diff --git a/README.md b/README.md index 357182d..76921a0 100644 --- a/README.md +++ b/README.md @@ -213,12 +213,13 @@ on the build type: `{classic}` has some additional magic: -1. It will show as the non-retail build type, so either `-classic` or `-bcc`. +1. It will show as the non-retail build type, so `-classic`, `-bcc`, or + `-wrath`. 2. It will not be shown if "-classic" or "-bcc" or "-wrath" is in the project - version. + version (tag). 3. If it is included in the file name (it is by default) and #2 does not apply, - it will also be appended to the file label (i.e., the name shown on - CurseForge). + it will also be appended to the file label (i.e., the name shown in the file + list on CurseForge). ## Building for multiple game versions @@ -237,9 +238,9 @@ versions, you no longer need to manually set the versions via `-g` or on the CurseForge website. __Note:__ CurseForge still requires that a fallback TOC file exists (the TOC -file with the same name as the addon directory). So if you support all three -game types, you may as well leave the fallback TOC file as one of the game types -instead of creating three game type specific ones. +file with the same name as the addon directory). So if you support all game +types, you may as well leave the fallback TOC file as one of the game types +instead of creating all game type specific ones. ### Single TOC file