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This repository has been archived by the owner on Nov 28, 2024. It is now read-only.
Hot reloading assets during development is a big quality of life improvement, we should add a feature hotreload that tracks asset files.
Sprites - Track texture files, reload them in the rendering engine on change.
Aseprites - Track both animation files and sprite files, reload them in the rendering engine on change.
Sounds - Track sound files, track sound progress, reload them at the point they were playing at on change.
The text was updated successfully, but these errors were encountered:
We should be able to just use std::fs::Metadata to see if the modified date has changed compared to the date when the asset was stored, then read in the new data and replace the data in the asset store.
Hot reloading assets during development is a big quality of life improvement, we should add a feature
hotreload
that tracks asset files.Sprites - Track texture files, reload them in the rendering engine on change.
Aseprites - Track both animation files and sprite files, reload them in the rendering engine on change.
Sounds - Track sound files, track sound progress, reload them at the point they were playing at on change.
The text was updated successfully, but these errors were encountered: