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Adapter.cpp
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//
// Copyright (c) 2012, Wei Mingzhi <[email protected]>.
// All Rights Reserved.
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, see <http://www.gnu.org/licenses/>.
//
#include "Main.h"
idGameAdapter *gameAdapter = NULL;
idGameAdapter *idGameAdapter::Factory( void ) {
const char *game = cvarSystem->GetCVarString( "fs_game" );
if ( strlen( game ) == 0 ) {
game = BASE_GAMEDIR;
}
if ( idStr::Cmp( game, BASE_GAMEDIR ) == 0 ) {
return new idGameAdapter_D3;
}
return NULL; // unknown mod
}
void InitGameAdapter( void ) {
gameAdapter = idGameAdapter::Factory();
if ( !gameAdapter ) {
common->FatalError( "Failed to create GameAdapter" );
}
}
void ShutdownGameAdapter( void ) {
if ( gameAdapter ) {
delete gameAdapter;
}
gameAdapter = NULL;
}