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mlagents-config.yaml
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# 1260 steps in a 105 second game. All values are based off of this
# train every 10 games, with opponent every 20 games
default_settings: null
behaviors:
15robot:
trainer_type: ppo
hyperparameters:
batch_size: 1050
buffer_size: 10500
learning_rate: 0.0003
beta: 0.005
epsilon: 0.2
lambd: 0.95
num_epoch: 3
learning_rate_schedule: linear
#beta_schedule: linear
#epsilon_schedule: linear
network_settings:
normalize: false
hidden_units: 128
num_layers: 2
vis_encode_type: simple
memory: null
goal_conditioning_type: hyper
deterministic: false
reward_signals:
extrinsic:
gamma: 0.99
strength: 1.0
network_settings:
normalize: false
hidden_units: 128
num_layers: 2
vis_encode_type: simple
memory: null
goal_conditioning_type: hyper
deterministic: false
init_path: null
keep_checkpoints: 5
checkpoint_interval: 200000
max_steps: 1000000
time_horizon: 64
summary_freq: 3150
threaded: false
self_play:
window: 10
play_against_latest_model_ratio: 0.5
save_steps: 10000
swap_steps: 10000
team_change: 50000
behavioral_cloning: null
engine_settings:
width: 84
height: 84
quality_level: 1
time_scale: 20
target_frame_rate: -1
capture_frame_rate: 60
no_graphics: false
environment_parameters: null
checkpoint_settings:
run_id: new_config
initialize_from: null
load_model: false
resume: false
force: true
train_model: false
inference: false
results_dir: results
torch_settings:
device: cuda
debug: false