diff --git a/CMakeLists.txt b/CMakeLists.txt index 0e535f5d..cdc15de1 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -30,7 +30,7 @@ if(UNIX) find_package(glfw3 REQUIRED) find_package(GLEW REQUIRED) set(LIBRARIES glfw ${GLEW_LIBRARIES} ${OPENGL_LIBRARIES}) -else(UNIX) +else() set(EXTERNAL "${CMAKE_SOURCE_DIR}/external") set(GLFW_ROOT_DIR ${EXTERNAL}) @@ -44,7 +44,14 @@ else(UNIX) add_definitions(${GLEW_DEFINITIONS}) include_directories(${GLEW_INCLUDE_DIR} ${GLFW_INCLUDE_DIR}) set(LIBRARIES ${GLEW_LIBRARY} ${GLFW_LIBRARY} ${OPENGL_LIBRARY}) -endif(UNIX) +endif() + +# Include directories for external libraries +include_directories( + "${CMAKE_SOURCE_DIR}/external/include" + "${CMAKE_SOURCE_DIR}/external/include/tinygltf-release/tinygltf-release" + "${CMAKE_SOURCE_DIR}/external/include/glm" # Ensure GLM is included +) set(GLM_ROOT_DIR "${CMAKE_SOURCE_DIR}/external") find_package(GLM REQUIRED) @@ -108,9 +115,6 @@ source_group("Sources" FILES ${sources}) source_group("ImGui\\Headers" FILES ${imgui_headers}) source_group("ImGui\\Sources" FILES ${imgui_sources}) -#add_subdirectory(src/ImGui) -#add_subdirectory(stream_compaction) # TODO: uncomment if using your stream compaction - add_executable(${CMAKE_PROJECT_NAME} ${sources} ${headers} ${imgui_sources} ${imgui_headers}) set_target_properties(${CMAKE_PROJECT_NAME} PROPERTIES CUDA_SEPARABLE_COMPILATION ON) if(CMAKE_VERSION VERSION_LESS "3.23.0") @@ -123,8 +127,7 @@ endif() target_link_libraries(${CMAKE_PROJECT_NAME} ${LIBRARIES} cudadevrt - #stream_compaction # TODO: uncomment if using your stream compaction - ) +) target_compile_options(${CMAKE_PROJECT_NAME} PRIVATE "$<$,$>:-G;-src-in-ptx>") target_compile_options(${CMAKE_PROJECT_NAME} PRIVATE "$<$,$>:-lineinfo;-src-in-ptx>") set_property(DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} PROPERTY VS_STARTUP_PROJECT ${CMAKE_PROJECT_NAME}) diff --git a/README.md b/README.md index 110697ce..7cac26cc 100644 --- a/README.md +++ b/README.md @@ -1,13 +1,175 @@ -CUDA Path Tracer -================ +# CUDA Path Tracer -**University of Pennsylvania, CIS 565: GPU Programming and Architecture, Project 3** -* (TODO) YOUR NAME HERE -* Tested on: (TODO) Windows 22, i7-2222 @ 2.22GHz 22GB, GTX 222 222MB (Moore 2222 Lab) +* Maya Diaz Huizar +* Tested on: Windows 10, AMD Ryzen 7 5800X @ 3.8GHz 32GB, NVIDIA RTX 3080 10GB -### (TODO: Your README) +--- -*DO NOT* leave the README to the last minute! It is a crucial part of the -project, and we will not be able to grade you without a good README. +## Overview +This project is a CUDA-based path tracer capable of rendering globally illuminated scenes efficiently. The path tracer supports various features such as diffuse and specular materials, Russian roulette path termination, anti-aliasing, and GLTF mesh loading with texture mapping. The implementation focuses on optimizing performance while producing high-quality images. + +## Features + +### Core Features + +- **Ideal Diffuse Surfaces:** Implemented using cosine-weighted hemisphere sampling. +- **Perfectly Specular Reflective Surfaces:** Utilized `glm::reflect` for mirror-like reflections. +- **Stream Compaction:** Applied to path segments to improve performance by removing terminated rays. +- **Material Sorting:** Path segments are sorted by material type to enhance memory coherence and performance. +- **Stochastic Anti-Aliasing:** Implemented by jittering ray directions within each pixel. + +### Additional Features + +#### Physically-Based Depth of Field + +![Depth of Field](img/depth_field.PNG) + +- **Description:** Simulated camera aperture effects by jittering rays within a lens aperture. This creates images where objects at certain distances appear sharp while others are blurred. +- **Implementation:** Modified the camera ray generation to include lens radius and focal distance parameters, sampling rays across the lens area. + +#### Russian Roulette Path Termination + +- **Description:** Probabilistically terminates paths that contribute little to the final image to improve performance without introducing bias. +- **Implementation:** Added a termination probability based on the path's remaining color intensity, adjusting the path contribution accordingly. + +#### GLTF Mesh Loading with Texture Mapping + +![GLTF Model](img/gltf.PNG) + +- **Description:** Implemented loading of GLTF models using `tinygltf`, allowing the renderer to handle complex meshes with texture mapping. +- **Implementation:** Extended the scene loading capabilities to parse GLTF files, extract mesh data, materials, and textures. + +## Results + +### Stream Compaction Benefits + +Stream compaction significantly reduces the number of path segments processed in each iteration, especially after several bounces where many rays terminate. Below are sample outputs showing the number of paths before and after compaction at each bounce: + +``` +Number of paths before compaction: 480,000 +Number of paths after compaction: 240,606 +Number of paths before compaction: 240,606 +Number of paths after compaction: 94,324 +Number of paths before compaction: 94,324 +Number of paths after compaction: 39,271 +Number of paths before compaction: 39,271 +Number of paths after compaction: 8,428 +Number of paths before compaction: 8,428 +Number of paths after compaction: 0 +``` + +- **Observation:** Stream compaction reduces computational workload by eliminating terminated paths, leading to performance improvements. + +### Material Sorting Impact + +- **Observation:** Material sorting did not yield significant performance improvements in scenes with predominantly diffuse materials or few specular materials. In some cases, it slightly decreased performance due to the overhead of sorting. +- **Conclusion:** Material sorting is more beneficial in scenes with a diverse set of materials where divergence in the shading kernel is more pronounced. + +### Russian Roulette Path Termination + +- **Performance Gain:** Implementing Russian roulette path termination improved overall performance by approximately **15%** in scenes with complex lighting and specular elements. +- **Visual Integrity:** The images maintained visual consistency without noticeable bias introduced by early termination of low-contribution paths. + +### Anti-Aliasing + +- **Implementation:** Added stochastic sampling by jittering the ray direction within each pixel, resulting in smoother edges and reduced aliasing artifacts. +- **Performance Impact:** Minimal performance overhead due to the simplicity of the implementation. + +### Rendered Images + +#### Cornell Box with Reflective Box + +![Cornell Box](img/depth_field.PNG) + +- **Description:** Rendered the Cornell Box scene featuring a reflective box, demonstrating specular reflections and global illumination. Also, depth of field. + +#### GLTF Model Rendering + +![GLTF Model Render](img/texture.png) + +![GLTF Model Render](img/gltf.PNG) + + +- **Description:** Textured Mapping Example. The more complex model is rendered with my debug shader, as the path tracer struggled with complex models without an acceleration structure. + +## Challenges + +### Parsing GLTF Files + +- **Issue:** GLTF files have a complex structure, making parsing and data extraction non-trivial. +- **Solution:** Utilized the `tinygltf` library to load GLTF models. Had to carefully map GLTF material properties to the renderer's material system. +- **Difficulty:** Handling different texture coordinate conventions and material parameters required extensive debugging and validation. + +### Texture Mapping + +- **Issue:** Encountered issues with incorrect UV ranges and schemas when applying textures from GLTF models. +- **Solution:** Implemented debug shaders and visualization tools to inspect UV coordinates and texture mappings. +- **Outcome:** Successfully mapped textures to models, but the process was time-consuming due to the need for precise alignment of texture data. + +### Debugging Techniques + +- **Approach:** Developed debug shaders and added extensive logging in the scene processing pipeline. +- **Benefit:** Allowed for visualization of intermediate data such as normals, UV coordinates, and texture lookups, greatly aiding in identifying and fixing issues. + +## Performance Analysis + +### Stream Compaction vs. No Stream Compaction + +- **Closed Scenes (e.g., Cornell Box):** Stream compaction provided significant performance gains due to a higher number of terminated paths per iteration. +- **Open Scenes:** Lesser impact since rays are less likely to terminate early. +- **Conclusion:** Stream compaction is most effective in closed scenes where light paths are constrained and terminate more frequently. + +### Russian Roulette Effectiveness + +- **Performance Improvement:** Approximately 15% faster render times in scenes with complex lighting and multiple bounces. +- **Visual Quality:** No perceptible loss in image quality, maintaining unbiased rendering results. + +## Future Work + +- **Code Cleanup:** Plan to refactor the codebase for better readability and maintainability. +- **UI Improvements:** Enhance the user interface for better control over rendering parameters and scene navigation. +- **Extended GLTF Support:** Add support for additional GLTF features such as animations, more material types, and advanced texture mappings. +- **Acceleration Structures:** Implement bounding volume hierarchies (BVH) or octrees to optimize ray-scene intersection tests, improving performance in scenes with large numbers of objects. + +## Acknowledgments + +- **GLTF Models:** Used models from the [KhronosGroup/glTF-Sample-Assets](https://github.com/KhronosGroup/glTF-Sample-Assets) repository, licensed under [CC-BY 4.0 International](https://creativecommons.org/licenses/by/4.0/). +- **Libraries:** + - **tinygltf:** For loading GLTF models. + - **GLM:** OpenGL Mathematics library for vector and matrix operations. + +## Project Reflections + +### Lessons Learned + +- **Importance of Debugging Tools:** Developing custom debug shaders and logging mechanisms was crucial in diagnosing and fixing issues, especially when dealing with complex models and textures. +- **Understanding GLTF Specifications:** Gained a deeper understanding of the GLTF file format and the challenges associated with parsing and using its data. +- **Performance Optimization:** Implementing features like Russian roulette path termination and stream compaction significantly improved performance, highlighting the importance of optimization in GPU programming. + +### Potential Improvements + +- **Acceleration Structures:** Implementing BVH or octree structures to accelerate ray tracing would greatly enhance performance in scenes with many objects. In hindsight, such an acceralation structure is essentially necessary to support custom model loading, for anything but the simplest of scenes. +- **Additional Material Models:** Adding support for more complex materials, such as glossy reflections and subsurface scattering. +- **Better Material Sorting:** Investigate adaptive sorting strategies to maximize the benefits of material sorting in various scene compositions. + +## Contact + +For any questions or suggestions, please contact Maya Diaz Huizar at [your.email@example.com](mailto:huizar@seas.upenn.edu). + +--- + +**Note:** All models used in the reference images are from the [KhronosGroup/glTF-Sample-Assets](https://github.com/KhronosGroup/glTF-Sample-Assets) repository and are licensed under [CC-BY 4.0 International](https://creativecommons.org/licenses/by/4.0/). + +--- + +## References + +- **PBRT Book:** [Physically Based Rendering: From Theory to Implementation](https://www.pbr-book.org/) +- **CUDA Programming Guide:** NVIDIA CUDA Toolkit Documentation +- **GLTF Format Specification:** [glTF Overview](https://www.khronos.org/gltf/) + +--- + +**GitHub Repository:** [https://github.com/yourusername/CUDA-Path-Tracer]([https://github.com/yourusername/CUDA-Path-Tracer](https://github.com/Aorus1/Project3-CUDA-Path-Tracer)) diff --git a/external/include/tinygltf-release/tinygltf-release/.clang-format b/external/include/tinygltf-release/tinygltf-release/.clang-format new file mode 100644 index 00000000..74210b03 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/.clang-format @@ -0,0 +1,7 @@ +--- +BasedOnStyle: Google +IndentWidth: 2 +TabWidth: 2 +UseTab: Never +BreakBeforeBraces: Attach +Standard: Cpp03 diff --git a/external/include/tinygltf-release/tinygltf-release/.github/FUNDING.yml b/external/include/tinygltf-release/tinygltf-release/.github/FUNDING.yml new file mode 100644 index 00000000..59864ad0 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/.github/FUNDING.yml @@ -0,0 +1,13 @@ +# These are supported funding model platforms + +github: syoyo +#patreon: # Replace with a single Patreon username +#open_collective: # Replace with a single Open Collective username +#ko_fi: # Replace with a single Ko-fi username +#tidelift: # Replace with a single Tidelift platform-name/package-name e.g., npm/babel +#community_bridge: # Replace with a single Community Bridge project-name e.g., cloud-foundry +#liberapay: # Replace with a single Liberapay username +#issuehunt: # Replace with a single IssueHunt username +#otechie: # Replace with a single Otechie username +#lfx_crowdfunding: # Replace with a single LFX Crowdfunding project-name e.g., cloud-foundry +#custom: # Replace with up to 4 custom sponsorship URLs e.g., ['link1', 'link2'] diff --git a/external/include/tinygltf-release/tinygltf-release/.github/ISSUE_TEMPLATE/config.yml b/external/include/tinygltf-release/tinygltf-release/.github/ISSUE_TEMPLATE/config.yml new file mode 100644 index 00000000..3ba13e0c --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/.github/ISSUE_TEMPLATE/config.yml @@ -0,0 +1 @@ +blank_issues_enabled: false diff --git a/external/include/tinygltf-release/tinygltf-release/.github/ISSUE_TEMPLATE/issue-report.md b/external/include/tinygltf-release/tinygltf-release/.github/ISSUE_TEMPLATE/issue-report.md new file mode 100644 index 00000000..cd50f504 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/.github/ISSUE_TEMPLATE/issue-report.md @@ -0,0 +1,30 @@ +--- +name: Issue report +about: Create a report +title: '' +labels: '' +assignees: '' + +--- + +**Describe the issue** + +A clear and concise description of what the issue is. + +**To Reproduce** + +- OS +- Compiler, compiler version, compile options +- Please attach minimal and reproducible .glTF file if you got an issue related to .glTF data + +**Expected behaviour** + +A clear and concise description of what you expected to happen. + +**Screenshots** + +If applicable, add screenshots to help explain your problem. + + +**Additional context** +Add any other context about the problem here. diff --git a/external/include/tinygltf-release/tinygltf-release/.github/workflows/c-cpp.yml b/external/include/tinygltf-release/tinygltf-release/.github/workflows/c-cpp.yml new file mode 100644 index 00000000..ffc53704 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/.github/workflows/c-cpp.yml @@ -0,0 +1,169 @@ +name: C/C++ CI + +on: [push, pull_request] + +jobs: + + # gcc4.8 is too old and ubuntu-18.04 image is not supported in GitHub Actions anymore, + # so disable this build. + ## compile with older gcc4.8 + #build-gcc48: + + # runs-on: ubuntu-18.04 + # name: Build with gcc 4.8 + + # steps: + # - name: Checkout + # uses: actions/checkout@v1 + + # - name: Build + # run: | + # sudo apt-get update + # sudo apt-get install -y build-essential + # sudo apt-get install -y gcc-4.8 g++-4.8 + # g++-4.8 -std=c++11 -o loader_example loader_example.cc + + # - name: NoexceptBuild + # run: | + # g++-4.8 -DTINYGLTF_NOEXCEPTION -std=c++11 -o loader_example loader_example.cc + + # - name: RapidjsonBuild + # run: | + # git clone https://github.com/Tencent/rapidjson + # g++-4.8 -DTINYGLTF_USE_RAPIDJSON -I./rapidjson/include/rapidjson -std=c++11 -o loader_example loader_example.cc + + # compile with mingw gcc cross + build-mingw-cross: + + runs-on: ubuntu-latest + name: Build with MinGW gcc cross + + steps: + - name: Checkout + uses: actions/checkout@v2 + + - name: Build + run: | + sudo apt-get update + sudo apt-get install -y build-essential + sudo apt-get install -y mingw-w64 + x86_64-w64-mingw32-g++ -std=c++11 -o loader_example loader_example.cc + + # Windows(x64) + Visual Studio 2022 build + # Assume windows-latest have VS2022 installed + build-windows-msvc: + + runs-on: windows-latest + name: Build for Windows(x64, MSVC) + + # Use system installed cmake + # https://help.github.com/en/actions/reference/software-installed-on-github-hosted-runners + steps: + - name: Checkout + uses: actions/checkout@v1 + - name: Configure + run: | + mkdir build + cd build + cmake --help + cmake -G "Visual Studio 17 2022" -A x64 -DTINYGLTF_BUILD_LOADER_EXAMPLE=On -DTINYGLTF_BUILD_GL_EXAMPLES=Off -DTINYGLTF_BUILD_VALIDATOR_EXAMPLE=On .. + cd .. + - name: Build + run: cmake --build build --config Release + + + build-linux: + + runs-on: ubuntu-latest + name: Buld with gcc + + steps: + - uses: actions/checkout@v2 + - name: build + run: | + g++ -std=c++11 -o loader_example loader_example.cc + - name: test + run: | + ./loader_example models/Cube/Cube.gltf + + - name: tests + run: | + cd tests + g++ -I../ -std=c++11 -g -O0 -o tester tester.cc + ./tester + cd .. + + - name: noexcept_tests + run: | + cd tests + g++ -DTINYGLTF_NOEXCEPTION -I../ -std=c++11 -g -O0 -o tester_noexcept tester.cc + ./tester_noexcept + cd .. + + + build-rapidjson-linux: + + runs-on: ubuntu-latest + name: Buld with gcc + rapidjson + + steps: + - uses: actions/checkout@v2 + - name: build + run: | + git clone https://github.com/Tencent/rapidjson + g++ -v + g++ -DTINYGLTF_USE_RAPIDJSON -I./rapidjson/include/rapidjson -std=c++11 -o loader_example loader_example.cc + + - name: loader_example_test + run: | + ./loader_example models/Cube/Cube.gltf + + - name: tests + run: | + cd tests + g++ -DTINYGLTF_USE_RAPIDJSON -I../rapidjson/include/rapidjson -I../ -std=c++11 -g -O0 -o tester tester.cc + ./tester + cd .. + + - name: noexcept_tests + run: | + cd tests + g++ -DTINYGLTF_USE_RAPIDJSON -I../rapidjson/include/rapidjson -DTINYGLTF_NOEXCEPTION -I../ -std=c++11 -g -O0 -o tester_noexcept tester.cc + ./tester_noexcept + cd .. + + # Cross-compile for aarch64 linux target + build-cross-aarch64: + + runs-on: ubuntu-latest + name: Build on cross aarch64 + + steps: + - name: Checkout + uses: actions/checkout@v2 + - name: Build + run: | + sudo apt-get update + sudo apt-get install -y build-essential + sudo apt-get install -y gcc-aarch64-linux-gnu g++-aarch64-linux-gnu + + git clone https://github.com/Tencent/rapidjson + aarch64-linux-gnu-g++ -DTINYGLTF_USE_RAPIDJSON -I./rapidjson/include/rapidjson -std=c++11 -g -O0 -o loader_example loader_example.cc + + # macOS clang + build-macos: + + runs-on: macos-latest + name: Build on macOS + + steps: + - name: Checkout + uses: actions/checkout@v1 + - name: Build + run: | + clang++ -std=c++11 -g -O0 -o loader_example loader_example.cc + ./loader_example models/Cube/Cube.gltf + + git clone https://github.com/Tencent/rapidjson + clang++ -DTINYGLTF_USE_RAPIDJSON -I./rapidjson/include/rapidjson -std=c++11 -g -O0 -o loader_example loader_example.cc + diff --git a/external/include/tinygltf-release/tinygltf-release/.github/workflows/codeql-analysis.yml b/external/include/tinygltf-release/tinygltf-release/.github/workflows/codeql-analysis.yml new file mode 100644 index 00000000..dad8bab2 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/.github/workflows/codeql-analysis.yml @@ -0,0 +1,72 @@ +# For most projects, this workflow file will not need changing; you simply need +# to commit it to your repository. +# +# You may wish to alter this file to override the set of languages analyzed, +# or to provide custom queries or build logic. +# +# ******** NOTE ******** +# We have attempted to detect the languages in your repository. Please check +# the `language` matrix defined below to confirm you have the correct set of +# supported CodeQL languages. +# +name: "CodeQL" + +on: + push: + branches: [ "master" ] + pull_request: + # The branches below must be a subset of the branches above + branches: [ "master" ] + schedule: + - cron: '21 20 * * 5' + +jobs: + analyze: + name: Analyze + runs-on: ubuntu-latest + permissions: + actions: read + contents: read + security-events: write + + strategy: + fail-fast: false + matrix: + language: [ 'cpp', 'python' ] + # CodeQL supports [ 'cpp', 'csharp', 'go', 'java', 'javascript', 'python', 'ruby' ] + # Learn more about CodeQL language support at https://aka.ms/codeql-docs/language-support + + steps: + - name: Checkout repository + uses: actions/checkout@v3 + + # Initializes the CodeQL tools for scanning. + - name: Initialize CodeQL + uses: github/codeql-action/init@v2 + with: + languages: ${{ matrix.language }} + # If you wish to specify custom queries, you can do so here or in a config file. + # By default, queries listed here will override any specified in a config file. + # Prefix the list here with "+" to use these queries and those in the config file. + + # Details on CodeQL's query packs refer to : https://docs.github.com/en/code-security/code-scanning/automatically-scanning-your-code-for-vulnerabilities-and-errors/configuring-code-scanning#using-queries-in-ql-packs + # queries: security-extended,security-and-quality + + + # Autobuild attempts to build any compiled languages (C/C++, C#, or Java). + # If this step fails, then you should remove it and run the build manually (see below) + - name: Autobuild + uses: github/codeql-action/autobuild@v2 + + # ℹ️ Command-line programs to run using the OS shell. + # 📚 See https://docs.github.com/en/actions/using-workflows/workflow-syntax-for-github-actions#jobsjob_idstepsrun + + # If the Autobuild fails above, remove it and uncomment the following three lines. + # modify them (or add more) to build your code if your project, please refer to the EXAMPLE below for guidance. + + # - run: | + # echo "Run, Build Application using script" + # ./location_of_script_within_repo/buildscript.sh + + - name: Perform CodeQL Analysis + uses: github/codeql-action/analyze@v2 diff --git a/external/include/tinygltf-release/tinygltf-release/.github/workflows/mingw-w64-msys2.yml b/external/include/tinygltf-release/tinygltf-release/.github/workflows/mingw-w64-msys2.yml new file mode 100644 index 00000000..65539d5e --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/.github/workflows/mingw-w64-msys2.yml @@ -0,0 +1,45 @@ +name: MSYS2 MinGW-w64 Windows 64bit Build + +on: + push: + branches: + - release + - devel + paths: + - 'tiny_gltf.*' + - 'CMakeLists.txt' + - '.github/workflows/mingw-w64-msys2.yml' + pull_request: + workflow_dispatch: + +jobs: + mingw-w64-msys2-build: + name: MSYS2 MinGW-w64 Windows Build + runs-on: windows-latest + defaults: + run: + shell: msys2 {0} + steps: + - uses: actions/checkout@v3 + + - name: Install core & build dependencies + uses: msys2/setup-msys2@v2 + with: + msystem: UCRT64 + install: base-devel + pacboy: >- + cc:p cmake:p ninja:p + update: true + release: false + + - name: Configure + run: | + cmake \ + -G"Ninja" \ + -S . \ + -B build + + - name: Build + run: | + cmake --build build + diff --git a/external/include/tinygltf-release/tinygltf-release/.gitignore b/external/include/tinygltf-release/tinygltf-release/.gitignore new file mode 100644 index 00000000..35eff11c --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/.gitignore @@ -0,0 +1,79 @@ +# CMake +CMakeCache.txt +CMakeFiles +CMakeScripts +Testing +Makefile +cmake_install.cmake +install_manifest.txt +compile_commands.json +CTestTestfile.cmake + +#Files created by the CI scripts (downloading and installing premake) +premake5 +premake5.tar.gz + +#built examples +/examples/raytrace/bin/ + +#visual studio files +*.sln +*.vcxproj* +.vs + +#binary directories +bin/ +obj/ +out/ + +#runtime gui config +imgui.ini + +#visual stuido code +.vscode + +# Prerequisites +*.d + +# Compiled Object files +*.slo +*.lo +*.o +*.obj + +# Precompiled Headers +*.gch +*.pch + +# Compiled Dynamic libraries +*.so +*.dylib +*.dll + +# Fortran module files +*.mod +*.smod + +# Compiled Static libraries +*.lai +*.la +*.a +*.lib + +# Executables +*.exe +*.out +*.app + +loader_example +tests/tester +tests/tester_noexcept +tests/issue-97.gltf +tests/issue-261.gltf + +# unignore +!Makefile +!examples/build-gltf/Makefile +!examples/raytrace/cornellbox_suzanne.obj +!tests/Makefile +!tools/windows/premake5.exe diff --git a/external/include/tinygltf-release/tinygltf-release/CMakeLists.txt b/external/include/tinygltf-release/tinygltf-release/CMakeLists.txt new file mode 100644 index 00000000..3f3dcc32 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/CMakeLists.txt @@ -0,0 +1,79 @@ +cmake_minimum_required(VERSION 3.6) + +project(tinygltf) + +include(GNUInstallDirs) +include(CMakePackageConfigHelpers) + +set(CMAKE_CXX_STANDARD 11) +set(CMAKE_CXX_STANDARD_REQUIRED On) +set(CMAKE_CXX_EXTENSIONS Off) +set(CMAKE_EXPORT_COMPILE_COMMANDS ON) + +option(TINYGLTF_BUILD_LOADER_EXAMPLE "Build loader_example(load glTF and dump infos)" ON) +option(TINYGLTF_BUILD_GL_EXAMPLES "Build GL exampels(requires glfw, OpenGL, etc)" OFF) +option(TINYGLTF_BUILD_VALIDATOR_EXAMPLE "Build validator exampe" OFF) +option(TINYGLTF_BUILD_BUILDER_EXAMPLE "Build glTF builder example" OFF) +option(TINYGLTF_HEADER_ONLY "On: header-only mode. Off: create tinygltf library(No TINYGLTF_IMPLEMENTATION required in your project)" OFF) +option(TINYGLTF_INSTALL "Install tinygltf files during install step. Usually set to OFF if you include tinygltf through add_subdirectory()" ON) + +if (TINYGLTF_BUILD_LOADER_EXAMPLE) + add_executable(loader_example + loader_example.cc + ) +endif (TINYGLTF_BUILD_LOADER_EXAMPLE) + +if (TINYGLTF_BUILD_GL_EXAMPLES) + add_subdirectory( examples/gltfutil ) + add_subdirectory( examples/glview ) +endif (TINYGLTF_BUILD_GL_EXAMPLES) + +if (TINYGLTF_BUILD_VALIDATOR_EXAMPLE) + add_subdirectory( examples/validator ) +endif (TINYGLTF_BUILD_VALIDATOR_EXAMPLE) + +if (TINYGLTF_BUILD_BUILDER_EXAMPLE) + add_subdirectory ( examples/build-gltf ) +endif (TINYGLTF_BUILD_BUILDER_EXAMPLE) + +# +# for add_subdirectory and standalone build +# +if (TINYGLTF_HEADER_ONLY) + add_library(tinygltf INTERFACE) + + target_include_directories(tinygltf + INTERFACE + $ + $ + ) + +else (TINYGLTF_HEADER_ONLY) + add_library(tinygltf) + target_sources(tinygltf PRIVATE + ${CMAKE_CURRENT_SOURCE_DIR}/tiny_gltf.cc) + target_include_directories(tinygltf + INTERFACE + $ + $ + ) +endif (TINYGLTF_HEADER_ONLY) + +if (TINYGLTF_INSTALL) + install(TARGETS tinygltf EXPORT tinygltfTargets) + install(EXPORT tinygltfTargets NAMESPACE tinygltf:: FILE TinyGLTFTargets.cmake DESTINATION ${CMAKE_INSTALL_LIBDIR}/cmake) + configure_package_config_file(${CMAKE_CURRENT_SOURCE_DIR}/cmake/TinyGLTFConfig.cmake.in ${CMAKE_CURRENT_BINARY_DIR}/TinyGLTFConfig.cmake INSTALL_DESTINATION ${CMAKE_INSTALL_LIBDIR}/cmake) + install(FILES ${CMAKE_CURRENT_BINARY_DIR}/TinyGLTFConfig.cmake DESTINATION ${CMAKE_INSTALL_LIBDIR}/cmake) + # Do not install .lib even if !TINYGLTF_HEADER_ONLY + + INSTALL ( FILES + json.hpp + stb_image.h + stb_image_write.h + tiny_gltf.h + ${TINYGLTF_EXTRA_SOUECES} + DESTINATION + include + ) + +endif(TINYGLTF_INSTALL) diff --git a/external/include/tinygltf-release/tinygltf-release/LICENSE b/external/include/tinygltf-release/tinygltf-release/LICENSE new file mode 100644 index 00000000..34398adf --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/LICENSE @@ -0,0 +1,21 @@ +MIT License + +Copyright (c) 2017 Syoyo Fujita, Aurélien Chatelain and many contributors + +Permission is hereby granted, free of charge, to any person obtaining a copy +of this software and associated documentation files (the "Software"), to deal +in the Software without restriction, including without limitation the rights +to use, copy, modify, merge, publish, distribute, sublicense, and/or sell +copies of the Software, and to permit persons to whom the Software is +furnished to do so, subject to the following conditions: + +The above copyright notice and this permission notice shall be included in all +copies or substantial portions of the Software. + +THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR +IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, +FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE +AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER +LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, +OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE +SOFTWARE. diff --git a/external/include/tinygltf-release/tinygltf-release/Makefile b/external/include/tinygltf-release/tinygltf-release/Makefile new file mode 100644 index 00000000..ba27550b --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/Makefile @@ -0,0 +1,13 @@ + +# Use this for strict compilation check(will work on clang 3.8+) +#EXTRA_CXXFLAGS := -fsanitize=address -Wall -Werror -Weverything -Wno-c++11-long-long -Wno-c++98-compat + +# With draco +# EXTRA_CXXFLAGS := -I../draco/src/ -I../draco/build -DTINYGLTF_ENABLE_DRACO -L../draco/build +# EXTRA_LINKFLAGS := -L../draco/build/ -ldracodec -ldraco + +all: + clang++ $(EXTRA_CXXFLAGS) -std=c++11 -g -O0 -o loader_example loader_example.cc $(EXTRA_LINKFLAGS) + +lint: + deps/cpplint.py tiny_gltf.h diff --git a/external/include/tinygltf-release/tinygltf-release/README.md b/external/include/tinygltf-release/tinygltf-release/README.md new file mode 100644 index 00000000..5e706d9c --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/README.md @@ -0,0 +1,267 @@ +# Header only C++ tiny glTF library(loader/saver). + +`TinyGLTF` is a header only C++11 glTF 2.0 https://github.com/KhronosGroup/glTF library. + +`TinyGLTF` uses Niels Lohmann's json library (https://github.com/nlohmann/json), so now it requires C++11 compiler. +(Also, you can use RadpidJSON as an JSON backend) +If you are looking for old, C++03 version, please use `devel-picojson` branch (but not maintained anymore). + +## Status + +Currently TinyGLTF is stable and maintenance mode. No drastic changes and feature additions planned. + - v2.9.0 Various fixes and improvements. Filesystem callback API change. + - v2.8.0 Add URICallbacks for custom URI handling in Buffer and Image. PR#397 + - v2.7.0 Change WriteImageDataFunction user callback function signature. PR#393 + - v2.6.0 Support serializing sparse accessor(Thanks to @fynv). + - v2.5.0 Add SetPreserveImageChannels() option to load image data as is. + - v2.4.0 Experimental RapidJSON support. Experimental C++14 support(C++14 may give better performance) + - v2.3.0 Modified Material representation according to glTF 2.0 schema(and introduced TextureInfo class) + - v2.2.0 release(Support loading 16bit PNG. Sparse accessor support) + - v2.1.0 release(Draco decoding support) + - v2.0.0 release(22 Aug, 2018)! + +### Branches + +* `sajson` : Use sajson to parse JSON. Parsing only but faster compile time(2x reduction compared to json.hpp and RapidJson), but not well maintained. + +## Builds + +[![Build status](https://ci.appveyor.com/api/projects/status/warngenu9wjjhlm8?svg=true)](https://ci.appveyor.com/project/syoyo/tinygltf) + +![C/C++ CI](https://github.com/syoyo/tinygltf/workflows/C/C++%20CI/badge.svg) + +## Features + +Probably mostly feature-complete. Last missing feature is Draco encoding: https://github.com/syoyo/tinygltf/issues/207 + +* Written in portable C++. C++-11 with STL dependency only. + * [x] macOS + clang(LLVM) + * [x] iOS + clang + * [x] Linux + gcc/clang + * [x] Windows + MinGW + * [x] Windows + Visual Studio 2015 Update 3 or later. + * Visual Studio 2013 is not supported since they have limited C++11 support and failed to compile `json.hpp`. + * [x] Android NDK + * [x] Android + CrystaX(NDK drop-in replacement) GCC + * [x] Web using Emscripten(LLVM) +* Moderate parsing time and memory consumption. +* glTF specification v2.0.0 + * [x] ASCII glTF + * [x] Load + * [x] Save + * [x] Binary glTF(GLB) + * [x] Load + * [x] Save(.bin embedded .glb) +* Buffers + * [x] Parse BASE64 encoded embedded buffer data(DataURI). + * [x] Load `.bin` file. +* Image(Using stb_image) + * [x] Parse BASE64 encoded embedded image data(DataURI). + * [x] Load external image file. + * [x] Load PNG(8bit and 16bit) + * [x] Load JPEG(8bit only) + * [x] Load BMP + * [x] Load GIF + * [x] Custom Image decoder callback(e.g. for decoding OpenEXR image) +* Morph traget + * [x] Sparse accessor +* Load glTF from memory +* Custom callback handler + * [x] Image load + * [x] Image save +* Extensions + * [x] Draco mesh decoding + * [ ] Draco mesh encoding + +## Note on extension property + +In extension(`ExtensionMap`), JSON number value is parsed as int or float(number) and stored as `tinygltf::Value` object. If you want a floating point value from `tinygltf::Value`, use `GetNumberAsDouble()` method. + +`IsNumber()` returns true if the underlying value is an int value or a floating point value. + +## Examples + +* [glview](examples/glview) : Simple glTF geometry viewer. +* [validator](examples/validator) : Simple glTF validator with JSON schema. +* [basic](examples/basic) : Basic glTF viewer with texturing support. +* [build-gltf](examples/build-gltf) : Build simple glTF scene from a scratch. + +### WASI/WASM build + +Users who want to run TinyGLTF securely and safely(e.g. need to handle malcious glTF file to serve online glTF conver), +I recommend to build TinyGLTF for WASM target. +WASI build example is located in [wasm](wasm) . + +## Projects using TinyGLTF + +* px_render Single header C++ Libraries for Thread Scheduling, Rendering, and so on... https://github.com/pplux/px +* Physical based rendering with Vulkan using glTF 2.0 models https://github.com/SaschaWillems/Vulkan-glTF-PBR +* GLTF loader plugin for OGRE 2.1. Support for PBR materials via HLMS/PBS https://github.com/Ybalrid/Ogre_glTF +* [TinyGltfImporter](http://doc.magnum.graphics/magnum/classMagnum_1_1Trade_1_1TinyGltfImporter.html) plugin for [Magnum](https://github.com/mosra/magnum), a lightweight and modular C++11/C++14 graphics middleware for games and data visualization. +* [Diligent Engine](https://github.com/DiligentGraphics/DiligentEngine) - A modern cross-platform low-level graphics library and rendering framework +* Lighthouse 2: a rendering framework for real-time ray tracing / path tracing experiments. https://github.com/jbikker/lighthouse2 +* [QuickLook GLTF](https://github.com/toshiks/glTF-quicklook) - quicklook plugin for macos. Also SceneKit wrapper for tinygltf. +* [GlslViewer](https://github.com/patriciogonzalezvivo/glslViewer) - live GLSL coding for MacOS and Linux +* [Vulkan-Samples](https://github.com/KhronosGroup/Vulkan-Samples) - The Vulkan Samples is collection of resources to help you develop optimized Vulkan applications. +* [TDME2](https://github.com/andreasdr/tdme2) - TDME2 - ThreeDeeMiniEngine2 is a lightweight 3D engine including tools suited for 3D game development using C++11 +* [SanityEngine](https://github.com/DethRaid/SanityEngine) - A C++/D3D12 renderer focused on the personal and professional development of its developer +* [Open3D](http://www.open3d.org/) - A Modern Library for 3D Data Processing +* [Supernova Engine](https://github.com/supernovaengine/supernova) - Game engine for 2D and 3D projects with Lua or C++ in data oriented design. +* [Wicked Engine](https://github.com/turanszkij/WickedEngine) - 3D engine with modern graphics +* Your projects here! (Please send PR) + +## TODOs + +* [ ] Robust URI decoding/encoding. https://github.com/syoyo/tinygltf/issues/369 +* [ ] Mesh Compression/decompression(Open3DGC, etc) + * [x] Load Draco compressed mesh + * [ ] Save Draco compressed mesh + * [ ] Open3DGC? +* [x] Support `extensions` and `extras` property +* [ ] HDR image? + * [ ] OpenEXR extension through TinyEXR. +* [ ] 16bit PNG support in Serialization +* [ ] Write example and tests for `animation` and `skin` + +### Optional + +* [ ] Write C++ code generator which emits C++ code from JSON schema for robust parsing? + +## Licenses + +TinyGLTF is licensed under MIT license. + +TinyGLTF uses the following third party libraries. + +* json.hpp : Copyright (c) 2013-2017 Niels Lohmann. MIT license. +* base64 : Copyright (C) 2004-2008 René Nyffenegger +* stb_image.h : v2.08 - public domain image loader - [Github link](https://github.com/nothings/stb/blob/master/stb_image.h) +* stb_image_write.h : v1.09 - public domain image writer - [Github link](https://github.com/nothings/stb/blob/master/stb_image_write.h) + + +## Build and example + +Copy `stb_image.h`, `stb_image_write.h`, `json.hpp` and `tiny_gltf.h` to your project. + +### Loading glTF 2.0 model + +```c++ +// Define these only in *one* .cc file. +#define TINYGLTF_IMPLEMENTATION +#define STB_IMAGE_IMPLEMENTATION +#define STB_IMAGE_WRITE_IMPLEMENTATION +// #define TINYGLTF_NOEXCEPTION // optional. disable exception handling. +#include "tiny_gltf.h" + +using namespace tinygltf; + +Model model; +TinyGLTF loader; +std::string err; +std::string warn; + +bool ret = loader.LoadASCIIFromFile(&model, &err, &warn, argv[1]); +//bool ret = loader.LoadBinaryFromFile(&model, &err, &warn, argv[1]); // for binary glTF(.glb) + +if (!warn.empty()) { + printf("Warn: %s\n", warn.c_str()); +} + +if (!err.empty()) { + printf("Err: %s\n", err.c_str()); +} + +if (!ret) { + printf("Failed to parse glTF\n"); + return -1; +} +``` + +#### Loader options + +* `TinyGLTF::SetPreserveimageChannels(bool onoff)`. `true` to preserve image channels as stored in image file for loaded image. `false` by default for backward compatibility(image channels are widen to `RGBA` 4 channels). Effective only when using builtin image loader(STB image loader). + +## Compile options + +* `TINYGLTF_NOEXCEPTION` : Disable C++ exception in JSON parsing. You can use `-fno-exceptions` or by defining the symbol `JSON_NOEXCEPTION` and `TINYGLTF_NOEXCEPTION` to fully remove C++ exception codes when compiling TinyGLTF. +* `TINYGLTF_NO_STB_IMAGE` : Do not load images with stb_image. Instead use `TinyGLTF::SetImageLoader(LoadimageDataFunction LoadImageData, void *user_data)` to set a callback for loading images. +* `TINYGLTF_NO_STB_IMAGE_WRITE` : Do not write images with stb_image_write. Instead use `TinyGLTF::SetImageWriter(WriteimageDataFunction WriteImageData, void *user_data)` to set a callback for writing images. +* `TINYGLTF_NO_EXTERNAL_IMAGE` : Do not try to load external image file. This option would be helpful if you do not want to load image files during glTF parsing. +* `TINYGLTF_ANDROID_LOAD_FROM_ASSETS`: Load all files from packaged app assets instead of the regular file system. **Note:** You must pass a valid asset manager from your android app to `tinygltf::asset_manager` beforehand. +* `TINYGLTF_ENABLE_DRACO`: Enable Draco compression. User must provide include path and link correspnding libraries in your project file. +* `TINYGLTF_NO_INCLUDE_JSON `: Disable including `json.hpp` from within `tiny_gltf.h` because it has been already included before or you want to include it using custom path before including `tiny_gltf.h`. +* `TINYGLTF_NO_INCLUDE_RAPIDJSON `: Disable including RapidJson's header files from within `tiny_gltf.h` because it has been already included before or you want to include it using custom path before including `tiny_gltf.h`. +* `TINYGLTF_NO_INCLUDE_STB_IMAGE `: Disable including `stb_image.h` from within `tiny_gltf.h` because it has been already included before or you want to include it using custom path before including `tiny_gltf.h`. +* `TINYGLTF_NO_INCLUDE_STB_IMAGE_WRITE `: Disable including `stb_image_write.h` from within `tiny_gltf.h` because it has been already included before or you want to include it using custom path before including `tiny_gltf.h`. +* `TINYGLTF_USE_RAPIDJSON` : Use RapidJSON as a JSON parser/serializer. RapidJSON files are not included in TinyGLTF repo. Please set an include path to RapidJSON if you enable this feature. +* `TINYGLTF_USE_CPP14` : Use C++14 feature(requires C++14 compiler). This may give better performance than C++11. + + +## CMake options + +You can add tinygltf using `add_subdirectory` feature. +If you add tinygltf to your project using `add_subdirectory`, it would be better to set `TINYGLTF_HEADER_ONLY` on(just add an include path to tinygltf) and `TINYGLTF_INSTALL` off(Which does not install tinygltf files). + +``` +// Your project's CMakeLists.txt +... + +set(TINYGLTF_HEADER_ONLY ON CACHE INTERNAL "" FORCE) +set(TINYGLTF_INSTALL OFF CACHE INTERNAL "" FORCE) +add_subdirectory(/path/to/tinygltf) +``` + + +### Saving gltTF 2.0 model + +* Buffers. + * [x] To file + * [x] Embedded + * [ ] Draco compressed? +* [x] Images + * [x] To file + * [x] Embedded +* Binary(.glb) + * [x] .bin embedded single .glb + * [ ] External .bin + +## Running tests. + +### glTF parsing test + +#### Setup + +Python required. +Git clone https://github.com/KhronosGroup/glTF-Sample-Models to your local dir. + +#### Run parsing test + +After building `loader_example`, edit `test_runner.py`, then, + +```bash +$ python test_runner.py +``` + +### Unit tests + +```bash +$ cd tests +$ make +$ ./tester +$ ./tester_noexcept +``` + +### Fuzzing tests + +See `tests/fuzzer` for details. + +After running fuzzer on Ryzen9 3950X a week, at least `LoadASCIIFromString` looks safe except for out-of-memory error in Fuzzer. +We may be better to introduce bounded memory size checking when parsing glTF data. + +## Third party licenses + +* json.hpp : Licensed under the MIT License . Copyright (c) 2013-2017 Niels Lohmann . +* stb_image : Public domain. +* catch : Copyright (c) 2012 Two Blue Cubes Ltd. All rights reserved. Distributed under the Boost Software License, Version 1.0. +* RapidJSON : Copyright (C) 2015 THL A29 Limited, a Tencent company, and Milo Yip. All rights reserved. http://rapidjson.org/ +* dlib(uridecode, uriencode) : Copyright (C) 2003 Davis E. King Boost Software License 1.0. http://dlib.net/dlib/server/server_http.cpp.html diff --git a/external/include/tinygltf-release/tinygltf-release/appveyor.yml b/external/include/tinygltf-release/tinygltf-release/appveyor.yml new file mode 100644 index 00000000..545253e1 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/appveyor.yml @@ -0,0 +1,18 @@ +version: 0.9.{build} + +image: + - Visual Studio 2015 + +# scripts that runs after repo cloning. +install: + - vcsetup.bat + +platform: x64 +configuration: Release + +build: + parallel: true + project: TinyGLTFSolution.sln + +after_build: + - examples.bat diff --git a/external/include/tinygltf-release/tinygltf-release/cmake/TinyGLTFConfig.cmake.in b/external/include/tinygltf-release/tinygltf-release/cmake/TinyGLTFConfig.cmake.in new file mode 100644 index 00000000..fcccacf1 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/cmake/TinyGLTFConfig.cmake.in @@ -0,0 +1,3 @@ +@PACKAGE_INIT@ + +include(${CMAKE_CURRENT_LIST_DIR}/TinyGLTFTargets.cmake) diff --git a/external/include/tinygltf-release/tinygltf-release/deps/cpplint.py b/external/include/tinygltf-release/tinygltf-release/deps/cpplint.py new file mode 100644 index 00000000..ccc25d4c --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/deps/cpplint.py @@ -0,0 +1,6323 @@ +#!/usr/bin/env python +# +# Copyright (c) 2009 Google Inc. All rights reserved. +# +# Redistribution and use in source and binary forms, with or without +# modification, are permitted provided that the following conditions are +# met: +# +# * Redistributions of source code must retain the above copyright +# notice, this list of conditions and the following disclaimer. +# * Redistributions in binary form must reproduce the above +# copyright notice, this list of conditions and the following disclaimer +# in the documentation and/or other materials provided with the +# distribution. +# * Neither the name of Google Inc. nor the names of its +# contributors may be used to endorse or promote products derived from +# this software without specific prior written permission. +# +# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +# "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +# LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +# A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +# OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +# SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +# LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +# DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +# THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +# (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +# OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + +"""Does google-lint on c++ files. + +The goal of this script is to identify places in the code that *may* +be in non-compliance with google style. It does not attempt to fix +up these problems -- the point is to educate. It does also not +attempt to find all problems, or to ensure that everything it does +find is legitimately a problem. + +In particular, we can get very confused by /* and // inside strings! +We do a small hack, which is to ignore //'s with "'s after them on the +same line, but it is far from perfect (in either direction). +""" + +import codecs +import copy +import getopt +import math # for log +import os +import re +import sre_compile +import string +import sys +import unicodedata + + +_USAGE = """ +Syntax: cpplint.py [--verbose=#] [--output=vs7] [--filter=-x,+y,...] + [--counting=total|toplevel|detailed] [--root=subdir] + [--linelength=digits] + [file] ... + + The style guidelines this tries to follow are those in + http://google-styleguide.googlecode.com/svn/trunk/cppguide.xml + + Every problem is given a confidence score from 1-5, with 5 meaning we are + certain of the problem, and 1 meaning it could be a legitimate construct. + This will miss some errors, and is not a substitute for a code review. + + To suppress false-positive errors of a certain category, add a + 'NOLINT(category)' comment to the line. NOLINT or NOLINT(*) + suppresses errors of all categories on that line. + + The files passed in will be linted; at least one file must be provided. + Default linted extensions are .cc, .cpp, .cu, .cuh and .h. Change the + extensions with the --extensions flag. + + Flags: + + output=vs7 + By default, the output is formatted to ease emacs parsing. Visual Studio + compatible output (vs7) may also be used. Other formats are unsupported. + + verbose=# + Specify a number 0-5 to restrict errors to certain verbosity levels. + + filter=-x,+y,... + Specify a comma-separated list of category-filters to apply: only + error messages whose category names pass the filters will be printed. + (Category names are printed with the message and look like + "[whitespace/indent]".) Filters are evaluated left to right. + "-FOO" and "FOO" means "do not print categories that start with FOO". + "+FOO" means "do print categories that start with FOO". + + Examples: --filter=-whitespace,+whitespace/braces + --filter=whitespace,runtime/printf,+runtime/printf_format + --filter=-,+build/include_what_you_use + + To see a list of all the categories used in cpplint, pass no arg: + --filter= + + counting=total|toplevel|detailed + The total number of errors found is always printed. If + 'toplevel' is provided, then the count of errors in each of + the top-level categories like 'build' and 'whitespace' will + also be printed. If 'detailed' is provided, then a count + is provided for each category like 'build/class'. + + root=subdir + The root directory used for deriving header guard CPP variable. + By default, the header guard CPP variable is calculated as the relative + path to the directory that contains .git, .hg, or .svn. When this flag + is specified, the relative path is calculated from the specified + directory. If the specified directory does not exist, this flag is + ignored. + + Examples: + Assuming that src/.git exists, the header guard CPP variables for + src/chrome/browser/ui/browser.h are: + + No flag => CHROME_BROWSER_UI_BROWSER_H_ + --root=chrome => BROWSER_UI_BROWSER_H_ + --root=chrome/browser => UI_BROWSER_H_ + + linelength=digits + This is the allowed line length for the project. The default value is + 80 characters. + + Examples: + --linelength=120 + + extensions=extension,extension,... + The allowed file extensions that cpplint will check + + Examples: + --extensions=hpp,cpp + + cpplint.py supports per-directory configurations specified in CPPLINT.cfg + files. CPPLINT.cfg file can contain a number of key=value pairs. + Currently the following options are supported: + + set noparent + filter=+filter1,-filter2,... + exclude_files=regex + linelength=80 + + "set noparent" option prevents cpplint from traversing directory tree + upwards looking for more .cfg files in parent directories. This option + is usually placed in the top-level project directory. + + The "filter" option is similar in function to --filter flag. It specifies + message filters in addition to the |_DEFAULT_FILTERS| and those specified + through --filter command-line flag. + + "exclude_files" allows to specify a regular expression to be matched against + a file name. If the expression matches, the file is skipped and not run + through liner. + + "linelength" allows to specify the allowed line length for the project. + + CPPLINT.cfg has an effect on files in the same directory and all + sub-directories, unless overridden by a nested configuration file. + + Example file: + filter=-build/include_order,+build/include_alpha + exclude_files=.*\.cc + + The above example disables build/include_order warning and enables + build/include_alpha as well as excludes all .cc from being + processed by linter, in the current directory (where the .cfg + file is located) and all sub-directories. +""" + +# We categorize each error message we print. Here are the categories. +# We want an explicit list so we can list them all in cpplint --filter=. +# If you add a new error message with a new category, add it to the list +# here! cpplint_unittest.py should tell you if you forget to do this. +_ERROR_CATEGORIES = [ + 'build/class', + 'build/c++11', + 'build/deprecated', + 'build/endif_comment', + 'build/explicit_make_pair', + 'build/forward_decl', + 'build/header_guard', + 'build/include', + 'build/include_alpha', + 'build/include_order', + 'build/include_what_you_use', + 'build/namespaces', + 'build/printf_format', + 'build/storage_class', + 'legal/copyright', + 'readability/alt_tokens', + 'readability/braces', + 'readability/casting', + 'readability/check', + 'readability/constructors', + 'readability/fn_size', + 'readability/function', + 'readability/inheritance', + 'readability/multiline_comment', + 'readability/multiline_string', + 'readability/namespace', + 'readability/nolint', + 'readability/nul', + 'readability/strings', + 'readability/todo', + 'readability/utf8', + 'runtime/arrays', + 'runtime/casting', + 'runtime/explicit', + 'runtime/int', + 'runtime/init', + 'runtime/invalid_increment', + 'runtime/member_string_references', + 'runtime/memset', + 'runtime/indentation_namespace', + 'runtime/operator', + 'runtime/printf', + 'runtime/printf_format', + 'runtime/references', + 'runtime/string', + 'runtime/threadsafe_fn', + 'runtime/vlog', + 'whitespace/blank_line', + 'whitespace/braces', + 'whitespace/comma', + 'whitespace/comments', + 'whitespace/empty_conditional_body', + 'whitespace/empty_loop_body', + 'whitespace/end_of_line', + 'whitespace/ending_newline', + 'whitespace/forcolon', + 'whitespace/indent', + 'whitespace/line_length', + 'whitespace/newline', + 'whitespace/operators', + 'whitespace/parens', + 'whitespace/semicolon', + 'whitespace/tab', + 'whitespace/todo', + ] + +# These error categories are no longer enforced by cpplint, but for backwards- +# compatibility they may still appear in NOLINT comments. +_LEGACY_ERROR_CATEGORIES = [ + 'readability/streams', + ] + +# The default state of the category filter. This is overridden by the --filter= +# flag. By default all errors are on, so only add here categories that should be +# off by default (i.e., categories that must be enabled by the --filter= flags). +# All entries here should start with a '-' or '+', as in the --filter= flag. +_DEFAULT_FILTERS = ['-build/include_alpha'] + +# We used to check for high-bit characters, but after much discussion we +# decided those were OK, as long as they were in UTF-8 and didn't represent +# hard-coded international strings, which belong in a separate i18n file. + +# C++ headers +_CPP_HEADERS = frozenset([ + # Legacy + 'algobase.h', + 'algo.h', + 'alloc.h', + 'builtinbuf.h', + 'bvector.h', + 'complex.h', + 'defalloc.h', + 'deque.h', + 'editbuf.h', + 'fstream.h', + 'function.h', + 'hash_map', + 'hash_map.h', + 'hash_set', + 'hash_set.h', + 'hashtable.h', + 'heap.h', + 'indstream.h', + 'iomanip.h', + 'iostream.h', + 'istream.h', + 'iterator.h', + 'list.h', + 'map.h', + 'multimap.h', + 'multiset.h', + 'ostream.h', + 'pair.h', + 'parsestream.h', + 'pfstream.h', + 'procbuf.h', + 'pthread_alloc', + 'pthread_alloc.h', + 'rope', + 'rope.h', + 'ropeimpl.h', + 'set.h', + 'slist', + 'slist.h', + 'stack.h', + 'stdiostream.h', + 'stl_alloc.h', + 'stl_relops.h', + 'streambuf.h', + 'stream.h', + 'strfile.h', + 'strstream.h', + 'tempbuf.h', + 'tree.h', + 'type_traits.h', + 'vector.h', + # 17.6.1.2 C++ library headers + 'algorithm', + 'array', + 'atomic', + 'bitset', + 'chrono', + 'codecvt', + 'complex', + 'condition_variable', + 'deque', + 'exception', + 'forward_list', + 'fstream', + 'functional', + 'future', + 'initializer_list', + 'iomanip', + 'ios', + 'iosfwd', + 'iostream', + 'istream', + 'iterator', + 'limits', + 'list', + 'locale', + 'map', + 'memory', + 'mutex', + 'new', + 'numeric', + 'ostream', + 'queue', + 'random', + 'ratio', + 'regex', + 'set', + 'sstream', + 'stack', + 'stdexcept', + 'streambuf', + 'string', + 'strstream', + 'system_error', + 'thread', + 'tuple', + 'typeindex', + 'typeinfo', + 'type_traits', + 'unordered_map', + 'unordered_set', + 'utility', + 'valarray', + 'vector', + # 17.6.1.2 C++ headers for C library facilities + 'cassert', + 'ccomplex', + 'cctype', + 'cerrno', + 'cfenv', + 'cfloat', + 'cinttypes', + 'ciso646', + 'climits', + 'clocale', + 'cmath', + 'csetjmp', + 'csignal', + 'cstdalign', + 'cstdarg', + 'cstdbool', + 'cstddef', + 'cstdint', + 'cstdio', + 'cstdlib', + 'cstring', + 'ctgmath', + 'ctime', + 'cuchar', + 'cwchar', + 'cwctype', + ]) + + +# These headers are excluded from [build/include] and [build/include_order] +# checks: +# - Anything not following google file name conventions (containing an +# uppercase character, such as Python.h or nsStringAPI.h, for example). +# - Lua headers. +_THIRD_PARTY_HEADERS_PATTERN = re.compile( + r'^(?:[^/]*[A-Z][^/]*\.h|lua\.h|lauxlib\.h|lualib\.h)$') + + +# Assertion macros. These are defined in base/logging.h and +# testing/base/gunit.h. Note that the _M versions need to come first +# for substring matching to work. +_CHECK_MACROS = [ + 'DCHECK', 'CHECK', + 'EXPECT_TRUE_M', 'EXPECT_TRUE', + 'ASSERT_TRUE_M', 'ASSERT_TRUE', + 'EXPECT_FALSE_M', 'EXPECT_FALSE', + 'ASSERT_FALSE_M', 'ASSERT_FALSE', + ] + +# Replacement macros for CHECK/DCHECK/EXPECT_TRUE/EXPECT_FALSE +_CHECK_REPLACEMENT = dict([(m, {}) for m in _CHECK_MACROS]) + +for op, replacement in [('==', 'EQ'), ('!=', 'NE'), + ('>=', 'GE'), ('>', 'GT'), + ('<=', 'LE'), ('<', 'LT')]: + _CHECK_REPLACEMENT['DCHECK'][op] = 'DCHECK_%s' % replacement + _CHECK_REPLACEMENT['CHECK'][op] = 'CHECK_%s' % replacement + _CHECK_REPLACEMENT['EXPECT_TRUE'][op] = 'EXPECT_%s' % replacement + _CHECK_REPLACEMENT['ASSERT_TRUE'][op] = 'ASSERT_%s' % replacement + _CHECK_REPLACEMENT['EXPECT_TRUE_M'][op] = 'EXPECT_%s_M' % replacement + _CHECK_REPLACEMENT['ASSERT_TRUE_M'][op] = 'ASSERT_%s_M' % replacement + +for op, inv_replacement in [('==', 'NE'), ('!=', 'EQ'), + ('>=', 'LT'), ('>', 'LE'), + ('<=', 'GT'), ('<', 'GE')]: + _CHECK_REPLACEMENT['EXPECT_FALSE'][op] = 'EXPECT_%s' % inv_replacement + _CHECK_REPLACEMENT['ASSERT_FALSE'][op] = 'ASSERT_%s' % inv_replacement + _CHECK_REPLACEMENT['EXPECT_FALSE_M'][op] = 'EXPECT_%s_M' % inv_replacement + _CHECK_REPLACEMENT['ASSERT_FALSE_M'][op] = 'ASSERT_%s_M' % inv_replacement + +# Alternative tokens and their replacements. For full list, see section 2.5 +# Alternative tokens [lex.digraph] in the C++ standard. +# +# Digraphs (such as '%:') are not included here since it's a mess to +# match those on a word boundary. +_ALT_TOKEN_REPLACEMENT = { + 'and': '&&', + 'bitor': '|', + 'or': '||', + 'xor': '^', + 'compl': '~', + 'bitand': '&', + 'and_eq': '&=', + 'or_eq': '|=', + 'xor_eq': '^=', + 'not': '!', + 'not_eq': '!=' + } + +# Compile regular expression that matches all the above keywords. The "[ =()]" +# bit is meant to avoid matching these keywords outside of boolean expressions. +# +# False positives include C-style multi-line comments and multi-line strings +# but those have always been troublesome for cpplint. +_ALT_TOKEN_REPLACEMENT_PATTERN = re.compile( + r'[ =()](' + ('|'.join(_ALT_TOKEN_REPLACEMENT.keys())) + r')(?=[ (]|$)') + + +# These constants define types of headers for use with +# _IncludeState.CheckNextIncludeOrder(). +_C_SYS_HEADER = 1 +_CPP_SYS_HEADER = 2 +_LIKELY_MY_HEADER = 3 +_POSSIBLE_MY_HEADER = 4 +_OTHER_HEADER = 5 + +# These constants define the current inline assembly state +_NO_ASM = 0 # Outside of inline assembly block +_INSIDE_ASM = 1 # Inside inline assembly block +_END_ASM = 2 # Last line of inline assembly block +_BLOCK_ASM = 3 # The whole block is an inline assembly block + +# Match start of assembly blocks +_MATCH_ASM = re.compile(r'^\s*(?:asm|_asm|__asm|__asm__)' + r'(?:\s+(volatile|__volatile__))?' + r'\s*[{(]') + + +_regexp_compile_cache = {} + +# {str, set(int)}: a map from error categories to sets of linenumbers +# on which those errors are expected and should be suppressed. +_error_suppressions = {} + +# The root directory used for deriving header guard CPP variable. +# This is set by --root flag. +_root = None + +# The allowed line length of files. +# This is set by --linelength flag. +_line_length = 80 + +# The allowed extensions for file names +# This is set by --extensions flag. +_valid_extensions = set(['cc', 'h', 'cpp', 'cu', 'cuh']) + +def ParseNolintSuppressions(filename, raw_line, linenum, error): + """Updates the global list of error-suppressions. + + Parses any NOLINT comments on the current line, updating the global + error_suppressions store. Reports an error if the NOLINT comment + was malformed. + + Args: + filename: str, the name of the input file. + raw_line: str, the line of input text, with comments. + linenum: int, the number of the current line. + error: function, an error handler. + """ + matched = Search(r'\bNOLINT(NEXTLINE)?\b(\([^)]+\))?', raw_line) + if matched: + if matched.group(1): + suppressed_line = linenum + 1 + else: + suppressed_line = linenum + category = matched.group(2) + if category in (None, '(*)'): # => "suppress all" + _error_suppressions.setdefault(None, set()).add(suppressed_line) + else: + if category.startswith('(') and category.endswith(')'): + category = category[1:-1] + if category in _ERROR_CATEGORIES: + _error_suppressions.setdefault(category, set()).add(suppressed_line) + elif category not in _LEGACY_ERROR_CATEGORIES: + error(filename, linenum, 'readability/nolint', 5, + 'Unknown NOLINT error category: %s' % category) + + +def ResetNolintSuppressions(): + """Resets the set of NOLINT suppressions to empty.""" + _error_suppressions.clear() + + +def IsErrorSuppressedByNolint(category, linenum): + """Returns true if the specified error category is suppressed on this line. + + Consults the global error_suppressions map populated by + ParseNolintSuppressions/ResetNolintSuppressions. + + Args: + category: str, the category of the error. + linenum: int, the current line number. + Returns: + bool, True iff the error should be suppressed due to a NOLINT comment. + """ + return (linenum in _error_suppressions.get(category, set()) or + linenum in _error_suppressions.get(None, set())) + + +def Match(pattern, s): + """Matches the string with the pattern, caching the compiled regexp.""" + # The regexp compilation caching is inlined in both Match and Search for + # performance reasons; factoring it out into a separate function turns out + # to be noticeably expensive. + if pattern not in _regexp_compile_cache: + _regexp_compile_cache[pattern] = sre_compile.compile(pattern) + return _regexp_compile_cache[pattern].match(s) + + +def ReplaceAll(pattern, rep, s): + """Replaces instances of pattern in a string with a replacement. + + The compiled regex is kept in a cache shared by Match and Search. + + Args: + pattern: regex pattern + rep: replacement text + s: search string + + Returns: + string with replacements made (or original string if no replacements) + """ + if pattern not in _regexp_compile_cache: + _regexp_compile_cache[pattern] = sre_compile.compile(pattern) + return _regexp_compile_cache[pattern].sub(rep, s) + + +def Search(pattern, s): + """Searches the string for the pattern, caching the compiled regexp.""" + if pattern not in _regexp_compile_cache: + _regexp_compile_cache[pattern] = sre_compile.compile(pattern) + return _regexp_compile_cache[pattern].search(s) + + +class _IncludeState(object): + """Tracks line numbers for includes, and the order in which includes appear. + + include_list contains list of lists of (header, line number) pairs. + It's a lists of lists rather than just one flat list to make it + easier to update across preprocessor boundaries. + + Call CheckNextIncludeOrder() once for each header in the file, passing + in the type constants defined above. Calls in an illegal order will + raise an _IncludeError with an appropriate error message. + + """ + # self._section will move monotonically through this set. If it ever + # needs to move backwards, CheckNextIncludeOrder will raise an error. + _INITIAL_SECTION = 0 + _MY_H_SECTION = 1 + _C_SECTION = 2 + _CPP_SECTION = 3 + _OTHER_H_SECTION = 4 + + _TYPE_NAMES = { + _C_SYS_HEADER: 'C system header', + _CPP_SYS_HEADER: 'C++ system header', + _LIKELY_MY_HEADER: 'header this file implements', + _POSSIBLE_MY_HEADER: 'header this file may implement', + _OTHER_HEADER: 'other header', + } + _SECTION_NAMES = { + _INITIAL_SECTION: "... nothing. (This can't be an error.)", + _MY_H_SECTION: 'a header this file implements', + _C_SECTION: 'C system header', + _CPP_SECTION: 'C++ system header', + _OTHER_H_SECTION: 'other header', + } + + def __init__(self): + self.include_list = [[]] + self.ResetSection('') + + def FindHeader(self, header): + """Check if a header has already been included. + + Args: + header: header to check. + Returns: + Line number of previous occurrence, or -1 if the header has not + been seen before. + """ + for section_list in self.include_list: + for f in section_list: + if f[0] == header: + return f[1] + return -1 + + def ResetSection(self, directive): + """Reset section checking for preprocessor directive. + + Args: + directive: preprocessor directive (e.g. "if", "else"). + """ + # The name of the current section. + self._section = self._INITIAL_SECTION + # The path of last found header. + self._last_header = '' + + # Update list of includes. Note that we never pop from the + # include list. + if directive in ('if', 'ifdef', 'ifndef'): + self.include_list.append([]) + elif directive in ('else', 'elif'): + self.include_list[-1] = [] + + def SetLastHeader(self, header_path): + self._last_header = header_path + + def CanonicalizeAlphabeticalOrder(self, header_path): + """Returns a path canonicalized for alphabetical comparison. + + - replaces "-" with "_" so they both cmp the same. + - removes '-inl' since we don't require them to be after the main header. + - lowercase everything, just in case. + + Args: + header_path: Path to be canonicalized. + + Returns: + Canonicalized path. + """ + return header_path.replace('-inl.h', '.h').replace('-', '_').lower() + + def IsInAlphabeticalOrder(self, clean_lines, linenum, header_path): + """Check if a header is in alphabetical order with the previous header. + + Args: + clean_lines: A CleansedLines instance containing the file. + linenum: The number of the line to check. + header_path: Canonicalized header to be checked. + + Returns: + Returns true if the header is in alphabetical order. + """ + # If previous section is different from current section, _last_header will + # be reset to empty string, so it's always less than current header. + # + # If previous line was a blank line, assume that the headers are + # intentionally sorted the way they are. + if (self._last_header > header_path and + Match(r'^\s*#\s*include\b', clean_lines.elided[linenum - 1])): + return False + return True + + def CheckNextIncludeOrder(self, header_type): + """Returns a non-empty error message if the next header is out of order. + + This function also updates the internal state to be ready to check + the next include. + + Args: + header_type: One of the _XXX_HEADER constants defined above. + + Returns: + The empty string if the header is in the right order, or an + error message describing what's wrong. + + """ + error_message = ('Found %s after %s' % + (self._TYPE_NAMES[header_type], + self._SECTION_NAMES[self._section])) + + last_section = self._section + + if header_type == _C_SYS_HEADER: + if self._section <= self._C_SECTION: + self._section = self._C_SECTION + else: + self._last_header = '' + return error_message + elif header_type == _CPP_SYS_HEADER: + if self._section <= self._CPP_SECTION: + self._section = self._CPP_SECTION + else: + self._last_header = '' + return error_message + elif header_type == _LIKELY_MY_HEADER: + if self._section <= self._MY_H_SECTION: + self._section = self._MY_H_SECTION + else: + self._section = self._OTHER_H_SECTION + elif header_type == _POSSIBLE_MY_HEADER: + if self._section <= self._MY_H_SECTION: + self._section = self._MY_H_SECTION + else: + # This will always be the fallback because we're not sure + # enough that the header is associated with this file. + self._section = self._OTHER_H_SECTION + else: + assert header_type == _OTHER_HEADER + self._section = self._OTHER_H_SECTION + + if last_section != self._section: + self._last_header = '' + + return '' + + +class _CppLintState(object): + """Maintains module-wide state..""" + + def __init__(self): + self.verbose_level = 1 # global setting. + self.error_count = 0 # global count of reported errors + # filters to apply when emitting error messages + self.filters = _DEFAULT_FILTERS[:] + # backup of filter list. Used to restore the state after each file. + self._filters_backup = self.filters[:] + self.counting = 'total' # In what way are we counting errors? + self.errors_by_category = {} # string to int dict storing error counts + + # output format: + # "emacs" - format that emacs can parse (default) + # "vs7" - format that Microsoft Visual Studio 7 can parse + self.output_format = 'emacs' + + def SetOutputFormat(self, output_format): + """Sets the output format for errors.""" + self.output_format = output_format + + def SetVerboseLevel(self, level): + """Sets the module's verbosity, and returns the previous setting.""" + last_verbose_level = self.verbose_level + self.verbose_level = level + return last_verbose_level + + def SetCountingStyle(self, counting_style): + """Sets the module's counting options.""" + self.counting = counting_style + + def SetFilters(self, filters): + """Sets the error-message filters. + + These filters are applied when deciding whether to emit a given + error message. + + Args: + filters: A string of comma-separated filters (eg "+whitespace/indent"). + Each filter should start with + or -; else we die. + + Raises: + ValueError: The comma-separated filters did not all start with '+' or '-'. + E.g. "-,+whitespace,-whitespace/indent,whitespace/badfilter" + """ + # Default filters always have less priority than the flag ones. + self.filters = _DEFAULT_FILTERS[:] + self.AddFilters(filters) + + def AddFilters(self, filters): + """ Adds more filters to the existing list of error-message filters. """ + for filt in filters.split(','): + clean_filt = filt.strip() + if clean_filt: + self.filters.append(clean_filt) + for filt in self.filters: + if not (filt.startswith('+') or filt.startswith('-')): + raise ValueError('Every filter in --filters must start with + or -' + ' (%s does not)' % filt) + + def BackupFilters(self): + """ Saves the current filter list to backup storage.""" + self._filters_backup = self.filters[:] + + def RestoreFilters(self): + """ Restores filters previously backed up.""" + self.filters = self._filters_backup[:] + + def ResetErrorCounts(self): + """Sets the module's error statistic back to zero.""" + self.error_count = 0 + self.errors_by_category = {} + + def IncrementErrorCount(self, category): + """Bumps the module's error statistic.""" + self.error_count += 1 + if self.counting in ('toplevel', 'detailed'): + if self.counting != 'detailed': + category = category.split('/')[0] + if category not in self.errors_by_category: + self.errors_by_category[category] = 0 + self.errors_by_category[category] += 1 + + def PrintErrorCounts(self): + """Print a summary of errors by category, and the total.""" + for category, count in self.errors_by_category.iteritems(): + sys.stderr.write('Category \'%s\' errors found: %d\n' % + (category, count)) + sys.stderr.write('Total errors found: %d\n' % self.error_count) + +_cpplint_state = _CppLintState() + + +def _OutputFormat(): + """Gets the module's output format.""" + return _cpplint_state.output_format + + +def _SetOutputFormat(output_format): + """Sets the module's output format.""" + _cpplint_state.SetOutputFormat(output_format) + + +def _VerboseLevel(): + """Returns the module's verbosity setting.""" + return _cpplint_state.verbose_level + + +def _SetVerboseLevel(level): + """Sets the module's verbosity, and returns the previous setting.""" + return _cpplint_state.SetVerboseLevel(level) + + +def _SetCountingStyle(level): + """Sets the module's counting options.""" + _cpplint_state.SetCountingStyle(level) + + +def _Filters(): + """Returns the module's list of output filters, as a list.""" + return _cpplint_state.filters + + +def _SetFilters(filters): + """Sets the module's error-message filters. + + These filters are applied when deciding whether to emit a given + error message. + + Args: + filters: A string of comma-separated filters (eg "whitespace/indent"). + Each filter should start with + or -; else we die. + """ + _cpplint_state.SetFilters(filters) + +def _AddFilters(filters): + """Adds more filter overrides. + + Unlike _SetFilters, this function does not reset the current list of filters + available. + + Args: + filters: A string of comma-separated filters (eg "whitespace/indent"). + Each filter should start with + or -; else we die. + """ + _cpplint_state.AddFilters(filters) + +def _BackupFilters(): + """ Saves the current filter list to backup storage.""" + _cpplint_state.BackupFilters() + +def _RestoreFilters(): + """ Restores filters previously backed up.""" + _cpplint_state.RestoreFilters() + +class _FunctionState(object): + """Tracks current function name and the number of lines in its body.""" + + _NORMAL_TRIGGER = 250 # for --v=0, 500 for --v=1, etc. + _TEST_TRIGGER = 400 # about 50% more than _NORMAL_TRIGGER. + + def __init__(self): + self.in_a_function = False + self.lines_in_function = 0 + self.current_function = '' + + def Begin(self, function_name): + """Start analyzing function body. + + Args: + function_name: The name of the function being tracked. + """ + self.in_a_function = True + self.lines_in_function = 0 + self.current_function = function_name + + def Count(self): + """Count line in current function body.""" + if self.in_a_function: + self.lines_in_function += 1 + + def Check(self, error, filename, linenum): + """Report if too many lines in function body. + + Args: + error: The function to call with any errors found. + filename: The name of the current file. + linenum: The number of the line to check. + """ + if Match(r'T(EST|est)', self.current_function): + base_trigger = self._TEST_TRIGGER + else: + base_trigger = self._NORMAL_TRIGGER + trigger = base_trigger * 2**_VerboseLevel() + + if self.lines_in_function > trigger: + error_level = int(math.log(self.lines_in_function / base_trigger, 2)) + # 50 => 0, 100 => 1, 200 => 2, 400 => 3, 800 => 4, 1600 => 5, ... + if error_level > 5: + error_level = 5 + error(filename, linenum, 'readability/fn_size', error_level, + 'Small and focused functions are preferred:' + ' %s has %d non-comment lines' + ' (error triggered by exceeding %d lines).' % ( + self.current_function, self.lines_in_function, trigger)) + + def End(self): + """Stop analyzing function body.""" + self.in_a_function = False + + +class _IncludeError(Exception): + """Indicates a problem with the include order in a file.""" + pass + + +class FileInfo(object): + """Provides utility functions for filenames. + + FileInfo provides easy access to the components of a file's path + relative to the project root. + """ + + def __init__(self, filename): + self._filename = filename + + def FullName(self): + """Make Windows paths like Unix.""" + return os.path.abspath(self._filename).replace('\\', '/') + + def RepositoryName(self): + """FullName after removing the local path to the repository. + + If we have a real absolute path name here we can try to do something smart: + detecting the root of the checkout and truncating /path/to/checkout from + the name so that we get header guards that don't include things like + "C:\Documents and Settings\..." or "/home/username/..." in them and thus + people on different computers who have checked the source out to different + locations won't see bogus errors. + """ + fullname = self.FullName() + + if os.path.exists(fullname): + project_dir = os.path.dirname(fullname) + + if os.path.exists(os.path.join(project_dir, ".svn")): + # If there's a .svn file in the current directory, we recursively look + # up the directory tree for the top of the SVN checkout + root_dir = project_dir + one_up_dir = os.path.dirname(root_dir) + while os.path.exists(os.path.join(one_up_dir, ".svn")): + root_dir = os.path.dirname(root_dir) + one_up_dir = os.path.dirname(one_up_dir) + + prefix = os.path.commonprefix([root_dir, project_dir]) + return fullname[len(prefix) + 1:] + + # Not SVN <= 1.6? Try to find a git, hg, or svn top level directory by + # searching up from the current path. + root_dir = os.path.dirname(fullname) + while (root_dir != os.path.dirname(root_dir) and + not os.path.exists(os.path.join(root_dir, ".git")) and + not os.path.exists(os.path.join(root_dir, ".hg")) and + not os.path.exists(os.path.join(root_dir, ".svn"))): + root_dir = os.path.dirname(root_dir) + + if (os.path.exists(os.path.join(root_dir, ".git")) or + os.path.exists(os.path.join(root_dir, ".hg")) or + os.path.exists(os.path.join(root_dir, ".svn"))): + prefix = os.path.commonprefix([root_dir, project_dir]) + return fullname[len(prefix) + 1:] + + # Don't know what to do; header guard warnings may be wrong... + return fullname + + def Split(self): + """Splits the file into the directory, basename, and extension. + + For 'chrome/browser/browser.cc', Split() would + return ('chrome/browser', 'browser', '.cc') + + Returns: + A tuple of (directory, basename, extension). + """ + + googlename = self.RepositoryName() + project, rest = os.path.split(googlename) + return (project,) + os.path.splitext(rest) + + def BaseName(self): + """File base name - text after the final slash, before the final period.""" + return self.Split()[1] + + def Extension(self): + """File extension - text following the final period.""" + return self.Split()[2] + + def NoExtension(self): + """File has no source file extension.""" + return '/'.join(self.Split()[0:2]) + + def IsSource(self): + """File has a source file extension.""" + return self.Extension()[1:] in ('c', 'cc', 'cpp', 'cxx') + + +def _ShouldPrintError(category, confidence, linenum): + """If confidence >= verbose, category passes filter and is not suppressed.""" + + # There are three ways we might decide not to print an error message: + # a "NOLINT(category)" comment appears in the source, + # the verbosity level isn't high enough, or the filters filter it out. + if IsErrorSuppressedByNolint(category, linenum): + return False + + if confidence < _cpplint_state.verbose_level: + return False + + is_filtered = False + for one_filter in _Filters(): + if one_filter.startswith('-'): + if category.startswith(one_filter[1:]): + is_filtered = True + elif one_filter.startswith('+'): + if category.startswith(one_filter[1:]): + is_filtered = False + else: + assert False # should have been checked for in SetFilter. + if is_filtered: + return False + + return True + + +def Error(filename, linenum, category, confidence, message): + """Logs the fact we've found a lint error. + + We log where the error was found, and also our confidence in the error, + that is, how certain we are this is a legitimate style regression, and + not a misidentification or a use that's sometimes justified. + + False positives can be suppressed by the use of + "cpplint(category)" comments on the offending line. These are + parsed into _error_suppressions. + + Args: + filename: The name of the file containing the error. + linenum: The number of the line containing the error. + category: A string used to describe the "category" this bug + falls under: "whitespace", say, or "runtime". Categories + may have a hierarchy separated by slashes: "whitespace/indent". + confidence: A number from 1-5 representing a confidence score for + the error, with 5 meaning that we are certain of the problem, + and 1 meaning that it could be a legitimate construct. + message: The error message. + """ + if _ShouldPrintError(category, confidence, linenum): + _cpplint_state.IncrementErrorCount(category) + if _cpplint_state.output_format == 'vs7': + sys.stderr.write('%s(%s): %s [%s] [%d]\n' % ( + filename, linenum, message, category, confidence)) + elif _cpplint_state.output_format == 'eclipse': + sys.stderr.write('%s:%s: warning: %s [%s] [%d]\n' % ( + filename, linenum, message, category, confidence)) + else: + sys.stderr.write('%s:%s: %s [%s] [%d]\n' % ( + filename, linenum, message, category, confidence)) + + +# Matches standard C++ escape sequences per 2.13.2.3 of the C++ standard. +_RE_PATTERN_CLEANSE_LINE_ESCAPES = re.compile( + r'\\([abfnrtv?"\\\']|\d+|x[0-9a-fA-F]+)') +# Match a single C style comment on the same line. +_RE_PATTERN_C_COMMENTS = r'/\*(?:[^*]|\*(?!/))*\*/' +# Matches multi-line C style comments. +# This RE is a little bit more complicated than one might expect, because we +# have to take care of space removals tools so we can handle comments inside +# statements better. +# The current rule is: We only clear spaces from both sides when we're at the +# end of the line. Otherwise, we try to remove spaces from the right side, +# if this doesn't work we try on left side but only if there's a non-character +# on the right. +_RE_PATTERN_CLEANSE_LINE_C_COMMENTS = re.compile( + r'(\s*' + _RE_PATTERN_C_COMMENTS + r'\s*$|' + + _RE_PATTERN_C_COMMENTS + r'\s+|' + + r'\s+' + _RE_PATTERN_C_COMMENTS + r'(?=\W)|' + + _RE_PATTERN_C_COMMENTS + r')') + + +def IsCppString(line): + """Does line terminate so, that the next symbol is in string constant. + + This function does not consider single-line nor multi-line comments. + + Args: + line: is a partial line of code starting from the 0..n. + + Returns: + True, if next character appended to 'line' is inside a + string constant. + """ + + line = line.replace(r'\\', 'XX') # after this, \\" does not match to \" + return ((line.count('"') - line.count(r'\"') - line.count("'\"'")) & 1) == 1 + + +def CleanseRawStrings(raw_lines): + """Removes C++11 raw strings from lines. + + Before: + static const char kData[] = R"( + multi-line string + )"; + + After: + static const char kData[] = "" + (replaced by blank line) + ""; + + Args: + raw_lines: list of raw lines. + + Returns: + list of lines with C++11 raw strings replaced by empty strings. + """ + + delimiter = None + lines_without_raw_strings = [] + for line in raw_lines: + if delimiter: + # Inside a raw string, look for the end + end = line.find(delimiter) + if end >= 0: + # Found the end of the string, match leading space for this + # line and resume copying the original lines, and also insert + # a "" on the last line. + leading_space = Match(r'^(\s*)\S', line) + line = leading_space.group(1) + '""' + line[end + len(delimiter):] + delimiter = None + else: + # Haven't found the end yet, append a blank line. + line = '""' + + # Look for beginning of a raw string, and replace them with + # empty strings. This is done in a loop to handle multiple raw + # strings on the same line. + while delimiter is None: + # Look for beginning of a raw string. + # See 2.14.15 [lex.string] for syntax. + matched = Match(r'^(.*)\b(?:R|u8R|uR|UR|LR)"([^\s\\()]*)\((.*)$', line) + if matched: + delimiter = ')' + matched.group(2) + '"' + + end = matched.group(3).find(delimiter) + if end >= 0: + # Raw string ended on same line + line = (matched.group(1) + '""' + + matched.group(3)[end + len(delimiter):]) + delimiter = None + else: + # Start of a multi-line raw string + line = matched.group(1) + '""' + else: + break + + lines_without_raw_strings.append(line) + + # TODO(unknown): if delimiter is not None here, we might want to + # emit a warning for unterminated string. + return lines_without_raw_strings + + +def FindNextMultiLineCommentStart(lines, lineix): + """Find the beginning marker for a multiline comment.""" + while lineix < len(lines): + if lines[lineix].strip().startswith('/*'): + # Only return this marker if the comment goes beyond this line + if lines[lineix].strip().find('*/', 2) < 0: + return lineix + lineix += 1 + return len(lines) + + +def FindNextMultiLineCommentEnd(lines, lineix): + """We are inside a comment, find the end marker.""" + while lineix < len(lines): + if lines[lineix].strip().endswith('*/'): + return lineix + lineix += 1 + return len(lines) + + +def RemoveMultiLineCommentsFromRange(lines, begin, end): + """Clears a range of lines for multi-line comments.""" + # Having // dummy comments makes the lines non-empty, so we will not get + # unnecessary blank line warnings later in the code. + for i in range(begin, end): + lines[i] = '/**/' + + +def RemoveMultiLineComments(filename, lines, error): + """Removes multiline (c-style) comments from lines.""" + lineix = 0 + while lineix < len(lines): + lineix_begin = FindNextMultiLineCommentStart(lines, lineix) + if lineix_begin >= len(lines): + return + lineix_end = FindNextMultiLineCommentEnd(lines, lineix_begin) + if lineix_end >= len(lines): + error(filename, lineix_begin + 1, 'readability/multiline_comment', 5, + 'Could not find end of multi-line comment') + return + RemoveMultiLineCommentsFromRange(lines, lineix_begin, lineix_end + 1) + lineix = lineix_end + 1 + + +def CleanseComments(line): + """Removes //-comments and single-line C-style /* */ comments. + + Args: + line: A line of C++ source. + + Returns: + The line with single-line comments removed. + """ + commentpos = line.find('//') + if commentpos != -1 and not IsCppString(line[:commentpos]): + line = line[:commentpos].rstrip() + # get rid of /* ... */ + return _RE_PATTERN_CLEANSE_LINE_C_COMMENTS.sub('', line) + + +class CleansedLines(object): + """Holds 4 copies of all lines with different preprocessing applied to them. + + 1) elided member contains lines without strings and comments. + 2) lines member contains lines without comments. + 3) raw_lines member contains all the lines without processing. + 4) lines_without_raw_strings member is same as raw_lines, but with C++11 raw + strings removed. + All these members are of , and of the same length. + """ + + def __init__(self, lines): + self.elided = [] + self.lines = [] + self.raw_lines = lines + self.num_lines = len(lines) + self.lines_without_raw_strings = CleanseRawStrings(lines) + for linenum in range(len(self.lines_without_raw_strings)): + self.lines.append(CleanseComments( + self.lines_without_raw_strings[linenum])) + elided = self._CollapseStrings(self.lines_without_raw_strings[linenum]) + self.elided.append(CleanseComments(elided)) + + def NumLines(self): + """Returns the number of lines represented.""" + return self.num_lines + + @staticmethod + def _CollapseStrings(elided): + """Collapses strings and chars on a line to simple "" or '' blocks. + + We nix strings first so we're not fooled by text like '"http://"' + + Args: + elided: The line being processed. + + Returns: + The line with collapsed strings. + """ + if _RE_PATTERN_INCLUDE.match(elided): + return elided + + # Remove escaped characters first to make quote/single quote collapsing + # basic. Things that look like escaped characters shouldn't occur + # outside of strings and chars. + elided = _RE_PATTERN_CLEANSE_LINE_ESCAPES.sub('', elided) + + # Replace quoted strings and digit separators. Both single quotes + # and double quotes are processed in the same loop, otherwise + # nested quotes wouldn't work. + collapsed = '' + while True: + # Find the first quote character + match = Match(r'^([^\'"]*)([\'"])(.*)$', elided) + if not match: + collapsed += elided + break + head, quote, tail = match.groups() + + if quote == '"': + # Collapse double quoted strings + second_quote = tail.find('"') + if second_quote >= 0: + collapsed += head + '""' + elided = tail[second_quote + 1:] + else: + # Unmatched double quote, don't bother processing the rest + # of the line since this is probably a multiline string. + collapsed += elided + break + else: + # Found single quote, check nearby text to eliminate digit separators. + # + # There is no special handling for floating point here, because + # the integer/fractional/exponent parts would all be parsed + # correctly as long as there are digits on both sides of the + # separator. So we are fine as long as we don't see something + # like "0.'3" (gcc 4.9.0 will not allow this literal). + if Search(r'\b(?:0[bBxX]?|[1-9])[0-9a-fA-F]*$', head): + match_literal = Match(r'^((?:\'?[0-9a-zA-Z_])*)(.*)$', "'" + tail) + collapsed += head + match_literal.group(1).replace("'", '') + elided = match_literal.group(2) + else: + second_quote = tail.find('\'') + if second_quote >= 0: + collapsed += head + "''" + elided = tail[second_quote + 1:] + else: + # Unmatched single quote + collapsed += elided + break + + return collapsed + + +def FindEndOfExpressionInLine(line, startpos, stack): + """Find the position just after the end of current parenthesized expression. + + Args: + line: a CleansedLines line. + startpos: start searching at this position. + stack: nesting stack at startpos. + + Returns: + On finding matching end: (index just after matching end, None) + On finding an unclosed expression: (-1, None) + Otherwise: (-1, new stack at end of this line) + """ + for i in xrange(startpos, len(line)): + char = line[i] + if char in '([{': + # Found start of parenthesized expression, push to expression stack + stack.append(char) + elif char == '<': + # Found potential start of template argument list + if i > 0 and line[i - 1] == '<': + # Left shift operator + if stack and stack[-1] == '<': + stack.pop() + if not stack: + return (-1, None) + elif i > 0 and Search(r'\boperator\s*$', line[0:i]): + # operator<, don't add to stack + continue + else: + # Tentative start of template argument list + stack.append('<') + elif char in ')]}': + # Found end of parenthesized expression. + # + # If we are currently expecting a matching '>', the pending '<' + # must have been an operator. Remove them from expression stack. + while stack and stack[-1] == '<': + stack.pop() + if not stack: + return (-1, None) + if ((stack[-1] == '(' and char == ')') or + (stack[-1] == '[' and char == ']') or + (stack[-1] == '{' and char == '}')): + stack.pop() + if not stack: + return (i + 1, None) + else: + # Mismatched parentheses + return (-1, None) + elif char == '>': + # Found potential end of template argument list. + + # Ignore "->" and operator functions + if (i > 0 and + (line[i - 1] == '-' or Search(r'\boperator\s*$', line[0:i - 1]))): + continue + + # Pop the stack if there is a matching '<'. Otherwise, ignore + # this '>' since it must be an operator. + if stack: + if stack[-1] == '<': + stack.pop() + if not stack: + return (i + 1, None) + elif char == ';': + # Found something that look like end of statements. If we are currently + # expecting a '>', the matching '<' must have been an operator, since + # template argument list should not contain statements. + while stack and stack[-1] == '<': + stack.pop() + if not stack: + return (-1, None) + + # Did not find end of expression or unbalanced parentheses on this line + return (-1, stack) + + +def CloseExpression(clean_lines, linenum, pos): + """If input points to ( or { or [ or <, finds the position that closes it. + + If lines[linenum][pos] points to a '(' or '{' or '[' or '<', finds the + linenum/pos that correspond to the closing of the expression. + + TODO(unknown): cpplint spends a fair bit of time matching parentheses. + Ideally we would want to index all opening and closing parentheses once + and have CloseExpression be just a simple lookup, but due to preprocessor + tricks, this is not so easy. + + Args: + clean_lines: A CleansedLines instance containing the file. + linenum: The number of the line to check. + pos: A position on the line. + + Returns: + A tuple (line, linenum, pos) pointer *past* the closing brace, or + (line, len(lines), -1) if we never find a close. Note we ignore + strings and comments when matching; and the line we return is the + 'cleansed' line at linenum. + """ + + line = clean_lines.elided[linenum] + if (line[pos] not in '({[<') or Match(r'<[<=]', line[pos:]): + return (line, clean_lines.NumLines(), -1) + + # Check first line + (end_pos, stack) = FindEndOfExpressionInLine(line, pos, []) + if end_pos > -1: + return (line, linenum, end_pos) + + # Continue scanning forward + while stack and linenum < clean_lines.NumLines() - 1: + linenum += 1 + line = clean_lines.elided[linenum] + (end_pos, stack) = FindEndOfExpressionInLine(line, 0, stack) + if end_pos > -1: + return (line, linenum, end_pos) + + # Did not find end of expression before end of file, give up + return (line, clean_lines.NumLines(), -1) + + +def FindStartOfExpressionInLine(line, endpos, stack): + """Find position at the matching start of current expression. + + This is almost the reverse of FindEndOfExpressionInLine, but note + that the input position and returned position differs by 1. + + Args: + line: a CleansedLines line. + endpos: start searching at this position. + stack: nesting stack at endpos. + + Returns: + On finding matching start: (index at matching start, None) + On finding an unclosed expression: (-1, None) + Otherwise: (-1, new stack at beginning of this line) + """ + i = endpos + while i >= 0: + char = line[i] + if char in ')]}': + # Found end of expression, push to expression stack + stack.append(char) + elif char == '>': + # Found potential end of template argument list. + # + # Ignore it if it's a "->" or ">=" or "operator>" + if (i > 0 and + (line[i - 1] == '-' or + Match(r'\s>=\s', line[i - 1:]) or + Search(r'\boperator\s*$', line[0:i]))): + i -= 1 + else: + stack.append('>') + elif char == '<': + # Found potential start of template argument list + if i > 0 and line[i - 1] == '<': + # Left shift operator + i -= 1 + else: + # If there is a matching '>', we can pop the expression stack. + # Otherwise, ignore this '<' since it must be an operator. + if stack and stack[-1] == '>': + stack.pop() + if not stack: + return (i, None) + elif char in '([{': + # Found start of expression. + # + # If there are any unmatched '>' on the stack, they must be + # operators. Remove those. + while stack and stack[-1] == '>': + stack.pop() + if not stack: + return (-1, None) + if ((char == '(' and stack[-1] == ')') or + (char == '[' and stack[-1] == ']') or + (char == '{' and stack[-1] == '}')): + stack.pop() + if not stack: + return (i, None) + else: + # Mismatched parentheses + return (-1, None) + elif char == ';': + # Found something that look like end of statements. If we are currently + # expecting a '<', the matching '>' must have been an operator, since + # template argument list should not contain statements. + while stack and stack[-1] == '>': + stack.pop() + if not stack: + return (-1, None) + + i -= 1 + + return (-1, stack) + + +def ReverseCloseExpression(clean_lines, linenum, pos): + """If input points to ) or } or ] or >, finds the position that opens it. + + If lines[linenum][pos] points to a ')' or '}' or ']' or '>', finds the + linenum/pos that correspond to the opening of the expression. + + Args: + clean_lines: A CleansedLines instance containing the file. + linenum: The number of the line to check. + pos: A position on the line. + + Returns: + A tuple (line, linenum, pos) pointer *at* the opening brace, or + (line, 0, -1) if we never find the matching opening brace. Note + we ignore strings and comments when matching; and the line we + return is the 'cleansed' line at linenum. + """ + line = clean_lines.elided[linenum] + if line[pos] not in ')}]>': + return (line, 0, -1) + + # Check last line + (start_pos, stack) = FindStartOfExpressionInLine(line, pos, []) + if start_pos > -1: + return (line, linenum, start_pos) + + # Continue scanning backward + while stack and linenum > 0: + linenum -= 1 + line = clean_lines.elided[linenum] + (start_pos, stack) = FindStartOfExpressionInLine(line, len(line) - 1, stack) + if start_pos > -1: + return (line, linenum, start_pos) + + # Did not find start of expression before beginning of file, give up + return (line, 0, -1) + + +def CheckForCopyright(filename, lines, error): + """Logs an error if no Copyright message appears at the top of the file.""" + + # We'll say it should occur by line 10. Don't forget there's a + # dummy line at the front. + for line in xrange(1, min(len(lines), 11)): + if re.search(r'Copyright', lines[line], re.I): break + else: # means no copyright line was found + error(filename, 0, 'legal/copyright', 5, + 'No copyright message found. ' + 'You should have a line: "Copyright [year] "') + + +def GetIndentLevel(line): + """Return the number of leading spaces in line. + + Args: + line: A string to check. + + Returns: + An integer count of leading spaces, possibly zero. + """ + indent = Match(r'^( *)\S', line) + if indent: + return len(indent.group(1)) + else: + return 0 + + +def GetHeaderGuardCPPVariable(filename): + """Returns the CPP variable that should be used as a header guard. + + Args: + filename: The name of a C++ header file. + + Returns: + The CPP variable that should be used as a header guard in the + named file. + + """ + + # Restores original filename in case that cpplint is invoked from Emacs's + # flymake. + filename = re.sub(r'_flymake\.h$', '.h', filename) + filename = re.sub(r'/\.flymake/([^/]*)$', r'/\1', filename) + # Replace 'c++' with 'cpp'. + filename = filename.replace('C++', 'cpp').replace('c++', 'cpp') + + fileinfo = FileInfo(filename) + file_path_from_root = fileinfo.RepositoryName() + if _root: + file_path_from_root = re.sub('^' + _root + os.sep, '', file_path_from_root) + return re.sub(r'[^a-zA-Z0-9]', '_', file_path_from_root).upper() + '_' + + +def CheckForHeaderGuard(filename, clean_lines, error): + """Checks that the file contains a header guard. + + Logs an error if no #ifndef header guard is present. For other + headers, checks that the full pathname is used. + + Args: + filename: The name of the C++ header file. + clean_lines: A CleansedLines instance containing the file. + error: The function to call with any errors found. + """ + + # Don't check for header guards if there are error suppression + # comments somewhere in this file. + # + # Because this is silencing a warning for a nonexistent line, we + # only support the very specific NOLINT(build/header_guard) syntax, + # and not the general NOLINT or NOLINT(*) syntax. + raw_lines = clean_lines.lines_without_raw_strings + for i in raw_lines: + if Search(r'//\s*NOLINT\(build/header_guard\)', i): + return + + cppvar = GetHeaderGuardCPPVariable(filename) + + ifndef = '' + ifndef_linenum = 0 + define = '' + endif = '' + endif_linenum = 0 + for linenum, line in enumerate(raw_lines): + linesplit = line.split() + if len(linesplit) >= 2: + # find the first occurrence of #ifndef and #define, save arg + if not ifndef and linesplit[0] == '#ifndef': + # set ifndef to the header guard presented on the #ifndef line. + ifndef = linesplit[1] + ifndef_linenum = linenum + if not define and linesplit[0] == '#define': + define = linesplit[1] + # find the last occurrence of #endif, save entire line + if line.startswith('#endif'): + endif = line + endif_linenum = linenum + + if not ifndef or not define or ifndef != define: + error(filename, 0, 'build/header_guard', 5, + 'No #ifndef header guard found, suggested CPP variable is: %s' % + cppvar) + return + + # The guard should be PATH_FILE_H_, but we also allow PATH_FILE_H__ + # for backward compatibility. + if ifndef != cppvar: + error_level = 0 + if ifndef != cppvar + '_': + error_level = 5 + + ParseNolintSuppressions(filename, raw_lines[ifndef_linenum], ifndef_linenum, + error) + error(filename, ifndef_linenum, 'build/header_guard', error_level, + '#ifndef header guard has wrong style, please use: %s' % cppvar) + + # Check for "//" comments on endif line. + ParseNolintSuppressions(filename, raw_lines[endif_linenum], endif_linenum, + error) + match = Match(r'#endif\s*//\s*' + cppvar + r'(_)?\b', endif) + if match: + if match.group(1) == '_': + # Issue low severity warning for deprecated double trailing underscore + error(filename, endif_linenum, 'build/header_guard', 0, + '#endif line should be "#endif // %s"' % cppvar) + return + + # Didn't find the corresponding "//" comment. If this file does not + # contain any "//" comments at all, it could be that the compiler + # only wants "/**/" comments, look for those instead. + no_single_line_comments = True + for i in xrange(1, len(raw_lines) - 1): + line = raw_lines[i] + if Match(r'^(?:(?:\'(?:\.|[^\'])*\')|(?:"(?:\.|[^"])*")|[^\'"])*//', line): + no_single_line_comments = False + break + + if no_single_line_comments: + match = Match(r'#endif\s*/\*\s*' + cppvar + r'(_)?\s*\*/', endif) + if match: + if match.group(1) == '_': + # Low severity warning for double trailing underscore + error(filename, endif_linenum, 'build/header_guard', 0, + '#endif line should be "#endif /* %s */"' % cppvar) + return + + # Didn't find anything + error(filename, endif_linenum, 'build/header_guard', 5, + '#endif line should be "#endif // %s"' % cppvar) + + +def CheckHeaderFileIncluded(filename, include_state, error): + """Logs an error if a .cc file does not include its header.""" + + # Do not check test files + if filename.endswith('_test.cc') or filename.endswith('_unittest.cc'): + return + + fileinfo = FileInfo(filename) + headerfile = filename[0:len(filename) - 2] + 'h' + if not os.path.exists(headerfile): + return + headername = FileInfo(headerfile).RepositoryName() + first_include = 0 + for section_list in include_state.include_list: + for f in section_list: + if headername in f[0] or f[0] in headername: + return + if not first_include: + first_include = f[1] + + error(filename, first_include, 'build/include', 5, + '%s should include its header file %s' % (fileinfo.RepositoryName(), + headername)) + + +def CheckForBadCharacters(filename, lines, error): + """Logs an error for each line containing bad characters. + + Two kinds of bad characters: + + 1. Unicode replacement characters: These indicate that either the file + contained invalid UTF-8 (likely) or Unicode replacement characters (which + it shouldn't). Note that it's possible for this to throw off line + numbering if the invalid UTF-8 occurred adjacent to a newline. + + 2. NUL bytes. These are problematic for some tools. + + Args: + filename: The name of the current file. + lines: An array of strings, each representing a line of the file. + error: The function to call with any errors found. + """ + for linenum, line in enumerate(lines): + if u'\ufffd' in line: + error(filename, linenum, 'readability/utf8', 5, + 'Line contains invalid UTF-8 (or Unicode replacement character).') + if '\0' in line: + error(filename, linenum, 'readability/nul', 5, 'Line contains NUL byte.') + + +def CheckForNewlineAtEOF(filename, lines, error): + """Logs an error if there is no newline char at the end of the file. + + Args: + filename: The name of the current file. + lines: An array of strings, each representing a line of the file. + error: The function to call with any errors found. + """ + + # The array lines() was created by adding two newlines to the + # original file (go figure), then splitting on \n. + # To verify that the file ends in \n, we just have to make sure the + # last-but-two element of lines() exists and is empty. + if len(lines) < 3 or lines[-2]: + error(filename, len(lines) - 2, 'whitespace/ending_newline', 5, + 'Could not find a newline character at the end of the file.') + + +def CheckForMultilineCommentsAndStrings(filename, clean_lines, linenum, error): + """Logs an error if we see /* ... */ or "..." that extend past one line. + + /* ... */ comments are legit inside macros, for one line. + Otherwise, we prefer // comments, so it's ok to warn about the + other. Likewise, it's ok for strings to extend across multiple + lines, as long as a line continuation character (backslash) + terminates each line. Although not currently prohibited by the C++ + style guide, it's ugly and unnecessary. We don't do well with either + in this lint program, so we warn about both. + + Args: + filename: The name of the current file. + clean_lines: A CleansedLines instance containing the file. + linenum: The number of the line to check. + error: The function to call with any errors found. + """ + line = clean_lines.elided[linenum] + + # Remove all \\ (escaped backslashes) from the line. They are OK, and the + # second (escaped) slash may trigger later \" detection erroneously. + line = line.replace('\\\\', '') + + if line.count('/*') > line.count('*/'): + error(filename, linenum, 'readability/multiline_comment', 5, + 'Complex multi-line /*...*/-style comment found. ' + 'Lint may give bogus warnings. ' + 'Consider replacing these with //-style comments, ' + 'with #if 0...#endif, ' + 'or with more clearly structured multi-line comments.') + + if (line.count('"') - line.count('\\"')) % 2: + error(filename, linenum, 'readability/multiline_string', 5, + 'Multi-line string ("...") found. This lint script doesn\'t ' + 'do well with such strings, and may give bogus warnings. ' + 'Use C++11 raw strings or concatenation instead.') + + +# (non-threadsafe name, thread-safe alternative, validation pattern) +# +# The validation pattern is used to eliminate false positives such as: +# _rand(); // false positive due to substring match. +# ->rand(); // some member function rand(). +# ACMRandom rand(seed); // some variable named rand. +# ISAACRandom rand(); // another variable named rand. +# +# Basically we require the return value of these functions to be used +# in some expression context on the same line by matching on some +# operator before the function name. This eliminates constructors and +# member function calls. +_UNSAFE_FUNC_PREFIX = r'(?:[-+*/=%^&|(<]\s*|>\s+)' +_THREADING_LIST = ( + ('asctime(', 'asctime_r(', _UNSAFE_FUNC_PREFIX + r'asctime\([^)]+\)'), + ('ctime(', 'ctime_r(', _UNSAFE_FUNC_PREFIX + r'ctime\([^)]+\)'), + ('getgrgid(', 'getgrgid_r(', _UNSAFE_FUNC_PREFIX + r'getgrgid\([^)]+\)'), + ('getgrnam(', 'getgrnam_r(', _UNSAFE_FUNC_PREFIX + r'getgrnam\([^)]+\)'), + ('getlogin(', 'getlogin_r(', _UNSAFE_FUNC_PREFIX + r'getlogin\(\)'), + ('getpwnam(', 'getpwnam_r(', _UNSAFE_FUNC_PREFIX + r'getpwnam\([^)]+\)'), + ('getpwuid(', 'getpwuid_r(', _UNSAFE_FUNC_PREFIX + r'getpwuid\([^)]+\)'), + ('gmtime(', 'gmtime_r(', _UNSAFE_FUNC_PREFIX + r'gmtime\([^)]+\)'), + ('localtime(', 'localtime_r(', _UNSAFE_FUNC_PREFIX + r'localtime\([^)]+\)'), + ('rand(', 'rand_r(', _UNSAFE_FUNC_PREFIX + r'rand\(\)'), + ('strtok(', 'strtok_r(', + _UNSAFE_FUNC_PREFIX + r'strtok\([^)]+\)'), + ('ttyname(', 'ttyname_r(', _UNSAFE_FUNC_PREFIX + r'ttyname\([^)]+\)'), + ) + + +def CheckPosixThreading(filename, clean_lines, linenum, error): + """Checks for calls to thread-unsafe functions. + + Much code has been originally written without consideration of + multi-threading. Also, engineers are relying on their old experience; + they have learned posix before threading extensions were added. These + tests guide the engineers to use thread-safe functions (when using + posix directly). + + Args: + filename: The name of the current file. + clean_lines: A CleansedLines instance containing the file. + linenum: The number of the line to check. + error: The function to call with any errors found. + """ + line = clean_lines.elided[linenum] + for single_thread_func, multithread_safe_func, pattern in _THREADING_LIST: + # Additional pattern matching check to confirm that this is the + # function we are looking for + if Search(pattern, line): + error(filename, linenum, 'runtime/threadsafe_fn', 2, + 'Consider using ' + multithread_safe_func + + '...) instead of ' + single_thread_func + + '...) for improved thread safety.') + + +def CheckVlogArguments(filename, clean_lines, linenum, error): + """Checks that VLOG() is only used for defining a logging level. + + For example, VLOG(2) is correct. VLOG(INFO), VLOG(WARNING), VLOG(ERROR), and + VLOG(FATAL) are not. + + Args: + filename: The name of the current file. + clean_lines: A CleansedLines instance containing the file. + linenum: The number of the line to check. + error: The function to call with any errors found. + """ + line = clean_lines.elided[linenum] + if Search(r'\bVLOG\((INFO|ERROR|WARNING|DFATAL|FATAL)\)', line): + error(filename, linenum, 'runtime/vlog', 5, + 'VLOG() should be used with numeric verbosity level. ' + 'Use LOG() if you want symbolic severity levels.') + +# Matches invalid increment: *count++, which moves pointer instead of +# incrementing a value. +_RE_PATTERN_INVALID_INCREMENT = re.compile( + r'^\s*\*\w+(\+\+|--);') + + +def CheckInvalidIncrement(filename, clean_lines, linenum, error): + """Checks for invalid increment *count++. + + For example following function: + void increment_counter(int* count) { + *count++; + } + is invalid, because it effectively does count++, moving pointer, and should + be replaced with ++*count, (*count)++ or *count += 1. + + Args: + filename: The name of the current file. + clean_lines: A CleansedLines instance containing the file. + linenum: The number of the line to check. + error: The function to call with any errors found. + """ + line = clean_lines.elided[linenum] + if _RE_PATTERN_INVALID_INCREMENT.match(line): + error(filename, linenum, 'runtime/invalid_increment', 5, + 'Changing pointer instead of value (or unused value of operator*).') + + +def IsMacroDefinition(clean_lines, linenum): + if Search(r'^#define', clean_lines[linenum]): + return True + + if linenum > 0 and Search(r'\\$', clean_lines[linenum - 1]): + return True + + return False + + +def IsForwardClassDeclaration(clean_lines, linenum): + return Match(r'^\s*(\btemplate\b)*.*class\s+\w+;\s*$', clean_lines[linenum]) + + +class _BlockInfo(object): + """Stores information about a generic block of code.""" + + def __init__(self, seen_open_brace): + self.seen_open_brace = seen_open_brace + self.open_parentheses = 0 + self.inline_asm = _NO_ASM + self.check_namespace_indentation = False + + def CheckBegin(self, filename, clean_lines, linenum, error): + """Run checks that applies to text up to the opening brace. + + This is mostly for checking the text after the class identifier + and the "{", usually where the base class is specified. For other + blocks, there isn't much to check, so we always pass. + + Args: + filename: The name of the current file. + clean_lines: A CleansedLines instance containing the file. + linenum: The number of the line to check. + error: The function to call with any errors found. + """ + pass + + def CheckEnd(self, filename, clean_lines, linenum, error): + """Run checks that applies to text after the closing brace. + + This is mostly used for checking end of namespace comments. + + Args: + filename: The name of the current file. + clean_lines: A CleansedLines instance containing the file. + linenum: The number of the line to check. + error: The function to call with any errors found. + """ + pass + + def IsBlockInfo(self): + """Returns true if this block is a _BlockInfo. + + This is convenient for verifying that an object is an instance of + a _BlockInfo, but not an instance of any of the derived classes. + + Returns: + True for this class, False for derived classes. + """ + return self.__class__ == _BlockInfo + + +class _ExternCInfo(_BlockInfo): + """Stores information about an 'extern "C"' block.""" + + def __init__(self): + _BlockInfo.__init__(self, True) + + +class _ClassInfo(_BlockInfo): + """Stores information about a class.""" + + def __init__(self, name, class_or_struct, clean_lines, linenum): + _BlockInfo.__init__(self, False) + self.name = name + self.starting_linenum = linenum + self.is_derived = False + self.check_namespace_indentation = True + if class_or_struct == 'struct': + self.access = 'public' + self.is_struct = True + else: + self.access = 'private' + self.is_struct = False + + # Remember initial indentation level for this class. Using raw_lines here + # instead of elided to account for leading comments. + self.class_indent = GetIndentLevel(clean_lines.raw_lines[linenum]) + + # Try to find the end of the class. This will be confused by things like: + # class A { + # } *x = { ... + # + # But it's still good enough for CheckSectionSpacing. + self.last_line = 0 + depth = 0 + for i in range(linenum, clean_lines.NumLines()): + line = clean_lines.elided[i] + depth += line.count('{') - line.count('}') + if not depth: + self.last_line = i + break + + def CheckBegin(self, filename, clean_lines, linenum, error): + # Look for a bare ':' + if Search('(^|[^:]):($|[^:])', clean_lines.elided[linenum]): + self.is_derived = True + + def CheckEnd(self, filename, clean_lines, linenum, error): + # If there is a DISALLOW macro, it should appear near the end of + # the class. + seen_last_thing_in_class = False + for i in xrange(linenum - 1, self.starting_linenum, -1): + match = Search( + r'\b(DISALLOW_COPY_AND_ASSIGN|DISALLOW_IMPLICIT_CONSTRUCTORS)\(' + + self.name + r'\)', + clean_lines.elided[i]) + if match: + if seen_last_thing_in_class: + error(filename, i, 'readability/constructors', 3, + match.group(1) + ' should be the last thing in the class') + break + + if not Match(r'^\s*$', clean_lines.elided[i]): + seen_last_thing_in_class = True + + # Check that closing brace is aligned with beginning of the class. + # Only do this if the closing brace is indented by only whitespaces. + # This means we will not check single-line class definitions. + indent = Match(r'^( *)\}', clean_lines.elided[linenum]) + if indent and len(indent.group(1)) != self.class_indent: + if self.is_struct: + parent = 'struct ' + self.name + else: + parent = 'class ' + self.name + error(filename, linenum, 'whitespace/indent', 3, + 'Closing brace should be aligned with beginning of %s' % parent) + + +class _NamespaceInfo(_BlockInfo): + """Stores information about a namespace.""" + + def __init__(self, name, linenum): + _BlockInfo.__init__(self, False) + self.name = name or '' + self.starting_linenum = linenum + self.check_namespace_indentation = True + + def CheckEnd(self, filename, clean_lines, linenum, error): + """Check end of namespace comments.""" + line = clean_lines.raw_lines[linenum] + + # Check how many lines is enclosed in this namespace. Don't issue + # warning for missing namespace comments if there aren't enough + # lines. However, do apply checks if there is already an end of + # namespace comment and it's incorrect. + # + # TODO(unknown): We always want to check end of namespace comments + # if a namespace is large, but sometimes we also want to apply the + # check if a short namespace contained nontrivial things (something + # other than forward declarations). There is currently no logic on + # deciding what these nontrivial things are, so this check is + # triggered by namespace size only, which works most of the time. + if (linenum - self.starting_linenum < 10 + and not Match(r'};*\s*(//|/\*).*\bnamespace\b', line)): + return + + # Look for matching comment at end of namespace. + # + # Note that we accept C style "/* */" comments for terminating + # namespaces, so that code that terminate namespaces inside + # preprocessor macros can be cpplint clean. + # + # We also accept stuff like "// end of namespace ." with the + # period at the end. + # + # Besides these, we don't accept anything else, otherwise we might + # get false negatives when existing comment is a substring of the + # expected namespace. + if self.name: + # Named namespace + if not Match((r'};*\s*(//|/\*).*\bnamespace\s+' + re.escape(self.name) + + r'[\*/\.\\\s]*$'), + line): + error(filename, linenum, 'readability/namespace', 5, + 'Namespace should be terminated with "// namespace %s"' % + self.name) + else: + # Anonymous namespace + if not Match(r'};*\s*(//|/\*).*\bnamespace[\*/\.\\\s]*$', line): + # If "// namespace anonymous" or "// anonymous namespace (more text)", + # mention "// anonymous namespace" as an acceptable form + if Match(r'}.*\b(namespace anonymous|anonymous namespace)\b', line): + error(filename, linenum, 'readability/namespace', 5, + 'Anonymous namespace should be terminated with "// namespace"' + ' or "// anonymous namespace"') + else: + error(filename, linenum, 'readability/namespace', 5, + 'Anonymous namespace should be terminated with "// namespace"') + + +class _PreprocessorInfo(object): + """Stores checkpoints of nesting stacks when #if/#else is seen.""" + + def __init__(self, stack_before_if): + # The entire nesting stack before #if + self.stack_before_if = stack_before_if + + # The entire nesting stack up to #else + self.stack_before_else = [] + + # Whether we have already seen #else or #elif + self.seen_else = False + + +class NestingState(object): + """Holds states related to parsing braces.""" + + def __init__(self): + # Stack for tracking all braces. An object is pushed whenever we + # see a "{", and popped when we see a "}". Only 3 types of + # objects are possible: + # - _ClassInfo: a class or struct. + # - _NamespaceInfo: a namespace. + # - _BlockInfo: some other type of block. + self.stack = [] + + # Top of the previous stack before each Update(). + # + # Because the nesting_stack is updated at the end of each line, we + # had to do some convoluted checks to find out what is the current + # scope at the beginning of the line. This check is simplified by + # saving the previous top of nesting stack. + # + # We could save the full stack, but we only need the top. Copying + # the full nesting stack would slow down cpplint by ~10%. + self.previous_stack_top = [] + + # Stack of _PreprocessorInfo objects. + self.pp_stack = [] + + def SeenOpenBrace(self): + """Check if we have seen the opening brace for the innermost block. + + Returns: + True if we have seen the opening brace, False if the innermost + block is still expecting an opening brace. + """ + return (not self.stack) or self.stack[-1].seen_open_brace + + def InNamespaceBody(self): + """Check if we are currently one level inside a namespace body. + + Returns: + True if top of the stack is a namespace block, False otherwise. + """ + return self.stack and isinstance(self.stack[-1], _NamespaceInfo) + + def InExternC(self): + """Check if we are currently one level inside an 'extern "C"' block. + + Returns: + True if top of the stack is an extern block, False otherwise. + """ + return self.stack and isinstance(self.stack[-1], _ExternCInfo) + + def InClassDeclaration(self): + """Check if we are currently one level inside a class or struct declaration. + + Returns: + True if top of the stack is a class/struct, False otherwise. + """ + return self.stack and isinstance(self.stack[-1], _ClassInfo) + + def InAsmBlock(self): + """Check if we are currently one level inside an inline ASM block. + + Returns: + True if the top of the stack is a block containing inline ASM. + """ + return self.stack and self.stack[-1].inline_asm != _NO_ASM + + def InTemplateArgumentList(self, clean_lines, linenum, pos): + """Check if current position is inside template argument list. + + Args: + clean_lines: A CleansedLines instance containing the file. + linenum: The number of the line to check. + pos: position just after the suspected template argument. + Returns: + True if (linenum, pos) is inside template arguments. + """ + while linenum < clean_lines.NumLines(): + # Find the earliest character that might indicate a template argument + line = clean_lines.elided[linenum] + match = Match(r'^[^{};=\[\]\.<>]*(.)', line[pos:]) + if not match: + linenum += 1 + pos = 0 + continue + token = match.group(1) + pos += len(match.group(0)) + + # These things do not look like template argument list: + # class Suspect { + # class Suspect x; } + if token in ('{', '}', ';'): return False + + # These things look like template argument list: + # template + # template + # template + # template + if token in ('>', '=', '[', ']', '.'): return True + + # Check if token is an unmatched '<'. + # If not, move on to the next character. + if token != '<': + pos += 1 + if pos >= len(line): + linenum += 1 + pos = 0 + continue + + # We can't be sure if we just find a single '<', and need to + # find the matching '>'. + (_, end_line, end_pos) = CloseExpression(clean_lines, linenum, pos - 1) + if end_pos < 0: + # Not sure if template argument list or syntax error in file + return False + linenum = end_line + pos = end_pos + return False + + def UpdatePreprocessor(self, line): + """Update preprocessor stack. + + We need to handle preprocessors due to classes like this: + #ifdef SWIG + struct ResultDetailsPageElementExtensionPoint { + #else + struct ResultDetailsPageElementExtensionPoint : public Extension { + #endif + + We make the following assumptions (good enough for most files): + - Preprocessor condition evaluates to true from #if up to first + #else/#elif/#endif. + + - Preprocessor condition evaluates to false from #else/#elif up + to #endif. We still perform lint checks on these lines, but + these do not affect nesting stack. + + Args: + line: current line to check. + """ + if Match(r'^\s*#\s*(if|ifdef|ifndef)\b', line): + # Beginning of #if block, save the nesting stack here. The saved + # stack will allow us to restore the parsing state in the #else case. + self.pp_stack.append(_PreprocessorInfo(copy.deepcopy(self.stack))) + elif Match(r'^\s*#\s*(else|elif)\b', line): + # Beginning of #else block + if self.pp_stack: + if not self.pp_stack[-1].seen_else: + # This is the first #else or #elif block. Remember the + # whole nesting stack up to this point. This is what we + # keep after the #endif. + self.pp_stack[-1].seen_else = True + self.pp_stack[-1].stack_before_else = copy.deepcopy(self.stack) + + # Restore the stack to how it was before the #if + self.stack = copy.deepcopy(self.pp_stack[-1].stack_before_if) + else: + # TODO(unknown): unexpected #else, issue warning? + pass + elif Match(r'^\s*#\s*endif\b', line): + # End of #if or #else blocks. + if self.pp_stack: + # If we saw an #else, we will need to restore the nesting + # stack to its former state before the #else, otherwise we + # will just continue from where we left off. + if self.pp_stack[-1].seen_else: + # Here we can just use a shallow copy since we are the last + # reference to it. + self.stack = self.pp_stack[-1].stack_before_else + # Drop the corresponding #if + self.pp_stack.pop() + else: + # TODO(unknown): unexpected #endif, issue warning? + pass + + # TODO(unknown): Update() is too long, but we will refactor later. + def Update(self, filename, clean_lines, linenum, error): + """Update nesting state with current line. + + Args: + filename: The name of the current file. + clean_lines: A CleansedLines instance containing the file. + linenum: The number of the line to check. + error: The function to call with any errors found. + """ + line = clean_lines.elided[linenum] + + # Remember top of the previous nesting stack. + # + # The stack is always pushed/popped and not modified in place, so + # we can just do a shallow copy instead of copy.deepcopy. Using + # deepcopy would slow down cpplint by ~28%. + if self.stack: + self.previous_stack_top = self.stack[-1] + else: + self.previous_stack_top = None + + # Update pp_stack + self.UpdatePreprocessor(line) + + # Count parentheses. This is to avoid adding struct arguments to + # the nesting stack. + if self.stack: + inner_block = self.stack[-1] + depth_change = line.count('(') - line.count(')') + inner_block.open_parentheses += depth_change + + # Also check if we are starting or ending an inline assembly block. + if inner_block.inline_asm in (_NO_ASM, _END_ASM): + if (depth_change != 0 and + inner_block.open_parentheses == 1 and + _MATCH_ASM.match(line)): + # Enter assembly block + inner_block.inline_asm = _INSIDE_ASM + else: + # Not entering assembly block. If previous line was _END_ASM, + # we will now shift to _NO_ASM state. + inner_block.inline_asm = _NO_ASM + elif (inner_block.inline_asm == _INSIDE_ASM and + inner_block.open_parentheses == 0): + # Exit assembly block + inner_block.inline_asm = _END_ASM + + # Consume namespace declaration at the beginning of the line. Do + # this in a loop so that we catch same line declarations like this: + # namespace proto2 { namespace bridge { class MessageSet; } } + while True: + # Match start of namespace. The "\b\s*" below catches namespace + # declarations even if it weren't followed by a whitespace, this + # is so that we don't confuse our namespace checker. The + # missing spaces will be flagged by CheckSpacing. + namespace_decl_match = Match(r'^\s*namespace\b\s*([:\w]+)?(.*)$', line) + if not namespace_decl_match: + break + + new_namespace = _NamespaceInfo(namespace_decl_match.group(1), linenum) + self.stack.append(new_namespace) + + line = namespace_decl_match.group(2) + if line.find('{') != -1: + new_namespace.seen_open_brace = True + line = line[line.find('{') + 1:] + + # Look for a class declaration in whatever is left of the line + # after parsing namespaces. The regexp accounts for decorated classes + # such as in: + # class LOCKABLE API Object { + # }; + class_decl_match = Match( + r'^(\s*(?:template\s*<[\w\s<>,:]*>\s*)?' + r'(class|struct)\s+(?:[A-Z_]+\s+)*(\w+(?:::\w+)*))' + r'(.*)$', line) + if (class_decl_match and + (not self.stack or self.stack[-1].open_parentheses == 0)): + # We do not want to accept classes that are actually template arguments: + # template , + # template class Ignore3> + # void Function() {}; + # + # To avoid template argument cases, we scan forward and look for + # an unmatched '>'. If we see one, assume we are inside a + # template argument list. + end_declaration = len(class_decl_match.group(1)) + if not self.InTemplateArgumentList(clean_lines, linenum, end_declaration): + self.stack.append(_ClassInfo( + class_decl_match.group(3), class_decl_match.group(2), + clean_lines, linenum)) + line = class_decl_match.group(4) + + # If we have not yet seen the opening brace for the innermost block, + # run checks here. + if not self.SeenOpenBrace(): + self.stack[-1].CheckBegin(filename, clean_lines, linenum, error) + + # Update access control if we are inside a class/struct + if self.stack and isinstance(self.stack[-1], _ClassInfo): + classinfo = self.stack[-1] + access_match = Match( + r'^(.*)\b(public|private|protected|signals)(\s+(?:slots\s*)?)?' + r':(?:[^:]|$)', + line) + if access_match: + classinfo.access = access_match.group(2) + + # Check that access keywords are indented +1 space. Skip this + # check if the keywords are not preceded by whitespaces. + indent = access_match.group(1) + if (len(indent) != classinfo.class_indent + 1 and + Match(r'^\s*$', indent)): + if classinfo.is_struct: + parent = 'struct ' + classinfo.name + else: + parent = 'class ' + classinfo.name + slots = '' + if access_match.group(3): + slots = access_match.group(3) + error(filename, linenum, 'whitespace/indent', 3, + '%s%s: should be indented +1 space inside %s' % ( + access_match.group(2), slots, parent)) + + # Consume braces or semicolons from what's left of the line + while True: + # Match first brace, semicolon, or closed parenthesis. + matched = Match(r'^[^{;)}]*([{;)}])(.*)$', line) + if not matched: + break + + token = matched.group(1) + if token == '{': + # If namespace or class hasn't seen a opening brace yet, mark + # namespace/class head as complete. Push a new block onto the + # stack otherwise. + if not self.SeenOpenBrace(): + self.stack[-1].seen_open_brace = True + elif Match(r'^extern\s*"[^"]*"\s*\{', line): + self.stack.append(_ExternCInfo()) + else: + self.stack.append(_BlockInfo(True)) + if _MATCH_ASM.match(line): + self.stack[-1].inline_asm = _BLOCK_ASM + + elif token == ';' or token == ')': + # If we haven't seen an opening brace yet, but we already saw + # a semicolon, this is probably a forward declaration. Pop + # the stack for these. + # + # Similarly, if we haven't seen an opening brace yet, but we + # already saw a closing parenthesis, then these are probably + # function arguments with extra "class" or "struct" keywords. + # Also pop these stack for these. + if not self.SeenOpenBrace(): + self.stack.pop() + else: # token == '}' + # Perform end of block checks and pop the stack. + if self.stack: + self.stack[-1].CheckEnd(filename, clean_lines, linenum, error) + self.stack.pop() + line = matched.group(2) + + def InnermostClass(self): + """Get class info on the top of the stack. + + Returns: + A _ClassInfo object if we are inside a class, or None otherwise. + """ + for i in range(len(self.stack), 0, -1): + classinfo = self.stack[i - 1] + if isinstance(classinfo, _ClassInfo): + return classinfo + return None + + def CheckCompletedBlocks(self, filename, error): + """Checks that all classes and namespaces have been completely parsed. + + Call this when all lines in a file have been processed. + Args: + filename: The name of the current file. + error: The function to call with any errors found. + """ + # Note: This test can result in false positives if #ifdef constructs + # get in the way of brace matching. See the testBuildClass test in + # cpplint_unittest.py for an example of this. + for obj in self.stack: + if isinstance(obj, _ClassInfo): + error(filename, obj.starting_linenum, 'build/class', 5, + 'Failed to find complete declaration of class %s' % + obj.name) + elif isinstance(obj, _NamespaceInfo): + error(filename, obj.starting_linenum, 'build/namespaces', 5, + 'Failed to find complete declaration of namespace %s' % + obj.name) + + +def CheckForNonStandardConstructs(filename, clean_lines, linenum, + nesting_state, error): + r"""Logs an error if we see certain non-ANSI constructs ignored by gcc-2. + + Complain about several constructs which gcc-2 accepts, but which are + not standard C++. Warning about these in lint is one way to ease the + transition to new compilers. + - put storage class first (e.g. "static const" instead of "const static"). + - "%lld" instead of %qd" in printf-type functions. + - "%1$d" is non-standard in printf-type functions. + - "\%" is an undefined character escape sequence. + - text after #endif is not allowed. + - invalid inner-style forward declaration. + - >? and ?= and )\?=?\s*(\w+|[+-]?\d+)(\.\d*)?', + line): + error(filename, linenum, 'build/deprecated', 3, + '>? and ))?' + # r'\s*const\s*' + type_name + '\s*&\s*\w+\s*;' + error(filename, linenum, 'runtime/member_string_references', 2, + 'const string& members are dangerous. It is much better to use ' + 'alternatives, such as pointers or simple constants.') + + # Everything else in this function operates on class declarations. + # Return early if the top of the nesting stack is not a class, or if + # the class head is not completed yet. + classinfo = nesting_state.InnermostClass() + if not classinfo or not classinfo.seen_open_brace: + return + + # The class may have been declared with namespace or classname qualifiers. + # The constructor and destructor will not have those qualifiers. + base_classname = classinfo.name.split('::')[-1] + + # Look for single-argument constructors that aren't marked explicit. + # Technically a valid construct, but against style. Also look for + # non-single-argument constructors which are also technically valid, but + # strongly suggest something is wrong. + explicit_constructor_match = Match( + r'\s+(?:inline\s+)?(explicit\s+)?(?:inline\s+)?%s\s*' + r'\(((?:[^()]|\([^()]*\))*)\)' + % re.escape(base_classname), + line) + + if explicit_constructor_match: + is_marked_explicit = explicit_constructor_match.group(1) + + if not explicit_constructor_match.group(2): + constructor_args = [] + else: + constructor_args = explicit_constructor_match.group(2).split(',') + + # collapse arguments so that commas in template parameter lists and function + # argument parameter lists don't split arguments in two + i = 0 + while i < len(constructor_args): + constructor_arg = constructor_args[i] + while (constructor_arg.count('<') > constructor_arg.count('>') or + constructor_arg.count('(') > constructor_arg.count(')')): + constructor_arg += ',' + constructor_args[i + 1] + del constructor_args[i + 1] + constructor_args[i] = constructor_arg + i += 1 + + defaulted_args = [arg for arg in constructor_args if '=' in arg] + noarg_constructor = (not constructor_args or # empty arg list + # 'void' arg specifier + (len(constructor_args) == 1 and + constructor_args[0].strip() == 'void')) + onearg_constructor = ((len(constructor_args) == 1 and # exactly one arg + not noarg_constructor) or + # all but at most one arg defaulted + (len(constructor_args) >= 1 and + not noarg_constructor and + len(defaulted_args) >= len(constructor_args) - 1)) + initializer_list_constructor = bool( + onearg_constructor and + Search(r'\bstd\s*::\s*initializer_list\b', constructor_args[0])) + copy_constructor = bool( + onearg_constructor and + Match(r'(const\s+)?%s(\s*<[^>]*>)?(\s+const)?\s*(?:<\w+>\s*)?&' + % re.escape(base_classname), constructor_args[0].strip())) + + if (not is_marked_explicit and + onearg_constructor and + not initializer_list_constructor and + not copy_constructor): + if defaulted_args: + error(filename, linenum, 'runtime/explicit', 5, + 'Constructors callable with one argument ' + 'should be marked explicit.') + else: + error(filename, linenum, 'runtime/explicit', 5, + 'Single-parameter constructors should be marked explicit.') + elif is_marked_explicit and not onearg_constructor: + if noarg_constructor: + error(filename, linenum, 'runtime/explicit', 5, + 'Zero-parameter constructors should not be marked explicit.') + else: + error(filename, linenum, 'runtime/explicit', 0, + 'Constructors that require multiple arguments ' + 'should not be marked explicit.') + + +def CheckSpacingForFunctionCall(filename, clean_lines, linenum, error): + """Checks for the correctness of various spacing around function calls. + + Args: + filename: The name of the current file. + clean_lines: A CleansedLines instance containing the file. + linenum: The number of the line to check. + error: The function to call with any errors found. + """ + line = clean_lines.elided[linenum] + + # Since function calls often occur inside if/for/while/switch + # expressions - which have their own, more liberal conventions - we + # first see if we should be looking inside such an expression for a + # function call, to which we can apply more strict standards. + fncall = line # if there's no control flow construct, look at whole line + for pattern in (r'\bif\s*\((.*)\)\s*{', + r'\bfor\s*\((.*)\)\s*{', + r'\bwhile\s*\((.*)\)\s*[{;]', + r'\bswitch\s*\((.*)\)\s*{'): + match = Search(pattern, line) + if match: + fncall = match.group(1) # look inside the parens for function calls + break + + # Except in if/for/while/switch, there should never be space + # immediately inside parens (eg "f( 3, 4 )"). We make an exception + # for nested parens ( (a+b) + c ). Likewise, there should never be + # a space before a ( when it's a function argument. I assume it's a + # function argument when the char before the whitespace is legal in + # a function name (alnum + _) and we're not starting a macro. Also ignore + # pointers and references to arrays and functions coz they're too tricky: + # we use a very simple way to recognize these: + # " (something)(maybe-something)" or + # " (something)(maybe-something," or + # " (something)[something]" + # Note that we assume the contents of [] to be short enough that + # they'll never need to wrap. + if ( # Ignore control structures. + not Search(r'\b(if|for|while|switch|return|new|delete|catch|sizeof)\b', + fncall) and + # Ignore pointers/references to functions. + not Search(r' \([^)]+\)\([^)]*(\)|,$)', fncall) and + # Ignore pointers/references to arrays. + not Search(r' \([^)]+\)\[[^\]]+\]', fncall)): + if Search(r'\w\s*\(\s(?!\s*\\$)', fncall): # a ( used for a fn call + error(filename, linenum, 'whitespace/parens', 4, + 'Extra space after ( in function call') + elif Search(r'\(\s+(?!(\s*\\)|\()', fncall): + error(filename, linenum, 'whitespace/parens', 2, + 'Extra space after (') + if (Search(r'\w\s+\(', fncall) and + not Search(r'#\s*define|typedef|using\s+\w+\s*=', fncall) and + not Search(r'\w\s+\((\w+::)*\*\w+\)\(', fncall) and + not Search(r'\bcase\s+\(', fncall)): + # TODO(unknown): Space after an operator function seem to be a common + # error, silence those for now by restricting them to highest verbosity. + if Search(r'\boperator_*\b', line): + error(filename, linenum, 'whitespace/parens', 0, + 'Extra space before ( in function call') + else: + error(filename, linenum, 'whitespace/parens', 4, + 'Extra space before ( in function call') + # If the ) is followed only by a newline or a { + newline, assume it's + # part of a control statement (if/while/etc), and don't complain + if Search(r'[^)]\s+\)\s*[^{\s]', fncall): + # If the closing parenthesis is preceded by only whitespaces, + # try to give a more descriptive error message. + if Search(r'^\s+\)', fncall): + error(filename, linenum, 'whitespace/parens', 2, + 'Closing ) should be moved to the previous line') + else: + error(filename, linenum, 'whitespace/parens', 2, + 'Extra space before )') + + +def IsBlankLine(line): + """Returns true if the given line is blank. + + We consider a line to be blank if the line is empty or consists of + only white spaces. + + Args: + line: A line of a string. + + Returns: + True, if the given line is blank. + """ + return not line or line.isspace() + + +def CheckForNamespaceIndentation(filename, nesting_state, clean_lines, line, + error): + is_namespace_indent_item = ( + len(nesting_state.stack) > 1 and + nesting_state.stack[-1].check_namespace_indentation and + isinstance(nesting_state.previous_stack_top, _NamespaceInfo) and + nesting_state.previous_stack_top == nesting_state.stack[-2]) + + if ShouldCheckNamespaceIndentation(nesting_state, is_namespace_indent_item, + clean_lines.elided, line): + CheckItemIndentationInNamespace(filename, clean_lines.elided, + line, error) + + +def CheckForFunctionLengths(filename, clean_lines, linenum, + function_state, error): + """Reports for long function bodies. + + For an overview why this is done, see: + http://google-styleguide.googlecode.com/svn/trunk/cppguide.xml#Write_Short_Functions + + Uses a simplistic algorithm assuming other style guidelines + (especially spacing) are followed. + Only checks unindented functions, so class members are unchecked. + Trivial bodies are unchecked, so constructors with huge initializer lists + may be missed. + Blank/comment lines are not counted so as to avoid encouraging the removal + of vertical space and comments just to get through a lint check. + NOLINT *on the last line of a function* disables this check. + + Args: + filename: The name of the current file. + clean_lines: A CleansedLines instance containing the file. + linenum: The number of the line to check. + function_state: Current function name and lines in body so far. + error: The function to call with any errors found. + """ + lines = clean_lines.lines + line = lines[linenum] + joined_line = '' + + starting_func = False + regexp = r'(\w(\w|::|\*|\&|\s)*)\(' # decls * & space::name( ... + match_result = Match(regexp, line) + if match_result: + # If the name is all caps and underscores, figure it's a macro and + # ignore it, unless it's TEST or TEST_F. + function_name = match_result.group(1).split()[-1] + if function_name == 'TEST' or function_name == 'TEST_F' or ( + not Match(r'[A-Z_]+$', function_name)): + starting_func = True + + if starting_func: + body_found = False + for start_linenum in xrange(linenum, clean_lines.NumLines()): + start_line = lines[start_linenum] + joined_line += ' ' + start_line.lstrip() + if Search(r'(;|})', start_line): # Declarations and trivial functions + body_found = True + break # ... ignore + elif Search(r'{', start_line): + body_found = True + function = Search(r'((\w|:)*)\(', line).group(1) + if Match(r'TEST', function): # Handle TEST... macros + parameter_regexp = Search(r'(\(.*\))', joined_line) + if parameter_regexp: # Ignore bad syntax + function += parameter_regexp.group(1) + else: + function += '()' + function_state.Begin(function) + break + if not body_found: + # No body for the function (or evidence of a non-function) was found. + error(filename, linenum, 'readability/fn_size', 5, + 'Lint failed to find start of function body.') + elif Match(r'^\}\s*$', line): # function end + function_state.Check(error, filename, linenum) + function_state.End() + elif not Match(r'^\s*$', line): + function_state.Count() # Count non-blank/non-comment lines. + + +_RE_PATTERN_TODO = re.compile(r'^//(\s*)TODO(\(.+?\))?:?(\s|$)?') + + +def CheckComment(line, filename, linenum, next_line_start, error): + """Checks for common mistakes in comments. + + Args: + line: The line in question. + filename: The name of the current file. + linenum: The number of the line to check. + next_line_start: The first non-whitespace column of the next line. + error: The function to call with any errors found. + """ + commentpos = line.find('//') + if commentpos != -1: + # Check if the // may be in quotes. If so, ignore it + # Comparisons made explicit for clarity -- pylint: disable=g-explicit-bool-comparison + if (line.count('"', 0, commentpos) - + line.count('\\"', 0, commentpos)) % 2 == 0: # not in quotes + # Allow one space for new scopes, two spaces otherwise: + if (not (Match(r'^.*{ *//', line) and next_line_start == commentpos) and + ((commentpos >= 1 and + line[commentpos-1] not in string.whitespace) or + (commentpos >= 2 and + line[commentpos-2] not in string.whitespace))): + error(filename, linenum, 'whitespace/comments', 2, + 'At least two spaces is best between code and comments') + + # Checks for common mistakes in TODO comments. + comment = line[commentpos:] + match = _RE_PATTERN_TODO.match(comment) + if match: + # One whitespace is correct; zero whitespace is handled elsewhere. + leading_whitespace = match.group(1) + if len(leading_whitespace) > 1: + error(filename, linenum, 'whitespace/todo', 2, + 'Too many spaces before TODO') + + username = match.group(2) + if not username: + error(filename, linenum, 'readability/todo', 2, + 'Missing username in TODO; it should look like ' + '"// TODO(my_username): Stuff."') + + middle_whitespace = match.group(3) + # Comparisons made explicit for correctness -- pylint: disable=g-explicit-bool-comparison + if middle_whitespace != ' ' and middle_whitespace != '': + error(filename, linenum, 'whitespace/todo', 2, + 'TODO(my_username) should be followed by a space') + + # If the comment contains an alphanumeric character, there + # should be a space somewhere between it and the // unless + # it's a /// or //! Doxygen comment. + if (Match(r'//[^ ]*\w', comment) and + not Match(r'(///|//\!)(\s+|$)', comment)): + error(filename, linenum, 'whitespace/comments', 4, + 'Should have a space between // and comment') + + +def CheckAccess(filename, clean_lines, linenum, nesting_state, error): + """Checks for improper use of DISALLOW* macros. + + Args: + filename: The name of the current file. + clean_lines: A CleansedLines instance containing the file. + linenum: The number of the line to check. + nesting_state: A NestingState instance which maintains information about + the current stack of nested blocks being parsed. + error: The function to call with any errors found. + """ + line = clean_lines.elided[linenum] # get rid of comments and strings + + matched = Match((r'\s*(DISALLOW_COPY_AND_ASSIGN|' + r'DISALLOW_IMPLICIT_CONSTRUCTORS)'), line) + if not matched: + return + if nesting_state.stack and isinstance(nesting_state.stack[-1], _ClassInfo): + if nesting_state.stack[-1].access != 'private': + error(filename, linenum, 'readability/constructors', 3, + '%s must be in the private: section' % matched.group(1)) + + else: + # Found DISALLOW* macro outside a class declaration, or perhaps it + # was used inside a function when it should have been part of the + # class declaration. We could issue a warning here, but it + # probably resulted in a compiler error already. + pass + + +def CheckSpacing(filename, clean_lines, linenum, nesting_state, error): + """Checks for the correctness of various spacing issues in the code. + + Things we check for: spaces around operators, spaces after + if/for/while/switch, no spaces around parens in function calls, two + spaces between code and comment, don't start a block with a blank + line, don't end a function with a blank line, don't add a blank line + after public/protected/private, don't have too many blank lines in a row. + + Args: + filename: The name of the current file. + clean_lines: A CleansedLines instance containing the file. + linenum: The number of the line to check. + nesting_state: A NestingState instance which maintains information about + the current stack of nested blocks being parsed. + error: The function to call with any errors found. + """ + + # Don't use "elided" lines here, otherwise we can't check commented lines. + # Don't want to use "raw" either, because we don't want to check inside C++11 + # raw strings, + raw = clean_lines.lines_without_raw_strings + line = raw[linenum] + + # Before nixing comments, check if the line is blank for no good + # reason. This includes the first line after a block is opened, and + # blank lines at the end of a function (ie, right before a line like '}' + # + # Skip all the blank line checks if we are immediately inside a + # namespace body. In other words, don't issue blank line warnings + # for this block: + # namespace { + # + # } + # + # A warning about missing end of namespace comments will be issued instead. + # + # Also skip blank line checks for 'extern "C"' blocks, which are formatted + # like namespaces. + if (IsBlankLine(line) and + not nesting_state.InNamespaceBody() and + not nesting_state.InExternC()): + elided = clean_lines.elided + prev_line = elided[linenum - 1] + prevbrace = prev_line.rfind('{') + # TODO(unknown): Don't complain if line before blank line, and line after, + # both start with alnums and are indented the same amount. + # This ignores whitespace at the start of a namespace block + # because those are not usually indented. + if prevbrace != -1 and prev_line[prevbrace:].find('}') == -1: + # OK, we have a blank line at the start of a code block. Before we + # complain, we check if it is an exception to the rule: The previous + # non-empty line has the parameters of a function header that are indented + # 4 spaces (because they did not fit in a 80 column line when placed on + # the same line as the function name). We also check for the case where + # the previous line is indented 6 spaces, which may happen when the + # initializers of a constructor do not fit into a 80 column line. + exception = False + if Match(r' {6}\w', prev_line): # Initializer list? + # We are looking for the opening column of initializer list, which + # should be indented 4 spaces to cause 6 space indentation afterwards. + search_position = linenum-2 + while (search_position >= 0 + and Match(r' {6}\w', elided[search_position])): + search_position -= 1 + exception = (search_position >= 0 + and elided[search_position][:5] == ' :') + else: + # Search for the function arguments or an initializer list. We use a + # simple heuristic here: If the line is indented 4 spaces; and we have a + # closing paren, without the opening paren, followed by an opening brace + # or colon (for initializer lists) we assume that it is the last line of + # a function header. If we have a colon indented 4 spaces, it is an + # initializer list. + exception = (Match(r' {4}\w[^\(]*\)\s*(const\s*)?(\{\s*$|:)', + prev_line) + or Match(r' {4}:', prev_line)) + + if not exception: + error(filename, linenum, 'whitespace/blank_line', 2, + 'Redundant blank line at the start of a code block ' + 'should be deleted.') + # Ignore blank lines at the end of a block in a long if-else + # chain, like this: + # if (condition1) { + # // Something followed by a blank line + # + # } else if (condition2) { + # // Something else + # } + if linenum + 1 < clean_lines.NumLines(): + next_line = raw[linenum + 1] + if (next_line + and Match(r'\s*}', next_line) + and next_line.find('} else ') == -1): + error(filename, linenum, 'whitespace/blank_line', 3, + 'Redundant blank line at the end of a code block ' + 'should be deleted.') + + matched = Match(r'\s*(public|protected|private):', prev_line) + if matched: + error(filename, linenum, 'whitespace/blank_line', 3, + 'Do not leave a blank line after "%s:"' % matched.group(1)) + + # Next, check comments + next_line_start = 0 + if linenum + 1 < clean_lines.NumLines(): + next_line = raw[linenum + 1] + next_line_start = len(next_line) - len(next_line.lstrip()) + CheckComment(line, filename, linenum, next_line_start, error) + + # get rid of comments and strings + line = clean_lines.elided[linenum] + + # You shouldn't have spaces before your brackets, except maybe after + # 'delete []' or 'return []() {};' + if Search(r'\w\s+\[', line) and not Search(r'(?:delete|return)\s+\[', line): + error(filename, linenum, 'whitespace/braces', 5, + 'Extra space before [') + + # In range-based for, we wanted spaces before and after the colon, but + # not around "::" tokens that might appear. + if (Search(r'for *\(.*[^:]:[^: ]', line) or + Search(r'for *\(.*[^: ]:[^:]', line)): + error(filename, linenum, 'whitespace/forcolon', 2, + 'Missing space around colon in range-based for loop') + + +def CheckOperatorSpacing(filename, clean_lines, linenum, error): + """Checks for horizontal spacing around operators. + + Args: + filename: The name of the current file. + clean_lines: A CleansedLines instance containing the file. + linenum: The number of the line to check. + error: The function to call with any errors found. + """ + line = clean_lines.elided[linenum] + + # Don't try to do spacing checks for operator methods. Do this by + # replacing the troublesome characters with something else, + # preserving column position for all other characters. + # + # The replacement is done repeatedly to avoid false positives from + # operators that call operators. + while True: + match = Match(r'^(.*\boperator\b)(\S+)(\s*\(.*)$', line) + if match: + line = match.group(1) + ('_' * len(match.group(2))) + match.group(3) + else: + break + + # We allow no-spaces around = within an if: "if ( (a=Foo()) == 0 )". + # Otherwise not. Note we only check for non-spaces on *both* sides; + # sometimes people put non-spaces on one side when aligning ='s among + # many lines (not that this is behavior that I approve of...) + if ((Search(r'[\w.]=', line) or + Search(r'=[\w.]', line)) + and not Search(r'\b(if|while|for) ', line) + # Operators taken from [lex.operators] in C++11 standard. + and not Search(r'(>=|<=|==|!=|&=|\^=|\|=|\+=|\*=|\/=|\%=)', line) + and not Search(r'operator=', line)): + error(filename, linenum, 'whitespace/operators', 4, + 'Missing spaces around =') + + # It's ok not to have spaces around binary operators like + - * /, but if + # there's too little whitespace, we get concerned. It's hard to tell, + # though, so we punt on this one for now. TODO. + + # You should always have whitespace around binary operators. + # + # Check <= and >= first to avoid false positives with < and >, then + # check non-include lines for spacing around < and >. + # + # If the operator is followed by a comma, assume it's be used in a + # macro context and don't do any checks. This avoids false + # positives. + # + # Note that && is not included here. Those are checked separately + # in CheckRValueReference + match = Search(r'[^<>=!\s](==|!=|<=|>=|\|\|)[^<>=!\s,;\)]', line) + if match: + error(filename, linenum, 'whitespace/operators', 3, + 'Missing spaces around %s' % match.group(1)) + elif not Match(r'#.*include', line): + # Look for < that is not surrounded by spaces. This is only + # triggered if both sides are missing spaces, even though + # technically should should flag if at least one side is missing a + # space. This is done to avoid some false positives with shifts. + match = Match(r'^(.*[^\s<])<[^\s=<,]', line) + if match: + (_, _, end_pos) = CloseExpression( + clean_lines, linenum, len(match.group(1))) + if end_pos <= -1: + error(filename, linenum, 'whitespace/operators', 3, + 'Missing spaces around <') + + # Look for > that is not surrounded by spaces. Similar to the + # above, we only trigger if both sides are missing spaces to avoid + # false positives with shifts. + match = Match(r'^(.*[^-\s>])>[^\s=>,]', line) + if match: + (_, _, start_pos) = ReverseCloseExpression( + clean_lines, linenum, len(match.group(1))) + if start_pos <= -1: + error(filename, linenum, 'whitespace/operators', 3, + 'Missing spaces around >') + + # We allow no-spaces around << when used like this: 10<<20, but + # not otherwise (particularly, not when used as streams) + # + # We also allow operators following an opening parenthesis, since + # those tend to be macros that deal with operators. + match = Search(r'(operator|[^\s(<])(?:L|UL|ULL|l|ul|ull)?<<([^\s,=<])', line) + if (match and not (match.group(1).isdigit() and match.group(2).isdigit()) and + not (match.group(1) == 'operator' and match.group(2) == ';')): + error(filename, linenum, 'whitespace/operators', 3, + 'Missing spaces around <<') + + # We allow no-spaces around >> for almost anything. This is because + # C++11 allows ">>" to close nested templates, which accounts for + # most cases when ">>" is not followed by a space. + # + # We still warn on ">>" followed by alpha character, because that is + # likely due to ">>" being used for right shifts, e.g.: + # value >> alpha + # + # When ">>" is used to close templates, the alphanumeric letter that + # follows would be part of an identifier, and there should still be + # a space separating the template type and the identifier. + # type> alpha + match = Search(r'>>[a-zA-Z_]', line) + if match: + error(filename, linenum, 'whitespace/operators', 3, + 'Missing spaces around >>') + + # There shouldn't be space around unary operators + match = Search(r'(!\s|~\s|[\s]--[\s;]|[\s]\+\+[\s;])', line) + if match: + error(filename, linenum, 'whitespace/operators', 4, + 'Extra space for operator %s' % match.group(1)) + + +def CheckParenthesisSpacing(filename, clean_lines, linenum, error): + """Checks for horizontal spacing around parentheses. + + Args: + filename: The name of the current file. + clean_lines: A CleansedLines instance containing the file. + linenum: The number of the line to check. + error: The function to call with any errors found. + """ + line = clean_lines.elided[linenum] + + # No spaces after an if, while, switch, or for + match = Search(r' (if\(|for\(|while\(|switch\()', line) + if match: + error(filename, linenum, 'whitespace/parens', 5, + 'Missing space before ( in %s' % match.group(1)) + + # For if/for/while/switch, the left and right parens should be + # consistent about how many spaces are inside the parens, and + # there should either be zero or one spaces inside the parens. + # We don't want: "if ( foo)" or "if ( foo )". + # Exception: "for ( ; foo; bar)" and "for (foo; bar; )" are allowed. + match = Search(r'\b(if|for|while|switch)\s*' + r'\(([ ]*)(.).*[^ ]+([ ]*)\)\s*{\s*$', + line) + if match: + if len(match.group(2)) != len(match.group(4)): + if not (match.group(3) == ';' and + len(match.group(2)) == 1 + len(match.group(4)) or + not match.group(2) and Search(r'\bfor\s*\(.*; \)', line)): + error(filename, linenum, 'whitespace/parens', 5, + 'Mismatching spaces inside () in %s' % match.group(1)) + if len(match.group(2)) not in [0, 1]: + error(filename, linenum, 'whitespace/parens', 5, + 'Should have zero or one spaces inside ( and ) in %s' % + match.group(1)) + + +def CheckCommaSpacing(filename, clean_lines, linenum, error): + """Checks for horizontal spacing near commas and semicolons. + + Args: + filename: The name of the current file. + clean_lines: A CleansedLines instance containing the file. + linenum: The number of the line to check. + error: The function to call with any errors found. + """ + raw = clean_lines.lines_without_raw_strings + line = clean_lines.elided[linenum] + + # You should always have a space after a comma (either as fn arg or operator) + # + # This does not apply when the non-space character following the + # comma is another comma, since the only time when that happens is + # for empty macro arguments. + # + # We run this check in two passes: first pass on elided lines to + # verify that lines contain missing whitespaces, second pass on raw + # lines to confirm that those missing whitespaces are not due to + # elided comments. + if (Search(r',[^,\s]', ReplaceAll(r'\boperator\s*,\s*\(', 'F(', line)) and + Search(r',[^,\s]', raw[linenum])): + error(filename, linenum, 'whitespace/comma', 3, + 'Missing space after ,') + + # You should always have a space after a semicolon + # except for few corner cases + # TODO(unknown): clarify if 'if (1) { return 1;}' is requires one more + # space after ; + if Search(r';[^\s};\\)/]', line): + error(filename, linenum, 'whitespace/semicolon', 3, + 'Missing space after ;') + + +def CheckBracesSpacing(filename, clean_lines, linenum, error): + """Checks for horizontal spacing near commas. + + Args: + filename: The name of the current file. + clean_lines: A CleansedLines instance containing the file. + linenum: The number of the line to check. + error: The function to call with any errors found. + """ + line = clean_lines.elided[linenum] + + # Except after an opening paren, or after another opening brace (in case of + # an initializer list, for instance), you should have spaces before your + # braces. And since you should never have braces at the beginning of a line, + # this is an easy test. + match = Match(r'^(.*[^ ({>]){', line) + if match: + # Try a bit harder to check for brace initialization. This + # happens in one of the following forms: + # Constructor() : initializer_list_{} { ... } + # Constructor{}.MemberFunction() + # Type variable{}; + # FunctionCall(type{}, ...); + # LastArgument(..., type{}); + # LOG(INFO) << type{} << " ..."; + # map_of_type[{...}] = ...; + # ternary = expr ? new type{} : nullptr; + # OuterTemplate{}> + # + # We check for the character following the closing brace, and + # silence the warning if it's one of those listed above, i.e. + # "{.;,)<>]:". + # + # To account for nested initializer list, we allow any number of + # closing braces up to "{;,)<". We can't simply silence the + # warning on first sight of closing brace, because that would + # cause false negatives for things that are not initializer lists. + # Silence this: But not this: + # Outer{ if (...) { + # Inner{...} if (...){ // Missing space before { + # }; } + # + # There is a false negative with this approach if people inserted + # spurious semicolons, e.g. "if (cond){};", but we will catch the + # spurious semicolon with a separate check. + (endline, endlinenum, endpos) = CloseExpression( + clean_lines, linenum, len(match.group(1))) + trailing_text = '' + if endpos > -1: + trailing_text = endline[endpos:] + for offset in xrange(endlinenum + 1, + min(endlinenum + 3, clean_lines.NumLines() - 1)): + trailing_text += clean_lines.elided[offset] + if not Match(r'^[\s}]*[{.;,)<>\]:]', trailing_text): + error(filename, linenum, 'whitespace/braces', 5, + 'Missing space before {') + + # Make sure '} else {' has spaces. + if Search(r'}else', line): + error(filename, linenum, 'whitespace/braces', 5, + 'Missing space before else') + + # You shouldn't have a space before a semicolon at the end of the line. + # There's a special case for "for" since the style guide allows space before + # the semicolon there. + if Search(r':\s*;\s*$', line): + error(filename, linenum, 'whitespace/semicolon', 5, + 'Semicolon defining empty statement. Use {} instead.') + elif Search(r'^\s*;\s*$', line): + error(filename, linenum, 'whitespace/semicolon', 5, + 'Line contains only semicolon. If this should be an empty statement, ' + 'use {} instead.') + elif (Search(r'\s+;\s*$', line) and + not Search(r'\bfor\b', line)): + error(filename, linenum, 'whitespace/semicolon', 5, + 'Extra space before last semicolon. If this should be an empty ' + 'statement, use {} instead.') + + +def IsDecltype(clean_lines, linenum, column): + """Check if the token ending on (linenum, column) is decltype(). + + Args: + clean_lines: A CleansedLines instance containing the file. + linenum: the number of the line to check. + column: end column of the token to check. + Returns: + True if this token is decltype() expression, False otherwise. + """ + (text, _, start_col) = ReverseCloseExpression(clean_lines, linenum, column) + if start_col < 0: + return False + if Search(r'\bdecltype\s*$', text[0:start_col]): + return True + return False + + +def IsTemplateParameterList(clean_lines, linenum, column): + """Check if the token ending on (linenum, column) is the end of template<>. + + Args: + clean_lines: A CleansedLines instance containing the file. + linenum: the number of the line to check. + column: end column of the token to check. + Returns: + True if this token is end of a template parameter list, False otherwise. + """ + (_, startline, startpos) = ReverseCloseExpression( + clean_lines, linenum, column) + if (startpos > -1 and + Search(r'\btemplate\s*$', clean_lines.elided[startline][0:startpos])): + return True + return False + + +def IsRValueType(typenames, clean_lines, nesting_state, linenum, column): + """Check if the token ending on (linenum, column) is a type. + + Assumes that text to the right of the column is "&&" or a function + name. + + Args: + typenames: set of type names from template-argument-list. + clean_lines: A CleansedLines instance containing the file. + nesting_state: A NestingState instance which maintains information about + the current stack of nested blocks being parsed. + linenum: the number of the line to check. + column: end column of the token to check. + Returns: + True if this token is a type, False if we are not sure. + """ + prefix = clean_lines.elided[linenum][0:column] + + # Get one word to the left. If we failed to do so, this is most + # likely not a type, since it's unlikely that the type name and "&&" + # would be split across multiple lines. + match = Match(r'^(.*)(\b\w+|[>*)&])\s*$', prefix) + if not match: + return False + + # Check text following the token. If it's "&&>" or "&&," or "&&...", it's + # most likely a rvalue reference used inside a template. + suffix = clean_lines.elided[linenum][column:] + if Match(r'&&\s*(?:[>,]|\.\.\.)', suffix): + return True + + # Check for known types and end of templates: + # int&& variable + # vector&& variable + # + # Because this function is called recursively, we also need to + # recognize pointer and reference types: + # int* Function() + # int& Function() + if (match.group(2) in typenames or + match.group(2) in ['char', 'char16_t', 'char32_t', 'wchar_t', 'bool', + 'short', 'int', 'long', 'signed', 'unsigned', + 'float', 'double', 'void', 'auto', '>', '*', '&']): + return True + + # If we see a close parenthesis, look for decltype on the other side. + # decltype would unambiguously identify a type, anything else is + # probably a parenthesized expression and not a type. + if match.group(2) == ')': + return IsDecltype( + clean_lines, linenum, len(match.group(1)) + len(match.group(2)) - 1) + + # Check for casts and cv-qualifiers. + # match.group(1) remainder + # -------------- --------- + # const_cast< type&& + # const type&& + # type const&& + if Search(r'\b(?:const_cast\s*<|static_cast\s*<|dynamic_cast\s*<|' + r'reinterpret_cast\s*<|\w+\s)\s*$', + match.group(1)): + return True + + # Look for a preceding symbol that might help differentiate the context. + # These are the cases that would be ambiguous: + # match.group(1) remainder + # -------------- --------- + # Call ( expression && + # Declaration ( type&& + # sizeof ( type&& + # if ( expression && + # while ( expression && + # for ( type&& + # for( ; expression && + # statement ; type&& + # block { type&& + # constructor { expression && + start = linenum + line = match.group(1) + match_symbol = None + while start >= 0: + # We want to skip over identifiers and commas to get to a symbol. + # Commas are skipped so that we can find the opening parenthesis + # for function parameter lists. + match_symbol = Match(r'^(.*)([^\w\s,])[\w\s,]*$', line) + if match_symbol: + break + start -= 1 + line = clean_lines.elided[start] + + if not match_symbol: + # Probably the first statement in the file is an rvalue reference + return True + + if match_symbol.group(2) == '}': + # Found closing brace, probably an indicate of this: + # block{} type&& + return True + + if match_symbol.group(2) == ';': + # Found semicolon, probably one of these: + # for(; expression && + # statement; type&& + + # Look for the previous 'for(' in the previous lines. + before_text = match_symbol.group(1) + for i in xrange(start - 1, max(start - 6, 0), -1): + before_text = clean_lines.elided[i] + before_text + if Search(r'for\s*\([^{};]*$', before_text): + # This is the condition inside a for-loop + return False + + # Did not find a for-init-statement before this semicolon, so this + # is probably a new statement and not a condition. + return True + + if match_symbol.group(2) == '{': + # Found opening brace, probably one of these: + # block{ type&& = ... ; } + # constructor{ expression && expression } + + # Look for a closing brace or a semicolon. If we see a semicolon + # first, this is probably a rvalue reference. + line = clean_lines.elided[start][0:len(match_symbol.group(1)) + 1] + end = start + depth = 1 + while True: + for ch in line: + if ch == ';': + return True + elif ch == '{': + depth += 1 + elif ch == '}': + depth -= 1 + if depth == 0: + return False + end += 1 + if end >= clean_lines.NumLines(): + break + line = clean_lines.elided[end] + # Incomplete program? + return False + + if match_symbol.group(2) == '(': + # Opening parenthesis. Need to check what's to the left of the + # parenthesis. Look back one extra line for additional context. + before_text = match_symbol.group(1) + if linenum > 1: + before_text = clean_lines.elided[linenum - 1] + before_text + before_text = match_symbol.group(1) + + # Patterns that are likely to be types: + # [](type&& + # for (type&& + # sizeof(type&& + # operator=(type&& + # + if Search(r'(?:\]|\bfor|\bsizeof|\boperator\s*\S+\s*)\s*$', before_text): + return True + + # Patterns that are likely to be expressions: + # if (expression && + # while (expression && + # : initializer(expression && + # , initializer(expression && + # ( FunctionCall(expression && + # + FunctionCall(expression && + # + (expression && + # + # The last '+' represents operators such as '+' and '-'. + if Search(r'(?:\bif|\bwhile|[-+=%^(]*>)?\s*$', + match_symbol.group(1)) + if match_func: + # Check for constructors, which don't have return types. + if Search(r'\b(?:explicit|inline)$', match_func.group(1)): + return True + implicit_constructor = Match(r'\s*(\w+)\((?:const\s+)?(\w+)', prefix) + if (implicit_constructor and + implicit_constructor.group(1) == implicit_constructor.group(2)): + return True + return IsRValueType(typenames, clean_lines, nesting_state, linenum, + len(match_func.group(1))) + + # Nothing before the function name. If this is inside a block scope, + # this is probably a function call. + return not (nesting_state.previous_stack_top and + nesting_state.previous_stack_top.IsBlockInfo()) + + if match_symbol.group(2) == '>': + # Possibly a closing bracket, check that what's on the other side + # looks like the start of a template. + return IsTemplateParameterList( + clean_lines, start, len(match_symbol.group(1))) + + # Some other symbol, usually something like "a=b&&c". This is most + # likely not a type. + return False + + +def IsDeletedOrDefault(clean_lines, linenum): + """Check if current constructor or operator is deleted or default. + + Args: + clean_lines: A CleansedLines instance containing the file. + linenum: The number of the line to check. + Returns: + True if this is a deleted or default constructor. + """ + open_paren = clean_lines.elided[linenum].find('(') + if open_paren < 0: + return False + (close_line, _, close_paren) = CloseExpression( + clean_lines, linenum, open_paren) + if close_paren < 0: + return False + return Match(r'\s*=\s*(?:delete|default)\b', close_line[close_paren:]) + + +def IsRValueAllowed(clean_lines, linenum, typenames): + """Check if RValue reference is allowed on a particular line. + + Args: + clean_lines: A CleansedLines instance containing the file. + linenum: The number of the line to check. + typenames: set of type names from template-argument-list. + Returns: + True if line is within the region where RValue references are allowed. + """ + # Allow region marked by PUSH/POP macros + for i in xrange(linenum, 0, -1): + line = clean_lines.elided[i] + if Match(r'GOOGLE_ALLOW_RVALUE_REFERENCES_(?:PUSH|POP)', line): + if not line.endswith('PUSH'): + return False + for j in xrange(linenum, clean_lines.NumLines(), 1): + line = clean_lines.elided[j] + if Match(r'GOOGLE_ALLOW_RVALUE_REFERENCES_(?:PUSH|POP)', line): + return line.endswith('POP') + + # Allow operator= + line = clean_lines.elided[linenum] + if Search(r'\boperator\s*=\s*\(', line): + return IsDeletedOrDefault(clean_lines, linenum) + + # Allow constructors + match = Match(r'\s*(?:[\w<>]+::)*([\w<>]+)\s*::\s*([\w<>]+)\s*\(', line) + if match and match.group(1) == match.group(2): + return IsDeletedOrDefault(clean_lines, linenum) + if Search(r'\b(?:explicit|inline)\s+[\w<>]+\s*\(', line): + return IsDeletedOrDefault(clean_lines, linenum) + + if Match(r'\s*[\w<>]+\s*\(', line): + previous_line = 'ReturnType' + if linenum > 0: + previous_line = clean_lines.elided[linenum - 1] + if Match(r'^\s*$', previous_line) or Search(r'[{}:;]\s*$', previous_line): + return IsDeletedOrDefault(clean_lines, linenum) + + # Reject types not mentioned in template-argument-list + while line: + match = Match(r'^.*?(\w+)\s*&&(.*)$', line) + if not match: + break + if match.group(1) not in typenames: + return False + line = match.group(2) + + # All RValue types that were in template-argument-list should have + # been removed by now. Those were allowed, assuming that they will + # be forwarded. + # + # If there are no remaining RValue types left (i.e. types that were + # not found in template-argument-list), flag those as not allowed. + return line.find('&&') < 0 + + +def GetTemplateArgs(clean_lines, linenum): + """Find list of template arguments associated with this function declaration. + + Args: + clean_lines: A CleansedLines instance containing the file. + linenum: Line number containing the start of the function declaration, + usually one line after the end of the template-argument-list. + Returns: + Set of type names, or empty set if this does not appear to have + any template parameters. + """ + # Find start of function + func_line = linenum + while func_line > 0: + line = clean_lines.elided[func_line] + if Match(r'^\s*$', line): + return set() + if line.find('(') >= 0: + break + func_line -= 1 + if func_line == 0: + return set() + + # Collapse template-argument-list into a single string + argument_list = '' + match = Match(r'^(\s*template\s*)<', clean_lines.elided[func_line]) + if match: + # template-argument-list on the same line as function name + start_col = len(match.group(1)) + _, end_line, end_col = CloseExpression(clean_lines, func_line, start_col) + if end_col > -1 and end_line == func_line: + start_col += 1 # Skip the opening bracket + argument_list = clean_lines.elided[func_line][start_col:end_col] + + elif func_line > 1: + # template-argument-list one line before function name + match = Match(r'^(.*)>\s*$', clean_lines.elided[func_line - 1]) + if match: + end_col = len(match.group(1)) + _, start_line, start_col = ReverseCloseExpression( + clean_lines, func_line - 1, end_col) + if start_col > -1: + start_col += 1 # Skip the opening bracket + while start_line < func_line - 1: + argument_list += clean_lines.elided[start_line][start_col:] + start_col = 0 + start_line += 1 + argument_list += clean_lines.elided[func_line - 1][start_col:end_col] + + if not argument_list: + return set() + + # Extract type names + typenames = set() + while True: + match = Match(r'^[,\s]*(?:typename|class)(?:\.\.\.)?\s+(\w+)(.*)$', + argument_list) + if not match: + break + typenames.add(match.group(1)) + argument_list = match.group(2) + return typenames + + +def CheckRValueReference(filename, clean_lines, linenum, nesting_state, error): + """Check for rvalue references. + + Args: + filename: The name of the current file. + clean_lines: A CleansedLines instance containing the file. + linenum: The number of the line to check. + nesting_state: A NestingState instance which maintains information about + the current stack of nested blocks being parsed. + error: The function to call with any errors found. + """ + # Find lines missing spaces around &&. + # TODO(unknown): currently we don't check for rvalue references + # with spaces surrounding the && to avoid false positives with + # boolean expressions. + line = clean_lines.elided[linenum] + match = Match(r'^(.*\S)&&', line) + if not match: + match = Match(r'(.*)&&\S', line) + if (not match) or '(&&)' in line or Search(r'\boperator\s*$', match.group(1)): + return + + # Either poorly formed && or an rvalue reference, check the context + # to get a more accurate error message. Mostly we want to determine + # if what's to the left of "&&" is a type or not. + typenames = GetTemplateArgs(clean_lines, linenum) + and_pos = len(match.group(1)) + if IsRValueType(typenames, clean_lines, nesting_state, linenum, and_pos): + if not IsRValueAllowed(clean_lines, linenum, typenames): + error(filename, linenum, 'build/c++11', 3, + 'RValue references are an unapproved C++ feature.') + else: + error(filename, linenum, 'whitespace/operators', 3, + 'Missing spaces around &&') + + +def CheckSectionSpacing(filename, clean_lines, class_info, linenum, error): + """Checks for additional blank line issues related to sections. + + Currently the only thing checked here is blank line before protected/private. + + Args: + filename: The name of the current file. + clean_lines: A CleansedLines instance containing the file. + class_info: A _ClassInfo objects. + linenum: The number of the line to check. + error: The function to call with any errors found. + """ + # Skip checks if the class is small, where small means 25 lines or less. + # 25 lines seems like a good cutoff since that's the usual height of + # terminals, and any class that can't fit in one screen can't really + # be considered "small". + # + # Also skip checks if we are on the first line. This accounts for + # classes that look like + # class Foo { public: ... }; + # + # If we didn't find the end of the class, last_line would be zero, + # and the check will be skipped by the first condition. + if (class_info.last_line - class_info.starting_linenum <= 24 or + linenum <= class_info.starting_linenum): + return + + matched = Match(r'\s*(public|protected|private):', clean_lines.lines[linenum]) + if matched: + # Issue warning if the line before public/protected/private was + # not a blank line, but don't do this if the previous line contains + # "class" or "struct". This can happen two ways: + # - We are at the beginning of the class. + # - We are forward-declaring an inner class that is semantically + # private, but needed to be public for implementation reasons. + # Also ignores cases where the previous line ends with a backslash as can be + # common when defining classes in C macros. + prev_line = clean_lines.lines[linenum - 1] + if (not IsBlankLine(prev_line) and + not Search(r'\b(class|struct)\b', prev_line) and + not Search(r'\\$', prev_line)): + # Try a bit harder to find the beginning of the class. This is to + # account for multi-line base-specifier lists, e.g.: + # class Derived + # : public Base { + end_class_head = class_info.starting_linenum + for i in range(class_info.starting_linenum, linenum): + if Search(r'\{\s*$', clean_lines.lines[i]): + end_class_head = i + break + if end_class_head < linenum - 1: + error(filename, linenum, 'whitespace/blank_line', 3, + '"%s:" should be preceded by a blank line' % matched.group(1)) + + +def GetPreviousNonBlankLine(clean_lines, linenum): + """Return the most recent non-blank line and its line number. + + Args: + clean_lines: A CleansedLines instance containing the file contents. + linenum: The number of the line to check. + + Returns: + A tuple with two elements. The first element is the contents of the last + non-blank line before the current line, or the empty string if this is the + first non-blank line. The second is the line number of that line, or -1 + if this is the first non-blank line. + """ + + prevlinenum = linenum - 1 + while prevlinenum >= 0: + prevline = clean_lines.elided[prevlinenum] + if not IsBlankLine(prevline): # if not a blank line... + return (prevline, prevlinenum) + prevlinenum -= 1 + return ('', -1) + + +def CheckBraces(filename, clean_lines, linenum, error): + """Looks for misplaced braces (e.g. at the end of line). + + Args: + filename: The name of the current file. + clean_lines: A CleansedLines instance containing the file. + linenum: The number of the line to check. + error: The function to call with any errors found. + """ + + line = clean_lines.elided[linenum] # get rid of comments and strings + + if Match(r'\s*{\s*$', line): + # We allow an open brace to start a line in the case where someone is using + # braces in a block to explicitly create a new scope, which is commonly used + # to control the lifetime of stack-allocated variables. Braces are also + # used for brace initializers inside function calls. We don't detect this + # perfectly: we just don't complain if the last non-whitespace character on + # the previous non-blank line is ',', ';', ':', '(', '{', or '}', or if the + # previous line starts a preprocessor block. + prevline = GetPreviousNonBlankLine(clean_lines, linenum)[0] + if (not Search(r'[,;:}{(]\s*$', prevline) and + not Match(r'\s*#', prevline)): + error(filename, linenum, 'whitespace/braces', 4, + '{ should almost always be at the end of the previous line') + + # An else clause should be on the same line as the preceding closing brace. + if Match(r'\s*else\b\s*(?:if\b|\{|$)', line): + prevline = GetPreviousNonBlankLine(clean_lines, linenum)[0] + if Match(r'\s*}\s*$', prevline): + error(filename, linenum, 'whitespace/newline', 4, + 'An else should appear on the same line as the preceding }') + + # If braces come on one side of an else, they should be on both. + # However, we have to worry about "else if" that spans multiple lines! + if Search(r'else if\s*\(', line): # could be multi-line if + brace_on_left = bool(Search(r'}\s*else if\s*\(', line)) + # find the ( after the if + pos = line.find('else if') + pos = line.find('(', pos) + if pos > 0: + (endline, _, endpos) = CloseExpression(clean_lines, linenum, pos) + brace_on_right = endline[endpos:].find('{') != -1 + if brace_on_left != brace_on_right: # must be brace after if + error(filename, linenum, 'readability/braces', 5, + 'If an else has a brace on one side, it should have it on both') + elif Search(r'}\s*else[^{]*$', line) or Match(r'[^}]*else\s*{', line): + error(filename, linenum, 'readability/braces', 5, + 'If an else has a brace on one side, it should have it on both') + + # Likewise, an else should never have the else clause on the same line + if Search(r'\belse [^\s{]', line) and not Search(r'\belse if\b', line): + error(filename, linenum, 'whitespace/newline', 4, + 'Else clause should never be on same line as else (use 2 lines)') + + # In the same way, a do/while should never be on one line + if Match(r'\s*do [^\s{]', line): + error(filename, linenum, 'whitespace/newline', 4, + 'do/while clauses should not be on a single line') + + # Check single-line if/else bodies. The style guide says 'curly braces are not + # required for single-line statements'. We additionally allow multi-line, + # single statements, but we reject anything with more than one semicolon in + # it. This means that the first semicolon after the if should be at the end of + # its line, and the line after that should have an indent level equal to or + # lower than the if. We also check for ambiguous if/else nesting without + # braces. + if_else_match = Search(r'\b(if\s*\(|else\b)', line) + if if_else_match and not Match(r'\s*#', line): + if_indent = GetIndentLevel(line) + endline, endlinenum, endpos = line, linenum, if_else_match.end() + if_match = Search(r'\bif\s*\(', line) + if if_match: + # This could be a multiline if condition, so find the end first. + pos = if_match.end() - 1 + (endline, endlinenum, endpos) = CloseExpression(clean_lines, linenum, pos) + # Check for an opening brace, either directly after the if or on the next + # line. If found, this isn't a single-statement conditional. + if (not Match(r'\s*{', endline[endpos:]) + and not (Match(r'\s*$', endline[endpos:]) + and endlinenum < (len(clean_lines.elided) - 1) + and Match(r'\s*{', clean_lines.elided[endlinenum + 1]))): + while (endlinenum < len(clean_lines.elided) + and ';' not in clean_lines.elided[endlinenum][endpos:]): + endlinenum += 1 + endpos = 0 + if endlinenum < len(clean_lines.elided): + endline = clean_lines.elided[endlinenum] + # We allow a mix of whitespace and closing braces (e.g. for one-liner + # methods) and a single \ after the semicolon (for macros) + endpos = endline.find(';') + if not Match(r';[\s}]*(\\?)$', endline[endpos:]): + # Semicolon isn't the last character, there's something trailing. + # Output a warning if the semicolon is not contained inside + # a lambda expression. + if not Match(r'^[^{};]*\[[^\[\]]*\][^{}]*\{[^{}]*\}\s*\)*[;,]\s*$', + endline): + error(filename, linenum, 'readability/braces', 4, + 'If/else bodies with multiple statements require braces') + elif endlinenum < len(clean_lines.elided) - 1: + # Make sure the next line is dedented + next_line = clean_lines.elided[endlinenum + 1] + next_indent = GetIndentLevel(next_line) + # With ambiguous nested if statements, this will error out on the + # if that *doesn't* match the else, regardless of whether it's the + # inner one or outer one. + if (if_match and Match(r'\s*else\b', next_line) + and next_indent != if_indent): + error(filename, linenum, 'readability/braces', 4, + 'Else clause should be indented at the same level as if. ' + 'Ambiguous nested if/else chains require braces.') + elif next_indent > if_indent: + error(filename, linenum, 'readability/braces', 4, + 'If/else bodies with multiple statements require braces') + + +def CheckTrailingSemicolon(filename, clean_lines, linenum, error): + """Looks for redundant trailing semicolon. + + Args: + filename: The name of the current file. + clean_lines: A CleansedLines instance containing the file. + linenum: The number of the line to check. + error: The function to call with any errors found. + """ + + line = clean_lines.elided[linenum] + + # Block bodies should not be followed by a semicolon. Due to C++11 + # brace initialization, there are more places where semicolons are + # required than not, so we use a whitelist approach to check these + # rather than a blacklist. These are the places where "};" should + # be replaced by just "}": + # 1. Some flavor of block following closing parenthesis: + # for (;;) {}; + # while (...) {}; + # switch (...) {}; + # Function(...) {}; + # if (...) {}; + # if (...) else if (...) {}; + # + # 2. else block: + # if (...) else {}; + # + # 3. const member function: + # Function(...) const {}; + # + # 4. Block following some statement: + # x = 42; + # {}; + # + # 5. Block at the beginning of a function: + # Function(...) { + # {}; + # } + # + # Note that naively checking for the preceding "{" will also match + # braces inside multi-dimensional arrays, but this is fine since + # that expression will not contain semicolons. + # + # 6. Block following another block: + # while (true) {} + # {}; + # + # 7. End of namespaces: + # namespace {}; + # + # These semicolons seems far more common than other kinds of + # redundant semicolons, possibly due to people converting classes + # to namespaces. For now we do not warn for this case. + # + # Try matching case 1 first. + match = Match(r'^(.*\)\s*)\{', line) + if match: + # Matched closing parenthesis (case 1). Check the token before the + # matching opening parenthesis, and don't warn if it looks like a + # macro. This avoids these false positives: + # - macro that defines a base class + # - multi-line macro that defines a base class + # - macro that defines the whole class-head + # + # But we still issue warnings for macros that we know are safe to + # warn, specifically: + # - TEST, TEST_F, TEST_P, MATCHER, MATCHER_P + # - TYPED_TEST + # - INTERFACE_DEF + # - EXCLUSIVE_LOCKS_REQUIRED, SHARED_LOCKS_REQUIRED, LOCKS_EXCLUDED: + # + # We implement a whitelist of safe macros instead of a blacklist of + # unsafe macros, even though the latter appears less frequently in + # google code and would have been easier to implement. This is because + # the downside for getting the whitelist wrong means some extra + # semicolons, while the downside for getting the blacklist wrong + # would result in compile errors. + # + # In addition to macros, we also don't want to warn on + # - Compound literals + # - Lambdas + # - alignas specifier with anonymous structs: + closing_brace_pos = match.group(1).rfind(')') + opening_parenthesis = ReverseCloseExpression( + clean_lines, linenum, closing_brace_pos) + if opening_parenthesis[2] > -1: + line_prefix = opening_parenthesis[0][0:opening_parenthesis[2]] + macro = Search(r'\b([A-Z_]+)\s*$', line_prefix) + func = Match(r'^(.*\])\s*$', line_prefix) + if ((macro and + macro.group(1) not in ( + 'TEST', 'TEST_F', 'MATCHER', 'MATCHER_P', 'TYPED_TEST', + 'EXCLUSIVE_LOCKS_REQUIRED', 'SHARED_LOCKS_REQUIRED', + 'LOCKS_EXCLUDED', 'INTERFACE_DEF')) or + (func and not Search(r'\boperator\s*\[\s*\]', func.group(1))) or + Search(r'\b(?:struct|union)\s+alignas\s*$', line_prefix) or + Search(r'\s+=\s*$', line_prefix)): + match = None + if (match and + opening_parenthesis[1] > 1 and + Search(r'\]\s*$', clean_lines.elided[opening_parenthesis[1] - 1])): + # Multi-line lambda-expression + match = None + + else: + # Try matching cases 2-3. + match = Match(r'^(.*(?:else|\)\s*const)\s*)\{', line) + if not match: + # Try matching cases 4-6. These are always matched on separate lines. + # + # Note that we can't simply concatenate the previous line to the + # current line and do a single match, otherwise we may output + # duplicate warnings for the blank line case: + # if (cond) { + # // blank line + # } + prevline = GetPreviousNonBlankLine(clean_lines, linenum)[0] + if prevline and Search(r'[;{}]\s*$', prevline): + match = Match(r'^(\s*)\{', line) + + # Check matching closing brace + if match: + (endline, endlinenum, endpos) = CloseExpression( + clean_lines, linenum, len(match.group(1))) + if endpos > -1 and Match(r'^\s*;', endline[endpos:]): + # Current {} pair is eligible for semicolon check, and we have found + # the redundant semicolon, output warning here. + # + # Note: because we are scanning forward for opening braces, and + # outputting warnings for the matching closing brace, if there are + # nested blocks with trailing semicolons, we will get the error + # messages in reversed order. + error(filename, endlinenum, 'readability/braces', 4, + "You don't need a ; after a }") + + +def CheckEmptyBlockBody(filename, clean_lines, linenum, error): + """Look for empty loop/conditional body with only a single semicolon. + + Args: + filename: The name of the current file. + clean_lines: A CleansedLines instance containing the file. + linenum: The number of the line to check. + error: The function to call with any errors found. + """ + + # Search for loop keywords at the beginning of the line. Because only + # whitespaces are allowed before the keywords, this will also ignore most + # do-while-loops, since those lines should start with closing brace. + # + # We also check "if" blocks here, since an empty conditional block + # is likely an error. + line = clean_lines.elided[linenum] + matched = Match(r'\s*(for|while|if)\s*\(', line) + if matched: + # Find the end of the conditional expression + (end_line, end_linenum, end_pos) = CloseExpression( + clean_lines, linenum, line.find('(')) + + # Output warning if what follows the condition expression is a semicolon. + # No warning for all other cases, including whitespace or newline, since we + # have a separate check for semicolons preceded by whitespace. + if end_pos >= 0 and Match(r';', end_line[end_pos:]): + if matched.group(1) == 'if': + error(filename, end_linenum, 'whitespace/empty_conditional_body', 5, + 'Empty conditional bodies should use {}') + else: + error(filename, end_linenum, 'whitespace/empty_loop_body', 5, + 'Empty loop bodies should use {} or continue') + + +def FindCheckMacro(line): + """Find a replaceable CHECK-like macro. + + Args: + line: line to search on. + Returns: + (macro name, start position), or (None, -1) if no replaceable + macro is found. + """ + for macro in _CHECK_MACROS: + i = line.find(macro) + if i >= 0: + # Find opening parenthesis. Do a regular expression match here + # to make sure that we are matching the expected CHECK macro, as + # opposed to some other macro that happens to contain the CHECK + # substring. + matched = Match(r'^(.*\b' + macro + r'\s*)\(', line) + if not matched: + continue + return (macro, len(matched.group(1))) + return (None, -1) + + +def CheckCheck(filename, clean_lines, linenum, error): + """Checks the use of CHECK and EXPECT macros. + + Args: + filename: The name of the current file. + clean_lines: A CleansedLines instance containing the file. + linenum: The number of the line to check. + error: The function to call with any errors found. + """ + + # Decide the set of replacement macros that should be suggested + lines = clean_lines.elided + (check_macro, start_pos) = FindCheckMacro(lines[linenum]) + if not check_macro: + return + + # Find end of the boolean expression by matching parentheses + (last_line, end_line, end_pos) = CloseExpression( + clean_lines, linenum, start_pos) + if end_pos < 0: + return + + # If the check macro is followed by something other than a + # semicolon, assume users will log their own custom error messages + # and don't suggest any replacements. + if not Match(r'\s*;', last_line[end_pos:]): + return + + if linenum == end_line: + expression = lines[linenum][start_pos + 1:end_pos - 1] + else: + expression = lines[linenum][start_pos + 1:] + for i in xrange(linenum + 1, end_line): + expression += lines[i] + expression += last_line[0:end_pos - 1] + + # Parse expression so that we can take parentheses into account. + # This avoids false positives for inputs like "CHECK((a < 4) == b)", + # which is not replaceable by CHECK_LE. + lhs = '' + rhs = '' + operator = None + while expression: + matched = Match(r'^\s*(<<|<<=|>>|>>=|->\*|->|&&|\|\||' + r'==|!=|>=|>|<=|<|\()(.*)$', expression) + if matched: + token = matched.group(1) + if token == '(': + # Parenthesized operand + expression = matched.group(2) + (end, _) = FindEndOfExpressionInLine(expression, 0, ['(']) + if end < 0: + return # Unmatched parenthesis + lhs += '(' + expression[0:end] + expression = expression[end:] + elif token in ('&&', '||'): + # Logical and/or operators. This means the expression + # contains more than one term, for example: + # CHECK(42 < a && a < b); + # + # These are not replaceable with CHECK_LE, so bail out early. + return + elif token in ('<<', '<<=', '>>', '>>=', '->*', '->'): + # Non-relational operator + lhs += token + expression = matched.group(2) + else: + # Relational operator + operator = token + rhs = matched.group(2) + break + else: + # Unparenthesized operand. Instead of appending to lhs one character + # at a time, we do another regular expression match to consume several + # characters at once if possible. Trivial benchmark shows that this + # is more efficient when the operands are longer than a single + # character, which is generally the case. + matched = Match(r'^([^-=!<>()&|]+)(.*)$', expression) + if not matched: + matched = Match(r'^(\s*\S)(.*)$', expression) + if not matched: + break + lhs += matched.group(1) + expression = matched.group(2) + + # Only apply checks if we got all parts of the boolean expression + if not (lhs and operator and rhs): + return + + # Check that rhs do not contain logical operators. We already know + # that lhs is fine since the loop above parses out && and ||. + if rhs.find('&&') > -1 or rhs.find('||') > -1: + return + + # At least one of the operands must be a constant literal. This is + # to avoid suggesting replacements for unprintable things like + # CHECK(variable != iterator) + # + # The following pattern matches decimal, hex integers, strings, and + # characters (in that order). + lhs = lhs.strip() + rhs = rhs.strip() + match_constant = r'^([-+]?(\d+|0[xX][0-9a-fA-F]+)[lLuU]{0,3}|".*"|\'.*\')$' + if Match(match_constant, lhs) or Match(match_constant, rhs): + # Note: since we know both lhs and rhs, we can provide a more + # descriptive error message like: + # Consider using CHECK_EQ(x, 42) instead of CHECK(x == 42) + # Instead of: + # Consider using CHECK_EQ instead of CHECK(a == b) + # + # We are still keeping the less descriptive message because if lhs + # or rhs gets long, the error message might become unreadable. + error(filename, linenum, 'readability/check', 2, + 'Consider using %s instead of %s(a %s b)' % ( + _CHECK_REPLACEMENT[check_macro][operator], + check_macro, operator)) + + +def CheckAltTokens(filename, clean_lines, linenum, error): + """Check alternative keywords being used in boolean expressions. + + Args: + filename: The name of the current file. + clean_lines: A CleansedLines instance containing the file. + linenum: The number of the line to check. + error: The function to call with any errors found. + """ + line = clean_lines.elided[linenum] + + # Avoid preprocessor lines + if Match(r'^\s*#', line): + return + + # Last ditch effort to avoid multi-line comments. This will not help + # if the comment started before the current line or ended after the + # current line, but it catches most of the false positives. At least, + # it provides a way to workaround this warning for people who use + # multi-line comments in preprocessor macros. + # + # TODO(unknown): remove this once cpplint has better support for + # multi-line comments. + if line.find('/*') >= 0 or line.find('*/') >= 0: + return + + for match in _ALT_TOKEN_REPLACEMENT_PATTERN.finditer(line): + error(filename, linenum, 'readability/alt_tokens', 2, + 'Use operator %s instead of %s' % ( + _ALT_TOKEN_REPLACEMENT[match.group(1)], match.group(1))) + + +def GetLineWidth(line): + """Determines the width of the line in column positions. + + Args: + line: A string, which may be a Unicode string. + + Returns: + The width of the line in column positions, accounting for Unicode + combining characters and wide characters. + """ + if isinstance(line, unicode): + width = 0 + for uc in unicodedata.normalize('NFC', line): + if unicodedata.east_asian_width(uc) in ('W', 'F'): + width += 2 + elif not unicodedata.combining(uc): + width += 1 + return width + else: + return len(line) + + +def CheckStyle(filename, clean_lines, linenum, file_extension, nesting_state, + error): + """Checks rules from the 'C++ style rules' section of cppguide.html. + + Most of these rules are hard to test (naming, comment style), but we + do what we can. In particular we check for 2-space indents, line lengths, + tab usage, spaces inside code, etc. + + Args: + filename: The name of the current file. + clean_lines: A CleansedLines instance containing the file. + linenum: The number of the line to check. + file_extension: The extension (without the dot) of the filename. + nesting_state: A NestingState instance which maintains information about + the current stack of nested blocks being parsed. + error: The function to call with any errors found. + """ + + # Don't use "elided" lines here, otherwise we can't check commented lines. + # Don't want to use "raw" either, because we don't want to check inside C++11 + # raw strings, + raw_lines = clean_lines.lines_without_raw_strings + line = raw_lines[linenum] + + if line.find('\t') != -1: + error(filename, linenum, 'whitespace/tab', 1, + 'Tab found; better to use spaces') + + # One or three blank spaces at the beginning of the line is weird; it's + # hard to reconcile that with 2-space indents. + # NOTE: here are the conditions rob pike used for his tests. Mine aren't + # as sophisticated, but it may be worth becoming so: RLENGTH==initial_spaces + # if(RLENGTH > 20) complain = 0; + # if(match($0, " +(error|private|public|protected):")) complain = 0; + # if(match(prev, "&& *$")) complain = 0; + # if(match(prev, "\\|\\| *$")) complain = 0; + # if(match(prev, "[\",=><] *$")) complain = 0; + # if(match($0, " <<")) complain = 0; + # if(match(prev, " +for \\(")) complain = 0; + # if(prevodd && match(prevprev, " +for \\(")) complain = 0; + scope_or_label_pattern = r'\s*\w+\s*:\s*\\?$' + classinfo = nesting_state.InnermostClass() + initial_spaces = 0 + cleansed_line = clean_lines.elided[linenum] + while initial_spaces < len(line) and line[initial_spaces] == ' ': + initial_spaces += 1 + if line and line[-1].isspace(): + error(filename, linenum, 'whitespace/end_of_line', 4, + 'Line ends in whitespace. Consider deleting these extra spaces.') + # There are certain situations we allow one space, notably for + # section labels, and also lines containing multi-line raw strings. + elif ((initial_spaces == 1 or initial_spaces == 3) and + not Match(scope_or_label_pattern, cleansed_line) and + not (clean_lines.raw_lines[linenum] != line and + Match(r'^\s*""', line))): + error(filename, linenum, 'whitespace/indent', 3, + 'Weird number of spaces at line-start. ' + 'Are you using a 2-space indent?') + + # Check if the line is a header guard. + is_header_guard = False + if file_extension == 'h': + cppvar = GetHeaderGuardCPPVariable(filename) + if (line.startswith('#ifndef %s' % cppvar) or + line.startswith('#define %s' % cppvar) or + line.startswith('#endif // %s' % cppvar)): + is_header_guard = True + # #include lines and header guards can be long, since there's no clean way to + # split them. + # + # URLs can be long too. It's possible to split these, but it makes them + # harder to cut&paste. + # + # The "$Id:...$" comment may also get very long without it being the + # developers fault. + if (not line.startswith('#include') and not is_header_guard and + not Match(r'^\s*//.*http(s?)://\S*$', line) and + not Match(r'^// \$Id:.*#[0-9]+ \$$', line)): + line_width = GetLineWidth(line) + extended_length = int((_line_length * 1.25)) + if line_width > extended_length: + error(filename, linenum, 'whitespace/line_length', 4, + 'Lines should very rarely be longer than %i characters' % + extended_length) + elif line_width > _line_length: + error(filename, linenum, 'whitespace/line_length', 2, + 'Lines should be <= %i characters long' % _line_length) + + if (cleansed_line.count(';') > 1 and + # for loops are allowed two ;'s (and may run over two lines). + cleansed_line.find('for') == -1 and + (GetPreviousNonBlankLine(clean_lines, linenum)[0].find('for') == -1 or + GetPreviousNonBlankLine(clean_lines, linenum)[0].find(';') != -1) and + # It's ok to have many commands in a switch case that fits in 1 line + not ((cleansed_line.find('case ') != -1 or + cleansed_line.find('default:') != -1) and + cleansed_line.find('break;') != -1)): + error(filename, linenum, 'whitespace/newline', 0, + 'More than one command on the same line') + + # Some more style checks + CheckBraces(filename, clean_lines, linenum, error) + CheckTrailingSemicolon(filename, clean_lines, linenum, error) + CheckEmptyBlockBody(filename, clean_lines, linenum, error) + CheckAccess(filename, clean_lines, linenum, nesting_state, error) + CheckSpacing(filename, clean_lines, linenum, nesting_state, error) + CheckOperatorSpacing(filename, clean_lines, linenum, error) + CheckParenthesisSpacing(filename, clean_lines, linenum, error) + CheckCommaSpacing(filename, clean_lines, linenum, error) + CheckBracesSpacing(filename, clean_lines, linenum, error) + CheckSpacingForFunctionCall(filename, clean_lines, linenum, error) + CheckRValueReference(filename, clean_lines, linenum, nesting_state, error) + CheckCheck(filename, clean_lines, linenum, error) + CheckAltTokens(filename, clean_lines, linenum, error) + classinfo = nesting_state.InnermostClass() + if classinfo: + CheckSectionSpacing(filename, clean_lines, classinfo, linenum, error) + + +_RE_PATTERN_INCLUDE = re.compile(r'^\s*#\s*include\s*([<"])([^>"]*)[>"].*$') +# Matches the first component of a filename delimited by -s and _s. That is: +# _RE_FIRST_COMPONENT.match('foo').group(0) == 'foo' +# _RE_FIRST_COMPONENT.match('foo.cc').group(0) == 'foo' +# _RE_FIRST_COMPONENT.match('foo-bar_baz.cc').group(0) == 'foo' +# _RE_FIRST_COMPONENT.match('foo_bar-baz.cc').group(0) == 'foo' +_RE_FIRST_COMPONENT = re.compile(r'^[^-_.]+') + + +def _DropCommonSuffixes(filename): + """Drops common suffixes like _test.cc or -inl.h from filename. + + For example: + >>> _DropCommonSuffixes('foo/foo-inl.h') + 'foo/foo' + >>> _DropCommonSuffixes('foo/bar/foo.cc') + 'foo/bar/foo' + >>> _DropCommonSuffixes('foo/foo_internal.h') + 'foo/foo' + >>> _DropCommonSuffixes('foo/foo_unusualinternal.h') + 'foo/foo_unusualinternal' + + Args: + filename: The input filename. + + Returns: + The filename with the common suffix removed. + """ + for suffix in ('test.cc', 'regtest.cc', 'unittest.cc', + 'inl.h', 'impl.h', 'internal.h'): + if (filename.endswith(suffix) and len(filename) > len(suffix) and + filename[-len(suffix) - 1] in ('-', '_')): + return filename[:-len(suffix) - 1] + return os.path.splitext(filename)[0] + + +def _IsTestFilename(filename): + """Determines if the given filename has a suffix that identifies it as a test. + + Args: + filename: The input filename. + + Returns: + True if 'filename' looks like a test, False otherwise. + """ + if (filename.endswith('_test.cc') or + filename.endswith('_unittest.cc') or + filename.endswith('_regtest.cc')): + return True + else: + return False + + +def _ClassifyInclude(fileinfo, include, is_system): + """Figures out what kind of header 'include' is. + + Args: + fileinfo: The current file cpplint is running over. A FileInfo instance. + include: The path to a #included file. + is_system: True if the #include used <> rather than "". + + Returns: + One of the _XXX_HEADER constants. + + For example: + >>> _ClassifyInclude(FileInfo('foo/foo.cc'), 'stdio.h', True) + _C_SYS_HEADER + >>> _ClassifyInclude(FileInfo('foo/foo.cc'), 'string', True) + _CPP_SYS_HEADER + >>> _ClassifyInclude(FileInfo('foo/foo.cc'), 'foo/foo.h', False) + _LIKELY_MY_HEADER + >>> _ClassifyInclude(FileInfo('foo/foo_unknown_extension.cc'), + ... 'bar/foo_other_ext.h', False) + _POSSIBLE_MY_HEADER + >>> _ClassifyInclude(FileInfo('foo/foo.cc'), 'foo/bar.h', False) + _OTHER_HEADER + """ + # This is a list of all standard c++ header files, except + # those already checked for above. + is_cpp_h = include in _CPP_HEADERS + + if is_system: + if is_cpp_h: + return _CPP_SYS_HEADER + else: + return _C_SYS_HEADER + + # If the target file and the include we're checking share a + # basename when we drop common extensions, and the include + # lives in . , then it's likely to be owned by the target file. + target_dir, target_base = ( + os.path.split(_DropCommonSuffixes(fileinfo.RepositoryName()))) + include_dir, include_base = os.path.split(_DropCommonSuffixes(include)) + if target_base == include_base and ( + include_dir == target_dir or + include_dir == os.path.normpath(target_dir + '/../public')): + return _LIKELY_MY_HEADER + + # If the target and include share some initial basename + # component, it's possible the target is implementing the + # include, so it's allowed to be first, but we'll never + # complain if it's not there. + target_first_component = _RE_FIRST_COMPONENT.match(target_base) + include_first_component = _RE_FIRST_COMPONENT.match(include_base) + if (target_first_component and include_first_component and + target_first_component.group(0) == + include_first_component.group(0)): + return _POSSIBLE_MY_HEADER + + return _OTHER_HEADER + + + +def CheckIncludeLine(filename, clean_lines, linenum, include_state, error): + """Check rules that are applicable to #include lines. + + Strings on #include lines are NOT removed from elided line, to make + certain tasks easier. However, to prevent false positives, checks + applicable to #include lines in CheckLanguage must be put here. + + Args: + filename: The name of the current file. + clean_lines: A CleansedLines instance containing the file. + linenum: The number of the line to check. + include_state: An _IncludeState instance in which the headers are inserted. + error: The function to call with any errors found. + """ + fileinfo = FileInfo(filename) + line = clean_lines.lines[linenum] + + # "include" should use the new style "foo/bar.h" instead of just "bar.h" + # Only do this check if the included header follows google naming + # conventions. If not, assume that it's a 3rd party API that + # requires special include conventions. + # + # We also make an exception for Lua headers, which follow google + # naming convention but not the include convention. + match = Match(r'#include\s*"([^/]+\.h)"', line) + if match and not _THIRD_PARTY_HEADERS_PATTERN.match(match.group(1)): + error(filename, linenum, 'build/include', 4, + 'Include the directory when naming .h files') + + # we shouldn't include a file more than once. actually, there are a + # handful of instances where doing so is okay, but in general it's + # not. + match = _RE_PATTERN_INCLUDE.search(line) + if match: + include = match.group(2) + is_system = (match.group(1) == '<') + duplicate_line = include_state.FindHeader(include) + if duplicate_line >= 0: + error(filename, linenum, 'build/include', 4, + '"%s" already included at %s:%s' % + (include, filename, duplicate_line)) + elif (include.endswith('.cc') and + os.path.dirname(fileinfo.RepositoryName()) != os.path.dirname(include)): + error(filename, linenum, 'build/include', 4, + 'Do not include .cc files from other packages') + elif not _THIRD_PARTY_HEADERS_PATTERN.match(include): + include_state.include_list[-1].append((include, linenum)) + + # We want to ensure that headers appear in the right order: + # 1) for foo.cc, foo.h (preferred location) + # 2) c system files + # 3) cpp system files + # 4) for foo.cc, foo.h (deprecated location) + # 5) other google headers + # + # We classify each include statement as one of those 5 types + # using a number of techniques. The include_state object keeps + # track of the highest type seen, and complains if we see a + # lower type after that. + error_message = include_state.CheckNextIncludeOrder( + _ClassifyInclude(fileinfo, include, is_system)) + if error_message: + error(filename, linenum, 'build/include_order', 4, + '%s. Should be: %s.h, c system, c++ system, other.' % + (error_message, fileinfo.BaseName())) + canonical_include = include_state.CanonicalizeAlphabeticalOrder(include) + if not include_state.IsInAlphabeticalOrder( + clean_lines, linenum, canonical_include): + error(filename, linenum, 'build/include_alpha', 4, + 'Include "%s" not in alphabetical order' % include) + include_state.SetLastHeader(canonical_include) + + + +def _GetTextInside(text, start_pattern): + r"""Retrieves all the text between matching open and close parentheses. + + Given a string of lines and a regular expression string, retrieve all the text + following the expression and between opening punctuation symbols like + (, [, or {, and the matching close-punctuation symbol. This properly nested + occurrences of the punctuations, so for the text like + printf(a(), b(c())); + a call to _GetTextInside(text, r'printf\(') will return 'a(), b(c())'. + start_pattern must match string having an open punctuation symbol at the end. + + Args: + text: The lines to extract text. Its comments and strings must be elided. + It can be single line and can span multiple lines. + start_pattern: The regexp string indicating where to start extracting + the text. + Returns: + The extracted text. + None if either the opening string or ending punctuation could not be found. + """ + # TODO(unknown): Audit cpplint.py to see what places could be profitably + # rewritten to use _GetTextInside (and use inferior regexp matching today). + + # Give opening punctuations to get the matching close-punctuations. + matching_punctuation = {'(': ')', '{': '}', '[': ']'} + closing_punctuation = set(matching_punctuation.itervalues()) + + # Find the position to start extracting text. + match = re.search(start_pattern, text, re.M) + if not match: # start_pattern not found in text. + return None + start_position = match.end(0) + + assert start_position > 0, ( + 'start_pattern must ends with an opening punctuation.') + assert text[start_position - 1] in matching_punctuation, ( + 'start_pattern must ends with an opening punctuation.') + # Stack of closing punctuations we expect to have in text after position. + punctuation_stack = [matching_punctuation[text[start_position - 1]]] + position = start_position + while punctuation_stack and position < len(text): + if text[position] == punctuation_stack[-1]: + punctuation_stack.pop() + elif text[position] in closing_punctuation: + # A closing punctuation without matching opening punctuations. + return None + elif text[position] in matching_punctuation: + punctuation_stack.append(matching_punctuation[text[position]]) + position += 1 + if punctuation_stack: + # Opening punctuations left without matching close-punctuations. + return None + # punctuations match. + return text[start_position:position - 1] + + +# Patterns for matching call-by-reference parameters. +# +# Supports nested templates up to 2 levels deep using this messy pattern: +# < (?: < (?: < [^<>]* +# > +# | [^<>] )* +# > +# | [^<>] )* +# > +_RE_PATTERN_IDENT = r'[_a-zA-Z]\w*' # =~ [[:alpha:]][[:alnum:]]* +_RE_PATTERN_TYPE = ( + r'(?:const\s+)?(?:typename\s+|class\s+|struct\s+|union\s+|enum\s+)?' + r'(?:\w|' + r'\s*<(?:<(?:<[^<>]*>|[^<>])*>|[^<>])*>|' + r'::)+') +# A call-by-reference parameter ends with '& identifier'. +_RE_PATTERN_REF_PARAM = re.compile( + r'(' + _RE_PATTERN_TYPE + r'(?:\s*(?:\bconst\b|[*]))*\s*' + r'&\s*' + _RE_PATTERN_IDENT + r')\s*(?:=[^,()]+)?[,)]') +# A call-by-const-reference parameter either ends with 'const& identifier' +# or looks like 'const type& identifier' when 'type' is atomic. +_RE_PATTERN_CONST_REF_PARAM = ( + r'(?:.*\s*\bconst\s*&\s*' + _RE_PATTERN_IDENT + + r'|const\s+' + _RE_PATTERN_TYPE + r'\s*&\s*' + _RE_PATTERN_IDENT + r')') + + +def CheckLanguage(filename, clean_lines, linenum, file_extension, + include_state, nesting_state, error): + """Checks rules from the 'C++ language rules' section of cppguide.html. + + Some of these rules are hard to test (function overloading, using + uint32 inappropriately), but we do the best we can. + + Args: + filename: The name of the current file. + clean_lines: A CleansedLines instance containing the file. + linenum: The number of the line to check. + file_extension: The extension (without the dot) of the filename. + include_state: An _IncludeState instance in which the headers are inserted. + nesting_state: A NestingState instance which maintains information about + the current stack of nested blocks being parsed. + error: The function to call with any errors found. + """ + # If the line is empty or consists of entirely a comment, no need to + # check it. + line = clean_lines.elided[linenum] + if not line: + return + + match = _RE_PATTERN_INCLUDE.search(line) + if match: + CheckIncludeLine(filename, clean_lines, linenum, include_state, error) + return + + # Reset include state across preprocessor directives. This is meant + # to silence warnings for conditional includes. + match = Match(r'^\s*#\s*(if|ifdef|ifndef|elif|else|endif)\b', line) + if match: + include_state.ResetSection(match.group(1)) + + # Make Windows paths like Unix. + fullname = os.path.abspath(filename).replace('\\', '/') + + # Perform other checks now that we are sure that this is not an include line + CheckCasts(filename, clean_lines, linenum, error) + CheckGlobalStatic(filename, clean_lines, linenum, error) + CheckPrintf(filename, clean_lines, linenum, error) + + if file_extension == 'h': + # TODO(unknown): check that 1-arg constructors are explicit. + # How to tell it's a constructor? + # (handled in CheckForNonStandardConstructs for now) + # TODO(unknown): check that classes declare or disable copy/assign + # (level 1 error) + pass + + # Check if people are using the verboten C basic types. The only exception + # we regularly allow is "unsigned short port" for port. + if Search(r'\bshort port\b', line): + if not Search(r'\bunsigned short port\b', line): + error(filename, linenum, 'runtime/int', 4, + 'Use "unsigned short" for ports, not "short"') + else: + match = Search(r'\b(short|long(?! +double)|long long)\b', line) + if match: + error(filename, linenum, 'runtime/int', 4, + 'Use int16/int64/etc, rather than the C type %s' % match.group(1)) + + # Check if some verboten operator overloading is going on + # TODO(unknown): catch out-of-line unary operator&: + # class X {}; + # int operator&(const X& x) { return 42; } // unary operator& + # The trick is it's hard to tell apart from binary operator&: + # class Y { int operator&(const Y& x) { return 23; } }; // binary operator& + if Search(r'\boperator\s*&\s*\(\s*\)', line): + error(filename, linenum, 'runtime/operator', 4, + 'Unary operator& is dangerous. Do not use it.') + + # Check for suspicious usage of "if" like + # } if (a == b) { + if Search(r'\}\s*if\s*\(', line): + error(filename, linenum, 'readability/braces', 4, + 'Did you mean "else if"? If not, start a new line for "if".') + + # Check for potential format string bugs like printf(foo). + # We constrain the pattern not to pick things like DocidForPrintf(foo). + # Not perfect but it can catch printf(foo.c_str()) and printf(foo->c_str()) + # TODO(unknown): Catch the following case. Need to change the calling + # convention of the whole function to process multiple line to handle it. + # printf( + # boy_this_is_a_really_long_variable_that_cannot_fit_on_the_prev_line); + printf_args = _GetTextInside(line, r'(?i)\b(string)?printf\s*\(') + if printf_args: + match = Match(r'([\w.\->()]+)$', printf_args) + if match and match.group(1) != '__VA_ARGS__': + function_name = re.search(r'\b((?:string)?printf)\s*\(', + line, re.I).group(1) + error(filename, linenum, 'runtime/printf', 4, + 'Potential format string bug. Do %s("%%s", %s) instead.' + % (function_name, match.group(1))) + + # Check for potential memset bugs like memset(buf, sizeof(buf), 0). + match = Search(r'memset\s*\(([^,]*),\s*([^,]*),\s*0\s*\)', line) + if match and not Match(r"^''|-?[0-9]+|0x[0-9A-Fa-f]$", match.group(2)): + error(filename, linenum, 'runtime/memset', 4, + 'Did you mean "memset(%s, 0, %s)"?' + % (match.group(1), match.group(2))) + + if Search(r'\busing namespace\b', line): + error(filename, linenum, 'build/namespaces', 5, + 'Do not use namespace using-directives. ' + 'Use using-declarations instead.') + + # Detect variable-length arrays. + match = Match(r'\s*(.+::)?(\w+) [a-z]\w*\[(.+)];', line) + if (match and match.group(2) != 'return' and match.group(2) != 'delete' and + match.group(3).find(']') == -1): + # Split the size using space and arithmetic operators as delimiters. + # If any of the resulting tokens are not compile time constants then + # report the error. + tokens = re.split(r'\s|\+|\-|\*|\/|<<|>>]', match.group(3)) + is_const = True + skip_next = False + for tok in tokens: + if skip_next: + skip_next = False + continue + + if Search(r'sizeof\(.+\)', tok): continue + if Search(r'arraysize\(\w+\)', tok): continue + + tok = tok.lstrip('(') + tok = tok.rstrip(')') + if not tok: continue + if Match(r'\d+', tok): continue + if Match(r'0[xX][0-9a-fA-F]+', tok): continue + if Match(r'k[A-Z0-9]\w*', tok): continue + if Match(r'(.+::)?k[A-Z0-9]\w*', tok): continue + if Match(r'(.+::)?[A-Z][A-Z0-9_]*', tok): continue + # A catch all for tricky sizeof cases, including 'sizeof expression', + # 'sizeof(*type)', 'sizeof(const type)', 'sizeof(struct StructName)' + # requires skipping the next token because we split on ' ' and '*'. + if tok.startswith('sizeof'): + skip_next = True + continue + is_const = False + break + if not is_const: + error(filename, linenum, 'runtime/arrays', 1, + 'Do not use variable-length arrays. Use an appropriately named ' + "('k' followed by CamelCase) compile-time constant for the size.") + + # Check for use of unnamed namespaces in header files. Registration + # macros are typically OK, so we allow use of "namespace {" on lines + # that end with backslashes. + if (file_extension == 'h' + and Search(r'\bnamespace\s*{', line) + and line[-1] != '\\'): + error(filename, linenum, 'build/namespaces', 4, + 'Do not use unnamed namespaces in header files. See ' + 'http://google-styleguide.googlecode.com/svn/trunk/cppguide.xml#Namespaces' + ' for more information.') + + +def CheckGlobalStatic(filename, clean_lines, linenum, error): + """Check for unsafe global or static objects. + + Args: + filename: The name of the current file. + clean_lines: A CleansedLines instance containing the file. + linenum: The number of the line to check. + error: The function to call with any errors found. + """ + line = clean_lines.elided[linenum] + + # Match two lines at a time to support multiline declarations + if linenum + 1 < clean_lines.NumLines() and not Search(r'[;({]', line): + line += clean_lines.elided[linenum + 1].strip() + + # Check for people declaring static/global STL strings at the top level. + # This is dangerous because the C++ language does not guarantee that + # globals with constructors are initialized before the first access. + match = Match( + r'((?:|static +)(?:|const +))string +([a-zA-Z0-9_:]+)\b(.*)', + line) + + # Remove false positives: + # - String pointers (as opposed to values). + # string *pointer + # const string *pointer + # string const *pointer + # string *const pointer + # + # - Functions and template specializations. + # string Function(... + # string Class::Method(... + # + # - Operators. These are matched separately because operator names + # cross non-word boundaries, and trying to match both operators + # and functions at the same time would decrease accuracy of + # matching identifiers. + # string Class::operator*() + if (match and + not Search(r'\bstring\b(\s+const)?\s*\*\s*(const\s+)?\w', line) and + not Search(r'\boperator\W', line) and + not Match(r'\s*(<.*>)?(::[a-zA-Z0-9_]+)*\s*\(([^"]|$)', match.group(3))): + error(filename, linenum, 'runtime/string', 4, + 'For a static/global string constant, use a C style string instead: ' + '"%schar %s[]".' % + (match.group(1), match.group(2))) + + if Search(r'\b([A-Za-z0-9_]*_)\(\1\)', line): + error(filename, linenum, 'runtime/init', 4, + 'You seem to be initializing a member variable with itself.') + + +def CheckPrintf(filename, clean_lines, linenum, error): + """Check for printf related issues. + + Args: + filename: The name of the current file. + clean_lines: A CleansedLines instance containing the file. + linenum: The number of the line to check. + error: The function to call with any errors found. + """ + line = clean_lines.elided[linenum] + + # When snprintf is used, the second argument shouldn't be a literal. + match = Search(r'snprintf\s*\(([^,]*),\s*([0-9]*)\s*,', line) + if match and match.group(2) != '0': + # If 2nd arg is zero, snprintf is used to calculate size. + error(filename, linenum, 'runtime/printf', 3, + 'If you can, use sizeof(%s) instead of %s as the 2nd arg ' + 'to snprintf.' % (match.group(1), match.group(2))) + + # Check if some verboten C functions are being used. + if Search(r'\bsprintf\s*\(', line): + error(filename, linenum, 'runtime/printf', 5, + 'Never use sprintf. Use snprintf instead.') + match = Search(r'\b(strcpy|strcat)\s*\(', line) + if match: + error(filename, linenum, 'runtime/printf', 4, + 'Almost always, snprintf is better than %s' % match.group(1)) + + +def IsDerivedFunction(clean_lines, linenum): + """Check if current line contains an inherited function. + + Args: + clean_lines: A CleansedLines instance containing the file. + linenum: The number of the line to check. + Returns: + True if current line contains a function with "override" + virt-specifier. + """ + # Scan back a few lines for start of current function + for i in xrange(linenum, max(-1, linenum - 10), -1): + match = Match(r'^([^()]*\w+)\(', clean_lines.elided[i]) + if match: + # Look for "override" after the matching closing parenthesis + line, _, closing_paren = CloseExpression( + clean_lines, i, len(match.group(1))) + return (closing_paren >= 0 and + Search(r'\boverride\b', line[closing_paren:])) + return False + + +def IsOutOfLineMethodDefinition(clean_lines, linenum): + """Check if current line contains an out-of-line method definition. + + Args: + clean_lines: A CleansedLines instance containing the file. + linenum: The number of the line to check. + Returns: + True if current line contains an out-of-line method definition. + """ + # Scan back a few lines for start of current function + for i in xrange(linenum, max(-1, linenum - 10), -1): + if Match(r'^([^()]*\w+)\(', clean_lines.elided[i]): + return Match(r'^[^()]*\w+::\w+\(', clean_lines.elided[i]) is not None + return False + + +def IsInitializerList(clean_lines, linenum): + """Check if current line is inside constructor initializer list. + + Args: + clean_lines: A CleansedLines instance containing the file. + linenum: The number of the line to check. + Returns: + True if current line appears to be inside constructor initializer + list, False otherwise. + """ + for i in xrange(linenum, 1, -1): + line = clean_lines.elided[i] + if i == linenum: + remove_function_body = Match(r'^(.*)\{\s*$', line) + if remove_function_body: + line = remove_function_body.group(1) + + if Search(r'\s:\s*\w+[({]', line): + # A lone colon tend to indicate the start of a constructor + # initializer list. It could also be a ternary operator, which + # also tend to appear in constructor initializer lists as + # opposed to parameter lists. + return True + if Search(r'\}\s*,\s*$', line): + # A closing brace followed by a comma is probably the end of a + # brace-initialized member in constructor initializer list. + return True + if Search(r'[{};]\s*$', line): + # Found one of the following: + # - A closing brace or semicolon, probably the end of the previous + # function. + # - An opening brace, probably the start of current class or namespace. + # + # Current line is probably not inside an initializer list since + # we saw one of those things without seeing the starting colon. + return False + + # Got to the beginning of the file without seeing the start of + # constructor initializer list. + return False + + +def CheckForNonConstReference(filename, clean_lines, linenum, + nesting_state, error): + """Check for non-const references. + + Separate from CheckLanguage since it scans backwards from current + line, instead of scanning forward. + + Args: + filename: The name of the current file. + clean_lines: A CleansedLines instance containing the file. + linenum: The number of the line to check. + nesting_state: A NestingState instance which maintains information about + the current stack of nested blocks being parsed. + error: The function to call with any errors found. + """ + # Do nothing if there is no '&' on current line. + line = clean_lines.elided[linenum] + if '&' not in line: + return + + # If a function is inherited, current function doesn't have much of + # a choice, so any non-const references should not be blamed on + # derived function. + if IsDerivedFunction(clean_lines, linenum): + return + + # Don't warn on out-of-line method definitions, as we would warn on the + # in-line declaration, if it isn't marked with 'override'. + if IsOutOfLineMethodDefinition(clean_lines, linenum): + return + + # Long type names may be broken across multiple lines, usually in one + # of these forms: + # LongType + # ::LongTypeContinued &identifier + # LongType:: + # LongTypeContinued &identifier + # LongType< + # ...>::LongTypeContinued &identifier + # + # If we detected a type split across two lines, join the previous + # line to current line so that we can match const references + # accordingly. + # + # Note that this only scans back one line, since scanning back + # arbitrary number of lines would be expensive. If you have a type + # that spans more than 2 lines, please use a typedef. + if linenum > 1: + previous = None + if Match(r'\s*::(?:[\w<>]|::)+\s*&\s*\S', line): + # previous_line\n + ::current_line + previous = Search(r'\b((?:const\s*)?(?:[\w<>]|::)+[\w<>])\s*$', + clean_lines.elided[linenum - 1]) + elif Match(r'\s*[a-zA-Z_]([\w<>]|::)+\s*&\s*\S', line): + # previous_line::\n + current_line + previous = Search(r'\b((?:const\s*)?(?:[\w<>]|::)+::)\s*$', + clean_lines.elided[linenum - 1]) + if previous: + line = previous.group(1) + line.lstrip() + else: + # Check for templated parameter that is split across multiple lines + endpos = line.rfind('>') + if endpos > -1: + (_, startline, startpos) = ReverseCloseExpression( + clean_lines, linenum, endpos) + if startpos > -1 and startline < linenum: + # Found the matching < on an earlier line, collect all + # pieces up to current line. + line = '' + for i in xrange(startline, linenum + 1): + line += clean_lines.elided[i].strip() + + # Check for non-const references in function parameters. A single '&' may + # found in the following places: + # inside expression: binary & for bitwise AND + # inside expression: unary & for taking the address of something + # inside declarators: reference parameter + # We will exclude the first two cases by checking that we are not inside a + # function body, including one that was just introduced by a trailing '{'. + # TODO(unknown): Doesn't account for 'catch(Exception& e)' [rare]. + if (nesting_state.previous_stack_top and + not (isinstance(nesting_state.previous_stack_top, _ClassInfo) or + isinstance(nesting_state.previous_stack_top, _NamespaceInfo))): + # Not at toplevel, not within a class, and not within a namespace + return + + # Avoid initializer lists. We only need to scan back from the + # current line for something that starts with ':'. + # + # We don't need to check the current line, since the '&' would + # appear inside the second set of parentheses on the current line as + # opposed to the first set. + if linenum > 0: + for i in xrange(linenum - 1, max(0, linenum - 10), -1): + previous_line = clean_lines.elided[i] + if not Search(r'[),]\s*$', previous_line): + break + if Match(r'^\s*:\s+\S', previous_line): + return + + # Avoid preprocessors + if Search(r'\\\s*$', line): + return + + # Avoid constructor initializer lists + if IsInitializerList(clean_lines, linenum): + return + + # We allow non-const references in a few standard places, like functions + # called "swap()" or iostream operators like "<<" or ">>". Do not check + # those function parameters. + # + # We also accept & in static_assert, which looks like a function but + # it's actually a declaration expression. + whitelisted_functions = (r'(?:[sS]wap(?:<\w:+>)?|' + r'operator\s*[<>][<>]|' + r'static_assert|COMPILE_ASSERT' + r')\s*\(') + if Search(whitelisted_functions, line): + return + elif not Search(r'\S+\([^)]*$', line): + # Don't see a whitelisted function on this line. Actually we + # didn't see any function name on this line, so this is likely a + # multi-line parameter list. Try a bit harder to catch this case. + for i in xrange(2): + if (linenum > i and + Search(whitelisted_functions, clean_lines.elided[linenum - i - 1])): + return + + decls = ReplaceAll(r'{[^}]*}', ' ', line) # exclude function body + for parameter in re.findall(_RE_PATTERN_REF_PARAM, decls): + if not Match(_RE_PATTERN_CONST_REF_PARAM, parameter): + error(filename, linenum, 'runtime/references', 2, + 'Is this a non-const reference? ' + 'If so, make const or use a pointer: ' + + ReplaceAll(' *<', '<', parameter)) + + +def CheckCasts(filename, clean_lines, linenum, error): + """Various cast related checks. + + Args: + filename: The name of the current file. + clean_lines: A CleansedLines instance containing the file. + linenum: The number of the line to check. + error: The function to call with any errors found. + """ + line = clean_lines.elided[linenum] + + # Check to see if they're using an conversion function cast. + # I just try to capture the most common basic types, though there are more. + # Parameterless conversion functions, such as bool(), are allowed as they are + # probably a member operator declaration or default constructor. + match = Search( + r'(\bnew\s+|\S<\s*(?:const\s+)?)?\b' + r'(int|float|double|bool|char|int32|uint32|int64|uint64)' + r'(\([^)].*)', line) + expecting_function = ExpectingFunctionArgs(clean_lines, linenum) + if match and not expecting_function: + matched_type = match.group(2) + + # matched_new_or_template is used to silence two false positives: + # - New operators + # - Template arguments with function types + # + # For template arguments, we match on types immediately following + # an opening bracket without any spaces. This is a fast way to + # silence the common case where the function type is the first + # template argument. False negative with less-than comparison is + # avoided because those operators are usually followed by a space. + # + # function // bracket + no space = false positive + # value < double(42) // bracket + space = true positive + matched_new_or_template = match.group(1) + + # Avoid arrays by looking for brackets that come after the closing + # parenthesis. + if Match(r'\([^()]+\)\s*\[', match.group(3)): + return + + # Other things to ignore: + # - Function pointers + # - Casts to pointer types + # - Placement new + # - Alias declarations + matched_funcptr = match.group(3) + if (matched_new_or_template is None and + not (matched_funcptr and + (Match(r'\((?:[^() ]+::\s*\*\s*)?[^() ]+\)\s*\(', + matched_funcptr) or + matched_funcptr.startswith('(*)'))) and + not Match(r'\s*using\s+\S+\s*=\s*' + matched_type, line) and + not Search(r'new\(\S+\)\s*' + matched_type, line)): + error(filename, linenum, 'readability/casting', 4, + 'Using deprecated casting style. ' + 'Use static_cast<%s>(...) instead' % + matched_type) + + if not expecting_function: + CheckCStyleCast(filename, clean_lines, linenum, 'static_cast', + r'\((int|float|double|bool|char|u?int(16|32|64))\)', error) + + # This doesn't catch all cases. Consider (const char * const)"hello". + # + # (char *) "foo" should always be a const_cast (reinterpret_cast won't + # compile). + if CheckCStyleCast(filename, clean_lines, linenum, 'const_cast', + r'\((char\s?\*+\s?)\)\s*"', error): + pass + else: + # Check pointer casts for other than string constants + CheckCStyleCast(filename, clean_lines, linenum, 'reinterpret_cast', + r'\((\w+\s?\*+\s?)\)', error) + + # In addition, we look for people taking the address of a cast. This + # is dangerous -- casts can assign to temporaries, so the pointer doesn't + # point where you think. + # + # Some non-identifier character is required before the '&' for the + # expression to be recognized as a cast. These are casts: + # expression = &static_cast(temporary()); + # function(&(int*)(temporary())); + # + # This is not a cast: + # reference_type&(int* function_param); + match = Search( + r'(?:[^\w]&\(([^)*][^)]*)\)[\w(])|' + r'(?:[^\w]&(static|dynamic|down|reinterpret)_cast\b)', line) + if match: + # Try a better error message when the & is bound to something + # dereferenced by the casted pointer, as opposed to the casted + # pointer itself. + parenthesis_error = False + match = Match(r'^(.*&(?:static|dynamic|down|reinterpret)_cast\b)<', line) + if match: + _, y1, x1 = CloseExpression(clean_lines, linenum, len(match.group(1))) + if x1 >= 0 and clean_lines.elided[y1][x1] == '(': + _, y2, x2 = CloseExpression(clean_lines, y1, x1) + if x2 >= 0: + extended_line = clean_lines.elided[y2][x2:] + if y2 < clean_lines.NumLines() - 1: + extended_line += clean_lines.elided[y2 + 1] + if Match(r'\s*(?:->|\[)', extended_line): + parenthesis_error = True + + if parenthesis_error: + error(filename, linenum, 'readability/casting', 4, + ('Are you taking an address of something dereferenced ' + 'from a cast? Wrapping the dereferenced expression in ' + 'parentheses will make the binding more obvious')) + else: + error(filename, linenum, 'runtime/casting', 4, + ('Are you taking an address of a cast? ' + 'This is dangerous: could be a temp var. ' + 'Take the address before doing the cast, rather than after')) + + +def CheckCStyleCast(filename, clean_lines, linenum, cast_type, pattern, error): + """Checks for a C-style cast by looking for the pattern. + + Args: + filename: The name of the current file. + clean_lines: A CleansedLines instance containing the file. + linenum: The number of the line to check. + cast_type: The string for the C++ cast to recommend. This is either + reinterpret_cast, static_cast, or const_cast, depending. + pattern: The regular expression used to find C-style casts. + error: The function to call with any errors found. + + Returns: + True if an error was emitted. + False otherwise. + """ + line = clean_lines.elided[linenum] + match = Search(pattern, line) + if not match: + return False + + # Exclude lines with keywords that tend to look like casts + context = line[0:match.start(1) - 1] + if Match(r'.*\b(?:sizeof|alignof|alignas|[_A-Z][_A-Z0-9]*)\s*$', context): + return False + + # Try expanding current context to see if we one level of + # parentheses inside a macro. + if linenum > 0: + for i in xrange(linenum - 1, max(0, linenum - 5), -1): + context = clean_lines.elided[i] + context + if Match(r'.*\b[_A-Z][_A-Z0-9]*\s*\((?:\([^()]*\)|[^()])*$', context): + return False + + # operator++(int) and operator--(int) + if context.endswith(' operator++') or context.endswith(' operator--'): + return False + + # A single unnamed argument for a function tends to look like old + # style cast. If we see those, don't issue warnings for deprecated + # casts, instead issue warnings for unnamed arguments where + # appropriate. + # + # These are things that we want warnings for, since the style guide + # explicitly require all parameters to be named: + # Function(int); + # Function(int) { + # ConstMember(int) const; + # ConstMember(int) const { + # ExceptionMember(int) throw (...); + # ExceptionMember(int) throw (...) { + # PureVirtual(int) = 0; + # [](int) -> bool { + # + # These are functions of some sort, where the compiler would be fine + # if they had named parameters, but people often omit those + # identifiers to reduce clutter: + # (FunctionPointer)(int); + # (FunctionPointer)(int) = value; + # Function((function_pointer_arg)(int)) + # Function((function_pointer_arg)(int), int param) + # ; + # <(FunctionPointerTemplateArgument)(int)>; + remainder = line[match.end(0):] + if Match(r'^\s*(?:;|const\b|throw\b|final\b|override\b|[=>{),]|->)', + remainder): + # Looks like an unnamed parameter. + + # Don't warn on any kind of template arguments. + if Match(r'^\s*>', remainder): + return False + + # Don't warn on assignments to function pointers, but keep warnings for + # unnamed parameters to pure virtual functions. Note that this pattern + # will also pass on assignments of "0" to function pointers, but the + # preferred values for those would be "nullptr" or "NULL". + matched_zero = Match(r'^\s=\s*(\S+)\s*;', remainder) + if matched_zero and matched_zero.group(1) != '0': + return False + + # Don't warn on function pointer declarations. For this we need + # to check what came before the "(type)" string. + if Match(r'.*\)\s*$', line[0:match.start(0)]): + return False + + # Don't warn if the parameter is named with block comments, e.g.: + # Function(int /*unused_param*/); + raw_line = clean_lines.raw_lines[linenum] + if '/*' in raw_line: + return False + + # Passed all filters, issue warning here. + error(filename, linenum, 'readability/function', 3, + 'All parameters should be named in a function') + return True + + # At this point, all that should be left is actual casts. + error(filename, linenum, 'readability/casting', 4, + 'Using C-style cast. Use %s<%s>(...) instead' % + (cast_type, match.group(1))) + + return True + + +def ExpectingFunctionArgs(clean_lines, linenum): + """Checks whether where function type arguments are expected. + + Args: + clean_lines: A CleansedLines instance containing the file. + linenum: The number of the line to check. + + Returns: + True if the line at 'linenum' is inside something that expects arguments + of function types. + """ + line = clean_lines.elided[linenum] + return (Match(r'^\s*MOCK_(CONST_)?METHOD\d+(_T)?\(', line) or + (linenum >= 2 and + (Match(r'^\s*MOCK_(?:CONST_)?METHOD\d+(?:_T)?\((?:\S+,)?\s*$', + clean_lines.elided[linenum - 1]) or + Match(r'^\s*MOCK_(?:CONST_)?METHOD\d+(?:_T)?\(\s*$', + clean_lines.elided[linenum - 2]) or + Search(r'\bstd::m?function\s*\<\s*$', + clean_lines.elided[linenum - 1])))) + + +_HEADERS_CONTAINING_TEMPLATES = ( + ('', ('deque',)), + ('', ('unary_function', 'binary_function', + 'plus', 'minus', 'multiplies', 'divides', 'modulus', + 'negate', + 'equal_to', 'not_equal_to', 'greater', 'less', + 'greater_equal', 'less_equal', + 'logical_and', 'logical_or', 'logical_not', + 'unary_negate', 'not1', 'binary_negate', 'not2', + 'bind1st', 'bind2nd', + 'pointer_to_unary_function', + 'pointer_to_binary_function', + 'ptr_fun', + 'mem_fun_t', 'mem_fun', 'mem_fun1_t', 'mem_fun1_ref_t', + 'mem_fun_ref_t', + 'const_mem_fun_t', 'const_mem_fun1_t', + 'const_mem_fun_ref_t', 'const_mem_fun1_ref_t', + 'mem_fun_ref', + )), + ('', ('numeric_limits',)), + ('', ('list',)), + ('', ('map', 'multimap',)), + ('', ('allocator',)), + ('', ('queue', 'priority_queue',)), + ('', ('set', 'multiset',)), + ('', ('stack',)), + ('', ('char_traits', 'basic_string',)), + ('', ('tuple',)), + ('', ('pair',)), + ('', ('vector',)), + + # gcc extensions. + # Note: std::hash is their hash, ::hash is our hash + ('', ('hash_map', 'hash_multimap',)), + ('', ('hash_set', 'hash_multiset',)), + ('', ('slist',)), + ) + +_RE_PATTERN_STRING = re.compile(r'\bstring\b') + +_re_pattern_algorithm_header = [] +for _template in ('copy', 'max', 'min', 'min_element', 'sort', 'swap', + 'transform'): + # Match max(..., ...), max(..., ...), but not foo->max, foo.max or + # type::max(). + _re_pattern_algorithm_header.append( + (re.compile(r'[^>.]\b' + _template + r'(<.*?>)?\([^\)]'), + _template, + '')) + +_re_pattern_templates = [] +for _header, _templates in _HEADERS_CONTAINING_TEMPLATES: + for _template in _templates: + _re_pattern_templates.append( + (re.compile(r'(\<|\b)' + _template + r'\s*\<'), + _template + '<>', + _header)) + + +def FilesBelongToSameModule(filename_cc, filename_h): + """Check if these two filenames belong to the same module. + + The concept of a 'module' here is a as follows: + foo.h, foo-inl.h, foo.cc, foo_test.cc and foo_unittest.cc belong to the + same 'module' if they are in the same directory. + some/path/public/xyzzy and some/path/internal/xyzzy are also considered + to belong to the same module here. + + If the filename_cc contains a longer path than the filename_h, for example, + '/absolute/path/to/base/sysinfo.cc', and this file would include + 'base/sysinfo.h', this function also produces the prefix needed to open the + header. This is used by the caller of this function to more robustly open the + header file. We don't have access to the real include paths in this context, + so we need this guesswork here. + + Known bugs: tools/base/bar.cc and base/bar.h belong to the same module + according to this implementation. Because of this, this function gives + some false positives. This should be sufficiently rare in practice. + + Args: + filename_cc: is the path for the .cc file + filename_h: is the path for the header path + + Returns: + Tuple with a bool and a string: + bool: True if filename_cc and filename_h belong to the same module. + string: the additional prefix needed to open the header file. + """ + + if not filename_cc.endswith('.cc'): + return (False, '') + filename_cc = filename_cc[:-len('.cc')] + if filename_cc.endswith('_unittest'): + filename_cc = filename_cc[:-len('_unittest')] + elif filename_cc.endswith('_test'): + filename_cc = filename_cc[:-len('_test')] + filename_cc = filename_cc.replace('/public/', '/') + filename_cc = filename_cc.replace('/internal/', '/') + + if not filename_h.endswith('.h'): + return (False, '') + filename_h = filename_h[:-len('.h')] + if filename_h.endswith('-inl'): + filename_h = filename_h[:-len('-inl')] + filename_h = filename_h.replace('/public/', '/') + filename_h = filename_h.replace('/internal/', '/') + + files_belong_to_same_module = filename_cc.endswith(filename_h) + common_path = '' + if files_belong_to_same_module: + common_path = filename_cc[:-len(filename_h)] + return files_belong_to_same_module, common_path + + +def UpdateIncludeState(filename, include_dict, io=codecs): + """Fill up the include_dict with new includes found from the file. + + Args: + filename: the name of the header to read. + include_dict: a dictionary in which the headers are inserted. + io: The io factory to use to read the file. Provided for testability. + + Returns: + True if a header was successfully added. False otherwise. + """ + headerfile = None + try: + headerfile = io.open(filename, 'r', 'utf8', 'replace') + except IOError: + return False + linenum = 0 + for line in headerfile: + linenum += 1 + clean_line = CleanseComments(line) + match = _RE_PATTERN_INCLUDE.search(clean_line) + if match: + include = match.group(2) + include_dict.setdefault(include, linenum) + return True + + +def CheckForIncludeWhatYouUse(filename, clean_lines, include_state, error, + io=codecs): + """Reports for missing stl includes. + + This function will output warnings to make sure you are including the headers + necessary for the stl containers and functions that you use. We only give one + reason to include a header. For example, if you use both equal_to<> and + less<> in a .h file, only one (the latter in the file) of these will be + reported as a reason to include the . + + Args: + filename: The name of the current file. + clean_lines: A CleansedLines instance containing the file. + include_state: An _IncludeState instance. + error: The function to call with any errors found. + io: The IO factory to use to read the header file. Provided for unittest + injection. + """ + required = {} # A map of header name to linenumber and the template entity. + # Example of required: { '': (1219, 'less<>') } + + for linenum in xrange(clean_lines.NumLines()): + line = clean_lines.elided[linenum] + if not line or line[0] == '#': + continue + + # String is special -- it is a non-templatized type in STL. + matched = _RE_PATTERN_STRING.search(line) + if matched: + # Don't warn about strings in non-STL namespaces: + # (We check only the first match per line; good enough.) + prefix = line[:matched.start()] + if prefix.endswith('std::') or not prefix.endswith('::'): + required[''] = (linenum, 'string') + + for pattern, template, header in _re_pattern_algorithm_header: + if pattern.search(line): + required[header] = (linenum, template) + + # The following function is just a speed up, no semantics are changed. + if not '<' in line: # Reduces the cpu time usage by skipping lines. + continue + + for pattern, template, header in _re_pattern_templates: + if pattern.search(line): + required[header] = (linenum, template) + + # The policy is that if you #include something in foo.h you don't need to + # include it again in foo.cc. Here, we will look at possible includes. + # Let's flatten the include_state include_list and copy it into a dictionary. + include_dict = dict([item for sublist in include_state.include_list + for item in sublist]) + + # Did we find the header for this file (if any) and successfully load it? + header_found = False + + # Use the absolute path so that matching works properly. + abs_filename = FileInfo(filename).FullName() + + # For Emacs's flymake. + # If cpplint is invoked from Emacs's flymake, a temporary file is generated + # by flymake and that file name might end with '_flymake.cc'. In that case, + # restore original file name here so that the corresponding header file can be + # found. + # e.g. If the file name is 'foo_flymake.cc', we should search for 'foo.h' + # instead of 'foo_flymake.h' + abs_filename = re.sub(r'_flymake\.cc$', '.cc', abs_filename) + + # include_dict is modified during iteration, so we iterate over a copy of + # the keys. + header_keys = include_dict.keys() + for header in header_keys: + (same_module, common_path) = FilesBelongToSameModule(abs_filename, header) + fullpath = common_path + header + if same_module and UpdateIncludeState(fullpath, include_dict, io): + header_found = True + + # If we can't find the header file for a .cc, assume it's because we don't + # know where to look. In that case we'll give up as we're not sure they + # didn't include it in the .h file. + # TODO(unknown): Do a better job of finding .h files so we are confident that + # not having the .h file means there isn't one. + if filename.endswith('.cc') and not header_found: + return + + # All the lines have been processed, report the errors found. + for required_header_unstripped in required: + template = required[required_header_unstripped][1] + if required_header_unstripped.strip('<>"') not in include_dict: + error(filename, required[required_header_unstripped][0], + 'build/include_what_you_use', 4, + 'Add #include ' + required_header_unstripped + ' for ' + template) + + +_RE_PATTERN_EXPLICIT_MAKEPAIR = re.compile(r'\bmake_pair\s*<') + + +def CheckMakePairUsesDeduction(filename, clean_lines, linenum, error): + """Check that make_pair's template arguments are deduced. + + G++ 4.6 in C++11 mode fails badly if make_pair's template arguments are + specified explicitly, and such use isn't intended in any case. + + Args: + filename: The name of the current file. + clean_lines: A CleansedLines instance containing the file. + linenum: The number of the line to check. + error: The function to call with any errors found. + """ + line = clean_lines.elided[linenum] + match = _RE_PATTERN_EXPLICIT_MAKEPAIR.search(line) + if match: + error(filename, linenum, 'build/explicit_make_pair', + 4, # 4 = high confidence + 'For C++11-compatibility, omit template arguments from make_pair' + ' OR use pair directly OR if appropriate, construct a pair directly') + + +def CheckDefaultLambdaCaptures(filename, clean_lines, linenum, error): + """Check that default lambda captures are not used. + + Args: + filename: The name of the current file. + clean_lines: A CleansedLines instance containing the file. + linenum: The number of the line to check. + error: The function to call with any errors found. + """ + line = clean_lines.elided[linenum] + + # A lambda introducer specifies a default capture if it starts with "[=" + # or if it starts with "[&" _not_ followed by an identifier. + match = Match(r'^(.*)\[\s*(?:=|&[^\w])', line) + if match: + # Found a potential error, check what comes after the lambda-introducer. + # If it's not open parenthesis (for lambda-declarator) or open brace + # (for compound-statement), it's not a lambda. + line, _, pos = CloseExpression(clean_lines, linenum, len(match.group(1))) + if pos >= 0 and Match(r'^\s*[{(]', line[pos:]): + error(filename, linenum, 'build/c++11', + 4, # 4 = high confidence + 'Default lambda captures are an unapproved C++ feature.') + + +def CheckRedundantVirtual(filename, clean_lines, linenum, error): + """Check if line contains a redundant "virtual" function-specifier. + + Args: + filename: The name of the current file. + clean_lines: A CleansedLines instance containing the file. + linenum: The number of the line to check. + error: The function to call with any errors found. + """ + # Look for "virtual" on current line. + line = clean_lines.elided[linenum] + virtual = Match(r'^(.*)(\bvirtual\b)(.*)$', line) + if not virtual: return + + # Ignore "virtual" keywords that are near access-specifiers. These + # are only used in class base-specifier and do not apply to member + # functions. + if (Search(r'\b(public|protected|private)\s+$', virtual.group(1)) or + Match(r'^\s+(public|protected|private)\b', virtual.group(3))): + return + + # Ignore the "virtual" keyword from virtual base classes. Usually + # there is a column on the same line in these cases (virtual base + # classes are rare in google3 because multiple inheritance is rare). + if Match(r'^.*[^:]:[^:].*$', line): return + + # Look for the next opening parenthesis. This is the start of the + # parameter list (possibly on the next line shortly after virtual). + # TODO(unknown): doesn't work if there are virtual functions with + # decltype() or other things that use parentheses, but csearch suggests + # that this is rare. + end_col = -1 + end_line = -1 + start_col = len(virtual.group(2)) + for start_line in xrange(linenum, min(linenum + 3, clean_lines.NumLines())): + line = clean_lines.elided[start_line][start_col:] + parameter_list = Match(r'^([^(]*)\(', line) + if parameter_list: + # Match parentheses to find the end of the parameter list + (_, end_line, end_col) = CloseExpression( + clean_lines, start_line, start_col + len(parameter_list.group(1))) + break + start_col = 0 + + if end_col < 0: + return # Couldn't find end of parameter list, give up + + # Look for "override" or "final" after the parameter list + # (possibly on the next few lines). + for i in xrange(end_line, min(end_line + 3, clean_lines.NumLines())): + line = clean_lines.elided[i][end_col:] + match = Search(r'\b(override|final)\b', line) + if match: + error(filename, linenum, 'readability/inheritance', 4, + ('"virtual" is redundant since function is ' + 'already declared as "%s"' % match.group(1))) + + # Set end_col to check whole lines after we are done with the + # first line. + end_col = 0 + if Search(r'[^\w]\s*$', line): + break + + +def CheckRedundantOverrideOrFinal(filename, clean_lines, linenum, error): + """Check if line contains a redundant "override" or "final" virt-specifier. + + Args: + filename: The name of the current file. + clean_lines: A CleansedLines instance containing the file. + linenum: The number of the line to check. + error: The function to call with any errors found. + """ + # Look for closing parenthesis nearby. We need one to confirm where + # the declarator ends and where the virt-specifier starts to avoid + # false positives. + line = clean_lines.elided[linenum] + declarator_end = line.rfind(')') + if declarator_end >= 0: + fragment = line[declarator_end:] + else: + if linenum > 1 and clean_lines.elided[linenum - 1].rfind(')') >= 0: + fragment = line + else: + return + + # Check that at most one of "override" or "final" is present, not both + if Search(r'\boverride\b', fragment) and Search(r'\bfinal\b', fragment): + error(filename, linenum, 'readability/inheritance', 4, + ('"override" is redundant since function is ' + 'already declared as "final"')) + + + + +# Returns true if we are at a new block, and it is directly +# inside of a namespace. +def IsBlockInNameSpace(nesting_state, is_forward_declaration): + """Checks that the new block is directly in a namespace. + + Args: + nesting_state: The _NestingState object that contains info about our state. + is_forward_declaration: If the class is a forward declared class. + Returns: + Whether or not the new block is directly in a namespace. + """ + if is_forward_declaration: + if len(nesting_state.stack) >= 1 and ( + isinstance(nesting_state.stack[-1], _NamespaceInfo)): + return True + else: + return False + + return (len(nesting_state.stack) > 1 and + nesting_state.stack[-1].check_namespace_indentation and + isinstance(nesting_state.stack[-2], _NamespaceInfo)) + + +def ShouldCheckNamespaceIndentation(nesting_state, is_namespace_indent_item, + raw_lines_no_comments, linenum): + """This method determines if we should apply our namespace indentation check. + + Args: + nesting_state: The current nesting state. + is_namespace_indent_item: If we just put a new class on the stack, True. + If the top of the stack is not a class, or we did not recently + add the class, False. + raw_lines_no_comments: The lines without the comments. + linenum: The current line number we are processing. + + Returns: + True if we should apply our namespace indentation check. Currently, it + only works for classes and namespaces inside of a namespace. + """ + + is_forward_declaration = IsForwardClassDeclaration(raw_lines_no_comments, + linenum) + + if not (is_namespace_indent_item or is_forward_declaration): + return False + + # If we are in a macro, we do not want to check the namespace indentation. + if IsMacroDefinition(raw_lines_no_comments, linenum): + return False + + return IsBlockInNameSpace(nesting_state, is_forward_declaration) + + +# Call this method if the line is directly inside of a namespace. +# If the line above is blank (excluding comments) or the start of +# an inner namespace, it cannot be indented. +def CheckItemIndentationInNamespace(filename, raw_lines_no_comments, linenum, + error): + line = raw_lines_no_comments[linenum] + if Match(r'^\s+', line): + error(filename, linenum, 'runtime/indentation_namespace', 4, + 'Do not indent within a namespace') + + +def ProcessLine(filename, file_extension, clean_lines, line, + include_state, function_state, nesting_state, error, + extra_check_functions=[]): + """Processes a single line in the file. + + Args: + filename: Filename of the file that is being processed. + file_extension: The extension (dot not included) of the file. + clean_lines: An array of strings, each representing a line of the file, + with comments stripped. + line: Number of line being processed. + include_state: An _IncludeState instance in which the headers are inserted. + function_state: A _FunctionState instance which counts function lines, etc. + nesting_state: A NestingState instance which maintains information about + the current stack of nested blocks being parsed. + error: A callable to which errors are reported, which takes 4 arguments: + filename, line number, error level, and message + extra_check_functions: An array of additional check functions that will be + run on each source line. Each function takes 4 + arguments: filename, clean_lines, line, error + """ + raw_lines = clean_lines.raw_lines + ParseNolintSuppressions(filename, raw_lines[line], line, error) + nesting_state.Update(filename, clean_lines, line, error) + CheckForNamespaceIndentation(filename, nesting_state, clean_lines, line, + error) + if nesting_state.InAsmBlock(): return + CheckForFunctionLengths(filename, clean_lines, line, function_state, error) + CheckForMultilineCommentsAndStrings(filename, clean_lines, line, error) + CheckStyle(filename, clean_lines, line, file_extension, nesting_state, error) + CheckLanguage(filename, clean_lines, line, file_extension, include_state, + nesting_state, error) + CheckForNonConstReference(filename, clean_lines, line, nesting_state, error) + CheckForNonStandardConstructs(filename, clean_lines, line, + nesting_state, error) + CheckVlogArguments(filename, clean_lines, line, error) + CheckPosixThreading(filename, clean_lines, line, error) + CheckInvalidIncrement(filename, clean_lines, line, error) + CheckMakePairUsesDeduction(filename, clean_lines, line, error) + CheckDefaultLambdaCaptures(filename, clean_lines, line, error) + CheckRedundantVirtual(filename, clean_lines, line, error) + CheckRedundantOverrideOrFinal(filename, clean_lines, line, error) + for check_fn in extra_check_functions: + check_fn(filename, clean_lines, line, error) + +def FlagCxx11Features(filename, clean_lines, linenum, error): + """Flag those c++11 features that we only allow in certain places. + + Args: + filename: The name of the current file. + clean_lines: A CleansedLines instance containing the file. + linenum: The number of the line to check. + error: The function to call with any errors found. + """ + line = clean_lines.elided[linenum] + + # Flag unapproved C++11 headers. + include = Match(r'\s*#\s*include\s+[<"]([^<"]+)[">]', line) + if include and include.group(1) in ('cfenv', + 'condition_variable', + 'fenv.h', + 'future', + 'mutex', + 'thread', + 'chrono', + 'ratio', + 'regex', + 'system_error', + ): + error(filename, linenum, 'build/c++11', 5, + ('<%s> is an unapproved C++11 header.') % include.group(1)) + + # The only place where we need to worry about C++11 keywords and library + # features in preprocessor directives is in macro definitions. + if Match(r'\s*#', line) and not Match(r'\s*#\s*define\b', line): return + + # These are classes and free functions. The classes are always + # mentioned as std::*, but we only catch the free functions if + # they're not found by ADL. They're alphabetical by header. + for top_name in ( + # type_traits + 'alignment_of', + 'aligned_union', + ): + if Search(r'\bstd::%s\b' % top_name, line): + error(filename, linenum, 'build/c++11', 5, + ('std::%s is an unapproved C++11 class or function. Send c-style ' + 'an example of where it would make your code more readable, and ' + 'they may let you use it.') % top_name) + + +def ProcessFileData(filename, file_extension, lines, error, + extra_check_functions=[]): + """Performs lint checks and reports any errors to the given error function. + + Args: + filename: Filename of the file that is being processed. + file_extension: The extension (dot not included) of the file. + lines: An array of strings, each representing a line of the file, with the + last element being empty if the file is terminated with a newline. + error: A callable to which errors are reported, which takes 4 arguments: + filename, line number, error level, and message + extra_check_functions: An array of additional check functions that will be + run on each source line. Each function takes 4 + arguments: filename, clean_lines, line, error + """ + lines = (['// marker so line numbers and indices both start at 1'] + lines + + ['// marker so line numbers end in a known way']) + + include_state = _IncludeState() + function_state = _FunctionState() + nesting_state = NestingState() + + ResetNolintSuppressions() + + CheckForCopyright(filename, lines, error) + + RemoveMultiLineComments(filename, lines, error) + clean_lines = CleansedLines(lines) + + if file_extension == 'h': + CheckForHeaderGuard(filename, clean_lines, error) + + for line in xrange(clean_lines.NumLines()): + ProcessLine(filename, file_extension, clean_lines, line, + include_state, function_state, nesting_state, error, + extra_check_functions) + FlagCxx11Features(filename, clean_lines, line, error) + nesting_state.CheckCompletedBlocks(filename, error) + + CheckForIncludeWhatYouUse(filename, clean_lines, include_state, error) + + # Check that the .cc file has included its header if it exists. + if file_extension == 'cc': + CheckHeaderFileIncluded(filename, include_state, error) + + # We check here rather than inside ProcessLine so that we see raw + # lines rather than "cleaned" lines. + CheckForBadCharacters(filename, lines, error) + + CheckForNewlineAtEOF(filename, lines, error) + +def ProcessConfigOverrides(filename): + """ Loads the configuration files and processes the config overrides. + + Args: + filename: The name of the file being processed by the linter. + + Returns: + False if the current |filename| should not be processed further. + """ + + abs_filename = os.path.abspath(filename) + cfg_filters = [] + keep_looking = True + while keep_looking: + abs_path, base_name = os.path.split(abs_filename) + if not base_name: + break # Reached the root directory. + + cfg_file = os.path.join(abs_path, "CPPLINT.cfg") + abs_filename = abs_path + if not os.path.isfile(cfg_file): + continue + + try: + with open(cfg_file) as file_handle: + for line in file_handle: + line, _, _ = line.partition('#') # Remove comments. + if not line.strip(): + continue + + name, _, val = line.partition('=') + name = name.strip() + val = val.strip() + if name == 'set noparent': + keep_looking = False + elif name == 'filter': + cfg_filters.append(val) + elif name == 'exclude_files': + # When matching exclude_files pattern, use the base_name of + # the current file name or the directory name we are processing. + # For example, if we are checking for lint errors in /foo/bar/baz.cc + # and we found the .cfg file at /foo/CPPLINT.cfg, then the config + # file's "exclude_files" filter is meant to be checked against "bar" + # and not "baz" nor "bar/baz.cc". + if base_name: + pattern = re.compile(val) + if pattern.match(base_name): + sys.stderr.write('Ignoring "%s": file excluded by "%s". ' + 'File path component "%s" matches ' + 'pattern "%s"\n' % + (filename, cfg_file, base_name, val)) + return False + elif name == 'linelength': + global _line_length + try: + _line_length = int(val) + except ValueError: + sys.stderr.write('Line length must be numeric.') + else: + sys.stderr.write( + 'Invalid configuration option (%s) in file %s\n' % + (name, cfg_file)) + + except IOError: + sys.stderr.write( + "Skipping config file '%s': Can't open for reading\n" % cfg_file) + keep_looking = False + + # Apply all the accumulated filters in reverse order (top-level directory + # config options having the least priority). + for filter in reversed(cfg_filters): + _AddFilters(filter) + + return True + + +def ProcessFile(filename, vlevel, extra_check_functions=[]): + """Does google-lint on a single file. + + Args: + filename: The name of the file to parse. + + vlevel: The level of errors to report. Every error of confidence + >= verbose_level will be reported. 0 is a good default. + + extra_check_functions: An array of additional check functions that will be + run on each source line. Each function takes 4 + arguments: filename, clean_lines, line, error + """ + + _SetVerboseLevel(vlevel) + _BackupFilters() + + if not ProcessConfigOverrides(filename): + _RestoreFilters() + return + + lf_lines = [] + crlf_lines = [] + try: + # Support the UNIX convention of using "-" for stdin. Note that + # we are not opening the file with universal newline support + # (which codecs doesn't support anyway), so the resulting lines do + # contain trailing '\r' characters if we are reading a file that + # has CRLF endings. + # If after the split a trailing '\r' is present, it is removed + # below. + if filename == '-': + lines = codecs.StreamReaderWriter(sys.stdin, + codecs.getreader('utf8'), + codecs.getwriter('utf8'), + 'replace').read().split('\n') + else: + lines = codecs.open(filename, 'r', 'utf8', 'replace').read().split('\n') + + # Remove trailing '\r'. + # The -1 accounts for the extra trailing blank line we get from split() + for linenum in range(len(lines) - 1): + if lines[linenum].endswith('\r'): + lines[linenum] = lines[linenum].rstrip('\r') + crlf_lines.append(linenum + 1) + else: + lf_lines.append(linenum + 1) + + except IOError: + sys.stderr.write( + "Skipping input '%s': Can't open for reading\n" % filename) + _RestoreFilters() + return + + # Note, if no dot is found, this will give the entire filename as the ext. + file_extension = filename[filename.rfind('.') + 1:] + + # When reading from stdin, the extension is unknown, so no cpplint tests + # should rely on the extension. + if filename != '-' and file_extension not in _valid_extensions: + sys.stderr.write('Ignoring %s; not a valid file name ' + '(%s)\n' % (filename, ', '.join(_valid_extensions))) + else: + ProcessFileData(filename, file_extension, lines, Error, + extra_check_functions) + + # If end-of-line sequences are a mix of LF and CR-LF, issue + # warnings on the lines with CR. + # + # Don't issue any warnings if all lines are uniformly LF or CR-LF, + # since critique can handle these just fine, and the style guide + # doesn't dictate a particular end of line sequence. + # + # We can't depend on os.linesep to determine what the desired + # end-of-line sequence should be, since that will return the + # server-side end-of-line sequence. + if lf_lines and crlf_lines: + # Warn on every line with CR. An alternative approach might be to + # check whether the file is mostly CRLF or just LF, and warn on the + # minority, we bias toward LF here since most tools prefer LF. + for linenum in crlf_lines: + Error(filename, linenum, 'whitespace/newline', 1, + 'Unexpected \\r (^M) found; better to use only \\n') + + sys.stderr.write('Done processing %s\n' % filename) + _RestoreFilters() + + +def PrintUsage(message): + """Prints a brief usage string and exits, optionally with an error message. + + Args: + message: The optional error message. + """ + sys.stderr.write(_USAGE) + if message: + sys.exit('\nFATAL ERROR: ' + message) + else: + sys.exit(1) + + +def PrintCategories(): + """Prints a list of all the error-categories used by error messages. + + These are the categories used to filter messages via --filter. + """ + sys.stderr.write(''.join(' %s\n' % cat for cat in _ERROR_CATEGORIES)) + sys.exit(0) + + +def ParseArguments(args): + """Parses the command line arguments. + + This may set the output format and verbosity level as side-effects. + + Args: + args: The command line arguments: + + Returns: + The list of filenames to lint. + """ + try: + (opts, filenames) = getopt.getopt(args, '', ['help', 'output=', 'verbose=', + 'counting=', + 'filter=', + 'root=', + 'linelength=', + 'extensions=']) + except getopt.GetoptError: + PrintUsage('Invalid arguments.') + + verbosity = _VerboseLevel() + output_format = _OutputFormat() + filters = '' + counting_style = '' + + for (opt, val) in opts: + if opt == '--help': + PrintUsage(None) + elif opt == '--output': + if val not in ('emacs', 'vs7', 'eclipse'): + PrintUsage('The only allowed output formats are emacs, vs7 and eclipse.') + output_format = val + elif opt == '--verbose': + verbosity = int(val) + elif opt == '--filter': + filters = val + if not filters: + PrintCategories() + elif opt == '--counting': + if val not in ('total', 'toplevel', 'detailed'): + PrintUsage('Valid counting options are total, toplevel, and detailed') + counting_style = val + elif opt == '--root': + global _root + _root = val + elif opt == '--linelength': + global _line_length + try: + _line_length = int(val) + except ValueError: + PrintUsage('Line length must be digits.') + elif opt == '--extensions': + global _valid_extensions + try: + _valid_extensions = set(val.split(',')) + except ValueError: + PrintUsage('Extensions must be comma seperated list.') + + if not filenames: + PrintUsage('No files were specified.') + + _SetOutputFormat(output_format) + _SetVerboseLevel(verbosity) + _SetFilters(filters) + _SetCountingStyle(counting_style) + + return filenames + + +def main(): + filenames = ParseArguments(sys.argv[1:]) + + # Change stderr to write with replacement characters so we don't die + # if we try to print something containing non-ASCII characters. + sys.stderr = codecs.StreamReaderWriter(sys.stderr, + codecs.getreader('utf8'), + codecs.getwriter('utf8'), + 'replace') + + _cpplint_state.ResetErrorCounts() + for filename in filenames: + ProcessFile(filename, _cpplint_state.verbose_level) + _cpplint_state.PrintErrorCounts() + + sys.exit(_cpplint_state.error_count > 0) + + +if __name__ == '__main__': + main() diff --git a/external/include/tinygltf-release/tinygltf-release/examples.bat b/external/include/tinygltf-release/tinygltf-release/examples.bat new file mode 100644 index 00000000..11e35e79 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples.bat @@ -0,0 +1,3 @@ + cd examples\raytrace + ..\..\tools\windows\premake5.exe vs2015 + msbuild NanoSGSolution.sln /property:Configuration=Release diff --git a/external/include/tinygltf-release/tinygltf-release/examples/basic/.gitignore b/external/include/tinygltf-release/tinygltf-release/examples/basic/.gitignore new file mode 100644 index 00000000..4decddb7 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/basic/.gitignore @@ -0,0 +1,8 @@ +.vs +Debug +Release +x64 +packages + +!*.sln +!*.vcxproj* \ No newline at end of file diff --git a/external/include/tinygltf-release/tinygltf-release/examples/basic/README.md b/external/include/tinygltf-release/tinygltf-release/examples/basic/README.md new file mode 100644 index 00000000..dd68e0ac --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/basic/README.md @@ -0,0 +1,25 @@ +# Basic glTF viewer + +## Requirements + +* glew +* glfw3 +* premake5(linux) +* OpenGL 3.3+ GPU + +## Build on Linux and macOS + +``` +$ premake5 gmake +$ make +``` + +## Build on Visual Studio + +Plese use solution file located at `basic` folder. + + +## Limitation + +There are so many limitations in this example(e.g. no PBR shader. the shader only shows texture of textures[0] if available). + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/basic/basic/basic.sln b/external/include/tinygltf-release/tinygltf-release/examples/basic/basic/basic.sln new file mode 100644 index 00000000..009bd2db --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/basic/basic/basic.sln @@ -0,0 +1,31 @@ + +Microsoft Visual Studio Solution File, Format Version 12.00 +# Visual Studio 15 +VisualStudioVersion = 15.0.28010.2050 +MinimumVisualStudioVersion = 10.0.40219.1 +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "basic", "basic.vcxproj", "{0589AC44-0CF3-40D8-8D89-68393CFD40F3}" +EndProject +Global + GlobalSection(SolutionConfigurationPlatforms) = preSolution + Debug|x64 = Debug|x64 + Debug|x86 = Debug|x86 + Release|x64 = Release|x64 + Release|x86 = Release|x86 + EndGlobalSection + GlobalSection(ProjectConfigurationPlatforms) = postSolution + {0589AC44-0CF3-40D8-8D89-68393CFD40F3}.Debug|x64.ActiveCfg = Debug|x64 + {0589AC44-0CF3-40D8-8D89-68393CFD40F3}.Debug|x64.Build.0 = Debug|x64 + {0589AC44-0CF3-40D8-8D89-68393CFD40F3}.Debug|x86.ActiveCfg = Debug|Win32 + {0589AC44-0CF3-40D8-8D89-68393CFD40F3}.Debug|x86.Build.0 = Debug|Win32 + {0589AC44-0CF3-40D8-8D89-68393CFD40F3}.Release|x64.ActiveCfg = Release|x64 + {0589AC44-0CF3-40D8-8D89-68393CFD40F3}.Release|x64.Build.0 = Release|x64 + {0589AC44-0CF3-40D8-8D89-68393CFD40F3}.Release|x86.ActiveCfg = Release|Win32 + {0589AC44-0CF3-40D8-8D89-68393CFD40F3}.Release|x86.Build.0 = Release|Win32 + EndGlobalSection + GlobalSection(SolutionProperties) = preSolution + HideSolutionNode = FALSE + EndGlobalSection + GlobalSection(ExtensibilityGlobals) = postSolution + SolutionGuid = {055E97C4-43DC-41B4-8D61-4FDDBC7B1EF7} + EndGlobalSection +EndGlobal diff --git a/external/include/tinygltf-release/tinygltf-release/examples/basic/basic/basic.vcxproj b/external/include/tinygltf-release/tinygltf-release/examples/basic/basic/basic.vcxproj new file mode 100644 index 00000000..294d1035 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/basic/basic/basic.vcxproj @@ -0,0 +1,159 @@ + + + + + Debug + Win32 + + + Release + Win32 + + + Debug + x64 + + + Release + x64 + + + + 15.0 + {0589AC44-0CF3-40D8-8D89-68393CFD40F3} + basic + 10.0 + + + + Application + true + v142 + MultiByte + + + Application + false + v142 + true + MultiByte + + + Application + true + v142 + MultiByte + + + Application + false + v142 + true + MultiByte + + + + + + + + + + + + + + + + + + + + + + + Level3 + Disabled + true + true + _MBCS;%(PreprocessorDefinitions);_CRT_SECURE_NO_WARNINGS + + + kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies);opengl32.lib + Console + + + + + Level3 + Disabled + true + true + _MBCS;%(PreprocessorDefinitions);_CRT_SECURE_NO_WARNINGS + + + kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies);opengl32.lib + Console + + + + + Level3 + MaxSpeed + true + true + true + true + _MBCS;%(PreprocessorDefinitions);_CRT_SECURE_NO_WARNINGS + + + true + true + kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies);opengl32.lib + Console + + + + + Level3 + MaxSpeed + true + true + true + true + _MBCS;%(PreprocessorDefinitions);_CRT_SECURE_NO_WARNINGS + + + true + true + kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies);opengl32.lib + Console + + + + + + + + + + + + + + + + + + + + + + + This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}. + + + + + + \ No newline at end of file diff --git a/external/include/tinygltf-release/tinygltf-release/examples/basic/basic/basic.vcxproj.filters b/external/include/tinygltf-release/tinygltf-release/examples/basic/basic/basic.vcxproj.filters new file mode 100644 index 00000000..92e206f6 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/basic/basic/basic.vcxproj.filters @@ -0,0 +1,39 @@ + + + + + {4FC737F1-C7A5-4376-A066-2A32D752A2FF} + cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx + + + {93995380-89BD-4b04-88EB-625FBE52EBFB} + h;hh;hpp;hxx;hm;inl;inc;ipp;xsd + + + {67DA6AB6-F800-4c08-8B7A-83BB121AAD01} + rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms + + + + + Source Files + + + Source Files + + + Source Files + + + + + Header Files + + + Header Files + + + + + + \ No newline at end of file diff --git a/external/include/tinygltf-release/tinygltf-release/examples/basic/basic/basic.vcxproj.user b/external/include/tinygltf-release/tinygltf-release/examples/basic/basic/basic.vcxproj.user new file mode 100644 index 00000000..be250787 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/basic/basic/basic.vcxproj.user @@ -0,0 +1,4 @@ + + + + \ No newline at end of file diff --git a/external/include/tinygltf-release/tinygltf-release/examples/basic/basic/packages.config b/external/include/tinygltf-release/tinygltf-release/examples/basic/basic/packages.config new file mode 100644 index 00000000..85cebfe9 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/basic/basic/packages.config @@ -0,0 +1,6 @@ + + + + + + \ No newline at end of file diff --git a/external/include/tinygltf-release/tinygltf-release/examples/basic/main.cpp b/external/include/tinygltf-release/tinygltf-release/examples/basic/main.cpp new file mode 100644 index 00000000..81506987 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/basic/main.cpp @@ -0,0 +1,394 @@ +#include +#include + +#include +#include +#include + +#include "shaders.h" +#include "window.h" + +#define TINYGLTF_IMPLEMENTATION +#define STB_IMAGE_IMPLEMENTATION +#define STB_IMAGE_WRITE_IMPLEMENTATION +#define TINYGLTF_NOEXCEPTION +#define JSON_NOEXCEPTION +#include "../../tiny_gltf.h" + +#define BUFFER_OFFSET(i) ((char *)NULL + (i)) + +bool loadModel(tinygltf::Model &model, const char *filename) { + tinygltf::TinyGLTF loader; + std::string err; + std::string warn; + + bool res = loader.LoadASCIIFromFile(&model, &err, &warn, filename); + if (!warn.empty()) { + std::cout << "WARN: " << warn << std::endl; + } + + if (!err.empty()) { + std::cout << "ERR: " << err << std::endl; + } + + if (!res) + std::cout << "Failed to load glTF: " << filename << std::endl; + else + std::cout << "Loaded glTF: " << filename << std::endl; + + return res; +} + +void bindMesh(std::map& vbos, + tinygltf::Model &model, tinygltf::Mesh &mesh) { + for (size_t i = 0; i < model.bufferViews.size(); ++i) { + const tinygltf::BufferView &bufferView = model.bufferViews[i]; + if (bufferView.target == 0) { // TODO impl drawarrays + std::cout << "WARN: bufferView.target is zero" << std::endl; + continue; // Unsupported bufferView. + /* + From spec2.0 readme: + https://github.com/KhronosGroup/glTF/tree/master/specification/2.0 + ... drawArrays function should be used with a count equal to + the count property of any of the accessors referenced by the + attributes property (they are all equal for a given + primitive). + */ + } + + const tinygltf::Buffer &buffer = model.buffers[bufferView.buffer]; + std::cout << "bufferview.target " << bufferView.target << std::endl; + + GLuint vbo; + glGenBuffers(1, &vbo); + vbos[i] = vbo; + glBindBuffer(bufferView.target, vbo); + + std::cout << "buffer.data.size = " << buffer.data.size() + << ", bufferview.byteOffset = " << bufferView.byteOffset + << std::endl; + + glBufferData(bufferView.target, bufferView.byteLength, + &buffer.data.at(0) + bufferView.byteOffset, GL_STATIC_DRAW); + } + + for (size_t i = 0; i < mesh.primitives.size(); ++i) { + tinygltf::Primitive primitive = mesh.primitives[i]; + tinygltf::Accessor indexAccessor = model.accessors[primitive.indices]; + + for (auto &attrib : primitive.attributes) { + tinygltf::Accessor accessor = model.accessors[attrib.second]; + int byteStride = + accessor.ByteStride(model.bufferViews[accessor.bufferView]); + glBindBuffer(GL_ARRAY_BUFFER, vbos[accessor.bufferView]); + + int size = 1; + if (accessor.type != TINYGLTF_TYPE_SCALAR) { + size = accessor.type; + } + + int vaa = -1; + if (attrib.first.compare("POSITION") == 0) vaa = 0; + if (attrib.first.compare("NORMAL") == 0) vaa = 1; + if (attrib.first.compare("TEXCOORD_0") == 0) vaa = 2; + if (vaa > -1) { + glEnableVertexAttribArray(vaa); + glVertexAttribPointer(vaa, size, accessor.componentType, + accessor.normalized ? GL_TRUE : GL_FALSE, + byteStride, BUFFER_OFFSET(accessor.byteOffset)); + } else + std::cout << "vaa missing: " << attrib.first << std::endl; + } + + if (model.textures.size() > 0) { + // fixme: Use material's baseColor + tinygltf::Texture &tex = model.textures[0]; + + if (tex.source > -1) { + + GLuint texid; + glGenTextures(1, &texid); + + tinygltf::Image &image = model.images[tex.source]; + + glBindTexture(GL_TEXTURE_2D, texid); + glPixelStorei(GL_UNPACK_ALIGNMENT, 1); + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); + + GLenum format = GL_RGBA; + + if (image.component == 1) { + format = GL_RED; + } else if (image.component == 2) { + format = GL_RG; + } else if (image.component == 3) { + format = GL_RGB; + } else { + // ??? + } + + GLenum type = GL_UNSIGNED_BYTE; + if (image.bits == 8) { + // ok + } else if (image.bits == 16) { + type = GL_UNSIGNED_SHORT; + } else { + // ??? + } + + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, image.width, image.height, 0, + format, type, &image.image.at(0)); + } + } + } +} + +// bind models +void bindModelNodes(std::map& vbos, tinygltf::Model &model, + tinygltf::Node &node) { + if ((node.mesh >= 0) && (node.mesh < model.meshes.size())) { + bindMesh(vbos, model, model.meshes[node.mesh]); + } + + for (size_t i = 0; i < node.children.size(); i++) { + assert((node.children[i] >= 0) && (node.children[i] < model.nodes.size())); + bindModelNodes(vbos, model, model.nodes[node.children[i]]); + } +} + +std::pair> bindModel(tinygltf::Model &model) { + std::map vbos; + GLuint vao; + glGenVertexArrays(1, &vao); + glBindVertexArray(vao); + + const tinygltf::Scene &scene = model.scenes[model.defaultScene]; + for (size_t i = 0; i < scene.nodes.size(); ++i) { + assert((scene.nodes[i] >= 0) && (scene.nodes[i] < model.nodes.size())); + bindModelNodes(vbos, model, model.nodes[scene.nodes[i]]); + } + + glBindVertexArray(0); + // cleanup vbos but do not delete index buffers yet + for (auto it = vbos.cbegin(); it != vbos.cend();) { + tinygltf::BufferView bufferView = model.bufferViews[it->first]; + if (bufferView.target != GL_ELEMENT_ARRAY_BUFFER) { + glDeleteBuffers(1, &vbos[it->first]); + vbos.erase(it++); + } + else { + ++it; + } + } + + return {vao, vbos}; +} + +void drawMesh(const std::map& vbos, + tinygltf::Model &model, tinygltf::Mesh &mesh) { + for (size_t i = 0; i < mesh.primitives.size(); ++i) { + tinygltf::Primitive primitive = mesh.primitives[i]; + tinygltf::Accessor indexAccessor = model.accessors[primitive.indices]; + + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, vbos.at(indexAccessor.bufferView)); + + glDrawElements(primitive.mode, indexAccessor.count, + indexAccessor.componentType, + BUFFER_OFFSET(indexAccessor.byteOffset)); + } +} + +// recursively draw node and children nodes of model +void drawModelNodes(const std::pair>& vaoAndEbos, + tinygltf::Model &model, tinygltf::Node &node) { + if ((node.mesh >= 0) && (node.mesh < model.meshes.size())) { + drawMesh(vaoAndEbos.second, model, model.meshes[node.mesh]); + } + for (size_t i = 0; i < node.children.size(); i++) { + drawModelNodes(vaoAndEbos, model, model.nodes[node.children[i]]); + } +} +void drawModel(const std::pair>& vaoAndEbos, + tinygltf::Model &model) { + glBindVertexArray(vaoAndEbos.first); + + const tinygltf::Scene &scene = model.scenes[model.defaultScene]; + for (size_t i = 0; i < scene.nodes.size(); ++i) { + drawModelNodes(vaoAndEbos, model, model.nodes[scene.nodes[i]]); + } + + glBindVertexArray(0); +} + +void dbgModel(tinygltf::Model &model) { + for (auto &mesh : model.meshes) { + std::cout << "mesh : " << mesh.name << std::endl; + for (auto &primitive : mesh.primitives) { + const tinygltf::Accessor &indexAccessor = + model.accessors[primitive.indices]; + + std::cout << "indexaccessor: count " << indexAccessor.count << ", type " + << indexAccessor.componentType << std::endl; + + tinygltf::Material &mat = model.materials[primitive.material]; + for (auto &mats : mat.values) { + std::cout << "mat : " << mats.first.c_str() << std::endl; + } + + for (auto &image : model.images) { + std::cout << "image name : " << image.uri << std::endl; + std::cout << " size : " << image.image.size() << std::endl; + std::cout << " w/h : " << image.width << "/" << image.height + << std::endl; + } + + std::cout << "indices : " << primitive.indices << std::endl; + std::cout << "mode : " + << "(" << primitive.mode << ")" << std::endl; + + for (auto &attrib : primitive.attributes) { + std::cout << "attribute : " << attrib.first.c_str() << std::endl; + } + } + } +} + +glm::mat4 genView(glm::vec3 pos, glm::vec3 lookat) { + // Camera matrix + glm::mat4 view = glm::lookAt( + pos, // Camera in World Space + lookat, // and looks at the origin + glm::vec3(0, 1, 0) // Head is up (set to 0,-1,0 to look upside-down) + ); + + return view; +} + +glm::mat4 genMVP(glm::mat4 view_mat, glm::mat4 model_mat, float fov, int w, + int h) { + glm::mat4 Projection = + glm::perspective(glm::radians(fov), (float)w / (float)h, 0.01f, 1000.0f); + + // Or, for an ortho camera : + // glm::mat4 Projection = glm::ortho(-10.0f,10.0f,-10.0f,10.0f,0.0f,100.0f); + // // In world coordinates + + glm::mat4 mvp = Projection * view_mat * model_mat; + + return mvp; +} + +void displayLoop(Window &window, const std::string &filename) { + Shaders shader = Shaders(); + glUseProgram(shader.pid); + + // grab uniforms to modify + GLuint MVP_u = glGetUniformLocation(shader.pid, "MVP"); + GLuint sun_position_u = glGetUniformLocation(shader.pid, "sun_position"); + GLuint sun_color_u = glGetUniformLocation(shader.pid, "sun_color"); + + tinygltf::Model model; + if (!loadModel(model, filename.c_str())) return; + + std::pair> vaoAndEbos = bindModel(model); + // dbgModel(model); return; + + // Model matrix : an identity matrix (model will be at the origin) + glm::mat4 model_mat = glm::mat4(1.0f); + glm::mat4 model_rot = glm::mat4(1.0f); + glm::vec3 model_pos = glm::vec3(-3, 0, -3); + + // generate a camera view, based on eye-position and lookAt world-position + glm::mat4 view_mat = genView(glm::vec3(2, 2, 20), model_pos); + + glm::vec3 sun_position = glm::vec3(3.0, 10.0, -5.0); + glm::vec3 sun_color = glm::vec3(1.0); + + while (!window.Close()) { + window.Resize(); + + glClearColor(0.2, 0.2, 0.2, 1.0); + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); + + glm::mat4 trans = + glm::translate(glm::mat4(1.0f), model_pos); // reposition model + model_rot = glm::rotate(model_rot, glm::radians(0.8f), + glm::vec3(0, 1, 0)); // rotate model on y axis + model_mat = trans * model_rot; + + // build a model-view-projection + GLint w, h; + glfwGetWindowSize(window.window, &w, &h); + glm::mat4 mvp = genMVP(view_mat, model_mat, 45.0f, w, h); + glUniformMatrix4fv(MVP_u, 1, GL_FALSE, &mvp[0][0]); + + glUniform3fv(sun_position_u, 1, &sun_position[0]); + glUniform3fv(sun_color_u, 1, &sun_color[0]); + + drawModel(vaoAndEbos, model); + glfwSwapBuffers(window.window); + glfwPollEvents(); + } + + glDeleteVertexArrays(1, &vaoAndEbos.first); +} + +static void error_callback(int error, const char *description) { + (void)error; + fprintf(stderr, "Error: %s\n", description); +} + +int main(int argc, char **argv) { + std::string filename = "../../../models/Cube/Cube.gltf"; + + if (argc > 1) { + filename = argv[1]; + } + + glfwSetErrorCallback(error_callback); + + if (!glfwInit()) return -1; + + // Force create OpenGL 3.3 + // NOTE(syoyo): Linux + NVIDIA driver segfaults for some reason? commenting out glfwWindowHint will work. + // Note (PE): On laptops with intel hd graphics card you can overcome the segfault by enabling experimental, see below (tested on lenovo thinkpad) + glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3); + glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3); + glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); + glewExperimental = GL_TRUE; + +#ifdef __APPLE__ + glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE); +#endif + + Window window = Window(800, 600, "TinyGLTF basic example"); + glfwMakeContextCurrent(window.window); + +#ifdef __APPLE__ + // https://stackoverflow.com/questions/50192625/openggl-segmentation-fault + glewExperimental = GL_TRUE; +#endif + + glewInit(); + std::cout << glGetString(GL_RENDERER) << ", " << glGetString(GL_VERSION) + << std::endl; + + if (!GLEW_VERSION_3_3) { + std::cerr << "OpenGL 3.3 is required to execute this app." << std::endl; + return EXIT_FAILURE; + } + + glEnable(GL_DEPTH_TEST); + glDepthFunc(GL_LESS); + + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + glEnable(GL_BLEND); + + displayLoop(window, filename); + + glfwTerminate(); + return 0; +} diff --git a/external/include/tinygltf-release/tinygltf-release/examples/basic/premake5.lua b/external/include/tinygltf-release/tinygltf-release/examples/basic/premake5.lua new file mode 100644 index 00000000..2c68dd85 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/basic/premake5.lua @@ -0,0 +1,44 @@ +solution "basic_viewer" + -- location ( "build" ) + configurations { "Debug", "Release" } + platforms {"native", "x64", "x32"} + + project "basic_viewer" + + kind "ConsoleApp" + language "C++" + cppdialect "C++11" + files { "main.cpp", "shaders.cpp", "window.cpp" } + includedirs { "./" } + includedirs { "../../" } + includedirs { "../common/glm" } + + configuration { "linux" } + linkoptions { "`pkg-config --libs glfw3`" } + links { "GL", "GLU", "m", "GLEW", "X11", "Xrandr", "Xinerama", "Xi", "Xxf86vm", "Xcursor", "dl" } + + configuration { "windows" } + -- Edit path to glew and GLFW3 fit to your environment. + includedirs { "../../../../local/glew-1.13.0/include/" } + includedirs { "../../../../local/glfw-3.2.bin.WIN32/include/" } + libdirs { "../../../../local/glew-1.13.0/lib/Release/Win32/" } + libdirs { "../../../../local/glfw-3.2.bin.WIN32/lib-vc2013/" } + links { "glfw3", "gdi32", "winmm", "user32", "glew32", "glu32","opengl32", "kernel32" } + defines { "_CRT_SECURE_NO_WARNINGS" } + + configuration { "macosx" } + includedirs { "/usr/local/include" } + buildoptions { "-Wno-deprecated-declarations" } + libdirs { "/usr/local/lib" } + links { "glfw", "GLEW" } + linkoptions { "-framework OpenGL", "-framework Cocoa", "-framework IOKit", "-framework CoreVideo" } + + configuration "Debug" + defines { "DEBUG" } + symbols "On" + warnings "Extra" + + configuration "Release" + defines { "NDEBUG" } + optimize "On" + warnings "Extra" diff --git a/external/include/tinygltf-release/tinygltf-release/examples/basic/screenshot.JPG b/external/include/tinygltf-release/tinygltf-release/examples/basic/screenshot.JPG new file mode 100644 index 00000000..ba2b2c7f Binary files /dev/null and b/external/include/tinygltf-release/tinygltf-release/examples/basic/screenshot.JPG differ diff --git a/external/include/tinygltf-release/tinygltf-release/examples/basic/shaders.cpp b/external/include/tinygltf-release/tinygltf-release/examples/basic/shaders.cpp new file mode 100644 index 00000000..2e8a257a --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/basic/shaders.cpp @@ -0,0 +1,114 @@ +#include "shaders.h" +#include +#include + + +#include +#include + +std::string FragmentShaderCode = +"#version 330 core\n\ +in vec3 normal;\n\ +in vec3 position;\n\ +in vec2 texcoord;\n\ +\n\ +uniform sampler2D tex;\n\ +uniform vec3 sun_position; \n\ +uniform vec3 sun_color; \n\ +\n\ +out vec4 color;\n\ +void main() {\n\ + float lum = max(dot(normal, normalize(sun_position)), 0.0);\n\ + color = texture(tex, texcoord) * vec4((0.3 + 0.7 * lum) * sun_color, 1.0);\n\ +}\n\ +"; + +std::string VertexShaderCode = +"#version 330 core\n\ +layout(location = 0) in vec3 in_vertex;\n\ +layout(location = 1) in vec3 in_normal;\n\ +layout(location = 2) in vec2 in_texcoord;\n\ +\n\ +uniform mat4 MVP;\n\ +\n\ +out vec3 normal;\n\ +out vec3 position;\n\ +out vec2 texcoord;\n\ +\n\ +void main(){\n\ + gl_Position = MVP * vec4(in_vertex, 1);\n\ + position = gl_Position.xyz;\n\ + normal = normalize(mat3(MVP) * in_normal);\n\ + position = in_vertex;\n\ + texcoord = in_texcoord;\n\ +}"; + + +Shaders::Shaders() +{ + + // Create the shaders + GLuint VertexShaderID = glCreateShader(GL_VERTEX_SHADER); + GLuint FragmentShaderID = glCreateShader(GL_FRAGMENT_SHADER); + + + GLint Result = GL_FALSE; + int InfoLogLength; + + // Compile Vertex Shader + char const * VertexSourcePointer = VertexShaderCode.c_str(); + glShaderSource(VertexShaderID, 1, &VertexSourcePointer, NULL); + glCompileShader(VertexShaderID); + + // Check Vertex Shader + glGetShaderiv(VertexShaderID, GL_COMPILE_STATUS, &Result); + glGetShaderiv(VertexShaderID, GL_INFO_LOG_LENGTH, &InfoLogLength); + if (InfoLogLength > 0) { + std::vector VertexShaderErrorMessage(InfoLogLength + 1); + glGetShaderInfoLog(VertexShaderID, InfoLogLength, NULL, &VertexShaderErrorMessage[0]); + printf("%s\n", &VertexShaderErrorMessage[0]); + } + + // Compile Fragment Shader + char const * FragmentSourcePointer = FragmentShaderCode.c_str(); + glShaderSource(FragmentShaderID, 1, &FragmentSourcePointer, NULL); + glCompileShader(FragmentShaderID); + + // Check Fragment Shader + glGetShaderiv(FragmentShaderID, GL_COMPILE_STATUS, &Result); + glGetShaderiv(FragmentShaderID, GL_INFO_LOG_LENGTH, &InfoLogLength); + if (InfoLogLength > 0) { + std::vector FragmentShaderErrorMessage(InfoLogLength + 1); + glGetShaderInfoLog(FragmentShaderID, InfoLogLength, NULL, &FragmentShaderErrorMessage[0]); + printf("%s\n", &FragmentShaderErrorMessage[0]); + } + + // Link the program + printf("Linking program\n"); + GLuint ProgramID = glCreateProgram(); + glAttachShader(ProgramID, VertexShaderID); + glAttachShader(ProgramID, FragmentShaderID); + glLinkProgram(ProgramID); + + // Check the program + glGetProgramiv(ProgramID, GL_LINK_STATUS, &Result); + glGetProgramiv(ProgramID, GL_INFO_LOG_LENGTH, &InfoLogLength); + if (InfoLogLength > 0) { + std::vector ProgramErrorMessage(InfoLogLength + 1); + glGetProgramInfoLog(ProgramID, InfoLogLength, NULL, &ProgramErrorMessage[0]); + printf("%s\n", &ProgramErrorMessage[0]); + } + + glDetachShader(ProgramID, VertexShaderID); + glDetachShader(ProgramID, FragmentShaderID); + + glDeleteShader(VertexShaderID); + glDeleteShader(FragmentShaderID); + + this->pid = ProgramID; +} + + +Shaders::~Shaders() +{ +} diff --git a/external/include/tinygltf-release/tinygltf-release/examples/basic/shaders.h b/external/include/tinygltf-release/tinygltf-release/examples/basic/shaders.h new file mode 100644 index 00000000..1fb28235 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/basic/shaders.h @@ -0,0 +1,13 @@ +#pragma once + +#include +#include + +class Shaders +{ +public: + GLuint pid; + Shaders(); + ~Shaders(); +}; + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/basic/window.cpp b/external/include/tinygltf-release/tinygltf-release/examples/basic/window.cpp new file mode 100644 index 00000000..c51e4345 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/basic/window.cpp @@ -0,0 +1,27 @@ +#include "window.h" + + + +Window::Window(int x, int y, const char* title) +{ + GLFWwindow* window = glfwCreateWindow(x, y, title, NULL, NULL); + this->window = window; +} + + +Window::~Window() +{ + glfwDestroyWindow(this->window); +} + +void Window::Resize() +{ + GLint w, h; + glfwGetWindowSize(this->window, &w, &h); + glViewport(0, 0, w, h); +} + +int Window::Close() +{ + return glfwWindowShouldClose(this->window); +} diff --git a/external/include/tinygltf-release/tinygltf-release/examples/basic/window.h b/external/include/tinygltf-release/tinygltf-release/examples/basic/window.h new file mode 100644 index 00000000..3790c654 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/basic/window.h @@ -0,0 +1,15 @@ +#pragma once + +#include + +class Window +{ +public: + GLFWwindow* window; + + Window(int x, int y, const char* title); + ~Window(); + void Resize(); + int Close(); +}; + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/build-gltf/CMakeLists.txt b/external/include/tinygltf-release/tinygltf-release/examples/build-gltf/CMakeLists.txt new file mode 100644 index 00000000..a7ee5ffe --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/build-gltf/CMakeLists.txt @@ -0,0 +1,5 @@ + +include_directories(${CMAKE_SOURCE_DIR}) +add_executable(create_triangle_gltf create_triangle_gltf.cpp) +target_compile_options(create_triangle_gltf PUBLIC -Wall) +target_link_libraries(create_triangle_gltf ) \ No newline at end of file diff --git a/external/include/tinygltf-release/tinygltf-release/examples/build-gltf/Makefile b/external/include/tinygltf-release/tinygltf-release/examples/build-gltf/Makefile new file mode 100644 index 00000000..51c22f53 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/build-gltf/Makefile @@ -0,0 +1,2 @@ +all: + $(CXX) -o create_triangle_gltf -I../../ create_triangle_gltf.cpp diff --git a/external/include/tinygltf-release/tinygltf-release/examples/build-gltf/create_triangle_gltf.cpp b/external/include/tinygltf-release/tinygltf-release/examples/build-gltf/create_triangle_gltf.cpp new file mode 100644 index 00000000..be92981b --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/build-gltf/create_triangle_gltf.cpp @@ -0,0 +1,121 @@ +// An example of how to generate a gltf file from scratch. This example +// was translated from the pygltlib documentation in the pypi project page, +// which in turn is based on the Khronos Sample Models at: +// +// https://github.com/KhronosGroup/glTF-Sample-Models +// +// This example is released under the MIT license. +// +// 2021-02-25 Thu +// Dov Grobgeld + + +// Define these only in *one* .cc file. +#define TINYGLTF_IMPLEMENTATION +#define STB_IMAGE_IMPLEMENTATION +#define STB_IMAGE_WRITE_IMPLEMENTATION + +// #define TINYGLTF_NOEXCEPTION // optional. disable exception handling. +#include "tiny_gltf.h" + +int main(int argc, char **argv) +{ + // Create a model with a single mesh and save it as a gltf file + tinygltf::Model m; + tinygltf::Scene scene; + tinygltf::Mesh mesh; + tinygltf::Primitive primitive; + tinygltf::Node node; + tinygltf::Buffer buffer; + tinygltf::BufferView bufferView1; + tinygltf::BufferView bufferView2; + tinygltf::Accessor accessor1; + tinygltf::Accessor accessor2; + tinygltf::Asset asset; + + // This is the raw data buffer. + buffer.data = { + // 6 bytes of indices and two bytes of padding + 0x00,0x00,0x01,0x00,0x02,0x00,0x00,0x00, + // 36 bytes of floating point numbers + 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, + 0x00,0x00,0x00,0x00,0x00,0x00,0x80,0x3f, + 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00, + 0x00,0x00,0x00,0x00,0x00,0x00,0x80,0x3f, + 0x00,0x00,0x00,0x00}; + + // "The indices of the vertices (ELEMENT_ARRAY_BUFFER) take up 6 bytes in the + // start of the buffer. + bufferView1.buffer = 0; + bufferView1.byteOffset=0; + bufferView1.byteLength=6; + bufferView1.target = TINYGLTF_TARGET_ELEMENT_ARRAY_BUFFER; + + // The vertices take up 36 bytes (3 vertices * 3 floating points * 4 bytes) + // at position 8 in the buffer and are of type ARRAY_BUFFER + bufferView2.buffer = 0; + bufferView2.byteOffset=8; + bufferView2.byteLength=36; + bufferView2.target = TINYGLTF_TARGET_ARRAY_BUFFER; + + // Describe the layout of bufferView1, the indices of the vertices + accessor1.bufferView = 0; + accessor1.byteOffset = 0; + accessor1.componentType = TINYGLTF_COMPONENT_TYPE_UNSIGNED_SHORT; + accessor1.count = 3; + accessor1.type = TINYGLTF_TYPE_SCALAR; + accessor1.maxValues.push_back(2); + accessor1.minValues.push_back(0); + + // Describe the layout of bufferView2, the vertices themself + accessor2.bufferView = 1; + accessor2.byteOffset = 0; + accessor2.componentType = TINYGLTF_COMPONENT_TYPE_FLOAT; + accessor2.count = 3; + accessor2.type = TINYGLTF_TYPE_VEC3; + accessor2.maxValues = {1.0, 1.0, 0.0}; + accessor2.minValues = {0.0, 0.0, 0.0}; + + // Build the mesh primitive and add it to the mesh + primitive.indices = 0; // The index of the accessor for the vertex indices + primitive.attributes["POSITION"] = 1; // The index of the accessor for positions + primitive.material = 0; + primitive.mode = TINYGLTF_MODE_TRIANGLES; + mesh.primitives.push_back(primitive); + + // Other tie ups + node.mesh = 0; + scene.nodes.push_back(0); // Default scene + + // Define the asset. The version is required + asset.version = "2.0"; + asset.generator = "tinygltf"; + + // Now all that remains is to tie back all the loose objects into the + // our single model. + m.scenes.push_back(scene); + m.meshes.push_back(mesh); + m.nodes.push_back(node); + m.buffers.push_back(buffer); + m.bufferViews.push_back(bufferView1); + m.bufferViews.push_back(bufferView2); + m.accessors.push_back(accessor1); + m.accessors.push_back(accessor2); + m.asset = asset; + + // Create a simple material + tinygltf::Material mat; + mat.pbrMetallicRoughness.baseColorFactor = {1.0f, 0.9f, 0.9f, 1.0f}; + mat.doubleSided = true; + m.materials.push_back(mat); + + // Save it to a file + tinygltf::TinyGLTF gltf; + gltf.WriteGltfSceneToFile(&m, "triangle.gltf", + true, // embedImages + true, // embedBuffers + true, // pretty print + false); // write binary + + exit(0); +} diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/LICENSE.lodepng b/external/include/tinygltf-release/tinygltf-release/examples/common/LICENSE.lodepng new file mode 100644 index 00000000..a5fb0603 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/LICENSE.lodepng @@ -0,0 +1,21 @@ +Copyright (c) 2005-2018 Lode Vandevenne + +This software is provided 'as-is', without any express or implied +warranty. In no event will the authors be held liable for any damages +arising from the use of this software. + +Permission is granted to anyone to use this software for any purpose, +including commercial applications, and to alter it and redistribute it +freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + + 3. This notice may not be removed or altered from any source + distribution. + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/OpenGLWindow/CommonWindowInterface.h b/external/include/tinygltf-release/tinygltf-release/examples/common/OpenGLWindow/CommonWindowInterface.h new file mode 100644 index 00000000..346fdac7 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/OpenGLWindow/CommonWindowInterface.h @@ -0,0 +1,130 @@ +#ifndef B3G_WINDOW_INTERFACE_H +#define B3G_WINDOW_INTERFACE_H + + +typedef void (*b3WheelCallback)(float deltax, float deltay); +typedef void (*b3ResizeCallback)( float width, float height); +typedef void (*b3MouseMoveCallback)( float x, float y); +typedef void (*b3MouseButtonCallback)(int button, int state, float x, float y); +typedef void (*b3KeyboardCallback)(int keycode, int state); +typedef void (*b3RenderCallback) (); + +enum { + B3G_ESCAPE = 27, + B3G_F1 = 0xff00, + B3G_F2, + B3G_F3, + B3G_F4, + B3G_F5, + B3G_F6, + B3G_F7, + B3G_F8, + B3G_F9, + B3G_F10, + B3G_F11, + B3G_F12, + B3G_F13, + B3G_F14, + B3G_F15, + B3G_LEFT_ARROW, + B3G_RIGHT_ARROW, + B3G_UP_ARROW, + B3G_DOWN_ARROW, + B3G_PAGE_UP, + B3G_PAGE_DOWN, + B3G_END, + B3G_HOME, + B3G_INSERT, + B3G_DELETE, + B3G_BACKSPACE, + B3G_SHIFT, + B3G_CONTROL, + B3G_ALT, + B3G_RETURN +}; + +struct b3gWindowConstructionInfo +{ + int m_width; + int m_height; + bool m_fullscreen; + int m_colorBitsPerPixel; + void* m_windowHandle; + const char* m_title; + int m_openglVersion; + + + b3gWindowConstructionInfo(int width=1024, int height=768) + :m_width(width), + m_height(height), + m_fullscreen(false), + m_colorBitsPerPixel(32), + m_windowHandle(0), + m_title("title"), + m_openglVersion(3) + { + } +}; + + +class CommonWindowInterface +{ + public: + + virtual ~CommonWindowInterface() + { + } + + virtual void createDefaultWindow(int width, int height, const char* title) + { + b3gWindowConstructionInfo ci(width,height); + ci.m_title = title; + createWindow(ci); + } + + virtual void createWindow(const b3gWindowConstructionInfo& ci)=0; + + virtual void closeWindow()=0; + + virtual void runMainLoop()=0; + virtual float getTimeInSeconds()=0; + + virtual bool requestedExit() const = 0; + virtual void setRequestExit() = 0; + + virtual void startRendering()=0; + + virtual void endRendering()=0; + + virtual bool isModifierKeyPressed(int key) = 0; + + virtual void setMouseMoveCallback(b3MouseMoveCallback mouseCallback)=0; + virtual b3MouseMoveCallback getMouseMoveCallback()=0; + + virtual void setMouseButtonCallback(b3MouseButtonCallback mouseCallback)=0; + virtual b3MouseButtonCallback getMouseButtonCallback()=0; + + virtual void setResizeCallback(b3ResizeCallback resizeCallback)=0; + virtual b3ResizeCallback getResizeCallback()=0; + + virtual void setWheelCallback(b3WheelCallback wheelCallback)=0; + virtual b3WheelCallback getWheelCallback()=0; + + virtual void setKeyboardCallback( b3KeyboardCallback keyboardCallback)=0; + virtual b3KeyboardCallback getKeyboardCallback()=0; + + virtual void setRenderCallback( b3RenderCallback renderCallback) = 0; + + virtual void setWindowTitle(const char* title)=0; + + virtual float getRetinaScale() const =0; + virtual void setAllowRetina(bool allow) =0; + + virtual int getWidth() const = 0; + virtual int getHeight() const = 0; + + virtual int fileOpenDialog(char* fileName, int maxFileNameLength) = 0; + +}; + +#endif //B3G_WINDOW_INTERFACE_H \ No newline at end of file diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/OpenGLWindow/MacOpenGLWindow.h b/external/include/tinygltf-release/tinygltf-release/examples/common/OpenGLWindow/MacOpenGLWindow.h new file mode 100644 index 00000000..0d61f675 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/OpenGLWindow/MacOpenGLWindow.h @@ -0,0 +1,118 @@ +#ifndef MAC_OPENGL_WINDOW_H +#define MAC_OPENGL_WINDOW_H + +#include "CommonWindowInterface.h" + +#define b3gDefaultOpenGLWindow MacOpenGLWindow + +class MacOpenGLWindow : public CommonWindowInterface +{ + struct MacOpenGLWindowInternalData* m_internalData; + float m_mouseX; + float m_mouseY; + int m_modifierFlags; + + b3MouseButtonCallback m_mouseButtonCallback; + b3MouseMoveCallback m_mouseMoveCallback; + b3WheelCallback m_wheelCallback; + b3KeyboardCallback m_keyboardCallback; + b3RenderCallback m_renderCallback; + + float m_retinaScaleFactor; + bool m_allowRetina; + +public: + + MacOpenGLWindow(); + virtual ~MacOpenGLWindow(); + + void init(int width, int height, const char* windowTitle); + + void closeWindow(); + + void startRendering(); + + void endRendering();//swap buffers + + virtual bool requestedExit() const; + + virtual void setRequestExit(); + + void getMouseCoordinates(int& x, int& y); + + void runMainLoop(); + + virtual bool isModifierKeyPressed(int key); + + void setMouseButtonCallback(b3MouseButtonCallback mouseCallback) + { + m_mouseButtonCallback = mouseCallback; + } + + void setMouseMoveCallback(b3MouseMoveCallback mouseCallback) + { + m_mouseMoveCallback = mouseCallback; + } + + void setResizeCallback(b3ResizeCallback resizeCallback); + + + void setKeyboardCallback( b3KeyboardCallback keyboardCallback) + { + m_keyboardCallback = keyboardCallback; + } + + virtual b3MouseMoveCallback getMouseMoveCallback() + { + return m_mouseMoveCallback; + } + virtual b3MouseButtonCallback getMouseButtonCallback() + { + return m_mouseButtonCallback; + } + virtual b3ResizeCallback getResizeCallback(); + + virtual b3WheelCallback getWheelCallback() + { + return m_wheelCallback; + } + + b3KeyboardCallback getKeyboardCallback() + { + return m_keyboardCallback; + } + + void setWheelCallback (b3WheelCallback wheelCallback) + { + m_wheelCallback = wheelCallback; + } + + float getRetinaScale() const + { + return m_retinaScaleFactor; + } + virtual void setAllowRetina(bool allow) + { + m_allowRetina = allow; + } + + virtual void createWindow(const b3gWindowConstructionInfo& ci); + + virtual float getTimeInSeconds(); + + + virtual int getWidth() const; + virtual int getHeight() const; + + + virtual void setRenderCallback( b3RenderCallback renderCallback); + + virtual void setWindowTitle(const char* title); + + int fileOpenDialog(char* filename, int maxNameLength); + +}; + + +#endif + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/OpenGLWindow/MacOpenGLWindow.mm b/external/include/tinygltf-release/tinygltf-release/examples/common/OpenGLWindow/MacOpenGLWindow.mm new file mode 100644 index 00000000..585bdfb4 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/OpenGLWindow/MacOpenGLWindow.mm @@ -0,0 +1,1171 @@ +#include "MacOpenGLWindow.h" + +#define GL_DO_NOT_WARN_IF_MULTI_GL_VERSION_HEADERS_INCLUDED +#import +#include "OpenGLInclude.h" + + +#include +#include +#include +#include + + +enum +{ + MY_MAC_ALTKEY=1, + MY_MAC_SHIFTKEY=2, + MY_MAC_CONTROL_KEY=4 +}; + +/* report GL errors, if any, to stderr */ +static void checkError(const char *functionName) +{ + GLenum error; + while (( error = glGetError() ) != GL_NO_ERROR) + { + fprintf (stderr, "GL error 0x%X detected in %s\n", error, functionName); + } +} + +void dumpInfo(void) +{ + printf ("Vendor: %s\n", glGetString (GL_VENDOR)); + printf ("Renderer: %s\n", glGetString (GL_RENDERER)); + printf ("Version: %s\n", glGetString (GL_VERSION)); + printf ("GLSL: %s\n", glGetString (GL_SHADING_LANGUAGE_VERSION)); + checkError ("dumpInfo"); +} + + + + +// -------------------- View ------------------------ + +@interface TestView : NSView +{ + NSOpenGLContext* m_context; + int m_lastWidth; + int m_lastHeight; + bool m_requestClose; + b3ResizeCallback m_resizeCallback; + +} +-(void)drawRect:(NSRect)rect; +-(void) MakeContext:(int) openglVersion; +-(void) MakeCurrent; +-(float) GetWindowWidth; +-(float) GetWindowHeight; +-(BOOL) GetRequestClose; +- (BOOL)windowShouldClose:(id)sender; +-(void) setResizeCallback:(b3ResizeCallback) callback; +-(b3ResizeCallback) getResizeCallback; +-(NSOpenGLContext*) getContext; +@end + +float loop; + +#define Pi 3.1415 + +@implementation TestView + +- (BOOL)windowShouldClose:(id)sender +{ + m_requestClose = true; + return false; +} +-(BOOL) GetRequestClose +{ + return m_requestClose; +} +-(float) GetWindowWidth +{ + return m_lastWidth; +} +-(float) GetWindowHeight +{ + return m_lastHeight; +} + +-(b3ResizeCallback) getResizeCallback +{ + return m_resizeCallback; +} + +-(NSOpenGLContext*) getContext +{ + return m_context; +} +-(void)setResizeCallback:(b3ResizeCallback)callback +{ + m_resizeCallback = callback; +} +-(void)drawRect:(NSRect)rect +{ + if (([self frame].size.width != m_lastWidth) || ([self frame].size.height != m_lastHeight)) + { + m_lastWidth = [self frame].size.width; + m_lastHeight = [self frame].size.height; + + // Only needed on resize: + [m_context clearDrawable]; + +// reshape([self frame].size.width, [self frame].size.height); + float width = [self frame].size.width; + float height = [self frame].size.height; + + + // Get view dimensions in pixels + // glViewport(0,0,10,10); + + if (m_resizeCallback) + { + (*m_resizeCallback)(width,height); + } + #ifndef NO_OPENGL3 + NSRect backingBounds = [self convertRectToBacking:[self bounds]]; + GLsizei backingPixelWidth = (GLsizei)(backingBounds.size.width), + backingPixelHeight = (GLsizei)(backingBounds.size.height); + + // Set viewport + glViewport(0, 0, backingPixelWidth, backingPixelHeight); + #else + glViewport(0,0,(GLsizei)width,(GLsizei)height); +#endif + } + + [m_context setView: self]; + [m_context makeCurrentContext]; + + // Draw + //display(); + + [m_context flushBuffer]; + [NSOpenGLContext clearCurrentContext]; + + loop = loop + 0.1; +} + +-(void) MakeContext :(int) openglVersion +{ + // NSWindow *w; + NSOpenGLPixelFormat *fmt; + + m_requestClose = false; + + + +#ifndef NO_OPENGL3 + if (openglVersion==3) + { + NSOpenGLPixelFormatAttribute attrs[] = + { + NSOpenGLPFAOpenGLProfile, + NSOpenGLProfileVersion3_2Core, + NSOpenGLPFADoubleBuffer, + NSOpenGLPFADepthSize, 32, + NSOpenGLPFAStencilSize, (NSOpenGLPixelFormatAttribute)8, + (NSOpenGLPixelFormatAttribute)0 + }; + + // Init GL context + fmt = [[NSOpenGLPixelFormat alloc] initWithAttributes: (NSOpenGLPixelFormatAttribute*)attrs]; + } else +#endif + { + NSOpenGLPixelFormatAttribute attrs[] = + { + NSOpenGLPFADoubleBuffer, + NSOpenGLPFADepthSize, 32, + NSOpenGLPFAStencilSize, (NSOpenGLPixelFormatAttribute)8, + (NSOpenGLPixelFormatAttribute)0 + }; + // Init GL context + fmt = [[NSOpenGLPixelFormat alloc] initWithAttributes: (NSOpenGLPixelFormatAttribute*)attrs]; + + } + m_context = [[NSOpenGLContext alloc] initWithFormat: fmt shareContext: nil]; + [fmt release]; + [m_context makeCurrentContext]; + + checkError("makeCurrentContext"); +} + +-(void) MakeCurrent +{ + [m_context makeCurrentContext]; +} +-(void)windowWillClose:(NSNotification *)note +{ + [[NSApplication sharedApplication] terminate:self]; +} +@end + +struct MacOpenGLWindowInternalData +{ + MacOpenGLWindowInternalData() + { + m_myApp = 0; + m_myview = 0; + m_pool = 0; + m_window = 0; + m_width = -1; + m_height = -1; + m_exitRequested = false; + } + NSApplication* m_myApp; + TestView* m_myview; + NSAutoreleasePool* m_pool; + NSWindow* m_window; + int m_width; + int m_height; + bool m_exitRequested; + +}; + +MacOpenGLWindow::MacOpenGLWindow() +:m_internalData(0), +m_mouseX(0), +m_mouseY(0), +m_modifierFlags(0), +m_mouseMoveCallback(0), +m_mouseButtonCallback(0), +m_wheelCallback(0), +m_keyboardCallback(0), +m_retinaScaleFactor(1), +m_allowRetina(true) +{ +} + +MacOpenGLWindow::~MacOpenGLWindow() +{ + if (m_internalData) + closeWindow(); +} + + +bool MacOpenGLWindow::isModifierKeyPressed(int key) +{ + bool isPressed = false; + + switch (key) + { + case B3G_ALT: + { + isPressed = ((m_modifierFlags & MY_MAC_ALTKEY)!=0); + break; + }; + case B3G_SHIFT: + { + isPressed = ((m_modifierFlags & MY_MAC_SHIFTKEY)!=0); + break; + }; + case B3G_CONTROL: + { + isPressed = ((m_modifierFlags & MY_MAC_CONTROL_KEY )!=0); + break; + }; + + default: + { + } + }; + return isPressed; +} + +float MacOpenGLWindow::getTimeInSeconds() +{ + return 0.f; +} + + +void MacOpenGLWindow::setRenderCallback( b3RenderCallback renderCallback) +{ + m_renderCallback = renderCallback; +} + +void MacOpenGLWindow::setWindowTitle(const char* windowTitle) +{ + [m_internalData->m_window setTitle:[NSString stringWithCString:windowTitle encoding:NSISOLatin1StringEncoding]] ; +} + +void MacOpenGLWindow::createWindow(const b3gWindowConstructionInfo& ci) +{ + if (m_internalData) + closeWindow(); + + int width = ci.m_width; + int height = ci.m_height; + const char* windowTitle = ci.m_title; + + + + NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; + + m_internalData = new MacOpenGLWindowInternalData; + m_internalData->m_width = width; + m_internalData->m_height = height; + + m_internalData->m_pool = [NSAutoreleasePool new]; + m_internalData->m_myApp = [NSApplication sharedApplication]; + //myApp = [MyApp sharedApplication]; + //home(); + + [NSApp setActivationPolicy:NSApplicationActivationPolicyRegular]; + + id menubar = [[NSMenu new] autorelease]; + id appMenuItem = [[NSMenuItem new] autorelease]; + [menubar addItem:appMenuItem]; + [NSApp setMainMenu:menubar]; + + id appMenu = [[NSMenu new] autorelease]; + id appName = [[NSProcessInfo processInfo] processName]; + id quitTitle = [@"Quit " stringByAppendingString:appName]; + id quitMenuItem = [[[NSMenuItem alloc] initWithTitle:quitTitle + action:@selector(terminate:) keyEquivalent:@"q"] autorelease]; + + [appMenu addItem:quitMenuItem]; + [appMenuItem setSubmenu:appMenu]; + + NSMenuItem *fileMenuItem = [[NSMenuItem new] autorelease]; + NSMenu *fileMenu = [[NSMenu alloc] initWithTitle:@"File"]; + [fileMenuItem setSubmenu: fileMenu]; // was setMenu: + + NSMenuItem *newMenu = [[NSMenuItem alloc] initWithTitle:@"New" action:NULL keyEquivalent:@""]; + NSMenuItem *openMenu = [[NSMenuItem alloc] initWithTitle:@"Open" action:NULL keyEquivalent:@""]; + NSMenuItem *saveMenu = [[NSMenuItem alloc] initWithTitle:@"Save" action:NULL keyEquivalent:@""]; + + [fileMenu addItem: newMenu]; + [fileMenu addItem: openMenu]; + [fileMenu addItem: saveMenu]; + [menubar addItem: fileMenuItem]; + + + // add Edit menu + NSMenuItem *editMenuItem = [[NSMenuItem new] autorelease]; + NSMenu *menu = [[NSMenu allocWithZone:[NSMenu menuZone]]initWithTitle:@"Edit"]; + [editMenuItem setSubmenu: menu]; + + NSMenuItem *copyItem = [[NSMenuItem allocWithZone:[NSMenu menuZone]]initWithTitle:@"Copy" action:@selector(copy:) keyEquivalent:@"c"]; + + [menu addItem:copyItem]; + [menubar addItem:editMenuItem]; + + // [mainMenu setSubmenu:menu forItem:menuItem]; + + + //NSMenuItem *fileMenuItem = [[NSMenuItem alloc] initWithTitle: @"File"]; + /*[fileMenuItem setSubmenu: fileMenu]; // was setMenu: + [fileMenuItem release]; + */ + + /*NSMenu *newMenu; + NSMenuItem *newItem; + + // Add the submenu + newItem = [[NSMenuItem allocWithZone:[NSMenu menuZone]] + initWithTitle:@"Flashy" action:NULL keyEquivalent:@""]; + newMenu = [[NSMenu allocWithZone:[NSMenu menuZone]] + initWithTitle:@"Flashy"]; + [newItem setSubmenu:newMenu]; + [newMenu release]; + [[NSApp mainMenu] addItem:newItem]; + [newItem release]; + */ + + NSRect frame = NSMakeRect(0., 0., width, height); + + m_internalData->m_window = [NSWindow alloc]; + [m_internalData->m_window initWithContentRect:frame + styleMask:NSTitledWindowMask |NSResizableWindowMask| NSClosableWindowMask | NSMiniaturizableWindowMask + backing:NSBackingStoreBuffered + defer:false]; + + + [m_internalData->m_window setTitle:[NSString stringWithCString:windowTitle encoding:NSISOLatin1StringEncoding]] ; + + m_internalData->m_myview = [TestView alloc]; + + [m_internalData->m_myview setResizeCallback:0]; + ///ci.m_resizeCallback]; + + [m_internalData->m_myview initWithFrame: frame]; + + // OpenGL init! + [m_internalData->m_myview MakeContext : ci.m_openglVersion]; + + // https://developer.apple.com/library/mac/#documentation/GraphicsAnimation/Conceptual/HighResolutionOSX/CapturingScreenContents/CapturingScreenContents.html#//apple_ref/doc/uid/TP40012302-CH10-SW1 + //support HighResolutionOSX for Retina Macbook + if (ci.m_openglVersion>=3) + { + if (m_allowRetina) + { + [m_internalData->m_myview setWantsBestResolutionOpenGLSurface:YES]; + } + } + NSSize sz; + sz.width = 1; + sz.height = 1; + + // float newBackingScaleFactor = [m_internalData->m_window backingScaleFactor]; + + dumpInfo(); + + + + + [m_internalData->m_window setContentView: m_internalData->m_myview]; + + + + [m_internalData->m_window setDelegate:(id) m_internalData->m_myview]; + + [m_internalData->m_window makeKeyAndOrderFront: nil]; + + [m_internalData->m_myview MakeCurrent]; + m_internalData->m_width = m_internalData->m_myview.GetWindowWidth; + m_internalData->m_height = m_internalData->m_myview.GetWindowHeight; + + + [NSApp activateIgnoringOtherApps:YES]; + + +//[m_internalData->m_window setLevel:NSMainMenuWindowLevel]; + +// [NSEvent addGlobalMonitorForEventsMatchingMask:NSMouseMovedMask]; + +// [NSEvent addGlobalMonitorForEventsMatchingMask:NSMouseMovedMask handler:^(NSEvent *event) + // { + //[window setFrameOrigin:[NSEvent mouseLocation]]; + // NSPoint eventLocation = [m_internalData->m_window mouseLocationOutsideOfEventStream]; + + // NSPoint eventLocation = [event locationInWindow]; + //NSPoint center = [m_internalData->m_myview convertPoint:eventLocation fromView:nil]; + // m_mouseX = center.x; + // m_mouseY = [m_internalData->m_myview GetWindowHeight] - center.y; + + + // printf("mouse coord = %f, %f\n",m_mouseX,m_mouseY); + // if (m_mouseMoveCallback) + // (*m_mouseMoveCallback)(m_mouseX,m_mouseY); + + // }]; + + //see http://stackoverflow.com/questions/8238473/cant-get-nsmousemoved-events-from-nexteventmatchingmask-with-an-nsopenglview +/* ProcessSerialNumber psn; + GetCurrentProcess(&psn); + TransformProcessType(&psn, kProcessTransformToForegroundApplication); + SetFrontProcess(&psn); + */ +#ifndef NO_OPENGL3 + m_retinaScaleFactor = [m_internalData->m_myview convertSizeToBacking:sz].width; +#else + m_retinaScaleFactor=1.f; +#endif + + [m_internalData->m_myApp finishLaunching]; + [pool release]; + +} + +void MacOpenGLWindow::runMainLoop() +{ + NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; + // FILE* dump = fopen ("/Users/erwincoumans/yes.txt","wb"); + // fclose(dump); + + + + + [pool release]; + +} + +void MacOpenGLWindow::closeWindow() +{ + + delete m_internalData; + m_internalData = 0; + +} +extern float m_azi; +extern float m_ele; +extern float m_cameraDistance; + + + /* + * Summary: + * Virtual keycodes + * + * Discussion: + * These constants are the virtual keycodes defined originally in + * Inside Mac Volume V, pg. V-191. They identify physical keys on a + * keyboard. Those constants with "ANSI" in the name are labeled + * according to the key position on an ANSI-standard US keyboard. + * For example, kVK_ANSI_A indicates the virtual keycode for the key + * with the letter 'A' in the US keyboard layout. Other keyboard + * layouts may have the 'A' key label on a different physical key; + * in this case, pressing 'A' will generate a different virtual + * keycode. + */ +enum { + kVK_ANSI_A = 0x00, + kVK_ANSI_S = 0x01, + kVK_ANSI_D = 0x02, + kVK_ANSI_F = 0x03, + kVK_ANSI_H = 0x04, + kVK_ANSI_G = 0x05, + kVK_ANSI_Z = 0x06, + kVK_ANSI_X = 0x07, + kVK_ANSI_C = 0x08, + kVK_ANSI_V = 0x09, + kVK_ANSI_B = 0x0B, + kVK_ANSI_Q = 0x0C, + kVK_ANSI_W = 0x0D, + kVK_ANSI_E = 0x0E, + kVK_ANSI_R = 0x0F, + kVK_ANSI_Y = 0x10, + kVK_ANSI_T = 0x11, + kVK_ANSI_1 = 0x12, + kVK_ANSI_2 = 0x13, + kVK_ANSI_3 = 0x14, + kVK_ANSI_4 = 0x15, + kVK_ANSI_6 = 0x16, + kVK_ANSI_5 = 0x17, + kVK_ANSI_Equal = 0x18, + kVK_ANSI_9 = 0x19, + kVK_ANSI_7 = 0x1A, + kVK_ANSI_Minus = 0x1B, + kVK_ANSI_8 = 0x1C, + kVK_ANSI_0 = 0x1D, + kVK_ANSI_RightBracket = 0x1E, + kVK_ANSI_O = 0x1F, + kVK_ANSI_U = 0x20, + kVK_ANSI_LeftBracket = 0x21, + kVK_ANSI_I = 0x22, + kVK_ANSI_P = 0x23, + kVK_ANSI_L = 0x25, + kVK_ANSI_J = 0x26, + kVK_ANSI_Quote = 0x27, + kVK_ANSI_K = 0x28, + kVK_ANSI_Semicolon = 0x29, + kVK_ANSI_Backslash = 0x2A, + kVK_ANSI_Comma = 0x2B, + kVK_ANSI_Slash = 0x2C, + kVK_ANSI_N = 0x2D, + kVK_ANSI_M = 0x2E, + kVK_ANSI_Period = 0x2F, + kVK_ANSI_Grave = 0x32, + kVK_ANSI_KeypadDecimal = 0x41, + kVK_ANSI_KeypadMultiply = 0x43, + kVK_ANSI_KeypadPlus = 0x45, + kVK_ANSI_KeypadClear = 0x47, + kVK_ANSI_KeypadDivide = 0x4B, + kVK_ANSI_KeypadEnter = 0x4C, + kVK_ANSI_KeypadMinus = 0x4E, + kVK_ANSI_KeypadEquals = 0x51, + kVK_ANSI_Keypad0 = 0x52, + kVK_ANSI_Keypad1 = 0x53, + kVK_ANSI_Keypad2 = 0x54, + kVK_ANSI_Keypad3 = 0x55, + kVK_ANSI_Keypad4 = 0x56, + kVK_ANSI_Keypad5 = 0x57, + kVK_ANSI_Keypad6 = 0x58, + kVK_ANSI_Keypad7 = 0x59, + kVK_ANSI_Keypad8 = 0x5B, + kVK_ANSI_Keypad9 = 0x5C +}; + +/* keycodes for keys that are independent of keyboard layout*/ +enum { + kVK_Return = 0x24, + kVK_Tab = 0x30, + kVK_Space = 0x31, + kVK_Delete = 0x33, + kVK_Escape = 0x35, + kVK_Command = 0x37, + kVK_Shift = 0x38, + kVK_CapsLock = 0x39, + kVK_Option = 0x3A, + kVK_Control = 0x3B, + kVK_RightShift = 0x3C, + kVK_RightOption = 0x3D, + kVK_RightControl = 0x3E, + kVK_Function = 0x3F, + kVK_F17 = 0x40, + kVK_VolumeUp = 0x48, + kVK_VolumeDown = 0x49, + kVK_Mute = 0x4A, + kVK_F18 = 0x4F, + kVK_F19 = 0x50, + kVK_F20 = 0x5A, + kVK_F5 = 0x60, + kVK_F6 = 0x61, + kVK_F7 = 0x62, + kVK_F3 = 0x63, + kVK_F8 = 0x64, + kVK_F9 = 0x65, + kVK_F11 = 0x67, + kVK_F13 = 0x69, + kVK_F16 = 0x6A, + kVK_F14 = 0x6B, + kVK_F10 = 0x6D, + kVK_F12 = 0x6F, + kVK_F15 = 0x71, + kVK_Help = 0x72, + kVK_Home = 0x73, + kVK_PageUp = 0x74, + kVK_ForwardDelete = 0x75, + kVK_F4 = 0x76, + kVK_End = 0x77, + kVK_F2 = 0x78, + kVK_PageDown = 0x79, + kVK_F1 = 0x7A, + kVK_LeftArrow = 0x7B, + kVK_RightArrow = 0x7C, + kVK_DownArrow = 0x7D, + kVK_UpArrow = 0x7E +}; + +/* ISO keyboards only*/ +enum { + kVK_ISO_Section = 0x0A +}; + +/* JIS keyboards only*/ +enum { + kVK_JIS_Yen = 0x5D, + kVK_JIS_Underscore = 0x5E, + kVK_JIS_KeypadComma = 0x5F, + kVK_JIS_Eisu = 0x66, + kVK_JIS_Kana = 0x68 +}; + +int getAsciiCodeFromVirtualKeycode(int virtualKeyCode) +{ + int keycode = 0xffffffff; + + switch (virtualKeyCode) + { + + case kVK_ANSI_A : {keycode = 'a'; break;} + case kVK_ANSI_B : {keycode = 'b'; break;} + case kVK_ANSI_C : {keycode = 'c'; break;} + case kVK_ANSI_D : {keycode = 'd';break;} + case kVK_ANSI_E : {keycode = 'e'; break;} + case kVK_ANSI_F : {keycode = 'f'; break;} + case kVK_ANSI_G : {keycode = 'g'; break;} + case kVK_ANSI_H : {keycode = 'h'; break;} + case kVK_ANSI_I : {keycode = 'i'; break;} + case kVK_ANSI_J : {keycode = 'j'; break;} + case kVK_ANSI_K : {keycode = 'k'; break;} + case kVK_ANSI_L : {keycode = 'l'; break;} + case kVK_ANSI_M : {keycode = 'm'; break;} + case kVK_ANSI_N : {keycode = 'n'; break;} + case kVK_ANSI_O : {keycode = 'o'; break;} + case kVK_ANSI_P : {keycode = 'p'; break;} + case kVK_ANSI_Q : {keycode = 'q'; break;} + case kVK_ANSI_R : {keycode = 'r'; break;} + case kVK_ANSI_S : {keycode = 's';break;} + case kVK_ANSI_T : {keycode = 't'; break;} + case kVK_ANSI_U : {keycode = 'u'; break;} + case kVK_ANSI_V : {keycode = 'v'; break;} + case kVK_ANSI_W : {keycode = 'w'; break;} + case kVK_ANSI_X : {keycode = 'x'; break;} + case kVK_ANSI_Y : {keycode = 'y'; break;} + case kVK_ANSI_Z : {keycode = 'z'; break;} + + case kVK_ANSI_1 : {keycode = '1'; break;} + case kVK_ANSI_2 : {keycode = '2'; break;} + case kVK_ANSI_3 : {keycode = '3'; break;} + case kVK_ANSI_4 : {keycode = '4'; break;} + case kVK_ANSI_5 : {keycode = '5'; break;} + case kVK_ANSI_6 : {keycode = '6'; break;} + case kVK_ANSI_7 : {keycode = '7'; break;} + case kVK_ANSI_8 : {keycode = '8'; break;} + case kVK_ANSI_9 : {keycode = '9'; break;} + case kVK_ANSI_0 : {keycode = '0'; break;} + case kVK_ANSI_Equal : {keycode = '='; break;} + case kVK_ANSI_Minus : {keycode = '-'; break;} + + case kVK_Tab: {keycode = 9; break;} + case kVK_Space: {keycode=' '; break;} + case kVK_Escape: {keycode=27; break;} + case kVK_Delete: {keycode=8; break;} + case kVK_ForwardDelete: {keycode=B3G_INSERT; break;} + + + case kVK_F1: {keycode = B3G_F1; break;} + case kVK_F2: {keycode = B3G_F2; break;} + case kVK_F3: {keycode = B3G_F3; break;} + case kVK_F4: {keycode = B3G_F4; break;} + case kVK_F5: {keycode = B3G_F5; break;} + case kVK_F6: {keycode = B3G_F6; break;} + case kVK_F7: {keycode = B3G_F7; break;} + case kVK_F8: {keycode = B3G_F8; break;} + case kVK_F9: {keycode = B3G_F9; break;} + case kVK_F10: {keycode = B3G_F10; break;} + case kVK_F11: {keycode = B3G_F11; break;} + case kVK_F12: {keycode = B3G_F12; break;} + case kVK_F13: {keycode = B3G_F13; break;} + case kVK_F14: {keycode = B3G_F14; break;} + case kVK_F15: {keycode = B3G_F15; break;} + + case kVK_LeftArrow: {keycode = B3G_LEFT_ARROW;break;} + case kVK_RightArrow: {keycode = B3G_RIGHT_ARROW;break;} + case kVK_UpArrow: {keycode = B3G_UP_ARROW;break;} + case kVK_DownArrow: {keycode = B3G_DOWN_ARROW;break;} + + case kVK_PageUp :{keycode = B3G_PAGE_UP;break;} + case kVK_PageDown :{keycode = B3G_PAGE_DOWN;break;} + case kVK_End :{keycode = B3G_END;break;} + case kVK_Home :{keycode = B3G_HOME;break;} + case kVK_Control: {keycode = B3G_CONTROL;break;} + case kVK_Option: {keycode = B3G_ALT;break;} + + case kVK_ANSI_RightBracket : {keycode = ']'; break;} + case kVK_ANSI_LeftBracket : {keycode = '['; break;} + case kVK_ANSI_Quote : {keycode = '\''; break;} + case kVK_ANSI_Semicolon : {keycode = ';'; break;} + case kVK_ANSI_Backslash : {keycode = '\\'; break;} + case kVK_ANSI_Comma : {keycode = ','; break;} + case kVK_ANSI_Slash : {keycode = '/'; break;} + case kVK_ANSI_Period : {keycode = '.'; break;} + case kVK_ANSI_Grave : {keycode = '`'; break;} + case kVK_ANSI_KeypadDecimal : {keycode = '.'; break;} + case kVK_ANSI_KeypadMultiply : {keycode = '*'; break;} + case kVK_ANSI_KeypadPlus : {keycode = '+'; break;} + case kVK_ANSI_KeypadClear : {keycode = '?'; break;} + case kVK_ANSI_KeypadDivide : {keycode = '/'; break;} + case kVK_ANSI_KeypadEnter : {keycode = B3G_RETURN; break;} + case kVK_ANSI_KeypadMinus : {keycode = '-'; break;} + case kVK_ANSI_KeypadEquals : {keycode = '='; break;} + case kVK_ANSI_Keypad0 : {keycode = '0'; break;} + case kVK_ANSI_Keypad1 : {keycode = '1'; break;} + case kVK_ANSI_Keypad2 : {keycode = '2'; break;} + case kVK_ANSI_Keypad3 : {keycode = '3'; break;} + case kVK_ANSI_Keypad4 : {keycode = '4'; break;} + case kVK_ANSI_Keypad5 : {keycode = '5'; break;} + case kVK_ANSI_Keypad6 : {keycode = '6'; break;} + case kVK_ANSI_Keypad7 : {keycode = '7'; break;} + case kVK_ANSI_Keypad8 : {keycode = '8'; break;} + case kVK_ANSI_Keypad9 : {keycode = '9'; break;} + case kVK_Return: + { + keycode = B3G_RETURN; break; + } + + default: + { + + printf("unknown keycode\n"); + } + } + return keycode; +} + + +void MacOpenGLWindow::startRendering() +{ + NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; + + + GLint err = glGetError(); + assert(err==GL_NO_ERROR); + + + NSEvent *event = nil; + bool handledEvent = false; + + do + { + [pool release]; + pool = [[NSAutoreleasePool alloc] init]; + event = [m_internalData->m_myApp + nextEventMatchingMask:NSAnyEventMask + untilDate:[NSDate distantPast] + inMode:NSDefaultRunLoopMode + // inMode:NSEventTrackingRunLoopMode + dequeue:YES]; + + //NSShiftKeyMask = 1 << 17, + //NSControlKeyMask + + if ([event type] == NSFlagsChanged) + { + int modifiers = [event modifierFlags]; + if (m_keyboardCallback) + { + if ((modifiers & NSShiftKeyMask)) + { + m_keyboardCallback(B3G_SHIFT,1); + m_modifierFlags |= MY_MAC_SHIFTKEY; + }else + { + if (m_modifierFlags& MY_MAC_SHIFTKEY) + { + m_keyboardCallback(B3G_SHIFT,0); + m_modifierFlags &= ~MY_MAC_SHIFTKEY; + } + } + if (modifiers & NSControlKeyMask) + { + m_keyboardCallback(B3G_CONTROL,1); + m_modifierFlags |= MY_MAC_CONTROL_KEY; + } else + { + if (m_modifierFlags&MY_MAC_CONTROL_KEY) + { + m_keyboardCallback(B3G_CONTROL,0); + m_modifierFlags &= ~MY_MAC_CONTROL_KEY; + } + } + if (modifiers & NSAlternateKeyMask) + { + m_keyboardCallback(B3G_ALT,1); + m_modifierFlags |= MY_MAC_ALTKEY; + } else + { + if (m_modifierFlags&MY_MAC_ALTKEY) + { + m_keyboardCallback(B3G_ALT,0); + m_modifierFlags &= ~MY_MAC_ALTKEY; + + } + } + //handle NSCommandKeyMask + + } + } + if ([event type] == NSKeyUp) + { + handledEvent = true; + + uint32 virtualKeycode = [event keyCode]; + + int keycode = getAsciiCodeFromVirtualKeycode(virtualKeycode); + // printf("keycode = %d\n", keycode); + + if (m_keyboardCallback) + { + int state = 0; + m_keyboardCallback(keycode,state); + } + } + if ([event type] == NSKeyDown) + { + handledEvent = true; + + if (![event isARepeat]) + { + uint32 virtualKeycode = [event keyCode]; + + int keycode = getAsciiCodeFromVirtualKeycode(virtualKeycode); + //printf("keycode = %d\n", keycode); + + if (m_keyboardCallback) + { + int state = 1; + m_keyboardCallback(keycode,state); + } + } + } + + + if (([event type]== NSRightMouseDown) || ([ event type]==NSLeftMouseDown)||([event type]==NSOtherMouseDown)) + { + // printf("right mouse!"); + // float mouseX,mouseY; + + NSPoint eventLocation = [event locationInWindow]; + NSPoint center = [m_internalData->m_myview convertPoint:eventLocation fromView:nil]; + m_mouseX = center.x; + m_mouseY = [m_internalData->m_myview GetWindowHeight] - center.y; + int button=0; + switch ([event type]) + { + case NSLeftMouseDown: + { + button=0; + break; + } + case NSOtherMouseDown: + { + button=1; + break; + } + case NSRightMouseDown: + { + button=2; + break; + } + default: + { + + } + }; + // printf("mouse coord = %f, %f\n",mouseX,mouseY); + if (m_mouseButtonCallback) + { + //handledEvent = true; + (*m_mouseButtonCallback)(button,1,m_mouseX,m_mouseY); + } + } + + + if (([event type]== NSRightMouseUp) || ([ event type]==NSLeftMouseUp)||([event type]==NSOtherMouseUp)) + { + // printf("right mouse!"); + // float mouseX,mouseY; + + NSPoint eventLocation = [event locationInWindow]; + NSPoint center = [m_internalData->m_myview convertPoint:eventLocation fromView:nil]; + m_mouseX = center.x; + m_mouseY = [m_internalData->m_myview GetWindowHeight] - center.y; + + int button=0; + switch ([event type]) + { + case NSLeftMouseUp: + { + button=0; + break; + } + case NSOtherMouseUp: + { + button=1; + break; + } + case NSRightMouseUp: + { + button=2; + break; + } + default: + { + + } + }; + + // printf("mouse coord = %f, %f\n",mouseX,mouseY); + if (m_mouseButtonCallback) + (*m_mouseButtonCallback)(button,0,m_mouseX,m_mouseY); + + } + + + if ([event type] == NSMouseMoved) + { + + // http://stackoverflow.com/questions/4630509/how-to-find-if-the-mouse-is-over-a-view + NSPoint globalLocation = [ NSEvent mouseLocation ]; + NSPoint windowLocation = [ [m_internalData->m_myview window] convertScreenToBase:globalLocation ]; + NSPoint viewLocation = [ m_internalData->m_myview convertPoint:windowLocation fromView: nil ]; + //printf("global = %f, %f\n", globalLocation.x, globalLocation.y); + //printf("window = %f, %f\n", windowLocation.x, windowLocation.y); + //printf("view = %f, %f\n", viewLocation.x, viewLocation.y); + + //NSPoint eventLocation = [event locationInWindow]; + //NSPoint center = [m_internalData->m_myview convertPoint:eventLocation fromView:nil]; + NSPoint center = viewLocation; + m_mouseX = center.x; + m_mouseY = [m_internalData->m_myview GetWindowHeight] - center.y; + + // printf("mouse coord = %f, %f\n",m_mouseX,m_mouseY); + if (m_mouseMoveCallback) + { + //handledEvent = true; + (*m_mouseMoveCallback)(m_mouseX,m_mouseY); + } + } + + if (([event type] == NSLeftMouseDragged) || ([event type] == NSRightMouseDragged) || ([event type] == NSOtherMouseDragged)) + { + int dx1, dy1; + CGGetLastMouseDelta (&dx1, &dy1); + + NSPoint eventLocation = [event locationInWindow]; + NSPoint center = [m_internalData->m_myview convertPoint:eventLocation fromView:nil]; + m_mouseX = center.x; + m_mouseY = [m_internalData->m_myview GetWindowHeight] - center.y; + + if (m_mouseMoveCallback) + { + //handledEvent = true; + (*m_mouseMoveCallback)(m_mouseX,m_mouseY); + } + + // printf("mouse coord = %f, %f\n",m_mouseX,m_mouseY); + } + + if ([event type] == NSScrollWheel) + { + float dy, dx; + dy = [ event deltaY ]; + dx = [ event deltaX ]; + + if (m_wheelCallback) + { + handledEvent = true; + (*m_wheelCallback)(dx,dy); + } + // m_cameraDistance -= dy*0.1; + // m_azi -= dx*0.1; + + } + + if (!handledEvent) + [m_internalData->m_myApp sendEvent:event]; + + [m_internalData->m_myApp updateWindows]; + } while (event); + + err = glGetError(); + assert(err==GL_NO_ERROR); + + [m_internalData->m_myview MakeCurrent]; + err = glGetError(); + assert(err==GL_NO_ERROR); + + + // glClearColor(1,1,1,1); + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); //clear buffers + + err = glGetError(); + assert(err==GL_NO_ERROR); + + //glCullFace(GL_BACK); + //glFrontFace(GL_CCW); + glEnable(GL_DEPTH_TEST); + err = glGetError(); + assert(err==GL_NO_ERROR); + + float aspect; + //b3Vector3 extents; + + if (m_internalData->m_width > m_internalData->m_height) + { + aspect = (float)m_internalData->m_width / (float)m_internalData->m_height; + //extents.setValue(aspect * 1.0f, 1.0f,0); + } else + { + aspect = (float)m_internalData->m_height / (float)m_internalData->m_width; + //extents.setValue(1.0f, aspect*1.f,0); + } + + err = glGetError(); + assert(err==GL_NO_ERROR); + [pool release]; + +} + +void MacOpenGLWindow::endRendering() +{ + [m_internalData->m_myview MakeCurrent]; +//#ifndef NO_OPENGL3 +// glSwapAPPLE(); +//#else + [[m_internalData->m_myview getContext] flushBuffer]; +// #endif + +} + +bool MacOpenGLWindow::requestedExit() const +{ + bool closeme = m_internalData->m_myview.GetRequestClose; + return m_internalData->m_exitRequested || closeme; +} + +void MacOpenGLWindow::setRequestExit() +{ + m_internalData->m_exitRequested = true; +} + +#include +int MacOpenGLWindow::fileOpenDialog(char* filename, int maxNameLength) +{ + //save/restore the OpenGL context, NSOpenPanel can mess it up + //http://stackoverflow.com/questions/13987148/nsopenpanel-breaks-my-sdl-opengl-app + + NSOpenGLContext *foo = [NSOpenGLContext currentContext]; + // get the url of a .txt file + NSOpenPanel * zOpenPanel = [NSOpenPanel openPanel]; + NSArray * zAryOfExtensions = [NSArray arrayWithObjects:@"urdf",@"bullet",@"obj",@"sdf",nil]; + [zOpenPanel setAllowedFileTypes:zAryOfExtensions]; + NSInteger zIntResult = [zOpenPanel runModal]; + + [foo makeCurrentContext]; + + if (zIntResult == NSFileHandlingPanelCancelButton) { + NSLog(@"readUsingOpenPanel cancelled"); + return 0; + } + NSURL *zUrl = [zOpenPanel URL]; + if (zUrl) + { + //without the file:// + NSString *myString = [zUrl absoluteString]; + int slen = [myString length]; + if (slen < maxNameLength) + { + const char *cfilename=[myString UTF8String]; + //expect file:// at start of URL + const char* p = strstr(cfilename, "file://"); + if (p==cfilename) + { + int actualLen = strlen(cfilename)-7; + memcpy(filename, cfilename+7,actualLen); + filename[actualLen]=0; + return actualLen; + } + } + } + + return 0; +} + + + +void MacOpenGLWindow::getMouseCoordinates(int& x, int& y) +{ + + NSPoint pt = [m_internalData->m_window mouseLocationOutsideOfEventStream]; + m_mouseX = pt.x; + m_mouseY = pt.y; + + x = m_mouseX; + //our convention is x,y is upper left hand side + y = [m_internalData->m_myview GetWindowHeight]-m_mouseY; + + +} + +int MacOpenGLWindow::getWidth() const +{ + if (m_internalData && m_internalData->m_myview && m_internalData->m_myview.GetWindowWidth) + return m_internalData->m_myview.GetWindowWidth; + return 0; +} + +int MacOpenGLWindow::getHeight() const +{ + if (m_internalData && m_internalData->m_myview && m_internalData->m_myview.GetWindowHeight) + return m_internalData->m_myview.GetWindowHeight; + return 0; +} + + +void MacOpenGLWindow::setResizeCallback(b3ResizeCallback resizeCallback) +{ + [m_internalData->m_myview setResizeCallback:resizeCallback]; + if (resizeCallback) + { + (resizeCallback)(m_internalData->m_width,m_internalData->m_height); + } +} + +b3ResizeCallback MacOpenGLWindow::getResizeCallback() +{ + return [m_internalData->m_myview getResizeCallback]; +} + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/OpenGLWindow/OpenGL2Include.h b/external/include/tinygltf-release/tinygltf-release/examples/common/OpenGLWindow/OpenGL2Include.h new file mode 100644 index 00000000..34caaaf0 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/OpenGLWindow/OpenGL2Include.h @@ -0,0 +1,59 @@ +/* +Copyright (c) 2012 Advanced Micro Devices, Inc. + +This software is provided 'as-is', without any express or implied warranty. +In no event will the authors be held liable for any damages arising from the use of this software. +Permission is granted to anyone to use this software for any purpose, +including commercial applications, and to alter it and redistribute it freely, +subject to the following restrictions: + +1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. +2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. +3. This notice may not be removed or altered from any source distribution. +*/ +//Originally written by Erwin Coumans + + +#ifndef __OPENGL_INCLUDE_H +#define __OPENGL_INCLUDE_H + + +//think different +#if defined(__APPLE__) && !defined (VMDMESA) +#include +#include +#else + +#ifdef GLEW_STATIC +#include "CustomGL/glew.h" +#else +#include +#endif//GLEW_STATIC + +#ifdef _WINDOWS +#include +//#include +//#include +#else +//#include +//#include +#endif //_WINDOWS +#endif //APPLE + +//disable glGetError +//#undef glGetError +//#define glGetError MyGetError +// +//GLenum inline MyGetError() +//{ +// return 0; +//} + +///on Linux only glDrawElementsInstancedARB is defined?!? +//#ifdef __linux +//#define glDrawElementsInstanced glDrawElementsInstancedARB +// +//#endif //__linux + +#endif //__OPENGL_INCLUDE_H + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/OpenGLWindow/OpenGLInclude.h b/external/include/tinygltf-release/tinygltf-release/examples/common/OpenGLWindow/OpenGLInclude.h new file mode 100644 index 00000000..19219a18 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/OpenGLWindow/OpenGLInclude.h @@ -0,0 +1,66 @@ +/* +Copyright (c) 2012 Advanced Micro Devices, Inc. + +This software is provided 'as-is', without any express or implied warranty. +In no event will the authors be held liable for any damages arising from the use of this software. +Permission is granted to anyone to use this software for any purpose, +including commercial applications, and to alter it and redistribute it freely, +subject to the following restrictions: + +1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. +2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. +3. This notice may not be removed or altered from any source distribution. +*/ +//Originally written by Erwin Coumans + + +#ifndef __OPENGL_INCLUDE_H +#define __OPENGL_INCLUDE_H + + +//think different +#if defined(__APPLE__) && !defined (VMDMESA) +#include +//#include +//#include +//#import +#if defined (USE_OPENGL2) || defined (NO_OPENGL3) +#include +#else +#include +#endif +#else + +#ifdef GLEW_STATIC +#include "CustomGL/glew.h" +#else +#include +#endif //GLEW_STATIC + +#ifdef _WINDOWS +#include +//#include +//#include +#else +//#include +//#include +#endif //_WINDOWS +#endif //APPLE + +//disable glGetError +//#undef glGetError +//#define glGetError MyGetError +// +//GLenum inline MyGetError() +//{ +// return 0; +//} + +///on Linux only glDrawElementsInstancedARB is defined?!? +//#ifdef __linux +//#define glDrawElementsInstanced glDrawElementsInstancedARB +// +//#endif //__linux + +#endif //__OPENGL_INCLUDE_H + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/OpenGLWindow/Win32InternalWindowData.h b/external/include/tinygltf-release/tinygltf-release/examples/common/OpenGLWindow/Win32InternalWindowData.h new file mode 100644 index 00000000..a512bc76 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/OpenGLWindow/Win32InternalWindowData.h @@ -0,0 +1,68 @@ + +#ifndef WIN32_INTERNAL_WINDOW_DATA_H +#define WIN32_INTERNAL_WINDOW_DATA_H + +#include + + +struct InternalData2 +{ + HWND m_hWnd;; + int m_fullWindowWidth;//includes borders etc + int m_fullWindowHeight; + + int m_openglViewportWidth;//just the 3d viewport/client area + int m_openglViewportHeight; + + HDC m_hDC; + HGLRC m_hRC; + bool m_OpenGLInitialized; + int m_oldScreenWidth; + int m_oldHeight; + int m_oldBitsPerPel; + bool m_quit; + int m_mouseLButton; + int m_mouseRButton; + int m_mouseMButton; + int m_mouseXpos; + int m_mouseYpos; + + int m_internalKeyModifierFlags; + + b3WheelCallback m_wheelCallback; + b3MouseMoveCallback m_mouseMoveCallback; + b3MouseButtonCallback m_mouseButtonCallback; + b3ResizeCallback m_resizeCallback; + b3KeyboardCallback m_keyboardCallback; + + + + InternalData2() + { + m_hWnd = 0; + m_mouseLButton=0; + m_mouseRButton=0; + m_mouseMButton=0; + m_internalKeyModifierFlags = 0; + m_fullWindowWidth = 0; + m_fullWindowHeight= 0; + m_openglViewportHeight=0; + m_openglViewportWidth=0; + m_hDC = 0; + m_hRC = 0; + m_OpenGLInitialized = false; + m_oldScreenWidth = 0; + m_oldHeight = 0; + m_oldBitsPerPel = 0; + m_quit = false; + + m_keyboardCallback = 0; + m_mouseMoveCallback = 0; + m_mouseButtonCallback = 0; + m_resizeCallback = 0; + m_wheelCallback = 0; + + } +}; + +#endif //WIN32_INTERNAL_WINDOW_DATA_H \ No newline at end of file diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/OpenGLWindow/Win32OpenGLWindow.cpp b/external/include/tinygltf-release/tinygltf-release/examples/common/OpenGLWindow/Win32OpenGLWindow.cpp new file mode 100644 index 00000000..f5ae4107 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/OpenGLWindow/Win32OpenGLWindow.cpp @@ -0,0 +1,204 @@ +#ifdef _WIN32 +/* +Copyright (c) 2012 Advanced Micro Devices, Inc. + +This software is provided 'as-is', without any express or implied warranty. +In no event will the authors be held liable for any damages arising from the use of this software. +Permission is granted to anyone to use this software for any purpose, +including commercial applications, and to alter it and redistribute it freely, +subject to the following restrictions: + +1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. +2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. +3. This notice may not be removed or altered from any source distribution. +*/ +//Originally written by Erwin Coumans + +#ifdef _MSC_VER +#pragma warning(disable : 4100) +#pragma warning(disable : 4267) +#endif + +#include "Win32OpenGLWindow.h" + +#include "OpenGLInclude.h" + +//#include "Bullet3Common/b3Vector3.h" + +#include "Win32InternalWindowData.h" +#include + +static void printGLString(const char *name, GLenum s) { + const char *v = (const char *) glGetString(s); + printf("%s = %s\n",name, v); +} + +bool sOpenGLVerbose = true; + +void Win32OpenGLWindow::enableOpenGL() +{ + + PIXELFORMATDESCRIPTOR pfd; + int format; + + // get the device context (DC) + m_data->m_hDC = GetDC( m_data->m_hWnd ); + + // set the pixel format for the DC + ZeroMemory( &pfd, sizeof( pfd ) ); + pfd.nSize = sizeof( pfd ); + pfd.nVersion = 1; + pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER; + pfd.iPixelType = PFD_TYPE_RGBA; + pfd.cColorBits = 32; + pfd.cRedBits = 8; + pfd.cGreenBits = 8; + pfd.cBlueBits = 8; + pfd.cAlphaBits = 8; + + pfd.cDepthBits = 24; + pfd.cStencilBits = 8;//1; + pfd.iLayerType = PFD_MAIN_PLANE; + format = ChoosePixelFormat( m_data->m_hDC, &pfd ); + SetPixelFormat( m_data->m_hDC, format, &pfd ); + + // create and enable the render context (RC) + m_data->m_hRC = wglCreateContext( m_data->m_hDC ); + wglMakeCurrent( m_data->m_hDC, m_data->m_hRC ); + + if (sOpenGLVerbose) + { + printGLString("Version", GL_VERSION); + printGLString("Vendor", GL_VENDOR); + printGLString("Renderer", GL_RENDERER); + } + //printGLString("Extensions", GL_EXTENSIONS); + +} + + + +void Win32OpenGLWindow::disableOpenGL() +{ + wglMakeCurrent( NULL, NULL ); + wglDeleteContext( m_data->m_hRC ); +// ReleaseDC( m_data->m_hWnd, m_data->m_hDC ); + +} + + + + + +void Win32OpenGLWindow::createWindow(const b3gWindowConstructionInfo& ci) +{ + Win32Window::createWindow(ci); + + //VideoDriver = video::createOpenGLDriver(CreationParams, FileSystem, this); + enableOpenGL(); + +} + + + + +Win32OpenGLWindow::Win32OpenGLWindow() +{ + + +} + +Win32OpenGLWindow::~Win32OpenGLWindow() +{ + +} + + +void Win32OpenGLWindow::closeWindow() +{ + disableOpenGL(); + + Win32Window::closeWindow(); +} + + + +void Win32OpenGLWindow::startRendering() +{ + pumpMessage(); + //don't clear all 3 buffers because some AMD drivers are buggy + //glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); + + + //glCullFace(GL_BACK); + //glFrontFace(GL_CCW); + glEnable(GL_DEPTH_TEST); + +} + + +void Win32OpenGLWindow::renderAllObjects() +{ +} + +void Win32OpenGLWindow::endRendering() + { + SwapBuffers( m_data->m_hDC ); + +} + +int Win32OpenGLWindow::fileOpenDialog(char* fileName, int maxFileNameLength) +{ + //wchar_t wideChars[1024]; + + OPENFILENAME ofn ; + ZeroMemory( &ofn , sizeof( ofn)); + ofn.lStructSize = sizeof ( ofn ); + ofn.hwndOwner = NULL ; + +#ifdef UNICODE + WCHAR bla[1024]; + ofn.lpstrFile = bla; + ofn.lpstrFile[0] = '\0'; + ofn.nMaxFile = 1023; + ofn.lpstrFilter = L"All Files\0*.*\0URDF\0*.urdf\0.bullet\0*.bullet\0"; +#else + ofn.lpstrFile = fileName; + ofn.lpstrFile[0] = '\0'; + ofn.nMaxFile = 1023; + //ofn.lpstrFilter = "All\0*.*\0Text\0*.TXT\0"; + ofn.lpstrFilter = "All Files\0*.*\0URDF\0*.urdf\0.bullet\0*.bullet\0"; + +#endif + + ofn.nFilterIndex =1; + ofn.lpstrFileTitle = NULL ; + ofn.nMaxFileTitle = 0 ; + ofn.lpstrInitialDir=NULL ; + ofn.Flags = OFN_PATHMUSTEXIST|OFN_FILEMUSTEXIST ; + GetOpenFileName( &ofn ); + return strlen(fileName); + + + //return 0; +} + +int Win32OpenGLWindow::getWidth() const +{ + if (m_data) + return m_data->m_openglViewportWidth; + return 0; +} + +int Win32OpenGLWindow::getHeight() const +{ + if (m_data) + return m_data->m_openglViewportHeight; + return 0; +} + + +#endif + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/OpenGLWindow/Win32OpenGLWindow.h b/external/include/tinygltf-release/tinygltf-release/examples/common/OpenGLWindow/Win32OpenGLWindow.h new file mode 100644 index 00000000..901ce651 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/OpenGLWindow/Win32OpenGLWindow.h @@ -0,0 +1,64 @@ +/* +Copyright (c) 2012 Advanced Micro Devices, Inc. + +This software is provided 'as-is', without any express or implied warranty. +In no event will the authors be held liable for any damages arising from the use of this software. +Permission is granted to anyone to use this software for any purpose, +including commercial applications, and to alter it and redistribute it freely, +subject to the following restrictions: + +1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. +2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. +3. This notice may not be removed or altered from any source distribution. +*/ +//Originally written by Erwin Coumans + + +#ifndef _WIN32_OPENGL_RENDER_MANAGER_H +#define _WIN32_OPENGL_RENDER_MANAGER_H + + + +#include "Win32Window.h" + +#define b3gDefaultOpenGLWindow Win32OpenGLWindow + +class Win32OpenGLWindow : public Win32Window +{ + bool m_OpenGLInitialized; + + protected: + + + void enableOpenGL(); + + void disableOpenGL(); + +public: + + Win32OpenGLWindow(); + + virtual ~Win32OpenGLWindow(); + + virtual void createWindow(const b3gWindowConstructionInfo& ci); + + virtual void closeWindow(); + + virtual void startRendering(); + + virtual void renderAllObjects(); + + virtual void endRendering(); + + virtual float getRetinaScale() const {return 1.f;} + virtual void setAllowRetina(bool /*allowRetina*/) {}; + + virtual int getWidth() const; + virtual int getHeight() const; + + virtual int fileOpenDialog(char* fileName, int maxFileNameLength); +}; + + + +#endif //_WIN32_OPENGL_RENDER_MANAGER_H diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/OpenGLWindow/Win32Window.cpp b/external/include/tinygltf-release/tinygltf-release/examples/common/OpenGLWindow/Win32Window.cpp new file mode 100644 index 00000000..47353cee --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/OpenGLWindow/Win32Window.cpp @@ -0,0 +1,834 @@ +#ifdef _WIN32 +/* +Copyright (c) 2012 Advanced Micro Devices, Inc. + +This software is provided 'as-is', without any express or implied warranty. +In no event will the authors be held liable for any damages arising from the use of this software. +Permission is granted to anyone to use this software for any purpose, +including commercial applications, and to alter it and redistribute it freely, +subject to the following restrictions: + +1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. +2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. +3. This notice may not be removed or altered from any source distribution. +*/ +//Originally written by Erwin Coumans + + +#ifdef _MSC_VER +#pragma warning(disable : 4100) +#pragma warning(disable : 4101) +#pragma warning(disable : 4189) +#pragma warning(disable : 4244) +#endif + +#include "Win32Window.h" + +#include "OpenGLInclude.h" + +#include +static InternalData2* sData = 0; + +#include "Win32InternalWindowData.h" + + +enum +{ + INTERNAL_SHIFT_MODIFIER=1, + INTERNAL_ALT_MODIFIER=2, + INTERNAL_CONTROL_MODIFIER=4, + INTERNAL_TAB_MODIFIER=8, +}; + +void Win32Window::pumpMessage() +{ + MSG msg; + // check for messages + //'if' instead of 'while' can make mainloop smoother. + //@todo: use separate threads for input and rendering + while( PeekMessage( &msg, NULL, 0, 0, PM_REMOVE ) ) + { + + // handle or dispatch messages + if ( msg.message == WM_QUIT ) + { + m_data->m_quit = TRUE; + } + else + { + TranslateMessage( &msg ); + DispatchMessage( &msg ); + } + +// gDemoApplication->displayCallback(); + + + }; +} + +int getSpecialKeyFromVirtualKeycode(int virtualKeyCode) +{ + int keycode = -1; + if (virtualKeyCode >= 'A' && virtualKeyCode <= 'Z') + { + return virtualKeyCode+32;//todo: fix the ascii A vs a input + } + + switch (virtualKeyCode) + { + case VK_RETURN: {keycode = B3G_RETURN; break; }; + case VK_F1: {keycode = B3G_F1; break;} + case VK_F2: {keycode = B3G_F2; break;} + case VK_F3: {keycode = B3G_F3; break;} + case VK_F4: {keycode = B3G_F4; break;} + case VK_F5: {keycode = B3G_F5; break;} + case VK_F6: {keycode = B3G_F6; break;} + case VK_F7: {keycode = B3G_F7; break;} + case VK_F8: {keycode = B3G_F8; break;} + case VK_F9: {keycode = B3G_F9; break;} + case VK_F10: {keycode= B3G_F10; break;} + + //case VK_SPACE: {keycode= ' '; break;} + + case VK_NEXT: {keycode= B3G_PAGE_DOWN; break;} + case VK_PRIOR: {keycode= B3G_PAGE_UP; break;} + + case VK_INSERT: {keycode= B3G_INSERT; break;} + case VK_BACK: {keycode= B3G_BACKSPACE; break;} + case VK_DELETE: {keycode= B3G_DELETE; break;} + + case VK_END:{keycode= B3G_END; break;} + case VK_HOME:{keycode= B3G_HOME; break;} + case VK_LEFT:{keycode= B3G_LEFT_ARROW; break;} + case VK_UP:{keycode= B3G_UP_ARROW; break;} + case VK_RIGHT:{keycode= B3G_RIGHT_ARROW; break;} + case VK_DOWN:{keycode= B3G_DOWN_ARROW; break;} + case VK_SHIFT:{keycode=B3G_SHIFT;break;} + case VK_TAB:{keycode=9;break;} + case VK_MENU:{keycode=B3G_ALT;break;} + case VK_CONTROL:{keycode=B3G_CONTROL;break;} + default: + { + //keycode = MapVirtualKey( virtualKeyCode, MAPVK_VK_TO_CHAR ) & 0x0000FFFF; + } + }; + + return keycode; +} + + +int getAsciiCodeFromVirtualKeycode(int virtualKeyCode) +{ + int keycode = 0xffffffff; + + if (virtualKeyCode >= 'a' && virtualKeyCode <= 'z') + { + return virtualKeyCode; + } + + if (virtualKeyCode >= 'A' && virtualKeyCode <= 'Z') + { + return virtualKeyCode+32;//todo: fix the ascii A vs a input + } + + return keycode; +} + +bool Win32Window::isModifierKeyPressed(int key) +{ + bool isPressed = false; + + switch (key) + { + case B3G_ALT: + { + isPressed = ((sData->m_internalKeyModifierFlags&INTERNAL_ALT_MODIFIER)!=0); + break; + }; + case B3G_SHIFT: + { + isPressed = ((sData->m_internalKeyModifierFlags&INTERNAL_SHIFT_MODIFIER)!=0); + break; + }; + case B3G_CONTROL: + { + isPressed = ((sData->m_internalKeyModifierFlags&INTERNAL_CONTROL_MODIFIER)!=0); + break; + }; + case 9: // tab + { + isPressed = ((sData->m_internalKeyModifierFlags&INTERNAL_TAB_MODIFIER)!=0); + break; + }; + + default: + { + } + }; + return isPressed;//m_internalKeyModifierFlags +} + + +LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) +{ + //printf("msg = %d\n", message); + switch (message) + { + + case WM_PAINT: + { + PAINTSTRUCT ps; + BeginPaint(hWnd, &ps); + EndPaint(hWnd, &ps); + } + return 1; + + case WM_ERASEBKGND: + return 1; + + case WM_CLOSE: + if (sData) + sData->m_quit = true; + //PostQuitMessage(0); + return 1; + + case WM_DESTROY: + if (sData) + sData->m_quit = true; + //PostQuitMessage(0); + return 1; + + case WM_SYSKEYUP: + case WM_KEYUP: + { + + int keycode = getSpecialKeyFromVirtualKeycode(wParam); + switch (keycode) + { + case B3G_ALT: + { + sData->m_internalKeyModifierFlags&=~INTERNAL_ALT_MODIFIER; + break; + }; + case B3G_SHIFT: + { + sData->m_internalKeyModifierFlags &= ~INTERNAL_SHIFT_MODIFIER; + break; + }; + case B3G_CONTROL: + { + sData->m_internalKeyModifierFlags &=~INTERNAL_CONTROL_MODIFIER; + break; + }; + case 9: // tab + { + sData->m_internalKeyModifierFlags &=~INTERNAL_TAB_MODIFIER; + break; + }; + } + + if (keycode>=0 && sData && sData->m_keyboardCallback ) + { + int state=0; + (*sData->m_keyboardCallback)(keycode,state); + } + return 0; + } + case WM_CHAR: + { + //skip 'enter' key, it is processed in WM_KEYUP/WM_KEYDOWN + int keycode = getAsciiCodeFromVirtualKeycode(wParam); + if (keycode < 0) + { + if (sData && sData->m_keyboardCallback && ((HIWORD(lParam) & KF_REPEAT) == 0)) + { + int state = 1; + (*sData->m_keyboardCallback)(wParam, state); + } + } + return 0; + } + case WM_SYSKEYDOWN: + case WM_KEYDOWN: + { + int keycode = getSpecialKeyFromVirtualKeycode(wParam); + switch (keycode) + { + case B3G_ALT: + { + sData->m_internalKeyModifierFlags|=INTERNAL_ALT_MODIFIER; + break; + }; + case B3G_SHIFT: + { + sData->m_internalKeyModifierFlags |= INTERNAL_SHIFT_MODIFIER; + break; + }; + case B3G_CONTROL: + { + sData->m_internalKeyModifierFlags |=INTERNAL_CONTROL_MODIFIER; + break; + }; + case 9: // tab + { + sData->m_internalKeyModifierFlags |=INTERNAL_TAB_MODIFIER; + break; + }; + } + if (keycode>=0 && sData && sData->m_keyboardCallback)// && ((HIWORD(lParam) & KF_REPEAT) == 0)) + { + int state = 1; + (*sData->m_keyboardCallback)(keycode,state); + return 1; + } + return 0; + } + + case WM_MBUTTONUP: + { + int xPos = LOWORD(lParam); + int yPos = HIWORD(lParam); + if (sData) + { + sData->m_mouseMButton=0; + sData->m_mouseXpos = xPos; + sData->m_mouseYpos = yPos; + if (sData && sData->m_mouseButtonCallback) + (*sData->m_mouseButtonCallback)(1,0,xPos,yPos); + } + break; + } + case WM_MBUTTONDOWN: + { + int xPos = LOWORD(lParam); + int yPos = HIWORD(lParam); + if (sData) + { + sData->m_mouseMButton=1; + sData->m_mouseXpos = xPos; + sData->m_mouseYpos = yPos; + if (sData && sData->m_mouseButtonCallback) + (*sData->m_mouseButtonCallback)(1,1,xPos,yPos); + } + break; + } + + case WM_LBUTTONUP: + { + int xPos = LOWORD(lParam); + int yPos = HIWORD(lParam); + if (sData) + { + sData->m_mouseLButton=0; + sData->m_mouseXpos = xPos; + sData->m_mouseYpos = yPos; + + if (sData && sData->m_mouseButtonCallback) + (*sData->m_mouseButtonCallback)(0,0,xPos,yPos); + + } + // gDemoApplication->mouseFunc(0,1,xPos,yPos); + break; + } + case WM_LBUTTONDOWN: + { + int xPos = LOWORD(lParam); + int yPos = HIWORD(lParam); + if (sData) + { + sData->m_mouseLButton=1; + sData->m_mouseXpos = xPos; + sData->m_mouseYpos = yPos; + + if (sData && sData->m_mouseButtonCallback) + (*sData->m_mouseButtonCallback)(0,1,xPos,yPos); + } + break; + } + + case 0x020e://WM_MOUSEWHEEL_LEFT_RIGHT + { + + int zDelta = (short)HIWORD(wParam); + int xPos = LOWORD(lParam); + int yPos = HIWORD(lParam); + //m_cameraDistance -= zDelta*0.01; + if (sData && sData->m_wheelCallback) + (*sData->m_wheelCallback)(-float(zDelta)*0.05f,0); + return 1; + break; + } + case 0x020A://WM_MOUSEWHEEL: + { + + int zDelta = (short)HIWORD(wParam); + int xPos = LOWORD(lParam); + int yPos = HIWORD(lParam); + //m_cameraDistance -= zDelta*0.01; + if (sData && sData->m_wheelCallback) + (*sData->m_wheelCallback)(0,float(zDelta)*0.05f); + return 1; + break; + } + + case WM_MOUSEMOVE: + { + int xPos = LOWORD(lParam); + int yPos = HIWORD(lParam); + sData->m_mouseXpos = xPos; + sData->m_mouseYpos = yPos; + + if (sData && sData->m_mouseMoveCallback) + (*sData->m_mouseMoveCallback)(xPos,yPos); + + break; + } + case WM_RBUTTONUP: + { + int xPos = LOWORD(lParam); + int yPos = HIWORD(lParam); + sData->m_mouseRButton = 1; + + if (sData && sData->m_mouseButtonCallback) + (*sData->m_mouseButtonCallback)(2,0,sData->m_mouseXpos,sData->m_mouseYpos); + + //gDemoApplication->mouseFunc(2,1,xPos,yPos); + break; + } + case WM_RBUTTONDOWN: + { + int xPos = LOWORD(lParam); + int yPos = HIWORD(lParam); + sData->m_mouseRButton = 0; + if (sData && sData->m_mouseButtonCallback) + (*sData->m_mouseButtonCallback)(2,1,sData->m_mouseXpos,sData->m_mouseYpos); + + break; + } + case WM_QUIT: + { + return 0; + break; + } + case WM_SIZE: // Size Action Has Taken Place + + RECT clientRect; + GetClientRect(hWnd,&clientRect); + + switch (wParam) // Evaluate Size Action + { + + case SIZE_MINIMIZED: // Was Window Minimized? + return 0; // Return + + case SIZE_MAXIMIZED: // Was Window Maximized? + case SIZE_RESTORED: // Was Window Restored? + RECT wr; + GetWindowRect(hWnd,&wr); + + sData->m_fullWindowWidth = wr.right-wr.left; + sData->m_fullWindowHeight = wr.bottom-wr.top;//LOWORD (lParam) HIWORD (lParam); + sData->m_openglViewportWidth = clientRect.right; + sData->m_openglViewportHeight = clientRect.bottom; + glViewport(0, 0, sData->m_openglViewportWidth, sData->m_openglViewportHeight); + + if (sData->m_resizeCallback) + (*sData->m_resizeCallback)(sData->m_openglViewportWidth,sData->m_openglViewportHeight); + //if (sOpenGLInitialized) + //{ + // //gDemoApplication->reshape(sWidth,sHeight); + //} + return 0; // Return + } + break; + + default:{ + + + } + }; + + return DefWindowProc(hWnd, message, wParam, lParam); +} + + + +void Win32Window::setWindowTitle(const char* titleChar) +{ + + wchar_t windowTitle[1024]; + swprintf(windowTitle, 1024, L"%hs", titleChar); + + DWORD dwResult; + +#ifdef _WIN64 + SetWindowTextW(m_data->m_hWnd, windowTitle); +#else + SendMessageTimeoutW(m_data->m_hWnd, WM_SETTEXT, 0, + reinterpret_cast(windowTitle), + SMTO_ABORTIFHUNG, 2000, &dwResult); +#endif +} + +void Win32Window::createWindow(const b3gWindowConstructionInfo& ci) +{ + int oglViewportWidth = ci.m_width; + int oglViewportHeight = ci.m_height; + bool fullscreen = ci.m_fullscreen; + int colorBitsPerPixel = ci.m_colorBitsPerPixel; + void* windowHandle = ci.m_windowHandle; + + // get handle to exe file + HINSTANCE hInstance = GetModuleHandle(0); + + + // create the window if we need to and we do not use the null device + if (!windowHandle) + { +#ifdef UNICODE + const wchar_t * ClassName = L"DeviceWin32"; + const wchar_t* emptyString= L""; +#else + const char* ClassName = "DeviceWin32"; + const char* emptyString = ""; +#endif + // Register Class + WNDCLASSEX wcex; + wcex.cbSize = sizeof(WNDCLASSEX); + wcex.style = CS_HREDRAW | CS_VREDRAW; + wcex.lpfnWndProc = WndProc; + wcex.cbClsExtra = 0; + wcex.cbWndExtra = 0; + wcex.hInstance = hInstance; + wcex.hIcon = LoadIcon( NULL, IDI_APPLICATION ); //(HICON)LoadImage(hInstance, "bullet_ico.ico", IMAGE_ICON, 0,0, LR_LOADTRANSPARENT);//LR_LOADFROMFILE); + wcex.hCursor = LoadCursor(NULL, IDC_ARROW); + wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW+1); + wcex.lpszMenuName = 0; + wcex.lpszClassName = ClassName; + wcex.hIconSm = 0; + + // if there is an icon, load it +// wcex.hIcon = (HICON)LoadImage(hInstance, "bullet.ico", IMAGE_ICON, 0,0, LR_LOADFROMFILE); + + RegisterClassEx(&wcex); + + // calculate client size + + RECT clientSize; + clientSize.top = 0; + clientSize.left = 0; + clientSize.right = oglViewportWidth; + clientSize.bottom = oglViewportHeight; + + DWORD style = WS_POPUP; + + if (!fullscreen) + style = WS_SYSMENU | WS_BORDER | WS_CAPTION | WS_CLIPCHILDREN | WS_CLIPSIBLINGS | WS_MINIMIZEBOX | WS_MAXIMIZEBOX | WS_SIZEBOX; + + AdjustWindowRect(&clientSize, style, false); + + m_data->m_fullWindowWidth = clientSize.right - clientSize.left; + m_data->m_fullWindowHeight = clientSize.bottom - clientSize.top; + + int windowLeft = (GetSystemMetrics(SM_CXSCREEN) - m_data->m_fullWindowWidth) / 2; + int windowTop = (GetSystemMetrics(SM_CYSCREEN) - m_data->m_fullWindowHeight) / 2; + + if (fullscreen) + { + windowLeft = 0; + windowTop = 0; + } + + // create window + + m_data->m_hWnd = CreateWindow( ClassName, emptyString, style, windowLeft, windowTop, + m_data->m_fullWindowWidth, m_data->m_fullWindowHeight,NULL, NULL, hInstance, NULL); + + + RECT clientRect; + GetClientRect(m_data->m_hWnd,&clientRect); + + + + ShowWindow(m_data->m_hWnd, SW_SHOW); + UpdateWindow(m_data->m_hWnd); + + MoveWindow(m_data->m_hWnd, windowLeft, windowTop, m_data->m_fullWindowWidth, m_data->m_fullWindowHeight, TRUE); + + GetClientRect(m_data->m_hWnd,&clientRect); + int w = clientRect.right-clientRect.left; + int h = clientRect.bottom-clientRect.top; +// printf("actual client OpenGL viewport width / height = %d, %d\n",w,h); + m_data->m_openglViewportHeight = h; + m_data->m_openglViewportWidth = w; + + } + else if (windowHandle) + { + // attach external window + m_data->m_hWnd = static_cast(windowHandle); + RECT r; + GetWindowRect(m_data->m_hWnd, &r); + m_data->m_fullWindowWidth = r.right - r.left; + m_data->m_fullWindowHeight= r.bottom - r.top; + + + //sFullScreen = false; + //sExternalWindow = true; + } + + + if (fullscreen) + { + DEVMODE dm; + memset(&dm, 0, sizeof(dm)); + dm.dmSize = sizeof(dm); + // use default values from current setting + EnumDisplaySettings(NULL, ENUM_CURRENT_SETTINGS, &dm); + m_data->m_oldScreenWidth = dm.dmPelsWidth; + m_data->m_oldHeight = dm.dmPelsHeight; + m_data->m_oldBitsPerPel = dm.dmBitsPerPel; + + dm.dmPelsWidth = oglViewportWidth; + dm.dmPelsHeight = oglViewportHeight; + if (colorBitsPerPixel) + { + dm.dmBitsPerPel = colorBitsPerPixel; + } + dm.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT | DM_DISPLAYFREQUENCY; + + LONG res = ChangeDisplaySettings(&dm, CDS_FULLSCREEN); + if (res != DISP_CHANGE_SUCCESSFUL) + { // try again without forcing display frequency + dm.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT; + res = ChangeDisplaySettings(&dm, CDS_FULLSCREEN); + } + + } + + +} + + +void Win32Window::switchFullScreen(bool fullscreen,int width,int height,int colorBitsPerPixel) +{ + + LONG res; + DEVMODE dm; + memset(&dm, 0, sizeof(dm)); + dm.dmSize = sizeof(dm); + // use default values from current setting + EnumDisplaySettings(NULL, ENUM_CURRENT_SETTINGS, &dm); + + dm.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT | DM_DISPLAYFREQUENCY; + + if (fullscreen && !m_data->m_oldScreenWidth) + { + m_data->m_oldScreenWidth = dm.dmPelsWidth; + m_data->m_oldHeight = dm.dmPelsHeight; + m_data->m_oldBitsPerPel = dm.dmBitsPerPel; + + if (width && height) + { + dm.dmPelsWidth = width; + dm.dmPelsHeight = height; + } else + { + dm.dmPelsWidth = m_data->m_fullWindowWidth; + dm.dmPelsHeight = m_data->m_fullWindowHeight; + } + if (colorBitsPerPixel) + { + dm.dmBitsPerPel = colorBitsPerPixel; + } + } else + { + if (m_data->m_oldScreenWidth) + { + dm.dmPelsWidth = m_data->m_oldScreenWidth; + dm.dmPelsHeight= m_data->m_oldHeight; + dm.dmBitsPerPel = m_data->m_oldBitsPerPel; + } + } + + if (fullscreen) + { + + res = ChangeDisplaySettings(&dm, CDS_FULLSCREEN); + if (!res) + { + dm.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT; + res = ChangeDisplaySettings(&dm, CDS_FULLSCREEN); + } + + DWORD style = WS_POPUP; + SetWindowLong(m_data->m_hWnd, GWL_STYLE, style); + + MoveWindow(m_data->m_hWnd, 0, 0, m_data->m_fullWindowWidth, m_data->m_fullWindowHeight, TRUE); + + SetWindowPos(m_data->m_hWnd, NULL,0,0, (int)width, (int)height, + SWP_FRAMECHANGED |SWP_SHOWWINDOW);//|SWP_NOACTIVATE | SWP_NOCOPYBITS | SWP_NOOWNERZORDER | SWP_NOREPOSITION | SWP_NOZORDER); + + + } else + { + res = ChangeDisplaySettings(&dm, 0); + + DWORD style = WS_SYSMENU | WS_BORDER | WS_CAPTION | WS_CLIPCHILDREN | WS_CLIPSIBLINGS | WS_MINIMIZEBOX | WS_MAXIMIZEBOX | WS_SIZEBOX; + SetWindowLong(m_data->m_hWnd, GWL_STYLE, style); + + SetWindowPos(m_data->m_hWnd, NULL,0,0, (int)width, (int)height, + SWP_FRAMECHANGED |SWP_SHOWWINDOW); + //|SWP_NOACTIVATE | SWP_NOCOPYBITS | SWP_NOOWNERZORDER | SWP_NOREPOSITION | SWP_NOZORDER); + + } + + +} + + + +Win32Window::Win32Window() +{ + m_data = new InternalData2(); + sData = m_data; + +} + +Win32Window::~Win32Window() +{ + setKeyboardCallback(0); + setMouseMoveCallback(0); + setMouseButtonCallback(0); + setWheelCallback(0); + setResizeCallback(0); + + sData = 0; + delete m_data; + +} + +void Win32Window::setRenderCallback( b3RenderCallback renderCallback) +{ + +} + +void Win32Window::closeWindow() +{ + setKeyboardCallback(0); + setMouseMoveCallback(0); + setMouseButtonCallback(0); + setWheelCallback(0); + setResizeCallback(0); + setRenderCallback(0); + + + DestroyWindow(this->m_data->m_hWnd); +} + +void Win32Window::getMouseCoordinates(int& x, int& y) +{ + x = m_data->m_mouseXpos; + y = m_data->m_mouseYpos; + +} + +void Win32Window::runMainLoop() +{ + +} + + +void Win32Window::startRendering() +{ + pumpMessage(); + +// glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); //clear buffers + + //glCullFace(GL_BACK); + //glFrontFace(GL_CCW); + // glEnable(GL_DEPTH_TEST); + + + +} + + +void Win32Window::renderAllObjects() +{ +} + +void Win32Window::endRendering() +{ + SwapBuffers( m_data->m_hDC ); +} + +float Win32Window::getTimeInSeconds() +{ + return 0.f; +} + +void Win32Window::setDebugMessage(int x,int y,const char* message) +{ +} + +void Win32Window::setRequestExit() +{ + m_data->m_quit = true; +} +bool Win32Window::requestedExit() const +{ + return m_data->m_quit; +} + +void Win32Window::setWheelCallback(b3WheelCallback wheelCallback) +{ + m_data->m_wheelCallback = wheelCallback; +} + +void Win32Window::setMouseMoveCallback(b3MouseMoveCallback mouseCallback) +{ + m_data->m_mouseMoveCallback = mouseCallback; +} + +void Win32Window::setMouseButtonCallback(b3MouseButtonCallback mouseCallback) +{ + m_data->m_mouseButtonCallback = mouseCallback; +} + +void Win32Window::setResizeCallback(b3ResizeCallback resizeCallback) +{ + m_data->m_resizeCallback = resizeCallback; + if (m_data->m_resizeCallback) + (*m_data->m_resizeCallback)(m_data->m_openglViewportWidth,m_data->m_openglViewportHeight); +} + +void Win32Window::setKeyboardCallback( b3KeyboardCallback keyboardCallback) +{ + m_data->m_keyboardCallback = keyboardCallback; + +} + +b3KeyboardCallback Win32Window::getKeyboardCallback() +{ + return m_data->m_keyboardCallback; +} + +b3MouseMoveCallback Win32Window::getMouseMoveCallback() +{ + return m_data->m_mouseMoveCallback; +} +b3MouseButtonCallback Win32Window::getMouseButtonCallback() +{ + return m_data->m_mouseButtonCallback; +} +b3ResizeCallback Win32Window::getResizeCallback() +{ + return m_data->m_resizeCallback; +} +b3WheelCallback Win32Window::getWheelCallback() +{ + return m_data->m_wheelCallback; +} +#endif + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/OpenGLWindow/Win32Window.h b/external/include/tinygltf-release/tinygltf-release/examples/common/OpenGLWindow/Win32Window.h new file mode 100644 index 00000000..d10e65d6 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/OpenGLWindow/Win32Window.h @@ -0,0 +1,86 @@ +/* +Copyright (c) 2012 Advanced Micro Devices, Inc. + +This software is provided 'as-is', without any express or implied warranty. +In no event will the authors be held liable for any damages arising from the use of this software. +Permission is granted to anyone to use this software for any purpose, +including commercial applications, and to alter it and redistribute it freely, +subject to the following restrictions: + +1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. +2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. +3. This notice may not be removed or altered from any source distribution. +*/ +//Originally written by Erwin Coumans + + +#ifndef _WIN32_WINDOW_H +#define _WIN32_WINDOW_H + + + +struct InternalData2; + +#include "CommonWindowInterface.h" + +class Win32Window : public CommonWindowInterface +{ + protected: + + struct InternalData2* m_data; + + + void pumpMessage(); + + + +public: + + Win32Window(); + + virtual ~Win32Window(); + + virtual void createWindow(const b3gWindowConstructionInfo& ci); + + virtual void switchFullScreen(bool fullscreen,int width=0,int height=0,int colorBitsPerPixel=0); + + virtual void closeWindow(); + + virtual void runMainLoop(); + + virtual void startRendering(); + + virtual void renderAllObjects(); + + virtual void endRendering(); + + virtual float getTimeInSeconds(); + + virtual void setDebugMessage(int x,int y,const char* message); + + virtual bool requestedExit() const; + + virtual void setRequestExit(); + + virtual void getMouseCoordinates(int& x, int& y); + + virtual void setMouseMoveCallback(b3MouseMoveCallback mouseCallback); + virtual void setMouseButtonCallback(b3MouseButtonCallback mouseCallback); + virtual void setResizeCallback(b3ResizeCallback resizeCallback); + virtual void setWheelCallback(b3WheelCallback wheelCallback); + virtual void setKeyboardCallback( b3KeyboardCallback keyboardCallback); + + virtual b3MouseMoveCallback getMouseMoveCallback(); + virtual b3MouseButtonCallback getMouseButtonCallback(); + virtual b3ResizeCallback getResizeCallback(); + virtual b3WheelCallback getWheelCallback(); + virtual b3KeyboardCallback getKeyboardCallback(); + + virtual void setRenderCallback( b3RenderCallback renderCallback); + + virtual void setWindowTitle(const char* title); + + virtual bool isModifierKeyPressed(int key); +}; + +#endif //_WIN32_WINDOW_H diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/OpenGLWindow/X11OpenGLWindow.cpp b/external/include/tinygltf-release/tinygltf-release/examples/common/OpenGLWindow/X11OpenGLWindow.cpp new file mode 100644 index 00000000..fabaca6a --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/OpenGLWindow/X11OpenGLWindow.cpp @@ -0,0 +1,1121 @@ +#include "X11OpenGLWindow.h" +#include "OpenGLInclude.h" + +#include +#include +#ifdef GLEW_STATIC +#include "CustomGL/glew.h" +#else +#include +#endif//GLEW_STATIC + +#ifdef GLEW_DYNAMIC_LOAD_ALL_GLX_FUNCTIONS +#include "CustomGL/glxew.h" +#else +#include +#endif // GLEW_DYNAMIC_LOAD_ALL_GLX_FUNCTIONS +#include + +//#define DYNAMIC_LOAD_X11_FUNCTIONS +#ifdef DYNAMIC_LOAD_X11_FUNCTIONS +#include +#endif //DYNAMIC_LOAD_X11_FUNCTIONS + +//#include +//#include +//#include + +//defined in GL/glxew.h +//#include +#include +#include +#include +#include + +#include + +GLint att[] = { GLX_RGBA, +GLX_DEPTH_SIZE, 24, +GLX_RED_SIZE , 8, +GLX_GREEN_SIZE , 8, +GLX_BLUE_SIZE , 8, +GLX_ALPHA_SIZE , 8, +GLX_STENCIL_SIZE , 8, +GLX_DOUBLEBUFFER, +None }; +/* + static int att[] = + { + GLX_RGBA, GLX_DEPTH_SIZE, 24, GLX_DOUBLEBUFFER, None + + GLX_X_RENDERABLE , True, + GLX_DRAWABLE_TYPE , GLX_WINDOW_BIT, + GLX_RENDER_TYPE , GLX_RGBA_BIT, + GLX_X_VISUAL_TYPE , GLX_TRUE_COLOR, + GLX_RED_SIZE , 8, + GLX_GREEN_SIZE , 8, + GLX_BLUE_SIZE , 8, + GLX_ALPHA_SIZE , 8, + GLX_DEPTH_SIZE , 24, + GLX_STENCIL_SIZE , 8, + GLX_DOUBLEBUFFER , True, + None + }; +*/ +static bool forceOpenGL3 = true; + + + +#ifdef DYNAMIC_LOAD_X11_FUNCTIONS + +///our X11 function typedefs + +typedef int (*PFNXFREE)(void*); +typedef XErrorHandler (* PFNXSETERRORHANDLER) (XErrorHandler); +typedef int (* PFNXSYNC) (Display* a,Bool b); +typedef Display* (* PFNXOPENDISPLAY) (_Xconst char* a); +typedef Colormap (*PFNXCREATECOLORMAP) (Display* a,Window b,Visual* c,int d); +typedef Window (*PFNXCREATEWINDOW) (Display* a,Window b,int c,int d,unsigned int e,unsigned int f,unsigned int g,int h,unsigned int i,Visual* j,unsigned long k,XSetWindowAttributes* l); +typedef int (*PFNXMAPWINDOW) (Display*, Window); +typedef int (*PFNXSTORENAME) (Display* a,Window b,_Xconst char* c); +typedef int (*PFNXCLOSEDISPLAY) (Display* a); +typedef int (*PFNXDESTROYWINDOW) (Display* a,Window b); +typedef int (*PFNXRAISEWINDOW) (Display* a, Window b); + +#if NeedWidePrototypes + typedef KeySym* (*PFNXGETKEYBOARDMAPPING) (Display*,unsigned int,int,int*); + typedef KeySym (*PFNXKEYCODETOKEYSYM) (Display* a,unsigned int b,int c); +#else + typedef KeySym* (*PFNXGETKEYBOARDMAPPING) (Display*,KeyCode,int,int*); + typedef KeySym (*PFNXKEYCODETOKEYSYM) (Display* a,KeyCode b,int c); +#endif +typedef void (*PFNXCONVERTCASE) (KeySym /* sym */,KeySym * /* lower */,KeySym * /* upper */); +typedef int (*PFNXPENDING) (Display* a); +typedef int (*PFNXNEXTEVENT) (Display* a,XEvent* b); +typedef int (*PFNXEVENTSQUEUED) (Display* a,int b); +typedef int (*PFNXPEEKEVENT) (Display* a,XEvent* b); +typedef KeySym (*PFNXLOOKUPKEYSYM) (XKeyEvent* a,int b); +typedef Status (*PFNXGETWINDOWATTRIBUTES) (Display* a,Window b,XWindowAttributes* c); + +#define X11_LIBRARY "libX11.so.6" + +#define MyXSync m_data->m_x11_XSync +#define MyXGetKeyboardMapping m_data->m_x11_XGetKeyboardMapping +#define MyXSetErrorHandler m_data->m_x11_XSetErrorHandler +#define MyXOpenDisplay m_data->m_x11_XOpenDisplay +#define MyXCreateColormap m_data->m_x11_XCreateColormap +#define MyXCreateWindow m_data->m_x11_XCreateWindow +#define MyXMapWindow m_data->m_x11_XMapWindow +#define MyXStoreName m_data->m_x11_XStoreName +#define MyXDestroyWindow m_data->m_x11_XDestroyWindow +#define MyXRaiseWindow m_data->m_x11_XRaiseWindow +#define MyXCloseDisplay m_data->m_x11_XCloseDisplay +#define MyXKeycodeToKeysym m_data->m_x11_XKeycodeToKeysym +#define MyXConvertCase m_data->m_x11_XConvertCase +#define MyXPending m_data->m_x11_XPending +#define MyXNextEvent m_data->m_x11_XNextEvent +#define MyXEventsQueued m_data->m_x11_XEventsQueued +#define MyXPeekEvent m_data->m_x11_XPeekEvent +#define MyXNextEvent m_data->m_x11_XNextEvent +#define MyXGetWindowAttributes m_data->m_x11_XGetWindowAttributes +#define MyXStoreName m_data->m_x11_XStoreName +#define MyXFree m_data->m_x11_XFree +#define MyXMapWindow m_data->m_x11_XMapWindow +#define MyXStoreName m_data->m_x11_XStoreName +#define MyXLookupKeysym m_data->m_x11_XLookupKeysym + +#else +#define MyXSync XSync +#define MyXGetKeyboardMapping XGetKeyboardMapping +#define MyXSetErrorHandler XSetErrorHandler +#define MyXOpenDisplay XOpenDisplay +#define MyXCreateColormap XCreateColormap +#define MyXCreateWindow XCreateWindow +#define MyXMapWindow XMapWindow +#define MyXStoreName XStoreName +#define MyXDestroyWindow XDestroyWindow +#define MyXRaiseWindow XRaiseWindow +#define MyXCloseDisplay XCloseDisplay +#define MyXKeycodeToKeysym XKeycodeToKeysym +#define MyXConvertCase XConvertCase +#define MyXPending XPending +#define MyXNextEvent XNextEvent +#define MyXEventsQueued XEventsQueued +#define MyXPeekEvent XPeekEvent +#define MyXNextEvent XNextEvent +#define MyXGetWindowAttributes XGetWindowAttributes +#define MyXStoreName XStoreName +#define MyXFree XFree +#define MyXMapWindow XMapWindow +#define MyXStoreName XStoreName +#define MyXLookupKeysym XLookupKeysym + +#endif//DYNAMIC_LOAD_X11_FUNCTIONS + +enum +{ + MY_X11_ALT_KEY = 1, + MY_X11_SHIFT_KEY = 2, + MY_X11_CONTROL_KEY = 4 +}; + +struct InternalData2 +{ + Display* m_dpy; + Window m_root; + XVisualInfo* m_vi; + Colormap m_cmap; + XSetWindowAttributes m_swa; + Window m_win; + GLXContext m_glc; + XWindowAttributes m_gwa; + XEvent m_xev; + GLXFBConfig m_bestFbc; + int m_modifierFlags; + int m_glWidth; + int m_glHeight; + +#ifdef DYNAMIC_LOAD_X11_FUNCTIONS + //dynamically load stuff + void* m_x11_library; + PFNXFREE m_x11_XFree; + PFNXSETERRORHANDLER m_x11_XSetErrorHandler; + PFNXSYNC m_x11_XSync; + PFNXOPENDISPLAY m_x11_XOpenDisplay; + PFNXCREATECOLORMAP m_x11_XCreateColormap; + PFNXCREATEWINDOW m_x11_XCreateWindow; + PFNXMAPWINDOW m_x11_XMapWindow; + PFNXSTORENAME m_x11_XStoreName; + PFNXCLOSEDISPLAY m_x11_XCloseDisplay; + PFNXDESTROYWINDOW m_x11_XDestroyWindow; + PFNXRAISEWINDOW m_x11_XRaiseWindow; + PFNXKEYCODETOKEYSYM m_x11_XKeycodeToKeysym; + PFNXGETKEYBOARDMAPPING m_x11_XGetKeyboardMapping; + PFNXCONVERTCASE m_x11_XConvertCase; + PFNXPENDING m_x11_XPending; + PFNXNEXTEVENT m_x11_XNextEvent; + PFNXEVENTSQUEUED m_x11_XEventsQueued; + PFNXPEEKEVENT m_x11_XPeekEvent; + PFNXLOOKUPKEYSYM m_x11_XLookupKeysym; + PFNXGETWINDOWATTRIBUTES m_x11_XGetWindowAttributes; +#endif //DYNAMIC_LOAD_X11_FUNCTIONS + + b3WheelCallback m_wheelCallback; + b3MouseMoveCallback m_mouseMoveCallback; + b3MouseButtonCallback m_mouseButtonCallback; + b3ResizeCallback m_resizeCallback; + b3KeyboardCallback m_keyboardCallback; + + InternalData2() + :m_dpy(0), + m_vi(0), + m_modifierFlags(0), + m_glWidth(-1), + m_glHeight(-1), + m_wheelCallback(0), + m_mouseMoveCallback(0), + m_mouseButtonCallback(0), + m_resizeCallback(0), + m_keyboardCallback(0) + { +#ifdef DYNAMIC_LOAD_X11_FUNCTIONS + m_x11_library = dlopen(X11_LIBRARY, RTLD_LOCAL | RTLD_NOW); + if (!m_x11_library) + { + printf("Error opening X11 library %s\n", X11_LIBRARY); + exit(0); + } + + bool missingFunc = false; + + missingFunc = ((m_x11_XFree = (PFNXFREE) dlsym(m_x11_library, "XFree"))==NULL) | missingFunc; + assert(!missingFunc); + if (missingFunc) { printf("Error: missing func XFree in %s, exiting!\n", X11_LIBRARY); exit(0);} + missingFunc = ((m_x11_XSetErrorHandler = (PFNXSETERRORHANDLER) dlsym(m_x11_library,"XSetErrorHandler"))==NULL) | missingFunc; + if (missingFunc) { printf("Error: missing func XSetErrorHandler in %s, exiting!\n", X11_LIBRARY); exit(0);} + missingFunc = ((m_x11_XSetErrorHandler = (PFNXSETERRORHANDLER) dlsym(m_x11_library,"XSetErrorHandler"))==NULL) | missingFunc; + if (missingFunc) { printf("Error: missing func XSetErrorHandler in %s, exiting!\n", X11_LIBRARY); exit(0);} + missingFunc = ((m_x11_XSync = (PFNXSYNC) dlsym(m_x11_library,"XSync"))==NULL) | missingFunc; + if (missingFunc) { printf("Error: missing func XSync in %s, exiting!\n", X11_LIBRARY); exit(0);} + missingFunc = ((m_x11_XOpenDisplay = (PFNXOPENDISPLAY) dlsym(m_x11_library,"XOpenDisplay"))==NULL) | missingFunc; + if (missingFunc) { printf("Error: missing func XOpenDisplay in %s, exiting!\n", X11_LIBRARY); exit(0);} + missingFunc = ((m_x11_XCreateColormap = (PFNXCREATECOLORMAP) dlsym(m_x11_library,"XCreateColormap"))==NULL) | missingFunc; + if (missingFunc) { printf("Error: missing func XCreateColormap in %s, exiting!\n", X11_LIBRARY); exit(0);} + missingFunc = ((m_x11_XCreateWindow = (PFNXCREATEWINDOW) dlsym(m_x11_library,"XCreateWindow"))==NULL) | missingFunc; + if (missingFunc) { printf("Error: missing func XCreateWindow in %s, exiting!\n", X11_LIBRARY); exit(0);} + missingFunc = ((m_x11_XMapWindow = (PFNXMAPWINDOW) dlsym(m_x11_library,"XMapWindow"))==NULL) | missingFunc; + if (missingFunc) { printf("Error: missing func XMapWindow in %s, exiting!\n", X11_LIBRARY); exit(0);} + missingFunc = ((m_x11_XStoreName = (PFNXSTORENAME) dlsym(m_x11_library,"XStoreName"))==NULL) | missingFunc; + if (missingFunc) { printf("Error: missing func XStoreName in %s, exiting!\n", X11_LIBRARY); exit(0);} + missingFunc = ((m_x11_XCloseDisplay = (PFNXCLOSEDISPLAY) dlsym(m_x11_library,"XCloseDisplay"))==NULL) | missingFunc; + if (missingFunc) { printf("Error: missing func XCloseDisplay in %s, exiting!\n", X11_LIBRARY); exit(0);} + missingFunc = ((m_x11_XDestroyWindow = (PFNXDESTROYWINDOW) dlsym(m_x11_library,"XDestroyWindow"))==NULL) | missingFunc; + if (missingFunc) { printf("Error: missing func XDestroyWindow in %s, exiting!\n", X11_LIBRARY); exit(0);} + missingFunc = ((m_x11_XRaiseWindow = (PFNXRAISEWINDOW) dlsym(m_x11_library,"XRaiseWindow"))==NULL) | missingFunc; + if (missingFunc) { printf("Error: missing func XRaiseWindow in %s, exiting!\n", X11_LIBRARY); exit(0);} + + missingFunc = ((m_x11_XGetKeyboardMapping = (PFNXGETKEYBOARDMAPPING) dlsym(m_x11_library,"XGetKeyboardMapping"))==NULL) | missingFunc; + if (missingFunc) { printf("Error: missing func XGetKeyboardMapping in %s, exiting!\n", X11_LIBRARY); exit(0);} + missingFunc = ((m_x11_XKeycodeToKeysym = (PFNXKEYCODETOKEYSYM) dlsym(m_x11_library,"XKeycodeToKeysym"))==NULL) | missingFunc; + if (missingFunc) { printf("Error: missing func XKeycodeToKeysym in %s, exiting!\n", X11_LIBRARY); exit(0);} + missingFunc = ((m_x11_XConvertCase = (PFNXCONVERTCASE) dlsym(m_x11_library,"XConvertCase"))==NULL) | missingFunc; + if (missingFunc) { printf("Error: missing func XConvertCase in %s, exiting!\n", X11_LIBRARY); exit(0);} + missingFunc = ((m_x11_XPending = (PFNXPENDING) dlsym(m_x11_library,"XPending"))==NULL) | missingFunc; + if (missingFunc) { printf("Error: missing func XPending in %s, exiting!\n", X11_LIBRARY); exit(0);} + missingFunc = ((m_x11_XNextEvent = (PFNXNEXTEVENT) dlsym(m_x11_library,"XNextEvent"))==NULL) | missingFunc; + if (missingFunc) { printf("Error: missing func XNextEvent in %s, exiting!\n", X11_LIBRARY); exit(0);} + missingFunc = ((m_x11_XEventsQueued = (PFNXEVENTSQUEUED) dlsym(m_x11_library,"XEventsQueued"))==NULL) | missingFunc; + if (missingFunc) { printf("Error: missing func XEventsQueued in %s, exiting!\n", X11_LIBRARY); exit(0);} + missingFunc = ((m_x11_XPeekEvent = (PFNXPEEKEVENT) dlsym(m_x11_library,"XPeekEvent"))==NULL) | missingFunc; + if (missingFunc) { printf("Error: missing func XPeekEvent in %s, exiting!\n", X11_LIBRARY); exit(0);} + missingFunc = ((m_x11_XLookupKeysym = (PFNXLOOKUPKEYSYM) dlsym(m_x11_library,"XLookupKeysym"))==NULL) | missingFunc; + if (missingFunc) { printf("Error: missing func XLookupKeysym in %s, exiting!\n", X11_LIBRARY); exit(0);} + missingFunc = ((m_x11_XGetWindowAttributes = (PFNXGETWINDOWATTRIBUTES) dlsym(m_x11_library,"XGetWindowAttributes"))==NULL) | missingFunc; + if (missingFunc) { printf("Error: missing func XGetWindowAttributes in %s, exiting!\n", X11_LIBRARY); exit(0);} + + if (missingFunc) + { + printf("Error: a missing func in %s, exiting!\n", X11_LIBRARY); + exit(0); + } else + { + printf("X11 functions dynamically loaded using dlopen/dlsym OK!\n"); + } +#endif //DYNAMIC_LOAD_X11_FUNCTIONS + } +}; + +#define GLX_CONTEXT_MAJOR_VERSION_ARB 0x2091 +#define GLX_CONTEXT_MINOR_VERSION_ARB 0x2092 +typedef GLXContext (*glXCreateContextAttribsARBProc)(Display*, GLXFBConfig, GLXContext, Bool, const int*); + +// Helper to check for extension string presence. Adapted from: +// http://www.opengl.org/resources/features/OGLextensions/ +static bool isExtensionSupported(const char *extList, const char *extension) +{ + const char *start; + const char *where, *terminator; + + /* Extension names should not have spaces. */ + where = strchr(extension, ' '); + if (where || *extension == '\0') + return false; + + /* It takes a bit of care to be fool-proof about parsing the + OpenGL extensions string. Don't be fooled by sub-strings, + etc. */ + for (start=extList;;) { + where = strstr(start, extension); + + if (!where) + break; + + terminator = where + strlen(extension); + + if ( where == start || *(where - 1) == ' ' ) + if ( *terminator == ' ' || *terminator == '\0' ) + return true; + + start = terminator; + } + + return false; +} + +static bool ctxErrorOccurred = false; +static int ctxErrorHandler( Display *dpy, XErrorEvent *ev ) +{ + ctxErrorOccurred = true; + return 0; +} + + + + +X11OpenGLWindow::X11OpenGLWindow() +:m_OpenGLInitialized(false), +m_requestedExit(false) +{ + m_data = new InternalData2; +} + +X11OpenGLWindow::~X11OpenGLWindow() +{ + if (m_OpenGLInitialized) + { + disableOpenGL(); + } + + delete m_data; +} + + + +void X11OpenGLWindow::enableOpenGL() +{ + + + if (forceOpenGL3) + { + // Get the default screen's GLX extension list + const char *glxExts = glXQueryExtensionsString( m_data->m_dpy, + DefaultScreen( m_data->m_dpy ) ); + + // NOTE: It is not necessary to create or make current to a context before + // calling glXGetProcAddressARB, unless we dynamically load OpenGL/GLX/X11 + + glXCreateContextAttribsARBProc glXCreateContextAttribsARB = 0; + glXCreateContextAttribsARB = (glXCreateContextAttribsARBProc) + glXGetProcAddressARB( (const GLubyte *) "glXCreateContextAttribsARB" ); + + GLXContext ctx = 0; + + // Install an X error handler so the application won't exit if GL 3.0 + // context allocation fails. + // + // Note this error handler is global. All display connections in all threads + // of a process use the same error handler, so be sure to guard against other + // threads issuing X commands while this code is running. + ctxErrorOccurred = false; + int (*oldHandler)(Display*, XErrorEvent*) = + MyXSetErrorHandler(&ctxErrorHandler); + + // Check for the GLX_ARB_create_context extension string and the function. + // If either is not present, use GLX 1.3 context creation method. + if ( !isExtensionSupported( glxExts, "GLX_ARB_create_context" ) || + !glXCreateContextAttribsARB ) + { + printf( "glXCreateContextAttribsARB() not found" + " ... using old-style GLX context\n" ); + ctx = glXCreateNewContext( m_data->m_dpy, m_data->m_bestFbc, GLX_RGBA_TYPE, 0, True ); + } + + // If it does, try to get a GL 3.0 context! + else + { + int context_attribs[] = { + GLX_CONTEXT_MAJOR_VERSION_ARB ,3, + GLX_CONTEXT_MINOR_VERSION_ARB, 2, + GLX_CONTEXT_FLAGS_ARB, GLX_CONTEXT_DEBUG_BIT_ARB, + GLX_CONTEXT_PROFILE_MASK_ARB, GLX_CONTEXT_CORE_PROFILE_BIT_ARB,None + }; +/* + int context_attribs[] = + { + GLX_CONTEXT_MAJOR_VERSION_ARB, 3, + GLX_CONTEXT_MINOR_VERSION_ARB, 2, + + //GLX_CONTEXT_FLAGS_ARB , GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB, + None + }; +*/ + printf( "Creating context\n" ); + ctx = glXCreateContextAttribsARB( m_data->m_dpy, m_data->m_bestFbc, 0, + True, context_attribs ); + + // Sync to ensure any errors generated are processed. + MyXSync( m_data->m_dpy, False ); + if ( !ctxErrorOccurred && ctx ) + printf( "Created GL 3.0 context\n" ); + else + { + // Couldn't create GL 3.0 context. Fall back to old-style 2.x context. + // When a context version below 3.0 is requested, implementations will + // return the newest context version compatible with OpenGL versions less + // than version 3.0. + // GLX_CONTEXT_MAJOR_VERSION_ARB = 1 + context_attribs[1] = 1; + // GLX_CONTEXT_MINOR_VERSION_ARB = 0 + context_attribs[3] = 0; + + ctxErrorOccurred = false; + + printf( "Failed to create GL 3.0 context" + " ... using old-style GLX context\n" ); + ctx = glXCreateContextAttribsARB( m_data->m_dpy, m_data->m_bestFbc, 0, + True, context_attribs ); + } + } + + // Sync to ensure any errors generated are processed. + MyXSync( m_data->m_dpy, False ); + + // Restore the original error handler + MyXSetErrorHandler( oldHandler ); + + if ( ctxErrorOccurred || !ctx ) + { + printf( "Failed to create an OpenGL context\n" ); + exit(1); + } + + // Verifying that context is a direct context + if ( ! glXIsDirect ( m_data->m_dpy, ctx ) ) + { + printf( "Indirect GLX rendering context obtained\n" ); + } + else + { + printf( "Direct GLX rendering context obtained\n" ); + } + + printf( "Making context current\n" ); + glXMakeCurrent( m_data->m_dpy, m_data->m_win, ctx ); + m_data->m_glc = ctx; + + } else + { + m_data->m_glc = glXCreateContext(m_data->m_dpy, m_data->m_vi, NULL, GL_TRUE); + glXMakeCurrent(m_data->m_dpy, m_data->m_win, m_data->m_glc); + } + +#ifdef GLEW_INIT_OPENGL11_FUNCTIONS +{ + GLboolean res = glewOpenGL11Init(); + if (res==0) + { + printf("glewOpenGL11Init OK!\n"); + } else + { + printf("ERROR: glewOpenGL11Init failed, exiting!\n"); + exit(0); + } +} + +#endif //GLEW_INIT_OPENGL11_FUNCTIONS + + const GLubyte* ven = glGetString(GL_VENDOR); + printf("GL_VENDOR=%s\n", ven); + + const GLubyte* ren = glGetString(GL_RENDERER); + printf("GL_RENDERER=%s\n",ren); + const GLubyte* ver = glGetString(GL_VERSION); + printf("GL_VERSION=%s\n", ver); + const GLubyte* sl = glGetString(GL_SHADING_LANGUAGE_VERSION); + printf("GL_SHADING_LANGUAGE_VERSION=%s\n", sl); + +//Access pthreads as a workaround for a bug in Linux/Ubuntu +//See https://bugs.launchpad.net/ubuntu/+source/nvidia-graphics-drivers-319/+bug/1248642 + + int i=pthread_getconcurrency(); + printf("pthread_getconcurrency()=%d\n",i); + +// const GLubyte* ext = glGetString(GL_EXTENSIONS); +// printf("GL_EXTENSIONS=%s\n", ext); +} + +void X11OpenGLWindow::disableOpenGL() +{ + glXMakeCurrent(m_data->m_dpy, None, NULL); + glXDestroyContext(m_data->m_dpy, m_data->m_glc); +} + + +void X11OpenGLWindow::createWindow(const b3gWindowConstructionInfo& ci) +{ + + m_data->m_dpy = MyXOpenDisplay(NULL); + + if(m_data->m_dpy == NULL) { + printf("\n\tcannot connect to X server\n\n"); + exit(0); + } + + m_data->m_root = DefaultRootWindow(m_data->m_dpy); + + +#ifdef GLEW_DYNAMIC_LOAD_ALL_GLX_FUNCTIONS +GLboolean res = glewXInit(); +if (res==0) +{ + printf("glewXInit OK\n"); +} else +{ + printf("glewXInit failed, exit\n"); + exit(0); +} +#endif //GLEW_DYNAMIC_LOAD_ALL_GLX_FUNCTIONS + + + if (ci.m_openglVersion < 3) + { + forceOpenGL3 = false; + } + + if (forceOpenGL3) + { + int glxMinor, glxMajor; + if (!glXQueryVersion(m_data->m_dpy,&glxMajor,&glxMinor) || (((glxMajor==1)&&(glxMinor<3)) || (glxMajor<1))) + { + printf("Invalid GLX version: major %d, minor %d\n",glxMajor,glxMinor); + exit(0); + } + + static int visual_attribs[] = + { + GLX_X_RENDERABLE , True, + GLX_DRAWABLE_TYPE , GLX_WINDOW_BIT, + GLX_RENDER_TYPE , GLX_RGBA_BIT, + GLX_X_VISUAL_TYPE , GLX_TRUE_COLOR, + GLX_RED_SIZE , 8, + GLX_GREEN_SIZE , 8, + GLX_BLUE_SIZE , 8, + GLX_ALPHA_SIZE , 8, + GLX_DEPTH_SIZE , 24, + GLX_STENCIL_SIZE , 8, + GLX_DOUBLEBUFFER , True, + None + }; + int fbcount; + GLXFBConfig* fbc = glXChooseFBConfig(m_data->m_dpy, DefaultScreen(m_data->m_dpy), visual_attribs, &fbcount); + if (!fbc) + { + printf( "Failed to retrieve a framebuffer config\n" ); + exit(1); + } +///don't use highest samples, it is really slow on some NVIDIA Quadro cards +#ifdef USE_HIGHEST_SAMPLES + int best_fbc = -1, worst_fbc = -1, best_num_samp = -1, worst_num_samp = 999; + + int i; + for (i=0; im_dpy, fbc[i] ); + if ( vi ) + { + int samp_buf, samples; + glXGetFBConfigAttrib( m_data->m_dpy, fbc[i], GLX_SAMPLE_BUFFERS, &samp_buf ); + glXGetFBConfigAttrib( m_data->m_dpy, fbc[i], GLX_SAMPLES , &samples ); + + //printf( " Matching fbconfig %d, visual ID 0x%2x: SAMPLE_BUFFERS = %d," + // " SAMPLES = %d\n", + // i, vi -> visualid, samp_buf, samples ); + + if ( best_fbc < 0 || (samp_buf && (samples > best_num_samp)) ) + best_fbc = i, best_num_samp = samples; + if ( worst_fbc < 0 || (!samp_buf || (samples < worst_num_samp)) ) + worst_fbc = i, worst_num_samp = samples; + } + MyXFree( vi ); + } + + m_data->m_bestFbc = fbc[ best_fbc ]; +#else + m_data->m_bestFbc = *fbc; +#endif + // Be sure to free the FBConfig list allocated by glXChooseFBConfig() + MyXFree( fbc ); + + m_data->m_vi = glXGetVisualFromFBConfig( m_data->m_dpy, m_data->m_bestFbc ); + + + m_data->m_swa.colormap = m_data->m_cmap = MyXCreateColormap( m_data->m_dpy, + RootWindow( m_data->m_dpy, m_data->m_vi->screen ), + m_data->m_vi->visual, AllocNone ); + m_data->m_swa.background_pixmap = None ; + m_data->m_swa.border_pixel = 0; + m_data->m_swa.event_mask = ExposureMask | KeyReleaseMask | KeyPressMask |ButtonPressMask | ButtonReleaseMask |PointerMotionMask|StructureNotifyMask; +; + m_data->m_root = RootWindow( m_data->m_dpy, m_data->m_vi->screen ); + + m_data->m_win = MyXCreateWindow( m_data->m_dpy, m_data->m_root, + 0, 0, ci.m_width, ci.m_height, 0, m_data->m_vi->depth, InputOutput, + m_data->m_vi->visual, + CWBorderPixel|CWColormap|CWEventMask, &m_data->m_swa ); + + //m_data->m_win = m_data->m_x11_XCreateWindow(m_data->m_dpy, m_data->m_root, 0, 0, ci.m_width, ci.m_height, 0, m_data->m_vi->depth, InputOutput, m_data->m_vi->visual, CWColormap | CWEventMask, &m_data->m_swa); + + + if (!m_data->m_win) + { + printf("Cannot create window\n"); + exit(0); + } + + MyXMapWindow(m_data->m_dpy, m_data->m_win); + MyXStoreName(m_data->m_dpy, m_data->m_win, "OpenGL3 Window"); + + + } else + { + m_data->m_vi = glXChooseVisual(m_data->m_dpy, 0, att); + + printf("4\n"); + + if(m_data->m_vi == NULL) { + printf("\n\tno appropriate visual found\n\n"); + exit(0); + } + else { + printf("\n\tvisual %p selected\n", (void *)m_data->m_vi->visualid); /* %p creates hexadecimal output like in glxinfo */ + } + + + m_data->m_cmap = MyXCreateColormap(m_data->m_dpy, m_data->m_root, m_data->m_vi->visual, AllocNone); + m_data->m_swa.colormap = m_data->m_cmap; + m_data->m_swa.event_mask = ExposureMask | KeyReleaseMask | KeyPressMask |ButtonPressMask | ButtonReleaseMask |PointerMotionMask|StructureNotifyMask; + m_data->m_win = MyXCreateWindow(m_data->m_dpy, m_data->m_root, 0, 0, ci.m_width, ci.m_height, 0, m_data->m_vi->depth, InputOutput, m_data->m_vi->visual, CWColormap | CWEventMask, &m_data->m_swa); + + MyXMapWindow(m_data->m_dpy, m_data->m_win); + + MyXStoreName(m_data->m_dpy, m_data->m_win, "OpenGL2 Window"); + + + } + + enableOpenGL(); +} + +void X11OpenGLWindow::closeWindow() +{ + disableOpenGL(); + + MyXDestroyWindow(m_data->m_dpy, m_data->m_win); + MyXCloseDisplay(m_data->m_dpy); +} + +int X11OpenGLWindow::getAsciiCodeFromVirtualKeycode(int keycode) +{ + int result = 0; + + KeySym key, key_lc, key_uc; + + int keysyms_per_keycode_return; + KeySym *keysym = MyXGetKeyboardMapping(m_data->m_dpy, + keycode, + 1, + &keysyms_per_keycode_return); + + key = keysym[0]; + + + //key = MyXKeycodeToKeysym( m_data->m_dpy, keycode, 0 ); + + switch( key ) + { + case XK_Escape: return B3G_ESCAPE; + case XK_Return: return B3G_RETURN; + case XK_BackSpace: return B3G_BACKSPACE; + case XK_Delete: return B3G_DELETE; + case XK_Tab: return 9; + + case XK_Control_L: + case XK_Control_R: { + return B3G_CONTROL; + } + case XK_Left: return B3G_LEFT_ARROW; + case XK_Right: return B3G_RIGHT_ARROW; + case XK_Up: return B3G_UP_ARROW; + case XK_Down: return B3G_DOWN_ARROW; + + case XK_Alt_L: + case XK_Alt_R: + { + return B3G_ALT; + } + case XK_Shift_L: + case XK_Shift_R: return B3G_SHIFT; + case XK_F1: return B3G_F1; + case XK_F2: return B3G_F2; + case XK_F3: return B3G_F3; + case XK_F4: return B3G_F4; + case XK_F5: return B3G_F5; + case XK_F6: return B3G_F6; + case XK_F7: return B3G_F7; + case XK_F8: return B3G_F8; + case XK_F9: return B3G_F9; + case XK_F10: return B3G_F10; + case XK_F11: return B3G_F11; + case XK_F12: return B3G_F12; + case XK_F13: return B3G_F13; + case XK_F14: return B3G_F14; + case XK_F15: return B3G_F15; + default: + // Make lowercase + MyXConvertCase( key, &key_lc, &key_uc ); + key = key_lc; + // Valid ISO 8859-1 character? + if( (key >= 32 && key <= 126) ||(key >= 160 && key <= 255) ) + { + return (int) key; + } + result = -1; + } + + MyXFree(keysym); + + return result; +} + +bool X11OpenGLWindow::isModifierKeyPressed(int key) +{ + bool isPressed = false; + + switch (key) + { + case B3G_ALT: + { + isPressed = ((m_data->m_modifierFlags & MY_X11_ALT_KEY)!=0); + break; + }; + case B3G_SHIFT: + { + isPressed = ((m_data->m_modifierFlags & MY_X11_SHIFT_KEY)!=0); + break; + }; + case B3G_CONTROL: + { + isPressed = ((m_data->m_modifierFlags & MY_X11_CONTROL_KEY )!=0); + break; + }; + + default: + { + } + }; + return isPressed; +} + +void X11OpenGLWindow::pumpMessage() +{ + + int buttonState = 1; + + // Process all pending events + while( MyXPending( m_data->m_dpy ) ) + { + MyXNextEvent(m_data->m_dpy, &m_data->m_xev); + // printf("#"); + // fflush(stdout); + switch( m_data->m_xev.type ) + { + case KeyPress: + { + int keycode = getAsciiCodeFromVirtualKeycode(m_data->m_xev.xkey.keycode); + switch (keycode) + { + case B3G_ALT: + m_data->m_modifierFlags |= MY_X11_ALT_KEY; + break; + case B3G_SHIFT: + m_data->m_modifierFlags |= MY_X11_SHIFT_KEY; + break; + case B3G_CONTROL: + m_data->m_modifierFlags |= MY_X11_CONTROL_KEY; + break; + default: + {} + }; + if (m_data->m_keyboardCallback) + { + + int state = 1; + (*m_data->m_keyboardCallback)(keycode,state); + // printf("keycode %d",keycode); + // fflush(stdout); + + } + break; + } + + case KeyRelease: + { + // fflush(stdout); + int keycode = getAsciiCodeFromVirtualKeycode( m_data->m_xev.xkey.keycode); + switch (keycode) + { + case B3G_ALT: + m_data->m_modifierFlags &= ~MY_X11_ALT_KEY; + break; + case B3G_SHIFT: + m_data->m_modifierFlags &= ~MY_X11_SHIFT_KEY; + break; + case B3G_CONTROL: + m_data->m_modifierFlags &= ~MY_X11_CONTROL_KEY; + break; + default: + {} + }; + + if (m_data->m_keyboardCallback) + { +#if 0 + unsigned short is_retriggered = 0; +///filter out keyboard repeat +//see http://stackoverflow.com/questions/2100654/ignore-auto-repeat-in-x11-applications + if (MyXEventsQueued(m_data->m_dpy, QueuedAfterReading)) + { + XEvent nev; + MyXPeekEvent(m_data->m_dpy, &nev); + + if (nev.type == KeyPress && nev.xkey.time == m_data->m_xev.xkey.time && + nev.xkey.keycode == m_data->m_xev.xkey.keycode) + { + fprintf (stdout, "key #%ld was retriggered.\n", + (long) MyXLookupKeysym(&nev.xkey, 0)); + + // delete retriggered KeyPress event + MyXNextEvent(m_data->m_dpy, & m_data->m_xev); + is_retriggered = 1; + } + } +#endif + int state = 0; + (*m_data->m_keyboardCallback)(keycode,state); + } + + break; + } + + case ButtonRelease: + buttonState = 0; + //continue with ButtonPress code + case ButtonPress: + { +// printf("!"); +// fflush(stdout); + + int button=-1; + + switch (m_data->m_xev.xbutton.button) + { + case Button1: + { + button=0; + break; + } + case Button2: + { + button=1; + break; + } + case Button3: + { + button=2; + break; + } + case Button4: + { + if (m_data->m_wheelCallback) + { + (*m_data->m_wheelCallback)(0,10); + } + break; + } + case Button5: + { + if (m_data->m_wheelCallback) + { + (*m_data->m_wheelCallback)(0,-10); + } + break; + } + } + int xpos = m_data->m_xev.xmotion.x; + int ypos = m_data->m_xev.xmotion.y; + + if (button>=0 && m_data->m_mouseButtonCallback) + { +// printf("xpos = %d, ypos = %d\n",xpos,ypos); + + (*m_data->m_mouseButtonCallback)(button,buttonState,xpos,ypos); + } + break; + } + case MotionNotify: + { +// printf("!"); +// fflush(0); + if (m_data->m_mouseMoveCallback) + { + int xpos = m_data->m_xev.xmotion.x; + int ypos = m_data->m_xev.xmotion.y; + (*m_data->m_mouseMoveCallback)(xpos,ypos); + } + break; + } + case ConfigureNotify: + { + // printf("@"); + // fflush(0); + m_data->m_glWidth = m_data->m_xev.xconfigure.width; + m_data->m_glHeight = m_data->m_xev.xconfigure.height; + + if (m_data->m_resizeCallback) + { + (*m_data->m_resizeCallback)(m_data->m_xev.xconfigure.width,m_data->m_xev.xconfigure.height); + } + break; + } + case ClientMessage: + { + // printf("?"); + // fflush(stdout); + break; + } + case Expose: + { + break; + } + case DestroyNotify: + { + break; + } + default: + { + //XRRUpdateConfiguration( &event ); + } + }; + } +} + + + +void X11OpenGLWindow::startRendering() +{ + pumpMessage(); + + MyXGetWindowAttributes(m_data->m_dpy, m_data->m_win, &m_data->m_gwa); + glViewport(0, 0, m_data->m_gwa.width, m_data->m_gwa.height); + + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); //clear buffers + + //glCullFace(GL_BACK); + //glFrontFace(GL_CCW); + glEnable(GL_DEPTH_TEST); +} + +void X11OpenGLWindow::renderAllObjects() +{ + +} + +void X11OpenGLWindow::endRendering() +{ + glXSwapBuffers(m_data->m_dpy, m_data->m_win); +} + +void X11OpenGLWindow::runMainLoop() +{ + +} + +float X11OpenGLWindow::getTimeInSeconds() +{ + return 0.f; +} + +bool X11OpenGLWindow::requestedExit() const +{ + return m_requestedExit; +} + +void X11OpenGLWindow::setRequestExit() +{ + m_requestedExit=true; +} + +void X11OpenGLWindow::setRenderCallback( b3RenderCallback renderCallback) +{ + +} + +void X11OpenGLWindow::setWindowTitle(const char* title) +{ + MyXStoreName(m_data->m_dpy, m_data->m_win, title); +} + + +void X11OpenGLWindow::setWheelCallback(b3WheelCallback wheelCallback) +{ + m_data->m_wheelCallback = wheelCallback; +} + +void X11OpenGLWindow::setMouseMoveCallback(b3MouseMoveCallback mouseCallback) +{ + m_data->m_mouseMoveCallback = mouseCallback; +} + +void X11OpenGLWindow::setMouseButtonCallback(b3MouseButtonCallback mouseCallback) +{ + m_data->m_mouseButtonCallback = mouseCallback; +} + +void X11OpenGLWindow::setResizeCallback(b3ResizeCallback resizeCallback) +{ + if (resizeCallback && m_data->m_glWidth>0 && m_data->m_glHeight > 0) + { + resizeCallback(m_data->m_glWidth, m_data->m_glHeight); + } + m_data->m_resizeCallback = resizeCallback; +} + +void X11OpenGLWindow::setKeyboardCallback( b3KeyboardCallback keyboardCallback) +{ + m_data->m_keyboardCallback = keyboardCallback; + +} + +b3MouseMoveCallback X11OpenGLWindow::getMouseMoveCallback() +{ + return m_data->m_mouseMoveCallback; +} +b3MouseButtonCallback X11OpenGLWindow::getMouseButtonCallback() +{ + return m_data->m_mouseButtonCallback; +} +b3ResizeCallback X11OpenGLWindow::getResizeCallback() +{ + return m_data->m_resizeCallback; +} +b3WheelCallback X11OpenGLWindow::getWheelCallback() +{ + return m_data->m_wheelCallback; +} + + +b3KeyboardCallback X11OpenGLWindow::getKeyboardCallback() +{ + return m_data->m_keyboardCallback; +} + +int X11OpenGLWindow::getWidth() const +{ + if (m_data) + return m_data->m_glWidth; + return 0; +} +int X11OpenGLWindow::getHeight() const +{ + if (m_data) + return m_data->m_glHeight; + return 0; +} + + +#include + +int X11OpenGLWindow::fileOpenDialog(char* filename, int maxNameLength) +{ + int len = 0; + FILE * output = popen("zenity --file-selection --file-filter=\"*.urdf\" --file-filter=\"*.sdf\" --file-filter=\"*.obj\" --file-filter=\"*.*\"","r"); + if (output) + { + while( fgets(filename, maxNameLength-1, output) != NULL ) + { + len=strlen(filename); + if (len>0) + { + filename[len-1]=0; + printf("file open (length=%d) = %s\n", len,filename); + } + } + pclose(output); + } else + { + printf("Error: fileOpenDialog no popen output, perhaps install zenity?