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Describe the feature you'd like
On productions scene it's not uncommon to see prim with many primvars coming from simulations or used for skinning, those primvars don't contribute to the final render but are passed to Arnold and consume extra memory. One example is the skel:* parameters that are passed to arnold and not used in the render.
Describe the solution you'd like
We would like to pass only the attributes needed for the render, to reduce the memory used by Arnold. One idea could be to scan for the primvars used by the shaders and keep only those.
The text was updated successfully, but these errors were encountered:
Describe the feature you'd like
On productions scene it's not uncommon to see prim with many primvars coming from simulations or used for skinning, those primvars don't contribute to the final render but are passed to Arnold and consume extra memory. One example is the skel:* parameters that are passed to arnold and not used in the render.
Describe the solution you'd like
We would like to pass only the attributes needed for the render, to reduce the memory used by Arnold. One idea could be to scan for the primvars used by the shaders and keep only those.
The text was updated successfully, but these errors were encountered: