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ChatManager.hpp
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//
// Copyright © 2003-2010, by YaPB Development Team. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
//
// ChatManager.hpp
//
// Class: ChatManager
//
// Description: YaPB chat manager.
//
// Version: $ID:$
//
#if defined COMPILER_VISUALC && COMPILER_VISUALC > 1000
# pragma once
#endif // if defined COMPILER_VISUALC && COMPILER_VISUALC > 1000
#ifndef CHAT_MANAGER_INCLUDED
#define CHAT_MANAGER_INCLUDED
class ChatManager
{
//
// Group: Constants.
//
public:
#define CHAT_MANAGER_CONFIG_FILENAME "chat"
#define CHAT_MANAGER_CONFIG_FILENAME_EXTANTION "cfg"
#define CHAT_MANAGER_CONFIG_FILENAME_WITH_EXTENTION CHAT_MANAGER_CONFIG_FILENAME "." CHAT_MANAGER_CONFIG_FILENAME_EXTANTION
// Chat types ID's
enum ChatType_t
{
ChatType_None = -1, // ID to undefined chat array
ChatType_Killing, // ID to kill chat array
ChatType_Dead, // ID to dead chat array
ChatType_BombPlant, // ID to bomb chat array
ChatType_TeamAttack, // ID to team-attack chat array
ChatType_TeamKill, // ID to team-kill chat array
ChatType_Welcome, // ID to welcome chat array
ChatType_NoKeyword, // ID to no keyword chat array
// total of chat types array
ChatType_Total
};
#include <Chat.hpp>
//
// Group: Private members.
//
private:
DynamicArray <Chat_t, unsigned char> m_chat[ChatType_Total]; // Array of known bot chat, loaded from configuration file.
//
// Group: (Con/De)structors.
//
public:
inline ChatManager (void)
{
// Load bot chat from the disk....
LoadChat ();
}
//
// Group: Private functions.
//
private:
/* inline const bool IsBotNameExists (const DynamicString &name) const
{
// Reliability check.
if (m_chat.IsEmpty ())
return false; // No match.
for (unsigned char index (0u); index < m_chat.GetElementNumber (); ++index)
if (m_chat[index].string.CompareWithoutCaseCheck (name) == 0)
return true; // Found a match.
return false; // No match.
}
*/
//
// Group: Functions.
//
public:
void LoadChat (void);
inline void FreeChat (void)
{
// Free all the memory allocated for bot chat.
for (unsigned char index (0u); index < ChatType_Total; ++index)
m_chat[index].RemoveAll ();
}
Chat_t *const PickChat (const unsigned char skill = 0u);
Chat_t *const PickChat (const DynamicString &botName);
void PrintChat (void) const;
};
#endif // ifndef CHAT_MANAGER_INCLUDED