out on her own to become a bard. Teresa makes a living by singing and casting spells at a tavern far away from Castle Greenreeve."},{"name":"\"Grobby\"","genderRaceOccupation":"Male \"domesticated\" troll farmhand","description":" A born and bred troll, found by two elven farmer kids when he was a lil\u0027 troll. Has a personality not unlike a dog; loves to work and please his masters, who reward him with treats. Very protective of his \"family\", yet doesn\u0027t like to kill people. Extremely helpful and kind, Grobby utilizes his strength and size to great effect at the farm."},{"name":"Tenzai the Lightningmancer","genderRaceOccupation":"Male tiefling druid-evoker","description":" Tenzai is fascinated by powers of destruction, specifically lightning. He lives in a ramshackle tree hut in a great oak tree in the woods where he studies the sky. Somewhat insane from isolation, his solution to most problems is to zap them with lightning. He is both a druid and an evoker wizard, as well as a brilliant scientist."},{"name":"One-eye","genderRaceOccupation":"Female Human Strumpet","description":" Taken from his people at birth by the humans, for they feared this \u0027exalted child\u0027 born of the elves. The elves, to save many sacrificed this one. Tall and hawkish, with a scarred face from years of rebellious actions, he has grown old, the humans who took him long since died of age. He has a photographic memory, he knows what you want, the question is if he cares enough to tell you. Raised in the Daddy-no-daddy orphanage on the outskirts of town One-eye began her life with a name, but since the incident the fuss about that has died down. Now because she\u0027s too old for the orphanage and too spoilt for marriage she walks the streets hoping to have a warm place to sleep at night. She has a massive scar through her left eye-socket is medium height with black hair and \u0027loose clothing\u0027, usually hunched a little and has a lilting eerie charisma to her. (I gots 4 holes, which ya want?)"},{"name":"Yvonne and Erica Strathmoor","genderRaceOccupation":"Female Human Innkeeper","description":" The Strathmoors are elderly innkeepers in kind of a shady part of town. The two mother/daughter and both advanced in age and nearly indistinguishable. No one, without expending some serious energy, has ever seen the two of them at the same time. They are soft spoken and gentle,, and turn a blind eye to the illegal activities happening within their inn."},{"name":"Facescar","genderRaceOccupation":"Male Human Thief","description":" High up on the food chain that is the Daggerford Thieves Guild. Has a scar in the shape of a smiling face, on his face. Speaks with a gravelly voice due to inhaling soot from his youth spent as a chimney sweep. Not above stealing from the poor, but tends to steal from the rich as they have better stuff."},{"name":"Helga Redeye","genderRaceOccupation":"Salty Pig","description":" Is somewhat ill-tempered and ugly, but secretly hopes one day a handsome adventurer will look past her physical flaws and love her for her true personality. Her true personality is that of an obstinate pig."},{"name":"Jennelles Silverstring","genderRaceOccupation":"Gnome Wizard","description":" A slightly crazy, but incredibly smart wizard who helps the party overcome challenges. However, his strategies are often dangerous, excessively complicated, and almost always involve the polymorph spell. He also builds magic items, though they are always questionably useful or sometimes horribly dangerous to use."},{"name":"Ronald the Shield Bearer","genderRaceOccupation":"Male Human Retired Adventurer","description":" A middle-aged possibly older man of a strong build. Ronald is an adventurer of the past generation and went on several heroic adventures. Though retired now he still helps out the adventurers cause. Motivating them with a story of his epic and daring quests, providing a first hand advice on a situation, or even helping defend the group with his signature duel shield style of fighting. If you spot the man carrying two shields ask him for a story he\u0027s sure to entertain you with a great one."},{"name":"Howard Jackal","genderRaceOccupation":"Male Half-Orc Bandit","description":" Howard Jackal for the most part of his life he has been a bandit. While never being successful or even very deadly he has always been a nuisance. His bandit group named the Jackals has fallen more times than people would care to count, but he always reforms it with young enthusiastic men. It seems that he has a terrible ambition of becoming a bandit of great renown, but instead is more of a figure of bad luck in the region he lives. The greatest feat of banditry the Jackals ever pulled was stealing a merchants wagon and kidnapping the merchant, but he took very little from the wagon and even let the merchant leave with his wagon after a day. As it seems Howard Jackal and his Jackals are just young men wanting the thrill of being bandit. If you ever run into him you are in for a long day, and you might even have a lighter coin-purse"},{"name":"Spike Jackson","genderRaceOccupation":"Male Human Frontiersman","description":" Spike Jackson is a man who from a young age decided to head out of the kingdom\u0027s main land to live his dream of being a frontiersmen. He grew a rugged beard and became incredible at riling up natives in the unexplored region. His goal on this frontier was to make sure that none of the natives would be in sight. He gave a proposition to every group of native species he met, either leave his king\u0027s land or die by his sword. Though remarkably hospitable to non-humans and half-bloods he will work with them if they agree in driving out the native population from the land."},{"name":"Molly Brevas","genderRaceOccupation":"Female Human Priestess","description":" Molly Brevas is a teenage girl who comes from the slums of the city. Her parents have forced her to spend most of her time at the local church, so she stays away from the crime ridden slum. The resentful of being made to volunteer she remains there cleaning and learning the faith in the church. Answering all requests made towards her with a sigh she continues what she sees as a boring life working in the church. The positive she sees to her volunteer work is that she probably would not be mugged like in other parts of the slums."},{"name":"Hlevar Silverton","genderRaceOccupation":"Male Dwarf Silversmith","description":" Hlevar Silverton is a crafts-dwarf that like the rest of his family before him specialize in crafting with silver. Whether it is an ornate jewelry, or making silver arms and armor. Hlevar and the Silvertons before can make silver become whatever their customer requires. Hlevar himself is a dwarf set in his family tradition and refuses any assistance in his craft and preforms it like all his ancestors before him. The biggest change Hlevar brought to Silverton family was moving to the surface and selling his crafts more openly than his family before."},{"name":"Fatts Corkin","genderRaceOccupation":"Male Halfling Millionaire","description":" A bitter, old, corpulent halfling worth his weight in gold. Fatts has a stranglehold on the town or village where he lives. He secretly controls the government with his sizable monetary reserves. He talks like Pigma from Starfox 64. EDIT: 9 more coming later."},{"name":"Keruntilogrivex \"Runt\"","genderRaceOccupation":"Male goblin peddler, spy, thief","description":" Runt is an aggressively friendly and obsequious traveling goblin merchant. He never travels anywhere without his crammed wagon of merchandise. He has worked long and hard to earn the trust necessary to establish a sales route along the towns and homesteads of the frontier. Along with his legitimate business he operates as the hub of a ring of smugglers and thieves. He\u0027s not above murder or thievery, but he chooses his victims very carefully, and hides their bodies even more carefully. As far as anyone can tell, he\u0027s just an honest peddler making an honest buck selling honest merchandise."},{"name":"Raina","genderRaceOccupation":"Female Elf Bard","description":" Braided long auburn hair, blue eyes, tall and lean, no markings or piercings. Patient with the party to some extent, generally pleasant but ultimately has a hard time fully trusting the group with her needs. Wants to travel the world and capture stories. Is third in line for the elven throne, but has an older brother who she dotes on. He is generally much more sheltered and oblivious. Doesn\u0027t drink, doesn\u0027t stay up late, doesn\u0027t go out much in the evenings, but will accompany the party if asked. Has a soft spot for old people, including old dwarves."},{"name":"Urin","genderRaceOccupation":"Male Dwarf Merchant","description":" A horribly ugly, yet incredibly cheerful dwarf. Urin has ties to most major factions and a surprising amount of minor factions throughout the lands he travels. He has a thing for Half-Elves, is incredibly clueless when it comes to the significance of his products, (once mistaking an abstract representation of Orcus for an Amulet of Bahamut) and doesn\u0027t seem to have much business sense. Oftentimes he\u0027ll show his wares in small, poor villages that couldn\u0027t hope to afford any of his magic rarities, leading many to wonder if he even needs the coin."},{"name":"Aedonel Redcloak","genderRaceOccupation":"Male Elf Wizard","description":" An arrogant elven wizard who wishes to demonstrate his arcane prowess to any willing to listen or watch. He travels the world as a performer and mercenary. He doesn\u0027t enjoy fighting, but he does covet wealth and arcane power. He is liable to attempt contests of skill with other visibly skilled spellcasters."},{"name":"Omnibus Omberstien","genderRaceOccupation":"Female Human Knight","description":" A noble human knight who serves her liege-lord loyally, and often preemptively. She is liable to hunt down potential trouble before it even becomes trouble. This has been known to lead to both accolades and condemnation from the nobility, but her liege-lord has tolerated it so far. She is mildly famous in her home region."},{"name":"Zonia Ironmoss","genderRaceOccupation":"Female Dwarven Cleric","description":" A disgraced Tempest cleric who is seeking to regain her lost honor. She is focused and strong-willed, but lacks confidence during critical moments. She misses her family, and thinks the only way to see them again is to fix the mistakes she made, or make up for them."},{"name":"Miss \"Manticore\" Milesley","genderRaceOccupation":"Female Halfling Rogue","description":" A notorious halfling thief, she is known for both her peppy, friendly demeanor, and her propensity for effective, brutal violence. She uses a dagger and combat, and always seems to have another up her sleeve. She is wanted in several cites, but definitely has no trouble finding more people to rob."},{"name":"John Anderson","genderRaceOccupation":"Male Human Guard","description":" A relaxed town guard in a small rural town, Anderson is less interested in hunting evil than simply keeping the peace. He is a family man who simply doesn\u0027t want any trouble for his town, and is willing to tolerate adventurer-types as long as they spend their gold without causing problems."},{"name":"Urth","genderRaceOccupation":"Male Goblin Sorcerer","description":" Garth\u0027s elder brother, Urth is a rare Goblin with political ambition. He may be a petty warlord now, but he is clever and charismatic, and seeks to unite all goblinoids under a single banner, to crush the humanoid races and loot their treasures."},{"name":"Garth","genderRaceOccupation":"Male Goblin Rogue","description":" Urth\u0027s younger brother, what Garth lacks in charisma, he makes up for in sadism. As Urth\u0027s right-hand man, he does much of the head-kicking necessary to keep a goblin horde in line. He is feared by all local goblins, and more than a few local humanoids."},{"name":"Janus Timley","genderRaceOccupation":"Male Half-Orc Barbarian Mobster","description":" Janus is usually a ruthless, efficient, terribly refined mob boss. He puts on airs, and refuses all but the finest in food, wine, and women. He also hides something terrible. The eye of Gruumsh has looked long and hard upon this Half-Orc, leading him to fly into terrifying rages if the wrong buttons are pushed (his heritage, for one thing). He carries a cane, which he uses as a greatclub when he rages."},{"name":"Sharaa Silversword","genderRaceOccupation":"Female Half-Elf Ranger (Lycanthrope)","description":" Silversword is a famed hunter of monsters whose prowess is famous to local villages and woodsmen. However, she hides the fact that many of her narrow victories are as a result of her lycanthropic curse. The enhanced strength and speed come in handy when fighting the monsters of the forest alone, but she has claimed a terrible number of victims on the way. She wishes she could be cured, but fears for her life too much to mention it to anyone."},{"name":"Percival Aberdeen The Third","genderRaceOccupation":"Male Gnome War Cleric","description":" Percival hails from a jolly family of gnomish inventors, who he is violently embarrassed by. To him, the greatest joy is to be found on the battlefield, the home of true invention and uncertainty. He is not well known by many (he has left his home far behind), but seeks the thrill of fair contests of warfare wherever he can find it."},{"name":"Skrillex the Enchanter","genderRaceOccupation":"Male Gnome Enchanter","description":" A kindly elder has a bald head with a long white beard, he\u0027s old, hunched, the works. He is a simple enchanter, often granting +1 bonuses or elemental type bonuses to travelers and adventurers. He has nothing to do with Skrillex (the musician) from our world. He gets frustrated anytime adventurers ask him if he \"drops the bass\" or \"enchants people\u0027s soul with sound\" or other such crap. Often, he\u0027ll hike his enchanting prices for people who ask such idiotic questions."},{"name":"Seran Misherral","genderRaceOccupation":"Female Elven Commander/Bard","description":" A young slender figure with fair skin and blond hair (as most elves tend to be). She started her life as a bard, traveling from city to city spreading cheer and learning all kinds of valuable information. During \u003cinsert war here\u003e she was drafted into the military and lead into combat. Using clever magic and penchant for inspiring troops, she was able to lead a lost and recently leaderless squad fight it\u0027s way from behind enemy lines. Quickly she was promoted to real ranks of leadership, of which she rose higher soon enough. As it turns out, being a clever bard is incredibly useful in war-time. You know all kinds of \"useless\" trivia about your enemy, you better knowing how to think like them, and you have a plethora of unexpected magic tricks up your sleeves."},{"name":"Richard Gavel","genderRaceOccupation":"Male Half-elf Carpenter","description":" Richard is a younger male working the carpentry trade. He always carries a small red gem shard of some sort. He claims to not carry it for any particular reason, he just thinks it looks kinda cool so he keeps it with him. The one time it got stolen from him, he was kinda miffed, but not particularly upset. It was anonymously returned to him when the would-be thief discovered the gem lacked any real value."},{"name":"Mackrel Crackle","genderRaceOccupation":"Male Halfling Chef","description":" Mackrel is a simple chef who likes to pick up exotic spices from traveling adventurers. He offers discounted lodging and food prices for anyone who brings him spices."},{"name":"Bruthias Wainwright","genderRaceOccupation":"Male Human Playboy","description":" A rich business owner who spends his days partying around with beautiful women. He spends his nights sleeping in his mansion."},{"name":"Regand Algeer","genderRaceOccupation":"Male Gnome Trapper","description":" A hunter-trapper who, strangely, wears regal clothing even while out hunting. His regal hunter clothes are more muted colors, but still brighter than you\u0027d expect of a hunter."},{"name":"Captain Ger\u0027Kro Mysl\u0027gat","genderRaceOccupation":"Male Elf Sailor","description":" A young elf in his early hundreds. He was abused and called \"old man\" by his previous captain and crew. One night, when they stepped off the ship, he used crew supplies and money to hire a crew of his own and set sail. He now goes from city to city hosting \"dock parties\" whereupon citizens enter the ship to enjoy a good party."},{"name":"Relic","genderRaceOccupation":"Male Teifling Guard","description":" Relic works dangerous night patrols, typically preferring to walk the city outer walls or traverse the more shady parts of town. No one knows why he goes by the name \u0027Relic\u0027 and he prefers not to share his real name (though he has admitted to having a different true name than \u0027Relic\u0027). Locals are familiar and comfortable with Relic\u0027s teifling heritage."},{"name":"Enpy Seenaim","genderRaceOccupation":"Male Gnome Potionmaster","description":" He is a lone salesmen stationed on standard travel paths. He crafts all sorts of useful potions to be sold to adventurers. He lies about every tenth potion or so, completely fabricating the use and ability as he sells the potion."},{"name":"Damion Fireheart","genderRaceOccupation":"Male Human Bartender","description":" A retired adventurer, he opened up his own tavern/Inn, the Knife Tip Inn. Stays fit by fighting in the local arena, may be champion there. Motto is \"Fight, Drink, Sleep\" His surname comes from an old legend his family could preform fire magic without being spellcasters (which may or may not be true)."},{"name":"Gopnik Foulstain","genderRaceOccupation":"Male Half-Orc Sewer Worker","description":" Pleasant in demeanor, if not in odour, Gopnik might be the only person keeping the sewer system in Pipe\u0027s End from overflowing and fouling up the town. If only there were more strangely long-lived half-orcs with two centuries of plumbing expertise bumping about the sewers."},{"name":"Felegon Blade-of-Dew","genderRaceOccupation":"Male Eladrin Mercenary","description":" You offer Felegon a place by the fire, but he politely smiles and puts up his hand to refuse. As you inspect the coat, you realize that it isn\u0027t drenched in rain; an elaborate illusion makes it constantly appear slick with water. There is a practiced reserve to this seemingly young Eladrin, and you wonder what other illusions he maintains."},{"name":"Hipto Syliloke","genderRaceOccupation":"Male Gnome Underboss","description":" Hipto giggles, as gnomes are wont to do, but in an unexpectedly gruff tone for one his size. In many ways, Hipto appears to be more dwarven than gnomish, covered in dense fat and coarse hair. His sharp, Feyish features betray his true nature. He tells you he knows where to find your lost companions, but it\u0027ll be a hefty fee: Hipto trades only in rare Gnomish artifacts."},{"name":"Chainmaker","genderRaceOccupation":"Agender Tiefling Vigilante","description":" Nobody took the child seriously, not until they started donning a mask and righting wrongs in the town of Revenant Bay. Chainmaker barely acknowledges your presence, never breaking their solemn vigil. You see their back tense ever so slightly in anticipation as you reveal details about the job. In spite of the somber disguise, there is no masking the reckless enthusiasm of youth."},{"name":"Eva Slick","genderRaceOccupation":"Female Changeling Informant","description":" There is only one way to recognize Eva Slick - a secret known only to those she trusts most closely. Somewhere in her disguises is a small mark of the god Pelor, to whom she has devoted her life after being reformed. You knew her before she was locked up in the Solar Redoubt, and wonder what happened to rob her voice of its original luster and melody."},{"name":"Hansa Vel","genderRaceOccupation":"Female Human Courtesan","description":" She is not happy to see you here, let alone alive. Like a crimson star, Hansa rose from the alleyways of Karkenbad and into the bedchambers of its Crown Prince, climbing atop the bodies of her closest friends. You would not come to her if it was not completely necessary; there is no better assurance of that fact than the dearth of evidence you have assembled to blackmail her with."},{"name":"Yoldin Pippernock III","genderRaceOccupation":"Male Halfling Gentleman Farmer","description":" He saunters over to you, his entire body rolling and undulating. You could swear that, were it not for the hand he kept tight against his belly, Yoldin would simply burst in an eruption of jelly. Grasping his little, sausage fingers in an all-too-wet handshake, the master of Pippernock farms leads you through his famous plantation. The workers defer to this impossibly rotund man, and yet behind the smiles and courtesies is a wasting hunger, fixed pointedly on Yoldin\u0027s wrinkled, scrunched-up face."},{"name":"Felt the Dog","genderRaceOccupation":"Female Half-Elf Beggar","description":" Nobody seems to remember a time before Felt was Felt. She stumbled into the village, eyes fixed open in a permanent, vacant stare, and began barking and shouting odd, short phrases - things like squirrel, fetch, and bone. Henceforth, she was Felt the Dog, good only for begging and the cruel amusement of others. When she places a paper with the word \"HELP\" messily scrawled upon it, you look back at her, only to recognize for the first time the alarm in her nearly empty eyes."},{"name":"Ennarius Belechonia","genderRaceOccupation":"Male Elf (Rakshasa) Gentleman","description":" For a gentleman, Ennarius seems to have an oddly difficult time manipulating cutlery and working doorknobs. Regardless, you cannot help but feel warm and alive in his presence - generous, kind, and altogether lovely chap. Only time you\u0027ve seen him thrown off kilter is when someone mentions his income, which is a closely guarded secret. He only ever mentions the mines he operates, for which he recruits when in town."},{"name":"Rosaria Bone-Break-Crunch","genderRaceOccupation":"Female Minotaur Scholar","description":" A man walks into the library, and minutes later comes running out, screaming. You ready your sword and burst in, to find a massive, bull-headed woman sitting quietly, flipping through the pages of a book. She looks at your sword and rolls her eyes, droning out her monotone welcome speech for those visiting the Greenlake Academy."},{"name":"Leona Fleetskin","genderRaceOccupation":"Female, Changeling, Prostitute","description":" Well, here\u0027s my contribution! Might not be the best, but these are all off the top of my head so keep that in mind when you giggle at them. More Barbarian than Wizard, Krug has only the slightest touch of magic about him but desperately seeks to associate himself with civilized Wizards and Sorcerers. He travels from place to place telling fortunes for a pittance. He does this by gargling a bag of runes covered in Draconic script and spitting them one by one into a bowl then reading the future based on the way they land. These fortunes are very specific but usually about totally insignificant things like the hair colour of the next person you\u0027re going to meet or how many trees you\u0027ll see tomorrow. A handsome and charming middle aged man. Lon jokes that he obtained his name due to the combination of his dark complexion and good luck in games of chance. In reality he uses several enchanted items of clothing and jewellery to draw in and swindle the patrons of small town taverns, big city bars and everywhere in between. A 16 year old Changeling girl making the most out of her natural shape changing abilities and avoiding the mistrust most people have of her people. Leona has set herself up in the identity of a powerful Sorceress fallen on hard times. Using her \"magic\" to take the form of anyone her customers bring a detailed enough picture of/introduce her to. A massive step up from her humble beginnings as a street urchin Leona is enjoying the status her money has brought her and spends recklessly on anything shiny and pretty enough. However, despite this shallowness she secretly donates large sums to the church she and the other homeless children used to sleep in during the harsh winters."},{"name":"Jzarkey Padfoot","genderRaceOccupation":"Male Catfolk Shop Owner","description":" A short catfolk with a tail as long as his body. Fully prehensile and capable of lifting as much as his arms. Catnip addict, but it isn\u0027t obvious. He\u0027s willing to barter his wares for catnip if the PCs figure out that he\u0027s got a substance abuse problem. Has a collection of magical balls of yarn. Sells survival supplies like a ranger or rogue would use, including traps. He\u0027s got a basement in his shop that\u0027s protected by the very traps he sells."},{"name":"Scoggin Longmore","genderRaceOccupation":"Male Satyr Musician/Bard","description":" Travels from town to town. He is a lore expert about most everything though it wouldn\u0027t seem like it to look at him. He\u0027s introverted, except when it\u0027s performance time. He sings songs about things that couldn\u0027t possibly have happened though a sense motive check shows he\u0027s usually telling the truth. Has a magical set of panpipes. He runs at the first sign of trouble."},{"name":"Dr. Aveneros Charles Ula","genderRaceOccupation":"Male Eladrin Vampire Magus","description":" He\u0027s an avid art collector and despite being a total recluse, cannot resist following up on rumors of new artwork in town. He\u0027s charming, well-dressed, and aristocratic. Not the least bit pretentious. His appearance does not suggest that he\u0027s a vampire. Once a year, he hosts a gala for the territory\u0027s elite in order to show off his collection. He sometimes considers strange and rare creatures for his collection. He\u0027s on a 123-year mission to bring his wife back from permanent death. His castle contains an immense library of knowledge about the planes."},{"name":"Callidus The Bold","genderRaceOccupation":"Male Human Wizard","description":" Callidus created an underground sanctuary for a group of people needing to escape a cataclysmic event several millennia ago. He had planned on only needing to use the sanctuary for 20 years, but was instead locked away by his own mistake for much longer. He\u0027s gone cookoo crazy and is only alive because of a ring of sustenance and a time dilation spell cast on the sanctuary. He has a hard time believing that the outside is safe but is willing to help the players with anything they want if they successfully convince him to leave."},{"name":"Jarrell Blacksteel","genderRaceOccupation":"Male Human Blacksmith","description":" A gruff blacksmith, married to a sorceress. He is often found gnawing on strips of metal and has a somewhat arrogant demeanor. Once you get to know him he can be quite likeable, even though he is supremely confident in his blacksmithing skills to the point of annoyance to others."},{"name":"Mariel Blacksteel","genderRaceOccupation":"Female Human Enchantress","description":" Married to a blacksmith named Jarrell, she handles the enchanting part of the business. Very friendly and charming, she makes sure her customers don\u0027t get turned away by her husband\u0027s attitude. Her favorite part of the job is testing young sorcerers by selling them magical items they can\u0027t quite handle yet to see what happens. Sometimes the results are disastrous, but she doesn\u0027t seem to mind."},{"name":"Charles du Fromage","genderRaceOccupation":"Human Male Innkeeper/Ex-Adventurer","description":" A jolly fellow who has opened a tavern called the Laughing Pancake after retiring. He is friendly and open (on the surface, at least) and serves the house special, pancakes, every morning. To get some extra money in his pocket and excitement in his life he has become an information dealer on the side."},{"name":"Trinkle","genderRaceOccupation":"Gnome Male Wizard","description":" A timid and socially awkward gnome who was being tutored by the owner of a magical item shop. His teacher has since disappeared, leaving him to fend for himself and the shop, now aptly named \u0027Trinkle\u0027s Trinkets\u0027. He tries to keep things running on pure enthusiasm."},{"name":"Lord Vaskeron","genderRaceOccupation":"Half-elf Male Noble","description":" He had a pampered childhood, but it didn\u0027t last very long. After his family fell from grace he worked long and hard to get back where he belongs. Nowadays he is an influential man and he and his family are back to their old status. He is very much concerned with appearances. Occasionally, he performs a \u0027good deed\u0027, but he does those things for acknowledgement and attention only, not out of the goodness of his heart. He enjoys parties and spicy sausages."},{"name":"Anastasia","genderRaceOccupation":"Dhampir Female Adventurer","description":" Obsessed by knowledge, she has gone to great lengths to acquire ancient relics and artifacts. She will hire fellow adventurers to help her get what she wants, and discard them once she is done, unless they are genuinely interesting people (in her eyes). Few academics rival her practical knowledge on matters dungeoneering-related and she can take care of herself in a pinch."},{"name":"Boyd Bellamew","genderRaceOccupation":"Male Human Bowyer","description":" Boisterous and bold, he\u0027s a hard working bow maker. A bigger fellow, his belly bounces with laughter at his own crass humor. Runs a shop, called \"Boyd Bellamew\u0027s Bow-building Barn\"."},{"name":"Sigre Copper","genderRaceOccupation":"Male Dwarf Bartender","description":" Stocky barkeep at the \"Miner\u0027s Fortune\", a gambling den frequented by local miners. Prefers his brewing to talking to people. Once you ask about his craft, you can\u0027t shut him up."},{"name":"Brienne Aryn","genderRaceOccupation":"Female Human Miner","description":" Strong build, calloused hands, she\u0027s the head of Silverkeep Mining Ltd. Her sharp eyes and sharper tongue balance her otherwise nondescript face. Has a troubled relationship with her sister, Reini."},{"name":"Marcus Strong-arm","genderRaceOccupation":"Male Human Bodyguard (retired)","description":" Worked for a traveling merchant to protect his spice caravan until a dragon decided his standard diet lacked flavor. Took a chunk of shrapnel to the back of the leg and hasn\u0027t been able to walk right since. In his 60s, with shock-white hair and a blunt attitude. Just because he can\u0027t beat you in a fight anymore doesn\u0027t mean he won\u0027t try."},{"name":"Biddi Hilltopple","genderRaceOccupation":"Female Halfling Secretary","description":" Small (even for a halfling) with short blonde hair. Her job takes her away from the grassy hills and outdoors she prefers, so she resents her job. As a secretary, she\u0027s less like Pam from The Office and more like someone at the DMV; she isn\u0027t paid enough to care. Brief description of their appearance, personality, and quirks (about 4 sentences is enough)."},{"name":"Roren Brightborn","genderRaceOccupation":"Male Dwarf Cleric","description":" A righteous dwarf with a gnarled appearance. He has a sparse and scraggly beard that reek of rotten pork. He is quick to lend a helping hand but fails to aid in any meaningful way because of his incompetence."},{"name":"Tancreed; Knight of the First Queen","genderRaceOccupation":"Male Human Paladin","description":" He wears a wide brimmed hat with a large crimson plume, sports a tightly curled mustache, and carries a that ends with three points. When he speaks he often pinches the ends of his mustache, smirking with only one side of his mouth. He is Lawful Neutral, and showers praise and even gifts upon those that uphold the same reverence for the law and justice."},{"name":"Ulfina Pembergallow","genderRaceOccupation":"Female Half-Dwarf-Half-Gnome Rogue/Merchant","description":" Ulfina is shunned by the gnomes for having stone bones and a reckless attitude but despised by the dwarves for looking and sounding too much like a gnome. She has learned to deal with this but forsaking both heritages and staging as a perpetually teenage human girl who is sly as a fox and wise beyond her years."},{"name":"Corina; The Silken Mage","genderRaceOccupation":"Female Elf Mage","description":" Mistress of knowledge and horrible forgetfulness. She has mastery knowledge of most scholarly pursuits but has trouble forming lasting short term memories ever since 5 years ago during an alchemical incident with an apprentice."},{"name":"Leivivik De\u0027Ma","genderRaceOccupation":"Male Human Wizard","description":" This uptight wizard with a scar on his cheek is followed by three apprentices. One of the apprentices will try to keep speaking over Leivivik. This angers Leivivik and he has no hesitation to beat him in public for it. Leivivik will also snap at anyone who talks down to him."},{"name":"Rass Honskeller","genderRaceOccupation":"Male Human Wanderer","description":" A friendly traveler who has seen many lands Fights with spell and sword when provoked Searches for truths in a web of lies that led to the demise of his friends Little does he know that he was but a pawn in anothers game."},{"name":"Astor Rilem","genderRaceOccupation":"Male Human Shock Jockey","description":" The mage of cheap tricks and an ace up his sleeve Rilem is never caught off guard Hunts for anything connected to the long lost city of Sentinum, The City of Secrets where he was \"Born\" His shocking good looks and silver tongue get him out of trouble every time He flees open confrontation but is effective when it comes to combat thanks to his preparedness"},{"name":"Vess Bantey","genderRaceOccupation":"Female Human Scoundrel","description":" More man than Hugo the Beast yet uses trickery and guile at every step Enjoys boasting about her dueling prowess by taking on multiple foes (Traps are still fair, right?) Occasionally hunts for artifacts that hold long forgotten secrets Searching for a lost lover who she fears is dead"},{"name":"Matches","genderRaceOccupation":"Male Human (age mid 30\u0027s) Village Idiot","description":" HO! HI! I\u0027m Matches! When I grow up I\u0027m going to be a Monster! Topaz the pretty lady is my friend! She works at The Stiff One, but I\u0027m not allowed in there. When I grow up I\u0027m going to be a Monster!"},{"name":"Bartenderson","genderRaceOccupation":"Male Human(?) Bartender/mayor/manager","description":" Human(?) with black greased hair and a 1940s-esque radio announcer voice. He appears to be in his mid to late 30s. Has a habit of arriving before the party at the first Inn they enter ready to serve drinks and news of whatever strange goings on in the region. He always has some sort of work for the party with a cut of the pay of course for all the legwork he does. Speaking of legwork, no one has ever confirmed to have seen Bartenderson\u0027s legs. They are always either behind the bar or some convenient furniture yet no one ever comments on this fact until after leaving the bar and by then it would be embarrassing to ask about it."},{"name":"Radolf Hiln","genderRaceOccupation":"Theives\u0027 Cant","description":" Radolf is a Human Preist of insert appropriate deity. He is jovial, plump, and his brown wavy hair is balding in the center of his head. He doesn\u0027t try to hide it. He is the very epitome of someone unassuming."},{"name":"Kingsley","genderRaceOccupation":"male tiefling wanderer","description":" He is very socially awkward and talks as though he\u0027s a nobleman from a long time ago. In actuality he was a king right at the end of the tiefling empire who disappeard just before the empire collapsed. An adapt magic user his power was heavily coveted until he was sealed away by jealous rebels. For centuries he was locked away in a long forgotten tomb until recently when a naive magic initiate tried to form a warlock pact with him, freeing him in the process. He now travels from place to place in disguise with his protege attempting to rebuild the might of his lost empire."},{"name":"Sam McHale","genderRaceOccupation":"oomph","description":" On the day she left, she took Sam aside and said something he\u0027ll remember forever: \"Hail Hydra\" \"When you\u0027re done in the dirt, come find me in the clouds.\" And ever since, Sam has fervently desired to fly, frequenting his father\u0027s workshop as he tries to put together any apparatus that will take him off the ground."},{"name":"Hanz Irongate","genderRaceOccupation":"Male. Human. Guard","description":" Hanz is by no means a small man. At around six and a half feet tall and weighing 235 pounds, he looms over all those who pass by his station. He is a patriot, to a fault. The government is completely infallible in his eyes. By nature, he is a calm man. His life is quiet since the wars ended. He goes home to his wife every night, and only rarely heads to the tavern with his fellow guardsmen after their shift. He earned the name irongate when he and the 25 men under his control held the city gate against an entire warband of goblins. This decorated war hero refused to take a place among the cities elite, choosing instead to continue protecting his portcullis."},{"name":"Kilroy Fitzpatrick","genderRaceOccupation":"exactly","description":" Kilroy will give you a hefty discount, but the discounted item is cursed. Whenever a player uses the cursed item, the DM may roll a d20. On a 1, the DM rolls on the Sorcerer\u0027s Wild Magic table to determine a random effect. Depending on player group personality, cursed items may actually be priced up."},{"name":"Loren","genderRaceOccupation":"Middle aged male farmer","description":" An alcoholic, Sleds has worked on a steadily less and less impressive list of ships. Currently unemployed after being put to shore by his last crew for excessive drunkenness while on duty, he\u0027s in whatever port city you choose unwillingly. Not a penny to his name, but somehow finds a way to come up with enough cash for the next drink. Got his name after a drunken dare led him to take a ride down the main street on an empty cask of beer during a particularly muddy and rainy night. He wound up losing control rather predictably and smashed into a patrol of the town guard. Two guardsmen wound up with broken bones and he earned himself a week in a jail cell. The name stuck. Loren is a bitter man who looks older than his 45 years. A sour personality brought on in part by a lifelong grudge against his parents for giving him what he feels is a woman\u0027s name, he holds a grudge against his wife as well who named his daughter after him when she gave birth while he was in town on an errand. Very much a beta, he\u0027s the type to grumble to himself and talk a big game, but when it comes to confrontation he\u0027s the first to back down and cower. With only a few stained teeth to his name, he chews tobacco or whatever similar thing exists in your world, but would never touch alcohol and judges those who do rather harshly--but quietly and privately."},{"name":"Phill Burgimond","genderRaceOccupation":"male human accountant","description":" Phill has a black combover and a plaid shirt with wooden buttons. His favorite pants are his brown cotton ones because he can slip and you can\u0027t see the mud on them too much. Phill is the accountant of the Oak and Willow bank. He kind of hates his job, but stays there because it has a good retirement plan and good dental. Phill doesn\u0027t know how to use swords, or bows. His magic is in advanced algebra and financial math."},{"name":"Willow harpspear","genderRaceOccupation":"female elf Shepard","description":" Willow has dirty blond hair, and tan skin. She wears a potato sack dress and shoes made of sheep skin. They\u0027re actually really comfortable She like being a Shepard. Her sheep are either named William or Wendy, depending on sex. Willows favorite food is Shepard pie. It\u0027s just normal pie that she made."},{"name":"Rachelle Tompus","genderRaceOccupation":"female gnome story teller","description":" Rachelle has long, braided gray hair. Her face is covered in laugh lines and wrinkles. Her eyes distant and pale. She used to adventure. Plunder dungeons and caves, slay dragons and feral creatures. She went with her husband, Bargus Tompus. Bargus was a dwarf that had met her while helping her explore a cave rumored to have undead lurking. After many years, Bargus died to infection and disease after being ambushed by many many hobgoblins. After his passing, Rachelle retired, selling magical gear and trinkets she had collected over time. She keeps her husbands sword in his memory. She now tells stories of her adventures to those willing to hear."},{"name":"Sigmund Heartkeeper","genderRaceOccupation":"male elf guard","description":" Sigmund is short for elves. He keeps his hair very short, and his clothes simple and modest. He is quiet, but when talking, is loud and brash, and is not afraid to speak up for himself or his friends. He is guard for the city of elves. Another face in the crowd in the watch tower. While proficient in most weapons, he prefers the longbow. He is able to keep his head in battle, and often is looked at as a leader by his comrades. It is true that he is quite capable of leading, but has no intention to unless assigned to be. He does what he\u0027s told, and gets his work done."},{"name":"Marren Oakenshield","genderRaceOccupation":"male dwarf ghost hunter","description":" A long brown beard and mustache are the only hair on his face, a flowing chain male suit covers his torso. With a backpacked lined with potions and tools, and a great sword of ghost touch marren isn\u0027t afraid to walk into any haunted house or a abandoned catacomb. Being finicky for details, he is careful to look for traps, and make sure anything he does is done well. Along with his great sword, marren is armed to the teeth with daggers, maces, hammers, throwing knives, darts, a short bow, and even small spitting needles in case precision is needed or he can\u0027t use his hands."},{"name":"Catherine","genderRaceOccupation":"female drow thief","description":" Abandoned as a child, Catherine knows nothing of her parents or last name. Simply that the dress she possessed had the name \"Catherine\" sewn into the collar. Catherine grew up on the streets of the overland. She was often bullied, being the only drow around. She didn\u0027t put up with it though, plotting revenge. She was careful in her spite, and figured the best way to get back at her bullies would be to turn them against each other. She would \"relocate\" things. Things that would go mostly unnoticed, and turn up in places they would be found. Her craft eventually wound her up in jail, where she would talk with other inmates. She learned the craft of lock picking, and her own natural ingenuity and perhaps a lack of self control led her to breaking out. Word got around. Mainly amongst other thrives and criminals. Her skillfully quick and careful hands managed to attract employers. Not soon after, she found herself working for the thieves guild. Working her way up in the ranks, she is determined to one day get into a position of great power, but she\u0027s not quite there yet."},{"name":"Carolyn Fissure","genderRaceOccupation":"Female half orc tavern fighter","description":" Carolyn was raised with pink fleshies, but that did not deter her from the life style of a bar fighter. She used to puts bets on herself and fights for the coin. After word got around about her strength and ability to keep liquor down, she got a manager in a boxingesque job. Tons of other fighters come around to throw fists in bars, and so far, she can brag king and queen, beating any challenger of any race that has come her way. Her strength is help, but her wit backs it up tenfold. From using bottles to trip opponents to ripping off loin clothes and slamming them in their embarrassment. Carolyn fights dirty, and effectively, making her a dangerous opponent. Carolyn wears modest leather gear, a necklace of her opponents lots teeth, and a red flower in her braided hair"},{"name":"Jeremy Tash","genderRaceOccupation":"Male Tiefling shop keeper","description":" Jeremy wears a green apron when he\u0027s working, and is often found with a necklace with a red glass eye connected to it. The eye is actually supposed to be the eye of a demon, but it\u0027s really just a neat looking marble he found. When he\u0027s not helping a customer at the shop, he is usually playing cards with his brother, Tijiak. When off the clock, Jeremy is usually getting stoned behind the old windmill Jeremy\u0027s horns are ram like, spiraling backwards. He has had a little golden tip made for them, and refers to them as his \"bling\" He also often nuzzles his horn against a girl, and asks if she\u0027s getting \"horny\" with him. Jeremy is everything a stereotypical stoner teen is."},{"name":"Marry Lined","genderRaceOccupation":"Female elf Lich","description":" Marry isn\u0027t actually evil. She became a lich as a promise, to guard the temple of Ehlonna (or whatever nature god you may have to suit your campaign). She made the promise to her dad, his dying wishes to be for her, and her next of kin, to watch over the temple. The only problem that Marry faced, was that she was infertile. In a fit of hysteria, Marry began to research necrotic arcana in order to build her phylactery; a small statue of Ehlonna made of gold, deep inside the temple. She has only recently died, her skin is still fairly neat and her eyes not rotten away too much. At first glance, she may even appear normal. She plans to keep herself looking as close to alive as possible, and may go to great lengths to keep up with appearances in order to maintain an inviting presence"},{"name":"Thomas Ragar","genderRaceOccupation":"Male human Sorcerer","description":" Tommy is actually 7. Despite the fact that Tommy is 7, he can somehow conjure spells like \"Waves of exhaustion\" and \"Symbol of fear\" (Or whatever high level necromancy spells your edition has). It\u0027s strange enough that a 7 year old has the power of champions, but the fact that he can also preform necromatic arts has run his family out of town. He has yet to raise a human, but he spends a strange amount of time around the corpses of dead vermin..."},{"name":"Drachog - The Sword of Maglubiet","genderRaceOccupation":"Hobgoblin Paladin (Dark Knight) of Maglubiet","description":" He has united the clans of his people, and now wages a holy war against the civilised lands. Maglubiet has blessed him. In the blood of a thousand sacrifices to this most dark god, Drachog was blessed to never truly die. He wields the Sword of the Ukeldun, a wickedly sharp greatsword and blade of the last blessed of Maglubiet. He is swift to anger, a strong and eloquent speak."},{"name":"The Old Man","genderRaceOccupation":"Seems to be an old male human, Swordsman, Bard, Adventurer, Mysterious Figure","description":" No one is entirely sure who he is, but stories of his presence at some of the greatest events history are common. He is recognised by an old sword in a battered scabbard, a patchwork cloak, and a fine gold leaf harp. He will disappear as quickly as he coming, usually offering cryptic advise, or a song before doing so."},{"name":"Mistress Martilude Quin","genderRaceOccupation":"Old Female, Merchant, Scholar, Entrepreneur","description":" A woman who has risen from nothing. A simple scholar in geology she used her knowledge of minerals and stones to make her merchant empire. She has little interest in politics, but does care for the working people of the city and kingdom. She has little time for the lazy, and no time for those who will not seek to help others. She is not attractive."},{"name":"Rund Oxbeard","genderRaceOccupation":"Dwarf Male, Paladin of Dorf (God of Drink and Celebration)","description":" Rund wields the might Keghammer, a two handed warhammer, with a vial of Dorf\u0027s own ale in the centre. Runds holy quest is to find a Tankard of Everpour, a magical artefact that will pour eternally any non magical drink, from water to fine ale. Once he finds this most sacred artefact, he will set up a Temple Inn to his God, where the finest drink will be served, the greatest tales told. Rund is a strong fighter, his brown beard will groomed. He is armoured in fine plate, that tells tales of Dorf\u0027s clerics and champions. Rund has a fear of spiders."},{"name":"Vola Redshanks","genderRaceOccupation":"Female Half-Orc, 2nd in command of the Wandering Blades, Deadly fighter","description":" She is the keeper of the coin chest for this mercenary band. He twin swords are always at her side, and she is quick to use them. She is garbed in leathers, with dyed red chaps. She got the name after two sunrises of fighting in the place that would come to be known as the bloody past. Her dark green skin, is scarred heavily, and covered in many elegant and crude tattoos. She has luscious black hair that she takes a secret pride in. She is a woman of business when needed, but once she is off duty she will drink, gamble, and brawl with the best of them."},{"name":"Gormund Arkunsu or Gormund Silverskin","genderRaceOccupation":"Male Silver Dragonborn Ranger","description":" He came to the far reaches of the north many years ago. He now rangers the mountains, forests and ice wastes of this harsh land. He has taken the cold into his blood. He wears a fine snowbear cloak, that makes him near invisible in the snow. He wields a self crafted longbow, and carries a variety of different arrows depending on the hunt. He runs a tannery and game shop, and offers to guide and teach those who can pay the price. He never drinks, or spends his time in Inns. He enjoys the company of others and is eager to share tales. He has a voice in his head, Icefang, who sometimes whispers for him to do dark and horrible things. He has been able to ignore it for now."},{"name":"Brunswick Ramsbottom the Great All Might Archivist","genderRaceOccupation":"Old male human and long suffering archivist for the Honourable Order of Mappers","description":" Brunswicks title was given to him by the head of his order, Bree Greenbottle and female halfling. He is a lover of detail and order, and fines nothing better in taking the mad drawings and finds of the order and categorising them and adding them to the guilds massive collection. He wears simple trousers and shirt, with a belt covered in pouches for inks, parchment, and all thing cartographical. He loves children, and has a large family with many children and grandchildren of his own. He is very serious when working. He used to have a gambling problem."},{"name":"King Dosilion","genderRaceOccupation":"Half Elf, born royalty, negotiator and jouster.","description":" He has the best of elven and human looks. Fine delicate features, with the hint of masculine brawn, and thick golden hair and beard. He is a homosexual but has a wife and born children as is his duty, to his line, his kingdom and his people. He is loyal to his wife, who knows he is gay, and has never slept with anyone else since they were wed. He enjoys the fine sport of jousting, and travels to many kingdoms to negotiate trade deals and take part in tourneys. He is quick to decide a course of action, and is hard to be swayed from it. He loves beauty and art."},{"name":"El Mortson","genderRaceOccupation":"Young female human, daugther of a successful woodsman and lumber merchant","description":" El wishes she had been born a boy. She is stronger, faster, and taller then any other boy in her town, but because she is a girl she can\u0027t do what she wants. She wants to be a lumberjack, a woodswoman, and eventually take over her fathers buisness. She secretly goes out and cuts down trees, and tends the woods when she can. She stands at over six feet tall, and is very very strong. she has mouse brown hair, and a pretty face. Her father wants her to become a lady. She has run away from schools and teachers of this five times. She has a fear of Goblins, after a near death experience with a raiding party that did kill her mother."},{"name":"Shar God of Murder, The Cruel Bastard, Bringer of Tears","genderRaceOccupation":"Neutral Evil Deity, spawn of the Demon King Asmodeus","description":" Shar rarely shows himself, preffering to cloak himself in the darkness between stars if he takes a physical form. He is the son of Asmodeus after he raped and later killed a god of peace in the last astral war. Shar was cut from his dying mothers womb and thrown into the darkest reaches of Asmodeus\u0027 domain. Here he grew, and began to tred the mortal realms, bringing assassins, poisoners, those who cloak themselves in evil deeds, to his message. He blessed them, and as he gained more followers he grew stronger. He find glory in the elegance of the cold kill, and hungers for wealth and power. He has many hidden shrines scattered across the realms of all peoples. He does not hate Asmodeus, he hates nothing, but will do all he can to grow in power."},{"name":"Dr. T\u0027risza Desek","genderRaceOccupation":"Female Drow Thief","description":" She has short figure with long white hair. She misses the rest of her family, that was either exiled or imprisoned. She lives in Thieves\u0027 District (or Thieves\u0027 Guild) in a building that looks half blown up and uninhabited for at least last 20 years. She loves running on top of rooftops at night alone."},{"name":"M.I.K.","genderRaceOccupation":"Sexless Warforged Guard","description":" He can\u0027t fit between ordinary people with his cold mechanical voice, and so he doesn\u0027t even try anymore. Often he prefers to observe situation unless called, and sometimes he even pretends to have no consciousness. His armor is magitech armor, that helps him with moving stealthily, perception at night and in fights. If he\u0027s submerged into water, or in an area where the magic doesn\u0027t work, he\u0027s unconscious."},{"name":"Finom Lackman","genderRaceOccupation":"Male Human Merchant","description":" There\u0027s nothing special about his appearance, but there\u0027s a dark secret beneath it. He wants to sell his goods as quickly as possible, because he\u0027s been cursed. Anything he sells rots a short while afterwards. That\u0027s why he gets so easily into problems, and he\u0027s used to it."},{"name":"Galadir, the Foremost Bureaucraft of (Insert City Name here)","genderRaceOccupation":"Male High Elf Bureaucraft","description":" He mans his desk as if it was a bunker. No one goes in our out of the keep without first going through him, and filling out various forms in triplicate. He looks down on anyone who take shortcuts when filling out said forms. It is very rare for someone to get through Galadir without first spending hours going through the bureaucratic mess that he has created to get anything done within his city."},{"name":"Scabs the Wizard","genderRaceOccupation":"Male Elven Beggar","description":" Forgotten most of his spells at the ripe age of 750. Brings an iron pot with him everywhere to cook with. Was once on a search for lichdom and domination His age and senile behavior makes him harmless, just don\u0027t get him to remember!"},{"name":"Lyric Lydia","genderRaceOccupation":"Female, Half-Elf, Storyteller","description":" Wishes fame and grandeur from telling stories to princes and kings. Wants to marry into wealth. Creative but a poor memory, makes up the stories as she goes, creating unintended consequences and her near poverty. Great skill with a blade but never liked to use it or practice very often. Would make a legendary fighter if she didn\u0027t hate fighting so much."},{"name":"Ragor Svenson, the Blood Wave","genderRaceOccupation":"Male Human Retired Berserker","description":" A jolly 65 year old barbarian. He spends his time at home, reminiscing of the good ol\u0027 days (raiding and slaying). His beard is wicked long, white, and braided. In the back of his mind, he fears dying at home in bed, without honor."},{"name":"Lickety-Split MacLonroe","genderRaceOccupation":"Male Gnome Jockey","description":" A pompous gnome horse jockey. Prides himself as \"the fastest gnome on four legs.\" Obsessive about his reputation, Lickety often challenges random civilians on the street. Word on the street: Lickety has a big gambling problem."},{"name":"Jenny Scrumster","genderRaceOccupation":"Female Half-elf Drug Dealer","description":" An up and coming drug lord. Jenny raised herself on the streets, befriending a lone myconid hiding in the sewers. Jenny, with the help of her friend, began selling exotic hallucinogenic mushrooms on the black market. Her business is becoming incredibly successful, her \u0027shrooms even find their way into the hands of powerful politicians."},{"name":"Violet Kingkiller","genderRaceOccupation":"Female Human Assassin","description":" A highly trained assassin. Her speciality: regicide. Responsible for over a hundred known assassinations, rulers of all kinds fear Kingkiller. She makes murder easy, the only tricky part, however, is finding her."},{"name":"Tim","genderRaceOccupation":"going","description":" However, he really just requires good direction and a committed teacher. Tim could be a great cleric one day. Tim is dutiful, tries his best at anything he does, takes directions very literally, and is nicer than most people."},{"name":"Doctor McGinBreath","genderRaceOccupation":"Male Dwarf Cleric/Drunk","description":" Doctor McGinBreath hangs out in the bars and will do questionable things for drinking money. He\u0027s not a very good cleric, but he can cast some spells. Also has a tendency to blow his spell slots on Detect Good/Evil, and if he finds an evil person, he points at them and says \"EVIL. EVIL. EVIL. EVIL! EVIIIIIL!\" until they leave the bar."},{"name":"Vafara","genderRaceOccupation":"Female Half-Elf Witch","description":" Vafara is an apprentice witch, but she\u0027s not that kind of witch, thank you very much. Really, how presumptuous is it of you to assume that all witches are going to curse you and cackle. Vafara is actually a very nice young lady who happens to just be into the witch stuff because it runs in her family, and her aunt(on the human side, of course, her elvish father doesn\u0027t approve of any of this witch stuff or even Vafara\u0027s existence at all, being a prickly elf) started teaching her some spells, and you know what, it\u0027s really none of your business anyway. Personality is snobbish and uptight on the outside, still uptight on the inside, but reasoned and fair, if you aren\u0027t giving her shit about the whole witch thing."},{"name":"Lady Tallis Dulak","genderRaceOccupation":"Female Human Noble","description":" Lady Dulak gives a lot of money to charity. Everyone knows that, because the Tallis Dulak Home for Poor Children is very well advertised. It\u0027s good business, but Tallis actually does like helping poor children, and she can be found at the Home several days out of the week, for a few hours at least, helping children find clothing and shoes that fit them, and handing out free food. At nights, she attends(or hosts) lavish parties where she lets all the other nobles know how terrible they are for being oppressive."},{"name":"Lieutenant Althaea Naidel","genderRaceOccupation":"Female Elf Spy","description":" Lt. Naidel joined the army as soon as she was able, her skill with a bow being the best in her village, and her patriotism was unrivaled. As she rose through the ranks, she became known for her ability to take down enemies without making a sound, and she was recruited into the special forces, and later into certain unnamed organizations. She now leads a 4-person infiltration group. She\u0027s good at tactics and at being a spy, but not so good at diplomacy. She\u0027s cold to outsiders, but to her crew, she\u0027s actually kind and warm. They\u0027re her kinsmen, after all, and if she doesn\u0027t look after them, no one will."},{"name":"Ugrah Kardson","genderRaceOccupation":"great","description":" Ugrah only gets mad and starts behaving aggressively if you insult the carpentry of the Kardson line."},{"name":"Justice","genderRaceOccupation":"Female Tiefling Protestor","description":" The young tiefling known as Leria was persecuted for the way she looked. Leria didn\u0027t think this was fair, since she hadn\u0027t done anything wrong. As she grew up, she began to see that discrimination and injustice were everywhere in the world, and it wasn\u0027t just tieflings, so she changed her name and set out to make the world a better place by spreading awareness through public displays where she mostly just shouts about injustice and discrimination to anyone who will listen. Justice spends a lot of her time in prison."},{"name":"Sivashi and Shivari","genderRaceOccupation":"Female Genasi Druids","description":" These two Genasi druids are twins, both seeking to find balance by obtaining the ability to manifest all of the Genasi elements within themselves. Sivashi seeks to find balance among the elements and find true peace, but Shivari wants to conquer the elements for herself. They parted ways once it was obvious that their philosophies conflict, but people often confuse one for the other. Personalities: very shifting, as they\u0027re genasi, but also because they move among elemental manifestations, bringing out different personality traits."},{"name":"Ivy.","genderRaceOccupation":"Female, humanoid, paladin/alchemist.","description":" Rose is a beautiful woman in her mid twenties with blood red hair and emerald green eyes. She does not like to fight very much, but rather just heal her allies and find diplomatic solutions to problems. When one of her allies dies or she gets hurt though, anger overcomes her, and she uses her giant great sword (aptly named thorn) to tear apart those that defile her.   Ivy is the twin sister of rose, and much like rose, uses her potions to buff and heal enemies in battle. She has green hair and green eyes. Rather than try to find diplomatic relations with people, she uses her beauty and deception to get what she wants. She thinks that the brutish ways of her sister are barbaric, preferring to throw poisons at enemies to weaken them."},{"name":"Stack","genderRaceOccupation":"\u0027Male\u0027 Warforged Blacksmith","description":" A blacksmith specializing in the creation and repair of rare and unique armors. He was trained by a retired Dwarven smith, and imprinted on him to the point of behaving like a dwarf and \u0027growing\u0027 a beard made from metal shavings, fixed to his lower mandible. His odd behavior is looked upon as slightly eccentric but harmless, though he makes quite a mess at the taverns when he attempts to have a few drinks. If called out on not actually being a dwarf, he will insist he\u0027s simply wearing a large suit of armor, and will \u0027prove\u0027 it by attempting to remove his head, and complaining that his \"damned helmet latches have stuck again\" when it won\u0027t come off."},{"name":"Orel the \u0027White Knight\u0027","genderRaceOccupation":"Human, Male, Knight","description":" Orel is the somewhat overweight 4th son of respected local lord who followed his father into military service. He cannot understand how he remains single at the ripe old age of 25, despite being such a good guy. All of his female friends are just that, friends, and he will protect them in this dark world of selfish jock-bastards who just want to take advantage of women. Soon, very soon, the ungrateful sluts will finally realise his worth and flock to their real man and recognise a hero of women\u0027s rights."},{"name":"Evangeline (Evan)","genderRaceOccupation":"Female (Male), Human, Squire","description":" This young woman is a struggling squire, dressed with poor quality but well cared for leathers. She is bronzed in skin and dark in hair, which she has cut short and practical. She accepts her lowly position, is dedicated to her training and behaves practically, bar a little autistic need for all statements to be exact and literal. (Male at birth.)"},{"name":"Tarl","genderRaceOccupation":"Male, Human, Inept Mage","description":" An inept junior mage who is considerably overweight already. He grows a poor beard in an attempt to look more wise or senior but only achieves looking like a neckbeard. He suffers severe toilet-related bowel problems at little warning which frequently get in the way of his magic at the most inopportune times. Despite this, he doesn\u0027t wash himself or his own clothes."},{"name":"Sathriel","genderRaceOccupation":"Male, Elf, Cook political upstart","description":" A tall, middle aged elf with early grey hair and a loud mouth, who thinks himself far smarter than his position. A passionate trade-unionist and active [what we would call] Marxist, urging the underclasses to raise up to claim their just rewards."},{"name":"Varan Feddik","genderRaceOccupation":"Male, Dwarf, \"Honest\" Merchant","description":" Lots of brown, almost ginger, hair and an impressive beard frame the lovable face of this wannabe roguish merchant. He is a trusting man and genuinely believes he is an honest merchant but should perhaps trust his suppliers a little less. He only hires honest folk who are down on their luck and despite being arrested several times for selling stolen goods, cannot understand why it keeps happening."},{"name":"Silvos Saltore","genderRaceOccupation":"Male Human Detective","description":" Tall dark and handsome You will never see him without his Glasses of dim light (sunglasses) Frequntly uses terrible catch frases, witch he always finshes by taking of or putting on his Glasses He works for the cityguard as a detective"},{"name":"Karif","genderRaceOccupation":"Male Kobold Naive Performer","description":" A small kobold with big dreams. Karif wants to be a world-renowned singer more than anything else; unfortunately, Karif has a voice like a sword being dragged across flagstone. Unfortunately for everyone else, Karif is completely oblivious to this, and has traveled to the Big City to finally realize his hopes and ambitions. Karif is incredibly optimistic and naive, despite any evidence to the contrary, and is relentless in pursuing his dreams."},{"name":"Lanforn The Great (The Useless)","genderRaceOccupation":"I have a lot of story behind this guy and all of his unintentional antics","description":" Possibly the greatest wizard in all of existence, but also the universe\u0027s greatest irony. Wears the wizarding clothes of his adventuring years, a purple robe and pointy hat with stars and moons all over. Long pointy white beard, and ear hair to match, he is the classic 1E Merlin. Not much is certain about Lanforn, except that none of his spells will go correctly, and he never learns from his mistakes. Trained as a circus magician, he later became a university wizard."},{"name":"Kevin Himmagen","genderRaceOccupation":"Male Human Enchanter and Arcane collector","description":" He owns a large shop. He is in his early twenties and has black hair, a thin black beard and an incredibly mono-tonal voice, despite his excitable nature. Overall very knowledgeable and an astute businessman. He seems to turn up everywhere."},{"name":"Stumpwater Jack","genderRaceOccupation":"Male Half-Orc Hermit","description":" Stumpwater Jack was raised by his witch mother in a small shack deep in a dangerous swamp. He learned a small amount of magic from his mother but did so with great difficulty. One day his temper got the better of him and he ransacked their home and ran off into the wilds. Unaware if he had harmed his mother, he decided not to return. He now wanders the swamp a hermit. He speaks in short direct sentences with little to no fluff. Social graces are a foreign concept to him and on the occasion that he meets someone, he usually offends them. He has a habit of keeping is hands at his side when he speaks, looking almost statue like."},{"name":"Halvar Strand","genderRaceOccupation":"Male Human Adventurer (Retired)","description":" Once a great hero among Northern Isles, Halvar battled great dragons and monsters in his earlier years. His final \"heroic fight\" was against a Leviathan that had been reportedly terrorising a small port town. As he stepped up to the edge of a sea cliff to challenge the Leviathan to battle, he was swept to sea by a massive wave. During the \"fight\" Halvar lost his magnificent sword, \"blixt\" and was so ashamed of this unfortunate turn of events that he fled south in hopes of never being seen again. To this day, he still has a grudge against the Leviathan, and refuses to stand near sea cliffs."},{"name":"Oskar Ungart","genderRaceOccupation":"Beardless Male Dwarf Inkeeper","description":" Oskar is a clanless dwarf by choice, he is also beardless. You don\u0027t get to question his life choices, and better keep your damn trap shut. He is who he is, and is proud of it, dammit."},{"name":"Albert Kelcus","genderRaceOccupation":"Male, Gnome, Alchemist","description":" Albert lives in a small shack outside of town. He is trying to create his very own artificial life however is always unsuccessful. On the bright side, he makes good healing potions (however they always smell of cabbage)."},{"name":"John Kelley","genderRaceOccupation":"Male, Human, Amateur Diviner","description":" John is a very sweet man, but not a very smart man. He has the unfortunate tendency of summoning hostile ghosts and spirits instead of the spirits he intended to summon, this naturally leads to PC\u0027s having to save him from his blunder."},{"name":"Edward Dee","genderRaceOccupation":"Male, Half-Elf, Warlock","description":" When no PC is there to save John from his blunders, Edward does. He is shorter and plumper than one might imagine a half-elf to be but he makes up for that as a rather gifted Warlock."},{"name":"Joyce","genderRaceOccupation":"Female, Elf, Tavern Owner/Retiree","description":" Some Elves do not see near immortality as a gift. Joyce always wanted a simple simple life and at the first moment she got, she opened a small seaside tavern called the Bloated Seagull."},{"name":"Graham Hennessy","genderRaceOccupation":"Human, Guardsman, Charismatic","description":" Graham loves his job, although not the part of the job where criminals hit him with things. He\u0027d much rather solve a problem with his charming personality than revert to violence. He\u0027s no master swordsman, but he\u0027ll show you the sharp end when he needs to."},{"name":"Ysma","genderRaceOccupation":"Female, Elf, Tea shop owner/necromancer","description":" Elves live for quite a long time, as we all know. Elves of course live longer after dabbling with the right kinds of necromancy. She\u0027d never admit to prolonging her life by means of the darker magics. She\u0027d much rather have a pleasant discussion over some tea. Don\u0027t go into her basement though, that\u0027s where she keeps the poor fools who asked too many questions."},{"name":"Celine","genderRaceOccupation":"Male, Satyr, Thrower of Great Parties","description":" Celine is a harmless enough fellow, he and his band of roaming Satyrs kidnap weary travellers for a party that won\u0027t be forgotten (or perhaps entirely forgotten depending on how much wine is served)! In that time, no harm is done to the traveller and after the party, the traveller usually wakes up further in the forest in the direction they\u0027re heading."},{"name":"Errol \"The White Dragon\"","genderRaceOccupation":"Male, Dwarf, Ex-Soldier","description":" Errol was a soldier as a young man. He earned himself the nickname The White Dragon for his prowess on the battlefield as well as his shining white armour. In his old age, he tells stories to young folk and if you ask him how he got his nickname, he just takes in a deep drag from his pipe and blows the smoke out his nose while growling like a dragon."},{"name":"Mother Hannah","genderRaceOccupation":"Female, Human, Wheelchair-Bound Wizard","description":" A sweet old woman and caretaker of a small sanctuary for those learning in need of wizarding knowledge. She will teach young people in exchange for a book from their travels, assuming it\u0027s not one she already has. If you come to her empty-handed, she is very easily persuaded with kind words. If you come to her with harsh words, you may not live to apologise."},{"name":"WOO 10 DONE! THIS IS UNEDITED DON\u0027T HATE ME.","genderRaceOccupation":"Male, Human (as far as he\u0027s concerned), farmer (obviously)","description":" Gerald is a decent enough man most days of the week, but sheep from his flock and livestock of neighbouring farms go missing on Monday nights. Wolves or perhaps bandits are the usual suspects. Gerald is blissfully unaware that he, late Monday evening, transforms into a werewolf. He hasn\u0027t harmed a person, nor has he been spotted...yet."},{"name":"Grandmaster Erobern","genderRaceOccupation":"Male Human Lord Justicar of the Most Noble Order of the Holy Visage","description":" An aged man, once young a full of zeal to smite those of evil intent, the fullness of his years has replaced his strength with wisdom. Erobern prefers to wield his considerable influence with subtlety, a carefully chosen word here, a dissemination of information there. Erobern prefers problems to be solved with the least amount of bloodshed possible. Some factions of the Order see this as a weakness."},{"name":"Justicar Adjutant Snellry","genderRaceOccupation":"Male Halfling Archivist","description":" If Erobern is the spider, then Snellry is the web. Snellry collects information on the activities of evil throughout the realm. Snellry proudly considers himself a shield for Erobern, employing... diverse means of gathering information. Erobern of course, is familiar with Snellry\u0027s activities but allows him a certain latitude for the good of the realm."},{"name":"Galban the Swift","genderRaceOccupation":"Male Half Elf Will of the Visage","description":" Galban holds the highest position in the order below the Grandmaster and travels the land on a celestial steed, speaking Erobern\u0027s will to the chapters of the order, adjudicating disputes and disseminating information. He is renowned for being both fleet of foot and swift to take offence should someone insult the order. He secretly harbours an irrational fear of ship and open ocean waters."},{"name":"Mistress Ariandre Erendril","genderRaceOccupation":"Female Elf Master at Arms","description":" Ariandre is responsible for the instruction in armed combat of all Order members. Some of the younger order members call her \u0027Mother Dee,\u0027 but never to her face. She hears more than they know however. The title causes her particular pain as Galban is secretly her son, born of an affair with a now disgraced former member of the order. She is unsure if Erobern knows this fact."},{"name":"Chaucy Orlan","genderRaceOccupation":"Male Human, Former Knight of the Most Noble Order of the Holy Visage","description":" Chaucy the Betrayer, Chaucy Oathbreaker, Chaucy the Blind, Chaucy the Red, Chaucy the Black. Chaucy fell in love with Mistress Erendil while under her tutelage. On a journey together, in a time of weakness, wine and loneliness, they crossed the divide between student and lover. Chaucy is guilt ridden and travels the land searching out those who would do evil, perhaps looking for penance, perhaps looking for a glorious death for the cause of righteousness."},{"name":"Dranmer Duluth","genderRaceOccupation":"Dwarven Male Knight of the Order","description":" Dranmer is a recently proven Knight of the Order, rapidly making a name for himself with the slaying of bandits, orcs and undead. He unquestioningly obeys the orders of his superiors. Dranmer was beaten by his father as a child, and is particularly harsh when dealing with men who would abuse children."},{"name":"Aera Cloudshammer","genderRaceOccupation":"Dwarven Female Master Armourer of the Order","description":" Aera makes the heavy armours and weapons used by the Knights, infused with the holy power of the divine. She is obsessive about cleanliness and order in her workshop, and becomes agitated if anything is out of place. She has only two fingers and a thumb on her left hand from a raid on her home village in her youth that left all but her dead. Erobern (then a young knight) rescued her and took her into the order. Aera loves the Grandmaster dearly."},{"name":"Denjack","genderRaceOccupation":"Human Male Stablehand","description":" Denjack is recently arrived at the Order, taken on to perform menial tasks and assist in the stables. Denjack hears whispers in his head at night and is unsure if they are divine or malevolent. The whispers are strongest on the night of the full moon."},{"name":"Sunna The White","genderRaceOccupation":"Female Human Cannibal Cleric","description":" A sweet, innocent, middle aged woman. She masquerades as a priestess of the god of the village, while at the same time eating the people who were recently buried. She moved into kidnapping travellers and involuntary euthanasia a couple of weeks ago. She eats people because she learned an immortality rite from a forbidden book that involves cannibalism and blood sacrifices to her true god."},{"name":"Thenmozhibe","genderRaceOccupation":"Female tiefling moneylender","description":" Relatively tall with a wiry build, and no noticeable hair. Carries a many-notched steel staff of exactly five feet that she uses for taking measurements. Spends a month at a time inspecting roads and bridges and recommending changes around a town that hires her before moving on. Understands several languages but primarily speaks Dwarven in conversations with herself and others. His nose makes a faint whistling noise when he talks. Spends his evenings cleaning tables at a friend\u0027s inn in exchange for a room. Average height, broad shoulders, and shaved head with a large greying mustache. Has substantial savings that he intends to put toward building a house in the woods nearby. Twice married to human men less than half her age and twice widowed from duels in her honor. Wears secondhand clothes and jewelry from whichever town she last visited, to be traded in or sold for replacements in her current town. Talented flutist who takes pride in recognizing and developing the musical talents of those around her. Long brown hair, green eyes, and a permanently seductive expression. Dull-witted but friendly, and loyal to his friends and employers (in that order). Unable to speak any language except rudimentary Dwarven, though he understands orders as long as they are in Dwarven. His face is a misshapen mess of scars and broken bones that he has accumulated over the years, and his unkempt red beard has had chunks torn out of it. He is independently wealthy and spends coin generously, though nobody knows where or how he has amassed such a fortune. Short brown hair, a hawkish nose, and a large pair of canine teeth jutting up from her lower jaw make up an unusual visage, if not a particularly ugly one. She does not boast many clients, but those that pay will pay very well for her services - and highly recommend \"that thing she does with her teeth.\" Offers a money-back guarantee if clients leave unsatisfied, which no one has yet been able (or willing) to claim. Spends most of her free time passing by the homes of the nobility, admiring their gardens. Straight black horns follow his thin white hair back behind his head; rheumy brown eyes sit above a thin-lipped business smile. A team of apprentices run the day-to-day operations while he sits in the back of his shop, dreaming up and sketching fashion ideas. When a client of sufficient value enters, he becomes as authoritative and demanding as any tyrant, and will often simply forbid a troublesome client from speaking altogether; it is a testament to his prowess that business does not waver. He holidays with his paramour among the nobility once each year, whose identity he keeps secret largely for his own sake. Standing six feet even, Sash is heavily muscled and deceptively quick; her hair is tied back and she has silver tattoos over her arms and legs that stand out in stark contrast to her ebony skin. She\u0027s a bouncer for a tavern that sees very little business during the day, but much more when she\u0027s managing the tavern\u0027s fight pit after midnight. She regularly takes a week off to visit her family out of town, though once in a blue moon she\u0027ll take one of her many challengers up on their offer for a fight in the pit. Her tattoos are in Orcish - what she thinks says \"Swiftness,\" \"Vengeance,\" \"Fury,\" and \"Resolve\" actually says \"Fruit,\" \"Southeast,\" \"Brownly,\" and \"Dwwabmmh.\" Soft white scales run from the crown of his head and flare out all the way down his spine, while the rest of him covered in smooth, leathery grey skin. At his full height, he is a scale under six feet tall, with the tendency to crouch or bow his head to better hear those smaller than him. While young for his kind, he is very sickly; on any given day he might be sweating or coughing heavily, and he usually sounds exhausted. On rare occasions (months apart), he feels genuinely, truly good for days at a time, during which he shuts himself in his tiny home and works non-stop as his cultured colleagues await the results with baited breath. Short and stocky frame, with asymmetrical, broken brown horns that have been filed smooth. She can be very abrasive, and speaks openly about her distaste for her clients, her hired thugs, and the business of moneylending. She balks at spending money herself, though she is quick to jump on a deal if she\u0027s certain she can turn it over in her favor quickly. She refuses to deal in silver pieces, in an often futile attempt to invoke her demonic heritage for leverage."},{"name":"Lana of the Riverlands","genderRaceOccupation":"Female Watergenasi Hermit/Druid","description":" A weird old woman that lives in a small hole by the riverside. She takes care of the ecosytem of the riverland around where the river Vree flows into the Great Green Sea. She sees herself as the guardian of the river, having lived here for almost 40 years. She avoid human contact most of the time but some days she visits the town of Vreedam, where she tends to the sick and poor. Most of the normal citizens of Vreedam see her as a harmless nutter, but to the homeless, beggars and orphants she is seen as a kind of saint. Whenever she goes throught the streets there is allways a swarm or urchins surrounding her and she allways has some goodberries to spare. Her hair has turned the colour of sea foam and her sky blue skin has as many wrinkels as the sea during a storm, her back isn\u0027t what it used to be either so she is seldom seen without the driftwood staff she uses for walking. But her eyes are still the same as in her youth. Big eyes that catch the light and reflect it like a mountain lake on a windless day. Yet also deep and blue like the sea. Eyes that you could loose yourself in and drown. And many a man did back in the days. The old folk can sometimes tell of a time where every man was trying to court the mysterious lady of the shore. Yet none succeded. None but one."},{"name":"Kareem the Bright, Captain of the Ocean Dawn/Bard","genderRaceOccupation":"Male Fire Genassi Captain of a trading ship","description":" When he first arrived in Vreedam the news spread like wildfire, soon every young womans heart was burning with a passion. He was handsome, he was charming, he was exotic. In one word, he was hot. The Ocean Dawn hailed from Brangha, a big trading city in the far west. She was carring fruit, spices and silk of sorts people in Vreedam had never seen. The Ocean Dawn stayed in harbour for 3 weeks. Quite a long time. Why you ask? To celebrate the Dawns arrival the major decided to hold a massive party, it doesn\u0027t happen every day (or even year) that a ship from this far west found it\u0027s way to Vreedam after all. There was music and dance, food and alcohol, laughter and cheering. And at the center of it all was Kareem. Allways surounded by a flock of young woman, first dancing with this one, then with that one. Then he was gone. As if by magic. Which in a magic rich world like this seems actually quite likely ;) You see Kareem isn\u0027t actually quite the party type, while he loves to dance he doesn\u0027t like big crowds. He is honestly a bit of a loner. And so it came that on this fatefull night an again visible Kareem decided to take a stroll along the beach. And it was here, where the Vree joins the Great Green Sea that he met her. Deep Blue hair blowing in the ocean breeze, looking out towards the sea with eyes that reflected the moon and the stars. Their eyes met and Kareem could feel his heart skip a beat. The next day some folk reported seeing two figures dancing on the waves, only their silhouettes visible against the morning sun rising from the ocean. The Ocean Dawn left 3 weeks later, to travel to the Small Green Sea and sell the rest of it\u0027s wares and return a few weeks later to Vreedom to let of a single person and then travel back west to Brangha where it would have to find a new captain. This was the last anyone saw of the Oceans Dawn for 35 years."},{"name":"Jasper de Wit","genderRaceOccupation":"male human swashbuckler/rogue","description":" Blond, longish hair, slightly tanned skin, blue eyes, of average height for a 19 year old. Jaspers mother died in childbed and his afther died 4 years later out at sea working as a fisherman. Jasper grew up on the streets of Vreedam, a town that doesn\u0027t do much for it\u0027s homeless and orphants. He is good friends with Lana of the Riverlands. During some especially hard times the goodberries she gives to the orphans were the only food he had for weeks. He considers this a lifelong depth he owes her. He left the town with 16 with little more then the shirt on his back. He returned 3 years later, wearing fine clothes and carrying a purse full of goldcoins. Some foul mouths would tell you that the ways he got this money weren\u0027t quite legal. They are right. Jasper dreams of marrying the mayors daughter Anika Hummel and opening an orphanage in Vreedam. And he is allready making progress towards these dreams. Well at least the first one."},{"name":"Anika Hummel","genderRaceOccupation":"female human daughter of the mayor","description":" Long chestnut hair, green eyes, freckles in her face and on her arms. He allways has a smile on her lips and is of quite tall for a 20 year old woman. Many of the young men in town try to court her, not only because she is quite good looking but also because she is the daughter of the mayor. She politely refuses all of them. Unbeknown to everyone she and Jasper have been seeing each other for a few months now. Meeting in secret. She knows that her father would not aprove of her relationship woth Jasper, her mother might. People that know of the relationship: Jasper de Wit, Anika Hummel, Lana of the Riverlands, I will add more as I add characters"},{"name":"Hugo Hummel","genderRaceOccupation":"male human mayor of Vreedam","description":" Ash blond short trimmed hair and beard, blue eyes, middle aged, relativly small for a man, beer belly. Needs reading glasses. Hugo has been the mayor of Vreedam for the last 25 years and has actually done a quite decent job. Since he became mayor the town has seen a stready grow in population and prosperity, trade has been good and the depth that the old mayor managed to create has been payed of in full. (The old mayor was fond of throwing parties for various ocasions using town money.) The Hummels have been a merchant family in Vreedam since its inception 300 years ago. They used to own the very first corner store. Where it stood before now stands the Hummel Trade hall, which hosts most of the trade going on in Vreedam. Hugo is very proud about Vreedam and the development it has seen during his time. Whenever talking about it he has taken to calling it the City of Vreedam thought nobody else has adopted this yet. He is the father of Anika Hummel, husband of Natalia Hummel and big brother of Henry Hummel."},{"name":"Natalia Hummel","genderRaceOccupation":"Female Half-Elf Wife/Mother","description":" Long chestnut hair that she wears in a bun, green eyes, still very good looking for her age. She was born a De Haan and married Hugo 30 years ago when they both were barely adults. They were what some might call fools in love. Sadly over the years the fire of passion faded and their mariage is hardly what you could call passionate. The things that binds them together is the love for their daughter Anika. Natalia is a strong woman and while her husband is the mayor, there is no doupt that in the Hummel household she calls the shots."},{"name":"Henry Hummel","genderRaceOccupation":"Male Human Head of the trading hall","description":" Ash blond short hair, blue eyes, quite tall. Allways a winnig smile on his lips. While his brother became the mayor of Vreedam, Henry took over the family buisness of managing the Hummel Trade Hall throught which most of the trade in Vreedam flows. You will usually find him either in the hall or at the harbour speaking to some merchant or the captain of a trading ship in their native language. Few people know that he actaully owes this gift for languages to a magic ring of languages that allows it\u0027s wearer to read any language and speak to people in any language they know. The ring has been a family heirloom for generations and its origins are said to be of not quite holy nature. (It was demons, some ancestor sold his soul for this ring) Henry is also the biological father of Anika. A fact only him and Natalia know."},{"name":"Annabel the Poppet Master","genderRaceOccupation":"Female Human Possessed girl","description":" Annabel was a normal 10 year old girl before she discovered a tiny doll in the woods. The doll spoke to her, and when she answered, it possessed her. She now wanders the forests and swamps waiting to curse anyone foolish enough to venture into her territory."},{"name":"Jute the Dragoon","genderRaceOccupation":"Male Formerly-human Wandering warrior","description":" Long ago, \"Jute\" was grievously wounded in a battle. Though it was too late to save his body, his allies transferred his consciousness into magic rope, which served as his body ever since. He wears heavy armor so he appears to be a normal human, but he is actually composed of tendrils of rope. He has wandered the world so long that he forgot his real name. He rides an ankylosaurus named Sige."},{"name":"Dywin the Purifier","genderRaceOccupation":"Female Elf Human slayer","description":" Dywin is a pureblooded elf who was raised to despise all elves of impure blood and the humans that corrupted them. She travels the world silently weeding out the half-elf population and inflicting justice on any human who would dare breed with an elf."},{"name":"Burgten the Skull Smasher","genderRaceOccupation":"Male Half-orc Tribe leader","description":" Burgten takes great pride in his orcish heritage despite being only half orc. He instills loyalty in his tribe by leading them to victory after victory in combat. However, he is also a shrewd diplomat, and has secured his tribe protection from the major empires that surround him."},{"name":"Leiris","genderRaceOccupation":"Female Aasimar Druid","description":" Leiris wanders the forests without a care. She helps anyone who seeks her aid, but never actively seeks to find people in need. Her animal companion is an elk."},{"name":"Person from Porlock","genderRaceOccupation":"??? ??? I don\u0027t remember","description":" The Person from Porlock visits in moments of epiphany to drain inspiration. Works especially well on Bards. It\u0027s unknown if the Person from Porlock is a single individual or a race of beings."},{"name":"Haftir the Immortal","genderRaceOccupation":"Male Dragon All-consuming destroyer","description":" Millenia ago, Haftir was the destroyer of civilizations. Every thousand years he would emerge from slumber to destroy any civilization that had appeared since his last visit and hoard away all their gold in his cave. However, he now sleeps forever, helpless to move because his gold was formed into a chain around him by a clever human, which he values too much to break."},{"name":"Raven","genderRaceOccupation":"Male Drow Information broker","description":" Raven buys and sells information. Everyone hates him because he\u0027s a dick, but his information is so valuable that everyone puts up with him."},{"name":"Lexi Prottimer","genderRaceOccupation":"Female Human Entrepreneur","description":" A member of the wealthy Prottimer family, Lexi is just beginning her financial enterprises. Aiding her may result in gaining the family\u0027s trust and/or aid, which could be invaluable."},{"name":"Laurelin etherborn","genderRaceOccupation":"Female elf druid","description":" Laurelin was abandoned as a child in the green forest when her family was captured by a band of orcs. She was adopted by the forest spirits and became one with the land. Raised by wild spirits, Laurelin is an untamable druid with a deep understanding of the natural world."},{"name":"Hanuman das","genderRaceOccupation":"Male human monk","description":" Train as a monkey-priest in the far eastern lands, hanuman is incredible agile. He enjoys the simple life: Wandering around the world, eating whatever the people give him, and helping others to find their inner-selfs. He stands out from the medieval townsfolk as a tall and slender hindu man with colorful robes."},{"name":"Forthrightly Goldwine","genderRaceOccupation":"Female Halfling Thief","description":" An experienced cutpurce, Forthrightly was named by parents who hoped she\u0027d be polite, hardworking and to-the-point. Able to lift herself out of the poverty they raised her in with honest labor. They don\u0027t talk much anymore."},{"name":"Gormundr Halfshanks","genderRaceOccupation":"Male Goliath Hunter","description":" Gormundr leads the Mountain Rangers, a group of outcasts who live in the shade of the mighty peaks. Though they tend to be shunned by civilized society they perform an important role, holding back the great beasts, aberrant monstrosities and occasional shambling undead that roam from their natural habitat to the borders of farmland. While they aren\u0027t free their services are invaluable to small villages who are paid no heed by the larger cities."},{"name":"Rock","genderRaceOccupation":"Male Goliath Moron","description":" Rock isn\u0027t his full name, but it\u0027s the best translation of what the other members of his tribe call him. Though he attempts to be useful and has prodigious strength he is... untroubled by the complexities of life. If given any task of greater complexity than \"Take this heavy thing to here\" he\u0027ll find a way to make it go wrong, without even a malicious thought in his head."},{"name":"Magnus Hammerhand","genderRaceOccupation":"Male Dwarf Commander","description":" Unprepared for the sheer brutality of war with the Goblin tribes of their new mountain home the expedition that sent Magnus to Fort Strongbow was slaughtered, with barely a hundred of a thousand-strong caravan making it to their destination. With an outpost set up however Magnus took charge of the remaining warriors and proved that Dwarves are nothing if not tenacious. With all thought of mercy stripped away by the years of bloodthirsty combat Magnus\u0027 mission is to keep his people alive and pacify the mountains for Dwarvenkind."},{"name":"Ruallion Thanaton","genderRaceOccupation":"Male Elf Wight","description":" Ruallion was a hero of Elvenkind. A brave warrior who died in glorious battle with his barbed spear still clutched in hand, stained red with his own blood and that of his enemies. However when a storm of wild magic washed over his forgotten corpse he was reanimated as a shade of his former self, a being of pure malice with no direction or purpose. Now he stalks the earth, roaming from the fields of civilized lands to the caverns of the underdark to the gutters of ancient cities. With nothing better to do and an unquenchable lust for blood Ruallion sells his services to the highest bidder as a shock-trooper and assassin, not for the money but for the sake of killing and the desperate search for purpose. The Red Wight doesn\u0027t need to breathe, doesn\u0027t need to sleep, doesn\u0027t need to eat and is just as deadly dead as he was alive."},{"name":"Julliana Orsendi","genderRaceOccupation":"Female Human Broker","description":" Working under the pseudonym \"The Lark\" Julliana inherited her family\u0027s side-business while her father and brothers were off riding horses and filling themselves with arrows in their spare time. The women of the Orsendi family are just as vital as the men to retaining their status, and they do this by maintaining a large network of spies and informants in every noble house from here to the next country over. The information that gets passed to them finds its way to the ears that need to hear it, for a price. Julliana is the eldest of four sisters and the current mistress of the nobility\u0027s secrets, though what she decides to do with them will depend on who\u0027s paying."},{"name":"Nefyros the Dracomancer","genderRaceOccupation":"Male Dragonborn Wizard","description":" Nefyros is one of the foremost scholars on Dragon lore currently alive today, and according to rumor is the original author of the Dracnomicon sustained by black magics. This is of course nonsense, though he did have a hand in editing the later editions of that famous text. Nefyros has devoted his life to the study of dragons, driven by some purpose that leads him to delve deep into their secrets. Untouched by the sorcerous magics that grant power to a few with true draconic blood Nefyros instead entered into the study of arcane magic, and is a master of transmutation. Thus far however, all of his experiments with turning himself into a dragon have failed to produce permanent results, and have almost lost him his research funding a couple of times."},{"name":"Strife Harkanon","genderRaceOccupation":"Male Human Bandit Leader","description":" Presumed to be a pseudonym, mainly because it\u0027s extremely cool or stupidly overblown depending on who you ask, Strife is a relative unknown among the lawless brigands of the world. What little is known from captured members of his band of thieves and pillagers indicates that he was a child soldier, following his father off to war when he was only a young boy. His fellows grew up under similar circumstances, pitiless and amoral men forged in war at a young age. The bandit leader is known to be a capable warrior and utterly without sympathy for the weak, despite multiple offers of amnesty he seems to have committed himself to an existence of lifelong strife."},{"name":"Lu\u0027Nahan, the Dark Side of the Moon","genderRaceOccupation":"Ineffable Alien Thing","description":" A being from the far realm that has come close to the world, drawn by the burning light of the world\u0027s life like a moth to a flame. Lu\u0027Nahan dwells as a shadow on the dark side of the moon, its mind reaching out to the world by night to touch the minds of mortals who would serve its ends. Its purpose is uncertain, but it feeds on the light and the heat and those who worship it desire to bring it down to the world, with the moon if necessary."},{"name":"Vilendas Easterling","genderRaceOccupation":"A 5\u002711\" half elf male with sandy blond hair trimmed short and combed into an almost swooping way with and angular jaw and sharp features. No facial hair.","description":" Pretty good looking and popular with the ladies as well as men, this is a local language teacher at the secondary school for the educationally gifted sons who can attend. This is the best school in the country. Here he teaches primarily mastery of common and proper writing etiquette and composition. He also enjoys theater and directs plays as well as providing his own screenplays."},{"name":"Charlie the Somewhat Smart","genderRaceOccupation":"Male Human ex-merchant Wizard","description":" Some people have mid-life crises. Such is the case with Charlie, who prefers to be called Charlie the Smart. Some adventurers came into his shop a year ago and tried to sell him a spellbook they found. Considering he was running a grain and livestock feed store, he was hesitant. But he took the offer and has since left his shop with his son and decided to find adventure."},{"name":"Ledus Pacus","genderRaceOccupation":"Female Minitaur Retired Mercenary","description":" She is tall at seven feet, with greying chestnut fur. She retains much of her muscle, but is going soft around the midsection. She can be gruff and callous, but she is a font of information about the local area and abroad. Drinks milk, which is objectively weird."},{"name":"Reah van Nynaaten","genderRaceOccupation":"Female Dwarf Mayor","description":" Short and heavy-set. Black hair tied back into a thick braid. The mayor of a small town. She is full of new ideas like \"democracy\" and \"civil rights.\""},{"name":"Lobelia Mustard","genderRaceOccupation":"Female Halfling Fighter (ex-paladin)","description":" Drug addict. Lobelia is about as wide across as she is tall. Red hair and sallow skin. Her armour is unpolished and she stinks. If she hasn\u0027t had her fix recently she\u0027s a grump."},{"name":"Tasai Qamio","genderRaceOccupation":"Female Human Bureaucrat","description":" Tasai is a diplomat from the north. She is campaigning across the countryside, amassing supporters on a platform of religion and military training. She has not explicitly announced her opposition to the crown, but many suspect that she intends to become a usurper."},{"name":"Uazmos Txigu","genderRaceOccupation":"Female Eladrin Bard","description":" Uazmos is talented, beautiful, compassionate, and confident. She is known far and wide for her powerful presence, strong will, and her generosity towards the less fortunate. Her songs often make overt jabs at the priorities of the court."},{"name":"Ximmiant Teseoah","genderRaceOccupation":"Female Dwarf Ceremonial Fighter","description":" Ximmiant is a veteran of the Vela Key Arena. Her sport of choice is batter ball, and every season she is the favoured competitor. Her mother was an oracle, and many suspect her skill is owed to an inherited precognition."},{"name":"Corvus Allabaster","genderRaceOccupation":"Male Kenku Accidental Jewel Thief","description":" Having been born with all white feathers and sky blue eyes (a bad omen in his flock) Corvus was exiled at age 12. Being a bad omen others of his flock avoided him so they too wouldn\u0027t be outcasts, this of course caused him to develop no social skills, and he\u0027s an accidental thief partly because of this and partly for just being a Kenku, for they have no teeth so they rely on their gizzard which means they need to swallow small rocks and pebbles to help grind food, and Corvus, not knowing that gems have value, has ingested many \"shiny stones\" that has resulted in many hardships and enemies"},{"name":"Eyef","genderRaceOccupation":"Female Aasimar Cleric","description":" A spunky woman with pale skin, emerald eyes and metallic blue hair. She was left on the doorstep of a temple to Shelyn as a baby. She greatly enjoys the fine arts, and she is gifted in the dulcimer and singing. She has a free spirit and tries to see the best in everyone."},{"name":"Brad Greyfinch","genderRaceOccupation":"Male Human Pickpocket","description":" A teen who wanted to see the adventures of war, Brad left his home to enlist in the army as a messenger boy. However, when army discipline and war proved to be too much for Brad, he deserted and lost himself in a big city. Having lost all of his youthful optimism, Brad now works as a pickpocket for a local crime syndicate. He tells himself that there\u0027s no way to change his life now, and that he\u0027ll probably be a criminal until he dies."},{"name":"Mattin Bathew","genderRaceOccupation":"Male Human General","description":" A middle-aged noble who has fought in the army for decades. Calm and collected, he has a remarkable talent for directing armies on the field and in directing them when not in combat as well. He is a widower, although he has two grown sons who also serve in the army. He cannot hold his liquor well at all, and so he refrains from drink when on the campaign trail."},{"name":"Costa Caro","genderRaceOccupation":"Male Human Assassin","description":" Costa is a lean man with a perpetual five o’clock shadow. He has dark eyes and longish dark hair with streaks of grey at the temples. He’s a handsome enough guy, though he looks a little dangerous. He’s obviously a good fighter, to anyone who knows about fighting. He has olive skin and stands about 5’ 7”. He’s not heavily muscled but he’s definitely not scrawny. He comes across as a confident but suspicious man who lives with one foot in the streets and one foot in the respectable world. Costa has an easy laugh and a gregarious manner, but his emotions don’t seem to really reach his eyes. He’s obviously seen some crazy shit and it’s deadened him a little inside."},{"name":"Crazy Stan","genderRaceOccupation":"Male, Human, King/General/Ambassador/Adventurer","description":" Old and worn, with hairs of grey he wears old clothing, and has an unkempt beard, on his right wrist he wears a Platinum Bracer, and on his back is an empty scabbard, fit for a Greatsword. His Stories, while almost never true, are the stuff of legend, and are quite amazing to hear, even though he constantly refers to the times these stories took place in as, \u0027Back in My day\u0027 He frequents the inn, and offers to tell one of his stories if the adventurer would buy him a drink. It\u0027s not known if he has any sort of home, or other belongings, as he hasn\u0027t left the inn in years."},{"name":"Caleb Stonehead","genderRaceOccupation":"Male Human Peasant","description":" Caleb is a kind-hearted simpleton. He\u0027s easily fooled, but always has the best of intentions and frequently goes out of his way to help others. He\u0027s strong, with massive hands, and would likely make a dangerous opponent if one ever managed to truly anger him."},{"name":"Ashlan Tinderfoot","genderRaceOccupation":"Male Halfling Innkeep","description":" Once a typically jolly halfling, Ashlan fell to despair and drink after his wife died in childbirth. His inn is falling into disrepair, and he all but ignores the child."},{"name":"Estheria Willowbreeze","genderRaceOccupation":"Female Elven Anthropologist \u0026 Archeologist","description":" Estheria spends her long life traveling, embedding herself within primitive cultures to study their ways. She has published several lengthy books. Her time among simpler folk have affected her worldview tremendously, and she no longer has much interest in returning to the haughtiness and arrogance of traditional elven culture."},{"name":"Borhild \"Werewolf\" Dagmarson","genderRaceOccupation":"M – Human – Wrestler","description":" A large man dressed in fearsome furs, Borhild \"the Werewolf\" is the skull-crushing underground brawler who even the villains of the ring will unite against. Secretly, he wishes to exit the business and inherit the small shop where his parents sell hand-knitted tchotchkes."},{"name":"Lord Snellby","genderRaceOccupation":"M – Half-elf – Snake oil dealer","description":" Traversing the rough roads in his wagon full of elixirs and faux noble getup, Ersatz Snellers (\"Lord Snellby\") peddles his wares, half of them no more potent than water."},{"name":"Kaéshek","genderRaceOccupation":"F – Shadow Elf – Warrior/Leader","description":" When the slave revolts in Bashraqqa began, the people looked to a hero. Kaéshek is who they found. Long free herself, she had hidden connections to the shadowy organizations which bankrolled the revolution. Now she must lead the free city, trying not to become a puppet of those same secret societies which lifted her to power."},{"name":"Corélia, Lady of Estorin / Lareth Brymarr","genderRaceOccupation":"??? – Elf – Aristocrat/Con artist","description":" Townsfolk have long noticed the striking similarity between Lady Corélia, and local con man Lareth. Fear of displeasing either, however, prevents them from investigating which is their true identity. However, they both seem to have an affinity for archaic literature."},{"name":"\"Empress Margitte\"","genderRaceOccupation":"F – Dwarf – Drunkard","description":" The \u0027Empress\u0027, as she calls herself, has become a local attraction in the fishing village of Arbell, dispensing her own sort of truth and wisdom from atop her crate in the town market as she solicits coppers from those who take pity or are humored by the elderly woman, beard filled with trinkets of the years."},{"name":"Tyrell Gwyferon","genderRaceOccupation":"M – Human – Mercenary","description":" Sick of living in the shadow of his older sister and being the son of a baron\u0027s head servant, Tyrell set off on his own years ago, eventually finding himself pike-and-sword in hand in the ranks of the Chequered Band, a company of ill repute."},{"name":"Father Duma","genderRaceOccupation":"M – Human – Priest","description":" Long ago, he was Dumatoru, a centaur paladin with a firm belief in the inferiority of all other races to his own. That changed when he met Charal. Now, with the help of a magic talisman, he lives a quiet life (without his equine half) with the love of his life as keeper of a small town temple."},{"name":"Lzara","genderRaceOccupation":"F – Wood Elf – Survivalist","description":" Princess Lzaretta Anabella Wembelia of Cypressfell was the subject of a large bidding war between suitors. Her solution? Strike out on her own into the thick forests of her homeland, stating the first of her admirers to find and retrieve her will win her hand. Six years later, Lzara has found a peaceful life among the trees with only her axe and falcon familiar as companions, with no end in sight to the philanderers\u0027 hunt."},{"name":"Erwolg, the Terrifying (known as Erwin in this plane)","genderRaceOccupation":"M – Kobold – Lighthouse keeper","description":" A stout man of deep red skin and twisted features. His heavy cloak and solitude in his lighthouse hide the fact he is in fact a demon cursed to watch the seas for a millennium. An expert in chess."},{"name":"Boaz Oxenrider","genderRaceOccupation":"Male Human Merchant","description":" Tall, beginner\u0027s pot belly, short brown hair, \u0026 no facial hair. First generation merchant from a long line of farmers \u0026 looking to start a legacy for himself. Protective of close family \u0026 sends money back to support parents \u0026 younger siblings."},{"name":"Kanaka Ironshirt","genderRaceOccupation":"Female Dwarf Fighter","description":" Shaved head, waist length black beard braided into a single rope, \u0026 speaks in heavily accented common. First daughter of a matriarchal clan out to prove her worth to follow in her mother\u0027s bootsteps. Quietly believes she can do anything better than whomever is doing it \u0026 never backs down from a challenge. Insists that Moradin is not the All-Father, but instead it\u0027s Moradina, the All-Mother."},{"name":"Ben Alda","genderRaceOccupation":"Male Human Doctor","description":" Skinny, dark hair, smart, \u0026 doesn\u0027t know when to shut up. Conscripted at 20 to serve in a war \u0026 taken from his family for 11 years. He was no good as a soldier so he was sent to train under the healers. Always has a story/complaint about the war, a line for the women, \u0026 a drink in hand if he can help it."},{"name":"Milo Littlefoot","genderRaceOccupation":"Male Halfling Beggar","description":" Slight even for a halfling, the adventuring life was never in the cards for Milo. Born with a lame leg \u0026 not able to get a job, he turned to begging. No one notices a halfling beggar \u0026 it turns out that\u0027s good for the information business."},{"name":"Caplan the Crooner","genderRaceOccupation":"Male Dwarf Bard","description":" Taller than average for a dwarf with light brown hair \u0026 beard. Deep, raspy voice that sings of loss, love, \u0026 the places those two have met. His height made him an oddball amoung his dwarven home \u0026 he hit the road to see the world."},{"name":"Fref Glenaw","genderRaceOccupation":"Male Human Tailor","description":" Fref is a good businessman who is eager to expand his own business, but will help with many business opportunities he is offered. He abides by the laws of society but if he can bypass them he has it within him to become a sadistic torturer who enjoys screaming. He is in his seventies, small in every dimension, with a bird-like face and swept-back white hair."},{"name":"Gorb","genderRaceOccupation":"Male Half-Orc Politician","description":" Gorb is small as half-orcs go, but a talented politician. He is wary of threats to his position and those in his care. He was never a great warrior, but when he fights, he uses strategy and tactics over strength."},{"name":"Harmin Dangehr","genderRaceOccupation":"Male Dwarf Captain of the guard","description":" Harmin is a fierce fighter and will send himself to the death to protect those in his care. He uses an enormous greataxe. However, he prefers to defend than to attack, and is in favour of walling people in to take care of them better. He is extremely untrusting, but extremely trustworthy."},{"name":"Amiko","genderRaceOccupation":"Female Human Innkeeper","description":" Amiko is middle-aged and of medium build. She does not suffer fools, and is reasonably intelligent, but serves a damn good pint. If there\u0027s any trouble in her inn, it ends up on the street sooner rather than later, but she will fight for the right cause."},{"name":"Amilee Nightfall","genderRaceOccupation":"Female Half-orc Guard","description":" Amilee is tall, even for a half-elf, with pitch-black hair. She fights for what she thinks is right, but is foolhardy and headstrong, and will fight for a lost cause to the death."},{"name":"Bzor","genderRaceOccupation":"Male bugbear guard","description":" Bzor wants to eat the humans, but the humans give him money to hit other humans with clubs instead. Money can buy pigs, which are tasty. Bzor hit what bzor is told to hit. Bzor is good in the woods, and hates other goblinoids he cannot convince to join his own worldview."},{"name":"Emblem","genderRaceOccupation":"Asexual Treant Druid","description":" Emblem sees himself as protector of the forest. It despises war and the instruments of war, preferring meditation and mediation. It will teach the PCs meditation if they will allow it to smash their weapons and armour, which will give them extra points of concentration."},{"name":"Semaphora Underwood","genderRaceOccupation":"Female Halfling Baker\u0027s Apprentice","description":" Semaphora wants so badly to be a sexual deviant, but she has the worst luck with it. She\u0027s got a thing for beards, but that just nets her gay dwarves and bearded ladies. She will go to absurd lengths and always fail stupidly."},{"name":"Herb Amakiir","genderRaceOccupation":"Male half-elf painter","description":" The son of the butcher, Herb loves to paint, and is very good at it. He gained the skill and passion from his father, but is often told to get back to work on something that will put food on the table, which, when you work as a butcher, is very literal. He paints wherever and whenever he can, out of his father\u0027s gaze."},{"name":"Baldrick Fancyson","genderRaceOccupation":"Male Human Innkeeper","description":" Baldrick is a human who looks like a short, wide dwarf, down to the beard. He uses stilts when behind the bar. His big bar idea was to cater to the merchant wagons that pass through the city, and he has enormous, well-supplied stables to this effect. He thinks a lot of his bar and keeps it posh, making sure that there are places for mud and rain to be disposed of before entering the common room. Fantastic cook."},{"name":"Georgina","genderRaceOccupation":"Female Human Tailor","description":" A heavyset woman of average height, Georgina has an optimistic disposition but tends to be precise and direct when speaking considering the use of extraneous words below her intellectually. She is known for two things, always having the latest clothing fashions and stretching constantly."},{"name":"Brian Johnston","genderRaceOccupation":"Male Half-Elf Lawyer","description":" While Brian may have some unusual features such as a gap between his front teeth, slightly worn clothing and a hacking cough, he is a charming and cultured man with a tall thin frame. He wears a set of small spectacles and keeps his hair well greased. His choice of phrases clearly hide second meanings and innuendos and should always been listened to carefully."},{"name":"Belinda Stoneworth","genderRaceOccupation":"Female Dwarf City Guard","description":" Working for the guard was not Belinda\u0027s first choice of career but her lack of physical fitness prevented her from joining the standing army. She still gets to carry a weapon and has a modicum of power so it will suffice. Loud and surly, she is often found having drunken arguments and fights at the tavern after hours. Despite this, she is a model guard."},{"name":"Roderick Nestfellow","genderRaceOccupation":"Male Gnome Barber","description":" Roderick has been a barber for the last 40 years and loves his work with a fanatical zeal. His customers are very regular and are happy to come in for a good shave and a better conversation. Through the years, he has acquired quite a few great tales and rumors and is always more than happy to retell them all with great exaggerations and embellishment."},{"name":"Roson","genderRaceOccupation":"Female Dragonborn Performer","description":" Everyone has their preferences and it seems a lot of people love to see a dragonborn dance. Roson dances in a tavern but never unclothed. She loves the attention of locals who find her kind so intriguing. She keeps an observant ear of those shes met and their stories which she then collects in her countless journals."},{"name":"Eilidh Grace Dickinson","genderRaceOccupation":"Female Halfling Child","description":" Eilidh has grand dreams of adventure and dragon slaying much to the dismay of his parents. He runs the paths of his village with a stick for a sword slaying the beasts in his mind and chasing off his fellow children. He assaults any adventurer he sees with questions of their exploits before running off to include these new stories into his own."},{"name":"Isabelle Webb","genderRaceOccupation":"Female Tiefling Blacksmith","description":" Despite the trappings of her lineage, Isabelle leads a good and quiet life as the blacksmith in a small town. Through her time there, the locals have come to like her even if they don\u0027t fully trust her. She has a muscular build and calloused hands from her years of hard work. Her muscles twitch regularly when she isn\u0027t working but she no longer notices these things."},{"name":"Borgard Tortuga","genderRaceOccupation":"Male Human Sailor","description":" A salty sailor in his mid 40\u0027s usually suffering from unemployment and an abundance of stories. Personality: Loves cats, drinking, fighting, and whoring. You can usually find him in a tavern by the docks, he is 5\u0027 9\" of medium build with dark hair and eyes. When pressed he will tell you the location of a secret treasure."},{"name":"Lumpy Untata","genderRaceOccupation":"Female Halfling Office Manager","description":" A young idealist who works on a chicken farm, Lumpy dreams of living in a big city. She has a love for reading, sewing, and finding someone to chat with at length. Lumpy is very attractive at 3\u0027 8\" with a nice build, green eyes, and sandy colored hair. She is in touch with all of the town gossip and is a great source of information once you get a few drinks in her."},{"name":"Kane Firebrand","genderRaceOccupation":"Male Tiefling Thief","description":" Standing at 5\u0027 6\" with reddish skin and black eyes, Kane Firebrand is not someone to be messed with. Kane can usually be found in the seedier parts of town, committing acts of robbery, theft, and general burglary. Kane has a short temper but is quick to offer his services in exchange for cold hard gold. Beware, if you pry too deeply into his business, you might find yourself on the end of his dagger."},{"name":"Welby Two-Beard","genderRaceOccupation":"Male Halfling Barkeep","description":" An idealistic and very gullible simpleton. Has a long beard separated into two braids whicn he might actually believe are two separate beards. Can very easily be convinced to do almost anything."},{"name":"Orlisk","genderRaceOccupation":"Male Dwarf Hermit","description":" Salty, irritable, and unlucky, this dwarf was outcast from his clan over a moral dillema at a fairly young age. He has since turned to drink and is unlike to trust anyone. He has forsaken many dwarf traditions, has trimmed his beard, lives alone, and forgotten his family name."},{"name":"Reardon Sengar","genderRaceOccupation":"Male Elf Squire","description":" Raised in nobility, Reardon has an overdeveloped ego and falls back on his family name in almost any circumstance. He has a strong sense of morality but an even stronger desire to have things go his way. He rolls his eyes often and is generally irritable and pompous."},{"name":"The Storm","genderRaceOccupation":"Male Half-elf Sorcerer","description":" \"The Storm\" is unlikely to reveal his true name. He\u0027s young, but not quite young enough to justify wearing all black, being very angsty, and referring to himself in the third-person by a superhero-esque monicker. He makes every attempt to remain mysterious but often breaks the illusion by grumbling about his parents. He is a surprisingly skilled magic-user."},{"name":"Brando","genderRaceOccupation":"Male Human Gang Leader","description":" Brando towers over most men and is built like a bear. In any conversation he is looking for an excuse to exert his physical dominance over whoever is talking at him. He is local-famous for his aggression and his wrestling skills. He runs a branch of whatever might be the D\u0026D equivalent of the Hell\u0027s Angels."},{"name":"Vin Vaced","genderRaceOccupation":"Female Human Beggar","description":" 5\u0027 4\", Brown Eyes(Blind), Brown Hair, Dirty but not unpleasant smelling. Vin tends to hang out around the local inn, shining shoes and collecting tossed coins. Vin was blinded as a child after being hit in the head with a horse\u0027s hoof. She is actually the offspring of a local lord, but won\u0027t reveal this fact unless pressed."},{"name":"Sharpey","genderRaceOccupation":"Male Dwarf Smith Apprentice","description":" Sharpey is a 5ft tall, 50 year old dwarf with brown hair and blue eyes who has no clue about anything that isn\u0027t metal or fire. Sharpey is madly in love with the local bartender but has never approached them. He would be very inclined to do a favor for anyone who could point his crush in his direction. The Smith he is learning from is hiding a mimic in his home."},{"name":"Orel Kao","genderRaceOccupation":"Male Half-Elf Bartender","description":" Orel Kao is recognizable for his piercings. He draws beautifully and has painted all of the walls in the tavern with murals. He tends to pace and is hot tempered in his dealings with others. If he has a flaw, it is that he has a phobia over being touched."},{"name":"Veylin Brightwind","genderRaceOccupation":"Male Human Duelist","description":" A famed duelist from a small island nation, Veylin has taken to traveling the world. With a faint accent, one of his family\u0027s twin ancestral swords, and a spring in his step, he jaunts from city to city. Many fans of his are eager to throw parties in his name, an honor he doesn\u0027t seem to mind. However, his family back home, specifically his brother, the lord of the island, are none too happy that Veylin took one of the ancestral swords that are rightfully his, and left the line of succession to go off on what is (in their eyes) quite a silly occupation."},{"name":"Pallen \"Silvertongue\"","genderRaceOccupation":"Male Halfling Gang Leader","description":" Those who see Pallen for the first time assume him to be a perfectly nice man. Why, he would never hurt a fly. However, those unlucky tavern owners and innkeepers who live in the same neighborhood as him know him as a ruthless man who will do anything for money and power, and half the inns and taverns owe him protection money. But most just see his friendly exterior, a happy face, an easy smile and the famous sharp tongue that gives him his nickname and pass him on by."},{"name":"Stalwart","genderRaceOccupation":"??? Warforged Butler","description":" Stalwart is the longtime manservant and butler of a high-ranking lord of a noble family. The one thing that separates him from most of his brethren is his remarkably sharp tongue and cynical and sarcastic sense of humor. No one knows quite how a member of this normally humorless race developed such a wit, but it is clear that his sense of humor is quite developed, often surpassing the wit of his employer. Many fellow nobles call on the employer just to hear what Stalwart mutters under his breath, and several family friends think of Stalwart in as high if not higher regards as they do the actual family."},{"name":"Adaliah","genderRaceOccupation":"Female Spirit Caretaker","description":" She is an emissary of the deities, most often associated with those of the realms of life and death as she assists the souls of those traveling from the material world. She may often be seen by the bedside of those who die alone. Her other favorite spots are park benches watching children play or chatting with strangers. Her appearance and mannerisms vary with each account, but all agree on her grandmotherly qualities, doting or disapproving depending on alignment."},{"name":"George, the Gregarious","genderRaceOccupation":"Male Human Cleric","description":" A towering, portly, middle-aged man with a red face, a beard to rival most dwarves, and sausage fingers. George prefers simple robes to armor as he is often seen with a barrel of ale on his back, a stein in his hand (that mysteriously never empties), and his two handed mace that functions more as a glorified walking stick. If the rumors are to be believed, several orc tribes, an arch-demon, a lich, 2 chromatic dragons, and a vampire coven all have on separate occasions halted their plans and entertained guests simply because George\u0027s name was mentioned."},{"name":"Peabody the Strongman","genderRaceOccupation":"Male Half-Orc Personal Trainer","description":" \"Even for adventurer like you staying in shape hard work. When you make up mind to get strong, Peabody will be there. Like ravenous displacer beast, Peabody will pounce to make you run faster. Peabody will surprise you in sleep for 50 night-pushups. Me work hard so you work hard!\""},{"name":"Krillee","genderRaceOccupation":"Male Kenku Orphan","description":" Krillee loves tarts and is known by all the village bakers to be a thief. His all black coloring made hiding in dark corners and alleys easy. Twice already he has tried to join up with a gang of thieves, but both times he failed to pass their test."},{"name":"Helmaer","genderRaceOccupation":"Human. Male. Drunken asshole Racist Mercenary.","description":" A massive human, who finds his problems at the bottom of a glass, and solves them either with his fists or his warhammer. Hates elves, orcs, gnomes, and other \"sub-humans\" with a burning passion. A decent, unscrupulous underling-for-hire, but too ambitious to stay that way. He dreams of leading an army back to his fractured, human-run homeland from where he was exiled."},{"name":"Fetch","genderRaceOccupation":"Goblin. Male. Abomination.","description":" Once a proud tribe leader, he has had his strength, his memories, and even his name stripped from him. A wizard wiped out his tribe, but needed a servant - he took the broken body of Fetch, and made him into a half-magic, half-goblin abomination. Is replenished and strengthened by being hit with any type of spell - that doesn\u0027t make it hurt any less, however. Has escaped his former master, and now lurks in dark forests, preying upon hapless travelers - in a very literal way."},{"name":"Harold Von Talsken","genderRaceOccupation":"Male Wizard (High Level) Dwarf","description":" This wizard speaks with a very thick german accent to differentiate himself from his more scottish speaking poor people. He constantly complains about his greatest invention, made to sound as an actual physical magical artifact, being stolen by Llib Setag a human wizard, when pressed on this his invention it turns it out it was nothing but an idea, but it was stolen nonetheless because he can no longer remember what it was. Llib Setag had broken into his mind mansion and stole the idea before Talsken could construct the device. He wants it back."},{"name":"Llib Setag","genderRaceOccupation":"Male Human Wizard","description":" A Wizard of fame throughout the land for is useful inventions bringing magic goods to many more people, currently just aristocracy he has plans of using the Von Talsken Device to allow common people the ability to use magic, he just needs to construct it, unfortunately due to stealing the wizard\u0027s idea, he has no idea how to go about it. It turns out that most of his inventions and discoveries are stolen and repackaged from others."},{"name":"Macduff O\u0027Grady","genderRaceOccupation":"Male Dwarf Fighter","description":" This rowdy mercenary is known for his band of troops known only as Strongmen Incorporated. A collection of the toughest meanest sons o\u0027 bitches west of the Greyscale Mountains. Macduff speaks in general strong guy talk, with Ho Ho\u0027s! Hyup Hyup! Growls and Grunts. While he doesn\u0027t seem all that intelligent his battlefield tactics and his companies drilling techniques make them a terror on the battlefield."},{"name":"Ishmere Elehan","genderRaceOccupation":"Elf Female Bard","description":" A bard by trade, a pickpocket by night, an occasional turtledove. She can be found in the wealthier parts of town, usually sweet talking the guards to be allowed to \"busk\" in those districts. She has the dirt on all the noble houses, knows all the affairs (a party in many of them) and has a sizable tithe to the Thieves Guild."},{"name":"Xume Dalagom","genderRaceOccupation":"Female Drow Cleric","description":" At a glance, you can tell she\u0027s grown up in spiritual community, by her short white mohawk haircut and modest-looking black robe. At young age, she was chosen by Milil, and exiled from Drow society because of that. She prefers physical solution to her problems over magical ones, since she\u0027s a drow. She usually hangs out with bards, minstrels and artists, at local theaters and libraries."},{"name":"Grimey Folkhard","genderRaceOccupation":"Male Ghostwise Halfling Monk","description":" Back when Grimey was young, his father went travelling into world, telling him stories about a huge treasure he was going to find to make his family back in Shoun live a happy life. Now, with his trusty staff and cousin Jens by his side, he started to travel to the great city of Baldur\u0027s Gate, where the destiny awaits him. Along the way he met Aiwin, who became his mentor on the way to becoming a true monk."},{"name":"Jens Folkhard","genderRaceOccupation":"Male Lightfoot Halfling Warlock","description":" Ashamed of not being able to keep up with traditions in their community of Ghostwise halflings, he contacted the Great Cthulhu and begged him for his powers. The Great Cthulhu gave him powers, in return for the rest of his life being his pawn in his great return. From time to time, he is asked to do seemingly ridiculous things that supposedly help in the summoning. Little does he know, the things he does today will have effects in the future - some in the closer future, some in further one."},{"name":"Aiwin Galanodel","genderRaceOccupation":"Male Wood Elf Mentor","description":" Four dots in shape of a letter Y on his forehead, the short black hair and the charismatic voice. Many people recognize him as the mentor of monks, who left monastery long time ago to spread his word through the world. He cares about his students, and always seeks for more. His secret hope is that one day, he will start his own monastery with his new philosophic views of the world."},{"name":"Mansel North","genderRaceOccupation":"Male Human Sailor","description":" When boarding the Red Sunset ship, you couldn\u0027t miss this tall pale human with athletic build and no hair on his head. He\u0027s got a tattoo of an anchor breaking through heart on his left arm just below the sleeve ever since his wife left him. Secretly, he believes that North Star is alive and that it\u0027s calling him. He is too quiet - he doesn\u0027t say anything unless asked to."},{"name":"Arno Bearkiller Kalukolake","genderRaceOccupation":"Male Goliath Adventurer","description":" Muscular goliath that stomps with each step, yet can move swiftly. He proved his adulthood by slaying Skrämbeorn, the great bear that terrorized villagers. Ever since then he was mistakingly recognized by the nearby villagers of Oxeye as a hero. He once got seduced by a dryad and how has half-dryad half-goliath son G\u0027rowt."},{"name":"Riva","genderRaceOccupation":"Female Drow Paladin","description":" She grew up to become a paladin loyal to her kind. Long white hair and dark skin may be classic features of a drow, but what could throw you off is lack of fascination for spiders. She\u0027s cold, shy and catious, but also inquisitive about the faith of others, but can tolerate paladins and clerics of other faiths. She talks in sleep about her drow friends she hasn\u0027t seen in years and is fascinated by birds."},{"name":"Maggi Swampbottom","genderRaceOccupation":"Female (Human...?) Vender","description":" A old, absurdly hairy woman, with grey hair covering her entire body, giving her a sense of mystery. Sells many magical items in her small indestructible wood hut, which can teleport to various locations (such as when PCs enter the town/city). Her wares are usually cursed in some way, and she is completely oblivious to such curses. Some are not cursed, but are usually sold at absurd prices."}] \ No newline at end of file +[{"name":"Mamanto Tharl","genderRaceOccupation":"Etiquette and Subterfuge","description":" A haughty Elven dandy, Mamanto struts in front of his class, demonstrating how one walks like a noble. Sporting a frilled lilac chemise and skin tight black leggings, Mamanto projects his voice with volume and enunciates every instruction to his students like a real nobleman. \"Walk like them, talk like them or else you\u0027ll never get within a mile of them!\" His students try their best to focus, but his overpowering perfume clouds the air and dulls their senses. A similar perfume is given to promising students as a graduation gift; an alchemical concoction made to daze and distract those nearby, and mask the scent of any noxious poison one might carry."},{"name":"Professor Koro","genderRaceOccupation":"Working in groups","description":" The professor is not human, but some kind of aberrant squid from the far realms with immense power; he can move with blinding speed, is entirely immune to normal damage, and can channel his power into enormous explosions capable of destroying mountains. Koro is recognizably a threat to the entire world, but he teaches his class how to work together during assassinations to be able to accomplish feats they never could on their own, with the end goal being his own assassination at their hands. No class has ever been successful, but each gets slightly closer, and graduates with far more skill than most assassins who do not take the course."},{"name":"never","genderRaceOccupation":"Cleaning","description":" When teaching, there is always a scenario prepared, frequently from other instructors homework. He will point at important details such as spills or small \u0027evidence\u0027 (hair, dust, footprints, etc.), make demonstrations with various potions and magic items, and then leave the students to figure out what he means, only giving approving nods or disapproving stares. He will use useful magic for ease, but will never use verbal spells. Students tend to learn how to use corrosive potions, blood sponges, incinerators, spells (if capable), disintegration effects, flooding techniques, using bags of holding for corpses, and, if present in the world, basic knowledge of a sphere of annihilation in order to permanently destroy all that enters its shadowy domain."},{"name":"Drek","genderRaceOccupation":"Theatricality","description":" A lean muscled half-orc with a penchant for the dramatic. Named himself Drek, which translates into \"worthless\" in orcish, out of a constant melodramatic hate for his bloodline. \"Smoke and mirrors are just as valuable as a blade\" Teaches his students how to pull off a job in the most over the top way possible. Those who graduate from his course can make a kill look like an act of the gods, a devil\u0027s command, and anything in between. This course tends to attract mopey lone-wolf types."