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zh_Hans.json
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{
"scenario.customExtensionLoadFailed": "自定义逻辑未运行检查{{extName}}的警告日志",
"ui.startscreen.warning": "警告:光敏性风险",
"ui.startscreen.warningdetails": "本游戏可能会引发光敏性癫痫患者出现抽搐。建议玩家谨慎游玩。",
"ui.common.simpleVehicles": "简易车辆",
"ui.trackBuilder.toolbar.title": "工具栏",
"ui.trackbuilder.menus.exitWindow": "退出窗口",
"ui.trackbuilder.menus.startTrackBuilder": "开启赛道编辑器",
"ui.trackbuilder.menus.trackBuilder": "赛道编辑器",
"ui.trackbuilder.menus.windows": "窗口",
"ui.trackbuilder.menus.openAdvancedPieces": "开放高级路段",
"ui.trackbuilder.base.banking": "倾斜",
"ui.trackbuilder.menus.editorSettings": "编辑器设置",
"ui.trackbuilder.menus.removeTrack": "移除赛道",
"ui.trackbuilder.menus.resetTrack": "重置赛道",
"ui.trackbuilder.menus.onlyOnePiecesWindow": "唯一路段窗口",
"ui.trackbuilder.menus.onlyOneModifierWindow": "唯一修改器窗口",
"ui.trackBuilder.base.drive": "驾驶",
"ui.trackBuilder.base.test": "测试",
"ui.quickrace.name": "名称",
"ui.vehicleconfig.saveThumbnail": "保存时生成缩略图",
"ui.vehicleconfig.applyPartChangesAutomatically": "自动应用更改",
"ui.vehicleconfig.searchHelp.example1": "搜索全部带有“left”的部件",
"ui.vehicleconfig.searchHelp.example2": "搜索全部带有“_fr”的栏位",
"ui.vehicleconfig.searchHelp.example3": "搜索全部带有“frame”的名称",
"ui.vehicleconfig.searchHelp.example4": "搜索全部带有“_fr”的栏位,然后搜索全部带有“signal”的名称",
"ui.vehicleconfig.searchHelp.example5": "搜索全部带有“pickup_fr”的部件选项",
"ui.vehicleconfig.searchHelp.example6": "搜索由作者“bob”制作的所有部件",
"ui.vehicleconfig.searchHelp.example7": "搜索带有“super”的模组名称、标题和标语",
"ui.vehicleconfig.searchHelp.notes": "注意",
"ui.vehicleconfig.searchHelp.notes1": "搜索不区分大小写",
"ui.vehicleconfig.searchHelp.notes2": "使用“AND”连接搜索参数",
"ui.vehicleconfig.searchHelp.notes3": "支持历史保存。试试使用上/下箭头",
"ui.vehicleconfig.searchHelp.history": "搜索历史",
"ui.vehicleconfig.searchHelp.historyClear": "可以使用CTRL+K清除搜索历史",
"ui.photomode.steamScreen": "拍摄Steam截图",
"ui.photomode.advancedImgSettingsClose": "关闭面板",
"ui.photomode.tod": "时间",
"ui.photomode.dofControls": "景深控制",
"ui.photomode.dofMaxBlurNear": "近景模糊强度",
"ui.photomode.dofMaxBlurFar": "远景模糊强度",
"ui.photomode.dofFocusRange": "焦距",
"ui.photomode.dofAperture": "光圈",
"ui.photomode.SSAOControls": "环境光遮蔽控制",
"ui.photomode.SSAOContrast": "对比度",
"ui.photomode.SSAORadius": "半径",
"ui.photomode.SSAOQuality": "质量",
"ui.photomode.SSAOQualityNormal": "普通",
"ui.photomode.SSAOQualityHigh": "高",
"ui.apps.hotlapping.name": "赛道体验",
"ui.apps.logvehiclestats.name": "记录车辆数据(研究)",
"ui.options.theme.warningText": "此功能已经被弃用,且将会被移除。使用自定义主题可能会造成文本和菜单可见性的问题!",
"ui.options.graphics.GraphicAntialiasTypeTooltip": "抗锯齿功能将以最小的性能成本清理图像中的锯齿线。建议使用SMAA模式,FXAA模式更为模糊。",
"ui.options.graphics.GraphicMeshQualityTooltip": "环境物体的质量。较高的设置可使远距离物体看起来更美观。",
"ui.options.graphics.GraphicTextureQualityTooltip": "渲染纹理的质量。较高的设置将提供更清晰、更细腻的纹理。",
"ui.options.graphics.GraphicLightingQualityTooltip": "光照和阴影的质量。较高的设置可实现动态光照,提供更精细的阴影效果。在最低设置时将禁用动态光照(例如车辆前照灯)。",
"ui.options.graphics.GraphicShaderQualityTooltip": "整体着色器的质量。较高的设置将提供更优秀的视觉效果。",
"ui.options.graphics.GraphicPostfxQualityTooltip": "后处理效果的质量。较高的设置将提供更优秀、更清晰的效果。",
"ui.options.graphics.GraphicAnisotropicTooltip": "纹理过滤的质量。较高的设置将以最小的性能成本提供更清晰的远距离纹理。",
"ui.options.graphics.GraphicDynReflectionTooltip": "打开/关闭活动车辆上的实时反射效果。",
"ui.options.graphics.GraphicDynReflectionFacesPerupdateTooltip": "反射效果的更新方式。较高的值可能对性能有强烈影响。",
"ui.options.graphics.GraphicDynReflectionDetailTooltip": "反射里的物体质量。",
"ui.options.graphics.GraphicDynReflectionDistanceTooltip": "反射里渲染的最大距离。",
"ui.options.graphics.TripleMonitorEnable": "启用三显示器渲染",
"ui.controls.lockType": "转向锁类型",
"ui.controls.lockType.warningMissingAngle": "所选的锁类型需要设置锁的角度",
"ui.controls.lockType.warningAdvice": "因为指定了锁的角度,推荐1:1的锁类型",
"ui.controls.lockTypes.0": "1:N(完全锁定)",
"ui.controls.lockTypes.1": "1:1(不一定完全锁定)",
"ui.controls.lockTypes.2": "1:1混合(完全锁定)",
"ui.stats.accuracy": "精准度",
"ui.stats.altitude": "高度",
"ui.stats.bumpBonus": "碰撞加成",
"ui.stats.chainCrashes": "连环撞车",
"ui.stats.damage": "伤害",
"ui.stats.damageDone": "造成的伤害",
"ui.stats.distance": "距离",
"ui.stats.driftCrashes": "漂移撞车",
"ui.stats.followPath": "跟随路径",
"ui.stats.fuelConsumption": "燃料消耗",
"ui.stats.frontalCrashes": "正面撞车",
"ui.stats.maxSpeed": "最大速度",
"ui.stats.pathAdvance": "高级路径",
"ui.stats.pianosDistroyed": "摧毁的钢琴",
"ui.stats.reverseCrashes": "反向撞车",
"ui.stats.smoothness": "平滑度",
"ui.stats.stopAngle": "停车角度",
"ui.stats.stopDistance": "停车距离",
"ui.stats.target": "目标",
"ui.stats.time": "时间",
"ui.traffic.infractions.title": "犯规行为:",
"ui.traffic.infractions.speeding": "速度",
"ui.traffic.infractions.racing": "比赛",
"ui.traffic.infractions.hitPolice": "碰撞警察",
"ui.traffic.infractions.hitTraffic": "碰撞交通流",
"ui.traffic.infractions.reckless": "危险驾驶",
"ui.traffic.infractions.wrongWay": "逆行",
"ui.traffic.infractions.intersection": "十字路口未停车",
"quickrace.industrial.track_warehouse.title": "仓库竞速",
"quickrace.industrial.track_warehouse.description": "一条穿过废弃工业建筑群的技术性赛道。",
"quickrace.industrial.track_container_chaos.title": "集装箱堆场大混乱",
"quickrace.industrial.track_container_chaos.description": "一条非常困难的技术性赛道,有许多垂直路线。",
"quickrace.industrial.track_container_perimeter.title": "集装箱堆场外围",
"quickrace.industrial.track_container_perimeter.description": "一条位于集装箱区域外围的挑战性赛道,需要精细驾驶。",
"quickrace.west_coast_usa.highway_endurance.title": "公路耐力赛",
"quickrace.west_coast_usa.highway_endurance.description": "这个赛道拥有超过十英里的直道,还有高速清道夫,你最好带些高位的装备。",
"levels.jungle_rock_island.spawnpoints.spawnsResort": "度假村",
"physics.core.staticCollision.outOfMemoryError": "由于内存不足,场景碰撞已禁用。请检查可用的内存量",
"ui.inputActions.general.press": "按",
"ui.inputActions.general.pause.toResume": "回到游戏",
"ui.inputActions.pickup.extend.description": "展开载货平板",
"ui.inputActions.pickup.extend.title": "展开载货平板",
"ui.inputActions.pickup.retract.description": "收起载货平板",
"ui.inputActions.pickup.retract.title": "收起载货平板",
"ui.inputActions.pickup.tilt.description": "倾斜载货平板",
"ui.inputActions.pickup.tilt.title": "抬起/降低",
"ui.inputActions.pickup.tiltDown.description": "载货平板降低",
"ui.inputActions.pickup.tiltDown.title": "载货平板降低",
"ui.inputActions.pickup.tiltUp.description": "载货平板抬起",
"ui.inputActions.pickup.tiltUp.title": "载货平板抬起",
"ui.inputActions.pickup.extendFeet.description": "展开载货平板支脚",
"ui.inputActions.pickup.extendFeet.title": "展开支脚",
"ui.inputActions.pickup.retractFeet.description": "收起载货平板支脚",
"ui.inputActions.pickup.retractFeet.title": "收起支脚",
"ui.inputActions.van.extend.description": "展开载货平板",
"ui.inputActions.van.extend.title": "展开载货平板",
"ui.inputActions.van.retract.description": "收起载货平板",
"ui.inputActions.van.retract.title": "收起载货平板",
"ui.inputActions.van.tilt.description": "倾斜载货平板",
"ui.inputActions.van.tilt.title": "抬起/降低",
"ui.inputActions.van.tiltDown.description": "载货平板降低",
"ui.inputActions.van.tiltDown.title": "载货平板降低",
"ui.inputActions.van.tiltUp.description": "载货平板抬起",
"ui.inputActions.van.tiltUp.title": "载货平板抬起",
"ui.inputActions.van.extendFeet.description": "展开载货平板支脚",
"ui.inputActions.van.extendFeet.title": "展开支脚",
"ui.inputActions.van.retractFeet.description": "收起载货平板支脚",
"ui.inputActions.van.retractFeet.title": "收起支脚",
"ui.wca.dragstrip.title": "直线加速赛道",
"ui.dragrace.Accept": "接受",
"ui.dragrace.Decline": "拒绝",
"ui.mission.type.chase": "追逐",
"ui.mission.type.crawl": "攀登",
"ui.mission.type.custom": "自定义",
"ui.mission.type.delivery": "运送",
"ui.mission.type.destruction": "毁灭",
"ui.mission.type.race": "竞速",
"ui.mission.type.stunt": "特技",
"ui.mission.type.timeTrial": "计时赛",
"ui.career.lastMission": "上一个任务",
"ui.career.deletePermanently": "双击永久删除!",
"ui.dragrace.randomOpponent": "随机对手",
"ui.dragrace.similarOpponent": "相似表现",
"ui.campaign.from": "从",
"ui.campaign.upto": "到",
"ui.campaign.localPlayers": "本地玩家",
"ui.campaign.requiresOneController": "每位玩家均需要控制器",
"general.time_format": "yyyy MM dd",
"ui.vehicleconfig.deleteTooltip": "双击永久删除此配置!此行为不可逆!",
"ui.photomode.colorCorrectionStrength": "滤镜强度",
"ui.photomode.colorCorrection": "滤镜",
"ui.photomode.openScreenshotsFolder": "打开截图文件夹",
"ui.levelselect.x86Disabled": "游玩此地图需要在64位下运行游戏。请确认系统要求。",
"ui.levelselect.x86DisabledToolbar": "在32位模式下运行游戏时不可用。",
"ui.levelselect.x86DisabledToolbar_2": "在64位模式下运行游戏需要64位操作系统和4GB以上的内存。",
"ui.vehicleconfig.openConfigFolder": "打开用户配置文件夹",
"ui.vehicleconfig.loadTooltip": "载入此配置",
"ui.vehicleconfig.sourceOfficial": "官方",
"ui.vehicleconfig.sourceMod": "模组",
"ui.vehicleconfig.sourceUser": "用户",
"ui.options.graphics.GraphicDynReflectionTexsizeTooltip": "较高的设置将提供更清晰的反射效果。推荐值为1024。",
"ui.options.graphics.other": "其他设置",
"ui.options.graphics.GraphicMaxDecalCount.warning": "高于6000的值将严重影响帧率。",
"ui.options.graphics.postfxReset": "重置后期特效设置",
"ui.inputActions.debug.toggleConsole.title": "开/关系统控制台(旧)",
"ui.options.other.replay": "回放",
"ui.options.other.interpolateVehiclePosition": "插入车辆位置",
"ui.options.other.useAlt": "^ 使用 Alt",
"ui.options.other.interpolateAllAlt": "插入全部 Alt",
"ui.options.other.miscLua": "Misc lua",
"ui.options.other.compressionLevel": "压缩级别",
"ui.options.other.enableFullVehicleTransparencyPlayback": "启用全车透明回放",
"ui.options.other.outGaugeMessage": "OutGauge是一种驱动外部程序的特殊协议。如果更改了OutGauge选项,请重新载入车辆。",
"ui.options.other.outGaugeMessage2": "如果更改了OutGauge选项,请重新载入车辆。",
"ui.options.other.highPerformancePlanMessage": "这将使你的计算机在启动时,启用系统的高性能计划。",
"ui.options.other.motionSimMessage": "启用此选项将使游戏发送动态平台数据。",
"ui.options.steamLanguage": "Steam语言",
"ui.options.operatingSystemLanguage": "操作系统语言",
"ui.inputActions.gameplay.toggleWalkingMode.description": "进入或离开当前车辆",
"ui.inputActions.gameplay.toggleWalkingMode.title": "开/关行走模式",
"ui.apps.absdebug.phase": "阶段",
"ui.apps.absdebug.wheelSpeed": "车轮速度",
"ui.apps.absdebug.wheelSlip": "车轮滑动",
"ui.apps.absdebug.action": "动作",
"ui.apps.absdebug.wheelAcc": "车轮配件",
"ui.apps.brake_thermal_debug.selectWheels": "选择车轮",
"ui.apps.brake_thermal_debug.brakeType": "刹车类型",
"ui.apps.brake_thermal_debug.padType": "刹车片类型",
"ui.apps.brake_thermal_debug.surfaceTemp": "表面温度",
"ui.apps.brake_thermal_debug.coreTemp": "核心温度",
"ui.apps.brake_thermal_debug.energyToBrakeSurface": "到刹车表面能量",
"ui.apps.brake_thermal_debug.energySurfaceToCore": "表面到核心能量",
"ui.apps.brake_thermal_debug.energySurfaceToAir": "表面到空气能量",
"ui.apps.brake_thermal_debug.energyCoreToAir": "核心到空气能量",
"ui.apps.brake_thermal_debug.energyRadiationToAir": "辐射到空气能量",
"ui.apps.brake_thermal_debug.surfaceCooling": "表面冷却",
"ui.apps.brake_thermal_debug.coreCooling": "核心冷却",
"ui.apps.brake_thermal_debug.thermalEfficiency": "热效率",
"ui.apps.brake_thermal_debug.padGlazing": "刹车片釉面化",
"ui.apps.brake_thermal_debug.finalEfficiency": "最终效率",
"ui.apps.brake_thermal_debug.slope": "斜率",
"ui.apps.brake_torque_graph.speed": "速度",
"ui.apps.digSpeedo.wheelspeed": "轮速",
"ui.apps.digSpeedoAir.airspeed": "空速",
"ui.apps.digTacho.engine": "引擎",
"ui.apps.engineinfo.rpm": "转速",
"ui.apps.engineinfo.gear": "档位",
"ui.apps.engineinfo.flywheelTorque": "飞轮扭矩",
"ui.apps.engineinfo.wheelTorque": "车轮扭矩",
"ui.apps.engine_dynamometer.torqueFlywheel": "扭矩(飞轮)",
"ui.apps.engine_dynamometer.powerFlywheel": "动力(飞轮)",
"ui.apps.engine_dynamometer.powerWheels": "动力(车轮)",
"ui.apps.engine_dynamometer.rpm": "转速",
"ui.apps.engine_dynamometer.power": "动力",
"ui.apps.engine_dynamometer.torque": "扭矩",
"ui.apps.engine_heat_debug_graph.water": "水",
"ui.apps.engine_heat_debug_graph.oil": "油",
"ui.apps.engine_heat_debug_graph.block": "缸体",
"ui.apps.engine_heat_debug_graph.exhaust": "废气",
"ui.apps.engine_thermal_debug.coolant": "冷却液",
"ui.apps.engine_thermal_debug.oil": "机油",
"ui.apps.engine_thermal_debug.block": "缸体",
"ui.apps.engine_thermal_debug.cylinderlWall": "汽缸壁",
"ui.apps.engine_thermal_debug.exhaustManifold": "排气歧管",
"ui.apps.engine_thermal_debug.coolantThermostat": "冷却液节温器",
"ui.apps.engine_thermal_debug.airRegulator": "空气自动调节器",
"ui.apps.engine_thermal_debug.oilThermostat": "机油节温器",
"ui.apps.engine_thermal_debug.radiatorAirSpeed": "散热器空速",
"ui.apps.engine_thermal_debug.radiatorAirSpeedEfficiency": "散热器空速效率",
"ui.apps.engine_thermal_debug.radiatorFanActive": "散热器风扇启用中",
"ui.apps.engine_thermal_debug.coolantLeakRate": "冷却液泄露率",
"ui.apps.engine_thermal_debug.coolantEfficiency": "冷却液效率",
"ui.apps.engine_thermal_debug.engineEfficiency": "引擎效率",
"ui.apps.engine_thermal_debug.qtocylinderwall": "到汽缸壁的热量",
"ui.apps.engine_thermal_debug.qcylinderwalltocoolant": "汽缸壁到冷却液的热量",
"ui.apps.engine_thermal_debug.qcoolanttoair": "冷却液到空气的热量",
"ui.apps.engine_thermal_debug.qcoolanttoblock": "冷却液到缸体的热量",
"ui.apps.engine_thermal_debug.qcylinderwalltoblock": "汽缸壁到缸体的热量",
"ui.apps.engine_thermal_debug.qblocktoair": "缸体到空气的热量",
"ui.apps.engine_thermal_debug.qtooil": "到机油的热量",
"ui.apps.engine_thermal_debug.qcylinderwalltooil": "汽缸壁到机油的热量",
"ui.apps.engine_thermal_debug.qoilradiatortoair": "机油散热器到空气的热量",
"ui.apps.engine_thermal_debug.qoilsumptoair": "油底壳到空气的热量",
"ui.apps.engine_thermal_debug.qtoexhaust": "到废气的热量",
"ui.apps.engine_thermal_debug.qexhausttoair": "废气到空气的热量",
"ui.apps.engine_thermal_debug.blockDamage": "缸体受损",
"ui.apps.engine_thermal_debug.oilDamage": "机油受损",
"ui.apps.engine_thermal_debug.cylinderwallDamage": "汽缸壁受损",
"ui.apps.engine_thermal_debug.headGasketBlown": "汽缸垫片烧毁",
"ui.apps.engine_thermal_debug.pistonRingsDamaged": "活塞环受损",
"ui.apps.engine_thermal_debug.connectingRodBearingsDamaged": "连杆轴承受损",
"ui.apps.escstiffness.start": "开始测试",
"ui.apps.escstiffness.stop": "停止测试",
"ui.apps.escstiffness.state": "状态",
"ui.apps.escstiffness.progress": "进度",
"ui.apps.escstiffness.targetAngle": "目标角度",
"ui.apps.escstiffness.targetSpeed": "目标速度",
"ui.apps.escstiffness.maxStiffnessFront": "最大正面刚度",
"ui.apps.escstiffness.maxStiffnessRear": "最大背面刚度",
"ui.apps.ffb_graph.Force": "受力",
"ui.apps.ffb_graph.Atdriver": "对驾驶员",
"ui.apps.ffb_graph.Atwheel": "对车轮",
"ui.apps.ffb_graph.Limit": "限制",
"ui.apps.ffb_graph.Rate": "速率",
"ui.apps.ffb_graph.Input": "输入",
"ui.apps.ffb_graph.Steering": "转向",
"ui.apps.hotlapping.StartHotlapping": "开始赛道体验",
"ui.apps.hotlapping.AddCheckpoint": "添加检查点",
"ui.apps.hotlapping.StopTimer": "停止计时器",
"ui.apps.hotlapping.EndHotlapping": "结束赛道体验",
"ui.apps.hotlapping.Advanced": "高级",
"ui.apps.hotlapping.HideAdvanced": "隐藏高级",
"ui.apps.hotlapping.SkipLap": "跳过此圈",
"ui.apps.hotlapping.ToggleDetail": "开/关细节",
"ui.apps.hotlapping.ResetSize": "重置大小",
"ui.apps.hotlapping.folder": "文件夹",
"ui.apps.hotlapping.close": "关闭",
"ui.apps.hotlapping.Cancelrenaming": "取消重命名",
"ui.apps.hotlapping.ClicktoRename": "点击重命名",
"ui.apps.hotlapping.done": "完成",
"ui.apps.hotlapping.Rename": "重命名",
"ui.apps.hotlapping.save": "保存",
"ui.apps.hotlapping.Savetrack": "保存赛道",
"ui.apps.hotlapping.Lap": "圈数",
"ui.apps.hotlapping.Duration": "持续时间",
"ui.apps.hotlapping.Vsprevbest": "对决以往最佳",
"ui.apps.hotlapping.Total": "总计",
"ui.apps.node_beam_info.Beams": "梁",
"ui.apps.node_beam_info.deformed": "变形",
"ui.apps.node_beam_info.broken": "损坏",
"ui.apps.node_beam_info.Nodes": "节点",
"ui.apps.node_beam_info.totalweight": "总重量",
"ui.apps.node_beam_info.per wheel": "每车轮",
"ui.apps.node_beam_info.all": "全部",
"ui.apps.node_beam_info.wheels": "车轮",
"ui.apps.node_beam_info.chassisweight": "底盘高度",
"ui.apps.node_beam_info.Triangles": "三角",
"ui.apps.node_beam_info.collidable": "可碰撞",
"ui.apps.node_beam_info.Torsionbars": "扭杆",
"ui.apps.odometer.TargetDistance": "目标距离",
"ui.apps.odometer.CurrentDistance": "当前距离",
"ui.apps.performance_timers.Type": "类型",
"ui.apps.performance_timers.Start": "开始",
"ui.apps.performance_timers.End": "结束",
"ui.apps.performance_timers.Time": "时间",
"ui.apps.performance_timers.Distance": "距离",
"ui.apps.trip_computer.TotalDistance": "总计距离",
"ui.apps.trip_computer.AVGSpeed": "平均速度",
"ui.apps.trip_computer.AVGFuelConsu": "平均燃料消耗",
"ui.apps.trip_computer.FuelConsumption": "燃料消耗",
"ui.apps.trip_computer.Range": "档位",
"ui.apps.torquecurve.Torque": "扭矩",
"ui.apps.torquecurve.Power": "动力",
"ui.apps.turbo_activity_graph.TurboRPM": "涡轮转速",
"ui.apps.turbo_activity_graph.Boost": "加速",
"ui.apps.turbo_activity_graph.Wastegate": "废气阀门",
"ui.apps.turbo_activity_graph.BOV": "放气阀",
"ui.apps.advanced_wheels_debug.wheels": "车轮",
"ui.apps.shift_decision_debug.ShiftupRPM": "提升转速",
"ui.apps.shift_decision_debug.ShiftDownRPM": "降低转速",
"ui.apps.shift_decision_debug.Aggression": "积极性",
"ui.apps.shift_decision_debug.WheelslipDown": "空转降低",
"ui.apps.shift_decision_debug.WheelslipUp": "空转增加",
"ui.apps.thumbnail_generator.message1": "此应用将生成当前车辆及其配置的缩略图。",
"ui.apps.thumbnail_generator.message2": "请耐心等待模组缩略图生成完成。",
"ui.apps.thumbnail_generator.message3": "如果你想使用和官方不同的缩略图,请启用高级选项。",
"ui.apps.thumbnail_generator.ThumbnailWidth": "缩略图宽度",
"ui.apps.thumbnail_generator.LicenceText": "许可文本",
"ui.apps.thumbnail_generator.Stayoncurrentmap": "停留在当前地图",
"ui.apps.thumbnail_generator.EnableAdvancedMode": "启用高级模式",
"ui.apps.thumbnail_generator.View": "查看",
"ui.apps.thumbnail_generator.Distance": "距离",
"ui.apps.thumbnail_generator.Rotation": "旋转",
"ui.apps.thumbnail_generator.Offsets": "偏移",
"ui.apps.thumbnail_generator.GenerateThumbnails": "生成缩略图",
"ui.apps.traffic.NumberofCars": "车辆数量",
"ui.apps.traffic.Spawn": "生成",
"ui.apps.traffic.Delete": "删除",
"ui.apps.traffic.SpeedLimit": "速度限制",
"ui.apps.traffic.Auto": "自动",
"ui.apps.traffic.RespawnRate": "生成频率",
"ui.apps.traffic.AIMode": "AI模式",
"ui.apps.traffic.DebugMode": "调试模式",
"ui.apps.traffic.AwarenessMode": "感知模式",
"ui.apps.threedexport.EmbedBuffers": "内嵌缓存区",
"ui.apps.threedexport.EmbedBuffersMessage": "启用后会将全部内容嵌入单一文件。",
"ui.apps.threedexport.Normals": "法线",
"ui.apps.threedexport.Tangents": "切线",
"ui.apps.threedexport.TexCoords": "TexCoords",
"ui.apps.threedexport.VertexColors": "VertexColors",
"ui.apps.threedexport.JBeam": "JBeam",
"ui.apps.threedexport.Filename": "文件名",
"ui.apps.threedexport.Export": "导出",
"ui.mapview.labels.yourPosition": "你的位置",
"ui.inputActions.weightpad.setTare.title": "重置为零",
"ui.mainMenu.bus.strictStops": "精确车站",
"ui.mainMenu.bus.traffic": "交通流",
"ui.options.graphics.applyDisplay": "应用显示设置",
"ui.mainmenu.mods.desciptionUnavailable": "描述不可用",
"ui.repository.mods": "模组管理器",
"ui.repository.searchClear": "清除搜索",
"ui.repository.applySearch": "应用",
"ui.repository.order_by": "分类",
"ui.repository.order_direction": "更改命令方向",
"ui.modmanager.actions": "行动",
"ui.modmanager.deleteTooltip": "双击删除所有当前已安装和已订阅的模组!此行为不可逆!",
"ui.career.tip.enterPoi": "[action=toggleMenues]进入{{locationName}}",
"ui.career.tip.viewMission": "[action=toggleMenues]查看任务",
"ui.career.tip.displayLocation": "{{locationName}}",
"ui.career.tip.displayLocationTip": "[action=toggleMenues]启用{{locationName}}",
