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Debug.hpp
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//
// Copyright © 2003-2010, by YaPB Development Team. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
//
// Debug.hpp
//
// Class: Debug
//
// Description: YaPB debugger.
//
// Version: $ID:$
//
#if defined COMPILER_VISUALC && COMPILER_VISUALC > 1000
# pragma once
#endif // if defined COMPILER_VISUALC && COMPILER_VISUALC > 1000
#ifndef DEBUG_INCLUDED
#define DEBUG_INCLUDED
class Debug
{
//
// Group: Constants.
//
public:
// Debug flags.
enum FlagID_t
{
DebugID_General,
DebugID_EngineAPI,
DebugID_DLLAPI,
DebugID_Error,
DebugID_GameMessage,
DebugID_BotAI,
DebugID_BotNavigation,
DebugID_BotMove,
DebugID_BotCombat,
DebugID_BotTeam,
DebugID_BotTask,
DebugID_BotAim,
DebugID_Total
};
DECLARE_TYPED_ENUMERATION (unsigned int, FlagBit_t)
{
DebugBit_None,
DebugBit_General = BIT (DebugID_General),
DebugBit_EngineAPI = BIT (DebugID_EngineAPI),
DebugBit_DLLAPI = BIT (DebugID_DLLAPI),
DebugBit_Error = BIT (DebugID_Error),
DebugBit_GameMessage = BIT (DebugID_GameMessage),
DebugBit_BotAI = BIT (DebugID_BotAI),
DebugBit_BotNavigation = BIT (DebugID_BotNavigation),
DebugBit_BotMove = BIT (DebugID_BotMove),
DebugBit_BotCombat = BIT (DebugID_BotCombat),
DebugBit_BotTeam = BIT (DebugID_BotTeam),
DebugBit_BotTask = BIT (DebugID_BotTask),
DebugBit_BotAim = BIT (DebugID_BotAim)
};
//
// Group: Private members.
//
private:
FlagBit_t m_flags;
//
// Group: (Con/De)structors.
//
public:
inline Debug (void) : m_flags (DebugBit_None) { /*VOID*/ }
//
// Group: Functions.
//
public:
inline void DebugOn (const FlagBit_t flag) { m_flags |= flag; }
inline void DebugOff (const FlagBit_t flag) { m_flags &= ~flag; }
inline const bool IsDebugOn (const FlagBit_t flag) const { return (m_flags & flag) > DebugBit_None; }
void DebugLog (const FlagID_t flag, const char *const message);
void DebugLogFormat (const FlagID_t flag, const char *const format, ...)
{
// log a message in the file
char logBuffer[256u];
va_list va_alist;
// concatenate all the arguments in one string
va_start (va_alist, format);
_vsnprintf (logBuffer, sizeof (logBuffer), format, va_alist);
va_end (va_alist);
DebugLog (flag, logBuffer);
}
};
extern Debug g_debug;
#endif // ifndef DEBUG_INCLUDED