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myCanvas.cpp
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#include <stdlib.h>
#include <time.h>
#include <vector>
#include <stack>
#include <algorithm>
#include "GCanvas.h"
#include "GBitmap.h"
#include "GShader.h"
#include "GPath.h"
#include "myUtils.h"
#include "Clip.h"
#include "ScanConverter.h"
class myCanvas : public GCanvas {
public:
const int width;
const int height;
myCanvas(const GBitmap& device)
: width(device.width()), height(device.height()), fDevice(device), CTM(GMatrix())
{}
void save() override {
CTM_saves.push(CTM);
}
void restore() override {
assert(CTM_saves.size() > 0);
CTM = CTM_saves.top();
CTM_saves.pop();
}
void concat(const GMatrix& matrix) override {
CTM = CTM * matrix;
}
void drawPaint(const GPaint& paint) override {
drawRect(GRect::MakeXYWH(0,0,fDevice.width(),fDevice.height()), paint);
}
void drawRect(const GRect& rect, const GPaint& paint) override {
GShader* shader = paint.getShader();
if (shader != nullptr && !shader->setContext(CTM)) { return; }
// shader->isOpaque();
GPoint pts[4] = {
GPoint::Make(rect.fLeft, rect.fTop),
GPoint::Make(rect.fRight, rect.fTop),
GPoint::Make(rect.fRight, rect.fBottom),
GPoint::Make(rect.fLeft, rect.fBottom)
};
CTM.mapPoints(pts, 4);
// drawConvexPolygon(pts, 4, paint);
GIRect new_rect = GRect::MakeLTRB(pts[0].x(), pts[0].y(), pts[1].x(), pts[2].y()).round();
new_rect.fLeft = std::max(new_rect.fLeft, 0);
new_rect.fTop = std::max(new_rect.fTop, 0);
new_rect.fRight = std::min(new_rect.fRight, fDevice.width());
new_rect.fBottom = std::min(new_rect.fBottom, fDevice.height());
ScanConverter::rectScan(new_rect, fDevice, paint);
}
void drawConvexPolygon(const GPoint pts[], int count, const GPaint& paint) override {
if (count < 3) { return; }
GShader* shader = paint.getShader();
if (shader != nullptr && !shader->setContext(CTM)) { return; }
GPoint new_pts[count];
CTM.mapPoints(new_pts, pts, count);
std::vector<Vertex> verts;
for (int i = 0; i < count; i++) {
verts.push_back(Vertex(new_pts[i]));
}
// clip and sort
std::vector<Edge> edges = Clip::clip(verts, fDevice.width(), fDevice.height());
if (edges.size() < 2) { return; }
std::sort(edges.begin(), edges.end(), myCanvas::edgeComp);
ScanConverter::convexScan(edges, count, fDevice, paint);
}
void drawPath(const GPath& path, const GPaint& paint) {
if (path.countPoints() < 2) { return; }
GShader* shader = paint.getShader();
if (shader != nullptr && !shader->setContext(CTM)) { return; }
GPath::Edger edger = GPath::Edger(path);
std::vector<GPoint> pts;
std::vector<Edge> edges;
GPoint lastPoint;
GPath::Verb verb;
do {
GPoint edgePts[4];
verb = edger.next(edgePts);
if (pts.size() > 0 && lastPoint != edgePts[0] && verb != GPath::Verb::kDone) {
pts.push_back(pts[0]);
Vertex vptr[pts.size()]; ptsToVerts(&pts[0], pts.size(), vptr);
std::vector<Vertex> verts(vptr, vptr+pts.size());
std::vector<Edge> interEdges = Clip::clip(verts, fDevice.width(), fDevice.height(), true);
edges.insert(edges.end(), interEdges.begin(), interEdges.end());
pts.clear();
}
lastPoint = edgePts[(int)verb];
if (verb == GPath::Verb::kLine) {
CTM.mapPoints(edgePts, 2);
pts.push_back(edgePts[0]);
pts.push_back(edgePts[1]);
} else if (verb == GPath::Verb::kQuad) {
CTM.mapPoints(edgePts, 3);
GPoint A = edgePts[0], B = edgePts[1], C = edgePts[2];
GPoint error = -1./4.*A + 2./4.*B - 1./4.*C;
float mag_error = sqrt(error.fX*error.fX + error.fY*error.fY);
float thresh = 0.25f;
int numSegs = ceil(sqrt(mag_error/thresh));
for (int i = 0; i < numSegs; i++) {
float t = (float)i/(float)numSegs;
pts.push_back((1.-t)*(1.-t)*A + 2.*t*(1.-t)*B + t*t*C);
}
} else if (verb == GPath::Verb::kCubic) {
CTM.mapPoints(edgePts, 4);
GPoint A = edgePts[0], B = edgePts[1], C = edgePts[2], D = edgePts[3];
GPoint P = -1*A +2*B - C; GPoint Q = -1*B + 2*C - D;
GPoint error = {std::max(abs(P.fX), abs(Q.fX)), std::max(abs(P.fY), abs(Q.fY))};
float mag_error = sqrt(error.fX*error.fX + error.fY*error.fY);
float thresh = 0.25f;
int numSegs = ceil(sqrt(3./4.*mag_error/thresh));
for (int i = 0; i < numSegs; i++) {
float t = (float)i/(float)numSegs;
pts.push_back((1.-t)*(1.-t)*(1.-t)*A + 3.*t*(1.-t)*(1.-t)*B + 3.*t*t*(1.-t)*C + t*t*t*D);
}
}
} while (verb != GPath::Verb::kDone);
pts.push_back(pts[0]);
Vertex vptr[pts.size()]; ptsToVerts(&pts[0], pts.size(), vptr);
std::vector<Vertex> verts(vptr, vptr+pts.size());
std::vector<Edge> clipEdges = Clip::clip(verts, fDevice.width(), fDevice.height(), true);
edges.insert(edges.end(), clipEdges.begin(), clipEdges.end());
if (edges.size() < 2) { return; }
std::sort(edges.begin(), edges.end(), myCanvas::edgeComp);
ScanConverter::complexScan(edges, edges.size(), fDevice, paint);
}
void drawTriangle(Triangle tri, const GPaint& paint) {
std::unique_ptr<GShader> sh;
if (tri.hasColors() && tri.hasTextures() && paint.getShader() != nullptr) {
auto colorSh = GCreateTriColorShader(tri);
auto proxySh = GCreateProxyShader(tri, paint.getShader());
sh = GCreateComposeShader(colorSh.release(), proxySh.release());
sh->setContext(CTM);
} else if (tri.hasColors()) {
sh = GCreateTriColorShader(tri);
sh->setContext(CTM);
} else if (tri.hasTextures() && paint.getShader() != nullptr) {
paint.getShader()->setContext(CTM);
sh = GCreateProxyShader(tri, paint.getShader());
sh->setContext(CTM);
}
GPoint tmp = tri.v0.pt;
CTM.mapPoints(&tmp, 1);
tri.v0.pt = tmp;
tmp = tri.v1.pt;
CTM.mapPoints(&tmp, 1);
tri.v1.pt = tmp;
tmp = tri.v2.pt;
CTM.mapPoints(&tmp, 1);
tri.v2.pt = tmp;
std::vector<Edge> edges = Clip::clip({tri.v0,tri.v1,tri.v2}, fDevice.width(), fDevice.height());
if (edges.size() < 2) { return; }
std::sort(edges.begin(), edges.end(), myCanvas::edgeComp);
ScanConverter::complexScan(edges, edges.size(), fDevice, GPaint(sh.get()));
}
void drawMesh(const GPoint verts[], const GColor colors[], const GPoint texs[], int count, const int indices[], const GPaint& paint) {
int n = 0;
for (int i = 0; i < count; i++) {
Triangle tri = Triangle(
Vertex(verts[indices[n+0]]),
Vertex(verts[indices[n+1]]),
Vertex(verts[indices[n+2]])
);
if (colors != nullptr) {
tri.v0.setColor(colors[indices[n+0]]);
tri.v1.setColor(colors[indices[n+1]]);
tri.v2.setColor(colors[indices[n+2]]);
}
if (texs != nullptr && paint.getShader() != nullptr) {
tri.v0.setTexture(texs[indices[n+0]]);
tri.v1.setTexture(texs[indices[n+1]]);