"ui.options.gameplay.showFilters": "显示筛选",
"ui.options.gameplay.showConfigurations": "显示配置",
"ui.options.gameplay.Drivetrain": "传动系统",
"ui.options.gameplay.Type": "类型",
"ui.options.gameplay.ConfigType": "配置类型",
"ui.options.gameplay.Transmission": "变速器",
"ui.options.gameplay.Country": "国家",
"ui.options.gameplay.DerbyClass": "挑战赛级别",
"ui.options.gameplay.PerformanceClass": "性能级别",
"ui.options.gameplay.Value": "价值",
"ui.options.gameplay.Brand": "厂牌",
"ui.options.gameplay.BodyStyle": "车身风格",
"ui.options.gameplay.Source": "来源",
"ui.options.gameplay.Weight": "重量",
"ui.options.gameplay.TopSpeed": "最高速度",
"ui.options.gameplay.0100kmh": "0-100 km/h",
"ui.options.gameplay.060mph": "0-60 mph",
"ui.options.gameplay.Weight/Power": "重量/动力",
"ui.options.gameplay.OffRoadScore": "越野得分",
"ui.options.gameplay.Years": "年份",
"ui.options.gameplay.Propulsion": "推进力",
"ui.options.gameplay.FuelType": "燃料类型",
"ui.options.gameplay.InductionType": "感应类型",
"ui.options.audio.Ultra": "终极(512语音)",
"ui.options.audio.High": "高(256语音)",
"ui.options.audio.Normal": "普通(128语音)",
"ui.options.audio.Low": "低(64语音)",
"ui.debug.vehicle.replaceCurrent": "替换当前",
"ui.scenarios.ready": "准备……",
"ui.scenarios.go": "出发!",
"ui.options.graphics.Ultra": "终极",
"ui.options.graphics.High": "高",
"ui.options.graphics.Normal": "普通",
"ui.options.graphics.Low": "低",
"ui.options.graphics.Lowest": "最低",
"ui.options.graphics.Custom": "自定义",
"Drivetrain": "传动系统",
"Type": "类型",
"Config Type": "配置类型",
"Transmission": "变速器",
"Country": "国家",
"Derby Class": "挑战赛级别",
"Performance Class": "性能级别",
"Value": "价值",
"Brand": "厂牌",
"BodyStyle": "车身风格",
"Source": "来源",
"Weight": "重量",
"TopSpeed": "最高速度",
"0-100 km/h": "0-100 km/h",
"0-60 mph": "0-60 mph",
"Weight/Power": "重量/动力",
"Off-Road Score": "越野得分",
"Years": "年份",
"Propulsion": "推进力",
"Fuel Type": "燃料类型",
"Induction Type": "感应类型",
"engine.welcome": "欢迎来到简体中文版的BeamNG.drive :)",
"engine.lua.reloaded": "已加载主要LUA实例",
"engine.cef.subprocessdied.title": "UI进程无响应",
"engine.cef.subprocessdied.msg": "UI进程未能及时响应。\n 这可能是你的杀毒软件阻止了BeamNG.drive.ui.exe应用所导致。\n \n 如需更多帮助,请前往:\n \n http://wiki.beamng.com/Errors/Unresponsive_UI_Process\n \n 你想现在用浏览器打开这个网址吗?",
"engine.cef.subprocessdied.url": "http://wiki.beamng.com/Errors/Unresponsive_UI_Process",
"engine.resourceMissing": "创建资源失败(文件是否已丢失?):",
"engine.engineFail": "初始化游戏失败,正在退出。",
"engine.msgboxErrorTitle": "错误",
"engine.invalidUserpath.title": "用户路径无效",
"engine.invalidUserpath.msg": "BeamNG.drive无法读取位于游戏根目录下的startup.ini中定义的用户路径(UserPath)。请将其更改为有效的用户路径:",
"engine.windowedModeReq.title": "必须在窗口模式下运行",
"engine.windowedModeReq.msgEditor": "请退出任务编辑器以切换至全屏。",
"engine.windowedModeReq.msgGUI": "请退出GUI编辑器以切换至全屏。",
"engine.levelModified.title": "关卡已修改",
"engine.levelModified.msg": "是否保存编辑器中对关卡的更改?",
"engine.nodegrab.fixedwarning": "按下CTRL+鼠标中键取消节点固定",
"engine.nodegrab.uncoupling": "正在断开所有已连接的节点",
"engine.nodegrab.coupling": "正在连接两个节点",
"engine.fatalError.errMsg": "严重错误:",
"engine.fatalError.experienced": "BeamNG.drive发生了严重错误。点击“好的”将关闭BeamNG,并创建崩溃报告。请将崩溃报告发送给我们,以便我们修复问题。",
"engine.fatalError.experienced2": "BeamNG.drive发生了严重错误。",
"engine.editor.loading": "正在加载世界编辑器…",
"engine.editor.menu.file": "文件",
"engine.editor.menu.newLevel": "新建关卡",
"engine.editor.menu.openLevel": "打开关卡…",
"engine.editor.menu.saveLevel": "保存关卡",
"engine.editor.menu.saveLevelAs": "将关卡另存为…",
"engine.editor.menu.resaveLevel": "重新保存全部内容",
"engine.editor.menu.createBlankTerrain": "新建空白地形",
"engine.editor.menu.importTerrainHeightmap": "导入地形高度图",
"engine.editor.menu.exportTerrainHeightmap": "导出地形高度图",
"engine.editor.menu.exportToCollada": "以.dae格式导出…",
"engine.editor.menu.playLevel": "试玩关卡",
"engine.editor.menu.exitLevel": "退出关卡",
"engine.editor.menu.quit": "退出",
"engine.editor.menu.edit": "编辑",
"engine.editor.menu.undo": "撤销",
"engine.editor.menu.redo": "还原",
"engine.editor.menu.cut": "剪切",
"engine.editor.menu.copy": "复制",
"engine.editor.menu.paste": "粘贴",
"engine.editor.menu.delete": "删除",
"engine.editor.menu.deselect": "取消选择",
"engine.editor.menu.select": "选择…",
"engine.editor.menu.audioParams": "音频参数…",
"engine.editor.menu.editorSettings": "编辑器设置…",
"engine.editor.menu.snapOptions": "捕捉设置…",
"engine.editor.menu.gameOptions": "游戏选项…",
"engine.editor.menu.postfxManager": "PostEffect管理器",
"engine.editor.menu.view": "视图",
"engine.editor.menu.visibilityLayers": "图层可见性",
"engine.editor.menu.gridOrtho": "在正交视图中显示网格",
"engine.editor.menu.camera": "镜头",
"engine.editor.menu.standartCamera": "标准",
"engine.editor.menu.orbitCamera": "环绕镜头",
"engine.editor.menu.gameCamera": "游戏镜头",
"engine.editor.menu.smoothedCamera": "平滑",
"engine.editor.menu.smoothedRotateCamera": "平滑旋转",
"engine.editor.menu.camera.top": "顶部视角",
"engine.editor.menu.camera.bottom": "底部视角",
"engine.editor.menu.camera.front": "正面视角",
"engine.editor.menu.camera.back": "背面视角",
"engine.editor.menu.camera.left": "左侧视角",
"engine.editor.menu.camera.right": "右侧视角",
"engine.editor.menu.camera.perspective": "透视视图",
"engine.editor.menu.camera.isometric": "等距视图",
"engine.editor.menu.cameraspeed": "镜头速度",
"engine.editor.menu.cameraspeed.slowest": "最慢",
"engine.editor.menu.cameraspeed.slow": "慢",
"engine.editor.menu.cameraspeed.slower": "较慢",
"engine.editor.menu.cameraspeed.normal": "正常",
"engine.editor.menu.cameraspeed.faster": "较快",
"engine.editor.menu.cameraspeed.fast": "快",
"engine.editor.menu.cameraspeed.fastest": "最快",
"engine.editor.menu.toggleCamModes": "切换镜头模式",
"engine.editor.menu.worldCamera": "世界镜头",
"engine.editor.menu.toggleCamera": "切换航拍镜头",
"engine.editor.menu.placeCameraSelection": "将镜头置于所选位置",
"engine.editor.menu.placeCameraPlayer": "将镜头置于玩家位置",
"engine.editor.menu.placePlayerCamera": "将玩家置于镜头位置",
"engine.editor.menu.cameraTranslation": "镜头变换",
"engine.editor.menu.fitViewSelection": "将视图与所选项匹配",
"engine.editor.menu.fitViewSelectionOrbit": "将视图与所选项匹配并环绕",
"engine.editor.menu.speed": "速度",
"engine.editor.menu.viewType": "视图",
"engine.editor.menu.addBookmark": "添加书签…",
"engine.editor.menu.manageBookmarks": "管理书签…",
"engine.editor.menu.jumpBookmark": "跳转到书签",
"engine.editor.menu.editors": "编辑器",
"engine.editor.menu.lighting": "照明",
"engine.editor.menu.atOrigin": "原点",
"engine.editor.menu.atCamera": "镜头",
"engine.editor.menu.atCamaraWoRot": "镜头带旋转",
"engine.editor.menu.belowCamera": "镜头下方",
"engine.editor.menu.screenCenter": "屏幕中心",
"engine.editor.menu.atCenteroid": "几何中心",
"engine.editor.menu.toTerrain": "地形",
"engine.editor.menu.belowSelection": "所选项下方",
"engine.editor.menu.posXAxis": "+X轴",
"engine.editor.menu.posYAxis": "+Y轴",
"engine.editor.menu.posZAxis": "+Z轴",
"engine.editor.menu.negXAxis": "-X轴",
"engine.editor.menu.negYAxis": "-Y轴",
"engine.editor.menu.negZAxis": "-Z轴",
"engine.editor.menu.xAxis": "X轴",
"engine.editor.menu.yAxis": "Y轴",
"engine.editor.menu.zAxis": "Z轴",
"engine.editor.menu.object": "物体",
"engine.editor.menu.lockSelection": "锁定所选项",
"engine.editor.menu.unlockSelection": "解锁所选项",
"engine.editor.menu.hideSelection": "隐藏所选项",
"engine.editor.menu.showSelection": "显示所选项",
"engine.editor.menu.alignBounds": "对齐边界",
"engine.editor.menu.alignCenter": "对齐中心",
"engine.editor.menu.resetTransforms": "重置变换",
"engine.editor.menu.resetSelRot": "重置所选旋转",
"engine.editor.menu.resetSelScale": "重置所选缩放",
"engine.editor.menu.transformSel": "变换所选项…",
"engine.editor.menu.dropSel": "放下所选项",
"engine.editor.menu.dropLocation": "放下地点",
"engine.editor.menu.makeSelPrefab": "将所选项制作为预制对象",
"engine.editor.menu.explodeSelPrefab": "引爆所选预制对象",
"extensions.scenario.onRaceEnd.default.win": "干得好!用时:{{timeStr}}",
"extensions.scenario.damageGoal.fail.msg": "你把车弄坏了",
"extensions.scenario.damageGoal.win.msg": "干得好!用时:{{timeStr}}",
"extensions.scenario.damageGoal.checkDamage.fail.msg": "当心!你的车已经损坏了{{damage}}%",
"extensions.scenario.damageGoal.checkDamage.win.msg": "{{damage}}%受损",
"extensions.scenario.timeLimit.failedGoal": "用时超过{{maxTime}}",
"extensions.scenario.timeLimit.checkTime.countdown": "{{countdown}}…",
"extensions.scenario.speedGoal.fail.msg": "你的速度不符合要求",
"extensions.scenario.speedGoal.win.msg": "干得好!用时:{{time}}",
"extensions.scenario.speedGoal.countdown": "{{countdown}}…",
"extensions.scenario.drift.failedGoal": "你需要至少{{minDrift}}分。",
"extensions.scenario.drift.passGoal": "干得漂亮!你的成绩是{{driftPoints}}分。",
"extensions.campaign.exploration.mapHint": "按[action=toggle_minimap]查看有任务可执行的地图",
"ui.fonts.filename": "NotoSansSC-Regular.otf",
"ui.fonts.primary": "Play",
"ui.fonts.secondary": "News Cycle",
"ui.fonts.mono": "Roboto Mono",
"ui.fonts.fallback": "Roboto",
"ui.common.search": "搜索",
"ui.common.continue": "继续",
"ui.common.apply": "应用",
"ui.common.reset": "重置",
"ui.common.resetAll": "全部重置",
"ui.common.delete": "删除",
"ui.common.order.difficulty": "难度",
"ui.common.order.date": "日期",
"ui.common.order.author": "作者",
"ui.common.order.players": "玩家",
"ui.common.filters": "筛选",
"ui.common.official": "官方",
"ui.common.sortBy": "排序方式",
"ui.common.downloadMore": "下载更多内容!",
"ui.common.property.difficulty": "难度",
"ui.common.property.authors": "作者",
"ui.common.property.multiseatPlayers": "多人游戏",
"ui.common.property.createdAt": "创建于",
"ui.common.property.map": "地图",
"ui.common.property.goals": "目标",
"ui.common.action.play": "开始游戏",
"ui.common.action.resume": "回到游戏",
"ui.common.action.load": "载入",
"ui.common.action.stop": "停止",
"ui.common.action.start": "开始",
"ui.common.yes": "是",
"ui.common.no": "否",
"ui.common.never": "永不",
"ui.common.warn": "警告",
"ui.common.error": "错误",
"ui.common.critical": "严重错误",
"ui.common.fooOrBar": "{{ foo }}或{{ bar }}",
"ui.common.showDetails": "显示详细信息",
"ui.common.default": "默认",
"ui.common.info": "信息",
"ui.common.enable": "启用",
"ui.common.disable": "停用",
"ui.common.retry": "重试",
"ui.common.menu": "菜单",
"ui.common.skip": "跳过",
"ui.common.cancel": "取消",
"ui.common.next": "下一个",
"ui.common.finish": "完成",
"ui.common.save": "保存",
"ui.common.load": "载入",
"ui.common.filename": "文件名",
"ui.common.unknown": "未知",
"ui.common.exit": "退出",
"ui.common.test": "测试",
"ui.common.arcade": "街机模式",
"ui.common.stock": "库存",
"ui.common.off": "关闭",
"ui.common.realistic": "写实模式",
"ui.common.ABSoff": "始终关闭",
"ui.common.ABSarcade": "始终使用街机模式ABS",
"ui.common.ABSrealistic": "仅使用写实模式ABS",
"ui.common.smart": "智能",
"ui.common.smartConfigs": "智能(任意设置)",
"ui.common.random": "随机",
"ui.common.randomConfigs": "随机(任意设置)",
"ui.actions.decrease": "减少",
"ui.actions.increase": "增加",
"ui.actions.enter": "进入面板",
"ui.actions.exit": "退出面板",
"ui.actions.switchRight": "向右切换",
"ui.actions.switchLeft": "向左切换",
"ui.actions.confirm": "确定",
"ui.actions.load": "载入",
"ui.actions.spawn": "生成车辆",
"ui.actions.menuLeft": "菜单向左",
"ui.actions.menuRight": "菜单向右",
"ui.comic.skip": "跳过",
"ui.unit.metric": "公制(SI)",
"ui.unit.imperial": "英制",
"ui.unit.mi": "英里",
"ui.unit.m": "米",
"ui.unit.c": "摄氏度",
"ui.unit.f": "华氏度",
"ui.unit.k": "开尔文",
"ui.unit.lb": "磅",
"ui.unit.kg": "公斤",
"ui.unit.ltr100": "升/100公里",
"ui.unit.mpg": "英里/加仑",
"ui.unit.nm": "牛-米",
"ui.unit.lbft": "磅-英尺",
"ui.unit.j": "焦耳",
"ui.unit.ftlb": "英尺-磅",
"ui.unit.hp": "马力",
"ui.unit.bhp": "制动马力",
"ui.unit.kw": "千瓦",
"ui.unit.l": "升",
"ui.unit.gal": "加仑",
"ui.unit.inHg": "英寸汞柱",
"ui.unit.bar": "巴",
"ui.unit.psi": "磅/平方英寸",
"ui.unit.kPa": "千帕",
"ui.mainmenu.play": "开始游戏",
"ui.mainmenu.options": "选项",
"ui.mainmenu.garage": "车库",
"ui.mainmenu.help": "帮助",
"ui.mainmenu.exit": "退出",
"ui.mainmenu.credits": "制作组名单",
"ui.mainmenu.mods": "模组",
"ui.mainmenu.repo": "模组资源库",
"ui.mainmenu.news": "新闻",
"ui.mainmenu.addmods": "添加模组",
"ui.mainmenu.background.back": "主菜单",
"ui.mainmenu.warningdetails": "点击此处了解详细信息并确认",
"ui.mainmenu.modwizard": "模组向导",
"ui.inputActions.camera.camera_1.description": "切换至镜头1",
"ui.inputActions.camera.camera_1.title": "镜头1",
"ui.inputActions.camera.camera_10.description": "切换至镜头10",
"ui.inputActions.camera.camera_10.title": "镜头10",
"ui.inputActions.camera.camera_2.description": "切换至镜头2",
"ui.inputActions.camera.camera_2.title": "镜头2",
"ui.inputActions.camera.camera_3.description": "切换至镜头3",
"ui.inputActions.camera.camera_3.title": "镜头3",
"ui.inputActions.camera.camera_4.description": "切换至镜头4",
"ui.inputActions.camera.camera_4.title": "镜头4",
"ui.inputActions.camera.camera_5.description": "切换至镜头5",
"ui.inputActions.camera.camera_5.title": "镜头5",
"ui.inputActions.camera.camera_6.description": "切换至镜头6",
"ui.inputActions.camera.camera_6.title": "镜头6",
"ui.inputActions.camera.camera_7.description": "切换至镜头7",
"ui.inputActions.camera.camera_7.title": "镜头7",
"ui.inputActions.camera.camera_8.description": "切换至镜头8",
"ui.inputActions.camera.camera_8.title": "镜头8",
"ui.inputActions.camera.camera_9.description": "切换至镜头9",
"ui.inputActions.camera.camera_9.title": "镜头9",
"ui.inputActions.camera.center_camera.description": "将镜头居中",
"ui.inputActions.camera.center_camera.title": "居中镜头",
"ui.inputActions.camera.changeCameraSpeed.description": "提高/降低镜头移动速度",
"ui.inputActions.camera.changeCameraSpeed.title": "调整速度",
"ui.inputActions.camera.decrease_zoom.description": "拉远镜头",
"ui.inputActions.camera.decrease_zoom.title": "拉远镜头",
"ui.inputActions.camera.decrease_zoom_or_freecam_down.description": "拉远镜头,或自由镜头模式使镜头下移",
"ui.inputActions.camera.decrease_zoom_or_freecam_down.title": "拉远/下移(自由)",
"ui.inputActions.camera.increase_zoom.description": "拉近镜头",
"ui.inputActions.camera.increase_zoom.title": "拉近镜头",
"ui.inputActions.camera.increase_zoom_or_freecam_up.description": "拉近镜头,或自由镜头模式使镜头上移",
"ui.inputActions.camera.increase_zoom_or_freecam_up.title": "拉近/上移(自由)",
"ui.inputActions.camera.look_back.description": "调转镜头方向",
"ui.inputActions.camera.look_back.title": "回望",
"ui.inputActions.camera.movebackward.description": "将航拍镜头位置后移",
"ui.inputActions.camera.movebackward.title": "后移",
"ui.inputActions.camera.movedown.description": "将航拍镜头位置下移",
"ui.inputActions.camera.movedown.title": "下移",
"ui.inputActions.camera.movefast.description": "在镜头支持更快速度的前提下,加快镜头移动速度",
"ui.inputActions.camera.movefast.title": "加速",
"ui.inputActions.camera.moveforward.description": "将航拍镜头位置前移",
"ui.inputActions.camera.moveforward.title": "前移",
"ui.inputActions.camera.moveleft.description": "将航拍镜头位置左移",
"ui.inputActions.camera.moveleft.title": "左移",
"ui.inputActions.camera.moveright.description": "将航拍镜头位置右移",
"ui.inputActions.camera.moveright.title": "右移",
"ui.inputActions.camera.moveup.description": "将航拍镜头位置上移",
"ui.inputActions.camera.moveup.title": "上移",
"ui.inputActions.camera.pitchAbs.description": "三维空间中鼠标控制俯仰角",
"ui.inputActions.camera.pitchAbs.title": "俯仰绝对值",
"ui.inputActions.camera.rollAbs.description": "三维空间中鼠标控制横滚角",
"ui.inputActions.camera.rollAbs.title": "横滚绝对值",
"ui.inputActions.camera.rotate_camera_down.description": "将镜头向下旋转",
"ui.inputActions.camera.rotate_camera_down.title": "镜头下扫",
"ui.inputActions.camera.rotate_camera_horizontal.description": "镜头左转/右转",
"ui.inputActions.camera.rotate_camera_horizontal.title": "镜头横扫",
"ui.inputActions.camera.rotate_camera_hz_mouse.description": "镜头左转/右转(按住鼠标右键)",
"ui.inputActions.camera.rotate_camera_hz_mouse.title": "镜头横扫(鼠标右键)",
"ui.inputActions.camera.rotate_camera_left.description": "将镜头向左转",
"ui.inputActions.camera.rotate_camera_left.title": "镜头左转",
"ui.inputActions.camera.rotate_camera_right.description": "将镜头向右转",
"ui.inputActions.camera.rotate_camera_right.title": "镜头右转",
"ui.inputActions.camera.rotate_camera_up.description": "将镜头向上扬",
"ui.inputActions.camera.rotate_camera_up.title": "镜头上扬",
"ui.inputActions.camera.rotate_camera_vertical.description": "镜头上扬/下扫",
"ui.inputActions.camera.rotate_camera_vertical.title": "镜头垂直转动",
"ui.inputActions.camera.rotate_camera_vt_mouse.description": "镜头上扬/下扫(按住鼠标右键)",
"ui.inputActions.camera.rotate_camera_vt_mouse.title": "镜头垂直转动(鼠标右键)",
"ui.inputActions.camera.switch_camera_next.description": "切换至下一镜头",
"ui.inputActions.camera.switch_camera_next.title": "下一镜头",
"ui.inputActions.camera.switch_camera_prev.description": "切换至上一镜头",
"ui.inputActions.camera.switch_camera_prev.title": "上一镜头",
"ui.inputActions.camera.toggleCamera.description": "在常规镜头与自由(航拍)镜头间切换",
"ui.inputActions.camera.toggleCamera.title": "开/关自由镜头",
"ui.inputActions.camera.toggleFirstPerson.description": "开启/关闭第一人称视角",
"ui.inputActions.camera.toggleFirstPerson.title": "开/关第一人称",
"ui.inputActions.camera.xAxisAbs.description": "三维空间中鼠标横轴位置",
"ui.inputActions.camera.xAxisAbs.title": "x轴绝对值",
"ui.inputActions.camera.yAxisAbs.description": "三维空间中鼠标前后位置",
"ui.inputActions.camera.yAxisAbs.title": "y轴绝对值",
"ui.inputActions.camera.yawAbs.description": "三维空间中鼠标控制偏航角",
"ui.inputActions.camera.yawAbs.title": "偏航绝对值",
"ui.inputActions.camera.zAxisAbs.description": "三维空间中鼠标纵轴位置",
"ui.inputActions.camera.zAxisAbs.title": "z轴绝对值",
"ui.inputActions.debug.cefdev_console_toggle.description": "开启/关闭Chromium嵌入式框架(CEF)控制台",
"ui.inputActions.debug.cefdev_console_toggle.title": "开/关用户界面控制台",
"ui.inputActions.debug.cefdev_reload_ui.description": "重新加载用户界面纹理",
"ui.inputActions.debug.cefdev_reload_ui.title": "重新加载用户界面",
"ui.inputActions.debug.clear_console.description": "清除系统控制台记录",
"ui.inputActions.debug.clear_console.title": "清除系统控制台",
"ui.inputActions.debug.cycle_metrics_back.description": "切换显示多种调试数据",
"ui.inputActions.debug.cycle_metrics_back.title": "显示帧率数据",
"ui.inputActions.debug.cycle_metrics_fwd.description": "切换显示多种调试数据",
"ui.inputActions.debug.cycle_metrics_fwd.title": "显示帧率数据",
"ui.inputActions.debug.debugmode_meshvis_decr.description": "降低网格可见性",
"ui.inputActions.debug.debugmode_meshvis_decr.title": "降低网格可见性",
"ui.inputActions.debug.debugmode_meshvis_incr.description": "提高网格可见性",
"ui.inputActions.debug.debugmode_meshvis_incr.title": "提高网格可见性",
"ui.inputActions.debug.flexmeshDebugSelectionToggle.description": "在弹性网格调试中开启/关闭选择模式",
"ui.inputActions.debug.flexmeshDebugSelectionToggle.title": "弹性网格调试",
"ui.inputActions.debug.lua_reload.description": "重新加载车辆Lua脚本",
"ui.inputActions.debug.lua_reload.title": "重新加载Lua",
"ui.inputActions.debug.toggleConsole.description": "开启/关闭控制台",
"ui.inputActions.debug.toggleConsoleNG.description": "开启/关闭控制台",
"ui.inputActions.debug.toggleConsoleNG.title": "开/关系统控制台",
"ui.inputActions.debug.toggleTrackBuilder.description": "打开赛道编辑器",
"ui.inputActions.debug.toggleTrackBuilder.title": "赛道编辑器",
"ui.inputActions.gameplay.accept.description": "接受当前任务",
"ui.inputActions.gameplay.accept.title": "行动:接受任务",
"ui.inputActions.gameplay.cancelReplayRecording.description": "停止并放弃录制当前回放",
"ui.inputActions.gameplay.cancelReplayRecording.title": "取消回放录制",
"ui.inputActions.gameplay.couplersLock.description": "连接所有车钩",
"ui.inputActions.gameplay.couplersLock.title": "车钩:全部连接",
"ui.inputActions.gameplay.couplersToggle.description": "连接/卸下车钩",
"ui.inputActions.gameplay.couplersToggle.title": "车钩:状态切换",
"ui.inputActions.gameplay.couplersUnlock.description": "卸下所有车钩",
"ui.inputActions.gameplay.couplersUnlock.title": "车钩:全部卸下",
"ui.inputActions.gameplay.decline.description": "拒绝当前任务",
"ui.inputActions.gameplay.decline.title": "行动:拒绝任务",
"ui.inputActions.gameplay.dropCameraAtPlayer.description": "将镜头置于玩家处",
"ui.inputActions.gameplay.dropCameraAtPlayer.title": "将镜头置于玩家处",
"ui.inputActions.gameplay.dropPlayerAtCamera.description": "将玩家置于镜头处",
"ui.inputActions.gameplay.dropPlayerAtCamera.title": "将玩家置于镜头处",
"ui.inputActions.gameplay.funBoom.description": "炸毁车辆。",
"ui.inputActions.gameplay.funBoom.title": "炸毁",
"ui.inputActions.gameplay.funBreak.description": "破坏车辆上的所有部件。",
"ui.inputActions.gameplay.funBreak.title": "卸除所有部件",
"ui.inputActions.gameplay.funExtinguish.description": "扑灭车辆上的火焰。",
"ui.inputActions.gameplay.funExtinguish.title": "灭火",
"ui.inputActions.gameplay.funFire.description": "放火烧车。",
"ui.inputActions.gameplay.funFire.title": "点燃车辆",
"ui.inputActions.gameplay.funHinges.description": "破坏车辆上的所有铰链",
"ui.inputActions.gameplay.funHinges.title": "移除铰链",
"ui.inputActions.gameplay.funTires.description": "给车辆轮胎放气。",
"ui.inputActions.gameplay.funTires.title": "轮胎放气",
"ui.inputActions.gameplay.loadHome.description": "将车辆移至其出生点位置",
"ui.inputActions.gameplay.loadHome.title": "加载出生点",
"ui.inputActions.gameplay.nodegrabberAction.description": "将节点悬挂在空中,或将其与另一节点相连",
"ui.inputActions.gameplay.nodegrabberAction.title": "悬挂/连接/解除连接节点",
"ui.inputActions.gameplay.nodegrabberGrab.description": "开始/停止移动当前节点",
"ui.inputActions.gameplay.nodegrabberGrab.title": "抓取当前节点",
"ui.inputActions.gameplay.nodegrabberRender.description": "显示可以抓取的节点",
"ui.inputActions.gameplay.nodegrabberRender.title": "显示可抓取节点",
"ui.inputActions.gameplay.nodegrabberStrength.description": "更改抓取节点的力量大小",
"ui.inputActions.gameplay.nodegrabberStrength.title": "改变节点抓取力度",
"ui.inputActions.gameplay.recover_vehicle.description": "恢复车辆位置",
"ui.inputActions.gameplay.recover_vehicle.title": "恢复车辆",
"ui.inputActions.gameplay.reset_all_physics.description": "重启所有车辆的物理系统",
"ui.inputActions.gameplay.reset_all_physics.title": "重置所有车辆物理系统",
"ui.inputActions.gameplay.reset_physics.description": "重新开始当前情景",
"ui.inputActions.gameplay.reset_physics.title": "重置物理系统",
"ui.inputActions.gameplay.saveHome.description": "储存当前车辆位置,以备快速到达",
"ui.inputActions.gameplay.saveHome.title": "设置出生点",
"ui.inputActions.gameplay.start_drag.description": "开始加速赛",
"ui.inputActions.gameplay.start_drag.title": "接受加速赛",
"ui.inputActions.gameplay.switch_next_vehicle.description": "聚焦至下一车辆",
"ui.inputActions.gameplay.switch_next_vehicle.title": "切换至下一车辆",
"ui.inputActions.gameplay.switch_next_vehicle_multiseat.description": "在多人模式中聚焦至下一车辆",
"ui.inputActions.gameplay.switch_next_vehicle_multiseat.title": "切换至下一车辆(多人模式)",
"ui.inputActions.gameplay.switch_previous_vehicle.description": "聚焦至上一车辆",
"ui.inputActions.gameplay.switch_previous_vehicle.title": "切换至上一车辆",
"ui.inputActions.gameplay.toggleReplayRecording.description": "开始/停止录制回放",
"ui.inputActions.gameplay.toggleReplayRecording.title": "录制回放",
"ui.inputActions.gameplay.toggleTraffic.description": "启用/停用所有其它车辆的交通流系统",
"ui.inputActions.gameplay.toggleTraffic.title": "开/关交通流模式",
"ui.inputActions.gameplay.toggle_minimap.description": "开启/关闭当前关卡小地图",
"ui.inputActions.gameplay.toggle_minimap.title": "开/关小地图",
"ui.inputActions.gameplay.toggle_timeTrialsScreen.description": "在计时赛中打开配置菜单",
"ui.inputActions.gameplay.toggle_timeTrialsScreen.title": "更改计时赛设置",
"ui.inputActions.general.doBigScreenShot.description": "截取并保存高分辨率屏幕截图",
"ui.inputActions.general.doBigScreenShot.title": "大画幅截图",
"ui.inputActions.general.doHugeScreenShot.description": "截取并保存最高分辨率屏幕截图",
"ui.inputActions.general.doHugeScreenShot.title": "巨画幅截图",
"ui.inputActions.general.doScreenShot.description": "截取并保存屏幕截图",
"ui.inputActions.general.doScreenShot.title": "截图",
"ui.inputActions.general.hide_ui.description": "显示/隐藏完整用户界面",
"ui.inputActions.general.hide_ui.title": "隐藏用户界面",
"ui.inputActions.general.pause.description": "暂停游戏或回放",
"ui.inputActions.general.pause.title": "暂停",
"ui.inputActions.general.photomode.description": "暂停物理模拟,进入拍照模式",
"ui.inputActions.general.photomode.title": "进入拍照模式",
"ui.inputActions.general.publishScreenShot.description": "截取屏幕并上传至media.beamng,以便分享",
"ui.inputActions.general.publishScreenShot.title": "截图并上传",
"ui.inputActions.general.quit.description": "退出游戏",
"ui.inputActions.general.quit.title": "退出",
"ui.inputActions.general.toggle_fullscreen.description": "开启/关闭全屏显示",
"ui.inputActions.general.toggle_fullscreen.title": "开/关全屏显示",
"ui.inputActions.menu.appedit.description": "切换至用户界面小应用编辑模式",
"ui.inputActions.menu.appedit.title": "用户界面小应用编辑选择器",
"ui.inputActions.menu.menu_item_back.description": "对当前选择的菜单项执行一次点击操作",
"ui.inputActions.menu.menu_item_back.title": "取消/返回",
"ui.inputActions.menu.menu_item_confirm.description": "执行当前选择菜单项的相关操作",
"ui.inputActions.menu.menu_item_confirm.title": "菜单确认",
"ui.inputActions.menu.menu_item_dashboard.description": "从任意界面返回仪表板",
"ui.inputActions.menu.menu_item_dashboard.title": "仪表板",
"ui.inputActions.menu.menu_item_down.description": "切换至当前菜单项下方最近的项目",
"ui.inputActions.menu.menu_item_down.title": "菜单向下",
"ui.inputActions.menu.menu_item_left.description": "切换至当前菜单项左边最近的项目",
"ui.inputActions.menu.menu_item_left.title": "菜单向左",
"ui.inputActions.menu.menu_item_radial_right_x.description": "沿横轴滚动侧边栏项目",
"ui.inputActions.menu.menu_item_radial_right_x.title": "滚动菜单(横向)",
"ui.inputActions.menu.menu_item_radial_right_y.description": "沿纵轴滚动侧边栏项目",
"ui.inputActions.menu.menu_item_radial_right_y.title": "滚动菜单(纵向)",
"ui.inputActions.menu.menu_item_radial_x.description": "沿横轴切换环形菜单选项",
"ui.inputActions.menu.menu_item_radial_x.title": "环形菜单(横向)",
"ui.inputActions.menu.menu_item_radial_y.description": "沿纵轴切换环形菜单选项",
"ui.inputActions.menu.menu_item_radial_y.title": "环形菜单(纵向)",
"ui.inputActions.menu.menu_item_right.description": "切换至当前菜单项右边最近的项目",
"ui.inputActions.menu.menu_item_right.title": "菜单向右",
"ui.inputActions.menu.menu_item_select.description": "对当前选择的菜单项执行一次点击操作",
"ui.inputActions.menu.menu_item_select.title": "确认/启用选项",
"ui.inputActions.menu.menu_item_up.description": "切换至当前菜单项上方最近的项目",
"ui.inputActions.menu.menu_item_up.title": "菜单向上",
"ui.inputActions.menu.menu_tab_left.description": "",
"ui.inputActions.menu.menu_tab_left.title": "切换至左边的选项卡",
"ui.inputActions.menu.menu_tab_right.description": "",
"ui.inputActions.menu.menu_tab_right.title": "切换至右边的选项卡",
"ui.inputActions.menu.options.description": "打开选项菜单",
"ui.inputActions.menu.options.title": "选项",
"ui.inputActions.menu.parts_selector.description": "打开车辆配置界面",
"ui.inputActions.menu.parts_selector.title": "部件选单",
"ui.inputActions.menu.toggleMenues.description": "开启/关闭侧边栏与环形菜单",
"ui.inputActions.menu.toggleMenues.title": "开/关菜单",
"ui.inputActions.menu.toggle_help.description": "开启/关闭帮助菜单",
"ui.inputActions.menu.toggle_help.title": "帮助",
"ui.inputActions.menu.vehicle_selector.description": "打开车辆选择界面",
"ui.inputActions.menu.vehicle_selector.title": "车辆选单",
"ui.inputActions.slowmotion.faster_motion.description": "加快时间流逝的速度",
"ui.inputActions.slowmotion.faster_motion.title": "快放",
"ui.inputActions.slowmotion.jumpAhead.description": "播放回放时向前跳转",
"ui.inputActions.slowmotion.jumpAhead.title": "向前跳转(短)",
"ui.inputActions.slowmotion.jumpBack.description": "播放回放时向后跳转",
"ui.inputActions.slowmotion.jumpBack.title": "向后跳转(短)",
"ui.inputActions.slowmotion.jumpFarAhead.description": "播放回放时向前长距离跳转",
"ui.inputActions.slowmotion.jumpFarAhead.title": "向前跳转(长)",
"ui.inputActions.slowmotion.jumpFarBack.description": "播放回放时向后长距离跳转",
"ui.inputActions.slowmotion.jumpFarBack.title": "向后跳转(长)",
"ui.inputActions.slowmotion.slower_motion.description": "减慢时间流逝的速度",
"ui.inputActions.slowmotion.slower_motion.title": "慢放",
"ui.inputActions.slowmotion.toggle_slow_motion.description": "调整慢放/实时",
"ui.inputActions.slowmotion.toggle_slow_motion.title": "开/关慢放",
"ui.inputActions.vehicle.accelerate.description": "踩油门",
"ui.inputActions.vehicle.accelerate.title": "油门",
"ui.inputActions.vehicle.accelerate_brake.description": "仅限手柄、摇杆与配备踏板的方向盘外设使用",
"ui.inputActions.vehicle.accelerate_brake.title": "一体式油门/刹车",
"ui.inputActions.vehicle.activateStarterMotor.description": "激活引擎启动器马达",
"ui.inputActions.vehicle.activateStarterMotor.title": "引擎启动器马达",
"ui.inputActions.vehicle.brake.description": "踩刹车(使用街机模式变速箱时可倒车)",
"ui.inputActions.vehicle.brake.title": "刹车",
"ui.inputActions.vehicle.clutch.description": "踩离合器",
"ui.inputActions.vehicle.clutch.title": "离合器",
"ui.inputActions.vehicle.decreaseTwoStepRPM.description": "",
"ui.inputActions.vehicle.decreaseTwoStepRPM.title": "降低两步启动转速",
"ui.inputActions.vehicle.decrease_cc_speed.description": "将巡航控制的目标速度降低1米/秒",
"ui.inputActions.vehicle.decrease_cc_speed.title": "降低巡航控制速度",
"ui.inputActions.vehicle.disable_cc.description": "停用巡航控制",
"ui.inputActions.vehicle.disable_cc.title": "停用巡航控制",
"ui.inputActions.vehicle.gear1.description": "切换至一档",
"ui.inputActions.vehicle.gear1.title": "一档",
"ui.inputActions.vehicle.gear2.description": "切换至二档",
"ui.inputActions.vehicle.gear2.title": "二档",
"ui.inputActions.vehicle.gear3.description": "切换至三档",
"ui.inputActions.vehicle.gear3.title": "三档",
"ui.inputActions.vehicle.gear4.description": "切换至四档",
"ui.inputActions.vehicle.gear4.title": "四档",
"ui.inputActions.vehicle.gear5.description": "切换至五档",
"ui.inputActions.vehicle.gear5.title": "五档",
"ui.inputActions.vehicle.gear6.description": "切换至六档",
"ui.inputActions.vehicle.gear6.title": "六档",
"ui.inputActions.vehicle.gear7.description": "切换至七档",
"ui.inputActions.vehicle.gear7.title": "七档",
"ui.inputActions.vehicle.gear8.description": "切换至八档",
"ui.inputActions.vehicle.gear8.title": "八档",
"ui.inputActions.vehicle.gearN.description": "取消选择当前档位",
"ui.inputActions.vehicle.gearN.title": "空档",
"ui.inputActions.vehicle.gearR.description": "切换至倒车档",
"ui.inputActions.vehicle.gearR.title": "倒档",
"ui.inputActions.vehicle.highbeam.description": "闪远光前照灯",
"ui.inputActions.vehicle.highbeam.title": "闪远光前照灯",
"ui.inputActions.vehicle.horn.description": "鸣笛",
"ui.inputActions.vehicle.horn.title": "鸣笛",
"ui.inputActions.vehicle.increaseTwoStepRPM.description": "",
"ui.inputActions.vehicle.increaseTwoStepRPM.title": "提高两步启动转速",
"ui.inputActions.vehicle.increase_cc_speed.description": "将巡航控制的目标速度提高1米/秒",
"ui.inputActions.vehicle.increase_cc_speed.title": "提高巡航控制速度",
"ui.inputActions.vehicle.key_a.description": "A键功能(已弃用)",
"ui.inputActions.vehicle.key_a.title": "A键功能",
"ui.inputActions.vehicle.key_d.description": "D键功能(已弃用)",
"ui.inputActions.vehicle.key_d.title": "D键功能",
"ui.inputActions.vehicle.key_e.description": "E键功能(已弃用)",
"ui.inputActions.vehicle.key_e.title": "E键功能",
"ui.inputActions.vehicle.key_f.description": "F键功能(已弃用)",
"ui.inputActions.vehicle.key_f.title": "F键功能",
"ui.inputActions.vehicle.key_g.description": "G键功能(已弃用)",
"ui.inputActions.vehicle.key_g.title": "G键功能",
"ui.inputActions.vehicle.key_h.description": "H键功能(已弃用)",
"ui.inputActions.vehicle.key_h.title": "H键功能",
"ui.inputActions.vehicle.key_q.description": "Q键功能(已弃用)",
"ui.inputActions.vehicle.key_q.title": "Q键功能",
"ui.inputActions.vehicle.key_r.description": "R键功能(已弃用)",
"ui.inputActions.vehicle.key_r.title": "R键功能",
"ui.inputActions.vehicle.key_s.description": "S键功能(已弃用)",
"ui.inputActions.vehicle.key_s.title": "S键功能",
"ui.inputActions.vehicle.key_t.description": "T键功能(已弃用)",
"ui.inputActions.vehicle.key_t.title": "T键功能",
"ui.inputActions.vehicle.key_w.description": "W键功能(已弃用)",
"ui.inputActions.vehicle.key_w.title": "W键功能",
"ui.inputActions.vehicle.key_y.description": "Y键功能(已弃用)",
"ui.inputActions.vehicle.key_y.title": "Y键功能",
"ui.inputActions.vehicle.modify_vehicle.description": "",
"ui.inputActions.vehicle.modify_vehicle.title": "编辑车辆",
"ui.inputActions.vehicle.nextESCMode.description": "切换至电子稳定控制系统/牵引力控制系统的下一模式",
"ui.inputActions.vehicle.nextESCMode.title": "下一个电子稳定控制系统/牵引力控制系统模式",
"ui.inputActions.vehicle.overrideNitrousOxide.description": "长按即可随时使用氮氧加速系统",