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Skeletons (.zaf_) #32

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WHSnyder opened this issue Jan 23, 2022 · 0 comments
Open

Skeletons (.zaf_) #32

WHSnyder opened this issue Jan 23, 2022 · 0 comments
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@WHSnyder
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We've gotten pretty far ignoring them so far, but eventually we'll need to add in .zaf_ readers so animations can animate with respect to a basepose. The zaf_ structure isn't cryptic like zaa_ and as far as I can tell the meaning of each sub chunk can be inferred from the name.

bdroid_head

The head of this bdroid is sunken because it is being animated with the head transform of a human skeleton, instead of being offset by the head transform of the bdroid skel.

(Picture is from Blender import but the same problem applies to LibSWBF2/Phoenix...)

@Ben1138 Ben1138 moved this to Todo in Project Phoenix Jan 23, 2022
@WHSnyder WHSnyder moved this from Todo to Done in Project Phoenix Jan 26, 2022
@WHSnyder WHSnyder moved this from Done to In Progress in Project Phoenix Jan 26, 2022
@WHSnyder WHSnyder self-assigned this Jan 26, 2022
@WHSnyder WHSnyder moved this from In Progress to Done in Project Phoenix Jan 26, 2022
@Ben1138 Ben1138 closed this as completed Jan 26, 2022
@WHSnyder WHSnyder reopened this Jan 27, 2022
@WHSnyder WHSnyder moved this from Done to In Progress in Project Phoenix Jan 27, 2022
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