-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathmenu_vehiclemap.go
executable file
·78 lines (64 loc) · 1.32 KB
/
menu_vehiclemap.go
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
package main
import (
"fmt"
"log"
. "gtasamod/directcalls"
. "gtasamod/types"
)
var selectedcar int
var keepgoing2 bool
var currveh *CVehicle
func contteleport(ped *CPed) {
if currveh != nil {
Ped_Teleport(ped, currveh.GetPosition(), false, 2)
}
}
func menu_vehiclemap_setup() {
currveh = nil
selectedcar = 0
keepgoing2 = true
AddFn(func(gi *GameInternals) bool {
contteleport(gi.player.Ped)
return keepgoing2
})
}
func menu_vehiclemap(c uint32) bool {
switch c {
case ArrUp:
selectedcar -= 1
case ArrDown:
selectedcar += 1
case Esc, Enter:
keepgoing2 = false
Hud_SetHelpMessage("\x00", false, false, false) //clear
if currveh != nil {
log.Println(currveh.String())
}
return false
}
var display string
vehiclepool := GetVehiclePool()
vehicles := vehiclepool.EveryVehicle()
selectedcar = clamp(0, selectedcar, len(vehicles)-1)
carid := int32(-1)
for i, vhid := range vehicles {
var sel string
if i == selectedcar {
sel = "> "
carid = vhid
} else {
sel = " "
}
vh, _ := vehiclepool.GetAt(vhid)
display += sel + fmt.Sprintf("%d: ID:%d\n", i, vh.ModelID)
}
if display == "" {
display = "No Vehicles"
}
currveh, _ = vehiclepool.GetAt(carid)
Hud_SetHelpMessage(display, false, true, false)
return true
}
func init() {
NewMenu(F8, menu_vehiclemap, menu_vehiclemap_setup)
}