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Thank you for a great tool.
I'm not sure if you are open to feature requests. In case you are, I'm putting it here.
Feature: Support for Voronoi Graphs.
Use cases:
Generating terrain and world map with precise control over what the generated layouts will look like. Ie: a mountain range covering half circling a lake with smaller islands inside
Generating locations of objects and entities following a set of rules. Ie: a city within 3 Voronoi cells of another city and 1 cell of a body of water
Splitting world map on a set of regions, where every region has random but not completely chaotic shape and consists of TileMap tiles. Ie: generating the world using the Noise Generator, then splitting it on regions the player can claim in a 4x strategy game
Example of an article exploring the opportunities Voronoi Graphs provide:
Thank you for a great tool.
I'm not sure if you are open to feature requests. In case you are, I'm putting it here.
Feature: Support for Voronoi Graphs.
Use cases:
Example of an article exploring the opportunities Voronoi Graphs provide:
Generating World Maps: Fun With Voronoi Graphs
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