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[Request] Voronoi Graphs #174

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odragora opened this issue Nov 26, 2024 · 2 comments
Open

[Request] Voronoi Graphs #174

odragora opened this issue Nov 26, 2024 · 2 comments

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@odragora
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Thank you for a great tool.
I'm not sure if you are open to feature requests. In case you are, I'm putting it here.

Feature: Support for Voronoi Graphs.

Use cases:

  • Generating terrain and world map with precise control over what the generated layouts will look like. Ie: a mountain range covering half circling a lake with smaller islands inside
  • Generating locations of objects and entities following a set of rules. Ie: a city within 3 Voronoi cells of another city and 1 cell of a body of water
  • Splitting world map on a set of regions, where every region has random but not completely chaotic shape and consists of TileMap tiles. Ie: generating the world using the Noise Generator, then splitting it on regions the player can claim in a 4x strategy game

Example of an article exploring the opportunities Voronoi Graphs provide:

Generating World Maps: Fun With Voronoi Graphs

@BenjaTK
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BenjaTK commented Nov 29, 2024

Hey! Rn I'm working on a new version of Gaea so I'm not adding stuff anymore, but I could definitely think about this in the new version.

@odragora
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odragora commented Dec 3, 2024

Great to know, thank you!

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