},{"name":"Dingo \"Silentfart\" Nackle","genderRaceOccupation":"Assasination in public","description":" Dingo is a smart and light hearted Gnome with bright, well trimmed hair, and sparkling green eyes. Excels at killing targets unnoticed, and finds great entertainment in taking out political targets among nobles. He\u0027s good with poison, and enjoys to use fairly unnoticeable tricks to kill his targets. Probably one of the most energetic lecturers, but tends to get really off topic, and regularly pranks his students."},{"name":"Oleg Bluntaxe","genderRaceOccupation":"Hitting people hard with an axe until they die","description":" Sometimes all you need is to kill someone without any form of grace to make an example, and Oleg is the man for just that. He\u0027s a bald, dimwitted ex-lumberjack, with scruffy beard and has a great passion for chopping more than just trees. Lectures usually revolve around hitting stuff. Hard."},{"name":"Toren Brightglow","genderRaceOccupation":"Dinner Etiquette","description":" Toren is a light haired, big bellied, constantly smiling dwarf. He teaches the proper methods of preparing a dinner for high class targets. The class focuses on such things as creating a menu, proper cooking techniques, silverware placement, and how to conduct light conversation. He makes each student throw a dinner party for the class each week, though its usually better to go hungry if you can\u0027t figure out if the nightshade is in the sea bass or the soup."},{"name":"Solana Ashaar","genderRaceOccupation":"Long Distance Targeting (Sniping)","description":" A cheerful half-elf with fiery red hair, unkempt and cut short. She is usually pleasant to be around, and she helps those who ask for it, but when she is serious about a topic she is intimidating. Students will need to have saintly patience and be prepared for plenty of... unorthodox training methods, as sniping isn\u0027t exactly a straightforward technique to teach."},{"name":"Sam","genderRaceOccupation":"Deception and Illusion","description":" While it is true that being a doppleganger Sam has an unfair advantage that they cannot teach to their students. Sam only takes in students with the drive to use spells such as \"disguise self\" and \"polymorph.\" Sam teaches that nearly anything can be hidden in plain sight, from the people next to you to the weapons on your person. Sam has a tendency to walk into the first day of class as a student in naught but their uniform, and then walks to the front of the class and pulls out all manor of weapons from misc. polymorphed items. They also teach a class on conjuration for the higher level students."},{"name":"Velyr","genderRaceOccupation":"\"You never climb a castle wall without knowing what you\u0027ll find on the other side. Many of your contracts will prevent you from simply murdering your target, my love. I assure you that, with the letters you write, you can kill without a weapon, from any distance.\"","description":" Velyr is, by all appearances, human. He seems to have short hair, trimmed beard, and very well fitted dress. His manners are fluid, automatic, and above all precise. By all appearances, he would pass by unnoticed in any crowd of well-to-do citizens. By all appearances, he has a warm, soothing voice which makes those unwary feel safe near him. The close observer, however, may find his cold stare and toothy grin unnatural."},{"name":"MINIMUM!!\"","genderRaceOccupation":"\"Which reminds me of how i lost my leg. You see...\"","description":" He is, however, an altogether wonderful guy once you get to know him. His classes, while challenging, are always reasonable and he takes a lighthearded approach to economic math. When he digresses though, his stories get a bit... intense. It\u0027s the mood swings, probably- or perhaps the whisky. Or maybe it\u0027s due to sudden, crashing memories of his past. It\u0027s tough to say."},{"name":"Varus Senepes","genderRaceOccupation":"\"Vivian you do realize that you have FAILED... to sterilize your knife, upon puncturing your finger? Supposing you did the mix CORRECTLY... you will be dead in thirty seconds, unless you prepare your antidote with... legendary, speed. ...Miss Vivian I do believe you have just committed not ONLY to the failure of this course but your own demise as well. Drink this... now leave, before I decide to make YOU my next... ingredient.\"","description":" Alchemy, poisons and oils. Varus is a black haired, pale, centuries old elf, who talks with quite... pronounced... articulation. His robes hide his features so well he appears as a specter most days, if he appears at all. It amuses him to teach while invisible, to better catch slacking or cheating students. Incidentally, it also aids with visual demonstrations some days. His class is the most difficult to pass in the entire academy, due to the rigorous study and absolutely vicious classes. Being called upon to recite ingredients or cooking methods is quite dreaded, as failure could mean imbibing any number of potions to demonstrate the antidote application method. It would be quite an odd semester if every student survived, though Varus has never deliberately killed any of them. Yet, anyway."},{"name":"Loraine \"Doc\" Highfellow","genderRaceOccupation":"Practical Anatomy","description":" A former medical practitioner during the days of the Great plague, Loraine is cold, calculating, and unforgiving. She is a slender human woman, rather unremarkable looking, with brown eyes and shoulder-length black hair. The first day of her class is infamous among students, as she brings in two live humanoid subjects, and orders a student to attempt to kill one by stabbing them once. Often, it results in several minutes of agonized screaming from the victim, during which Loraine proceeds to demonstrate the importance of a thoughtfully-placed knife, ending the other subject\u0027s life quickly and quietly in naught but a few seconds. Her final exam can be heard throughout the school as, for a brief moment, dozens of people cry out in pain and fear before their lives are swiftly and efficiently snuffed by the students."},{"name":"Darrio","genderRaceOccupation":"Culinary Animosity","description":" Darrio is a human male of average build with slightly graying hair. He is most often see dressed white, the way you would expect any good chef or cook to be. The first few weeks of his class always start with regular cooking lessons, to make sure the students can actually pass as, at the least, competent cooks. From there, he moves on to teaching them how to mix various ingredients into the food, to produce non-fatal effects such as diarrhea or vomiting without any noticeable unusual taste. The final portion of the course is fatal poisoning, by method. Successful students can induce death that looks like choking, heart attack, or almost any natural means. The absolute top students are those that can tailor mass consumption meals to specific individuals: A soup that targets only the duchess, bread rolls that only asphyxiate the diplomat from the foreign country, wine that only burns the esophagus of the famously vain opera singer, etc."},{"name":"Mordak Chainboot","genderRaceOccupation":"Prison Infiltration and Breakout","description":" Mordak is a worn, sickly-looking dwarf with a smoky-gray beard barely longer than a stubble. In his lectures, he has a tendency to wax on about his own claim to fame: infiltrating a supposedly inescepable dwarven prison and breaking out after assassinating his mark. Despite the occasional reminiscing, his lessons do cover all the aspects of assassinating an imprisoned mark, from techniques to learn the prison layout in preparation, to various ways of securing an unguarded moment with the mark to carry out the assassination."},{"name":"Jiang of the Silent Afterlife","genderRaceOccupation":"Professor of Making Sure Dead Men Tell No Tales","description":" In a world where ghosts exist, it can be hard for assassins to maintain their anonymity when their victim\u0027s spirit can still point fingers. Jiang has mastered the arcane arts of keeping ghosts silent, often by destroying the ghost as soon as the spirit leaves the body or by destroying the spirit before the body dies. She honed her ghost-slaying talents under the tutelage of a temple to Pelor, and has learned arcane rites to hurry a soul into its proper afterlife, where it can\u0027t tell stories, in a temple to the Raven Queen. Her classes tend to be underfilled, as few respect the value of her lessons until a paranormal investigation begins, and the spirit is at large."},{"name":"Rylni of Grayshear","genderRaceOccupation":"Vice Provost for Faculty Affairs, teaches Scrying Ia","description":" This beady eyed gnome wears a light gray robe that contour her body just enough to reveal a gaunt figure unfit for strenuous work, unlike others at the academy. She has an oily and freckled face which both accentuate a scar that runs from her jaw line to her right cheek bone. Often mistaken for a student, Rylni distinguishes herself through her unforgettably explosive temper when she\u0027s outspoken. Rylni has the difficult task of performing fact checks on instructors who applied to the academy. Students taking her class learn elementary applications of the scrying orb, amongst other divination tricks."},{"name":"Therian the Flame","genderRaceOccupation":"Making it look like an accident","description":" Seen as a joke by the other teachers LoneStar is, nonetheless, One of the most well known assassins ever. LoneStar\u0027s reputation exceeds his actual success rate by many levels, however. LoneStar teaches that one must take pride in their work, and everyone should know who killed the mark. Studebts practice boisterous monologues while hanging from rafters, taunting their target while it summons its guards, and develop their own flamboyant \"signature technique\" with its own equally edgy name.   Therian is a middle aged man, brown hair and bronze skin. He only wears a pair of white baggy clith pants, and his scimitar strapped to his waist. Therians class teaches students how to best utilize poor building techniques, such as weak foundations, or wood structural beams, to literally \"bring the house down\" on their target. Graduates of this class go on to become Expert serial arsonists and impromptu demolitions crews, as well as being highly sought after sappers in times of war."},{"name":"Lokeris Dark (the third)","genderRaceOccupation":"Justification","description":" A silver-tongued Tiefling fellow, always dressed impecably in the finest clothes, elven in style of course. His manners, always impecable, are totally disarming, charming even the most savage of beasts. His wit sharper than the finest blades the forgotten realms could offer. And there\u0027s the rub. You see, learning to kill subtly is one thing, learning to give a reason to kill is another. Under Lokeris\u0027 tutelage, students will learn how find their target\u0027s weak spot, whether it be cards, dice, or just their honour, and exploit it, needle at it until the target attacks. Remember, it isn\u0027t murder if it\u0027s self defense."},{"name":"Matron Sarah","genderRaceOccupation":"Common folk manipulation and political subterfuge","description":" Matron Sarah is an elderly human, previously married to a farmer before he and her children were murdered by soldiers of his lord. She has a kind smile and kinder eyes, and teaches the better off students how to fraternize with peasants and urchins. This is a unique brand of assassination she teaches; turning once loyal subjects against their leaders, typically through violent revolution. Despite this facade, she cares little for the well being of the people, only taking pleasure in the upsetting of power balances and political instability that follows. The loss of her family broke her, and she sought vengeance by making a pact with a particularly capricious fey in exchange for the power to rein chaos on the material plane."},{"name":"Daven of Crowbridge","genderRaceOccupation":"does","description":" Jethro Eckhardt is a lean, bespectacled, scholarly looking sort, often dressed in doctor\u0027s robes and accompanied by his distinctly humanoid Clay Golem, D4. Together they teach the principles of where to hit a target where it hurts most, and just how to do it, with Jethro covering the theoretical side of things and D4 acting as a living training dummy of sorts for practical demonstrations. A cheerful man who enjoys his work, Jethro has developed quite the bond with his classroom assistant, and has taken to referring to D4 as \u0027David\u0027, after the phonetic spelling of his College asset ID. It\u0027s this knowledge of preventative maintenance he tries to pass on through his course- \"Take care of your tools, young lot- and they\u0027ll take lives in return!\""},{"name":"Bob","genderRaceOccupation":"Erasing","description":" Bob is quiet and unassuming. You might have seen him, but your eyes probably just passed over him. He\u0027s about average height, and his hair is shortish, or maybe longer? But anyway, Bob gets rid of people. Very important people. Assassinating someone important is hard. Not the part with the dagger and the muffled scream and the look in their eyes as they come to grips with the fact that this is their last moment on the material plane. That part is easy. It\u0027s the part after, where the clerics come in and make a big show of speaking with his corpse, and the divination wizards come, all eager to curry favor with whatever poor bastard now has to sit his arse on the throne. Now there are people looking for you, and you\u0027re living out your life in a lead-lined room in some backwater safehouse. Bob doesn\u0027t teach you to assassinate people, like the others. He teaches you how to erase someone. Come dawn, no one will even wonder who used to eat the bacon and eggs the cooks are busy making or whether someone sleeps in that big bed. They\u0027ll just be gone, and you won\u0027t even have to hide, because no one is looking for you."},{"name":"Victor \"Jigsaw\" Moreau","genderRaceOccupation":"Remote detonation","description":" A human in his late 50\u0027s, hunched, twitching and covered in scars thanks to a few too many close encounters with his own creations. Victor has a soft Germanic accent and a simple rule when it comes to assassination: it doesn\u0027t matter how loud you are if you\u0027re not in the room when it happens. \u0027Listen vell, ladies and gentellmen. Ven ze general, king, queen or target of choice sits on zis cushion, ze pressure of ze bum on ze chair breaks ze sugarglass in between ze two vials, allowing ze reagents to mix. Vonce zat happens, ze fireball should consume everyzing in a twenty-foot radius, so I vould advise making a note of ze seating plan.\""},{"name":"William \"The Raven\" Finley","genderRaceOccupation":"Interrogation Resistance","description":" A calm old wood elf with dark brown hair, dull green skin, and hazel eyes, Silaneth sometimes spends an entire class with her nose in a book and her back turned to the students. The next day, they all receive marks. No one is quite sure for what. Some students leave in the middle of class and get a perfect score, others a failing grade for the same stunt. The joke around the academy is that it\u0027s a course in patience, not in stealth. Indeed, Sila often admonishes her students for excess haste. \"If you don\u0027t know more about your mark\u0027s routine than their own family when you go in for the kill, you are making a dangerous mistake. You can learn how to clean up the murder scene from Remmings, but if the mark\u0027s head of security walks in on you because you don\u0027t know his schedule, you\u0027ve got a bigger problem on your hands.\" Although she does teach various techniques in stealth and long distance tracking, the most useful part of her class is the weekly assignment to each student: to follow another professor in the academy, learn as much about their life as they can, and to not get caught. By the end of the course, the best students are more than capable of avoiding detection while tailing even an experienced mark. On the first day of the class, William scans the room with his deep, black eyes. Later, every student swears that his piercing gaze lingered on them just a little longer than everyone else. Everyone admits that when William looks at you, it feels like he can see directly into your soul. He was a human soldier in a special operations unit reporting directly to the highest officers in the military. A natural born leader, he did not have any profound or unique skills save that of his magnetic charisma and unyielding will. His class is well known to be grueling and unforgiving. There are no marks, only a pass or fail. Those who have passed the class, are known around the academy and either widely respected or else feared. He begins his first lecture with this, \"Most of you will fail. If you have a shred of doubt in your ability to pass this class, quit now. Nine percent. That\u0027s how many of you I can expect to pass this course. Just looking around the room I can already tell which ones of you will quit within the first week.\" He starts pointing at the students and calling them out by name. He makes an effort to learn the names of every person in his course before they start so he can verbally abuse them from the first day. Very quickly, the students realize that during his class, he can be abusive and cruel, but is kind and friendly when not in class. He was a POW of the Drow for over a decade and sometimes recounts the sickening torture they utilized to try to get him to talk. He likes to lead groups on hikes, go camping, and tell war stories around the fire when he is not teaching. During one week of classes, towards the end of the course, students must go through hell week. This is a week of no sleep, no food, no rest. They are tortured, they are poisoned, they are bewitched. Every possible things is done to get them to give up. All they have to do is say they\u0027re done and all the pain stops. They are given a warm delicious meal in front of their peers who are still struggling. Those who don\u0027t give up, have almost passed the course. They have one final exam: to not give up a piece of information to the students of Dareth \"Feelgood\" Woren through a day of torture. Selected Quotes: \"Your mind is your most powerful weapon and your biggest weakness. When I lived with the Monks in the mountains of Harkonell, I learned to strengthen my mind. Your assignment, from this day to the end of this course, is to meditate while in pain. Try for an hour a day. I have a list of sufficient ways to cause pain posted on my office door.\" \"Always remember, if you\u0027re being tortured for information, that is the only thing keeping you alive. Revealing it will result in certain death. We strengthen the mind and the will because when they are weak, death will seem like a welcome reprieve.\" \"The most powerful torture is psychological. They will tell you they\u0027re torturing your family. They will show you what may or may not be illusions of your family being tortured. They will force you to ingest poisons that cause you to forget who you are. Sometimes they will offer you something enticing instead. They might offer you riches, immunity, protection, freedom. These are all techniques to get you to break. Do not fall for them.\""},{"name":"Vulpis Dreamwine","genderRaceOccupation":"Truth And Truth-Seeking","description":" A sallow elf with sunken, always-wide eyes that hint at an untenable sleeplessness. Vulpis has a drunken gait, relaxed charm, and a penchant for purple in his shoddy patchwork outfit. \"Get comfortable. Sometimes what you seek is just a friendly conversation away.\" When he\u0027s not telling stories about epic triumphs and adventures-gone-wrong, he casually chats with his students about their past, their aspirations, which classes they\u0027re taking with which professors. A Nat 20 Insight roll on one of his stories will reveal that some part of it is dishonest. On the last day of class, each student awakens to find something precious has been stolen from them. The classroom is abandoned and locked. If investigated, the school has no records of a Vulpis on staff or a \"Truth And Truth-Seeking\" class."},{"name":"Alstair Horngrave","genderRaceOccupation":"Above and Below, or How to Use Infrastructure","description":" Alstair is not usually known for his manners or his appearance, however he is known for his entrances. At the beginning of each term and before any practical examinations, he makes a point of entering the room from somewhere other than the door, once even rising from the ashes in the nearby fireplace. His course mainly revolves around using sewers, rooftops, and crowded streets to disappear or approach your target unseen, taught through theory and anecdotes from his days as an urchin. On rare occasions, he\u0027ll have some of his colleagues play the role of a student as a test, blending in with their classmates for weeks at a time until that first test is deemed to be concluded. The more notable of his lessons are held outside the classroom, teaching students through real life experience in controlled environments."},{"name":"John Graves, Insurance Adjuster","genderRaceOccupation":"Chaos Based Magical Assassination","description":" John Graves, Insurance Adjuster, is a pillar of the community, often found helping the local priests, donating food to the poor, and helping people recover from horrific accidents that he often causes. The name, John Graves, Insurance Adjuster, is a legacy title, passed down to the highest ranked assassin in the guild (often with several \"John Graves\" active at a single time period, working independently). Each Graves acts slightly differently; however, they each have two things in common. They run a \"respectable\" business, often insurance, but another similar profession works too, such as pharmacist or banker, and Graves has made a deal with some sort of Chaos God or Great Old One, which he sells the souls of those whom sign his contracts to the chaotic one, whom eventually kills them in a chaotic accident and feeds upon the chaos surrounding their untimely death. (Chaos loves collateral damage, but the only person whom ever dies as a result of these accidents is the victim, no matter how much destruction of property or others whom are injured in the process.) Grave\u0027s weapon of choice for his assassinations is based upon a misleading contract which binds the souls of those he insures to be eventually killed in horrific accidents. Graves is able to prevent an insurance contract from causing an accidental death by burning the contract prior to the death of the signor, or instantly \"activate\" the contract (and cause the accidental death to occur before the next New Moon), by signing and executing the contract in his own blood. He trains new assassins by teaching them actuarial tables, and in all ways making them a perfect \"drone\" within his business. All initiates also sign a contract upon joining the Guild. Once an initiate has proven a perfect \"Insurance Adjuster\" or \"Bank Teller\" or otherwise, they are inducted into the secret society and given the option to become a new John Graves. If the initiate declines, the Chaos God eats the initiates soul. It is unclear how Graves monetizes his assassinations, and each Graves has independent motivations sometimes at odds with other Graves. One common tactic is to gain as many insurance contracts with high ranking members of society as he can infiltrate, and then \"selling\" the death to his target\u0027s enemies prior to their death."},{"name":"Haber \"Gasman\" Devronich","genderRaceOccupation":"Poisons, potions and chemistry","description":" Lastman, as he is most commonly referred to, is a generally unremarkable human, and comes to each class with a fresh costume, set of mannerisms and name. He never tells new students this, and one of the earliest \u0027grades\u0027 given is how long it takes to figure out that all the teachers they\u0027ve had are the same person. A tall, bulky half-orc, Shaav wears armor almost constantly, and will challenge individual students to duels if they slight him. He is surprisingly eloquent, and knows almost every book of sword theory front and back. He has never actually worked as an assassin, but quickly teaches his students that no fight will ever be between them and a similarly-sized individual. A tall, imposing elf, Devronich is covered in centuries of burns, scars and boils, and always wears an asbestos hazard suit for protection while in class, and more than once he has accidentally incapacitated his entire class. He constantly coughs and giggles to himself, and those who are in his classes rarely stay for more than a semester, and few have survived more than two."},{"name":"Kethan Quentith","genderRaceOccupation":"Applied Anatomy","description":" A scholarly Drow man with round glasses and tousled white hair, generally absent minded and gregarious but keenly focused when it comes to surgeries, dissections, and other less reputable applications of his craft (torture foremost amongst them). He left the Underdark not because of some innate goodness but because he wanted to work on greater varieties of species than could be found below the surface. Students under him learn how the bodies of most common races are put together and, consequently, how to take them apart in excruciating or efficient ways"},{"name":"The silent council","genderRaceOccupation":"stealth and distraction","description":" A tribe of feral kenku who use their mimicry and movements to teach their pupils the art of moving silently, knowing when to speak and not, causing distractions, and finding the opportune time to strike. They are highly intelligent but seem to care not for material things beyond their robes and daggers, though they do accept offerings of food in exchange for a chance to be taught a lesson in their art. The selection methods of the council are unknown. Some say they have the ability to shape change into monstrous forms of feather and shadow - known silent council students will not speak of this."},{"name":"Supremely Eminent Hobgoblin Cancer-Kill Educator VI, Whose Wisdom Mustn\u0027t Be Questioned","genderRaceOccupation":"Hobgob Campus V: The Very Best Campus on the Planet or in the Sky if the Sky Had Campuses","description":" This otherwise unblemished, jovial hobgoblin is stooped under the weight of an eyewateringly disgusting hump on his back that pulses in the middle of class. If he catches you staring he pulls his robe a little to show you more. He\u0027s very proud of his hump. He extracts all his best diseases from it. SEHC-KE4WWMBQ teaches the uniquely hobgoblinoid assassination tool of natural causes. Hobgoblins mercilessly execute any who use the sacred arts of battle to kill dishonorably. And since the only acceptable ways for a hobgoblin to die are in battle or of disease, hobgob assassins need to get creative. And they don\u0027t use poison. This isn\u0027t poison and if you suggest it is to SEHC-KE4WWMBQ he will have you thrown out of his class immediately. This is natural causes. In SEHC-KE4WWMBQ\u0027s putrid study hall you will learn about Slough Rot, the Masonry-disease of the Gibbering Mouther, and how to spread it from floor to man. You will be taught how to culture the Love-cancer, which metastasizes in your nose and spreads by kiss. You will learn the 50 ways to kill a man by leaving a moldy piece of toast under his sink. You will, Hobgob willing, grow your own garden of throwing viruses, whose protein capsids grow so long and sharp that they can be used as daggers. Due to a quirk in the hobgoblin code that last one still technically counts as kosher."},{"name":"Val Raveneyes","genderRaceOccupation":"Political and disguises","description":" A freshly groomed bearded human man. Wearing noble\u0027s clothing. Mastermind Rogue and Warlock levels a Raven sits on his shoulder when he rests. He is extremely blunt and prides himself on efficiency. Silver tongued through years of being a fence in a thieves guild, he has surpassed his teachers. Able to craft any disguise in hours, he has even disguised others to appear as him while he sat in on his own class to show how effective it is. \"Remember that saying? Keep your friends close and your enemies closer?\" \"Disguise yourself and your enemies think you friend, making it all the easier. Poison and a sharp blade can do the rest.\" \"Blue blood is as good as red blood. Ribs 5 and 6, dagger goes between those for best results.\""},{"name":"Phalin Ghandos","genderRaceOccupation":"Information with Style","description":" This happy-go-lucky half-elf plays everywhere, palaces, inns, taverns, and even town squares. While he\u0027s laughing with nobles, he\u0027s bedding the help. All the while gathering information for weak spots either in security or in court. Trained at the College of Swords, Phalin is as deadly with a blade as is his wit. Oh and to pass his class you\u0027ve got to gain information he doesn\u0027t already have."},{"name":"Sergeant Cutler","genderRaceOccupation":"Military Etiquette","description":" A grizzled human male, Cutler looks out of place in his worn mail shirt among the black-clad faculty. A veteran of many foreign militaries, militias, mercenaries, posses, gangs, city watches and similarly regimented organizations, Cutler\u0027s lessons can let any soft-handed assassin-to-be swagger into a barracks without a second glance from its occupants. A few brave souls refer to him behind his back as \"The Seamstress\" for his talent at repairing and imitating any uniform, a lesson he teaches under the moniker of \"Advanced Military Infiltration.\""},{"name":"Vrok Grathul","genderRaceOccupation":"Assassination for Haruspicy","description":" Vrok is an elderly orc with bone piercings across his face and arms. He speaks slowly and uses few words, but is not unintelligent. He teaches a method of knifework that assassinates the target but preserves the entrails in the best possible state for divination. He is disliked but acknowledged by other teachers due to his skill and long experience."},{"name":"Elden Vathir","genderRaceOccupation":"Post-Capture Diplomacy","description":" Elden is a broad-faced half-elf with a silver tongue. He is curiously still while talking; always active when not. He deals with what can be done in the event an assassin is captured - bribery, tricking guards, and other diplomatic subjects."},{"name":"Alexandros Cordini","genderRaceOccupation":"Enhanced calisthenics","description":" \"Nobody can get the job done if the body cannot follow the mind.\" This bald middle aged man doesn\u0027t like to brag about his kill score, or talk about it at all, but what he does brag about is his stamina and how good legs will bring your ass to places. He\u0027s a firm believer that 20 push-ups for each mistake and misstep will bring your mind where it needs to be, and that proper full body workout can forge the most lethal weapon in any assassin\u0027s arsenal: one\u0027s own body."},{"name":"Dargos Blackthumb","genderRaceOccupation":"Abduction \u0026 Extraction","description":"  This strangely quiet dwarf js good at not being seen and better at not letting a good kill go to waste. He teaches a type of \u0027business\u0027 where the actual assassination is only a mere step to a final goal, or sometimes isn\u0027t even performed until after the job is already done. Sometimes less than savory folk has less than savory needs for bodies. Breathing or otherwise. A gang may need a corpse to serve as a body double, a rich vampire may want a meal and doesn\u0027t feel like hunting it themselves, or a demonic cult may need specific body parts for their dark rituals. Whether the client will pay on delivery of a corpse, a living captive, or a just pint of blood, it doesnt make much difference. The victim dies sooner or later, and you\u0027ll learn to be paid either way."},{"name":"Hattori Masanari","genderRaceOccupation":"Manipulation and deceit","description":" The idle chatter filling the room quickly turns into quiet whispers as the door opens, and a skinny man enters. He continued towards the desk, his fine clothes formed a snug fit over his slender body, barely wrinkling at all as he moved. The most striking thing however were his unusually sharp features, aquiline nose, combed back hair, and seeming use of dark makeup to enhance the already prominent amber eyes, leaving him looking about as hawk-like as human can be, and a less wise man might even mistake him for a hengeyokai of that variety. There had been less wise men, but nobody believed them, after all they had all shown to be fools, scoundrels or both. The first one ended up on the streets after utterly ruining his merchant family\u0027s legacy. The second was nothing but a lowly thief and hung for his crimes. The third, he died to his brothers rapier, a befitting end for seducing the poor brothers wife. He had taken no pleasure in their deaths, why would he? He wasn\u0027t a monster, no; but seeing the hope in their eyes fade and be replaced with panic as their whole world collapsed around them, that, that was what made him feel alive, so there he stood in front of the class ready to pass on his skills to a new generation, his mouth forming a small smile as he spoke in the voice of someone knowing they own the world, \"Class is now in session\"."},{"name":"Lady Vivica Haverly","genderRaceOccupation":"Weddings and Wagers","description":" A thin, brunette woman of middling years. Impeccably dressed to the highest of society’s standards, just conservative enough but with a coquettish smile that’s lured in more than a few marks. Whilst she is all charm and graces when on a job, as a teacher she is exacting and methodical. She teaches her students how to goad their marks into their own downfalls, with weddings and wagers being her forte. Where time and planning is available, she can take a mark and have them under her thumb within a short few months; Marriage proposal to the aisle in under 6. Before the year is out she is a tragic widow with a dazed look in her eyes and many people falling over themselves to console her until she disappears to ‘recover’. Where she is short on time she has been known to use pride and folly to her advantage, convincing the unsuspecting into ill-advised bets that lead to their demise. Whether it’s to protect her honour, to impress her, or simply her gentle coaxing into a bad decision already waiting to happen, Lady Haverly has seen many a mark fall to their death on the duelling crowd, attempting impossible feats or simply falling into debt so heavy that taking their own lives seems the sensible option. Lady Vivica lives by the principle of why get your hands dirty if they’ll do it themselves for you?"},{"name":"are","genderRaceOccupation":"Planning and information gathering","description":" Tall and laid back, the human seems to have a natural charm to him. Able to make anyone smile, however his eyes pierce through you, which leads way to a different, aggressive personality. Elias teaches the importance of detail. Explaining how every detail must be fully observed, and fully absorbed, the smallest piece of the puzzle can save your hide. \"Don\u0027t write anything down, commit it to memory, because sometimes you wont have time. Plus, you can lose your writing, which leads me to my next point. Prepare for every plan you make, to fail. This is why you need to learn to improvise.\" He seems to observe everything for a few seconds longer than most, and has a mostly clear memory of everything within the past 3 days. \"The key to a clean kill is a solid understanding of the cage the animal has restricted itself to.\""},{"name":"Forlom Zuckus","genderRaceOccupation":"Magical Recon","description":" A tall, shapely human, Ms. Underbust is an expert in the arts of disguise, seduction, and blackmail. Her students learn to gain a mark\u0027s trust, then discover (or create) incriminating evidence. Her classes cover social customs and taboos, the practice of changing your appearance to suit your needs, and how to use information (whether it be true or not) as leverage. A successful student of her\u0027s will be able to turn an otherwise upstanding citizen into their own unwilling lackey or a social pariah fit only to be run out of town. She also insists on all of her students drinking heavily during her classes to build up their tolerance, \"You should always be prepared to drink your mark under the table.\"   Lockjaw is a no-nonsense goblin with a knack for remembering every face she sees. An accomplished networker and fence, she is as dangerous at a negotiating table as she is with a blade. Most any person is to have some personal items on them, usually in the form of jewelry, magical items, or heirlooms. While in some cases it is important to leave these identifying items on a corpse, you are more likely to live to see your next contract if the authorities have to ask who is dead before they can as why they are dead. You could destroy these items, but that would be a shameful waste. Better to sell them to someone who understands the importance of discretion. Prof. O\u0027Mally is a fence first and an assassin second. Her class is devoted to safely and secretly selling the goods of the recently deceased. She also teaches courses in negotiating contracts and sizing up potential employers to determine who is and is not safe to work with.   A tall, pale human who has clearly spent too much time in dark places, Forlom clearly emphasizes magical acumen first, meditation second, and hygiene last. Prof. Zuckus is a master of divination. His classes focus on learning everything you need to know about a target before you get within a days journey of them. He will set up traps days in advance, knowing exactly where and when his mark will be vulnerable. Graduates of his plan their strike days in advance, set their traps, and leave with enough time to be miles away before the hit takes place. There is no need to witness the kill in person when you can witness it magically."},{"name":"Lak \"lucky\" Lu","genderRaceOccupation":"The butterfly\u0027s wings. A form of assassination that exploits chaos theory. Like using an ice cube to trip a pedestrian into a horse sending it on a stampede that causes your hemophiliac target to break their wine glass in shock, cutting themselves and having a slow and painful death.","description":" Lucky Lu is a fat halfing that claims to be responsible for 70 high profile accidental deaths. He claims his skill is due to his 7 toes on each foot. It wasn\u0027t until he wasn\u0027t threatened by a thug with a knife and the thug was killed by choking on a pea that anyone believed him. He claims he is waiting for someone adequately accident prone to pass his methods down to."},{"name":"Ephut-Kai","genderRaceOccupation":"Headmaster","description":" Ephut-Kai is a bald man with bronze skin and scars running the length of his arms. Ephut-Kai is a silent, intense man who never says more than he has to. Most students are thankful of his silence, because Ephut-Kai has never said anything that wasn\u0027t at least mildly threatening or unsettling. Ephut-Kai runs the Academy, a mountain monastery which trains monks in the art of murder. The students are sold at incredibly high prices, and they never fail. Ephut-Kai was once a student, until the former headmaster murdered his twin-brother for insubordination. Then Ephut-Kai drown the former headmaster in a pool of lava. Since then, the Academy has been running smoothly and silently, just like Ephut-Kai likes."},{"name":"John Tark","genderRaceOccupation":"The Everyday Man","description":" \"If you want to know everything about anything, you need to start from the bottom. Students of my class will learn to infiltrate the deepest dungeon, scale the tallest towers, and be invited into the most prestigious of throne rooms and balls.\" \"The unkempt cleaner, the grumbling plumber, the amiable server. These are the roles you will wear in my class.\""},{"name":"Wymern Ravel","genderRaceOccupation":"Public Assassination","description":" \"No, no. Not like that!\" he yelled as a student detonated another Fireball. His scaly hands waved wildly, as chaotic as the commotion he caused when he performed one of his spectacles. \"You must make it bigger, brighter! A show so spectacular you can just fade into the crowd!\" \"Easy for you to say! You\u0027re a--\" complained a student. A fireball immediately blew up in his face, yet leaving him unharmed. Despite being only a human, Wymern had all the temper of a red dragon."},{"name":"Tilo Otto","genderRaceOccupation":"Character Assassination and Emotional Manipulation","description":" A silent and solemn tiefling, this pale pink-skinned assassin is neither wiry nor bulky in build. Mr. Otto, as he prefers to be addressed by his peers, wears a simple frock coat that matches his night black horns pulled close to his slicked back hair. His movements are slow and deliberate, much like his clearly enunciated manner of speaking. Mr. Otto chooses his students based not only on their criminal merit, but also their calculating and entrepreneurial goals. Students are expected to strip away their own emotions, because Mr. Otto\u0027s particular brand of character assassination requires lack of pity or empathy. Many of Tilo Otto\u0027s targets are driven to suicide after a long and drawn out loss of sanity. Through use of illusory manipulation, Mr. Otto teaches students to implant nightmares and hallucinations in the target. In addition to the practical application of illusory magic, Mr. Otto teaches his students the art of surveillance and creating a profile of their targets in an effort to better torment them."},{"name":"Brande \u0027The Voice\u0027 Preznal","genderRaceOccupation":"Baiting and Distraction","description":" Brande is a human built like a string but strung in a bow. What he lacks in physical ability he\u0027s made up for in taking hits and drawing crowds. \"Sometimes a job requires a distraction. Maybe the guards need a fight to break out and draw a guard. Maybe you\u0027re not suited for offing some bloat but you\u0027re still here to help. Or maybe you drew the short straw. One day or another you won\u0027t be the man drawing the targets blood. I\u0027ll be teaching you the ways of getting the attention of the right people to leave the opening for your mate to take the kill. First things first, someone show me your punch.\""},{"name":"Kor Chizael","genderRaceOccupation":"Philosophy and Ethics, and once a cleric of Bhaal","description":" A gaunt human with sunken eyes and wrinkled, waxy skin, Kor is a follower of Bhaal, a cult leader and professor of ethics. He appears to have burn scars on the right side of his face, or possibly some sort of disease of deterioration, possibly magical in origin. He constantly wears a deep scowl, and his emotions range from anger to apathy and nothing in-between. \"Life is a spider web that we are trapped in, slowly starving, awaiting the spider\u0027s fangs and final embrace and sweet release. To spill the artery of another is an act of mercy - and it is our duty.\""},{"name":"Langston Mandelig","genderRaceOccupation":"adjusts his hair and starts to pace","description":" A tall, lanky half elf in a rough coveralls. He is pale with unkept dark hair, wire rimmed spectacles and a distracted manner. He speaks quickly with a slightly high pitched voice and a tendency to go off on rambling esoteric tangents. Vain and sesquipedalian, he has little time and less interest in those who are beneath him intellectually. Quick to anger and defensive when challenged, he nonetheless is a skilled instructor for competent students. He specializes in obscure and undetectable poisons and deadly agents. Example lecture: \"Hello class\" \"Today we are going to be discussing the use of hormonally triggered toxins. Those of you who bothered to attend our last lab section... \"Will recall the value of decoupling cause and effect in a discrete assassination. A quality investigator will firstly attempt to link the motive, opportunity and action to the effect. The effect of course is the inhumation of the relevant target. By decoupling the apparent cause and effect we can disguise our connection, hence the value of asymptomatic pathological agents that are triggered by means at a far remove from our own actions. \"The classice example is what is crudely known as the \"Lecher\u0027s trap\" which you will find an in depth discussion of in Chapter 6 of Mironnel Krenski\u0027s text \"Obscure toxicological agents and Other Discrete Political Agents\" available at the university library. This is a sample of purpose bred sporulated Entamoeba histolytica. It is an anaerobic parasitic that may infect any known humanoid. This particular strain has been bred to enter the vascular tissue of any higher vertebrate. After amebiatic introduction, it takes 1-2 days to colonize and passively wait for the proper hormonal trigger. It may persist in its vegetative metabolic condition for at least 2 years. \"This is the extract of Hyoscyamus of the genus Solanaceae. When administered to a person results in a increased production of glucocorticoids over for approximately a week. \"Weren\u0027t you listening?!?! This vial is harmless!!! Our whole purpose is carrying two discrete agents that can trigger a deadly effect!!!!!\" \"The increased production of glucocorticoids can be noted in the affected creatures saliva and other mucosal secretions!!!! This glucocorticoid will trigger the amoebic agent and result in the rapid death secondary to uncontrolled bleeding over the course of 2-3 days approximately 1 week after the combination of these agents! Meaning we can infect a target and later place the trigger in a person who will shortly have intimate contact with our target allowing us sufficient time to absent ourselves and introduce reasonable doubt into the actual moment of poisoning!\""},{"name":"Velkan Artaner","genderRaceOccupation":"Camoflauge","description":" Velkan is a dark elf who has an eye for detail. He is very clean and presentable during lectures, and seemingly despises unnecessary dirt and grime. Some who only have a passing knowledge of him may even classify him as a \"neat freak.\" Despite being a dark elf, Velkan appears to be one of the most civilized, well-spoken, and hygienic people one could know. However, during practical training exercises, Velkan adopts an entirely new personality. He becomes manic and highly elusive, covering himself in dirt, mud, foliage, and any miscellaneous objects to assist him in blending in to his surroundings. His dark skin serves as a natural aid when stalking in the shadows and, in combination with his silent movements, becomes almost impossible to locate when he wishes to remain hidden. Students and faculty report Velkan sometimes \"appearing out of thin air, as if coming out of an invisibility spell.\" He will frequently stalk students and staff alike when he\u0027s in one of his moods. There are rumors that he startled the head apothecary by perfectly disguising as the intricate wallpaper that covered the head apothecary\u0027s study. After announcing his presence and starting a conversation with the apothecary, Velkan reportedly disappeared back into the wallpaper mid-sentence as soon as the Head Apothecary turned his back to him."},{"name":"Alana Lowe","genderRaceOccupation":"Non-magic Subterfuge and Manipulation","description":" The instructor known for having one of the most difficult classes to pass, Alana takes the phrase \"Know thy enemy\" and has turned it into \"Mold thy enemy.\" Alana is a human woman who, while she naturally looks humble and homely, is known for being beautifully seductive if it is what the job requires. Her class focuses on pulling the strings from behind the scenes. The best jobs are ones you can finish without ever having to divulge a name. Subtle suggestion, if implemented properly, is enough to control the mind of anyone without magic and, most importantly, without them knowing. You don\u0027t have to kill anyone if you can convince someone else to do it for you, and make them think it was their idea in the first place. Her classes are notoriously difficult because she employs her own lessons against her students. Frequently turning students against each other or starting feuds and fights between friends, Alana\u0027s students must recognize and resist her silent influence in order to succeed."},{"name":"Kerlead \"Big-Splash\" Ironleg","genderRaceOccupation":"Assasinations involving Heavy Weapons and Explosives","description":" At first sight, this stout dwarf, with wild brown eyes, a short, scruffy beard the color of rust, and clad in a too-large chainmail hauberk that drags and rattles across the floor behind him, appears to be anything but stealthy. That first impression would be correct. Kerlead is loud, bombastic, brazen, and can take out an entire guard barracks with a single spark. Kerlead\u0027s specialty lies in explosives and artillery, but is highly knowledgeable about most other heavy weapons. When stealth is not a feasible option, the constantly drunken dwarf\u0027s ideology is to \"level the playing field.\" Literally. With high explosives. His nickname, \"Big-Splash\", actually has more than one meaning. While he is highly efficient with area-of-effect weaponry, he is also infamous with the other instructors for spilling full mugs of beer when he is drinking, and he drinks often without regard for who is around him as well as without fear of reprisal for showing up to lecture, intoxicated, with full mugs in each hand. During his class, students will learn mostly technical information about various explosives, artillery pieces, fuses, and trigger mechanisms. Information includes kill radius of explosives, simple ballistic maths, ammunition types and uses for artillery pieces, and speeds at which different fuses burn in different weather conditions. The culminating event of the class is to make and implement their own chain-explosive devices, which must consist of at least 5 individual bombs linked together and all detonated via a single slow-burning fuse."},{"name":"Kelvius Argent","genderRaceOccupation":"High Level Improvisation: What do to when Plan B, C and D all go down in flames","description":" Middle Aged Male Halfling, scruffy, scarred, and weathered. Often stands on tables. His favorite way to measure his students resourcefulness is to sabotage their efforts towards other classes vital assignments and see how they compensate. Week 1 is about the tools that make any job easy, then he forbids those for the term across the board for his students. Often hated for driving students to tears, madness or embarrassment in their most difficult terms. After he feels he\u0027s thrown enough wrenches in any given classes work, his actions will eventually teach the intended lesson, but this can be as short or as long as the students make it. They just have to keep moving forward by any means. The only true failure is to give up."},{"name":"Sander Thon","genderRaceOccupation":"Convincing your Target to assassinate themselves.","description":" Sander Thon is a gremlin of a person. At his full height he might stand a good 5\u00275\", but his characteristic slouch keeps him just under 5\u0027. His skin is sallow and dotted with liver spots, and one eye drifts lazily about it\u0027s socket. The trick, he tells all of his students, is to convince your Target there is nothing left to live for. It starts, funnily enough, by making your Target very happy using a variety of tinctures and potions brewed specifically to lift the spirits. After a week or two of these raised spirits, life begins to take a turn for the worse for our Target. As you cut off their supply of joy, a beloved pet may die, a confidant may betray them, they may be mocked in the public eye, and they will find themselves isolated. A potion to dull the senses, but not the mind will make the quiet comforts of the Target\u0027s life do anything but. If done properly, a Target will take their own life within a matter of weeks, but if not, don\u0027t be afraid to give them a little push off a high building. As long as there is no evidence of foul play, most people will put the pieces together without a second thought."},{"name":"Hearken Ambrose","genderRaceOccupation":"Power Dichotomy","description":" Hearken is a human male of considerable stamina and charisma; his jokes are as legendary as his exploits. He once ran with an assassin\u0027s guild responsible for dethroning a king. He teaches courses on the importance of power--both in combat and in life. His most ardent belief is that no two different powers are equal and teaches his pupils to fight against unfair odds--how to fight multiple opponents at once, how to assess weakness of character or of body, how to defeat a superior opponent, et cetera. He is a master of the improvised weapon and the most famous tale of his assassinations involves Heaken killing a man with an urn full of his own grandmother\u0027s ashes."},{"name":"Sylux (the Swift)","genderRaceOccupation":"Masking and Unmasking","description":" Sylux is short for an elf, though his legacy makes up for his stature. He is paranoid about being spied upon via magic and has worn various masks for most of his adult life. He teaches courses in types of masks from a thematic standpoint--physical masks are certainly one part, but, he applies the theory to shadows, illusions, his feint-heavy fighting style, even written correspondance. He teaches that everyone wears some type of mask; the trick is figuring out what lies beneath. Hearken for instance, Sylux posits, is actually a dog in a man\u0027s mask--\"how else is one to explain the flaccid-armed technique Hearken uses? He looks like a dog bounding across a yard with a stick.\""},{"name":"Alrick Wiljin","genderRaceOccupation":"Improvised weaponry","description":" A gnome with a permanent grin on his pale face. Alrick is always busy and inseperable from his pet otter \u0027Lutrin\u0027. He specializes and teaches the creation of weapons out of everyday objects and nature. He is best known for his branch-blowpipe and darts, which he can forge in under 10 minutes out of the branch of a black gum tree without tools. One of his more elaborate pieces is a crossbow made out of 8 pieces of silverware and a single cloth. Don\u0027t let the quirkiness of the weapons distract you, because most of them are lethal. \"Everything is a weapon if you want it to\" Taking his class can seem quite dangerous as he likes to test new-made weapons on homemade armour. Despite frequent accidents with experimental weapons neither Alrick nor his students suffered any deadly injuries in the 13 years he\u0027s teaching the course."},{"name":"Quarn son of Nagus","genderRaceOccupation":"Economics","description":" This rock gnome is always dressed in the finest suits. His most disgusting features are his large ears. He has a meticulous set of 285 rules for any and all purchases or business deals. He views all interactions as transactions. Tends to caress the tops of his ears when happy. Class is taught in three parts. First, in a classroom, where he will lecture about how a good grasp of economy can be as useful as any poison. Then students are split into groups and made to run a tavern, each assigned a patron to learn about. Finally, the most promising students are sent on missions of an economic variety - which he gets a percentage of, of course. In his class you will learn how to acquire items needed for any mission. You will learn to bargain, trade, deal and swindle. Buy the loyalty of the targets\u0027 guards. Corner the market in their secret desires and force them to come to you. Once you have their trust, you ruin them. Take their house, income, servants and leave them with nothing. In the end, the target is no longer able to feed themselves reliably, let alone trouble whomever it was who hired you and you have established a profitable - and on paper - legal side business to supplement your income."},{"name":"Vagabond Tarris","genderRaceOccupation":"Suggestion and Persuasion","description":" A jovial halfling, in every way a deliberate stereotype of the wandering minstrel, Tarris claims to have never drawn blood by her own hand. Instead, every kill to her name or that of her students has been the result of some reckless course of action, provoked or inspired by Tarris\u0027s words, with the aid of some of the more subtle charms and compulsions. \"Assassinations are inherently suspicious, but fools chasing fables into the desert wastes are inherently mockable.\" Students of Tarris study ancient legends of lost gold, famous rivalries and their causes, various mind-altering drugs and poisons, and esoteric styles of magic that one could slip into a conversation without notice. She is notorious for her tendencies towards one-upsmanship, something she\u0027s aware of. She often claims she never graduates a student unless they can tell her a story she can\u0027t overtop."},{"name":"Kardal Illuthamae","genderRaceOccupation":"Mechanical Sabotage","description":" A huge goliath, nearly eight feet tall and 400 lbs of muscle, Kardal passes just a bit too well as a humble mechanic. He speaks street slang with the accent of the poor and working class, but with a gentleness long ago bullied out of those who didn\u0027t tower over others the way he did as a child. Kardal\u0027s style is in the failure of mechanical components: wagon axles breaking down in the wilderness, ships breaking apart at sea, traps triggering when they shouldn\u0027t, etc. He is a very patient instructor, and he prefers the hands-on style of learning, helping his students make clocks, springload mechanisms, pressure switches, and all sorts of other mechanical toys. Aside from his famously mellow demeanor, however, he has one other trait students remember him for: an alarming tendency to forget just how much stronger he is than everyone else. Stories abound of him accidentally injuring students by casually handing them hundred pound wheels and mechanisms, or foisting tasks like holding up wagons to those who can\u0027t manage it."},{"name":"Jorell Kazon","genderRaceOccupation":"Unarmed and Improvised Combat","description":" Jorell Kazon is an intensely humorless Aasimar man who by all appearances ran out of patience for his fellow man decades ago. He offers no lectures or practice; everything is sparring, and every mistake made is corrected by having the proper technique performed against the unfortunate pupil. The only reason he manages to keep any students among the living is because he is a skilled healer in his own right. \" Your body is the only weapon you have. All else is only borrowed. Borrow all you can, but master what you own.\" His fighting style is very atypical as compared to the classical ideal of a martial artist. His ready stances are mostly poses that would not look out of place in polite conversation: clasped hands, folded arms, etc. He tends to open with throws, shoves, and two-handed strikes intended to deny opponents the footing they need to fight back, and continuing that momentum into the nearest wall or other environmental hazard."},{"name":"Mali Kcarmb","genderRaceOccupation":"Killing and the Con","description":" Thin and elegant Mali\u0027s walk is more like a glide. He is in the corner of your eye unnoticed unless he needs you for something, like you\u0027ve not sat a test and he needs you to sit it in his office. A relatively kind and friendly man, he makes everyone feel welcome. But thats the lesson he teaches, make everyone love you and they will never suspect you. Mali likes to tell the story of how he once killed a wealthy merchant in an alleyway, then stabbed himself in the side, called for help from the gaurds saying how he and his friend were attacked. Mali had spent 3 months making himself invaluable to the merchant and was left money by the merchant in his will with a note saying \"To the brother I never had.\""},{"name":"Granny Nightdale","genderRaceOccupation":"Rumors and their manipulations","description":" A Venerable elven lady, she looks disarming on her blue cardigan and simple silken robe. However, her vibrant green eyes are still sharp behind her thick glasses, there isn\u0027t much that escapes her; and her tongue is much sharper than most daggers. Her voice carries easily to get pupils, whether it is in the classroom or in the field, but her frquent coughs and ocasional slip to outdated slang make understanding her difficult. Sometimes when your target is too high profile to be able to dispose of it on the more classic methods, so it\u0027s just more expedient to, ahem, \"convince\" them that it\u0027s on their best interests to skip town, or to step down from their public position. Whether it is a blattant lie or an elegant knot of truths, Granny Nightdale has toppled Kings and Emperors by getting the right information to the wrong ears. (or the wrong information to the right ears) She cares about her students as much as a teacher can, and will happily spend some extra time with all those who ask her, but this doesn\u0027t make them immune to her tender mercies. Of anything, she tries harder to turn friends into foes, explaining that they should expect betrayal even from their most reused friends. However, she is not cruel, and those who manage to unravel her web, or even better, use it to further their own ends, receive a pair of enchanted earrings to boost their memory. It helps to keep their lies straight."},{"name":"Thurl deMarque ap Leistairre, esq.","genderRaceOccupation":"Law","description":" Thurl is not the sort of assassin one typically thinks of, all dark hoods and gleaming daggers. He is the type of assassin who walks in the front door, greeted by a nervous looking butler who sweats and smiles as he is seated with you, and then nods pleasantly and shares tea and anecdotes as you sign away your life and everything you hold dear. Thurl specializes in legal assassinations. He hunts his marks not through the streets at night, but through the courtrooms and temples of justice. Should you find yourself his target, the guards will be tipped off about every crime you have ever committed, the judges will be aware of every character foible you posses, and the executioner will be aware of what you did to his daughter. The hands of justice will turn against you. Or, if he cannot find sufficient evidence, you will find yourself in a string of profitable deals, quickly climbing he ladders of wealth and society until suddenly one deal goes sour, and a merchant believes you have cheated him. Once that happens, he tells his friends, end every contract is re-reviewed. They\u0027ll find that the ore you supplied was sub-par, the wine was vinegar and water, the coins you paid were clipped. In class, he shows his students not merely how to kill, but how to work the system, and turn their words into their weapons, killing with tongue and ink while the actual risk goes to the poor guardsman bringing you into trial."},{"name":"Marcus Fletcher","genderRaceOccupation":"Preparation and Planning","description":" The first most common failing of assassins fresh out of college is a lack of foresight while performing a mission. Poison bottle cork get stuck, guard patrols are neglected, escape ropes are too short, the list goes on. The college deemed it necessary, therefore, to include a mandatory class to instill in students the basics of preparation and planning. Marcus Fletcher, having been the bottom of his class and having fought tooth and nail to his current status, learned the lessons he teaches the hardest way possible. Always check your equipment before proceeding. Always have a backup. Always have a way out. He is tough on his students, drilling them relentlessly and meticulously with his rules and refuses any compromise, for he knows that if he does not, he will have learned nothing in his entire career. Since the course became mandatory for students to study, the number of assassins who live beyond their first mission rose dramatically."},{"name":"Archmage Douglas Wilhelm","genderRaceOccupation":"Magical Applications in Assassinations","description":" Sometimes, mages will pivot from their preferred line of study into the Assassin\u0027s College. Wilhelm is calm and collected, even while murdering a person. He teaches his students not only how to abuse their magical abilities in creative ways, but also teaches general magika useage and some specialized magika such as conjuration, manipulation and illusion. (He\u0027s not Archmage for nothing after all). The course encourages students to reflect on their magika, to observe its effects and use it for more than it\u0027s obvious usage. For example, one student learned to choke a target with her own wine by holding the fluid in her throat magically. Another student cast a fury spell on their target during a military inspection."},{"name":"Kim Barth","genderRaceOccupation":"Improvisation","description":" While often looked down upon by many professionals, the ability to find solutions even when things go wrong is an useful skill nevertheless. Barth is excitable and takes a happy-go-lucky, if not completely flippant, attitude during her classes. She will often put her students into scenarios where they must use whatever tools around them to devise a plan within a set amount of time. They are graded on the time they take, the reliability of the plan, and how likely the student would die immediately after executing said plan. The course tends to attract jacks-of-all-trades and those who are mysteriously lucky."},{"name":"Shajar al-Durr","genderRaceOccupation":"Kidnapping and Ransom","description":" A tall dark-skinned human female with regal bearing, Shajar al-Durr may seem like a genial teacher from those who haven\u0027t taken her class, but any graduate can tell you (potentially through tears) of her sharp and personal lessons. Having taken one king ransom in her past, Shajar al-Durr does not hesitate to take her student\u0027s loved ones for object lessons in class. Class description: The fine art of assassination is merely one tool of many to achieve your goals. Many would give their lives for a loved one. Kidnapping and ransom can give you a cover for political assassinations, or you can keep one of your successfully killed subjects seemingly alive for months, or, if you prefer a more manipulative approach, kidnap (take for treatment) a royal and act as their liaison while they are \"ill.\""},{"name":"Catherine Breshkovsky","genderRaceOccupation":"Mundane Personas","description":" Breshkovsky, a stout dwarf, exudes a matronly aura. Nicknamed \"The Babushka\", most students love her class. She is always saying that \"The best assassin is the one they least expect, and nobody even notices an old lady with a face like a wrinkled apple.\" She has perfected her grandmotherly appearance and down-home appeal and encourages each assassin to find their \"mundane persona\" to extend into the world when being a polished assassin would stick out. She also recommends ways to hide your strength, for example, where with the Babushka you would see a rotund older dwarf woman bent with age, hauling some sticks, you do not process that her fat is actually entirely muscle, and her sticks are bristling with her swords. It is certainly jarring to see her demonstrations in class, where, in mere moments, she goes from hobbling about to a blurred whirlwind of blades and then back again."},{"name":"Shagram Doon","genderRaceOccupation":"Enticing the Masses and Guiding the Unguidable","description":" His view: \"Why get your hands dirty if you can convince a crowd to do the work for you?\""},{"name":"Rickert Oswald","genderRaceOccupation":"Leaving a Mark","description":" Rickert is a tan skinned human, wrinkles just starting to line his face and the color fading from his hair. This isn\u0027t uncommon with assassination instructors, as typically one doesn\u0027t become a teacher until they have retired. He teaches an art so often forgotten in a profession typically about covering up the messes they make, which is how to make an assassination look as grisly as possible. Clients who want their enemies to know they mean business seek him and his style out, as the body is found with marks of torture, or displayed in ways that invoke true horror. His most famous tale is a political assassination where he had managed to cook and prepare all the organs of his victim and lay them out at his estate for a dining party to find mere hours later. He enjoys telling this story as his class is eating lunch for the day, as he greatly enjoys the reactions. \"You don\u0027t need to make anyone suffer. As long as the remains make it look like they did, no one will even want to know the details.\""},{"name":"Gorg Aselif","genderRaceOccupation":"From Sewers to Skylines: Blending in and getting out in all occasions","description":" While there are many classes and ways to learn to get in and out of a kill, Gorg\u0027s class is one of the few that teaches you how to get from the sewer at noon, into the fancy ball before nightfall, and out the front gate a little past midnight while looking and smelling like you were invited. His tactics use previously learned material, such as moving through sewers and climbing buildings, and mixing in new methods such as stashing clothes and planting false evidence. The course also teaches other diversions, when to keep a low or high profile during an event, and how to properly judge the distance from a rooftop to the ground and tends to attract students that are less suited for an actual fight and more equipped to stir up a panic and leave. Gorg is a gnome with a varied past, supposedly raised by goblins and trained by noblemen, he teaches most lessons in the field, meaning in the sewers or on a roof, and often gets the class to go to royal balls, for free of course."},{"name":"Dedon Greschmach","genderRaceOccupation":"Tailing","description":" Greschmach is a short, dark-haired half-elf who teaches how to follow a mark in cities, towns and ports. He teaches disguise, distraction and movement techniques so his students can follow anyone through any crowd. His upper-level courses also include crowd theory, and there are rumors that the riots in Sevendar last autumn were his doing..."},{"name":"Maldova \u0027Quicart\u0027","genderRaceOccupation":"advanced wet-work and murder scenery","description":" Quicart was the name affectionately given to a young, Halfling, BnE and pickpocket artist with no father, and a whore of a mother. He was a prodogy, quickly surpassing long time felons and finding his niche as a reliable framing artist, and quick slit specialist. After half a lifetime murdering for money, he was recruited by your prestigious school, to teach and deal with any...liabilities. Seen as one of the more engaging teachers, Maldova entertains his classes with live demonstrations and games of find the teacher. He can always be seen picking at a pomegranate with any one of his ornate throwing knives, or charmingly whispering in any of the curvier students ears."},{"name":"Sir Willem LaFortier","genderRaceOccupation":"Last Resort Swordplay","description":" A large but old human man, built like a buffalo, and with grey hair. A laboriously curated handlebar moustache exquisitely curled. He talks like a gentleman, acts like a gentleman, and expects great honour and decorum in his class. Looking for busywork after retirement, he is employed due to his skill at traditional swordplay - an assassin\u0027s final recourse."},{"name":"Blake \"Shadowblade\" Carn","genderRaceOccupation":"Sleeping targets","description":" Half-orc man, Blake moves like a cat, utterly silent, and has a penchant for surprising his students at innoportune times. Though in class he is deadly serious, outside he uses his skills to play playful and innocuous pranks on both students and teachers alike. His class focusses on dealing with situations where an assassin has to deal with sleeping foes, and ensuring constant stealth and awareness."},{"name":"Freya Elardi","genderRaceOccupation":"Information gathering","description":" A high elf woman, Freya has flowing blonde hair, stunning good looks, eyes like an eagle, and a smug egotistical attitude. She teaches everything from spying to research to torture, in a varied yet harsh curriculum. Freya has spent hundreds of years perfecting her class, and brokes no failure from her students."},{"name":"Lord Ashcrofte","genderRaceOccupation":"Rumor Mongering","description":" Lord Ashcrofte is a tall, thin man of somber demeanor with a knack for charm. Having spent the majority of his youth in various noble courts, he has developed the acquired taste for politics, with especial love for the power of whispers. Lord Ashcrofte will teach these skills to his hand-picked students for a price, a favor to be claimed at a time of his discretion. Lord Ashcrofte instructs individuals in the ways in which they can become a trusted confidant, an ear to whisper into, a shoulder to lean on, a mistress to the target - whatever it takes to get the information which is needed. After all, everyone has secrets which can be advantageous to the holder."},{"name":"Quintius Auralea","genderRaceOccupation":"In Plain Sight - The Fine Art and Etiquette of Honorable Murder","description":" \"The way to a man\u0027s heart, they say, is through his stomach. But if you want to reach his brain, I recommend the eye socket.\" The mechanism of the honor duel exists in nearly all cultures, and the daring assassin may bend it to his will to kill his target publicly, decisively, and (most importantly) legally. Quintius, once the Count of Imperia, is a master of this technique, which involves drawing the target into an honor duel through social maneuvering. And, of course, winning the duel. He presents himself as a squat little pudding of a human with a ruddy complexion and drooping eyes, which he later reveals is part of the game. \"The target must see you not as a predator, but as prey. Draw them in, then, like the viper, strike. The involvement of disguises, aliases, and poisons where necessary are recommended, and the establishment of a reputation is the death of this art.\""},{"name":"Janus of Undertown","genderRaceOccupation":"Contacts and Conspirators","description":" Once a member of the Thieves Guild (or two, or three), Janus began applying his talent for gathering and organizing people to the cause of murder only a few years ago. Strangely, the course of study is taught by a different person each day, reading from a long scroll. \"The greatest assassin,\" Janus writes, \"are never seen and never heard. This might imply stealth, but simple absence can suffice.\" The class describes establishing and running relationships with a variety of agent types, including fanatics, patsies, hirelings, and even true partners."},{"name":"PLEASE ADHERE TO THE FORMAT","genderRaceOccupation":"The History of the Nobles","description":" Welcome to the 1st event of the Academia Month: 10k Professors. For this event, let\u0027s brainstorming up 10k NPCs who are all professors. This collective list can include professors of any discipline! This list can then become a tool for any DM who needs a professor to just reach into and pull a fun one out. Perhaps, this will even inspire some interesting campaign ideas. There are currently 57,863 people on this subreddit. It should be fairly easy for us to get over 10,000 NPCs."},{"name":"Redna Shortwit","genderRaceOccupation":"Etiquette and Social Graces for Young Noble Women","description":" She is stout, dowdy, only about five feet tall, but projects a grand and stately image. She is strictly proper. A modest and prudent puritan, and obstinate in her expectation of the same from her students. She professes a reverence for the patriarchal hierarchy and for the domestic position of women in the Kingdom of Prideline, she has been a leader in the education of hundreds of proper young women and, in the eyes of the Crown, has helped to embolden the stability of the status quo. The truth is that Professor Shortwit has for decades been the architect of an uprising. An army of fearless empowered young women in waiting, courageous and ready at a moments notice to execute a coup upon the King."},{"name":"Erilar","genderRaceOccupation":"Headmistress, former Chair of Extraplanar Studies","description":" Erilar is a Tiefling sorcerer who devoted her life to studying the Great Old Ones. Unfortunately, they\u0027ve taken no notice of her - in a better world, she\u0027d be a warlock. Surprisingly, however, she is a genuinely good person. She believes that it is the duty of magic-users to improve the world around them and help others. How she imagines the Great Old Ones could possibly be part of this is anyone\u0027s guess."},{"name":"Godmund","genderRaceOccupation":"Vice-head of the University","description":" Godmund is a male human warlock. He wants quiet order. Nothing elaborate, just everything to work the way it should. He will gladly hand off tasks to someone else if that means he can handle more important things. He is an overweight, slightly balding man who wears a look of general frustration all the time. His robes are disheveled and generally in disarray, and he tends to look like he’s not had time to get dressed. His complexion is generally blotchy and red. He, too, is interested in the Great Old Ones, much to Erilar\u0027s frustration."},{"name":"Lota Riverbend","genderRaceOccupation":"Abjuration Studies (and dabbles in Conjuration)","description":" Lota is a female halfling, and is mainly motivated to prove herself. She takes mistakes very seriously, and will be much harder on herself than on others. Lota isn’t humorless, as she often feels the need to point out. She tells people that she likes to have fun, but no one has seen evidence of this. She needs to assert her power and her superiority, possibly because of being a Halfling. This strikes many people as odd, as Halflings are often very comfortable in who they are."},{"name":"Fingali","genderRaceOccupation":"Grimoierery and Spellbook Theory","description":" Fingali is a male human wizard who specializes in the construction and theory of spellbooks and grimoires. He\u0027s well-versed in bookbinding, calligraphy, and runic arts, and is constantly making and re-making his own spellbook to make it \"The best it\u0027s ever been.\" He has a very fine collection of old spellbooks. When - gods forbid - a fellow professor passes away, he has a very hard time holding back his urge to ransack the dead person\u0027s room. He has one book in his collection that he never shows anyone - the Black Grimoire of the Necromancer Tsyesende. It was thought lost, and he fears for his life if anyone should find out he has it. He is meticulous and detail-oriented, and has very little patience with sloppiness. Once his interest is piqued, however, he is unshakable."},{"name":"John Quimbly","genderRaceOccupation":"Professor of Runic Language","description":" John Quimbly is a human male, who due to his surprisingly short stature is often mistaken for a gnome. He has brown hair and a short busy beard and looks fairly young despite his receding hairline. Professor Quimbly is an expert in runic languages, having published various books on decoding them. Unfortunately for his students, sometimes, the professor swaps into the runic languages, in moments of excitement, forgetting that he is teaching about them, not discussing them with someone of his own expertise."},{"name":"Yagnar Orearm","genderRaceOccupation":"Professor of Metallurgy","description":" Yagnar Orearm is a Dwarf, very proud of being so, who teaches the science of metals: their properties, production, and purification in the Institute of Military Sciences in East Ravenheart. The Dwarf, grumpy and strict in nature, requires the absolute best from his students and accepts nothing but excellence on his examinations and practicum. However, many students report that outside of class, the dwarf makes a great advisor, for life and drink, and is an incredible arm wrestler. Once per term, the dwarf gives any student the chance to defeat him in an arm wrestling match in exchange for perfect marks on an examination. No student has ever conquered this challenge yet."},{"name":"Wingle Grimblesnout","genderRaceOccupation":"Professor of Olfaction","description":" Professor Grimblesnout could easily be mistaken for a dwarf or a gnome simply due to his incredibly small stature, and the fact that he is so bent over that his head is level with his chest. Having been in a family of alchymists he was introduced to the craft at a young age. He always had an impeccable sense of smell, and no one quite knew why. The reason behind this is that he was infected with Lycantrhpy Rota when he was a child. In the laymans terms, he is a rat lycan. Grimblesnout has quite the passion for smell. making sure that his students know the importance of knowing every regent in your laboratory by smell, he really revels in particular odours, some of them delightful, some of them less so. He is especially fascinated by powerful smells, whether it is the delightful aroma of an effervescent love potion. Or the overbowering stench of a troglodyte. Smells just fascinate him. He tends to forget that having Troglodyte extract shoved up your nose, doesn\u0027t really excite the students as much as it excites himself, and of course anyone lucky enough to be out of noseshot. Don\u0027t ask him what Olfaction is. In his eyes, the science of smell, is the groundwork to every other important science."},{"name":"Ved Sharpsnout","genderRaceOccupation":"Chair and founder of the Dept. of \"Traps and Other things Relating to Them,\" former Prof. of \"Home Defense Through Any Means\"","description":" None but the headmistress know how a lowly kobold managed to secure a position as a professor at the university, but here he stands, nonetheless. Ved is rather tall for a kobold, standing just over 3 feet in height, and is quite excitable. It is clear to any who take his classes that the kobold is passionate about his field, and from the testimony of those who have taken any of the scaly professor\u0027s classes, Ved is a surprisingly enjoyable teacher, who is genuinely invested in his students\u0027 works. While he isn\u0027t the most intelligent person in the world, he makes up for it with immense creativity and unwavering determination. Still, creativity and determination alone doesn\u0027t prevent the poor kobold from becoming the unfortunate victim of nearly all of the jerry-rigged traps he shows as an example to the class. Ved, along with a small following of his former students, were able to found a new department (which Ved personally named and is immensely proud of), with the headmistress\u0027s approval, in order to better inform future adventurers and dungeon-crafters alike about the intricacies of trap design."},{"name":"Cardon Coldsorrow","genderRaceOccupation":"The Scriptures of Jundard of the Sun","description":" Coldsorrow is half-orc Cleric of Jundard, a minor sun god with a small monastic community. The library is mainly full of scriptures collected from the few prophets the religion has gathered over the years, and it is Coldsorrow\u0027s dream to be able to compile them into a proper holy book. Until then, he seeks out visionaries and converts, and writes down every decision the head of his order makes, all in a hope of finding a unified dogma. He\u0027s unusually short for a Half-Orc, but solid, and his usually cheerful demeanor fades when he drinks. Before taking up the Clergy, he was a soldier in a failed war."},{"name":"Raxton Dafner","genderRaceOccupation":"Professor of the Barbaric Arts","description":" Raxton is a Dwarf with an extraordinarily short temper, this has lead him into the Barbarian class where he has learned to control and manipulate his rage. Raxton is a mature balding Dwarf who has no time for messing around, when you are in his class he expects complete attention. Very often in his class you will be taken on \"field trips\" into the surrounding area where Raxton is known to rage and demonstrate his abilities to the class."},{"name":"Cormik Lash","genderRaceOccupation":"Actionable Artifice for the Active Adventurer","description":" Cormik is short even by rock gnome standards, reaching only 3 feet tall. However, he compensates for his short stature by standing and pacing on his paper strewn desk during lecture. Students have a hard time taking him seriously in his oil-stained trench coat, threadbare top hat, and obscenely unkempt handlebar mustache."},{"name":"Reese Wizardspoon aka Mr. Universe","genderRaceOccupation":"Greater Illusory Theory; Opening your Mind\u0027s Eye","description":" Reese is a rather young and out of place professor thrust into the spotlight by his elaborate illusions performed on the streets. His recent addition to the college does not sit well with many of the tenured professors who see him as a goth-dressed charlatan with the nonchalance of a spoiled brat. He is, in fact, all of those things."},{"name":"Osborn Goodbarrel","genderRaceOccupation":"History and Culture of Halfling Society","description":" For many years, Professor Goodbarrel taught the young Halflings in his burrow. However, many of his students have left the burrow to travel the world - the latest trend amongst adolescent Halflings. At the moment, Professor Goodbarrel enjoys teaching the few remaing youngsters, but he has considered going on a journey himself, to see what all the fuss is about."},{"name":"Faelen Leororis","genderRaceOccupation":"Former Professor of Poetic Studies, currently Head of the Drama Club","description":" Faelen Leororis taught poetry for many decades, and even though she was notorious for her high demands, her courses were actually quite popular. Her current project is the adaptation of a great Elven epic into a theater performance."},{"name":"Jofrit Windshield","genderRaceOccupation":"Social Studies and Philosophy","description":" Anyone who strays too close to \u0027Professor\u0027 Windshield\u0027s regular table at the \"Drunk Skunk\" will be immediately enter his \"School of Hard Knocks\". Here, he imparts on his more or less willing students the lessons he learned during his life. Students who are willing to give this perpetually drunken Dwarf a secod chance may, however, learn something more profound than they had expected."},{"name":"Terrence Fitterleigh","genderRaceOccupation":"Tenured Professor of Illusory Menageries","description":" For many years Terrence\u0027s lanky frame slumped behind a pulpit, shoulders sagging, eyelids drooping. He had been proclaimed a wunderkind in his field of illusion decades earlier, achieving in years what renowned elven wizards take decades to accomplish. It was only when he rediscovered his childhood dream of interacting with great, exotic beasts- and found he could, in his own way, bring them to life- that his love for his work was rekindled. He\u0027s currently attempting to create a complete set of parchment cards that will allow the animals to interact with each other- although once he\u0027s completed it, who knows what he\u0027ll do with it, and the tedium of academia will no doubt come crawling into his life again. I recently reread /u/LiberatedCapsicum \u0027s post on Magic the Cardening and I\u0027m looking for a way to squeeze it into my next campaign from the get-go. This seemed like a good fit!"},{"name":"Samuel Sodder","genderRaceOccupation":"Professor of Magical Herbology","description":" A hulking man who footsteps crash through the halls Samuel inspires fear in his students. This firebolg stands near 8 feet tall and usually carries with him at least one book for either pleasure reading, research, or class. New students fear him until they take his class however, then they understand he is a soft spoken, kindly individual. He understands that not all students have vast interest in the world of magical plants and their many beneficial properties but he never the less expects his students to try. His office equally suited for him. No desk, just several large bookshelves, a fire place and several squashy armchairs. Students who choose to come to his office hours can expect to be stuck in a lengthy chat for upwards of an hour for a simple question. His passion and appreciation for his subject is endless and he hopes to instill that in his students. As a result his students tend to try harder in his class, less out of interest in the class but more out of appreciation for the professor."},{"name":"Ortyn Lutraine","genderRaceOccupation":"Urban Demography: Race Relations in Novo Kharkus","description":" Skyrocketing to academic fame with his recent treatise on the use of human negotiators in tackling Dwarven gang wars, Ortyn Lutraine is the poster child of Altus University\u0027s Sociology Department. The young human is as often found sitting in on council meetings to advise on civil unrest issues as he is charming students in his lecture theatre: his foppish mop of brown hair, dazzling grin and red velvet waistcoat seem tailored to the latter, however. Flamboyant appearance aside, the Professor is an inspiring man, delivering impassioned speeches fluently in any of the five languages of Novo Kharkus. If anyone were to meticulously trace the sacks of gold allocated to Lutraine\u0027s field work, however, they would find substantial amounts in the hands of Dwarven militants and High Elven supremacists alike. Having stepped into the scholastic spotlight and enjoyed the perks it brings, Lutraine is remaining relevant for years to come..."},{"name":"Verisimilitude Merkins","genderRaceOccupation":"Professor of the Illusionary Arts","description":" A handsome middle-aged male Tiefling who is a hit with most of the students and faculty. He is rumored to have crossed certain student-teacher boundaries more than a few times. Alumni of the schools he has taught at tend to develop arguments about what he looks like."},{"name":"Brinto","genderRaceOccupation":"Professor of Irritatingly Repetitive Melodies That Get Stuck In Your Head For Days And Just As you\u0027ve Forgotten About Them Someone Walks Past You Humming Them","description":" A balding, blonde, half-elf who is always under-dressed. Professor (\"Please, just Brinto\") Brinto is clearly something of an outsider to the faculty. He spends most of his time under the largest tree upon campus absentmindedly strumming his 9-string Lute. He never teaches formal classes, preferring instead to spend his time in one on one sessions with students he has dubbed \u0027visionaries\u0027. Murmurings amount the faculty suggest he was expelled from several bardic colleges and only retains a position at his current location because he holds knowledge over the Arch-Chancellor."},{"name":"Ruklau the Knobbed","genderRaceOccupation":"Experimental transmutation magic","description":" Short, ugly, misshapen fellow who looks a bit like a goblin crossed with a warthog crossed with a dirty leather knapsack. A tuft of black feathers juts out of his left eyebrow, and his right hand is a gnarled, arthritic claw. Despite his appearance, he is well-spoken and very articulate, and it\u0027s difficult to tell what his original race was. He doesn\u0027t seem the least bit concerned about his looks, and is certainly capable of changing his form, but no one knows why he chooses to look the way he does. He\u0027s always surrounded by the scent of aromatic pipesmoke, and particularly enjoys when the university chef prepares mutton stew."},{"name":"Rosaline DeVoute","genderRaceOccupation":"Woodworking and Survival Skills","description":" Rosaline is a tall and fragile woman. Standing at 6\u00273 she is very quick and nimble on her feet. Long white hair flows and borders her small fragile face. While she gives the cold shoulder to most, her students know her as a kind and gentle soul. She wishes only the best for her students and wants everyone to learn basic survival. While she loves the outdoors, nothing can be out of place."},{"name":"Avyer Thornen","genderRaceOccupation":"Royal Etiquette and Duties","description":" Avyer is an extremely proper (to the point of appearing snobbish) elf. This is largely due to his responsibility: Avyer has been the private tutor for more than a dozen generations of young human princes and princesses. Though he is mostly out of the picture by the time a ruler comes of age, Avyer is quite possibly the most powerful elf in the human kingdoms, and is always well regarded by his former pupils."},{"name":"Prestor Brine","genderRaceOccupation":"Non-mundane Animal Husbandry","description":" This professor is short-of-stature, with large gesticulations when recounting one of their countless stories on the field. Though they come across as blunt or loud to others, there is a quiet calmness when interacting with magical beasts. On both accounts, they are quick to attend to any action that subtle, passive aggressive, or \"raises flags\"."},{"name":"Milton Treadmoor","genderRaceOccupation":"Magic in Cosmetology: Skills, Theory, and Ethics","description":" This tenured elven professor has made a name for himself both in academia and business. No one is just quite sure how much of his work goes into his own flawless appearance, but many pranks of Dispel Magic have not yet revealed the answer. Despite the foppish demeanor, he is utterly serious about his work and refuses to teach anyone less dedicated. There are rumors that he wants to establish his own dedicated beautician school."},{"name":"Frida Darringer","genderRaceOccupation":"TA, Primordial 101","description":" She is a gifted tiefling with a fear of public speaking. Not that she is in public much; she tends to be deep in research or doing work for colleagues she was too meek enough to refuse. Her favorite activity is talking at length to students about shared interests."},{"name":"Hamish","genderRaceOccupation":"ninja edit","description":" An aged human with fading white hair and a tranquil presence. He is not a conventional professor, certainly not by trade. The most detailed of his past is that of a retired adventurer\u0027s, who ended a bout of globetrotting at the University he now resides in. Though he never speaks of his adventuring days, whatever he experienced doubtlessly impacted the man\u0027s mission to help the mentally-affected. It is also thought to have impacted his own sanity as well..."},{"name":"Hermann Kremmler","genderRaceOccupation":"Dean of Arcanarcheology","description":" Kremmler is an old human man with a bent back and thinning grey hair, fond of wearing patterned skullcaps to cover his head. He is ornery and grumpy at the best of times, but he is also one of the leading experts on magical items from previous civilizations. In spite of his advanced age, his general style of teaching is to bring students along to ruins and dungeons and lecture in between traps being sprung and skeletons coming to life. Some have accused him of using his students as expendable fodder so he can make more discoveries, but his fellow staff are willing to overlook any \"accidental\" deaths so long as his discoveries bring the university acclaim and funding."},{"name":"Johan Alkenstav","genderRaceOccupation":"Professor of Religious Artifacts","description":" A musclebound human man who would honestly look more at home in a gladiatorial pit than a classroom, Alkenstav\u0027s gregarious attitude draws in students from all over the university. He works closely with the local clergy to identify magical items of a divine origin and is remarkably open-minded in terms of religion, even collaborating with followers of faiths looked down upon in the city. This has caused him no end of trouble, but a combination of tenure and an odd friendship with Hermann Kremmler have kept him employed and teaching."},{"name":"Alienor Serre","genderRaceOccupation":"Visiting Professor of Underdark Botany and Medicine","description":" Serre is an elven woman visiting from one of the forest enclaves. She keeps her platinum blonde hair pulled back into a ponytail, her face set in a polite but cold expression. She doesn\u0027t speak much of her time back in the enclaves, but many suspect that she was a slave that escaped the drow before she became a visiting professor at the university. Those who believe this theory point to her area of expertise and how much she knows of the medicinal properties of the various fungi and lichens endemic to the Underdark. Serre remains silent on the subject."},{"name":"Instructor Aamin Marritza","genderRaceOccupation":"Proper Filing Systems and Book Keeping in the Military","description":" Marritza is a grey scaled Yuan-Ti Mallison (Type 1) who served in the military as a filing clerk. He was regarded as a superb military employee and his filing system was considered a masterpiece of meticulous exactitude. In all his years he never lost a single file and was offered a post at the military academy as an instructor to teach filing. He is very punctual, very thorough and very, very orderly. A single pencil out of place is almost insulting to him, a messy desk almost incorrigibly barbaric. Beyond that he is a very patriotic but also very moral man with no taste for torture, senseless killing and cruelty of any kind. In private he has uttered misgivings about past conflicts and the war crimes commited during those. His current location is unknown."},{"name":"Merrik Thicktail","genderRaceOccupation":"Taxonomy and Gastronomy of Swamp Creatures, Great and Small","description":" Merrik is of average height, but his course of study and eating habits keep him as close to obese and any lizardfolk can be. The course (known to students as \"T and G\") is a field study of fauna of a local swamp where Merrik and students learn to classify several species of creatures ranging from dragonflies to alligators and learn preparation techniques for several \u0027cultural delicacies\u0027 of the lizardfolk tribe that inhabits the swamp. Field gear and anti-acids recommended and additional fees may be charged for spices."},{"name":"Rogo Morihei","genderRaceOccupation":"Philosophy \u0026 Martial Wisdom","description":" Morihei is an aged male Dragonborn with narrow eyes and faded silver scales. He wears a long, stiff beard and loose, simply adorned robes. His bushy whiskers extend low, blending seamlessly with his white beard. \"The Way of the Warrior has been misunderstood. It is not a means to kill and destroy others. Those who seek to compete and better one another are making a terrible mistake. To smash, injure, or destroy is the worst thing Dragonkind can do. The real Way of a Warrior is to prevent such slaughter - it is the Art of Peace, the power of love.\""},{"name":"Quintus Epicurus","genderRaceOccupation":"Arch-Mage of The Geddaye Order, and Professor of Advanced Classified Arcana","description":" Arch-Mage Quintus is an innocuous looking human man of about 60 years. He wears the same indigo robes and enormously wide brimmed black hat everyday. He allows them to grow dingier with each passing day, despite having the ability to simply prestidigitate them into perfect condition with the snap of his fingers. Being too busy for even that, Quintus has a multitude of better ways to spend his time and he keeps track of all of them in his head. Well .... almost all of them. He often forgets about his \"Classified Arcana\" class when his attention is on important research. In fact, he only shows up to about a third of the classes, much to the chagrin of his peers in the College of Geddaye. He is supremely gifted in his intuition of Arcane arts, having mastered all 5 schools in only 30 years of study. There are whispers amongst the senior members that Quintus should be removed from the post of Arch-Mage in favor of someone with more... experience. After all, Quintus is the first Human to run the Geddaye in a millennia."},{"name":"Evelyn Nate","genderRaceOccupation":"Conjuration and Infernal Studies","description":" Professor Nate appears as a stern woman, wih sharp features that seem just on the cusp of middle age. She is known as a harsh but fair teacher, and anyone who gets top marks in her class is considered a rising star at the school. While she doesn\u0027t appear particularly old, the school records indicate she taught many famous wizards who are well into their old age, or even dead many years. Her seemingly wternal youth is the source of much speculation among students, ranging from an infernal pact, to being a pit fiend disguised as a mortal woman."},{"name":"Philister Carnival","genderRaceOccupation":"Artifact crafting","description":" Well known to academia as a master of his craft, he is also well known among his local peers as \"The Childish Professor\". While his perpetual enthusiasm is on first meeting intoxicating, his often meandering trains of thought, unrestrained manners and know-it-all arrogance can become tiresome if no-one is there to keep him in check. While many can criticize his person, nobody can deny that it is his odd imagination that has allowed him to make many advances in the field of magical items. Most of his students just study from the textbook."},{"name":"Grace Akita","genderRaceOccupation":"Tea-making","description":" While her course is often joked to be \"caveman\u0027s potion-maker\", the art of making tea is one that teaches less of the substances that are produced and more of simple meditation. Nobody has ever heard her raise her voice louder than necessary, and she is known for having the patience of a statue. Her lessons often stick with her students and show through in other fields such as advanced magika, fine arts and politics. When she is not teaching, she can be found meditating in her classroom with a hot kettle nearby for anyone who wishes to join her."},{"name":"Elyseus Longgrass","genderRaceOccupation":"are","description":" In all of the courses he teaches, he is praised by the students for his performence capabilities, and for the ability to explain difficult things in simple terms. He is rumored to work on some crazy idea -- something about shooting himself on the moon in giant firework rocket. It\u0027s probably fake news though..."},{"name":"Valentin Beaulieu","genderRaceOccupation":"Dean of the Department of Enchantment and Charms","description":" Professor Beaulieu is a charismatic dreamboat. A very charismatic dreamboat. It seems he is friends with everyone: students, faculty and beyond. Seen from the outside, the devotion he inspires actually seems a bit creepy and might lead one to suspect him of using his powers for evil. In actuality Valentin is just a really nice person to be around. He isn\u0027t even that good an enchanter, but have gotten promoted again and again, due to how much the head of the university likes him. He doesn\u0027t think he deserves the position, but he doesn\u0027t want to embarrass his friend, so he just does his best. Though, at least the students love him, and his underlings do their best to cover for their beloved dean."},{"name":"Tryskin Bridgetpants","genderRaceOccupation":"Professor of Applied Life Sciences and Regeneration","description":" Professor Tryskin is an energetic gnome with a short stature, an impressive moustache and an eternal love for his field. If you get him talking, you\u0027ll be hard pressed to get him to stop talking, as he wanders from subject to subject to off-kilter tangent. It is a moderately well kept secret that Tryskin is working on a cloning program to allow certain individuals of wealth and power to survive in a new body, if they should suffer an accident with their old one. It is a secret known only to the clone masquerading as Tryskin that the real Tryskin has been on vacation for the past seven months. The clone is getting worried, since Tryskin really should have been back by now."},{"name":"Crael Dusken","genderRaceOccupation":"Professor of Heraldry","description":" An unassuming, mousy woman with long blond hair, Crael loves the study of Heraldry and the study of noble lineages. She hates students. She hates people asking her questions. If everyone would just leave her alone to her studies everyone would be much better off. Her colleagues have taken to borrow scrolls and books from her extensive collection to answer questions for inquiring souls, rather than subject them to her acerbic personality."},{"name":"Durkin Trollkiller","genderRaceOccupation":"Professor of Monstrous Metahumans","description":" This stout dwarf with the big bushy black beard has found a new profession after his previous one as a monster hunter. He doesn\u0027t have any particular love for the subject, but he has learned a lot about it by necessity, and has found that the career as a professor is less dangerous than his previous one. He does need to stop filling half his class room time with anecdotes, if he wants to keep the position."},{"name":"Professor Hornsby","genderRaceOccupation":"Professor of Archaeology and Ancient Artifice","description":" Professor Hornsby is a typical dottering academic who loves to dig through ancient ruins to unearth ancient artifacts. He specializes in ancient writing, especially arcane runes, scrolls, and diagrams for lost magical constructs. Although he loves digging through ruins, he is rarely prepared for the dangers of what has since taken up residence, having no adventuring experience. His studies have taught him to cast up to third level spells, but he mostly prepares spells to help in his studies more than in combat, like Gust of Wind to clear sand from a ruined tablet."},{"name":"Kimri Godsblade","genderRaceOccupation":"Dwarven Historian","description":" Descended from a family of faithful Paladins of Moradin, Kimri bucked tradition a bit by becoming a scholar. She still retains some of the faith and training her parents instilled in her, but now she focuses on traveling the world to collect the histories of dwarvenkind from all kinds of isolated villages, from the lowlands to the hills to the swamps, in the hope of piecing together the true origin of her dwarves and publishing it in her magnum opus."},{"name":"Quilton Maxim","genderRaceOccupation":"Professor of Physics","description":" A devout, human professor who spends much of his time on his research and experimenting, however in truth, and it is known to his colleagues, he is a remarkably unremarkable individual. Having short brown hair and glasses while always wearing dull clothing, he has not contributed anything of note to the department or to his students, boring most of his students to death with pointless lectures. He does however, spend much of his time in the canyon near town observing rocks fall."},{"name":"Babus Turalius","genderRaceOccupation":"Professor of Archaeology and Language","description":" An old, renowned Dwarven hero who adventured the lands in his youth, Babus now teaches at Zarditar\u0027s University of Magic. He has long, gray hair that matches his equally long beard, and has a large, muscular figure. He loves to take his students to primary sites of research, such as abandoned ruins or excavation sites, and give them real-hand experience with the subject, something he believes is invaluable. He is known for his quirky, circular glasses that he always wears."},{"name":"Dianne LeMont","genderRaceOccupation":"Professor of Alchemy","description":" Dianne LeMont is an elegant woman from an exotic country. She has a sharp face, platinum blonde hair, and piercing, icy blue eyes. Her specialization is Alchemy, with specific interest in extracting the poison of Arachnids. Because of this fascination, she has a hidden closet dedicated to Spiders, including a full-body latex spider suit..."},{"name":"Captain Onestorm","genderRaceOccupation":"Tactical Training for Battlefield Combat","description":" Battle-worn, scarred and broken, but still as thick as a tree. Longor Onestorm, Captain to his students, The Hammers of Windspire to many songs and scrolls, has never lost his great courage, or his mirthful spirit. Great physical strength borne of a hard-scrabble childhood, the man is broad and tall. Having spent many years at war, he has lost much and yet he is always genial and full of hopeful optimism. Those he prepares for battle take away much more than skill in the art of melee. They learn from Longor the value in seeing each enemy as more than a monster, in imagining him complexly and understanding that his conviction is as great as their own. And, in the end, having the courage still to kill him in service to the cause; this, Longor holds, is true nobility."},{"name":"Kroggar Thindleburn","genderRaceOccupation":"Visiting professor of Survival Among Larger Folk","description":" Kroggar is an odd appearance in civilized society as he is a red kobold and insists on wearing clothing that accentuates his figure and natural beauty as he puts it and while some my find him unappealing there is no disputing he is an expert in his field. He is middle aged for a kobold and often shows disdain towards the larger races while assisting the smaller folk who take his classes. Kroggar treads a close line as he has been brought up to the university board a number times for down marking the taller of the humans and elves that take his class and passing failing shorter students."},{"name":"Zachariah MacRuaidri","genderRaceOccupation":"Professor of Demonology and Abyssal Linguistics","description":" Narrow-build and towering over most of his students and fellow professors, Xanthras is an individual of very few words and even fewer public appearances. When he does interact with others, the albino speaks his mind and with only the bare-bones of syntactical structure to get his point across as quick and simple as possible. When he doesn\u0027t teach his admittedly quite small courses on psyionics, he keeps to the university archives and tends to the tens of thousands of books with almost feverish tenacity and fanatic devotion - often not so subtly threatening painful, sometimes even lethal consequences to any fool who might damage one of the precious scrolls or almanacs. Most of the student body, and quite a few of his colleagues are relieved that he mostly keeps to the library. After all, even to the most seasoned of adventurers and arcanists, an honest to the gods Illithid can and will invoke a feeling of unsettling dread - even if he wears a professor\u0027s robes. With his fiery hair, sunken-in green eyes, pointed nose and lanky stature, Zachariah resembles more a crazed, animated scarecrow than a regular human being, and is known for his snide, with colloquialism and broad accent-riddled remarks and the sheer limitless supply of whiskey he is somehow able to pull from the insides of his coat. It is universally agreed on that the only reason he has not been kicked out of the university yet, is the fact that 1) despite his eccentrism and occasional spouts of jackassery, he is a very dedicated and capable teacher, 2) he possesses vast and intricate knowledge of the Abyss and its inhabitants, no doubt related to the warlock\u0027s fiendish patron, and 3) he proved himself to be absolutely willing to put an accidentally released glabrezu in a headlock if it meant protecting his students."},{"name":"\u0027Art\u0027 Damakos","genderRaceOccupation":"potent","description":" Edit: Some spelling."},{"name":"Bezeldore the Blue","genderRaceOccupation":"Hydromancy and the Finer Aspects of Bathing","description":" A bright-eyed, portly gnome with a welcoming smile and a light blue beard that is dyed regularly to retain its lustre. He is usually dressed in dirty, smeared robes and is always accompanied by an imp named Selimvad who carries Bezeldore\u0027s books. When not lecturing classes at The Starry Wisdom School for the Gifted, he can be found sculpting ice statues, reading a lengthy tome or performing short plays in the city square with his ice constructs."},{"name":"Shanu the Binder","genderRaceOccupation":"Strategic Enchantment and War-scrying","description":" Shanu is a slender dryad with a surprising affinity for studied magic and the nature of war. How she can live so far from her tree is likely beyond anyone\u0027s guess, but her mysterious green robes may have something to do with it — not that she\u0027d give a straight answer if one were to ask. She is usually pleasant when meeting new people, but suffers no fools. She is particularly protective of her students at The Auerbach Circle Institute (\u0027saplings\u0027 as she affectionately refers to them) and will not hesitate to dispatch anyone who appears to be a threat to the school."},{"name":"Lorne Proudstump","genderRaceOccupation":"Herbalism Professor","description":" Dirt on his coat, moss on his hat, and a smile that seldom leaves his face, Professor Proudstump is often a pupils favourite. Small, even for a gnome, he radiates an upbeat energy, genuinely in love with his field of study and eager to pass that love on. He is often seen trying to convince some of the more magically inclined staff to teleport him to other planes, in hopes of getting new and exciting \u0027friends\u0027. He does not abide people treating his plants poorly, and will threaten to prune the fingers of students who do so. It has only happened twice, and its rumored if he snips a third finger, he will be fired."},{"name":"Fonix the Barbarian","genderRaceOccupation":"crash courses on Goliath cuisine","description":" Fonix is a male goliath with deep green piercing eyes, extremely pragmatic, he with zeal tries the best to cook and eat the inedible, he dreams to one day be able cook even the common pebble into a dish worthy of the gods, cries if in the presence of anyone noticeably hungry."},{"name":"Gertrude Rosenburger","genderRaceOccupation":"Spell Pronunciation 101","description":" Gertrude always speaks with perfect enunciation, to the point that it is almost annoying how much she will slow down multi-syllabic words in order to emphasize certain parts. Gertrude is an elf with a very pronounced pair of lips. When she is not speaking actively, they are puckered. She wears a black gown and carries several of what she calls \"dud\" spell components for teaching class."},{"name":"Jarl Goondugg","genderRaceOccupation":"Somatic Components for Basic Spellcasting","description":" Jarl is a decrepit tiefling who wears a series of hats with holes for his curved, black horns. He has light purple skin, and wears a series of decorative bracelets a la Johnny Depp. Jarl is but 3 months away from retirement, and it definitely shows in how much his hands shake. The tremors in his hands (due to his age) have a way of twisting the spells he teaches, much to the dismay of his cautious students."},{"name":"Leowick Hieg","genderRaceOccupation":"Weaving","description":" This grizzled old man sports a beard that gets shorn, like his sheep, twice a year. He is patient and enjoys the company of people, but is slow to trust. He keeps a ledger with records of whom he owes favors to, but does not track the favors he is owed. He teaches courses in animal husbandry, and his pupils learn the skill of making cloth starting from the birth of a lamb. Only the most advanced students are allowed access to the workshop with the looms."},{"name":"Melinda Court","genderRaceOccupation":"Philosophy","description":" Melinda is a tall human woman in her sixties with very dark skin, her graying hair tied back in many small braids, then gathered in a bun. Her wrists clatter with wooden jewelry, and she\u0027s always accompanied by the scent rose perfume. She can be found around campus on sunny days, lounging in the grass with her students as they discuss ethical theory and the nature of truth as equals. In her spare time, she secretly publishes controversial anarchist pamphlets under the pseudonym \u0027A Thoughtful Lady\u0027, where she calls for the end of all social hierarchies."},{"name":"Arelias Verisaren","genderRaceOccupation":"Elven Studies","description":" Arelias is a slight high elf clad in colorful silk scarfs, with long silver hair and brows arched in an expression of wry amusement. He specializes in contemporary northern high elf poetry and the Elvish language, but as his university\u0027s token elf, he has diversified to teach classes on elven history, culture, and religion. With a dry wit and cynical sense of humor, Arelias is popular among his students, less so among his fellow staff. The students he develops close relationships with tend to confide in him, and he knows all manner of secrets. Arelias is married to the dwarven professor of history, Korren Silvervein, and the two can often be seen observing, assisting, and substituting in one another\u0027s classes."},{"name":"Korren Silvervein","genderRaceOccupation":"History","description":" Korren is well-built dwarf under is his tailored suits, his dark hair neatly trimmed, with olive colored eyes that beam benevolently from behind a pair of half-moon spectacles. He teaches the history of several civilizations, particularly that of human and dwarven kingdoms. Korren has a fatherly air, with a patient but serious manner that makes students inclined to please him. More than a few envied historical tomes and artifacts are secreted away in his personal collection. Korren is married to the elven professor of elven studies, Arelias Verisaren, and the two can often be seen observing, assisting, and substituting in one another\u0027s classes."},{"name":"Theda Norwood","genderRaceOccupation":"Physics and Chemistry","description":" One of the few faculty members at her university whose subject does not deal with the arcane, Theda has throughout her career been passionate about the value of learning about the universe(s) through a physical, rather than magical, lens. She is a short, good-natured human woman whose hands are perpetually stained with various chemicals, and she\u0027ll be perfectly willing to talk for hours about the recent scientific advances in the study of motion and the behavior of gases. She\u0027s very easily excited, and loves to learn."},{"name":"Sage Octavia Nymphidia","genderRaceOccupation":"Headmistress, formerly Application of Magical Theory: Advanced Transmutation","description":" A tall, poised, and long-suffering sun elf, Octavia was one of the most stern transmutation professors at Hellenes University. Tardiness is not tolerated except in the case of major injury, malady, or magical mishap. Her exam practicums also had a reputation for being exceedingly difficult. Even as headmistress, she continues to tolerate no shenanigans from students, and only barely from certain faculty members. The root of this sternness is her omnipresent no-nonsense seriousness. Normally this would be intimidating, but Octavia\u0027s possibly subconscious penchant for theatrics makes it quite comical. Not that anybody will say it to her face, of course, but the \"Octavia the Bard\" can be heard in whispers about her from students and faculty alike."},{"name":"Gavin Megarit","genderRaceOccupation":"Herbalism, Alchemy, and creation of useable consumables","description":" He is broad and imposing. Prefers to dress in work clothing and avoids fancy, formal outfits. His classes are fast-paced and students are often challenged to keep up. He is a great teacher for those students who have an inclination for the fields, but has no time or patience for those who have trouble following along. His homework assignments are in-depth to say the least; some former students have claimed to have PTSD from his assignments."},{"name":"Professor Windil Bimbleton","genderRaceOccupation":"Head Researcher Of Positive Energy","description":" An eccentric hafling that stands three and a half feet tall. He is high energy which he always claims is a result of the miracle working properties of positive energy. He has knowledge about the plane, substance, and spiritual nature of positive energy. He can go on for hours about the stuff. If asked he can provide accurate information about negative energy as well but doesn\u0027t seem as passionate about it. He also has a collection of manuscripts he wrote himself on varying subjects all some how tying into positive energy. One of his more unusual beliefs is that positive energy is the substance that makes up souls and therefore is part of the natural procreation cycle of all life."},{"name":"Ermgurd Longbreath","genderRaceOccupation":"Head Researcher Of Negative Energy","description":" Ermgurd is the head researcher of negative energy at the same university as Windil. She is a slightly short half orc woman. She has a heavy fatigued brow and she rarely expresses much emotion. She can answer almost any question about negative energy, undead, the plane of negative energy/shadowfell, or necromancy. She doesn\u0027t talk much and barely holds conversation. She has an odd yet understandable friendship with Windil. They work fairly closely."},{"name":"Melkin Vasnin","genderRaceOccupation":"Head Of Extra Planar Studies","description":" A gaunt half-elf male with a narrow face. He talks with sophistication and uses as many big words as he can. Some times he makes up new words when he feels that he can\u0027t express something with normal ones. He has knowledge about planar things. His focus is usually on the upper planes (Heaven, Utopia, etc.) although he can help with any plane. The more obscure the plane is the more he avoids talking about it. He believes all planes are just a strange demiplane of some greater plane. Every plane is encompassed by a bigger plane. He points to the Astral Sea and other such large planes as a good example."},{"name":"Kraddic Cobbhearth","genderRaceOccupation":"Philosophy of Babarianism","description":" Professor Cobbhearth is a halfling of middle age, with all the youth and vigor of one much younger. Built lean with a deep chest and broad shoulders he has strong arms and powerful legs. He is cagey and gleeful in his ferocity and he has a deep and impassioned reverence for primal rage, an emotion that he believes to be the only authentic thing a true warrior can feel in battle. While those raised in barbarian tribes either do not take to contemplative endeavors, or follow those endeavors far and away from the barbaric battle arts, Kraddic Cobbhearth embraced and enjoined the two. A professor keen on active praxis over hollow pontificating, his classroom is in the field. He is glad for his tenure as a professor, and has great respect for those students who veer from the traditional barbarian path into his class and into the underexplored study of barbaric philosophy. You can see him most days in the yard, his bald head bobbing and weaving around training weapons, and his great copper mustache, reaching to his knees and bedecked in gems and rings and bones, swaying as he deftly moves. Many years of deeply philosophical self-reflection has given Kraddic a level of emotional control uncommon among barbarians, fortunately for his students as his prowess in battle is surpassed only by a very few great dwarves and orcs of legend."},{"name":"Percival Sparktrap","genderRaceOccupation":"Archaeology \u0026 the Study of Ancient Civilizations","description":" Percy is a middle aged gnome of roughly three feet five inches who wears spectacles at all times and sports a rather haggard looking beard that\u0027s never quite filled out. He has tired, sorrowful eyes having seen many friends come and go all the while handling the stresses of working in some of the most dangerous locations in the world. He is a man of science and learning is his driving passion, even when it gets him into trouble. He and his wife Tilde are field researchers who lead expeditions for the Gnomish Research Academy and Museum (or GRAM for short, pun intended). Unfortunately, his risk-prone lifestyle has caught up with him and Percy now bears very serious scars over the right side of his head and shoulders where he was caught in the blast of a stray Fireball."},{"name":"Jhoira Douglass (neé Teamorr)","genderRaceOccupation":"Advanced Alchemical and Mechanical Artifice","description":" Jhoira is a female human wizard around 35 years of age. She was dropped off at the Academy at the age of 8, and excelled in her studies to the point where she was asked to stay on as a professor after graduation. As such she has not left the academy town in 24 years. For her dissertation, Jhoira \"gave life\" to several humanoid constructs that now inhabit the town around the academy and pioneered the field of alchemical artifice. Her life revolves around academia and has an almost visceral distaste for small-talk. [DM\u0027s note: if a PC asks her about anything other than her or her husband\u0027s research you should answer whimperingly and in as few words as possible]. However, when speaking about her or her husband\u0027s research her gregarious, bubbly, passionate personality shines through."},{"name":"Tavish Douglass","genderRaceOccupation":"Rare and Ancient Languages","description":" Tavish is an Elvish (raised by humans) Fighter-Wizard who\u0027s 342 years on this world have been filled with a few too many adventures. Over the course of his adventuring has learned nearly every language (he only knows insults in undercommon but claims that is all one needs to know). He retired from adventuring after losing his right leg and left arm protecting a nearby town from an ancient blue dragon 10 years ago. He now has mechanical limbs (of equal - perhaps greater - strength and dexterity to his previous limbs) made by Jhoira. He is a truly magnanimous individual and is the most energetic individual in every room that he is in. He misses adventuring but has accepted that his mechanical appendages require too much care for him to ever adventure again. Because of this, he loves to live vicariously through the lives and stories of any adventurers he comes across."},{"name":"Who are these merry magic-makers?","genderRaceOccupation":"The pretty little thing smiles as she beckons you onward along the narrow trail, swaying back and forth suggestively as she flies. You know you should follow the main path, but there something about her that you can\u0027t resist...","description":" Between here and /r/DMAcademy, there seems to have been a small run on Feywild posts of late. So let\u0027s populate some faerie forests with faeriefolk—pixies, sprites, nixies, nymphs, satyrs, you-name-it. I love pixies and sprites a bit too much, even in a dark, low-magic world, a region of a forest where there is a small community of tiny faeries is a grand opportunity to inject some wonder and to cause light-hearted trouble for the big folk. And, a faerie village can serve as a hub for NPCs, plot hooks, and small-scale supplies in regions of the world that is largely devoid of civilization. The NPCs don\u0027t have to be developed deeply, but they should have enough suggested content that any DM could quickly fill in what\u0027s missing."},{"name":"Meliorn of the Unseelie Court","genderRaceOccupation":"Male Archfey Lord","description":" Platinum blond hair, bright blue eyes, pale skin, wearing spider-silk garments fit for Llolth, emblazoned with gems that gleam like star light. Meliorn is a schemer- calm, patient, and seductive in his ways. Among other archfey, he\u0027s not particularly strong, but he seeks power through mortal achievement. He\u0027s been known to cut deals with the unwary and the desperate, and will send false-prophets into the world that can grant \u0027wishes\u0027 to the common folk in exchange for a favor in the future. Meliorn collects and saves these favors. To his debtors, these favors are an unbreakable obligation, which carry on into the afterlife."},{"name":"Whit Wrencaller","genderRaceOccupation":"Male Pixie Woodcarver","description":" Whit makes carved wooden curiosities—mostly toys and book ends. He makes a fair number of flutes and recorders, but if you want a real treat, you\u0027ll catch him while he has one of his fiddles in stock. A perfectionist, Whit trashes nine out of every ten fiddles he starts making. If you\u0027re lucky, you\u0027ll catch him when he breaks out his own tiny fiddle. When his nimble hand dances across the fingerboard, you can\u0027t help but tap your toes and take up the dance too."},{"name":"Daisy Dewpetal","genderRaceOccupation":"Female Pixie Landlady/Barmaid","description":" Daisy is cute as a button with iridescent red hair, pouty lips, and golden wings. Daisy runs the Twig and Thistle Inn. She serves some mighty fine pixiewine, and when she dances, you can\u0027t help but watch her sway. Her dancing is full of sorrow and passion. Daisy doesn\u0027t smile near as much as she used. She\u0027s been running the inn on her own since her partner Glip met an unfortunate end."},{"name":"Old Fox Featherbee","genderRaceOccupation":"Male Sprite Fletcher","description":" Fox fixes feathers of free-range forest fowl to his fine, finished arrows. Fox makes both large arrows and small arrows. His work is of such quality, several of the wood elves have been known to purchase arrows from Fox. Old Fox loves to talk about his adventures in the forest and never misses a chance to tell the tale of how he came to have that broken wing (it is quite an amusing tale involving an ogre, an elf-maid, and a magic mushroom)."},{"name":"Buck Boughbender","genderRaceOccupation":"Male Sprite Bowyer","description":" Across the way from Old Fox, you\u0027ll meet Buck the Bowyer. He makes decent bows, but he\u0027s not strong enough to string up bows for the big folk. He\u0027ll bend your ear regarding the most recent mischief happening at Madame Poppy\u0027s place in the pixie town over yonder. Buck\u0027s known to be found in his cups, tangled up with one or another of Poppy\u0027s girls. People say Madame Poppy owes him some sort of debt of gratitude, so she lets him have a \"special discount\" when he visits."},{"name":"Poppy Plumdiddle","genderRaceOccupation":"Female Pixie Madame","description":" Blue-winged and fair-haired, Madame Poppy runs the House of Li\u0027l Repute where all the girls are petite and dusty-eyed. All the girls are faeries of course. They can fiddle and dance and make romance though their methods are a little creative to overcome the mechanical challenges of entertaining big men. Madame Poppy puts on a polite and innocent face, but she knows exactly what she\u0027s doing. The girls still chatter and wonder about the time Madame Poppy single-handedly sent a hobgoblin captain and two of his lieutenants off into smiling just a few short minutes after they had squashed poor Glip Pinesap and were threatening to carve up the whole town."},{"name":"Roan Daar, Lord of the Sweeping Fen","genderRaceOccupation":"Male archfey","description":" A minor archfey, Roan Daar nevertheless possesses a full measure of the pride and fickleness inherent in the faerie folk. He takes the form of a tall, impossibly thin humanoid figure, with a reedy voice and deep-set golden eyes, often wearing long robes of woven swamp-grass and lined with cattail-fur. Those trespassing in his swampy domain are often sucked under, only to be returned to the surface unharmed years later. He counts many will-o-the-wisps as his children, and they will often surround him wherever he appears."},{"name":"Ezel Broadcap","genderRaceOccupation":"Male killoren artificer","description":" A skilled artificer of no small renown. He can be identified by his clothing first and foremost; a wide-brimmed, pointed hat that seems to be made of frost-covered twigs and small branches, a loose-fitting tunic made from spring shoots and new growth, and trousers woven from fallen autumn leaves. He bears a simple staff, as well. Ezel is brusque and mostly concerned with his own projects, the archetypical preoccupied wizard. Most of his work, however, goes into making small objects and trinkets to make life a little easier for those who discover them. A pouch of small rocks that transmute themselves into silver pieces, which refills each dusk; a willow-twig ring that rustles like wind when danger approaches; a kettle that perfectly seasons any food placed inside."},{"name":"Pox Petaldew","genderRaceOccupation":"Male Pixie Police Commissioner","description":" Kin to the respected Dewpetal pixie clan, Commisioner Petaldew is charged with keeping the peace in the Faerie Wood. He is short-tempered and high strung. He is possibly the only Pixie angry enough to use foul language, though who can blame him? Between the the threat of goblin loggers, lost adventurers, and feuding Faun clans, someone has got to maintain order in the Faerie Wood."},{"name":"Sel\u0027adrin Grintooth","genderRaceOccupation":"Female Faerie Dragon Trickster","description":" Lives in a secluded forest mostly burned down by Gnolls. She uses illusions to make the forest seem huge and alive and loves to trick passing travelers with illusionary treasure chests sunken in the lush vegetation. She stays behind until her young return, unbeknownst that they were kidnapped by the Gnolls after they destroyed the forest."},{"name":"Merilin Lean","genderRaceOccupation":"Male Faun Silklarvae-trader","description":" Faun in fancy cloths, only small crooked horns. Hates to be called satyr and he has an addiction to poppyflowers. He is a charismatic and skillful trader."},{"name":"Simyera Lac","genderRaceOccupation":"Female nymph/mermaid gossiper","description":" Lives in a small lake next to a forest road, beautiful and halfnaked. She will try to lure you in the deadly cursed water but she has a weakness for all kinds of smalltalk and gossip."},{"name":"Amalore","genderRaceOccupation":"Female ? Guide","description":" A giggle on the wind and a ripple in the water, that is who she is. She likes moonlight and sweets. She is an exemplary guide when fed with sweets every day, but you can not try to find and see her, that is rude."},{"name":"Mika and the Bear","genderRaceOccupation":"Female faery kid","description":" Mika is a small faery kid which is always found protected by her dire bear. She lost her home and is looking for an invisible silver key that will allow her to return home."},{"name":"Lush","genderRaceOccupation":"Male little satyr trickster","description":" Lush is small, very small, even for satyr size. He is a compulsory liar and he will not even hide it. He knows a little magic, has a lot of luck and cheats at cards and stones. He spends his day following random strangers on their trips and eats their food and drink their wine in return for random falls facts about the area."},{"name":"Glitterball","genderRaceOccupation":"Female Pixie Trickster","description":" She is all about turning people into butterflies. The first time people are aware of her is when one of their number suddenly disappears and a floating, winged flier takes their place. She is not malicious and has the personality of a very young child. If she thinks she\u0027s in trouble she\u0027ll fly away but if asked kindly, she\u0027ll turn your friend back to normal."},{"name":"Flitterwing","genderRaceOccupation":"Male Sprite Envoy","description":" Highly serious and to the point, he is an envoy of an arch-fey and takes every excursion as of critical importance. He is quick to arm himself with his tiny bow, dripping with the most powerful sleep poison in the fey but prefers not to use it. His objectives are a secret he will keep till death and failure is never an option."},{"name":"Delia Firenut","genderRaceOccupation":"Female Sprite Singer","description":" Delia is usually dressed in short yellow dress made up of autumn leaves, and has her naturally red hair tied in a ponytail. As most faeries, she too is curious about humans, but at the same time keeps a distance from them, secretly believing that fey are superior to the mortal races. She was singer until the moment her voice was stolen by unseelie satyr."},{"name":"Sargaritis","genderRaceOccupation":"Female Nymph Arcanist","description":" Her hair the color of hazelnut usually sticks to her seductive face since it\u0027s always wet, just as her white dress. Being an intelligent fey, she sprinkles her speech with occasional eloquent word that would seem out of place for an unseelie nymph. She likes to tease mortal men, prefering humans and halflings and trying to drown them in her home lake as a joke. Even though its touch doesn\u0027t have any effect on her, she is disgusted by the idea of her or her home lake coming in contact with cold iron. Deep in her home lake, she hides a little cavern with several books about magic and the nature of weave she likes to read in her spare time."},{"name":"Naroth","genderRaceOccupation":"Male Centaur Warrior","description":" Serving his seelie queen as best as he can, Naroth seems to be black mustang from the waist down, and handsome muscular elf from the waist up. Always ready to fight, he is never seen in public without his specially fitted armor and his lance made of gold and silver. He is courageous, but as it often is said - the line between courage and stupidity is often very thin. Since most children were afraid of him, he was picking up a hobby in his free time - juggling."},{"name":"Alarn Petfina","genderRaceOccupation":"Male Eladrin Crystal merchant","description":" Alarn can usually be seen either in the market, town square or arcane district of his hometown, most often wearing one of his colorful robes. He is skilled in getting what he wants, and knows when someone tries to rob him of the business. He likes to walk barefoot everywhere, and started recently studying arcane magic, just to see what exactly do the arcanists always need so many crystals for."},{"name":"Jezariah Daemaer","genderRaceOccupation":"Female Eladrin Assassin","description":" Jezariah, or Jeza for short, murders people who deserve it according to her morals. Professional in disguises and infiltration, she usually takes one month to get to know her target, in order to figure whether she should or shouldn\u0027t really kill it. Most people don\u0027t realize that what seems to be gray hair is really just a wig covering her short blonde hair, and that the scar on her left cheek is just as fake. In her free time, she is an actress working for local theater."},{"name":"Yoinc","genderRaceOccupation":"Male Archfey Trickster","description":" Yoinc resembles ginger gnome dressed in green clothes, who likes to cause mischief to the mortals. He likes to welcome them, and introduce them to the ways of Feywild, saying that their welcoming tradition is opposite, and that the mortals have to give him a gift. Anything is considered a great gift by him as long as it\u0027s offered freely. However, those who take too long or outright refuse giving Yoinc a gift are misfortunate enough to be robbed by him. With his power to steal anything, he can pick anything mortal values and escape from them, be it memories, body parts, face, soul, strength... you name it, he can steal it."},{"name":"Stump","genderRaceOccupation":"Male Gnome Druid","description":" Stump is a tiny, wizened old gnome who dresses in faded brown clothes and carries a token-bedecked staff. He\u0027s able to sit so still that he\u0027s almost impossible to see in the woodland, appearing as one of dozens of incongruous tree stumps. His patience and skill make him a favorite scout for more powerful fey."},{"name":"Fuath","genderRaceOccupation":"Male Dragonsworn King","description":" Fuath is tall and muscular with dark, ebony skin and red-gold eyes burning with madness. Fuath is chief among the fae that pledged their allegiance to the great dragons in the Emergence War. He slew his own brother, the consort of the Unseelie Queen in battle and nearly slew the Queen as well. Corrupted by the power and greed of the dragons, Fuath has taken many of their traits on in the millennia since the war. A fiery temper rules him, as does his vanity. He is determined to bring the world under his sway."},{"name":"Cellach","genderRaceOccupation":"Male Unseelie Duke of Winter","description":" Cellach is thin and pale with silver hair and icy blue eyes. Cold, cruel and calculating but possessed of a terrible fury when pressed too far. He is a trickster by nature, taking great joy in toying with the lesser beings, particularly elves as he holds them in low regard (being the spawn of human-faerie \"congress\")."},{"name":"Croítine","genderRaceOccupation":"Male Seelie Condemned","description":" Being one of the chief perpetrators of the intermingling of faerie and human blood, Croítine was tried and condemned by both Queens, Tatiana and Mab. He was imprisoned in a spherical ruby, much like several other fae who were condemned. He can reach out through his spherical prison and communicate with those lesser beings who are touched by the Feywild (such as elves and people serving fae lords/ladies). He desires freedom after his two thousand year imprisonment, and is willing to do much for whoever grants it to him."},{"name":"Old Madam Quincy","genderRaceOccupation":"Female Brownie Herbalist","description":" A little old woman with an enormous garden, which she cares for very meticulously. Sells herbal remedies and potions of unparalleled quality from her home, though prices are steep. Archenemy of rabbits and vegetable thieves everywhere, she keeps a pet blink dog as a deterrant. Also makes a mean goodberry pie. If a customer tells her a good joke, she might throw one in for free!"},{"name":"Sasha Starword","genderRaceOccupation":"Female Pixie Scholar","description":" Much more serious than most of her pixie sisters, Sasha only leaves her miniature library to find new books and scrolls, which she copies into pixie-size versions in beautiful, illuminated manuscript. However, she\u0027s very insecure about a pink splotch on one of her wings, where she once spilled rosehip tea and just couldn\u0027t get the stain out. Often wears pink to detract attention, though few ever see her anyway."},{"name":"Unambra","genderRaceOccupation":"Female Dryad Songstress","description":" A winter dryad with spiky pine needles along her arms and legs, Unambra hibernates for most of the year, awakening with the coming of winter. Her haunting, beautiful voice sings praise to the cold desolation of snowy nights. Unambra\u0027s lot is a lonely one, but she takes great pride in it. Is very sympathetic to respectful travelers, and locals know to leave an offering at the base of the tree in which she resides, in exchange for protection."},{"name":"Averlant","genderRaceOccupation":"Female Satyr Wandering Poet","description":" Averlant wanders many planes, seeking to meet new folk, local or otherwise. When she comes upon beings she has not met before, she is keen to learn all about them, asking many questions. She will eventually craft a clerihew - a short, witty , biographical poem - about each person. These poems often poke fun at the person, or reveal that she knows far more about them than she has been told. Sometimes they will reveal secrets even the subject of the poem does not know. Averlant is delighted by aptonyms - people whose names are accidentally appropriate eg a Butcher named Bacon - and will bestow special gifts on people bearing one. She will often seek out such people as subjects for her poetry."},{"name":"Whirliswiz Brasshopper","genderRaceOccupation":"Male Pixie Tinker","description":" Most pixies seem content to rely on their magic and nature and general mysticism to solve their problems. Whirliswiz has some choice words for those pixies. After a run-in with a band of dwarves, Whirli realized that pixies are the perfect size to do the kind of intricate craftsmanship and tinkering that even the elves struggle with. He set to work right away on designing and creating tiny knobs and gears, most of which don\u0027t actually have uses yet, that he knew only he could create."},{"name":"Cazria Glimmerleaf","genderRaceOccupation":"Female Nymph Fighter","description":" If the tales around the tavern hearth are to be believed, nymphs come in two varieties: demure nature guardians who care for every tree and bunny or alluring spirits of animalistic hunger and lust. Cazria particularly enjoys mutilating the people who think she\u0027s the latter. Rather than share the blessings of nature or any of that hooey, Cazria believes that nature is a thing that must be protected from all those who would defile it. Unfortunately for anyone who happens upon her, Cazria\u0027s idea of \"defiling\" includes anything that walks on two legs beside herself setting foot in her forest."},{"name":"They Provide the Paint for the Picture Perfect Masterpiece Which You Paint on the Inside of Your Eyelids AKA \u0027Paint\u0027","genderRaceOccupation":"Male ? Revolutionary","description":" Paint is a fae who has taken a strong interest in people. Specifically the downtrodden and the meek. He visits them in the form of a traveling teacher, and after learning of their problems gives them what they wish for to change their position in life. Be it wealth or strength or magic. He then leaves them to decide how best to use their gift, but returns after an indeterminate period of time, and judges their actions. If he believes they have truly become what they desired to be he leaves them as they are, but if they have not achieved their wishes he strikes them down."},{"name":"Möberon","genderRaceOccupation":"Male Eladrin Mathematician","description":" A slim and elegant individual with silver hair and wiry glasses, Möberon is often found hunched over his desk, deep in study and research. His adopted son, whom he fought tooth and nail to keep custody of after the divorce, is often playing with other Eladrin children on his front lawn. Möberon has many connections in his field, and is somewhat of a nexus of communication and collaboration among the mathematically minded. His colleagues often refer to him as \"The King of Numbers\". He loves to discuss his research and teach others the wonders of mathematics. Other topics tend to be of less interest to him, unless they pertain to someone he knows well."},{"name":"NEIFON THE KNOWLEDGEABLE, of the Court of Stars","genderRaceOccupation":"Male Archfey Librarian","description":" Neifon is a large rotund owlish fey being who protects the incarnation of the Tree of Knowledge in the Feywild, which acts something like a giant library. He is extremely loud, rambunctious and enthusiastic, and happy to lend out books and scripts to worthy seekers, as long as they promise to bring them. Those who don\u0027t return them usually get chased down by owlbears or mortal agents in the Material plane."},{"name":"Beedle Finfeather","genderRaceOccupation":"Male Sprite Prankster","description":" Beedle is a small fey, barely 6 inches tall who has something of a lust for gold following adventures in the material plane. He has pale skin with dark hair, black feathery wings, a light needle of bone for a weapon, and a sack he often tries to fill with the coin of any traveller he believes he can pickpocket."},{"name":"Evelorn the Alpha-Birch","genderRaceOccupation":"Female Dryad Bully","description":" Beautiful and haughty, Evelorn is a rather sociable pale skinned red haired dryad within a large forest of birch trees, who through gossip and blackmail, has come to manipulate and call favours from most of the other minor fey and woodland beings. She uses this power largely to bully and humiliate travellers in her forest, turning them around, pulling them back, and simply trying to prove the forests dominance over them as she fancies herself a minor ruler. In truth she is far too weak and cowardly to accomplish much, but her trove of secrets and connections woven over the centuries has value that reaches beyond her glades."},{"name":"Huntmaster Earl","genderRaceOccupation":"Male Archfey","description":" Forgoing the gaudy trappings of his peers, Huntmaster Earl wears simple arms and armor that slightly accentuate his considerable power. Riding at the head of the Wild Hunt, The Huntmaster takes delight in every second of his dangerous pursuits, for his existence derives off living along the edge where bravery meets recklessness. Sources cannot agree on his motives or his actions. His goals are his own, but if one were to bargain with the Archfey they best appeal to his competitive and eager nature. By no means does that mean he is easy to fool, as he has the instinct of an apex predator."},{"name":"Flaherty","genderRaceOccupation":"Male Dryad Minor Noble","description":" A minor noble in the Seelie Court and the brother of Jirvel. He leads a live of luxury in the giant oak in the middle of the glade he calls his domain. This glade is about one acre in size and can only be reached during the twilight hours before dusk and left during the twilight hours after dawn. If somebody gets trapped in the glade by not leaving before sunrise, he offers to let them stay the day in his oak, in exchange for a small favour in the future. If the person agrees this is a binding magical contract that can only be lifted by both parties agreeing to lift it. Other fey generally recognise his claim on the glade and the minor fey living in it adress him as Lord of the Glade and pay tribute to him in the form of minor gifts, which allows him to live his livestlye. In return he takes his promise to protect the glade and all that live in it very seriously. The only thing that means more to Flaherty then the glade and it\u0027s inhabitants is his younger sister Jirvel. She is his shining star, his rising sun, his scarlet poppy, something he is very eager to everybody that would listen. He has in fact been spending the last few years looking for a fitting husband, but in his eyes nobody is good enough for his darling sister. You can imagine his suprise when his sister returned from one of her trips in the company of a 1000 years old oak that one of her druid friends had cast awaken on and declared him her fiance. Flaherty, at first reluctant, has by now warmed up to the idea and has been busy with the preparations for the wedding. He has spared no expenses and even called in a lot of favours for this occasion, nothing is too good his sisters wedding. Because of this the wedding will be the most lavish and extravagant thing the forrest has ever seen (flowers from all over the world both as decoration and food for the smaller fey, will-o-wisps captured and stuffed into lantern that float through the air, a satyr band, a fountain of the best wine), and there will be a lot of different guests that traveled from long and far to attend the wedding. (Not only fey, but hags, human nobles, gnomish sages, sentient animals, even some elementals and minor celestials, but anybody is welcome really) If the players arive at the glave it is actually the night of the wedding and they can see the lights and hear the music from anywhere on the glade. Secrets: The giant oak he lives in is actually his bound tree and not only that but it is actually a treant that he merged with centuries ago. They share one mind and if somebody or something threatens the glade the two will merge and the oak will rise and defend it. While merged the two count as one creature, use the Treant statblock, but with a dryads metal stats, skills, innate spellcasting and magic resistance. During the wedding of his sister Flaherty is actually unable to decline any one favour asked of him by one of the guests, provided they brought a present for the bride. This fact is not a secret, but Flaherty doesn\u0027t share it willingly with anybody uninitiated. The players might learn of this from one of the other guests, including Jirvel. There is a bit more to his love for his sister then he would ever be willing to puplicly admit. He knows that this is wrong and it gnaws on his mind. He is hoping that once his sister is married he will be able to forget about these feeling, an empty hope."},{"name":"Jirvel","genderRaceOccupation":"Female Dryad Minor Noble","description":" The Bride. Sister of Flaherty. While technically a noble of the Seelie Court, she is not yet seen as a proper member since she hasn\u0027t bounded yet. This fact means that she is still mortal, still ages, still bleeds, something she wants to change as soon as possible. She knew that her brother could never decide on a husband for her, so she decided to take things into her own hands. She has been using her influence over the forrests animals to search for a fitting husband. While she doesn\u0027t have a strong realm like her brother has the fact that she is not yet bonded means she is free to go whereever she pleases and as a result of that her net of favours, while not as strong actually extends even far outside the boundary of their native forrest. Her favorite tools are the birds, because they are the most free of creatures. This is how she learned about an ancient oak, many days travel outside her brothers sphere of influence. An oak so old that nobody she questioned could actually tell her how long it had been around. So she went to Freija, a young female human druid from the nearby village. And they went to seek out this oak and when they found it Freija awakened the old tree. After Freija cast her spell, the tree slowly started to stir and rise, look around, then take notice of the tiny creatures in front of him that had just given him sentience. When asked what his name was, he pondered for what Jirvel experienced to be an excrutiatingly annoying amount of time until finally telling them his name: Greagoir It took forever to get the slow giant back to the glade, especially since the daft fool would allways stop and look onto the most mundane things with amazement. When they finally arived at the glade she imediatly told her brother that she planned to marry the tree. He was at first against it, like she knew he would be, but she also knew that in the end he wouldn\u0027t deny her any request. Especially since he knows just how valuable a catch her husband was. And now only the wedding itself stands between her and finally bonding with her husband and becomming a fully fledged and very powerfull dryad. Secrets: Look at Freija\u0027s NPC block to find out the story of the two. Jirvel is actually very aware of the true nature of her brothers feeling for her. She doesn\u0027t feel the same in any way, she in fact despises him, for beeing so much older and more influential. In her mind, she should have been the one born first and the glade should have been hers. But she knows how to hide her feelings and knows how to use Flaherty\u0027s feeling to her advantage. Right now her brother is the most powerfull ally she has, but this might change soon. Her true ambitions are to be much more powerfull then her brother, to become to him as overpowering a presence as he had been to her all these years. She aims to shed the shackles of beeing only a \"minor\" noble, she would become a proper one, somebody that at the mere metion of her name would make all the other fey tremble both in awe and fear at the same time. Her brother might be content with beeing the Lord of the Glade, but she would be the Lady of the whole forrest. The Lady of the Woods, only that would be a proper titel for her. And this marriage is the next big step in achieving this goal."},{"name":"Freija","genderRaceOccupation":"Female Human Druid","description":" (I originally had this as part of Jirvel, but it really disrupted the flow of the narative, so I put it here because it is still important for the personality of Jirvel) If you asked Freija what the relationship between the two of them was, she would tell you that Jirvel was something like her fairy godmotherto her. If you asked Jirvel, she would tell you that she owns the girl. A few years back, when Freija was still a young girl learning the druidic ways from their village elder, she fell in love with a local boy called Myca. But Myca was older, his father was the local butcher, so he was quite well of. No way he would fall for the weird local tree girl. But then like in the fairy tails, a beautiful woman apeared to her in the woods and offered her. She knew so much, about how she was in love, how she could get closer to Myca, what to talk with him about to get him to like her. And with her help she managed to win the love of her live. She is now married to Myca, she is the local druid after the elder died and he is a hunter. They have a little daughter aged 3 and a little boy aged 1. She is very gratefull to her fairy godmother and would do anything for her. Jirvel first learned of the girl from one of her spies, the foolish child had actually been talking to the birds about her feelings. She had first gone to her village on a whim, feeling bored she had toyed with the idea of breaking the girls dreams, maybe take the boy away if he was really as handsome as the girl was saying. But when she laid eyes upon the girl she imediatley felt the potential she had to become a powerfull druid, and she had actually allready even found a mentor to guide her. So she made a plan, to take control over this girl, to aquire her while she was still young and dumb and easy to influence. First she charmed the boy, he wasn\u0027t really good looking, more like handsome but in a very common way. And once she had the boy devoted to her (an easy task, he was a teenage boy after all), she told him that if wanted to continue their relationship he would have to court this girl for her. She then went to the girl, told her what to do, what to say. In truth nothing the girl could have said, would have stopped the boy, she could have been a pig and he still would have done as Jirvel told him. And so the years passed and the girls power grew, when the girls mentor started to slow down her growth she got rid of him, and the girl grew to be much more powerfull then he had ever been. The boy grew too, when he was told to marry her he did so, when he was told to give her a child he did so, and every time he went out to hunt he would come to seek her out. She had no real desire to be with the boy, but she enjoyed the thought of his wife at home, with her children waiting for her beloved husband to return, while we lay with her amoung the leaves. The girls whole life, dancing as a pawn in the palm of her hand. And now that the girl had fullfilled her purpose she was still a powerfull pawn, but a disposable one. Jirvel very much looks forward to one day telling the girl everything and seeing her whole world crumble."},{"name":"Who are these crones, enchantresses, and fortune tellers?","genderRaceOccupation":"The witch smiles gleefully as she squishes the caterpillar between her fingers. \"Into the pot!\" she smiles as she tosses it into the bubbling, hissing liquid.\"","description":" Witches, seers, fortune tellers, and diviners are staples of fantasy worlds. Individuals who have glimpsed dark secrets or who can peer into the future. Sometimes these are villains, but most often they are following some agenda of their own that is unwholesome if not wholly evil. The NPCs don\u0027t have to be developed deeply, but they should have enough suggested content that any DM could quickly fill in what\u0027s missing. I\u0027ll post a few examples. (These may or may not have drawn some inspiration from these tables and these tables.)"},{"name":"Myrta","genderRaceOccupation":"Female Human Crone","description":" Myrta learned her craft from a half-elf witch who came to her aid after she was evicted following the death of her fourth husband. This cackling old crone saved Myrta and her young daughter from a beggarly life, teaching them spells that gave them the power to manipulate men\u0027s minds and the forces of nature. Since being chased from town after a few short years of scrounging in the allies, Myrta\u0027s made a cozy little lair for herself and her grumpy familiar Ormund the Owl in a cave in the swamp. She\u0027s a tough old bird, and she\u0027ll happily mix up a poison or curse an item for you in exchange for a few silvers. Her mistress told her about the staff of Hecate, the first witch, and Myrta\u0027s been gingerly probing for lore relating to the staff ever since. She\u0027s currently mixing up a terrible poison made from blindworm\u0027s sting, dryad\u0027s thorn, and stirge\u0027s foot. Who the poison is intended for is anyone\u0027s guess..."},{"name":"Marta","genderRaceOccupation":"Female Human Enchantress","description":" Marta is the witch Myrta\u0027s beautiful daughter by her second husband, and she learned the craft as a teenager on the streets from her mother. Marta left her mother\u0027s tutelage to marry some handsome lord, but he died under mysterious circumstances. When suspicion turned on Marta she fled to the mountains where she lives, conducting seances, reading the palms of travelers, and seeking the soul of her dead husband. Her familiar is a talkative snake named Hiss-Fiss, and her other companion in the mountains is a giant bat named Hipp-Fipp, whom she rides to and from the valley to her hidden lair. Marta has a nervous twittering laughter that shakes her pleasant features in an unpleasant way. She also has a real talent for love potions. Most men who drink these potions fall in love with Marta herself, but that works for her. She enjoys taking new lovers. She also enjoys casting old lovers from her mountaintop home when she\u0027s done with them."},{"name":"Morta","genderRaceOccupation":"Female Half-Elf Bogwitch","description":" Morta is the most mysterious member of the coven. She\u0027s half-elven with a very unfortunate wart on her nose. She\u0027s quite good at preparing alchemical concoctions, from magical cure-alls to pyrophoric substances. She lives on an island in the swamp and transforms into an owl to get from place-to-place. If you let on that you know magic, she\u0027ll pick your brain for ritual lore before letting you go. Once she let\u0027s you go, there\u0027s a good chance she\u0027s going to hunt you down with her bow and her spear. If you get far enough away, she\u0027ll transform into a horned owl and track you down. She consorts with a gleeful fire elemental familiar who delights in burning things and whom Morta is constantly trying to restrain as she prefers to kill things herself. Morta delights in the thrill of the chase and the adrenaline rush of making the kill to end a successful hunt."},{"name":"Laki","genderRaceOccupation":"Female Human Shadowseer","description":" Old Laki is a bent-backed creature of routine who knows the most unexpected things. Every morning, she rises to a cup of tea and dried fish before her morning walk amongst the beaches and meadows of the rugged coastland. Hobbling along with her crooked cane, she collects bits of driftwood, grasses, herbs, and shells for her fires. She sleeps the afternoon away under the watchful gaze of her raven, and receives guests in evening. All through the night, she prays to her dragon gods and works her spells, divining answers to her guests\u0027 questions by interpreting the shadows the flames cast on her tent walls."},{"name":"Margy the White","genderRaceOccupation":"Female Human Fortune Teller","description":" Robed in black with dark brown hair and tan skin, one may ask why is she called Margy the White? This sturdy middle-aged woman offers readings in her kitchen, during which her voice deepens and her face takes on a ghostly pallor. The local priest has been ranting about Margy being a fraud for decades, but that never seemed to bother Margy. She keeps offering to do a reading for a silver to any who ask and who have good manners."},{"name":"Glyddon Silverstrings","genderRaceOccupation":"Male Half-Elf Singer","description":" Glyddon Silverstrings has a handsome face and a golden voice and a pitch-perfect harp. He has recently been wandering the villages of the Borderlands singing for his supper and offering simple healing as his meager skills allow. Once in a while, he has had dreams that offer him glimpses of the future, including foreseeing his own mother\u0027s death while a youth in Brightharbor. After she died, he has been an unsettled rascal, never staying in one town for long. Some say he is wanted for the murder of a Southron merchant prince whom he tried to warn about his enemies\u0027 plans."},{"name":"Deepbrother Harridan","genderRaceOccupation":"Male Human Prophet","description":" A gaunt priest of the Sea Queen, Deepbrother Harridan preaches her dire message of darkness and suffocation for those who do not submit to her will. Harridan himself was the sole survivor of a terrible shipwreck as a young lad. So moved by his luck, he pledged himself as a deepbrother of the Sea Queen, claiming to have received visions of her plans when his lungs were filled with seawater. He has \"drowned\" himself dozens of times since, taking on seawater and asking that his assistants revive him. Recently, he has predicted a black vengeance will rise from the sea to consume those in the city who refuse to renounce their devotion to the Light."},{"name":"Borovurnum Jurtha","genderRaceOccupation":"Female Human Sailor","description":" On the languorous and rain-soaked coastlines there is a rowboat tied to a rotting pier somewhere. On this rowboat is Borovurnum, never tired, never hungry, with fire behind her huge pupils and teeth and deep blue tattoos of wide-eyed snakes up and down her muscled arms. She will row you to the nearest fishing hamlet, clam shack, or charcoal-burner\u0027s hut for only some conversation in exchange; and during the journey she will offer you to smoke from her pipe. If you interest her sufficiently with information—and, more importantly, manage to draw a mouthful of smoke from the pipe—then she will regard you highly and pleasantly, offering to row you anywhere you wish or could possibly imagine. However you will smell of, and constantly spit up, liquid smoke and heatless fire for a few days afterwards. Further, you will always hear the slight splashing of oars on water from inside your head, your appetite will be subdued and then all at once entirely gone, your eyes will feel hot and swollen."},{"name":"Malfra","genderRaceOccupation":"Female Human Enchantress","description":" Ever since Malfra was born, she felt different from the others living in the small hamlet. Her natural magical talents made her feel like an outcast. As a young woman she met her one true love. He was a soulmate: finally someone with whom she could share her gift of magic. One day, he gave her the most beautiful flower she had ever seen as a token of their love. When their relationship ended on his behalf, Malfra turned bitter. She grew envious of other young maidens who were happy with their lovers. Fleeing from her home and retreating into the neighboring woods, she set out to destroy their happiness. When young couples wander too close to her confines, she enchants the young maiden in love and turns her into a bird, to be locked into a cage at her hovel. Only the flower that reminds her of her long lost love will break the spell."},{"name":"Norgith the phasing","genderRaceOccupation":"Male githzerai wanderer","description":" Norgith is a tall, gaunt, hooded figure, always wandering through dark woods or climbing distant mountains, though sometimes he is seen passing through alleyways in bustling cities. Little is known about him, but whenever he is encountered, he is amicable, though impatient. He seems to know everything, and has an answer to every question, but he always speaks enigmatically, and also always claims only to have a few moments to talk. When people try to find him again, even moments later he is gone. No one ever sees him coming, and no one sees him leave. It is said that he phases across time and space, observing the world, but not staying in any one place for long, which is how he gained his knowledge."},{"name":"Giddy Cremm","genderRaceOccupation":"Female Half-Orc Suntouched Cragwitch","description":" She clings to the boulders and cliffs of her mountain home with hooks made from steel, woven through her fingers and along her arms with lengths of braided leather, hemp and hair. She wears the sun as a cloak, the wind as a bonnett, the sky as a dress. Her laughs (and her deep, unsettling coughs) echo for improbable distances, and it\u0027s always wise to make camp when you hear them, and soon; should there be a pot of something tasty awaiting her when she comes calling, she might be willing to overlook a trespasser on her land."},{"name":"Marin of the Lupines","genderRaceOccupation":"Female Human Oracle","description":" She lives in a sturdy cabin, tucked between two boulders on the edge of the wood, where the tall trees give way to to undergrowth and wildflowers. During the long springs and summers and autumns, she can be found wandering the the threshold - the divide, she calls it - harvesting the few Lupines that stray under the shade of the foliage. These, she says, grow with the shadow in them. She boils them in springwater and honeycomb, and as she whispers her hidden words, the bees from the meadow crawl through her knotted hair and across the glassy mirrors of her sightless eyes. Those who watch find it unnerving, but the wise know that the bees keep secrets."},{"name":"Twisted Tether","genderRaceOccupation":"Awakened","description":" She loves questions. Her only request for repayment is \u0027to discover something that she has not before\u0027. This can be a song, a riddle or simply showing her things she has not seen - be that with books, paintings, casting illusions or virtually anything else. The more impressed she is with this information or story the more forthcoming she is with answers to any questions. As she is well past three thousand years old so finding something \u0027new\u0027 can be very challenging - though it is suspected she \u0027pretends\u0027 to be surprised \u0026/or delighted to nearly any good company. She loves to share her ideas with those she enjoys and it helps her to pass the nearly endless time that waits before her."},{"name":"Throne of The Harvürdium Kingdoms","genderRaceOccupation":"at all costs","description":" To this day this wonderful throne sits alone within a mighty (albeit crumbling) castle, long abandoned in the middle of a ruined empire. To any who seek its hard knowledge, bitter wisdom and face-peeling sarcasm, the way is easily discovered."},{"name":"Gaglagabablagubb","genderRaceOccupation":"clear thinking","description":" Seekers that go to this talkative blob of mouths \u0026 eyes can get vast, complex and insanity-inducing answers to so nearly any question. Though admittedly, one has to not only keep their sanity but also avoid being eaten throughout the conversation - some habits are hard to break. Clever people bring along at least enough snacks to pre-occupy this creature until any would-be questioning is done."},{"name":"Ventelusall","genderRaceOccupation":"Reincarnated","description":" Centuries ago legend speaks of a great bard asking a powerful green dragon: \u0027what is treasure?\u0027 Much to her surprise she could not answer as she really did not know. Why was something valuable? What had true enduring value? How could one attain the most or all of these Eternal Goods... whatever they were? She became rather flummoxed for at least a few centuries."},{"name":"Garian","genderRaceOccupation":"Male Elven Researcher","description":" Seers: Othelius is a half-lich. He and his partner Garian were the victims of an unfortunate experiment in ascending to lichdom via an artificial, true-neutral-aligned phylacterial ritual. Othelius is now effectively immortal, but must be constantly moisturized by an external source. He normally resembles a healthy, if elderly, elven man, but shrivels and mummifies within a few hours if not properly hydrated. Othelius can passively anticipate many possible futures, and can give general predictions as to the way things will be in the next several weeks or months. He doesn\u0027t do long-term prophesying. Garian is a half-lich. He and his partner Othelius were the victims of an unfortunate experiment in ascending to lichdom via an artificial, true-neutral-aligned phylacterial ritual. Garian, too, is effectively immortal, but must remain in an unnaturally dry environment or his body will rapidly putrefy and decay. His prophecies are of the more traditional kind - from time to time, he\u0027ll be inspired to write poems or songs that cryptically foreshadow events several years or decades in the future."},{"name":"Roland Roggeveen","genderRaceOccupation":"Male Elf Farmer","description":" A tall golden-eyed elf with hair the color of grain. He often wears a tan tunic, and grey overalls. He has a small farm of his own, and lives there alone. In the small windmill on his farm he practices his magic, and makes many things for his plants, magical fertilizers to cause plants to grow in wonderful and strange ways, mulches that push out weeds, and protect the soil, and sprays to dissuade the presence of vermin, and insects in his crops. He will sell these to anyone who can show a good interest in plants."},{"name":"Clara Sheehy","genderRaceOccupation":"Female Half-Elf Phytomancer","description":" A soft spoken and kind woman. Her hair is bright white with tinges of red, and green. She mostly keeps to herself, preferring the company of the magical plants that she creates. Her home is a small cottage with sunflowers and rosebushes growing around its edges, and many raised gardens scattered around it. She can be quite shy around new people to the point of misdirecting them away from her cottage with elaborate illusions. When she is outside her house she usually wears a large straw sun hat with a white ribbon on its top."},{"name":"Hubert Donnelly","genderRaceOccupation":"Male Leprechaun Shopkeeper","description":" A brown eyed leprechaun who wears a green tunic, and brown overalls. He manages his own shop, and sells various magical trinkets as well as gardening supplies. A few of his own gardening tools are quite magical. He acts kind to those that enter his shop casually, but when someone that has a great need for something enters his shop he will do whatever he can to trade them what they want at the cost of something they have great sentimental value in. He can be very mischievous, and even taunting to those that have traded something to him that the once greatly adored, and will not easily trade it back to them."},{"name":"Gerhard Katirci","genderRaceOccupation":"Male Ogre Geomancer","description":" A large ogre with dark grey skin, and piercing green eyes and a set of spectacles. He speaks very intelligently, but has issues with using profanity often. He wears a dense, grey, woolen shirt, and tan overalls. He works in mines to prevent their collapse, and to locate the ore or gemstones in them. Often he uses his own strength to amend issues in the construction of a mine. He respects the earth and stone of the mines he works in, and can speak to it in a way to find the best way to reinforce it."},{"name":"Haukvir","genderRaceOccupation":"Male Dwarven Watcher","description":" A quiet dwarf who lives in the ruins of a long-forgotten temple. His beard is glossy and black, as are his eyes. When he speaks, he speaks with many voices, in many accents, and none of them are Dwarvish."},{"name":"Bartholomew the Great and Powerful, First of His Name, Whose Arts Rattle the Vaults of Heaven","genderRaceOccupation":"Male Half-elf Charlatan","description":" Bartholomew (or, to his friends and/or paramours, Tol) is a lanky, somewhat frazzled half-elf with a shock of red hair. \u0027Shock\u0027 is an appropriate word; this stage magician uses what small sorcerous talents he has to swindle away the money of every backwoods family and small-town bumpkin from here to the Whitespire Mountains. Make no mistake, though: he might be terrible at performing magic, but he is a prodigy at summoning the eldritch horrors and assorted unsavory creatures that slaughter any who would turn him in to the authorities."},{"name":"Who are these demonologists, shadowhunters, crusaders, and exorcists?","genderRaceOccupation":"The old priest winks, drains his cup of wine, and spryly hops off his bar stool. \"Come on,\" he smiles, \"if we go now, I can get you in and out of the temple\u0027s crypt before the midnight devotions begin.\"","description":" Last week, we made some fiendish villains, so it seems fitting that we collect some NPCs who oppose such beings. These NPCs could run the gamut from eager allies to dangerous foils, but they should not be sinister on all accounts (to distinguish them from villains). The NPCs don\u0027t have to be developed deeply, but they should have enough suggested content that any DM could quickly fill in what\u0027s missing. I\u0027ll post a few examples."},{"name":"Brother Calymus","genderRaceOccupation":"Male Human Scholar","description":" A priest of the First Order of the Light, Brother Calymus is a spry, balding old man who\u0027s been wandering the world for half a century, seeking out ghosts, survivor\u0027s of near-death experiences, and other strange phenomenon attributed to the Spirit Realm. He\u0027s written two popular books on the topic and is happy to talk at length about the mysteries of death, especially over a cup of strong red wine. Whenever you run into Brother Calymus in a tavern or brothel, he\u0027s bound to know where some dark presence is lurking nearby in the world (and likely, he\u0027s eager to investigate once he finds the right help)."},{"name":"Sir Harrisen Figg","genderRaceOccupation":"Male Human Knight","description":" Tall and handsome with long dark hair and neatly-trimmed mustaches, Sir Harrisen was the heir of House Figg, but after the strange circumstances of the death of his sister, he renounced his inheritance and left his family to join the Watcher\u0027s Swords, pledging his life to hunting down enemies of the Moon Maiden\u0027s church. Figg has been particularly prolific in seeking out and destroying demons who reveal themselves in the world. He carries an ancestral sword that had been called Greatknife which he has renamed Fiendbane. When you meet him, you\u0027ll find he\u0027s a bit stiff, but he means well."},{"name":"Sister Dierdre","genderRaceOccupation":"Female Human Priestess","description":" Sister Dierdre\u0027s wide green eyes smile, despite a sadness lingering about her young face. She often fiddles with her long blonde braid when she speaks, especially if asked about her past. Dierdre was the promiscuous daughter of a high-ranking soldier, who couldn\u0027t seem to keep herself out of trouble, so her father sent her away to join the Second Order of the Light. She always approached ghosts and demons with fascination and, of late, has discovered her own talent as a medium between the world and the Spirit Realm."},{"name":"Lady Joenna Longfisk","genderRaceOccupation":"Female Human Knight","description":" Clad in mail and leather, Lady Joenna Longfisk is a tall maid with short-cropped auburn hair. She took up the sword against her father\u0027s wishes, following her young liege lord to battle in his fateful campaign against the Ice Clans. The campaign was largely successful, save the death of her liege lord. Too proud to return home, Lady Joenna pledged her sword in the service of the Storm King\u0027s Temple of Winter. Never at home among the men of the temple guard, a powerful priestess who had befriended her sent Lady Joenna back among the lands of the Ice Clans to search for an ancient shrine to the Storm King that\u0027s been lost for centuries."},{"name":"Goodson Harbert","genderRaceOccupation":"Male Human Exorcist","description":" With a missing eye and a wooden leg, Goodson Harbert cuts an intimidating figure, especially for a priest. He reeks of booze and speaks in a growl, but he\u0027s a warm soul beneath the gruff exterior. People say Harbert has been to the Hells and back, and no one who sees him would dare question that rumor. He\u0027s never risen high among the Goodsons of the Traveler, but he is respected by all within the church\u0027s hierarchy. If you have to face a demon, a ghost, or a questionably-sourced cask of ale, you\u0027ll want Harbert\u0027s hatchet and his box of potions and powders at your side."},{"name":"Bifgard Stonehouse","genderRaceOccupation":"Male Dwarf Crusader","description":" His flame-orange beard a shaggy tangle, Bifgard Stonehouse is quick to draw his axe at the first whiff of goblins, ghosts, and wights. For years, he has been working in stages to clear the ancient dwarf-hold of Silverden of goblins and undead almost single-handedly. He comes down from the mountains twice a year to re-supply his camp and make half-hearted attempts at recruiting some help in his task. Bifgard speaks very little until he\u0027s had a few ales, and then he speaks too much–becoming angry with himself (and anyone around him) whenever he lets slip one of Silverden\u0027s secrets, setting himself to perform an awful penance to atone to the Great Smith."},{"name":"Quelma Starcircle","genderRaceOccupation":"Female High Elf Shadowhunter","description":" Quelma Starcircle remained in the World when the last of her people left centuries past, her task still unfinished. Her brilliant blue eyes are patient and her manner is as soft and straight as her flowing silver-blonde hair. With her sword and her bow, Quelma has dogged the arch-lich Arameedi from one end of the World to the other. She has slain it six times, and six times the lich has risen. Quelma will continue her dangerous game of cat-and-mouse with Arameedi until she finds the hiding place of its phylactery or until it destroys her."},{"name":"Goran the Grim","genderRaceOccupation":"Male Human Preacher","description":" A devotee of the Southron pantheon, Goran spends his days preaching the word of the God of Death in the market square (\"Prepare! Seek Death on your own terms, lest Trickery guide your path or Ruin take your strength!\"). Black-robed, gaunt, and pale with dark circles around his dark eyes, Goran\u0027s deep voice booms across the square beseeching all who will listen to make time for meditation on Death every day. Goran also sells a variety of amulets and potions that will ward off the curse of undeath, so that Death may be met peacefully and honorably."},{"name":"Al-bah Zorimun","genderRaceOccupation":"Male Human Paladin","description":" Al-bah Zorimun is a broad-shouldered knight who wears light copper scale armor and always carries a wicked scimitar on his left hip and several short spears slung across his back. Zorimun\u0027s head is shaved and his mustache is long and waxed, though he often keeps both hidden from the sun with a white cotton cowl has he wanders the desert on his trusted mare. Every sun up and sun down, Zorimun prays to the Sun God asking the First Light and the Last Light to touch his flashing blade that he might strike down the dark followers of the Dead God. Zorimun is quietly going about his bloody work, seeking out the tent-camps and caves where the followers of the Dead God hide."},{"name":"Inquisitor Marsolis","genderRaceOccupation":"Female Tiefling Priestess","description":" She tells her guests her name before they see her - Francesca. She lures them into confidence with a voice full of contrite abasement, sexual undertones, knowing humor. She laughs, she cries, she tells them she\u0027ll be flogged if she doesn\u0027t get the answers she needs. Whatever works. When she can, she walks behind them unseen, the soles of her boots whispering on the flagstones of her clean, spare chambers. Just as with any other tool, she uses violence sparingly and judicially... but first, if nothing else works, she steps from the shadows and pulls the hood from her head. When they see her crimson skin, they begin to scream; when they see the jet black ram\u0027s horns that curl from the back of her head and over her shoulders, they begin to confess."},{"name":"Sir Nicolas of Eastmark","genderRaceOccupation":"Male Human Sorcerer","description":" Sir Nicolas is a peculiar sort of knight; he doesn\u0027t joust, or compete at the sword, or do any number of things that your average everyday knight would do. Instead, he wears finely tailored clothes, tasteful yet expensive jewelry, and personally oversees all of the kingdom\u0027s dealings with adventurers and would-be heroes. Having retired from adventuring himself at the ripe old age of 45, his dark hair (with gray wingtips, lovingly maintained) and trained grey eyes are a fixture around the palace. He prefers to do things the easy way, rather than the way that involves copious amounts of explosions, but make no mistake: he isn\u0027t called the Mage Knight of Eastmark for no reason."},{"name":"Dame Elmeara Dragonback","genderRaceOccupation":"Female Dwarf Paladin","description":" The first impression most people get of Elmeara is her armor: a set of brilliant white enameled plate, which under sunlight shimmers with a faint opalescence. Most trained warriors, sellswords, and hungry bandits scoff at such extravagance; after all, how experienced can one be without any battle damage on one\u0027s armor? Unfortunately for them, they are asking the wrong question. The right question: How good does Dame Elmeara have to be to come out of every fight with immaculate armor? The right answer: Very, very good."},{"name":"Alexei van Valerya, the White Hat","genderRaceOccupation":"Male Tiefling Assassin/Guard Captain","description":" Assassination is an art, and a difficult one at that. For every noble who travels in an open carriage through a city filled with tall buildings, there are five more who don\u0027t eat their breakfast until their entire court has a bite first. And yet, a select few kingslayers still manage to turn a profit. Alexei van Valerya knows the art of killing important people better than any other bodyguard, mostly because up until a few years ago, he was on the side of the artists. The ex-assassin-turned-security-chief cuts an unassuming figure; at 5\u002710 he\u0027s not the tallest, and at 160 pounds he\u0027s not the bulkiest. What he is, is effective. From his swept-back black horns to his toes, Alexei is all business. Tales around the palace say that he personally kills at least one foreign spy before breakfast, and two before lunch. He fights with his bare hands, or with garrote wire, or with long, ten-inch dirks that he wears on his back, and when he does, he is completely silent."},{"name":"Sygfellow Ottman","genderRaceOccupation":"Male Dwarf Stonewarden","description":" Sygfellow comes from a long line of stonewardens whose job it is to walk the long paths between the eastern brunmallow and northern grasslands where brigands often lurk seeking easy prey, or roaming barbarians encroach. Because of the fact that he\u0027s constantly on the move going to town to hamlet, he has an intimate knowledge of the inhabitants of each and is often sought out for news and tales and, when the wine is particularly fine, a song. Syg is the fifth generation of his family yo take on the stonewarden mantle. Syg stands four feet, nine inches tall and has long brown hair and amber eyes. Syg is so used to traveling the long trade roads that he travels quite light and can live fairly easily off of what the land provides. He knows every nook on the forest\u0027s edge where he can find safe respite and where to find the best fish and game. He\u0027s seen these roads to often and knows the paths so well, that he can smell when something is amiss. You\u0027ll know him by his rough green cloak and his compact yew bow that carries with him, and if he asks you your business, you\u0027d do well to answer wisely. Sygfellow does not suffer fools kindly."},{"name":"Sir Aaron Irkell, the Beacon\u0027s Light","genderRaceOccupation":"Male Human Paladin/Cleric of Torm","description":" Sir Aaron stands at an average height of just 5\u00279\". His blonde hair is incredibly short, and he wears long purple robes under a breastplate emblazoned with the seal of Torm. You can find him, more often than not, tending to the wounded Lord\u0027s Alliance soldiers in the med tents of Qui. His words are brief and to the point, but he is kind and well-mannered. He heads a church of Torm in the city of Qui called \"The Beacon\" where he teaches mercy, healing and kindness. Those who meet Sir Aaron on the street or in his church will often find him lost in thought, dwelling on those he could not save and praying for those he is still trying to save."},{"name":"Brother Kiniffer","genderRaceOccupation":"Male Human Crusader","description":" A paladin of torm and war veteran, he wears a leather armored kilt and a light leather tunic at all times. He has seen more wars and single combat encounters in his life than most can honestly speak of, and its left him a bit crazed or blood lusted, its hard to tell. His eyes are wide, and his head\u0027s got patches of hair all about it in between the patches that have either fallen out or been ripped out. He is nearly maniacal in his desire to drive evil from the land and he\u0027s happy to engage in long conversations with those who would help him do it. You can find him training with the other brothers of the First Light Monastery, east of the High Forest."},{"name":"Talal","genderRaceOccupation":"Male Half-Elf Mystic / con-artist (neutral selfish)","description":" Moral ambiguity personified with sandy blonde hair and a charming smile; a wink of his green eyes invites you into his secret. Most faiths have a secret cabal wherein special rites, prayers, and practices are rarely disclosed to the layman. However as a man of half truths and half lies, Talal can fit in to any one of these. Talal\u0027s specialty is knowing where these rituals take place and either owns or at least knows the location of cabalistic items of power.  "},{"name":"Keandra","genderRaceOccupation":"Female Tiefling Warlock / demon hunter","description":" Not everyone believes that hunting demons is a fulfilling career path. Thus was the belief of the arch devil Ezatan, who therefore sub-contracted his end of a deal to a young and desperate tiefling girl. Now that she is older, Keandra hunts demons with efficiency and indifference. Having no personal vendetta against the abyssal spawns, she finds no joy ridding the world of their evil. To her, it\u0027s just a job."},{"name":"Balchenod the White","genderRaceOccupation":"Male Tiefling Investigator","description":" The body was finally still beneath him, but he could feel the blood soaking into his pants. Still, he held the knife, hilt against the body\u0027s back, a few more seconds until he was sure it was only his own breath rasping in the dark cellar. \"Balch, you\u0027re getting sloppy,\" he muttered to himself as he willed his left hand to release the quarry\u0027s horn and slowly withdraw the ten inch dirk. The darkened skin of the tiefling on the floor seemed to go ashy in the inky black pool of its own blood. He\u0027d earned this bounty, but at what cost? Licking his lips unconsciously, he knew the self-flagellation tonight would be particularly intense."},{"name":"Krind Steeltoe","genderRaceOccupation":"Male Dwarf Ranger","description":" A long braided brown beard and piercing blue eyes are the first thing you\u0027ll notice when see this dwarven ranger. He initially has a gruff demeanor, but becomes friendly enough once you known him for a while. A follower of Marthammor Duin, he aims to explore new lands and protect his fellow travelers and any people who he might meet on the road. Accustomed to hilly terrain and mountains, his recent travels though an unholy mountain pass have led him into combat with wicked undead far too often for his tastes, and he would welcome any help in exterminating this threat to the locals and travellers."},{"name":"Skrazano","genderRaceOccupation":"Male Kobold Soldier","description":" This loyal soldier is no ordinary kobold. Although he is at present nothing more than a soldier, he has been handpicked for the elite guard due to his skill and bravery in combat. Through his veins runs a sliver of metallic dragon blood, granting him power beyond that of an ordinary kobold. He is dedicated to his duty and speaks very little. And when he does speak, he speaks softly, barely more than a whisper."},{"name":"Aurak Gnar","genderRaceOccupation":"Male Dragonborn Paladin","description":" Aurak Gnar is a 6\u00278\" golden metallic dragonborn. Wearing shining plate armor, wielding his silver sword and garrisoning his shield. Aurak is stern and outgoing, taking command where possible. He prefers to lead from the front and take a cautious approach to most things. Having survived numerous battles where patience, not the might of a sword arm, was the deciding factor. He is merciful to most beings, believing that everybody has the chance to turn to the light. However he acts without mercy or quarter to beings of evil and those who help them."},{"name":"Sivak Nala","genderRaceOccupation":"Female Dragonborn Priestess of Bahamut","description":" Sivak Nala is a fierce silver dragonborn with a height around 6\u00273\". She wears simple armored robes and wields two short swords. Despite her cold outwards appearance, she is deeply caring for those in need and those who cannot defend themselves from the horrors of the dark. Her shy calm and graceful demeanor do not carry over to those of foul natures, even if they aren\u0027t innately evil beings. Driven and focused to the task at hand, Sivak Nala hunts down the dark forces of the world with equal measures of grace and cold malice."},{"name":"Bozak Rhogar","genderRaceOccupation":"Male Dragonborn Knight","description":" Bozak Rhogar is large, even for a dragonborn. Standing at a towering 6\u002711\", and seemingly built out of a bronze wall, Bozak Rhogar is a force to be reckoned with. Known as a dispassionate fellow, Bozak holds no quarter to any who hold themselves outside of the law, or worse, the paths of darkness. Beneath his bronzed exterior lays a heart of, more bronze. Bozak is quiet and pensive, often going hours or even days without speaking. Preferring to instead answer with a nod, grunt, or silver maul."},{"name":"FlyHandle","genderRaceOccupation":"Male Aarakocra Mercenary","description":" A member of a radical mercenary guild, FlyHandle speaks very little, takes orders, and has little qualms as long as there is pay. He builds trust with long term contractors, and will slowly open up about his opinions and knowledge. He wears light armor, can class as a barbarian, and prefers spear-like weapons."},{"name":"Cadrielda Sabreen","genderRaceOccupation":"Female Human Shopkeeper","description":" The owner of Cadey\u0027s Trinkets, an arcane pawn shop carrying a variety of handy gadgets and minor magical items. Her long black curls come nearly to her waist. She wears large round spectacles and walks with a slight slouch, but she is otherwise modestly attractive. Cadrielda is shy and fidgety, and seems to consider interacting with customers to be a necessary evil. She can barely stay afloat because she is always tanking in stray animals. Unknown to most, she was once a druid, but was banished from her circle for dabbling in science, and many of the goods she sells are actually of her own invention."},{"name":"Kaivoth the Tall","genderRaceOccupation":"Male Half-orc Hunter","description":" A massive, late middle-aged half-orc with scarred gray skin. He lives as a hunter and adventurer, and is known to be a man of very few words. He carries a locket with a tiny portrait in it, but refuses to say who is pictured there, and worships an obscure dwarvish deity but refuses to say why. Though he normally works solo, a couple rounds of ale might convince him to work alongside the party."},{"name":"Lazloch Sylveron","genderRaceOccupation":"Female Half-elf \"Bounty Hunter\"","description":" An orphaned teenage tomboy living in the slums of a large city. She was once a skilled pick-pocket, but after reading a book by the philosopher Picurales, she underwent a kind of conversion and decided to use her talents for good. Now she is determined to become the world\u0027s most famous bounty hunter. She cuts her blonde hair boyishly short and dresses entirely in black leather, as this is what she imagines a bounty hunter is supposed to look like. If pressed, she will insist that she is a full-blooded elf, though she obviously has some human ancestry."},{"name":"Name Unknown","genderRaceOccupation":"Male Human Monk","description":" A monk of St Cuthbert, he took a vow of silence at the age of 10. He has yet to speak and is reaching into his 70\u0027s. With his ageless body achieved at 10 he has not aged a bit. He spends his life guiding those who are lost in the woods near his Monastery to safety."},{"name":"Stakta \u0027Whistletongue\u0027","genderRaceOccupation":"Female Dragonborn(Brass) Captain of the Guard","description":" Stakta spent many a year as a thief, working in the underbelly of the city. One day she was given a job to assassinate a cleric of Bahamut. Not knowing this clerics strength, and falsely assuming in his age he was feeble and unable to defend himself she took a direct approach. She was swiftly beaten, and while lieing near death on the street the cleric began to heal her. Even though not a minute earlier she had tried to take his life, he was ensuring her survival. Thus began her repentance, and her worship of Bahamut."},{"name":"Vendrick \u0027Wildheart\u0027","genderRaceOccupation":"Female Gnome Bloodhunter","description":" A powerful bloodhunter, her first kill at the age of 12 she specializes in wielding weapons of uncommonly large size for her race. Constantly under the effects of an illusion she appears before her prey as an innocent human child. She preys specifically on demons, or cursed that hold weapons or items of sentience, even if they\u0027ve no other power to speak of. She\u0027s slowly expanding her circle of \u0027friends\u0027."},{"name":"Torbarth \"the Heavy Handed\"","genderRaceOccupation":"Male Half-Orc Paladin","description":" Among paladins, Torbarth has become a bit of a laughing stock. His approach to rooting out evil and corruption is ask those under scrutiny bluntly: \"do you serve the forces of order and goodness?\" In the case of a no, or an unconvincing response, Torbarth has been known to lurk just over the shoulder of the person in question, making note of their every decision. He has been known to keep this up for upwards of a fortnight before making his final judgement and moving on."},{"name":"Mill Burray","genderRaceOccupation":"Male Human Exorcist","description":" Genial and entirely average looking, Mill Burray makes a career of exorcising ghosts. His \"work\" uniform consists of an off-white jumpsuit, a backpack overflowing with dubious looking equipment, and his trusty ghost-dowsing rod. With proper payment delivered half on commission and half on completion, Mill will dowse any haunted site for supernatural entities, and capture them in spirit proof vessels using any number of appropriate rituals or techniques."},{"name":"Mekaela \"the Unremarkable\"","genderRaceOccupation":"Female Elf Demonologist","description":" Although nobody could tell you precisely what she looks like, Mekaela has built quite the reputation as a bottomless font of knowledge on demons and the abyss. If asked, she politely diverts any questions about her uncannily unremarkable appearance by saying \"it\u0027s just a precaution, strictly necessary in this line of work.\" Often the only thing that Mekaela will ask in exchange for a bit of information on demons - or any demon in particular - is that her client keep her informed of any new relevant knowledge they gain. That, and that they spread word of her services, as she is so unremarkable it is understandably hard to do much networking in person."},{"name":"Brad the Bard","genderRaceOccupation":"Male Human Troubadour","description":" A prancing ponce whose lyrical beauty is beyond compare But for the nonce let\u0027s dwell on his quest for booty so rare His lust for princesses and queens and such ladies fair Landed him in prison five years ago - he yet rots in there!"},{"name":"Ebeneezer Meckinschmit","genderRaceOccupation":"Male Gnome Mad Traveling Wizard","description":" An old mad mage with a crazy accent. He travels in a wagon that looks splashed in dozens of paints, The wagon can magically open up on the side to create a market stall, complete with counter and a small set of stairs. Ebeneezer sells magical items, but always with a twist. Example: ring of detect fire, range: touch. He travels all across the land, and his wagon will occasionally shoot out fireworks."},{"name":"Wine Barrelshy","genderRaceOccupation":"Male Human Politician","description":" A portly man with a knack for wining and dining with all of the city-elite. He is excellent at making friends and connecting people with other people. Well-known for solving the diplomatic standoff between a raven, four rival blacksmiths, and a large kettle of mutton stew. Despite his schmoozing, he has never tasted alcohol. He always acts like he is drinking it before pouring it discretely down his maroon-colored sleeves."},{"name":"Elyss Iland","genderRaceOccupation":"Female Elf Recordkeeper","description":" Handles the welcoming of all newcomers to the Elvish lands and ensures that documentation is in order. Keeps meticulous records to the point of insanity, ie. Jerome\u0027s family biscuit recipe and Thurn\u0027s desire to have tree-limbs for arms. She is the source of the best gossip due to the collision of many backgrounds and personalities. Will often \"strongly advise\" that newcomers offer gratuity in the form of spoons - she has quite the collection."},{"name":"Thall\u0027um Pineleg","genderRaceOccupation":"Male Dwarf Craftsman","description":" Injured in the dwarven mines at a young age, Thall\u0027um has permanent need for a wooden crutch. One end of his crutch is functional as a pickaxe, so he leans against the rock and picks with one arm. He is ambidextrous and a lover of symmetry; he will mine with both arms equally so as not to be disproportionate. His companion is a small, mute canary."},{"name":"Ronny Jainclout","genderRaceOccupation":"Male Human Weather-Enthusiast","description":" Born in a heavy rainstorm, Ronny has always loved the mightiest of Nature\u0027s squalls. Wears a tiny kettle on the top of his hat to collect rainwater - a drink he finds superior to all else. Terrible at small-talk because his idea of riveting conversation is what other people consider dull. Spends hours at a time staring longingly up at the sky before hastily scrawling out inaccurate weather predictions."},{"name":"Q","genderRaceOccupation":"The crow may fly but does not speak, No secrets pour from silent beak...\"","description":" Has an iron medieval plague-mask attached to his face, covering up long scars and awful burns - payment for committing arson. Can only speak in sing-songy rhymes: Plagued with bouts of fear and dementia and will often sit down and rock himself gently until his sanity is restored. Has acute memory loss which makes him a terrible candidate for acting. Instead, he helps the other entertainers in his troupe with various tasks and chores."},{"name":"Reepa Featherlite","genderRaceOccupation":"Female Elf Repossession Agent","description":" A discrete \"Repo-Woman\" who reacquires goods through silent thievery. Often employed by the self-righteous elitists who tell long-winded stories of how they gained their wealth. If objects were gained illegally, she...takes the burden off their weak shoulders. She steals from the rich and gives to herself. It\u0027s the thought that counts after all, right? Along with her big-ticket items, she always tries to repossess sewing materials for her up-and-coming vintage money-purse business, \"Featherlite Purses: So light you won\u0027t even know it\u0027s there!\""},{"name":"Rodencha Kinsly","genderRaceOccupation":"Female Human Baker","description":" Absolutely LOVES cheese; can\u0027t get enough of the stuff. Incorporates it into nearly all of her recipes including apple pies, salads, and salmon bake. Is generally shy \u0026 timid. She doesn\u0027t like attention and will scurry away at the first sign of social interaction. Quite wary of wizards and magic-dealers in particular. Especially after she was inadvertently part of a wizard\u0027s mind-swap experiments. In other news, the experiment may have been partially successful and she may think that she\u0027s a mouse."},{"name":"The Amazing Prosto!","genderRaceOccupation":"Male Human Magician","description":" Wanders between towns and shares his magical talents with the world. His interest in magic peaked when his uncle pulled a coin from behind his ear. How did he do that?! Has a slight speech impediment, but it does not detract from his charismatic approach to wowing his audience with doves, rabbits, and paper bouquets. He humbly requests that parents refrain from speaking during his performances, since the reason of adults will ruin the experience for his target audience."},{"name":"Gurglak Goggleschmitt","genderRaceOccupation":"Male Orc Artificer","description":" Use hands. Smash big stuff. Make small stuff from big stuff crumbs. Gurglak happy. Smash small stuff. Hands too big. Can\u0027t make no more stuff. Gurglak sad. Find new stuff."},{"name":"Ogrim Battlestroke","genderRaceOccupation":"Male Dwarf Mercenary","description":" Stereotypical warrior dwarf complete with expertly-forged armor and fearsome warhammer. Offers his services to all armies, with his preference being exotic and distant lands. Wakes up before sunrise on the day of battle, breaks out his canvas, and paints stunningly-detailed landscapes of the scene prior to being forever marred by blood and destruction. He sends these paintings back to his mother who thinks that he is merely a world-traveler who wishes to share his journeys with his only family."},{"name":"Golly the Gambibbler","genderRaceOccupation":"Male Human Linthijaz","description":" Golly galumphs presently board he once brillig, tromping on loofus made twisty by twill, to trill at a boohome for russets and dogherous burbles."},{"name":"Russel Folnhir","genderRaceOccupation":"Male Dragonborn Chef","description":" Large among the largest of Dragonborn, mightier than warriors, quicker than thieves, and smarter than scholars, Russel\u0027s ambitions lie solidly in the kitchen. He\u0027s often questioned about his peculiar life, that of choosing to be a chef rather than act on what appear to be a divine set of natural talents and opportunities. Russel is better than most at what he tries, but does not care to do anything but cook. He makes a decent sum from his job at a small town\u0027s community mess hall, though a lot of his work is done for free out of the love of doing it. Has a halfling wife named Margaret, who works part time as a lumberjack."},{"name":"Sifvilgyplidiven the Unpronounceable","genderRaceOccupation":"Male Human-ish Wizard","description":" Sifvilgyplidiven doesn\u0027t remember much of his parents, Tyghroiulmborttsmn and Yyyalianmmhjahtyrhba, but knows that his name has some greater meaning. He lives a simple life in an underground home beneath his pet project, a self-sufficient haberdashery catering mainly to the sale of hats. Despite being a wizard he is unable to do much beyond basic tricks, but knows more about obscure rituals and spells than anyone. He will teach travelers these things, but only if they can pronounce his name. Those who succeed also get a discount on hats."},{"name":"John Smith","genderRaceOccupation":"Male Human Commoner","description":" John constantly feels like the background character of a good book. His best friends Rydgar and Thorgrin the God Slayer seem exciting, living adventurous lives. In comparison, he\u0027s content with the simple 9-5 bustle of his medium sized town, his average home, and his hobbies. He collects coins of historical value, and has a large collection that he\u0027s quite proud of. John is so normal that he almost feels out of place. But then, how normal can he be? If normal is a barbarian devil killer, then isn\u0027t John abnormal? But that doesn\u0027t seem right. He is normal, it\u0027s the world that\u0027s strange! John wrestles with these thoughts often."},{"name":"Mepis Soutan","genderRaceOccupation":"Female Half-Elf Journalist","description":" Journalism isn\u0027t exactly the most respected career paths in the world, but it\u0027s exciting. Mepis got her start writing for The Copper Pape writing about the unimportant nonsense of small town life such as which blacksmith was hammering who\u0027s codpieces. She caught a big break after securing an exclusive interview with Pelor, somewhat breaching her ethics policies by bribing him with the famous muffins of a local chef Russel Folnhir. She\u0027s now a columnist for The Astral Quill, and has been trying to secure an interview with someone that will take her career to the next level."},{"name":"Eubor Westmin","genderRaceOccupation":"Undead Arms Dealer","description":" Eubor was once a person of some description, turned undead by some necromancer of some other description. He doesn\u0027t care for the particulars. Upon being raised, Eubor found that being an undead minion wasn\u0027t for him so he left to pursue other options. He now makes a living by taking weapons from dungeons, battlefields, etc and selling them. It\u0027s not a noble living, nor a living at all for Eubor, but it occupies eternity."},{"name":"Yulmon Taed","genderRaceOccupation":"Male Human Author","description":" Yulmon occupies his time writing short stories, as well as occasional re-imaginings of folklore. His first book, The Boy and the Sweet +4 Shortsword was a big hit, giving him the fanbase to leave his miserable job as a haberdasher and write full time. He mainly sells his stories to The Astral Quill. Right now he\u0027s working on his first novel, A Game of Fancy Chairs."},{"name":"Hirai Doyle","genderRaceOccupation":"Male Child Detective?","description":" Hirai is a child who calls himself a detective, and seems to possess intelligence and skills unlike any child should have. He also looks remarkably similar to a teenage detective from the area who went missing the same day the boy appeared, though with some glasses. This is of course just a coincidence, obviously. He frequently gets into dangerous situations, left to save the day using various gadgets created for him by his elderly gnome friend, Instructor Christie Herschel."},{"name":"Daven Frealor","genderRaceOccupation":"Male Human Actor","description":" Daven is an actor, that much is simple. His real last name is Radtaie, but he changed it as there was already an actor named Daven Radtaie and there are rules to this business. He\u0027s considered semi-famous, holding a lot of minor roles in the big plays and some major roles in the smaller ones. His upcoming gig, standing in for a larger actor who quit acting to pursue a career in haberdashing, could be what he needs to break into the big leagues. His acting\u0027s fine, but he\u0027s just a bit too dramatic at times. If you want more detail, Mepis Soutan once reviewed his performance in Undeath of a Salesman."},{"name":"Dot","genderRaceOccupation":"Male and Female Human Twins","description":" Pip and Dot are male and female, respectfully, and are identical twins. As kids it was cute, but as they grew older their interests diverged and now they just get on each other\u0027s nerves. Pip is an enchanter, and Dot is a ranger. Both are highly respected by those around them, and both are proper and well mannered. Put them together and they argue like children. Without having talked to each other in years, they each met and married one of a set of twins, Tim and Tammy, with similar circumstances and none of the four knowing anything about the situation. Coincidentally, Pip and Dot\u0027s older brother Jon is good friends with Tim and Tammy\u0027s older sister Jane, having met outside the situation. That first family reunion was a confusing one."},{"name":"Bryce Bladewalker","genderRaceOccupation":"Male. Human druid. Serial Killer.","description":" Favourite saying: The only thing I\u0027ll trust a woman to do is stay dead. Personality: A real go-getter, he can\u0027t stand laziness. Alcoholic. Widowed. Important memories: His wife, leaving him for a wizard whose every need was attended by magical servants. Strangling that wizard with his bear hands. An alcohol-fuelled haze of pain and regret."},{"name":"Laura Midsommer","genderRaceOccupation":"Female Human Basket-weaver","description":" She sits outside on clear days, weaving. With subtle yet somehow striking auburn hair, and a face rounded but fine. \"The Jewel of the town\" she was described. She is however as cold to others as the north wind."},{"name":"Stonebeard","genderRaceOccupation":"Male Dwarf Mason","description":" \"Stonebeard\" not going by his birth name due to a contempt for his father who is considered \"A lousy drunkard\" even among dwarfs. Due to this he has a unusual fondness of \"family values\" and has a strong moral code. He travels around the human cities offering his extensive knowledge on stonework."},{"name":"Antonio Pyre","genderRaceOccupation":"Male Human Acolyte","description":" Acolytes are often seen as unsociable to regular folk. Antonio is a man of common tastes, which has left him unable to gain higher status in his church. He would spend his evenings drinking and whoring. His sins should not be taken for complacency in religion, in his sinful conquests he would take the lowest of the low into the arms of god."},{"name":"Evylin Silverwind","genderRaceOccupation":"Female Elf(?) Adviser-to-the-king","description":" A beautiful elf with silver hair flowing to her ankles. She is rarely seen far from the king, the few that have spoken too her see her as unusual. She is mostly unversed in human culture, unusual for anyone living in the heart of a human city."},{"name":"Stron Leather-Arm","genderRaceOccupation":"Male Half-Orc Butcher","description":" Stron is a brazen fellow, harsh of word and sharp of tongue. Many distrust him as a half-orc, his profession does not help public opinion. While many butchers do not care much for the final product, Stron is a true gourmet, not cut of meat is too fine for his taste. He shares this only with his more friendly customers."},{"name":"Sapphire","genderRaceOccupation":"Female Human Prostitute/Spy","description":" Many prostitutes in the slums are driven to it by lack of options. Sapphire however has carved her own path from day one, she was a sharp young lady, too good for a brothel, but she was happy with it. After a few years, she knew how eager men (and some women) were to spill their guts. The lesson Sapphire learned was playing with politics was much more profitable."},{"name":"Marrak Sunstone","genderRaceOccupation":"Male Human Arena-Fighter","description":" A man skilled in the martial arts is not uncommon, but one that can work a crowd so well is. A strong distinguished jawline and an even stronger voice. He is known for fighting with a falchion and sling, rather than the more common sword and shield."},{"name":"Biri Bluebarrel","genderRaceOccupation":"Female Halfling Brewer","description":" From a long line of famous brewers, Biri is no less skilled. The fine blue-tinted ale her family is named for however is like poison to her tongue. Biri is cursed to never enjoy her gifts. She is loved by many, and despite not drinking makes any party lively."},{"name":"Thalar Yet","genderRaceOccupation":"Female Dragonborn Wandering Teacher","description":" Thalar always found an odd love of humans, interested in their quarrels and struggles. She alone has become almost a legend travelling from village to village, every one left better off for it. She was taught well while young possessing great knowledge in healing, agriculture and combat. Thalar\u0027s love of humans even lead to her discarding the name of her clan for a name that humans found easier to say."},{"name":"Skarrak Sunlight","genderRaceOccupation":"Male Tiefling Priest","description":" Masochist, is the one word that comes to mind when people speak of Skarrak. He is hated for his appearance, yet he retains a paragon of honor, virtue and piety. Through great pain he has removed his horns, over years cut away his tail. A man wounded in mind, some pity him above all others. (Phew 10, I should probably stop now)"},{"name":"Sarim Marshwalker","genderRaceOccupation":"Male Half-Orc Ranger","description":" Lives on the edge of the swamplands, and will act as a guide for any who can pay a fair tariff. Though outwardly gruff, he can be fairly pleasant. That is, unless you ask about his scars... The last group to pass that way still haven\u0027t been found."},{"name":"Ravn Erickson","genderRaceOccupation":"Male Human Bard","description":" Old man Ravn has a tale for every night of the year, and knows more songs than there are stars in the sky. He wonders the northlands in search of heroes and adventurers to question, and will happily allow a road-weary party to share his fire in exchange for their story. His sage advice has more than once saved kingdoms from collapse, and is a welcome guest at any lord\u0027s dwelling."},{"name":"Winna","genderRaceOccupation":"Female Human Barmaid","description":" Though she seems dim at first, young Winna is as sharp as a razor. She knows all the comings and goings in town, and rumour has it she knows the leaders of the Thieves Guild. Woe betide any who would raise a hand to her."},{"name":"Valdi Galanodel","genderRaceOccupation":"Female Elf Ranger","description":" A strong but paranoid leader, Valdi is fiercely protective of both her land and her kin. She views outsiders with vehement disdain, and rarely allows trespassers on her land to pass unchallenged. Her pride has led to friction with the nearby human and dwarf settlements, and both are becoming increasingly concerned by her readiness to slay any who put so much as a toe across her borders."},{"name":"Lord Kristian Fiermann","genderRaceOccupation":"Male Human Lord","description":" As corrupt as they come, Lord Fiermann sees himself a strong and capable man, though in fact his strength comes from his wife and her family, whose ambition far outstrips his. He frequently raises taxes to support his wife\u0027s \"projects\", and turns a blind eye to the numerous missing villagers who seem to wind up in his dungeons. He won\u0027t have anything to do with dark magic, though it is clear his wife is secretly attempting to summon demons to further her own goals."},{"name":"Jackson Stern","genderRaceOccupation":"Male Human Miscreant","description":" Everyone in town knows Jackson, forever in trouble with the Town Guard. He\u0027s a troubled boy, and his petty crimes are going to see him hung. He strives to be the best thief this side of the Eastern Sea, but is so clumsy he mostly ends up causing minor damage to properties instead, before failing to steal anything before the Town Guard turns up to drag him back to the cell in the barracks. They joke he should be paying them rent."},{"name":"Father Osmund","genderRaceOccupation":"Male Human Cleric (War Domain)","description":" Old Father Osmund is a devout racist. Though he outwardly strives to \"better the world\", he is zealous to the point of fanaticism. He can be found wherever there is a human lord looking to stamp out a local non-human community, or otherwise spends his time persecuting non-human members of society. He seeds rumours, sometimes even planting incriminating evidence in dwellings, before offering to be the one to deal with them once the mob is roused."},{"name":"Tess D\u0027Orvic","genderRaceOccupation":"Female Human Sorcerer","description":" Tess is the epitome of bad luck. Though she is one of the strongest sorcerers in the land, her art rarely manifests itself in the way she intends. She\u0027s on the run now, after that time she agreed to help deal with a ghost in the town cemetery, only to accidentally disturb all the other resting souls into haunting the town. When she reported to the council, so deep was her anxiety that her wild magic flared once again, and now none of them can talk, except to make farm animal noises. The price on her head is quite large these days."},{"name":"Asher","genderRaceOccupation":"Male Human Rogue","description":" No job is too grim for Asher - for the right price he\u0027ll do almost anything. And he is good at what he does. Once the fee is paid, you won\u0027t see him again until the job is done. Don\u0027t expect him to stay quiet about it though. A few ales and he\u0027ll tell anyone anything."},{"name":"Kydd","genderRaceOccupation":"Female(?) Human(?) Child(?)","description":" No-one knows anything about Kydd\u0027s origins. She is only ever seen before a town suffers a cataclysmic event, and stories of her appearances go back centuries. There have only been two occasions where she has spoken, and the persons to which she spoke became heroes of legend. No town has ever survived longer than 24 hours after she appears there. Perhaps she is the cause, or merely a warning?"},{"name":"Estragon Morrins","genderRaceOccupation":"Mysterious Gnome Merchant","description":" A middle-aged man who feigns madness and sells an incredibly powerful poison known to cause septicemia which is in fact ditchwater."},{"name":"Old Greg","genderRaceOccupation":"Generic Old Guy","description":" Greg is a generic old guy who sits in the corner of the tavern and occasionally shouts \u0027Lord Sprinkleton? Ah, not many people know the story of Lord Sprinkleton these days\u0027. Unfortunately, he doesn\u0027t know all that much. He will only ever recount his childhood on the farm and explain vaguely relevant elven and dwarfish conspiracies because he is violently racist."},{"name":"Rod Osmington","genderRaceOccupation":"Angry Merchant","description":" Rod has just escaped a troubled relationship with his father, in which his father decided to give him his full inheritance in chickens and land. Rod is now seeking people who will trade chickens for chicken food or actual money, and is therefore first seen leading thirty chickens or so. He does not like talking about it and will be gruff to any that ask why he has so many chickens."},{"name":"John the cat","genderRaceOccupation":"A Cat","description":" John is a cat, who will follow the party around. Flip a coin: Heads, he\u0027s the familiar of a suitably powerful wizard. Tails, he\u0027s literally just a cat. He is exceptionally stupid, and will often run off to stupid places. If the party decides to follow him around, he will consistently get them into trouble by biting important people, running away to secret bandit hideouts, and attacking the wizard\u0027s spellbook."},{"name":"Triggart Darkfeather","genderRaceOccupation":"Tengu, Merchant","description":" I dont have time to do the Ten but Ill toss a few in here. Two of whom I played before starting DMing, Ive found them useful as NPCs because I like them. Small and pale and a great desire to be evil. Sometimes sides with good for his own later benefit. Wanted nothing more than to become a Lich god. Hated good Necromancers more than anything in the world. Hated his father for cruel magical experiments. VERY strong hatred of anything evil. Able to detect alignments, worshiped a troll god. Used a sword that was too big for him and was way smarter than him. After his people were killed he was raised from infancy by a gang of human thieves. Believed himself for a long time to be human, thinks everyone sees him as human. He often thinks he needs to explain to people that he isnt human. Because he was raised by humans he behaves like a human and not an elf. Mildly racist against any other race. See\u0027s Tengu as inherintly superior. Loves shiny things. Makes no bones about using other races for his own benefit. This is all I have time for. Id love to do more but maybe Ill comment again later if I can."},{"name":"Thurnaz \"Stormchaser\" Gathakanathi","genderRaceOccupation":"Male Goliath Cleric (Tempest Domain)","description":" He always felt an affinity for foul weather, so one day he left his family and followed the storms around the mountains. One day, he came across a shrine below a statue of a storm god, with a chest. The chest contained armour, robes and weapons, all marked with the sign of the storm (lightning bolts, wind and clouds). He believes that the storm spirits chose him for great things."},{"name":"Keranth Arbright","genderRaceOccupation":"Male Human Wizard","description":" Keranth is about 68 years old, has a heavily lined face and long white hair and a short beard. He tells people this: He has spent the majority of his life on purely theoretical studies of the arcane, and has recently sold his house to go travelling. The truth is this: He is a necromancer, whose spellbook is his own flesh. Spells are tattooed onto his body using the blood of innocents as ink. The main hint of this is that he does not have a spellbook. He is a generally kindly fellow with a cheerful attitude to life, whenever in company."},{"name":"Jeorg Spravahich","genderRaceOccupation":"Male Orc Weaponsmith","description":" Some people, upon entering the weaponsmiths trade, settle for reliability and a steady income by manufacturing swords, axes, shields, the usual. Not Jeorg. Jeorg specialises in experimental seige weaponry, with emphasis on \"mental\". Ballistae which fire smaller ballistae, giant crossbows which fire metal shrapnel in almost every direction, trebuchets with a range of several kilometers but fall apart every time you fire them, he makes them all. And as he watches the test-shots, he laughs a deep hearty laugh that hints at the insanity within. (Based on this guy.)"},{"name":"Yuguhhurukk Rachhanahhach","genderRaceOccupation":"Male Gnome Barbarian","description":" It is not exactly certain that his name really is \"Yuguhhurukk Rachhanahhach\", everyone simply assumes that it is because that is what he introduces himself as. His speech is distorted, however, by the ritual piercings of a member of his tribe who is on a Blood Quest. This piercing takes the form of a relatively large iron bar passing through both cheeks, impaling the tounge in passing, with symbols of his god on the end of each bar, holding it in place. He also abhors writing, making communication all but impossible. He has settled in the countryside far from his homeland, as some unknown incident has erased his memory of the details of Blood Quest, he only remembers that he is on one, and that the bar may not be removed before it is complete. His speech is incomprehensible. For example, \"Can you direct me to the nearest tavern?\" becomes \"Chlaag urghh urechh ee oo aa eggaech aggerrr?\""},{"name":"Kimberly Parish","genderRaceOccupation":"Female Vampire Innkeeper","description":" Kimberly tends a bar in a dive town, and yet somehow the bar patrons are unusually quiet and docile once through the doors. Unlike any other inn in town, disputes are settled calmly, fights are unheard of, and lewd behaviour is nonexistent. This may have something to do with the covered bite marks on the patrons shoulders, and what may be hidden behind the scarf Kimberly keeps wrapped around her neck."},{"name":"Vonrick the Valient","genderRaceOccupation":"Male Human Paladin/Knight","description":" Vonrick is the quinessential knight; he is tall, strongly-built and honourable as well as charming. He only hopes that none find out his gifts with the sword and lance came as a deal with a demon. The price was the life of his own brother, who Vonrick led to the lake and drowned as a young teen."},{"name":"Old Obert","genderRaceOccupation":"Male Human Wizard","description":" While Obert is pushing 100 years of age, he will vehemently argue any claims that his abilities are dwindling. He spends most of his time alone in his tower outside of the village, trying to perfect a spell he had dreamed of years ago."},{"name":"Peter of the Old Order","genderRaceOccupation":"Male Human Cleric","description":" Under his cream-coloured cloak and old roughspun tunic and with his gentle way of speaking, one may confuse Peter as a man against violence. However, he is a recruiter for one of the strongest military-churches in the land and had no qualms against wielding his hammer against those he sees as sinners."},{"name":"Sir Michael Mill","genderRaceOccupation":"Male Human Sword-fighting instructor","description":" Michael showed great promise with the sword in his youth, and was even knighted for his efforts in battle. However, at the age of 21, he stepped in a bear trap. The foot became infected and it was amputed. He now trains the younger boys in his town on swordplay."},{"name":"\"Lute\"","genderRaceOccupation":"Male halfling Bard","description":" A travelling singer and lute-player, simply known as \"Lute\". He chooses to follow adventuring parties for inspiration for new songs."},{"name":"Ella \"Nightstinger\"","genderRaceOccupation":"Female Half-elf Archer/Hunter","description":" Growing up as a Half-Elf in a Human village can be difficult enough, especially when one wants to become the first female hunter. However, her ability to hunt at night has earned her the respect of the others."},{"name":"Keltrin","genderRaceOccupation":"Female Human Warlock","description":" Cloaked in blacks and reds, Keltrin always seeks out new cities to perform her dark magic. For a price, one can borrow her skills, but there is no knowing when your payment will be finished."},{"name":"Quiet Ben","genderRaceOccupation":"Male Human Bodyguard","description":" Three things make Ben the outstanding bodyguard that he is: his bear-like stature, his loyalty to his employer and the day his father cut his tongue out for humiliating him in front of a Prince."},{"name":"Maggie Bluestream","genderRaceOccupation":"Female Half-Elf birdkeeper","description":" Maggie is a Half-Elf. She understands that there are those in this world who do not take kindly to species-mixing. Her brother had warned her as much before he was captured in a raid when they were young. She has cut off the points to her ears, takes in the sun as much as she can, and plays the fool when she hears Elvish being spoken. She dresses herself in Human clothing, and has stopped practising any customs from her childhood. She has been put in charge of the messenger-pigeons for the Baron, and prays that one day she finds Elves contacting him, so she may try to find a home with people more accepting."},{"name":"Khyban","genderRaceOccupation":"Female Dragonborn General","description":" Khyban was never meant to become a General. She had six brothers, all of them strong and capable of command. It was Khyban\u0027s lot to work with potions, or inter-clan diplomacy, or to help raise the younglings of her brothers. Dragonborn clans don\u0027t often look kindly on those who reject the role given to them. But when a Dragonborn returns home one night displaying the severed head of a Hill Giant, before they have even fully reached adulthood, it is impossible to ignore them. Khyban knows how to reward captains and soldiers who please her in battle. Displeasing Khyban rarely happens now."},{"name":"Sir Annory Garfield","genderRaceOccupation":"Male Human Captain","description":" Though his family name does carry importance in the kingdom, there isn\u0027t a knight who thinks Annory has earned the respect himself. Sir Annory has notoriously been part of battles that were already largely won, or were an easy victory. He has always requested to be stationed near less-troublesome areas. However, none of this works to lessen his arrogance, and he will inflate his achievements in battle whenever his honour is questioned."},{"name":"Darber Claytop","genderRaceOccupation":"Male Dwarf Diplomat","description":" Darber is perhaps the only famous Dwarf in the kingdom who didn\u0027t earn such fame with a weapon. His crowning achievement thus far has been his negotiations with Karg the Big. Karg was an Orc chieftan who had grown his war pack large enough to threaten the city. However, using his snakelike tongue, Darber was able to stave off the Orc invasion for four full days; enough time for reinforcement cavalry to arrive and smash the Orc host. Darber now works within the city as a highly-respected ambassador."},{"name":"Captain Bobbla of the Cerulean Shadow","genderRaceOccupation":"Female Halfling Pirate","description":" When she is in the company of other pirate captains, Bobbla will brag that her ship hasn\u0027t needed to seek a shore in over eight years. Her success with ship-raiding has been such that the sea provides all the treasure she needs. She leads her crew of Halflings in the long, blue-painted ship known as the Cerulean Shadow. If Bobbla wishes to remain unseen in a shadow, she will do so. If she desires that her ship remain unseen in broad daylight, it too will do so. No non-Halfling have ever survived once they step on Bobbla\u0027s ship, so the secret to the boat\u0027s stealth remains a mystery."},{"name":"Gretchen Farseer","genderRaceOccupation":"Female Human Soothsayer","description":" Gretchen was once a talented seer for her marshland clan. She had correctly predicted bandit raids, locust swarms, plague, lightning storms and even wars. Her predictions have saved her clan innumerable times, and for this she has been treated with great reverence within her clan. It is a shame that her talents have dwindled with her advanced age, however. It has been four years since she has claimed to see anything but the supposedly incoming \"ocean of fire\"."},{"name":"Elena Redlegs","genderRaceOccupation":"Female Human Goblin Queen","description":" Goblins attacker her village. Her daughter was killed in the raid by a Goblin chieftan. She begged her king for help, but none was provided. So she took her kitchen knife, sneaked into the Goblin cave, somehow found the sleeping chieftan and took his head. She was found soaked in his blood, and carrying his head. For this, the Goblins kneeled to her and proclaimed her the new chieftan. For the past two years, Elena has led raids with her ever-growing Goblin clan on her former king\u0027s outposts for revenge of his inaction."},{"name":"Handsome Andre","genderRaceOccupation":"Male Human creeper","description":" I can offer some that were discontinued from previous campaigns that I liked: An expert marksman who could thread a needle with an arrow at 100 yards despite only being 13 years old. Will no doubt be a legend in years to come. Very shy and has unfortunate bumfluff. Physically quite weak, and cannot finish a sentence without his voice cracking. Once was nearly killed by an Owlbear. Well known in his small town for bringing home large game from hunts with expert killing blows. Andre is a 1/10 ugly creepy dude with a smoking hot 10/10 wife. He was given the ironic nickname \"Handsome\" after he married his extremely attractive and loyal wife who is beloved by the town. Unknown to the townsfolk Andre made a pact to sell his soul to a demon when he was young in order to make his high school crush fall in love with him forever. (In my game he was a warlock but he doesn\u0027t have to be) He was an adventurer for several years, and uses the money he earned to make a living as a patron of local sculptors, masons and painters, paying their living expenses for an extortionate proportion of the profits from their work."},{"name":"Thaemos Leafstrider","genderRaceOccupation":"Male Wood Elf Priest","description":" A handsome elf with golden hair and an uneasy smile. He is sympathetic to those who suffer, but he is very cautious to meddle in others affairs: \"That is nature\u0027s way.\" He is (or was) the caretaker of a sacred place, deep in an ancient forest. He is loathe to share the secrets of that place."},{"name":"Mairiel Moonblossom","genderRaceOccupation":"Female Wood Elf Druid","description":" Long, silky amber hair frames the elf-maiden\u0027s sharp features and deep blue eyes. She lives lonely, even by wood elf standards. She spends most of her days meditating in a remote sacred grove in an ancient forest that is filled with terrors. She knows many secrets of the forest, but the promise of uncovering its deeper secrets can draw her away from her sacred grove."},{"name":"Eloranae Mistdancer","genderRaceOccupation":"Female Wood Elf Ranger","description":" The elf wears a dull cloak clasped beneath her chin with a brooch of swirling crystal; her iridescent green eyes gaze wistfully as her platinum hair flutters gently in the wind. Eloranae has been walking to the ends of the world, looking for what few wood elves remain. She is the last of her house and carries an immense sorrow behind her eyes. She is a true friend, but unleash\u0027s an incredible fury upon her enemies, sometimes waiting decades or centuries before the opportune moment to take revenge."},{"name":"Corian Leafstrider","genderRaceOccupation":"Male Wood Elf Scout","description":" The blonde elf tosses his hair over his shoulder and stifles his laugh long enough to take a swallow of wine from the skin that hangs about his neck. When set on a task, Corian will carry it out with unerring determination; his family sometimes jokingly chide him as \"Half-Elven,\" suggesting he may carry the blood of men within him. When not on a specific mission, Corian is a merry companion; keeping company mostly with men and halflings in the travelers\u0027 camps in the forest or at the travelers\u0027 along the road. His family, especially his brother, thinks Corian is a troublemaker; the truth is Corian feels the sadness and loss that others do, perhaps more sharply, and he drinks and makes-merry so as not to be consumed by the gloom."},{"name":"Cirthoeil II of House Darkwater","genderRaceOccupation":"Male Wood Elf King","description":" A muscular elf with golden brown hair and a grim countenance. Cirthoeil has reigned as the King of the Shadowwood for centuries, though few outside his woodland realm have ever heard of him; he is a just ruler among his people, but he is not kind to outsiders. In his youth, he traveled widely and fought bravely against many earthly and otherworldly evils. Possessing no magical gifts of his own, he is especially jealous and suspicious of spellcasters or those who carry items of great magical power with them."},{"name":"Winnie \"The Pixie\" Shoemaker","genderRaceOccupation":"Female Human Harlot","description":" This petite, sleepy-eyed brunette was beautiful once, and she can still enchant: It\u0027s in the way she moves. Winnie has had a hard go of it, she rarely laughs anymore, and no one seems to know where she grew up. She\u0027s been a staple of the taverns and brothels of the River District for years, and she\u0027s notched some impressive tricks into her belt: Fearsome outlaws, well-known ship captains, wealthy merchants, and \"the world\u0027s greatest thief.\" She used to be the life of the party, but the joy of ale and wine have begun to wane, as does her beauty."},{"name":"Aldorn Braxton","genderRaceOccupation":"Male Human Thief","description":" A dark-eyed man with a winning grin scans the room with his keen eyes. Aldorn is a treasure-hunter, a thrill-seeker, an excellent friend to those who will lead him to opportunities for gold and glory. He claims to be the \"world\u0027s greatest thief,\" and he\u0027s well-known in the low districts and in high society alike, though he\u0027s not always welcome in either. Aldorn is quick to draw on his wits and his knife for any who doubt his claims, but he knows when to run: \"The better part of greatness is staying alive.\""},{"name":"\"Hobo\" Tim","genderRaceOccupation":"Male Human Drunk","description":" A portly man with several tattoos mumbles incoherently from under his long, unkempt grey beard. The people of the River District call him \"Tim,\" and he answers, but no one really knows his name (of course, they call him \"Hobo,\" and he answers to that too. He is usually harmless, mumbling about needing coin at passers by; erratically, he will last out with racist tirades, particularly directing them at dwarves. He has been stumbling around the River District for at least fifteen years; although it\u0027s not clear if he even knows who or what he was before then, he does sport an unusual tattoo of a man-spearing-a-shark-eating-a-dragon-eating-a-dwarf."},{"name":"Sir Ayrin Favager","genderRaceOccupation":"Male Human Knight","description":" Sir Ayrin clanks about in his steel armor, carrying a warhammer, a shield, and a holier-than-thou attitude. He grew up as a commoner, a blacksmith\u0027s apprentice, but he was raised up to knighthood after he saved a powerful lord\u0027s son in a skirmish with a rival at a tavern. Sir Ayrin had been proud of his work at the forge; now he\u0027s even prouder of his elevated social rank. He tends to be suspicious that people are cheating him; after being offered the position of knight, he first refused believing the lord\u0027s messenger was mocking him."},{"name":"Ole Moonsen","genderRaceOccupation":"Male Human Sailor","description":" Atop Ole\u0027s big frame sits a red-round head with dark, short-cropped hair, dark stubble of a beard, and watery blue eyes. He has sailed on trading vessels up and down the coast for several years. Ole tends to be forgetful about details, but he\u0027s reliable enough when it comes to the tasks aboard a ship. He loves to share bawdy stories and jokes over some wine or ale, and once he starts drinking, he rarely stops until he\u0027s snoring."},{"name":"Baris Tyrento","genderRaceOccupation":"Male Human Sheepherder","description":" Unshaven and unwashed, Baris stinks of sheep and looks even worse, clad in filthy leathers and a ragged cloak. He owns a few dozen sheep and scrapes a living off sale of wool (and occasionally mutton) that he trades with the merchant caravans that venture far enough north to pass his homestead. Ever since he caught a caravan guard flirting with her, Baris fears that his pretty young wife will leave him for someone more handsome and dashing. Baris was twice before, but each of his previous wives left him childless when she died."},{"name":"Iliana \"Illy\" Portnoir","genderRaceOccupation":"Female Human Assassin","description":" Illy is a beautiful dark-haired woman with a small but athletic frame and lips that were made for kissing. She lies about everything: \"Don\u0027t trust me,\" she coos with a wink. She hires her services (many as they are) out for a steep price, but she always delivers: \"No one does it better than me,\" she says with a sweet smile. Most kills are strictly business, but some kills she enjoys, as she seeks the men who killed her father when she was a girl."},{"name":"Gerwac, the Knowing","genderRaceOccupation":"Male Human Wizard-Headmaster","description":" Few have seen the face of the headmaster of the Steelmoon Academy, but those who have describe him as a thin man with an unsettling gaze. He spends much of his time in the seclusion of his study; on occasion, he visits the school\u0027s library or walks the grounds, wearing a heavy black cloak with a hood drawn about his face. Nothing is known of Gerwac before he founded the school a few decades ago, choosing what is believed to be a haunted mountain for its grounds. His school is as secretive as he is; little is known about the school to those outside it, and it is whispered that the students fear him tremendously."},{"name":"Daek Obskur","genderRaceOccupation":"Male Human Curio-Shopkeeper","description":" The spry old man has silver gray hair and whiskers and ruddy skin stretched across his long hooked nose and the rest of his bony face; he eyes his customers keenly. \"Welcome, welcome! May I collect the dust from your feet? Travelers\u0027 feet are full of interesting sands and lints from far off places—quite useful for magic.\" The old man doesn\u0027t wait for an answer but drops his book and scrambles over the counter to begin collecting dirt from his customers\u0027 feet, collecting it into small glass vials. He is cautious about local laws, but he knows a good customer when he sees one; he raises his voice speaking loud enough that anyone out on the street could hear him, \"Though I don\u0027t know how to do any magic myself.\""},{"name":"Torrek Holdeger","genderRaceOccupation":"Male Dwarf Armorer","description":" The dwarf pensively strokes the long dark brown braid of his beard; his other hand rests atop the hammer strapped to his belt. Torrek is a perfectionist; trained by a master craftsman, his own skill exceeds that of his former mentor. Since becoming a refugee after the destruction of his kingdom, Torrek has been reduced to taking on journeyman work at various forges. Torrek would like to settle some place quiet where he can open his own forge; he hates the city."},{"name":"Torgrim Holdeger","genderRaceOccupation":"Male Dwarf Soldier","description":" The dwarf clad in mail carries a large battleaxe; his long black beard is tidy and combed out straight. Torgrim learned some rudimentary healing skills while serving as a soldier to his king; he never had the patience to study the healing arts properly. Since the goblin horde over-ran his kingdom, Torgrim has taken on a variety of jobs as a mercenary or enforcer. Torgrim is fond of drinking, carousing, and fighting; he enjoys life in the city."},{"name":"Jurk Ironbiter","genderRaceOccupation":"Male Dwarf Berserker","description":" The dwarf seems to be staring at nothing, his auburn beard a wild tangle; then he stares right at you. Jurk\u0027s gaze is unsettling, he rarely speaks, and he is fearless in battle. His grip on sanity slipped after seeing the goblins smash his king\u0027s army and take the king himself. Jurk will fiercely defend the honor of his fallen king at the least provocation."},{"name":"Cirolas Summerstar","genderRaceOccupation":"Male High Elf Storyteller","description":" The lanky, brown-haired elf looks about with his wide green eyes, taking in everything. He knows the histories and songs of many peoples and places, their legends and their endings, and can tell their stories so they are all-at-once epic, personal, comedic, and tragic. He knows how to tell a story, but he also knows how to listen for one: \"And then?\" nodding eagerly. He belongs to an ancient and noble house and is seeking some secret piece of lore."},{"name":"Jelenneth Wintermoon","genderRaceOccupation":"Female High Elf Oracle","description":" The sight of the thin blonde elf with brilliant blue eyes and a faraway gaze fills you with a pang of loss. She has watched the stars for centuries; she knows the doom they foretell and it fills her with sadness. Jelenneth longs to uncover new portents and omens that contradict what she has foreseen. She is often distracted from the most pressing questions by the opportunity to learn something new by following a tangential train of thought."},{"name":"Thrakk, the Chief of the Palefists, Lord of Eastern Horde, Slayer of Men, Eater of Elves","genderRaceOccupation":"Male Orc Warlord","description":" Thrakk is bigger, meaner, and smarter than the other 10,000 orcs of the Eastern Horde; don\u0027t get in his way. He ascended to chief of the Palefist clan at a relatively young age by stabbing the previous chief through the back with his blade, cutting his heart out, and devouring it; ever since, he\u0027s been uniting the Eastern clans through a combination of intimidation, bribery, slaughter, and lies. Thrakk has aspirations to drive the Eastern Horde over the mountains to invade the Western Kingdoms; if he can and if he adds the Northern clans to his horde, he may well conquer the world. If you meet Thrakk, chances are you are already dead and on his dinner plate; if you\u0027re alive, he must see some use for you, and he\u0027ll most likely kill you when that use has expired."},{"name":"Kuranath","genderRaceOccupation":"Male Half-Orc Pit-Fighter","description":" Scars cover much of his nearly hairless head and neck, and he often cradles an oddly shaped brass knuckle in his hand. He enjoys being around people, but he is often silent among them. He is an escaped slave, and he is frightened that his cruel former masters may find him: \"I never stay in one place too long.\" He despises fighting in the pits, but it\u0027s all he\u0027s ever known, and he wins."},{"name":"Lurg","genderRaceOccupation":"Male Half-Orc Thug","description":" The half-orc\u0027s dark eyes dimly follow the fly that has been attracted to his revolting scent, as he lines up to swat it with his club. Lurg is big and stupid, but he can follow simple instructions well enough. He will readily follow anyone who promises him the opportunity to smash things, taking greater satisfaction from this than from anything gold can buy. Lurg is easily distracted by food, and he is particularly fond of wines and pungent cheeses."},{"name":"Gaeryon Vyn Dordevetym","genderRaceOccupation":"Male Human Merchant","description":" The cloth merchant laughs nervously as he wipes the sweat from his brow with a lace-trimmed silk handkerchief. Gaeryon is a member of a wealthy merchant family who owns the exclusive a share of rights to export of the cloth produced by the weavers\u0027 guild in the city. He travels the roads in a yearly cycle with a small cadre of guards and a man-servant, purchasing raw wool from rural sheepherders and bringing them cloth and a handful of other dry goods produced in the city. Gaeryon is friendly but he despises travel: if he had his way, he\u0027d work in the family\u0027s offices and stay at home with his wife and children year-round."},{"name":"Sir Roderick Chansym","genderRaceOccupation":"Male Human Knight","description":" Sir Roderick, handsome, tall, and blonde, stares at you with some of the sweetest blue eyes you\u0027ve ever seen. One of the king\u0027s boldest knights, Sir Roderick has gained renown throughout the realm for his brave deeds. He rose to prominence by winning the princess\u0027s name day tournament: there is a rumor that he harbors a secret love for her. Sir Roderick plays the part of the pure and genteel knight well, but he\u0027s actually quite a rake when he thinks no one from court is watching."},{"name":"Valaerys Nightspear","genderRaceOccupation":"Female Dark Elf Warrior","description":" Silver-haired with sharp features, Valaerys fled from her home in the Underdark after attempting to spirit away a pair of frightened young human girls who had been taken as slaves during a surface raid. Moved by compassion, she managed to help one girl escape, but the other was run down by her former comrades in the attempt. Having been seen in the attempt, she had no choice but to run or to face death, as would have been the punishment meted out by the spider priestess. She and her young companion have been wandering the shadow lands for 15 years now, taking on what small quests they can while avoiding encounters with other dark elves at all cost."},{"name":"Mirmarye \"Mimi\" Sohuster","genderRaceOccupation":"Female Human Assassin","description":" As a young girl, dark elves raided Mimi\u0027s village, kidnapping her and her sister. Mimi escaped with the help of a dark elf warrior, who has since served as her guardian and companion while they wandered the shadow lands as refugees. Growing up on the move and among the rough and the lowly, Mimi became quite good at sneaking, stealing, and knifing her way out of many desperate situations. Mimi has grown to be a beautiful dark-haired young woman, but she is grim and pessimistic, harboring suspicion against strangers, especially human men and all elves, except for her companion."},{"name":"Sister Niradella Tariskoff","genderRaceOccupation":"Female Human Priestess","description":" Hailing from the North, Niradella is the winter fury, the cold wind that cuts to the bone; her icy stare hides the true meaning of her words. Her widowed mother, unable to support her, left her to be raised as an initiate in to the Storm King\u0027s Temple of Winter as a small girl. By the aid of her instructors and her Northern blood, she has grown powerful: well-versed in magical lore, skilled in the healing arts, capable of manipulating the forces of winter, and deadly to the temple\u0027s enemies. Though loyal to the temple\u0027s hierarchy and purposes, Niradella does not know how her father died nor what became of her mother; the chance to uncover these truths could tempt her to break her vows."},{"name":"Thia Gallytuck","genderRaceOccupation":"Female Halfling Innkeeper","description":" A pleasingly plump halfling with a long, dark braid, and a welcoming smile. Thia is a nurturing soul who loves to cook for her guests: They say she makes the best pies this side of the old forest. She runs (or ran) an inn that belonged to her father in a small riverside village. A heartbreaking fate befell her sweetheart, and she sometimes drowns her sorrows in ale."},{"name":"Tom Watters","genderRaceOccupation":"Male Halfling Ferryman","description":" A friendly little chap with an unfortunate scar in the shape of an onion on his left cheek. Watters poles the ferry that serves as the primary crossing for the river at the edge of his village; he enjoys talking to travelers. When he\u0027s not at the ferry, he\u0027s probably out walking the woods--a practice he finds therapeutic since he gave up gambling. He owes a considerable gambling debt to a bandit: Occasionally, the ne\u0027er-do-well presses him to ferry him across the river in the dead of night as a favor."},{"name":"Finnan Wetherwise","genderRaceOccupation":"Male Halfling Pickpocket","description":" The halfling scowls into his mug of ale, bushy brown eyebrows arching over dark brown eyes. Finnan will lift anything of value that is not tied down, and he may even try to take some of those things as well. He is loyal to his friends, but he is not keen on making any new ones. When he spots something valuable, Finnan will brood and stare at it until he can work out how to lift it."},{"name":"Baznar Metalshine","genderRaceOccupation":"Male Halfling Sheriff","description":" The ruddy-faced halfling puffs out his chest and reaches for the shortsword at his belt and marches in your direction. The son of a gardener, his parents named him Barnabas Arthor Tinsparkle at birth; he started calling himself Baznar Metalshine as a youth because he thought it sounded tougher than Barney Tinsparkle. Though generally well-intentioned, Baznar can be a bit of a nosy, self-righteous ass. Baznar knows everything about everyone in the village, but if you call him \"Barney\" you can forget about getting any help from him."},{"name":"Male, Human, Ships Captain","genderRaceOccupation":"Arnold Johnson","description":" He owns the Jolly Sailor a rag-tag ship with a sloppily painted pink stripe with the ships name on it. He has a big blonde bushy beard and a head smooth as a bowling ball, with some sapphire eyes to top it off. He is a jolly fellow who employ a band to play at the helm of ship while his men sing songs as they row. He\u0027s Arnold Johnson merchant extraordinaire."},{"name":"Rick Dane","genderRaceOccupation":"Male Human Wizard","description":" Rick is a very successful, middle-aged wizard. He lives in his own pocket dimesion which resembles a big mansion surrounded by a forest. He lives in the mansion alongside his tamed imp servants. His wife is a kind female djin, who he met while foraging for alchemy ingredients. He fell head over heels for her. In his early days rick was an adventurer. His reputation got him invited to the League Of Extraordinary Adventurer."},{"name":"Sharom Virak","genderRaceOccupation":"Male Human Shopkeeper","description":" Sharom is calm and pensive, his gaze seems attentive but sad like something is missing from his life. Sharom is haunted by the memories of loosing his wife, Parsala in one of the many raids that the town has had to endured. Sharom used to be happy and gleeful, until the day they took his wife. As a shopkeeper, he is patient and tries to explain what things are to adventurers who have never seen certain items. Additionally, Sharom is trying to teach the business to his only son, Shendi."},{"name":"Shendi Virak","genderRaceOccupation":"male human shopkeeper apprentice","description":" Shendi is distracted, oblivious and forgetful. His father has explained him time and time again how much things cost and what they are, and he sometimes forgets. Shendi loves new visitors and will ask them all kinds of questions. Unlike his father, he is charismatic and doesn\u0027t gloom over the loss of his mother as frequently. Shendi is good at names, that much he remembers and if adventurers tell him where they are going, the next time they return he will ask them about their travels and sit and talk with them for a while. Shendi dreams of being an adventurer, and has tried to get his father to teach him how to use the weapons they sell to no avail."},{"name":"Theomund Tarley","genderRaceOccupation":"Male half-Elven drunk tinkerer","description":" Slender half elf in his mid thirties. Patchy beard, unkempt black hair and a dirty straw hat. Wears a sleeveless white shirt, is usually seen carrying around a messenger bag containing all his tinkering tools and a ceramic jug full of moonshine . Keeps himself drunk at most times, swears loudly and often and tends to get himself into trouble at the tavern during his free time."},{"name":"Ragnar Rödhake","genderRaceOccupation":"Male human ex-marauder, now town guard","description":" Large man with long, braided, red hair and a well-kept full beard. Usually seen in his armor walking around town telling people about his past exploits. Slight limp on his left leg due to an injury he sustained in one of his adventures."},{"name":"Byrone Fjorder","genderRaceOccupation":"Male Human River Guide/Priest","description":" A priest to the local River god, Byrone is a kind, albeit gruff, soul with oily skin, dark features and a bushy beard. He always gets you where you need to go, but is rarely hired as some of the priests in his religion are known to drown passengers as sacrifices to the river."},{"name":"Taleros Twinblade","genderRaceOccupation":"Male Human Mercenary","description":" A young, handsome mercenary who wears gold-dyed plate armor and wields two swords at once. He\u0027s a real bravo, but has a caring heart of goldas resplendent as his ridiculous armor beneath it. He\u0027s more of an ass-man."},{"name":"Herra Geralt","genderRaceOccupation":"Female Half-Elf Noblewoman","description":" Her hair is long, black and thick and is always covering her ears. Her elven heritage is hidden from other nobles at all times and she\u0027s ruthless in her efficiency to eliminate anyone who knows her secret. She wears blouses with skin-tight leggings and is seen carrying a stiletto strapped to her thigh wherever she goes."},{"name":"Muran and Nuran Rockbeard","genderRaceOccupation":"Male Dwarf Smiths","description":" Muran and Nuran are identical twins and have opened up a weaponsmith and armorsmith across the street from each other. Muran always tells customer\u0027s that he\u0027s the handsome one and loves to call Nuran an \"old fool\" because he\u0027s about 3 minutes older than him. They love to cause mischief and headache for each other and laugh raucously over a beer or ten about it later, but would do anything to protect the other if it was called for."},{"name":"Tenarus Sinsword","genderRaceOccupation":"Male Tiefling Extremist","description":" Tenarus travels the lands, making trouble for authority and peasants alike in the name of Tiefling racial superiority. He calls for his brothers and sisters to rise up and reclaim the glory they once had. His antics and actions rarely lead to success, and is often arrested. He always shows up again in another town, raising hell, and nobody knows how he always manages to escape."},{"name":"Mara Heskan","genderRaceOccupation":"Female Dragonborn Crusader","description":" Mara is a Paladin of Bahamut, and is actually Biri Bahamin, eldest daughter of the Grand Justicar of a powerful Theocracy. She is on a secret mission to obtain a tome of history pertaining to an ancient cult of Tiamat. She is stoic and serious, but still young and inexperienced. She is sometimes a little ham-handed in keeping her identity straight."},{"name":"Kar Olodak","genderRaceOccupation":"Male Tiefling Clothier","description":" Kar Olodak and his sons Belkul and Oti run a clothing store. Kar Olodak wears dirty clothes that he has been working in, he is a hale but boring man, more focused on his work than conversation or customers. Kar plays the lute in the local band, Mithril Maiden."},{"name":"Darella Runehouse","genderRaceOccupation":"Female Dwarf Blacksmith","description":" Darella Runehouse, noted for her ability to play the drums and a large birthmark on her neck. She is strong and able, but a little absent-minded when she isn’t working. She has a complex network of connections between local towns that she needs a notebook to keep track of. She is also a member of Mithril Maiden."},{"name":"Jam Blackwood","genderRaceOccupation":"Male Goliath Barkeep","description":" A shady, run down bar, the Staggering Spider, is run by an older Goliath names Jam Blackwood. His nose appears to be broken several times over, but he is a strong, but rather uneducated man. Despite his gruff appearance, he is actually great with kids. He also plays the violin for Mithril Maiden."},{"name":"Wal Axehand","genderRaceOccupation":"Male Minotaur Baker","description":" Wal Axehand is an eccentric and energetic Minotaur who runs the local bakery. He is tall and incredibly muscular, and despite his intimidating appearance, he goes about his work with a happy smile and a pleasant and jovial demeanor. At night, he dons leather chaps and sings for the local band, Mithril Maiden."},{"name":"Lora Olyonis","genderRaceOccupation":"Female Human Entrepreneur","description":" Lora runs the Olyonis Carriage Company, a large, multi-city transport company that makes a living transporting people and goods between cities. She is serious and shrewd, but always fair. Her carriages use advanced defensive technology and spells to conceal and protect them."},{"name":"Oleg Olegson","genderRaceOccupation":"Male Human Mayor/Shopkeep","description":" Oleg is a large man, often mistaken for a Goliath in size or Minotaur in hair, but he is incredibly boisterous and kind. He speaks in a thick Russian accent that makes him seem dimwitted and easy to exploit, but he is powerful and intelligent. He lives on the frontier, hoping to rebuild the town of his forefathers that was destroyed in a great war years ago. He always has a business proposal or quest ready for adventurers he considers competent and reliable."},{"name":"Thangardt","genderRaceOccupation":"Male Duergar miner","description":" Thangardt is a dark purple skinned duergar with soot-stained brown miners clothing and a pair of magical goggles that hang around his neck when not worn. The goggles are basically x-ray goggles that can see metal through rock (and other materials). He has the intention of using these newly found goggles to establish a new mining company. He is friendly with anyone that he might want something from, and often chooses to avoid those he doesn\u0027t need anything from."},{"name":"Reginald","genderRaceOccupation":"Male Human Ghost Butler","description":" Reginald is a ghost that haunts an old broken down abandoned mansion on the Rasch estate. The owners of the home have fallen victim to a grizzly murder years ago, and Reginald was also one of the victims. Reginald is completely in denial of that though, and he still acts as the butler (his profession before his demise) and is welcoming of any company that enters the home or grounds. The previous owners, however, aren\u0027t as welcoming..."},{"name":"Vyncis Castow","genderRaceOccupation":"Male Human Politician","description":" Vyncis has worked his way up the political ladder from being just a clerk in the permits office of the city of Alma. Despite only being about 32, he has made his way onto the city council and is a well liked and respected man in the city. He has jet black hair and usually dresses in Maroon robes. Vyncis has many associates, sometimes that obtain information and goods in less reputable ways that Vyncis would care to admit publicly. He uses subterfuge to obtain what he desires, power."},{"name":"Bertrand the Bear","genderRaceOccupation":"Male Bear Hunter","description":" To a degree he is inspired partially by Sir Bearington. Bertrand was a bear that was found abandoned by a dryad named Sylva. He was raised by the dryad and they would converse as he grew up. Sylva taught him the ways of the forest. A group of hunters encountered Bertrand and tried to kill him once. Sylva tried to stop them but ended up being mortally wounded by the hunters. Now Bertrand has an extreme hatred for those that hunt the forest creatures, and he actively hunts the hunters in the woods."},{"name":"Blackie \u0027Lefty\u0027 Smith","genderRaceOccupation":"Male Human Blacksmith","description":" Blackie is an albino blacksmith that has no left hand. He is in the business of selling fake/shoddy specialized weapons to adventurers (such as silvered weapons), then collecting those weapons (and all their other loot) from the dungeon/haunted house/other dangerous area that the adventurers bought the weapons for after they have been killed. Sometimes he\u0027ll act as a catalyst in these situations by following the adventurers and putting them in a position to die."},{"name":"Michael Jorin","genderRaceOccupation":"Male Human Travel Bard","description":" Thikear is the pride of Deln. His wares are sold through the world, and he knows it. He will always remember his own creations no matter the quality. His only goal is to further is own notoriety. Michael travels the known world collecting stories and giving voice to the little known heroes. He is a wanted man for his sexual prowess. Many fathers wish to see him brought down after his dalliances with their daughters."},{"name":"Jorakus Pide","genderRaceOccupation":"Male Human Monk/Cleric","description":" Was once destitute and faithless, worked odd jobs, including sewage. On one cleanup, found an octagonal yellow gem that he believes is the eye of the long-dead god, Kraxos. He is now on a one-man mission to restore the faith of this ancient deity. Travels from town to town, preaching his faith."},{"name":"Ana Englethorn","genderRaceOccupation":"Female Human Swordmistress","description":" Tall and stately, and widely acknowledged as beautiful, Ana Englethorn is not the image of a warrior one might expect of the Swordmistress of Firthring Keep. Yet her skill at arms is not in question, and the Duke entrusts to her the training of all his soldiers and his children. The Duke knew Ana as an adventurer before he came into his title, and rumours abound that with the passing of his wife the rekindling of a past romantic interest may be in the offing. There is no evidence to support the rumour, but gossip has a life of its own. Ana is actually a song dragon named Anazalgara, a secret of which the Duke is well aware."},{"name":"Forthright Hooley","genderRaceOccupation":"Male Human Ombudsman","description":" Forthright likes to tell people that his father believed in openness and honesty, and gave him both a name and a legacy to live up to. He lives in the city-state of [insert name here] where he is appointed ombudsman to the democratically elected council. His job is to see to it that citizens are treated fairly by the council and mediate settlement of any issues. As politicians go he is well-liked and hotly tipped to be appointed to the council itself should he run next term. Forthright claims to have come from elsewhere, but in truth, he is a steel dragon named Farvaskargal."},{"name":"Gardim Hussal","genderRaceOccupation":"Male Human Balladeer","description":" The well-meaning if pompous leader of a troupe of travelling entertainers, Gardim is modestly famous for his ballads, although he is past his prime. Once a rogueish ladies man who caused the ladies in his audience to swoon, he is now portly and balding, and of much less interest. He content himself with his art, his troupe, his memories, and much wine. He treats his troupe like family, and when it comes to his family he is generous with both his time and his trust."},{"name":"Hekkle and Mekkle (real names Horace and Mortimer Fallowfield)","genderRaceOccupation":"Male Halfling Jesters","description":" The two jesters of the Duke of Firthring Keep. Mekkle is cheerful and friendly, the favourite of all the court, especially the Duke\u0027s children. Hekkle, on the other hand, is dour of demanour. However, he is only this way because he\u0027s deeply unhappy, and all because of his brother. Their mother was cursed while they were still in the womb, and as a result Mekkle was born capable of great cruelty and evil. Hekkle doesn\u0027t blame his brother for something that was never his fault, but spends his entire life trying to cover up Mekkle\u0027s secret. He is constantly on the watch to prevent his brother\u0027s actions, or frantically attempting to either undo or conceal his brother\u0027s role in them."},{"name":"Kellis Synastal","genderRaceOccupation":"Female Gnome Secretary","description":" Kellis acts as secretary to Forthright Hooley, and greatly admires both the man and his work ethic. She is a very loyal employee, though it does not appear there is any romantic interest there. She has that stereotypical librarian look going on - hair in a bun, spectacles, and slightly frumpy clothing. Behind this unassuming exterior is an extremely keen mind, not to mention a sharp tongue. Kellis has no time to suffer fools, and will not hesitate to show someone the door if she considers them a time waster. She is a formidable gatekeeper that has thwarted many an individual seeking audience with her boss."},{"name":"Lavisca Lorde (real name Leia Larkin)","genderRaceOccupation":"Female Human Dancer/Spy","description":" Petite, dainty, and stunning, \"Lavisca\" is famed throughout the lands for her graceful and acrobatic dance routines. She travels with the entertainer\u0027s troupe of Gardim Hussal, and is without question the primary reason the troupe is so often invited to perform in courts across the continent. The troupe a perfect cover for her true business. She is a freelance spy, taking the opportunity while at court to go where she does not belong and dig into the secrets of the aristocracy. She can sneak around with the best of them, but most often gains entry into private chambers by a simpler method; flirtation."},{"name":"Manfred Black","genderRaceOccupation":"Male Half-orc Legal Historian","description":" The circumstances of his birth may have been tragic, and even his poorly chosen name acting as a frank reminder of what he is not, but Manfred grew up determined to make something of himself and be seen as a productive member of society. His keen mind eventually earned the attention of noted historian Berholt Black, who adopted and began educating him. Manfred was particularly keen on the law, its history, and its various manifestations in states around the world. He has achieved his dream, and is now seen as one of the foremost authorities on international law."},{"name":"Oskar Udyll","genderRaceOccupation":"Male Human Warrior","description":" Oskar travels with Gardim\u0027s troupe, despite having no particular artistic talent. He was brought on board as a guard after the troupe fell victim to banditry. While they know how to handle themselves, Gardim felt that an experienced warrior would do a lot to make the troupe look a less appealing target. He also trains the troupe\u0027s members, making them more proficient in defending themselves. Despite the troupe\u0027s attempts to make him part of the \"family\", Oskar is by nature taciturn and tends to keep himself to himself. Oskar comes from the Cold North, and complains about weather any warmer than temperate."},{"name":"Randle Wimms","genderRaceOccupation":"Male Half-elf Scribe","description":" Randle learned the art of the scribe in a monastery, but did not have the temperament for the life of a monk. After several masdventures he ended up in [insert city name], working as a forger for the Red Hand crime guild. He enjoys the money but not the risk, and is looking for the first opportunity to escape the city with a big bag of cash."},{"name":"Rodagar Ironthrone","genderRaceOccupation":"Male Dwarf Lutist","description":" Never satisfied with the life he had back home under the mountains, Rodagar never looked back after he moved away. He found a passion for the arts, and is an extremely proficient musician with great technical ability. Rodagar is part of the band who plays for Lavisca\u0027s act, and the first time he ever saw her dance he fell in love."},{"name":"Gavin Burlester","genderRaceOccupation":"Male Human Wizard/Wu Jen/Warmage","description":" An aspiring young mage who believes that magic missile is the greatest spell in existence. A passing mage saved his life with one almost as an afterthought (it was his last 1st-level spell slot), but to Gavin it meant the world. He vowed that he would do whatever it took to learn how to cast magic missile (and only magic missile) as much as possible for the rest of his life. He has a younger brother who\u0027s a failed necromancer, who looks up to him and is trying to make his own mark as an artificer."},{"name":"Devin Burlester","genderRaceOccupation":"Male Human Necromancer/Artificer","description":" Gavin\u0027s younger brother who wanted to learn magic like his older brother could do. Unfortunately, the only one available to teach Devin was an old necromancer in the depths of senility, so poor Devin didn\u0027t get the best education. While trying to animate a cat skeleton for practice outside a neighboring town one day, a female elf druid caught him in the act. Rather than immediately condemn him for his unnatural behavior, the druid offered him a chance to just drop the whole necromancy thing if he couldn\u0027t get the skeleton to animate. He couldn\u0027t, and so the druid connected him with the town artificer, who he is now apprenticed to. His early efforts are poor but he shows some promise."