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When Playing a live stream (mp3), calling MediaManager.Current.Stop() puts media manager into MediaPlayerState.Paused state.
MediaManager.Current.Stop()
MediaPlayerState.Paused
Media manager should end up in the MediaPlayerState.Stopped state.
MediaPlayerState.Stopped
CrossMediaManager.Current.Play( /* live stream mp3 */ ); // .. after the stream has started: CrossMediaManager.Current.Stop();
Version: 1.0.8
Platform:
The text was updated successfully, but these errors were encountered:
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🐛 Bug Report
When Playing a live stream (mp3), calling
MediaManager.Current.Stop()
puts media manager intoMediaPlayerState.Paused
state.Expected behavior
Media manager should end up in the
MediaPlayerState.Stopped
state.Reproduction steps
Configuration
Version: 1.0.8
Platform:
The text was updated successfully, but these errors were encountered: