-
Notifications
You must be signed in to change notification settings - Fork 17
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Cannot use OpenIG with no flying entities #11
Comments
Actually,no flying entities is not exactly correct. If you add the terrain at entity 0 and do not add ANY |
I have a video that also shows that if you move your camera behind the A320 in the demo and let it So if your experiencing this, its a known bug and our developer is not going to fix it unless we pay for his services. Unfortunately, right now there is no funding for this and no time frame for when any funding might become available. So if anyone out there has the ability and can fix it, it would be greatly appreciated by the OpenIG opensource community. Thank you.... |
I did some testing and I am seeing it the brown texture anomaly with the
latest master branch and 3.6.3 of OSG. The last (and the best so far)
version it works without these anomalies is osg 3.5.5. To me it looks like
there is some resource leakage and with the Shadowing it gives these. So at
least for this it is not OpenIG bug. Havn't got a chance to work on the
other issues
…On Wed, Oct 17, 2018 at 9:22 PM Curtis Rubel ***@***.***> wrote:
I have a video that also shows that if you move your camera behind the
A320 in the demo and let it
slowly move forward, there is a brown anomaly that shows up in the camera,
seems to be a texture
of some sort, then as the camera continues to move forward this goes away
and you then see that there is no more texture on the terrain, its all
white. So it seems that the A320 also HAS to be in the cameras viewport
else you have the same issue as mentioned above.
So if your experiencing this, its a known bug and our developer is not
going to fix it unless we pay for his services. Unfortunately, right now
there is no funding for this and no time frame for when any funding might
become available. So if anyone out there has the ability and can fix it, it
would be greatly appreciated by the OpenIG opensource community. Thank
you....
—
You are receiving this because you are subscribed to this thread.
Reply to this email directly, view it on GitHub
<#11 (comment)>,
or mute the thread
<https://github.com/notifications/unsubscribe-auth/AL11ueF8jiIg5Xq3QORuTVS_VK-JZN6Fks5ul4OBgaJpZM4W0hpH>
.
--
trajce nikolov nick
|
Hello OpenIG Community,
If you are trying to use OpenIG with no entities other than terrain, it appears that there is some sort of bug in OpenIG. The terrain of the database sort of looks like there are no textures showing on it while some added models like trees and stuff still seem to showup OK.
I've been trying to isolate this down and have found that even if I add an entity that has no associated entity.xml file it fails the same way. If I add an entity.xml file, it seems the only tag that needs to be in it to at least get the terrain showing up properly is the XXXXXX tag. Normally this would hold something like CAST-AND-RECEIVE that causes the code to add specific data to the entities NodeMask. This same issue arises if the ModelComposition plugin is not part of your list of operational plugins. Hopefully, these hints will help one of you to help us get this resolved for the next release of OpenIG.
Anyhow I am just reporting this as it is now a verified BUG. Hopefully we can get some help with this bug from the community and get it resolved for us all to share. We know this product is in use in a few high level projects so it would good for everyone if we could get this bug and even some future enhancement support from our OpenIG community that will keep this product growing and moving forward. Thank you.
The text was updated successfully, but these errors were encountered: