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Replacing textures graffiti in Marc Ecko's Getting Up

Asbra edited this page Feb 7, 2023 · 2 revisions

On left-hand side you get a tree-view of the games folder structure, here you can find all the textures for graffiti etc.

Graffiti is in engine/textures/tag_art

Character textures are in engine/Meshes/Chars

Main interface

Click in the tree to navigate the textures

.st texture files can be exported to DDS, PNG, JPEG, BMP or GIF by using the Export button.

Once you know which texture you want to replace, follow these steps:

  1. Export the texture to a DDS file

Texture view, export

  1. Edit the DDS file with your image editor

Personally I use Paint.NET

When saving the DDS use the same texture compression mode (DXT#) and the same resolution.

Editing texture in Paint.NET

  1. Click the "Replace in-game" button and choose your edited DDS file, the preview will update to your new texture.

Done, you can now launch the game and see your changes.

Shows the replaced texture in-game

About graffiti textures

Each graffiti piece has 3 textures with it, they used for outline, work in progress, and completed piece.

They're named as _f (filled), _u (unfilled) and _s (outlined) respectively. Variants are numbered (eg. f1, f2, f3)

Explains the 3 different texture files for graffiti

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