tri.v2.setTexture(texs[indices[n+2]]);
}
drawTriangle(tri, paint);
n+=3;
}
}
void drawQuad(const GPoint verts[4], const GColor colors[4], const GPoint texs[4], int level, const GPaint& paint) {
for (int i = 0; i < level+1; i++) {
for (int j = 0; j < level+1; j++) {
GPoint A = verts[0], B = verts[1], C = verts[2], D = verts[3];
float u = (float)j / (float)(level+1), v = (float)i / (float)(level+1);
float u_1 = (float)(j+1) / (float)(level+1), v_1 = (float)(i+1) / (float)(level+1);
Vertex v0 = Vertex((1-u)*(1-v)*A + u*(1-v)*B + u*v*C + v*(1-u)*D);
Vertex v1 = Vertex((1-u_1)*(1-v)*A + u_1*(1-v)*B + u_1*v*C + v*(1-u_1)*D);
Vertex v2 = Vertex((1-u_1)*(1-v_1)*A + u_1*(1-v_1)*B + u_1*v_1*C + v_1*(1-u_1)*D);
Vertex v3 = Vertex((1-u)*(1-v_1)*A + u*(1-v_1)*B + u*v_1*C + v_1*(1-u)*D);
if (colors != nullptr) {
GColor A = colors[0], B = colors[1], C = colors[2], D = colors[3];
v0.setColor((1-u)*(1-v)*A + u*(1-v)*B + u*v*C + v*(1-u)*D);
v1.setColor((1-u_1)*(1-v)*A + u_1*(1-v)*B + u_1*v*C + v*(1-u_1)*D);
v2.setColor((1-u_1)*(1-v_1)*A + u_1*(1-v_1)*B + u_1*v_1*C + v_1*(1-u_1)*D);
v3.setColor((1-u)*(1-v_1)*A + u*(1-v_1)*B + u*v_1*C + v_1*(1-u)*D);
}
if (texs != nullptr && paint.getShader() != nullptr) {
GPoint A = texs[0], B = texs[1], C = texs[2], D = texs[3];
v0.setTexture((1-u)*(1-v)*A + u*(1-v)*B + u*v*C + v*(1-u)*D);
v1.setTexture((1-u_1)*(1-v)*A + u_1*(1-v)*B + u_1*v*C + v*(1-u_1)*D);
v2.setTexture((1-u_1)*(1-v_1)*A + u_1*(1-v_1)*B + u_1*v_1*C + v_1*(1-u_1)*D);
v3.setTexture((1-u)*(1-v_1)*A + u*(1-v_1)*B + u*v_1*C + v_1*(1-u)*D);
}
Triangle tri1 = Triangle(v0, v1, v3);
Triangle tri2 = Triangle(v1, v2, v3);
drawTriangle(tri1, paint);
drawTriangle(tri2, paint);
}
}
}
private:
const GBitmap fDevice;
GMatrix CTM;
std::stack<GMatrix> CTM_saves;
static bool edgeComp(Edge e1, Edge e2) {
if (e1.yMin < e2.yMin) { return true; }
if (e1.yMin > e2.yMin) { return false; }
if (e1.currX < e2.currX) { return true; }
if (e1.currX > e2.currX) { return false; }
return e1.m < e2.m;
}
};
std::unique_ptr<GCanvas> GCreateCanvas(const GBitmap& device) {
if (!device.pixels()) {
return nullptr;
}
return std::unique_ptr<GCanvas>(new myCanvas(device));
}
std::string GDrawSomething(GCanvas* canvas, GISize dim) {
canvas->clear({1,.07,.07,.1});
//draw walls
GPoint wall1_verts[4] = {
{ 0, 0 },
{ 20, 0 },
{ 20, 160 },
{ 0, 195 }
};
GColor wall1_colors[4] = {
{ .9, .58, .58, .74 },
{ .9, .61, .61, .79 },
{ .9, .24, .24, .38 },
{ .9, .29, .29, .44 }
};
canvas->drawQuad(wall1_verts, wall1_colors, nullptr, 3, GPaint());
GBitmap brick;
brick.readFromFile("brick.png");
const float brick_w = brick.width();
const float brick_h = brick.height();
auto brick_shader = GCreateBitmapShader(brick, GMatrix(), GShader::kMirror);
GPoint wall2_verts[4] = {
{ 20, 0 },
{ 200, 0 },
{ 200, 160 },
{ 20, 160 }
};
GColor wall2_colors[4] = {
{ .8, .54, .54, .69 },
{ .8, .56, .56, .72 },
{ .8, .21, .21, .41 },
{ .8, .24, .24, .39 }
};
GPoint wall2_texs[4] = {
{ 0, 0 },
{ brick_w, 0 },
{ brick_w, brick_h },
{ 0, brick_h }
};
canvas->drawQuad(wall2_verts, wall2_colors, wall2_texs, 4, GPaint(brick_shader.get()));
GPoint wall3_verts[4] = {
{ 200, 0 },
{ 256, 0 },
{ 256, 210 },
{ 200, 160 },
};
GColor wall3_colors[4] = {
{ .8, .54, .54, .70 },
{ .8, .56, .57, .74 },
{ .8, .21, .21, .35 },
{ .8, .26, .26, .41 }
};
canvas->drawQuad(wall3_verts, wall3_colors, nullptr, 3, GPaint());
// draw pa1
canvas->translate(210, 15);
GBitmap pa1;
pa1.readFromFile("pa1.png");
const float pa1_w = pa1.width();
const float pa1_h = pa1.height();
auto pa1_shader = GCreateBitmapShader(pa1, GMatrix(), GShader::kMirror);
GPoint pa1_verts[4] = {
{ 0, 6 },
{ 40, 0 },
{ 40, 84 },
{ 0, 65 }
};
GPoint pa1_texs[4] = {
{ 0, 0 },
{ pa1_w, 0 },
{ pa1_w, pa1_h },
{ 0, pa1_h }
};
canvas->drawQuad(pa1_verts, nullptr, pa1_texs, 3, GPaint(pa1_shader.get()));
canvas->translate(-210, -15);
// draw pa2
canvas->translate(210, 90);
GBitmap pa2;
pa2.readFromFile("pa2.png");
const float pa2_w = pa2.width();
const float pa2_h = pa2.height();
auto pa2_shader = GCreateBitmapShader(pa2, GMatrix(), GShader::kMirror);
GPoint pa2_verts[4] = {
{ 0, 0 },
{ 40, 20 },
{ 40, 90 },
{ 0, 59 }
};
GPoint pa2_texs[4] = {
{ 0, 0 },
{ pa2_w, 0 },
{ pa2_w, pa2_h },
{ 0, pa2_h }
};
canvas->drawQuad(pa2_verts, nullptr, pa2_texs, 3, GPaint(pa2_shader.get()));
canvas->translate(-210, -90);
// draw pa3
canvas->translate(30, 15);
GBitmap pa3;
pa3.readFromFile("pa3.png");
const float pa3_w = pa3.width();
const float pa3_h = pa3.height();
auto pa3_shader = GCreateBitmapShader(pa3, GMatrix(), GShader::kMirror);
GPoint pa3_verts[4] = {
{ 0, 0 },
{ 155, 0 },
{ 155, 120 },
{ 0, 120 }
};
GPoint pa3_texs[4] = {
{ 0, 0 },
{ pa3_w, 0 },
{ pa3_w, pa3_h },
{ 0, pa3_h }
};
canvas->drawQuad(pa3_verts, nullptr, pa3_texs, 3, GPaint(pa3_shader.get()));
canvas->translate(-30, -15);
// draw pillar
GPoint pillar_verts[4] = {
{ 90, 0 },
{ 150, 0 },
{ 150, 210 },
{ 90, 210 }
};
GColor pillar_colors[4] = {
{ 1., .52, .52, .69 },
{ 1., .48, .48, .66 },
{ 1., .18, .18, .31 },
{ 1., .30, .30, .48 }
};
canvas->drawQuad(pillar_verts, pillar_colors, nullptr, 3, GPaint());
GPoint pillar_verts2[4] = {
{ 82, 0 },
{ 90, 0 },
{ 90, 210 },
{ 82, 176 }
};
GColor pillar_colors2[4] = {
{ 1., .63, .63, .81 },
{ 1., .59, .60, .79 },
{ 1., .31, .31, .47 },
{ 1., .36, .36, .55 }
};
canvas->drawQuad(pillar_verts2, pillar_colors2, nullptr, 3, GPaint());
// draw pa4
canvas->translate(90, 20);
GBitmap pa4;
pa4.readFromFile("pa4.png");
const float pa4_w = pa4.width();
const float pa4_h = pa4.height();
auto pa4_shader = GCreateBitmapShader(pa4, GMatrix(), GShader::kMirror);
GPoint pa4_verts[4] = {
{ 4, 0 },
{ 56, 0 },
{ 56, 52 },
{ 4, 52 }
};
GPoint pa4_texs[4] = {
{ 0, 0 },
{ pa4_w, 0 },
{ pa4_w, pa4_h },
{ 0, pa4_h }
};
canvas->drawQuad(pa4_verts, nullptr, pa4_texs, 3, GPaint(pa4_shader.get()));
canvas->translate(-90, -20);
// draw pa5
canvas->translate(90, 80);
GBitmap pa5;
pa5.readFromFile("pa5.png");
const float pa5_w = pa5.width();
const float pa5_h = pa5.height();
auto pa5_shader = GCreateBitmapShader(pa5, GMatrix(), GShader::kMirror);
GPoint pa5_verts[4] = {
{ 4, 0 },
{ 56, 0 },
{ 56, 52 },
{ 4, 52 }
};
GPoint pa5_texs[4] = {
{ 0, 0 },
{ pa5_w, 0 },
{ pa5_w, pa5_h },
{ 0, pa5_h }
};
canvas->drawQuad(pa5_verts, nullptr, pa5_texs, 3, GPaint(pa5_shader.get()));
canvas->translate(-90, -80);
return "NULL";
}