diff --git a/README.md b/README.md index 88d8ea7..357182d 100644 --- a/README.md +++ b/README.md @@ -30,47 +30,9 @@ For a full example workflow, please check out the [wiki page](https://github.com ### What's new with v2 -Support for multiple TOC files and multiple versions required completely -reworking how the game version and game type was handled. The multiple build -workflow that has become common for people that support multiple game types -should continue to work as before, but I felt like it would be good to bump -the version number so anyone explicitly using a v1 tag won't experience any -surprises. - -So what does this mean for you? - -1. You only need to build a file once! Just create [multiple TOC files](https://wowpedia.fandom.com/wiki/TOC_format#Multiple_client_flavors), - one for each supported game type, and game versions will be set from them on - upload. So if you've already been dabbling with multiple TOC files and/or - multiple versions, you no longer need to manually set the versions via `-g` - or on the CurseForge website. - - __Note:__ CurseForge still requires that a fallback TOC file exists. So if - you support all three game types, you may as well leave the fallback TOC file - as one of the game types instead of creating three game type specific ones. - -2. If you are using multiple `## Interface-Type` lines in your TOC file, you can - now use the `-S` command line option or add `enable-toc-creation: yes` to - your `.pkgmeta` file to automatically generate game type specific TOC files - based on your existing preprocessing logic. The fallback TOC file will use - the base interface value as it's version. - - ```toc - ## Interface: 90205 - ## Interface-Classic: 11403 - ## Interface-BCC: 20504 - ## Interface-Wrath: 30400 - ``` - - Splitting the above TOC file would end up with `MyAddon_Vanilla.toc`, - `MyAddon_TBC.toc`, `MyAddon_Wrath.toc`, and `MyAddon.toc` (retail). - -3. If you use build version keywords (e.g., `@version-retail@` ... `@end-version-retail@`) - for controlling what code blocks execute based on the build version, you - need to switch to plain old Lua control statements. Fortunately, there are - some [constants](https://wowpedia.fandom.com/wiki/WOW_PROJECT_ID) set by - Blizzard you can use for this. If you use these keywords in xml files, you - will have to reorganize your includes in the appropriate TOC files. +Creating one package file that supports multiple game versions is now supported! +See [Building for multiple game versions](https://github.com/BigWigsMods/packager#building-for-multiple-game-versions) +for more info. ## Customizing the build