-
Notifications
You must be signed in to change notification settings - Fork 187
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
[Feature Request] Spell numbering enhancements #139
Comments
No. |
Also saw this requested on the Discord a few times and would be needed for BigWigsMods/oRA3#58 |
The requests were adding specific numbers to specific abilities which is okay. This wouldn't be needed for your other feature request. |
I would love to be able to enable displaying a counter or hide it. This would help me with calls in the raid and also with WA's that shall explicitly trigger only for the 3rd cast of an ability or any other number. |
@bht-ts Counters are added to abilities as they are needed. If you feel an ability is missing a counter, request it on Discord or open an individual ticket for it. |
I still think it should be a baseline feature. Can still enable/disable it by default if you don't want it on everything but the support should be in. |
Currently every spell has to be manually changed by the module author to support showing a number in it's name for warnings and bars.
MightyBoss casts breath (#) in x
How about instead making that baseline (I have no idea about the code internals) and add an option the module author sets a on/off default for in code and a user can toggle on/off in the UI.
Not everyone might care for the numbering of certain spells and this way a module author can't forget to "enhance" a spell to enable numbering.
The text was updated successfully, but these errors were encountered: