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CHANGELOG.md

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Release 0.3.5

  • Fixed typo for Chris's Premades compatability

Release 0.3.4

  • Fix for Midi-QOL overtimes (and any other spell-type item without a spell school)

Release 0.3.3

  • Fixed problem in handler for gridless midi-qol settings.

Release 0.3.2

  • Updated deprecated distance checking functions for v12, should now also support gridless in v11 and v12 (thanks to tposney).
  • Verified module for v12 and D&D 3.X+

Release 0.3.1

  • Added try block around comparing item name to AA autorec settings, should stop a weird error that I've not managed to reproduce myself.

Release 0.3.0

  • Compatibility for D&D System 3.0.x, backwards compatible with 2.4.1.
  • Beta version of settings for animations, it's functional but ugly.
    • Settings are only saved when you press confirm or yes.
    • Will also make settings menus for colorMatrix entries and color preferences (currently defaultPreferences.js).
    • Will work on the CSS of the menus after that's made.
    • Will then make documentation for how to customize settings. Animation properties are exactly as named in sequencer. Look at the current animations if you want to mess around with customizing.

Release 0.2.0

  • Complete refactor of animation process.
    • Animations are systemactically played now, which paves the way for real settings and custom animations.
    • Everything should look the same, some timing may be different. Please let me know anything that looks off or different.
  • Compatibility with Midi's range checking/changing attacking token.

Release 0.1.4

  • Fixed effect finding to not cause deprecation warning.
  • Fixed error thrown on attacks workflows without a damage type.

Release 0.1.3

  • Fixed (another) bug causing errors on non-weapons.

Release 0.1.2

  • Fixed bug causing errors on non-weapons.

Release 0.1.1

  • Added coloring for weapon hits based on conditions.
  • Condition animations will now play from ammo as well.
  • Fixed typo bug that broke post hit weapon animations.

Release 0.1.0

  • Animations for ranged attacks, including guns.
  • Animations for unarmed strike.
  • Animations for nets.
  • Animations for magical weapon attacks.
    • Will use JB2A Patreon arrows/bolts/bullets when applicable.
    • Will add a glow effect to the weapon's animation.
    • Animation for secondary damage types, as well as "other" damage.
    • Animation for failed/success saves, animation based on condition applied and/or damage type.
  • UA title bar button will work on all items.
  • Fix for ranged weapon animations.

Release 0.0.5

  • Patreon animations for weapon attacks. This only includes regular weapons animations currently.
    • Default dagger animation for patreon users is now "jb2a.dagger.melee.fire.white". The regular option included in the free version isn't supposed to exist and is not included in the patreon version.
  • Replaced item macro animation finding method with title bar button to override animations per individual item.
    • This can override in both directions. This option will be given priority in animation checking.
    • Icon is a globe, label is "UA". There will be a future setting to hide this button. Menu will eventually be expanded and will be made less ugly.
  • Added check for existence of a JB2A module.
  • Fixed misname for light hammer animations.

Release 0.0.4

  • Animations for weapon attacks, uses base item for weapon, details based on hit/miss, damage type, and if critical.
  • Better recognition for other animations:
    • UA will now play if the global match on an item is disabled.
    • UA will not play if an item macro is found on the item with "new Sequence()" anywhere in it.
  • Changed how "is hit" is tracked.

Notes

  • Weapon animations are free version only currently, patreon versions will be added next (likely tomorrow). This means some of them are a little janky due to not having animations.
  • Proper way to disable/enable UAs per item will also come soon.

Release 0.0.3

  • Bug fix for not installing in v11

Release 0.0.2

  • Animations for ritual spells based on spell school.
  • Animations for 'Other' and 'Utility' spells based on conditions, or disposition colored by spell school.
  • Bug fix for save animation for spells without damage.
  • Bug fix for save animation outro file.

Alpha Release (v0.0.1)

  • All initial content, see ReadMe