},{"name":"Heaton Thorson","genderRaceOccupation":"Male Human Figher","description":" An extremely short, bearded fighter with a penchant for alcohol. He often gets confused with a dwarf, which makes him extremely upset. His code of honor is overly long and complicated, with rules such as \"Only fight Goblins with a hammer, never a sword.\" Ever since he accidentally burned his family farm down, (\"Never kill a rat swarm with anything but fire\") he\u0027s been travelling, looking to regain some riches."},{"name":"Sir Kagrok the Hairy","genderRaceOccupation":"Male Orc Paladin","description":" The nicest Orc you\u0027re likely to meet, as he is deadly determined to prove to you that orcs can be good people. A bit simple-minded and slow, but far from dumb. Holds honour, virtue and above all mercy in the highest regard, and believes orcs are not beyond redemption. Talks in simple but clear terms."},{"name":"Ketil Brokenose","genderRaceOccupation":"Male half-elf blacksmith","description":" Been in several too many bar fights. Earns a decent living by shoeing horses; spends a lot of it on ale. An honest and good man, who answers insults with a punch. Regularly donates money to the local temple but never attends sermons; he doesn\u0027t want some priest telling him to drink and fight less, and figures a sack of gold every once in a while should keep the gods happy."},{"name":"Rivik the Fox","genderRaceOccupation":"Female halfling ranger","description":" Served as a scout in the army during \u003cinsert war or large scale conflict\u003e. Called Fox due to her stealth, keen senses, and her bright red hair. Literally left the army; one day she simply packed her things (and a few other people\u0027s things, but she left letters of apology) and snuck out of camp to start an adventuring career. Now lives a solitary life of travel and adventuring, living off of hunting and selling animal pelts and finding adventuring work whereever she can."},{"name":"Teresa Greenreeve the Bastard","genderRaceOccupation":"Female half-orc bastard daughter and bard","description":" Bastard daughter of Lord Greenreeve and an orc witch. Likes to boast and sing songs about her nobility and the might of House Greenreeve. Very unhappy with her life as a noblewoman, she struck out on her own to become a bard. Teresa makes a living by singing and casting spells at a tavern far away from Castle Greenreeve."},{"name":"\"Grobby\"","genderRaceOccupation":"Male \"domesticated\" troll farmhand","description":" A born and bred troll, found by two elven farmer kids when he was a lil\u0027 troll. Has a personality not unlike a dog; loves to work and please his masters, who reward him with treats. Very protective of his \"family\", yet doesn\u0027t like to kill people. Extremely helpful and kind, Grobby utilizes his strength and size to great effect at the farm."},{"name":"Tenzai the Lightningmancer","genderRaceOccupation":"Male tiefling druid-evoker","description":" Tenzai is fascinated by powers of destruction, specifically lightning. He lives in a ramshackle tree hut in a great oak tree in the woods where he studies the sky. Somewhat insane from isolation, his solution to most problems is to zap them with lightning. He is both a druid and an evoker wizard, as well as a brilliant scientist."},{"name":"One-eye","genderRaceOccupation":"Female Human Strumpet","description":" Taken from his people at birth by the humans, for they feared this \u0027exalted child\u0027 born of the elves. The elves, to save many sacrificed this one. Tall and hawkish, with a scarred face from years of rebellious actions, he has grown old, the humans who took him long since died of age. He has a photographic memory, he knows what you want, the question is if he cares enough to tell you. Raised in the Daddy-no-daddy orphanage on the outskirts of town One-eye began her life with a name, but since the incident the fuss about that has died down. Now because she\u0027s too old for the orphanage and too spoilt for marriage she walks the streets hoping to have a warm place to sleep at night. She has a massive scar through her left eye-socket is medium height with black hair and \u0027loose clothing\u0027, usually hunched a little and has a lilting eerie charisma to her. (I gots 4 holes, which ya want?)"},{"name":"Yvonne and Erica Strathmoor","genderRaceOccupation":"Female Human Innkeeper","description":" The Strathmoors are elderly innkeepers in kind of a shady part of town. The two mother/daughter and both advanced in age and nearly indistinguishable. No one, without expending some serious energy, has ever seen the two of them at the same time. They are soft spoken and gentle,, and turn a blind eye to the illegal activities happening within their inn."},{"name":"Facescar","genderRaceOccupation":"Male Human Thief","description":" High up on the food chain that is the Daggerford Thieves Guild. Has a scar in the shape of a smiling face, on his face. Speaks with a gravelly voice due to inhaling soot from his youth spent as a chimney sweep. Not above stealing from the poor, but tends to steal from the rich as they have better stuff."},{"name":"Helga Redeye","genderRaceOccupation":"Salty Pig","description":" Is somewhat ill-tempered and ugly, but secretly hopes one day a handsome adventurer will look past her physical flaws and love her for her true personality. Her true personality is that of an obstinate pig."},{"name":"Jennelles Silverstring","genderRaceOccupation":"Gnome Wizard","description":" A slightly crazy, but incredibly smart wizard who helps the party overcome challenges. However, his strategies are often dangerous, excessively complicated, and almost always involve the polymorph spell. He also builds magic items, though they are always questionably useful or sometimes horribly dangerous to use."},{"name":"Ronald the Shield Bearer","genderRaceOccupation":"Male Human Retired Adventurer","description":" A middle-aged possibly older man of a strong build. Ronald is an adventurer of the past generation and went on several heroic adventures. Though retired now he still helps out the adventurers cause. Motivating them with a story of his epic and daring quests, providing a first hand advice on a situation, or even helping defend the group with his signature duel shield style of fighting. If you spot the man carrying two shields ask him for a story he\u0027s sure to entertain you with a great one."},{"name":"Howard Jackal","genderRaceOccupation":"Male Half-Orc Bandit","description":" Howard Jackal for the most part of his life he has been a bandit. While never being successful or even very deadly he has always been a nuisance. His bandit group named the Jackals has fallen more times than people would care to count, but he always reforms it with young enthusiastic men. It seems that he has a terrible ambition of becoming a bandit of great renown, but instead is more of a figure of bad luck in the region he lives. The greatest feat of banditry the Jackals ever pulled was stealing a merchants wagon and kidnapping the merchant, but he took very little from the wagon and even let the merchant leave with his wagon after a day. As it seems Howard Jackal and his Jackals are just young men wanting the thrill of being bandit. If you ever run into him you are in for a long day, and you might even have a lighter coin-purse"},{"name":"Spike Jackson","genderRaceOccupation":"Male Human Frontiersman","description":" Spike Jackson is a man who from a young age decided to head out of the kingdom\u0027s main land to live his dream of being a frontiersmen. He grew a rugged beard and became incredible at riling up natives in the unexplored region. His goal on this frontier was to make sure that none of the natives would be in sight. He gave a proposition to every group of native species he met, either leave his king\u0027s land or die by his sword. Though remarkably hospitable to non-humans and half-bloods he will work with them if they agree in driving out the native population from the land."},{"name":"Molly Brevas","genderRaceOccupation":"Female Human Priestess","description":" Molly Brevas is a teenage girl who comes from the slums of the city. Her parents have forced her to spend most of her time at the local church, so she stays away from the crime ridden slum. The resentful of being made to volunteer she remains there cleaning and learning the faith in the church. Answering all requests made towards her with a sigh she continues what she sees as a boring life working in the church. The positive she sees to her volunteer work is that she probably would not be mugged like in other parts of the slums."},{"name":"Hlevar Silverton","genderRaceOccupation":"Male Dwarf Silversmith","description":" Hlevar Silverton is a crafts-dwarf that like the rest of his family before him specialize in crafting with silver. Whether it is an ornate jewelry, or making silver arms and armor. Hlevar and the Silvertons before can make silver become whatever their customer requires. Hlevar himself is a dwarf set in his family tradition and refuses any assistance in his craft and preforms it like all his ancestors before him. The biggest change Hlevar brought to Silverton family was moving to the surface and selling his crafts more openly than his family before."},{"name":"Fatts Corkin","genderRaceOccupation":"Male Halfling Millionaire","description":" A bitter, old, corpulent halfling worth his weight in gold. Fatts has a stranglehold on the town or village where he lives. He secretly controls the government with his sizable monetary reserves. He talks like Pigma from Starfox 64. EDIT: 9 more coming later."},{"name":"Keruntilogrivex \"Runt\"","genderRaceOccupation":"Male goblin peddler, spy, thief","description":" Runt is an aggressively friendly and obsequious traveling goblin merchant. He never travels anywhere without his crammed wagon of merchandise. He has worked long and hard to earn the trust necessary to establish a sales route along the towns and homesteads of the frontier. Along with his legitimate business he operates as the hub of a ring of smugglers and thieves. He\u0027s not above murder or thievery, but he chooses his victims very carefully, and hides their bodies even more carefully. As far as anyone can tell, he\u0027s just an honest peddler making an honest buck selling honest merchandise."},{"name":"Raina","genderRaceOccupation":"Female Elf Bard","description":" Braided long auburn hair, blue eyes, tall and lean, no markings or piercings. Patient with the party to some extent, generally pleasant but ultimately has a hard time fully trusting the group with her needs. Wants to travel the world and capture stories. Is third in line for the elven throne, but has an older brother who she dotes on. He is generally much more sheltered and oblivious. Doesn\u0027t drink, doesn\u0027t stay up late, doesn\u0027t go out much in the evenings, but will accompany the party if asked. Has a soft spot for old people, including old dwarves."},{"name":"Urin","genderRaceOccupation":"Male Dwarf Merchant","description":" A horribly ugly, yet incredibly cheerful dwarf. Urin has ties to most major factions and a surprising amount of minor factions throughout the lands he travels. He has a thing for Half-Elves, is incredibly clueless when it comes to the significance of his products, (once mistaking an abstract representation of Orcus for an Amulet of Bahamut) and doesn\u0027t seem to have much business sense. Oftentimes he\u0027ll show his wares in small, poor villages that couldn\u0027t hope to afford any of his magic rarities, leading many to wonder if he even needs the coin."},{"name":"Aedonel Redcloak","genderRaceOccupation":"Male Elf Wizard","description":" An arrogant elven wizard who wishes to demonstrate his arcane prowess to any willing to listen or watch. He travels the world as a performer and mercenary. He doesn\u0027t enjoy fighting, but he does covet wealth and arcane power. He is liable to attempt contests of skill with other visibly skilled spellcasters."},{"name":"Omnibus Omberstien","genderRaceOccupation":"Female Human Knight","description":" A noble human knight who serves her liege-lord loyally, and often preemptively. She is liable to hunt down potential trouble before it even becomes trouble. This has been known to lead to both accolades and condemnation from the nobility, but her liege-lord has tolerated it so far. She is mildly famous in her home region."},{"name":"Zonia Ironmoss","genderRaceOccupation":"Female Dwarven Cleric","description":" A disgraced Tempest cleric who is seeking to regain her lost honor. She is focused and strong-willed, but lacks confidence during critical moments. She misses her family, and thinks the only way to see them again is to fix the mistakes she made, or make up for them."},{"name":"Miss \"Manticore\" Milesley","genderRaceOccupation":"Female Halfling Rogue","description":" A notorious halfling thief, she is known for both her peppy, friendly demeanor, and her propensity for effective, brutal violence. She uses a dagger and combat, and always seems to have another up her sleeve. She is wanted in several cites, but definitely has no trouble finding more people to rob."},{"name":"John Anderson","genderRaceOccupation":"Male Human Guard","description":" A relaxed town guard in a small rural town, Anderson is less interested in hunting evil than simply keeping the peace. He is a family man who simply doesn\u0027t want any trouble for his town, and is willing to tolerate adventurer-types as long as they spend their gold without causing problems."},{"name":"Urth","genderRaceOccupation":"Male Goblin Sorcerer","description":" Garth\u0027s elder brother, Urth is a rare Goblin with political ambition. He may be a petty warlord now, but he is clever and charismatic, and seeks to unite all goblinoids under a single banner, to crush the humanoid races and loot their treasures."},{"name":"Garth","genderRaceOccupation":"Male Goblin Rogue","description":" Urth\u0027s younger brother, what Garth lacks in charisma, he makes up for in sadism. As Urth\u0027s right-hand man, he does much of the head-kicking necessary to keep a goblin horde in line. He is feared by all local goblins, and more than a few local humanoids."},{"name":"Janus Timley","genderRaceOccupation":"Male Half-Orc Barbarian Mobster","description":" Janus is usually a ruthless, efficient, terribly refined mob boss. He puts on airs, and refuses all but the finest in food, wine, and women. He also hides something terrible. The eye of Gruumsh has looked long and hard upon this Half-Orc, leading him to fly into terrifying rages if the wrong buttons are pushed (his heritage, for one thing). He carries a cane, which he uses as a greatclub when he rages."},{"name":"Sharaa Silversword","genderRaceOccupation":"Female Half-Elf Ranger (Lycanthrope)","description":" Silversword is a famed hunter of monsters whose prowess is famous to local villages and woodsmen. However, she hides the fact that many of her narrow victories are as a result of her lycanthropic curse. The enhanced strength and speed come in handy when fighting the monsters of the forest alone, but she has claimed a terrible number of victims on the way. She wishes she could be cured, but fears for her life too much to mention it to anyone."},{"name":"Percival Aberdeen The Third","genderRaceOccupation":"Male Gnome War Cleric","description":" Percival hails from a jolly family of gnomish inventors, who he is violently embarrassed by. To him, the greatest joy is to be found on the battlefield, the home of true invention and uncertainty. He is not well known by many (he has left his home far behind), but seeks the thrill of fair contests of warfare wherever he can find it."},{"name":"Skrillex the Enchanter","genderRaceOccupation":"Male Gnome Enchanter","description":" A kindly elder has a bald head with a long white beard, he\u0027s old, hunched, the works. He is a simple enchanter, often granting +1 bonuses or elemental type bonuses to travelers and adventurers. He has nothing to do with Skrillex (the musician) from our world. He gets frustrated anytime adventurers ask him if he \"drops the bass\" or \"enchants people\u0027s soul with sound\" or other such crap. Often, he\u0027ll hike his enchanting prices for people who ask such idiotic questions."},{"name":"Seran Misherral","genderRaceOccupation":"Female Elven Commander/Bard","description":" A young slender figure with fair skin and blond hair (as most elves tend to be). She started her life as a bard, traveling from city to city spreading cheer and learning all kinds of valuable information. During \u003cinsert war here\u003e she was drafted into the military and lead into combat. Using clever magic and penchant for inspiring troops, she was able to lead a lost and recently leaderless squad fight it\u0027s way from behind enemy lines. Quickly she was promoted to real ranks of leadership, of which she rose higher soon enough. As it turns out, being a clever bard is incredibly useful in war-time. You know all kinds of \"useless\" trivia about your enemy, you better knowing how to think like them, and you have a plethora of unexpected magic tricks up your sleeves."},{"name":"Richard Gavel","genderRaceOccupation":"Male Half-elf Carpenter","description":" Richard is a younger male working the carpentry trade. He always carries a small red gem shard of some sort. He claims to not carry it for any particular reason, he just thinks it looks kinda cool so he keeps it with him. The one time it got stolen from him, he was kinda miffed, but not particularly upset. It was anonymously returned to him when the would-be thief discovered the gem lacked any real value."},{"name":"Mackrel Crackle","genderRaceOccupation":"Male Halfling Chef","description":" Mackrel is a simple chef who likes to pick up exotic spices from traveling adventurers. He offers discounted lodging and food prices for anyone who brings him spices."},{"name":"Bruthias Wainwright","genderRaceOccupation":"Male Human Playboy","description":" A rich business owner who spends his days partying around with beautiful women. He spends his nights sleeping in his mansion."},{"name":"Regand Algeer","genderRaceOccupation":"Male Gnome Trapper","description":" A hunter-trapper who, strangely, wears regal clothing even while out hunting. His regal hunter clothes are more muted colors, but still brighter than you\u0027d expect of a hunter."},{"name":"Captain Ger\u0027Kro Mysl\u0027gat","genderRaceOccupation":"Male Elf Sailor","description":" A young elf in his early hundreds. He was abused and called \"old man\" by his previous captain and crew. One night, when they stepped off the ship, he used crew supplies and money to hire a crew of his own and set sail. He now goes from city to city hosting \"dock parties\" whereupon citizens enter the ship to enjoy a good party."},{"name":"Relic","genderRaceOccupation":"Male Teifling Guard","description":" Relic works dangerous night patrols, typically preferring to walk the city outer walls or traverse the more shady parts of town. No one knows why he goes by the name \u0027Relic\u0027 and he prefers not to share his real name (though he has admitted to having a different true name than \u0027Relic\u0027). Locals are familiar and comfortable with Relic\u0027s teifling heritage."},{"name":"Enpy Seenaim","genderRaceOccupation":"Male Gnome Potionmaster","description":" He is a lone salesmen stationed on standard travel paths. He crafts all sorts of useful potions to be sold to adventurers. He lies about every tenth potion or so, completely fabricating the use and ability as he sells the potion."},{"name":"Damion Fireheart","genderRaceOccupation":"Male Human Bartender","description":" A retired adventurer, he opened up his own tavern/Inn, the Knife Tip Inn. Stays fit by fighting in the local arena, may be champion there. Motto is \"Fight, Drink, Sleep\" His surname comes from an old legend his family could preform fire magic without being spellcasters (which may or may not be true)."},{"name":"Gopnik Foulstain","genderRaceOccupation":"Male Half-Orc Sewer Worker","description":" Pleasant in demeanor, if not in odour, Gopnik might be the only person keeping the sewer system in Pipe\u0027s End from overflowing and fouling up the town. If only there were more strangely long-lived half-orcs with two centuries of plumbing expertise bumping about the sewers."},{"name":"Felegon Blade-of-Dew","genderRaceOccupation":"Male Eladrin Mercenary","description":" You offer Felegon a place by the fire, but he politely smiles and puts up his hand to refuse. As you inspect the coat, you realize that it isn\u0027t drenched in rain; an elaborate illusion makes it constantly appear slick with water. There is a practiced reserve to this seemingly young Eladrin, and you wonder what other illusions he maintains."},{"name":"Hipto Syliloke","genderRaceOccupation":"Male Gnome Underboss","description":" Hipto giggles, as gnomes are wont to do, but in an unexpectedly gruff tone for one his size. In many ways, Hipto appears to be more dwarven than gnomish, covered in dense fat and coarse hair. His sharp, Feyish features betray his true nature. He tells you he knows where to find your lost companions, but it\u0027ll be a hefty fee: Hipto trades only in rare Gnomish artifacts."},{"name":"Chainmaker","genderRaceOccupation":"Agender Tiefling Vigilante","description":" Nobody took the child seriously, not until they started donning a mask and righting wrongs in the town of Revenant Bay. Chainmaker barely acknowledges your presence, never breaking their solemn vigil. You see their back tense ever so slightly in anticipation as you reveal details about the job. In spite of the somber disguise, there is no masking the reckless enthusiasm of youth."},{"name":"Eva Slick","genderRaceOccupation":"Female Changeling Informant","description":" There is only one way to recognize Eva Slick - a secret known only to those she trusts most closely. Somewhere in her disguises is a small mark of the god Pelor, to whom she has devoted her life after being reformed. You knew her before she was locked up in the Solar Redoubt, and wonder what happened to rob her voice of its original luster and melody."},{"name":"Hansa Vel","genderRaceOccupation":"Female Human Courtesan","description":" She is not happy to see you here, let alone alive. Like a crimson star, Hansa rose from the alleyways of Karkenbad and into the bedchambers of its Crown Prince, climbing atop the bodies of her closest friends. You would not come to her if it was not completely necessary; there is no better assurance of that fact than the dearth of evidence you have assembled to blackmail her with."},{"name":"Yoldin Pippernock III","genderRaceOccupation":"Male Halfling Gentleman Farmer","description":" He saunters over to you, his entire body rolling and undulating. You could swear that, were it not for the hand he kept tight against his belly, Yoldin would simply burst in an eruption of jelly. Grasping his little, sausage fingers in an all-too-wet handshake, the master of Pippernock farms leads you through his famous plantation. The workers defer to this impossibly rotund man, and yet behind the smiles and courtesies is a wasting hunger, fixed pointedly on Yoldin\u0027s wrinkled, scrunched-up face."},{"name":"Felt the Dog","genderRaceOccupation":"Female Half-Elf Beggar","description":" Nobody seems to remember a time before Felt was Felt. She stumbled into the village, eyes fixed open in a permanent, vacant stare, and began barking and shouting odd, short phrases - things like squirrel, fetch, and bone. Henceforth, she was Felt the Dog, good only for begging and the cruel amusement of others. When she places a paper with the word \"HELP\" messily scrawled upon it, you look back at her, only to recognize for the first time the alarm in her nearly empty eyes."},{"name":"Ennarius Belechonia","genderRaceOccupation":"Male Elf (Rakshasa) Gentleman","description":" For a gentleman, Ennarius seems to have an oddly difficult time manipulating cutlery and working doorknobs. Regardless, you cannot help but feel warm and alive in his presence - generous, kind, and altogether lovely chap. Only time you\u0027ve seen him thrown off kilter is when someone mentions his income, which is a closely guarded secret. He only ever mentions the mines he operates, for which he recruits when in town."},{"name":"Rosaria Bone-Break-Crunch","genderRaceOccupation":"Female Minotaur Scholar","description":" A man walks into the library, and minutes later comes running out, screaming. You ready your sword and burst in, to find a massive, bull-headed woman sitting quietly, flipping through the pages of a book. She looks at your sword and rolls her eyes, droning out her monotone welcome speech for those visiting the Greenlake Academy."},{"name":"Leona Fleetskin","genderRaceOccupation":"Female, Changeling, Prostitute","description":" Well, here\u0027s my contribution! Might not be the best, but these are all off the top of my head so keep that in mind when you giggle at them. More Barbarian than Wizard, Krug has only the slightest touch of magic about him but desperately seeks to associate himself with civilized Wizards and Sorcerers. He travels from place to place telling fortunes for a pittance. He does this by gargling a bag of runes covered in Draconic script and spitting them one by one into a bowl then reading the future based on the way they land. These fortunes are very specific but usually about totally insignificant things like the hair colour of the next person you\u0027re going to meet or how many trees you\u0027ll see tomorrow. A handsome and charming middle aged man. Lon jokes that he obtained his name due to the combination of his dark complexion and good luck in games of chance. In reality he uses several enchanted items of clothing and jewellery to draw in and swindle the patrons of small town taverns, big city bars and everywhere in between. A 16 year old Changeling girl making the most out of her natural shape changing abilities and avoiding the mistrust most people have of her people. Leona has set herself up in the identity of a powerful Sorceress fallen on hard times. Using her \"magic\" to take the form of anyone her customers bring a detailed enough picture of/introduce her to. A massive step up from her humble beginnings as a street urchin Leona is enjoying the status her money has brought her and spends recklessly on anything shiny and pretty enough. However, despite this shallowness she secretly donates large sums to the church she and the other homeless children used to sleep in during the harsh winters."},{"name":"Jzarkey Padfoot","genderRaceOccupation":"Male Catfolk Shop Owner","description":" A short catfolk with a tail as long as his body. Fully prehensile and capable of lifting as much as his arms. Catnip addict, but it isn\u0027t obvious. He\u0027s willing to barter his wares for catnip if the PCs figure out that he\u0027s got a substance abuse problem. Has a collection of magical balls of yarn. Sells survival supplies like a ranger or rogue would use, including traps. He\u0027s got a basement in his shop that\u0027s protected by the very traps he sells."},{"name":"Scoggin Longmore","genderRaceOccupation":"Male Satyr Musician/Bard","description":" Travels from town to town. He is a lore expert about most everything though it wouldn\u0027t seem like it to look at him. He\u0027s introverted, except when it\u0027s performance time. He sings songs about things that couldn\u0027t possibly have happened though a sense motive check shows he\u0027s usually telling the truth. Has a magical set of panpipes. He runs at the first sign of trouble."},{"name":"Dr. Aveneros Charles Ula","genderRaceOccupation":"Male Eladrin Vampire Magus","description":" He\u0027s an avid art collector and despite being a total recluse, cannot resist following up on rumors of new artwork in town. He\u0027s charming, well-dressed, and aristocratic. Not the least bit pretentious. His appearance does not suggest that he\u0027s a vampire. Once a year, he hosts a gala for the territory\u0027s elite in order to show off his collection. He sometimes considers strange and rare creatures for his collection. He\u0027s on a 123-year mission to bring his wife back from permanent death. His castle contains an immense library of knowledge about the planes."},{"name":"Callidus The Bold","genderRaceOccupation":"Male Human Wizard","description":" Callidus created an underground sanctuary for a group of people needing to escape a cataclysmic event several millennia ago. He had planned on only needing to use the sanctuary for 20 years, but was instead locked away by his own mistake for much longer. He\u0027s gone cookoo crazy and is only alive because of a ring of sustenance and a time dilation spell cast on the sanctuary. He has a hard time believing that the outside is safe but is willing to help the players with anything they want if they successfully convince him to leave."},{"name":"Jarrell Blacksteel","genderRaceOccupation":"Male Human Blacksmith","description":" A gruff blacksmith, married to a sorceress. He is often found gnawing on strips of metal and has a somewhat arrogant demeanor. Once you get to know him he can be quite likeable, even though he is supremely confident in his blacksmithing skills to the point of annoyance to others."},{"name":"Mariel Blacksteel","genderRaceOccupation":"Female Human Enchantress","description":" Married to a blacksmith named Jarrell, she handles the enchanting part of the business. Very friendly and charming, she makes sure her customers don\u0027t get turned away by her husband\u0027s attitude. Her favorite part of the job is testing young sorcerers by selling them magical items they can\u0027t quite handle yet to see what happens. Sometimes the results are disastrous, but she doesn\u0027t seem to mind."},{"name":"Charles du Fromage","genderRaceOccupation":"Human Male Innkeeper/Ex-Adventurer","description":" A jolly fellow who has opened a tavern called the Laughing Pancake after retiring. He is friendly and open (on the surface, at least) and serves the house special, pancakes, every morning. To get some extra money in his pocket and excitement in his life he has become an information dealer on the side."},{"name":"Trinkle","genderRaceOccupation":"Gnome Male Wizard","description":" A timid and socially awkward gnome who was being tutored by the owner of a magical item shop. His teacher has since disappeared, leaving him to fend for himself and the shop, now aptly named \u0027Trinkle\u0027s Trinkets\u0027. He tries to keep things running on pure enthusiasm."},{"name":"Lord Vaskeron","genderRaceOccupation":"Half-elf Male Noble","description":" He had a pampered childhood, but it didn\u0027t last very long. After his family fell from grace he worked long and hard to get back where he belongs. Nowadays he is an influential man and he and his family are back to their old status. He is very much concerned with appearances. Occasionally, he performs a \u0027good deed\u0027, but he does those things for acknowledgement and attention only, not out of the goodness of his heart. He enjoys parties and spicy sausages."},{"name":"Anastasia","genderRaceOccupation":"Dhampir Female Adventurer","description":" Obsessed by knowledge, she has gone to great lengths to acquire ancient relics and artifacts. She will hire fellow adventurers to help her get what she wants, and discard them once she is done, unless they are genuinely interesting people (in her eyes). Few academics rival her practical knowledge on matters dungeoneering-related and she can take care of herself in a pinch."},{"name":"Boyd Bellamew","genderRaceOccupation":"Male Human Bowyer","description":" Boisterous and bold, he\u0027s a hard working bow maker. A bigger fellow, his belly bounces with laughter at his own crass humor. Runs a shop, called \"Boyd Bellamew\u0027s Bow-building Barn\"."},{"name":"Sigre Copper","genderRaceOccupation":"Male Dwarf Bartender","description":" Stocky barkeep at the \"Miner\u0027s Fortune\", a gambling den frequented by local miners. Prefers his brewing to talking to people. Once you ask about his craft, you can\u0027t shut him up."},{"name":"Brienne Aryn","genderRaceOccupation":"Female Human Miner","description":" Strong build, calloused hands, she\u0027s the head of Silverkeep Mining Ltd. Her sharp eyes and sharper tongue balance her otherwise nondescript face. Has a troubled relationship with her sister, Reini."},{"name":"Marcus Strong-arm","genderRaceOccupation":"Male Human Bodyguard (retired)","description":" Worked for a traveling merchant to protect his spice caravan until a dragon decided his standard diet lacked flavor. Took a chunk of shrapnel to the back of the leg and hasn\u0027t been able to walk right since. In his 60s, with shock-white hair and a blunt attitude. Just because he can\u0027t beat you in a fight anymore doesn\u0027t mean he won\u0027t try."},{"name":"Biddi Hilltopple","genderRaceOccupation":"Female Halfling Secretary","description":" Small (even for a halfling) with short blonde hair. Her job takes her away from the grassy hills and outdoors she prefers, so she resents her job. As a secretary, she\u0027s less like Pam from The Office and more like someone at the DMV; she isn\u0027t paid enough to care. Brief description of their appearance, personality, and quirks (about 4 sentences is enough)."},{"name":"Roren Brightborn","genderRaceOccupation":"Male Dwarf Cleric","description":" A righteous dwarf with a gnarled appearance. He has a sparse and scraggly beard that reek of rotten pork. He is quick to lend a helping hand but fails to aid in any meaningful way because of his incompetence."},{"name":"Tancreed; Knight of the First Queen","genderRaceOccupation":"Male Human Paladin","description":" He wears a wide brimmed hat with a large crimson plume, sports a tightly curled mustache, and carries a that ends with three points. When he speaks he often pinches the ends of his mustache, smirking with only one side of his mouth. He is Lawful Neutral, and showers praise and even gifts upon those that uphold the same reverence for the law and justice."},{"name":"Ulfina Pembergallow","genderRaceOccupation":"Female Half-Dwarf-Half-Gnome Rogue/Merchant","description":" Ulfina is shunned by the gnomes for having stone bones and a reckless attitude but despised by the dwarves for looking and sounding too much like a gnome. She has learned to deal with this but forsaking both heritages and staging as a perpetually teenage human girl who is sly as a fox and wise beyond her years."},{"name":"Corina; The Silken Mage","genderRaceOccupation":"Female Elf Mage","description":" Mistress of knowledge and horrible forgetfulness. She has mastery knowledge of most scholarly pursuits but has trouble forming lasting short term memories ever since 5 years ago during an alchemical incident with an apprentice."},{"name":"Leivivik De\u0027Ma","genderRaceOccupation":"Male Human Wizard","description":" This uptight wizard with a scar on his cheek is followed by three apprentices. One of the apprentices will try to keep speaking over Leivivik. This angers Leivivik and he has no hesitation to beat him in public for it. Leivivik will also snap at anyone who talks down to him."},{"name":"Rass Honskeller","genderRaceOccupation":"Male Human Wanderer","description":" A friendly traveler who has seen many lands Fights with spell and sword when provoked Searches for truths in a web of lies that led to the demise of his friends Little does he know that he was but a pawn in anothers game."},{"name":"Astor Rilem","genderRaceOccupation":"Male Human Shock Jockey","description":" The mage of cheap tricks and an ace up his sleeve Rilem is never caught off guard Hunts for anything connected to the long lost city of Sentinum, The City of Secrets where he was \"Born\" His shocking good looks and silver tongue get him out of trouble every time He flees open confrontation but is effective when it comes to combat thanks to his preparedness"},{"name":"Vess Bantey","genderRaceOccupation":"Female Human Scoundrel","description":" More man than Hugo the Beast yet uses trickery and guile at every step Enjoys boasting about her dueling prowess by taking on multiple foes (Traps are still fair, right?) Occasionally hunts for artifacts that hold long forgotten secrets Searching for a lost lover who she fears is dead"},{"name":"Matches","genderRaceOccupation":"Male Human (age mid 30\u0027s) Village Idiot","description":" HO! HI! I\u0027m Matches! When I grow up I\u0027m going to be a Monster! Topaz the pretty lady is my friend! She works at The Stiff One, but I\u0027m not allowed in there. When I grow up I\u0027m going to be a Monster!"},{"name":"Bartenderson","genderRaceOccupation":"Male Human(?) Bartender/mayor/manager","description":" Human(?) with black greased hair and a 1940s-esque radio announcer voice. He appears to be in his mid to late 30s. Has a habit of arriving before the party at the first Inn they enter ready to serve drinks and news of whatever strange goings on in the region. He always has some sort of work for the party with a cut of the pay of course for all the legwork he does. Speaking of legwork, no one has ever confirmed to have seen Bartenderson\u0027s legs. They are always either behind the bar or some convenient furniture yet no one ever comments on this fact until after leaving the bar and by then it would be embarrassing to ask about it."},{"name":"Radolf Hiln","genderRaceOccupation":"Theives\u0027 Cant","description":" Radolf is a Human Preist of insert appropriate deity. He is jovial, plump, and his brown wavy hair is balding in the center of his head. He doesn\u0027t try to hide it. He is the very epitome of someone unassuming."},{"name":"Kingsley","genderRaceOccupation":"male tiefling wanderer","description":" He is very socially awkward and talks as though he\u0027s a nobleman from a long time ago. In actuality he was a king right at the end of the tiefling empire who disappeard just before the empire collapsed. An adapt magic user his power was heavily coveted until he was sealed away by jealous rebels. For centuries he was locked away in a long forgotten tomb until recently when a naive magic initiate tried to form a warlock pact with him, freeing him in the process. He now travels from place to place in disguise with his protege attempting to rebuild the might of his lost empire."},{"name":"Sam McHale","genderRaceOccupation":"oomph","description":" On the day she left, she took Sam aside and said something he\u0027ll remember forever: \"Hail Hydra\" \"When you\u0027re done in the dirt, come find me in the clouds.\" And ever since, Sam has fervently desired to fly, frequenting his father\u0027s workshop as he tries to put together any apparatus that will take him off the ground."},{"name":"Hanz Irongate","genderRaceOccupation":"Male. Human. Guard","description":" Hanz is by no means a small man. At around six and a half feet tall and weighing 235 pounds, he looms over all those who pass by his station. He is a patriot, to a fault. The government is completely infallible in his eyes. By nature, he is a calm man. His life is quiet since the wars ended. He goes home to his wife every night, and only rarely heads to the tavern with his fellow guardsmen after their shift. He earned the name irongate when he and the 25 men under his control held the city gate against an entire warband of goblins. This decorated war hero refused to take a place among the cities elite, choosing instead to continue protecting his portcullis."},{"name":"Kilroy Fitzpatrick","genderRaceOccupation":"exactly","description":" Kilroy will give you a hefty discount, but the discounted item is cursed. Whenever a player uses the cursed item, the DM may roll a d20. On a 1, the DM rolls on the Sorcerer\u0027s Wild Magic table to determine a random effect. Depending on player group personality, cursed items may actually be priced up."},{"name":"Loren","genderRaceOccupation":"Middle aged male farmer","description":" An alcoholic, Sleds has worked on a steadily less and less impressive list of ships. Currently unemployed after being put to shore by his last crew for excessive drunkenness while on duty, he\u0027s in whatever port city you choose unwillingly. Not a penny to his name, but somehow finds a way to come up with enough cash for the next drink. Got his name after a drunken dare led him to take a ride down the main street on an empty cask of beer during a particularly muddy and rainy night. He wound up losing control rather predictably and smashed into a patrol of the town guard. Two guardsmen wound up with broken bones and he earned himself a week in a jail cell. The name stuck. Loren is a bitter man who looks older than his 45 years. A sour personality brought on in part by a lifelong grudge against his parents for giving him what he feels is a woman\u0027s name, he holds a grudge against his wife as well who named his daughter after him when she gave birth while he was in town on an errand. Very much a beta, he\u0027s the type to grumble to himself and talk a big game, but when it comes to confrontation he\u0027s the first to back down and cower. With only a few stained teeth to his name, he chews tobacco or whatever similar thing exists in your world, but would never touch alcohol and judges those who do rather harshly--but quietly and privately."},{"name":"Phill Burgimond","genderRaceOccupation":"male human accountant","description":" Phill has a black combover and a plaid shirt with wooden buttons. His favorite pants are his brown cotton ones because he can slip and you can\u0027t see the mud on them too much. Phill is the accountant of the Oak and Willow bank. He kind of hates his job, but stays there because it has a good retirement plan and good dental. Phill doesn\u0027t know how to use swords, or bows. His magic is in advanced algebra and financial math."},{"name":"Willow harpspear","genderRaceOccupation":"female elf Shepard","description":" Willow has dirty blond hair, and tan skin. She wears a potato sack dress and shoes made of sheep skin. They\u0027re actually really comfortable She like being a Shepard. Her sheep are either named William or Wendy, depending on sex. Willows favorite food is Shepard pie. It\u0027s just normal pie that she made."},{"name":"Rachelle Tompus","genderRaceOccupation":"female gnome story teller","description":" Rachelle has long, braided gray hair. Her face is covered in laugh lines and wrinkles. Her eyes distant and pale. She used to adventure. Plunder dungeons and caves, slay dragons and feral creatures. She went with her husband, Bargus Tompus. Bargus was a dwarf that had met her while helping her explore a cave rumored to have undead lurking. After many years, Bargus died to infection and disease after being ambushed by many many hobgoblins. After his passing, Rachelle retired, selling magical gear and trinkets she had collected over time. She keeps her husbands sword in his memory. She now tells stories of her adventures to those willing to hear."},{"name":"Sigmund Heartkeeper","genderRaceOccupation":"male elf guard","description":" Sigmund is short for elves. He keeps his hair very short, and his clothes simple and modest. He is quiet, but when talking, is loud and brash, and is not afraid to speak up for himself or his friends. He is guard for the city of elves. Another face in the crowd in the watch tower. While proficient in most weapons, he prefers the longbow. He is able to keep his head in battle, and often is looked at as a leader by his comrades. It is true that he is quite capable of leading, but has no intention to unless assigned to be. He does what he\u0027s told, and gets his work done."},{"name":"Marren Oakenshield","genderRaceOccupation":"male dwarf ghost hunter","description":" A long brown beard and mustache are the only hair on his face, a flowing chain male suit covers his torso. With a backpacked lined with potions and tools, and a great sword of ghost touch marren isn\u0027t afraid to walk into any haunted house or a abandoned catacomb. Being finicky for details, he is careful to look for traps, and make sure anything he does is done well. Along with his great sword, marren is armed to the teeth with daggers, maces, hammers, throwing knives, darts, a short bow, and even small spitting needles in case precision is needed or he can\u0027t use his hands."},{"name":"Catherine","genderRaceOccupation":"female drow thief","description":" Abandoned as a child, Catherine knows nothing of her parents or last name. Simply that the dress she possessed had the name \"Catherine\" sewn into the collar. Catherine grew up on the streets of the overland. She was often bullied, being the only drow around. She didn\u0027t put up with it though, plotting revenge. She was careful in her spite, and figured the best way to get back at her bullies would be to turn them against each other. She would \"relocate\" things. Things that would go mostly unnoticed, and turn up in places they would be found. Her craft eventually wound her up in jail, where she would talk with other inmates. She learned the craft of lock picking, and her own natural ingenuity and perhaps a lack of self control led her to breaking out. Word got around. Mainly amongst other thrives and criminals. Her skillfully quick and careful hands managed to attract employers. Not soon after, she found herself working for the thieves guild. Working her way up in the ranks, she is determined to one day get into a position of great power, but she\u0027s not quite there yet."},{"name":"Carolyn Fissure","genderRaceOccupation":"Female half orc tavern fighter","description":" Carolyn was raised with pink fleshies, but that did not deter her from the life style of a bar fighter. She used to puts bets on herself and fights for the coin. After word got around about her strength and ability to keep liquor down, she got a manager in a boxingesque job. Tons of other fighters come around to throw fists in bars, and so far, she can brag king and queen, beating any challenger of any race that has come her way. Her strength is help, but her wit backs it up tenfold. From using bottles to trip opponents to ripping off loin clothes and slamming them in their embarrassment. Carolyn fights dirty, and effectively, making her a dangerous opponent. Carolyn wears modest leather gear, a necklace of her opponents lots teeth, and a red flower in her braided hair"},{"name":"Jeremy Tash","genderRaceOccupation":"Male Tiefling shop keeper","description":" Jeremy wears a green apron when he\u0027s working, and is often found with a necklace with a red glass eye connected to it. The eye is actually supposed to be the eye of a demon, but it\u0027s really just a neat looking marble he found. When he\u0027s not helping a customer at the shop, he is usually playing cards with his brother, Tijiak. When off the clock, Jeremy is usually getting stoned behind the old windmill Jeremy\u0027s horns are ram like, spiraling backwards. He has had a little golden tip made for them, and refers to them as his \"bling\" He also often nuzzles his horn against a girl, and asks if she\u0027s getting \"horny\" with him. Jeremy is everything a stereotypical stoner teen is."},{"name":"Marry Lined","genderRaceOccupation":"Female elf Lich","description":" Marry isn\u0027t actually evil. She became a lich as a promise, to guard the temple of Ehlonna (or whatever nature god you may have to suit your campaign). She made the promise to her dad, his dying wishes to be for her, and her next of kin, to watch over the temple. The only problem that Marry faced, was that she was infertile. In a fit of hysteria, Marry began to research necrotic arcana in order to build her phylactery; a small statue of Ehlonna made of gold, deep inside the temple. She has only recently died, her skin is still fairly neat and her eyes not rotten away too much. At first glance, she may even appear normal. She plans to keep herself looking as close to alive as possible, and may go to great lengths to keep up with appearances in order to maintain an inviting presence"},{"name":"Thomas Ragar","genderRaceOccupation":"Male human Sorcerer","description":" Tommy is actually 7. Despite the fact that Tommy is 7, he can somehow conjure spells like \"Waves of exhaustion\" and \"Symbol of fear\" (Or whatever high level necromancy spells your edition has). It\u0027s strange enough that a 7 year old has the power of champions, but the fact that he can also preform necromatic arts has run his family out of town. He has yet to raise a human, but he spends a strange amount of time around the corpses of dead vermin..."},{"name":"Drachog - The Sword of Maglubiet","genderRaceOccupation":"Hobgoblin Paladin (Dark Knight) of Maglubiet","description":" He has united the clans of his people, and now wages a holy war against the civilised lands. Maglubiet has blessed him. In the blood of a thousand sacrifices to this most dark god, Drachog was blessed to never truly die. He wields the Sword of the Ukeldun, a wickedly sharp greatsword and blade of the last blessed of Maglubiet. He is swift to anger, a strong and eloquent speak."},{"name":"The Old Man","genderRaceOccupation":"Seems to be an old male human, Swordsman, Bard, Adventurer, Mysterious Figure","description":" No one is entirely sure who he is, but stories of his presence at some of the greatest events history are common. He is recognised by an old sword in a battered scabbard, a patchwork cloak, and a fine gold leaf harp. He will disappear as quickly as he coming, usually offering cryptic advise, or a song before doing so."},{"name":"Mistress Martilude Quin","genderRaceOccupation":"Old Female, Merchant, Scholar, Entrepreneur","description":" A woman who has risen from nothing. A simple scholar in geology she used her knowledge of minerals and stones to make her merchant empire. She has little interest in politics, but does care for the working people of the city and kingdom. She has little time for the lazy, and no time for those who will not seek to help others. She is not attractive."},{"name":"Rund Oxbeard","genderRaceOccupation":"Dwarf Male, Paladin of Dorf (God of Drink and Celebration)","description":" Rund wields the might Keghammer, a two handed warhammer, with a vial of Dorf\u0027s own ale in the centre. Runds holy quest is to find a Tankard of Everpour, a magical artefact that will pour eternally any non magical drink, from water to fine ale. Once he finds this most sacred artefact, he will set up a Temple Inn to his God, where the finest drink will be served, the greatest tales told. Rund is a strong fighter, his brown beard will groomed. He is armoured in fine plate, that tells tales of Dorf\u0027s clerics and champions. Rund has a fear of spiders."},{"name":"Vola Redshanks","genderRaceOccupation":"Female Half-Orc, 2nd in command of the Wandering Blades, Deadly fighter","description":" She is the keeper of the coin chest for this mercenary band. He twin swords are always at her side, and she is quick to use them. She is garbed in leathers, with dyed red chaps. She got the name after two sunrises of fighting in the place that would come to be known as the bloody past. Her dark green skin, is scarred heavily, and covered in many elegant and crude tattoos. She has luscious black hair that she takes a secret pride in. She is a woman of business when needed, but once she is off duty she will drink, gamble, and brawl with the best of them."},{"name":"Gormund Arkunsu or Gormund Silverskin","genderRaceOccupation":"Male Silver Dragonborn Ranger","description":" He came to the far reaches of the north many years ago. He now rangers the mountains, forests and ice wastes of this harsh land. He has taken the cold into his blood. He wears a fine snowbear cloak, that makes him near invisible in the snow. He wields a self crafted longbow, and carries a variety of different arrows depending on the hunt. He runs a tannery and game shop, and offers to guide and teach those who can pay the price. He never drinks, or spends his time in Inns. He enjoys the company of others and is eager to share tales. He has a voice in his head, Icefang, who sometimes whispers for him to do dark and horrible things. He has been able to ignore it for now."},{"name":"Brunswick Ramsbottom the Great All Might Archivist","genderRaceOccupation":"Old male human and long suffering archivist for the Honourable Order of Mappers","description":" Brunswicks title was given to him by the head of his order, Bree Greenbottle and female halfling. He is a lover of detail and order, and fines nothing better in taking the mad drawings and finds of the order and categorising them and adding them to the guilds massive collection. He wears simple trousers and shirt, with a belt covered in pouches for inks, parchment, and all thing cartographical. He loves children, and has a large family with many children and grandchildren of his own. He is very serious when working. He used to have a gambling problem."},{"name":"King Dosilion","genderRaceOccupation":"Half Elf, born royalty, negotiator and jouster.","description":" He has the best of elven and human looks. Fine delicate features, with the hint of masculine brawn, and thick golden hair and beard. He is a homosexual but has a wife and born children as is his duty, to his line, his kingdom and his people. He is loyal to his wife, who knows he is gay, and has never slept with anyone else since they were wed. He enjoys the fine sport of jousting, and travels to many kingdoms to negotiate trade deals and take part in tourneys. He is quick to decide a course of action, and is hard to be swayed from it. He loves beauty and art."},{"name":"El Mortson","genderRaceOccupation":"Young female human, daugther of a successful woodsman and lumber merchant","description":" El wishes she had been born a boy. She is stronger, faster, and taller then any other boy in her town, but because she is a girl she can\u0027t do what she wants. She wants to be a lumberjack, a woodswoman, and eventually take over her fathers buisness. She secretly goes out and cuts down trees, and tends the woods when she can. She stands at over six feet tall, and is very very strong. she has mouse brown hair, and a pretty face. Her father wants her to become a lady. She has run away from schools and teachers of this five times. She has a fear of Goblins, after a near death experience with a raiding party that did kill her mother."},{"name":"Shar God of Murder, The Cruel Bastard, Bringer of Tears","genderRaceOccupation":"Neutral Evil Deity, spawn of the Demon King Asmodeus","description":" Shar rarely shows himself, preffering to cloak himself in the darkness between stars if he takes a physical form. He is the son of Asmodeus after he raped and later killed a god of peace in the last astral war. Shar was cut from his dying mothers womb and thrown into the darkest reaches of Asmodeus\u0027 domain. Here he grew, and began to tred the mortal realms, bringing assassins, poisoners, those who cloak themselves in evil deeds, to his message. He blessed them, and as he gained more followers he grew stronger. He find glory in the elegance of the cold kill, and hungers for wealth and power. He has many hidden shrines scattered across the realms of all peoples. He does not hate Asmodeus, he hates nothing, but will do all he can to grow in power."},{"name":"Dr. T\u0027risza Desek","genderRaceOccupation":"Female Drow Thief","description":" She has short figure with long white hair. She misses the rest of her family, that was either exiled or imprisoned. She lives in Thieves\u0027 District (or Thieves\u0027 Guild) in a building that looks half blown up and uninhabited for at least last 20 years. She loves running on top of rooftops at night alone."},{"name":"M.I.K.","genderRaceOccupation":"Sexless Warforged Guard","description":" He can\u0027t fit between ordinary people with his cold mechanical voice, and so he doesn\u0027t even try anymore. Often he prefers to observe situation unless called, and sometimes he even pretends to have no consciousness. His armor is magitech armor, that helps him with moving stealthily, perception at night and in fights. If he\u0027s submerged into water, or in an area where the magic doesn\u0027t work, he\u0027s unconscious."},{"name":"Finom Lackman","genderRaceOccupation":"Male Human Merchant","description":" There\u0027s nothing special about his appearance, but there\u0027s a dark secret beneath it. He wants to sell his goods as quickly as possible, because he\u0027s been cursed. Anything he sells rots a short while afterwards. That\u0027s why he gets so easily into problems, and he\u0027s used to it."},{"name":"Galadir, the Foremost Bureaucraft of (Insert City Name here)","genderRaceOccupation":"Male High Elf Bureaucraft","description":" He mans his desk as if it was a bunker. No one goes in our out of the keep without first going through him, and filling out various forms in triplicate. He looks down on anyone who take shortcuts when filling out said forms. It is very rare for someone to get through Galadir without first spending hours going through the bureaucratic mess that he has created to get anything done within his city."},{"name":"Scabs the Wizard","genderRaceOccupation":"Male Elven Beggar","description":" Forgotten most of his spells at the ripe age of 750. Brings an iron pot with him everywhere to cook with. Was once on a search for lichdom and domination His age and senile behavior makes him harmless, just don\u0027t get him to remember!"},{"name":"Lyric Lydia","genderRaceOccupation":"Female, Half-Elf, Storyteller","description":" Wishes fame and grandeur from telling stories to princes and kings. Wants to marry into wealth. Creative but a poor memory, makes up the stories as she goes, creating unintended consequences and her near poverty. Great skill with a blade but never liked to use it or practice very often. Would make a legendary fighter if she didn\u0027t hate fighting so much."},{"name":"Ragor Svenson, the Blood Wave","genderRaceOccupation":"Male Human Retired Berserker","description":" A jolly 65 year old barbarian. He spends his time at home, reminiscing of the good ol\u0027 days (raiding and slaying). His beard is wicked long, white, and braided. In the back of his mind, he fears dying at home in bed, without honor."},{"name":"Lickety-Split MacLonroe","genderRaceOccupation":"Male Gnome Jockey","description":" A pompous gnome horse jockey. Prides himself as \"the fastest gnome on four legs.\" Obsessive about his reputation, Lickety often challenges random civilians on the street. Word on the street: Lickety has a big gambling problem."},{"name":"Jenny Scrumster","genderRaceOccupation":"Female Half-elf Drug Dealer","description":" An up and coming drug lord. Jenny raised herself on the streets, befriending a lone myconid hiding in the sewers. Jenny, with the help of her friend, began selling exotic hallucinogenic mushrooms on the black market. Her business is becoming incredibly successful, her \u0027shrooms even find their way into the hands of powerful politicians."},{"name":"Violet Kingkiller","genderRaceOccupation":"Female Human Assassin","description":" A highly trained assassin. Her speciality: regicide. Responsible for over a hundred known assassinations, rulers of all kinds fear Kingkiller. She makes murder easy, the only tricky part, however, is finding her."},{"name":"Tim","genderRaceOccupation":"going","description":" However, he really just requires good direction and a committed teacher. Tim could be a great cleric one day. Tim is dutiful, tries his best at anything he does, takes directions very literally, and is nicer than most people."},{"name":"Doctor McGinBreath","genderRaceOccupation":"Male Dwarf Cleric/Drunk","description":" Doctor McGinBreath hangs out in the bars and will do questionable things for drinking money. He\u0027s not a very good cleric, but he can cast some spells. Also has a tendency to blow his spell slots on Detect Good/Evil, and if he finds an evil person, he points at them and says \"EVIL. EVIL. EVIL. EVIL! EVIIIIIL!\" until they leave the bar."},{"name":"Vafara","genderRaceOccupation":"Female Half-Elf Witch","description":" Vafara is an apprentice witch, but she\u0027s not that kind of witch, thank you very much. Really, how presumptuous is it of you to assume that all witches are going to curse you and cackle. Vafara is actually a very nice young lady who happens to just be into the witch stuff because it runs in her family, and her aunt(on the human side, of course, her elvish father doesn\u0027t approve of any of this witch stuff or even Vafara\u0027s existence at all, being a prickly elf) started teaching her some spells, and you know what, it\u0027s really none of your business anyway. Personality is snobbish and uptight on the outside, still uptight on the inside, but reasoned and fair, if you aren\u0027t giving her shit about the whole witch thing."},{"name":"Lady Tallis Dulak","genderRaceOccupation":"Female Human Noble","description":" Lady Dulak gives a lot of money to charity. Everyone knows that, because the Tallis Dulak Home for Poor Children is very well advertised. It\u0027s good business, but Tallis actually does like helping poor children, and she can be found at the Home several days out of the week, for a few hours at least, helping children find clothing and shoes that fit them, and handing out free food. At nights, she attends(or hosts) lavish parties where she lets all the other nobles know how terrible they are for being oppressive."},{"name":"Lieutenant Althaea Naidel","genderRaceOccupation":"Female Elf Spy","description":" Lt. Naidel joined the army as soon as she was able, her skill with a bow being the best in her village, and her patriotism was unrivaled. As she rose through the ranks, she became known for her ability to take down enemies without making a sound, and she was recruited into the special forces, and later into certain unnamed organizations. She now leads a 4-person infiltration group. She\u0027s good at tactics and at being a spy, but not so good at diplomacy. She\u0027s cold to outsiders, but to her crew, she\u0027s actually kind and warm. They\u0027re her kinsmen, after all, and if she doesn\u0027t look after them, no one will."},{"name":"Ugrah Kardson","genderRaceOccupation":"great","description":" Ugrah only gets mad and starts behaving aggressively if you insult the carpentry of the Kardson line."},{"name":"Justice","genderRaceOccupation":"Female Tiefling Protestor","description":" The young tiefling known as Leria was persecuted for the way she looked. Leria didn\u0027t think this was fair, since she hadn\u0027t done anything wrong. As she grew up, she began to see that discrimination and injustice were everywhere in the world, and it wasn\u0027t just tieflings, so she changed her name and set out to make the world a better place by spreading awareness through public displays where she mostly just shouts about injustice and discrimination to anyone who will listen. Justice spends a lot of her time in prison."},{"name":"Sivashi and Shivari","genderRaceOccupation":"Female Genasi Druids","description":" These two Genasi druids are twins, both seeking to find balance by obtaining the ability to manifest all of the Genasi elements within themselves. Sivashi seeks to find balance among the elements and find true peace, but Shivari wants to conquer the elements for herself. They parted ways once it was obvious that their philosophies conflict, but people often confuse one for the other. Personalities: very shifting, as they\u0027re genasi, but also because they move among elemental manifestations, bringing out different personality traits."},{"name":"Ivy.","genderRaceOccupation":"Female, humanoid, paladin/alchemist.","description":" Rose is a beautiful woman in her mid twenties with blood red hair and emerald green eyes. She does not like to fight very much, but rather just heal her allies and find diplomatic solutions to problems. When one of her allies dies or she gets hurt though, anger overcomes her, and she uses her giant great sword (aptly named thorn) to tear apart those that defile her.   Ivy is the twin sister of rose, and much like rose, uses her potions to buff and heal enemies in battle. She has green hair and green eyes. Rather than try to find diplomatic relations with people, she uses her beauty and deception to get what she wants. She thinks that the brutish ways of her sister are barbaric, preferring to throw poisons at enemies to weaken them."},{"name":"Stack","genderRaceOccupation":"\u0027Male\u0027 Warforged Blacksmith","description":" A blacksmith specializing in the creation and repair of rare and unique armors. He was trained by a retired Dwarven smith, and imprinted on him to the point of behaving like a dwarf and \u0027growing\u0027 a beard made from metal shavings, fixed to his lower mandible. His odd behavior is looked upon as slightly eccentric but harmless, though he makes quite a mess at the taverns when he attempts to have a few drinks. If called out on not actually being a dwarf, he will insist he\u0027s simply wearing a large suit of armor, and will \u0027prove\u0027 it by attempting to remove his head, and complaining that his \"damned helmet latches have stuck again\" when it won\u0027t come off."},{"name":"Orel the \u0027White Knight\u0027","genderRaceOccupation":"Human, Male, Knight","description":" Orel is the somewhat overweight 4th son of respected local lord who followed his father into military service. He cannot understand how he remains single at the ripe old age of 25, despite being such a good guy. All of his female friends are just that, friends, and he will protect them in this dark world of selfish jock-bastards who just want to take advantage of women. Soon, very soon, the ungrateful sluts will finally realise his worth and flock to their real man and recognise a hero of women\u0027s rights."},{"name":"Evangeline (Evan)","genderRaceOccupation":"Female (Male), Human, Squire","description":" This young woman is a struggling squire, dressed with poor quality but well cared for leathers. She is bronzed in skin and dark in hair, which she has cut short and practical. She accepts her lowly position, is dedicated to her training and behaves practically, bar a little autistic need for all statements to be exact and literal. (Male at birth.)"},{"name":"Tarl","genderRaceOccupation":"Male, Human, Inept Mage","description":" An inept junior mage who is considerably overweight already. He grows a poor beard in an attempt to look more wise or senior but only achieves looking like a neckbeard. He suffers severe toilet-related bowel problems at little warning which frequently get in the way of his magic at the most inopportune times. Despite this, he doesn\u0027t wash himself or his own clothes."},{"name":"Sathriel","genderRaceOccupation":"Male, Elf, Cook political upstart","description":" A tall, middle aged elf with early grey hair and a loud mouth, who thinks himself far smarter than his position. A passionate trade-unionist and active [what we would call] Marxist, urging the underclasses to raise up to claim their just rewards."},{"name":"Varan Feddik","genderRaceOccupation":"Male, Dwarf, \"Honest\" Merchant","description":" Lots of brown, almost ginger, hair and an impressive beard frame the lovable face of this wannabe roguish merchant. He is a trusting man and genuinely believes he is an honest merchant but should perhaps trust his suppliers a little less. He only hires honest folk who are down on their luck and despite being arrested several times for selling stolen goods, cannot understand why it keeps happening."},{"name":"Silvos Saltore","genderRaceOccupation":"Male Human Detective","description":" Tall dark and handsome You will never see him without his Glasses of dim light (sunglasses) Frequntly uses terrible catch frases, witch he always finshes by taking of or putting on his Glasses He works for the cityguard as a detective"},{"name":"Karif","genderRaceOccupation":"Male Kobold Naive Performer","description":" A small kobold with big dreams. Karif wants to be a world-renowned singer more than anything else; unfortunately, Karif has a voice like a sword being dragged across flagstone. Unfortunately for everyone else, Karif is completely oblivious to this, and has traveled to the Big City to finally realize his hopes and ambitions. Karif is incredibly optimistic and naive, despite any evidence to the contrary, and is relentless in pursuing his dreams."},{"name":"Lanforn The Great (The Useless)","genderRaceOccupation":"I have a lot of story behind this guy and all of his unintentional antics","description":" Possibly the greatest wizard in all of existence, but also the universe\u0027s greatest irony. Wears the wizarding clothes of his adventuring years, a purple robe and pointy hat with stars and moons all over. Long pointy white beard, and ear hair to match, he is the classic 1E Merlin. Not much is certain about Lanforn, except that none of his spells will go correctly, and he never learns from his mistakes. Trained as a circus magician, he later became a university wizard."},{"name":"Kevin Himmagen","genderRaceOccupation":"Male Human Enchanter and Arcane collector","description":" He owns a large shop. He is in his early twenties and has black hair, a thin black beard and an incredibly mono-tonal voice, despite his excitable nature. Overall very knowledgeable and an astute businessman. He seems to turn up everywhere."},{"name":"Stumpwater Jack","genderRaceOccupation":"Male Half-Orc Hermit","description":" Stumpwater Jack was raised by his witch mother in a small shack deep in a dangerous swamp. He learned a small amount of magic from his mother but did so with great difficulty. One day his temper got the better of him and he ransacked their home and ran off into the wilds. Unaware if he had harmed his mother, he decided not to return. He now wanders the swamp a hermit. He speaks in short direct sentences with little to no fluff. Social graces are a foreign concept to him and on the occasion that he meets someone, he usually offends them. He has a habit of keeping is hands at his side when he speaks, looking almost statue like."},{"name":"Halvar Strand","genderRaceOccupation":"Male Human Adventurer (Retired)","description":" Once a great hero among Northern Isles, Halvar battled great dragons and monsters in his earlier years. His final \"heroic fight\" was against a Leviathan that had been reportedly terrorising a small port town. As he stepped up to the edge of a sea cliff to challenge the Leviathan to battle, he was swept to sea by a massive wave. During the \"fight\" Halvar lost his magnificent sword, \"blixt\" and was so ashamed of this unfortunate turn of events that he fled south in hopes of never being seen again. To this day, he still has a grudge against the Leviathan, and refuses to stand near sea cliffs."},{"name":"Oskar Ungart","genderRaceOccupation":"Beardless Male Dwarf Inkeeper","description":" Oskar is a clanless dwarf by choice, he is also beardless. You don\u0027t get to question his life choices, and better keep your damn trap shut. He is who he is, and is proud of it, dammit."},{"name":"Albert Kelcus","genderRaceOccupation":"Male, Gnome, Alchemist","description":" Albert lives in a small shack outside of town. He is trying to create his very own artificial life however is always unsuccessful. On the bright side, he makes good healing potions (however they always smell of cabbage)."},{"name":"John Kelley","genderRaceOccupation":"Male, Human, Amateur Diviner","description":" John is a very sweet man, but not a very smart man. He has the unfortunate tendency of summoning hostile ghosts and spirits instead of the spirits he intended to summon, this naturally leads to PC\u0027s having to save him from his blunder."},{"name":"Edward Dee","genderRaceOccupation":"Male, Half-Elf, Warlock","description":" When no PC is there to save John from his blunders, Edward does. He is shorter and plumper than one might imagine a half-elf to be but he makes up for that as a rather gifted Warlock."},{"name":"Joyce","genderRaceOccupation":"Female, Elf, Tavern Owner/Retiree","description":" Some Elves do not see near immortality as a gift. Joyce always wanted a simple simple life and at the first moment she got, she opened a small seaside tavern called the Bloated Seagull."},{"name":"Graham Hennessy","genderRaceOccupation":"Human, Guardsman, Charismatic","description":" Graham loves his job, although not the part of the job where criminals hit him with things. He\u0027d much rather solve a problem with his charming personality than revert to violence. He\u0027s no master swordsman, but he\u0027ll show you the sharp end when he needs to."},{"name":"Ysma","genderRaceOccupation":"Female, Elf, Tea shop owner/necromancer","description":" Elves live for quite a long time, as we all know. Elves of course live longer after dabbling with the right kinds of necromancy. She\u0027d never admit to prolonging her life by means of the darker magics. She\u0027d much rather have a pleasant discussion over some tea. Don\u0027t go into her basement though, that\u0027s where she keeps the poor fools who asked too many questions."},{"name":"Celine","genderRaceOccupation":"Male, Satyr, Thrower of Great Parties","description":" Celine is a harmless enough fellow, he and his band of roaming Satyrs kidnap weary travellers for a party that won\u0027t be forgotten (or perhaps entirely forgotten depending on how much wine is served)! In that time, no harm is done to the traveller and after the party, the traveller usually wakes up further in the forest in the direction they\u0027re heading."},{"name":"Errol \"The White Dragon\"","genderRaceOccupation":"Male, Dwarf, Ex-Soldier","description":" Errol was a soldier as a young man. He earned himself the nickname The White Dragon for his prowess on the battlefield as well as his shining white armour. In his old age, he tells stories to young folk and if you ask him how he got his nickname, he just takes in a deep drag from his pipe and blows the smoke out his nose while growling like a dragon."},{"name":"Mother Hannah","genderRaceOccupation":"Female, Human, Wheelchair-Bound Wizard","description":" A sweet old woman and caretaker of a small sanctuary for those learning in need of wizarding knowledge. She will teach young people in exchange for a book from their travels, assuming it\u0027s not one she already has. If you come to her empty-handed, she is very easily persuaded with kind words. If you come to her with harsh words, you may not live to apologise."},{"name":"WOO 10 DONE! THIS IS UNEDITED DON\u0027T HATE ME.","genderRaceOccupation":"Male, Human (as far as he\u0027s concerned), farmer (obviously)","description":" Gerald is a decent enough man most days of the week, but sheep from his flock and livestock of neighbouring farms go missing on Monday nights. Wolves or perhaps bandits are the usual suspects. Gerald is blissfully unaware that he, late Monday evening, transforms into a werewolf. He hasn\u0027t harmed a person, nor has he been spotted...yet."},{"name":"Grandmaster Erobern","genderRaceOccupation":"Male Human Lord Justicar of the Most Noble Order of the Holy Visage","description":" An aged man, once young a full of zeal to smite those of evil intent, the fullness of his years has replaced his strength with wisdom. Erobern prefers to wield his considerable influence with subtlety, a carefully chosen word here, a dissemination of information there. Erobern prefers problems to be solved with the least amount of bloodshed possible. Some factions of the Order see this as a weakness."},{"name":"Justicar Adjutant Snellry","genderRaceOccupation":"Male Halfling Archivist","description":" If Erobern is the spider, then Snellry is the web. Snellry collects information on the activities of evil throughout the realm. Snellry proudly considers himself a shield for Erobern, employing... diverse means of gathering information. Erobern of course, is familiar with Snellry\u0027s activities but allows him a certain latitude for the good of the realm."},{"name":"Galban the Swift","genderRaceOccupation":"Male Half Elf Will of the Visage","description":" Galban holds the highest position in the order below the Grandmaster and travels the land on a celestial steed, speaking Erobern\u0027s will to the chapters of the order, adjudicating disputes and disseminating information. He is renowned for being both fleet of foot and swift to take offence should someone insult the order. He secretly harbours an irrational fear of ship and open ocean waters."},{"name":"Mistress Ariandre Erendril","genderRaceOccupation":"Female Elf Master at Arms","description":" Ariandre is responsible for the instruction in armed combat of all Order members. Some of the younger order members call her \u0027Mother Dee,\u0027 but never to her face. She hears more than they know however. The title causes her particular pain as Galban is secretly her son, born of an affair with a now disgraced former member of the order. She is unsure if Erobern knows this fact."},{"name":"Chaucy Orlan","genderRaceOccupation":"Male Human, Former Knight of the Most Noble Order of the Holy Visage","description":" Chaucy the Betrayer, Chaucy Oathbreaker, Chaucy the Blind, Chaucy the Red, Chaucy the Black. Chaucy fell in love with Mistress Erendil while under her tutelage. On a journey together, in a time of weakness, wine and loneliness, they crossed the divide between student and lover. Chaucy is guilt ridden and travels the land searching out those who would do evil, perhaps looking for penance, perhaps looking for a glorious death for the cause of righteousness."},{"name":"Dranmer Duluth","genderRaceOccupation":"Dwarven Male Knight of the Order","description":" Dranmer is a recently proven Knight of the Order, rapidly making a name for himself with the slaying of bandits, orcs and undead. He unquestioningly obeys the orders of his superiors. Dranmer was beaten by his father as a child, and is particularly harsh when dealing with men who would abuse children."},{"name":"Aera Cloudshammer","genderRaceOccupation":"Dwarven Female Master Armourer of the Order","description":" Aera makes the heavy armours and weapons used by the Knights, infused with the holy power of the divine. She is obsessive about cleanliness and order in her workshop, and becomes agitated if anything is out of place. She has only two fingers and a thumb on her left hand from a raid on her home village in her youth that left all but her dead. Erobern (then a young knight) rescued her and took her into the order. Aera loves the Grandmaster dearly."},{"name":"Denjack","genderRaceOccupation":"Human Male Stablehand","description":" Denjack is recently arrived at the Order, taken on to perform menial tasks and assist in the stables. Denjack hears whispers in his head at night and is unsure if they are divine or malevolent. The whispers are strongest on the night of the full moon."},{"name":"Sunna The White","genderRaceOccupation":"Female Human Cannibal Cleric","description":" A sweet, innocent, middle aged woman. She masquerades as a priestess of the god of the village, while at the same time eating the people who were recently buried. She moved into kidnapping travellers and involuntary euthanasia a couple of weeks ago. She eats people because she learned an immortality rite from a forbidden book that involves cannibalism and blood sacrifices to her true god."},{"name":"Thenmozhibe","genderRaceOccupation":"Female tiefling moneylender","description":" Relatively tall with a wiry build, and no noticeable hair. Carries a many-notched steel staff of exactly five feet that she uses for taking measurements. Spends a month at a time inspecting roads and bridges and recommending changes around a town that hires her before moving on. Understands several languages but primarily speaks Dwarven in conversations with herself and others. His nose makes a faint whistling noise when he talks. Spends his evenings cleaning tables at a friend\u0027s inn in exchange for a room. Average height, broad shoulders, and shaved head with a large greying mustache. Has substantial savings that he intends to put toward building a house in the woods nearby. Twice married to human men less than half her age and twice widowed from duels in her honor. Wears secondhand clothes and jewelry from whichever town she last visited, to be traded in or sold for replacements in her current town. Talented flutist who takes pride in recognizing and developing the musical talents of those around her. Long brown hair, green eyes, and a permanently seductive expression. Dull-witted but friendly, and loyal to his friends and employers (in that order). Unable to speak any language except rudimentary Dwarven, though he understands orders as long as they are in Dwarven. His face is a misshapen mess of scars and broken bones that he has accumulated over the years, and his unkempt red beard has had chunks torn out of it. He is independently wealthy and spends coin generously, though nobody knows where or how he has amassed such a fortune. Short brown hair, a hawkish nose, and a large pair of canine teeth jutting up from her lower jaw make up an unusual visage, if not a particularly ugly one. She does not boast many clients, but those that pay will pay very well for her services - and highly recommend \"that thing she does with her teeth.\" Offers a money-back guarantee if clients leave unsatisfied, which no one has yet been able (or willing) to claim. Spends most of her free time passing by the homes of the nobility, admiring their gardens. Straight black horns follow his thin white hair back behind his head; rheumy brown eyes sit above a thin-lipped business smile. A team of apprentices run the day-to-day operations while he sits in the back of his shop, dreaming up and sketching fashion ideas. When a client of sufficient value enters, he becomes as authoritative and demanding as any tyrant, and will often simply forbid a troublesome client from speaking altogether; it is a testament to his prowess that business does not waver. He holidays with his paramour among the nobility once each year, whose identity he keeps secret largely for his own sake. Standing six feet even, Sash is heavily muscled and deceptively quick; her hair is tied back and she has silver tattoos over her arms and legs that stand out in stark contrast to her ebony skin. She\u0027s a bouncer for a tavern that sees very little business during the day, but much more when she\u0027s managing the tavern\u0027s fight pit after midnight. She regularly takes a week off to visit her family out of town, though once in a blue moon she\u0027ll take one of her many challengers up on their offer for a fight in the pit. Her tattoos are in Orcish - what she thinks says \"Swiftness,\" \"Vengeance,\" \"Fury,\" and \"Resolve\" actually says \"Fruit,\" \"Southeast,\" \"Brownly,\" and \"Dwwabmmh.\" Soft white scales run from the crown of his head and flare out all the way down his spine, while the rest of him covered in smooth, leathery grey skin. At his full height, he is a scale under six feet tall, with the tendency to crouch or bow his head to better hear those smaller than him. While young for his kind, he is very sickly; on any given day he might be sweating or coughing heavily, and he usually sounds exhausted. On rare occasions (months apart), he feels genuinely, truly good for days at a time, during which he shuts himself in his tiny home and works non-stop as his cultured colleagues await the results with baited breath. Short and stocky frame, with asymmetrical, broken brown horns that have been filed smooth. She can be very abrasive, and speaks openly about her distaste for her clients, her hired thugs, and the business of moneylending. She balks at spending money herself, though she is quick to jump on a deal if she\u0027s certain she can turn it over in her favor quickly. She refuses to deal in silver pieces, in an often futile attempt to invoke her demonic heritage for leverage."},{"name":"Lana of the Riverlands","genderRaceOccupation":"Female Watergenasi Hermit/Druid","description":" A weird old woman that lives in a small hole by the riverside. She takes care of the ecosytem of the riverland around where the river Vree flows into the Great Green Sea. She sees herself as the guardian of the river, having lived here for almost 40 years. She avoid human contact most of the time but some days she visits the town of Vreedam, where she tends to the sick and poor. Most of the normal citizens of Vreedam see her as a harmless nutter, but to the homeless, beggars and orphants she is seen as a kind of saint. Whenever she goes throught the streets there is allways a swarm or urchins surrounding her and she allways has some goodberries to spare. Her hair has turned the colour of sea foam and her sky blue skin has as many wrinkels as the sea during a storm, her back isn\u0027t what it used to be either so she is seldom seen without the driftwood staff she uses for walking. But her eyes are still the same as in her youth. Big eyes that catch the light and reflect it like a mountain lake on a windless day. Yet also deep and blue like the sea. Eyes that you could loose yourself in and drown. And many a man did back in the days. The old folk can sometimes tell of a time where every man was trying to court the mysterious lady of the shore. Yet none succeded. None but one."},{"name":"Kareem the Bright, Captain of the Ocean Dawn/Bard","genderRaceOccupation":"Male Fire Genassi Captain of a trading ship","description":" When he first arrived in Vreedam the news spread like wildfire, soon every young womans heart was burning with a passion. He was handsome, he was charming, he was exotic. In one word, he was hot. The Ocean Dawn hailed from Brangha, a big trading city in the far west. She was carring fruit, spices and silk of sorts people in Vreedam had never seen. The Ocean Dawn stayed in harbour for 3 weeks. Quite a long time. Why you ask? To celebrate the Dawns arrival the major decided to hold a massive party, it doesn\u0027t happen every day (or even year) that a ship from this far west found it\u0027s way to Vreedam after all. There was music and dance, food and alcohol, laughter and cheering. And at the center of it all was Kareem. Allways surounded by a flock of young woman, first dancing with this one, then with that one. Then he was gone. As if by magic. Which in a magic rich world like this seems actually quite likely ;) You see Kareem isn\u0027t actually quite the party type, while he loves to dance he doesn\u0027t like big crowds. He is honestly a bit of a loner. And so it came that on this fatefull night an again visible Kareem decided to take a stroll along the beach. And it was here, where the Vree joins the Great Green Sea that he met her. Deep Blue hair blowing in the ocean breeze, looking out towards the sea with eyes that reflected the moon and the stars. Their eyes met and Kareem could feel his heart skip a beat. The next day some folk reported seeing two figures dancing on the waves, only their silhouettes visible against the morning sun rising from the ocean. The Ocean Dawn left 3 weeks later, to travel to the Small Green Sea and sell the rest of it\u0027s wares and return a few weeks later to Vreedom to let of a single person and then travel back west to Brangha where it would have to find a new captain. This was the last anyone saw of the Oceans Dawn for 35 years."},{"name":"Jasper de Wit","genderRaceOccupation":"male human swashbuckler/rogue","description":" Blond, longish hair, slightly tanned skin, blue eyes, of average height for a 19 year old. Jaspers mother died in childbed and his afther died 4 years later out at sea working as a fisherman. Jasper grew up on the streets of Vreedam, a town that doesn\u0027t do much for it\u0027s homeless and orphants. He is good friends with Lana of the Riverlands. During some especially hard times the goodberries she gives to the orphans were the only food he had for weeks. He considers this a lifelong depth he owes her. He left the town with 16 with little more then the shirt on his back. He returned 3 years later, wearing fine clothes and carrying a purse full of goldcoins. Some foul mouths would tell you that the ways he got this money weren\u0027t quite legal. They are right. Jasper dreams of marrying the mayors daughter Anika Hummel and opening an orphanage in Vreedam. And he is allready making progress towards these dreams. Well at least the first one."},{"name":"Anika Hummel","genderRaceOccupation":"female human daughter of the mayor","description":" Long chestnut hair, green eyes, freckles in her face and on her arms. He allways has a smile on her lips and is of quite tall for a 20 year old woman. Many of the young men in town try to court her, not only because she is quite good looking but also because she is the daughter of the mayor. She politely refuses all of them. Unbeknown to everyone she and Jasper have been seeing each other for a few months now. Meeting in secret. She knows that her father would not aprove of her relationship woth Jasper, her mother might. People that know of the relationship: Jasper de Wit, Anika Hummel, Lana of the Riverlands, I will add more as I add characters"},{"name":"Hugo Hummel","genderRaceOccupation":"male human mayor of Vreedam","description":" Ash blond short trimmed hair and beard, blue eyes, middle aged, relativly small for a man, beer belly. Needs reading glasses. Hugo has been the mayor of Vreedam for the last 25 years and has actually done a quite decent job. Since he became mayor the town has seen a stready grow in population and prosperity, trade has been good and the depth that the old mayor managed to create has been payed of in full. (The old mayor was fond of throwing parties for various ocasions using town money.) The Hummels have been a merchant family in Vreedam since its inception 300 years ago. They used to own the very first corner store. Where it stood before now stands the Hummel Trade hall, which hosts most of the trade going on in Vreedam. Hugo is very proud about Vreedam and the development it has seen during his time. Whenever talking about it he has taken to calling it the City of Vreedam thought nobody else has adopted this yet. He is the father of Anika Hummel, husband of Natalia Hummel and big brother of Henry Hummel."},{"name":"Natalia Hummel","genderRaceOccupation":"Female Half-Elf Wife/Mother","description":" Long chestnut hair that she wears in a bun, green eyes, still very good looking for her age. She was born a De Haan and married Hugo 30 years ago when they both were barely adults. They were what some might call fools in love. Sadly over the years the fire of passion faded and their mariage is hardly what you could call passionate. The things that binds them together is the love for their daughter Anika. Natalia is a strong woman and while her husband is the mayor, there is no doupt that in the Hummel household she calls the shots."},{"name":"Henry Hummel","genderRaceOccupation":"Male Human Head of the trading hall","description":" Ash blond short hair, blue eyes, quite tall. Allways a winnig smile on his lips. While his brother became the mayor of Vreedam, Henry took over the family buisness of managing the Hummel Trade Hall throught which most of the trade in Vreedam flows. You will usually find him either in the hall or at the harbour speaking to some merchant or the captain of a trading ship in their native language. Few people know that he actaully owes this gift for languages to a magic ring of languages that allows it\u0027s wearer to read any language and speak to people in any language they know. The ring has been a family heirloom for generations and its origins are said to be of not quite holy nature. (It was demons, some ancestor sold his soul for this ring) Henry is also the biological father of Anika. A fact only him and Natalia know."},{"name":"Annabel the Poppet Master","genderRaceOccupation":"Female Human Possessed girl","description":" Annabel was a normal 10 year old girl before she discovered a tiny doll in the woods. The doll spoke to her, and when she answered, it possessed her. She now wanders the forests and swamps waiting to curse anyone foolish enough to venture into her territory."},{"name":"Jute the Dragoon","genderRaceOccupation":"Male Formerly-human Wandering warrior","description":" Long ago, \"Jute\" was grievously wounded in a battle. Though it was too late to save his body, his allies transferred his consciousness into magic rope, which served as his body ever since. He wears heavy armor so he appears to be a normal human, but he is actually composed of tendrils of rope. He has wandered the world so long that he forgot his real name. He rides an ankylosaurus named Sige."},{"name":"Dywin the Purifier","genderRaceOccupation":"Female Elf Human slayer","description":" Dywin is a pureblooded elf who was raised to despise all elves of impure blood and the humans that corrupted them. She travels the world silently weeding out the half-elf population and inflicting justice on any human who would dare breed with an elf."},{"name":"Burgten the Skull Smasher","genderRaceOccupation":"Male Half-orc Tribe leader","description":" Burgten takes great pride in his orcish heritage despite being only half orc. He instills loyalty in his tribe by leading them to victory after victory in combat. However, he is also a shrewd diplomat, and has secured his tribe protection from the major empires that surround him."},{"name":"Leiris","genderRaceOccupation":"Female Aasimar Druid","description":" Leiris wanders the forests without a care. She helps anyone who seeks her aid, but never actively seeks to find people in need. Her animal companion is an elk."},{"name":"Person from Porlock","genderRaceOccupation":"??? ??? I don\u0027t remember","description":" The Person from Porlock visits in moments of epiphany to drain inspiration. Works especially well on Bards. It\u0027s unknown if the Person from Porlock is a single individual or a race of beings."},{"name":"Haftir the Immortal","genderRaceOccupation":"Male Dragon All-consuming destroyer","description":" Millenia ago, Haftir was the destroyer of civilizations. Every thousand years he would emerge from slumber to destroy any civilization that had appeared since his last visit and hoard away all their gold in his cave. However, he now sleeps forever, helpless to move because his gold was formed into a chain around him by a clever human, which he values too much to break."},{"name":"Raven","genderRaceOccupation":"Male Drow Information broker","description":" Raven buys and sells information. Everyone hates him because he\u0027s a dick, but his information is so valuable that everyone puts up with him."},{"name":"Lexi Prottimer","genderRaceOccupation":"Female Human Entrepreneur","description":" A member of the wealthy Prottimer family, Lexi is just beginning her financial enterprises. Aiding her may result in gaining the family\u0027s trust and/or aid, which could be invaluable."},{"name":"Laurelin etherborn","genderRaceOccupation":"Female elf druid","description":" Laurelin was abandoned as a child in the green forest when her family was captured by a band of orcs. She was adopted by the forest spirits and became one with the land. Raised by wild spirits, Laurelin is an untamable druid with a deep understanding of the natural world."},{"name":"Hanuman das","genderRaceOccupation":"Male human monk","description":" Train as a monkey-priest in the far eastern lands, hanuman is incredible agile. He enjoys the simple life: Wandering around the world, eating whatever the people give him, and helping others to find their inner-selfs. He stands out from the medieval townsfolk as a tall and slender hindu man with colorful robes."},{"name":"Forthrightly Goldwine","genderRaceOccupation":"Female Halfling Thief","description":" An experienced cutpurce, Forthrightly was named by parents who hoped she\u0027d be polite, hardworking and to-the-point. Able to lift herself out of the poverty they raised her in with honest labor. They don\u0027t talk much anymore."},{"name":"Gormundr Halfshanks","genderRaceOccupation":"Male Goliath Hunter","description":" Gormundr leads the Mountain Rangers, a group of outcasts who live in the shade of the mighty peaks. Though they tend to be shunned by civilized society they perform an important role, holding back the great beasts, aberrant monstrosities and occasional shambling undead that roam from their natural habitat to the borders of farmland. While they aren\u0027t free their services are invaluable to small villages who are paid no heed by the larger cities."},{"name":"Rock","genderRaceOccupation":"Male Goliath Moron","description":" Rock isn\u0027t his full name, but it\u0027s the best translation of what the other members of his tribe call him. Though he attempts to be useful and has prodigious strength he is... untroubled by the complexities of life. If given any task of greater complexity than \"Take this heavy thing to here\" he\u0027ll find a way to make it go wrong, without even a malicious thought in his head."},{"name":"Magnus Hammerhand","genderRaceOccupation":"Male Dwarf Commander","description":" Unprepared for the sheer brutality of war with the Goblin tribes of their new mountain home the expedition that sent Magnus to Fort Strongbow was slaughtered, with barely a hundred of a thousand-strong caravan making it to their destination. With an outpost set up however Magnus took charge of the remaining warriors and proved that Dwarves are nothing if not tenacious. With all thought of mercy stripped away by the years of bloodthirsty combat Magnus\u0027 mission is to keep his people alive and pacify the mountains for Dwarvenkind."},{"name":"Ruallion Thanaton","genderRaceOccupation":"Male Elf Wight","description":" Ruallion was a hero of Elvenkind. A brave warrior who died in glorious battle with his barbed spear still clutched in hand, stained red with his own blood and that of his enemies. However when a storm of wild magic washed over his forgotten corpse he was reanimated as a shade of his former self, a being of pure malice with no direction or purpose. Now he stalks the earth, roaming from the fields of civilized lands to the caverns of the underdark to the gutters of ancient cities. With nothing better to do and an unquenchable lust for blood Ruallion sells his services to the highest bidder as a shock-trooper and assassin, not for the money but for the sake of killing and the desperate search for purpose. The Red Wight doesn\u0027t need to breathe, doesn\u0027t need to sleep, doesn\u0027t need to eat and is just as deadly dead as he was alive."},{"name":"Julliana Orsendi","genderRaceOccupation":"Female Human Broker","description":" Working under the pseudonym \"The Lark\" Julliana inherited her family\u0027s side-business while her father and brothers were off riding horses and filling themselves with arrows in their spare time. The women of the Orsendi family are just as vital as the men to retaining their status, and they do this by maintaining a large network of spies and informants in every noble house from here to the next country over. The information that gets passed to them finds its way to the ears that need to hear it, for a price. Julliana is the eldest of four sisters and the current mistress of the nobility\u0027s secrets, though what she decides to do with them will depend on who\u0027s paying."},{"name":"Nefyros the Dracomancer","genderRaceOccupation":"Male Dragonborn Wizard","description":" Nefyros is one of the foremost scholars on Dragon lore currently alive today, and according to rumor is the original author of the Dracnomicon sustained by black magics. This is of course nonsense, though he did have a hand in editing the later editions of that famous text. Nefyros has devoted his life to the study of dragons, driven by some purpose that leads him to delve deep into their secrets. Untouched by the sorcerous magics that grant power to a few with true draconic blood Nefyros instead entered into the study of arcane magic, and is a master of transmutation. Thus far however, all of his experiments with turning himself into a dragon have failed to produce permanent results, and have almost lost him his research funding a couple of times."},{"name":"Strife Harkanon","genderRaceOccupation":"Male Human Bandit Leader","description":" Presumed to be a pseudonym, mainly because it\u0027s extremely cool or stupidly overblown depending on who you ask, Strife is a relative unknown among the lawless brigands of the world. What little is known from captured members of his band of thieves and pillagers indicates that he was a child soldier, following his father off to war when he was only a young boy. His fellows grew up under similar circumstances, pitiless and amoral men forged in war at a young age. The bandit leader is known to be a capable warrior and utterly without sympathy for the weak, despite multiple offers of amnesty he seems to have committed himself to an existence of lifelong strife."},{"name":"Lu\u0027Nahan, the Dark Side of the Moon","genderRaceOccupation":"Ineffable Alien Thing","description":" A being from the far realm that has come close to the world, drawn by the burning light of the world\u0027s life like a moth to a flame. Lu\u0027Nahan dwells as a shadow on the dark side of the moon, its mind reaching out to the world by night to touch the minds of mortals who would serve its ends. Its purpose is uncertain, but it feeds on the light and the heat and those who worship it desire to bring it down to the world, with the moon if necessary."},{"name":"Vilendas Easterling","genderRaceOccupation":"A 5\u002711\" half elf male with sandy blond hair trimmed short and combed into an almost swooping way with and angular jaw and sharp features. No facial hair.","description":" Pretty good looking and popular with the ladies as well as men, this is a local language teacher at the secondary school for the educationally gifted sons who can attend. This is the best school in the country. Here he teaches primarily mastery of common and proper writing etiquette and composition. He also enjoys theater and directs plays as well as providing his own screenplays."},{"name":"Charlie the Somewhat Smart","genderRaceOccupation":"Male Human ex-merchant Wizard","description":" Some people have mid-life crises. Such is the case with Charlie, who prefers to be called Charlie the Smart. Some adventurers came into his shop a year ago and tried to sell him a spellbook they found. Considering he was running a grain and livestock feed store, he was hesitant. But he took the offer and has since left his shop with his son and decided to find adventure."},{"name":"Ledus Pacus","genderRaceOccupation":"Female Minitaur Retired Mercenary","description":" She is tall at seven feet, with greying chestnut fur. She retains much of her muscle, but is going soft around the midsection. She can be gruff and callous, but she is a font of information about the local area and abroad. Drinks milk, which is objectively weird."},{"name":"Reah van Nynaaten","genderRaceOccupation":"Female Dwarf Mayor","description":" Short and heavy-set. Black hair tied back into a thick braid. The mayor of a small town. She is full of new ideas like \"democracy\" and \"civil rights.\""},{"name":"Lobelia Mustard","genderRaceOccupation":"Female Halfling Fighter (ex-paladin)","description":" Drug addict. Lobelia is about as wide across as she is tall. Red hair and sallow skin. Her armour is unpolished and she stinks. If she hasn\u0027t had her fix recently she\u0027s a grump."},{"name":"Tasai Qamio","genderRaceOccupation":"Female Human Bureaucrat","description":" Tasai is a diplomat from the north. She is campaigning across the countryside, amassing supporters on a platform of religion and military training. She has not explicitly announced her opposition to the crown, but many suspect that she intends to become a usurper."},{"name":"Uazmos Txigu","genderRaceOccupation":"Female Eladrin Bard","description":" Uazmos is talented, beautiful, compassionate, and confident. She is known far and wide for her powerful presence, strong will, and her generosity towards the less fortunate. Her songs often make overt jabs at the priorities of the court."},{"name":"Ximmiant Teseoah","genderRaceOccupation":"Female Dwarf Ceremonial Fighter","description":" Ximmiant is a veteran of the Vela Key Arena. Her sport of choice is batter ball, and every season she is the favoured competitor. Her mother was an oracle, and many suspect her skill is owed to an inherited precognition."},{"name":"Corvus Allabaster","genderRaceOccupation":"Male Kenku Accidental Jewel Thief","description":" Having been born with all white feathers and sky blue eyes (a bad omen in his flock) Corvus was exiled at age 12. Being a bad omen others of his flock avoided him so they too wouldn\u0027t be outcasts, this of course caused him to develop no social skills, and he\u0027s an accidental thief partly because of this and partly for just being a Kenku, for they have no teeth so they rely on their gizzard which means they need to swallow small rocks and pebbles to help grind food, and Corvus, not knowing that gems have value, has ingested many \"shiny stones\" that has resulted in many hardships and enemies"},{"name":"Eyef","genderRaceOccupation":"Female Aasimar Cleric","description":" A spunky woman with pale skin, emerald eyes and metallic blue hair. She was left on the doorstep of a temple to Shelyn as a baby. She greatly enjoys the fine arts, and she is gifted in the dulcimer and singing. She has a free spirit and tries to see the best in everyone."},{"name":"Brad Greyfinch","genderRaceOccupation":"Male Human Pickpocket","description":" A teen who wanted to see the adventures of war, Brad left his home to enlist in the army as a messenger boy. However, when army discipline and war proved to be too much for Brad, he deserted and lost himself in a big city. Having lost all of his youthful optimism, Brad now works as a pickpocket for a local crime syndicate. He tells himself that there\u0027s no way to change his life now, and that he\u0027ll probably be a criminal until he dies."},{"name":"Mattin Bathew","genderRaceOccupation":"Male Human General","description":" A middle-aged noble who has fought in the army for decades. Calm and collected, he has a remarkable talent for directing armies on the field and in directing them when not in combat as well. He is a widower, although he has two grown sons who also serve in the army. He cannot hold his liquor well at all, and so he refrains from drink when on the campaign trail."},{"name":"Costa Caro","genderRaceOccupation":"Male Human Assassin","description":" Costa is a lean man with a perpetual five o’clock shadow. He has dark eyes and longish dark hair with streaks of grey at the temples. He’s a handsome enough guy, though he looks a little dangerous. He’s obviously a good fighter, to anyone who knows about fighting. He has olive skin and stands about 5’ 7”. He’s not heavily muscled but he’s definitely not scrawny. He comes across as a confident but suspicious man who lives with one foot in the streets and one foot in the respectable world. Costa has an easy laugh and a gregarious manner, but his emotions don’t seem to really reach his eyes. He’s obviously seen some crazy shit and it’s deadened him a little inside."},{"name":"Crazy Stan","genderRaceOccupation":"Male, Human, King/General/Ambassador/Adventurer","description":" Old and worn, with hairs of grey he wears old clothing, and has an unkempt beard, on his right wrist he wears a Platinum Bracer, and on his back is an empty scabbard, fit for a Greatsword. His Stories, while almost never true, are the stuff of legend, and are quite amazing to hear, even though he constantly refers to the times these stories took place in as, \u0027Back in My day\u0027 He frequents the inn, and offers to tell one of his stories if the adventurer would buy him a drink. It\u0027s not known if he has any sort of home, or other belongings, as he hasn\u0027t left the inn in years."},{"name":"Caleb Stonehead","genderRaceOccupation":"Male Human Peasant","description":" Caleb is a kind-hearted simpleton. He\u0027s easily fooled, but always has the best of intentions and frequently goes out of his way to help others. He\u0027s strong, with massive hands, and would likely make a dangerous opponent if one ever managed to truly anger him."},{"name":"Ashlan Tinderfoot","genderRaceOccupation":"Male Halfling Innkeep","description":" Once a typically jolly halfling, Ashlan fell to despair and drink after his wife died in childbirth. His inn is falling into disrepair, and he all but ignores the child."},{"name":"Estheria Willowbreeze","genderRaceOccupation":"Female Elven Anthropologist \u0026 Archeologist","description":" Estheria spends her long life traveling, embedding herself within primitive cultures to study their ways. She has published several lengthy books. Her time among simpler folk have affected her worldview tremendously, and she no longer has much interest in returning to the haughtiness and arrogance of traditional elven culture."},{"name":"Borhild \"Werewolf\" Dagmarson","genderRaceOccupation":"M – Human – Wrestler","description":" A large man dressed in fearsome furs, Borhild \"the Werewolf\" is the skull-crushing underground brawler who even the villains of the ring will unite against. Secretly, he wishes to exit the business and inherit the small shop where his parents sell hand-knitted tchotchkes."},{"name":"Lord Snellby","genderRaceOccupation":"M – Half-elf – Snake oil dealer","description":" Traversing the rough roads in his wagon full of elixirs and faux noble getup, Ersatz Snellers (\"Lord Snellby\") peddles his wares, half of them no more potent than water."},{"name":"Kaéshek","genderRaceOccupation":"F – Shadow Elf – Warrior/Leader","description":" When the slave revolts in Bashraqqa began, the people looked to a hero. Kaéshek is who they found. Long free herself, she had hidden connections to the shadowy organizations which bankrolled the revolution. Now she must lead the free city, trying not to become a puppet of those same secret societies which lifted her to power."},{"name":"Corélia, Lady of Estorin / Lareth Brymarr","genderRaceOccupation":"??? – Elf – Aristocrat/Con artist","description":" Townsfolk have long noticed the striking similarity between Lady Corélia, and local con man Lareth. Fear of displeasing either, however, prevents them from investigating which is their true identity. However, they both seem to have an affinity for archaic literature."},{"name":"\"Empress Margitte\"","genderRaceOccupation":"F – Dwarf – Drunkard","description":" The \u0027Empress\u0027, as she calls herself, has become a local attraction in the fishing village of Arbell, dispensing her own sort of truth and wisdom from atop her crate in the town market as she solicits coppers from those who take pity or are humored by the elderly woman, beard filled with trinkets of the years."},{"name":"Tyrell Gwyferon","genderRaceOccupation":"M – Human – Mercenary","description":" Sick of living in the shadow of his older sister and being the son of a baron\u0027s head servant, Tyrell set off on his own years ago, eventually finding himself pike-and-sword in hand in the ranks of the Chequered Band, a company of ill repute."},{"name":"Father Duma","genderRaceOccupation":"M – Human – Priest","description":" Long ago, he was Dumatoru, a centaur paladin with a firm belief in the inferiority of all other races to his own. That changed when he met Charal. Now, with the help of a magic talisman, he lives a quiet life (without his equine half) with the love of his life as keeper of a small town temple."},{"name":"Lzara","genderRaceOccupation":"F – Wood Elf – Survivalist","description":" Princess Lzaretta Anabella Wembelia of Cypressfell was the subject of a large bidding war between suitors. Her solution? Strike out on her own into the thick forests of her homeland, stating the first of her admirers to find and retrieve her will win her hand. Six years later, Lzara has found a peaceful life among the trees with only her axe and falcon familiar as companions, with no end in sight to the philanderers\u0027 hunt."},{"name":"Erwolg, the Terrifying (known as Erwin in this plane)","genderRaceOccupation":"M – Kobold – Lighthouse keeper","description":" A stout man of deep red skin and twisted features. His heavy cloak and solitude in his lighthouse hide the fact he is in fact a demon cursed to watch the seas for a millennium. An expert in chess."},{"name":"Boaz Oxenrider","genderRaceOccupation":"Male Human Merchant","description":" Tall, beginner\u0027s pot belly, short brown hair, \u0026 no facial hair. First generation merchant from a long line of farmers \u0026 looking to start a legacy for himself. Protective of close family \u0026 sends money back to support parents \u0026 younger siblings."},{"name":"Kanaka Ironshirt","genderRaceOccupation":"Female Dwarf Fighter","description":" Shaved head, waist length black beard braided into a single rope, \u0026 speaks in heavily accented common. First daughter of a matriarchal clan out to prove her worth to follow in her mother\u0027s bootsteps. Quietly believes she can do anything better than whomever is doing it \u0026 never backs down from a challenge. Insists that Moradin is not the All-Father, but instead it\u0027s Moradina, the All-Mother."},{"name":"Ben Alda","genderRaceOccupation":"Male Human Doctor","description":" Skinny, dark hair, smart, \u0026 doesn\u0027t know when to shut up. Conscripted at 20 to serve in a war \u0026 taken from his family for 11 years. He was no good as a soldier so he was sent to train under the healers. Always has a story/complaint about the war, a line for the women, \u0026 a drink in hand if he can help it."},{"name":"Milo Littlefoot","genderRaceOccupation":"Male Halfling Beggar","description":" Slight even for a halfling, the adventuring life was never in the cards for Milo. Born with a lame leg \u0026 not able to get a job, he turned to begging. No one notices a halfling beggar \u0026 it turns out that\u0027s good for the information business."},{"name":"Caplan the Crooner","genderRaceOccupation":"Male Dwarf Bard","description":" Taller than average for a dwarf with light brown hair \u0026 beard. Deep, raspy voice that sings of loss, love, \u0026 the places those two have met. His height made him an oddball amoung his dwarven home \u0026 he hit the road to see the world."},{"name":"Fref Glenaw","genderRaceOccupation":"Male Human Tailor","description":" Fref is a good businessman who is eager to expand his own business, but will help with many business opportunities he is offered. He abides by the laws of society but if he can bypass them he has it within him to become a sadistic torturer who enjoys screaming. He is in his seventies, small in every dimension, with a bird-like face and swept-back white hair."},{"name":"Gorb","genderRaceOccupation":"Male Half-Orc Politician","description":" Gorb is small as half-orcs go, but a talented politician. He is wary of threats to his position and those in his care. He was never a great warrior, but when he fights, he uses strategy and tactics over strength."},{"name":"Harmin Dangehr","genderRaceOccupation":"Male Dwarf Captain of the guard","description":" Harmin is a fierce fighter and will send himself to the death to protect those in his care. He uses an enormous greataxe. However, he prefers to defend than to attack, and is in favour of walling people in to take care of them better. He is extremely untrusting, but extremely trustworthy."},{"name":"Amiko","genderRaceOccupation":"Female Human Innkeeper","description":" Amiko is middle-aged and of medium build. She does not suffer fools, and is reasonably intelligent, but serves a damn good pint. If there\u0027s any trouble in her inn, it ends up on the street sooner rather than later, but she will fight for the right cause."},{"name":"Amilee Nightfall","genderRaceOccupation":"Female Half-orc Guard","description":" Amilee is tall, even for a half-elf, with pitch-black hair. She fights for what she thinks is right, but is foolhardy and headstrong, and will fight for a lost cause to the death."},{"name":"Bzor","genderRaceOccupation":"Male bugbear guard","description":" Bzor wants to eat the humans, but the humans give him money to hit other humans with clubs instead. Money can buy pigs, which are tasty. Bzor hit what bzor is told to hit. Bzor is good in the woods, and hates other goblinoids he cannot convince to join his own worldview."},{"name":"Emblem","genderRaceOccupation":"Asexual Treant Druid","description":" Emblem sees himself as protector of the forest. It despises war and the instruments of war, preferring meditation and mediation. It will teach the PCs meditation if they will allow it to smash their weapons and armour, which will give them extra points of concentration."},{"name":"Semaphora Underwood","genderRaceOccupation":"Female Halfling Baker\u0027s Apprentice","description":" Semaphora wants so badly to be a sexual deviant, but she has the worst luck with it. She\u0027s got a thing for beards, but that just nets her gay dwarves and bearded ladies. She will go to absurd lengths and always fail stupidly."},{"name":"Herb Amakiir","genderRaceOccupation":"Male half-elf painter","description":" The son of the butcher, Herb loves to paint, and is very good at it. He gained the skill and passion from his father, but is often told to get back to work on something that will put food on the table, which, when you work as a butcher, is very literal. He paints wherever and whenever he can, out of his father\u0027s gaze."},{"name":"Baldrick Fancyson","genderRaceOccupation":"Male Human Innkeeper","description":" Baldrick is a human who looks like a short, wide dwarf, down to the beard. He uses stilts when behind the bar. His big bar idea was to cater to the merchant wagons that pass through the city, and he has enormous, well-supplied stables to this effect. He thinks a lot of his bar and keeps it posh, making sure that there are places for mud and rain to be disposed of before entering the common room. Fantastic cook."},{"name":"Georgina","genderRaceOccupation":"Female Human Tailor","description":" A heavyset woman of average height, Georgina has an optimistic disposition but tends to be precise and direct when speaking considering the use of extraneous words below her intellectually. She is known for two things, always having the latest clothing fashions and stretching constantly."},{"name":"Brian Johnston","genderRaceOccupation":"Male Half-Elf Lawyer","description":" While Brian may have some unusual features such as a gap between his front teeth, slightly worn clothing and a hacking cough, he is a charming and cultured man with a tall thin frame. He wears a set of small spectacles and keeps his hair well greased. His choice of phrases clearly hide second meanings and innuendos and should always been listened to carefully."},{"name":"Belinda Stoneworth","genderRaceOccupation":"Female Dwarf City Guard","description":" Working for the guard was not Belinda\u0027s first choice of career but her lack of physical fitness prevented her from joining the standing army. She still gets to carry a weapon and has a modicum of power so it will suffice. Loud and surly, she is often found having drunken arguments and fights at the tavern after hours. Despite this, she is a model guard."},{"name":"Roderick Nestfellow","genderRaceOccupation":"Male Gnome Barber","description":" Roderick has been a barber for the last 40 years and loves his work with a fanatical zeal. His customers are very regular and are happy to come in for a good shave and a better conversation. Through the years, he has acquired quite a few great tales and rumors and is always more than happy to retell them all with great exaggerations and embellishment."},{"name":"Roson","genderRaceOccupation":"Female Dragonborn Performer","description":" Everyone has their preferences and it seems a lot of people love to see a dragonborn dance. Roson dances in a tavern but never unclothed. She loves the attention of locals who find her kind so intriguing. She keeps an observant ear of those shes met and their stories which she then collects in her countless journals."},{"name":"Eilidh Grace Dickinson","genderRaceOccupation":"Female Halfling Child","description":" Eilidh has grand dreams of adventure and dragon slaying much to the dismay of his parents. He runs the paths of his village with a stick for a sword slaying the beasts in his mind and chasing off his fellow children. He assaults any adventurer he sees with questions of their exploits before running off to include these new stories into his own."},{"name":"Isabelle Webb","genderRaceOccupation":"Female Tiefling Blacksmith","description":" Despite the trappings of her lineage, Isabelle leads a good and quiet life as the blacksmith in a small town. Through her time there, the locals have come to like her even if they don\u0027t fully trust her. She has a muscular build and calloused hands from her years of hard work. Her muscles twitch regularly when she isn\u0027t working but she no longer notices these things."},{"name":"Borgard Tortuga","genderRaceOccupation":"Male Human Sailor","description":" A salty sailor in his mid 40\u0027s usually suffering from unemployment and an abundance of stories. Personality: Loves cats, drinking, fighting, and whoring. You can usually find him in a tavern by the docks, he is 5\u0027 9\" of medium build with dark hair and eyes. When pressed he will tell you the location of a secret treasure."},{"name":"Lumpy Untata","genderRaceOccupation":"Female Halfling Office Manager","description":" A young idealist who works on a chicken farm, Lumpy dreams of living in a big city. She has a love for reading, sewing, and finding someone to chat with at length. Lumpy is very attractive at 3\u0027 8\" with a nice build, green eyes, and sandy colored hair. She is in touch with all of the town gossip and is a great source of information once you get a few drinks in her."},{"name":"Kane Firebrand","genderRaceOccupation":"Male Tiefling Thief","description":" Standing at 5\u0027 6\" with reddish skin and black eyes, Kane Firebrand is not someone to be messed with. Kane can usually be found in the seedier parts of town, committing acts of robbery, theft, and general burglary. Kane has a short temper but is quick to offer his services in exchange for cold hard gold. Beware, if you pry too deeply into his business, you might find yourself on the end of his dagger."},{"name":"Welby Two-Beard","genderRaceOccupation":"Male Halfling Barkeep","description":" An idealistic and very gullible simpleton. Has a long beard separated into two braids whicn he might actually believe are two separate beards. Can very easily be convinced to do almost anything."},{"name":"Orlisk","genderRaceOccupation":"Male Dwarf Hermit","description":" Salty, irritable, and unlucky, this dwarf was outcast from his clan over a moral dillema at a fairly young age. He has since turned to drink and is unlike to trust anyone. He has forsaken many dwarf traditions, has trimmed his beard, lives alone, and forgotten his family name."},{"name":"Reardon Sengar","genderRaceOccupation":"Male Elf Squire","description":" Raised in nobility, Reardon has an overdeveloped ego and falls back on his family name in almost any circumstance. He has a strong sense of morality but an even stronger desire to have things go his way. He rolls his eyes often and is generally irritable and pompous."},{"name":"The Storm","genderRaceOccupation":"Male Half-elf Sorcerer","description":" \"The Storm\" is unlikely to reveal his true name. He\u0027s young, but not quite young enough to justify wearing all black, being very angsty, and referring to himself in the third-person by a superhero-esque monicker. He makes every attempt to remain mysterious but often breaks the illusion by grumbling about his parents. He is a surprisingly skilled magic-user."},{"name":"Brando","genderRaceOccupation":"Male Human Gang Leader","description":" Brando towers over most men and is built like a bear. In any conversation he is looking for an excuse to exert his physical dominance over whoever is talking at him. He is local-famous for his aggression and his wrestling skills. He runs a branch of whatever might be the D\u0026D equivalent of the Hell\u0027s Angels."},{"name":"Vin Vaced","genderRaceOccupation":"Female Human Beggar","description":" 5\u0027 4\", Brown Eyes(Blind), Brown Hair, Dirty but not unpleasant smelling. Vin tends to hang out around the local inn, shining shoes and collecting tossed coins. Vin was blinded as a child after being hit in the head with a horse\u0027s hoof. She is actually the offspring of a local lord, but won\u0027t reveal this fact unless pressed."},{"name":"Sharpey","genderRaceOccupation":"Male Dwarf Smith Apprentice","description":" Sharpey is a 5ft tall, 50 year old dwarf with brown hair and blue eyes who has no clue about anything that isn\u0027t metal or fire. Sharpey is madly in love with the local bartender but has never approached them. He would be very inclined to do a favor for anyone who could point his crush in his direction. The Smith he is learning from is hiding a mimic in his home."},{"name":"Orel Kao","genderRaceOccupation":"Male Half-Elf Bartender","description":" Orel Kao is recognizable for his piercings. He draws beautifully and has painted all of the walls in the tavern with murals. He tends to pace and is hot tempered in his dealings with others. If he has a flaw, it is that he has a phobia over being touched."},{"name":"Veylin Brightwind","genderRaceOccupation":"Male Human Duelist","description":" A famed duelist from a small island nation, Veylin has taken to traveling the world. With a faint accent, one of his family\u0027s twin ancestral swords, and a spring in his step, he jaunts from city to city. Many fans of his are eager to throw parties in his name, an honor he doesn\u0027t seem to mind. However, his family back home, specifically his brother, the lord of the island, are none too happy that Veylin took one of the ancestral swords that are rightfully his, and left the line of succession to go off on what is (in their eyes) quite a silly occupation."},{"name":"Pallen \"Silvertongue\"","genderRaceOccupation":"Male Halfling Gang Leader","description":" Those who see Pallen for the first time assume him to be a perfectly nice man. Why, he would never hurt a fly. However, those unlucky tavern owners and innkeepers who live in the same neighborhood as him know him as a ruthless man who will do anything for money and power, and half the inns and taverns owe him protection money. But most just see his friendly exterior, a happy face, an easy smile and the famous sharp tongue that gives him his nickname and pass him on by."},{"name":"Stalwart","genderRaceOccupation":"??? Warforged Butler","description":" Stalwart is the longtime manservant and butler of a high-ranking lord of a noble family. The one thing that separates him from most of his brethren is his remarkably sharp tongue and cynical and sarcastic sense of humor. No one knows quite how a member of this normally humorless race developed such a wit, but it is clear that his sense of humor is quite developed, often surpassing the wit of his employer. Many fellow nobles call on the employer just to hear what Stalwart mutters under his breath, and several family friends think of Stalwart in as high if not higher regards as they do the actual family."},{"name":"Adaliah","genderRaceOccupation":"Female Spirit Caretaker","description":" She is an emissary of the deities, most often associated with those of the realms of life and death as she assists the souls of those traveling from the material world. She may often be seen by the bedside of those who die alone. Her other favorite spots are park benches watching children play or chatting with strangers. Her appearance and mannerisms vary with each account, but all agree on her grandmotherly qualities, doting or disapproving depending on alignment."},{"name":"George, the Gregarious","genderRaceOccupation":"Male Human Cleric","description":" A towering, portly, middle-aged man with a red face, a beard to rival most dwarves, and sausage fingers. George prefers simple robes to armor as he is often seen with a barrel of ale on his back, a stein in his hand (that mysteriously never empties), and his two handed mace that functions more as a glorified walking stick. If the rumors are to be believed, several orc tribes, an arch-demon, a lich, 2 chromatic dragons, and a vampire coven all have on separate occasions halted their plans and entertained guests simply because George\u0027s name was mentioned."},{"name":"Peabody the Strongman","genderRaceOccupation":"Male Half-Orc Personal Trainer","description":" \"Even for adventurer like you staying in shape hard work. When you make up mind to get strong, Peabody will be there. Like ravenous displacer beast, Peabody will pounce to make you run faster. Peabody will surprise you in sleep for 50 night-pushups. Me work hard so you work hard!\""},{"name":"Krillee","genderRaceOccupation":"Male Kenku Orphan","description":" Krillee loves tarts and is known by all the village bakers to be a thief. His all black coloring made hiding in dark corners and alleys easy. Twice already he has tried to join up with a gang of thieves, but both times he failed to pass their test."},{"name":"Helmaer","genderRaceOccupation":"Human. Male. Drunken asshole Racist Mercenary.","description":" A massive human, who finds his problems at the bottom of a glass, and solves them either with his fists or his warhammer. Hates elves, orcs, gnomes, and other \"sub-humans\" with a burning passion. A decent, unscrupulous underling-for-hire, but too ambitious to stay that way. He dreams of leading an army back to his fractured, human-run homeland from where he was exiled."},{"name":"Fetch","genderRaceOccupation":"Goblin. Male. Abomination.","description":" Once a proud tribe leader, he has had his strength, his memories, and even his name stripped from him. A wizard wiped out his tribe, but needed a servant - he took the broken body of Fetch, and made him into a half-magic, half-goblin abomination. Is replenished and strengthened by being hit with any type of spell - that doesn\u0027t make it hurt any less, however. Has escaped his former master, and now lurks in dark forests, preying upon hapless travelers - in a very literal way."},{"name":"Harold Von Talsken","genderRaceOccupation":"Male Wizard (High Level) Dwarf","description":" This wizard speaks with a very thick german accent to differentiate himself from his more scottish speaking poor people. He constantly complains about his greatest invention, made to sound as an actual physical magical artifact, being stolen by Llib Setag a human wizard, when pressed on this his invention it turns it out it was nothing but an idea, but it was stolen nonetheless because he can no longer remember what it was. Llib Setag had broken into his mind mansion and stole the idea before Talsken could construct the device. He wants it back."},{"name":"Llib Setag","genderRaceOccupation":"Male Human Wizard","description":" A Wizard of fame throughout the land for is useful inventions bringing magic goods to many more people, currently just aristocracy he has plans of using the Von Talsken Device to allow common people the ability to use magic, he just needs to construct it, unfortunately due to stealing the wizard\u0027s idea, he has no idea how to go about it. It turns out that most of his inventions and discoveries are stolen and repackaged from others."},{"name":"Macduff O\u0027Grady","genderRaceOccupation":"Male Dwarf Fighter","description":" This rowdy mercenary is known for his band of troops known only as Strongmen Incorporated. A collection of the toughest meanest sons o\u0027 bitches west of the Greyscale Mountains. Macduff speaks in general strong guy talk, with Ho Ho\u0027s! Hyup Hyup! Growls and Grunts. While he doesn\u0027t seem all that intelligent his battlefield tactics and his companies drilling techniques make them a terror on the battlefield."},{"name":"Ishmere Elehan","genderRaceOccupation":"Elf Female Bard","description":" A bard by trade, a pickpocket by night, an occasional turtledove. She can be found in the wealthier parts of town, usually sweet talking the guards to be allowed to \"busk\" in those districts. She has the dirt on all the noble houses, knows all the affairs (a party in many of them) and has a sizable tithe to the Thieves Guild."},{"name":"Xume Dalagom","genderRaceOccupation":"Female Drow Cleric","description":" At a glance, you can tell she\u0027s grown up in spiritual community, by her short white mohawk haircut and modest-looking black robe. At young age, she was chosen by Milil, and exiled from Drow society because of that. She prefers physical solution to her problems over magical ones, since she\u0027s a drow. She usually hangs out with bards, minstrels and artists, at local theaters and libraries."},{"name":"Grimey Folkhard","genderRaceOccupation":"Male Ghostwise Halfling Monk","description":" Back when Grimey was young, his father went travelling into world, telling him stories about a huge treasure he was going to find to make his family back in Shoun live a happy life. Now, with his trusty staff and cousin Jens by his side, he started to travel to the great city of Baldur\u0027s Gate, where the destiny awaits him. Along the way he met Aiwin, who became his mentor on the way to becoming a true monk."},{"name":"Jens Folkhard","genderRaceOccupation":"Male Lightfoot Halfling Warlock","description":" Ashamed of not being able to keep up with traditions in their community of Ghostwise halflings, he contacted the Great Cthulhu and begged him for his powers. The Great Cthulhu gave him powers, in return for the rest of his life being his pawn in his great return. From time to time, he is asked to do seemingly ridiculous things that supposedly help in the summoning. Little does he know, the things he does today will have effects in the future - some in the closer future, some in further one."},{"name":"Aiwin Galanodel","genderRaceOccupation":"Male Wood Elf Mentor","description":" Four dots in shape of a letter Y on his forehead, the short black hair and the charismatic voice. Many people recognize him as the mentor of monks, who left monastery long time ago to spread his word through the world. He cares about his students, and always seeks for more. His secret hope is that one day, he will start his own monastery with his new philosophic views of the world."},{"name":"Mansel North","genderRaceOccupation":"Male Human Sailor","description":" When boarding the Red Sunset ship, you couldn\u0027t miss this tall pale human with athletic build and no hair on his head. He\u0027s got a tattoo of an anchor breaking through heart on his left arm just below the sleeve ever since his wife left him. Secretly, he believes that North Star is alive and that it\u0027s calling him. He is too quiet - he doesn\u0027t say anything unless asked to."},{"name":"Arno Bearkiller Kalukolake","genderRaceOccupation":"Male Goliath Adventurer","description":" Muscular goliath that stomps with each step, yet can move swiftly. He proved his adulthood by slaying Skrämbeorn, the great bear that terrorized villagers. Ever since then he was mistakingly recognized by the nearby villagers of Oxeye as a hero. He once got seduced by a dryad and how has half-dryad half-goliath son G\u0027rowt."},{"name":"Riva","genderRaceOccupation":"Female Drow Paladin","description":" She grew up to become a paladin loyal to her kind. Long white hair and dark skin may be classic features of a drow, but what could throw you off is lack of fascination for spiders. She\u0027s cold, shy and catious, but also inquisitive about the faith of others, but can tolerate paladins and clerics of other faiths. She talks in sleep about her drow friends she hasn\u0027t seen in years and is fascinated by birds."},{"name":"Maggi Swampbottom","genderRaceOccupation":"Female (Human...?) Vender","description":" A old, absurdly hairy woman, with grey hair covering her entire body, giving her a sense of mystery. Sells many magical items in her small indestructible wood hut, which can teleport to various locations (such as when PCs enter the town/city). Her wares are usually cursed in some way, and she is completely oblivious to such curses. Some are not cursed, but are usually sold at absurd prices."}] \ No newline at end of file diff --git a/npcs/index.html b/npcs/index.html index fa73926..17c2191 100644 --- a/npcs/index.html +++ b/npcs/index.html @@ -22,7 +22,7 @@

