-
Notifications
You must be signed in to change notification settings - Fork 1
/
Copy pathglsettings.cpp
99 lines (83 loc) · 1.94 KB
/
glsettings.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
#include "glsettings.h"
std::vector<Object*> GLSettings::ObjectList;
std::vector<CUGLBuffer*> GLSettings::BufferList;
std::vector<Texture*> GLSettings::TextureList;
GLSettings::GLSettings(QWidget* parent) : QWidget(parent)
{
mainLayout = new QVBoxLayout();
settingsLayout = new QVBoxLayout();
settingsGroup = new QGroupBox("OpenGL Settings");
tabs = new QTabWidget();
tabs->addTab(genTab = new GLGeneralTab(this), "General");
tabs->addTab(objTab = new ObjectTab(this), "Objects");
tabs->addTab(bufTab = new GLBufferTab(this), "Buffers");
tabs->addTab(texTab = new TextureTab(this), "Textures");
tabs->addTab(new ControlTab(this), "Controls");
settingsLayout->addWidget(tabs);
settingsGroup->setLayout(settingsLayout);
mainLayout->addWidget(settingsGroup);
setLayout(mainLayout);
}
GLSettings::~GLSettings()
{
for each (Object *o in ObjectList)
{
delete o;
}
for each (CUGLBuffer *b in BufferList)
{
delete b;
}
for each (Texture *t in TextureList)
{
delete t;
}
delete mainLayout;
}
void GLSettings::AddTexture(Texture *tex)
{
TextureList.push_back(tex);
texTab->AddToList(tex);
}
void GLSettings::AddBuffer(CUGLBuffer *buf)
{
BufferList.push_back(buf);
bufTab->AddToTable(buf);
}
void GLSettings::AddObject(Object *obj)
{
ObjectList.push_back(obj);
objTab->AddToTable(obj);
}
void GLSettings::AddTextures(std::vector<Texture*> *texList)
{
for each (Texture* t in *texList)
{
TextureList.push_back(t);
texTab->AddToList(t);
}
}
void GLSettings::AddBuffers(std::vector<CUGLBuffer*> *bufList)
{
for each (CUGLBuffer* b in *bufList)
{
BufferList.push_back(b);
bufTab->AddToTable(b);
}
}
void GLSettings::AddObjects(std::vector<Object*> *objList)
{
for each (Object* o in *objList)
{
ObjectList.push_back(o);
objTab->AddToTable(o);
}
}
QSize GLSettings::minimumSizeHint() const
{
return QSize(500, 350);
}
QSize GLSettings::sizeHint() const
{
return QSize((int)static_cast<QWidget*>(parent())->width() / 3, 350);
}