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Console Galaxy

Github All Releases

Download Link click Image Above

Click Image above to download the latest version

All releases are tested and working in Starsector v0.97a.RC11

This mod is a fork:
[0.95a] Explore the Galaxy 1.2.3

Explore the Galaxy - Starsector Forum Link

Search for your ideal system with the Console Commands, easy to use:

Commands:

  • Explore [all] [exclude/include] [hazard] [gate] [stableloc] [jumppoint] [planets] [conditions] Searches all star systems for specified conditions:
    • all - write all to search even planets you haven't surveyed yet (default doesn’t search, if searched, sets survey level to full);
    • exclude/include - write exclude/include to exclude or include systems in the Core world and claimed systems (default: exclude)
    • planets - the minimum number of planets a system must include (default: planets=1)
    • gate - write gate to filter by systems that have a gate;
    • stableloc - write stableloc=NUMBER to filter by stable locations (default 0);
    • jumppoint - same as stableloc (default 0);
    • hazard - write hazard=NUMBER to filter by systems which planets are below or equal to the specified value (doesn’t filter by default);
    • [conditions] - a comma-separated, no-space list of planetary conditions that must be met (supports * as a wildcard), e.g.: [habitable=2,rare_ore*=1,*abundant=1] at least TWO habitable planets and ONE with transplutonic ore and ONE with ore/transplutonic ore that is abundant.

Example: Explore all exclude planets=5 [habitable=2] gate

  • SystemInRange [entity] [LY] [planets] Finds systems in specified range (integer) of an entity (coronal_tap, derelict_cryosleeper, inactive_gate):
    • if two entities are listed coronal_tap,cryosleeper, a table will be shown at the end listing systems within range of both;
    • LY - distance in light years (default is 10);
    • planets - filters by number of planets

Example: SystemInRange coronal_tap,cryosleeper 10