10K // NPCs

This page is a compilation of the npcs from /rDnDBehindTheScreen's 10K NPCs thread. Be sure to visit and contribute!

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Currently at 655/10000

Last updated: Sun Oct 08 12:02:55 CDT 2017

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Currently at 655/10000

Last updated: Sun Mar 04 03:14:59 CST 2018

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Currently at 655/10000

Last updated: Sun Oct 08 12:02:55 CDT 2017Vice Provost for Faculty Affairs, teaches Scrying Ia This beady eyed gnome wears a light gray robe that contour her body just enough to reveal a gaunt figure unfit for strenuous work, unlike others at the academy. She has an oily and freckled face which both accentuate a scar that runs from her jaw line to her right cheek bone. Often mistaken for a student, Rylni distinguishes herself through her unforgettably explosive temper when she's outspoken. Rylni has the difficult task of performing fact checks on instructors who applied to the academy. Students taking her class learn elementary applications of the scrying orb, amongst other divination tricks. +Therian the Flame +Making it look like an accident + Seen as a joke by the other teachers LoneStar is, nonetheless, One of the most well known assassins ever. LoneStar's reputation exceeds his actual success rate by many levels, however. LoneStar teaches that one must take pride in their work, and everyone should know who killed the mark. Studebts practice boisterous monologues while hanging from rafters, taunting their target while it summons its guards, and develop their own flamboyant "signature technique" with its own equally edgy name.   Therian is a middle aged man, brown hair and bronze skin. He only wears a pair of white baggy clith pants, and his scimitar strapped to his waist. Therians class teaches students how to best utilize poor building techniques, such as weak foundations, or wood structural beams, to literally "bring the house down" on their target. Graduates of this class go on to become Expert serial arsonists and impromptu demolitions crews, as well as being highly sought after sappers in times of war. + Lokeris Dark (the third) Justification A silver-tongued Tiefling fellow, always dressed impecably in the finest clothes, elven in style of course. His manners, always impecable, are totally disarming, charming even the most savage of beasts. His wit sharper than the finest blades the forgotten realms could offer. And there's the rub. You see, learning to kill subtly is one thing, learning to give a reason to kill is another. Under Lokeris' tutelage, students will learn how find their target's weak spot, whether it be cards, dice, or just their honour, and exploit it, needle at it until the target attacks. Remember, it isn't murder if it's self defense. @@ -118,22 +122,18 @@

