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Yes, we are looking into this! It is possible to build for macOS, but it won't run without some new code. Unfortunately there is no emulation for the ray tracing APIs, i.e. DirectX Raytracing or Vulkan Ray Tracing, and Aurora uses those APIs. So this will require a backend (wrapper) for the Metal Ray Tracing API.
Has anyone tried a MacOS build of HDAurora? I am curious if any progress has been made on a MacOS build?
Either a Apple Silicon Build or something that uses Rosetta 2 for Intel emulation?
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