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blackjack.py
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from tkinter import Tk, Button, Label, RAISED, Frame, Toplevel, Entry, IntVar
import os
from random import shuffle
from PIL import Image, ImageTk
from carte import Carte, PaquetDeCarte
class BlackJack:
"""Cette class, BlackJack, permet de jouer au blackjack à l'aide d'un visuel, Tkinter.
Elle permet de piocher des cartes, de jouer contre "l'ordinateur", de miser de l'argent,
de l'argent fictif. Elle permet aussi d'avoir un username, un nom pour le joueur entrer par
le joueur. Cette classe garde la trace de l'argent gagné à travers le jeu. On peut cliquer
sur "Regle" pour avoir un pop up montrant les règles, un bouton pour reinitialiser le jeu."""
def __init__(self, paquet_j, paquet_d):
self.dico_carte = {"coeur":{1:"Carte\\ace_of_hearts.png",
2:"Carte\\2_of_hearts.png",
3:"Carte\\3_of_hearts.png",
4:"Carte\\4_of_hearts.png",
5:"Carte\\5_of_hearts.png",
6:"Carte\\6_of_hearts.png",
7:"Carte\\7_of_hearts.png",
8:"Carte\\8_of_hearts.png",
9:"Carte\\9_of_hearts.png",
10:"Carte\\10_of_hearts.png",
11:"Carte\\jack_of_hearts2.png",
12:"Carte\\queen_of_hearts2.png",
13:"Carte\\king_of_hearts2.png"},
"trefle":{1:"Carte\\ace_of_clubs.png",
2:"Carte\\2_of_clubs.png",
3:"Carte\\3_of_clubs.png",
4:"Carte\\4_of_clubs.png",
5:"Carte\\5_of_clubs.png",
6:"Carte\\6_of_clubs.png",
7:"Carte\\7_of_clubs.png",
8:"Carte\\8_of_clubs.png",
9:"Carte\\9_of_clubs.png",
10:"Carte\\10_of_clubs.png",
11:"Carte\\jack_of_clubs2.png",
12:"Carte\\queen_of_clubs2.png",
13:"Carte\\king_of_clubs2.png"},
"carreau":{1:"Carte\\ace_of_diamonds.png",
2:"Carte\\2_of_diamonds.png",
3:"Carte\\3_of_diamonds.png",
4:"Carte\\4_of_diamonds.png",
5:"Carte\\5_of_diamonds.png",
6:"Carte\\6_of_diamonds.png",
7:"Carte\\7_of_diamonds.png",
8:"Carte\\8_of_diamonds.png",
9:"Carte\\9_of_diamonds.png",
10:"Carte\\10_of_diamonds.png",
11:"Carte\\jack_of_diamonds2.png",
12:"Carte\\queen_of_diamonds2.png",
13:"Carte\\king_of_diamonds2.png"},
"pique":{1:"Carte\\ace_of_spades.png",
2:"Carte\\2_of_spades.png",
3:"Carte\\3_of_spades.png",
4:"Carte\\4_of_spades.png",
5:"Carte\\5_of_spades.png",
6:"Carte\\6_of_spades.png",
7:"Carte\\7_of_spades.png",
8:"Carte\\8_of_spades.png",
9:"Carte\\9_of_spades.png",
10:"Carte\\10_of_spades.png",
11:"Carte\\jack_of_spades2.png",
12:"Carte\\queen_of_spades2.png",
13:"Carte\\king_of_spades2.png"}}
self.dico_chip={0:"Carte\\red_chip.png",
1:"Carte\\yellow_chip.png",
2:"Carte\\green_chip.png",
3:"Carte\\blue_chip.png",
4:"Carte\\purple_chip.png"}
self.min_font = "Arial 12 bold"
self.max_font = "Arial 17 bold"
self.min_font_norm = "Arial 12"
self.paquet1 = paquet_j
self.paquet2 = paquet_d
shuffle(self.paquet1.contenu)
shuffle(self.paquet2.contenu)
self.monnaie = '0'
self.rows = 0
self.keep = False
self.carte_j = []
self.carte_d = []
self.indice_j = 0
self.indice_d = 0
self.total_j = 0
self.total_d = 0
self.bet = 0
self.number_chip={5:0,
25:0,
50:0,
100:0,
500:0}
self.username = ''
self.root = Tk()
self.root.title("BlackJack")
self.root.attributes("-fullscreen", True)
self.root.configure(bg='#f0f0c8')
self.l_dealer = Label(self.root,
text="Dealer",
font=self.max_font,
bg="#f0f0c8")
self.l_joueur = Label(self.root,
text=self.username,
font=self.max_font,
bg="#f0f0c8")
self.l_total_d = Label(self.root,
text=f"Total du Dealer: {self.total_d}",
font=self.min_font,
bg="#f0f0c8")
self.l_total_j = Label(self.root,
text=f"Total: {self.total_j}",
font=self.min_font,
bg="#f0f0c8")
