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changelog.md

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Changelog

v1.15

Sfall updated to 4.4.3.1.

v1.14

  • Sfall updated to 4.4.0.1.
  • Minor spelling changes.

v1.13

  • Burst is allowed by default.
  • Updated sfall to 4.3.8.
  • Removed mass wait command.

v1.12

  • Updated sfall to 4.3.4.
  • Added mass wait command.

v1.11

  • Updated sfall to 4.3.3.1.
  • Updated Portuguese translation.

v1.10

  • Updated sfall to 4.3.0.2.
  • Completed French, Polish, Italian translations.

v1.9

Updated sfall to 4.3.0.1.

v1.8

  • Completed Russian, Spanish, Portuguese translations.
  • Updated sfall to 4.3.

v1.7

  • Added German translation.
  • Fixed some strings missing in other translations.

v1.6

Fixed v1.5 bugs: talking dogs, healing robots.

v1.5

  • Removed option to set NPC names in the ini.
  • All humanoids and robots can loot.
  • All party members will carry out orders, not a pre-selected list.

Now the mod should be compatible with any game based on FO2 engine, including Fallout 1 in 2.

v1.4

  • Fixed script to look for new ini mods\party_orders.ini.

v1.3

  • Packaged as a .dat.
  • Updated sfall to 4.1.9.1.

v1.2

  • Added burst hotkey (merged from FO2tweaks).
  • Better search, looters will no longer try to pick up items path to which is blocked.
  • Fixed looting for RP NPCs

v1.1

  • Scorpion tais and gecko skins now also get looted automatically.
  • Pickup routine no longer tries to pick up bookshelves.
  • Orders will only be sent when in valid game mode. For example, saving game under name "save0" will not trigger dude loot behaviour switch.

v1.0d + EcCo 0.6.2 update

  • Added Switch Ammo hotkey.

v1.0d

  • Added Scatter Order [X]. Party members within 5 hexes from the PC will run 4-6 tiles away.
  • Added the option for the PC to auto-loot bodies [T]. Can be turned on/off pressing "0".
  • Minor changes in the code. Now looters provides feedback if they can't loot everything.
  • Fixed an irrelevant bug. Oh well.

v1.0c

  • Added a pick up key for the dude PC. Uppon pressing "T" the PC dude will pick up items from the ground in a 3 hex radius.
  • Added support for three party members from Killap's Restoration Project Mod v2.0 (hopefully).

v1.0b

  • Minor change: now all the speech text is out in the ini file to allow a complete translation of the add-on for localized versions, including names of party members.

v1.0a

  • Made it possible to use the healing command while in combat, once per turn. Only (super) stimpaks will be used in combat mode, not healing skills.

v1.0

  • Initial version.