Currently at 655/10000

Last updated: Sun Oct 08 12:02:55 CDT 2017Common folk manipulation and political subterfuge Matron Sarah is an elderly human, previously married to a farmer before he and her children were murdered by soldiers of his lord. She has a kind smile and kinder eyes, and teaches the better off students how to fraternize with peasants and urchins. This is a unique brand of assassination she teaches; turning once loyal subjects against their leaders, typically through violent revolution. Despite this facade, she cares little for the well being of the people, only taking pleasure in the upsetting of power balances and political instability that follows. The loss of her family broke her, and she sought vengeance by making a pact with a particularly capricious fey in exchange for the power to rein chaos on the material plane. -Therian the Flame -Making it look like an accident - Seen as a joke by the other teachers LoneStar is, nonetheless, One of the most well known assassins ever. LoneStar's reputation exceeds his actual success rate by many levels, however. LoneStar teaches that one must take pride in their work, and everyone should know who killed the mark. Studebts practice boisterous monologues while hanging from rafters, taunting their target while it summons its guards, and develop their own flamboyant "signature technique" with its own equally edgy name.   Therian is a middle aged man, brown hair and bronze skin. He only wears a pair of white baggy clith pants, and his scimitar strapped to his waist. Therians class teaches students how to best utilize poor building techniques, such as weak foundations, or wood structural beams, to literally "bring the house down" on their target. Graduates of this class go on to become Expert serial arsonists and impromptu demolitions crews, as well as being highly sought after sappers in times of war. - Daven of Crowbridge does Jethro Eckhardt is a lean, bespectacled, scholarly looking sort, often dressed in doctor's robes and accompanied by his distinctly humanoid Clay Golem, D4. Together they teach the principles of where to hit a target where it hurts most, and just how to do it, with Jethro covering the theoretical side of things and D4 acting as a living training dummy of sorts for practical demonstrations. A cheerful man who enjoys his work, Jethro has developed quite the bond with his classroom assistant, and has taken to referring to D4 as 'David', after the phonetic spelling of his College asset ID. It's this knowledge of preventative maintenance he tries to pass on through his course- "Take care of your tools, young lot- and they'll take lives in return!" -Victor "Jigsaw" Moreau -Remote detonation - A human in his late 50's, hunched, twitching and covered in scars thanks to a few too many close encounters with his own creations. Victor has a soft Germanic accent and a simple rule when it comes to assassination: it doesn't matter how loud you are if you're not in the room when it happens. 'Listen vell, ladies and gentellmen. Ven ze general, king, queen or target of choice sits on zis cushion, ze pressure of ze bum on ze chair breaks ze sugarglass in between ze two vials, allowing ze reagents to mix. Vonce zat happens, ze fireball should consume everyzing in a twenty-foot radius, so I vould advise making a note of ze seating plan." - Bob Erasing Bob is quiet and unassuming. You might have seen him, but your eyes probably just passed over him. He's about average height, and his hair is shortish, or maybe longer? But anyway, Bob gets rid of people. Very important people. Assassinating someone important is hard. Not the part with the dagger and the muffled scream and the look in their eyes as they come to grips with the fact that this is their last moment on the material plane. That part is easy. It's the part after, where the clerics come in and make a big show of speaking with his corpse, and the divination wizards come, all eager to curry favor with whatever poor bastard now has to sit his arse on the throne. Now there are people looking for you, and you're living out your life in a lead-lined room in some backwater safehouse. Bob doesn't teach you to assassinate people, like the others. He teaches you how to erase someone. Come dawn, no one will even wonder who used to eat the bacon and eggs the cooks are busy making or whether someone sleeps in that big bed. They'll just be gone, and you won't even have to hide, because no one is looking for you. +Victor "Jigsaw" Moreau +Remote detonation + A human in his late 50's, hunched, twitching and covered in scars thanks to a few too many close encounters with his own creations. Victor has a soft Germanic accent and a simple rule when it comes to assassination: it doesn't matter how loud you are if you're not in the room when it happens. 'Listen vell, ladies and gentellmen. Ven ze general, king, queen or target of choice sits on zis cushion, ze pressure of ze bum on ze chair breaks ze sugarglass in between ze two vials, allowing ze reagents to mix. Vonce zat happens, ze fireball should consume everyzing in a twenty-foot radius, so I vould advise making a note of ze seating plan." + William "The Raven" Finley Interrogation Resistance A calm old wood elf with dark brown hair, dull green skin, and hazel eyes, Silaneth sometimes spends an entire class with her nose in a book and her back turned to the students. The next day, they all receive marks. No one is quite sure for what. Some students leave in the middle of class and get a perfect score, others a failing grade for the same stunt. The joke around the academy is that it's a course in patience, not in stealth. Indeed, Sila often admonishes her students for excess haste. "If you don't know more about your mark's routine than their own family when you go in for the kill, you are making a dangerous mistake. You can learn how to clean up the murder scene from Remmings, but if the mark's head of security walks in on you because you don't know his schedule, you've got a bigger problem on your hands." Although she does teach various techniques in stealth and long distance tracking, the most useful part of her class is the weekly assignment to each student: to follow another professor in the academy, learn as much about their life as they can, and to not get caught. By the end of the course, the best students are more than capable of avoiding detection while tailing even an experienced mark. On the first day of the class, William scans the room with his deep, black eyes. Later, every student swears that his piercing gaze lingered on them just a little longer than everyone else. Everyone admits that when William looks at you, it feels like he can see directly into your soul. He was a human soldier in a special operations unit reporting directly to the highest officers in the military. A natural born leader, he did not have any profound or unique skills save that of his magnetic charisma and unyielding will. His class is well known to be grueling and unforgiving. There are no marks, only a pass or fail. Those who have passed the class, are known around the academy and either widely respected or else feared. He begins his first lecture with this, "Most of you will fail. If you have a shred of doubt in your ability to pass this class, quit now. Nine percent. That's how many of you I can expect to pass this course. Just looking around the room I can already tell which ones of you will quit within the first week." He starts pointing at the students and calling them out by name. He makes an effort to learn the names of every person in his course before they start so he can verbally abuse them from the first day. Very quickly, the students realize that during his class, he can be abusive and cruel, but is kind and friendly when not in class. He was a POW of the Drow for over a decade and sometimes recounts the sickening torture they utilized to try to get him to talk. He likes to lead groups on hikes, go camping, and tell war stories around the fire when he is not teaching. During one week of classes, towards the end of the course, students must go through hell week. This is a week of no sleep, no food, no rest. They are tortured, they are poisoned, they are bewitched. Every possible things is done to get them to give up. All they have to do is say they're done and all the pain stops. They are given a warm delicious meal in front of their peers who are still struggling. Those who don't give up, have almost passed the course. They have one final exam: to not give up a piece of information to the students of Dareth "Feelgood" Woren through a day of torture. Selected Quotes: "Your mind is your most powerful weapon and your biggest weakness. When I lived with the Monks in the mountains of Harkonell, I learned to strengthen my mind. Your assignment, from this day to the end of this course, is to meditate while in pain. Try for an hour a day. I have a list of sufficient ways to cause pain posted on my office door." "Always remember, if you're being tortured for information, that is the only thing keeping you alive. Revealing it will result in certain death. We strengthen the mind and the will because when they are weak, death will seem like a welcome reprieve." "The most powerful torture is psychological. They will tell you they're torturing your family. They will show you what may or may not be illusions of your family being tortured. They will force you to ingest poisons that cause you to forget who you are. Sometimes they will offer you something enticing instead. They might offer you riches, immunity, protection, freedom. These are all techniques to get you to break. Do not fall for them." diff --git a/plothooks/data.json b/plothooks/data.json index da17193..a69ac63 100644 --- a/plothooks/data.json +++ b/plothooks/data.json @@ -1 +1 @@ -[{"name":"Oh sweet Justice","description":" A beloved NPC is to stand trial in this less than reputable piece of mud that calls itself a town, furthermore you have seen the results of their rudimentary form of justice dangling int he town square. He is accused of stealing the scepter of the high priest and this one seems determined to burn and flail everything to get it back. To bad the real thief is still at large, with this scepter, and your beloved NPC is about to be reduced a size category."},{"name":"Against the Moon and Sea","description":" You ventured deep into the cliff-side dungeon. The former fortress and now resting place of a group of pirates seem totally at ease when you first stepped in. You knew you had 6 hours before high tide would once again flush this place, however after what must have been about 4 hours everything starts to turn against you, can you make it out in time or will your bones be added to piles?"},{"name":"Cold Hard Ground Below","description":" The feeling and sound of the airship giving away beneath your feet, slowly sinking to the cold hard shores below, it one of the most frightening things you experienced. In the moment you knew what it meant, one of your assailants must have taken out the captain and their combined weight added to your cargo is to much for the ship to bear. The enormous flying reptiles he called Wyvern keep on thrashing the ship, you and your men have to make a choice, save some crew or fight your way to the back to take control over the now rapidly increasing descent of the ship."},{"name":"Put This On","description":" The city\u0027s best chef is making the only meal that brings the city\u0027s biggest crime boss from hiding. Your players have gathered all the evidence necessary to finally take him down. As the party gets ready to enter the restaurant, they see the entire wait and kitchen staff exit, grumbling about their former employer. The party\u0027s half-elf used to have a lemonade stand. How hard could working one night in a restaurant be, really?"},{"name":"Greetings... FROM THE FUTURE!","description":" The party receives a warm letter from a wizard they\u0027ve never met thanking them for narrowly averting a disaster, and for being such good longtime friends. Almost immediately they receive a second letter, this one written in a much shakier and blunter hand imploring the PCs to help fixing the paradox the wizard has accidentally set in motion by sending his first letter too soon and changing history. Twist: The party must at one point fight their past selves Twerst: The wizard is one of the PCs from the future"},{"name":"The Doctor is in(capable of saving you)","description":" That last bout of adventuring has left one of you close to death, and the only thing that can save you is a potion made from strange and ethereal ingredients (blood from an enemy-turned friend? a rare and mystical herb that only grows near lies?) that you must gather before time runs out! Twist: The illness is caused by an affliction of evil spirits that you have to fight/persuade/threaten out of your friend Twerst: They\u0027re making it up to get you out of the city"},{"name":"Eternal Sunshine of the Draughtless Mind","description":" A very rich widower can\u0027t stand being tortured by memories of their dead spouse, and a disreputable alchemist has developed a potion capable of transporting you into their memories. The PCs must wander through from cherished memory to cherished memory and destroy any traces of their spouse they find (kill them at their birthday, replace the spouse with a PC at their wedding) before the potion runs out! Twist: They find memories and information that could allow them to blackmail the widower Twerst: They find out the widower killed their spouse and are under investigation"},{"name":"Archaeological Opportunities","description":" A group of mages from the local divination school have discovered, through vigorous study of historical tomes, and/or some chance scrying spell, the location of a long-lost ruin. The ruin is very remote and difficult to reach, explaining why it was never found. Because of this though, the mages need you to lead an expedition to the location, not only to confirm its location, but also to make sure it is safe, and to clear any possible threats you come across, in order to secure the way for a proper archaeological team. Possible ruin ideas: \u003cli\u003eAncient library containing unique information believed to be lost to time\u003c/li\u003e\n \u003cli\u003eA brilliant historical mage/alchemist/inventor\u0027s laboratory, possibly containing incredibly rare/valuable artifacts\u003c/li\u003e\n \u003cli\u003eRuined city of a dead civilization, possibly holding clues related to their downfall\u003c/li\u003e\n \u003cli\u003eA huge device (weapon?) built ages ago by an order of skilled craftsmen\u003c/li\u003e\n \u003cli\u003eThe hidden lair of a legendary ancient dragon, long-since-dead, likely to still contain its undiscovered hoard\u003c/li\u003e\n  "},{"name":"Pirates!!","description":" Over the past several weeks, several trade ships due into [city]\u0027s port have failed to arrive. We fear the worst at this point, and something must be done to make sure it doesn\u0027t continue. Obviously pirates are almost certainly the cause, so we\u0027ve prepared an armed exploratory vessel to sail to the last place these ships were spotted. We need you to find the pirates, locate their base of operations, and wipe them all out; no punishment is too severe for those murderous dogs! Potential twist: The cause of the disappearances may or may not actually be pirates.  "},{"name":"Fractured god","description":" A god has been shattered into elements of its personality, some of them manifesting as items and others as creatures or even humans."},{"name":"Between a Rock and a Hard Place","description":" After a rough fight, the Party has come across a small group of angry Orcs all too eager to start a fight. As the situation becomes dire, a horn is heard in the distance and a new group of Orcs arrive. Caught in a fight between two rival tribes the Party is left to figure out a way to safely flee without being hit by the Orcs surrounding them."},{"name":"The Royal Babysitter","description":" The Party is invited to a Royal Banquet held by the town\u0027s Mayor/King/Noble as a celebration for their heroic deeds. During the Banquet a fight erupts in the Great Hall. The King/Mayor/Noble orders the party to watch after his spoiled teenage daughter, ordering you to apprehend and hold anyone who dares touch her in any way so that they may answer for their insolence with their death. Turns out the daughter orchestrated the fight and is preparing to sneak out of the Keep/Manor/Hall. How will they choose to protect her now?"},{"name":"You gotta go all the way to the top","description":" After taking down the local crime syndicate, your party figures the job is done, but a note from a higher up lying on the bandit\u0027s desk and an assassin sent after the party shows there\u0027s always a bigger man"},{"name":"A Wizard Is Never Late","description":" Things look bad, and POOF! there\u0027s that powerful ally who never seems to be around when things get thick. He\u0027s slinging fireballs and lightning bolts and mowing down enemies with his shining staff. Once the dust has settled, the wizard tells you that he made a terrible mistake, instead of going north, it is urgent that you go around to the south. The enemy has sealed off the northerly route..."},{"name":"Stake Out","description":" You\u0027ve waited all evening until he emerged from his chambers. You\u0027ve chased him down into the depths of the castle. The vampire has downed your companions. You\u0027re all that\u0027s left to stop the cursed one before he marries the princess on the morrow and cements his place as tyrant of the kingdom. The foul thing throws you across the stone chamber, crashing into a wooden chair. You find yourself on the ground with a splintered chair leg inches from your fingertips..."},{"name":"The Good Guys","description":" The caravan is two days from reaching the city at the other side of the wasteland. It\u0027s been a harrowing journey—sandstorms, desert wolves, and mounted bandits. You\u0027ve repelled wave upon wave have hit the caravan, but you must see the ancient book safely to the scholars in the Golden Temple of the Sun. You will not be able to hold off against the bandits another time. You see a score of riders approaching across the dunes. Preparing for one desperate, last stand, you find a bit of high ground and hunker down behind a row of wagons and tightly tied pack animals. That\u0027s when the banners become clear. It\u0027s a retinue of Soldiers of Light who have come searching for you. The commander tells you that he will be taking the book the rest of the way..."},{"name":"Here Come the Heroes","description":" A young lad who\u0027s always hanging around your favorite watering hole runs up to you, breathless. Panting, he tells you that your favorite tavern has been taken over by a notorious gang of street toughs. They\u0027re guzzling ale and wine and making the proprietor\u0027s daughter dance lewdly atop the bar. It\u0027s only a matter of time before they ransack the rooms and the cellar and find the valuables you\u0027re keeping there—if the proprietor hasn\u0027t sold you out already. Rolling up your sleeves, you hoof it across town..."},{"name":"How big can it possibly get?","description":" A town and nearby forest has been almost completely drained of magic, fey seem especially weak and the more magically aligned seem to even be suffering from a sickness due to the unnatural lack of magical energy. In the forest lies a crazed wizard, driven into isolation years ago after he forgot to feed his pet ooze and it went on a feeding rampage. In the center of the forest lies that same wizard, channeling all the magic energy he can into his ooze causing it to grow to gigantic proportions with an equally gigantic appetite."},{"name":"Lights, Camera, Action!","description":" Once every five years, the ruler of a city will grant someone a special audience and even grant them anything under his power to bestow. The catch? The person who gets the audience has to win a talent show judged by the ruler himself, full of singing, dancing, acting and anything entertaining. Bards from all over the kingdom gather for this opportunity and the competition is fierce. Twist: The king has a very unique taste in entertainment."},{"name":"Media Rez Goblin Attack","description":" Instead of hook for everyone, give each player a quick sentence or two about their current situation, a goblin ambush on their village. \"Fighter, you keep pushing against the door as the goblins\u0027s makeshift batter ram batters against the aging doors planks. The villagers behind you huddle in terror at the back of the church, trapped. Please make a Strength check to keep the doors closed\" \"Thief, under you 4 well armed goblins prowl around your house, poking long spears into your belongings. Your muscles begin to quiver under the strain of holding yourself in place, outstreched between the rafters. You wide eyed younger sister clings to your back, watching the goblins with you. Make an Stealth check followed by Strength check\" \"Bard, 15 children huddle with you in the shed as a large goblin patrol moves by. Terrified, one of them begins to cry. What do you want to do?\" Etc..."},{"name":"Who Says You Can’t Trust a Pirate?","description":" You and your friends are strangers in a strange land, having worked your passage across the wide sea on a pirate ship. After bunking down for a few nights on these unfamiliar shores, the night watchman hears something. One voice. Then two. Then a hundred. You bolt, making for the shore, where you must create a signal fire, then protect it from the waves upon waves of enemies."},{"name":"Dragged Back from Death","description":" This is it. You’re on the slab, the cackling lich who captured you raising a sacrificial knife above your throat. Time dilates, and events play out at a crawl. You take one last look down at yourself... and spy a necklace that wasn’t there before. A holy symbol hangs around your neck. Well… it couldn’t hurt, right?"},{"name":"The Hungry","description":" The Necromancer\u0027s first-risen despairs at the endless pain of his existence. His master gave him life - or something close to it - but all he feels is an absence that cries out to be filled. The length of his new \u0027life\u0027 has given him strength and cunning, as well as a place beside the Necromancer\u0027s throne of skulls, but he hungers for something more. Perhaps with his master\u0027s death he may find an end - one way or another."},{"name":"The Turncloak","description":" The youngest son of a noble house at whose castle the party is currently laying siege, slips out of the castle and into besiegers\u0027 encampment. He offers to open the postern gate to allow the party\u0027s forces inside to slaughter his father, his brothers, and their loyal men to end the siege quickly. He asks only that at the end the siege they turn the castle over to him."},{"name":"The Turnsail","description":" On a moonless night, after \"acquiring\" an ancient elvish artifact from the manse of one of the city\u0027s most powerful merchants, the party races to the harbor to make their escape. While rowing out into the bay to meet the ship on which they had planned to sail, they see the ship raise sail and head out to the open sea, leaving them behind."},{"name":"The Turnsword","description":" Over breakfast, the party receives a note from the captain of a mercenary company whom they have employed: \"They are willing to pay me more. The price is double, or I walk. This is business, not personal.\""},{"name":"The Prickly Princess","description":" One morning after a night of carousing in the city, the party is met by the Watch in the street, clasped in irons, and marched off to a jail cell. The following day, the princess who had formerly been very friendly visits them. She heard about some forays into a certain brothel whose madame has been most slanderous about the royal family."},{"name":"The Turnkey","description":" A notorious outlaw Beardo the Black has been captured and is now rotting in a cell in the city\u0027s prison thanks to the heroic efforts of the party. Early the following morning after a night of celebrating, the party is summoned to the prison at the behest of the captain of the City Watch. When they get there, the captain and the chief gaoler tell them that the outlaw has escaped and the turnkey on-duty has been killed, his head smashed repeatedly against the stone floor. The guards on-duty say that no one has entered or left the prison save the warden, the captain, a few guards changing shifts, and the afternoon turnkey leaving after the now-dead turnkey arrived."},{"name":"The Turncloth","description":" A priest approaches the party in a tavern one evening. He says he has had it with the hypocrisy of the temple brass, and he\u0027s looking for some help to loot the temple treasury. He can get you in, but he\u0027ll need help getting back out."},{"name":"The Dive","description":" After recovering a hard-fought haul in a tomb or ancient ruin, the party arrives back in town to tuck into some ales at their favorite dive bar. Tedd the barkeep greets them warmly. Nilla the barmaid smiles knowingly as she sways around the bar to bring her favorite heroes their usual libations. Halfway through the first round of drinks, the party members start to feel a bit dizzy. Tedd trudges across the barroom and says, \"I had no choice. They arrive right before you did. I\u0027m sorry.\" The bar is now crowded with crossbowmen in mail, wearing purple and black cloaks."},{"name":"The Mole","description":" Gethers the one-eyed, grotesquely fat boss of the Dead Mouse Gang with whom you\u0027ve worked before dismisses the pair of lackeys that accompanied him to meet you here at this pub. \"Someone is informing on me. Someone on the inside. Lord Commander Hodge has been waiting for us at the site of three of the last four drops from some of our smuggling contractors. We\u0027ve stayed out of it, but I\u0027m running out of smugglers. I need you to find the mole.\""},{"name":"Turnabout is Foul Play","description":" After enrolling in a tournament of skill, agility, and strength at the behest of their mysterious sponsor, the party discovers that nearly every challenge has been rigged against them. At first, it\u0027s simple, petty things; an arrow without fletching, a set of weighted die. But when a steeplechase across town ends in the tragic deaths of a beloved noblewoman and her lover, all signs point to something more sinister."},{"name":"The Turn of the Shrew","description":" Old Heddy has for years been the go-to gossip for up to date news on the goings on of all aspects of life in the city. For the price of a drink and a little ribald conversation, she could be relied on to dispense a juicy tidbit or two on who may have been seen stepping out with whom, and what dock may have received a secret shipment of godshit. But when the party attempts to pay her a visit in her customary corner of the Heron\u0027s Bill, she hisses, spits, and gives them the evil eye; the bartender - a wise man - advises they run."},{"name":"Turn After Reading","description":" A struggling restaurateur has hired the party to do the unthinkable - sabotage his competitors. A renowned critic of all things gastronomic is in town, and the poor chef\u0027s only chance of receiving a favorable review is to shine in comparison to his peers. The adventurers are provided a simple map, a vial of something noisome, and a hefty sum of unmarked coins, and are sent out into the streets to wreak some culinary espionage. When they arrive at their first destination however, they find that the poison isn\u0027t just putrid - it\u0027s deadly."},{"name":"You Live, You Turn","description":" When a notorious Viscount betrays the party, it comes as no surprise - already wary of traps and duplicitousness, they make their escape from his mountain manor with ease. But many months later, while traveling through a port city, they\u0027re alarmed to find a wanted poster hanging from the door of the inn, the windows of the shops, and in the hands of the sheriff\u0027s deputies. To add insult to injury, the list of supposed crimes verges on the ridiculous, including things like \u0027Theft of the Crown Prince\u0027s Dreams\u0027 and \u0027High Treason Against the Unified Tonalities of A Flat Minor\u0027. Nevertheless, the local law seems intent on prosecution, and the only alibi they have rests on the word of a man who has already betrayed them once, and seems likely to do so again."},{"name":"The Poacher","description":" A small group have been hunting a certain animal/magical beast to extinction, and willing to threaten or kill the druids trying to protect their land. One of the poachers is willing to help kill his fellow poachers for the right price/favor."},{"name":"Under New Management","description":" You return to your favorite inn and/or brothel to find that the original owner of the establishment has met an unfortunate and bloody end. Luckily, their second-in-command and/or assistant has been only too happy to pick up the slack, and they assure you that it will not affect your relationship. Everything seems just a little too neat and tidy..."},{"name":"No Loose Ends","description":" The party has just killed the Big Bad, and they\u0027re returning to Castle Goodguy for their just reward. They\u0027re battered, they\u0027re bloody, but they\u0027re victorious. When they reach the palace, however, someone starts sniping at them from a guard tower. Then two someones. Then the entire city guard. The party has been ordered executed, and the order comes straight from the Crown."},{"name":"A Change of Heart","description":" A fearsome knight in black armor approaches the camp at night, unarmed and asking for parley. Upon interrogation, he reveals that his master, the cruel king of the neighboring realm, is planning on slaughtering the firstborn of every household. While he would much prefer to kill the adventurers and be rid of their meddling, his honor demands that he seek the help of the most able to avert this atrocity."},{"name":"Make Her Pay","description":" The youngest son of a noble family hires the party to find and kill a witch who has been warping the minds of the populace. Upon further investigation, the girl is not a witch, but in fact an ex-fiancee who spurned his advances when she learned of his own delvings into the black arts."},{"name":"Shanghaied","description":" The Horses Replacement is one of the rowdiest dockside inns in Brightbluff, so it\u0027s par for the course when a group of rough looking half-orcs invite the party to a drinking contest. The drinks go down easy but win or lose, they\u0027ll be drunk and tired by the end of it. Unfortunately for them, the bitter old ex-cavalier who runs this establishment has a deal worked out with the half-orcs and their accomplices, and a discreet set of tunnels under each room wind their way right to the water and their boats. Passing out at the inn, they\u0027ll find themselves miles out to sea and suddenly the newest unwilling crewmembers (or slaves) aboard ship."},{"name":"The Ranger Who Couldn\u0027t Catch a Break","description":" While traveling in the forest, the floor suddenly collapses beneath a member of the party, and they narrowly avoid being speared by the ranger hiding within the pit trap. As the ranger stares at them, his eyes widen in fear and he murmurs, \"Oh gods, not again...\""},{"name":"A Slightly Unhelpful Wizard","description":" As payment for their most recent job, the party is given a bag containing a set of incredibly light plate armor, an ornate stopwatch, and a dagger emanating with a seemingly heatless flame. At the bottom of the bag is a small piece of parchment with an address written on it."},{"name":"Onwards, noble steed!","description":" One of the party\u0027s horses - the Paladin\u0027s War Steed, maybe? Suddenly turns wild and bucks off its rider, just as they are about to charge into combat. It will not allow its former rider to approach, let alone ride, although other people may be able to lead it."},{"name":"My Castle Now","description":" The PCs, having acquired wealth and noble standing after many adventures, come home from a hard month\u0027s dungeoning to discover that their loyal castellan is no longer so loyal, and has barred the gates against them, claiming the castle as their own. Can they besiege their own fortress?"},{"name":"Rumors of Betrayal","description":" The party arrives in a city where the King is away on a crusade, but the Queen is still around. They party goes about their business, until after a day or so, they realize that people are starting to stare at them and speaking in hushed tones behind their backs. Sooner or later the party will discover that there is a rumor floating around that the King has taken a lover while off on crusade, and has now sent that lover back to the kingdom for his/her safety. Of course, one of the party members is that rumored lover. Who\u0027s behind these rumors? Is there a secret lover trying to shift blame to someone else? Is a lord or lady trying to make some sort of power play? Is the thieves guild trying to stir up troubles to distract from their actions? Can the party stop the rumors? And what will happen when the Queen hears of these rumors?"},{"name":"Death rides a Pony!","description":" The avatar of Death appears to the party, and tells them he will be taking them all during their next dungeon. Buuuutttt, he will give them a pass if they help him recover his steed, which has been stolen by one of the other Horsemen. The problem is that he doesn\u0027t know which of the other Horsemen has his stallion, and so Death expects them to approach each of the other Horsemen about it. Of course the other Horsemen won\u0027t just give up info about the theft, the party will have to figure out ways to make the Horsemen cooperate."},{"name":"Constructing Trouble","description":" A wealthy town has a detachment of Golems that are used in the town defense. A squad of mages builds and maintains these automaton guards. What these mages don\u0027t know is that one of their apprentices is in actuality a powerful mage for the opposing side who has managed to make sure during the creation of each Golem that there is a command word embedded inside them to allow him/her to take control of said Golems when the time is right. Such as when the opposing side has an army outside to take the city mayhaps?"},{"name":"Mutiny!","description":" The party are resigned to a week or so aboard The Dowager Bride, working their passage across the Mirror Sea to the Outer Isles. The Captain, Morrun Jake, was loath to take them but has agreed eventually on account of the Bard\u0027s sea shanties or the Cleric\u0027s blessing or the Wizard\u0027s knowledge of Arabay legend, or somesuch. The deal is struck in a dockside bar, after a long spell drinking with the Captain, his first mate, the Bosun, and the Purser. Every day the sun shines, the sea is calm, and the wind is good. Every evening includes a spell at the Captain\u0027s table for at least some of the party, eating, drinking, telling stories, gambling a little. The rest get to break bread with the ordinary seamen. In between some work swabbing decks, stitching sails and repairing the rigging, the party has ample time to heal up, learn spells, swap stories, and practice weapons skills on the deck with various interesting sea-dog types. Friendships are made, and maybe some friction too in places. But a quiet interval between adventures is just what the doctor ordered. Until last bell on the third Friday at sea when Black Pete the Purser and Carter the Bosun slit Jake\u0027s throat as he sleeps and claim the captaincy. The crew are split and it looks like it\u0027s going to get ugly. With the party having good relations with some on both sides, how will the they play it?"},{"name":"The haven","description":" The party is currently fleeing danger, they conveniently come across a friendly person who offers them refuge to avoid their pursuers. Little does the party know that this person is a sadist/torturer/killer and once they get into the person\u0027s house they\u0027ll be featured in the new SAW movie."},{"name":"The healer","description":" Someone in the party has been afflicted by a curse, the local healer says that that person can be cured but it will cost greatly, demanding huge amounts of coin for \"reagents\" and other precious materials the party conveniently has. Once they have given enough the healer will ask for sacrifices, such as pints of blood and pounds of flesh."},{"name":"The highwayman","description":" As the party walks down a road they\u0027re approached by a single -apparently unarmed- shady looking fellow, he asks the group if they\u0027re in for a quick buck. Once they agree, the highwayman will tell them that a caravan of merchants is due to pass by that same road in a matter of minutes/hours, but he can\u0027t take them on alone. Once the PCs assault the caravan, the \"merchants\" reveal themselves to be bandits, partners to the shady fellow."},{"name":"The Judas","description":" Have a minor henchman idolize someone in the party, he will mess up once in a while but that\u0027s because he\u0027s clumsy. The first moment the party starts causing mischief he will sneak out one night and offer guards info on the party in exchange for money."},{"name":"The Medic","description":" A young person claims to be a medic and it\u0027s searching for some herbs to make a cure. He does \"warn\" the group about the dangers they\u0027re about to face. Each time they come back the medic needs yet another (more dangerous) reagent for his cure. The \"warning\" could be something like: \"Be wary, the leaves of X plant might be poisonous in a large enough dose\". But he conveniently omitted the massive cloud of noxious spores the plant segregates when threatened."},{"name":"The protege","description":" A very liked NPC (usually young) who follows the party has his/her own goals, after following them for a while that person realizes that reaching that goal won\u0027t come soon. Have a different band of \"adventurers\" appear as a rival match for the party, eventually making the protege"},{"name":"Lovers","description":" The party encounter a lone young dandy, Joraldo Callico, on the losing side of a drunken fist-fight with a hulking stevedore, Henk. Joraldo, love-lorn and in his cups, had made the mistake of lustily insulting the Scheffer family scion, Konrat Schefferson, within earshot of Henk. He works for the Scheffers. Most of the stevedores do around this part of the docks. Turns out the Callicos (southern hosiery and silk scarves) and the Scheffers (furs and leather from the north) have a long-standing and bitter mercantile feud. But Joraldo, a relatively unimportant young nephew of his family\u0027s current head, cares about the feud only in-so-far as it prevents him from marrying the love of his life, Kirstel Scheffersdotor, youngest daughter of Konrat himself. He shows the party the letters she has sent him, and describes how she is practically kept prisoner since broaching the subject of marriage with her father. Her last letter implores him to free her so that they can elope together. If the party can unite the lovers at the Crocus Inn by midnight tonight, they can have a barrel of Callico gold and as many silk scarves as they can carry, plus Joraldo\u0027s undying thanks. Springing Kirstel is a big job, and fraught with danger, but, assuming that they successfully deliver the beautiful, doe-eyed, love-struck girl to Joraldo and his surprisingly large retinue in an upstairs bedroom at the designated rendezvous, he will be overjoyed, handing over the reward and thanking them profusely as he suddenly drives a serrated dagger up under Kirtsel\u0027s ribs whispering, \"Callico honour! Death to Scheffer dogs!\" into her shocked and pain-twisted face. Whatever way the subsequent events immediately unfold ... How long will it take before the Scheffers get their revenge? Where, when, and how will it manifest?"},{"name":"Retirement Home For Former Heroes","description":" At a ribbon cutting ceremony for a newly funded home for aged out adventurers, the keynote speaker Mack the Medicocre, has been turned to stone. One of his former enemies finally got the last laugh and used a scroll to turn the semi-famous adventuer into a pigeon rest. The party has to find some of Mack\u0027s old enemies and recover the scroll so he can be turned back to normal."},{"name":"Will He or Won\u0027t He","description":" The party receives a contract from the Thieves\u0027 Guild to recover a particularly rare jewel, on behalf of an unnamed noble who is sponsoring the contract. The next day, the party\u0027s rogue (or the least trustworthy member) is contacted privately by the guildmaster\u0027s lieutenant. If the rogue will secretly return the jewel directly to the guildmaster, with the other party members none the wiser, he can collect the entire payment for himself. Will he take the chance? What if the lieutenant offers a path to promotion within the guild? How will he pull it off?"},{"name":"The Racist","description":" In light of a recent catastrophe, a well-known public figure declares extermination of a minority (tieflings work best here). PCs need not be the minority, but works best if they have emotional connections to the marginalized"},{"name":"Fried Piper of Hamlin","description":" A bard shows up in a town pushing an Organ (or whatever large musical instrument suits your fancy). He attempts to solve the issue of hunger in the town by playing an extremely fire beat, which somehow magically produces food within the instrument itself that can be retrieved and consumed. However, this act of generosity raises the ire of F\u0026B business owners, especially when paying customers start flocking to said bard for free, better-tasting food."},{"name":"The Monster\u0027s Monster","description":" Just after hearing rumors about the gruesome and unholy rituals conducted by the head of the local Merchant\u0027s Guild, none other than Higarth Braedown - the aforementioned head - barges into the tavern and hurries to your table. His paunchy frame and pallid skin clue you in that something has him deeply worried. \"I know you\u0027ve heard the rumors,\" he begins, \"and I\u0027m afraid they\u0027re all true. But worse yet, things have gotten sorely out of hand with one of my underlings. Someone needs to take care of him... Gah, I\u0027ve created a monster!\""},{"name":"Applying Leverage","description":" One cool, breezy night, an arrow finds it\u0027s way through an open window and into your bedpost. Closer inspection reveals a scroll tied around the shaft, with instructions for kidnapping the family of the magistrate and promise of a hefty sum to be payed upon completion. Suddenly your earlier conversation with the Prince about his holdings being under investigation for harboring contraband doesn\u0027t seem so innocent."},{"name":"Winter Storm Warning","description":" In the market square, a beautiful priestess asks help kidnapping the king\u0027s son. She says if they do not burn him alive in a sacrificial ritual, a terrible early winter storm will ruin the harvest creating starvation conditions come winter. Don\u0027t worry, she can bring the lad back once the sacrifice is complete."},{"name":"The Renaissance Man","description":" In a lively tavern, a celebrated bard claims to have been slain seven times and seven times resurrected. The last time he was dead, he saw the location of the lost tomb of an emperor. Fearful of dying an eighth time, he doesn\u0027t want to make the journey alone."},{"name":"The Desperate Father","description":" Along the road, a farmer begs the fighter/paladin/ranger (or anyone) of the party to take his son on as a squire/valet. He\u0027s a good boy, but he\u0027s gotten into some trouble. The lad has become a bit violent and quick-tempered (almost killed a man with a scythe) since the local priest resurrected him after he had died of a mysterious fever."},{"name":"The Soul I\u0027ve Been Waiting For","description":" A handsome witch greets the party on the road. She says she\u0027s had a vision of the rogue/sorcerer/warlock (or anyone) rising to become a great prince of the Hells and she is pledging her help in making the ascent. She suggests the chosen one take her as a concubine, claiming she knows secrets for maximize the returns on collected souls."},{"name":"You Dragonslayer!","description":" The party arrives at a primitive village where the inhabitants speak a peculiar dialect. A local shaman greets them enthusiastically and invites them to meet the chief. A great feast is thrown in the party\u0027s honor, during which a trusted warrior who speaks a bit of broken Common relays that there is no doubt that you are the heroes of prophecy who will slay the black wyrm that has plagued the village for generations."},{"name":"I Dragonslayer!","description":" A wobbly old knight greets you on a forest road. He tells you that you must turn back and go the other way. When pressed, he reveals that he had intended to the slay the dracolich that resides under a hill, deep in the woods, but things got out of hand. He\u0027ll gladly share some of the hoard if you\u0027ll help him finish the task. His lady wife (a seeress who hates seeing her prophecies fail) will be most disappointed if he returns home empty-handed."},{"name":"I Am Your Father","description":" The party\u0027s cleric/fighter/rogue/wizard is called to a table in a dark corner of the pub. The hooded man sitting at the table says he has need of assistance on an errand of vengeance, some unfinished business. He lowers his hood to reveal that he is the party member\u0027s long-dead father."},{"name":"I Am Your King","description":" A band of outlaws accost the party on a well-traveled forest road. The outlaws defer to a small child among their number who claims to be the allegedly-murdered son of the deposed and definitely-murdered king. He\u0027s looking for allies in re-claiming the throne."},{"name":"A Wizard Is Never Late","description":" That wizard whom the party left for dead in the ancient, creepy tomb just walked into the barroom of the seaside inn. He heads straight for the party\u0027s table and says, \"Ah, you\u0027re just in time. I have need of you again.\" He looks around the room and lowers his voice, \"I may have been followed...\""},{"name":"Death Is Only the Beginning","description":" After a night at a roadside inn, one of the party members arises having had a terrible nightmare. He dreamed of awakening in the night with a knife with gilded serpents buried in his chest. An ugly woman was leaning over him, twisting the blade. She whispered that he\u0027ll die every night until he frees the being that sleeps beneath the waves in a sea half-the-world away. There is an unaccounted-for-scar on the left side of his chest..."},{"name":"Abraham and Isaac","description":" The warlock of your party is asked by their patron to sacrifice a child, or risk losing their powers forever. Depending on the patron, this could have several win conditions: an Archfey could expect total obedience, but step in to stop the sacrifice before it\u0027s completed; a Fiend could watch and laugh as the sacrifice is carried out; the Great Old One might revel in their mental distress, or even expect them to flat-out deny the demand. In any case, they are rewarded for \"passing the test.\""},{"name":"Law and Order: Celestial Victims Unit","description":" A suitably powerful angel delivers a summons to the Chosen One: due to their unwavering commitment to justice, they have been called upon for jury duty. They and the party must pack up and leave for the high heavens to sit in on the trial of an angel who may fall from grace."},{"name":"Keeping It in the Family","description":" Suddenly, a dragon! The dragonborn (or Draconic Bloodline sorcerer) of the party is singled out, as the dragon in question is their great-great-great-grandsire, who has grown too large to fit in his childhood lair and needs someone who shares his blood to help clear out a band of looters and cart out the treasure to be relocated. As the quest progresses, it\u0027s clear that this is not, and really never was his lair."},{"name":"The Fire Princess","description":" A small humanoid fire elemental asks to be freed from a containing vessel. Once free she may give the party a reward (e.g. a fire ruby witch can be consumed to throw a Fireball or sold as jewelery). She them appears in random fires, such as torches in a dungeon, to talk to the party or give them a small, strange task. Once the players prove their value and her trust she asks them to help the fire kingdom in the elemental plane. The elemental convergence, an event that decides which element will prevail over the others in the material plane for the next 10 thousand years, is near and war is imminent. Plot twist: even though she keeps saying that an era of fire would bring life, light and warmth to the material plane the truth is that no element ever wins the convergence and this is what keeps the material plane balanced. If an element gets an edge over the others terrible things happens on the material plane (a fire era would more likely bring firestorms, heat the planet and start a vulcanic apocalypse)."},{"name":"Drow Underground Railroad","description":" The party encounters refugees that were helped out of the Underdark by a Drow. They want to save others that were left behind."},{"name":"The 3 Demons","description":" One of the party members is spoken to by a God while they were sleeping. They foretold that 3 great demons, Behemoth, Ziz, and Leviathan would soon awaken and ravage the lands if the party doesn\u0027t stop them."},{"name":"Hats (and Heads) Off","description":" The players arrive at a town where everyone is on edge following the discovery of headless townsfolk outside town. No one knows what\u0027s causing the rash of headlessness, and the town guard would really appreciate it if the adventurers were to figure out why it keeps happening. While investigating, the party finds a fancy hat that looks like the hat a lord or lady might wear. How it got outside of this poor farming town is a mystery. There are no signs of magic on it, and it looks and feels just like an ordinary hat. Unbeknownst to the party though, a clutch of young mimics live in the area, and have learned the neat trick of looking like a hat causes people to pick you up and put you on their heads so you can then proceed to bite their heads off. Is one of the party members HEADed for disaster and decides to put the hat on? Will they discard it and then wonder why townfolk\u0027s heads keep disappearing? What will they do when the clutch becomes brazen enough that a half dozen or so \"hats\" line the road?"},{"name":"Lords and Ladles","description":" A celebrated Dragonborn cook has gone missing on the eve of the spring festival, and the local baroness is at wits end to either find the poor sot, or provide a suitable replacement. To complicate matters further, a series of portents (the appearance of a blood-red star, the blossoming of a long-dead tree in the castle courtyard, the water in the ancient fountain in town square belching forth what appears to be blood, etc.) matching an ancient prophecy foretelling the return of a threatening (but vaguely defined) foe has the local churches and peacekeepers on edge, and some of the more influential townspeople are calling for the cancellation of the festival altogether. Others are hesitant - apparently this is far from the first time the spring festival hasn\u0027t gone to plan."},{"name":"The Voyage of the Mimmi","description":" A village has a stone tower that serves little apparent purpose, and mostly serves as a place for teenagers make out away from the prying eyes of parents and village elders. Recently, however, a large vessel of foreign design has appeared daily, descending from above the clouds to dock with the top of the tower for an hour or two before ascending back into the heavens. The blacksmith\u0027s daughter - a wilful creature - left on the ship two days ago, and hasn\u0027t returned."},{"name":"The Thirteenth Warforged","description":" The Thrice-Crowned Emperor has grown old, and his advisors are beginning to worry that the long-delayed discussion of who (or what) should succeed his centuries-long rule will come too late. Noticeably mum on the subject is Thirteen, the last(?) of a series of mechanical servants created for the Emperor in his youth, and closest advisor to His Eminence. Long-silenced rumors have resurfaced that the Emperor\u0027s livelihood is directly tied to the wellbeing of the automatons, and the reactivation of long-defunct factories beneath the palace have spurred speculation that not all is as it seems."},{"name":"The Necromancer","description":" A Mysterious Necromancer comes to your party asking for aid in exhuming dead bodies from the local cemetary. It is unclear what he needs the bodies for but he is offering to pay you with what your heart most desires."},{"name":"Undead Pest Removal","description":" While imbibing at a pub in town, your group finds a note on the wall from a local farmer asking for help with undead roaming his fields in the night and destroying his crops. Upon talking with the man, he believes something in the crypt on his property is stirring the dead. He is offering your group a hearty meal and drinks, and whatever you find in the crypt is yours to keep."},{"name":"The Empty Town","description":" Upon entering the town that was supposed to be camp for the night, your party discovers that the town is completely empty. Seeing a light in a church nearby, your party investigates. They find the entire town residing in the catacombs under the church. The party learns that the town has been terrorized nightly by a mysterious beast that eats children, soon the towns population of children will reach zero and the town will wither away unless your party can slay this mysterious beast, whatever it may be."},{"name":"The Dragon King Awakens","description":" Long ago, before Human Civilization emerged, the dragons ruled the lands. The evil king of the dragons ruled with no care for any of the other races. His ultimate goal was to exterminate anything not a dragon, anything impure. The Dragon was killed by a lone adventurer, inspired by the death of his love. Thousands of years later, a cult has emerged, seeking to resurrect their king, and they are on the verge of success. Will they be stopped, or will the Dragon King rise again?"},{"name":"Ways and Memes","description":" Someone is drawing the local citizens in unflattering ways, such as the local butcher chopping up local children with the caption \"You dannae expect me to pay for real meat, do ya?\" and posting the pictures in various places around the city. The city guard can\u0027t seem to catch the rapscallion, and now the city is offering a nice sized reward to whoever can catch the culprit. Can the party determine who the jolly joker is, or will they instead find themselves the caricaturist\u0027s next subject?"},{"name":"Silence of the Shams","description":" A known grifter and confidence man has been arrested after breaking into the magistrate\u0027s private club and declaring his guilt to all assembled, describing at length everyone he\u0027s ever swindled, cheated, and/or hustled. He also implicates your party\u0027s (rogue/fighter/warlock), claiming that they were partners in all of it."},{"name":"Three Men and a Baba","description":" A hag has terrorized the fens North of Glynnflldych for as long as anyone can remember, stealing lambs from the farmers and making strange demands from travelers passing along the fen road. The village tolerates her, mostly because the hag keeps the local bullywugs at bay, but a trio of brothers demanding her eviction have rallied a growing number of locals to their side, and they\u0027re looking for some muscle."},{"name":"The chosen... two?","description":" There are rumours of \"The chosen one\" or \"The returned one\" or whatever it is that the party\u0027s \"Special Butterfly\" is. Only it\u0027s someone else. Some other person is running about gaining fame on the PC\u0027s gimmick. The PC may get flak for something they\u0027ve not done, or suffer scrutiny they don\u0027t want if they\u0027re mean to be a hidden heir to the kingdom. Is this \"other chosen\" a fake? The true heir/chosen one? A doppelgänger? Is the PC the doppelgänger?"},{"name":"The Ancient Heir","description":" The party find a Lich at the bottom of a dungeon, and defeat and contain it, although they are unable to permanently destroy it. Amongst the Lich\u0027s treasure are things marked with a specific coat of arms. If they investigate, they will discover that the lich was actually the heir to the kingdom, thought lost and dead some centuries ago - and technically Lichdom doesn\u0027t count as \"death\" as far as the laws of succession are concerned..."},{"name":"What Is Dead May Never Die","description":" There is a massive shift in the spiritual world. Clerics of a specific god - including one of the PCs - find their spells have changed overnight - almost as if their god\u0027s domain had suddenly shifted. There are other strange signs. Statues or images of their god start to corrode, rot or crumble away. The signs and portents of their spells change. Instead of ravens as messenger spirits, bats. Instead of green flames, blue. Eventually, the PCs learn that somehow this god has been killed and replaced. An epic-level adventurer climbed the difficult path to the heavens and usurped this deity. Can the PCs journey to the Underworld and retrieve the slain god? Or will they throw their lot in with the newcomer? Even if they do manage to resurrect their god, will they be changed by their time with Death?"},{"name":"The Rat Pack","description":" The party is wandering the roads, when they encounter a minstrel troupe, who ask where the party is headed. No matter which way they say they\u0027re going, the troupe says they\u0027re headed in that direction as well, and could they travel with the party as they\u0027re feeling a little nervous since the mercs they were paying to guard them, betrayed them instead and ran off with the troupe\u0027s money. Even if the party refuses them, the troupe will follow them closely, when confronted, they will admit that they\u0027re scared the mercs might come back and finish them off, or some other menace might get them. So, by staying close to the party, they hope things will be scared off. That night, while the party sleeps, the party member(s) on guard will find themselves suddenly attacked with a concerted barrage of mesmerize, charm, sleep, or other mind affecting spells. It turns out that the wandering troupe is actually a traveling group of Were-rats, who do this regularly to adventuring parties, caravans, merc companies, etc. Can the party survive the were-rats treachery? Alternatively, if your players are too suspicious of the troupe, you could change it so they really are a minstrel troupe that has been treated badly by a merc company, and that merc company is coming back that night while the groups are camped to finish the job. Let them get all fearful of the troupe, and then surprise them with the mercs instead."},{"name":"The not-doing-so-well Well","description":" Water coming from the well has become increasingly red, and has picked up a distinctly metallic taste. This, combined with the increasing rates of disappearing villagers has the locals worried"},{"name":"The Holy Grail","description":" Rumors of eternal life have bounced around for as long as anyone can remember. But only recently has a once-great and now exiled theologian posted a reward for it. He even claims to know of its general whereabouts."},{"name":"The boiling sickness","description":" The local miners think they\u0027ve found something dangerous. The further deep they go, the worse the symptoms get. It starts with a rash, and general aches and pains, and moves to internal bleeding of the lungs. Recently, a cave - in was reported, and when the bodies were finally recovered, they were covered in red, swollen boils. Everyone is afraid to return, and some think the source is magical. A local wizard is interested in the truth."},{"name":"The bishop\u0027s ring","description":" A bishop from a long forgotten city has appeared in the history records at a bards college. Legend tells of it\u0027d magnificent beauty, and hints at its magical prowess. It seems that after the bishop received the ring from the \"One True God\", he was able to communicate directly with the diety. An order of paladins wishes to recover the artifact, and will pay a handsome sum to anyone willing to explore the ancient ruins."},{"name":"EDIT:","description":" It seems that on a large, remote, and tropical island, one Lizard folk is in the mood to unite the tribes. He has taken to slave labor, and is currently constructing a pyramid for him to reside inside. The main - landers fear the uniting of the tribe, and want him buried in his tomb as soon as possible."},{"name":"The Mating Somethings","description":" Haphazardly pinned to the inside of the tavern door and seen on their way out is a torn piece of paper asking for help with vermin harassing a local farmstead. \"Could be .. (the pages is smudged heavily here). Paying well for help! They are ruining my fields!\""},{"name":"Godly Gaffe","description":" A priest or priestess had been tasked with guarding a special item until their deity\u0027s chosen one arrived to claim it. Well, the chosen one has finally arrived but the holy guardian has already given the item away, very recently! What could have caused the mix-up? Maybe the false prophet used trickery to gain the guardian\u0027s trust, maybe the guardian was confused/biased, or maybe there are multiple \"chosen ones\". This adventure could end with the party reclaiming the holy item or meeting and recruiting the additional chosen one."},{"name":"Unfortunate hookup","description":" While slightly drunk, one of PC hooks up with some beautiful woman. Next day, he gets an invitation to duel at 7 am in front of the town."},{"name":"Dancing troll","description":" Out of nowhere a wild and dangerous troll appears. But he is only dancing because magic shoes force him to do so."},{"name":"Giant flood","description":" Out of nowhere, giant river springs in the middle of the city, destroying all of it. Local wise man claims only great magic or portal could create such river."},{"name":"Ogre danger","description":" An extraordinary huge ogre destroyed a small village and some nearby farms. But he only wanted to play..."},{"name":"Feed the Beets","description":" While travelling, they hear a call for help from a nearby field of crops. There, a young farmer is being attacked by a Blight. After saving the farmer, she offers the party a visit to a local fairy spring in exchange for helping to find why her crops have gone mad and started biting. This sets up to a fight against a large Blight or evil Treant."},{"name":"Long Live the King","description":" The party encounters a revenant whom they recognize as the recently deceased king, who supposedly died of natural causes. The king\u0027s successor is only a few days away from his coronation ceremony. Something seems to prevent the revenant from revealing the real circumstances of his death."},{"name":"Arcane Wreckage","description":" News of a shipwreck reaches the ears of the party. This ship however was built to house a huge magical weapon and is now available to whoever gets there first."},{"name":"Ribbit Season","description":" A local rare frog breeder has been deliberately poaching wild frogs so that he has a monopoly on the lucrative hallucinogen the frogs sacreet."},{"name":"Snake on a Plain","description":" On a barren plain, a deadly Bone Naga has been terrorizing travelling caravans. They are sick of this snake and so they resort to contracting the party to hunt it down."},{"name":"The Nightman Cometh","description":" Rumours of The Nightman circle the town, saying he is starting a cult on the outskirts of town. The Nightman is a nocturnal monk that said to be a master of martial arts. He has cat like eyes that he uses to peer into people\u0027s dreams, corrupting them, causing a wave of nightmares through the populous. Whether these rumours are factual or not, a cowardly noble has put out a bounty on The Nightman."},{"name":"Forest Grump","description":" In a small forest town, a general store has been burgled by bandits. The vindictive owner now feels powerless, so he decided to train until he is ready to take the down the bandit camp himself. All day he runs through the town, silently, leaving his store closed. The town needs his store to open, but the owner just keeps running."},{"name":"Club for Fighting","description":" In a largish city, the party is invited to a secret, underground Fight Club \"Club for Fighting\" that has recently started up. The only problem is that one member won\u0027t stop bragging to his friends, which is explicitly against the rules. The party is asked to resolve this."},{"name":"Taxing Winds","description":" In a small farming town, the nights have become unseasonably cold and stormy, affecting the crops. The townsfolk point to three white dragonborn sorcerers, who have all only been seen while in the presence of the area\u0027s vicious tax collector."},{"name":"A Demonish Dillema","description":" The soldier in a small castle has been possessed by a demon, and he is told to overtake the castle in the name of said demon. He poisons the ruler and the ruler falls into a coma. The soldier starts recruiting any and all bandits/trouble makers that find their way near the castle, and begins his attack on the castle."},{"name":"An Eye For Trouble","description":" While entering town, the group is accosted by a one-eyed man who asks the adventurers to get his eye back from a wizard who stole it as a spell component for some new spell she was researching. The only problem is that she\u0027s traveling with a company of Mercs, who don\u0027t take kindly to someone troubling their company mage."},{"name":"The Night Unremembered","description":" Awaking sore and disgruntled, the party finds themselves locked away in prison on charges of murder and a number of petty misdemeanors. The penalty for murder is the noose. The party must convince the grizzled old magistrate of their innocence and follow their midnight murderous meanderings to uncover the truth."},{"name":"The Road Less Traveled By","description":" On their adventures, the party stumbles upon a fork in the road. Splitting to the left is a road worn with years of travel to a well known port city. The other path appears brand new and untouched. Mysterious lights flicker in the distance."},{"name":"Murder Most Fowl","description":" A string of killings occurs in the local village. Every morning a body appears in the square horribly mutilated by numerous small blunt objects. Despite attempts to catch the culprit, the town watch reports never seeing the crime happen or having fallen asleep at their post. At the scene of the crime is always a duck with a blood crusted bill."},{"name":"The Roadside Wager","description":" A pair of wealthy looking gentlemen can be seen having a good-natured argument as they travel down the road. Recognizing the party as adventurers, they bid the heroes settle a matter from their own \"wilder youth\". One believes the treasure they sought in a nearby ruin was never there to begin with; the other is sure had they been more skilled in those days they would have prevailed. They are no longer interested in the treasure, but who is right."},{"name":"Chained Green","description":" Near a farm at the outskirts of town, the heroes encounter a single emaciated goblin. The pitiful creature is clad in a single rag, and the lash marks it bears tell of its time as a slave. The goblin and its tribe have been conquered and enslaved by the local village. The newfound peace and extra workforce is allowing the settlement to boom."},{"name":"Strange Customs","description":" After a very merry night with some traveling gypsies, the party awakens to find that according to some vague tradition, they have adopted one of the gypsies. It is now their responsibility to take them into the wastes as part of their coming of age ceremony."},{"name":"At A Loss For Legacy","description":" The only local ruling families to ever keep their hold on the throne had heroic bloodlines. The baron and his wife have the wealth, political skill, and connections, but not a drop of heroic blood. It is a well known rumor that any adventurer who can gather some fame with their exploits will spend time in the lap of luxury as a court concubine. Then again, I did only say the baron\u0027s family seeks to add heroic blood, didn\u0027t I..."},{"name":"Golden Years, Golden Child","description":" A man near crippled by old age begs for your help. He tells a story of how he was a chosen sacrifice and his youth was stolen. If the ones who did this were dealt with, he would become a child again. At least he thinks so. See, the problem is even magically aged old men have trouble remembering things, and now this chosen one isn\u0027t that sure on the details..."},{"name":"Not Quite Special Someone","description":" You\u0027ve just finished looting adventuring in that old crypt when you are approached with a reward you were most definitely not expecting; an arranged marriage. Turns out that old king had a habit of speaking in metaphor and a court wizard who took things literally. \"A commoner will marry into this family when he pries the rings from my cold dead hands!\""},{"name":"Balance","description":" Rumors abound, whispering of one rising in infamy just as quickly as your own glory grows. They appear to be your opposite in nearly every way; tactically, morally, physically, only the same in power. Is it coincidence, or prophecy? Whatever it is, this antithesis of yours seems to be drawing closer."},{"name":"Resurrection gone bad","description":" First post wasn\u0027t on topic, so I\u0027m back for more: Of course, not all resurrections are made equal. Sometimes the plant reagents have gone bad, or the wrong ones were picked. Sometimes the person had been dead for too long. And sometimes, like this time for instance, part of the characters soul was invaded by a parasite upon reentry into the physical world. Slowly, she loses the spark of life. She can still move, still talk, and is as strong as ever, but her voice has gone flat and her appetite has disappeared. At first you thought it was some sort of depression, but then last night happened. Out of the blue, her magic stopped working. The high counsel of wizards suggest you kill her again, and capture the soul as it leaves her body. This way, you can separate host from parasite, but of course, this is a dangerous, and risky process. And hasn\u0027t been tried for many centuries. Books will need to be dug up from ancient tombs, and long lost reagents found. This\u0027ll be a long one, but your characters very soul is at stake. Better act fast before there\u0027s nothing left!"},{"name":"What happens when you revive a human sacrifice?","description":" Well, it turns out it depends on the diety. Some are more than happy to oblige, but others, the darker gods, want to keep what\u0027s theirs. And they punish those who would try to steal from them. And this one happens to do so by raising the dead. If you can take what\u0027s his, he can take what\u0027s yours."},{"name":"The Chosen One?","description":" Since birth, you were told you were the chosen one. The ultimate mover and shaker of the centuries. Only - now you\u0027ve lost your one-ness. It seems that you\u0027ve been possessed, and this creature, this seed, this thing inside of your mind, digging and burying itself further inside of your consciousness, thinks that you\u0027re not the chosen one. It is. You find yourself acting in your sleep, unable to remember what you\u0027ve done. Sometimes it takes over during the day, and you can\u0027t come close to fighting its power. It acts in ways you would never imagine, and seems to be planning something against your will. It pushes you to accept quests, and reject others. All with one thing in common: blood magic."},{"name":"To bring him back? Or just make another?","description":" Resurrections aren\u0027t easy you know. They\u0027re expensive, and a time consuming process. And it doesn\u0027t always work. But you\u0027ve heard tell of a cheaper way, Cloning. A wild outcast of a tinkering gnome thinks he\u0027s found a way to clone living tissue. All he needs is a spell which will extract the memories from a living being. Such a shame that the only wizard who knows of such things is evil, and living at the top of a tower a long, long way south."},{"name":"But really, what\u0027s the difference between necromancy and resurrection?","description":" That\u0027s what Elbert asked himself while studying his ancient tombs over 40 years ago. \"Isn\u0027t necromancy giving life to what is already dead? And shouldn\u0027t they do what I bid? I was the one giving them life. I was the one who put purpose back into their cold and rotting corpses. It\u0027s a small cost to pay, and I\u0027ll free them eventually! All I have to do is find a way...\" Or so he told himself. 40 years later, and he\u0027s hidden himself away in the catacombs, surrounded by the dead, and all alone. He believes that he can fracture the soul of a living person, and give it to the undead. Little does he know, he\u0027s making a lich that MUST be stopped."},{"name":"Robbed, then Framed","description":" Inside a busy town, the party is robbed by a passing vandal. Following a small chase scene, detailed with the typical cart dodging and stall vaulting, the party will catch the thief in some dead end alleyway. Palms up, swearing no trickery, the thief will return the party\u0027s stolen belongings. The thief will also helpfully forfeit some of his other stolen wares as well. Returning to the market place, a well armed group of guards will stop our merry band of adventurers. \"In the King\u0027s name, your are charged with breaking into the high vault of the Royal Treasury. Stand down, criminal scum, and accept your punishment - death!\""},{"name":"Royal Getaway","description":" The Prince/Princess has never left the extent of his/her kingdom, and is interested in learning about the faraway lands detailed in his/her history books. Of course, the King and Queen hardly want to see their precious child runaway into certain danger. The Royal Child is offering an ample sum for the party to take the prince/princess as an additional member of the party. Be warned, however, should the Child encounter any danger and not return unharmed, the wrath of the Kingdom will fall against our fair adventurers."},{"name":"Pirate Band","description":" Sailing throughout the Seven Seas, there lies pirate band, pillaging all that they please. The watch has been called, a bounty is set, the whole kingdom moves to oppose threat. Yet, fair adventures, know this to be true! Beware of their captain, else he\u0027ll run you through! A bard of wicked rhythm, a rapscallion musician; He\u0027ll crush any pirate hunter\u0027s foolish ambition!"},{"name":"A Funny Thing Happened on the Quay by the Forum","description":" A merchant from a distant city has arrived, swathed in acres of silk, and has managed to simultaneously undercut and outprofit nearly every fishmonger on the quay, seemingly overnight. No self-respecting angler will admit to selling fish to the foreigner, and the local guild is considering artificially inflating the price of seafood so that other merchants can compete. More troubling, several of the waterfront\u0027s resident urchins/couriers/pickpockets have gone missing, and reports of dark shapes in the water have caused the watch to establish ban on swimming."},{"name":"All\u0027s Quiet on the Warlock Front","description":" The sudden reappearance of the Warlock Prince after almost twenty years abroad has the arcane networks abuzz, and hedge wizards, hermit sorcerers and socialite bards alike have been invited to attend the ceremonial recrowning. Conspicuously left out? Your (wizard/warlock/sorcerer/bard/cleric)."},{"name":"Ravenloft and Greyhawk are Dead","description":" Simultaneously, every creature in every facet of existence hears the same plea - \"The Planes are Dying! Woe! The Planes are Dying!\" - followed by an empathetic barrage of every emotion conceivable. It\u0027s over almost before it started, and only a select few are able to stop gibbering for long enough to parse the meaning of the message."},{"name":"A song to follow","description":" After a long day on the road, the party settles in a small, lively inn. As soon as the party\u0027s bard starts playing (or, if the party lacks one, the local fiddler), a beautiful, yet eerie woman starts singing strange lyrics to the melody that describe a way through the local country side to an abandoned house and end with the words: \"Party Face\u0027s Name found the lone hound\u0027s hall / and recognized it well / and by the very last breath\u0027s call / they ended the demon\u0027s spell\". The mysterious singer cannot remember anything, but will repeat the words when the tune is played again."},{"name":"The Cursed Coin","description":" In the middle of the path ahead of the party lays the body of an old man, with a large gold coin clutched in his cold hand. At first glance he seems dead, but once any one of the adventurer\u0027s touches the gold coin, he rises into the air with glowing green eyes, as the coin fuses with the palm of their hand. A booming voice emanates from the old man and informs them that they are now cursed to carry the Coin of Mammon (Demon of Greed) until they too die. With this the old man crumples to the ground in a heap. On further inspection of the old man, a map is found, the destination of which merely says \"Mammon\"...."},{"name":"The Thirsty River","description":" A mother and child rest at the side of the road suckling on sweat soaked bandanas. When they see the adventurer\u0027s they ask for water and tell them about a curse that\u0027s been laid on the town just up the road. The river flows with fresh water but when the water enters a person\u0027s mouth it turns to sand. A local coven has cursed the town for breaking a deal with them."},{"name":"Mirror Image","description":" A covered mirror, found the by the party, turns out to be magic. It shows a glimpse of the future (based on the character\u0027s background) by altering the appearance of whatever is reflected in the mirror (this can be the appearance of the character including physical features or clothing/equipment, or the surrounding location). Characters roll a d20 to determine how good or bad what they see is (the lower the roll, the worse, and the higher, the better). At the end of their vision, a second d20 is rolled to determine if something they saw (such as a scar, wound, armor, or location effect like a building behind them being on fire) is permanent in the real world (10 or lower, something is permanent, 5 or lower ensures it is something bad, a critical 1 requires it to be a serious injury, and a critical 20 provides a powerful boon). One character sees a vision of himself shattering the mirror. Any attempt to shatter the mirror fails - it cannot be broken by any standard means."},{"name":"A Kitchen Nightmare","description":" The city is abuzz, as word has spread that a great and world famous chef, Riordan Gamsy, has come to the city and will be cooking a meal for the king. But, in order to cook this exquisite meal, he will need exclusive and rare ingredients procured for him, and sure enough the kingdom hires the PCs to acquire said ingredients. The list is full of hard to obtain ingredients, such as a moss that only grows on the bodies of zombies, and the meat of a Bullette, etc., you get the point. But, after gathering all these ingredients, and bring them to Chef Gamsy, he has to admit to the PCs that he doesn\u0027t actually know how to cook very well. He\u0027s a con man who just kind of stumbled into this gig of being a world famous chef. He makes lists of ingredients that he knows no one in their right mind would ever gather, and lives off the generosity of the king/queen/etc. while waiting for the ingredients to be procured, and then when they fail to procure the ingredients, he gets huffy, says he will not compromise his art, and then moves off to the next kingdom. No one has ever been able to get all the ingredients before, and he doesn\u0027t know what to do now, as this lord will actually be expecting him to create a mind-blowing meal with the ingredients the party has gotten. First he\u0027ll beg the party for help, but if they refuse he\u0027ll threaten the party, saying that if they don\u0027t help them with his situation he\u0027ll tell the lord that they were in on the scam as well, and they\u0027ll all go to the chopping block together. What does the party do?"},{"name":"Friend of the Family","description":" A stranger comes-a-calling, and requests to speak with the PC\u0027s late great relative of some kind. PC explains that relative has been dead but you recall hearing stories of Aunt/Uncle stranger name, yet they look as though they haven\u0027t aged a day. The stranger is struck with WoE for with as many years they\u0027ve spent on this plane, they often forget the passing of time. (Family Friend is either Revenant/Vampire/Lich...etc.) They came to call upon your deceased relative because they require aid. Perhaps the PC will be willing to answer the call?"},{"name":"Lost Heir(s) to the Throne","description":" Old King Zac has no trueborn children. So when he dies, agents of the kind arrive in your far-flung village, and reveals that you are in fact the long-lost bastard son of the king! However, the old king got around. There are dozens of other bastards, of all ages and races, half-orc, half-elf, tiefling, aasimar, oread, undine, plain old human, dhampir, on and on. The king\u0027s ministers declare that all of his heirs shall vote to choose the heir to the kingdom from amongst themselves. A vote shall be held at the end of each day, until one heir holds a plurality of votes. Murder of your half-children disqualifies you on the spot. Go! Compete with your half-siblings for the ultimate power in the kingdom! The king\u0027s will demands it!"},{"name":"The Roadmage","description":" A mage covered deep in cloaks and his two guards ride up to the party while they travel and ask if they can join until [name city]. He does not want to pay or anything and will ride in silence behind the party, even his guards seem very silent."},{"name":"The Noble Bullies","description":" Every peasant parts way as this group of three nobleman\u0027s sons walk through with their personal guards. A young street kid does not see them in time and falls to the ground when he runs into the middle one. This nobleman\u0027s son immediately challenges him to a duel and one of the others throws him a rapier, when he picks it up it is clear that he never used one. The guards turn away and form a haphazard circle."},{"name":"Mushroom harvesters","description":" Early in the morning in this small hamlet the party wakes up from hush voices and the sound of rolling barrels. When looking out from the barn where they stay they see a small squad of goblins rolling in barrels into the towns center. When given time people from the houses come outside and walk up to them like it is no big deal and trade freshly found forest mushrooms for jugs of milk and pieces of woven cloth."},{"name":"The drunken troll","description":" When walking upon an off-road stone bridge between villages sits and old troll, he is singing and is drinking from a barrel. When the party comes close he demands wine and ale for the crossing. He seems very sensitive about the state of his bridge, he thinks it is beautiful."},{"name":"The best salesman","description":" A street merchant stumbles up to strangers and asks if they want to buy special medicines, potions and charms. When you even listen for a moment he will lock onto you and start to sell you random stuff, he is very charming but a bit to up-close for comfort. It is like he is using magic to compel you to buy buy buy...."},{"name":"A small mistake","description":" When walking through a crowded city street two large men left up the smallest party member under the armpits a few inches of the ground and without hesitation move through the crowd towards an alley. A shady figure is waiting there, is there some kind of mistake or is this a blast from the past?"},{"name":"Lives at Stake","description":" In a small hamlet they players encounter a very helpful man, they are allowed to sleep in his barn for the night. But have to promise that whatever they do they do not come in his house. When (yes, I said when and not if) they do they notice a woman, clearly his wife. Thing is, she has a wooden stake through the lower part of her neck, it looks painful and she can not fully turn her neck. Anyone ever heard of a Pointanak?"},{"name":"A Sword\u0027s Mind","description":" It is your normal Ogre hunt job, you get told where and when it will be anywhere and your job is to poke enough holes in it to make it stop moving. You never expected these enormous pit traps and the ambush when he jumps forward with to much grace, swimming with a large part of a tree trunk. But what is that, glistening inside this enormous wooden beam, a sword deeply embedded shining like the day it was made."},{"name":"Beauty hides Betrayal","description":" Travelling through a thick forest, it starts to get dark but open spaces are rare. But the party stumbles upon one, a large rotten tree flattened against the forest floor, overgrown with purple flowers and surrounded by a few meters of open space. The smell of the flowers is insane, insanely hallucinative. When paying attention old remains of animals litter the underground, turned to fertilizer...."},{"name":"The Beggar","description":" An old homeless man approaches the party looking for some spare food/change. If the party takes pity on him, he reveals himself to be a wizard that has fallen on hard times and grants them some kind of magical benefit for a short period. If they dismiss him, or act harshly toward them, he curses them, turning their (entire party or just particularly cruel characters) tongues to stone before vanishing, making it so those players can no longer communicate with words. The party must then find him to remove the curse."},{"name":"The Macabre Potter","description":" Travelers, indigents, and thugs have been disappearing from the village recently. At the same time, a local potter is gaining fame for the unearthly red glaze he manages to get on his pots..."},{"name":"Gambit Pileup","description":" The PCs are hired to infiltrate a nobleman\u0027s party. Unbeknownst to them, at least four other groups of adventurers are hired to crash the same party, each after a different goal."},{"name":"Really Low Level","description":" The PCs are hired to clean a local magical fixture. Normally this job would be beneath an adventurer\u0027s guild, but there are just so many adventurers these days."},{"name":"Evil Has A Place","description":" Representatives of several evil cults, religions, and social groups are protesting and campaigning for the king to grant them equal status to all the good and neutral gods, religions, and social groups, claiming that Alignment is Not A Choice and since their gods are just as real as Good Gods, they deserve equal representation. The PCs are hired to guard one of their rallies."},{"name":"Almost Magical Goods","description":" A local merchant approaches the PCs to help him out. He swears that someone has replaced his magical goods with \"almost equivalent\" versions - a bag of \"sort-of\" holding, a belt of somewhat useful items, potions of temporary healing, etc. The city merchant\u0027s guild is threatening to put him out of business for swindling customers, but he swears he\u0027s being set up."},{"name":"Death and Hexes","description":" An eccentric wizard dies and leaves behind his tower. He has no heirs and no will, and the city wants to claim the property and auction the contents of his tower. However, the wizard was a bit of a hoarder, and the contents of the tower are starting to interact with each other. The city guards refused to go near the place after the front garden sprouted tentacles and started attacking."},{"name":"Don\u0027t Drug the Sorcerer","description":" After drinking a spiked beverage, a powerful wild mage has unwittingly trapped a small village in a nightmarish dreamscape of hallucinations and figments of his drugged imagination."},{"name":"One Man\u0027s Curse","description":" The PCs help remove a simple curse from a tormented young man. A lecherous (and powerful) Countess disapproves of their actions - the young man was cursed to be the World\u0027s Greatest Lover and the Countess had just found out about that..."},{"name":"Old Traditions","description":" A small town has a tradition of cutting a young maiden open, staking her intestine to a tree, and having her walk all the way around it. Supposedly this tradition placates some ancient beast who used to terrorize the town centuries ago. This year, it\u0027s the bar maid at a tavern the PCs frequent."},{"name":"One for One","description":" People are dying under mysterious circumstances in the capital city, and the healers \u0026 clerics can seem to find no cause for their deaths, as the victims just drop over dead for no apparent reason. Of course, what the town doesn\u0027t know, and the PCs are going to have to find out, is that an evil Lord has found a way using dark magic to resurrect the dead, but the cost is the life of another in the area. This Lord is currently busy in the catacombs underneath the city, using the dark magics to raise an army of the evilest, vilest, most loathsome individuals interred there, to help him take the capital, and the kingdom, and in the process he\u0027s killing the victims in the city above as collateral damage."},{"name":"The Dead Spider","description":" A famous retired spy-master has been murdered by a gang of apparently random bandits, and his famous amulet of scrying is gone. Track them down to their camp, fight them down and take the amulet back to its rightful owners! Or just hold on to it."},{"name":"The Celebration","description":" The party has been invited to a local celebration! Dress to impress, and be prepared for drinking, horseback riding, archery, and combat competitions"},{"name":"The Abduction","description":" A local\u0027s daughter has been kidnapped by the denizens of a nearby area. Recover her before hope is lost"},{"name":"The Ritual","description":" Cultists have been gathering materials and setting up a sacrificial altar. Apprehend them before their evil plot unfolds"},{"name":"Stolen Valor","description":" A beggar comes up to you on the street. He claims that he is actually a well-known local hero, and he has been replaced by a witch who cast a terrible curse upon him"},{"name":"The Treasure Hoard","description":" Word has spread that the guardian of a vast treasure hoard has been slain. Do you have what it takes to claim it for yourself?"},{"name":"The Mummy","description":" As you crest the sand dune, you see a small pyramid below. The doors are completely sealed by some magic, but the symbols on either side of the door are vaguely familiar. You remember seeing them on the tomb of a mummy on display at your local museum, perhaps that old pile of rags and bones knows how to get in?"},{"name":"The life tree","description":" An elf with tousled hair and leaves hanging from his strange armor jumps at you from out of nowhere. He thrusts a small, frail looking, potted plant into your hands and says \"You must be the one I was supposed to meet, here take it! Remember to only plant it at the right place under the right conditions, and hurry or the world won\u0027t live to see another summer!\" He then turns into an eagle and soars away, leaving you with the little potted tree."},{"name":"The Werewolf","description":" You come upon a town that looks like it has been attacked by savage beasts. The townsfolk tell you of a Werewolf that has managed to kill all the Alpha wolves in the forest and now has all the wolves following him. With 20-40 wolves under his command this Werewolf commands them like an army."},{"name":"An attempt on the King","description":" The king was attacked from afar with an arrow. Thankfully one of his men jumped in front of the arrow and saved the king. Upon inspecting the arrow the kings men tell you that the arrow is dwarf made, but the feathers come from a rooster. You heard earlier that a shipment of arrow shafts and heads got stolen from the Dwarfs and there is a town nearby called Roost where everyone is a chicken farmer. There they can find a man called the cockslayer who slaughters old roosters. He must have supplied the attacker or attackers with the feathers for their arrows."},{"name":"The Vampire","description":" He does tell you that all the victims have been seen attending the noble parties of the Blackbriar history society."},{"name":"The drug crazed dragon","description":" Two dragons have been known to slumber in the ruins of an ancient city for a long time. Aztorkin or Venom, the Green Dragon has been breathing his toxic fumes into the old sewers of the city for many years, to make sure no one can attack him from below. Kartharnix or Acid, the Black Dragon has slumbered for long on the other side of the ruined city. He has many slaves under his command which he sends into the sewers to mine the green hardened resin of Venoms toxic breath. Acid has figured out that when he slowly melts the resin with his acid it creates a vapor that fills him with ecstasy. However recently Acid learned that his neighbour Venom had been slain some years ago, and when his slaves informed him there was no more resin to mine, the dragon went insane. Supposedly he now tears the city apart frothing at the mouth, melting stone and steel in search of his fix. Soon he will direct his anger elsewhere, if he is not stopped."},{"name":"The Swamp Thing","description":" A recent flood seems to have had an effect on the swamp surrounding the local lighthouse. The lighthouse keeper has filed complaints that the Bullywugs living in the swamp have gone from their usual bumbling selves to an organized terrorist group! Something must have washed up in the swamp during the flood that has the bullywugs organized. The lighthouse keeper warns that if they are not stopped they might become a serious threat."},{"name":"Dr. Fenkerstin\u0027s Monster","description":" You find an ancient coin that looks nothing like you have seen before. It\u0027s dated more than 600 years ago, and instead of bearing only the crest of the royal family on the back, it has an emblem with the royal families crest and 3 other crests from families you do not know. A lot of things have gone missing near the old Gnome wizards house. Not a lot of people go near it since the old gnome was found mauled to death in his laboratory. Not that people went near it when he was alive either. However a woman nearby has had all her threads and needles stolen repeatedly. Another woman reported her wedding dress missing. A few people have gone missing too and there have been reports of weird noises around the old house."},{"name":"The Spectral Inn","description":" You are starving and parched from long travel without nourishment. Walking into the first tavern building you see, you notice immediately how empty it is, and the innkeeper greets you enthusiastically, talking your ear off about a story you never asked for. As he gives you food and some time passes, you notice the wood slowly warps, cobwebs appear in the corners, and light dust has made its way onto the surfaces. As you finish your meal and make your way out, you find that the innkeeper is nowhere to be found, the doorway is boarded up, and the inn appears older than your grandfather\u0027s grandfather."},{"name":"Something in the Woods","description":" A logging camp has been abandoned by its work crew, who refuse to go back to collect their equipment, or even personal belongings left behind. None of the loggers can tell you why, beyond an overwhelming feeling of terror."},{"name":"Strange Beggars","description":" An entire tribe of goblins has set up camp immediately outside town. They\u0027re not attacking, they need your help."},{"name":"Lost Dog","description":" A small child asks your assistance in locating her missing pet. His name is Spot. His description sounds suspiciously like a gnoll."},{"name":"Missing Persons","description":" Twice in as many weeks, shepherds tending the flocks have gone missing in the night. None of the sheep are gone, and there are no signs of violence. The only footprints, those of the missing herders and the sheep themselves."},{"name":"Firestarter","description":" Someone in town has taken up arson as a hobby. So far, it\u0027s only been empty buildings, and nobody\u0027s been hurt. The mayor feels it\u0027s only a matter of time before that changes, and his guards are making no headway in their investigation."},{"name":"The 11th Plague: Wyrmlings","description":" A pair of amorous chromatic dragons have moved into the area, and they\u0027ve been breeding absolutely everywhere. The PC\u0027s castle/town/blueberry farm is being overrun with a swarm of dragon wyrmlings, which must be stamped out quickly lest anyone grow up. A local Cleric of Bahamut proclaims the end of days if the infestation is not stopped, and approaches the party and tasks them with ending the plague. \"Thou hath been chosen by Bahamut to commit wyrmling genocide\"."},{"name":"\"I AM ANNOYED WITH YOU! TAKE SPEAR AND PROVE LOYALTY TO ME! I WILL NOT MISS AGAIN!\"","description":" One day, a masterwork spear made entirely of iron is seemingly thrown from the sky, causing a small earthquake as it strikes the ground at the feet of the party half-orc."},{"name":"The Pretender Ressurected","description":" The Queen is a tyrannical douche, having assassinated her way to the throne and murdered the rightful heir to the throne, her much more benevolent brother. A good-hearted necromancer has ressurected her brother, turning him into an intelligent undead creature not unlike a death knight, who desires to retake his rightful kingdom and end the rule of the tyrant Queen. Despite his zombie-like appearance, his benevolent attitude has earned him the favor of the (less conservative) peasantry."},{"name":"Leaving Shore","description":" One of the merchant ships in the dock is long overdue on it\u0027s berth fees. Nobody has seen the skipper in weeks but he declared a lot of valuables when he arrived at the city. Now that you mention it, nobody has gone onto his ship to see if he\u0027s there..."},{"name":"Lake Placid-iosaurus","description":" In the town besides the lake, local cattle have been mysteriously disappearing. The stories of a monster in the deeps were only campfire tales to frighten children... or were they?"},{"name":"Do not return to warehouse once lit","description":" Last week a successful business shut it\u0027s doors, leaving hundreds of locals out of work. The owner hasn\u0027t been seen since, but those who live nearby have reported a higher than usual number of explosions coming from the \"abandoned\" warehouse."},{"name":"Missing Ships","description":" The party is hired to figure out why ships are going missing at sea. Little do they know, the pirates have a deal with the keeper of the tavern they just entered; the innkeeper drugs strangers\u0027 drinks and the pirates collect them at night. The party wakes up shanghaied on the very ship responsible for the disappearances."},{"name":"It Belongs in a Museum","description":" The party is tracked by an archaeologist, who claims one of the PC\u0027s family heirloom is actually a priceless artifact from a long lost culture, and that the PC\u0027s parent/grandparent/etc must\u0027ve been one of the thieves who robbed a famous excavation site decades ago."},{"name":"Mama\u0027s Baby, Papa\u0027s Maybe","description":" For generations, a dragon has been harassing a province. Twenty years ago, oracles prophesied a child would be born from the convergence of two noble houses who would then grow up to vanquish the evil. The party encounters the child of prophecy, now an adult warrior, in a tavern, drunk and despairing. He only now discovered his mother was having an affair when he was conceived. If his father isn\u0027t the one from the chosen bloodline, he\u0027s sure he will die trying to fulfill the prophecy, yet everyone is counting on him."},{"name":"Quest of Self-Discovery, My Ass","description":" A hero has vanquished a great demon that plagued a kingdom. When no reward was offered, the hero began plotting the demon\u0027s resurrection out of spite."},{"name":"Dragon Blood","description":" One of your companions has been slain by a boar. You know of a druid powerful druid who might know how to reincarnate the unlucky bard. However, this comes at a price. Sacrificing the dragon wyrmling you just befriended."},{"name":"Giant\u0027s Lottery","description":" Each year, the village of Bleakhill holds a lottery to select a volunteer. This year, you\u0027re the lucky one! With a select few of your choosing, you must go up the hill and try to defeat the Hill Giant that has been living there for over a century."},{"name":"Drowned God","description":" In a freak boating accident, you drowned. The local sea god, Uarus, offers to undo the drowning. Of course, there is a catch. You must bring his love letter to Kiaris, the goddess of a nearby river."},{"name":"The Savior","description":" After defeating the gelatinous cube, you pry open the heavy doors to the temple. In the dim light of your torch, you see the hallway is lined with statues. They seem strangely familiar, and upon closer inspection you see the statues resemble you in an uncanny way. Slowly, coffins open and zombies with a pale blue skin come forth, bowing down and calling you savior. You notice your skin begins to turn blue as well."},{"name":"Adventurers Wanted","description":" The party arrives at a distant temple converted to a new adventurers guild, but upon touching the door a powerful spell knocks them all unconscious. The party wakes up in dungeon cells, now realising that the advertised guild was really a trap."},{"name":"Three Powers","description":" A kingdom is in an unending war with the powerful neighbouring hobgoblins. A necromancer and his cult has been murdering and reanimating hundreds of human villages and towns, making an army of undead. His reason? To bring the fight to the hobgoblins."},{"name":"Safe Harbor","description":" Local waters have become too polluted with runoff and sewage for fishing. The local fishing crews have attempted moving their operation, but something lurks in the waters beyond the bay. Any that survive return with tall tales of tentacled horrors of the deep."},{"name":"The Tricky Trade","description":" The trade winds near a port city have become especially fickle as of late, and the local fishermen and navy have lost a good deal of ships. What few survivors there are return with news of a great whistling noise and a mirage-like island appearing just before the winds swept their boat to crash upon a reef or rocky shoal."},{"name":"The Lone Courier","description":" Your players while out on the road find an overturned a cart. The horse in the field nearby and the dead body on the ground imply that he was attacked by bandits who pillaged the aforementioned cart. Upon checking the cart they discover an important letter in need of delivery to a towns nearby mayor."},{"name":"The Champion\u0027s Call","description":" The heroes are drinking in the tavern when a servant slips them a letter requesting their presence at \u003ctown official\u0027s place of business\u003e. When they arrive he believes that someone is planning a devious plot at the upcoming banquet he\u0027s going to be throwing, and he wants the party there to disrupt whatever plot his rival factions may be planning"},{"name":"Falling Stars","description":" A vast swathe of stars has disappeared from the sky. Soon after, monsters begin terrorizing the kingdom. Monsters that correspond to the constellations that disappeared. What caused them to fall? How can they be returned?"},{"name":"Planebreaker","description":" Over the past several months, many planar disturbances have been logged. Analysis suggests planar shockwaves emanating from the Elemental Plane of Water. One night, a Sahuagin army attacks the site of a large magical focusing crystal. The leader raises his trident towards the crystal, and a beam of light shoots into the sky. The sky seems to begin filling with water..."},{"name":"Thief","description":" A haunted house has appeared near a small village. The ghost inside is wailing about a thief who stole a powerful magical staff from her basement tomb."},{"name":"Invasion of Spiders","description":" The party meets a settlement of Dwarves, but strangely, they are living on the surface rather than underground. An army of Drow drove them from their home."},{"name":"The Lost Tomb","description":" While traversing a desert, the sand underneath the party begins to swirl. They get sucked into an underground tomb carved from sandstone."},{"name":"The Contract","description":" The party has been contracted by a local lord to take care of a rogue warrior who has been raiding his army encampments. The twist: When the party tracks him down, they discover their foe is, in fact, a Paladin of Freedom."},{"name":"Frozen Wastelands","description":" A snowstorm has been raging for months, seemingly centered on a certain mountain."},{"name":"Shades of the Past","description":" A misfired planar experiment sends the PCs through the Elemental Plane of Time, where they visit significant moments from their own backstories. Alternately: A powerful wizard uses divination and illusion magic to recreate key moments of the PC\u0027s backstories and attempts to use them to break them mentally."},{"name":"Can\u0027t Stop the Roc","description":" A Roc steals the caravan you are travelling with."},{"name":"Summons (1d10)","description":" \u003col\u003e\n \u003cli\u003eSummons by a King\u003c/li\u003e\n \u003cli\u003eSummons by a Queen\u003c/li\u003e\n \u003cli\u003eSummons by a Jester?\u003c/li\u003e\n \u003cli\u003eSummons from a prominent adventurers guild.\u003c/li\u003e\n \u003cli\u003eSummons from a rich corporation asking for mercenary support\u003c/li\u003e\n \u003cli\u003eSummons from an old man.\u003c/li\u003e\n \u003cli\u003eSummons from a high priest\u003c/li\u003e\n \u003cli\u003eSummons from a legitimate heir to a throne\u003c/li\u003e\n \u003cli\u003eSummons from an old and experienced adventurer\u003c/li\u003e\n \u003cli\u003eSummons from a suspicious hag or witch.\u003c/li\u003e\n"},{"name":"God-King","description":" An aspect of a god takes the throne of a small kingdom near the one you are currently in."},{"name":"Sweet Thief!","description":" A thief is stealing all sweet pastries from bakeries around the city."},{"name":"How did you know they were knights? Because they wore armor.","description":" Two knights quarrel in the street over a mundane matter, Looks like it could get ugly."},{"name":"Sickness in the court","description":" A king or other ruling figure grows mortally ill."},{"name":"Werewolf Chronicles (1d12)","description":" \u003col\u003e\n \u003cli\u003eThe circus is coming to town!\u003c/li\u003e\n \u003cli\u003eThe circus performers are all werewolves.\u003c/li\u003e\n \u003cli\u003eThe town guard is sent to investigate odd reports at the circus\u003c/li\u003e\n \u003cli\u003eThe town guard are werewolves.\u003c/li\u003e\n \u003cli\u003eAn adventuring party investigates the town guard\u003c/li\u003e\n \u003cli\u003eAn adventuring party becomes werewolves\u003c/li\u003e\n \u003cli\u003eTalk of Several individual werewolf groups have formed a cult.\u003c/li\u003e\n \u003cli\u003eA cult of werewolves gain power over a local government system\u003c/li\u003e\n \u003cli\u003eAn influential cult of werewolves start turning citizens at random, to incite panic.\u003c/li\u003e\n \u003cli\u003eOn a full moon a disproportionate amount of people become werewolves.\u003c/li\u003e\n \u003cli\u003eThe King offers rewards for a cure to the werewolf curse.\u003c/li\u003e\n \u003cli\u003eAll hits of the werewolf curse are despised, people are being hung in the streets.\u003c/li\u003e\n"},{"name":"Hunters Request (1d10)","description":" \u003col\u003e\n \u003cli\u003eA hunter is looking for assistance hunt many small prey\u003c/li\u003e\n \u003cli\u003eA hunter is looking for assistance with a rare creature\u003c/li\u003e\n \u003cli\u003eA hunter is looking for assistance with a dangerous creature\u003c/li\u003e\n \u003cli\u003eA hunter is looking for assistance hunting a unique creature\u003c/li\u003e\n \u003cli\u003eA hunter is looking for assistance obtaining a rare creatures egg/offspring.\u003c/li\u003e\n \u003cli\u003eA dragon-slayer would like information on local dragons.\u003c/li\u003e\n \u003cli\u003eA jolly man invites you fishing.\u003c/li\u003e\n \u003cli\u003eA talking snake wishes for you to bring him several moon rats to eat.\u003c/li\u003e\n \u003cli\u003eA creature that is undocumented has been spotted to the west.\u003c/li\u003e\n \u003cli\u003eAn extremely rare creature was spotted just outside town.\u003c/li\u003e\n"},{"name":"Shifts in Power (1d8)","description":" \u003col\u003e\n \u003cli\u003eA child is born to a powerful family.\u003c/li\u003e\n \u003cli\u003eA child is born to a powerful family with a notable irregularity.\u003c/li\u003e\n \u003cli\u003eA new god is born.\u003c/li\u003e\n \u003cli\u003eAn old god dies.\u003c/li\u003e\n \u003cli\u003eA gods power hierarchy shifts.\u003c/li\u003e\n \u003cli\u003eA known NPC is assassinated, the party receives word of this.\u003c/li\u003e\n \u003cli\u003eAn impoverished NPC has been appointed as a baron, and wishes to throw a party for the party.\u003c/li\u003e\n \u003cli\u003eQuestionable individuals of the town guard are unhappy with its management and want a reform.\u003c/li\u003e\n"},{"name":"Magical Mischief (1d8)","description":" \u003col\u003e\n \u003cli\u003eA wizard has been casting powerful magic as training. Causing havoc on local wildlife.\u003c/li\u003e\n \u003cli\u003eDruids have been growing trees near a large city, damaging its walls.\u003c/li\u003e\n \u003cli\u003eA prince is attempting to learn magic. Is incredibly inept.\u003c/li\u003e\n \u003cli\u003eThe King has been decreeing odd orders after a voodoo obsessed adviser is appointed.\u003c/li\u003e\n \u003cli\u003eA lich has been raising zombies to do menial labor, locals are uneasy.\u003c/li\u003e\n \u003cli\u003eLocal acolytes want to perform rituals on the locals, the process is very painful.\u003c/li\u003e\n \u003cli\u003eA wizard wants help convincing the townsfolk that his spell is actually a natural phenomena.\u003c/li\u003e\n \u003cli\u003eThe party is called to investigate a mystery.\u003c/li\u003e\n"},{"name":"Authoritarian Revolution (1d6)","description":" \u003col\u003e\n \u003cli\u003eA brothel is hosting a competition for the best lover.\u003c/li\u003e\n \u003cli\u003eSexual relations are outlawed in the city, the people are upset.\u003c/li\u003e\n \u003cli\u003eAlcohol is prohibited in the city. The people are upset.\u003c/li\u003e\n \u003cli\u003eSwearing in public is illegal. The people are upset.\u003c/li\u003e\n \u003cli\u003eMany are murmuring of revolution, any talking about it are quickly quelled.\u003c/li\u003e\n \u003cli\u003eA revolutionary group is meeting in secret, the party is invited.\u003c/li\u003e\n"},{"name":"Magnum Opus","description":" An artist would like help creating their masterpiece, requiring a party of adventures to pose with a killed monster."},{"name":"A killing Joke","description":" An assassin masquerading as a jester has been killing a nobles every 5 days."},{"name":"Plaguestoppers","description":" A disease spreads across the land, the cure is known but difficult to obtain."},{"name":"A Blue moon opening","description":" A difficult to join guild is offering an opening."},{"name":"42","description":" A creature from another plane appears, insults the party, then leaves."},{"name":"Honor in blood","description":" A dying warrior desires death by combat."},{"name":"Gallery of Rouges","description":" Many of the towns undesirables have been banding together, the local authorities want this stopped."},{"name":"Rubber Economy","description":" Demand for rubber has gone through the roof, due to a fashion trend."},{"name":"Free for all","description":" A gem mine collapses suspiciously, and its contents have been declared free for all."},{"name":"Gorgonzola Cheese","description":" A new type of cheese has been developed, Gourmets would like to know if it is poisonous."},{"name":"...And the worlds finest wine","description":" Rich Nobles want rare liquor from around the kingdom for an upcoming party."},{"name":"Gon\u0027 Fishin\u0027","description":" The price of fish is up, now is the time to buy a rod."},{"name":"Don\u0027t tell anyone (1d4)","description":" \u003col\u003e\n \u003cli\u003eA rich man is offering a reward on a “personal” item\u003c/li\u003e\n \u003cli\u003eA rich woman is offering a reward on a “personal” letter.\u003c/li\u003e\n \u003cli\u003eA brothel is offering anyone that can “surprise” on of their workers a reward.\u003c/li\u003e\n \u003cli\u003eA competition for \"best Lover\" is being held.\u003c/li\u003e\n"},{"name":"Itemfinder","description":" A specific treasure is desired, a local wizard is willing to help discern its location."},{"name":"Not the Bees!","description":" A bee keeper is looking for a few new queens."},{"name":"God of colors","description":" Dyes are in demand, due to a new religious craze."},{"name":"A sharp order","description":" A dragon needs somebody to file down its claws."},{"name":"Gift of the gab","description":" Crafting guilds are not cooperating and intermediates can make a lot of money."},{"name":"A hole is a hole","description":" You fall into a pitfall trap, something interesting is at the bottom of it."},{"name":"To train them is my cause","description":" The barracks need strong fighters to help train troops."},{"name":"I don\u0027t remember them","description":" You receive a letter claiming a member of the party is owed inheritance."},{"name":"The Ogre and the Goblins","description":" Recently a nearby town has lost all contact with the outside world. When the PCs go to investigate they discover that an ogre is holding the town hostage and letting no one leave under any circumstance unless unreasonable demand is met. If the PCs set out into the surrounding woods they can find the ogre\u0027s cave. Twist: the ogre doesn\u0027t want to do this and has been tricked into terrorizing the town by some goblins who want the town for nefarious purpose. The ogre will help fight the goblins if the PCs try to win it\u0027s freedom. 2nd Twist: the ogre is actually highly intelligent and is controlling the goblins. He betrays the PCs at a critical moment during the fight."},{"name":"The RC Knight","description":" Upon crossing a bridge, the party encounters a knight dressed in black, challenging them to battle, saying \"None shall pass.\" After the battle begins, every round the party has a chance to notice that the knight is in fact an automaton being controlled by some children hiding in the bushes nearby. Upon being noticed the children have the knight pull the old \"Pay no attention to the man behind the curtain\" bit. \"Your opponent is over here!\", etc."},{"name":"The missing spy","description":" A party member is bumped into on the street by someone unremarkable who simply excuses themselves and keeps walking. They later discover a small letter in one of their pockets. The letter details how a spy that was supposed to be reporting every so often has gone silent, and that they will be rewarded handsomely for their swift and discreet investigation."},{"name":"The Stubbed Toe","description":" One of the members of the party stubs his/her toe. When he or she looks down, they see that they stubbed their toe on another toe! Protruding from the ground is the hard gray foot of a corpse, buried just below the surface."},{"name":"Ghost Busters","description":" There\u0027s something weird in the neighborhood, and it don\u0027t look good. Ghosts have recently been frightening the residents of the neighborhood where the party has been recuperating after their last grand adventure."},{"name":"My Name Is Jonas","description":" While at sea, the PCs ship is attacked by a leviathan. The great beast swallows them whole. There is a large bubble of air in the beast\u0027s belly, but it smells foul, and it won\u0027t last long."},{"name":"Dude, where\u0027s my wagon?","description":" While partying with the PCs at a festival, a wizard and traveling salesman (of potions, wands, scrolls, and more!) can\u0027t figure out what happened to his wagonload of goodies. Will the party help him find it?"},{"name":"The Old King is Dead","description":" The king has died without an heir. Several distant relatives are claiming the crown. The party is cornered by supporters of one of the claimants, will they support their claim? Immediately following this encounter, the party is cornered by supporters of a rival claimant, what did they promise the first one? Blood, intrigue, and/or chaos ensue."},{"name":"The Tempest","description":" The party is shipwrecked on a strange island during a storm. Little do they know that on the island is living one of their former enemies, a sorcerer of terrible power, hell-bent on vengeance."},{"name":"To Know a Bit More","description":" A sister of the Storm King\u0027s temple meets the party in the village. She asks the party to follow a lead on the present whereabouts of her estranged mother in a town far to the South. If they return with news, she is offering to slip the party into the temple complex\u0027s second, secret library to browse the forbidden lore that is held in the texts kept there."},{"name":"The Man in The Hair Piece","description":" It turns out it was actually Bruce Willis the whole time."},{"name":"the smiling figure","description":" In the midst of night the party is arrested and placed in one of 4 cages, each containing 16 people. the cages are surrounding a small clay figure like this one (http://i.imgur.com/3TB3SqI.jpg) they manage to escape yet they are stalked by a shadow. twist time: shadow is the spirit of one of the pc\u0027s that is trying to warn the party that whatever came out of the clay figure is controlling his body"},{"name":"The Cottage","description":" While traveling along the road, the party is caught in a sudden rainstorm. They take shelter in a small abandoned cottage nearby. While they wait out the storm, they discover the cottage is not as abandoned as they thought..."},{"name":"Shaggy Dog","description":" A wizard with a feud with the party turns the party into dogs. They need to find a way to change back"},{"name":"March of the Giants","description":" A host of giants marches towards the city."},{"name":"Royal Matchmaker","description":" The King enlists adventurer\u0027s aid on finding a princess for the prince, who is having trouble approaching the ladies of the court. The King is an old romantic who believes in true love and will not settle for a loveless arranged marriage."},{"name":"Freestyle","description":" More and more youth in the city are being drawn to the bard profession. It has become a popular to engage in duels where the only allowed action is viscious mockery until one side collapses."},{"name":"Monsters Wanted","description":" A local dungeon has become so nice that the monsters are not leaving it to terrorize the villagers, upsetting the local adventurer\u0027s guild who is now out of work."},{"name":"Kittens!","description":" A wizard-in-training\u0027s psudeodragon familiar has recently given birth to a new litter. He can\u0027t keep the baby psuedodragons and hires the party to find a good home for them. He hasn\u0027t quite figured out what the father was, but the baby psuedodragons are exhibiting some strange characteristics"},{"name":"Spitting Fire","description":" Everything in 6ft radius around a Bard catches fire whenever he starts singing."},{"name":"Honor Among Thieves","description":" The party encounters a gang of Djinn trying to rob a master thief of his recent score."},{"name":"The Devil\u0027s Advocate","description":" A Warlock wants to take his patron to court for not fulfilling the terms of their contract. He hires the party as lawyers to defend his case."},{"name":"Evil has a new name","description":" A local necromancer wants the party to help change his image."},{"name":"Waterdeep Nine Nine","description":" The captain of the guard is low on manpower and hires the PCs as temps. They end up working traffic and making routine house calls."},{"name":"Lost!","description":" The party finds a lost dog flyer in the middle of the wilderness. A ranger has lost his wolf companion and is neglecting his watch looking for him. He offers a hefty reward on the poster."},{"name":"When Harry met Saddle","description":" A gypsy has put a curse on the party and they keep falling in love with inanimate objects."},{"name":"Big Green Thumbs","description":" The Dwarf King wants the party (surface dwellers) to build him a garden for his palace"},{"name":"Father and Son","description":" A simulacrum hires the party to help him win his creator\u0027s love."},{"name":"Blood on Their Hands","description":" There is a new fad among the nobility to keep Lycanthropes as pets and slaves. The Emperor wants the party to put a stop to it."},{"name":"Queen\u0027s Gambit","description":" A prince recruits the party to win back his birthright when the widowed queen marries a knight in her service"},{"name":"No Country for Old Elves","description":" An ancient elf recruits the party to help him reconnect with all his old human friends. Turns out they have all been dead for centuries and many are the subjects of the epics sung by bards."},{"name":"The Connection","description":" A master thief has quit the thieves guild. The city guard wants him to give away the guilds secrets, and are willing to offer amnesty in exchange. Meanwhile, competing thieves guilds see him as a valuable asset and are also trying to recruit him and get an edge on the other thieves guilds."},{"name":"The Sealed Sword","description":" Bandits have taken over a local temple and are holding the priests hostage! The leader is trying to attune the sacred weapon kept there to himself."},{"name":"Shadow on the High Seas","description":" The party is hired to guard a merchant ship. A mysterious girl is found stowed away. Cultist Pirates attack soon after attempting to capture the girl. She was a former prisoner and they are trying to get her back."},{"name":"The Devil is a good for nothing bum","description":" It has been a thousand years and according to a prophecy a demon king is supposed to return to the world. But he has grown tired and lazy and hires the party to terrorize the populace in his stead, but requires all the pomp and circumstance expected of the prophecy."},{"name":"Window of Opportunity","description":" The human kingdoms and the orc clans in a joint archaelogical dig have discovered a stone portal to other worlds. The party is hired to explore the worlds through the portal while the orcs and humans play politics in order to control the portal, which they both consider an important military asset."},{"name":"Uncultured","description":" The guard arrest a wealthy half-orc for a gory display of butchered animal and human parts on his front lawn. He argues he was just expressing his cultural heritage but no one knows where the human parts came from."},{"name":"Road to Platinum Plateau","description":" Several dragons got together and decided to award badges to any party of adventurers who can beat them in combat. Having all 8 badges gives the party a chance to meet Bahamut in battle."},{"name":"Metallic Monster Mischief","description":" A band of pixies taking turns casting domination magic have taken control of a copper dragon. No one knows what they\u0027re going to use it for, but it must be big."},{"name":"Line in the Sand","description":" Two Mummy Lords have awoken at the same time and both are laying claim to the kingdom."},{"name":"Mirror, Mirror","description":" One day the party wakes up and finds they have no reflections."},{"name":"Shadow Dancer","description":" A fey thief has stolen the PC\u0027s shadows and is running away with them. The shadows are only too happy to be free and aid the fey in their escape."},{"name":"Hired Muscle","description":" The party is made aware of a Kolyarut is hunting them, although they have no idea what contract they broke"},{"name":"What\u0027s in a name?","description":" Mid level PC\u0027s arrive in a village/city that\u0027s part of a kingdom they\u0027ve spent significant time in only to find that instead of a warm welcome they\u0027re wanted for a crime they didn\u0027t commit. Imposters? Simulacra?!"},{"name":"I stepped on what?!","description":" While travelling through a forest the players are accosted by druids (or elves?) who accuse them of trampling through a sacred grove and destroying it. As restitution they must plant the seed for a new holy tree in a difficult to reach location."},{"name":"Aren\u0027t we supposed to be heroes?","description":" After defeating a group of \u003cinsert marauding villainous types\u003e have a very angry dragon (too powerful for the PC\u0027s to defeat) swoop in on the PC\u0027s and demand that they replace the \u003cmarauding villainous types\u003e and send them on missions to raid caravans/villages/ships etc. Have a riot forcing them into uncomfortable moral, political, and legal situations in service of their dragon overlord."},{"name":"Have at thee!","description":" During a social encounter (ball/banquet/etc) a minor noble approaches one of the PC\u0027s and begins loudly demanding recompense for some perceived slight. He challenges the player to a competition (combat/poetry/song/dance)."},{"name":"Stalker","description":" The PCs get in a fight with a group of bandits who prove to be a little more than the PCs can handle. During the encounter a PC of the DM’s choice is about to be hit by a bandits attack when out of nowhere a masked figure comes out of nowhere to protect him/her. This figure helps the PCs defeat the bandits and then disappears as suddenly as she/he appears. Over the next few weeks the party must occasionally make a DC 15 perception check to notice the figure watching the PC in question from bushes, through tavern windows, etc. This player then starts receiving love letters signed by “Your Secret Admirer.”"},{"name":"”Your Lost Pet”","description":" The PCs wake up in the tavern they were sleeping in to find a very disgruntled displacer beast in their room with a note around its neck that reads “I found your lost pet on my doorstep. It’s been awhile since I’ve studied undercommon but I think he belongs to you. - Grimley the Hill Wizard.” On the displacer beast’s collar is written in undercommon: “This displacer beast is the pet of the drow priestess Melina. His name is fluffy and his favorite food is disobedient dwarven slaves. If found please return to the temple at 132, Arachnid Street in the drow metropolis of Rock Gloom.”"},{"name":"The Prowler","description":" While in a city the PCs notice a number of wanted posters saying “Warning: Masked prowler slaying loyal citizens and raising them as undead.” The posters also have a sketch depicting a figure in a hood and a mask. Various town criers throughout the city can be seen shouting news about him while waving one of these posters. Every 1d10 days the criers will report 1d4 more victims of the the Prowler"},{"name":"Family Reunion","description":" The party runs into a family member of one of the PCs who tells them that a family reunion is being planned."},{"name":"Slash a Mole","description":" The PCs come across a farmer who asks them to get rid of a rabbit infestation that’s running the lettuce crop in exchange for some gold and free lodging. He notes that he has had other adventurers do the same thing but the rabbits keep coming back. If the players help the farmer they eventually find out that the rabbits are undead because the farmer’s daughter is learning necromancy."},{"name":"Stampede","description":" A stampede of carnivorous dinosaurs literally appears out of thin air in a rural area that the PCs are going through and starts devouring wild animals, livestock, and their farmers."},{"name":"Witch Trial","description":" The players come to a small town on a lake. When they enter a local tavern they find a group of townspeople discussing the recent spike in illness, the recent poisoning of a well, along with strange lights on the lake, and other occurrences that make them think there\u0027s a witch in the town. The general topic of conversation is whether or not to try the reclusive herbalist who lives on the other side of the lake as a witch because of it."},{"name":"Cormo’s Elixir","description":" While in a town or city the PCs come pass by a halfling named Cormo selling a miracle elixir that he claims can cure any illness. Turns out that the elixir is simply a weak healing potion cut with brandy. But Cormo claims that he isn’t the one to blame."},{"name":"Larcenous Lycanthrope Lunacy","description":" The city the PCs are currently in has been dealing with a gang of lycanthropes who have been pulling off surprisingly complex heists including bank robbery, stealing exotic spices off of ships, and even stealing the jewelry out of a noblewoman’s bedroom while she was sleeping."},{"name":"Who wants to be a Lycanthrope?","description":" One morning in a town or village a poster is nailed to the door of the town hall that reads “ever want to be a lycanthrope? Ever want to release the beast inside? Well now you can! Simply leave your bedroom window open and leave 150 gold on your nightstand tonight.”"},{"name":"Hey Barkeep!","description":" The barkeep at a local tavern has simply stopped in his tracks behind the bar and is staring off into the distance muttering something about a slaad in the basement."},{"name":"Wraith Hunters","description":" The party gets approached by a group of wraith hunters to destroy a wraith and his specter servants."},{"name":"Grave Robbers","description":" The graveyards are being continually raided by a group of grave robbers. In addition, some of the stolen bodies have been seen wandering the countryside as zombies. The players, upon investigating, find that there are actually two groups of grave robbers: One group of necromancers and a group of paladins, clerics, and other undead hunters trying to keep the bodies out of the hands of the first group."},{"name":"Wyvern Riders","description":" A reclusive tribe of wyvern riding warriors that live in the mountains has been raiding surrounding villages for food."},{"name":"Slayfest","description":" The elves have been having some orc problems as this month is the bi-annual orcish festival of Slayfest. Slayfest is where all the young orcish warriors who have proved themselves over the last two years go out into the elven lands and brazenly challenge elven warriors to one on one combat with the hope of becoming eyes of Gruumsh. In addition, it is traditional to pillage and murder elven villages in order to draw the warriors out. The elven king, not wanting to give the orcs the satisfaction of fighting his elven warriors, has decided to hire out some adventurers both elven and non elven to deal with the orcs."},{"name":"Crash Landing","description":" A burning airship is seen wobbling unsteadily through the air on a collision course with the ground. Shortly after it disappears over a nearby hill, a crashing noise is heard and a cloud of smoke can be seen off in the distance."},{"name":"The Sudden Spring","description":" A small village in a desert celebrates as a spring has miraculously welled up in the middle of the town square, however now local barons and raiders have begun to take a much bigger interest in this suddenly incredibly valuable town. THE OPTIONAL TWIST: The spring is a portal to the Elemental Plane of Water not far underground, and wild water elementals and sea creatures will begin to cause problems."},{"name":"Mysterious Egg","description":" The party has just stumbled on a group of bandits. After beating them, they realize they are poachers, and have an a mysterious egg in their posession. If the party takes the egg, they soon find themselves followed by monsters and poachers alike. What is this thing?"},{"name":"The Fiendish Well","description":" An well was just dug in the middle of a small town after the old one collapsed. The water smells of brimstone, so the people have refused to drink it... this has not stopped farm animals from drinking it, and transforming into demonic beasts. To save the town, the well has to be purified and the demonic creatures defeated."},{"name":"Cultist Kidnappers","description":" A local jeweler and a local blacksmith have been kidnapped (From their homes, whilst on the road to a trade center etc.) and someone wants the PCs to find them. The sinister story behind it all is that a cult of some form needs their expertise to create some form of magic item/summoning circle/planar gate/mystical_evil_object of some description. The PCs should stop them. This would make a great introduction to a large story arc for low level PCs."},{"name":"The Uninvited Guests","description":" While in a city, the party is confronted by an old nobleman, whose research indicates that fey conciousnesses are about to invade an upcoming party for nobles. The man himself is not invited due to being a little... eccentric, but he can get the party invited, armed with a magical amulet to prevent the wearers conciousness from being invaded. But there\u0027s only one amulet to go around."},{"name":"Missing Mistress","description":" Jaelom Harns, promiscuous daughter of a local wealthy merchant, is missing. All twelve of her public suitors have fled town at the same time."},{"name":"Dead Carnies","description":" A travelling circus recently left town yesterday after spending two weeks entertaining the townsfolk. This morning, it was discovered in a smoldering ruin barely ten miles outside of town, all the entertainers dead and seemingly burned alive."},{"name":"By Gragnar\u0027s Hammer","description":" Famous Dwarven smith, Gragnar Battlestein, recently did a show-and-tell at his smithy of some of techniques. Mysteriously, only two days later, his hammer went missing. It was probably one of the two hundred attendees, so at least there\u0027s a starting point for the investigation!"},{"name":"Green Dragon Request","description":" A green dragon slowly rising to power hopes to recruit its own adventuring party. The dragon offers a sizable amount of treasure for an oh so small favor. The dragon always has more things that need doing and the rewards begin piling up, but some of the requests start putting the party into moral quandaries. (Note: this would probably work best for trying to mess with a \"good\" party)"},{"name":"The Hand of [Enter PC Name Here]","description":" The players learn that undead have been terrorizing a nearby town lately and the culprit is likely residing in the abandoned tomb close by. The players encounter some undead (zombie dogs, mummies, etc.) while traversing the tomb but all they find out is that a lich likely resided there long ago. During the trek, however, one of the players gets bit by a wight and becomes plagued with an affliction. Have a local cleric stop the affliction from spreading, but now the PC\u0027s hand is changed forever. Give it some utility features (a minor and major advantage/disadvantage), and continue the story. Unbeknownst to the PCs, the cleric is the culprit and has been secretly researching and practicing necromancy in the tomb. At some point later in the story, have the cleric be revealed as a minor/major BBEG who became obsessed with his research and is after the PCs hand. If you want to increase the stakes, have the removal of the hand cause instant death/drop to zero HP and roll death save, and/or have the cleric confront the PCs because he can take control of the PC."},{"name":"Happy Death-day","description":" The party falls through a sinkhole into an underground cavern. There they find a gnome golem crafter and his golem have been declared as high priest and god, respectively, by a small tribe of Kuo-toa. The golem crafter has been trying to keep up the illusion while looking for a way out of the cavern system, but he needs help... A retired vampire-slayer and nobleman is holding a birthday party for his 10 year old son. Along with the bevy of guests, a small contingent of vampires have slipped into the party get revenge on the elderly paladin. Optional Twist: The paladin is able to lock himself inside a safe room with a couple of guests, but is separated from his son in the commotion. One of the vampires uses Magic Jar to inhabit the body of the son and tags along with the party until they can open the safe room."},{"name":"The Stolen Statue","description":" In the street of a crossroads trading post, a wealthy merchant is heatedly accusing the blacksmith of stealing his silver dragon statue, a priceless family heirloom. The blacksmith protests his innocence, but the statue is definitely gone."},{"name":"A Coup or Two","description":" A warlord has been succeeded, not by his son, but by the captain of his guard -- a foreigner who rose to fame as a brilliant tactician and commander, the warlord\u0027s right-hand-man and the source of much of his success. Now the warlord\u0027s son is fleeing into the hills, and beseeches mercenaries for aid in reclaiming his rightful place. But not all people think the new lord is so bad, and not all people see the prince as favourably as he would like to think..."},{"name":"Ward","description":" The fortress town of Ward sits on a rocky hill on a wet, windswept coast. There is not much to do in Ward, and most of the populace is in fact in the military, dedicated to protecting the city from the frequent orc raids that come down from the mountains. Recently, contact has been lost with one of the watch posts in the hills meant to warn the city of impending attacks."},{"name":"The Wedding of Starky McFrey","description":" The NPC\u0027s are invited to the wedding of Starky McFrey. Out of nowhere the wedding guests are attacked and Starky and his wive are the first of the casualty\u0027s"},{"name":"The wedding of Theon Bara","description":" The NPC\u0027s are invited to the wedding of Theon Bara. Out of nowhere Theon Bara drops dead from poisoning."},{"name":"You Don\u0027t Have to Go Home, But You Can\u0027t Stay Here","description":" There has been a mass exodus from the city, but it\u0027s unclear why. Everyone leaving seems to have perfectly legitimate and unrelated reasons, but everyone is going at once."},{"name":"The Harbinger Trump","description":" Word has gotten around that the Harbinger Trump has sounded and forces are gathering in the east to fight for glory!"},{"name":"The New Library","description":" Crowds are gathered around the gleaming new library. But there\u0027s something odd and animated about the new books and it\u0027d better be under control before the ribbon cutting ceremony."}] \ No newline at end of file +[{"name":"We currently have 65,019 people on this subreddit!","description":" Hi guys! For this event, let\u0027s build some plot hooks! Intrigue is something that\u0027s really fun and cool but for some of us it can be a bit hard to generate plot hooks that work well for something like this. And, let\u0027s face it, politics is a major part of life. We want our players to have to experience some of it at least. This allows us as DMs to give more realism to our players and to allow them to struggle with other aspects of PC life, other than just combat. It\u0027ll also allow for your campaigns to cater to players who want to deal with more of the role-play interaction and diplomacy side of things. As with the other 10k Things posts, PLEASE ADHERE TO THE FORMAT (to make the script for assembling the compiled lists run smoothly)..."},{"name":"Pantheon Problems","description":" I\u0027ll start with an example! So, the two major religious factions have decided that they\u0027re sick of the other. While both worship gods of law and goodness, they have decided that the other group is misguided. They are currently placing pressure on the town\u0027s leadership to create a law declaring theirs as the absolute power and outlaw the other. This intense dislike of one and another threatens a major civil war as most of the citizens of the town are members of one of the two religions."},{"name":"Dinner Party","description":" The party, having some recent success, are invited to a dinner party at the mayor\u0027s hall. The Mayor\u0027s wife pulls one member of the party aside and says, \"Someone here is plotting to kill my husband.\" At the same time, the Mayor pulls a different member aside: \"I think my wife is trying to kill me.\" Who is telling the truth? Who else at the party has motive? Let the party begin!"},{"name":"Boar Hunt","description":" The party is invited to hunt boar with the local nobles. This could be a skill challenge for awhile. During the skill challenge, other members of the hunt spread gossip about the others. It is all fun, until one of the nobles is found dead."},{"name":"Imposter to the crown","description":" The king sends aid to the on going war, an army led by his his daughter. Five years go by and the king dies. Word reaches his daughter and she returns home. The burial and the crowning of the new heir are set for a weeks time in accordance with the law. The following day another women arrives at the city claiming to be the kings daughter. She is also battle scared and also carries the kings seal. Two claimants and a law that decrees someone must be crowned in a week."},{"name":"Spring Fever","description":" Residents of a normally quiet guild-town have been acting strange in the past few weeks. Men are openly weeping over seemingly nothing. People are dancing in the streets without cause for celebration. Violence has been on a steep rise as well as the townsfolk are accusing one another of heresy, theft, spying, or being an impostor. What could the cause of this strange behavior be?"},{"name":"The River is Shrinking!","description":" Local farmers and fishermen are in a panic as the river they rely on is steadily shrinking with each passing day. Word of new infrastructure projects upstream may be the culprit. The simple folk of the river valley are powerless to stop the projects. Won\u0027t someone intervene on their behalf?"},{"name":"Secret Sanctuary","description":" The players discover a piece of loot on a previous adventure - a pair of blue lensed goggles. When they wear them outdoors, they see a massive stone skull floating over the nearest city. It is completely invisible without the glasses. If the players observe very closely, there are winged creatures flitting about the private floating sanctuary."},{"name":"Long live the King","description":" A beggar who sits at the kings gate overheard two of the kings servants plotting to poison the king. As he is just a lowly peasant he cannot warn the King, he beseeches the party to do so, but he is unable to identify the servants he overheard."},{"name":"Hippogriffs are devouring all the cattle","description":" Multiple villages suffer from devastating cattle losses due to reoccurring Hippogriff attacks. The hippogriffs attack because a red dragon is occupying their layer in a mountain near by and they had to flee."},{"name":"Mistaken Identity","description":" The party arrives at a new town and finds wanted posters plastered around the town with a very close likeness to one of the members drawn on each. The local constabulary quickly descends on the party."},{"name":"A Bone to Pick","description":" The party is given a quest by highest royal wizard to go into the dark swamp and retrieve an artifact that would greatly aid the wizard in official research. Upon reaching the location, the party finds an old hermit guarding it. The hermit seems slightly unstable, but warns that the artifact is extremely powerful and unlocks the secrets to necromancy (a practice long since forbidden in the land)."},{"name":"Brotherly Love","description":" The party is given a quest sent down by the king to go to the coast and take out a criminal accused of treason. The criminal stole important documents and plans to sell them to a neighboring kingdom. The party must make haste to catch him before he sells the information. The \"criminal\" is the king\u0027s brother, on vacation, trying to stay incognito and get away."},{"name":"Fading Magic","description":" The adventurers arrive at a quiet village, hoping to seek guidance and wisdom from the legendary Sorcerer who has retired there to teach his/her craft. However, when they meet this Sorcerer, he/she is only capable of completing the smallest spells, and the students have lost their gift entirely. The Sorcerer explains that magic is fading from the region without explanation, and if something is not done soon, he/she fears it will only worsen and spread. The Sorcerer pleads with the adventurers to find the cause of this phenomenon and reverse it. They must be quick about it, for soon they find their own magical abilities weakening..."},{"name":"Playing Dead","description":" The local theater troupe has been having a serious problem: every actor who plays a particular character in a classic play ends up going mad and committing suicide. The only way to find the cause of this strange curse is for someone from the party to play the role at the upcoming performance."},{"name":"Lost and Found","description":" The hedge maze in front of the manor has been maintained for decades by a strange elf who speaks in cryptic riddles. Recently, a visiting noble from a nearby kingdom went into the maze and never came out. Everyone who has gone in looking for him has met the same fate. The party must navigate the maze, which leads into the Feywild, where the missing persons can be found having a neverending party with a group of Satyrs."},{"name":"The Painter\u0027s Pigments","description":" A talented painter recently painted a mural of the king. The mural came to life, and now there are two identical kings. The only way for the party to determine which king is real is to splash them both with turpentine."},{"name":"Birth of the Nothic","description":" A weak young wizard starts to perform small illusions and magical feats for a price: knowledge. First small white lies and inconsequential secrets, but as the Wizard becomes more powerful and can offer more her appetite grows for more of the magical mysteries of the multiverse. Eventually the curse of the Nothic overwhelms her. And it was your tales and secrets from years of adventuring that tipped her over the scale."},{"name":"God of Goblins","description":" A small community of primeval goblins have selected a member of the party to be their holy deity and savior! This is all good and well, as the party gets to enjoy the many benefits of the unconditional worship, but over time more and more followers are being mysteriously murdered."},{"name":"The Grand Tournament (General Admissions)","description":" The Grand Tournament is coming up, and the local ruler has invited the party not as competitors, but as arena security detail. They soon take notice that a mysterious noble sponsor sneaking around the competitor\u0027s quarters. They may also discover the popular use of performance-enhancing magic, which has been long outlawed by the kingdom and church."},{"name":"Bardic Inspiration","description":" Patron/guild calls upon adventurers to investigate mysterious events. Several instances of fire falling from the sky (meteors) have been observed, the last occasion left [number] craters in the mountains nearby. Discover who/what is causing these events and what their intentions are. At the annual bard festival, possibly depending on how your bard performs, an elderly bard approaches the party and tells of a instrument that stolen from his master many years ago. He recently discovered its whereabouts. This instrument holds much nostalgia and he will reward you greatly upon its recovery."},{"name":"Magical Linked Genetic Mutation","description":" Magic has a corrupting or polluting effect similar to modern chemicals. Farmers using magic to remove blight or cure disease in their crops had resulted in unusual flora and fauna. Areas near magical centers (academy, tower, reliquary, library, battles) are hot spots of mutations."},{"name":"The Pyrrhic Prescience","description":" A traveling loremaster, selling his insights, was recently imprisoned for \"falsely\" claiming the duke was utilizing a cursed artifact. This orb allows the user insight into the near future, but only after the user offers a name of someone they know to a disembodied, whispering voice. The duchy is prospering wildly thanks to the duke\u0027s newfound wisdom, but there are rumors of long-established locals beginning to act like completely different people, as well as rumors of travelers who enter the town at night, without lanterns to light their way. A young upstart shire reeve sees the party as safe allies to request help with the mysterious circumstances."},{"name":"The Rightful Line","description":" A long ago explored and looted dungeon in the hills north of town is now home to a troupe of outcasts and ne\u0027er-do-wells who rarely bother anyone. When a revenant child awakens in the dungeon to again attempt to reclaim the lands taken from her noble family by treachery, the dungeon reactivates to keep her there. One rogue escapes the violent traps, seeking aid in the town, and is vanished in the night. The dungeon leaves a moon-like glow on the horizon of the town at night, but the jarl threatens any exploration of it punishable by death. The rogue\u0027s rumor of the revenant spreads, and the townspeople need outside help to discover if the jarl\u0027s reign was won through treachery."},{"name":"The Pine Shrine","description":" Priestess Gwyneth has a problem: As the only cleric in the village the villagers looked to her for leadership but now a new person has been called by a different god. Unfortunately they don\u0027t agree on much. If he is genuine that would be one thing but a charlatan would be an entirely different problem. The players must determine (with subtlety if possible, so that Gwynith gets first mover advantage) what he is. Bonus points if they manage to solve the problem ethically."},{"name":"The Cradle Rocks","description":" The party witnesses a caravan attacked by a high-magic military power (invisible drake-riders, griffon cavalry, or the like) at the edge of their vision. Investigating the aftermath reveals thoroughly dead caravanserai and a cracked crystalline sarcophagus leaking fluid. Whose clone is inside and who would want to get rid of it?"},{"name":"Regular Joes","description":" The authorities attempt to regulate (and tax and license) adventuring."},{"name":"The Contractor","description":" A bland-faced, middle-aged man contracts the players to retrieve a priceless artifact from a museum. The artifact is several eras old, dug up from the remains of a civilization long dead. Close inspection of the art and history of this civilization reveals worship of a deity bearing a striking resemblance to the man who hired them to retrieve the artifact. When asked about the coincidence, the man denies any connection to the deity and is only interested in the retrieval of the artifact."},{"name":"Battle of Wills","description":" When an elderly lord dies, he intends to leave his fortune to his heirs, who are 5 in total. He gifts his will to each of them, to his widowed wife and to his closest business partner. The 7 documents however, are contradictory, making a mess of who gets what and why. Hidden in every will are instructions to find the true testament."},{"name":"Stone for the mason...","description":" A wealthy merchant has commisioned an artpiece of himself from a mysterious and unknown artist known only through their pseudonym. When the merchant dissapears,, it comes to light he had many enemies and doubt starts to arise to where the men has gone and why his lifelike statue seems to be weeping...."},{"name":"...A blade for the thief","description":" The party is caught up in a large web of assassins, all set out to kill a wealthy merchant for one of several people. When the merchant eventually finds his demise, their employers start to wonder who carried out the hit, and threats are exchanged."},{"name":"Letter for the King","description":" On a border region, far away from the capital, the party encounters a dying, hooded man. He claims to be the King’s brother, and has a letter for him. If the seal is broken, the King won’t accept it. Then, the man dies. Consipiring local nobles will try to retrieve the letter (a warning of the conspiration against the King)"},{"name":"The reversed fable","description":" The adventurers arrive at a beautiful town. The princess greets them, and shows them around. Everything is blooming and gleaming, and the town seems to be prospering. The harsh, horrible truth: the princess and several townspeople have imprisoned a dragon, and are making a fortune selling of his scales."},{"name":"Rebels, run!","description":" A band of rebels are wreaking havok on the countryside. The King asks the party to stop them. Upon arriving at their camp, the party finds them brutally murdered, body parts strewn around."},{"name":"The Crystal Gems","description":" ?A mysterious and terrible condition is causing quartz-like growths to grow on the victims until it eventually kills them. The condition has since turned into an uncontrollable epidemic, and corpse robbers have been working a bit too efficiently since the start..."},{"name":"Crooked King","description":" A young and newly named king became obsessed with the idea of eternal life, he brought together the four greatest warlocks in the nation to attempt and grant him this power. As the warlocks begin casting their spell on the king, images of the true god fill his mind, Death. Death tells the king that he will come to his kingdom and his people if he doesn\u0027t give him bodies demanded. The king is forced to become corrupt and hire out monstrosities in secret to get Death the souls he demands. The warlocks were corrupted in the process of connecting their king to the God, following him only to be used as tools in the king\u0027s quest. A rebellion against the king\u0027s murderous ways begins to rise up, they believe him to be insane. The king knows that if they succeed Death with finally bring down his wrath on his people if he is allowed to continue the king will destroy thousands of lives."},{"name":"An Ancient Perspective","description":" The party has been sent to recover an artifact from an ancient tomb buried in a swamp. What at first appears to be a tall vertical structure reveals itself to be a long horizontal one that has sunken into the marsh, turning 90 degrees on its side and causing every hallway to become a pitfall. The party might be able to get some useful information from the tomb\u0027s senile caretaker, although she only can speak and understand a language that died out a few thousand years ago!"},{"name":"Bugged Out","description":" Stampedes of Thri-Kreen have been running from the desert and trampling crops, causing widespread famine. Who could possibly gain from filling in their sand-pit hives?"},{"name":"A Brew of Secrets","description":" It seems like the very same barkeep happens to work at an inn in every city the party passes, and he never denies having met them before. How can one dwarf have the time to run inns in three kingdoms at the same time? And why does he only ever accept stories and rumors as payment instead of coin?"},{"name":"\u0027Freedom\u0027 fighters\u0027","description":" You and your party are drunk, after partying hard in this inn. You go to lie down, when you hear a knock on the door. Outside is twenty or so dwarven guards shouting \u0027come, join us in our escapades in the name of freedom\u0027 saying no, they will gag and tie you. No matter what, they guide you to a colesium, where they force you to fight fiendish monsters and brutes. Let the party begin!"},{"name":"The King’s Aide","description":" The party is asked to investigate when a Lords standing order of gems from a Dwarven mine is not delivered on time. On reaching the stronghold, the party is refused an audience with the king, and is disturbed by rumours of changes in the mine’s operation coinciding with the surprise appointment of the King’s new aide (a sorcerer)."},{"name":"Village Thief","description":" During their journey, the party stops in a large village looking for a meal. At the tavern they hear a number of the residents discussing the ongoing nightly thefts plaguing the village, vegetable gardens have been raided, livestock - including chickens, several sheep, and a dairy cow have gone missing. Patrols, and some crude traps, have failed to catch the thief, can the party find the culprit?"},{"name":"Heir to the King","description":" The King died without any immediate heirs. An interregnum is declared and the Council of Nobles is formed to decide on the next king. The party is invited to the council on behalf of the common folk. All of the nobles want someone from their house to the throne and the negotiations seem to be breaking down."},{"name":"Leaking planes","description":" While the party are going about their adventures, random elements of another plane show up, like an ever burning fire from the elemental plane of fire. If they go to that plane tell them that there is a patch of normal material plane."},{"name":"Oh sweet Justice","description":" A beloved NPC is to stand trial in this less than reputable piece of mud that calls itself a town, furthermore you have seen the results of their rudimentary form of justice dangling int he town square. He is accused of stealing the scepter of the high priest and this one seems determined to burn and flail everything to get it back. To bad the real thief is still at large, with this scepter, and your beloved NPC is about to be reduced a size category."},{"name":"Against the Moon and Sea","description":" You ventured deep into the cliff-side dungeon. The former fortress and now resting place of a group of pirates seem totally at ease when you first stepped in. You knew you had 6 hours before high tide would once again flush this place, however after what must have been about 4 hours everything starts to turn against you, can you make it out in time or will your bones be added to piles?"},{"name":"Cold Hard Ground Below","description":" The feeling and sound of the airship giving away beneath your feet, slowly sinking to the cold hard shores below, it one of the most frightening things you experienced. In the moment you knew what it meant, one of your assailants must have taken out the captain and their combined weight added to your cargo is to much for the ship to bear. The enormous flying reptiles he called Wyvern keep on thrashing the ship, you and your men have to make a choice, save some crew or fight your way to the back to take control over the now rapidly increasing descent of the ship."},{"name":"Put This On","description":" The city\u0027s best chef is making the only meal that brings the city\u0027s biggest crime boss from hiding. Your players have gathered all the evidence necessary to finally take him down. As the party gets ready to enter the restaurant, they see the entire wait and kitchen staff exit, grumbling about their former employer. The party\u0027s half-elf used to have a lemonade stand. How hard could working one night in a restaurant be, really?"},{"name":"Greetings... FROM THE FUTURE!","description":" The party receives a warm letter from a wizard they\u0027ve never met thanking them for narrowly averting a disaster, and for being such good longtime friends. Almost immediately they receive a second letter, this one written in a much shakier and blunter hand imploring the PCs to help fixing the paradox the wizard has accidentally set in motion by sending his first letter too soon and changing history. Twist: The party must at one point fight their past selves Twerst: The wizard is one of the PCs from the future"},{"name":"The Doctor is in(capable of saving you)","description":" That last bout of adventuring has left one of you close to death, and the only thing that can save you is a potion made from strange and ethereal ingredients (blood from an enemy-turned friend? a rare and mystical herb that only grows near lies?) that you must gather before time runs out! Twist: The illness is caused by an affliction of evil spirits that you have to fight/persuade/threaten out of your friend Twerst: They\u0027re making it up to get you out of the city"},{"name":"Eternal Sunshine of the Draughtless Mind","description":" A very rich widower can\u0027t stand being tortured by memories of their dead spouse, and a disreputable alchemist has developed a potion capable of transporting you into their memories. The PCs must wander through from cherished memory to cherished memory and destroy any traces of their spouse they find (kill them at their birthday, replace the spouse with a PC at their wedding) before the potion runs out! Twist: They find memories and information that could allow them to blackmail the widower Twerst: They find out the widower killed their spouse and are under investigation"},{"name":"Archaeological Opportunities","description":" A group of mages from the local divination school have discovered, through vigorous study of historical tomes, and/or some chance scrying spell, the location of a long-lost ruin. The ruin is very remote and difficult to reach, explaining why it was never found. Because of this though, the mages need you to lead an expedition to the location, not only to confirm its location, but also to make sure it is safe, and to clear any possible threats you come across, in order to secure the way for a proper archaeological team. Possible ruin ideas: \u003cli\u003eAncient library containing unique information believed to be lost to time\u003c/li\u003e\n \u003cli\u003eA brilliant historical mage/alchemist/inventor\u0027s laboratory, possibly containing incredibly rare/valuable artifacts\u003c/li\u003e\n \u003cli\u003eRuined city of a dead civilization, possibly holding clues related to their downfall\u003c/li\u003e\n \u003cli\u003eA huge device (weapon?) built ages ago by an order of skilled craftsmen\u003c/li\u003e\n \u003cli\u003eThe hidden lair of a legendary ancient dragon, long-since-dead, likely to still contain its undiscovered hoard\u003c/li\u003e\n  "},{"name":"Pirates!!","description":" Over the past several weeks, several trade ships due into [city]\u0027s port have failed to arrive. We fear the worst at this point, and something must be done to make sure it doesn\u0027t continue. Obviously pirates are almost certainly the cause, so we\u0027ve prepared an armed exploratory vessel to sail to the last place these ships were spotted. We need you to find the pirates, locate their base of operations, and wipe them all out; no punishment is too severe for those murderous dogs! Potential twist: The cause of the disappearances may or may not actually be pirates.  "},{"name":"Fractured god","description":" A god has been shattered into elements of its personality, some of them manifesting as items and others as creatures or even humans."},{"name":"Between a Rock and a Hard Place","description":" After a rough fight, the Party has come across a small group of angry Orcs all too eager to start a fight. As the situation becomes dire, a horn is heard in the distance and a new group of Orcs arrive. Caught in a fight between two rival tribes the Party is left to figure out a way to safely flee without being hit by the Orcs surrounding them."},{"name":"The Royal Babysitter","description":" The Party is invited to a Royal Banquet held by the town\u0027s Mayor/King/Noble as a celebration for their heroic deeds. During the Banquet a fight erupts in the Great Hall. The King/Mayor/Noble orders the party to watch after his spoiled teenage daughter, ordering you to apprehend and hold anyone who dares touch her in any way so that they may answer for their insolence with their death. Turns out the daughter orchestrated the fight and is preparing to sneak out of the Keep/Manor/Hall. How will they choose to protect her now?"},{"name":"You gotta go all the way to the top","description":" After taking down the local crime syndicate, your party figures the job is done, but a note from a higher up lying on the bandit\u0027s desk and an assassin sent after the party shows there\u0027s always a bigger man"},{"name":"A Wizard Is Never Late","description":" Things look bad, and POOF! there\u0027s that powerful ally who never seems to be around when things get thick. He\u0027s slinging fireballs and lightning bolts and mowing down enemies with his shining staff. Once the dust has settled, the wizard tells you that he made a terrible mistake, instead of going north, it is urgent that you go around to the south. The enemy has sealed off the northerly route..."},{"name":"Stake Out","description":" You\u0027ve waited all evening until he emerged from his chambers. You\u0027ve chased him down into the depths of the castle. The vampire has downed your companions. You\u0027re all that\u0027s left to stop the cursed one before he marries the princess on the morrow and cements his place as tyrant of the kingdom. The foul thing throws you across the stone chamber, crashing into a wooden chair. You find yourself on the ground with a splintered chair leg inches from your fingertips..."},{"name":"The Good Guys","description":" The caravan is two days from reaching the city at the other side of the wasteland. It\u0027s been a harrowing journey—sandstorms, desert wolves, and mounted bandits. You\u0027ve repelled wave upon wave have hit the caravan, but you must see the ancient book safely to the scholars in the Golden Temple of the Sun. You will not be able to hold off against the bandits another time. You see a score of riders approaching across the dunes. Preparing for one desperate, last stand, you find a bit of high ground and hunker down behind a row of wagons and tightly tied pack animals. That\u0027s when the banners become clear. It\u0027s a retinue of Soldiers of Light who have come searching for you. The commander tells you that he will be taking the book the rest of the way..."},{"name":"Here Come the Heroes","description":" A young lad who\u0027s always hanging around your favorite watering hole runs up to you, breathless. Panting, he tells you that your favorite tavern has been taken over by a notorious gang of street toughs. They\u0027re guzzling ale and wine and making the proprietor\u0027s daughter dance lewdly atop the bar. It\u0027s only a matter of time before they ransack the rooms and the cellar and find the valuables you\u0027re keeping there—if the proprietor hasn\u0027t sold you out already. Rolling up your sleeves, you hoof it across town..."},{"name":"How big can it possibly get?","description":" A town and nearby forest has been almost completely drained of magic, fey seem especially weak and the more magically aligned seem to even be suffering from a sickness due to the unnatural lack of magical energy. In the forest lies a crazed wizard, driven into isolation years ago after he forgot to feed his pet ooze and it went on a feeding rampage. In the center of the forest lies that same wizard, channeling all the magic energy he can into his ooze causing it to grow to gigantic proportions with an equally gigantic appetite."},{"name":"Lights, Camera, Action!","description":" Once every five years, the ruler of a city will grant someone a special audience and even grant them anything under his power to bestow. The catch? The person who gets the audience has to win a talent show judged by the ruler himself, full of singing, dancing, acting and anything entertaining. Bards from all over the kingdom gather for this opportunity and the competition is fierce. Twist: The king has a very unique taste in entertainment."},{"name":"Media Rez Goblin Attack","description":" Instead of hook for everyone, give each player a quick sentence or two about their current situation, a goblin ambush on their village. \"Fighter, you keep pushing against the door as the goblins\u0027s makeshift batter ram batters against the aging doors planks. The villagers behind you huddle in terror at the back of the church, trapped. Please make a Strength check to keep the doors closed\" \"Thief, under you 4 well armed goblins prowl around your house, poking long spears into your belongings. Your muscles begin to quiver under the strain of holding yourself in place, outstreched between the rafters. You wide eyed younger sister clings to your back, watching the goblins with you. Make an Stealth check followed by Strength check\" \"Bard, 15 children huddle with you in the shed as a large goblin patrol moves by. Terrified, one of them begins to cry. What do you want to do?\" Etc..."},{"name":"Who Says You Can’t Trust a Pirate?","description":" You and your friends are strangers in a strange land, having worked your passage across the wide sea on a pirate ship. After bunking down for a few nights on these unfamiliar shores, the night watchman hears something. One voice. Then two. Then a hundred. You bolt, making for the shore, where you must create a signal fire, then protect it from the waves upon waves of enemies."},{"name":"Dragged Back from Death","description":" This is it. You’re on the slab, the cackling lich who captured you raising a sacrificial knife above your throat. Time dilates, and events play out at a crawl. You take one last look down at yourself... and spy a necklace that wasn’t there before. A holy symbol hangs around your neck. Well… it couldn’t hurt, right?"},{"name":"The Hungry","description":" The Necromancer\u0027s first-risen despairs at the endless pain of his existence. His master gave him life - or something close to it - but all he feels is an absence that cries out to be filled. The length of his new \u0027life\u0027 has given him strength and cunning, as well as a place beside the Necromancer\u0027s throne of skulls, but he hungers for something more. Perhaps with his master\u0027s death he may find an end - one way or another."},{"name":"The Turncloak","description":" The youngest son of a noble house at whose castle the party is currently laying siege, slips out of the castle and into besiegers\u0027 encampment. He offers to open the postern gate to allow the party\u0027s forces inside to slaughter his father, his brothers, and their loyal men to end the siege quickly. He asks only that at the end the siege they turn the castle over to him."},{"name":"The Turnsail","description":" On a moonless night, after \"acquiring\" an ancient elvish artifact from the manse of one of the city\u0027s most powerful merchants, the party races to the harbor to make their escape. While rowing out into the bay to meet the ship on which they had planned to sail, they see the ship raise sail and head out to the open sea, leaving them behind."},{"name":"The Turnsword","description":" Over breakfast, the party receives a note from the captain of a mercenary company whom they have employed: \"They are willing to pay me more. The price is double, or I walk. This is business, not personal.\""},{"name":"The Prickly Princess","description":" One morning after a night of carousing in the city, the party is met by the Watch in the street, clasped in irons, and marched off to a jail cell. The following day, the princess who had formerly been very friendly visits them. She heard about some forays into a certain brothel whose madame has been most slanderous about the royal family."},{"name":"The Turnkey","description":" A notorious outlaw Beardo the Black has been captured and is now rotting in a cell in the city\u0027s prison thanks to the heroic efforts of the party. Early the following morning after a night of celebrating, the party is summoned to the prison at the behest of the captain of the City Watch. When they get there, the captain and the chief gaoler tell them that the outlaw has escaped and the turnkey on-duty has been killed, his head smashed repeatedly against the stone floor. The guards on-duty say that no one has entered or left the prison save the warden, the captain, a few guards changing shifts, and the afternoon turnkey leaving after the now-dead turnkey arrived."},{"name":"The Turncloth","description":" A priest approaches the party in a tavern one evening. He says he has had it with the hypocrisy of the temple brass, and he\u0027s looking for some help to loot the temple treasury. He can get you in, but he\u0027ll need help getting back out."},{"name":"The Dive","description":" After recovering a hard-fought haul in a tomb or ancient ruin, the party arrives back in town to tuck into some ales at their favorite dive bar. Tedd the barkeep greets them warmly. Nilla the barmaid smiles knowingly as she sways around the bar to bring her favorite heroes their usual libations. Halfway through the first round of drinks, the party members start to feel a bit dizzy. Tedd trudges across the barroom and says, \"I had no choice. They arrive right before you did. I\u0027m sorry.\" The bar is now crowded with crossbowmen in mail, wearing purple and black cloaks."},{"name":"The Mole","description":" Gethers the one-eyed, grotesquely fat boss of the Dead Mouse Gang with whom you\u0027ve worked before dismisses the pair of lackeys that accompanied him to meet you here at this pub. \"Someone is informing on me. Someone on the inside. Lord Commander Hodge has been waiting for us at the site of three of the last four drops from some of our smuggling contractors. We\u0027ve stayed out of it, but I\u0027m running out of smugglers. I need you to find the mole.\""},{"name":"Turnabout is Foul Play","description":" After enrolling in a tournament of skill, agility, and strength at the behest of their mysterious sponsor, the party discovers that nearly every challenge has been rigged against them. At first, it\u0027s simple, petty things; an arrow without fletching, a set of weighted die. But when a steeplechase across town ends in the tragic deaths of a beloved noblewoman and her lover, all signs point to something more sinister."},{"name":"The Turn of the Shrew","description":" Old Heddy has for years been the go-to gossip for up to date news on the goings on of all aspects of life in the city. For the price of a drink and a little ribald conversation, she could be relied on to dispense a juicy tidbit or two on who may have been seen stepping out with whom, and what dock may have received a secret shipment of godshit. But when the party attempts to pay her a visit in her customary corner of the Heron\u0027s Bill, she hisses, spits, and gives them the evil eye; the bartender - a wise man - advises they run."},{"name":"Turn After Reading","description":" A struggling restaurateur has hired the party to do the unthinkable - sabotage his competitors. A renowned critic of all things gastronomic is in town, and the poor chef\u0027s only chance of receiving a favorable review is to shine in comparison to his peers. The adventurers are provided a simple map, a vial of something noisome, and a hefty sum of unmarked coins, and are sent out into the streets to wreak some culinary espionage. When they arrive at their first destination however, they find that the poison isn\u0027t just putrid - it\u0027s deadly."},{"name":"You Live, You Turn","description":" When a notorious Viscount betrays the party, it comes as no surprise - already wary of traps and duplicitousness, they make their escape from his mountain manor with ease. But many months later, while traveling through a port city, they\u0027re alarmed to find a wanted poster hanging from the door of the inn, the windows of the shops, and in the hands of the sheriff\u0027s deputies. To add insult to injury, the list of supposed crimes verges on the ridiculous, including things like \u0027Theft of the Crown Prince\u0027s Dreams\u0027 and \u0027High Treason Against the Unified Tonalities of A Flat Minor\u0027. Nevertheless, the local law seems intent on prosecution, and the only alibi they have rests on the word of a man who has already betrayed them once, and seems likely to do so again."},{"name":"The Poacher","description":" A small group have been hunting a certain animal/magical beast to extinction, and willing to threaten or kill the druids trying to protect their land. One of the poachers is willing to help kill his fellow poachers for the right price/favor."},{"name":"Under New Management","description":" You return to your favorite inn and/or brothel to find that the original owner of the establishment has met an unfortunate and bloody end. Luckily, their second-in-command and/or assistant has been only too happy to pick up the slack, and they assure you that it will not affect your relationship. Everything seems just a little too neat and tidy..."},{"name":"No Loose Ends","description":" The party has just killed the Big Bad, and they\u0027re returning to Castle Goodguy for their just reward. They\u0027re battered, they\u0027re bloody, but they\u0027re victorious. When they reach the palace, however, someone starts sniping at them from a guard tower. Then two someones. Then the entire city guard. The party has been ordered executed, and the order comes straight from the Crown."},{"name":"A Change of Heart","description":" A fearsome knight in black armor approaches the camp at night, unarmed and asking for parley. Upon interrogation, he reveals that his master, the cruel king of the neighboring realm, is planning on slaughtering the firstborn of every household. While he would much prefer to kill the adventurers and be rid of their meddling, his honor demands that he seek the help of the most able to avert this atrocity."},{"name":"Make Her Pay","description":" The youngest son of a noble family hires the party to find and kill a witch who has been warping the minds of the populace. Upon further investigation, the girl is not a witch, but in fact an ex-fiancee who spurned his advances when she learned of his own delvings into the black arts."},{"name":"Shanghaied","description":" The Horses Replacement is one of the rowdiest dockside inns in Brightbluff, so it\u0027s par for the course when a group of rough looking half-orcs invite the party to a drinking contest. The drinks go down easy but win or lose, they\u0027ll be drunk and tired by the end of it. Unfortunately for them, the bitter old ex-cavalier who runs this establishment has a deal worked out with the half-orcs and their accomplices, and a discreet set of tunnels under each room wind their way right to the water and their boats. Passing out at the inn, they\u0027ll find themselves miles out to sea and suddenly the newest unwilling crewmembers (or slaves) aboard ship."},{"name":"The Ranger Who Couldn\u0027t Catch a Break","description":" While traveling in the forest, the floor suddenly collapses beneath a member of the party, and they narrowly avoid being speared by the ranger hiding within the pit trap. As the ranger stares at them, his eyes widen in fear and he murmurs, \"Oh gods, not again...\""},{"name":"A Slightly Unhelpful Wizard","description":" As payment for their most recent job, the party is given a bag containing a set of incredibly light plate armor, an ornate stopwatch, and a dagger emanating with a seemingly heatless flame. At the bottom of the bag is a small piece of parchment with an address written on it."},{"name":"Onwards, noble steed!","description":" One of the party\u0027s horses - the Paladin\u0027s War Steed, maybe? Suddenly turns wild and bucks off its rider, just as they are about to charge into combat. It will not allow its former rider to approach, let alone ride, although other people may be able to lead it."},{"name":"My Castle Now","description":" The PCs, having acquired wealth and noble standing after many adventures, come home from a hard month\u0027s dungeoning to discover that their loyal castellan is no longer so loyal, and has barred the gates against them, claiming the castle as their own. Can they besiege their own fortress?"},{"name":"Rumors of Betrayal","description":" The party arrives in a city where the King is away on a crusade, but the Queen is still around. They party goes about their business, until after a day or so, they realize that people are starting to stare at them and speaking in hushed tones behind their backs. Sooner or later the party will discover that there is a rumor floating around that the King has taken a lover while off on crusade, and has now sent that lover back to the kingdom for his/her safety. Of course, one of the party members is that rumored lover. Who\u0027s behind these rumors? Is there a secret lover trying to shift blame to someone else? Is a lord or lady trying to make some sort of power play? Is the thieves guild trying to stir up troubles to distract from their actions? Can the party stop the rumors? And what will happen when the Queen hears of these rumors?"},{"name":"Death rides a Pony!","description":" The avatar of Death appears to the party, and tells them he will be taking them all during their next dungeon. Buuuutttt, he will give them a pass if they help him recover his steed, which has been stolen by one of the other Horsemen. The problem is that he doesn\u0027t know which of the other Horsemen has his stallion, and so Death expects them to approach each of the other Horsemen about it. Of course the other Horsemen won\u0027t just give up info about the theft, the party will have to figure out ways to make the Horsemen cooperate."},{"name":"Constructing Trouble","description":" A wealthy town has a detachment of Golems that are used in the town defense. A squad of mages builds and maintains these automaton guards. What these mages don\u0027t know is that one of their apprentices is in actuality a powerful mage for the opposing side who has managed to make sure during the creation of each Golem that there is a command word embedded inside them to allow him/her to take control of said Golems when the time is right. Such as when the opposing side has an army outside to take the city mayhaps?"},{"name":"Mutiny!","description":" The party are resigned to a week or so aboard The Dowager Bride, working their passage across the Mirror Sea to the Outer Isles. The Captain, Morrun Jake, was loath to take them but has agreed eventually on account of the Bard\u0027s sea shanties or the Cleric\u0027s blessing or the Wizard\u0027s knowledge of Arabay legend, or somesuch. The deal is struck in a dockside bar, after a long spell drinking with the Captain, his first mate, the Bosun, and the Purser. Every day the sun shines, the sea is calm, and the wind is good. Every evening includes a spell at the Captain\u0027s table for at least some of the party, eating, drinking, telling stories, gambling a little. The rest get to break bread with the ordinary seamen. In between some work swabbing decks, stitching sails and repairing the rigging, the party has ample time to heal up, learn spells, swap stories, and practice weapons skills on the deck with various interesting sea-dog types. Friendships are made, and maybe some friction too in places. But a quiet interval between adventures is just what the doctor ordered. Until last bell on the third Friday at sea when Black Pete the Purser and Carter the Bosun slit Jake\u0027s throat as he sleeps and claim the captaincy. The crew are split and it looks like it\u0027s going to get ugly. With the party having good relations with some on both sides, how will the they play it?"},{"name":"The haven","description":" The party is currently fleeing danger, they conveniently come across a friendly person who offers them refuge to avoid their pursuers. Little does the party know that this person is a sadist/torturer/killer and once they get into the person\u0027s house they\u0027ll be featured in the new SAW movie."},{"name":"The healer","description":" Someone in the party has been afflicted by a curse, the local healer says that that person can be cured but it will cost greatly, demanding huge amounts of coin for \"reagents\" and other precious materials the party conveniently has. Once they have given enough the healer will ask for sacrifices, such as pints of blood and pounds of flesh."},{"name":"The highwayman","description":" As the party walks down a road they\u0027re approached by a single -apparently unarmed- shady looking fellow, he asks the group if they\u0027re in for a quick buck. Once they agree, the highwayman will tell them that a caravan of merchants is due to pass by that same road in a matter of minutes/hours, but he can\u0027t take them on alone. Once the PCs assault the caravan, the \"merchants\" reveal themselves to be bandits, partners to the shady fellow."},{"name":"The Judas","description":" Have a minor henchman idolize someone in the party, he will mess up once in a while but that\u0027s because he\u0027s clumsy. The first moment the party starts causing mischief he will sneak out one night and offer guards info on the party in exchange for money."},{"name":"The Medic","description":" A young person claims to be a medic and it\u0027s searching for some herbs to make a cure. He does \"warn\" the group about the dangers they\u0027re about to face. Each time they come back the medic needs yet another (more dangerous) reagent for his cure. The \"warning\" could be something like: \"Be wary, the leaves of X plant might be poisonous in a large enough dose\". But he conveniently omitted the massive cloud of noxious spores the plant segregates when threatened."},{"name":"The protege","description":" A very liked NPC (usually young) who follows the party has his/her own goals, after following them for a while that person realizes that reaching that goal won\u0027t come soon. Have a different band of \"adventurers\" appear as a rival match for the party, eventually making the protege"},{"name":"Lovers","description":" The party encounter a lone young dandy, Joraldo Callico, on the losing side of a drunken fist-fight with a hulking stevedore, Henk. Joraldo, love-lorn and in his cups, had made the mistake of lustily insulting the Scheffer family scion, Konrat Schefferson, within earshot of Henk. He works for the Scheffers. Most of the stevedores do around this part of the docks. Turns out the Callicos (southern hosiery and silk scarves) and the Scheffers (furs and leather from the north) have a long-standing and bitter mercantile feud. But Joraldo, a relatively unimportant young nephew of his family\u0027s current head, cares about the feud only in-so-far as it prevents him from marrying the love of his life, Kirstel Scheffersdotor, youngest daughter of Konrat himself. He shows the party the letters she has sent him, and describes how she is practically kept prisoner since broaching the subject of marriage with her father. Her last letter implores him to free her so that they can elope together. If the party can unite the lovers at the Crocus Inn by midnight tonight, they can have a barrel of Callico gold and as many silk scarves as they can carry, plus Joraldo\u0027s undying thanks. Springing Kirstel is a big job, and fraught with danger, but, assuming that they successfully deliver the beautiful, doe-eyed, love-struck girl to Joraldo and his surprisingly large retinue in an upstairs bedroom at the designated rendezvous, he will be overjoyed, handing over the reward and thanking them profusely as he suddenly drives a serrated dagger up under Kirtsel\u0027s ribs whispering, \"Callico honour! Death to Scheffer dogs!\" into her shocked and pain-twisted face. Whatever way the subsequent events immediately unfold ... How long will it take before the Scheffers get their revenge? Where, when, and how will it manifest?"},{"name":"Retirement Home For Former Heroes","description":" At a ribbon cutting ceremony for a newly funded home for aged out adventurers, the keynote speaker Mack the Medicocre, has been turned to stone. One of his former enemies finally got the last laugh and used a scroll to turn the semi-famous adventuer into a pigeon rest. The party has to find some of Mack\u0027s old enemies and recover the scroll so he can be turned back to normal."},{"name":"Will He or Won\u0027t He","description":" The party receives a contract from the Thieves\u0027 Guild to recover a particularly rare jewel, on behalf of an unnamed noble who is sponsoring the contract. The next day, the party\u0027s rogue (or the least trustworthy member) is contacted privately by the guildmaster\u0027s lieutenant. If the rogue will secretly return the jewel directly to the guildmaster, with the other party members none the wiser, he can collect the entire payment for himself. Will he take the chance? What if the lieutenant offers a path to promotion within the guild? How will he pull it off?"},{"name":"The Racist","description":" In light of a recent catastrophe, a well-known public figure declares extermination of a minority (tieflings work best here). PCs need not be the minority, but works best if they have emotional connections to the marginalized"},{"name":"Fried Piper of Hamlin","description":" A bard shows up in a town pushing an Organ (or whatever large musical instrument suits your fancy). He attempts to solve the issue of hunger in the town by playing an extremely fire beat, which somehow magically produces food within the instrument itself that can be retrieved and consumed. However, this act of generosity raises the ire of F\u0026B business owners, especially when paying customers start flocking to said bard for free, better-tasting food."},{"name":"The Monster\u0027s Monster","description":" Just after hearing rumors about the gruesome and unholy rituals conducted by the head of the local Merchant\u0027s Guild, none other than Higarth Braedown - the aforementioned head - barges into the tavern and hurries to your table. His paunchy frame and pallid skin clue you in that something has him deeply worried. \"I know you\u0027ve heard the rumors,\" he begins, \"and I\u0027m afraid they\u0027re all true. But worse yet, things have gotten sorely out of hand with one of my underlings. Someone needs to take care of him... Gah, I\u0027ve created a monster!\""},{"name":"Applying Leverage","description":" One cool, breezy night, an arrow finds it\u0027s way through an open window and into your bedpost. Closer inspection reveals a scroll tied around the shaft, with instructions for kidnapping the family of the magistrate and promise of a hefty sum to be payed upon completion. Suddenly your earlier conversation with the Prince about his holdings being under investigation for harboring contraband doesn\u0027t seem so innocent."},{"name":"Winter Storm Warning","description":" In the market square, a beautiful priestess asks help kidnapping the king\u0027s son. She says if they do not burn him alive in a sacrificial ritual, a terrible early winter storm will ruin the harvest creating starvation conditions come winter. Don\u0027t worry, she can bring the lad back once the sacrifice is complete."},{"name":"The Renaissance Man","description":" In a lively tavern, a celebrated bard claims to have been slain seven times and seven times resurrected. The last time he was dead, he saw the location of the lost tomb of an emperor. Fearful of dying an eighth time, he doesn\u0027t want to make the journey alone."},{"name":"The Desperate Father","description":" Along the road, a farmer begs the fighter/paladin/ranger (or anyone) of the party to take his son on as a squire/valet. He\u0027s a good boy, but he\u0027s gotten into some trouble. The lad has become a bit violent and quick-tempered (almost killed a man with a scythe) since the local priest resurrected him after he had died of a mysterious fever."},{"name":"The Soul I\u0027ve Been Waiting For","description":" A handsome witch greets the party on the road. She says she\u0027s had a vision of the rogue/sorcerer/warlock (or anyone) rising to become a great prince of the Hells and she is pledging her help in making the ascent. She suggests the chosen one take her as a concubine, claiming she knows secrets for maximize the returns on collected souls."},{"name":"You Dragonslayer!","description":" The party arrives at a primitive village where the inhabitants speak a peculiar dialect. A local shaman greets them enthusiastically and invites them to meet the chief. A great feast is thrown in the party\u0027s honor, during which a trusted warrior who speaks a bit of broken Common relays that there is no doubt that you are the heroes of prophecy who will slay the black wyrm that has plagued the village for generations."},{"name":"I Dragonslayer!","description":" A wobbly old knight greets you on a forest road. He tells you that you must turn back and go the other way. When pressed, he reveals that he had intended to the slay the dracolich that resides under a hill, deep in the woods, but things got out of hand. He\u0027ll gladly share some of the hoard if you\u0027ll help him finish the task. His lady wife (a seeress who hates seeing her prophecies fail) will be most disappointed if he returns home empty-handed."},{"name":"I Am Your Father","description":" The party\u0027s cleric/fighter/rogue/wizard is called to a table in a dark corner of the pub. The hooded man sitting at the table says he has need of assistance on an errand of vengeance, some unfinished business. He lowers his hood to reveal that he is the party member\u0027s long-dead father."},{"name":"I Am Your King","description":" A band of outlaws accost the party on a well-traveled forest road. The outlaws defer to a small child among their number who claims to be the allegedly-murdered son of the deposed and definitely-murdered king. He\u0027s looking for allies in re-claiming the throne."},{"name":"A Wizard Is Never Late","description":" That wizard whom the party left for dead in the ancient, creepy tomb just walked into the barroom of the seaside inn. He heads straight for the party\u0027s table and says, \"Ah, you\u0027re just in time. I have need of you again.\" He looks around the room and lowers his voice, \"I may have been followed...\""},{"name":"Death Is Only the Beginning","description":" After a night at a roadside inn, one of the party members arises having had a terrible nightmare. He dreamed of awakening in the night with a knife with gilded serpents buried in his chest. An ugly woman was leaning over him, twisting the blade. She whispered that he\u0027ll die every night until he frees the being that sleeps beneath the waves in a sea half-the-world away. There is an unaccounted-for-scar on the left side of his chest..."},{"name":"Abraham and Isaac","description":" The warlock of your party is asked by their patron to sacrifice a child, or risk losing their powers forever. Depending on the patron, this could have several win conditions: an Archfey could expect total obedience, but step in to stop the sacrifice before it\u0027s completed; a Fiend could watch and laugh as the sacrifice is carried out; the Great Old One might revel in their mental distress, or even expect them to flat-out deny the demand. In any case, they are rewarded for \"passing the test.\""},{"name":"Law and Order: Celestial Victims Unit","description":" A suitably powerful angel delivers a summons to the Chosen One: due to their unwavering commitment to justice, they have been called upon for jury duty. They and the party must pack up and leave for the high heavens to sit in on the trial of an angel who may fall from grace."},{"name":"Keeping It in the Family","description":" Suddenly, a dragon! The dragonborn (or Draconic Bloodline sorcerer) of the party is singled out, as the dragon in question is their great-great-great-grandsire, who has grown too large to fit in his childhood lair and needs someone who shares his blood to help clear out a band of looters and cart out the treasure to be relocated. As the quest progresses, it\u0027s clear that this is not, and really never was his lair."},{"name":"The Fire Princess","description":" A small humanoid fire elemental asks to be freed from a containing vessel. Once free she may give the party a reward (e.g. a fire ruby witch can be consumed to throw a Fireball or sold as jewelery). She them appears in random fires, such as torches in a dungeon, to talk to the party or give them a small, strange task. Once the players prove their value and her trust she asks them to help the fire kingdom in the elemental plane. The elemental convergence, an event that decides which element will prevail over the others in the material plane for the next 10 thousand years, is near and war is imminent. Plot twist: even though she keeps saying that an era of fire would bring life, light and warmth to the material plane the truth is that no element ever wins the convergence and this is what keeps the material plane balanced. If an element gets an edge over the others terrible things happens on the material plane (a fire era would more likely bring firestorms, heat the planet and start a vulcanic apocalypse)."},{"name":"Drow Underground Railroad","description":" The party encounters refugees that were helped out of the Underdark by a Drow. They want to save others that were left behind."},{"name":"The 3 Demons","description":" One of the party members is spoken to by a God while they were sleeping. They foretold that 3 great demons, Behemoth, Ziz, and Leviathan would soon awaken and ravage the lands if the party doesn\u0027t stop them."},{"name":"Hats (and Heads) Off","description":" The players arrive at a town where everyone is on edge following the discovery of headless townsfolk outside town. No one knows what\u0027s causing the rash of headlessness, and the town guard would really appreciate it if the adventurers were to figure out why it keeps happening. While investigating, the party finds a fancy hat that looks like the hat a lord or lady might wear. How it got outside of this poor farming town is a mystery. There are no signs of magic on it, and it looks and feels just like an ordinary hat. Unbeknownst to the party though, a clutch of young mimics live in the area, and have learned the neat trick of looking like a hat causes people to pick you up and put you on their heads so you can then proceed to bite their heads off. Is one of the party members HEADed for disaster and decides to put the hat on? Will they discard it and then wonder why townfolk\u0027s heads keep disappearing? What will they do when the clutch becomes brazen enough that a half dozen or so \"hats\" line the road?"},{"name":"Lords and Ladles","description":" A celebrated Dragonborn cook has gone missing on the eve of the spring festival, and the local baroness is at wits end to either find the poor sot, or provide a suitable replacement. To complicate matters further, a series of portents (the appearance of a blood-red star, the blossoming of a long-dead tree in the castle courtyard, the water in the ancient fountain in town square belching forth what appears to be blood, etc.) matching an ancient prophecy foretelling the return of a threatening (but vaguely defined) foe has the local churches and peacekeepers on edge, and some of the more influential townspeople are calling for the cancellation of the festival altogether. Others are hesitant - apparently this is far from the first time the spring festival hasn\u0027t gone to plan."},{"name":"The Voyage of the Mimmi","description":" A village has a stone tower that serves little apparent purpose, and mostly serves as a place for teenagers make out away from the prying eyes of parents and village elders. Recently, however, a large vessel of foreign design has appeared daily, descending from above the clouds to dock with the top of the tower for an hour or two before ascending back into the heavens. The blacksmith\u0027s daughter - a wilful creature - left on the ship two days ago, and hasn\u0027t returned."},{"name":"The Thirteenth Warforged","description":" The Thrice-Crowned Emperor has grown old, and his advisors are beginning to worry that the long-delayed discussion of who (or what) should succeed his centuries-long rule will come too late. Noticeably mum on the subject is Thirteen, the last(?) of a series of mechanical servants created for the Emperor in his youth, and closest advisor to His Eminence. Long-silenced rumors have resurfaced that the Emperor\u0027s livelihood is directly tied to the wellbeing of the automatons, and the reactivation of long-defunct factories beneath the palace have spurred speculation that not all is as it seems."},{"name":"The Necromancer","description":" A Mysterious Necromancer comes to your party asking for aid in exhuming dead bodies from the local cemetary. It is unclear what he needs the bodies for but he is offering to pay you with what your heart most desires."},{"name":"Undead Pest Removal","description":" While imbibing at a pub in town, your group finds a note on the wall from a local farmer asking for help with undead roaming his fields in the night and destroying his crops. Upon talking with the man, he believes something in the crypt on his property is stirring the dead. He is offering your group a hearty meal and drinks, and whatever you find in the crypt is yours to keep."},{"name":"The Empty Town","description":" Upon entering the town that was supposed to be camp for the night, your party discovers that the town is completely empty. Seeing a light in a church nearby, your party investigates. They find the entire town residing in the catacombs under the church. The party learns that the town has been terrorized nightly by a mysterious beast that eats children, soon the towns population of children will reach zero and the town will wither away unless your party can slay this mysterious beast, whatever it may be."},{"name":"The Dragon King Awakens","description":" Long ago, before Human Civilization emerged, the dragons ruled the lands. The evil king of the dragons ruled with no care for any of the other races. His ultimate goal was to exterminate anything not a dragon, anything impure. The Dragon was killed by a lone adventurer, inspired by the death of his love. Thousands of years later, a cult has emerged, seeking to resurrect their king, and they are on the verge of success. Will they be stopped, or will the Dragon King rise again?"},{"name":"Ways and Memes","description":" Someone is drawing the local citizens in unflattering ways, such as the local butcher chopping up local children with the caption \"You dannae expect me to pay for real meat, do ya?\" and posting the pictures in various places around the city. The city guard can\u0027t seem to catch the rapscallion, and now the city is offering a nice sized reward to whoever can catch the culprit. Can the party determine who the jolly joker is, or will they instead find themselves the caricaturist\u0027s next subject?"},{"name":"Silence of the Shams","description":" A known grifter and confidence man has been arrested after breaking into the magistrate\u0027s private club and declaring his guilt to all assembled, describing at length everyone he\u0027s ever swindled, cheated, and/or hustled. He also implicates your party\u0027s (rogue/fighter/warlock), claiming that they were partners in all of it."},{"name":"Three Men and a Baba","description":" A hag has terrorized the fens North of Glynnflldych for as long as anyone can remember, stealing lambs from the farmers and making strange demands from travelers passing along the fen road. The village tolerates her, mostly because the hag keeps the local bullywugs at bay, but a trio of brothers demanding her eviction have rallied a growing number of locals to their side, and they\u0027re looking for some muscle."},{"name":"The chosen... two?","description":" There are rumours of \"The chosen one\" or \"The returned one\" or whatever it is that the party\u0027s \"Special Butterfly\" is. Only it\u0027s someone else. Some other person is running about gaining fame on the PC\u0027s gimmick. The PC may get flak for something they\u0027ve not done, or suffer scrutiny they don\u0027t want if they\u0027re mean to be a hidden heir to the kingdom. Is this \"other chosen\" a fake? The true heir/chosen one? A doppelgänger? Is the PC the doppelgänger?"},{"name":"The Ancient Heir","description":" The party find a Lich at the bottom of a dungeon, and defeat and contain it, although they are unable to permanently destroy it. Amongst the Lich\u0027s treasure are things marked with a specific coat of arms. If they investigate, they will discover that the lich was actually the heir to the kingdom, thought lost and dead some centuries ago - and technically Lichdom doesn\u0027t count as \"death\" as far as the laws of succession are concerned..."},{"name":"What Is Dead May Never Die","description":" There is a massive shift in the spiritual world. Clerics of a specific god - including one of the PCs - find their spells have changed overnight - almost as if their god\u0027s domain had suddenly shifted. There are other strange signs. Statues or images of their god start to corrode, rot or crumble away. The signs and portents of their spells change. Instead of ravens as messenger spirits, bats. Instead of green flames, blue. Eventually, the PCs learn that somehow this god has been killed and replaced. An epic-level adventurer climbed the difficult path to the heavens and usurped this deity. Can the PCs journey to the Underworld and retrieve the slain god? Or will they throw their lot in with the newcomer? Even if they do manage to resurrect their god, will they be changed by their time with Death?"},{"name":"The Rat Pack","description":" The party is wandering the roads, when they encounter a minstrel troupe, who ask where the party is headed. No matter which way they say they\u0027re going, the troupe says they\u0027re headed in that direction as well, and could they travel with the party as they\u0027re feeling a little nervous since the mercs they were paying to guard them, betrayed them instead and ran off with the troupe\u0027s money. Even if the party refuses them, the troupe will follow them closely, when confronted, they will admit that they\u0027re scared the mercs might come back and finish them off, or some other menace might get them. So, by staying close to the party, they hope things will be scared off. That night, while the party sleeps, the party member(s) on guard will find themselves suddenly attacked with a concerted barrage of mesmerize, charm, sleep, or other mind affecting spells. It turns out that the wandering troupe is actually a traveling group of Were-rats, who do this regularly to adventuring parties, caravans, merc companies, etc. Can the party survive the were-rats treachery? Alternatively, if your players are too suspicious of the troupe, you could change it so they really are a minstrel troupe that has been treated badly by a merc company, and that merc company is coming back that night while the groups are camped to finish the job. Let them get all fearful of the troupe, and then surprise them with the mercs instead."},{"name":"The not-doing-so-well Well","description":" Water coming from the well has become increasingly red, and has picked up a distinctly metallic taste. This, combined with the increasing rates of disappearing villagers has the locals worried"},{"name":"The Holy Grail","description":" Rumors of eternal life have bounced around for as long as anyone can remember. But only recently has a once-great and now exiled theologian posted a reward for it. He even claims to know of its general whereabouts."},{"name":"The boiling sickness","description":" The local miners think they\u0027ve found something dangerous. The further deep they go, the worse the symptoms get. It starts with a rash, and general aches and pains, and moves to internal bleeding of the lungs. Recently, a cave - in was reported, and when the bodies were finally recovered, they were covered in red, swollen boils. Everyone is afraid to return, and some think the source is magical. A local wizard is interested in the truth."},{"name":"The bishop\u0027s ring","description":" A bishop from a long forgotten city has appeared in the history records at a bards college. Legend tells of it\u0027d magnificent beauty, and hints at its magical prowess. It seems that after the bishop received the ring from the \"One True God\", he was able to communicate directly with the diety. An order of paladins wishes to recover the artifact, and will pay a handsome sum to anyone willing to explore the ancient ruins."},{"name":"EDIT:","description":" It seems that on a large, remote, and tropical island, one Lizard folk is in the mood to unite the tribes. He has taken to slave labor, and is currently constructing a pyramid for him to reside inside. The main - landers fear the uniting of the tribe, and want him buried in his tomb as soon as possible."},{"name":"The Mating Somethings","description":" Haphazardly pinned to the inside of the tavern door and seen on their way out is a torn piece of paper asking for help with vermin harassing a local farmstead. \"Could be .. (the pages is smudged heavily here). Paying well for help! They are ruining my fields!\""},{"name":"Godly Gaffe","description":" A priest or priestess had been tasked with guarding a special item until their deity\u0027s chosen one arrived to claim it. Well, the chosen one has finally arrived but the holy guardian has already given the item away, very recently! What could have caused the mix-up? Maybe the false prophet used trickery to gain the guardian\u0027s trust, maybe the guardian was confused/biased, or maybe there are multiple \"chosen ones\". This adventure could end with the party reclaiming the holy item or meeting and recruiting the additional chosen one."},{"name":"Unfortunate hookup","description":" While slightly drunk, one of PC hooks up with some beautiful woman. Next day, he gets an invitation to duel at 7 am in front of the town."},{"name":"Dancing troll","description":" Out of nowhere a wild and dangerous troll appears. But he is only dancing because magic shoes force him to do so."},{"name":"Giant flood","description":" Out of nowhere, giant river springs in the middle of the city, destroying all of it. Local wise man claims only great magic or portal could create such river."},{"name":"Ogre danger","description":" An extraordinary huge ogre destroyed a small village and some nearby farms. But he only wanted to play..."},{"name":"Feed the Beets","description":" While travelling, they hear a call for help from a nearby field of crops. There, a young farmer is being attacked by a Blight. After saving the farmer, she offers the party a visit to a local fairy spring in exchange for helping to find why her crops have gone mad and started biting. This sets up to a fight against a large Blight or evil Treant."},{"name":"Long Live the King","description":" The party encounters a revenant whom they recognize as the recently deceased king, who supposedly died of natural causes. The king\u0027s successor is only a few days away from his coronation ceremony. Something seems to prevent the revenant from revealing the real circumstances of his death."},{"name":"Arcane Wreckage","description":" News of a shipwreck reaches the ears of the party. This ship however was built to house a huge magical weapon and is now available to whoever gets there first."},{"name":"Ribbit Season","description":" A local rare frog breeder has been deliberately poaching wild frogs so that he has a monopoly on the lucrative hallucinogen the frogs sacreet."},{"name":"Snake on a Plain","description":" On a barren plain, a deadly Bone Naga has been terrorizing travelling caravans. They are sick of this snake and so they resort to contracting the party to hunt it down."},{"name":"The Nightman Cometh","description":" Rumours of The Nightman circle the town, saying he is starting a cult on the outskirts of town. The Nightman is a nocturnal monk that said to be a master of martial arts. He has cat like eyes that he uses to peer into people\u0027s dreams, corrupting them, causing a wave of nightmares through the populous. Whether these rumours are factual or not, a cowardly noble has put out a bounty on The Nightman."},{"name":"Forest Grump","description":" In a small forest town, a general store has been burgled by bandits. The vindictive owner now feels powerless, so he decided to train until he is ready to take the down the bandit camp himself. All day he runs through the town, silently, leaving his store closed. The town needs his store to open, but the owner just keeps running."},{"name":"Club for Fighting","description":" In a largish city, the party is invited to a secret, underground Fight Club \"Club for Fighting\" that has recently started up. The only problem is that one member won\u0027t stop bragging to his friends, which is explicitly against the rules. The party is asked to resolve this."},{"name":"Taxing Winds","description":" In a small farming town, the nights have become unseasonably cold and stormy, affecting the crops. The townsfolk point to three white dragonborn sorcerers, who have all only been seen while in the presence of the area\u0027s vicious tax collector."},{"name":"A Demonish Dillema","description":" The soldier in a small castle has been possessed by a demon, and he is told to overtake the castle in the name of said demon. He poisons the ruler and the ruler falls into a coma. The soldier starts recruiting any and all bandits/trouble makers that find their way near the castle, and begins his attack on the castle."},{"name":"An Eye For Trouble","description":" While entering town, the group is accosted by a one-eyed man who asks the adventurers to get his eye back from a wizard who stole it as a spell component for some new spell she was researching. The only problem is that she\u0027s traveling with a company of Mercs, who don\u0027t take kindly to someone troubling their company mage."},{"name":"The Night Unremembered","description":" Awaking sore and disgruntled, the party finds themselves locked away in prison on charges of murder and a number of petty misdemeanors. The penalty for murder is the noose. The party must convince the grizzled old magistrate of their innocence and follow their midnight murderous meanderings to uncover the truth."},{"name":"The Road Less Traveled By","description":" On their adventures, the party stumbles upon a fork in the road. Splitting to the left is a road worn with years of travel to a well known port city. The other path appears brand new and untouched. Mysterious lights flicker in the distance."},{"name":"Murder Most Fowl","description":" A string of killings occurs in the local village. Every morning a body appears in the square horribly mutilated by numerous small blunt objects. Despite attempts to catch the culprit, the town watch reports never seeing the crime happen or having fallen asleep at their post. At the scene of the crime is always a duck with a blood crusted bill."},{"name":"The Roadside Wager","description":" A pair of wealthy looking gentlemen can be seen having a good-natured argument as they travel down the road. Recognizing the party as adventurers, they bid the heroes settle a matter from their own \"wilder youth\". One believes the treasure they sought in a nearby ruin was never there to begin with; the other is sure had they been more skilled in those days they would have prevailed. They are no longer interested in the treasure, but who is right."},{"name":"Chained Green","description":" Near a farm at the outskirts of town, the heroes encounter a single emaciated goblin. The pitiful creature is clad in a single rag, and the lash marks it bears tell of its time as a slave. The goblin and its tribe have been conquered and enslaved by the local village. The newfound peace and extra workforce is allowing the settlement to boom."},{"name":"Strange Customs","description":" After a very merry night with some traveling gypsies, the party awakens to find that according to some vague tradition, they have adopted one of the gypsies. It is now their responsibility to take them into the wastes as part of their coming of age ceremony."},{"name":"At A Loss For Legacy","description":" The only local ruling families to ever keep their hold on the throne had heroic bloodlines. The baron and his wife have the wealth, political skill, and connections, but not a drop of heroic blood. It is a well known rumor that any adventurer who can gather some fame with their exploits will spend time in the lap of luxury as a court concubine. Then again, I did only say the baron\u0027s family seeks to add heroic blood, didn\u0027t I..."},{"name":"Golden Years, Golden Child","description":" A man near crippled by old age begs for your help. He tells a story of how he was a chosen sacrifice and his youth was stolen. If the ones who did this were dealt with, he would become a child again. At least he thinks so. See, the problem is even magically aged old men have trouble remembering things, and now this chosen one isn\u0027t that sure on the details..."},{"name":"Not Quite Special Someone","description":" You\u0027ve just finished looting adventuring in that old crypt when you are approached with a reward you were most definitely not expecting; an arranged marriage. Turns out that old king had a habit of speaking in metaphor and a court wizard who took things literally. \"A commoner will marry into this family when he pries the rings from my cold dead hands!\""},{"name":"Balance","description":" Rumors abound, whispering of one rising in infamy just as quickly as your own glory grows. They appear to be your opposite in nearly every way; tactically, morally, physically, only the same in power. Is it coincidence, or prophecy? Whatever it is, this antithesis of yours seems to be drawing closer."},{"name":"Resurrection gone bad","description":" First post wasn\u0027t on topic, so I\u0027m back for more: Of course, not all resurrections are made equal. Sometimes the plant reagents have gone bad, or the wrong ones were picked. Sometimes the person had been dead for too long. And sometimes, like this time for instance, part of the characters soul was invaded by a parasite upon reentry into the physical world. Slowly, she loses the spark of life. She can still move, still talk, and is as strong as ever, but her voice has gone flat and her appetite has disappeared. At first you thought it was some sort of depression, but then last night happened. Out of the blue, her magic stopped working. The high counsel of wizards suggest you kill her again, and capture the soul as it leaves her body. This way, you can separate host from parasite, but of course, this is a dangerous, and risky process. And hasn\u0027t been tried for many centuries. Books will need to be dug up from ancient tombs, and long lost reagents found. This\u0027ll be a long one, but your characters very soul is at stake. Better act fast before there\u0027s nothing left!"},{"name":"What happens when you revive a human sacrifice?","description":" Well, it turns out it depends on the diety. Some are more than happy to oblige, but others, the darker gods, want to keep what\u0027s theirs. And they punish those who would try to steal from them. And this one happens to do so by raising the dead. If you can take what\u0027s his, he can take what\u0027s yours."},{"name":"The Chosen One?","description":" Since birth, you were told you were the chosen one. The ultimate mover and shaker of the centuries. Only - now you\u0027ve lost your one-ness. It seems that you\u0027ve been possessed, and this creature, this seed, this thing inside of your mind, digging and burying itself further inside of your consciousness, thinks that you\u0027re not the chosen one. It is. You find yourself acting in your sleep, unable to remember what you\u0027ve done. Sometimes it takes over during the day, and you can\u0027t come close to fighting its power. It acts in ways you would never imagine, and seems to be planning something against your will. It pushes you to accept quests, and reject others. All with one thing in common: blood magic."},{"name":"To bring him back? Or just make another?","description":" Resurrections aren\u0027t easy you know. They\u0027re expensive, and a time consuming process. And it doesn\u0027t always work. But you\u0027ve heard tell of a cheaper way, Cloning. A wild outcast of a tinkering gnome thinks he\u0027s found a way to clone living tissue. All he needs is a spell which will extract the memories from a living being. Such a shame that the only wizard who knows of such things is evil, and living at the top of a tower a long, long way south."},{"name":"But really, what\u0027s the difference between necromancy and resurrection?","description":" That\u0027s what Elbert asked himself while studying his ancient tombs over 40 years ago. \"Isn\u0027t necromancy giving life to what is already dead? And shouldn\u0027t they do what I bid? I was the one giving them life. I was the one who put purpose back into their cold and rotting corpses. It\u0027s a small cost to pay, and I\u0027ll free them eventually! All I have to do is find a way...\" Or so he told himself. 40 years later, and he\u0027s hidden himself away in the catacombs, surrounded by the dead, and all alone. He believes that he can fracture the soul of a living person, and give it to the undead. Little does he know, he\u0027s making a lich that MUST be stopped."},{"name":"Robbed, then Framed","description":" Inside a busy town, the party is robbed by a passing vandal. Following a small chase scene, detailed with the typical cart dodging and stall vaulting, the party will catch the thief in some dead end alleyway. Palms up, swearing no trickery, the thief will return the party\u0027s stolen belongings. The thief will also helpfully forfeit some of his other stolen wares as well. Returning to the market place, a well armed group of guards will stop our merry band of adventurers. \"In the King\u0027s name, your are charged with breaking into the high vault of the Royal Treasury. Stand down, criminal scum, and accept your punishment - death!\""},{"name":"Royal Getaway","description":" The Prince/Princess has never left the extent of his/her kingdom, and is interested in learning about the faraway lands detailed in his/her history books. Of course, the King and Queen hardly want to see their precious child runaway into certain danger. The Royal Child is offering an ample sum for the party to take the prince/princess as an additional member of the party. Be warned, however, should the Child encounter any danger and not return unharmed, the wrath of the Kingdom will fall against our fair adventurers."},{"name":"Pirate Band","description":" Sailing throughout the Seven Seas, there lies pirate band, pillaging all that they please. The watch has been called, a bounty is set, the whole kingdom moves to oppose threat. Yet, fair adventures, know this to be true! Beware of their captain, else he\u0027ll run you through! A bard of wicked rhythm, a rapscallion musician; He\u0027ll crush any pirate hunter\u0027s foolish ambition!"},{"name":"A Funny Thing Happened on the Quay by the Forum","description":" A merchant from a distant city has arrived, swathed in acres of silk, and has managed to simultaneously undercut and outprofit nearly every fishmonger on the quay, seemingly overnight. No self-respecting angler will admit to selling fish to the foreigner, and the local guild is considering artificially inflating the price of seafood so that other merchants can compete. More troubling, several of the waterfront\u0027s resident urchins/couriers/pickpockets have gone missing, and reports of dark shapes in the water have caused the watch to establish ban on swimming."},{"name":"All\u0027s Quiet on the Warlock Front","description":" The sudden reappearance of the Warlock Prince after almost twenty years abroad has the arcane networks abuzz, and hedge wizards, hermit sorcerers and socialite bards alike have been invited to attend the ceremonial recrowning. Conspicuously left out? Your (wizard/warlock/sorcerer/bard/cleric)."},{"name":"Ravenloft and Greyhawk are Dead","description":" Simultaneously, every creature in every facet of existence hears the same plea - \"The Planes are Dying! Woe! The Planes are Dying!\" - followed by an empathetic barrage of every emotion conceivable. It\u0027s over almost before it started, and only a select few are able to stop gibbering for long enough to parse the meaning of the message."},{"name":"A song to follow","description":" After a long day on the road, the party settles in a small, lively inn. As soon as the party\u0027s bard starts playing (or, if the party lacks one, the local fiddler), a beautiful, yet eerie woman starts singing strange lyrics to the melody that describe a way through the local country side to an abandoned house and end with the words: \"Party Face\u0027s Name found the lone hound\u0027s hall / and recognized it well / and by the very last breath\u0027s call / they ended the demon\u0027s spell\". The mysterious singer cannot remember anything, but will repeat the words when the tune is played again."},{"name":"The Cursed Coin","description":" In the middle of the path ahead of the party lays the body of an old man, with a large gold coin clutched in his cold hand. At first glance he seems dead, but once any one of the adventurer\u0027s touches the gold coin, he rises into the air with glowing green eyes, as the coin fuses with the palm of their hand. A booming voice emanates from the old man and informs them that they are now cursed to carry the Coin of Mammon (Demon of Greed) until they too die. With this the old man crumples to the ground in a heap. On further inspection of the old man, a map is found, the destination of which merely says \"Mammon\"...."},{"name":"The Thirsty River","description":" A mother and child rest at the side of the road suckling on sweat soaked bandanas. When they see the adventurer\u0027s they ask for water and tell them about a curse that\u0027s been laid on the town just up the road. The river flows with fresh water but when the water enters a person\u0027s mouth it turns to sand. A local coven has cursed the town for breaking a deal with them."},{"name":"Mirror Image","description":" A covered mirror, found the by the party, turns out to be magic. It shows a glimpse of the future (based on the character\u0027s background) by altering the appearance of whatever is reflected in the mirror (this can be the appearance of the character including physical features or clothing/equipment, or the surrounding location). Characters roll a d20 to determine how good or bad what they see is (the lower the roll, the worse, and the higher, the better). At the end of their vision, a second d20 is rolled to determine if something they saw (such as a scar, wound, armor, or location effect like a building behind them being on fire) is permanent in the real world (10 or lower, something is permanent, 5 or lower ensures it is something bad, a critical 1 requires it to be a serious injury, and a critical 20 provides a powerful boon). One character sees a vision of himself shattering the mirror. Any attempt to shatter the mirror fails - it cannot be broken by any standard means."},{"name":"A Kitchen Nightmare","description":" The city is abuzz, as word has spread that a great and world famous chef, Riordan Gamsy, has come to the city and will be cooking a meal for the king. But, in order to cook this exquisite meal, he will need exclusive and rare ingredients procured for him, and sure enough the kingdom hires the PCs to acquire said ingredients. The list is full of hard to obtain ingredients, such as a moss that only grows on the bodies of zombies, and the meat of a Bullette, etc., you get the point. But, after gathering all these ingredients, and bring them to Chef Gamsy, he has to admit to the PCs that he doesn\u0027t actually know how to cook very well. He\u0027s a con man who just kind of stumbled into this gig of being a world famous chef. He makes lists of ingredients that he knows no one in their right mind would ever gather, and lives off the generosity of the king/queen/etc. while waiting for the ingredients to be procured, and then when they fail to procure the ingredients, he gets huffy, says he will not compromise his art, and then moves off to the next kingdom. No one has ever been able to get all the ingredients before, and he doesn\u0027t know what to do now, as this lord will actually be expecting him to create a mind-blowing meal with the ingredients the party has gotten. First he\u0027ll beg the party for help, but if they refuse he\u0027ll threaten the party, saying that if they don\u0027t help them with his situation he\u0027ll tell the lord that they were in on the scam as well, and they\u0027ll all go to the chopping block together. What does the party do?"},{"name":"Friend of the Family","description":" A stranger comes-a-calling, and requests to speak with the PC\u0027s late great relative of some kind. PC explains that relative has been dead but you recall hearing stories of Aunt/Uncle stranger name, yet they look as though they haven\u0027t aged a day. The stranger is struck with WoE for with as many years they\u0027ve spent on this plane, they often forget the passing of time. (Family Friend is either Revenant/Vampire/Lich...etc.) They came to call upon your deceased relative because they require aid. Perhaps the PC will be willing to answer the call?"},{"name":"Lost Heir(s) to the Throne","description":" Old King Zac has no trueborn children. So when he dies, agents of the kind arrive in your far-flung village, and reveals that you are in fact the long-lost bastard son of the king! However, the old king got around. There are dozens of other bastards, of all ages and races, half-orc, half-elf, tiefling, aasimar, oread, undine, plain old human, dhampir, on and on. The king\u0027s ministers declare that all of his heirs shall vote to choose the heir to the kingdom from amongst themselves. A vote shall be held at the end of each day, until one heir holds a plurality of votes. Murder of your half-children disqualifies you on the spot. Go! Compete with your half-siblings for the ultimate power in the kingdom! The king\u0027s will demands it!"},{"name":"The Roadmage","description":" A mage covered deep in cloaks and his two guards ride up to the party while they travel and ask if they can join until [name city]. He does not want to pay or anything and will ride in silence behind the party, even his guards seem very silent."},{"name":"The Noble Bullies","description":" Every peasant parts way as this group of three nobleman\u0027s sons walk through with their personal guards. A young street kid does not see them in time and falls to the ground when he runs into the middle one. This nobleman\u0027s son immediately challenges him to a duel and one of the others throws him a rapier, when he picks it up it is clear that he never used one. The guards turn away and form a haphazard circle."},{"name":"Mushroom harvesters","description":" Early in the morning in this small hamlet the party wakes up from hush voices and the sound of rolling barrels. When looking out from the barn where they stay they see a small squad of goblins rolling in barrels into the towns center. When given time people from the houses come outside and walk up to them like it is no big deal and trade freshly found forest mushrooms for jugs of milk and pieces of woven cloth."},{"name":"The drunken troll","description":" When walking upon an off-road stone bridge between villages sits and old troll, he is singing and is drinking from a barrel. When the party comes close he demands wine and ale for the crossing. He seems very sensitive about the state of his bridge, he thinks it is beautiful."},{"name":"The best salesman","description":" A street merchant stumbles up to strangers and asks if they want to buy special medicines, potions and charms. When you even listen for a moment he will lock onto you and start to sell you random stuff, he is very charming but a bit to up-close for comfort. It is like he is using magic to compel you to buy buy buy...."},{"name":"A small mistake","description":" When walking through a crowded city street two large men left up the smallest party member under the armpits a few inches of the ground and without hesitation move through the crowd towards an alley. A shady figure is waiting there, is there some kind of mistake or is this a blast from the past?"},{"name":"Lives at Stake","description":" In a small hamlet they players encounter a very helpful man, they are allowed to sleep in his barn for the night. But have to promise that whatever they do they do not come in his house. When (yes, I said when and not if) they do they notice a woman, clearly his wife. Thing is, she has a wooden stake through the lower part of her neck, it looks painful and she can not fully turn her neck. Anyone ever heard of a Pointanak?"},{"name":"A Sword\u0027s Mind","description":" It is your normal Ogre hunt job, you get told where and when it will be anywhere and your job is to poke enough holes in it to make it stop moving. You never expected these enormous pit traps and the ambush when he jumps forward with to much grace, swimming with a large part of a tree trunk. But what is that, glistening inside this enormous wooden beam, a sword deeply embedded shining like the day it was made."},{"name":"Beauty hides Betrayal","description":" Travelling through a thick forest, it starts to get dark but open spaces are rare. But the party stumbles upon one, a large rotten tree flattened against the forest floor, overgrown with purple flowers and surrounded by a few meters of open space. The smell of the flowers is insane, insanely hallucinative. When paying attention old remains of animals litter the underground, turned to fertilizer...."},{"name":"The Beggar","description":" An old homeless man approaches the party looking for some spare food/change. If the party takes pity on him, he reveals himself to be a wizard that has fallen on hard times and grants them some kind of magical benefit for a short period. If they dismiss him, or act harshly toward them, he curses them, turning their (entire party or just particularly cruel characters) tongues to stone before vanishing, making it so those players can no longer communicate with words. The party must then find him to remove the curse."},{"name":"The Macabre Potter","description":" Travelers, indigents, and thugs have been disappearing from the village recently. At the same time, a local potter is gaining fame for the unearthly red glaze he manages to get on his pots..."},{"name":"Gambit Pileup","description":" The PCs are hired to infiltrate a nobleman\u0027s party. Unbeknownst to them, at least four other groups of adventurers are hired to crash the same party, each after a different goal."},{"name":"Really Low Level","description":" The PCs are hired to clean a local magical fixture. Normally this job would be beneath an adventurer\u0027s guild, but there are just so many adventurers these days."},{"name":"Evil Has A Place","description":" Representatives of several evil cults, religions, and social groups are protesting and campaigning for the king to grant them equal status to all the good and neutral gods, religions, and social groups, claiming that Alignment is Not A Choice and since their gods are just as real as Good Gods, they deserve equal representation. The PCs are hired to guard one of their rallies."},{"name":"Almost Magical Goods","description":" A local merchant approaches the PCs to help him out. He swears that someone has replaced his magical goods with \"almost equivalent\" versions - a bag of \"sort-of\" holding, a belt of somewhat useful items, potions of temporary healing, etc. The city merchant\u0027s guild is threatening to put him out of business for swindling customers, but he swears he\u0027s being set up."},{"name":"Death and Hexes","description":" An eccentric wizard dies and leaves behind his tower. He has no heirs and no will, and the city wants to claim the property and auction the contents of his tower. However, the wizard was a bit of a hoarder, and the contents of the tower are starting to interact with each other. The city guards refused to go near the place after the front garden sprouted tentacles and started attacking."},{"name":"Don\u0027t Drug the Sorcerer","description":" After drinking a spiked beverage, a powerful wild mage has unwittingly trapped a small village in a nightmarish dreamscape of hallucinations and figments of his drugged imagination."},{"name":"One Man\u0027s Curse","description":" The PCs help remove a simple curse from a tormented young man. A lecherous (and powerful) Countess disapproves of their actions - the young man was cursed to be the World\u0027s Greatest Lover and the Countess had just found out about that..."},{"name":"Old Traditions","description":" A small town has a tradition of cutting a young maiden open, staking her intestine to a tree, and having her walk all the way around it. Supposedly this tradition placates some ancient beast who used to terrorize the town centuries ago. This year, it\u0027s the bar maid at a tavern the PCs frequent."},{"name":"One for One","description":" People are dying under mysterious circumstances in the capital city, and the healers \u0026 clerics can seem to find no cause for their deaths, as the victims just drop over dead for no apparent reason. Of course, what the town doesn\u0027t know, and the PCs are going to have to find out, is that an evil Lord has found a way using dark magic to resurrect the dead, but the cost is the life of another in the area. This Lord is currently busy in the catacombs underneath the city, using the dark magics to raise an army of the evilest, vilest, most loathsome individuals interred there, to help him take the capital, and the kingdom, and in the process he\u0027s killing the victims in the city above as collateral damage."},{"name":"The Dead Spider","description":" A famous retired spy-master has been murdered by a gang of apparently random bandits, and his famous amulet of scrying is gone. Track them down to their camp, fight them down and take the amulet back to its rightful owners! Or just hold on to it."},{"name":"The Celebration","description":" The party has been invited to a local celebration! Dress to impress, and be prepared for drinking, horseback riding, archery, and combat competitions"},{"name":"The Abduction","description":" A local\u0027s daughter has been kidnapped by the denizens of a nearby area. Recover her before hope is lost"},{"name":"The Ritual","description":" Cultists have been gathering materials and setting up a sacrificial altar. Apprehend them before their evil plot unfolds"},{"name":"Stolen Valor","description":" A beggar comes up to you on the street. He claims that he is actually a well-known local hero, and he has been replaced by a witch who cast a terrible curse upon him"},{"name":"The Treasure Hoard","description":" Word has spread that the guardian of a vast treasure hoard has been slain. Do you have what it takes to claim it for yourself?"},{"name":"The Mummy","description":" As you crest the sand dune, you see a small pyramid below. The doors are completely sealed by some magic, but the symbols on either side of the door are vaguely familiar. You remember seeing them on the tomb of a mummy on display at your local museum, perhaps that old pile of rags and bones knows how to get in?"},{"name":"The life tree","description":" An elf with tousled hair and leaves hanging from his strange armor jumps at you from out of nowhere. He thrusts a small, frail looking, potted plant into your hands and says \"You must be the one I was supposed to meet, here take it! Remember to only plant it at the right place under the right conditions, and hurry or the world won\u0027t live to see another summer!\" He then turns into an eagle and soars away, leaving you with the little potted tree."},{"name":"The Werewolf","description":" You come upon a town that looks like it has been attacked by savage beasts. The townsfolk tell you of a Werewolf that has managed to kill all the Alpha wolves in the forest and now has all the wolves following him. With 20-40 wolves under his command this Werewolf commands them like an army."},{"name":"An attempt on the King","description":" The king was attacked from afar with an arrow. Thankfully one of his men jumped in front of the arrow and saved the king. Upon inspecting the arrow the kings men tell you that the arrow is dwarf made, but the feathers come from a rooster. You heard earlier that a shipment of arrow shafts and heads got stolen from the Dwarfs and there is a town nearby called Roost where everyone is a chicken farmer. There they can find a man called the cockslayer who slaughters old roosters. He must have supplied the attacker or attackers with the feathers for their arrows."},{"name":"The Vampire","description":" He does tell you that all the victims have been seen attending the noble parties of the Blackbriar history society."},{"name":"The drug crazed dragon","description":" Two dragons have been known to slumber in the ruins of an ancient city for a long time. Aztorkin or Venom, the Green Dragon has been breathing his toxic fumes into the old sewers of the city for many years, to make sure no one can attack him from below. Kartharnix or Acid, the Black Dragon has slumbered for long on the other side of the ruined city. He has many slaves under his command which he sends into the sewers to mine the green hardened resin of Venoms toxic breath. Acid has figured out that when he slowly melts the resin with his acid it creates a vapor that fills him with ecstasy. However recently Acid learned that his neighbour Venom had been slain some years ago, and when his slaves informed him there was no more resin to mine, the dragon went insane. Supposedly he now tears the city apart frothing at the mouth, melting stone and steel in search of his fix. Soon he will direct his anger elsewhere, if he is not stopped."},{"name":"The Swamp Thing","description":" A recent flood seems to have had an effect on the swamp surrounding the local lighthouse. The lighthouse keeper has filed complaints that the Bullywugs living in the swamp have gone from their usual bumbling selves to an organized terrorist group! Something must have washed up in the swamp during the flood that has the bullywugs organized. The lighthouse keeper warns that if they are not stopped they might become a serious threat."},{"name":"Dr. Fenkerstin\u0027s Monster","description":" You find an ancient coin that looks nothing like you have seen before. It\u0027s dated more than 600 years ago, and instead of bearing only the crest of the royal family on the back, it has an emblem with the royal families crest and 3 other crests from families you do not know. A lot of things have gone missing near the old Gnome wizards house. Not a lot of people go near it since the old gnome was found mauled to death in his laboratory. Not that people went near it when he was alive either. However a woman nearby has had all her threads and needles stolen repeatedly. Another woman reported her wedding dress missing. A few people have gone missing too and there have been reports of weird noises around the old house."},{"name":"The Spectral Inn","description":" You are starving and parched from long travel without nourishment. Walking into the first tavern building you see, you notice immediately how empty it is, and the innkeeper greets you enthusiastically, talking your ear off about a story you never asked for. As he gives you food and some time passes, you notice the wood slowly warps, cobwebs appear in the corners, and light dust has made its way onto the surfaces. As you finish your meal and make your way out, you find that the innkeeper is nowhere to be found, the doorway is boarded up, and the inn appears older than your grandfather\u0027s grandfather."},{"name":"Something in the Woods","description":" A logging camp has been abandoned by its work crew, who refuse to go back to collect their equipment, or even personal belongings left behind. None of the loggers can tell you why, beyond an overwhelming feeling of terror."},{"name":"Strange Beggars","description":" An entire tribe of goblins has set up camp immediately outside town. They\u0027re not attacking, they need your help."},{"name":"Lost Dog","description":" A small child asks your assistance in locating her missing pet. His name is Spot. His description sounds suspiciously like a gnoll."},{"name":"Missing Persons","description":" Twice in as many weeks, shepherds tending the flocks have gone missing in the night. None of the sheep are gone, and there are no signs of violence. The only footprints, those of the missing herders and the sheep themselves."},{"name":"Firestarter","description":" Someone in town has taken up arson as a hobby. So far, it\u0027s only been empty buildings, and nobody\u0027s been hurt. The mayor feels it\u0027s only a matter of time before that changes, and his guards are making no headway in their investigation."},{"name":"The 11th Plague: Wyrmlings","description":" A pair of amorous chromatic dragons have moved into the area, and they\u0027ve been breeding absolutely everywhere. The PC\u0027s castle/town/blueberry farm is being overrun with a swarm of dragon wyrmlings, which must be stamped out quickly lest anyone grow up. A local Cleric of Bahamut proclaims the end of days if the infestation is not stopped, and approaches the party and tasks them with ending the plague. \"Thou hath been chosen by Bahamut to commit wyrmling genocide\"."},{"name":"\"I AM ANNOYED WITH YOU! TAKE SPEAR AND PROVE LOYALTY TO ME! I WILL NOT MISS AGAIN!\"","description":" One day, a masterwork spear made entirely of iron is seemingly thrown from the sky, causing a small earthquake as it strikes the ground at the feet of the party half-orc."},{"name":"The Pretender Ressurected","description":" The Queen is a tyrannical douche, having assassinated her way to the throne and murdered the rightful heir to the throne, her much more benevolent brother. A good-hearted necromancer has ressurected her brother, turning him into an intelligent undead creature not unlike a death knight, who desires to retake his rightful kingdom and end the rule of the tyrant Queen. Despite his zombie-like appearance, his benevolent attitude has earned him the favor of the (less conservative) peasantry."},{"name":"Leaving Shore","description":" One of the merchant ships in the dock is long overdue on it\u0027s berth fees. Nobody has seen the skipper in weeks but he declared a lot of valuables when he arrived at the city. Now that you mention it, nobody has gone onto his ship to see if he\u0027s there..."},{"name":"Lake Placid-iosaurus","description":" In the town besides the lake, local cattle have been mysteriously disappearing. The stories of a monster in the deeps were only campfire tales to frighten children... or were they?"},{"name":"Do not return to warehouse once lit","description":" Last week a successful business shut it\u0027s doors, leaving hundreds of locals out of work. The owner hasn\u0027t been seen since, but those who live nearby have reported a higher than usual number of explosions coming from the \"abandoned\" warehouse."},{"name":"Missing Ships","description":" The party is hired to figure out why ships are going missing at sea. Little do they know, the pirates have a deal with the keeper of the tavern they just entered; the innkeeper drugs strangers\u0027 drinks and the pirates collect them at night. The party wakes up shanghaied on the very ship responsible for the disappearances."},{"name":"It Belongs in a Museum","description":" The party is tracked by an archaeologist, who claims one of the PC\u0027s family heirloom is actually a priceless artifact from a long lost culture, and that the PC\u0027s parent/grandparent/etc must\u0027ve been one of the thieves who robbed a famous excavation site decades ago."},{"name":"Mama\u0027s Baby, Papa\u0027s Maybe","description":" For generations, a dragon has been harassing a province. Twenty years ago, oracles prophesied a child would be born from the convergence of two noble houses who would then grow up to vanquish the evil. The party encounters the child of prophecy, now an adult warrior, in a tavern, drunk and despairing. He only now discovered his mother was having an affair when he was conceived. If his father isn\u0027t the one from the chosen bloodline, he\u0027s sure he will die trying to fulfill the prophecy, yet everyone is counting on him."},{"name":"Quest of Self-Discovery, My Ass","description":" A hero has vanquished a great demon that plagued a kingdom. When no reward was offered, the hero began plotting the demon\u0027s resurrection out of spite."},{"name":"Dragon Blood","description":" One of your companions has been slain by a boar. You know of a druid powerful druid who might know how to reincarnate the unlucky bard. However, this comes at a price. Sacrificing the dragon wyrmling you just befriended."},{"name":"Giant\u0027s Lottery","description":" Each year, the village of Bleakhill holds a lottery to select a volunteer. This year, you\u0027re the lucky one! With a select few of your choosing, you must go up the hill and try to defeat the Hill Giant that has been living there for over a century."},{"name":"Drowned God","description":" In a freak boating accident, you drowned. The local sea god, Uarus, offers to undo the drowning. Of course, there is a catch. You must bring his love letter to Kiaris, the goddess of a nearby river."},{"name":"The Savior","description":" After defeating the gelatinous cube, you pry open the heavy doors to the temple. In the dim light of your torch, you see the hallway is lined with statues. They seem strangely familiar, and upon closer inspection you see the statues resemble you in an uncanny way. Slowly, coffins open and zombies with a pale blue skin come forth, bowing down and calling you savior. You notice your skin begins to turn blue as well."},{"name":"Adventurers Wanted","description":" The party arrives at a distant temple converted to a new adventurers guild, but upon touching the door a powerful spell knocks them all unconscious. The party wakes up in dungeon cells, now realising that the advertised guild was really a trap."},{"name":"Three Powers","description":" A kingdom is in an unending war with the powerful neighbouring hobgoblins. A necromancer and his cult has been murdering and reanimating hundreds of human villages and towns, making an army of undead. His reason? To bring the fight to the hobgoblins."},{"name":"Safe Harbor","description":" Local waters have become too polluted with runoff and sewage for fishing. The local fishing crews have attempted moving their operation, but something lurks in the waters beyond the bay. Any that survive return with tall tales of tentacled horrors of the deep."},{"name":"The Tricky Trade","description":" The trade winds near a port city have become especially fickle as of late, and the local fishermen and navy have lost a good deal of ships. What few survivors there are return with news of a great whistling noise and a mirage-like island appearing just before the winds swept their boat to crash upon a reef or rocky shoal."},{"name":"The Lone Courier","description":" Your players while out on the road find an overturned a cart. The horse in the field nearby and the dead body on the ground imply that he was attacked by bandits who pillaged the aforementioned cart. Upon checking the cart they discover an important letter in need of delivery to a towns nearby mayor."},{"name":"The Champion\u0027s Call","description":" The heroes are drinking in the tavern when a servant slips them a letter requesting their presence at \u003ctown official\u0027s place of business\u003e. When they arrive he believes that someone is planning a devious plot at the upcoming banquet he\u0027s going to be throwing, and he wants the party there to disrupt whatever plot his rival factions may be planning"},{"name":"Falling Stars","description":" A vast swathe of stars has disappeared from the sky. Soon after, monsters begin terrorizing the kingdom. Monsters that correspond to the constellations that disappeared. What caused them to fall? How can they be returned?"},{"name":"Planebreaker","description":" Over the past several months, many planar disturbances have been logged. Analysis suggests planar shockwaves emanating from the Elemental Plane of Water. One night, a Sahuagin army attacks the site of a large magical focusing crystal. The leader raises his trident towards the crystal, and a beam of light shoots into the sky. The sky seems to begin filling with water..."},{"name":"Thief","description":" A haunted house has appeared near a small village. The ghost inside is wailing about a thief who stole a powerful magical staff from her basement tomb."},{"name":"Invasion of Spiders","description":" The party meets a settlement of Dwarves, but strangely, they are living on the surface rather than underground. An army of Drow drove them from their home."},{"name":"The Lost Tomb","description":" While traversing a desert, the sand underneath the party begins to swirl. They get sucked into an underground tomb carved from sandstone."},{"name":"The Contract","description":" The party has been contracted by a local lord to take care of a rogue warrior who has been raiding his army encampments. The twist: When the party tracks him down, they discover their foe is, in fact, a Paladin of Freedom."},{"name":"Frozen Wastelands","description":" A snowstorm has been raging for months, seemingly centered on a certain mountain."},{"name":"Shades of the Past","description":" A misfired planar experiment sends the PCs through the Elemental Plane of Time, where they visit significant moments from their own backstories. Alternately: A powerful wizard uses divination and illusion magic to recreate key moments of the PC\u0027s backstories and attempts to use them to break them mentally."},{"name":"Can\u0027t Stop the Roc","description":" A Roc steals the caravan you are travelling with."},{"name":"Summons (1d10)","description":" \u003col\u003e\n \u003cli\u003eSummons by a King\u003c/li\u003e\n \u003cli\u003eSummons by a Queen\u003c/li\u003e\n \u003cli\u003eSummons by a Jester?\u003c/li\u003e\n \u003cli\u003eSummons from a prominent adventurers guild.\u003c/li\u003e\n \u003cli\u003eSummons from a rich corporation asking for mercenary support\u003c/li\u003e\n \u003cli\u003eSummons from an old man.\u003c/li\u003e\n \u003cli\u003eSummons from a high priest\u003c/li\u003e\n \u003cli\u003eSummons from a legitimate heir to a throne\u003c/li\u003e\n \u003cli\u003eSummons from an old and experienced adventurer\u003c/li\u003e\n \u003cli\u003eSummons from a suspicious hag or witch.\u003c/li\u003e\n"},{"name":"God-King","description":" An aspect of a god takes the throne of a small kingdom near the one you are currently in."},{"name":"Sweet Thief!","description":" A thief is stealing all sweet pastries from bakeries around the city."},{"name":"How did you know they were knights? Because they wore armor.","description":" Two knights quarrel in the street over a mundane matter, Looks like it could get ugly."},{"name":"Sickness in the court","description":" A king or other ruling figure grows mortally ill."},{"name":"Werewolf Chronicles (1d12)","description":" \u003col\u003e\n \u003cli\u003eThe circus is coming to town!\u003c/li\u003e\n \u003cli\u003eThe circus performers are all werewolves.\u003c/li\u003e\n \u003cli\u003eThe town guard is sent to investigate odd reports at the circus\u003c/li\u003e\n \u003cli\u003eThe town guard are werewolves.\u003c/li\u003e\n \u003cli\u003eAn adventuring party investigates the town guard\u003c/li\u003e\n \u003cli\u003eAn adventuring party becomes werewolves\u003c/li\u003e\n \u003cli\u003eTalk of Several individual werewolf groups have formed a cult.\u003c/li\u003e\n \u003cli\u003eA cult of werewolves gain power over a local government system\u003c/li\u003e\n \u003cli\u003eAn influential cult of werewolves start turning citizens at random, to incite panic.\u003c/li\u003e\n \u003cli\u003eOn a full moon a disproportionate amount of people become werewolves.\u003c/li\u003e\n \u003cli\u003eThe King offers rewards for a cure to the werewolf curse.\u003c/li\u003e\n \u003cli\u003eAll hits of the werewolf curse are despised, people are being hung in the streets.\u003c/li\u003e\n"},{"name":"Hunters Request (1d10)","description":" \u003col\u003e\n \u003cli\u003eA hunter is looking for assistance hunt many small prey\u003c/li\u003e\n \u003cli\u003eA hunter is looking for assistance with a rare creature\u003c/li\u003e\n \u003cli\u003eA hunter is looking for assistance with a dangerous creature\u003c/li\u003e\n \u003cli\u003eA hunter is looking for assistance hunting a unique creature\u003c/li\u003e\n \u003cli\u003eA hunter is looking for assistance obtaining a rare creatures egg/offspring.\u003c/li\u003e\n \u003cli\u003eA dragon-slayer would like information on local dragons.\u003c/li\u003e\n \u003cli\u003eA jolly man invites you fishing.\u003c/li\u003e\n \u003cli\u003eA talking snake wishes for you to bring him several moon rats to eat.\u003c/li\u003e\n \u003cli\u003eA creature that is undocumented has been spotted to the west.\u003c/li\u003e\n \u003cli\u003eAn extremely rare creature was spotted just outside town.\u003c/li\u003e\n"},{"name":"Shifts in Power (1d8)","description":" \u003col\u003e\n \u003cli\u003eA child is born to a powerful family.\u003c/li\u003e\n \u003cli\u003eA child is born to a powerful family with a notable irregularity.\u003c/li\u003e\n \u003cli\u003eA new god is born.\u003c/li\u003e\n \u003cli\u003eAn old god dies.\u003c/li\u003e\n \u003cli\u003eA gods power hierarchy shifts.\u003c/li\u003e\n \u003cli\u003eA known NPC is assassinated, the party receives word of this.\u003c/li\u003e\n \u003cli\u003eAn impoverished NPC has been appointed as a baron, and wishes to throw a party for the party.\u003c/li\u003e\n \u003cli\u003eQuestionable individuals of the town guard are unhappy with its management and want a reform.\u003c/li\u003e\n"},{"name":"Magical Mischief (1d8)","description":" \u003col\u003e\n \u003cli\u003eA wizard has been casting powerful magic as training. Causing havoc on local wildlife.\u003c/li\u003e\n \u003cli\u003eDruids have been growing trees near a large city, damaging its walls.\u003c/li\u003e\n \u003cli\u003eA prince is attempting to learn magic. Is incredibly inept.\u003c/li\u003e\n \u003cli\u003eThe King has been decreeing odd orders after a voodoo obsessed adviser is appointed.\u003c/li\u003e\n \u003cli\u003eA lich has been raising zombies to do menial labor, locals are uneasy.\u003c/li\u003e\n \u003cli\u003eLocal acolytes want to perform rituals on the locals, the process is very painful.\u003c/li\u003e\n \u003cli\u003eA wizard wants help convincing the townsfolk that his spell is actually a natural phenomena.\u003c/li\u003e\n \u003cli\u003eThe party is called to investigate a mystery.\u003c/li\u003e\n"},{"name":"Authoritarian Revolution (1d6)","description":" \u003col\u003e\n \u003cli\u003eA brothel is hosting a competition for the best lover.\u003c/li\u003e\n \u003cli\u003eSexual relations are outlawed in the city, the people are upset.\u003c/li\u003e\n \u003cli\u003eAlcohol is prohibited in the city. The people are upset.\u003c/li\u003e\n \u003cli\u003eSwearing in public is illegal. The people are upset.\u003c/li\u003e\n \u003cli\u003eMany are murmuring of revolution, any talking about it are quickly quelled.\u003c/li\u003e\n \u003cli\u003eA revolutionary group is meeting in secret, the party is invited.\u003c/li\u003e\n"},{"name":"Magnum Opus","description":" An artist would like help creating their masterpiece, requiring a party of adventures to pose with a killed monster."},{"name":"A killing Joke","description":" An assassin masquerading as a jester has been killing a nobles every 5 days."},{"name":"Plaguestoppers","description":" A disease spreads across the land, the cure is known but difficult to obtain."},{"name":"A Blue moon opening","description":" A difficult to join guild is offering an opening."},{"name":"42","description":" A creature from another plane appears, insults the party, then leaves."},{"name":"Honor in blood","description":" A dying warrior desires death by combat."},{"name":"Gallery of Rouges","description":" Many of the towns undesirables have been banding together, the local authorities want this stopped."},{"name":"Rubber Economy","description":" Demand for rubber has gone through the roof, due to a fashion trend."},{"name":"Free for all","description":" A gem mine collapses suspiciously, and its contents have been declared free for all."},{"name":"Gorgonzola Cheese","description":" A new type of cheese has been developed, Gourmets would like to know if it is poisonous."},{"name":"...And the worlds finest wine","description":" Rich Nobles want rare liquor from around the kingdom for an upcoming party."},{"name":"Gon\u0027 Fishin\u0027","description":" The price of fish is up, now is the time to buy a rod."},{"name":"Don\u0027t tell anyone (1d4)","description":" \u003col\u003e\n \u003cli\u003eA rich man is offering a reward on a “personal” item\u003c/li\u003e\n \u003cli\u003eA rich woman is offering a reward on a “personal” letter.\u003c/li\u003e\n \u003cli\u003eA brothel is offering anyone that can “surprise” on of their workers a reward.\u003c/li\u003e\n \u003cli\u003eA competition for \"best Lover\" is being held.\u003c/li\u003e\n"},{"name":"Itemfinder","description":" A specific treasure is desired, a local wizard is willing to help discern its location."},{"name":"Not the Bees!","description":" A bee keeper is looking for a few new queens."},{"name":"God of colors","description":" Dyes are in demand, due to a new religious craze."},{"name":"A sharp order","description":" A dragon needs somebody to file down its claws."},{"name":"Gift of the gab","description":" Crafting guilds are not cooperating and intermediates can make a lot of money."},{"name":"A hole is a hole","description":" You fall into a pitfall trap, something interesting is at the bottom of it."},{"name":"To train them is my cause","description":" The barracks need strong fighters to help train troops."},{"name":"I don\u0027t remember them","description":" You receive a letter claiming a member of the party is owed inheritance."},{"name":"The Ogre and the Goblins","description":" Recently a nearby town has lost all contact with the outside world. When the PCs go to investigate they discover that an ogre is holding the town hostage and letting no one leave under any circumstance unless unreasonable demand is met. If the PCs set out into the surrounding woods they can find the ogre\u0027s cave. Twist: the ogre doesn\u0027t want to do this and has been tricked into terrorizing the town by some goblins who want the town for nefarious purpose. The ogre will help fight the goblins if the PCs try to win it\u0027s freedom. 2nd Twist: the ogre is actually highly intelligent and is controlling the goblins. He betrays the PCs at a critical moment during the fight."},{"name":"The RC Knight","description":" Upon crossing a bridge, the party encounters a knight dressed in black, challenging them to battle, saying \"None shall pass.\" After the battle begins, every round the party has a chance to notice that the knight is in fact an automaton being controlled by some children hiding in the bushes nearby. Upon being noticed the children have the knight pull the old \"Pay no attention to the man behind the curtain\" bit. \"Your opponent is over here!\", etc."},{"name":"The missing spy","description":" A party member is bumped into on the street by someone unremarkable who simply excuses themselves and keeps walking. They later discover a small letter in one of their pockets. The letter details how a spy that was supposed to be reporting every so often has gone silent, and that they will be rewarded handsomely for their swift and discreet investigation."},{"name":"The Stubbed Toe","description":" One of the members of the party stubs his/her toe. When he or she looks down, they see that they stubbed their toe on another toe! Protruding from the ground is the hard gray foot of a corpse, buried just below the surface."},{"name":"Ghost Busters","description":" There\u0027s something weird in the neighborhood, and it don\u0027t look good. Ghosts have recently been frightening the residents of the neighborhood where the party has been recuperating after their last grand adventure."},{"name":"My Name Is Jonas","description":" While at sea, the PCs ship is attacked by a leviathan. The great beast swallows them whole. There is a large bubble of air in the beast\u0027s belly, but it smells foul, and it won\u0027t last long."},{"name":"Dude, where\u0027s my wagon?","description":" While partying with the PCs at a festival, a wizard and traveling salesman (of potions, wands, scrolls, and more!) can\u0027t figure out what happened to his wagonload of goodies. Will the party help him find it?"},{"name":"The Old King is Dead","description":" The king has died without an heir. Several distant relatives are claiming the crown. The party is cornered by supporters of one of the claimants, will they support their claim? Immediately following this encounter, the party is cornered by supporters of a rival claimant, what did they promise the first one? Blood, intrigue, and/or chaos ensue."},{"name":"The Tempest","description":" The party is shipwrecked on a strange island during a storm. Little do they know that on the island is living one of their former enemies, a sorcerer of terrible power, hell-bent on vengeance."},{"name":"To Know a Bit More","description":" A sister of the Storm King\u0027s temple meets the party in the village. She asks the party to follow a lead on the present whereabouts of her estranged mother in a town far to the South. If they return with news, she is offering to slip the party into the temple complex\u0027s second, secret library to browse the forbidden lore that is held in the texts kept there."},{"name":"The Man in The Hair Piece","description":" It turns out it was actually Bruce Willis the whole time."},{"name":"the smiling figure","description":" In the midst of night the party is arrested and placed in one of 4 cages, each containing 16 people. the cages are surrounding a small clay figure like this one (http://i.imgur.com/3TB3SqI.jpg) they manage to escape yet they are stalked by a shadow. twist time: shadow is the spirit of one of the pc\u0027s that is trying to warn the party that whatever came out of the clay figure is controlling his body"},{"name":"The Cottage","description":" While traveling along the road, the party is caught in a sudden rainstorm. They take shelter in a small abandoned cottage nearby. While they wait out the storm, they discover the cottage is not as abandoned as they thought..."},{"name":"Shaggy Dog","description":" A wizard with a feud with the party turns the party into dogs. They need to find a way to change back"},{"name":"March of the Giants","description":" A host of giants marches towards the city."},{"name":"Royal Matchmaker","description":" The King enlists adventurer\u0027s aid on finding a princess for the prince, who is having trouble approaching the ladies of the court. The King is an old romantic who believes in true love and will not settle for a loveless arranged marriage."},{"name":"Freestyle","description":" More and more youth in the city are being drawn to the bard profession. It has become a popular to engage in duels where the only allowed action is viscious mockery until one side collapses."},{"name":"Monsters Wanted","description":" A local dungeon has become so nice that the monsters are not leaving it to terrorize the villagers, upsetting the local adventurer\u0027s guild who is now out of work."},{"name":"Kittens!","description":" A wizard-in-training\u0027s psudeodragon familiar has recently given birth to a new litter. He can\u0027t keep the baby psuedodragons and hires the party to find a good home for them. He hasn\u0027t quite figured out what the father was, but the baby psuedodragons are exhibiting some strange characteristics"},{"name":"Spitting Fire","description":" Everything in 6ft radius around a Bard catches fire whenever he starts singing."},{"name":"Honor Among Thieves","description":" The party encounters a gang of Djinn trying to rob a master thief of his recent score."},{"name":"The Devil\u0027s Advocate","description":" A Warlock wants to take his patron to court for not fulfilling the terms of their contract. He hires the party as lawyers to defend his case."},{"name":"Evil has a new name","description":" A local necromancer wants the party to help change his image."},{"name":"Waterdeep Nine Nine","description":" The captain of the guard is low on manpower and hires the PCs as temps. They end up working traffic and making routine house calls."},{"name":"Lost!","description":" The party finds a lost dog flyer in the middle of the wilderness. A ranger has lost his wolf companion and is neglecting his watch looking for him. He offers a hefty reward on the poster."},{"name":"When Harry met Saddle","description":" A gypsy has put a curse on the party and they keep falling in love with inanimate objects."},{"name":"Big Green Thumbs","description":" The Dwarf King wants the party (surface dwellers) to build him a garden for his palace"},{"name":"Father and Son","description":" A simulacrum hires the party to help him win his creator\u0027s love."},{"name":"Blood on Their Hands","description":" There is a new fad among the nobility to keep Lycanthropes as pets and slaves. The Emperor wants the party to put a stop to it."},{"name":"Queen\u0027s Gambit","description":" A prince recruits the party to win back his birthright when the widowed queen marries a knight in her service"},{"name":"No Country for Old Elves","description":" An ancient elf recruits the party to help him reconnect with all his old human friends. Turns out they have all been dead for centuries and many are the subjects of the epics sung by bards."},{"name":"The Connection","description":" A master thief has quit the thieves guild. The city guard wants him to give away the guilds secrets, and are willing to offer amnesty in exchange. Meanwhile, competing thieves guilds see him as a valuable asset and are also trying to recruit him and get an edge on the other thieves guilds."},{"name":"The Sealed Sword","description":" Bandits have taken over a local temple and are holding the priests hostage! The leader is trying to attune the sacred weapon kept there to himself."},{"name":"Shadow on the High Seas","description":" The party is hired to guard a merchant ship. A mysterious girl is found stowed away. Cultist Pirates attack soon after attempting to capture the girl. She was a former prisoner and they are trying to get her back."},{"name":"The Devil is a good for nothing bum","description":" It has been a thousand years and according to a prophecy a demon king is supposed to return to the world. But he has grown tired and lazy and hires the party to terrorize the populace in his stead, but requires all the pomp and circumstance expected of the prophecy."},{"name":"Window of Opportunity","description":" The human kingdoms and the orc clans in a joint archaelogical dig have discovered a stone portal to other worlds. The party is hired to explore the worlds through the portal while the orcs and humans play politics in order to control the portal, which they both consider an important military asset."},{"name":"Uncultured","description":" The guard arrest a wealthy half-orc for a gory display of butchered animal and human parts on his front lawn. He argues he was just expressing his cultural heritage but no one knows where the human parts came from."},{"name":"Road to Platinum Plateau","description":" Several dragons got together and decided to award badges to any party of adventurers who can beat them in combat. Having all 8 badges gives the party a chance to meet Bahamut in battle."},{"name":"Metallic Monster Mischief","description":" A band of pixies taking turns casting domination magic have taken control of a copper dragon. No one knows what they\u0027re going to use it for, but it must be big."},{"name":"Line in the Sand","description":" Two Mummy Lords have awoken at the same time and both are laying claim to the kingdom."},{"name":"Mirror, Mirror","description":" One day the party wakes up and finds they have no reflections."},{"name":"Shadow Dancer","description":" A fey thief has stolen the PC\u0027s shadows and is running away with them. The shadows are only too happy to be free and aid the fey in their escape."},{"name":"Hired Muscle","description":" The party is made aware of a Kolyarut is hunting them, although they have no idea what contract they broke"},{"name":"What\u0027s in a name?","description":" Mid level PC\u0027s arrive in a village/city that\u0027s part of a kingdom they\u0027ve spent significant time in only to find that instead of a warm welcome they\u0027re wanted for a crime they didn\u0027t commit. Imposters? Simulacra?!"},{"name":"I stepped on what?!","description":" While travelling through a forest the players are accosted by druids (or elves?) who accuse them of trampling through a sacred grove and destroying it. As restitution they must plant the seed for a new holy tree in a difficult to reach location."},{"name":"Aren\u0027t we supposed to be heroes?","description":" After defeating a group of \u003cinsert marauding villainous types\u003e have a very angry dragon (too powerful for the PC\u0027s to defeat) swoop in on the PC\u0027s and demand that they replace the \u003cmarauding villainous types\u003e and send them on missions to raid caravans/villages/ships etc. Have a riot forcing them into uncomfortable moral, political, and legal situations in service of their dragon overlord."},{"name":"Have at thee!","description":" During a social encounter (ball/banquet/etc) a minor noble approaches one of the PC\u0027s and begins loudly demanding recompense for some perceived slight. He challenges the player to a competition (combat/poetry/song/dance)."},{"name":"Stalker","description":" The PCs get in a fight with a group of bandits who prove to be a little more than the PCs can handle. During the encounter a PC of the DM’s choice is about to be hit by a bandits attack when out of nowhere a masked figure comes out of nowhere to protect him/her. This figure helps the PCs defeat the bandits and then disappears as suddenly as she/he appears. Over the next few weeks the party must occasionally make a DC 15 perception check to notice the figure watching the PC in question from bushes, through tavern windows, etc. This player then starts receiving love letters signed by “Your Secret Admirer.”"},{"name":"”Your Lost Pet”","description":" The PCs wake up in the tavern they were sleeping in to find a very disgruntled displacer beast in their room with a note around its neck that reads “I found your lost pet on my doorstep. It’s been awhile since I’ve studied undercommon but I think he belongs to you. - Grimley the Hill Wizard.” On the displacer beast’s collar is written in undercommon: “This displacer beast is the pet of the drow priestess Melina. His name is fluffy and his favorite food is disobedient dwarven slaves. If found please return to the temple at 132, Arachnid Street in the drow metropolis of Rock Gloom.”"},{"name":"The Prowler","description":" While in a city the PCs notice a number of wanted posters saying “Warning: Masked prowler slaying loyal citizens and raising them as undead.” The posters also have a sketch depicting a figure in a hood and a mask. Various town criers throughout the city can be seen shouting news about him while waving one of these posters. Every 1d10 days the criers will report 1d4 more victims of the the Prowler"},{"name":"Family Reunion","description":" The party runs into a family member of one of the PCs who tells them that a family reunion is being planned."},{"name":"Slash a Mole","description":" The PCs come across a farmer who asks them to get rid of a rabbit infestation that’s running the lettuce crop in exchange for some gold and free lodging. He notes that he has had other adventurers do the same thing but the rabbits keep coming back. If the players help the farmer they eventually find out that the rabbits are undead because the farmer’s daughter is learning necromancy."},{"name":"Stampede","description":" A stampede of carnivorous dinosaurs literally appears out of thin air in a rural area that the PCs are going through and starts devouring wild animals, livestock, and their farmers."},{"name":"Witch Trial","description":" The players come to a small town on a lake. When they enter a local tavern they find a group of townspeople discussing the recent spike in illness, the recent poisoning of a well, along with strange lights on the lake, and other occurrences that make them think there\u0027s a witch in the town. The general topic of conversation is whether or not to try the reclusive herbalist who lives on the other side of the lake as a witch because of it."},{"name":"Cormo’s Elixir","description":" While in a town or city the PCs come pass by a halfling named Cormo selling a miracle elixir that he claims can cure any illness. Turns out that the elixir is simply a weak healing potion cut with brandy. But Cormo claims that he isn’t the one to blame."},{"name":"Larcenous Lycanthrope Lunacy","description":" The city the PCs are currently in has been dealing with a gang of lycanthropes who have been pulling off surprisingly complex heists including bank robbery, stealing exotic spices off of ships, and even stealing the jewelry out of a noblewoman’s bedroom while she was sleeping."},{"name":"Who wants to be a Lycanthrope?","description":" One morning in a town or village a poster is nailed to the door of the town hall that reads “ever want to be a lycanthrope? Ever want to release the beast inside? Well now you can! Simply leave your bedroom window open and leave 150 gold on your nightstand tonight.”"},{"name":"Hey Barkeep!","description":" The barkeep at a local tavern has simply stopped in his tracks behind the bar and is staring off into the distance muttering something about a slaad in the basement."},{"name":"Wraith Hunters","description":" The party gets approached by a group of wraith hunters to destroy a wraith and his specter servants."},{"name":"Grave Robbers","description":" The graveyards are being continually raided by a group of grave robbers. In addition, some of the stolen bodies have been seen wandering the countryside as zombies. The players, upon investigating, find that there are actually two groups of grave robbers: One group of necromancers and a group of paladins, clerics, and other undead hunters trying to keep the bodies out of the hands of the first group."},{"name":"Wyvern Riders","description":" A reclusive tribe of wyvern riding warriors that live in the mountains has been raiding surrounding villages for food."},{"name":"Slayfest","description":" The elves have been having some orc problems as this month is the bi-annual orcish festival of Slayfest. Slayfest is where all the young orcish warriors who have proved themselves over the last two years go out into the elven lands and brazenly challenge elven warriors to one on one combat with the hope of becoming eyes of Gruumsh. In addition, it is traditional to pillage and murder elven villages in order to draw the warriors out. The elven king, not wanting to give the orcs the satisfaction of fighting his elven warriors, has decided to hire out some adventurers both elven and non elven to deal with the orcs."},{"name":"Crash Landing","description":" A burning airship is seen wobbling unsteadily through the air on a collision course with the ground. Shortly after it disappears over a nearby hill, a crashing noise is heard and a cloud of smoke can be seen off in the distance."},{"name":"The Sudden Spring","description":" A small village in a desert celebrates as a spring has miraculously welled up in the middle of the town square, however now local barons and raiders have begun to take a much bigger interest in this suddenly incredibly valuable town. THE OPTIONAL TWIST: The spring is a portal to the Elemental Plane of Water not far underground, and wild water elementals and sea creatures will begin to cause problems."},{"name":"Mysterious Egg","description":" The party has just stumbled on a group of bandits. After beating them, they realize they are poachers, and have an a mysterious egg in their posession. If the party takes the egg, they soon find themselves followed by monsters and poachers alike. What is this thing?"},{"name":"The Fiendish Well","description":" An well was just dug in the middle of a small town after the old one collapsed. The water smells of brimstone, so the people have refused to drink it... this has not stopped farm animals from drinking it, and transforming into demonic beasts. To save the town, the well has to be purified and the demonic creatures defeated."},{"name":"Cultist Kidnappers","description":" A local jeweler and a local blacksmith have been kidnapped (From their homes, whilst on the road to a trade center etc.) and someone wants the PCs to find them. The sinister story behind it all is that a cult of some form needs their expertise to create some form of magic item/summoning circle/planar gate/mystical_evil_object of some description. The PCs should stop them. This would make a great introduction to a large story arc for low level PCs."},{"name":"The Uninvited Guests","description":" While in a city, the party is confronted by an old nobleman, whose research indicates that fey conciousnesses are about to invade an upcoming party for nobles. The man himself is not invited due to being a little... eccentric, but he can get the party invited, armed with a magical amulet to prevent the wearers conciousness from being invaded. But there\u0027s only one amulet to go around."},{"name":"Missing Mistress","description":" Jaelom Harns, promiscuous daughter of a local wealthy merchant, is missing. All twelve of her public suitors have fled town at the same time."},{"name":"Dead Carnies","description":" A travelling circus recently left town yesterday after spending two weeks entertaining the townsfolk. This morning, it was discovered in a smoldering ruin barely ten miles outside of town, all the entertainers dead and seemingly burned alive."},{"name":"By Gragnar\u0027s Hammer","description":" Famous Dwarven smith, Gragnar Battlestein, recently did a show-and-tell at his smithy of some of techniques. Mysteriously, only two days later, his hammer went missing. It was probably one of the two hundred attendees, so at least there\u0027s a starting point for the investigation!"},{"name":"Green Dragon Request","description":" A green dragon slowly rising to power hopes to recruit its own adventuring party. The dragon offers a sizable amount of treasure for an oh so small favor. The dragon always has more things that need doing and the rewards begin piling up, but some of the requests start putting the party into moral quandaries. (Note: this would probably work best for trying to mess with a \"good\" party)"},{"name":"The Hand of [Enter PC Name Here]","description":" The players learn that undead have been terrorizing a nearby town lately and the culprit is likely residing in the abandoned tomb close by. The players encounter some undead (zombie dogs, mummies, etc.) while traversing the tomb but all they find out is that a lich likely resided there long ago. During the trek, however, one of the players gets bit by a wight and becomes plagued with an affliction. Have a local cleric stop the affliction from spreading, but now the PC\u0027s hand is changed forever. Give it some utility features (a minor and major advantage/disadvantage), and continue the story. Unbeknownst to the PCs, the cleric is the culprit and has been secretly researching and practicing necromancy in the tomb. At some point later in the story, have the cleric be revealed as a minor/major BBEG who became obsessed with his research and is after the PCs hand. If you want to increase the stakes, have the removal of the hand cause instant death/drop to zero HP and roll death save, and/or have the cleric confront the PCs because he can take control of the PC."},{"name":"Happy Death-day","description":" The party falls through a sinkhole into an underground cavern. There they find a gnome golem crafter and his golem have been declared as high priest and god, respectively, by a small tribe of Kuo-toa. The golem crafter has been trying to keep up the illusion while looking for a way out of the cavern system, but he needs help... A retired vampire-slayer and nobleman is holding a birthday party for his 10 year old son. Along with the bevy of guests, a small contingent of vampires have slipped into the party get revenge on the elderly paladin. Optional Twist: The paladin is able to lock himself inside a safe room with a couple of guests, but is separated from his son in the commotion. One of the vampires uses Magic Jar to inhabit the body of the son and tags along with the party until they can open the safe room."},{"name":"The Stolen Statue","description":" In the street of a crossroads trading post, a wealthy merchant is heatedly accusing the blacksmith of stealing his silver dragon statue, a priceless family heirloom. The blacksmith protests his innocence, but the statue is definitely gone."},{"name":"A Coup or Two","description":" A warlord has been succeeded, not by his son, but by the captain of his guard -- a foreigner who rose to fame as a brilliant tactician and commander, the warlord\u0027s right-hand-man and the source of much of his success. Now the warlord\u0027s son is fleeing into the hills, and beseeches mercenaries for aid in reclaiming his rightful place. But not all people think the new lord is so bad, and not all people see the prince as favourably as he would like to think..."},{"name":"Ward","description":" The fortress town of Ward sits on a rocky hill on a wet, windswept coast. There is not much to do in Ward, and most of the populace is in fact in the military, dedicated to protecting the city from the frequent orc raids that come down from the mountains. Recently, contact has been lost with one of the watch posts in the hills meant to warn the city of impending attacks."},{"name":"The Wedding of Starky McFrey","description":" The NPC\u0027s are invited to the wedding of Starky McFrey. Out of nowhere the wedding guests are attacked and Starky and his wive are the first of the casualty\u0027s"},{"name":"The wedding of Theon Bara","description":" The NPC\u0027s are invited to the wedding of Theon Bara. Out of nowhere Theon Bara drops dead from poisoning."},{"name":"You Don\u0027t Have to Go Home, But You Can\u0027t Stay Here","description":" There has been a mass exodus from the city, but it\u0027s unclear why. Everyone leaving seems to have perfectly legitimate and unrelated reasons, but everyone is going at once."},{"name":"The Harbinger Trump","description":" Word has gotten around that the Harbinger Trump has sounded and forces are gathering in the east to fight for glory!"},{"name":"The New Library","description":" Crowds are gathered around the gleaming new library. But there\u0027s something odd and animated about the new books and it\u0027d better be under control before the ribbon cutting ceremony."}] \ No newline at end of file diff --git a/plothooks/index.html b/plothooks/index.html index 29b5fd6..ff7936a 100644 --- a/plothooks/index.html +++ b/plothooks/index.html @@ -22,7 +22,7 @@

10K // Plot Hooks

This page is a compilation of the plot hooks from /rDnDBehindTheScreen's 10K Plot Hooks thread. Be sure to visit and contribute!

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Currently at 325/10000

Last updated: Sun Oct 08 12:02:36 CDT 2017

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Currently at 369/10000

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Currently at 325/10000

Last updated: Sun Oct 08 12:02:36 CDT 2017Reset
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Currently at 325/10000

Last updated: Sun Oct 08 12:02:36 CDT 2017Plot Hook NameDescription +We currently have 65,019 people on this subreddit! + Hi guys! For this event, let's build some plot hooks! Intrigue is something that's really fun and cool but for some of us it can be a bit hard to generate plot hooks that work well for something like this. And, let's face it, politics is a major part of life. We want our players to have to experience some of it at least. This allows us as DMs to give more realism to our players and to allow them to struggle with other aspects of PC life, other than just combat. It'll also allow for your campaigns to cater to players who want to deal with more of the role-play interaction and diplomacy side of things. As with the other 10k Things posts, PLEASE ADHERE TO THE FORMAT (to make the script for assembling the compiled lists run smoothly)... + +Pantheon Problems + I'll start with an example! So, the two major religious factions have decided that they're sick of the other. While both worship gods of law and goodness, they have decided that the other group is misguided. They are currently placing pressure on the town's leadership to create a law declaring theirs as the absolute power and outlaw the other. This intense dislike of one and another threatens a major civil war as most of the citizens of the town are members of one of the two religions. + +Dinner Party + The party, having some recent success, are invited to a dinner party at the mayor's hall. The Mayor's wife pulls one member of the party aside and says, "Someone here is plotting to kill my husband." At the same time, the Mayor pulls a different member aside: "I think my wife is trying to kill me." Who is telling the truth? Who else at the party has motive? Let the party begin! + +Boar Hunt + The party is invited to hunt boar with the local nobles. This could be a skill challenge for awhile. During the skill challenge, other members of the hunt spread gossip about the others. It is all fun, until one of the nobles is found dead. + +Imposter to the crown + The king sends aid to the on going war, an army led by his his daughter. Five years go by and the king dies. Word reaches his daughter and she returns home. The burial and the crowning of the new heir are set for a weeks time in accordance with the law. The following day another women arrives at the city claiming to be the kings daughter. She is also battle scared and also carries the kings seal. Two claimants and a law that decrees someone must be crowned in a week. + +Spring Fever + Residents of a normally quiet guild-town have been acting strange in the past few weeks. Men are openly weeping over seemingly nothing. People are dancing in the streets without cause for celebration. Violence has been on a steep rise as well as the townsfolk are accusing one another of heresy, theft, spying, or being an impostor. What could the cause of this strange behavior be? + +The River is Shrinking! + Local farmers and fishermen are in a panic as the river they rely on is steadily shrinking with each passing day. Word of new infrastructure projects upstream may be the culprit. The simple folk of the river valley are powerless to stop the projects. Won't someone intervene on their behalf? + +Secret Sanctuary + The players discover a piece of loot on a previous adventure - a pair of blue lensed goggles. When they wear them outdoors, they see a massive stone skull floating over the nearest city. It is completely invisible without the glasses. If the players observe very closely, there are winged creatures flitting about the private floating sanctuary. + +Long live the King + A beggar who sits at the kings gate overheard two of the kings servants plotting to poison the king. As he is just a lowly peasant he cannot warn the King, he beseeches the party to do so, but he is unable to identify the servants he overheard. + +Hippogriffs are devouring all the cattle + Multiple villages suffer from devastating cattle losses due to reoccurring Hippogriff attacks. The hippogriffs attack because a red dragon is occupying their layer in a mountain near by and they had to flee. + +Mistaken Identity + The party arrives at a new town and finds wanted posters plastered around the town with a very close likeness to one of the members drawn on each. The local constabulary quickly descends on the party. + +A Bone to Pick + The party is given a quest by highest royal wizard to go into the dark swamp and retrieve an artifact that would greatly aid the wizard in official research. Upon reaching the location, the party finds an old hermit guarding it. The hermit seems slightly unstable, but warns that the artifact is extremely powerful and unlocks the secrets to necromancy (a practice long since forbidden in the land). + +Brotherly Love + The party is given a quest sent down by the king to go to the coast and take out a criminal accused of treason. The criminal stole important documents and plans to sell them to a neighboring kingdom. The party must make haste to catch him before he sells the information. The "criminal" is the king's brother, on vacation, trying to stay incognito and get away. + +Fading Magic + The adventurers arrive at a quiet village, hoping to seek guidance and wisdom from the legendary Sorcerer who has retired there to teach his/her craft. However, when they meet this Sorcerer, he/she is only capable of completing the smallest spells, and the students have lost their gift entirely. The Sorcerer explains that magic is fading from the region without explanation, and if something is not done soon, he/she fears it will only worsen and spread. The Sorcerer pleads with the adventurers to find the cause of this phenomenon and reverse it. They must be quick about it, for soon they find their own magical abilities weakening... + +Playing Dead + The local theater troupe has been having a serious problem: every actor who plays a particular character in a classic play ends up going mad and committing suicide. The only way to find the cause of this strange curse is for someone from the party to play the role at the upcoming performance. + +Lost and Found + The hedge maze in front of the manor has been maintained for decades by a strange elf who speaks in cryptic riddles. Recently, a visiting noble from a nearby kingdom went into the maze and never came out. Everyone who has gone in looking for him has met the same fate. The party must navigate the maze, which leads into the Feywild, where the missing persons can be found having a neverending party with a group of Satyrs. + +The Painter's Pigments + A talented painter recently painted a mural of the king. The mural came to life, and now there are two identical kings. The only way for the party to determine which king is real is to splash them both with turpentine. + +Birth of the Nothic + A weak young wizard starts to perform small illusions and magical feats for a price: knowledge. First small white lies and inconsequential secrets, but as the Wizard becomes more powerful and can offer more her appetite grows for more of the magical mysteries of the multiverse. Eventually the curse of the Nothic overwhelms her. And it was your tales and secrets from years of adventuring that tipped her over the scale. + +God of Goblins + A small community of primeval goblins have selected a member of the party to be their holy deity and savior! This is all good and well, as the party gets to enjoy the many benefits of the unconditional worship, but over time more and more followers are being mysteriously murdered. + +The Grand Tournament (General Admissions) + The Grand Tournament is coming up, and the local ruler has invited the party not as competitors, but as arena security detail. They soon take notice that a mysterious noble sponsor sneaking around the competitor's quarters. They may also discover the popular use of performance-enhancing magic, which has been long outlawed by the kingdom and church. + +Bardic Inspiration + Patron/guild calls upon adventurers to investigate mysterious events. Several instances of fire falling from the sky (meteors) have been observed, the last occasion left [number] craters in the mountains nearby. Discover who/what is causing these events and what their intentions are. At the annual bard festival, possibly depending on how your bard performs, an elderly bard approaches the party and tells of a instrument that stolen from his master many years ago. He recently discovered its whereabouts. This instrument holds much nostalgia and he will reward you greatly upon its recovery. + +Magical Linked Genetic Mutation + Magic has a corrupting or polluting effect similar to modern chemicals. Farmers using magic to remove blight or cure disease in their crops had resulted in unusual flora and fauna. Areas near magical centers (academy, tower, reliquary, library, battles) are hot spots of mutations. + +The Pyrrhic Prescience + A traveling loremaster, selling his insights, was recently imprisoned for "falsely" claiming the duke was utilizing a cursed artifact. This orb allows the user insight into the near future, but only after the user offers a name of someone they know to a disembodied, whispering voice. The duchy is prospering wildly thanks to the duke's newfound wisdom, but there are rumors of long-established locals beginning to act like completely different people, as well as rumors of travelers who enter the town at night, without lanterns to light their way. A young upstart shire reeve sees the party as safe allies to request help with the mysterious circumstances. + +The Rightful Line + A long ago explored and looted dungeon in the hills north of town is now home to a troupe of outcasts and ne'er-do-wells who rarely bother anyone. When a revenant child awakens in the dungeon to again attempt to reclaim the lands taken from her noble family by treachery, the dungeon reactivates to keep her there. One rogue escapes the violent traps, seeking aid in the town, and is vanished in the night. The dungeon leaves a moon-like glow on the horizon of the town at night, but the jarl threatens any exploration of it punishable by death. The rogue's rumor of the revenant spreads, and the townspeople need outside help to discover if the jarl's reign was won through treachery. + +The Pine Shrine + Priestess Gwyneth has a problem: As the only cleric in the village the villagers looked to her for leadership but now a new person has been called by a different god. Unfortunately they don't agree on much. If he is genuine that would be one thing but a charlatan would be an entirely different problem. The players must determine (with subtlety if possible, so that Gwynith gets first mover advantage) what he is. Bonus points if they manage to solve the problem ethically. + +The Cradle Rocks + The party witnesses a caravan attacked by a high-magic military power (invisible drake-riders, griffon cavalry, or the like) at the edge of their vision. Investigating the aftermath reveals thoroughly dead caravanserai and a cracked crystalline sarcophagus leaking fluid. Whose clone is inside and who would want to get rid of it? + +Regular Joes + The authorities attempt to regulate (and tax and license) adventuring. + +The Contractor + A bland-faced, middle-aged man contracts the players to retrieve a priceless artifact from a museum. The artifact is several eras old, dug up from the remains of a civilization long dead. Close inspection of the art and history of this civilization reveals worship of a deity bearing a striking resemblance to the man who hired them to retrieve the artifact. When asked about the coincidence, the man denies any connection to the deity and is only interested in the retrieval of the artifact. + +Battle of Wills + When an elderly lord dies, he intends to leave his fortune to his heirs, who are 5 in total. He gifts his will to each of them, to his widowed wife and to his closest business partner. The 7 documents however, are contradictory, making a mess of who gets what and why. Hidden in every will are instructions to find the true testament. + +Stone for the mason... + A wealthy merchant has commisioned an artpiece of himself from a mysterious and unknown artist known only through their pseudonym. When the merchant dissapears,, it comes to light he had many enemies and doubt starts to arise to where the men has gone and why his lifelike statue seems to be weeping.... + +...A blade for the thief + The party is caught up in a large web of assassins, all set out to kill a wealthy merchant for one of several people. When the merchant eventually finds his demise, their employers start to wonder who carried out the hit, and threats are exchanged. + +Letter for the King + On a border region, far away from the capital, the party encounters a dying, hooded man. He claims to be the King’s brother, and has a letter for him. If the seal is broken, the King won’t accept it. Then, the man dies. Consipiring local nobles will try to retrieve the letter (a warning of the conspiration against the King) + +The reversed fable + The adventurers arrive at a beautiful town. The princess greets them, and shows them around. Everything is blooming and gleaming, and the town seems to be prospering. The harsh, horrible truth: the princess and several townspeople have imprisoned a dragon, and are making a fortune selling of his scales. + +Rebels, run! + A band of rebels are wreaking havok on the countryside. The King asks the party to stop them. Upon arriving at their camp, the party finds them brutally murdered, body parts strewn around. + +The Crystal Gems + ?A mysterious and terrible condition is causing quartz-like growths to grow on the victims until it eventually kills them. The condition has since turned into an uncontrollable epidemic, and corpse robbers have been working a bit too efficiently since the start... + +Crooked King + A young and newly named king became obsessed with the idea of eternal life, he brought together the four greatest warlocks in the nation to attempt and grant him this power. As the warlocks begin casting their spell on the king, images of the true god fill his mind, Death. Death tells the king that he will come to his kingdom and his people if he doesn't give him bodies demanded. The king is forced to become corrupt and hire out monstrosities in secret to get Death the souls he demands. The warlocks were corrupted in the process of connecting their king to the God, following him only to be used as tools in the king's quest. A rebellion against the king's murderous ways begins to rise up, they believe him to be insane. The king knows that if they succeed Death with finally bring down his wrath on his people if he is allowed to continue the king will destroy thousands of lives. + +An Ancient Perspective + The party has been sent to recover an artifact from an ancient tomb buried in a swamp. What at first appears to be a tall vertical structure reveals itself to be a long horizontal one that has sunken into the marsh, turning 90 degrees on its side and causing every hallway to become a pitfall. The party might be able to get some useful information from the tomb's senile caretaker, although she only can speak and understand a language that died out a few thousand years ago! + +Bugged Out + Stampedes of Thri-Kreen have been running from the desert and trampling crops, causing widespread famine. Who could possibly gain from filling in their sand-pit hives? + +A Brew of Secrets + It seems like the very same barkeep happens to work at an inn in every city the party passes, and he never denies having met them before. How can one dwarf have the time to run inns in three kingdoms at the same time? And why does he only ever accept stories and rumors as payment instead of coin? + +'Freedom' fighters' + You and your party are drunk, after partying hard in this inn. You go to lie down, when you hear a knock on the door. Outside is twenty or so dwarven guards shouting 'come, join us in our escapades in the name of freedom' saying no, they will gag and tie you. No matter what, they guide you to a colesium, where they force you to fight fiendish monsters and brutes. Let the party begin! + +The King’s Aide + The party is asked to investigate when a Lords standing order of gems from a Dwarven mine is not delivered on time. On reaching the stronghold, the party is refused an audience with the king, and is disturbed by rumours of changes in the mine’s operation coinciding with the surprise appointment of the King’s new aide (a sorcerer). + +Village Thief + During their journey, the party stops in a large village looking for a meal. At the tavern they hear a number of the residents discussing the ongoing nightly thefts plaguing the village, vegetable gardens have been raided, livestock - including chickens, several sheep, and a dairy cow have gone missing. Patrols, and some crude traps, have failed to catch the thief, can the party find the culprit? + +Heir to the King + The King died without any immediate heirs. An interregnum is declared and the Council of Nobles is formed to decide on the next king. The party is invited to the council on behalf of the common folk. All of the nobles want someone from their house to the throne and the negotiations seem to be breaking down. + +Leaking planes + While the party are going about their adventures, random elements of another plane show up, like an ever burning fire from the elemental plane of fire. If they go to that plane tell them that there is a patch of normal material plane. + Oh sweet Justice A beloved NPC is to stand trial in this less than reputable piece of mud that calls itself a town, furthermore you have seen the results of their rudimentary form of justice dangling int he town square. He is accused of stealing the scepter of the high priest and this one seems determined to burn and flail everything to get it back. To bad the real thief is still at large, with this scepter, and your beloved NPC is about to be reduced a size category. diff --git a/rooms/index.html b/rooms/index.html index ce22c70..dbdffd8 100644 --- a/rooms/index.html +++ b/rooms/index.html @@ -22,7 +22,7 @@

10K // Rooms

This page is a compilation of the rooms from /rDnDBehindTheScreen's 10K Rooms thread. Be sure to visit and contribute!

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Currently at 33/10000

Last updated: Sun Oct 08 12:02:56 CDT 2017

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Currently at 33/10000

Last updated: Sun Mar 04 03:14:59 CST 2018

diff --git a/treasures/index.html b/treasures/index.html index dfeaed4..0e80eff 100644 --- a/treasures/index.html +++ b/treasures/index.html @@ -22,7 +22,7 @@

10K // Treasures

This page is a compilation of the treasures from /rDnDBehindTheScreen's 10K Treasures thread. Be sure to visit and contribute!

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Currently at 496/10000

Last updated: Sun Oct 08 12:02:48 CDT 2017

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Currently at 496/10000

Last updated: Sun Mar 04 03:14:55 CST 2018

diff --git a/villains/index.html b/villains/index.html index 9f92948..c5bed5d 100644 --- a/villains/index.html +++ b/villains/index.html @@ -22,7 +22,7 @@

10K // Villains

This page is a compilation of the villains from /rDnDBehindTheScreen's 10K Villains thread. Be sure to visit and contribute!

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Currently at 233/10000

Last updated: Sun Oct 08 12:02:41 CDT 2017

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Currently at 233/10000

Last updated: Sun Mar 04 03:14:51 CST 2018