self.l_mis_en_jeu = Label(self.root,
text=f"Argent en jeu: ${self.bet}",
font=self.min_font,
bg="#f0f0c8")
self.l_argent_j = Label(self.root,
text=f"Argent gagné/perdu par le Joueur: ${self.monnaie}",
font=self.min_font,
bg="#f0f0c8")
self.pioche = Button(self.root,
text="Pioche",
font=self.min_font,
relief=RAISED,
command=self.piocher)
self.arret_p = Button(self.root,
text="Terminé",
font =self.min_font,
relief =RAISED,
command=self.dealer_stuff)
self.sortir = Button(self.root,
text="Exit",
font=self.min_font,
relief=RAISED,
command=self.root.destroy)
self.reset = Button(self.root,
text="Reset",
font=self.min_font,
relief=RAISED,
command=self.reinit)
self.b_username = Button(self.root,
text="Changer/ajouter son username",
font=self.min_font,
relief=RAISED,
command=self.set_username)
self.b_regle = Button(self.root,
font=self.min_font,
text='Regle',
command=self.reglement)
self.b_red_chip = Button(self.root,
font=self.min_font,
fg="white",
text="$5",
relief=RAISED,
command=lambda:self.put_bet(5),
bg='#bd0000')
self.b_yellow_chip = Button(self.root,
font=self.min_font,
fg="white",
text="$25",
relief=RAISED,
command=lambda:self.put_bet(25),
bg='#b3a128')
self.b_green_chip = Button(self.root,
font=self.min_font,
fg="white",
text="$50",
relief=RAISED,
command=lambda:self.put_bet(50),
bg='#92b800')
self.b_blue_chip = Button(self.root,
font=self.min_font,
fg="white",
text="$100",
relief=RAISED,
command=lambda:self.put_bet(100),
bg='#1390c0')
self.b_purple_chip = Button(self.root,
font=self.min_font,
fg="white",
text="$500",
relief=RAISED,
command=lambda:self.put_bet(500),
bg='#50177c')
self.l_red_chip = Label(self.root,
font=self.min_font,
text=f'{self.number_chip[5]}')
self.l_yellow_chip = Label(self.root,
font=self.min_font,
text=f'{self.number_chip[25]}')
self.l_green_chip = Label(self.root,
font=self.min_font,
text=f'{self.number_chip[50]}')
self.l_blue_chip = Label(self.root,
font=self.min_font,
text=f'{self.number_chip[100]}')
self.l_purple_chip = Label(self.root,
font=self.min_font,
text=f'{self.number_chip[500]}')
self.frame_j = Frame(self.root,
width=700,
height=250,
bg="#35654d")
self.frame_d = Frame(self.root,
width=700,
height=250,
bg="#35654d")
self.mis_en_place_des_widgets()
self.root.mainloop()
def mis_en_place_des_widgets(self):
while self.rows < 50:
self.root.grid_rowconfigure(self.rows,
weight=1)
self.root.grid_columnconfigure(self.rows,
weight=1)
self.rows += 1
self.frame_j.grid(row=25,
column=14,
columnspan=20,
rowspan=19)
self.frame_d.grid(row=3,
column=10,
columnspan=20,
rowspan=19)
self.l_dealer.grid(row=2,
column =24)
self.l_total_d.grid(row=2,
column=26)
self.l_joueur.grid(row=24,
column=24)
self.l_total_j.grid(row=24,
column=26)
self.l_mis_en_jeu.grid(row=24,
column=2)
self.l_argent_j.grid(row=25,
column=2)
self.pioche.grid(row=48,
column=25)
self.arret_p.grid(row=48,
column =24)
self.sortir.grid(row=48,
column=48)
self.reset.grid(row=48,
column=46)
self.b_regle.grid(row=48,
column=44)
self.b_username.grid(row=48,
column=26)
self.b_red_chip.grid(row=9,
column=2)
self.b_yellow_chip.grid(row=9,
column=3)
self.b_green_chip.grid(row=12,
column=1)
self.b_blue_chip.grid(row=12,
column=2)
self.b_purple_chip.grid(row=12,
column=3)
for i in range(5):
image = Image.open(os.path.join(os.path.dirname(os.path.abspath(__file__)),
self.dico_chip[i]))
size=image.size
resize_image = image.resize((size[0]//10, size[1]//10))
img = ImageTk.PhotoImage(resize_image)
img_lab=Label(self.root,
image=img,
bg="#f0f0c8")
img_lab.image = img # keep a reference!
if i<2:
img_lab.grid(row=8,
column=i+2,
padx=10)
else:
img_lab.grid(row=11,
column=(i+1)-2,
padx=10)
self.l_red_chip.grid(row=7,
column=2)
self.l_yellow_chip.grid(row=7,
column=3)
self.l_green_chip.grid(row=10,
column=1)
self.l_blue_chip.grid(row=10,
column=2)
self.l_purple_chip.grid(row=10,
column=3)
self.root.bind("<p>",
self.piocher)
self.root.bind("<t>",
self.dealer_stuff)
self.root.bind("<r>",
self.reinit)
self.root.bind("<R>",
self.reglement)
self.root.bind("<u>",
self.set_username)
def reglement(self, event=None):
self.deactivate_button()
pop_up=Toplevel(self.root)
pop_up.protocol("WM_DELETE_WINDOW",
lambda:self.close_regle(pop_up))
regle=Label(pop_up,
font='Arial 12',
justify='left',
text="Le but du blackjack est de battre le dealer. Pour le battre il faut arriver à etre le plus proche de 21 sans avoir plus.\nSi le dealer a moins que vous ou dépasse 21 vous gagnez. Si le dealer a plus que vous et moins de 21, il gagne.")
regle.pack()
regle2=Label(pop_up,
font=self.min_font,
justify='left',
text="""RAPPEL:\n- Un As peut valoir 1, 10, ou 11\n- Le roi, la reine, et le valet vallent 10""")
regle2.pack()
b_exit=Button(pop_up,
font=self.min_font,
text="Exit",
command=lambda:[(pop_up.destroy(), self.activate_button())])
b_exit.pack()
pop_up.mainloop()
def add_image_d(self):
image = Image.open(os.path.join(os.path.dirname(os.path.abspath(__file__)),
self.dico_carte[self.carte_d[-1].get_couleur()][self.carte_d[-1].valeur]))
size=image.size
resize_image = image.resize((size[0]//4, size[1]//4))
img = ImageTk.PhotoImage(resize_image)
img_lab=Label(self.frame_d,
image=img,
bg="#35654d")
img_lab.image = img # keep a reference!
img_lab.place(x=50+50*(len(self.carte_d)-1), y=50)
def add_image_j(self):
image = Image.open(os.path.join(os.path.dirname(os.path.abspath(__file__)),
self.dico_carte[
self.carte_j[-1].get_couleur()][self.carte_j[-1].valeur]))
size=image.size
resize_image = image.resize((size[0]//4, size[1]//4))
img = ImageTk.PhotoImage(resize_image)
img_lab=Label(self.frame_j,
image=img,
bg="#35654d")
img_lab.image = img # keep a reference!
img_lab.place(x=50+50*(len(self.carte_j)-1), y=50)
def reinit(self, event=None):
if not self.keep:
self.monnaie='0'
self.l_argent_j['text']=f"Argent gagné/perdu par le Joueur: ${self.monnaie}"
self.username=""
self.l_joueur['text']=self.username
self.bet=0
self.total_j=0
self.total_d=0
self.l_mis_en_jeu["text"]=f"Argent en jeu: ${self.bet}"
self.l_total_d["text"]=f"Total du Dealer: {self.total_j}"
self.l_total_j["text"]=f"Total: {self.total_j}"
for widgets in self.frame_d.winfo_children():
widgets.destroy()
for widgets in self.frame_j.winfo_children():
widgets.destroy()
self.keep=False
shuffle(self.paquet1.contenu)
shuffle(self.paquet2.contenu)
self.indice_j=0
self.indice_d=0
self.carte_j=[]
self.carte_d=[]
self.number_chip={5:0,
25:0,
50:0,
100:0,
500:0}
self.l_red_chip['text']=f'{self.number_chip[5]}'
self.l_yellow_chip['text']=f'{self.number_chip[25]}'
self.l_green_chip['text']=f'{self.number_chip[50]}'
self.l_blue_chip['text']=f'{self.number_chip[100]}'
self.l_purple_chip['text']=f'{self.number_chip[500]}'
self.activate_button()
def piocher(self, event=None):
if self.username=="":
self.set_username()
return
if self.bet == 0:
pop_up=Toplevel(self.root)
pop_up.geometry('300x100')
l_warning=Label(pop_up,
text="Veuillez mettre de l'argent en\njeu avant de continuer.",
font=self.min_font_norm)
b_exit=Button(pop_up,
text="Exit",
font=self.min_font,
command=pop_up.destroy)
l_warning.pack()
b_exit.pack()
pop_up.mainloop()
return
if len(self.carte_d)==0:
self.stop_bet()
self.carte_d.append(self.paquet2.get_carte_at(self.indice_d))
self.total_d=self.total_d+int(self.valeur_de_carte_d(self.carte_d[-1].valeur,
self.total_d))
self.indice_d = self.indice_d + 1
self.l_total_d["text"]=f"Total du Dealer: {self.total_d}"
self.add_image_d()
for _ in range(2):
self.carte_j.append(self.paquet1.get_carte_at(self.indice_j))
self.total_j=self.total_j+int(self.valeur_de_carte_j(self.carte_j[-1].valeur))
self.indice_j=self.indice_j+1
self.l_total_j["text"]=f"Total: {self.total_j}"
self.add_image_j()
if self.total_j==21:
self.gagner()
return
self.carte_j.append(self.paquet1.get_carte_at(self.indice_j))
self.total_j=self.total_j+int(self.valeur_de_carte_j(self.carte_j[-1].valeur))
self.indice_j=self.indice_j+1
self.l_total_j["text"]=f"Total: {self.total_j}"
self.add_image_j()
if self.total_j>21:
self.deactivate_button()
self.perdre()
def dealer_stuff(self, event=None):
while self.total_d<self.total_j and self.total_d<22:
self.carte_d.append(self.paquet2.get_carte_at(self.indice_d))
self.total_d=self.total_d+int(self.valeur_de_carte_d(self.carte_d[-1].valeur,
self.total_d))
self.indice_d=self.indice_d+1
self.l_total_d["text"]=f"Total du Dealer: {self.total_d}"
self.add_image_d()
if self.total_d<22 and self.total_d>self.total_j:
self.deactivate_button()
self.perdre()
elif self.total_d>21 or self.total_d<self.total_j:
self.deactivate_button()
self.gagner()
else:
self.deactivate_button()
self.egaliter()
def valeur_de_carte_j(self, card_value):
if 10 < card_value <14:
return 10
if card_value==1:
self.deactivate_button()
warning_valeur=Entry(self.root,
font=self.min_font_norm)
warning_valeur.grid(row=26,
column=2)
warning_valeur.focus_set()
valeur=IntVar()
answer_nb=Label(self.root,
text='',
bg="#f0f0c8",
font=self.min_font_norm)
answer_nb.grid(row=30,
column=2)
def get_value(event=None):
if (not (warning_valeur.get()=='1' or
warning_valeur.get()=='11')):
answer_nb.config(text="la valeur doit etre 1, ou 11!")
else:
valeur.set(int(warning_valeur.get()))
b_valeur=Button(self.root,
text="Valeur de l'As (1, 11): ",
command=get_value,
font=self.min_font,
relief=RAISED)
b_valeur.grid(row=28,
column=2)
self.root.bind('<Return>',get_value)
self.root.wait_variable(valeur)
b_valeur.destroy()
answer_nb.destroy()
warning_valeur.destroy()
self.activate_button()
return valeur.get()
return card_value
def valeur_de_carte_d(self, valeur, total):
if 10 < valeur <14:
return 10
if valeur ==1:
if total>11:
return 1
if total ==11:
return 10
return 11
return valeur
def perdre(self):
self.monnaie=str(int(self.monnaie)-self.bet)
self.l_argent_j['text']=f"Argent gagné/perdu par le Joueur: ${self.monnaie}"
self.keep=True
pop_up=Toplevel(self.root)
pop_up.geometry('250x100')
pop_up.focus_set()
pop_up.protocol("WM_DELETE_WINDOW",
lambda:self.on_close(pop_up))
l_perdu=Label(pop_up,
font=self.min_font,
text=f"Vous avez perdu ${self.bet}!")
l_perdu.pack()
b_exit=Button(pop_up,
text="Exit",
font=self.min_font,
relief=RAISED,
command=lambda: [pop_up.destroy(),
self.reinit()])
b_exit.pack()
pop_up.mainloop()
def gagner(self):
self.monnaie=str(int(self.monnaie)+self.bet)
self.l_argent_j['text']=f"Argent gagné/perdu par le Joueur: ${self.monnaie}"
self.keep=True
pop_up=Toplevel(self.root)
pop_up.geometry('250x100')
pop_up.protocol("WM_DELETE_WINDOW",
lambda:self.on_close(pop_up))
pop_up.focus_set()
l_gagne=Label(pop_up,
font=self.min_font,
text=f"Vous avez gagné ${self.bet}!")
l_gagne.pack()
b_exit=Button(pop_up,
text="Exit",
font=self.min_font,
relief=RAISED,
command=lambda: [pop_up.destroy(),
self.reinit()])
b_exit.pack()
pop_up.mainloop()
def egaliter(self):
self.keep=True
pop_up=Toplevel(self.root)
pop_up.geometry('250x100')
pop_up.protocol("WM_DELETE_WINDOW",
lambda:self.on_close(pop_up))
pop_up.focus_set()
l_egalite=Label(pop_up,
font=self.min_font,
text="Vous etes à ex-aequo!")
l_egalite.pack()
b_exit=Button(pop_up,
text="Exit",
font=self.min_font,
relief=RAISED,
command=lambda: [pop_up.destroy(),
self.reinit()])
b_exit.pack()
pop_up.mainloop()
def set_username(self, event=None):
self.deactivate_button()
t_username= Toplevel(self.root)
t_username.geometry('250x100')
t_username.focus_set()
l_username=Label(t_username,
font=self.min_font,
text="Entrer votre username:")
l_username.pack()
e_username=Entry(t_username,
font=self.min_font_norm)
e_username.focus_set()
e_username.pack()
def init_username(event=None):
self.username=str(e_username.get())
self.l_joueur["text"]=self.username
t_username.destroy()
self.activate_button()
b_exit=Button(t_username,
text="Accepter",
font=self.min_font,
relief=RAISED,
command=lambda:[(init_username(),
t_username.destroy(),
self.activate_button())])
b_exit.pack()
e_username.bind("<Return>", init_username)
t_username.mainloop()
def activate_button(self, event=None):
for widgets in self.root.winfo_children():
if isinstance(widgets, Button):
widgets['state']='normal'
self.root.bind("<p>",
self.piocher)
self.root.bind("<t>",
self.dealer_stuff)
self.root.bind("<r>",
self.reinit)
self.root.bind("<R>",
self.reglement)
self.root.bind("<u>",
self.set_username)
def deactivate_button(self, event=None):
for widgets in self.root.winfo_children():
if isinstance(widgets, Button):
if widgets["text"]!="Exit":
widgets['state']='disabled'
self.root.unbind("<p>")
self.root.unbind("<t>")
self.root.unbind("<r>")
self.root.unbind("<R>")
self.root.unbind("<u>")
def put_bet(self, value):
self.bet=self.bet+value
self.l_mis_en_jeu['text']=f"Argent en jeu: ${self.bet}"
self.number_chip[value]=self.number_chip[value]+1
self.l_red_chip['text']=f'{self.number_chip[5]}'
self.l_yellow_chip['text']=f'{self.number_chip[25]}'
self.l_green_chip['text']=f'{self.number_chip[50]}'
self.l_blue_chip['text']=f'{self.number_chip[100]}'
self.l_purple_chip['text']=f'{self.number_chip[500]}'
def stop_bet(self):
for widgets in self.root.winfo_children():
if isinstance(widgets, Button):
if (widgets["text"]=="$5" or
widgets["text"]=="$25" or
widgets["text"]=="$50" or
widgets["text"]=="$100" or
widgets["text"]=="$500"):
widgets['state']='disabled'
def on_close(self, window):
self.keep=True
self.reinit()
window.destroy()
def close_regle(self, window):
self.activate_button()
window.destroy()