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GameMessageHandlerManager.cpp
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//
// Copyright © 2003-2010, by YaPB Development Team. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
//
// GameMessageHandlerManager.cpp
//
// Class: GameMessageHandlerManager
//
// Version: $ID:$
//
#include <Core.hpp>
/*
static Server::GameMessageHandlerManager::GameMessageHandler_ForClient_AmmoPickup sm_gameMessageHandler_ForClient_AmmoPickup ();
static Server::GameMessageHandlerManager::GameMessageHandler_ForClient_AmmoX sm_gameMessageHandler_ForClient_AmmoX ();
static Server::GameMessageHandlerManager::GameMessageHandler_ForClient_CurrentWeapon sm_gameMessageHandler_ForClient_CurrentWeapon ();
static Server::GameMessageHandlerManager::GameMessageHandler_ForYaPB_Damage sm_gameMessageHandler_ForYaPB_Damage ();
static Server::GameMessageHandlerManager::GameMessageHandler_ForYaPB_ScreenShake sm_gameMessageHandler_ForYaPB_ScreenShake ();
static Server::GameMessageHandlerManager::GameMessageHandler_ForYaPB_ScreenFade sm_gameMessageHandler_ForYaPB_ScreenFade ();
static Server::GameMessageHandlerManager::GameMessageHandler_ForHuman_ShowMenu sm_gameMessageHandler_ForHuman_ShowMenu ();
static Server::GameMessageHandlerManager::GameMessageHandler_ForYaPB_ShowMenu sm_gameMessageHandler_ForYaPB_ShowMenu ();
static Server::GameMessageHandlerManager::GameMessageHandler_ForYaPB_StatusIcon sm_gameMessageHandler_ForYaPB_StatusIcon ();
static Server::GameMessageHandlerManager::GameMessageHandler_ForYaPB_ReloadSound sm_gameMessageHandler_ForYaPB_ReloadSound ();
static Server::GameMessageHandlerManager::GameMessageHandler_TeamInfo sm_gameMessageHandler_TeamInfo ();
static Server::GameMessageHandlerManager::GameMessageHandler_Text sm_gameMessageHandler_Text ();
static Server::GameMessageHandlerManager::GameMessageHandler_ForYaPB_Text sm_gameMessageHandler_ForYaPB_Text ();
static Server::GameMessageHandlerManager::GameMessageHandler_ForYaPB_VGUIMenu sm_gameMessageHandler_ForYaPB_VGUIMenu ();
*/
const Server::GameMessageHandlerManager::GameMessageHandlerConstructorFunction_t Server::GameMessageHandlerManager::sm_handlerConstructorFunctions[HalfLifeEngine::Engine::GameMessageContainer::Type_BotTotal/*HalfLifeEngine::SDK::Constants::MaximumUserMessages*/] =
{
&Server::GameMessageHandlerManager::GameMessageHandlerConstructorFunction_AmmoPickup,
&Server::GameMessageHandlerManager::GameMessageHandlerConstructorFunction_AmmoX,
&Server::GameMessageHandlerManager::GameMessageHandlerConstructorFunction_CurrentWeapon,
&Server::GameMessageHandlerManager::GameMessageHandlerConstructorFunction_Damage,
&Server::GameMessageHandlerManager::GameMessageHandlerConstructorFunction_ScreenShake,
&Server::GameMessageHandlerManager::GameMessageHandlerConstructorFunction_ScreenFade,
&Server::GameMessageHandlerManager::GameMessageHandlerConstructorFunction_ShowMenu,
&Server::GameMessageHandlerManager::GameMessageHandlerConstructorFunction_StatusIcon,
&Server::GameMessageHandlerManager::GameMessageHandlerConstructorFunction_ReloadSound,
&Server::GameMessageHandlerManager::GameMessageHandlerConstructorFunction_TeamInfo,
&Server::GameMessageHandlerManager::GameMessageHandlerConstructorFunction_Text,
&Server::GameMessageHandlerManager::GameMessageHandlerConstructorFunction_VGUIMenu
/*
&GameMessageHandlerConstructorFunction_NULL, // VoiceMask
&GameMessageHandlerConstructorFunction_NULL, // ReqState
&Server::GameMessageHandlerManager::GameMessageHandlerConstructorFunction_CurrentWeapon,
&GameMessageHandlerConstructorFunction_NULL, // Geiger
&GameMessageHandlerConstructorFunction_NULL, // Flashlight
&GameMessageHandlerConstructorFunction_NULL, // FlashBat
&GameMessageHandlerConstructorFunction_NULL, // Health
&Server::GameMessageHandlerManager::GameMessageHandlerConstructorFunction_Damage,
&GameMessageHandlerConstructorFunction_NULL, // Battery
&GameMessageHandlerConstructorFunction_NULL, // Train
&GameMessageHandlerConstructorFunction_NULL, // HudTextPro
&GameMessageHandlerConstructorFunction_NULL, // HudText
&GameMessageHandlerConstructorFunction_NULL, // SayText
&Server::GameMessageHandlerManager::GameMessageHandlerConstructorFunction_Text,
&GameMessageHandlerConstructorFunction_NULL, // WeaponList
&GameMessageHandlerConstructorFunction_NULL, // ResetHUD
&GameMessageHandlerConstructorFunction_NULL, // InitHUD
&GameMessageHandlerConstructorFunction_NULL, // ViewMode
&GameMessageHandlerConstructorFunction_NULL, // GameTitle
&GameMessageHandlerConstructorFunction_NULL, // DeathMsg
&GameMessageHandlerConstructorFunction_NULL, // ScoreAttrib
&GameMessageHandlerConstructorFunction_NULL, // ScoreInfo
&Server::GameMessageHandlerManager::GameMessageHandlerConstructorFunction_TeamInfo,
&GameMessageHandlerConstructorFunction_NULL, // TeamScore
&GameMessageHandlerConstructorFunction_NULL, // GameMode
&GameMessageHandlerConstructorFunction_NULL, // MOTD
&GameMessageHandlerConstructorFunction_NULL, // ServerName
&Server::GameMessageHandlerManager::GameMessageHandlerConstructorFunction_AmmoPickup,
&GameMessageHandlerConstructorFunction_NULL, // WeapPickup
&GameMessageHandlerConstructorFunction_NULL, // ItemPickup
&GameMessageHandlerConstructorFunction_NULL, // HideWeapon
&GameMessageHandlerConstructorFunction_NULL, // SetFOV
&Server::GameMessageHandlerManager::GameMessageHandlerConstructorFunction_ShowMenu,
&Server::GameMessageHandlerManager::GameMessageHandlerConstructorFunction_ScreenShake,
&Server::GameMessageHandlerManager::GameMessageHandlerConstructorFunction_ScreenFade,
&Server::GameMessageHandlerManager::GameMessageHandlerConstructorFunction_AmmoX,
&GameMessageHandlerConstructorFunction_NULL, // SendAudio
&GameMessageHandlerConstructorFunction_NULL, // RoundTime
&GameMessageHandlerConstructorFunction_NULL, // Money
&GameMessageHandlerConstructorFunction_NULL, // ArmorType
&GameMessageHandlerConstructorFunction_NULL, // BlinkAcct
&GameMessageHandlerConstructorFunction_NULL, // StatusValue
&GameMessageHandlerConstructorFunction_NULL, // StatusText
&Server::GameMessageHandlerManager::GameMessageHandlerConstructorFunction_StatusIcon,
&GameMessageHandlerConstructorFunction_NULL, // BarTime
&GameMessageHandlerConstructorFunction_NULL, // ReloadSound
&GameMessageHandlerConstructorFunction_NULL, // Crosshair
&GameMessageHandlerConstructorFunction_NULL, // NVGToggle
&GameMessageHandlerConstructorFunction_NULL, // Radar
&GameMessageHandlerConstructorFunction_NULL, // Spectator
&Server::GameMessageHandlerManager::GameMessageHandlerConstructorFunction_VGUIMenu,
&GameMessageHandlerConstructorFunction_NULL, // TutorText
&GameMessageHandlerConstructorFunction_NULL, // TutorLine
&GameMessageHandlerConstructorFunction_NULL, // TutorState
&GameMessageHandlerConstructorFunction_NULL, // TutorClose
&GameMessageHandlerConstructorFunction_NULL, // AllowSpec
&GameMessageHandlerConstructorFunction_NULL, // BombDrop
&GameMessageHandlerConstructorFunction_NULL, // BombPickup
&GameMessageHandlerConstructorFunction_NULL, // ClCorpse
&GameMessageHandlerConstructorFunction_NULL, // HostagePos
&GameMessageHandlerConstructorFunction_NULL, // HostageK
&GameMessageHandlerConstructorFunction_NULL, // HLTV
&GameMessageHandlerConstructorFunction_NULL, // SpecHealth
&GameMessageHandlerConstructorFunction_NULL, // ForceCam
&GameMessageHandlerConstructorFunction_NULL, // ADStop
&GameMessageHandlerConstructorFunction_NULL, // ReceiveW
&GameMessageHandlerConstructorFunction_NULL, // CZCareer
&GameMessageHandlerConstructorFunction_NULL, // CZCareerHUD
&GameMessageHandlerConstructorFunction_NULL, // ShadowIdx
&GameMessageHandlerConstructorFunction_NULL, // TaskTime
&GameMessageHandlerConstructorFunction_NULL, // Scenario
&GameMessageHandlerConstructorFunction_NULL, // BotVoice
&GameMessageHandlerConstructorFunction_NULL, // BuyClose
&GameMessageHandlerConstructorFunction_NULL, // SpecHealth2
&GameMessageHandlerConstructorFunction_NULL, // BarTime2
&GameMessageHandlerConstructorFunction_NULL, // ItemStatus
&GameMessageHandlerConstructorFunction_NULL, // Location
&GameMessageHandlerConstructorFunction_NULL, // BotProgress
&GameMessageHandlerConstructorFunction_NULL, // Brass
&GameMessageHandlerConstructorFunction_NULL, // Fog
&GameMessageHandlerConstructorFunction_NULL, // ShowTimer
&GameMessageHandlerConstructorFunction_NULL // HudTextArgs*/
};