\n"); + } + MyXRaiseWindow(m_data->m_dpy, m_data->m_win); + return len; + +} diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/OpenGLWindow/X11OpenGLWindow.h b/external/include/tinygltf-release/tinygltf-release/examples/common/OpenGLWindow/X11OpenGLWindow.h new file mode 100644 index 00000000..3d8eac1f --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/OpenGLWindow/X11OpenGLWindow.h @@ -0,0 +1,78 @@ +#ifndef X11_OPENGL_WINDOW_H +#define X11_OPENGL_WINDOW_H + +#define b3gDefaultOpenGLWindow X11OpenGLWindow + +#include "CommonWindowInterface.h" + +class X11OpenGLWindow : public CommonWindowInterface +{ + + struct InternalData2* m_data; + bool m_OpenGLInitialized; + bool m_requestedExit; + +protected: + + void enableOpenGL(); + + void disableOpenGL(); + + void pumpMessage(); + + int getAsciiCodeFromVirtualKeycode(int orgCode); + +public: + + X11OpenGLWindow(); + + virtual ~X11OpenGLWindow(); + + virtual void createWindow(const b3gWindowConstructionInfo& ci); + + virtual void closeWindow(); + + virtual void startRendering(); + + virtual void renderAllObjects(); + + virtual void endRendering(); + + virtual float getRetinaScale() const {return 1.f;} + virtual void setAllowRetina(bool /*allowRetina*/) {}; + + virtual void runMainLoop(); + virtual float getTimeInSeconds(); + + virtual bool requestedExit() const; + virtual void setRequestExit() ; + + virtual bool isModifierKeyPressed(int key); + + virtual void setMouseMoveCallback(b3MouseMoveCallback mouseCallback); + virtual void setMouseButtonCallback(b3MouseButtonCallback mouseCallback); + virtual void setResizeCallback(b3ResizeCallback resizeCallback); + virtual void setWheelCallback(b3WheelCallback wheelCallback); + virtual void setKeyboardCallback( b3KeyboardCallback keyboardCallback); + + virtual b3MouseMoveCallback getMouseMoveCallback(); + virtual b3MouseButtonCallback getMouseButtonCallback(); + virtual b3ResizeCallback getResizeCallback(); + virtual b3WheelCallback getWheelCallback(); + virtual b3KeyboardCallback getKeyboardCallback(); + + virtual void setRenderCallback( b3RenderCallback renderCallback); + + virtual void setWindowTitle(const char* title); + + virtual int getWidth() const; + + virtual int getHeight() const; + + int fileOpenDialog(char* filename, int maxNameLength); +}; + + + +#endif + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/README.md b/external/include/tinygltf-release/tinygltf-release/examples/common/README.md new file mode 100644 index 00000000..2dea6044 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/README.md @@ -0,0 +1,11 @@ +## Licenses + +* picojson : BSD license. +* ImGui : The MIT license. Copyright (c) 2014-2015 Omar Cornut and ImGui contributors. +* ImGuizmo : The MIT license. (`imgui/ImGuizmo.LICENSE`) +* bt3gui : zlib license. +* nativefiledialog : The MIT license. (`nativefiledialog/LICENSE`) +* glew : BSD/MIT license. +* tinyobjloader : MIT license. +* tinyexr : BSD license. +* glm : Happy Bunny license(modified MIT). diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/ThirdPartyLibs/Glew/CustomGL/glew.h b/external/include/tinygltf-release/tinygltf-release/examples/common/ThirdPartyLibs/Glew/CustomGL/glew.h new file mode 100644 index 00000000..f33e7d45 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/ThirdPartyLibs/Glew/CustomGL/glew.h @@ -0,0 +1,19093 @@ +/* +** The OpenGL Extension Wrangler Library +** Copyright (C) 2002-2008, Milan Ikits +** Copyright (C) 2002-2008, Marcelo E. Magallon +** Copyright (C) 2002, Lev Povalahev +** All rights reserved. +** +** Redistribution and use in source and binary forms, with or without +** modification, are permitted provided that the following conditions are met: +** +** * Redistributions of source code must retain the above copyright notice, +** this list of conditions and the following disclaimer. +** * Redistributions in binary form must reproduce the above copyright notice, +** this list of conditions and the following disclaimer in the documentation +** and/or other materials provided with the distribution. +** * The name of the author may be used to endorse or promote products +** derived from this software without specific prior written permission. +** +** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +** AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +** IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +** ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +** LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +** INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +** CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +** ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF +** THE POSSIBILITY OF SUCH DAMAGE. +*/ + +#define GLEW_NO_GLU +//#define GLEW_INIT_OPENGL11_FUNCTIONS 1 +//#define GLEW_DYNAMIC_LOAD_ALL_GLX_FUNCTIONS 1 + +/* + * Mesa 3-D graphics library + * Version: 7.0 + * + * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/* +** Copyright (c) 2007 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ + +#ifndef __glew_h__ +#define __glew_h__ +#define __GLEW_H__ + +#if defined(__gl_h_) || defined(__GL_H__) || defined(__X_GL_H) +#error gl.h included before glew.h +#endif +#if defined(__gl2_h_) +#error gl2.h included before glew.h +#endif +#if defined(__gltypes_h_) +#error gltypes.h included before glew.h +#endif +#if defined(__REGAL_H__) +#error Regal.h included before glew.h +#endif +#if defined(__glext_h_) || defined(__GLEXT_H_) +#error glext.h included before glew.h +#endif +#if defined(__gl_ATI_h_) +#error glATI.h included before glew.h +#endif + +#define __gl_h_ +#define __gl2_h_ +#define __GL_H__ +#define __gltypes_h_ +#define __REGAL_H__ +#define __X_GL_H +#define __glext_h_ +#define __GLEXT_H_ +#define __gl_ATI_h_ + +#if defined(_WIN32) + +/* + * GLEW does not include to avoid name space pollution. + * GL needs GLAPI and GLAPIENTRY, GLU needs APIENTRY, CALLBACK, and wchar_t + * defined properly. + */ +/* */ +#ifndef APIENTRY +#define GLEW_APIENTRY_DEFINED +# if defined(__MINGW32__) || defined(__CYGWIN__) +# define APIENTRY __stdcall +# elif (_MSC_VER >= 800) || defined(_STDCALL_SUPPORTED) || defined(__BORLANDC__) +# define APIENTRY __stdcall +# else +# define APIENTRY +# endif +#endif +#ifndef GLAPI +# if defined(__MINGW32__) || defined(__CYGWIN__) +# define GLAPI extern +# endif +#endif +/* */ +#ifndef CALLBACK +#define GLEW_CALLBACK_DEFINED +# if defined(__MINGW32__) || defined(__CYGWIN__) +# define CALLBACK __attribute__ ((__stdcall__)) +# elif (defined(_M_MRX000) || defined(_M_IX86) || defined(_M_ALPHA) || defined(_M_PPC)) && !defined(MIDL_PASS) +# define CALLBACK __stdcall +# else +# define CALLBACK +# endif +#endif +/* and */ +#ifndef WINGDIAPI +#define GLEW_WINGDIAPI_DEFINED +#define WINGDIAPI __declspec(dllimport) +#endif +/* */ +#if (defined(_MSC_VER) || defined(__BORLANDC__)) && !defined(_WCHAR_T_DEFINED) +typedef unsigned short wchar_t; +# define _WCHAR_T_DEFINED +#endif +/* */ +#if !defined(_W64) +# if !defined(__midl) && (defined(_X86_) || defined(_M_IX86)) && defined(_MSC_VER) && _MSC_VER >= 1300 +# define _W64 __w64 +# else +# define _W64 +# endif +#endif +#if !defined(_PTRDIFF_T_DEFINED) && !defined(_PTRDIFF_T_) && !defined(__MINGW64__) +# ifdef _WIN64 +typedef __int64 ptrdiff_t; +# else +typedef _W64 int ptrdiff_t; +# endif +# define _PTRDIFF_T_DEFINED +# define _PTRDIFF_T_ +#endif + +#ifndef GLAPI +# if defined(__MINGW32__) || defined(__CYGWIN__) +# define GLAPI extern +# else +# define GLAPI WINGDIAPI +# endif +#endif + +#ifndef GLAPIENTRY +#define GLAPIENTRY APIENTRY +#endif + +#ifndef GLEWAPIENTRY +#define GLEWAPIENTRY APIENTRY +#endif + +/* + * GLEW_STATIC is defined for static library. + * GLEW_BUILD is defined for building the DLL library. + */ + +#ifdef GLEW_STATIC +# define GLEWAPI extern +#else +# ifdef GLEW_BUILD +# define GLEWAPI extern __declspec(dllexport) +# else +# define GLEWAPI extern __declspec(dllimport) +# endif +#endif + +#else /* _UNIX */ + +/* + * Needed for ptrdiff_t in turn needed by VBO. This is defined by ISO + * C. On my system, this amounts to _3 lines_ of included code, all of + * them pretty much harmless. If you know of a way of detecting 32 vs + * 64 _targets_ at compile time you are free to replace this with + * something that's portable. For now, _this_ is the portable solution. + * (mem, 2004-01-04) + */ + +#include + +/* SGI MIPSPro doesn't like stdint.h in C++ mode */ +/* ID: 3376260 Solaris 9 has inttypes.h, but not stdint.h */ + +#if (defined(__sgi) || defined(__sun)) && !defined(__GNUC__) +#include +#else +#include +#endif + +#define GLEW_APIENTRY_DEFINED +#define APIENTRY + +/* + * GLEW_STATIC is defined for static library. + */ + +#ifdef GLEW_STATIC +# define GLEWAPI extern +#else +# if defined(__GNUC__) && __GNUC__>=4 +# define GLEWAPI extern __attribute__ ((visibility("default"))) +# elif defined(__SUNPRO_C) || defined(__SUNPRO_CC) +# define GLEWAPI extern __global +# else +# define GLEWAPI extern +# endif +#endif + +/* */ +#ifndef GLAPI +#define GLAPI extern +#endif + +#ifndef GLAPIENTRY +#define GLAPIENTRY +#endif + +#ifndef GLEWAPIENTRY +#define GLEWAPIENTRY +#endif + +#endif /* _WIN32 */ + +#ifdef __cplusplus +extern "C" { +#endif + +/* ----------------------------- GL_VERSION_1_1 ---------------------------- */ + +#ifndef GL_VERSION_1_1 +#define GL_VERSION_1_1 1 + +typedef unsigned int GLenum; +typedef unsigned int GLbitfield; +typedef unsigned int GLuint; +typedef int GLint; +typedef int GLsizei; +typedef unsigned char GLboolean; +typedef signed char GLbyte; +typedef short GLshort; +typedef unsigned char GLubyte; +typedef unsigned short GLushort; +typedef unsigned long GLulong; +typedef float GLfloat; +typedef float GLclampf; +typedef double GLdouble; +typedef double GLclampd; +typedef void GLvoid; +#if defined(_MSC_VER) && _MSC_VER < 1400 +typedef __int64 GLint64EXT; +typedef unsigned __int64 GLuint64EXT; +#elif defined(_MSC_VER) || defined(__BORLANDC__) +typedef signed long long GLint64EXT; +typedef unsigned long long GLuint64EXT; +#else +# if defined(__MINGW32__) || defined(__CYGWIN__) +#include +# endif +typedef int64_t GLint64EXT; +typedef uint64_t GLuint64EXT; +#endif +typedef GLint64EXT GLint64; +typedef GLuint64EXT GLuint64; +typedef struct __GLsync *GLsync; + +typedef char GLchar; + +#define GL_ZERO 0 +#define GL_FALSE 0 +#define GL_LOGIC_OP 0x0BF1 +#define GL_NONE 0 +#define GL_TEXTURE_COMPONENTS 0x1003 +#define GL_NO_ERROR 0 +#define GL_POINTS 0x0000 +#define GL_CURRENT_BIT 0x00000001 +#define GL_TRUE 1 +#define GL_ONE 1 +#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001 +#define GL_LINES 0x0001 +#define GL_LINE_LOOP 0x0002 +#define GL_POINT_BIT 0x00000002 +#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002 +#define GL_LINE_STRIP 0x0003 +#define GL_LINE_BIT 0x00000004 +#define GL_TRIANGLES 0x0004 +#define GL_TRIANGLE_STRIP 0x0005 +#define GL_TRIANGLE_FAN 0x0006 +#define GL_QUADS 0x0007 +#define GL_QUAD_STRIP 0x0008 +#define GL_POLYGON_BIT 0x00000008 +#define GL_POLYGON 0x0009 +#define GL_POLYGON_STIPPLE_BIT 0x00000010 +#define GL_PIXEL_MODE_BIT 0x00000020 +#define GL_LIGHTING_BIT 0x00000040 +#define GL_FOG_BIT 0x00000080 +#define GL_DEPTH_BUFFER_BIT 0x00000100 +#define GL_ACCUM 0x0100 +#define GL_LOAD 0x0101 +#define GL_RETURN 0x0102 +#define GL_MULT 0x0103 +#define GL_ADD 0x0104 +#define GL_NEVER 0x0200 +#define GL_ACCUM_BUFFER_BIT 0x00000200 +#define GL_LESS 0x0201 +#define GL_EQUAL 0x0202 +#define GL_LEQUAL 0x0203 +#define GL_GREATER 0x0204 +#define GL_NOTEQUAL 0x0205 +#define GL_GEQUAL 0x0206 +#define GL_ALWAYS 0x0207 +#define GL_SRC_COLOR 0x0300 +#define GL_ONE_MINUS_SRC_COLOR 0x0301 +#define GL_SRC_ALPHA 0x0302 +#define GL_ONE_MINUS_SRC_ALPHA 0x0303 +#define GL_DST_ALPHA 0x0304 +#define GL_ONE_MINUS_DST_ALPHA 0x0305 +#define GL_DST_COLOR 0x0306 +#define GL_ONE_MINUS_DST_COLOR 0x0307 +#define GL_SRC_ALPHA_SATURATE 0x0308 +#define GL_STENCIL_BUFFER_BIT 0x00000400 +#define GL_FRONT_LEFT 0x0400 +#define GL_FRONT_RIGHT 0x0401 +#define GL_BACK_LEFT 0x0402 +#define GL_BACK_RIGHT 0x0403 +#define GL_FRONT 0x0404 +#define GL_BACK 0x0405 +#define GL_LEFT 0x0406 +#define GL_RIGHT 0x0407 +#define GL_FRONT_AND_BACK 0x0408 +#define GL_AUX0 0x0409 +#define GL_AUX1 0x040A +#define GL_AUX2 0x040B +#define GL_AUX3 0x040C +#define GL_INVALID_ENUM 0x0500 +#define GL_INVALID_VALUE 0x0501 +#define GL_INVALID_OPERATION 0x0502 +#define GL_STACK_OVERFLOW 0x0503 +#define GL_STACK_UNDERFLOW 0x0504 +#define GL_OUT_OF_MEMORY 0x0505 +#define GL_2D 0x0600 +#define GL_3D 0x0601 +#define GL_3D_COLOR 0x0602 +#define GL_3D_COLOR_TEXTURE 0x0603 +#define GL_4D_COLOR_TEXTURE 0x0604 +#define GL_PASS_THROUGH_TOKEN 0x0700 +#define GL_POINT_TOKEN 0x0701 +#define GL_LINE_TOKEN 0x0702 +#define GL_POLYGON_TOKEN 0x0703 +#define GL_BITMAP_TOKEN 0x0704 +#define GL_DRAW_PIXEL_TOKEN 0x0705 +#define GL_COPY_PIXEL_TOKEN 0x0706 +#define GL_LINE_RESET_TOKEN 0x0707 +#define GL_EXP 0x0800 +#define GL_VIEWPORT_BIT 0x00000800 +#define GL_EXP2 0x0801 +#define GL_CW 0x0900 +#define GL_CCW 0x0901 +#define GL_COEFF 0x0A00 +#define GL_ORDER 0x0A01 +#define GL_DOMAIN 0x0A02 +#define GL_CURRENT_COLOR 0x0B00 +#define GL_CURRENT_INDEX 0x0B01 +#define GL_CURRENT_NORMAL 0x0B02 +#define GL_CURRENT_TEXTURE_COORDS 0x0B03 +#define GL_CURRENT_RASTER_COLOR 0x0B04 +#define GL_CURRENT_RASTER_INDEX 0x0B05 +#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06 +#define GL_CURRENT_RASTER_POSITION 0x0B07 +#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08 +#define GL_CURRENT_RASTER_DISTANCE 0x0B09 +#define GL_POINT_SMOOTH 0x0B10 +#define GL_POINT_SIZE 0x0B11 +#define GL_POINT_SIZE_RANGE 0x0B12 +#define GL_POINT_SIZE_GRANULARITY 0x0B13 +#define GL_LINE_SMOOTH 0x0B20 +#define GL_LINE_WIDTH 0x0B21 +#define GL_LINE_WIDTH_RANGE 0x0B22 +#define GL_LINE_WIDTH_GRANULARITY 0x0B23 +#define GL_LINE_STIPPLE 0x0B24 +#define GL_LINE_STIPPLE_PATTERN 0x0B25 +#define GL_LINE_STIPPLE_REPEAT 0x0B26 +#define GL_LIST_MODE 0x0B30 +#define GL_MAX_LIST_NESTING 0x0B31 +#define GL_LIST_BASE 0x0B32 +#define GL_LIST_INDEX 0x0B33 +#define GL_POLYGON_MODE 0x0B40 +#define GL_POLYGON_SMOOTH 0x0B41 +#define GL_POLYGON_STIPPLE 0x0B42 +#define GL_EDGE_FLAG 0x0B43 +#define GL_CULL_FACE 0x0B44 +#define GL_CULL_FACE_MODE 0x0B45 +#define GL_FRONT_FACE 0x0B46 +#define GL_LIGHTING 0x0B50 +#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51 +#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52 +#define GL_LIGHT_MODEL_AMBIENT 0x0B53 +#define GL_SHADE_MODEL 0x0B54 +#define GL_COLOR_MATERIAL_FACE 0x0B55 +#define GL_COLOR_MATERIAL_PARAMETER 0x0B56 +#define GL_COLOR_MATERIAL 0x0B57 +#define GL_FOG 0x0B60 +#define GL_FOG_INDEX 0x0B61 +#define GL_FOG_DENSITY 0x0B62 +#define GL_FOG_START 0x0B63 +#define GL_FOG_END 0x0B64 +#define GL_FOG_MODE 0x0B65 +#define GL_FOG_COLOR 0x0B66 +#define GL_DEPTH_RANGE 0x0B70 +#define GL_DEPTH_TEST 0x0B71 +#define GL_DEPTH_WRITEMASK 0x0B72 +#define GL_DEPTH_CLEAR_VALUE 0x0B73 +#define GL_DEPTH_FUNC 0x0B74 +#define GL_ACCUM_CLEAR_VALUE 0x0B80 +#define GL_STENCIL_TEST 0x0B90 +#define GL_STENCIL_CLEAR_VALUE 0x0B91 +#define GL_STENCIL_FUNC 0x0B92 +#define GL_STENCIL_VALUE_MASK 0x0B93 +#define GL_STENCIL_FAIL 0x0B94 +#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 +#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 +#define GL_STENCIL_REF 0x0B97 +#define GL_STENCIL_WRITEMASK 0x0B98 +#define GL_MATRIX_MODE 0x0BA0 +#define GL_NORMALIZE 0x0BA1 +#define GL_VIEWPORT 0x0BA2 +#define GL_MODELVIEW_STACK_DEPTH 0x0BA3 +#define GL_PROJECTION_STACK_DEPTH 0x0BA4 +#define GL_TEXTURE_STACK_DEPTH 0x0BA5 +#define GL_MODELVIEW_MATRIX 0x0BA6 +#define GL_PROJECTION_MATRIX 0x0BA7 +#define GL_TEXTURE_MATRIX 0x0BA8 +#define GL_ATTRIB_STACK_DEPTH 0x0BB0 +#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1 +#define GL_ALPHA_TEST 0x0BC0 +#define GL_ALPHA_TEST_FUNC 0x0BC1 +#define GL_ALPHA_TEST_REF 0x0BC2 +#define GL_DITHER 0x0BD0 +#define GL_BLEND_DST 0x0BE0 +#define GL_BLEND_SRC 0x0BE1 +#define GL_BLEND 0x0BE2 +#define GL_LOGIC_OP_MODE 0x0BF0 +#define GL_INDEX_LOGIC_OP 0x0BF1 +#define GL_COLOR_LOGIC_OP 0x0BF2 +#define GL_AUX_BUFFERS 0x0C00 +#define GL_DRAW_BUFFER 0x0C01 +#define GL_READ_BUFFER 0x0C02 +#define GL_SCISSOR_BOX 0x0C10 +#define GL_SCISSOR_TEST 0x0C11 +#define GL_INDEX_CLEAR_VALUE 0x0C20 +#define GL_INDEX_WRITEMASK 0x0C21 +#define GL_COLOR_CLEAR_VALUE 0x0C22 +#define GL_COLOR_WRITEMASK 0x0C23 +#define GL_INDEX_MODE 0x0C30 +#define GL_RGBA_MODE 0x0C31 +#define GL_DOUBLEBUFFER 0x0C32 +#define GL_STEREO 0x0C33 +#define GL_RENDER_MODE 0x0C40 +#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 +#define GL_POINT_SMOOTH_HINT 0x0C51 +#define GL_LINE_SMOOTH_HINT 0x0C52 +#define GL_POLYGON_SMOOTH_HINT 0x0C53 +#define GL_FOG_HINT 0x0C54 +#define GL_TEXTURE_GEN_S 0x0C60 +#define GL_TEXTURE_GEN_T 0x0C61 +#define GL_TEXTURE_GEN_R 0x0C62 +#define GL_TEXTURE_GEN_Q 0x0C63 +#define GL_PIXEL_MAP_I_TO_I 0x0C70 +#define GL_PIXEL_MAP_S_TO_S 0x0C71 +#define GL_PIXEL_MAP_I_TO_R 0x0C72 +#define GL_PIXEL_MAP_I_TO_G 0x0C73 +#define GL_PIXEL_MAP_I_TO_B 0x0C74 +#define GL_PIXEL_MAP_I_TO_A 0x0C75 +#define GL_PIXEL_MAP_R_TO_R 0x0C76 +#define GL_PIXEL_MAP_G_TO_G 0x0C77 +#define GL_PIXEL_MAP_B_TO_B 0x0C78 +#define GL_PIXEL_MAP_A_TO_A 0x0C79 +#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0 +#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1 +#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2 +#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3 +#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4 +#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5 +#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6 +#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7 +#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8 +#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9 +#define GL_UNPACK_SWAP_BYTES 0x0CF0 +#define GL_UNPACK_LSB_FIRST 0x0CF1 +#define GL_UNPACK_ROW_LENGTH 0x0CF2 +#define GL_UNPACK_SKIP_ROWS 0x0CF3 +#define GL_UNPACK_SKIP_PIXELS 0x0CF4 +#define GL_UNPACK_ALIGNMENT 0x0CF5 +#define GL_PACK_SWAP_BYTES 0x0D00 +#define GL_PACK_LSB_FIRST 0x0D01 +#define GL_PACK_ROW_LENGTH 0x0D02 +#define GL_PACK_SKIP_ROWS 0x0D03 +#define GL_PACK_SKIP_PIXELS 0x0D04 +#define GL_PACK_ALIGNMENT 0x0D05 +#define GL_MAP_COLOR 0x0D10 +#define GL_MAP_STENCIL 0x0D11 +#define GL_INDEX_SHIFT 0x0D12 +#define GL_INDEX_OFFSET 0x0D13 +#define GL_RED_SCALE 0x0D14 +#define GL_RED_BIAS 0x0D15 +#define GL_ZOOM_X 0x0D16 +#define GL_ZOOM_Y 0x0D17 +#define GL_GREEN_SCALE 0x0D18 +#define GL_GREEN_BIAS 0x0D19 +#define GL_BLUE_SCALE 0x0D1A +#define GL_BLUE_BIAS 0x0D1B +#define GL_ALPHA_SCALE 0x0D1C +#define GL_ALPHA_BIAS 0x0D1D +#define GL_DEPTH_SCALE 0x0D1E +#define GL_DEPTH_BIAS 0x0D1F +#define GL_MAX_EVAL_ORDER 0x0D30 +#define GL_MAX_LIGHTS 0x0D31 +#define GL_MAX_CLIP_PLANES 0x0D32 +#define GL_MAX_TEXTURE_SIZE 0x0D33 +#define GL_MAX_PIXEL_MAP_TABLE 0x0D34 +#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35 +#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 +#define GL_MAX_NAME_STACK_DEPTH 0x0D37 +#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 +#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 +#define GL_MAX_VIEWPORT_DIMS 0x0D3A +#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B +#define GL_SUBPIXEL_BITS 0x0D50 +#define GL_INDEX_BITS 0x0D51 +#define GL_RED_BITS 0x0D52 +#define GL_GREEN_BITS 0x0D53 +#define GL_BLUE_BITS 0x0D54 +#define GL_ALPHA_BITS 0x0D55 +#define GL_DEPTH_BITS 0x0D56 +#define GL_STENCIL_BITS 0x0D57 +#define GL_ACCUM_RED_BITS 0x0D58 +#define GL_ACCUM_GREEN_BITS 0x0D59 +#define GL_ACCUM_BLUE_BITS 0x0D5A +#define GL_ACCUM_ALPHA_BITS 0x0D5B +#define GL_NAME_STACK_DEPTH 0x0D70 +#define GL_AUTO_NORMAL 0x0D80 +#define GL_MAP1_COLOR_4 0x0D90 +#define GL_MAP1_INDEX 0x0D91 +#define GL_MAP1_NORMAL 0x0D92 +#define GL_MAP1_TEXTURE_COORD_1 0x0D93 +#define GL_MAP1_TEXTURE_COORD_2 0x0D94 +#define GL_MAP1_TEXTURE_COORD_3 0x0D95 +#define GL_MAP1_TEXTURE_COORD_4 0x0D96 +#define GL_MAP1_VERTEX_3 0x0D97 +#define GL_MAP1_VERTEX_4 0x0D98 +#define GL_MAP2_COLOR_4 0x0DB0 +#define GL_MAP2_INDEX 0x0DB1 +#define GL_MAP2_NORMAL 0x0DB2 +#define GL_MAP2_TEXTURE_COORD_1 0x0DB3 +#define GL_MAP2_TEXTURE_COORD_2 0x0DB4 +#define GL_MAP2_TEXTURE_COORD_3 0x0DB5 +#define GL_MAP2_TEXTURE_COORD_4 0x0DB6 +#define GL_MAP2_VERTEX_3 0x0DB7 +#define GL_MAP2_VERTEX_4 0x0DB8 +#define GL_MAP1_GRID_DOMAIN 0x0DD0 +#define GL_MAP1_GRID_SEGMENTS 0x0DD1 +#define GL_MAP2_GRID_DOMAIN 0x0DD2 +#define GL_MAP2_GRID_SEGMENTS 0x0DD3 +#define GL_TEXTURE_1D 0x0DE0 +#define GL_TEXTURE_2D 0x0DE1 +#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0 +#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1 +#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2 +#define GL_SELECTION_BUFFER_POINTER 0x0DF3 +#define GL_SELECTION_BUFFER_SIZE 0x0DF4 +#define GL_TEXTURE_WIDTH 0x1000 +#define GL_TRANSFORM_BIT 0x00001000 +#define GL_TEXTURE_HEIGHT 0x1001 +#define GL_TEXTURE_INTERNAL_FORMAT 0x1003 +#define GL_TEXTURE_BORDER_COLOR 0x1004 +#define GL_TEXTURE_BORDER 0x1005 +#define GL_DONT_CARE 0x1100 +#define GL_FASTEST 0x1101 +#define GL_NICEST 0x1102 +#define GL_AMBIENT 0x1200 +#define GL_DIFFUSE 0x1201 +#define GL_SPECULAR 0x1202 +#define GL_POSITION 0x1203 +#define GL_SPOT_DIRECTION 0x1204 +#define GL_SPOT_EXPONENT 0x1205 +#define GL_SPOT_CUTOFF 0x1206 +#define GL_CONSTANT_ATTENUATION 0x1207 +#define GL_LINEAR_ATTENUATION 0x1208 +#define GL_QUADRATIC_ATTENUATION 0x1209 +#define GL_COMPILE 0x1300 +#define GL_COMPILE_AND_EXECUTE 0x1301 +#define GL_BYTE 0x1400 +#define GL_UNSIGNED_BYTE 0x1401 +#define GL_SHORT 0x1402 +#define GL_UNSIGNED_SHORT 0x1403 +#define GL_INT 0x1404 +#define GL_UNSIGNED_INT 0x1405 +#define GL_FLOAT 0x1406 +#define GL_2_BYTES 0x1407 +#define GL_3_BYTES 0x1408 +#define GL_4_BYTES 0x1409 +#define GL_DOUBLE 0x140A +#define GL_CLEAR 0x1500 +#define GL_AND 0x1501 +#define GL_AND_REVERSE 0x1502 +#define GL_COPY 0x1503 +#define GL_AND_INVERTED 0x1504 +#define GL_NOOP 0x1505 +#define GL_XOR 0x1506 +#define GL_OR 0x1507 +#define GL_NOR 0x1508 +#define GL_EQUIV 0x1509 +#define GL_INVERT 0x150A +#define GL_OR_REVERSE 0x150B +#define GL_COPY_INVERTED 0x150C +#define GL_OR_INVERTED 0x150D +#define GL_NAND 0x150E +#define GL_SET 0x150F +#define GL_EMISSION 0x1600 +#define GL_SHININESS 0x1601 +#define GL_AMBIENT_AND_DIFFUSE 0x1602 +#define GL_COLOR_INDEXES 0x1603 +#define GL_MODELVIEW 0x1700 +#define GL_PROJECTION 0x1701 +#define GL_TEXTURE 0x1702 +#define GL_COLOR 0x1800 +#define GL_DEPTH 0x1801 +#define GL_STENCIL 0x1802 +#define GL_COLOR_INDEX 0x1900 +#define GL_STENCIL_INDEX 0x1901 +#define GL_DEPTH_COMPONENT 0x1902 +#define GL_RED 0x1903 +#define GL_GREEN 0x1904 +#define GL_BLUE 0x1905 +#define GL_ALPHA 0x1906 +#define GL_RGB 0x1907 +#define GL_RGBA 0x1908 +#define GL_LUMINANCE 0x1909 +#define GL_LUMINANCE_ALPHA 0x190A +#define GL_BITMAP 0x1A00 +#define GL_POINT 0x1B00 +#define GL_LINE 0x1B01 +#define GL_FILL 0x1B02 +#define GL_RENDER 0x1C00 +#define GL_FEEDBACK 0x1C01 +#define GL_SELECT 0x1C02 +#define GL_FLAT 0x1D00 +#define GL_SMOOTH 0x1D01 +#define GL_KEEP 0x1E00 +#define GL_REPLACE 0x1E01 +#define GL_INCR 0x1E02 +#define GL_DECR 0x1E03 +#define GL_VENDOR 0x1F00 +#define GL_RENDERER 0x1F01 +#define GL_VERSION 0x1F02 +#define GL_EXTENSIONS 0x1F03 +#define GL_S 0x2000 +#define GL_ENABLE_BIT 0x00002000 +#define GL_T 0x2001 +#define GL_R 0x2002 +#define GL_Q 0x2003 +#define GL_MODULATE 0x2100 +#define GL_DECAL 0x2101 +#define GL_TEXTURE_ENV_MODE 0x2200 +#define GL_TEXTURE_ENV_COLOR 0x2201 +#define GL_TEXTURE_ENV 0x2300 +#define GL_EYE_LINEAR 0x2400 +#define GL_OBJECT_LINEAR 0x2401 +#define GL_SPHERE_MAP 0x2402 +#define GL_TEXTURE_GEN_MODE 0x2500 +#define GL_OBJECT_PLANE 0x2501 +#define GL_EYE_PLANE 0x2502 +#define GL_NEAREST 0x2600 +#define GL_LINEAR 0x2601 +#define GL_NEAREST_MIPMAP_NEAREST 0x2700 +#define GL_LINEAR_MIPMAP_NEAREST 0x2701 +#define GL_NEAREST_MIPMAP_LINEAR 0x2702 +#define GL_LINEAR_MIPMAP_LINEAR 0x2703 +#define GL_TEXTURE_MAG_FILTER 0x2800 +#define GL_TEXTURE_MIN_FILTER 0x2801 +#define GL_TEXTURE_WRAP_S 0x2802 +#define GL_TEXTURE_WRAP_T 0x2803 +#define GL_CLAMP 0x2900 +#define GL_REPEAT 0x2901 +#define GL_POLYGON_OFFSET_UNITS 0x2A00 +#define GL_POLYGON_OFFSET_POINT 0x2A01 +#define GL_POLYGON_OFFSET_LINE 0x2A02 +#define GL_R3_G3_B2 0x2A10 +#define GL_V2F 0x2A20 +#define GL_V3F 0x2A21 +#define GL_C4UB_V2F 0x2A22 +#define GL_C4UB_V3F 0x2A23 +#define GL_C3F_V3F 0x2A24 +#define GL_N3F_V3F 0x2A25 +#define GL_C4F_N3F_V3F 0x2A26 +#define GL_T2F_V3F 0x2A27 +#define GL_T4F_V4F 0x2A28 +#define GL_T2F_C4UB_V3F 0x2A29 +#define GL_T2F_C3F_V3F 0x2A2A +#define GL_T2F_N3F_V3F 0x2A2B +#define GL_T2F_C4F_N3F_V3F 0x2A2C +#define GL_T4F_C4F_N3F_V4F 0x2A2D +#define GL_CLIP_PLANE0 0x3000 +#define GL_CLIP_PLANE1 0x3001 +#define GL_CLIP_PLANE2 0x3002 +#define GL_CLIP_PLANE3 0x3003 +#define GL_CLIP_PLANE4 0x3004 +#define GL_CLIP_PLANE5 0x3005 +#define GL_LIGHT0 0x4000 +#define GL_COLOR_BUFFER_BIT 0x00004000 +#define GL_LIGHT1 0x4001 +#define GL_LIGHT2 0x4002 +#define GL_LIGHT3 0x4003 +#define GL_LIGHT4 0x4004 +#define GL_LIGHT5 0x4005 +#define GL_LIGHT6 0x4006 +#define GL_LIGHT7 0x4007 +#define GL_HINT_BIT 0x00008000 +#define GL_POLYGON_OFFSET_FILL 0x8037 +#define GL_POLYGON_OFFSET_FACTOR 0x8038 +#define GL_ALPHA4 0x803B +#define GL_ALPHA8 0x803C +#define GL_ALPHA12 0x803D +#define GL_ALPHA16 0x803E +#define GL_LUMINANCE4 0x803F +#define GL_LUMINANCE8 0x8040 +#define GL_LUMINANCE12 0x8041 +#define GL_LUMINANCE16 0x8042 +#define GL_LUMINANCE4_ALPHA4 0x8043 +#define GL_LUMINANCE6_ALPHA2 0x8044 +#define GL_LUMINANCE8_ALPHA8 0x8045 +#define GL_LUMINANCE12_ALPHA4 0x8046 +#define GL_LUMINANCE12_ALPHA12 0x8047 +#define GL_LUMINANCE16_ALPHA16 0x8048 +#define GL_INTENSITY 0x8049 +#define GL_INTENSITY4 0x804A +#define GL_INTENSITY8 0x804B +#define GL_INTENSITY12 0x804C +#define GL_INTENSITY16 0x804D +#define GL_RGB4 0x804F +#define GL_RGB5 0x8050 +#define GL_RGB8 0x8051 +#define GL_RGB10 0x8052 +#define GL_RGB12 0x8053 +#define GL_RGB16 0x8054 +#define GL_RGBA2 0x8055 +#define GL_RGBA4 0x8056 +#define GL_RGB5_A1 0x8057 +#define GL_RGBA8 0x8058 +#define GL_RGB10_A2 0x8059 +#define GL_RGBA12 0x805A +#define GL_RGBA16 0x805B +#define GL_TEXTURE_RED_SIZE 0x805C +#define GL_TEXTURE_GREEN_SIZE 0x805D +#define GL_TEXTURE_BLUE_SIZE 0x805E +#define GL_TEXTURE_ALPHA_SIZE 0x805F +#define GL_TEXTURE_LUMINANCE_SIZE 0x8060 +#define GL_TEXTURE_INTENSITY_SIZE 0x8061 +#define GL_PROXY_TEXTURE_1D 0x8063 +#define GL_PROXY_TEXTURE_2D 0x8064 +#define GL_TEXTURE_PRIORITY 0x8066 +#define GL_TEXTURE_RESIDENT 0x8067 +#define GL_TEXTURE_BINDING_1D 0x8068 +#define GL_TEXTURE_BINDING_2D 0x8069 +#define GL_VERTEX_ARRAY 0x8074 +#define GL_NORMAL_ARRAY 0x8075 +#define GL_COLOR_ARRAY 0x8076 +#define GL_INDEX_ARRAY 0x8077 +#define GL_TEXTURE_COORD_ARRAY 0x8078 +#define GL_EDGE_FLAG_ARRAY 0x8079 +#define GL_VERTEX_ARRAY_SIZE 0x807A +#define GL_VERTEX_ARRAY_TYPE 0x807B +#define GL_VERTEX_ARRAY_STRIDE 0x807C +#define GL_NORMAL_ARRAY_TYPE 0x807E +#define GL_NORMAL_ARRAY_STRIDE 0x807F +#define GL_COLOR_ARRAY_SIZE 0x8081 +#define GL_COLOR_ARRAY_TYPE 0x8082 +#define GL_COLOR_ARRAY_STRIDE 0x8083 +#define GL_INDEX_ARRAY_TYPE 0x8085 +#define GL_INDEX_ARRAY_STRIDE 0x8086 +#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 +#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 +#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A +#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C +#define GL_VERTEX_ARRAY_POINTER 0x808E +#define GL_NORMAL_ARRAY_POINTER 0x808F +#define GL_COLOR_ARRAY_POINTER 0x8090 +#define GL_INDEX_ARRAY_POINTER 0x8091 +#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 +#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093 +#define GL_COLOR_INDEX1_EXT 0x80E2 +#define GL_COLOR_INDEX2_EXT 0x80E3 +#define GL_COLOR_INDEX4_EXT 0x80E4 +#define GL_COLOR_INDEX8_EXT 0x80E5 +#define GL_COLOR_INDEX12_EXT 0x80E6 +#define GL_COLOR_INDEX16_EXT 0x80E7 +#define GL_EVAL_BIT 0x00010000 +#define GL_LIST_BIT 0x00020000 +#define GL_TEXTURE_BIT 0x00040000 +#define GL_SCISSOR_BIT 0x00080000 +#define GL_ALL_ATTRIB_BITS 0x000fffff +#define GL_CLIENT_ALL_ATTRIB_BITS 0xffffffff + +#ifdef GLEW_INIT_OPENGL11_FUNCTIONS + +typedef void (GLAPIENTRY * PFNGLACCUMPROC) (GLenum op, GLfloat value); +typedef void (GLAPIENTRY * PFNGLALPHAFUNCPROC) (GLenum func, GLclampf ref); +typedef GLboolean (GLAPIENTRY * PFNGLARETEXTURESRESIDENTPROC) (GLsizei n, const GLuint *textures, GLboolean *residences); +typedef void (GLAPIENTRY * PFNGLARRAYELEMENTPROC) (GLint i); +typedef void (GLAPIENTRY * PFNGLBEGINPROC) (GLenum mode); +typedef void (GLAPIENTRY * PFNGLBINDTEXTUREPROC) (GLenum target, GLuint texture); +typedef void (GLAPIENTRY * PFNGLBITMAPPROC) (GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap); +typedef void (GLAPIENTRY * PFNGLBLENDFUNCPROC) (GLenum sfactor, GLenum dfactor); +typedef void (GLAPIENTRY * PFNGLCALLLISTPROC) (GLuint list); +typedef void (GLAPIENTRY * PFNGLCALLLISTSPROC) (GLsizei n, GLenum type, const GLvoid *lists); +typedef void (GLAPIENTRY * PFNGLCLEARPROC) (GLbitfield mask); +typedef void (GLAPIENTRY * PFNGLCLEARACCUMPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +typedef void (GLAPIENTRY * PFNGLCLEARCOLORPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); +typedef void (GLAPIENTRY * PFNGLCLEARDEPTHPROC) (GLclampd depth); +typedef void (GLAPIENTRY * PFNGLCLEARINDEXPROC) (GLfloat c); +typedef void (GLAPIENTRY * PFNGLCLEARSTENCILPROC) (GLint s); +typedef void (GLAPIENTRY * PFNGLCLIPPLANEPROC) (GLenum plane, const GLdouble *equation); +typedef void (GLAPIENTRY * PFNGLCOLOR3BPROC) (GLbyte red, GLbyte green, GLbyte blue); +typedef void (GLAPIENTRY * PFNGLCOLOR3BVPROC) (const GLbyte *v); +typedef void (GLAPIENTRY * PFNGLCOLOR3DPROC) (GLdouble red, GLdouble green, GLdouble blue); +typedef void (GLAPIENTRY * PFNGLCOLOR3DVPROC) (const GLdouble *v); +typedef void (GLAPIENTRY * PFNGLCOLOR3FPROC) (GLfloat red, GLfloat green, GLfloat blue); +typedef void (GLAPIENTRY * PFNGLCOLOR3FVPROC) (const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLCOLOR3IPROC) (GLint red, GLint green, GLint blue); +typedef void (GLAPIENTRY * PFNGLCOLOR3IVPROC) (const GLint *v); +typedef void (GLAPIENTRY * PFNGLCOLOR3SPROC) (GLshort red, GLshort green, GLshort blue); +typedef void (GLAPIENTRY * PFNGLCOLOR3SVPROC) (const GLshort *v); +typedef void (GLAPIENTRY * PFNGLCOLOR3UBPROC) (GLubyte red, GLubyte green, GLubyte blue); +typedef void (GLAPIENTRY * PFNGLCOLOR3UBVPROC) (const GLubyte *v); +typedef void (GLAPIENTRY * PFNGLCOLOR3UIPROC) (GLuint red, GLuint green, GLuint blue); +typedef void (GLAPIENTRY * PFNGLCOLOR3UIVPROC) (const GLuint *v); +typedef void (GLAPIENTRY * PFNGLCOLOR3USPROC) (GLushort red, GLushort green, GLushort blue); +typedef void (GLAPIENTRY * PFNGLCOLOR3USVPROC) (const GLushort *v); +typedef void (GLAPIENTRY * PFNGLCOLOR4BPROC) (GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); +typedef void (GLAPIENTRY * PFNGLCOLOR4BVPROC) (const GLbyte *v); +typedef void (GLAPIENTRY * PFNGLCOLOR4DPROC) (GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); +typedef void (GLAPIENTRY * PFNGLCOLOR4DVPROC) (const GLdouble *v); +typedef void (GLAPIENTRY * PFNGLCOLOR4FPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +typedef void (GLAPIENTRY * PFNGLCOLOR4FVPROC) (const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLCOLOR4IPROC) (GLint red, GLint green, GLint blue, GLint alpha); +typedef void (GLAPIENTRY * PFNGLCOLOR4IVPROC) (const GLint *v); +typedef void (GLAPIENTRY * PFNGLCOLOR4SPROC) (GLshort red, GLshort green, GLshort blue, GLshort alpha); +typedef void (GLAPIENTRY * PFNGLCOLOR4SVPROC) (const GLshort *v); +typedef void (GLAPIENTRY * PFNGLCOLOR4UBPROC) (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); +typedef void (GLAPIENTRY * PFNGLCOLOR4UBVPROC) (const GLubyte *v); +typedef void (GLAPIENTRY * PFNGLCOLOR4UIPROC) (GLuint red, GLuint green, GLuint blue, GLuint alpha); +typedef void (GLAPIENTRY * PFNGLCOLOR4UIVPROC) (const GLuint *v); +typedef void (GLAPIENTRY * PFNGLCOLOR4USPROC) (GLushort red, GLushort green, GLushort blue, GLushort alpha); +typedef void (GLAPIENTRY * PFNGLCOLOR4USVPROC) (const GLushort *v); +typedef void (GLAPIENTRY * PFNGLCOLORMASKPROC) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +typedef void (GLAPIENTRY * PFNGLCOLORMATERIALPROC) (GLenum face, GLenum mode); +typedef void (GLAPIENTRY * PFNGLCOLORPOINTERPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +typedef void (GLAPIENTRY * PFNGLCOPYPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); +typedef void (GLAPIENTRY * PFNGLCOPYTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border); +typedef void (GLAPIENTRY * PFNGLCOPYTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +typedef void (GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +typedef void (GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLCULLFACEPROC) (GLenum mode); +typedef void (GLAPIENTRY * PFNGLDELETELISTSPROC) (GLuint list, GLsizei range); +typedef void (GLAPIENTRY * PFNGLDELETETEXTURESPROC) (GLsizei n, const GLuint *textures); +typedef void (GLAPIENTRY * PFNGLDEPTHFUNCPROC) (GLenum func); +typedef void (GLAPIENTRY * PFNGLDEPTHMASKPROC) (GLboolean flag); +typedef void (GLAPIENTRY * PFNGLDEPTHRANGEPROC) (GLclampd zNear, GLclampd zFar); +typedef void (GLAPIENTRY * PFNGLDISABLEPROC) (GLenum cap); +typedef void (GLAPIENTRY * PFNGLDISABLECLIENTSTATEPROC) (GLenum array); +typedef void (GLAPIENTRY * PFNGLDRAWARRAYSPROC) (GLenum mode, GLint first, GLsizei count); +typedef void (GLAPIENTRY * PFNGLDRAWBUFFERPROC) (GLenum mode); +typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices); +typedef void (GLAPIENTRY * PFNGLDRAWPIXELSPROC) (GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (GLAPIENTRY * PFNGLEDGEFLAGPROC) (GLboolean flag); +typedef void (GLAPIENTRY * PFNGLEDGEFLAGPOINTERPROC) (GLsizei stride, const GLvoid *pointer); +typedef void (GLAPIENTRY * PFNGLEDGEFLAGVPROC) (const GLboolean *flag); +typedef void (GLAPIENTRY * PFNGLENABLEPROC) (GLenum cap); +typedef void (GLAPIENTRY * PFNGLENABLECLIENTSTATEPROC) (GLenum array); +typedef void (GLAPIENTRY * PFNGLENDPROC) (void); +typedef void (GLAPIENTRY * PFNGLENDLISTPROC) (void); +typedef void (GLAPIENTRY * PFNGLEVALCOORD1DPROC) (GLdouble u); +typedef void (GLAPIENTRY * PFNGLEVALCOORD1DVPROC) (const GLdouble *u); +typedef void (GLAPIENTRY * PFNGLEVALCOORD1FPROC) (GLfloat u); +typedef void (GLAPIENTRY * PFNGLEVALCOORD1FVPROC) (const GLfloat *u); +typedef void (GLAPIENTRY * PFNGLEVALCOORD2DPROC) (GLdouble u, GLdouble v); +typedef void (GLAPIENTRY * PFNGLEVALCOORD2DVPROC) (const GLdouble *u); +typedef void (GLAPIENTRY * PFNGLEVALCOORD2FPROC) (GLfloat u, GLfloat v); +typedef void (GLAPIENTRY * PFNGLEVALCOORD2FVPROC) (const GLfloat *u); +typedef void (GLAPIENTRY * PFNGLEVALMESH1PROC) (GLenum mode, GLint i1, GLint i2); +typedef void (GLAPIENTRY * PFNGLEVALMESH2PROC) (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); +typedef void (GLAPIENTRY * PFNGLEVALPOINT1PROC) (GLint i); +typedef void (GLAPIENTRY * PFNGLEVALPOINT2PROC) (GLint i, GLint j); +typedef void (GLAPIENTRY * PFNGLFEEDBACKBUFFERPROC) (GLsizei size, GLenum type, GLfloat *buffer); +typedef void (GLAPIENTRY * PFNGLFINISHPROC) (void); +typedef void (GLAPIENTRY * PFNGLFLUSHPROC) (void); +typedef void (GLAPIENTRY * PFNGLFOGFPROC) (GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLFOGFVPROC) (GLenum pname, const GLfloat *params); +typedef void (GLAPIENTRY * PFNGLFOGIPROC) (GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLFOGIVPROC) (GLenum pname, const GLint *params); +typedef void (GLAPIENTRY * PFNGLFRONTFACEPROC) (GLenum mode); +typedef void (GLAPIENTRY * PFNGLFRUSTUMPROC) (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +typedef GLuint (GLAPIENTRY * PFNGLGENLISTSPROC) (GLsizei range); +typedef void (GLAPIENTRY * PFNGLGENTEXTURESPROC) (GLsizei n, GLuint *textures); +typedef void (GLAPIENTRY * PFNGLGETBOOLEANVPROC) (GLenum pname, GLboolean *params); +typedef void (GLAPIENTRY * PFNGLGETCLIPPLANEPROC) (GLenum plane, GLdouble *equation); +typedef void (GLAPIENTRY * PFNGLGETDOUBLEVPROC) (GLenum pname, GLdouble *params); +typedef GLenum (GLAPIENTRY * PFNGLGETERRORPROC) (void); +typedef void (GLAPIENTRY * PFNGLGETFLOATVPROC) (GLenum pname, GLfloat *params); +typedef void (GLAPIENTRY * PFNGLGETINTEGERVPROC) (GLenum pname, GLint *params); +typedef void (GLAPIENTRY * PFNGLGETLIGHTFVPROC) (GLenum light, GLenum pname, GLfloat *params); +typedef void (GLAPIENTRY * PFNGLGETLIGHTIVPROC) (GLenum light, GLenum pname, GLint *params); +typedef void (GLAPIENTRY * PFNGLGETMAPDVPROC) (GLenum target, GLenum query, GLdouble *v); +typedef void (GLAPIENTRY * PFNGLGETMAPFVPROC) (GLenum target, GLenum query, GLfloat *v); +typedef void (GLAPIENTRY * PFNGLGETMAPIVPROC) (GLenum target, GLenum query, GLint *v); +typedef void (GLAPIENTRY * PFNGLGETMATERIALFVPROC) (GLenum face, GLenum pname, GLfloat *params); +typedef void (GLAPIENTRY * PFNGLGETMATERIALIVPROC) (GLenum face, GLenum pname, GLint *params); +typedef void (GLAPIENTRY * PFNGLGETPIXELMAPFVPROC) (GLenum map, GLfloat *values); +typedef void (GLAPIENTRY * PFNGLGETPIXELMAPUIVPROC) (GLenum map, GLuint *values); +typedef void (GLAPIENTRY * PFNGLGETPIXELMAPUSVPROC) (GLenum map, GLushort *values); +typedef void (GLAPIENTRY * PFNGLGETPOINTERVPROC) (GLenum pname, GLvoid* *params); +typedef void (GLAPIENTRY * PFNGLGETPOLYGONSTIPPLEPROC) (GLubyte *mask); +typedef GLubyte* (GLAPIENTRY * PFNGLGETSTRINGPROC) (GLenum s); +typedef void (GLAPIENTRY * PFNGLGETTEXENVFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (GLAPIENTRY * PFNGLGETTEXENVIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (GLAPIENTRY * PFNGLGETTEXGENDVPROC) (GLenum coord, GLenum pname, GLdouble *params); +typedef void (GLAPIENTRY * PFNGLGETTEXGENFVPROC) (GLenum coord, GLenum pname, GLfloat *params); +typedef void (GLAPIENTRY * PFNGLGETTEXGENIVPROC) (GLenum coord, GLenum pname, GLint *params); +typedef void (GLAPIENTRY * PFNGLGETTEXIMAGEPROC) (GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels); +typedef void (GLAPIENTRY * PFNGLGETTEXLEVELPARAMETERFVPROC) (GLenum target, GLint level, GLenum pname, GLfloat *params); +typedef void (GLAPIENTRY * PFNGLGETTEXLEVELPARAMETERIVPROC) (GLenum target, GLint level, GLenum pname, GLint *params); +typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (GLAPIENTRY * PFNGLHINTPROC) (GLenum target, GLenum mode); +typedef void (GLAPIENTRY * PFNGLINDEXMASKPROC) (GLuint mask); +typedef void (GLAPIENTRY * PFNGLINDEXPOINTERPROC) (GLenum type, GLsizei stride, const GLvoid *pointer); +typedef void (GLAPIENTRY * PFNGLINDEXDPROC) (GLdouble c); +typedef void (GLAPIENTRY * PFNGLINDEXDVPROC) (const GLdouble *c); +typedef void (GLAPIENTRY * PFNGLINDEXFPROC) (GLfloat c); +typedef void (GLAPIENTRY * PFNGLINDEXFVPROC) (const GLfloat *c); +typedef void (GLAPIENTRY * PFNGLINDEXIPROC) (GLint c); +typedef void (GLAPIENTRY * PFNGLINDEXIVPROC) (const GLint *c); +typedef void (GLAPIENTRY * PFNGLINDEXSPROC) (GLshort c); +typedef void (GLAPIENTRY * PFNGLINDEXSVPROC) (const GLshort *c); +typedef void (GLAPIENTRY * PFNGLINDEXUBPROC) (GLubyte c); +typedef void (GLAPIENTRY * PFNGLINDEXUBVPROC) (const GLubyte *c); +typedef void (GLAPIENTRY * PFNGLINITNAMESPROC) (void); +typedef void (GLAPIENTRY * PFNGLINTERLEAVEDARRAYSPROC) (GLenum format, GLsizei stride, const GLvoid *pointer); +typedef GLboolean (GLAPIENTRY * PFNGLISENABLEDPROC) (GLenum cap); +typedef GLboolean (GLAPIENTRY * PFNGLISLISTPROC) (GLuint list); +typedef GLboolean (GLAPIENTRY * PFNGLISTEXTUREPROC) (GLuint texture); +typedef void (GLAPIENTRY * PFNGLLIGHTMODELFPROC) (GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLLIGHTMODELFVPROC) (GLenum pname, const GLfloat *params); +typedef void (GLAPIENTRY * PFNGLLIGHTMODELIPROC) (GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLLIGHTMODELIVPROC) (GLenum pname, const GLint *params); +typedef void (GLAPIENTRY * PFNGLLIGHTFPROC) (GLenum light, GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLLIGHTFVPROC) (GLenum light, GLenum pname, const GLfloat *params); +typedef void (GLAPIENTRY * PFNGLLIGHTIPROC) (GLenum light, GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLLIGHTIVPROC) (GLenum light, GLenum pname, const GLint *params); +typedef void (GLAPIENTRY * PFNGLLINESTIPPLEPROC) (GLint factor, GLushort pattern); +typedef void (GLAPIENTRY * PFNGLLINEWIDTHPROC) (GLfloat width); +typedef void (GLAPIENTRY * PFNGLLISTBASEPROC) (GLuint base); +typedef void (GLAPIENTRY * PFNGLLOADIDENTITYPROC) (void); +typedef void (GLAPIENTRY * PFNGLLOADMATRIXDPROC) (const GLdouble *m); +typedef void (GLAPIENTRY * PFNGLLOADMATRIXFPROC) (const GLfloat *m); +typedef void (GLAPIENTRY * PFNGLLOADNAMEPROC) (GLuint name); +typedef void (GLAPIENTRY * PFNGLLOGICOPPROC) (GLenum opcode); +typedef void (GLAPIENTRY * PFNGLMAP1DPROC) (GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); +typedef void (GLAPIENTRY * PFNGLMAP1FPROC) (GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); +typedef void (GLAPIENTRY * PFNGLMAP2DPROC) (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); +typedef void (GLAPIENTRY * PFNGLMAP2FPROC) (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); +typedef void (GLAPIENTRY * PFNGLMAPGRID1DPROC) (GLint un, GLdouble u1, GLdouble u2); +typedef void (GLAPIENTRY * PFNGLMAPGRID1FPROC) (GLint un, GLfloat u1, GLfloat u2); +typedef void (GLAPIENTRY * PFNGLMAPGRID2DPROC) (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); +typedef void (GLAPIENTRY * PFNGLMAPGRID2FPROC) (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); +typedef void (GLAPIENTRY * PFNGLMATERIALFPROC) (GLenum face, GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLMATERIALFVPROC) (GLenum face, GLenum pname, const GLfloat *params); +typedef void (GLAPIENTRY * PFNGLMATERIALIPROC) (GLenum face, GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLMATERIALIVPROC) (GLenum face, GLenum pname, const GLint *params); +typedef void (GLAPIENTRY * PFNGLMATRIXMODEPROC) (GLenum mode); +typedef void (GLAPIENTRY * PFNGLMULTMATRIXDPROC) (const GLdouble *m); +typedef void (GLAPIENTRY * PFNGLMULTMATRIXFPROC) (const GLfloat *m); +typedef void (GLAPIENTRY * PFNGLNEWLISTPROC) (GLuint list, GLenum mode); +typedef void (GLAPIENTRY * PFNGLNORMAL3BPROC) (GLbyte nx, GLbyte ny, GLbyte nz); +typedef void (GLAPIENTRY * PFNGLNORMAL3BVPROC) (const GLbyte *v); +typedef void (GLAPIENTRY * PFNGLNORMAL3DPROC) (GLdouble nx, GLdouble ny, GLdouble nz); +typedef void (GLAPIENTRY * PFNGLNORMAL3DVPROC) (const GLdouble *v); +typedef void (GLAPIENTRY * PFNGLNORMAL3FPROC) (GLfloat nx, GLfloat ny, GLfloat nz); +typedef void (GLAPIENTRY * PFNGLNORMAL3FVPROC) (const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLNORMAL3IPROC) (GLint nx, GLint ny, GLint nz); +typedef void (GLAPIENTRY * PFNGLNORMAL3IVPROC) (const GLint *v); +typedef void (GLAPIENTRY * PFNGLNORMAL3SPROC) (GLshort nx, GLshort ny, GLshort nz); +typedef void (GLAPIENTRY * PFNGLNORMAL3SVPROC) (const GLshort *v); +typedef void (GLAPIENTRY * PFNGLNORMALPOINTERPROC) (GLenum type, GLsizei stride, const GLvoid *pointer); +typedef void (GLAPIENTRY * PFNGLORTHOPROC) (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +typedef void (GLAPIENTRY * PFNGLPASSTHROUGHPROC) (GLfloat token); +typedef void (GLAPIENTRY * PFNGLPIXELMAPFVPROC) (GLenum map, GLsizei mapsize, const GLfloat *values); +typedef void (GLAPIENTRY * PFNGLPIXELMAPUIVPROC) (GLenum map, GLsizei mapsize, const GLuint *values); +typedef void (GLAPIENTRY * PFNGLPIXELMAPUSVPROC) (GLenum map, GLsizei mapsize, const GLushort *values); +typedef void (GLAPIENTRY * PFNGLPIXELSTOREFPROC) (GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLPIXELSTOREIPROC) (GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLPIXELTRANSFERFPROC) (GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLPIXELTRANSFERIPROC) (GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLPIXELZOOMPROC) (GLfloat xfactor, GLfloat yfactor); +typedef void (GLAPIENTRY * PFNGLPOINTSIZEPROC) (GLfloat size); +typedef void (GLAPIENTRY * PFNGLPOLYGONMODEPROC) (GLenum face, GLenum mode); +typedef void (GLAPIENTRY * PFNGLPOLYGONOFFSETPROC) (GLfloat factor, GLfloat units); +typedef void (GLAPIENTRY * PFNGLPOLYGONSTIPPLEPROC) (const GLubyte *mask); +typedef void (GLAPIENTRY * PFNGLPOPATTRIBPROC) (void); +typedef void (GLAPIENTRY * PFNGLPOPCLIENTATTRIBPROC) (void); +typedef void (GLAPIENTRY * PFNGLPOPMATRIXPROC) (void); +typedef void (GLAPIENTRY * PFNGLPOPNAMEPROC) (void); +typedef void (GLAPIENTRY * PFNGLPRIORITIZETEXTURESPROC) (GLsizei n, const GLuint *textures, const GLclampf *priorities); +typedef void (GLAPIENTRY * PFNGLPUSHATTRIBPROC) (GLbitfield mask); +typedef void (GLAPIENTRY * PFNGLPUSHCLIENTATTRIBPROC) (GLbitfield mask); +typedef void (GLAPIENTRY * PFNGLPUSHMATRIXPROC) (void); +typedef void (GLAPIENTRY * PFNGLPUSHNAMEPROC) (GLuint name); +typedef void (GLAPIENTRY * PFNGLRASTERPOS2DPROC) (GLdouble x, GLdouble y); +typedef void (GLAPIENTRY * PFNGLRASTERPOS2DVPROC) (const GLdouble *v); +typedef void (GLAPIENTRY * PFNGLRASTERPOS2FPROC) (GLfloat x, GLfloat y); +typedef void (GLAPIENTRY * PFNGLRASTERPOS2FVPROC) (const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLRASTERPOS2IPROC) (GLint x, GLint y); +typedef void (GLAPIENTRY * PFNGLRASTERPOS2IVPROC) (const GLint *v); +typedef void (GLAPIENTRY * PFNGLRASTERPOS2SPROC) (GLshort x, GLshort y); +typedef void (GLAPIENTRY * PFNGLRASTERPOS2SVPROC) (const GLshort *v); +typedef void (GLAPIENTRY * PFNGLRASTERPOS3DPROC) (GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLRASTERPOS3DVPROC) (const GLdouble *v); +typedef void (GLAPIENTRY * PFNGLRASTERPOS3FPROC) (GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLRASTERPOS3FVPROC) (const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLRASTERPOS3IPROC) (GLint x, GLint y, GLint z); +typedef void (GLAPIENTRY * PFNGLRASTERPOS3IVPROC) (const GLint *v); +typedef void (GLAPIENTRY * PFNGLRASTERPOS3SPROC) (GLshort x, GLshort y, GLshort z); +typedef void (GLAPIENTRY * PFNGLRASTERPOS3SVPROC) (const GLshort *v); +typedef void (GLAPIENTRY * PFNGLRASTERPOS4DPROC) (GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY * PFNGLRASTERPOS4DVPROC) (const GLdouble *v); +typedef void (GLAPIENTRY * PFNGLRASTERPOS4FPROC) (GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY * PFNGLRASTERPOS4FVPROC) (const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLRASTERPOS4IPROC) (GLint x, GLint y, GLint z, GLint w); +typedef void (GLAPIENTRY * PFNGLRASTERPOS4IVPROC) (const GLint *v); +typedef void (GLAPIENTRY * PFNGLRASTERPOS4SPROC) (GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (GLAPIENTRY * PFNGLRASTERPOS4SVPROC) (const GLshort *v); +typedef void (GLAPIENTRY * PFNGLREADBUFFERPROC) (GLenum mode); +typedef void (GLAPIENTRY * PFNGLREADPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels); +typedef void (GLAPIENTRY * PFNGLRECTDPROC) (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); +typedef void (GLAPIENTRY * PFNGLRECTDVPROC) (const GLdouble *v1, const GLdouble *v2); +typedef void (GLAPIENTRY * PFNGLRECTFPROC) (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); +typedef void (GLAPIENTRY * PFNGLRECTFVPROC) (const GLfloat *v1, const GLfloat *v2); +typedef void (GLAPIENTRY * PFNGLRECTIPROC) (GLint x1, GLint y1, GLint x2, GLint y2); +typedef void (GLAPIENTRY * PFNGLRECTIVPROC) (const GLint *v1, const GLint *v2); +typedef void (GLAPIENTRY * PFNGLRECTSPROC) (GLshort x1, GLshort y1, GLshort x2, GLshort y2); +typedef void (GLAPIENTRY * PFNGLRECTSVPROC) (const GLshort *v1, const GLshort *v2); +typedef GLint (GLAPIENTRY * PFNGLRENDERMODEPROC) (GLenum mode); +typedef void (GLAPIENTRY * PFNGLROTATEDPROC) (GLdouble angle, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLROTATEFPROC) (GLfloat angle, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLSCALEDPROC) (GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLSCALEFPROC) (GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLSCISSORPROC) (GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLSELECTBUFFERPROC) (GLsizei size, GLuint *buffer); +typedef void (GLAPIENTRY * PFNGLSHADEMODELPROC) (GLenum mode); +typedef void (GLAPIENTRY * PFNGLSTENCILFUNCPROC) (GLenum func, GLint ref, GLuint mask); +typedef void (GLAPIENTRY * PFNGLSTENCILMASKPROC) (GLuint mask); +typedef void (GLAPIENTRY * PFNGLSTENCILOPPROC) (GLenum fail, GLenum zfail, GLenum zpass); +typedef void (GLAPIENTRY * PFNGLTEXCOORD1DPROC) (GLdouble s); +typedef void (GLAPIENTRY * PFNGLTEXCOORD1DVPROC) (const GLdouble *v); +typedef void (GLAPIENTRY * PFNGLTEXCOORD1FPROC) (GLfloat s); +typedef void (GLAPIENTRY * PFNGLTEXCOORD1FVPROC) (const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLTEXCOORD1IPROC) (GLint s); +typedef void (GLAPIENTRY * PFNGLTEXCOORD1IVPROC) (const GLint *v); +typedef void (GLAPIENTRY * PFNGLTEXCOORD1SPROC) (GLshort s); +typedef void (GLAPIENTRY * PFNGLTEXCOORD1SVPROC) (const GLshort *v); +typedef void (GLAPIENTRY * PFNGLTEXCOORD2DPROC) (GLdouble s, GLdouble t); +typedef void (GLAPIENTRY * PFNGLTEXCOORD2DVPROC) (const GLdouble *v); +typedef void (GLAPIENTRY * PFNGLTEXCOORD2FPROC) (GLfloat s, GLfloat t); +typedef void (GLAPIENTRY * PFNGLTEXCOORD2FVPROC) (const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLTEXCOORD2IPROC) (GLint s, GLint t); +typedef void (GLAPIENTRY * PFNGLTEXCOORD2IVPROC) (const GLint *v); +typedef void (GLAPIENTRY * PFNGLTEXCOORD2SPROC) (GLshort s, GLshort t); +typedef void (GLAPIENTRY * PFNGLTEXCOORD2SVPROC) (const GLshort *v); +typedef void (GLAPIENTRY * PFNGLTEXCOORD3DPROC) (GLdouble s, GLdouble t, GLdouble r); +typedef void (GLAPIENTRY * PFNGLTEXCOORD3DVPROC) (const GLdouble *v); +typedef void (GLAPIENTRY * PFNGLTEXCOORD3FPROC) (GLfloat s, GLfloat t, GLfloat r); +typedef void (GLAPIENTRY * PFNGLTEXCOORD3FVPROC) (const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLTEXCOORD3IPROC) (GLint s, GLint t, GLint r); +typedef void (GLAPIENTRY * PFNGLTEXCOORD3IVPROC) (const GLint *v); +typedef void (GLAPIENTRY * PFNGLTEXCOORD3SPROC) (GLshort s, GLshort t, GLshort r); +typedef void (GLAPIENTRY * PFNGLTEXCOORD3SVPROC) (const GLshort *v); +typedef void (GLAPIENTRY * PFNGLTEXCOORD4DPROC) (GLdouble s, GLdouble t, GLdouble r, GLdouble q); +typedef void (GLAPIENTRY * PFNGLTEXCOORD4DVPROC) (const GLdouble *v); +typedef void (GLAPIENTRY * PFNGLTEXCOORD4FPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat q); +typedef void (GLAPIENTRY * PFNGLTEXCOORD4FVPROC) (const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLTEXCOORD4IPROC) (GLint s, GLint t, GLint r, GLint q); +typedef void (GLAPIENTRY * PFNGLTEXCOORD4IVPROC) (const GLint *v); +typedef void (GLAPIENTRY * PFNGLTEXCOORD4SPROC) (GLshort s, GLshort t, GLshort r, GLshort q); +typedef void (GLAPIENTRY * PFNGLTEXCOORD4SVPROC) (const GLshort *v); +typedef void (GLAPIENTRY * PFNGLTEXCOORDPOINTERPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +typedef void (GLAPIENTRY * PFNGLTEXENVFPROC) (GLenum target, GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLTEXENVFVPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (GLAPIENTRY * PFNGLTEXENVIPROC) (GLenum target, GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLTEXENVIVPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (GLAPIENTRY * PFNGLTEXGENDPROC) (GLenum coord, GLenum pname, GLdouble param); +typedef void (GLAPIENTRY * PFNGLTEXGENDVPROC) (GLenum coord, GLenum pname, const GLdouble *params); +typedef void (GLAPIENTRY * PFNGLTEXGENFPROC) (GLenum coord, GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLTEXGENFVPROC) (GLenum coord, GLenum pname, const GLfloat *params); +typedef void (GLAPIENTRY * PFNGLTEXGENIPROC) (GLenum coord, GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLTEXGENIVPROC) (GLenum coord, GLenum pname, const GLint *params); +typedef void (GLAPIENTRY * PFNGLTEXIMAGE1DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (GLAPIENTRY * PFNGLTEXIMAGE2DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (GLAPIENTRY * PFNGLTEXPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLTEXPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (GLAPIENTRY * PFNGLTEXPARAMETERIPROC) (GLenum target, GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLTEXPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (GLAPIENTRY * PFNGLTRANSLATEDPROC) (GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLTRANSLATEFPROC) (GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLVERTEX2DPROC) (GLdouble x, GLdouble y); +typedef void (GLAPIENTRY * PFNGLVERTEX2DVPROC) (const GLdouble *v); +typedef void (GLAPIENTRY * PFNGLVERTEX2FPROC) (GLfloat x, GLfloat y); +typedef void (GLAPIENTRY * PFNGLVERTEX2FVPROC) (const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLVERTEX2IPROC) (GLint x, GLint y); +typedef void (GLAPIENTRY * PFNGLVERTEX2IVPROC) (const GLint *v); +typedef void (GLAPIENTRY * PFNGLVERTEX2SPROC) (GLshort x, GLshort y); +typedef void (GLAPIENTRY * PFNGLVERTEX2SVPROC) (const GLshort *v); +typedef void (GLAPIENTRY * PFNGLVERTEX3DPROC) (GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLVERTEX3DVPROC) (const GLdouble *v); +typedef void (GLAPIENTRY * PFNGLVERTEX3FPROC) (GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLVERTEX3FVPROC) (const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLVERTEX3IPROC) (GLint x, GLint y, GLint z); +typedef void (GLAPIENTRY * PFNGLVERTEX3IVPROC) (const GLint *v); +typedef void (GLAPIENTRY * PFNGLVERTEX3SPROC) (GLshort x, GLshort y, GLshort z); +typedef void (GLAPIENTRY * PFNGLVERTEX3SVPROC) (const GLshort *v); +typedef void (GLAPIENTRY * PFNGLVERTEX4DPROC) (GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY * PFNGLVERTEX4DVPROC) (const GLdouble *v); +typedef void (GLAPIENTRY * PFNGLVERTEX4FPROC) (GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY * PFNGLVERTEX4FVPROC) (const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLVERTEX4IPROC) (GLint x, GLint y, GLint z, GLint w); +typedef void (GLAPIENTRY * PFNGLVERTEX4IVPROC) (const GLint *v); +typedef void (GLAPIENTRY * PFNGLVERTEX4SPROC) (GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (GLAPIENTRY * PFNGLVERTEX4SVPROC) (const GLshort *v); +typedef void (GLAPIENTRY * PFNGLVERTEXPOINTERPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +typedef void (GLAPIENTRY * PFNGLVIEWPORTPROC) (GLint x, GLint y, GLsizei width, GLsizei height); + +#define glAccum GLEW_GET_FUN(__glewAccum) +#define glAlphaFunc GLEW_GET_FUN(__glewAlphaFunc) +#define glAreTexturesResident GLEW_GET_FUN(__glewAreTexturesResident) +#define glArrayElement GLEW_GET_FUN(__glewArrayElement) +#define glBegin GLEW_GET_FUN(__glewBegin) +#define glBindTexture GLEW_GET_FUN(__glewBindTexture) +#define glBitmap GLEW_GET_FUN(__glewBitmap) +#define glBlendFunc GLEW_GET_FUN(__glewBlendFunc) +#define glCallList GLEW_GET_FUN(__glewCallList) +#define glCallLists GLEW_GET_FUN(__glewCallLists) +#define glClear GLEW_GET_FUN(__glewClear) +#define glClearAccum GLEW_GET_FUN(__glewClearAccum) +#define glClearColor GLEW_GET_FUN(__glewClearColor) +#define glClearDepth GLEW_GET_FUN(__glewClearDepth) +#define glClearIndex GLEW_GET_FUN(__glewClearIndex) +#define glClearStencil GLEW_GET_FUN(__glewClearStencil) +#define glClipPlane GLEW_GET_FUN(__glewClipPlane) +#define glColor3b GLEW_GET_FUN(__glewColor3b) +#define glColor3bv GLEW_GET_FUN(__glewColor3bv) +#define glColor3d GLEW_GET_FUN(__glewColor3d) +#define glColor3dv GLEW_GET_FUN(__glewColor3dv) +#define glColor3f GLEW_GET_FUN(__glewColor3f) +#define glColor3fv GLEW_GET_FUN(__glewColor3fv) +#define glColor3i GLEW_GET_FUN(__glewColor3i) +#define glColor3iv GLEW_GET_FUN(__glewColor3iv) +#define glColor3s GLEW_GET_FUN(__glewColor3s) +#define glColor3sv GLEW_GET_FUN(__glewColor3sv) +#define glColor3ub GLEW_GET_FUN(__glewColor3ub) +#define glColor3ubv GLEW_GET_FUN(__glewColor3ubv) +#define glColor3ui GLEW_GET_FUN(__glewColor3ui) +#define glColor3uiv GLEW_GET_FUN(__glewColor3uiv) +#define glColor3us GLEW_GET_FUN(__glewColor3us) +#define glColor3usv GLEW_GET_FUN(__glewColor3usv) +#define glColor4b GLEW_GET_FUN(__glewColor4b) +#define glColor4bv GLEW_GET_FUN(__glewColor4bv) +#define glColor4d GLEW_GET_FUN(__glewColor4d) +#define glColor4dv GLEW_GET_FUN(__glewColor4dv) +#define glColor4f GLEW_GET_FUN(__glewColor4f) +#define glColor4fv GLEW_GET_FUN(__glewColor4fv) +#define glColor4i GLEW_GET_FUN(__glewColor4i) +#define glColor4iv GLEW_GET_FUN(__glewColor4iv) +#define glColor4s GLEW_GET_FUN(__glewColor4s) +#define glColor4sv GLEW_GET_FUN(__glewColor4sv) +#define glColor4ub GLEW_GET_FUN(__glewColor4ub) +#define glColor4ubv GLEW_GET_FUN(__glewColor4ubv) +#define glColor4ui GLEW_GET_FUN(__glewColor4ui) +#define glColor4uiv GLEW_GET_FUN(__glewColor4uiv) +#define glColor4us GLEW_GET_FUN(__glewColor4us) +#define glColor4usv GLEW_GET_FUN(__glewColor4usv) +#define glColorMask GLEW_GET_FUN(__glewColorMask) +#define glColorMaterial GLEW_GET_FUN(__glewColorMaterial) +#define glColorPointer GLEW_GET_FUN(__glewColorPointer) +#define glCopyPixels GLEW_GET_FUN(__glewCopyPixels) +#define glCopyTexImage1D GLEW_GET_FUN(__glewCopyTexImage1D) +#define glCopyTexImage2D GLEW_GET_FUN(__glewCopyTexImage2D) +#define glCopyTexSubImage1D GLEW_GET_FUN(__glewCopyTexSubImage1D) +#define glCopyTexSubImage2D GLEW_GET_FUN(__glewCopyTexSubImage2D) +#define glCullFace GLEW_GET_FUN(__glewCullFace) +#define glDeleteLists GLEW_GET_FUN(__glewDeleteLists) +#define glDeleteTextures GLEW_GET_FUN(__glewDeleteTextures) +#define glDepthFunc GLEW_GET_FUN(__glewDepthFunc) +#define glDepthMask GLEW_GET_FUN(__glewDepthMask) +#define glDepthRange GLEW_GET_FUN(__glewDepthRange) +#define glDisable GLEW_GET_FUN(__glewDisable) +#define glDisableClientState GLEW_GET_FUN(__glewDisableClientState) +#define glDrawArrays GLEW_GET_FUN(__glewDrawArrays) +#define glDrawBuffer GLEW_GET_FUN(__glewDrawBuffer) +#define glDrawElements GLEW_GET_FUN(__glewDrawElements) +#define glDrawPixels GLEW_GET_FUN(__glewDrawPixels) +#define glEdgeFlag GLEW_GET_FUN(__glewEdgeFlag) +#define glEdgeFlagPointer GLEW_GET_FUN(__glewEdgeFlagPointer) +#define glEdgeFlagv GLEW_GET_FUN(__glewEdgeFlagv) +#define glEnable GLEW_GET_FUN(__glewEnable) +#define glEnableClientState GLEW_GET_FUN(__glewEnableClientState) +#define glEnd GLEW_GET_FUN(__glewEnd) +#define glEndList GLEW_GET_FUN(__glewEndList) +#define glEvalCoord1d GLEW_GET_FUN(__glewEvalCoord1d) +#define glEvalCoord1dv GLEW_GET_FUN(__glewEvalCoord1dv) +#define glEvalCoord1f GLEW_GET_FUN(__glewEvalCoord1f) +#define glEvalCoord1fv GLEW_GET_FUN(__glewEvalCoord1fv) +#define glEvalCoord2d GLEW_GET_FUN(__glewEvalCoord2d) +#define glEvalCoord2dv GLEW_GET_FUN(__glewEvalCoord2dv) +#define glEvalCoord2f GLEW_GET_FUN(__glewEvalCoord2f) +#define glEvalCoord2fv GLEW_GET_FUN(__glewEvalCoord2fv) +#define glEvalMesh1 GLEW_GET_FUN(__glewEvalMesh1) +#define glEvalMesh2 GLEW_GET_FUN(__glewEvalMesh2) +#define glEvalPoint1 GLEW_GET_FUN(__glewEvalPoint1) +#define glEvalPoint2 GLEW_GET_FUN(__glewEvalPoint2) +#define glFeedbackBuffer GLEW_GET_FUN(__glewFeedbackBuffer) +#define glFinish GLEW_GET_FUN(__glewFinish) +#define glFlush GLEW_GET_FUN(__glewFlush) +#define glFogf GLEW_GET_FUN(__glewFogf) +#define glFogfv GLEW_GET_FUN(__glewFogfv) +#define glFogi GLEW_GET_FUN(__glewFogi) +#define glFogiv GLEW_GET_FUN(__glewFogiv) +#define glFrontFace GLEW_GET_FUN(__glewFrontFace) +#define glFrustum GLEW_GET_FUN(__glewFrustum) +#define glGenLists GLEW_GET_FUN(__glewGenLists) +#define glGenTextures GLEW_GET_FUN(__glewGenTextures) +#define glGetBooleanv GLEW_GET_FUN(__glewGetBooleanv) +#define glGetClipPlane GLEW_GET_FUN(__glewGetClipPlane) +#define glGetDoublev GLEW_GET_FUN(__glewGetDoublev) +#define glGetError GLEW_GET_FUN(__glewGetError) +#define glGetFloatv GLEW_GET_FUN(__glewGetFloatv) +#define glGetIntegerv GLEW_GET_FUN(__glewGetIntegerv) +#define glGetLightfv GLEW_GET_FUN(__glewGetLightfv) +#define glGetLightiv GLEW_GET_FUN(__glewGetLightiv) +#define glGetMapdv GLEW_GET_FUN(__glewGetMapdv) +#define glGetMapfv GLEW_GET_FUN(__glewGetMapfv) +#define glGetMapiv GLEW_GET_FUN(__glewGetMapiv) +#define glGetMaterialfv GLEW_GET_FUN(__glewGetMaterialfv) +#define glGetMaterialiv GLEW_GET_FUN(__glewGetMaterialiv) +#define glGetPixelMapfv GLEW_GET_FUN(__glewGetPixelMapfv) +#define glGetPixelMapuiv GLEW_GET_FUN(__glewGetPixelMapuiv) +#define glGetPixelMapusv GLEW_GET_FUN(__glewGetPixelMapusv) +#define glGetPointerv GLEW_GET_FUN(__glewGetPointerv) +#define glGetPolygonStipple GLEW_GET_FUN(__glewGetPolygonStipple) +#define glGetString GLEW_GET_FUN(__glewGetString) +#define glGetTexEnvfv GLEW_GET_FUN(__glewGetTexEnvfv) +#define glGetTexEnviv GLEW_GET_FUN(__glewGetTexEnviv) +#define glGetTexGendv GLEW_GET_FUN(__glewGetTexGendv) +#define glGetTexGenfv GLEW_GET_FUN(__glewGetTexGenfv) +#define glGetTexGeniv GLEW_GET_FUN(__glewGetTexGeniv) +#define glGetTexImage GLEW_GET_FUN(__glewGetTexImage) +#define glGetTexLevelParameterfv GLEW_GET_FUN(__glewGetTexLevelParameterfv) +#define glGetTexLevelParameteriv GLEW_GET_FUN(__glewGetTexLevelParameteriv) +#define glGetTexParameterfv GLEW_GET_FUN(__glewGetTexParameterfv) +#define glGetTexParameteriv GLEW_GET_FUN(__glewGetTexParameteriv) +#define glHint GLEW_GET_FUN(__glewHint) +#define glIndexMask GLEW_GET_FUN(__glewIndexMask) +#define glIndexPointer GLEW_GET_FUN(__glewIndexPointer) +#define glIndexd GLEW_GET_FUN(__glewIndexd) +#define glIndexdv GLEW_GET_FUN(__glewIndexdv) +#define glIndexf GLEW_GET_FUN(__glewIndexf) +#define glIndexfv GLEW_GET_FUN(__glewIndexfv) +#define glIndexi GLEW_GET_FUN(__glewIndexi) +#define glIndexiv GLEW_GET_FUN(__glewIndexiv) +#define glIndexs GLEW_GET_FUN(__glewIndexs) +#define glIndexsv GLEW_GET_FUN(__glewIndexsv) +#define glIndexub GLEW_GET_FUN(__glewIndexub) +#define glIndexubv GLEW_GET_FUN(__glewIndexubv) +#define glInitNames GLEW_GET_FUN(__glewInitNames) +#define glInterleavedArrays GLEW_GET_FUN(__glewInterleavedArrays) +#define glIsEnabled GLEW_GET_FUN(__glewIsEnabled) +#define glIsList GLEW_GET_FUN(__glewIsList) +#define glIsTexture GLEW_GET_FUN(__glewIsTexture) +#define glLightModelf GLEW_GET_FUN(__glewLightModelf) +#define glLightModelfv GLEW_GET_FUN(__glewLightModelfv) +#define glLightModeli GLEW_GET_FUN(__glewLightModeli) +#define glLightModeliv GLEW_GET_FUN(__glewLightModeliv) +#define glLightf GLEW_GET_FUN(__glewLightf) +#define glLightfv GLEW_GET_FUN(__glewLightfv) +#define glLighti GLEW_GET_FUN(__glewLighti) +#define glLightiv GLEW_GET_FUN(__glewLightiv) +#define glLineStipple GLEW_GET_FUN(__glewLineStipple) +#define glLineWidth GLEW_GET_FUN(__glewLineWidth) +#define glListBase GLEW_GET_FUN(__glewListBase) +#define glLoadIdentity GLEW_GET_FUN(__glewLoadIdentity) +#define glLoadMatrixd GLEW_GET_FUN(__glewLoadMatrixd) +#define glLoadMatrixf GLEW_GET_FUN(__glewLoadMatrixf) +#define glLoadName GLEW_GET_FUN(__glewLoadName) +#define glLogicOp GLEW_GET_FUN(__glewLogicOp) +#define glMap1d GLEW_GET_FUN(__glewMap1d) +#define glMap1f GLEW_GET_FUN(__glewMap1f) +#define glMap2d GLEW_GET_FUN(__glewMap2d) +#define glMap2f GLEW_GET_FUN(__glewMap2f) +#define glMapGrid1d GLEW_GET_FUN(__glewMapGrid1d) +#define glMapGrid1f GLEW_GET_FUN(__glewMapGrid1f) +#define glMapGrid2d GLEW_GET_FUN(__glewMapGrid2d) +#define glMapGrid2f GLEW_GET_FUN(__glewMapGrid2f) +#define glMaterialf GLEW_GET_FUN(__glewMaterialf) +#define glMaterialfv GLEW_GET_FUN(__glewMaterialfv) +#define glMateriali GLEW_GET_FUN(__glewMateriali) +#define glMaterialiv GLEW_GET_FUN(__glewMaterialiv) +#define glMatrixMode GLEW_GET_FUN(__glewMatrixMode) +#define glMultMatrixd GLEW_GET_FUN(__glewMultMatrixd) +#define glMultMatrixf GLEW_GET_FUN(__glewMultMatrixf) +#define glNewList GLEW_GET_FUN(__glewNewList) +#define glNormal3b GLEW_GET_FUN(__glewNormal3b) +#define glNormal3bv GLEW_GET_FUN(__glewNormal3bv) +#define glNormal3d GLEW_GET_FUN(__glewNormal3d) +#define glNormal3dv GLEW_GET_FUN(__glewNormal3dv) +#define glNormal3f GLEW_GET_FUN(__glewNormal3f) +#define glNormal3fv GLEW_GET_FUN(__glewNormal3fv) +#define glNormal3i GLEW_GET_FUN(__glewNormal3i) +#define glNormal3iv GLEW_GET_FUN(__glewNormal3iv) +#define glNormal3s GLEW_GET_FUN(__glewNormal3s) +#define glNormal3sv GLEW_GET_FUN(__glewNormal3sv) +#define glNormalPointer GLEW_GET_FUN(__glewNormalPointer) +#define glOrtho GLEW_GET_FUN(__glewOrtho) +#define glPassThrough GLEW_GET_FUN(__glewPassThrough) +#define glPixelMapfv GLEW_GET_FUN(__glewPixelMapfv) +#define glPixelMapuiv GLEW_GET_FUN(__glewPixelMapuiv) +#define glPixelMapusv GLEW_GET_FUN(__glewPixelMapusv) +#define glPixelStoref GLEW_GET_FUN(__glewPixelStoref) +#define glPixelStorei GLEW_GET_FUN(__glewPixelStorei) +#define glPixelTransferf GLEW_GET_FUN(__glewPixelTransferf) +#define glPixelTransferi GLEW_GET_FUN(__glewPixelTransferi) +#define glPixelZoom GLEW_GET_FUN(__glewPixelZoom) +#define glPointSize GLEW_GET_FUN(__glewPointSize) +#define glPolygonMode GLEW_GET_FUN(__glewPolygonMode) +#define glPolygonOffset GLEW_GET_FUN(__glewPolygonOffset) +#define glPolygonStipple GLEW_GET_FUN(__glewPolygonStipple) +#define glPopAttrib GLEW_GET_FUN(__glewPopAttrib) +#define glPopClientAttrib GLEW_GET_FUN(__glewPopClientAttrib) +#define glPopMatrix GLEW_GET_FUN(__glewPopMatrix) +#define glPopName GLEW_GET_FUN(__glewPopName) +#define glPrioritizeTextures GLEW_GET_FUN(__glewPrioritizeTextures) +#define glPushAttrib GLEW_GET_FUN(__glewPushAttrib) +#define glPushClientAttrib GLEW_GET_FUN(__glewPushClientAttrib) +#define glPushMatrix GLEW_GET_FUN(__glewPushMatrix) +#define glPushName GLEW_GET_FUN(__glewPushName) +#define glRasterPos2d GLEW_GET_FUN(__glewRasterPos2d) +#define glRasterPos2dv GLEW_GET_FUN(__glewRasterPos2dv) +#define glRasterPos2f GLEW_GET_FUN(__glewRasterPos2f) +#define glRasterPos2fv GLEW_GET_FUN(__glewRasterPos2fv) +#define glRasterPos2i GLEW_GET_FUN(__glewRasterPos2i) +#define glRasterPos2iv GLEW_GET_FUN(__glewRasterPos2iv) +#define glRasterPos2s GLEW_GET_FUN(__glewRasterPos2s) +#define glRasterPos2sv GLEW_GET_FUN(__glewRasterPos2sv) +#define glRasterPos3d GLEW_GET_FUN(__glewRasterPos3d) +#define glRasterPos3dv GLEW_GET_FUN(__glewRasterPos3dv) +#define glRasterPos3f GLEW_GET_FUN(__glewRasterPos3f) +#define glRasterPos3fv GLEW_GET_FUN(__glewRasterPos3fv) +#define glRasterPos3i GLEW_GET_FUN(__glewRasterPos3i) +#define glRasterPos3iv GLEW_GET_FUN(__glewRasterPos3iv) +#define glRasterPos3s GLEW_GET_FUN(__glewRasterPos3s) +#define glRasterPos3sv GLEW_GET_FUN(__glewRasterPos3sv) +#define glRasterPos4d GLEW_GET_FUN(__glewRasterPos4d) +#define glRasterPos4dv GLEW_GET_FUN(__glewRasterPos4dv) +#define glRasterPos4f GLEW_GET_FUN(__glewRasterPos4f) +#define glRasterPos4fv GLEW_GET_FUN(__glewRasterPos4fv) +#define glRasterPos4i GLEW_GET_FUN(__glewRasterPos4i) +#define glRasterPos4iv GLEW_GET_FUN(__glewRasterPos4iv) +#define glRasterPos4s GLEW_GET_FUN(__glewRasterPos4s) +#define glRasterPos4sv GLEW_GET_FUN(__glewRasterPos4sv) +#define glReadBuffer GLEW_GET_FUN(__glewReadBuffer) +#define glReadPixels GLEW_GET_FUN(__glewReadPixels) +#define glRectd GLEW_GET_FUN(__glewRectd) +#define glRectdv GLEW_GET_FUN(__glewRectdv) +#define glRectf GLEW_GET_FUN(__glewRectf) +#define glRectfv GLEW_GET_FUN(__glewRectfv) +#define glRecti GLEW_GET_FUN(__glewRecti) +#define glRectiv GLEW_GET_FUN(__glewRectiv) +#define glRects GLEW_GET_FUN(__glewRects) +#define glRectsv GLEW_GET_FUN(__glewRectsv) +#define glRenderMode GLEW_GET_FUN(__glewRenderMode) +#define glRotated GLEW_GET_FUN(__glewRotated) +#define glRotatef GLEW_GET_FUN(__glewRotatef) +#define glScaled GLEW_GET_FUN(__glewScaled) +#define glScalef GLEW_GET_FUN(__glewScalef) +#define glScissor GLEW_GET_FUN(__glewScissor) +#define glSelectBuffer GLEW_GET_FUN(__glewSelectBuffer) +#define glShadeModel GLEW_GET_FUN(__glewShadeModel) +#define glStencilFunc GLEW_GET_FUN(__glewStencilFunc) +#define glStencilMask GLEW_GET_FUN(__glewStencilMask) +#define glStencilOp GLEW_GET_FUN(__glewStencilOp) +#define glTexCoord1d GLEW_GET_FUN(__glewTexCoord1d) +#define glTexCoord1dv GLEW_GET_FUN(__glewTexCoord1dv) +#define glTexCoord1f GLEW_GET_FUN(__glewTexCoord1f) +#define glTexCoord1fv GLEW_GET_FUN(__glewTexCoord1fv) +#define glTexCoord1i GLEW_GET_FUN(__glewTexCoord1i) +#define glTexCoord1iv GLEW_GET_FUN(__glewTexCoord1iv) +#define glTexCoord1s GLEW_GET_FUN(__glewTexCoord1s) +#define glTexCoord1sv GLEW_GET_FUN(__glewTexCoord1sv) +#define glTexCoord2d GLEW_GET_FUN(__glewTexCoord2d) +#define glTexCoord2dv GLEW_GET_FUN(__glewTexCoord2dv) +#define glTexCoord2f GLEW_GET_FUN(__glewTexCoord2f) +#define glTexCoord2fv GLEW_GET_FUN(__glewTexCoord2fv) +#define glTexCoord2i GLEW_GET_FUN(__glewTexCoord2i) +#define glTexCoord2iv GLEW_GET_FUN(__glewTexCoord2iv) +#define glTexCoord2s GLEW_GET_FUN(__glewTexCoord2s) +#define glTexCoord2sv GLEW_GET_FUN(__glewTexCoord2sv) +#define glTexCoord3d GLEW_GET_FUN(__glewTexCoord3d) +#define glTexCoord3dv GLEW_GET_FUN(__glewTexCoord3dv) +#define glTexCoord3f GLEW_GET_FUN(__glewTexCoord3f) +#define glTexCoord3fv GLEW_GET_FUN(__glewTexCoord3fv) +#define glTexCoord3i GLEW_GET_FUN(__glewTexCoord3i) +#define glTexCoord3iv GLEW_GET_FUN(__glewTexCoord3iv) +#define glTexCoord3s GLEW_GET_FUN(__glewTexCoord3s) +#define glTexCoord3sv GLEW_GET_FUN(__glewTexCoord3sv) +#define glTexCoord4d GLEW_GET_FUN(__glewTexCoord4d) +#define glTexCoord4dv GLEW_GET_FUN(__glewTexCoord4dv) +#define glTexCoord4f GLEW_GET_FUN(__glewTexCoord4f) +#define glTexCoord4fv GLEW_GET_FUN(__glewTexCoord4fv) +#define glTexCoord4i GLEW_GET_FUN(__glewTexCoord4i) +#define glTexCoord4iv GLEW_GET_FUN(__glewTexCoord4iv) +#define glTexCoord4s GLEW_GET_FUN(__glewTexCoord4s) +#define glTexCoord4sv GLEW_GET_FUN(__glewTexCoord4sv) +#define glTexCoordPointer GLEW_GET_FUN(__glewTexCoordPointer) +#define glTexEnvf GLEW_GET_FUN(__glewTexEnvf) +#define glTexEnvfv GLEW_GET_FUN(__glewTexEnvfv) +#define glTexEnvi GLEW_GET_FUN(__glewTexEnvi) +#define glTexEnviv GLEW_GET_FUN(__glewTexEnviv) +#define glTexGend GLEW_GET_FUN(__glewTexGend) +#define glTexGendv GLEW_GET_FUN(__glewTexGendv) +#define glTexGenf GLEW_GET_FUN(__glewTexGenf) +#define glTexGenfv GLEW_GET_FUN(__glewTexGenfv) +#define glTexGeni GLEW_GET_FUN(__glewTexGeni) +#define glTexGeniv GLEW_GET_FUN(__glewTexGeniv) +#define glTexImage1D GLEW_GET_FUN(__glewTexImage1D) +#define glTexImage2D GLEW_GET_FUN(__glewTexImage2D) +#define glTexParameterf GLEW_GET_FUN(__glewTexParameterf) +#define glTexParameterfv GLEW_GET_FUN(__glewTexParameterfv) +#define glTexParameteri GLEW_GET_FUN(__glewTexParameteri) +#define glTexParameteriv GLEW_GET_FUN(__glewTexParameteriv) +#define glTexSubImage1D GLEW_GET_FUN(__glewTexSubImage1D) +#define glTexSubImage2D GLEW_GET_FUN(__glewTexSubImage2D) +#define glTranslated GLEW_GET_FUN(__glewTranslated) +#define glTranslatef GLEW_GET_FUN(__glewTranslatef) +#define glVertex2d GLEW_GET_FUN(__glewVertex2d) +#define glVertex2dv GLEW_GET_FUN(__glewVertex2dv) +#define glVertex2f GLEW_GET_FUN(__glewVertex2f) +#define glVertex2fv GLEW_GET_FUN(__glewVertex2fv) +#define glVertex2i GLEW_GET_FUN(__glewVertex2i) +#define glVertex2iv GLEW_GET_FUN(__glewVertex2iv) +#define glVertex2s GLEW_GET_FUN(__glewVertex2s) +#define glVertex2sv GLEW_GET_FUN(__glewVertex2sv) +#define glVertex3d GLEW_GET_FUN(__glewVertex3d) +#define glVertex3dv GLEW_GET_FUN(__glewVertex3dv) +#define glVertex3f GLEW_GET_FUN(__glewVertex3f) +#define glVertex3fv GLEW_GET_FUN(__glewVertex3fv) +#define glVertex3i GLEW_GET_FUN(__glewVertex3i) +#define glVertex3iv GLEW_GET_FUN(__glewVertex3iv) +#define glVertex3s GLEW_GET_FUN(__glewVertex3s) +#define glVertex3sv GLEW_GET_FUN(__glewVertex3sv) +#define glVertex4d GLEW_GET_FUN(__glewVertex4d) +#define glVertex4dv GLEW_GET_FUN(__glewVertex4dv) +#define glVertex4f GLEW_GET_FUN(__glewVertex4f) +#define glVertex4fv GLEW_GET_FUN(__glewVertex4fv) +#define glVertex4i GLEW_GET_FUN(__glewVertex4i) +#define glVertex4iv GLEW_GET_FUN(__glewVertex4iv) +#define glVertex4s GLEW_GET_FUN(__glewVertex4s) +#define glVertex4sv GLEW_GET_FUN(__glewVertex4sv) +#define glVertexPointer GLEW_GET_FUN(__glewVertexPointer) +#define glViewport GLEW_GET_FUN(__glewViewport) + + +#else //GLEW_INIT_OPENGL11_FUNCTIONS + +GLAPI void GLAPIENTRY glAccum (GLenum op, GLfloat value); +GLAPI void GLAPIENTRY glAlphaFunc (GLenum func, GLclampf ref); +GLAPI GLboolean GLAPIENTRY glAreTexturesResident (GLsizei n, const GLuint *textures, GLboolean *residences); +GLAPI void GLAPIENTRY glArrayElement (GLint i); +GLAPI void GLAPIENTRY glBegin (GLenum mode); +GLAPI void GLAPIENTRY glBindTexture (GLenum target, GLuint texture); +GLAPI void GLAPIENTRY glBitmap (GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap); +GLAPI void GLAPIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor); +GLAPI void GLAPIENTRY glCallList (GLuint list); +GLAPI void GLAPIENTRY glCallLists (GLsizei n, GLenum type, const GLvoid *lists); +GLAPI void GLAPIENTRY glClear (GLbitfield mask); +GLAPI void GLAPIENTRY glClearAccum (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +GLAPI void GLAPIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); +GLAPI void GLAPIENTRY glClearDepth (GLclampd depth); +GLAPI void GLAPIENTRY glClearIndex (GLfloat c); +GLAPI void GLAPIENTRY glClearStencil (GLint s); +GLAPI void GLAPIENTRY glClipPlane (GLenum plane, const GLdouble *equation); +GLAPI void GLAPIENTRY glColor3b (GLbyte red, GLbyte green, GLbyte blue); +GLAPI void GLAPIENTRY glColor3bv (const GLbyte *v); +GLAPI void GLAPIENTRY glColor3d (GLdouble red, GLdouble green, GLdouble blue); +GLAPI void GLAPIENTRY glColor3dv (const GLdouble *v); +GLAPI void GLAPIENTRY glColor3f (GLfloat red, GLfloat green, GLfloat blue); +GLAPI void GLAPIENTRY glColor3fv (const GLfloat *v); +GLAPI void GLAPIENTRY glColor3i (GLint red, GLint green, GLint blue); +GLAPI void GLAPIENTRY glColor3iv (const GLint *v); +GLAPI void GLAPIENTRY glColor3s (GLshort red, GLshort green, GLshort blue); +GLAPI void GLAPIENTRY glColor3sv (const GLshort *v); +GLAPI void GLAPIENTRY glColor3ub (GLubyte red, GLubyte green, GLubyte blue); +GLAPI void GLAPIENTRY glColor3ubv (const GLubyte *v); +GLAPI void GLAPIENTRY glColor3ui (GLuint red, GLuint green, GLuint blue); +GLAPI void GLAPIENTRY glColor3uiv (const GLuint *v); +GLAPI void GLAPIENTRY glColor3us (GLushort red, GLushort green, GLushort blue); +GLAPI void GLAPIENTRY glColor3usv (const GLushort *v); +GLAPI void GLAPIENTRY glColor4b (GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); +GLAPI void GLAPIENTRY glColor4bv (const GLbyte *v); +GLAPI void GLAPIENTRY glColor4d (GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); +GLAPI void GLAPIENTRY glColor4dv (const GLdouble *v); +GLAPI void GLAPIENTRY glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +GLAPI void GLAPIENTRY glColor4fv (const GLfloat *v); +GLAPI void GLAPIENTRY glColor4i (GLint red, GLint green, GLint blue, GLint alpha); +GLAPI void GLAPIENTRY glColor4iv (const GLint *v); +GLAPI void GLAPIENTRY glColor4s (GLshort red, GLshort green, GLshort blue, GLshort alpha); +GLAPI void GLAPIENTRY glColor4sv (const GLshort *v); +GLAPI void GLAPIENTRY glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); +GLAPI void GLAPIENTRY glColor4ubv (const GLubyte *v); +GLAPI void GLAPIENTRY glColor4ui (GLuint red, GLuint green, GLuint blue, GLuint alpha); +GLAPI void GLAPIENTRY glColor4uiv (const GLuint *v); +GLAPI void GLAPIENTRY glColor4us (GLushort red, GLushort green, GLushort blue, GLushort alpha); +GLAPI void GLAPIENTRY glColor4usv (const GLushort *v); +GLAPI void GLAPIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); +GLAPI void GLAPIENTRY glColorMaterial (GLenum face, GLenum mode); +GLAPI void GLAPIENTRY glColorPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +GLAPI void GLAPIENTRY glCopyPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); +GLAPI void GLAPIENTRY glCopyTexImage1D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border); +GLAPI void GLAPIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +GLAPI void GLAPIENTRY glCopyTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +GLAPI void GLAPIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void GLAPIENTRY glCullFace (GLenum mode); +GLAPI void GLAPIENTRY glDeleteLists (GLuint list, GLsizei range); +GLAPI void GLAPIENTRY glDeleteTextures (GLsizei n, const GLuint *textures); +GLAPI void GLAPIENTRY glDepthFunc (GLenum func); +GLAPI void GLAPIENTRY glDepthMask (GLboolean flag); +GLAPI void GLAPIENTRY glDepthRange (GLclampd zNear, GLclampd zFar); +GLAPI void GLAPIENTRY glDisable (GLenum cap); +GLAPI void GLAPIENTRY glDisableClientState (GLenum array); +GLAPI void GLAPIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count); +GLAPI void GLAPIENTRY glDrawBuffer (GLenum mode); +GLAPI void GLAPIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices); +GLAPI void GLAPIENTRY glDrawPixels (GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); +GLAPI void GLAPIENTRY glEdgeFlag (GLboolean flag); +GLAPI void GLAPIENTRY glEdgeFlagPointer (GLsizei stride, const GLvoid *pointer); +GLAPI void GLAPIENTRY glEdgeFlagv (const GLboolean *flag); +GLAPI void GLAPIENTRY glEnable (GLenum cap); +GLAPI void GLAPIENTRY glEnableClientState (GLenum array); +GLAPI void GLAPIENTRY glEnd (void); +GLAPI void GLAPIENTRY glEndList (void); +GLAPI void GLAPIENTRY glEvalCoord1d (GLdouble u); +GLAPI void GLAPIENTRY glEvalCoord1dv (const GLdouble *u); +GLAPI void GLAPIENTRY glEvalCoord1f (GLfloat u); +GLAPI void GLAPIENTRY glEvalCoord1fv (const GLfloat *u); +GLAPI void GLAPIENTRY glEvalCoord2d (GLdouble u, GLdouble v); +GLAPI void GLAPIENTRY glEvalCoord2dv (const GLdouble *u); +GLAPI void GLAPIENTRY glEvalCoord2f (GLfloat u, GLfloat v); +GLAPI void GLAPIENTRY glEvalCoord2fv (const GLfloat *u); +GLAPI void GLAPIENTRY glEvalMesh1 (GLenum mode, GLint i1, GLint i2); +GLAPI void GLAPIENTRY glEvalMesh2 (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); +GLAPI void GLAPIENTRY glEvalPoint1 (GLint i); +GLAPI void GLAPIENTRY glEvalPoint2 (GLint i, GLint j); +GLAPI void GLAPIENTRY glFeedbackBuffer (GLsizei size, GLenum type, GLfloat *buffer); +GLAPI void GLAPIENTRY glFinish (void); +GLAPI void GLAPIENTRY glFlush (void); +GLAPI void GLAPIENTRY glFogf (GLenum pname, GLfloat param); +GLAPI void GLAPIENTRY glFogfv (GLenum pname, const GLfloat *params); +GLAPI void GLAPIENTRY glFogi (GLenum pname, GLint param); +GLAPI void GLAPIENTRY glFogiv (GLenum pname, const GLint *params); +GLAPI void GLAPIENTRY glFrontFace (GLenum mode); +GLAPI void GLAPIENTRY glFrustum (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +GLAPI GLuint GLAPIENTRY glGenLists (GLsizei range); +GLAPI void GLAPIENTRY glGenTextures (GLsizei n, GLuint *textures); +GLAPI void GLAPIENTRY glGetBooleanv (GLenum pname, GLboolean *params); +GLAPI void GLAPIENTRY glGetClipPlane (GLenum plane, GLdouble *equation); +GLAPI void GLAPIENTRY glGetDoublev (GLenum pname, GLdouble *params); +GLAPI GLenum GLAPIENTRY glGetError (void); +GLAPI void GLAPIENTRY glGetFloatv (GLenum pname, GLfloat *params); +GLAPI void GLAPIENTRY glGetIntegerv (GLenum pname, GLint *params); +GLAPI void GLAPIENTRY glGetLightfv (GLenum light, GLenum pname, GLfloat *params); +GLAPI void GLAPIENTRY glGetLightiv (GLenum light, GLenum pname, GLint *params); +GLAPI void GLAPIENTRY glGetMapdv (GLenum target, GLenum query, GLdouble *v); +GLAPI void GLAPIENTRY glGetMapfv (GLenum target, GLenum query, GLfloat *v); +GLAPI void GLAPIENTRY glGetMapiv (GLenum target, GLenum query, GLint *v); +GLAPI void GLAPIENTRY glGetMaterialfv (GLenum face, GLenum pname, GLfloat *params); +GLAPI void GLAPIENTRY glGetMaterialiv (GLenum face, GLenum pname, GLint *params); +GLAPI void GLAPIENTRY glGetPixelMapfv (GLenum map, GLfloat *values); +GLAPI void GLAPIENTRY glGetPixelMapuiv (GLenum map, GLuint *values); +GLAPI void GLAPIENTRY glGetPixelMapusv (GLenum map, GLushort *values); +GLAPI void GLAPIENTRY glGetPointerv (GLenum pname, GLvoid* *params); +GLAPI void GLAPIENTRY glGetPolygonStipple (GLubyte *mask); +GLAPI const GLubyte * GLAPIENTRY glGetString (GLenum name); +GLAPI void GLAPIENTRY glGetTexEnvfv (GLenum target, GLenum pname, GLfloat *params); +GLAPI void GLAPIENTRY glGetTexEnviv (GLenum target, GLenum pname, GLint *params); +GLAPI void GLAPIENTRY glGetTexGendv (GLenum coord, GLenum pname, GLdouble *params); +GLAPI void GLAPIENTRY glGetTexGenfv (GLenum coord, GLenum pname, GLfloat *params); +GLAPI void GLAPIENTRY glGetTexGeniv (GLenum coord, GLenum pname, GLint *params); +GLAPI void GLAPIENTRY glGetTexImage (GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels); +GLAPI void GLAPIENTRY glGetTexLevelParameterfv (GLenum target, GLint level, GLenum pname, GLfloat *params); +GLAPI void GLAPIENTRY glGetTexLevelParameteriv (GLenum target, GLint level, GLenum pname, GLint *params); +GLAPI void GLAPIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params); +GLAPI void GLAPIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params); +GLAPI void GLAPIENTRY glHint (GLenum target, GLenum mode); +GLAPI void GLAPIENTRY glIndexMask (GLuint mask); +GLAPI void GLAPIENTRY glIndexPointer (GLenum type, GLsizei stride, const GLvoid *pointer); +GLAPI void GLAPIENTRY glIndexd (GLdouble c); +GLAPI void GLAPIENTRY glIndexdv (const GLdouble *c); +GLAPI void GLAPIENTRY glIndexf (GLfloat c); +GLAPI void GLAPIENTRY glIndexfv (const GLfloat *c); +GLAPI void GLAPIENTRY glIndexi (GLint c); +GLAPI void GLAPIENTRY glIndexiv (const GLint *c); +GLAPI void GLAPIENTRY glIndexs (GLshort c); +GLAPI void GLAPIENTRY glIndexsv (const GLshort *c); +GLAPI void GLAPIENTRY glIndexub (GLubyte c); +GLAPI void GLAPIENTRY glIndexubv (const GLubyte *c); +GLAPI void GLAPIENTRY glInitNames (void); +GLAPI void GLAPIENTRY glInterleavedArrays (GLenum format, GLsizei stride, const GLvoid *pointer); +GLAPI GLboolean GLAPIENTRY glIsEnabled (GLenum cap); +GLAPI GLboolean GLAPIENTRY glIsList (GLuint list); +GLAPI GLboolean GLAPIENTRY glIsTexture (GLuint texture); +GLAPI void GLAPIENTRY glLightModelf (GLenum pname, GLfloat param); +GLAPI void GLAPIENTRY glLightModelfv (GLenum pname, const GLfloat *params); +GLAPI void GLAPIENTRY glLightModeli (GLenum pname, GLint param); +GLAPI void GLAPIENTRY glLightModeliv (GLenum pname, const GLint *params); +GLAPI void GLAPIENTRY glLightf (GLenum light, GLenum pname, GLfloat param); +GLAPI void GLAPIENTRY glLightfv (GLenum light, GLenum pname, const GLfloat *params); +GLAPI void GLAPIENTRY glLighti (GLenum light, GLenum pname, GLint param); +GLAPI void GLAPIENTRY glLightiv (GLenum light, GLenum pname, const GLint *params); +GLAPI void GLAPIENTRY glLineStipple (GLint factor, GLushort pattern); +GLAPI void GLAPIENTRY glLineWidth (GLfloat width); +GLAPI void GLAPIENTRY glListBase (GLuint base); +GLAPI void GLAPIENTRY glLoadIdentity (void); +GLAPI void GLAPIENTRY glLoadMatrixd (const GLdouble *m); +GLAPI void GLAPIENTRY glLoadMatrixf (const GLfloat *m); +GLAPI void GLAPIENTRY glLoadName (GLuint name); +GLAPI void GLAPIENTRY glLogicOp (GLenum opcode); +GLAPI void GLAPIENTRY glMap1d (GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); +GLAPI void GLAPIENTRY glMap1f (GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); +GLAPI void GLAPIENTRY glMap2d (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); +GLAPI void GLAPIENTRY glMap2f (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); +GLAPI void GLAPIENTRY glMapGrid1d (GLint un, GLdouble u1, GLdouble u2); +GLAPI void GLAPIENTRY glMapGrid1f (GLint un, GLfloat u1, GLfloat u2); +GLAPI void GLAPIENTRY glMapGrid2d (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); +GLAPI void GLAPIENTRY glMapGrid2f (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); +GLAPI void GLAPIENTRY glMaterialf (GLenum face, GLenum pname, GLfloat param); +GLAPI void GLAPIENTRY glMaterialfv (GLenum face, GLenum pname, const GLfloat *params); +GLAPI void GLAPIENTRY glMateriali (GLenum face, GLenum pname, GLint param); +GLAPI void GLAPIENTRY glMaterialiv (GLenum face, GLenum pname, const GLint *params); +GLAPI void GLAPIENTRY glMatrixMode (GLenum mode); +GLAPI void GLAPIENTRY glMultMatrixd (const GLdouble *m); +GLAPI void GLAPIENTRY glMultMatrixf (const GLfloat *m); +GLAPI void GLAPIENTRY glNewList (GLuint list, GLenum mode); +GLAPI void GLAPIENTRY glNormal3b (GLbyte nx, GLbyte ny, GLbyte nz); +GLAPI void GLAPIENTRY glNormal3bv (const GLbyte *v); +GLAPI void GLAPIENTRY glNormal3d (GLdouble nx, GLdouble ny, GLdouble nz); +GLAPI void GLAPIENTRY glNormal3dv (const GLdouble *v); +GLAPI void GLAPIENTRY glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz); +GLAPI void GLAPIENTRY glNormal3fv (const GLfloat *v); +GLAPI void GLAPIENTRY glNormal3i (GLint nx, GLint ny, GLint nz); +GLAPI void GLAPIENTRY glNormal3iv (const GLint *v); +GLAPI void GLAPIENTRY glNormal3s (GLshort nx, GLshort ny, GLshort nz); +GLAPI void GLAPIENTRY glNormal3sv (const GLshort *v); +GLAPI void GLAPIENTRY glNormalPointer (GLenum type, GLsizei stride, const GLvoid *pointer); +GLAPI void GLAPIENTRY glOrtho (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +GLAPI void GLAPIENTRY glPassThrough (GLfloat token); +GLAPI void GLAPIENTRY glPixelMapfv (GLenum map, GLsizei mapsize, const GLfloat *values); +GLAPI void GLAPIENTRY glPixelMapuiv (GLenum map, GLsizei mapsize, const GLuint *values); +GLAPI void GLAPIENTRY glPixelMapusv (GLenum map, GLsizei mapsize, const GLushort *values); +GLAPI void GLAPIENTRY glPixelStoref (GLenum pname, GLfloat param); +GLAPI void GLAPIENTRY glPixelStorei (GLenum pname, GLint param); +GLAPI void GLAPIENTRY glPixelTransferf (GLenum pname, GLfloat param); +GLAPI void GLAPIENTRY glPixelTransferi (GLenum pname, GLint param); +GLAPI void GLAPIENTRY glPixelZoom (GLfloat xfactor, GLfloat yfactor); +GLAPI void GLAPIENTRY glPointSize (GLfloat size); +GLAPI void GLAPIENTRY glPolygonMode (GLenum face, GLenum mode); +GLAPI void GLAPIENTRY glPolygonOffset (GLfloat factor, GLfloat units); +GLAPI void GLAPIENTRY glPolygonStipple (const GLubyte *mask); +GLAPI void GLAPIENTRY glPopAttrib (void); +GLAPI void GLAPIENTRY glPopClientAttrib (void); +GLAPI void GLAPIENTRY glPopMatrix (void); +GLAPI void GLAPIENTRY glPopName (void); +GLAPI void GLAPIENTRY glPrioritizeTextures (GLsizei n, const GLuint *textures, const GLclampf *priorities); +GLAPI void GLAPIENTRY glPushAttrib (GLbitfield mask); +GLAPI void GLAPIENTRY glPushClientAttrib (GLbitfield mask); +GLAPI void GLAPIENTRY glPushMatrix (void); +GLAPI void GLAPIENTRY glPushName (GLuint name); +GLAPI void GLAPIENTRY glRasterPos2d (GLdouble x, GLdouble y); +GLAPI void GLAPIENTRY glRasterPos2dv (const GLdouble *v); +GLAPI void GLAPIENTRY glRasterPos2f (GLfloat x, GLfloat y); +GLAPI void GLAPIENTRY glRasterPos2fv (const GLfloat *v); +GLAPI void GLAPIENTRY glRasterPos2i (GLint x, GLint y); +GLAPI void GLAPIENTRY glRasterPos2iv (const GLint *v); +GLAPI void GLAPIENTRY glRasterPos2s (GLshort x, GLshort y); +GLAPI void GLAPIENTRY glRasterPos2sv (const GLshort *v); +GLAPI void GLAPIENTRY glRasterPos3d (GLdouble x, GLdouble y, GLdouble z); +GLAPI void GLAPIENTRY glRasterPos3dv (const GLdouble *v); +GLAPI void GLAPIENTRY glRasterPos3f (GLfloat x, GLfloat y, GLfloat z); +GLAPI void GLAPIENTRY glRasterPos3fv (const GLfloat *v); +GLAPI void GLAPIENTRY glRasterPos3i (GLint x, GLint y, GLint z); +GLAPI void GLAPIENTRY glRasterPos3iv (const GLint *v); +GLAPI void GLAPIENTRY glRasterPos3s (GLshort x, GLshort y, GLshort z); +GLAPI void GLAPIENTRY glRasterPos3sv (const GLshort *v); +GLAPI void GLAPIENTRY glRasterPos4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void GLAPIENTRY glRasterPos4dv (const GLdouble *v); +GLAPI void GLAPIENTRY glRasterPos4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void GLAPIENTRY glRasterPos4fv (const GLfloat *v); +GLAPI void GLAPIENTRY glRasterPos4i (GLint x, GLint y, GLint z, GLint w); +GLAPI void GLAPIENTRY glRasterPos4iv (const GLint *v); +GLAPI void GLAPIENTRY glRasterPos4s (GLshort x, GLshort y, GLshort z, GLshort w); +GLAPI void GLAPIENTRY glRasterPos4sv (const GLshort *v); +GLAPI void GLAPIENTRY glReadBuffer (GLenum mode); +GLAPI void GLAPIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels); +GLAPI void GLAPIENTRY glRectd (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); +GLAPI void GLAPIENTRY glRectdv (const GLdouble *v1, const GLdouble *v2); +GLAPI void GLAPIENTRY glRectf (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); +GLAPI void GLAPIENTRY glRectfv (const GLfloat *v1, const GLfloat *v2); +GLAPI void GLAPIENTRY glRecti (GLint x1, GLint y1, GLint x2, GLint y2); +GLAPI void GLAPIENTRY glRectiv (const GLint *v1, const GLint *v2); +GLAPI void GLAPIENTRY glRects (GLshort x1, GLshort y1, GLshort x2, GLshort y2); +GLAPI void GLAPIENTRY glRectsv (const GLshort *v1, const GLshort *v2); +GLAPI GLint GLAPIENTRY glRenderMode (GLenum mode); +GLAPI void GLAPIENTRY glRotated (GLdouble angle, GLdouble x, GLdouble y, GLdouble z); +GLAPI void GLAPIENTRY glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z); +GLAPI void GLAPIENTRY glScaled (GLdouble x, GLdouble y, GLdouble z); +GLAPI void GLAPIENTRY glScalef (GLfloat x, GLfloat y, GLfloat z); +GLAPI void GLAPIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void GLAPIENTRY glSelectBuffer (GLsizei size, GLuint *buffer); +GLAPI void GLAPIENTRY glShadeModel (GLenum mode); +GLAPI void GLAPIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask); +GLAPI void GLAPIENTRY glStencilMask (GLuint mask); +GLAPI void GLAPIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass); +GLAPI void GLAPIENTRY glTexCoord1d (GLdouble s); +GLAPI void GLAPIENTRY glTexCoord1dv (const GLdouble *v); +GLAPI void GLAPIENTRY glTexCoord1f (GLfloat s); +GLAPI void GLAPIENTRY glTexCoord1fv (const GLfloat *v); +GLAPI void GLAPIENTRY glTexCoord1i (GLint s); +GLAPI void GLAPIENTRY glTexCoord1iv (const GLint *v); +GLAPI void GLAPIENTRY glTexCoord1s (GLshort s); +GLAPI void GLAPIENTRY glTexCoord1sv (const GLshort *v); +GLAPI void GLAPIENTRY glTexCoord2d (GLdouble s, GLdouble t); +GLAPI void GLAPIENTRY glTexCoord2dv (const GLdouble *v); +GLAPI void GLAPIENTRY glTexCoord2f (GLfloat s, GLfloat t); +GLAPI void GLAPIENTRY glTexCoord2fv (const GLfloat *v); +GLAPI void GLAPIENTRY glTexCoord2i (GLint s, GLint t); +GLAPI void GLAPIENTRY glTexCoord2iv (const GLint *v); +GLAPI void GLAPIENTRY glTexCoord2s (GLshort s, GLshort t); +GLAPI void GLAPIENTRY glTexCoord2sv (const GLshort *v); +GLAPI void GLAPIENTRY glTexCoord3d (GLdouble s, GLdouble t, GLdouble r); +GLAPI void GLAPIENTRY glTexCoord3dv (const GLdouble *v); +GLAPI void GLAPIENTRY glTexCoord3f (GLfloat s, GLfloat t, GLfloat r); +GLAPI void GLAPIENTRY glTexCoord3fv (const GLfloat *v); +GLAPI void GLAPIENTRY glTexCoord3i (GLint s, GLint t, GLint r); +GLAPI void GLAPIENTRY glTexCoord3iv (const GLint *v); +GLAPI void GLAPIENTRY glTexCoord3s (GLshort s, GLshort t, GLshort r); +GLAPI void GLAPIENTRY glTexCoord3sv (const GLshort *v); +GLAPI void GLAPIENTRY glTexCoord4d (GLdouble s, GLdouble t, GLdouble r, GLdouble q); +GLAPI void GLAPIENTRY glTexCoord4dv (const GLdouble *v); +GLAPI void GLAPIENTRY glTexCoord4f (GLfloat s, GLfloat t, GLfloat r, GLfloat q); +GLAPI void GLAPIENTRY glTexCoord4fv (const GLfloat *v); +GLAPI void GLAPIENTRY glTexCoord4i (GLint s, GLint t, GLint r, GLint q); +GLAPI void GLAPIENTRY glTexCoord4iv (const GLint *v); +GLAPI void GLAPIENTRY glTexCoord4s (GLshort s, GLshort t, GLshort r, GLshort q); +GLAPI void GLAPIENTRY glTexCoord4sv (const GLshort *v); +GLAPI void GLAPIENTRY glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +GLAPI void GLAPIENTRY glTexEnvf (GLenum target, GLenum pname, GLfloat param); +GLAPI void GLAPIENTRY glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params); +GLAPI void GLAPIENTRY glTexEnvi (GLenum target, GLenum pname, GLint param); +GLAPI void GLAPIENTRY glTexEnviv (GLenum target, GLenum pname, const GLint *params); +GLAPI void GLAPIENTRY glTexGend (GLenum coord, GLenum pname, GLdouble param); +GLAPI void GLAPIENTRY glTexGendv (GLenum coord, GLenum pname, const GLdouble *params); +GLAPI void GLAPIENTRY glTexGenf (GLenum coord, GLenum pname, GLfloat param); +GLAPI void GLAPIENTRY glTexGenfv (GLenum coord, GLenum pname, const GLfloat *params); +GLAPI void GLAPIENTRY glTexGeni (GLenum coord, GLenum pname, GLint param); +GLAPI void GLAPIENTRY glTexGeniv (GLenum coord, GLenum pname, const GLint *params); +GLAPI void GLAPIENTRY glTexImage1D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +GLAPI void GLAPIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +GLAPI void GLAPIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param); +GLAPI void GLAPIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params); +GLAPI void GLAPIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param); +GLAPI void GLAPIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params); +GLAPI void GLAPIENTRY glTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); +GLAPI void GLAPIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); +GLAPI void GLAPIENTRY glTranslated (GLdouble x, GLdouble y, GLdouble z); +GLAPI void GLAPIENTRY glTranslatef (GLfloat x, GLfloat y, GLfloat z); +GLAPI void GLAPIENTRY glVertex2d (GLdouble x, GLdouble y); +GLAPI void GLAPIENTRY glVertex2dv (const GLdouble *v); +GLAPI void GLAPIENTRY glVertex2f (GLfloat x, GLfloat y); +GLAPI void GLAPIENTRY glVertex2fv (const GLfloat *v); +GLAPI void GLAPIENTRY glVertex2i (GLint x, GLint y); +GLAPI void GLAPIENTRY glVertex2iv (const GLint *v); +GLAPI void GLAPIENTRY glVertex2s (GLshort x, GLshort y); +GLAPI void GLAPIENTRY glVertex2sv (const GLshort *v); +GLAPI void GLAPIENTRY glVertex3d (GLdouble x, GLdouble y, GLdouble z); +GLAPI void GLAPIENTRY glVertex3dv (const GLdouble *v); +GLAPI void GLAPIENTRY glVertex3f (GLfloat x, GLfloat y, GLfloat z); +GLAPI void GLAPIENTRY glVertex3fv (const GLfloat *v); +GLAPI void GLAPIENTRY glVertex3i (GLint x, GLint y, GLint z); +GLAPI void GLAPIENTRY glVertex3iv (const GLint *v); +GLAPI void GLAPIENTRY glVertex3s (GLshort x, GLshort y, GLshort z); +GLAPI void GLAPIENTRY glVertex3sv (const GLshort *v); +GLAPI void GLAPIENTRY glVertex4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void GLAPIENTRY glVertex4dv (const GLdouble *v); +GLAPI void GLAPIENTRY glVertex4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w); +GLAPI void GLAPIENTRY glVertex4fv (const GLfloat *v); +GLAPI void GLAPIENTRY glVertex4i (GLint x, GLint y, GLint z, GLint w); +GLAPI void GLAPIENTRY glVertex4iv (const GLint *v); +GLAPI void GLAPIENTRY glVertex4s (GLshort x, GLshort y, GLshort z, GLshort w); +GLAPI void GLAPIENTRY glVertex4sv (const GLshort *v); +GLAPI void GLAPIENTRY glVertexPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +GLAPI void GLAPIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height); +#endif //GLEW_INIT_OPENGL11_FUNCTIONS +#define GLEW_VERSION_1_1 GLEW_GET_VAR(__GLEW_VERSION_1_1) + +#endif /* GL_VERSION_1_1 */ + +/* ---------------------------------- GLU ---------------------------------- */ + +#ifndef GLEW_NO_GLU +/* this is where we can safely include GLU */ +# if defined(__APPLE__) && defined(__MACH__) +# include +# else +# include +# endif +#endif + +/* ----------------------------- GL_VERSION_1_2 ---------------------------- */ + +#ifndef GL_VERSION_1_2 +#define GL_VERSION_1_2 1 + +#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 +#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 +#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 +#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 +#define GL_UNSIGNED_BYTE_3_3_2 0x8032 +#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 +#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 +#define GL_UNSIGNED_INT_8_8_8_8 0x8035 +#define GL_UNSIGNED_INT_10_10_10_2 0x8036 +#define GL_RESCALE_NORMAL 0x803A +#define GL_TEXTURE_BINDING_3D 0x806A +#define GL_PACK_SKIP_IMAGES 0x806B +#define GL_PACK_IMAGE_HEIGHT 0x806C +#define GL_UNPACK_SKIP_IMAGES 0x806D +#define GL_UNPACK_IMAGE_HEIGHT 0x806E +#define GL_TEXTURE_3D 0x806F +#define GL_PROXY_TEXTURE_3D 0x8070 +#define GL_TEXTURE_DEPTH 0x8071 +#define GL_TEXTURE_WRAP_R 0x8072 +#define GL_MAX_3D_TEXTURE_SIZE 0x8073 +#define GL_BGR 0x80E0 +#define GL_BGRA 0x80E1 +#define GL_MAX_ELEMENTS_VERTICES 0x80E8 +#define GL_MAX_ELEMENTS_INDICES 0x80E9 +#define GL_CLAMP_TO_EDGE 0x812F +#define GL_TEXTURE_MIN_LOD 0x813A +#define GL_TEXTURE_MAX_LOD 0x813B +#define GL_TEXTURE_BASE_LEVEL 0x813C +#define GL_TEXTURE_MAX_LEVEL 0x813D +#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 +#define GL_SINGLE_COLOR 0x81F9 +#define GL_SEPARATE_SPECULAR_COLOR 0x81FA +#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 +#define GL_UNSIGNED_SHORT_5_6_5 0x8363 +#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 +#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 +#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 +#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 +#define GL_ALIASED_POINT_SIZE_RANGE 0x846D +#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E + +typedef void (GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); +typedef void (GLAPIENTRY * PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); + +#define glCopyTexSubImage3D GLEW_GET_FUN(__glewCopyTexSubImage3D) +#define glDrawRangeElements GLEW_GET_FUN(__glewDrawRangeElements) +#define glTexImage3D GLEW_GET_FUN(__glewTexImage3D) +#define glTexSubImage3D GLEW_GET_FUN(__glewTexSubImage3D) + +#define GLEW_VERSION_1_2 GLEW_GET_VAR(__GLEW_VERSION_1_2) + +#endif /* GL_VERSION_1_2 */ + +/* ---------------------------- GL_VERSION_1_2_1 --------------------------- */ + +#ifndef GL_VERSION_1_2_1 +#define GL_VERSION_1_2_1 1 + +#define GLEW_VERSION_1_2_1 GLEW_GET_VAR(__GLEW_VERSION_1_2_1) + +#endif /* GL_VERSION_1_2_1 */ + +/* ----------------------------- GL_VERSION_1_3 ---------------------------- */ + +#ifndef GL_VERSION_1_3 +#define GL_VERSION_1_3 1 + +#define GL_MULTISAMPLE 0x809D +#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE 0x809F +#define GL_SAMPLE_COVERAGE 0x80A0 +#define GL_SAMPLE_BUFFERS 0x80A8 +#define GL_SAMPLES 0x80A9 +#define GL_SAMPLE_COVERAGE_VALUE 0x80AA +#define GL_SAMPLE_COVERAGE_INVERT 0x80AB +#define GL_CLAMP_TO_BORDER 0x812D +#define GL_TEXTURE0 0x84C0 +#define GL_TEXTURE1 0x84C1 +#define GL_TEXTURE2 0x84C2 +#define GL_TEXTURE3 0x84C3 +#define GL_TEXTURE4 0x84C4 +#define GL_TEXTURE5 0x84C5 +#define GL_TEXTURE6 0x84C6 +#define GL_TEXTURE7 0x84C7 +#define GL_TEXTURE8 0x84C8 +#define GL_TEXTURE9 0x84C9 +#define GL_TEXTURE10 0x84CA +#define GL_TEXTURE11 0x84CB +#define GL_TEXTURE12 0x84CC +#define GL_TEXTURE13 0x84CD +#define GL_TEXTURE14 0x84CE +#define GL_TEXTURE15 0x84CF +#define GL_TEXTURE16 0x84D0 +#define GL_TEXTURE17 0x84D1 +#define GL_TEXTURE18 0x84D2 +#define GL_TEXTURE19 0x84D3 +#define GL_TEXTURE20 0x84D4 +#define GL_TEXTURE21 0x84D5 +#define GL_TEXTURE22 0x84D6 +#define GL_TEXTURE23 0x84D7 +#define GL_TEXTURE24 0x84D8 +#define GL_TEXTURE25 0x84D9 +#define GL_TEXTURE26 0x84DA +#define GL_TEXTURE27 0x84DB +#define GL_TEXTURE28 0x84DC +#define GL_TEXTURE29 0x84DD +#define GL_TEXTURE30 0x84DE +#define GL_TEXTURE31 0x84DF +#define GL_ACTIVE_TEXTURE 0x84E0 +#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 +#define GL_MAX_TEXTURE_UNITS 0x84E2 +#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3 +#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4 +#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5 +#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6 +#define GL_SUBTRACT 0x84E7 +#define GL_COMPRESSED_ALPHA 0x84E9 +#define GL_COMPRESSED_LUMINANCE 0x84EA +#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB +#define GL_COMPRESSED_INTENSITY 0x84EC +#define GL_COMPRESSED_RGB 0x84ED +#define GL_COMPRESSED_RGBA 0x84EE +#define GL_TEXTURE_COMPRESSION_HINT 0x84EF +#define GL_NORMAL_MAP 0x8511 +#define GL_REFLECTION_MAP 0x8512 +#define GL_TEXTURE_CUBE_MAP 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A +#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C +#define GL_COMBINE 0x8570 +#define GL_COMBINE_RGB 0x8571 +#define GL_COMBINE_ALPHA 0x8572 +#define GL_RGB_SCALE 0x8573 +#define GL_ADD_SIGNED 0x8574 +#define GL_INTERPOLATE 0x8575 +#define GL_CONSTANT 0x8576 +#define GL_PRIMARY_COLOR 0x8577 +#define GL_PREVIOUS 0x8578 +#define GL_SOURCE0_RGB 0x8580 +#define GL_SOURCE1_RGB 0x8581 +#define GL_SOURCE2_RGB 0x8582 +#define GL_SOURCE0_ALPHA 0x8588 +#define GL_SOURCE1_ALPHA 0x8589 +#define GL_SOURCE2_ALPHA 0x858A +#define GL_OPERAND0_RGB 0x8590 +#define GL_OPERAND1_RGB 0x8591 +#define GL_OPERAND2_RGB 0x8592 +#define GL_OPERAND0_ALPHA 0x8598 +#define GL_OPERAND1_ALPHA 0x8599 +#define GL_OPERAND2_ALPHA 0x859A +#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 +#define GL_TEXTURE_COMPRESSED 0x86A1 +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 +#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 +#define GL_DOT3_RGB 0x86AE +#define GL_DOT3_RGBA 0x86AF +#define GL_MULTISAMPLE_BIT 0x20000000 + +typedef void (GLAPIENTRY * PFNGLACTIVETEXTUREPROC) (GLenum texture); +typedef void (GLAPIENTRY * PFNGLCLIENTACTIVETEXTUREPROC) (GLenum texture); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint lod, GLvoid *img); +typedef void (GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXDPROC) (const GLdouble m[16]); +typedef void (GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXFPROC) (const GLfloat m[16]); +typedef void (GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXDPROC) (const GLdouble m[16]); +typedef void (GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXFPROC) (const GLfloat m[16]); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1DPROC) (GLenum target, GLdouble s); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1DVPROC) (GLenum target, const GLdouble *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1FPROC) (GLenum target, GLfloat s); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1FVPROC) (GLenum target, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1IPROC) (GLenum target, GLint s); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1IVPROC) (GLenum target, const GLint *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1SPROC) (GLenum target, GLshort s); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1SVPROC) (GLenum target, const GLshort *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2DPROC) (GLenum target, GLdouble s, GLdouble t); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2DVPROC) (GLenum target, const GLdouble *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2FVPROC) (GLenum target, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2IPROC) (GLenum target, GLint s, GLint t); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2IVPROC) (GLenum target, const GLint *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2SPROC) (GLenum target, GLshort s, GLshort t); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2SVPROC) (GLenum target, const GLshort *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3DVPROC) (GLenum target, const GLdouble *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3FVPROC) (GLenum target, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3IPROC) (GLenum target, GLint s, GLint t, GLint r); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3IVPROC) (GLenum target, const GLint *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3SPROC) (GLenum target, GLshort s, GLshort t, GLshort r); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3SVPROC) (GLenum target, const GLshort *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4DVPROC) (GLenum target, const GLdouble *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4FVPROC) (GLenum target, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4IPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4IVPROC) (GLenum target, const GLint *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4SPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4SVPROC) (GLenum target, const GLshort *v); +typedef void (GLAPIENTRY * PFNGLSAMPLECOVERAGEPROC) (GLclampf value, GLboolean invert); + +#define glActiveTexture GLEW_GET_FUN(__glewActiveTexture) +#define glClientActiveTexture GLEW_GET_FUN(__glewClientActiveTexture) +#define glCompressedTexImage1D GLEW_GET_FUN(__glewCompressedTexImage1D) +#define glCompressedTexImage2D GLEW_GET_FUN(__glewCompressedTexImage2D) +#define glCompressedTexImage3D GLEW_GET_FUN(__glewCompressedTexImage3D) +#define glCompressedTexSubImage1D GLEW_GET_FUN(__glewCompressedTexSubImage1D) +#define glCompressedTexSubImage2D GLEW_GET_FUN(__glewCompressedTexSubImage2D) +#define glCompressedTexSubImage3D GLEW_GET_FUN(__glewCompressedTexSubImage3D) +#define glGetCompressedTexImage GLEW_GET_FUN(__glewGetCompressedTexImage) +#define glLoadTransposeMatrixd GLEW_GET_FUN(__glewLoadTransposeMatrixd) +#define glLoadTransposeMatrixf GLEW_GET_FUN(__glewLoadTransposeMatrixf) +#define glMultTransposeMatrixd GLEW_GET_FUN(__glewMultTransposeMatrixd) +#define glMultTransposeMatrixf GLEW_GET_FUN(__glewMultTransposeMatrixf) +#define glMultiTexCoord1d GLEW_GET_FUN(__glewMultiTexCoord1d) +#define glMultiTexCoord1dv GLEW_GET_FUN(__glewMultiTexCoord1dv) +#define glMultiTexCoord1f GLEW_GET_FUN(__glewMultiTexCoord1f) +#define glMultiTexCoord1fv GLEW_GET_FUN(__glewMultiTexCoord1fv) +#define glMultiTexCoord1i GLEW_GET_FUN(__glewMultiTexCoord1i) +#define glMultiTexCoord1iv GLEW_GET_FUN(__glewMultiTexCoord1iv) +#define glMultiTexCoord1s GLEW_GET_FUN(__glewMultiTexCoord1s) +#define glMultiTexCoord1sv GLEW_GET_FUN(__glewMultiTexCoord1sv) +#define glMultiTexCoord2d GLEW_GET_FUN(__glewMultiTexCoord2d) +#define glMultiTexCoord2dv GLEW_GET_FUN(__glewMultiTexCoord2dv) +#define glMultiTexCoord2f GLEW_GET_FUN(__glewMultiTexCoord2f) +#define glMultiTexCoord2fv GLEW_GET_FUN(__glewMultiTexCoord2fv) +#define glMultiTexCoord2i GLEW_GET_FUN(__glewMultiTexCoord2i) +#define glMultiTexCoord2iv GLEW_GET_FUN(__glewMultiTexCoord2iv) +#define glMultiTexCoord2s GLEW_GET_FUN(__glewMultiTexCoord2s) +#define glMultiTexCoord2sv GLEW_GET_FUN(__glewMultiTexCoord2sv) +#define glMultiTexCoord3d GLEW_GET_FUN(__glewMultiTexCoord3d) +#define glMultiTexCoord3dv GLEW_GET_FUN(__glewMultiTexCoord3dv) +#define glMultiTexCoord3f GLEW_GET_FUN(__glewMultiTexCoord3f) +#define glMultiTexCoord3fv GLEW_GET_FUN(__glewMultiTexCoord3fv) +#define glMultiTexCoord3i GLEW_GET_FUN(__glewMultiTexCoord3i) +#define glMultiTexCoord3iv GLEW_GET_FUN(__glewMultiTexCoord3iv) +#define glMultiTexCoord3s GLEW_GET_FUN(__glewMultiTexCoord3s) +#define glMultiTexCoord3sv GLEW_GET_FUN(__glewMultiTexCoord3sv) +#define glMultiTexCoord4d GLEW_GET_FUN(__glewMultiTexCoord4d) +#define glMultiTexCoord4dv GLEW_GET_FUN(__glewMultiTexCoord4dv) +#define glMultiTexCoord4f GLEW_GET_FUN(__glewMultiTexCoord4f) +#define glMultiTexCoord4fv GLEW_GET_FUN(__glewMultiTexCoord4fv) +#define glMultiTexCoord4i GLEW_GET_FUN(__glewMultiTexCoord4i) +#define glMultiTexCoord4iv GLEW_GET_FUN(__glewMultiTexCoord4iv) +#define glMultiTexCoord4s GLEW_GET_FUN(__glewMultiTexCoord4s) +#define glMultiTexCoord4sv GLEW_GET_FUN(__glewMultiTexCoord4sv) +#define glSampleCoverage GLEW_GET_FUN(__glewSampleCoverage) + +#define GLEW_VERSION_1_3 GLEW_GET_VAR(__GLEW_VERSION_1_3) + +#endif /* GL_VERSION_1_3 */ + +/* ----------------------------- GL_VERSION_1_4 ---------------------------- */ + +#ifndef GL_VERSION_1_4 +#define GL_VERSION_1_4 1 + +#define GL_BLEND_DST_RGB 0x80C8 +#define GL_BLEND_SRC_RGB 0x80C9 +#define GL_BLEND_DST_ALPHA 0x80CA +#define GL_BLEND_SRC_ALPHA 0x80CB +#define GL_POINT_SIZE_MIN 0x8126 +#define GL_POINT_SIZE_MAX 0x8127 +#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 +#define GL_POINT_DISTANCE_ATTENUATION 0x8129 +#define GL_GENERATE_MIPMAP 0x8191 +#define GL_GENERATE_MIPMAP_HINT 0x8192 +#define GL_DEPTH_COMPONENT16 0x81A5 +#define GL_DEPTH_COMPONENT24 0x81A6 +#define GL_DEPTH_COMPONENT32 0x81A7 +#define GL_MIRRORED_REPEAT 0x8370 +#define GL_FOG_COORDINATE_SOURCE 0x8450 +#define GL_FOG_COORDINATE 0x8451 +#define GL_FRAGMENT_DEPTH 0x8452 +#define GL_CURRENT_FOG_COORDINATE 0x8453 +#define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454 +#define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455 +#define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456 +#define GL_FOG_COORDINATE_ARRAY 0x8457 +#define GL_COLOR_SUM 0x8458 +#define GL_CURRENT_SECONDARY_COLOR 0x8459 +#define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A +#define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B +#define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C +#define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D +#define GL_SECONDARY_COLOR_ARRAY 0x845E +#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD +#define GL_TEXTURE_FILTER_CONTROL 0x8500 +#define GL_TEXTURE_LOD_BIAS 0x8501 +#define GL_INCR_WRAP 0x8507 +#define GL_DECR_WRAP 0x8508 +#define GL_TEXTURE_DEPTH_SIZE 0x884A +#define GL_DEPTH_TEXTURE_MODE 0x884B +#define GL_TEXTURE_COMPARE_MODE 0x884C +#define GL_TEXTURE_COMPARE_FUNC 0x884D +#define GL_COMPARE_R_TO_TEXTURE 0x884E + +typedef void (GLAPIENTRY * PFNGLBLENDCOLORPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); +typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONPROC) (GLenum mode); +typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); +typedef void (GLAPIENTRY * PFNGLFOGCOORDPOINTERPROC) (GLenum type, GLsizei stride, const GLvoid *pointer); +typedef void (GLAPIENTRY * PFNGLFOGCOORDDPROC) (GLdouble coord); +typedef void (GLAPIENTRY * PFNGLFOGCOORDDVPROC) (const GLdouble *coord); +typedef void (GLAPIENTRY * PFNGLFOGCOORDFPROC) (GLfloat coord); +typedef void (GLAPIENTRY * PFNGLFOGCOORDFVPROC) (const GLfloat *coord); +typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount); +typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSPROC) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid **indices, GLsizei drawcount); +typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFPROC) (GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFVPROC) (GLenum pname, const GLfloat *params); +typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERIPROC) (GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERIVPROC) (GLenum pname, const GLint *params); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3BPROC) (GLbyte red, GLbyte green, GLbyte blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3BVPROC) (const GLbyte *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3DPROC) (GLdouble red, GLdouble green, GLdouble blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3DVPROC) (const GLdouble *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3FPROC) (GLfloat red, GLfloat green, GLfloat blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3FVPROC) (const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3IPROC) (GLint red, GLint green, GLint blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3IVPROC) (const GLint *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3SPROC) (GLshort red, GLshort green, GLshort blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3SVPROC) (const GLshort *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UBPROC) (GLubyte red, GLubyte green, GLubyte blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UBVPROC) (const GLubyte *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UIPROC) (GLuint red, GLuint green, GLuint blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UIVPROC) (const GLuint *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3USPROC) (GLushort red, GLushort green, GLushort blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3USVPROC) (const GLushort *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORPOINTERPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DPROC) (GLdouble x, GLdouble y); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DVPROC) (const GLdouble *p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FPROC) (GLfloat x, GLfloat y); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FVPROC) (const GLfloat *p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IPROC) (GLint x, GLint y); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IVPROC) (const GLint *p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SPROC) (GLshort x, GLshort y); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SVPROC) (const GLshort *p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DPROC) (GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DVPROC) (const GLdouble *p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FPROC) (GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FVPROC) (const GLfloat *p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IPROC) (GLint x, GLint y, GLint z); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IVPROC) (const GLint *p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SPROC) (GLshort x, GLshort y, GLshort z); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SVPROC) (const GLshort *p); + +#define glBlendColor GLEW_GET_FUN(__glewBlendColor) +#define glBlendEquation GLEW_GET_FUN(__glewBlendEquation) +#define glBlendFuncSeparate GLEW_GET_FUN(__glewBlendFuncSeparate) +#define glFogCoordPointer GLEW_GET_FUN(__glewFogCoordPointer) +#define glFogCoordd GLEW_GET_FUN(__glewFogCoordd) +#define glFogCoorddv GLEW_GET_FUN(__glewFogCoorddv) +#define glFogCoordf GLEW_GET_FUN(__glewFogCoordf) +#define glFogCoordfv GLEW_GET_FUN(__glewFogCoordfv) +#define glMultiDrawArrays GLEW_GET_FUN(__glewMultiDrawArrays) +#define glMultiDrawElements GLEW_GET_FUN(__glewMultiDrawElements) +#define glPointParameterf GLEW_GET_FUN(__glewPointParameterf) +#define glPointParameterfv GLEW_GET_FUN(__glewPointParameterfv) +#define glPointParameteri GLEW_GET_FUN(__glewPointParameteri) +#define glPointParameteriv GLEW_GET_FUN(__glewPointParameteriv) +#define glSecondaryColor3b GLEW_GET_FUN(__glewSecondaryColor3b) +#define glSecondaryColor3bv GLEW_GET_FUN(__glewSecondaryColor3bv) +#define glSecondaryColor3d GLEW_GET_FUN(__glewSecondaryColor3d) +#define glSecondaryColor3dv GLEW_GET_FUN(__glewSecondaryColor3dv) +#define glSecondaryColor3f GLEW_GET_FUN(__glewSecondaryColor3f) +#define glSecondaryColor3fv GLEW_GET_FUN(__glewSecondaryColor3fv) +#define glSecondaryColor3i GLEW_GET_FUN(__glewSecondaryColor3i) +#define glSecondaryColor3iv GLEW_GET_FUN(__glewSecondaryColor3iv) +#define glSecondaryColor3s GLEW_GET_FUN(__glewSecondaryColor3s) +#define glSecondaryColor3sv GLEW_GET_FUN(__glewSecondaryColor3sv) +#define glSecondaryColor3ub GLEW_GET_FUN(__glewSecondaryColor3ub) +#define glSecondaryColor3ubv GLEW_GET_FUN(__glewSecondaryColor3ubv) +#define glSecondaryColor3ui GLEW_GET_FUN(__glewSecondaryColor3ui) +#define glSecondaryColor3uiv GLEW_GET_FUN(__glewSecondaryColor3uiv) +#define glSecondaryColor3us GLEW_GET_FUN(__glewSecondaryColor3us) +#define glSecondaryColor3usv GLEW_GET_FUN(__glewSecondaryColor3usv) +#define glSecondaryColorPointer GLEW_GET_FUN(__glewSecondaryColorPointer) +#define glWindowPos2d GLEW_GET_FUN(__glewWindowPos2d) +#define glWindowPos2dv GLEW_GET_FUN(__glewWindowPos2dv) +#define glWindowPos2f GLEW_GET_FUN(__glewWindowPos2f) +#define glWindowPos2fv GLEW_GET_FUN(__glewWindowPos2fv) +#define glWindowPos2i GLEW_GET_FUN(__glewWindowPos2i) +#define glWindowPos2iv GLEW_GET_FUN(__glewWindowPos2iv) +#define glWindowPos2s GLEW_GET_FUN(__glewWindowPos2s) +#define glWindowPos2sv GLEW_GET_FUN(__glewWindowPos2sv) +#define glWindowPos3d GLEW_GET_FUN(__glewWindowPos3d) +#define glWindowPos3dv GLEW_GET_FUN(__glewWindowPos3dv) +#define glWindowPos3f GLEW_GET_FUN(__glewWindowPos3f) +#define glWindowPos3fv GLEW_GET_FUN(__glewWindowPos3fv) +#define glWindowPos3i GLEW_GET_FUN(__glewWindowPos3i) +#define glWindowPos3iv GLEW_GET_FUN(__glewWindowPos3iv) +#define glWindowPos3s GLEW_GET_FUN(__glewWindowPos3s) +#define glWindowPos3sv GLEW_GET_FUN(__glewWindowPos3sv) + +#define GLEW_VERSION_1_4 GLEW_GET_VAR(__GLEW_VERSION_1_4) + +#endif /* GL_VERSION_1_4 */ + +/* ----------------------------- GL_VERSION_1_5 ---------------------------- */ + +#ifndef GL_VERSION_1_5 +#define GL_VERSION_1_5 1 + +#define GL_FOG_COORD_SRC GL_FOG_COORDINATE_SOURCE +#define GL_FOG_COORD GL_FOG_COORDINATE +#define GL_FOG_COORD_ARRAY GL_FOG_COORDINATE_ARRAY +#define GL_SRC0_RGB GL_SOURCE0_RGB +#define GL_FOG_COORD_ARRAY_POINTER GL_FOG_COORDINATE_ARRAY_POINTER +#define GL_FOG_COORD_ARRAY_TYPE GL_FOG_COORDINATE_ARRAY_TYPE +#define GL_SRC1_ALPHA GL_SOURCE1_ALPHA +#define GL_CURRENT_FOG_COORD GL_CURRENT_FOG_COORDINATE +#define GL_FOG_COORD_ARRAY_STRIDE GL_FOG_COORDINATE_ARRAY_STRIDE +#define GL_SRC0_ALPHA GL_SOURCE0_ALPHA +#define GL_SRC1_RGB GL_SOURCE1_RGB +#define GL_FOG_COORD_ARRAY_BUFFER_BINDING GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING +#define GL_SRC2_ALPHA GL_SOURCE2_ALPHA +#define GL_SRC2_RGB GL_SOURCE2_RGB +#define GL_BUFFER_SIZE 0x8764 +#define GL_BUFFER_USAGE 0x8765 +#define GL_QUERY_COUNTER_BITS 0x8864 +#define GL_CURRENT_QUERY 0x8865 +#define GL_QUERY_RESULT 0x8866 +#define GL_QUERY_RESULT_AVAILABLE 0x8867 +#define GL_ARRAY_BUFFER 0x8892 +#define GL_ELEMENT_ARRAY_BUFFER 0x8893 +#define GL_ARRAY_BUFFER_BINDING 0x8894 +#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 +#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896 +#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897 +#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898 +#define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899 +#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A +#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B +#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C +#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D +#define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E +#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F +#define GL_READ_ONLY 0x88B8 +#define GL_WRITE_ONLY 0x88B9 +#define GL_READ_WRITE 0x88BA +#define GL_BUFFER_ACCESS 0x88BB +#define GL_BUFFER_MAPPED 0x88BC +#define GL_BUFFER_MAP_POINTER 0x88BD +#define GL_STREAM_DRAW 0x88E0 +#define GL_STREAM_READ 0x88E1 +#define GL_STREAM_COPY 0x88E2 +#define GL_STATIC_DRAW 0x88E4 +#define GL_STATIC_READ 0x88E5 +#define GL_STATIC_COPY 0x88E6 +#define GL_DYNAMIC_DRAW 0x88E8 +#define GL_DYNAMIC_READ 0x88E9 +#define GL_DYNAMIC_COPY 0x88EA +#define GL_SAMPLES_PASSED 0x8914 + +typedef ptrdiff_t GLintptr; +typedef ptrdiff_t GLsizeiptr; + +typedef void (GLAPIENTRY * PFNGLBEGINQUERYPROC) (GLenum target, GLuint id); +typedef void (GLAPIENTRY * PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer); +typedef void (GLAPIENTRY * PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage); +typedef void (GLAPIENTRY * PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data); +typedef void (GLAPIENTRY * PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint* buffers); +typedef void (GLAPIENTRY * PFNGLDELETEQUERIESPROC) (GLsizei n, const GLuint* ids); +typedef void (GLAPIENTRY * PFNGLENDQUERYPROC) (GLenum target); +typedef void (GLAPIENTRY * PFNGLGENBUFFERSPROC) (GLsizei n, GLuint* buffers); +typedef void (GLAPIENTRY * PFNGLGENQUERIESPROC) (GLsizei n, GLuint* ids); +typedef void (GLAPIENTRY * PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETBUFFERPOINTERVPROC) (GLenum target, GLenum pname, GLvoid** params); +typedef void (GLAPIENTRY * PFNGLGETBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, GLvoid* data); +typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTIVPROC) (GLuint id, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUIVPROC) (GLuint id, GLenum pname, GLuint* params); +typedef void (GLAPIENTRY * PFNGLGETQUERYIVPROC) (GLenum target, GLenum pname, GLint* params); +typedef GLboolean (GLAPIENTRY * PFNGLISBUFFERPROC) (GLuint buffer); +typedef GLboolean (GLAPIENTRY * PFNGLISQUERYPROC) (GLuint id); +typedef GLvoid* (GLAPIENTRY * PFNGLMAPBUFFERPROC) (GLenum target, GLenum access); +typedef GLboolean (GLAPIENTRY * PFNGLUNMAPBUFFERPROC) (GLenum target); + +#define glBeginQuery GLEW_GET_FUN(__glewBeginQuery) +#define glBindBuffer GLEW_GET_FUN(__glewBindBuffer) +#define glBufferData GLEW_GET_FUN(__glewBufferData) +#define glBufferSubData GLEW_GET_FUN(__glewBufferSubData) +#define glDeleteBuffers GLEW_GET_FUN(__glewDeleteBuffers) +#define glDeleteQueries GLEW_GET_FUN(__glewDeleteQueries) +#define glEndQuery GLEW_GET_FUN(__glewEndQuery) +#define glGenBuffers GLEW_GET_FUN(__glewGenBuffers) +#define glGenQueries GLEW_GET_FUN(__glewGenQueries) +#define glGetBufferParameteriv GLEW_GET_FUN(__glewGetBufferParameteriv) +#define glGetBufferPointerv GLEW_GET_FUN(__glewGetBufferPointerv) +#define glGetBufferSubData GLEW_GET_FUN(__glewGetBufferSubData) +#define glGetQueryObjectiv GLEW_GET_FUN(__glewGetQueryObjectiv) +#define glGetQueryObjectuiv GLEW_GET_FUN(__glewGetQueryObjectuiv) +#define glGetQueryiv GLEW_GET_FUN(__glewGetQueryiv) +#define glIsBuffer GLEW_GET_FUN(__glewIsBuffer) +#define glIsQuery GLEW_GET_FUN(__glewIsQuery) +#define glMapBuffer GLEW_GET_FUN(__glewMapBuffer) +#define glUnmapBuffer GLEW_GET_FUN(__glewUnmapBuffer) + +#define GLEW_VERSION_1_5 GLEW_GET_VAR(__GLEW_VERSION_1_5) + +#endif /* GL_VERSION_1_5 */ + +/* ----------------------------- GL_VERSION_2_0 ---------------------------- */ + +#ifndef GL_VERSION_2_0 +#define GL_VERSION_2_0 1 + +#define GL_BLEND_EQUATION_RGB GL_BLEND_EQUATION +#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 +#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 +#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 +#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 +#define GL_CURRENT_VERTEX_ATTRIB 0x8626 +#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 +#define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643 +#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 +#define GL_STENCIL_BACK_FUNC 0x8800 +#define GL_STENCIL_BACK_FAIL 0x8801 +#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 +#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 +#define GL_MAX_DRAW_BUFFERS 0x8824 +#define GL_DRAW_BUFFER0 0x8825 +#define GL_DRAW_BUFFER1 0x8826 +#define GL_DRAW_BUFFER2 0x8827 +#define GL_DRAW_BUFFER3 0x8828 +#define GL_DRAW_BUFFER4 0x8829 +#define GL_DRAW_BUFFER5 0x882A +#define GL_DRAW_BUFFER6 0x882B +#define GL_DRAW_BUFFER7 0x882C +#define GL_DRAW_BUFFER8 0x882D +#define GL_DRAW_BUFFER9 0x882E +#define GL_DRAW_BUFFER10 0x882F +#define GL_DRAW_BUFFER11 0x8830 +#define GL_DRAW_BUFFER12 0x8831 +#define GL_DRAW_BUFFER13 0x8832 +#define GL_DRAW_BUFFER14 0x8833 +#define GL_DRAW_BUFFER15 0x8834 +#define GL_BLEND_EQUATION_ALPHA 0x883D +#define GL_POINT_SPRITE 0x8861 +#define GL_COORD_REPLACE 0x8862 +#define GL_MAX_VERTEX_ATTRIBS 0x8869 +#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A +#define GL_MAX_TEXTURE_COORDS 0x8871 +#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 +#define GL_FRAGMENT_SHADER 0x8B30 +#define GL_VERTEX_SHADER 0x8B31 +#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 +#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A +#define GL_MAX_VARYING_FLOATS 0x8B4B +#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C +#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D +#define GL_SHADER_TYPE 0x8B4F +#define GL_FLOAT_VEC2 0x8B50 +#define GL_FLOAT_VEC3 0x8B51 +#define GL_FLOAT_VEC4 0x8B52 +#define GL_INT_VEC2 0x8B53 +#define GL_INT_VEC3 0x8B54 +#define GL_INT_VEC4 0x8B55 +#define GL_BOOL 0x8B56 +#define GL_BOOL_VEC2 0x8B57 +#define GL_BOOL_VEC3 0x8B58 +#define GL_BOOL_VEC4 0x8B59 +#define GL_FLOAT_MAT2 0x8B5A +#define GL_FLOAT_MAT3 0x8B5B +#define GL_FLOAT_MAT4 0x8B5C +#define GL_SAMPLER_1D 0x8B5D +#define GL_SAMPLER_2D 0x8B5E +#define GL_SAMPLER_3D 0x8B5F +#define GL_SAMPLER_CUBE 0x8B60 +#define GL_SAMPLER_1D_SHADOW 0x8B61 +#define GL_SAMPLER_2D_SHADOW 0x8B62 +#define GL_DELETE_STATUS 0x8B80 +#define GL_COMPILE_STATUS 0x8B81 +#define GL_LINK_STATUS 0x8B82 +#define GL_VALIDATE_STATUS 0x8B83 +#define GL_INFO_LOG_LENGTH 0x8B84 +#define GL_ATTACHED_SHADERS 0x8B85 +#define GL_ACTIVE_UNIFORMS 0x8B86 +#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 +#define GL_SHADER_SOURCE_LENGTH 0x8B88 +#define GL_ACTIVE_ATTRIBUTES 0x8B89 +#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A +#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B +#define GL_SHADING_LANGUAGE_VERSION 0x8B8C +#define GL_CURRENT_PROGRAM 0x8B8D +#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0 +#define GL_LOWER_LEFT 0x8CA1 +#define GL_UPPER_LEFT 0x8CA2 +#define GL_STENCIL_BACK_REF 0x8CA3 +#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 +#define GL_STENCIL_BACK_WRITEMASK 0x8CA5 + +typedef void (GLAPIENTRY * PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader); +typedef void (GLAPIENTRY * PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar* name); +typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum, GLenum); +typedef void (GLAPIENTRY * PFNGLCOMPILESHADERPROC) (GLuint shader); +typedef GLuint (GLAPIENTRY * PFNGLCREATEPROGRAMPROC) (void); +typedef GLuint (GLAPIENTRY * PFNGLCREATESHADERPROC) (GLenum type); +typedef void (GLAPIENTRY * PFNGLDELETEPROGRAMPROC) (GLuint program); +typedef void (GLAPIENTRY * PFNGLDELETESHADERPROC) (GLuint shader); +typedef void (GLAPIENTRY * PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader); +typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint); +typedef void (GLAPIENTRY * PFNGLDRAWBUFFERSPROC) (GLsizei n, const GLenum* bufs); +typedef void (GLAPIENTRY * PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint); +typedef void (GLAPIENTRY * PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei maxLength, GLsizei* length, GLint* size, GLenum* type, GLchar* name); +typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei maxLength, GLsizei* length, GLint* size, GLenum* type, GLchar* name); +typedef void (GLAPIENTRY * PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei* count, GLuint* shaders); +typedef GLint (GLAPIENTRY * PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar* name); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei* length, GLchar* infoLog); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint* param); +typedef void (GLAPIENTRY * PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog); +typedef void (GLAPIENTRY * PFNGLGETSHADERSOURCEPROC) (GLuint obj, GLsizei maxLength, GLsizei* length, GLchar* source); +typedef void (GLAPIENTRY * PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint* param); +typedef GLint (GLAPIENTRY * PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar* name); +typedef void (GLAPIENTRY * PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint, GLenum, GLvoid**); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBDVPROC) (GLuint, GLenum, GLdouble*); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBFVPROC) (GLuint, GLenum, GLfloat*); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIVPROC) (GLuint, GLenum, GLint*); +typedef GLboolean (GLAPIENTRY * PFNGLISPROGRAMPROC) (GLuint program); +typedef GLboolean (GLAPIENTRY * PFNGLISSHADERPROC) (GLuint shader); +typedef void (GLAPIENTRY * PFNGLLINKPROGRAMPROC) (GLuint program); +typedef void (GLAPIENTRY * PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar** strings, const GLint* lengths); +typedef void (GLAPIENTRY * PFNGLSTENCILFUNCSEPARATEPROC) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); +typedef void (GLAPIENTRY * PFNGLSTENCILMASKSEPARATEPROC) (GLenum, GLuint); +typedef void (GLAPIENTRY * PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); +typedef void (GLAPIENTRY * PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0); +typedef void (GLAPIENTRY * PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM1IPROC) (GLint location, GLint v0); +typedef void (GLAPIENTRY * PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1); +typedef void (GLAPIENTRY * PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1); +typedef void (GLAPIENTRY * PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (GLAPIENTRY * PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2); +typedef void (GLAPIENTRY * PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (GLAPIENTRY * PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (GLAPIENTRY * PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUSEPROGRAMPROC) (GLuint program); +typedef void (GLAPIENTRY * PFNGLVALIDATEPROGRAMPROC) (GLuint program); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DPROC) (GLuint index, GLdouble x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DVPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SPROC) (GLuint index, GLshort x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SVPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DVPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SPROC) (GLuint index, GLshort x, GLshort y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SVPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DVPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SPROC) (GLuint index, GLshort x, GLshort y, GLshort z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SVPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NBVPROC) (GLuint index, const GLbyte* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NIVPROC) (GLuint index, const GLint* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NSVPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUBVPROC) (GLuint index, const GLubyte* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUIVPROC) (GLuint index, const GLuint* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUSVPROC) (GLuint index, const GLushort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4BVPROC) (GLuint index, const GLbyte* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DVPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4IVPROC) (GLuint index, const GLint* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SVPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UBVPROC) (GLuint index, const GLubyte* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UIVPROC) (GLuint index, const GLuint* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4USVPROC) (GLuint index, const GLushort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* pointer); + +#define glAttachShader GLEW_GET_FUN(__glewAttachShader) +#define glBindAttribLocation GLEW_GET_FUN(__glewBindAttribLocation) +#define glBlendEquationSeparate GLEW_GET_FUN(__glewBlendEquationSeparate) +#define glCompileShader GLEW_GET_FUN(__glewCompileShader) +#define glCreateProgram GLEW_GET_FUN(__glewCreateProgram) +#define glCreateShader GLEW_GET_FUN(__glewCreateShader) +#define glDeleteProgram GLEW_GET_FUN(__glewDeleteProgram) +#define glDeleteShader GLEW_GET_FUN(__glewDeleteShader) +#define glDetachShader GLEW_GET_FUN(__glewDetachShader) +#define glDisableVertexAttribArray GLEW_GET_FUN(__glewDisableVertexAttribArray) +#define glDrawBuffers GLEW_GET_FUN(__glewDrawBuffers) +#define glEnableVertexAttribArray GLEW_GET_FUN(__glewEnableVertexAttribArray) +#define glGetActiveAttrib GLEW_GET_FUN(__glewGetActiveAttrib) +#define glGetActiveUniform GLEW_GET_FUN(__glewGetActiveUniform) +#define glGetAttachedShaders GLEW_GET_FUN(__glewGetAttachedShaders) +#define glGetAttribLocation GLEW_GET_FUN(__glewGetAttribLocation) +#define glGetProgramInfoLog GLEW_GET_FUN(__glewGetProgramInfoLog) +#define glGetProgramiv GLEW_GET_FUN(__glewGetProgramiv) +#define glGetShaderInfoLog GLEW_GET_FUN(__glewGetShaderInfoLog) +#define glGetShaderSource GLEW_GET_FUN(__glewGetShaderSource) +#define glGetShaderiv GLEW_GET_FUN(__glewGetShaderiv) +#define glGetUniformLocation GLEW_GET_FUN(__glewGetUniformLocation) +#define glGetUniformfv GLEW_GET_FUN(__glewGetUniformfv) +#define glGetUniformiv GLEW_GET_FUN(__glewGetUniformiv) +#define glGetVertexAttribPointerv GLEW_GET_FUN(__glewGetVertexAttribPointerv) +#define glGetVertexAttribdv GLEW_GET_FUN(__glewGetVertexAttribdv) +#define glGetVertexAttribfv GLEW_GET_FUN(__glewGetVertexAttribfv) +#define glGetVertexAttribiv GLEW_GET_FUN(__glewGetVertexAttribiv) +#define glIsProgram GLEW_GET_FUN(__glewIsProgram) +#define glIsShader GLEW_GET_FUN(__glewIsShader) +#define glLinkProgram GLEW_GET_FUN(__glewLinkProgram) +#define glShaderSource GLEW_GET_FUN(__glewShaderSource) +#define glStencilFuncSeparate GLEW_GET_FUN(__glewStencilFuncSeparate) +#define glStencilMaskSeparate GLEW_GET_FUN(__glewStencilMaskSeparate) +#define glStencilOpSeparate GLEW_GET_FUN(__glewStencilOpSeparate) +#define glUniform1f GLEW_GET_FUN(__glewUniform1f) +#define glUniform1fv GLEW_GET_FUN(__glewUniform1fv) +#define glUniform1i GLEW_GET_FUN(__glewUniform1i) +#define glUniform1iv GLEW_GET_FUN(__glewUniform1iv) +#define glUniform2f GLEW_GET_FUN(__glewUniform2f) +#define glUniform2fv GLEW_GET_FUN(__glewUniform2fv) +#define glUniform2i GLEW_GET_FUN(__glewUniform2i) +#define glUniform2iv GLEW_GET_FUN(__glewUniform2iv) +#define glUniform3f GLEW_GET_FUN(__glewUniform3f) +#define glUniform3fv GLEW_GET_FUN(__glewUniform3fv) +#define glUniform3i GLEW_GET_FUN(__glewUniform3i) +#define glUniform3iv GLEW_GET_FUN(__glewUniform3iv) +#define glUniform4f GLEW_GET_FUN(__glewUniform4f) +#define glUniform4fv GLEW_GET_FUN(__glewUniform4fv) +#define glUniform4i GLEW_GET_FUN(__glewUniform4i) +#define glUniform4iv GLEW_GET_FUN(__glewUniform4iv) +#define glUniformMatrix2fv GLEW_GET_FUN(__glewUniformMatrix2fv) +#define glUniformMatrix3fv GLEW_GET_FUN(__glewUniformMatrix3fv) +#define glUniformMatrix4fv GLEW_GET_FUN(__glewUniformMatrix4fv) +#define glUseProgram GLEW_GET_FUN(__glewUseProgram) +#define glValidateProgram GLEW_GET_FUN(__glewValidateProgram) +#define glVertexAttrib1d GLEW_GET_FUN(__glewVertexAttrib1d) +#define glVertexAttrib1dv GLEW_GET_FUN(__glewVertexAttrib1dv) +#define glVertexAttrib1f GLEW_GET_FUN(__glewVertexAttrib1f) +#define glVertexAttrib1fv GLEW_GET_FUN(__glewVertexAttrib1fv) +#define glVertexAttrib1s GLEW_GET_FUN(__glewVertexAttrib1s) +#define glVertexAttrib1sv GLEW_GET_FUN(__glewVertexAttrib1sv) +#define glVertexAttrib2d GLEW_GET_FUN(__glewVertexAttrib2d) +#define glVertexAttrib2dv GLEW_GET_FUN(__glewVertexAttrib2dv) +#define glVertexAttrib2f GLEW_GET_FUN(__glewVertexAttrib2f) +#define glVertexAttrib2fv GLEW_GET_FUN(__glewVertexAttrib2fv) +#define glVertexAttrib2s GLEW_GET_FUN(__glewVertexAttrib2s) +#define glVertexAttrib2sv GLEW_GET_FUN(__glewVertexAttrib2sv) +#define glVertexAttrib3d GLEW_GET_FUN(__glewVertexAttrib3d) +#define glVertexAttrib3dv GLEW_GET_FUN(__glewVertexAttrib3dv) +#define glVertexAttrib3f GLEW_GET_FUN(__glewVertexAttrib3f) +#define glVertexAttrib3fv GLEW_GET_FUN(__glewVertexAttrib3fv) +#define glVertexAttrib3s GLEW_GET_FUN(__glewVertexAttrib3s) +#define glVertexAttrib3sv GLEW_GET_FUN(__glewVertexAttrib3sv) +#define glVertexAttrib4Nbv GLEW_GET_FUN(__glewVertexAttrib4Nbv) +#define glVertexAttrib4Niv GLEW_GET_FUN(__glewVertexAttrib4Niv) +#define glVertexAttrib4Nsv GLEW_GET_FUN(__glewVertexAttrib4Nsv) +#define glVertexAttrib4Nub GLEW_GET_FUN(__glewVertexAttrib4Nub) +#define glVertexAttrib4Nubv GLEW_GET_FUN(__glewVertexAttrib4Nubv) +#define glVertexAttrib4Nuiv GLEW_GET_FUN(__glewVertexAttrib4Nuiv) +#define glVertexAttrib4Nusv GLEW_GET_FUN(__glewVertexAttrib4Nusv) +#define glVertexAttrib4bv GLEW_GET_FUN(__glewVertexAttrib4bv) +#define glVertexAttrib4d GLEW_GET_FUN(__glewVertexAttrib4d) +#define glVertexAttrib4dv GLEW_GET_FUN(__glewVertexAttrib4dv) +#define glVertexAttrib4f GLEW_GET_FUN(__glewVertexAttrib4f) +#define glVertexAttrib4fv GLEW_GET_FUN(__glewVertexAttrib4fv) +#define glVertexAttrib4iv GLEW_GET_FUN(__glewVertexAttrib4iv) +#define glVertexAttrib4s GLEW_GET_FUN(__glewVertexAttrib4s) +#define glVertexAttrib4sv GLEW_GET_FUN(__glewVertexAttrib4sv) +#define glVertexAttrib4ubv GLEW_GET_FUN(__glewVertexAttrib4ubv) +#define glVertexAttrib4uiv GLEW_GET_FUN(__glewVertexAttrib4uiv) +#define glVertexAttrib4usv GLEW_GET_FUN(__glewVertexAttrib4usv) +#define glVertexAttribPointer GLEW_GET_FUN(__glewVertexAttribPointer) + +#define GLEW_VERSION_2_0 GLEW_GET_VAR(__GLEW_VERSION_2_0) + +#endif /* GL_VERSION_2_0 */ + +/* ----------------------------- GL_VERSION_2_1 ---------------------------- */ + +#ifndef GL_VERSION_2_1 +#define GL_VERSION_2_1 1 + +#define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F +#define GL_PIXEL_PACK_BUFFER 0x88EB +#define GL_PIXEL_UNPACK_BUFFER 0x88EC +#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED +#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF +#define GL_FLOAT_MAT2x3 0x8B65 +#define GL_FLOAT_MAT2x4 0x8B66 +#define GL_FLOAT_MAT3x2 0x8B67 +#define GL_FLOAT_MAT3x4 0x8B68 +#define GL_FLOAT_MAT4x2 0x8B69 +#define GL_FLOAT_MAT4x3 0x8B6A +#define GL_SRGB 0x8C40 +#define GL_SRGB8 0x8C41 +#define GL_SRGB_ALPHA 0x8C42 +#define GL_SRGB8_ALPHA8 0x8C43 +#define GL_SLUMINANCE_ALPHA 0x8C44 +#define GL_SLUMINANCE8_ALPHA8 0x8C45 +#define GL_SLUMINANCE 0x8C46 +#define GL_SLUMINANCE8 0x8C47 +#define GL_COMPRESSED_SRGB 0x8C48 +#define GL_COMPRESSED_SRGB_ALPHA 0x8C49 +#define GL_COMPRESSED_SLUMINANCE 0x8C4A +#define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B + +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); + +#define glUniformMatrix2x3fv GLEW_GET_FUN(__glewUniformMatrix2x3fv) +#define glUniformMatrix2x4fv GLEW_GET_FUN(__glewUniformMatrix2x4fv) +#define glUniformMatrix3x2fv GLEW_GET_FUN(__glewUniformMatrix3x2fv) +#define glUniformMatrix3x4fv GLEW_GET_FUN(__glewUniformMatrix3x4fv) +#define glUniformMatrix4x2fv GLEW_GET_FUN(__glewUniformMatrix4x2fv) +#define glUniformMatrix4x3fv GLEW_GET_FUN(__glewUniformMatrix4x3fv) + +#define GLEW_VERSION_2_1 GLEW_GET_VAR(__GLEW_VERSION_2_1) + +#endif /* GL_VERSION_2_1 */ + +/* ----------------------------- GL_VERSION_3_0 ---------------------------- */ + +#ifndef GL_VERSION_3_0 +#define GL_VERSION_3_0 1 + +#define GL_MAX_CLIP_DISTANCES GL_MAX_CLIP_PLANES +#define GL_CLIP_DISTANCE5 GL_CLIP_PLANE5 +#define GL_CLIP_DISTANCE1 GL_CLIP_PLANE1 +#define GL_CLIP_DISTANCE3 GL_CLIP_PLANE3 +#define GL_COMPARE_REF_TO_TEXTURE GL_COMPARE_R_TO_TEXTURE_ARB +#define GL_CLIP_DISTANCE0 GL_CLIP_PLANE0 +#define GL_CLIP_DISTANCE4 GL_CLIP_PLANE4 +#define GL_CLIP_DISTANCE2 GL_CLIP_PLANE2 +#define GL_MAX_VARYING_COMPONENTS GL_MAX_VARYING_FLOATS +#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x0001 +#define GL_MAJOR_VERSION 0x821B +#define GL_MINOR_VERSION 0x821C +#define GL_NUM_EXTENSIONS 0x821D +#define GL_CONTEXT_FLAGS 0x821E +#define GL_DEPTH_BUFFER 0x8223 +#define GL_STENCIL_BUFFER 0x8224 +#define GL_RGBA32F 0x8814 +#define GL_RGB32F 0x8815 +#define GL_RGBA16F 0x881A +#define GL_RGB16F 0x881B +#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD +#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF +#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 +#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 +#define GL_CLAMP_VERTEX_COLOR 0x891A +#define GL_CLAMP_FRAGMENT_COLOR 0x891B +#define GL_CLAMP_READ_COLOR 0x891C +#define GL_FIXED_ONLY 0x891D +#define GL_TEXTURE_RED_TYPE 0x8C10 +#define GL_TEXTURE_GREEN_TYPE 0x8C11 +#define GL_TEXTURE_BLUE_TYPE 0x8C12 +#define GL_TEXTURE_ALPHA_TYPE 0x8C13 +#define GL_TEXTURE_LUMINANCE_TYPE 0x8C14 +#define GL_TEXTURE_INTENSITY_TYPE 0x8C15 +#define GL_TEXTURE_DEPTH_TYPE 0x8C16 +#define GL_TEXTURE_1D_ARRAY 0x8C18 +#define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19 +#define GL_TEXTURE_2D_ARRAY 0x8C1A +#define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B +#define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C +#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D +#define GL_R11F_G11F_B10F 0x8C3A +#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B +#define GL_RGB9_E5 0x8C3D +#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E +#define GL_TEXTURE_SHARED_SIZE 0x8C3F +#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 +#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 +#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83 +#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84 +#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85 +#define GL_PRIMITIVES_GENERATED 0x8C87 +#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 +#define GL_RASTERIZER_DISCARD 0x8C89 +#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B +#define GL_INTERLEAVED_ATTRIBS 0x8C8C +#define GL_SEPARATE_ATTRIBS 0x8C8D +#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E +#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F +#define GL_RGBA32UI 0x8D70 +#define GL_RGB32UI 0x8D71 +#define GL_RGBA16UI 0x8D76 +#define GL_RGB16UI 0x8D77 +#define GL_RGBA8UI 0x8D7C +#define GL_RGB8UI 0x8D7D +#define GL_RGBA32I 0x8D82 +#define GL_RGB32I 0x8D83 +#define GL_RGBA16I 0x8D88 +#define GL_RGB16I 0x8D89 +#define GL_RGBA8I 0x8D8E +#define GL_RGB8I 0x8D8F +#define GL_RED_INTEGER 0x8D94 +#define GL_GREEN_INTEGER 0x8D95 +#define GL_BLUE_INTEGER 0x8D96 +#define GL_ALPHA_INTEGER 0x8D97 +#define GL_RGB_INTEGER 0x8D98 +#define GL_RGBA_INTEGER 0x8D99 +#define GL_BGR_INTEGER 0x8D9A +#define GL_BGRA_INTEGER 0x8D9B +#define GL_SAMPLER_1D_ARRAY 0x8DC0 +#define GL_SAMPLER_2D_ARRAY 0x8DC1 +#define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3 +#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 +#define GL_SAMPLER_CUBE_SHADOW 0x8DC5 +#define GL_UNSIGNED_INT_VEC2 0x8DC6 +#define GL_UNSIGNED_INT_VEC3 0x8DC7 +#define GL_UNSIGNED_INT_VEC4 0x8DC8 +#define GL_INT_SAMPLER_1D 0x8DC9 +#define GL_INT_SAMPLER_2D 0x8DCA +#define GL_INT_SAMPLER_3D 0x8DCB +#define GL_INT_SAMPLER_CUBE 0x8DCC +#define GL_INT_SAMPLER_1D_ARRAY 0x8DCE +#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF +#define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1 +#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 +#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 +#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 +#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6 +#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 +#define GL_QUERY_WAIT 0x8E13 +#define GL_QUERY_NO_WAIT 0x8E14 +#define GL_QUERY_BY_REGION_WAIT 0x8E15 +#define GL_QUERY_BY_REGION_NO_WAIT 0x8E16 + +typedef void (GLAPIENTRY * PFNGLBEGINCONDITIONALRENDERPROC) (GLuint, GLenum); +typedef void (GLAPIENTRY * PFNGLBEGINTRANSFORMFEEDBACKPROC) (GLenum); +typedef void (GLAPIENTRY * PFNGLBINDFRAGDATALOCATIONPROC) (GLuint, GLuint, const GLchar*); +typedef void (GLAPIENTRY * PFNGLCLAMPCOLORPROC) (GLenum, GLenum); +typedef void (GLAPIENTRY * PFNGLCLEARBUFFERFIPROC) (GLenum, GLint, GLfloat, GLint); +typedef void (GLAPIENTRY * PFNGLCLEARBUFFERFVPROC) (GLenum, GLint, const GLfloat*); +typedef void (GLAPIENTRY * PFNGLCLEARBUFFERIVPROC) (GLenum, GLint, const GLint*); +typedef void (GLAPIENTRY * PFNGLCLEARBUFFERUIVPROC) (GLenum, GLint, const GLuint*); +typedef void (GLAPIENTRY * PFNGLCOLORMASKIPROC) (GLuint, GLboolean, GLboolean, GLboolean, GLboolean); +typedef void (GLAPIENTRY * PFNGLDISABLEIPROC) (GLenum, GLuint); +typedef void (GLAPIENTRY * PFNGLENABLEIPROC) (GLenum, GLuint); +typedef void (GLAPIENTRY * PFNGLENDCONDITIONALRENDERPROC) (void); +typedef void (GLAPIENTRY * PFNGLENDTRANSFORMFEEDBACKPROC) (void); +typedef void (GLAPIENTRY * PFNGLGETBOOLEANI_VPROC) (GLenum, GLuint, GLboolean*); +typedef GLint (GLAPIENTRY * PFNGLGETFRAGDATALOCATIONPROC) (GLuint, const GLchar*); +typedef const GLubyte* (GLAPIENTRY * PFNGLGETSTRINGIPROC) (GLenum, GLuint); +typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERIIVPROC) (GLenum, GLenum, GLint*); +typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERIUIVPROC) (GLenum, GLenum, GLuint*); +typedef void (GLAPIENTRY * PFNGLGETTRANSFORMFEEDBACKVARYINGPROC) (GLuint, GLuint, GLsizei, GLsizei *, GLsizei *, GLenum *, GLchar *); +typedef void (GLAPIENTRY * PFNGLGETUNIFORMUIVPROC) (GLuint, GLint, GLuint*); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIIVPROC) (GLuint, GLenum, GLint*); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIUIVPROC) (GLuint, GLenum, GLuint*); +typedef GLboolean (GLAPIENTRY * PFNGLISENABLEDIPROC) (GLenum, GLuint); +typedef void (GLAPIENTRY * PFNGLTEXPARAMETERIIVPROC) (GLenum, GLenum, const GLint*); +typedef void (GLAPIENTRY * PFNGLTEXPARAMETERIUIVPROC) (GLenum, GLenum, const GLuint*); +typedef void (GLAPIENTRY * PFNGLTRANSFORMFEEDBACKVARYINGSPROC) (GLuint, GLsizei, const GLchar **, GLenum); +typedef void (GLAPIENTRY * PFNGLUNIFORM1UIPROC) (GLint, GLuint); +typedef void (GLAPIENTRY * PFNGLUNIFORM1UIVPROC) (GLint, GLsizei, const GLuint*); +typedef void (GLAPIENTRY * PFNGLUNIFORM2UIPROC) (GLint, GLuint, GLuint); +typedef void (GLAPIENTRY * PFNGLUNIFORM2UIVPROC) (GLint, GLsizei, const GLuint*); +typedef void (GLAPIENTRY * PFNGLUNIFORM3UIPROC) (GLint, GLuint, GLuint, GLuint); +typedef void (GLAPIENTRY * PFNGLUNIFORM3UIVPROC) (GLint, GLsizei, const GLuint*); +typedef void (GLAPIENTRY * PFNGLUNIFORM4UIPROC) (GLint, GLuint, GLuint, GLuint, GLuint); +typedef void (GLAPIENTRY * PFNGLUNIFORM4UIVPROC) (GLint, GLsizei, const GLuint*); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1IPROC) (GLuint, GLint); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1IVPROC) (GLuint, const GLint*); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1UIPROC) (GLuint, GLuint); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1UIVPROC) (GLuint, const GLuint*); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2IPROC) (GLuint, GLint, GLint); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2IVPROC) (GLuint, const GLint*); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2UIPROC) (GLuint, GLuint, GLuint); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2UIVPROC) (GLuint, const GLuint*); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3IPROC) (GLuint, GLint, GLint, GLint); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3IVPROC) (GLuint, const GLint*); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3UIPROC) (GLuint, GLuint, GLuint, GLuint); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3UIVPROC) (GLuint, const GLuint*); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4BVPROC) (GLuint, const GLbyte*); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4IPROC) (GLuint, GLint, GLint, GLint, GLint); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4IVPROC) (GLuint, const GLint*); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4SVPROC) (GLuint, const GLshort*); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UBVPROC) (GLuint, const GLubyte*); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UIPROC) (GLuint, GLuint, GLuint, GLuint, GLuint); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UIVPROC) (GLuint, const GLuint*); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4USVPROC) (GLuint, const GLushort*); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBIPOINTERPROC) (GLuint, GLint, GLenum, GLsizei, const GLvoid*); + +#define glBeginConditionalRender GLEW_GET_FUN(__glewBeginConditionalRender) +#define glBeginTransformFeedback GLEW_GET_FUN(__glewBeginTransformFeedback) +#define glBindFragDataLocation GLEW_GET_FUN(__glewBindFragDataLocation) +#define glClampColor GLEW_GET_FUN(__glewClampColor) +#define glClearBufferfi GLEW_GET_FUN(__glewClearBufferfi) +#define glClearBufferfv GLEW_GET_FUN(__glewClearBufferfv) +#define glClearBufferiv GLEW_GET_FUN(__glewClearBufferiv) +#define glClearBufferuiv GLEW_GET_FUN(__glewClearBufferuiv) +#define glColorMaski GLEW_GET_FUN(__glewColorMaski) +#define glDisablei GLEW_GET_FUN(__glewDisablei) +#define glEnablei GLEW_GET_FUN(__glewEnablei) +#define glEndConditionalRender GLEW_GET_FUN(__glewEndConditionalRender) +#define glEndTransformFeedback GLEW_GET_FUN(__glewEndTransformFeedback) +#define glGetBooleani_v GLEW_GET_FUN(__glewGetBooleani_v) +#define glGetFragDataLocation GLEW_GET_FUN(__glewGetFragDataLocation) +#define glGetStringi GLEW_GET_FUN(__glewGetStringi) +#define glGetTexParameterIiv GLEW_GET_FUN(__glewGetTexParameterIiv) +#define glGetTexParameterIuiv GLEW_GET_FUN(__glewGetTexParameterIuiv) +#define glGetTransformFeedbackVarying GLEW_GET_FUN(__glewGetTransformFeedbackVarying) +#define glGetUniformuiv GLEW_GET_FUN(__glewGetUniformuiv) +#define glGetVertexAttribIiv GLEW_GET_FUN(__glewGetVertexAttribIiv) +#define glGetVertexAttribIuiv GLEW_GET_FUN(__glewGetVertexAttribIuiv) +#define glIsEnabledi GLEW_GET_FUN(__glewIsEnabledi) +#define glTexParameterIiv GLEW_GET_FUN(__glewTexParameterIiv) +#define glTexParameterIuiv GLEW_GET_FUN(__glewTexParameterIuiv) +#define glTransformFeedbackVaryings GLEW_GET_FUN(__glewTransformFeedbackVaryings) +#define glUniform1ui GLEW_GET_FUN(__glewUniform1ui) +#define glUniform1uiv GLEW_GET_FUN(__glewUniform1uiv) +#define glUniform2ui GLEW_GET_FUN(__glewUniform2ui) +#define glUniform2uiv GLEW_GET_FUN(__glewUniform2uiv) +#define glUniform3ui GLEW_GET_FUN(__glewUniform3ui) +#define glUniform3uiv GLEW_GET_FUN(__glewUniform3uiv) +#define glUniform4ui GLEW_GET_FUN(__glewUniform4ui) +#define glUniform4uiv GLEW_GET_FUN(__glewUniform4uiv) +#define glVertexAttribI1i GLEW_GET_FUN(__glewVertexAttribI1i) +#define glVertexAttribI1iv GLEW_GET_FUN(__glewVertexAttribI1iv) +#define glVertexAttribI1ui GLEW_GET_FUN(__glewVertexAttribI1ui) +#define glVertexAttribI1uiv GLEW_GET_FUN(__glewVertexAttribI1uiv) +#define glVertexAttribI2i GLEW_GET_FUN(__glewVertexAttribI2i) +#define glVertexAttribI2iv GLEW_GET_FUN(__glewVertexAttribI2iv) +#define glVertexAttribI2ui GLEW_GET_FUN(__glewVertexAttribI2ui) +#define glVertexAttribI2uiv GLEW_GET_FUN(__glewVertexAttribI2uiv) +#define glVertexAttribI3i GLEW_GET_FUN(__glewVertexAttribI3i) +#define glVertexAttribI3iv GLEW_GET_FUN(__glewVertexAttribI3iv) +#define glVertexAttribI3ui GLEW_GET_FUN(__glewVertexAttribI3ui) +#define glVertexAttribI3uiv GLEW_GET_FUN(__glewVertexAttribI3uiv) +#define glVertexAttribI4bv GLEW_GET_FUN(__glewVertexAttribI4bv) +#define glVertexAttribI4i GLEW_GET_FUN(__glewVertexAttribI4i) +#define glVertexAttribI4iv GLEW_GET_FUN(__glewVertexAttribI4iv) +#define glVertexAttribI4sv GLEW_GET_FUN(__glewVertexAttribI4sv) +#define glVertexAttribI4ubv GLEW_GET_FUN(__glewVertexAttribI4ubv) +#define glVertexAttribI4ui GLEW_GET_FUN(__glewVertexAttribI4ui) +#define glVertexAttribI4uiv GLEW_GET_FUN(__glewVertexAttribI4uiv) +#define glVertexAttribI4usv GLEW_GET_FUN(__glewVertexAttribI4usv) +#define glVertexAttribIPointer GLEW_GET_FUN(__glewVertexAttribIPointer) + +#define GLEW_VERSION_3_0 GLEW_GET_VAR(__GLEW_VERSION_3_0) + +#endif /* GL_VERSION_3_0 */ + +/* ----------------------------- GL_VERSION_3_1 ---------------------------- */ + +#ifndef GL_VERSION_3_1 +#define GL_VERSION_3_1 1 + +#define GL_TEXTURE_RECTANGLE 0x84F5 +#define GL_TEXTURE_BINDING_RECTANGLE 0x84F6 +#define GL_PROXY_TEXTURE_RECTANGLE 0x84F7 +#define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8 +#define GL_SAMPLER_2D_RECT 0x8B63 +#define GL_SAMPLER_2D_RECT_SHADOW 0x8B64 +#define GL_TEXTURE_BUFFER 0x8C2A +#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B +#define GL_TEXTURE_BINDING_BUFFER 0x8C2C +#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D +#define GL_TEXTURE_BUFFER_FORMAT 0x8C2E +#define GL_SAMPLER_BUFFER 0x8DC2 +#define GL_INT_SAMPLER_2D_RECT 0x8DCD +#define GL_INT_SAMPLER_BUFFER 0x8DD0 +#define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5 +#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8 +#define GL_RED_SNORM 0x8F90 +#define GL_RG_SNORM 0x8F91 +#define GL_RGB_SNORM 0x8F92 +#define GL_RGBA_SNORM 0x8F93 +#define GL_R8_SNORM 0x8F94 +#define GL_RG8_SNORM 0x8F95 +#define GL_RGB8_SNORM 0x8F96 +#define GL_RGBA8_SNORM 0x8F97 +#define GL_R16_SNORM 0x8F98 +#define GL_RG16_SNORM 0x8F99 +#define GL_RGB16_SNORM 0x8F9A +#define GL_RGBA16_SNORM 0x8F9B +#define GL_SIGNED_NORMALIZED 0x8F9C +#define GL_PRIMITIVE_RESTART 0x8F9D +#define GL_PRIMITIVE_RESTART_INDEX 0x8F9E +#define GL_BUFFER_ACCESS_FLAGS 0x911F +#define GL_BUFFER_MAP_LENGTH 0x9120 +#define GL_BUFFER_MAP_OFFSET 0x9121 + +typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDPROC) (GLenum, GLint, GLsizei, GLsizei); +typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDPROC) (GLenum, GLsizei, GLenum, const GLvoid*, GLsizei); +typedef void (GLAPIENTRY * PFNGLPRIMITIVERESTARTINDEXPROC) (GLuint); +typedef void (GLAPIENTRY * PFNGLTEXBUFFERPROC) (GLenum, GLenum, GLuint); + +#define glDrawArraysInstanced GLEW_GET_FUN(__glewDrawArraysInstanced) +#define glDrawElementsInstanced GLEW_GET_FUN(__glewDrawElementsInstanced) +#define glPrimitiveRestartIndex GLEW_GET_FUN(__glewPrimitiveRestartIndex) +#define glTexBuffer GLEW_GET_FUN(__glewTexBuffer) + +#define GLEW_VERSION_3_1 GLEW_GET_VAR(__GLEW_VERSION_3_1) + +#endif /* GL_VERSION_3_1 */ + +/* ----------------------------- GL_VERSION_3_2 ---------------------------- */ + +#ifndef GL_VERSION_3_2 +#define GL_VERSION_3_2 1 + +#define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001 +#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002 +#define GL_LINES_ADJACENCY 0x000A +#define GL_LINE_STRIP_ADJACENCY 0x000B +#define GL_TRIANGLES_ADJACENCY 0x000C +#define GL_TRIANGLE_STRIP_ADJACENCY 0x000D +#define GL_PROGRAM_POINT_SIZE 0x8642 +#define GL_GEOMETRY_VERTICES_OUT 0x8916 +#define GL_GEOMETRY_INPUT_TYPE 0x8917 +#define GL_GEOMETRY_OUTPUT_TYPE 0x8918 +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29 +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8 +#define GL_GEOMETRY_SHADER 0x8DD9 +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1 +#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122 +#define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123 +#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124 +#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125 +#define GL_CONTEXT_PROFILE_MASK 0x9126 + +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREPROC) (GLenum, GLenum, GLuint, GLint); +typedef void (GLAPIENTRY * PFNGLGETBUFFERPARAMETERI64VPROC) (GLenum, GLenum, GLint64 *); +typedef void (GLAPIENTRY * PFNGLGETINTEGER64I_VPROC) (GLenum, GLuint, GLint64 *); + +#define glFramebufferTexture GLEW_GET_FUN(__glewFramebufferTexture) +#define glGetBufferParameteri64v GLEW_GET_FUN(__glewGetBufferParameteri64v) +#define glGetInteger64i_v GLEW_GET_FUN(__glewGetInteger64i_v) + +#define GLEW_VERSION_3_2 GLEW_GET_VAR(__GLEW_VERSION_3_2) + +#endif /* GL_VERSION_3_2 */ + +/* ----------------------------- GL_VERSION_3_3 ---------------------------- */ + +#ifndef GL_VERSION_3_3 +#define GL_VERSION_3_3 1 + +#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE +#define GL_RGB10_A2UI 0x906F + +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBDIVISORPROC) (GLuint index, GLuint divisor); + +#define glVertexAttribDivisor GLEW_GET_FUN(__glewVertexAttribDivisor) + +#define GLEW_VERSION_3_3 GLEW_GET_VAR(__GLEW_VERSION_3_3) + +#endif /* GL_VERSION_3_3 */ + +/* ----------------------------- GL_VERSION_4_0 ---------------------------- */ + +#ifndef GL_VERSION_4_0 +#define GL_VERSION_4_0 1 + +#define GL_SAMPLE_SHADING 0x8C36 +#define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37 +#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E +#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F +#define GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS 0x8F9F +#define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009 +#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A +#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B +#define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C +#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D +#define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E +#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F + +typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEIPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONIPROC) (GLuint buf, GLenum mode); +typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEIPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +typedef void (GLAPIENTRY * PFNGLBLENDFUNCIPROC) (GLuint buf, GLenum src, GLenum dst); +typedef void (GLAPIENTRY * PFNGLMINSAMPLESHADINGPROC) (GLclampf value); + +#define glBlendEquationSeparatei GLEW_GET_FUN(__glewBlendEquationSeparatei) +#define glBlendEquationi GLEW_GET_FUN(__glewBlendEquationi) +#define glBlendFuncSeparatei GLEW_GET_FUN(__glewBlendFuncSeparatei) +#define glBlendFunci GLEW_GET_FUN(__glewBlendFunci) +#define glMinSampleShading GLEW_GET_FUN(__glewMinSampleShading) + +#define GLEW_VERSION_4_0 GLEW_GET_VAR(__GLEW_VERSION_4_0) + +#endif /* GL_VERSION_4_0 */ + +/* ----------------------------- GL_VERSION_4_1 ---------------------------- */ + +#ifndef GL_VERSION_4_1 +#define GL_VERSION_4_1 1 + +#define GLEW_VERSION_4_1 GLEW_GET_VAR(__GLEW_VERSION_4_1) + +#endif /* GL_VERSION_4_1 */ + +/* ----------------------------- GL_VERSION_4_2 ---------------------------- */ + +#ifndef GL_VERSION_4_2 +#define GL_VERSION_4_2 1 + +#define GL_COMPRESSED_RGBA_BPTC_UNORM 0x8E8C +#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM 0x8E8D +#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT 0x8E8E +#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT 0x8E8F + +#define GLEW_VERSION_4_2 GLEW_GET_VAR(__GLEW_VERSION_4_2) + +#endif /* GL_VERSION_4_2 */ + +/* ----------------------------- GL_VERSION_4_3 ---------------------------- */ + +#ifndef GL_VERSION_4_3 +#define GL_VERSION_4_3 1 + +#define GL_NUM_SHADING_LANGUAGE_VERSIONS 0x82E9 +#define GL_VERTEX_ATTRIB_ARRAY_LONG 0x874E + +#define GLEW_VERSION_4_3 GLEW_GET_VAR(__GLEW_VERSION_4_3) + +#endif /* GL_VERSION_4_3 */ + +/* ----------------------------- GL_VERSION_4_4 ---------------------------- */ + +#ifndef GL_VERSION_4_4 +#define GL_VERSION_4_4 1 + +#define GL_MAX_VERTEX_ATTRIB_STRIDE 0x82E5 + +#define GLEW_VERSION_4_4 GLEW_GET_VAR(__GLEW_VERSION_4_4) + +#endif /* GL_VERSION_4_4 */ + +/* -------------------------- GL_3DFX_multisample -------------------------- */ + +#ifndef GL_3DFX_multisample +#define GL_3DFX_multisample 1 + +#define GL_MULTISAMPLE_3DFX 0x86B2 +#define GL_SAMPLE_BUFFERS_3DFX 0x86B3 +#define GL_SAMPLES_3DFX 0x86B4 +#define GL_MULTISAMPLE_BIT_3DFX 0x20000000 + +#define GLEW_3DFX_multisample GLEW_GET_VAR(__GLEW_3DFX_multisample) + +#endif /* GL_3DFX_multisample */ + +/* ---------------------------- GL_3DFX_tbuffer ---------------------------- */ + +#ifndef GL_3DFX_tbuffer +#define GL_3DFX_tbuffer 1 + +typedef void (GLAPIENTRY * PFNGLTBUFFERMASK3DFXPROC) (GLuint mask); + +#define glTbufferMask3DFX GLEW_GET_FUN(__glewTbufferMask3DFX) + +#define GLEW_3DFX_tbuffer GLEW_GET_VAR(__GLEW_3DFX_tbuffer) + +#endif /* GL_3DFX_tbuffer */ + +/* -------------------- GL_3DFX_texture_compression_FXT1 ------------------- */ + +#ifndef GL_3DFX_texture_compression_FXT1 +#define GL_3DFX_texture_compression_FXT1 1 + +#define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0 +#define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1 + +#define GLEW_3DFX_texture_compression_FXT1 GLEW_GET_VAR(__GLEW_3DFX_texture_compression_FXT1) + +#endif /* GL_3DFX_texture_compression_FXT1 */ + +/* ----------------------- GL_AMD_blend_minmax_factor ---------------------- */ + +#ifndef GL_AMD_blend_minmax_factor +#define GL_AMD_blend_minmax_factor 1 + +#define GL_FACTOR_MIN_AMD 0x901C +#define GL_FACTOR_MAX_AMD 0x901D + +#define GLEW_AMD_blend_minmax_factor GLEW_GET_VAR(__GLEW_AMD_blend_minmax_factor) + +#endif /* GL_AMD_blend_minmax_factor */ + +/* ----------------------- GL_AMD_conservative_depth ----------------------- */ + +#ifndef GL_AMD_conservative_depth +#define GL_AMD_conservative_depth 1 + +#define GLEW_AMD_conservative_depth GLEW_GET_VAR(__GLEW_AMD_conservative_depth) + +#endif /* GL_AMD_conservative_depth */ + +/* -------------------------- GL_AMD_debug_output -------------------------- */ + +#ifndef GL_AMD_debug_output +#define GL_AMD_debug_output 1 + +#define GL_MAX_DEBUG_MESSAGE_LENGTH_AMD 0x9143 +#define GL_MAX_DEBUG_LOGGED_MESSAGES_AMD 0x9144 +#define GL_DEBUG_LOGGED_MESSAGES_AMD 0x9145 +#define GL_DEBUG_SEVERITY_HIGH_AMD 0x9146 +#define GL_DEBUG_SEVERITY_MEDIUM_AMD 0x9147 +#define GL_DEBUG_SEVERITY_LOW_AMD 0x9148 +#define GL_DEBUG_CATEGORY_API_ERROR_AMD 0x9149 +#define GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD 0x914A +#define GL_DEBUG_CATEGORY_DEPRECATION_AMD 0x914B +#define GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD 0x914C +#define GL_DEBUG_CATEGORY_PERFORMANCE_AMD 0x914D +#define GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD 0x914E +#define GL_DEBUG_CATEGORY_APPLICATION_AMD 0x914F +#define GL_DEBUG_CATEGORY_OTHER_AMD 0x9150 + +typedef void (APIENTRY *GLDEBUGPROCAMD)(GLuint id, GLenum category, GLenum severity, GLsizei length, const GLchar* message, GLvoid* userParam); + +typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGECALLBACKAMDPROC) (GLDEBUGPROCAMD callback, GLvoid *userParam); +typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGEENABLEAMDPROC) (GLenum category, GLenum severity, GLsizei count, const GLuint* ids, GLboolean enabled); +typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGEINSERTAMDPROC) (GLenum category, GLenum severity, GLuint id, GLsizei length, const GLchar* buf); +typedef GLuint (GLAPIENTRY * PFNGLGETDEBUGMESSAGELOGAMDPROC) (GLuint count, GLsizei bufsize, GLenum* categories, GLuint* severities, GLuint* ids, GLsizei* lengths, GLchar* message); + +#define glDebugMessageCallbackAMD GLEW_GET_FUN(__glewDebugMessageCallbackAMD) +#define glDebugMessageEnableAMD GLEW_GET_FUN(__glewDebugMessageEnableAMD) +#define glDebugMessageInsertAMD GLEW_GET_FUN(__glewDebugMessageInsertAMD) +#define glGetDebugMessageLogAMD GLEW_GET_FUN(__glewGetDebugMessageLogAMD) + +#define GLEW_AMD_debug_output GLEW_GET_VAR(__GLEW_AMD_debug_output) + +#endif /* GL_AMD_debug_output */ + +/* ---------------------- GL_AMD_depth_clamp_separate ---------------------- */ + +#ifndef GL_AMD_depth_clamp_separate +#define GL_AMD_depth_clamp_separate 1 + +#define GL_DEPTH_CLAMP_NEAR_AMD 0x901E +#define GL_DEPTH_CLAMP_FAR_AMD 0x901F + +#define GLEW_AMD_depth_clamp_separate GLEW_GET_VAR(__GLEW_AMD_depth_clamp_separate) + +#endif /* GL_AMD_depth_clamp_separate */ + +/* ----------------------- GL_AMD_draw_buffers_blend ----------------------- */ + +#ifndef GL_AMD_draw_buffers_blend +#define GL_AMD_draw_buffers_blend 1 + +typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONINDEXEDAMDPROC) (GLuint buf, GLenum mode); +typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +typedef void (GLAPIENTRY * PFNGLBLENDFUNCINDEXEDAMDPROC) (GLuint buf, GLenum src, GLenum dst); +typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); + +#define glBlendEquationIndexedAMD GLEW_GET_FUN(__glewBlendEquationIndexedAMD) +#define glBlendEquationSeparateIndexedAMD GLEW_GET_FUN(__glewBlendEquationSeparateIndexedAMD) +#define glBlendFuncIndexedAMD GLEW_GET_FUN(__glewBlendFuncIndexedAMD) +#define glBlendFuncSeparateIndexedAMD GLEW_GET_FUN(__glewBlendFuncSeparateIndexedAMD) + +#define GLEW_AMD_draw_buffers_blend GLEW_GET_VAR(__GLEW_AMD_draw_buffers_blend) + +#endif /* GL_AMD_draw_buffers_blend */ + +/* ---------------------- GL_AMD_interleaved_elements ---------------------- */ + +#ifndef GL_AMD_interleaved_elements +#define GL_AMD_interleaved_elements 1 + +#define GL_RED 0x1903 +#define GL_GREEN 0x1904 +#define GL_BLUE 0x1905 +#define GL_ALPHA 0x1906 +#define GL_RG8UI 0x8238 +#define GL_RG16UI 0x823A +#define GL_RGBA8UI 0x8D7C +#define GL_VERTEX_ELEMENT_SWIZZLE_AMD 0x91A4 +#define GL_VERTEX_ID_SWIZZLE_AMD 0x91A5 + +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBPARAMETERIAMDPROC) (GLuint index, GLenum pname, GLint param); + +#define glVertexAttribParameteriAMD GLEW_GET_FUN(__glewVertexAttribParameteriAMD) + +#define GLEW_AMD_interleaved_elements GLEW_GET_VAR(__GLEW_AMD_interleaved_elements) + +#endif /* GL_AMD_interleaved_elements */ + +/* ----------------------- GL_AMD_multi_draw_indirect ---------------------- */ + +#ifndef GL_AMD_multi_draw_indirect +#define GL_AMD_multi_draw_indirect 1 + +typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC) (GLenum mode, const GLvoid *indirect, GLsizei primcount, GLsizei stride); +typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC) (GLenum mode, GLenum type, const GLvoid *indirect, GLsizei primcount, GLsizei stride); + +#define glMultiDrawArraysIndirectAMD GLEW_GET_FUN(__glewMultiDrawArraysIndirectAMD) +#define glMultiDrawElementsIndirectAMD GLEW_GET_FUN(__glewMultiDrawElementsIndirectAMD) + +#define GLEW_AMD_multi_draw_indirect GLEW_GET_VAR(__GLEW_AMD_multi_draw_indirect) + +#endif /* GL_AMD_multi_draw_indirect */ + +/* ------------------------- GL_AMD_name_gen_delete ------------------------ */ + +#ifndef GL_AMD_name_gen_delete +#define GL_AMD_name_gen_delete 1 + +#define GL_DATA_BUFFER_AMD 0x9151 +#define GL_PERFORMANCE_MONITOR_AMD 0x9152 +#define GL_QUERY_OBJECT_AMD 0x9153 +#define GL_VERTEX_ARRAY_OBJECT_AMD 0x9154 +#define GL_SAMPLER_OBJECT_AMD 0x9155 + +typedef void (GLAPIENTRY * PFNGLDELETENAMESAMDPROC) (GLenum identifier, GLuint num, const GLuint* names); +typedef void (GLAPIENTRY * PFNGLGENNAMESAMDPROC) (GLenum identifier, GLuint num, GLuint* names); +typedef GLboolean (GLAPIENTRY * PFNGLISNAMEAMDPROC) (GLenum identifier, GLuint name); + +#define glDeleteNamesAMD GLEW_GET_FUN(__glewDeleteNamesAMD) +#define glGenNamesAMD GLEW_GET_FUN(__glewGenNamesAMD) +#define glIsNameAMD GLEW_GET_FUN(__glewIsNameAMD) + +#define GLEW_AMD_name_gen_delete GLEW_GET_VAR(__GLEW_AMD_name_gen_delete) + +#endif /* GL_AMD_name_gen_delete */ + +/* ----------------------- GL_AMD_performance_monitor ---------------------- */ + +#ifndef GL_AMD_performance_monitor +#define GL_AMD_performance_monitor 1 + +#define GL_COUNTER_TYPE_AMD 0x8BC0 +#define GL_COUNTER_RANGE_AMD 0x8BC1 +#define GL_UNSIGNED_INT64_AMD 0x8BC2 +#define GL_PERCENTAGE_AMD 0x8BC3 +#define GL_PERFMON_RESULT_AVAILABLE_AMD 0x8BC4 +#define GL_PERFMON_RESULT_SIZE_AMD 0x8BC5 +#define GL_PERFMON_RESULT_AMD 0x8BC6 + +typedef void (GLAPIENTRY * PFNGLBEGINPERFMONITORAMDPROC) (GLuint monitor); +typedef void (GLAPIENTRY * PFNGLDELETEPERFMONITORSAMDPROC) (GLsizei n, GLuint* monitors); +typedef void (GLAPIENTRY * PFNGLENDPERFMONITORAMDPROC) (GLuint monitor); +typedef void (GLAPIENTRY * PFNGLGENPERFMONITORSAMDPROC) (GLsizei n, GLuint* monitors); +typedef void (GLAPIENTRY * PFNGLGETPERFMONITORCOUNTERDATAAMDPROC) (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint* data, GLint *bytesWritten); +typedef void (GLAPIENTRY * PFNGLGETPERFMONITORCOUNTERINFOAMDPROC) (GLuint group, GLuint counter, GLenum pname, GLvoid *data); +typedef void (GLAPIENTRY * PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC) (GLuint group, GLuint counter, GLsizei bufSize, GLsizei* length, GLchar *counterString); +typedef void (GLAPIENTRY * PFNGLGETPERFMONITORCOUNTERSAMDPROC) (GLuint group, GLint* numCounters, GLint *maxActiveCounters, GLsizei countersSize, GLuint *counters); +typedef void (GLAPIENTRY * PFNGLGETPERFMONITORGROUPSTRINGAMDPROC) (GLuint group, GLsizei bufSize, GLsizei* length, GLchar *groupString); +typedef void (GLAPIENTRY * PFNGLGETPERFMONITORGROUPSAMDPROC) (GLint* numGroups, GLsizei groupsSize, GLuint *groups); +typedef void (GLAPIENTRY * PFNGLSELECTPERFMONITORCOUNTERSAMDPROC) (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint* counterList); + +#define glBeginPerfMonitorAMD GLEW_GET_FUN(__glewBeginPerfMonitorAMD) +#define glDeletePerfMonitorsAMD GLEW_GET_FUN(__glewDeletePerfMonitorsAMD) +#define glEndPerfMonitorAMD GLEW_GET_FUN(__glewEndPerfMonitorAMD) +#define glGenPerfMonitorsAMD GLEW_GET_FUN(__glewGenPerfMonitorsAMD) +#define glGetPerfMonitorCounterDataAMD GLEW_GET_FUN(__glewGetPerfMonitorCounterDataAMD) +#define glGetPerfMonitorCounterInfoAMD GLEW_GET_FUN(__glewGetPerfMonitorCounterInfoAMD) +#define glGetPerfMonitorCounterStringAMD GLEW_GET_FUN(__glewGetPerfMonitorCounterStringAMD) +#define glGetPerfMonitorCountersAMD GLEW_GET_FUN(__glewGetPerfMonitorCountersAMD) +#define glGetPerfMonitorGroupStringAMD GLEW_GET_FUN(__glewGetPerfMonitorGroupStringAMD) +#define glGetPerfMonitorGroupsAMD GLEW_GET_FUN(__glewGetPerfMonitorGroupsAMD) +#define glSelectPerfMonitorCountersAMD GLEW_GET_FUN(__glewSelectPerfMonitorCountersAMD) + +#define GLEW_AMD_performance_monitor GLEW_GET_VAR(__GLEW_AMD_performance_monitor) + +#endif /* GL_AMD_performance_monitor */ + +/* -------------------------- GL_AMD_pinned_memory ------------------------- */ + +#ifndef GL_AMD_pinned_memory +#define GL_AMD_pinned_memory 1 + +#define GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD 0x9160 + +#define GLEW_AMD_pinned_memory GLEW_GET_VAR(__GLEW_AMD_pinned_memory) + +#endif /* GL_AMD_pinned_memory */ + +/* ----------------------- GL_AMD_query_buffer_object ---------------------- */ + +#ifndef GL_AMD_query_buffer_object +#define GL_AMD_query_buffer_object 1 + +#define GL_QUERY_BUFFER_AMD 0x9192 +#define GL_QUERY_BUFFER_BINDING_AMD 0x9193 +#define GL_QUERY_RESULT_NO_WAIT_AMD 0x9194 + +#define GLEW_AMD_query_buffer_object GLEW_GET_VAR(__GLEW_AMD_query_buffer_object) + +#endif /* GL_AMD_query_buffer_object */ + +/* ------------------------ GL_AMD_sample_positions ------------------------ */ + +#ifndef GL_AMD_sample_positions +#define GL_AMD_sample_positions 1 + +#define GL_SUBSAMPLE_DISTANCE_AMD 0x883F + +typedef void (GLAPIENTRY * PFNGLSETMULTISAMPLEFVAMDPROC) (GLenum pname, GLuint index, const GLfloat* val); + +#define glSetMultisamplefvAMD GLEW_GET_FUN(__glewSetMultisamplefvAMD) + +#define GLEW_AMD_sample_positions GLEW_GET_VAR(__GLEW_AMD_sample_positions) + +#endif /* GL_AMD_sample_positions */ + +/* ------------------ GL_AMD_seamless_cubemap_per_texture ------------------ */ + +#ifndef GL_AMD_seamless_cubemap_per_texture +#define GL_AMD_seamless_cubemap_per_texture 1 + +#define GL_TEXTURE_CUBE_MAP_SEAMLESS_ARB 0x884F + +#define GLEW_AMD_seamless_cubemap_per_texture GLEW_GET_VAR(__GLEW_AMD_seamless_cubemap_per_texture) + +#endif /* GL_AMD_seamless_cubemap_per_texture */ + +/* ---------------------- GL_AMD_shader_stencil_export --------------------- */ + +#ifndef GL_AMD_shader_stencil_export +#define GL_AMD_shader_stencil_export 1 + +#define GLEW_AMD_shader_stencil_export GLEW_GET_VAR(__GLEW_AMD_shader_stencil_export) + +#endif /* GL_AMD_shader_stencil_export */ + +/* ---------------------- GL_AMD_shader_trinary_minmax --------------------- */ + +#ifndef GL_AMD_shader_trinary_minmax +#define GL_AMD_shader_trinary_minmax 1 + +#define GLEW_AMD_shader_trinary_minmax GLEW_GET_VAR(__GLEW_AMD_shader_trinary_minmax) + +#endif /* GL_AMD_shader_trinary_minmax */ + +/* ------------------------- GL_AMD_sparse_texture ------------------------- */ + +#ifndef GL_AMD_sparse_texture +#define GL_AMD_sparse_texture 1 + +#define GL_TEXTURE_STORAGE_SPARSE_BIT_AMD 0x00000001 +#define GL_VIRTUAL_PAGE_SIZE_X_AMD 0x9195 +#define GL_VIRTUAL_PAGE_SIZE_Y_AMD 0x9196 +#define GL_VIRTUAL_PAGE_SIZE_Z_AMD 0x9197 +#define GL_MAX_SPARSE_TEXTURE_SIZE_AMD 0x9198 +#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD 0x9199 +#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS 0x919A +#define GL_MIN_SPARSE_LEVEL_AMD 0x919B +#define GL_MIN_LOD_WARNING_AMD 0x919C + +typedef void (GLAPIENTRY * PFNGLTEXSTORAGESPARSEAMDPROC) (GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags); +typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGESPARSEAMDPROC) (GLuint texture, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags); + +#define glTexStorageSparseAMD GLEW_GET_FUN(__glewTexStorageSparseAMD) +#define glTextureStorageSparseAMD GLEW_GET_FUN(__glewTextureStorageSparseAMD) + +#define GLEW_AMD_sparse_texture GLEW_GET_VAR(__GLEW_AMD_sparse_texture) + +#endif /* GL_AMD_sparse_texture */ + +/* ------------------- GL_AMD_stencil_operation_extended ------------------- */ + +#ifndef GL_AMD_stencil_operation_extended +#define GL_AMD_stencil_operation_extended 1 + +#define GL_SET_AMD 0x874A +#define GL_REPLACE_VALUE_AMD 0x874B +#define GL_STENCIL_OP_VALUE_AMD 0x874C +#define GL_STENCIL_BACK_OP_VALUE_AMD 0x874D + +typedef void (GLAPIENTRY * PFNGLSTENCILOPVALUEAMDPROC) (GLenum face, GLuint value); + +#define glStencilOpValueAMD GLEW_GET_FUN(__glewStencilOpValueAMD) + +#define GLEW_AMD_stencil_operation_extended GLEW_GET_VAR(__GLEW_AMD_stencil_operation_extended) + +#endif /* GL_AMD_stencil_operation_extended */ + +/* ------------------------ GL_AMD_texture_texture4 ------------------------ */ + +#ifndef GL_AMD_texture_texture4 +#define GL_AMD_texture_texture4 1 + +#define GLEW_AMD_texture_texture4 GLEW_GET_VAR(__GLEW_AMD_texture_texture4) + +#endif /* GL_AMD_texture_texture4 */ + +/* --------------- GL_AMD_transform_feedback3_lines_triangles -------------- */ + +#ifndef GL_AMD_transform_feedback3_lines_triangles +#define GL_AMD_transform_feedback3_lines_triangles 1 + +#define GLEW_AMD_transform_feedback3_lines_triangles GLEW_GET_VAR(__GLEW_AMD_transform_feedback3_lines_triangles) + +#endif /* GL_AMD_transform_feedback3_lines_triangles */ + +/* ----------------------- GL_AMD_vertex_shader_layer ---------------------- */ + +#ifndef GL_AMD_vertex_shader_layer +#define GL_AMD_vertex_shader_layer 1 + +#define GLEW_AMD_vertex_shader_layer GLEW_GET_VAR(__GLEW_AMD_vertex_shader_layer) + +#endif /* GL_AMD_vertex_shader_layer */ + +/* -------------------- GL_AMD_vertex_shader_tessellator ------------------- */ + +#ifndef GL_AMD_vertex_shader_tessellator +#define GL_AMD_vertex_shader_tessellator 1 + +#define GL_SAMPLER_BUFFER_AMD 0x9001 +#define GL_INT_SAMPLER_BUFFER_AMD 0x9002 +#define GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD 0x9003 +#define GL_TESSELLATION_MODE_AMD 0x9004 +#define GL_TESSELLATION_FACTOR_AMD 0x9005 +#define GL_DISCRETE_AMD 0x9006 +#define GL_CONTINUOUS_AMD 0x9007 + +typedef void (GLAPIENTRY * PFNGLTESSELLATIONFACTORAMDPROC) (GLfloat factor); +typedef void (GLAPIENTRY * PFNGLTESSELLATIONMODEAMDPROC) (GLenum mode); + +#define glTessellationFactorAMD GLEW_GET_FUN(__glewTessellationFactorAMD) +#define glTessellationModeAMD GLEW_GET_FUN(__glewTessellationModeAMD) + +#define GLEW_AMD_vertex_shader_tessellator GLEW_GET_VAR(__GLEW_AMD_vertex_shader_tessellator) + +#endif /* GL_AMD_vertex_shader_tessellator */ + +/* ------------------ GL_AMD_vertex_shader_viewport_index ------------------ */ + +#ifndef GL_AMD_vertex_shader_viewport_index +#define GL_AMD_vertex_shader_viewport_index 1 + +#define GLEW_AMD_vertex_shader_viewport_index GLEW_GET_VAR(__GLEW_AMD_vertex_shader_viewport_index) + +#endif /* GL_AMD_vertex_shader_viewport_index */ + +/* ------------------------- GL_ANGLE_depth_texture ------------------------ */ + +#ifndef GL_ANGLE_depth_texture +#define GL_ANGLE_depth_texture 1 + +#define GLEW_ANGLE_depth_texture GLEW_GET_VAR(__GLEW_ANGLE_depth_texture) + +#endif /* GL_ANGLE_depth_texture */ + +/* ----------------------- GL_ANGLE_framebuffer_blit ----------------------- */ + +#ifndef GL_ANGLE_framebuffer_blit +#define GL_ANGLE_framebuffer_blit 1 + +#define GL_DRAW_FRAMEBUFFER_BINDING_ANGLE 0x8CA6 +#define GL_READ_FRAMEBUFFER_ANGLE 0x8CA8 +#define GL_DRAW_FRAMEBUFFER_ANGLE 0x8CA9 +#define GL_READ_FRAMEBUFFER_BINDING_ANGLE 0x8CAA + +typedef void (GLAPIENTRY * PFNGLBLITFRAMEBUFFERANGLEPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); + +#define glBlitFramebufferANGLE GLEW_GET_FUN(__glewBlitFramebufferANGLE) + +#define GLEW_ANGLE_framebuffer_blit GLEW_GET_VAR(__GLEW_ANGLE_framebuffer_blit) + +#endif /* GL_ANGLE_framebuffer_blit */ + +/* -------------------- GL_ANGLE_framebuffer_multisample ------------------- */ + +#ifndef GL_ANGLE_framebuffer_multisample +#define GL_ANGLE_framebuffer_multisample 1 + +#define GL_RENDERBUFFER_SAMPLES_ANGLE 0x8CAB +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE 0x8D56 +#define GL_MAX_SAMPLES_ANGLE 0x8D57 + +typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); + +#define glRenderbufferStorageMultisampleANGLE GLEW_GET_FUN(__glewRenderbufferStorageMultisampleANGLE) + +#define GLEW_ANGLE_framebuffer_multisample GLEW_GET_VAR(__GLEW_ANGLE_framebuffer_multisample) + +#endif /* GL_ANGLE_framebuffer_multisample */ + +/* ----------------------- GL_ANGLE_instanced_arrays ----------------------- */ + +#ifndef GL_ANGLE_instanced_arrays +#define GL_ANGLE_instanced_arrays 1 + +#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE 0x88FE + +typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDANGLEPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount); +typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDANGLEPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBDIVISORANGLEPROC) (GLuint index, GLuint divisor); + +#define glDrawArraysInstancedANGLE GLEW_GET_FUN(__glewDrawArraysInstancedANGLE) +#define glDrawElementsInstancedANGLE GLEW_GET_FUN(__glewDrawElementsInstancedANGLE) +#define glVertexAttribDivisorANGLE GLEW_GET_FUN(__glewVertexAttribDivisorANGLE) + +#define GLEW_ANGLE_instanced_arrays GLEW_GET_VAR(__GLEW_ANGLE_instanced_arrays) + +#endif /* GL_ANGLE_instanced_arrays */ + +/* -------------------- GL_ANGLE_pack_reverse_row_order -------------------- */ + +#ifndef GL_ANGLE_pack_reverse_row_order +#define GL_ANGLE_pack_reverse_row_order 1 + +#define GL_PACK_REVERSE_ROW_ORDER_ANGLE 0x93A4 + +#define GLEW_ANGLE_pack_reverse_row_order GLEW_GET_VAR(__GLEW_ANGLE_pack_reverse_row_order) + +#endif /* GL_ANGLE_pack_reverse_row_order */ + +/* ------------------------ GL_ANGLE_program_binary ------------------------ */ + +#ifndef GL_ANGLE_program_binary +#define GL_ANGLE_program_binary 1 + +#define GL_PROGRAM_BINARY_ANGLE 0x93A6 + +#define GLEW_ANGLE_program_binary GLEW_GET_VAR(__GLEW_ANGLE_program_binary) + +#endif /* GL_ANGLE_program_binary */ + +/* ------------------- GL_ANGLE_texture_compression_dxt1 ------------------- */ + +#ifndef GL_ANGLE_texture_compression_dxt1 +#define GL_ANGLE_texture_compression_dxt1 1 + +#define GL_COMPRESSED_RGB_S3TC_DXT1_ANGLE 0x83F0 +#define GL_COMPRESSED_RGBA_S3TC_DXT1_ANGLE 0x83F1 +#define GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE 0x83F2 +#define GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE 0x83F3 + +#define GLEW_ANGLE_texture_compression_dxt1 GLEW_GET_VAR(__GLEW_ANGLE_texture_compression_dxt1) + +#endif /* GL_ANGLE_texture_compression_dxt1 */ + +/* ------------------- GL_ANGLE_texture_compression_dxt3 ------------------- */ + +#ifndef GL_ANGLE_texture_compression_dxt3 +#define GL_ANGLE_texture_compression_dxt3 1 + +#define GL_COMPRESSED_RGB_S3TC_DXT1_ANGLE 0x83F0 +#define GL_COMPRESSED_RGBA_S3TC_DXT1_ANGLE 0x83F1 +#define GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE 0x83F2 +#define GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE 0x83F3 + +#define GLEW_ANGLE_texture_compression_dxt3 GLEW_GET_VAR(__GLEW_ANGLE_texture_compression_dxt3) + +#endif /* GL_ANGLE_texture_compression_dxt3 */ + +/* ------------------- GL_ANGLE_texture_compression_dxt5 ------------------- */ + +#ifndef GL_ANGLE_texture_compression_dxt5 +#define GL_ANGLE_texture_compression_dxt5 1 + +#define GL_COMPRESSED_RGB_S3TC_DXT1_ANGLE 0x83F0 +#define GL_COMPRESSED_RGBA_S3TC_DXT1_ANGLE 0x83F1 +#define GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE 0x83F2 +#define GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE 0x83F3 + +#define GLEW_ANGLE_texture_compression_dxt5 GLEW_GET_VAR(__GLEW_ANGLE_texture_compression_dxt5) + +#endif /* GL_ANGLE_texture_compression_dxt5 */ + +/* ------------------------- GL_ANGLE_texture_usage ------------------------ */ + +#ifndef GL_ANGLE_texture_usage +#define GL_ANGLE_texture_usage 1 + +#define GL_TEXTURE_USAGE_ANGLE 0x93A2 +#define GL_FRAMEBUFFER_ATTACHMENT_ANGLE 0x93A3 + +#define GLEW_ANGLE_texture_usage GLEW_GET_VAR(__GLEW_ANGLE_texture_usage) + +#endif /* GL_ANGLE_texture_usage */ + +/* -------------------------- GL_ANGLE_timer_query ------------------------- */ + +#ifndef GL_ANGLE_timer_query +#define GL_ANGLE_timer_query 1 + +#define GL_QUERY_COUNTER_BITS_ANGLE 0x8864 +#define GL_CURRENT_QUERY_ANGLE 0x8865 +#define GL_QUERY_RESULT_ANGLE 0x8866 +#define GL_QUERY_RESULT_AVAILABLE_ANGLE 0x8867 +#define GL_TIME_ELAPSED_ANGLE 0x88BF +#define GL_TIMESTAMP_ANGLE 0x8E28 + +typedef void (GLAPIENTRY * PFNGLBEGINQUERYANGLEPROC) (GLenum target, GLuint id); +typedef void (GLAPIENTRY * PFNGLDELETEQUERIESANGLEPROC) (GLsizei n, const GLuint* ids); +typedef void (GLAPIENTRY * PFNGLENDQUERYANGLEPROC) (GLenum target); +typedef void (GLAPIENTRY * PFNGLGENQUERIESANGLEPROC) (GLsizei n, GLuint* ids); +typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTI64VANGLEPROC) (GLuint id, GLenum pname, GLint64* params); +typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTIVANGLEPROC) (GLuint id, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUI64VANGLEPROC) (GLuint id, GLenum pname, GLuint64* params); +typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUIVANGLEPROC) (GLuint id, GLenum pname, GLuint* params); +typedef void (GLAPIENTRY * PFNGLGETQUERYIVANGLEPROC) (GLenum target, GLenum pname, GLint* params); +typedef GLboolean (GLAPIENTRY * PFNGLISQUERYANGLEPROC) (GLuint id); +typedef void (GLAPIENTRY * PFNGLQUERYCOUNTERANGLEPROC) (GLuint id, GLenum target); + +#define glBeginQueryANGLE GLEW_GET_FUN(__glewBeginQueryANGLE) +#define glDeleteQueriesANGLE GLEW_GET_FUN(__glewDeleteQueriesANGLE) +#define glEndQueryANGLE GLEW_GET_FUN(__glewEndQueryANGLE) +#define glGenQueriesANGLE GLEW_GET_FUN(__glewGenQueriesANGLE) +#define glGetQueryObjecti64vANGLE GLEW_GET_FUN(__glewGetQueryObjecti64vANGLE) +#define glGetQueryObjectivANGLE GLEW_GET_FUN(__glewGetQueryObjectivANGLE) +#define glGetQueryObjectui64vANGLE GLEW_GET_FUN(__glewGetQueryObjectui64vANGLE) +#define glGetQueryObjectuivANGLE GLEW_GET_FUN(__glewGetQueryObjectuivANGLE) +#define glGetQueryivANGLE GLEW_GET_FUN(__glewGetQueryivANGLE) +#define glIsQueryANGLE GLEW_GET_FUN(__glewIsQueryANGLE) +#define glQueryCounterANGLE GLEW_GET_FUN(__glewQueryCounterANGLE) + +#define GLEW_ANGLE_timer_query GLEW_GET_VAR(__GLEW_ANGLE_timer_query) + +#endif /* GL_ANGLE_timer_query */ + +/* ------------------- GL_ANGLE_translated_shader_source ------------------- */ + +#ifndef GL_ANGLE_translated_shader_source +#define GL_ANGLE_translated_shader_source 1 + +#define GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE 0x93A0 + +typedef void (GLAPIENTRY * PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC) (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source); + +#define glGetTranslatedShaderSourceANGLE GLEW_GET_FUN(__glewGetTranslatedShaderSourceANGLE) + +#define GLEW_ANGLE_translated_shader_source GLEW_GET_VAR(__GLEW_ANGLE_translated_shader_source) + +#endif /* GL_ANGLE_translated_shader_source */ + +/* ----------------------- GL_APPLE_aux_depth_stencil ---------------------- */ + +#ifndef GL_APPLE_aux_depth_stencil +#define GL_APPLE_aux_depth_stencil 1 + +#define GL_AUX_DEPTH_STENCIL_APPLE 0x8A14 + +#define GLEW_APPLE_aux_depth_stencil GLEW_GET_VAR(__GLEW_APPLE_aux_depth_stencil) + +#endif /* GL_APPLE_aux_depth_stencil */ + +/* ------------------------ GL_APPLE_client_storage ------------------------ */ + +#ifndef GL_APPLE_client_storage +#define GL_APPLE_client_storage 1 + +#define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2 + +#define GLEW_APPLE_client_storage GLEW_GET_VAR(__GLEW_APPLE_client_storage) + +#endif /* GL_APPLE_client_storage */ + +/* ------------------------- GL_APPLE_element_array ------------------------ */ + +#ifndef GL_APPLE_element_array +#define GL_APPLE_element_array 1 + +#define GL_ELEMENT_ARRAY_APPLE 0x8A0C +#define GL_ELEMENT_ARRAY_TYPE_APPLE 0x8A0D +#define GL_ELEMENT_ARRAY_POINTER_APPLE 0x8A0E + +typedef void (GLAPIENTRY * PFNGLDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, GLint first, GLsizei count); +typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count); +typedef void (GLAPIENTRY * PFNGLELEMENTPOINTERAPPLEPROC) (GLenum type, const GLvoid *pointer); +typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, const GLint* first, const GLsizei *count, GLsizei primcount); +typedef void (GLAPIENTRY * PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, const GLint* first, const GLsizei *count, GLsizei primcount); + +#define glDrawElementArrayAPPLE GLEW_GET_FUN(__glewDrawElementArrayAPPLE) +#define glDrawRangeElementArrayAPPLE GLEW_GET_FUN(__glewDrawRangeElementArrayAPPLE) +#define glElementPointerAPPLE GLEW_GET_FUN(__glewElementPointerAPPLE) +#define glMultiDrawElementArrayAPPLE GLEW_GET_FUN(__glewMultiDrawElementArrayAPPLE) +#define glMultiDrawRangeElementArrayAPPLE GLEW_GET_FUN(__glewMultiDrawRangeElementArrayAPPLE) + +#define GLEW_APPLE_element_array GLEW_GET_VAR(__GLEW_APPLE_element_array) + +#endif /* GL_APPLE_element_array */ + +/* ----------------------------- GL_APPLE_fence ---------------------------- */ + +#ifndef GL_APPLE_fence +#define GL_APPLE_fence 1 + +#define GL_DRAW_PIXELS_APPLE 0x8A0A +#define GL_FENCE_APPLE 0x8A0B + +typedef void (GLAPIENTRY * PFNGLDELETEFENCESAPPLEPROC) (GLsizei n, const GLuint* fences); +typedef void (GLAPIENTRY * PFNGLFINISHFENCEAPPLEPROC) (GLuint fence); +typedef void (GLAPIENTRY * PFNGLFINISHOBJECTAPPLEPROC) (GLenum object, GLint name); +typedef void (GLAPIENTRY * PFNGLGENFENCESAPPLEPROC) (GLsizei n, GLuint* fences); +typedef GLboolean (GLAPIENTRY * PFNGLISFENCEAPPLEPROC) (GLuint fence); +typedef void (GLAPIENTRY * PFNGLSETFENCEAPPLEPROC) (GLuint fence); +typedef GLboolean (GLAPIENTRY * PFNGLTESTFENCEAPPLEPROC) (GLuint fence); +typedef GLboolean (GLAPIENTRY * PFNGLTESTOBJECTAPPLEPROC) (GLenum object, GLuint name); + +#define glDeleteFencesAPPLE GLEW_GET_FUN(__glewDeleteFencesAPPLE) +#define glFinishFenceAPPLE GLEW_GET_FUN(__glewFinishFenceAPPLE) +#define glFinishObjectAPPLE GLEW_GET_FUN(__glewFinishObjectAPPLE) +#define glGenFencesAPPLE GLEW_GET_FUN(__glewGenFencesAPPLE) +#define glIsFenceAPPLE GLEW_GET_FUN(__glewIsFenceAPPLE) +#define glSetFenceAPPLE GLEW_GET_FUN(__glewSetFenceAPPLE) +#define glTestFenceAPPLE GLEW_GET_FUN(__glewTestFenceAPPLE) +#define glTestObjectAPPLE GLEW_GET_FUN(__glewTestObjectAPPLE) + +#define GLEW_APPLE_fence GLEW_GET_VAR(__GLEW_APPLE_fence) + +#endif /* GL_APPLE_fence */ + +/* ------------------------- GL_APPLE_float_pixels ------------------------- */ + +#ifndef GL_APPLE_float_pixels +#define GL_APPLE_float_pixels 1 + +#define GL_HALF_APPLE 0x140B +#define GL_RGBA_FLOAT32_APPLE 0x8814 +#define GL_RGB_FLOAT32_APPLE 0x8815 +#define GL_ALPHA_FLOAT32_APPLE 0x8816 +#define GL_INTENSITY_FLOAT32_APPLE 0x8817 +#define GL_LUMINANCE_FLOAT32_APPLE 0x8818 +#define GL_LUMINANCE_ALPHA_FLOAT32_APPLE 0x8819 +#define GL_RGBA_FLOAT16_APPLE 0x881A +#define GL_RGB_FLOAT16_APPLE 0x881B +#define GL_ALPHA_FLOAT16_APPLE 0x881C +#define GL_INTENSITY_FLOAT16_APPLE 0x881D +#define GL_LUMINANCE_FLOAT16_APPLE 0x881E +#define GL_LUMINANCE_ALPHA_FLOAT16_APPLE 0x881F +#define GL_COLOR_FLOAT_APPLE 0x8A0F + +#define GLEW_APPLE_float_pixels GLEW_GET_VAR(__GLEW_APPLE_float_pixels) + +#endif /* GL_APPLE_float_pixels */ + +/* ---------------------- GL_APPLE_flush_buffer_range ---------------------- */ + +#ifndef GL_APPLE_flush_buffer_range +#define GL_APPLE_flush_buffer_range 1 + +#define GL_BUFFER_SERIALIZED_MODIFY_APPLE 0x8A12 +#define GL_BUFFER_FLUSHING_UNMAP_APPLE 0x8A13 + +typedef void (GLAPIENTRY * PFNGLBUFFERPARAMETERIAPPLEPROC) (GLenum target, GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC) (GLenum target, GLintptr offset, GLsizeiptr size); + +#define glBufferParameteriAPPLE GLEW_GET_FUN(__glewBufferParameteriAPPLE) +#define glFlushMappedBufferRangeAPPLE GLEW_GET_FUN(__glewFlushMappedBufferRangeAPPLE) + +#define GLEW_APPLE_flush_buffer_range GLEW_GET_VAR(__GLEW_APPLE_flush_buffer_range) + +#endif /* GL_APPLE_flush_buffer_range */ + +/* ----------------------- GL_APPLE_object_purgeable ----------------------- */ + +#ifndef GL_APPLE_object_purgeable +#define GL_APPLE_object_purgeable 1 + +#define GL_BUFFER_OBJECT_APPLE 0x85B3 +#define GL_RELEASED_APPLE 0x8A19 +#define GL_VOLATILE_APPLE 0x8A1A +#define GL_RETAINED_APPLE 0x8A1B +#define GL_UNDEFINED_APPLE 0x8A1C +#define GL_PURGEABLE_APPLE 0x8A1D + +typedef void (GLAPIENTRY * PFNGLGETOBJECTPARAMETERIVAPPLEPROC) (GLenum objectType, GLuint name, GLenum pname, GLint* params); +typedef GLenum (GLAPIENTRY * PFNGLOBJECTPURGEABLEAPPLEPROC) (GLenum objectType, GLuint name, GLenum option); +typedef GLenum (GLAPIENTRY * PFNGLOBJECTUNPURGEABLEAPPLEPROC) (GLenum objectType, GLuint name, GLenum option); + +#define glGetObjectParameterivAPPLE GLEW_GET_FUN(__glewGetObjectParameterivAPPLE) +#define glObjectPurgeableAPPLE GLEW_GET_FUN(__glewObjectPurgeableAPPLE) +#define glObjectUnpurgeableAPPLE GLEW_GET_FUN(__glewObjectUnpurgeableAPPLE) + +#define GLEW_APPLE_object_purgeable GLEW_GET_VAR(__GLEW_APPLE_object_purgeable) + +#endif /* GL_APPLE_object_purgeable */ + +/* ------------------------- GL_APPLE_pixel_buffer ------------------------- */ + +#ifndef GL_APPLE_pixel_buffer +#define GL_APPLE_pixel_buffer 1 + +#define GL_MIN_PBUFFER_VIEWPORT_DIMS_APPLE 0x8A10 + +#define GLEW_APPLE_pixel_buffer GLEW_GET_VAR(__GLEW_APPLE_pixel_buffer) + +#endif /* GL_APPLE_pixel_buffer */ + +/* ---------------------------- GL_APPLE_rgb_422 --------------------------- */ + +#ifndef GL_APPLE_rgb_422 +#define GL_APPLE_rgb_422 1 + +#define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA +#define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB +#define GL_RGB_422_APPLE 0x8A1F + +#define GLEW_APPLE_rgb_422 GLEW_GET_VAR(__GLEW_APPLE_rgb_422) + +#endif /* GL_APPLE_rgb_422 */ + +/* --------------------------- GL_APPLE_row_bytes -------------------------- */ + +#ifndef GL_APPLE_row_bytes +#define GL_APPLE_row_bytes 1 + +#define GL_PACK_ROW_BYTES_APPLE 0x8A15 +#define GL_UNPACK_ROW_BYTES_APPLE 0x8A16 + +#define GLEW_APPLE_row_bytes GLEW_GET_VAR(__GLEW_APPLE_row_bytes) + +#endif /* GL_APPLE_row_bytes */ + +/* ------------------------ GL_APPLE_specular_vector ----------------------- */ + +#ifndef GL_APPLE_specular_vector +#define GL_APPLE_specular_vector 1 + +#define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0 + +#define GLEW_APPLE_specular_vector GLEW_GET_VAR(__GLEW_APPLE_specular_vector) + +#endif /* GL_APPLE_specular_vector */ + +/* ------------------------- GL_APPLE_texture_range ------------------------ */ + +#ifndef GL_APPLE_texture_range +#define GL_APPLE_texture_range 1 + +#define GL_TEXTURE_RANGE_LENGTH_APPLE 0x85B7 +#define GL_TEXTURE_RANGE_POINTER_APPLE 0x85B8 +#define GL_TEXTURE_STORAGE_HINT_APPLE 0x85BC +#define GL_STORAGE_PRIVATE_APPLE 0x85BD +#define GL_STORAGE_CACHED_APPLE 0x85BE +#define GL_STORAGE_SHARED_APPLE 0x85BF + +typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC) (GLenum target, GLenum pname, GLvoid **params); +typedef void (GLAPIENTRY * PFNGLTEXTURERANGEAPPLEPROC) (GLenum target, GLsizei length, GLvoid *pointer); + +#define glGetTexParameterPointervAPPLE GLEW_GET_FUN(__glewGetTexParameterPointervAPPLE) +#define glTextureRangeAPPLE GLEW_GET_FUN(__glewTextureRangeAPPLE) + +#define GLEW_APPLE_texture_range GLEW_GET_VAR(__GLEW_APPLE_texture_range) + +#endif /* GL_APPLE_texture_range */ + +/* ------------------------ GL_APPLE_transform_hint ------------------------ */ + +#ifndef GL_APPLE_transform_hint +#define GL_APPLE_transform_hint 1 + +#define GL_TRANSFORM_HINT_APPLE 0x85B1 + +#define GLEW_APPLE_transform_hint GLEW_GET_VAR(__GLEW_APPLE_transform_hint) + +#endif /* GL_APPLE_transform_hint */ + +/* ---------------------- GL_APPLE_vertex_array_object --------------------- */ + +#ifndef GL_APPLE_vertex_array_object +#define GL_APPLE_vertex_array_object 1 + +#define GL_VERTEX_ARRAY_BINDING_APPLE 0x85B5 + +typedef void (GLAPIENTRY * PFNGLBINDVERTEXARRAYAPPLEPROC) (GLuint array); +typedef void (GLAPIENTRY * PFNGLDELETEVERTEXARRAYSAPPLEPROC) (GLsizei n, const GLuint* arrays); +typedef void (GLAPIENTRY * PFNGLGENVERTEXARRAYSAPPLEPROC) (GLsizei n, const GLuint* arrays); +typedef GLboolean (GLAPIENTRY * PFNGLISVERTEXARRAYAPPLEPROC) (GLuint array); + +#define glBindVertexArrayAPPLE GLEW_GET_FUN(__glewBindVertexArrayAPPLE) +#define glDeleteVertexArraysAPPLE GLEW_GET_FUN(__glewDeleteVertexArraysAPPLE) +#define glGenVertexArraysAPPLE GLEW_GET_FUN(__glewGenVertexArraysAPPLE) +#define glIsVertexArrayAPPLE GLEW_GET_FUN(__glewIsVertexArrayAPPLE) + +#define GLEW_APPLE_vertex_array_object GLEW_GET_VAR(__GLEW_APPLE_vertex_array_object) + +#endif /* GL_APPLE_vertex_array_object */ + +/* ---------------------- GL_APPLE_vertex_array_range ---------------------- */ + +#ifndef GL_APPLE_vertex_array_range +#define GL_APPLE_vertex_array_range 1 + +#define GL_VERTEX_ARRAY_RANGE_APPLE 0x851D +#define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E +#define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F +#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_APPLE 0x8520 +#define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521 +#define GL_STORAGE_CLIENT_APPLE 0x85B4 +#define GL_STORAGE_CACHED_APPLE 0x85BE +#define GL_STORAGE_SHARED_APPLE 0x85BF + +typedef void (GLAPIENTRY * PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, GLvoid *pointer); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYPARAMETERIAPPLEPROC) (GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, GLvoid *pointer); + +#define glFlushVertexArrayRangeAPPLE GLEW_GET_FUN(__glewFlushVertexArrayRangeAPPLE) +#define glVertexArrayParameteriAPPLE GLEW_GET_FUN(__glewVertexArrayParameteriAPPLE) +#define glVertexArrayRangeAPPLE GLEW_GET_FUN(__glewVertexArrayRangeAPPLE) + +#define GLEW_APPLE_vertex_array_range GLEW_GET_VAR(__GLEW_APPLE_vertex_array_range) + +#endif /* GL_APPLE_vertex_array_range */ + +/* ------------------- GL_APPLE_vertex_program_evaluators ------------------ */ + +#ifndef GL_APPLE_vertex_program_evaluators +#define GL_APPLE_vertex_program_evaluators 1 + +#define GL_VERTEX_ATTRIB_MAP1_APPLE 0x8A00 +#define GL_VERTEX_ATTRIB_MAP2_APPLE 0x8A01 +#define GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE 0x8A02 +#define GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE 0x8A03 +#define GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE 0x8A04 +#define GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE 0x8A05 +#define GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE 0x8A06 +#define GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE 0x8A07 +#define GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE 0x8A08 +#define GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE 0x8A09 + +typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXATTRIBAPPLEPROC) (GLuint index, GLenum pname); +typedef void (GLAPIENTRY * PFNGLENABLEVERTEXATTRIBAPPLEPROC) (GLuint index, GLenum pname); +typedef GLboolean (GLAPIENTRY * PFNGLISVERTEXATTRIBENABLEDAPPLEPROC) (GLuint index, GLenum pname); +typedef void (GLAPIENTRY * PFNGLMAPVERTEXATTRIB1DAPPLEPROC) (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble* points); +typedef void (GLAPIENTRY * PFNGLMAPVERTEXATTRIB1FAPPLEPROC) (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat* points); +typedef void (GLAPIENTRY * PFNGLMAPVERTEXATTRIB2DAPPLEPROC) (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble* points); +typedef void (GLAPIENTRY * PFNGLMAPVERTEXATTRIB2FAPPLEPROC) (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat* points); + +#define glDisableVertexAttribAPPLE GLEW_GET_FUN(__glewDisableVertexAttribAPPLE) +#define glEnableVertexAttribAPPLE GLEW_GET_FUN(__glewEnableVertexAttribAPPLE) +#define glIsVertexAttribEnabledAPPLE GLEW_GET_FUN(__glewIsVertexAttribEnabledAPPLE) +#define glMapVertexAttrib1dAPPLE GLEW_GET_FUN(__glewMapVertexAttrib1dAPPLE) +#define glMapVertexAttrib1fAPPLE GLEW_GET_FUN(__glewMapVertexAttrib1fAPPLE) +#define glMapVertexAttrib2dAPPLE GLEW_GET_FUN(__glewMapVertexAttrib2dAPPLE) +#define glMapVertexAttrib2fAPPLE GLEW_GET_FUN(__glewMapVertexAttrib2fAPPLE) + +#define GLEW_APPLE_vertex_program_evaluators GLEW_GET_VAR(__GLEW_APPLE_vertex_program_evaluators) + +#endif /* GL_APPLE_vertex_program_evaluators */ + +/* --------------------------- GL_APPLE_ycbcr_422 -------------------------- */ + +#ifndef GL_APPLE_ycbcr_422 +#define GL_APPLE_ycbcr_422 1 + +#define GL_YCBCR_422_APPLE 0x85B9 + +#define GLEW_APPLE_ycbcr_422 GLEW_GET_VAR(__GLEW_APPLE_ycbcr_422) + +#endif /* GL_APPLE_ycbcr_422 */ + +/* ------------------------ GL_ARB_ES2_compatibility ----------------------- */ + +#ifndef GL_ARB_ES2_compatibility +#define GL_ARB_ES2_compatibility 1 + +#define GL_FIXED 0x140C +#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A +#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B +#define GL_RGB565 0x8D62 +#define GL_LOW_FLOAT 0x8DF0 +#define GL_MEDIUM_FLOAT 0x8DF1 +#define GL_HIGH_FLOAT 0x8DF2 +#define GL_LOW_INT 0x8DF3 +#define GL_MEDIUM_INT 0x8DF4 +#define GL_HIGH_INT 0x8DF5 +#define GL_SHADER_BINARY_FORMATS 0x8DF8 +#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 +#define GL_SHADER_COMPILER 0x8DFA +#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB +#define GL_MAX_VARYING_VECTORS 0x8DFC +#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD + +typedef int GLfixed; + +typedef void (GLAPIENTRY * PFNGLCLEARDEPTHFPROC) (GLclampf d); +typedef void (GLAPIENTRY * PFNGLDEPTHRANGEFPROC) (GLclampf n, GLclampf f); +typedef void (GLAPIENTRY * PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint* range, GLint *precision); +typedef void (GLAPIENTRY * PFNGLRELEASESHADERCOMPILERPROC) (void); +typedef void (GLAPIENTRY * PFNGLSHADERBINARYPROC) (GLsizei count, const GLuint* shaders, GLenum binaryformat, const GLvoid*binary, GLsizei length); + +#define glClearDepthf GLEW_GET_FUN(__glewClearDepthf) +#define glDepthRangef GLEW_GET_FUN(__glewDepthRangef) +#define glGetShaderPrecisionFormat GLEW_GET_FUN(__glewGetShaderPrecisionFormat) +#define glReleaseShaderCompiler GLEW_GET_FUN(__glewReleaseShaderCompiler) +#define glShaderBinary GLEW_GET_FUN(__glewShaderBinary) + +#define GLEW_ARB_ES2_compatibility GLEW_GET_VAR(__GLEW_ARB_ES2_compatibility) + +#endif /* GL_ARB_ES2_compatibility */ + +/* ------------------------ GL_ARB_ES3_compatibility ----------------------- */ + +#ifndef GL_ARB_ES3_compatibility +#define GL_ARB_ES3_compatibility 1 + +#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF +#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69 +#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A +#define GL_MAX_ELEMENT_INDEX 0x8D6B +#define GL_COMPRESSED_R11_EAC 0x9270 +#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271 +#define GL_COMPRESSED_RG11_EAC 0x9272 +#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273 +#define GL_COMPRESSED_RGB8_ETC2 0x9274 +#define GL_COMPRESSED_SRGB8_ETC2 0x9275 +#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276 +#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277 +#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 +#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279 + +#define GLEW_ARB_ES3_compatibility GLEW_GET_VAR(__GLEW_ARB_ES3_compatibility) + +#endif /* GL_ARB_ES3_compatibility */ + +/* ------------------------ GL_ARB_arrays_of_arrays ------------------------ */ + +#ifndef GL_ARB_arrays_of_arrays +#define GL_ARB_arrays_of_arrays 1 + +#define GLEW_ARB_arrays_of_arrays GLEW_GET_VAR(__GLEW_ARB_arrays_of_arrays) + +#endif /* GL_ARB_arrays_of_arrays */ + +/* -------------------------- GL_ARB_base_instance ------------------------- */ + +#ifndef GL_ARB_base_instance +#define GL_ARB_base_instance 1 + +typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount, GLuint baseinstance); +typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount, GLuint baseinstance); +typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount, GLint basevertex, GLuint baseinstance); + +#define glDrawArraysInstancedBaseInstance GLEW_GET_FUN(__glewDrawArraysInstancedBaseInstance) +#define glDrawElementsInstancedBaseInstance GLEW_GET_FUN(__glewDrawElementsInstancedBaseInstance) +#define glDrawElementsInstancedBaseVertexBaseInstance GLEW_GET_FUN(__glewDrawElementsInstancedBaseVertexBaseInstance) + +#define GLEW_ARB_base_instance GLEW_GET_VAR(__GLEW_ARB_base_instance) + +#endif /* GL_ARB_base_instance */ + +/* ------------------------ GL_ARB_bindless_texture ------------------------ */ + +#ifndef GL_ARB_bindless_texture +#define GL_ARB_bindless_texture 1 + +#define GL_UNSIGNED_INT64_ARB 0x140F + +typedef GLuint64 (GLAPIENTRY * PFNGLGETIMAGEHANDLEARBPROC) (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); +typedef GLuint64 (GLAPIENTRY * PFNGLGETTEXTUREHANDLEARBPROC) (GLuint texture); +typedef GLuint64 (GLAPIENTRY * PFNGLGETTEXTURESAMPLERHANDLEARBPROC) (GLuint texture, GLuint sampler); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBLUI64VARBPROC) (GLuint index, GLenum pname, GLuint64EXT* params); +typedef GLboolean (GLAPIENTRY * PFNGLISIMAGEHANDLERESIDENTARBPROC) (GLuint64 handle); +typedef GLboolean (GLAPIENTRY * PFNGLISTEXTUREHANDLERESIDENTARBPROC) (GLuint64 handle); +typedef void (GLAPIENTRY * PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC) (GLuint64 handle); +typedef void (GLAPIENTRY * PFNGLMAKEIMAGEHANDLERESIDENTARBPROC) (GLuint64 handle, GLenum access); +typedef void (GLAPIENTRY * PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC) (GLuint64 handle); +typedef void (GLAPIENTRY * PFNGLMAKETEXTUREHANDLERESIDENTARBPROC) (GLuint64 handle); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC) (GLuint program, GLint location, GLuint64 value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLuint64* values); +typedef void (GLAPIENTRY * PFNGLUNIFORMHANDLEUI64ARBPROC) (GLint location, GLuint64 value); +typedef void (GLAPIENTRY * PFNGLUNIFORMHANDLEUI64VARBPROC) (GLint location, GLsizei count, const GLuint64* value); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1UI64ARBPROC) (GLuint index, GLuint64EXT x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1UI64VARBPROC) (GLuint index, const GLuint64EXT* v); + +#define glGetImageHandleARB GLEW_GET_FUN(__glewGetImageHandleARB) +#define glGetTextureHandleARB GLEW_GET_FUN(__glewGetTextureHandleARB) +#define glGetTextureSamplerHandleARB GLEW_GET_FUN(__glewGetTextureSamplerHandleARB) +#define glGetVertexAttribLui64vARB GLEW_GET_FUN(__glewGetVertexAttribLui64vARB) +#define glIsImageHandleResidentARB GLEW_GET_FUN(__glewIsImageHandleResidentARB) +#define glIsTextureHandleResidentARB GLEW_GET_FUN(__glewIsTextureHandleResidentARB) +#define glMakeImageHandleNonResidentARB GLEW_GET_FUN(__glewMakeImageHandleNonResidentARB) +#define glMakeImageHandleResidentARB GLEW_GET_FUN(__glewMakeImageHandleResidentARB) +#define glMakeTextureHandleNonResidentARB GLEW_GET_FUN(__glewMakeTextureHandleNonResidentARB) +#define glMakeTextureHandleResidentARB GLEW_GET_FUN(__glewMakeTextureHandleResidentARB) +#define glProgramUniformHandleui64ARB GLEW_GET_FUN(__glewProgramUniformHandleui64ARB) +#define glProgramUniformHandleui64vARB GLEW_GET_FUN(__glewProgramUniformHandleui64vARB) +#define glUniformHandleui64ARB GLEW_GET_FUN(__glewUniformHandleui64ARB) +#define glUniformHandleui64vARB GLEW_GET_FUN(__glewUniformHandleui64vARB) +#define glVertexAttribL1ui64ARB GLEW_GET_FUN(__glewVertexAttribL1ui64ARB) +#define glVertexAttribL1ui64vARB GLEW_GET_FUN(__glewVertexAttribL1ui64vARB) + +#define GLEW_ARB_bindless_texture GLEW_GET_VAR(__GLEW_ARB_bindless_texture) + +#endif /* GL_ARB_bindless_texture */ + +/* ----------------------- GL_ARB_blend_func_extended ---------------------- */ + +#ifndef GL_ARB_blend_func_extended +#define GL_ARB_blend_func_extended 1 + +#define GL_SRC1_COLOR 0x88F9 +#define GL_ONE_MINUS_SRC1_COLOR 0x88FA +#define GL_ONE_MINUS_SRC1_ALPHA 0x88FB +#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC + +typedef void (GLAPIENTRY * PFNGLBINDFRAGDATALOCATIONINDEXEDPROC) (GLuint program, GLuint colorNumber, GLuint index, const GLchar * name); +typedef GLint (GLAPIENTRY * PFNGLGETFRAGDATAINDEXPROC) (GLuint program, const GLchar * name); + +#define glBindFragDataLocationIndexed GLEW_GET_FUN(__glewBindFragDataLocationIndexed) +#define glGetFragDataIndex GLEW_GET_FUN(__glewGetFragDataIndex) + +#define GLEW_ARB_blend_func_extended GLEW_GET_VAR(__GLEW_ARB_blend_func_extended) + +#endif /* GL_ARB_blend_func_extended */ + +/* ------------------------- GL_ARB_buffer_storage ------------------------- */ + +#ifndef GL_ARB_buffer_storage +#define GL_ARB_buffer_storage 1 + +#define GL_MAP_READ_BIT 0x0001 +#define GL_MAP_WRITE_BIT 0x0002 +#define GL_MAP_PERSISTENT_BIT 0x00000040 +#define GL_MAP_COHERENT_BIT 0x00000080 +#define GL_DYNAMIC_STORAGE_BIT 0x0100 +#define GL_CLIENT_STORAGE_BIT 0x0200 +#define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT 0x00004000 +#define GL_BUFFER_IMMUTABLE_STORAGE 0x821F +#define GL_BUFFER_STORAGE_FLAGS 0x8220 + +typedef void (GLAPIENTRY * PFNGLBUFFERSTORAGEPROC) (GLenum target, GLsizeiptr size, const GLvoid* data, GLbitfield flags); +typedef void (GLAPIENTRY * PFNGLNAMEDBUFFERSTORAGEEXTPROC) (GLuint buffer, GLsizeiptr size, const GLvoid* data, GLbitfield flags); + +#define glBufferStorage GLEW_GET_FUN(__glewBufferStorage) +#define glNamedBufferStorageEXT GLEW_GET_FUN(__glewNamedBufferStorageEXT) + +#define GLEW_ARB_buffer_storage GLEW_GET_VAR(__GLEW_ARB_buffer_storage) + +#endif /* GL_ARB_buffer_storage */ + +/* ---------------------------- GL_ARB_cl_event ---------------------------- */ + +#ifndef GL_ARB_cl_event +#define GL_ARB_cl_event 1 + +#define GL_SYNC_CL_EVENT_ARB 0x8240 +#define GL_SYNC_CL_EVENT_COMPLETE_ARB 0x8241 + +typedef struct _cl_context *cl_context; +typedef struct _cl_event *cl_event; + +typedef GLsync (GLAPIENTRY * PFNGLCREATESYNCFROMCLEVENTARBPROC) (cl_context context, cl_event event, GLbitfield flags); + +#define glCreateSyncFromCLeventARB GLEW_GET_FUN(__glewCreateSyncFromCLeventARB) + +#define GLEW_ARB_cl_event GLEW_GET_VAR(__GLEW_ARB_cl_event) + +#endif /* GL_ARB_cl_event */ + +/* ----------------------- GL_ARB_clear_buffer_object ---------------------- */ + +#ifndef GL_ARB_clear_buffer_object +#define GL_ARB_clear_buffer_object 1 + +typedef void (GLAPIENTRY * PFNGLCLEARBUFFERDATAPROC) (GLenum target, GLenum internalformat, GLenum format, GLenum type, const GLvoid* data); +typedef void (GLAPIENTRY * PFNGLCLEARBUFFERSUBDATAPROC) (GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const GLvoid* data); +typedef void (GLAPIENTRY * PFNGLCLEARNAMEDBUFFERDATAEXTPROC) (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const GLvoid* data); +typedef void (GLAPIENTRY * PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const GLvoid* data); + +#define glClearBufferData GLEW_GET_FUN(__glewClearBufferData) +#define glClearBufferSubData GLEW_GET_FUN(__glewClearBufferSubData) +#define glClearNamedBufferDataEXT GLEW_GET_FUN(__glewClearNamedBufferDataEXT) +#define glClearNamedBufferSubDataEXT GLEW_GET_FUN(__glewClearNamedBufferSubDataEXT) + +#define GLEW_ARB_clear_buffer_object GLEW_GET_VAR(__GLEW_ARB_clear_buffer_object) + +#endif /* GL_ARB_clear_buffer_object */ + +/* -------------------------- GL_ARB_clear_texture ------------------------- */ + +#ifndef GL_ARB_clear_texture +#define GL_ARB_clear_texture 1 + +#define GL_CLEAR_TEXTURE 0x9365 + +typedef void (GLAPIENTRY * PFNGLCLEARTEXIMAGEPROC) (GLuint texture, GLint level, GLenum format, GLenum type, const GLvoid* data); +typedef void (GLAPIENTRY * PFNGLCLEARTEXSUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* data); + +#define glClearTexImage GLEW_GET_FUN(__glewClearTexImage) +#define glClearTexSubImage GLEW_GET_FUN(__glewClearTexSubImage) + +#define GLEW_ARB_clear_texture GLEW_GET_VAR(__GLEW_ARB_clear_texture) + +#endif /* GL_ARB_clear_texture */ + +/* ----------------------- GL_ARB_color_buffer_float ----------------------- */ + +#ifndef GL_ARB_color_buffer_float +#define GL_ARB_color_buffer_float 1 + +#define GL_RGBA_FLOAT_MODE_ARB 0x8820 +#define GL_CLAMP_VERTEX_COLOR_ARB 0x891A +#define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B +#define GL_CLAMP_READ_COLOR_ARB 0x891C +#define GL_FIXED_ONLY_ARB 0x891D + +typedef void (GLAPIENTRY * PFNGLCLAMPCOLORARBPROC) (GLenum target, GLenum clamp); + +#define glClampColorARB GLEW_GET_FUN(__glewClampColorARB) + +#define GLEW_ARB_color_buffer_float GLEW_GET_VAR(__GLEW_ARB_color_buffer_float) + +#endif /* GL_ARB_color_buffer_float */ + +/* -------------------------- GL_ARB_compatibility ------------------------- */ + +#ifndef GL_ARB_compatibility +#define GL_ARB_compatibility 1 + +#define GLEW_ARB_compatibility GLEW_GET_VAR(__GLEW_ARB_compatibility) + +#endif /* GL_ARB_compatibility */ + +/* ---------------- GL_ARB_compressed_texture_pixel_storage ---------------- */ + +#ifndef GL_ARB_compressed_texture_pixel_storage +#define GL_ARB_compressed_texture_pixel_storage 1 + +#define GL_UNPACK_COMPRESSED_BLOCK_WIDTH 0x9127 +#define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128 +#define GL_UNPACK_COMPRESSED_BLOCK_DEPTH 0x9129 +#define GL_UNPACK_COMPRESSED_BLOCK_SIZE 0x912A +#define GL_PACK_COMPRESSED_BLOCK_WIDTH 0x912B +#define GL_PACK_COMPRESSED_BLOCK_HEIGHT 0x912C +#define GL_PACK_COMPRESSED_BLOCK_DEPTH 0x912D +#define GL_PACK_COMPRESSED_BLOCK_SIZE 0x912E + +#define GLEW_ARB_compressed_texture_pixel_storage GLEW_GET_VAR(__GLEW_ARB_compressed_texture_pixel_storage) + +#endif /* GL_ARB_compressed_texture_pixel_storage */ + +/* ------------------------- GL_ARB_compute_shader ------------------------- */ + +#ifndef GL_ARB_compute_shader +#define GL_ARB_compute_shader 1 + +#define GL_COMPUTE_SHADER_BIT 0x00000020 +#define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262 +#define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263 +#define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264 +#define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265 +#define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266 +#define GL_COMPUTE_WORK_GROUP_SIZE 0x8267 +#define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB +#define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER 0x90EC +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER 0x90ED +#define GL_DISPATCH_INDIRECT_BUFFER 0x90EE +#define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF +#define GL_COMPUTE_SHADER 0x91B9 +#define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB +#define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC +#define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD +#define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE +#define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF + +typedef void (GLAPIENTRY * PFNGLDISPATCHCOMPUTEPROC) (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z); +typedef void (GLAPIENTRY * PFNGLDISPATCHCOMPUTEINDIRECTPROC) (GLintptr indirect); + +#define glDispatchCompute GLEW_GET_FUN(__glewDispatchCompute) +#define glDispatchComputeIndirect GLEW_GET_FUN(__glewDispatchComputeIndirect) + +#define GLEW_ARB_compute_shader GLEW_GET_VAR(__GLEW_ARB_compute_shader) + +#endif /* GL_ARB_compute_shader */ + +/* ------------------- GL_ARB_compute_variable_group_size ------------------ */ + +#ifndef GL_ARB_compute_variable_group_size +#define GL_ARB_compute_variable_group_size 1 + +#define GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB 0x90EB +#define GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB 0x91BF +#define GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB 0x9344 +#define GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB 0x9345 + +typedef void (GLAPIENTRY * PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC) (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z, GLuint group_size_x, GLuint group_size_y, GLuint group_size_z); + +#define glDispatchComputeGroupSizeARB GLEW_GET_FUN(__glewDispatchComputeGroupSizeARB) + +#define GLEW_ARB_compute_variable_group_size GLEW_GET_VAR(__GLEW_ARB_compute_variable_group_size) + +#endif /* GL_ARB_compute_variable_group_size */ + +/* ----------------------- GL_ARB_conservative_depth ----------------------- */ + +#ifndef GL_ARB_conservative_depth +#define GL_ARB_conservative_depth 1 + +#define GLEW_ARB_conservative_depth GLEW_GET_VAR(__GLEW_ARB_conservative_depth) + +#endif /* GL_ARB_conservative_depth */ + +/* --------------------------- GL_ARB_copy_buffer -------------------------- */ + +#ifndef GL_ARB_copy_buffer +#define GL_ARB_copy_buffer 1 + +#define GL_COPY_READ_BUFFER 0x8F36 +#define GL_COPY_WRITE_BUFFER 0x8F37 + +typedef void (GLAPIENTRY * PFNGLCOPYBUFFERSUBDATAPROC) (GLenum readtarget, GLenum writetarget, GLintptr readoffset, GLintptr writeoffset, GLsizeiptr size); + +#define glCopyBufferSubData GLEW_GET_FUN(__glewCopyBufferSubData) + +#define GLEW_ARB_copy_buffer GLEW_GET_VAR(__GLEW_ARB_copy_buffer) + +#endif /* GL_ARB_copy_buffer */ + +/* --------------------------- GL_ARB_copy_image --------------------------- */ + +#ifndef GL_ARB_copy_image +#define GL_ARB_copy_image 1 + +typedef void (GLAPIENTRY * PFNGLCOPYIMAGESUBDATAPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth); + +#define glCopyImageSubData GLEW_GET_FUN(__glewCopyImageSubData) + +#define GLEW_ARB_copy_image GLEW_GET_VAR(__GLEW_ARB_copy_image) + +#endif /* GL_ARB_copy_image */ + +/* -------------------------- GL_ARB_debug_output -------------------------- */ + +#ifndef GL_ARB_debug_output +#define GL_ARB_debug_output 1 + +#define GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB 0x8242 +#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243 +#define GL_DEBUG_CALLBACK_FUNCTION_ARB 0x8244 +#define GL_DEBUG_CALLBACK_USER_PARAM_ARB 0x8245 +#define GL_DEBUG_SOURCE_API_ARB 0x8246 +#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB 0x8247 +#define GL_DEBUG_SOURCE_SHADER_COMPILER_ARB 0x8248 +#define GL_DEBUG_SOURCE_THIRD_PARTY_ARB 0x8249 +#define GL_DEBUG_SOURCE_APPLICATION_ARB 0x824A +#define GL_DEBUG_SOURCE_OTHER_ARB 0x824B +#define GL_DEBUG_TYPE_ERROR_ARB 0x824C +#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB 0x824D +#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB 0x824E +#define GL_DEBUG_TYPE_PORTABILITY_ARB 0x824F +#define GL_DEBUG_TYPE_PERFORMANCE_ARB 0x8250 +#define GL_DEBUG_TYPE_OTHER_ARB 0x8251 +#define GL_MAX_DEBUG_MESSAGE_LENGTH_ARB 0x9143 +#define GL_MAX_DEBUG_LOGGED_MESSAGES_ARB 0x9144 +#define GL_DEBUG_LOGGED_MESSAGES_ARB 0x9145 +#define GL_DEBUG_SEVERITY_HIGH_ARB 0x9146 +#define GL_DEBUG_SEVERITY_MEDIUM_ARB 0x9147 +#define GL_DEBUG_SEVERITY_LOW_ARB 0x9148 + +typedef void (APIENTRY *GLDEBUGPROCARB)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* message, GLvoid* userParam); + +typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGECALLBACKARBPROC) (GLDEBUGPROCARB callback, const GLvoid *userParam); +typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGECONTROLARBPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint* ids, GLboolean enabled); +typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGEINSERTARBPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* buf); +typedef GLuint (GLAPIENTRY * PFNGLGETDEBUGMESSAGELOGARBPROC) (GLuint count, GLsizei bufsize, GLenum* sources, GLenum* types, GLuint* ids, GLenum* severities, GLsizei* lengths, GLchar* messageLog); + +#define glDebugMessageCallbackARB GLEW_GET_FUN(__glewDebugMessageCallbackARB) +#define glDebugMessageControlARB GLEW_GET_FUN(__glewDebugMessageControlARB) +#define glDebugMessageInsertARB GLEW_GET_FUN(__glewDebugMessageInsertARB) +#define glGetDebugMessageLogARB GLEW_GET_FUN(__glewGetDebugMessageLogARB) + +#define GLEW_ARB_debug_output GLEW_GET_VAR(__GLEW_ARB_debug_output) + +#endif /* GL_ARB_debug_output */ + +/* ----------------------- GL_ARB_depth_buffer_float ----------------------- */ + +#ifndef GL_ARB_depth_buffer_float +#define GL_ARB_depth_buffer_float 1 + +#define GL_DEPTH_COMPONENT32F 0x8CAC +#define GL_DEPTH32F_STENCIL8 0x8CAD +#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD + +#define GLEW_ARB_depth_buffer_float GLEW_GET_VAR(__GLEW_ARB_depth_buffer_float) + +#endif /* GL_ARB_depth_buffer_float */ + +/* --------------------------- GL_ARB_depth_clamp -------------------------- */ + +#ifndef GL_ARB_depth_clamp +#define GL_ARB_depth_clamp 1 + +#define GL_DEPTH_CLAMP 0x864F + +#define GLEW_ARB_depth_clamp GLEW_GET_VAR(__GLEW_ARB_depth_clamp) + +#endif /* GL_ARB_depth_clamp */ + +/* -------------------------- GL_ARB_depth_texture ------------------------- */ + +#ifndef GL_ARB_depth_texture +#define GL_ARB_depth_texture 1 + +#define GL_DEPTH_COMPONENT16_ARB 0x81A5 +#define GL_DEPTH_COMPONENT24_ARB 0x81A6 +#define GL_DEPTH_COMPONENT32_ARB 0x81A7 +#define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A +#define GL_DEPTH_TEXTURE_MODE_ARB 0x884B + +#define GLEW_ARB_depth_texture GLEW_GET_VAR(__GLEW_ARB_depth_texture) + +#endif /* GL_ARB_depth_texture */ + +/* -------------------------- GL_ARB_draw_buffers -------------------------- */ + +#ifndef GL_ARB_draw_buffers +#define GL_ARB_draw_buffers 1 + +#define GL_MAX_DRAW_BUFFERS_ARB 0x8824 +#define GL_DRAW_BUFFER0_ARB 0x8825 +#define GL_DRAW_BUFFER1_ARB 0x8826 +#define GL_DRAW_BUFFER2_ARB 0x8827 +#define GL_DRAW_BUFFER3_ARB 0x8828 +#define GL_DRAW_BUFFER4_ARB 0x8829 +#define GL_DRAW_BUFFER5_ARB 0x882A +#define GL_DRAW_BUFFER6_ARB 0x882B +#define GL_DRAW_BUFFER7_ARB 0x882C +#define GL_DRAW_BUFFER8_ARB 0x882D +#define GL_DRAW_BUFFER9_ARB 0x882E +#define GL_DRAW_BUFFER10_ARB 0x882F +#define GL_DRAW_BUFFER11_ARB 0x8830 +#define GL_DRAW_BUFFER12_ARB 0x8831 +#define GL_DRAW_BUFFER13_ARB 0x8832 +#define GL_DRAW_BUFFER14_ARB 0x8833 +#define GL_DRAW_BUFFER15_ARB 0x8834 + +typedef void (GLAPIENTRY * PFNGLDRAWBUFFERSARBPROC) (GLsizei n, const GLenum* bufs); + +#define glDrawBuffersARB GLEW_GET_FUN(__glewDrawBuffersARB) + +#define GLEW_ARB_draw_buffers GLEW_GET_VAR(__GLEW_ARB_draw_buffers) + +#endif /* GL_ARB_draw_buffers */ + +/* ----------------------- GL_ARB_draw_buffers_blend ----------------------- */ + +#ifndef GL_ARB_draw_buffers_blend +#define GL_ARB_draw_buffers_blend 1 + +typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEIARBPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha); +typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONIARBPROC) (GLuint buf, GLenum mode); +typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEIARBPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); +typedef void (GLAPIENTRY * PFNGLBLENDFUNCIARBPROC) (GLuint buf, GLenum src, GLenum dst); + +#define glBlendEquationSeparateiARB GLEW_GET_FUN(__glewBlendEquationSeparateiARB) +#define glBlendEquationiARB GLEW_GET_FUN(__glewBlendEquationiARB) +#define glBlendFuncSeparateiARB GLEW_GET_FUN(__glewBlendFuncSeparateiARB) +#define glBlendFunciARB GLEW_GET_FUN(__glewBlendFunciARB) + +#define GLEW_ARB_draw_buffers_blend GLEW_GET_VAR(__GLEW_ARB_draw_buffers_blend) + +#endif /* GL_ARB_draw_buffers_blend */ + +/* -------------------- GL_ARB_draw_elements_base_vertex ------------------- */ + +#ifndef GL_ARB_draw_elements_base_vertex +#define GL_ARB_draw_elements_base_vertex 1 + +typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex); +typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount, GLint basevertex); +typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex); +typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, const GLsizei* count, GLenum type, const GLvoid* const *indices, GLsizei primcount, const GLint *basevertex); + +#define glDrawElementsBaseVertex GLEW_GET_FUN(__glewDrawElementsBaseVertex) +#define glDrawElementsInstancedBaseVertex GLEW_GET_FUN(__glewDrawElementsInstancedBaseVertex) +#define glDrawRangeElementsBaseVertex GLEW_GET_FUN(__glewDrawRangeElementsBaseVertex) +#define glMultiDrawElementsBaseVertex GLEW_GET_FUN(__glewMultiDrawElementsBaseVertex) + +#define GLEW_ARB_draw_elements_base_vertex GLEW_GET_VAR(__GLEW_ARB_draw_elements_base_vertex) + +#endif /* GL_ARB_draw_elements_base_vertex */ + +/* -------------------------- GL_ARB_draw_indirect ------------------------- */ + +#ifndef GL_ARB_draw_indirect +#define GL_ARB_draw_indirect 1 + +#define GL_DRAW_INDIRECT_BUFFER 0x8F3F +#define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43 + +typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINDIRECTPROC) (GLenum mode, const GLvoid *indirect); +typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINDIRECTPROC) (GLenum mode, GLenum type, const GLvoid *indirect); + +#define glDrawArraysIndirect GLEW_GET_FUN(__glewDrawArraysIndirect) +#define glDrawElementsIndirect GLEW_GET_FUN(__glewDrawElementsIndirect) + +#define GLEW_ARB_draw_indirect GLEW_GET_VAR(__GLEW_ARB_draw_indirect) + +#endif /* GL_ARB_draw_indirect */ + +/* ------------------------- GL_ARB_draw_instanced ------------------------- */ + +#ifndef GL_ARB_draw_instanced +#define GL_ARB_draw_instanced 1 + +#define GLEW_ARB_draw_instanced GLEW_GET_VAR(__GLEW_ARB_draw_instanced) + +#endif /* GL_ARB_draw_instanced */ + +/* ------------------------ GL_ARB_enhanced_layouts ------------------------ */ + +#ifndef GL_ARB_enhanced_layouts +#define GL_ARB_enhanced_layouts 1 + +#define GL_LOCATION_COMPONENT 0x934A +#define GL_TRANSFORM_FEEDBACK_BUFFER_INDEX 0x934B +#define GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE 0x934C + +#define GLEW_ARB_enhanced_layouts GLEW_GET_VAR(__GLEW_ARB_enhanced_layouts) + +#endif /* GL_ARB_enhanced_layouts */ + +/* -------------------- GL_ARB_explicit_attrib_location -------------------- */ + +#ifndef GL_ARB_explicit_attrib_location +#define GL_ARB_explicit_attrib_location 1 + +#define GLEW_ARB_explicit_attrib_location GLEW_GET_VAR(__GLEW_ARB_explicit_attrib_location) + +#endif /* GL_ARB_explicit_attrib_location */ + +/* -------------------- GL_ARB_explicit_uniform_location ------------------- */ + +#ifndef GL_ARB_explicit_uniform_location +#define GL_ARB_explicit_uniform_location 1 + +#define GL_MAX_UNIFORM_LOCATIONS 0x826E + +#define GLEW_ARB_explicit_uniform_location GLEW_GET_VAR(__GLEW_ARB_explicit_uniform_location) + +#endif /* GL_ARB_explicit_uniform_location */ + +/* ------------------- GL_ARB_fragment_coord_conventions ------------------- */ + +#ifndef GL_ARB_fragment_coord_conventions +#define GL_ARB_fragment_coord_conventions 1 + +#define GLEW_ARB_fragment_coord_conventions GLEW_GET_VAR(__GLEW_ARB_fragment_coord_conventions) + +#endif /* GL_ARB_fragment_coord_conventions */ + +/* --------------------- GL_ARB_fragment_layer_viewport -------------------- */ + +#ifndef GL_ARB_fragment_layer_viewport +#define GL_ARB_fragment_layer_viewport 1 + +#define GLEW_ARB_fragment_layer_viewport GLEW_GET_VAR(__GLEW_ARB_fragment_layer_viewport) + +#endif /* GL_ARB_fragment_layer_viewport */ + +/* ------------------------ GL_ARB_fragment_program ------------------------ */ + +#ifndef GL_ARB_fragment_program +#define GL_ARB_fragment_program 1 + +#define GL_FRAGMENT_PROGRAM_ARB 0x8804 +#define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805 +#define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806 +#define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807 +#define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808 +#define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809 +#define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A +#define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B +#define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C +#define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D +#define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E +#define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F +#define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810 +#define GL_MAX_TEXTURE_COORDS_ARB 0x8871 +#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872 + +#define GLEW_ARB_fragment_program GLEW_GET_VAR(__GLEW_ARB_fragment_program) + +#endif /* GL_ARB_fragment_program */ + +/* --------------------- GL_ARB_fragment_program_shadow -------------------- */ + +#ifndef GL_ARB_fragment_program_shadow +#define GL_ARB_fragment_program_shadow 1 + +#define GLEW_ARB_fragment_program_shadow GLEW_GET_VAR(__GLEW_ARB_fragment_program_shadow) + +#endif /* GL_ARB_fragment_program_shadow */ + +/* ------------------------- GL_ARB_fragment_shader ------------------------ */ + +#ifndef GL_ARB_fragment_shader +#define GL_ARB_fragment_shader 1 + +#define GL_FRAGMENT_SHADER_ARB 0x8B30 +#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49 +#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B + +#define GLEW_ARB_fragment_shader GLEW_GET_VAR(__GLEW_ARB_fragment_shader) + +#endif /* GL_ARB_fragment_shader */ + +/* ------------------- GL_ARB_framebuffer_no_attachments ------------------- */ + +#ifndef GL_ARB_framebuffer_no_attachments +#define GL_ARB_framebuffer_no_attachments 1 + +#define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310 +#define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311 +#define GL_FRAMEBUFFER_DEFAULT_LAYERS 0x9312 +#define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313 +#define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314 +#define GL_MAX_FRAMEBUFFER_WIDTH 0x9315 +#define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316 +#define GL_MAX_FRAMEBUFFER_LAYERS 0x9317 +#define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318 + +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERPARAMETERIPROC) (GLenum target, GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLGETFRAMEBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC) (GLuint framebuffer, GLenum pname, GLint param); + +#define glFramebufferParameteri GLEW_GET_FUN(__glewFramebufferParameteri) +#define glGetFramebufferParameteriv GLEW_GET_FUN(__glewGetFramebufferParameteriv) +#define glGetNamedFramebufferParameterivEXT GLEW_GET_FUN(__glewGetNamedFramebufferParameterivEXT) +#define glNamedFramebufferParameteriEXT GLEW_GET_FUN(__glewNamedFramebufferParameteriEXT) + +#define GLEW_ARB_framebuffer_no_attachments GLEW_GET_VAR(__GLEW_ARB_framebuffer_no_attachments) + +#endif /* GL_ARB_framebuffer_no_attachments */ + +/* ----------------------- GL_ARB_framebuffer_object ----------------------- */ + +#ifndef GL_ARB_framebuffer_object +#define GL_ARB_framebuffer_object 1 + +#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 +#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 +#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 +#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 +#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 +#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 +#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 +#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 +#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 +#define GL_FRAMEBUFFER_DEFAULT 0x8218 +#define GL_FRAMEBUFFER_UNDEFINED 0x8219 +#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A +#define GL_INDEX 0x8222 +#define GL_MAX_RENDERBUFFER_SIZE 0x84E8 +#define GL_DEPTH_STENCIL 0x84F9 +#define GL_UNSIGNED_INT_24_8 0x84FA +#define GL_DEPTH24_STENCIL8 0x88F0 +#define GL_TEXTURE_STENCIL_SIZE 0x88F1 +#define GL_UNSIGNED_NORMALIZED 0x8C17 +#define GL_SRGB 0x8C40 +#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6 +#define GL_FRAMEBUFFER_BINDING 0x8CA6 +#define GL_RENDERBUFFER_BINDING 0x8CA7 +#define GL_READ_FRAMEBUFFER 0x8CA8 +#define GL_DRAW_FRAMEBUFFER 0x8CA9 +#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA +#define GL_RENDERBUFFER_SAMPLES 0x8CAB +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 +#define GL_FRAMEBUFFER_COMPLETE 0x8CD5 +#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 +#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 +#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB +#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC +#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD +#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF +#define GL_COLOR_ATTACHMENT0 0x8CE0 +#define GL_COLOR_ATTACHMENT1 0x8CE1 +#define GL_COLOR_ATTACHMENT2 0x8CE2 +#define GL_COLOR_ATTACHMENT3 0x8CE3 +#define GL_COLOR_ATTACHMENT4 0x8CE4 +#define GL_COLOR_ATTACHMENT5 0x8CE5 +#define GL_COLOR_ATTACHMENT6 0x8CE6 +#define GL_COLOR_ATTACHMENT7 0x8CE7 +#define GL_COLOR_ATTACHMENT8 0x8CE8 +#define GL_COLOR_ATTACHMENT9 0x8CE9 +#define GL_COLOR_ATTACHMENT10 0x8CEA +#define GL_COLOR_ATTACHMENT11 0x8CEB +#define GL_COLOR_ATTACHMENT12 0x8CEC +#define GL_COLOR_ATTACHMENT13 0x8CED +#define GL_COLOR_ATTACHMENT14 0x8CEE +#define GL_COLOR_ATTACHMENT15 0x8CEF +#define GL_DEPTH_ATTACHMENT 0x8D00 +#define GL_STENCIL_ATTACHMENT 0x8D20 +#define GL_FRAMEBUFFER 0x8D40 +#define GL_RENDERBUFFER 0x8D41 +#define GL_RENDERBUFFER_WIDTH 0x8D42 +#define GL_RENDERBUFFER_HEIGHT 0x8D43 +#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 +#define GL_STENCIL_INDEX1 0x8D46 +#define GL_STENCIL_INDEX4 0x8D47 +#define GL_STENCIL_INDEX8 0x8D48 +#define GL_STENCIL_INDEX16 0x8D49 +#define GL_RENDERBUFFER_RED_SIZE 0x8D50 +#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 +#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 +#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 +#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 +#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 +#define GL_MAX_SAMPLES 0x8D57 + +typedef void (GLAPIENTRY * PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer); +typedef void (GLAPIENTRY * PFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer); +typedef void (GLAPIENTRY * PFNGLBLITFRAMEBUFFERPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +typedef GLenum (GLAPIENTRY * PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target); +typedef void (GLAPIENTRY * PFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n, const GLuint* framebuffers); +typedef void (GLAPIENTRY * PFNGLDELETERENDERBUFFERSPROC) (GLsizei n, const GLuint* renderbuffers); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE1DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE3DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint layer); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURELAYERPROC) (GLenum target,GLenum attachment, GLuint texture,GLint level,GLint layer); +typedef void (GLAPIENTRY * PFNGLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint* framebuffers); +typedef void (GLAPIENTRY * PFNGLGENRENDERBUFFERSPROC) (GLsizei n, GLuint* renderbuffers); +typedef void (GLAPIENTRY * PFNGLGENERATEMIPMAPPROC) (GLenum target); +typedef void (GLAPIENTRY * PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLenum target, GLenum attachment, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETRENDERBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint* params); +typedef GLboolean (GLAPIENTRY * PFNGLISFRAMEBUFFERPROC) (GLuint framebuffer); +typedef GLboolean (GLAPIENTRY * PFNGLISRENDERBUFFERPROC) (GLuint renderbuffer); +typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); + +#define glBindFramebuffer GLEW_GET_FUN(__glewBindFramebuffer) +#define glBindRenderbuffer GLEW_GET_FUN(__glewBindRenderbuffer) +#define glBlitFramebuffer GLEW_GET_FUN(__glewBlitFramebuffer) +#define glCheckFramebufferStatus GLEW_GET_FUN(__glewCheckFramebufferStatus) +#define glDeleteFramebuffers GLEW_GET_FUN(__glewDeleteFramebuffers) +#define glDeleteRenderbuffers GLEW_GET_FUN(__glewDeleteRenderbuffers) +#define glFramebufferRenderbuffer GLEW_GET_FUN(__glewFramebufferRenderbuffer) +#define glFramebufferTexture1D GLEW_GET_FUN(__glewFramebufferTexture1D) +#define glFramebufferTexture2D GLEW_GET_FUN(__glewFramebufferTexture2D) +#define glFramebufferTexture3D GLEW_GET_FUN(__glewFramebufferTexture3D) +#define glFramebufferTextureLayer GLEW_GET_FUN(__glewFramebufferTextureLayer) +#define glGenFramebuffers GLEW_GET_FUN(__glewGenFramebuffers) +#define glGenRenderbuffers GLEW_GET_FUN(__glewGenRenderbuffers) +#define glGenerateMipmap GLEW_GET_FUN(__glewGenerateMipmap) +#define glGetFramebufferAttachmentParameteriv GLEW_GET_FUN(__glewGetFramebufferAttachmentParameteriv) +#define glGetRenderbufferParameteriv GLEW_GET_FUN(__glewGetRenderbufferParameteriv) +#define glIsFramebuffer GLEW_GET_FUN(__glewIsFramebuffer) +#define glIsRenderbuffer GLEW_GET_FUN(__glewIsRenderbuffer) +#define glRenderbufferStorage GLEW_GET_FUN(__glewRenderbufferStorage) +#define glRenderbufferStorageMultisample GLEW_GET_FUN(__glewRenderbufferStorageMultisample) + +#define GLEW_ARB_framebuffer_object GLEW_GET_VAR(__GLEW_ARB_framebuffer_object) + +#endif /* GL_ARB_framebuffer_object */ + +/* ------------------------ GL_ARB_framebuffer_sRGB ------------------------ */ + +#ifndef GL_ARB_framebuffer_sRGB +#define GL_ARB_framebuffer_sRGB 1 + +#define GL_FRAMEBUFFER_SRGB 0x8DB9 + +#define GLEW_ARB_framebuffer_sRGB GLEW_GET_VAR(__GLEW_ARB_framebuffer_sRGB) + +#endif /* GL_ARB_framebuffer_sRGB */ + +/* ------------------------ GL_ARB_geometry_shader4 ------------------------ */ + +#ifndef GL_ARB_geometry_shader4 +#define GL_ARB_geometry_shader4 1 + +#define GL_LINES_ADJACENCY_ARB 0xA +#define GL_LINE_STRIP_ADJACENCY_ARB 0xB +#define GL_TRIANGLES_ADJACENCY_ARB 0xC +#define GL_TRIANGLE_STRIP_ADJACENCY_ARB 0xD +#define GL_PROGRAM_POINT_SIZE_ARB 0x8642 +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8C29 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8DA7 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8DA8 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8DA9 +#define GL_GEOMETRY_SHADER_ARB 0x8DD9 +#define GL_GEOMETRY_VERTICES_OUT_ARB 0x8DDA +#define GL_GEOMETRY_INPUT_TYPE_ARB 0x8DDB +#define GL_GEOMETRY_OUTPUT_TYPE_ARB 0x8DDC +#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8DDD +#define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8DDE +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8DDF +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8DE0 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8DE1 + +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREFACEARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURELAYERARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); +typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETERIARBPROC) (GLuint program, GLenum pname, GLint value); + +#define glFramebufferTextureARB GLEW_GET_FUN(__glewFramebufferTextureARB) +#define glFramebufferTextureFaceARB GLEW_GET_FUN(__glewFramebufferTextureFaceARB) +#define glFramebufferTextureLayerARB GLEW_GET_FUN(__glewFramebufferTextureLayerARB) +#define glProgramParameteriARB GLEW_GET_FUN(__glewProgramParameteriARB) + +#define GLEW_ARB_geometry_shader4 GLEW_GET_VAR(__GLEW_ARB_geometry_shader4) + +#endif /* GL_ARB_geometry_shader4 */ + +/* ----------------------- GL_ARB_get_program_binary ----------------------- */ + +#ifndef GL_ARB_get_program_binary +#define GL_ARB_get_program_binary 1 + +#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257 +#define GL_PROGRAM_BINARY_LENGTH 0x8741 +#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE +#define GL_PROGRAM_BINARY_FORMATS 0x87FF + +typedef void (GLAPIENTRY * PFNGLGETPROGRAMBINARYPROC) (GLuint program, GLsizei bufSize, GLsizei* length, GLenum *binaryFormat, GLvoid*binary); +typedef void (GLAPIENTRY * PFNGLPROGRAMBINARYPROC) (GLuint program, GLenum binaryFormat, const GLvoid *binary, GLsizei length); +typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETERIPROC) (GLuint program, GLenum pname, GLint value); + +#define glGetProgramBinary GLEW_GET_FUN(__glewGetProgramBinary) +#define glProgramBinary GLEW_GET_FUN(__glewProgramBinary) +#define glProgramParameteri GLEW_GET_FUN(__glewProgramParameteri) + +#define GLEW_ARB_get_program_binary GLEW_GET_VAR(__GLEW_ARB_get_program_binary) + +#endif /* GL_ARB_get_program_binary */ + +/* --------------------------- GL_ARB_gpu_shader5 -------------------------- */ + +#ifndef GL_ARB_gpu_shader5 +#define GL_ARB_gpu_shader5 1 + +#define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F +#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A +#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B +#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C +#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D +#define GL_MAX_VERTEX_STREAMS 0x8E71 + +#define GLEW_ARB_gpu_shader5 GLEW_GET_VAR(__GLEW_ARB_gpu_shader5) + +#endif /* GL_ARB_gpu_shader5 */ + +/* ------------------------- GL_ARB_gpu_shader_fp64 ------------------------ */ + +#ifndef GL_ARB_gpu_shader_fp64 +#define GL_ARB_gpu_shader_fp64 1 + +#define GL_DOUBLE_MAT2 0x8F46 +#define GL_DOUBLE_MAT3 0x8F47 +#define GL_DOUBLE_MAT4 0x8F48 +#define GL_DOUBLE_MAT2x3 0x8F49 +#define GL_DOUBLE_MAT2x4 0x8F4A +#define GL_DOUBLE_MAT3x2 0x8F4B +#define GL_DOUBLE_MAT3x4 0x8F4C +#define GL_DOUBLE_MAT4x2 0x8F4D +#define GL_DOUBLE_MAT4x3 0x8F4E +#define GL_DOUBLE_VEC2 0x8FFC +#define GL_DOUBLE_VEC3 0x8FFD +#define GL_DOUBLE_VEC4 0x8FFE + +typedef void (GLAPIENTRY * PFNGLGETUNIFORMDVPROC) (GLuint program, GLint location, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLUNIFORM1DPROC) (GLint location, GLdouble x); +typedef void (GLAPIENTRY * PFNGLUNIFORM1DVPROC) (GLint location, GLsizei count, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM2DPROC) (GLint location, GLdouble x, GLdouble y); +typedef void (GLAPIENTRY * PFNGLUNIFORM2DVPROC) (GLint location, GLsizei count, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM3DPROC) (GLint location, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLUNIFORM3DVPROC) (GLint location, GLsizei count, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM4DPROC) (GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY * PFNGLUNIFORM4DVPROC) (GLint location, GLsizei count, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2X3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2X4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3X2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3X4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4X2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4X3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); + +#define glGetUniformdv GLEW_GET_FUN(__glewGetUniformdv) +#define glUniform1d GLEW_GET_FUN(__glewUniform1d) +#define glUniform1dv GLEW_GET_FUN(__glewUniform1dv) +#define glUniform2d GLEW_GET_FUN(__glewUniform2d) +#define glUniform2dv GLEW_GET_FUN(__glewUniform2dv) +#define glUniform3d GLEW_GET_FUN(__glewUniform3d) +#define glUniform3dv GLEW_GET_FUN(__glewUniform3dv) +#define glUniform4d GLEW_GET_FUN(__glewUniform4d) +#define glUniform4dv GLEW_GET_FUN(__glewUniform4dv) +#define glUniformMatrix2dv GLEW_GET_FUN(__glewUniformMatrix2dv) +#define glUniformMatrix2x3dv GLEW_GET_FUN(__glewUniformMatrix2x3dv) +#define glUniformMatrix2x4dv GLEW_GET_FUN(__glewUniformMatrix2x4dv) +#define glUniformMatrix3dv GLEW_GET_FUN(__glewUniformMatrix3dv) +#define glUniformMatrix3x2dv GLEW_GET_FUN(__glewUniformMatrix3x2dv) +#define glUniformMatrix3x4dv GLEW_GET_FUN(__glewUniformMatrix3x4dv) +#define glUniformMatrix4dv GLEW_GET_FUN(__glewUniformMatrix4dv) +#define glUniformMatrix4x2dv GLEW_GET_FUN(__glewUniformMatrix4x2dv) +#define glUniformMatrix4x3dv GLEW_GET_FUN(__glewUniformMatrix4x3dv) + +#define GLEW_ARB_gpu_shader_fp64 GLEW_GET_VAR(__GLEW_ARB_gpu_shader_fp64) + +#endif /* GL_ARB_gpu_shader_fp64 */ + +/* ------------------------ GL_ARB_half_float_pixel ------------------------ */ + +#ifndef GL_ARB_half_float_pixel +#define GL_ARB_half_float_pixel 1 + +#define GL_HALF_FLOAT_ARB 0x140B + +#define GLEW_ARB_half_float_pixel GLEW_GET_VAR(__GLEW_ARB_half_float_pixel) + +#endif /* GL_ARB_half_float_pixel */ + +/* ------------------------ GL_ARB_half_float_vertex ----------------------- */ + +#ifndef GL_ARB_half_float_vertex +#define GL_ARB_half_float_vertex 1 + +#define GL_HALF_FLOAT 0x140B + +#define GLEW_ARB_half_float_vertex GLEW_GET_VAR(__GLEW_ARB_half_float_vertex) + +#endif /* GL_ARB_half_float_vertex */ + +/* ----------------------------- GL_ARB_imaging ---------------------------- */ + +#ifndef GL_ARB_imaging +#define GL_ARB_imaging 1 + +#define GL_CONSTANT_COLOR 0x8001 +#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 +#define GL_CONSTANT_ALPHA 0x8003 +#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 +#define GL_BLEND_COLOR 0x8005 +#define GL_FUNC_ADD 0x8006 +#define GL_MIN 0x8007 +#define GL_MAX 0x8008 +#define GL_BLEND_EQUATION 0x8009 +#define GL_FUNC_SUBTRACT 0x800A +#define GL_FUNC_REVERSE_SUBTRACT 0x800B +#define GL_CONVOLUTION_1D 0x8010 +#define GL_CONVOLUTION_2D 0x8011 +#define GL_SEPARABLE_2D 0x8012 +#define GL_CONVOLUTION_BORDER_MODE 0x8013 +#define GL_CONVOLUTION_FILTER_SCALE 0x8014 +#define GL_CONVOLUTION_FILTER_BIAS 0x8015 +#define GL_REDUCE 0x8016 +#define GL_CONVOLUTION_FORMAT 0x8017 +#define GL_CONVOLUTION_WIDTH 0x8018 +#define GL_CONVOLUTION_HEIGHT 0x8019 +#define GL_MAX_CONVOLUTION_WIDTH 0x801A +#define GL_MAX_CONVOLUTION_HEIGHT 0x801B +#define GL_POST_CONVOLUTION_RED_SCALE 0x801C +#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D +#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E +#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F +#define GL_POST_CONVOLUTION_RED_BIAS 0x8020 +#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021 +#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022 +#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023 +#define GL_HISTOGRAM 0x8024 +#define GL_PROXY_HISTOGRAM 0x8025 +#define GL_HISTOGRAM_WIDTH 0x8026 +#define GL_HISTOGRAM_FORMAT 0x8027 +#define GL_HISTOGRAM_RED_SIZE 0x8028 +#define GL_HISTOGRAM_GREEN_SIZE 0x8029 +#define GL_HISTOGRAM_BLUE_SIZE 0x802A +#define GL_HISTOGRAM_ALPHA_SIZE 0x802B +#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C +#define GL_HISTOGRAM_SINK 0x802D +#define GL_MINMAX 0x802E +#define GL_MINMAX_FORMAT 0x802F +#define GL_MINMAX_SINK 0x8030 +#define GL_TABLE_TOO_LARGE 0x8031 +#define GL_COLOR_MATRIX 0x80B1 +#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2 +#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3 +#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4 +#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5 +#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6 +#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7 +#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8 +#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9 +#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA +#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB +#define GL_COLOR_TABLE 0x80D0 +#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1 +#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2 +#define GL_PROXY_COLOR_TABLE 0x80D3 +#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4 +#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5 +#define GL_COLOR_TABLE_SCALE 0x80D6 +#define GL_COLOR_TABLE_BIAS 0x80D7 +#define GL_COLOR_TABLE_FORMAT 0x80D8 +#define GL_COLOR_TABLE_WIDTH 0x80D9 +#define GL_COLOR_TABLE_RED_SIZE 0x80DA +#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB +#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC +#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD +#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE +#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF +#define GL_IGNORE_BORDER 0x8150 +#define GL_CONSTANT_BORDER 0x8151 +#define GL_WRAP_BORDER 0x8152 +#define GL_REPLICATE_BORDER 0x8153 +#define GL_CONVOLUTION_BORDER_COLOR 0x8154 + +typedef void (GLAPIENTRY * PFNGLCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data); +typedef void (GLAPIENTRY * PFNGLCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table); +typedef void (GLAPIENTRY * PFNGLCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (GLAPIENTRY * PFNGLCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (GLAPIENTRY * PFNGLCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image); +typedef void (GLAPIENTRY * PFNGLCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image); +typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat params); +typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params); +typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERIPROC) (GLenum target, GLenum pname, GLint params); +typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (GLAPIENTRY * PFNGLCOPYCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); +typedef void (GLAPIENTRY * PFNGLCOPYCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (GLAPIENTRY * PFNGLCOPYCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (GLAPIENTRY * PFNGLCOPYCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPROC) (GLenum target, GLenum format, GLenum type, GLvoid *table); +typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONFILTERPROC) (GLenum target, GLenum format, GLenum type, GLvoid *image); +typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); +typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (GLAPIENTRY * PFNGLGETMINMAXPROC) (GLenum target, GLboolean reset, GLenum format, GLenum types, GLvoid *values); +typedef void (GLAPIENTRY * PFNGLGETMINMAXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params); +typedef void (GLAPIENTRY * PFNGLGETMINMAXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (GLAPIENTRY * PFNGLGETSEPARABLEFILTERPROC) (GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span); +typedef void (GLAPIENTRY * PFNGLHISTOGRAMPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); +typedef void (GLAPIENTRY * PFNGLMINMAXPROC) (GLenum target, GLenum internalformat, GLboolean sink); +typedef void (GLAPIENTRY * PFNGLRESETHISTOGRAMPROC) (GLenum target); +typedef void (GLAPIENTRY * PFNGLRESETMINMAXPROC) (GLenum target); +typedef void (GLAPIENTRY * PFNGLSEPARABLEFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column); + +#define glColorSubTable GLEW_GET_FUN(__glewColorSubTable) +#define glColorTable GLEW_GET_FUN(__glewColorTable) +#define glColorTableParameterfv GLEW_GET_FUN(__glewColorTableParameterfv) +#define glColorTableParameteriv GLEW_GET_FUN(__glewColorTableParameteriv) +#define glConvolutionFilter1D GLEW_GET_FUN(__glewConvolutionFilter1D) +#define glConvolutionFilter2D GLEW_GET_FUN(__glewConvolutionFilter2D) +#define glConvolutionParameterf GLEW_GET_FUN(__glewConvolutionParameterf) +#define glConvolutionParameterfv GLEW_GET_FUN(__glewConvolutionParameterfv) +#define glConvolutionParameteri GLEW_GET_FUN(__glewConvolutionParameteri) +#define glConvolutionParameteriv GLEW_GET_FUN(__glewConvolutionParameteriv) +#define glCopyColorSubTable GLEW_GET_FUN(__glewCopyColorSubTable) +#define glCopyColorTable GLEW_GET_FUN(__glewCopyColorTable) +#define glCopyConvolutionFilter1D GLEW_GET_FUN(__glewCopyConvolutionFilter1D) +#define glCopyConvolutionFilter2D GLEW_GET_FUN(__glewCopyConvolutionFilter2D) +#define glGetColorTable GLEW_GET_FUN(__glewGetColorTable) +#define glGetColorTableParameterfv GLEW_GET_FUN(__glewGetColorTableParameterfv) +#define glGetColorTableParameteriv GLEW_GET_FUN(__glewGetColorTableParameteriv) +#define glGetConvolutionFilter GLEW_GET_FUN(__glewGetConvolutionFilter) +#define glGetConvolutionParameterfv GLEW_GET_FUN(__glewGetConvolutionParameterfv) +#define glGetConvolutionParameteriv GLEW_GET_FUN(__glewGetConvolutionParameteriv) +#define glGetHistogram GLEW_GET_FUN(__glewGetHistogram) +#define glGetHistogramParameterfv GLEW_GET_FUN(__glewGetHistogramParameterfv) +#define glGetHistogramParameteriv GLEW_GET_FUN(__glewGetHistogramParameteriv) +#define glGetMinmax GLEW_GET_FUN(__glewGetMinmax) +#define glGetMinmaxParameterfv GLEW_GET_FUN(__glewGetMinmaxParameterfv) +#define glGetMinmaxParameteriv GLEW_GET_FUN(__glewGetMinmaxParameteriv) +#define glGetSeparableFilter GLEW_GET_FUN(__glewGetSeparableFilter) +#define glHistogram GLEW_GET_FUN(__glewHistogram) +#define glMinmax GLEW_GET_FUN(__glewMinmax) +#define glResetHistogram GLEW_GET_FUN(__glewResetHistogram) +#define glResetMinmax GLEW_GET_FUN(__glewResetMinmax) +#define glSeparableFilter2D GLEW_GET_FUN(__glewSeparableFilter2D) + +#define GLEW_ARB_imaging GLEW_GET_VAR(__GLEW_ARB_imaging) + +#endif /* GL_ARB_imaging */ + +/* ----------------------- GL_ARB_indirect_parameters ---------------------- */ + +#ifndef GL_ARB_indirect_parameters +#define GL_ARB_indirect_parameters 1 + +#define GL_PARAMETER_BUFFER_ARB 0x80EE +#define GL_PARAMETER_BUFFER_BINDING_ARB 0x80EF + +typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC) (GLenum mode, const GLvoid *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); +typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC) (GLenum mode, GLenum type, const GLvoid *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride); + +#define glMultiDrawArraysIndirectCountARB GLEW_GET_FUN(__glewMultiDrawArraysIndirectCountARB) +#define glMultiDrawElementsIndirectCountARB GLEW_GET_FUN(__glewMultiDrawElementsIndirectCountARB) + +#define GLEW_ARB_indirect_parameters GLEW_GET_VAR(__GLEW_ARB_indirect_parameters) + +#endif /* GL_ARB_indirect_parameters */ + +/* ------------------------ GL_ARB_instanced_arrays ------------------------ */ + +#ifndef GL_ARB_instanced_arrays +#define GL_ARB_instanced_arrays 1 + +#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB 0x88FE + +typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDARBPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount); +typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDARBPROC) (GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei primcount); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBDIVISORARBPROC) (GLuint index, GLuint divisor); + +#define glDrawArraysInstancedARB GLEW_GET_FUN(__glewDrawArraysInstancedARB) +#define glDrawElementsInstancedARB GLEW_GET_FUN(__glewDrawElementsInstancedARB) +#define glVertexAttribDivisorARB GLEW_GET_FUN(__glewVertexAttribDivisorARB) + +#define GLEW_ARB_instanced_arrays GLEW_GET_VAR(__GLEW_ARB_instanced_arrays) + +#endif /* GL_ARB_instanced_arrays */ + +/* ---------------------- GL_ARB_internalformat_query ---------------------- */ + +#ifndef GL_ARB_internalformat_query +#define GL_ARB_internalformat_query 1 + +#define GL_NUM_SAMPLE_COUNTS 0x9380 + +typedef void (GLAPIENTRY * PFNGLGETINTERNALFORMATIVPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint* params); + +#define glGetInternalformativ GLEW_GET_FUN(__glewGetInternalformativ) + +#define GLEW_ARB_internalformat_query GLEW_GET_VAR(__GLEW_ARB_internalformat_query) + +#endif /* GL_ARB_internalformat_query */ + +/* ---------------------- GL_ARB_internalformat_query2 --------------------- */ + +#ifndef GL_ARB_internalformat_query2 +#define GL_ARB_internalformat_query2 1 + +#define GL_INTERNALFORMAT_SUPPORTED 0x826F +#define GL_INTERNALFORMAT_PREFERRED 0x8270 +#define GL_INTERNALFORMAT_RED_SIZE 0x8271 +#define GL_INTERNALFORMAT_GREEN_SIZE 0x8272 +#define GL_INTERNALFORMAT_BLUE_SIZE 0x8273 +#define GL_INTERNALFORMAT_ALPHA_SIZE 0x8274 +#define GL_INTERNALFORMAT_DEPTH_SIZE 0x8275 +#define GL_INTERNALFORMAT_STENCIL_SIZE 0x8276 +#define GL_INTERNALFORMAT_SHARED_SIZE 0x8277 +#define GL_INTERNALFORMAT_RED_TYPE 0x8278 +#define GL_INTERNALFORMAT_GREEN_TYPE 0x8279 +#define GL_INTERNALFORMAT_BLUE_TYPE 0x827A +#define GL_INTERNALFORMAT_ALPHA_TYPE 0x827B +#define GL_INTERNALFORMAT_DEPTH_TYPE 0x827C +#define GL_INTERNALFORMAT_STENCIL_TYPE 0x827D +#define GL_MAX_WIDTH 0x827E +#define GL_MAX_HEIGHT 0x827F +#define GL_MAX_DEPTH 0x8280 +#define GL_MAX_LAYERS 0x8281 +#define GL_MAX_COMBINED_DIMENSIONS 0x8282 +#define GL_COLOR_COMPONENTS 0x8283 +#define GL_DEPTH_COMPONENTS 0x8284 +#define GL_STENCIL_COMPONENTS 0x8285 +#define GL_COLOR_RENDERABLE 0x8286 +#define GL_DEPTH_RENDERABLE 0x8287 +#define GL_STENCIL_RENDERABLE 0x8288 +#define GL_FRAMEBUFFER_RENDERABLE 0x8289 +#define GL_FRAMEBUFFER_RENDERABLE_LAYERED 0x828A +#define GL_FRAMEBUFFER_BLEND 0x828B +#define GL_READ_PIXELS 0x828C +#define GL_READ_PIXELS_FORMAT 0x828D +#define GL_READ_PIXELS_TYPE 0x828E +#define GL_TEXTURE_IMAGE_FORMAT 0x828F +#define GL_TEXTURE_IMAGE_TYPE 0x8290 +#define GL_GET_TEXTURE_IMAGE_FORMAT 0x8291 +#define GL_GET_TEXTURE_IMAGE_TYPE 0x8292 +#define GL_MIPMAP 0x8293 +#define GL_MANUAL_GENERATE_MIPMAP 0x8294 +#define GL_AUTO_GENERATE_MIPMAP 0x8295 +#define GL_COLOR_ENCODING 0x8296 +#define GL_SRGB_READ 0x8297 +#define GL_SRGB_WRITE 0x8298 +#define GL_SRGB_DECODE_ARB 0x8299 +#define GL_FILTER 0x829A +#define GL_VERTEX_TEXTURE 0x829B +#define GL_TESS_CONTROL_TEXTURE 0x829C +#define GL_TESS_EVALUATION_TEXTURE 0x829D +#define GL_GEOMETRY_TEXTURE 0x829E +#define GL_FRAGMENT_TEXTURE 0x829F +#define GL_COMPUTE_TEXTURE 0x82A0 +#define GL_TEXTURE_SHADOW 0x82A1 +#define GL_TEXTURE_GATHER 0x82A2 +#define GL_TEXTURE_GATHER_SHADOW 0x82A3 +#define GL_SHADER_IMAGE_LOAD 0x82A4 +#define GL_SHADER_IMAGE_STORE 0x82A5 +#define GL_SHADER_IMAGE_ATOMIC 0x82A6 +#define GL_IMAGE_TEXEL_SIZE 0x82A7 +#define GL_IMAGE_COMPATIBILITY_CLASS 0x82A8 +#define GL_IMAGE_PIXEL_FORMAT 0x82A9 +#define GL_IMAGE_PIXEL_TYPE 0x82AA +#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST 0x82AC +#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST 0x82AD +#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE 0x82AE +#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE 0x82AF +#define GL_TEXTURE_COMPRESSED_BLOCK_WIDTH 0x82B1 +#define GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT 0x82B2 +#define GL_TEXTURE_COMPRESSED_BLOCK_SIZE 0x82B3 +#define GL_CLEAR_BUFFER 0x82B4 +#define GL_TEXTURE_VIEW 0x82B5 +#define GL_VIEW_COMPATIBILITY_CLASS 0x82B6 +#define GL_FULL_SUPPORT 0x82B7 +#define GL_CAVEAT_SUPPORT 0x82B8 +#define GL_IMAGE_CLASS_4_X_32 0x82B9 +#define GL_IMAGE_CLASS_2_X_32 0x82BA +#define GL_IMAGE_CLASS_1_X_32 0x82BB +#define GL_IMAGE_CLASS_4_X_16 0x82BC +#define GL_IMAGE_CLASS_2_X_16 0x82BD +#define GL_IMAGE_CLASS_1_X_16 0x82BE +#define GL_IMAGE_CLASS_4_X_8 0x82BF +#define GL_IMAGE_CLASS_2_X_8 0x82C0 +#define GL_IMAGE_CLASS_1_X_8 0x82C1 +#define GL_IMAGE_CLASS_11_11_10 0x82C2 +#define GL_IMAGE_CLASS_10_10_10_2 0x82C3 +#define GL_VIEW_CLASS_128_BITS 0x82C4 +#define GL_VIEW_CLASS_96_BITS 0x82C5 +#define GL_VIEW_CLASS_64_BITS 0x82C6 +#define GL_VIEW_CLASS_48_BITS 0x82C7 +#define GL_VIEW_CLASS_32_BITS 0x82C8 +#define GL_VIEW_CLASS_24_BITS 0x82C9 +#define GL_VIEW_CLASS_16_BITS 0x82CA +#define GL_VIEW_CLASS_8_BITS 0x82CB +#define GL_VIEW_CLASS_S3TC_DXT1_RGB 0x82CC +#define GL_VIEW_CLASS_S3TC_DXT1_RGBA 0x82CD +#define GL_VIEW_CLASS_S3TC_DXT3_RGBA 0x82CE +#define GL_VIEW_CLASS_S3TC_DXT5_RGBA 0x82CF +#define GL_VIEW_CLASS_RGTC1_RED 0x82D0 +#define GL_VIEW_CLASS_RGTC2_RG 0x82D1 +#define GL_VIEW_CLASS_BPTC_UNORM 0x82D2 +#define GL_VIEW_CLASS_BPTC_FLOAT 0x82D3 + +typedef void (GLAPIENTRY * PFNGLGETINTERNALFORMATI64VPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64* params); + +#define glGetInternalformati64v GLEW_GET_FUN(__glewGetInternalformati64v) + +#define GLEW_ARB_internalformat_query2 GLEW_GET_VAR(__GLEW_ARB_internalformat_query2) + +#endif /* GL_ARB_internalformat_query2 */ + +/* ----------------------- GL_ARB_invalidate_subdata ----------------------- */ + +#ifndef GL_ARB_invalidate_subdata +#define GL_ARB_invalidate_subdata 1 + +typedef void (GLAPIENTRY * PFNGLINVALIDATEBUFFERDATAPROC) (GLuint buffer); +typedef void (GLAPIENTRY * PFNGLINVALIDATEBUFFERSUBDATAPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length); +typedef void (GLAPIENTRY * PFNGLINVALIDATEFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum* attachments); +typedef void (GLAPIENTRY * PFNGLINVALIDATESUBFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLINVALIDATETEXIMAGEPROC) (GLuint texture, GLint level); +typedef void (GLAPIENTRY * PFNGLINVALIDATETEXSUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth); + +#define glInvalidateBufferData GLEW_GET_FUN(__glewInvalidateBufferData) +#define glInvalidateBufferSubData GLEW_GET_FUN(__glewInvalidateBufferSubData) +#define glInvalidateFramebuffer GLEW_GET_FUN(__glewInvalidateFramebuffer) +#define glInvalidateSubFramebuffer GLEW_GET_FUN(__glewInvalidateSubFramebuffer) +#define glInvalidateTexImage GLEW_GET_FUN(__glewInvalidateTexImage) +#define glInvalidateTexSubImage GLEW_GET_FUN(__glewInvalidateTexSubImage) + +#define GLEW_ARB_invalidate_subdata GLEW_GET_VAR(__GLEW_ARB_invalidate_subdata) + +#endif /* GL_ARB_invalidate_subdata */ + +/* ---------------------- GL_ARB_map_buffer_alignment ---------------------- */ + +#ifndef GL_ARB_map_buffer_alignment +#define GL_ARB_map_buffer_alignment 1 + +#define GL_MIN_MAP_BUFFER_ALIGNMENT 0x90BC + +#define GLEW_ARB_map_buffer_alignment GLEW_GET_VAR(__GLEW_ARB_map_buffer_alignment) + +#endif /* GL_ARB_map_buffer_alignment */ + +/* ------------------------ GL_ARB_map_buffer_range ------------------------ */ + +#ifndef GL_ARB_map_buffer_range +#define GL_ARB_map_buffer_range 1 + +#define GL_MAP_READ_BIT 0x0001 +#define GL_MAP_WRITE_BIT 0x0002 +#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 +#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 +#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 +#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 + +typedef void (GLAPIENTRY * PFNGLFLUSHMAPPEDBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length); +typedef GLvoid * (GLAPIENTRY * PFNGLMAPBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); + +#define glFlushMappedBufferRange GLEW_GET_FUN(__glewFlushMappedBufferRange) +#define glMapBufferRange GLEW_GET_FUN(__glewMapBufferRange) + +#define GLEW_ARB_map_buffer_range GLEW_GET_VAR(__GLEW_ARB_map_buffer_range) + +#endif /* GL_ARB_map_buffer_range */ + +/* ------------------------- GL_ARB_matrix_palette ------------------------- */ + +#ifndef GL_ARB_matrix_palette +#define GL_ARB_matrix_palette 1 + +#define GL_MATRIX_PALETTE_ARB 0x8840 +#define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841 +#define GL_MAX_PALETTE_MATRICES_ARB 0x8842 +#define GL_CURRENT_PALETTE_MATRIX_ARB 0x8843 +#define GL_MATRIX_INDEX_ARRAY_ARB 0x8844 +#define GL_CURRENT_MATRIX_INDEX_ARB 0x8845 +#define GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846 +#define GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847 +#define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848 +#define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849 + +typedef void (GLAPIENTRY * PFNGLCURRENTPALETTEMATRIXARBPROC) (GLint index); +typedef void (GLAPIENTRY * PFNGLMATRIXINDEXPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, GLvoid *pointer); +typedef void (GLAPIENTRY * PFNGLMATRIXINDEXUBVARBPROC) (GLint size, GLubyte *indices); +typedef void (GLAPIENTRY * PFNGLMATRIXINDEXUIVARBPROC) (GLint size, GLuint *indices); +typedef void (GLAPIENTRY * PFNGLMATRIXINDEXUSVARBPROC) (GLint size, GLushort *indices); + +#define glCurrentPaletteMatrixARB GLEW_GET_FUN(__glewCurrentPaletteMatrixARB) +#define glMatrixIndexPointerARB GLEW_GET_FUN(__glewMatrixIndexPointerARB) +#define glMatrixIndexubvARB GLEW_GET_FUN(__glewMatrixIndexubvARB) +#define glMatrixIndexuivARB GLEW_GET_FUN(__glewMatrixIndexuivARB) +#define glMatrixIndexusvARB GLEW_GET_FUN(__glewMatrixIndexusvARB) + +#define GLEW_ARB_matrix_palette GLEW_GET_VAR(__GLEW_ARB_matrix_palette) + +#endif /* GL_ARB_matrix_palette */ + +/* --------------------------- GL_ARB_multi_bind --------------------------- */ + +#ifndef GL_ARB_multi_bind +#define GL_ARB_multi_bind 1 + +typedef void (GLAPIENTRY * PFNGLBINDBUFFERSBASEPROC) (GLenum target, GLuint first, GLsizei count, const GLuint* buffers); +typedef void (GLAPIENTRY * PFNGLBINDBUFFERSRANGEPROC) (GLenum target, GLuint first, GLsizei count, const GLuint* buffers, const GLintptr *offsets, const GLsizeiptr *sizes); +typedef void (GLAPIENTRY * PFNGLBINDIMAGETEXTURESPROC) (GLuint first, GLsizei count, const GLuint* textures); +typedef void (GLAPIENTRY * PFNGLBINDSAMPLERSPROC) (GLuint first, GLsizei count, const GLuint* samplers); +typedef void (GLAPIENTRY * PFNGLBINDTEXTURESPROC) (GLuint first, GLsizei count, const GLuint* textures); +typedef void (GLAPIENTRY * PFNGLBINDVERTEXBUFFERSPROC) (GLuint first, GLsizei count, const GLuint* buffers, const GLintptr *offsets, const GLsizei *strides); + +#define glBindBuffersBase GLEW_GET_FUN(__glewBindBuffersBase) +#define glBindBuffersRange GLEW_GET_FUN(__glewBindBuffersRange) +#define glBindImageTextures GLEW_GET_FUN(__glewBindImageTextures) +#define glBindSamplers GLEW_GET_FUN(__glewBindSamplers) +#define glBindTextures GLEW_GET_FUN(__glewBindTextures) +#define glBindVertexBuffers GLEW_GET_FUN(__glewBindVertexBuffers) + +#define GLEW_ARB_multi_bind GLEW_GET_VAR(__GLEW_ARB_multi_bind) + +#endif /* GL_ARB_multi_bind */ + +/* ----------------------- GL_ARB_multi_draw_indirect ---------------------- */ + +#ifndef GL_ARB_multi_draw_indirect +#define GL_ARB_multi_draw_indirect 1 + +typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSINDIRECTPROC) (GLenum mode, const GLvoid *indirect, GLsizei primcount, GLsizei stride); +typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSINDIRECTPROC) (GLenum mode, GLenum type, const GLvoid *indirect, GLsizei primcount, GLsizei stride); + +#define glMultiDrawArraysIndirect GLEW_GET_FUN(__glewMultiDrawArraysIndirect) +#define glMultiDrawElementsIndirect GLEW_GET_FUN(__glewMultiDrawElementsIndirect) + +#define GLEW_ARB_multi_draw_indirect GLEW_GET_VAR(__GLEW_ARB_multi_draw_indirect) + +#endif /* GL_ARB_multi_draw_indirect */ + +/* --------------------------- GL_ARB_multisample -------------------------- */ + +#ifndef GL_ARB_multisample +#define GL_ARB_multisample 1 + +#define GL_MULTISAMPLE_ARB 0x809D +#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F +#define GL_SAMPLE_COVERAGE_ARB 0x80A0 +#define GL_SAMPLE_BUFFERS_ARB 0x80A8 +#define GL_SAMPLES_ARB 0x80A9 +#define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA +#define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB +#define GL_MULTISAMPLE_BIT_ARB 0x20000000 + +typedef void (GLAPIENTRY * PFNGLSAMPLECOVERAGEARBPROC) (GLclampf value, GLboolean invert); + +#define glSampleCoverageARB GLEW_GET_FUN(__glewSampleCoverageARB) + +#define GLEW_ARB_multisample GLEW_GET_VAR(__GLEW_ARB_multisample) + +#endif /* GL_ARB_multisample */ + +/* -------------------------- GL_ARB_multitexture -------------------------- */ + +#ifndef GL_ARB_multitexture +#define GL_ARB_multitexture 1 + +#define GL_TEXTURE0_ARB 0x84C0 +#define GL_TEXTURE1_ARB 0x84C1 +#define GL_TEXTURE2_ARB 0x84C2 +#define GL_TEXTURE3_ARB 0x84C3 +#define GL_TEXTURE4_ARB 0x84C4 +#define GL_TEXTURE5_ARB 0x84C5 +#define GL_TEXTURE6_ARB 0x84C6 +#define GL_TEXTURE7_ARB 0x84C7 +#define GL_TEXTURE8_ARB 0x84C8 +#define GL_TEXTURE9_ARB 0x84C9 +#define GL_TEXTURE10_ARB 0x84CA +#define GL_TEXTURE11_ARB 0x84CB +#define GL_TEXTURE12_ARB 0x84CC +#define GL_TEXTURE13_ARB 0x84CD +#define GL_TEXTURE14_ARB 0x84CE +#define GL_TEXTURE15_ARB 0x84CF +#define GL_TEXTURE16_ARB 0x84D0 +#define GL_TEXTURE17_ARB 0x84D1 +#define GL_TEXTURE18_ARB 0x84D2 +#define GL_TEXTURE19_ARB 0x84D3 +#define GL_TEXTURE20_ARB 0x84D4 +#define GL_TEXTURE21_ARB 0x84D5 +#define GL_TEXTURE22_ARB 0x84D6 +#define GL_TEXTURE23_ARB 0x84D7 +#define GL_TEXTURE24_ARB 0x84D8 +#define GL_TEXTURE25_ARB 0x84D9 +#define GL_TEXTURE26_ARB 0x84DA +#define GL_TEXTURE27_ARB 0x84DB +#define GL_TEXTURE28_ARB 0x84DC +#define GL_TEXTURE29_ARB 0x84DD +#define GL_TEXTURE30_ARB 0x84DE +#define GL_TEXTURE31_ARB 0x84DF +#define GL_ACTIVE_TEXTURE_ARB 0x84E0 +#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1 +#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2 + +typedef void (GLAPIENTRY * PFNGLACTIVETEXTUREARBPROC) (GLenum texture); +typedef void (GLAPIENTRY * PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum texture); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1DARBPROC) (GLenum target, GLdouble s); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1FARBPROC) (GLenum target, GLfloat s); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1IARBPROC) (GLenum target, GLint s); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1IVARBPROC) (GLenum target, const GLint *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1SARBPROC) (GLenum target, GLshort s); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1SVARBPROC) (GLenum target, const GLshort *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2DARBPROC) (GLenum target, GLdouble s, GLdouble t); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2IARBPROC) (GLenum target, GLint s, GLint t); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2IVARBPROC) (GLenum target, const GLint *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2SARBPROC) (GLenum target, GLshort s, GLshort t); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2SVARBPROC) (GLenum target, const GLshort *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3IARBPROC) (GLenum target, GLint s, GLint t, GLint r); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3IVARBPROC) (GLenum target, const GLint *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3SVARBPROC) (GLenum target, const GLshort *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4DVARBPROC) (GLenum target, const GLdouble *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4FVARBPROC) (GLenum target, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4IARBPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4IVARBPROC) (GLenum target, const GLint *v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLshort *v); + +#define glActiveTextureARB GLEW_GET_FUN(__glewActiveTextureARB) +#define glClientActiveTextureARB GLEW_GET_FUN(__glewClientActiveTextureARB) +#define glMultiTexCoord1dARB GLEW_GET_FUN(__glewMultiTexCoord1dARB) +#define glMultiTexCoord1dvARB GLEW_GET_FUN(__glewMultiTexCoord1dvARB) +#define glMultiTexCoord1fARB GLEW_GET_FUN(__glewMultiTexCoord1fARB) +#define glMultiTexCoord1fvARB GLEW_GET_FUN(__glewMultiTexCoord1fvARB) +#define glMultiTexCoord1iARB GLEW_GET_FUN(__glewMultiTexCoord1iARB) +#define glMultiTexCoord1ivARB GLEW_GET_FUN(__glewMultiTexCoord1ivARB) +#define glMultiTexCoord1sARB GLEW_GET_FUN(__glewMultiTexCoord1sARB) +#define glMultiTexCoord1svARB GLEW_GET_FUN(__glewMultiTexCoord1svARB) +#define glMultiTexCoord2dARB GLEW_GET_FUN(__glewMultiTexCoord2dARB) +#define glMultiTexCoord2dvARB GLEW_GET_FUN(__glewMultiTexCoord2dvARB) +#define glMultiTexCoord2fARB GLEW_GET_FUN(__glewMultiTexCoord2fARB) +#define glMultiTexCoord2fvARB GLEW_GET_FUN(__glewMultiTexCoord2fvARB) +#define glMultiTexCoord2iARB GLEW_GET_FUN(__glewMultiTexCoord2iARB) +#define glMultiTexCoord2ivARB GLEW_GET_FUN(__glewMultiTexCoord2ivARB) +#define glMultiTexCoord2sARB GLEW_GET_FUN(__glewMultiTexCoord2sARB) +#define glMultiTexCoord2svARB GLEW_GET_FUN(__glewMultiTexCoord2svARB) +#define glMultiTexCoord3dARB GLEW_GET_FUN(__glewMultiTexCoord3dARB) +#define glMultiTexCoord3dvARB GLEW_GET_FUN(__glewMultiTexCoord3dvARB) +#define glMultiTexCoord3fARB GLEW_GET_FUN(__glewMultiTexCoord3fARB) +#define glMultiTexCoord3fvARB GLEW_GET_FUN(__glewMultiTexCoord3fvARB) +#define glMultiTexCoord3iARB GLEW_GET_FUN(__glewMultiTexCoord3iARB) +#define glMultiTexCoord3ivARB GLEW_GET_FUN(__glewMultiTexCoord3ivARB) +#define glMultiTexCoord3sARB GLEW_GET_FUN(__glewMultiTexCoord3sARB) +#define glMultiTexCoord3svARB GLEW_GET_FUN(__glewMultiTexCoord3svARB) +#define glMultiTexCoord4dARB GLEW_GET_FUN(__glewMultiTexCoord4dARB) +#define glMultiTexCoord4dvARB GLEW_GET_FUN(__glewMultiTexCoord4dvARB) +#define glMultiTexCoord4fARB GLEW_GET_FUN(__glewMultiTexCoord4fARB) +#define glMultiTexCoord4fvARB GLEW_GET_FUN(__glewMultiTexCoord4fvARB) +#define glMultiTexCoord4iARB GLEW_GET_FUN(__glewMultiTexCoord4iARB) +#define glMultiTexCoord4ivARB GLEW_GET_FUN(__glewMultiTexCoord4ivARB) +#define glMultiTexCoord4sARB GLEW_GET_FUN(__glewMultiTexCoord4sARB) +#define glMultiTexCoord4svARB GLEW_GET_FUN(__glewMultiTexCoord4svARB) + +#define GLEW_ARB_multitexture GLEW_GET_VAR(__GLEW_ARB_multitexture) + +#endif /* GL_ARB_multitexture */ + +/* ------------------------- GL_ARB_occlusion_query ------------------------ */ + +#ifndef GL_ARB_occlusion_query +#define GL_ARB_occlusion_query 1 + +#define GL_QUERY_COUNTER_BITS_ARB 0x8864 +#define GL_CURRENT_QUERY_ARB 0x8865 +#define GL_QUERY_RESULT_ARB 0x8866 +#define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867 +#define GL_SAMPLES_PASSED_ARB 0x8914 + +typedef void (GLAPIENTRY * PFNGLBEGINQUERYARBPROC) (GLenum target, GLuint id); +typedef void (GLAPIENTRY * PFNGLDELETEQUERIESARBPROC) (GLsizei n, const GLuint* ids); +typedef void (GLAPIENTRY * PFNGLENDQUERYARBPROC) (GLenum target); +typedef void (GLAPIENTRY * PFNGLGENQUERIESARBPROC) (GLsizei n, GLuint* ids); +typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTIVARBPROC) (GLuint id, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUIVARBPROC) (GLuint id, GLenum pname, GLuint* params); +typedef void (GLAPIENTRY * PFNGLGETQUERYIVARBPROC) (GLenum target, GLenum pname, GLint* params); +typedef GLboolean (GLAPIENTRY * PFNGLISQUERYARBPROC) (GLuint id); + +#define glBeginQueryARB GLEW_GET_FUN(__glewBeginQueryARB) +#define glDeleteQueriesARB GLEW_GET_FUN(__glewDeleteQueriesARB) +#define glEndQueryARB GLEW_GET_FUN(__glewEndQueryARB) +#define glGenQueriesARB GLEW_GET_FUN(__glewGenQueriesARB) +#define glGetQueryObjectivARB GLEW_GET_FUN(__glewGetQueryObjectivARB) +#define glGetQueryObjectuivARB GLEW_GET_FUN(__glewGetQueryObjectuivARB) +#define glGetQueryivARB GLEW_GET_FUN(__glewGetQueryivARB) +#define glIsQueryARB GLEW_GET_FUN(__glewIsQueryARB) + +#define GLEW_ARB_occlusion_query GLEW_GET_VAR(__GLEW_ARB_occlusion_query) + +#endif /* GL_ARB_occlusion_query */ + +/* ------------------------ GL_ARB_occlusion_query2 ------------------------ */ + +#ifndef GL_ARB_occlusion_query2 +#define GL_ARB_occlusion_query2 1 + +#define GL_ANY_SAMPLES_PASSED 0x8C2F + +#define GLEW_ARB_occlusion_query2 GLEW_GET_VAR(__GLEW_ARB_occlusion_query2) + +#endif /* GL_ARB_occlusion_query2 */ + +/* ----------------------- GL_ARB_pixel_buffer_object ---------------------- */ + +#ifndef GL_ARB_pixel_buffer_object +#define GL_ARB_pixel_buffer_object 1 + +#define GL_PIXEL_PACK_BUFFER_ARB 0x88EB +#define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC +#define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED +#define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF + +#define GLEW_ARB_pixel_buffer_object GLEW_GET_VAR(__GLEW_ARB_pixel_buffer_object) + +#endif /* GL_ARB_pixel_buffer_object */ + +/* ------------------------ GL_ARB_point_parameters ------------------------ */ + +#ifndef GL_ARB_point_parameters +#define GL_ARB_point_parameters 1 + +#define GL_POINT_SIZE_MIN_ARB 0x8126 +#define GL_POINT_SIZE_MAX_ARB 0x8127 +#define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128 +#define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129 + +typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFARBPROC) (GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFVARBPROC) (GLenum pname, const GLfloat* params); + +#define glPointParameterfARB GLEW_GET_FUN(__glewPointParameterfARB) +#define glPointParameterfvARB GLEW_GET_FUN(__glewPointParameterfvARB) + +#define GLEW_ARB_point_parameters GLEW_GET_VAR(__GLEW_ARB_point_parameters) + +#endif /* GL_ARB_point_parameters */ + +/* -------------------------- GL_ARB_point_sprite -------------------------- */ + +#ifndef GL_ARB_point_sprite +#define GL_ARB_point_sprite 1 + +#define GL_POINT_SPRITE_ARB 0x8861 +#define GL_COORD_REPLACE_ARB 0x8862 + +#define GLEW_ARB_point_sprite GLEW_GET_VAR(__GLEW_ARB_point_sprite) + +#endif /* GL_ARB_point_sprite */ + +/* --------------------- GL_ARB_program_interface_query -------------------- */ + +#ifndef GL_ARB_program_interface_query +#define GL_ARB_program_interface_query 1 + +#define GL_UNIFORM 0x92E1 +#define GL_UNIFORM_BLOCK 0x92E2 +#define GL_PROGRAM_INPUT 0x92E3 +#define GL_PROGRAM_OUTPUT 0x92E4 +#define GL_BUFFER_VARIABLE 0x92E5 +#define GL_SHADER_STORAGE_BLOCK 0x92E6 +#define GL_IS_PER_PATCH 0x92E7 +#define GL_VERTEX_SUBROUTINE 0x92E8 +#define GL_TESS_CONTROL_SUBROUTINE 0x92E9 +#define GL_TESS_EVALUATION_SUBROUTINE 0x92EA +#define GL_GEOMETRY_SUBROUTINE 0x92EB +#define GL_FRAGMENT_SUBROUTINE 0x92EC +#define GL_COMPUTE_SUBROUTINE 0x92ED +#define GL_VERTEX_SUBROUTINE_UNIFORM 0x92EE +#define GL_TESS_CONTROL_SUBROUTINE_UNIFORM 0x92EF +#define GL_TESS_EVALUATION_SUBROUTINE_UNIFORM 0x92F0 +#define GL_GEOMETRY_SUBROUTINE_UNIFORM 0x92F1 +#define GL_FRAGMENT_SUBROUTINE_UNIFORM 0x92F2 +#define GL_COMPUTE_SUBROUTINE_UNIFORM 0x92F3 +#define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4 +#define GL_ACTIVE_RESOURCES 0x92F5 +#define GL_MAX_NAME_LENGTH 0x92F6 +#define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7 +#define GL_MAX_NUM_COMPATIBLE_SUBROUTINES 0x92F8 +#define GL_NAME_LENGTH 0x92F9 +#define GL_TYPE 0x92FA +#define GL_ARRAY_SIZE 0x92FB +#define GL_OFFSET 0x92FC +#define GL_BLOCK_INDEX 0x92FD +#define GL_ARRAY_STRIDE 0x92FE +#define GL_MATRIX_STRIDE 0x92FF +#define GL_IS_ROW_MAJOR 0x9300 +#define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301 +#define GL_BUFFER_BINDING 0x9302 +#define GL_BUFFER_DATA_SIZE 0x9303 +#define GL_NUM_ACTIVE_VARIABLES 0x9304 +#define GL_ACTIVE_VARIABLES 0x9305 +#define GL_REFERENCED_BY_VERTEX_SHADER 0x9306 +#define GL_REFERENCED_BY_TESS_CONTROL_SHADER 0x9307 +#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER 0x9308 +#define GL_REFERENCED_BY_GEOMETRY_SHADER 0x9309 +#define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A +#define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B +#define GL_TOP_LEVEL_ARRAY_SIZE 0x930C +#define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D +#define GL_LOCATION 0x930E +#define GL_LOCATION_INDEX 0x930F + +typedef void (GLAPIENTRY * PFNGLGETPROGRAMINTERFACEIVPROC) (GLuint program, GLenum programInterface, GLenum pname, GLint* params); +typedef GLuint (GLAPIENTRY * PFNGLGETPROGRAMRESOURCEINDEXPROC) (GLuint program, GLenum programInterface, const GLchar* name); +typedef GLint (GLAPIENTRY * PFNGLGETPROGRAMRESOURCELOCATIONPROC) (GLuint program, GLenum programInterface, const GLchar* name); +typedef GLint (GLAPIENTRY * PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC) (GLuint program, GLenum programInterface, const GLchar* name); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMRESOURCENAMEPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei* length, GLchar *name); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMRESOURCEIVPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum* props, GLsizei bufSize, GLsizei *length, GLint *params); + +#define glGetProgramInterfaceiv GLEW_GET_FUN(__glewGetProgramInterfaceiv) +#define glGetProgramResourceIndex GLEW_GET_FUN(__glewGetProgramResourceIndex) +#define glGetProgramResourceLocation GLEW_GET_FUN(__glewGetProgramResourceLocation) +#define glGetProgramResourceLocationIndex GLEW_GET_FUN(__glewGetProgramResourceLocationIndex) +#define glGetProgramResourceName GLEW_GET_FUN(__glewGetProgramResourceName) +#define glGetProgramResourceiv GLEW_GET_FUN(__glewGetProgramResourceiv) + +#define GLEW_ARB_program_interface_query GLEW_GET_VAR(__GLEW_ARB_program_interface_query) + +#endif /* GL_ARB_program_interface_query */ + +/* ------------------------ GL_ARB_provoking_vertex ------------------------ */ + +#ifndef GL_ARB_provoking_vertex +#define GL_ARB_provoking_vertex 1 + +#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C +#define GL_FIRST_VERTEX_CONVENTION 0x8E4D +#define GL_LAST_VERTEX_CONVENTION 0x8E4E +#define GL_PROVOKING_VERTEX 0x8E4F + +typedef void (GLAPIENTRY * PFNGLPROVOKINGVERTEXPROC) (GLenum mode); + +#define glProvokingVertex GLEW_GET_FUN(__glewProvokingVertex) + +#define GLEW_ARB_provoking_vertex GLEW_GET_VAR(__GLEW_ARB_provoking_vertex) + +#endif /* GL_ARB_provoking_vertex */ + +/* ----------------------- GL_ARB_query_buffer_object ---------------------- */ + +#ifndef GL_ARB_query_buffer_object +#define GL_ARB_query_buffer_object 1 + +#define GL_QUERY_BUFFER_BARRIER_BIT 0x00008000 +#define GL_QUERY_BUFFER 0x9192 +#define GL_QUERY_BUFFER_BINDING 0x9193 +#define GL_QUERY_RESULT_NO_WAIT 0x9194 + +#define GLEW_ARB_query_buffer_object GLEW_GET_VAR(__GLEW_ARB_query_buffer_object) + +#endif /* GL_ARB_query_buffer_object */ + +/* ------------------ GL_ARB_robust_buffer_access_behavior ----------------- */ + +#ifndef GL_ARB_robust_buffer_access_behavior +#define GL_ARB_robust_buffer_access_behavior 1 + +#define GLEW_ARB_robust_buffer_access_behavior GLEW_GET_VAR(__GLEW_ARB_robust_buffer_access_behavior) + +#endif /* GL_ARB_robust_buffer_access_behavior */ + +/* --------------------------- GL_ARB_robustness --------------------------- */ + +#ifndef GL_ARB_robustness +#define GL_ARB_robustness 1 + +#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB 0x00000004 +#define GL_LOSE_CONTEXT_ON_RESET_ARB 0x8252 +#define GL_GUILTY_CONTEXT_RESET_ARB 0x8253 +#define GL_INNOCENT_CONTEXT_RESET_ARB 0x8254 +#define GL_UNKNOWN_CONTEXT_RESET_ARB 0x8255 +#define GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 +#define GL_NO_RESET_NOTIFICATION_ARB 0x8261 + +typedef GLenum (GLAPIENTRY * PFNGLGETGRAPHICSRESETSTATUSARBPROC) (void); +typedef void (GLAPIENTRY * PFNGLGETNCOLORTABLEARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void* table); +typedef void (GLAPIENTRY * PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint lod, GLsizei bufSize, void* img); +typedef void (GLAPIENTRY * PFNGLGETNCONVOLUTIONFILTERARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void* image); +typedef void (GLAPIENTRY * PFNGLGETNHISTOGRAMARBPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void* values); +typedef void (GLAPIENTRY * PFNGLGETNMAPDVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLdouble* v); +typedef void (GLAPIENTRY * PFNGLGETNMAPFVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLfloat* v); +typedef void (GLAPIENTRY * PFNGLGETNMAPIVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLint* v); +typedef void (GLAPIENTRY * PFNGLGETNMINMAXARBPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void* values); +typedef void (GLAPIENTRY * PFNGLGETNPIXELMAPFVARBPROC) (GLenum map, GLsizei bufSize, GLfloat* values); +typedef void (GLAPIENTRY * PFNGLGETNPIXELMAPUIVARBPROC) (GLenum map, GLsizei bufSize, GLuint* values); +typedef void (GLAPIENTRY * PFNGLGETNPIXELMAPUSVARBPROC) (GLenum map, GLsizei bufSize, GLushort* values); +typedef void (GLAPIENTRY * PFNGLGETNPOLYGONSTIPPLEARBPROC) (GLsizei bufSize, GLubyte* pattern); +typedef void (GLAPIENTRY * PFNGLGETNSEPARABLEFILTERARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void* row, GLsizei columnBufSize, GLvoid*column, GLvoid*span); +typedef void (GLAPIENTRY * PFNGLGETNTEXIMAGEARBPROC) (GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void* img); +typedef void (GLAPIENTRY * PFNGLGETNUNIFORMDVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLGETNUNIFORMFVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETNUNIFORMIVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETNUNIFORMUIVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLuint* params); +typedef void (GLAPIENTRY * PFNGLREADNPIXELSARBPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void* data); + +#define glGetGraphicsResetStatusARB GLEW_GET_FUN(__glewGetGraphicsResetStatusARB) +#define glGetnColorTableARB GLEW_GET_FUN(__glewGetnColorTableARB) +#define glGetnCompressedTexImageARB GLEW_GET_FUN(__glewGetnCompressedTexImageARB) +#define glGetnConvolutionFilterARB GLEW_GET_FUN(__glewGetnConvolutionFilterARB) +#define glGetnHistogramARB GLEW_GET_FUN(__glewGetnHistogramARB) +#define glGetnMapdvARB GLEW_GET_FUN(__glewGetnMapdvARB) +#define glGetnMapfvARB GLEW_GET_FUN(__glewGetnMapfvARB) +#define glGetnMapivARB GLEW_GET_FUN(__glewGetnMapivARB) +#define glGetnMinmaxARB GLEW_GET_FUN(__glewGetnMinmaxARB) +#define glGetnPixelMapfvARB GLEW_GET_FUN(__glewGetnPixelMapfvARB) +#define glGetnPixelMapuivARB GLEW_GET_FUN(__glewGetnPixelMapuivARB) +#define glGetnPixelMapusvARB GLEW_GET_FUN(__glewGetnPixelMapusvARB) +#define glGetnPolygonStippleARB GLEW_GET_FUN(__glewGetnPolygonStippleARB) +#define glGetnSeparableFilterARB GLEW_GET_FUN(__glewGetnSeparableFilterARB) +#define glGetnTexImageARB GLEW_GET_FUN(__glewGetnTexImageARB) +#define glGetnUniformdvARB GLEW_GET_FUN(__glewGetnUniformdvARB) +#define glGetnUniformfvARB GLEW_GET_FUN(__glewGetnUniformfvARB) +#define glGetnUniformivARB GLEW_GET_FUN(__glewGetnUniformivARB) +#define glGetnUniformuivARB GLEW_GET_FUN(__glewGetnUniformuivARB) +#define glReadnPixelsARB GLEW_GET_FUN(__glewReadnPixelsARB) + +#define GLEW_ARB_robustness GLEW_GET_VAR(__GLEW_ARB_robustness) + +#endif /* GL_ARB_robustness */ + +/* ---------------- GL_ARB_robustness_application_isolation ---------------- */ + +#ifndef GL_ARB_robustness_application_isolation +#define GL_ARB_robustness_application_isolation 1 + +#define GLEW_ARB_robustness_application_isolation GLEW_GET_VAR(__GLEW_ARB_robustness_application_isolation) + +#endif /* GL_ARB_robustness_application_isolation */ + +/* ---------------- GL_ARB_robustness_share_group_isolation ---------------- */ + +#ifndef GL_ARB_robustness_share_group_isolation +#define GL_ARB_robustness_share_group_isolation 1 + +#define GLEW_ARB_robustness_share_group_isolation GLEW_GET_VAR(__GLEW_ARB_robustness_share_group_isolation) + +#endif /* GL_ARB_robustness_share_group_isolation */ + +/* ------------------------- GL_ARB_sample_shading ------------------------- */ + +#ifndef GL_ARB_sample_shading +#define GL_ARB_sample_shading 1 + +#define GL_SAMPLE_SHADING_ARB 0x8C36 +#define GL_MIN_SAMPLE_SHADING_VALUE_ARB 0x8C37 + +typedef void (GLAPIENTRY * PFNGLMINSAMPLESHADINGARBPROC) (GLclampf value); + +#define glMinSampleShadingARB GLEW_GET_FUN(__glewMinSampleShadingARB) + +#define GLEW_ARB_sample_shading GLEW_GET_VAR(__GLEW_ARB_sample_shading) + +#endif /* GL_ARB_sample_shading */ + +/* ------------------------- GL_ARB_sampler_objects ------------------------ */ + +#ifndef GL_ARB_sampler_objects +#define GL_ARB_sampler_objects 1 + +#define GL_SAMPLER_BINDING 0x8919 + +typedef void (GLAPIENTRY * PFNGLBINDSAMPLERPROC) (GLuint unit, GLuint sampler); +typedef void (GLAPIENTRY * PFNGLDELETESAMPLERSPROC) (GLsizei count, const GLuint * samplers); +typedef void (GLAPIENTRY * PFNGLGENSAMPLERSPROC) (GLsizei count, GLuint* samplers); +typedef void (GLAPIENTRY * PFNGLGETSAMPLERPARAMETERIIVPROC) (GLuint sampler, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETSAMPLERPARAMETERIUIVPROC) (GLuint sampler, GLenum pname, GLuint* params); +typedef void (GLAPIENTRY * PFNGLGETSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, GLint* params); +typedef GLboolean (GLAPIENTRY * PFNGLISSAMPLERPROC) (GLuint sampler); +typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERIIVPROC) (GLuint sampler, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERIUIVPROC) (GLuint sampler, GLenum pname, const GLuint* params); +typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERFPROC) (GLuint sampler, GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERIPROC) (GLuint sampler, GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, const GLint* params); + +#define glBindSampler GLEW_GET_FUN(__glewBindSampler) +#define glDeleteSamplers GLEW_GET_FUN(__glewDeleteSamplers) +#define glGenSamplers GLEW_GET_FUN(__glewGenSamplers) +#define glGetSamplerParameterIiv GLEW_GET_FUN(__glewGetSamplerParameterIiv) +#define glGetSamplerParameterIuiv GLEW_GET_FUN(__glewGetSamplerParameterIuiv) +#define glGetSamplerParameterfv GLEW_GET_FUN(__glewGetSamplerParameterfv) +#define glGetSamplerParameteriv GLEW_GET_FUN(__glewGetSamplerParameteriv) +#define glIsSampler GLEW_GET_FUN(__glewIsSampler) +#define glSamplerParameterIiv GLEW_GET_FUN(__glewSamplerParameterIiv) +#define glSamplerParameterIuiv GLEW_GET_FUN(__glewSamplerParameterIuiv) +#define glSamplerParameterf GLEW_GET_FUN(__glewSamplerParameterf) +#define glSamplerParameterfv GLEW_GET_FUN(__glewSamplerParameterfv) +#define glSamplerParameteri GLEW_GET_FUN(__glewSamplerParameteri) +#define glSamplerParameteriv GLEW_GET_FUN(__glewSamplerParameteriv) + +#define GLEW_ARB_sampler_objects GLEW_GET_VAR(__GLEW_ARB_sampler_objects) + +#endif /* GL_ARB_sampler_objects */ + +/* ------------------------ GL_ARB_seamless_cube_map ----------------------- */ + +#ifndef GL_ARB_seamless_cube_map +#define GL_ARB_seamless_cube_map 1 + +#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F + +#define GLEW_ARB_seamless_cube_map GLEW_GET_VAR(__GLEW_ARB_seamless_cube_map) + +#endif /* GL_ARB_seamless_cube_map */ + +/* ------------------ GL_ARB_seamless_cubemap_per_texture ------------------ */ + +#ifndef GL_ARB_seamless_cubemap_per_texture +#define GL_ARB_seamless_cubemap_per_texture 1 + +#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F + +#define GLEW_ARB_seamless_cubemap_per_texture GLEW_GET_VAR(__GLEW_ARB_seamless_cubemap_per_texture) + +#endif /* GL_ARB_seamless_cubemap_per_texture */ + +/* --------------------- GL_ARB_separate_shader_objects -------------------- */ + +#ifndef GL_ARB_separate_shader_objects +#define GL_ARB_separate_shader_objects 1 + +#define GL_VERTEX_SHADER_BIT 0x00000001 +#define GL_FRAGMENT_SHADER_BIT 0x00000002 +#define GL_GEOMETRY_SHADER_BIT 0x00000004 +#define GL_TESS_CONTROL_SHADER_BIT 0x00000008 +#define GL_TESS_EVALUATION_SHADER_BIT 0x00000010 +#define GL_PROGRAM_SEPARABLE 0x8258 +#define GL_ACTIVE_PROGRAM 0x8259 +#define GL_PROGRAM_PIPELINE_BINDING 0x825A +#define GL_ALL_SHADER_BITS 0xFFFFFFFF + +typedef void (GLAPIENTRY * PFNGLACTIVESHADERPROGRAMPROC) (GLuint pipeline, GLuint program); +typedef void (GLAPIENTRY * PFNGLBINDPROGRAMPIPELINEPROC) (GLuint pipeline); +typedef GLuint (GLAPIENTRY * PFNGLCREATESHADERPROGRAMVPROC) (GLenum type, GLsizei count, const GLchar ** strings); +typedef void (GLAPIENTRY * PFNGLDELETEPROGRAMPIPELINESPROC) (GLsizei n, const GLuint* pipelines); +typedef void (GLAPIENTRY * PFNGLGENPROGRAMPIPELINESPROC) (GLsizei n, GLuint* pipelines); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMPIPELINEINFOLOGPROC) (GLuint pipeline, GLsizei bufSize, GLsizei* length, GLchar *infoLog); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMPIPELINEIVPROC) (GLuint pipeline, GLenum pname, GLint* params); +typedef GLboolean (GLAPIENTRY * PFNGLISPROGRAMPIPELINEPROC) (GLuint pipeline); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1DPROC) (GLuint program, GLint location, GLdouble x); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1FPROC) (GLuint program, GLint location, GLfloat x); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1IPROC) (GLuint program, GLint location, GLint x); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1IVPROC) (GLuint program, GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UIPROC) (GLuint program, GLint location, GLuint x); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2DPROC) (GLuint program, GLint location, GLdouble x, GLdouble y); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2FPROC) (GLuint program, GLint location, GLfloat x, GLfloat y); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2IPROC) (GLuint program, GLint location, GLint x, GLint y); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2IVPROC) (GLuint program, GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UIPROC) (GLuint program, GLint location, GLuint x, GLuint y); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3DPROC) (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3FPROC) (GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3IPROC) (GLuint program, GLint location, GLint x, GLint y, GLint z); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3IVPROC) (GLuint program, GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UIPROC) (GLuint program, GLint location, GLuint x, GLuint y, GLuint z); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4DPROC) (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4FPROC) (GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4IPROC) (GLuint program, GLint location, GLint x, GLint y, GLint z, GLint w); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4IVPROC) (GLuint program, GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UIPROC) (GLuint program, GLint location, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUSEPROGRAMSTAGESPROC) (GLuint pipeline, GLbitfield stages, GLuint program); +typedef void (GLAPIENTRY * PFNGLVALIDATEPROGRAMPIPELINEPROC) (GLuint pipeline); + +#define glActiveShaderProgram GLEW_GET_FUN(__glewActiveShaderProgram) +#define glBindProgramPipeline GLEW_GET_FUN(__glewBindProgramPipeline) +#define glCreateShaderProgramv GLEW_GET_FUN(__glewCreateShaderProgramv) +#define glDeleteProgramPipelines GLEW_GET_FUN(__glewDeleteProgramPipelines) +#define glGenProgramPipelines GLEW_GET_FUN(__glewGenProgramPipelines) +#define glGetProgramPipelineInfoLog GLEW_GET_FUN(__glewGetProgramPipelineInfoLog) +#define glGetProgramPipelineiv GLEW_GET_FUN(__glewGetProgramPipelineiv) +#define glIsProgramPipeline GLEW_GET_FUN(__glewIsProgramPipeline) +#define glProgramUniform1d GLEW_GET_FUN(__glewProgramUniform1d) +#define glProgramUniform1dv GLEW_GET_FUN(__glewProgramUniform1dv) +#define glProgramUniform1f GLEW_GET_FUN(__glewProgramUniform1f) +#define glProgramUniform1fv GLEW_GET_FUN(__glewProgramUniform1fv) +#define glProgramUniform1i GLEW_GET_FUN(__glewProgramUniform1i) +#define glProgramUniform1iv GLEW_GET_FUN(__glewProgramUniform1iv) +#define glProgramUniform1ui GLEW_GET_FUN(__glewProgramUniform1ui) +#define glProgramUniform1uiv GLEW_GET_FUN(__glewProgramUniform1uiv) +#define glProgramUniform2d GLEW_GET_FUN(__glewProgramUniform2d) +#define glProgramUniform2dv GLEW_GET_FUN(__glewProgramUniform2dv) +#define glProgramUniform2f GLEW_GET_FUN(__glewProgramUniform2f) +#define glProgramUniform2fv GLEW_GET_FUN(__glewProgramUniform2fv) +#define glProgramUniform2i GLEW_GET_FUN(__glewProgramUniform2i) +#define glProgramUniform2iv GLEW_GET_FUN(__glewProgramUniform2iv) +#define glProgramUniform2ui GLEW_GET_FUN(__glewProgramUniform2ui) +#define glProgramUniform2uiv GLEW_GET_FUN(__glewProgramUniform2uiv) +#define glProgramUniform3d GLEW_GET_FUN(__glewProgramUniform3d) +#define glProgramUniform3dv GLEW_GET_FUN(__glewProgramUniform3dv) +#define glProgramUniform3f GLEW_GET_FUN(__glewProgramUniform3f) +#define glProgramUniform3fv GLEW_GET_FUN(__glewProgramUniform3fv) +#define glProgramUniform3i GLEW_GET_FUN(__glewProgramUniform3i) +#define glProgramUniform3iv GLEW_GET_FUN(__glewProgramUniform3iv) +#define glProgramUniform3ui GLEW_GET_FUN(__glewProgramUniform3ui) +#define glProgramUniform3uiv GLEW_GET_FUN(__glewProgramUniform3uiv) +#define glProgramUniform4d GLEW_GET_FUN(__glewProgramUniform4d) +#define glProgramUniform4dv GLEW_GET_FUN(__glewProgramUniform4dv) +#define glProgramUniform4f GLEW_GET_FUN(__glewProgramUniform4f) +#define glProgramUniform4fv GLEW_GET_FUN(__glewProgramUniform4fv) +#define glProgramUniform4i GLEW_GET_FUN(__glewProgramUniform4i) +#define glProgramUniform4iv GLEW_GET_FUN(__glewProgramUniform4iv) +#define glProgramUniform4ui GLEW_GET_FUN(__glewProgramUniform4ui) +#define glProgramUniform4uiv GLEW_GET_FUN(__glewProgramUniform4uiv) +#define glProgramUniformMatrix2dv GLEW_GET_FUN(__glewProgramUniformMatrix2dv) +#define glProgramUniformMatrix2fv GLEW_GET_FUN(__glewProgramUniformMatrix2fv) +#define glProgramUniformMatrix2x3dv GLEW_GET_FUN(__glewProgramUniformMatrix2x3dv) +#define glProgramUniformMatrix2x3fv GLEW_GET_FUN(__glewProgramUniformMatrix2x3fv) +#define glProgramUniformMatrix2x4dv GLEW_GET_FUN(__glewProgramUniformMatrix2x4dv) +#define glProgramUniformMatrix2x4fv GLEW_GET_FUN(__glewProgramUniformMatrix2x4fv) +#define glProgramUniformMatrix3dv GLEW_GET_FUN(__glewProgramUniformMatrix3dv) +#define glProgramUniformMatrix3fv GLEW_GET_FUN(__glewProgramUniformMatrix3fv) +#define glProgramUniformMatrix3x2dv GLEW_GET_FUN(__glewProgramUniformMatrix3x2dv) +#define glProgramUniformMatrix3x2fv GLEW_GET_FUN(__glewProgramUniformMatrix3x2fv) +#define glProgramUniformMatrix3x4dv GLEW_GET_FUN(__glewProgramUniformMatrix3x4dv) +#define glProgramUniformMatrix3x4fv GLEW_GET_FUN(__glewProgramUniformMatrix3x4fv) +#define glProgramUniformMatrix4dv GLEW_GET_FUN(__glewProgramUniformMatrix4dv) +#define glProgramUniformMatrix4fv GLEW_GET_FUN(__glewProgramUniformMatrix4fv) +#define glProgramUniformMatrix4x2dv GLEW_GET_FUN(__glewProgramUniformMatrix4x2dv) +#define glProgramUniformMatrix4x2fv GLEW_GET_FUN(__glewProgramUniformMatrix4x2fv) +#define glProgramUniformMatrix4x3dv GLEW_GET_FUN(__glewProgramUniformMatrix4x3dv) +#define glProgramUniformMatrix4x3fv GLEW_GET_FUN(__glewProgramUniformMatrix4x3fv) +#define glUseProgramStages GLEW_GET_FUN(__glewUseProgramStages) +#define glValidateProgramPipeline GLEW_GET_FUN(__glewValidateProgramPipeline) + +#define GLEW_ARB_separate_shader_objects GLEW_GET_VAR(__GLEW_ARB_separate_shader_objects) + +#endif /* GL_ARB_separate_shader_objects */ + +/* --------------------- GL_ARB_shader_atomic_counters --------------------- */ + +#ifndef GL_ARB_shader_atomic_counters +#define GL_ARB_shader_atomic_counters 1 + +#define GL_ATOMIC_COUNTER_BUFFER 0x92C0 +#define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1 +#define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2 +#define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3 +#define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4 +#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5 +#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9 +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA +#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB +#define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC +#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD +#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE +#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF +#define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0 +#define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1 +#define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2 +#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3 +#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4 +#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5 +#define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6 +#define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7 +#define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8 +#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9 +#define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA +#define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB +#define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC + +typedef void (GLAPIENTRY * PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC) (GLuint program, GLuint bufferIndex, GLenum pname, GLint* params); + +#define glGetActiveAtomicCounterBufferiv GLEW_GET_FUN(__glewGetActiveAtomicCounterBufferiv) + +#define GLEW_ARB_shader_atomic_counters GLEW_GET_VAR(__GLEW_ARB_shader_atomic_counters) + +#endif /* GL_ARB_shader_atomic_counters */ + +/* ----------------------- GL_ARB_shader_bit_encoding ---------------------- */ + +#ifndef GL_ARB_shader_bit_encoding +#define GL_ARB_shader_bit_encoding 1 + +#define GLEW_ARB_shader_bit_encoding GLEW_GET_VAR(__GLEW_ARB_shader_bit_encoding) + +#endif /* GL_ARB_shader_bit_encoding */ + +/* --------------------- GL_ARB_shader_draw_parameters --------------------- */ + +#ifndef GL_ARB_shader_draw_parameters +#define GL_ARB_shader_draw_parameters 1 + +#define GLEW_ARB_shader_draw_parameters GLEW_GET_VAR(__GLEW_ARB_shader_draw_parameters) + +#endif /* GL_ARB_shader_draw_parameters */ + +/* ------------------------ GL_ARB_shader_group_vote ----------------------- */ + +#ifndef GL_ARB_shader_group_vote +#define GL_ARB_shader_group_vote 1 + +#define GLEW_ARB_shader_group_vote GLEW_GET_VAR(__GLEW_ARB_shader_group_vote) + +#endif /* GL_ARB_shader_group_vote */ + +/* --------------------- GL_ARB_shader_image_load_store -------------------- */ + +#ifndef GL_ARB_shader_image_load_store +#define GL_ARB_shader_image_load_store 1 + +#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001 +#define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002 +#define GL_UNIFORM_BARRIER_BIT 0x00000004 +#define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008 +#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020 +#define GL_COMMAND_BARRIER_BIT 0x00000040 +#define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080 +#define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100 +#define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200 +#define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400 +#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800 +#define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000 +#define GL_MAX_IMAGE_UNITS 0x8F38 +#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39 +#define GL_IMAGE_BINDING_NAME 0x8F3A +#define GL_IMAGE_BINDING_LEVEL 0x8F3B +#define GL_IMAGE_BINDING_LAYERED 0x8F3C +#define GL_IMAGE_BINDING_LAYER 0x8F3D +#define GL_IMAGE_BINDING_ACCESS 0x8F3E +#define GL_IMAGE_1D 0x904C +#define GL_IMAGE_2D 0x904D +#define GL_IMAGE_3D 0x904E +#define GL_IMAGE_2D_RECT 0x904F +#define GL_IMAGE_CUBE 0x9050 +#define GL_IMAGE_BUFFER 0x9051 +#define GL_IMAGE_1D_ARRAY 0x9052 +#define GL_IMAGE_2D_ARRAY 0x9053 +#define GL_IMAGE_CUBE_MAP_ARRAY 0x9054 +#define GL_IMAGE_2D_MULTISAMPLE 0x9055 +#define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056 +#define GL_INT_IMAGE_1D 0x9057 +#define GL_INT_IMAGE_2D 0x9058 +#define GL_INT_IMAGE_3D 0x9059 +#define GL_INT_IMAGE_2D_RECT 0x905A +#define GL_INT_IMAGE_CUBE 0x905B +#define GL_INT_IMAGE_BUFFER 0x905C +#define GL_INT_IMAGE_1D_ARRAY 0x905D +#define GL_INT_IMAGE_2D_ARRAY 0x905E +#define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F +#define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060 +#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061 +#define GL_UNSIGNED_INT_IMAGE_1D 0x9062 +#define GL_UNSIGNED_INT_IMAGE_2D 0x9063 +#define GL_UNSIGNED_INT_IMAGE_3D 0x9064 +#define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065 +#define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066 +#define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067 +#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068 +#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069 +#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A +#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B +#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C +#define GL_MAX_IMAGE_SAMPLES 0x906D +#define GL_IMAGE_BINDING_FORMAT 0x906E +#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7 +#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8 +#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9 +#define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA +#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB +#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC +#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD +#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE +#define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF +#define GL_ALL_BARRIER_BITS 0xFFFFFFFF + +typedef void (GLAPIENTRY * PFNGLBINDIMAGETEXTUREPROC) (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format); +typedef void (GLAPIENTRY * PFNGLMEMORYBARRIERPROC) (GLbitfield barriers); + +#define glBindImageTexture GLEW_GET_FUN(__glewBindImageTexture) +#define glMemoryBarrier GLEW_GET_FUN(__glewMemoryBarrier) + +#define GLEW_ARB_shader_image_load_store GLEW_GET_VAR(__GLEW_ARB_shader_image_load_store) + +#endif /* GL_ARB_shader_image_load_store */ + +/* ------------------------ GL_ARB_shader_image_size ----------------------- */ + +#ifndef GL_ARB_shader_image_size +#define GL_ARB_shader_image_size 1 + +#define GLEW_ARB_shader_image_size GLEW_GET_VAR(__GLEW_ARB_shader_image_size) + +#endif /* GL_ARB_shader_image_size */ + +/* ------------------------- GL_ARB_shader_objects ------------------------- */ + +#ifndef GL_ARB_shader_objects +#define GL_ARB_shader_objects 1 + +#define GL_PROGRAM_OBJECT_ARB 0x8B40 +#define GL_SHADER_OBJECT_ARB 0x8B48 +#define GL_OBJECT_TYPE_ARB 0x8B4E +#define GL_OBJECT_SUBTYPE_ARB 0x8B4F +#define GL_FLOAT_VEC2_ARB 0x8B50 +#define GL_FLOAT_VEC3_ARB 0x8B51 +#define GL_FLOAT_VEC4_ARB 0x8B52 +#define GL_INT_VEC2_ARB 0x8B53 +#define GL_INT_VEC3_ARB 0x8B54 +#define GL_INT_VEC4_ARB 0x8B55 +#define GL_BOOL_ARB 0x8B56 +#define GL_BOOL_VEC2_ARB 0x8B57 +#define GL_BOOL_VEC3_ARB 0x8B58 +#define GL_BOOL_VEC4_ARB 0x8B59 +#define GL_FLOAT_MAT2_ARB 0x8B5A +#define GL_FLOAT_MAT3_ARB 0x8B5B +#define GL_FLOAT_MAT4_ARB 0x8B5C +#define GL_SAMPLER_1D_ARB 0x8B5D +#define GL_SAMPLER_2D_ARB 0x8B5E +#define GL_SAMPLER_3D_ARB 0x8B5F +#define GL_SAMPLER_CUBE_ARB 0x8B60 +#define GL_SAMPLER_1D_SHADOW_ARB 0x8B61 +#define GL_SAMPLER_2D_SHADOW_ARB 0x8B62 +#define GL_SAMPLER_2D_RECT_ARB 0x8B63 +#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64 +#define GL_OBJECT_DELETE_STATUS_ARB 0x8B80 +#define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81 +#define GL_OBJECT_LINK_STATUS_ARB 0x8B82 +#define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83 +#define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84 +#define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85 +#define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86 +#define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87 +#define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88 + +typedef char GLcharARB; +typedef unsigned int GLhandleARB; + +typedef void (GLAPIENTRY * PFNGLATTACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB obj); +typedef void (GLAPIENTRY * PFNGLCOMPILESHADERARBPROC) (GLhandleARB shaderObj); +typedef GLhandleARB (GLAPIENTRY * PFNGLCREATEPROGRAMOBJECTARBPROC) (void); +typedef GLhandleARB (GLAPIENTRY * PFNGLCREATESHADEROBJECTARBPROC) (GLenum shaderType); +typedef void (GLAPIENTRY * PFNGLDELETEOBJECTARBPROC) (GLhandleARB obj); +typedef void (GLAPIENTRY * PFNGLDETACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB attachedObj); +typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei* length, GLint *size, GLenum *type, GLcharARB *name); +typedef void (GLAPIENTRY * PFNGLGETATTACHEDOBJECTSARBPROC) (GLhandleARB containerObj, GLsizei maxCount, GLsizei* count, GLhandleARB *obj); +typedef GLhandleARB (GLAPIENTRY * PFNGLGETHANDLEARBPROC) (GLenum pname); +typedef void (GLAPIENTRY * PFNGLGETINFOLOGARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei* length, GLcharARB *infoLog); +typedef void (GLAPIENTRY * PFNGLGETOBJECTPARAMETERFVARBPROC) (GLhandleARB obj, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETOBJECTPARAMETERIVARBPROC) (GLhandleARB obj, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETSHADERSOURCEARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei* length, GLcharARB *source); +typedef GLint (GLAPIENTRY * PFNGLGETUNIFORMLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB* name); +typedef void (GLAPIENTRY * PFNGLGETUNIFORMFVARBPROC) (GLhandleARB programObj, GLint location, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETUNIFORMIVARBPROC) (GLhandleARB programObj, GLint location, GLint* params); +typedef void (GLAPIENTRY * PFNGLLINKPROGRAMARBPROC) (GLhandleARB programObj); +typedef void (GLAPIENTRY * PFNGLSHADERSOURCEARBPROC) (GLhandleARB shaderObj, GLsizei count, const GLcharARB ** string, const GLint *length); +typedef void (GLAPIENTRY * PFNGLUNIFORM1FARBPROC) (GLint location, GLfloat v0); +typedef void (GLAPIENTRY * PFNGLUNIFORM1FVARBPROC) (GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM1IARBPROC) (GLint location, GLint v0); +typedef void (GLAPIENTRY * PFNGLUNIFORM1IVARBPROC) (GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM2FARBPROC) (GLint location, GLfloat v0, GLfloat v1); +typedef void (GLAPIENTRY * PFNGLUNIFORM2FVARBPROC) (GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM2IARBPROC) (GLint location, GLint v0, GLint v1); +typedef void (GLAPIENTRY * PFNGLUNIFORM2IVARBPROC) (GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM3FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (GLAPIENTRY * PFNGLUNIFORM3FVARBPROC) (GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM3IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2); +typedef void (GLAPIENTRY * PFNGLUNIFORM3IVARBPROC) (GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM4FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (GLAPIENTRY * PFNGLUNIFORM4FVARBPROC) (GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM4IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (GLAPIENTRY * PFNGLUNIFORM4IVARBPROC) (GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLUSEPROGRAMOBJECTARBPROC) (GLhandleARB programObj); +typedef void (GLAPIENTRY * PFNGLVALIDATEPROGRAMARBPROC) (GLhandleARB programObj); + +#define glAttachObjectARB GLEW_GET_FUN(__glewAttachObjectARB) +#define glCompileShaderARB GLEW_GET_FUN(__glewCompileShaderARB) +#define glCreateProgramObjectARB GLEW_GET_FUN(__glewCreateProgramObjectARB) +#define glCreateShaderObjectARB GLEW_GET_FUN(__glewCreateShaderObjectARB) +#define glDeleteObjectARB GLEW_GET_FUN(__glewDeleteObjectARB) +#define glDetachObjectARB GLEW_GET_FUN(__glewDetachObjectARB) +#define glGetActiveUniformARB GLEW_GET_FUN(__glewGetActiveUniformARB) +#define glGetAttachedObjectsARB GLEW_GET_FUN(__glewGetAttachedObjectsARB) +#define glGetHandleARB GLEW_GET_FUN(__glewGetHandleARB) +#define glGetInfoLogARB GLEW_GET_FUN(__glewGetInfoLogARB) +#define glGetObjectParameterfvARB GLEW_GET_FUN(__glewGetObjectParameterfvARB) +#define glGetObjectParameterivARB GLEW_GET_FUN(__glewGetObjectParameterivARB) +#define glGetShaderSourceARB GLEW_GET_FUN(__glewGetShaderSourceARB) +#define glGetUniformLocationARB GLEW_GET_FUN(__glewGetUniformLocationARB) +#define glGetUniformfvARB GLEW_GET_FUN(__glewGetUniformfvARB) +#define glGetUniformivARB GLEW_GET_FUN(__glewGetUniformivARB) +#define glLinkProgramARB GLEW_GET_FUN(__glewLinkProgramARB) +#define glShaderSourceARB GLEW_GET_FUN(__glewShaderSourceARB) +#define glUniform1fARB GLEW_GET_FUN(__glewUniform1fARB) +#define glUniform1fvARB GLEW_GET_FUN(__glewUniform1fvARB) +#define glUniform1iARB GLEW_GET_FUN(__glewUniform1iARB) +#define glUniform1ivARB GLEW_GET_FUN(__glewUniform1ivARB) +#define glUniform2fARB GLEW_GET_FUN(__glewUniform2fARB) +#define glUniform2fvARB GLEW_GET_FUN(__glewUniform2fvARB) +#define glUniform2iARB GLEW_GET_FUN(__glewUniform2iARB) +#define glUniform2ivARB GLEW_GET_FUN(__glewUniform2ivARB) +#define glUniform3fARB GLEW_GET_FUN(__glewUniform3fARB) +#define glUniform3fvARB GLEW_GET_FUN(__glewUniform3fvARB) +#define glUniform3iARB GLEW_GET_FUN(__glewUniform3iARB) +#define glUniform3ivARB GLEW_GET_FUN(__glewUniform3ivARB) +#define glUniform4fARB GLEW_GET_FUN(__glewUniform4fARB) +#define glUniform4fvARB GLEW_GET_FUN(__glewUniform4fvARB) +#define glUniform4iARB GLEW_GET_FUN(__glewUniform4iARB) +#define glUniform4ivARB GLEW_GET_FUN(__glewUniform4ivARB) +#define glUniformMatrix2fvARB GLEW_GET_FUN(__glewUniformMatrix2fvARB) +#define glUniformMatrix3fvARB GLEW_GET_FUN(__glewUniformMatrix3fvARB) +#define glUniformMatrix4fvARB GLEW_GET_FUN(__glewUniformMatrix4fvARB) +#define glUseProgramObjectARB GLEW_GET_FUN(__glewUseProgramObjectARB) +#define glValidateProgramARB GLEW_GET_FUN(__glewValidateProgramARB) + +#define GLEW_ARB_shader_objects GLEW_GET_VAR(__GLEW_ARB_shader_objects) + +#endif /* GL_ARB_shader_objects */ + +/* ------------------------ GL_ARB_shader_precision ------------------------ */ + +#ifndef GL_ARB_shader_precision +#define GL_ARB_shader_precision 1 + +#define GLEW_ARB_shader_precision GLEW_GET_VAR(__GLEW_ARB_shader_precision) + +#endif /* GL_ARB_shader_precision */ + +/* ---------------------- GL_ARB_shader_stencil_export --------------------- */ + +#ifndef GL_ARB_shader_stencil_export +#define GL_ARB_shader_stencil_export 1 + +#define GLEW_ARB_shader_stencil_export GLEW_GET_VAR(__GLEW_ARB_shader_stencil_export) + +#endif /* GL_ARB_shader_stencil_export */ + +/* ------------------ GL_ARB_shader_storage_buffer_object ------------------ */ + +#ifndef GL_ARB_shader_storage_buffer_object +#define GL_ARB_shader_storage_buffer_object 1 + +#define GL_SHADER_STORAGE_BARRIER_BIT 0x2000 +#define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39 +#define GL_SHADER_STORAGE_BUFFER 0x90D2 +#define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3 +#define GL_SHADER_STORAGE_BUFFER_START 0x90D4 +#define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5 +#define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6 +#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7 +#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8 +#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9 +#define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA +#define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB +#define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC +#define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD +#define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE +#define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF + +typedef void (GLAPIENTRY * PFNGLSHADERSTORAGEBLOCKBINDINGPROC) (GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding); + +#define glShaderStorageBlockBinding GLEW_GET_FUN(__glewShaderStorageBlockBinding) + +#define GLEW_ARB_shader_storage_buffer_object GLEW_GET_VAR(__GLEW_ARB_shader_storage_buffer_object) + +#endif /* GL_ARB_shader_storage_buffer_object */ + +/* ------------------------ GL_ARB_shader_subroutine ----------------------- */ + +#ifndef GL_ARB_shader_subroutine +#define GL_ARB_shader_subroutine 1 + +#define GL_ACTIVE_SUBROUTINES 0x8DE5 +#define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6 +#define GL_MAX_SUBROUTINES 0x8DE7 +#define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8 +#define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47 +#define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48 +#define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49 +#define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A +#define GL_COMPATIBLE_SUBROUTINES 0x8E4B + +typedef void (GLAPIENTRY * PFNGLGETACTIVESUBROUTINENAMEPROC) (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei* length, GLchar *name); +typedef void (GLAPIENTRY * PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC) (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei* length, GLchar *name); +typedef void (GLAPIENTRY * PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC) (GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint* values); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMSTAGEIVPROC) (GLuint program, GLenum shadertype, GLenum pname, GLint* values); +typedef GLuint (GLAPIENTRY * PFNGLGETSUBROUTINEINDEXPROC) (GLuint program, GLenum shadertype, const GLchar* name); +typedef GLint (GLAPIENTRY * PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC) (GLuint program, GLenum shadertype, const GLchar* name); +typedef void (GLAPIENTRY * PFNGLGETUNIFORMSUBROUTINEUIVPROC) (GLenum shadertype, GLint location, GLuint* params); +typedef void (GLAPIENTRY * PFNGLUNIFORMSUBROUTINESUIVPROC) (GLenum shadertype, GLsizei count, const GLuint* indices); + +#define glGetActiveSubroutineName GLEW_GET_FUN(__glewGetActiveSubroutineName) +#define glGetActiveSubroutineUniformName GLEW_GET_FUN(__glewGetActiveSubroutineUniformName) +#define glGetActiveSubroutineUniformiv GLEW_GET_FUN(__glewGetActiveSubroutineUniformiv) +#define glGetProgramStageiv GLEW_GET_FUN(__glewGetProgramStageiv) +#define glGetSubroutineIndex GLEW_GET_FUN(__glewGetSubroutineIndex) +#define glGetSubroutineUniformLocation GLEW_GET_FUN(__glewGetSubroutineUniformLocation) +#define glGetUniformSubroutineuiv GLEW_GET_FUN(__glewGetUniformSubroutineuiv) +#define glUniformSubroutinesuiv GLEW_GET_FUN(__glewUniformSubroutinesuiv) + +#define GLEW_ARB_shader_subroutine GLEW_GET_VAR(__GLEW_ARB_shader_subroutine) + +#endif /* GL_ARB_shader_subroutine */ + +/* ----------------------- GL_ARB_shader_texture_lod ----------------------- */ + +#ifndef GL_ARB_shader_texture_lod +#define GL_ARB_shader_texture_lod 1 + +#define GLEW_ARB_shader_texture_lod GLEW_GET_VAR(__GLEW_ARB_shader_texture_lod) + +#endif /* GL_ARB_shader_texture_lod */ + +/* ---------------------- GL_ARB_shading_language_100 ---------------------- */ + +#ifndef GL_ARB_shading_language_100 +#define GL_ARB_shading_language_100 1 + +#define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C + +#define GLEW_ARB_shading_language_100 GLEW_GET_VAR(__GLEW_ARB_shading_language_100) + +#endif /* GL_ARB_shading_language_100 */ + +/* -------------------- GL_ARB_shading_language_420pack -------------------- */ + +#ifndef GL_ARB_shading_language_420pack +#define GL_ARB_shading_language_420pack 1 + +#define GLEW_ARB_shading_language_420pack GLEW_GET_VAR(__GLEW_ARB_shading_language_420pack) + +#endif /* GL_ARB_shading_language_420pack */ + +/* -------------------- GL_ARB_shading_language_include -------------------- */ + +#ifndef GL_ARB_shading_language_include +#define GL_ARB_shading_language_include 1 + +#define GL_SHADER_INCLUDE_ARB 0x8DAE +#define GL_NAMED_STRING_LENGTH_ARB 0x8DE9 +#define GL_NAMED_STRING_TYPE_ARB 0x8DEA + +typedef void (GLAPIENTRY * PFNGLCOMPILESHADERINCLUDEARBPROC) (GLuint shader, GLsizei count, const GLchar* const *path, const GLint *length); +typedef void (GLAPIENTRY * PFNGLDELETENAMEDSTRINGARBPROC) (GLint namelen, const GLchar* name); +typedef void (GLAPIENTRY * PFNGLGETNAMEDSTRINGARBPROC) (GLint namelen, const GLchar* name, GLsizei bufSize, GLint *stringlen, GLchar *string); +typedef void (GLAPIENTRY * PFNGLGETNAMEDSTRINGIVARBPROC) (GLint namelen, const GLchar* name, GLenum pname, GLint *params); +typedef GLboolean (GLAPIENTRY * PFNGLISNAMEDSTRINGARBPROC) (GLint namelen, const GLchar* name); +typedef void (GLAPIENTRY * PFNGLNAMEDSTRINGARBPROC) (GLenum type, GLint namelen, const GLchar* name, GLint stringlen, const GLchar *string); + +#define glCompileShaderIncludeARB GLEW_GET_FUN(__glewCompileShaderIncludeARB) +#define glDeleteNamedStringARB GLEW_GET_FUN(__glewDeleteNamedStringARB) +#define glGetNamedStringARB GLEW_GET_FUN(__glewGetNamedStringARB) +#define glGetNamedStringivARB GLEW_GET_FUN(__glewGetNamedStringivARB) +#define glIsNamedStringARB GLEW_GET_FUN(__glewIsNamedStringARB) +#define glNamedStringARB GLEW_GET_FUN(__glewNamedStringARB) + +#define GLEW_ARB_shading_language_include GLEW_GET_VAR(__GLEW_ARB_shading_language_include) + +#endif /* GL_ARB_shading_language_include */ + +/* -------------------- GL_ARB_shading_language_packing -------------------- */ + +#ifndef GL_ARB_shading_language_packing +#define GL_ARB_shading_language_packing 1 + +#define GLEW_ARB_shading_language_packing GLEW_GET_VAR(__GLEW_ARB_shading_language_packing) + +#endif /* GL_ARB_shading_language_packing */ + +/* ----------------------------- GL_ARB_shadow ----------------------------- */ + +#ifndef GL_ARB_shadow +#define GL_ARB_shadow 1 + +#define GL_TEXTURE_COMPARE_MODE_ARB 0x884C +#define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D +#define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E + +#define GLEW_ARB_shadow GLEW_GET_VAR(__GLEW_ARB_shadow) + +#endif /* GL_ARB_shadow */ + +/* ------------------------- GL_ARB_shadow_ambient ------------------------- */ + +#ifndef GL_ARB_shadow_ambient +#define GL_ARB_shadow_ambient 1 + +#define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF + +#define GLEW_ARB_shadow_ambient GLEW_GET_VAR(__GLEW_ARB_shadow_ambient) + +#endif /* GL_ARB_shadow_ambient */ + +/* ------------------------- GL_ARB_sparse_texture ------------------------- */ + +#ifndef GL_ARB_sparse_texture +#define GL_ARB_sparse_texture 1 + +#define GL_VIRTUAL_PAGE_SIZE_X_ARB 0x9195 +#define GL_VIRTUAL_PAGE_SIZE_Y_ARB 0x9196 +#define GL_VIRTUAL_PAGE_SIZE_Z_ARB 0x9197 +#define GL_MAX_SPARSE_TEXTURE_SIZE_ARB 0x9198 +#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB 0x9199 +#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB 0x919A +#define GL_TEXTURE_SPARSE_ARB 0x91A6 +#define GL_VIRTUAL_PAGE_SIZE_INDEX_ARB 0x91A7 +#define GL_NUM_VIRTUAL_PAGE_SIZES_ARB 0x91A8 +#define GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB 0x91A9 +#define GL_NUM_SPARSE_LEVELS_ARB 0x91AA + +typedef void (GLAPIENTRY * PFNGLTEXPAGECOMMITMENTARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit); +typedef void (GLAPIENTRY * PFNGLTEXTUREPAGECOMMITMENTEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit); + +#define glTexPageCommitmentARB GLEW_GET_FUN(__glewTexPageCommitmentARB) +#define glTexturePageCommitmentEXT GLEW_GET_FUN(__glewTexturePageCommitmentEXT) + +#define GLEW_ARB_sparse_texture GLEW_GET_VAR(__GLEW_ARB_sparse_texture) + +#endif /* GL_ARB_sparse_texture */ + +/* ------------------------ GL_ARB_stencil_texturing ----------------------- */ + +#ifndef GL_ARB_stencil_texturing +#define GL_ARB_stencil_texturing 1 + +#define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA + +#define GLEW_ARB_stencil_texturing GLEW_GET_VAR(__GLEW_ARB_stencil_texturing) + +#endif /* GL_ARB_stencil_texturing */ + +/* ------------------------------ GL_ARB_sync ------------------------------ */ + +#ifndef GL_ARB_sync +#define GL_ARB_sync 1 + +#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 +#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 +#define GL_OBJECT_TYPE 0x9112 +#define GL_SYNC_CONDITION 0x9113 +#define GL_SYNC_STATUS 0x9114 +#define GL_SYNC_FLAGS 0x9115 +#define GL_SYNC_FENCE 0x9116 +#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 +#define GL_UNSIGNALED 0x9118 +#define GL_SIGNALED 0x9119 +#define GL_ALREADY_SIGNALED 0x911A +#define GL_TIMEOUT_EXPIRED 0x911B +#define GL_CONDITION_SATISFIED 0x911C +#define GL_WAIT_FAILED 0x911D +#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFF + +typedef GLenum (GLAPIENTRY * PFNGLCLIENTWAITSYNCPROC) (GLsync GLsync,GLbitfield flags,GLuint64 timeout); +typedef void (GLAPIENTRY * PFNGLDELETESYNCPROC) (GLsync GLsync); +typedef GLsync (GLAPIENTRY * PFNGLFENCESYNCPROC) (GLenum condition,GLbitfield flags); +typedef void (GLAPIENTRY * PFNGLGETINTEGER64VPROC) (GLenum pname, GLint64* params); +typedef void (GLAPIENTRY * PFNGLGETSYNCIVPROC) (GLsync GLsync,GLenum pname,GLsizei bufSize,GLsizei* length, GLint *values); +typedef GLboolean (GLAPIENTRY * PFNGLISSYNCPROC) (GLsync GLsync); +typedef void (GLAPIENTRY * PFNGLWAITSYNCPROC) (GLsync GLsync,GLbitfield flags,GLuint64 timeout); + +#define glClientWaitSync GLEW_GET_FUN(__glewClientWaitSync) +#define glDeleteSync GLEW_GET_FUN(__glewDeleteSync) +#define glFenceSync GLEW_GET_FUN(__glewFenceSync) +#define glGetInteger64v GLEW_GET_FUN(__glewGetInteger64v) +#define glGetSynciv GLEW_GET_FUN(__glewGetSynciv) +#define glIsSync GLEW_GET_FUN(__glewIsSync) +#define glWaitSync GLEW_GET_FUN(__glewWaitSync) + +#define GLEW_ARB_sync GLEW_GET_VAR(__GLEW_ARB_sync) + +#endif /* GL_ARB_sync */ + +/* ----------------------- GL_ARB_tessellation_shader ---------------------- */ + +#ifndef GL_ARB_tessellation_shader +#define GL_ARB_tessellation_shader 1 + +#define GL_PATCHES 0xE +#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1 +#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C +#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D +#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E +#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F +#define GL_PATCH_VERTICES 0x8E72 +#define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73 +#define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74 +#define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75 +#define GL_TESS_GEN_MODE 0x8E76 +#define GL_TESS_GEN_SPACING 0x8E77 +#define GL_TESS_GEN_VERTEX_ORDER 0x8E78 +#define GL_TESS_GEN_POINT_MODE 0x8E79 +#define GL_ISOLINES 0x8E7A +#define GL_FRACTIONAL_ODD 0x8E7B +#define GL_FRACTIONAL_EVEN 0x8E7C +#define GL_MAX_PATCH_VERTICES 0x8E7D +#define GL_MAX_TESS_GEN_LEVEL 0x8E7E +#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F +#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80 +#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81 +#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82 +#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83 +#define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84 +#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85 +#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86 +#define GL_TESS_EVALUATION_SHADER 0x8E87 +#define GL_TESS_CONTROL_SHADER 0x8E88 +#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89 +#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A + +typedef void (GLAPIENTRY * PFNGLPATCHPARAMETERFVPROC) (GLenum pname, const GLfloat* values); +typedef void (GLAPIENTRY * PFNGLPATCHPARAMETERIPROC) (GLenum pname, GLint value); + +#define glPatchParameterfv GLEW_GET_FUN(__glewPatchParameterfv) +#define glPatchParameteri GLEW_GET_FUN(__glewPatchParameteri) + +#define GLEW_ARB_tessellation_shader GLEW_GET_VAR(__GLEW_ARB_tessellation_shader) + +#endif /* GL_ARB_tessellation_shader */ + +/* ---------------------- GL_ARB_texture_border_clamp ---------------------- */ + +#ifndef GL_ARB_texture_border_clamp +#define GL_ARB_texture_border_clamp 1 + +#define GL_CLAMP_TO_BORDER_ARB 0x812D + +#define GLEW_ARB_texture_border_clamp GLEW_GET_VAR(__GLEW_ARB_texture_border_clamp) + +#endif /* GL_ARB_texture_border_clamp */ + +/* ---------------------- GL_ARB_texture_buffer_object --------------------- */ + +#ifndef GL_ARB_texture_buffer_object +#define GL_ARB_texture_buffer_object 1 + +#define GL_TEXTURE_BUFFER_ARB 0x8C2A +#define GL_MAX_TEXTURE_BUFFER_SIZE_ARB 0x8C2B +#define GL_TEXTURE_BINDING_BUFFER_ARB 0x8C2C +#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB 0x8C2D +#define GL_TEXTURE_BUFFER_FORMAT_ARB 0x8C2E + +typedef void (GLAPIENTRY * PFNGLTEXBUFFERARBPROC) (GLenum target, GLenum internalformat, GLuint buffer); + +#define glTexBufferARB GLEW_GET_FUN(__glewTexBufferARB) + +#define GLEW_ARB_texture_buffer_object GLEW_GET_VAR(__GLEW_ARB_texture_buffer_object) + +#endif /* GL_ARB_texture_buffer_object */ + +/* ------------------- GL_ARB_texture_buffer_object_rgb32 ------------------ */ + +#ifndef GL_ARB_texture_buffer_object_rgb32 +#define GL_ARB_texture_buffer_object_rgb32 1 + +#define GLEW_ARB_texture_buffer_object_rgb32 GLEW_GET_VAR(__GLEW_ARB_texture_buffer_object_rgb32) + +#endif /* GL_ARB_texture_buffer_object_rgb32 */ + +/* ---------------------- GL_ARB_texture_buffer_range ---------------------- */ + +#ifndef GL_ARB_texture_buffer_range +#define GL_ARB_texture_buffer_range 1 + +#define GL_TEXTURE_BUFFER_OFFSET 0x919D +#define GL_TEXTURE_BUFFER_SIZE 0x919E +#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT 0x919F + +typedef void (GLAPIENTRY * PFNGLTEXBUFFERRANGEPROC) (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (GLAPIENTRY * PFNGLTEXTUREBUFFERRANGEEXTPROC) (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size); + +#define glTexBufferRange GLEW_GET_FUN(__glewTexBufferRange) +#define glTextureBufferRangeEXT GLEW_GET_FUN(__glewTextureBufferRangeEXT) + +#define GLEW_ARB_texture_buffer_range GLEW_GET_VAR(__GLEW_ARB_texture_buffer_range) + +#endif /* GL_ARB_texture_buffer_range */ + +/* ----------------------- GL_ARB_texture_compression ---------------------- */ + +#ifndef GL_ARB_texture_compression +#define GL_ARB_texture_compression 1 + +#define GL_COMPRESSED_ALPHA_ARB 0x84E9 +#define GL_COMPRESSED_LUMINANCE_ARB 0x84EA +#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB +#define GL_COMPRESSED_INTENSITY_ARB 0x84EC +#define GL_COMPRESSED_RGB_ARB 0x84ED +#define GL_COMPRESSED_RGBA_ARB 0x84EE +#define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF +#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0 +#define GL_TEXTURE_COMPRESSED_ARB 0x86A1 +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2 +#define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 + +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE1DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE2DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE3DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint lod, GLvoid *img); + +#define glCompressedTexImage1DARB GLEW_GET_FUN(__glewCompressedTexImage1DARB) +#define glCompressedTexImage2DARB GLEW_GET_FUN(__glewCompressedTexImage2DARB) +#define glCompressedTexImage3DARB GLEW_GET_FUN(__glewCompressedTexImage3DARB) +#define glCompressedTexSubImage1DARB GLEW_GET_FUN(__glewCompressedTexSubImage1DARB) +#define glCompressedTexSubImage2DARB GLEW_GET_FUN(__glewCompressedTexSubImage2DARB) +#define glCompressedTexSubImage3DARB GLEW_GET_FUN(__glewCompressedTexSubImage3DARB) +#define glGetCompressedTexImageARB GLEW_GET_FUN(__glewGetCompressedTexImageARB) + +#define GLEW_ARB_texture_compression GLEW_GET_VAR(__GLEW_ARB_texture_compression) + +#endif /* GL_ARB_texture_compression */ + +/* -------------------- GL_ARB_texture_compression_bptc -------------------- */ + +#ifndef GL_ARB_texture_compression_bptc +#define GL_ARB_texture_compression_bptc 1 + +#define GL_COMPRESSED_RGBA_BPTC_UNORM_ARB 0x8E8C +#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB 0x8E8D +#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB 0x8E8E +#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB 0x8E8F + +#define GLEW_ARB_texture_compression_bptc GLEW_GET_VAR(__GLEW_ARB_texture_compression_bptc) + +#endif /* GL_ARB_texture_compression_bptc */ + +/* -------------------- GL_ARB_texture_compression_rgtc -------------------- */ + +#ifndef GL_ARB_texture_compression_rgtc +#define GL_ARB_texture_compression_rgtc 1 + +#define GL_COMPRESSED_RED_RGTC1 0x8DBB +#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC +#define GL_COMPRESSED_RG_RGTC2 0x8DBD +#define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE + +#define GLEW_ARB_texture_compression_rgtc GLEW_GET_VAR(__GLEW_ARB_texture_compression_rgtc) + +#endif /* GL_ARB_texture_compression_rgtc */ + +/* ------------------------ GL_ARB_texture_cube_map ------------------------ */ + +#ifndef GL_ARB_texture_cube_map +#define GL_ARB_texture_cube_map 1 + +#define GL_NORMAL_MAP_ARB 0x8511 +#define GL_REFLECTION_MAP_ARB 0x8512 +#define GL_TEXTURE_CUBE_MAP_ARB 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A +#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C + +#define GLEW_ARB_texture_cube_map GLEW_GET_VAR(__GLEW_ARB_texture_cube_map) + +#endif /* GL_ARB_texture_cube_map */ + +/* --------------------- GL_ARB_texture_cube_map_array --------------------- */ + +#ifndef GL_ARB_texture_cube_map_array +#define GL_ARB_texture_cube_map_array 1 + +#define GL_TEXTURE_CUBE_MAP_ARRAY_ARB 0x9009 +#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB 0x900A +#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB 0x900B +#define GL_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900C +#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB 0x900D +#define GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900E +#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900F + +#define GLEW_ARB_texture_cube_map_array GLEW_GET_VAR(__GLEW_ARB_texture_cube_map_array) + +#endif /* GL_ARB_texture_cube_map_array */ + +/* ------------------------- GL_ARB_texture_env_add ------------------------ */ + +#ifndef GL_ARB_texture_env_add +#define GL_ARB_texture_env_add 1 + +#define GLEW_ARB_texture_env_add GLEW_GET_VAR(__GLEW_ARB_texture_env_add) + +#endif /* GL_ARB_texture_env_add */ + +/* ----------------------- GL_ARB_texture_env_combine ---------------------- */ + +#ifndef GL_ARB_texture_env_combine +#define GL_ARB_texture_env_combine 1 + +#define GL_SUBTRACT_ARB 0x84E7 +#define GL_COMBINE_ARB 0x8570 +#define GL_COMBINE_RGB_ARB 0x8571 +#define GL_COMBINE_ALPHA_ARB 0x8572 +#define GL_RGB_SCALE_ARB 0x8573 +#define GL_ADD_SIGNED_ARB 0x8574 +#define GL_INTERPOLATE_ARB 0x8575 +#define GL_CONSTANT_ARB 0x8576 +#define GL_PRIMARY_COLOR_ARB 0x8577 +#define GL_PREVIOUS_ARB 0x8578 +#define GL_SOURCE0_RGB_ARB 0x8580 +#define GL_SOURCE1_RGB_ARB 0x8581 +#define GL_SOURCE2_RGB_ARB 0x8582 +#define GL_SOURCE0_ALPHA_ARB 0x8588 +#define GL_SOURCE1_ALPHA_ARB 0x8589 +#define GL_SOURCE2_ALPHA_ARB 0x858A +#define GL_OPERAND0_RGB_ARB 0x8590 +#define GL_OPERAND1_RGB_ARB 0x8591 +#define GL_OPERAND2_RGB_ARB 0x8592 +#define GL_OPERAND0_ALPHA_ARB 0x8598 +#define GL_OPERAND1_ALPHA_ARB 0x8599 +#define GL_OPERAND2_ALPHA_ARB 0x859A + +#define GLEW_ARB_texture_env_combine GLEW_GET_VAR(__GLEW_ARB_texture_env_combine) + +#endif /* GL_ARB_texture_env_combine */ + +/* ---------------------- GL_ARB_texture_env_crossbar ---------------------- */ + +#ifndef GL_ARB_texture_env_crossbar +#define GL_ARB_texture_env_crossbar 1 + +#define GLEW_ARB_texture_env_crossbar GLEW_GET_VAR(__GLEW_ARB_texture_env_crossbar) + +#endif /* GL_ARB_texture_env_crossbar */ + +/* ------------------------ GL_ARB_texture_env_dot3 ------------------------ */ + +#ifndef GL_ARB_texture_env_dot3 +#define GL_ARB_texture_env_dot3 1 + +#define GL_DOT3_RGB_ARB 0x86AE +#define GL_DOT3_RGBA_ARB 0x86AF + +#define GLEW_ARB_texture_env_dot3 GLEW_GET_VAR(__GLEW_ARB_texture_env_dot3) + +#endif /* GL_ARB_texture_env_dot3 */ + +/* -------------------------- GL_ARB_texture_float ------------------------- */ + +#ifndef GL_ARB_texture_float +#define GL_ARB_texture_float 1 + +#define GL_RGBA32F_ARB 0x8814 +#define GL_RGB32F_ARB 0x8815 +#define GL_ALPHA32F_ARB 0x8816 +#define GL_INTENSITY32F_ARB 0x8817 +#define GL_LUMINANCE32F_ARB 0x8818 +#define GL_LUMINANCE_ALPHA32F_ARB 0x8819 +#define GL_RGBA16F_ARB 0x881A +#define GL_RGB16F_ARB 0x881B +#define GL_ALPHA16F_ARB 0x881C +#define GL_INTENSITY16F_ARB 0x881D +#define GL_LUMINANCE16F_ARB 0x881E +#define GL_LUMINANCE_ALPHA16F_ARB 0x881F +#define GL_TEXTURE_RED_TYPE_ARB 0x8C10 +#define GL_TEXTURE_GREEN_TYPE_ARB 0x8C11 +#define GL_TEXTURE_BLUE_TYPE_ARB 0x8C12 +#define GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13 +#define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14 +#define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15 +#define GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16 +#define GL_UNSIGNED_NORMALIZED_ARB 0x8C17 + +#define GLEW_ARB_texture_float GLEW_GET_VAR(__GLEW_ARB_texture_float) + +#endif /* GL_ARB_texture_float */ + +/* ------------------------- GL_ARB_texture_gather ------------------------- */ + +#ifndef GL_ARB_texture_gather +#define GL_ARB_texture_gather 1 + +#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5E +#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5F +#define GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB 0x8F9F + +#define GLEW_ARB_texture_gather GLEW_GET_VAR(__GLEW_ARB_texture_gather) + +#endif /* GL_ARB_texture_gather */ + +/* ------------------ GL_ARB_texture_mirror_clamp_to_edge ------------------ */ + +#ifndef GL_ARB_texture_mirror_clamp_to_edge +#define GL_ARB_texture_mirror_clamp_to_edge 1 + +#define GL_MIRROR_CLAMP_TO_EDGE 0x8743 + +#define GLEW_ARB_texture_mirror_clamp_to_edge GLEW_GET_VAR(__GLEW_ARB_texture_mirror_clamp_to_edge) + +#endif /* GL_ARB_texture_mirror_clamp_to_edge */ + +/* --------------------- GL_ARB_texture_mirrored_repeat -------------------- */ + +#ifndef GL_ARB_texture_mirrored_repeat +#define GL_ARB_texture_mirrored_repeat 1 + +#define GL_MIRRORED_REPEAT_ARB 0x8370 + +#define GLEW_ARB_texture_mirrored_repeat GLEW_GET_VAR(__GLEW_ARB_texture_mirrored_repeat) + +#endif /* GL_ARB_texture_mirrored_repeat */ + +/* ----------------------- GL_ARB_texture_multisample ---------------------- */ + +#ifndef GL_ARB_texture_multisample +#define GL_ARB_texture_multisample 1 + +#define GL_SAMPLE_POSITION 0x8E50 +#define GL_SAMPLE_MASK 0x8E51 +#define GL_SAMPLE_MASK_VALUE 0x8E52 +#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59 +#define GL_TEXTURE_2D_MULTISAMPLE 0x9100 +#define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101 +#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102 +#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103 +#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104 +#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105 +#define GL_TEXTURE_SAMPLES 0x9106 +#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107 +#define GL_SAMPLER_2D_MULTISAMPLE 0x9108 +#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109 +#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A +#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B +#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C +#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D +#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E +#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F +#define GL_MAX_INTEGER_SAMPLES 0x9110 + +typedef void (GLAPIENTRY * PFNGLGETMULTISAMPLEFVPROC) (GLenum pname, GLuint index, GLfloat* val); +typedef void (GLAPIENTRY * PFNGLSAMPLEMASKIPROC) (GLuint index, GLbitfield mask); +typedef void (GLAPIENTRY * PFNGLTEXIMAGE2DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +typedef void (GLAPIENTRY * PFNGLTEXIMAGE3DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); + +#define glGetMultisamplefv GLEW_GET_FUN(__glewGetMultisamplefv) +#define glSampleMaski GLEW_GET_FUN(__glewSampleMaski) +#define glTexImage2DMultisample GLEW_GET_FUN(__glewTexImage2DMultisample) +#define glTexImage3DMultisample GLEW_GET_FUN(__glewTexImage3DMultisample) + +#define GLEW_ARB_texture_multisample GLEW_GET_VAR(__GLEW_ARB_texture_multisample) + +#endif /* GL_ARB_texture_multisample */ + +/* -------------------- GL_ARB_texture_non_power_of_two -------------------- */ + +#ifndef GL_ARB_texture_non_power_of_two +#define GL_ARB_texture_non_power_of_two 1 + +#define GLEW_ARB_texture_non_power_of_two GLEW_GET_VAR(__GLEW_ARB_texture_non_power_of_two) + +#endif /* GL_ARB_texture_non_power_of_two */ + +/* ---------------------- GL_ARB_texture_query_levels ---------------------- */ + +#ifndef GL_ARB_texture_query_levels +#define GL_ARB_texture_query_levels 1 + +#define GLEW_ARB_texture_query_levels GLEW_GET_VAR(__GLEW_ARB_texture_query_levels) + +#endif /* GL_ARB_texture_query_levels */ + +/* ------------------------ GL_ARB_texture_query_lod ----------------------- */ + +#ifndef GL_ARB_texture_query_lod +#define GL_ARB_texture_query_lod 1 + +#define GLEW_ARB_texture_query_lod GLEW_GET_VAR(__GLEW_ARB_texture_query_lod) + +#endif /* GL_ARB_texture_query_lod */ + +/* ------------------------ GL_ARB_texture_rectangle ----------------------- */ + +#ifndef GL_ARB_texture_rectangle +#define GL_ARB_texture_rectangle 1 + +#define GL_TEXTURE_RECTANGLE_ARB 0x84F5 +#define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6 +#define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7 +#define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8 +#define GL_SAMPLER_2D_RECT_ARB 0x8B63 +#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64 + +#define GLEW_ARB_texture_rectangle GLEW_GET_VAR(__GLEW_ARB_texture_rectangle) + +#endif /* GL_ARB_texture_rectangle */ + +/* --------------------------- GL_ARB_texture_rg --------------------------- */ + +#ifndef GL_ARB_texture_rg +#define GL_ARB_texture_rg 1 + +#define GL_COMPRESSED_RED 0x8225 +#define GL_COMPRESSED_RG 0x8226 +#define GL_RG 0x8227 +#define GL_RG_INTEGER 0x8228 +#define GL_R8 0x8229 +#define GL_R16 0x822A +#define GL_RG8 0x822B +#define GL_RG16 0x822C +#define GL_R16F 0x822D +#define GL_R32F 0x822E +#define GL_RG16F 0x822F +#define GL_RG32F 0x8230 +#define GL_R8I 0x8231 +#define GL_R8UI 0x8232 +#define GL_R16I 0x8233 +#define GL_R16UI 0x8234 +#define GL_R32I 0x8235 +#define GL_R32UI 0x8236 +#define GL_RG8I 0x8237 +#define GL_RG8UI 0x8238 +#define GL_RG16I 0x8239 +#define GL_RG16UI 0x823A +#define GL_RG32I 0x823B +#define GL_RG32UI 0x823C + +#define GLEW_ARB_texture_rg GLEW_GET_VAR(__GLEW_ARB_texture_rg) + +#endif /* GL_ARB_texture_rg */ + +/* ----------------------- GL_ARB_texture_rgb10_a2ui ----------------------- */ + +#ifndef GL_ARB_texture_rgb10_a2ui +#define GL_ARB_texture_rgb10_a2ui 1 + +#define GL_RGB10_A2UI 0x906F + +#define GLEW_ARB_texture_rgb10_a2ui GLEW_GET_VAR(__GLEW_ARB_texture_rgb10_a2ui) + +#endif /* GL_ARB_texture_rgb10_a2ui */ + +/* ------------------------ GL_ARB_texture_stencil8 ------------------------ */ + +#ifndef GL_ARB_texture_stencil8 +#define GL_ARB_texture_stencil8 1 + +#define GL_STENCIL_INDEX 0x1901 +#define GL_STENCIL_INDEX8 0x8D48 + +#define GLEW_ARB_texture_stencil8 GLEW_GET_VAR(__GLEW_ARB_texture_stencil8) + +#endif /* GL_ARB_texture_stencil8 */ + +/* ------------------------- GL_ARB_texture_storage ------------------------ */ + +#ifndef GL_ARB_texture_storage +#define GL_ARB_texture_storage 1 + +#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F + +typedef void (GLAPIENTRY * PFNGLTEXSTORAGE1DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +typedef void (GLAPIENTRY * PFNGLTEXSTORAGE2DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLTEXSTORAGE3DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); +typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE1DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); +typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE2DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE3DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); + +#define glTexStorage1D GLEW_GET_FUN(__glewTexStorage1D) +#define glTexStorage2D GLEW_GET_FUN(__glewTexStorage2D) +#define glTexStorage3D GLEW_GET_FUN(__glewTexStorage3D) +#define glTextureStorage1DEXT GLEW_GET_FUN(__glewTextureStorage1DEXT) +#define glTextureStorage2DEXT GLEW_GET_FUN(__glewTextureStorage2DEXT) +#define glTextureStorage3DEXT GLEW_GET_FUN(__glewTextureStorage3DEXT) + +#define GLEW_ARB_texture_storage GLEW_GET_VAR(__GLEW_ARB_texture_storage) + +#endif /* GL_ARB_texture_storage */ + +/* ------------------- GL_ARB_texture_storage_multisample ------------------ */ + +#ifndef GL_ARB_texture_storage_multisample +#define GL_ARB_texture_storage_multisample 1 + +typedef void (GLAPIENTRY * PFNGLTEXSTORAGE2DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +typedef void (GLAPIENTRY * PFNGLTEXSTORAGE3DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); +typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC) (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations); +typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC) (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations); + +#define glTexStorage2DMultisample GLEW_GET_FUN(__glewTexStorage2DMultisample) +#define glTexStorage3DMultisample GLEW_GET_FUN(__glewTexStorage3DMultisample) +#define glTextureStorage2DMultisampleEXT GLEW_GET_FUN(__glewTextureStorage2DMultisampleEXT) +#define glTextureStorage3DMultisampleEXT GLEW_GET_FUN(__glewTextureStorage3DMultisampleEXT) + +#define GLEW_ARB_texture_storage_multisample GLEW_GET_VAR(__GLEW_ARB_texture_storage_multisample) + +#endif /* GL_ARB_texture_storage_multisample */ + +/* ------------------------- GL_ARB_texture_swizzle ------------------------ */ + +#ifndef GL_ARB_texture_swizzle +#define GL_ARB_texture_swizzle 1 + +#define GL_TEXTURE_SWIZZLE_R 0x8E42 +#define GL_TEXTURE_SWIZZLE_G 0x8E43 +#define GL_TEXTURE_SWIZZLE_B 0x8E44 +#define GL_TEXTURE_SWIZZLE_A 0x8E45 +#define GL_TEXTURE_SWIZZLE_RGBA 0x8E46 + +#define GLEW_ARB_texture_swizzle GLEW_GET_VAR(__GLEW_ARB_texture_swizzle) + +#endif /* GL_ARB_texture_swizzle */ + +/* -------------------------- GL_ARB_texture_view -------------------------- */ + +#ifndef GL_ARB_texture_view +#define GL_ARB_texture_view 1 + +#define GL_TEXTURE_VIEW_MIN_LEVEL 0x82DB +#define GL_TEXTURE_VIEW_NUM_LEVELS 0x82DC +#define GL_TEXTURE_VIEW_MIN_LAYER 0x82DD +#define GL_TEXTURE_VIEW_NUM_LAYERS 0x82DE +#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF + +typedef void (GLAPIENTRY * PFNGLTEXTUREVIEWPROC) (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers); + +#define glTextureView GLEW_GET_FUN(__glewTextureView) + +#define GLEW_ARB_texture_view GLEW_GET_VAR(__GLEW_ARB_texture_view) + +#endif /* GL_ARB_texture_view */ + +/* --------------------------- GL_ARB_timer_query -------------------------- */ + +#ifndef GL_ARB_timer_query +#define GL_ARB_timer_query 1 + +#define GL_TIME_ELAPSED 0x88BF +#define GL_TIMESTAMP 0x8E28 + +typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTI64VPROC) (GLuint id, GLenum pname, GLint64* params); +typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUI64VPROC) (GLuint id, GLenum pname, GLuint64* params); +typedef void (GLAPIENTRY * PFNGLQUERYCOUNTERPROC) (GLuint id, GLenum target); + +#define glGetQueryObjecti64v GLEW_GET_FUN(__glewGetQueryObjecti64v) +#define glGetQueryObjectui64v GLEW_GET_FUN(__glewGetQueryObjectui64v) +#define glQueryCounter GLEW_GET_FUN(__glewQueryCounter) + +#define GLEW_ARB_timer_query GLEW_GET_VAR(__GLEW_ARB_timer_query) + +#endif /* GL_ARB_timer_query */ + +/* ----------------------- GL_ARB_transform_feedback2 ---------------------- */ + +#ifndef GL_ARB_transform_feedback2 +#define GL_ARB_transform_feedback2 1 + +#define GL_TRANSFORM_FEEDBACK 0x8E22 +#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23 +#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24 +#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25 + +typedef void (GLAPIENTRY * PFNGLBINDTRANSFORMFEEDBACKPROC) (GLenum target, GLuint id); +typedef void (GLAPIENTRY * PFNGLDELETETRANSFORMFEEDBACKSPROC) (GLsizei n, const GLuint* ids); +typedef void (GLAPIENTRY * PFNGLDRAWTRANSFORMFEEDBACKPROC) (GLenum mode, GLuint id); +typedef void (GLAPIENTRY * PFNGLGENTRANSFORMFEEDBACKSPROC) (GLsizei n, GLuint* ids); +typedef GLboolean (GLAPIENTRY * PFNGLISTRANSFORMFEEDBACKPROC) (GLuint id); +typedef void (GLAPIENTRY * PFNGLPAUSETRANSFORMFEEDBACKPROC) (void); +typedef void (GLAPIENTRY * PFNGLRESUMETRANSFORMFEEDBACKPROC) (void); + +#define glBindTransformFeedback GLEW_GET_FUN(__glewBindTransformFeedback) +#define glDeleteTransformFeedbacks GLEW_GET_FUN(__glewDeleteTransformFeedbacks) +#define glDrawTransformFeedback GLEW_GET_FUN(__glewDrawTransformFeedback) +#define glGenTransformFeedbacks GLEW_GET_FUN(__glewGenTransformFeedbacks) +#define glIsTransformFeedback GLEW_GET_FUN(__glewIsTransformFeedback) +#define glPauseTransformFeedback GLEW_GET_FUN(__glewPauseTransformFeedback) +#define glResumeTransformFeedback GLEW_GET_FUN(__glewResumeTransformFeedback) + +#define GLEW_ARB_transform_feedback2 GLEW_GET_VAR(__GLEW_ARB_transform_feedback2) + +#endif /* GL_ARB_transform_feedback2 */ + +/* ----------------------- GL_ARB_transform_feedback3 ---------------------- */ + +#ifndef GL_ARB_transform_feedback3 +#define GL_ARB_transform_feedback3 1 + +#define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70 +#define GL_MAX_VERTEX_STREAMS 0x8E71 + +typedef void (GLAPIENTRY * PFNGLBEGINQUERYINDEXEDPROC) (GLenum target, GLuint index, GLuint id); +typedef void (GLAPIENTRY * PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC) (GLenum mode, GLuint id, GLuint stream); +typedef void (GLAPIENTRY * PFNGLENDQUERYINDEXEDPROC) (GLenum target, GLuint index); +typedef void (GLAPIENTRY * PFNGLGETQUERYINDEXEDIVPROC) (GLenum target, GLuint index, GLenum pname, GLint* params); + +#define glBeginQueryIndexed GLEW_GET_FUN(__glewBeginQueryIndexed) +#define glDrawTransformFeedbackStream GLEW_GET_FUN(__glewDrawTransformFeedbackStream) +#define glEndQueryIndexed GLEW_GET_FUN(__glewEndQueryIndexed) +#define glGetQueryIndexediv GLEW_GET_FUN(__glewGetQueryIndexediv) + +#define GLEW_ARB_transform_feedback3 GLEW_GET_VAR(__GLEW_ARB_transform_feedback3) + +#endif /* GL_ARB_transform_feedback3 */ + +/* ------------------ GL_ARB_transform_feedback_instanced ------------------ */ + +#ifndef GL_ARB_transform_feedback_instanced +#define GL_ARB_transform_feedback_instanced 1 + +typedef void (GLAPIENTRY * PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC) (GLenum mode, GLuint id, GLsizei primcount); +typedef void (GLAPIENTRY * PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC) (GLenum mode, GLuint id, GLuint stream, GLsizei primcount); + +#define glDrawTransformFeedbackInstanced GLEW_GET_FUN(__glewDrawTransformFeedbackInstanced) +#define glDrawTransformFeedbackStreamInstanced GLEW_GET_FUN(__glewDrawTransformFeedbackStreamInstanced) + +#define GLEW_ARB_transform_feedback_instanced GLEW_GET_VAR(__GLEW_ARB_transform_feedback_instanced) + +#endif /* GL_ARB_transform_feedback_instanced */ + +/* ------------------------ GL_ARB_transpose_matrix ------------------------ */ + +#ifndef GL_ARB_transpose_matrix +#define GL_ARB_transpose_matrix 1 + +#define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3 +#define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4 +#define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5 +#define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6 + +typedef void (GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXDARBPROC) (GLdouble m[16]); +typedef void (GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXFARBPROC) (GLfloat m[16]); +typedef void (GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXDARBPROC) (GLdouble m[16]); +typedef void (GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXFARBPROC) (GLfloat m[16]); + +#define glLoadTransposeMatrixdARB GLEW_GET_FUN(__glewLoadTransposeMatrixdARB) +#define glLoadTransposeMatrixfARB GLEW_GET_FUN(__glewLoadTransposeMatrixfARB) +#define glMultTransposeMatrixdARB GLEW_GET_FUN(__glewMultTransposeMatrixdARB) +#define glMultTransposeMatrixfARB GLEW_GET_FUN(__glewMultTransposeMatrixfARB) + +#define GLEW_ARB_transpose_matrix GLEW_GET_VAR(__GLEW_ARB_transpose_matrix) + +#endif /* GL_ARB_transpose_matrix */ + +/* ---------------------- GL_ARB_uniform_buffer_object --------------------- */ + +#ifndef GL_ARB_uniform_buffer_object +#define GL_ARB_uniform_buffer_object 1 + +#define GL_UNIFORM_BUFFER 0x8A11 +#define GL_UNIFORM_BUFFER_BINDING 0x8A28 +#define GL_UNIFORM_BUFFER_START 0x8A29 +#define GL_UNIFORM_BUFFER_SIZE 0x8A2A +#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B +#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C +#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D +#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E +#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F +#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30 +#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 +#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32 +#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 +#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 +#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 +#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 +#define GL_UNIFORM_TYPE 0x8A37 +#define GL_UNIFORM_SIZE 0x8A38 +#define GL_UNIFORM_NAME_LENGTH 0x8A39 +#define GL_UNIFORM_BLOCK_INDEX 0x8A3A +#define GL_UNIFORM_OFFSET 0x8A3B +#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C +#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D +#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E +#define GL_UNIFORM_BLOCK_BINDING 0x8A3F +#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 +#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 +#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 +#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 +#define GL_INVALID_INDEX 0xFFFFFFFF + +typedef void (GLAPIENTRY * PFNGLBINDBUFFERBASEPROC) (GLenum target, GLuint index, GLuint buffer); +typedef void (GLAPIENTRY * PFNGLBINDBUFFERRANGEPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName); +typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMBLOCKIVPROC) (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMNAMEPROC) (GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformName); +typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMSIVPROC) (GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETINTEGERI_VPROC) (GLenum target, GLuint index, GLint* data); +typedef GLuint (GLAPIENTRY * PFNGLGETUNIFORMBLOCKINDEXPROC) (GLuint program, const GLchar* uniformBlockName); +typedef void (GLAPIENTRY * PFNGLGETUNIFORMINDICESPROC) (GLuint program, GLsizei uniformCount, const GLchar** uniformNames, GLuint* uniformIndices); +typedef void (GLAPIENTRY * PFNGLUNIFORMBLOCKBINDINGPROC) (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding); + +#define glBindBufferBase GLEW_GET_FUN(__glewBindBufferBase) +#define glBindBufferRange GLEW_GET_FUN(__glewBindBufferRange) +#define glGetActiveUniformBlockName GLEW_GET_FUN(__glewGetActiveUniformBlockName) +#define glGetActiveUniformBlockiv GLEW_GET_FUN(__glewGetActiveUniformBlockiv) +#define glGetActiveUniformName GLEW_GET_FUN(__glewGetActiveUniformName) +#define glGetActiveUniformsiv GLEW_GET_FUN(__glewGetActiveUniformsiv) +#define glGetIntegeri_v GLEW_GET_FUN(__glewGetIntegeri_v) +#define glGetUniformBlockIndex GLEW_GET_FUN(__glewGetUniformBlockIndex) +#define glGetUniformIndices GLEW_GET_FUN(__glewGetUniformIndices) +#define glUniformBlockBinding GLEW_GET_FUN(__glewUniformBlockBinding) + +#define GLEW_ARB_uniform_buffer_object GLEW_GET_VAR(__GLEW_ARB_uniform_buffer_object) + +#endif /* GL_ARB_uniform_buffer_object */ + +/* ------------------------ GL_ARB_vertex_array_bgra ----------------------- */ + +#ifndef GL_ARB_vertex_array_bgra +#define GL_ARB_vertex_array_bgra 1 + +#define GL_BGRA 0x80E1 + +#define GLEW_ARB_vertex_array_bgra GLEW_GET_VAR(__GLEW_ARB_vertex_array_bgra) + +#endif /* GL_ARB_vertex_array_bgra */ + +/* ----------------------- GL_ARB_vertex_array_object ---------------------- */ + +#ifndef GL_ARB_vertex_array_object +#define GL_ARB_vertex_array_object 1 + +#define GL_VERTEX_ARRAY_BINDING 0x85B5 + +typedef void (GLAPIENTRY * PFNGLBINDVERTEXARRAYPROC) (GLuint array); +typedef void (GLAPIENTRY * PFNGLDELETEVERTEXARRAYSPROC) (GLsizei n, const GLuint* arrays); +typedef void (GLAPIENTRY * PFNGLGENVERTEXARRAYSPROC) (GLsizei n, GLuint* arrays); +typedef GLboolean (GLAPIENTRY * PFNGLISVERTEXARRAYPROC) (GLuint array); + +#define glBindVertexArray GLEW_GET_FUN(__glewBindVertexArray) +#define glDeleteVertexArrays GLEW_GET_FUN(__glewDeleteVertexArrays) +#define glGenVertexArrays GLEW_GET_FUN(__glewGenVertexArrays) +#define glIsVertexArray GLEW_GET_FUN(__glewIsVertexArray) + +#define GLEW_ARB_vertex_array_object GLEW_GET_VAR(__GLEW_ARB_vertex_array_object) + +#endif /* GL_ARB_vertex_array_object */ + +/* ----------------------- GL_ARB_vertex_attrib_64bit ---------------------- */ + +#ifndef GL_ARB_vertex_attrib_64bit +#define GL_ARB_vertex_attrib_64bit 1 + +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBLDVPROC) (GLuint index, GLenum pname, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1DPROC) (GLuint index, GLdouble x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1DVPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2DPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2DVPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3DVPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4DVPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBLPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void* pointer); + +#define glGetVertexAttribLdv GLEW_GET_FUN(__glewGetVertexAttribLdv) +#define glVertexAttribL1d GLEW_GET_FUN(__glewVertexAttribL1d) +#define glVertexAttribL1dv GLEW_GET_FUN(__glewVertexAttribL1dv) +#define glVertexAttribL2d GLEW_GET_FUN(__glewVertexAttribL2d) +#define glVertexAttribL2dv GLEW_GET_FUN(__glewVertexAttribL2dv) +#define glVertexAttribL3d GLEW_GET_FUN(__glewVertexAttribL3d) +#define glVertexAttribL3dv GLEW_GET_FUN(__glewVertexAttribL3dv) +#define glVertexAttribL4d GLEW_GET_FUN(__glewVertexAttribL4d) +#define glVertexAttribL4dv GLEW_GET_FUN(__glewVertexAttribL4dv) +#define glVertexAttribLPointer GLEW_GET_FUN(__glewVertexAttribLPointer) + +#define GLEW_ARB_vertex_attrib_64bit GLEW_GET_VAR(__GLEW_ARB_vertex_attrib_64bit) + +#endif /* GL_ARB_vertex_attrib_64bit */ + +/* ---------------------- GL_ARB_vertex_attrib_binding --------------------- */ + +#ifndef GL_ARB_vertex_attrib_binding +#define GL_ARB_vertex_attrib_binding 1 + +#define GL_VERTEX_ATTRIB_BINDING 0x82D4 +#define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5 +#define GL_VERTEX_BINDING_DIVISOR 0x82D6 +#define GL_VERTEX_BINDING_OFFSET 0x82D7 +#define GL_VERTEX_BINDING_STRIDE 0x82D8 +#define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9 +#define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA + +typedef void (GLAPIENTRY * PFNGLBINDVERTEXBUFFERPROC) (GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBBINDINGPROC) (GLuint attribindex, GLuint bindingindex); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBIFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBLFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset); +typedef void (GLAPIENTRY * PFNGLVERTEXBINDINGDIVISORPROC) (GLuint bindingindex, GLuint divisor); + +#define glBindVertexBuffer GLEW_GET_FUN(__glewBindVertexBuffer) +#define glVertexAttribBinding GLEW_GET_FUN(__glewVertexAttribBinding) +#define glVertexAttribFormat GLEW_GET_FUN(__glewVertexAttribFormat) +#define glVertexAttribIFormat GLEW_GET_FUN(__glewVertexAttribIFormat) +#define glVertexAttribLFormat GLEW_GET_FUN(__glewVertexAttribLFormat) +#define glVertexBindingDivisor GLEW_GET_FUN(__glewVertexBindingDivisor) + +#define GLEW_ARB_vertex_attrib_binding GLEW_GET_VAR(__GLEW_ARB_vertex_attrib_binding) + +#endif /* GL_ARB_vertex_attrib_binding */ + +/* -------------------------- GL_ARB_vertex_blend -------------------------- */ + +#ifndef GL_ARB_vertex_blend +#define GL_ARB_vertex_blend 1 + +#define GL_MODELVIEW0_ARB 0x1700 +#define GL_MODELVIEW1_ARB 0x850A +#define GL_MAX_VERTEX_UNITS_ARB 0x86A4 +#define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5 +#define GL_WEIGHT_SUM_UNITY_ARB 0x86A6 +#define GL_VERTEX_BLEND_ARB 0x86A7 +#define GL_CURRENT_WEIGHT_ARB 0x86A8 +#define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9 +#define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA +#define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB +#define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC +#define GL_WEIGHT_ARRAY_ARB 0x86AD +#define GL_MODELVIEW2_ARB 0x8722 +#define GL_MODELVIEW3_ARB 0x8723 +#define GL_MODELVIEW4_ARB 0x8724 +#define GL_MODELVIEW5_ARB 0x8725 +#define GL_MODELVIEW6_ARB 0x8726 +#define GL_MODELVIEW7_ARB 0x8727 +#define GL_MODELVIEW8_ARB 0x8728 +#define GL_MODELVIEW9_ARB 0x8729 +#define GL_MODELVIEW10_ARB 0x872A +#define GL_MODELVIEW11_ARB 0x872B +#define GL_MODELVIEW12_ARB 0x872C +#define GL_MODELVIEW13_ARB 0x872D +#define GL_MODELVIEW14_ARB 0x872E +#define GL_MODELVIEW15_ARB 0x872F +#define GL_MODELVIEW16_ARB 0x8730 +#define GL_MODELVIEW17_ARB 0x8731 +#define GL_MODELVIEW18_ARB 0x8732 +#define GL_MODELVIEW19_ARB 0x8733 +#define GL_MODELVIEW20_ARB 0x8734 +#define GL_MODELVIEW21_ARB 0x8735 +#define GL_MODELVIEW22_ARB 0x8736 +#define GL_MODELVIEW23_ARB 0x8737 +#define GL_MODELVIEW24_ARB 0x8738 +#define GL_MODELVIEW25_ARB 0x8739 +#define GL_MODELVIEW26_ARB 0x873A +#define GL_MODELVIEW27_ARB 0x873B +#define GL_MODELVIEW28_ARB 0x873C +#define GL_MODELVIEW29_ARB 0x873D +#define GL_MODELVIEW30_ARB 0x873E +#define GL_MODELVIEW31_ARB 0x873F + +typedef void (GLAPIENTRY * PFNGLVERTEXBLENDARBPROC) (GLint count); +typedef void (GLAPIENTRY * PFNGLWEIGHTPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, GLvoid *pointer); +typedef void (GLAPIENTRY * PFNGLWEIGHTBVARBPROC) (GLint size, GLbyte *weights); +typedef void (GLAPIENTRY * PFNGLWEIGHTDVARBPROC) (GLint size, GLdouble *weights); +typedef void (GLAPIENTRY * PFNGLWEIGHTFVARBPROC) (GLint size, GLfloat *weights); +typedef void (GLAPIENTRY * PFNGLWEIGHTIVARBPROC) (GLint size, GLint *weights); +typedef void (GLAPIENTRY * PFNGLWEIGHTSVARBPROC) (GLint size, GLshort *weights); +typedef void (GLAPIENTRY * PFNGLWEIGHTUBVARBPROC) (GLint size, GLubyte *weights); +typedef void (GLAPIENTRY * PFNGLWEIGHTUIVARBPROC) (GLint size, GLuint *weights); +typedef void (GLAPIENTRY * PFNGLWEIGHTUSVARBPROC) (GLint size, GLushort *weights); + +#define glVertexBlendARB GLEW_GET_FUN(__glewVertexBlendARB) +#define glWeightPointerARB GLEW_GET_FUN(__glewWeightPointerARB) +#define glWeightbvARB GLEW_GET_FUN(__glewWeightbvARB) +#define glWeightdvARB GLEW_GET_FUN(__glewWeightdvARB) +#define glWeightfvARB GLEW_GET_FUN(__glewWeightfvARB) +#define glWeightivARB GLEW_GET_FUN(__glewWeightivARB) +#define glWeightsvARB GLEW_GET_FUN(__glewWeightsvARB) +#define glWeightubvARB GLEW_GET_FUN(__glewWeightubvARB) +#define glWeightuivARB GLEW_GET_FUN(__glewWeightuivARB) +#define glWeightusvARB GLEW_GET_FUN(__glewWeightusvARB) + +#define GLEW_ARB_vertex_blend GLEW_GET_VAR(__GLEW_ARB_vertex_blend) + +#endif /* GL_ARB_vertex_blend */ + +/* ---------------------- GL_ARB_vertex_buffer_object ---------------------- */ + +#ifndef GL_ARB_vertex_buffer_object +#define GL_ARB_vertex_buffer_object 1 + +#define GL_BUFFER_SIZE_ARB 0x8764 +#define GL_BUFFER_USAGE_ARB 0x8765 +#define GL_ARRAY_BUFFER_ARB 0x8892 +#define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893 +#define GL_ARRAY_BUFFER_BINDING_ARB 0x8894 +#define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895 +#define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896 +#define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897 +#define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898 +#define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899 +#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A +#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B +#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C +#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D +#define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E +#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F +#define GL_READ_ONLY_ARB 0x88B8 +#define GL_WRITE_ONLY_ARB 0x88B9 +#define GL_READ_WRITE_ARB 0x88BA +#define GL_BUFFER_ACCESS_ARB 0x88BB +#define GL_BUFFER_MAPPED_ARB 0x88BC +#define GL_BUFFER_MAP_POINTER_ARB 0x88BD +#define GL_STREAM_DRAW_ARB 0x88E0 +#define GL_STREAM_READ_ARB 0x88E1 +#define GL_STREAM_COPY_ARB 0x88E2 +#define GL_STATIC_DRAW_ARB 0x88E4 +#define GL_STATIC_READ_ARB 0x88E5 +#define GL_STATIC_COPY_ARB 0x88E6 +#define GL_DYNAMIC_DRAW_ARB 0x88E8 +#define GL_DYNAMIC_READ_ARB 0x88E9 +#define GL_DYNAMIC_COPY_ARB 0x88EA + +typedef ptrdiff_t GLintptrARB; +typedef ptrdiff_t GLsizeiptrARB; + +typedef void (GLAPIENTRY * PFNGLBINDBUFFERARBPROC) (GLenum target, GLuint buffer); +typedef void (GLAPIENTRY * PFNGLBUFFERDATAARBPROC) (GLenum target, GLsizeiptrARB size, const GLvoid *data, GLenum usage); +typedef void (GLAPIENTRY * PFNGLBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid *data); +typedef void (GLAPIENTRY * PFNGLDELETEBUFFERSARBPROC) (GLsizei n, const GLuint* buffers); +typedef void (GLAPIENTRY * PFNGLGENBUFFERSARBPROC) (GLsizei n, GLuint* buffers); +typedef void (GLAPIENTRY * PFNGLGETBUFFERPARAMETERIVARBPROC) (GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETBUFFERPOINTERVARBPROC) (GLenum target, GLenum pname, GLvoid** params); +typedef void (GLAPIENTRY * PFNGLGETBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, GLvoid *data); +typedef GLboolean (GLAPIENTRY * PFNGLISBUFFERARBPROC) (GLuint buffer); +typedef GLvoid * (GLAPIENTRY * PFNGLMAPBUFFERARBPROC) (GLenum target, GLenum access); +typedef GLboolean (GLAPIENTRY * PFNGLUNMAPBUFFERARBPROC) (GLenum target); + +#define glBindBufferARB GLEW_GET_FUN(__glewBindBufferARB) +#define glBufferDataARB GLEW_GET_FUN(__glewBufferDataARB) +#define glBufferSubDataARB GLEW_GET_FUN(__glewBufferSubDataARB) +#define glDeleteBuffersARB GLEW_GET_FUN(__glewDeleteBuffersARB) +#define glGenBuffersARB GLEW_GET_FUN(__glewGenBuffersARB) +#define glGetBufferParameterivARB GLEW_GET_FUN(__glewGetBufferParameterivARB) +#define glGetBufferPointervARB GLEW_GET_FUN(__glewGetBufferPointervARB) +#define glGetBufferSubDataARB GLEW_GET_FUN(__glewGetBufferSubDataARB) +#define glIsBufferARB GLEW_GET_FUN(__glewIsBufferARB) +#define glMapBufferARB GLEW_GET_FUN(__glewMapBufferARB) +#define glUnmapBufferARB GLEW_GET_FUN(__glewUnmapBufferARB) + +#define GLEW_ARB_vertex_buffer_object GLEW_GET_VAR(__GLEW_ARB_vertex_buffer_object) + +#endif /* GL_ARB_vertex_buffer_object */ + +/* ------------------------- GL_ARB_vertex_program ------------------------- */ + +#ifndef GL_ARB_vertex_program +#define GL_ARB_vertex_program 1 + +#define GL_COLOR_SUM_ARB 0x8458 +#define GL_VERTEX_PROGRAM_ARB 0x8620 +#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622 +#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623 +#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624 +#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625 +#define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626 +#define GL_PROGRAM_LENGTH_ARB 0x8627 +#define GL_PROGRAM_STRING_ARB 0x8628 +#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E +#define GL_MAX_PROGRAM_MATRICES_ARB 0x862F +#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640 +#define GL_CURRENT_MATRIX_ARB 0x8641 +#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642 +#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643 +#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645 +#define GL_PROGRAM_ERROR_POSITION_ARB 0x864B +#define GL_PROGRAM_BINDING_ARB 0x8677 +#define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869 +#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A +#define GL_PROGRAM_ERROR_STRING_ARB 0x8874 +#define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875 +#define GL_PROGRAM_FORMAT_ARB 0x8876 +#define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0 +#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1 +#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2 +#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3 +#define GL_PROGRAM_TEMPORARIES_ARB 0x88A4 +#define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5 +#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6 +#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7 +#define GL_PROGRAM_PARAMETERS_ARB 0x88A8 +#define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9 +#define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA +#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB +#define GL_PROGRAM_ATTRIBS_ARB 0x88AC +#define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD +#define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE +#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF +#define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0 +#define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1 +#define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2 +#define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3 +#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4 +#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5 +#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6 +#define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7 +#define GL_MATRIX0_ARB 0x88C0 +#define GL_MATRIX1_ARB 0x88C1 +#define GL_MATRIX2_ARB 0x88C2 +#define GL_MATRIX3_ARB 0x88C3 +#define GL_MATRIX4_ARB 0x88C4 +#define GL_MATRIX5_ARB 0x88C5 +#define GL_MATRIX6_ARB 0x88C6 +#define GL_MATRIX7_ARB 0x88C7 +#define GL_MATRIX8_ARB 0x88C8 +#define GL_MATRIX9_ARB 0x88C9 +#define GL_MATRIX10_ARB 0x88CA +#define GL_MATRIX11_ARB 0x88CB +#define GL_MATRIX12_ARB 0x88CC +#define GL_MATRIX13_ARB 0x88CD +#define GL_MATRIX14_ARB 0x88CE +#define GL_MATRIX15_ARB 0x88CF +#define GL_MATRIX16_ARB 0x88D0 +#define GL_MATRIX17_ARB 0x88D1 +#define GL_MATRIX18_ARB 0x88D2 +#define GL_MATRIX19_ARB 0x88D3 +#define GL_MATRIX20_ARB 0x88D4 +#define GL_MATRIX21_ARB 0x88D5 +#define GL_MATRIX22_ARB 0x88D6 +#define GL_MATRIX23_ARB 0x88D7 +#define GL_MATRIX24_ARB 0x88D8 +#define GL_MATRIX25_ARB 0x88D9 +#define GL_MATRIX26_ARB 0x88DA +#define GL_MATRIX27_ARB 0x88DB +#define GL_MATRIX28_ARB 0x88DC +#define GL_MATRIX29_ARB 0x88DD +#define GL_MATRIX30_ARB 0x88DE +#define GL_MATRIX31_ARB 0x88DF + +typedef void (GLAPIENTRY * PFNGLBINDPROGRAMARBPROC) (GLenum target, GLuint program); +typedef void (GLAPIENTRY * PFNGLDELETEPROGRAMSARBPROC) (GLsizei n, const GLuint* programs); +typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXATTRIBARRAYARBPROC) (GLuint index); +typedef void (GLAPIENTRY * PFNGLENABLEVERTEXATTRIBARRAYARBPROC) (GLuint index); +typedef void (GLAPIENTRY * PFNGLGENPROGRAMSARBPROC) (GLsizei n, GLuint* programs); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMENVPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMENVPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMSTRINGARBPROC) (GLenum target, GLenum pname, GLvoid *string); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMIVARBPROC) (GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBPOINTERVARBPROC) (GLuint index, GLenum pname, GLvoid** pointer); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBDVARBPROC) (GLuint index, GLenum pname, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBFVARBPROC) (GLuint index, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIVARBPROC) (GLuint index, GLenum pname, GLint* params); +typedef GLboolean (GLAPIENTRY * PFNGLISPROGRAMARBPROC) (GLuint program); +typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble* params); +typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble* params); +typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLPROGRAMSTRINGARBPROC) (GLenum target, GLenum format, GLsizei len, const GLvoid *string); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DARBPROC) (GLuint index, GLdouble x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DVARBPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FARBPROC) (GLuint index, GLfloat x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FVARBPROC) (GLuint index, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SARBPROC) (GLuint index, GLshort x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SVARBPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DARBPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DVARBPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FARBPROC) (GLuint index, GLfloat x, GLfloat y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FVARBPROC) (GLuint index, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SARBPROC) (GLuint index, GLshort x, GLshort y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SVARBPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DVARBPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FVARBPROC) (GLuint index, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SVARBPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NBVARBPROC) (GLuint index, const GLbyte* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NIVARBPROC) (GLuint index, const GLint* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NSVARBPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUBARBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUBVARBPROC) (GLuint index, const GLubyte* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUIVARBPROC) (GLuint index, const GLuint* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUSVARBPROC) (GLuint index, const GLushort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4BVARBPROC) (GLuint index, const GLbyte* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DVARBPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FVARBPROC) (GLuint index, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4IVARBPROC) (GLuint index, const GLint* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SVARBPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UBVARBPROC) (GLuint index, const GLubyte* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UIVARBPROC) (GLuint index, const GLuint* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4USVARBPROC) (GLuint index, const GLushort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBPOINTERARBPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer); + +#define glBindProgramARB GLEW_GET_FUN(__glewBindProgramARB) +#define glDeleteProgramsARB GLEW_GET_FUN(__glewDeleteProgramsARB) +#define glDisableVertexAttribArrayARB GLEW_GET_FUN(__glewDisableVertexAttribArrayARB) +#define glEnableVertexAttribArrayARB GLEW_GET_FUN(__glewEnableVertexAttribArrayARB) +#define glGenProgramsARB GLEW_GET_FUN(__glewGenProgramsARB) +#define glGetProgramEnvParameterdvARB GLEW_GET_FUN(__glewGetProgramEnvParameterdvARB) +#define glGetProgramEnvParameterfvARB GLEW_GET_FUN(__glewGetProgramEnvParameterfvARB) +#define glGetProgramLocalParameterdvARB GLEW_GET_FUN(__glewGetProgramLocalParameterdvARB) +#define glGetProgramLocalParameterfvARB GLEW_GET_FUN(__glewGetProgramLocalParameterfvARB) +#define glGetProgramStringARB GLEW_GET_FUN(__glewGetProgramStringARB) +#define glGetProgramivARB GLEW_GET_FUN(__glewGetProgramivARB) +#define glGetVertexAttribPointervARB GLEW_GET_FUN(__glewGetVertexAttribPointervARB) +#define glGetVertexAttribdvARB GLEW_GET_FUN(__glewGetVertexAttribdvARB) +#define glGetVertexAttribfvARB GLEW_GET_FUN(__glewGetVertexAttribfvARB) +#define glGetVertexAttribivARB GLEW_GET_FUN(__glewGetVertexAttribivARB) +#define glIsProgramARB GLEW_GET_FUN(__glewIsProgramARB) +#define glProgramEnvParameter4dARB GLEW_GET_FUN(__glewProgramEnvParameter4dARB) +#define glProgramEnvParameter4dvARB GLEW_GET_FUN(__glewProgramEnvParameter4dvARB) +#define glProgramEnvParameter4fARB GLEW_GET_FUN(__glewProgramEnvParameter4fARB) +#define glProgramEnvParameter4fvARB GLEW_GET_FUN(__glewProgramEnvParameter4fvARB) +#define glProgramLocalParameter4dARB GLEW_GET_FUN(__glewProgramLocalParameter4dARB) +#define glProgramLocalParameter4dvARB GLEW_GET_FUN(__glewProgramLocalParameter4dvARB) +#define glProgramLocalParameter4fARB GLEW_GET_FUN(__glewProgramLocalParameter4fARB) +#define glProgramLocalParameter4fvARB GLEW_GET_FUN(__glewProgramLocalParameter4fvARB) +#define glProgramStringARB GLEW_GET_FUN(__glewProgramStringARB) +#define glVertexAttrib1dARB GLEW_GET_FUN(__glewVertexAttrib1dARB) +#define glVertexAttrib1dvARB GLEW_GET_FUN(__glewVertexAttrib1dvARB) +#define glVertexAttrib1fARB GLEW_GET_FUN(__glewVertexAttrib1fARB) +#define glVertexAttrib1fvARB GLEW_GET_FUN(__glewVertexAttrib1fvARB) +#define glVertexAttrib1sARB GLEW_GET_FUN(__glewVertexAttrib1sARB) +#define glVertexAttrib1svARB GLEW_GET_FUN(__glewVertexAttrib1svARB) +#define glVertexAttrib2dARB GLEW_GET_FUN(__glewVertexAttrib2dARB) +#define glVertexAttrib2dvARB GLEW_GET_FUN(__glewVertexAttrib2dvARB) +#define glVertexAttrib2fARB GLEW_GET_FUN(__glewVertexAttrib2fARB) +#define glVertexAttrib2fvARB GLEW_GET_FUN(__glewVertexAttrib2fvARB) +#define glVertexAttrib2sARB GLEW_GET_FUN(__glewVertexAttrib2sARB) +#define glVertexAttrib2svARB GLEW_GET_FUN(__glewVertexAttrib2svARB) +#define glVertexAttrib3dARB GLEW_GET_FUN(__glewVertexAttrib3dARB) +#define glVertexAttrib3dvARB GLEW_GET_FUN(__glewVertexAttrib3dvARB) +#define glVertexAttrib3fARB GLEW_GET_FUN(__glewVertexAttrib3fARB) +#define glVertexAttrib3fvARB GLEW_GET_FUN(__glewVertexAttrib3fvARB) +#define glVertexAttrib3sARB GLEW_GET_FUN(__glewVertexAttrib3sARB) +#define glVertexAttrib3svARB GLEW_GET_FUN(__glewVertexAttrib3svARB) +#define glVertexAttrib4NbvARB GLEW_GET_FUN(__glewVertexAttrib4NbvARB) +#define glVertexAttrib4NivARB GLEW_GET_FUN(__glewVertexAttrib4NivARB) +#define glVertexAttrib4NsvARB GLEW_GET_FUN(__glewVertexAttrib4NsvARB) +#define glVertexAttrib4NubARB GLEW_GET_FUN(__glewVertexAttrib4NubARB) +#define glVertexAttrib4NubvARB GLEW_GET_FUN(__glewVertexAttrib4NubvARB) +#define glVertexAttrib4NuivARB GLEW_GET_FUN(__glewVertexAttrib4NuivARB) +#define glVertexAttrib4NusvARB GLEW_GET_FUN(__glewVertexAttrib4NusvARB) +#define glVertexAttrib4bvARB GLEW_GET_FUN(__glewVertexAttrib4bvARB) +#define glVertexAttrib4dARB GLEW_GET_FUN(__glewVertexAttrib4dARB) +#define glVertexAttrib4dvARB GLEW_GET_FUN(__glewVertexAttrib4dvARB) +#define glVertexAttrib4fARB GLEW_GET_FUN(__glewVertexAttrib4fARB) +#define glVertexAttrib4fvARB GLEW_GET_FUN(__glewVertexAttrib4fvARB) +#define glVertexAttrib4ivARB GLEW_GET_FUN(__glewVertexAttrib4ivARB) +#define glVertexAttrib4sARB GLEW_GET_FUN(__glewVertexAttrib4sARB) +#define glVertexAttrib4svARB GLEW_GET_FUN(__glewVertexAttrib4svARB) +#define glVertexAttrib4ubvARB GLEW_GET_FUN(__glewVertexAttrib4ubvARB) +#define glVertexAttrib4uivARB GLEW_GET_FUN(__glewVertexAttrib4uivARB) +#define glVertexAttrib4usvARB GLEW_GET_FUN(__glewVertexAttrib4usvARB) +#define glVertexAttribPointerARB GLEW_GET_FUN(__glewVertexAttribPointerARB) + +#define GLEW_ARB_vertex_program GLEW_GET_VAR(__GLEW_ARB_vertex_program) + +#endif /* GL_ARB_vertex_program */ + +/* -------------------------- GL_ARB_vertex_shader ------------------------- */ + +#ifndef GL_ARB_vertex_shader +#define GL_ARB_vertex_shader 1 + +#define GL_VERTEX_SHADER_ARB 0x8B31 +#define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A +#define GL_MAX_VARYING_FLOATS_ARB 0x8B4B +#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C +#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D +#define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89 +#define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A + +typedef void (GLAPIENTRY * PFNGLBINDATTRIBLOCATIONARBPROC) (GLhandleARB programObj, GLuint index, const GLcharARB* name); +typedef void (GLAPIENTRY * PFNGLGETACTIVEATTRIBARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei* length, GLint *size, GLenum *type, GLcharARB *name); +typedef GLint (GLAPIENTRY * PFNGLGETATTRIBLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB* name); + +#define glBindAttribLocationARB GLEW_GET_FUN(__glewBindAttribLocationARB) +#define glGetActiveAttribARB GLEW_GET_FUN(__glewGetActiveAttribARB) +#define glGetAttribLocationARB GLEW_GET_FUN(__glewGetAttribLocationARB) + +#define GLEW_ARB_vertex_shader GLEW_GET_VAR(__GLEW_ARB_vertex_shader) + +#endif /* GL_ARB_vertex_shader */ + +/* ------------------- GL_ARB_vertex_type_10f_11f_11f_rev ------------------ */ + +#ifndef GL_ARB_vertex_type_10f_11f_11f_rev +#define GL_ARB_vertex_type_10f_11f_11f_rev 1 + +#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B + +#define GLEW_ARB_vertex_type_10f_11f_11f_rev GLEW_GET_VAR(__GLEW_ARB_vertex_type_10f_11f_11f_rev) + +#endif /* GL_ARB_vertex_type_10f_11f_11f_rev */ + +/* ------------------- GL_ARB_vertex_type_2_10_10_10_rev ------------------- */ + +#ifndef GL_ARB_vertex_type_2_10_10_10_rev +#define GL_ARB_vertex_type_2_10_10_10_rev 1 + +#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 +#define GL_INT_2_10_10_10_REV 0x8D9F + +typedef void (GLAPIENTRY * PFNGLCOLORP3UIPROC) (GLenum type, GLuint color); +typedef void (GLAPIENTRY * PFNGLCOLORP3UIVPROC) (GLenum type, const GLuint* color); +typedef void (GLAPIENTRY * PFNGLCOLORP4UIPROC) (GLenum type, GLuint color); +typedef void (GLAPIENTRY * PFNGLCOLORP4UIVPROC) (GLenum type, const GLuint* color); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP1UIPROC) (GLenum texture, GLenum type, GLuint coords); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP1UIVPROC) (GLenum texture, GLenum type, const GLuint* coords); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP2UIPROC) (GLenum texture, GLenum type, GLuint coords); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP2UIVPROC) (GLenum texture, GLenum type, const GLuint* coords); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP3UIPROC) (GLenum texture, GLenum type, GLuint coords); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP3UIVPROC) (GLenum texture, GLenum type, const GLuint* coords); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP4UIPROC) (GLenum texture, GLenum type, GLuint coords); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP4UIVPROC) (GLenum texture, GLenum type, const GLuint* coords); +typedef void (GLAPIENTRY * PFNGLNORMALP3UIPROC) (GLenum type, GLuint coords); +typedef void (GLAPIENTRY * PFNGLNORMALP3UIVPROC) (GLenum type, const GLuint* coords); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORP3UIPROC) (GLenum type, GLuint color); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORP3UIVPROC) (GLenum type, const GLuint* color); +typedef void (GLAPIENTRY * PFNGLTEXCOORDP1UIPROC) (GLenum type, GLuint coords); +typedef void (GLAPIENTRY * PFNGLTEXCOORDP1UIVPROC) (GLenum type, const GLuint* coords); +typedef void (GLAPIENTRY * PFNGLTEXCOORDP2UIPROC) (GLenum type, GLuint coords); +typedef void (GLAPIENTRY * PFNGLTEXCOORDP2UIVPROC) (GLenum type, const GLuint* coords); +typedef void (GLAPIENTRY * PFNGLTEXCOORDP3UIPROC) (GLenum type, GLuint coords); +typedef void (GLAPIENTRY * PFNGLTEXCOORDP3UIVPROC) (GLenum type, const GLuint* coords); +typedef void (GLAPIENTRY * PFNGLTEXCOORDP4UIPROC) (GLenum type, GLuint coords); +typedef void (GLAPIENTRY * PFNGLTEXCOORDP4UIVPROC) (GLenum type, const GLuint* coords); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP1UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP1UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP2UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP2UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP3UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP3UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP4UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP4UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLVERTEXP2UIPROC) (GLenum type, GLuint value); +typedef void (GLAPIENTRY * PFNGLVERTEXP2UIVPROC) (GLenum type, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLVERTEXP3UIPROC) (GLenum type, GLuint value); +typedef void (GLAPIENTRY * PFNGLVERTEXP3UIVPROC) (GLenum type, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLVERTEXP4UIPROC) (GLenum type, GLuint value); +typedef void (GLAPIENTRY * PFNGLVERTEXP4UIVPROC) (GLenum type, const GLuint* value); + +#define glColorP3ui GLEW_GET_FUN(__glewColorP3ui) +#define glColorP3uiv GLEW_GET_FUN(__glewColorP3uiv) +#define glColorP4ui GLEW_GET_FUN(__glewColorP4ui) +#define glColorP4uiv GLEW_GET_FUN(__glewColorP4uiv) +#define glMultiTexCoordP1ui GLEW_GET_FUN(__glewMultiTexCoordP1ui) +#define glMultiTexCoordP1uiv GLEW_GET_FUN(__glewMultiTexCoordP1uiv) +#define glMultiTexCoordP2ui GLEW_GET_FUN(__glewMultiTexCoordP2ui) +#define glMultiTexCoordP2uiv GLEW_GET_FUN(__glewMultiTexCoordP2uiv) +#define glMultiTexCoordP3ui GLEW_GET_FUN(__glewMultiTexCoordP3ui) +#define glMultiTexCoordP3uiv GLEW_GET_FUN(__glewMultiTexCoordP3uiv) +#define glMultiTexCoordP4ui GLEW_GET_FUN(__glewMultiTexCoordP4ui) +#define glMultiTexCoordP4uiv GLEW_GET_FUN(__glewMultiTexCoordP4uiv) +#define glNormalP3ui GLEW_GET_FUN(__glewNormalP3ui) +#define glNormalP3uiv GLEW_GET_FUN(__glewNormalP3uiv) +#define glSecondaryColorP3ui GLEW_GET_FUN(__glewSecondaryColorP3ui) +#define glSecondaryColorP3uiv GLEW_GET_FUN(__glewSecondaryColorP3uiv) +#define glTexCoordP1ui GLEW_GET_FUN(__glewTexCoordP1ui) +#define glTexCoordP1uiv GLEW_GET_FUN(__glewTexCoordP1uiv) +#define glTexCoordP2ui GLEW_GET_FUN(__glewTexCoordP2ui) +#define glTexCoordP2uiv GLEW_GET_FUN(__glewTexCoordP2uiv) +#define glTexCoordP3ui GLEW_GET_FUN(__glewTexCoordP3ui) +#define glTexCoordP3uiv GLEW_GET_FUN(__glewTexCoordP3uiv) +#define glTexCoordP4ui GLEW_GET_FUN(__glewTexCoordP4ui) +#define glTexCoordP4uiv GLEW_GET_FUN(__glewTexCoordP4uiv) +#define glVertexAttribP1ui GLEW_GET_FUN(__glewVertexAttribP1ui) +#define glVertexAttribP1uiv GLEW_GET_FUN(__glewVertexAttribP1uiv) +#define glVertexAttribP2ui GLEW_GET_FUN(__glewVertexAttribP2ui) +#define glVertexAttribP2uiv GLEW_GET_FUN(__glewVertexAttribP2uiv) +#define glVertexAttribP3ui GLEW_GET_FUN(__glewVertexAttribP3ui) +#define glVertexAttribP3uiv GLEW_GET_FUN(__glewVertexAttribP3uiv) +#define glVertexAttribP4ui GLEW_GET_FUN(__glewVertexAttribP4ui) +#define glVertexAttribP4uiv GLEW_GET_FUN(__glewVertexAttribP4uiv) +#define glVertexP2ui GLEW_GET_FUN(__glewVertexP2ui) +#define glVertexP2uiv GLEW_GET_FUN(__glewVertexP2uiv) +#define glVertexP3ui GLEW_GET_FUN(__glewVertexP3ui) +#define glVertexP3uiv GLEW_GET_FUN(__glewVertexP3uiv) +#define glVertexP4ui GLEW_GET_FUN(__glewVertexP4ui) +#define glVertexP4uiv GLEW_GET_FUN(__glewVertexP4uiv) + +#define GLEW_ARB_vertex_type_2_10_10_10_rev GLEW_GET_VAR(__GLEW_ARB_vertex_type_2_10_10_10_rev) + +#endif /* GL_ARB_vertex_type_2_10_10_10_rev */ + +/* ------------------------- GL_ARB_viewport_array ------------------------- */ + +#ifndef GL_ARB_viewport_array +#define GL_ARB_viewport_array 1 + +#define GL_DEPTH_RANGE 0x0B70 +#define GL_VIEWPORT 0x0BA2 +#define GL_SCISSOR_BOX 0x0C10 +#define GL_SCISSOR_TEST 0x0C11 +#define GL_MAX_VIEWPORTS 0x825B +#define GL_VIEWPORT_SUBPIXEL_BITS 0x825C +#define GL_VIEWPORT_BOUNDS_RANGE 0x825D +#define GL_LAYER_PROVOKING_VERTEX 0x825E +#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F +#define GL_UNDEFINED_VERTEX 0x8260 +#define GL_FIRST_VERTEX_CONVENTION 0x8E4D +#define GL_LAST_VERTEX_CONVENTION 0x8E4E +#define GL_PROVOKING_VERTEX 0x8E4F + +typedef void (GLAPIENTRY * PFNGLDEPTHRANGEARRAYVPROC) (GLuint first, GLsizei count, const GLclampd * v); +typedef void (GLAPIENTRY * PFNGLDEPTHRANGEINDEXEDPROC) (GLuint index, GLclampd n, GLclampd f); +typedef void (GLAPIENTRY * PFNGLGETDOUBLEI_VPROC) (GLenum target, GLuint index, GLdouble* data); +typedef void (GLAPIENTRY * PFNGLGETFLOATI_VPROC) (GLenum target, GLuint index, GLfloat* data); +typedef void (GLAPIENTRY * PFNGLSCISSORARRAYVPROC) (GLuint first, GLsizei count, const GLint * v); +typedef void (GLAPIENTRY * PFNGLSCISSORINDEXEDPROC) (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLSCISSORINDEXEDVPROC) (GLuint index, const GLint * v); +typedef void (GLAPIENTRY * PFNGLVIEWPORTARRAYVPROC) (GLuint first, GLsizei count, const GLfloat * v); +typedef void (GLAPIENTRY * PFNGLVIEWPORTINDEXEDFPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h); +typedef void (GLAPIENTRY * PFNGLVIEWPORTINDEXEDFVPROC) (GLuint index, const GLfloat * v); + +#define glDepthRangeArrayv GLEW_GET_FUN(__glewDepthRangeArrayv) +#define glDepthRangeIndexed GLEW_GET_FUN(__glewDepthRangeIndexed) +#define glGetDoublei_v GLEW_GET_FUN(__glewGetDoublei_v) +#define glGetFloati_v GLEW_GET_FUN(__glewGetFloati_v) +#define glScissorArrayv GLEW_GET_FUN(__glewScissorArrayv) +#define glScissorIndexed GLEW_GET_FUN(__glewScissorIndexed) +#define glScissorIndexedv GLEW_GET_FUN(__glewScissorIndexedv) +#define glViewportArrayv GLEW_GET_FUN(__glewViewportArrayv) +#define glViewportIndexedf GLEW_GET_FUN(__glewViewportIndexedf) +#define glViewportIndexedfv GLEW_GET_FUN(__glewViewportIndexedfv) + +#define GLEW_ARB_viewport_array GLEW_GET_VAR(__GLEW_ARB_viewport_array) + +#endif /* GL_ARB_viewport_array */ + +/* --------------------------- GL_ARB_window_pos --------------------------- */ + +#ifndef GL_ARB_window_pos +#define GL_ARB_window_pos 1 + +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DARBPROC) (GLdouble x, GLdouble y); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DVARBPROC) (const GLdouble* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FARBPROC) (GLfloat x, GLfloat y); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FVARBPROC) (const GLfloat* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IARBPROC) (GLint x, GLint y); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IVARBPROC) (const GLint* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SARBPROC) (GLshort x, GLshort y); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SVARBPROC) (const GLshort* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DARBPROC) (GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DVARBPROC) (const GLdouble* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FARBPROC) (GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FVARBPROC) (const GLfloat* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IARBPROC) (GLint x, GLint y, GLint z); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IVARBPROC) (const GLint* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SARBPROC) (GLshort x, GLshort y, GLshort z); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SVARBPROC) (const GLshort* p); + +#define glWindowPos2dARB GLEW_GET_FUN(__glewWindowPos2dARB) +#define glWindowPos2dvARB GLEW_GET_FUN(__glewWindowPos2dvARB) +#define glWindowPos2fARB GLEW_GET_FUN(__glewWindowPos2fARB) +#define glWindowPos2fvARB GLEW_GET_FUN(__glewWindowPos2fvARB) +#define glWindowPos2iARB GLEW_GET_FUN(__glewWindowPos2iARB) +#define glWindowPos2ivARB GLEW_GET_FUN(__glewWindowPos2ivARB) +#define glWindowPos2sARB GLEW_GET_FUN(__glewWindowPos2sARB) +#define glWindowPos2svARB GLEW_GET_FUN(__glewWindowPos2svARB) +#define glWindowPos3dARB GLEW_GET_FUN(__glewWindowPos3dARB) +#define glWindowPos3dvARB GLEW_GET_FUN(__glewWindowPos3dvARB) +#define glWindowPos3fARB GLEW_GET_FUN(__glewWindowPos3fARB) +#define glWindowPos3fvARB GLEW_GET_FUN(__glewWindowPos3fvARB) +#define glWindowPos3iARB GLEW_GET_FUN(__glewWindowPos3iARB) +#define glWindowPos3ivARB GLEW_GET_FUN(__glewWindowPos3ivARB) +#define glWindowPos3sARB GLEW_GET_FUN(__glewWindowPos3sARB) +#define glWindowPos3svARB GLEW_GET_FUN(__glewWindowPos3svARB) + +#define GLEW_ARB_window_pos GLEW_GET_VAR(__GLEW_ARB_window_pos) + +#endif /* GL_ARB_window_pos */ + +/* ------------------------- GL_ATIX_point_sprites ------------------------- */ + +#ifndef GL_ATIX_point_sprites +#define GL_ATIX_point_sprites 1 + +#define GL_TEXTURE_POINT_MODE_ATIX 0x60B0 +#define GL_TEXTURE_POINT_ONE_COORD_ATIX 0x60B1 +#define GL_TEXTURE_POINT_SPRITE_ATIX 0x60B2 +#define GL_POINT_SPRITE_CULL_MODE_ATIX 0x60B3 +#define GL_POINT_SPRITE_CULL_CENTER_ATIX 0x60B4 +#define GL_POINT_SPRITE_CULL_CLIP_ATIX 0x60B5 + +#define GLEW_ATIX_point_sprites GLEW_GET_VAR(__GLEW_ATIX_point_sprites) + +#endif /* GL_ATIX_point_sprites */ + +/* ---------------------- GL_ATIX_texture_env_combine3 --------------------- */ + +#ifndef GL_ATIX_texture_env_combine3 +#define GL_ATIX_texture_env_combine3 1 + +#define GL_MODULATE_ADD_ATIX 0x8744 +#define GL_MODULATE_SIGNED_ADD_ATIX 0x8745 +#define GL_MODULATE_SUBTRACT_ATIX 0x8746 + +#define GLEW_ATIX_texture_env_combine3 GLEW_GET_VAR(__GLEW_ATIX_texture_env_combine3) + +#endif /* GL_ATIX_texture_env_combine3 */ + +/* ----------------------- GL_ATIX_texture_env_route ----------------------- */ + +#ifndef GL_ATIX_texture_env_route +#define GL_ATIX_texture_env_route 1 + +#define GL_SECONDARY_COLOR_ATIX 0x8747 +#define GL_TEXTURE_OUTPUT_RGB_ATIX 0x8748 +#define GL_TEXTURE_OUTPUT_ALPHA_ATIX 0x8749 + +#define GLEW_ATIX_texture_env_route GLEW_GET_VAR(__GLEW_ATIX_texture_env_route) + +#endif /* GL_ATIX_texture_env_route */ + +/* ---------------- GL_ATIX_vertex_shader_output_point_size ---------------- */ + +#ifndef GL_ATIX_vertex_shader_output_point_size +#define GL_ATIX_vertex_shader_output_point_size 1 + +#define GL_OUTPUT_POINT_SIZE_ATIX 0x610E + +#define GLEW_ATIX_vertex_shader_output_point_size GLEW_GET_VAR(__GLEW_ATIX_vertex_shader_output_point_size) + +#endif /* GL_ATIX_vertex_shader_output_point_size */ + +/* -------------------------- GL_ATI_draw_buffers -------------------------- */ + +#ifndef GL_ATI_draw_buffers +#define GL_ATI_draw_buffers 1 + +#define GL_MAX_DRAW_BUFFERS_ATI 0x8824 +#define GL_DRAW_BUFFER0_ATI 0x8825 +#define GL_DRAW_BUFFER1_ATI 0x8826 +#define GL_DRAW_BUFFER2_ATI 0x8827 +#define GL_DRAW_BUFFER3_ATI 0x8828 +#define GL_DRAW_BUFFER4_ATI 0x8829 +#define GL_DRAW_BUFFER5_ATI 0x882A +#define GL_DRAW_BUFFER6_ATI 0x882B +#define GL_DRAW_BUFFER7_ATI 0x882C +#define GL_DRAW_BUFFER8_ATI 0x882D +#define GL_DRAW_BUFFER9_ATI 0x882E +#define GL_DRAW_BUFFER10_ATI 0x882F +#define GL_DRAW_BUFFER11_ATI 0x8830 +#define GL_DRAW_BUFFER12_ATI 0x8831 +#define GL_DRAW_BUFFER13_ATI 0x8832 +#define GL_DRAW_BUFFER14_ATI 0x8833 +#define GL_DRAW_BUFFER15_ATI 0x8834 + +typedef void (GLAPIENTRY * PFNGLDRAWBUFFERSATIPROC) (GLsizei n, const GLenum* bufs); + +#define glDrawBuffersATI GLEW_GET_FUN(__glewDrawBuffersATI) + +#define GLEW_ATI_draw_buffers GLEW_GET_VAR(__GLEW_ATI_draw_buffers) + +#endif /* GL_ATI_draw_buffers */ + +/* -------------------------- GL_ATI_element_array ------------------------- */ + +#ifndef GL_ATI_element_array +#define GL_ATI_element_array 1 + +#define GL_ELEMENT_ARRAY_ATI 0x8768 +#define GL_ELEMENT_ARRAY_TYPE_ATI 0x8769 +#define GL_ELEMENT_ARRAY_POINTER_ATI 0x876A + +typedef void (GLAPIENTRY * PFNGLDRAWELEMENTARRAYATIPROC) (GLenum mode, GLsizei count); +typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTARRAYATIPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count); +typedef void (GLAPIENTRY * PFNGLELEMENTPOINTERATIPROC) (GLenum type, const GLvoid *pointer); + +#define glDrawElementArrayATI GLEW_GET_FUN(__glewDrawElementArrayATI) +#define glDrawRangeElementArrayATI GLEW_GET_FUN(__glewDrawRangeElementArrayATI) +#define glElementPointerATI GLEW_GET_FUN(__glewElementPointerATI) + +#define GLEW_ATI_element_array GLEW_GET_VAR(__GLEW_ATI_element_array) + +#endif /* GL_ATI_element_array */ + +/* ------------------------- GL_ATI_envmap_bumpmap ------------------------- */ + +#ifndef GL_ATI_envmap_bumpmap +#define GL_ATI_envmap_bumpmap 1 + +#define GL_BUMP_ROT_MATRIX_ATI 0x8775 +#define GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776 +#define GL_BUMP_NUM_TEX_UNITS_ATI 0x8777 +#define GL_BUMP_TEX_UNITS_ATI 0x8778 +#define GL_DUDV_ATI 0x8779 +#define GL_DU8DV8_ATI 0x877A +#define GL_BUMP_ENVMAP_ATI 0x877B +#define GL_BUMP_TARGET_ATI 0x877C + +typedef void (GLAPIENTRY * PFNGLGETTEXBUMPPARAMETERFVATIPROC) (GLenum pname, GLfloat *param); +typedef void (GLAPIENTRY * PFNGLGETTEXBUMPPARAMETERIVATIPROC) (GLenum pname, GLint *param); +typedef void (GLAPIENTRY * PFNGLTEXBUMPPARAMETERFVATIPROC) (GLenum pname, GLfloat *param); +typedef void (GLAPIENTRY * PFNGLTEXBUMPPARAMETERIVATIPROC) (GLenum pname, GLint *param); + +#define glGetTexBumpParameterfvATI GLEW_GET_FUN(__glewGetTexBumpParameterfvATI) +#define glGetTexBumpParameterivATI GLEW_GET_FUN(__glewGetTexBumpParameterivATI) +#define glTexBumpParameterfvATI GLEW_GET_FUN(__glewTexBumpParameterfvATI) +#define glTexBumpParameterivATI GLEW_GET_FUN(__glewTexBumpParameterivATI) + +#define GLEW_ATI_envmap_bumpmap GLEW_GET_VAR(__GLEW_ATI_envmap_bumpmap) + +#endif /* GL_ATI_envmap_bumpmap */ + +/* ------------------------- GL_ATI_fragment_shader ------------------------ */ + +#ifndef GL_ATI_fragment_shader +#define GL_ATI_fragment_shader 1 + +#define GL_RED_BIT_ATI 0x00000001 +#define GL_2X_BIT_ATI 0x00000001 +#define GL_4X_BIT_ATI 0x00000002 +#define GL_GREEN_BIT_ATI 0x00000002 +#define GL_COMP_BIT_ATI 0x00000002 +#define GL_BLUE_BIT_ATI 0x00000004 +#define GL_8X_BIT_ATI 0x00000004 +#define GL_NEGATE_BIT_ATI 0x00000004 +#define GL_BIAS_BIT_ATI 0x00000008 +#define GL_HALF_BIT_ATI 0x00000008 +#define GL_QUARTER_BIT_ATI 0x00000010 +#define GL_EIGHTH_BIT_ATI 0x00000020 +#define GL_SATURATE_BIT_ATI 0x00000040 +#define GL_FRAGMENT_SHADER_ATI 0x8920 +#define GL_REG_0_ATI 0x8921 +#define GL_REG_1_ATI 0x8922 +#define GL_REG_2_ATI 0x8923 +#define GL_REG_3_ATI 0x8924 +#define GL_REG_4_ATI 0x8925 +#define GL_REG_5_ATI 0x8926 +#define GL_CON_0_ATI 0x8941 +#define GL_CON_1_ATI 0x8942 +#define GL_CON_2_ATI 0x8943 +#define GL_CON_3_ATI 0x8944 +#define GL_CON_4_ATI 0x8945 +#define GL_CON_5_ATI 0x8946 +#define GL_CON_6_ATI 0x8947 +#define GL_CON_7_ATI 0x8948 +#define GL_MOV_ATI 0x8961 +#define GL_ADD_ATI 0x8963 +#define GL_MUL_ATI 0x8964 +#define GL_SUB_ATI 0x8965 +#define GL_DOT3_ATI 0x8966 +#define GL_DOT4_ATI 0x8967 +#define GL_MAD_ATI 0x8968 +#define GL_LERP_ATI 0x8969 +#define GL_CND_ATI 0x896A +#define GL_CND0_ATI 0x896B +#define GL_DOT2_ADD_ATI 0x896C +#define GL_SECONDARY_INTERPOLATOR_ATI 0x896D +#define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E +#define GL_NUM_FRAGMENT_CONSTANTS_ATI 0x896F +#define GL_NUM_PASSES_ATI 0x8970 +#define GL_NUM_INSTRUCTIONS_PER_PASS_ATI 0x8971 +#define GL_NUM_INSTRUCTIONS_TOTAL_ATI 0x8972 +#define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973 +#define GL_NUM_LOOPBACK_COMPONENTS_ATI 0x8974 +#define GL_COLOR_ALPHA_PAIRING_ATI 0x8975 +#define GL_SWIZZLE_STR_ATI 0x8976 +#define GL_SWIZZLE_STQ_ATI 0x8977 +#define GL_SWIZZLE_STR_DR_ATI 0x8978 +#define GL_SWIZZLE_STQ_DQ_ATI 0x8979 +#define GL_SWIZZLE_STRQ_ATI 0x897A +#define GL_SWIZZLE_STRQ_DQ_ATI 0x897B + +typedef void (GLAPIENTRY * PFNGLALPHAFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); +typedef void (GLAPIENTRY * PFNGLALPHAFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); +typedef void (GLAPIENTRY * PFNGLALPHAFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); +typedef void (GLAPIENTRY * PFNGLBEGINFRAGMENTSHADERATIPROC) (void); +typedef void (GLAPIENTRY * PFNGLBINDFRAGMENTSHADERATIPROC) (GLuint id); +typedef void (GLAPIENTRY * PFNGLCOLORFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod); +typedef void (GLAPIENTRY * PFNGLCOLORFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod); +typedef void (GLAPIENTRY * PFNGLCOLORFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod); +typedef void (GLAPIENTRY * PFNGLDELETEFRAGMENTSHADERATIPROC) (GLuint id); +typedef void (GLAPIENTRY * PFNGLENDFRAGMENTSHADERATIPROC) (void); +typedef GLuint (GLAPIENTRY * PFNGLGENFRAGMENTSHADERSATIPROC) (GLuint range); +typedef void (GLAPIENTRY * PFNGLPASSTEXCOORDATIPROC) (GLuint dst, GLuint coord, GLenum swizzle); +typedef void (GLAPIENTRY * PFNGLSAMPLEMAPATIPROC) (GLuint dst, GLuint interp, GLenum swizzle); +typedef void (GLAPIENTRY * PFNGLSETFRAGMENTSHADERCONSTANTATIPROC) (GLuint dst, const GLfloat* value); + +#define glAlphaFragmentOp1ATI GLEW_GET_FUN(__glewAlphaFragmentOp1ATI) +#define glAlphaFragmentOp2ATI GLEW_GET_FUN(__glewAlphaFragmentOp2ATI) +#define glAlphaFragmentOp3ATI GLEW_GET_FUN(__glewAlphaFragmentOp3ATI) +#define glBeginFragmentShaderATI GLEW_GET_FUN(__glewBeginFragmentShaderATI) +#define glBindFragmentShaderATI GLEW_GET_FUN(__glewBindFragmentShaderATI) +#define glColorFragmentOp1ATI GLEW_GET_FUN(__glewColorFragmentOp1ATI) +#define glColorFragmentOp2ATI GLEW_GET_FUN(__glewColorFragmentOp2ATI) +#define glColorFragmentOp3ATI GLEW_GET_FUN(__glewColorFragmentOp3ATI) +#define glDeleteFragmentShaderATI GLEW_GET_FUN(__glewDeleteFragmentShaderATI) +#define glEndFragmentShaderATI GLEW_GET_FUN(__glewEndFragmentShaderATI) +#define glGenFragmentShadersATI GLEW_GET_FUN(__glewGenFragmentShadersATI) +#define glPassTexCoordATI GLEW_GET_FUN(__glewPassTexCoordATI) +#define glSampleMapATI GLEW_GET_FUN(__glewSampleMapATI) +#define glSetFragmentShaderConstantATI GLEW_GET_FUN(__glewSetFragmentShaderConstantATI) + +#define GLEW_ATI_fragment_shader GLEW_GET_VAR(__GLEW_ATI_fragment_shader) + +#endif /* GL_ATI_fragment_shader */ + +/* ------------------------ GL_ATI_map_object_buffer ----------------------- */ + +#ifndef GL_ATI_map_object_buffer +#define GL_ATI_map_object_buffer 1 + +typedef GLvoid * (GLAPIENTRY * PFNGLMAPOBJECTBUFFERATIPROC) (GLuint buffer); +typedef void (GLAPIENTRY * PFNGLUNMAPOBJECTBUFFERATIPROC) (GLuint buffer); + +#define glMapObjectBufferATI GLEW_GET_FUN(__glewMapObjectBufferATI) +#define glUnmapObjectBufferATI GLEW_GET_FUN(__glewUnmapObjectBufferATI) + +#define GLEW_ATI_map_object_buffer GLEW_GET_VAR(__GLEW_ATI_map_object_buffer) + +#endif /* GL_ATI_map_object_buffer */ + +/* ----------------------------- GL_ATI_meminfo ---------------------------- */ + +#ifndef GL_ATI_meminfo +#define GL_ATI_meminfo 1 + +#define GL_VBO_FREE_MEMORY_ATI 0x87FB +#define GL_TEXTURE_FREE_MEMORY_ATI 0x87FC +#define GL_RENDERBUFFER_FREE_MEMORY_ATI 0x87FD + +#define GLEW_ATI_meminfo GLEW_GET_VAR(__GLEW_ATI_meminfo) + +#endif /* GL_ATI_meminfo */ + +/* -------------------------- GL_ATI_pn_triangles -------------------------- */ + +#ifndef GL_ATI_pn_triangles +#define GL_ATI_pn_triangles 1 + +#define GL_PN_TRIANGLES_ATI 0x87F0 +#define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1 +#define GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2 +#define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3 +#define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4 +#define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5 +#define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6 +#define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7 +#define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8 + +typedef void (GLAPIENTRY * PFNGLPNTRIANGLESFATIPROC) (GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLPNTRIANGLESIATIPROC) (GLenum pname, GLint param); + +#define glPNTrianglesfATI GLEW_GET_FUN(__glewPNTrianglesfATI) +#define glPNTrianglesiATI GLEW_GET_FUN(__glewPNTrianglesiATI) + +#define GLEW_ATI_pn_triangles GLEW_GET_VAR(__GLEW_ATI_pn_triangles) + +#endif /* GL_ATI_pn_triangles */ + +/* ------------------------ GL_ATI_separate_stencil ------------------------ */ + +#ifndef GL_ATI_separate_stencil +#define GL_ATI_separate_stencil 1 + +#define GL_STENCIL_BACK_FUNC_ATI 0x8800 +#define GL_STENCIL_BACK_FAIL_ATI 0x8801 +#define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802 +#define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803 + +typedef void (GLAPIENTRY * PFNGLSTENCILFUNCSEPARATEATIPROC) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask); +typedef void (GLAPIENTRY * PFNGLSTENCILOPSEPARATEATIPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass); + +#define glStencilFuncSeparateATI GLEW_GET_FUN(__glewStencilFuncSeparateATI) +#define glStencilOpSeparateATI GLEW_GET_FUN(__glewStencilOpSeparateATI) + +#define GLEW_ATI_separate_stencil GLEW_GET_VAR(__GLEW_ATI_separate_stencil) + +#endif /* GL_ATI_separate_stencil */ + +/* ----------------------- GL_ATI_shader_texture_lod ----------------------- */ + +#ifndef GL_ATI_shader_texture_lod +#define GL_ATI_shader_texture_lod 1 + +#define GLEW_ATI_shader_texture_lod GLEW_GET_VAR(__GLEW_ATI_shader_texture_lod) + +#endif /* GL_ATI_shader_texture_lod */ + +/* ---------------------- GL_ATI_text_fragment_shader ---------------------- */ + +#ifndef GL_ATI_text_fragment_shader +#define GL_ATI_text_fragment_shader 1 + +#define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200 + +#define GLEW_ATI_text_fragment_shader GLEW_GET_VAR(__GLEW_ATI_text_fragment_shader) + +#endif /* GL_ATI_text_fragment_shader */ + +/* --------------------- GL_ATI_texture_compression_3dc -------------------- */ + +#ifndef GL_ATI_texture_compression_3dc +#define GL_ATI_texture_compression_3dc 1 + +#define GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI 0x8837 + +#define GLEW_ATI_texture_compression_3dc GLEW_GET_VAR(__GLEW_ATI_texture_compression_3dc) + +#endif /* GL_ATI_texture_compression_3dc */ + +/* ---------------------- GL_ATI_texture_env_combine3 ---------------------- */ + +#ifndef GL_ATI_texture_env_combine3 +#define GL_ATI_texture_env_combine3 1 + +#define GL_MODULATE_ADD_ATI 0x8744 +#define GL_MODULATE_SIGNED_ADD_ATI 0x8745 +#define GL_MODULATE_SUBTRACT_ATI 0x8746 + +#define GLEW_ATI_texture_env_combine3 GLEW_GET_VAR(__GLEW_ATI_texture_env_combine3) + +#endif /* GL_ATI_texture_env_combine3 */ + +/* -------------------------- GL_ATI_texture_float ------------------------- */ + +#ifndef GL_ATI_texture_float +#define GL_ATI_texture_float 1 + +#define GL_RGBA_FLOAT32_ATI 0x8814 +#define GL_RGB_FLOAT32_ATI 0x8815 +#define GL_ALPHA_FLOAT32_ATI 0x8816 +#define GL_INTENSITY_FLOAT32_ATI 0x8817 +#define GL_LUMINANCE_FLOAT32_ATI 0x8818 +#define GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819 +#define GL_RGBA_FLOAT16_ATI 0x881A +#define GL_RGB_FLOAT16_ATI 0x881B +#define GL_ALPHA_FLOAT16_ATI 0x881C +#define GL_INTENSITY_FLOAT16_ATI 0x881D +#define GL_LUMINANCE_FLOAT16_ATI 0x881E +#define GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F + +#define GLEW_ATI_texture_float GLEW_GET_VAR(__GLEW_ATI_texture_float) + +#endif /* GL_ATI_texture_float */ + +/* ----------------------- GL_ATI_texture_mirror_once ---------------------- */ + +#ifndef GL_ATI_texture_mirror_once +#define GL_ATI_texture_mirror_once 1 + +#define GL_MIRROR_CLAMP_ATI 0x8742 +#define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743 + +#define GLEW_ATI_texture_mirror_once GLEW_GET_VAR(__GLEW_ATI_texture_mirror_once) + +#endif /* GL_ATI_texture_mirror_once */ + +/* ----------------------- GL_ATI_vertex_array_object ---------------------- */ + +#ifndef GL_ATI_vertex_array_object +#define GL_ATI_vertex_array_object 1 + +#define GL_STATIC_ATI 0x8760 +#define GL_DYNAMIC_ATI 0x8761 +#define GL_PRESERVE_ATI 0x8762 +#define GL_DISCARD_ATI 0x8763 +#define GL_OBJECT_BUFFER_SIZE_ATI 0x8764 +#define GL_OBJECT_BUFFER_USAGE_ATI 0x8765 +#define GL_ARRAY_OBJECT_BUFFER_ATI 0x8766 +#define GL_ARRAY_OBJECT_OFFSET_ATI 0x8767 + +typedef void (GLAPIENTRY * PFNGLARRAYOBJECTATIPROC) (GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); +typedef void (GLAPIENTRY * PFNGLFREEOBJECTBUFFERATIPROC) (GLuint buffer); +typedef void (GLAPIENTRY * PFNGLGETARRAYOBJECTFVATIPROC) (GLenum array, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETARRAYOBJECTIVATIPROC) (GLenum array, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETOBJECTBUFFERFVATIPROC) (GLuint buffer, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETOBJECTBUFFERIVATIPROC) (GLuint buffer, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETVARIANTARRAYOBJECTFVATIPROC) (GLuint id, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETVARIANTARRAYOBJECTIVATIPROC) (GLuint id, GLenum pname, GLint* params); +typedef GLboolean (GLAPIENTRY * PFNGLISOBJECTBUFFERATIPROC) (GLuint buffer); +typedef GLuint (GLAPIENTRY * PFNGLNEWOBJECTBUFFERATIPROC) (GLsizei size, const GLvoid *pointer, GLenum usage); +typedef void (GLAPIENTRY * PFNGLUPDATEOBJECTBUFFERATIPROC) (GLuint buffer, GLuint offset, GLsizei size, const GLvoid *pointer, GLenum preserve); +typedef void (GLAPIENTRY * PFNGLVARIANTARRAYOBJECTATIPROC) (GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset); + +#define glArrayObjectATI GLEW_GET_FUN(__glewArrayObjectATI) +#define glFreeObjectBufferATI GLEW_GET_FUN(__glewFreeObjectBufferATI) +#define glGetArrayObjectfvATI GLEW_GET_FUN(__glewGetArrayObjectfvATI) +#define glGetArrayObjectivATI GLEW_GET_FUN(__glewGetArrayObjectivATI) +#define glGetObjectBufferfvATI GLEW_GET_FUN(__glewGetObjectBufferfvATI) +#define glGetObjectBufferivATI GLEW_GET_FUN(__glewGetObjectBufferivATI) +#define glGetVariantArrayObjectfvATI GLEW_GET_FUN(__glewGetVariantArrayObjectfvATI) +#define glGetVariantArrayObjectivATI GLEW_GET_FUN(__glewGetVariantArrayObjectivATI) +#define glIsObjectBufferATI GLEW_GET_FUN(__glewIsObjectBufferATI) +#define glNewObjectBufferATI GLEW_GET_FUN(__glewNewObjectBufferATI) +#define glUpdateObjectBufferATI GLEW_GET_FUN(__glewUpdateObjectBufferATI) +#define glVariantArrayObjectATI GLEW_GET_FUN(__glewVariantArrayObjectATI) + +#define GLEW_ATI_vertex_array_object GLEW_GET_VAR(__GLEW_ATI_vertex_array_object) + +#endif /* GL_ATI_vertex_array_object */ + +/* ------------------- GL_ATI_vertex_attrib_array_object ------------------- */ + +#ifndef GL_ATI_vertex_attrib_array_object +#define GL_ATI_vertex_attrib_array_object 1 + +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC) (GLuint index, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC) (GLuint index, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBARRAYOBJECTATIPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset); + +#define glGetVertexAttribArrayObjectfvATI GLEW_GET_FUN(__glewGetVertexAttribArrayObjectfvATI) +#define glGetVertexAttribArrayObjectivATI GLEW_GET_FUN(__glewGetVertexAttribArrayObjectivATI) +#define glVertexAttribArrayObjectATI GLEW_GET_FUN(__glewVertexAttribArrayObjectATI) + +#define GLEW_ATI_vertex_attrib_array_object GLEW_GET_VAR(__GLEW_ATI_vertex_attrib_array_object) + +#endif /* GL_ATI_vertex_attrib_array_object */ + +/* ------------------------- GL_ATI_vertex_streams ------------------------- */ + +#ifndef GL_ATI_vertex_streams +#define GL_ATI_vertex_streams 1 + +#define GL_MAX_VERTEX_STREAMS_ATI 0x876B +#define GL_VERTEX_SOURCE_ATI 0x876C +#define GL_VERTEX_STREAM0_ATI 0x876D +#define GL_VERTEX_STREAM1_ATI 0x876E +#define GL_VERTEX_STREAM2_ATI 0x876F +#define GL_VERTEX_STREAM3_ATI 0x8770 +#define GL_VERTEX_STREAM4_ATI 0x8771 +#define GL_VERTEX_STREAM5_ATI 0x8772 +#define GL_VERTEX_STREAM6_ATI 0x8773 +#define GL_VERTEX_STREAM7_ATI 0x8774 + +typedef void (GLAPIENTRY * PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC) (GLenum stream); +typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3BATIPROC) (GLenum stream, GLbyte x, GLbyte y, GLbyte z); +typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3BVATIPROC) (GLenum stream, const GLbyte *coords); +typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3IATIPROC) (GLenum stream, GLint x, GLint y, GLint z); +typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z); +typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3SVATIPROC) (GLenum stream, const GLshort *coords); +typedef void (GLAPIENTRY * PFNGLVERTEXBLENDENVFATIPROC) (GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLVERTEXBLENDENVIATIPROC) (GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1DATIPROC) (GLenum stream, GLdouble x); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1FATIPROC) (GLenum stream, GLfloat x); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1IATIPROC) (GLenum stream, GLint x); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1SATIPROC) (GLenum stream, GLshort x); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1SVATIPROC) (GLenum stream, const GLshort *coords); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2DATIPROC) (GLenum stream, GLdouble x, GLdouble y); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2FATIPROC) (GLenum stream, GLfloat x, GLfloat y); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2IATIPROC) (GLenum stream, GLint x, GLint y); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2SATIPROC) (GLenum stream, GLshort x, GLshort y); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2SVATIPROC) (GLenum stream, const GLshort *coords); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3IATIPROC) (GLenum stream, GLint x, GLint y, GLint z); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3SVATIPROC) (GLenum stream, const GLshort *coords); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4DVATIPROC) (GLenum stream, const GLdouble *coords); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4FVATIPROC) (GLenum stream, const GLfloat *coords); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4IATIPROC) (GLenum stream, GLint x, GLint y, GLint z, GLint w); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4IVATIPROC) (GLenum stream, const GLint *coords); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4SVATIPROC) (GLenum stream, const GLshort *coords); + +#define glClientActiveVertexStreamATI GLEW_GET_FUN(__glewClientActiveVertexStreamATI) +#define glNormalStream3bATI GLEW_GET_FUN(__glewNormalStream3bATI) +#define glNormalStream3bvATI GLEW_GET_FUN(__glewNormalStream3bvATI) +#define glNormalStream3dATI GLEW_GET_FUN(__glewNormalStream3dATI) +#define glNormalStream3dvATI GLEW_GET_FUN(__glewNormalStream3dvATI) +#define glNormalStream3fATI GLEW_GET_FUN(__glewNormalStream3fATI) +#define glNormalStream3fvATI GLEW_GET_FUN(__glewNormalStream3fvATI) +#define glNormalStream3iATI GLEW_GET_FUN(__glewNormalStream3iATI) +#define glNormalStream3ivATI GLEW_GET_FUN(__glewNormalStream3ivATI) +#define glNormalStream3sATI GLEW_GET_FUN(__glewNormalStream3sATI) +#define glNormalStream3svATI GLEW_GET_FUN(__glewNormalStream3svATI) +#define glVertexBlendEnvfATI GLEW_GET_FUN(__glewVertexBlendEnvfATI) +#define glVertexBlendEnviATI GLEW_GET_FUN(__glewVertexBlendEnviATI) +#define glVertexStream1dATI GLEW_GET_FUN(__glewVertexStream1dATI) +#define glVertexStream1dvATI GLEW_GET_FUN(__glewVertexStream1dvATI) +#define glVertexStream1fATI GLEW_GET_FUN(__glewVertexStream1fATI) +#define glVertexStream1fvATI GLEW_GET_FUN(__glewVertexStream1fvATI) +#define glVertexStream1iATI GLEW_GET_FUN(__glewVertexStream1iATI) +#define glVertexStream1ivATI GLEW_GET_FUN(__glewVertexStream1ivATI) +#define glVertexStream1sATI GLEW_GET_FUN(__glewVertexStream1sATI) +#define glVertexStream1svATI GLEW_GET_FUN(__glewVertexStream1svATI) +#define glVertexStream2dATI GLEW_GET_FUN(__glewVertexStream2dATI) +#define glVertexStream2dvATI GLEW_GET_FUN(__glewVertexStream2dvATI) +#define glVertexStream2fATI GLEW_GET_FUN(__glewVertexStream2fATI) +#define glVertexStream2fvATI GLEW_GET_FUN(__glewVertexStream2fvATI) +#define glVertexStream2iATI GLEW_GET_FUN(__glewVertexStream2iATI) +#define glVertexStream2ivATI GLEW_GET_FUN(__glewVertexStream2ivATI) +#define glVertexStream2sATI GLEW_GET_FUN(__glewVertexStream2sATI) +#define glVertexStream2svATI GLEW_GET_FUN(__glewVertexStream2svATI) +#define glVertexStream3dATI GLEW_GET_FUN(__glewVertexStream3dATI) +#define glVertexStream3dvATI GLEW_GET_FUN(__glewVertexStream3dvATI) +#define glVertexStream3fATI GLEW_GET_FUN(__glewVertexStream3fATI) +#define glVertexStream3fvATI GLEW_GET_FUN(__glewVertexStream3fvATI) +#define glVertexStream3iATI GLEW_GET_FUN(__glewVertexStream3iATI) +#define glVertexStream3ivATI GLEW_GET_FUN(__glewVertexStream3ivATI) +#define glVertexStream3sATI GLEW_GET_FUN(__glewVertexStream3sATI) +#define glVertexStream3svATI GLEW_GET_FUN(__glewVertexStream3svATI) +#define glVertexStream4dATI GLEW_GET_FUN(__glewVertexStream4dATI) +#define glVertexStream4dvATI GLEW_GET_FUN(__glewVertexStream4dvATI) +#define glVertexStream4fATI GLEW_GET_FUN(__glewVertexStream4fATI) +#define glVertexStream4fvATI GLEW_GET_FUN(__glewVertexStream4fvATI) +#define glVertexStream4iATI GLEW_GET_FUN(__glewVertexStream4iATI) +#define glVertexStream4ivATI GLEW_GET_FUN(__glewVertexStream4ivATI) +#define glVertexStream4sATI GLEW_GET_FUN(__glewVertexStream4sATI) +#define glVertexStream4svATI GLEW_GET_FUN(__glewVertexStream4svATI) + +#define GLEW_ATI_vertex_streams GLEW_GET_VAR(__GLEW_ATI_vertex_streams) + +#endif /* GL_ATI_vertex_streams */ + +/* --------------------------- GL_EXT_422_pixels --------------------------- */ + +#ifndef GL_EXT_422_pixels +#define GL_EXT_422_pixels 1 + +#define GL_422_EXT 0x80CC +#define GL_422_REV_EXT 0x80CD +#define GL_422_AVERAGE_EXT 0x80CE +#define GL_422_REV_AVERAGE_EXT 0x80CF + +#define GLEW_EXT_422_pixels GLEW_GET_VAR(__GLEW_EXT_422_pixels) + +#endif /* GL_EXT_422_pixels */ + +/* ---------------------------- GL_EXT_Cg_shader --------------------------- */ + +#ifndef GL_EXT_Cg_shader +#define GL_EXT_Cg_shader 1 + +#define GL_CG_VERTEX_SHADER_EXT 0x890E +#define GL_CG_FRAGMENT_SHADER_EXT 0x890F + +#define GLEW_EXT_Cg_shader GLEW_GET_VAR(__GLEW_EXT_Cg_shader) + +#endif /* GL_EXT_Cg_shader */ + +/* ------------------------------ GL_EXT_abgr ------------------------------ */ + +#ifndef GL_EXT_abgr +#define GL_EXT_abgr 1 + +#define GL_ABGR_EXT 0x8000 + +#define GLEW_EXT_abgr GLEW_GET_VAR(__GLEW_EXT_abgr) + +#endif /* GL_EXT_abgr */ + +/* ------------------------------ GL_EXT_bgra ------------------------------ */ + +#ifndef GL_EXT_bgra +#define GL_EXT_bgra 1 + +#define GL_BGR_EXT 0x80E0 +#define GL_BGRA_EXT 0x80E1 + +#define GLEW_EXT_bgra GLEW_GET_VAR(__GLEW_EXT_bgra) + +#endif /* GL_EXT_bgra */ + +/* ------------------------ GL_EXT_bindable_uniform ------------------------ */ + +#ifndef GL_EXT_bindable_uniform +#define GL_EXT_bindable_uniform 1 + +#define GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT 0x8DE2 +#define GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT 0x8DE3 +#define GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT 0x8DE4 +#define GL_MAX_BINDABLE_UNIFORM_SIZE_EXT 0x8DED +#define GL_UNIFORM_BUFFER_EXT 0x8DEE +#define GL_UNIFORM_BUFFER_BINDING_EXT 0x8DEF + +typedef GLint (GLAPIENTRY * PFNGLGETUNIFORMBUFFERSIZEEXTPROC) (GLuint program, GLint location); +typedef GLintptr (GLAPIENTRY * PFNGLGETUNIFORMOFFSETEXTPROC) (GLuint program, GLint location); +typedef void (GLAPIENTRY * PFNGLUNIFORMBUFFEREXTPROC) (GLuint program, GLint location, GLuint buffer); + +#define glGetUniformBufferSizeEXT GLEW_GET_FUN(__glewGetUniformBufferSizeEXT) +#define glGetUniformOffsetEXT GLEW_GET_FUN(__glewGetUniformOffsetEXT) +#define glUniformBufferEXT GLEW_GET_FUN(__glewUniformBufferEXT) + +#define GLEW_EXT_bindable_uniform GLEW_GET_VAR(__GLEW_EXT_bindable_uniform) + +#endif /* GL_EXT_bindable_uniform */ + +/* --------------------------- GL_EXT_blend_color -------------------------- */ + +#ifndef GL_EXT_blend_color +#define GL_EXT_blend_color 1 + +#define GL_CONSTANT_COLOR_EXT 0x8001 +#define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002 +#define GL_CONSTANT_ALPHA_EXT 0x8003 +#define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004 +#define GL_BLEND_COLOR_EXT 0x8005 + +typedef void (GLAPIENTRY * PFNGLBLENDCOLOREXTPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); + +#define glBlendColorEXT GLEW_GET_FUN(__glewBlendColorEXT) + +#define GLEW_EXT_blend_color GLEW_GET_VAR(__GLEW_EXT_blend_color) + +#endif /* GL_EXT_blend_color */ + +/* --------------------- GL_EXT_blend_equation_separate -------------------- */ + +#ifndef GL_EXT_blend_equation_separate +#define GL_EXT_blend_equation_separate 1 + +#define GL_BLEND_EQUATION_RGB_EXT 0x8009 +#define GL_BLEND_EQUATION_ALPHA_EXT 0x883D + +typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEEXTPROC) (GLenum modeRGB, GLenum modeAlpha); + +#define glBlendEquationSeparateEXT GLEW_GET_FUN(__glewBlendEquationSeparateEXT) + +#define GLEW_EXT_blend_equation_separate GLEW_GET_VAR(__GLEW_EXT_blend_equation_separate) + +#endif /* GL_EXT_blend_equation_separate */ + +/* ----------------------- GL_EXT_blend_func_separate ---------------------- */ + +#ifndef GL_EXT_blend_func_separate +#define GL_EXT_blend_func_separate 1 + +#define GL_BLEND_DST_RGB_EXT 0x80C8 +#define GL_BLEND_SRC_RGB_EXT 0x80C9 +#define GL_BLEND_DST_ALPHA_EXT 0x80CA +#define GL_BLEND_SRC_ALPHA_EXT 0x80CB + +typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEEXTPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); + +#define glBlendFuncSeparateEXT GLEW_GET_FUN(__glewBlendFuncSeparateEXT) + +#define GLEW_EXT_blend_func_separate GLEW_GET_VAR(__GLEW_EXT_blend_func_separate) + +#endif /* GL_EXT_blend_func_separate */ + +/* ------------------------- GL_EXT_blend_logic_op ------------------------- */ + +#ifndef GL_EXT_blend_logic_op +#define GL_EXT_blend_logic_op 1 + +#define GLEW_EXT_blend_logic_op GLEW_GET_VAR(__GLEW_EXT_blend_logic_op) + +#endif /* GL_EXT_blend_logic_op */ + +/* -------------------------- GL_EXT_blend_minmax -------------------------- */ + +#ifndef GL_EXT_blend_minmax +#define GL_EXT_blend_minmax 1 + +#define GL_FUNC_ADD_EXT 0x8006 +#define GL_MIN_EXT 0x8007 +#define GL_MAX_EXT 0x8008 +#define GL_BLEND_EQUATION_EXT 0x8009 + +typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONEXTPROC) (GLenum mode); + +#define glBlendEquationEXT GLEW_GET_FUN(__glewBlendEquationEXT) + +#define GLEW_EXT_blend_minmax GLEW_GET_VAR(__GLEW_EXT_blend_minmax) + +#endif /* GL_EXT_blend_minmax */ + +/* ------------------------- GL_EXT_blend_subtract ------------------------- */ + +#ifndef GL_EXT_blend_subtract +#define GL_EXT_blend_subtract 1 + +#define GL_FUNC_SUBTRACT_EXT 0x800A +#define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B + +#define GLEW_EXT_blend_subtract GLEW_GET_VAR(__GLEW_EXT_blend_subtract) + +#endif /* GL_EXT_blend_subtract */ + +/* ------------------------ GL_EXT_clip_volume_hint ------------------------ */ + +#ifndef GL_EXT_clip_volume_hint +#define GL_EXT_clip_volume_hint 1 + +#define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0 + +#define GLEW_EXT_clip_volume_hint GLEW_GET_VAR(__GLEW_EXT_clip_volume_hint) + +#endif /* GL_EXT_clip_volume_hint */ + +/* ------------------------------ GL_EXT_cmyka ----------------------------- */ + +#ifndef GL_EXT_cmyka +#define GL_EXT_cmyka 1 + +#define GL_CMYK_EXT 0x800C +#define GL_CMYKA_EXT 0x800D +#define GL_PACK_CMYK_HINT_EXT 0x800E +#define GL_UNPACK_CMYK_HINT_EXT 0x800F + +#define GLEW_EXT_cmyka GLEW_GET_VAR(__GLEW_EXT_cmyka) + +#endif /* GL_EXT_cmyka */ + +/* ------------------------- GL_EXT_color_subtable ------------------------- */ + +#ifndef GL_EXT_color_subtable +#define GL_EXT_color_subtable 1 + +typedef void (GLAPIENTRY * PFNGLCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data); +typedef void (GLAPIENTRY * PFNGLCOPYCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); + +#define glColorSubTableEXT GLEW_GET_FUN(__glewColorSubTableEXT) +#define glCopyColorSubTableEXT GLEW_GET_FUN(__glewCopyColorSubTableEXT) + +#define GLEW_EXT_color_subtable GLEW_GET_VAR(__GLEW_EXT_color_subtable) + +#endif /* GL_EXT_color_subtable */ + +/* ---------------------- GL_EXT_compiled_vertex_array --------------------- */ + +#ifndef GL_EXT_compiled_vertex_array +#define GL_EXT_compiled_vertex_array 1 + +#define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8 +#define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9 + +typedef void (GLAPIENTRY * PFNGLLOCKARRAYSEXTPROC) (GLint first, GLsizei count); +typedef void (GLAPIENTRY * PFNGLUNLOCKARRAYSEXTPROC) (void); + +#define glLockArraysEXT GLEW_GET_FUN(__glewLockArraysEXT) +#define glUnlockArraysEXT GLEW_GET_FUN(__glewUnlockArraysEXT) + +#define GLEW_EXT_compiled_vertex_array GLEW_GET_VAR(__GLEW_EXT_compiled_vertex_array) + +#endif /* GL_EXT_compiled_vertex_array */ + +/* --------------------------- GL_EXT_convolution -------------------------- */ + +#ifndef GL_EXT_convolution +#define GL_EXT_convolution 1 + +#define GL_CONVOLUTION_1D_EXT 0x8010 +#define GL_CONVOLUTION_2D_EXT 0x8011 +#define GL_SEPARABLE_2D_EXT 0x8012 +#define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013 +#define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014 +#define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015 +#define GL_REDUCE_EXT 0x8016 +#define GL_CONVOLUTION_FORMAT_EXT 0x8017 +#define GL_CONVOLUTION_WIDTH_EXT 0x8018 +#define GL_CONVOLUTION_HEIGHT_EXT 0x8019 +#define GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A +#define GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B +#define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C +#define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D +#define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E +#define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F +#define GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020 +#define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021 +#define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022 +#define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023 + +typedef void (GLAPIENTRY * PFNGLCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image); +typedef void (GLAPIENTRY * PFNGLCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image); +typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERFEXTPROC) (GLenum target, GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERIEXTPROC) (GLenum target, GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (GLAPIENTRY * PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, GLvoid *image); +typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETSEPARABLEFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span); +typedef void (GLAPIENTRY * PFNGLSEPARABLEFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column); + +#define glConvolutionFilter1DEXT GLEW_GET_FUN(__glewConvolutionFilter1DEXT) +#define glConvolutionFilter2DEXT GLEW_GET_FUN(__glewConvolutionFilter2DEXT) +#define glConvolutionParameterfEXT GLEW_GET_FUN(__glewConvolutionParameterfEXT) +#define glConvolutionParameterfvEXT GLEW_GET_FUN(__glewConvolutionParameterfvEXT) +#define glConvolutionParameteriEXT GLEW_GET_FUN(__glewConvolutionParameteriEXT) +#define glConvolutionParameterivEXT GLEW_GET_FUN(__glewConvolutionParameterivEXT) +#define glCopyConvolutionFilter1DEXT GLEW_GET_FUN(__glewCopyConvolutionFilter1DEXT) +#define glCopyConvolutionFilter2DEXT GLEW_GET_FUN(__glewCopyConvolutionFilter2DEXT) +#define glGetConvolutionFilterEXT GLEW_GET_FUN(__glewGetConvolutionFilterEXT) +#define glGetConvolutionParameterfvEXT GLEW_GET_FUN(__glewGetConvolutionParameterfvEXT) +#define glGetConvolutionParameterivEXT GLEW_GET_FUN(__glewGetConvolutionParameterivEXT) +#define glGetSeparableFilterEXT GLEW_GET_FUN(__glewGetSeparableFilterEXT) +#define glSeparableFilter2DEXT GLEW_GET_FUN(__glewSeparableFilter2DEXT) + +#define GLEW_EXT_convolution GLEW_GET_VAR(__GLEW_EXT_convolution) + +#endif /* GL_EXT_convolution */ + +/* ------------------------ GL_EXT_coordinate_frame ------------------------ */ + +#ifndef GL_EXT_coordinate_frame +#define GL_EXT_coordinate_frame 1 + +#define GL_TANGENT_ARRAY_EXT 0x8439 +#define GL_BINORMAL_ARRAY_EXT 0x843A +#define GL_CURRENT_TANGENT_EXT 0x843B +#define GL_CURRENT_BINORMAL_EXT 0x843C +#define GL_TANGENT_ARRAY_TYPE_EXT 0x843E +#define GL_TANGENT_ARRAY_STRIDE_EXT 0x843F +#define GL_BINORMAL_ARRAY_TYPE_EXT 0x8440 +#define GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441 +#define GL_TANGENT_ARRAY_POINTER_EXT 0x8442 +#define GL_BINORMAL_ARRAY_POINTER_EXT 0x8443 +#define GL_MAP1_TANGENT_EXT 0x8444 +#define GL_MAP2_TANGENT_EXT 0x8445 +#define GL_MAP1_BINORMAL_EXT 0x8446 +#define GL_MAP2_BINORMAL_EXT 0x8447 + +typedef void (GLAPIENTRY * PFNGLBINORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, GLvoid *pointer); +typedef void (GLAPIENTRY * PFNGLTANGENTPOINTEREXTPROC) (GLenum type, GLsizei stride, GLvoid *pointer); + +#define glBinormalPointerEXT GLEW_GET_FUN(__glewBinormalPointerEXT) +#define glTangentPointerEXT GLEW_GET_FUN(__glewTangentPointerEXT) + +#define GLEW_EXT_coordinate_frame GLEW_GET_VAR(__GLEW_EXT_coordinate_frame) + +#endif /* GL_EXT_coordinate_frame */ + +/* -------------------------- GL_EXT_copy_texture -------------------------- */ + +#ifndef GL_EXT_copy_texture +#define GL_EXT_copy_texture 1 + +typedef void (GLAPIENTRY * PFNGLCOPYTEXIMAGE1DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +typedef void (GLAPIENTRY * PFNGLCOPYTEXIMAGE2DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +typedef void (GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +typedef void (GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); + +#define glCopyTexImage1DEXT GLEW_GET_FUN(__glewCopyTexImage1DEXT) +#define glCopyTexImage2DEXT GLEW_GET_FUN(__glewCopyTexImage2DEXT) +#define glCopyTexSubImage1DEXT GLEW_GET_FUN(__glewCopyTexSubImage1DEXT) +#define glCopyTexSubImage2DEXT GLEW_GET_FUN(__glewCopyTexSubImage2DEXT) +#define glCopyTexSubImage3DEXT GLEW_GET_FUN(__glewCopyTexSubImage3DEXT) + +#define GLEW_EXT_copy_texture GLEW_GET_VAR(__GLEW_EXT_copy_texture) + +#endif /* GL_EXT_copy_texture */ + +/* --------------------------- GL_EXT_cull_vertex -------------------------- */ + +#ifndef GL_EXT_cull_vertex +#define GL_EXT_cull_vertex 1 + +#define GL_CULL_VERTEX_EXT 0x81AA +#define GL_CULL_VERTEX_EYE_POSITION_EXT 0x81AB +#define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC + +typedef void (GLAPIENTRY * PFNGLCULLPARAMETERDVEXTPROC) (GLenum pname, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLCULLPARAMETERFVEXTPROC) (GLenum pname, GLfloat* params); + +#define glCullParameterdvEXT GLEW_GET_FUN(__glewCullParameterdvEXT) +#define glCullParameterfvEXT GLEW_GET_FUN(__glewCullParameterfvEXT) + +#define GLEW_EXT_cull_vertex GLEW_GET_VAR(__GLEW_EXT_cull_vertex) + +#endif /* GL_EXT_cull_vertex */ + +/* -------------------------- GL_EXT_debug_marker -------------------------- */ + +#ifndef GL_EXT_debug_marker +#define GL_EXT_debug_marker 1 + +typedef void (GLAPIENTRY * PFNGLINSERTEVENTMARKEREXTPROC) (GLsizei length, const GLchar* marker); +typedef void (GLAPIENTRY * PFNGLPOPGROUPMARKEREXTPROC) (void); +typedef void (GLAPIENTRY * PFNGLPUSHGROUPMARKEREXTPROC) (GLsizei length, const GLchar* marker); + +#define glInsertEventMarkerEXT GLEW_GET_FUN(__glewInsertEventMarkerEXT) +#define glPopGroupMarkerEXT GLEW_GET_FUN(__glewPopGroupMarkerEXT) +#define glPushGroupMarkerEXT GLEW_GET_FUN(__glewPushGroupMarkerEXT) + +#define GLEW_EXT_debug_marker GLEW_GET_VAR(__GLEW_EXT_debug_marker) + +#endif /* GL_EXT_debug_marker */ + +/* ------------------------ GL_EXT_depth_bounds_test ----------------------- */ + +#ifndef GL_EXT_depth_bounds_test +#define GL_EXT_depth_bounds_test 1 + +#define GL_DEPTH_BOUNDS_TEST_EXT 0x8890 +#define GL_DEPTH_BOUNDS_EXT 0x8891 + +typedef void (GLAPIENTRY * PFNGLDEPTHBOUNDSEXTPROC) (GLclampd zmin, GLclampd zmax); + +#define glDepthBoundsEXT GLEW_GET_FUN(__glewDepthBoundsEXT) + +#define GLEW_EXT_depth_bounds_test GLEW_GET_VAR(__GLEW_EXT_depth_bounds_test) + +#endif /* GL_EXT_depth_bounds_test */ + +/* ----------------------- GL_EXT_direct_state_access ---------------------- */ + +#ifndef GL_EXT_direct_state_access +#define GL_EXT_direct_state_access 1 + +#define GL_PROGRAM_MATRIX_EXT 0x8E2D +#define GL_TRANSPOSE_PROGRAM_MATRIX_EXT 0x8E2E +#define GL_PROGRAM_MATRIX_STACK_DEPTH_EXT 0x8E2F + +typedef void (GLAPIENTRY * PFNGLBINDMULTITEXTUREEXTPROC) (GLenum texunit, GLenum target, GLuint texture); +typedef GLenum (GLAPIENTRY * PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC) (GLuint framebuffer, GLenum target); +typedef void (GLAPIENTRY * PFNGLCLIENTATTRIBDEFAULTEXTPROC) (GLbitfield mask); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data); +typedef void (GLAPIENTRY * PFNGLCOPYMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +typedef void (GLAPIENTRY * PFNGLCOPYMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +typedef void (GLAPIENTRY * PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +typedef void (GLAPIENTRY * PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLCOPYTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +typedef void (GLAPIENTRY * PFNGLCOPYTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); +typedef void (GLAPIENTRY * PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +typedef void (GLAPIENTRY * PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC) (GLenum array, GLuint index); +typedef void (GLAPIENTRY * PFNGLDISABLECLIENTSTATEIEXTPROC) (GLenum array, GLuint index); +typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC) (GLuint vaobj, GLuint index); +typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXARRAYEXTPROC) (GLuint vaobj, GLenum array); +typedef void (GLAPIENTRY * PFNGLENABLECLIENTSTATEINDEXEDEXTPROC) (GLenum array, GLuint index); +typedef void (GLAPIENTRY * PFNGLENABLECLIENTSTATEIEXTPROC) (GLenum array, GLuint index); +typedef void (GLAPIENTRY * PFNGLENABLEVERTEXARRAYATTRIBEXTPROC) (GLuint vaobj, GLuint index); +typedef void (GLAPIENTRY * PFNGLENABLEVERTEXARRAYEXTPROC) (GLuint vaobj, GLenum array); +typedef void (GLAPIENTRY * PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC) (GLuint framebuffer, GLenum mode); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC) (GLuint framebuffer, GLsizei n, const GLenum* bufs); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERREADBUFFEREXTPROC) (GLuint framebuffer, GLenum mode); +typedef void (GLAPIENTRY * PFNGLGENERATEMULTITEXMIPMAPEXTPROC) (GLenum texunit, GLenum target); +typedef void (GLAPIENTRY * PFNGLGENERATETEXTUREMIPMAPEXTPROC) (GLuint texture, GLenum target); +typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC) (GLenum texunit, GLenum target, GLint level, GLvoid *img); +typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC) (GLuint texture, GLenum target, GLint level, GLvoid *img); +typedef void (GLAPIENTRY * PFNGLGETDOUBLEINDEXEDVEXTPROC) (GLenum target, GLuint index, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLGETDOUBLEI_VEXTPROC) (GLenum pname, GLuint index, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLGETFLOATINDEXEDVEXTPROC) (GLenum target, GLuint index, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETFLOATI_VEXTPROC) (GLenum pname, GLuint index, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum pname, GLint* param); +typedef void (GLAPIENTRY * PFNGLGETMULTITEXENVFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETMULTITEXENVIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETMULTITEXGENDVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLGETMULTITEXGENFVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETMULTITEXGENIVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETMULTITEXIMAGEEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels); +typedef void (GLAPIENTRY * PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETMULTITEXPARAMETERIIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETMULTITEXPARAMETERIUIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLuint* params); +typedef void (GLAPIENTRY * PFNGLGETMULTITEXPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETMULTITEXPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC) (GLuint buffer, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERPOINTERVEXTPROC) (GLuint buffer, GLenum pname, void** params); +typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, GLvoid *data); +typedef void (GLAPIENTRY * PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLuint* params); +typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC) (GLuint program, GLenum target, GLuint index, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC) (GLuint program, GLenum target, GLuint index, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMSTRINGEXTPROC) (GLuint program, GLenum target, GLenum pname, GLvoid *string); +typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMIVEXTPROC) (GLuint program, GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC) (GLuint renderbuffer, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETPOINTERINDEXEDVEXTPROC) (GLenum target, GLuint index, GLvoid** params); +typedef void (GLAPIENTRY * PFNGLGETPOINTERI_VEXTPROC) (GLenum pname, GLuint index, GLvoid** params); +typedef void (GLAPIENTRY * PFNGLGETTEXTUREIMAGEEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels); +typedef void (GLAPIENTRY * PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERIIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERIUIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLuint* params); +typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC) (GLuint vaobj, GLuint index, GLenum pname, GLint* param); +typedef void (GLAPIENTRY * PFNGLGETVERTEXARRAYINTEGERVEXTPROC) (GLuint vaobj, GLenum pname, GLint* param); +typedef void (GLAPIENTRY * PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC) (GLuint vaobj, GLuint index, GLenum pname, GLvoid** param); +typedef void (GLAPIENTRY * PFNGLGETVERTEXARRAYPOINTERVEXTPROC) (GLuint vaobj, GLenum pname, GLvoid** param); +typedef GLvoid * (GLAPIENTRY * PFNGLMAPNAMEDBUFFEREXTPROC) (GLuint buffer, GLenum access); +typedef GLvoid * (GLAPIENTRY * PFNGLMAPNAMEDBUFFERRANGEEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access); +typedef void (GLAPIENTRY * PFNGLMATRIXFRUSTUMEXTPROC) (GLenum matrixMode, GLdouble l, GLdouble r, GLdouble b, GLdouble t, GLdouble n, GLdouble f); +typedef void (GLAPIENTRY * PFNGLMATRIXLOADIDENTITYEXTPROC) (GLenum matrixMode); +typedef void (GLAPIENTRY * PFNGLMATRIXLOADTRANSPOSEDEXTPROC) (GLenum matrixMode, const GLdouble* m); +typedef void (GLAPIENTRY * PFNGLMATRIXLOADTRANSPOSEFEXTPROC) (GLenum matrixMode, const GLfloat* m); +typedef void (GLAPIENTRY * PFNGLMATRIXLOADDEXTPROC) (GLenum matrixMode, const GLdouble* m); +typedef void (GLAPIENTRY * PFNGLMATRIXLOADFEXTPROC) (GLenum matrixMode, const GLfloat* m); +typedef void (GLAPIENTRY * PFNGLMATRIXMULTTRANSPOSEDEXTPROC) (GLenum matrixMode, const GLdouble* m); +typedef void (GLAPIENTRY * PFNGLMATRIXMULTTRANSPOSEFEXTPROC) (GLenum matrixMode, const GLfloat* m); +typedef void (GLAPIENTRY * PFNGLMATRIXMULTDEXTPROC) (GLenum matrixMode, const GLdouble* m); +typedef void (GLAPIENTRY * PFNGLMATRIXMULTFEXTPROC) (GLenum matrixMode, const GLfloat* m); +typedef void (GLAPIENTRY * PFNGLMATRIXORTHOEXTPROC) (GLenum matrixMode, GLdouble l, GLdouble r, GLdouble b, GLdouble t, GLdouble n, GLdouble f); +typedef void (GLAPIENTRY * PFNGLMATRIXPOPEXTPROC) (GLenum matrixMode); +typedef void (GLAPIENTRY * PFNGLMATRIXPUSHEXTPROC) (GLenum matrixMode); +typedef void (GLAPIENTRY * PFNGLMATRIXROTATEDEXTPROC) (GLenum matrixMode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLMATRIXROTATEFEXTPROC) (GLenum matrixMode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLMATRIXSCALEDEXTPROC) (GLenum matrixMode, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLMATRIXSCALEFEXTPROC) (GLenum matrixMode, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLMATRIXTRANSLATEDEXTPROC) (GLenum matrixMode, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLMATRIXTRANSLATEFEXTPROC) (GLenum matrixMode, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLMULTITEXBUFFEREXTPROC) (GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDPOINTEREXTPROC) (GLenum texunit, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +typedef void (GLAPIENTRY * PFNGLMULTITEXENVFEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLMULTITEXENVFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLMULTITEXENVIEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLMULTITEXENVIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLMULTITEXGENDEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLdouble param); +typedef void (GLAPIENTRY * PFNGLMULTITEXGENDVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLdouble* params); +typedef void (GLAPIENTRY * PFNGLMULTITEXGENFEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLMULTITEXGENFVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLMULTITEXGENIEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLMULTITEXGENIVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (GLAPIENTRY * PFNGLMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (GLAPIENTRY * PFNGLMULTITEXIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERIIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERIUIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLuint* params); +typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERFEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLfloat* param); +typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERIEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint* param); +typedef void (GLAPIENTRY * PFNGLMULTITEXRENDERBUFFEREXTPROC) (GLenum texunit, GLenum target, GLuint renderbuffer); +typedef void (GLAPIENTRY * PFNGLMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (GLAPIENTRY * PFNGLMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (GLAPIENTRY * PFNGLMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (GLAPIENTRY * PFNGLNAMEDBUFFERDATAEXTPROC) (GLuint buffer, GLsizeiptr size, const GLvoid *data, GLenum usage); +typedef void (GLAPIENTRY * PFNGLNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, const GLvoid *data); +typedef void (GLAPIENTRY * PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC) (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size); +typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC) (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level); +typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face); +typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer); +typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC) (GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLdouble* params); +typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC) (GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC) (GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLint* params); +typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC) (GLuint program, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLuint* params); +typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLint* params); +typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint* params); +typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMSTRINGEXTPROC) (GLuint program, GLenum target, GLenum format, GLsizei len, const GLvoid *string); +typedef void (GLAPIENTRY * PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC) (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC) (GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1FEXTPROC) (GLuint program, GLint location, GLfloat v0); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1IEXTPROC) (GLuint program, GLint location, GLint v0); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UIEXTPROC) (GLuint program, GLint location, GLuint v0); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC) (GLbitfield mask); +typedef void (GLAPIENTRY * PFNGLTEXTUREBUFFEREXTPROC) (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer); +typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIUIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLuint* params); +typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERFEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLfloat* param); +typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLint* param); +typedef void (GLAPIENTRY * PFNGLTEXTURERENDERBUFFEREXTPROC) (GLuint texture, GLenum target, GLuint renderbuffer); +typedef void (GLAPIENTRY * PFNGLTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (GLAPIENTRY * PFNGLTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (GLAPIENTRY * PFNGLTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); +typedef GLboolean (GLAPIENTRY * PFNGLUNMAPNAMEDBUFFEREXTPROC) (GLuint buffer); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYCOLOROFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLsizei stride, GLintptr offset); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYINDEXOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum texunit, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYNORMALOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLintptr offset); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset); + +#define glBindMultiTextureEXT GLEW_GET_FUN(__glewBindMultiTextureEXT) +#define glCheckNamedFramebufferStatusEXT GLEW_GET_FUN(__glewCheckNamedFramebufferStatusEXT) +#define glClientAttribDefaultEXT GLEW_GET_FUN(__glewClientAttribDefaultEXT) +#define glCompressedMultiTexImage1DEXT GLEW_GET_FUN(__glewCompressedMultiTexImage1DEXT) +#define glCompressedMultiTexImage2DEXT GLEW_GET_FUN(__glewCompressedMultiTexImage2DEXT) +#define glCompressedMultiTexImage3DEXT GLEW_GET_FUN(__glewCompressedMultiTexImage3DEXT) +#define glCompressedMultiTexSubImage1DEXT GLEW_GET_FUN(__glewCompressedMultiTexSubImage1DEXT) +#define glCompressedMultiTexSubImage2DEXT GLEW_GET_FUN(__glewCompressedMultiTexSubImage2DEXT) +#define glCompressedMultiTexSubImage3DEXT GLEW_GET_FUN(__glewCompressedMultiTexSubImage3DEXT) +#define glCompressedTextureImage1DEXT GLEW_GET_FUN(__glewCompressedTextureImage1DEXT) +#define glCompressedTextureImage2DEXT GLEW_GET_FUN(__glewCompressedTextureImage2DEXT) +#define glCompressedTextureImage3DEXT GLEW_GET_FUN(__glewCompressedTextureImage3DEXT) +#define glCompressedTextureSubImage1DEXT GLEW_GET_FUN(__glewCompressedTextureSubImage1DEXT) +#define glCompressedTextureSubImage2DEXT GLEW_GET_FUN(__glewCompressedTextureSubImage2DEXT) +#define glCompressedTextureSubImage3DEXT GLEW_GET_FUN(__glewCompressedTextureSubImage3DEXT) +#define glCopyMultiTexImage1DEXT GLEW_GET_FUN(__glewCopyMultiTexImage1DEXT) +#define glCopyMultiTexImage2DEXT GLEW_GET_FUN(__glewCopyMultiTexImage2DEXT) +#define glCopyMultiTexSubImage1DEXT GLEW_GET_FUN(__glewCopyMultiTexSubImage1DEXT) +#define glCopyMultiTexSubImage2DEXT GLEW_GET_FUN(__glewCopyMultiTexSubImage2DEXT) +#define glCopyMultiTexSubImage3DEXT GLEW_GET_FUN(__glewCopyMultiTexSubImage3DEXT) +#define glCopyTextureImage1DEXT GLEW_GET_FUN(__glewCopyTextureImage1DEXT) +#define glCopyTextureImage2DEXT GLEW_GET_FUN(__glewCopyTextureImage2DEXT) +#define glCopyTextureSubImage1DEXT GLEW_GET_FUN(__glewCopyTextureSubImage1DEXT) +#define glCopyTextureSubImage2DEXT GLEW_GET_FUN(__glewCopyTextureSubImage2DEXT) +#define glCopyTextureSubImage3DEXT GLEW_GET_FUN(__glewCopyTextureSubImage3DEXT) +#define glDisableClientStateIndexedEXT GLEW_GET_FUN(__glewDisableClientStateIndexedEXT) +#define glDisableClientStateiEXT GLEW_GET_FUN(__glewDisableClientStateiEXT) +#define glDisableVertexArrayAttribEXT GLEW_GET_FUN(__glewDisableVertexArrayAttribEXT) +#define glDisableVertexArrayEXT GLEW_GET_FUN(__glewDisableVertexArrayEXT) +#define glEnableClientStateIndexedEXT GLEW_GET_FUN(__glewEnableClientStateIndexedEXT) +#define glEnableClientStateiEXT GLEW_GET_FUN(__glewEnableClientStateiEXT) +#define glEnableVertexArrayAttribEXT GLEW_GET_FUN(__glewEnableVertexArrayAttribEXT) +#define glEnableVertexArrayEXT GLEW_GET_FUN(__glewEnableVertexArrayEXT) +#define glFlushMappedNamedBufferRangeEXT GLEW_GET_FUN(__glewFlushMappedNamedBufferRangeEXT) +#define glFramebufferDrawBufferEXT GLEW_GET_FUN(__glewFramebufferDrawBufferEXT) +#define glFramebufferDrawBuffersEXT GLEW_GET_FUN(__glewFramebufferDrawBuffersEXT) +#define glFramebufferReadBufferEXT GLEW_GET_FUN(__glewFramebufferReadBufferEXT) +#define glGenerateMultiTexMipmapEXT GLEW_GET_FUN(__glewGenerateMultiTexMipmapEXT) +#define glGenerateTextureMipmapEXT GLEW_GET_FUN(__glewGenerateTextureMipmapEXT) +#define glGetCompressedMultiTexImageEXT GLEW_GET_FUN(__glewGetCompressedMultiTexImageEXT) +#define glGetCompressedTextureImageEXT GLEW_GET_FUN(__glewGetCompressedTextureImageEXT) +#define glGetDoubleIndexedvEXT GLEW_GET_FUN(__glewGetDoubleIndexedvEXT) +#define glGetDoublei_vEXT GLEW_GET_FUN(__glewGetDoublei_vEXT) +#define glGetFloatIndexedvEXT GLEW_GET_FUN(__glewGetFloatIndexedvEXT) +#define glGetFloati_vEXT GLEW_GET_FUN(__glewGetFloati_vEXT) +#define glGetFramebufferParameterivEXT GLEW_GET_FUN(__glewGetFramebufferParameterivEXT) +#define glGetMultiTexEnvfvEXT GLEW_GET_FUN(__glewGetMultiTexEnvfvEXT) +#define glGetMultiTexEnvivEXT GLEW_GET_FUN(__glewGetMultiTexEnvivEXT) +#define glGetMultiTexGendvEXT GLEW_GET_FUN(__glewGetMultiTexGendvEXT) +#define glGetMultiTexGenfvEXT GLEW_GET_FUN(__glewGetMultiTexGenfvEXT) +#define glGetMultiTexGenivEXT GLEW_GET_FUN(__glewGetMultiTexGenivEXT) +#define glGetMultiTexImageEXT GLEW_GET_FUN(__glewGetMultiTexImageEXT) +#define glGetMultiTexLevelParameterfvEXT GLEW_GET_FUN(__glewGetMultiTexLevelParameterfvEXT) +#define glGetMultiTexLevelParameterivEXT GLEW_GET_FUN(__glewGetMultiTexLevelParameterivEXT) +#define glGetMultiTexParameterIivEXT GLEW_GET_FUN(__glewGetMultiTexParameterIivEXT) +#define glGetMultiTexParameterIuivEXT GLEW_GET_FUN(__glewGetMultiTexParameterIuivEXT) +#define glGetMultiTexParameterfvEXT GLEW_GET_FUN(__glewGetMultiTexParameterfvEXT) +#define glGetMultiTexParameterivEXT GLEW_GET_FUN(__glewGetMultiTexParameterivEXT) +#define glGetNamedBufferParameterivEXT GLEW_GET_FUN(__glewGetNamedBufferParameterivEXT) +#define glGetNamedBufferPointervEXT GLEW_GET_FUN(__glewGetNamedBufferPointervEXT) +#define glGetNamedBufferSubDataEXT GLEW_GET_FUN(__glewGetNamedBufferSubDataEXT) +#define glGetNamedFramebufferAttachmentParameterivEXT GLEW_GET_FUN(__glewGetNamedFramebufferAttachmentParameterivEXT) +#define glGetNamedProgramLocalParameterIivEXT GLEW_GET_FUN(__glewGetNamedProgramLocalParameterIivEXT) +#define glGetNamedProgramLocalParameterIuivEXT GLEW_GET_FUN(__glewGetNamedProgramLocalParameterIuivEXT) +#define glGetNamedProgramLocalParameterdvEXT GLEW_GET_FUN(__glewGetNamedProgramLocalParameterdvEXT) +#define glGetNamedProgramLocalParameterfvEXT GLEW_GET_FUN(__glewGetNamedProgramLocalParameterfvEXT) +#define glGetNamedProgramStringEXT GLEW_GET_FUN(__glewGetNamedProgramStringEXT) +#define glGetNamedProgramivEXT GLEW_GET_FUN(__glewGetNamedProgramivEXT) +#define glGetNamedRenderbufferParameterivEXT GLEW_GET_FUN(__glewGetNamedRenderbufferParameterivEXT) +#define glGetPointerIndexedvEXT GLEW_GET_FUN(__glewGetPointerIndexedvEXT) +#define glGetPointeri_vEXT GLEW_GET_FUN(__glewGetPointeri_vEXT) +#define glGetTextureImageEXT GLEW_GET_FUN(__glewGetTextureImageEXT) +#define glGetTextureLevelParameterfvEXT GLEW_GET_FUN(__glewGetTextureLevelParameterfvEXT) +#define glGetTextureLevelParameterivEXT GLEW_GET_FUN(__glewGetTextureLevelParameterivEXT) +#define glGetTextureParameterIivEXT GLEW_GET_FUN(__glewGetTextureParameterIivEXT) +#define glGetTextureParameterIuivEXT GLEW_GET_FUN(__glewGetTextureParameterIuivEXT) +#define glGetTextureParameterfvEXT GLEW_GET_FUN(__glewGetTextureParameterfvEXT) +#define glGetTextureParameterivEXT GLEW_GET_FUN(__glewGetTextureParameterivEXT) +#define glGetVertexArrayIntegeri_vEXT GLEW_GET_FUN(__glewGetVertexArrayIntegeri_vEXT) +#define glGetVertexArrayIntegervEXT GLEW_GET_FUN(__glewGetVertexArrayIntegervEXT) +#define glGetVertexArrayPointeri_vEXT GLEW_GET_FUN(__glewGetVertexArrayPointeri_vEXT) +#define glGetVertexArrayPointervEXT GLEW_GET_FUN(__glewGetVertexArrayPointervEXT) +#define glMapNamedBufferEXT GLEW_GET_FUN(__glewMapNamedBufferEXT) +#define glMapNamedBufferRangeEXT GLEW_GET_FUN(__glewMapNamedBufferRangeEXT) +#define glMatrixFrustumEXT GLEW_GET_FUN(__glewMatrixFrustumEXT) +#define glMatrixLoadIdentityEXT GLEW_GET_FUN(__glewMatrixLoadIdentityEXT) +#define glMatrixLoadTransposedEXT GLEW_GET_FUN(__glewMatrixLoadTransposedEXT) +#define glMatrixLoadTransposefEXT GLEW_GET_FUN(__glewMatrixLoadTransposefEXT) +#define glMatrixLoaddEXT GLEW_GET_FUN(__glewMatrixLoaddEXT) +#define glMatrixLoadfEXT GLEW_GET_FUN(__glewMatrixLoadfEXT) +#define glMatrixMultTransposedEXT GLEW_GET_FUN(__glewMatrixMultTransposedEXT) +#define glMatrixMultTransposefEXT GLEW_GET_FUN(__glewMatrixMultTransposefEXT) +#define glMatrixMultdEXT GLEW_GET_FUN(__glewMatrixMultdEXT) +#define glMatrixMultfEXT GLEW_GET_FUN(__glewMatrixMultfEXT) +#define glMatrixOrthoEXT GLEW_GET_FUN(__glewMatrixOrthoEXT) +#define glMatrixPopEXT GLEW_GET_FUN(__glewMatrixPopEXT) +#define glMatrixPushEXT GLEW_GET_FUN(__glewMatrixPushEXT) +#define glMatrixRotatedEXT GLEW_GET_FUN(__glewMatrixRotatedEXT) +#define glMatrixRotatefEXT GLEW_GET_FUN(__glewMatrixRotatefEXT) +#define glMatrixScaledEXT GLEW_GET_FUN(__glewMatrixScaledEXT) +#define glMatrixScalefEXT GLEW_GET_FUN(__glewMatrixScalefEXT) +#define glMatrixTranslatedEXT GLEW_GET_FUN(__glewMatrixTranslatedEXT) +#define glMatrixTranslatefEXT GLEW_GET_FUN(__glewMatrixTranslatefEXT) +#define glMultiTexBufferEXT GLEW_GET_FUN(__glewMultiTexBufferEXT) +#define glMultiTexCoordPointerEXT GLEW_GET_FUN(__glewMultiTexCoordPointerEXT) +#define glMultiTexEnvfEXT GLEW_GET_FUN(__glewMultiTexEnvfEXT) +#define glMultiTexEnvfvEXT GLEW_GET_FUN(__glewMultiTexEnvfvEXT) +#define glMultiTexEnviEXT GLEW_GET_FUN(__glewMultiTexEnviEXT) +#define glMultiTexEnvivEXT GLEW_GET_FUN(__glewMultiTexEnvivEXT) +#define glMultiTexGendEXT GLEW_GET_FUN(__glewMultiTexGendEXT) +#define glMultiTexGendvEXT GLEW_GET_FUN(__glewMultiTexGendvEXT) +#define glMultiTexGenfEXT GLEW_GET_FUN(__glewMultiTexGenfEXT) +#define glMultiTexGenfvEXT GLEW_GET_FUN(__glewMultiTexGenfvEXT) +#define glMultiTexGeniEXT GLEW_GET_FUN(__glewMultiTexGeniEXT) +#define glMultiTexGenivEXT GLEW_GET_FUN(__glewMultiTexGenivEXT) +#define glMultiTexImage1DEXT GLEW_GET_FUN(__glewMultiTexImage1DEXT) +#define glMultiTexImage2DEXT GLEW_GET_FUN(__glewMultiTexImage2DEXT) +#define glMultiTexImage3DEXT GLEW_GET_FUN(__glewMultiTexImage3DEXT) +#define glMultiTexParameterIivEXT GLEW_GET_FUN(__glewMultiTexParameterIivEXT) +#define glMultiTexParameterIuivEXT GLEW_GET_FUN(__glewMultiTexParameterIuivEXT) +#define glMultiTexParameterfEXT GLEW_GET_FUN(__glewMultiTexParameterfEXT) +#define glMultiTexParameterfvEXT GLEW_GET_FUN(__glewMultiTexParameterfvEXT) +#define glMultiTexParameteriEXT GLEW_GET_FUN(__glewMultiTexParameteriEXT) +#define glMultiTexParameterivEXT GLEW_GET_FUN(__glewMultiTexParameterivEXT) +#define glMultiTexRenderbufferEXT GLEW_GET_FUN(__glewMultiTexRenderbufferEXT) +#define glMultiTexSubImage1DEXT GLEW_GET_FUN(__glewMultiTexSubImage1DEXT) +#define glMultiTexSubImage2DEXT GLEW_GET_FUN(__glewMultiTexSubImage2DEXT) +#define glMultiTexSubImage3DEXT GLEW_GET_FUN(__glewMultiTexSubImage3DEXT) +#define glNamedBufferDataEXT GLEW_GET_FUN(__glewNamedBufferDataEXT) +#define glNamedBufferSubDataEXT GLEW_GET_FUN(__glewNamedBufferSubDataEXT) +#define glNamedCopyBufferSubDataEXT GLEW_GET_FUN(__glewNamedCopyBufferSubDataEXT) +#define glNamedFramebufferRenderbufferEXT GLEW_GET_FUN(__glewNamedFramebufferRenderbufferEXT) +#define glNamedFramebufferTexture1DEXT GLEW_GET_FUN(__glewNamedFramebufferTexture1DEXT) +#define glNamedFramebufferTexture2DEXT GLEW_GET_FUN(__glewNamedFramebufferTexture2DEXT) +#define glNamedFramebufferTexture3DEXT GLEW_GET_FUN(__glewNamedFramebufferTexture3DEXT) +#define glNamedFramebufferTextureEXT GLEW_GET_FUN(__glewNamedFramebufferTextureEXT) +#define glNamedFramebufferTextureFaceEXT GLEW_GET_FUN(__glewNamedFramebufferTextureFaceEXT) +#define glNamedFramebufferTextureLayerEXT GLEW_GET_FUN(__glewNamedFramebufferTextureLayerEXT) +#define glNamedProgramLocalParameter4dEXT GLEW_GET_FUN(__glewNamedProgramLocalParameter4dEXT) +#define glNamedProgramLocalParameter4dvEXT GLEW_GET_FUN(__glewNamedProgramLocalParameter4dvEXT) +#define glNamedProgramLocalParameter4fEXT GLEW_GET_FUN(__glewNamedProgramLocalParameter4fEXT) +#define glNamedProgramLocalParameter4fvEXT GLEW_GET_FUN(__glewNamedProgramLocalParameter4fvEXT) +#define glNamedProgramLocalParameterI4iEXT GLEW_GET_FUN(__glewNamedProgramLocalParameterI4iEXT) +#define glNamedProgramLocalParameterI4ivEXT GLEW_GET_FUN(__glewNamedProgramLocalParameterI4ivEXT) +#define glNamedProgramLocalParameterI4uiEXT GLEW_GET_FUN(__glewNamedProgramLocalParameterI4uiEXT) +#define glNamedProgramLocalParameterI4uivEXT GLEW_GET_FUN(__glewNamedProgramLocalParameterI4uivEXT) +#define glNamedProgramLocalParameters4fvEXT GLEW_GET_FUN(__glewNamedProgramLocalParameters4fvEXT) +#define glNamedProgramLocalParametersI4ivEXT GLEW_GET_FUN(__glewNamedProgramLocalParametersI4ivEXT) +#define glNamedProgramLocalParametersI4uivEXT GLEW_GET_FUN(__glewNamedProgramLocalParametersI4uivEXT) +#define glNamedProgramStringEXT GLEW_GET_FUN(__glewNamedProgramStringEXT) +#define glNamedRenderbufferStorageEXT GLEW_GET_FUN(__glewNamedRenderbufferStorageEXT) +#define glNamedRenderbufferStorageMultisampleCoverageEXT GLEW_GET_FUN(__glewNamedRenderbufferStorageMultisampleCoverageEXT) +#define glNamedRenderbufferStorageMultisampleEXT GLEW_GET_FUN(__glewNamedRenderbufferStorageMultisampleEXT) +#define glProgramUniform1fEXT GLEW_GET_FUN(__glewProgramUniform1fEXT) +#define glProgramUniform1fvEXT GLEW_GET_FUN(__glewProgramUniform1fvEXT) +#define glProgramUniform1iEXT GLEW_GET_FUN(__glewProgramUniform1iEXT) +#define glProgramUniform1ivEXT GLEW_GET_FUN(__glewProgramUniform1ivEXT) +#define glProgramUniform1uiEXT GLEW_GET_FUN(__glewProgramUniform1uiEXT) +#define glProgramUniform1uivEXT GLEW_GET_FUN(__glewProgramUniform1uivEXT) +#define glProgramUniform2fEXT GLEW_GET_FUN(__glewProgramUniform2fEXT) +#define glProgramUniform2fvEXT GLEW_GET_FUN(__glewProgramUniform2fvEXT) +#define glProgramUniform2iEXT GLEW_GET_FUN(__glewProgramUniform2iEXT) +#define glProgramUniform2ivEXT GLEW_GET_FUN(__glewProgramUniform2ivEXT) +#define glProgramUniform2uiEXT GLEW_GET_FUN(__glewProgramUniform2uiEXT) +#define glProgramUniform2uivEXT GLEW_GET_FUN(__glewProgramUniform2uivEXT) +#define glProgramUniform3fEXT GLEW_GET_FUN(__glewProgramUniform3fEXT) +#define glProgramUniform3fvEXT GLEW_GET_FUN(__glewProgramUniform3fvEXT) +#define glProgramUniform3iEXT GLEW_GET_FUN(__glewProgramUniform3iEXT) +#define glProgramUniform3ivEXT GLEW_GET_FUN(__glewProgramUniform3ivEXT) +#define glProgramUniform3uiEXT GLEW_GET_FUN(__glewProgramUniform3uiEXT) +#define glProgramUniform3uivEXT GLEW_GET_FUN(__glewProgramUniform3uivEXT) +#define glProgramUniform4fEXT GLEW_GET_FUN(__glewProgramUniform4fEXT) +#define glProgramUniform4fvEXT GLEW_GET_FUN(__glewProgramUniform4fvEXT) +#define glProgramUniform4iEXT GLEW_GET_FUN(__glewProgramUniform4iEXT) +#define glProgramUniform4ivEXT GLEW_GET_FUN(__glewProgramUniform4ivEXT) +#define glProgramUniform4uiEXT GLEW_GET_FUN(__glewProgramUniform4uiEXT) +#define glProgramUniform4uivEXT GLEW_GET_FUN(__glewProgramUniform4uivEXT) +#define glProgramUniformMatrix2fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix2fvEXT) +#define glProgramUniformMatrix2x3fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix2x3fvEXT) +#define glProgramUniformMatrix2x4fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix2x4fvEXT) +#define glProgramUniformMatrix3fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix3fvEXT) +#define glProgramUniformMatrix3x2fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix3x2fvEXT) +#define glProgramUniformMatrix3x4fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix3x4fvEXT) +#define glProgramUniformMatrix4fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix4fvEXT) +#define glProgramUniformMatrix4x2fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix4x2fvEXT) +#define glProgramUniformMatrix4x3fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix4x3fvEXT) +#define glPushClientAttribDefaultEXT GLEW_GET_FUN(__glewPushClientAttribDefaultEXT) +#define glTextureBufferEXT GLEW_GET_FUN(__glewTextureBufferEXT) +#define glTextureImage1DEXT GLEW_GET_FUN(__glewTextureImage1DEXT) +#define glTextureImage2DEXT GLEW_GET_FUN(__glewTextureImage2DEXT) +#define glTextureImage3DEXT GLEW_GET_FUN(__glewTextureImage3DEXT) +#define glTextureParameterIivEXT GLEW_GET_FUN(__glewTextureParameterIivEXT) +#define glTextureParameterIuivEXT GLEW_GET_FUN(__glewTextureParameterIuivEXT) +#define glTextureParameterfEXT GLEW_GET_FUN(__glewTextureParameterfEXT) +#define glTextureParameterfvEXT GLEW_GET_FUN(__glewTextureParameterfvEXT) +#define glTextureParameteriEXT GLEW_GET_FUN(__glewTextureParameteriEXT) +#define glTextureParameterivEXT GLEW_GET_FUN(__glewTextureParameterivEXT) +#define glTextureRenderbufferEXT GLEW_GET_FUN(__glewTextureRenderbufferEXT) +#define glTextureSubImage1DEXT GLEW_GET_FUN(__glewTextureSubImage1DEXT) +#define glTextureSubImage2DEXT GLEW_GET_FUN(__glewTextureSubImage2DEXT) +#define glTextureSubImage3DEXT GLEW_GET_FUN(__glewTextureSubImage3DEXT) +#define glUnmapNamedBufferEXT GLEW_GET_FUN(__glewUnmapNamedBufferEXT) +#define glVertexArrayColorOffsetEXT GLEW_GET_FUN(__glewVertexArrayColorOffsetEXT) +#define glVertexArrayEdgeFlagOffsetEXT GLEW_GET_FUN(__glewVertexArrayEdgeFlagOffsetEXT) +#define glVertexArrayFogCoordOffsetEXT GLEW_GET_FUN(__glewVertexArrayFogCoordOffsetEXT) +#define glVertexArrayIndexOffsetEXT GLEW_GET_FUN(__glewVertexArrayIndexOffsetEXT) +#define glVertexArrayMultiTexCoordOffsetEXT GLEW_GET_FUN(__glewVertexArrayMultiTexCoordOffsetEXT) +#define glVertexArrayNormalOffsetEXT GLEW_GET_FUN(__glewVertexArrayNormalOffsetEXT) +#define glVertexArraySecondaryColorOffsetEXT GLEW_GET_FUN(__glewVertexArraySecondaryColorOffsetEXT) +#define glVertexArrayTexCoordOffsetEXT GLEW_GET_FUN(__glewVertexArrayTexCoordOffsetEXT) +#define glVertexArrayVertexAttribIOffsetEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribIOffsetEXT) +#define glVertexArrayVertexAttribOffsetEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribOffsetEXT) +#define glVertexArrayVertexOffsetEXT GLEW_GET_FUN(__glewVertexArrayVertexOffsetEXT) + +#define GLEW_EXT_direct_state_access GLEW_GET_VAR(__GLEW_EXT_direct_state_access) + +#endif /* GL_EXT_direct_state_access */ + +/* -------------------------- GL_EXT_draw_buffers2 ------------------------- */ + +#ifndef GL_EXT_draw_buffers2 +#define GL_EXT_draw_buffers2 1 + +typedef void (GLAPIENTRY * PFNGLCOLORMASKINDEXEDEXTPROC) (GLuint buf, GLboolean r, GLboolean g, GLboolean b, GLboolean a); +typedef void (GLAPIENTRY * PFNGLDISABLEINDEXEDEXTPROC) (GLenum target, GLuint index); +typedef void (GLAPIENTRY * PFNGLENABLEINDEXEDEXTPROC) (GLenum target, GLuint index); +typedef void (GLAPIENTRY * PFNGLGETBOOLEANINDEXEDVEXTPROC) (GLenum value, GLuint index, GLboolean* data); +typedef void (GLAPIENTRY * PFNGLGETINTEGERINDEXEDVEXTPROC) (GLenum value, GLuint index, GLint* data); +typedef GLboolean (GLAPIENTRY * PFNGLISENABLEDINDEXEDEXTPROC) (GLenum target, GLuint index); + +#define glColorMaskIndexedEXT GLEW_GET_FUN(__glewColorMaskIndexedEXT) +#define glDisableIndexedEXT GLEW_GET_FUN(__glewDisableIndexedEXT) +#define glEnableIndexedEXT GLEW_GET_FUN(__glewEnableIndexedEXT) +#define glGetBooleanIndexedvEXT GLEW_GET_FUN(__glewGetBooleanIndexedvEXT) +#define glGetIntegerIndexedvEXT GLEW_GET_FUN(__glewGetIntegerIndexedvEXT) +#define glIsEnabledIndexedEXT GLEW_GET_FUN(__glewIsEnabledIndexedEXT) + +#define GLEW_EXT_draw_buffers2 GLEW_GET_VAR(__GLEW_EXT_draw_buffers2) + +#endif /* GL_EXT_draw_buffers2 */ + +/* ------------------------- GL_EXT_draw_instanced ------------------------- */ + +#ifndef GL_EXT_draw_instanced +#define GL_EXT_draw_instanced 1 + +typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDEXTPROC) (GLenum mode, GLint start, GLsizei count, GLsizei primcount); +typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDEXTPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount); + +#define glDrawArraysInstancedEXT GLEW_GET_FUN(__glewDrawArraysInstancedEXT) +#define glDrawElementsInstancedEXT GLEW_GET_FUN(__glewDrawElementsInstancedEXT) + +#define GLEW_EXT_draw_instanced GLEW_GET_VAR(__GLEW_EXT_draw_instanced) + +#endif /* GL_EXT_draw_instanced */ + +/* ----------------------- GL_EXT_draw_range_elements ---------------------- */ + +#ifndef GL_EXT_draw_range_elements +#define GL_EXT_draw_range_elements 1 + +#define GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8 +#define GL_MAX_ELEMENTS_INDICES_EXT 0x80E9 + +typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTSEXTPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); + +#define glDrawRangeElementsEXT GLEW_GET_FUN(__glewDrawRangeElementsEXT) + +#define GLEW_EXT_draw_range_elements GLEW_GET_VAR(__GLEW_EXT_draw_range_elements) + +#endif /* GL_EXT_draw_range_elements */ + +/* ---------------------------- GL_EXT_fog_coord --------------------------- */ + +#ifndef GL_EXT_fog_coord +#define GL_EXT_fog_coord 1 + +#define GL_FOG_COORDINATE_SOURCE_EXT 0x8450 +#define GL_FOG_COORDINATE_EXT 0x8451 +#define GL_FRAGMENT_DEPTH_EXT 0x8452 +#define GL_CURRENT_FOG_COORDINATE_EXT 0x8453 +#define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454 +#define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455 +#define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456 +#define GL_FOG_COORDINATE_ARRAY_EXT 0x8457 + +typedef void (GLAPIENTRY * PFNGLFOGCOORDPOINTEREXTPROC) (GLenum type, GLsizei stride, const GLvoid *pointer); +typedef void (GLAPIENTRY * PFNGLFOGCOORDDEXTPROC) (GLdouble coord); +typedef void (GLAPIENTRY * PFNGLFOGCOORDDVEXTPROC) (const GLdouble *coord); +typedef void (GLAPIENTRY * PFNGLFOGCOORDFEXTPROC) (GLfloat coord); +typedef void (GLAPIENTRY * PFNGLFOGCOORDFVEXTPROC) (const GLfloat *coord); + +#define glFogCoordPointerEXT GLEW_GET_FUN(__glewFogCoordPointerEXT) +#define glFogCoorddEXT GLEW_GET_FUN(__glewFogCoorddEXT) +#define glFogCoorddvEXT GLEW_GET_FUN(__glewFogCoorddvEXT) +#define glFogCoordfEXT GLEW_GET_FUN(__glewFogCoordfEXT) +#define glFogCoordfvEXT GLEW_GET_FUN(__glewFogCoordfvEXT) + +#define GLEW_EXT_fog_coord GLEW_GET_VAR(__GLEW_EXT_fog_coord) + +#endif /* GL_EXT_fog_coord */ + +/* ------------------------ GL_EXT_fragment_lighting ----------------------- */ + +#ifndef GL_EXT_fragment_lighting +#define GL_EXT_fragment_lighting 1 + +#define GL_FRAGMENT_LIGHTING_EXT 0x8400 +#define GL_FRAGMENT_COLOR_MATERIAL_EXT 0x8401 +#define GL_FRAGMENT_COLOR_MATERIAL_FACE_EXT 0x8402 +#define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_EXT 0x8403 +#define GL_MAX_FRAGMENT_LIGHTS_EXT 0x8404 +#define GL_MAX_ACTIVE_LIGHTS_EXT 0x8405 +#define GL_CURRENT_RASTER_NORMAL_EXT 0x8406 +#define GL_LIGHT_ENV_MODE_EXT 0x8407 +#define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_EXT 0x8408 +#define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_EXT 0x8409 +#define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_EXT 0x840A +#define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_EXT 0x840B +#define GL_FRAGMENT_LIGHT0_EXT 0x840C +#define GL_FRAGMENT_LIGHT7_EXT 0x8413 + +typedef void (GLAPIENTRY * PFNGLFRAGMENTCOLORMATERIALEXTPROC) (GLenum face, GLenum mode); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELFEXTPROC) (GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELFVEXTPROC) (GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELIEXTPROC) (GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELIVEXTPROC) (GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTFEXTPROC) (GLenum light, GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTFVEXTPROC) (GLenum light, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTIEXTPROC) (GLenum light, GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTIVEXTPROC) (GLenum light, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALFEXTPROC) (GLenum face, GLenum pname, const GLfloat param); +typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALFVEXTPROC) (GLenum face, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALIEXTPROC) (GLenum face, GLenum pname, const GLint param); +typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALIVEXTPROC) (GLenum face, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLGETFRAGMENTLIGHTFVEXTPROC) (GLenum light, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETFRAGMENTLIGHTIVEXTPROC) (GLenum light, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETFRAGMENTMATERIALFVEXTPROC) (GLenum face, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETFRAGMENTMATERIALIVEXTPROC) (GLenum face, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLLIGHTENVIEXTPROC) (GLenum pname, GLint param); + +#define glFragmentColorMaterialEXT GLEW_GET_FUN(__glewFragmentColorMaterialEXT) +#define glFragmentLightModelfEXT GLEW_GET_FUN(__glewFragmentLightModelfEXT) +#define glFragmentLightModelfvEXT GLEW_GET_FUN(__glewFragmentLightModelfvEXT) +#define glFragmentLightModeliEXT GLEW_GET_FUN(__glewFragmentLightModeliEXT) +#define glFragmentLightModelivEXT GLEW_GET_FUN(__glewFragmentLightModelivEXT) +#define glFragmentLightfEXT GLEW_GET_FUN(__glewFragmentLightfEXT) +#define glFragmentLightfvEXT GLEW_GET_FUN(__glewFragmentLightfvEXT) +#define glFragmentLightiEXT GLEW_GET_FUN(__glewFragmentLightiEXT) +#define glFragmentLightivEXT GLEW_GET_FUN(__glewFragmentLightivEXT) +#define glFragmentMaterialfEXT GLEW_GET_FUN(__glewFragmentMaterialfEXT) +#define glFragmentMaterialfvEXT GLEW_GET_FUN(__glewFragmentMaterialfvEXT) +#define glFragmentMaterialiEXT GLEW_GET_FUN(__glewFragmentMaterialiEXT) +#define glFragmentMaterialivEXT GLEW_GET_FUN(__glewFragmentMaterialivEXT) +#define glGetFragmentLightfvEXT GLEW_GET_FUN(__glewGetFragmentLightfvEXT) +#define glGetFragmentLightivEXT GLEW_GET_FUN(__glewGetFragmentLightivEXT) +#define glGetFragmentMaterialfvEXT GLEW_GET_FUN(__glewGetFragmentMaterialfvEXT) +#define glGetFragmentMaterialivEXT GLEW_GET_FUN(__glewGetFragmentMaterialivEXT) +#define glLightEnviEXT GLEW_GET_FUN(__glewLightEnviEXT) + +#define GLEW_EXT_fragment_lighting GLEW_GET_VAR(__GLEW_EXT_fragment_lighting) + +#endif /* GL_EXT_fragment_lighting */ + +/* ------------------------ GL_EXT_framebuffer_blit ------------------------ */ + +#ifndef GL_EXT_framebuffer_blit +#define GL_EXT_framebuffer_blit 1 + +#define GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8CA6 +#define GL_READ_FRAMEBUFFER_EXT 0x8CA8 +#define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9 +#define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA + +typedef void (GLAPIENTRY * PFNGLBLITFRAMEBUFFEREXTPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); + +#define glBlitFramebufferEXT GLEW_GET_FUN(__glewBlitFramebufferEXT) + +#define GLEW_EXT_framebuffer_blit GLEW_GET_VAR(__GLEW_EXT_framebuffer_blit) + +#endif /* GL_EXT_framebuffer_blit */ + +/* --------------------- GL_EXT_framebuffer_multisample -------------------- */ + +#ifndef GL_EXT_framebuffer_multisample +#define GL_EXT_framebuffer_multisample 1 + +#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56 +#define GL_MAX_SAMPLES_EXT 0x8D57 + +typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); + +#define glRenderbufferStorageMultisampleEXT GLEW_GET_FUN(__glewRenderbufferStorageMultisampleEXT) + +#define GLEW_EXT_framebuffer_multisample GLEW_GET_VAR(__GLEW_EXT_framebuffer_multisample) + +#endif /* GL_EXT_framebuffer_multisample */ + +/* --------------- GL_EXT_framebuffer_multisample_blit_scaled -------------- */ + +#ifndef GL_EXT_framebuffer_multisample_blit_scaled +#define GL_EXT_framebuffer_multisample_blit_scaled 1 + +#define GL_SCALED_RESOLVE_FASTEST_EXT 0x90BA +#define GL_SCALED_RESOLVE_NICEST_EXT 0x90BB + +#define GLEW_EXT_framebuffer_multisample_blit_scaled GLEW_GET_VAR(__GLEW_EXT_framebuffer_multisample_blit_scaled) + +#endif /* GL_EXT_framebuffer_multisample_blit_scaled */ + +/* ----------------------- GL_EXT_framebuffer_object ----------------------- */ + +#ifndef GL_EXT_framebuffer_object +#define GL_EXT_framebuffer_object 1 + +#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506 +#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8 +#define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6 +#define GL_RENDERBUFFER_BINDING_EXT 0x8CA7 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4 +#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5 +#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6 +#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7 +#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9 +#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA +#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB +#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC +#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD +#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF +#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0 +#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1 +#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2 +#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3 +#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4 +#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5 +#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6 +#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7 +#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8 +#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9 +#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA +#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB +#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC +#define GL_COLOR_ATTACHMENT13_EXT 0x8CED +#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE +#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF +#define GL_DEPTH_ATTACHMENT_EXT 0x8D00 +#define GL_STENCIL_ATTACHMENT_EXT 0x8D20 +#define GL_FRAMEBUFFER_EXT 0x8D40 +#define GL_RENDERBUFFER_EXT 0x8D41 +#define GL_RENDERBUFFER_WIDTH_EXT 0x8D42 +#define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43 +#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44 +#define GL_STENCIL_INDEX1_EXT 0x8D46 +#define GL_STENCIL_INDEX4_EXT 0x8D47 +#define GL_STENCIL_INDEX8_EXT 0x8D48 +#define GL_STENCIL_INDEX16_EXT 0x8D49 +#define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50 +#define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51 +#define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52 +#define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53 +#define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54 +#define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55 + +typedef void (GLAPIENTRY * PFNGLBINDFRAMEBUFFEREXTPROC) (GLenum target, GLuint framebuffer); +typedef void (GLAPIENTRY * PFNGLBINDRENDERBUFFEREXTPROC) (GLenum target, GLuint renderbuffer); +typedef GLenum (GLAPIENTRY * PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC) (GLenum target); +typedef void (GLAPIENTRY * PFNGLDELETEFRAMEBUFFERSEXTPROC) (GLsizei n, const GLuint* framebuffers); +typedef void (GLAPIENTRY * PFNGLDELETERENDERBUFFERSEXTPROC) (GLsizei n, const GLuint* renderbuffers); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE1DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE2DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE3DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +typedef void (GLAPIENTRY * PFNGLGENFRAMEBUFFERSEXTPROC) (GLsizei n, GLuint* framebuffers); +typedef void (GLAPIENTRY * PFNGLGENRENDERBUFFERSEXTPROC) (GLsizei n, GLuint* renderbuffers); +typedef void (GLAPIENTRY * PFNGLGENERATEMIPMAPEXTPROC) (GLenum target); +typedef void (GLAPIENTRY * PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) (GLenum target, GLenum attachment, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params); +typedef GLboolean (GLAPIENTRY * PFNGLISFRAMEBUFFEREXTPROC) (GLuint framebuffer); +typedef GLboolean (GLAPIENTRY * PFNGLISRENDERBUFFEREXTPROC) (GLuint renderbuffer); +typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); + +#define glBindFramebufferEXT GLEW_GET_FUN(__glewBindFramebufferEXT) +#define glBindRenderbufferEXT GLEW_GET_FUN(__glewBindRenderbufferEXT) +#define glCheckFramebufferStatusEXT GLEW_GET_FUN(__glewCheckFramebufferStatusEXT) +#define glDeleteFramebuffersEXT GLEW_GET_FUN(__glewDeleteFramebuffersEXT) +#define glDeleteRenderbuffersEXT GLEW_GET_FUN(__glewDeleteRenderbuffersEXT) +#define glFramebufferRenderbufferEXT GLEW_GET_FUN(__glewFramebufferRenderbufferEXT) +#define glFramebufferTexture1DEXT GLEW_GET_FUN(__glewFramebufferTexture1DEXT) +#define glFramebufferTexture2DEXT GLEW_GET_FUN(__glewFramebufferTexture2DEXT) +#define glFramebufferTexture3DEXT GLEW_GET_FUN(__glewFramebufferTexture3DEXT) +#define glGenFramebuffersEXT GLEW_GET_FUN(__glewGenFramebuffersEXT) +#define glGenRenderbuffersEXT GLEW_GET_FUN(__glewGenRenderbuffersEXT) +#define glGenerateMipmapEXT GLEW_GET_FUN(__glewGenerateMipmapEXT) +#define glGetFramebufferAttachmentParameterivEXT GLEW_GET_FUN(__glewGetFramebufferAttachmentParameterivEXT) +#define glGetRenderbufferParameterivEXT GLEW_GET_FUN(__glewGetRenderbufferParameterivEXT) +#define glIsFramebufferEXT GLEW_GET_FUN(__glewIsFramebufferEXT) +#define glIsRenderbufferEXT GLEW_GET_FUN(__glewIsRenderbufferEXT) +#define glRenderbufferStorageEXT GLEW_GET_FUN(__glewRenderbufferStorageEXT) + +#define GLEW_EXT_framebuffer_object GLEW_GET_VAR(__GLEW_EXT_framebuffer_object) + +#endif /* GL_EXT_framebuffer_object */ + +/* ------------------------ GL_EXT_framebuffer_sRGB ------------------------ */ + +#ifndef GL_EXT_framebuffer_sRGB +#define GL_EXT_framebuffer_sRGB 1 + +#define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9 +#define GL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x8DBA + +#define GLEW_EXT_framebuffer_sRGB GLEW_GET_VAR(__GLEW_EXT_framebuffer_sRGB) + +#endif /* GL_EXT_framebuffer_sRGB */ + +/* ------------------------ GL_EXT_geometry_shader4 ------------------------ */ + +#ifndef GL_EXT_geometry_shader4 +#define GL_EXT_geometry_shader4 1 + +#define GL_LINES_ADJACENCY_EXT 0xA +#define GL_LINE_STRIP_ADJACENCY_EXT 0xB +#define GL_TRIANGLES_ADJACENCY_EXT 0xC +#define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0xD +#define GL_PROGRAM_POINT_SIZE_EXT 0x8642 +#define GL_MAX_VARYING_COMPONENTS_EXT 0x8B4B +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4 +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT 0x8DA9 +#define GL_GEOMETRY_SHADER_EXT 0x8DD9 +#define GL_GEOMETRY_VERTICES_OUT_EXT 0x8DDA +#define GL_GEOMETRY_INPUT_TYPE_EXT 0x8DDB +#define GL_GEOMETRY_OUTPUT_TYPE_EXT 0x8DDC +#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT 0x8DDD +#define GL_MAX_VERTEX_VARYING_COMPONENTS_EXT 0x8DDE +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1 + +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level); +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); +typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETERIEXTPROC) (GLuint program, GLenum pname, GLint value); + +#define glFramebufferTextureEXT GLEW_GET_FUN(__glewFramebufferTextureEXT) +#define glFramebufferTextureFaceEXT GLEW_GET_FUN(__glewFramebufferTextureFaceEXT) +#define glProgramParameteriEXT GLEW_GET_FUN(__glewProgramParameteriEXT) + +#define GLEW_EXT_geometry_shader4 GLEW_GET_VAR(__GLEW_EXT_geometry_shader4) + +#endif /* GL_EXT_geometry_shader4 */ + +/* --------------------- GL_EXT_gpu_program_parameters --------------------- */ + +#ifndef GL_EXT_gpu_program_parameters +#define GL_EXT_gpu_program_parameters 1 + +typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERS4FVEXTPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat* params); + +#define glProgramEnvParameters4fvEXT GLEW_GET_FUN(__glewProgramEnvParameters4fvEXT) +#define glProgramLocalParameters4fvEXT GLEW_GET_FUN(__glewProgramLocalParameters4fvEXT) + +#define GLEW_EXT_gpu_program_parameters GLEW_GET_VAR(__GLEW_EXT_gpu_program_parameters) + +#endif /* GL_EXT_gpu_program_parameters */ + +/* --------------------------- GL_EXT_gpu_shader4 -------------------------- */ + +#ifndef GL_EXT_gpu_shader4 +#define GL_EXT_gpu_shader4 1 + +#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT 0x88FD +#define GL_SAMPLER_1D_ARRAY_EXT 0x8DC0 +#define GL_SAMPLER_2D_ARRAY_EXT 0x8DC1 +#define GL_SAMPLER_BUFFER_EXT 0x8DC2 +#define GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8DC3 +#define GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8DC4 +#define GL_SAMPLER_CUBE_SHADOW_EXT 0x8DC5 +#define GL_UNSIGNED_INT_VEC2_EXT 0x8DC6 +#define GL_UNSIGNED_INT_VEC3_EXT 0x8DC7 +#define GL_UNSIGNED_INT_VEC4_EXT 0x8DC8 +#define GL_INT_SAMPLER_1D_EXT 0x8DC9 +#define GL_INT_SAMPLER_2D_EXT 0x8DCA +#define GL_INT_SAMPLER_3D_EXT 0x8DCB +#define GL_INT_SAMPLER_CUBE_EXT 0x8DCC +#define GL_INT_SAMPLER_2D_RECT_EXT 0x8DCD +#define GL_INT_SAMPLER_1D_ARRAY_EXT 0x8DCE +#define GL_INT_SAMPLER_2D_ARRAY_EXT 0x8DCF +#define GL_INT_SAMPLER_BUFFER_EXT 0x8DD0 +#define GL_UNSIGNED_INT_SAMPLER_1D_EXT 0x8DD1 +#define GL_UNSIGNED_INT_SAMPLER_2D_EXT 0x8DD2 +#define GL_UNSIGNED_INT_SAMPLER_3D_EXT 0x8DD3 +#define GL_UNSIGNED_INT_SAMPLER_CUBE_EXT 0x8DD4 +#define GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT 0x8DD5 +#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT 0x8DD6 +#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT 0x8DD7 +#define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8 + +typedef void (GLAPIENTRY * PFNGLBINDFRAGDATALOCATIONEXTPROC) (GLuint program, GLuint color, const GLchar *name); +typedef GLint (GLAPIENTRY * PFNGLGETFRAGDATALOCATIONEXTPROC) (GLuint program, const GLchar *name); +typedef void (GLAPIENTRY * PFNGLGETUNIFORMUIVEXTPROC) (GLuint program, GLint location, GLuint *params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIIVEXTPROC) (GLuint index, GLenum pname, GLint *params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIUIVEXTPROC) (GLuint index, GLenum pname, GLuint *params); +typedef void (GLAPIENTRY * PFNGLUNIFORM1UIEXTPROC) (GLint location, GLuint v0); +typedef void (GLAPIENTRY * PFNGLUNIFORM1UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (GLAPIENTRY * PFNGLUNIFORM2UIEXTPROC) (GLint location, GLuint v0, GLuint v1); +typedef void (GLAPIENTRY * PFNGLUNIFORM2UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (GLAPIENTRY * PFNGLUNIFORM3UIEXTPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2); +typedef void (GLAPIENTRY * PFNGLUNIFORM3UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (GLAPIENTRY * PFNGLUNIFORM4UIEXTPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); +typedef void (GLAPIENTRY * PFNGLUNIFORM4UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1IEXTPROC) (GLuint index, GLint x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1IVEXTPROC) (GLuint index, const GLint *v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1UIEXTPROC) (GLuint index, GLuint x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1UIVEXTPROC) (GLuint index, const GLuint *v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2IEXTPROC) (GLuint index, GLint x, GLint y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2IVEXTPROC) (GLuint index, const GLint *v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2UIEXTPROC) (GLuint index, GLuint x, GLuint y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2UIVEXTPROC) (GLuint index, const GLuint *v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3IEXTPROC) (GLuint index, GLint x, GLint y, GLint z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3IVEXTPROC) (GLuint index, const GLint *v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3UIEXTPROC) (GLuint index, GLuint x, GLuint y, GLuint z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3UIVEXTPROC) (GLuint index, const GLuint *v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4BVEXTPROC) (GLuint index, const GLbyte *v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4IEXTPROC) (GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4IVEXTPROC) (GLuint index, const GLint *v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4SVEXTPROC) (GLuint index, const GLshort *v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UBVEXTPROC) (GLuint index, const GLubyte *v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UIEXTPROC) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UIVEXTPROC) (GLuint index, const GLuint *v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4USVEXTPROC) (GLuint index, const GLushort *v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBIPOINTEREXTPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); + +#define glBindFragDataLocationEXT GLEW_GET_FUN(__glewBindFragDataLocationEXT) +#define glGetFragDataLocationEXT GLEW_GET_FUN(__glewGetFragDataLocationEXT) +#define glGetUniformuivEXT GLEW_GET_FUN(__glewGetUniformuivEXT) +#define glGetVertexAttribIivEXT GLEW_GET_FUN(__glewGetVertexAttribIivEXT) +#define glGetVertexAttribIuivEXT GLEW_GET_FUN(__glewGetVertexAttribIuivEXT) +#define glUniform1uiEXT GLEW_GET_FUN(__glewUniform1uiEXT) +#define glUniform1uivEXT GLEW_GET_FUN(__glewUniform1uivEXT) +#define glUniform2uiEXT GLEW_GET_FUN(__glewUniform2uiEXT) +#define glUniform2uivEXT GLEW_GET_FUN(__glewUniform2uivEXT) +#define glUniform3uiEXT GLEW_GET_FUN(__glewUniform3uiEXT) +#define glUniform3uivEXT GLEW_GET_FUN(__glewUniform3uivEXT) +#define glUniform4uiEXT GLEW_GET_FUN(__glewUniform4uiEXT) +#define glUniform4uivEXT GLEW_GET_FUN(__glewUniform4uivEXT) +#define glVertexAttribI1iEXT GLEW_GET_FUN(__glewVertexAttribI1iEXT) +#define glVertexAttribI1ivEXT GLEW_GET_FUN(__glewVertexAttribI1ivEXT) +#define glVertexAttribI1uiEXT GLEW_GET_FUN(__glewVertexAttribI1uiEXT) +#define glVertexAttribI1uivEXT GLEW_GET_FUN(__glewVertexAttribI1uivEXT) +#define glVertexAttribI2iEXT GLEW_GET_FUN(__glewVertexAttribI2iEXT) +#define glVertexAttribI2ivEXT GLEW_GET_FUN(__glewVertexAttribI2ivEXT) +#define glVertexAttribI2uiEXT GLEW_GET_FUN(__glewVertexAttribI2uiEXT) +#define glVertexAttribI2uivEXT GLEW_GET_FUN(__glewVertexAttribI2uivEXT) +#define glVertexAttribI3iEXT GLEW_GET_FUN(__glewVertexAttribI3iEXT) +#define glVertexAttribI3ivEXT GLEW_GET_FUN(__glewVertexAttribI3ivEXT) +#define glVertexAttribI3uiEXT GLEW_GET_FUN(__glewVertexAttribI3uiEXT) +#define glVertexAttribI3uivEXT GLEW_GET_FUN(__glewVertexAttribI3uivEXT) +#define glVertexAttribI4bvEXT GLEW_GET_FUN(__glewVertexAttribI4bvEXT) +#define glVertexAttribI4iEXT GLEW_GET_FUN(__glewVertexAttribI4iEXT) +#define glVertexAttribI4ivEXT GLEW_GET_FUN(__glewVertexAttribI4ivEXT) +#define glVertexAttribI4svEXT GLEW_GET_FUN(__glewVertexAttribI4svEXT) +#define glVertexAttribI4ubvEXT GLEW_GET_FUN(__glewVertexAttribI4ubvEXT) +#define glVertexAttribI4uiEXT GLEW_GET_FUN(__glewVertexAttribI4uiEXT) +#define glVertexAttribI4uivEXT GLEW_GET_FUN(__glewVertexAttribI4uivEXT) +#define glVertexAttribI4usvEXT GLEW_GET_FUN(__glewVertexAttribI4usvEXT) +#define glVertexAttribIPointerEXT GLEW_GET_FUN(__glewVertexAttribIPointerEXT) + +#define GLEW_EXT_gpu_shader4 GLEW_GET_VAR(__GLEW_EXT_gpu_shader4) + +#endif /* GL_EXT_gpu_shader4 */ + +/* ---------------------------- GL_EXT_histogram --------------------------- */ + +#ifndef GL_EXT_histogram +#define GL_EXT_histogram 1 + +#define GL_HISTOGRAM_EXT 0x8024 +#define GL_PROXY_HISTOGRAM_EXT 0x8025 +#define GL_HISTOGRAM_WIDTH_EXT 0x8026 +#define GL_HISTOGRAM_FORMAT_EXT 0x8027 +#define GL_HISTOGRAM_RED_SIZE_EXT 0x8028 +#define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029 +#define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A +#define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B +#define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C +#define GL_HISTOGRAM_SINK_EXT 0x802D +#define GL_MINMAX_EXT 0x802E +#define GL_MINMAX_FORMAT_EXT 0x802F +#define GL_MINMAX_SINK_EXT 0x8030 + +typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); +typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETMINMAXEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values); +typedef void (GLAPIENTRY * PFNGLGETMINMAXPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETMINMAXPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLHISTOGRAMEXTPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); +typedef void (GLAPIENTRY * PFNGLMINMAXEXTPROC) (GLenum target, GLenum internalformat, GLboolean sink); +typedef void (GLAPIENTRY * PFNGLRESETHISTOGRAMEXTPROC) (GLenum target); +typedef void (GLAPIENTRY * PFNGLRESETMINMAXEXTPROC) (GLenum target); + +#define glGetHistogramEXT GLEW_GET_FUN(__glewGetHistogramEXT) +#define glGetHistogramParameterfvEXT GLEW_GET_FUN(__glewGetHistogramParameterfvEXT) +#define glGetHistogramParameterivEXT GLEW_GET_FUN(__glewGetHistogramParameterivEXT) +#define glGetMinmaxEXT GLEW_GET_FUN(__glewGetMinmaxEXT) +#define glGetMinmaxParameterfvEXT GLEW_GET_FUN(__glewGetMinmaxParameterfvEXT) +#define glGetMinmaxParameterivEXT GLEW_GET_FUN(__glewGetMinmaxParameterivEXT) +#define glHistogramEXT GLEW_GET_FUN(__glewHistogramEXT) +#define glMinmaxEXT GLEW_GET_FUN(__glewMinmaxEXT) +#define glResetHistogramEXT GLEW_GET_FUN(__glewResetHistogramEXT) +#define glResetMinmaxEXT GLEW_GET_FUN(__glewResetMinmaxEXT) + +#define GLEW_EXT_histogram GLEW_GET_VAR(__GLEW_EXT_histogram) + +#endif /* GL_EXT_histogram */ + +/* ----------------------- GL_EXT_index_array_formats ---------------------- */ + +#ifndef GL_EXT_index_array_formats +#define GL_EXT_index_array_formats 1 + +#define GLEW_EXT_index_array_formats GLEW_GET_VAR(__GLEW_EXT_index_array_formats) + +#endif /* GL_EXT_index_array_formats */ + +/* --------------------------- GL_EXT_index_func --------------------------- */ + +#ifndef GL_EXT_index_func +#define GL_EXT_index_func 1 + +typedef void (GLAPIENTRY * PFNGLINDEXFUNCEXTPROC) (GLenum func, GLfloat ref); + +#define glIndexFuncEXT GLEW_GET_FUN(__glewIndexFuncEXT) + +#define GLEW_EXT_index_func GLEW_GET_VAR(__GLEW_EXT_index_func) + +#endif /* GL_EXT_index_func */ + +/* ------------------------- GL_EXT_index_material ------------------------- */ + +#ifndef GL_EXT_index_material +#define GL_EXT_index_material 1 + +typedef void (GLAPIENTRY * PFNGLINDEXMATERIALEXTPROC) (GLenum face, GLenum mode); + +#define glIndexMaterialEXT GLEW_GET_FUN(__glewIndexMaterialEXT) + +#define GLEW_EXT_index_material GLEW_GET_VAR(__GLEW_EXT_index_material) + +#endif /* GL_EXT_index_material */ + +/* -------------------------- GL_EXT_index_texture ------------------------- */ + +#ifndef GL_EXT_index_texture +#define GL_EXT_index_texture 1 + +#define GLEW_EXT_index_texture GLEW_GET_VAR(__GLEW_EXT_index_texture) + +#endif /* GL_EXT_index_texture */ + +/* -------------------------- GL_EXT_light_texture ------------------------- */ + +#ifndef GL_EXT_light_texture +#define GL_EXT_light_texture 1 + +#define GL_FRAGMENT_MATERIAL_EXT 0x8349 +#define GL_FRAGMENT_NORMAL_EXT 0x834A +#define GL_FRAGMENT_COLOR_EXT 0x834C +#define GL_ATTENUATION_EXT 0x834D +#define GL_SHADOW_ATTENUATION_EXT 0x834E +#define GL_TEXTURE_APPLICATION_MODE_EXT 0x834F +#define GL_TEXTURE_LIGHT_EXT 0x8350 +#define GL_TEXTURE_MATERIAL_FACE_EXT 0x8351 +#define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352 + +typedef void (GLAPIENTRY * PFNGLAPPLYTEXTUREEXTPROC) (GLenum mode); +typedef void (GLAPIENTRY * PFNGLTEXTURELIGHTEXTPROC) (GLenum pname); +typedef void (GLAPIENTRY * PFNGLTEXTUREMATERIALEXTPROC) (GLenum face, GLenum mode); + +#define glApplyTextureEXT GLEW_GET_FUN(__glewApplyTextureEXT) +#define glTextureLightEXT GLEW_GET_FUN(__glewTextureLightEXT) +#define glTextureMaterialEXT GLEW_GET_FUN(__glewTextureMaterialEXT) + +#define GLEW_EXT_light_texture GLEW_GET_VAR(__GLEW_EXT_light_texture) + +#endif /* GL_EXT_light_texture */ + +/* ------------------------- GL_EXT_misc_attribute ------------------------- */ + +#ifndef GL_EXT_misc_attribute +#define GL_EXT_misc_attribute 1 + +#define GLEW_EXT_misc_attribute GLEW_GET_VAR(__GLEW_EXT_misc_attribute) + +#endif /* GL_EXT_misc_attribute */ + +/* ------------------------ GL_EXT_multi_draw_arrays ----------------------- */ + +#ifndef GL_EXT_multi_draw_arrays +#define GL_EXT_multi_draw_arrays 1 + +typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSEXTPROC) (GLenum mode, const GLint* first, const GLsizei *count, GLsizei primcount); +typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, GLsizei* count, GLenum type, const GLvoid * const *indices, GLsizei primcount); + +#define glMultiDrawArraysEXT GLEW_GET_FUN(__glewMultiDrawArraysEXT) +#define glMultiDrawElementsEXT GLEW_GET_FUN(__glewMultiDrawElementsEXT) + +#define GLEW_EXT_multi_draw_arrays GLEW_GET_VAR(__GLEW_EXT_multi_draw_arrays) + +#endif /* GL_EXT_multi_draw_arrays */ + +/* --------------------------- GL_EXT_multisample -------------------------- */ + +#ifndef GL_EXT_multisample +#define GL_EXT_multisample 1 + +#define GL_MULTISAMPLE_EXT 0x809D +#define GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F +#define GL_SAMPLE_MASK_EXT 0x80A0 +#define GL_1PASS_EXT 0x80A1 +#define GL_2PASS_0_EXT 0x80A2 +#define GL_2PASS_1_EXT 0x80A3 +#define GL_4PASS_0_EXT 0x80A4 +#define GL_4PASS_1_EXT 0x80A5 +#define GL_4PASS_2_EXT 0x80A6 +#define GL_4PASS_3_EXT 0x80A7 +#define GL_SAMPLE_BUFFERS_EXT 0x80A8 +#define GL_SAMPLES_EXT 0x80A9 +#define GL_SAMPLE_MASK_VALUE_EXT 0x80AA +#define GL_SAMPLE_MASK_INVERT_EXT 0x80AB +#define GL_SAMPLE_PATTERN_EXT 0x80AC +#define GL_MULTISAMPLE_BIT_EXT 0x20000000 + +typedef void (GLAPIENTRY * PFNGLSAMPLEMASKEXTPROC) (GLclampf value, GLboolean invert); +typedef void (GLAPIENTRY * PFNGLSAMPLEPATTERNEXTPROC) (GLenum pattern); + +#define glSampleMaskEXT GLEW_GET_FUN(__glewSampleMaskEXT) +#define glSamplePatternEXT GLEW_GET_FUN(__glewSamplePatternEXT) + +#define GLEW_EXT_multisample GLEW_GET_VAR(__GLEW_EXT_multisample) + +#endif /* GL_EXT_multisample */ + +/* ---------------------- GL_EXT_packed_depth_stencil ---------------------- */ + +#ifndef GL_EXT_packed_depth_stencil +#define GL_EXT_packed_depth_stencil 1 + +#define GL_DEPTH_STENCIL_EXT 0x84F9 +#define GL_UNSIGNED_INT_24_8_EXT 0x84FA +#define GL_DEPTH24_STENCIL8_EXT 0x88F0 +#define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1 + +#define GLEW_EXT_packed_depth_stencil GLEW_GET_VAR(__GLEW_EXT_packed_depth_stencil) + +#endif /* GL_EXT_packed_depth_stencil */ + +/* -------------------------- GL_EXT_packed_float -------------------------- */ + +#ifndef GL_EXT_packed_float +#define GL_EXT_packed_float 1 + +#define GL_R11F_G11F_B10F_EXT 0x8C3A +#define GL_UNSIGNED_INT_10F_11F_11F_REV_EXT 0x8C3B +#define GL_RGBA_SIGNED_COMPONENTS_EXT 0x8C3C + +#define GLEW_EXT_packed_float GLEW_GET_VAR(__GLEW_EXT_packed_float) + +#endif /* GL_EXT_packed_float */ + +/* -------------------------- GL_EXT_packed_pixels ------------------------- */ + +#ifndef GL_EXT_packed_pixels +#define GL_EXT_packed_pixels 1 + +#define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032 +#define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033 +#define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034 +#define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035 +#define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036 + +#define GLEW_EXT_packed_pixels GLEW_GET_VAR(__GLEW_EXT_packed_pixels) + +#endif /* GL_EXT_packed_pixels */ + +/* ------------------------ GL_EXT_paletted_texture ------------------------ */ + +#ifndef GL_EXT_paletted_texture +#define GL_EXT_paletted_texture 1 + +#define GL_TEXTURE_1D 0x0DE0 +#define GL_TEXTURE_2D 0x0DE1 +#define GL_PROXY_TEXTURE_1D 0x8063 +#define GL_PROXY_TEXTURE_2D 0x8064 +#define GL_COLOR_TABLE_FORMAT_EXT 0x80D8 +#define GL_COLOR_TABLE_WIDTH_EXT 0x80D9 +#define GL_COLOR_TABLE_RED_SIZE_EXT 0x80DA +#define GL_COLOR_TABLE_GREEN_SIZE_EXT 0x80DB +#define GL_COLOR_TABLE_BLUE_SIZE_EXT 0x80DC +#define GL_COLOR_TABLE_ALPHA_SIZE_EXT 0x80DD +#define GL_COLOR_TABLE_LUMINANCE_SIZE_EXT 0x80DE +#define GL_COLOR_TABLE_INTENSITY_SIZE_EXT 0x80DF +#define GL_COLOR_INDEX1_EXT 0x80E2 +#define GL_COLOR_INDEX2_EXT 0x80E3 +#define GL_COLOR_INDEX4_EXT 0x80E4 +#define GL_COLOR_INDEX8_EXT 0x80E5 +#define GL_COLOR_INDEX12_EXT 0x80E6 +#define GL_COLOR_INDEX16_EXT 0x80E7 +#define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED +#define GL_TEXTURE_CUBE_MAP_ARB 0x8513 +#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B + +typedef void (GLAPIENTRY * PFNGLCOLORTABLEEXTPROC) (GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const GLvoid *data); +typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEEXTPROC) (GLenum target, GLenum format, GLenum type, GLvoid *data); +typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params); + +#define glColorTableEXT GLEW_GET_FUN(__glewColorTableEXT) +#define glGetColorTableEXT GLEW_GET_FUN(__glewGetColorTableEXT) +#define glGetColorTableParameterfvEXT GLEW_GET_FUN(__glewGetColorTableParameterfvEXT) +#define glGetColorTableParameterivEXT GLEW_GET_FUN(__glewGetColorTableParameterivEXT) + +#define GLEW_EXT_paletted_texture GLEW_GET_VAR(__GLEW_EXT_paletted_texture) + +#endif /* GL_EXT_paletted_texture */ + +/* ----------------------- GL_EXT_pixel_buffer_object ---------------------- */ + +#ifndef GL_EXT_pixel_buffer_object +#define GL_EXT_pixel_buffer_object 1 + +#define GL_PIXEL_PACK_BUFFER_EXT 0x88EB +#define GL_PIXEL_UNPACK_BUFFER_EXT 0x88EC +#define GL_PIXEL_PACK_BUFFER_BINDING_EXT 0x88ED +#define GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF + +#define GLEW_EXT_pixel_buffer_object GLEW_GET_VAR(__GLEW_EXT_pixel_buffer_object) + +#endif /* GL_EXT_pixel_buffer_object */ + +/* ------------------------- GL_EXT_pixel_transform ------------------------ */ + +#ifndef GL_EXT_pixel_transform +#define GL_EXT_pixel_transform 1 + +#define GL_PIXEL_TRANSFORM_2D_EXT 0x8330 +#define GL_PIXEL_MAG_FILTER_EXT 0x8331 +#define GL_PIXEL_MIN_FILTER_EXT 0x8332 +#define GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333 +#define GL_CUBIC_EXT 0x8334 +#define GL_AVERAGE_EXT 0x8335 +#define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336 +#define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337 +#define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338 + +typedef void (GLAPIENTRY * PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERFEXTPROC) (GLenum target, GLenum pname, const GLfloat param); +typedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERIEXTPROC) (GLenum target, GLenum pname, const GLint param); +typedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint* params); + +#define glGetPixelTransformParameterfvEXT GLEW_GET_FUN(__glewGetPixelTransformParameterfvEXT) +#define glGetPixelTransformParameterivEXT GLEW_GET_FUN(__glewGetPixelTransformParameterivEXT) +#define glPixelTransformParameterfEXT GLEW_GET_FUN(__glewPixelTransformParameterfEXT) +#define glPixelTransformParameterfvEXT GLEW_GET_FUN(__glewPixelTransformParameterfvEXT) +#define glPixelTransformParameteriEXT GLEW_GET_FUN(__glewPixelTransformParameteriEXT) +#define glPixelTransformParameterivEXT GLEW_GET_FUN(__glewPixelTransformParameterivEXT) + +#define GLEW_EXT_pixel_transform GLEW_GET_VAR(__GLEW_EXT_pixel_transform) + +#endif /* GL_EXT_pixel_transform */ + +/* ------------------- GL_EXT_pixel_transform_color_table ------------------ */ + +#ifndef GL_EXT_pixel_transform_color_table +#define GL_EXT_pixel_transform_color_table 1 + +#define GLEW_EXT_pixel_transform_color_table GLEW_GET_VAR(__GLEW_EXT_pixel_transform_color_table) + +#endif /* GL_EXT_pixel_transform_color_table */ + +/* ------------------------ GL_EXT_point_parameters ------------------------ */ + +#ifndef GL_EXT_point_parameters +#define GL_EXT_point_parameters 1 + +#define GL_POINT_SIZE_MIN_EXT 0x8126 +#define GL_POINT_SIZE_MAX_EXT 0x8127 +#define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128 +#define GL_DISTANCE_ATTENUATION_EXT 0x8129 + +typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFEXTPROC) (GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFVEXTPROC) (GLenum pname, const GLfloat* params); + +#define glPointParameterfEXT GLEW_GET_FUN(__glewPointParameterfEXT) +#define glPointParameterfvEXT GLEW_GET_FUN(__glewPointParameterfvEXT) + +#define GLEW_EXT_point_parameters GLEW_GET_VAR(__GLEW_EXT_point_parameters) + +#endif /* GL_EXT_point_parameters */ + +/* ------------------------- GL_EXT_polygon_offset ------------------------- */ + +#ifndef GL_EXT_polygon_offset +#define GL_EXT_polygon_offset 1 + +#define GL_POLYGON_OFFSET_EXT 0x8037 +#define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038 +#define GL_POLYGON_OFFSET_BIAS_EXT 0x8039 + +typedef void (GLAPIENTRY * PFNGLPOLYGONOFFSETEXTPROC) (GLfloat factor, GLfloat bias); + +#define glPolygonOffsetEXT GLEW_GET_FUN(__glewPolygonOffsetEXT) + +#define GLEW_EXT_polygon_offset GLEW_GET_VAR(__GLEW_EXT_polygon_offset) + +#endif /* GL_EXT_polygon_offset */ + +/* ------------------------ GL_EXT_provoking_vertex ------------------------ */ + +#ifndef GL_EXT_provoking_vertex +#define GL_EXT_provoking_vertex 1 + +#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT 0x8E4C +#define GL_FIRST_VERTEX_CONVENTION_EXT 0x8E4D +#define GL_LAST_VERTEX_CONVENTION_EXT 0x8E4E +#define GL_PROVOKING_VERTEX_EXT 0x8E4F + +typedef void (GLAPIENTRY * PFNGLPROVOKINGVERTEXEXTPROC) (GLenum mode); + +#define glProvokingVertexEXT GLEW_GET_FUN(__glewProvokingVertexEXT) + +#define GLEW_EXT_provoking_vertex GLEW_GET_VAR(__GLEW_EXT_provoking_vertex) + +#endif /* GL_EXT_provoking_vertex */ + +/* ------------------------- GL_EXT_rescale_normal ------------------------- */ + +#ifndef GL_EXT_rescale_normal +#define GL_EXT_rescale_normal 1 + +#define GL_RESCALE_NORMAL_EXT 0x803A + +#define GLEW_EXT_rescale_normal GLEW_GET_VAR(__GLEW_EXT_rescale_normal) + +#endif /* GL_EXT_rescale_normal */ + +/* -------------------------- GL_EXT_scene_marker -------------------------- */ + +#ifndef GL_EXT_scene_marker +#define GL_EXT_scene_marker 1 + +typedef void (GLAPIENTRY * PFNGLBEGINSCENEEXTPROC) (void); +typedef void (GLAPIENTRY * PFNGLENDSCENEEXTPROC) (void); + +#define glBeginSceneEXT GLEW_GET_FUN(__glewBeginSceneEXT) +#define glEndSceneEXT GLEW_GET_FUN(__glewEndSceneEXT) + +#define GLEW_EXT_scene_marker GLEW_GET_VAR(__GLEW_EXT_scene_marker) + +#endif /* GL_EXT_scene_marker */ + +/* ------------------------- GL_EXT_secondary_color ------------------------ */ + +#ifndef GL_EXT_secondary_color +#define GL_EXT_secondary_color 1 + +#define GL_COLOR_SUM_EXT 0x8458 +#define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459 +#define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A +#define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B +#define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C +#define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D +#define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E + +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3BEXTPROC) (GLbyte red, GLbyte green, GLbyte blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3BVEXTPROC) (const GLbyte *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3DEXTPROC) (GLdouble red, GLdouble green, GLdouble blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3DVEXTPROC) (const GLdouble *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3FEXTPROC) (GLfloat red, GLfloat green, GLfloat blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3FVEXTPROC) (const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3IEXTPROC) (GLint red, GLint green, GLint blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3IVEXTPROC) (const GLint *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3SEXTPROC) (GLshort red, GLshort green, GLshort blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3SVEXTPROC) (const GLshort *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UBEXTPROC) (GLubyte red, GLubyte green, GLubyte blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UBVEXTPROC) (const GLubyte *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UIEXTPROC) (GLuint red, GLuint green, GLuint blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UIVEXTPROC) (const GLuint *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3USEXTPROC) (GLushort red, GLushort green, GLushort blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3USVEXTPROC) (const GLushort *v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); + +#define glSecondaryColor3bEXT GLEW_GET_FUN(__glewSecondaryColor3bEXT) +#define glSecondaryColor3bvEXT GLEW_GET_FUN(__glewSecondaryColor3bvEXT) +#define glSecondaryColor3dEXT GLEW_GET_FUN(__glewSecondaryColor3dEXT) +#define glSecondaryColor3dvEXT GLEW_GET_FUN(__glewSecondaryColor3dvEXT) +#define glSecondaryColor3fEXT GLEW_GET_FUN(__glewSecondaryColor3fEXT) +#define glSecondaryColor3fvEXT GLEW_GET_FUN(__glewSecondaryColor3fvEXT) +#define glSecondaryColor3iEXT GLEW_GET_FUN(__glewSecondaryColor3iEXT) +#define glSecondaryColor3ivEXT GLEW_GET_FUN(__glewSecondaryColor3ivEXT) +#define glSecondaryColor3sEXT GLEW_GET_FUN(__glewSecondaryColor3sEXT) +#define glSecondaryColor3svEXT GLEW_GET_FUN(__glewSecondaryColor3svEXT) +#define glSecondaryColor3ubEXT GLEW_GET_FUN(__glewSecondaryColor3ubEXT) +#define glSecondaryColor3ubvEXT GLEW_GET_FUN(__glewSecondaryColor3ubvEXT) +#define glSecondaryColor3uiEXT GLEW_GET_FUN(__glewSecondaryColor3uiEXT) +#define glSecondaryColor3uivEXT GLEW_GET_FUN(__glewSecondaryColor3uivEXT) +#define glSecondaryColor3usEXT GLEW_GET_FUN(__glewSecondaryColor3usEXT) +#define glSecondaryColor3usvEXT GLEW_GET_FUN(__glewSecondaryColor3usvEXT) +#define glSecondaryColorPointerEXT GLEW_GET_FUN(__glewSecondaryColorPointerEXT) + +#define GLEW_EXT_secondary_color GLEW_GET_VAR(__GLEW_EXT_secondary_color) + +#endif /* GL_EXT_secondary_color */ + +/* --------------------- GL_EXT_separate_shader_objects -------------------- */ + +#ifndef GL_EXT_separate_shader_objects +#define GL_EXT_separate_shader_objects 1 + +#define GL_ACTIVE_PROGRAM_EXT 0x8B8D + +typedef void (GLAPIENTRY * PFNGLACTIVEPROGRAMEXTPROC) (GLuint program); +typedef GLuint (GLAPIENTRY * PFNGLCREATESHADERPROGRAMEXTPROC) (GLenum type, const GLchar* string); +typedef void (GLAPIENTRY * PFNGLUSESHADERPROGRAMEXTPROC) (GLenum type, GLuint program); + +#define glActiveProgramEXT GLEW_GET_FUN(__glewActiveProgramEXT) +#define glCreateShaderProgramEXT GLEW_GET_FUN(__glewCreateShaderProgramEXT) +#define glUseShaderProgramEXT GLEW_GET_FUN(__glewUseShaderProgramEXT) + +#define GLEW_EXT_separate_shader_objects GLEW_GET_VAR(__GLEW_EXT_separate_shader_objects) + +#endif /* GL_EXT_separate_shader_objects */ + +/* --------------------- GL_EXT_separate_specular_color -------------------- */ + +#ifndef GL_EXT_separate_specular_color +#define GL_EXT_separate_specular_color 1 + +#define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8 +#define GL_SINGLE_COLOR_EXT 0x81F9 +#define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA + +#define GLEW_EXT_separate_specular_color GLEW_GET_VAR(__GLEW_EXT_separate_specular_color) + +#endif /* GL_EXT_separate_specular_color */ + +/* --------------------- GL_EXT_shader_image_load_store -------------------- */ + +#ifndef GL_EXT_shader_image_load_store +#define GL_EXT_shader_image_load_store 1 + +#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT 0x00000001 +#define GL_ELEMENT_ARRAY_BARRIER_BIT_EXT 0x00000002 +#define GL_UNIFORM_BARRIER_BIT_EXT 0x00000004 +#define GL_TEXTURE_FETCH_BARRIER_BIT_EXT 0x00000008 +#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT 0x00000020 +#define GL_COMMAND_BARRIER_BIT_EXT 0x00000040 +#define GL_PIXEL_BUFFER_BARRIER_BIT_EXT 0x00000080 +#define GL_TEXTURE_UPDATE_BARRIER_BIT_EXT 0x00000100 +#define GL_BUFFER_UPDATE_BARRIER_BIT_EXT 0x00000200 +#define GL_FRAMEBUFFER_BARRIER_BIT_EXT 0x00000400 +#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT 0x00000800 +#define GL_ATOMIC_COUNTER_BARRIER_BIT_EXT 0x00001000 +#define GL_MAX_IMAGE_UNITS_EXT 0x8F38 +#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT 0x8F39 +#define GL_IMAGE_BINDING_NAME_EXT 0x8F3A +#define GL_IMAGE_BINDING_LEVEL_EXT 0x8F3B +#define GL_IMAGE_BINDING_LAYERED_EXT 0x8F3C +#define GL_IMAGE_BINDING_LAYER_EXT 0x8F3D +#define GL_IMAGE_BINDING_ACCESS_EXT 0x8F3E +#define GL_IMAGE_1D_EXT 0x904C +#define GL_IMAGE_2D_EXT 0x904D +#define GL_IMAGE_3D_EXT 0x904E +#define GL_IMAGE_2D_RECT_EXT 0x904F +#define GL_IMAGE_CUBE_EXT 0x9050 +#define GL_IMAGE_BUFFER_EXT 0x9051 +#define GL_IMAGE_1D_ARRAY_EXT 0x9052 +#define GL_IMAGE_2D_ARRAY_EXT 0x9053 +#define GL_IMAGE_CUBE_MAP_ARRAY_EXT 0x9054 +#define GL_IMAGE_2D_MULTISAMPLE_EXT 0x9055 +#define GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9056 +#define GL_INT_IMAGE_1D_EXT 0x9057 +#define GL_INT_IMAGE_2D_EXT 0x9058 +#define GL_INT_IMAGE_3D_EXT 0x9059 +#define GL_INT_IMAGE_2D_RECT_EXT 0x905A +#define GL_INT_IMAGE_CUBE_EXT 0x905B +#define GL_INT_IMAGE_BUFFER_EXT 0x905C +#define GL_INT_IMAGE_1D_ARRAY_EXT 0x905D +#define GL_INT_IMAGE_2D_ARRAY_EXT 0x905E +#define GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x905F +#define GL_INT_IMAGE_2D_MULTISAMPLE_EXT 0x9060 +#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9061 +#define GL_UNSIGNED_INT_IMAGE_1D_EXT 0x9062 +#define GL_UNSIGNED_INT_IMAGE_2D_EXT 0x9063 +#define GL_UNSIGNED_INT_IMAGE_3D_EXT 0x9064 +#define GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT 0x9065 +#define GL_UNSIGNED_INT_IMAGE_CUBE_EXT 0x9066 +#define GL_UNSIGNED_INT_IMAGE_BUFFER_EXT 0x9067 +#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT 0x9068 +#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT 0x9069 +#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x906A +#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT 0x906B +#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x906C +#define GL_MAX_IMAGE_SAMPLES_EXT 0x906D +#define GL_IMAGE_BINDING_FORMAT_EXT 0x906E +#define GL_ALL_BARRIER_BITS_EXT 0xFFFFFFFF + +typedef void (GLAPIENTRY * PFNGLBINDIMAGETEXTUREEXTPROC) (GLuint index, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLint format); +typedef void (GLAPIENTRY * PFNGLMEMORYBARRIEREXTPROC) (GLbitfield barriers); + +#define glBindImageTextureEXT GLEW_GET_FUN(__glewBindImageTextureEXT) +#define glMemoryBarrierEXT GLEW_GET_FUN(__glewMemoryBarrierEXT) + +#define GLEW_EXT_shader_image_load_store GLEW_GET_VAR(__GLEW_EXT_shader_image_load_store) + +#endif /* GL_EXT_shader_image_load_store */ + +/* -------------------------- GL_EXT_shadow_funcs -------------------------- */ + +#ifndef GL_EXT_shadow_funcs +#define GL_EXT_shadow_funcs 1 + +#define GLEW_EXT_shadow_funcs GLEW_GET_VAR(__GLEW_EXT_shadow_funcs) + +#endif /* GL_EXT_shadow_funcs */ + +/* --------------------- GL_EXT_shared_texture_palette --------------------- */ + +#ifndef GL_EXT_shared_texture_palette +#define GL_EXT_shared_texture_palette 1 + +#define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB + +#define GLEW_EXT_shared_texture_palette GLEW_GET_VAR(__GLEW_EXT_shared_texture_palette) + +#endif /* GL_EXT_shared_texture_palette */ + +/* ------------------------ GL_EXT_stencil_clear_tag ----------------------- */ + +#ifndef GL_EXT_stencil_clear_tag +#define GL_EXT_stencil_clear_tag 1 + +#define GL_STENCIL_TAG_BITS_EXT 0x88F2 +#define GL_STENCIL_CLEAR_TAG_VALUE_EXT 0x88F3 + +#define GLEW_EXT_stencil_clear_tag GLEW_GET_VAR(__GLEW_EXT_stencil_clear_tag) + +#endif /* GL_EXT_stencil_clear_tag */ + +/* ------------------------ GL_EXT_stencil_two_side ------------------------ */ + +#ifndef GL_EXT_stencil_two_side +#define GL_EXT_stencil_two_side 1 + +#define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910 +#define GL_ACTIVE_STENCIL_FACE_EXT 0x8911 + +typedef void (GLAPIENTRY * PFNGLACTIVESTENCILFACEEXTPROC) (GLenum face); + +#define glActiveStencilFaceEXT GLEW_GET_FUN(__glewActiveStencilFaceEXT) + +#define GLEW_EXT_stencil_two_side GLEW_GET_VAR(__GLEW_EXT_stencil_two_side) + +#endif /* GL_EXT_stencil_two_side */ + +/* -------------------------- GL_EXT_stencil_wrap -------------------------- */ + +#ifndef GL_EXT_stencil_wrap +#define GL_EXT_stencil_wrap 1 + +#define GL_INCR_WRAP_EXT 0x8507 +#define GL_DECR_WRAP_EXT 0x8508 + +#define GLEW_EXT_stencil_wrap GLEW_GET_VAR(__GLEW_EXT_stencil_wrap) + +#endif /* GL_EXT_stencil_wrap */ + +/* --------------------------- GL_EXT_subtexture --------------------------- */ + +#ifndef GL_EXT_subtexture +#define GL_EXT_subtexture 1 + +typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); + +#define glTexSubImage1DEXT GLEW_GET_FUN(__glewTexSubImage1DEXT) +#define glTexSubImage2DEXT GLEW_GET_FUN(__glewTexSubImage2DEXT) +#define glTexSubImage3DEXT GLEW_GET_FUN(__glewTexSubImage3DEXT) + +#define GLEW_EXT_subtexture GLEW_GET_VAR(__GLEW_EXT_subtexture) + +#endif /* GL_EXT_subtexture */ + +/* ----------------------------- GL_EXT_texture ---------------------------- */ + +#ifndef GL_EXT_texture +#define GL_EXT_texture 1 + +#define GL_ALPHA4_EXT 0x803B +#define GL_ALPHA8_EXT 0x803C +#define GL_ALPHA12_EXT 0x803D +#define GL_ALPHA16_EXT 0x803E +#define GL_LUMINANCE4_EXT 0x803F +#define GL_LUMINANCE8_EXT 0x8040 +#define GL_LUMINANCE12_EXT 0x8041 +#define GL_LUMINANCE16_EXT 0x8042 +#define GL_LUMINANCE4_ALPHA4_EXT 0x8043 +#define GL_LUMINANCE6_ALPHA2_EXT 0x8044 +#define GL_LUMINANCE8_ALPHA8_EXT 0x8045 +#define GL_LUMINANCE12_ALPHA4_EXT 0x8046 +#define GL_LUMINANCE12_ALPHA12_EXT 0x8047 +#define GL_LUMINANCE16_ALPHA16_EXT 0x8048 +#define GL_INTENSITY_EXT 0x8049 +#define GL_INTENSITY4_EXT 0x804A +#define GL_INTENSITY8_EXT 0x804B +#define GL_INTENSITY12_EXT 0x804C +#define GL_INTENSITY16_EXT 0x804D +#define GL_RGB2_EXT 0x804E +#define GL_RGB4_EXT 0x804F +#define GL_RGB5_EXT 0x8050 +#define GL_RGB8_EXT 0x8051 +#define GL_RGB10_EXT 0x8052 +#define GL_RGB12_EXT 0x8053 +#define GL_RGB16_EXT 0x8054 +#define GL_RGBA2_EXT 0x8055 +#define GL_RGBA4_EXT 0x8056 +#define GL_RGB5_A1_EXT 0x8057 +#define GL_RGBA8_EXT 0x8058 +#define GL_RGB10_A2_EXT 0x8059 +#define GL_RGBA12_EXT 0x805A +#define GL_RGBA16_EXT 0x805B +#define GL_TEXTURE_RED_SIZE_EXT 0x805C +#define GL_TEXTURE_GREEN_SIZE_EXT 0x805D +#define GL_TEXTURE_BLUE_SIZE_EXT 0x805E +#define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F +#define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060 +#define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061 +#define GL_REPLACE_EXT 0x8062 +#define GL_PROXY_TEXTURE_1D_EXT 0x8063 +#define GL_PROXY_TEXTURE_2D_EXT 0x8064 + +#define GLEW_EXT_texture GLEW_GET_VAR(__GLEW_EXT_texture) + +#endif /* GL_EXT_texture */ + +/* ---------------------------- GL_EXT_texture3D --------------------------- */ + +#ifndef GL_EXT_texture3D +#define GL_EXT_texture3D 1 + +#define GL_PACK_SKIP_IMAGES_EXT 0x806B +#define GL_PACK_IMAGE_HEIGHT_EXT 0x806C +#define GL_UNPACK_SKIP_IMAGES_EXT 0x806D +#define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E +#define GL_TEXTURE_3D_EXT 0x806F +#define GL_PROXY_TEXTURE_3D_EXT 0x8070 +#define GL_TEXTURE_DEPTH_EXT 0x8071 +#define GL_TEXTURE_WRAP_R_EXT 0x8072 +#define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073 + +typedef void (GLAPIENTRY * PFNGLTEXIMAGE3DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); + +#define glTexImage3DEXT GLEW_GET_FUN(__glewTexImage3DEXT) + +#define GLEW_EXT_texture3D GLEW_GET_VAR(__GLEW_EXT_texture3D) + +#endif /* GL_EXT_texture3D */ + +/* -------------------------- GL_EXT_texture_array ------------------------- */ + +#ifndef GL_EXT_texture_array +#define GL_EXT_texture_array 1 + +#define GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT 0x884E +#define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF +#define GL_TEXTURE_1D_ARRAY_EXT 0x8C18 +#define GL_PROXY_TEXTURE_1D_ARRAY_EXT 0x8C19 +#define GL_TEXTURE_2D_ARRAY_EXT 0x8C1A +#define GL_PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B +#define GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C +#define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D + +typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); + +#define glFramebufferTextureLayerEXT GLEW_GET_FUN(__glewFramebufferTextureLayerEXT) + +#define GLEW_EXT_texture_array GLEW_GET_VAR(__GLEW_EXT_texture_array) + +#endif /* GL_EXT_texture_array */ + +/* ---------------------- GL_EXT_texture_buffer_object --------------------- */ + +#ifndef GL_EXT_texture_buffer_object +#define GL_EXT_texture_buffer_object 1 + +#define GL_TEXTURE_BUFFER_EXT 0x8C2A +#define GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8C2B +#define GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C +#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D +#define GL_TEXTURE_BUFFER_FORMAT_EXT 0x8C2E + +typedef void (GLAPIENTRY * PFNGLTEXBUFFEREXTPROC) (GLenum target, GLenum internalformat, GLuint buffer); + +#define glTexBufferEXT GLEW_GET_FUN(__glewTexBufferEXT) + +#define GLEW_EXT_texture_buffer_object GLEW_GET_VAR(__GLEW_EXT_texture_buffer_object) + +#endif /* GL_EXT_texture_buffer_object */ + +/* -------------------- GL_EXT_texture_compression_dxt1 -------------------- */ + +#ifndef GL_EXT_texture_compression_dxt1 +#define GL_EXT_texture_compression_dxt1 1 + +#define GLEW_EXT_texture_compression_dxt1 GLEW_GET_VAR(__GLEW_EXT_texture_compression_dxt1) + +#endif /* GL_EXT_texture_compression_dxt1 */ + +/* -------------------- GL_EXT_texture_compression_latc -------------------- */ + +#ifndef GL_EXT_texture_compression_latc +#define GL_EXT_texture_compression_latc 1 + +#define GL_COMPRESSED_LUMINANCE_LATC1_EXT 0x8C70 +#define GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT 0x8C71 +#define GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT 0x8C72 +#define GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT 0x8C73 + +#define GLEW_EXT_texture_compression_latc GLEW_GET_VAR(__GLEW_EXT_texture_compression_latc) + +#endif /* GL_EXT_texture_compression_latc */ + +/* -------------------- GL_EXT_texture_compression_rgtc -------------------- */ + +#ifndef GL_EXT_texture_compression_rgtc +#define GL_EXT_texture_compression_rgtc 1 + +#define GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB +#define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC +#define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD +#define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE + +#define GLEW_EXT_texture_compression_rgtc GLEW_GET_VAR(__GLEW_EXT_texture_compression_rgtc) + +#endif /* GL_EXT_texture_compression_rgtc */ + +/* -------------------- GL_EXT_texture_compression_s3tc -------------------- */ + +#ifndef GL_EXT_texture_compression_s3tc +#define GL_EXT_texture_compression_s3tc 1 + +#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 +#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 +#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 +#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 + +#define GLEW_EXT_texture_compression_s3tc GLEW_GET_VAR(__GLEW_EXT_texture_compression_s3tc) + +#endif /* GL_EXT_texture_compression_s3tc */ + +/* ------------------------ GL_EXT_texture_cube_map ------------------------ */ + +#ifndef GL_EXT_texture_cube_map +#define GL_EXT_texture_cube_map 1 + +#define GL_NORMAL_MAP_EXT 0x8511 +#define GL_REFLECTION_MAP_EXT 0x8512 +#define GL_TEXTURE_CUBE_MAP_EXT 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A +#define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C + +#define GLEW_EXT_texture_cube_map GLEW_GET_VAR(__GLEW_EXT_texture_cube_map) + +#endif /* GL_EXT_texture_cube_map */ + +/* ----------------------- GL_EXT_texture_edge_clamp ----------------------- */ + +#ifndef GL_EXT_texture_edge_clamp +#define GL_EXT_texture_edge_clamp 1 + +#define GL_CLAMP_TO_EDGE_EXT 0x812F + +#define GLEW_EXT_texture_edge_clamp GLEW_GET_VAR(__GLEW_EXT_texture_edge_clamp) + +#endif /* GL_EXT_texture_edge_clamp */ + +/* --------------------------- GL_EXT_texture_env -------------------------- */ + +#ifndef GL_EXT_texture_env +#define GL_EXT_texture_env 1 + +#define GLEW_EXT_texture_env GLEW_GET_VAR(__GLEW_EXT_texture_env) + +#endif /* GL_EXT_texture_env */ + +/* ------------------------- GL_EXT_texture_env_add ------------------------ */ + +#ifndef GL_EXT_texture_env_add +#define GL_EXT_texture_env_add 1 + +#define GLEW_EXT_texture_env_add GLEW_GET_VAR(__GLEW_EXT_texture_env_add) + +#endif /* GL_EXT_texture_env_add */ + +/* ----------------------- GL_EXT_texture_env_combine ---------------------- */ + +#ifndef GL_EXT_texture_env_combine +#define GL_EXT_texture_env_combine 1 + +#define GL_COMBINE_EXT 0x8570 +#define GL_COMBINE_RGB_EXT 0x8571 +#define GL_COMBINE_ALPHA_EXT 0x8572 +#define GL_RGB_SCALE_EXT 0x8573 +#define GL_ADD_SIGNED_EXT 0x8574 +#define GL_INTERPOLATE_EXT 0x8575 +#define GL_CONSTANT_EXT 0x8576 +#define GL_PRIMARY_COLOR_EXT 0x8577 +#define GL_PREVIOUS_EXT 0x8578 +#define GL_SOURCE0_RGB_EXT 0x8580 +#define GL_SOURCE1_RGB_EXT 0x8581 +#define GL_SOURCE2_RGB_EXT 0x8582 +#define GL_SOURCE0_ALPHA_EXT 0x8588 +#define GL_SOURCE1_ALPHA_EXT 0x8589 +#define GL_SOURCE2_ALPHA_EXT 0x858A +#define GL_OPERAND0_RGB_EXT 0x8590 +#define GL_OPERAND1_RGB_EXT 0x8591 +#define GL_OPERAND2_RGB_EXT 0x8592 +#define GL_OPERAND0_ALPHA_EXT 0x8598 +#define GL_OPERAND1_ALPHA_EXT 0x8599 +#define GL_OPERAND2_ALPHA_EXT 0x859A + +#define GLEW_EXT_texture_env_combine GLEW_GET_VAR(__GLEW_EXT_texture_env_combine) + +#endif /* GL_EXT_texture_env_combine */ + +/* ------------------------ GL_EXT_texture_env_dot3 ------------------------ */ + +#ifndef GL_EXT_texture_env_dot3 +#define GL_EXT_texture_env_dot3 1 + +#define GL_DOT3_RGB_EXT 0x8740 +#define GL_DOT3_RGBA_EXT 0x8741 + +#define GLEW_EXT_texture_env_dot3 GLEW_GET_VAR(__GLEW_EXT_texture_env_dot3) + +#endif /* GL_EXT_texture_env_dot3 */ + +/* ------------------- GL_EXT_texture_filter_anisotropic ------------------- */ + +#ifndef GL_EXT_texture_filter_anisotropic +#define GL_EXT_texture_filter_anisotropic 1 + +#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE +#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF + +#define GLEW_EXT_texture_filter_anisotropic GLEW_GET_VAR(__GLEW_EXT_texture_filter_anisotropic) + +#endif /* GL_EXT_texture_filter_anisotropic */ + +/* ------------------------- GL_EXT_texture_integer ------------------------ */ + +#ifndef GL_EXT_texture_integer +#define GL_EXT_texture_integer 1 + +#define GL_RGBA32UI_EXT 0x8D70 +#define GL_RGB32UI_EXT 0x8D71 +#define GL_ALPHA32UI_EXT 0x8D72 +#define GL_INTENSITY32UI_EXT 0x8D73 +#define GL_LUMINANCE32UI_EXT 0x8D74 +#define GL_LUMINANCE_ALPHA32UI_EXT 0x8D75 +#define GL_RGBA16UI_EXT 0x8D76 +#define GL_RGB16UI_EXT 0x8D77 +#define GL_ALPHA16UI_EXT 0x8D78 +#define GL_INTENSITY16UI_EXT 0x8D79 +#define GL_LUMINANCE16UI_EXT 0x8D7A +#define GL_LUMINANCE_ALPHA16UI_EXT 0x8D7B +#define GL_RGBA8UI_EXT 0x8D7C +#define GL_RGB8UI_EXT 0x8D7D +#define GL_ALPHA8UI_EXT 0x8D7E +#define GL_INTENSITY8UI_EXT 0x8D7F +#define GL_LUMINANCE8UI_EXT 0x8D80 +#define GL_LUMINANCE_ALPHA8UI_EXT 0x8D81 +#define GL_RGBA32I_EXT 0x8D82 +#define GL_RGB32I_EXT 0x8D83 +#define GL_ALPHA32I_EXT 0x8D84 +#define GL_INTENSITY32I_EXT 0x8D85 +#define GL_LUMINANCE32I_EXT 0x8D86 +#define GL_LUMINANCE_ALPHA32I_EXT 0x8D87 +#define GL_RGBA16I_EXT 0x8D88 +#define GL_RGB16I_EXT 0x8D89 +#define GL_ALPHA16I_EXT 0x8D8A +#define GL_INTENSITY16I_EXT 0x8D8B +#define GL_LUMINANCE16I_EXT 0x8D8C +#define GL_LUMINANCE_ALPHA16I_EXT 0x8D8D +#define GL_RGBA8I_EXT 0x8D8E +#define GL_RGB8I_EXT 0x8D8F +#define GL_ALPHA8I_EXT 0x8D90 +#define GL_INTENSITY8I_EXT 0x8D91 +#define GL_LUMINANCE8I_EXT 0x8D92 +#define GL_LUMINANCE_ALPHA8I_EXT 0x8D93 +#define GL_RED_INTEGER_EXT 0x8D94 +#define GL_GREEN_INTEGER_EXT 0x8D95 +#define GL_BLUE_INTEGER_EXT 0x8D96 +#define GL_ALPHA_INTEGER_EXT 0x8D97 +#define GL_RGB_INTEGER_EXT 0x8D98 +#define GL_RGBA_INTEGER_EXT 0x8D99 +#define GL_BGR_INTEGER_EXT 0x8D9A +#define GL_BGRA_INTEGER_EXT 0x8D9B +#define GL_LUMINANCE_INTEGER_EXT 0x8D9C +#define GL_LUMINANCE_ALPHA_INTEGER_EXT 0x8D9D +#define GL_RGBA_INTEGER_MODE_EXT 0x8D9E + +typedef void (GLAPIENTRY * PFNGLCLEARCOLORIIEXTPROC) (GLint red, GLint green, GLint blue, GLint alpha); +typedef void (GLAPIENTRY * PFNGLCLEARCOLORIUIEXTPROC) (GLuint red, GLuint green, GLuint blue, GLuint alpha); +typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, GLint *params); +typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, GLuint *params); +typedef void (GLAPIENTRY * PFNGLTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, const GLint *params); +typedef void (GLAPIENTRY * PFNGLTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, const GLuint *params); + +#define glClearColorIiEXT GLEW_GET_FUN(__glewClearColorIiEXT) +#define glClearColorIuiEXT GLEW_GET_FUN(__glewClearColorIuiEXT) +#define glGetTexParameterIivEXT GLEW_GET_FUN(__glewGetTexParameterIivEXT) +#define glGetTexParameterIuivEXT GLEW_GET_FUN(__glewGetTexParameterIuivEXT) +#define glTexParameterIivEXT GLEW_GET_FUN(__glewTexParameterIivEXT) +#define glTexParameterIuivEXT GLEW_GET_FUN(__glewTexParameterIuivEXT) + +#define GLEW_EXT_texture_integer GLEW_GET_VAR(__GLEW_EXT_texture_integer) + +#endif /* GL_EXT_texture_integer */ + +/* ------------------------ GL_EXT_texture_lod_bias ------------------------ */ + +#ifndef GL_EXT_texture_lod_bias +#define GL_EXT_texture_lod_bias 1 + +#define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD +#define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500 +#define GL_TEXTURE_LOD_BIAS_EXT 0x8501 + +#define GLEW_EXT_texture_lod_bias GLEW_GET_VAR(__GLEW_EXT_texture_lod_bias) + +#endif /* GL_EXT_texture_lod_bias */ + +/* ---------------------- GL_EXT_texture_mirror_clamp ---------------------- */ + +#ifndef GL_EXT_texture_mirror_clamp +#define GL_EXT_texture_mirror_clamp 1 + +#define GL_MIRROR_CLAMP_EXT 0x8742 +#define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743 +#define GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912 + +#define GLEW_EXT_texture_mirror_clamp GLEW_GET_VAR(__GLEW_EXT_texture_mirror_clamp) + +#endif /* GL_EXT_texture_mirror_clamp */ + +/* ------------------------- GL_EXT_texture_object ------------------------- */ + +#ifndef GL_EXT_texture_object +#define GL_EXT_texture_object 1 + +#define GL_TEXTURE_PRIORITY_EXT 0x8066 +#define GL_TEXTURE_RESIDENT_EXT 0x8067 +#define GL_TEXTURE_1D_BINDING_EXT 0x8068 +#define GL_TEXTURE_2D_BINDING_EXT 0x8069 +#define GL_TEXTURE_3D_BINDING_EXT 0x806A + +typedef GLboolean (GLAPIENTRY * PFNGLARETEXTURESRESIDENTEXTPROC) (GLsizei n, const GLuint* textures, GLboolean* residences); +typedef void (GLAPIENTRY * PFNGLBINDTEXTUREEXTPROC) (GLenum target, GLuint texture); +typedef void (GLAPIENTRY * PFNGLDELETETEXTURESEXTPROC) (GLsizei n, const GLuint* textures); +typedef void (GLAPIENTRY * PFNGLGENTEXTURESEXTPROC) (GLsizei n, GLuint* textures); +typedef GLboolean (GLAPIENTRY * PFNGLISTEXTUREEXTPROC) (GLuint texture); +typedef void (GLAPIENTRY * PFNGLPRIORITIZETEXTURESEXTPROC) (GLsizei n, const GLuint* textures, const GLclampf* priorities); + +#define glAreTexturesResidentEXT GLEW_GET_FUN(__glewAreTexturesResidentEXT) +#define glBindTextureEXT GLEW_GET_FUN(__glewBindTextureEXT) +#define glDeleteTexturesEXT GLEW_GET_FUN(__glewDeleteTexturesEXT) +#define glGenTexturesEXT GLEW_GET_FUN(__glewGenTexturesEXT) +#define glIsTextureEXT GLEW_GET_FUN(__glewIsTextureEXT) +#define glPrioritizeTexturesEXT GLEW_GET_FUN(__glewPrioritizeTexturesEXT) + +#define GLEW_EXT_texture_object GLEW_GET_VAR(__GLEW_EXT_texture_object) + +#endif /* GL_EXT_texture_object */ + +/* --------------------- GL_EXT_texture_perturb_normal --------------------- */ + +#ifndef GL_EXT_texture_perturb_normal +#define GL_EXT_texture_perturb_normal 1 + +#define GL_PERTURB_EXT 0x85AE +#define GL_TEXTURE_NORMAL_EXT 0x85AF + +typedef void (GLAPIENTRY * PFNGLTEXTURENORMALEXTPROC) (GLenum mode); + +#define glTextureNormalEXT GLEW_GET_FUN(__glewTextureNormalEXT) + +#define GLEW_EXT_texture_perturb_normal GLEW_GET_VAR(__GLEW_EXT_texture_perturb_normal) + +#endif /* GL_EXT_texture_perturb_normal */ + +/* ------------------------ GL_EXT_texture_rectangle ----------------------- */ + +#ifndef GL_EXT_texture_rectangle +#define GL_EXT_texture_rectangle 1 + +#define GL_TEXTURE_RECTANGLE_EXT 0x84F5 +#define GL_TEXTURE_BINDING_RECTANGLE_EXT 0x84F6 +#define GL_PROXY_TEXTURE_RECTANGLE_EXT 0x84F7 +#define GL_MAX_RECTANGLE_TEXTURE_SIZE_EXT 0x84F8 + +#define GLEW_EXT_texture_rectangle GLEW_GET_VAR(__GLEW_EXT_texture_rectangle) + +#endif /* GL_EXT_texture_rectangle */ + +/* -------------------------- GL_EXT_texture_sRGB -------------------------- */ + +#ifndef GL_EXT_texture_sRGB +#define GL_EXT_texture_sRGB 1 + +#define GL_SRGB_EXT 0x8C40 +#define GL_SRGB8_EXT 0x8C41 +#define GL_SRGB_ALPHA_EXT 0x8C42 +#define GL_SRGB8_ALPHA8_EXT 0x8C43 +#define GL_SLUMINANCE_ALPHA_EXT 0x8C44 +#define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45 +#define GL_SLUMINANCE_EXT 0x8C46 +#define GL_SLUMINANCE8_EXT 0x8C47 +#define GL_COMPRESSED_SRGB_EXT 0x8C48 +#define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49 +#define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A +#define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B +#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F + +#define GLEW_EXT_texture_sRGB GLEW_GET_VAR(__GLEW_EXT_texture_sRGB) + +#endif /* GL_EXT_texture_sRGB */ + +/* ----------------------- GL_EXT_texture_sRGB_decode ---------------------- */ + +#ifndef GL_EXT_texture_sRGB_decode +#define GL_EXT_texture_sRGB_decode 1 + +#define GL_TEXTURE_SRGB_DECODE_EXT 0x8A48 +#define GL_DECODE_EXT 0x8A49 +#define GL_SKIP_DECODE_EXT 0x8A4A + +#define GLEW_EXT_texture_sRGB_decode GLEW_GET_VAR(__GLEW_EXT_texture_sRGB_decode) + +#endif /* GL_EXT_texture_sRGB_decode */ + +/* --------------------- GL_EXT_texture_shared_exponent -------------------- */ + +#ifndef GL_EXT_texture_shared_exponent +#define GL_EXT_texture_shared_exponent 1 + +#define GL_RGB9_E5_EXT 0x8C3D +#define GL_UNSIGNED_INT_5_9_9_9_REV_EXT 0x8C3E +#define GL_TEXTURE_SHARED_SIZE_EXT 0x8C3F + +#define GLEW_EXT_texture_shared_exponent GLEW_GET_VAR(__GLEW_EXT_texture_shared_exponent) + +#endif /* GL_EXT_texture_shared_exponent */ + +/* -------------------------- GL_EXT_texture_snorm ------------------------- */ + +#ifndef GL_EXT_texture_snorm +#define GL_EXT_texture_snorm 1 + +#define GL_RED_SNORM 0x8F90 +#define GL_RG_SNORM 0x8F91 +#define GL_RGB_SNORM 0x8F92 +#define GL_RGBA_SNORM 0x8F93 +#define GL_R8_SNORM 0x8F94 +#define GL_RG8_SNORM 0x8F95 +#define GL_RGB8_SNORM 0x8F96 +#define GL_RGBA8_SNORM 0x8F97 +#define GL_R16_SNORM 0x8F98 +#define GL_RG16_SNORM 0x8F99 +#define GL_RGB16_SNORM 0x8F9A +#define GL_RGBA16_SNORM 0x8F9B +#define GL_SIGNED_NORMALIZED 0x8F9C +#define GL_ALPHA_SNORM 0x9010 +#define GL_LUMINANCE_SNORM 0x9011 +#define GL_LUMINANCE_ALPHA_SNORM 0x9012 +#define GL_INTENSITY_SNORM 0x9013 +#define GL_ALPHA8_SNORM 0x9014 +#define GL_LUMINANCE8_SNORM 0x9015 +#define GL_LUMINANCE8_ALPHA8_SNORM 0x9016 +#define GL_INTENSITY8_SNORM 0x9017 +#define GL_ALPHA16_SNORM 0x9018 +#define GL_LUMINANCE16_SNORM 0x9019 +#define GL_LUMINANCE16_ALPHA16_SNORM 0x901A +#define GL_INTENSITY16_SNORM 0x901B + +#define GLEW_EXT_texture_snorm GLEW_GET_VAR(__GLEW_EXT_texture_snorm) + +#endif /* GL_EXT_texture_snorm */ + +/* ------------------------- GL_EXT_texture_swizzle ------------------------ */ + +#ifndef GL_EXT_texture_swizzle +#define GL_EXT_texture_swizzle 1 + +#define GL_TEXTURE_SWIZZLE_R_EXT 0x8E42 +#define GL_TEXTURE_SWIZZLE_G_EXT 0x8E43 +#define GL_TEXTURE_SWIZZLE_B_EXT 0x8E44 +#define GL_TEXTURE_SWIZZLE_A_EXT 0x8E45 +#define GL_TEXTURE_SWIZZLE_RGBA_EXT 0x8E46 + +#define GLEW_EXT_texture_swizzle GLEW_GET_VAR(__GLEW_EXT_texture_swizzle) + +#endif /* GL_EXT_texture_swizzle */ + +/* --------------------------- GL_EXT_timer_query -------------------------- */ + +#ifndef GL_EXT_timer_query +#define GL_EXT_timer_query 1 + +#define GL_TIME_ELAPSED_EXT 0x88BF + +typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTI64VEXTPROC) (GLuint id, GLenum pname, GLint64EXT *params); +typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUI64VEXTPROC) (GLuint id, GLenum pname, GLuint64EXT *params); + +#define glGetQueryObjecti64vEXT GLEW_GET_FUN(__glewGetQueryObjecti64vEXT) +#define glGetQueryObjectui64vEXT GLEW_GET_FUN(__glewGetQueryObjectui64vEXT) + +#define GLEW_EXT_timer_query GLEW_GET_VAR(__GLEW_EXT_timer_query) + +#endif /* GL_EXT_timer_query */ + +/* ----------------------- GL_EXT_transform_feedback ----------------------- */ + +#ifndef GL_EXT_transform_feedback +#define GL_EXT_transform_feedback 1 + +#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT 0x8C76 +#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT 0x8C7F +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT 0x8C80 +#define GL_TRANSFORM_FEEDBACK_VARYINGS_EXT 0x8C83 +#define GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT 0x8C84 +#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT 0x8C85 +#define GL_PRIMITIVES_GENERATED_EXT 0x8C87 +#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT 0x8C88 +#define GL_RASTERIZER_DISCARD_EXT 0x8C89 +#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT 0x8C8A +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT 0x8C8B +#define GL_INTERLEAVED_ATTRIBS_EXT 0x8C8C +#define GL_SEPARATE_ATTRIBS_EXT 0x8C8D +#define GL_TRANSFORM_FEEDBACK_BUFFER_EXT 0x8C8E +#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT 0x8C8F + +typedef void (GLAPIENTRY * PFNGLBEGINTRANSFORMFEEDBACKEXTPROC) (GLenum primitiveMode); +typedef void (GLAPIENTRY * PFNGLBINDBUFFERBASEEXTPROC) (GLenum target, GLuint index, GLuint buffer); +typedef void (GLAPIENTRY * PFNGLBINDBUFFEROFFSETEXTPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset); +typedef void (GLAPIENTRY * PFNGLBINDBUFFERRANGEEXTPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (GLAPIENTRY * PFNGLENDTRANSFORMFEEDBACKEXTPROC) (void); +typedef void (GLAPIENTRY * PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei *size, GLenum *type, GLchar *name); +typedef void (GLAPIENTRY * PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC) (GLuint program, GLsizei count, const GLchar * const* varyings, GLenum bufferMode); + +#define glBeginTransformFeedbackEXT GLEW_GET_FUN(__glewBeginTransformFeedbackEXT) +#define glBindBufferBaseEXT GLEW_GET_FUN(__glewBindBufferBaseEXT) +#define glBindBufferOffsetEXT GLEW_GET_FUN(__glewBindBufferOffsetEXT) +#define glBindBufferRangeEXT GLEW_GET_FUN(__glewBindBufferRangeEXT) +#define glEndTransformFeedbackEXT GLEW_GET_FUN(__glewEndTransformFeedbackEXT) +#define glGetTransformFeedbackVaryingEXT GLEW_GET_FUN(__glewGetTransformFeedbackVaryingEXT) +#define glTransformFeedbackVaryingsEXT GLEW_GET_FUN(__glewTransformFeedbackVaryingsEXT) + +#define GLEW_EXT_transform_feedback GLEW_GET_VAR(__GLEW_EXT_transform_feedback) + +#endif /* GL_EXT_transform_feedback */ + +/* -------------------------- GL_EXT_vertex_array -------------------------- */ + +#ifndef GL_EXT_vertex_array +#define GL_EXT_vertex_array 1 + +#define GL_DOUBLE_EXT 0x140A +#define GL_VERTEX_ARRAY_EXT 0x8074 +#define GL_NORMAL_ARRAY_EXT 0x8075 +#define GL_COLOR_ARRAY_EXT 0x8076 +#define GL_INDEX_ARRAY_EXT 0x8077 +#define GL_TEXTURE_COORD_ARRAY_EXT 0x8078 +#define GL_EDGE_FLAG_ARRAY_EXT 0x8079 +#define GL_VERTEX_ARRAY_SIZE_EXT 0x807A +#define GL_VERTEX_ARRAY_TYPE_EXT 0x807B +#define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C +#define GL_VERTEX_ARRAY_COUNT_EXT 0x807D +#define GL_NORMAL_ARRAY_TYPE_EXT 0x807E +#define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F +#define GL_NORMAL_ARRAY_COUNT_EXT 0x8080 +#define GL_COLOR_ARRAY_SIZE_EXT 0x8081 +#define GL_COLOR_ARRAY_TYPE_EXT 0x8082 +#define GL_COLOR_ARRAY_STRIDE_EXT 0x8083 +#define GL_COLOR_ARRAY_COUNT_EXT 0x8084 +#define GL_INDEX_ARRAY_TYPE_EXT 0x8085 +#define GL_INDEX_ARRAY_STRIDE_EXT 0x8086 +#define GL_INDEX_ARRAY_COUNT_EXT 0x8087 +#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088 +#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089 +#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A +#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B +#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C +#define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D +#define GL_VERTEX_ARRAY_POINTER_EXT 0x808E +#define GL_NORMAL_ARRAY_POINTER_EXT 0x808F +#define GL_COLOR_ARRAY_POINTER_EXT 0x8090 +#define GL_INDEX_ARRAY_POINTER_EXT 0x8091 +#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092 +#define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093 + +typedef void (GLAPIENTRY * PFNGLARRAYELEMENTEXTPROC) (GLint i); +typedef void (GLAPIENTRY * PFNGLCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); +typedef void (GLAPIENTRY * PFNGLDRAWARRAYSEXTPROC) (GLenum mode, GLint first, GLsizei count); +typedef void (GLAPIENTRY * PFNGLEDGEFLAGPOINTEREXTPROC) (GLsizei stride, GLsizei count, const GLboolean* pointer); +typedef void (GLAPIENTRY * PFNGLINDEXPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); +typedef void (GLAPIENTRY * PFNGLNORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); +typedef void (GLAPIENTRY * PFNGLTEXCOORDPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); +typedef void (GLAPIENTRY * PFNGLVERTEXPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer); + +#define glArrayElementEXT GLEW_GET_FUN(__glewArrayElementEXT) +#define glColorPointerEXT GLEW_GET_FUN(__glewColorPointerEXT) +#define glDrawArraysEXT GLEW_GET_FUN(__glewDrawArraysEXT) +#define glEdgeFlagPointerEXT GLEW_GET_FUN(__glewEdgeFlagPointerEXT) +#define glIndexPointerEXT GLEW_GET_FUN(__glewIndexPointerEXT) +#define glNormalPointerEXT GLEW_GET_FUN(__glewNormalPointerEXT) +#define glTexCoordPointerEXT GLEW_GET_FUN(__glewTexCoordPointerEXT) +#define glVertexPointerEXT GLEW_GET_FUN(__glewVertexPointerEXT) + +#define GLEW_EXT_vertex_array GLEW_GET_VAR(__GLEW_EXT_vertex_array) + +#endif /* GL_EXT_vertex_array */ + +/* ------------------------ GL_EXT_vertex_array_bgra ----------------------- */ + +#ifndef GL_EXT_vertex_array_bgra +#define GL_EXT_vertex_array_bgra 1 + +#define GL_BGRA 0x80E1 + +#define GLEW_EXT_vertex_array_bgra GLEW_GET_VAR(__GLEW_EXT_vertex_array_bgra) + +#endif /* GL_EXT_vertex_array_bgra */ + +/* ----------------------- GL_EXT_vertex_attrib_64bit ---------------------- */ + +#ifndef GL_EXT_vertex_attrib_64bit +#define GL_EXT_vertex_attrib_64bit 1 + +#define GL_DOUBLE_MAT2_EXT 0x8F46 +#define GL_DOUBLE_MAT3_EXT 0x8F47 +#define GL_DOUBLE_MAT4_EXT 0x8F48 +#define GL_DOUBLE_MAT2x3_EXT 0x8F49 +#define GL_DOUBLE_MAT2x4_EXT 0x8F4A +#define GL_DOUBLE_MAT3x2_EXT 0x8F4B +#define GL_DOUBLE_MAT3x4_EXT 0x8F4C +#define GL_DOUBLE_MAT4x2_EXT 0x8F4D +#define GL_DOUBLE_MAT4x3_EXT 0x8F4E +#define GL_DOUBLE_VEC2_EXT 0x8FFC +#define GL_DOUBLE_VEC3_EXT 0x8FFD +#define GL_DOUBLE_VEC4_EXT 0x8FFE + +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBLDVEXTPROC) (GLuint index, GLenum pname, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1DEXTPROC) (GLuint index, GLdouble x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1DVEXTPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2DEXTPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2DVEXTPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3DEXTPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3DVEXTPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4DEXTPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4DVEXTPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBLPOINTEREXTPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); + +#define glGetVertexAttribLdvEXT GLEW_GET_FUN(__glewGetVertexAttribLdvEXT) +#define glVertexArrayVertexAttribLOffsetEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribLOffsetEXT) +#define glVertexAttribL1dEXT GLEW_GET_FUN(__glewVertexAttribL1dEXT) +#define glVertexAttribL1dvEXT GLEW_GET_FUN(__glewVertexAttribL1dvEXT) +#define glVertexAttribL2dEXT GLEW_GET_FUN(__glewVertexAttribL2dEXT) +#define glVertexAttribL2dvEXT GLEW_GET_FUN(__glewVertexAttribL2dvEXT) +#define glVertexAttribL3dEXT GLEW_GET_FUN(__glewVertexAttribL3dEXT) +#define glVertexAttribL3dvEXT GLEW_GET_FUN(__glewVertexAttribL3dvEXT) +#define glVertexAttribL4dEXT GLEW_GET_FUN(__glewVertexAttribL4dEXT) +#define glVertexAttribL4dvEXT GLEW_GET_FUN(__glewVertexAttribL4dvEXT) +#define glVertexAttribLPointerEXT GLEW_GET_FUN(__glewVertexAttribLPointerEXT) + +#define GLEW_EXT_vertex_attrib_64bit GLEW_GET_VAR(__GLEW_EXT_vertex_attrib_64bit) + +#endif /* GL_EXT_vertex_attrib_64bit */ + +/* -------------------------- GL_EXT_vertex_shader ------------------------- */ + +#ifndef GL_EXT_vertex_shader +#define GL_EXT_vertex_shader 1 + +#define GL_VERTEX_SHADER_EXT 0x8780 +#define GL_VERTEX_SHADER_BINDING_EXT 0x8781 +#define GL_OP_INDEX_EXT 0x8782 +#define GL_OP_NEGATE_EXT 0x8783 +#define GL_OP_DOT3_EXT 0x8784 +#define GL_OP_DOT4_EXT 0x8785 +#define GL_OP_MUL_EXT 0x8786 +#define GL_OP_ADD_EXT 0x8787 +#define GL_OP_MADD_EXT 0x8788 +#define GL_OP_FRAC_EXT 0x8789 +#define GL_OP_MAX_EXT 0x878A +#define GL_OP_MIN_EXT 0x878B +#define GL_OP_SET_GE_EXT 0x878C +#define GL_OP_SET_LT_EXT 0x878D +#define GL_OP_CLAMP_EXT 0x878E +#define GL_OP_FLOOR_EXT 0x878F +#define GL_OP_ROUND_EXT 0x8790 +#define GL_OP_EXP_BASE_2_EXT 0x8791 +#define GL_OP_LOG_BASE_2_EXT 0x8792 +#define GL_OP_POWER_EXT 0x8793 +#define GL_OP_RECIP_EXT 0x8794 +#define GL_OP_RECIP_SQRT_EXT 0x8795 +#define GL_OP_SUB_EXT 0x8796 +#define GL_OP_CROSS_PRODUCT_EXT 0x8797 +#define GL_OP_MULTIPLY_MATRIX_EXT 0x8798 +#define GL_OP_MOV_EXT 0x8799 +#define GL_OUTPUT_VERTEX_EXT 0x879A +#define GL_OUTPUT_COLOR0_EXT 0x879B +#define GL_OUTPUT_COLOR1_EXT 0x879C +#define GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D +#define GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E +#define GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F +#define GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0 +#define GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1 +#define GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2 +#define GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3 +#define GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4 +#define GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5 +#define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6 +#define GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7 +#define GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8 +#define GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9 +#define GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA +#define GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB +#define GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC +#define GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD +#define GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE +#define GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF +#define GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0 +#define GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1 +#define GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2 +#define GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3 +#define GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4 +#define GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5 +#define GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6 +#define GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7 +#define GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8 +#define GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9 +#define GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA +#define GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB +#define GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC +#define GL_OUTPUT_FOG_EXT 0x87BD +#define GL_SCALAR_EXT 0x87BE +#define GL_VECTOR_EXT 0x87BF +#define GL_MATRIX_EXT 0x87C0 +#define GL_VARIANT_EXT 0x87C1 +#define GL_INVARIANT_EXT 0x87C2 +#define GL_LOCAL_CONSTANT_EXT 0x87C3 +#define GL_LOCAL_EXT 0x87C4 +#define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5 +#define GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6 +#define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7 +#define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8 +#define GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9 +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CC +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CD +#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE +#define GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF +#define GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0 +#define GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1 +#define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2 +#define GL_VERTEX_SHADER_LOCALS_EXT 0x87D3 +#define GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4 +#define GL_X_EXT 0x87D5 +#define GL_Y_EXT 0x87D6 +#define GL_Z_EXT 0x87D7 +#define GL_W_EXT 0x87D8 +#define GL_NEGATIVE_X_EXT 0x87D9 +#define GL_NEGATIVE_Y_EXT 0x87DA +#define GL_NEGATIVE_Z_EXT 0x87DB +#define GL_NEGATIVE_W_EXT 0x87DC +#define GL_ZERO_EXT 0x87DD +#define GL_ONE_EXT 0x87DE +#define GL_NEGATIVE_ONE_EXT 0x87DF +#define GL_NORMALIZED_RANGE_EXT 0x87E0 +#define GL_FULL_RANGE_EXT 0x87E1 +#define GL_CURRENT_VERTEX_EXT 0x87E2 +#define GL_MVP_MATRIX_EXT 0x87E3 +#define GL_VARIANT_VALUE_EXT 0x87E4 +#define GL_VARIANT_DATATYPE_EXT 0x87E5 +#define GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6 +#define GL_VARIANT_ARRAY_TYPE_EXT 0x87E7 +#define GL_VARIANT_ARRAY_EXT 0x87E8 +#define GL_VARIANT_ARRAY_POINTER_EXT 0x87E9 +#define GL_INVARIANT_VALUE_EXT 0x87EA +#define GL_INVARIANT_DATATYPE_EXT 0x87EB +#define GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC +#define GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED + +typedef void (GLAPIENTRY * PFNGLBEGINVERTEXSHADEREXTPROC) (void); +typedef GLuint (GLAPIENTRY * PFNGLBINDLIGHTPARAMETEREXTPROC) (GLenum light, GLenum value); +typedef GLuint (GLAPIENTRY * PFNGLBINDMATERIALPARAMETEREXTPROC) (GLenum face, GLenum value); +typedef GLuint (GLAPIENTRY * PFNGLBINDPARAMETEREXTPROC) (GLenum value); +typedef GLuint (GLAPIENTRY * PFNGLBINDTEXGENPARAMETEREXTPROC) (GLenum unit, GLenum coord, GLenum value); +typedef GLuint (GLAPIENTRY * PFNGLBINDTEXTUREUNITPARAMETEREXTPROC) (GLenum unit, GLenum value); +typedef void (GLAPIENTRY * PFNGLBINDVERTEXSHADEREXTPROC) (GLuint id); +typedef void (GLAPIENTRY * PFNGLDELETEVERTEXSHADEREXTPROC) (GLuint id); +typedef void (GLAPIENTRY * PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id); +typedef void (GLAPIENTRY * PFNGLENABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id); +typedef void (GLAPIENTRY * PFNGLENDVERTEXSHADEREXTPROC) (void); +typedef void (GLAPIENTRY * PFNGLEXTRACTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num); +typedef GLuint (GLAPIENTRY * PFNGLGENSYMBOLSEXTPROC) (GLenum dataType, GLenum storageType, GLenum range, GLuint components); +typedef GLuint (GLAPIENTRY * PFNGLGENVERTEXSHADERSEXTPROC) (GLuint range); +typedef void (GLAPIENTRY * PFNGLGETINVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); +typedef void (GLAPIENTRY * PFNGLGETINVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); +typedef void (GLAPIENTRY * PFNGLGETINVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); +typedef void (GLAPIENTRY * PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); +typedef void (GLAPIENTRY * PFNGLGETLOCALCONSTANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); +typedef void (GLAPIENTRY * PFNGLGETLOCALCONSTANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); +typedef void (GLAPIENTRY * PFNGLGETVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data); +typedef void (GLAPIENTRY * PFNGLGETVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data); +typedef void (GLAPIENTRY * PFNGLGETVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data); +typedef void (GLAPIENTRY * PFNGLGETVARIANTPOINTERVEXTPROC) (GLuint id, GLenum value, GLvoid **data); +typedef void (GLAPIENTRY * PFNGLINSERTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num); +typedef GLboolean (GLAPIENTRY * PFNGLISVARIANTENABLEDEXTPROC) (GLuint id, GLenum cap); +typedef void (GLAPIENTRY * PFNGLSETINVARIANTEXTPROC) (GLuint id, GLenum type, GLvoid *addr); +typedef void (GLAPIENTRY * PFNGLSETLOCALCONSTANTEXTPROC) (GLuint id, GLenum type, GLvoid *addr); +typedef void (GLAPIENTRY * PFNGLSHADEROP1EXTPROC) (GLenum op, GLuint res, GLuint arg1); +typedef void (GLAPIENTRY * PFNGLSHADEROP2EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2); +typedef void (GLAPIENTRY * PFNGLSHADEROP3EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3); +typedef void (GLAPIENTRY * PFNGLSWIZZLEEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); +typedef void (GLAPIENTRY * PFNGLVARIANTPOINTEREXTPROC) (GLuint id, GLenum type, GLuint stride, GLvoid *addr); +typedef void (GLAPIENTRY * PFNGLVARIANTBVEXTPROC) (GLuint id, GLbyte *addr); +typedef void (GLAPIENTRY * PFNGLVARIANTDVEXTPROC) (GLuint id, GLdouble *addr); +typedef void (GLAPIENTRY * PFNGLVARIANTFVEXTPROC) (GLuint id, GLfloat *addr); +typedef void (GLAPIENTRY * PFNGLVARIANTIVEXTPROC) (GLuint id, GLint *addr); +typedef void (GLAPIENTRY * PFNGLVARIANTSVEXTPROC) (GLuint id, GLshort *addr); +typedef void (GLAPIENTRY * PFNGLVARIANTUBVEXTPROC) (GLuint id, GLubyte *addr); +typedef void (GLAPIENTRY * PFNGLVARIANTUIVEXTPROC) (GLuint id, GLuint *addr); +typedef void (GLAPIENTRY * PFNGLVARIANTUSVEXTPROC) (GLuint id, GLushort *addr); +typedef void (GLAPIENTRY * PFNGLWRITEMASKEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW); + +#define glBeginVertexShaderEXT GLEW_GET_FUN(__glewBeginVertexShaderEXT) +#define glBindLightParameterEXT GLEW_GET_FUN(__glewBindLightParameterEXT) +#define glBindMaterialParameterEXT GLEW_GET_FUN(__glewBindMaterialParameterEXT) +#define glBindParameterEXT GLEW_GET_FUN(__glewBindParameterEXT) +#define glBindTexGenParameterEXT GLEW_GET_FUN(__glewBindTexGenParameterEXT) +#define glBindTextureUnitParameterEXT GLEW_GET_FUN(__glewBindTextureUnitParameterEXT) +#define glBindVertexShaderEXT GLEW_GET_FUN(__glewBindVertexShaderEXT) +#define glDeleteVertexShaderEXT GLEW_GET_FUN(__glewDeleteVertexShaderEXT) +#define glDisableVariantClientStateEXT GLEW_GET_FUN(__glewDisableVariantClientStateEXT) +#define glEnableVariantClientStateEXT GLEW_GET_FUN(__glewEnableVariantClientStateEXT) +#define glEndVertexShaderEXT GLEW_GET_FUN(__glewEndVertexShaderEXT) +#define glExtractComponentEXT GLEW_GET_FUN(__glewExtractComponentEXT) +#define glGenSymbolsEXT GLEW_GET_FUN(__glewGenSymbolsEXT) +#define glGenVertexShadersEXT GLEW_GET_FUN(__glewGenVertexShadersEXT) +#define glGetInvariantBooleanvEXT GLEW_GET_FUN(__glewGetInvariantBooleanvEXT) +#define glGetInvariantFloatvEXT GLEW_GET_FUN(__glewGetInvariantFloatvEXT) +#define glGetInvariantIntegervEXT GLEW_GET_FUN(__glewGetInvariantIntegervEXT) +#define glGetLocalConstantBooleanvEXT GLEW_GET_FUN(__glewGetLocalConstantBooleanvEXT) +#define glGetLocalConstantFloatvEXT GLEW_GET_FUN(__glewGetLocalConstantFloatvEXT) +#define glGetLocalConstantIntegervEXT GLEW_GET_FUN(__glewGetLocalConstantIntegervEXT) +#define glGetVariantBooleanvEXT GLEW_GET_FUN(__glewGetVariantBooleanvEXT) +#define glGetVariantFloatvEXT GLEW_GET_FUN(__glewGetVariantFloatvEXT) +#define glGetVariantIntegervEXT GLEW_GET_FUN(__glewGetVariantIntegervEXT) +#define glGetVariantPointervEXT GLEW_GET_FUN(__glewGetVariantPointervEXT) +#define glInsertComponentEXT GLEW_GET_FUN(__glewInsertComponentEXT) +#define glIsVariantEnabledEXT GLEW_GET_FUN(__glewIsVariantEnabledEXT) +#define glSetInvariantEXT GLEW_GET_FUN(__glewSetInvariantEXT) +#define glSetLocalConstantEXT GLEW_GET_FUN(__glewSetLocalConstantEXT) +#define glShaderOp1EXT GLEW_GET_FUN(__glewShaderOp1EXT) +#define glShaderOp2EXT GLEW_GET_FUN(__glewShaderOp2EXT) +#define glShaderOp3EXT GLEW_GET_FUN(__glewShaderOp3EXT) +#define glSwizzleEXT GLEW_GET_FUN(__glewSwizzleEXT) +#define glVariantPointerEXT GLEW_GET_FUN(__glewVariantPointerEXT) +#define glVariantbvEXT GLEW_GET_FUN(__glewVariantbvEXT) +#define glVariantdvEXT GLEW_GET_FUN(__glewVariantdvEXT) +#define glVariantfvEXT GLEW_GET_FUN(__glewVariantfvEXT) +#define glVariantivEXT GLEW_GET_FUN(__glewVariantivEXT) +#define glVariantsvEXT GLEW_GET_FUN(__glewVariantsvEXT) +#define glVariantubvEXT GLEW_GET_FUN(__glewVariantubvEXT) +#define glVariantuivEXT GLEW_GET_FUN(__glewVariantuivEXT) +#define glVariantusvEXT GLEW_GET_FUN(__glewVariantusvEXT) +#define glWriteMaskEXT GLEW_GET_FUN(__glewWriteMaskEXT) + +#define GLEW_EXT_vertex_shader GLEW_GET_VAR(__GLEW_EXT_vertex_shader) + +#endif /* GL_EXT_vertex_shader */ + +/* ------------------------ GL_EXT_vertex_weighting ------------------------ */ + +#ifndef GL_EXT_vertex_weighting +#define GL_EXT_vertex_weighting 1 + +#define GL_MODELVIEW0_STACK_DEPTH_EXT 0x0BA3 +#define GL_MODELVIEW0_MATRIX_EXT 0x0BA6 +#define GL_MODELVIEW0_EXT 0x1700 +#define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502 +#define GL_MODELVIEW1_MATRIX_EXT 0x8506 +#define GL_VERTEX_WEIGHTING_EXT 0x8509 +#define GL_MODELVIEW1_EXT 0x850A +#define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B +#define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C +#define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D +#define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E +#define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F +#define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510 + +typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLvoid *pointer); +typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTFEXTPROC) (GLfloat weight); +typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTFVEXTPROC) (GLfloat* weight); + +#define glVertexWeightPointerEXT GLEW_GET_FUN(__glewVertexWeightPointerEXT) +#define glVertexWeightfEXT GLEW_GET_FUN(__glewVertexWeightfEXT) +#define glVertexWeightfvEXT GLEW_GET_FUN(__glewVertexWeightfvEXT) + +#define GLEW_EXT_vertex_weighting GLEW_GET_VAR(__GLEW_EXT_vertex_weighting) + +#endif /* GL_EXT_vertex_weighting */ + +/* ------------------------- GL_EXT_x11_sync_object ------------------------ */ + +#ifndef GL_EXT_x11_sync_object +#define GL_EXT_x11_sync_object 1 + +#define GL_SYNC_X11_FENCE_EXT 0x90E1 + +typedef GLsync (GLAPIENTRY * PFNGLIMPORTSYNCEXTPROC) (GLenum external_sync_type, GLintptr external_sync, GLbitfield flags); + +#define glImportSyncEXT GLEW_GET_FUN(__glewImportSyncEXT) + +#define GLEW_EXT_x11_sync_object GLEW_GET_VAR(__GLEW_EXT_x11_sync_object) + +#endif /* GL_EXT_x11_sync_object */ + +/* ---------------------- GL_GREMEDY_frame_terminator ---------------------- */ + +#ifndef GL_GREMEDY_frame_terminator +#define GL_GREMEDY_frame_terminator 1 + +typedef void (GLAPIENTRY * PFNGLFRAMETERMINATORGREMEDYPROC) (void); + +#define glFrameTerminatorGREMEDY GLEW_GET_FUN(__glewFrameTerminatorGREMEDY) + +#define GLEW_GREMEDY_frame_terminator GLEW_GET_VAR(__GLEW_GREMEDY_frame_terminator) + +#endif /* GL_GREMEDY_frame_terminator */ + +/* ------------------------ GL_GREMEDY_string_marker ----------------------- */ + +#ifndef GL_GREMEDY_string_marker +#define GL_GREMEDY_string_marker 1 + +typedef void (GLAPIENTRY * PFNGLSTRINGMARKERGREMEDYPROC) (GLsizei len, const GLvoid *string); + +#define glStringMarkerGREMEDY GLEW_GET_FUN(__glewStringMarkerGREMEDY) + +#define GLEW_GREMEDY_string_marker GLEW_GET_VAR(__GLEW_GREMEDY_string_marker) + +#endif /* GL_GREMEDY_string_marker */ + +/* --------------------- GL_HP_convolution_border_modes -------------------- */ + +#ifndef GL_HP_convolution_border_modes +#define GL_HP_convolution_border_modes 1 + +#define GLEW_HP_convolution_border_modes GLEW_GET_VAR(__GLEW_HP_convolution_border_modes) + +#endif /* GL_HP_convolution_border_modes */ + +/* ------------------------- GL_HP_image_transform ------------------------- */ + +#ifndef GL_HP_image_transform +#define GL_HP_image_transform 1 + +typedef void (GLAPIENTRY * PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLIMAGETRANSFORMPARAMETERFHPPROC) (GLenum target, GLenum pname, const GLfloat param); +typedef void (GLAPIENTRY * PFNGLIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLIMAGETRANSFORMPARAMETERIHPPROC) (GLenum target, GLenum pname, const GLint param); +typedef void (GLAPIENTRY * PFNGLIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, const GLint* params); + +#define glGetImageTransformParameterfvHP GLEW_GET_FUN(__glewGetImageTransformParameterfvHP) +#define glGetImageTransformParameterivHP GLEW_GET_FUN(__glewGetImageTransformParameterivHP) +#define glImageTransformParameterfHP GLEW_GET_FUN(__glewImageTransformParameterfHP) +#define glImageTransformParameterfvHP GLEW_GET_FUN(__glewImageTransformParameterfvHP) +#define glImageTransformParameteriHP GLEW_GET_FUN(__glewImageTransformParameteriHP) +#define glImageTransformParameterivHP GLEW_GET_FUN(__glewImageTransformParameterivHP) + +#define GLEW_HP_image_transform GLEW_GET_VAR(__GLEW_HP_image_transform) + +#endif /* GL_HP_image_transform */ + +/* -------------------------- GL_HP_occlusion_test ------------------------- */ + +#ifndef GL_HP_occlusion_test +#define GL_HP_occlusion_test 1 + +#define GLEW_HP_occlusion_test GLEW_GET_VAR(__GLEW_HP_occlusion_test) + +#endif /* GL_HP_occlusion_test */ + +/* ------------------------- GL_HP_texture_lighting ------------------------ */ + +#ifndef GL_HP_texture_lighting +#define GL_HP_texture_lighting 1 + +#define GLEW_HP_texture_lighting GLEW_GET_VAR(__GLEW_HP_texture_lighting) + +#endif /* GL_HP_texture_lighting */ + +/* --------------------------- GL_IBM_cull_vertex -------------------------- */ + +#ifndef GL_IBM_cull_vertex +#define GL_IBM_cull_vertex 1 + +#define GL_CULL_VERTEX_IBM 103050 + +#define GLEW_IBM_cull_vertex GLEW_GET_VAR(__GLEW_IBM_cull_vertex) + +#endif /* GL_IBM_cull_vertex */ + +/* ---------------------- GL_IBM_multimode_draw_arrays --------------------- */ + +#ifndef GL_IBM_multimode_draw_arrays +#define GL_IBM_multimode_draw_arrays 1 + +typedef void (GLAPIENTRY * PFNGLMULTIMODEDRAWARRAYSIBMPROC) (const GLenum* mode, const GLint *first, const GLsizei *count, GLsizei primcount, GLint modestride); +typedef void (GLAPIENTRY * PFNGLMULTIMODEDRAWELEMENTSIBMPROC) (const GLenum* mode, const GLsizei *count, GLenum type, const GLvoid * const *indices, GLsizei primcount, GLint modestride); + +#define glMultiModeDrawArraysIBM GLEW_GET_FUN(__glewMultiModeDrawArraysIBM) +#define glMultiModeDrawElementsIBM GLEW_GET_FUN(__glewMultiModeDrawElementsIBM) + +#define GLEW_IBM_multimode_draw_arrays GLEW_GET_VAR(__GLEW_IBM_multimode_draw_arrays) + +#endif /* GL_IBM_multimode_draw_arrays */ + +/* ------------------------- GL_IBM_rasterpos_clip ------------------------- */ + +#ifndef GL_IBM_rasterpos_clip +#define GL_IBM_rasterpos_clip 1 + +#define GL_RASTER_POSITION_UNCLIPPED_IBM 103010 + +#define GLEW_IBM_rasterpos_clip GLEW_GET_VAR(__GLEW_IBM_rasterpos_clip) + +#endif /* GL_IBM_rasterpos_clip */ + +/* --------------------------- GL_IBM_static_data -------------------------- */ + +#ifndef GL_IBM_static_data +#define GL_IBM_static_data 1 + +#define GL_ALL_STATIC_DATA_IBM 103060 +#define GL_STATIC_VERTEX_ARRAY_IBM 103061 + +#define GLEW_IBM_static_data GLEW_GET_VAR(__GLEW_IBM_static_data) + +#endif /* GL_IBM_static_data */ + +/* --------------------- GL_IBM_texture_mirrored_repeat -------------------- */ + +#ifndef GL_IBM_texture_mirrored_repeat +#define GL_IBM_texture_mirrored_repeat 1 + +#define GL_MIRRORED_REPEAT_IBM 0x8370 + +#define GLEW_IBM_texture_mirrored_repeat GLEW_GET_VAR(__GLEW_IBM_texture_mirrored_repeat) + +#endif /* GL_IBM_texture_mirrored_repeat */ + +/* ----------------------- GL_IBM_vertex_array_lists ----------------------- */ + +#ifndef GL_IBM_vertex_array_lists +#define GL_IBM_vertex_array_lists 1 + +#define GL_VERTEX_ARRAY_LIST_IBM 103070 +#define GL_NORMAL_ARRAY_LIST_IBM 103071 +#define GL_COLOR_ARRAY_LIST_IBM 103072 +#define GL_INDEX_ARRAY_LIST_IBM 103073 +#define GL_TEXTURE_COORD_ARRAY_LIST_IBM 103074 +#define GL_EDGE_FLAG_ARRAY_LIST_IBM 103075 +#define GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076 +#define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077 +#define GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080 +#define GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081 +#define GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082 +#define GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083 +#define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084 +#define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085 +#define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086 +#define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087 + +typedef void (GLAPIENTRY * PFNGLCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid ** pointer, GLint ptrstride); +typedef void (GLAPIENTRY * PFNGLEDGEFLAGPOINTERLISTIBMPROC) (GLint stride, const GLboolean ** pointer, GLint ptrstride); +typedef void (GLAPIENTRY * PFNGLFOGCOORDPOINTERLISTIBMPROC) (GLenum type, GLint stride, const GLvoid ** pointer, GLint ptrstride); +typedef void (GLAPIENTRY * PFNGLINDEXPOINTERLISTIBMPROC) (GLenum type, GLint stride, const GLvoid ** pointer, GLint ptrstride); +typedef void (GLAPIENTRY * PFNGLNORMALPOINTERLISTIBMPROC) (GLenum type, GLint stride, const GLvoid ** pointer, GLint ptrstride); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid ** pointer, GLint ptrstride); +typedef void (GLAPIENTRY * PFNGLTEXCOORDPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid ** pointer, GLint ptrstride); +typedef void (GLAPIENTRY * PFNGLVERTEXPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid ** pointer, GLint ptrstride); + +#define glColorPointerListIBM GLEW_GET_FUN(__glewColorPointerListIBM) +#define glEdgeFlagPointerListIBM GLEW_GET_FUN(__glewEdgeFlagPointerListIBM) +#define glFogCoordPointerListIBM GLEW_GET_FUN(__glewFogCoordPointerListIBM) +#define glIndexPointerListIBM GLEW_GET_FUN(__glewIndexPointerListIBM) +#define glNormalPointerListIBM GLEW_GET_FUN(__glewNormalPointerListIBM) +#define glSecondaryColorPointerListIBM GLEW_GET_FUN(__glewSecondaryColorPointerListIBM) +#define glTexCoordPointerListIBM GLEW_GET_FUN(__glewTexCoordPointerListIBM) +#define glVertexPointerListIBM GLEW_GET_FUN(__glewVertexPointerListIBM) + +#define GLEW_IBM_vertex_array_lists GLEW_GET_VAR(__GLEW_IBM_vertex_array_lists) + +#endif /* GL_IBM_vertex_array_lists */ + +/* -------------------------- GL_INGR_color_clamp -------------------------- */ + +#ifndef GL_INGR_color_clamp +#define GL_INGR_color_clamp 1 + +#define GL_RED_MIN_CLAMP_INGR 0x8560 +#define GL_GREEN_MIN_CLAMP_INGR 0x8561 +#define GL_BLUE_MIN_CLAMP_INGR 0x8562 +#define GL_ALPHA_MIN_CLAMP_INGR 0x8563 +#define GL_RED_MAX_CLAMP_INGR 0x8564 +#define GL_GREEN_MAX_CLAMP_INGR 0x8565 +#define GL_BLUE_MAX_CLAMP_INGR 0x8566 +#define GL_ALPHA_MAX_CLAMP_INGR 0x8567 + +#define GLEW_INGR_color_clamp GLEW_GET_VAR(__GLEW_INGR_color_clamp) + +#endif /* GL_INGR_color_clamp */ + +/* ------------------------- GL_INGR_interlace_read ------------------------ */ + +#ifndef GL_INGR_interlace_read +#define GL_INGR_interlace_read 1 + +#define GL_INTERLACE_READ_INGR 0x8568 + +#define GLEW_INGR_interlace_read GLEW_GET_VAR(__GLEW_INGR_interlace_read) + +#endif /* GL_INGR_interlace_read */ + +/* -------------------------- GL_INTEL_map_texture ------------------------- */ + +#ifndef GL_INTEL_map_texture +#define GL_INTEL_map_texture 1 + +#define GL_LAYOUT_DEFAULT_INTEL 0 +#define GL_LAYOUT_LINEAR_INTEL 1 +#define GL_LAYOUT_LINEAR_CPU_CACHED_INTEL 2 +#define GL_TEXTURE_MEMORY_LAYOUT_INTEL 0x83FF + +typedef GLvoid * (GLAPIENTRY * PFNGLMAPTEXTURE2DINTELPROC) (GLuint texture, GLint level, GLbitfield access, GLint* stride, GLenum *layout); +typedef void (GLAPIENTRY * PFNGLSYNCTEXTUREINTELPROC) (GLuint texture); +typedef void (GLAPIENTRY * PFNGLUNMAPTEXTURE2DINTELPROC) (GLuint texture, GLint level); + +#define glMapTexture2DINTEL GLEW_GET_FUN(__glewMapTexture2DINTEL) +#define glSyncTextureINTEL GLEW_GET_FUN(__glewSyncTextureINTEL) +#define glUnmapTexture2DINTEL GLEW_GET_FUN(__glewUnmapTexture2DINTEL) + +#define GLEW_INTEL_map_texture GLEW_GET_VAR(__GLEW_INTEL_map_texture) + +#endif /* GL_INTEL_map_texture */ + +/* ------------------------ GL_INTEL_parallel_arrays ----------------------- */ + +#ifndef GL_INTEL_parallel_arrays +#define GL_INTEL_parallel_arrays 1 + +#define GL_PARALLEL_ARRAYS_INTEL 0x83F4 +#define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5 +#define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6 +#define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7 +#define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8 + +typedef void (GLAPIENTRY * PFNGLCOLORPOINTERVINTELPROC) (GLint size, GLenum type, const void** pointer); +typedef void (GLAPIENTRY * PFNGLNORMALPOINTERVINTELPROC) (GLenum type, const void** pointer); +typedef void (GLAPIENTRY * PFNGLTEXCOORDPOINTERVINTELPROC) (GLint size, GLenum type, const void** pointer); +typedef void (GLAPIENTRY * PFNGLVERTEXPOINTERVINTELPROC) (GLint size, GLenum type, const void** pointer); + +#define glColorPointervINTEL GLEW_GET_FUN(__glewColorPointervINTEL) +#define glNormalPointervINTEL GLEW_GET_FUN(__glewNormalPointervINTEL) +#define glTexCoordPointervINTEL GLEW_GET_FUN(__glewTexCoordPointervINTEL) +#define glVertexPointervINTEL GLEW_GET_FUN(__glewVertexPointervINTEL) + +#define GLEW_INTEL_parallel_arrays GLEW_GET_VAR(__GLEW_INTEL_parallel_arrays) + +#endif /* GL_INTEL_parallel_arrays */ + +/* ------------------------ GL_INTEL_texture_scissor ----------------------- */ + +#ifndef GL_INTEL_texture_scissor +#define GL_INTEL_texture_scissor 1 + +typedef void (GLAPIENTRY * PFNGLTEXSCISSORFUNCINTELPROC) (GLenum target, GLenum lfunc, GLenum hfunc); +typedef void (GLAPIENTRY * PFNGLTEXSCISSORINTELPROC) (GLenum target, GLclampf tlow, GLclampf thigh); + +#define glTexScissorFuncINTEL GLEW_GET_FUN(__glewTexScissorFuncINTEL) +#define glTexScissorINTEL GLEW_GET_FUN(__glewTexScissorINTEL) + +#define GLEW_INTEL_texture_scissor GLEW_GET_VAR(__GLEW_INTEL_texture_scissor) + +#endif /* GL_INTEL_texture_scissor */ + +/* ------------------------------ GL_KHR_debug ----------------------------- */ + +#ifndef GL_KHR_debug +#define GL_KHR_debug 1 + +#define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002 +#define GL_STACK_OVERFLOW 0x0503 +#define GL_STACK_UNDERFLOW 0x0504 +#define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242 +#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243 +#define GL_DEBUG_CALLBACK_FUNCTION 0x8244 +#define GL_DEBUG_CALLBACK_USER_PARAM 0x8245 +#define GL_DEBUG_SOURCE_API 0x8246 +#define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247 +#define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248 +#define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249 +#define GL_DEBUG_SOURCE_APPLICATION 0x824A +#define GL_DEBUG_SOURCE_OTHER 0x824B +#define GL_DEBUG_TYPE_ERROR 0x824C +#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D +#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E +#define GL_DEBUG_TYPE_PORTABILITY 0x824F +#define GL_DEBUG_TYPE_PERFORMANCE 0x8250 +#define GL_DEBUG_TYPE_OTHER 0x8251 +#define GL_DEBUG_TYPE_MARKER 0x8268 +#define GL_DEBUG_TYPE_PUSH_GROUP 0x8269 +#define GL_DEBUG_TYPE_POP_GROUP 0x826A +#define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B +#define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C +#define GL_DEBUG_GROUP_STACK_DEPTH 0x826D +#define GL_BUFFER 0x82E0 +#define GL_SHADER 0x82E1 +#define GL_PROGRAM 0x82E2 +#define GL_QUERY 0x82E3 +#define GL_PROGRAM_PIPELINE 0x82E4 +#define GL_SAMPLER 0x82E6 +#define GL_DISPLAY_LIST 0x82E7 +#define GL_MAX_LABEL_LENGTH 0x82E8 +#define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143 +#define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144 +#define GL_DEBUG_LOGGED_MESSAGES 0x9145 +#define GL_DEBUG_SEVERITY_HIGH 0x9146 +#define GL_DEBUG_SEVERITY_MEDIUM 0x9147 +#define GL_DEBUG_SEVERITY_LOW 0x9148 +#define GL_DEBUG_OUTPUT 0x92E0 + +typedef void (APIENTRY *GLDEBUGPROC)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* message, GLvoid* userParam); + +typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGECALLBACKPROC) (GLDEBUGPROC callback, const GLvoid *userParam); +typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGECONTROLPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint* ids, GLboolean enabled); +typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGEINSERTPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* buf); +typedef GLuint (GLAPIENTRY * PFNGLGETDEBUGMESSAGELOGPROC) (GLuint count, GLsizei bufsize, GLenum* sources, GLenum* types, GLuint* ids, GLenum* severities, GLsizei* lengths, GLchar* messageLog); +typedef void (GLAPIENTRY * PFNGLGETOBJECTLABELPROC) (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei* length, GLchar *label); +typedef void (GLAPIENTRY * PFNGLGETOBJECTPTRLABELPROC) (void* ptr, GLsizei bufSize, GLsizei* length, GLchar *label); +typedef void (GLAPIENTRY * PFNGLOBJECTLABELPROC) (GLenum identifier, GLuint name, GLsizei length, const GLchar* label); +typedef void (GLAPIENTRY * PFNGLOBJECTPTRLABELPROC) (void* ptr, GLsizei length, const GLchar* label); +typedef void (GLAPIENTRY * PFNGLPOPDEBUGGROUPPROC) (void); +typedef void (GLAPIENTRY * PFNGLPUSHDEBUGGROUPPROC) (GLenum source, GLuint id, GLsizei length, const GLchar * message); + +#define glDebugMessageCallback GLEW_GET_FUN(__glewDebugMessageCallback) +#define glDebugMessageControl GLEW_GET_FUN(__glewDebugMessageControl) +#define glDebugMessageInsert GLEW_GET_FUN(__glewDebugMessageInsert) +#define glGetDebugMessageLog GLEW_GET_FUN(__glewGetDebugMessageLog) +#define glGetObjectLabel GLEW_GET_FUN(__glewGetObjectLabel) +#define glGetObjectPtrLabel GLEW_GET_FUN(__glewGetObjectPtrLabel) +#define glObjectLabel GLEW_GET_FUN(__glewObjectLabel) +#define glObjectPtrLabel GLEW_GET_FUN(__glewObjectPtrLabel) +#define glPopDebugGroup GLEW_GET_FUN(__glewPopDebugGroup) +#define glPushDebugGroup GLEW_GET_FUN(__glewPushDebugGroup) + +#define GLEW_KHR_debug GLEW_GET_VAR(__GLEW_KHR_debug) + +#endif /* GL_KHR_debug */ + +/* ------------------ GL_KHR_texture_compression_astc_ldr ------------------ */ + +#ifndef GL_KHR_texture_compression_astc_ldr +#define GL_KHR_texture_compression_astc_ldr 1 + +#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0 +#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1 +#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2 +#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3 +#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4 +#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5 +#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6 +#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7 +#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8 +#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9 +#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA +#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB +#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC +#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9 +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC +#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD + +#define GLEW_KHR_texture_compression_astc_ldr GLEW_GET_VAR(__GLEW_KHR_texture_compression_astc_ldr) + +#endif /* GL_KHR_texture_compression_astc_ldr */ + +/* -------------------------- GL_KTX_buffer_region ------------------------- */ + +#ifndef GL_KTX_buffer_region +#define GL_KTX_buffer_region 1 + +#define GL_KTX_FRONT_REGION 0x0 +#define GL_KTX_BACK_REGION 0x1 +#define GL_KTX_Z_REGION 0x2 +#define GL_KTX_STENCIL_REGION 0x3 + +typedef GLuint (GLAPIENTRY * PFNGLBUFFERREGIONENABLEDPROC) (void); +typedef void (GLAPIENTRY * PFNGLDELETEBUFFERREGIONPROC) (GLenum region); +typedef void (GLAPIENTRY * PFNGLDRAWBUFFERREGIONPROC) (GLuint region, GLint x, GLint y, GLsizei width, GLsizei height, GLint xDest, GLint yDest); +typedef GLuint (GLAPIENTRY * PFNGLNEWBUFFERREGIONPROC) (GLenum region); +typedef void (GLAPIENTRY * PFNGLREADBUFFERREGIONPROC) (GLuint region, GLint x, GLint y, GLsizei width, GLsizei height); + +#define glBufferRegionEnabled GLEW_GET_FUN(__glewBufferRegionEnabled) +#define glDeleteBufferRegion GLEW_GET_FUN(__glewDeleteBufferRegion) +#define glDrawBufferRegion GLEW_GET_FUN(__glewDrawBufferRegion) +#define glNewBufferRegion GLEW_GET_FUN(__glewNewBufferRegion) +#define glReadBufferRegion GLEW_GET_FUN(__glewReadBufferRegion) + +#define GLEW_KTX_buffer_region GLEW_GET_VAR(__GLEW_KTX_buffer_region) + +#endif /* GL_KTX_buffer_region */ + +/* ------------------------- GL_MESAX_texture_stack ------------------------ */ + +#ifndef GL_MESAX_texture_stack +#define GL_MESAX_texture_stack 1 + +#define GL_TEXTURE_1D_STACK_MESAX 0x8759 +#define GL_TEXTURE_2D_STACK_MESAX 0x875A +#define GL_PROXY_TEXTURE_1D_STACK_MESAX 0x875B +#define GL_PROXY_TEXTURE_2D_STACK_MESAX 0x875C +#define GL_TEXTURE_1D_STACK_BINDING_MESAX 0x875D +#define GL_TEXTURE_2D_STACK_BINDING_MESAX 0x875E + +#define GLEW_MESAX_texture_stack GLEW_GET_VAR(__GLEW_MESAX_texture_stack) + +#endif /* GL_MESAX_texture_stack */ + +/* -------------------------- GL_MESA_pack_invert -------------------------- */ + +#ifndef GL_MESA_pack_invert +#define GL_MESA_pack_invert 1 + +#define GL_PACK_INVERT_MESA 0x8758 + +#define GLEW_MESA_pack_invert GLEW_GET_VAR(__GLEW_MESA_pack_invert) + +#endif /* GL_MESA_pack_invert */ + +/* ------------------------- GL_MESA_resize_buffers ------------------------ */ + +#ifndef GL_MESA_resize_buffers +#define GL_MESA_resize_buffers 1 + +typedef void (GLAPIENTRY * PFNGLRESIZEBUFFERSMESAPROC) (void); + +#define glResizeBuffersMESA GLEW_GET_FUN(__glewResizeBuffersMESA) + +#define GLEW_MESA_resize_buffers GLEW_GET_VAR(__GLEW_MESA_resize_buffers) + +#endif /* GL_MESA_resize_buffers */ + +/* --------------------------- GL_MESA_window_pos -------------------------- */ + +#ifndef GL_MESA_window_pos +#define GL_MESA_window_pos 1 + +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DMESAPROC) (GLdouble x, GLdouble y); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DVMESAPROC) (const GLdouble* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FMESAPROC) (GLfloat x, GLfloat y); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FVMESAPROC) (const GLfloat* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IMESAPROC) (GLint x, GLint y); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IVMESAPROC) (const GLint* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SMESAPROC) (GLshort x, GLshort y); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SVMESAPROC) (const GLshort* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DMESAPROC) (GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DVMESAPROC) (const GLdouble* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FMESAPROC) (GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FVMESAPROC) (const GLfloat* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IMESAPROC) (GLint x, GLint y, GLint z); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IVMESAPROC) (const GLint* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SMESAPROC) (GLshort x, GLshort y, GLshort z); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SVMESAPROC) (const GLshort* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS4DMESAPROC) (GLdouble x, GLdouble y, GLdouble z, GLdouble); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS4DVMESAPROC) (const GLdouble* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS4FMESAPROC) (GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS4FVMESAPROC) (const GLfloat* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS4IMESAPROC) (GLint x, GLint y, GLint z, GLint w); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS4IVMESAPROC) (const GLint* p); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS4SMESAPROC) (GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (GLAPIENTRY * PFNGLWINDOWPOS4SVMESAPROC) (const GLshort* p); + +#define glWindowPos2dMESA GLEW_GET_FUN(__glewWindowPos2dMESA) +#define glWindowPos2dvMESA GLEW_GET_FUN(__glewWindowPos2dvMESA) +#define glWindowPos2fMESA GLEW_GET_FUN(__glewWindowPos2fMESA) +#define glWindowPos2fvMESA GLEW_GET_FUN(__glewWindowPos2fvMESA) +#define glWindowPos2iMESA GLEW_GET_FUN(__glewWindowPos2iMESA) +#define glWindowPos2ivMESA GLEW_GET_FUN(__glewWindowPos2ivMESA) +#define glWindowPos2sMESA GLEW_GET_FUN(__glewWindowPos2sMESA) +#define glWindowPos2svMESA GLEW_GET_FUN(__glewWindowPos2svMESA) +#define glWindowPos3dMESA GLEW_GET_FUN(__glewWindowPos3dMESA) +#define glWindowPos3dvMESA GLEW_GET_FUN(__glewWindowPos3dvMESA) +#define glWindowPos3fMESA GLEW_GET_FUN(__glewWindowPos3fMESA) +#define glWindowPos3fvMESA GLEW_GET_FUN(__glewWindowPos3fvMESA) +#define glWindowPos3iMESA GLEW_GET_FUN(__glewWindowPos3iMESA) +#define glWindowPos3ivMESA GLEW_GET_FUN(__glewWindowPos3ivMESA) +#define glWindowPos3sMESA GLEW_GET_FUN(__glewWindowPos3sMESA) +#define glWindowPos3svMESA GLEW_GET_FUN(__glewWindowPos3svMESA) +#define glWindowPos4dMESA GLEW_GET_FUN(__glewWindowPos4dMESA) +#define glWindowPos4dvMESA GLEW_GET_FUN(__glewWindowPos4dvMESA) +#define glWindowPos4fMESA GLEW_GET_FUN(__glewWindowPos4fMESA) +#define glWindowPos4fvMESA GLEW_GET_FUN(__glewWindowPos4fvMESA) +#define glWindowPos4iMESA GLEW_GET_FUN(__glewWindowPos4iMESA) +#define glWindowPos4ivMESA GLEW_GET_FUN(__glewWindowPos4ivMESA) +#define glWindowPos4sMESA GLEW_GET_FUN(__glewWindowPos4sMESA) +#define glWindowPos4svMESA GLEW_GET_FUN(__glewWindowPos4svMESA) + +#define GLEW_MESA_window_pos GLEW_GET_VAR(__GLEW_MESA_window_pos) + +#endif /* GL_MESA_window_pos */ + +/* ------------------------- GL_MESA_ycbcr_texture ------------------------- */ + +#ifndef GL_MESA_ycbcr_texture +#define GL_MESA_ycbcr_texture 1 + +#define GL_UNSIGNED_SHORT_8_8_MESA 0x85BA +#define GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85BB +#define GL_YCBCR_MESA 0x8757 + +#define GLEW_MESA_ycbcr_texture GLEW_GET_VAR(__GLEW_MESA_ycbcr_texture) + +#endif /* GL_MESA_ycbcr_texture */ + +/* ----------------------- GL_NVX_conditional_render ----------------------- */ + +#ifndef GL_NVX_conditional_render +#define GL_NVX_conditional_render 1 + +typedef void (GLAPIENTRY * PFNGLBEGINCONDITIONALRENDERNVXPROC) (GLuint id); +typedef void (GLAPIENTRY * PFNGLENDCONDITIONALRENDERNVXPROC) (void); + +#define glBeginConditionalRenderNVX GLEW_GET_FUN(__glewBeginConditionalRenderNVX) +#define glEndConditionalRenderNVX GLEW_GET_FUN(__glewEndConditionalRenderNVX) + +#define GLEW_NVX_conditional_render GLEW_GET_VAR(__GLEW_NVX_conditional_render) + +#endif /* GL_NVX_conditional_render */ + +/* ------------------------- GL_NVX_gpu_memory_info ------------------------ */ + +#ifndef GL_NVX_gpu_memory_info +#define GL_NVX_gpu_memory_info 1 + +#define GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX 0x9047 +#define GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX 0x9048 +#define GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX 0x9049 +#define GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX 0x904A +#define GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX 0x904B + +#define GLEW_NVX_gpu_memory_info GLEW_GET_VAR(__GLEW_NVX_gpu_memory_info) + +#endif /* GL_NVX_gpu_memory_info */ + +/* ------------------- GL_NV_bindless_multi_draw_indirect ------------------ */ + +#ifndef GL_NV_bindless_multi_draw_indirect +#define GL_NV_bindless_multi_draw_indirect 1 + +typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC) (GLenum mode, const GLvoid *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount); +typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC) (GLenum mode, GLenum type, const GLvoid *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount); + +#define glMultiDrawArraysIndirectBindlessNV GLEW_GET_FUN(__glewMultiDrawArraysIndirectBindlessNV) +#define glMultiDrawElementsIndirectBindlessNV GLEW_GET_FUN(__glewMultiDrawElementsIndirectBindlessNV) + +#define GLEW_NV_bindless_multi_draw_indirect GLEW_GET_VAR(__GLEW_NV_bindless_multi_draw_indirect) + +#endif /* GL_NV_bindless_multi_draw_indirect */ + +/* ------------------------- GL_NV_bindless_texture ------------------------ */ + +#ifndef GL_NV_bindless_texture +#define GL_NV_bindless_texture 1 + +typedef GLuint64 (GLAPIENTRY * PFNGLGETIMAGEHANDLENVPROC) (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format); +typedef GLuint64 (GLAPIENTRY * PFNGLGETTEXTUREHANDLENVPROC) (GLuint texture); +typedef GLuint64 (GLAPIENTRY * PFNGLGETTEXTURESAMPLERHANDLENVPROC) (GLuint texture, GLuint sampler); +typedef GLboolean (GLAPIENTRY * PFNGLISIMAGEHANDLERESIDENTNVPROC) (GLuint64 handle); +typedef GLboolean (GLAPIENTRY * PFNGLISTEXTUREHANDLERESIDENTNVPROC) (GLuint64 handle); +typedef void (GLAPIENTRY * PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC) (GLuint64 handle); +typedef void (GLAPIENTRY * PFNGLMAKEIMAGEHANDLERESIDENTNVPROC) (GLuint64 handle, GLenum access); +typedef void (GLAPIENTRY * PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC) (GLuint64 handle); +typedef void (GLAPIENTRY * PFNGLMAKETEXTUREHANDLERESIDENTNVPROC) (GLuint64 handle); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC) (GLuint program, GLint location, GLuint64 value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64* values); +typedef void (GLAPIENTRY * PFNGLUNIFORMHANDLEUI64NVPROC) (GLint location, GLuint64 value); +typedef void (GLAPIENTRY * PFNGLUNIFORMHANDLEUI64VNVPROC) (GLint location, GLsizei count, const GLuint64* value); + +#define glGetImageHandleNV GLEW_GET_FUN(__glewGetImageHandleNV) +#define glGetTextureHandleNV GLEW_GET_FUN(__glewGetTextureHandleNV) +#define glGetTextureSamplerHandleNV GLEW_GET_FUN(__glewGetTextureSamplerHandleNV) +#define glIsImageHandleResidentNV GLEW_GET_FUN(__glewIsImageHandleResidentNV) +#define glIsTextureHandleResidentNV GLEW_GET_FUN(__glewIsTextureHandleResidentNV) +#define glMakeImageHandleNonResidentNV GLEW_GET_FUN(__glewMakeImageHandleNonResidentNV) +#define glMakeImageHandleResidentNV GLEW_GET_FUN(__glewMakeImageHandleResidentNV) +#define glMakeTextureHandleNonResidentNV GLEW_GET_FUN(__glewMakeTextureHandleNonResidentNV) +#define glMakeTextureHandleResidentNV GLEW_GET_FUN(__glewMakeTextureHandleResidentNV) +#define glProgramUniformHandleui64NV GLEW_GET_FUN(__glewProgramUniformHandleui64NV) +#define glProgramUniformHandleui64vNV GLEW_GET_FUN(__glewProgramUniformHandleui64vNV) +#define glUniformHandleui64NV GLEW_GET_FUN(__glewUniformHandleui64NV) +#define glUniformHandleui64vNV GLEW_GET_FUN(__glewUniformHandleui64vNV) + +#define GLEW_NV_bindless_texture GLEW_GET_VAR(__GLEW_NV_bindless_texture) + +#endif /* GL_NV_bindless_texture */ + +/* --------------------- GL_NV_blend_equation_advanced --------------------- */ + +#ifndef GL_NV_blend_equation_advanced +#define GL_NV_blend_equation_advanced 1 + +#define GL_BLEND_PREMULTIPLIED_SRC_NV 0x9280 +#define GL_BLEND_OVERLAP_NV 0x9281 +#define GL_UNCORRELATED_NV 0x9282 +#define GL_DISJOINT_NV 0x9283 +#define GL_CONJOINT_NV 0x9284 +#define GL_BLEND_ADVANCED_COHERENT_NV 0x9285 +#define GL_SRC_NV 0x9286 +#define GL_DST_NV 0x9287 +#define GL_SRC_OVER_NV 0x9288 +#define GL_DST_OVER_NV 0x9289 +#define GL_SRC_IN_NV 0x928A +#define GL_DST_IN_NV 0x928B +#define GL_SRC_OUT_NV 0x928C +#define GL_DST_OUT_NV 0x928D +#define GL_SRC_ATOP_NV 0x928E +#define GL_DST_ATOP_NV 0x928F +#define GL_PLUS_NV 0x9291 +#define GL_PLUS_DARKER_NV 0x9292 +#define GL_MULTIPLY_NV 0x9294 +#define GL_SCREEN_NV 0x9295 +#define GL_OVERLAY_NV 0x9296 +#define GL_DARKEN_NV 0x9297 +#define GL_LIGHTEN_NV 0x9298 +#define GL_COLORDODGE_NV 0x9299 +#define GL_COLORBURN_NV 0x929A +#define GL_HARDLIGHT_NV 0x929B +#define GL_SOFTLIGHT_NV 0x929C +#define GL_DIFFERENCE_NV 0x929E +#define GL_MINUS_NV 0x929F +#define GL_EXCLUSION_NV 0x92A0 +#define GL_CONTRAST_NV 0x92A1 +#define GL_INVERT_RGB_NV 0x92A3 +#define GL_LINEARDODGE_NV 0x92A4 +#define GL_LINEARBURN_NV 0x92A5 +#define GL_VIVIDLIGHT_NV 0x92A6 +#define GL_LINEARLIGHT_NV 0x92A7 +#define GL_PINLIGHT_NV 0x92A8 +#define GL_HARDMIX_NV 0x92A9 +#define GL_HSL_HUE_NV 0x92AD +#define GL_HSL_SATURATION_NV 0x92AE +#define GL_HSL_COLOR_NV 0x92AF +#define GL_HSL_LUMINOSITY_NV 0x92B0 +#define GL_PLUS_CLAMPED_NV 0x92B1 +#define GL_PLUS_CLAMPED_ALPHA_NV 0x92B2 +#define GL_MINUS_CLAMPED_NV 0x92B3 +#define GL_INVERT_OVG_NV 0x92B4 + +typedef void (GLAPIENTRY * PFNGLBLENDBARRIERNVPROC) (void); +typedef void (GLAPIENTRY * PFNGLBLENDPARAMETERINVPROC) (GLenum pname, GLint value); + +#define glBlendBarrierNV GLEW_GET_FUN(__glewBlendBarrierNV) +#define glBlendParameteriNV GLEW_GET_FUN(__glewBlendParameteriNV) + +#define GLEW_NV_blend_equation_advanced GLEW_GET_VAR(__GLEW_NV_blend_equation_advanced) + +#endif /* GL_NV_blend_equation_advanced */ + +/* ----------------- GL_NV_blend_equation_advanced_coherent ---------------- */ + +#ifndef GL_NV_blend_equation_advanced_coherent +#define GL_NV_blend_equation_advanced_coherent 1 + +#define GLEW_NV_blend_equation_advanced_coherent GLEW_GET_VAR(__GLEW_NV_blend_equation_advanced_coherent) + +#endif /* GL_NV_blend_equation_advanced_coherent */ + +/* --------------------------- GL_NV_blend_square -------------------------- */ + +#ifndef GL_NV_blend_square +#define GL_NV_blend_square 1 + +#define GLEW_NV_blend_square GLEW_GET_VAR(__GLEW_NV_blend_square) + +#endif /* GL_NV_blend_square */ + +/* ------------------------- GL_NV_compute_program5 ------------------------ */ + +#ifndef GL_NV_compute_program5 +#define GL_NV_compute_program5 1 + +#define GL_COMPUTE_PROGRAM_NV 0x90FB +#define GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV 0x90FC + +#define GLEW_NV_compute_program5 GLEW_GET_VAR(__GLEW_NV_compute_program5) + +#endif /* GL_NV_compute_program5 */ + +/* ------------------------ GL_NV_conditional_render ----------------------- */ + +#ifndef GL_NV_conditional_render +#define GL_NV_conditional_render 1 + +#define GL_QUERY_WAIT_NV 0x8E13 +#define GL_QUERY_NO_WAIT_NV 0x8E14 +#define GL_QUERY_BY_REGION_WAIT_NV 0x8E15 +#define GL_QUERY_BY_REGION_NO_WAIT_NV 0x8E16 + +typedef void (GLAPIENTRY * PFNGLBEGINCONDITIONALRENDERNVPROC) (GLuint id, GLenum mode); +typedef void (GLAPIENTRY * PFNGLENDCONDITIONALRENDERNVPROC) (void); + +#define glBeginConditionalRenderNV GLEW_GET_FUN(__glewBeginConditionalRenderNV) +#define glEndConditionalRenderNV GLEW_GET_FUN(__glewEndConditionalRenderNV) + +#define GLEW_NV_conditional_render GLEW_GET_VAR(__GLEW_NV_conditional_render) + +#endif /* GL_NV_conditional_render */ + +/* ----------------------- GL_NV_copy_depth_to_color ----------------------- */ + +#ifndef GL_NV_copy_depth_to_color +#define GL_NV_copy_depth_to_color 1 + +#define GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E +#define GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F + +#define GLEW_NV_copy_depth_to_color GLEW_GET_VAR(__GLEW_NV_copy_depth_to_color) + +#endif /* GL_NV_copy_depth_to_color */ + +/* ---------------------------- GL_NV_copy_image --------------------------- */ + +#ifndef GL_NV_copy_image +#define GL_NV_copy_image 1 + +typedef void (GLAPIENTRY * PFNGLCOPYIMAGESUBDATANVPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); + +#define glCopyImageSubDataNV GLEW_GET_FUN(__glewCopyImageSubDataNV) + +#define GLEW_NV_copy_image GLEW_GET_VAR(__GLEW_NV_copy_image) + +#endif /* GL_NV_copy_image */ + +/* -------------------------- GL_NV_deep_texture3D ------------------------- */ + +#ifndef GL_NV_deep_texture3D +#define GL_NV_deep_texture3D 1 + +#define GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV 0x90D0 +#define GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV 0x90D1 + +#define GLEW_NV_deep_texture3D GLEW_GET_VAR(__GLEW_NV_deep_texture3D) + +#endif /* GL_NV_deep_texture3D */ + +/* ------------------------ GL_NV_depth_buffer_float ----------------------- */ + +#ifndef GL_NV_depth_buffer_float +#define GL_NV_depth_buffer_float 1 + +#define GL_DEPTH_COMPONENT32F_NV 0x8DAB +#define GL_DEPTH32F_STENCIL8_NV 0x8DAC +#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV 0x8DAD +#define GL_DEPTH_BUFFER_FLOAT_MODE_NV 0x8DAF + +typedef void (GLAPIENTRY * PFNGLCLEARDEPTHDNVPROC) (GLdouble depth); +typedef void (GLAPIENTRY * PFNGLDEPTHBOUNDSDNVPROC) (GLdouble zmin, GLdouble zmax); +typedef void (GLAPIENTRY * PFNGLDEPTHRANGEDNVPROC) (GLdouble zNear, GLdouble zFar); + +#define glClearDepthdNV GLEW_GET_FUN(__glewClearDepthdNV) +#define glDepthBoundsdNV GLEW_GET_FUN(__glewDepthBoundsdNV) +#define glDepthRangedNV GLEW_GET_FUN(__glewDepthRangedNV) + +#define GLEW_NV_depth_buffer_float GLEW_GET_VAR(__GLEW_NV_depth_buffer_float) + +#endif /* GL_NV_depth_buffer_float */ + +/* --------------------------- GL_NV_depth_clamp --------------------------- */ + +#ifndef GL_NV_depth_clamp +#define GL_NV_depth_clamp 1 + +#define GL_DEPTH_CLAMP_NV 0x864F + +#define GLEW_NV_depth_clamp GLEW_GET_VAR(__GLEW_NV_depth_clamp) + +#endif /* GL_NV_depth_clamp */ + +/* ---------------------- GL_NV_depth_range_unclamped ---------------------- */ + +#ifndef GL_NV_depth_range_unclamped +#define GL_NV_depth_range_unclamped 1 + +#define GL_SAMPLE_COUNT_BITS_NV 0x8864 +#define GL_CURRENT_SAMPLE_COUNT_QUERY_NV 0x8865 +#define GL_QUERY_RESULT_NV 0x8866 +#define GL_QUERY_RESULT_AVAILABLE_NV 0x8867 +#define GL_SAMPLE_COUNT_NV 0x8914 + +#define GLEW_NV_depth_range_unclamped GLEW_GET_VAR(__GLEW_NV_depth_range_unclamped) + +#endif /* GL_NV_depth_range_unclamped */ + +/* --------------------------- GL_NV_draw_texture -------------------------- */ + +#ifndef GL_NV_draw_texture +#define GL_NV_draw_texture 1 + +typedef void (GLAPIENTRY * PFNGLDRAWTEXTURENVPROC) (GLuint texture, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1); + +#define glDrawTextureNV GLEW_GET_FUN(__glewDrawTextureNV) + +#define GLEW_NV_draw_texture GLEW_GET_VAR(__GLEW_NV_draw_texture) + +#endif /* GL_NV_draw_texture */ + +/* ---------------------------- GL_NV_evaluators --------------------------- */ + +#ifndef GL_NV_evaluators +#define GL_NV_evaluators 1 + +#define GL_EVAL_2D_NV 0x86C0 +#define GL_EVAL_TRIANGULAR_2D_NV 0x86C1 +#define GL_MAP_TESSELLATION_NV 0x86C2 +#define GL_MAP_ATTRIB_U_ORDER_NV 0x86C3 +#define GL_MAP_ATTRIB_V_ORDER_NV 0x86C4 +#define GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5 +#define GL_EVAL_VERTEX_ATTRIB0_NV 0x86C6 +#define GL_EVAL_VERTEX_ATTRIB1_NV 0x86C7 +#define GL_EVAL_VERTEX_ATTRIB2_NV 0x86C8 +#define GL_EVAL_VERTEX_ATTRIB3_NV 0x86C9 +#define GL_EVAL_VERTEX_ATTRIB4_NV 0x86CA +#define GL_EVAL_VERTEX_ATTRIB5_NV 0x86CB +#define GL_EVAL_VERTEX_ATTRIB6_NV 0x86CC +#define GL_EVAL_VERTEX_ATTRIB7_NV 0x86CD +#define GL_EVAL_VERTEX_ATTRIB8_NV 0x86CE +#define GL_EVAL_VERTEX_ATTRIB9_NV 0x86CF +#define GL_EVAL_VERTEX_ATTRIB10_NV 0x86D0 +#define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1 +#define GL_EVAL_VERTEX_ATTRIB12_NV 0x86D2 +#define GL_EVAL_VERTEX_ATTRIB13_NV 0x86D3 +#define GL_EVAL_VERTEX_ATTRIB14_NV 0x86D4 +#define GL_EVAL_VERTEX_ATTRIB15_NV 0x86D5 +#define GL_MAX_MAP_TESSELLATION_NV 0x86D6 +#define GL_MAX_RATIONAL_EVAL_ORDER_NV 0x86D7 + +typedef void (GLAPIENTRY * PFNGLEVALMAPSNVPROC) (GLenum target, GLenum mode); +typedef void (GLAPIENTRY * PFNGLGETMAPATTRIBPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETMAPATTRIBPARAMETERIVNVPROC) (GLenum target, GLuint index, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, GLvoid *points); +typedef void (GLAPIENTRY * PFNGLGETMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const GLvoid *points); +typedef void (GLAPIENTRY * PFNGLMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, const GLint* params); + +#define glEvalMapsNV GLEW_GET_FUN(__glewEvalMapsNV) +#define glGetMapAttribParameterfvNV GLEW_GET_FUN(__glewGetMapAttribParameterfvNV) +#define glGetMapAttribParameterivNV GLEW_GET_FUN(__glewGetMapAttribParameterivNV) +#define glGetMapControlPointsNV GLEW_GET_FUN(__glewGetMapControlPointsNV) +#define glGetMapParameterfvNV GLEW_GET_FUN(__glewGetMapParameterfvNV) +#define glGetMapParameterivNV GLEW_GET_FUN(__glewGetMapParameterivNV) +#define glMapControlPointsNV GLEW_GET_FUN(__glewMapControlPointsNV) +#define glMapParameterfvNV GLEW_GET_FUN(__glewMapParameterfvNV) +#define glMapParameterivNV GLEW_GET_FUN(__glewMapParameterivNV) + +#define GLEW_NV_evaluators GLEW_GET_VAR(__GLEW_NV_evaluators) + +#endif /* GL_NV_evaluators */ + +/* ----------------------- GL_NV_explicit_multisample ---------------------- */ + +#ifndef GL_NV_explicit_multisample +#define GL_NV_explicit_multisample 1 + +#define GL_SAMPLE_POSITION_NV 0x8E50 +#define GL_SAMPLE_MASK_NV 0x8E51 +#define GL_SAMPLE_MASK_VALUE_NV 0x8E52 +#define GL_TEXTURE_BINDING_RENDERBUFFER_NV 0x8E53 +#define GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV 0x8E54 +#define GL_TEXTURE_RENDERBUFFER_NV 0x8E55 +#define GL_SAMPLER_RENDERBUFFER_NV 0x8E56 +#define GL_INT_SAMPLER_RENDERBUFFER_NV 0x8E57 +#define GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV 0x8E58 +#define GL_MAX_SAMPLE_MASK_WORDS_NV 0x8E59 + +typedef void (GLAPIENTRY * PFNGLGETMULTISAMPLEFVNVPROC) (GLenum pname, GLuint index, GLfloat* val); +typedef void (GLAPIENTRY * PFNGLSAMPLEMASKINDEXEDNVPROC) (GLuint index, GLbitfield mask); +typedef void (GLAPIENTRY * PFNGLTEXRENDERBUFFERNVPROC) (GLenum target, GLuint renderbuffer); + +#define glGetMultisamplefvNV GLEW_GET_FUN(__glewGetMultisamplefvNV) +#define glSampleMaskIndexedNV GLEW_GET_FUN(__glewSampleMaskIndexedNV) +#define glTexRenderbufferNV GLEW_GET_FUN(__glewTexRenderbufferNV) + +#define GLEW_NV_explicit_multisample GLEW_GET_VAR(__GLEW_NV_explicit_multisample) + +#endif /* GL_NV_explicit_multisample */ + +/* ------------------------------ GL_NV_fence ------------------------------ */ + +#ifndef GL_NV_fence +#define GL_NV_fence 1 + +#define GL_ALL_COMPLETED_NV 0x84F2 +#define GL_FENCE_STATUS_NV 0x84F3 +#define GL_FENCE_CONDITION_NV 0x84F4 + +typedef void (GLAPIENTRY * PFNGLDELETEFENCESNVPROC) (GLsizei n, const GLuint* fences); +typedef void (GLAPIENTRY * PFNGLFINISHFENCENVPROC) (GLuint fence); +typedef void (GLAPIENTRY * PFNGLGENFENCESNVPROC) (GLsizei n, GLuint* fences); +typedef void (GLAPIENTRY * PFNGLGETFENCEIVNVPROC) (GLuint fence, GLenum pname, GLint* params); +typedef GLboolean (GLAPIENTRY * PFNGLISFENCENVPROC) (GLuint fence); +typedef void (GLAPIENTRY * PFNGLSETFENCENVPROC) (GLuint fence, GLenum condition); +typedef GLboolean (GLAPIENTRY * PFNGLTESTFENCENVPROC) (GLuint fence); + +#define glDeleteFencesNV GLEW_GET_FUN(__glewDeleteFencesNV) +#define glFinishFenceNV GLEW_GET_FUN(__glewFinishFenceNV) +#define glGenFencesNV GLEW_GET_FUN(__glewGenFencesNV) +#define glGetFenceivNV GLEW_GET_FUN(__glewGetFenceivNV) +#define glIsFenceNV GLEW_GET_FUN(__glewIsFenceNV) +#define glSetFenceNV GLEW_GET_FUN(__glewSetFenceNV) +#define glTestFenceNV GLEW_GET_FUN(__glewTestFenceNV) + +#define GLEW_NV_fence GLEW_GET_VAR(__GLEW_NV_fence) + +#endif /* GL_NV_fence */ + +/* --------------------------- GL_NV_float_buffer -------------------------- */ + +#ifndef GL_NV_float_buffer +#define GL_NV_float_buffer 1 + +#define GL_FLOAT_R_NV 0x8880 +#define GL_FLOAT_RG_NV 0x8881 +#define GL_FLOAT_RGB_NV 0x8882 +#define GL_FLOAT_RGBA_NV 0x8883 +#define GL_FLOAT_R16_NV 0x8884 +#define GL_FLOAT_R32_NV 0x8885 +#define GL_FLOAT_RG16_NV 0x8886 +#define GL_FLOAT_RG32_NV 0x8887 +#define GL_FLOAT_RGB16_NV 0x8888 +#define GL_FLOAT_RGB32_NV 0x8889 +#define GL_FLOAT_RGBA16_NV 0x888A +#define GL_FLOAT_RGBA32_NV 0x888B +#define GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C +#define GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D +#define GL_FLOAT_RGBA_MODE_NV 0x888E + +#define GLEW_NV_float_buffer GLEW_GET_VAR(__GLEW_NV_float_buffer) + +#endif /* GL_NV_float_buffer */ + +/* --------------------------- GL_NV_fog_distance -------------------------- */ + +#ifndef GL_NV_fog_distance +#define GL_NV_fog_distance 1 + +#define GL_FOG_DISTANCE_MODE_NV 0x855A +#define GL_EYE_RADIAL_NV 0x855B +#define GL_EYE_PLANE_ABSOLUTE_NV 0x855C + +#define GLEW_NV_fog_distance GLEW_GET_VAR(__GLEW_NV_fog_distance) + +#endif /* GL_NV_fog_distance */ + +/* ------------------------- GL_NV_fragment_program ------------------------ */ + +#ifndef GL_NV_fragment_program +#define GL_NV_fragment_program 1 + +#define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868 +#define GL_FRAGMENT_PROGRAM_NV 0x8870 +#define GL_MAX_TEXTURE_COORDS_NV 0x8871 +#define GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872 +#define GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873 +#define GL_PROGRAM_ERROR_STRING_NV 0x8874 + +typedef void (GLAPIENTRY * PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC) (GLuint id, GLsizei len, const GLubyte* name, GLdouble *params); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC) (GLuint id, GLsizei len, const GLubyte* name, GLfloat *params); +typedef void (GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4DNVPROC) (GLuint id, GLsizei len, const GLubyte* name, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC) (GLuint id, GLsizei len, const GLubyte* name, const GLdouble v[]); +typedef void (GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4FNVPROC) (GLuint id, GLsizei len, const GLubyte* name, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC) (GLuint id, GLsizei len, const GLubyte* name, const GLfloat v[]); + +#define glGetProgramNamedParameterdvNV GLEW_GET_FUN(__glewGetProgramNamedParameterdvNV) +#define glGetProgramNamedParameterfvNV GLEW_GET_FUN(__glewGetProgramNamedParameterfvNV) +#define glProgramNamedParameter4dNV GLEW_GET_FUN(__glewProgramNamedParameter4dNV) +#define glProgramNamedParameter4dvNV GLEW_GET_FUN(__glewProgramNamedParameter4dvNV) +#define glProgramNamedParameter4fNV GLEW_GET_FUN(__glewProgramNamedParameter4fNV) +#define glProgramNamedParameter4fvNV GLEW_GET_FUN(__glewProgramNamedParameter4fvNV) + +#define GLEW_NV_fragment_program GLEW_GET_VAR(__GLEW_NV_fragment_program) + +#endif /* GL_NV_fragment_program */ + +/* ------------------------ GL_NV_fragment_program2 ------------------------ */ + +#ifndef GL_NV_fragment_program2 +#define GL_NV_fragment_program2 1 + +#define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4 +#define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5 +#define GL_MAX_PROGRAM_IF_DEPTH_NV 0x88F6 +#define GL_MAX_PROGRAM_LOOP_DEPTH_NV 0x88F7 +#define GL_MAX_PROGRAM_LOOP_COUNT_NV 0x88F8 + +#define GLEW_NV_fragment_program2 GLEW_GET_VAR(__GLEW_NV_fragment_program2) + +#endif /* GL_NV_fragment_program2 */ + +/* ------------------------ GL_NV_fragment_program4 ------------------------ */ + +#ifndef GL_NV_fragment_program4 +#define GL_NV_fragment_program4 1 + +#define GLEW_NV_fragment_program4 GLEW_GET_VAR(__GLEW_NV_fragment_program4) + +#endif /* GL_NV_fragment_program4 */ + +/* --------------------- GL_NV_fragment_program_option --------------------- */ + +#ifndef GL_NV_fragment_program_option +#define GL_NV_fragment_program_option 1 + +#define GLEW_NV_fragment_program_option GLEW_GET_VAR(__GLEW_NV_fragment_program_option) + +#endif /* GL_NV_fragment_program_option */ + +/* ----------------- GL_NV_framebuffer_multisample_coverage ---------------- */ + +#ifndef GL_NV_framebuffer_multisample_coverage +#define GL_NV_framebuffer_multisample_coverage 1 + +#define GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 0x8CAB +#define GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10 +#define GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV 0x8E11 +#define GL_MULTISAMPLE_COVERAGE_MODES_NV 0x8E12 + +typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height); + +#define glRenderbufferStorageMultisampleCoverageNV GLEW_GET_FUN(__glewRenderbufferStorageMultisampleCoverageNV) + +#define GLEW_NV_framebuffer_multisample_coverage GLEW_GET_VAR(__GLEW_NV_framebuffer_multisample_coverage) + +#endif /* GL_NV_framebuffer_multisample_coverage */ + +/* ------------------------ GL_NV_geometry_program4 ------------------------ */ + +#ifndef GL_NV_geometry_program4 +#define GL_NV_geometry_program4 1 + +#define GL_GEOMETRY_PROGRAM_NV 0x8C26 +#define GL_MAX_PROGRAM_OUTPUT_VERTICES_NV 0x8C27 +#define GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV 0x8C28 + +typedef void (GLAPIENTRY * PFNGLPROGRAMVERTEXLIMITNVPROC) (GLenum target, GLint limit); + +#define glProgramVertexLimitNV GLEW_GET_FUN(__glewProgramVertexLimitNV) + +#define GLEW_NV_geometry_program4 GLEW_GET_VAR(__GLEW_NV_geometry_program4) + +#endif /* GL_NV_geometry_program4 */ + +/* ------------------------- GL_NV_geometry_shader4 ------------------------ */ + +#ifndef GL_NV_geometry_shader4 +#define GL_NV_geometry_shader4 1 + +#define GLEW_NV_geometry_shader4 GLEW_GET_VAR(__GLEW_NV_geometry_shader4) + +#endif /* GL_NV_geometry_shader4 */ + +/* --------------------------- GL_NV_gpu_program4 -------------------------- */ + +#ifndef GL_NV_gpu_program4 +#define GL_NV_gpu_program4 1 + +#define GL_MIN_PROGRAM_TEXEL_OFFSET_NV 0x8904 +#define GL_MAX_PROGRAM_TEXEL_OFFSET_NV 0x8905 +#define GL_PROGRAM_ATTRIB_COMPONENTS_NV 0x8906 +#define GL_PROGRAM_RESULT_COMPONENTS_NV 0x8907 +#define GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV 0x8908 +#define GL_MAX_PROGRAM_RESULT_COMPONENTS_NV 0x8909 +#define GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV 0x8DA5 +#define GL_MAX_PROGRAM_GENERIC_RESULTS_NV 0x8DA6 + +typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERI4INVPROC) (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERI4IVNVPROC) (GLenum target, GLuint index, const GLint *params); +typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERI4UINVPROC) (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERI4UIVNVPROC) (GLenum target, GLuint index, const GLuint *params); +typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERSI4IVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLint *params); +typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLuint *params); +typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERI4INVPROC) (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w); +typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC) (GLenum target, GLuint index, const GLint *params); +typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERI4UINVPROC) (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w); +typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC) (GLenum target, GLuint index, const GLuint *params); +typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLint *params); +typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLuint *params); + +#define glProgramEnvParameterI4iNV GLEW_GET_FUN(__glewProgramEnvParameterI4iNV) +#define glProgramEnvParameterI4ivNV GLEW_GET_FUN(__glewProgramEnvParameterI4ivNV) +#define glProgramEnvParameterI4uiNV GLEW_GET_FUN(__glewProgramEnvParameterI4uiNV) +#define glProgramEnvParameterI4uivNV GLEW_GET_FUN(__glewProgramEnvParameterI4uivNV) +#define glProgramEnvParametersI4ivNV GLEW_GET_FUN(__glewProgramEnvParametersI4ivNV) +#define glProgramEnvParametersI4uivNV GLEW_GET_FUN(__glewProgramEnvParametersI4uivNV) +#define glProgramLocalParameterI4iNV GLEW_GET_FUN(__glewProgramLocalParameterI4iNV) +#define glProgramLocalParameterI4ivNV GLEW_GET_FUN(__glewProgramLocalParameterI4ivNV) +#define glProgramLocalParameterI4uiNV GLEW_GET_FUN(__glewProgramLocalParameterI4uiNV) +#define glProgramLocalParameterI4uivNV GLEW_GET_FUN(__glewProgramLocalParameterI4uivNV) +#define glProgramLocalParametersI4ivNV GLEW_GET_FUN(__glewProgramLocalParametersI4ivNV) +#define glProgramLocalParametersI4uivNV GLEW_GET_FUN(__glewProgramLocalParametersI4uivNV) + +#define GLEW_NV_gpu_program4 GLEW_GET_VAR(__GLEW_NV_gpu_program4) + +#endif /* GL_NV_gpu_program4 */ + +/* --------------------------- GL_NV_gpu_program5 -------------------------- */ + +#ifndef GL_NV_gpu_program5 +#define GL_NV_gpu_program5 1 + +#define GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV 0x8E5A +#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5B +#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5C +#define GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV 0x8E5D +#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5E +#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5F + +#define GLEW_NV_gpu_program5 GLEW_GET_VAR(__GLEW_NV_gpu_program5) + +#endif /* GL_NV_gpu_program5 */ + +/* -------------------- GL_NV_gpu_program5_mem_extended -------------------- */ + +#ifndef GL_NV_gpu_program5_mem_extended +#define GL_NV_gpu_program5_mem_extended 1 + +#define GLEW_NV_gpu_program5_mem_extended GLEW_GET_VAR(__GLEW_NV_gpu_program5_mem_extended) + +#endif /* GL_NV_gpu_program5_mem_extended */ + +/* ------------------------- GL_NV_gpu_program_fp64 ------------------------ */ + +#ifndef GL_NV_gpu_program_fp64 +#define GL_NV_gpu_program_fp64 1 + +#define GLEW_NV_gpu_program_fp64 GLEW_GET_VAR(__GLEW_NV_gpu_program_fp64) + +#endif /* GL_NV_gpu_program_fp64 */ + +/* --------------------------- GL_NV_gpu_shader5 --------------------------- */ + +#ifndef GL_NV_gpu_shader5 +#define GL_NV_gpu_shader5 1 + +#define GL_INT64_NV 0x140E +#define GL_UNSIGNED_INT64_NV 0x140F +#define GL_INT8_NV 0x8FE0 +#define GL_INT8_VEC2_NV 0x8FE1 +#define GL_INT8_VEC3_NV 0x8FE2 +#define GL_INT8_VEC4_NV 0x8FE3 +#define GL_INT16_NV 0x8FE4 +#define GL_INT16_VEC2_NV 0x8FE5 +#define GL_INT16_VEC3_NV 0x8FE6 +#define GL_INT16_VEC4_NV 0x8FE7 +#define GL_INT64_VEC2_NV 0x8FE9 +#define GL_INT64_VEC3_NV 0x8FEA +#define GL_INT64_VEC4_NV 0x8FEB +#define GL_UNSIGNED_INT8_NV 0x8FEC +#define GL_UNSIGNED_INT8_VEC2_NV 0x8FED +#define GL_UNSIGNED_INT8_VEC3_NV 0x8FEE +#define GL_UNSIGNED_INT8_VEC4_NV 0x8FEF +#define GL_UNSIGNED_INT16_NV 0x8FF0 +#define GL_UNSIGNED_INT16_VEC2_NV 0x8FF1 +#define GL_UNSIGNED_INT16_VEC3_NV 0x8FF2 +#define GL_UNSIGNED_INT16_VEC4_NV 0x8FF3 +#define GL_UNSIGNED_INT64_VEC2_NV 0x8FF5 +#define GL_UNSIGNED_INT64_VEC3_NV 0x8FF6 +#define GL_UNSIGNED_INT64_VEC4_NV 0x8FF7 +#define GL_FLOAT16_NV 0x8FF8 +#define GL_FLOAT16_VEC2_NV 0x8FF9 +#define GL_FLOAT16_VEC3_NV 0x8FFA +#define GL_FLOAT16_VEC4_NV 0x8FFB + +typedef void (GLAPIENTRY * PFNGLGETUNIFORMI64VNVPROC) (GLuint program, GLint location, GLint64EXT* params); +typedef void (GLAPIENTRY * PFNGLGETUNIFORMUI64VNVPROC) (GLuint program, GLint location, GLuint64EXT* params); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1I64NVPROC) (GLuint program, GLint location, GLint64EXT x); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT* value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM1I64NVPROC) (GLint location, GLint64EXT x); +typedef void (GLAPIENTRY * PFNGLUNIFORM1I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM1UI64NVPROC) (GLint location, GLuint64EXT x); +typedef void (GLAPIENTRY * PFNGLUNIFORM1UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM2I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y); +typedef void (GLAPIENTRY * PFNGLUNIFORM2I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM2UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y); +typedef void (GLAPIENTRY * PFNGLUNIFORM2UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM3I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z); +typedef void (GLAPIENTRY * PFNGLUNIFORM3I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM3UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +typedef void (GLAPIENTRY * PFNGLUNIFORM3UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM4I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +typedef void (GLAPIENTRY * PFNGLUNIFORM4I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT* value); +typedef void (GLAPIENTRY * PFNGLUNIFORM4UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +typedef void (GLAPIENTRY * PFNGLUNIFORM4UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT* value); + +#define glGetUniformi64vNV GLEW_GET_FUN(__glewGetUniformi64vNV) +#define glGetUniformui64vNV GLEW_GET_FUN(__glewGetUniformui64vNV) +#define glProgramUniform1i64NV GLEW_GET_FUN(__glewProgramUniform1i64NV) +#define glProgramUniform1i64vNV GLEW_GET_FUN(__glewProgramUniform1i64vNV) +#define glProgramUniform1ui64NV GLEW_GET_FUN(__glewProgramUniform1ui64NV) +#define glProgramUniform1ui64vNV GLEW_GET_FUN(__glewProgramUniform1ui64vNV) +#define glProgramUniform2i64NV GLEW_GET_FUN(__glewProgramUniform2i64NV) +#define glProgramUniform2i64vNV GLEW_GET_FUN(__glewProgramUniform2i64vNV) +#define glProgramUniform2ui64NV GLEW_GET_FUN(__glewProgramUniform2ui64NV) +#define glProgramUniform2ui64vNV GLEW_GET_FUN(__glewProgramUniform2ui64vNV) +#define glProgramUniform3i64NV GLEW_GET_FUN(__glewProgramUniform3i64NV) +#define glProgramUniform3i64vNV GLEW_GET_FUN(__glewProgramUniform3i64vNV) +#define glProgramUniform3ui64NV GLEW_GET_FUN(__glewProgramUniform3ui64NV) +#define glProgramUniform3ui64vNV GLEW_GET_FUN(__glewProgramUniform3ui64vNV) +#define glProgramUniform4i64NV GLEW_GET_FUN(__glewProgramUniform4i64NV) +#define glProgramUniform4i64vNV GLEW_GET_FUN(__glewProgramUniform4i64vNV) +#define glProgramUniform4ui64NV GLEW_GET_FUN(__glewProgramUniform4ui64NV) +#define glProgramUniform4ui64vNV GLEW_GET_FUN(__glewProgramUniform4ui64vNV) +#define glUniform1i64NV GLEW_GET_FUN(__glewUniform1i64NV) +#define glUniform1i64vNV GLEW_GET_FUN(__glewUniform1i64vNV) +#define glUniform1ui64NV GLEW_GET_FUN(__glewUniform1ui64NV) +#define glUniform1ui64vNV GLEW_GET_FUN(__glewUniform1ui64vNV) +#define glUniform2i64NV GLEW_GET_FUN(__glewUniform2i64NV) +#define glUniform2i64vNV GLEW_GET_FUN(__glewUniform2i64vNV) +#define glUniform2ui64NV GLEW_GET_FUN(__glewUniform2ui64NV) +#define glUniform2ui64vNV GLEW_GET_FUN(__glewUniform2ui64vNV) +#define glUniform3i64NV GLEW_GET_FUN(__glewUniform3i64NV) +#define glUniform3i64vNV GLEW_GET_FUN(__glewUniform3i64vNV) +#define glUniform3ui64NV GLEW_GET_FUN(__glewUniform3ui64NV) +#define glUniform3ui64vNV GLEW_GET_FUN(__glewUniform3ui64vNV) +#define glUniform4i64NV GLEW_GET_FUN(__glewUniform4i64NV) +#define glUniform4i64vNV GLEW_GET_FUN(__glewUniform4i64vNV) +#define glUniform4ui64NV GLEW_GET_FUN(__glewUniform4ui64NV) +#define glUniform4ui64vNV GLEW_GET_FUN(__glewUniform4ui64vNV) + +#define GLEW_NV_gpu_shader5 GLEW_GET_VAR(__GLEW_NV_gpu_shader5) + +#endif /* GL_NV_gpu_shader5 */ + +/* ---------------------------- GL_NV_half_float --------------------------- */ + +#ifndef GL_NV_half_float +#define GL_NV_half_float 1 + +#define GL_HALF_FLOAT_NV 0x140B + +typedef unsigned short GLhalf; + +typedef void (GLAPIENTRY * PFNGLCOLOR3HNVPROC) (GLhalf red, GLhalf green, GLhalf blue); +typedef void (GLAPIENTRY * PFNGLCOLOR3HVNVPROC) (const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLCOLOR4HNVPROC) (GLhalf red, GLhalf green, GLhalf blue, GLhalf alpha); +typedef void (GLAPIENTRY * PFNGLCOLOR4HVNVPROC) (const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLFOGCOORDHNVPROC) (GLhalf fog); +typedef void (GLAPIENTRY * PFNGLFOGCOORDHVNVPROC) (const GLhalf* fog); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1HNVPROC) (GLenum target, GLhalf s); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1HVNVPROC) (GLenum target, const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2HNVPROC) (GLenum target, GLhalf s, GLhalf t); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2HVNVPROC) (GLenum target, const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3HNVPROC) (GLenum target, GLhalf s, GLhalf t, GLhalf r); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3HVNVPROC) (GLenum target, const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4HNVPROC) (GLenum target, GLhalf s, GLhalf t, GLhalf r, GLhalf q); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4HVNVPROC) (GLenum target, const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLNORMAL3HNVPROC) (GLhalf nx, GLhalf ny, GLhalf nz); +typedef void (GLAPIENTRY * PFNGLNORMAL3HVNVPROC) (const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3HNVPROC) (GLhalf red, GLhalf green, GLhalf blue); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3HVNVPROC) (const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLTEXCOORD1HNVPROC) (GLhalf s); +typedef void (GLAPIENTRY * PFNGLTEXCOORD1HVNVPROC) (const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLTEXCOORD2HNVPROC) (GLhalf s, GLhalf t); +typedef void (GLAPIENTRY * PFNGLTEXCOORD2HVNVPROC) (const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLTEXCOORD3HNVPROC) (GLhalf s, GLhalf t, GLhalf r); +typedef void (GLAPIENTRY * PFNGLTEXCOORD3HVNVPROC) (const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLTEXCOORD4HNVPROC) (GLhalf s, GLhalf t, GLhalf r, GLhalf q); +typedef void (GLAPIENTRY * PFNGLTEXCOORD4HVNVPROC) (const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLVERTEX2HNVPROC) (GLhalf x, GLhalf y); +typedef void (GLAPIENTRY * PFNGLVERTEX2HVNVPROC) (const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLVERTEX3HNVPROC) (GLhalf x, GLhalf y, GLhalf z); +typedef void (GLAPIENTRY * PFNGLVERTEX3HVNVPROC) (const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLVERTEX4HNVPROC) (GLhalf x, GLhalf y, GLhalf z, GLhalf w); +typedef void (GLAPIENTRY * PFNGLVERTEX4HVNVPROC) (const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1HNVPROC) (GLuint index, GLhalf x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1HVNVPROC) (GLuint index, const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2HNVPROC) (GLuint index, GLhalf x, GLhalf y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2HVNVPROC) (GLuint index, const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3HNVPROC) (GLuint index, GLhalf x, GLhalf y, GLhalf z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3HVNVPROC) (GLuint index, const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4HNVPROC) (GLuint index, GLhalf x, GLhalf y, GLhalf z, GLhalf w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4HVNVPROC) (GLuint index, const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS1HVNVPROC) (GLuint index, GLsizei n, const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS2HVNVPROC) (GLuint index, GLsizei n, const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS3HVNVPROC) (GLuint index, GLsizei n, const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4HVNVPROC) (GLuint index, GLsizei n, const GLhalf* v); +typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTHNVPROC) (GLhalf weight); +typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTHVNVPROC) (const GLhalf* weight); + +#define glColor3hNV GLEW_GET_FUN(__glewColor3hNV) +#define glColor3hvNV GLEW_GET_FUN(__glewColor3hvNV) +#define glColor4hNV GLEW_GET_FUN(__glewColor4hNV) +#define glColor4hvNV GLEW_GET_FUN(__glewColor4hvNV) +#define glFogCoordhNV GLEW_GET_FUN(__glewFogCoordhNV) +#define glFogCoordhvNV GLEW_GET_FUN(__glewFogCoordhvNV) +#define glMultiTexCoord1hNV GLEW_GET_FUN(__glewMultiTexCoord1hNV) +#define glMultiTexCoord1hvNV GLEW_GET_FUN(__glewMultiTexCoord1hvNV) +#define glMultiTexCoord2hNV GLEW_GET_FUN(__glewMultiTexCoord2hNV) +#define glMultiTexCoord2hvNV GLEW_GET_FUN(__glewMultiTexCoord2hvNV) +#define glMultiTexCoord3hNV GLEW_GET_FUN(__glewMultiTexCoord3hNV) +#define glMultiTexCoord3hvNV GLEW_GET_FUN(__glewMultiTexCoord3hvNV) +#define glMultiTexCoord4hNV GLEW_GET_FUN(__glewMultiTexCoord4hNV) +#define glMultiTexCoord4hvNV GLEW_GET_FUN(__glewMultiTexCoord4hvNV) +#define glNormal3hNV GLEW_GET_FUN(__glewNormal3hNV) +#define glNormal3hvNV GLEW_GET_FUN(__glewNormal3hvNV) +#define glSecondaryColor3hNV GLEW_GET_FUN(__glewSecondaryColor3hNV) +#define glSecondaryColor3hvNV GLEW_GET_FUN(__glewSecondaryColor3hvNV) +#define glTexCoord1hNV GLEW_GET_FUN(__glewTexCoord1hNV) +#define glTexCoord1hvNV GLEW_GET_FUN(__glewTexCoord1hvNV) +#define glTexCoord2hNV GLEW_GET_FUN(__glewTexCoord2hNV) +#define glTexCoord2hvNV GLEW_GET_FUN(__glewTexCoord2hvNV) +#define glTexCoord3hNV GLEW_GET_FUN(__glewTexCoord3hNV) +#define glTexCoord3hvNV GLEW_GET_FUN(__glewTexCoord3hvNV) +#define glTexCoord4hNV GLEW_GET_FUN(__glewTexCoord4hNV) +#define glTexCoord4hvNV GLEW_GET_FUN(__glewTexCoord4hvNV) +#define glVertex2hNV GLEW_GET_FUN(__glewVertex2hNV) +#define glVertex2hvNV GLEW_GET_FUN(__glewVertex2hvNV) +#define glVertex3hNV GLEW_GET_FUN(__glewVertex3hNV) +#define glVertex3hvNV GLEW_GET_FUN(__glewVertex3hvNV) +#define glVertex4hNV GLEW_GET_FUN(__glewVertex4hNV) +#define glVertex4hvNV GLEW_GET_FUN(__glewVertex4hvNV) +#define glVertexAttrib1hNV GLEW_GET_FUN(__glewVertexAttrib1hNV) +#define glVertexAttrib1hvNV GLEW_GET_FUN(__glewVertexAttrib1hvNV) +#define glVertexAttrib2hNV GLEW_GET_FUN(__glewVertexAttrib2hNV) +#define glVertexAttrib2hvNV GLEW_GET_FUN(__glewVertexAttrib2hvNV) +#define glVertexAttrib3hNV GLEW_GET_FUN(__glewVertexAttrib3hNV) +#define glVertexAttrib3hvNV GLEW_GET_FUN(__glewVertexAttrib3hvNV) +#define glVertexAttrib4hNV GLEW_GET_FUN(__glewVertexAttrib4hNV) +#define glVertexAttrib4hvNV GLEW_GET_FUN(__glewVertexAttrib4hvNV) +#define glVertexAttribs1hvNV GLEW_GET_FUN(__glewVertexAttribs1hvNV) +#define glVertexAttribs2hvNV GLEW_GET_FUN(__glewVertexAttribs2hvNV) +#define glVertexAttribs3hvNV GLEW_GET_FUN(__glewVertexAttribs3hvNV) +#define glVertexAttribs4hvNV GLEW_GET_FUN(__glewVertexAttribs4hvNV) +#define glVertexWeighthNV GLEW_GET_FUN(__glewVertexWeighthNV) +#define glVertexWeighthvNV GLEW_GET_FUN(__glewVertexWeighthvNV) + +#define GLEW_NV_half_float GLEW_GET_VAR(__GLEW_NV_half_float) + +#endif /* GL_NV_half_float */ + +/* ------------------------ GL_NV_light_max_exponent ----------------------- */ + +#ifndef GL_NV_light_max_exponent +#define GL_NV_light_max_exponent 1 + +#define GL_MAX_SHININESS_NV 0x8504 +#define GL_MAX_SPOT_EXPONENT_NV 0x8505 + +#define GLEW_NV_light_max_exponent GLEW_GET_VAR(__GLEW_NV_light_max_exponent) + +#endif /* GL_NV_light_max_exponent */ + +/* ----------------------- GL_NV_multisample_coverage ---------------------- */ + +#ifndef GL_NV_multisample_coverage +#define GL_NV_multisample_coverage 1 + +#define GL_COLOR_SAMPLES_NV 0x8E20 + +#define GLEW_NV_multisample_coverage GLEW_GET_VAR(__GLEW_NV_multisample_coverage) + +#endif /* GL_NV_multisample_coverage */ + +/* --------------------- GL_NV_multisample_filter_hint --------------------- */ + +#ifndef GL_NV_multisample_filter_hint +#define GL_NV_multisample_filter_hint 1 + +#define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534 + +#define GLEW_NV_multisample_filter_hint GLEW_GET_VAR(__GLEW_NV_multisample_filter_hint) + +#endif /* GL_NV_multisample_filter_hint */ + +/* ------------------------- GL_NV_occlusion_query ------------------------- */ + +#ifndef GL_NV_occlusion_query +#define GL_NV_occlusion_query 1 + +#define GL_PIXEL_COUNTER_BITS_NV 0x8864 +#define GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865 +#define GL_PIXEL_COUNT_NV 0x8866 +#define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867 + +typedef void (GLAPIENTRY * PFNGLBEGINOCCLUSIONQUERYNVPROC) (GLuint id); +typedef void (GLAPIENTRY * PFNGLDELETEOCCLUSIONQUERIESNVPROC) (GLsizei n, const GLuint* ids); +typedef void (GLAPIENTRY * PFNGLENDOCCLUSIONQUERYNVPROC) (void); +typedef void (GLAPIENTRY * PFNGLGENOCCLUSIONQUERIESNVPROC) (GLsizei n, GLuint* ids); +typedef void (GLAPIENTRY * PFNGLGETOCCLUSIONQUERYIVNVPROC) (GLuint id, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETOCCLUSIONQUERYUIVNVPROC) (GLuint id, GLenum pname, GLuint* params); +typedef GLboolean (GLAPIENTRY * PFNGLISOCCLUSIONQUERYNVPROC) (GLuint id); + +#define glBeginOcclusionQueryNV GLEW_GET_FUN(__glewBeginOcclusionQueryNV) +#define glDeleteOcclusionQueriesNV GLEW_GET_FUN(__glewDeleteOcclusionQueriesNV) +#define glEndOcclusionQueryNV GLEW_GET_FUN(__glewEndOcclusionQueryNV) +#define glGenOcclusionQueriesNV GLEW_GET_FUN(__glewGenOcclusionQueriesNV) +#define glGetOcclusionQueryivNV GLEW_GET_FUN(__glewGetOcclusionQueryivNV) +#define glGetOcclusionQueryuivNV GLEW_GET_FUN(__glewGetOcclusionQueryuivNV) +#define glIsOcclusionQueryNV GLEW_GET_FUN(__glewIsOcclusionQueryNV) + +#define GLEW_NV_occlusion_query GLEW_GET_VAR(__GLEW_NV_occlusion_query) + +#endif /* GL_NV_occlusion_query */ + +/* ----------------------- GL_NV_packed_depth_stencil ---------------------- */ + +#ifndef GL_NV_packed_depth_stencil +#define GL_NV_packed_depth_stencil 1 + +#define GL_DEPTH_STENCIL_NV 0x84F9 +#define GL_UNSIGNED_INT_24_8_NV 0x84FA + +#define GLEW_NV_packed_depth_stencil GLEW_GET_VAR(__GLEW_NV_packed_depth_stencil) + +#endif /* GL_NV_packed_depth_stencil */ + +/* --------------------- GL_NV_parameter_buffer_object --------------------- */ + +#ifndef GL_NV_parameter_buffer_object +#define GL_NV_parameter_buffer_object 1 + +#define GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV 0x8DA0 +#define GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV 0x8DA1 +#define GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV 0x8DA2 +#define GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV 0x8DA3 +#define GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV 0x8DA4 + +typedef void (GLAPIENTRY * PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC) (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLint *params); +typedef void (GLAPIENTRY * PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC) (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLuint *params); +typedef void (GLAPIENTRY * PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC) (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLfloat *params); + +#define glProgramBufferParametersIivNV GLEW_GET_FUN(__glewProgramBufferParametersIivNV) +#define glProgramBufferParametersIuivNV GLEW_GET_FUN(__glewProgramBufferParametersIuivNV) +#define glProgramBufferParametersfvNV GLEW_GET_FUN(__glewProgramBufferParametersfvNV) + +#define GLEW_NV_parameter_buffer_object GLEW_GET_VAR(__GLEW_NV_parameter_buffer_object) + +#endif /* GL_NV_parameter_buffer_object */ + +/* --------------------- GL_NV_parameter_buffer_object2 -------------------- */ + +#ifndef GL_NV_parameter_buffer_object2 +#define GL_NV_parameter_buffer_object2 1 + +#define GLEW_NV_parameter_buffer_object2 GLEW_GET_VAR(__GLEW_NV_parameter_buffer_object2) + +#endif /* GL_NV_parameter_buffer_object2 */ + +/* -------------------------- GL_NV_path_rendering ------------------------- */ + +#ifndef GL_NV_path_rendering +#define GL_NV_path_rendering 1 + +#define GL_CLOSE_PATH_NV 0x00 +#define GL_BOLD_BIT_NV 0x01 +#define GL_GLYPH_WIDTH_BIT_NV 0x01 +#define GL_GLYPH_HEIGHT_BIT_NV 0x02 +#define GL_ITALIC_BIT_NV 0x02 +#define GL_MOVE_TO_NV 0x02 +#define GL_RELATIVE_MOVE_TO_NV 0x03 +#define GL_LINE_TO_NV 0x04 +#define GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV 0x04 +#define GL_RELATIVE_LINE_TO_NV 0x05 +#define GL_HORIZONTAL_LINE_TO_NV 0x06 +#define GL_RELATIVE_HORIZONTAL_LINE_TO_NV 0x07 +#define GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV 0x08 +#define GL_VERTICAL_LINE_TO_NV 0x08 +#define GL_RELATIVE_VERTICAL_LINE_TO_NV 0x09 +#define GL_QUADRATIC_CURVE_TO_NV 0x0A +#define GL_RELATIVE_QUADRATIC_CURVE_TO_NV 0x0B +#define GL_CUBIC_CURVE_TO_NV 0x0C +#define GL_RELATIVE_CUBIC_CURVE_TO_NV 0x0D +#define GL_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0E +#define GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0F +#define GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV 0x10 +#define GL_SMOOTH_CUBIC_CURVE_TO_NV 0x10 +#define GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV 0x11 +#define GL_SMALL_CCW_ARC_TO_NV 0x12 +#define GL_RELATIVE_SMALL_CCW_ARC_TO_NV 0x13 +#define GL_SMALL_CW_ARC_TO_NV 0x14 +#define GL_RELATIVE_SMALL_CW_ARC_TO_NV 0x15 +#define GL_LARGE_CCW_ARC_TO_NV 0x16 +#define GL_RELATIVE_LARGE_CCW_ARC_TO_NV 0x17 +#define GL_LARGE_CW_ARC_TO_NV 0x18 +#define GL_RELATIVE_LARGE_CW_ARC_TO_NV 0x19 +#define GL_GLYPH_VERTICAL_BEARING_X_BIT_NV 0x20 +#define GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV 0x40 +#define GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV 0x80 +#define GL_RESTART_PATH_NV 0xF0 +#define GL_DUP_FIRST_CUBIC_CURVE_TO_NV 0xF2 +#define GL_DUP_LAST_CUBIC_CURVE_TO_NV 0xF4 +#define GL_RECT_NV 0xF6 +#define GL_CIRCULAR_CCW_ARC_TO_NV 0xF8 +#define GL_CIRCULAR_CW_ARC_TO_NV 0xFA +#define GL_CIRCULAR_TANGENT_ARC_TO_NV 0xFC +#define GL_ARC_TO_NV 0xFE +#define GL_RELATIVE_ARC_TO_NV 0xFF +#define GL_GLYPH_HAS_KERNING_BIT_NV 0x100 +#define GL_PRIMARY_COLOR 0x8577 +#define GL_PATH_FORMAT_SVG_NV 0x9070 +#define GL_PATH_FORMAT_PS_NV 0x9071 +#define GL_STANDARD_FONT_NAME_NV 0x9072 +#define GL_SYSTEM_FONT_NAME_NV 0x9073 +#define GL_FILE_NAME_NV 0x9074 +#define GL_PATH_STROKE_WIDTH_NV 0x9075 +#define GL_PATH_END_CAPS_NV 0x9076 +#define GL_PATH_INITIAL_END_CAP_NV 0x9077 +#define GL_PATH_TERMINAL_END_CAP_NV 0x9078 +#define GL_PATH_JOIN_STYLE_NV 0x9079 +#define GL_PATH_MITER_LIMIT_NV 0x907A +#define GL_PATH_DASH_CAPS_NV 0x907B +#define GL_PATH_INITIAL_DASH_CAP_NV 0x907C +#define GL_PATH_TERMINAL_DASH_CAP_NV 0x907D +#define GL_PATH_DASH_OFFSET_NV 0x907E +#define GL_PATH_CLIENT_LENGTH_NV 0x907F +#define GL_PATH_FILL_MODE_NV 0x9080 +#define GL_PATH_FILL_MASK_NV 0x9081 +#define GL_PATH_FILL_COVER_MODE_NV 0x9082 +#define GL_PATH_STROKE_COVER_MODE_NV 0x9083 +#define GL_PATH_STROKE_MASK_NV 0x9084 +#define GL_COUNT_UP_NV 0x9088 +#define GL_COUNT_DOWN_NV 0x9089 +#define GL_PATH_OBJECT_BOUNDING_BOX_NV 0x908A +#define GL_CONVEX_HULL_NV 0x908B +#define GL_BOUNDING_BOX_NV 0x908D +#define GL_TRANSLATE_X_NV 0x908E +#define GL_TRANSLATE_Y_NV 0x908F +#define GL_TRANSLATE_2D_NV 0x9090 +#define GL_TRANSLATE_3D_NV 0x9091 +#define GL_AFFINE_2D_NV 0x9092 +#define GL_AFFINE_3D_NV 0x9094 +#define GL_TRANSPOSE_AFFINE_2D_NV 0x9096 +#define GL_TRANSPOSE_AFFINE_3D_NV 0x9098 +#define GL_UTF8_NV 0x909A +#define GL_UTF16_NV 0x909B +#define GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV 0x909C +#define GL_PATH_COMMAND_COUNT_NV 0x909D +#define GL_PATH_COORD_COUNT_NV 0x909E +#define GL_PATH_DASH_ARRAY_COUNT_NV 0x909F +#define GL_PATH_COMPUTED_LENGTH_NV 0x90A0 +#define GL_PATH_FILL_BOUNDING_BOX_NV 0x90A1 +#define GL_PATH_STROKE_BOUNDING_BOX_NV 0x90A2 +#define GL_SQUARE_NV 0x90A3 +#define GL_ROUND_NV 0x90A4 +#define GL_TRIANGULAR_NV 0x90A5 +#define GL_BEVEL_NV 0x90A6 +#define GL_MITER_REVERT_NV 0x90A7 +#define GL_MITER_TRUNCATE_NV 0x90A8 +#define GL_SKIP_MISSING_GLYPH_NV 0x90A9 +#define GL_USE_MISSING_GLYPH_NV 0x90AA +#define GL_PATH_ERROR_POSITION_NV 0x90AB +#define GL_PATH_FOG_GEN_MODE_NV 0x90AC +#define GL_ACCUM_ADJACENT_PAIRS_NV 0x90AD +#define GL_ADJACENT_PAIRS_NV 0x90AE +#define GL_FIRST_TO_REST_NV 0x90AF +#define GL_PATH_GEN_MODE_NV 0x90B0 +#define GL_PATH_GEN_COEFF_NV 0x90B1 +#define GL_PATH_GEN_COLOR_FORMAT_NV 0x90B2 +#define GL_PATH_GEN_COMPONENTS_NV 0x90B3 +#define GL_PATH_DASH_OFFSET_RESET_NV 0x90B4 +#define GL_MOVE_TO_RESETS_NV 0x90B5 +#define GL_MOVE_TO_CONTINUES_NV 0x90B6 +#define GL_PATH_STENCIL_FUNC_NV 0x90B7 +#define GL_PATH_STENCIL_REF_NV 0x90B8 +#define GL_PATH_STENCIL_VALUE_MASK_NV 0x90B9 +#define GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV 0x90BD +#define GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV 0x90BE +#define GL_PATH_COVER_DEPTH_FUNC_NV 0x90BF +#define GL_FONT_X_MIN_BOUNDS_BIT_NV 0x00010000 +#define GL_FONT_Y_MIN_BOUNDS_BIT_NV 0x00020000 +#define GL_FONT_X_MAX_BOUNDS_BIT_NV 0x00040000 +#define GL_FONT_Y_MAX_BOUNDS_BIT_NV 0x00080000 +#define GL_FONT_UNITS_PER_EM_BIT_NV 0x00100000 +#define GL_FONT_ASCENDER_BIT_NV 0x00200000 +#define GL_FONT_DESCENDER_BIT_NV 0x00400000 +#define GL_FONT_HEIGHT_BIT_NV 0x00800000 +#define GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV 0x01000000 +#define GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV 0x02000000 +#define GL_FONT_UNDERLINE_POSITION_BIT_NV 0x04000000 +#define GL_FONT_UNDERLINE_THICKNESS_BIT_NV 0x08000000 +#define GL_FONT_HAS_KERNING_BIT_NV 0x10000000 + +typedef void (GLAPIENTRY * PFNGLCOPYPATHNVPROC) (GLuint resultPath, GLuint srcPath); +typedef void (GLAPIENTRY * PFNGLCOVERFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void* paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +typedef void (GLAPIENTRY * PFNGLCOVERFILLPATHNVPROC) (GLuint path, GLenum coverMode); +typedef void (GLAPIENTRY * PFNGLCOVERSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void* paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues); +typedef void (GLAPIENTRY * PFNGLCOVERSTROKEPATHNVPROC) (GLuint name, GLenum coverMode); +typedef void (GLAPIENTRY * PFNGLDELETEPATHSNVPROC) (GLuint path, GLsizei range); +typedef GLuint (GLAPIENTRY * PFNGLGENPATHSNVPROC) (GLsizei range); +typedef void (GLAPIENTRY * PFNGLGETPATHCOLORGENFVNVPROC) (GLenum color, GLenum pname, GLfloat* value); +typedef void (GLAPIENTRY * PFNGLGETPATHCOLORGENIVNVPROC) (GLenum color, GLenum pname, GLint* value); +typedef void (GLAPIENTRY * PFNGLGETPATHCOMMANDSNVPROC) (GLuint name, GLubyte* commands); +typedef void (GLAPIENTRY * PFNGLGETPATHCOORDSNVPROC) (GLuint name, GLfloat* coords); +typedef void (GLAPIENTRY * PFNGLGETPATHDASHARRAYNVPROC) (GLuint name, GLfloat* dashArray); +typedef GLfloat (GLAPIENTRY * PFNGLGETPATHLENGTHNVPROC) (GLuint path, GLsizei startSegment, GLsizei numSegments); +typedef void (GLAPIENTRY * PFNGLGETPATHMETRICRANGENVPROC) (GLbitfield metricQueryMask, GLuint fistPathName, GLsizei numPaths, GLsizei stride, GLfloat* metrics); +typedef void (GLAPIENTRY * PFNGLGETPATHMETRICSNVPROC) (GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const void* paths, GLuint pathBase, GLsizei stride, GLfloat *metrics); +typedef void (GLAPIENTRY * PFNGLGETPATHPARAMETERFVNVPROC) (GLuint name, GLenum param, GLfloat* value); +typedef void (GLAPIENTRY * PFNGLGETPATHPARAMETERIVNVPROC) (GLuint name, GLenum param, GLint* value); +typedef void (GLAPIENTRY * PFNGLGETPATHSPACINGNVPROC) (GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const void* paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat *returnedSpacing); +typedef void (GLAPIENTRY * PFNGLGETPATHTEXGENFVNVPROC) (GLenum texCoordSet, GLenum pname, GLfloat* value); +typedef void (GLAPIENTRY * PFNGLGETPATHTEXGENIVNVPROC) (GLenum texCoordSet, GLenum pname, GLint* value); +typedef void (GLAPIENTRY * PFNGLINTERPOLATEPATHSNVPROC) (GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight); +typedef GLboolean (GLAPIENTRY * PFNGLISPATHNVPROC) (GLuint path); +typedef GLboolean (GLAPIENTRY * PFNGLISPOINTINFILLPATHNVPROC) (GLuint path, GLuint mask, GLfloat x, GLfloat y); +typedef GLboolean (GLAPIENTRY * PFNGLISPOINTINSTROKEPATHNVPROC) (GLuint path, GLfloat x, GLfloat y); +typedef void (GLAPIENTRY * PFNGLPATHCOLORGENNVPROC) (GLenum color, GLenum genMode, GLenum colorFormat, const GLfloat* coeffs); +typedef void (GLAPIENTRY * PFNGLPATHCOMMANDSNVPROC) (GLuint path, GLsizei numCommands, const GLubyte* commands, GLsizei numCoords, GLenum coordType, const GLvoid*coords); +typedef void (GLAPIENTRY * PFNGLPATHCOORDSNVPROC) (GLuint path, GLsizei numCoords, GLenum coordType, const void* coords); +typedef void (GLAPIENTRY * PFNGLPATHCOVERDEPTHFUNCNVPROC) (GLenum zfunc); +typedef void (GLAPIENTRY * PFNGLPATHDASHARRAYNVPROC) (GLuint path, GLsizei dashCount, const GLfloat* dashArray); +typedef void (GLAPIENTRY * PFNGLPATHFOGGENNVPROC) (GLenum genMode); +typedef void (GLAPIENTRY * PFNGLPATHGLYPHRANGENVPROC) (GLuint firstPathName, GLenum fontTarget, const void* fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +typedef void (GLAPIENTRY * PFNGLPATHGLYPHSNVPROC) (GLuint firstPathName, GLenum fontTarget, const void* fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, const GLvoid*charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale); +typedef void (GLAPIENTRY * PFNGLPATHPARAMETERFNVPROC) (GLuint path, GLenum pname, GLfloat value); +typedef void (GLAPIENTRY * PFNGLPATHPARAMETERFVNVPROC) (GLuint path, GLenum pname, const GLfloat* value); +typedef void (GLAPIENTRY * PFNGLPATHPARAMETERINVPROC) (GLuint path, GLenum pname, GLint value); +typedef void (GLAPIENTRY * PFNGLPATHPARAMETERIVNVPROC) (GLuint path, GLenum pname, const GLint* value); +typedef void (GLAPIENTRY * PFNGLPATHSTENCILDEPTHOFFSETNVPROC) (GLfloat factor, GLfloat units); +typedef void (GLAPIENTRY * PFNGLPATHSTENCILFUNCNVPROC) (GLenum func, GLint ref, GLuint mask); +typedef void (GLAPIENTRY * PFNGLPATHSTRINGNVPROC) (GLuint path, GLenum format, GLsizei length, const void* pathString); +typedef void (GLAPIENTRY * PFNGLPATHSUBCOMMANDSNVPROC) (GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte* commands, GLsizei numCoords, GLenum coordType, const GLvoid*coords); +typedef void (GLAPIENTRY * PFNGLPATHSUBCOORDSNVPROC) (GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, const void* coords); +typedef void (GLAPIENTRY * PFNGLPATHTEXGENNVPROC) (GLenum texCoordSet, GLenum genMode, GLint components, const GLfloat* coeffs); +typedef GLboolean (GLAPIENTRY * PFNGLPOINTALONGPATHNVPROC) (GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat* x, GLfloat *y, GLfloat *tangentX, GLfloat *tangentY); +typedef void (GLAPIENTRY * PFNGLSTENCILFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void* paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat *transformValues); +typedef void (GLAPIENTRY * PFNGLSTENCILFILLPATHNVPROC) (GLuint path, GLenum fillMode, GLuint mask); +typedef void (GLAPIENTRY * PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void* paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat *transformValues); +typedef void (GLAPIENTRY * PFNGLSTENCILSTROKEPATHNVPROC) (GLuint path, GLint reference, GLuint mask); +typedef void (GLAPIENTRY * PFNGLTRANSFORMPATHNVPROC) (GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat* transformValues); +typedef void (GLAPIENTRY * PFNGLWEIGHTPATHSNVPROC) (GLuint resultPath, GLsizei numPaths, const GLuint paths[], const GLfloat weights[]); + +#define glCopyPathNV GLEW_GET_FUN(__glewCopyPathNV) +#define glCoverFillPathInstancedNV GLEW_GET_FUN(__glewCoverFillPathInstancedNV) +#define glCoverFillPathNV GLEW_GET_FUN(__glewCoverFillPathNV) +#define glCoverStrokePathInstancedNV GLEW_GET_FUN(__glewCoverStrokePathInstancedNV) +#define glCoverStrokePathNV GLEW_GET_FUN(__glewCoverStrokePathNV) +#define glDeletePathsNV GLEW_GET_FUN(__glewDeletePathsNV) +#define glGenPathsNV GLEW_GET_FUN(__glewGenPathsNV) +#define glGetPathColorGenfvNV GLEW_GET_FUN(__glewGetPathColorGenfvNV) +#define glGetPathColorGenivNV GLEW_GET_FUN(__glewGetPathColorGenivNV) +#define glGetPathCommandsNV GLEW_GET_FUN(__glewGetPathCommandsNV) +#define glGetPathCoordsNV GLEW_GET_FUN(__glewGetPathCoordsNV) +#define glGetPathDashArrayNV GLEW_GET_FUN(__glewGetPathDashArrayNV) +#define glGetPathLengthNV GLEW_GET_FUN(__glewGetPathLengthNV) +#define glGetPathMetricRangeNV GLEW_GET_FUN(__glewGetPathMetricRangeNV) +#define glGetPathMetricsNV GLEW_GET_FUN(__glewGetPathMetricsNV) +#define glGetPathParameterfvNV GLEW_GET_FUN(__glewGetPathParameterfvNV) +#define glGetPathParameterivNV GLEW_GET_FUN(__glewGetPathParameterivNV) +#define glGetPathSpacingNV GLEW_GET_FUN(__glewGetPathSpacingNV) +#define glGetPathTexGenfvNV GLEW_GET_FUN(__glewGetPathTexGenfvNV) +#define glGetPathTexGenivNV GLEW_GET_FUN(__glewGetPathTexGenivNV) +#define glInterpolatePathsNV GLEW_GET_FUN(__glewInterpolatePathsNV) +#define glIsPathNV GLEW_GET_FUN(__glewIsPathNV) +#define glIsPointInFillPathNV GLEW_GET_FUN(__glewIsPointInFillPathNV) +#define glIsPointInStrokePathNV GLEW_GET_FUN(__glewIsPointInStrokePathNV) +#define glPathColorGenNV GLEW_GET_FUN(__glewPathColorGenNV) +#define glPathCommandsNV GLEW_GET_FUN(__glewPathCommandsNV) +#define glPathCoordsNV GLEW_GET_FUN(__glewPathCoordsNV) +#define glPathCoverDepthFuncNV GLEW_GET_FUN(__glewPathCoverDepthFuncNV) +#define glPathDashArrayNV GLEW_GET_FUN(__glewPathDashArrayNV) +#define glPathFogGenNV GLEW_GET_FUN(__glewPathFogGenNV) +#define glPathGlyphRangeNV GLEW_GET_FUN(__glewPathGlyphRangeNV) +#define glPathGlyphsNV GLEW_GET_FUN(__glewPathGlyphsNV) +#define glPathParameterfNV GLEW_GET_FUN(__glewPathParameterfNV) +#define glPathParameterfvNV GLEW_GET_FUN(__glewPathParameterfvNV) +#define glPathParameteriNV GLEW_GET_FUN(__glewPathParameteriNV) +#define glPathParameterivNV GLEW_GET_FUN(__glewPathParameterivNV) +#define glPathStencilDepthOffsetNV GLEW_GET_FUN(__glewPathStencilDepthOffsetNV) +#define glPathStencilFuncNV GLEW_GET_FUN(__glewPathStencilFuncNV) +#define glPathStringNV GLEW_GET_FUN(__glewPathStringNV) +#define glPathSubCommandsNV GLEW_GET_FUN(__glewPathSubCommandsNV) +#define glPathSubCoordsNV GLEW_GET_FUN(__glewPathSubCoordsNV) +#define glPathTexGenNV GLEW_GET_FUN(__glewPathTexGenNV) +#define glPointAlongPathNV GLEW_GET_FUN(__glewPointAlongPathNV) +#define glStencilFillPathInstancedNV GLEW_GET_FUN(__glewStencilFillPathInstancedNV) +#define glStencilFillPathNV GLEW_GET_FUN(__glewStencilFillPathNV) +#define glStencilStrokePathInstancedNV GLEW_GET_FUN(__glewStencilStrokePathInstancedNV) +#define glStencilStrokePathNV GLEW_GET_FUN(__glewStencilStrokePathNV) +#define glTransformPathNV GLEW_GET_FUN(__glewTransformPathNV) +#define glWeightPathsNV GLEW_GET_FUN(__glewWeightPathsNV) + +#define GLEW_NV_path_rendering GLEW_GET_VAR(__GLEW_NV_path_rendering) + +#endif /* GL_NV_path_rendering */ + +/* ------------------------- GL_NV_pixel_data_range ------------------------ */ + +#ifndef GL_NV_pixel_data_range +#define GL_NV_pixel_data_range 1 + +#define GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878 +#define GL_READ_PIXEL_DATA_RANGE_NV 0x8879 +#define GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A +#define GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B +#define GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C +#define GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D + +typedef void (GLAPIENTRY * PFNGLFLUSHPIXELDATARANGENVPROC) (GLenum target); +typedef void (GLAPIENTRY * PFNGLPIXELDATARANGENVPROC) (GLenum target, GLsizei length, GLvoid *pointer); + +#define glFlushPixelDataRangeNV GLEW_GET_FUN(__glewFlushPixelDataRangeNV) +#define glPixelDataRangeNV GLEW_GET_FUN(__glewPixelDataRangeNV) + +#define GLEW_NV_pixel_data_range GLEW_GET_VAR(__GLEW_NV_pixel_data_range) + +#endif /* GL_NV_pixel_data_range */ + +/* --------------------------- GL_NV_point_sprite -------------------------- */ + +#ifndef GL_NV_point_sprite +#define GL_NV_point_sprite 1 + +#define GL_POINT_SPRITE_NV 0x8861 +#define GL_COORD_REPLACE_NV 0x8862 +#define GL_POINT_SPRITE_R_MODE_NV 0x8863 + +typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERINVPROC) (GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERIVNVPROC) (GLenum pname, const GLint* params); + +#define glPointParameteriNV GLEW_GET_FUN(__glewPointParameteriNV) +#define glPointParameterivNV GLEW_GET_FUN(__glewPointParameterivNV) + +#define GLEW_NV_point_sprite GLEW_GET_VAR(__GLEW_NV_point_sprite) + +#endif /* GL_NV_point_sprite */ + +/* -------------------------- GL_NV_present_video -------------------------- */ + +#ifndef GL_NV_present_video +#define GL_NV_present_video 1 + +#define GL_FRAME_NV 0x8E26 +#define GL_FIELDS_NV 0x8E27 +#define GL_CURRENT_TIME_NV 0x8E28 +#define GL_NUM_FILL_STREAMS_NV 0x8E29 +#define GL_PRESENT_TIME_NV 0x8E2A +#define GL_PRESENT_DURATION_NV 0x8E2B + +typedef void (GLAPIENTRY * PFNGLGETVIDEOI64VNVPROC) (GLuint video_slot, GLenum pname, GLint64EXT* params); +typedef void (GLAPIENTRY * PFNGLGETVIDEOIVNVPROC) (GLuint video_slot, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETVIDEOUI64VNVPROC) (GLuint video_slot, GLenum pname, GLuint64EXT* params); +typedef void (GLAPIENTRY * PFNGLGETVIDEOUIVNVPROC) (GLuint video_slot, GLenum pname, GLuint* params); +typedef void (GLAPIENTRY * PFNGLPRESENTFRAMEDUALFILLNVPROC) (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLenum target1, GLuint fill1, GLenum target2, GLuint fill2, GLenum target3, GLuint fill3); +typedef void (GLAPIENTRY * PFNGLPRESENTFRAMEKEYEDNVPROC) (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLuint key0, GLenum target1, GLuint fill1, GLuint key1); + +#define glGetVideoi64vNV GLEW_GET_FUN(__glewGetVideoi64vNV) +#define glGetVideoivNV GLEW_GET_FUN(__glewGetVideoivNV) +#define glGetVideoui64vNV GLEW_GET_FUN(__glewGetVideoui64vNV) +#define glGetVideouivNV GLEW_GET_FUN(__glewGetVideouivNV) +#define glPresentFrameDualFillNV GLEW_GET_FUN(__glewPresentFrameDualFillNV) +#define glPresentFrameKeyedNV GLEW_GET_FUN(__glewPresentFrameKeyedNV) + +#define GLEW_NV_present_video GLEW_GET_VAR(__GLEW_NV_present_video) + +#endif /* GL_NV_present_video */ + +/* ------------------------ GL_NV_primitive_restart ------------------------ */ + +#ifndef GL_NV_primitive_restart +#define GL_NV_primitive_restart 1 + +#define GL_PRIMITIVE_RESTART_NV 0x8558 +#define GL_PRIMITIVE_RESTART_INDEX_NV 0x8559 + +typedef void (GLAPIENTRY * PFNGLPRIMITIVERESTARTINDEXNVPROC) (GLuint index); +typedef void (GLAPIENTRY * PFNGLPRIMITIVERESTARTNVPROC) (void); + +#define glPrimitiveRestartIndexNV GLEW_GET_FUN(__glewPrimitiveRestartIndexNV) +#define glPrimitiveRestartNV GLEW_GET_FUN(__glewPrimitiveRestartNV) + +#define GLEW_NV_primitive_restart GLEW_GET_VAR(__GLEW_NV_primitive_restart) + +#endif /* GL_NV_primitive_restart */ + +/* ------------------------ GL_NV_register_combiners ----------------------- */ + +#ifndef GL_NV_register_combiners +#define GL_NV_register_combiners 1 + +#define GL_REGISTER_COMBINERS_NV 0x8522 +#define GL_VARIABLE_A_NV 0x8523 +#define GL_VARIABLE_B_NV 0x8524 +#define GL_VARIABLE_C_NV 0x8525 +#define GL_VARIABLE_D_NV 0x8526 +#define GL_VARIABLE_E_NV 0x8527 +#define GL_VARIABLE_F_NV 0x8528 +#define GL_VARIABLE_G_NV 0x8529 +#define GL_CONSTANT_COLOR0_NV 0x852A +#define GL_CONSTANT_COLOR1_NV 0x852B +#define GL_PRIMARY_COLOR_NV 0x852C +#define GL_SECONDARY_COLOR_NV 0x852D +#define GL_SPARE0_NV 0x852E +#define GL_SPARE1_NV 0x852F +#define GL_DISCARD_NV 0x8530 +#define GL_E_TIMES_F_NV 0x8531 +#define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532 +#define GL_UNSIGNED_IDENTITY_NV 0x8536 +#define GL_UNSIGNED_INVERT_NV 0x8537 +#define GL_EXPAND_NORMAL_NV 0x8538 +#define GL_EXPAND_NEGATE_NV 0x8539 +#define GL_HALF_BIAS_NORMAL_NV 0x853A +#define GL_HALF_BIAS_NEGATE_NV 0x853B +#define GL_SIGNED_IDENTITY_NV 0x853C +#define GL_SIGNED_NEGATE_NV 0x853D +#define GL_SCALE_BY_TWO_NV 0x853E +#define GL_SCALE_BY_FOUR_NV 0x853F +#define GL_SCALE_BY_ONE_HALF_NV 0x8540 +#define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541 +#define GL_COMBINER_INPUT_NV 0x8542 +#define GL_COMBINER_MAPPING_NV 0x8543 +#define GL_COMBINER_COMPONENT_USAGE_NV 0x8544 +#define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545 +#define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546 +#define GL_COMBINER_MUX_SUM_NV 0x8547 +#define GL_COMBINER_SCALE_NV 0x8548 +#define GL_COMBINER_BIAS_NV 0x8549 +#define GL_COMBINER_AB_OUTPUT_NV 0x854A +#define GL_COMBINER_CD_OUTPUT_NV 0x854B +#define GL_COMBINER_SUM_OUTPUT_NV 0x854C +#define GL_MAX_GENERAL_COMBINERS_NV 0x854D +#define GL_NUM_GENERAL_COMBINERS_NV 0x854E +#define GL_COLOR_SUM_CLAMP_NV 0x854F +#define GL_COMBINER0_NV 0x8550 +#define GL_COMBINER1_NV 0x8551 +#define GL_COMBINER2_NV 0x8552 +#define GL_COMBINER3_NV 0x8553 +#define GL_COMBINER4_NV 0x8554 +#define GL_COMBINER5_NV 0x8555 +#define GL_COMBINER6_NV 0x8556 +#define GL_COMBINER7_NV 0x8557 + +typedef void (GLAPIENTRY * PFNGLCOMBINERINPUTNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); +typedef void (GLAPIENTRY * PFNGLCOMBINEROUTPUTNVPROC) (GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum); +typedef void (GLAPIENTRY * PFNGLCOMBINERPARAMETERFNVPROC) (GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLCOMBINERPARAMETERFVNVPROC) (GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLCOMBINERPARAMETERINVPROC) (GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLCOMBINERPARAMETERIVNVPROC) (GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLFINALCOMBINERINPUTNVPROC) (GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage); +typedef void (GLAPIENTRY * PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC) (GLenum variable, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC) (GLenum variable, GLenum pname, GLint* params); + +#define glCombinerInputNV GLEW_GET_FUN(__glewCombinerInputNV) +#define glCombinerOutputNV GLEW_GET_FUN(__glewCombinerOutputNV) +#define glCombinerParameterfNV GLEW_GET_FUN(__glewCombinerParameterfNV) +#define glCombinerParameterfvNV GLEW_GET_FUN(__glewCombinerParameterfvNV) +#define glCombinerParameteriNV GLEW_GET_FUN(__glewCombinerParameteriNV) +#define glCombinerParameterivNV GLEW_GET_FUN(__glewCombinerParameterivNV) +#define glFinalCombinerInputNV GLEW_GET_FUN(__glewFinalCombinerInputNV) +#define glGetCombinerInputParameterfvNV GLEW_GET_FUN(__glewGetCombinerInputParameterfvNV) +#define glGetCombinerInputParameterivNV GLEW_GET_FUN(__glewGetCombinerInputParameterivNV) +#define glGetCombinerOutputParameterfvNV GLEW_GET_FUN(__glewGetCombinerOutputParameterfvNV) +#define glGetCombinerOutputParameterivNV GLEW_GET_FUN(__glewGetCombinerOutputParameterivNV) +#define glGetFinalCombinerInputParameterfvNV GLEW_GET_FUN(__glewGetFinalCombinerInputParameterfvNV) +#define glGetFinalCombinerInputParameterivNV GLEW_GET_FUN(__glewGetFinalCombinerInputParameterivNV) + +#define GLEW_NV_register_combiners GLEW_GET_VAR(__GLEW_NV_register_combiners) + +#endif /* GL_NV_register_combiners */ + +/* ----------------------- GL_NV_register_combiners2 ----------------------- */ + +#ifndef GL_NV_register_combiners2 +#define GL_NV_register_combiners2 1 + +#define GL_PER_STAGE_CONSTANTS_NV 0x8535 + +typedef void (GLAPIENTRY * PFNGLCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, GLfloat* params); + +#define glCombinerStageParameterfvNV GLEW_GET_FUN(__glewCombinerStageParameterfvNV) +#define glGetCombinerStageParameterfvNV GLEW_GET_FUN(__glewGetCombinerStageParameterfvNV) + +#define GLEW_NV_register_combiners2 GLEW_GET_VAR(__GLEW_NV_register_combiners2) + +#endif /* GL_NV_register_combiners2 */ + +/* ---------------------- GL_NV_shader_atomic_counters --------------------- */ + +#ifndef GL_NV_shader_atomic_counters +#define GL_NV_shader_atomic_counters 1 + +#define GLEW_NV_shader_atomic_counters GLEW_GET_VAR(__GLEW_NV_shader_atomic_counters) + +#endif /* GL_NV_shader_atomic_counters */ + +/* ----------------------- GL_NV_shader_atomic_float ----------------------- */ + +#ifndef GL_NV_shader_atomic_float +#define GL_NV_shader_atomic_float 1 + +#define GLEW_NV_shader_atomic_float GLEW_GET_VAR(__GLEW_NV_shader_atomic_float) + +#endif /* GL_NV_shader_atomic_float */ + +/* ------------------------ GL_NV_shader_buffer_load ----------------------- */ + +#ifndef GL_NV_shader_buffer_load +#define GL_NV_shader_buffer_load 1 + +#define GL_BUFFER_GPU_ADDRESS_NV 0x8F1D +#define GL_GPU_ADDRESS_NV 0x8F34 +#define GL_MAX_SHADER_BUFFER_ADDRESS_NV 0x8F35 + +typedef void (GLAPIENTRY * PFNGLGETBUFFERPARAMETERUI64VNVPROC) (GLenum target, GLenum pname, GLuint64EXT* params); +typedef void (GLAPIENTRY * PFNGLGETINTEGERUI64VNVPROC) (GLenum value, GLuint64EXT* result); +typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC) (GLuint buffer, GLenum pname, GLuint64EXT* params); +typedef GLboolean (GLAPIENTRY * PFNGLISBUFFERRESIDENTNVPROC) (GLenum target); +typedef GLboolean (GLAPIENTRY * PFNGLISNAMEDBUFFERRESIDENTNVPROC) (GLuint buffer); +typedef void (GLAPIENTRY * PFNGLMAKEBUFFERNONRESIDENTNVPROC) (GLenum target); +typedef void (GLAPIENTRY * PFNGLMAKEBUFFERRESIDENTNVPROC) (GLenum target, GLenum access); +typedef void (GLAPIENTRY * PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC) (GLuint buffer); +typedef void (GLAPIENTRY * PFNGLMAKENAMEDBUFFERRESIDENTNVPROC) (GLuint buffer, GLenum access); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMUI64NVPROC) (GLuint program, GLint location, GLuint64EXT value); +typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMUI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT* value); +typedef void (GLAPIENTRY * PFNGLUNIFORMUI64NVPROC) (GLint location, GLuint64EXT value); +typedef void (GLAPIENTRY * PFNGLUNIFORMUI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT* value); + +#define glGetBufferParameterui64vNV GLEW_GET_FUN(__glewGetBufferParameterui64vNV) +#define glGetIntegerui64vNV GLEW_GET_FUN(__glewGetIntegerui64vNV) +#define glGetNamedBufferParameterui64vNV GLEW_GET_FUN(__glewGetNamedBufferParameterui64vNV) +#define glIsBufferResidentNV GLEW_GET_FUN(__glewIsBufferResidentNV) +#define glIsNamedBufferResidentNV GLEW_GET_FUN(__glewIsNamedBufferResidentNV) +#define glMakeBufferNonResidentNV GLEW_GET_FUN(__glewMakeBufferNonResidentNV) +#define glMakeBufferResidentNV GLEW_GET_FUN(__glewMakeBufferResidentNV) +#define glMakeNamedBufferNonResidentNV GLEW_GET_FUN(__glewMakeNamedBufferNonResidentNV) +#define glMakeNamedBufferResidentNV GLEW_GET_FUN(__glewMakeNamedBufferResidentNV) +#define glProgramUniformui64NV GLEW_GET_FUN(__glewProgramUniformui64NV) +#define glProgramUniformui64vNV GLEW_GET_FUN(__glewProgramUniformui64vNV) +#define glUniformui64NV GLEW_GET_FUN(__glewUniformui64NV) +#define glUniformui64vNV GLEW_GET_FUN(__glewUniformui64vNV) + +#define GLEW_NV_shader_buffer_load GLEW_GET_VAR(__GLEW_NV_shader_buffer_load) + +#endif /* GL_NV_shader_buffer_load */ + +/* ------------------- GL_NV_shader_storage_buffer_object ------------------ */ + +#ifndef GL_NV_shader_storage_buffer_object +#define GL_NV_shader_storage_buffer_object 1 + +#define GLEW_NV_shader_storage_buffer_object GLEW_GET_VAR(__GLEW_NV_shader_storage_buffer_object) + +#endif /* GL_NV_shader_storage_buffer_object */ + +/* ---------------------- GL_NV_tessellation_program5 ---------------------- */ + +#ifndef GL_NV_tessellation_program5 +#define GL_NV_tessellation_program5 1 + +#define GL_MAX_PROGRAM_PATCH_ATTRIBS_NV 0x86D8 +#define GL_TESS_CONTROL_PROGRAM_NV 0x891E +#define GL_TESS_EVALUATION_PROGRAM_NV 0x891F +#define GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV 0x8C74 +#define GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV 0x8C75 + +#define GLEW_NV_tessellation_program5 GLEW_GET_VAR(__GLEW_NV_tessellation_program5) + +#endif /* GL_NV_tessellation_program5 */ + +/* -------------------------- GL_NV_texgen_emboss -------------------------- */ + +#ifndef GL_NV_texgen_emboss +#define GL_NV_texgen_emboss 1 + +#define GL_EMBOSS_LIGHT_NV 0x855D +#define GL_EMBOSS_CONSTANT_NV 0x855E +#define GL_EMBOSS_MAP_NV 0x855F + +#define GLEW_NV_texgen_emboss GLEW_GET_VAR(__GLEW_NV_texgen_emboss) + +#endif /* GL_NV_texgen_emboss */ + +/* ------------------------ GL_NV_texgen_reflection ------------------------ */ + +#ifndef GL_NV_texgen_reflection +#define GL_NV_texgen_reflection 1 + +#define GL_NORMAL_MAP_NV 0x8511 +#define GL_REFLECTION_MAP_NV 0x8512 + +#define GLEW_NV_texgen_reflection GLEW_GET_VAR(__GLEW_NV_texgen_reflection) + +#endif /* GL_NV_texgen_reflection */ + +/* ------------------------- GL_NV_texture_barrier ------------------------- */ + +#ifndef GL_NV_texture_barrier +#define GL_NV_texture_barrier 1 + +typedef void (GLAPIENTRY * PFNGLTEXTUREBARRIERNVPROC) (void); + +#define glTextureBarrierNV GLEW_GET_FUN(__glewTextureBarrierNV) + +#define GLEW_NV_texture_barrier GLEW_GET_VAR(__GLEW_NV_texture_barrier) + +#endif /* GL_NV_texture_barrier */ + +/* --------------------- GL_NV_texture_compression_vtc --------------------- */ + +#ifndef GL_NV_texture_compression_vtc +#define GL_NV_texture_compression_vtc 1 + +#define GLEW_NV_texture_compression_vtc GLEW_GET_VAR(__GLEW_NV_texture_compression_vtc) + +#endif /* GL_NV_texture_compression_vtc */ + +/* ----------------------- GL_NV_texture_env_combine4 ---------------------- */ + +#ifndef GL_NV_texture_env_combine4 +#define GL_NV_texture_env_combine4 1 + +#define GL_COMBINE4_NV 0x8503 +#define GL_SOURCE3_RGB_NV 0x8583 +#define GL_SOURCE3_ALPHA_NV 0x858B +#define GL_OPERAND3_RGB_NV 0x8593 +#define GL_OPERAND3_ALPHA_NV 0x859B + +#define GLEW_NV_texture_env_combine4 GLEW_GET_VAR(__GLEW_NV_texture_env_combine4) + +#endif /* GL_NV_texture_env_combine4 */ + +/* ---------------------- GL_NV_texture_expand_normal ---------------------- */ + +#ifndef GL_NV_texture_expand_normal +#define GL_NV_texture_expand_normal 1 + +#define GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F + +#define GLEW_NV_texture_expand_normal GLEW_GET_VAR(__GLEW_NV_texture_expand_normal) + +#endif /* GL_NV_texture_expand_normal */ + +/* ----------------------- GL_NV_texture_multisample ----------------------- */ + +#ifndef GL_NV_texture_multisample +#define GL_NV_texture_multisample 1 + +#define GL_TEXTURE_COVERAGE_SAMPLES_NV 0x9045 +#define GL_TEXTURE_COLOR_SAMPLES_NV 0x9046 + +typedef void (GLAPIENTRY * PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); +typedef void (GLAPIENTRY * PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); +typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC) (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); +typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC) (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations); +typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC) (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); +typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC) (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations); + +#define glTexImage2DMultisampleCoverageNV GLEW_GET_FUN(__glewTexImage2DMultisampleCoverageNV) +#define glTexImage3DMultisampleCoverageNV GLEW_GET_FUN(__glewTexImage3DMultisampleCoverageNV) +#define glTextureImage2DMultisampleCoverageNV GLEW_GET_FUN(__glewTextureImage2DMultisampleCoverageNV) +#define glTextureImage2DMultisampleNV GLEW_GET_FUN(__glewTextureImage2DMultisampleNV) +#define glTextureImage3DMultisampleCoverageNV GLEW_GET_FUN(__glewTextureImage3DMultisampleCoverageNV) +#define glTextureImage3DMultisampleNV GLEW_GET_FUN(__glewTextureImage3DMultisampleNV) + +#define GLEW_NV_texture_multisample GLEW_GET_VAR(__GLEW_NV_texture_multisample) + +#endif /* GL_NV_texture_multisample */ + +/* ------------------------ GL_NV_texture_rectangle ------------------------ */ + +#ifndef GL_NV_texture_rectangle +#define GL_NV_texture_rectangle 1 + +#define GL_TEXTURE_RECTANGLE_NV 0x84F5 +#define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6 +#define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7 +#define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8 + +#define GLEW_NV_texture_rectangle GLEW_GET_VAR(__GLEW_NV_texture_rectangle) + +#endif /* GL_NV_texture_rectangle */ + +/* -------------------------- GL_NV_texture_shader ------------------------- */ + +#ifndef GL_NV_texture_shader +#define GL_NV_texture_shader 1 + +#define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C +#define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D +#define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E +#define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9 +#define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA +#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB +#define GL_DSDT_MAG_INTENSITY_NV 0x86DC +#define GL_SHADER_CONSISTENT_NV 0x86DD +#define GL_TEXTURE_SHADER_NV 0x86DE +#define GL_SHADER_OPERATION_NV 0x86DF +#define GL_CULL_MODES_NV 0x86E0 +#define GL_OFFSET_TEXTURE_2D_MATRIX_NV 0x86E1 +#define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1 +#define GL_OFFSET_TEXTURE_2D_SCALE_NV 0x86E2 +#define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2 +#define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3 +#define GL_OFFSET_TEXTURE_2D_BIAS_NV 0x86E3 +#define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4 +#define GL_CONST_EYE_NV 0x86E5 +#define GL_PASS_THROUGH_NV 0x86E6 +#define GL_CULL_FRAGMENT_NV 0x86E7 +#define GL_OFFSET_TEXTURE_2D_NV 0x86E8 +#define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9 +#define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA +#define GL_DOT_PRODUCT_NV 0x86EC +#define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED +#define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE +#define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0 +#define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1 +#define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2 +#define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3 +#define GL_HILO_NV 0x86F4 +#define GL_DSDT_NV 0x86F5 +#define GL_DSDT_MAG_NV 0x86F6 +#define GL_DSDT_MAG_VIB_NV 0x86F7 +#define GL_HILO16_NV 0x86F8 +#define GL_SIGNED_HILO_NV 0x86F9 +#define GL_SIGNED_HILO16_NV 0x86FA +#define GL_SIGNED_RGBA_NV 0x86FB +#define GL_SIGNED_RGBA8_NV 0x86FC +#define GL_SIGNED_RGB_NV 0x86FE +#define GL_SIGNED_RGB8_NV 0x86FF +#define GL_SIGNED_LUMINANCE_NV 0x8701 +#define GL_SIGNED_LUMINANCE8_NV 0x8702 +#define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703 +#define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704 +#define GL_SIGNED_ALPHA_NV 0x8705 +#define GL_SIGNED_ALPHA8_NV 0x8706 +#define GL_SIGNED_INTENSITY_NV 0x8707 +#define GL_SIGNED_INTENSITY8_NV 0x8708 +#define GL_DSDT8_NV 0x8709 +#define GL_DSDT8_MAG8_NV 0x870A +#define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B +#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C +#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D +#define GL_HI_SCALE_NV 0x870E +#define GL_LO_SCALE_NV 0x870F +#define GL_DS_SCALE_NV 0x8710 +#define GL_DT_SCALE_NV 0x8711 +#define GL_MAGNITUDE_SCALE_NV 0x8712 +#define GL_VIBRANCE_SCALE_NV 0x8713 +#define GL_HI_BIAS_NV 0x8714 +#define GL_LO_BIAS_NV 0x8715 +#define GL_DS_BIAS_NV 0x8716 +#define GL_DT_BIAS_NV 0x8717 +#define GL_MAGNITUDE_BIAS_NV 0x8718 +#define GL_VIBRANCE_BIAS_NV 0x8719 +#define GL_TEXTURE_BORDER_VALUES_NV 0x871A +#define GL_TEXTURE_HI_SIZE_NV 0x871B +#define GL_TEXTURE_LO_SIZE_NV 0x871C +#define GL_TEXTURE_DS_SIZE_NV 0x871D +#define GL_TEXTURE_DT_SIZE_NV 0x871E +#define GL_TEXTURE_MAG_SIZE_NV 0x871F + +#define GLEW_NV_texture_shader GLEW_GET_VAR(__GLEW_NV_texture_shader) + +#endif /* GL_NV_texture_shader */ + +/* ------------------------- GL_NV_texture_shader2 ------------------------- */ + +#ifndef GL_NV_texture_shader2 +#define GL_NV_texture_shader2 1 + +#define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA +#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB +#define GL_DSDT_MAG_INTENSITY_NV 0x86DC +#define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF +#define GL_HILO_NV 0x86F4 +#define GL_DSDT_NV 0x86F5 +#define GL_DSDT_MAG_NV 0x86F6 +#define GL_DSDT_MAG_VIB_NV 0x86F7 +#define GL_HILO16_NV 0x86F8 +#define GL_SIGNED_HILO_NV 0x86F9 +#define GL_SIGNED_HILO16_NV 0x86FA +#define GL_SIGNED_RGBA_NV 0x86FB +#define GL_SIGNED_RGBA8_NV 0x86FC +#define GL_SIGNED_RGB_NV 0x86FE +#define GL_SIGNED_RGB8_NV 0x86FF +#define GL_SIGNED_LUMINANCE_NV 0x8701 +#define GL_SIGNED_LUMINANCE8_NV 0x8702 +#define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703 +#define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704 +#define GL_SIGNED_ALPHA_NV 0x8705 +#define GL_SIGNED_ALPHA8_NV 0x8706 +#define GL_SIGNED_INTENSITY_NV 0x8707 +#define GL_SIGNED_INTENSITY8_NV 0x8708 +#define GL_DSDT8_NV 0x8709 +#define GL_DSDT8_MAG8_NV 0x870A +#define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B +#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C +#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D + +#define GLEW_NV_texture_shader2 GLEW_GET_VAR(__GLEW_NV_texture_shader2) + +#endif /* GL_NV_texture_shader2 */ + +/* ------------------------- GL_NV_texture_shader3 ------------------------- */ + +#ifndef GL_NV_texture_shader3 +#define GL_NV_texture_shader3 1 + +#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850 +#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851 +#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852 +#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853 +#define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854 +#define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855 +#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856 +#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857 +#define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858 +#define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859 +#define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A +#define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B +#define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C +#define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D +#define GL_HILO8_NV 0x885E +#define GL_SIGNED_HILO8_NV 0x885F +#define GL_FORCE_BLUE_TO_ONE_NV 0x8860 + +#define GLEW_NV_texture_shader3 GLEW_GET_VAR(__GLEW_NV_texture_shader3) + +#endif /* GL_NV_texture_shader3 */ + +/* ------------------------ GL_NV_transform_feedback ----------------------- */ + +#ifndef GL_NV_transform_feedback +#define GL_NV_transform_feedback 1 + +#define GL_BACK_PRIMARY_COLOR_NV 0x8C77 +#define GL_BACK_SECONDARY_COLOR_NV 0x8C78 +#define GL_TEXTURE_COORD_NV 0x8C79 +#define GL_CLIP_DISTANCE_NV 0x8C7A +#define GL_VERTEX_ID_NV 0x8C7B +#define GL_PRIMITIVE_ID_NV 0x8C7C +#define GL_GENERIC_ATTRIB_NV 0x8C7D +#define GL_TRANSFORM_FEEDBACK_ATTRIBS_NV 0x8C7E +#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV 0x8C7F +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV 0x8C80 +#define GL_ACTIVE_VARYINGS_NV 0x8C81 +#define GL_ACTIVE_VARYING_MAX_LENGTH_NV 0x8C82 +#define GL_TRANSFORM_FEEDBACK_VARYINGS_NV 0x8C83 +#define GL_TRANSFORM_FEEDBACK_BUFFER_START_NV 0x8C84 +#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV 0x8C85 +#define GL_TRANSFORM_FEEDBACK_RECORD_NV 0x8C86 +#define GL_PRIMITIVES_GENERATED_NV 0x8C87 +#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV 0x8C88 +#define GL_RASTERIZER_DISCARD_NV 0x8C89 +#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV 0x8C8A +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV 0x8C8B +#define GL_INTERLEAVED_ATTRIBS_NV 0x8C8C +#define GL_SEPARATE_ATTRIBS_NV 0x8C8D +#define GL_TRANSFORM_FEEDBACK_BUFFER_NV 0x8C8E +#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV 0x8C8F + +typedef void (GLAPIENTRY * PFNGLACTIVEVARYINGNVPROC) (GLuint program, const GLchar *name); +typedef void (GLAPIENTRY * PFNGLBEGINTRANSFORMFEEDBACKNVPROC) (GLenum primitiveMode); +typedef void (GLAPIENTRY * PFNGLBINDBUFFERBASENVPROC) (GLenum target, GLuint index, GLuint buffer); +typedef void (GLAPIENTRY * PFNGLBINDBUFFEROFFSETNVPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset); +typedef void (GLAPIENTRY * PFNGLBINDBUFFERRANGENVPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size); +typedef void (GLAPIENTRY * PFNGLENDTRANSFORMFEEDBACKNVPROC) (void); +typedef void (GLAPIENTRY * PFNGLGETACTIVEVARYINGNVPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name); +typedef void (GLAPIENTRY * PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC) (GLuint program, GLuint index, GLint *location); +typedef GLint (GLAPIENTRY * PFNGLGETVARYINGLOCATIONNVPROC) (GLuint program, const GLchar *name); +typedef void (GLAPIENTRY * PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC) (GLuint count, const GLint *attribs, GLenum bufferMode); +typedef void (GLAPIENTRY * PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC) (GLuint program, GLsizei count, const GLint *locations, GLenum bufferMode); + +#define glActiveVaryingNV GLEW_GET_FUN(__glewActiveVaryingNV) +#define glBeginTransformFeedbackNV GLEW_GET_FUN(__glewBeginTransformFeedbackNV) +#define glBindBufferBaseNV GLEW_GET_FUN(__glewBindBufferBaseNV) +#define glBindBufferOffsetNV GLEW_GET_FUN(__glewBindBufferOffsetNV) +#define glBindBufferRangeNV GLEW_GET_FUN(__glewBindBufferRangeNV) +#define glEndTransformFeedbackNV GLEW_GET_FUN(__glewEndTransformFeedbackNV) +#define glGetActiveVaryingNV GLEW_GET_FUN(__glewGetActiveVaryingNV) +#define glGetTransformFeedbackVaryingNV GLEW_GET_FUN(__glewGetTransformFeedbackVaryingNV) +#define glGetVaryingLocationNV GLEW_GET_FUN(__glewGetVaryingLocationNV) +#define glTransformFeedbackAttribsNV GLEW_GET_FUN(__glewTransformFeedbackAttribsNV) +#define glTransformFeedbackVaryingsNV GLEW_GET_FUN(__glewTransformFeedbackVaryingsNV) + +#define GLEW_NV_transform_feedback GLEW_GET_VAR(__GLEW_NV_transform_feedback) + +#endif /* GL_NV_transform_feedback */ + +/* ----------------------- GL_NV_transform_feedback2 ----------------------- */ + +#ifndef GL_NV_transform_feedback2 +#define GL_NV_transform_feedback2 1 + +#define GL_TRANSFORM_FEEDBACK_NV 0x8E22 +#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV 0x8E23 +#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV 0x8E24 +#define GL_TRANSFORM_FEEDBACK_BINDING_NV 0x8E25 + +typedef void (GLAPIENTRY * PFNGLBINDTRANSFORMFEEDBACKNVPROC) (GLenum target, GLuint id); +typedef void (GLAPIENTRY * PFNGLDELETETRANSFORMFEEDBACKSNVPROC) (GLsizei n, const GLuint* ids); +typedef void (GLAPIENTRY * PFNGLDRAWTRANSFORMFEEDBACKNVPROC) (GLenum mode, GLuint id); +typedef void (GLAPIENTRY * PFNGLGENTRANSFORMFEEDBACKSNVPROC) (GLsizei n, GLuint* ids); +typedef GLboolean (GLAPIENTRY * PFNGLISTRANSFORMFEEDBACKNVPROC) (GLuint id); +typedef void (GLAPIENTRY * PFNGLPAUSETRANSFORMFEEDBACKNVPROC) (void); +typedef void (GLAPIENTRY * PFNGLRESUMETRANSFORMFEEDBACKNVPROC) (void); + +#define glBindTransformFeedbackNV GLEW_GET_FUN(__glewBindTransformFeedbackNV) +#define glDeleteTransformFeedbacksNV GLEW_GET_FUN(__glewDeleteTransformFeedbacksNV) +#define glDrawTransformFeedbackNV GLEW_GET_FUN(__glewDrawTransformFeedbackNV) +#define glGenTransformFeedbacksNV GLEW_GET_FUN(__glewGenTransformFeedbacksNV) +#define glIsTransformFeedbackNV GLEW_GET_FUN(__glewIsTransformFeedbackNV) +#define glPauseTransformFeedbackNV GLEW_GET_FUN(__glewPauseTransformFeedbackNV) +#define glResumeTransformFeedbackNV GLEW_GET_FUN(__glewResumeTransformFeedbackNV) + +#define GLEW_NV_transform_feedback2 GLEW_GET_VAR(__GLEW_NV_transform_feedback2) + +#endif /* GL_NV_transform_feedback2 */ + +/* -------------------------- GL_NV_vdpau_interop -------------------------- */ + +#ifndef GL_NV_vdpau_interop +#define GL_NV_vdpau_interop 1 + +#define GL_SURFACE_STATE_NV 0x86EB +#define GL_SURFACE_REGISTERED_NV 0x86FD +#define GL_SURFACE_MAPPED_NV 0x8700 +#define GL_WRITE_DISCARD_NV 0x88BE + +typedef GLintptr GLvdpauSurfaceNV; + +typedef void (GLAPIENTRY * PFNGLVDPAUFININVPROC) (void); +typedef void (GLAPIENTRY * PFNGLVDPAUGETSURFACEIVNVPROC) (GLvdpauSurfaceNV surface, GLenum pname, GLsizei bufSize, GLsizei* length, GLint *values); +typedef void (GLAPIENTRY * PFNGLVDPAUINITNVPROC) (const void* vdpDevice, const GLvoid*getProcAddress); +typedef void (GLAPIENTRY * PFNGLVDPAUISSURFACENVPROC) (GLvdpauSurfaceNV surface); +typedef void (GLAPIENTRY * PFNGLVDPAUMAPSURFACESNVPROC) (GLsizei numSurfaces, const GLvdpauSurfaceNV* surfaces); +typedef GLvdpauSurfaceNV (GLAPIENTRY * PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC) (const void* vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames); +typedef GLvdpauSurfaceNV (GLAPIENTRY * PFNGLVDPAUREGISTERVIDEOSURFACENVPROC) (const void* vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames); +typedef void (GLAPIENTRY * PFNGLVDPAUSURFACEACCESSNVPROC) (GLvdpauSurfaceNV surface, GLenum access); +typedef void (GLAPIENTRY * PFNGLVDPAUUNMAPSURFACESNVPROC) (GLsizei numSurface, const GLvdpauSurfaceNV* surfaces); +typedef void (GLAPIENTRY * PFNGLVDPAUUNREGISTERSURFACENVPROC) (GLvdpauSurfaceNV surface); + +#define glVDPAUFiniNV GLEW_GET_FUN(__glewVDPAUFiniNV) +#define glVDPAUGetSurfaceivNV GLEW_GET_FUN(__glewVDPAUGetSurfaceivNV) +#define glVDPAUInitNV GLEW_GET_FUN(__glewVDPAUInitNV) +#define glVDPAUIsSurfaceNV GLEW_GET_FUN(__glewVDPAUIsSurfaceNV) +#define glVDPAUMapSurfacesNV GLEW_GET_FUN(__glewVDPAUMapSurfacesNV) +#define glVDPAURegisterOutputSurfaceNV GLEW_GET_FUN(__glewVDPAURegisterOutputSurfaceNV) +#define glVDPAURegisterVideoSurfaceNV GLEW_GET_FUN(__glewVDPAURegisterVideoSurfaceNV) +#define glVDPAUSurfaceAccessNV GLEW_GET_FUN(__glewVDPAUSurfaceAccessNV) +#define glVDPAUUnmapSurfacesNV GLEW_GET_FUN(__glewVDPAUUnmapSurfacesNV) +#define glVDPAUUnregisterSurfaceNV GLEW_GET_FUN(__glewVDPAUUnregisterSurfaceNV) + +#define GLEW_NV_vdpau_interop GLEW_GET_VAR(__GLEW_NV_vdpau_interop) + +#endif /* GL_NV_vdpau_interop */ + +/* ------------------------ GL_NV_vertex_array_range ----------------------- */ + +#ifndef GL_NV_vertex_array_range +#define GL_NV_vertex_array_range 1 + +#define GL_VERTEX_ARRAY_RANGE_NV 0x851D +#define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E +#define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F +#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520 +#define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521 + +typedef void (GLAPIENTRY * PFNGLFLUSHVERTEXARRAYRANGENVPROC) (void); +typedef void (GLAPIENTRY * PFNGLVERTEXARRAYRANGENVPROC) (GLsizei length, GLvoid *pointer); + +#define glFlushVertexArrayRangeNV GLEW_GET_FUN(__glewFlushVertexArrayRangeNV) +#define glVertexArrayRangeNV GLEW_GET_FUN(__glewVertexArrayRangeNV) + +#define GLEW_NV_vertex_array_range GLEW_GET_VAR(__GLEW_NV_vertex_array_range) + +#endif /* GL_NV_vertex_array_range */ + +/* ----------------------- GL_NV_vertex_array_range2 ----------------------- */ + +#ifndef GL_NV_vertex_array_range2 +#define GL_NV_vertex_array_range2 1 + +#define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533 + +#define GLEW_NV_vertex_array_range2 GLEW_GET_VAR(__GLEW_NV_vertex_array_range2) + +#endif /* GL_NV_vertex_array_range2 */ + +/* ------------------- GL_NV_vertex_attrib_integer_64bit ------------------- */ + +#ifndef GL_NV_vertex_attrib_integer_64bit +#define GL_NV_vertex_attrib_integer_64bit 1 + +#define GL_INT64_NV 0x140E +#define GL_UNSIGNED_INT64_NV 0x140F + +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBLI64VNVPROC) (GLuint index, GLenum pname, GLint64EXT* params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBLUI64VNVPROC) (GLuint index, GLenum pname, GLuint64EXT* params); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1I64NVPROC) (GLuint index, GLint64EXT x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1I64VNVPROC) (GLuint index, const GLint64EXT* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1UI64NVPROC) (GLuint index, GLuint64EXT x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1UI64VNVPROC) (GLuint index, const GLuint64EXT* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2I64VNVPROC) (GLuint index, const GLint64EXT* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2UI64VNVPROC) (GLuint index, const GLuint64EXT* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3I64VNVPROC) (GLuint index, const GLint64EXT* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3UI64VNVPROC) (GLuint index, const GLuint64EXT* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4I64VNVPROC) (GLuint index, const GLint64EXT* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4UI64VNVPROC) (GLuint index, const GLuint64EXT* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBLFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLsizei stride); + +#define glGetVertexAttribLi64vNV GLEW_GET_FUN(__glewGetVertexAttribLi64vNV) +#define glGetVertexAttribLui64vNV GLEW_GET_FUN(__glewGetVertexAttribLui64vNV) +#define glVertexAttribL1i64NV GLEW_GET_FUN(__glewVertexAttribL1i64NV) +#define glVertexAttribL1i64vNV GLEW_GET_FUN(__glewVertexAttribL1i64vNV) +#define glVertexAttribL1ui64NV GLEW_GET_FUN(__glewVertexAttribL1ui64NV) +#define glVertexAttribL1ui64vNV GLEW_GET_FUN(__glewVertexAttribL1ui64vNV) +#define glVertexAttribL2i64NV GLEW_GET_FUN(__glewVertexAttribL2i64NV) +#define glVertexAttribL2i64vNV GLEW_GET_FUN(__glewVertexAttribL2i64vNV) +#define glVertexAttribL2ui64NV GLEW_GET_FUN(__glewVertexAttribL2ui64NV) +#define glVertexAttribL2ui64vNV GLEW_GET_FUN(__glewVertexAttribL2ui64vNV) +#define glVertexAttribL3i64NV GLEW_GET_FUN(__glewVertexAttribL3i64NV) +#define glVertexAttribL3i64vNV GLEW_GET_FUN(__glewVertexAttribL3i64vNV) +#define glVertexAttribL3ui64NV GLEW_GET_FUN(__glewVertexAttribL3ui64NV) +#define glVertexAttribL3ui64vNV GLEW_GET_FUN(__glewVertexAttribL3ui64vNV) +#define glVertexAttribL4i64NV GLEW_GET_FUN(__glewVertexAttribL4i64NV) +#define glVertexAttribL4i64vNV GLEW_GET_FUN(__glewVertexAttribL4i64vNV) +#define glVertexAttribL4ui64NV GLEW_GET_FUN(__glewVertexAttribL4ui64NV) +#define glVertexAttribL4ui64vNV GLEW_GET_FUN(__glewVertexAttribL4ui64vNV) +#define glVertexAttribLFormatNV GLEW_GET_FUN(__glewVertexAttribLFormatNV) + +#define GLEW_NV_vertex_attrib_integer_64bit GLEW_GET_VAR(__GLEW_NV_vertex_attrib_integer_64bit) + +#endif /* GL_NV_vertex_attrib_integer_64bit */ + +/* ------------------- GL_NV_vertex_buffer_unified_memory ------------------ */ + +#ifndef GL_NV_vertex_buffer_unified_memory +#define GL_NV_vertex_buffer_unified_memory 1 + +#define GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV 0x8F1E +#define GL_ELEMENT_ARRAY_UNIFIED_NV 0x8F1F +#define GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV 0x8F20 +#define GL_VERTEX_ARRAY_ADDRESS_NV 0x8F21 +#define GL_NORMAL_ARRAY_ADDRESS_NV 0x8F22 +#define GL_COLOR_ARRAY_ADDRESS_NV 0x8F23 +#define GL_INDEX_ARRAY_ADDRESS_NV 0x8F24 +#define GL_TEXTURE_COORD_ARRAY_ADDRESS_NV 0x8F25 +#define GL_EDGE_FLAG_ARRAY_ADDRESS_NV 0x8F26 +#define GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV 0x8F27 +#define GL_FOG_COORD_ARRAY_ADDRESS_NV 0x8F28 +#define GL_ELEMENT_ARRAY_ADDRESS_NV 0x8F29 +#define GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV 0x8F2A +#define GL_VERTEX_ARRAY_LENGTH_NV 0x8F2B +#define GL_NORMAL_ARRAY_LENGTH_NV 0x8F2C +#define GL_COLOR_ARRAY_LENGTH_NV 0x8F2D +#define GL_INDEX_ARRAY_LENGTH_NV 0x8F2E +#define GL_TEXTURE_COORD_ARRAY_LENGTH_NV 0x8F2F +#define GL_EDGE_FLAG_ARRAY_LENGTH_NV 0x8F30 +#define GL_SECONDARY_COLOR_ARRAY_LENGTH_NV 0x8F31 +#define GL_FOG_COORD_ARRAY_LENGTH_NV 0x8F32 +#define GL_ELEMENT_ARRAY_LENGTH_NV 0x8F33 +#define GL_DRAW_INDIRECT_UNIFIED_NV 0x8F40 +#define GL_DRAW_INDIRECT_ADDRESS_NV 0x8F41 +#define GL_DRAW_INDIRECT_LENGTH_NV 0x8F42 + +typedef void (GLAPIENTRY * PFNGLBUFFERADDRESSRANGENVPROC) (GLenum pname, GLuint index, GLuint64EXT address, GLsizeiptr length); +typedef void (GLAPIENTRY * PFNGLCOLORFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); +typedef void (GLAPIENTRY * PFNGLEDGEFLAGFORMATNVPROC) (GLsizei stride); +typedef void (GLAPIENTRY * PFNGLFOGCOORDFORMATNVPROC) (GLenum type, GLsizei stride); +typedef void (GLAPIENTRY * PFNGLGETINTEGERUI64I_VNVPROC) (GLenum value, GLuint index, GLuint64EXT result[]); +typedef void (GLAPIENTRY * PFNGLINDEXFORMATNVPROC) (GLenum type, GLsizei stride); +typedef void (GLAPIENTRY * PFNGLNORMALFORMATNVPROC) (GLenum type, GLsizei stride); +typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); +typedef void (GLAPIENTRY * PFNGLTEXCOORDFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBIFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLsizei stride); +typedef void (GLAPIENTRY * PFNGLVERTEXFORMATNVPROC) (GLint size, GLenum type, GLsizei stride); + +#define glBufferAddressRangeNV GLEW_GET_FUN(__glewBufferAddressRangeNV) +#define glColorFormatNV GLEW_GET_FUN(__glewColorFormatNV) +#define glEdgeFlagFormatNV GLEW_GET_FUN(__glewEdgeFlagFormatNV) +#define glFogCoordFormatNV GLEW_GET_FUN(__glewFogCoordFormatNV) +#define glGetIntegerui64i_vNV GLEW_GET_FUN(__glewGetIntegerui64i_vNV) +#define glIndexFormatNV GLEW_GET_FUN(__glewIndexFormatNV) +#define glNormalFormatNV GLEW_GET_FUN(__glewNormalFormatNV) +#define glSecondaryColorFormatNV GLEW_GET_FUN(__glewSecondaryColorFormatNV) +#define glTexCoordFormatNV GLEW_GET_FUN(__glewTexCoordFormatNV) +#define glVertexAttribFormatNV GLEW_GET_FUN(__glewVertexAttribFormatNV) +#define glVertexAttribIFormatNV GLEW_GET_FUN(__glewVertexAttribIFormatNV) +#define glVertexFormatNV GLEW_GET_FUN(__glewVertexFormatNV) + +#define GLEW_NV_vertex_buffer_unified_memory GLEW_GET_VAR(__GLEW_NV_vertex_buffer_unified_memory) + +#endif /* GL_NV_vertex_buffer_unified_memory */ + +/* -------------------------- GL_NV_vertex_program ------------------------- */ + +#ifndef GL_NV_vertex_program +#define GL_NV_vertex_program 1 + +#define GL_VERTEX_PROGRAM_NV 0x8620 +#define GL_VERTEX_STATE_PROGRAM_NV 0x8621 +#define GL_ATTRIB_ARRAY_SIZE_NV 0x8623 +#define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624 +#define GL_ATTRIB_ARRAY_TYPE_NV 0x8625 +#define GL_CURRENT_ATTRIB_NV 0x8626 +#define GL_PROGRAM_LENGTH_NV 0x8627 +#define GL_PROGRAM_STRING_NV 0x8628 +#define GL_MODELVIEW_PROJECTION_NV 0x8629 +#define GL_IDENTITY_NV 0x862A +#define GL_INVERSE_NV 0x862B +#define GL_TRANSPOSE_NV 0x862C +#define GL_INVERSE_TRANSPOSE_NV 0x862D +#define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E +#define GL_MAX_TRACK_MATRICES_NV 0x862F +#define GL_MATRIX0_NV 0x8630 +#define GL_MATRIX1_NV 0x8631 +#define GL_MATRIX2_NV 0x8632 +#define GL_MATRIX3_NV 0x8633 +#define GL_MATRIX4_NV 0x8634 +#define GL_MATRIX5_NV 0x8635 +#define GL_MATRIX6_NV 0x8636 +#define GL_MATRIX7_NV 0x8637 +#define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640 +#define GL_CURRENT_MATRIX_NV 0x8641 +#define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642 +#define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643 +#define GL_PROGRAM_PARAMETER_NV 0x8644 +#define GL_ATTRIB_ARRAY_POINTER_NV 0x8645 +#define GL_PROGRAM_TARGET_NV 0x8646 +#define GL_PROGRAM_RESIDENT_NV 0x8647 +#define GL_TRACK_MATRIX_NV 0x8648 +#define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649 +#define GL_VERTEX_PROGRAM_BINDING_NV 0x864A +#define GL_PROGRAM_ERROR_POSITION_NV 0x864B +#define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650 +#define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651 +#define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652 +#define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653 +#define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654 +#define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655 +#define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656 +#define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657 +#define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658 +#define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659 +#define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A +#define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B +#define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C +#define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D +#define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E +#define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F +#define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660 +#define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661 +#define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662 +#define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663 +#define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664 +#define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665 +#define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666 +#define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667 +#define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668 +#define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669 +#define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A +#define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B +#define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C +#define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D +#define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E +#define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F +#define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670 +#define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671 +#define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672 +#define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673 +#define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674 +#define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675 +#define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676 +#define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677 +#define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678 +#define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679 +#define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A +#define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B +#define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C +#define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D +#define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E +#define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F + +typedef GLboolean (GLAPIENTRY * PFNGLAREPROGRAMSRESIDENTNVPROC) (GLsizei n, const GLuint* ids, GLboolean *residences); +typedef void (GLAPIENTRY * PFNGLBINDPROGRAMNVPROC) (GLenum target, GLuint id); +typedef void (GLAPIENTRY * PFNGLDELETEPROGRAMSNVPROC) (GLsizei n, const GLuint* ids); +typedef void (GLAPIENTRY * PFNGLEXECUTEPROGRAMNVPROC) (GLenum target, GLuint id, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGENPROGRAMSNVPROC) (GLsizei n, GLuint* ids); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMPARAMETERDVNVPROC) (GLenum target, GLuint index, GLenum pname, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMSTRINGNVPROC) (GLuint id, GLenum pname, GLubyte* program); +typedef void (GLAPIENTRY * PFNGLGETPROGRAMIVNVPROC) (GLuint id, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETTRACKMATRIXIVNVPROC) (GLenum target, GLuint address, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBPOINTERVNVPROC) (GLuint index, GLenum pname, GLvoid** pointer); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBDVNVPROC) (GLuint index, GLenum pname, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBFVNVPROC) (GLuint index, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIVNVPROC) (GLuint index, GLenum pname, GLint* params); +typedef GLboolean (GLAPIENTRY * PFNGLISPROGRAMNVPROC) (GLuint id); +typedef void (GLAPIENTRY * PFNGLLOADPROGRAMNVPROC) (GLenum target, GLuint id, GLsizei len, const GLubyte* program); +typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETER4DNVPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETER4DVNVPROC) (GLenum target, GLuint index, const GLdouble* params); +typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETER4FNVPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETER4FVNVPROC) (GLenum target, GLuint index, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETERS4DVNVPROC) (GLenum target, GLuint index, GLsizei num, const GLdouble* params); +typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETERS4FVNVPROC) (GLenum target, GLuint index, GLsizei num, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLREQUESTRESIDENTPROGRAMSNVPROC) (GLsizei n, GLuint* ids); +typedef void (GLAPIENTRY * PFNGLTRACKMATRIXNVPROC) (GLenum target, GLuint address, GLenum matrix, GLenum transform); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DNVPROC) (GLuint index, GLdouble x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DVNVPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FNVPROC) (GLuint index, GLfloat x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FVNVPROC) (GLuint index, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SNVPROC) (GLuint index, GLshort x); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SVNVPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DNVPROC) (GLuint index, GLdouble x, GLdouble y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DVNVPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FNVPROC) (GLuint index, GLfloat x, GLfloat y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FVNVPROC) (GLuint index, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SNVPROC) (GLuint index, GLshort x, GLshort y); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SVNVPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DVNVPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FVNVPROC) (GLuint index, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SVNVPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DVNVPROC) (GLuint index, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FVNVPROC) (GLuint index, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SVNVPROC) (GLuint index, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UBNVPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UBVNVPROC) (GLuint index, const GLubyte* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBPOINTERNVPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS1DVNVPROC) (GLuint index, GLsizei n, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS1FVNVPROC) (GLuint index, GLsizei n, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS1SVNVPROC) (GLuint index, GLsizei n, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS2DVNVPROC) (GLuint index, GLsizei n, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS2FVNVPROC) (GLuint index, GLsizei n, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS2SVNVPROC) (GLuint index, GLsizei n, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS3DVNVPROC) (GLuint index, GLsizei n, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS3FVNVPROC) (GLuint index, GLsizei n, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS3SVNVPROC) (GLuint index, GLsizei n, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4DVNVPROC) (GLuint index, GLsizei n, const GLdouble* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4FVNVPROC) (GLuint index, GLsizei n, const GLfloat* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4SVNVPROC) (GLuint index, GLsizei n, const GLshort* v); +typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4UBVNVPROC) (GLuint index, GLsizei n, const GLubyte* v); + +#define glAreProgramsResidentNV GLEW_GET_FUN(__glewAreProgramsResidentNV) +#define glBindProgramNV GLEW_GET_FUN(__glewBindProgramNV) +#define glDeleteProgramsNV GLEW_GET_FUN(__glewDeleteProgramsNV) +#define glExecuteProgramNV GLEW_GET_FUN(__glewExecuteProgramNV) +#define glGenProgramsNV GLEW_GET_FUN(__glewGenProgramsNV) +#define glGetProgramParameterdvNV GLEW_GET_FUN(__glewGetProgramParameterdvNV) +#define glGetProgramParameterfvNV GLEW_GET_FUN(__glewGetProgramParameterfvNV) +#define glGetProgramStringNV GLEW_GET_FUN(__glewGetProgramStringNV) +#define glGetProgramivNV GLEW_GET_FUN(__glewGetProgramivNV) +#define glGetTrackMatrixivNV GLEW_GET_FUN(__glewGetTrackMatrixivNV) +#define glGetVertexAttribPointervNV GLEW_GET_FUN(__glewGetVertexAttribPointervNV) +#define glGetVertexAttribdvNV GLEW_GET_FUN(__glewGetVertexAttribdvNV) +#define glGetVertexAttribfvNV GLEW_GET_FUN(__glewGetVertexAttribfvNV) +#define glGetVertexAttribivNV GLEW_GET_FUN(__glewGetVertexAttribivNV) +#define glIsProgramNV GLEW_GET_FUN(__glewIsProgramNV) +#define glLoadProgramNV GLEW_GET_FUN(__glewLoadProgramNV) +#define glProgramParameter4dNV GLEW_GET_FUN(__glewProgramParameter4dNV) +#define glProgramParameter4dvNV GLEW_GET_FUN(__glewProgramParameter4dvNV) +#define glProgramParameter4fNV GLEW_GET_FUN(__glewProgramParameter4fNV) +#define glProgramParameter4fvNV GLEW_GET_FUN(__glewProgramParameter4fvNV) +#define glProgramParameters4dvNV GLEW_GET_FUN(__glewProgramParameters4dvNV) +#define glProgramParameters4fvNV GLEW_GET_FUN(__glewProgramParameters4fvNV) +#define glRequestResidentProgramsNV GLEW_GET_FUN(__glewRequestResidentProgramsNV) +#define glTrackMatrixNV GLEW_GET_FUN(__glewTrackMatrixNV) +#define glVertexAttrib1dNV GLEW_GET_FUN(__glewVertexAttrib1dNV) +#define glVertexAttrib1dvNV GLEW_GET_FUN(__glewVertexAttrib1dvNV) +#define glVertexAttrib1fNV GLEW_GET_FUN(__glewVertexAttrib1fNV) +#define glVertexAttrib1fvNV GLEW_GET_FUN(__glewVertexAttrib1fvNV) +#define glVertexAttrib1sNV GLEW_GET_FUN(__glewVertexAttrib1sNV) +#define glVertexAttrib1svNV GLEW_GET_FUN(__glewVertexAttrib1svNV) +#define glVertexAttrib2dNV GLEW_GET_FUN(__glewVertexAttrib2dNV) +#define glVertexAttrib2dvNV GLEW_GET_FUN(__glewVertexAttrib2dvNV) +#define glVertexAttrib2fNV GLEW_GET_FUN(__glewVertexAttrib2fNV) +#define glVertexAttrib2fvNV GLEW_GET_FUN(__glewVertexAttrib2fvNV) +#define glVertexAttrib2sNV GLEW_GET_FUN(__glewVertexAttrib2sNV) +#define glVertexAttrib2svNV GLEW_GET_FUN(__glewVertexAttrib2svNV) +#define glVertexAttrib3dNV GLEW_GET_FUN(__glewVertexAttrib3dNV) +#define glVertexAttrib3dvNV GLEW_GET_FUN(__glewVertexAttrib3dvNV) +#define glVertexAttrib3fNV GLEW_GET_FUN(__glewVertexAttrib3fNV) +#define glVertexAttrib3fvNV GLEW_GET_FUN(__glewVertexAttrib3fvNV) +#define glVertexAttrib3sNV GLEW_GET_FUN(__glewVertexAttrib3sNV) +#define glVertexAttrib3svNV GLEW_GET_FUN(__glewVertexAttrib3svNV) +#define glVertexAttrib4dNV GLEW_GET_FUN(__glewVertexAttrib4dNV) +#define glVertexAttrib4dvNV GLEW_GET_FUN(__glewVertexAttrib4dvNV) +#define glVertexAttrib4fNV GLEW_GET_FUN(__glewVertexAttrib4fNV) +#define glVertexAttrib4fvNV GLEW_GET_FUN(__glewVertexAttrib4fvNV) +#define glVertexAttrib4sNV GLEW_GET_FUN(__glewVertexAttrib4sNV) +#define glVertexAttrib4svNV GLEW_GET_FUN(__glewVertexAttrib4svNV) +#define glVertexAttrib4ubNV GLEW_GET_FUN(__glewVertexAttrib4ubNV) +#define glVertexAttrib4ubvNV GLEW_GET_FUN(__glewVertexAttrib4ubvNV) +#define glVertexAttribPointerNV GLEW_GET_FUN(__glewVertexAttribPointerNV) +#define glVertexAttribs1dvNV GLEW_GET_FUN(__glewVertexAttribs1dvNV) +#define glVertexAttribs1fvNV GLEW_GET_FUN(__glewVertexAttribs1fvNV) +#define glVertexAttribs1svNV GLEW_GET_FUN(__glewVertexAttribs1svNV) +#define glVertexAttribs2dvNV GLEW_GET_FUN(__glewVertexAttribs2dvNV) +#define glVertexAttribs2fvNV GLEW_GET_FUN(__glewVertexAttribs2fvNV) +#define glVertexAttribs2svNV GLEW_GET_FUN(__glewVertexAttribs2svNV) +#define glVertexAttribs3dvNV GLEW_GET_FUN(__glewVertexAttribs3dvNV) +#define glVertexAttribs3fvNV GLEW_GET_FUN(__glewVertexAttribs3fvNV) +#define glVertexAttribs3svNV GLEW_GET_FUN(__glewVertexAttribs3svNV) +#define glVertexAttribs4dvNV GLEW_GET_FUN(__glewVertexAttribs4dvNV) +#define glVertexAttribs4fvNV GLEW_GET_FUN(__glewVertexAttribs4fvNV) +#define glVertexAttribs4svNV GLEW_GET_FUN(__glewVertexAttribs4svNV) +#define glVertexAttribs4ubvNV GLEW_GET_FUN(__glewVertexAttribs4ubvNV) + +#define GLEW_NV_vertex_program GLEW_GET_VAR(__GLEW_NV_vertex_program) + +#endif /* GL_NV_vertex_program */ + +/* ------------------------ GL_NV_vertex_program1_1 ------------------------ */ + +#ifndef GL_NV_vertex_program1_1 +#define GL_NV_vertex_program1_1 1 + +#define GLEW_NV_vertex_program1_1 GLEW_GET_VAR(__GLEW_NV_vertex_program1_1) + +#endif /* GL_NV_vertex_program1_1 */ + +/* ------------------------- GL_NV_vertex_program2 ------------------------- */ + +#ifndef GL_NV_vertex_program2 +#define GL_NV_vertex_program2 1 + +#define GLEW_NV_vertex_program2 GLEW_GET_VAR(__GLEW_NV_vertex_program2) + +#endif /* GL_NV_vertex_program2 */ + +/* ---------------------- GL_NV_vertex_program2_option --------------------- */ + +#ifndef GL_NV_vertex_program2_option +#define GL_NV_vertex_program2_option 1 + +#define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4 +#define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5 + +#define GLEW_NV_vertex_program2_option GLEW_GET_VAR(__GLEW_NV_vertex_program2_option) + +#endif /* GL_NV_vertex_program2_option */ + +/* ------------------------- GL_NV_vertex_program3 ------------------------- */ + +#ifndef GL_NV_vertex_program3 +#define GL_NV_vertex_program3 1 + +#define MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C + +#define GLEW_NV_vertex_program3 GLEW_GET_VAR(__GLEW_NV_vertex_program3) + +#endif /* GL_NV_vertex_program3 */ + +/* ------------------------- GL_NV_vertex_program4 ------------------------- */ + +#ifndef GL_NV_vertex_program4 +#define GL_NV_vertex_program4 1 + +#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV 0x88FD + +#define GLEW_NV_vertex_program4 GLEW_GET_VAR(__GLEW_NV_vertex_program4) + +#endif /* GL_NV_vertex_program4 */ + +/* -------------------------- GL_NV_video_capture -------------------------- */ + +#ifndef GL_NV_video_capture +#define GL_NV_video_capture 1 + +#define GL_VIDEO_BUFFER_NV 0x9020 +#define GL_VIDEO_BUFFER_BINDING_NV 0x9021 +#define GL_FIELD_UPPER_NV 0x9022 +#define GL_FIELD_LOWER_NV 0x9023 +#define GL_NUM_VIDEO_CAPTURE_STREAMS_NV 0x9024 +#define GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV 0x9025 +#define GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV 0x9026 +#define GL_LAST_VIDEO_CAPTURE_STATUS_NV 0x9027 +#define GL_VIDEO_BUFFER_PITCH_NV 0x9028 +#define GL_VIDEO_COLOR_CONVERSION_MATRIX_NV 0x9029 +#define GL_VIDEO_COLOR_CONVERSION_MAX_NV 0x902A +#define GL_VIDEO_COLOR_CONVERSION_MIN_NV 0x902B +#define GL_VIDEO_COLOR_CONVERSION_OFFSET_NV 0x902C +#define GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV 0x902D +#define GL_PARTIAL_SUCCESS_NV 0x902E +#define GL_SUCCESS_NV 0x902F +#define GL_FAILURE_NV 0x9030 +#define GL_YCBYCR8_422_NV 0x9031 +#define GL_YCBAYCR8A_4224_NV 0x9032 +#define GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV 0x9033 +#define GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV 0x9034 +#define GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV 0x9035 +#define GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV 0x9036 +#define GL_Z4Y12Z4CB12Z4CR12_444_NV 0x9037 +#define GL_VIDEO_CAPTURE_FRAME_WIDTH_NV 0x9038 +#define GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV 0x9039 +#define GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV 0x903A +#define GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV 0x903B +#define GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV 0x903C + +typedef void (GLAPIENTRY * PFNGLBEGINVIDEOCAPTURENVPROC) (GLuint video_capture_slot); +typedef void (GLAPIENTRY * PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLintptrARB offset); +typedef void (GLAPIENTRY * PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC) (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLenum target, GLuint texture); +typedef void (GLAPIENTRY * PFNGLENDVIDEOCAPTURENVPROC) (GLuint video_capture_slot); +typedef void (GLAPIENTRY * PFNGLGETVIDEOCAPTURESTREAMDVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLdouble* params); +typedef void (GLAPIENTRY * PFNGLGETVIDEOCAPTURESTREAMFVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETVIDEOCAPTURESTREAMIVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETVIDEOCAPTUREIVNVPROC) (GLuint video_capture_slot, GLenum pname, GLint* params); +typedef GLenum (GLAPIENTRY * PFNGLVIDEOCAPTURENVPROC) (GLuint video_capture_slot, GLuint* sequence_num, GLuint64EXT *capture_time); +typedef void (GLAPIENTRY * PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLdouble* params); +typedef void (GLAPIENTRY * PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLint* params); + +#define glBeginVideoCaptureNV GLEW_GET_FUN(__glewBeginVideoCaptureNV) +#define glBindVideoCaptureStreamBufferNV GLEW_GET_FUN(__glewBindVideoCaptureStreamBufferNV) +#define glBindVideoCaptureStreamTextureNV GLEW_GET_FUN(__glewBindVideoCaptureStreamTextureNV) +#define glEndVideoCaptureNV GLEW_GET_FUN(__glewEndVideoCaptureNV) +#define glGetVideoCaptureStreamdvNV GLEW_GET_FUN(__glewGetVideoCaptureStreamdvNV) +#define glGetVideoCaptureStreamfvNV GLEW_GET_FUN(__glewGetVideoCaptureStreamfvNV) +#define glGetVideoCaptureStreamivNV GLEW_GET_FUN(__glewGetVideoCaptureStreamivNV) +#define glGetVideoCaptureivNV GLEW_GET_FUN(__glewGetVideoCaptureivNV) +#define glVideoCaptureNV GLEW_GET_FUN(__glewVideoCaptureNV) +#define glVideoCaptureStreamParameterdvNV GLEW_GET_FUN(__glewVideoCaptureStreamParameterdvNV) +#define glVideoCaptureStreamParameterfvNV GLEW_GET_FUN(__glewVideoCaptureStreamParameterfvNV) +#define glVideoCaptureStreamParameterivNV GLEW_GET_FUN(__glewVideoCaptureStreamParameterivNV) + +#define GLEW_NV_video_capture GLEW_GET_VAR(__GLEW_NV_video_capture) + +#endif /* GL_NV_video_capture */ + +/* ------------------------ GL_OES_byte_coordinates ------------------------ */ + +#ifndef GL_OES_byte_coordinates +#define GL_OES_byte_coordinates 1 + +#define GLEW_OES_byte_coordinates GLEW_GET_VAR(__GLEW_OES_byte_coordinates) + +#endif /* GL_OES_byte_coordinates */ + +/* ------------------- GL_OES_compressed_paletted_texture ------------------ */ + +#ifndef GL_OES_compressed_paletted_texture +#define GL_OES_compressed_paletted_texture 1 + +#define GL_PALETTE4_RGB8_OES 0x8B90 +#define GL_PALETTE4_RGBA8_OES 0x8B91 +#define GL_PALETTE4_R5_G6_B5_OES 0x8B92 +#define GL_PALETTE4_RGBA4_OES 0x8B93 +#define GL_PALETTE4_RGB5_A1_OES 0x8B94 +#define GL_PALETTE8_RGB8_OES 0x8B95 +#define GL_PALETTE8_RGBA8_OES 0x8B96 +#define GL_PALETTE8_R5_G6_B5_OES 0x8B97 +#define GL_PALETTE8_RGBA4_OES 0x8B98 +#define GL_PALETTE8_RGB5_A1_OES 0x8B99 + +#define GLEW_OES_compressed_paletted_texture GLEW_GET_VAR(__GLEW_OES_compressed_paletted_texture) + +#endif /* GL_OES_compressed_paletted_texture */ + +/* --------------------------- GL_OES_read_format -------------------------- */ + +#ifndef GL_OES_read_format +#define GL_OES_read_format 1 + +#define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A +#define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B + +#define GLEW_OES_read_format GLEW_GET_VAR(__GLEW_OES_read_format) + +#endif /* GL_OES_read_format */ + +/* ------------------------ GL_OES_single_precision ------------------------ */ + +#ifndef GL_OES_single_precision +#define GL_OES_single_precision 1 + +typedef void (GLAPIENTRY * PFNGLCLEARDEPTHFOESPROC) (GLclampd depth); +typedef void (GLAPIENTRY * PFNGLCLIPPLANEFOESPROC) (GLenum plane, const GLfloat* equation); +typedef void (GLAPIENTRY * PFNGLDEPTHRANGEFOESPROC) (GLclampf n, GLclampf f); +typedef void (GLAPIENTRY * PFNGLFRUSTUMFOESPROC) (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); +typedef void (GLAPIENTRY * PFNGLGETCLIPPLANEFOESPROC) (GLenum plane, GLfloat* equation); +typedef void (GLAPIENTRY * PFNGLORTHOFOESPROC) (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); + +#define glClearDepthfOES GLEW_GET_FUN(__glewClearDepthfOES) +#define glClipPlanefOES GLEW_GET_FUN(__glewClipPlanefOES) +#define glDepthRangefOES GLEW_GET_FUN(__glewDepthRangefOES) +#define glFrustumfOES GLEW_GET_FUN(__glewFrustumfOES) +#define glGetClipPlanefOES GLEW_GET_FUN(__glewGetClipPlanefOES) +#define glOrthofOES GLEW_GET_FUN(__glewOrthofOES) + +#define GLEW_OES_single_precision GLEW_GET_VAR(__GLEW_OES_single_precision) + +#endif /* GL_OES_single_precision */ + +/* ---------------------------- GL_OML_interlace --------------------------- */ + +#ifndef GL_OML_interlace +#define GL_OML_interlace 1 + +#define GL_INTERLACE_OML 0x8980 +#define GL_INTERLACE_READ_OML 0x8981 + +#define GLEW_OML_interlace GLEW_GET_VAR(__GLEW_OML_interlace) + +#endif /* GL_OML_interlace */ + +/* ---------------------------- GL_OML_resample ---------------------------- */ + +#ifndef GL_OML_resample +#define GL_OML_resample 1 + +#define GL_PACK_RESAMPLE_OML 0x8984 +#define GL_UNPACK_RESAMPLE_OML 0x8985 +#define GL_RESAMPLE_REPLICATE_OML 0x8986 +#define GL_RESAMPLE_ZERO_FILL_OML 0x8987 +#define GL_RESAMPLE_AVERAGE_OML 0x8988 +#define GL_RESAMPLE_DECIMATE_OML 0x8989 + +#define GLEW_OML_resample GLEW_GET_VAR(__GLEW_OML_resample) + +#endif /* GL_OML_resample */ + +/* ---------------------------- GL_OML_subsample --------------------------- */ + +#ifndef GL_OML_subsample +#define GL_OML_subsample 1 + +#define GL_FORMAT_SUBSAMPLE_24_24_OML 0x8982 +#define GL_FORMAT_SUBSAMPLE_244_244_OML 0x8983 + +#define GLEW_OML_subsample GLEW_GET_VAR(__GLEW_OML_subsample) + +#endif /* GL_OML_subsample */ + +/* --------------------------- GL_PGI_misc_hints --------------------------- */ + +#ifndef GL_PGI_misc_hints +#define GL_PGI_misc_hints 1 + +#define GL_PREFER_DOUBLEBUFFER_HINT_PGI 107000 +#define GL_CONSERVE_MEMORY_HINT_PGI 107005 +#define GL_RECLAIM_MEMORY_HINT_PGI 107006 +#define GL_NATIVE_GRAPHICS_HANDLE_PGI 107010 +#define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 107011 +#define GL_NATIVE_GRAPHICS_END_HINT_PGI 107012 +#define GL_ALWAYS_FAST_HINT_PGI 107020 +#define GL_ALWAYS_SOFT_HINT_PGI 107021 +#define GL_ALLOW_DRAW_OBJ_HINT_PGI 107022 +#define GL_ALLOW_DRAW_WIN_HINT_PGI 107023 +#define GL_ALLOW_DRAW_FRG_HINT_PGI 107024 +#define GL_ALLOW_DRAW_MEM_HINT_PGI 107025 +#define GL_STRICT_DEPTHFUNC_HINT_PGI 107030 +#define GL_STRICT_LIGHTING_HINT_PGI 107031 +#define GL_STRICT_SCISSOR_HINT_PGI 107032 +#define GL_FULL_STIPPLE_HINT_PGI 107033 +#define GL_CLIP_NEAR_HINT_PGI 107040 +#define GL_CLIP_FAR_HINT_PGI 107041 +#define GL_WIDE_LINE_HINT_PGI 107042 +#define GL_BACK_NORMALS_HINT_PGI 107043 + +#define GLEW_PGI_misc_hints GLEW_GET_VAR(__GLEW_PGI_misc_hints) + +#endif /* GL_PGI_misc_hints */ + +/* -------------------------- GL_PGI_vertex_hints -------------------------- */ + +#ifndef GL_PGI_vertex_hints +#define GL_PGI_vertex_hints 1 + +#define GL_VERTEX23_BIT_PGI 0x00000004 +#define GL_VERTEX4_BIT_PGI 0x00000008 +#define GL_COLOR3_BIT_PGI 0x00010000 +#define GL_COLOR4_BIT_PGI 0x00020000 +#define GL_EDGEFLAG_BIT_PGI 0x00040000 +#define GL_INDEX_BIT_PGI 0x00080000 +#define GL_MAT_AMBIENT_BIT_PGI 0x00100000 +#define GL_VERTEX_DATA_HINT_PGI 107050 +#define GL_VERTEX_CONSISTENT_HINT_PGI 107051 +#define GL_MATERIAL_SIDE_HINT_PGI 107052 +#define GL_MAX_VERTEX_HINT_PGI 107053 +#define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000 +#define GL_MAT_DIFFUSE_BIT_PGI 0x00400000 +#define GL_MAT_EMISSION_BIT_PGI 0x00800000 +#define GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000 +#define GL_MAT_SHININESS_BIT_PGI 0x02000000 +#define GL_MAT_SPECULAR_BIT_PGI 0x04000000 +#define GL_NORMAL_BIT_PGI 0x08000000 +#define GL_TEXCOORD1_BIT_PGI 0x10000000 +#define GL_TEXCOORD2_BIT_PGI 0x20000000 +#define GL_TEXCOORD3_BIT_PGI 0x40000000 +#define GL_TEXCOORD4_BIT_PGI 0x80000000 + +#define GLEW_PGI_vertex_hints GLEW_GET_VAR(__GLEW_PGI_vertex_hints) + +#endif /* GL_PGI_vertex_hints */ + +/* ---------------------- GL_REGAL_ES1_0_compatibility --------------------- */ + +#ifndef GL_REGAL_ES1_0_compatibility +#define GL_REGAL_ES1_0_compatibility 1 + +typedef int GLclampx; + +typedef void (GLAPIENTRY * PFNGLALPHAFUNCXPROC) (GLenum func, GLclampx ref); +typedef void (GLAPIENTRY * PFNGLCLEARCOLORXPROC) (GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha); +typedef void (GLAPIENTRY * PFNGLCLEARDEPTHXPROC) (GLclampx depth); +typedef void (GLAPIENTRY * PFNGLCOLOR4XPROC) (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +typedef void (GLAPIENTRY * PFNGLDEPTHRANGEXPROC) (GLclampx zNear, GLclampx zFar); +typedef void (GLAPIENTRY * PFNGLFOGXPROC) (GLenum pname, GLfixed param); +typedef void (GLAPIENTRY * PFNGLFOGXVPROC) (GLenum pname, const GLfixed* params); +typedef void (GLAPIENTRY * PFNGLFRUSTUMFPROC) (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); +typedef void (GLAPIENTRY * PFNGLFRUSTUMXPROC) (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); +typedef void (GLAPIENTRY * PFNGLLIGHTMODELXPROC) (GLenum pname, GLfixed param); +typedef void (GLAPIENTRY * PFNGLLIGHTMODELXVPROC) (GLenum pname, const GLfixed* params); +typedef void (GLAPIENTRY * PFNGLLIGHTXPROC) (GLenum light, GLenum pname, GLfixed param); +typedef void (GLAPIENTRY * PFNGLLIGHTXVPROC) (GLenum light, GLenum pname, const GLfixed* params); +typedef void (GLAPIENTRY * PFNGLLINEWIDTHXPROC) (GLfixed width); +typedef void (GLAPIENTRY * PFNGLLOADMATRIXXPROC) (const GLfixed* m); +typedef void (GLAPIENTRY * PFNGLMATERIALXPROC) (GLenum face, GLenum pname, GLfixed param); +typedef void (GLAPIENTRY * PFNGLMATERIALXVPROC) (GLenum face, GLenum pname, const GLfixed* params); +typedef void (GLAPIENTRY * PFNGLMULTMATRIXXPROC) (const GLfixed* m); +typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4XPROC) (GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q); +typedef void (GLAPIENTRY * PFNGLNORMAL3XPROC) (GLfixed nx, GLfixed ny, GLfixed nz); +typedef void (GLAPIENTRY * PFNGLORTHOFPROC) (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); +typedef void (GLAPIENTRY * PFNGLORTHOXPROC) (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); +typedef void (GLAPIENTRY * PFNGLPOINTSIZEXPROC) (GLfixed size); +typedef void (GLAPIENTRY * PFNGLPOLYGONOFFSETXPROC) (GLfixed factor, GLfixed units); +typedef void (GLAPIENTRY * PFNGLROTATEXPROC) (GLfixed angle, GLfixed x, GLfixed y, GLfixed z); +typedef void (GLAPIENTRY * PFNGLSAMPLECOVERAGEXPROC) (GLclampx value, GLboolean invert); +typedef void (GLAPIENTRY * PFNGLSCALEXPROC) (GLfixed x, GLfixed y, GLfixed z); +typedef void (GLAPIENTRY * PFNGLTEXENVXPROC) (GLenum target, GLenum pname, GLfixed param); +typedef void (GLAPIENTRY * PFNGLTEXENVXVPROC) (GLenum target, GLenum pname, const GLfixed* params); +typedef void (GLAPIENTRY * PFNGLTEXPARAMETERXPROC) (GLenum target, GLenum pname, GLfixed param); +typedef void (GLAPIENTRY * PFNGLTRANSLATEXPROC) (GLfixed x, GLfixed y, GLfixed z); + +#define glAlphaFuncx GLEW_GET_FUN(__glewAlphaFuncx) +#define glClearColorx GLEW_GET_FUN(__glewClearColorx) +#define glClearDepthx GLEW_GET_FUN(__glewClearDepthx) +#define glColor4x GLEW_GET_FUN(__glewColor4x) +#define glDepthRangex GLEW_GET_FUN(__glewDepthRangex) +#define glFogx GLEW_GET_FUN(__glewFogx) +#define glFogxv GLEW_GET_FUN(__glewFogxv) +#define glFrustumf GLEW_GET_FUN(__glewFrustumf) +#define glFrustumx GLEW_GET_FUN(__glewFrustumx) +#define glLightModelx GLEW_GET_FUN(__glewLightModelx) +#define glLightModelxv GLEW_GET_FUN(__glewLightModelxv) +#define glLightx GLEW_GET_FUN(__glewLightx) +#define glLightxv GLEW_GET_FUN(__glewLightxv) +#define glLineWidthx GLEW_GET_FUN(__glewLineWidthx) +#define glLoadMatrixx GLEW_GET_FUN(__glewLoadMatrixx) +#define glMaterialx GLEW_GET_FUN(__glewMaterialx) +#define glMaterialxv GLEW_GET_FUN(__glewMaterialxv) +#define glMultMatrixx GLEW_GET_FUN(__glewMultMatrixx) +#define glMultiTexCoord4x GLEW_GET_FUN(__glewMultiTexCoord4x) +#define glNormal3x GLEW_GET_FUN(__glewNormal3x) +#define glOrthof GLEW_GET_FUN(__glewOrthof) +#define glOrthox GLEW_GET_FUN(__glewOrthox) +#define glPointSizex GLEW_GET_FUN(__glewPointSizex) +#define glPolygonOffsetx GLEW_GET_FUN(__glewPolygonOffsetx) +#define glRotatex GLEW_GET_FUN(__glewRotatex) +#define glSampleCoveragex GLEW_GET_FUN(__glewSampleCoveragex) +#define glScalex GLEW_GET_FUN(__glewScalex) +#define glTexEnvx GLEW_GET_FUN(__glewTexEnvx) +#define glTexEnvxv GLEW_GET_FUN(__glewTexEnvxv) +#define glTexParameterx GLEW_GET_FUN(__glewTexParameterx) +#define glTranslatex GLEW_GET_FUN(__glewTranslatex) + +#define GLEW_REGAL_ES1_0_compatibility GLEW_GET_VAR(__GLEW_REGAL_ES1_0_compatibility) + +#endif /* GL_REGAL_ES1_0_compatibility */ + +/* ---------------------- GL_REGAL_ES1_1_compatibility --------------------- */ + +#ifndef GL_REGAL_ES1_1_compatibility +#define GL_REGAL_ES1_1_compatibility 1 + +typedef void (GLAPIENTRY * PFNGLCLIPPLANEFPROC) (GLenum plane, const GLfloat* equation); +typedef void (GLAPIENTRY * PFNGLCLIPPLANEXPROC) (GLenum plane, const GLfixed* equation); +typedef void (GLAPIENTRY * PFNGLGETCLIPPLANEFPROC) (GLenum pname, GLfloat eqn[4]); +typedef void (GLAPIENTRY * PFNGLGETCLIPPLANEXPROC) (GLenum pname, GLfixed eqn[4]); +typedef void (GLAPIENTRY * PFNGLGETFIXEDVPROC) (GLenum pname, GLfixed* params); +typedef void (GLAPIENTRY * PFNGLGETLIGHTXVPROC) (GLenum light, GLenum pname, GLfixed* params); +typedef void (GLAPIENTRY * PFNGLGETMATERIALXVPROC) (GLenum face, GLenum pname, GLfixed* params); +typedef void (GLAPIENTRY * PFNGLGETTEXENVXVPROC) (GLenum env, GLenum pname, GLfixed* params); +typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERXVPROC) (GLenum target, GLenum pname, GLfixed* params); +typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERXPROC) (GLenum pname, GLfixed param); +typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERXVPROC) (GLenum pname, const GLfixed* params); +typedef void (GLAPIENTRY * PFNGLPOINTSIZEPOINTEROESPROC) (GLenum type, GLsizei stride, const GLvoid* pointer); +typedef void (GLAPIENTRY * PFNGLTEXPARAMETERXVPROC) (GLenum target, GLenum pname, const GLfixed* params); + +#define glClipPlanef GLEW_GET_FUN(__glewClipPlanef) +#define glClipPlanex GLEW_GET_FUN(__glewClipPlanex) +#define glGetClipPlanef GLEW_GET_FUN(__glewGetClipPlanef) +#define glGetClipPlanex GLEW_GET_FUN(__glewGetClipPlanex) +#define glGetFixedv GLEW_GET_FUN(__glewGetFixedv) +#define glGetLightxv GLEW_GET_FUN(__glewGetLightxv) +#define glGetMaterialxv GLEW_GET_FUN(__glewGetMaterialxv) +#define glGetTexEnvxv GLEW_GET_FUN(__glewGetTexEnvxv) +#define glGetTexParameterxv GLEW_GET_FUN(__glewGetTexParameterxv) +#define glPointParameterx GLEW_GET_FUN(__glewPointParameterx) +#define glPointParameterxv GLEW_GET_FUN(__glewPointParameterxv) +#define glPointSizePointerOES GLEW_GET_FUN(__glewPointSizePointerOES) +#define glTexParameterxv GLEW_GET_FUN(__glewTexParameterxv) + +#define GLEW_REGAL_ES1_1_compatibility GLEW_GET_VAR(__GLEW_REGAL_ES1_1_compatibility) + +#endif /* GL_REGAL_ES1_1_compatibility */ + +/* ---------------------------- GL_REGAL_enable ---------------------------- */ + +#ifndef GL_REGAL_enable +#define GL_REGAL_enable 1 + +#define GL_ERROR_REGAL 0x9322 +#define GL_DEBUG_REGAL 0x9323 +#define GL_LOG_REGAL 0x9324 +#define GL_EMULATION_REGAL 0x9325 +#define GL_DRIVER_REGAL 0x9326 +#define GL_MISSING_REGAL 0x9360 +#define GL_TRACE_REGAL 0x9361 +#define GL_CACHE_REGAL 0x9362 +#define GL_CODE_REGAL 0x9363 +#define GL_STATISTICS_REGAL 0x9364 + +#define GLEW_REGAL_enable GLEW_GET_VAR(__GLEW_REGAL_enable) + +#endif /* GL_REGAL_enable */ + +/* ------------------------- GL_REGAL_error_string ------------------------- */ + +#ifndef GL_REGAL_error_string +#define GL_REGAL_error_string 1 + +typedef const GLchar* (GLAPIENTRY * PFNGLERRORSTRINGREGALPROC) (GLenum error); + +#define glErrorStringREGAL GLEW_GET_FUN(__glewErrorStringREGAL) + +#define GLEW_REGAL_error_string GLEW_GET_VAR(__GLEW_REGAL_error_string) + +#endif /* GL_REGAL_error_string */ + +/* ------------------------ GL_REGAL_extension_query ----------------------- */ + +#ifndef GL_REGAL_extension_query +#define GL_REGAL_extension_query 1 + +typedef GLboolean (GLAPIENTRY * PFNGLGETEXTENSIONREGALPROC) (const GLchar* ext); +typedef GLboolean (GLAPIENTRY * PFNGLISSUPPORTEDREGALPROC) (const GLchar* ext); + +#define glGetExtensionREGAL GLEW_GET_FUN(__glewGetExtensionREGAL) +#define glIsSupportedREGAL GLEW_GET_FUN(__glewIsSupportedREGAL) + +#define GLEW_REGAL_extension_query GLEW_GET_VAR(__GLEW_REGAL_extension_query) + +#endif /* GL_REGAL_extension_query */ + +/* ------------------------------ GL_REGAL_log ----------------------------- */ + +#ifndef GL_REGAL_log +#define GL_REGAL_log 1 + +#define GL_LOG_ERROR_REGAL 0x9319 +#define GL_LOG_WARNING_REGAL 0x931A +#define GL_LOG_INFO_REGAL 0x931B +#define GL_LOG_APP_REGAL 0x931C +#define GL_LOG_DRIVER_REGAL 0x931D +#define GL_LOG_INTERNAL_REGAL 0x931E +#define GL_LOG_DEBUG_REGAL 0x931F +#define GL_LOG_STATUS_REGAL 0x9320 +#define GL_LOG_HTTP_REGAL 0x9321 + +typedef void (APIENTRY *GLLOGPROCREGAL)(GLenum stream, GLsizei length, const GLchar *message, GLvoid *context); + +typedef void (GLAPIENTRY * PFNGLLOGMESSAGECALLBACKREGALPROC) (GLLOGPROCREGAL callback); + +#define glLogMessageCallbackREGAL GLEW_GET_FUN(__glewLogMessageCallbackREGAL) + +#define GLEW_REGAL_log GLEW_GET_VAR(__GLEW_REGAL_log) + +#endif /* GL_REGAL_log */ + +/* ----------------------- GL_REND_screen_coordinates ---------------------- */ + +#ifndef GL_REND_screen_coordinates +#define GL_REND_screen_coordinates 1 + +#define GL_SCREEN_COORDINATES_REND 0x8490 +#define GL_INVERTED_SCREEN_W_REND 0x8491 + +#define GLEW_REND_screen_coordinates GLEW_GET_VAR(__GLEW_REND_screen_coordinates) + +#endif /* GL_REND_screen_coordinates */ + +/* ------------------------------- GL_S3_s3tc ------------------------------ */ + +#ifndef GL_S3_s3tc +#define GL_S3_s3tc 1 + +#define GL_RGB_S3TC 0x83A0 +#define GL_RGB4_S3TC 0x83A1 +#define GL_RGBA_S3TC 0x83A2 +#define GL_RGBA4_S3TC 0x83A3 +#define GL_RGBA_DXT5_S3TC 0x83A4 +#define GL_RGBA4_DXT5_S3TC 0x83A5 + +#define GLEW_S3_s3tc GLEW_GET_VAR(__GLEW_S3_s3tc) + +#endif /* GL_S3_s3tc */ + +/* -------------------------- GL_SGIS_color_range -------------------------- */ + +#ifndef GL_SGIS_color_range +#define GL_SGIS_color_range 1 + +#define GL_EXTENDED_RANGE_SGIS 0x85A5 +#define GL_MIN_RED_SGIS 0x85A6 +#define GL_MAX_RED_SGIS 0x85A7 +#define GL_MIN_GREEN_SGIS 0x85A8 +#define GL_MAX_GREEN_SGIS 0x85A9 +#define GL_MIN_BLUE_SGIS 0x85AA +#define GL_MAX_BLUE_SGIS 0x85AB +#define GL_MIN_ALPHA_SGIS 0x85AC +#define GL_MAX_ALPHA_SGIS 0x85AD + +#define GLEW_SGIS_color_range GLEW_GET_VAR(__GLEW_SGIS_color_range) + +#endif /* GL_SGIS_color_range */ + +/* ------------------------- GL_SGIS_detail_texture ------------------------ */ + +#ifndef GL_SGIS_detail_texture +#define GL_SGIS_detail_texture 1 + +typedef void (GLAPIENTRY * PFNGLDETAILTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat* points); +typedef void (GLAPIENTRY * PFNGLGETDETAILTEXFUNCSGISPROC) (GLenum target, GLfloat* points); + +#define glDetailTexFuncSGIS GLEW_GET_FUN(__glewDetailTexFuncSGIS) +#define glGetDetailTexFuncSGIS GLEW_GET_FUN(__glewGetDetailTexFuncSGIS) + +#define GLEW_SGIS_detail_texture GLEW_GET_VAR(__GLEW_SGIS_detail_texture) + +#endif /* GL_SGIS_detail_texture */ + +/* -------------------------- GL_SGIS_fog_function ------------------------- */ + +#ifndef GL_SGIS_fog_function +#define GL_SGIS_fog_function 1 + +typedef void (GLAPIENTRY * PFNGLFOGFUNCSGISPROC) (GLsizei n, const GLfloat* points); +typedef void (GLAPIENTRY * PFNGLGETFOGFUNCSGISPROC) (GLfloat* points); + +#define glFogFuncSGIS GLEW_GET_FUN(__glewFogFuncSGIS) +#define glGetFogFuncSGIS GLEW_GET_FUN(__glewGetFogFuncSGIS) + +#define GLEW_SGIS_fog_function GLEW_GET_VAR(__GLEW_SGIS_fog_function) + +#endif /* GL_SGIS_fog_function */ + +/* ------------------------ GL_SGIS_generate_mipmap ------------------------ */ + +#ifndef GL_SGIS_generate_mipmap +#define GL_SGIS_generate_mipmap 1 + +#define GL_GENERATE_MIPMAP_SGIS 0x8191 +#define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192 + +#define GLEW_SGIS_generate_mipmap GLEW_GET_VAR(__GLEW_SGIS_generate_mipmap) + +#endif /* GL_SGIS_generate_mipmap */ + +/* -------------------------- GL_SGIS_multisample -------------------------- */ + +#ifndef GL_SGIS_multisample +#define GL_SGIS_multisample 1 + +#define GL_MULTISAMPLE_SGIS 0x809D +#define GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F +#define GL_SAMPLE_MASK_SGIS 0x80A0 +#define GL_1PASS_SGIS 0x80A1 +#define GL_2PASS_0_SGIS 0x80A2 +#define GL_2PASS_1_SGIS 0x80A3 +#define GL_4PASS_0_SGIS 0x80A4 +#define GL_4PASS_1_SGIS 0x80A5 +#define GL_4PASS_2_SGIS 0x80A6 +#define GL_4PASS_3_SGIS 0x80A7 +#define GL_SAMPLE_BUFFERS_SGIS 0x80A8 +#define GL_SAMPLES_SGIS 0x80A9 +#define GL_SAMPLE_MASK_VALUE_SGIS 0x80AA +#define GL_SAMPLE_MASK_INVERT_SGIS 0x80AB +#define GL_SAMPLE_PATTERN_SGIS 0x80AC + +typedef void (GLAPIENTRY * PFNGLSAMPLEMASKSGISPROC) (GLclampf value, GLboolean invert); +typedef void (GLAPIENTRY * PFNGLSAMPLEPATTERNSGISPROC) (GLenum pattern); + +#define glSampleMaskSGIS GLEW_GET_FUN(__glewSampleMaskSGIS) +#define glSamplePatternSGIS GLEW_GET_FUN(__glewSamplePatternSGIS) + +#define GLEW_SGIS_multisample GLEW_GET_VAR(__GLEW_SGIS_multisample) + +#endif /* GL_SGIS_multisample */ + +/* ------------------------- GL_SGIS_pixel_texture ------------------------- */ + +#ifndef GL_SGIS_pixel_texture +#define GL_SGIS_pixel_texture 1 + +#define GLEW_SGIS_pixel_texture GLEW_GET_VAR(__GLEW_SGIS_pixel_texture) + +#endif /* GL_SGIS_pixel_texture */ + +/* ----------------------- GL_SGIS_point_line_texgen ----------------------- */ + +#ifndef GL_SGIS_point_line_texgen +#define GL_SGIS_point_line_texgen 1 + +#define GL_EYE_DISTANCE_TO_POINT_SGIS 0x81F0 +#define GL_OBJECT_DISTANCE_TO_POINT_SGIS 0x81F1 +#define GL_EYE_DISTANCE_TO_LINE_SGIS 0x81F2 +#define GL_OBJECT_DISTANCE_TO_LINE_SGIS 0x81F3 +#define GL_EYE_POINT_SGIS 0x81F4 +#define GL_OBJECT_POINT_SGIS 0x81F5 +#define GL_EYE_LINE_SGIS 0x81F6 +#define GL_OBJECT_LINE_SGIS 0x81F7 + +#define GLEW_SGIS_point_line_texgen GLEW_GET_VAR(__GLEW_SGIS_point_line_texgen) + +#endif /* GL_SGIS_point_line_texgen */ + +/* ------------------------ GL_SGIS_sharpen_texture ------------------------ */ + +#ifndef GL_SGIS_sharpen_texture +#define GL_SGIS_sharpen_texture 1 + +typedef void (GLAPIENTRY * PFNGLGETSHARPENTEXFUNCSGISPROC) (GLenum target, GLfloat* points); +typedef void (GLAPIENTRY * PFNGLSHARPENTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat* points); + +#define glGetSharpenTexFuncSGIS GLEW_GET_FUN(__glewGetSharpenTexFuncSGIS) +#define glSharpenTexFuncSGIS GLEW_GET_FUN(__glewSharpenTexFuncSGIS) + +#define GLEW_SGIS_sharpen_texture GLEW_GET_VAR(__GLEW_SGIS_sharpen_texture) + +#endif /* GL_SGIS_sharpen_texture */ + +/* --------------------------- GL_SGIS_texture4D --------------------------- */ + +#ifndef GL_SGIS_texture4D +#define GL_SGIS_texture4D 1 + +typedef void (GLAPIENTRY * PFNGLTEXIMAGE4DSGISPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei extent, GLint border, GLenum format, GLenum type, const GLvoid *pixels); +typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE4DSGISPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei extent, GLenum format, GLenum type, const GLvoid *pixels); + +#define glTexImage4DSGIS GLEW_GET_FUN(__glewTexImage4DSGIS) +#define glTexSubImage4DSGIS GLEW_GET_FUN(__glewTexSubImage4DSGIS) + +#define GLEW_SGIS_texture4D GLEW_GET_VAR(__GLEW_SGIS_texture4D) + +#endif /* GL_SGIS_texture4D */ + +/* ---------------------- GL_SGIS_texture_border_clamp --------------------- */ + +#ifndef GL_SGIS_texture_border_clamp +#define GL_SGIS_texture_border_clamp 1 + +#define GL_CLAMP_TO_BORDER_SGIS 0x812D + +#define GLEW_SGIS_texture_border_clamp GLEW_GET_VAR(__GLEW_SGIS_texture_border_clamp) + +#endif /* GL_SGIS_texture_border_clamp */ + +/* ----------------------- GL_SGIS_texture_edge_clamp ---------------------- */ + +#ifndef GL_SGIS_texture_edge_clamp +#define GL_SGIS_texture_edge_clamp 1 + +#define GL_CLAMP_TO_EDGE_SGIS 0x812F + +#define GLEW_SGIS_texture_edge_clamp GLEW_GET_VAR(__GLEW_SGIS_texture_edge_clamp) + +#endif /* GL_SGIS_texture_edge_clamp */ + +/* ------------------------ GL_SGIS_texture_filter4 ------------------------ */ + +#ifndef GL_SGIS_texture_filter4 +#define GL_SGIS_texture_filter4 1 + +typedef void (GLAPIENTRY * PFNGLGETTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLfloat* weights); +typedef void (GLAPIENTRY * PFNGLTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLsizei n, const GLfloat* weights); + +#define glGetTexFilterFuncSGIS GLEW_GET_FUN(__glewGetTexFilterFuncSGIS) +#define glTexFilterFuncSGIS GLEW_GET_FUN(__glewTexFilterFuncSGIS) + +#define GLEW_SGIS_texture_filter4 GLEW_GET_VAR(__GLEW_SGIS_texture_filter4) + +#endif /* GL_SGIS_texture_filter4 */ + +/* -------------------------- GL_SGIS_texture_lod -------------------------- */ + +#ifndef GL_SGIS_texture_lod +#define GL_SGIS_texture_lod 1 + +#define GL_TEXTURE_MIN_LOD_SGIS 0x813A +#define GL_TEXTURE_MAX_LOD_SGIS 0x813B +#define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C +#define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D + +#define GLEW_SGIS_texture_lod GLEW_GET_VAR(__GLEW_SGIS_texture_lod) + +#endif /* GL_SGIS_texture_lod */ + +/* ------------------------- GL_SGIS_texture_select ------------------------ */ + +#ifndef GL_SGIS_texture_select +#define GL_SGIS_texture_select 1 + +#define GLEW_SGIS_texture_select GLEW_GET_VAR(__GLEW_SGIS_texture_select) + +#endif /* GL_SGIS_texture_select */ + +/* ----------------------------- GL_SGIX_async ----------------------------- */ + +#ifndef GL_SGIX_async +#define GL_SGIX_async 1 + +#define GL_ASYNC_MARKER_SGIX 0x8329 + +typedef void (GLAPIENTRY * PFNGLASYNCMARKERSGIXPROC) (GLuint marker); +typedef void (GLAPIENTRY * PFNGLDELETEASYNCMARKERSSGIXPROC) (GLuint marker, GLsizei range); +typedef GLint (GLAPIENTRY * PFNGLFINISHASYNCSGIXPROC) (GLuint* markerp); +typedef GLuint (GLAPIENTRY * PFNGLGENASYNCMARKERSSGIXPROC) (GLsizei range); +typedef GLboolean (GLAPIENTRY * PFNGLISASYNCMARKERSGIXPROC) (GLuint marker); +typedef GLint (GLAPIENTRY * PFNGLPOLLASYNCSGIXPROC) (GLuint* markerp); + +#define glAsyncMarkerSGIX GLEW_GET_FUN(__glewAsyncMarkerSGIX) +#define glDeleteAsyncMarkersSGIX GLEW_GET_FUN(__glewDeleteAsyncMarkersSGIX) +#define glFinishAsyncSGIX GLEW_GET_FUN(__glewFinishAsyncSGIX) +#define glGenAsyncMarkersSGIX GLEW_GET_FUN(__glewGenAsyncMarkersSGIX) +#define glIsAsyncMarkerSGIX GLEW_GET_FUN(__glewIsAsyncMarkerSGIX) +#define glPollAsyncSGIX GLEW_GET_FUN(__glewPollAsyncSGIX) + +#define GLEW_SGIX_async GLEW_GET_VAR(__GLEW_SGIX_async) + +#endif /* GL_SGIX_async */ + +/* ------------------------ GL_SGIX_async_histogram ------------------------ */ + +#ifndef GL_SGIX_async_histogram +#define GL_SGIX_async_histogram 1 + +#define GL_ASYNC_HISTOGRAM_SGIX 0x832C +#define GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832D + +#define GLEW_SGIX_async_histogram GLEW_GET_VAR(__GLEW_SGIX_async_histogram) + +#endif /* GL_SGIX_async_histogram */ + +/* -------------------------- GL_SGIX_async_pixel -------------------------- */ + +#ifndef GL_SGIX_async_pixel +#define GL_SGIX_async_pixel 1 + +#define GL_ASYNC_TEX_IMAGE_SGIX 0x835C +#define GL_ASYNC_DRAW_PIXELS_SGIX 0x835D +#define GL_ASYNC_READ_PIXELS_SGIX 0x835E +#define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F +#define GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360 +#define GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361 + +#define GLEW_SGIX_async_pixel GLEW_GET_VAR(__GLEW_SGIX_async_pixel) + +#endif /* GL_SGIX_async_pixel */ + +/* ----------------------- GL_SGIX_blend_alpha_minmax ---------------------- */ + +#ifndef GL_SGIX_blend_alpha_minmax +#define GL_SGIX_blend_alpha_minmax 1 + +#define GL_ALPHA_MIN_SGIX 0x8320 +#define GL_ALPHA_MAX_SGIX 0x8321 + +#define GLEW_SGIX_blend_alpha_minmax GLEW_GET_VAR(__GLEW_SGIX_blend_alpha_minmax) + +#endif /* GL_SGIX_blend_alpha_minmax */ + +/* ---------------------------- GL_SGIX_clipmap ---------------------------- */ + +#ifndef GL_SGIX_clipmap +#define GL_SGIX_clipmap 1 + +#define GLEW_SGIX_clipmap GLEW_GET_VAR(__GLEW_SGIX_clipmap) + +#endif /* GL_SGIX_clipmap */ + +/* ---------------------- GL_SGIX_convolution_accuracy --------------------- */ + +#ifndef GL_SGIX_convolution_accuracy +#define GL_SGIX_convolution_accuracy 1 + +#define GL_CONVOLUTION_HINT_SGIX 0x8316 + +#define GLEW_SGIX_convolution_accuracy GLEW_GET_VAR(__GLEW_SGIX_convolution_accuracy) + +#endif /* GL_SGIX_convolution_accuracy */ + +/* ------------------------- GL_SGIX_depth_texture ------------------------- */ + +#ifndef GL_SGIX_depth_texture +#define GL_SGIX_depth_texture 1 + +#define GL_DEPTH_COMPONENT16_SGIX 0x81A5 +#define GL_DEPTH_COMPONENT24_SGIX 0x81A6 +#define GL_DEPTH_COMPONENT32_SGIX 0x81A7 + +#define GLEW_SGIX_depth_texture GLEW_GET_VAR(__GLEW_SGIX_depth_texture) + +#endif /* GL_SGIX_depth_texture */ + +/* -------------------------- GL_SGIX_flush_raster ------------------------- */ + +#ifndef GL_SGIX_flush_raster +#define GL_SGIX_flush_raster 1 + +typedef void (GLAPIENTRY * PFNGLFLUSHRASTERSGIXPROC) (void); + +#define glFlushRasterSGIX GLEW_GET_FUN(__glewFlushRasterSGIX) + +#define GLEW_SGIX_flush_raster GLEW_GET_VAR(__GLEW_SGIX_flush_raster) + +#endif /* GL_SGIX_flush_raster */ + +/* --------------------------- GL_SGIX_fog_offset -------------------------- */ + +#ifndef GL_SGIX_fog_offset +#define GL_SGIX_fog_offset 1 + +#define GL_FOG_OFFSET_SGIX 0x8198 +#define GL_FOG_OFFSET_VALUE_SGIX 0x8199 + +#define GLEW_SGIX_fog_offset GLEW_GET_VAR(__GLEW_SGIX_fog_offset) + +#endif /* GL_SGIX_fog_offset */ + +/* -------------------------- GL_SGIX_fog_texture -------------------------- */ + +#ifndef GL_SGIX_fog_texture +#define GL_SGIX_fog_texture 1 + +#define GL_TEXTURE_FOG_SGIX 0 +#define GL_FOG_PATCHY_FACTOR_SGIX 0 +#define GL_FRAGMENT_FOG_SGIX 0 + +typedef void (GLAPIENTRY * PFNGLTEXTUREFOGSGIXPROC) (GLenum pname); + +#define glTextureFogSGIX GLEW_GET_FUN(__glewTextureFogSGIX) + +#define GLEW_SGIX_fog_texture GLEW_GET_VAR(__GLEW_SGIX_fog_texture) + +#endif /* GL_SGIX_fog_texture */ + +/* ------------------- GL_SGIX_fragment_specular_lighting ------------------ */ + +#ifndef GL_SGIX_fragment_specular_lighting +#define GL_SGIX_fragment_specular_lighting 1 + +typedef void (GLAPIENTRY * PFNGLFRAGMENTCOLORMATERIALSGIXPROC) (GLenum face, GLenum mode); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELFSGIXPROC) (GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELFVSGIXPROC) (GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELISGIXPROC) (GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELIVSGIXPROC) (GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTFSGIXPROC) (GLenum light, GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTISGIXPROC) (GLenum light, GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALFSGIXPROC) (GLenum face, GLenum pname, const GLfloat param); +typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALISGIXPROC) (GLenum face, GLenum pname, const GLint param); +typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLGETFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum value, GLfloat* data); +typedef void (GLAPIENTRY * PFNGLGETFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum value, GLint* data); +typedef void (GLAPIENTRY * PFNGLGETFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, const GLfloat* data); +typedef void (GLAPIENTRY * PFNGLGETFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, const GLint* data); + +#define glFragmentColorMaterialSGIX GLEW_GET_FUN(__glewFragmentColorMaterialSGIX) +#define glFragmentLightModelfSGIX GLEW_GET_FUN(__glewFragmentLightModelfSGIX) +#define glFragmentLightModelfvSGIX GLEW_GET_FUN(__glewFragmentLightModelfvSGIX) +#define glFragmentLightModeliSGIX GLEW_GET_FUN(__glewFragmentLightModeliSGIX) +#define glFragmentLightModelivSGIX GLEW_GET_FUN(__glewFragmentLightModelivSGIX) +#define glFragmentLightfSGIX GLEW_GET_FUN(__glewFragmentLightfSGIX) +#define glFragmentLightfvSGIX GLEW_GET_FUN(__glewFragmentLightfvSGIX) +#define glFragmentLightiSGIX GLEW_GET_FUN(__glewFragmentLightiSGIX) +#define glFragmentLightivSGIX GLEW_GET_FUN(__glewFragmentLightivSGIX) +#define glFragmentMaterialfSGIX GLEW_GET_FUN(__glewFragmentMaterialfSGIX) +#define glFragmentMaterialfvSGIX GLEW_GET_FUN(__glewFragmentMaterialfvSGIX) +#define glFragmentMaterialiSGIX GLEW_GET_FUN(__glewFragmentMaterialiSGIX) +#define glFragmentMaterialivSGIX GLEW_GET_FUN(__glewFragmentMaterialivSGIX) +#define glGetFragmentLightfvSGIX GLEW_GET_FUN(__glewGetFragmentLightfvSGIX) +#define glGetFragmentLightivSGIX GLEW_GET_FUN(__glewGetFragmentLightivSGIX) +#define glGetFragmentMaterialfvSGIX GLEW_GET_FUN(__glewGetFragmentMaterialfvSGIX) +#define glGetFragmentMaterialivSGIX GLEW_GET_FUN(__glewGetFragmentMaterialivSGIX) + +#define GLEW_SGIX_fragment_specular_lighting GLEW_GET_VAR(__GLEW_SGIX_fragment_specular_lighting) + +#endif /* GL_SGIX_fragment_specular_lighting */ + +/* --------------------------- GL_SGIX_framezoom --------------------------- */ + +#ifndef GL_SGIX_framezoom +#define GL_SGIX_framezoom 1 + +typedef void (GLAPIENTRY * PFNGLFRAMEZOOMSGIXPROC) (GLint factor); + +#define glFrameZoomSGIX GLEW_GET_FUN(__glewFrameZoomSGIX) + +#define GLEW_SGIX_framezoom GLEW_GET_VAR(__GLEW_SGIX_framezoom) + +#endif /* GL_SGIX_framezoom */ + +/* --------------------------- GL_SGIX_interlace --------------------------- */ + +#ifndef GL_SGIX_interlace +#define GL_SGIX_interlace 1 + +#define GL_INTERLACE_SGIX 0x8094 + +#define GLEW_SGIX_interlace GLEW_GET_VAR(__GLEW_SGIX_interlace) + +#endif /* GL_SGIX_interlace */ + +/* ------------------------- GL_SGIX_ir_instrument1 ------------------------ */ + +#ifndef GL_SGIX_ir_instrument1 +#define GL_SGIX_ir_instrument1 1 + +#define GLEW_SGIX_ir_instrument1 GLEW_GET_VAR(__GLEW_SGIX_ir_instrument1) + +#endif /* GL_SGIX_ir_instrument1 */ + +/* ------------------------- GL_SGIX_list_priority ------------------------- */ + +#ifndef GL_SGIX_list_priority +#define GL_SGIX_list_priority 1 + +#define GLEW_SGIX_list_priority GLEW_GET_VAR(__GLEW_SGIX_list_priority) + +#endif /* GL_SGIX_list_priority */ + +/* ------------------------- GL_SGIX_pixel_texture ------------------------- */ + +#ifndef GL_SGIX_pixel_texture +#define GL_SGIX_pixel_texture 1 + +typedef void (GLAPIENTRY * PFNGLPIXELTEXGENSGIXPROC) (GLenum mode); + +#define glPixelTexGenSGIX GLEW_GET_FUN(__glewPixelTexGenSGIX) + +#define GLEW_SGIX_pixel_texture GLEW_GET_VAR(__GLEW_SGIX_pixel_texture) + +#endif /* GL_SGIX_pixel_texture */ + +/* ----------------------- GL_SGIX_pixel_texture_bits ---------------------- */ + +#ifndef GL_SGIX_pixel_texture_bits +#define GL_SGIX_pixel_texture_bits 1 + +#define GLEW_SGIX_pixel_texture_bits GLEW_GET_VAR(__GLEW_SGIX_pixel_texture_bits) + +#endif /* GL_SGIX_pixel_texture_bits */ + +/* ------------------------ GL_SGIX_reference_plane ------------------------ */ + +#ifndef GL_SGIX_reference_plane +#define GL_SGIX_reference_plane 1 + +typedef void (GLAPIENTRY * PFNGLREFERENCEPLANESGIXPROC) (const GLdouble* equation); + +#define glReferencePlaneSGIX GLEW_GET_FUN(__glewReferencePlaneSGIX) + +#define GLEW_SGIX_reference_plane GLEW_GET_VAR(__GLEW_SGIX_reference_plane) + +#endif /* GL_SGIX_reference_plane */ + +/* ---------------------------- GL_SGIX_resample --------------------------- */ + +#ifndef GL_SGIX_resample +#define GL_SGIX_resample 1 + +#define GL_PACK_RESAMPLE_SGIX 0x842E +#define GL_UNPACK_RESAMPLE_SGIX 0x842F +#define GL_RESAMPLE_DECIMATE_SGIX 0x8430 +#define GL_RESAMPLE_REPLICATE_SGIX 0x8433 +#define GL_RESAMPLE_ZERO_FILL_SGIX 0x8434 + +#define GLEW_SGIX_resample GLEW_GET_VAR(__GLEW_SGIX_resample) + +#endif /* GL_SGIX_resample */ + +/* ----------------------------- GL_SGIX_shadow ---------------------------- */ + +#ifndef GL_SGIX_shadow +#define GL_SGIX_shadow 1 + +#define GL_TEXTURE_COMPARE_SGIX 0x819A +#define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B +#define GL_TEXTURE_LEQUAL_R_SGIX 0x819C +#define GL_TEXTURE_GEQUAL_R_SGIX 0x819D + +#define GLEW_SGIX_shadow GLEW_GET_VAR(__GLEW_SGIX_shadow) + +#endif /* GL_SGIX_shadow */ + +/* ------------------------- GL_SGIX_shadow_ambient ------------------------ */ + +#ifndef GL_SGIX_shadow_ambient +#define GL_SGIX_shadow_ambient 1 + +#define GL_SHADOW_AMBIENT_SGIX 0x80BF + +#define GLEW_SGIX_shadow_ambient GLEW_GET_VAR(__GLEW_SGIX_shadow_ambient) + +#endif /* GL_SGIX_shadow_ambient */ + +/* ----------------------------- GL_SGIX_sprite ---------------------------- */ + +#ifndef GL_SGIX_sprite +#define GL_SGIX_sprite 1 + +typedef void (GLAPIENTRY * PFNGLSPRITEPARAMETERFSGIXPROC) (GLenum pname, GLfloat param); +typedef void (GLAPIENTRY * PFNGLSPRITEPARAMETERFVSGIXPROC) (GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLSPRITEPARAMETERISGIXPROC) (GLenum pname, GLint param); +typedef void (GLAPIENTRY * PFNGLSPRITEPARAMETERIVSGIXPROC) (GLenum pname, GLint* params); + +#define glSpriteParameterfSGIX GLEW_GET_FUN(__glewSpriteParameterfSGIX) +#define glSpriteParameterfvSGIX GLEW_GET_FUN(__glewSpriteParameterfvSGIX) +#define glSpriteParameteriSGIX GLEW_GET_FUN(__glewSpriteParameteriSGIX) +#define glSpriteParameterivSGIX GLEW_GET_FUN(__glewSpriteParameterivSGIX) + +#define GLEW_SGIX_sprite GLEW_GET_VAR(__GLEW_SGIX_sprite) + +#endif /* GL_SGIX_sprite */ + +/* ----------------------- GL_SGIX_tag_sample_buffer ----------------------- */ + +#ifndef GL_SGIX_tag_sample_buffer +#define GL_SGIX_tag_sample_buffer 1 + +typedef void (GLAPIENTRY * PFNGLTAGSAMPLEBUFFERSGIXPROC) (void); + +#define glTagSampleBufferSGIX GLEW_GET_FUN(__glewTagSampleBufferSGIX) + +#define GLEW_SGIX_tag_sample_buffer GLEW_GET_VAR(__GLEW_SGIX_tag_sample_buffer) + +#endif /* GL_SGIX_tag_sample_buffer */ + +/* ------------------------ GL_SGIX_texture_add_env ------------------------ */ + +#ifndef GL_SGIX_texture_add_env +#define GL_SGIX_texture_add_env 1 + +#define GLEW_SGIX_texture_add_env GLEW_GET_VAR(__GLEW_SGIX_texture_add_env) + +#endif /* GL_SGIX_texture_add_env */ + +/* -------------------- GL_SGIX_texture_coordinate_clamp ------------------- */ + +#ifndef GL_SGIX_texture_coordinate_clamp +#define GL_SGIX_texture_coordinate_clamp 1 + +#define GL_TEXTURE_MAX_CLAMP_S_SGIX 0x8369 +#define GL_TEXTURE_MAX_CLAMP_T_SGIX 0x836A +#define GL_TEXTURE_MAX_CLAMP_R_SGIX 0x836B + +#define GLEW_SGIX_texture_coordinate_clamp GLEW_GET_VAR(__GLEW_SGIX_texture_coordinate_clamp) + +#endif /* GL_SGIX_texture_coordinate_clamp */ + +/* ------------------------ GL_SGIX_texture_lod_bias ----------------------- */ + +#ifndef GL_SGIX_texture_lod_bias +#define GL_SGIX_texture_lod_bias 1 + +#define GLEW_SGIX_texture_lod_bias GLEW_GET_VAR(__GLEW_SGIX_texture_lod_bias) + +#endif /* GL_SGIX_texture_lod_bias */ + +/* ---------------------- GL_SGIX_texture_multi_buffer --------------------- */ + +#ifndef GL_SGIX_texture_multi_buffer +#define GL_SGIX_texture_multi_buffer 1 + +#define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E + +#define GLEW_SGIX_texture_multi_buffer GLEW_GET_VAR(__GLEW_SGIX_texture_multi_buffer) + +#endif /* GL_SGIX_texture_multi_buffer */ + +/* ------------------------- GL_SGIX_texture_range ------------------------- */ + +#ifndef GL_SGIX_texture_range +#define GL_SGIX_texture_range 1 + +#define GL_RGB_SIGNED_SGIX 0x85E0 +#define GL_RGBA_SIGNED_SGIX 0x85E1 +#define GL_ALPHA_SIGNED_SGIX 0x85E2 +#define GL_LUMINANCE_SIGNED_SGIX 0x85E3 +#define GL_INTENSITY_SIGNED_SGIX 0x85E4 +#define GL_LUMINANCE_ALPHA_SIGNED_SGIX 0x85E5 +#define GL_RGB16_SIGNED_SGIX 0x85E6 +#define GL_RGBA16_SIGNED_SGIX 0x85E7 +#define GL_ALPHA16_SIGNED_SGIX 0x85E8 +#define GL_LUMINANCE16_SIGNED_SGIX 0x85E9 +#define GL_INTENSITY16_SIGNED_SGIX 0x85EA +#define GL_LUMINANCE16_ALPHA16_SIGNED_SGIX 0x85EB +#define GL_RGB_EXTENDED_RANGE_SGIX 0x85EC +#define GL_RGBA_EXTENDED_RANGE_SGIX 0x85ED +#define GL_ALPHA_EXTENDED_RANGE_SGIX 0x85EE +#define GL_LUMINANCE_EXTENDED_RANGE_SGIX 0x85EF +#define GL_INTENSITY_EXTENDED_RANGE_SGIX 0x85F0 +#define GL_LUMINANCE_ALPHA_EXTENDED_RANGE_SGIX 0x85F1 +#define GL_RGB16_EXTENDED_RANGE_SGIX 0x85F2 +#define GL_RGBA16_EXTENDED_RANGE_SGIX 0x85F3 +#define GL_ALPHA16_EXTENDED_RANGE_SGIX 0x85F4 +#define GL_LUMINANCE16_EXTENDED_RANGE_SGIX 0x85F5 +#define GL_INTENSITY16_EXTENDED_RANGE_SGIX 0x85F6 +#define GL_LUMINANCE16_ALPHA16_EXTENDED_RANGE_SGIX 0x85F7 +#define GL_MIN_LUMINANCE_SGIS 0x85F8 +#define GL_MAX_LUMINANCE_SGIS 0x85F9 +#define GL_MIN_INTENSITY_SGIS 0x85FA +#define GL_MAX_INTENSITY_SGIS 0x85FB + +#define GLEW_SGIX_texture_range GLEW_GET_VAR(__GLEW_SGIX_texture_range) + +#endif /* GL_SGIX_texture_range */ + +/* ----------------------- GL_SGIX_texture_scale_bias ---------------------- */ + +#ifndef GL_SGIX_texture_scale_bias +#define GL_SGIX_texture_scale_bias 1 + +#define GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179 +#define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A +#define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B +#define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C + +#define GLEW_SGIX_texture_scale_bias GLEW_GET_VAR(__GLEW_SGIX_texture_scale_bias) + +#endif /* GL_SGIX_texture_scale_bias */ + +/* ------------------------- GL_SGIX_vertex_preclip ------------------------ */ + +#ifndef GL_SGIX_vertex_preclip +#define GL_SGIX_vertex_preclip 1 + +#define GL_VERTEX_PRECLIP_SGIX 0x83EE +#define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF + +#define GLEW_SGIX_vertex_preclip GLEW_GET_VAR(__GLEW_SGIX_vertex_preclip) + +#endif /* GL_SGIX_vertex_preclip */ + +/* ---------------------- GL_SGIX_vertex_preclip_hint ---------------------- */ + +#ifndef GL_SGIX_vertex_preclip_hint +#define GL_SGIX_vertex_preclip_hint 1 + +#define GL_VERTEX_PRECLIP_SGIX 0x83EE +#define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF + +#define GLEW_SGIX_vertex_preclip_hint GLEW_GET_VAR(__GLEW_SGIX_vertex_preclip_hint) + +#endif /* GL_SGIX_vertex_preclip_hint */ + +/* ----------------------------- GL_SGIX_ycrcb ----------------------------- */ + +#ifndef GL_SGIX_ycrcb +#define GL_SGIX_ycrcb 1 + +#define GLEW_SGIX_ycrcb GLEW_GET_VAR(__GLEW_SGIX_ycrcb) + +#endif /* GL_SGIX_ycrcb */ + +/* -------------------------- GL_SGI_color_matrix -------------------------- */ + +#ifndef GL_SGI_color_matrix +#define GL_SGI_color_matrix 1 + +#define GL_COLOR_MATRIX_SGI 0x80B1 +#define GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2 +#define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3 +#define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4 +#define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5 +#define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6 +#define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7 +#define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8 +#define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9 +#define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA +#define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB + +#define GLEW_SGI_color_matrix GLEW_GET_VAR(__GLEW_SGI_color_matrix) + +#endif /* GL_SGI_color_matrix */ + +/* --------------------------- GL_SGI_color_table -------------------------- */ + +#ifndef GL_SGI_color_table +#define GL_SGI_color_table 1 + +#define GL_COLOR_TABLE_SGI 0x80D0 +#define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1 +#define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2 +#define GL_PROXY_COLOR_TABLE_SGI 0x80D3 +#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4 +#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5 +#define GL_COLOR_TABLE_SCALE_SGI 0x80D6 +#define GL_COLOR_TABLE_BIAS_SGI 0x80D7 +#define GL_COLOR_TABLE_FORMAT_SGI 0x80D8 +#define GL_COLOR_TABLE_WIDTH_SGI 0x80D9 +#define GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA +#define GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB +#define GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC +#define GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD +#define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE +#define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF + +typedef void (GLAPIENTRY * PFNGLCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, const GLfloat* params); +typedef void (GLAPIENTRY * PFNGLCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, const GLint* params); +typedef void (GLAPIENTRY * PFNGLCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table); +typedef void (GLAPIENTRY * PFNGLCOPYCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, GLfloat* params); +typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, GLint* params); +typedef void (GLAPIENTRY * PFNGLGETCOLORTABLESGIPROC) (GLenum target, GLenum format, GLenum type, GLvoid *table); + +#define glColorTableParameterfvSGI GLEW_GET_FUN(__glewColorTableParameterfvSGI) +#define glColorTableParameterivSGI GLEW_GET_FUN(__glewColorTableParameterivSGI) +#define glColorTableSGI GLEW_GET_FUN(__glewColorTableSGI) +#define glCopyColorTableSGI GLEW_GET_FUN(__glewCopyColorTableSGI) +#define glGetColorTableParameterfvSGI GLEW_GET_FUN(__glewGetColorTableParameterfvSGI) +#define glGetColorTableParameterivSGI GLEW_GET_FUN(__glewGetColorTableParameterivSGI) +#define glGetColorTableSGI GLEW_GET_FUN(__glewGetColorTableSGI) + +#define GLEW_SGI_color_table GLEW_GET_VAR(__GLEW_SGI_color_table) + +#endif /* GL_SGI_color_table */ + +/* ----------------------- GL_SGI_texture_color_table ---------------------- */ + +#ifndef GL_SGI_texture_color_table +#define GL_SGI_texture_color_table 1 + +#define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC +#define GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD + +#define GLEW_SGI_texture_color_table GLEW_GET_VAR(__GLEW_SGI_texture_color_table) + +#endif /* GL_SGI_texture_color_table */ + +/* ------------------------- GL_SUNX_constant_data ------------------------- */ + +#ifndef GL_SUNX_constant_data +#define GL_SUNX_constant_data 1 + +#define GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5 +#define GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6 + +typedef void (GLAPIENTRY * PFNGLFINISHTEXTURESUNXPROC) (void); + +#define glFinishTextureSUNX GLEW_GET_FUN(__glewFinishTextureSUNX) + +#define GLEW_SUNX_constant_data GLEW_GET_VAR(__GLEW_SUNX_constant_data) + +#endif /* GL_SUNX_constant_data */ + +/* -------------------- GL_SUN_convolution_border_modes -------------------- */ + +#ifndef GL_SUN_convolution_border_modes +#define GL_SUN_convolution_border_modes 1 + +#define GL_WRAP_BORDER_SUN 0x81D4 + +#define GLEW_SUN_convolution_border_modes GLEW_GET_VAR(__GLEW_SUN_convolution_border_modes) + +#endif /* GL_SUN_convolution_border_modes */ + +/* -------------------------- GL_SUN_global_alpha -------------------------- */ + +#ifndef GL_SUN_global_alpha +#define GL_SUN_global_alpha 1 + +#define GL_GLOBAL_ALPHA_SUN 0x81D9 +#define GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA + +typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORBSUNPROC) (GLbyte factor); +typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORDSUNPROC) (GLdouble factor); +typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORFSUNPROC) (GLfloat factor); +typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORISUNPROC) (GLint factor); +typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORSSUNPROC) (GLshort factor); +typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORUBSUNPROC) (GLubyte factor); +typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORUISUNPROC) (GLuint factor); +typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORUSSUNPROC) (GLushort factor); + +#define glGlobalAlphaFactorbSUN GLEW_GET_FUN(__glewGlobalAlphaFactorbSUN) +#define glGlobalAlphaFactordSUN GLEW_GET_FUN(__glewGlobalAlphaFactordSUN) +#define glGlobalAlphaFactorfSUN GLEW_GET_FUN(__glewGlobalAlphaFactorfSUN) +#define glGlobalAlphaFactoriSUN GLEW_GET_FUN(__glewGlobalAlphaFactoriSUN) +#define glGlobalAlphaFactorsSUN GLEW_GET_FUN(__glewGlobalAlphaFactorsSUN) +#define glGlobalAlphaFactorubSUN GLEW_GET_FUN(__glewGlobalAlphaFactorubSUN) +#define glGlobalAlphaFactoruiSUN GLEW_GET_FUN(__glewGlobalAlphaFactoruiSUN) +#define glGlobalAlphaFactorusSUN GLEW_GET_FUN(__glewGlobalAlphaFactorusSUN) + +#define GLEW_SUN_global_alpha GLEW_GET_VAR(__GLEW_SUN_global_alpha) + +#endif /* GL_SUN_global_alpha */ + +/* --------------------------- GL_SUN_mesh_array --------------------------- */ + +#ifndef GL_SUN_mesh_array +#define GL_SUN_mesh_array 1 + +#define GL_QUAD_MESH_SUN 0x8614 +#define GL_TRIANGLE_MESH_SUN 0x8615 + +#define GLEW_SUN_mesh_array GLEW_GET_VAR(__GLEW_SUN_mesh_array) + +#endif /* GL_SUN_mesh_array */ + +/* ------------------------ GL_SUN_read_video_pixels ----------------------- */ + +#ifndef GL_SUN_read_video_pixels +#define GL_SUN_read_video_pixels 1 + +typedef void (GLAPIENTRY * PFNGLREADVIDEOPIXELSSUNPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels); + +#define glReadVideoPixelsSUN GLEW_GET_FUN(__glewReadVideoPixelsSUN) + +#define GLEW_SUN_read_video_pixels GLEW_GET_VAR(__GLEW_SUN_read_video_pixels) + +#endif /* GL_SUN_read_video_pixels */ + +/* --------------------------- GL_SUN_slice_accum -------------------------- */ + +#ifndef GL_SUN_slice_accum +#define GL_SUN_slice_accum 1 + +#define GL_SLICE_ACCUM_SUN 0x85CC + +#define GLEW_SUN_slice_accum GLEW_GET_VAR(__GLEW_SUN_slice_accum) + +#endif /* GL_SUN_slice_accum */ + +/* -------------------------- GL_SUN_triangle_list ------------------------- */ + +#ifndef GL_SUN_triangle_list +#define GL_SUN_triangle_list 1 + +#define GL_RESTART_SUN 0x01 +#define GL_REPLACE_MIDDLE_SUN 0x02 +#define GL_REPLACE_OLDEST_SUN 0x03 +#define GL_TRIANGLE_LIST_SUN 0x81D7 +#define GL_REPLACEMENT_CODE_SUN 0x81D8 +#define GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0 +#define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1 +#define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2 +#define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3 +#define GL_R1UI_V3F_SUN 0x85C4 +#define GL_R1UI_C4UB_V3F_SUN 0x85C5 +#define GL_R1UI_C3F_V3F_SUN 0x85C6 +#define GL_R1UI_N3F_V3F_SUN 0x85C7 +#define GL_R1UI_C4F_N3F_V3F_SUN 0x85C8 +#define GL_R1UI_T2F_V3F_SUN 0x85C9 +#define GL_R1UI_T2F_N3F_V3F_SUN 0x85CA +#define GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB + +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEPOINTERSUNPROC) (GLenum type, GLsizei stride, const GLvoid *pointer); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUBSUNPROC) (GLubyte code); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUBVSUNPROC) (const GLubyte* code); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUISUNPROC) (GLuint code); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUIVSUNPROC) (const GLuint* code); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUSSUNPROC) (GLushort code); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUSVSUNPROC) (const GLushort* code); + +#define glReplacementCodePointerSUN GLEW_GET_FUN(__glewReplacementCodePointerSUN) +#define glReplacementCodeubSUN GLEW_GET_FUN(__glewReplacementCodeubSUN) +#define glReplacementCodeubvSUN GLEW_GET_FUN(__glewReplacementCodeubvSUN) +#define glReplacementCodeuiSUN GLEW_GET_FUN(__glewReplacementCodeuiSUN) +#define glReplacementCodeuivSUN GLEW_GET_FUN(__glewReplacementCodeuivSUN) +#define glReplacementCodeusSUN GLEW_GET_FUN(__glewReplacementCodeusSUN) +#define glReplacementCodeusvSUN GLEW_GET_FUN(__glewReplacementCodeusvSUN) + +#define GLEW_SUN_triangle_list GLEW_GET_VAR(__GLEW_SUN_triangle_list) + +#endif /* GL_SUN_triangle_list */ + +/* ----------------------------- GL_SUN_vertex ----------------------------- */ + +#ifndef GL_SUN_vertex +#define GL_SUN_vertex 1 + +typedef void (GLAPIENTRY * PFNGLCOLOR3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLCOLOR3FVERTEX3FVSUNPROC) (const GLfloat* c, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat* c, const GLfloat *n, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLCOLOR4UBVERTEX2FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y); +typedef void (GLAPIENTRY * PFNGLCOLOR4UBVERTEX2FVSUNPROC) (const GLubyte* c, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLCOLOR4UBVERTEX3FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLCOLOR4UBVERTEX3FVSUNPROC) (const GLubyte* c, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLNORMAL3FVERTEX3FSUNPROC) (GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLNORMAL3FVERTEX3FVSUNPROC) (const GLfloat* n, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *c, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC) (GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC) (const GLuint* rc, const GLubyte *c, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *n, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *tc, const GLfloat *n, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *tc, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC) (GLuint rc, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC) (const GLfloat* tc, const GLfloat *c, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat* tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC) (const GLfloat* tc, const GLubyte *c, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat* tc, const GLfloat *n, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLTEXCOORD2FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z); +typedef void (GLAPIENTRY * PFNGLTEXCOORD2FVERTEX3FVSUNPROC) (const GLfloat* tc, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY * PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC) (const GLfloat* tc, const GLfloat *c, const GLfloat *n, const GLfloat *v); +typedef void (GLAPIENTRY * PFNGLTEXCOORD4FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w); +typedef void (GLAPIENTRY * PFNGLTEXCOORD4FVERTEX4FVSUNPROC) (const GLfloat* tc, const GLfloat *v); + +#define glColor3fVertex3fSUN GLEW_GET_FUN(__glewColor3fVertex3fSUN) +#define glColor3fVertex3fvSUN GLEW_GET_FUN(__glewColor3fVertex3fvSUN) +#define glColor4fNormal3fVertex3fSUN GLEW_GET_FUN(__glewColor4fNormal3fVertex3fSUN) +#define glColor4fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewColor4fNormal3fVertex3fvSUN) +#define glColor4ubVertex2fSUN GLEW_GET_FUN(__glewColor4ubVertex2fSUN) +#define glColor4ubVertex2fvSUN GLEW_GET_FUN(__glewColor4ubVertex2fvSUN) +#define glColor4ubVertex3fSUN GLEW_GET_FUN(__glewColor4ubVertex3fSUN) +#define glColor4ubVertex3fvSUN GLEW_GET_FUN(__glewColor4ubVertex3fvSUN) +#define glNormal3fVertex3fSUN GLEW_GET_FUN(__glewNormal3fVertex3fSUN) +#define glNormal3fVertex3fvSUN GLEW_GET_FUN(__glewNormal3fVertex3fvSUN) +#define glReplacementCodeuiColor3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiColor3fVertex3fSUN) +#define glReplacementCodeuiColor3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiColor3fVertex3fvSUN) +#define glReplacementCodeuiColor4fNormal3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiColor4fNormal3fVertex3fSUN) +#define glReplacementCodeuiColor4fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiColor4fNormal3fVertex3fvSUN) +#define glReplacementCodeuiColor4ubVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiColor4ubVertex3fSUN) +#define glReplacementCodeuiColor4ubVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiColor4ubVertex3fvSUN) +#define glReplacementCodeuiNormal3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiNormal3fVertex3fSUN) +#define glReplacementCodeuiNormal3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiNormal3fVertex3fvSUN) +#define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN) +#define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN) +#define glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fNormal3fVertex3fSUN) +#define glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN) +#define glReplacementCodeuiTexCoord2fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fVertex3fSUN) +#define glReplacementCodeuiTexCoord2fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fVertex3fvSUN) +#define glReplacementCodeuiVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiVertex3fSUN) +#define glReplacementCodeuiVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiVertex3fvSUN) +#define glTexCoord2fColor3fVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fColor3fVertex3fSUN) +#define glTexCoord2fColor3fVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fColor3fVertex3fvSUN) +#define glTexCoord2fColor4fNormal3fVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fColor4fNormal3fVertex3fSUN) +#define glTexCoord2fColor4fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fColor4fNormal3fVertex3fvSUN) +#define glTexCoord2fColor4ubVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fColor4ubVertex3fSUN) +#define glTexCoord2fColor4ubVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fColor4ubVertex3fvSUN) +#define glTexCoord2fNormal3fVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fNormal3fVertex3fSUN) +#define glTexCoord2fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fNormal3fVertex3fvSUN) +#define glTexCoord2fVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fVertex3fSUN) +#define glTexCoord2fVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fVertex3fvSUN) +#define glTexCoord4fColor4fNormal3fVertex4fSUN GLEW_GET_FUN(__glewTexCoord4fColor4fNormal3fVertex4fSUN) +#define glTexCoord4fColor4fNormal3fVertex4fvSUN GLEW_GET_FUN(__glewTexCoord4fColor4fNormal3fVertex4fvSUN) +#define glTexCoord4fVertex4fSUN GLEW_GET_FUN(__glewTexCoord4fVertex4fSUN) +#define glTexCoord4fVertex4fvSUN GLEW_GET_FUN(__glewTexCoord4fVertex4fvSUN) + +#define GLEW_SUN_vertex GLEW_GET_VAR(__GLEW_SUN_vertex) + +#endif /* GL_SUN_vertex */ + +/* -------------------------- GL_WIN_phong_shading ------------------------- */ + +#ifndef GL_WIN_phong_shading +#define GL_WIN_phong_shading 1 + +#define GL_PHONG_WIN 0x80EA +#define GL_PHONG_HINT_WIN 0x80EB + +#define GLEW_WIN_phong_shading GLEW_GET_VAR(__GLEW_WIN_phong_shading) + +#endif /* GL_WIN_phong_shading */ + +/* -------------------------- GL_WIN_specular_fog -------------------------- */ + +#ifndef GL_WIN_specular_fog +#define GL_WIN_specular_fog 1 + +#define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC + +#define GLEW_WIN_specular_fog GLEW_GET_VAR(__GLEW_WIN_specular_fog) + +#endif /* GL_WIN_specular_fog */ + +/* ---------------------------- GL_WIN_swap_hint --------------------------- */ + +#ifndef GL_WIN_swap_hint +#define GL_WIN_swap_hint 1 + +typedef void (GLAPIENTRY * PFNGLADDSWAPHINTRECTWINPROC) (GLint x, GLint y, GLsizei width, GLsizei height); + +#define glAddSwapHintRectWIN GLEW_GET_FUN(__glewAddSwapHintRectWIN) + +#define GLEW_WIN_swap_hint GLEW_GET_VAR(__GLEW_WIN_swap_hint) + +#endif /* GL_WIN_swap_hint */ + +/* ------------------------------------------------------------------------- */ + +#if defined(GLEW_MX) && defined(_WIN32) +#define GLEW_FUN_EXPORT +#else +#define GLEW_FUN_EXPORT GLEWAPI +#endif /* GLEW_MX */ + +#if defined(GLEW_MX) +#define GLEW_VAR_EXPORT +#else +#define GLEW_VAR_EXPORT GLEWAPI +#endif /* GLEW_MX */ + +#if defined(GLEW_MX) && defined(_WIN32) +struct GLEWContextStruct +{ +#endif /* GLEW_MX */ + +#ifdef GLEW_INIT_OPENGL11_FUNCTIONS + +GLEW_FUN_EXPORT PFNGLACCUMPROC __glewAccum; +GLEW_FUN_EXPORT PFNGLALPHAFUNCPROC __glewAlphaFunc; +GLEW_FUN_EXPORT PFNGLARETEXTURESRESIDENTPROC __glewAreTexturesResident; +GLEW_FUN_EXPORT PFNGLARRAYELEMENTPROC __glewArrayElement; +GLEW_FUN_EXPORT PFNGLBEGINPROC __glewBegin; +GLEW_FUN_EXPORT PFNGLBINDTEXTUREPROC __glewBindTexture; +GLEW_FUN_EXPORT PFNGLBITMAPPROC __glewBitmap; +GLEW_FUN_EXPORT PFNGLBLENDFUNCPROC __glewBlendFunc; +GLEW_FUN_EXPORT PFNGLCALLLISTPROC __glewCallList; +GLEW_FUN_EXPORT PFNGLCALLLISTSPROC __glewCallLists; +GLEW_FUN_EXPORT PFNGLCLEARPROC __glewClear; +GLEW_FUN_EXPORT PFNGLCLEARACCUMPROC __glewClearAccum; +GLEW_FUN_EXPORT PFNGLCLEARCOLORPROC __glewClearColor; +GLEW_FUN_EXPORT PFNGLCLEARDEPTHPROC __glewClearDepth; +GLEW_FUN_EXPORT PFNGLCLEARINDEXPROC __glewClearIndex; +GLEW_FUN_EXPORT PFNGLCLEARSTENCILPROC __glewClearStencil; +GLEW_FUN_EXPORT PFNGLCLIPPLANEPROC __glewClipPlane; +GLEW_FUN_EXPORT PFNGLCOLOR3BPROC __glewColor3b; +GLEW_FUN_EXPORT PFNGLCOLOR3BVPROC __glewColor3bv; +GLEW_FUN_EXPORT PFNGLCOLOR3DPROC __glewColor3d; +GLEW_FUN_EXPORT PFNGLCOLOR3DVPROC __glewColor3dv; +GLEW_FUN_EXPORT PFNGLCOLOR3FPROC __glewColor3f; +GLEW_FUN_EXPORT PFNGLCOLOR3FVPROC __glewColor3fv; +GLEW_FUN_EXPORT PFNGLCOLOR3IPROC __glewColor3i; +GLEW_FUN_EXPORT PFNGLCOLOR3IVPROC __glewColor3iv; +GLEW_FUN_EXPORT PFNGLCOLOR3SPROC __glewColor3s; +GLEW_FUN_EXPORT PFNGLCOLOR3SVPROC __glewColor3sv; +GLEW_FUN_EXPORT PFNGLCOLOR3UBPROC __glewColor3ub; +GLEW_FUN_EXPORT PFNGLCOLOR3UBVPROC __glewColor3ubv; +GLEW_FUN_EXPORT PFNGLCOLOR3UIPROC __glewColor3ui; +GLEW_FUN_EXPORT PFNGLCOLOR3UIVPROC __glewColor3uiv; +GLEW_FUN_EXPORT PFNGLCOLOR3USPROC __glewColor3us; +GLEW_FUN_EXPORT PFNGLCOLOR3USVPROC __glewColor3usv; +GLEW_FUN_EXPORT PFNGLCOLOR4BPROC __glewColor4b; +GLEW_FUN_EXPORT PFNGLCOLOR4BVPROC __glewColor4bv; +GLEW_FUN_EXPORT PFNGLCOLOR4DPROC __glewColor4d; +GLEW_FUN_EXPORT PFNGLCOLOR4DVPROC __glewColor4dv; +GLEW_FUN_EXPORT PFNGLCOLOR4FPROC __glewColor4f; +GLEW_FUN_EXPORT PFNGLCOLOR4FVPROC __glewColor4fv; +GLEW_FUN_EXPORT PFNGLCOLOR4IPROC __glewColor4i; +GLEW_FUN_EXPORT PFNGLCOLOR4IVPROC __glewColor4iv; +GLEW_FUN_EXPORT PFNGLCOLOR4SPROC __glewColor4s; +GLEW_FUN_EXPORT PFNGLCOLOR4SVPROC __glewColor4sv; +GLEW_FUN_EXPORT PFNGLCOLOR4UBPROC __glewColor4ub; +GLEW_FUN_EXPORT PFNGLCOLOR4UBVPROC __glewColor4ubv; +GLEW_FUN_EXPORT PFNGLCOLOR4UIPROC __glewColor4ui; +GLEW_FUN_EXPORT PFNGLCOLOR4UIVPROC __glewColor4uiv; +GLEW_FUN_EXPORT PFNGLCOLOR4USPROC __glewColor4us; +GLEW_FUN_EXPORT PFNGLCOLOR4USVPROC __glewColor4usv; +GLEW_FUN_EXPORT PFNGLCOLORMASKPROC __glewColorMask; +GLEW_FUN_EXPORT PFNGLCOLORMATERIALPROC __glewColorMaterial; +GLEW_FUN_EXPORT PFNGLCOLORPOINTERPROC __glewColorPointer; +GLEW_FUN_EXPORT PFNGLCOPYPIXELSPROC __glewCopyPixels; +GLEW_FUN_EXPORT PFNGLCOPYTEXIMAGE1DPROC __glewCopyTexImage1D; +GLEW_FUN_EXPORT PFNGLCOPYTEXIMAGE2DPROC __glewCopyTexImage2D; +GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE1DPROC __glewCopyTexSubImage1D; +GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE2DPROC __glewCopyTexSubImage2D; +GLEW_FUN_EXPORT PFNGLCULLFACEPROC __glewCullFace; +GLEW_FUN_EXPORT PFNGLDELETELISTSPROC __glewDeleteLists; +GLEW_FUN_EXPORT PFNGLDELETETEXTURESPROC __glewDeleteTextures; +GLEW_FUN_EXPORT PFNGLDEPTHFUNCPROC __glewDepthFunc; +GLEW_FUN_EXPORT PFNGLDEPTHMASKPROC __glewDepthMask; +GLEW_FUN_EXPORT PFNGLDEPTHRANGEPROC __glewDepthRange; +GLEW_FUN_EXPORT PFNGLDISABLEPROC __glewDisable; +GLEW_FUN_EXPORT PFNGLDISABLECLIENTSTATEPROC __glewDisableClientState; +GLEW_FUN_EXPORT PFNGLDRAWARRAYSPROC __glewDrawArrays; +GLEW_FUN_EXPORT PFNGLDRAWBUFFERPROC __glewDrawBuffer; +GLEW_FUN_EXPORT PFNGLDRAWELEMENTSPROC __glewDrawElements; +GLEW_FUN_EXPORT PFNGLDRAWPIXELSPROC __glewDrawPixels; +GLEW_FUN_EXPORT PFNGLEDGEFLAGPROC __glewEdgeFlag; +GLEW_FUN_EXPORT PFNGLEDGEFLAGPOINTERPROC __glewEdgeFlagPointer; +GLEW_FUN_EXPORT PFNGLEDGEFLAGVPROC __glewEdgeFlagv; +GLEW_FUN_EXPORT PFNGLENABLEPROC __glewEnable; +GLEW_FUN_EXPORT PFNGLENABLECLIENTSTATEPROC __glewEnableClientState; +GLEW_FUN_EXPORT PFNGLENDPROC __glewEnd; +GLEW_FUN_EXPORT PFNGLENDLISTPROC __glewEndList; +GLEW_FUN_EXPORT PFNGLEVALCOORD1DPROC __glewEvalCoord1d; +GLEW_FUN_EXPORT PFNGLEVALCOORD1DVPROC __glewEvalCoord1dv; +GLEW_FUN_EXPORT PFNGLEVALCOORD1FPROC __glewEvalCoord1f; +GLEW_FUN_EXPORT PFNGLEVALCOORD1FVPROC __glewEvalCoord1fv; +GLEW_FUN_EXPORT PFNGLEVALCOORD2DPROC __glewEvalCoord2d; +GLEW_FUN_EXPORT PFNGLEVALCOORD2DVPROC __glewEvalCoord2dv; +GLEW_FUN_EXPORT PFNGLEVALCOORD2FPROC __glewEvalCoord2f; +GLEW_FUN_EXPORT PFNGLEVALCOORD2FVPROC __glewEvalCoord2fv; +GLEW_FUN_EXPORT PFNGLEVALMESH1PROC __glewEvalMesh1; +GLEW_FUN_EXPORT PFNGLEVALMESH2PROC __glewEvalMesh2; +GLEW_FUN_EXPORT PFNGLEVALPOINT1PROC __glewEvalPoint1; +GLEW_FUN_EXPORT PFNGLEVALPOINT2PROC __glewEvalPoint2; +GLEW_FUN_EXPORT PFNGLFEEDBACKBUFFERPROC __glewFeedbackBuffer; +GLEW_FUN_EXPORT PFNGLFINISHPROC __glewFinish; +GLEW_FUN_EXPORT PFNGLFLUSHPROC __glewFlush; +GLEW_FUN_EXPORT PFNGLFOGFPROC __glewFogf; +GLEW_FUN_EXPORT PFNGLFOGFVPROC __glewFogfv; +GLEW_FUN_EXPORT PFNGLFOGIPROC __glewFogi; +GLEW_FUN_EXPORT PFNGLFOGIVPROC __glewFogiv; +GLEW_FUN_EXPORT PFNGLFRONTFACEPROC __glewFrontFace; +GLEW_FUN_EXPORT PFNGLFRUSTUMPROC __glewFrustum; +GLEW_FUN_EXPORT PFNGLGENLISTSPROC __glewGenLists; +GLEW_FUN_EXPORT PFNGLGENTEXTURESPROC __glewGenTextures; +GLEW_FUN_EXPORT PFNGLGETBOOLEANVPROC __glewGetBooleanv; +GLEW_FUN_EXPORT PFNGLGETCLIPPLANEPROC __glewGetClipPlane; +GLEW_FUN_EXPORT PFNGLGETDOUBLEVPROC __glewGetDoublev; +GLEW_FUN_EXPORT PFNGLGETERRORPROC __glewGetError; +GLEW_FUN_EXPORT PFNGLGETFLOATVPROC __glewGetFloatv; +GLEW_FUN_EXPORT PFNGLGETINTEGERVPROC __glewGetIntegerv; +GLEW_FUN_EXPORT PFNGLGETLIGHTFVPROC __glewGetLightfv; +GLEW_FUN_EXPORT PFNGLGETLIGHTIVPROC __glewGetLightiv; +GLEW_FUN_EXPORT PFNGLGETMAPDVPROC __glewGetMapdv; +GLEW_FUN_EXPORT PFNGLGETMAPFVPROC __glewGetMapfv; +GLEW_FUN_EXPORT PFNGLGETMAPIVPROC __glewGetMapiv; +GLEW_FUN_EXPORT PFNGLGETMATERIALFVPROC __glewGetMaterialfv; +GLEW_FUN_EXPORT PFNGLGETMATERIALIVPROC __glewGetMaterialiv; +GLEW_FUN_EXPORT PFNGLGETPIXELMAPFVPROC __glewGetPixelMapfv; +GLEW_FUN_EXPORT PFNGLGETPIXELMAPUIVPROC __glewGetPixelMapuiv; +GLEW_FUN_EXPORT PFNGLGETPIXELMAPUSVPROC __glewGetPixelMapusv; +GLEW_FUN_EXPORT PFNGLGETPOINTERVPROC __glewGetPointerv; +GLEW_FUN_EXPORT PFNGLGETPOLYGONSTIPPLEPROC __glewGetPolygonStipple; +GLEW_FUN_EXPORT PFNGLGETSTRINGPROC __glewGetString; +GLEW_FUN_EXPORT PFNGLGETTEXENVFVPROC __glewGetTexEnvfv; +GLEW_FUN_EXPORT PFNGLGETTEXENVIVPROC __glewGetTexEnviv; +GLEW_FUN_EXPORT PFNGLGETTEXGENDVPROC __glewGetTexGendv; +GLEW_FUN_EXPORT PFNGLGETTEXGENFVPROC __glewGetTexGenfv; +GLEW_FUN_EXPORT PFNGLGETTEXGENIVPROC __glewGetTexGeniv; +GLEW_FUN_EXPORT PFNGLGETTEXIMAGEPROC __glewGetTexImage; +GLEW_FUN_EXPORT PFNGLGETTEXLEVELPARAMETERFVPROC __glewGetTexLevelParameterfv; +GLEW_FUN_EXPORT PFNGLGETTEXLEVELPARAMETERIVPROC __glewGetTexLevelParameteriv; +GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERFVPROC __glewGetTexParameterfv; +GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIVPROC __glewGetTexParameteriv; +GLEW_FUN_EXPORT PFNGLHINTPROC __glewHint; +GLEW_FUN_EXPORT PFNGLINDEXMASKPROC __glewIndexMask; +GLEW_FUN_EXPORT PFNGLINDEXPOINTERPROC __glewIndexPointer; +GLEW_FUN_EXPORT PFNGLINDEXDPROC __glewIndexd; +GLEW_FUN_EXPORT PFNGLINDEXDVPROC __glewIndexdv; +GLEW_FUN_EXPORT PFNGLINDEXFPROC __glewIndexf; +GLEW_FUN_EXPORT PFNGLINDEXFVPROC __glewIndexfv; +GLEW_FUN_EXPORT PFNGLINDEXIPROC __glewIndexi; +GLEW_FUN_EXPORT PFNGLINDEXIVPROC __glewIndexiv; +GLEW_FUN_EXPORT PFNGLINDEXSPROC __glewIndexs; +GLEW_FUN_EXPORT PFNGLINDEXSVPROC __glewIndexsv; +GLEW_FUN_EXPORT PFNGLINDEXUBPROC __glewIndexub; +GLEW_FUN_EXPORT PFNGLINDEXUBVPROC __glewIndexubv; +GLEW_FUN_EXPORT PFNGLINITNAMESPROC __glewInitNames; +GLEW_FUN_EXPORT PFNGLINTERLEAVEDARRAYSPROC __glewInterleavedArrays; +GLEW_FUN_EXPORT PFNGLISENABLEDPROC __glewIsEnabled; +GLEW_FUN_EXPORT PFNGLISLISTPROC __glewIsList; +GLEW_FUN_EXPORT PFNGLISTEXTUREPROC __glewIsTexture; +GLEW_FUN_EXPORT PFNGLLIGHTMODELFPROC __glewLightModelf; +GLEW_FUN_EXPORT PFNGLLIGHTMODELFVPROC __glewLightModelfv; +GLEW_FUN_EXPORT PFNGLLIGHTMODELIPROC __glewLightModeli; +GLEW_FUN_EXPORT PFNGLLIGHTMODELIVPROC __glewLightModeliv; +GLEW_FUN_EXPORT PFNGLLIGHTFPROC __glewLightf; +GLEW_FUN_EXPORT PFNGLLIGHTFVPROC __glewLightfv; +GLEW_FUN_EXPORT PFNGLLIGHTIPROC __glewLighti; +GLEW_FUN_EXPORT PFNGLLIGHTIVPROC __glewLightiv; +GLEW_FUN_EXPORT PFNGLLINESTIPPLEPROC __glewLineStipple; +GLEW_FUN_EXPORT PFNGLLINEWIDTHPROC __glewLineWidth; +GLEW_FUN_EXPORT PFNGLLISTBASEPROC __glewListBase; +GLEW_FUN_EXPORT PFNGLLOADIDENTITYPROC __glewLoadIdentity; +GLEW_FUN_EXPORT PFNGLLOADMATRIXDPROC __glewLoadMatrixd; +GLEW_FUN_EXPORT PFNGLLOADMATRIXFPROC __glewLoadMatrixf; +GLEW_FUN_EXPORT PFNGLLOADNAMEPROC __glewLoadName; +GLEW_FUN_EXPORT PFNGLLOGICOPPROC __glewLogicOp; +GLEW_FUN_EXPORT PFNGLMAP1DPROC __glewMap1d; +GLEW_FUN_EXPORT PFNGLMAP1FPROC __glewMap1f; +GLEW_FUN_EXPORT PFNGLMAP2DPROC __glewMap2d; +GLEW_FUN_EXPORT PFNGLMAP2FPROC __glewMap2f; +GLEW_FUN_EXPORT PFNGLMAPGRID1DPROC __glewMapGrid1d; +GLEW_FUN_EXPORT PFNGLMAPGRID1FPROC __glewMapGrid1f; +GLEW_FUN_EXPORT PFNGLMAPGRID2DPROC __glewMapGrid2d; +GLEW_FUN_EXPORT PFNGLMAPGRID2FPROC __glewMapGrid2f; +GLEW_FUN_EXPORT PFNGLMATERIALFPROC __glewMaterialf; +GLEW_FUN_EXPORT PFNGLMATERIALFVPROC __glewMaterialfv; +GLEW_FUN_EXPORT PFNGLMATERIALIPROC __glewMateriali; +GLEW_FUN_EXPORT PFNGLMATERIALIVPROC __glewMaterialiv; +GLEW_FUN_EXPORT PFNGLMATRIXMODEPROC __glewMatrixMode; +GLEW_FUN_EXPORT PFNGLMULTMATRIXDPROC __glewMultMatrixd; +GLEW_FUN_EXPORT PFNGLMULTMATRIXFPROC __glewMultMatrixf; +GLEW_FUN_EXPORT PFNGLNEWLISTPROC __glewNewList; +GLEW_FUN_EXPORT PFNGLNORMAL3BPROC __glewNormal3b; +GLEW_FUN_EXPORT PFNGLNORMAL3BVPROC __glewNormal3bv; +GLEW_FUN_EXPORT PFNGLNORMAL3DPROC __glewNormal3d; +GLEW_FUN_EXPORT PFNGLNORMAL3DVPROC __glewNormal3dv; +GLEW_FUN_EXPORT PFNGLNORMAL3FPROC __glewNormal3f; +GLEW_FUN_EXPORT PFNGLNORMAL3FVPROC __glewNormal3fv; +GLEW_FUN_EXPORT PFNGLNORMAL3IPROC __glewNormal3i; +GLEW_FUN_EXPORT PFNGLNORMAL3IVPROC __glewNormal3iv; +GLEW_FUN_EXPORT PFNGLNORMAL3SPROC __glewNormal3s; +GLEW_FUN_EXPORT PFNGLNORMAL3SVPROC __glewNormal3sv; +GLEW_FUN_EXPORT PFNGLNORMALPOINTERPROC __glewNormalPointer; +GLEW_FUN_EXPORT PFNGLORTHOPROC __glewOrtho; +GLEW_FUN_EXPORT PFNGLPASSTHROUGHPROC __glewPassThrough; +GLEW_FUN_EXPORT PFNGLPIXELMAPFVPROC __glewPixelMapfv; +GLEW_FUN_EXPORT PFNGLPIXELMAPUIVPROC __glewPixelMapuiv; +GLEW_FUN_EXPORT PFNGLPIXELMAPUSVPROC __glewPixelMapusv; +GLEW_FUN_EXPORT PFNGLPIXELSTOREFPROC __glewPixelStoref; +GLEW_FUN_EXPORT PFNGLPIXELSTOREIPROC __glewPixelStorei; +GLEW_FUN_EXPORT PFNGLPIXELTRANSFERFPROC __glewPixelTransferf; +GLEW_FUN_EXPORT PFNGLPIXELTRANSFERIPROC __glewPixelTransferi; +GLEW_FUN_EXPORT PFNGLPIXELZOOMPROC __glewPixelZoom; +GLEW_FUN_EXPORT PFNGLPOINTSIZEPROC __glewPointSize; +GLEW_FUN_EXPORT PFNGLPOLYGONMODEPROC __glewPolygonMode; +GLEW_FUN_EXPORT PFNGLPOLYGONOFFSETPROC __glewPolygonOffset; +GLEW_FUN_EXPORT PFNGLPOLYGONSTIPPLEPROC __glewPolygonStipple; +GLEW_FUN_EXPORT PFNGLPOPATTRIBPROC __glewPopAttrib; +GLEW_FUN_EXPORT PFNGLPOPCLIENTATTRIBPROC __glewPopClientAttrib; +GLEW_FUN_EXPORT PFNGLPOPMATRIXPROC __glewPopMatrix; +GLEW_FUN_EXPORT PFNGLPOPNAMEPROC __glewPopName; +GLEW_FUN_EXPORT PFNGLPRIORITIZETEXTURESPROC __glewPrioritizeTextures; +GLEW_FUN_EXPORT PFNGLPUSHATTRIBPROC __glewPushAttrib; +GLEW_FUN_EXPORT PFNGLPUSHCLIENTATTRIBPROC __glewPushClientAttrib; +GLEW_FUN_EXPORT PFNGLPUSHMATRIXPROC __glewPushMatrix; +GLEW_FUN_EXPORT PFNGLPUSHNAMEPROC __glewPushName; +GLEW_FUN_EXPORT PFNGLRASTERPOS2DPROC __glewRasterPos2d; +GLEW_FUN_EXPORT PFNGLRASTERPOS2DVPROC __glewRasterPos2dv; +GLEW_FUN_EXPORT PFNGLRASTERPOS2FPROC __glewRasterPos2f; +GLEW_FUN_EXPORT PFNGLRASTERPOS2FVPROC __glewRasterPos2fv; +GLEW_FUN_EXPORT PFNGLRASTERPOS2IPROC __glewRasterPos2i; +GLEW_FUN_EXPORT PFNGLRASTERPOS2IVPROC __glewRasterPos2iv; +GLEW_FUN_EXPORT PFNGLRASTERPOS2SPROC __glewRasterPos2s; +GLEW_FUN_EXPORT PFNGLRASTERPOS2SVPROC __glewRasterPos2sv; +GLEW_FUN_EXPORT PFNGLRASTERPOS3DPROC __glewRasterPos3d; +GLEW_FUN_EXPORT PFNGLRASTERPOS3DVPROC __glewRasterPos3dv; +GLEW_FUN_EXPORT PFNGLRASTERPOS3FPROC __glewRasterPos3f; +GLEW_FUN_EXPORT PFNGLRASTERPOS3FVPROC __glewRasterPos3fv; +GLEW_FUN_EXPORT PFNGLRASTERPOS3IPROC __glewRasterPos3i; +GLEW_FUN_EXPORT PFNGLRASTERPOS3IVPROC __glewRasterPos3iv; +GLEW_FUN_EXPORT PFNGLRASTERPOS3SPROC __glewRasterPos3s; +GLEW_FUN_EXPORT PFNGLRASTERPOS3SVPROC __glewRasterPos3sv; +GLEW_FUN_EXPORT PFNGLRASTERPOS4DPROC __glewRasterPos4d; +GLEW_FUN_EXPORT PFNGLRASTERPOS4DVPROC __glewRasterPos4dv; +GLEW_FUN_EXPORT PFNGLRASTERPOS4FPROC __glewRasterPos4f; +GLEW_FUN_EXPORT PFNGLRASTERPOS4FVPROC __glewRasterPos4fv; +GLEW_FUN_EXPORT PFNGLRASTERPOS4IPROC __glewRasterPos4i; +GLEW_FUN_EXPORT PFNGLRASTERPOS4IVPROC __glewRasterPos4iv; +GLEW_FUN_EXPORT PFNGLRASTERPOS4SPROC __glewRasterPos4s; +GLEW_FUN_EXPORT PFNGLRASTERPOS4SVPROC __glewRasterPos4sv; +GLEW_FUN_EXPORT PFNGLREADBUFFERPROC __glewReadBuffer; +GLEW_FUN_EXPORT PFNGLREADPIXELSPROC __glewReadPixels; +GLEW_FUN_EXPORT PFNGLRECTDPROC __glewRectd; +GLEW_FUN_EXPORT PFNGLRECTDVPROC __glewRectdv; +GLEW_FUN_EXPORT PFNGLRECTFPROC __glewRectf; +GLEW_FUN_EXPORT PFNGLRECTFVPROC __glewRectfv; +GLEW_FUN_EXPORT PFNGLRECTIPROC __glewRecti; +GLEW_FUN_EXPORT PFNGLRECTIVPROC __glewRectiv; +GLEW_FUN_EXPORT PFNGLRECTSPROC __glewRects; +GLEW_FUN_EXPORT PFNGLRECTSVPROC __glewRectsv; +GLEW_FUN_EXPORT PFNGLRENDERMODEPROC __glewRenderMode; +GLEW_FUN_EXPORT PFNGLROTATEDPROC __glewRotated; +GLEW_FUN_EXPORT PFNGLROTATEFPROC __glewRotatef; +GLEW_FUN_EXPORT PFNGLSCALEDPROC __glewScaled; +GLEW_FUN_EXPORT PFNGLSCALEFPROC __glewScalef; +GLEW_FUN_EXPORT PFNGLSCISSORPROC __glewScissor; +GLEW_FUN_EXPORT PFNGLSELECTBUFFERPROC __glewSelectBuffer; +GLEW_FUN_EXPORT PFNGLSHADEMODELPROC __glewShadeModel; +GLEW_FUN_EXPORT PFNGLSTENCILFUNCPROC __glewStencilFunc; +GLEW_FUN_EXPORT PFNGLSTENCILMASKPROC __glewStencilMask; +GLEW_FUN_EXPORT PFNGLSTENCILOPPROC __glewStencilOp; +GLEW_FUN_EXPORT PFNGLTEXCOORD1DPROC __glewTexCoord1d; +GLEW_FUN_EXPORT PFNGLTEXCOORD1DVPROC __glewTexCoord1dv; +GLEW_FUN_EXPORT PFNGLTEXCOORD1FPROC __glewTexCoord1f; +GLEW_FUN_EXPORT PFNGLTEXCOORD1FVPROC __glewTexCoord1fv; +GLEW_FUN_EXPORT PFNGLTEXCOORD1IPROC __glewTexCoord1i; +GLEW_FUN_EXPORT PFNGLTEXCOORD1IVPROC __glewTexCoord1iv; +GLEW_FUN_EXPORT PFNGLTEXCOORD1SPROC __glewTexCoord1s; +GLEW_FUN_EXPORT PFNGLTEXCOORD1SVPROC __glewTexCoord1sv; +GLEW_FUN_EXPORT PFNGLTEXCOORD2DPROC __glewTexCoord2d; +GLEW_FUN_EXPORT PFNGLTEXCOORD2DVPROC __glewTexCoord2dv; +GLEW_FUN_EXPORT PFNGLTEXCOORD2FPROC __glewTexCoord2f; +GLEW_FUN_EXPORT PFNGLTEXCOORD2FVPROC __glewTexCoord2fv; +GLEW_FUN_EXPORT PFNGLTEXCOORD2IPROC __glewTexCoord2i; +GLEW_FUN_EXPORT PFNGLTEXCOORD2IVPROC __glewTexCoord2iv; +GLEW_FUN_EXPORT PFNGLTEXCOORD2SPROC __glewTexCoord2s; +GLEW_FUN_EXPORT PFNGLTEXCOORD2SVPROC __glewTexCoord2sv; +GLEW_FUN_EXPORT PFNGLTEXCOORD3DPROC __glewTexCoord3d; +GLEW_FUN_EXPORT PFNGLTEXCOORD3DVPROC __glewTexCoord3dv; +GLEW_FUN_EXPORT PFNGLTEXCOORD3FPROC __glewTexCoord3f; +GLEW_FUN_EXPORT PFNGLTEXCOORD3FVPROC __glewTexCoord3fv; +GLEW_FUN_EXPORT PFNGLTEXCOORD3IPROC __glewTexCoord3i; +GLEW_FUN_EXPORT PFNGLTEXCOORD3IVPROC __glewTexCoord3iv; +GLEW_FUN_EXPORT PFNGLTEXCOORD3SPROC __glewTexCoord3s; +GLEW_FUN_EXPORT PFNGLTEXCOORD3SVPROC __glewTexCoord3sv; +GLEW_FUN_EXPORT PFNGLTEXCOORD4DPROC __glewTexCoord4d; +GLEW_FUN_EXPORT PFNGLTEXCOORD4DVPROC __glewTexCoord4dv; +GLEW_FUN_EXPORT PFNGLTEXCOORD4FPROC __glewTexCoord4f; +GLEW_FUN_EXPORT PFNGLTEXCOORD4FVPROC __glewTexCoord4fv; +GLEW_FUN_EXPORT PFNGLTEXCOORD4IPROC __glewTexCoord4i; +GLEW_FUN_EXPORT PFNGLTEXCOORD4IVPROC __glewTexCoord4iv; +GLEW_FUN_EXPORT PFNGLTEXCOORD4SPROC __glewTexCoord4s; +GLEW_FUN_EXPORT PFNGLTEXCOORD4SVPROC __glewTexCoord4sv; +GLEW_FUN_EXPORT PFNGLTEXCOORDPOINTERPROC __glewTexCoordPointer; +GLEW_FUN_EXPORT PFNGLTEXENVFPROC __glewTexEnvf; +GLEW_FUN_EXPORT PFNGLTEXENVFVPROC __glewTexEnvfv; +GLEW_FUN_EXPORT PFNGLTEXENVIPROC __glewTexEnvi; +GLEW_FUN_EXPORT PFNGLTEXENVIVPROC __glewTexEnviv; +GLEW_FUN_EXPORT PFNGLTEXGENDPROC __glewTexGend; +GLEW_FUN_EXPORT PFNGLTEXGENDVPROC __glewTexGendv; +GLEW_FUN_EXPORT PFNGLTEXGENFPROC __glewTexGenf; +GLEW_FUN_EXPORT PFNGLTEXGENFVPROC __glewTexGenfv; +GLEW_FUN_EXPORT PFNGLTEXGENIPROC __glewTexGeni; +GLEW_FUN_EXPORT PFNGLTEXGENIVPROC __glewTexGeniv; +GLEW_FUN_EXPORT PFNGLTEXIMAGE1DPROC __glewTexImage1D; +GLEW_FUN_EXPORT PFNGLTEXIMAGE2DPROC __glewTexImage2D; +GLEW_FUN_EXPORT PFNGLTEXPARAMETERFPROC __glewTexParameterf; +GLEW_FUN_EXPORT PFNGLTEXPARAMETERFVPROC __glewTexParameterfv; +GLEW_FUN_EXPORT PFNGLTEXPARAMETERIPROC __glewTexParameteri; +GLEW_FUN_EXPORT PFNGLTEXPARAMETERIVPROC __glewTexParameteriv; +GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE1DPROC __glewTexSubImage1D; +GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE2DPROC __glewTexSubImage2D; +GLEW_FUN_EXPORT PFNGLTRANSLATEDPROC __glewTranslated; +GLEW_FUN_EXPORT PFNGLTRANSLATEFPROC __glewTranslatef; +GLEW_FUN_EXPORT PFNGLVERTEX2DPROC __glewVertex2d; +GLEW_FUN_EXPORT PFNGLVERTEX2DVPROC __glewVertex2dv; +GLEW_FUN_EXPORT PFNGLVERTEX2FPROC __glewVertex2f; +GLEW_FUN_EXPORT PFNGLVERTEX2FVPROC __glewVertex2fv; +GLEW_FUN_EXPORT PFNGLVERTEX2IPROC __glewVertex2i; +GLEW_FUN_EXPORT PFNGLVERTEX2IVPROC __glewVertex2iv; +GLEW_FUN_EXPORT PFNGLVERTEX2SPROC __glewVertex2s; +GLEW_FUN_EXPORT PFNGLVERTEX2SVPROC __glewVertex2sv; +GLEW_FUN_EXPORT PFNGLVERTEX3DPROC __glewVertex3d; +GLEW_FUN_EXPORT PFNGLVERTEX3DVPROC __glewVertex3dv; +GLEW_FUN_EXPORT PFNGLVERTEX3FPROC __glewVertex3f; +GLEW_FUN_EXPORT PFNGLVERTEX3FVPROC __glewVertex3fv; +GLEW_FUN_EXPORT PFNGLVERTEX3IPROC __glewVertex3i; +GLEW_FUN_EXPORT PFNGLVERTEX3IVPROC __glewVertex3iv; +GLEW_FUN_EXPORT PFNGLVERTEX3SPROC __glewVertex3s; +GLEW_FUN_EXPORT PFNGLVERTEX3SVPROC __glewVertex3sv; +GLEW_FUN_EXPORT PFNGLVERTEX4DPROC __glewVertex4d; +GLEW_FUN_EXPORT PFNGLVERTEX4DVPROC __glewVertex4dv; +GLEW_FUN_EXPORT PFNGLVERTEX4FPROC __glewVertex4f; +GLEW_FUN_EXPORT PFNGLVERTEX4FVPROC __glewVertex4fv; +GLEW_FUN_EXPORT PFNGLVERTEX4IPROC __glewVertex4i; +GLEW_FUN_EXPORT PFNGLVERTEX4IVPROC __glewVertex4iv; +GLEW_FUN_EXPORT PFNGLVERTEX4SPROC __glewVertex4s; +GLEW_FUN_EXPORT PFNGLVERTEX4SVPROC __glewVertex4sv; +GLEW_FUN_EXPORT PFNGLVERTEXPOINTERPROC __glewVertexPointer; +GLEW_FUN_EXPORT PFNGLVIEWPORTPROC __glewViewport; +#endif //#ifdef GLEW_INIT_OPENGL11_FUNCTIONS + +GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE3DPROC __glewCopyTexSubImage3D; +GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTSPROC __glewDrawRangeElements; +GLEW_FUN_EXPORT PFNGLTEXIMAGE3DPROC __glewTexImage3D; +GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE3DPROC __glewTexSubImage3D; + +GLEW_FUN_EXPORT PFNGLACTIVETEXTUREPROC __glewActiveTexture; +GLEW_FUN_EXPORT PFNGLCLIENTACTIVETEXTUREPROC __glewClientActiveTexture; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE1DPROC __glewCompressedTexImage1D; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE2DPROC __glewCompressedTexImage2D; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DPROC __glewCompressedTexImage3D; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC __glewCompressedTexSubImage1D; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC __glewCompressedTexSubImage2D; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC __glewCompressedTexSubImage3D; +GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDTEXIMAGEPROC __glewGetCompressedTexImage; +GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXDPROC __glewLoadTransposeMatrixd; +GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXFPROC __glewLoadTransposeMatrixf; +GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXDPROC __glewMultTransposeMatrixd; +GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXFPROC __glewMultTransposeMatrixf; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DPROC __glewMultiTexCoord1d; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DVPROC __glewMultiTexCoord1dv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FPROC __glewMultiTexCoord1f; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FVPROC __glewMultiTexCoord1fv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IPROC __glewMultiTexCoord1i; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IVPROC __glewMultiTexCoord1iv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SPROC __glewMultiTexCoord1s; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SVPROC __glewMultiTexCoord1sv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DPROC __glewMultiTexCoord2d; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DVPROC __glewMultiTexCoord2dv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FPROC __glewMultiTexCoord2f; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FVPROC __glewMultiTexCoord2fv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IPROC __glewMultiTexCoord2i; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IVPROC __glewMultiTexCoord2iv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SPROC __glewMultiTexCoord2s; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SVPROC __glewMultiTexCoord2sv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DPROC __glewMultiTexCoord3d; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DVPROC __glewMultiTexCoord3dv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FPROC __glewMultiTexCoord3f; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FVPROC __glewMultiTexCoord3fv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IPROC __glewMultiTexCoord3i; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IVPROC __glewMultiTexCoord3iv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SPROC __glewMultiTexCoord3s; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SVPROC __glewMultiTexCoord3sv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DPROC __glewMultiTexCoord4d; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DVPROC __glewMultiTexCoord4dv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FPROC __glewMultiTexCoord4f; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FVPROC __glewMultiTexCoord4fv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IPROC __glewMultiTexCoord4i; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IVPROC __glewMultiTexCoord4iv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SPROC __glewMultiTexCoord4s; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SVPROC __glewMultiTexCoord4sv; +GLEW_FUN_EXPORT PFNGLSAMPLECOVERAGEPROC __glewSampleCoverage; + +GLEW_FUN_EXPORT PFNGLBLENDCOLORPROC __glewBlendColor; +GLEW_FUN_EXPORT PFNGLBLENDEQUATIONPROC __glewBlendEquation; +GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEPROC __glewBlendFuncSeparate; +GLEW_FUN_EXPORT PFNGLFOGCOORDPOINTERPROC __glewFogCoordPointer; +GLEW_FUN_EXPORT PFNGLFOGCOORDDPROC __glewFogCoordd; +GLEW_FUN_EXPORT PFNGLFOGCOORDDVPROC __glewFogCoorddv; +GLEW_FUN_EXPORT PFNGLFOGCOORDFPROC __glewFogCoordf; +GLEW_FUN_EXPORT PFNGLFOGCOORDFVPROC __glewFogCoordfv; +GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSPROC __glewMultiDrawArrays; +GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSPROC __glewMultiDrawElements; +GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFPROC __glewPointParameterf; +GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFVPROC __glewPointParameterfv; +GLEW_FUN_EXPORT PFNGLPOINTPARAMETERIPROC __glewPointParameteri; +GLEW_FUN_EXPORT PFNGLPOINTPARAMETERIVPROC __glewPointParameteriv; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BPROC __glewSecondaryColor3b; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BVPROC __glewSecondaryColor3bv; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DPROC __glewSecondaryColor3d; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DVPROC __glewSecondaryColor3dv; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FPROC __glewSecondaryColor3f; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FVPROC __glewSecondaryColor3fv; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IPROC __glewSecondaryColor3i; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IVPROC __glewSecondaryColor3iv; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SPROC __glewSecondaryColor3s; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SVPROC __glewSecondaryColor3sv; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBPROC __glewSecondaryColor3ub; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBVPROC __glewSecondaryColor3ubv; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIPROC __glewSecondaryColor3ui; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIVPROC __glewSecondaryColor3uiv; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USPROC __glewSecondaryColor3us; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USVPROC __glewSecondaryColor3usv; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLORPOINTERPROC __glewSecondaryColorPointer; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2DPROC __glewWindowPos2d; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2DVPROC __glewWindowPos2dv; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2FPROC __glewWindowPos2f; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2FVPROC __glewWindowPos2fv; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2IPROC __glewWindowPos2i; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2IVPROC __glewWindowPos2iv; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2SPROC __glewWindowPos2s; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2SVPROC __glewWindowPos2sv; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3DPROC __glewWindowPos3d; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3DVPROC __glewWindowPos3dv; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3FPROC __glewWindowPos3f; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3FVPROC __glewWindowPos3fv; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3IPROC __glewWindowPos3i; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3IVPROC __glewWindowPos3iv; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3SPROC __glewWindowPos3s; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3SVPROC __glewWindowPos3sv; + +GLEW_FUN_EXPORT PFNGLBEGINQUERYPROC __glewBeginQuery; +GLEW_FUN_EXPORT PFNGLBINDBUFFERPROC __glewBindBuffer; +GLEW_FUN_EXPORT PFNGLBUFFERDATAPROC __glewBufferData; +GLEW_FUN_EXPORT PFNGLBUFFERSUBDATAPROC __glewBufferSubData; +GLEW_FUN_EXPORT PFNGLDELETEBUFFERSPROC __glewDeleteBuffers; +GLEW_FUN_EXPORT PFNGLDELETEQUERIESPROC __glewDeleteQueries; +GLEW_FUN_EXPORT PFNGLENDQUERYPROC __glewEndQuery; +GLEW_FUN_EXPORT PFNGLGENBUFFERSPROC __glewGenBuffers; +GLEW_FUN_EXPORT PFNGLGENQUERIESPROC __glewGenQueries; +GLEW_FUN_EXPORT PFNGLGETBUFFERPARAMETERIVPROC __glewGetBufferParameteriv; +GLEW_FUN_EXPORT PFNGLGETBUFFERPOINTERVPROC __glewGetBufferPointerv; +GLEW_FUN_EXPORT PFNGLGETBUFFERSUBDATAPROC __glewGetBufferSubData; +GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTIVPROC __glewGetQueryObjectiv; +GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUIVPROC __glewGetQueryObjectuiv; +GLEW_FUN_EXPORT PFNGLGETQUERYIVPROC __glewGetQueryiv; +GLEW_FUN_EXPORT PFNGLISBUFFERPROC __glewIsBuffer; +GLEW_FUN_EXPORT PFNGLISQUERYPROC __glewIsQuery; +GLEW_FUN_EXPORT PFNGLMAPBUFFERPROC __glewMapBuffer; +GLEW_FUN_EXPORT PFNGLUNMAPBUFFERPROC __glewUnmapBuffer; + +GLEW_FUN_EXPORT PFNGLATTACHSHADERPROC __glewAttachShader; +GLEW_FUN_EXPORT PFNGLBINDATTRIBLOCATIONPROC __glewBindAttribLocation; +GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEPROC __glewBlendEquationSeparate; +GLEW_FUN_EXPORT PFNGLCOMPILESHADERPROC __glewCompileShader; +GLEW_FUN_EXPORT PFNGLCREATEPROGRAMPROC __glewCreateProgram; +GLEW_FUN_EXPORT PFNGLCREATESHADERPROC __glewCreateShader; +GLEW_FUN_EXPORT PFNGLDELETEPROGRAMPROC __glewDeleteProgram; +GLEW_FUN_EXPORT PFNGLDELETESHADERPROC __glewDeleteShader; +GLEW_FUN_EXPORT PFNGLDETACHSHADERPROC __glewDetachShader; +GLEW_FUN_EXPORT PFNGLDISABLEVERTEXATTRIBARRAYPROC __glewDisableVertexAttribArray; +GLEW_FUN_EXPORT PFNGLDRAWBUFFERSPROC __glewDrawBuffers; +GLEW_FUN_EXPORT PFNGLENABLEVERTEXATTRIBARRAYPROC __glewEnableVertexAttribArray; +GLEW_FUN_EXPORT PFNGLGETACTIVEATTRIBPROC __glewGetActiveAttrib; +GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMPROC __glewGetActiveUniform; +GLEW_FUN_EXPORT PFNGLGETATTACHEDSHADERSPROC __glewGetAttachedShaders; +GLEW_FUN_EXPORT PFNGLGETATTRIBLOCATIONPROC __glewGetAttribLocation; +GLEW_FUN_EXPORT PFNGLGETPROGRAMINFOLOGPROC __glewGetProgramInfoLog; +GLEW_FUN_EXPORT PFNGLGETPROGRAMIVPROC __glewGetProgramiv; +GLEW_FUN_EXPORT PFNGLGETSHADERINFOLOGPROC __glewGetShaderInfoLog; +GLEW_FUN_EXPORT PFNGLGETSHADERSOURCEPROC __glewGetShaderSource; +GLEW_FUN_EXPORT PFNGLGETSHADERIVPROC __glewGetShaderiv; +GLEW_FUN_EXPORT PFNGLGETUNIFORMLOCATIONPROC __glewGetUniformLocation; +GLEW_FUN_EXPORT PFNGLGETUNIFORMFVPROC __glewGetUniformfv; +GLEW_FUN_EXPORT PFNGLGETUNIFORMIVPROC __glewGetUniformiv; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBPOINTERVPROC __glewGetVertexAttribPointerv; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBDVPROC __glewGetVertexAttribdv; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBFVPROC __glewGetVertexAttribfv; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIVPROC __glewGetVertexAttribiv; +GLEW_FUN_EXPORT PFNGLISPROGRAMPROC __glewIsProgram; +GLEW_FUN_EXPORT PFNGLISSHADERPROC __glewIsShader; +GLEW_FUN_EXPORT PFNGLLINKPROGRAMPROC __glewLinkProgram; +GLEW_FUN_EXPORT PFNGLSHADERSOURCEPROC __glewShaderSource; +GLEW_FUN_EXPORT PFNGLSTENCILFUNCSEPARATEPROC __glewStencilFuncSeparate; +GLEW_FUN_EXPORT PFNGLSTENCILMASKSEPARATEPROC __glewStencilMaskSeparate; +GLEW_FUN_EXPORT PFNGLSTENCILOPSEPARATEPROC __glewStencilOpSeparate; +GLEW_FUN_EXPORT PFNGLUNIFORM1FPROC __glewUniform1f; +GLEW_FUN_EXPORT PFNGLUNIFORM1FVPROC __glewUniform1fv; +GLEW_FUN_EXPORT PFNGLUNIFORM1IPROC __glewUniform1i; +GLEW_FUN_EXPORT PFNGLUNIFORM1IVPROC __glewUniform1iv; +GLEW_FUN_EXPORT PFNGLUNIFORM2FPROC __glewUniform2f; +GLEW_FUN_EXPORT PFNGLUNIFORM2FVPROC __glewUniform2fv; +GLEW_FUN_EXPORT PFNGLUNIFORM2IPROC __glewUniform2i; +GLEW_FUN_EXPORT PFNGLUNIFORM2IVPROC __glewUniform2iv; +GLEW_FUN_EXPORT PFNGLUNIFORM3FPROC __glewUniform3f; +GLEW_FUN_EXPORT PFNGLUNIFORM3FVPROC __glewUniform3fv; +GLEW_FUN_EXPORT PFNGLUNIFORM3IPROC __glewUniform3i; +GLEW_FUN_EXPORT PFNGLUNIFORM3IVPROC __glewUniform3iv; +GLEW_FUN_EXPORT PFNGLUNIFORM4FPROC __glewUniform4f; +GLEW_FUN_EXPORT PFNGLUNIFORM4FVPROC __glewUniform4fv; +GLEW_FUN_EXPORT PFNGLUNIFORM4IPROC __glewUniform4i; +GLEW_FUN_EXPORT PFNGLUNIFORM4IVPROC __glewUniform4iv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2FVPROC __glewUniformMatrix2fv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3FVPROC __glewUniformMatrix3fv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4FVPROC __glewUniformMatrix4fv; +GLEW_FUN_EXPORT PFNGLUSEPROGRAMPROC __glewUseProgram; +GLEW_FUN_EXPORT PFNGLVALIDATEPROGRAMPROC __glewValidateProgram; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DPROC __glewVertexAttrib1d; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DVPROC __glewVertexAttrib1dv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FPROC __glewVertexAttrib1f; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FVPROC __glewVertexAttrib1fv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SPROC __glewVertexAttrib1s; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SVPROC __glewVertexAttrib1sv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DPROC __glewVertexAttrib2d; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DVPROC __glewVertexAttrib2dv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FPROC __glewVertexAttrib2f; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FVPROC __glewVertexAttrib2fv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SPROC __glewVertexAttrib2s; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SVPROC __glewVertexAttrib2sv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DPROC __glewVertexAttrib3d; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DVPROC __glewVertexAttrib3dv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FPROC __glewVertexAttrib3f; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FVPROC __glewVertexAttrib3fv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SPROC __glewVertexAttrib3s; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SVPROC __glewVertexAttrib3sv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NBVPROC __glewVertexAttrib4Nbv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NIVPROC __glewVertexAttrib4Niv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NSVPROC __glewVertexAttrib4Nsv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBPROC __glewVertexAttrib4Nub; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBVPROC __glewVertexAttrib4Nubv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUIVPROC __glewVertexAttrib4Nuiv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUSVPROC __glewVertexAttrib4Nusv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4BVPROC __glewVertexAttrib4bv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DPROC __glewVertexAttrib4d; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DVPROC __glewVertexAttrib4dv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FPROC __glewVertexAttrib4f; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FVPROC __glewVertexAttrib4fv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4IVPROC __glewVertexAttrib4iv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SPROC __glewVertexAttrib4s; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SVPROC __glewVertexAttrib4sv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBVPROC __glewVertexAttrib4ubv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UIVPROC __glewVertexAttrib4uiv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4USVPROC __glewVertexAttrib4usv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBPOINTERPROC __glewVertexAttribPointer; + +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2X3FVPROC __glewUniformMatrix2x3fv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2X4FVPROC __glewUniformMatrix2x4fv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3X2FVPROC __glewUniformMatrix3x2fv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3X4FVPROC __glewUniformMatrix3x4fv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4X2FVPROC __glewUniformMatrix4x2fv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4X3FVPROC __glewUniformMatrix4x3fv; + +GLEW_FUN_EXPORT PFNGLBEGINCONDITIONALRENDERPROC __glewBeginConditionalRender; +GLEW_FUN_EXPORT PFNGLBEGINTRANSFORMFEEDBACKPROC __glewBeginTransformFeedback; +GLEW_FUN_EXPORT PFNGLBINDFRAGDATALOCATIONPROC __glewBindFragDataLocation; +GLEW_FUN_EXPORT PFNGLCLAMPCOLORPROC __glewClampColor; +GLEW_FUN_EXPORT PFNGLCLEARBUFFERFIPROC __glewClearBufferfi; +GLEW_FUN_EXPORT PFNGLCLEARBUFFERFVPROC __glewClearBufferfv; +GLEW_FUN_EXPORT PFNGLCLEARBUFFERIVPROC __glewClearBufferiv; +GLEW_FUN_EXPORT PFNGLCLEARBUFFERUIVPROC __glewClearBufferuiv; +GLEW_FUN_EXPORT PFNGLCOLORMASKIPROC __glewColorMaski; +GLEW_FUN_EXPORT PFNGLDISABLEIPROC __glewDisablei; +GLEW_FUN_EXPORT PFNGLENABLEIPROC __glewEnablei; +GLEW_FUN_EXPORT PFNGLENDCONDITIONALRENDERPROC __glewEndConditionalRender; +GLEW_FUN_EXPORT PFNGLENDTRANSFORMFEEDBACKPROC __glewEndTransformFeedback; +GLEW_FUN_EXPORT PFNGLGETBOOLEANI_VPROC __glewGetBooleani_v; +GLEW_FUN_EXPORT PFNGLGETFRAGDATALOCATIONPROC __glewGetFragDataLocation; +GLEW_FUN_EXPORT PFNGLGETSTRINGIPROC __glewGetStringi; +GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIIVPROC __glewGetTexParameterIiv; +GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIUIVPROC __glewGetTexParameterIuiv; +GLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKVARYINGPROC __glewGetTransformFeedbackVarying; +GLEW_FUN_EXPORT PFNGLGETUNIFORMUIVPROC __glewGetUniformuiv; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIIVPROC __glewGetVertexAttribIiv; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIUIVPROC __glewGetVertexAttribIuiv; +GLEW_FUN_EXPORT PFNGLISENABLEDIPROC __glewIsEnabledi; +GLEW_FUN_EXPORT PFNGLTEXPARAMETERIIVPROC __glewTexParameterIiv; +GLEW_FUN_EXPORT PFNGLTEXPARAMETERIUIVPROC __glewTexParameterIuiv; +GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKVARYINGSPROC __glewTransformFeedbackVaryings; +GLEW_FUN_EXPORT PFNGLUNIFORM1UIPROC __glewUniform1ui; +GLEW_FUN_EXPORT PFNGLUNIFORM1UIVPROC __glewUniform1uiv; +GLEW_FUN_EXPORT PFNGLUNIFORM2UIPROC __glewUniform2ui; +GLEW_FUN_EXPORT PFNGLUNIFORM2UIVPROC __glewUniform2uiv; +GLEW_FUN_EXPORT PFNGLUNIFORM3UIPROC __glewUniform3ui; +GLEW_FUN_EXPORT PFNGLUNIFORM3UIVPROC __glewUniform3uiv; +GLEW_FUN_EXPORT PFNGLUNIFORM4UIPROC __glewUniform4ui; +GLEW_FUN_EXPORT PFNGLUNIFORM4UIVPROC __glewUniform4uiv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1IPROC __glewVertexAttribI1i; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1IVPROC __glewVertexAttribI1iv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1UIPROC __glewVertexAttribI1ui; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1UIVPROC __glewVertexAttribI1uiv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2IPROC __glewVertexAttribI2i; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2IVPROC __glewVertexAttribI2iv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2UIPROC __glewVertexAttribI2ui; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2UIVPROC __glewVertexAttribI2uiv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3IPROC __glewVertexAttribI3i; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3IVPROC __glewVertexAttribI3iv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3UIPROC __glewVertexAttribI3ui; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3UIVPROC __glewVertexAttribI3uiv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4BVPROC __glewVertexAttribI4bv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4IPROC __glewVertexAttribI4i; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4IVPROC __glewVertexAttribI4iv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4SVPROC __glewVertexAttribI4sv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UBVPROC __glewVertexAttribI4ubv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UIPROC __glewVertexAttribI4ui; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UIVPROC __glewVertexAttribI4uiv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4USVPROC __glewVertexAttribI4usv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBIPOINTERPROC __glewVertexAttribIPointer; + +GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDPROC __glewDrawArraysInstanced; +GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDPROC __glewDrawElementsInstanced; +GLEW_FUN_EXPORT PFNGLPRIMITIVERESTARTINDEXPROC __glewPrimitiveRestartIndex; +GLEW_FUN_EXPORT PFNGLTEXBUFFERPROC __glewTexBuffer; + +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREPROC __glewFramebufferTexture; +GLEW_FUN_EXPORT PFNGLGETBUFFERPARAMETERI64VPROC __glewGetBufferParameteri64v; +GLEW_FUN_EXPORT PFNGLGETINTEGER64I_VPROC __glewGetInteger64i_v; + +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBDIVISORPROC __glewVertexAttribDivisor; + +GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEIPROC __glewBlendEquationSeparatei; +GLEW_FUN_EXPORT PFNGLBLENDEQUATIONIPROC __glewBlendEquationi; +GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEIPROC __glewBlendFuncSeparatei; +GLEW_FUN_EXPORT PFNGLBLENDFUNCIPROC __glewBlendFunci; +GLEW_FUN_EXPORT PFNGLMINSAMPLESHADINGPROC __glewMinSampleShading; + +GLEW_FUN_EXPORT PFNGLTBUFFERMASK3DFXPROC __glewTbufferMask3DFX; + +GLEW_FUN_EXPORT PFNGLDEBUGMESSAGECALLBACKAMDPROC __glewDebugMessageCallbackAMD; +GLEW_FUN_EXPORT PFNGLDEBUGMESSAGEENABLEAMDPROC __glewDebugMessageEnableAMD; +GLEW_FUN_EXPORT PFNGLDEBUGMESSAGEINSERTAMDPROC __glewDebugMessageInsertAMD; +GLEW_FUN_EXPORT PFNGLGETDEBUGMESSAGELOGAMDPROC __glewGetDebugMessageLogAMD; + +GLEW_FUN_EXPORT PFNGLBLENDEQUATIONINDEXEDAMDPROC __glewBlendEquationIndexedAMD; +GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC __glewBlendEquationSeparateIndexedAMD; +GLEW_FUN_EXPORT PFNGLBLENDFUNCINDEXEDAMDPROC __glewBlendFuncIndexedAMD; +GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC __glewBlendFuncSeparateIndexedAMD; + +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBPARAMETERIAMDPROC __glewVertexAttribParameteriAMD; + +GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC __glewMultiDrawArraysIndirectAMD; +GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC __glewMultiDrawElementsIndirectAMD; + +GLEW_FUN_EXPORT PFNGLDELETENAMESAMDPROC __glewDeleteNamesAMD; +GLEW_FUN_EXPORT PFNGLGENNAMESAMDPROC __glewGenNamesAMD; +GLEW_FUN_EXPORT PFNGLISNAMEAMDPROC __glewIsNameAMD; + +GLEW_FUN_EXPORT PFNGLBEGINPERFMONITORAMDPROC __glewBeginPerfMonitorAMD; +GLEW_FUN_EXPORT PFNGLDELETEPERFMONITORSAMDPROC __glewDeletePerfMonitorsAMD; +GLEW_FUN_EXPORT PFNGLENDPERFMONITORAMDPROC __glewEndPerfMonitorAMD; +GLEW_FUN_EXPORT PFNGLGENPERFMONITORSAMDPROC __glewGenPerfMonitorsAMD; +GLEW_FUN_EXPORT PFNGLGETPERFMONITORCOUNTERDATAAMDPROC __glewGetPerfMonitorCounterDataAMD; +GLEW_FUN_EXPORT PFNGLGETPERFMONITORCOUNTERINFOAMDPROC __glewGetPerfMonitorCounterInfoAMD; +GLEW_FUN_EXPORT PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC __glewGetPerfMonitorCounterStringAMD; +GLEW_FUN_EXPORT PFNGLGETPERFMONITORCOUNTERSAMDPROC __glewGetPerfMonitorCountersAMD; +GLEW_FUN_EXPORT PFNGLGETPERFMONITORGROUPSTRINGAMDPROC __glewGetPerfMonitorGroupStringAMD; +GLEW_FUN_EXPORT PFNGLGETPERFMONITORGROUPSAMDPROC __glewGetPerfMonitorGroupsAMD; +GLEW_FUN_EXPORT PFNGLSELECTPERFMONITORCOUNTERSAMDPROC __glewSelectPerfMonitorCountersAMD; + +GLEW_FUN_EXPORT PFNGLSETMULTISAMPLEFVAMDPROC __glewSetMultisamplefvAMD; + +GLEW_FUN_EXPORT PFNGLTEXSTORAGESPARSEAMDPROC __glewTexStorageSparseAMD; +GLEW_FUN_EXPORT PFNGLTEXTURESTORAGESPARSEAMDPROC __glewTextureStorageSparseAMD; + +GLEW_FUN_EXPORT PFNGLSTENCILOPVALUEAMDPROC __glewStencilOpValueAMD; + +GLEW_FUN_EXPORT PFNGLTESSELLATIONFACTORAMDPROC __glewTessellationFactorAMD; +GLEW_FUN_EXPORT PFNGLTESSELLATIONMODEAMDPROC __glewTessellationModeAMD; + +GLEW_FUN_EXPORT PFNGLBLITFRAMEBUFFERANGLEPROC __glewBlitFramebufferANGLE; + +GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC __glewRenderbufferStorageMultisampleANGLE; + +GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDANGLEPROC __glewDrawArraysInstancedANGLE; +GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDANGLEPROC __glewDrawElementsInstancedANGLE; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBDIVISORANGLEPROC __glewVertexAttribDivisorANGLE; + +GLEW_FUN_EXPORT PFNGLBEGINQUERYANGLEPROC __glewBeginQueryANGLE; +GLEW_FUN_EXPORT PFNGLDELETEQUERIESANGLEPROC __glewDeleteQueriesANGLE; +GLEW_FUN_EXPORT PFNGLENDQUERYANGLEPROC __glewEndQueryANGLE; +GLEW_FUN_EXPORT PFNGLGENQUERIESANGLEPROC __glewGenQueriesANGLE; +GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTI64VANGLEPROC __glewGetQueryObjecti64vANGLE; +GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTIVANGLEPROC __glewGetQueryObjectivANGLE; +GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUI64VANGLEPROC __glewGetQueryObjectui64vANGLE; +GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUIVANGLEPROC __glewGetQueryObjectuivANGLE; +GLEW_FUN_EXPORT PFNGLGETQUERYIVANGLEPROC __glewGetQueryivANGLE; +GLEW_FUN_EXPORT PFNGLISQUERYANGLEPROC __glewIsQueryANGLE; +GLEW_FUN_EXPORT PFNGLQUERYCOUNTERANGLEPROC __glewQueryCounterANGLE; + +GLEW_FUN_EXPORT PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC __glewGetTranslatedShaderSourceANGLE; + +GLEW_FUN_EXPORT PFNGLDRAWELEMENTARRAYAPPLEPROC __glewDrawElementArrayAPPLE; +GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC __glewDrawRangeElementArrayAPPLE; +GLEW_FUN_EXPORT PFNGLELEMENTPOINTERAPPLEPROC __glewElementPointerAPPLE; +GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC __glewMultiDrawElementArrayAPPLE; +GLEW_FUN_EXPORT PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC __glewMultiDrawRangeElementArrayAPPLE; + +GLEW_FUN_EXPORT PFNGLDELETEFENCESAPPLEPROC __glewDeleteFencesAPPLE; +GLEW_FUN_EXPORT PFNGLFINISHFENCEAPPLEPROC __glewFinishFenceAPPLE; +GLEW_FUN_EXPORT PFNGLFINISHOBJECTAPPLEPROC __glewFinishObjectAPPLE; +GLEW_FUN_EXPORT PFNGLGENFENCESAPPLEPROC __glewGenFencesAPPLE; +GLEW_FUN_EXPORT PFNGLISFENCEAPPLEPROC __glewIsFenceAPPLE; +GLEW_FUN_EXPORT PFNGLSETFENCEAPPLEPROC __glewSetFenceAPPLE; +GLEW_FUN_EXPORT PFNGLTESTFENCEAPPLEPROC __glewTestFenceAPPLE; +GLEW_FUN_EXPORT PFNGLTESTOBJECTAPPLEPROC __glewTestObjectAPPLE; + +GLEW_FUN_EXPORT PFNGLBUFFERPARAMETERIAPPLEPROC __glewBufferParameteriAPPLE; +GLEW_FUN_EXPORT PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC __glewFlushMappedBufferRangeAPPLE; + +GLEW_FUN_EXPORT PFNGLGETOBJECTPARAMETERIVAPPLEPROC __glewGetObjectParameterivAPPLE; +GLEW_FUN_EXPORT PFNGLOBJECTPURGEABLEAPPLEPROC __glewObjectPurgeableAPPLE; +GLEW_FUN_EXPORT PFNGLOBJECTUNPURGEABLEAPPLEPROC __glewObjectUnpurgeableAPPLE; + +GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC __glewGetTexParameterPointervAPPLE; +GLEW_FUN_EXPORT PFNGLTEXTURERANGEAPPLEPROC __glewTextureRangeAPPLE; + +GLEW_FUN_EXPORT PFNGLBINDVERTEXARRAYAPPLEPROC __glewBindVertexArrayAPPLE; +GLEW_FUN_EXPORT PFNGLDELETEVERTEXARRAYSAPPLEPROC __glewDeleteVertexArraysAPPLE; +GLEW_FUN_EXPORT PFNGLGENVERTEXARRAYSAPPLEPROC __glewGenVertexArraysAPPLE; +GLEW_FUN_EXPORT PFNGLISVERTEXARRAYAPPLEPROC __glewIsVertexArrayAPPLE; + +GLEW_FUN_EXPORT PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC __glewFlushVertexArrayRangeAPPLE; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYPARAMETERIAPPLEPROC __glewVertexArrayParameteriAPPLE; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYRANGEAPPLEPROC __glewVertexArrayRangeAPPLE; + +GLEW_FUN_EXPORT PFNGLDISABLEVERTEXATTRIBAPPLEPROC __glewDisableVertexAttribAPPLE; +GLEW_FUN_EXPORT PFNGLENABLEVERTEXATTRIBAPPLEPROC __glewEnableVertexAttribAPPLE; +GLEW_FUN_EXPORT PFNGLISVERTEXATTRIBENABLEDAPPLEPROC __glewIsVertexAttribEnabledAPPLE; +GLEW_FUN_EXPORT PFNGLMAPVERTEXATTRIB1DAPPLEPROC __glewMapVertexAttrib1dAPPLE; +GLEW_FUN_EXPORT PFNGLMAPVERTEXATTRIB1FAPPLEPROC __glewMapVertexAttrib1fAPPLE; +GLEW_FUN_EXPORT PFNGLMAPVERTEXATTRIB2DAPPLEPROC __glewMapVertexAttrib2dAPPLE; +GLEW_FUN_EXPORT PFNGLMAPVERTEXATTRIB2FAPPLEPROC __glewMapVertexAttrib2fAPPLE; + +GLEW_FUN_EXPORT PFNGLCLEARDEPTHFPROC __glewClearDepthf; +GLEW_FUN_EXPORT PFNGLDEPTHRANGEFPROC __glewDepthRangef; +GLEW_FUN_EXPORT PFNGLGETSHADERPRECISIONFORMATPROC __glewGetShaderPrecisionFormat; +GLEW_FUN_EXPORT PFNGLRELEASESHADERCOMPILERPROC __glewReleaseShaderCompiler; +GLEW_FUN_EXPORT PFNGLSHADERBINARYPROC __glewShaderBinary; + +GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC __glewDrawArraysInstancedBaseInstance; +GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC __glewDrawElementsInstancedBaseInstance; +GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC __glewDrawElementsInstancedBaseVertexBaseInstance; + +GLEW_FUN_EXPORT PFNGLGETIMAGEHANDLEARBPROC __glewGetImageHandleARB; +GLEW_FUN_EXPORT PFNGLGETTEXTUREHANDLEARBPROC __glewGetTextureHandleARB; +GLEW_FUN_EXPORT PFNGLGETTEXTURESAMPLERHANDLEARBPROC __glewGetTextureSamplerHandleARB; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBLUI64VARBPROC __glewGetVertexAttribLui64vARB; +GLEW_FUN_EXPORT PFNGLISIMAGEHANDLERESIDENTARBPROC __glewIsImageHandleResidentARB; +GLEW_FUN_EXPORT PFNGLISTEXTUREHANDLERESIDENTARBPROC __glewIsTextureHandleResidentARB; +GLEW_FUN_EXPORT PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC __glewMakeImageHandleNonResidentARB; +GLEW_FUN_EXPORT PFNGLMAKEIMAGEHANDLERESIDENTARBPROC __glewMakeImageHandleResidentARB; +GLEW_FUN_EXPORT PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC __glewMakeTextureHandleNonResidentARB; +GLEW_FUN_EXPORT PFNGLMAKETEXTUREHANDLERESIDENTARBPROC __glewMakeTextureHandleResidentARB; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC __glewProgramUniformHandleui64ARB; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC __glewProgramUniformHandleui64vARB; +GLEW_FUN_EXPORT PFNGLUNIFORMHANDLEUI64ARBPROC __glewUniformHandleui64ARB; +GLEW_FUN_EXPORT PFNGLUNIFORMHANDLEUI64VARBPROC __glewUniformHandleui64vARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1UI64ARBPROC __glewVertexAttribL1ui64ARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1UI64VARBPROC __glewVertexAttribL1ui64vARB; + +GLEW_FUN_EXPORT PFNGLBINDFRAGDATALOCATIONINDEXEDPROC __glewBindFragDataLocationIndexed; +GLEW_FUN_EXPORT PFNGLGETFRAGDATAINDEXPROC __glewGetFragDataIndex; + +GLEW_FUN_EXPORT PFNGLBUFFERSTORAGEPROC __glewBufferStorage; +GLEW_FUN_EXPORT PFNGLNAMEDBUFFERSTORAGEEXTPROC __glewNamedBufferStorageEXT; + +GLEW_FUN_EXPORT PFNGLCREATESYNCFROMCLEVENTARBPROC __glewCreateSyncFromCLeventARB; + +GLEW_FUN_EXPORT PFNGLCLEARBUFFERDATAPROC __glewClearBufferData; +GLEW_FUN_EXPORT PFNGLCLEARBUFFERSUBDATAPROC __glewClearBufferSubData; +GLEW_FUN_EXPORT PFNGLCLEARNAMEDBUFFERDATAEXTPROC __glewClearNamedBufferDataEXT; +GLEW_FUN_EXPORT PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC __glewClearNamedBufferSubDataEXT; + +GLEW_FUN_EXPORT PFNGLCLEARTEXIMAGEPROC __glewClearTexImage; +GLEW_FUN_EXPORT PFNGLCLEARTEXSUBIMAGEPROC __glewClearTexSubImage; + +GLEW_FUN_EXPORT PFNGLCLAMPCOLORARBPROC __glewClampColorARB; + +GLEW_FUN_EXPORT PFNGLDISPATCHCOMPUTEPROC __glewDispatchCompute; +GLEW_FUN_EXPORT PFNGLDISPATCHCOMPUTEINDIRECTPROC __glewDispatchComputeIndirect; + +GLEW_FUN_EXPORT PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC __glewDispatchComputeGroupSizeARB; + +GLEW_FUN_EXPORT PFNGLCOPYBUFFERSUBDATAPROC __glewCopyBufferSubData; + +GLEW_FUN_EXPORT PFNGLCOPYIMAGESUBDATAPROC __glewCopyImageSubData; + +GLEW_FUN_EXPORT PFNGLDEBUGMESSAGECALLBACKARBPROC __glewDebugMessageCallbackARB; +GLEW_FUN_EXPORT PFNGLDEBUGMESSAGECONTROLARBPROC __glewDebugMessageControlARB; +GLEW_FUN_EXPORT PFNGLDEBUGMESSAGEINSERTARBPROC __glewDebugMessageInsertARB; +GLEW_FUN_EXPORT PFNGLGETDEBUGMESSAGELOGARBPROC __glewGetDebugMessageLogARB; + +GLEW_FUN_EXPORT PFNGLDRAWBUFFERSARBPROC __glewDrawBuffersARB; + +GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEIARBPROC __glewBlendEquationSeparateiARB; +GLEW_FUN_EXPORT PFNGLBLENDEQUATIONIARBPROC __glewBlendEquationiARB; +GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEIARBPROC __glewBlendFuncSeparateiARB; +GLEW_FUN_EXPORT PFNGLBLENDFUNCIARBPROC __glewBlendFunciARB; + +GLEW_FUN_EXPORT PFNGLDRAWELEMENTSBASEVERTEXPROC __glewDrawElementsBaseVertex; +GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC __glewDrawElementsInstancedBaseVertex; +GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC __glewDrawRangeElementsBaseVertex; +GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC __glewMultiDrawElementsBaseVertex; + +GLEW_FUN_EXPORT PFNGLDRAWARRAYSINDIRECTPROC __glewDrawArraysIndirect; +GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINDIRECTPROC __glewDrawElementsIndirect; + +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERPARAMETERIPROC __glewFramebufferParameteri; +GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERPARAMETERIVPROC __glewGetFramebufferParameteriv; +GLEW_FUN_EXPORT PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC __glewGetNamedFramebufferParameterivEXT; +GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC __glewNamedFramebufferParameteriEXT; + +GLEW_FUN_EXPORT PFNGLBINDFRAMEBUFFERPROC __glewBindFramebuffer; +GLEW_FUN_EXPORT PFNGLBINDRENDERBUFFERPROC __glewBindRenderbuffer; +GLEW_FUN_EXPORT PFNGLBLITFRAMEBUFFERPROC __glewBlitFramebuffer; +GLEW_FUN_EXPORT PFNGLCHECKFRAMEBUFFERSTATUSPROC __glewCheckFramebufferStatus; +GLEW_FUN_EXPORT PFNGLDELETEFRAMEBUFFERSPROC __glewDeleteFramebuffers; +GLEW_FUN_EXPORT PFNGLDELETERENDERBUFFERSPROC __glewDeleteRenderbuffers; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERRENDERBUFFERPROC __glewFramebufferRenderbuffer; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE1DPROC __glewFramebufferTexture1D; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE2DPROC __glewFramebufferTexture2D; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE3DPROC __glewFramebufferTexture3D; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURELAYERPROC __glewFramebufferTextureLayer; +GLEW_FUN_EXPORT PFNGLGENFRAMEBUFFERSPROC __glewGenFramebuffers; +GLEW_FUN_EXPORT PFNGLGENRENDERBUFFERSPROC __glewGenRenderbuffers; +GLEW_FUN_EXPORT PFNGLGENERATEMIPMAPPROC __glewGenerateMipmap; +GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC __glewGetFramebufferAttachmentParameteriv; +GLEW_FUN_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVPROC __glewGetRenderbufferParameteriv; +GLEW_FUN_EXPORT PFNGLISFRAMEBUFFERPROC __glewIsFramebuffer; +GLEW_FUN_EXPORT PFNGLISRENDERBUFFERPROC __glewIsRenderbuffer; +GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEPROC __glewRenderbufferStorage; +GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC __glewRenderbufferStorageMultisample; + +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREARBPROC __glewFramebufferTextureARB; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREFACEARBPROC __glewFramebufferTextureFaceARB; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURELAYERARBPROC __glewFramebufferTextureLayerARB; +GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERIARBPROC __glewProgramParameteriARB; + +GLEW_FUN_EXPORT PFNGLGETPROGRAMBINARYPROC __glewGetProgramBinary; +GLEW_FUN_EXPORT PFNGLPROGRAMBINARYPROC __glewProgramBinary; +GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERIPROC __glewProgramParameteri; + +GLEW_FUN_EXPORT PFNGLGETUNIFORMDVPROC __glewGetUniformdv; +GLEW_FUN_EXPORT PFNGLUNIFORM1DPROC __glewUniform1d; +GLEW_FUN_EXPORT PFNGLUNIFORM1DVPROC __glewUniform1dv; +GLEW_FUN_EXPORT PFNGLUNIFORM2DPROC __glewUniform2d; +GLEW_FUN_EXPORT PFNGLUNIFORM2DVPROC __glewUniform2dv; +GLEW_FUN_EXPORT PFNGLUNIFORM3DPROC __glewUniform3d; +GLEW_FUN_EXPORT PFNGLUNIFORM3DVPROC __glewUniform3dv; +GLEW_FUN_EXPORT PFNGLUNIFORM4DPROC __glewUniform4d; +GLEW_FUN_EXPORT PFNGLUNIFORM4DVPROC __glewUniform4dv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2DVPROC __glewUniformMatrix2dv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2X3DVPROC __glewUniformMatrix2x3dv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2X4DVPROC __glewUniformMatrix2x4dv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3DVPROC __glewUniformMatrix3dv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3X2DVPROC __glewUniformMatrix3x2dv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3X4DVPROC __glewUniformMatrix3x4dv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4DVPROC __glewUniformMatrix4dv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4X2DVPROC __glewUniformMatrix4x2dv; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4X3DVPROC __glewUniformMatrix4x3dv; + +GLEW_FUN_EXPORT PFNGLCOLORSUBTABLEPROC __glewColorSubTable; +GLEW_FUN_EXPORT PFNGLCOLORTABLEPROC __glewColorTable; +GLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERFVPROC __glewColorTableParameterfv; +GLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERIVPROC __glewColorTableParameteriv; +GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER1DPROC __glewConvolutionFilter1D; +GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER2DPROC __glewConvolutionFilter2D; +GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFPROC __glewConvolutionParameterf; +GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFVPROC __glewConvolutionParameterfv; +GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIPROC __glewConvolutionParameteri; +GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIVPROC __glewConvolutionParameteriv; +GLEW_FUN_EXPORT PFNGLCOPYCOLORSUBTABLEPROC __glewCopyColorSubTable; +GLEW_FUN_EXPORT PFNGLCOPYCOLORTABLEPROC __glewCopyColorTable; +GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER1DPROC __glewCopyConvolutionFilter1D; +GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER2DPROC __glewCopyConvolutionFilter2D; +GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPROC __glewGetColorTable; +GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERFVPROC __glewGetColorTableParameterfv; +GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERIVPROC __glewGetColorTableParameteriv; +GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONFILTERPROC __glewGetConvolutionFilter; +GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERFVPROC __glewGetConvolutionParameterfv; +GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERIVPROC __glewGetConvolutionParameteriv; +GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPROC __glewGetHistogram; +GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERFVPROC __glewGetHistogramParameterfv; +GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERIVPROC __glewGetHistogramParameteriv; +GLEW_FUN_EXPORT PFNGLGETMINMAXPROC __glewGetMinmax; +GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERFVPROC __glewGetMinmaxParameterfv; +GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERIVPROC __glewGetMinmaxParameteriv; +GLEW_FUN_EXPORT PFNGLGETSEPARABLEFILTERPROC __glewGetSeparableFilter; +GLEW_FUN_EXPORT PFNGLHISTOGRAMPROC __glewHistogram; +GLEW_FUN_EXPORT PFNGLMINMAXPROC __glewMinmax; +GLEW_FUN_EXPORT PFNGLRESETHISTOGRAMPROC __glewResetHistogram; +GLEW_FUN_EXPORT PFNGLRESETMINMAXPROC __glewResetMinmax; +GLEW_FUN_EXPORT PFNGLSEPARABLEFILTER2DPROC __glewSeparableFilter2D; + +GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC __glewMultiDrawArraysIndirectCountARB; +GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC __glewMultiDrawElementsIndirectCountARB; + +GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDARBPROC __glewDrawArraysInstancedARB; +GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDARBPROC __glewDrawElementsInstancedARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBDIVISORARBPROC __glewVertexAttribDivisorARB; + +GLEW_FUN_EXPORT PFNGLGETINTERNALFORMATIVPROC __glewGetInternalformativ; + +GLEW_FUN_EXPORT PFNGLGETINTERNALFORMATI64VPROC __glewGetInternalformati64v; + +GLEW_FUN_EXPORT PFNGLINVALIDATEBUFFERDATAPROC __glewInvalidateBufferData; +GLEW_FUN_EXPORT PFNGLINVALIDATEBUFFERSUBDATAPROC __glewInvalidateBufferSubData; +GLEW_FUN_EXPORT PFNGLINVALIDATEFRAMEBUFFERPROC __glewInvalidateFramebuffer; +GLEW_FUN_EXPORT PFNGLINVALIDATESUBFRAMEBUFFERPROC __glewInvalidateSubFramebuffer; +GLEW_FUN_EXPORT PFNGLINVALIDATETEXIMAGEPROC __glewInvalidateTexImage; +GLEW_FUN_EXPORT PFNGLINVALIDATETEXSUBIMAGEPROC __glewInvalidateTexSubImage; + +GLEW_FUN_EXPORT PFNGLFLUSHMAPPEDBUFFERRANGEPROC __glewFlushMappedBufferRange; +GLEW_FUN_EXPORT PFNGLMAPBUFFERRANGEPROC __glewMapBufferRange; + +GLEW_FUN_EXPORT PFNGLCURRENTPALETTEMATRIXARBPROC __glewCurrentPaletteMatrixARB; +GLEW_FUN_EXPORT PFNGLMATRIXINDEXPOINTERARBPROC __glewMatrixIndexPointerARB; +GLEW_FUN_EXPORT PFNGLMATRIXINDEXUBVARBPROC __glewMatrixIndexubvARB; +GLEW_FUN_EXPORT PFNGLMATRIXINDEXUIVARBPROC __glewMatrixIndexuivARB; +GLEW_FUN_EXPORT PFNGLMATRIXINDEXUSVARBPROC __glewMatrixIndexusvARB; + +GLEW_FUN_EXPORT PFNGLBINDBUFFERSBASEPROC __glewBindBuffersBase; +GLEW_FUN_EXPORT PFNGLBINDBUFFERSRANGEPROC __glewBindBuffersRange; +GLEW_FUN_EXPORT PFNGLBINDIMAGETEXTURESPROC __glewBindImageTextures; +GLEW_FUN_EXPORT PFNGLBINDSAMPLERSPROC __glewBindSamplers; +GLEW_FUN_EXPORT PFNGLBINDTEXTURESPROC __glewBindTextures; +GLEW_FUN_EXPORT PFNGLBINDVERTEXBUFFERSPROC __glewBindVertexBuffers; + +GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSINDIRECTPROC __glewMultiDrawArraysIndirect; +GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSINDIRECTPROC __glewMultiDrawElementsIndirect; + +GLEW_FUN_EXPORT PFNGLSAMPLECOVERAGEARBPROC __glewSampleCoverageARB; + +GLEW_FUN_EXPORT PFNGLACTIVETEXTUREARBPROC __glewActiveTextureARB; +GLEW_FUN_EXPORT PFNGLCLIENTACTIVETEXTUREARBPROC __glewClientActiveTextureARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DARBPROC __glewMultiTexCoord1dARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DVARBPROC __glewMultiTexCoord1dvARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FARBPROC __glewMultiTexCoord1fARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FVARBPROC __glewMultiTexCoord1fvARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IARBPROC __glewMultiTexCoord1iARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IVARBPROC __glewMultiTexCoord1ivARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SARBPROC __glewMultiTexCoord1sARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SVARBPROC __glewMultiTexCoord1svARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DARBPROC __glewMultiTexCoord2dARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DVARBPROC __glewMultiTexCoord2dvARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FARBPROC __glewMultiTexCoord2fARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FVARBPROC __glewMultiTexCoord2fvARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IARBPROC __glewMultiTexCoord2iARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IVARBPROC __glewMultiTexCoord2ivARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SARBPROC __glewMultiTexCoord2sARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SVARBPROC __glewMultiTexCoord2svARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DARBPROC __glewMultiTexCoord3dARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DVARBPROC __glewMultiTexCoord3dvARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FARBPROC __glewMultiTexCoord3fARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FVARBPROC __glewMultiTexCoord3fvARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IARBPROC __glewMultiTexCoord3iARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IVARBPROC __glewMultiTexCoord3ivARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SARBPROC __glewMultiTexCoord3sARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SVARBPROC __glewMultiTexCoord3svARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DARBPROC __glewMultiTexCoord4dARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DVARBPROC __glewMultiTexCoord4dvARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FARBPROC __glewMultiTexCoord4fARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FVARBPROC __glewMultiTexCoord4fvARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IARBPROC __glewMultiTexCoord4iARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IVARBPROC __glewMultiTexCoord4ivARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SARBPROC __glewMultiTexCoord4sARB; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SVARBPROC __glewMultiTexCoord4svARB; + +GLEW_FUN_EXPORT PFNGLBEGINQUERYARBPROC __glewBeginQueryARB; +GLEW_FUN_EXPORT PFNGLDELETEQUERIESARBPROC __glewDeleteQueriesARB; +GLEW_FUN_EXPORT PFNGLENDQUERYARBPROC __glewEndQueryARB; +GLEW_FUN_EXPORT PFNGLGENQUERIESARBPROC __glewGenQueriesARB; +GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTIVARBPROC __glewGetQueryObjectivARB; +GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUIVARBPROC __glewGetQueryObjectuivARB; +GLEW_FUN_EXPORT PFNGLGETQUERYIVARBPROC __glewGetQueryivARB; +GLEW_FUN_EXPORT PFNGLISQUERYARBPROC __glewIsQueryARB; + +GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFARBPROC __glewPointParameterfARB; +GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFVARBPROC __glewPointParameterfvARB; + +GLEW_FUN_EXPORT PFNGLGETPROGRAMINTERFACEIVPROC __glewGetProgramInterfaceiv; +GLEW_FUN_EXPORT PFNGLGETPROGRAMRESOURCEINDEXPROC __glewGetProgramResourceIndex; +GLEW_FUN_EXPORT PFNGLGETPROGRAMRESOURCELOCATIONPROC __glewGetProgramResourceLocation; +GLEW_FUN_EXPORT PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC __glewGetProgramResourceLocationIndex; +GLEW_FUN_EXPORT PFNGLGETPROGRAMRESOURCENAMEPROC __glewGetProgramResourceName; +GLEW_FUN_EXPORT PFNGLGETPROGRAMRESOURCEIVPROC __glewGetProgramResourceiv; + +GLEW_FUN_EXPORT PFNGLPROVOKINGVERTEXPROC __glewProvokingVertex; + +GLEW_FUN_EXPORT PFNGLGETGRAPHICSRESETSTATUSARBPROC __glewGetGraphicsResetStatusARB; +GLEW_FUN_EXPORT PFNGLGETNCOLORTABLEARBPROC __glewGetnColorTableARB; +GLEW_FUN_EXPORT PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC __glewGetnCompressedTexImageARB; +GLEW_FUN_EXPORT PFNGLGETNCONVOLUTIONFILTERARBPROC __glewGetnConvolutionFilterARB; +GLEW_FUN_EXPORT PFNGLGETNHISTOGRAMARBPROC __glewGetnHistogramARB; +GLEW_FUN_EXPORT PFNGLGETNMAPDVARBPROC __glewGetnMapdvARB; +GLEW_FUN_EXPORT PFNGLGETNMAPFVARBPROC __glewGetnMapfvARB; +GLEW_FUN_EXPORT PFNGLGETNMAPIVARBPROC __glewGetnMapivARB; +GLEW_FUN_EXPORT PFNGLGETNMINMAXARBPROC __glewGetnMinmaxARB; +GLEW_FUN_EXPORT PFNGLGETNPIXELMAPFVARBPROC __glewGetnPixelMapfvARB; +GLEW_FUN_EXPORT PFNGLGETNPIXELMAPUIVARBPROC __glewGetnPixelMapuivARB; +GLEW_FUN_EXPORT PFNGLGETNPIXELMAPUSVARBPROC __glewGetnPixelMapusvARB; +GLEW_FUN_EXPORT PFNGLGETNPOLYGONSTIPPLEARBPROC __glewGetnPolygonStippleARB; +GLEW_FUN_EXPORT PFNGLGETNSEPARABLEFILTERARBPROC __glewGetnSeparableFilterARB; +GLEW_FUN_EXPORT PFNGLGETNTEXIMAGEARBPROC __glewGetnTexImageARB; +GLEW_FUN_EXPORT PFNGLGETNUNIFORMDVARBPROC __glewGetnUniformdvARB; +GLEW_FUN_EXPORT PFNGLGETNUNIFORMFVARBPROC __glewGetnUniformfvARB; +GLEW_FUN_EXPORT PFNGLGETNUNIFORMIVARBPROC __glewGetnUniformivARB; +GLEW_FUN_EXPORT PFNGLGETNUNIFORMUIVARBPROC __glewGetnUniformuivARB; +GLEW_FUN_EXPORT PFNGLREADNPIXELSARBPROC __glewReadnPixelsARB; + +GLEW_FUN_EXPORT PFNGLMINSAMPLESHADINGARBPROC __glewMinSampleShadingARB; + +GLEW_FUN_EXPORT PFNGLBINDSAMPLERPROC __glewBindSampler; +GLEW_FUN_EXPORT PFNGLDELETESAMPLERSPROC __glewDeleteSamplers; +GLEW_FUN_EXPORT PFNGLGENSAMPLERSPROC __glewGenSamplers; +GLEW_FUN_EXPORT PFNGLGETSAMPLERPARAMETERIIVPROC __glewGetSamplerParameterIiv; +GLEW_FUN_EXPORT PFNGLGETSAMPLERPARAMETERIUIVPROC __glewGetSamplerParameterIuiv; +GLEW_FUN_EXPORT PFNGLGETSAMPLERPARAMETERFVPROC __glewGetSamplerParameterfv; +GLEW_FUN_EXPORT PFNGLGETSAMPLERPARAMETERIVPROC __glewGetSamplerParameteriv; +GLEW_FUN_EXPORT PFNGLISSAMPLERPROC __glewIsSampler; +GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERIIVPROC __glewSamplerParameterIiv; +GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERIUIVPROC __glewSamplerParameterIuiv; +GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERFPROC __glewSamplerParameterf; +GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERFVPROC __glewSamplerParameterfv; +GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERIPROC __glewSamplerParameteri; +GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERIVPROC __glewSamplerParameteriv; + +GLEW_FUN_EXPORT PFNGLACTIVESHADERPROGRAMPROC __glewActiveShaderProgram; +GLEW_FUN_EXPORT PFNGLBINDPROGRAMPIPELINEPROC __glewBindProgramPipeline; +GLEW_FUN_EXPORT PFNGLCREATESHADERPROGRAMVPROC __glewCreateShaderProgramv; +GLEW_FUN_EXPORT PFNGLDELETEPROGRAMPIPELINESPROC __glewDeleteProgramPipelines; +GLEW_FUN_EXPORT PFNGLGENPROGRAMPIPELINESPROC __glewGenProgramPipelines; +GLEW_FUN_EXPORT PFNGLGETPROGRAMPIPELINEINFOLOGPROC __glewGetProgramPipelineInfoLog; +GLEW_FUN_EXPORT PFNGLGETPROGRAMPIPELINEIVPROC __glewGetProgramPipelineiv; +GLEW_FUN_EXPORT PFNGLISPROGRAMPIPELINEPROC __glewIsProgramPipeline; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1DPROC __glewProgramUniform1d; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1DVPROC __glewProgramUniform1dv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1FPROC __glewProgramUniform1f; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1FVPROC __glewProgramUniform1fv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1IPROC __glewProgramUniform1i; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1IVPROC __glewProgramUniform1iv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UIPROC __glewProgramUniform1ui; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UIVPROC __glewProgramUniform1uiv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2DPROC __glewProgramUniform2d; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2DVPROC __glewProgramUniform2dv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2FPROC __glewProgramUniform2f; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2FVPROC __glewProgramUniform2fv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2IPROC __glewProgramUniform2i; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2IVPROC __glewProgramUniform2iv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UIPROC __glewProgramUniform2ui; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UIVPROC __glewProgramUniform2uiv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3DPROC __glewProgramUniform3d; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3DVPROC __glewProgramUniform3dv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3FPROC __glewProgramUniform3f; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3FVPROC __glewProgramUniform3fv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3IPROC __glewProgramUniform3i; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3IVPROC __glewProgramUniform3iv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UIPROC __glewProgramUniform3ui; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UIVPROC __glewProgramUniform3uiv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4DPROC __glewProgramUniform4d; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4DVPROC __glewProgramUniform4dv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4FPROC __glewProgramUniform4f; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4FVPROC __glewProgramUniform4fv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4IPROC __glewProgramUniform4i; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4IVPROC __glewProgramUniform4iv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UIPROC __glewProgramUniform4ui; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UIVPROC __glewProgramUniform4uiv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2DVPROC __glewProgramUniformMatrix2dv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2FVPROC __glewProgramUniformMatrix2fv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC __glewProgramUniformMatrix2x3dv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC __glewProgramUniformMatrix2x3fv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC __glewProgramUniformMatrix2x4dv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC __glewProgramUniformMatrix2x4fv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3DVPROC __glewProgramUniformMatrix3dv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3FVPROC __glewProgramUniformMatrix3fv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC __glewProgramUniformMatrix3x2dv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC __glewProgramUniformMatrix3x2fv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC __glewProgramUniformMatrix3x4dv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC __glewProgramUniformMatrix3x4fv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4DVPROC __glewProgramUniformMatrix4dv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4FVPROC __glewProgramUniformMatrix4fv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC __glewProgramUniformMatrix4x2dv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC __glewProgramUniformMatrix4x2fv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC __glewProgramUniformMatrix4x3dv; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC __glewProgramUniformMatrix4x3fv; +GLEW_FUN_EXPORT PFNGLUSEPROGRAMSTAGESPROC __glewUseProgramStages; +GLEW_FUN_EXPORT PFNGLVALIDATEPROGRAMPIPELINEPROC __glewValidateProgramPipeline; + +GLEW_FUN_EXPORT PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC __glewGetActiveAtomicCounterBufferiv; + +GLEW_FUN_EXPORT PFNGLBINDIMAGETEXTUREPROC __glewBindImageTexture; +GLEW_FUN_EXPORT PFNGLMEMORYBARRIERPROC __glewMemoryBarrier; + +GLEW_FUN_EXPORT PFNGLATTACHOBJECTARBPROC __glewAttachObjectARB; +GLEW_FUN_EXPORT PFNGLCOMPILESHADERARBPROC __glewCompileShaderARB; +GLEW_FUN_EXPORT PFNGLCREATEPROGRAMOBJECTARBPROC __glewCreateProgramObjectARB; +GLEW_FUN_EXPORT PFNGLCREATESHADEROBJECTARBPROC __glewCreateShaderObjectARB; +GLEW_FUN_EXPORT PFNGLDELETEOBJECTARBPROC __glewDeleteObjectARB; +GLEW_FUN_EXPORT PFNGLDETACHOBJECTARBPROC __glewDetachObjectARB; +GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMARBPROC __glewGetActiveUniformARB; +GLEW_FUN_EXPORT PFNGLGETATTACHEDOBJECTSARBPROC __glewGetAttachedObjectsARB; +GLEW_FUN_EXPORT PFNGLGETHANDLEARBPROC __glewGetHandleARB; +GLEW_FUN_EXPORT PFNGLGETINFOLOGARBPROC __glewGetInfoLogARB; +GLEW_FUN_EXPORT PFNGLGETOBJECTPARAMETERFVARBPROC __glewGetObjectParameterfvARB; +GLEW_FUN_EXPORT PFNGLGETOBJECTPARAMETERIVARBPROC __glewGetObjectParameterivARB; +GLEW_FUN_EXPORT PFNGLGETSHADERSOURCEARBPROC __glewGetShaderSourceARB; +GLEW_FUN_EXPORT PFNGLGETUNIFORMLOCATIONARBPROC __glewGetUniformLocationARB; +GLEW_FUN_EXPORT PFNGLGETUNIFORMFVARBPROC __glewGetUniformfvARB; +GLEW_FUN_EXPORT PFNGLGETUNIFORMIVARBPROC __glewGetUniformivARB; +GLEW_FUN_EXPORT PFNGLLINKPROGRAMARBPROC __glewLinkProgramARB; +GLEW_FUN_EXPORT PFNGLSHADERSOURCEARBPROC __glewShaderSourceARB; +GLEW_FUN_EXPORT PFNGLUNIFORM1FARBPROC __glewUniform1fARB; +GLEW_FUN_EXPORT PFNGLUNIFORM1FVARBPROC __glewUniform1fvARB; +GLEW_FUN_EXPORT PFNGLUNIFORM1IARBPROC __glewUniform1iARB; +GLEW_FUN_EXPORT PFNGLUNIFORM1IVARBPROC __glewUniform1ivARB; +GLEW_FUN_EXPORT PFNGLUNIFORM2FARBPROC __glewUniform2fARB; +GLEW_FUN_EXPORT PFNGLUNIFORM2FVARBPROC __glewUniform2fvARB; +GLEW_FUN_EXPORT PFNGLUNIFORM2IARBPROC __glewUniform2iARB; +GLEW_FUN_EXPORT PFNGLUNIFORM2IVARBPROC __glewUniform2ivARB; +GLEW_FUN_EXPORT PFNGLUNIFORM3FARBPROC __glewUniform3fARB; +GLEW_FUN_EXPORT PFNGLUNIFORM3FVARBPROC __glewUniform3fvARB; +GLEW_FUN_EXPORT PFNGLUNIFORM3IARBPROC __glewUniform3iARB; +GLEW_FUN_EXPORT PFNGLUNIFORM3IVARBPROC __glewUniform3ivARB; +GLEW_FUN_EXPORT PFNGLUNIFORM4FARBPROC __glewUniform4fARB; +GLEW_FUN_EXPORT PFNGLUNIFORM4FVARBPROC __glewUniform4fvARB; +GLEW_FUN_EXPORT PFNGLUNIFORM4IARBPROC __glewUniform4iARB; +GLEW_FUN_EXPORT PFNGLUNIFORM4IVARBPROC __glewUniform4ivARB; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2FVARBPROC __glewUniformMatrix2fvARB; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3FVARBPROC __glewUniformMatrix3fvARB; +GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4FVARBPROC __glewUniformMatrix4fvARB; +GLEW_FUN_EXPORT PFNGLUSEPROGRAMOBJECTARBPROC __glewUseProgramObjectARB; +GLEW_FUN_EXPORT PFNGLVALIDATEPROGRAMARBPROC __glewValidateProgramARB; + +GLEW_FUN_EXPORT PFNGLSHADERSTORAGEBLOCKBINDINGPROC __glewShaderStorageBlockBinding; + +GLEW_FUN_EXPORT PFNGLGETACTIVESUBROUTINENAMEPROC __glewGetActiveSubroutineName; +GLEW_FUN_EXPORT PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC __glewGetActiveSubroutineUniformName; +GLEW_FUN_EXPORT PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC __glewGetActiveSubroutineUniformiv; +GLEW_FUN_EXPORT PFNGLGETPROGRAMSTAGEIVPROC __glewGetProgramStageiv; +GLEW_FUN_EXPORT PFNGLGETSUBROUTINEINDEXPROC __glewGetSubroutineIndex; +GLEW_FUN_EXPORT PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC __glewGetSubroutineUniformLocation; +GLEW_FUN_EXPORT PFNGLGETUNIFORMSUBROUTINEUIVPROC __glewGetUniformSubroutineuiv; +GLEW_FUN_EXPORT PFNGLUNIFORMSUBROUTINESUIVPROC __glewUniformSubroutinesuiv; + +GLEW_FUN_EXPORT PFNGLCOMPILESHADERINCLUDEARBPROC __glewCompileShaderIncludeARB; +GLEW_FUN_EXPORT PFNGLDELETENAMEDSTRINGARBPROC __glewDeleteNamedStringARB; +GLEW_FUN_EXPORT PFNGLGETNAMEDSTRINGARBPROC __glewGetNamedStringARB; +GLEW_FUN_EXPORT PFNGLGETNAMEDSTRINGIVARBPROC __glewGetNamedStringivARB; +GLEW_FUN_EXPORT PFNGLISNAMEDSTRINGARBPROC __glewIsNamedStringARB; +GLEW_FUN_EXPORT PFNGLNAMEDSTRINGARBPROC __glewNamedStringARB; + +GLEW_FUN_EXPORT PFNGLTEXPAGECOMMITMENTARBPROC __glewTexPageCommitmentARB; +GLEW_FUN_EXPORT PFNGLTEXTUREPAGECOMMITMENTEXTPROC __glewTexturePageCommitmentEXT; + +GLEW_FUN_EXPORT PFNGLCLIENTWAITSYNCPROC __glewClientWaitSync; +GLEW_FUN_EXPORT PFNGLDELETESYNCPROC __glewDeleteSync; +GLEW_FUN_EXPORT PFNGLFENCESYNCPROC __glewFenceSync; +GLEW_FUN_EXPORT PFNGLGETINTEGER64VPROC __glewGetInteger64v; +GLEW_FUN_EXPORT PFNGLGETSYNCIVPROC __glewGetSynciv; +GLEW_FUN_EXPORT PFNGLISSYNCPROC __glewIsSync; +GLEW_FUN_EXPORT PFNGLWAITSYNCPROC __glewWaitSync; + +GLEW_FUN_EXPORT PFNGLPATCHPARAMETERFVPROC __glewPatchParameterfv; +GLEW_FUN_EXPORT PFNGLPATCHPARAMETERIPROC __glewPatchParameteri; + +GLEW_FUN_EXPORT PFNGLTEXBUFFERARBPROC __glewTexBufferARB; + +GLEW_FUN_EXPORT PFNGLTEXBUFFERRANGEPROC __glewTexBufferRange; +GLEW_FUN_EXPORT PFNGLTEXTUREBUFFERRANGEEXTPROC __glewTextureBufferRangeEXT; + +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE1DARBPROC __glewCompressedTexImage1DARB; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE2DARBPROC __glewCompressedTexImage2DARB; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DARBPROC __glewCompressedTexImage3DARB; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC __glewCompressedTexSubImage1DARB; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC __glewCompressedTexSubImage2DARB; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC __glewCompressedTexSubImage3DARB; +GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDTEXIMAGEARBPROC __glewGetCompressedTexImageARB; + +GLEW_FUN_EXPORT PFNGLGETMULTISAMPLEFVPROC __glewGetMultisamplefv; +GLEW_FUN_EXPORT PFNGLSAMPLEMASKIPROC __glewSampleMaski; +GLEW_FUN_EXPORT PFNGLTEXIMAGE2DMULTISAMPLEPROC __glewTexImage2DMultisample; +GLEW_FUN_EXPORT PFNGLTEXIMAGE3DMULTISAMPLEPROC __glewTexImage3DMultisample; + +GLEW_FUN_EXPORT PFNGLTEXSTORAGE1DPROC __glewTexStorage1D; +GLEW_FUN_EXPORT PFNGLTEXSTORAGE2DPROC __glewTexStorage2D; +GLEW_FUN_EXPORT PFNGLTEXSTORAGE3DPROC __glewTexStorage3D; +GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE1DEXTPROC __glewTextureStorage1DEXT; +GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE2DEXTPROC __glewTextureStorage2DEXT; +GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE3DEXTPROC __glewTextureStorage3DEXT; + +GLEW_FUN_EXPORT PFNGLTEXSTORAGE2DMULTISAMPLEPROC __glewTexStorage2DMultisample; +GLEW_FUN_EXPORT PFNGLTEXSTORAGE3DMULTISAMPLEPROC __glewTexStorage3DMultisample; +GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC __glewTextureStorage2DMultisampleEXT; +GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC __glewTextureStorage3DMultisampleEXT; + +GLEW_FUN_EXPORT PFNGLTEXTUREVIEWPROC __glewTextureView; + +GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTI64VPROC __glewGetQueryObjecti64v; +GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUI64VPROC __glewGetQueryObjectui64v; +GLEW_FUN_EXPORT PFNGLQUERYCOUNTERPROC __glewQueryCounter; + +GLEW_FUN_EXPORT PFNGLBINDTRANSFORMFEEDBACKPROC __glewBindTransformFeedback; +GLEW_FUN_EXPORT PFNGLDELETETRANSFORMFEEDBACKSPROC __glewDeleteTransformFeedbacks; +GLEW_FUN_EXPORT PFNGLDRAWTRANSFORMFEEDBACKPROC __glewDrawTransformFeedback; +GLEW_FUN_EXPORT PFNGLGENTRANSFORMFEEDBACKSPROC __glewGenTransformFeedbacks; +GLEW_FUN_EXPORT PFNGLISTRANSFORMFEEDBACKPROC __glewIsTransformFeedback; +GLEW_FUN_EXPORT PFNGLPAUSETRANSFORMFEEDBACKPROC __glewPauseTransformFeedback; +GLEW_FUN_EXPORT PFNGLRESUMETRANSFORMFEEDBACKPROC __glewResumeTransformFeedback; + +GLEW_FUN_EXPORT PFNGLBEGINQUERYINDEXEDPROC __glewBeginQueryIndexed; +GLEW_FUN_EXPORT PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC __glewDrawTransformFeedbackStream; +GLEW_FUN_EXPORT PFNGLENDQUERYINDEXEDPROC __glewEndQueryIndexed; +GLEW_FUN_EXPORT PFNGLGETQUERYINDEXEDIVPROC __glewGetQueryIndexediv; + +GLEW_FUN_EXPORT PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC __glewDrawTransformFeedbackInstanced; +GLEW_FUN_EXPORT PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC __glewDrawTransformFeedbackStreamInstanced; + +GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXDARBPROC __glewLoadTransposeMatrixdARB; +GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXFARBPROC __glewLoadTransposeMatrixfARB; +GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXDARBPROC __glewMultTransposeMatrixdARB; +GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXFARBPROC __glewMultTransposeMatrixfARB; + +GLEW_FUN_EXPORT PFNGLBINDBUFFERBASEPROC __glewBindBufferBase; +GLEW_FUN_EXPORT PFNGLBINDBUFFERRANGEPROC __glewBindBufferRange; +GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC __glewGetActiveUniformBlockName; +GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMBLOCKIVPROC __glewGetActiveUniformBlockiv; +GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMNAMEPROC __glewGetActiveUniformName; +GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMSIVPROC __glewGetActiveUniformsiv; +GLEW_FUN_EXPORT PFNGLGETINTEGERI_VPROC __glewGetIntegeri_v; +GLEW_FUN_EXPORT PFNGLGETUNIFORMBLOCKINDEXPROC __glewGetUniformBlockIndex; +GLEW_FUN_EXPORT PFNGLGETUNIFORMINDICESPROC __glewGetUniformIndices; +GLEW_FUN_EXPORT PFNGLUNIFORMBLOCKBINDINGPROC __glewUniformBlockBinding; + +GLEW_FUN_EXPORT PFNGLBINDVERTEXARRAYPROC __glewBindVertexArray; +GLEW_FUN_EXPORT PFNGLDELETEVERTEXARRAYSPROC __glewDeleteVertexArrays; +GLEW_FUN_EXPORT PFNGLGENVERTEXARRAYSPROC __glewGenVertexArrays; +GLEW_FUN_EXPORT PFNGLISVERTEXARRAYPROC __glewIsVertexArray; + +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBLDVPROC __glewGetVertexAttribLdv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1DPROC __glewVertexAttribL1d; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1DVPROC __glewVertexAttribL1dv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2DPROC __glewVertexAttribL2d; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2DVPROC __glewVertexAttribL2dv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3DPROC __glewVertexAttribL3d; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3DVPROC __glewVertexAttribL3dv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4DPROC __glewVertexAttribL4d; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4DVPROC __glewVertexAttribL4dv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBLPOINTERPROC __glewVertexAttribLPointer; + +GLEW_FUN_EXPORT PFNGLBINDVERTEXBUFFERPROC __glewBindVertexBuffer; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBBINDINGPROC __glewVertexAttribBinding; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBFORMATPROC __glewVertexAttribFormat; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBIFORMATPROC __glewVertexAttribIFormat; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBLFORMATPROC __glewVertexAttribLFormat; +GLEW_FUN_EXPORT PFNGLVERTEXBINDINGDIVISORPROC __glewVertexBindingDivisor; + +GLEW_FUN_EXPORT PFNGLVERTEXBLENDARBPROC __glewVertexBlendARB; +GLEW_FUN_EXPORT PFNGLWEIGHTPOINTERARBPROC __glewWeightPointerARB; +GLEW_FUN_EXPORT PFNGLWEIGHTBVARBPROC __glewWeightbvARB; +GLEW_FUN_EXPORT PFNGLWEIGHTDVARBPROC __glewWeightdvARB; +GLEW_FUN_EXPORT PFNGLWEIGHTFVARBPROC __glewWeightfvARB; +GLEW_FUN_EXPORT PFNGLWEIGHTIVARBPROC __glewWeightivARB; +GLEW_FUN_EXPORT PFNGLWEIGHTSVARBPROC __glewWeightsvARB; +GLEW_FUN_EXPORT PFNGLWEIGHTUBVARBPROC __glewWeightubvARB; +GLEW_FUN_EXPORT PFNGLWEIGHTUIVARBPROC __glewWeightuivARB; +GLEW_FUN_EXPORT PFNGLWEIGHTUSVARBPROC __glewWeightusvARB; + +GLEW_FUN_EXPORT PFNGLBINDBUFFERARBPROC __glewBindBufferARB; +GLEW_FUN_EXPORT PFNGLBUFFERDATAARBPROC __glewBufferDataARB; +GLEW_FUN_EXPORT PFNGLBUFFERSUBDATAARBPROC __glewBufferSubDataARB; +GLEW_FUN_EXPORT PFNGLDELETEBUFFERSARBPROC __glewDeleteBuffersARB; +GLEW_FUN_EXPORT PFNGLGENBUFFERSARBPROC __glewGenBuffersARB; +GLEW_FUN_EXPORT PFNGLGETBUFFERPARAMETERIVARBPROC __glewGetBufferParameterivARB; +GLEW_FUN_EXPORT PFNGLGETBUFFERPOINTERVARBPROC __glewGetBufferPointervARB; +GLEW_FUN_EXPORT PFNGLGETBUFFERSUBDATAARBPROC __glewGetBufferSubDataARB; +GLEW_FUN_EXPORT PFNGLISBUFFERARBPROC __glewIsBufferARB; +GLEW_FUN_EXPORT PFNGLMAPBUFFERARBPROC __glewMapBufferARB; +GLEW_FUN_EXPORT PFNGLUNMAPBUFFERARBPROC __glewUnmapBufferARB; + +GLEW_FUN_EXPORT PFNGLBINDPROGRAMARBPROC __glewBindProgramARB; +GLEW_FUN_EXPORT PFNGLDELETEPROGRAMSARBPROC __glewDeleteProgramsARB; +GLEW_FUN_EXPORT PFNGLDISABLEVERTEXATTRIBARRAYARBPROC __glewDisableVertexAttribArrayARB; +GLEW_FUN_EXPORT PFNGLENABLEVERTEXATTRIBARRAYARBPROC __glewEnableVertexAttribArrayARB; +GLEW_FUN_EXPORT PFNGLGENPROGRAMSARBPROC __glewGenProgramsARB; +GLEW_FUN_EXPORT PFNGLGETPROGRAMENVPARAMETERDVARBPROC __glewGetProgramEnvParameterdvARB; +GLEW_FUN_EXPORT PFNGLGETPROGRAMENVPARAMETERFVARBPROC __glewGetProgramEnvParameterfvARB; +GLEW_FUN_EXPORT PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC __glewGetProgramLocalParameterdvARB; +GLEW_FUN_EXPORT PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC __glewGetProgramLocalParameterfvARB; +GLEW_FUN_EXPORT PFNGLGETPROGRAMSTRINGARBPROC __glewGetProgramStringARB; +GLEW_FUN_EXPORT PFNGLGETPROGRAMIVARBPROC __glewGetProgramivARB; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBPOINTERVARBPROC __glewGetVertexAttribPointervARB; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBDVARBPROC __glewGetVertexAttribdvARB; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBFVARBPROC __glewGetVertexAttribfvARB; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIVARBPROC __glewGetVertexAttribivARB; +GLEW_FUN_EXPORT PFNGLISPROGRAMARBPROC __glewIsProgramARB; +GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4DARBPROC __glewProgramEnvParameter4dARB; +GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4DVARBPROC __glewProgramEnvParameter4dvARB; +GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4FARBPROC __glewProgramEnvParameter4fARB; +GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4FVARBPROC __glewProgramEnvParameter4fvARB; +GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4DARBPROC __glewProgramLocalParameter4dARB; +GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4DVARBPROC __glewProgramLocalParameter4dvARB; +GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4FARBPROC __glewProgramLocalParameter4fARB; +GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4FVARBPROC __glewProgramLocalParameter4fvARB; +GLEW_FUN_EXPORT PFNGLPROGRAMSTRINGARBPROC __glewProgramStringARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DARBPROC __glewVertexAttrib1dARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DVARBPROC __glewVertexAttrib1dvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FARBPROC __glewVertexAttrib1fARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FVARBPROC __glewVertexAttrib1fvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SARBPROC __glewVertexAttrib1sARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SVARBPROC __glewVertexAttrib1svARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DARBPROC __glewVertexAttrib2dARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DVARBPROC __glewVertexAttrib2dvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FARBPROC __glewVertexAttrib2fARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FVARBPROC __glewVertexAttrib2fvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SARBPROC __glewVertexAttrib2sARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SVARBPROC __glewVertexAttrib2svARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DARBPROC __glewVertexAttrib3dARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DVARBPROC __glewVertexAttrib3dvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FARBPROC __glewVertexAttrib3fARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FVARBPROC __glewVertexAttrib3fvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SARBPROC __glewVertexAttrib3sARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SVARBPROC __glewVertexAttrib3svARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NBVARBPROC __glewVertexAttrib4NbvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NIVARBPROC __glewVertexAttrib4NivARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NSVARBPROC __glewVertexAttrib4NsvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBARBPROC __glewVertexAttrib4NubARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBVARBPROC __glewVertexAttrib4NubvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUIVARBPROC __glewVertexAttrib4NuivARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUSVARBPROC __glewVertexAttrib4NusvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4BVARBPROC __glewVertexAttrib4bvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DARBPROC __glewVertexAttrib4dARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DVARBPROC __glewVertexAttrib4dvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FARBPROC __glewVertexAttrib4fARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FVARBPROC __glewVertexAttrib4fvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4IVARBPROC __glewVertexAttrib4ivARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SARBPROC __glewVertexAttrib4sARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SVARBPROC __glewVertexAttrib4svARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBVARBPROC __glewVertexAttrib4ubvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UIVARBPROC __glewVertexAttrib4uivARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4USVARBPROC __glewVertexAttrib4usvARB; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBPOINTERARBPROC __glewVertexAttribPointerARB; + +GLEW_FUN_EXPORT PFNGLBINDATTRIBLOCATIONARBPROC __glewBindAttribLocationARB; +GLEW_FUN_EXPORT PFNGLGETACTIVEATTRIBARBPROC __glewGetActiveAttribARB; +GLEW_FUN_EXPORT PFNGLGETATTRIBLOCATIONARBPROC __glewGetAttribLocationARB; + +GLEW_FUN_EXPORT PFNGLCOLORP3UIPROC __glewColorP3ui; +GLEW_FUN_EXPORT PFNGLCOLORP3UIVPROC __glewColorP3uiv; +GLEW_FUN_EXPORT PFNGLCOLORP4UIPROC __glewColorP4ui; +GLEW_FUN_EXPORT PFNGLCOLORP4UIVPROC __glewColorP4uiv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP1UIPROC __glewMultiTexCoordP1ui; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP1UIVPROC __glewMultiTexCoordP1uiv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP2UIPROC __glewMultiTexCoordP2ui; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP2UIVPROC __glewMultiTexCoordP2uiv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP3UIPROC __glewMultiTexCoordP3ui; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP3UIVPROC __glewMultiTexCoordP3uiv; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP4UIPROC __glewMultiTexCoordP4ui; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP4UIVPROC __glewMultiTexCoordP4uiv; +GLEW_FUN_EXPORT PFNGLNORMALP3UIPROC __glewNormalP3ui; +GLEW_FUN_EXPORT PFNGLNORMALP3UIVPROC __glewNormalP3uiv; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLORP3UIPROC __glewSecondaryColorP3ui; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLORP3UIVPROC __glewSecondaryColorP3uiv; +GLEW_FUN_EXPORT PFNGLTEXCOORDP1UIPROC __glewTexCoordP1ui; +GLEW_FUN_EXPORT PFNGLTEXCOORDP1UIVPROC __glewTexCoordP1uiv; +GLEW_FUN_EXPORT PFNGLTEXCOORDP2UIPROC __glewTexCoordP2ui; +GLEW_FUN_EXPORT PFNGLTEXCOORDP2UIVPROC __glewTexCoordP2uiv; +GLEW_FUN_EXPORT PFNGLTEXCOORDP3UIPROC __glewTexCoordP3ui; +GLEW_FUN_EXPORT PFNGLTEXCOORDP3UIVPROC __glewTexCoordP3uiv; +GLEW_FUN_EXPORT PFNGLTEXCOORDP4UIPROC __glewTexCoordP4ui; +GLEW_FUN_EXPORT PFNGLTEXCOORDP4UIVPROC __glewTexCoordP4uiv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP1UIPROC __glewVertexAttribP1ui; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP1UIVPROC __glewVertexAttribP1uiv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP2UIPROC __glewVertexAttribP2ui; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP2UIVPROC __glewVertexAttribP2uiv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP3UIPROC __glewVertexAttribP3ui; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP3UIVPROC __glewVertexAttribP3uiv; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP4UIPROC __glewVertexAttribP4ui; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP4UIVPROC __glewVertexAttribP4uiv; +GLEW_FUN_EXPORT PFNGLVERTEXP2UIPROC __glewVertexP2ui; +GLEW_FUN_EXPORT PFNGLVERTEXP2UIVPROC __glewVertexP2uiv; +GLEW_FUN_EXPORT PFNGLVERTEXP3UIPROC __glewVertexP3ui; +GLEW_FUN_EXPORT PFNGLVERTEXP3UIVPROC __glewVertexP3uiv; +GLEW_FUN_EXPORT PFNGLVERTEXP4UIPROC __glewVertexP4ui; +GLEW_FUN_EXPORT PFNGLVERTEXP4UIVPROC __glewVertexP4uiv; + +GLEW_FUN_EXPORT PFNGLDEPTHRANGEARRAYVPROC __glewDepthRangeArrayv; +GLEW_FUN_EXPORT PFNGLDEPTHRANGEINDEXEDPROC __glewDepthRangeIndexed; +GLEW_FUN_EXPORT PFNGLGETDOUBLEI_VPROC __glewGetDoublei_v; +GLEW_FUN_EXPORT PFNGLGETFLOATI_VPROC __glewGetFloati_v; +GLEW_FUN_EXPORT PFNGLSCISSORARRAYVPROC __glewScissorArrayv; +GLEW_FUN_EXPORT PFNGLSCISSORINDEXEDPROC __glewScissorIndexed; +GLEW_FUN_EXPORT PFNGLSCISSORINDEXEDVPROC __glewScissorIndexedv; +GLEW_FUN_EXPORT PFNGLVIEWPORTARRAYVPROC __glewViewportArrayv; +GLEW_FUN_EXPORT PFNGLVIEWPORTINDEXEDFPROC __glewViewportIndexedf; +GLEW_FUN_EXPORT PFNGLVIEWPORTINDEXEDFVPROC __glewViewportIndexedfv; + +GLEW_FUN_EXPORT PFNGLWINDOWPOS2DARBPROC __glewWindowPos2dARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2DVARBPROC __glewWindowPos2dvARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2FARBPROC __glewWindowPos2fARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2FVARBPROC __glewWindowPos2fvARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2IARBPROC __glewWindowPos2iARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2IVARBPROC __glewWindowPos2ivARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2SARBPROC __glewWindowPos2sARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2SVARBPROC __glewWindowPos2svARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3DARBPROC __glewWindowPos3dARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3DVARBPROC __glewWindowPos3dvARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3FARBPROC __glewWindowPos3fARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3FVARBPROC __glewWindowPos3fvARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3IARBPROC __glewWindowPos3iARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3IVARBPROC __glewWindowPos3ivARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3SARBPROC __glewWindowPos3sARB; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3SVARBPROC __glewWindowPos3svARB; + +GLEW_FUN_EXPORT PFNGLDRAWBUFFERSATIPROC __glewDrawBuffersATI; + +GLEW_FUN_EXPORT PFNGLDRAWELEMENTARRAYATIPROC __glewDrawElementArrayATI; +GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTARRAYATIPROC __glewDrawRangeElementArrayATI; +GLEW_FUN_EXPORT PFNGLELEMENTPOINTERATIPROC __glewElementPointerATI; + +GLEW_FUN_EXPORT PFNGLGETTEXBUMPPARAMETERFVATIPROC __glewGetTexBumpParameterfvATI; +GLEW_FUN_EXPORT PFNGLGETTEXBUMPPARAMETERIVATIPROC __glewGetTexBumpParameterivATI; +GLEW_FUN_EXPORT PFNGLTEXBUMPPARAMETERFVATIPROC __glewTexBumpParameterfvATI; +GLEW_FUN_EXPORT PFNGLTEXBUMPPARAMETERIVATIPROC __glewTexBumpParameterivATI; + +GLEW_FUN_EXPORT PFNGLALPHAFRAGMENTOP1ATIPROC __glewAlphaFragmentOp1ATI; +GLEW_FUN_EXPORT PFNGLALPHAFRAGMENTOP2ATIPROC __glewAlphaFragmentOp2ATI; +GLEW_FUN_EXPORT PFNGLALPHAFRAGMENTOP3ATIPROC __glewAlphaFragmentOp3ATI; +GLEW_FUN_EXPORT PFNGLBEGINFRAGMENTSHADERATIPROC __glewBeginFragmentShaderATI; +GLEW_FUN_EXPORT PFNGLBINDFRAGMENTSHADERATIPROC __glewBindFragmentShaderATI; +GLEW_FUN_EXPORT PFNGLCOLORFRAGMENTOP1ATIPROC __glewColorFragmentOp1ATI; +GLEW_FUN_EXPORT PFNGLCOLORFRAGMENTOP2ATIPROC __glewColorFragmentOp2ATI; +GLEW_FUN_EXPORT PFNGLCOLORFRAGMENTOP3ATIPROC __glewColorFragmentOp3ATI; +GLEW_FUN_EXPORT PFNGLDELETEFRAGMENTSHADERATIPROC __glewDeleteFragmentShaderATI; +GLEW_FUN_EXPORT PFNGLENDFRAGMENTSHADERATIPROC __glewEndFragmentShaderATI; +GLEW_FUN_EXPORT PFNGLGENFRAGMENTSHADERSATIPROC __glewGenFragmentShadersATI; +GLEW_FUN_EXPORT PFNGLPASSTEXCOORDATIPROC __glewPassTexCoordATI; +GLEW_FUN_EXPORT PFNGLSAMPLEMAPATIPROC __glewSampleMapATI; +GLEW_FUN_EXPORT PFNGLSETFRAGMENTSHADERCONSTANTATIPROC __glewSetFragmentShaderConstantATI; + +GLEW_FUN_EXPORT PFNGLMAPOBJECTBUFFERATIPROC __glewMapObjectBufferATI; +GLEW_FUN_EXPORT PFNGLUNMAPOBJECTBUFFERATIPROC __glewUnmapObjectBufferATI; + +GLEW_FUN_EXPORT PFNGLPNTRIANGLESFATIPROC __glewPNTrianglesfATI; +GLEW_FUN_EXPORT PFNGLPNTRIANGLESIATIPROC __glewPNTrianglesiATI; + +GLEW_FUN_EXPORT PFNGLSTENCILFUNCSEPARATEATIPROC __glewStencilFuncSeparateATI; +GLEW_FUN_EXPORT PFNGLSTENCILOPSEPARATEATIPROC __glewStencilOpSeparateATI; + +GLEW_FUN_EXPORT PFNGLARRAYOBJECTATIPROC __glewArrayObjectATI; +GLEW_FUN_EXPORT PFNGLFREEOBJECTBUFFERATIPROC __glewFreeObjectBufferATI; +GLEW_FUN_EXPORT PFNGLGETARRAYOBJECTFVATIPROC __glewGetArrayObjectfvATI; +GLEW_FUN_EXPORT PFNGLGETARRAYOBJECTIVATIPROC __glewGetArrayObjectivATI; +GLEW_FUN_EXPORT PFNGLGETOBJECTBUFFERFVATIPROC __glewGetObjectBufferfvATI; +GLEW_FUN_EXPORT PFNGLGETOBJECTBUFFERIVATIPROC __glewGetObjectBufferivATI; +GLEW_FUN_EXPORT PFNGLGETVARIANTARRAYOBJECTFVATIPROC __glewGetVariantArrayObjectfvATI; +GLEW_FUN_EXPORT PFNGLGETVARIANTARRAYOBJECTIVATIPROC __glewGetVariantArrayObjectivATI; +GLEW_FUN_EXPORT PFNGLISOBJECTBUFFERATIPROC __glewIsObjectBufferATI; +GLEW_FUN_EXPORT PFNGLNEWOBJECTBUFFERATIPROC __glewNewObjectBufferATI; +GLEW_FUN_EXPORT PFNGLUPDATEOBJECTBUFFERATIPROC __glewUpdateObjectBufferATI; +GLEW_FUN_EXPORT PFNGLVARIANTARRAYOBJECTATIPROC __glewVariantArrayObjectATI; + +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC __glewGetVertexAttribArrayObjectfvATI; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC __glewGetVertexAttribArrayObjectivATI; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBARRAYOBJECTATIPROC __glewVertexAttribArrayObjectATI; + +GLEW_FUN_EXPORT PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC __glewClientActiveVertexStreamATI; +GLEW_FUN_EXPORT PFNGLNORMALSTREAM3BATIPROC __glewNormalStream3bATI; +GLEW_FUN_EXPORT PFNGLNORMALSTREAM3BVATIPROC __glewNormalStream3bvATI; +GLEW_FUN_EXPORT PFNGLNORMALSTREAM3DATIPROC __glewNormalStream3dATI; +GLEW_FUN_EXPORT PFNGLNORMALSTREAM3DVATIPROC __glewNormalStream3dvATI; +GLEW_FUN_EXPORT PFNGLNORMALSTREAM3FATIPROC __glewNormalStream3fATI; +GLEW_FUN_EXPORT PFNGLNORMALSTREAM3FVATIPROC __glewNormalStream3fvATI; +GLEW_FUN_EXPORT PFNGLNORMALSTREAM3IATIPROC __glewNormalStream3iATI; +GLEW_FUN_EXPORT PFNGLNORMALSTREAM3IVATIPROC __glewNormalStream3ivATI; +GLEW_FUN_EXPORT PFNGLNORMALSTREAM3SATIPROC __glewNormalStream3sATI; +GLEW_FUN_EXPORT PFNGLNORMALSTREAM3SVATIPROC __glewNormalStream3svATI; +GLEW_FUN_EXPORT PFNGLVERTEXBLENDENVFATIPROC __glewVertexBlendEnvfATI; +GLEW_FUN_EXPORT PFNGLVERTEXBLENDENVIATIPROC __glewVertexBlendEnviATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1DATIPROC __glewVertexStream1dATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1DVATIPROC __glewVertexStream1dvATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1FATIPROC __glewVertexStream1fATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1FVATIPROC __glewVertexStream1fvATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1IATIPROC __glewVertexStream1iATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1IVATIPROC __glewVertexStream1ivATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1SATIPROC __glewVertexStream1sATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1SVATIPROC __glewVertexStream1svATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2DATIPROC __glewVertexStream2dATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2DVATIPROC __glewVertexStream2dvATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2FATIPROC __glewVertexStream2fATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2FVATIPROC __glewVertexStream2fvATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2IATIPROC __glewVertexStream2iATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2IVATIPROC __glewVertexStream2ivATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2SATIPROC __glewVertexStream2sATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2SVATIPROC __glewVertexStream2svATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3DATIPROC __glewVertexStream3dATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3DVATIPROC __glewVertexStream3dvATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3FATIPROC __glewVertexStream3fATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3FVATIPROC __glewVertexStream3fvATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3IATIPROC __glewVertexStream3iATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3IVATIPROC __glewVertexStream3ivATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3SATIPROC __glewVertexStream3sATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3SVATIPROC __glewVertexStream3svATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4DATIPROC __glewVertexStream4dATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4DVATIPROC __glewVertexStream4dvATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4FATIPROC __glewVertexStream4fATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4FVATIPROC __glewVertexStream4fvATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4IATIPROC __glewVertexStream4iATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4IVATIPROC __glewVertexStream4ivATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4SATIPROC __glewVertexStream4sATI; +GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4SVATIPROC __glewVertexStream4svATI; + +GLEW_FUN_EXPORT PFNGLGETUNIFORMBUFFERSIZEEXTPROC __glewGetUniformBufferSizeEXT; +GLEW_FUN_EXPORT PFNGLGETUNIFORMOFFSETEXTPROC __glewGetUniformOffsetEXT; +GLEW_FUN_EXPORT PFNGLUNIFORMBUFFEREXTPROC __glewUniformBufferEXT; + +GLEW_FUN_EXPORT PFNGLBLENDCOLOREXTPROC __glewBlendColorEXT; + +GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEEXTPROC __glewBlendEquationSeparateEXT; + +GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEEXTPROC __glewBlendFuncSeparateEXT; + +GLEW_FUN_EXPORT PFNGLBLENDEQUATIONEXTPROC __glewBlendEquationEXT; + +GLEW_FUN_EXPORT PFNGLCOLORSUBTABLEEXTPROC __glewColorSubTableEXT; +GLEW_FUN_EXPORT PFNGLCOPYCOLORSUBTABLEEXTPROC __glewCopyColorSubTableEXT; + +GLEW_FUN_EXPORT PFNGLLOCKARRAYSEXTPROC __glewLockArraysEXT; +GLEW_FUN_EXPORT PFNGLUNLOCKARRAYSEXTPROC __glewUnlockArraysEXT; + +GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER1DEXTPROC __glewConvolutionFilter1DEXT; +GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER2DEXTPROC __glewConvolutionFilter2DEXT; +GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFEXTPROC __glewConvolutionParameterfEXT; +GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFVEXTPROC __glewConvolutionParameterfvEXT; +GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIEXTPROC __glewConvolutionParameteriEXT; +GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIVEXTPROC __glewConvolutionParameterivEXT; +GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC __glewCopyConvolutionFilter1DEXT; +GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC __glewCopyConvolutionFilter2DEXT; +GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONFILTEREXTPROC __glewGetConvolutionFilterEXT; +GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC __glewGetConvolutionParameterfvEXT; +GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC __glewGetConvolutionParameterivEXT; +GLEW_FUN_EXPORT PFNGLGETSEPARABLEFILTEREXTPROC __glewGetSeparableFilterEXT; +GLEW_FUN_EXPORT PFNGLSEPARABLEFILTER2DEXTPROC __glewSeparableFilter2DEXT; + +GLEW_FUN_EXPORT PFNGLBINORMALPOINTEREXTPROC __glewBinormalPointerEXT; +GLEW_FUN_EXPORT PFNGLTANGENTPOINTEREXTPROC __glewTangentPointerEXT; + +GLEW_FUN_EXPORT PFNGLCOPYTEXIMAGE1DEXTPROC __glewCopyTexImage1DEXT; +GLEW_FUN_EXPORT PFNGLCOPYTEXIMAGE2DEXTPROC __glewCopyTexImage2DEXT; +GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE1DEXTPROC __glewCopyTexSubImage1DEXT; +GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE2DEXTPROC __glewCopyTexSubImage2DEXT; +GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE3DEXTPROC __glewCopyTexSubImage3DEXT; + +GLEW_FUN_EXPORT PFNGLCULLPARAMETERDVEXTPROC __glewCullParameterdvEXT; +GLEW_FUN_EXPORT PFNGLCULLPARAMETERFVEXTPROC __glewCullParameterfvEXT; + +GLEW_FUN_EXPORT PFNGLINSERTEVENTMARKEREXTPROC __glewInsertEventMarkerEXT; +GLEW_FUN_EXPORT PFNGLPOPGROUPMARKEREXTPROC __glewPopGroupMarkerEXT; +GLEW_FUN_EXPORT PFNGLPUSHGROUPMARKEREXTPROC __glewPushGroupMarkerEXT; + +GLEW_FUN_EXPORT PFNGLDEPTHBOUNDSEXTPROC __glewDepthBoundsEXT; + +GLEW_FUN_EXPORT PFNGLBINDMULTITEXTUREEXTPROC __glewBindMultiTextureEXT; +GLEW_FUN_EXPORT PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC __glewCheckNamedFramebufferStatusEXT; +GLEW_FUN_EXPORT PFNGLCLIENTATTRIBDEFAULTEXTPROC __glewClientAttribDefaultEXT; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC __glewCompressedMultiTexImage1DEXT; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC __glewCompressedMultiTexImage2DEXT; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC __glewCompressedMultiTexImage3DEXT; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC __glewCompressedMultiTexSubImage1DEXT; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC __glewCompressedMultiTexSubImage2DEXT; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC __glewCompressedMultiTexSubImage3DEXT; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC __glewCompressedTextureImage1DEXT; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC __glewCompressedTextureImage2DEXT; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC __glewCompressedTextureImage3DEXT; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC __glewCompressedTextureSubImage1DEXT; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC __glewCompressedTextureSubImage2DEXT; +GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC __glewCompressedTextureSubImage3DEXT; +GLEW_FUN_EXPORT PFNGLCOPYMULTITEXIMAGE1DEXTPROC __glewCopyMultiTexImage1DEXT; +GLEW_FUN_EXPORT PFNGLCOPYMULTITEXIMAGE2DEXTPROC __glewCopyMultiTexImage2DEXT; +GLEW_FUN_EXPORT PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC __glewCopyMultiTexSubImage1DEXT; +GLEW_FUN_EXPORT PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC __glewCopyMultiTexSubImage2DEXT; +GLEW_FUN_EXPORT PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC __glewCopyMultiTexSubImage3DEXT; +GLEW_FUN_EXPORT PFNGLCOPYTEXTUREIMAGE1DEXTPROC __glewCopyTextureImage1DEXT; +GLEW_FUN_EXPORT PFNGLCOPYTEXTUREIMAGE2DEXTPROC __glewCopyTextureImage2DEXT; +GLEW_FUN_EXPORT PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC __glewCopyTextureSubImage1DEXT; +GLEW_FUN_EXPORT PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC __glewCopyTextureSubImage2DEXT; +GLEW_FUN_EXPORT PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC __glewCopyTextureSubImage3DEXT; +GLEW_FUN_EXPORT PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC __glewDisableClientStateIndexedEXT; +GLEW_FUN_EXPORT PFNGLDISABLECLIENTSTATEIEXTPROC __glewDisableClientStateiEXT; +GLEW_FUN_EXPORT PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC __glewDisableVertexArrayAttribEXT; +GLEW_FUN_EXPORT PFNGLDISABLEVERTEXARRAYEXTPROC __glewDisableVertexArrayEXT; +GLEW_FUN_EXPORT PFNGLENABLECLIENTSTATEINDEXEDEXTPROC __glewEnableClientStateIndexedEXT; +GLEW_FUN_EXPORT PFNGLENABLECLIENTSTATEIEXTPROC __glewEnableClientStateiEXT; +GLEW_FUN_EXPORT PFNGLENABLEVERTEXARRAYATTRIBEXTPROC __glewEnableVertexArrayAttribEXT; +GLEW_FUN_EXPORT PFNGLENABLEVERTEXARRAYEXTPROC __glewEnableVertexArrayEXT; +GLEW_FUN_EXPORT PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC __glewFlushMappedNamedBufferRangeEXT; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC __glewFramebufferDrawBufferEXT; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC __glewFramebufferDrawBuffersEXT; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERREADBUFFEREXTPROC __glewFramebufferReadBufferEXT; +GLEW_FUN_EXPORT PFNGLGENERATEMULTITEXMIPMAPEXTPROC __glewGenerateMultiTexMipmapEXT; +GLEW_FUN_EXPORT PFNGLGENERATETEXTUREMIPMAPEXTPROC __glewGenerateTextureMipmapEXT; +GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC __glewGetCompressedMultiTexImageEXT; +GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC __glewGetCompressedTextureImageEXT; +GLEW_FUN_EXPORT PFNGLGETDOUBLEINDEXEDVEXTPROC __glewGetDoubleIndexedvEXT; +GLEW_FUN_EXPORT PFNGLGETDOUBLEI_VEXTPROC __glewGetDoublei_vEXT; +GLEW_FUN_EXPORT PFNGLGETFLOATINDEXEDVEXTPROC __glewGetFloatIndexedvEXT; +GLEW_FUN_EXPORT PFNGLGETFLOATI_VEXTPROC __glewGetFloati_vEXT; +GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC __glewGetFramebufferParameterivEXT; +GLEW_FUN_EXPORT PFNGLGETMULTITEXENVFVEXTPROC __glewGetMultiTexEnvfvEXT; +GLEW_FUN_EXPORT PFNGLGETMULTITEXENVIVEXTPROC __glewGetMultiTexEnvivEXT; +GLEW_FUN_EXPORT PFNGLGETMULTITEXGENDVEXTPROC __glewGetMultiTexGendvEXT; +GLEW_FUN_EXPORT PFNGLGETMULTITEXGENFVEXTPROC __glewGetMultiTexGenfvEXT; +GLEW_FUN_EXPORT PFNGLGETMULTITEXGENIVEXTPROC __glewGetMultiTexGenivEXT; +GLEW_FUN_EXPORT PFNGLGETMULTITEXIMAGEEXTPROC __glewGetMultiTexImageEXT; +GLEW_FUN_EXPORT PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC __glewGetMultiTexLevelParameterfvEXT; +GLEW_FUN_EXPORT PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC __glewGetMultiTexLevelParameterivEXT; +GLEW_FUN_EXPORT PFNGLGETMULTITEXPARAMETERIIVEXTPROC __glewGetMultiTexParameterIivEXT; +GLEW_FUN_EXPORT PFNGLGETMULTITEXPARAMETERIUIVEXTPROC __glewGetMultiTexParameterIuivEXT; +GLEW_FUN_EXPORT PFNGLGETMULTITEXPARAMETERFVEXTPROC __glewGetMultiTexParameterfvEXT; +GLEW_FUN_EXPORT PFNGLGETMULTITEXPARAMETERIVEXTPROC __glewGetMultiTexParameterivEXT; +GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC __glewGetNamedBufferParameterivEXT; +GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERPOINTERVEXTPROC __glewGetNamedBufferPointervEXT; +GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERSUBDATAEXTPROC __glewGetNamedBufferSubDataEXT; +GLEW_FUN_EXPORT PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC __glewGetNamedFramebufferAttachmentParameterivEXT; +GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC __glewGetNamedProgramLocalParameterIivEXT; +GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC __glewGetNamedProgramLocalParameterIuivEXT; +GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC __glewGetNamedProgramLocalParameterdvEXT; +GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC __glewGetNamedProgramLocalParameterfvEXT; +GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMSTRINGEXTPROC __glewGetNamedProgramStringEXT; +GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMIVEXTPROC __glewGetNamedProgramivEXT; +GLEW_FUN_EXPORT PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC __glewGetNamedRenderbufferParameterivEXT; +GLEW_FUN_EXPORT PFNGLGETPOINTERINDEXEDVEXTPROC __glewGetPointerIndexedvEXT; +GLEW_FUN_EXPORT PFNGLGETPOINTERI_VEXTPROC __glewGetPointeri_vEXT; +GLEW_FUN_EXPORT PFNGLGETTEXTUREIMAGEEXTPROC __glewGetTextureImageEXT; +GLEW_FUN_EXPORT PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC __glewGetTextureLevelParameterfvEXT; +GLEW_FUN_EXPORT PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC __glewGetTextureLevelParameterivEXT; +GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERIIVEXTPROC __glewGetTextureParameterIivEXT; +GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERIUIVEXTPROC __glewGetTextureParameterIuivEXT; +GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERFVEXTPROC __glewGetTextureParameterfvEXT; +GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERIVEXTPROC __glewGetTextureParameterivEXT; +GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC __glewGetVertexArrayIntegeri_vEXT; +GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYINTEGERVEXTPROC __glewGetVertexArrayIntegervEXT; +GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC __glewGetVertexArrayPointeri_vEXT; +GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYPOINTERVEXTPROC __glewGetVertexArrayPointervEXT; +GLEW_FUN_EXPORT PFNGLMAPNAMEDBUFFEREXTPROC __glewMapNamedBufferEXT; +GLEW_FUN_EXPORT PFNGLMAPNAMEDBUFFERRANGEEXTPROC __glewMapNamedBufferRangeEXT; +GLEW_FUN_EXPORT PFNGLMATRIXFRUSTUMEXTPROC __glewMatrixFrustumEXT; +GLEW_FUN_EXPORT PFNGLMATRIXLOADIDENTITYEXTPROC __glewMatrixLoadIdentityEXT; +GLEW_FUN_EXPORT PFNGLMATRIXLOADTRANSPOSEDEXTPROC __glewMatrixLoadTransposedEXT; +GLEW_FUN_EXPORT PFNGLMATRIXLOADTRANSPOSEFEXTPROC __glewMatrixLoadTransposefEXT; +GLEW_FUN_EXPORT PFNGLMATRIXLOADDEXTPROC __glewMatrixLoaddEXT; +GLEW_FUN_EXPORT PFNGLMATRIXLOADFEXTPROC __glewMatrixLoadfEXT; +GLEW_FUN_EXPORT PFNGLMATRIXMULTTRANSPOSEDEXTPROC __glewMatrixMultTransposedEXT; +GLEW_FUN_EXPORT PFNGLMATRIXMULTTRANSPOSEFEXTPROC __glewMatrixMultTransposefEXT; +GLEW_FUN_EXPORT PFNGLMATRIXMULTDEXTPROC __glewMatrixMultdEXT; +GLEW_FUN_EXPORT PFNGLMATRIXMULTFEXTPROC __glewMatrixMultfEXT; +GLEW_FUN_EXPORT PFNGLMATRIXORTHOEXTPROC __glewMatrixOrthoEXT; +GLEW_FUN_EXPORT PFNGLMATRIXPOPEXTPROC __glewMatrixPopEXT; +GLEW_FUN_EXPORT PFNGLMATRIXPUSHEXTPROC __glewMatrixPushEXT; +GLEW_FUN_EXPORT PFNGLMATRIXROTATEDEXTPROC __glewMatrixRotatedEXT; +GLEW_FUN_EXPORT PFNGLMATRIXROTATEFEXTPROC __glewMatrixRotatefEXT; +GLEW_FUN_EXPORT PFNGLMATRIXSCALEDEXTPROC __glewMatrixScaledEXT; +GLEW_FUN_EXPORT PFNGLMATRIXSCALEFEXTPROC __glewMatrixScalefEXT; +GLEW_FUN_EXPORT PFNGLMATRIXTRANSLATEDEXTPROC __glewMatrixTranslatedEXT; +GLEW_FUN_EXPORT PFNGLMATRIXTRANSLATEFEXTPROC __glewMatrixTranslatefEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXBUFFEREXTPROC __glewMultiTexBufferEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORDPOINTEREXTPROC __glewMultiTexCoordPointerEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXENVFEXTPROC __glewMultiTexEnvfEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXENVFVEXTPROC __glewMultiTexEnvfvEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXENVIEXTPROC __glewMultiTexEnviEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXENVIVEXTPROC __glewMultiTexEnvivEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXGENDEXTPROC __glewMultiTexGendEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXGENDVEXTPROC __glewMultiTexGendvEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXGENFEXTPROC __glewMultiTexGenfEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXGENFVEXTPROC __glewMultiTexGenfvEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXGENIEXTPROC __glewMultiTexGeniEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXGENIVEXTPROC __glewMultiTexGenivEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXIMAGE1DEXTPROC __glewMultiTexImage1DEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXIMAGE2DEXTPROC __glewMultiTexImage2DEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXIMAGE3DEXTPROC __glewMultiTexImage3DEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERIIVEXTPROC __glewMultiTexParameterIivEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERIUIVEXTPROC __glewMultiTexParameterIuivEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERFEXTPROC __glewMultiTexParameterfEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERFVEXTPROC __glewMultiTexParameterfvEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERIEXTPROC __glewMultiTexParameteriEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERIVEXTPROC __glewMultiTexParameterivEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXRENDERBUFFEREXTPROC __glewMultiTexRenderbufferEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXSUBIMAGE1DEXTPROC __glewMultiTexSubImage1DEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXSUBIMAGE2DEXTPROC __glewMultiTexSubImage2DEXT; +GLEW_FUN_EXPORT PFNGLMULTITEXSUBIMAGE3DEXTPROC __glewMultiTexSubImage3DEXT; +GLEW_FUN_EXPORT PFNGLNAMEDBUFFERDATAEXTPROC __glewNamedBufferDataEXT; +GLEW_FUN_EXPORT PFNGLNAMEDBUFFERSUBDATAEXTPROC __glewNamedBufferSubDataEXT; +GLEW_FUN_EXPORT PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC __glewNamedCopyBufferSubDataEXT; +GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC __glewNamedFramebufferRenderbufferEXT; +GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC __glewNamedFramebufferTexture1DEXT; +GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC __glewNamedFramebufferTexture2DEXT; +GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC __glewNamedFramebufferTexture3DEXT; +GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC __glewNamedFramebufferTextureEXT; +GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC __glewNamedFramebufferTextureFaceEXT; +GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC __glewNamedFramebufferTextureLayerEXT; +GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC __glewNamedProgramLocalParameter4dEXT; +GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC __glewNamedProgramLocalParameter4dvEXT; +GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC __glewNamedProgramLocalParameter4fEXT; +GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC __glewNamedProgramLocalParameter4fvEXT; +GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC __glewNamedProgramLocalParameterI4iEXT; +GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC __glewNamedProgramLocalParameterI4ivEXT; +GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC __glewNamedProgramLocalParameterI4uiEXT; +GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC __glewNamedProgramLocalParameterI4uivEXT; +GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC __glewNamedProgramLocalParameters4fvEXT; +GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC __glewNamedProgramLocalParametersI4ivEXT; +GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC __glewNamedProgramLocalParametersI4uivEXT; +GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMSTRINGEXTPROC __glewNamedProgramStringEXT; +GLEW_FUN_EXPORT PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC __glewNamedRenderbufferStorageEXT; +GLEW_FUN_EXPORT PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC __glewNamedRenderbufferStorageMultisampleCoverageEXT; +GLEW_FUN_EXPORT PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC __glewNamedRenderbufferStorageMultisampleEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1FEXTPROC __glewProgramUniform1fEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1FVEXTPROC __glewProgramUniform1fvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1IEXTPROC __glewProgramUniform1iEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1IVEXTPROC __glewProgramUniform1ivEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UIEXTPROC __glewProgramUniform1uiEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UIVEXTPROC __glewProgramUniform1uivEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2FEXTPROC __glewProgramUniform2fEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2FVEXTPROC __glewProgramUniform2fvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2IEXTPROC __glewProgramUniform2iEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2IVEXTPROC __glewProgramUniform2ivEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UIEXTPROC __glewProgramUniform2uiEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UIVEXTPROC __glewProgramUniform2uivEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3FEXTPROC __glewProgramUniform3fEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3FVEXTPROC __glewProgramUniform3fvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3IEXTPROC __glewProgramUniform3iEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3IVEXTPROC __glewProgramUniform3ivEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UIEXTPROC __glewProgramUniform3uiEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UIVEXTPROC __glewProgramUniform3uivEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4FEXTPROC __glewProgramUniform4fEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4FVEXTPROC __glewProgramUniform4fvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4IEXTPROC __glewProgramUniform4iEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4IVEXTPROC __glewProgramUniform4ivEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UIEXTPROC __glewProgramUniform4uiEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UIVEXTPROC __glewProgramUniform4uivEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC __glewProgramUniformMatrix2fvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC __glewProgramUniformMatrix2x3fvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC __glewProgramUniformMatrix2x4fvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC __glewProgramUniformMatrix3fvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC __glewProgramUniformMatrix3x2fvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC __glewProgramUniformMatrix3x4fvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC __glewProgramUniformMatrix4fvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC __glewProgramUniformMatrix4x2fvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC __glewProgramUniformMatrix4x3fvEXT; +GLEW_FUN_EXPORT PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC __glewPushClientAttribDefaultEXT; +GLEW_FUN_EXPORT PFNGLTEXTUREBUFFEREXTPROC __glewTextureBufferEXT; +GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE1DEXTPROC __glewTextureImage1DEXT; +GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE2DEXTPROC __glewTextureImage2DEXT; +GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE3DEXTPROC __glewTextureImage3DEXT; +GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIIVEXTPROC __glewTextureParameterIivEXT; +GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIUIVEXTPROC __glewTextureParameterIuivEXT; +GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERFEXTPROC __glewTextureParameterfEXT; +GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERFVEXTPROC __glewTextureParameterfvEXT; +GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIEXTPROC __glewTextureParameteriEXT; +GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIVEXTPROC __glewTextureParameterivEXT; +GLEW_FUN_EXPORT PFNGLTEXTURERENDERBUFFEREXTPROC __glewTextureRenderbufferEXT; +GLEW_FUN_EXPORT PFNGLTEXTURESUBIMAGE1DEXTPROC __glewTextureSubImage1DEXT; +GLEW_FUN_EXPORT PFNGLTEXTURESUBIMAGE2DEXTPROC __glewTextureSubImage2DEXT; +GLEW_FUN_EXPORT PFNGLTEXTURESUBIMAGE3DEXTPROC __glewTextureSubImage3DEXT; +GLEW_FUN_EXPORT PFNGLUNMAPNAMEDBUFFEREXTPROC __glewUnmapNamedBufferEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYCOLOROFFSETEXTPROC __glewVertexArrayColorOffsetEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC __glewVertexArrayEdgeFlagOffsetEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC __glewVertexArrayFogCoordOffsetEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYINDEXOFFSETEXTPROC __glewVertexArrayIndexOffsetEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC __glewVertexArrayMultiTexCoordOffsetEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYNORMALOFFSETEXTPROC __glewVertexArrayNormalOffsetEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC __glewVertexArraySecondaryColorOffsetEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC __glewVertexArrayTexCoordOffsetEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC __glewVertexArrayVertexAttribIOffsetEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC __glewVertexArrayVertexAttribOffsetEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC __glewVertexArrayVertexOffsetEXT; + +GLEW_FUN_EXPORT PFNGLCOLORMASKINDEXEDEXTPROC __glewColorMaskIndexedEXT; +GLEW_FUN_EXPORT PFNGLDISABLEINDEXEDEXTPROC __glewDisableIndexedEXT; +GLEW_FUN_EXPORT PFNGLENABLEINDEXEDEXTPROC __glewEnableIndexedEXT; +GLEW_FUN_EXPORT PFNGLGETBOOLEANINDEXEDVEXTPROC __glewGetBooleanIndexedvEXT; +GLEW_FUN_EXPORT PFNGLGETINTEGERINDEXEDVEXTPROC __glewGetIntegerIndexedvEXT; +GLEW_FUN_EXPORT PFNGLISENABLEDINDEXEDEXTPROC __glewIsEnabledIndexedEXT; + +GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDEXTPROC __glewDrawArraysInstancedEXT; +GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDEXTPROC __glewDrawElementsInstancedEXT; + +GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTSEXTPROC __glewDrawRangeElementsEXT; + +GLEW_FUN_EXPORT PFNGLFOGCOORDPOINTEREXTPROC __glewFogCoordPointerEXT; +GLEW_FUN_EXPORT PFNGLFOGCOORDDEXTPROC __glewFogCoorddEXT; +GLEW_FUN_EXPORT PFNGLFOGCOORDDVEXTPROC __glewFogCoorddvEXT; +GLEW_FUN_EXPORT PFNGLFOGCOORDFEXTPROC __glewFogCoordfEXT; +GLEW_FUN_EXPORT PFNGLFOGCOORDFVEXTPROC __glewFogCoordfvEXT; + +GLEW_FUN_EXPORT PFNGLFRAGMENTCOLORMATERIALEXTPROC __glewFragmentColorMaterialEXT; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFEXTPROC __glewFragmentLightModelfEXT; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFVEXTPROC __glewFragmentLightModelfvEXT; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELIEXTPROC __glewFragmentLightModeliEXT; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELIVEXTPROC __glewFragmentLightModelivEXT; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFEXTPROC __glewFragmentLightfEXT; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFVEXTPROC __glewFragmentLightfvEXT; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTIEXTPROC __glewFragmentLightiEXT; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTIVEXTPROC __glewFragmentLightivEXT; +GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFEXTPROC __glewFragmentMaterialfEXT; +GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFVEXTPROC __glewFragmentMaterialfvEXT; +GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALIEXTPROC __glewFragmentMaterialiEXT; +GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALIVEXTPROC __glewFragmentMaterialivEXT; +GLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTFVEXTPROC __glewGetFragmentLightfvEXT; +GLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTIVEXTPROC __glewGetFragmentLightivEXT; +GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALFVEXTPROC __glewGetFragmentMaterialfvEXT; +GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALIVEXTPROC __glewGetFragmentMaterialivEXT; +GLEW_FUN_EXPORT PFNGLLIGHTENVIEXTPROC __glewLightEnviEXT; + +GLEW_FUN_EXPORT PFNGLBLITFRAMEBUFFEREXTPROC __glewBlitFramebufferEXT; + +GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC __glewRenderbufferStorageMultisampleEXT; + +GLEW_FUN_EXPORT PFNGLBINDFRAMEBUFFEREXTPROC __glewBindFramebufferEXT; +GLEW_FUN_EXPORT PFNGLBINDRENDERBUFFEREXTPROC __glewBindRenderbufferEXT; +GLEW_FUN_EXPORT PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC __glewCheckFramebufferStatusEXT; +GLEW_FUN_EXPORT PFNGLDELETEFRAMEBUFFERSEXTPROC __glewDeleteFramebuffersEXT; +GLEW_FUN_EXPORT PFNGLDELETERENDERBUFFERSEXTPROC __glewDeleteRenderbuffersEXT; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC __glewFramebufferRenderbufferEXT; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE1DEXTPROC __glewFramebufferTexture1DEXT; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE2DEXTPROC __glewFramebufferTexture2DEXT; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE3DEXTPROC __glewFramebufferTexture3DEXT; +GLEW_FUN_EXPORT PFNGLGENFRAMEBUFFERSEXTPROC __glewGenFramebuffersEXT; +GLEW_FUN_EXPORT PFNGLGENRENDERBUFFERSEXTPROC __glewGenRenderbuffersEXT; +GLEW_FUN_EXPORT PFNGLGENERATEMIPMAPEXTPROC __glewGenerateMipmapEXT; +GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC __glewGetFramebufferAttachmentParameterivEXT; +GLEW_FUN_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC __glewGetRenderbufferParameterivEXT; +GLEW_FUN_EXPORT PFNGLISFRAMEBUFFEREXTPROC __glewIsFramebufferEXT; +GLEW_FUN_EXPORT PFNGLISRENDERBUFFEREXTPROC __glewIsRenderbufferEXT; +GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEEXTPROC __glewRenderbufferStorageEXT; + +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREEXTPROC __glewFramebufferTextureEXT; +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC __glewFramebufferTextureFaceEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERIEXTPROC __glewProgramParameteriEXT; + +GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERS4FVEXTPROC __glewProgramEnvParameters4fvEXT; +GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC __glewProgramLocalParameters4fvEXT; + +GLEW_FUN_EXPORT PFNGLBINDFRAGDATALOCATIONEXTPROC __glewBindFragDataLocationEXT; +GLEW_FUN_EXPORT PFNGLGETFRAGDATALOCATIONEXTPROC __glewGetFragDataLocationEXT; +GLEW_FUN_EXPORT PFNGLGETUNIFORMUIVEXTPROC __glewGetUniformuivEXT; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIIVEXTPROC __glewGetVertexAttribIivEXT; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIUIVEXTPROC __glewGetVertexAttribIuivEXT; +GLEW_FUN_EXPORT PFNGLUNIFORM1UIEXTPROC __glewUniform1uiEXT; +GLEW_FUN_EXPORT PFNGLUNIFORM1UIVEXTPROC __glewUniform1uivEXT; +GLEW_FUN_EXPORT PFNGLUNIFORM2UIEXTPROC __glewUniform2uiEXT; +GLEW_FUN_EXPORT PFNGLUNIFORM2UIVEXTPROC __glewUniform2uivEXT; +GLEW_FUN_EXPORT PFNGLUNIFORM3UIEXTPROC __glewUniform3uiEXT; +GLEW_FUN_EXPORT PFNGLUNIFORM3UIVEXTPROC __glewUniform3uivEXT; +GLEW_FUN_EXPORT PFNGLUNIFORM4UIEXTPROC __glewUniform4uiEXT; +GLEW_FUN_EXPORT PFNGLUNIFORM4UIVEXTPROC __glewUniform4uivEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1IEXTPROC __glewVertexAttribI1iEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1IVEXTPROC __glewVertexAttribI1ivEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1UIEXTPROC __glewVertexAttribI1uiEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1UIVEXTPROC __glewVertexAttribI1uivEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2IEXTPROC __glewVertexAttribI2iEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2IVEXTPROC __glewVertexAttribI2ivEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2UIEXTPROC __glewVertexAttribI2uiEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2UIVEXTPROC __glewVertexAttribI2uivEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3IEXTPROC __glewVertexAttribI3iEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3IVEXTPROC __glewVertexAttribI3ivEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3UIEXTPROC __glewVertexAttribI3uiEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3UIVEXTPROC __glewVertexAttribI3uivEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4BVEXTPROC __glewVertexAttribI4bvEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4IEXTPROC __glewVertexAttribI4iEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4IVEXTPROC __glewVertexAttribI4ivEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4SVEXTPROC __glewVertexAttribI4svEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UBVEXTPROC __glewVertexAttribI4ubvEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UIEXTPROC __glewVertexAttribI4uiEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UIVEXTPROC __glewVertexAttribI4uivEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4USVEXTPROC __glewVertexAttribI4usvEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBIPOINTEREXTPROC __glewVertexAttribIPointerEXT; + +GLEW_FUN_EXPORT PFNGLGETHISTOGRAMEXTPROC __glewGetHistogramEXT; +GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERFVEXTPROC __glewGetHistogramParameterfvEXT; +GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERIVEXTPROC __glewGetHistogramParameterivEXT; +GLEW_FUN_EXPORT PFNGLGETMINMAXEXTPROC __glewGetMinmaxEXT; +GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERFVEXTPROC __glewGetMinmaxParameterfvEXT; +GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERIVEXTPROC __glewGetMinmaxParameterivEXT; +GLEW_FUN_EXPORT PFNGLHISTOGRAMEXTPROC __glewHistogramEXT; +GLEW_FUN_EXPORT PFNGLMINMAXEXTPROC __glewMinmaxEXT; +GLEW_FUN_EXPORT PFNGLRESETHISTOGRAMEXTPROC __glewResetHistogramEXT; +GLEW_FUN_EXPORT PFNGLRESETMINMAXEXTPROC __glewResetMinmaxEXT; + +GLEW_FUN_EXPORT PFNGLINDEXFUNCEXTPROC __glewIndexFuncEXT; + +GLEW_FUN_EXPORT PFNGLINDEXMATERIALEXTPROC __glewIndexMaterialEXT; + +GLEW_FUN_EXPORT PFNGLAPPLYTEXTUREEXTPROC __glewApplyTextureEXT; +GLEW_FUN_EXPORT PFNGLTEXTURELIGHTEXTPROC __glewTextureLightEXT; +GLEW_FUN_EXPORT PFNGLTEXTUREMATERIALEXTPROC __glewTextureMaterialEXT; + +GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSEXTPROC __glewMultiDrawArraysEXT; +GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSEXTPROC __glewMultiDrawElementsEXT; + +GLEW_FUN_EXPORT PFNGLSAMPLEMASKEXTPROC __glewSampleMaskEXT; +GLEW_FUN_EXPORT PFNGLSAMPLEPATTERNEXTPROC __glewSamplePatternEXT; + +GLEW_FUN_EXPORT PFNGLCOLORTABLEEXTPROC __glewColorTableEXT; +GLEW_FUN_EXPORT PFNGLGETCOLORTABLEEXTPROC __glewGetColorTableEXT; +GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERFVEXTPROC __glewGetColorTableParameterfvEXT; +GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERIVEXTPROC __glewGetColorTableParameterivEXT; + +GLEW_FUN_EXPORT PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC __glewGetPixelTransformParameterfvEXT; +GLEW_FUN_EXPORT PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC __glewGetPixelTransformParameterivEXT; +GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERFEXTPROC __glewPixelTransformParameterfEXT; +GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC __glewPixelTransformParameterfvEXT; +GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERIEXTPROC __glewPixelTransformParameteriEXT; +GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC __glewPixelTransformParameterivEXT; + +GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFEXTPROC __glewPointParameterfEXT; +GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFVEXTPROC __glewPointParameterfvEXT; + +GLEW_FUN_EXPORT PFNGLPOLYGONOFFSETEXTPROC __glewPolygonOffsetEXT; + +GLEW_FUN_EXPORT PFNGLPROVOKINGVERTEXEXTPROC __glewProvokingVertexEXT; + +GLEW_FUN_EXPORT PFNGLBEGINSCENEEXTPROC __glewBeginSceneEXT; +GLEW_FUN_EXPORT PFNGLENDSCENEEXTPROC __glewEndSceneEXT; + +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BEXTPROC __glewSecondaryColor3bEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BVEXTPROC __glewSecondaryColor3bvEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DEXTPROC __glewSecondaryColor3dEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DVEXTPROC __glewSecondaryColor3dvEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FEXTPROC __glewSecondaryColor3fEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FVEXTPROC __glewSecondaryColor3fvEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IEXTPROC __glewSecondaryColor3iEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IVEXTPROC __glewSecondaryColor3ivEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SEXTPROC __glewSecondaryColor3sEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SVEXTPROC __glewSecondaryColor3svEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBEXTPROC __glewSecondaryColor3ubEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBVEXTPROC __glewSecondaryColor3ubvEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIEXTPROC __glewSecondaryColor3uiEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIVEXTPROC __glewSecondaryColor3uivEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USEXTPROC __glewSecondaryColor3usEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USVEXTPROC __glewSecondaryColor3usvEXT; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLORPOINTEREXTPROC __glewSecondaryColorPointerEXT; + +GLEW_FUN_EXPORT PFNGLACTIVEPROGRAMEXTPROC __glewActiveProgramEXT; +GLEW_FUN_EXPORT PFNGLCREATESHADERPROGRAMEXTPROC __glewCreateShaderProgramEXT; +GLEW_FUN_EXPORT PFNGLUSESHADERPROGRAMEXTPROC __glewUseShaderProgramEXT; + +GLEW_FUN_EXPORT PFNGLBINDIMAGETEXTUREEXTPROC __glewBindImageTextureEXT; +GLEW_FUN_EXPORT PFNGLMEMORYBARRIEREXTPROC __glewMemoryBarrierEXT; + +GLEW_FUN_EXPORT PFNGLACTIVESTENCILFACEEXTPROC __glewActiveStencilFaceEXT; + +GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE1DEXTPROC __glewTexSubImage1DEXT; +GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE2DEXTPROC __glewTexSubImage2DEXT; +GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE3DEXTPROC __glewTexSubImage3DEXT; + +GLEW_FUN_EXPORT PFNGLTEXIMAGE3DEXTPROC __glewTexImage3DEXT; + +GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC __glewFramebufferTextureLayerEXT; + +GLEW_FUN_EXPORT PFNGLTEXBUFFEREXTPROC __glewTexBufferEXT; + +GLEW_FUN_EXPORT PFNGLCLEARCOLORIIEXTPROC __glewClearColorIiEXT; +GLEW_FUN_EXPORT PFNGLCLEARCOLORIUIEXTPROC __glewClearColorIuiEXT; +GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIIVEXTPROC __glewGetTexParameterIivEXT; +GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIUIVEXTPROC __glewGetTexParameterIuivEXT; +GLEW_FUN_EXPORT PFNGLTEXPARAMETERIIVEXTPROC __glewTexParameterIivEXT; +GLEW_FUN_EXPORT PFNGLTEXPARAMETERIUIVEXTPROC __glewTexParameterIuivEXT; + +GLEW_FUN_EXPORT PFNGLARETEXTURESRESIDENTEXTPROC __glewAreTexturesResidentEXT; +GLEW_FUN_EXPORT PFNGLBINDTEXTUREEXTPROC __glewBindTextureEXT; +GLEW_FUN_EXPORT PFNGLDELETETEXTURESEXTPROC __glewDeleteTexturesEXT; +GLEW_FUN_EXPORT PFNGLGENTEXTURESEXTPROC __glewGenTexturesEXT; +GLEW_FUN_EXPORT PFNGLISTEXTUREEXTPROC __glewIsTextureEXT; +GLEW_FUN_EXPORT PFNGLPRIORITIZETEXTURESEXTPROC __glewPrioritizeTexturesEXT; + +GLEW_FUN_EXPORT PFNGLTEXTURENORMALEXTPROC __glewTextureNormalEXT; + +GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTI64VEXTPROC __glewGetQueryObjecti64vEXT; +GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUI64VEXTPROC __glewGetQueryObjectui64vEXT; + +GLEW_FUN_EXPORT PFNGLBEGINTRANSFORMFEEDBACKEXTPROC __glewBeginTransformFeedbackEXT; +GLEW_FUN_EXPORT PFNGLBINDBUFFERBASEEXTPROC __glewBindBufferBaseEXT; +GLEW_FUN_EXPORT PFNGLBINDBUFFEROFFSETEXTPROC __glewBindBufferOffsetEXT; +GLEW_FUN_EXPORT PFNGLBINDBUFFERRANGEEXTPROC __glewBindBufferRangeEXT; +GLEW_FUN_EXPORT PFNGLENDTRANSFORMFEEDBACKEXTPROC __glewEndTransformFeedbackEXT; +GLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC __glewGetTransformFeedbackVaryingEXT; +GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC __glewTransformFeedbackVaryingsEXT; + +GLEW_FUN_EXPORT PFNGLARRAYELEMENTEXTPROC __glewArrayElementEXT; +GLEW_FUN_EXPORT PFNGLCOLORPOINTEREXTPROC __glewColorPointerEXT; +GLEW_FUN_EXPORT PFNGLDRAWARRAYSEXTPROC __glewDrawArraysEXT; +GLEW_FUN_EXPORT PFNGLEDGEFLAGPOINTEREXTPROC __glewEdgeFlagPointerEXT; +GLEW_FUN_EXPORT PFNGLINDEXPOINTEREXTPROC __glewIndexPointerEXT; +GLEW_FUN_EXPORT PFNGLNORMALPOINTEREXTPROC __glewNormalPointerEXT; +GLEW_FUN_EXPORT PFNGLTEXCOORDPOINTEREXTPROC __glewTexCoordPointerEXT; +GLEW_FUN_EXPORT PFNGLVERTEXPOINTEREXTPROC __glewVertexPointerEXT; + +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBLDVEXTPROC __glewGetVertexAttribLdvEXT; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC __glewVertexArrayVertexAttribLOffsetEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1DEXTPROC __glewVertexAttribL1dEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1DVEXTPROC __glewVertexAttribL1dvEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2DEXTPROC __glewVertexAttribL2dEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2DVEXTPROC __glewVertexAttribL2dvEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3DEXTPROC __glewVertexAttribL3dEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3DVEXTPROC __glewVertexAttribL3dvEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4DEXTPROC __glewVertexAttribL4dEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4DVEXTPROC __glewVertexAttribL4dvEXT; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBLPOINTEREXTPROC __glewVertexAttribLPointerEXT; + +GLEW_FUN_EXPORT PFNGLBEGINVERTEXSHADEREXTPROC __glewBeginVertexShaderEXT; +GLEW_FUN_EXPORT PFNGLBINDLIGHTPARAMETEREXTPROC __glewBindLightParameterEXT; +GLEW_FUN_EXPORT PFNGLBINDMATERIALPARAMETEREXTPROC __glewBindMaterialParameterEXT; +GLEW_FUN_EXPORT PFNGLBINDPARAMETEREXTPROC __glewBindParameterEXT; +GLEW_FUN_EXPORT PFNGLBINDTEXGENPARAMETEREXTPROC __glewBindTexGenParameterEXT; +GLEW_FUN_EXPORT PFNGLBINDTEXTUREUNITPARAMETEREXTPROC __glewBindTextureUnitParameterEXT; +GLEW_FUN_EXPORT PFNGLBINDVERTEXSHADEREXTPROC __glewBindVertexShaderEXT; +GLEW_FUN_EXPORT PFNGLDELETEVERTEXSHADEREXTPROC __glewDeleteVertexShaderEXT; +GLEW_FUN_EXPORT PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC __glewDisableVariantClientStateEXT; +GLEW_FUN_EXPORT PFNGLENABLEVARIANTCLIENTSTATEEXTPROC __glewEnableVariantClientStateEXT; +GLEW_FUN_EXPORT PFNGLENDVERTEXSHADEREXTPROC __glewEndVertexShaderEXT; +GLEW_FUN_EXPORT PFNGLEXTRACTCOMPONENTEXTPROC __glewExtractComponentEXT; +GLEW_FUN_EXPORT PFNGLGENSYMBOLSEXTPROC __glewGenSymbolsEXT; +GLEW_FUN_EXPORT PFNGLGENVERTEXSHADERSEXTPROC __glewGenVertexShadersEXT; +GLEW_FUN_EXPORT PFNGLGETINVARIANTBOOLEANVEXTPROC __glewGetInvariantBooleanvEXT; +GLEW_FUN_EXPORT PFNGLGETINVARIANTFLOATVEXTPROC __glewGetInvariantFloatvEXT; +GLEW_FUN_EXPORT PFNGLGETINVARIANTINTEGERVEXTPROC __glewGetInvariantIntegervEXT; +GLEW_FUN_EXPORT PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC __glewGetLocalConstantBooleanvEXT; +GLEW_FUN_EXPORT PFNGLGETLOCALCONSTANTFLOATVEXTPROC __glewGetLocalConstantFloatvEXT; +GLEW_FUN_EXPORT PFNGLGETLOCALCONSTANTINTEGERVEXTPROC __glewGetLocalConstantIntegervEXT; +GLEW_FUN_EXPORT PFNGLGETVARIANTBOOLEANVEXTPROC __glewGetVariantBooleanvEXT; +GLEW_FUN_EXPORT PFNGLGETVARIANTFLOATVEXTPROC __glewGetVariantFloatvEXT; +GLEW_FUN_EXPORT PFNGLGETVARIANTINTEGERVEXTPROC __glewGetVariantIntegervEXT; +GLEW_FUN_EXPORT PFNGLGETVARIANTPOINTERVEXTPROC __glewGetVariantPointervEXT; +GLEW_FUN_EXPORT PFNGLINSERTCOMPONENTEXTPROC __glewInsertComponentEXT; +GLEW_FUN_EXPORT PFNGLISVARIANTENABLEDEXTPROC __glewIsVariantEnabledEXT; +GLEW_FUN_EXPORT PFNGLSETINVARIANTEXTPROC __glewSetInvariantEXT; +GLEW_FUN_EXPORT PFNGLSETLOCALCONSTANTEXTPROC __glewSetLocalConstantEXT; +GLEW_FUN_EXPORT PFNGLSHADEROP1EXTPROC __glewShaderOp1EXT; +GLEW_FUN_EXPORT PFNGLSHADEROP2EXTPROC __glewShaderOp2EXT; +GLEW_FUN_EXPORT PFNGLSHADEROP3EXTPROC __glewShaderOp3EXT; +GLEW_FUN_EXPORT PFNGLSWIZZLEEXTPROC __glewSwizzleEXT; +GLEW_FUN_EXPORT PFNGLVARIANTPOINTEREXTPROC __glewVariantPointerEXT; +GLEW_FUN_EXPORT PFNGLVARIANTBVEXTPROC __glewVariantbvEXT; +GLEW_FUN_EXPORT PFNGLVARIANTDVEXTPROC __glewVariantdvEXT; +GLEW_FUN_EXPORT PFNGLVARIANTFVEXTPROC __glewVariantfvEXT; +GLEW_FUN_EXPORT PFNGLVARIANTIVEXTPROC __glewVariantivEXT; +GLEW_FUN_EXPORT PFNGLVARIANTSVEXTPROC __glewVariantsvEXT; +GLEW_FUN_EXPORT PFNGLVARIANTUBVEXTPROC __glewVariantubvEXT; +GLEW_FUN_EXPORT PFNGLVARIANTUIVEXTPROC __glewVariantuivEXT; +GLEW_FUN_EXPORT PFNGLVARIANTUSVEXTPROC __glewVariantusvEXT; +GLEW_FUN_EXPORT PFNGLWRITEMASKEXTPROC __glewWriteMaskEXT; + +GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTPOINTEREXTPROC __glewVertexWeightPointerEXT; +GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTFEXTPROC __glewVertexWeightfEXT; +GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTFVEXTPROC __glewVertexWeightfvEXT; + +GLEW_FUN_EXPORT PFNGLIMPORTSYNCEXTPROC __glewImportSyncEXT; + +GLEW_FUN_EXPORT PFNGLFRAMETERMINATORGREMEDYPROC __glewFrameTerminatorGREMEDY; + +GLEW_FUN_EXPORT PFNGLSTRINGMARKERGREMEDYPROC __glewStringMarkerGREMEDY; + +GLEW_FUN_EXPORT PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC __glewGetImageTransformParameterfvHP; +GLEW_FUN_EXPORT PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC __glewGetImageTransformParameterivHP; +GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERFHPPROC __glewImageTransformParameterfHP; +GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERFVHPPROC __glewImageTransformParameterfvHP; +GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERIHPPROC __glewImageTransformParameteriHP; +GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERIVHPPROC __glewImageTransformParameterivHP; + +GLEW_FUN_EXPORT PFNGLMULTIMODEDRAWARRAYSIBMPROC __glewMultiModeDrawArraysIBM; +GLEW_FUN_EXPORT PFNGLMULTIMODEDRAWELEMENTSIBMPROC __glewMultiModeDrawElementsIBM; + +GLEW_FUN_EXPORT PFNGLCOLORPOINTERLISTIBMPROC __glewColorPointerListIBM; +GLEW_FUN_EXPORT PFNGLEDGEFLAGPOINTERLISTIBMPROC __glewEdgeFlagPointerListIBM; +GLEW_FUN_EXPORT PFNGLFOGCOORDPOINTERLISTIBMPROC __glewFogCoordPointerListIBM; +GLEW_FUN_EXPORT PFNGLINDEXPOINTERLISTIBMPROC __glewIndexPointerListIBM; +GLEW_FUN_EXPORT PFNGLNORMALPOINTERLISTIBMPROC __glewNormalPointerListIBM; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLORPOINTERLISTIBMPROC __glewSecondaryColorPointerListIBM; +GLEW_FUN_EXPORT PFNGLTEXCOORDPOINTERLISTIBMPROC __glewTexCoordPointerListIBM; +GLEW_FUN_EXPORT PFNGLVERTEXPOINTERLISTIBMPROC __glewVertexPointerListIBM; + +GLEW_FUN_EXPORT PFNGLMAPTEXTURE2DINTELPROC __glewMapTexture2DINTEL; +GLEW_FUN_EXPORT PFNGLSYNCTEXTUREINTELPROC __glewSyncTextureINTEL; +GLEW_FUN_EXPORT PFNGLUNMAPTEXTURE2DINTELPROC __glewUnmapTexture2DINTEL; + +GLEW_FUN_EXPORT PFNGLCOLORPOINTERVINTELPROC __glewColorPointervINTEL; +GLEW_FUN_EXPORT PFNGLNORMALPOINTERVINTELPROC __glewNormalPointervINTEL; +GLEW_FUN_EXPORT PFNGLTEXCOORDPOINTERVINTELPROC __glewTexCoordPointervINTEL; +GLEW_FUN_EXPORT PFNGLVERTEXPOINTERVINTELPROC __glewVertexPointervINTEL; + +GLEW_FUN_EXPORT PFNGLTEXSCISSORFUNCINTELPROC __glewTexScissorFuncINTEL; +GLEW_FUN_EXPORT PFNGLTEXSCISSORINTELPROC __glewTexScissorINTEL; + +GLEW_FUN_EXPORT PFNGLDEBUGMESSAGECALLBACKPROC __glewDebugMessageCallback; +GLEW_FUN_EXPORT PFNGLDEBUGMESSAGECONTROLPROC __glewDebugMessageControl; +GLEW_FUN_EXPORT PFNGLDEBUGMESSAGEINSERTPROC __glewDebugMessageInsert; +GLEW_FUN_EXPORT PFNGLGETDEBUGMESSAGELOGPROC __glewGetDebugMessageLog; +GLEW_FUN_EXPORT PFNGLGETOBJECTLABELPROC __glewGetObjectLabel; +GLEW_FUN_EXPORT PFNGLGETOBJECTPTRLABELPROC __glewGetObjectPtrLabel; +GLEW_FUN_EXPORT PFNGLOBJECTLABELPROC __glewObjectLabel; +GLEW_FUN_EXPORT PFNGLOBJECTPTRLABELPROC __glewObjectPtrLabel; +GLEW_FUN_EXPORT PFNGLPOPDEBUGGROUPPROC __glewPopDebugGroup; +GLEW_FUN_EXPORT PFNGLPUSHDEBUGGROUPPROC __glewPushDebugGroup; + +GLEW_FUN_EXPORT PFNGLBUFFERREGIONENABLEDPROC __glewBufferRegionEnabled; +GLEW_FUN_EXPORT PFNGLDELETEBUFFERREGIONPROC __glewDeleteBufferRegion; +GLEW_FUN_EXPORT PFNGLDRAWBUFFERREGIONPROC __glewDrawBufferRegion; +GLEW_FUN_EXPORT PFNGLNEWBUFFERREGIONPROC __glewNewBufferRegion; +GLEW_FUN_EXPORT PFNGLREADBUFFERREGIONPROC __glewReadBufferRegion; + +GLEW_FUN_EXPORT PFNGLRESIZEBUFFERSMESAPROC __glewResizeBuffersMESA; + +GLEW_FUN_EXPORT PFNGLWINDOWPOS2DMESAPROC __glewWindowPos2dMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2DVMESAPROC __glewWindowPos2dvMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2FMESAPROC __glewWindowPos2fMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2FVMESAPROC __glewWindowPos2fvMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2IMESAPROC __glewWindowPos2iMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2IVMESAPROC __glewWindowPos2ivMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2SMESAPROC __glewWindowPos2sMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS2SVMESAPROC __glewWindowPos2svMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3DMESAPROC __glewWindowPos3dMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3DVMESAPROC __glewWindowPos3dvMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3FMESAPROC __glewWindowPos3fMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3FVMESAPROC __glewWindowPos3fvMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3IMESAPROC __glewWindowPos3iMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3IVMESAPROC __glewWindowPos3ivMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3SMESAPROC __glewWindowPos3sMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS3SVMESAPROC __glewWindowPos3svMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS4DMESAPROC __glewWindowPos4dMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS4DVMESAPROC __glewWindowPos4dvMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS4FMESAPROC __glewWindowPos4fMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS4FVMESAPROC __glewWindowPos4fvMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS4IMESAPROC __glewWindowPos4iMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS4IVMESAPROC __glewWindowPos4ivMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS4SMESAPROC __glewWindowPos4sMESA; +GLEW_FUN_EXPORT PFNGLWINDOWPOS4SVMESAPROC __glewWindowPos4svMESA; + +GLEW_FUN_EXPORT PFNGLBEGINCONDITIONALRENDERNVXPROC __glewBeginConditionalRenderNVX; +GLEW_FUN_EXPORT PFNGLENDCONDITIONALRENDERNVXPROC __glewEndConditionalRenderNVX; + +GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC __glewMultiDrawArraysIndirectBindlessNV; +GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC __glewMultiDrawElementsIndirectBindlessNV; + +GLEW_FUN_EXPORT PFNGLGETIMAGEHANDLENVPROC __glewGetImageHandleNV; +GLEW_FUN_EXPORT PFNGLGETTEXTUREHANDLENVPROC __glewGetTextureHandleNV; +GLEW_FUN_EXPORT PFNGLGETTEXTURESAMPLERHANDLENVPROC __glewGetTextureSamplerHandleNV; +GLEW_FUN_EXPORT PFNGLISIMAGEHANDLERESIDENTNVPROC __glewIsImageHandleResidentNV; +GLEW_FUN_EXPORT PFNGLISTEXTUREHANDLERESIDENTNVPROC __glewIsTextureHandleResidentNV; +GLEW_FUN_EXPORT PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC __glewMakeImageHandleNonResidentNV; +GLEW_FUN_EXPORT PFNGLMAKEIMAGEHANDLERESIDENTNVPROC __glewMakeImageHandleResidentNV; +GLEW_FUN_EXPORT PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC __glewMakeTextureHandleNonResidentNV; +GLEW_FUN_EXPORT PFNGLMAKETEXTUREHANDLERESIDENTNVPROC __glewMakeTextureHandleResidentNV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC __glewProgramUniformHandleui64NV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC __glewProgramUniformHandleui64vNV; +GLEW_FUN_EXPORT PFNGLUNIFORMHANDLEUI64NVPROC __glewUniformHandleui64NV; +GLEW_FUN_EXPORT PFNGLUNIFORMHANDLEUI64VNVPROC __glewUniformHandleui64vNV; + +GLEW_FUN_EXPORT PFNGLBLENDBARRIERNVPROC __glewBlendBarrierNV; +GLEW_FUN_EXPORT PFNGLBLENDPARAMETERINVPROC __glewBlendParameteriNV; + +GLEW_FUN_EXPORT PFNGLBEGINCONDITIONALRENDERNVPROC __glewBeginConditionalRenderNV; +GLEW_FUN_EXPORT PFNGLENDCONDITIONALRENDERNVPROC __glewEndConditionalRenderNV; + +GLEW_FUN_EXPORT PFNGLCOPYIMAGESUBDATANVPROC __glewCopyImageSubDataNV; + +GLEW_FUN_EXPORT PFNGLCLEARDEPTHDNVPROC __glewClearDepthdNV; +GLEW_FUN_EXPORT PFNGLDEPTHBOUNDSDNVPROC __glewDepthBoundsdNV; +GLEW_FUN_EXPORT PFNGLDEPTHRANGEDNVPROC __glewDepthRangedNV; + +GLEW_FUN_EXPORT PFNGLDRAWTEXTURENVPROC __glewDrawTextureNV; + +GLEW_FUN_EXPORT PFNGLEVALMAPSNVPROC __glewEvalMapsNV; +GLEW_FUN_EXPORT PFNGLGETMAPATTRIBPARAMETERFVNVPROC __glewGetMapAttribParameterfvNV; +GLEW_FUN_EXPORT PFNGLGETMAPATTRIBPARAMETERIVNVPROC __glewGetMapAttribParameterivNV; +GLEW_FUN_EXPORT PFNGLGETMAPCONTROLPOINTSNVPROC __glewGetMapControlPointsNV; +GLEW_FUN_EXPORT PFNGLGETMAPPARAMETERFVNVPROC __glewGetMapParameterfvNV; +GLEW_FUN_EXPORT PFNGLGETMAPPARAMETERIVNVPROC __glewGetMapParameterivNV; +GLEW_FUN_EXPORT PFNGLMAPCONTROLPOINTSNVPROC __glewMapControlPointsNV; +GLEW_FUN_EXPORT PFNGLMAPPARAMETERFVNVPROC __glewMapParameterfvNV; +GLEW_FUN_EXPORT PFNGLMAPPARAMETERIVNVPROC __glewMapParameterivNV; + +GLEW_FUN_EXPORT PFNGLGETMULTISAMPLEFVNVPROC __glewGetMultisamplefvNV; +GLEW_FUN_EXPORT PFNGLSAMPLEMASKINDEXEDNVPROC __glewSampleMaskIndexedNV; +GLEW_FUN_EXPORT PFNGLTEXRENDERBUFFERNVPROC __glewTexRenderbufferNV; + +GLEW_FUN_EXPORT PFNGLDELETEFENCESNVPROC __glewDeleteFencesNV; +GLEW_FUN_EXPORT PFNGLFINISHFENCENVPROC __glewFinishFenceNV; +GLEW_FUN_EXPORT PFNGLGENFENCESNVPROC __glewGenFencesNV; +GLEW_FUN_EXPORT PFNGLGETFENCEIVNVPROC __glewGetFenceivNV; +GLEW_FUN_EXPORT PFNGLISFENCENVPROC __glewIsFenceNV; +GLEW_FUN_EXPORT PFNGLSETFENCENVPROC __glewSetFenceNV; +GLEW_FUN_EXPORT PFNGLTESTFENCENVPROC __glewTestFenceNV; + +GLEW_FUN_EXPORT PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC __glewGetProgramNamedParameterdvNV; +GLEW_FUN_EXPORT PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC __glewGetProgramNamedParameterfvNV; +GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4DNVPROC __glewProgramNamedParameter4dNV; +GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC __glewProgramNamedParameter4dvNV; +GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4FNVPROC __glewProgramNamedParameter4fNV; +GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC __glewProgramNamedParameter4fvNV; + +GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC __glewRenderbufferStorageMultisampleCoverageNV; + +GLEW_FUN_EXPORT PFNGLPROGRAMVERTEXLIMITNVPROC __glewProgramVertexLimitNV; + +GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERI4INVPROC __glewProgramEnvParameterI4iNV; +GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERI4IVNVPROC __glewProgramEnvParameterI4ivNV; +GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERI4UINVPROC __glewProgramEnvParameterI4uiNV; +GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERI4UIVNVPROC __glewProgramEnvParameterI4uivNV; +GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERSI4IVNVPROC __glewProgramEnvParametersI4ivNV; +GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC __glewProgramEnvParametersI4uivNV; +GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERI4INVPROC __glewProgramLocalParameterI4iNV; +GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC __glewProgramLocalParameterI4ivNV; +GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERI4UINVPROC __glewProgramLocalParameterI4uiNV; +GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC __glewProgramLocalParameterI4uivNV; +GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC __glewProgramLocalParametersI4ivNV; +GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC __glewProgramLocalParametersI4uivNV; + +GLEW_FUN_EXPORT PFNGLGETUNIFORMI64VNVPROC __glewGetUniformi64vNV; +GLEW_FUN_EXPORT PFNGLGETUNIFORMUI64VNVPROC __glewGetUniformui64vNV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1I64NVPROC __glewProgramUniform1i64NV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1I64VNVPROC __glewProgramUniform1i64vNV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UI64NVPROC __glewProgramUniform1ui64NV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UI64VNVPROC __glewProgramUniform1ui64vNV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2I64NVPROC __glewProgramUniform2i64NV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2I64VNVPROC __glewProgramUniform2i64vNV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UI64NVPROC __glewProgramUniform2ui64NV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UI64VNVPROC __glewProgramUniform2ui64vNV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3I64NVPROC __glewProgramUniform3i64NV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3I64VNVPROC __glewProgramUniform3i64vNV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UI64NVPROC __glewProgramUniform3ui64NV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UI64VNVPROC __glewProgramUniform3ui64vNV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4I64NVPROC __glewProgramUniform4i64NV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4I64VNVPROC __glewProgramUniform4i64vNV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UI64NVPROC __glewProgramUniform4ui64NV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UI64VNVPROC __glewProgramUniform4ui64vNV; +GLEW_FUN_EXPORT PFNGLUNIFORM1I64NVPROC __glewUniform1i64NV; +GLEW_FUN_EXPORT PFNGLUNIFORM1I64VNVPROC __glewUniform1i64vNV; +GLEW_FUN_EXPORT PFNGLUNIFORM1UI64NVPROC __glewUniform1ui64NV; +GLEW_FUN_EXPORT PFNGLUNIFORM1UI64VNVPROC __glewUniform1ui64vNV; +GLEW_FUN_EXPORT PFNGLUNIFORM2I64NVPROC __glewUniform2i64NV; +GLEW_FUN_EXPORT PFNGLUNIFORM2I64VNVPROC __glewUniform2i64vNV; +GLEW_FUN_EXPORT PFNGLUNIFORM2UI64NVPROC __glewUniform2ui64NV; +GLEW_FUN_EXPORT PFNGLUNIFORM2UI64VNVPROC __glewUniform2ui64vNV; +GLEW_FUN_EXPORT PFNGLUNIFORM3I64NVPROC __glewUniform3i64NV; +GLEW_FUN_EXPORT PFNGLUNIFORM3I64VNVPROC __glewUniform3i64vNV; +GLEW_FUN_EXPORT PFNGLUNIFORM3UI64NVPROC __glewUniform3ui64NV; +GLEW_FUN_EXPORT PFNGLUNIFORM3UI64VNVPROC __glewUniform3ui64vNV; +GLEW_FUN_EXPORT PFNGLUNIFORM4I64NVPROC __glewUniform4i64NV; +GLEW_FUN_EXPORT PFNGLUNIFORM4I64VNVPROC __glewUniform4i64vNV; +GLEW_FUN_EXPORT PFNGLUNIFORM4UI64NVPROC __glewUniform4ui64NV; +GLEW_FUN_EXPORT PFNGLUNIFORM4UI64VNVPROC __glewUniform4ui64vNV; + +GLEW_FUN_EXPORT PFNGLCOLOR3HNVPROC __glewColor3hNV; +GLEW_FUN_EXPORT PFNGLCOLOR3HVNVPROC __glewColor3hvNV; +GLEW_FUN_EXPORT PFNGLCOLOR4HNVPROC __glewColor4hNV; +GLEW_FUN_EXPORT PFNGLCOLOR4HVNVPROC __glewColor4hvNV; +GLEW_FUN_EXPORT PFNGLFOGCOORDHNVPROC __glewFogCoordhNV; +GLEW_FUN_EXPORT PFNGLFOGCOORDHVNVPROC __glewFogCoordhvNV; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1HNVPROC __glewMultiTexCoord1hNV; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1HVNVPROC __glewMultiTexCoord1hvNV; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2HNVPROC __glewMultiTexCoord2hNV; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2HVNVPROC __glewMultiTexCoord2hvNV; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3HNVPROC __glewMultiTexCoord3hNV; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3HVNVPROC __glewMultiTexCoord3hvNV; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4HNVPROC __glewMultiTexCoord4hNV; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4HVNVPROC __glewMultiTexCoord4hvNV; +GLEW_FUN_EXPORT PFNGLNORMAL3HNVPROC __glewNormal3hNV; +GLEW_FUN_EXPORT PFNGLNORMAL3HVNVPROC __glewNormal3hvNV; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3HNVPROC __glewSecondaryColor3hNV; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3HVNVPROC __glewSecondaryColor3hvNV; +GLEW_FUN_EXPORT PFNGLTEXCOORD1HNVPROC __glewTexCoord1hNV; +GLEW_FUN_EXPORT PFNGLTEXCOORD1HVNVPROC __glewTexCoord1hvNV; +GLEW_FUN_EXPORT PFNGLTEXCOORD2HNVPROC __glewTexCoord2hNV; +GLEW_FUN_EXPORT PFNGLTEXCOORD2HVNVPROC __glewTexCoord2hvNV; +GLEW_FUN_EXPORT PFNGLTEXCOORD3HNVPROC __glewTexCoord3hNV; +GLEW_FUN_EXPORT PFNGLTEXCOORD3HVNVPROC __glewTexCoord3hvNV; +GLEW_FUN_EXPORT PFNGLTEXCOORD4HNVPROC __glewTexCoord4hNV; +GLEW_FUN_EXPORT PFNGLTEXCOORD4HVNVPROC __glewTexCoord4hvNV; +GLEW_FUN_EXPORT PFNGLVERTEX2HNVPROC __glewVertex2hNV; +GLEW_FUN_EXPORT PFNGLVERTEX2HVNVPROC __glewVertex2hvNV; +GLEW_FUN_EXPORT PFNGLVERTEX3HNVPROC __glewVertex3hNV; +GLEW_FUN_EXPORT PFNGLVERTEX3HVNVPROC __glewVertex3hvNV; +GLEW_FUN_EXPORT PFNGLVERTEX4HNVPROC __glewVertex4hNV; +GLEW_FUN_EXPORT PFNGLVERTEX4HVNVPROC __glewVertex4hvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1HNVPROC __glewVertexAttrib1hNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1HVNVPROC __glewVertexAttrib1hvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2HNVPROC __glewVertexAttrib2hNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2HVNVPROC __glewVertexAttrib2hvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3HNVPROC __glewVertexAttrib3hNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3HVNVPROC __glewVertexAttrib3hvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4HNVPROC __glewVertexAttrib4hNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4HVNVPROC __glewVertexAttrib4hvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1HVNVPROC __glewVertexAttribs1hvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2HVNVPROC __glewVertexAttribs2hvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3HVNVPROC __glewVertexAttribs3hvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4HVNVPROC __glewVertexAttribs4hvNV; +GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTHNVPROC __glewVertexWeighthNV; +GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTHVNVPROC __glewVertexWeighthvNV; + +GLEW_FUN_EXPORT PFNGLBEGINOCCLUSIONQUERYNVPROC __glewBeginOcclusionQueryNV; +GLEW_FUN_EXPORT PFNGLDELETEOCCLUSIONQUERIESNVPROC __glewDeleteOcclusionQueriesNV; +GLEW_FUN_EXPORT PFNGLENDOCCLUSIONQUERYNVPROC __glewEndOcclusionQueryNV; +GLEW_FUN_EXPORT PFNGLGENOCCLUSIONQUERIESNVPROC __glewGenOcclusionQueriesNV; +GLEW_FUN_EXPORT PFNGLGETOCCLUSIONQUERYIVNVPROC __glewGetOcclusionQueryivNV; +GLEW_FUN_EXPORT PFNGLGETOCCLUSIONQUERYUIVNVPROC __glewGetOcclusionQueryuivNV; +GLEW_FUN_EXPORT PFNGLISOCCLUSIONQUERYNVPROC __glewIsOcclusionQueryNV; + +GLEW_FUN_EXPORT PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC __glewProgramBufferParametersIivNV; +GLEW_FUN_EXPORT PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC __glewProgramBufferParametersIuivNV; +GLEW_FUN_EXPORT PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC __glewProgramBufferParametersfvNV; + +GLEW_FUN_EXPORT PFNGLCOPYPATHNVPROC __glewCopyPathNV; +GLEW_FUN_EXPORT PFNGLCOVERFILLPATHINSTANCEDNVPROC __glewCoverFillPathInstancedNV; +GLEW_FUN_EXPORT PFNGLCOVERFILLPATHNVPROC __glewCoverFillPathNV; +GLEW_FUN_EXPORT PFNGLCOVERSTROKEPATHINSTANCEDNVPROC __glewCoverStrokePathInstancedNV; +GLEW_FUN_EXPORT PFNGLCOVERSTROKEPATHNVPROC __glewCoverStrokePathNV; +GLEW_FUN_EXPORT PFNGLDELETEPATHSNVPROC __glewDeletePathsNV; +GLEW_FUN_EXPORT PFNGLGENPATHSNVPROC __glewGenPathsNV; +GLEW_FUN_EXPORT PFNGLGETPATHCOLORGENFVNVPROC __glewGetPathColorGenfvNV; +GLEW_FUN_EXPORT PFNGLGETPATHCOLORGENIVNVPROC __glewGetPathColorGenivNV; +GLEW_FUN_EXPORT PFNGLGETPATHCOMMANDSNVPROC __glewGetPathCommandsNV; +GLEW_FUN_EXPORT PFNGLGETPATHCOORDSNVPROC __glewGetPathCoordsNV; +GLEW_FUN_EXPORT PFNGLGETPATHDASHARRAYNVPROC __glewGetPathDashArrayNV; +GLEW_FUN_EXPORT PFNGLGETPATHLENGTHNVPROC __glewGetPathLengthNV; +GLEW_FUN_EXPORT PFNGLGETPATHMETRICRANGENVPROC __glewGetPathMetricRangeNV; +GLEW_FUN_EXPORT PFNGLGETPATHMETRICSNVPROC __glewGetPathMetricsNV; +GLEW_FUN_EXPORT PFNGLGETPATHPARAMETERFVNVPROC __glewGetPathParameterfvNV; +GLEW_FUN_EXPORT PFNGLGETPATHPARAMETERIVNVPROC __glewGetPathParameterivNV; +GLEW_FUN_EXPORT PFNGLGETPATHSPACINGNVPROC __glewGetPathSpacingNV; +GLEW_FUN_EXPORT PFNGLGETPATHTEXGENFVNVPROC __glewGetPathTexGenfvNV; +GLEW_FUN_EXPORT PFNGLGETPATHTEXGENIVNVPROC __glewGetPathTexGenivNV; +GLEW_FUN_EXPORT PFNGLINTERPOLATEPATHSNVPROC __glewInterpolatePathsNV; +GLEW_FUN_EXPORT PFNGLISPATHNVPROC __glewIsPathNV; +GLEW_FUN_EXPORT PFNGLISPOINTINFILLPATHNVPROC __glewIsPointInFillPathNV; +GLEW_FUN_EXPORT PFNGLISPOINTINSTROKEPATHNVPROC __glewIsPointInStrokePathNV; +GLEW_FUN_EXPORT PFNGLPATHCOLORGENNVPROC __glewPathColorGenNV; +GLEW_FUN_EXPORT PFNGLPATHCOMMANDSNVPROC __glewPathCommandsNV; +GLEW_FUN_EXPORT PFNGLPATHCOORDSNVPROC __glewPathCoordsNV; +GLEW_FUN_EXPORT PFNGLPATHCOVERDEPTHFUNCNVPROC __glewPathCoverDepthFuncNV; +GLEW_FUN_EXPORT PFNGLPATHDASHARRAYNVPROC __glewPathDashArrayNV; +GLEW_FUN_EXPORT PFNGLPATHFOGGENNVPROC __glewPathFogGenNV; +GLEW_FUN_EXPORT PFNGLPATHGLYPHRANGENVPROC __glewPathGlyphRangeNV; +GLEW_FUN_EXPORT PFNGLPATHGLYPHSNVPROC __glewPathGlyphsNV; +GLEW_FUN_EXPORT PFNGLPATHPARAMETERFNVPROC __glewPathParameterfNV; +GLEW_FUN_EXPORT PFNGLPATHPARAMETERFVNVPROC __glewPathParameterfvNV; +GLEW_FUN_EXPORT PFNGLPATHPARAMETERINVPROC __glewPathParameteriNV; +GLEW_FUN_EXPORT PFNGLPATHPARAMETERIVNVPROC __glewPathParameterivNV; +GLEW_FUN_EXPORT PFNGLPATHSTENCILDEPTHOFFSETNVPROC __glewPathStencilDepthOffsetNV; +GLEW_FUN_EXPORT PFNGLPATHSTENCILFUNCNVPROC __glewPathStencilFuncNV; +GLEW_FUN_EXPORT PFNGLPATHSTRINGNVPROC __glewPathStringNV; +GLEW_FUN_EXPORT PFNGLPATHSUBCOMMANDSNVPROC __glewPathSubCommandsNV; +GLEW_FUN_EXPORT PFNGLPATHSUBCOORDSNVPROC __glewPathSubCoordsNV; +GLEW_FUN_EXPORT PFNGLPATHTEXGENNVPROC __glewPathTexGenNV; +GLEW_FUN_EXPORT PFNGLPOINTALONGPATHNVPROC __glewPointAlongPathNV; +GLEW_FUN_EXPORT PFNGLSTENCILFILLPATHINSTANCEDNVPROC __glewStencilFillPathInstancedNV; +GLEW_FUN_EXPORT PFNGLSTENCILFILLPATHNVPROC __glewStencilFillPathNV; +GLEW_FUN_EXPORT PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC __glewStencilStrokePathInstancedNV; +GLEW_FUN_EXPORT PFNGLSTENCILSTROKEPATHNVPROC __glewStencilStrokePathNV; +GLEW_FUN_EXPORT PFNGLTRANSFORMPATHNVPROC __glewTransformPathNV; +GLEW_FUN_EXPORT PFNGLWEIGHTPATHSNVPROC __glewWeightPathsNV; + +GLEW_FUN_EXPORT PFNGLFLUSHPIXELDATARANGENVPROC __glewFlushPixelDataRangeNV; +GLEW_FUN_EXPORT PFNGLPIXELDATARANGENVPROC __glewPixelDataRangeNV; + +GLEW_FUN_EXPORT PFNGLPOINTPARAMETERINVPROC __glewPointParameteriNV; +GLEW_FUN_EXPORT PFNGLPOINTPARAMETERIVNVPROC __glewPointParameterivNV; + +GLEW_FUN_EXPORT PFNGLGETVIDEOI64VNVPROC __glewGetVideoi64vNV; +GLEW_FUN_EXPORT PFNGLGETVIDEOIVNVPROC __glewGetVideoivNV; +GLEW_FUN_EXPORT PFNGLGETVIDEOUI64VNVPROC __glewGetVideoui64vNV; +GLEW_FUN_EXPORT PFNGLGETVIDEOUIVNVPROC __glewGetVideouivNV; +GLEW_FUN_EXPORT PFNGLPRESENTFRAMEDUALFILLNVPROC __glewPresentFrameDualFillNV; +GLEW_FUN_EXPORT PFNGLPRESENTFRAMEKEYEDNVPROC __glewPresentFrameKeyedNV; + +GLEW_FUN_EXPORT PFNGLPRIMITIVERESTARTINDEXNVPROC __glewPrimitiveRestartIndexNV; +GLEW_FUN_EXPORT PFNGLPRIMITIVERESTARTNVPROC __glewPrimitiveRestartNV; + +GLEW_FUN_EXPORT PFNGLCOMBINERINPUTNVPROC __glewCombinerInputNV; +GLEW_FUN_EXPORT PFNGLCOMBINEROUTPUTNVPROC __glewCombinerOutputNV; +GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERFNVPROC __glewCombinerParameterfNV; +GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERFVNVPROC __glewCombinerParameterfvNV; +GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERINVPROC __glewCombinerParameteriNV; +GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERIVNVPROC __glewCombinerParameterivNV; +GLEW_FUN_EXPORT PFNGLFINALCOMBINERINPUTNVPROC __glewFinalCombinerInputNV; +GLEW_FUN_EXPORT PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC __glewGetCombinerInputParameterfvNV; +GLEW_FUN_EXPORT PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC __glewGetCombinerInputParameterivNV; +GLEW_FUN_EXPORT PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC __glewGetCombinerOutputParameterfvNV; +GLEW_FUN_EXPORT PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC __glewGetCombinerOutputParameterivNV; +GLEW_FUN_EXPORT PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC __glewGetFinalCombinerInputParameterfvNV; +GLEW_FUN_EXPORT PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC __glewGetFinalCombinerInputParameterivNV; + +GLEW_FUN_EXPORT PFNGLCOMBINERSTAGEPARAMETERFVNVPROC __glewCombinerStageParameterfvNV; +GLEW_FUN_EXPORT PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC __glewGetCombinerStageParameterfvNV; + +GLEW_FUN_EXPORT PFNGLGETBUFFERPARAMETERUI64VNVPROC __glewGetBufferParameterui64vNV; +GLEW_FUN_EXPORT PFNGLGETINTEGERUI64VNVPROC __glewGetIntegerui64vNV; +GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC __glewGetNamedBufferParameterui64vNV; +GLEW_FUN_EXPORT PFNGLISBUFFERRESIDENTNVPROC __glewIsBufferResidentNV; +GLEW_FUN_EXPORT PFNGLISNAMEDBUFFERRESIDENTNVPROC __glewIsNamedBufferResidentNV; +GLEW_FUN_EXPORT PFNGLMAKEBUFFERNONRESIDENTNVPROC __glewMakeBufferNonResidentNV; +GLEW_FUN_EXPORT PFNGLMAKEBUFFERRESIDENTNVPROC __glewMakeBufferResidentNV; +GLEW_FUN_EXPORT PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC __glewMakeNamedBufferNonResidentNV; +GLEW_FUN_EXPORT PFNGLMAKENAMEDBUFFERRESIDENTNVPROC __glewMakeNamedBufferResidentNV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMUI64NVPROC __glewProgramUniformui64NV; +GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMUI64VNVPROC __glewProgramUniformui64vNV; +GLEW_FUN_EXPORT PFNGLUNIFORMUI64NVPROC __glewUniformui64NV; +GLEW_FUN_EXPORT PFNGLUNIFORMUI64VNVPROC __glewUniformui64vNV; + +GLEW_FUN_EXPORT PFNGLTEXTUREBARRIERNVPROC __glewTextureBarrierNV; + +GLEW_FUN_EXPORT PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC __glewTexImage2DMultisampleCoverageNV; +GLEW_FUN_EXPORT PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC __glewTexImage3DMultisampleCoverageNV; +GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC __glewTextureImage2DMultisampleCoverageNV; +GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC __glewTextureImage2DMultisampleNV; +GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC __glewTextureImage3DMultisampleCoverageNV; +GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC __glewTextureImage3DMultisampleNV; + +GLEW_FUN_EXPORT PFNGLACTIVEVARYINGNVPROC __glewActiveVaryingNV; +GLEW_FUN_EXPORT PFNGLBEGINTRANSFORMFEEDBACKNVPROC __glewBeginTransformFeedbackNV; +GLEW_FUN_EXPORT PFNGLBINDBUFFERBASENVPROC __glewBindBufferBaseNV; +GLEW_FUN_EXPORT PFNGLBINDBUFFEROFFSETNVPROC __glewBindBufferOffsetNV; +GLEW_FUN_EXPORT PFNGLBINDBUFFERRANGENVPROC __glewBindBufferRangeNV; +GLEW_FUN_EXPORT PFNGLENDTRANSFORMFEEDBACKNVPROC __glewEndTransformFeedbackNV; +GLEW_FUN_EXPORT PFNGLGETACTIVEVARYINGNVPROC __glewGetActiveVaryingNV; +GLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC __glewGetTransformFeedbackVaryingNV; +GLEW_FUN_EXPORT PFNGLGETVARYINGLOCATIONNVPROC __glewGetVaryingLocationNV; +GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC __glewTransformFeedbackAttribsNV; +GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC __glewTransformFeedbackVaryingsNV; + +GLEW_FUN_EXPORT PFNGLBINDTRANSFORMFEEDBACKNVPROC __glewBindTransformFeedbackNV; +GLEW_FUN_EXPORT PFNGLDELETETRANSFORMFEEDBACKSNVPROC __glewDeleteTransformFeedbacksNV; +GLEW_FUN_EXPORT PFNGLDRAWTRANSFORMFEEDBACKNVPROC __glewDrawTransformFeedbackNV; +GLEW_FUN_EXPORT PFNGLGENTRANSFORMFEEDBACKSNVPROC __glewGenTransformFeedbacksNV; +GLEW_FUN_EXPORT PFNGLISTRANSFORMFEEDBACKNVPROC __glewIsTransformFeedbackNV; +GLEW_FUN_EXPORT PFNGLPAUSETRANSFORMFEEDBACKNVPROC __glewPauseTransformFeedbackNV; +GLEW_FUN_EXPORT PFNGLRESUMETRANSFORMFEEDBACKNVPROC __glewResumeTransformFeedbackNV; + +GLEW_FUN_EXPORT PFNGLVDPAUFININVPROC __glewVDPAUFiniNV; +GLEW_FUN_EXPORT PFNGLVDPAUGETSURFACEIVNVPROC __glewVDPAUGetSurfaceivNV; +GLEW_FUN_EXPORT PFNGLVDPAUINITNVPROC __glewVDPAUInitNV; +GLEW_FUN_EXPORT PFNGLVDPAUISSURFACENVPROC __glewVDPAUIsSurfaceNV; +GLEW_FUN_EXPORT PFNGLVDPAUMAPSURFACESNVPROC __glewVDPAUMapSurfacesNV; +GLEW_FUN_EXPORT PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC __glewVDPAURegisterOutputSurfaceNV; +GLEW_FUN_EXPORT PFNGLVDPAUREGISTERVIDEOSURFACENVPROC __glewVDPAURegisterVideoSurfaceNV; +GLEW_FUN_EXPORT PFNGLVDPAUSURFACEACCESSNVPROC __glewVDPAUSurfaceAccessNV; +GLEW_FUN_EXPORT PFNGLVDPAUUNMAPSURFACESNVPROC __glewVDPAUUnmapSurfacesNV; +GLEW_FUN_EXPORT PFNGLVDPAUUNREGISTERSURFACENVPROC __glewVDPAUUnregisterSurfaceNV; + +GLEW_FUN_EXPORT PFNGLFLUSHVERTEXARRAYRANGENVPROC __glewFlushVertexArrayRangeNV; +GLEW_FUN_EXPORT PFNGLVERTEXARRAYRANGENVPROC __glewVertexArrayRangeNV; + +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBLI64VNVPROC __glewGetVertexAttribLi64vNV; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBLUI64VNVPROC __glewGetVertexAttribLui64vNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1I64NVPROC __glewVertexAttribL1i64NV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1I64VNVPROC __glewVertexAttribL1i64vNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1UI64NVPROC __glewVertexAttribL1ui64NV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1UI64VNVPROC __glewVertexAttribL1ui64vNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2I64NVPROC __glewVertexAttribL2i64NV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2I64VNVPROC __glewVertexAttribL2i64vNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2UI64NVPROC __glewVertexAttribL2ui64NV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2UI64VNVPROC __glewVertexAttribL2ui64vNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3I64NVPROC __glewVertexAttribL3i64NV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3I64VNVPROC __glewVertexAttribL3i64vNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3UI64NVPROC __glewVertexAttribL3ui64NV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3UI64VNVPROC __glewVertexAttribL3ui64vNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4I64NVPROC __glewVertexAttribL4i64NV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4I64VNVPROC __glewVertexAttribL4i64vNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4UI64NVPROC __glewVertexAttribL4ui64NV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4UI64VNVPROC __glewVertexAttribL4ui64vNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBLFORMATNVPROC __glewVertexAttribLFormatNV; + +GLEW_FUN_EXPORT PFNGLBUFFERADDRESSRANGENVPROC __glewBufferAddressRangeNV; +GLEW_FUN_EXPORT PFNGLCOLORFORMATNVPROC __glewColorFormatNV; +GLEW_FUN_EXPORT PFNGLEDGEFLAGFORMATNVPROC __glewEdgeFlagFormatNV; +GLEW_FUN_EXPORT PFNGLFOGCOORDFORMATNVPROC __glewFogCoordFormatNV; +GLEW_FUN_EXPORT PFNGLGETINTEGERUI64I_VNVPROC __glewGetIntegerui64i_vNV; +GLEW_FUN_EXPORT PFNGLINDEXFORMATNVPROC __glewIndexFormatNV; +GLEW_FUN_EXPORT PFNGLNORMALFORMATNVPROC __glewNormalFormatNV; +GLEW_FUN_EXPORT PFNGLSECONDARYCOLORFORMATNVPROC __glewSecondaryColorFormatNV; +GLEW_FUN_EXPORT PFNGLTEXCOORDFORMATNVPROC __glewTexCoordFormatNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBFORMATNVPROC __glewVertexAttribFormatNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBIFORMATNVPROC __glewVertexAttribIFormatNV; +GLEW_FUN_EXPORT PFNGLVERTEXFORMATNVPROC __glewVertexFormatNV; + +GLEW_FUN_EXPORT PFNGLAREPROGRAMSRESIDENTNVPROC __glewAreProgramsResidentNV; +GLEW_FUN_EXPORT PFNGLBINDPROGRAMNVPROC __glewBindProgramNV; +GLEW_FUN_EXPORT PFNGLDELETEPROGRAMSNVPROC __glewDeleteProgramsNV; +GLEW_FUN_EXPORT PFNGLEXECUTEPROGRAMNVPROC __glewExecuteProgramNV; +GLEW_FUN_EXPORT PFNGLGENPROGRAMSNVPROC __glewGenProgramsNV; +GLEW_FUN_EXPORT PFNGLGETPROGRAMPARAMETERDVNVPROC __glewGetProgramParameterdvNV; +GLEW_FUN_EXPORT PFNGLGETPROGRAMPARAMETERFVNVPROC __glewGetProgramParameterfvNV; +GLEW_FUN_EXPORT PFNGLGETPROGRAMSTRINGNVPROC __glewGetProgramStringNV; +GLEW_FUN_EXPORT PFNGLGETPROGRAMIVNVPROC __glewGetProgramivNV; +GLEW_FUN_EXPORT PFNGLGETTRACKMATRIXIVNVPROC __glewGetTrackMatrixivNV; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBPOINTERVNVPROC __glewGetVertexAttribPointervNV; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBDVNVPROC __glewGetVertexAttribdvNV; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBFVNVPROC __glewGetVertexAttribfvNV; +GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIVNVPROC __glewGetVertexAttribivNV; +GLEW_FUN_EXPORT PFNGLISPROGRAMNVPROC __glewIsProgramNV; +GLEW_FUN_EXPORT PFNGLLOADPROGRAMNVPROC __glewLoadProgramNV; +GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4DNVPROC __glewProgramParameter4dNV; +GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4DVNVPROC __glewProgramParameter4dvNV; +GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4FNVPROC __glewProgramParameter4fNV; +GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4FVNVPROC __glewProgramParameter4fvNV; +GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERS4DVNVPROC __glewProgramParameters4dvNV; +GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERS4FVNVPROC __glewProgramParameters4fvNV; +GLEW_FUN_EXPORT PFNGLREQUESTRESIDENTPROGRAMSNVPROC __glewRequestResidentProgramsNV; +GLEW_FUN_EXPORT PFNGLTRACKMATRIXNVPROC __glewTrackMatrixNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DNVPROC __glewVertexAttrib1dNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DVNVPROC __glewVertexAttrib1dvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FNVPROC __glewVertexAttrib1fNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FVNVPROC __glewVertexAttrib1fvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SNVPROC __glewVertexAttrib1sNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SVNVPROC __glewVertexAttrib1svNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DNVPROC __glewVertexAttrib2dNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DVNVPROC __glewVertexAttrib2dvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FNVPROC __glewVertexAttrib2fNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FVNVPROC __glewVertexAttrib2fvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SNVPROC __glewVertexAttrib2sNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SVNVPROC __glewVertexAttrib2svNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DNVPROC __glewVertexAttrib3dNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DVNVPROC __glewVertexAttrib3dvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FNVPROC __glewVertexAttrib3fNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FVNVPROC __glewVertexAttrib3fvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SNVPROC __glewVertexAttrib3sNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SVNVPROC __glewVertexAttrib3svNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DNVPROC __glewVertexAttrib4dNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DVNVPROC __glewVertexAttrib4dvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FNVPROC __glewVertexAttrib4fNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FVNVPROC __glewVertexAttrib4fvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SNVPROC __glewVertexAttrib4sNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SVNVPROC __glewVertexAttrib4svNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBNVPROC __glewVertexAttrib4ubNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBVNVPROC __glewVertexAttrib4ubvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBPOINTERNVPROC __glewVertexAttribPointerNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1DVNVPROC __glewVertexAttribs1dvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1FVNVPROC __glewVertexAttribs1fvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1SVNVPROC __glewVertexAttribs1svNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2DVNVPROC __glewVertexAttribs2dvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2FVNVPROC __glewVertexAttribs2fvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2SVNVPROC __glewVertexAttribs2svNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3DVNVPROC __glewVertexAttribs3dvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3FVNVPROC __glewVertexAttribs3fvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3SVNVPROC __glewVertexAttribs3svNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4DVNVPROC __glewVertexAttribs4dvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4FVNVPROC __glewVertexAttribs4fvNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4SVNVPROC __glewVertexAttribs4svNV; +GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4UBVNVPROC __glewVertexAttribs4ubvNV; + +GLEW_FUN_EXPORT PFNGLBEGINVIDEOCAPTURENVPROC __glewBeginVideoCaptureNV; +GLEW_FUN_EXPORT PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC __glewBindVideoCaptureStreamBufferNV; +GLEW_FUN_EXPORT PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC __glewBindVideoCaptureStreamTextureNV; +GLEW_FUN_EXPORT PFNGLENDVIDEOCAPTURENVPROC __glewEndVideoCaptureNV; +GLEW_FUN_EXPORT PFNGLGETVIDEOCAPTURESTREAMDVNVPROC __glewGetVideoCaptureStreamdvNV; +GLEW_FUN_EXPORT PFNGLGETVIDEOCAPTURESTREAMFVNVPROC __glewGetVideoCaptureStreamfvNV; +GLEW_FUN_EXPORT PFNGLGETVIDEOCAPTURESTREAMIVNVPROC __glewGetVideoCaptureStreamivNV; +GLEW_FUN_EXPORT PFNGLGETVIDEOCAPTUREIVNVPROC __glewGetVideoCaptureivNV; +GLEW_FUN_EXPORT PFNGLVIDEOCAPTURENVPROC __glewVideoCaptureNV; +GLEW_FUN_EXPORT PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC __glewVideoCaptureStreamParameterdvNV; +GLEW_FUN_EXPORT PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC __glewVideoCaptureStreamParameterfvNV; +GLEW_FUN_EXPORT PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC __glewVideoCaptureStreamParameterivNV; + +GLEW_FUN_EXPORT PFNGLCLEARDEPTHFOESPROC __glewClearDepthfOES; +GLEW_FUN_EXPORT PFNGLCLIPPLANEFOESPROC __glewClipPlanefOES; +GLEW_FUN_EXPORT PFNGLDEPTHRANGEFOESPROC __glewDepthRangefOES; +GLEW_FUN_EXPORT PFNGLFRUSTUMFOESPROC __glewFrustumfOES; +GLEW_FUN_EXPORT PFNGLGETCLIPPLANEFOESPROC __glewGetClipPlanefOES; +GLEW_FUN_EXPORT PFNGLORTHOFOESPROC __glewOrthofOES; + +GLEW_FUN_EXPORT PFNGLALPHAFUNCXPROC __glewAlphaFuncx; +GLEW_FUN_EXPORT PFNGLCLEARCOLORXPROC __glewClearColorx; +GLEW_FUN_EXPORT PFNGLCLEARDEPTHXPROC __glewClearDepthx; +GLEW_FUN_EXPORT PFNGLCOLOR4XPROC __glewColor4x; +GLEW_FUN_EXPORT PFNGLDEPTHRANGEXPROC __glewDepthRangex; +GLEW_FUN_EXPORT PFNGLFOGXPROC __glewFogx; +GLEW_FUN_EXPORT PFNGLFOGXVPROC __glewFogxv; +GLEW_FUN_EXPORT PFNGLFRUSTUMFPROC __glewFrustumf; +GLEW_FUN_EXPORT PFNGLFRUSTUMXPROC __glewFrustumx; +GLEW_FUN_EXPORT PFNGLLIGHTMODELXPROC __glewLightModelx; +GLEW_FUN_EXPORT PFNGLLIGHTMODELXVPROC __glewLightModelxv; +GLEW_FUN_EXPORT PFNGLLIGHTXPROC __glewLightx; +GLEW_FUN_EXPORT PFNGLLIGHTXVPROC __glewLightxv; +GLEW_FUN_EXPORT PFNGLLINEWIDTHXPROC __glewLineWidthx; +GLEW_FUN_EXPORT PFNGLLOADMATRIXXPROC __glewLoadMatrixx; +GLEW_FUN_EXPORT PFNGLMATERIALXPROC __glewMaterialx; +GLEW_FUN_EXPORT PFNGLMATERIALXVPROC __glewMaterialxv; +GLEW_FUN_EXPORT PFNGLMULTMATRIXXPROC __glewMultMatrixx; +GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4XPROC __glewMultiTexCoord4x; +GLEW_FUN_EXPORT PFNGLNORMAL3XPROC __glewNormal3x; +GLEW_FUN_EXPORT PFNGLORTHOFPROC __glewOrthof; +GLEW_FUN_EXPORT PFNGLORTHOXPROC __glewOrthox; +GLEW_FUN_EXPORT PFNGLPOINTSIZEXPROC __glewPointSizex; +GLEW_FUN_EXPORT PFNGLPOLYGONOFFSETXPROC __glewPolygonOffsetx; +GLEW_FUN_EXPORT PFNGLROTATEXPROC __glewRotatex; +GLEW_FUN_EXPORT PFNGLSAMPLECOVERAGEXPROC __glewSampleCoveragex; +GLEW_FUN_EXPORT PFNGLSCALEXPROC __glewScalex; +GLEW_FUN_EXPORT PFNGLTEXENVXPROC __glewTexEnvx; +GLEW_FUN_EXPORT PFNGLTEXENVXVPROC __glewTexEnvxv; +GLEW_FUN_EXPORT PFNGLTEXPARAMETERXPROC __glewTexParameterx; +GLEW_FUN_EXPORT PFNGLTRANSLATEXPROC __glewTranslatex; + +GLEW_FUN_EXPORT PFNGLCLIPPLANEFPROC __glewClipPlanef; +GLEW_FUN_EXPORT PFNGLCLIPPLANEXPROC __glewClipPlanex; +GLEW_FUN_EXPORT PFNGLGETCLIPPLANEFPROC __glewGetClipPlanef; +GLEW_FUN_EXPORT PFNGLGETCLIPPLANEXPROC __glewGetClipPlanex; +GLEW_FUN_EXPORT PFNGLGETFIXEDVPROC __glewGetFixedv; +GLEW_FUN_EXPORT PFNGLGETLIGHTXVPROC __glewGetLightxv; +GLEW_FUN_EXPORT PFNGLGETMATERIALXVPROC __glewGetMaterialxv; +GLEW_FUN_EXPORT PFNGLGETTEXENVXVPROC __glewGetTexEnvxv; +GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERXVPROC __glewGetTexParameterxv; +GLEW_FUN_EXPORT PFNGLPOINTPARAMETERXPROC __glewPointParameterx; +GLEW_FUN_EXPORT PFNGLPOINTPARAMETERXVPROC __glewPointParameterxv; +GLEW_FUN_EXPORT PFNGLPOINTSIZEPOINTEROESPROC __glewPointSizePointerOES; +GLEW_FUN_EXPORT PFNGLTEXPARAMETERXVPROC __glewTexParameterxv; + +GLEW_FUN_EXPORT PFNGLERRORSTRINGREGALPROC __glewErrorStringREGAL; + +GLEW_FUN_EXPORT PFNGLGETEXTENSIONREGALPROC __glewGetExtensionREGAL; +GLEW_FUN_EXPORT PFNGLISSUPPORTEDREGALPROC __glewIsSupportedREGAL; + +GLEW_FUN_EXPORT PFNGLLOGMESSAGECALLBACKREGALPROC __glewLogMessageCallbackREGAL; + +GLEW_FUN_EXPORT PFNGLDETAILTEXFUNCSGISPROC __glewDetailTexFuncSGIS; +GLEW_FUN_EXPORT PFNGLGETDETAILTEXFUNCSGISPROC __glewGetDetailTexFuncSGIS; + +GLEW_FUN_EXPORT PFNGLFOGFUNCSGISPROC __glewFogFuncSGIS; +GLEW_FUN_EXPORT PFNGLGETFOGFUNCSGISPROC __glewGetFogFuncSGIS; + +GLEW_FUN_EXPORT PFNGLSAMPLEMASKSGISPROC __glewSampleMaskSGIS; +GLEW_FUN_EXPORT PFNGLSAMPLEPATTERNSGISPROC __glewSamplePatternSGIS; + +GLEW_FUN_EXPORT PFNGLGETSHARPENTEXFUNCSGISPROC __glewGetSharpenTexFuncSGIS; +GLEW_FUN_EXPORT PFNGLSHARPENTEXFUNCSGISPROC __glewSharpenTexFuncSGIS; + +GLEW_FUN_EXPORT PFNGLTEXIMAGE4DSGISPROC __glewTexImage4DSGIS; +GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE4DSGISPROC __glewTexSubImage4DSGIS; + +GLEW_FUN_EXPORT PFNGLGETTEXFILTERFUNCSGISPROC __glewGetTexFilterFuncSGIS; +GLEW_FUN_EXPORT PFNGLTEXFILTERFUNCSGISPROC __glewTexFilterFuncSGIS; + +GLEW_FUN_EXPORT PFNGLASYNCMARKERSGIXPROC __glewAsyncMarkerSGIX; +GLEW_FUN_EXPORT PFNGLDELETEASYNCMARKERSSGIXPROC __glewDeleteAsyncMarkersSGIX; +GLEW_FUN_EXPORT PFNGLFINISHASYNCSGIXPROC __glewFinishAsyncSGIX; +GLEW_FUN_EXPORT PFNGLGENASYNCMARKERSSGIXPROC __glewGenAsyncMarkersSGIX; +GLEW_FUN_EXPORT PFNGLISASYNCMARKERSGIXPROC __glewIsAsyncMarkerSGIX; +GLEW_FUN_EXPORT PFNGLPOLLASYNCSGIXPROC __glewPollAsyncSGIX; + +GLEW_FUN_EXPORT PFNGLFLUSHRASTERSGIXPROC __glewFlushRasterSGIX; + +GLEW_FUN_EXPORT PFNGLTEXTUREFOGSGIXPROC __glewTextureFogSGIX; + +GLEW_FUN_EXPORT PFNGLFRAGMENTCOLORMATERIALSGIXPROC __glewFragmentColorMaterialSGIX; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFSGIXPROC __glewFragmentLightModelfSGIX; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFVSGIXPROC __glewFragmentLightModelfvSGIX; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELISGIXPROC __glewFragmentLightModeliSGIX; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELIVSGIXPROC __glewFragmentLightModelivSGIX; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFSGIXPROC __glewFragmentLightfSGIX; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFVSGIXPROC __glewFragmentLightfvSGIX; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTISGIXPROC __glewFragmentLightiSGIX; +GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTIVSGIXPROC __glewFragmentLightivSGIX; +GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFSGIXPROC __glewFragmentMaterialfSGIX; +GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFVSGIXPROC __glewFragmentMaterialfvSGIX; +GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALISGIXPROC __glewFragmentMaterialiSGIX; +GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALIVSGIXPROC __glewFragmentMaterialivSGIX; +GLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTFVSGIXPROC __glewGetFragmentLightfvSGIX; +GLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTIVSGIXPROC __glewGetFragmentLightivSGIX; +GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALFVSGIXPROC __glewGetFragmentMaterialfvSGIX; +GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALIVSGIXPROC __glewGetFragmentMaterialivSGIX; + +GLEW_FUN_EXPORT PFNGLFRAMEZOOMSGIXPROC __glewFrameZoomSGIX; + +GLEW_FUN_EXPORT PFNGLPIXELTEXGENSGIXPROC __glewPixelTexGenSGIX; + +GLEW_FUN_EXPORT PFNGLREFERENCEPLANESGIXPROC __glewReferencePlaneSGIX; + +GLEW_FUN_EXPORT PFNGLSPRITEPARAMETERFSGIXPROC __glewSpriteParameterfSGIX; +GLEW_FUN_EXPORT PFNGLSPRITEPARAMETERFVSGIXPROC __glewSpriteParameterfvSGIX; +GLEW_FUN_EXPORT PFNGLSPRITEPARAMETERISGIXPROC __glewSpriteParameteriSGIX; +GLEW_FUN_EXPORT PFNGLSPRITEPARAMETERIVSGIXPROC __glewSpriteParameterivSGIX; + +GLEW_FUN_EXPORT PFNGLTAGSAMPLEBUFFERSGIXPROC __glewTagSampleBufferSGIX; + +GLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERFVSGIPROC __glewColorTableParameterfvSGI; +GLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERIVSGIPROC __glewColorTableParameterivSGI; +GLEW_FUN_EXPORT PFNGLCOLORTABLESGIPROC __glewColorTableSGI; +GLEW_FUN_EXPORT PFNGLCOPYCOLORTABLESGIPROC __glewCopyColorTableSGI; +GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERFVSGIPROC __glewGetColorTableParameterfvSGI; +GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERIVSGIPROC __glewGetColorTableParameterivSGI; +GLEW_FUN_EXPORT PFNGLGETCOLORTABLESGIPROC __glewGetColorTableSGI; + +GLEW_FUN_EXPORT PFNGLFINISHTEXTURESUNXPROC __glewFinishTextureSUNX; + +GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORBSUNPROC __glewGlobalAlphaFactorbSUN; +GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORDSUNPROC __glewGlobalAlphaFactordSUN; +GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORFSUNPROC __glewGlobalAlphaFactorfSUN; +GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORISUNPROC __glewGlobalAlphaFactoriSUN; +GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORSSUNPROC __glewGlobalAlphaFactorsSUN; +GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORUBSUNPROC __glewGlobalAlphaFactorubSUN; +GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORUISUNPROC __glewGlobalAlphaFactoruiSUN; +GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORUSSUNPROC __glewGlobalAlphaFactorusSUN; + +GLEW_FUN_EXPORT PFNGLREADVIDEOPIXELSSUNPROC __glewReadVideoPixelsSUN; + +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEPOINTERSUNPROC __glewReplacementCodePointerSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUBSUNPROC __glewReplacementCodeubSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUBVSUNPROC __glewReplacementCodeubvSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUISUNPROC __glewReplacementCodeuiSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUIVSUNPROC __glewReplacementCodeuivSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUSSUNPROC __glewReplacementCodeusSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUSVSUNPROC __glewReplacementCodeusvSUN; + +GLEW_FUN_EXPORT PFNGLCOLOR3FVERTEX3FSUNPROC __glewColor3fVertex3fSUN; +GLEW_FUN_EXPORT PFNGLCOLOR3FVERTEX3FVSUNPROC __glewColor3fVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewColor4fNormal3fVertex3fSUN; +GLEW_FUN_EXPORT PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewColor4fNormal3fVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLCOLOR4UBVERTEX2FSUNPROC __glewColor4ubVertex2fSUN; +GLEW_FUN_EXPORT PFNGLCOLOR4UBVERTEX2FVSUNPROC __glewColor4ubVertex2fvSUN; +GLEW_FUN_EXPORT PFNGLCOLOR4UBVERTEX3FSUNPROC __glewColor4ubVertex3fSUN; +GLEW_FUN_EXPORT PFNGLCOLOR4UBVERTEX3FVSUNPROC __glewColor4ubVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLNORMAL3FVERTEX3FSUNPROC __glewNormal3fVertex3fSUN; +GLEW_FUN_EXPORT PFNGLNORMAL3FVERTEX3FVSUNPROC __glewNormal3fVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC __glewReplacementCodeuiColor3fVertex3fSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC __glewReplacementCodeuiColor3fVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiColor4fNormal3fVertex3fSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiColor4fNormal3fVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC __glewReplacementCodeuiColor4ubVertex3fSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC __glewReplacementCodeuiColor4ubVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiNormal3fVertex3fSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiNormal3fVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fNormal3fVertex3fSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fVertex3fSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC __glewReplacementCodeuiVertex3fSUN; +GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC __glewReplacementCodeuiVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC __glewTexCoord2fColor3fVertex3fSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC __glewTexCoord2fColor3fVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewTexCoord2fColor4fNormal3fVertex3fSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewTexCoord2fColor4fNormal3fVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC __glewTexCoord2fColor4ubVertex3fSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC __glewTexCoord2fColor4ubVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC __glewTexCoord2fNormal3fVertex3fSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC __glewTexCoord2fNormal3fVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD2FVERTEX3FSUNPROC __glewTexCoord2fVertex3fSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD2FVERTEX3FVSUNPROC __glewTexCoord2fVertex3fvSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC __glewTexCoord4fColor4fNormal3fVertex4fSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC __glewTexCoord4fColor4fNormal3fVertex4fvSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD4FVERTEX4FSUNPROC __glewTexCoord4fVertex4fSUN; +GLEW_FUN_EXPORT PFNGLTEXCOORD4FVERTEX4FVSUNPROC __glewTexCoord4fVertex4fvSUN; + +GLEW_FUN_EXPORT PFNGLADDSWAPHINTRECTWINPROC __glewAddSwapHintRectWIN; + +#if defined(GLEW_MX) && !defined(_WIN32) +struct GLEWContextStruct +{ +#endif /* GLEW_MX */ + +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_1; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_2; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_2_1; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_3; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_4; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_5; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_2_0; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_2_1; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_3_0; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_3_1; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_3_2; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_3_3; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_4_0; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_4_1; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_4_2; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_4_3; +GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_4_4; +GLEW_VAR_EXPORT GLboolean __GLEW_3DFX_multisample; +GLEW_VAR_EXPORT GLboolean __GLEW_3DFX_tbuffer; +GLEW_VAR_EXPORT GLboolean __GLEW_3DFX_texture_compression_FXT1; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_blend_minmax_factor; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_conservative_depth; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_debug_output; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_depth_clamp_separate; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_draw_buffers_blend; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_interleaved_elements; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_multi_draw_indirect; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_name_gen_delete; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_performance_monitor; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_pinned_memory; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_query_buffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_sample_positions; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_seamless_cubemap_per_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_shader_stencil_export; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_shader_trinary_minmax; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_sparse_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_stencil_operation_extended; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_texture_texture4; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_transform_feedback3_lines_triangles; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_vertex_shader_layer; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_vertex_shader_tessellator; +GLEW_VAR_EXPORT GLboolean __GLEW_AMD_vertex_shader_viewport_index; +GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_depth_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_framebuffer_blit; +GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_framebuffer_multisample; +GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_instanced_arrays; +GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_pack_reverse_row_order; +GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_program_binary; +GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_texture_compression_dxt1; +GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_texture_compression_dxt3; +GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_texture_compression_dxt5; +GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_texture_usage; +GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_timer_query; +GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_translated_shader_source; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_aux_depth_stencil; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_client_storage; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_element_array; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_fence; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_float_pixels; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_flush_buffer_range; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_object_purgeable; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_pixel_buffer; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_rgb_422; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_row_bytes; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_specular_vector; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_texture_range; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_transform_hint; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_vertex_array_object; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_vertex_array_range; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_vertex_program_evaluators; +GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_ycbcr_422; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_ES2_compatibility; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_ES3_compatibility; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_arrays_of_arrays; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_base_instance; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_bindless_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_blend_func_extended; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_buffer_storage; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_cl_event; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_clear_buffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_clear_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_color_buffer_float; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_compatibility; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_compressed_texture_pixel_storage; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_compute_shader; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_compute_variable_group_size; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_conservative_depth; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_copy_buffer; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_copy_image; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_debug_output; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_depth_buffer_float; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_depth_clamp; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_depth_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_buffers; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_buffers_blend; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_elements_base_vertex; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_indirect; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_instanced; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_enhanced_layouts; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_explicit_attrib_location; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_explicit_uniform_location; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_coord_conventions; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_layer_viewport; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_program; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_program_shadow; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_shader; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_framebuffer_no_attachments; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_framebuffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_framebuffer_sRGB; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_geometry_shader4; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_get_program_binary; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_gpu_shader5; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_gpu_shader_fp64; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_half_float_pixel; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_half_float_vertex; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_imaging; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_indirect_parameters; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_instanced_arrays; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_internalformat_query; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_internalformat_query2; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_invalidate_subdata; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_map_buffer_alignment; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_map_buffer_range; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_matrix_palette; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_multi_bind; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_multi_draw_indirect; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_multisample; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_multitexture; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_occlusion_query; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_occlusion_query2; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_pixel_buffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_point_parameters; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_point_sprite; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_program_interface_query; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_provoking_vertex; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_query_buffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_robust_buffer_access_behavior; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_robustness; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_robustness_application_isolation; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_robustness_share_group_isolation; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_sample_shading; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_sampler_objects; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_seamless_cube_map; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_seamless_cubemap_per_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_separate_shader_objects; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_atomic_counters; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_bit_encoding; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_draw_parameters; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_group_vote; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_image_load_store; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_image_size; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_objects; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_precision; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_stencil_export; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_storage_buffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_subroutine; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_texture_lod; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shading_language_100; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shading_language_420pack; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shading_language_include; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shading_language_packing; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shadow; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shadow_ambient; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_sparse_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_stencil_texturing; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_sync; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_tessellation_shader; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_border_clamp; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_buffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_buffer_object_rgb32; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_buffer_range; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_compression; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_compression_bptc; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_compression_rgtc; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_cube_map; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_cube_map_array; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_env_add; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_env_combine; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_env_crossbar; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_env_dot3; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_float; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_gather; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_mirror_clamp_to_edge; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_mirrored_repeat; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_multisample; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_non_power_of_two; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_query_levels; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_query_lod; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_rectangle; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_rg; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_rgb10_a2ui; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_stencil8; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_storage; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_storage_multisample; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_swizzle; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_view; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_timer_query; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_transform_feedback2; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_transform_feedback3; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_transform_feedback_instanced; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_transpose_matrix; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_uniform_buffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_array_bgra; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_array_object; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_attrib_64bit; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_attrib_binding; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_blend; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_buffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_program; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_shader; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_type_10f_11f_11f_rev; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_type_2_10_10_10_rev; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_viewport_array; +GLEW_VAR_EXPORT GLboolean __GLEW_ARB_window_pos; +GLEW_VAR_EXPORT GLboolean __GLEW_ATIX_point_sprites; +GLEW_VAR_EXPORT GLboolean __GLEW_ATIX_texture_env_combine3; +GLEW_VAR_EXPORT GLboolean __GLEW_ATIX_texture_env_route; +GLEW_VAR_EXPORT GLboolean __GLEW_ATIX_vertex_shader_output_point_size; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_draw_buffers; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_element_array; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_envmap_bumpmap; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_fragment_shader; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_map_object_buffer; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_meminfo; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_pn_triangles; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_separate_stencil; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_shader_texture_lod; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_text_fragment_shader; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_texture_compression_3dc; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_texture_env_combine3; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_texture_float; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_texture_mirror_once; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_vertex_array_object; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_vertex_attrib_array_object; +GLEW_VAR_EXPORT GLboolean __GLEW_ATI_vertex_streams; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_422_pixels; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_Cg_shader; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_abgr; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_bgra; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_bindable_uniform; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_color; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_equation_separate; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_func_separate; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_logic_op; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_minmax; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_subtract; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_clip_volume_hint; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_cmyka; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_color_subtable; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_compiled_vertex_array; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_convolution; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_coordinate_frame; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_copy_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_cull_vertex; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_debug_marker; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_depth_bounds_test; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_direct_state_access; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_draw_buffers2; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_draw_instanced; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_draw_range_elements; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_fog_coord; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_fragment_lighting; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_blit; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_multisample; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_multisample_blit_scaled; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_sRGB; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_geometry_shader4; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_gpu_program_parameters; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_gpu_shader4; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_histogram; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_index_array_formats; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_index_func; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_index_material; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_index_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_light_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_misc_attribute; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_multi_draw_arrays; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_multisample; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_packed_depth_stencil; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_packed_float; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_packed_pixels; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_paletted_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_pixel_buffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_pixel_transform; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_pixel_transform_color_table; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_point_parameters; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_polygon_offset; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_provoking_vertex; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_rescale_normal; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_scene_marker; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_secondary_color; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_separate_shader_objects; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_separate_specular_color; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shader_image_load_store; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shadow_funcs; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shared_texture_palette; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_stencil_clear_tag; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_stencil_two_side; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_stencil_wrap; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_subtexture; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture3D; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_array; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_buffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_dxt1; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_latc; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_rgtc; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_s3tc; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_cube_map; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_edge_clamp; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_env; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_env_add; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_env_combine; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_env_dot3; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_filter_anisotropic; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_integer; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_lod_bias; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_mirror_clamp; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_object; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_perturb_normal; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_rectangle; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_sRGB; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_sRGB_decode; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_shared_exponent; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_snorm; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_swizzle; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_timer_query; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_transform_feedback; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_array; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_array_bgra; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_attrib_64bit; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_shader; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_weighting; +GLEW_VAR_EXPORT GLboolean __GLEW_EXT_x11_sync_object; +GLEW_VAR_EXPORT GLboolean __GLEW_GREMEDY_frame_terminator; +GLEW_VAR_EXPORT GLboolean __GLEW_GREMEDY_string_marker; +GLEW_VAR_EXPORT GLboolean __GLEW_HP_convolution_border_modes; +GLEW_VAR_EXPORT GLboolean __GLEW_HP_image_transform; +GLEW_VAR_EXPORT GLboolean __GLEW_HP_occlusion_test; +GLEW_VAR_EXPORT GLboolean __GLEW_HP_texture_lighting; +GLEW_VAR_EXPORT GLboolean __GLEW_IBM_cull_vertex; +GLEW_VAR_EXPORT GLboolean __GLEW_IBM_multimode_draw_arrays; +GLEW_VAR_EXPORT GLboolean __GLEW_IBM_rasterpos_clip; +GLEW_VAR_EXPORT GLboolean __GLEW_IBM_static_data; +GLEW_VAR_EXPORT GLboolean __GLEW_IBM_texture_mirrored_repeat; +GLEW_VAR_EXPORT GLboolean __GLEW_IBM_vertex_array_lists; +GLEW_VAR_EXPORT GLboolean __GLEW_INGR_color_clamp; +GLEW_VAR_EXPORT GLboolean __GLEW_INGR_interlace_read; +GLEW_VAR_EXPORT GLboolean __GLEW_INTEL_map_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_INTEL_parallel_arrays; +GLEW_VAR_EXPORT GLboolean __GLEW_INTEL_texture_scissor; +GLEW_VAR_EXPORT GLboolean __GLEW_KHR_debug; +GLEW_VAR_EXPORT GLboolean __GLEW_KHR_texture_compression_astc_ldr; +GLEW_VAR_EXPORT GLboolean __GLEW_KTX_buffer_region; +GLEW_VAR_EXPORT GLboolean __GLEW_MESAX_texture_stack; +GLEW_VAR_EXPORT GLboolean __GLEW_MESA_pack_invert; +GLEW_VAR_EXPORT GLboolean __GLEW_MESA_resize_buffers; +GLEW_VAR_EXPORT GLboolean __GLEW_MESA_window_pos; +GLEW_VAR_EXPORT GLboolean __GLEW_MESA_ycbcr_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_NVX_conditional_render; +GLEW_VAR_EXPORT GLboolean __GLEW_NVX_gpu_memory_info; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_bindless_multi_draw_indirect; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_bindless_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_blend_equation_advanced; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_blend_equation_advanced_coherent; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_blend_square; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_compute_program5; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_conditional_render; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_copy_depth_to_color; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_copy_image; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_deep_texture3D; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_depth_buffer_float; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_depth_clamp; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_depth_range_unclamped; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_draw_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_evaluators; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_explicit_multisample; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_fence; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_float_buffer; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_fog_distance; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_program; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_program2; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_program4; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_program_option; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_framebuffer_multisample_coverage; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_geometry_program4; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_geometry_shader4; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_gpu_program4; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_gpu_program5; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_gpu_program5_mem_extended; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_gpu_program_fp64; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_gpu_shader5; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_half_float; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_light_max_exponent; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_multisample_coverage; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_multisample_filter_hint; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_occlusion_query; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_packed_depth_stencil; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_parameter_buffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_parameter_buffer_object2; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_path_rendering; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_pixel_data_range; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_point_sprite; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_present_video; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_primitive_restart; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_register_combiners; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_register_combiners2; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_atomic_counters; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_atomic_float; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_buffer_load; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_storage_buffer_object; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_tessellation_program5; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_texgen_emboss; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_texgen_reflection; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_barrier; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_compression_vtc; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_env_combine4; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_expand_normal; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_multisample; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_rectangle; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_shader; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_shader2; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_shader3; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_transform_feedback; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_transform_feedback2; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_vdpau_interop; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_array_range; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_array_range2; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_attrib_integer_64bit; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_buffer_unified_memory; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program1_1; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program2; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program2_option; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program3; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program4; +GLEW_VAR_EXPORT GLboolean __GLEW_NV_video_capture; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_byte_coordinates; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_compressed_paletted_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_read_format; +GLEW_VAR_EXPORT GLboolean __GLEW_OES_single_precision; +GLEW_VAR_EXPORT GLboolean __GLEW_OML_interlace; +GLEW_VAR_EXPORT GLboolean __GLEW_OML_resample; +GLEW_VAR_EXPORT GLboolean __GLEW_OML_subsample; +GLEW_VAR_EXPORT GLboolean __GLEW_PGI_misc_hints; +GLEW_VAR_EXPORT GLboolean __GLEW_PGI_vertex_hints; +GLEW_VAR_EXPORT GLboolean __GLEW_REGAL_ES1_0_compatibility; +GLEW_VAR_EXPORT GLboolean __GLEW_REGAL_ES1_1_compatibility; +GLEW_VAR_EXPORT GLboolean __GLEW_REGAL_enable; +GLEW_VAR_EXPORT GLboolean __GLEW_REGAL_error_string; +GLEW_VAR_EXPORT GLboolean __GLEW_REGAL_extension_query; +GLEW_VAR_EXPORT GLboolean __GLEW_REGAL_log; +GLEW_VAR_EXPORT GLboolean __GLEW_REND_screen_coordinates; +GLEW_VAR_EXPORT GLboolean __GLEW_S3_s3tc; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_color_range; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_detail_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_fog_function; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_generate_mipmap; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_multisample; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_pixel_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_point_line_texgen; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_sharpen_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture4D; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_border_clamp; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_edge_clamp; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_filter4; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_lod; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_select; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_async; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_async_histogram; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_async_pixel; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_blend_alpha_minmax; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_clipmap; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_convolution_accuracy; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_depth_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_flush_raster; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_fog_offset; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_fog_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_fragment_specular_lighting; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_framezoom; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_interlace; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_ir_instrument1; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_list_priority; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_pixel_texture; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_pixel_texture_bits; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_reference_plane; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_resample; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_shadow; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_shadow_ambient; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_sprite; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_tag_sample_buffer; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_add_env; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_coordinate_clamp; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_lod_bias; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_multi_buffer; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_range; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_scale_bias; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_vertex_preclip; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_vertex_preclip_hint; +GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_ycrcb; +GLEW_VAR_EXPORT GLboolean __GLEW_SGI_color_matrix; +GLEW_VAR_EXPORT GLboolean __GLEW_SGI_color_table; +GLEW_VAR_EXPORT GLboolean __GLEW_SGI_texture_color_table; +GLEW_VAR_EXPORT GLboolean __GLEW_SUNX_constant_data; +GLEW_VAR_EXPORT GLboolean __GLEW_SUN_convolution_border_modes; +GLEW_VAR_EXPORT GLboolean __GLEW_SUN_global_alpha; +GLEW_VAR_EXPORT GLboolean __GLEW_SUN_mesh_array; +GLEW_VAR_EXPORT GLboolean __GLEW_SUN_read_video_pixels; +GLEW_VAR_EXPORT GLboolean __GLEW_SUN_slice_accum; +GLEW_VAR_EXPORT GLboolean __GLEW_SUN_triangle_list; +GLEW_VAR_EXPORT GLboolean __GLEW_SUN_vertex; +GLEW_VAR_EXPORT GLboolean __GLEW_WIN_phong_shading; +GLEW_VAR_EXPORT GLboolean __GLEW_WIN_specular_fog; +GLEW_VAR_EXPORT GLboolean __GLEW_WIN_swap_hint; + +#ifdef GLEW_MX +}; /* GLEWContextStruct */ +#endif /* GLEW_MX */ + +/* ------------------------------------------------------------------------- */ + +/* error codes */ +#define GLEW_OK 0 +#define GLEW_NO_ERROR 0 +#define GLEW_ERROR_NO_GL_VERSION 1 /* missing GL version */ +#define GLEW_ERROR_GL_VERSION_10_ONLY 2 /* Need at least OpenGL 1.1 */ +#define GLEW_ERROR_GLX_VERSION_11_ONLY 3 /* Need at least GLX 1.2 */ + +/* string codes */ +#define GLEW_VERSION 1 +#define GLEW_VERSION_MAJOR 2 +#define GLEW_VERSION_MINOR 3 +#define GLEW_VERSION_MICRO 4 + +/* API */ +#ifdef GLEW_MX + +typedef struct GLEWContextStruct GLEWContext; +GLEWAPI GLenum GLEWAPIENTRY glewContextInit (GLEWContext *ctx); +GLEWAPI GLboolean GLEWAPIENTRY glewContextIsSupported (const GLEWContext *ctx, const char *name); + +#define glewInit() glewContextInit(glewGetContext()) +#define glewIsSupported(x) glewContextIsSupported(glewGetContext(), x) +#define glewIsExtensionSupported(x) glewIsSupported(x) + +#define GLEW_GET_VAR(x) (*(const GLboolean*)&(glewGetContext()->x)) +#ifdef _WIN32 +# define GLEW_GET_FUN(x) glewGetContext()->x +#else +# define GLEW_GET_FUN(x) x +#endif + +#else /* GLEW_MX */ + +GLEWAPI GLenum GLEWAPIENTRY glewInit (void); +GLEWAPI GLboolean GLEWAPIENTRY glewIsSupported (const char *name); +#define glewIsExtensionSupported(x) glewIsSupported(x) + +#define GLEW_GET_VAR(x) (*(const GLboolean*)&x) +#define GLEW_GET_FUN(x) x + +#endif /* GLEW_MX */ + +GLEWAPI GLboolean glewExperimental; +GLEWAPI GLboolean GLEWAPIENTRY glewGetExtension (const char *name); +GLEWAPI const GLubyte * GLEWAPIENTRY glewGetErrorString (GLenum error); +GLEWAPI const GLubyte * GLEWAPIENTRY glewGetString (GLenum name); + +#ifdef GLEW_INIT_OPENGL11_FUNCTIONS +GLEWAPI GLboolean GLEWAPIENTRY glewOpenGL11Init(void); +#endif //GLEW_INIT_OPENGL11_FUNCTIONS + +#ifdef GLEW_DYNAMIC_LOAD_ALL_GLX_FUNCTIONS +GLEWAPI GLboolean GLEWAPIENTRY glewXInit(void); +#endif //GLEW_DYNAMIC_LOAD_ALL_GLX_FUNCTIONS + +#ifdef __cplusplus +} +#endif + +#ifdef GLEW_APIENTRY_DEFINED +#undef GLEW_APIENTRY_DEFINED +#undef APIENTRY +#undef GLAPIENTRY +#define GLAPIENTRY +#endif + +#ifdef GLEW_CALLBACK_DEFINED +#undef GLEW_CALLBACK_DEFINED +#undef CALLBACK +#endif + +#ifdef GLEW_WINGDIAPI_DEFINED +#undef GLEW_WINGDIAPI_DEFINED +#undef WINGDIAPI +#endif + +#undef GLAPI +/* #undef GLEWAPI */ + +#endif /* __glew_h__ */ diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/ThirdPartyLibs/Glew/CustomGL/glxew.h b/external/include/tinygltf-release/tinygltf-release/examples/common/ThirdPartyLibs/Glew/CustomGL/glxew.h new file mode 100644 index 00000000..6115d611 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/ThirdPartyLibs/Glew/CustomGL/glxew.h @@ -0,0 +1,1750 @@ +/* +** The OpenGL Extension Wrangler Library +** Copyright (C) 2002-2008, Milan Ikits +** Copyright (C) 2002-2008, Marcelo E. Magallon +** Copyright (C) 2002, Lev Povalahev +** All rights reserved. +** +** Redistribution and use in source and binary forms, with or without +** modification, are permitted provided that the following conditions are met: +** +** * Redistributions of source code must retain the above copyright notice, +** this list of conditions and the following disclaimer. +** * Redistributions in binary form must reproduce the above copyright notice, +** this list of conditions and the following disclaimer in the documentation +** and/or other materials provided with the distribution. +** * The name of the author may be used to endorse or promote products +** derived from this software without specific prior written permission. +** +** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +** AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +** IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +** ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +** LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +** INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +** CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +** ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF +** THE POSSIBILITY OF SUCH DAMAGE. +*/ + +/* + * Mesa 3-D graphics library + * Version: 7.0 + * + * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/* +** Copyright (c) 2007 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ + +#ifndef __glxew_h__ +#define __glxew_h__ +#define __GLXEW_H__ + +#ifdef __glxext_h_ +#error glxext.h included before glxew.h +#endif + +#if defined(GLX_H) || defined(__GLX_glx_h__) || defined(__glx_h__) +#error glx.h included before glxew.h +#endif + +#define __glxext_h_ + +#define GLX_H +#define __GLX_glx_h__ +#define __glx_h__ + +#include +#include +#include +#include "glew.h" + +#ifdef __cplusplus +extern "C" { +#endif + +/* ---------------------------- GLX_VERSION_1_0 --------------------------- */ + +#ifndef GLX_VERSION_1_0 +#define GLX_VERSION_1_0 1 + +#define GLX_USE_GL 1 +#define GLX_BUFFER_SIZE 2 +#define GLX_LEVEL 3 +#define GLX_RGBA 4 +#define GLX_DOUBLEBUFFER 5 +#define GLX_STEREO 6 +#define GLX_AUX_BUFFERS 7 +#define GLX_RED_SIZE 8 +#define GLX_GREEN_SIZE 9 +#define GLX_BLUE_SIZE 10 +#define GLX_ALPHA_SIZE 11 +#define GLX_DEPTH_SIZE 12 +#define GLX_STENCIL_SIZE 13 +#define GLX_ACCUM_RED_SIZE 14 +#define GLX_ACCUM_GREEN_SIZE 15 +#define GLX_ACCUM_BLUE_SIZE 16 +#define GLX_ACCUM_ALPHA_SIZE 17 +#define GLX_BAD_SCREEN 1 +#define GLX_BAD_ATTRIBUTE 2 +#define GLX_NO_EXTENSION 3 +#define GLX_BAD_VISUAL 4 +#define GLX_BAD_CONTEXT 5 +#define GLX_BAD_VALUE 6 +#define GLX_BAD_ENUM 7 + +typedef XID GLXDrawable; +typedef XID GLXPixmap; +#ifdef __sun +typedef struct __glXContextRec *GLXContext; +#else +typedef struct __GLXcontextRec *GLXContext; +#endif + +typedef unsigned int GLXVideoDeviceNV; + +#ifdef GLEW_DYNAMIC_LOAD_ALL_GLX_FUNCTIONS + +typedef Bool (* PFNGLXQUERYEXTENSION) (Display *dpy, int *errorBase, int *eventBase); +#define glXQueryExtension GLXEW_GET_FUN(__glewXQueryExtension) + +typedef Bool (* PFNGLXQUERYVERSION) (Display *dpy, int *major, int *minor); +#define glXQueryVersion GLXEW_GET_FUN(__glewXQueryVersion) + +typedef int (* PFNGLXGETCONFIG) (Display *dpy, XVisualInfo *vis, int attrib, int *value); +#define glXGetConfig GLXEW_GET_FUN(__glewXGetConfig) + +typedef XVisualInfo* (* PFNGLXCHOOSEVISUAL) (Display *dpy, int screen, int *attribList); +#define glXChooseVisual GLXEW_GET_FUN(__glewXChooseVisual) + +//extern GLXPixmap glXCreateGLXPixmap (Display *dpy, XVisualInfo *vis, Pixmap pixmap); +//extern void glXDestroyGLXPixmap (Display *dpy, GLXPixmap pix); +typedef GLXContext (* PFNGLXCREATECONTEXT) (Display *dpy, XVisualInfo *vis, GLXContext shareList, Bool direct); +#define glXCreateContext GLXEW_GET_FUN(__glewXCreateContext) + + +typedef void (*PFNGLXDESTROYCONTEXT) (Display *dpy, GLXContext ctx); +#define glXDestroyContext GLXEW_GET_FUN(__glewXDestroyContext) + +typedef Bool (* PFNGLXISDIRECT) (Display *dpy, GLXContext ctx); +#define glXIsDirect GLXEW_GET_FUN(__glewXIsDirect) + + +//extern void glXCopyContext (Display *dpy, GLXContext src, GLXContext dst, GLulong mask); +typedef Bool (*PFNGLXMAKECURRENT) (Display *dpy, GLXDrawable drawable, GLXContext ctx); +#define glXMakeCurrent GLXEW_GET_FUN(__glewXMakeCurrent) + +//extern GLXContext glXGetCurrentContext (void); +//extern GLXDrawable glXGetCurrentDrawable (void); +//extern void glXWaitGL (void); +//extern void glXWaitX (void); +typedef void (*PFNGLXSWAPBUFFERS) (Display *dpy, GLXDrawable drawable); +#define glXSwapBuffers GLXEW_GET_FUN(__glewXSwapBuffers) + +//extern void glXUseXFont (Font font, int first, int count, int listBase); + + +#else//GLEW_DYNAMIC_LOAD_ALL_GLX_FUNCTIONS +extern Bool glXQueryExtension (Display *dpy, int *errorBase, int *eventBase); +extern Bool glXQueryVersion (Display *dpy, int *major, int *minor); +extern int glXGetConfig (Display *dpy, XVisualInfo *vis, int attrib, int *value); +extern XVisualInfo* glXChooseVisual (Display *dpy, int screen, int *attribList); +extern GLXPixmap glXCreateGLXPixmap (Display *dpy, XVisualInfo *vis, Pixmap pixmap); +extern void glXDestroyGLXPixmap (Display *dpy, GLXPixmap pix); +extern GLXContext glXCreateContext (Display *dpy, XVisualInfo *vis, GLXContext shareList, Bool direct); +extern void glXDestroyContext (Display *dpy, GLXContext ctx); +extern Bool glXIsDirect (Display *dpy, GLXContext ctx); +extern void glXCopyContext (Display *dpy, GLXContext src, GLXContext dst, GLulong mask); +extern Bool glXMakeCurrent (Display *dpy, GLXDrawable drawable, GLXContext ctx); +extern GLXContext glXGetCurrentContext (void); +extern GLXDrawable glXGetCurrentDrawable (void); +extern void glXWaitGL (void); +extern void glXWaitX (void); +extern void glXSwapBuffers (Display *dpy, GLXDrawable drawable); +extern void glXUseXFont (Font font, int first, int count, int listBase); +#endif //GLEW_DYNAMIC_LOAD_ALL_GLX_FUNCTIONS + +#define GLXEW_VERSION_1_0 GLXEW_GET_VAR(__GLXEW_VERSION_1_0) + +#endif /* GLX_VERSION_1_0 */ + +/* ---------------------------- GLX_VERSION_1_1 --------------------------- */ + +#ifndef GLX_VERSION_1_1 +#define GLX_VERSION_1_1 + +#define GLX_VENDOR 0x1 +#define GLX_VERSION 0x2 +#define GLX_EXTENSIONS 0x3 + +#ifdef GLEW_DYNAMIC_LOAD_ALL_GLX_FUNCTIONS + +typedef const char* (*PFNGLXQUERYEXTENSIONSSTRING) (Display *dpy, int screen); +#define glXQueryExtensionsString GLXEW_GET_FUN(__glewXQueryExtensionsString) + +typedef const char* (*PFNGLXGETCLIENTSTRING) (Display *dpy, int name); +#define glXGetClientString GLXEW_GET_FUN(__glewXGetClientString) + +typedef const char* (*PFNGLXQUERYSERVERSTRING) (Display *dpy, int screen, int name); +#define glXQueryServerString GLXEW_GET_FUN(__glewXQueryServerString) + +#else//GLEW_DYNAMIC_LOAD_ALL_GLX_FUNCTIONS +extern const char* glXQueryExtensionsString (Display *dpy, int screen); +extern const char* glXGetClientString (Display *dpy, int name); +extern const char* glXQueryServerString (Display *dpy, int screen, int name); +#endif//GLEW_DYNAMIC_LOAD_ALL_GLX_FUNCTIONS + +#define GLXEW_VERSION_1_1 GLXEW_GET_VAR(__GLXEW_VERSION_1_1) + +#endif /* GLX_VERSION_1_1 */ + +/* ---------------------------- GLX_VERSION_1_2 ---------------------------- */ + +#ifndef GLX_VERSION_1_2 +#define GLX_VERSION_1_2 1 + +typedef Display* ( * PFNGLXGETCURRENTDISPLAYPROC) (void); + +#define glXGetCurrentDisplay GLXEW_GET_FUN(__glewXGetCurrentDisplay) + +#define GLXEW_VERSION_1_2 GLXEW_GET_VAR(__GLXEW_VERSION_1_2) + +#endif /* GLX_VERSION_1_2 */ + +/* ---------------------------- GLX_VERSION_1_3 ---------------------------- */ + +#ifndef GLX_VERSION_1_3 +#define GLX_VERSION_1_3 1 + +#define GLX_RGBA_BIT 0x00000001 +#define GLX_FRONT_LEFT_BUFFER_BIT 0x00000001 +#define GLX_WINDOW_BIT 0x00000001 +#define GLX_COLOR_INDEX_BIT 0x00000002 +#define GLX_PIXMAP_BIT 0x00000002 +#define GLX_FRONT_RIGHT_BUFFER_BIT 0x00000002 +#define GLX_BACK_LEFT_BUFFER_BIT 0x00000004 +#define GLX_PBUFFER_BIT 0x00000004 +#define GLX_BACK_RIGHT_BUFFER_BIT 0x00000008 +#define GLX_AUX_BUFFERS_BIT 0x00000010 +#define GLX_CONFIG_CAVEAT 0x20 +#define GLX_DEPTH_BUFFER_BIT 0x00000020 +#define GLX_X_VISUAL_TYPE 0x22 +#define GLX_TRANSPARENT_TYPE 0x23 +#define GLX_TRANSPARENT_INDEX_VALUE 0x24 +#define GLX_TRANSPARENT_RED_VALUE 0x25 +#define GLX_TRANSPARENT_GREEN_VALUE 0x26 +#define GLX_TRANSPARENT_BLUE_VALUE 0x27 +#define GLX_TRANSPARENT_ALPHA_VALUE 0x28 +#define GLX_STENCIL_BUFFER_BIT 0x00000040 +#define GLX_ACCUM_BUFFER_BIT 0x00000080 +#define GLX_NONE 0x8000 +#define GLX_SLOW_CONFIG 0x8001 +#define GLX_TRUE_COLOR 0x8002 +#define GLX_DIRECT_COLOR 0x8003 +#define GLX_PSEUDO_COLOR 0x8004 +#define GLX_STATIC_COLOR 0x8005 +#define GLX_GRAY_SCALE 0x8006 +#define GLX_STATIC_GRAY 0x8007 +#define GLX_TRANSPARENT_RGB 0x8008 +#define GLX_TRANSPARENT_INDEX 0x8009 +#define GLX_VISUAL_ID 0x800B +#define GLX_SCREEN 0x800C +#define GLX_NON_CONFORMANT_CONFIG 0x800D +#define GLX_DRAWABLE_TYPE 0x8010 +#define GLX_RENDER_TYPE 0x8011 +#define GLX_X_RENDERABLE 0x8012 +#define GLX_FBCONFIG_ID 0x8013 +#define GLX_RGBA_TYPE 0x8014 +#define GLX_COLOR_INDEX_TYPE 0x8015 +#define GLX_MAX_PBUFFER_WIDTH 0x8016 +#define GLX_MAX_PBUFFER_HEIGHT 0x8017 +#define GLX_MAX_PBUFFER_PIXELS 0x8018 +#define GLX_PRESERVED_CONTENTS 0x801B +#define GLX_LARGEST_PBUFFER 0x801C +#define GLX_WIDTH 0x801D +#define GLX_HEIGHT 0x801E +#define GLX_EVENT_MASK 0x801F +#define GLX_DAMAGED 0x8020 +#define GLX_SAVED 0x8021 +#define GLX_WINDOW 0x8022 +#define GLX_PBUFFER 0x8023 +#define GLX_PBUFFER_HEIGHT 0x8040 +#define GLX_PBUFFER_WIDTH 0x8041 +#define GLX_PBUFFER_CLOBBER_MASK 0x08000000 +#define GLX_DONT_CARE 0xFFFFFFFF + +typedef XID GLXFBConfigID; +typedef XID GLXPbuffer; +typedef XID GLXWindow; +typedef struct __GLXFBConfigRec *GLXFBConfig; + +typedef struct { + int event_type; + int draw_type; + unsigned long serial; + Bool send_event; + Display *display; + GLXDrawable drawable; + unsigned int buffer_mask; + unsigned int aux_buffer; + int x, y; + int width, height; + int count; +} GLXPbufferClobberEvent; +typedef union __GLXEvent { + GLXPbufferClobberEvent glxpbufferclobber; + long pad[24]; +} GLXEvent; + +typedef GLXFBConfig* ( * PFNGLXCHOOSEFBCONFIGPROC) (Display *dpy, int screen, const int *attrib_list, int *nelements); +typedef GLXContext ( * PFNGLXCREATENEWCONTEXTPROC) (Display *dpy, GLXFBConfig config, int render_type, GLXContext share_list, Bool direct); +typedef GLXPbuffer ( * PFNGLXCREATEPBUFFERPROC) (Display *dpy, GLXFBConfig config, const int *attrib_list); +typedef GLXPixmap ( * PFNGLXCREATEPIXMAPPROC) (Display *dpy, GLXFBConfig config, Pixmap pixmap, const int *attrib_list); +typedef GLXWindow ( * PFNGLXCREATEWINDOWPROC) (Display *dpy, GLXFBConfig config, Window win, const int *attrib_list); +typedef void ( * PFNGLXDESTROYPBUFFERPROC) (Display *dpy, GLXPbuffer pbuf); +typedef void ( * PFNGLXDESTROYPIXMAPPROC) (Display *dpy, GLXPixmap pixmap); +typedef void ( * PFNGLXDESTROYWINDOWPROC) (Display *dpy, GLXWindow win); +typedef GLXDrawable ( * PFNGLXGETCURRENTREADDRAWABLEPROC) (void); +typedef int ( * PFNGLXGETFBCONFIGATTRIBPROC) (Display *dpy, GLXFBConfig config, int attribute, int *value); +typedef GLXFBConfig* ( * PFNGLXGETFBCONFIGSPROC) (Display *dpy, int screen, int *nelements); +typedef void ( * PFNGLXGETSELECTEDEVENTPROC) (Display *dpy, GLXDrawable draw, unsigned long *event_mask); +typedef XVisualInfo* ( * PFNGLXGETVISUALFROMFBCONFIGPROC) (Display *dpy, GLXFBConfig config); +typedef Bool ( * PFNGLXMAKECONTEXTCURRENTPROC) (Display *display, GLXDrawable draw, GLXDrawable read, GLXContext ctx); +typedef int ( * PFNGLXQUERYCONTEXTPROC) (Display *dpy, GLXContext ctx, int attribute, int *value); +typedef void ( * PFNGLXQUERYDRAWABLEPROC) (Display *dpy, GLXDrawable draw, int attribute, unsigned int *value); +typedef void ( * PFNGLXSELECTEVENTPROC) (Display *dpy, GLXDrawable draw, unsigned long event_mask); + +#define glXChooseFBConfig GLXEW_GET_FUN(__glewXChooseFBConfig) +#define glXCreateNewContext GLXEW_GET_FUN(__glewXCreateNewContext) +#define glXCreatePbuffer GLXEW_GET_FUN(__glewXCreatePbuffer) +#define glXCreatePixmap GLXEW_GET_FUN(__glewXCreatePixmap) +#define glXCreateWindow GLXEW_GET_FUN(__glewXCreateWindow) +#define glXDestroyPbuffer GLXEW_GET_FUN(__glewXDestroyPbuffer) +#define glXDestroyPixmap GLXEW_GET_FUN(__glewXDestroyPixmap) +#define glXDestroyWindow GLXEW_GET_FUN(__glewXDestroyWindow) +#define glXGetCurrentReadDrawable GLXEW_GET_FUN(__glewXGetCurrentReadDrawable) +#define glXGetFBConfigAttrib GLXEW_GET_FUN(__glewXGetFBConfigAttrib) +#define glXGetFBConfigs GLXEW_GET_FUN(__glewXGetFBConfigs) +#define glXGetSelectedEvent GLXEW_GET_FUN(__glewXGetSelectedEvent) +#define glXGetVisualFromFBConfig GLXEW_GET_FUN(__glewXGetVisualFromFBConfig) +#define glXMakeContextCurrent GLXEW_GET_FUN(__glewXMakeContextCurrent) +#define glXQueryContext GLXEW_GET_FUN(__glewXQueryContext) +#define glXQueryDrawable GLXEW_GET_FUN(__glewXQueryDrawable) +#define glXSelectEvent GLXEW_GET_FUN(__glewXSelectEvent) + +#define GLXEW_VERSION_1_3 GLXEW_GET_VAR(__GLXEW_VERSION_1_3) + +#endif /* GLX_VERSION_1_3 */ + +/* ---------------------------- GLX_VERSION_1_4 ---------------------------- */ + +#ifndef GLX_VERSION_1_4 +#define GLX_VERSION_1_4 1 + +#define GLX_SAMPLE_BUFFERS 100000 +#define GLX_SAMPLES 100001 + +extern void ( * glXGetProcAddress (const GLubyte *procName)) (void); + +#define GLXEW_VERSION_1_4 GLXEW_GET_VAR(__GLXEW_VERSION_1_4) + +#endif /* GLX_VERSION_1_4 */ + +/* -------------------------- GLX_3DFX_multisample ------------------------- */ + +#ifndef GLX_3DFX_multisample +#define GLX_3DFX_multisample 1 + +#define GLX_SAMPLE_BUFFERS_3DFX 0x8050 +#define GLX_SAMPLES_3DFX 0x8051 + +#define GLXEW_3DFX_multisample GLXEW_GET_VAR(__GLXEW_3DFX_multisample) + +#endif /* GLX_3DFX_multisample */ + +/* ------------------------ GLX_AMD_gpu_association ------------------------ */ + +#ifndef GLX_AMD_gpu_association +#define GLX_AMD_gpu_association 1 + +#define GLX_GPU_VENDOR_AMD 0x1F00 +#define GLX_GPU_RENDERER_STRING_AMD 0x1F01 +#define GLX_GPU_OPENGL_VERSION_STRING_AMD 0x1F02 +#define GLX_GPU_FASTEST_TARGET_GPUS_AMD 0x21A2 +#define GLX_GPU_RAM_AMD 0x21A3 +#define GLX_GPU_CLOCK_AMD 0x21A4 +#define GLX_GPU_NUM_PIPES_AMD 0x21A5 +#define GLX_GPU_NUM_SIMD_AMD 0x21A6 +#define GLX_GPU_NUM_RB_AMD 0x21A7 +#define GLX_GPU_NUM_SPI_AMD 0x21A8 + +typedef void ( * PFNGLXBLITCONTEXTFRAMEBUFFERAMDPROC) (GLXContext dstCtx, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +typedef GLXContext ( * PFNGLXCREATEASSOCIATEDCONTEXTAMDPROC) (unsigned int id, GLXContext share_list); +typedef GLXContext ( * PFNGLXCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC) (unsigned int id, GLXContext share_context, const int* attribList); +typedef Bool ( * PFNGLXDELETEASSOCIATEDCONTEXTAMDPROC) (GLXContext ctx); +typedef unsigned int ( * PFNGLXGETCONTEXTGPUIDAMDPROC) (GLXContext ctx); +typedef GLXContext ( * PFNGLXGETCURRENTASSOCIATEDCONTEXTAMDPROC) (void); +typedef unsigned int ( * PFNGLXGETGPUIDSAMDPROC) (unsigned int maxCount, unsigned int* ids); +typedef int ( * PFNGLXGETGPUINFOAMDPROC) (unsigned int id, int property, GLenum dataType, unsigned int size, void* data); +typedef Bool ( * PFNGLXMAKEASSOCIATEDCONTEXTCURRENTAMDPROC) (GLXContext ctx); + +#define glXBlitContextFramebufferAMD GLXEW_GET_FUN(__glewXBlitContextFramebufferAMD) +#define glXCreateAssociatedContextAMD GLXEW_GET_FUN(__glewXCreateAssociatedContextAMD) +#define glXCreateAssociatedContextAttribsAMD GLXEW_GET_FUN(__glewXCreateAssociatedContextAttribsAMD) +#define glXDeleteAssociatedContextAMD GLXEW_GET_FUN(__glewXDeleteAssociatedContextAMD) +#define glXGetContextGPUIDAMD GLXEW_GET_FUN(__glewXGetContextGPUIDAMD) +#define glXGetCurrentAssociatedContextAMD GLXEW_GET_FUN(__glewXGetCurrentAssociatedContextAMD) +#define glXGetGPUIDsAMD GLXEW_GET_FUN(__glewXGetGPUIDsAMD) +#define glXGetGPUInfoAMD GLXEW_GET_FUN(__glewXGetGPUInfoAMD) +#define glXMakeAssociatedContextCurrentAMD GLXEW_GET_FUN(__glewXMakeAssociatedContextCurrentAMD) + +#define GLXEW_AMD_gpu_association GLXEW_GET_VAR(__GLXEW_AMD_gpu_association) + +#endif /* GLX_AMD_gpu_association */ + +/* ------------------------- GLX_ARB_create_context ------------------------ */ + +#ifndef GLX_ARB_create_context +#define GLX_ARB_create_context 1 + +#define GLX_CONTEXT_DEBUG_BIT_ARB 0x0001 +#define GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x0002 +#define GLX_CONTEXT_MAJOR_VERSION_ARB 0x2091 +#define GLX_CONTEXT_MINOR_VERSION_ARB 0x2092 +#define GLX_CONTEXT_FLAGS_ARB 0x2094 + +typedef GLXContext ( * PFNGLXCREATECONTEXTATTRIBSARBPROC) (Display* dpy, GLXFBConfig config, GLXContext share_context, Bool direct, const int *attrib_list); + +#define glXCreateContextAttribsARB GLXEW_GET_FUN(__glewXCreateContextAttribsARB) + +#define GLXEW_ARB_create_context GLXEW_GET_VAR(__GLXEW_ARB_create_context) + +#endif /* GLX_ARB_create_context */ + +/* --------------------- GLX_ARB_create_context_profile -------------------- */ + +#ifndef GLX_ARB_create_context_profile +#define GLX_ARB_create_context_profile 1 + +#define GLX_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001 +#define GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002 +#define GLX_CONTEXT_PROFILE_MASK_ARB 0x9126 + +#define GLXEW_ARB_create_context_profile GLXEW_GET_VAR(__GLXEW_ARB_create_context_profile) + +#endif /* GLX_ARB_create_context_profile */ + +/* ------------------- GLX_ARB_create_context_robustness ------------------- */ + +#ifndef GLX_ARB_create_context_robustness +#define GLX_ARB_create_context_robustness 1 + +#define GLX_CONTEXT_ROBUST_ACCESS_BIT_ARB 0x00000004 +#define GLX_LOSE_CONTEXT_ON_RESET_ARB 0x8252 +#define GLX_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 +#define GLX_NO_RESET_NOTIFICATION_ARB 0x8261 + +#define GLXEW_ARB_create_context_robustness GLXEW_GET_VAR(__GLXEW_ARB_create_context_robustness) + +#endif /* GLX_ARB_create_context_robustness */ + +/* ------------------------- GLX_ARB_fbconfig_float ------------------------ */ + +#ifndef GLX_ARB_fbconfig_float +#define GLX_ARB_fbconfig_float 1 + +#define GLX_RGBA_FLOAT_BIT 0x00000004 +#define GLX_RGBA_FLOAT_TYPE 0x20B9 + +#define GLXEW_ARB_fbconfig_float GLXEW_GET_VAR(__GLXEW_ARB_fbconfig_float) + +#endif /* GLX_ARB_fbconfig_float */ + +/* ------------------------ GLX_ARB_framebuffer_sRGB ----------------------- */ + +#ifndef GLX_ARB_framebuffer_sRGB +#define GLX_ARB_framebuffer_sRGB 1 + +#define GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20B2 + +#define GLXEW_ARB_framebuffer_sRGB GLXEW_GET_VAR(__GLXEW_ARB_framebuffer_sRGB) + +#endif /* GLX_ARB_framebuffer_sRGB */ + +/* ------------------------ GLX_ARB_get_proc_address ----------------------- */ + +#ifndef GLX_ARB_get_proc_address +#define GLX_ARB_get_proc_address 1 + +#ifdef GLEW_DYNAMIC_LOAD_ALL_GLX_FUNCTIONS +typedef void* ( * PFNGLXGETPROCADDRESSARBPROC) (const GLubyte *procName); +#define glXGetProcAddressARB GLXEW_GET_FUN(__glewXGetProcAddressARB) + +#else//GLEW_DYNAMIC_LOAD_ALL_GLX_FUNCTIONS +extern void ( * glXGetProcAddressARB (const GLubyte *procName)) (void); +#endif //GLEW_DYNAMIC_LOAD_ALL_GLX_FUNCTIONS + +#define GLXEW_ARB_get_proc_address GLXEW_GET_VAR(__GLXEW_ARB_get_proc_address) + +#endif /* GLX_ARB_get_proc_address */ + +/* -------------------------- GLX_ARB_multisample -------------------------- */ + +#ifndef GLX_ARB_multisample +#define GLX_ARB_multisample 1 + +#define GLX_SAMPLE_BUFFERS_ARB 100000 +#define GLX_SAMPLES_ARB 100001 + +#define GLXEW_ARB_multisample GLXEW_GET_VAR(__GLXEW_ARB_multisample) + +#endif /* GLX_ARB_multisample */ + +/* ---------------- GLX_ARB_robustness_application_isolation --------------- */ + +#ifndef GLX_ARB_robustness_application_isolation +#define GLX_ARB_robustness_application_isolation 1 + +#define GLX_CONTEXT_RESET_ISOLATION_BIT_ARB 0x00000008 + +#define GLXEW_ARB_robustness_application_isolation GLXEW_GET_VAR(__GLXEW_ARB_robustness_application_isolation) + +#endif /* GLX_ARB_robustness_application_isolation */ + +/* ---------------- GLX_ARB_robustness_share_group_isolation --------------- */ + +#ifndef GLX_ARB_robustness_share_group_isolation +#define GLX_ARB_robustness_share_group_isolation 1 + +#define GLX_CONTEXT_RESET_ISOLATION_BIT_ARB 0x00000008 + +#define GLXEW_ARB_robustness_share_group_isolation GLXEW_GET_VAR(__GLXEW_ARB_robustness_share_group_isolation) + +#endif /* GLX_ARB_robustness_share_group_isolation */ + +/* ---------------------- GLX_ARB_vertex_buffer_object --------------------- */ + +#ifndef GLX_ARB_vertex_buffer_object +#define GLX_ARB_vertex_buffer_object 1 + +#define GLX_CONTEXT_ALLOW_BUFFER_BYTE_ORDER_MISMATCH_ARB 0x2095 + +#define GLXEW_ARB_vertex_buffer_object GLXEW_GET_VAR(__GLXEW_ARB_vertex_buffer_object) + +#endif /* GLX_ARB_vertex_buffer_object */ + +/* ----------------------- GLX_ATI_pixel_format_float ---------------------- */ + +#ifndef GLX_ATI_pixel_format_float +#define GLX_ATI_pixel_format_float 1 + +#define GLX_RGBA_FLOAT_ATI_BIT 0x00000100 + +#define GLXEW_ATI_pixel_format_float GLXEW_GET_VAR(__GLXEW_ATI_pixel_format_float) + +#endif /* GLX_ATI_pixel_format_float */ + +/* ------------------------- GLX_ATI_render_texture ------------------------ */ + +#ifndef GLX_ATI_render_texture +#define GLX_ATI_render_texture 1 + +#define GLX_BIND_TO_TEXTURE_RGB_ATI 0x9800 +#define GLX_BIND_TO_TEXTURE_RGBA_ATI 0x9801 +#define GLX_TEXTURE_FORMAT_ATI 0x9802 +#define GLX_TEXTURE_TARGET_ATI 0x9803 +#define GLX_MIPMAP_TEXTURE_ATI 0x9804 +#define GLX_TEXTURE_RGB_ATI 0x9805 +#define GLX_TEXTURE_RGBA_ATI 0x9806 +#define GLX_NO_TEXTURE_ATI 0x9807 +#define GLX_TEXTURE_CUBE_MAP_ATI 0x9808 +#define GLX_TEXTURE_1D_ATI 0x9809 +#define GLX_TEXTURE_2D_ATI 0x980A +#define GLX_MIPMAP_LEVEL_ATI 0x980B +#define GLX_CUBE_MAP_FACE_ATI 0x980C +#define GLX_TEXTURE_CUBE_MAP_POSITIVE_X_ATI 0x980D +#define GLX_TEXTURE_CUBE_MAP_NEGATIVE_X_ATI 0x980E +#define GLX_TEXTURE_CUBE_MAP_POSITIVE_Y_ATI 0x980F +#define GLX_TEXTURE_CUBE_MAP_NEGATIVE_Y_ATI 0x9810 +#define GLX_TEXTURE_CUBE_MAP_POSITIVE_Z_ATI 0x9811 +#define GLX_TEXTURE_CUBE_MAP_NEGATIVE_Z_ATI 0x9812 +#define GLX_FRONT_LEFT_ATI 0x9813 +#define GLX_FRONT_RIGHT_ATI 0x9814 +#define GLX_BACK_LEFT_ATI 0x9815 +#define GLX_BACK_RIGHT_ATI 0x9816 +#define GLX_AUX0_ATI 0x9817 +#define GLX_AUX1_ATI 0x9818 +#define GLX_AUX2_ATI 0x9819 +#define GLX_AUX3_ATI 0x981A +#define GLX_AUX4_ATI 0x981B +#define GLX_AUX5_ATI 0x981C +#define GLX_AUX6_ATI 0x981D +#define GLX_AUX7_ATI 0x981E +#define GLX_AUX8_ATI 0x981F +#define GLX_AUX9_ATI 0x9820 +#define GLX_BIND_TO_TEXTURE_LUMINANCE_ATI 0x9821 +#define GLX_BIND_TO_TEXTURE_INTENSITY_ATI 0x9822 + +typedef void ( * PFNGLXBINDTEXIMAGEATIPROC) (Display *dpy, GLXPbuffer pbuf, int buffer); +typedef void ( * PFNGLXDRAWABLEATTRIBATIPROC) (Display *dpy, GLXDrawable draw, const int *attrib_list); +typedef void ( * PFNGLXRELEASETEXIMAGEATIPROC) (Display *dpy, GLXPbuffer pbuf, int buffer); + +#define glXBindTexImageATI GLXEW_GET_FUN(__glewXBindTexImageATI) +#define glXDrawableAttribATI GLXEW_GET_FUN(__glewXDrawableAttribATI) +#define glXReleaseTexImageATI GLXEW_GET_FUN(__glewXReleaseTexImageATI) + +#define GLXEW_ATI_render_texture GLXEW_GET_VAR(__GLXEW_ATI_render_texture) + +#endif /* GLX_ATI_render_texture */ + +/* --------------------------- GLX_EXT_buffer_age -------------------------- */ + +#ifndef GLX_EXT_buffer_age +#define GLX_EXT_buffer_age 1 + +#define GLX_BACK_BUFFER_AGE_EXT 0x20F4 + +#define GLXEW_EXT_buffer_age GLXEW_GET_VAR(__GLXEW_EXT_buffer_age) + +#endif /* GLX_EXT_buffer_age */ + +/* ------------------- GLX_EXT_create_context_es2_profile ------------------ */ + +#ifndef GLX_EXT_create_context_es2_profile +#define GLX_EXT_create_context_es2_profile 1 + +#define GLX_CONTEXT_ES2_PROFILE_BIT_EXT 0x00000004 + +#define GLXEW_EXT_create_context_es2_profile GLXEW_GET_VAR(__GLXEW_EXT_create_context_es2_profile) + +#endif /* GLX_EXT_create_context_es2_profile */ + +/* ------------------- GLX_EXT_create_context_es_profile ------------------- */ + +#ifndef GLX_EXT_create_context_es_profile +#define GLX_EXT_create_context_es_profile 1 + +#define GLX_CONTEXT_ES_PROFILE_BIT_EXT 0x00000004 + +#define GLXEW_EXT_create_context_es_profile GLXEW_GET_VAR(__GLXEW_EXT_create_context_es_profile) + +#endif /* GLX_EXT_create_context_es_profile */ + +/* --------------------- GLX_EXT_fbconfig_packed_float --------------------- */ + +#ifndef GLX_EXT_fbconfig_packed_float +#define GLX_EXT_fbconfig_packed_float 1 + +#define GLX_RGBA_UNSIGNED_FLOAT_BIT_EXT 0x00000008 +#define GLX_RGBA_UNSIGNED_FLOAT_TYPE_EXT 0x20B1 + +#define GLXEW_EXT_fbconfig_packed_float GLXEW_GET_VAR(__GLXEW_EXT_fbconfig_packed_float) + +#endif /* GLX_EXT_fbconfig_packed_float */ + +/* ------------------------ GLX_EXT_framebuffer_sRGB ----------------------- */ + +#ifndef GLX_EXT_framebuffer_sRGB +#define GLX_EXT_framebuffer_sRGB 1 + +#define GLX_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x20B2 + +#define GLXEW_EXT_framebuffer_sRGB GLXEW_GET_VAR(__GLXEW_EXT_framebuffer_sRGB) + +#endif /* GLX_EXT_framebuffer_sRGB */ + +/* ------------------------- GLX_EXT_import_context ------------------------ */ + +#ifndef GLX_EXT_import_context +#define GLX_EXT_import_context 1 + +#define GLX_SHARE_CONTEXT_EXT 0x800A +#define GLX_VISUAL_ID_EXT 0x800B +#define GLX_SCREEN_EXT 0x800C + +typedef XID GLXContextID; + +typedef void ( * PFNGLXFREECONTEXTEXTPROC) (Display* dpy, GLXContext context); +typedef GLXContextID ( * PFNGLXGETCONTEXTIDEXTPROC) (const GLXContext context); +typedef GLXContext ( * PFNGLXIMPORTCONTEXTEXTPROC) (Display* dpy, GLXContextID contextID); +typedef int ( * PFNGLXQUERYCONTEXTINFOEXTPROC) (Display* dpy, GLXContext context, int attribute,int *value); + +#define glXFreeContextEXT GLXEW_GET_FUN(__glewXFreeContextEXT) +#define glXGetContextIDEXT GLXEW_GET_FUN(__glewXGetContextIDEXT) +#define glXImportContextEXT GLXEW_GET_FUN(__glewXImportContextEXT) +#define glXQueryContextInfoEXT GLXEW_GET_FUN(__glewXQueryContextInfoEXT) + +#define GLXEW_EXT_import_context GLXEW_GET_VAR(__GLXEW_EXT_import_context) + +#endif /* GLX_EXT_import_context */ + +/* -------------------------- GLX_EXT_scene_marker ------------------------- */ + +#ifndef GLX_EXT_scene_marker +#define GLX_EXT_scene_marker 1 + +#define GLXEW_EXT_scene_marker GLXEW_GET_VAR(__GLXEW_EXT_scene_marker) + +#endif /* GLX_EXT_scene_marker */ + +/* -------------------------- GLX_EXT_swap_control ------------------------- */ + +#ifndef GLX_EXT_swap_control +#define GLX_EXT_swap_control 1 + +#define GLX_SWAP_INTERVAL_EXT 0x20F1 +#define GLX_MAX_SWAP_INTERVAL_EXT 0x20F2 + +typedef void ( * PFNGLXSWAPINTERVALEXTPROC) (Display* dpy, GLXDrawable drawable, int interval); + +#define glXSwapIntervalEXT GLXEW_GET_FUN(__glewXSwapIntervalEXT) + +#define GLXEW_EXT_swap_control GLXEW_GET_VAR(__GLXEW_EXT_swap_control) + +#endif /* GLX_EXT_swap_control */ + +/* ----------------------- GLX_EXT_swap_control_tear ----------------------- */ + +#ifndef GLX_EXT_swap_control_tear +#define GLX_EXT_swap_control_tear 1 + +#define GLX_LATE_SWAPS_TEAR_EXT 0x20F3 + +#define GLXEW_EXT_swap_control_tear GLXEW_GET_VAR(__GLXEW_EXT_swap_control_tear) + +#endif /* GLX_EXT_swap_control_tear */ + +/* ---------------------- GLX_EXT_texture_from_pixmap ---------------------- */ + +#ifndef GLX_EXT_texture_from_pixmap +#define GLX_EXT_texture_from_pixmap 1 + +#define GLX_TEXTURE_1D_BIT_EXT 0x00000001 +#define GLX_TEXTURE_2D_BIT_EXT 0x00000002 +#define GLX_TEXTURE_RECTANGLE_BIT_EXT 0x00000004 +#define GLX_BIND_TO_TEXTURE_RGB_EXT 0x20D0 +#define GLX_BIND_TO_TEXTURE_RGBA_EXT 0x20D1 +#define GLX_BIND_TO_MIPMAP_TEXTURE_EXT 0x20D2 +#define GLX_BIND_TO_TEXTURE_TARGETS_EXT 0x20D3 +#define GLX_Y_INVERTED_EXT 0x20D4 +#define GLX_TEXTURE_FORMAT_EXT 0x20D5 +#define GLX_TEXTURE_TARGET_EXT 0x20D6 +#define GLX_MIPMAP_TEXTURE_EXT 0x20D7 +#define GLX_TEXTURE_FORMAT_NONE_EXT 0x20D8 +#define GLX_TEXTURE_FORMAT_RGB_EXT 0x20D9 +#define GLX_TEXTURE_FORMAT_RGBA_EXT 0x20DA +#define GLX_TEXTURE_1D_EXT 0x20DB +#define GLX_TEXTURE_2D_EXT 0x20DC +#define GLX_TEXTURE_RECTANGLE_EXT 0x20DD +#define GLX_FRONT_LEFT_EXT 0x20DE +#define GLX_FRONT_RIGHT_EXT 0x20DF +#define GLX_BACK_LEFT_EXT 0x20E0 +#define GLX_BACK_RIGHT_EXT 0x20E1 +#define GLX_AUX0_EXT 0x20E2 +#define GLX_AUX1_EXT 0x20E3 +#define GLX_AUX2_EXT 0x20E4 +#define GLX_AUX3_EXT 0x20E5 +#define GLX_AUX4_EXT 0x20E6 +#define GLX_AUX5_EXT 0x20E7 +#define GLX_AUX6_EXT 0x20E8 +#define GLX_AUX7_EXT 0x20E9 +#define GLX_AUX8_EXT 0x20EA +#define GLX_AUX9_EXT 0x20EB + +typedef void ( * PFNGLXBINDTEXIMAGEEXTPROC) (Display* display, GLXDrawable drawable, int buffer, const int *attrib_list); +typedef void ( * PFNGLXRELEASETEXIMAGEEXTPROC) (Display* display, GLXDrawable drawable, int buffer); + +#define glXBindTexImageEXT GLXEW_GET_FUN(__glewXBindTexImageEXT) +#define glXReleaseTexImageEXT GLXEW_GET_FUN(__glewXReleaseTexImageEXT) + +#define GLXEW_EXT_texture_from_pixmap GLXEW_GET_VAR(__GLXEW_EXT_texture_from_pixmap) + +#endif /* GLX_EXT_texture_from_pixmap */ + +/* -------------------------- GLX_EXT_visual_info -------------------------- */ + +#ifndef GLX_EXT_visual_info +#define GLX_EXT_visual_info 1 + +#define GLX_X_VISUAL_TYPE_EXT 0x22 +#define GLX_TRANSPARENT_TYPE_EXT 0x23 +#define GLX_TRANSPARENT_INDEX_VALUE_EXT 0x24 +#define GLX_TRANSPARENT_RED_VALUE_EXT 0x25 +#define GLX_TRANSPARENT_GREEN_VALUE_EXT 0x26 +#define GLX_TRANSPARENT_BLUE_VALUE_EXT 0x27 +#define GLX_TRANSPARENT_ALPHA_VALUE_EXT 0x28 +#define GLX_NONE_EXT 0x8000 +#define GLX_TRUE_COLOR_EXT 0x8002 +#define GLX_DIRECT_COLOR_EXT 0x8003 +#define GLX_PSEUDO_COLOR_EXT 0x8004 +#define GLX_STATIC_COLOR_EXT 0x8005 +#define GLX_GRAY_SCALE_EXT 0x8006 +#define GLX_STATIC_GRAY_EXT 0x8007 +#define GLX_TRANSPARENT_RGB_EXT 0x8008 +#define GLX_TRANSPARENT_INDEX_EXT 0x8009 + +#define GLXEW_EXT_visual_info GLXEW_GET_VAR(__GLXEW_EXT_visual_info) + +#endif /* GLX_EXT_visual_info */ + +/* ------------------------- GLX_EXT_visual_rating ------------------------- */ + +#ifndef GLX_EXT_visual_rating +#define GLX_EXT_visual_rating 1 + +#define GLX_VISUAL_CAVEAT_EXT 0x20 +#define GLX_SLOW_VISUAL_EXT 0x8001 +#define GLX_NON_CONFORMANT_VISUAL_EXT 0x800D + +#define GLXEW_EXT_visual_rating GLXEW_GET_VAR(__GLXEW_EXT_visual_rating) + +#endif /* GLX_EXT_visual_rating */ + +/* -------------------------- GLX_INTEL_swap_event ------------------------- */ + +#ifndef GLX_INTEL_swap_event +#define GLX_INTEL_swap_event 1 + +#define GLX_EXCHANGE_COMPLETE_INTEL 0x8180 +#define GLX_COPY_COMPLETE_INTEL 0x8181 +#define GLX_FLIP_COMPLETE_INTEL 0x8182 +#define GLX_BUFFER_SWAP_COMPLETE_INTEL_MASK 0x04000000 + +#define GLXEW_INTEL_swap_event GLXEW_GET_VAR(__GLXEW_INTEL_swap_event) + +#endif /* GLX_INTEL_swap_event */ + +/* -------------------------- GLX_MESA_agp_offset -------------------------- */ + +#ifndef GLX_MESA_agp_offset +#define GLX_MESA_agp_offset 1 + +typedef unsigned int ( * PFNGLXGETAGPOFFSETMESAPROC) (const void* pointer); + +#define glXGetAGPOffsetMESA GLXEW_GET_FUN(__glewXGetAGPOffsetMESA) + +#define GLXEW_MESA_agp_offset GLXEW_GET_VAR(__GLXEW_MESA_agp_offset) + +#endif /* GLX_MESA_agp_offset */ + +/* ------------------------ GLX_MESA_copy_sub_buffer ----------------------- */ + +#ifndef GLX_MESA_copy_sub_buffer +#define GLX_MESA_copy_sub_buffer 1 + +typedef void ( * PFNGLXCOPYSUBBUFFERMESAPROC) (Display* dpy, GLXDrawable drawable, int x, int y, int width, int height); + +#define glXCopySubBufferMESA GLXEW_GET_FUN(__glewXCopySubBufferMESA) + +#define GLXEW_MESA_copy_sub_buffer GLXEW_GET_VAR(__GLXEW_MESA_copy_sub_buffer) + +#endif /* GLX_MESA_copy_sub_buffer */ + +/* ------------------------ GLX_MESA_pixmap_colormap ----------------------- */ + +#ifndef GLX_MESA_pixmap_colormap +#define GLX_MESA_pixmap_colormap 1 + +typedef GLXPixmap ( * PFNGLXCREATEGLXPIXMAPMESAPROC) (Display* dpy, XVisualInfo *visual, Pixmap pixmap, Colormap cmap); + +#define glXCreateGLXPixmapMESA GLXEW_GET_FUN(__glewXCreateGLXPixmapMESA) + +#define GLXEW_MESA_pixmap_colormap GLXEW_GET_VAR(__GLXEW_MESA_pixmap_colormap) + +#endif /* GLX_MESA_pixmap_colormap */ + +/* ------------------------ GLX_MESA_release_buffers ----------------------- */ + +#ifndef GLX_MESA_release_buffers +#define GLX_MESA_release_buffers 1 + +typedef Bool ( * PFNGLXRELEASEBUFFERSMESAPROC) (Display* dpy, GLXDrawable d); + +#define glXReleaseBuffersMESA GLXEW_GET_FUN(__glewXReleaseBuffersMESA) + +#define GLXEW_MESA_release_buffers GLXEW_GET_VAR(__GLXEW_MESA_release_buffers) + +#endif /* GLX_MESA_release_buffers */ + +/* ------------------------- GLX_MESA_set_3dfx_mode ------------------------ */ + +#ifndef GLX_MESA_set_3dfx_mode +#define GLX_MESA_set_3dfx_mode 1 + +#define GLX_3DFX_WINDOW_MODE_MESA 0x1 +#define GLX_3DFX_FULLSCREEN_MODE_MESA 0x2 + +typedef GLboolean ( * PFNGLXSET3DFXMODEMESAPROC) (GLint mode); + +#define glXSet3DfxModeMESA GLXEW_GET_FUN(__glewXSet3DfxModeMESA) + +#define GLXEW_MESA_set_3dfx_mode GLXEW_GET_VAR(__GLXEW_MESA_set_3dfx_mode) + +#endif /* GLX_MESA_set_3dfx_mode */ + +/* ------------------------- GLX_MESA_swap_control ------------------------- */ + +#ifndef GLX_MESA_swap_control +#define GLX_MESA_swap_control 1 + +typedef int ( * PFNGLXGETSWAPINTERVALMESAPROC) (void); +typedef int ( * PFNGLXSWAPINTERVALMESAPROC) (unsigned int interval); + +#define glXGetSwapIntervalMESA GLXEW_GET_FUN(__glewXGetSwapIntervalMESA) +#define glXSwapIntervalMESA GLXEW_GET_FUN(__glewXSwapIntervalMESA) + +#define GLXEW_MESA_swap_control GLXEW_GET_VAR(__GLXEW_MESA_swap_control) + +#endif /* GLX_MESA_swap_control */ + +/* --------------------------- GLX_NV_copy_image --------------------------- */ + +#ifndef GLX_NV_copy_image +#define GLX_NV_copy_image 1 + +typedef void ( * PFNGLXCOPYIMAGESUBDATANVPROC) (Display *dpy, GLXContext srcCtx, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLXContext dstCtx, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); + +#define glXCopyImageSubDataNV GLXEW_GET_FUN(__glewXCopyImageSubDataNV) + +#define GLXEW_NV_copy_image GLXEW_GET_VAR(__GLXEW_NV_copy_image) + +#endif /* GLX_NV_copy_image */ + +/* -------------------------- GLX_NV_float_buffer -------------------------- */ + +#ifndef GLX_NV_float_buffer +#define GLX_NV_float_buffer 1 + +#define GLX_FLOAT_COMPONENTS_NV 0x20B0 + +#define GLXEW_NV_float_buffer GLXEW_GET_VAR(__GLXEW_NV_float_buffer) + +#endif /* GLX_NV_float_buffer */ + +/* ---------------------- GLX_NV_multisample_coverage ---------------------- */ + +#ifndef GLX_NV_multisample_coverage +#define GLX_NV_multisample_coverage 1 + +#define GLX_COLOR_SAMPLES_NV 0x20B3 +#define GLX_COVERAGE_SAMPLES_NV 100001 + +#define GLXEW_NV_multisample_coverage GLXEW_GET_VAR(__GLXEW_NV_multisample_coverage) + +#endif /* GLX_NV_multisample_coverage */ + +/* -------------------------- GLX_NV_present_video ------------------------- */ + +#ifndef GLX_NV_present_video +#define GLX_NV_present_video 1 + +#define GLX_NUM_VIDEO_SLOTS_NV 0x20F0 + +typedef int ( * PFNGLXBINDVIDEODEVICENVPROC) (Display* dpy, unsigned int video_slot, unsigned int video_device, const int *attrib_list); +typedef unsigned int* ( * PFNGLXENUMERATEVIDEODEVICESNVPROC) (Display *dpy, int screen, int *nelements); + +#define glXBindVideoDeviceNV GLXEW_GET_FUN(__glewXBindVideoDeviceNV) +#define glXEnumerateVideoDevicesNV GLXEW_GET_FUN(__glewXEnumerateVideoDevicesNV) + +#define GLXEW_NV_present_video GLXEW_GET_VAR(__GLXEW_NV_present_video) + +#endif /* GLX_NV_present_video */ + +/* --------------------------- GLX_NV_swap_group --------------------------- */ + +#ifndef GLX_NV_swap_group +#define GLX_NV_swap_group 1 + +typedef Bool ( * PFNGLXBINDSWAPBARRIERNVPROC) (Display* dpy, GLuint group, GLuint barrier); +typedef Bool ( * PFNGLXJOINSWAPGROUPNVPROC) (Display* dpy, GLXDrawable drawable, GLuint group); +typedef Bool ( * PFNGLXQUERYFRAMECOUNTNVPROC) (Display* dpy, int screen, GLuint *count); +typedef Bool ( * PFNGLXQUERYMAXSWAPGROUPSNVPROC) (Display* dpy, int screen, GLuint *maxGroups, GLuint *maxBarriers); +typedef Bool ( * PFNGLXQUERYSWAPGROUPNVPROC) (Display* dpy, GLXDrawable drawable, GLuint *group, GLuint *barrier); +typedef Bool ( * PFNGLXRESETFRAMECOUNTNVPROC) (Display* dpy, int screen); + +#define glXBindSwapBarrierNV GLXEW_GET_FUN(__glewXBindSwapBarrierNV) +#define glXJoinSwapGroupNV GLXEW_GET_FUN(__glewXJoinSwapGroupNV) +#define glXQueryFrameCountNV GLXEW_GET_FUN(__glewXQueryFrameCountNV) +#define glXQueryMaxSwapGroupsNV GLXEW_GET_FUN(__glewXQueryMaxSwapGroupsNV) +#define glXQuerySwapGroupNV GLXEW_GET_FUN(__glewXQuerySwapGroupNV) +#define glXResetFrameCountNV GLXEW_GET_FUN(__glewXResetFrameCountNV) + +#define GLXEW_NV_swap_group GLXEW_GET_VAR(__GLXEW_NV_swap_group) + +#endif /* GLX_NV_swap_group */ + +/* ----------------------- GLX_NV_vertex_array_range ----------------------- */ + +#ifndef GLX_NV_vertex_array_range +#define GLX_NV_vertex_array_range 1 + +typedef void * ( * PFNGLXALLOCATEMEMORYNVPROC) (GLsizei size, GLfloat readFrequency, GLfloat writeFrequency, GLfloat priority); +typedef void ( * PFNGLXFREEMEMORYNVPROC) (void *pointer); + +#define glXAllocateMemoryNV GLXEW_GET_FUN(__glewXAllocateMemoryNV) +#define glXFreeMemoryNV GLXEW_GET_FUN(__glewXFreeMemoryNV) + +#define GLXEW_NV_vertex_array_range GLXEW_GET_VAR(__GLXEW_NV_vertex_array_range) + +#endif /* GLX_NV_vertex_array_range */ + +/* -------------------------- GLX_NV_video_capture ------------------------- */ + +#ifndef GLX_NV_video_capture +#define GLX_NV_video_capture 1 + +#define GLX_DEVICE_ID_NV 0x20CD +#define GLX_UNIQUE_ID_NV 0x20CE +#define GLX_NUM_VIDEO_CAPTURE_SLOTS_NV 0x20CF + +typedef XID GLXVideoCaptureDeviceNV; + +typedef int ( * PFNGLXBINDVIDEOCAPTUREDEVICENVPROC) (Display* dpy, unsigned int video_capture_slot, GLXVideoCaptureDeviceNV device); +typedef GLXVideoCaptureDeviceNV * ( * PFNGLXENUMERATEVIDEOCAPTUREDEVICESNVPROC) (Display* dpy, int screen, int *nelements); +typedef void ( * PFNGLXLOCKVIDEOCAPTUREDEVICENVPROC) (Display* dpy, GLXVideoCaptureDeviceNV device); +typedef int ( * PFNGLXQUERYVIDEOCAPTUREDEVICENVPROC) (Display* dpy, GLXVideoCaptureDeviceNV device, int attribute, int *value); +typedef void ( * PFNGLXRELEASEVIDEOCAPTUREDEVICENVPROC) (Display* dpy, GLXVideoCaptureDeviceNV device); + +#define glXBindVideoCaptureDeviceNV GLXEW_GET_FUN(__glewXBindVideoCaptureDeviceNV) +#define glXEnumerateVideoCaptureDevicesNV GLXEW_GET_FUN(__glewXEnumerateVideoCaptureDevicesNV) +#define glXLockVideoCaptureDeviceNV GLXEW_GET_FUN(__glewXLockVideoCaptureDeviceNV) +#define glXQueryVideoCaptureDeviceNV GLXEW_GET_FUN(__glewXQueryVideoCaptureDeviceNV) +#define glXReleaseVideoCaptureDeviceNV GLXEW_GET_FUN(__glewXReleaseVideoCaptureDeviceNV) + +#define GLXEW_NV_video_capture GLXEW_GET_VAR(__GLXEW_NV_video_capture) + +#endif /* GLX_NV_video_capture */ + +/* -------------------------- GLX_NV_video_output -------------------------- */ + +#ifndef GLX_NV_video_output +#define GLX_NV_video_output 1 + +#define GLX_VIDEO_OUT_COLOR_NV 0x20C3 +#define GLX_VIDEO_OUT_ALPHA_NV 0x20C4 +#define GLX_VIDEO_OUT_DEPTH_NV 0x20C5 +#define GLX_VIDEO_OUT_COLOR_AND_ALPHA_NV 0x20C6 +#define GLX_VIDEO_OUT_COLOR_AND_DEPTH_NV 0x20C7 +#define GLX_VIDEO_OUT_FRAME_NV 0x20C8 +#define GLX_VIDEO_OUT_FIELD_1_NV 0x20C9 +#define GLX_VIDEO_OUT_FIELD_2_NV 0x20CA +#define GLX_VIDEO_OUT_STACKED_FIELDS_1_2_NV 0x20CB +#define GLX_VIDEO_OUT_STACKED_FIELDS_2_1_NV 0x20CC + +typedef int ( * PFNGLXBINDVIDEOIMAGENVPROC) (Display* dpy, GLXVideoDeviceNV VideoDevice, GLXPbuffer pbuf, int iVideoBuffer); +typedef int ( * PFNGLXGETVIDEODEVICENVPROC) (Display* dpy, int screen, int numVideoDevices, GLXVideoDeviceNV *pVideoDevice); +typedef int ( * PFNGLXGETVIDEOINFONVPROC) (Display* dpy, int screen, GLXVideoDeviceNV VideoDevice, unsigned long *pulCounterOutputPbuffer, unsigned long *pulCounterOutputVideo); +typedef int ( * PFNGLXRELEASEVIDEODEVICENVPROC) (Display* dpy, int screen, GLXVideoDeviceNV VideoDevice); +typedef int ( * PFNGLXRELEASEVIDEOIMAGENVPROC) (Display* dpy, GLXPbuffer pbuf); +typedef int ( * PFNGLXSENDPBUFFERTOVIDEONVPROC) (Display* dpy, GLXPbuffer pbuf, int iBufferType, unsigned long *pulCounterPbuffer, GLboolean bBlock); + +#define glXBindVideoImageNV GLXEW_GET_FUN(__glewXBindVideoImageNV) +#define glXGetVideoDeviceNV GLXEW_GET_FUN(__glewXGetVideoDeviceNV) +#define glXGetVideoInfoNV GLXEW_GET_FUN(__glewXGetVideoInfoNV) +#define glXReleaseVideoDeviceNV GLXEW_GET_FUN(__glewXReleaseVideoDeviceNV) +#define glXReleaseVideoImageNV GLXEW_GET_FUN(__glewXReleaseVideoImageNV) +#define glXSendPbufferToVideoNV GLXEW_GET_FUN(__glewXSendPbufferToVideoNV) + +#define GLXEW_NV_video_output GLXEW_GET_VAR(__GLXEW_NV_video_output) + +#endif /* GLX_NV_video_output */ + +/* -------------------------- GLX_OML_swap_method -------------------------- */ + +#ifndef GLX_OML_swap_method +#define GLX_OML_swap_method 1 + +#define GLX_SWAP_METHOD_OML 0x8060 +#define GLX_SWAP_EXCHANGE_OML 0x8061 +#define GLX_SWAP_COPY_OML 0x8062 +#define GLX_SWAP_UNDEFINED_OML 0x8063 + +#define GLXEW_OML_swap_method GLXEW_GET_VAR(__GLXEW_OML_swap_method) + +#endif /* GLX_OML_swap_method */ + +/* -------------------------- GLX_OML_sync_control ------------------------- */ + +#ifndef GLX_OML_sync_control +#define GLX_OML_sync_control 1 + +typedef Bool ( * PFNGLXGETMSCRATEOMLPROC) (Display* dpy, GLXDrawable drawable, int32_t* numerator, int32_t* denominator); +typedef Bool ( * PFNGLXGETSYNCVALUESOMLPROC) (Display* dpy, GLXDrawable drawable, int64_t* ust, int64_t* msc, int64_t* sbc); +typedef int64_t ( * PFNGLXSWAPBUFFERSMSCOMLPROC) (Display* dpy, GLXDrawable drawable, int64_t target_msc, int64_t divisor, int64_t remainder); +typedef Bool ( * PFNGLXWAITFORMSCOMLPROC) (Display* dpy, GLXDrawable drawable, int64_t target_msc, int64_t divisor, int64_t remainder, int64_t* ust, int64_t* msc, int64_t* sbc); +typedef Bool ( * PFNGLXWAITFORSBCOMLPROC) (Display* dpy, GLXDrawable drawable, int64_t target_sbc, int64_t* ust, int64_t* msc, int64_t* sbc); + +#define glXGetMscRateOML GLXEW_GET_FUN(__glewXGetMscRateOML) +#define glXGetSyncValuesOML GLXEW_GET_FUN(__glewXGetSyncValuesOML) +#define glXSwapBuffersMscOML GLXEW_GET_FUN(__glewXSwapBuffersMscOML) +#define glXWaitForMscOML GLXEW_GET_FUN(__glewXWaitForMscOML) +#define glXWaitForSbcOML GLXEW_GET_FUN(__glewXWaitForSbcOML) + +#define GLXEW_OML_sync_control GLXEW_GET_VAR(__GLXEW_OML_sync_control) + +#endif /* GLX_OML_sync_control */ + +/* ------------------------ GLX_SGIS_blended_overlay ----------------------- */ + +#ifndef GLX_SGIS_blended_overlay +#define GLX_SGIS_blended_overlay 1 + +#define GLX_BLENDED_RGBA_SGIS 0x8025 + +#define GLXEW_SGIS_blended_overlay GLXEW_GET_VAR(__GLXEW_SGIS_blended_overlay) + +#endif /* GLX_SGIS_blended_overlay */ + +/* -------------------------- GLX_SGIS_color_range ------------------------- */ + +#ifndef GLX_SGIS_color_range +#define GLX_SGIS_color_range 1 + +#define GLXEW_SGIS_color_range GLXEW_GET_VAR(__GLXEW_SGIS_color_range) + +#endif /* GLX_SGIS_color_range */ + +/* -------------------------- GLX_SGIS_multisample ------------------------- */ + +#ifndef GLX_SGIS_multisample +#define GLX_SGIS_multisample 1 + +#define GLX_SAMPLE_BUFFERS_SGIS 100000 +#define GLX_SAMPLES_SGIS 100001 + +#define GLXEW_SGIS_multisample GLXEW_GET_VAR(__GLXEW_SGIS_multisample) + +#endif /* GLX_SGIS_multisample */ + +/* ---------------------- GLX_SGIS_shared_multisample ---------------------- */ + +#ifndef GLX_SGIS_shared_multisample +#define GLX_SGIS_shared_multisample 1 + +#define GLX_MULTISAMPLE_SUB_RECT_WIDTH_SGIS 0x8026 +#define GLX_MULTISAMPLE_SUB_RECT_HEIGHT_SGIS 0x8027 + +#define GLXEW_SGIS_shared_multisample GLXEW_GET_VAR(__GLXEW_SGIS_shared_multisample) + +#endif /* GLX_SGIS_shared_multisample */ + +/* --------------------------- GLX_SGIX_fbconfig --------------------------- */ + +#ifndef GLX_SGIX_fbconfig +#define GLX_SGIX_fbconfig 1 + +#define GLX_WINDOW_BIT_SGIX 0x00000001 +#define GLX_RGBA_BIT_SGIX 0x00000001 +#define GLX_PIXMAP_BIT_SGIX 0x00000002 +#define GLX_COLOR_INDEX_BIT_SGIX 0x00000002 +#define GLX_SCREEN_EXT 0x800C +#define GLX_DRAWABLE_TYPE_SGIX 0x8010 +#define GLX_RENDER_TYPE_SGIX 0x8011 +#define GLX_X_RENDERABLE_SGIX 0x8012 +#define GLX_FBCONFIG_ID_SGIX 0x8013 +#define GLX_RGBA_TYPE_SGIX 0x8014 +#define GLX_COLOR_INDEX_TYPE_SGIX 0x8015 + +typedef XID GLXFBConfigIDSGIX; +typedef struct __GLXFBConfigRec *GLXFBConfigSGIX; + +typedef GLXFBConfigSGIX* ( * PFNGLXCHOOSEFBCONFIGSGIXPROC) (Display *dpy, int screen, const int *attrib_list, int *nelements); +typedef GLXContext ( * PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC) (Display* dpy, GLXFBConfig config, int render_type, GLXContext share_list, Bool direct); +typedef GLXPixmap ( * PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC) (Display* dpy, GLXFBConfig config, Pixmap pixmap); +typedef int ( * PFNGLXGETFBCONFIGATTRIBSGIXPROC) (Display* dpy, GLXFBConfigSGIX config, int attribute, int *value); +typedef GLXFBConfigSGIX ( * PFNGLXGETFBCONFIGFROMVISUALSGIXPROC) (Display* dpy, XVisualInfo *vis); +typedef XVisualInfo* ( * PFNGLXGETVISUALFROMFBCONFIGSGIXPROC) (Display *dpy, GLXFBConfig config); + +#define glXChooseFBConfigSGIX GLXEW_GET_FUN(__glewXChooseFBConfigSGIX) +#define glXCreateContextWithConfigSGIX GLXEW_GET_FUN(__glewXCreateContextWithConfigSGIX) +#define glXCreateGLXPixmapWithConfigSGIX GLXEW_GET_FUN(__glewXCreateGLXPixmapWithConfigSGIX) +#define glXGetFBConfigAttribSGIX GLXEW_GET_FUN(__glewXGetFBConfigAttribSGIX) +#define glXGetFBConfigFromVisualSGIX GLXEW_GET_FUN(__glewXGetFBConfigFromVisualSGIX) +#define glXGetVisualFromFBConfigSGIX GLXEW_GET_FUN(__glewXGetVisualFromFBConfigSGIX) + +#define GLXEW_SGIX_fbconfig GLXEW_GET_VAR(__GLXEW_SGIX_fbconfig) + +#endif /* GLX_SGIX_fbconfig */ + +/* --------------------------- GLX_SGIX_hyperpipe -------------------------- */ + +#ifndef GLX_SGIX_hyperpipe +#define GLX_SGIX_hyperpipe 1 + +#define GLX_HYPERPIPE_DISPLAY_PIPE_SGIX 0x00000001 +#define GLX_PIPE_RECT_SGIX 0x00000001 +#define GLX_PIPE_RECT_LIMITS_SGIX 0x00000002 +#define GLX_HYPERPIPE_RENDER_PIPE_SGIX 0x00000002 +#define GLX_HYPERPIPE_STEREO_SGIX 0x00000003 +#define GLX_HYPERPIPE_PIXEL_AVERAGE_SGIX 0x00000004 +#define GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX 80 +#define GLX_BAD_HYPERPIPE_CONFIG_SGIX 91 +#define GLX_BAD_HYPERPIPE_SGIX 92 +#define GLX_HYPERPIPE_ID_SGIX 0x8030 + +typedef struct { + char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX]; + int networkId; +} GLXHyperpipeNetworkSGIX; +typedef struct { + char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX]; + int XOrigin; + int YOrigin; + int maxHeight; + int maxWidth; +} GLXPipeRectLimits; +typedef struct { + char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX]; + int channel; + unsigned int participationType; + int timeSlice; +} GLXHyperpipeConfigSGIX; +typedef struct { + char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX]; + int srcXOrigin; + int srcYOrigin; + int srcWidth; + int srcHeight; + int destXOrigin; + int destYOrigin; + int destWidth; + int destHeight; +} GLXPipeRect; + +typedef int ( * PFNGLXBINDHYPERPIPESGIXPROC) (Display *dpy, int hpId); +typedef int ( * PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC) (Display *dpy, int hpId); +typedef int ( * PFNGLXHYPERPIPEATTRIBSGIXPROC) (Display *dpy, int timeSlice, int attrib, int size, void *attribList); +typedef int ( * PFNGLXHYPERPIPECONFIGSGIXPROC) (Display *dpy, int networkId, int npipes, GLXHyperpipeConfigSGIX *cfg, int *hpId); +typedef int ( * PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC) (Display *dpy, int timeSlice, int attrib, int size, void *returnAttribList); +typedef int ( * PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC) (Display *dpy, int timeSlice, int attrib, int size, void *attribList, void *returnAttribList); +typedef GLXHyperpipeConfigSGIX * ( * PFNGLXQUERYHYPERPIPECONFIGSGIXPROC) (Display *dpy, int hpId, int *npipes); +typedef GLXHyperpipeNetworkSGIX * ( * PFNGLXQUERYHYPERPIPENETWORKSGIXPROC) (Display *dpy, int *npipes); + +#define glXBindHyperpipeSGIX GLXEW_GET_FUN(__glewXBindHyperpipeSGIX) +#define glXDestroyHyperpipeConfigSGIX GLXEW_GET_FUN(__glewXDestroyHyperpipeConfigSGIX) +#define glXHyperpipeAttribSGIX GLXEW_GET_FUN(__glewXHyperpipeAttribSGIX) +#define glXHyperpipeConfigSGIX GLXEW_GET_FUN(__glewXHyperpipeConfigSGIX) +#define glXQueryHyperpipeAttribSGIX GLXEW_GET_FUN(__glewXQueryHyperpipeAttribSGIX) +#define glXQueryHyperpipeBestAttribSGIX GLXEW_GET_FUN(__glewXQueryHyperpipeBestAttribSGIX) +#define glXQueryHyperpipeConfigSGIX GLXEW_GET_FUN(__glewXQueryHyperpipeConfigSGIX) +#define glXQueryHyperpipeNetworkSGIX GLXEW_GET_FUN(__glewXQueryHyperpipeNetworkSGIX) + +#define GLXEW_SGIX_hyperpipe GLXEW_GET_VAR(__GLXEW_SGIX_hyperpipe) + +#endif /* GLX_SGIX_hyperpipe */ + +/* ---------------------------- GLX_SGIX_pbuffer --------------------------- */ + +#ifndef GLX_SGIX_pbuffer +#define GLX_SGIX_pbuffer 1 + +#define GLX_FRONT_LEFT_BUFFER_BIT_SGIX 0x00000001 +#define GLX_FRONT_RIGHT_BUFFER_BIT_SGIX 0x00000002 +#define GLX_PBUFFER_BIT_SGIX 0x00000004 +#define GLX_BACK_LEFT_BUFFER_BIT_SGIX 0x00000004 +#define GLX_BACK_RIGHT_BUFFER_BIT_SGIX 0x00000008 +#define GLX_AUX_BUFFERS_BIT_SGIX 0x00000010 +#define GLX_DEPTH_BUFFER_BIT_SGIX 0x00000020 +#define GLX_STENCIL_BUFFER_BIT_SGIX 0x00000040 +#define GLX_ACCUM_BUFFER_BIT_SGIX 0x00000080 +#define GLX_SAMPLE_BUFFERS_BIT_SGIX 0x00000100 +#define GLX_MAX_PBUFFER_WIDTH_SGIX 0x8016 +#define GLX_MAX_PBUFFER_HEIGHT_SGIX 0x8017 +#define GLX_MAX_PBUFFER_PIXELS_SGIX 0x8018 +#define GLX_OPTIMAL_PBUFFER_WIDTH_SGIX 0x8019 +#define GLX_OPTIMAL_PBUFFER_HEIGHT_SGIX 0x801A +#define GLX_PRESERVED_CONTENTS_SGIX 0x801B +#define GLX_LARGEST_PBUFFER_SGIX 0x801C +#define GLX_WIDTH_SGIX 0x801D +#define GLX_HEIGHT_SGIX 0x801E +#define GLX_EVENT_MASK_SGIX 0x801F +#define GLX_DAMAGED_SGIX 0x8020 +#define GLX_SAVED_SGIX 0x8021 +#define GLX_WINDOW_SGIX 0x8022 +#define GLX_PBUFFER_SGIX 0x8023 +#define GLX_BUFFER_CLOBBER_MASK_SGIX 0x08000000 + +typedef XID GLXPbufferSGIX; +typedef struct { int type; unsigned long serial; Bool send_event; Display *display; GLXDrawable drawable; int event_type; int draw_type; unsigned int mask; int x, y; int width, height; int count; } GLXBufferClobberEventSGIX; + +typedef GLXPbuffer ( * PFNGLXCREATEGLXPBUFFERSGIXPROC) (Display* dpy, GLXFBConfig config, unsigned int width, unsigned int height, int *attrib_list); +typedef void ( * PFNGLXDESTROYGLXPBUFFERSGIXPROC) (Display* dpy, GLXPbuffer pbuf); +typedef void ( * PFNGLXGETSELECTEDEVENTSGIXPROC) (Display* dpy, GLXDrawable drawable, unsigned long *mask); +typedef void ( * PFNGLXQUERYGLXPBUFFERSGIXPROC) (Display* dpy, GLXPbuffer pbuf, int attribute, unsigned int *value); +typedef void ( * PFNGLXSELECTEVENTSGIXPROC) (Display* dpy, GLXDrawable drawable, unsigned long mask); + +#define glXCreateGLXPbufferSGIX GLXEW_GET_FUN(__glewXCreateGLXPbufferSGIX) +#define glXDestroyGLXPbufferSGIX GLXEW_GET_FUN(__glewXDestroyGLXPbufferSGIX) +#define glXGetSelectedEventSGIX GLXEW_GET_FUN(__glewXGetSelectedEventSGIX) +#define glXQueryGLXPbufferSGIX GLXEW_GET_FUN(__glewXQueryGLXPbufferSGIX) +#define glXSelectEventSGIX GLXEW_GET_FUN(__glewXSelectEventSGIX) + +#define GLXEW_SGIX_pbuffer GLXEW_GET_VAR(__GLXEW_SGIX_pbuffer) + +#endif /* GLX_SGIX_pbuffer */ + +/* ------------------------- GLX_SGIX_swap_barrier ------------------------- */ + +#ifndef GLX_SGIX_swap_barrier +#define GLX_SGIX_swap_barrier 1 + +typedef void ( * PFNGLXBINDSWAPBARRIERSGIXPROC) (Display *dpy, GLXDrawable drawable, int barrier); +typedef Bool ( * PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC) (Display *dpy, int screen, int *max); + +#define glXBindSwapBarrierSGIX GLXEW_GET_FUN(__glewXBindSwapBarrierSGIX) +#define glXQueryMaxSwapBarriersSGIX GLXEW_GET_FUN(__glewXQueryMaxSwapBarriersSGIX) + +#define GLXEW_SGIX_swap_barrier GLXEW_GET_VAR(__GLXEW_SGIX_swap_barrier) + +#endif /* GLX_SGIX_swap_barrier */ + +/* -------------------------- GLX_SGIX_swap_group -------------------------- */ + +#ifndef GLX_SGIX_swap_group +#define GLX_SGIX_swap_group 1 + +typedef void ( * PFNGLXJOINSWAPGROUPSGIXPROC) (Display *dpy, GLXDrawable drawable, GLXDrawable member); + +#define glXJoinSwapGroupSGIX GLXEW_GET_FUN(__glewXJoinSwapGroupSGIX) + +#define GLXEW_SGIX_swap_group GLXEW_GET_VAR(__GLXEW_SGIX_swap_group) + +#endif /* GLX_SGIX_swap_group */ + +/* ------------------------- GLX_SGIX_video_resize ------------------------- */ + +#ifndef GLX_SGIX_video_resize +#define GLX_SGIX_video_resize 1 + +#define GLX_SYNC_FRAME_SGIX 0x00000000 +#define GLX_SYNC_SWAP_SGIX 0x00000001 + +typedef int ( * PFNGLXBINDCHANNELTOWINDOWSGIXPROC) (Display* display, int screen, int channel, Window window); +typedef int ( * PFNGLXCHANNELRECTSGIXPROC) (Display* display, int screen, int channel, int x, int y, int w, int h); +typedef int ( * PFNGLXCHANNELRECTSYNCSGIXPROC) (Display* display, int screen, int channel, GLenum synctype); +typedef int ( * PFNGLXQUERYCHANNELDELTASSGIXPROC) (Display* display, int screen, int channel, int *x, int *y, int *w, int *h); +typedef int ( * PFNGLXQUERYCHANNELRECTSGIXPROC) (Display* display, int screen, int channel, int *dx, int *dy, int *dw, int *dh); + +#define glXBindChannelToWindowSGIX GLXEW_GET_FUN(__glewXBindChannelToWindowSGIX) +#define glXChannelRectSGIX GLXEW_GET_FUN(__glewXChannelRectSGIX) +#define glXChannelRectSyncSGIX GLXEW_GET_FUN(__glewXChannelRectSyncSGIX) +#define glXQueryChannelDeltasSGIX GLXEW_GET_FUN(__glewXQueryChannelDeltasSGIX) +#define glXQueryChannelRectSGIX GLXEW_GET_FUN(__glewXQueryChannelRectSGIX) + +#define GLXEW_SGIX_video_resize GLXEW_GET_VAR(__GLXEW_SGIX_video_resize) + +#endif /* GLX_SGIX_video_resize */ + +/* ---------------------- GLX_SGIX_visual_select_group --------------------- */ + +#ifndef GLX_SGIX_visual_select_group +#define GLX_SGIX_visual_select_group 1 + +#define GLX_VISUAL_SELECT_GROUP_SGIX 0x8028 + +#define GLXEW_SGIX_visual_select_group GLXEW_GET_VAR(__GLXEW_SGIX_visual_select_group) + +#endif /* GLX_SGIX_visual_select_group */ + +/* ---------------------------- GLX_SGI_cushion ---------------------------- */ + +#ifndef GLX_SGI_cushion +#define GLX_SGI_cushion 1 + +typedef void ( * PFNGLXCUSHIONSGIPROC) (Display* dpy, Window window, float cushion); + +#define glXCushionSGI GLXEW_GET_FUN(__glewXCushionSGI) + +#define GLXEW_SGI_cushion GLXEW_GET_VAR(__GLXEW_SGI_cushion) + +#endif /* GLX_SGI_cushion */ + +/* ----------------------- GLX_SGI_make_current_read ----------------------- */ + +#ifndef GLX_SGI_make_current_read +#define GLX_SGI_make_current_read 1 + +typedef GLXDrawable ( * PFNGLXGETCURRENTREADDRAWABLESGIPROC) (void); +typedef Bool ( * PFNGLXMAKECURRENTREADSGIPROC) (Display* dpy, GLXDrawable draw, GLXDrawable read, GLXContext ctx); + +#define glXGetCurrentReadDrawableSGI GLXEW_GET_FUN(__glewXGetCurrentReadDrawableSGI) +#define glXMakeCurrentReadSGI GLXEW_GET_FUN(__glewXMakeCurrentReadSGI) + +#define GLXEW_SGI_make_current_read GLXEW_GET_VAR(__GLXEW_SGI_make_current_read) + +#endif /* GLX_SGI_make_current_read */ + +/* -------------------------- GLX_SGI_swap_control ------------------------- */ + +#ifndef GLX_SGI_swap_control +#define GLX_SGI_swap_control 1 + +typedef int ( * PFNGLXSWAPINTERVALSGIPROC) (int interval); + +#define glXSwapIntervalSGI GLXEW_GET_FUN(__glewXSwapIntervalSGI) + +#define GLXEW_SGI_swap_control GLXEW_GET_VAR(__GLXEW_SGI_swap_control) + +#endif /* GLX_SGI_swap_control */ + +/* --------------------------- GLX_SGI_video_sync -------------------------- */ + +#ifndef GLX_SGI_video_sync +#define GLX_SGI_video_sync 1 + +typedef int ( * PFNGLXGETVIDEOSYNCSGIPROC) (unsigned int* count); +typedef int ( * PFNGLXWAITVIDEOSYNCSGIPROC) (int divisor, int remainder, unsigned int* count); + +#define glXGetVideoSyncSGI GLXEW_GET_FUN(__glewXGetVideoSyncSGI) +#define glXWaitVideoSyncSGI GLXEW_GET_FUN(__glewXWaitVideoSyncSGI) + +#define GLXEW_SGI_video_sync GLXEW_GET_VAR(__GLXEW_SGI_video_sync) + +#endif /* GLX_SGI_video_sync */ + +/* --------------------- GLX_SUN_get_transparent_index --------------------- */ + +#ifndef GLX_SUN_get_transparent_index +#define GLX_SUN_get_transparent_index 1 + +typedef Status ( * PFNGLXGETTRANSPARENTINDEXSUNPROC) (Display* dpy, Window overlay, Window underlay, unsigned long *pTransparentIndex); + +#define glXGetTransparentIndexSUN GLXEW_GET_FUN(__glewXGetTransparentIndexSUN) + +#define GLXEW_SUN_get_transparent_index GLXEW_GET_VAR(__GLXEW_SUN_get_transparent_index) + +#endif /* GLX_SUN_get_transparent_index */ + +/* -------------------------- GLX_SUN_video_resize ------------------------- */ + +#ifndef GLX_SUN_video_resize +#define GLX_SUN_video_resize 1 + +#define GLX_VIDEO_RESIZE_SUN 0x8171 +#define GL_VIDEO_RESIZE_COMPENSATION_SUN 0x85CD + +typedef int ( * PFNGLXGETVIDEORESIZESUNPROC) (Display* display, GLXDrawable window, float* factor); +typedef int ( * PFNGLXVIDEORESIZESUNPROC) (Display* display, GLXDrawable window, float factor); + +#define glXGetVideoResizeSUN GLXEW_GET_FUN(__glewXGetVideoResizeSUN) +#define glXVideoResizeSUN GLXEW_GET_FUN(__glewXVideoResizeSUN) + +#define GLXEW_SUN_video_resize GLXEW_GET_VAR(__GLXEW_SUN_video_resize) + +#endif /* GLX_SUN_video_resize */ + +/* ------------------------------------------------------------------------- */ + +#ifdef GLEW_MX +#define GLXEW_FUN_EXPORT GLEW_FUN_EXPORT +#define GLXEW_VAR_EXPORT +#else +#define GLXEW_FUN_EXPORT GLEW_FUN_EXPORT +#define GLXEW_VAR_EXPORT GLEW_VAR_EXPORT +#endif /* GLEW_MX */ + +#ifdef GLEW_DYNAMIC_LOAD_ALL_GLX_FUNCTIONS +GLXEW_FUN_EXPORT PFNGLXGETPROCADDRESSARBPROC __glewXGetProcAddressARB; +GLXEW_FUN_EXPORT PFNGLXQUERYEXTENSION __glewXQueryExtension; +GLXEW_FUN_EXPORT PFNGLXQUERYVERSION __glewXQueryVersion; +GLXEW_FUN_EXPORT PFNGLXGETCONFIG __glewXGetConfig; +GLXEW_FUN_EXPORT PFNGLXCHOOSEVISUAL __glewXChooseVisual; +GLXEW_FUN_EXPORT PFNGLXCREATECONTEXT __glewXCreateContext; +GLXEW_FUN_EXPORT PFNGLXDESTROYCONTEXT __glewXDestroyContext; +GLXEW_FUN_EXPORT PFNGLXISDIRECT __glewXIsDirect; +GLXEW_FUN_EXPORT PFNGLXMAKECURRENT __glewXMakeCurrent; +GLXEW_FUN_EXPORT PFNGLXQUERYEXTENSIONSSTRING __glewXQueryExtensionsString; +GLXEW_FUN_EXPORT PFNGLXGETCLIENTSTRING __glewXGetClientString; +GLXEW_FUN_EXPORT PFNGLXQUERYSERVERSTRING __glewXQueryServerString; +GLXEW_FUN_EXPORT PFNGLXSWAPBUFFERS __glewXSwapBuffers; + + +#endif //GLEW_DYNAMIC_LOAD_ALL_GLX_FUNCTIONS + +GLXEW_FUN_EXPORT PFNGLXGETCURRENTDISPLAYPROC __glewXGetCurrentDisplay; + +GLXEW_FUN_EXPORT PFNGLXCHOOSEFBCONFIGPROC __glewXChooseFBConfig; +GLXEW_FUN_EXPORT PFNGLXCREATENEWCONTEXTPROC __glewXCreateNewContext; +GLXEW_FUN_EXPORT PFNGLXCREATEPBUFFERPROC __glewXCreatePbuffer; +GLXEW_FUN_EXPORT PFNGLXCREATEPIXMAPPROC __glewXCreatePixmap; +GLXEW_FUN_EXPORT PFNGLXCREATEWINDOWPROC __glewXCreateWindow; +GLXEW_FUN_EXPORT PFNGLXDESTROYPBUFFERPROC __glewXDestroyPbuffer; +GLXEW_FUN_EXPORT PFNGLXDESTROYPIXMAPPROC __glewXDestroyPixmap; +GLXEW_FUN_EXPORT PFNGLXDESTROYWINDOWPROC __glewXDestroyWindow; +GLXEW_FUN_EXPORT PFNGLXGETCURRENTREADDRAWABLEPROC __glewXGetCurrentReadDrawable; +GLXEW_FUN_EXPORT PFNGLXGETFBCONFIGATTRIBPROC __glewXGetFBConfigAttrib; +GLXEW_FUN_EXPORT PFNGLXGETFBCONFIGSPROC __glewXGetFBConfigs; +GLXEW_FUN_EXPORT PFNGLXGETSELECTEDEVENTPROC __glewXGetSelectedEvent; +GLXEW_FUN_EXPORT PFNGLXGETVISUALFROMFBCONFIGPROC __glewXGetVisualFromFBConfig; +GLXEW_FUN_EXPORT PFNGLXMAKECONTEXTCURRENTPROC __glewXMakeContextCurrent; +GLXEW_FUN_EXPORT PFNGLXQUERYCONTEXTPROC __glewXQueryContext; +GLXEW_FUN_EXPORT PFNGLXQUERYDRAWABLEPROC __glewXQueryDrawable; +GLXEW_FUN_EXPORT PFNGLXSELECTEVENTPROC __glewXSelectEvent; + +GLXEW_FUN_EXPORT PFNGLXBLITCONTEXTFRAMEBUFFERAMDPROC __glewXBlitContextFramebufferAMD; +GLXEW_FUN_EXPORT PFNGLXCREATEASSOCIATEDCONTEXTAMDPROC __glewXCreateAssociatedContextAMD; +GLXEW_FUN_EXPORT PFNGLXCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC __glewXCreateAssociatedContextAttribsAMD; +GLXEW_FUN_EXPORT PFNGLXDELETEASSOCIATEDCONTEXTAMDPROC __glewXDeleteAssociatedContextAMD; +GLXEW_FUN_EXPORT PFNGLXGETCONTEXTGPUIDAMDPROC __glewXGetContextGPUIDAMD; +GLXEW_FUN_EXPORT PFNGLXGETCURRENTASSOCIATEDCONTEXTAMDPROC __glewXGetCurrentAssociatedContextAMD; +GLXEW_FUN_EXPORT PFNGLXGETGPUIDSAMDPROC __glewXGetGPUIDsAMD; +GLXEW_FUN_EXPORT PFNGLXGETGPUINFOAMDPROC __glewXGetGPUInfoAMD; +GLXEW_FUN_EXPORT PFNGLXMAKEASSOCIATEDCONTEXTCURRENTAMDPROC __glewXMakeAssociatedContextCurrentAMD; + +GLXEW_FUN_EXPORT PFNGLXCREATECONTEXTATTRIBSARBPROC __glewXCreateContextAttribsARB; + + +GLXEW_FUN_EXPORT PFNGLXBINDTEXIMAGEATIPROC __glewXBindTexImageATI; +GLXEW_FUN_EXPORT PFNGLXDRAWABLEATTRIBATIPROC __glewXDrawableAttribATI; +GLXEW_FUN_EXPORT PFNGLXRELEASETEXIMAGEATIPROC __glewXReleaseTexImageATI; + +GLXEW_FUN_EXPORT PFNGLXFREECONTEXTEXTPROC __glewXFreeContextEXT; +GLXEW_FUN_EXPORT PFNGLXGETCONTEXTIDEXTPROC __glewXGetContextIDEXT; +GLXEW_FUN_EXPORT PFNGLXIMPORTCONTEXTEXTPROC __glewXImportContextEXT; +GLXEW_FUN_EXPORT PFNGLXQUERYCONTEXTINFOEXTPROC __glewXQueryContextInfoEXT; + +GLXEW_FUN_EXPORT PFNGLXSWAPINTERVALEXTPROC __glewXSwapIntervalEXT; + +GLXEW_FUN_EXPORT PFNGLXBINDTEXIMAGEEXTPROC __glewXBindTexImageEXT; +GLXEW_FUN_EXPORT PFNGLXRELEASETEXIMAGEEXTPROC __glewXReleaseTexImageEXT; + +GLXEW_FUN_EXPORT PFNGLXGETAGPOFFSETMESAPROC __glewXGetAGPOffsetMESA; + +GLXEW_FUN_EXPORT PFNGLXCOPYSUBBUFFERMESAPROC __glewXCopySubBufferMESA; + +GLXEW_FUN_EXPORT PFNGLXCREATEGLXPIXMAPMESAPROC __glewXCreateGLXPixmapMESA; + +GLXEW_FUN_EXPORT PFNGLXRELEASEBUFFERSMESAPROC __glewXReleaseBuffersMESA; + +GLXEW_FUN_EXPORT PFNGLXSET3DFXMODEMESAPROC __glewXSet3DfxModeMESA; + +GLXEW_FUN_EXPORT PFNGLXGETSWAPINTERVALMESAPROC __glewXGetSwapIntervalMESA; +GLXEW_FUN_EXPORT PFNGLXSWAPINTERVALMESAPROC __glewXSwapIntervalMESA; + +GLXEW_FUN_EXPORT PFNGLXCOPYIMAGESUBDATANVPROC __glewXCopyImageSubDataNV; + +GLXEW_FUN_EXPORT PFNGLXBINDVIDEODEVICENVPROC __glewXBindVideoDeviceNV; +GLXEW_FUN_EXPORT PFNGLXENUMERATEVIDEODEVICESNVPROC __glewXEnumerateVideoDevicesNV; + +GLXEW_FUN_EXPORT PFNGLXBINDSWAPBARRIERNVPROC __glewXBindSwapBarrierNV; +GLXEW_FUN_EXPORT PFNGLXJOINSWAPGROUPNVPROC __glewXJoinSwapGroupNV; +GLXEW_FUN_EXPORT PFNGLXQUERYFRAMECOUNTNVPROC __glewXQueryFrameCountNV; +GLXEW_FUN_EXPORT PFNGLXQUERYMAXSWAPGROUPSNVPROC __glewXQueryMaxSwapGroupsNV; +GLXEW_FUN_EXPORT PFNGLXQUERYSWAPGROUPNVPROC __glewXQuerySwapGroupNV; +GLXEW_FUN_EXPORT PFNGLXRESETFRAMECOUNTNVPROC __glewXResetFrameCountNV; + +GLXEW_FUN_EXPORT PFNGLXALLOCATEMEMORYNVPROC __glewXAllocateMemoryNV; +GLXEW_FUN_EXPORT PFNGLXFREEMEMORYNVPROC __glewXFreeMemoryNV; + +GLXEW_FUN_EXPORT PFNGLXBINDVIDEOCAPTUREDEVICENVPROC __glewXBindVideoCaptureDeviceNV; +GLXEW_FUN_EXPORT PFNGLXENUMERATEVIDEOCAPTUREDEVICESNVPROC __glewXEnumerateVideoCaptureDevicesNV; +GLXEW_FUN_EXPORT PFNGLXLOCKVIDEOCAPTUREDEVICENVPROC __glewXLockVideoCaptureDeviceNV; +GLXEW_FUN_EXPORT PFNGLXQUERYVIDEOCAPTUREDEVICENVPROC __glewXQueryVideoCaptureDeviceNV; +GLXEW_FUN_EXPORT PFNGLXRELEASEVIDEOCAPTUREDEVICENVPROC __glewXReleaseVideoCaptureDeviceNV; + +GLXEW_FUN_EXPORT PFNGLXBINDVIDEOIMAGENVPROC __glewXBindVideoImageNV; +GLXEW_FUN_EXPORT PFNGLXGETVIDEODEVICENVPROC __glewXGetVideoDeviceNV; +GLXEW_FUN_EXPORT PFNGLXGETVIDEOINFONVPROC __glewXGetVideoInfoNV; +GLXEW_FUN_EXPORT PFNGLXRELEASEVIDEODEVICENVPROC __glewXReleaseVideoDeviceNV; +GLXEW_FUN_EXPORT PFNGLXRELEASEVIDEOIMAGENVPROC __glewXReleaseVideoImageNV; +GLXEW_FUN_EXPORT PFNGLXSENDPBUFFERTOVIDEONVPROC __glewXSendPbufferToVideoNV; + +GLXEW_FUN_EXPORT PFNGLXGETMSCRATEOMLPROC __glewXGetMscRateOML; +GLXEW_FUN_EXPORT PFNGLXGETSYNCVALUESOMLPROC __glewXGetSyncValuesOML; +GLXEW_FUN_EXPORT PFNGLXSWAPBUFFERSMSCOMLPROC __glewXSwapBuffersMscOML; +GLXEW_FUN_EXPORT PFNGLXWAITFORMSCOMLPROC __glewXWaitForMscOML; +GLXEW_FUN_EXPORT PFNGLXWAITFORSBCOMLPROC __glewXWaitForSbcOML; + +GLXEW_FUN_EXPORT PFNGLXCHOOSEFBCONFIGSGIXPROC __glewXChooseFBConfigSGIX; +GLXEW_FUN_EXPORT PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC __glewXCreateContextWithConfigSGIX; +GLXEW_FUN_EXPORT PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC __glewXCreateGLXPixmapWithConfigSGIX; +GLXEW_FUN_EXPORT PFNGLXGETFBCONFIGATTRIBSGIXPROC __glewXGetFBConfigAttribSGIX; +GLXEW_FUN_EXPORT PFNGLXGETFBCONFIGFROMVISUALSGIXPROC __glewXGetFBConfigFromVisualSGIX; +GLXEW_FUN_EXPORT PFNGLXGETVISUALFROMFBCONFIGSGIXPROC __glewXGetVisualFromFBConfigSGIX; + +GLXEW_FUN_EXPORT PFNGLXBINDHYPERPIPESGIXPROC __glewXBindHyperpipeSGIX; +GLXEW_FUN_EXPORT PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC __glewXDestroyHyperpipeConfigSGIX; +GLXEW_FUN_EXPORT PFNGLXHYPERPIPEATTRIBSGIXPROC __glewXHyperpipeAttribSGIX; +GLXEW_FUN_EXPORT PFNGLXHYPERPIPECONFIGSGIXPROC __glewXHyperpipeConfigSGIX; +GLXEW_FUN_EXPORT PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC __glewXQueryHyperpipeAttribSGIX; +GLXEW_FUN_EXPORT PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC __glewXQueryHyperpipeBestAttribSGIX; +GLXEW_FUN_EXPORT PFNGLXQUERYHYPERPIPECONFIGSGIXPROC __glewXQueryHyperpipeConfigSGIX; +GLXEW_FUN_EXPORT PFNGLXQUERYHYPERPIPENETWORKSGIXPROC __glewXQueryHyperpipeNetworkSGIX; + +GLXEW_FUN_EXPORT PFNGLXCREATEGLXPBUFFERSGIXPROC __glewXCreateGLXPbufferSGIX; +GLXEW_FUN_EXPORT PFNGLXDESTROYGLXPBUFFERSGIXPROC __glewXDestroyGLXPbufferSGIX; +GLXEW_FUN_EXPORT PFNGLXGETSELECTEDEVENTSGIXPROC __glewXGetSelectedEventSGIX; +GLXEW_FUN_EXPORT PFNGLXQUERYGLXPBUFFERSGIXPROC __glewXQueryGLXPbufferSGIX; +GLXEW_FUN_EXPORT PFNGLXSELECTEVENTSGIXPROC __glewXSelectEventSGIX; + +GLXEW_FUN_EXPORT PFNGLXBINDSWAPBARRIERSGIXPROC __glewXBindSwapBarrierSGIX; +GLXEW_FUN_EXPORT PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC __glewXQueryMaxSwapBarriersSGIX; + +GLXEW_FUN_EXPORT PFNGLXJOINSWAPGROUPSGIXPROC __glewXJoinSwapGroupSGIX; + +GLXEW_FUN_EXPORT PFNGLXBINDCHANNELTOWINDOWSGIXPROC __glewXBindChannelToWindowSGIX; +GLXEW_FUN_EXPORT PFNGLXCHANNELRECTSGIXPROC __glewXChannelRectSGIX; +GLXEW_FUN_EXPORT PFNGLXCHANNELRECTSYNCSGIXPROC __glewXChannelRectSyncSGIX; +GLXEW_FUN_EXPORT PFNGLXQUERYCHANNELDELTASSGIXPROC __glewXQueryChannelDeltasSGIX; +GLXEW_FUN_EXPORT PFNGLXQUERYCHANNELRECTSGIXPROC __glewXQueryChannelRectSGIX; + +GLXEW_FUN_EXPORT PFNGLXCUSHIONSGIPROC __glewXCushionSGI; + +GLXEW_FUN_EXPORT PFNGLXGETCURRENTREADDRAWABLESGIPROC __glewXGetCurrentReadDrawableSGI; +GLXEW_FUN_EXPORT PFNGLXMAKECURRENTREADSGIPROC __glewXMakeCurrentReadSGI; + +GLXEW_FUN_EXPORT PFNGLXSWAPINTERVALSGIPROC __glewXSwapIntervalSGI; + +GLXEW_FUN_EXPORT PFNGLXGETVIDEOSYNCSGIPROC __glewXGetVideoSyncSGI; +GLXEW_FUN_EXPORT PFNGLXWAITVIDEOSYNCSGIPROC __glewXWaitVideoSyncSGI; + +GLXEW_FUN_EXPORT PFNGLXGETTRANSPARENTINDEXSUNPROC __glewXGetTransparentIndexSUN; + +GLXEW_FUN_EXPORT PFNGLXGETVIDEORESIZESUNPROC __glewXGetVideoResizeSUN; +GLXEW_FUN_EXPORT PFNGLXVIDEORESIZESUNPROC __glewXVideoResizeSUN; + +#if defined(GLEW_MX) +struct GLXEWContextStruct +{ +#endif /* GLEW_MX */ + +GLXEW_VAR_EXPORT GLboolean __GLXEW_VERSION_1_0; +GLXEW_VAR_EXPORT GLboolean __GLXEW_VERSION_1_1; +GLXEW_VAR_EXPORT GLboolean __GLXEW_VERSION_1_2; +GLXEW_VAR_EXPORT GLboolean __GLXEW_VERSION_1_3; +GLXEW_VAR_EXPORT GLboolean __GLXEW_VERSION_1_4; +GLXEW_VAR_EXPORT GLboolean __GLXEW_3DFX_multisample; +GLXEW_VAR_EXPORT GLboolean __GLXEW_AMD_gpu_association; +GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_create_context; +GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_create_context_profile; +GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_create_context_robustness; +GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_fbconfig_float; +GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_framebuffer_sRGB; +GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_get_proc_address; +GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_multisample; +GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_robustness_application_isolation; +GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_robustness_share_group_isolation; +GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_vertex_buffer_object; +GLXEW_VAR_EXPORT GLboolean __GLXEW_ATI_pixel_format_float; +GLXEW_VAR_EXPORT GLboolean __GLXEW_ATI_render_texture; +GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_buffer_age; +GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_create_context_es2_profile; +GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_create_context_es_profile; +GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_fbconfig_packed_float; +GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_framebuffer_sRGB; +GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_import_context; +GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_scene_marker; +GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_swap_control; +GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_swap_control_tear; +GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_texture_from_pixmap; +GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_visual_info; +GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_visual_rating; +GLXEW_VAR_EXPORT GLboolean __GLXEW_INTEL_swap_event; +GLXEW_VAR_EXPORT GLboolean __GLXEW_MESA_agp_offset; +GLXEW_VAR_EXPORT GLboolean __GLXEW_MESA_copy_sub_buffer; +GLXEW_VAR_EXPORT GLboolean __GLXEW_MESA_pixmap_colormap; +GLXEW_VAR_EXPORT GLboolean __GLXEW_MESA_release_buffers; +GLXEW_VAR_EXPORT GLboolean __GLXEW_MESA_set_3dfx_mode; +GLXEW_VAR_EXPORT GLboolean __GLXEW_MESA_swap_control; +GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_copy_image; +GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_float_buffer; +GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_multisample_coverage; +GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_present_video; +GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_swap_group; +GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_vertex_array_range; +GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_video_capture; +GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_video_output; +GLXEW_VAR_EXPORT GLboolean __GLXEW_OML_swap_method; +GLXEW_VAR_EXPORT GLboolean __GLXEW_OML_sync_control; +GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIS_blended_overlay; +GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIS_color_range; +GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIS_multisample; +GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIS_shared_multisample; +GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIX_fbconfig; +GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIX_hyperpipe; +GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIX_pbuffer; +GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIX_swap_barrier; +GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIX_swap_group; +GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIX_video_resize; +GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIX_visual_select_group; +GLXEW_VAR_EXPORT GLboolean __GLXEW_SGI_cushion; +GLXEW_VAR_EXPORT GLboolean __GLXEW_SGI_make_current_read; +GLXEW_VAR_EXPORT GLboolean __GLXEW_SGI_swap_control; +GLXEW_VAR_EXPORT GLboolean __GLXEW_SGI_video_sync; +GLXEW_VAR_EXPORT GLboolean __GLXEW_SUN_get_transparent_index; +GLXEW_VAR_EXPORT GLboolean __GLXEW_SUN_video_resize; + +#ifdef GLEW_MX +}; /* GLXEWContextStruct */ +#endif /* GLEW_MX */ + +/* ------------------------------------------------------------------------ */ + +#ifdef GLEW_MX + +typedef struct GLXEWContextStruct GLXEWContext; +GLEWAPI GLenum GLEWAPIENTRY glxewContextInit (GLXEWContext *ctx); +GLEWAPI GLboolean GLEWAPIENTRY glxewContextIsSupported (const GLXEWContext *ctx, const char *name); + +#define glxewInit() glxewContextInit(glxewGetContext()) +#define glxewIsSupported(x) glxewContextIsSupported(glxewGetContext(), x) + +#define GLXEW_GET_VAR(x) (*(const GLboolean*)&(glxewGetContext()->x)) +#define GLXEW_GET_FUN(x) x + +#else /* GLEW_MX */ + +#define GLXEW_GET_VAR(x) (*(const GLboolean*)&x) +#define GLXEW_GET_FUN(x) x + +GLEWAPI GLboolean GLEWAPIENTRY glxewIsSupported (const char *name); + +#endif /* GLEW_MX */ + +GLEWAPI GLboolean GLEWAPIENTRY glxewGetExtension (const char *name); + +#ifdef __cplusplus +} +#endif + +#endif /* __glxew_h__ */ diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/ThirdPartyLibs/Glew/CustomGL/wglew.h b/external/include/tinygltf-release/tinygltf-release/examples/common/ThirdPartyLibs/Glew/CustomGL/wglew.h new file mode 100644 index 00000000..8659841d --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/ThirdPartyLibs/Glew/CustomGL/wglew.h @@ -0,0 +1,1421 @@ +/* +** The OpenGL Extension Wrangler Library +** Copyright (C) 2002-2008, Milan Ikits +** Copyright (C) 2002-2008, Marcelo E. Magallon +** Copyright (C) 2002, Lev Povalahev +** All rights reserved. +** +** Redistribution and use in source and binary forms, with or without +** modification, are permitted provided that the following conditions are met: +** +** * Redistributions of source code must retain the above copyright notice, +** this list of conditions and the following disclaimer. +** * Redistributions in binary form must reproduce the above copyright notice, +** this list of conditions and the following disclaimer in the documentation +** and/or other materials provided with the distribution. +** * The name of the author may be used to endorse or promote products +** derived from this software without specific prior written permission. +** +** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +** AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +** IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +** ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +** LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +** INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +** CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +** ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF +** THE POSSIBILITY OF SUCH DAMAGE. +*/ + +/* +** Copyright (c) 2007 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ + +#ifndef __wglew_h__ +#define __wglew_h__ +#define __WGLEW_H__ + +#ifdef __wglext_h_ +#error wglext.h included before wglew.h +#endif + +#define __wglext_h_ + +#if !defined(WINAPI) +# ifndef WIN32_LEAN_AND_MEAN +# define WIN32_LEAN_AND_MEAN 1 +# endif +#include +# undef WIN32_LEAN_AND_MEAN +#endif + +/* + * GLEW_STATIC needs to be set when using the static version. + * GLEW_BUILD is set when building the DLL version. + */ +#ifdef GLEW_STATIC +# define GLEWAPI extern +#else +# ifdef GLEW_BUILD +# define GLEWAPI extern __declspec(dllexport) +# else +# define GLEWAPI extern __declspec(dllimport) +# endif +#endif + +#ifdef __cplusplus +extern "C" { +#endif + +/* -------------------------- WGL_3DFX_multisample ------------------------- */ + +#ifndef WGL_3DFX_multisample +#define WGL_3DFX_multisample 1 + +#define WGL_SAMPLE_BUFFERS_3DFX 0x2060 +#define WGL_SAMPLES_3DFX 0x2061 + +#define WGLEW_3DFX_multisample WGLEW_GET_VAR(__WGLEW_3DFX_multisample) + +#endif /* WGL_3DFX_multisample */ + +/* ------------------------- WGL_3DL_stereo_control ------------------------ */ + +#ifndef WGL_3DL_stereo_control +#define WGL_3DL_stereo_control 1 + +#define WGL_STEREO_EMITTER_ENABLE_3DL 0x2055 +#define WGL_STEREO_EMITTER_DISABLE_3DL 0x2056 +#define WGL_STEREO_POLARITY_NORMAL_3DL 0x2057 +#define WGL_STEREO_POLARITY_INVERT_3DL 0x2058 + +typedef BOOL (WINAPI * PFNWGLSETSTEREOEMITTERSTATE3DLPROC) (HDC hDC, UINT uState); + +#define wglSetStereoEmitterState3DL WGLEW_GET_FUN(__wglewSetStereoEmitterState3DL) + +#define WGLEW_3DL_stereo_control WGLEW_GET_VAR(__WGLEW_3DL_stereo_control) + +#endif /* WGL_3DL_stereo_control */ + +/* ------------------------ WGL_AMD_gpu_association ------------------------ */ + +#ifndef WGL_AMD_gpu_association +#define WGL_AMD_gpu_association 1 + +#define WGL_GPU_VENDOR_AMD 0x1F00 +#define WGL_GPU_RENDERER_STRING_AMD 0x1F01 +#define WGL_GPU_OPENGL_VERSION_STRING_AMD 0x1F02 +#define WGL_GPU_FASTEST_TARGET_GPUS_AMD 0x21A2 +#define WGL_GPU_RAM_AMD 0x21A3 +#define WGL_GPU_CLOCK_AMD 0x21A4 +#define WGL_GPU_NUM_PIPES_AMD 0x21A5 +#define WGL_GPU_NUM_SIMD_AMD 0x21A6 +#define WGL_GPU_NUM_RB_AMD 0x21A7 +#define WGL_GPU_NUM_SPI_AMD 0x21A8 + +typedef VOID (WINAPI * PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC) (HGLRC dstCtx, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); +typedef HGLRC (WINAPI * PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC) (UINT id); +typedef HGLRC (WINAPI * PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC) (UINT id, HGLRC hShareContext, const int* attribList); +typedef BOOL (WINAPI * PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC) (HGLRC hglrc); +typedef UINT (WINAPI * PFNWGLGETCONTEXTGPUIDAMDPROC) (HGLRC hglrc); +typedef HGLRC (WINAPI * PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC) (void); +typedef UINT (WINAPI * PFNWGLGETGPUIDSAMDPROC) (UINT maxCount, UINT* ids); +typedef INT (WINAPI * PFNWGLGETGPUINFOAMDPROC) (UINT id, INT property, GLenum dataType, UINT size, void* data); +typedef BOOL (WINAPI * PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC) (HGLRC hglrc); + +#define wglBlitContextFramebufferAMD WGLEW_GET_FUN(__wglewBlitContextFramebufferAMD) +#define wglCreateAssociatedContextAMD WGLEW_GET_FUN(__wglewCreateAssociatedContextAMD) +#define wglCreateAssociatedContextAttribsAMD WGLEW_GET_FUN(__wglewCreateAssociatedContextAttribsAMD) +#define wglDeleteAssociatedContextAMD WGLEW_GET_FUN(__wglewDeleteAssociatedContextAMD) +#define wglGetContextGPUIDAMD WGLEW_GET_FUN(__wglewGetContextGPUIDAMD) +#define wglGetCurrentAssociatedContextAMD WGLEW_GET_FUN(__wglewGetCurrentAssociatedContextAMD) +#define wglGetGPUIDsAMD WGLEW_GET_FUN(__wglewGetGPUIDsAMD) +#define wglGetGPUInfoAMD WGLEW_GET_FUN(__wglewGetGPUInfoAMD) +#define wglMakeAssociatedContextCurrentAMD WGLEW_GET_FUN(__wglewMakeAssociatedContextCurrentAMD) + +#define WGLEW_AMD_gpu_association WGLEW_GET_VAR(__WGLEW_AMD_gpu_association) + +#endif /* WGL_AMD_gpu_association */ + +/* ------------------------- WGL_ARB_buffer_region ------------------------- */ + +#ifndef WGL_ARB_buffer_region +#define WGL_ARB_buffer_region 1 + +#define WGL_FRONT_COLOR_BUFFER_BIT_ARB 0x00000001 +#define WGL_BACK_COLOR_BUFFER_BIT_ARB 0x00000002 +#define WGL_DEPTH_BUFFER_BIT_ARB 0x00000004 +#define WGL_STENCIL_BUFFER_BIT_ARB 0x00000008 + +typedef HANDLE (WINAPI * PFNWGLCREATEBUFFERREGIONARBPROC) (HDC hDC, int iLayerPlane, UINT uType); +typedef VOID (WINAPI * PFNWGLDELETEBUFFERREGIONARBPROC) (HANDLE hRegion); +typedef BOOL (WINAPI * PFNWGLRESTOREBUFFERREGIONARBPROC) (HANDLE hRegion, int x, int y, int width, int height, int xSrc, int ySrc); +typedef BOOL (WINAPI * PFNWGLSAVEBUFFERREGIONARBPROC) (HANDLE hRegion, int x, int y, int width, int height); + +#define wglCreateBufferRegionARB WGLEW_GET_FUN(__wglewCreateBufferRegionARB) +#define wglDeleteBufferRegionARB WGLEW_GET_FUN(__wglewDeleteBufferRegionARB) +#define wglRestoreBufferRegionARB WGLEW_GET_FUN(__wglewRestoreBufferRegionARB) +#define wglSaveBufferRegionARB WGLEW_GET_FUN(__wglewSaveBufferRegionARB) + +#define WGLEW_ARB_buffer_region WGLEW_GET_VAR(__WGLEW_ARB_buffer_region) + +#endif /* WGL_ARB_buffer_region */ + +/* ------------------------- WGL_ARB_create_context ------------------------ */ + +#ifndef WGL_ARB_create_context +#define WGL_ARB_create_context 1 + +#define WGL_CONTEXT_DEBUG_BIT_ARB 0x0001 +#define WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x0002 +#define WGL_CONTEXT_MAJOR_VERSION_ARB 0x2091 +#define WGL_CONTEXT_MINOR_VERSION_ARB 0x2092 +#define WGL_CONTEXT_LAYER_PLANE_ARB 0x2093 +#define WGL_CONTEXT_FLAGS_ARB 0x2094 +#define ERROR_INVALID_VERSION_ARB 0x2095 +#define ERROR_INVALID_PROFILE_ARB 0x2096 + +typedef HGLRC (WINAPI * PFNWGLCREATECONTEXTATTRIBSARBPROC) (HDC hDC, HGLRC hShareContext, const int* attribList); + +#define wglCreateContextAttribsARB WGLEW_GET_FUN(__wglewCreateContextAttribsARB) + +#define WGLEW_ARB_create_context WGLEW_GET_VAR(__WGLEW_ARB_create_context) + +#endif /* WGL_ARB_create_context */ + +/* --------------------- WGL_ARB_create_context_profile -------------------- */ + +#ifndef WGL_ARB_create_context_profile +#define WGL_ARB_create_context_profile 1 + +#define WGL_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001 +#define WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002 +#define WGL_CONTEXT_PROFILE_MASK_ARB 0x9126 + +#define WGLEW_ARB_create_context_profile WGLEW_GET_VAR(__WGLEW_ARB_create_context_profile) + +#endif /* WGL_ARB_create_context_profile */ + +/* ------------------- WGL_ARB_create_context_robustness ------------------- */ + +#ifndef WGL_ARB_create_context_robustness +#define WGL_ARB_create_context_robustness 1 + +#define WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB 0x00000004 +#define WGL_LOSE_CONTEXT_ON_RESET_ARB 0x8252 +#define WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 +#define WGL_NO_RESET_NOTIFICATION_ARB 0x8261 + +#define WGLEW_ARB_create_context_robustness WGLEW_GET_VAR(__WGLEW_ARB_create_context_robustness) + +#endif /* WGL_ARB_create_context_robustness */ + +/* ----------------------- WGL_ARB_extensions_string ----------------------- */ + +#ifndef WGL_ARB_extensions_string +#define WGL_ARB_extensions_string 1 + +typedef const char* (WINAPI * PFNWGLGETEXTENSIONSSTRINGARBPROC) (HDC hdc); + +#define wglGetExtensionsStringARB WGLEW_GET_FUN(__wglewGetExtensionsStringARB) + +#define WGLEW_ARB_extensions_string WGLEW_GET_VAR(__WGLEW_ARB_extensions_string) + +#endif /* WGL_ARB_extensions_string */ + +/* ------------------------ WGL_ARB_framebuffer_sRGB ----------------------- */ + +#ifndef WGL_ARB_framebuffer_sRGB +#define WGL_ARB_framebuffer_sRGB 1 + +#define WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20A9 + +#define WGLEW_ARB_framebuffer_sRGB WGLEW_GET_VAR(__WGLEW_ARB_framebuffer_sRGB) + +#endif /* WGL_ARB_framebuffer_sRGB */ + +/* ----------------------- WGL_ARB_make_current_read ----------------------- */ + +#ifndef WGL_ARB_make_current_read +#define WGL_ARB_make_current_read 1 + +#define ERROR_INVALID_PIXEL_TYPE_ARB 0x2043 +#define ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB 0x2054 + +typedef HDC (WINAPI * PFNWGLGETCURRENTREADDCARBPROC) (VOID); +typedef BOOL (WINAPI * PFNWGLMAKECONTEXTCURRENTARBPROC) (HDC hDrawDC, HDC hReadDC, HGLRC hglrc); + +#define wglGetCurrentReadDCARB WGLEW_GET_FUN(__wglewGetCurrentReadDCARB) +#define wglMakeContextCurrentARB WGLEW_GET_FUN(__wglewMakeContextCurrentARB) + +#define WGLEW_ARB_make_current_read WGLEW_GET_VAR(__WGLEW_ARB_make_current_read) + +#endif /* WGL_ARB_make_current_read */ + +/* -------------------------- WGL_ARB_multisample -------------------------- */ + +#ifndef WGL_ARB_multisample +#define WGL_ARB_multisample 1 + +#define WGL_SAMPLE_BUFFERS_ARB 0x2041 +#define WGL_SAMPLES_ARB 0x2042 + +#define WGLEW_ARB_multisample WGLEW_GET_VAR(__WGLEW_ARB_multisample) + +#endif /* WGL_ARB_multisample */ + +/* ---------------------------- WGL_ARB_pbuffer ---------------------------- */ + +#ifndef WGL_ARB_pbuffer +#define WGL_ARB_pbuffer 1 + +#define WGL_DRAW_TO_PBUFFER_ARB 0x202D +#define WGL_MAX_PBUFFER_PIXELS_ARB 0x202E +#define WGL_MAX_PBUFFER_WIDTH_ARB 0x202F +#define WGL_MAX_PBUFFER_HEIGHT_ARB 0x2030 +#define WGL_PBUFFER_LARGEST_ARB 0x2033 +#define WGL_PBUFFER_WIDTH_ARB 0x2034 +#define WGL_PBUFFER_HEIGHT_ARB 0x2035 +#define WGL_PBUFFER_LOST_ARB 0x2036 + +DECLARE_HANDLE(HPBUFFERARB); + +typedef HPBUFFERARB (WINAPI * PFNWGLCREATEPBUFFERARBPROC) (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int* piAttribList); +typedef BOOL (WINAPI * PFNWGLDESTROYPBUFFERARBPROC) (HPBUFFERARB hPbuffer); +typedef HDC (WINAPI * PFNWGLGETPBUFFERDCARBPROC) (HPBUFFERARB hPbuffer); +typedef BOOL (WINAPI * PFNWGLQUERYPBUFFERARBPROC) (HPBUFFERARB hPbuffer, int iAttribute, int* piValue); +typedef int (WINAPI * PFNWGLRELEASEPBUFFERDCARBPROC) (HPBUFFERARB hPbuffer, HDC hDC); + +#define wglCreatePbufferARB WGLEW_GET_FUN(__wglewCreatePbufferARB) +#define wglDestroyPbufferARB WGLEW_GET_FUN(__wglewDestroyPbufferARB) +#define wglGetPbufferDCARB WGLEW_GET_FUN(__wglewGetPbufferDCARB) +#define wglQueryPbufferARB WGLEW_GET_FUN(__wglewQueryPbufferARB) +#define wglReleasePbufferDCARB WGLEW_GET_FUN(__wglewReleasePbufferDCARB) + +#define WGLEW_ARB_pbuffer WGLEW_GET_VAR(__WGLEW_ARB_pbuffer) + +#endif /* WGL_ARB_pbuffer */ + +/* -------------------------- WGL_ARB_pixel_format ------------------------- */ + +#ifndef WGL_ARB_pixel_format +#define WGL_ARB_pixel_format 1 + +#define WGL_NUMBER_PIXEL_FORMATS_ARB 0x2000 +#define WGL_DRAW_TO_WINDOW_ARB 0x2001 +#define WGL_DRAW_TO_BITMAP_ARB 0x2002 +#define WGL_ACCELERATION_ARB 0x2003 +#define WGL_NEED_PALETTE_ARB 0x2004 +#define WGL_NEED_SYSTEM_PALETTE_ARB 0x2005 +#define WGL_SWAP_LAYER_BUFFERS_ARB 0x2006 +#define WGL_SWAP_METHOD_ARB 0x2007 +#define WGL_NUMBER_OVERLAYS_ARB 0x2008 +#define WGL_NUMBER_UNDERLAYS_ARB 0x2009 +#define WGL_TRANSPARENT_ARB 0x200A +#define WGL_SHARE_DEPTH_ARB 0x200C +#define WGL_SHARE_STENCIL_ARB 0x200D +#define WGL_SHARE_ACCUM_ARB 0x200E +#define WGL_SUPPORT_GDI_ARB 0x200F +#define WGL_SUPPORT_OPENGL_ARB 0x2010 +#define WGL_DOUBLE_BUFFER_ARB 0x2011 +#define WGL_STEREO_ARB 0x2012 +#define WGL_PIXEL_TYPE_ARB 0x2013 +#define WGL_COLOR_BITS_ARB 0x2014 +#define WGL_RED_BITS_ARB 0x2015 +#define WGL_RED_SHIFT_ARB 0x2016 +#define WGL_GREEN_BITS_ARB 0x2017 +#define WGL_GREEN_SHIFT_ARB 0x2018 +#define WGL_BLUE_BITS_ARB 0x2019 +#define WGL_BLUE_SHIFT_ARB 0x201A +#define WGL_ALPHA_BITS_ARB 0x201B +#define WGL_ALPHA_SHIFT_ARB 0x201C +#define WGL_ACCUM_BITS_ARB 0x201D +#define WGL_ACCUM_RED_BITS_ARB 0x201E +#define WGL_ACCUM_GREEN_BITS_ARB 0x201F +#define WGL_ACCUM_BLUE_BITS_ARB 0x2020 +#define WGL_ACCUM_ALPHA_BITS_ARB 0x2021 +#define WGL_DEPTH_BITS_ARB 0x2022 +#define WGL_STENCIL_BITS_ARB 0x2023 +#define WGL_AUX_BUFFERS_ARB 0x2024 +#define WGL_NO_ACCELERATION_ARB 0x2025 +#define WGL_GENERIC_ACCELERATION_ARB 0x2026 +#define WGL_FULL_ACCELERATION_ARB 0x2027 +#define WGL_SWAP_EXCHANGE_ARB 0x2028 +#define WGL_SWAP_COPY_ARB 0x2029 +#define WGL_SWAP_UNDEFINED_ARB 0x202A +#define WGL_TYPE_RGBA_ARB 0x202B +#define WGL_TYPE_COLORINDEX_ARB 0x202C +#define WGL_TRANSPARENT_RED_VALUE_ARB 0x2037 +#define WGL_TRANSPARENT_GREEN_VALUE_ARB 0x2038 +#define WGL_TRANSPARENT_BLUE_VALUE_ARB 0x2039 +#define WGL_TRANSPARENT_ALPHA_VALUE_ARB 0x203A +#define WGL_TRANSPARENT_INDEX_VALUE_ARB 0x203B + +typedef BOOL (WINAPI * PFNWGLCHOOSEPIXELFORMATARBPROC) (HDC hdc, const int* piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats); +typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBFVARBPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int* piAttributes, FLOAT *pfValues); +typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBIVARBPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int* piAttributes, int *piValues); + +#define wglChoosePixelFormatARB WGLEW_GET_FUN(__wglewChoosePixelFormatARB) +#define wglGetPixelFormatAttribfvARB WGLEW_GET_FUN(__wglewGetPixelFormatAttribfvARB) +#define wglGetPixelFormatAttribivARB WGLEW_GET_FUN(__wglewGetPixelFormatAttribivARB) + +#define WGLEW_ARB_pixel_format WGLEW_GET_VAR(__WGLEW_ARB_pixel_format) + +#endif /* WGL_ARB_pixel_format */ + +/* ----------------------- WGL_ARB_pixel_format_float ---------------------- */ + +#ifndef WGL_ARB_pixel_format_float +#define WGL_ARB_pixel_format_float 1 + +#define WGL_TYPE_RGBA_FLOAT_ARB 0x21A0 + +#define WGLEW_ARB_pixel_format_float WGLEW_GET_VAR(__WGLEW_ARB_pixel_format_float) + +#endif /* WGL_ARB_pixel_format_float */ + +/* ------------------------- WGL_ARB_render_texture ------------------------ */ + +#ifndef WGL_ARB_render_texture +#define WGL_ARB_render_texture 1 + +#define WGL_BIND_TO_TEXTURE_RGB_ARB 0x2070 +#define WGL_BIND_TO_TEXTURE_RGBA_ARB 0x2071 +#define WGL_TEXTURE_FORMAT_ARB 0x2072 +#define WGL_TEXTURE_TARGET_ARB 0x2073 +#define WGL_MIPMAP_TEXTURE_ARB 0x2074 +#define WGL_TEXTURE_RGB_ARB 0x2075 +#define WGL_TEXTURE_RGBA_ARB 0x2076 +#define WGL_NO_TEXTURE_ARB 0x2077 +#define WGL_TEXTURE_CUBE_MAP_ARB 0x2078 +#define WGL_TEXTURE_1D_ARB 0x2079 +#define WGL_TEXTURE_2D_ARB 0x207A +#define WGL_MIPMAP_LEVEL_ARB 0x207B +#define WGL_CUBE_MAP_FACE_ARB 0x207C +#define WGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x207D +#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x207E +#define WGL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x207F +#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x2080 +#define WGL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x2081 +#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x2082 +#define WGL_FRONT_LEFT_ARB 0x2083 +#define WGL_FRONT_RIGHT_ARB 0x2084 +#define WGL_BACK_LEFT_ARB 0x2085 +#define WGL_BACK_RIGHT_ARB 0x2086 +#define WGL_AUX0_ARB 0x2087 +#define WGL_AUX1_ARB 0x2088 +#define WGL_AUX2_ARB 0x2089 +#define WGL_AUX3_ARB 0x208A +#define WGL_AUX4_ARB 0x208B +#define WGL_AUX5_ARB 0x208C +#define WGL_AUX6_ARB 0x208D +#define WGL_AUX7_ARB 0x208E +#define WGL_AUX8_ARB 0x208F +#define WGL_AUX9_ARB 0x2090 + +typedef BOOL (WINAPI * PFNWGLBINDTEXIMAGEARBPROC) (HPBUFFERARB hPbuffer, int iBuffer); +typedef BOOL (WINAPI * PFNWGLRELEASETEXIMAGEARBPROC) (HPBUFFERARB hPbuffer, int iBuffer); +typedef BOOL (WINAPI * PFNWGLSETPBUFFERATTRIBARBPROC) (HPBUFFERARB hPbuffer, const int* piAttribList); + +#define wglBindTexImageARB WGLEW_GET_FUN(__wglewBindTexImageARB) +#define wglReleaseTexImageARB WGLEW_GET_FUN(__wglewReleaseTexImageARB) +#define wglSetPbufferAttribARB WGLEW_GET_FUN(__wglewSetPbufferAttribARB) + +#define WGLEW_ARB_render_texture WGLEW_GET_VAR(__WGLEW_ARB_render_texture) + +#endif /* WGL_ARB_render_texture */ + +/* ---------------- WGL_ARB_robustness_application_isolation --------------- */ + +#ifndef WGL_ARB_robustness_application_isolation +#define WGL_ARB_robustness_application_isolation 1 + +#define WGL_CONTEXT_RESET_ISOLATION_BIT_ARB 0x00000008 + +#define WGLEW_ARB_robustness_application_isolation WGLEW_GET_VAR(__WGLEW_ARB_robustness_application_isolation) + +#endif /* WGL_ARB_robustness_application_isolation */ + +/* ---------------- WGL_ARB_robustness_share_group_isolation --------------- */ + +#ifndef WGL_ARB_robustness_share_group_isolation +#define WGL_ARB_robustness_share_group_isolation 1 + +#define WGL_CONTEXT_RESET_ISOLATION_BIT_ARB 0x00000008 + +#define WGLEW_ARB_robustness_share_group_isolation WGLEW_GET_VAR(__WGLEW_ARB_robustness_share_group_isolation) + +#endif /* WGL_ARB_robustness_share_group_isolation */ + +/* ----------------------- WGL_ATI_pixel_format_float ---------------------- */ + +#ifndef WGL_ATI_pixel_format_float +#define WGL_ATI_pixel_format_float 1 + +#define WGL_TYPE_RGBA_FLOAT_ATI 0x21A0 +#define GL_RGBA_FLOAT_MODE_ATI 0x8820 +#define GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI 0x8835 + +#define WGLEW_ATI_pixel_format_float WGLEW_GET_VAR(__WGLEW_ATI_pixel_format_float) + +#endif /* WGL_ATI_pixel_format_float */ + +/* -------------------- WGL_ATI_render_texture_rectangle ------------------- */ + +#ifndef WGL_ATI_render_texture_rectangle +#define WGL_ATI_render_texture_rectangle 1 + +#define WGL_TEXTURE_RECTANGLE_ATI 0x21A5 + +#define WGLEW_ATI_render_texture_rectangle WGLEW_GET_VAR(__WGLEW_ATI_render_texture_rectangle) + +#endif /* WGL_ATI_render_texture_rectangle */ + +/* ------------------- WGL_EXT_create_context_es2_profile ------------------ */ + +#ifndef WGL_EXT_create_context_es2_profile +#define WGL_EXT_create_context_es2_profile 1 + +#define WGL_CONTEXT_ES2_PROFILE_BIT_EXT 0x00000004 + +#define WGLEW_EXT_create_context_es2_profile WGLEW_GET_VAR(__WGLEW_EXT_create_context_es2_profile) + +#endif /* WGL_EXT_create_context_es2_profile */ + +/* ------------------- WGL_EXT_create_context_es_profile ------------------- */ + +#ifndef WGL_EXT_create_context_es_profile +#define WGL_EXT_create_context_es_profile 1 + +#define WGL_CONTEXT_ES_PROFILE_BIT_EXT 0x00000004 + +#define WGLEW_EXT_create_context_es_profile WGLEW_GET_VAR(__WGLEW_EXT_create_context_es_profile) + +#endif /* WGL_EXT_create_context_es_profile */ + +/* -------------------------- WGL_EXT_depth_float -------------------------- */ + +#ifndef WGL_EXT_depth_float +#define WGL_EXT_depth_float 1 + +#define WGL_DEPTH_FLOAT_EXT 0x2040 + +#define WGLEW_EXT_depth_float WGLEW_GET_VAR(__WGLEW_EXT_depth_float) + +#endif /* WGL_EXT_depth_float */ + +/* ---------------------- WGL_EXT_display_color_table ---------------------- */ + +#ifndef WGL_EXT_display_color_table +#define WGL_EXT_display_color_table 1 + +typedef GLboolean (WINAPI * PFNWGLBINDDISPLAYCOLORTABLEEXTPROC) (GLushort id); +typedef GLboolean (WINAPI * PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC) (GLushort id); +typedef void (WINAPI * PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC) (GLushort id); +typedef GLboolean (WINAPI * PFNWGLLOADDISPLAYCOLORTABLEEXTPROC) (GLushort* table, GLuint length); + +#define wglBindDisplayColorTableEXT WGLEW_GET_FUN(__wglewBindDisplayColorTableEXT) +#define wglCreateDisplayColorTableEXT WGLEW_GET_FUN(__wglewCreateDisplayColorTableEXT) +#define wglDestroyDisplayColorTableEXT WGLEW_GET_FUN(__wglewDestroyDisplayColorTableEXT) +#define wglLoadDisplayColorTableEXT WGLEW_GET_FUN(__wglewLoadDisplayColorTableEXT) + +#define WGLEW_EXT_display_color_table WGLEW_GET_VAR(__WGLEW_EXT_display_color_table) + +#endif /* WGL_EXT_display_color_table */ + +/* ----------------------- WGL_EXT_extensions_string ----------------------- */ + +#ifndef WGL_EXT_extensions_string +#define WGL_EXT_extensions_string 1 + +typedef const char* (WINAPI * PFNWGLGETEXTENSIONSSTRINGEXTPROC) (void); + +#define wglGetExtensionsStringEXT WGLEW_GET_FUN(__wglewGetExtensionsStringEXT) + +#define WGLEW_EXT_extensions_string WGLEW_GET_VAR(__WGLEW_EXT_extensions_string) + +#endif /* WGL_EXT_extensions_string */ + +/* ------------------------ WGL_EXT_framebuffer_sRGB ----------------------- */ + +#ifndef WGL_EXT_framebuffer_sRGB +#define WGL_EXT_framebuffer_sRGB 1 + +#define WGL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x20A9 + +#define WGLEW_EXT_framebuffer_sRGB WGLEW_GET_VAR(__WGLEW_EXT_framebuffer_sRGB) + +#endif /* WGL_EXT_framebuffer_sRGB */ + +/* ----------------------- WGL_EXT_make_current_read ----------------------- */ + +#ifndef WGL_EXT_make_current_read +#define WGL_EXT_make_current_read 1 + +#define ERROR_INVALID_PIXEL_TYPE_EXT 0x2043 + +typedef HDC (WINAPI * PFNWGLGETCURRENTREADDCEXTPROC) (VOID); +typedef BOOL (WINAPI * PFNWGLMAKECONTEXTCURRENTEXTPROC) (HDC hDrawDC, HDC hReadDC, HGLRC hglrc); + +#define wglGetCurrentReadDCEXT WGLEW_GET_FUN(__wglewGetCurrentReadDCEXT) +#define wglMakeContextCurrentEXT WGLEW_GET_FUN(__wglewMakeContextCurrentEXT) + +#define WGLEW_EXT_make_current_read WGLEW_GET_VAR(__WGLEW_EXT_make_current_read) + +#endif /* WGL_EXT_make_current_read */ + +/* -------------------------- WGL_EXT_multisample -------------------------- */ + +#ifndef WGL_EXT_multisample +#define WGL_EXT_multisample 1 + +#define WGL_SAMPLE_BUFFERS_EXT 0x2041 +#define WGL_SAMPLES_EXT 0x2042 + +#define WGLEW_EXT_multisample WGLEW_GET_VAR(__WGLEW_EXT_multisample) + +#endif /* WGL_EXT_multisample */ + +/* ---------------------------- WGL_EXT_pbuffer ---------------------------- */ + +#ifndef WGL_EXT_pbuffer +#define WGL_EXT_pbuffer 1 + +#define WGL_DRAW_TO_PBUFFER_EXT 0x202D +#define WGL_MAX_PBUFFER_PIXELS_EXT 0x202E +#define WGL_MAX_PBUFFER_WIDTH_EXT 0x202F +#define WGL_MAX_PBUFFER_HEIGHT_EXT 0x2030 +#define WGL_OPTIMAL_PBUFFER_WIDTH_EXT 0x2031 +#define WGL_OPTIMAL_PBUFFER_HEIGHT_EXT 0x2032 +#define WGL_PBUFFER_LARGEST_EXT 0x2033 +#define WGL_PBUFFER_WIDTH_EXT 0x2034 +#define WGL_PBUFFER_HEIGHT_EXT 0x2035 + +DECLARE_HANDLE(HPBUFFEREXT); + +typedef HPBUFFEREXT (WINAPI * PFNWGLCREATEPBUFFEREXTPROC) (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int* piAttribList); +typedef BOOL (WINAPI * PFNWGLDESTROYPBUFFEREXTPROC) (HPBUFFEREXT hPbuffer); +typedef HDC (WINAPI * PFNWGLGETPBUFFERDCEXTPROC) (HPBUFFEREXT hPbuffer); +typedef BOOL (WINAPI * PFNWGLQUERYPBUFFEREXTPROC) (HPBUFFEREXT hPbuffer, int iAttribute, int* piValue); +typedef int (WINAPI * PFNWGLRELEASEPBUFFERDCEXTPROC) (HPBUFFEREXT hPbuffer, HDC hDC); + +#define wglCreatePbufferEXT WGLEW_GET_FUN(__wglewCreatePbufferEXT) +#define wglDestroyPbufferEXT WGLEW_GET_FUN(__wglewDestroyPbufferEXT) +#define wglGetPbufferDCEXT WGLEW_GET_FUN(__wglewGetPbufferDCEXT) +#define wglQueryPbufferEXT WGLEW_GET_FUN(__wglewQueryPbufferEXT) +#define wglReleasePbufferDCEXT WGLEW_GET_FUN(__wglewReleasePbufferDCEXT) + +#define WGLEW_EXT_pbuffer WGLEW_GET_VAR(__WGLEW_EXT_pbuffer) + +#endif /* WGL_EXT_pbuffer */ + +/* -------------------------- WGL_EXT_pixel_format ------------------------- */ + +#ifndef WGL_EXT_pixel_format +#define WGL_EXT_pixel_format 1 + +#define WGL_NUMBER_PIXEL_FORMATS_EXT 0x2000 +#define WGL_DRAW_TO_WINDOW_EXT 0x2001 +#define WGL_DRAW_TO_BITMAP_EXT 0x2002 +#define WGL_ACCELERATION_EXT 0x2003 +#define WGL_NEED_PALETTE_EXT 0x2004 +#define WGL_NEED_SYSTEM_PALETTE_EXT 0x2005 +#define WGL_SWAP_LAYER_BUFFERS_EXT 0x2006 +#define WGL_SWAP_METHOD_EXT 0x2007 +#define WGL_NUMBER_OVERLAYS_EXT 0x2008 +#define WGL_NUMBER_UNDERLAYS_EXT 0x2009 +#define WGL_TRANSPARENT_EXT 0x200A +#define WGL_TRANSPARENT_VALUE_EXT 0x200B +#define WGL_SHARE_DEPTH_EXT 0x200C +#define WGL_SHARE_STENCIL_EXT 0x200D +#define WGL_SHARE_ACCUM_EXT 0x200E +#define WGL_SUPPORT_GDI_EXT 0x200F +#define WGL_SUPPORT_OPENGL_EXT 0x2010 +#define WGL_DOUBLE_BUFFER_EXT 0x2011 +#define WGL_STEREO_EXT 0x2012 +#define WGL_PIXEL_TYPE_EXT 0x2013 +#define WGL_COLOR_BITS_EXT 0x2014 +#define WGL_RED_BITS_EXT 0x2015 +#define WGL_RED_SHIFT_EXT 0x2016 +#define WGL_GREEN_BITS_EXT 0x2017 +#define WGL_GREEN_SHIFT_EXT 0x2018 +#define WGL_BLUE_BITS_EXT 0x2019 +#define WGL_BLUE_SHIFT_EXT 0x201A +#define WGL_ALPHA_BITS_EXT 0x201B +#define WGL_ALPHA_SHIFT_EXT 0x201C +#define WGL_ACCUM_BITS_EXT 0x201D +#define WGL_ACCUM_RED_BITS_EXT 0x201E +#define WGL_ACCUM_GREEN_BITS_EXT 0x201F +#define WGL_ACCUM_BLUE_BITS_EXT 0x2020 +#define WGL_ACCUM_ALPHA_BITS_EXT 0x2021 +#define WGL_DEPTH_BITS_EXT 0x2022 +#define WGL_STENCIL_BITS_EXT 0x2023 +#define WGL_AUX_BUFFERS_EXT 0x2024 +#define WGL_NO_ACCELERATION_EXT 0x2025 +#define WGL_GENERIC_ACCELERATION_EXT 0x2026 +#define WGL_FULL_ACCELERATION_EXT 0x2027 +#define WGL_SWAP_EXCHANGE_EXT 0x2028 +#define WGL_SWAP_COPY_EXT 0x2029 +#define WGL_SWAP_UNDEFINED_EXT 0x202A +#define WGL_TYPE_RGBA_EXT 0x202B +#define WGL_TYPE_COLORINDEX_EXT 0x202C + +typedef BOOL (WINAPI * PFNWGLCHOOSEPIXELFORMATEXTPROC) (HDC hdc, const int* piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats); +typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBFVEXTPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int* piAttributes, FLOAT *pfValues); +typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBIVEXTPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int* piAttributes, int *piValues); + +#define wglChoosePixelFormatEXT WGLEW_GET_FUN(__wglewChoosePixelFormatEXT) +#define wglGetPixelFormatAttribfvEXT WGLEW_GET_FUN(__wglewGetPixelFormatAttribfvEXT) +#define wglGetPixelFormatAttribivEXT WGLEW_GET_FUN(__wglewGetPixelFormatAttribivEXT) + +#define WGLEW_EXT_pixel_format WGLEW_GET_VAR(__WGLEW_EXT_pixel_format) + +#endif /* WGL_EXT_pixel_format */ + +/* ------------------- WGL_EXT_pixel_format_packed_float ------------------- */ + +#ifndef WGL_EXT_pixel_format_packed_float +#define WGL_EXT_pixel_format_packed_float 1 + +#define WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT 0x20A8 + +#define WGLEW_EXT_pixel_format_packed_float WGLEW_GET_VAR(__WGLEW_EXT_pixel_format_packed_float) + +#endif /* WGL_EXT_pixel_format_packed_float */ + +/* -------------------------- WGL_EXT_swap_control ------------------------- */ + +#ifndef WGL_EXT_swap_control +#define WGL_EXT_swap_control 1 + +typedef int (WINAPI * PFNWGLGETSWAPINTERVALEXTPROC) (void); +typedef BOOL (WINAPI * PFNWGLSWAPINTERVALEXTPROC) (int interval); + +#define wglGetSwapIntervalEXT WGLEW_GET_FUN(__wglewGetSwapIntervalEXT) +#define wglSwapIntervalEXT WGLEW_GET_FUN(__wglewSwapIntervalEXT) + +#define WGLEW_EXT_swap_control WGLEW_GET_VAR(__WGLEW_EXT_swap_control) + +#endif /* WGL_EXT_swap_control */ + +/* ----------------------- WGL_EXT_swap_control_tear ----------------------- */ + +#ifndef WGL_EXT_swap_control_tear +#define WGL_EXT_swap_control_tear 1 + +#define WGLEW_EXT_swap_control_tear WGLEW_GET_VAR(__WGLEW_EXT_swap_control_tear) + +#endif /* WGL_EXT_swap_control_tear */ + +/* --------------------- WGL_I3D_digital_video_control --------------------- */ + +#ifndef WGL_I3D_digital_video_control +#define WGL_I3D_digital_video_control 1 + +#define WGL_DIGITAL_VIDEO_CURSOR_ALPHA_FRAMEBUFFER_I3D 0x2050 +#define WGL_DIGITAL_VIDEO_CURSOR_ALPHA_VALUE_I3D 0x2051 +#define WGL_DIGITAL_VIDEO_CURSOR_INCLUDED_I3D 0x2052 +#define WGL_DIGITAL_VIDEO_GAMMA_CORRECTED_I3D 0x2053 + +typedef BOOL (WINAPI * PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC) (HDC hDC, int iAttribute, int* piValue); +typedef BOOL (WINAPI * PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC) (HDC hDC, int iAttribute, const int* piValue); + +#define wglGetDigitalVideoParametersI3D WGLEW_GET_FUN(__wglewGetDigitalVideoParametersI3D) +#define wglSetDigitalVideoParametersI3D WGLEW_GET_FUN(__wglewSetDigitalVideoParametersI3D) + +#define WGLEW_I3D_digital_video_control WGLEW_GET_VAR(__WGLEW_I3D_digital_video_control) + +#endif /* WGL_I3D_digital_video_control */ + +/* ----------------------------- WGL_I3D_gamma ----------------------------- */ + +#ifndef WGL_I3D_gamma +#define WGL_I3D_gamma 1 + +#define WGL_GAMMA_TABLE_SIZE_I3D 0x204E +#define WGL_GAMMA_EXCLUDE_DESKTOP_I3D 0x204F + +typedef BOOL (WINAPI * PFNWGLGETGAMMATABLEI3DPROC) (HDC hDC, int iEntries, USHORT* puRed, USHORT *puGreen, USHORT *puBlue); +typedef BOOL (WINAPI * PFNWGLGETGAMMATABLEPARAMETERSI3DPROC) (HDC hDC, int iAttribute, int* piValue); +typedef BOOL (WINAPI * PFNWGLSETGAMMATABLEI3DPROC) (HDC hDC, int iEntries, const USHORT* puRed, const USHORT *puGreen, const USHORT *puBlue); +typedef BOOL (WINAPI * PFNWGLSETGAMMATABLEPARAMETERSI3DPROC) (HDC hDC, int iAttribute, const int* piValue); + +#define wglGetGammaTableI3D WGLEW_GET_FUN(__wglewGetGammaTableI3D) +#define wglGetGammaTableParametersI3D WGLEW_GET_FUN(__wglewGetGammaTableParametersI3D) +#define wglSetGammaTableI3D WGLEW_GET_FUN(__wglewSetGammaTableI3D) +#define wglSetGammaTableParametersI3D WGLEW_GET_FUN(__wglewSetGammaTableParametersI3D) + +#define WGLEW_I3D_gamma WGLEW_GET_VAR(__WGLEW_I3D_gamma) + +#endif /* WGL_I3D_gamma */ + +/* ---------------------------- WGL_I3D_genlock ---------------------------- */ + +#ifndef WGL_I3D_genlock +#define WGL_I3D_genlock 1 + +#define WGL_GENLOCK_SOURCE_MULTIVIEW_I3D 0x2044 +#define WGL_GENLOCK_SOURCE_EXTERNAL_SYNC_I3D 0x2045 +#define WGL_GENLOCK_SOURCE_EXTERNAL_FIELD_I3D 0x2046 +#define WGL_GENLOCK_SOURCE_EXTERNAL_TTL_I3D 0x2047 +#define WGL_GENLOCK_SOURCE_DIGITAL_SYNC_I3D 0x2048 +#define WGL_GENLOCK_SOURCE_DIGITAL_FIELD_I3D 0x2049 +#define WGL_GENLOCK_SOURCE_EDGE_FALLING_I3D 0x204A +#define WGL_GENLOCK_SOURCE_EDGE_RISING_I3D 0x204B +#define WGL_GENLOCK_SOURCE_EDGE_BOTH_I3D 0x204C + +typedef BOOL (WINAPI * PFNWGLDISABLEGENLOCKI3DPROC) (HDC hDC); +typedef BOOL (WINAPI * PFNWGLENABLEGENLOCKI3DPROC) (HDC hDC); +typedef BOOL (WINAPI * PFNWGLGENLOCKSAMPLERATEI3DPROC) (HDC hDC, UINT uRate); +typedef BOOL (WINAPI * PFNWGLGENLOCKSOURCEDELAYI3DPROC) (HDC hDC, UINT uDelay); +typedef BOOL (WINAPI * PFNWGLGENLOCKSOURCEEDGEI3DPROC) (HDC hDC, UINT uEdge); +typedef BOOL (WINAPI * PFNWGLGENLOCKSOURCEI3DPROC) (HDC hDC, UINT uSource); +typedef BOOL (WINAPI * PFNWGLGETGENLOCKSAMPLERATEI3DPROC) (HDC hDC, UINT* uRate); +typedef BOOL (WINAPI * PFNWGLGETGENLOCKSOURCEDELAYI3DPROC) (HDC hDC, UINT* uDelay); +typedef BOOL (WINAPI * PFNWGLGETGENLOCKSOURCEEDGEI3DPROC) (HDC hDC, UINT* uEdge); +typedef BOOL (WINAPI * PFNWGLGETGENLOCKSOURCEI3DPROC) (HDC hDC, UINT* uSource); +typedef BOOL (WINAPI * PFNWGLISENABLEDGENLOCKI3DPROC) (HDC hDC, BOOL* pFlag); +typedef BOOL (WINAPI * PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC) (HDC hDC, UINT* uMaxLineDelay, UINT *uMaxPixelDelay); + +#define wglDisableGenlockI3D WGLEW_GET_FUN(__wglewDisableGenlockI3D) +#define wglEnableGenlockI3D WGLEW_GET_FUN(__wglewEnableGenlockI3D) +#define wglGenlockSampleRateI3D WGLEW_GET_FUN(__wglewGenlockSampleRateI3D) +#define wglGenlockSourceDelayI3D WGLEW_GET_FUN(__wglewGenlockSourceDelayI3D) +#define wglGenlockSourceEdgeI3D WGLEW_GET_FUN(__wglewGenlockSourceEdgeI3D) +#define wglGenlockSourceI3D WGLEW_GET_FUN(__wglewGenlockSourceI3D) +#define wglGetGenlockSampleRateI3D WGLEW_GET_FUN(__wglewGetGenlockSampleRateI3D) +#define wglGetGenlockSourceDelayI3D WGLEW_GET_FUN(__wglewGetGenlockSourceDelayI3D) +#define wglGetGenlockSourceEdgeI3D WGLEW_GET_FUN(__wglewGetGenlockSourceEdgeI3D) +#define wglGetGenlockSourceI3D WGLEW_GET_FUN(__wglewGetGenlockSourceI3D) +#define wglIsEnabledGenlockI3D WGLEW_GET_FUN(__wglewIsEnabledGenlockI3D) +#define wglQueryGenlockMaxSourceDelayI3D WGLEW_GET_FUN(__wglewQueryGenlockMaxSourceDelayI3D) + +#define WGLEW_I3D_genlock WGLEW_GET_VAR(__WGLEW_I3D_genlock) + +#endif /* WGL_I3D_genlock */ + +/* -------------------------- WGL_I3D_image_buffer ------------------------- */ + +#ifndef WGL_I3D_image_buffer +#define WGL_I3D_image_buffer 1 + +#define WGL_IMAGE_BUFFER_MIN_ACCESS_I3D 0x00000001 +#define WGL_IMAGE_BUFFER_LOCK_I3D 0x00000002 + +typedef BOOL (WINAPI * PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC) (HDC hdc, HANDLE* pEvent, LPVOID *pAddress, DWORD *pSize, UINT count); +typedef LPVOID (WINAPI * PFNWGLCREATEIMAGEBUFFERI3DPROC) (HDC hDC, DWORD dwSize, UINT uFlags); +typedef BOOL (WINAPI * PFNWGLDESTROYIMAGEBUFFERI3DPROC) (HDC hDC, LPVOID pAddress); +typedef BOOL (WINAPI * PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC) (HDC hdc, LPVOID* pAddress, UINT count); + +#define wglAssociateImageBufferEventsI3D WGLEW_GET_FUN(__wglewAssociateImageBufferEventsI3D) +#define wglCreateImageBufferI3D WGLEW_GET_FUN(__wglewCreateImageBufferI3D) +#define wglDestroyImageBufferI3D WGLEW_GET_FUN(__wglewDestroyImageBufferI3D) +#define wglReleaseImageBufferEventsI3D WGLEW_GET_FUN(__wglewReleaseImageBufferEventsI3D) + +#define WGLEW_I3D_image_buffer WGLEW_GET_VAR(__WGLEW_I3D_image_buffer) + +#endif /* WGL_I3D_image_buffer */ + +/* ------------------------ WGL_I3D_swap_frame_lock ------------------------ */ + +#ifndef WGL_I3D_swap_frame_lock +#define WGL_I3D_swap_frame_lock 1 + +typedef BOOL (WINAPI * PFNWGLDISABLEFRAMELOCKI3DPROC) (VOID); +typedef BOOL (WINAPI * PFNWGLENABLEFRAMELOCKI3DPROC) (VOID); +typedef BOOL (WINAPI * PFNWGLISENABLEDFRAMELOCKI3DPROC) (BOOL* pFlag); +typedef BOOL (WINAPI * PFNWGLQUERYFRAMELOCKMASTERI3DPROC) (BOOL* pFlag); + +#define wglDisableFrameLockI3D WGLEW_GET_FUN(__wglewDisableFrameLockI3D) +#define wglEnableFrameLockI3D WGLEW_GET_FUN(__wglewEnableFrameLockI3D) +#define wglIsEnabledFrameLockI3D WGLEW_GET_FUN(__wglewIsEnabledFrameLockI3D) +#define wglQueryFrameLockMasterI3D WGLEW_GET_FUN(__wglewQueryFrameLockMasterI3D) + +#define WGLEW_I3D_swap_frame_lock WGLEW_GET_VAR(__WGLEW_I3D_swap_frame_lock) + +#endif /* WGL_I3D_swap_frame_lock */ + +/* ------------------------ WGL_I3D_swap_frame_usage ----------------------- */ + +#ifndef WGL_I3D_swap_frame_usage +#define WGL_I3D_swap_frame_usage 1 + +typedef BOOL (WINAPI * PFNWGLBEGINFRAMETRACKINGI3DPROC) (void); +typedef BOOL (WINAPI * PFNWGLENDFRAMETRACKINGI3DPROC) (void); +typedef BOOL (WINAPI * PFNWGLGETFRAMEUSAGEI3DPROC) (float* pUsage); +typedef BOOL (WINAPI * PFNWGLQUERYFRAMETRACKINGI3DPROC) (DWORD* pFrameCount, DWORD *pMissedFrames, float *pLastMissedUsage); + +#define wglBeginFrameTrackingI3D WGLEW_GET_FUN(__wglewBeginFrameTrackingI3D) +#define wglEndFrameTrackingI3D WGLEW_GET_FUN(__wglewEndFrameTrackingI3D) +#define wglGetFrameUsageI3D WGLEW_GET_FUN(__wglewGetFrameUsageI3D) +#define wglQueryFrameTrackingI3D WGLEW_GET_FUN(__wglewQueryFrameTrackingI3D) + +#define WGLEW_I3D_swap_frame_usage WGLEW_GET_VAR(__WGLEW_I3D_swap_frame_usage) + +#endif /* WGL_I3D_swap_frame_usage */ + +/* --------------------------- WGL_NV_DX_interop --------------------------- */ + +#ifndef WGL_NV_DX_interop +#define WGL_NV_DX_interop 1 + +#define WGL_ACCESS_READ_ONLY_NV 0x0000 +#define WGL_ACCESS_READ_WRITE_NV 0x0001 +#define WGL_ACCESS_WRITE_DISCARD_NV 0x0002 + +typedef BOOL (WINAPI * PFNWGLDXCLOSEDEVICENVPROC) (HANDLE hDevice); +typedef BOOL (WINAPI * PFNWGLDXLOCKOBJECTSNVPROC) (HANDLE hDevice, GLint count, HANDLE* hObjects); +typedef BOOL (WINAPI * PFNWGLDXOBJECTACCESSNVPROC) (HANDLE hObject, GLenum access); +typedef HANDLE (WINAPI * PFNWGLDXOPENDEVICENVPROC) (void* dxDevice); +typedef HANDLE (WINAPI * PFNWGLDXREGISTEROBJECTNVPROC) (HANDLE hDevice, void* dxObject, GLuint name, GLenum type, GLenum access); +typedef BOOL (WINAPI * PFNWGLDXSETRESOURCESHAREHANDLENVPROC) (void* dxObject, HANDLE shareHandle); +typedef BOOL (WINAPI * PFNWGLDXUNLOCKOBJECTSNVPROC) (HANDLE hDevice, GLint count, HANDLE* hObjects); +typedef BOOL (WINAPI * PFNWGLDXUNREGISTEROBJECTNVPROC) (HANDLE hDevice, HANDLE hObject); + +#define wglDXCloseDeviceNV WGLEW_GET_FUN(__wglewDXCloseDeviceNV) +#define wglDXLockObjectsNV WGLEW_GET_FUN(__wglewDXLockObjectsNV) +#define wglDXObjectAccessNV WGLEW_GET_FUN(__wglewDXObjectAccessNV) +#define wglDXOpenDeviceNV WGLEW_GET_FUN(__wglewDXOpenDeviceNV) +#define wglDXRegisterObjectNV WGLEW_GET_FUN(__wglewDXRegisterObjectNV) +#define wglDXSetResourceShareHandleNV WGLEW_GET_FUN(__wglewDXSetResourceShareHandleNV) +#define wglDXUnlockObjectsNV WGLEW_GET_FUN(__wglewDXUnlockObjectsNV) +#define wglDXUnregisterObjectNV WGLEW_GET_FUN(__wglewDXUnregisterObjectNV) + +#define WGLEW_NV_DX_interop WGLEW_GET_VAR(__WGLEW_NV_DX_interop) + +#endif /* WGL_NV_DX_interop */ + +/* --------------------------- WGL_NV_DX_interop2 -------------------------- */ + +#ifndef WGL_NV_DX_interop2 +#define WGL_NV_DX_interop2 1 + +#define WGLEW_NV_DX_interop2 WGLEW_GET_VAR(__WGLEW_NV_DX_interop2) + +#endif /* WGL_NV_DX_interop2 */ + +/* --------------------------- WGL_NV_copy_image --------------------------- */ + +#ifndef WGL_NV_copy_image +#define WGL_NV_copy_image 1 + +typedef BOOL (WINAPI * PFNWGLCOPYIMAGESUBDATANVPROC) (HGLRC hSrcRC, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, HGLRC hDstRC, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth); + +#define wglCopyImageSubDataNV WGLEW_GET_FUN(__wglewCopyImageSubDataNV) + +#define WGLEW_NV_copy_image WGLEW_GET_VAR(__WGLEW_NV_copy_image) + +#endif /* WGL_NV_copy_image */ + +/* -------------------------- WGL_NV_float_buffer -------------------------- */ + +#ifndef WGL_NV_float_buffer +#define WGL_NV_float_buffer 1 + +#define WGL_FLOAT_COMPONENTS_NV 0x20B0 +#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV 0x20B1 +#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV 0x20B2 +#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV 0x20B3 +#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV 0x20B4 +#define WGL_TEXTURE_FLOAT_R_NV 0x20B5 +#define WGL_TEXTURE_FLOAT_RG_NV 0x20B6 +#define WGL_TEXTURE_FLOAT_RGB_NV 0x20B7 +#define WGL_TEXTURE_FLOAT_RGBA_NV 0x20B8 + +#define WGLEW_NV_float_buffer WGLEW_GET_VAR(__WGLEW_NV_float_buffer) + +#endif /* WGL_NV_float_buffer */ + +/* -------------------------- WGL_NV_gpu_affinity -------------------------- */ + +#ifndef WGL_NV_gpu_affinity +#define WGL_NV_gpu_affinity 1 + +#define WGL_ERROR_INCOMPATIBLE_AFFINITY_MASKS_NV 0x20D0 +#define WGL_ERROR_MISSING_AFFINITY_MASK_NV 0x20D1 + +DECLARE_HANDLE(HGPUNV); +typedef struct _GPU_DEVICE { + DWORD cb; + CHAR DeviceName[32]; + CHAR DeviceString[128]; + DWORD Flags; + RECT rcVirtualScreen; +} GPU_DEVICE, *PGPU_DEVICE; + +typedef HDC (WINAPI * PFNWGLCREATEAFFINITYDCNVPROC) (const HGPUNV *phGpuList); +typedef BOOL (WINAPI * PFNWGLDELETEDCNVPROC) (HDC hdc); +typedef BOOL (WINAPI * PFNWGLENUMGPUDEVICESNVPROC) (HGPUNV hGpu, UINT iDeviceIndex, PGPU_DEVICE lpGpuDevice); +typedef BOOL (WINAPI * PFNWGLENUMGPUSFROMAFFINITYDCNVPROC) (HDC hAffinityDC, UINT iGpuIndex, HGPUNV *hGpu); +typedef BOOL (WINAPI * PFNWGLENUMGPUSNVPROC) (UINT iGpuIndex, HGPUNV *phGpu); + +#define wglCreateAffinityDCNV WGLEW_GET_FUN(__wglewCreateAffinityDCNV) +#define wglDeleteDCNV WGLEW_GET_FUN(__wglewDeleteDCNV) +#define wglEnumGpuDevicesNV WGLEW_GET_FUN(__wglewEnumGpuDevicesNV) +#define wglEnumGpusFromAffinityDCNV WGLEW_GET_FUN(__wglewEnumGpusFromAffinityDCNV) +#define wglEnumGpusNV WGLEW_GET_FUN(__wglewEnumGpusNV) + +#define WGLEW_NV_gpu_affinity WGLEW_GET_VAR(__WGLEW_NV_gpu_affinity) + +#endif /* WGL_NV_gpu_affinity */ + +/* ---------------------- WGL_NV_multisample_coverage ---------------------- */ + +#ifndef WGL_NV_multisample_coverage +#define WGL_NV_multisample_coverage 1 + +#define WGL_COVERAGE_SAMPLES_NV 0x2042 +#define WGL_COLOR_SAMPLES_NV 0x20B9 + +#define WGLEW_NV_multisample_coverage WGLEW_GET_VAR(__WGLEW_NV_multisample_coverage) + +#endif /* WGL_NV_multisample_coverage */ + +/* -------------------------- WGL_NV_present_video ------------------------- */ + +#ifndef WGL_NV_present_video +#define WGL_NV_present_video 1 + +#define WGL_NUM_VIDEO_SLOTS_NV 0x20F0 + +DECLARE_HANDLE(HVIDEOOUTPUTDEVICENV); + +typedef BOOL (WINAPI * PFNWGLBINDVIDEODEVICENVPROC) (HDC hDc, unsigned int uVideoSlot, HVIDEOOUTPUTDEVICENV hVideoDevice, const int* piAttribList); +typedef int (WINAPI * PFNWGLENUMERATEVIDEODEVICESNVPROC) (HDC hDc, HVIDEOOUTPUTDEVICENV* phDeviceList); +typedef BOOL (WINAPI * PFNWGLQUERYCURRENTCONTEXTNVPROC) (int iAttribute, int* piValue); + +#define wglBindVideoDeviceNV WGLEW_GET_FUN(__wglewBindVideoDeviceNV) +#define wglEnumerateVideoDevicesNV WGLEW_GET_FUN(__wglewEnumerateVideoDevicesNV) +#define wglQueryCurrentContextNV WGLEW_GET_FUN(__wglewQueryCurrentContextNV) + +#define WGLEW_NV_present_video WGLEW_GET_VAR(__WGLEW_NV_present_video) + +#endif /* WGL_NV_present_video */ + +/* ---------------------- WGL_NV_render_depth_texture ---------------------- */ + +#ifndef WGL_NV_render_depth_texture +#define WGL_NV_render_depth_texture 1 + +#define WGL_NO_TEXTURE_ARB 0x2077 +#define WGL_BIND_TO_TEXTURE_DEPTH_NV 0x20A3 +#define WGL_BIND_TO_TEXTURE_RECTANGLE_DEPTH_NV 0x20A4 +#define WGL_DEPTH_TEXTURE_FORMAT_NV 0x20A5 +#define WGL_TEXTURE_DEPTH_COMPONENT_NV 0x20A6 +#define WGL_DEPTH_COMPONENT_NV 0x20A7 + +#define WGLEW_NV_render_depth_texture WGLEW_GET_VAR(__WGLEW_NV_render_depth_texture) + +#endif /* WGL_NV_render_depth_texture */ + +/* -------------------- WGL_NV_render_texture_rectangle -------------------- */ + +#ifndef WGL_NV_render_texture_rectangle +#define WGL_NV_render_texture_rectangle 1 + +#define WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV 0x20A0 +#define WGL_BIND_TO_TEXTURE_RECTANGLE_RGBA_NV 0x20A1 +#define WGL_TEXTURE_RECTANGLE_NV 0x20A2 + +#define WGLEW_NV_render_texture_rectangle WGLEW_GET_VAR(__WGLEW_NV_render_texture_rectangle) + +#endif /* WGL_NV_render_texture_rectangle */ + +/* --------------------------- WGL_NV_swap_group --------------------------- */ + +#ifndef WGL_NV_swap_group +#define WGL_NV_swap_group 1 + +typedef BOOL (WINAPI * PFNWGLBINDSWAPBARRIERNVPROC) (GLuint group, GLuint barrier); +typedef BOOL (WINAPI * PFNWGLJOINSWAPGROUPNVPROC) (HDC hDC, GLuint group); +typedef BOOL (WINAPI * PFNWGLQUERYFRAMECOUNTNVPROC) (HDC hDC, GLuint* count); +typedef BOOL (WINAPI * PFNWGLQUERYMAXSWAPGROUPSNVPROC) (HDC hDC, GLuint* maxGroups, GLuint *maxBarriers); +typedef BOOL (WINAPI * PFNWGLQUERYSWAPGROUPNVPROC) (HDC hDC, GLuint* group, GLuint *barrier); +typedef BOOL (WINAPI * PFNWGLRESETFRAMECOUNTNVPROC) (HDC hDC); + +#define wglBindSwapBarrierNV WGLEW_GET_FUN(__wglewBindSwapBarrierNV) +#define wglJoinSwapGroupNV WGLEW_GET_FUN(__wglewJoinSwapGroupNV) +#define wglQueryFrameCountNV WGLEW_GET_FUN(__wglewQueryFrameCountNV) +#define wglQueryMaxSwapGroupsNV WGLEW_GET_FUN(__wglewQueryMaxSwapGroupsNV) +#define wglQuerySwapGroupNV WGLEW_GET_FUN(__wglewQuerySwapGroupNV) +#define wglResetFrameCountNV WGLEW_GET_FUN(__wglewResetFrameCountNV) + +#define WGLEW_NV_swap_group WGLEW_GET_VAR(__WGLEW_NV_swap_group) + +#endif /* WGL_NV_swap_group */ + +/* ----------------------- WGL_NV_vertex_array_range ----------------------- */ + +#ifndef WGL_NV_vertex_array_range +#define WGL_NV_vertex_array_range 1 + +typedef void * (WINAPI * PFNWGLALLOCATEMEMORYNVPROC) (GLsizei size, GLfloat readFrequency, GLfloat writeFrequency, GLfloat priority); +typedef void (WINAPI * PFNWGLFREEMEMORYNVPROC) (void *pointer); + +#define wglAllocateMemoryNV WGLEW_GET_FUN(__wglewAllocateMemoryNV) +#define wglFreeMemoryNV WGLEW_GET_FUN(__wglewFreeMemoryNV) + +#define WGLEW_NV_vertex_array_range WGLEW_GET_VAR(__WGLEW_NV_vertex_array_range) + +#endif /* WGL_NV_vertex_array_range */ + +/* -------------------------- WGL_NV_video_capture ------------------------- */ + +#ifndef WGL_NV_video_capture +#define WGL_NV_video_capture 1 + +#define WGL_UNIQUE_ID_NV 0x20CE +#define WGL_NUM_VIDEO_CAPTURE_SLOTS_NV 0x20CF + +DECLARE_HANDLE(HVIDEOINPUTDEVICENV); + +typedef BOOL (WINAPI * PFNWGLBINDVIDEOCAPTUREDEVICENVPROC) (UINT uVideoSlot, HVIDEOINPUTDEVICENV hDevice); +typedef UINT (WINAPI * PFNWGLENUMERATEVIDEOCAPTUREDEVICESNVPROC) (HDC hDc, HVIDEOINPUTDEVICENV* phDeviceList); +typedef BOOL (WINAPI * PFNWGLLOCKVIDEOCAPTUREDEVICENVPROC) (HDC hDc, HVIDEOINPUTDEVICENV hDevice); +typedef BOOL (WINAPI * PFNWGLQUERYVIDEOCAPTUREDEVICENVPROC) (HDC hDc, HVIDEOINPUTDEVICENV hDevice, int iAttribute, int* piValue); +typedef BOOL (WINAPI * PFNWGLRELEASEVIDEOCAPTUREDEVICENVPROC) (HDC hDc, HVIDEOINPUTDEVICENV hDevice); + +#define wglBindVideoCaptureDeviceNV WGLEW_GET_FUN(__wglewBindVideoCaptureDeviceNV) +#define wglEnumerateVideoCaptureDevicesNV WGLEW_GET_FUN(__wglewEnumerateVideoCaptureDevicesNV) +#define wglLockVideoCaptureDeviceNV WGLEW_GET_FUN(__wglewLockVideoCaptureDeviceNV) +#define wglQueryVideoCaptureDeviceNV WGLEW_GET_FUN(__wglewQueryVideoCaptureDeviceNV) +#define wglReleaseVideoCaptureDeviceNV WGLEW_GET_FUN(__wglewReleaseVideoCaptureDeviceNV) + +#define WGLEW_NV_video_capture WGLEW_GET_VAR(__WGLEW_NV_video_capture) + +#endif /* WGL_NV_video_capture */ + +/* -------------------------- WGL_NV_video_output -------------------------- */ + +#ifndef WGL_NV_video_output +#define WGL_NV_video_output 1 + +#define WGL_BIND_TO_VIDEO_RGB_NV 0x20C0 +#define WGL_BIND_TO_VIDEO_RGBA_NV 0x20C1 +#define WGL_BIND_TO_VIDEO_RGB_AND_DEPTH_NV 0x20C2 +#define WGL_VIDEO_OUT_COLOR_NV 0x20C3 +#define WGL_VIDEO_OUT_ALPHA_NV 0x20C4 +#define WGL_VIDEO_OUT_DEPTH_NV 0x20C5 +#define WGL_VIDEO_OUT_COLOR_AND_ALPHA_NV 0x20C6 +#define WGL_VIDEO_OUT_COLOR_AND_DEPTH_NV 0x20C7 +#define WGL_VIDEO_OUT_FRAME 0x20C8 +#define WGL_VIDEO_OUT_FIELD_1 0x20C9 +#define WGL_VIDEO_OUT_FIELD_2 0x20CA +#define WGL_VIDEO_OUT_STACKED_FIELDS_1_2 0x20CB +#define WGL_VIDEO_OUT_STACKED_FIELDS_2_1 0x20CC + +DECLARE_HANDLE(HPVIDEODEV); + +typedef BOOL (WINAPI * PFNWGLBINDVIDEOIMAGENVPROC) (HPVIDEODEV hVideoDevice, HPBUFFERARB hPbuffer, int iVideoBuffer); +typedef BOOL (WINAPI * PFNWGLGETVIDEODEVICENVPROC) (HDC hDC, int numDevices, HPVIDEODEV* hVideoDevice); +typedef BOOL (WINAPI * PFNWGLGETVIDEOINFONVPROC) (HPVIDEODEV hpVideoDevice, unsigned long* pulCounterOutputPbuffer, unsigned long *pulCounterOutputVideo); +typedef BOOL (WINAPI * PFNWGLRELEASEVIDEODEVICENVPROC) (HPVIDEODEV hVideoDevice); +typedef BOOL (WINAPI * PFNWGLRELEASEVIDEOIMAGENVPROC) (HPBUFFERARB hPbuffer, int iVideoBuffer); +typedef BOOL (WINAPI * PFNWGLSENDPBUFFERTOVIDEONVPROC) (HPBUFFERARB hPbuffer, int iBufferType, unsigned long* pulCounterPbuffer, BOOL bBlock); + +#define wglBindVideoImageNV WGLEW_GET_FUN(__wglewBindVideoImageNV) +#define wglGetVideoDeviceNV WGLEW_GET_FUN(__wglewGetVideoDeviceNV) +#define wglGetVideoInfoNV WGLEW_GET_FUN(__wglewGetVideoInfoNV) +#define wglReleaseVideoDeviceNV WGLEW_GET_FUN(__wglewReleaseVideoDeviceNV) +#define wglReleaseVideoImageNV WGLEW_GET_FUN(__wglewReleaseVideoImageNV) +#define wglSendPbufferToVideoNV WGLEW_GET_FUN(__wglewSendPbufferToVideoNV) + +#define WGLEW_NV_video_output WGLEW_GET_VAR(__WGLEW_NV_video_output) + +#endif /* WGL_NV_video_output */ + +/* -------------------------- WGL_OML_sync_control ------------------------- */ + +#ifndef WGL_OML_sync_control +#define WGL_OML_sync_control 1 + +typedef BOOL (WINAPI * PFNWGLGETMSCRATEOMLPROC) (HDC hdc, INT32* numerator, INT32 *denominator); +typedef BOOL (WINAPI * PFNWGLGETSYNCVALUESOMLPROC) (HDC hdc, INT64* ust, INT64 *msc, INT64 *sbc); +typedef INT64 (WINAPI * PFNWGLSWAPBUFFERSMSCOMLPROC) (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder); +typedef INT64 (WINAPI * PFNWGLSWAPLAYERBUFFERSMSCOMLPROC) (HDC hdc, INT fuPlanes, INT64 target_msc, INT64 divisor, INT64 remainder); +typedef BOOL (WINAPI * PFNWGLWAITFORMSCOMLPROC) (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder, INT64* ust, INT64 *msc, INT64 *sbc); +typedef BOOL (WINAPI * PFNWGLWAITFORSBCOMLPROC) (HDC hdc, INT64 target_sbc, INT64* ust, INT64 *msc, INT64 *sbc); + +#define wglGetMscRateOML WGLEW_GET_FUN(__wglewGetMscRateOML) +#define wglGetSyncValuesOML WGLEW_GET_FUN(__wglewGetSyncValuesOML) +#define wglSwapBuffersMscOML WGLEW_GET_FUN(__wglewSwapBuffersMscOML) +#define wglSwapLayerBuffersMscOML WGLEW_GET_FUN(__wglewSwapLayerBuffersMscOML) +#define wglWaitForMscOML WGLEW_GET_FUN(__wglewWaitForMscOML) +#define wglWaitForSbcOML WGLEW_GET_FUN(__wglewWaitForSbcOML) + +#define WGLEW_OML_sync_control WGLEW_GET_VAR(__WGLEW_OML_sync_control) + +#endif /* WGL_OML_sync_control */ + +/* ------------------------------------------------------------------------- */ + +#ifdef GLEW_MX +#define WGLEW_FUN_EXPORT +#define WGLEW_VAR_EXPORT +#else +#define WGLEW_FUN_EXPORT GLEW_FUN_EXPORT +#define WGLEW_VAR_EXPORT GLEW_VAR_EXPORT +#endif /* GLEW_MX */ + +#ifdef GLEW_MX +struct WGLEWContextStruct +{ +#endif /* GLEW_MX */ + +WGLEW_FUN_EXPORT PFNWGLSETSTEREOEMITTERSTATE3DLPROC __wglewSetStereoEmitterState3DL; + +WGLEW_FUN_EXPORT PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC __wglewBlitContextFramebufferAMD; +WGLEW_FUN_EXPORT PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC __wglewCreateAssociatedContextAMD; +WGLEW_FUN_EXPORT PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC __wglewCreateAssociatedContextAttribsAMD; +WGLEW_FUN_EXPORT PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC __wglewDeleteAssociatedContextAMD; +WGLEW_FUN_EXPORT PFNWGLGETCONTEXTGPUIDAMDPROC __wglewGetContextGPUIDAMD; +WGLEW_FUN_EXPORT PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC __wglewGetCurrentAssociatedContextAMD; +WGLEW_FUN_EXPORT PFNWGLGETGPUIDSAMDPROC __wglewGetGPUIDsAMD; +WGLEW_FUN_EXPORT PFNWGLGETGPUINFOAMDPROC __wglewGetGPUInfoAMD; +WGLEW_FUN_EXPORT PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC __wglewMakeAssociatedContextCurrentAMD; + +WGLEW_FUN_EXPORT PFNWGLCREATEBUFFERREGIONARBPROC __wglewCreateBufferRegionARB; +WGLEW_FUN_EXPORT PFNWGLDELETEBUFFERREGIONARBPROC __wglewDeleteBufferRegionARB; +WGLEW_FUN_EXPORT PFNWGLRESTOREBUFFERREGIONARBPROC __wglewRestoreBufferRegionARB; +WGLEW_FUN_EXPORT PFNWGLSAVEBUFFERREGIONARBPROC __wglewSaveBufferRegionARB; + +WGLEW_FUN_EXPORT PFNWGLCREATECONTEXTATTRIBSARBPROC __wglewCreateContextAttribsARB; + +WGLEW_FUN_EXPORT PFNWGLGETEXTENSIONSSTRINGARBPROC __wglewGetExtensionsStringARB; + +WGLEW_FUN_EXPORT PFNWGLGETCURRENTREADDCARBPROC __wglewGetCurrentReadDCARB; +WGLEW_FUN_EXPORT PFNWGLMAKECONTEXTCURRENTARBPROC __wglewMakeContextCurrentARB; + +WGLEW_FUN_EXPORT PFNWGLCREATEPBUFFERARBPROC __wglewCreatePbufferARB; +WGLEW_FUN_EXPORT PFNWGLDESTROYPBUFFERARBPROC __wglewDestroyPbufferARB; +WGLEW_FUN_EXPORT PFNWGLGETPBUFFERDCARBPROC __wglewGetPbufferDCARB; +WGLEW_FUN_EXPORT PFNWGLQUERYPBUFFERARBPROC __wglewQueryPbufferARB; +WGLEW_FUN_EXPORT PFNWGLRELEASEPBUFFERDCARBPROC __wglewReleasePbufferDCARB; + +WGLEW_FUN_EXPORT PFNWGLCHOOSEPIXELFORMATARBPROC __wglewChoosePixelFormatARB; +WGLEW_FUN_EXPORT PFNWGLGETPIXELFORMATATTRIBFVARBPROC __wglewGetPixelFormatAttribfvARB; +WGLEW_FUN_EXPORT PFNWGLGETPIXELFORMATATTRIBIVARBPROC __wglewGetPixelFormatAttribivARB; + +WGLEW_FUN_EXPORT PFNWGLBINDTEXIMAGEARBPROC __wglewBindTexImageARB; +WGLEW_FUN_EXPORT PFNWGLRELEASETEXIMAGEARBPROC __wglewReleaseTexImageARB; +WGLEW_FUN_EXPORT PFNWGLSETPBUFFERATTRIBARBPROC __wglewSetPbufferAttribARB; + +WGLEW_FUN_EXPORT PFNWGLBINDDISPLAYCOLORTABLEEXTPROC __wglewBindDisplayColorTableEXT; +WGLEW_FUN_EXPORT PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC __wglewCreateDisplayColorTableEXT; +WGLEW_FUN_EXPORT PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC __wglewDestroyDisplayColorTableEXT; +WGLEW_FUN_EXPORT PFNWGLLOADDISPLAYCOLORTABLEEXTPROC __wglewLoadDisplayColorTableEXT; + +WGLEW_FUN_EXPORT PFNWGLGETEXTENSIONSSTRINGEXTPROC __wglewGetExtensionsStringEXT; + +WGLEW_FUN_EXPORT PFNWGLGETCURRENTREADDCEXTPROC __wglewGetCurrentReadDCEXT; +WGLEW_FUN_EXPORT PFNWGLMAKECONTEXTCURRENTEXTPROC __wglewMakeContextCurrentEXT; + +WGLEW_FUN_EXPORT PFNWGLCREATEPBUFFEREXTPROC __wglewCreatePbufferEXT; +WGLEW_FUN_EXPORT PFNWGLDESTROYPBUFFEREXTPROC __wglewDestroyPbufferEXT; +WGLEW_FUN_EXPORT PFNWGLGETPBUFFERDCEXTPROC __wglewGetPbufferDCEXT; +WGLEW_FUN_EXPORT PFNWGLQUERYPBUFFEREXTPROC __wglewQueryPbufferEXT; +WGLEW_FUN_EXPORT PFNWGLRELEASEPBUFFERDCEXTPROC __wglewReleasePbufferDCEXT; + +WGLEW_FUN_EXPORT PFNWGLCHOOSEPIXELFORMATEXTPROC __wglewChoosePixelFormatEXT; +WGLEW_FUN_EXPORT PFNWGLGETPIXELFORMATATTRIBFVEXTPROC __wglewGetPixelFormatAttribfvEXT; +WGLEW_FUN_EXPORT PFNWGLGETPIXELFORMATATTRIBIVEXTPROC __wglewGetPixelFormatAttribivEXT; + +WGLEW_FUN_EXPORT PFNWGLGETSWAPINTERVALEXTPROC __wglewGetSwapIntervalEXT; +WGLEW_FUN_EXPORT PFNWGLSWAPINTERVALEXTPROC __wglewSwapIntervalEXT; + +WGLEW_FUN_EXPORT PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC __wglewGetDigitalVideoParametersI3D; +WGLEW_FUN_EXPORT PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC __wglewSetDigitalVideoParametersI3D; + +WGLEW_FUN_EXPORT PFNWGLGETGAMMATABLEI3DPROC __wglewGetGammaTableI3D; +WGLEW_FUN_EXPORT PFNWGLGETGAMMATABLEPARAMETERSI3DPROC __wglewGetGammaTableParametersI3D; +WGLEW_FUN_EXPORT PFNWGLSETGAMMATABLEI3DPROC __wglewSetGammaTableI3D; +WGLEW_FUN_EXPORT PFNWGLSETGAMMATABLEPARAMETERSI3DPROC __wglewSetGammaTableParametersI3D; + +WGLEW_FUN_EXPORT PFNWGLDISABLEGENLOCKI3DPROC __wglewDisableGenlockI3D; +WGLEW_FUN_EXPORT PFNWGLENABLEGENLOCKI3DPROC __wglewEnableGenlockI3D; +WGLEW_FUN_EXPORT PFNWGLGENLOCKSAMPLERATEI3DPROC __wglewGenlockSampleRateI3D; +WGLEW_FUN_EXPORT PFNWGLGENLOCKSOURCEDELAYI3DPROC __wglewGenlockSourceDelayI3D; +WGLEW_FUN_EXPORT PFNWGLGENLOCKSOURCEEDGEI3DPROC __wglewGenlockSourceEdgeI3D; +WGLEW_FUN_EXPORT PFNWGLGENLOCKSOURCEI3DPROC __wglewGenlockSourceI3D; +WGLEW_FUN_EXPORT PFNWGLGETGENLOCKSAMPLERATEI3DPROC __wglewGetGenlockSampleRateI3D; +WGLEW_FUN_EXPORT PFNWGLGETGENLOCKSOURCEDELAYI3DPROC __wglewGetGenlockSourceDelayI3D; +WGLEW_FUN_EXPORT PFNWGLGETGENLOCKSOURCEEDGEI3DPROC __wglewGetGenlockSourceEdgeI3D; +WGLEW_FUN_EXPORT PFNWGLGETGENLOCKSOURCEI3DPROC __wglewGetGenlockSourceI3D; +WGLEW_FUN_EXPORT PFNWGLISENABLEDGENLOCKI3DPROC __wglewIsEnabledGenlockI3D; +WGLEW_FUN_EXPORT PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC __wglewQueryGenlockMaxSourceDelayI3D; + +WGLEW_FUN_EXPORT PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC __wglewAssociateImageBufferEventsI3D; +WGLEW_FUN_EXPORT PFNWGLCREATEIMAGEBUFFERI3DPROC __wglewCreateImageBufferI3D; +WGLEW_FUN_EXPORT PFNWGLDESTROYIMAGEBUFFERI3DPROC __wglewDestroyImageBufferI3D; +WGLEW_FUN_EXPORT PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC __wglewReleaseImageBufferEventsI3D; + +WGLEW_FUN_EXPORT PFNWGLDISABLEFRAMELOCKI3DPROC __wglewDisableFrameLockI3D; +WGLEW_FUN_EXPORT PFNWGLENABLEFRAMELOCKI3DPROC __wglewEnableFrameLockI3D; +WGLEW_FUN_EXPORT PFNWGLISENABLEDFRAMELOCKI3DPROC __wglewIsEnabledFrameLockI3D; +WGLEW_FUN_EXPORT PFNWGLQUERYFRAMELOCKMASTERI3DPROC __wglewQueryFrameLockMasterI3D; + +WGLEW_FUN_EXPORT PFNWGLBEGINFRAMETRACKINGI3DPROC __wglewBeginFrameTrackingI3D; +WGLEW_FUN_EXPORT PFNWGLENDFRAMETRACKINGI3DPROC __wglewEndFrameTrackingI3D; +WGLEW_FUN_EXPORT PFNWGLGETFRAMEUSAGEI3DPROC __wglewGetFrameUsageI3D; +WGLEW_FUN_EXPORT PFNWGLQUERYFRAMETRACKINGI3DPROC __wglewQueryFrameTrackingI3D; + +WGLEW_FUN_EXPORT PFNWGLDXCLOSEDEVICENVPROC __wglewDXCloseDeviceNV; +WGLEW_FUN_EXPORT PFNWGLDXLOCKOBJECTSNVPROC __wglewDXLockObjectsNV; +WGLEW_FUN_EXPORT PFNWGLDXOBJECTACCESSNVPROC __wglewDXObjectAccessNV; +WGLEW_FUN_EXPORT PFNWGLDXOPENDEVICENVPROC __wglewDXOpenDeviceNV; +WGLEW_FUN_EXPORT PFNWGLDXREGISTEROBJECTNVPROC __wglewDXRegisterObjectNV; +WGLEW_FUN_EXPORT PFNWGLDXSETRESOURCESHAREHANDLENVPROC __wglewDXSetResourceShareHandleNV; +WGLEW_FUN_EXPORT PFNWGLDXUNLOCKOBJECTSNVPROC __wglewDXUnlockObjectsNV; +WGLEW_FUN_EXPORT PFNWGLDXUNREGISTEROBJECTNVPROC __wglewDXUnregisterObjectNV; + +WGLEW_FUN_EXPORT PFNWGLCOPYIMAGESUBDATANVPROC __wglewCopyImageSubDataNV; + +WGLEW_FUN_EXPORT PFNWGLCREATEAFFINITYDCNVPROC __wglewCreateAffinityDCNV; +WGLEW_FUN_EXPORT PFNWGLDELETEDCNVPROC __wglewDeleteDCNV; +WGLEW_FUN_EXPORT PFNWGLENUMGPUDEVICESNVPROC __wglewEnumGpuDevicesNV; +WGLEW_FUN_EXPORT PFNWGLENUMGPUSFROMAFFINITYDCNVPROC __wglewEnumGpusFromAffinityDCNV; +WGLEW_FUN_EXPORT PFNWGLENUMGPUSNVPROC __wglewEnumGpusNV; + +WGLEW_FUN_EXPORT PFNWGLBINDVIDEODEVICENVPROC __wglewBindVideoDeviceNV; +WGLEW_FUN_EXPORT PFNWGLENUMERATEVIDEODEVICESNVPROC __wglewEnumerateVideoDevicesNV; +WGLEW_FUN_EXPORT PFNWGLQUERYCURRENTCONTEXTNVPROC __wglewQueryCurrentContextNV; + +WGLEW_FUN_EXPORT PFNWGLBINDSWAPBARRIERNVPROC __wglewBindSwapBarrierNV; +WGLEW_FUN_EXPORT PFNWGLJOINSWAPGROUPNVPROC __wglewJoinSwapGroupNV; +WGLEW_FUN_EXPORT PFNWGLQUERYFRAMECOUNTNVPROC __wglewQueryFrameCountNV; +WGLEW_FUN_EXPORT PFNWGLQUERYMAXSWAPGROUPSNVPROC __wglewQueryMaxSwapGroupsNV; +WGLEW_FUN_EXPORT PFNWGLQUERYSWAPGROUPNVPROC __wglewQuerySwapGroupNV; +WGLEW_FUN_EXPORT PFNWGLRESETFRAMECOUNTNVPROC __wglewResetFrameCountNV; + +WGLEW_FUN_EXPORT PFNWGLALLOCATEMEMORYNVPROC __wglewAllocateMemoryNV; +WGLEW_FUN_EXPORT PFNWGLFREEMEMORYNVPROC __wglewFreeMemoryNV; + +WGLEW_FUN_EXPORT PFNWGLBINDVIDEOCAPTUREDEVICENVPROC __wglewBindVideoCaptureDeviceNV; +WGLEW_FUN_EXPORT PFNWGLENUMERATEVIDEOCAPTUREDEVICESNVPROC __wglewEnumerateVideoCaptureDevicesNV; +WGLEW_FUN_EXPORT PFNWGLLOCKVIDEOCAPTUREDEVICENVPROC __wglewLockVideoCaptureDeviceNV; +WGLEW_FUN_EXPORT PFNWGLQUERYVIDEOCAPTUREDEVICENVPROC __wglewQueryVideoCaptureDeviceNV; +WGLEW_FUN_EXPORT PFNWGLRELEASEVIDEOCAPTUREDEVICENVPROC __wglewReleaseVideoCaptureDeviceNV; + +WGLEW_FUN_EXPORT PFNWGLBINDVIDEOIMAGENVPROC __wglewBindVideoImageNV; +WGLEW_FUN_EXPORT PFNWGLGETVIDEODEVICENVPROC __wglewGetVideoDeviceNV; +WGLEW_FUN_EXPORT PFNWGLGETVIDEOINFONVPROC __wglewGetVideoInfoNV; +WGLEW_FUN_EXPORT PFNWGLRELEASEVIDEODEVICENVPROC __wglewReleaseVideoDeviceNV; +WGLEW_FUN_EXPORT PFNWGLRELEASEVIDEOIMAGENVPROC __wglewReleaseVideoImageNV; +WGLEW_FUN_EXPORT PFNWGLSENDPBUFFERTOVIDEONVPROC __wglewSendPbufferToVideoNV; + +WGLEW_FUN_EXPORT PFNWGLGETMSCRATEOMLPROC __wglewGetMscRateOML; +WGLEW_FUN_EXPORT PFNWGLGETSYNCVALUESOMLPROC __wglewGetSyncValuesOML; +WGLEW_FUN_EXPORT PFNWGLSWAPBUFFERSMSCOMLPROC __wglewSwapBuffersMscOML; +WGLEW_FUN_EXPORT PFNWGLSWAPLAYERBUFFERSMSCOMLPROC __wglewSwapLayerBuffersMscOML; +WGLEW_FUN_EXPORT PFNWGLWAITFORMSCOMLPROC __wglewWaitForMscOML; +WGLEW_FUN_EXPORT PFNWGLWAITFORSBCOMLPROC __wglewWaitForSbcOML; +WGLEW_VAR_EXPORT GLboolean __WGLEW_3DFX_multisample; +WGLEW_VAR_EXPORT GLboolean __WGLEW_3DL_stereo_control; +WGLEW_VAR_EXPORT GLboolean __WGLEW_AMD_gpu_association; +WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_buffer_region; +WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_create_context; +WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_create_context_profile; +WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_create_context_robustness; +WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_extensions_string; +WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_framebuffer_sRGB; +WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_make_current_read; +WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_multisample; +WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_pbuffer; +WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_pixel_format; +WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_pixel_format_float; +WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_render_texture; +WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_robustness_application_isolation; +WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_robustness_share_group_isolation; +WGLEW_VAR_EXPORT GLboolean __WGLEW_ATI_pixel_format_float; +WGLEW_VAR_EXPORT GLboolean __WGLEW_ATI_render_texture_rectangle; +WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_create_context_es2_profile; +WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_create_context_es_profile; +WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_depth_float; +WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_display_color_table; +WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_extensions_string; +WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_framebuffer_sRGB; +WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_make_current_read; +WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_multisample; +WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_pbuffer; +WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_pixel_format; +WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_pixel_format_packed_float; +WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_swap_control; +WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_swap_control_tear; +WGLEW_VAR_EXPORT GLboolean __WGLEW_I3D_digital_video_control; +WGLEW_VAR_EXPORT GLboolean __WGLEW_I3D_gamma; +WGLEW_VAR_EXPORT GLboolean __WGLEW_I3D_genlock; +WGLEW_VAR_EXPORT GLboolean __WGLEW_I3D_image_buffer; +WGLEW_VAR_EXPORT GLboolean __WGLEW_I3D_swap_frame_lock; +WGLEW_VAR_EXPORT GLboolean __WGLEW_I3D_swap_frame_usage; +WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_DX_interop; +WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_DX_interop2; +WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_copy_image; +WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_float_buffer; +WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_gpu_affinity; +WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_multisample_coverage; +WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_present_video; +WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_render_depth_texture; +WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_render_texture_rectangle; +WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_swap_group; +WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_vertex_array_range; +WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_video_capture; +WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_video_output; +WGLEW_VAR_EXPORT GLboolean __WGLEW_OML_sync_control; + +#ifdef GLEW_MX +}; /* WGLEWContextStruct */ +#endif /* GLEW_MX */ + +/* ------------------------------------------------------------------------- */ + +#ifdef GLEW_MX + +typedef struct WGLEWContextStruct WGLEWContext; +GLEWAPI GLenum GLEWAPIENTRY wglewContextInit (WGLEWContext *ctx); +GLEWAPI GLboolean GLEWAPIENTRY wglewContextIsSupported (const WGLEWContext *ctx, const char *name); + +#define wglewInit() wglewContextInit(wglewGetContext()) +#define wglewIsSupported(x) wglewContextIsSupported(wglewGetContext(), x) + +#define WGLEW_GET_VAR(x) (*(const GLboolean*)&(wglewGetContext()->x)) +#define WGLEW_GET_FUN(x) wglewGetContext()->x + +#else /* GLEW_MX */ + +#define WGLEW_GET_VAR(x) (*(const GLboolean*)&x) +#define WGLEW_GET_FUN(x) x + +GLEWAPI GLboolean GLEWAPIENTRY wglewIsSupported (const char *name); + +#endif /* GLEW_MX */ + +GLEWAPI GLboolean GLEWAPIENTRY wglewGetExtension (const char *name); + +#ifdef __cplusplus +} +#endif + +#undef GLEWAPI + +#endif /* __wglew_h__ */ diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/ThirdPartyLibs/Glew/glew.c b/external/include/tinygltf-release/tinygltf-release/examples/common/ThirdPartyLibs/Glew/glew.c new file mode 100644 index 00000000..1be61489 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/ThirdPartyLibs/Glew/glew.c @@ -0,0 +1,18897 @@ +/* +** The OpenGL Extension Wrangler Library +** Copyright (C) 2002-2008, Milan Ikits +** Copyright (C) 2002-2008, Marcelo E. Magallon +** Copyright (C) 2002, Lev Povalahev +** All rights reserved. +** +** Redistribution and use in source and binary forms, with or without +** modification, are permitted provided that the following conditions are met: +** +** * Redistributions of source code must retain the above copyright notice, +** this list of conditions and the following disclaimer. +** * Redistributions in binary form must reproduce the above copyright notice, +** this list of conditions and the following disclaimer in the documentation +** and/or other materials provided with the distribution. +** * The name of the author may be used to endorse or promote products +** derived from this software without specific prior written permission. +** +** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +** AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +** IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +** ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +** LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +** INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +** CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +** ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF +** THE POSSIBILITY OF SUCH DAMAGE. +*/ + +#include "CustomGL/glew.h" + +#if defined(_WIN32) +# include +#elif !defined(__ANDROID__) && !defined(__native_client__) && (!defined(__APPLE__) || defined(GLEW_APPLE_GLX)) +# include "CustomGL/glxew.h" + +#ifdef GLEW_DYNAMIC_LOAD_ALL_GLX_FUNCTIONS + +#include +#include +#include + +void* dlglXGetProcAddressARB(const GLubyte* name) +{ + static void* h = NULL; + static void* gpa; + + if (h == NULL) + { + if ((h = dlopen("libGL.so.1", RTLD_LAZY | RTLD_LOCAL)) == NULL) + { + return NULL; + } + gpa = dlsym(h, "glXGetProcAddressARB"); + } + + if (gpa != NULL) + return ((void*(*)(const GLubyte*))gpa)(name); + else + return dlsym(h, (const char*)name); +} + + + +#endif //GLEW_DYNAMIC_LOAD_ALL_GLX_FUNCTIONS + +#endif + +/* + * Define glewGetContext and related helper macros. + */ +#ifdef GLEW_MX +# define glewGetContext() ctx +# ifdef _WIN32 +# define GLEW_CONTEXT_ARG_DEF_INIT GLEWContext* ctx +# define GLEW_CONTEXT_ARG_VAR_INIT ctx +# define wglewGetContext() ctx +# define WGLEW_CONTEXT_ARG_DEF_INIT WGLEWContext* ctx +# define WGLEW_CONTEXT_ARG_DEF_LIST WGLEWContext* ctx +# else /* _WIN32 */ +# define GLEW_CONTEXT_ARG_DEF_INIT void +# define GLEW_CONTEXT_ARG_VAR_INIT +# define glxewGetContext() ctx +# define GLXEW_CONTEXT_ARG_DEF_INIT void +# define GLXEW_CONTEXT_ARG_DEF_LIST GLXEWContext* ctx +# endif /* _WIN32 */ +# define GLEW_CONTEXT_ARG_DEF_LIST GLEWContext* ctx +#else /* GLEW_MX */ +# define GLEW_CONTEXT_ARG_DEF_INIT void +# define GLEW_CONTEXT_ARG_VAR_INIT +# define GLEW_CONTEXT_ARG_DEF_LIST void +# define WGLEW_CONTEXT_ARG_DEF_INIT void +# define WGLEW_CONTEXT_ARG_DEF_LIST void +# define GLXEW_CONTEXT_ARG_DEF_INIT void +# define GLXEW_CONTEXT_ARG_DEF_LIST void +#endif /* GLEW_MX */ + +#if defined(__sgi) || defined (__sun) || defined(GLEW_APPLE_GLX) +#include +#include +#include + +void* dlGetProcAddress (const GLubyte* name) +{ + static void* h = NULL; + static void* gpa; + + if (h == NULL) + { + if ((h = dlopen(NULL, RTLD_LAZY | RTLD_LOCAL)) == NULL) return NULL; + gpa = dlsym(h, "glXGetProcAddress"); + } + + if (gpa != NULL) + return ((void*(*)(const GLubyte*))gpa)(name); + else + return dlsym(h, (const char*)name); +} +#endif /* __sgi || __sun || GLEW_APPLE_GLX */ + +#if defined(__APPLE__) +#include +#include +#include + +#ifdef MAC_OS_X_VERSION_10_3 + +#include + +void* NSGLGetProcAddress (const GLubyte *name) +{ + static void* image = NULL; + void* addr; + if (NULL == image) + { +#ifdef GLEW_REGAL + image = dlopen("libRegal.dylib", RTLD_LAZY); +#else + image = dlopen("/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL", RTLD_LAZY); +#endif + } + if( !image ) return NULL; + addr = dlsym(image, (const char*)name); + if( addr ) return addr; +#ifdef GLEW_APPLE_GLX + return dlGetProcAddress( name ); // try next for glx symbols +#else + return NULL; +#endif +} +#else + +#include + +void* NSGLGetProcAddress (const GLubyte *name) +{ + static const struct mach_header* image = NULL; + NSSymbol symbol; + char* symbolName; + if (NULL == image) + { +#ifdef GLEW_REGAL + image = NSAddImage("libRegal.dylib", NSADDIMAGE_OPTION_RETURN_ON_ERROR); +#else + image = NSAddImage("/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL", NSADDIMAGE_OPTION_RETURN_ON_ERROR); +#endif + } + /* prepend a '_' for the Unix C symbol mangling convention */ + symbolName = malloc(strlen((const char*)name) + 2); + strcpy(symbolName+1, (const char*)name); + symbolName[0] = '_'; + symbol = NULL; + /* if (NSIsSymbolNameDefined(symbolName)) + symbol = NSLookupAndBindSymbol(symbolName); */ + symbol = image ? NSLookupSymbolInImage(image, symbolName, NSLOOKUPSYMBOLINIMAGE_OPTION_BIND | NSLOOKUPSYMBOLINIMAGE_OPTION_RETURN_ON_ERROR) : NULL; + free(symbolName); + if( symbol ) return NSAddressOfSymbol(symbol); +#ifdef GLEW_APPLE_GLX + return dlGetProcAddress( name ); // try next for glx symbols +#else + return NULL; +#endif +} +#endif /* MAC_OS_X_VERSION_10_3 */ +#endif /* __APPLE__ */ + +/* + * Define glewGetProcAddress. + */ +#if defined(_WIN32) +# define glewGetProcAddress(name) wglGetProcAddress((LPCSTR)name) +#elif defined(__APPLE__) && !defined(GLEW_APPLE_GLX) +# define glewGetProcAddress(name) NSGLGetProcAddress(name) +#elif defined(__sgi) || defined(__sun) +# define glewGetProcAddress(name) dlGetProcAddress(name) +#elif defined(__ANDROID__) +# define glewGetProcAddress(name) NULL /* TODO */ +#elif defined(__native_client__) +# define glewGetProcAddress(name) NULL /* TODO */ +#else /* __linux */ +#ifdef GLEW_DYNAMIC_LOAD_ALL_GLX_FUNCTIONS +# define glewGetProcAddress(name) dlglXGetProcAddressARB(name) +#else//GLEW_DYNAMIC_LOAD_ALL_GLX_FUNCTIONS +# define glewGetProcAddress(name) (*glXGetProcAddressARB)(name) +#endif//GLEW_DYNAMIC_LOAD_ALL_GLX_FUNCTIONS +#endif + +/* + * Define GLboolean const cast. + */ +#define CONST_CAST(x) (*(GLboolean*)&x) + +/* + * GLEW, just like OpenGL or GLU, does not rely on the standard C library. + * These functions implement the functionality required in this file. + */ +static GLuint _glewStrLen (const GLubyte* s) +{ + GLuint i=0; + if (s == NULL) return 0; + while (s[i] != '\0') i++; + return i; +} + +static GLuint _glewStrCLen (const GLubyte* s, GLubyte c) +{ + GLuint i=0; + if (s == NULL) return 0; + while (s[i] != '\0' && s[i] != c) i++; + return (s[i] == '\0' || s[i] == c) ? i : 0; +} + +static GLboolean _glewStrSame (const GLubyte* a, const GLubyte* b, GLuint n) +{ + GLuint i=0; + if(a == NULL || b == NULL) + return (a == NULL && b == NULL && n == 0) ? GL_TRUE : GL_FALSE; + while (i < n && a[i] != '\0' && b[i] != '\0' && a[i] == b[i]) i++; + return i == n ? GL_TRUE : GL_FALSE; +} + +static GLboolean _glewStrSame1 (GLubyte** a, GLuint* na, const GLubyte* b, GLuint nb) +{ + while (*na > 0 && (**a == ' ' || **a == '\n' || **a == '\r' || **a == '\t')) + { + (*a)++; + (*na)--; + } + if(*na >= nb) + { + GLuint i=0; + while (i < nb && (*a)+i != NULL && b+i != NULL && (*a)[i] == b[i]) i++; + if(i == nb) + { + *a = *a + nb; + *na = *na - nb; + return GL_TRUE; + } + } + return GL_FALSE; +} + +static GLboolean _glewStrSame2 (GLubyte** a, GLuint* na, const GLubyte* b, GLuint nb) +{ + if(*na >= nb) + { + GLuint i=0; + while (i < nb && (*a)+i != NULL && b+i != NULL && (*a)[i] == b[i]) i++; + if(i == nb) + { + *a = *a + nb; + *na = *na - nb; + return GL_TRUE; + } + } + return GL_FALSE; +} + +static GLboolean _glewStrSame3 (GLubyte** a, GLuint* na, const GLubyte* b, GLuint nb) +{ + if(*na >= nb) + { + GLuint i=0; + while (i < nb && (*a)+i != NULL && b+i != NULL && (*a)[i] == b[i]) i++; + if (i == nb && (*na == nb || (*a)[i] == ' ' || (*a)[i] == '\n' || (*a)[i] == '\r' || (*a)[i] == '\t')) + { + *a = *a + nb; + *na = *na - nb; + return GL_TRUE; + } + } + return GL_FALSE; +} + +/* + * Search for name in the extensions string. Use of strstr() + * is not sufficient because extension names can be prefixes of + * other extension names. Could use strtok() but the constant + * string returned by glGetString might be in read-only memory. + */ +static GLboolean _glewSearchExtension (const char* name, const GLubyte *start, const GLubyte *end) +{ + const GLubyte* p; + GLuint len = _glewStrLen((const GLubyte*)name); + p = start; + while (p < end) + { + GLuint n = _glewStrCLen(p, ' '); + if (len == n && _glewStrSame((const GLubyte*)name, p, n)) return GL_TRUE; + p += n+1; + } + return GL_FALSE; +} + +#if !defined(_WIN32) || !defined(GLEW_MX) + +PFNGLCOPYTEXSUBIMAGE3DPROC __glewCopyTexSubImage3D = NULL; +PFNGLDRAWRANGEELEMENTSPROC __glewDrawRangeElements = NULL; +PFNGLTEXIMAGE3DPROC __glewTexImage3D = NULL; +PFNGLTEXSUBIMAGE3DPROC __glewTexSubImage3D = NULL; + +PFNGLACTIVETEXTUREPROC __glewActiveTexture = NULL; +PFNGLCLIENTACTIVETEXTUREPROC __glewClientActiveTexture = NULL; +PFNGLCOMPRESSEDTEXIMAGE1DPROC __glewCompressedTexImage1D = NULL; +PFNGLCOMPRESSEDTEXIMAGE2DPROC __glewCompressedTexImage2D = NULL; +PFNGLCOMPRESSEDTEXIMAGE3DPROC __glewCompressedTexImage3D = NULL; +PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC __glewCompressedTexSubImage1D = NULL; +PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC __glewCompressedTexSubImage2D = NULL; +PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC __glewCompressedTexSubImage3D = NULL; +PFNGLGETCOMPRESSEDTEXIMAGEPROC __glewGetCompressedTexImage = NULL; +PFNGLLOADTRANSPOSEMATRIXDPROC __glewLoadTransposeMatrixd = NULL; +PFNGLLOADTRANSPOSEMATRIXFPROC __glewLoadTransposeMatrixf = NULL; +PFNGLMULTTRANSPOSEMATRIXDPROC __glewMultTransposeMatrixd = NULL; +PFNGLMULTTRANSPOSEMATRIXFPROC __glewMultTransposeMatrixf = NULL; +PFNGLMULTITEXCOORD1DPROC __glewMultiTexCoord1d = NULL; +PFNGLMULTITEXCOORD1DVPROC __glewMultiTexCoord1dv = NULL; +PFNGLMULTITEXCOORD1FPROC __glewMultiTexCoord1f = NULL; +PFNGLMULTITEXCOORD1FVPROC __glewMultiTexCoord1fv = NULL; +PFNGLMULTITEXCOORD1IPROC __glewMultiTexCoord1i = NULL; +PFNGLMULTITEXCOORD1IVPROC __glewMultiTexCoord1iv = NULL; +PFNGLMULTITEXCOORD1SPROC __glewMultiTexCoord1s = NULL; +PFNGLMULTITEXCOORD1SVPROC __glewMultiTexCoord1sv = NULL; +PFNGLMULTITEXCOORD2DPROC __glewMultiTexCoord2d = NULL; +PFNGLMULTITEXCOORD2DVPROC __glewMultiTexCoord2dv = NULL; +PFNGLMULTITEXCOORD2FPROC __glewMultiTexCoord2f = NULL; +PFNGLMULTITEXCOORD2FVPROC __glewMultiTexCoord2fv = NULL; +PFNGLMULTITEXCOORD2IPROC __glewMultiTexCoord2i = NULL; +PFNGLMULTITEXCOORD2IVPROC __glewMultiTexCoord2iv = NULL; +PFNGLMULTITEXCOORD2SPROC __glewMultiTexCoord2s = NULL; +PFNGLMULTITEXCOORD2SVPROC __glewMultiTexCoord2sv = NULL; +PFNGLMULTITEXCOORD3DPROC __glewMultiTexCoord3d = NULL; +PFNGLMULTITEXCOORD3DVPROC __glewMultiTexCoord3dv = NULL; +PFNGLMULTITEXCOORD3FPROC __glewMultiTexCoord3f = NULL; +PFNGLMULTITEXCOORD3FVPROC __glewMultiTexCoord3fv = NULL; +PFNGLMULTITEXCOORD3IPROC __glewMultiTexCoord3i = NULL; +PFNGLMULTITEXCOORD3IVPROC __glewMultiTexCoord3iv = NULL; +PFNGLMULTITEXCOORD3SPROC __glewMultiTexCoord3s = NULL; +PFNGLMULTITEXCOORD3SVPROC __glewMultiTexCoord3sv = NULL; +PFNGLMULTITEXCOORD4DPROC __glewMultiTexCoord4d = NULL; +PFNGLMULTITEXCOORD4DVPROC __glewMultiTexCoord4dv = NULL; +PFNGLMULTITEXCOORD4FPROC __glewMultiTexCoord4f = NULL; +PFNGLMULTITEXCOORD4FVPROC __glewMultiTexCoord4fv = NULL; +PFNGLMULTITEXCOORD4IPROC __glewMultiTexCoord4i = NULL; +PFNGLMULTITEXCOORD4IVPROC __glewMultiTexCoord4iv = NULL; +PFNGLMULTITEXCOORD4SPROC __glewMultiTexCoord4s = NULL; +PFNGLMULTITEXCOORD4SVPROC __glewMultiTexCoord4sv = NULL; +PFNGLSAMPLECOVERAGEPROC __glewSampleCoverage = NULL; + +PFNGLBLENDCOLORPROC __glewBlendColor = NULL; +PFNGLBLENDEQUATIONPROC __glewBlendEquation = NULL; +PFNGLBLENDFUNCSEPARATEPROC __glewBlendFuncSeparate = NULL; +PFNGLFOGCOORDPOINTERPROC __glewFogCoordPointer = NULL; +PFNGLFOGCOORDDPROC __glewFogCoordd = NULL; +PFNGLFOGCOORDDVPROC __glewFogCoorddv = NULL; +PFNGLFOGCOORDFPROC __glewFogCoordf = NULL; +PFNGLFOGCOORDFVPROC __glewFogCoordfv = NULL; +PFNGLMULTIDRAWARRAYSPROC __glewMultiDrawArrays = NULL; +PFNGLMULTIDRAWELEMENTSPROC __glewMultiDrawElements = NULL; +PFNGLPOINTPARAMETERFPROC __glewPointParameterf = NULL; +PFNGLPOINTPARAMETERFVPROC __glewPointParameterfv = NULL; +PFNGLPOINTPARAMETERIPROC __glewPointParameteri = NULL; +PFNGLPOINTPARAMETERIVPROC __glewPointParameteriv = NULL; +PFNGLSECONDARYCOLOR3BPROC __glewSecondaryColor3b = NULL; +PFNGLSECONDARYCOLOR3BVPROC __glewSecondaryColor3bv = NULL; +PFNGLSECONDARYCOLOR3DPROC __glewSecondaryColor3d = NULL; +PFNGLSECONDARYCOLOR3DVPROC __glewSecondaryColor3dv = NULL; +PFNGLSECONDARYCOLOR3FPROC __glewSecondaryColor3f = NULL; +PFNGLSECONDARYCOLOR3FVPROC __glewSecondaryColor3fv = NULL; +PFNGLSECONDARYCOLOR3IPROC __glewSecondaryColor3i = NULL; +PFNGLSECONDARYCOLOR3IVPROC __glewSecondaryColor3iv = NULL; +PFNGLSECONDARYCOLOR3SPROC __glewSecondaryColor3s = NULL; +PFNGLSECONDARYCOLOR3SVPROC __glewSecondaryColor3sv = NULL; +PFNGLSECONDARYCOLOR3UBPROC __glewSecondaryColor3ub = NULL; +PFNGLSECONDARYCOLOR3UBVPROC __glewSecondaryColor3ubv = NULL; +PFNGLSECONDARYCOLOR3UIPROC __glewSecondaryColor3ui = NULL; +PFNGLSECONDARYCOLOR3UIVPROC __glewSecondaryColor3uiv = NULL; +PFNGLSECONDARYCOLOR3USPROC __glewSecondaryColor3us = NULL; +PFNGLSECONDARYCOLOR3USVPROC __glewSecondaryColor3usv = NULL; +PFNGLSECONDARYCOLORPOINTERPROC __glewSecondaryColorPointer = NULL; +PFNGLWINDOWPOS2DPROC __glewWindowPos2d = NULL; +PFNGLWINDOWPOS2DVPROC __glewWindowPos2dv = NULL; +PFNGLWINDOWPOS2FPROC __glewWindowPos2f = NULL; +PFNGLWINDOWPOS2FVPROC __glewWindowPos2fv = NULL; +PFNGLWINDOWPOS2IPROC __glewWindowPos2i = NULL; +PFNGLWINDOWPOS2IVPROC __glewWindowPos2iv = NULL; +PFNGLWINDOWPOS2SPROC __glewWindowPos2s = NULL; +PFNGLWINDOWPOS2SVPROC __glewWindowPos2sv = NULL; +PFNGLWINDOWPOS3DPROC __glewWindowPos3d = NULL; +PFNGLWINDOWPOS3DVPROC __glewWindowPos3dv = NULL; +PFNGLWINDOWPOS3FPROC __glewWindowPos3f = NULL; +PFNGLWINDOWPOS3FVPROC __glewWindowPos3fv = NULL; +PFNGLWINDOWPOS3IPROC __glewWindowPos3i = NULL; +PFNGLWINDOWPOS3IVPROC __glewWindowPos3iv = NULL; +PFNGLWINDOWPOS3SPROC __glewWindowPos3s = NULL; +PFNGLWINDOWPOS3SVPROC __glewWindowPos3sv = NULL; + +PFNGLBEGINQUERYPROC __glewBeginQuery = NULL; +PFNGLBINDBUFFERPROC __glewBindBuffer = NULL; +PFNGLBUFFERDATAPROC __glewBufferData = NULL; +PFNGLBUFFERSUBDATAPROC __glewBufferSubData = NULL; +PFNGLDELETEBUFFERSPROC __glewDeleteBuffers = NULL; +PFNGLDELETEQUERIESPROC __glewDeleteQueries = NULL; +PFNGLENDQUERYPROC __glewEndQuery = NULL; +PFNGLGENBUFFERSPROC __glewGenBuffers = NULL; +PFNGLGENQUERIESPROC __glewGenQueries = NULL; +PFNGLGETBUFFERPARAMETERIVPROC __glewGetBufferParameteriv = NULL; +PFNGLGETBUFFERPOINTERVPROC __glewGetBufferPointerv = NULL; +PFNGLGETBUFFERSUBDATAPROC __glewGetBufferSubData = NULL; +PFNGLGETQUERYOBJECTIVPROC __glewGetQueryObjectiv = NULL; +PFNGLGETQUERYOBJECTUIVPROC __glewGetQueryObjectuiv = NULL; +PFNGLGETQUERYIVPROC __glewGetQueryiv = NULL; +PFNGLISBUFFERPROC __glewIsBuffer = NULL; +PFNGLISQUERYPROC __glewIsQuery = NULL; +PFNGLMAPBUFFERPROC __glewMapBuffer = NULL; +PFNGLUNMAPBUFFERPROC __glewUnmapBuffer = NULL; + +PFNGLATTACHSHADERPROC __glewAttachShader = NULL; +PFNGLBINDATTRIBLOCATIONPROC __glewBindAttribLocation = NULL; +PFNGLBLENDEQUATIONSEPARATEPROC __glewBlendEquationSeparate = NULL; +PFNGLCOMPILESHADERPROC __glewCompileShader = NULL; +PFNGLCREATEPROGRAMPROC __glewCreateProgram = NULL; +PFNGLCREATESHADERPROC __glewCreateShader = NULL; +PFNGLDELETEPROGRAMPROC __glewDeleteProgram = NULL; +PFNGLDELETESHADERPROC __glewDeleteShader = NULL; +PFNGLDETACHSHADERPROC __glewDetachShader = NULL; +PFNGLDISABLEVERTEXATTRIBARRAYPROC __glewDisableVertexAttribArray = NULL; +PFNGLDRAWBUFFERSPROC __glewDrawBuffers = NULL; +PFNGLENABLEVERTEXATTRIBARRAYPROC __glewEnableVertexAttribArray = NULL; +PFNGLGETACTIVEATTRIBPROC __glewGetActiveAttrib = NULL; +PFNGLGETACTIVEUNIFORMPROC __glewGetActiveUniform = NULL; +PFNGLGETATTACHEDSHADERSPROC __glewGetAttachedShaders = NULL; +PFNGLGETATTRIBLOCATIONPROC __glewGetAttribLocation = NULL; +PFNGLGETPROGRAMINFOLOGPROC __glewGetProgramInfoLog = NULL; +PFNGLGETPROGRAMIVPROC __glewGetProgramiv = NULL; +PFNGLGETSHADERINFOLOGPROC __glewGetShaderInfoLog = NULL; +PFNGLGETSHADERSOURCEPROC __glewGetShaderSource = NULL; +PFNGLGETSHADERIVPROC __glewGetShaderiv = NULL; +PFNGLGETUNIFORMLOCATIONPROC __glewGetUniformLocation = NULL; +PFNGLGETUNIFORMFVPROC __glewGetUniformfv = NULL; +PFNGLGETUNIFORMIVPROC __glewGetUniformiv = NULL; +PFNGLGETVERTEXATTRIBPOINTERVPROC __glewGetVertexAttribPointerv = NULL; +PFNGLGETVERTEXATTRIBDVPROC __glewGetVertexAttribdv = NULL; +PFNGLGETVERTEXATTRIBFVPROC __glewGetVertexAttribfv = NULL; +PFNGLGETVERTEXATTRIBIVPROC __glewGetVertexAttribiv = NULL; +PFNGLISPROGRAMPROC __glewIsProgram = NULL; +PFNGLISSHADERPROC __glewIsShader = NULL; +PFNGLLINKPROGRAMPROC __glewLinkProgram = NULL; +PFNGLSHADERSOURCEPROC __glewShaderSource = NULL; +PFNGLSTENCILFUNCSEPARATEPROC __glewStencilFuncSeparate = NULL; +PFNGLSTENCILMASKSEPARATEPROC __glewStencilMaskSeparate = NULL; +PFNGLSTENCILOPSEPARATEPROC __glewStencilOpSeparate = NULL; +PFNGLUNIFORM1FPROC __glewUniform1f = NULL; +PFNGLUNIFORM1FVPROC __glewUniform1fv = NULL; +PFNGLUNIFORM1IPROC __glewUniform1i = NULL; +PFNGLUNIFORM1IVPROC __glewUniform1iv = NULL; +PFNGLUNIFORM2FPROC __glewUniform2f = NULL; +PFNGLUNIFORM2FVPROC __glewUniform2fv = NULL; +PFNGLUNIFORM2IPROC __glewUniform2i = NULL; +PFNGLUNIFORM2IVPROC __glewUniform2iv = NULL; +PFNGLUNIFORM3FPROC __glewUniform3f = NULL; +PFNGLUNIFORM3FVPROC __glewUniform3fv = NULL; +PFNGLUNIFORM3IPROC __glewUniform3i = NULL; +PFNGLUNIFORM3IVPROC __glewUniform3iv = NULL; +PFNGLUNIFORM4FPROC __glewUniform4f = NULL; +PFNGLUNIFORM4FVPROC __glewUniform4fv = NULL; +PFNGLUNIFORM4IPROC __glewUniform4i = NULL; +PFNGLUNIFORM4IVPROC __glewUniform4iv = NULL; +PFNGLUNIFORMMATRIX2FVPROC __glewUniformMatrix2fv = NULL; +PFNGLUNIFORMMATRIX3FVPROC __glewUniformMatrix3fv = NULL; +PFNGLUNIFORMMATRIX4FVPROC __glewUniformMatrix4fv = NULL; +PFNGLUSEPROGRAMPROC __glewUseProgram = NULL; +PFNGLVALIDATEPROGRAMPROC __glewValidateProgram = NULL; +PFNGLVERTEXATTRIB1DPROC __glewVertexAttrib1d = NULL; +PFNGLVERTEXATTRIB1DVPROC __glewVertexAttrib1dv = NULL; +PFNGLVERTEXATTRIB1FPROC __glewVertexAttrib1f = NULL; +PFNGLVERTEXATTRIB1FVPROC __glewVertexAttrib1fv = NULL; +PFNGLVERTEXATTRIB1SPROC __glewVertexAttrib1s = NULL; +PFNGLVERTEXATTRIB1SVPROC __glewVertexAttrib1sv = NULL; +PFNGLVERTEXATTRIB2DPROC __glewVertexAttrib2d = NULL; +PFNGLVERTEXATTRIB2DVPROC __glewVertexAttrib2dv = NULL; +PFNGLVERTEXATTRIB2FPROC __glewVertexAttrib2f = NULL; +PFNGLVERTEXATTRIB2FVPROC __glewVertexAttrib2fv = NULL; +PFNGLVERTEXATTRIB2SPROC __glewVertexAttrib2s = NULL; +PFNGLVERTEXATTRIB2SVPROC __glewVertexAttrib2sv = NULL; +PFNGLVERTEXATTRIB3DPROC __glewVertexAttrib3d = NULL; +PFNGLVERTEXATTRIB3DVPROC __glewVertexAttrib3dv = NULL; +PFNGLVERTEXATTRIB3FPROC __glewVertexAttrib3f = NULL; +PFNGLVERTEXATTRIB3FVPROC __glewVertexAttrib3fv = NULL; +PFNGLVERTEXATTRIB3SPROC __glewVertexAttrib3s = NULL; +PFNGLVERTEXATTRIB3SVPROC __glewVertexAttrib3sv = NULL; +PFNGLVERTEXATTRIB4NBVPROC __glewVertexAttrib4Nbv = NULL; +PFNGLVERTEXATTRIB4NIVPROC __glewVertexAttrib4Niv = NULL; +PFNGLVERTEXATTRIB4NSVPROC __glewVertexAttrib4Nsv = NULL; +PFNGLVERTEXATTRIB4NUBPROC __glewVertexAttrib4Nub = NULL; +PFNGLVERTEXATTRIB4NUBVPROC __glewVertexAttrib4Nubv = NULL; +PFNGLVERTEXATTRIB4NUIVPROC __glewVertexAttrib4Nuiv = NULL; +PFNGLVERTEXATTRIB4NUSVPROC __glewVertexAttrib4Nusv = NULL; +PFNGLVERTEXATTRIB4BVPROC __glewVertexAttrib4bv = NULL; +PFNGLVERTEXATTRIB4DPROC __glewVertexAttrib4d = NULL; +PFNGLVERTEXATTRIB4DVPROC __glewVertexAttrib4dv = NULL; +PFNGLVERTEXATTRIB4FPROC __glewVertexAttrib4f = NULL; +PFNGLVERTEXATTRIB4FVPROC __glewVertexAttrib4fv = NULL; +PFNGLVERTEXATTRIB4IVPROC __glewVertexAttrib4iv = NULL; +PFNGLVERTEXATTRIB4SPROC __glewVertexAttrib4s = NULL; +PFNGLVERTEXATTRIB4SVPROC __glewVertexAttrib4sv = NULL; +PFNGLVERTEXATTRIB4UBVPROC __glewVertexAttrib4ubv = NULL; +PFNGLVERTEXATTRIB4UIVPROC __glewVertexAttrib4uiv = NULL; +PFNGLVERTEXATTRIB4USVPROC __glewVertexAttrib4usv = NULL; +PFNGLVERTEXATTRIBPOINTERPROC __glewVertexAttribPointer = NULL; + +PFNGLUNIFORMMATRIX2X3FVPROC __glewUniformMatrix2x3fv = NULL; +PFNGLUNIFORMMATRIX2X4FVPROC __glewUniformMatrix2x4fv = NULL; +PFNGLUNIFORMMATRIX3X2FVPROC __glewUniformMatrix3x2fv = NULL; +PFNGLUNIFORMMATRIX3X4FVPROC __glewUniformMatrix3x4fv = NULL; +PFNGLUNIFORMMATRIX4X2FVPROC __glewUniformMatrix4x2fv = NULL; +PFNGLUNIFORMMATRIX4X3FVPROC __glewUniformMatrix4x3fv = NULL; + +PFNGLBEGINCONDITIONALRENDERPROC __glewBeginConditionalRender = NULL; +PFNGLBEGINTRANSFORMFEEDBACKPROC __glewBeginTransformFeedback = NULL; +PFNGLBINDFRAGDATALOCATIONPROC __glewBindFragDataLocation = NULL; +PFNGLCLAMPCOLORPROC __glewClampColor = NULL; +PFNGLCLEARBUFFERFIPROC __glewClearBufferfi = NULL; +PFNGLCLEARBUFFERFVPROC __glewClearBufferfv = NULL; +PFNGLCLEARBUFFERIVPROC __glewClearBufferiv = NULL; +PFNGLCLEARBUFFERUIVPROC __glewClearBufferuiv = NULL; +PFNGLCOLORMASKIPROC __glewColorMaski = NULL; +PFNGLDISABLEIPROC __glewDisablei = NULL; +PFNGLENABLEIPROC __glewEnablei = NULL; +PFNGLENDCONDITIONALRENDERPROC __glewEndConditionalRender = NULL; +PFNGLENDTRANSFORMFEEDBACKPROC __glewEndTransformFeedback = NULL; +PFNGLGETBOOLEANI_VPROC __glewGetBooleani_v = NULL; +PFNGLGETFRAGDATALOCATIONPROC __glewGetFragDataLocation = NULL; +PFNGLGETSTRINGIPROC __glewGetStringi = NULL; +PFNGLGETTEXPARAMETERIIVPROC __glewGetTexParameterIiv = NULL; +PFNGLGETTEXPARAMETERIUIVPROC __glewGetTexParameterIuiv = NULL; +PFNGLGETTRANSFORMFEEDBACKVARYINGPROC __glewGetTransformFeedbackVarying = NULL; +PFNGLGETUNIFORMUIVPROC __glewGetUniformuiv = NULL; +PFNGLGETVERTEXATTRIBIIVPROC __glewGetVertexAttribIiv = NULL; +PFNGLGETVERTEXATTRIBIUIVPROC __glewGetVertexAttribIuiv = NULL; +PFNGLISENABLEDIPROC __glewIsEnabledi = NULL; +PFNGLTEXPARAMETERIIVPROC __glewTexParameterIiv = NULL; +PFNGLTEXPARAMETERIUIVPROC __glewTexParameterIuiv = NULL; +PFNGLTRANSFORMFEEDBACKVARYINGSPROC __glewTransformFeedbackVaryings = NULL; +PFNGLUNIFORM1UIPROC __glewUniform1ui = NULL; +PFNGLUNIFORM1UIVPROC __glewUniform1uiv = NULL; +PFNGLUNIFORM2UIPROC __glewUniform2ui = NULL; +PFNGLUNIFORM2UIVPROC __glewUniform2uiv = NULL; +PFNGLUNIFORM3UIPROC __glewUniform3ui = NULL; +PFNGLUNIFORM3UIVPROC __glewUniform3uiv = NULL; +PFNGLUNIFORM4UIPROC __glewUniform4ui = NULL; +PFNGLUNIFORM4UIVPROC __glewUniform4uiv = NULL; +PFNGLVERTEXATTRIBI1IPROC __glewVertexAttribI1i = NULL; +PFNGLVERTEXATTRIBI1IVPROC __glewVertexAttribI1iv = NULL; +PFNGLVERTEXATTRIBI1UIPROC __glewVertexAttribI1ui = NULL; +PFNGLVERTEXATTRIBI1UIVPROC __glewVertexAttribI1uiv = NULL; +PFNGLVERTEXATTRIBI2IPROC __glewVertexAttribI2i = NULL; +PFNGLVERTEXATTRIBI2IVPROC __glewVertexAttribI2iv = NULL; +PFNGLVERTEXATTRIBI2UIPROC __glewVertexAttribI2ui = NULL; +PFNGLVERTEXATTRIBI2UIVPROC __glewVertexAttribI2uiv = NULL; +PFNGLVERTEXATTRIBI3IPROC __glewVertexAttribI3i = NULL; +PFNGLVERTEXATTRIBI3IVPROC __glewVertexAttribI3iv = NULL; +PFNGLVERTEXATTRIBI3UIPROC __glewVertexAttribI3ui = NULL; +PFNGLVERTEXATTRIBI3UIVPROC __glewVertexAttribI3uiv = NULL; +PFNGLVERTEXATTRIBI4BVPROC __glewVertexAttribI4bv = NULL; +PFNGLVERTEXATTRIBI4IPROC __glewVertexAttribI4i = NULL; +PFNGLVERTEXATTRIBI4IVPROC __glewVertexAttribI4iv = NULL; +PFNGLVERTEXATTRIBI4SVPROC __glewVertexAttribI4sv = NULL; +PFNGLVERTEXATTRIBI4UBVPROC __glewVertexAttribI4ubv = NULL; +PFNGLVERTEXATTRIBI4UIPROC __glewVertexAttribI4ui = NULL; +PFNGLVERTEXATTRIBI4UIVPROC __glewVertexAttribI4uiv = NULL; +PFNGLVERTEXATTRIBI4USVPROC __glewVertexAttribI4usv = NULL; +PFNGLVERTEXATTRIBIPOINTERPROC __glewVertexAttribIPointer = NULL; + +PFNGLDRAWARRAYSINSTANCEDPROC __glewDrawArraysInstanced = NULL; +PFNGLDRAWELEMENTSINSTANCEDPROC __glewDrawElementsInstanced = NULL; +PFNGLPRIMITIVERESTARTINDEXPROC __glewPrimitiveRestartIndex = NULL; +PFNGLTEXBUFFERPROC __glewTexBuffer = NULL; + +PFNGLFRAMEBUFFERTEXTUREPROC __glewFramebufferTexture = NULL; +PFNGLGETBUFFERPARAMETERI64VPROC __glewGetBufferParameteri64v = NULL; +PFNGLGETINTEGER64I_VPROC __glewGetInteger64i_v = NULL; + +PFNGLVERTEXATTRIBDIVISORPROC __glewVertexAttribDivisor = NULL; + +PFNGLBLENDEQUATIONSEPARATEIPROC __glewBlendEquationSeparatei = NULL; +PFNGLBLENDEQUATIONIPROC __glewBlendEquationi = NULL; +PFNGLBLENDFUNCSEPARATEIPROC __glewBlendFuncSeparatei = NULL; +PFNGLBLENDFUNCIPROC __glewBlendFunci = NULL; +PFNGLMINSAMPLESHADINGPROC __glewMinSampleShading = NULL; + +PFNGLTBUFFERMASK3DFXPROC __glewTbufferMask3DFX = NULL; + +PFNGLDEBUGMESSAGECALLBACKAMDPROC __glewDebugMessageCallbackAMD = NULL; +PFNGLDEBUGMESSAGEENABLEAMDPROC __glewDebugMessageEnableAMD = NULL; +PFNGLDEBUGMESSAGEINSERTAMDPROC __glewDebugMessageInsertAMD = NULL; +PFNGLGETDEBUGMESSAGELOGAMDPROC __glewGetDebugMessageLogAMD = NULL; + +PFNGLBLENDEQUATIONINDEXEDAMDPROC __glewBlendEquationIndexedAMD = NULL; +PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC __glewBlendEquationSeparateIndexedAMD = NULL; +PFNGLBLENDFUNCINDEXEDAMDPROC __glewBlendFuncIndexedAMD = NULL; +PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC __glewBlendFuncSeparateIndexedAMD = NULL; + +PFNGLVERTEXATTRIBPARAMETERIAMDPROC __glewVertexAttribParameteriAMD = NULL; + +PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC __glewMultiDrawArraysIndirectAMD = NULL; +PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC __glewMultiDrawElementsIndirectAMD = NULL; + +PFNGLDELETENAMESAMDPROC __glewDeleteNamesAMD = NULL; +PFNGLGENNAMESAMDPROC __glewGenNamesAMD = NULL; +PFNGLISNAMEAMDPROC __glewIsNameAMD = NULL; + +PFNGLBEGINPERFMONITORAMDPROC __glewBeginPerfMonitorAMD = NULL; +PFNGLDELETEPERFMONITORSAMDPROC __glewDeletePerfMonitorsAMD = NULL; +PFNGLENDPERFMONITORAMDPROC __glewEndPerfMonitorAMD = NULL; +PFNGLGENPERFMONITORSAMDPROC __glewGenPerfMonitorsAMD = NULL; +PFNGLGETPERFMONITORCOUNTERDATAAMDPROC __glewGetPerfMonitorCounterDataAMD = NULL; +PFNGLGETPERFMONITORCOUNTERINFOAMDPROC __glewGetPerfMonitorCounterInfoAMD = NULL; +PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC __glewGetPerfMonitorCounterStringAMD = NULL; +PFNGLGETPERFMONITORCOUNTERSAMDPROC __glewGetPerfMonitorCountersAMD = NULL; +PFNGLGETPERFMONITORGROUPSTRINGAMDPROC __glewGetPerfMonitorGroupStringAMD = NULL; +PFNGLGETPERFMONITORGROUPSAMDPROC __glewGetPerfMonitorGroupsAMD = NULL; +PFNGLSELECTPERFMONITORCOUNTERSAMDPROC __glewSelectPerfMonitorCountersAMD = NULL; + +PFNGLSETMULTISAMPLEFVAMDPROC __glewSetMultisamplefvAMD = NULL; + +PFNGLTEXSTORAGESPARSEAMDPROC __glewTexStorageSparseAMD = NULL; +PFNGLTEXTURESTORAGESPARSEAMDPROC __glewTextureStorageSparseAMD = NULL; + +PFNGLSTENCILOPVALUEAMDPROC __glewStencilOpValueAMD = NULL; + +PFNGLTESSELLATIONFACTORAMDPROC __glewTessellationFactorAMD = NULL; +PFNGLTESSELLATIONMODEAMDPROC __glewTessellationModeAMD = NULL; + +PFNGLBLITFRAMEBUFFERANGLEPROC __glewBlitFramebufferANGLE = NULL; + +PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC __glewRenderbufferStorageMultisampleANGLE = NULL; + +PFNGLDRAWARRAYSINSTANCEDANGLEPROC __glewDrawArraysInstancedANGLE = NULL; +PFNGLDRAWELEMENTSINSTANCEDANGLEPROC __glewDrawElementsInstancedANGLE = NULL; +PFNGLVERTEXATTRIBDIVISORANGLEPROC __glewVertexAttribDivisorANGLE = NULL; + +PFNGLBEGINQUERYANGLEPROC __glewBeginQueryANGLE = NULL; +PFNGLDELETEQUERIESANGLEPROC __glewDeleteQueriesANGLE = NULL; +PFNGLENDQUERYANGLEPROC __glewEndQueryANGLE = NULL; +PFNGLGENQUERIESANGLEPROC __glewGenQueriesANGLE = NULL; +PFNGLGETQUERYOBJECTI64VANGLEPROC __glewGetQueryObjecti64vANGLE = NULL; +PFNGLGETQUERYOBJECTIVANGLEPROC __glewGetQueryObjectivANGLE = NULL; +PFNGLGETQUERYOBJECTUI64VANGLEPROC __glewGetQueryObjectui64vANGLE = NULL; +PFNGLGETQUERYOBJECTUIVANGLEPROC __glewGetQueryObjectuivANGLE = NULL; +PFNGLGETQUERYIVANGLEPROC __glewGetQueryivANGLE = NULL; +PFNGLISQUERYANGLEPROC __glewIsQueryANGLE = NULL; +PFNGLQUERYCOUNTERANGLEPROC __glewQueryCounterANGLE = NULL; + +PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC __glewGetTranslatedShaderSourceANGLE = NULL; + +PFNGLDRAWELEMENTARRAYAPPLEPROC __glewDrawElementArrayAPPLE = NULL; +PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC __glewDrawRangeElementArrayAPPLE = NULL; +PFNGLELEMENTPOINTERAPPLEPROC __glewElementPointerAPPLE = NULL; +PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC __glewMultiDrawElementArrayAPPLE = NULL; +PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC __glewMultiDrawRangeElementArrayAPPLE = NULL; + +PFNGLDELETEFENCESAPPLEPROC __glewDeleteFencesAPPLE = NULL; +PFNGLFINISHFENCEAPPLEPROC __glewFinishFenceAPPLE = NULL; +PFNGLFINISHOBJECTAPPLEPROC __glewFinishObjectAPPLE = NULL; +PFNGLGENFENCESAPPLEPROC __glewGenFencesAPPLE = NULL; +PFNGLISFENCEAPPLEPROC __glewIsFenceAPPLE = NULL; +PFNGLSETFENCEAPPLEPROC __glewSetFenceAPPLE = NULL; +PFNGLTESTFENCEAPPLEPROC __glewTestFenceAPPLE = NULL; +PFNGLTESTOBJECTAPPLEPROC __glewTestObjectAPPLE = NULL; + +PFNGLBUFFERPARAMETERIAPPLEPROC __glewBufferParameteriAPPLE = NULL; +PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC __glewFlushMappedBufferRangeAPPLE = NULL; + +PFNGLGETOBJECTPARAMETERIVAPPLEPROC __glewGetObjectParameterivAPPLE = NULL; +PFNGLOBJECTPURGEABLEAPPLEPROC __glewObjectPurgeableAPPLE = NULL; +PFNGLOBJECTUNPURGEABLEAPPLEPROC __glewObjectUnpurgeableAPPLE = NULL; + +PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC __glewGetTexParameterPointervAPPLE = NULL; +PFNGLTEXTURERANGEAPPLEPROC __glewTextureRangeAPPLE = NULL; + +PFNGLBINDVERTEXARRAYAPPLEPROC __glewBindVertexArrayAPPLE = NULL; +PFNGLDELETEVERTEXARRAYSAPPLEPROC __glewDeleteVertexArraysAPPLE = NULL; +PFNGLGENVERTEXARRAYSAPPLEPROC __glewGenVertexArraysAPPLE = NULL; +PFNGLISVERTEXARRAYAPPLEPROC __glewIsVertexArrayAPPLE = NULL; + +PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC __glewFlushVertexArrayRangeAPPLE = NULL; +PFNGLVERTEXARRAYPARAMETERIAPPLEPROC __glewVertexArrayParameteriAPPLE = NULL; +PFNGLVERTEXARRAYRANGEAPPLEPROC __glewVertexArrayRangeAPPLE = NULL; + +PFNGLDISABLEVERTEXATTRIBAPPLEPROC __glewDisableVertexAttribAPPLE = NULL; +PFNGLENABLEVERTEXATTRIBAPPLEPROC __glewEnableVertexAttribAPPLE = NULL; +PFNGLISVERTEXATTRIBENABLEDAPPLEPROC __glewIsVertexAttribEnabledAPPLE = NULL; +PFNGLMAPVERTEXATTRIB1DAPPLEPROC __glewMapVertexAttrib1dAPPLE = NULL; +PFNGLMAPVERTEXATTRIB1FAPPLEPROC __glewMapVertexAttrib1fAPPLE = NULL; +PFNGLMAPVERTEXATTRIB2DAPPLEPROC __glewMapVertexAttrib2dAPPLE = NULL; +PFNGLMAPVERTEXATTRIB2FAPPLEPROC __glewMapVertexAttrib2fAPPLE = NULL; + +PFNGLCLEARDEPTHFPROC __glewClearDepthf = NULL; +PFNGLDEPTHRANGEFPROC __glewDepthRangef = NULL; +PFNGLGETSHADERPRECISIONFORMATPROC __glewGetShaderPrecisionFormat = NULL; +PFNGLRELEASESHADERCOMPILERPROC __glewReleaseShaderCompiler = NULL; +PFNGLSHADERBINARYPROC __glewShaderBinary = NULL; + +PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC __glewDrawArraysInstancedBaseInstance = NULL; +PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC __glewDrawElementsInstancedBaseInstance = NULL; +PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC __glewDrawElementsInstancedBaseVertexBaseInstance = NULL; + +PFNGLGETIMAGEHANDLEARBPROC __glewGetImageHandleARB = NULL; +PFNGLGETTEXTUREHANDLEARBPROC __glewGetTextureHandleARB = NULL; +PFNGLGETTEXTURESAMPLERHANDLEARBPROC __glewGetTextureSamplerHandleARB = NULL; +PFNGLGETVERTEXATTRIBLUI64VARBPROC __glewGetVertexAttribLui64vARB = NULL; +PFNGLISIMAGEHANDLERESIDENTARBPROC __glewIsImageHandleResidentARB = NULL; +PFNGLISTEXTUREHANDLERESIDENTARBPROC __glewIsTextureHandleResidentARB = NULL; +PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC __glewMakeImageHandleNonResidentARB = NULL; +PFNGLMAKEIMAGEHANDLERESIDENTARBPROC __glewMakeImageHandleResidentARB = NULL; +PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC __glewMakeTextureHandleNonResidentARB = NULL; +PFNGLMAKETEXTUREHANDLERESIDENTARBPROC __glewMakeTextureHandleResidentARB = NULL; +PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC __glewProgramUniformHandleui64ARB = NULL; +PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC __glewProgramUniformHandleui64vARB = NULL; +PFNGLUNIFORMHANDLEUI64ARBPROC __glewUniformHandleui64ARB = NULL; +PFNGLUNIFORMHANDLEUI64VARBPROC __glewUniformHandleui64vARB = NULL; +PFNGLVERTEXATTRIBL1UI64ARBPROC __glewVertexAttribL1ui64ARB = NULL; +PFNGLVERTEXATTRIBL1UI64VARBPROC __glewVertexAttribL1ui64vARB = NULL; + +PFNGLBINDFRAGDATALOCATIONINDEXEDPROC __glewBindFragDataLocationIndexed = NULL; +PFNGLGETFRAGDATAINDEXPROC __glewGetFragDataIndex = NULL; + +PFNGLBUFFERSTORAGEPROC __glewBufferStorage = NULL; +PFNGLNAMEDBUFFERSTORAGEEXTPROC __glewNamedBufferStorageEXT = NULL; + +PFNGLCREATESYNCFROMCLEVENTARBPROC __glewCreateSyncFromCLeventARB = NULL; + +PFNGLCLEARBUFFERDATAPROC __glewClearBufferData = NULL; +PFNGLCLEARBUFFERSUBDATAPROC __glewClearBufferSubData = NULL; +PFNGLCLEARNAMEDBUFFERDATAEXTPROC __glewClearNamedBufferDataEXT = NULL; +PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC __glewClearNamedBufferSubDataEXT = NULL; + +PFNGLCLEARTEXIMAGEPROC __glewClearTexImage = NULL; +PFNGLCLEARTEXSUBIMAGEPROC __glewClearTexSubImage = NULL; + +PFNGLCLAMPCOLORARBPROC __glewClampColorARB = NULL; + +PFNGLDISPATCHCOMPUTEPROC __glewDispatchCompute = NULL; +PFNGLDISPATCHCOMPUTEINDIRECTPROC __glewDispatchComputeIndirect = NULL; + +PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC __glewDispatchComputeGroupSizeARB = NULL; + +PFNGLCOPYBUFFERSUBDATAPROC __glewCopyBufferSubData = NULL; + +PFNGLCOPYIMAGESUBDATAPROC __glewCopyImageSubData = NULL; + +PFNGLDEBUGMESSAGECALLBACKARBPROC __glewDebugMessageCallbackARB = NULL; +PFNGLDEBUGMESSAGECONTROLARBPROC __glewDebugMessageControlARB = NULL; +PFNGLDEBUGMESSAGEINSERTARBPROC __glewDebugMessageInsertARB = NULL; +PFNGLGETDEBUGMESSAGELOGARBPROC __glewGetDebugMessageLogARB = NULL; + +PFNGLDRAWBUFFERSARBPROC __glewDrawBuffersARB = NULL; + +PFNGLBLENDEQUATIONSEPARATEIARBPROC __glewBlendEquationSeparateiARB = NULL; +PFNGLBLENDEQUATIONIARBPROC __glewBlendEquationiARB = NULL; +PFNGLBLENDFUNCSEPARATEIARBPROC __glewBlendFuncSeparateiARB = NULL; +PFNGLBLENDFUNCIARBPROC __glewBlendFunciARB = NULL; + +PFNGLDRAWELEMENTSBASEVERTEXPROC __glewDrawElementsBaseVertex = NULL; +PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC __glewDrawElementsInstancedBaseVertex = NULL; +PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC __glewDrawRangeElementsBaseVertex = NULL; +PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC __glewMultiDrawElementsBaseVertex = NULL; + +PFNGLDRAWARRAYSINDIRECTPROC __glewDrawArraysIndirect = NULL; +PFNGLDRAWELEMENTSINDIRECTPROC __glewDrawElementsIndirect = NULL; + +PFNGLFRAMEBUFFERPARAMETERIPROC __glewFramebufferParameteri = NULL; +PFNGLGETFRAMEBUFFERPARAMETERIVPROC __glewGetFramebufferParameteriv = NULL; +PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC __glewGetNamedFramebufferParameterivEXT = NULL; +PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC __glewNamedFramebufferParameteriEXT = NULL; + +PFNGLBINDFRAMEBUFFERPROC __glewBindFramebuffer = NULL; +PFNGLBINDRENDERBUFFERPROC __glewBindRenderbuffer = NULL; +PFNGLBLITFRAMEBUFFERPROC __glewBlitFramebuffer = NULL; +PFNGLCHECKFRAMEBUFFERSTATUSPROC __glewCheckFramebufferStatus = NULL; +PFNGLDELETEFRAMEBUFFERSPROC __glewDeleteFramebuffers = NULL; +PFNGLDELETERENDERBUFFERSPROC __glewDeleteRenderbuffers = NULL; +PFNGLFRAMEBUFFERRENDERBUFFERPROC __glewFramebufferRenderbuffer = NULL; +PFNGLFRAMEBUFFERTEXTURE1DPROC __glewFramebufferTexture1D = NULL; +PFNGLFRAMEBUFFERTEXTURE2DPROC __glewFramebufferTexture2D = NULL; +PFNGLFRAMEBUFFERTEXTURE3DPROC __glewFramebufferTexture3D = NULL; +PFNGLFRAMEBUFFERTEXTURELAYERPROC __glewFramebufferTextureLayer = NULL; +PFNGLGENFRAMEBUFFERSPROC __glewGenFramebuffers = NULL; +PFNGLGENRENDERBUFFERSPROC __glewGenRenderbuffers = NULL; +PFNGLGENERATEMIPMAPPROC __glewGenerateMipmap = NULL; +PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC __glewGetFramebufferAttachmentParameteriv = NULL; +PFNGLGETRENDERBUFFERPARAMETERIVPROC __glewGetRenderbufferParameteriv = NULL; +PFNGLISFRAMEBUFFERPROC __glewIsFramebuffer = NULL; +PFNGLISRENDERBUFFERPROC __glewIsRenderbuffer = NULL; +PFNGLRENDERBUFFERSTORAGEPROC __glewRenderbufferStorage = NULL; +PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC __glewRenderbufferStorageMultisample = NULL; + +PFNGLFRAMEBUFFERTEXTUREARBPROC __glewFramebufferTextureARB = NULL; +PFNGLFRAMEBUFFERTEXTUREFACEARBPROC __glewFramebufferTextureFaceARB = NULL; +PFNGLFRAMEBUFFERTEXTURELAYERARBPROC __glewFramebufferTextureLayerARB = NULL; +PFNGLPROGRAMPARAMETERIARBPROC __glewProgramParameteriARB = NULL; + +PFNGLGETPROGRAMBINARYPROC __glewGetProgramBinary = NULL; +PFNGLPROGRAMBINARYPROC __glewProgramBinary = NULL; +PFNGLPROGRAMPARAMETERIPROC __glewProgramParameteri = NULL; + +PFNGLGETUNIFORMDVPROC __glewGetUniformdv = NULL; +PFNGLUNIFORM1DPROC __glewUniform1d = NULL; +PFNGLUNIFORM1DVPROC __glewUniform1dv = NULL; +PFNGLUNIFORM2DPROC __glewUniform2d = NULL; +PFNGLUNIFORM2DVPROC __glewUniform2dv = NULL; +PFNGLUNIFORM3DPROC __glewUniform3d = NULL; +PFNGLUNIFORM3DVPROC __glewUniform3dv = NULL; +PFNGLUNIFORM4DPROC __glewUniform4d = NULL; +PFNGLUNIFORM4DVPROC __glewUniform4dv = NULL; +PFNGLUNIFORMMATRIX2DVPROC __glewUniformMatrix2dv = NULL; +PFNGLUNIFORMMATRIX2X3DVPROC __glewUniformMatrix2x3dv = NULL; +PFNGLUNIFORMMATRIX2X4DVPROC __glewUniformMatrix2x4dv = NULL; +PFNGLUNIFORMMATRIX3DVPROC __glewUniformMatrix3dv = NULL; +PFNGLUNIFORMMATRIX3X2DVPROC __glewUniformMatrix3x2dv = NULL; +PFNGLUNIFORMMATRIX3X4DVPROC __glewUniformMatrix3x4dv = NULL; +PFNGLUNIFORMMATRIX4DVPROC __glewUniformMatrix4dv = NULL; +PFNGLUNIFORMMATRIX4X2DVPROC __glewUniformMatrix4x2dv = NULL; +PFNGLUNIFORMMATRIX4X3DVPROC __glewUniformMatrix4x3dv = NULL; + +PFNGLCOLORSUBTABLEPROC __glewColorSubTable = NULL; +PFNGLCOLORTABLEPROC __glewColorTable = NULL; +PFNGLCOLORTABLEPARAMETERFVPROC __glewColorTableParameterfv = NULL; +PFNGLCOLORTABLEPARAMETERIVPROC __glewColorTableParameteriv = NULL; +PFNGLCONVOLUTIONFILTER1DPROC __glewConvolutionFilter1D = NULL; +PFNGLCONVOLUTIONFILTER2DPROC __glewConvolutionFilter2D = NULL; +PFNGLCONVOLUTIONPARAMETERFPROC __glewConvolutionParameterf = NULL; +PFNGLCONVOLUTIONPARAMETERFVPROC __glewConvolutionParameterfv = NULL; +PFNGLCONVOLUTIONPARAMETERIPROC __glewConvolutionParameteri = NULL; +PFNGLCONVOLUTIONPARAMETERIVPROC __glewConvolutionParameteriv = NULL; +PFNGLCOPYCOLORSUBTABLEPROC __glewCopyColorSubTable = NULL; +PFNGLCOPYCOLORTABLEPROC __glewCopyColorTable = NULL; +PFNGLCOPYCONVOLUTIONFILTER1DPROC __glewCopyConvolutionFilter1D = NULL; +PFNGLCOPYCONVOLUTIONFILTER2DPROC __glewCopyConvolutionFilter2D = NULL; +PFNGLGETCOLORTABLEPROC __glewGetColorTable = NULL; +PFNGLGETCOLORTABLEPARAMETERFVPROC __glewGetColorTableParameterfv = NULL; +PFNGLGETCOLORTABLEPARAMETERIVPROC __glewGetColorTableParameteriv = NULL; +PFNGLGETCONVOLUTIONFILTERPROC __glewGetConvolutionFilter = NULL; +PFNGLGETCONVOLUTIONPARAMETERFVPROC __glewGetConvolutionParameterfv = NULL; +PFNGLGETCONVOLUTIONPARAMETERIVPROC __glewGetConvolutionParameteriv = NULL; +PFNGLGETHISTOGRAMPROC __glewGetHistogram = NULL; +PFNGLGETHISTOGRAMPARAMETERFVPROC __glewGetHistogramParameterfv = NULL; +PFNGLGETHISTOGRAMPARAMETERIVPROC __glewGetHistogramParameteriv = NULL; +PFNGLGETMINMAXPROC __glewGetMinmax = NULL; +PFNGLGETMINMAXPARAMETERFVPROC __glewGetMinmaxParameterfv = NULL; +PFNGLGETMINMAXPARAMETERIVPROC __glewGetMinmaxParameteriv = NULL; +PFNGLGETSEPARABLEFILTERPROC __glewGetSeparableFilter = NULL; +PFNGLHISTOGRAMPROC __glewHistogram = NULL; +PFNGLMINMAXPROC __glewMinmax = NULL; +PFNGLRESETHISTOGRAMPROC __glewResetHistogram = NULL; +PFNGLRESETMINMAXPROC __glewResetMinmax = NULL; +PFNGLSEPARABLEFILTER2DPROC __glewSeparableFilter2D = NULL; + +PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC __glewMultiDrawArraysIndirectCountARB = NULL; +PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC __glewMultiDrawElementsIndirectCountARB = NULL; + +PFNGLDRAWARRAYSINSTANCEDARBPROC __glewDrawArraysInstancedARB = NULL; +PFNGLDRAWELEMENTSINSTANCEDARBPROC __glewDrawElementsInstancedARB = NULL; +PFNGLVERTEXATTRIBDIVISORARBPROC __glewVertexAttribDivisorARB = NULL; + +PFNGLGETINTERNALFORMATIVPROC __glewGetInternalformativ = NULL; + +PFNGLGETINTERNALFORMATI64VPROC __glewGetInternalformati64v = NULL; + +PFNGLINVALIDATEBUFFERDATAPROC __glewInvalidateBufferData = NULL; +PFNGLINVALIDATEBUFFERSUBDATAPROC __glewInvalidateBufferSubData = NULL; +PFNGLINVALIDATEFRAMEBUFFERPROC __glewInvalidateFramebuffer = NULL; +PFNGLINVALIDATESUBFRAMEBUFFERPROC __glewInvalidateSubFramebuffer = NULL; +PFNGLINVALIDATETEXIMAGEPROC __glewInvalidateTexImage = NULL; +PFNGLINVALIDATETEXSUBIMAGEPROC __glewInvalidateTexSubImage = NULL; + +PFNGLFLUSHMAPPEDBUFFERRANGEPROC __glewFlushMappedBufferRange = NULL; +PFNGLMAPBUFFERRANGEPROC __glewMapBufferRange = NULL; + +PFNGLCURRENTPALETTEMATRIXARBPROC __glewCurrentPaletteMatrixARB = NULL; +PFNGLMATRIXINDEXPOINTERARBPROC __glewMatrixIndexPointerARB = NULL; +PFNGLMATRIXINDEXUBVARBPROC __glewMatrixIndexubvARB = NULL; +PFNGLMATRIXINDEXUIVARBPROC __glewMatrixIndexuivARB = NULL; +PFNGLMATRIXINDEXUSVARBPROC __glewMatrixIndexusvARB = NULL; + +PFNGLBINDBUFFERSBASEPROC __glewBindBuffersBase = NULL; +PFNGLBINDBUFFERSRANGEPROC __glewBindBuffersRange = NULL; +PFNGLBINDIMAGETEXTURESPROC __glewBindImageTextures = NULL; +PFNGLBINDSAMPLERSPROC __glewBindSamplers = NULL; +PFNGLBINDTEXTURESPROC __glewBindTextures = NULL; +PFNGLBINDVERTEXBUFFERSPROC __glewBindVertexBuffers = NULL; + +PFNGLMULTIDRAWARRAYSINDIRECTPROC __glewMultiDrawArraysIndirect = NULL; +PFNGLMULTIDRAWELEMENTSINDIRECTPROC __glewMultiDrawElementsIndirect = NULL; + +PFNGLSAMPLECOVERAGEARBPROC __glewSampleCoverageARB = NULL; + +PFNGLACTIVETEXTUREARBPROC __glewActiveTextureARB = NULL; +PFNGLCLIENTACTIVETEXTUREARBPROC __glewClientActiveTextureARB = NULL; +PFNGLMULTITEXCOORD1DARBPROC __glewMultiTexCoord1dARB = NULL; +PFNGLMULTITEXCOORD1DVARBPROC __glewMultiTexCoord1dvARB = NULL; +PFNGLMULTITEXCOORD1FARBPROC __glewMultiTexCoord1fARB = NULL; +PFNGLMULTITEXCOORD1FVARBPROC __glewMultiTexCoord1fvARB = NULL; +PFNGLMULTITEXCOORD1IARBPROC __glewMultiTexCoord1iARB = NULL; +PFNGLMULTITEXCOORD1IVARBPROC __glewMultiTexCoord1ivARB = NULL; +PFNGLMULTITEXCOORD1SARBPROC __glewMultiTexCoord1sARB = NULL; +PFNGLMULTITEXCOORD1SVARBPROC __glewMultiTexCoord1svARB = NULL; +PFNGLMULTITEXCOORD2DARBPROC __glewMultiTexCoord2dARB = NULL; +PFNGLMULTITEXCOORD2DVARBPROC __glewMultiTexCoord2dvARB = NULL; +PFNGLMULTITEXCOORD2FARBPROC __glewMultiTexCoord2fARB = NULL; +PFNGLMULTITEXCOORD2FVARBPROC __glewMultiTexCoord2fvARB = NULL; +PFNGLMULTITEXCOORD2IARBPROC __glewMultiTexCoord2iARB = NULL; +PFNGLMULTITEXCOORD2IVARBPROC __glewMultiTexCoord2ivARB = NULL; +PFNGLMULTITEXCOORD2SARBPROC __glewMultiTexCoord2sARB = NULL; +PFNGLMULTITEXCOORD2SVARBPROC __glewMultiTexCoord2svARB = NULL; +PFNGLMULTITEXCOORD3DARBPROC __glewMultiTexCoord3dARB = NULL; +PFNGLMULTITEXCOORD3DVARBPROC __glewMultiTexCoord3dvARB = NULL; +PFNGLMULTITEXCOORD3FARBPROC __glewMultiTexCoord3fARB = NULL; +PFNGLMULTITEXCOORD3FVARBPROC __glewMultiTexCoord3fvARB = NULL; +PFNGLMULTITEXCOORD3IARBPROC __glewMultiTexCoord3iARB = NULL; +PFNGLMULTITEXCOORD3IVARBPROC __glewMultiTexCoord3ivARB = NULL; +PFNGLMULTITEXCOORD3SARBPROC __glewMultiTexCoord3sARB = NULL; +PFNGLMULTITEXCOORD3SVARBPROC __glewMultiTexCoord3svARB = NULL; +PFNGLMULTITEXCOORD4DARBPROC __glewMultiTexCoord4dARB = NULL; +PFNGLMULTITEXCOORD4DVARBPROC __glewMultiTexCoord4dvARB = NULL; +PFNGLMULTITEXCOORD4FARBPROC __glewMultiTexCoord4fARB = NULL; +PFNGLMULTITEXCOORD4FVARBPROC __glewMultiTexCoord4fvARB = NULL; +PFNGLMULTITEXCOORD4IARBPROC __glewMultiTexCoord4iARB = NULL; +PFNGLMULTITEXCOORD4IVARBPROC __glewMultiTexCoord4ivARB = NULL; +PFNGLMULTITEXCOORD4SARBPROC __glewMultiTexCoord4sARB = NULL; +PFNGLMULTITEXCOORD4SVARBPROC __glewMultiTexCoord4svARB = NULL; + +PFNGLBEGINQUERYARBPROC __glewBeginQueryARB = NULL; +PFNGLDELETEQUERIESARBPROC __glewDeleteQueriesARB = NULL; +PFNGLENDQUERYARBPROC __glewEndQueryARB = NULL; +PFNGLGENQUERIESARBPROC __glewGenQueriesARB = NULL; +PFNGLGETQUERYOBJECTIVARBPROC __glewGetQueryObjectivARB = NULL; +PFNGLGETQUERYOBJECTUIVARBPROC __glewGetQueryObjectuivARB = NULL; +PFNGLGETQUERYIVARBPROC __glewGetQueryivARB = NULL; +PFNGLISQUERYARBPROC __glewIsQueryARB = NULL; + +PFNGLPOINTPARAMETERFARBPROC __glewPointParameterfARB = NULL; +PFNGLPOINTPARAMETERFVARBPROC __glewPointParameterfvARB = NULL; + +PFNGLGETPROGRAMINTERFACEIVPROC __glewGetProgramInterfaceiv = NULL; +PFNGLGETPROGRAMRESOURCEINDEXPROC __glewGetProgramResourceIndex = NULL; +PFNGLGETPROGRAMRESOURCELOCATIONPROC __glewGetProgramResourceLocation = NULL; +PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC __glewGetProgramResourceLocationIndex = NULL; +PFNGLGETPROGRAMRESOURCENAMEPROC __glewGetProgramResourceName = NULL; +PFNGLGETPROGRAMRESOURCEIVPROC __glewGetProgramResourceiv = NULL; + +PFNGLPROVOKINGVERTEXPROC __glewProvokingVertex = NULL; + +PFNGLGETGRAPHICSRESETSTATUSARBPROC __glewGetGraphicsResetStatusARB = NULL; +PFNGLGETNCOLORTABLEARBPROC __glewGetnColorTableARB = NULL; +PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC __glewGetnCompressedTexImageARB = NULL; +PFNGLGETNCONVOLUTIONFILTERARBPROC __glewGetnConvolutionFilterARB = NULL; +PFNGLGETNHISTOGRAMARBPROC __glewGetnHistogramARB = NULL; +PFNGLGETNMAPDVARBPROC __glewGetnMapdvARB = NULL; +PFNGLGETNMAPFVARBPROC __glewGetnMapfvARB = NULL; +PFNGLGETNMAPIVARBPROC __glewGetnMapivARB = NULL; +PFNGLGETNMINMAXARBPROC __glewGetnMinmaxARB = NULL; +PFNGLGETNPIXELMAPFVARBPROC __glewGetnPixelMapfvARB = NULL; +PFNGLGETNPIXELMAPUIVARBPROC __glewGetnPixelMapuivARB = NULL; +PFNGLGETNPIXELMAPUSVARBPROC __glewGetnPixelMapusvARB = NULL; +PFNGLGETNPOLYGONSTIPPLEARBPROC __glewGetnPolygonStippleARB = NULL; +PFNGLGETNSEPARABLEFILTERARBPROC __glewGetnSeparableFilterARB = NULL; +PFNGLGETNTEXIMAGEARBPROC __glewGetnTexImageARB = NULL; +PFNGLGETNUNIFORMDVARBPROC __glewGetnUniformdvARB = NULL; +PFNGLGETNUNIFORMFVARBPROC __glewGetnUniformfvARB = NULL; +PFNGLGETNUNIFORMIVARBPROC __glewGetnUniformivARB = NULL; +PFNGLGETNUNIFORMUIVARBPROC __glewGetnUniformuivARB = NULL; +PFNGLREADNPIXELSARBPROC __glewReadnPixelsARB = NULL; + +PFNGLMINSAMPLESHADINGARBPROC __glewMinSampleShadingARB = NULL; + +PFNGLBINDSAMPLERPROC __glewBindSampler = NULL; +PFNGLDELETESAMPLERSPROC __glewDeleteSamplers = NULL; +PFNGLGENSAMPLERSPROC __glewGenSamplers = NULL; +PFNGLGETSAMPLERPARAMETERIIVPROC __glewGetSamplerParameterIiv = NULL; +PFNGLGETSAMPLERPARAMETERIUIVPROC __glewGetSamplerParameterIuiv = NULL; +PFNGLGETSAMPLERPARAMETERFVPROC __glewGetSamplerParameterfv = NULL; +PFNGLGETSAMPLERPARAMETERIVPROC __glewGetSamplerParameteriv = NULL; +PFNGLISSAMPLERPROC __glewIsSampler = NULL; +PFNGLSAMPLERPARAMETERIIVPROC __glewSamplerParameterIiv = NULL; +PFNGLSAMPLERPARAMETERIUIVPROC __glewSamplerParameterIuiv = NULL; +PFNGLSAMPLERPARAMETERFPROC __glewSamplerParameterf = NULL; +PFNGLSAMPLERPARAMETERFVPROC __glewSamplerParameterfv = NULL; +PFNGLSAMPLERPARAMETERIPROC __glewSamplerParameteri = NULL; +PFNGLSAMPLERPARAMETERIVPROC __glewSamplerParameteriv = NULL; + +PFNGLACTIVESHADERPROGRAMPROC __glewActiveShaderProgram = NULL; +PFNGLBINDPROGRAMPIPELINEPROC __glewBindProgramPipeline = NULL; +PFNGLCREATESHADERPROGRAMVPROC __glewCreateShaderProgramv = NULL; +PFNGLDELETEPROGRAMPIPELINESPROC __glewDeleteProgramPipelines = NULL; +PFNGLGENPROGRAMPIPELINESPROC __glewGenProgramPipelines = NULL; +PFNGLGETPROGRAMPIPELINEINFOLOGPROC __glewGetProgramPipelineInfoLog = NULL; +PFNGLGETPROGRAMPIPELINEIVPROC __glewGetProgramPipelineiv = NULL; +PFNGLISPROGRAMPIPELINEPROC __glewIsProgramPipeline = NULL; +PFNGLPROGRAMUNIFORM1DPROC __glewProgramUniform1d = NULL; +PFNGLPROGRAMUNIFORM1DVPROC __glewProgramUniform1dv = NULL; +PFNGLPROGRAMUNIFORM1FPROC __glewProgramUniform1f = NULL; +PFNGLPROGRAMUNIFORM1FVPROC __glewProgramUniform1fv = NULL; +PFNGLPROGRAMUNIFORM1IPROC __glewProgramUniform1i = NULL; +PFNGLPROGRAMUNIFORM1IVPROC __glewProgramUniform1iv = NULL; +PFNGLPROGRAMUNIFORM1UIPROC __glewProgramUniform1ui = NULL; +PFNGLPROGRAMUNIFORM1UIVPROC __glewProgramUniform1uiv = NULL; +PFNGLPROGRAMUNIFORM2DPROC __glewProgramUniform2d = NULL; +PFNGLPROGRAMUNIFORM2DVPROC __glewProgramUniform2dv = NULL; +PFNGLPROGRAMUNIFORM2FPROC __glewProgramUniform2f = NULL; +PFNGLPROGRAMUNIFORM2FVPROC __glewProgramUniform2fv = NULL; +PFNGLPROGRAMUNIFORM2IPROC __glewProgramUniform2i = NULL; +PFNGLPROGRAMUNIFORM2IVPROC __glewProgramUniform2iv = NULL; +PFNGLPROGRAMUNIFORM2UIPROC __glewProgramUniform2ui = NULL; +PFNGLPROGRAMUNIFORM2UIVPROC __glewProgramUniform2uiv = NULL; +PFNGLPROGRAMUNIFORM3DPROC __glewProgramUniform3d = NULL; +PFNGLPROGRAMUNIFORM3DVPROC __glewProgramUniform3dv = NULL; +PFNGLPROGRAMUNIFORM3FPROC __glewProgramUniform3f = NULL; +PFNGLPROGRAMUNIFORM3FVPROC __glewProgramUniform3fv = NULL; +PFNGLPROGRAMUNIFORM3IPROC __glewProgramUniform3i = NULL; +PFNGLPROGRAMUNIFORM3IVPROC __glewProgramUniform3iv = NULL; +PFNGLPROGRAMUNIFORM3UIPROC __glewProgramUniform3ui = NULL; +PFNGLPROGRAMUNIFORM3UIVPROC __glewProgramUniform3uiv = NULL; +PFNGLPROGRAMUNIFORM4DPROC __glewProgramUniform4d = NULL; +PFNGLPROGRAMUNIFORM4DVPROC __glewProgramUniform4dv = NULL; +PFNGLPROGRAMUNIFORM4FPROC __glewProgramUniform4f = NULL; +PFNGLPROGRAMUNIFORM4FVPROC __glewProgramUniform4fv = NULL; +PFNGLPROGRAMUNIFORM4IPROC __glewProgramUniform4i = NULL; +PFNGLPROGRAMUNIFORM4IVPROC __glewProgramUniform4iv = NULL; +PFNGLPROGRAMUNIFORM4UIPROC __glewProgramUniform4ui = NULL; +PFNGLPROGRAMUNIFORM4UIVPROC __glewProgramUniform4uiv = NULL; +PFNGLPROGRAMUNIFORMMATRIX2DVPROC __glewProgramUniformMatrix2dv = NULL; +PFNGLPROGRAMUNIFORMMATRIX2FVPROC __glewProgramUniformMatrix2fv = NULL; +PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC __glewProgramUniformMatrix2x3dv = NULL; +PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC __glewProgramUniformMatrix2x3fv = NULL; +PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC __glewProgramUniformMatrix2x4dv = NULL; +PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC __glewProgramUniformMatrix2x4fv = NULL; +PFNGLPROGRAMUNIFORMMATRIX3DVPROC __glewProgramUniformMatrix3dv = NULL; +PFNGLPROGRAMUNIFORMMATRIX3FVPROC __glewProgramUniformMatrix3fv = NULL; +PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC __glewProgramUniformMatrix3x2dv = NULL; +PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC __glewProgramUniformMatrix3x2fv = NULL; +PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC __glewProgramUniformMatrix3x4dv = NULL; +PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC __glewProgramUniformMatrix3x4fv = NULL; +PFNGLPROGRAMUNIFORMMATRIX4DVPROC __glewProgramUniformMatrix4dv = NULL; +PFNGLPROGRAMUNIFORMMATRIX4FVPROC __glewProgramUniformMatrix4fv = NULL; +PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC __glewProgramUniformMatrix4x2dv = NULL; +PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC __glewProgramUniformMatrix4x2fv = NULL; +PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC __glewProgramUniformMatrix4x3dv = NULL; +PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC __glewProgramUniformMatrix4x3fv = NULL; +PFNGLUSEPROGRAMSTAGESPROC __glewUseProgramStages = NULL; +PFNGLVALIDATEPROGRAMPIPELINEPROC __glewValidateProgramPipeline = NULL; + +PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC __glewGetActiveAtomicCounterBufferiv = NULL; + +PFNGLBINDIMAGETEXTUREPROC __glewBindImageTexture = NULL; +PFNGLMEMORYBARRIERPROC __glewMemoryBarrier = NULL; + +PFNGLATTACHOBJECTARBPROC __glewAttachObjectARB = NULL; +PFNGLCOMPILESHADERARBPROC __glewCompileShaderARB = NULL; +PFNGLCREATEPROGRAMOBJECTARBPROC __glewCreateProgramObjectARB = NULL; +PFNGLCREATESHADEROBJECTARBPROC __glewCreateShaderObjectARB = NULL; +PFNGLDELETEOBJECTARBPROC __glewDeleteObjectARB = NULL; +PFNGLDETACHOBJECTARBPROC __glewDetachObjectARB = NULL; +PFNGLGETACTIVEUNIFORMARBPROC __glewGetActiveUniformARB = NULL; +PFNGLGETATTACHEDOBJECTSARBPROC __glewGetAttachedObjectsARB = NULL; +PFNGLGETHANDLEARBPROC __glewGetHandleARB = NULL; +PFNGLGETINFOLOGARBPROC __glewGetInfoLogARB = NULL; +PFNGLGETOBJECTPARAMETERFVARBPROC __glewGetObjectParameterfvARB = NULL; +PFNGLGETOBJECTPARAMETERIVARBPROC __glewGetObjectParameterivARB = NULL; +PFNGLGETSHADERSOURCEARBPROC __glewGetShaderSourceARB = NULL; +PFNGLGETUNIFORMLOCATIONARBPROC __glewGetUniformLocationARB = NULL; +PFNGLGETUNIFORMFVARBPROC __glewGetUniformfvARB = NULL; +PFNGLGETUNIFORMIVARBPROC __glewGetUniformivARB = NULL; +PFNGLLINKPROGRAMARBPROC __glewLinkProgramARB = NULL; +PFNGLSHADERSOURCEARBPROC __glewShaderSourceARB = NULL; +PFNGLUNIFORM1FARBPROC __glewUniform1fARB = NULL; +PFNGLUNIFORM1FVARBPROC __glewUniform1fvARB = NULL; +PFNGLUNIFORM1IARBPROC __glewUniform1iARB = NULL; +PFNGLUNIFORM1IVARBPROC __glewUniform1ivARB = NULL; +PFNGLUNIFORM2FARBPROC __glewUniform2fARB = NULL; +PFNGLUNIFORM2FVARBPROC __glewUniform2fvARB = NULL; +PFNGLUNIFORM2IARBPROC __glewUniform2iARB = NULL; +PFNGLUNIFORM2IVARBPROC __glewUniform2ivARB = NULL; +PFNGLUNIFORM3FARBPROC __glewUniform3fARB = NULL; +PFNGLUNIFORM3FVARBPROC __glewUniform3fvARB = NULL; +PFNGLUNIFORM3IARBPROC __glewUniform3iARB = NULL; +PFNGLUNIFORM3IVARBPROC __glewUniform3ivARB = NULL; +PFNGLUNIFORM4FARBPROC __glewUniform4fARB = NULL; +PFNGLUNIFORM4FVARBPROC __glewUniform4fvARB = NULL; +PFNGLUNIFORM4IARBPROC __glewUniform4iARB = NULL; +PFNGLUNIFORM4IVARBPROC __glewUniform4ivARB = NULL; +PFNGLUNIFORMMATRIX2FVARBPROC __glewUniformMatrix2fvARB = NULL; +PFNGLUNIFORMMATRIX3FVARBPROC __glewUniformMatrix3fvARB = NULL; +PFNGLUNIFORMMATRIX4FVARBPROC __glewUniformMatrix4fvARB = NULL; +PFNGLUSEPROGRAMOBJECTARBPROC __glewUseProgramObjectARB = NULL; +PFNGLVALIDATEPROGRAMARBPROC __glewValidateProgramARB = NULL; + +PFNGLSHADERSTORAGEBLOCKBINDINGPROC __glewShaderStorageBlockBinding = NULL; + +PFNGLGETACTIVESUBROUTINENAMEPROC __glewGetActiveSubroutineName = NULL; +PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC __glewGetActiveSubroutineUniformName = NULL; +PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC __glewGetActiveSubroutineUniformiv = NULL; +PFNGLGETPROGRAMSTAGEIVPROC __glewGetProgramStageiv = NULL; +PFNGLGETSUBROUTINEINDEXPROC __glewGetSubroutineIndex = NULL; +PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC __glewGetSubroutineUniformLocation = NULL; +PFNGLGETUNIFORMSUBROUTINEUIVPROC __glewGetUniformSubroutineuiv = NULL; +PFNGLUNIFORMSUBROUTINESUIVPROC __glewUniformSubroutinesuiv = NULL; + +PFNGLCOMPILESHADERINCLUDEARBPROC __glewCompileShaderIncludeARB = NULL; +PFNGLDELETENAMEDSTRINGARBPROC __glewDeleteNamedStringARB = NULL; +PFNGLGETNAMEDSTRINGARBPROC __glewGetNamedStringARB = NULL; +PFNGLGETNAMEDSTRINGIVARBPROC __glewGetNamedStringivARB = NULL; +PFNGLISNAMEDSTRINGARBPROC __glewIsNamedStringARB = NULL; +PFNGLNAMEDSTRINGARBPROC __glewNamedStringARB = NULL; + +PFNGLTEXPAGECOMMITMENTARBPROC __glewTexPageCommitmentARB = NULL; +PFNGLTEXTUREPAGECOMMITMENTEXTPROC __glewTexturePageCommitmentEXT = NULL; + +PFNGLCLIENTWAITSYNCPROC __glewClientWaitSync = NULL; +PFNGLDELETESYNCPROC __glewDeleteSync = NULL; +PFNGLFENCESYNCPROC __glewFenceSync = NULL; +PFNGLGETINTEGER64VPROC __glewGetInteger64v = NULL; +PFNGLGETSYNCIVPROC __glewGetSynciv = NULL; +PFNGLISSYNCPROC __glewIsSync = NULL; +PFNGLWAITSYNCPROC __glewWaitSync = NULL; + +PFNGLPATCHPARAMETERFVPROC __glewPatchParameterfv = NULL; +PFNGLPATCHPARAMETERIPROC __glewPatchParameteri = NULL; + +PFNGLTEXBUFFERARBPROC __glewTexBufferARB = NULL; + +PFNGLTEXBUFFERRANGEPROC __glewTexBufferRange = NULL; +PFNGLTEXTUREBUFFERRANGEEXTPROC __glewTextureBufferRangeEXT = NULL; + +PFNGLCOMPRESSEDTEXIMAGE1DARBPROC __glewCompressedTexImage1DARB = NULL; +PFNGLCOMPRESSEDTEXIMAGE2DARBPROC __glewCompressedTexImage2DARB = NULL; +PFNGLCOMPRESSEDTEXIMAGE3DARBPROC __glewCompressedTexImage3DARB = NULL; +PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC __glewCompressedTexSubImage1DARB = NULL; +PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC __glewCompressedTexSubImage2DARB = NULL; +PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC __glewCompressedTexSubImage3DARB = NULL; +PFNGLGETCOMPRESSEDTEXIMAGEARBPROC __glewGetCompressedTexImageARB = NULL; + +PFNGLGETMULTISAMPLEFVPROC __glewGetMultisamplefv = NULL; +PFNGLSAMPLEMASKIPROC __glewSampleMaski = NULL; +PFNGLTEXIMAGE2DMULTISAMPLEPROC __glewTexImage2DMultisample = NULL; +PFNGLTEXIMAGE3DMULTISAMPLEPROC __glewTexImage3DMultisample = NULL; + +PFNGLTEXSTORAGE1DPROC __glewTexStorage1D = NULL; +PFNGLTEXSTORAGE2DPROC __glewTexStorage2D = NULL; +PFNGLTEXSTORAGE3DPROC __glewTexStorage3D = NULL; +PFNGLTEXTURESTORAGE1DEXTPROC __glewTextureStorage1DEXT = NULL; +PFNGLTEXTURESTORAGE2DEXTPROC __glewTextureStorage2DEXT = NULL; +PFNGLTEXTURESTORAGE3DEXTPROC __glewTextureStorage3DEXT = NULL; + +PFNGLTEXSTORAGE2DMULTISAMPLEPROC __glewTexStorage2DMultisample = NULL; +PFNGLTEXSTORAGE3DMULTISAMPLEPROC __glewTexStorage3DMultisample = NULL; +PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC __glewTextureStorage2DMultisampleEXT = NULL; +PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC __glewTextureStorage3DMultisampleEXT = NULL; + +PFNGLTEXTUREVIEWPROC __glewTextureView = NULL; + +PFNGLGETQUERYOBJECTI64VPROC __glewGetQueryObjecti64v = NULL; +PFNGLGETQUERYOBJECTUI64VPROC __glewGetQueryObjectui64v = NULL; +PFNGLQUERYCOUNTERPROC __glewQueryCounter = NULL; + +PFNGLBINDTRANSFORMFEEDBACKPROC __glewBindTransformFeedback = NULL; +PFNGLDELETETRANSFORMFEEDBACKSPROC __glewDeleteTransformFeedbacks = NULL; +PFNGLDRAWTRANSFORMFEEDBACKPROC __glewDrawTransformFeedback = NULL; +PFNGLGENTRANSFORMFEEDBACKSPROC __glewGenTransformFeedbacks = NULL; +PFNGLISTRANSFORMFEEDBACKPROC __glewIsTransformFeedback = NULL; +PFNGLPAUSETRANSFORMFEEDBACKPROC __glewPauseTransformFeedback = NULL; +PFNGLRESUMETRANSFORMFEEDBACKPROC __glewResumeTransformFeedback = NULL; + +PFNGLBEGINQUERYINDEXEDPROC __glewBeginQueryIndexed = NULL; +PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC __glewDrawTransformFeedbackStream = NULL; +PFNGLENDQUERYINDEXEDPROC __glewEndQueryIndexed = NULL; +PFNGLGETQUERYINDEXEDIVPROC __glewGetQueryIndexediv = NULL; + +PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC __glewDrawTransformFeedbackInstanced = NULL; +PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC __glewDrawTransformFeedbackStreamInstanced = NULL; + +PFNGLLOADTRANSPOSEMATRIXDARBPROC __glewLoadTransposeMatrixdARB = NULL; +PFNGLLOADTRANSPOSEMATRIXFARBPROC __glewLoadTransposeMatrixfARB = NULL; +PFNGLMULTTRANSPOSEMATRIXDARBPROC __glewMultTransposeMatrixdARB = NULL; +PFNGLMULTTRANSPOSEMATRIXFARBPROC __glewMultTransposeMatrixfARB = NULL; + +PFNGLBINDBUFFERBASEPROC __glewBindBufferBase = NULL; +PFNGLBINDBUFFERRANGEPROC __glewBindBufferRange = NULL; +PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC __glewGetActiveUniformBlockName = NULL; +PFNGLGETACTIVEUNIFORMBLOCKIVPROC __glewGetActiveUniformBlockiv = NULL; +PFNGLGETACTIVEUNIFORMNAMEPROC __glewGetActiveUniformName = NULL; +PFNGLGETACTIVEUNIFORMSIVPROC __glewGetActiveUniformsiv = NULL; +PFNGLGETINTEGERI_VPROC __glewGetIntegeri_v = NULL; +PFNGLGETUNIFORMBLOCKINDEXPROC __glewGetUniformBlockIndex = NULL; +PFNGLGETUNIFORMINDICESPROC __glewGetUniformIndices = NULL; +PFNGLUNIFORMBLOCKBINDINGPROC __glewUniformBlockBinding = NULL; + +PFNGLBINDVERTEXARRAYPROC __glewBindVertexArray = NULL; +PFNGLDELETEVERTEXARRAYSPROC __glewDeleteVertexArrays = NULL; +PFNGLGENVERTEXARRAYSPROC __glewGenVertexArrays = NULL; +PFNGLISVERTEXARRAYPROC __glewIsVertexArray = NULL; + +PFNGLGETVERTEXATTRIBLDVPROC __glewGetVertexAttribLdv = NULL; +PFNGLVERTEXATTRIBL1DPROC __glewVertexAttribL1d = NULL; +PFNGLVERTEXATTRIBL1DVPROC __glewVertexAttribL1dv = NULL; +PFNGLVERTEXATTRIBL2DPROC __glewVertexAttribL2d = NULL; +PFNGLVERTEXATTRIBL2DVPROC __glewVertexAttribL2dv = NULL; +PFNGLVERTEXATTRIBL3DPROC __glewVertexAttribL3d = NULL; +PFNGLVERTEXATTRIBL3DVPROC __glewVertexAttribL3dv = NULL; +PFNGLVERTEXATTRIBL4DPROC __glewVertexAttribL4d = NULL; +PFNGLVERTEXATTRIBL4DVPROC __glewVertexAttribL4dv = NULL; +PFNGLVERTEXATTRIBLPOINTERPROC __glewVertexAttribLPointer = NULL; + +PFNGLBINDVERTEXBUFFERPROC __glewBindVertexBuffer = NULL; +PFNGLVERTEXATTRIBBINDINGPROC __glewVertexAttribBinding = NULL; +PFNGLVERTEXATTRIBFORMATPROC __glewVertexAttribFormat = NULL; +PFNGLVERTEXATTRIBIFORMATPROC __glewVertexAttribIFormat = NULL; +PFNGLVERTEXATTRIBLFORMATPROC __glewVertexAttribLFormat = NULL; +PFNGLVERTEXBINDINGDIVISORPROC __glewVertexBindingDivisor = NULL; + +PFNGLVERTEXBLENDARBPROC __glewVertexBlendARB = NULL; +PFNGLWEIGHTPOINTERARBPROC __glewWeightPointerARB = NULL; +PFNGLWEIGHTBVARBPROC __glewWeightbvARB = NULL; +PFNGLWEIGHTDVARBPROC __glewWeightdvARB = NULL; +PFNGLWEIGHTFVARBPROC __glewWeightfvARB = NULL; +PFNGLWEIGHTIVARBPROC __glewWeightivARB = NULL; +PFNGLWEIGHTSVARBPROC __glewWeightsvARB = NULL; +PFNGLWEIGHTUBVARBPROC __glewWeightubvARB = NULL; +PFNGLWEIGHTUIVARBPROC __glewWeightuivARB = NULL; +PFNGLWEIGHTUSVARBPROC __glewWeightusvARB = NULL; + +PFNGLBINDBUFFERARBPROC __glewBindBufferARB = NULL; +PFNGLBUFFERDATAARBPROC __glewBufferDataARB = NULL; +PFNGLBUFFERSUBDATAARBPROC __glewBufferSubDataARB = NULL; +PFNGLDELETEBUFFERSARBPROC __glewDeleteBuffersARB = NULL; +PFNGLGENBUFFERSARBPROC __glewGenBuffersARB = NULL; +PFNGLGETBUFFERPARAMETERIVARBPROC __glewGetBufferParameterivARB = NULL; +PFNGLGETBUFFERPOINTERVARBPROC __glewGetBufferPointervARB = NULL; +PFNGLGETBUFFERSUBDATAARBPROC __glewGetBufferSubDataARB = NULL; +PFNGLISBUFFERARBPROC __glewIsBufferARB = NULL; +PFNGLMAPBUFFERARBPROC __glewMapBufferARB = NULL; +PFNGLUNMAPBUFFERARBPROC __glewUnmapBufferARB = NULL; + +PFNGLBINDPROGRAMARBPROC __glewBindProgramARB = NULL; +PFNGLDELETEPROGRAMSARBPROC __glewDeleteProgramsARB = NULL; +PFNGLDISABLEVERTEXATTRIBARRAYARBPROC __glewDisableVertexAttribArrayARB = NULL; +PFNGLENABLEVERTEXATTRIBARRAYARBPROC __glewEnableVertexAttribArrayARB = NULL; +PFNGLGENPROGRAMSARBPROC __glewGenProgramsARB = NULL; +PFNGLGETPROGRAMENVPARAMETERDVARBPROC __glewGetProgramEnvParameterdvARB = NULL; +PFNGLGETPROGRAMENVPARAMETERFVARBPROC __glewGetProgramEnvParameterfvARB = NULL; +PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC __glewGetProgramLocalParameterdvARB = NULL; +PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC __glewGetProgramLocalParameterfvARB = NULL; +PFNGLGETPROGRAMSTRINGARBPROC __glewGetProgramStringARB = NULL; +PFNGLGETPROGRAMIVARBPROC __glewGetProgramivARB = NULL; +PFNGLGETVERTEXATTRIBPOINTERVARBPROC __glewGetVertexAttribPointervARB = NULL; +PFNGLGETVERTEXATTRIBDVARBPROC __glewGetVertexAttribdvARB = NULL; +PFNGLGETVERTEXATTRIBFVARBPROC __glewGetVertexAttribfvARB = NULL; +PFNGLGETVERTEXATTRIBIVARBPROC __glewGetVertexAttribivARB = NULL; +PFNGLISPROGRAMARBPROC __glewIsProgramARB = NULL; +PFNGLPROGRAMENVPARAMETER4DARBPROC __glewProgramEnvParameter4dARB = NULL; +PFNGLPROGRAMENVPARAMETER4DVARBPROC __glewProgramEnvParameter4dvARB = NULL; +PFNGLPROGRAMENVPARAMETER4FARBPROC __glewProgramEnvParameter4fARB = NULL; +PFNGLPROGRAMENVPARAMETER4FVARBPROC __glewProgramEnvParameter4fvARB = NULL; +PFNGLPROGRAMLOCALPARAMETER4DARBPROC __glewProgramLocalParameter4dARB = NULL; +PFNGLPROGRAMLOCALPARAMETER4DVARBPROC __glewProgramLocalParameter4dvARB = NULL; +PFNGLPROGRAMLOCALPARAMETER4FARBPROC __glewProgramLocalParameter4fARB = NULL; +PFNGLPROGRAMLOCALPARAMETER4FVARBPROC __glewProgramLocalParameter4fvARB = NULL; +PFNGLPROGRAMSTRINGARBPROC __glewProgramStringARB = NULL; +PFNGLVERTEXATTRIB1DARBPROC __glewVertexAttrib1dARB = NULL; +PFNGLVERTEXATTRIB1DVARBPROC __glewVertexAttrib1dvARB = NULL; +PFNGLVERTEXATTRIB1FARBPROC __glewVertexAttrib1fARB = NULL; +PFNGLVERTEXATTRIB1FVARBPROC __glewVertexAttrib1fvARB = NULL; +PFNGLVERTEXATTRIB1SARBPROC __glewVertexAttrib1sARB = NULL; +PFNGLVERTEXATTRIB1SVARBPROC __glewVertexAttrib1svARB = NULL; +PFNGLVERTEXATTRIB2DARBPROC __glewVertexAttrib2dARB = NULL; +PFNGLVERTEXATTRIB2DVARBPROC __glewVertexAttrib2dvARB = NULL; +PFNGLVERTEXATTRIB2FARBPROC __glewVertexAttrib2fARB = NULL; +PFNGLVERTEXATTRIB2FVARBPROC __glewVertexAttrib2fvARB = NULL; +PFNGLVERTEXATTRIB2SARBPROC __glewVertexAttrib2sARB = NULL; +PFNGLVERTEXATTRIB2SVARBPROC __glewVertexAttrib2svARB = NULL; +PFNGLVERTEXATTRIB3DARBPROC __glewVertexAttrib3dARB = NULL; +PFNGLVERTEXATTRIB3DVARBPROC __glewVertexAttrib3dvARB = NULL; +PFNGLVERTEXATTRIB3FARBPROC __glewVertexAttrib3fARB = NULL; +PFNGLVERTEXATTRIB3FVARBPROC __glewVertexAttrib3fvARB = NULL; +PFNGLVERTEXATTRIB3SARBPROC __glewVertexAttrib3sARB = NULL; +PFNGLVERTEXATTRIB3SVARBPROC __glewVertexAttrib3svARB = NULL; +PFNGLVERTEXATTRIB4NBVARBPROC __glewVertexAttrib4NbvARB = NULL; +PFNGLVERTEXATTRIB4NIVARBPROC __glewVertexAttrib4NivARB = NULL; +PFNGLVERTEXATTRIB4NSVARBPROC __glewVertexAttrib4NsvARB = NULL; +PFNGLVERTEXATTRIB4NUBARBPROC __glewVertexAttrib4NubARB = NULL; +PFNGLVERTEXATTRIB4NUBVARBPROC __glewVertexAttrib4NubvARB = NULL; +PFNGLVERTEXATTRIB4NUIVARBPROC __glewVertexAttrib4NuivARB = NULL; +PFNGLVERTEXATTRIB4NUSVARBPROC __glewVertexAttrib4NusvARB = NULL; +PFNGLVERTEXATTRIB4BVARBPROC __glewVertexAttrib4bvARB = NULL; +PFNGLVERTEXATTRIB4DARBPROC __glewVertexAttrib4dARB = NULL; +PFNGLVERTEXATTRIB4DVARBPROC __glewVertexAttrib4dvARB = NULL; +PFNGLVERTEXATTRIB4FARBPROC __glewVertexAttrib4fARB = NULL; +PFNGLVERTEXATTRIB4FVARBPROC __glewVertexAttrib4fvARB = NULL; +PFNGLVERTEXATTRIB4IVARBPROC __glewVertexAttrib4ivARB = NULL; +PFNGLVERTEXATTRIB4SARBPROC __glewVertexAttrib4sARB = NULL; +PFNGLVERTEXATTRIB4SVARBPROC __glewVertexAttrib4svARB = NULL; +PFNGLVERTEXATTRIB4UBVARBPROC __glewVertexAttrib4ubvARB = NULL; +PFNGLVERTEXATTRIB4UIVARBPROC __glewVertexAttrib4uivARB = NULL; +PFNGLVERTEXATTRIB4USVARBPROC __glewVertexAttrib4usvARB = NULL; +PFNGLVERTEXATTRIBPOINTERARBPROC __glewVertexAttribPointerARB = NULL; + +PFNGLBINDATTRIBLOCATIONARBPROC __glewBindAttribLocationARB = NULL; +PFNGLGETACTIVEATTRIBARBPROC __glewGetActiveAttribARB = NULL; +PFNGLGETATTRIBLOCATIONARBPROC __glewGetAttribLocationARB = NULL; + +PFNGLCOLORP3UIPROC __glewColorP3ui = NULL; +PFNGLCOLORP3UIVPROC __glewColorP3uiv = NULL; +PFNGLCOLORP4UIPROC __glewColorP4ui = NULL; +PFNGLCOLORP4UIVPROC __glewColorP4uiv = NULL; +PFNGLMULTITEXCOORDP1UIPROC __glewMultiTexCoordP1ui = NULL; +PFNGLMULTITEXCOORDP1UIVPROC __glewMultiTexCoordP1uiv = NULL; +PFNGLMULTITEXCOORDP2UIPROC __glewMultiTexCoordP2ui = NULL; +PFNGLMULTITEXCOORDP2UIVPROC __glewMultiTexCoordP2uiv = NULL; +PFNGLMULTITEXCOORDP3UIPROC __glewMultiTexCoordP3ui = NULL; +PFNGLMULTITEXCOORDP3UIVPROC __glewMultiTexCoordP3uiv = NULL; +PFNGLMULTITEXCOORDP4UIPROC __glewMultiTexCoordP4ui = NULL; +PFNGLMULTITEXCOORDP4UIVPROC __glewMultiTexCoordP4uiv = NULL; +PFNGLNORMALP3UIPROC __glewNormalP3ui = NULL; +PFNGLNORMALP3UIVPROC __glewNormalP3uiv = NULL; +PFNGLSECONDARYCOLORP3UIPROC __glewSecondaryColorP3ui = NULL; +PFNGLSECONDARYCOLORP3UIVPROC __glewSecondaryColorP3uiv = NULL; +PFNGLTEXCOORDP1UIPROC __glewTexCoordP1ui = NULL; +PFNGLTEXCOORDP1UIVPROC __glewTexCoordP1uiv = NULL; +PFNGLTEXCOORDP2UIPROC __glewTexCoordP2ui = NULL; +PFNGLTEXCOORDP2UIVPROC __glewTexCoordP2uiv = NULL; +PFNGLTEXCOORDP3UIPROC __glewTexCoordP3ui = NULL; +PFNGLTEXCOORDP3UIVPROC __glewTexCoordP3uiv = NULL; +PFNGLTEXCOORDP4UIPROC __glewTexCoordP4ui = NULL; +PFNGLTEXCOORDP4UIVPROC __glewTexCoordP4uiv = NULL; +PFNGLVERTEXATTRIBP1UIPROC __glewVertexAttribP1ui = NULL; +PFNGLVERTEXATTRIBP1UIVPROC __glewVertexAttribP1uiv = NULL; +PFNGLVERTEXATTRIBP2UIPROC __glewVertexAttribP2ui = NULL; +PFNGLVERTEXATTRIBP2UIVPROC __glewVertexAttribP2uiv = NULL; +PFNGLVERTEXATTRIBP3UIPROC __glewVertexAttribP3ui = NULL; +PFNGLVERTEXATTRIBP3UIVPROC __glewVertexAttribP3uiv = NULL; +PFNGLVERTEXATTRIBP4UIPROC __glewVertexAttribP4ui = NULL; +PFNGLVERTEXATTRIBP4UIVPROC __glewVertexAttribP4uiv = NULL; +PFNGLVERTEXP2UIPROC __glewVertexP2ui = NULL; +PFNGLVERTEXP2UIVPROC __glewVertexP2uiv = NULL; +PFNGLVERTEXP3UIPROC __glewVertexP3ui = NULL; +PFNGLVERTEXP3UIVPROC __glewVertexP3uiv = NULL; +PFNGLVERTEXP4UIPROC __glewVertexP4ui = NULL; +PFNGLVERTEXP4UIVPROC __glewVertexP4uiv = NULL; + +PFNGLDEPTHRANGEARRAYVPROC __glewDepthRangeArrayv = NULL; +PFNGLDEPTHRANGEINDEXEDPROC __glewDepthRangeIndexed = NULL; +PFNGLGETDOUBLEI_VPROC __glewGetDoublei_v = NULL; +PFNGLGETFLOATI_VPROC __glewGetFloati_v = NULL; +PFNGLSCISSORARRAYVPROC __glewScissorArrayv = NULL; +PFNGLSCISSORINDEXEDPROC __glewScissorIndexed = NULL; +PFNGLSCISSORINDEXEDVPROC __glewScissorIndexedv = NULL; +PFNGLVIEWPORTARRAYVPROC __glewViewportArrayv = NULL; +PFNGLVIEWPORTINDEXEDFPROC __glewViewportIndexedf = NULL; +PFNGLVIEWPORTINDEXEDFVPROC __glewViewportIndexedfv = NULL; + +PFNGLWINDOWPOS2DARBPROC __glewWindowPos2dARB = NULL; +PFNGLWINDOWPOS2DVARBPROC __glewWindowPos2dvARB = NULL; +PFNGLWINDOWPOS2FARBPROC __glewWindowPos2fARB = NULL; +PFNGLWINDOWPOS2FVARBPROC __glewWindowPos2fvARB = NULL; +PFNGLWINDOWPOS2IARBPROC __glewWindowPos2iARB = NULL; +PFNGLWINDOWPOS2IVARBPROC __glewWindowPos2ivARB = NULL; +PFNGLWINDOWPOS2SARBPROC __glewWindowPos2sARB = NULL; +PFNGLWINDOWPOS2SVARBPROC __glewWindowPos2svARB = NULL; +PFNGLWINDOWPOS3DARBPROC __glewWindowPos3dARB = NULL; +PFNGLWINDOWPOS3DVARBPROC __glewWindowPos3dvARB = NULL; +PFNGLWINDOWPOS3FARBPROC __glewWindowPos3fARB = NULL; +PFNGLWINDOWPOS3FVARBPROC __glewWindowPos3fvARB = NULL; +PFNGLWINDOWPOS3IARBPROC __glewWindowPos3iARB = NULL; +PFNGLWINDOWPOS3IVARBPROC __glewWindowPos3ivARB = NULL; +PFNGLWINDOWPOS3SARBPROC __glewWindowPos3sARB = NULL; +PFNGLWINDOWPOS3SVARBPROC __glewWindowPos3svARB = NULL; + +PFNGLDRAWBUFFERSATIPROC __glewDrawBuffersATI = NULL; + +PFNGLDRAWELEMENTARRAYATIPROC __glewDrawElementArrayATI = NULL; +PFNGLDRAWRANGEELEMENTARRAYATIPROC __glewDrawRangeElementArrayATI = NULL; +PFNGLELEMENTPOINTERATIPROC __glewElementPointerATI = NULL; + +PFNGLGETTEXBUMPPARAMETERFVATIPROC __glewGetTexBumpParameterfvATI = NULL; +PFNGLGETTEXBUMPPARAMETERIVATIPROC __glewGetTexBumpParameterivATI = NULL; +PFNGLTEXBUMPPARAMETERFVATIPROC __glewTexBumpParameterfvATI = NULL; +PFNGLTEXBUMPPARAMETERIVATIPROC __glewTexBumpParameterivATI = NULL; + +PFNGLALPHAFRAGMENTOP1ATIPROC __glewAlphaFragmentOp1ATI = NULL; +PFNGLALPHAFRAGMENTOP2ATIPROC __glewAlphaFragmentOp2ATI = NULL; +PFNGLALPHAFRAGMENTOP3ATIPROC __glewAlphaFragmentOp3ATI = NULL; +PFNGLBEGINFRAGMENTSHADERATIPROC __glewBeginFragmentShaderATI = NULL; +PFNGLBINDFRAGMENTSHADERATIPROC __glewBindFragmentShaderATI = NULL; +PFNGLCOLORFRAGMENTOP1ATIPROC __glewColorFragmentOp1ATI = NULL; +PFNGLCOLORFRAGMENTOP2ATIPROC __glewColorFragmentOp2ATI = NULL; +PFNGLCOLORFRAGMENTOP3ATIPROC __glewColorFragmentOp3ATI = NULL; +PFNGLDELETEFRAGMENTSHADERATIPROC __glewDeleteFragmentShaderATI = NULL; +PFNGLENDFRAGMENTSHADERATIPROC __glewEndFragmentShaderATI = NULL; +PFNGLGENFRAGMENTSHADERSATIPROC __glewGenFragmentShadersATI = NULL; +PFNGLPASSTEXCOORDATIPROC __glewPassTexCoordATI = NULL; +PFNGLSAMPLEMAPATIPROC __glewSampleMapATI = NULL; +PFNGLSETFRAGMENTSHADERCONSTANTATIPROC __glewSetFragmentShaderConstantATI = NULL; + +PFNGLMAPOBJECTBUFFERATIPROC __glewMapObjectBufferATI = NULL; +PFNGLUNMAPOBJECTBUFFERATIPROC __glewUnmapObjectBufferATI = NULL; + +PFNGLPNTRIANGLESFATIPROC __glewPNTrianglesfATI = NULL; +PFNGLPNTRIANGLESIATIPROC __glewPNTrianglesiATI = NULL; + +PFNGLSTENCILFUNCSEPARATEATIPROC __glewStencilFuncSeparateATI = NULL; +PFNGLSTENCILOPSEPARATEATIPROC __glewStencilOpSeparateATI = NULL; + +PFNGLARRAYOBJECTATIPROC __glewArrayObjectATI = NULL; +PFNGLFREEOBJECTBUFFERATIPROC __glewFreeObjectBufferATI = NULL; +PFNGLGETARRAYOBJECTFVATIPROC __glewGetArrayObjectfvATI = NULL; +PFNGLGETARRAYOBJECTIVATIPROC __glewGetArrayObjectivATI = NULL; +PFNGLGETOBJECTBUFFERFVATIPROC __glewGetObjectBufferfvATI = NULL; +PFNGLGETOBJECTBUFFERIVATIPROC __glewGetObjectBufferivATI = NULL; +PFNGLGETVARIANTARRAYOBJECTFVATIPROC __glewGetVariantArrayObjectfvATI = NULL; +PFNGLGETVARIANTARRAYOBJECTIVATIPROC __glewGetVariantArrayObjectivATI = NULL; +PFNGLISOBJECTBUFFERATIPROC __glewIsObjectBufferATI = NULL; +PFNGLNEWOBJECTBUFFERATIPROC __glewNewObjectBufferATI = NULL; +PFNGLUPDATEOBJECTBUFFERATIPROC __glewUpdateObjectBufferATI = NULL; +PFNGLVARIANTARRAYOBJECTATIPROC __glewVariantArrayObjectATI = NULL; + +PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC __glewGetVertexAttribArrayObjectfvATI = NULL; +PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC __glewGetVertexAttribArrayObjectivATI = NULL; +PFNGLVERTEXATTRIBARRAYOBJECTATIPROC __glewVertexAttribArrayObjectATI = NULL; + +PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC __glewClientActiveVertexStreamATI = NULL; +PFNGLNORMALSTREAM3BATIPROC __glewNormalStream3bATI = NULL; +PFNGLNORMALSTREAM3BVATIPROC __glewNormalStream3bvATI = NULL; +PFNGLNORMALSTREAM3DATIPROC __glewNormalStream3dATI = NULL; +PFNGLNORMALSTREAM3DVATIPROC __glewNormalStream3dvATI = NULL; +PFNGLNORMALSTREAM3FATIPROC __glewNormalStream3fATI = NULL; +PFNGLNORMALSTREAM3FVATIPROC __glewNormalStream3fvATI = NULL; +PFNGLNORMALSTREAM3IATIPROC __glewNormalStream3iATI = NULL; +PFNGLNORMALSTREAM3IVATIPROC __glewNormalStream3ivATI = NULL; +PFNGLNORMALSTREAM3SATIPROC __glewNormalStream3sATI = NULL; +PFNGLNORMALSTREAM3SVATIPROC __glewNormalStream3svATI = NULL; +PFNGLVERTEXBLENDENVFATIPROC __glewVertexBlendEnvfATI = NULL; +PFNGLVERTEXBLENDENVIATIPROC __glewVertexBlendEnviATI = NULL; +PFNGLVERTEXSTREAM1DATIPROC __glewVertexStream1dATI = NULL; +PFNGLVERTEXSTREAM1DVATIPROC __glewVertexStream1dvATI = NULL; +PFNGLVERTEXSTREAM1FATIPROC __glewVertexStream1fATI = NULL; +PFNGLVERTEXSTREAM1FVATIPROC __glewVertexStream1fvATI = NULL; +PFNGLVERTEXSTREAM1IATIPROC __glewVertexStream1iATI = NULL; +PFNGLVERTEXSTREAM1IVATIPROC __glewVertexStream1ivATI = NULL; +PFNGLVERTEXSTREAM1SATIPROC __glewVertexStream1sATI = NULL; +PFNGLVERTEXSTREAM1SVATIPROC __glewVertexStream1svATI = NULL; +PFNGLVERTEXSTREAM2DATIPROC __glewVertexStream2dATI = NULL; +PFNGLVERTEXSTREAM2DVATIPROC __glewVertexStream2dvATI = NULL; +PFNGLVERTEXSTREAM2FATIPROC __glewVertexStream2fATI = NULL; +PFNGLVERTEXSTREAM2FVATIPROC __glewVertexStream2fvATI = NULL; +PFNGLVERTEXSTREAM2IATIPROC __glewVertexStream2iATI = NULL; +PFNGLVERTEXSTREAM2IVATIPROC __glewVertexStream2ivATI = NULL; +PFNGLVERTEXSTREAM2SATIPROC __glewVertexStream2sATI = NULL; +PFNGLVERTEXSTREAM2SVATIPROC __glewVertexStream2svATI = NULL; +PFNGLVERTEXSTREAM3DATIPROC __glewVertexStream3dATI = NULL; +PFNGLVERTEXSTREAM3DVATIPROC __glewVertexStream3dvATI = NULL; +PFNGLVERTEXSTREAM3FATIPROC __glewVertexStream3fATI = NULL; +PFNGLVERTEXSTREAM3FVATIPROC __glewVertexStream3fvATI = NULL; +PFNGLVERTEXSTREAM3IATIPROC __glewVertexStream3iATI = NULL; +PFNGLVERTEXSTREAM3IVATIPROC __glewVertexStream3ivATI = NULL; +PFNGLVERTEXSTREAM3SATIPROC __glewVertexStream3sATI = NULL; +PFNGLVERTEXSTREAM3SVATIPROC __glewVertexStream3svATI = NULL; +PFNGLVERTEXSTREAM4DATIPROC __glewVertexStream4dATI = NULL; +PFNGLVERTEXSTREAM4DVATIPROC __glewVertexStream4dvATI = NULL; +PFNGLVERTEXSTREAM4FATIPROC __glewVertexStream4fATI = NULL; +PFNGLVERTEXSTREAM4FVATIPROC __glewVertexStream4fvATI = NULL; +PFNGLVERTEXSTREAM4IATIPROC __glewVertexStream4iATI = NULL; +PFNGLVERTEXSTREAM4IVATIPROC __glewVertexStream4ivATI = NULL; +PFNGLVERTEXSTREAM4SATIPROC __glewVertexStream4sATI = NULL; +PFNGLVERTEXSTREAM4SVATIPROC __glewVertexStream4svATI = NULL; + +PFNGLGETUNIFORMBUFFERSIZEEXTPROC __glewGetUniformBufferSizeEXT = NULL; +PFNGLGETUNIFORMOFFSETEXTPROC __glewGetUniformOffsetEXT = NULL; +PFNGLUNIFORMBUFFEREXTPROC __glewUniformBufferEXT = NULL; + +PFNGLBLENDCOLOREXTPROC __glewBlendColorEXT = NULL; + +PFNGLBLENDEQUATIONSEPARATEEXTPROC __glewBlendEquationSeparateEXT = NULL; + +PFNGLBLENDFUNCSEPARATEEXTPROC __glewBlendFuncSeparateEXT = NULL; + +PFNGLBLENDEQUATIONEXTPROC __glewBlendEquationEXT = NULL; + +PFNGLCOLORSUBTABLEEXTPROC __glewColorSubTableEXT = NULL; +PFNGLCOPYCOLORSUBTABLEEXTPROC __glewCopyColorSubTableEXT = NULL; + +PFNGLLOCKARRAYSEXTPROC __glewLockArraysEXT = NULL; +PFNGLUNLOCKARRAYSEXTPROC __glewUnlockArraysEXT = NULL; + +PFNGLCONVOLUTIONFILTER1DEXTPROC __glewConvolutionFilter1DEXT = NULL; +PFNGLCONVOLUTIONFILTER2DEXTPROC __glewConvolutionFilter2DEXT = NULL; +PFNGLCONVOLUTIONPARAMETERFEXTPROC __glewConvolutionParameterfEXT = NULL; +PFNGLCONVOLUTIONPARAMETERFVEXTPROC __glewConvolutionParameterfvEXT = NULL; +PFNGLCONVOLUTIONPARAMETERIEXTPROC __glewConvolutionParameteriEXT = NULL; +PFNGLCONVOLUTIONPARAMETERIVEXTPROC __glewConvolutionParameterivEXT = NULL; +PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC __glewCopyConvolutionFilter1DEXT = NULL; +PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC __glewCopyConvolutionFilter2DEXT = NULL; +PFNGLGETCONVOLUTIONFILTEREXTPROC __glewGetConvolutionFilterEXT = NULL; +PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC __glewGetConvolutionParameterfvEXT = NULL; +PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC __glewGetConvolutionParameterivEXT = NULL; +PFNGLGETSEPARABLEFILTEREXTPROC __glewGetSeparableFilterEXT = NULL; +PFNGLSEPARABLEFILTER2DEXTPROC __glewSeparableFilter2DEXT = NULL; + +PFNGLBINORMALPOINTEREXTPROC __glewBinormalPointerEXT = NULL; +PFNGLTANGENTPOINTEREXTPROC __glewTangentPointerEXT = NULL; + +PFNGLCOPYTEXIMAGE1DEXTPROC __glewCopyTexImage1DEXT = NULL; +PFNGLCOPYTEXIMAGE2DEXTPROC __glewCopyTexImage2DEXT = NULL; +PFNGLCOPYTEXSUBIMAGE1DEXTPROC __glewCopyTexSubImage1DEXT = NULL; +PFNGLCOPYTEXSUBIMAGE2DEXTPROC __glewCopyTexSubImage2DEXT = NULL; +PFNGLCOPYTEXSUBIMAGE3DEXTPROC __glewCopyTexSubImage3DEXT = NULL; + +PFNGLCULLPARAMETERDVEXTPROC __glewCullParameterdvEXT = NULL; +PFNGLCULLPARAMETERFVEXTPROC __glewCullParameterfvEXT = NULL; + +PFNGLINSERTEVENTMARKEREXTPROC __glewInsertEventMarkerEXT = NULL; +PFNGLPOPGROUPMARKEREXTPROC __glewPopGroupMarkerEXT = NULL; +PFNGLPUSHGROUPMARKEREXTPROC __glewPushGroupMarkerEXT = NULL; + +PFNGLDEPTHBOUNDSEXTPROC __glewDepthBoundsEXT = NULL; + +PFNGLBINDMULTITEXTUREEXTPROC __glewBindMultiTextureEXT = NULL; +PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC __glewCheckNamedFramebufferStatusEXT = NULL; +PFNGLCLIENTATTRIBDEFAULTEXTPROC __glewClientAttribDefaultEXT = NULL; +PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC __glewCompressedMultiTexImage1DEXT = NULL; +PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC __glewCompressedMultiTexImage2DEXT = NULL; +PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC __glewCompressedMultiTexImage3DEXT = NULL; +PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC __glewCompressedMultiTexSubImage1DEXT = NULL; +PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC __glewCompressedMultiTexSubImage2DEXT = NULL; +PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC __glewCompressedMultiTexSubImage3DEXT = NULL; +PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC __glewCompressedTextureImage1DEXT = NULL; +PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC __glewCompressedTextureImage2DEXT = NULL; +PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC __glewCompressedTextureImage3DEXT = NULL; +PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC __glewCompressedTextureSubImage1DEXT = NULL; +PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC __glewCompressedTextureSubImage2DEXT = NULL; +PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC __glewCompressedTextureSubImage3DEXT = NULL; +PFNGLCOPYMULTITEXIMAGE1DEXTPROC __glewCopyMultiTexImage1DEXT = NULL; +PFNGLCOPYMULTITEXIMAGE2DEXTPROC __glewCopyMultiTexImage2DEXT = NULL; +PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC __glewCopyMultiTexSubImage1DEXT = NULL; +PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC __glewCopyMultiTexSubImage2DEXT = NULL; +PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC __glewCopyMultiTexSubImage3DEXT = NULL; +PFNGLCOPYTEXTUREIMAGE1DEXTPROC __glewCopyTextureImage1DEXT = NULL; +PFNGLCOPYTEXTUREIMAGE2DEXTPROC __glewCopyTextureImage2DEXT = NULL; +PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC __glewCopyTextureSubImage1DEXT = NULL; +PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC __glewCopyTextureSubImage2DEXT = NULL; +PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC __glewCopyTextureSubImage3DEXT = NULL; +PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC __glewDisableClientStateIndexedEXT = NULL; +PFNGLDISABLECLIENTSTATEIEXTPROC __glewDisableClientStateiEXT = NULL; +PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC __glewDisableVertexArrayAttribEXT = NULL; +PFNGLDISABLEVERTEXARRAYEXTPROC __glewDisableVertexArrayEXT = NULL; +PFNGLENABLECLIENTSTATEINDEXEDEXTPROC __glewEnableClientStateIndexedEXT = NULL; +PFNGLENABLECLIENTSTATEIEXTPROC __glewEnableClientStateiEXT = NULL; +PFNGLENABLEVERTEXARRAYATTRIBEXTPROC __glewEnableVertexArrayAttribEXT = NULL; +PFNGLENABLEVERTEXARRAYEXTPROC __glewEnableVertexArrayEXT = NULL; +PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC __glewFlushMappedNamedBufferRangeEXT = NULL; +PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC __glewFramebufferDrawBufferEXT = NULL; +PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC __glewFramebufferDrawBuffersEXT = NULL; +PFNGLFRAMEBUFFERREADBUFFEREXTPROC __glewFramebufferReadBufferEXT = NULL; +PFNGLGENERATEMULTITEXMIPMAPEXTPROC __glewGenerateMultiTexMipmapEXT = NULL; +PFNGLGENERATETEXTUREMIPMAPEXTPROC __glewGenerateTextureMipmapEXT = NULL; +PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC __glewGetCompressedMultiTexImageEXT = NULL; +PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC __glewGetCompressedTextureImageEXT = NULL; +PFNGLGETDOUBLEINDEXEDVEXTPROC __glewGetDoubleIndexedvEXT = NULL; +PFNGLGETDOUBLEI_VEXTPROC __glewGetDoublei_vEXT = NULL; +PFNGLGETFLOATINDEXEDVEXTPROC __glewGetFloatIndexedvEXT = NULL; +PFNGLGETFLOATI_VEXTPROC __glewGetFloati_vEXT = NULL; +PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC __glewGetFramebufferParameterivEXT = NULL; +PFNGLGETMULTITEXENVFVEXTPROC __glewGetMultiTexEnvfvEXT = NULL; +PFNGLGETMULTITEXENVIVEXTPROC __glewGetMultiTexEnvivEXT = NULL; +PFNGLGETMULTITEXGENDVEXTPROC __glewGetMultiTexGendvEXT = NULL; +PFNGLGETMULTITEXGENFVEXTPROC __glewGetMultiTexGenfvEXT = NULL; +PFNGLGETMULTITEXGENIVEXTPROC __glewGetMultiTexGenivEXT = NULL; +PFNGLGETMULTITEXIMAGEEXTPROC __glewGetMultiTexImageEXT = NULL; +PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC __glewGetMultiTexLevelParameterfvEXT = NULL; +PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC __glewGetMultiTexLevelParameterivEXT = NULL; +PFNGLGETMULTITEXPARAMETERIIVEXTPROC __glewGetMultiTexParameterIivEXT = NULL; +PFNGLGETMULTITEXPARAMETERIUIVEXTPROC __glewGetMultiTexParameterIuivEXT = NULL; +PFNGLGETMULTITEXPARAMETERFVEXTPROC __glewGetMultiTexParameterfvEXT = NULL; +PFNGLGETMULTITEXPARAMETERIVEXTPROC __glewGetMultiTexParameterivEXT = NULL; +PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC __glewGetNamedBufferParameterivEXT = NULL; +PFNGLGETNAMEDBUFFERPOINTERVEXTPROC __glewGetNamedBufferPointervEXT = NULL; +PFNGLGETNAMEDBUFFERSUBDATAEXTPROC __glewGetNamedBufferSubDataEXT = NULL; +PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC __glewGetNamedFramebufferAttachmentParameterivEXT = NULL; +PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC __glewGetNamedProgramLocalParameterIivEXT = NULL; +PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC __glewGetNamedProgramLocalParameterIuivEXT = NULL; +PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC __glewGetNamedProgramLocalParameterdvEXT = NULL; +PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC __glewGetNamedProgramLocalParameterfvEXT = NULL; +PFNGLGETNAMEDPROGRAMSTRINGEXTPROC __glewGetNamedProgramStringEXT = NULL; +PFNGLGETNAMEDPROGRAMIVEXTPROC __glewGetNamedProgramivEXT = NULL; +PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC __glewGetNamedRenderbufferParameterivEXT = NULL; +PFNGLGETPOINTERINDEXEDVEXTPROC __glewGetPointerIndexedvEXT = NULL; +PFNGLGETPOINTERI_VEXTPROC __glewGetPointeri_vEXT = NULL; +PFNGLGETTEXTUREIMAGEEXTPROC __glewGetTextureImageEXT = NULL; +PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC __glewGetTextureLevelParameterfvEXT = NULL; +PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC __glewGetTextureLevelParameterivEXT = NULL; +PFNGLGETTEXTUREPARAMETERIIVEXTPROC __glewGetTextureParameterIivEXT = NULL; +PFNGLGETTEXTUREPARAMETERIUIVEXTPROC __glewGetTextureParameterIuivEXT = NULL; +PFNGLGETTEXTUREPARAMETERFVEXTPROC __glewGetTextureParameterfvEXT = NULL; +PFNGLGETTEXTUREPARAMETERIVEXTPROC __glewGetTextureParameterivEXT = NULL; +PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC __glewGetVertexArrayIntegeri_vEXT = NULL; +PFNGLGETVERTEXARRAYINTEGERVEXTPROC __glewGetVertexArrayIntegervEXT = NULL; +PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC __glewGetVertexArrayPointeri_vEXT = NULL; +PFNGLGETVERTEXARRAYPOINTERVEXTPROC __glewGetVertexArrayPointervEXT = NULL; +PFNGLMAPNAMEDBUFFEREXTPROC __glewMapNamedBufferEXT = NULL; +PFNGLMAPNAMEDBUFFERRANGEEXTPROC __glewMapNamedBufferRangeEXT = NULL; +PFNGLMATRIXFRUSTUMEXTPROC __glewMatrixFrustumEXT = NULL; +PFNGLMATRIXLOADIDENTITYEXTPROC __glewMatrixLoadIdentityEXT = NULL; +PFNGLMATRIXLOADTRANSPOSEDEXTPROC __glewMatrixLoadTransposedEXT = NULL; +PFNGLMATRIXLOADTRANSPOSEFEXTPROC __glewMatrixLoadTransposefEXT = NULL; +PFNGLMATRIXLOADDEXTPROC __glewMatrixLoaddEXT = NULL; +PFNGLMATRIXLOADFEXTPROC __glewMatrixLoadfEXT = NULL; +PFNGLMATRIXMULTTRANSPOSEDEXTPROC __glewMatrixMultTransposedEXT = NULL; +PFNGLMATRIXMULTTRANSPOSEFEXTPROC __glewMatrixMultTransposefEXT = NULL; +PFNGLMATRIXMULTDEXTPROC __glewMatrixMultdEXT = NULL; +PFNGLMATRIXMULTFEXTPROC __glewMatrixMultfEXT = NULL; +PFNGLMATRIXORTHOEXTPROC __glewMatrixOrthoEXT = NULL; +PFNGLMATRIXPOPEXTPROC __glewMatrixPopEXT = NULL; +PFNGLMATRIXPUSHEXTPROC __glewMatrixPushEXT = NULL; +PFNGLMATRIXROTATEDEXTPROC __glewMatrixRotatedEXT = NULL; +PFNGLMATRIXROTATEFEXTPROC __glewMatrixRotatefEXT = NULL; +PFNGLMATRIXSCALEDEXTPROC __glewMatrixScaledEXT = NULL; +PFNGLMATRIXSCALEFEXTPROC __glewMatrixScalefEXT = NULL; +PFNGLMATRIXTRANSLATEDEXTPROC __glewMatrixTranslatedEXT = NULL; +PFNGLMATRIXTRANSLATEFEXTPROC __glewMatrixTranslatefEXT = NULL; +PFNGLMULTITEXBUFFEREXTPROC __glewMultiTexBufferEXT = NULL; +PFNGLMULTITEXCOORDPOINTEREXTPROC __glewMultiTexCoordPointerEXT = NULL; +PFNGLMULTITEXENVFEXTPROC __glewMultiTexEnvfEXT = NULL; +PFNGLMULTITEXENVFVEXTPROC __glewMultiTexEnvfvEXT = NULL; +PFNGLMULTITEXENVIEXTPROC __glewMultiTexEnviEXT = NULL; +PFNGLMULTITEXENVIVEXTPROC __glewMultiTexEnvivEXT = NULL; +PFNGLMULTITEXGENDEXTPROC __glewMultiTexGendEXT = NULL; +PFNGLMULTITEXGENDVEXTPROC __glewMultiTexGendvEXT = NULL; +PFNGLMULTITEXGENFEXTPROC __glewMultiTexGenfEXT = NULL; +PFNGLMULTITEXGENFVEXTPROC __glewMultiTexGenfvEXT = NULL; +PFNGLMULTITEXGENIEXTPROC __glewMultiTexGeniEXT = NULL; +PFNGLMULTITEXGENIVEXTPROC __glewMultiTexGenivEXT = NULL; +PFNGLMULTITEXIMAGE1DEXTPROC __glewMultiTexImage1DEXT = NULL; +PFNGLMULTITEXIMAGE2DEXTPROC __glewMultiTexImage2DEXT = NULL; +PFNGLMULTITEXIMAGE3DEXTPROC __glewMultiTexImage3DEXT = NULL; +PFNGLMULTITEXPARAMETERIIVEXTPROC __glewMultiTexParameterIivEXT = NULL; +PFNGLMULTITEXPARAMETERIUIVEXTPROC __glewMultiTexParameterIuivEXT = NULL; +PFNGLMULTITEXPARAMETERFEXTPROC __glewMultiTexParameterfEXT = NULL; +PFNGLMULTITEXPARAMETERFVEXTPROC __glewMultiTexParameterfvEXT = NULL; +PFNGLMULTITEXPARAMETERIEXTPROC __glewMultiTexParameteriEXT = NULL; +PFNGLMULTITEXPARAMETERIVEXTPROC __glewMultiTexParameterivEXT = NULL; +PFNGLMULTITEXRENDERBUFFEREXTPROC __glewMultiTexRenderbufferEXT = NULL; +PFNGLMULTITEXSUBIMAGE1DEXTPROC __glewMultiTexSubImage1DEXT = NULL; +PFNGLMULTITEXSUBIMAGE2DEXTPROC __glewMultiTexSubImage2DEXT = NULL; +PFNGLMULTITEXSUBIMAGE3DEXTPROC __glewMultiTexSubImage3DEXT = NULL; +PFNGLNAMEDBUFFERDATAEXTPROC __glewNamedBufferDataEXT = NULL; +PFNGLNAMEDBUFFERSUBDATAEXTPROC __glewNamedBufferSubDataEXT = NULL; +PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC __glewNamedCopyBufferSubDataEXT = NULL; +PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC __glewNamedFramebufferRenderbufferEXT = NULL; +PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC __glewNamedFramebufferTexture1DEXT = NULL; +PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC __glewNamedFramebufferTexture2DEXT = NULL; +PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC __glewNamedFramebufferTexture3DEXT = NULL; +PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC __glewNamedFramebufferTextureEXT = NULL; +PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC __glewNamedFramebufferTextureFaceEXT = NULL; +PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC __glewNamedFramebufferTextureLayerEXT = NULL; +PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC __glewNamedProgramLocalParameter4dEXT = NULL; +PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC __glewNamedProgramLocalParameter4dvEXT = NULL; +PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC __glewNamedProgramLocalParameter4fEXT = NULL; +PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC __glewNamedProgramLocalParameter4fvEXT = NULL; +PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC __glewNamedProgramLocalParameterI4iEXT = NULL; +PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC __glewNamedProgramLocalParameterI4ivEXT = NULL; +PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC __glewNamedProgramLocalParameterI4uiEXT = NULL; +PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC __glewNamedProgramLocalParameterI4uivEXT = NULL; +PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC __glewNamedProgramLocalParameters4fvEXT = NULL; +PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC __glewNamedProgramLocalParametersI4ivEXT = NULL; +PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC __glewNamedProgramLocalParametersI4uivEXT = NULL; +PFNGLNAMEDPROGRAMSTRINGEXTPROC __glewNamedProgramStringEXT = NULL; +PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC __glewNamedRenderbufferStorageEXT = NULL; +PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC __glewNamedRenderbufferStorageMultisampleCoverageEXT = NULL; +PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC __glewNamedRenderbufferStorageMultisampleEXT = NULL; +PFNGLPROGRAMUNIFORM1FEXTPROC __glewProgramUniform1fEXT = NULL; +PFNGLPROGRAMUNIFORM1FVEXTPROC __glewProgramUniform1fvEXT = NULL; +PFNGLPROGRAMUNIFORM1IEXTPROC __glewProgramUniform1iEXT = NULL; +PFNGLPROGRAMUNIFORM1IVEXTPROC __glewProgramUniform1ivEXT = NULL; +PFNGLPROGRAMUNIFORM1UIEXTPROC __glewProgramUniform1uiEXT = NULL; +PFNGLPROGRAMUNIFORM1UIVEXTPROC __glewProgramUniform1uivEXT = NULL; +PFNGLPROGRAMUNIFORM2FEXTPROC __glewProgramUniform2fEXT = NULL; +PFNGLPROGRAMUNIFORM2FVEXTPROC __glewProgramUniform2fvEXT = NULL; +PFNGLPROGRAMUNIFORM2IEXTPROC __glewProgramUniform2iEXT = NULL; +PFNGLPROGRAMUNIFORM2IVEXTPROC __glewProgramUniform2ivEXT = NULL; +PFNGLPROGRAMUNIFORM2UIEXTPROC __glewProgramUniform2uiEXT = NULL; +PFNGLPROGRAMUNIFORM2UIVEXTPROC __glewProgramUniform2uivEXT = NULL; +PFNGLPROGRAMUNIFORM3FEXTPROC __glewProgramUniform3fEXT = NULL; +PFNGLPROGRAMUNIFORM3FVEXTPROC __glewProgramUniform3fvEXT = NULL; +PFNGLPROGRAMUNIFORM3IEXTPROC __glewProgramUniform3iEXT = NULL; +PFNGLPROGRAMUNIFORM3IVEXTPROC __glewProgramUniform3ivEXT = NULL; +PFNGLPROGRAMUNIFORM3UIEXTPROC __glewProgramUniform3uiEXT = NULL; +PFNGLPROGRAMUNIFORM3UIVEXTPROC __glewProgramUniform3uivEXT = NULL; +PFNGLPROGRAMUNIFORM4FEXTPROC __glewProgramUniform4fEXT = NULL; +PFNGLPROGRAMUNIFORM4FVEXTPROC __glewProgramUniform4fvEXT = NULL; +PFNGLPROGRAMUNIFORM4IEXTPROC __glewProgramUniform4iEXT = NULL; +PFNGLPROGRAMUNIFORM4IVEXTPROC __glewProgramUniform4ivEXT = NULL; +PFNGLPROGRAMUNIFORM4UIEXTPROC __glewProgramUniform4uiEXT = NULL; +PFNGLPROGRAMUNIFORM4UIVEXTPROC __glewProgramUniform4uivEXT = NULL; +PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC __glewProgramUniformMatrix2fvEXT = NULL; +PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC __glewProgramUniformMatrix2x3fvEXT = NULL; +PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC __glewProgramUniformMatrix2x4fvEXT = NULL; +PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC __glewProgramUniformMatrix3fvEXT = NULL; +PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC __glewProgramUniformMatrix3x2fvEXT = NULL; +PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC __glewProgramUniformMatrix3x4fvEXT = NULL; +PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC __glewProgramUniformMatrix4fvEXT = NULL; +PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC __glewProgramUniformMatrix4x2fvEXT = NULL; +PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC __glewProgramUniformMatrix4x3fvEXT = NULL; +PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC __glewPushClientAttribDefaultEXT = NULL; +PFNGLTEXTUREBUFFEREXTPROC __glewTextureBufferEXT = NULL; +PFNGLTEXTUREIMAGE1DEXTPROC __glewTextureImage1DEXT = NULL; +PFNGLTEXTUREIMAGE2DEXTPROC __glewTextureImage2DEXT = NULL; +PFNGLTEXTUREIMAGE3DEXTPROC __glewTextureImage3DEXT = NULL; +PFNGLTEXTUREPARAMETERIIVEXTPROC __glewTextureParameterIivEXT = NULL; +PFNGLTEXTUREPARAMETERIUIVEXTPROC __glewTextureParameterIuivEXT = NULL; +PFNGLTEXTUREPARAMETERFEXTPROC __glewTextureParameterfEXT = NULL; +PFNGLTEXTUREPARAMETERFVEXTPROC __glewTextureParameterfvEXT = NULL; +PFNGLTEXTUREPARAMETERIEXTPROC __glewTextureParameteriEXT = NULL; +PFNGLTEXTUREPARAMETERIVEXTPROC __glewTextureParameterivEXT = NULL; +PFNGLTEXTURERENDERBUFFEREXTPROC __glewTextureRenderbufferEXT = NULL; +PFNGLTEXTURESUBIMAGE1DEXTPROC __glewTextureSubImage1DEXT = NULL; +PFNGLTEXTURESUBIMAGE2DEXTPROC __glewTextureSubImage2DEXT = NULL; +PFNGLTEXTURESUBIMAGE3DEXTPROC __glewTextureSubImage3DEXT = NULL; +PFNGLUNMAPNAMEDBUFFEREXTPROC __glewUnmapNamedBufferEXT = NULL; +PFNGLVERTEXARRAYCOLOROFFSETEXTPROC __glewVertexArrayColorOffsetEXT = NULL; +PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC __glewVertexArrayEdgeFlagOffsetEXT = NULL; +PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC __glewVertexArrayFogCoordOffsetEXT = NULL; +PFNGLVERTEXARRAYINDEXOFFSETEXTPROC __glewVertexArrayIndexOffsetEXT = NULL; +PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC __glewVertexArrayMultiTexCoordOffsetEXT = NULL; +PFNGLVERTEXARRAYNORMALOFFSETEXTPROC __glewVertexArrayNormalOffsetEXT = NULL; +PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC __glewVertexArraySecondaryColorOffsetEXT = NULL; +PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC __glewVertexArrayTexCoordOffsetEXT = NULL; +PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC __glewVertexArrayVertexAttribIOffsetEXT = NULL; +PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC __glewVertexArrayVertexAttribOffsetEXT = NULL; +PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC __glewVertexArrayVertexOffsetEXT = NULL; + +PFNGLCOLORMASKINDEXEDEXTPROC __glewColorMaskIndexedEXT = NULL; +PFNGLDISABLEINDEXEDEXTPROC __glewDisableIndexedEXT = NULL; +PFNGLENABLEINDEXEDEXTPROC __glewEnableIndexedEXT = NULL; +PFNGLGETBOOLEANINDEXEDVEXTPROC __glewGetBooleanIndexedvEXT = NULL; +PFNGLGETINTEGERINDEXEDVEXTPROC __glewGetIntegerIndexedvEXT = NULL; +PFNGLISENABLEDINDEXEDEXTPROC __glewIsEnabledIndexedEXT = NULL; + +PFNGLDRAWARRAYSINSTANCEDEXTPROC __glewDrawArraysInstancedEXT = NULL; +PFNGLDRAWELEMENTSINSTANCEDEXTPROC __glewDrawElementsInstancedEXT = NULL; + +PFNGLDRAWRANGEELEMENTSEXTPROC __glewDrawRangeElementsEXT = NULL; + +PFNGLFOGCOORDPOINTEREXTPROC __glewFogCoordPointerEXT = NULL; +PFNGLFOGCOORDDEXTPROC __glewFogCoorddEXT = NULL; +PFNGLFOGCOORDDVEXTPROC __glewFogCoorddvEXT = NULL; +PFNGLFOGCOORDFEXTPROC __glewFogCoordfEXT = NULL; +PFNGLFOGCOORDFVEXTPROC __glewFogCoordfvEXT = NULL; + +PFNGLFRAGMENTCOLORMATERIALEXTPROC __glewFragmentColorMaterialEXT = NULL; +PFNGLFRAGMENTLIGHTMODELFEXTPROC __glewFragmentLightModelfEXT = NULL; +PFNGLFRAGMENTLIGHTMODELFVEXTPROC __glewFragmentLightModelfvEXT = NULL; +PFNGLFRAGMENTLIGHTMODELIEXTPROC __glewFragmentLightModeliEXT = NULL; +PFNGLFRAGMENTLIGHTMODELIVEXTPROC __glewFragmentLightModelivEXT = NULL; +PFNGLFRAGMENTLIGHTFEXTPROC __glewFragmentLightfEXT = NULL; +PFNGLFRAGMENTLIGHTFVEXTPROC __glewFragmentLightfvEXT = NULL; +PFNGLFRAGMENTLIGHTIEXTPROC __glewFragmentLightiEXT = NULL; +PFNGLFRAGMENTLIGHTIVEXTPROC __glewFragmentLightivEXT = NULL; +PFNGLFRAGMENTMATERIALFEXTPROC __glewFragmentMaterialfEXT = NULL; +PFNGLFRAGMENTMATERIALFVEXTPROC __glewFragmentMaterialfvEXT = NULL; +PFNGLFRAGMENTMATERIALIEXTPROC __glewFragmentMaterialiEXT = NULL; +PFNGLFRAGMENTMATERIALIVEXTPROC __glewFragmentMaterialivEXT = NULL; +PFNGLGETFRAGMENTLIGHTFVEXTPROC __glewGetFragmentLightfvEXT = NULL; +PFNGLGETFRAGMENTLIGHTIVEXTPROC __glewGetFragmentLightivEXT = NULL; +PFNGLGETFRAGMENTMATERIALFVEXTPROC __glewGetFragmentMaterialfvEXT = NULL; +PFNGLGETFRAGMENTMATERIALIVEXTPROC __glewGetFragmentMaterialivEXT = NULL; +PFNGLLIGHTENVIEXTPROC __glewLightEnviEXT = NULL; + +PFNGLBLITFRAMEBUFFEREXTPROC __glewBlitFramebufferEXT = NULL; + +PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC __glewRenderbufferStorageMultisampleEXT = NULL; + +PFNGLBINDFRAMEBUFFEREXTPROC __glewBindFramebufferEXT = NULL; +PFNGLBINDRENDERBUFFEREXTPROC __glewBindRenderbufferEXT = NULL; +PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC __glewCheckFramebufferStatusEXT = NULL; +PFNGLDELETEFRAMEBUFFERSEXTPROC __glewDeleteFramebuffersEXT = NULL; +PFNGLDELETERENDERBUFFERSEXTPROC __glewDeleteRenderbuffersEXT = NULL; +PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC __glewFramebufferRenderbufferEXT = NULL; +PFNGLFRAMEBUFFERTEXTURE1DEXTPROC __glewFramebufferTexture1DEXT = NULL; +PFNGLFRAMEBUFFERTEXTURE2DEXTPROC __glewFramebufferTexture2DEXT = NULL; +PFNGLFRAMEBUFFERTEXTURE3DEXTPROC __glewFramebufferTexture3DEXT = NULL; +PFNGLGENFRAMEBUFFERSEXTPROC __glewGenFramebuffersEXT = NULL; +PFNGLGENRENDERBUFFERSEXTPROC __glewGenRenderbuffersEXT = NULL; +PFNGLGENERATEMIPMAPEXTPROC __glewGenerateMipmapEXT = NULL; +PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC __glewGetFramebufferAttachmentParameterivEXT = NULL; +PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC __glewGetRenderbufferParameterivEXT = NULL; +PFNGLISFRAMEBUFFEREXTPROC __glewIsFramebufferEXT = NULL; +PFNGLISRENDERBUFFEREXTPROC __glewIsRenderbufferEXT = NULL; +PFNGLRENDERBUFFERSTORAGEEXTPROC __glewRenderbufferStorageEXT = NULL; + +PFNGLFRAMEBUFFERTEXTUREEXTPROC __glewFramebufferTextureEXT = NULL; +PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC __glewFramebufferTextureFaceEXT = NULL; +PFNGLPROGRAMPARAMETERIEXTPROC __glewProgramParameteriEXT = NULL; + +PFNGLPROGRAMENVPARAMETERS4FVEXTPROC __glewProgramEnvParameters4fvEXT = NULL; +PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC __glewProgramLocalParameters4fvEXT = NULL; + +PFNGLBINDFRAGDATALOCATIONEXTPROC __glewBindFragDataLocationEXT = NULL; +PFNGLGETFRAGDATALOCATIONEXTPROC __glewGetFragDataLocationEXT = NULL; +PFNGLGETUNIFORMUIVEXTPROC __glewGetUniformuivEXT = NULL; +PFNGLGETVERTEXATTRIBIIVEXTPROC __glewGetVertexAttribIivEXT = NULL; +PFNGLGETVERTEXATTRIBIUIVEXTPROC __glewGetVertexAttribIuivEXT = NULL; +PFNGLUNIFORM1UIEXTPROC __glewUniform1uiEXT = NULL; +PFNGLUNIFORM1UIVEXTPROC __glewUniform1uivEXT = NULL; +PFNGLUNIFORM2UIEXTPROC __glewUniform2uiEXT = NULL; +PFNGLUNIFORM2UIVEXTPROC __glewUniform2uivEXT = NULL; +PFNGLUNIFORM3UIEXTPROC __glewUniform3uiEXT = NULL; +PFNGLUNIFORM3UIVEXTPROC __glewUniform3uivEXT = NULL; +PFNGLUNIFORM4UIEXTPROC __glewUniform4uiEXT = NULL; +PFNGLUNIFORM4UIVEXTPROC __glewUniform4uivEXT = NULL; +PFNGLVERTEXATTRIBI1IEXTPROC __glewVertexAttribI1iEXT = NULL; +PFNGLVERTEXATTRIBI1IVEXTPROC __glewVertexAttribI1ivEXT = NULL; +PFNGLVERTEXATTRIBI1UIEXTPROC __glewVertexAttribI1uiEXT = NULL; +PFNGLVERTEXATTRIBI1UIVEXTPROC __glewVertexAttribI1uivEXT = NULL; +PFNGLVERTEXATTRIBI2IEXTPROC __glewVertexAttribI2iEXT = NULL; +PFNGLVERTEXATTRIBI2IVEXTPROC __glewVertexAttribI2ivEXT = NULL; +PFNGLVERTEXATTRIBI2UIEXTPROC __glewVertexAttribI2uiEXT = NULL; +PFNGLVERTEXATTRIBI2UIVEXTPROC __glewVertexAttribI2uivEXT = NULL; +PFNGLVERTEXATTRIBI3IEXTPROC __glewVertexAttribI3iEXT = NULL; +PFNGLVERTEXATTRIBI3IVEXTPROC __glewVertexAttribI3ivEXT = NULL; +PFNGLVERTEXATTRIBI3UIEXTPROC __glewVertexAttribI3uiEXT = NULL; +PFNGLVERTEXATTRIBI3UIVEXTPROC __glewVertexAttribI3uivEXT = NULL; +PFNGLVERTEXATTRIBI4BVEXTPROC __glewVertexAttribI4bvEXT = NULL; +PFNGLVERTEXATTRIBI4IEXTPROC __glewVertexAttribI4iEXT = NULL; +PFNGLVERTEXATTRIBI4IVEXTPROC __glewVertexAttribI4ivEXT = NULL; +PFNGLVERTEXATTRIBI4SVEXTPROC __glewVertexAttribI4svEXT = NULL; +PFNGLVERTEXATTRIBI4UBVEXTPROC __glewVertexAttribI4ubvEXT = NULL; +PFNGLVERTEXATTRIBI4UIEXTPROC __glewVertexAttribI4uiEXT = NULL; +PFNGLVERTEXATTRIBI4UIVEXTPROC __glewVertexAttribI4uivEXT = NULL; +PFNGLVERTEXATTRIBI4USVEXTPROC __glewVertexAttribI4usvEXT = NULL; +PFNGLVERTEXATTRIBIPOINTEREXTPROC __glewVertexAttribIPointerEXT = NULL; + +PFNGLGETHISTOGRAMEXTPROC __glewGetHistogramEXT = NULL; +PFNGLGETHISTOGRAMPARAMETERFVEXTPROC __glewGetHistogramParameterfvEXT = NULL; +PFNGLGETHISTOGRAMPARAMETERIVEXTPROC __glewGetHistogramParameterivEXT = NULL; +PFNGLGETMINMAXEXTPROC __glewGetMinmaxEXT = NULL; +PFNGLGETMINMAXPARAMETERFVEXTPROC __glewGetMinmaxParameterfvEXT = NULL; +PFNGLGETMINMAXPARAMETERIVEXTPROC __glewGetMinmaxParameterivEXT = NULL; +PFNGLHISTOGRAMEXTPROC __glewHistogramEXT = NULL; +PFNGLMINMAXEXTPROC __glewMinmaxEXT = NULL; +PFNGLRESETHISTOGRAMEXTPROC __glewResetHistogramEXT = NULL; +PFNGLRESETMINMAXEXTPROC __glewResetMinmaxEXT = NULL; + +PFNGLINDEXFUNCEXTPROC __glewIndexFuncEXT = NULL; + +PFNGLINDEXMATERIALEXTPROC __glewIndexMaterialEXT = NULL; + +PFNGLAPPLYTEXTUREEXTPROC __glewApplyTextureEXT = NULL; +PFNGLTEXTURELIGHTEXTPROC __glewTextureLightEXT = NULL; +PFNGLTEXTUREMATERIALEXTPROC __glewTextureMaterialEXT = NULL; + +PFNGLMULTIDRAWARRAYSEXTPROC __glewMultiDrawArraysEXT = NULL; +PFNGLMULTIDRAWELEMENTSEXTPROC __glewMultiDrawElementsEXT = NULL; + +PFNGLSAMPLEMASKEXTPROC __glewSampleMaskEXT = NULL; +PFNGLSAMPLEPATTERNEXTPROC __glewSamplePatternEXT = NULL; + +PFNGLCOLORTABLEEXTPROC __glewColorTableEXT = NULL; +PFNGLGETCOLORTABLEEXTPROC __glewGetColorTableEXT = NULL; +PFNGLGETCOLORTABLEPARAMETERFVEXTPROC __glewGetColorTableParameterfvEXT = NULL; +PFNGLGETCOLORTABLEPARAMETERIVEXTPROC __glewGetColorTableParameterivEXT = NULL; + +PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC __glewGetPixelTransformParameterfvEXT = NULL; +PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC __glewGetPixelTransformParameterivEXT = NULL; +PFNGLPIXELTRANSFORMPARAMETERFEXTPROC __glewPixelTransformParameterfEXT = NULL; +PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC __glewPixelTransformParameterfvEXT = NULL; +PFNGLPIXELTRANSFORMPARAMETERIEXTPROC __glewPixelTransformParameteriEXT = NULL; +PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC __glewPixelTransformParameterivEXT = NULL; + +PFNGLPOINTPARAMETERFEXTPROC __glewPointParameterfEXT = NULL; +PFNGLPOINTPARAMETERFVEXTPROC __glewPointParameterfvEXT = NULL; + +PFNGLPOLYGONOFFSETEXTPROC __glewPolygonOffsetEXT = NULL; + +PFNGLPROVOKINGVERTEXEXTPROC __glewProvokingVertexEXT = NULL; + +PFNGLBEGINSCENEEXTPROC __glewBeginSceneEXT = NULL; +PFNGLENDSCENEEXTPROC __glewEndSceneEXT = NULL; + +PFNGLSECONDARYCOLOR3BEXTPROC __glewSecondaryColor3bEXT = NULL; +PFNGLSECONDARYCOLOR3BVEXTPROC __glewSecondaryColor3bvEXT = NULL; +PFNGLSECONDARYCOLOR3DEXTPROC __glewSecondaryColor3dEXT = NULL; +PFNGLSECONDARYCOLOR3DVEXTPROC __glewSecondaryColor3dvEXT = NULL; +PFNGLSECONDARYCOLOR3FEXTPROC __glewSecondaryColor3fEXT = NULL; +PFNGLSECONDARYCOLOR3FVEXTPROC __glewSecondaryColor3fvEXT = NULL; +PFNGLSECONDARYCOLOR3IEXTPROC __glewSecondaryColor3iEXT = NULL; +PFNGLSECONDARYCOLOR3IVEXTPROC __glewSecondaryColor3ivEXT = NULL; +PFNGLSECONDARYCOLOR3SEXTPROC __glewSecondaryColor3sEXT = NULL; +PFNGLSECONDARYCOLOR3SVEXTPROC __glewSecondaryColor3svEXT = NULL; +PFNGLSECONDARYCOLOR3UBEXTPROC __glewSecondaryColor3ubEXT = NULL; +PFNGLSECONDARYCOLOR3UBVEXTPROC __glewSecondaryColor3ubvEXT = NULL; +PFNGLSECONDARYCOLOR3UIEXTPROC __glewSecondaryColor3uiEXT = NULL; +PFNGLSECONDARYCOLOR3UIVEXTPROC __glewSecondaryColor3uivEXT = NULL; +PFNGLSECONDARYCOLOR3USEXTPROC __glewSecondaryColor3usEXT = NULL; +PFNGLSECONDARYCOLOR3USVEXTPROC __glewSecondaryColor3usvEXT = NULL; +PFNGLSECONDARYCOLORPOINTEREXTPROC __glewSecondaryColorPointerEXT = NULL; + +PFNGLACTIVEPROGRAMEXTPROC __glewActiveProgramEXT = NULL; +PFNGLCREATESHADERPROGRAMEXTPROC __glewCreateShaderProgramEXT = NULL; +PFNGLUSESHADERPROGRAMEXTPROC __glewUseShaderProgramEXT = NULL; + +PFNGLBINDIMAGETEXTUREEXTPROC __glewBindImageTextureEXT = NULL; +PFNGLMEMORYBARRIEREXTPROC __glewMemoryBarrierEXT = NULL; + +PFNGLACTIVESTENCILFACEEXTPROC __glewActiveStencilFaceEXT = NULL; + +PFNGLTEXSUBIMAGE1DEXTPROC __glewTexSubImage1DEXT = NULL; +PFNGLTEXSUBIMAGE2DEXTPROC __glewTexSubImage2DEXT = NULL; +PFNGLTEXSUBIMAGE3DEXTPROC __glewTexSubImage3DEXT = NULL; + +PFNGLTEXIMAGE3DEXTPROC __glewTexImage3DEXT = NULL; + +PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC __glewFramebufferTextureLayerEXT = NULL; + +PFNGLTEXBUFFEREXTPROC __glewTexBufferEXT = NULL; + +PFNGLCLEARCOLORIIEXTPROC __glewClearColorIiEXT = NULL; +PFNGLCLEARCOLORIUIEXTPROC __glewClearColorIuiEXT = NULL; +PFNGLGETTEXPARAMETERIIVEXTPROC __glewGetTexParameterIivEXT = NULL; +PFNGLGETTEXPARAMETERIUIVEXTPROC __glewGetTexParameterIuivEXT = NULL; +PFNGLTEXPARAMETERIIVEXTPROC __glewTexParameterIivEXT = NULL; +PFNGLTEXPARAMETERIUIVEXTPROC __glewTexParameterIuivEXT = NULL; + +PFNGLARETEXTURESRESIDENTEXTPROC __glewAreTexturesResidentEXT = NULL; +PFNGLBINDTEXTUREEXTPROC __glewBindTextureEXT = NULL; +PFNGLDELETETEXTURESEXTPROC __glewDeleteTexturesEXT = NULL; +PFNGLGENTEXTURESEXTPROC __glewGenTexturesEXT = NULL; +PFNGLISTEXTUREEXTPROC __glewIsTextureEXT = NULL; +PFNGLPRIORITIZETEXTURESEXTPROC __glewPrioritizeTexturesEXT = NULL; + +PFNGLTEXTURENORMALEXTPROC __glewTextureNormalEXT = NULL; + +PFNGLGETQUERYOBJECTI64VEXTPROC __glewGetQueryObjecti64vEXT = NULL; +PFNGLGETQUERYOBJECTUI64VEXTPROC __glewGetQueryObjectui64vEXT = NULL; + +PFNGLBEGINTRANSFORMFEEDBACKEXTPROC __glewBeginTransformFeedbackEXT = NULL; +PFNGLBINDBUFFERBASEEXTPROC __glewBindBufferBaseEXT = NULL; +PFNGLBINDBUFFEROFFSETEXTPROC __glewBindBufferOffsetEXT = NULL; +PFNGLBINDBUFFERRANGEEXTPROC __glewBindBufferRangeEXT = NULL; +PFNGLENDTRANSFORMFEEDBACKEXTPROC __glewEndTransformFeedbackEXT = NULL; +PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC __glewGetTransformFeedbackVaryingEXT = NULL; +PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC __glewTransformFeedbackVaryingsEXT = NULL; + +PFNGLARRAYELEMENTEXTPROC __glewArrayElementEXT = NULL; +PFNGLCOLORPOINTEREXTPROC __glewColorPointerEXT = NULL; +PFNGLDRAWARRAYSEXTPROC __glewDrawArraysEXT = NULL; +PFNGLEDGEFLAGPOINTEREXTPROC __glewEdgeFlagPointerEXT = NULL; +PFNGLINDEXPOINTEREXTPROC __glewIndexPointerEXT = NULL; +PFNGLNORMALPOINTEREXTPROC __glewNormalPointerEXT = NULL; +PFNGLTEXCOORDPOINTEREXTPROC __glewTexCoordPointerEXT = NULL; +PFNGLVERTEXPOINTEREXTPROC __glewVertexPointerEXT = NULL; + +PFNGLGETVERTEXATTRIBLDVEXTPROC __glewGetVertexAttribLdvEXT = NULL; +PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC __glewVertexArrayVertexAttribLOffsetEXT = NULL; +PFNGLVERTEXATTRIBL1DEXTPROC __glewVertexAttribL1dEXT = NULL; +PFNGLVERTEXATTRIBL1DVEXTPROC __glewVertexAttribL1dvEXT = NULL; +PFNGLVERTEXATTRIBL2DEXTPROC __glewVertexAttribL2dEXT = NULL; +PFNGLVERTEXATTRIBL2DVEXTPROC __glewVertexAttribL2dvEXT = NULL; +PFNGLVERTEXATTRIBL3DEXTPROC __glewVertexAttribL3dEXT = NULL; +PFNGLVERTEXATTRIBL3DVEXTPROC __glewVertexAttribL3dvEXT = NULL; +PFNGLVERTEXATTRIBL4DEXTPROC __glewVertexAttribL4dEXT = NULL; +PFNGLVERTEXATTRIBL4DVEXTPROC __glewVertexAttribL4dvEXT = NULL; +PFNGLVERTEXATTRIBLPOINTEREXTPROC __glewVertexAttribLPointerEXT = NULL; + +PFNGLBEGINVERTEXSHADEREXTPROC __glewBeginVertexShaderEXT = NULL; +PFNGLBINDLIGHTPARAMETEREXTPROC __glewBindLightParameterEXT = NULL; +PFNGLBINDMATERIALPARAMETEREXTPROC __glewBindMaterialParameterEXT = NULL; +PFNGLBINDPARAMETEREXTPROC __glewBindParameterEXT = NULL; +PFNGLBINDTEXGENPARAMETEREXTPROC __glewBindTexGenParameterEXT = NULL; +PFNGLBINDTEXTUREUNITPARAMETEREXTPROC __glewBindTextureUnitParameterEXT = NULL; +PFNGLBINDVERTEXSHADEREXTPROC __glewBindVertexShaderEXT = NULL; +PFNGLDELETEVERTEXSHADEREXTPROC __glewDeleteVertexShaderEXT = NULL; +PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC __glewDisableVariantClientStateEXT = NULL; +PFNGLENABLEVARIANTCLIENTSTATEEXTPROC __glewEnableVariantClientStateEXT = NULL; +PFNGLENDVERTEXSHADEREXTPROC __glewEndVertexShaderEXT = NULL; +PFNGLEXTRACTCOMPONENTEXTPROC __glewExtractComponentEXT = NULL; +PFNGLGENSYMBOLSEXTPROC __glewGenSymbolsEXT = NULL; +PFNGLGENVERTEXSHADERSEXTPROC __glewGenVertexShadersEXT = NULL; +PFNGLGETINVARIANTBOOLEANVEXTPROC __glewGetInvariantBooleanvEXT = NULL; +PFNGLGETINVARIANTFLOATVEXTPROC __glewGetInvariantFloatvEXT = NULL; +PFNGLGETINVARIANTINTEGERVEXTPROC __glewGetInvariantIntegervEXT = NULL; +PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC __glewGetLocalConstantBooleanvEXT = NULL; +PFNGLGETLOCALCONSTANTFLOATVEXTPROC __glewGetLocalConstantFloatvEXT = NULL; +PFNGLGETLOCALCONSTANTINTEGERVEXTPROC __glewGetLocalConstantIntegervEXT = NULL; +PFNGLGETVARIANTBOOLEANVEXTPROC __glewGetVariantBooleanvEXT = NULL; +PFNGLGETVARIANTFLOATVEXTPROC __glewGetVariantFloatvEXT = NULL; +PFNGLGETVARIANTINTEGERVEXTPROC __glewGetVariantIntegervEXT = NULL; +PFNGLGETVARIANTPOINTERVEXTPROC __glewGetVariantPointervEXT = NULL; +PFNGLINSERTCOMPONENTEXTPROC __glewInsertComponentEXT = NULL; +PFNGLISVARIANTENABLEDEXTPROC __glewIsVariantEnabledEXT = NULL; +PFNGLSETINVARIANTEXTPROC __glewSetInvariantEXT = NULL; +PFNGLSETLOCALCONSTANTEXTPROC __glewSetLocalConstantEXT = NULL; +PFNGLSHADEROP1EXTPROC __glewShaderOp1EXT = NULL; +PFNGLSHADEROP2EXTPROC __glewShaderOp2EXT = NULL; +PFNGLSHADEROP3EXTPROC __glewShaderOp3EXT = NULL; +PFNGLSWIZZLEEXTPROC __glewSwizzleEXT = NULL; +PFNGLVARIANTPOINTEREXTPROC __glewVariantPointerEXT = NULL; +PFNGLVARIANTBVEXTPROC __glewVariantbvEXT = NULL; +PFNGLVARIANTDVEXTPROC __glewVariantdvEXT = NULL; +PFNGLVARIANTFVEXTPROC __glewVariantfvEXT = NULL; +PFNGLVARIANTIVEXTPROC __glewVariantivEXT = NULL; +PFNGLVARIANTSVEXTPROC __glewVariantsvEXT = NULL; +PFNGLVARIANTUBVEXTPROC __glewVariantubvEXT = NULL; +PFNGLVARIANTUIVEXTPROC __glewVariantuivEXT = NULL; +PFNGLVARIANTUSVEXTPROC __glewVariantusvEXT = NULL; +PFNGLWRITEMASKEXTPROC __glewWriteMaskEXT = NULL; + +PFNGLVERTEXWEIGHTPOINTEREXTPROC __glewVertexWeightPointerEXT = NULL; +PFNGLVERTEXWEIGHTFEXTPROC __glewVertexWeightfEXT = NULL; +PFNGLVERTEXWEIGHTFVEXTPROC __glewVertexWeightfvEXT = NULL; + +PFNGLIMPORTSYNCEXTPROC __glewImportSyncEXT = NULL; + +PFNGLFRAMETERMINATORGREMEDYPROC __glewFrameTerminatorGREMEDY = NULL; + +PFNGLSTRINGMARKERGREMEDYPROC __glewStringMarkerGREMEDY = NULL; + +PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC __glewGetImageTransformParameterfvHP = NULL; +PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC __glewGetImageTransformParameterivHP = NULL; +PFNGLIMAGETRANSFORMPARAMETERFHPPROC __glewImageTransformParameterfHP = NULL; +PFNGLIMAGETRANSFORMPARAMETERFVHPPROC __glewImageTransformParameterfvHP = NULL; +PFNGLIMAGETRANSFORMPARAMETERIHPPROC __glewImageTransformParameteriHP = NULL; +PFNGLIMAGETRANSFORMPARAMETERIVHPPROC __glewImageTransformParameterivHP = NULL; + +PFNGLMULTIMODEDRAWARRAYSIBMPROC __glewMultiModeDrawArraysIBM = NULL; +PFNGLMULTIMODEDRAWELEMENTSIBMPROC __glewMultiModeDrawElementsIBM = NULL; + +PFNGLCOLORPOINTERLISTIBMPROC __glewColorPointerListIBM = NULL; +PFNGLEDGEFLAGPOINTERLISTIBMPROC __glewEdgeFlagPointerListIBM = NULL; +PFNGLFOGCOORDPOINTERLISTIBMPROC __glewFogCoordPointerListIBM = NULL; +PFNGLINDEXPOINTERLISTIBMPROC __glewIndexPointerListIBM = NULL; +PFNGLNORMALPOINTERLISTIBMPROC __glewNormalPointerListIBM = NULL; +PFNGLSECONDARYCOLORPOINTERLISTIBMPROC __glewSecondaryColorPointerListIBM = NULL; +PFNGLTEXCOORDPOINTERLISTIBMPROC __glewTexCoordPointerListIBM = NULL; +PFNGLVERTEXPOINTERLISTIBMPROC __glewVertexPointerListIBM = NULL; + +PFNGLMAPTEXTURE2DINTELPROC __glewMapTexture2DINTEL = NULL; +PFNGLSYNCTEXTUREINTELPROC __glewSyncTextureINTEL = NULL; +PFNGLUNMAPTEXTURE2DINTELPROC __glewUnmapTexture2DINTEL = NULL; + +PFNGLCOLORPOINTERVINTELPROC __glewColorPointervINTEL = NULL; +PFNGLNORMALPOINTERVINTELPROC __glewNormalPointervINTEL = NULL; +PFNGLTEXCOORDPOINTERVINTELPROC __glewTexCoordPointervINTEL = NULL; +PFNGLVERTEXPOINTERVINTELPROC __glewVertexPointervINTEL = NULL; + +PFNGLTEXSCISSORFUNCINTELPROC __glewTexScissorFuncINTEL = NULL; +PFNGLTEXSCISSORINTELPROC __glewTexScissorINTEL = NULL; + +PFNGLDEBUGMESSAGECALLBACKPROC __glewDebugMessageCallback = NULL; +PFNGLDEBUGMESSAGECONTROLPROC __glewDebugMessageControl = NULL; +PFNGLDEBUGMESSAGEINSERTPROC __glewDebugMessageInsert = NULL; +PFNGLGETDEBUGMESSAGELOGPROC __glewGetDebugMessageLog = NULL; +PFNGLGETOBJECTLABELPROC __glewGetObjectLabel = NULL; +PFNGLGETOBJECTPTRLABELPROC __glewGetObjectPtrLabel = NULL; +PFNGLOBJECTLABELPROC __glewObjectLabel = NULL; +PFNGLOBJECTPTRLABELPROC __glewObjectPtrLabel = NULL; +PFNGLPOPDEBUGGROUPPROC __glewPopDebugGroup = NULL; +PFNGLPUSHDEBUGGROUPPROC __glewPushDebugGroup = NULL; + +PFNGLBUFFERREGIONENABLEDPROC __glewBufferRegionEnabled = NULL; +PFNGLDELETEBUFFERREGIONPROC __glewDeleteBufferRegion = NULL; +PFNGLDRAWBUFFERREGIONPROC __glewDrawBufferRegion = NULL; +PFNGLNEWBUFFERREGIONPROC __glewNewBufferRegion = NULL; +PFNGLREADBUFFERREGIONPROC __glewReadBufferRegion = NULL; + +PFNGLRESIZEBUFFERSMESAPROC __glewResizeBuffersMESA = NULL; + +PFNGLWINDOWPOS2DMESAPROC __glewWindowPos2dMESA = NULL; +PFNGLWINDOWPOS2DVMESAPROC __glewWindowPos2dvMESA = NULL; +PFNGLWINDOWPOS2FMESAPROC __glewWindowPos2fMESA = NULL; +PFNGLWINDOWPOS2FVMESAPROC __glewWindowPos2fvMESA = NULL; +PFNGLWINDOWPOS2IMESAPROC __glewWindowPos2iMESA = NULL; +PFNGLWINDOWPOS2IVMESAPROC __glewWindowPos2ivMESA = NULL; +PFNGLWINDOWPOS2SMESAPROC __glewWindowPos2sMESA = NULL; +PFNGLWINDOWPOS2SVMESAPROC __glewWindowPos2svMESA = NULL; +PFNGLWINDOWPOS3DMESAPROC __glewWindowPos3dMESA = NULL; +PFNGLWINDOWPOS3DVMESAPROC __glewWindowPos3dvMESA = NULL; +PFNGLWINDOWPOS3FMESAPROC __glewWindowPos3fMESA = NULL; +PFNGLWINDOWPOS3FVMESAPROC __glewWindowPos3fvMESA = NULL; +PFNGLWINDOWPOS3IMESAPROC __glewWindowPos3iMESA = NULL; +PFNGLWINDOWPOS3IVMESAPROC __glewWindowPos3ivMESA = NULL; +PFNGLWINDOWPOS3SMESAPROC __glewWindowPos3sMESA = NULL; +PFNGLWINDOWPOS3SVMESAPROC __glewWindowPos3svMESA = NULL; +PFNGLWINDOWPOS4DMESAPROC __glewWindowPos4dMESA = NULL; +PFNGLWINDOWPOS4DVMESAPROC __glewWindowPos4dvMESA = NULL; +PFNGLWINDOWPOS4FMESAPROC __glewWindowPos4fMESA = NULL; +PFNGLWINDOWPOS4FVMESAPROC __glewWindowPos4fvMESA = NULL; +PFNGLWINDOWPOS4IMESAPROC __glewWindowPos4iMESA = NULL; +PFNGLWINDOWPOS4IVMESAPROC __glewWindowPos4ivMESA = NULL; +PFNGLWINDOWPOS4SMESAPROC __glewWindowPos4sMESA = NULL; +PFNGLWINDOWPOS4SVMESAPROC __glewWindowPos4svMESA = NULL; + +PFNGLBEGINCONDITIONALRENDERNVXPROC __glewBeginConditionalRenderNVX = NULL; +PFNGLENDCONDITIONALRENDERNVXPROC __glewEndConditionalRenderNVX = NULL; + +PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC __glewMultiDrawArraysIndirectBindlessNV = NULL; +PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC __glewMultiDrawElementsIndirectBindlessNV = NULL; + +PFNGLGETIMAGEHANDLENVPROC __glewGetImageHandleNV = NULL; +PFNGLGETTEXTUREHANDLENVPROC __glewGetTextureHandleNV = NULL; +PFNGLGETTEXTURESAMPLERHANDLENVPROC __glewGetTextureSamplerHandleNV = NULL; +PFNGLISIMAGEHANDLERESIDENTNVPROC __glewIsImageHandleResidentNV = NULL; +PFNGLISTEXTUREHANDLERESIDENTNVPROC __glewIsTextureHandleResidentNV = NULL; +PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC __glewMakeImageHandleNonResidentNV = NULL; +PFNGLMAKEIMAGEHANDLERESIDENTNVPROC __glewMakeImageHandleResidentNV = NULL; +PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC __glewMakeTextureHandleNonResidentNV = NULL; +PFNGLMAKETEXTUREHANDLERESIDENTNVPROC __glewMakeTextureHandleResidentNV = NULL; +PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC __glewProgramUniformHandleui64NV = NULL; +PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC __glewProgramUniformHandleui64vNV = NULL; +PFNGLUNIFORMHANDLEUI64NVPROC __glewUniformHandleui64NV = NULL; +PFNGLUNIFORMHANDLEUI64VNVPROC __glewUniformHandleui64vNV = NULL; + +PFNGLBLENDBARRIERNVPROC __glewBlendBarrierNV = NULL; +PFNGLBLENDPARAMETERINVPROC __glewBlendParameteriNV = NULL; + +PFNGLBEGINCONDITIONALRENDERNVPROC __glewBeginConditionalRenderNV = NULL; +PFNGLENDCONDITIONALRENDERNVPROC __glewEndConditionalRenderNV = NULL; + +PFNGLCOPYIMAGESUBDATANVPROC __glewCopyImageSubDataNV = NULL; + +PFNGLCLEARDEPTHDNVPROC __glewClearDepthdNV = NULL; +PFNGLDEPTHBOUNDSDNVPROC __glewDepthBoundsdNV = NULL; +PFNGLDEPTHRANGEDNVPROC __glewDepthRangedNV = NULL; + +PFNGLDRAWTEXTURENVPROC __glewDrawTextureNV = NULL; + +PFNGLEVALMAPSNVPROC __glewEvalMapsNV = NULL; +PFNGLGETMAPATTRIBPARAMETERFVNVPROC __glewGetMapAttribParameterfvNV = NULL; +PFNGLGETMAPATTRIBPARAMETERIVNVPROC __glewGetMapAttribParameterivNV = NULL; +PFNGLGETMAPCONTROLPOINTSNVPROC __glewGetMapControlPointsNV = NULL; +PFNGLGETMAPPARAMETERFVNVPROC __glewGetMapParameterfvNV = NULL; +PFNGLGETMAPPARAMETERIVNVPROC __glewGetMapParameterivNV = NULL; +PFNGLMAPCONTROLPOINTSNVPROC __glewMapControlPointsNV = NULL; +PFNGLMAPPARAMETERFVNVPROC __glewMapParameterfvNV = NULL; +PFNGLMAPPARAMETERIVNVPROC __glewMapParameterivNV = NULL; + +PFNGLGETMULTISAMPLEFVNVPROC __glewGetMultisamplefvNV = NULL; +PFNGLSAMPLEMASKINDEXEDNVPROC __glewSampleMaskIndexedNV = NULL; +PFNGLTEXRENDERBUFFERNVPROC __glewTexRenderbufferNV = NULL; + +PFNGLDELETEFENCESNVPROC __glewDeleteFencesNV = NULL; +PFNGLFINISHFENCENVPROC __glewFinishFenceNV = NULL; +PFNGLGENFENCESNVPROC __glewGenFencesNV = NULL; +PFNGLGETFENCEIVNVPROC __glewGetFenceivNV = NULL; +PFNGLISFENCENVPROC __glewIsFenceNV = NULL; +PFNGLSETFENCENVPROC __glewSetFenceNV = NULL; +PFNGLTESTFENCENVPROC __glewTestFenceNV = NULL; + +PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC __glewGetProgramNamedParameterdvNV = NULL; +PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC __glewGetProgramNamedParameterfvNV = NULL; +PFNGLPROGRAMNAMEDPARAMETER4DNVPROC __glewProgramNamedParameter4dNV = NULL; +PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC __glewProgramNamedParameter4dvNV = NULL; +PFNGLPROGRAMNAMEDPARAMETER4FNVPROC __glewProgramNamedParameter4fNV = NULL; +PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC __glewProgramNamedParameter4fvNV = NULL; + +PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC __glewRenderbufferStorageMultisampleCoverageNV = NULL; + +PFNGLPROGRAMVERTEXLIMITNVPROC __glewProgramVertexLimitNV = NULL; + +PFNGLPROGRAMENVPARAMETERI4INVPROC __glewProgramEnvParameterI4iNV = NULL; +PFNGLPROGRAMENVPARAMETERI4IVNVPROC __glewProgramEnvParameterI4ivNV = NULL; +PFNGLPROGRAMENVPARAMETERI4UINVPROC __glewProgramEnvParameterI4uiNV = NULL; +PFNGLPROGRAMENVPARAMETERI4UIVNVPROC __glewProgramEnvParameterI4uivNV = NULL; +PFNGLPROGRAMENVPARAMETERSI4IVNVPROC __glewProgramEnvParametersI4ivNV = NULL; +PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC __glewProgramEnvParametersI4uivNV = NULL; +PFNGLPROGRAMLOCALPARAMETERI4INVPROC __glewProgramLocalParameterI4iNV = NULL; +PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC __glewProgramLocalParameterI4ivNV = NULL; +PFNGLPROGRAMLOCALPARAMETERI4UINVPROC __glewProgramLocalParameterI4uiNV = NULL; +PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC __glewProgramLocalParameterI4uivNV = NULL; +PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC __glewProgramLocalParametersI4ivNV = NULL; +PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC __glewProgramLocalParametersI4uivNV = NULL; + +PFNGLGETUNIFORMI64VNVPROC __glewGetUniformi64vNV = NULL; +PFNGLGETUNIFORMUI64VNVPROC __glewGetUniformui64vNV = NULL; +PFNGLPROGRAMUNIFORM1I64NVPROC __glewProgramUniform1i64NV = NULL; +PFNGLPROGRAMUNIFORM1I64VNVPROC __glewProgramUniform1i64vNV = NULL; +PFNGLPROGRAMUNIFORM1UI64NVPROC __glewProgramUniform1ui64NV = NULL; +PFNGLPROGRAMUNIFORM1UI64VNVPROC __glewProgramUniform1ui64vNV = NULL; +PFNGLPROGRAMUNIFORM2I64NVPROC __glewProgramUniform2i64NV = NULL; +PFNGLPROGRAMUNIFORM2I64VNVPROC __glewProgramUniform2i64vNV = NULL; +PFNGLPROGRAMUNIFORM2UI64NVPROC __glewProgramUniform2ui64NV = NULL; +PFNGLPROGRAMUNIFORM2UI64VNVPROC __glewProgramUniform2ui64vNV = NULL; +PFNGLPROGRAMUNIFORM3I64NVPROC __glewProgramUniform3i64NV = NULL; +PFNGLPROGRAMUNIFORM3I64VNVPROC __glewProgramUniform3i64vNV = NULL; +PFNGLPROGRAMUNIFORM3UI64NVPROC __glewProgramUniform3ui64NV = NULL; +PFNGLPROGRAMUNIFORM3UI64VNVPROC __glewProgramUniform3ui64vNV = NULL; +PFNGLPROGRAMUNIFORM4I64NVPROC __glewProgramUniform4i64NV = NULL; +PFNGLPROGRAMUNIFORM4I64VNVPROC __glewProgramUniform4i64vNV = NULL; +PFNGLPROGRAMUNIFORM4UI64NVPROC __glewProgramUniform4ui64NV = NULL; +PFNGLPROGRAMUNIFORM4UI64VNVPROC __glewProgramUniform4ui64vNV = NULL; +PFNGLUNIFORM1I64NVPROC __glewUniform1i64NV = NULL; +PFNGLUNIFORM1I64VNVPROC __glewUniform1i64vNV = NULL; +PFNGLUNIFORM1UI64NVPROC __glewUniform1ui64NV = NULL; +PFNGLUNIFORM1UI64VNVPROC __glewUniform1ui64vNV = NULL; +PFNGLUNIFORM2I64NVPROC __glewUniform2i64NV = NULL; +PFNGLUNIFORM2I64VNVPROC __glewUniform2i64vNV = NULL; +PFNGLUNIFORM2UI64NVPROC __glewUniform2ui64NV = NULL; +PFNGLUNIFORM2UI64VNVPROC __glewUniform2ui64vNV = NULL; +PFNGLUNIFORM3I64NVPROC __glewUniform3i64NV = NULL; +PFNGLUNIFORM3I64VNVPROC __glewUniform3i64vNV = NULL; +PFNGLUNIFORM3UI64NVPROC __glewUniform3ui64NV = NULL; +PFNGLUNIFORM3UI64VNVPROC __glewUniform3ui64vNV = NULL; +PFNGLUNIFORM4I64NVPROC __glewUniform4i64NV = NULL; +PFNGLUNIFORM4I64VNVPROC __glewUniform4i64vNV = NULL; +PFNGLUNIFORM4UI64NVPROC __glewUniform4ui64NV = NULL; +PFNGLUNIFORM4UI64VNVPROC __glewUniform4ui64vNV = NULL; + +PFNGLCOLOR3HNVPROC __glewColor3hNV = NULL; +PFNGLCOLOR3HVNVPROC __glewColor3hvNV = NULL; +PFNGLCOLOR4HNVPROC __glewColor4hNV = NULL; +PFNGLCOLOR4HVNVPROC __glewColor4hvNV = NULL; +PFNGLFOGCOORDHNVPROC __glewFogCoordhNV = NULL; +PFNGLFOGCOORDHVNVPROC __glewFogCoordhvNV = NULL; +PFNGLMULTITEXCOORD1HNVPROC __glewMultiTexCoord1hNV = NULL; +PFNGLMULTITEXCOORD1HVNVPROC __glewMultiTexCoord1hvNV = NULL; +PFNGLMULTITEXCOORD2HNVPROC __glewMultiTexCoord2hNV = NULL; +PFNGLMULTITEXCOORD2HVNVPROC __glewMultiTexCoord2hvNV = NULL; +PFNGLMULTITEXCOORD3HNVPROC __glewMultiTexCoord3hNV = NULL; +PFNGLMULTITEXCOORD3HVNVPROC __glewMultiTexCoord3hvNV = NULL; +PFNGLMULTITEXCOORD4HNVPROC __glewMultiTexCoord4hNV = NULL; +PFNGLMULTITEXCOORD4HVNVPROC __glewMultiTexCoord4hvNV = NULL; +PFNGLNORMAL3HNVPROC __glewNormal3hNV = NULL; +PFNGLNORMAL3HVNVPROC __glewNormal3hvNV = NULL; +PFNGLSECONDARYCOLOR3HNVPROC __glewSecondaryColor3hNV = NULL; +PFNGLSECONDARYCOLOR3HVNVPROC __glewSecondaryColor3hvNV = NULL; +PFNGLTEXCOORD1HNVPROC __glewTexCoord1hNV = NULL; +PFNGLTEXCOORD1HVNVPROC __glewTexCoord1hvNV = NULL; +PFNGLTEXCOORD2HNVPROC __glewTexCoord2hNV = NULL; +PFNGLTEXCOORD2HVNVPROC __glewTexCoord2hvNV = NULL; +PFNGLTEXCOORD3HNVPROC __glewTexCoord3hNV = NULL; +PFNGLTEXCOORD3HVNVPROC __glewTexCoord3hvNV = NULL; +PFNGLTEXCOORD4HNVPROC __glewTexCoord4hNV = NULL; +PFNGLTEXCOORD4HVNVPROC __glewTexCoord4hvNV = NULL; +PFNGLVERTEX2HNVPROC __glewVertex2hNV = NULL; +PFNGLVERTEX2HVNVPROC __glewVertex2hvNV = NULL; +PFNGLVERTEX3HNVPROC __glewVertex3hNV = NULL; +PFNGLVERTEX3HVNVPROC __glewVertex3hvNV = NULL; +PFNGLVERTEX4HNVPROC __glewVertex4hNV = NULL; +PFNGLVERTEX4HVNVPROC __glewVertex4hvNV = NULL; +PFNGLVERTEXATTRIB1HNVPROC __glewVertexAttrib1hNV = NULL; +PFNGLVERTEXATTRIB1HVNVPROC __glewVertexAttrib1hvNV = NULL; +PFNGLVERTEXATTRIB2HNVPROC __glewVertexAttrib2hNV = NULL; +PFNGLVERTEXATTRIB2HVNVPROC __glewVertexAttrib2hvNV = NULL; +PFNGLVERTEXATTRIB3HNVPROC __glewVertexAttrib3hNV = NULL; +PFNGLVERTEXATTRIB3HVNVPROC __glewVertexAttrib3hvNV = NULL; +PFNGLVERTEXATTRIB4HNVPROC __glewVertexAttrib4hNV = NULL; +PFNGLVERTEXATTRIB4HVNVPROC __glewVertexAttrib4hvNV = NULL; +PFNGLVERTEXATTRIBS1HVNVPROC __glewVertexAttribs1hvNV = NULL; +PFNGLVERTEXATTRIBS2HVNVPROC __glewVertexAttribs2hvNV = NULL; +PFNGLVERTEXATTRIBS3HVNVPROC __glewVertexAttribs3hvNV = NULL; +PFNGLVERTEXATTRIBS4HVNVPROC __glewVertexAttribs4hvNV = NULL; +PFNGLVERTEXWEIGHTHNVPROC __glewVertexWeighthNV = NULL; +PFNGLVERTEXWEIGHTHVNVPROC __glewVertexWeighthvNV = NULL; + +PFNGLBEGINOCCLUSIONQUERYNVPROC __glewBeginOcclusionQueryNV = NULL; +PFNGLDELETEOCCLUSIONQUERIESNVPROC __glewDeleteOcclusionQueriesNV = NULL; +PFNGLENDOCCLUSIONQUERYNVPROC __glewEndOcclusionQueryNV = NULL; +PFNGLGENOCCLUSIONQUERIESNVPROC __glewGenOcclusionQueriesNV = NULL; +PFNGLGETOCCLUSIONQUERYIVNVPROC __glewGetOcclusionQueryivNV = NULL; +PFNGLGETOCCLUSIONQUERYUIVNVPROC __glewGetOcclusionQueryuivNV = NULL; +PFNGLISOCCLUSIONQUERYNVPROC __glewIsOcclusionQueryNV = NULL; + +PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC __glewProgramBufferParametersIivNV = NULL; +PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC __glewProgramBufferParametersIuivNV = NULL; +PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC __glewProgramBufferParametersfvNV = NULL; + +PFNGLCOPYPATHNVPROC __glewCopyPathNV = NULL; +PFNGLCOVERFILLPATHINSTANCEDNVPROC __glewCoverFillPathInstancedNV = NULL; +PFNGLCOVERFILLPATHNVPROC __glewCoverFillPathNV = NULL; +PFNGLCOVERSTROKEPATHINSTANCEDNVPROC __glewCoverStrokePathInstancedNV = NULL; +PFNGLCOVERSTROKEPATHNVPROC __glewCoverStrokePathNV = NULL; +PFNGLDELETEPATHSNVPROC __glewDeletePathsNV = NULL; +PFNGLGENPATHSNVPROC __glewGenPathsNV = NULL; +PFNGLGETPATHCOLORGENFVNVPROC __glewGetPathColorGenfvNV = NULL; +PFNGLGETPATHCOLORGENIVNVPROC __glewGetPathColorGenivNV = NULL; +PFNGLGETPATHCOMMANDSNVPROC __glewGetPathCommandsNV = NULL; +PFNGLGETPATHCOORDSNVPROC __glewGetPathCoordsNV = NULL; +PFNGLGETPATHDASHARRAYNVPROC __glewGetPathDashArrayNV = NULL; +PFNGLGETPATHLENGTHNVPROC __glewGetPathLengthNV = NULL; +PFNGLGETPATHMETRICRANGENVPROC __glewGetPathMetricRangeNV = NULL; +PFNGLGETPATHMETRICSNVPROC __glewGetPathMetricsNV = NULL; +PFNGLGETPATHPARAMETERFVNVPROC __glewGetPathParameterfvNV = NULL; +PFNGLGETPATHPARAMETERIVNVPROC __glewGetPathParameterivNV = NULL; +PFNGLGETPATHSPACINGNVPROC __glewGetPathSpacingNV = NULL; +PFNGLGETPATHTEXGENFVNVPROC __glewGetPathTexGenfvNV = NULL; +PFNGLGETPATHTEXGENIVNVPROC __glewGetPathTexGenivNV = NULL; +PFNGLINTERPOLATEPATHSNVPROC __glewInterpolatePathsNV = NULL; +PFNGLISPATHNVPROC __glewIsPathNV = NULL; +PFNGLISPOINTINFILLPATHNVPROC __glewIsPointInFillPathNV = NULL; +PFNGLISPOINTINSTROKEPATHNVPROC __glewIsPointInStrokePathNV = NULL; +PFNGLPATHCOLORGENNVPROC __glewPathColorGenNV = NULL; +PFNGLPATHCOMMANDSNVPROC __glewPathCommandsNV = NULL; +PFNGLPATHCOORDSNVPROC __glewPathCoordsNV = NULL; +PFNGLPATHCOVERDEPTHFUNCNVPROC __glewPathCoverDepthFuncNV = NULL; +PFNGLPATHDASHARRAYNVPROC __glewPathDashArrayNV = NULL; +PFNGLPATHFOGGENNVPROC __glewPathFogGenNV = NULL; +PFNGLPATHGLYPHRANGENVPROC __glewPathGlyphRangeNV = NULL; +PFNGLPATHGLYPHSNVPROC __glewPathGlyphsNV = NULL; +PFNGLPATHPARAMETERFNVPROC __glewPathParameterfNV = NULL; +PFNGLPATHPARAMETERFVNVPROC __glewPathParameterfvNV = NULL; +PFNGLPATHPARAMETERINVPROC __glewPathParameteriNV = NULL; +PFNGLPATHPARAMETERIVNVPROC __glewPathParameterivNV = NULL; +PFNGLPATHSTENCILDEPTHOFFSETNVPROC __glewPathStencilDepthOffsetNV = NULL; +PFNGLPATHSTENCILFUNCNVPROC __glewPathStencilFuncNV = NULL; +PFNGLPATHSTRINGNVPROC __glewPathStringNV = NULL; +PFNGLPATHSUBCOMMANDSNVPROC __glewPathSubCommandsNV = NULL; +PFNGLPATHSUBCOORDSNVPROC __glewPathSubCoordsNV = NULL; +PFNGLPATHTEXGENNVPROC __glewPathTexGenNV = NULL; +PFNGLPOINTALONGPATHNVPROC __glewPointAlongPathNV = NULL; +PFNGLSTENCILFILLPATHINSTANCEDNVPROC __glewStencilFillPathInstancedNV = NULL; +PFNGLSTENCILFILLPATHNVPROC __glewStencilFillPathNV = NULL; +PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC __glewStencilStrokePathInstancedNV = NULL; +PFNGLSTENCILSTROKEPATHNVPROC __glewStencilStrokePathNV = NULL; +PFNGLTRANSFORMPATHNVPROC __glewTransformPathNV = NULL; +PFNGLWEIGHTPATHSNVPROC __glewWeightPathsNV = NULL; + +PFNGLFLUSHPIXELDATARANGENVPROC __glewFlushPixelDataRangeNV = NULL; +PFNGLPIXELDATARANGENVPROC __glewPixelDataRangeNV = NULL; + +PFNGLPOINTPARAMETERINVPROC __glewPointParameteriNV = NULL; +PFNGLPOINTPARAMETERIVNVPROC __glewPointParameterivNV = NULL; + +PFNGLGETVIDEOI64VNVPROC __glewGetVideoi64vNV = NULL; +PFNGLGETVIDEOIVNVPROC __glewGetVideoivNV = NULL; +PFNGLGETVIDEOUI64VNVPROC __glewGetVideoui64vNV = NULL; +PFNGLGETVIDEOUIVNVPROC __glewGetVideouivNV = NULL; +PFNGLPRESENTFRAMEDUALFILLNVPROC __glewPresentFrameDualFillNV = NULL; +PFNGLPRESENTFRAMEKEYEDNVPROC __glewPresentFrameKeyedNV = NULL; + +PFNGLPRIMITIVERESTARTINDEXNVPROC __glewPrimitiveRestartIndexNV = NULL; +PFNGLPRIMITIVERESTARTNVPROC __glewPrimitiveRestartNV = NULL; + +PFNGLCOMBINERINPUTNVPROC __glewCombinerInputNV = NULL; +PFNGLCOMBINEROUTPUTNVPROC __glewCombinerOutputNV = NULL; +PFNGLCOMBINERPARAMETERFNVPROC __glewCombinerParameterfNV = NULL; +PFNGLCOMBINERPARAMETERFVNVPROC __glewCombinerParameterfvNV = NULL; +PFNGLCOMBINERPARAMETERINVPROC __glewCombinerParameteriNV = NULL; +PFNGLCOMBINERPARAMETERIVNVPROC __glewCombinerParameterivNV = NULL; +PFNGLFINALCOMBINERINPUTNVPROC __glewFinalCombinerInputNV = NULL; +PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC __glewGetCombinerInputParameterfvNV = NULL; +PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC __glewGetCombinerInputParameterivNV = NULL; +PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC __glewGetCombinerOutputParameterfvNV = NULL; +PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC __glewGetCombinerOutputParameterivNV = NULL; +PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC __glewGetFinalCombinerInputParameterfvNV = NULL; +PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC __glewGetFinalCombinerInputParameterivNV = NULL; + +PFNGLCOMBINERSTAGEPARAMETERFVNVPROC __glewCombinerStageParameterfvNV = NULL; +PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC __glewGetCombinerStageParameterfvNV = NULL; + +PFNGLGETBUFFERPARAMETERUI64VNVPROC __glewGetBufferParameterui64vNV = NULL; +PFNGLGETINTEGERUI64VNVPROC __glewGetIntegerui64vNV = NULL; +PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC __glewGetNamedBufferParameterui64vNV = NULL; +PFNGLISBUFFERRESIDENTNVPROC __glewIsBufferResidentNV = NULL; +PFNGLISNAMEDBUFFERRESIDENTNVPROC __glewIsNamedBufferResidentNV = NULL; +PFNGLMAKEBUFFERNONRESIDENTNVPROC __glewMakeBufferNonResidentNV = NULL; +PFNGLMAKEBUFFERRESIDENTNVPROC __glewMakeBufferResidentNV = NULL; +PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC __glewMakeNamedBufferNonResidentNV = NULL; +PFNGLMAKENAMEDBUFFERRESIDENTNVPROC __glewMakeNamedBufferResidentNV = NULL; +PFNGLPROGRAMUNIFORMUI64NVPROC __glewProgramUniformui64NV = NULL; +PFNGLPROGRAMUNIFORMUI64VNVPROC __glewProgramUniformui64vNV = NULL; +PFNGLUNIFORMUI64NVPROC __glewUniformui64NV = NULL; +PFNGLUNIFORMUI64VNVPROC __glewUniformui64vNV = NULL; + +PFNGLTEXTUREBARRIERNVPROC __glewTextureBarrierNV = NULL; + +PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC __glewTexImage2DMultisampleCoverageNV = NULL; +PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC __glewTexImage3DMultisampleCoverageNV = NULL; +PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC __glewTextureImage2DMultisampleCoverageNV = NULL; +PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC __glewTextureImage2DMultisampleNV = NULL; +PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC __glewTextureImage3DMultisampleCoverageNV = NULL; +PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC __glewTextureImage3DMultisampleNV = NULL; + +PFNGLACTIVEVARYINGNVPROC __glewActiveVaryingNV = NULL; +PFNGLBEGINTRANSFORMFEEDBACKNVPROC __glewBeginTransformFeedbackNV = NULL; +PFNGLBINDBUFFERBASENVPROC __glewBindBufferBaseNV = NULL; +PFNGLBINDBUFFEROFFSETNVPROC __glewBindBufferOffsetNV = NULL; +PFNGLBINDBUFFERRANGENVPROC __glewBindBufferRangeNV = NULL; +PFNGLENDTRANSFORMFEEDBACKNVPROC __glewEndTransformFeedbackNV = NULL; +PFNGLGETACTIVEVARYINGNVPROC __glewGetActiveVaryingNV = NULL; +PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC __glewGetTransformFeedbackVaryingNV = NULL; +PFNGLGETVARYINGLOCATIONNVPROC __glewGetVaryingLocationNV = NULL; +PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC __glewTransformFeedbackAttribsNV = NULL; +PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC __glewTransformFeedbackVaryingsNV = NULL; + +PFNGLBINDTRANSFORMFEEDBACKNVPROC __glewBindTransformFeedbackNV = NULL; +PFNGLDELETETRANSFORMFEEDBACKSNVPROC __glewDeleteTransformFeedbacksNV = NULL; +PFNGLDRAWTRANSFORMFEEDBACKNVPROC __glewDrawTransformFeedbackNV = NULL; +PFNGLGENTRANSFORMFEEDBACKSNVPROC __glewGenTransformFeedbacksNV = NULL; +PFNGLISTRANSFORMFEEDBACKNVPROC __glewIsTransformFeedbackNV = NULL; +PFNGLPAUSETRANSFORMFEEDBACKNVPROC __glewPauseTransformFeedbackNV = NULL; +PFNGLRESUMETRANSFORMFEEDBACKNVPROC __glewResumeTransformFeedbackNV = NULL; + +PFNGLVDPAUFININVPROC __glewVDPAUFiniNV = NULL; +PFNGLVDPAUGETSURFACEIVNVPROC __glewVDPAUGetSurfaceivNV = NULL; +PFNGLVDPAUINITNVPROC __glewVDPAUInitNV = NULL; +PFNGLVDPAUISSURFACENVPROC __glewVDPAUIsSurfaceNV = NULL; +PFNGLVDPAUMAPSURFACESNVPROC __glewVDPAUMapSurfacesNV = NULL; +PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC __glewVDPAURegisterOutputSurfaceNV = NULL; +PFNGLVDPAUREGISTERVIDEOSURFACENVPROC __glewVDPAURegisterVideoSurfaceNV = NULL; +PFNGLVDPAUSURFACEACCESSNVPROC __glewVDPAUSurfaceAccessNV = NULL; +PFNGLVDPAUUNMAPSURFACESNVPROC __glewVDPAUUnmapSurfacesNV = NULL; +PFNGLVDPAUUNREGISTERSURFACENVPROC __glewVDPAUUnregisterSurfaceNV = NULL; + +PFNGLFLUSHVERTEXARRAYRANGENVPROC __glewFlushVertexArrayRangeNV = NULL; +PFNGLVERTEXARRAYRANGENVPROC __glewVertexArrayRangeNV = NULL; + +PFNGLGETVERTEXATTRIBLI64VNVPROC __glewGetVertexAttribLi64vNV = NULL; +PFNGLGETVERTEXATTRIBLUI64VNVPROC __glewGetVertexAttribLui64vNV = NULL; +PFNGLVERTEXATTRIBL1I64NVPROC __glewVertexAttribL1i64NV = NULL; +PFNGLVERTEXATTRIBL1I64VNVPROC __glewVertexAttribL1i64vNV = NULL; +PFNGLVERTEXATTRIBL1UI64NVPROC __glewVertexAttribL1ui64NV = NULL; +PFNGLVERTEXATTRIBL1UI64VNVPROC __glewVertexAttribL1ui64vNV = NULL; +PFNGLVERTEXATTRIBL2I64NVPROC __glewVertexAttribL2i64NV = NULL; +PFNGLVERTEXATTRIBL2I64VNVPROC __glewVertexAttribL2i64vNV = NULL; +PFNGLVERTEXATTRIBL2UI64NVPROC __glewVertexAttribL2ui64NV = NULL; +PFNGLVERTEXATTRIBL2UI64VNVPROC __glewVertexAttribL2ui64vNV = NULL; +PFNGLVERTEXATTRIBL3I64NVPROC __glewVertexAttribL3i64NV = NULL; +PFNGLVERTEXATTRIBL3I64VNVPROC __glewVertexAttribL3i64vNV = NULL; +PFNGLVERTEXATTRIBL3UI64NVPROC __glewVertexAttribL3ui64NV = NULL; +PFNGLVERTEXATTRIBL3UI64VNVPROC __glewVertexAttribL3ui64vNV = NULL; +PFNGLVERTEXATTRIBL4I64NVPROC __glewVertexAttribL4i64NV = NULL; +PFNGLVERTEXATTRIBL4I64VNVPROC __glewVertexAttribL4i64vNV = NULL; +PFNGLVERTEXATTRIBL4UI64NVPROC __glewVertexAttribL4ui64NV = NULL; +PFNGLVERTEXATTRIBL4UI64VNVPROC __glewVertexAttribL4ui64vNV = NULL; +PFNGLVERTEXATTRIBLFORMATNVPROC __glewVertexAttribLFormatNV = NULL; + +PFNGLBUFFERADDRESSRANGENVPROC __glewBufferAddressRangeNV = NULL; +PFNGLCOLORFORMATNVPROC __glewColorFormatNV = NULL; +PFNGLEDGEFLAGFORMATNVPROC __glewEdgeFlagFormatNV = NULL; +PFNGLFOGCOORDFORMATNVPROC __glewFogCoordFormatNV = NULL; +PFNGLGETINTEGERUI64I_VNVPROC __glewGetIntegerui64i_vNV = NULL; +PFNGLINDEXFORMATNVPROC __glewIndexFormatNV = NULL; +PFNGLNORMALFORMATNVPROC __glewNormalFormatNV = NULL; +PFNGLSECONDARYCOLORFORMATNVPROC __glewSecondaryColorFormatNV = NULL; +PFNGLTEXCOORDFORMATNVPROC __glewTexCoordFormatNV = NULL; +PFNGLVERTEXATTRIBFORMATNVPROC __glewVertexAttribFormatNV = NULL; +PFNGLVERTEXATTRIBIFORMATNVPROC __glewVertexAttribIFormatNV = NULL; +PFNGLVERTEXFORMATNVPROC __glewVertexFormatNV = NULL; + +PFNGLAREPROGRAMSRESIDENTNVPROC __glewAreProgramsResidentNV = NULL; +PFNGLBINDPROGRAMNVPROC __glewBindProgramNV = NULL; +PFNGLDELETEPROGRAMSNVPROC __glewDeleteProgramsNV = NULL; +PFNGLEXECUTEPROGRAMNVPROC __glewExecuteProgramNV = NULL; +PFNGLGENPROGRAMSNVPROC __glewGenProgramsNV = NULL; +PFNGLGETPROGRAMPARAMETERDVNVPROC __glewGetProgramParameterdvNV = NULL; +PFNGLGETPROGRAMPARAMETERFVNVPROC __glewGetProgramParameterfvNV = NULL; +PFNGLGETPROGRAMSTRINGNVPROC __glewGetProgramStringNV = NULL; +PFNGLGETPROGRAMIVNVPROC __glewGetProgramivNV = NULL; +PFNGLGETTRACKMATRIXIVNVPROC __glewGetTrackMatrixivNV = NULL; +PFNGLGETVERTEXATTRIBPOINTERVNVPROC __glewGetVertexAttribPointervNV = NULL; +PFNGLGETVERTEXATTRIBDVNVPROC __glewGetVertexAttribdvNV = NULL; +PFNGLGETVERTEXATTRIBFVNVPROC __glewGetVertexAttribfvNV = NULL; +PFNGLGETVERTEXATTRIBIVNVPROC __glewGetVertexAttribivNV = NULL; +PFNGLISPROGRAMNVPROC __glewIsProgramNV = NULL; +PFNGLLOADPROGRAMNVPROC __glewLoadProgramNV = NULL; +PFNGLPROGRAMPARAMETER4DNVPROC __glewProgramParameter4dNV = NULL; +PFNGLPROGRAMPARAMETER4DVNVPROC __glewProgramParameter4dvNV = NULL; +PFNGLPROGRAMPARAMETER4FNVPROC __glewProgramParameter4fNV = NULL; +PFNGLPROGRAMPARAMETER4FVNVPROC __glewProgramParameter4fvNV = NULL; +PFNGLPROGRAMPARAMETERS4DVNVPROC __glewProgramParameters4dvNV = NULL; +PFNGLPROGRAMPARAMETERS4FVNVPROC __glewProgramParameters4fvNV = NULL; +PFNGLREQUESTRESIDENTPROGRAMSNVPROC __glewRequestResidentProgramsNV = NULL; +PFNGLTRACKMATRIXNVPROC __glewTrackMatrixNV = NULL; +PFNGLVERTEXATTRIB1DNVPROC __glewVertexAttrib1dNV = NULL; +PFNGLVERTEXATTRIB1DVNVPROC __glewVertexAttrib1dvNV = NULL; +PFNGLVERTEXATTRIB1FNVPROC __glewVertexAttrib1fNV = NULL; +PFNGLVERTEXATTRIB1FVNVPROC __glewVertexAttrib1fvNV = NULL; +PFNGLVERTEXATTRIB1SNVPROC __glewVertexAttrib1sNV = NULL; +PFNGLVERTEXATTRIB1SVNVPROC __glewVertexAttrib1svNV = NULL; +PFNGLVERTEXATTRIB2DNVPROC __glewVertexAttrib2dNV = NULL; +PFNGLVERTEXATTRIB2DVNVPROC __glewVertexAttrib2dvNV = NULL; +PFNGLVERTEXATTRIB2FNVPROC __glewVertexAttrib2fNV = NULL; +PFNGLVERTEXATTRIB2FVNVPROC __glewVertexAttrib2fvNV = NULL; +PFNGLVERTEXATTRIB2SNVPROC __glewVertexAttrib2sNV = NULL; +PFNGLVERTEXATTRIB2SVNVPROC __glewVertexAttrib2svNV = NULL; +PFNGLVERTEXATTRIB3DNVPROC __glewVertexAttrib3dNV = NULL; +PFNGLVERTEXATTRIB3DVNVPROC __glewVertexAttrib3dvNV = NULL; +PFNGLVERTEXATTRIB3FNVPROC __glewVertexAttrib3fNV = NULL; +PFNGLVERTEXATTRIB3FVNVPROC __glewVertexAttrib3fvNV = NULL; +PFNGLVERTEXATTRIB3SNVPROC __glewVertexAttrib3sNV = NULL; +PFNGLVERTEXATTRIB3SVNVPROC __glewVertexAttrib3svNV = NULL; +PFNGLVERTEXATTRIB4DNVPROC __glewVertexAttrib4dNV = NULL; +PFNGLVERTEXATTRIB4DVNVPROC __glewVertexAttrib4dvNV = NULL; +PFNGLVERTEXATTRIB4FNVPROC __glewVertexAttrib4fNV = NULL; +PFNGLVERTEXATTRIB4FVNVPROC __glewVertexAttrib4fvNV = NULL; +PFNGLVERTEXATTRIB4SNVPROC __glewVertexAttrib4sNV = NULL; +PFNGLVERTEXATTRIB4SVNVPROC __glewVertexAttrib4svNV = NULL; +PFNGLVERTEXATTRIB4UBNVPROC __glewVertexAttrib4ubNV = NULL; +PFNGLVERTEXATTRIB4UBVNVPROC __glewVertexAttrib4ubvNV = NULL; +PFNGLVERTEXATTRIBPOINTERNVPROC __glewVertexAttribPointerNV = NULL; +PFNGLVERTEXATTRIBS1DVNVPROC __glewVertexAttribs1dvNV = NULL; +PFNGLVERTEXATTRIBS1FVNVPROC __glewVertexAttribs1fvNV = NULL; +PFNGLVERTEXATTRIBS1SVNVPROC __glewVertexAttribs1svNV = NULL; +PFNGLVERTEXATTRIBS2DVNVPROC __glewVertexAttribs2dvNV = NULL; +PFNGLVERTEXATTRIBS2FVNVPROC __glewVertexAttribs2fvNV = NULL; +PFNGLVERTEXATTRIBS2SVNVPROC __glewVertexAttribs2svNV = NULL; +PFNGLVERTEXATTRIBS3DVNVPROC __glewVertexAttribs3dvNV = NULL; +PFNGLVERTEXATTRIBS3FVNVPROC __glewVertexAttribs3fvNV = NULL; +PFNGLVERTEXATTRIBS3SVNVPROC __glewVertexAttribs3svNV = NULL; +PFNGLVERTEXATTRIBS4DVNVPROC __glewVertexAttribs4dvNV = NULL; +PFNGLVERTEXATTRIBS4FVNVPROC __glewVertexAttribs4fvNV = NULL; +PFNGLVERTEXATTRIBS4SVNVPROC __glewVertexAttribs4svNV = NULL; +PFNGLVERTEXATTRIBS4UBVNVPROC __glewVertexAttribs4ubvNV = NULL; + +PFNGLBEGINVIDEOCAPTURENVPROC __glewBeginVideoCaptureNV = NULL; +PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC __glewBindVideoCaptureStreamBufferNV = NULL; +PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC __glewBindVideoCaptureStreamTextureNV = NULL; +PFNGLENDVIDEOCAPTURENVPROC __glewEndVideoCaptureNV = NULL; +PFNGLGETVIDEOCAPTURESTREAMDVNVPROC __glewGetVideoCaptureStreamdvNV = NULL; +PFNGLGETVIDEOCAPTURESTREAMFVNVPROC __glewGetVideoCaptureStreamfvNV = NULL; +PFNGLGETVIDEOCAPTURESTREAMIVNVPROC __glewGetVideoCaptureStreamivNV = NULL; +PFNGLGETVIDEOCAPTUREIVNVPROC __glewGetVideoCaptureivNV = NULL; +PFNGLVIDEOCAPTURENVPROC __glewVideoCaptureNV = NULL; +PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC __glewVideoCaptureStreamParameterdvNV = NULL; +PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC __glewVideoCaptureStreamParameterfvNV = NULL; +PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC __glewVideoCaptureStreamParameterivNV = NULL; + +PFNGLCLEARDEPTHFOESPROC __glewClearDepthfOES = NULL; +PFNGLCLIPPLANEFOESPROC __glewClipPlanefOES = NULL; +PFNGLDEPTHRANGEFOESPROC __glewDepthRangefOES = NULL; +PFNGLFRUSTUMFOESPROC __glewFrustumfOES = NULL; +PFNGLGETCLIPPLANEFOESPROC __glewGetClipPlanefOES = NULL; +PFNGLORTHOFOESPROC __glewOrthofOES = NULL; + +PFNGLALPHAFUNCXPROC __glewAlphaFuncx = NULL; +PFNGLCLEARCOLORXPROC __glewClearColorx = NULL; +PFNGLCLEARDEPTHXPROC __glewClearDepthx = NULL; +PFNGLCOLOR4XPROC __glewColor4x = NULL; +PFNGLDEPTHRANGEXPROC __glewDepthRangex = NULL; +PFNGLFOGXPROC __glewFogx = NULL; +PFNGLFOGXVPROC __glewFogxv = NULL; +PFNGLFRUSTUMFPROC __glewFrustumf = NULL; +PFNGLFRUSTUMXPROC __glewFrustumx = NULL; +PFNGLLIGHTMODELXPROC __glewLightModelx = NULL; +PFNGLLIGHTMODELXVPROC __glewLightModelxv = NULL; +PFNGLLIGHTXPROC __glewLightx = NULL; +PFNGLLIGHTXVPROC __glewLightxv = NULL; +PFNGLLINEWIDTHXPROC __glewLineWidthx = NULL; +PFNGLLOADMATRIXXPROC __glewLoadMatrixx = NULL; +PFNGLMATERIALXPROC __glewMaterialx = NULL; +PFNGLMATERIALXVPROC __glewMaterialxv = NULL; +PFNGLMULTMATRIXXPROC __glewMultMatrixx = NULL; +PFNGLMULTITEXCOORD4XPROC __glewMultiTexCoord4x = NULL; +PFNGLNORMAL3XPROC __glewNormal3x = NULL; +PFNGLORTHOFPROC __glewOrthof = NULL; +PFNGLORTHOXPROC __glewOrthox = NULL; +PFNGLPOINTSIZEXPROC __glewPointSizex = NULL; +PFNGLPOLYGONOFFSETXPROC __glewPolygonOffsetx = NULL; +PFNGLROTATEXPROC __glewRotatex = NULL; +PFNGLSAMPLECOVERAGEXPROC __glewSampleCoveragex = NULL; +PFNGLSCALEXPROC __glewScalex = NULL; +PFNGLTEXENVXPROC __glewTexEnvx = NULL; +PFNGLTEXENVXVPROC __glewTexEnvxv = NULL; +PFNGLTEXPARAMETERXPROC __glewTexParameterx = NULL; +PFNGLTRANSLATEXPROC __glewTranslatex = NULL; + +PFNGLCLIPPLANEFPROC __glewClipPlanef = NULL; +PFNGLCLIPPLANEXPROC __glewClipPlanex = NULL; +PFNGLGETCLIPPLANEFPROC __glewGetClipPlanef = NULL; +PFNGLGETCLIPPLANEXPROC __glewGetClipPlanex = NULL; +PFNGLGETFIXEDVPROC __glewGetFixedv = NULL; +PFNGLGETLIGHTXVPROC __glewGetLightxv = NULL; +PFNGLGETMATERIALXVPROC __glewGetMaterialxv = NULL; +PFNGLGETTEXENVXVPROC __glewGetTexEnvxv = NULL; +PFNGLGETTEXPARAMETERXVPROC __glewGetTexParameterxv = NULL; +PFNGLPOINTPARAMETERXPROC __glewPointParameterx = NULL; +PFNGLPOINTPARAMETERXVPROC __glewPointParameterxv = NULL; +PFNGLPOINTSIZEPOINTEROESPROC __glewPointSizePointerOES = NULL; +PFNGLTEXPARAMETERXVPROC __glewTexParameterxv = NULL; + +PFNGLERRORSTRINGREGALPROC __glewErrorStringREGAL = NULL; + +PFNGLGETEXTENSIONREGALPROC __glewGetExtensionREGAL = NULL; +PFNGLISSUPPORTEDREGALPROC __glewIsSupportedREGAL = NULL; + +PFNGLLOGMESSAGECALLBACKREGALPROC __glewLogMessageCallbackREGAL = NULL; + +PFNGLDETAILTEXFUNCSGISPROC __glewDetailTexFuncSGIS = NULL; +PFNGLGETDETAILTEXFUNCSGISPROC __glewGetDetailTexFuncSGIS = NULL; + +PFNGLFOGFUNCSGISPROC __glewFogFuncSGIS = NULL; +PFNGLGETFOGFUNCSGISPROC __glewGetFogFuncSGIS = NULL; + +PFNGLSAMPLEMASKSGISPROC __glewSampleMaskSGIS = NULL; +PFNGLSAMPLEPATTERNSGISPROC __glewSamplePatternSGIS = NULL; + +PFNGLGETSHARPENTEXFUNCSGISPROC __glewGetSharpenTexFuncSGIS = NULL; +PFNGLSHARPENTEXFUNCSGISPROC __glewSharpenTexFuncSGIS = NULL; + +PFNGLTEXIMAGE4DSGISPROC __glewTexImage4DSGIS = NULL; +PFNGLTEXSUBIMAGE4DSGISPROC __glewTexSubImage4DSGIS = NULL; + +PFNGLGETTEXFILTERFUNCSGISPROC __glewGetTexFilterFuncSGIS = NULL; +PFNGLTEXFILTERFUNCSGISPROC __glewTexFilterFuncSGIS = NULL; + +PFNGLASYNCMARKERSGIXPROC __glewAsyncMarkerSGIX = NULL; +PFNGLDELETEASYNCMARKERSSGIXPROC __glewDeleteAsyncMarkersSGIX = NULL; +PFNGLFINISHASYNCSGIXPROC __glewFinishAsyncSGIX = NULL; +PFNGLGENASYNCMARKERSSGIXPROC __glewGenAsyncMarkersSGIX = NULL; +PFNGLISASYNCMARKERSGIXPROC __glewIsAsyncMarkerSGIX = NULL; +PFNGLPOLLASYNCSGIXPROC __glewPollAsyncSGIX = NULL; + +PFNGLFLUSHRASTERSGIXPROC __glewFlushRasterSGIX = NULL; + +PFNGLTEXTUREFOGSGIXPROC __glewTextureFogSGIX = NULL; + +PFNGLFRAGMENTCOLORMATERIALSGIXPROC __glewFragmentColorMaterialSGIX = NULL; +PFNGLFRAGMENTLIGHTMODELFSGIXPROC __glewFragmentLightModelfSGIX = NULL; +PFNGLFRAGMENTLIGHTMODELFVSGIXPROC __glewFragmentLightModelfvSGIX = NULL; +PFNGLFRAGMENTLIGHTMODELISGIXPROC __glewFragmentLightModeliSGIX = NULL; +PFNGLFRAGMENTLIGHTMODELIVSGIXPROC __glewFragmentLightModelivSGIX = NULL; +PFNGLFRAGMENTLIGHTFSGIXPROC __glewFragmentLightfSGIX = NULL; +PFNGLFRAGMENTLIGHTFVSGIXPROC __glewFragmentLightfvSGIX = NULL; +PFNGLFRAGMENTLIGHTISGIXPROC __glewFragmentLightiSGIX = NULL; +PFNGLFRAGMENTLIGHTIVSGIXPROC __glewFragmentLightivSGIX = NULL; +PFNGLFRAGMENTMATERIALFSGIXPROC __glewFragmentMaterialfSGIX = NULL; +PFNGLFRAGMENTMATERIALFVSGIXPROC __glewFragmentMaterialfvSGIX = NULL; +PFNGLFRAGMENTMATERIALISGIXPROC __glewFragmentMaterialiSGIX = NULL; +PFNGLFRAGMENTMATERIALIVSGIXPROC __glewFragmentMaterialivSGIX = NULL; +PFNGLGETFRAGMENTLIGHTFVSGIXPROC __glewGetFragmentLightfvSGIX = NULL; +PFNGLGETFRAGMENTLIGHTIVSGIXPROC __glewGetFragmentLightivSGIX = NULL; +PFNGLGETFRAGMENTMATERIALFVSGIXPROC __glewGetFragmentMaterialfvSGIX = NULL; +PFNGLGETFRAGMENTMATERIALIVSGIXPROC __glewGetFragmentMaterialivSGIX = NULL; + +PFNGLFRAMEZOOMSGIXPROC __glewFrameZoomSGIX = NULL; + +PFNGLPIXELTEXGENSGIXPROC __glewPixelTexGenSGIX = NULL; + +PFNGLREFERENCEPLANESGIXPROC __glewReferencePlaneSGIX = NULL; + +PFNGLSPRITEPARAMETERFSGIXPROC __glewSpriteParameterfSGIX = NULL; +PFNGLSPRITEPARAMETERFVSGIXPROC __glewSpriteParameterfvSGIX = NULL; +PFNGLSPRITEPARAMETERISGIXPROC __glewSpriteParameteriSGIX = NULL; +PFNGLSPRITEPARAMETERIVSGIXPROC __glewSpriteParameterivSGIX = NULL; + +PFNGLTAGSAMPLEBUFFERSGIXPROC __glewTagSampleBufferSGIX = NULL; + +PFNGLCOLORTABLEPARAMETERFVSGIPROC __glewColorTableParameterfvSGI = NULL; +PFNGLCOLORTABLEPARAMETERIVSGIPROC __glewColorTableParameterivSGI = NULL; +PFNGLCOLORTABLESGIPROC __glewColorTableSGI = NULL; +PFNGLCOPYCOLORTABLESGIPROC __glewCopyColorTableSGI = NULL; +PFNGLGETCOLORTABLEPARAMETERFVSGIPROC __glewGetColorTableParameterfvSGI = NULL; +PFNGLGETCOLORTABLEPARAMETERIVSGIPROC __glewGetColorTableParameterivSGI = NULL; +PFNGLGETCOLORTABLESGIPROC __glewGetColorTableSGI = NULL; + +PFNGLFINISHTEXTURESUNXPROC __glewFinishTextureSUNX = NULL; + +PFNGLGLOBALALPHAFACTORBSUNPROC __glewGlobalAlphaFactorbSUN = NULL; +PFNGLGLOBALALPHAFACTORDSUNPROC __glewGlobalAlphaFactordSUN = NULL; +PFNGLGLOBALALPHAFACTORFSUNPROC __glewGlobalAlphaFactorfSUN = NULL; +PFNGLGLOBALALPHAFACTORISUNPROC __glewGlobalAlphaFactoriSUN = NULL; +PFNGLGLOBALALPHAFACTORSSUNPROC __glewGlobalAlphaFactorsSUN = NULL; +PFNGLGLOBALALPHAFACTORUBSUNPROC __glewGlobalAlphaFactorubSUN = NULL; +PFNGLGLOBALALPHAFACTORUISUNPROC __glewGlobalAlphaFactoruiSUN = NULL; +PFNGLGLOBALALPHAFACTORUSSUNPROC __glewGlobalAlphaFactorusSUN = NULL; + +PFNGLREADVIDEOPIXELSSUNPROC __glewReadVideoPixelsSUN = NULL; + +PFNGLREPLACEMENTCODEPOINTERSUNPROC __glewReplacementCodePointerSUN = NULL; +PFNGLREPLACEMENTCODEUBSUNPROC __glewReplacementCodeubSUN = NULL; +PFNGLREPLACEMENTCODEUBVSUNPROC __glewReplacementCodeubvSUN = NULL; +PFNGLREPLACEMENTCODEUISUNPROC __glewReplacementCodeuiSUN = NULL; +PFNGLREPLACEMENTCODEUIVSUNPROC __glewReplacementCodeuivSUN = NULL; +PFNGLREPLACEMENTCODEUSSUNPROC __glewReplacementCodeusSUN = NULL; +PFNGLREPLACEMENTCODEUSVSUNPROC __glewReplacementCodeusvSUN = NULL; + +PFNGLCOLOR3FVERTEX3FSUNPROC __glewColor3fVertex3fSUN = NULL; +PFNGLCOLOR3FVERTEX3FVSUNPROC __glewColor3fVertex3fvSUN = NULL; +PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewColor4fNormal3fVertex3fSUN = NULL; +PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewColor4fNormal3fVertex3fvSUN = NULL; +PFNGLCOLOR4UBVERTEX2FSUNPROC __glewColor4ubVertex2fSUN = NULL; +PFNGLCOLOR4UBVERTEX2FVSUNPROC __glewColor4ubVertex2fvSUN = NULL; +PFNGLCOLOR4UBVERTEX3FSUNPROC __glewColor4ubVertex3fSUN = NULL; +PFNGLCOLOR4UBVERTEX3FVSUNPROC __glewColor4ubVertex3fvSUN = NULL; +PFNGLNORMAL3FVERTEX3FSUNPROC __glewNormal3fVertex3fSUN = NULL; +PFNGLNORMAL3FVERTEX3FVSUNPROC __glewNormal3fVertex3fvSUN = NULL; +PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC __glewReplacementCodeuiColor3fVertex3fSUN = NULL; +PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC __glewReplacementCodeuiColor3fVertex3fvSUN = NULL; +PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiColor4fNormal3fVertex3fSUN = NULL; +PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiColor4fNormal3fVertex3fvSUN = NULL; +PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC __glewReplacementCodeuiColor4ubVertex3fSUN = NULL; +PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC __glewReplacementCodeuiColor4ubVertex3fvSUN = NULL; +PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiNormal3fVertex3fSUN = NULL; +PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiNormal3fVertex3fvSUN = NULL; +PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN = NULL; +PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN = NULL; +PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fNormal3fVertex3fSUN = NULL; +PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN = NULL; +PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fVertex3fSUN = NULL; +PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fVertex3fvSUN = NULL; +PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC __glewReplacementCodeuiVertex3fSUN = NULL; +PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC __glewReplacementCodeuiVertex3fvSUN = NULL; +PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC __glewTexCoord2fColor3fVertex3fSUN = NULL; +PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC __glewTexCoord2fColor3fVertex3fvSUN = NULL; +PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewTexCoord2fColor4fNormal3fVertex3fSUN = NULL; +PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewTexCoord2fColor4fNormal3fVertex3fvSUN = NULL; +PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC __glewTexCoord2fColor4ubVertex3fSUN = NULL; +PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC __glewTexCoord2fColor4ubVertex3fvSUN = NULL; +PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC __glewTexCoord2fNormal3fVertex3fSUN = NULL; +PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC __glewTexCoord2fNormal3fVertex3fvSUN = NULL; +PFNGLTEXCOORD2FVERTEX3FSUNPROC __glewTexCoord2fVertex3fSUN = NULL; +PFNGLTEXCOORD2FVERTEX3FVSUNPROC __glewTexCoord2fVertex3fvSUN = NULL; +PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC __glewTexCoord4fColor4fNormal3fVertex4fSUN = NULL; +PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC __glewTexCoord4fColor4fNormal3fVertex4fvSUN = NULL; +PFNGLTEXCOORD4FVERTEX4FSUNPROC __glewTexCoord4fVertex4fSUN = NULL; +PFNGLTEXCOORD4FVERTEX4FVSUNPROC __glewTexCoord4fVertex4fvSUN = NULL; + +PFNGLADDSWAPHINTRECTWINPROC __glewAddSwapHintRectWIN = NULL; + +#endif /* !WIN32 || !GLEW_MX */ + +#if !defined(GLEW_MX) + +GLboolean __GLEW_VERSION_1_1 = GL_FALSE; +GLboolean __GLEW_VERSION_1_2 = GL_FALSE; +GLboolean __GLEW_VERSION_1_2_1 = GL_FALSE; +GLboolean __GLEW_VERSION_1_3 = GL_FALSE; +GLboolean __GLEW_VERSION_1_4 = GL_FALSE; +GLboolean __GLEW_VERSION_1_5 = GL_FALSE; +GLboolean __GLEW_VERSION_2_0 = GL_FALSE; +GLboolean __GLEW_VERSION_2_1 = GL_FALSE; +GLboolean __GLEW_VERSION_3_0 = GL_FALSE; +GLboolean __GLEW_VERSION_3_1 = GL_FALSE; +GLboolean __GLEW_VERSION_3_2 = GL_FALSE; +GLboolean __GLEW_VERSION_3_3 = GL_FALSE; +GLboolean __GLEW_VERSION_4_0 = GL_FALSE; +GLboolean __GLEW_VERSION_4_1 = GL_FALSE; +GLboolean __GLEW_VERSION_4_2 = GL_FALSE; +GLboolean __GLEW_VERSION_4_3 = GL_FALSE; +GLboolean __GLEW_VERSION_4_4 = GL_FALSE; +GLboolean __GLEW_3DFX_multisample = GL_FALSE; +GLboolean __GLEW_3DFX_tbuffer = GL_FALSE; +GLboolean __GLEW_3DFX_texture_compression_FXT1 = GL_FALSE; +GLboolean __GLEW_AMD_blend_minmax_factor = GL_FALSE; +GLboolean __GLEW_AMD_conservative_depth = GL_FALSE; +GLboolean __GLEW_AMD_debug_output = GL_FALSE; +GLboolean __GLEW_AMD_depth_clamp_separate = GL_FALSE; +GLboolean __GLEW_AMD_draw_buffers_blend = GL_FALSE; +GLboolean __GLEW_AMD_interleaved_elements = GL_FALSE; +GLboolean __GLEW_AMD_multi_draw_indirect = GL_FALSE; +GLboolean __GLEW_AMD_name_gen_delete = GL_FALSE; +GLboolean __GLEW_AMD_performance_monitor = GL_FALSE; +GLboolean __GLEW_AMD_pinned_memory = GL_FALSE; +GLboolean __GLEW_AMD_query_buffer_object = GL_FALSE; +GLboolean __GLEW_AMD_sample_positions = GL_FALSE; +GLboolean __GLEW_AMD_seamless_cubemap_per_texture = GL_FALSE; +GLboolean __GLEW_AMD_shader_stencil_export = GL_FALSE; +GLboolean __GLEW_AMD_shader_trinary_minmax = GL_FALSE; +GLboolean __GLEW_AMD_sparse_texture = GL_FALSE; +GLboolean __GLEW_AMD_stencil_operation_extended = GL_FALSE; +GLboolean __GLEW_AMD_texture_texture4 = GL_FALSE; +GLboolean __GLEW_AMD_transform_feedback3_lines_triangles = GL_FALSE; +GLboolean __GLEW_AMD_vertex_shader_layer = GL_FALSE; +GLboolean __GLEW_AMD_vertex_shader_tessellator = GL_FALSE; +GLboolean __GLEW_AMD_vertex_shader_viewport_index = GL_FALSE; +GLboolean __GLEW_ANGLE_depth_texture = GL_FALSE; +GLboolean __GLEW_ANGLE_framebuffer_blit = GL_FALSE; +GLboolean __GLEW_ANGLE_framebuffer_multisample = GL_FALSE; +GLboolean __GLEW_ANGLE_instanced_arrays = GL_FALSE; +GLboolean __GLEW_ANGLE_pack_reverse_row_order = GL_FALSE; +GLboolean __GLEW_ANGLE_program_binary = GL_FALSE; +GLboolean __GLEW_ANGLE_texture_compression_dxt1 = GL_FALSE; +GLboolean __GLEW_ANGLE_texture_compression_dxt3 = GL_FALSE; +GLboolean __GLEW_ANGLE_texture_compression_dxt5 = GL_FALSE; +GLboolean __GLEW_ANGLE_texture_usage = GL_FALSE; +GLboolean __GLEW_ANGLE_timer_query = GL_FALSE; +GLboolean __GLEW_ANGLE_translated_shader_source = GL_FALSE; +GLboolean __GLEW_APPLE_aux_depth_stencil = GL_FALSE; +GLboolean __GLEW_APPLE_client_storage = GL_FALSE; +GLboolean __GLEW_APPLE_element_array = GL_FALSE; +GLboolean __GLEW_APPLE_fence = GL_FALSE; +GLboolean __GLEW_APPLE_float_pixels = GL_FALSE; +GLboolean __GLEW_APPLE_flush_buffer_range = GL_FALSE; +GLboolean __GLEW_APPLE_object_purgeable = GL_FALSE; +GLboolean __GLEW_APPLE_pixel_buffer = GL_FALSE; +GLboolean __GLEW_APPLE_rgb_422 = GL_FALSE; +GLboolean __GLEW_APPLE_row_bytes = GL_FALSE; +GLboolean __GLEW_APPLE_specular_vector = GL_FALSE; +GLboolean __GLEW_APPLE_texture_range = GL_FALSE; +GLboolean __GLEW_APPLE_transform_hint = GL_FALSE; +GLboolean __GLEW_APPLE_vertex_array_object = GL_FALSE; +GLboolean __GLEW_APPLE_vertex_array_range = GL_FALSE; +GLboolean __GLEW_APPLE_vertex_program_evaluators = GL_FALSE; +GLboolean __GLEW_APPLE_ycbcr_422 = GL_FALSE; +GLboolean __GLEW_ARB_ES2_compatibility = GL_FALSE; +GLboolean __GLEW_ARB_ES3_compatibility = GL_FALSE; +GLboolean __GLEW_ARB_arrays_of_arrays = GL_FALSE; +GLboolean __GLEW_ARB_base_instance = GL_FALSE; +GLboolean __GLEW_ARB_bindless_texture = GL_FALSE; +GLboolean __GLEW_ARB_blend_func_extended = GL_FALSE; +GLboolean __GLEW_ARB_buffer_storage = GL_FALSE; +GLboolean __GLEW_ARB_cl_event = GL_FALSE; +GLboolean __GLEW_ARB_clear_buffer_object = GL_FALSE; +GLboolean __GLEW_ARB_clear_texture = GL_FALSE; +GLboolean __GLEW_ARB_color_buffer_float = GL_FALSE; +GLboolean __GLEW_ARB_compatibility = GL_FALSE; +GLboolean __GLEW_ARB_compressed_texture_pixel_storage = GL_FALSE; +GLboolean __GLEW_ARB_compute_shader = GL_FALSE; +GLboolean __GLEW_ARB_compute_variable_group_size = GL_FALSE; +GLboolean __GLEW_ARB_conservative_depth = GL_FALSE; +GLboolean __GLEW_ARB_copy_buffer = GL_FALSE; +GLboolean __GLEW_ARB_copy_image = GL_FALSE; +GLboolean __GLEW_ARB_debug_output = GL_FALSE; +GLboolean __GLEW_ARB_depth_buffer_float = GL_FALSE; +GLboolean __GLEW_ARB_depth_clamp = GL_FALSE; +GLboolean __GLEW_ARB_depth_texture = GL_FALSE; +GLboolean __GLEW_ARB_draw_buffers = GL_FALSE; +GLboolean __GLEW_ARB_draw_buffers_blend = GL_FALSE; +GLboolean __GLEW_ARB_draw_elements_base_vertex = GL_FALSE; +GLboolean __GLEW_ARB_draw_indirect = GL_FALSE; +GLboolean __GLEW_ARB_draw_instanced = GL_FALSE; +GLboolean __GLEW_ARB_enhanced_layouts = GL_FALSE; +GLboolean __GLEW_ARB_explicit_attrib_location = GL_FALSE; +GLboolean __GLEW_ARB_explicit_uniform_location = GL_FALSE; +GLboolean __GLEW_ARB_fragment_coord_conventions = GL_FALSE; +GLboolean __GLEW_ARB_fragment_layer_viewport = GL_FALSE; +GLboolean __GLEW_ARB_fragment_program = GL_FALSE; +GLboolean __GLEW_ARB_fragment_program_shadow = GL_FALSE; +GLboolean __GLEW_ARB_fragment_shader = GL_FALSE; +GLboolean __GLEW_ARB_framebuffer_no_attachments = GL_FALSE; +GLboolean __GLEW_ARB_framebuffer_object = GL_FALSE; +GLboolean __GLEW_ARB_framebuffer_sRGB = GL_FALSE; +GLboolean __GLEW_ARB_geometry_shader4 = GL_FALSE; +GLboolean __GLEW_ARB_get_program_binary = GL_FALSE; +GLboolean __GLEW_ARB_gpu_shader5 = GL_FALSE; +GLboolean __GLEW_ARB_gpu_shader_fp64 = GL_FALSE; +GLboolean __GLEW_ARB_half_float_pixel = GL_FALSE; +GLboolean __GLEW_ARB_half_float_vertex = GL_FALSE; +GLboolean __GLEW_ARB_imaging = GL_FALSE; +GLboolean __GLEW_ARB_indirect_parameters = GL_FALSE; +GLboolean __GLEW_ARB_instanced_arrays = GL_FALSE; +GLboolean __GLEW_ARB_internalformat_query = GL_FALSE; +GLboolean __GLEW_ARB_internalformat_query2 = GL_FALSE; +GLboolean __GLEW_ARB_invalidate_subdata = GL_FALSE; +GLboolean __GLEW_ARB_map_buffer_alignment = GL_FALSE; +GLboolean __GLEW_ARB_map_buffer_range = GL_FALSE; +GLboolean __GLEW_ARB_matrix_palette = GL_FALSE; +GLboolean __GLEW_ARB_multi_bind = GL_FALSE; +GLboolean __GLEW_ARB_multi_draw_indirect = GL_FALSE; +GLboolean __GLEW_ARB_multisample = GL_FALSE; +GLboolean __GLEW_ARB_multitexture = GL_FALSE; +GLboolean __GLEW_ARB_occlusion_query = GL_FALSE; +GLboolean __GLEW_ARB_occlusion_query2 = GL_FALSE; +GLboolean __GLEW_ARB_pixel_buffer_object = GL_FALSE; +GLboolean __GLEW_ARB_point_parameters = GL_FALSE; +GLboolean __GLEW_ARB_point_sprite = GL_FALSE; +GLboolean __GLEW_ARB_program_interface_query = GL_FALSE; +GLboolean __GLEW_ARB_provoking_vertex = GL_FALSE; +GLboolean __GLEW_ARB_query_buffer_object = GL_FALSE; +GLboolean __GLEW_ARB_robust_buffer_access_behavior = GL_FALSE; +GLboolean __GLEW_ARB_robustness = GL_FALSE; +GLboolean __GLEW_ARB_robustness_application_isolation = GL_FALSE; +GLboolean __GLEW_ARB_robustness_share_group_isolation = GL_FALSE; +GLboolean __GLEW_ARB_sample_shading = GL_FALSE; +GLboolean __GLEW_ARB_sampler_objects = GL_FALSE; +GLboolean __GLEW_ARB_seamless_cube_map = GL_FALSE; +GLboolean __GLEW_ARB_seamless_cubemap_per_texture = GL_FALSE; +GLboolean __GLEW_ARB_separate_shader_objects = GL_FALSE; +GLboolean __GLEW_ARB_shader_atomic_counters = GL_FALSE; +GLboolean __GLEW_ARB_shader_bit_encoding = GL_FALSE; +GLboolean __GLEW_ARB_shader_draw_parameters = GL_FALSE; +GLboolean __GLEW_ARB_shader_group_vote = GL_FALSE; +GLboolean __GLEW_ARB_shader_image_load_store = GL_FALSE; +GLboolean __GLEW_ARB_shader_image_size = GL_FALSE; +GLboolean __GLEW_ARB_shader_objects = GL_FALSE; +GLboolean __GLEW_ARB_shader_precision = GL_FALSE; +GLboolean __GLEW_ARB_shader_stencil_export = GL_FALSE; +GLboolean __GLEW_ARB_shader_storage_buffer_object = GL_FALSE; +GLboolean __GLEW_ARB_shader_subroutine = GL_FALSE; +GLboolean __GLEW_ARB_shader_texture_lod = GL_FALSE; +GLboolean __GLEW_ARB_shading_language_100 = GL_FALSE; +GLboolean __GLEW_ARB_shading_language_420pack = GL_FALSE; +GLboolean __GLEW_ARB_shading_language_include = GL_FALSE; +GLboolean __GLEW_ARB_shading_language_packing = GL_FALSE; +GLboolean __GLEW_ARB_shadow = GL_FALSE; +GLboolean __GLEW_ARB_shadow_ambient = GL_FALSE; +GLboolean __GLEW_ARB_sparse_texture = GL_FALSE; +GLboolean __GLEW_ARB_stencil_texturing = GL_FALSE; +GLboolean __GLEW_ARB_sync = GL_FALSE; +GLboolean __GLEW_ARB_tessellation_shader = GL_FALSE; +GLboolean __GLEW_ARB_texture_border_clamp = GL_FALSE; +GLboolean __GLEW_ARB_texture_buffer_object = GL_FALSE; +GLboolean __GLEW_ARB_texture_buffer_object_rgb32 = GL_FALSE; +GLboolean __GLEW_ARB_texture_buffer_range = GL_FALSE; +GLboolean __GLEW_ARB_texture_compression = GL_FALSE; +GLboolean __GLEW_ARB_texture_compression_bptc = GL_FALSE; +GLboolean __GLEW_ARB_texture_compression_rgtc = GL_FALSE; +GLboolean __GLEW_ARB_texture_cube_map = GL_FALSE; +GLboolean __GLEW_ARB_texture_cube_map_array = GL_FALSE; +GLboolean __GLEW_ARB_texture_env_add = GL_FALSE; +GLboolean __GLEW_ARB_texture_env_combine = GL_FALSE; +GLboolean __GLEW_ARB_texture_env_crossbar = GL_FALSE; +GLboolean __GLEW_ARB_texture_env_dot3 = GL_FALSE; +GLboolean __GLEW_ARB_texture_float = GL_FALSE; +GLboolean __GLEW_ARB_texture_gather = GL_FALSE; +GLboolean __GLEW_ARB_texture_mirror_clamp_to_edge = GL_FALSE; +GLboolean __GLEW_ARB_texture_mirrored_repeat = GL_FALSE; +GLboolean __GLEW_ARB_texture_multisample = GL_FALSE; +GLboolean __GLEW_ARB_texture_non_power_of_two = GL_FALSE; +GLboolean __GLEW_ARB_texture_query_levels = GL_FALSE; +GLboolean __GLEW_ARB_texture_query_lod = GL_FALSE; +GLboolean __GLEW_ARB_texture_rectangle = GL_FALSE; +GLboolean __GLEW_ARB_texture_rg = GL_FALSE; +GLboolean __GLEW_ARB_texture_rgb10_a2ui = GL_FALSE; +GLboolean __GLEW_ARB_texture_stencil8 = GL_FALSE; +GLboolean __GLEW_ARB_texture_storage = GL_FALSE; +GLboolean __GLEW_ARB_texture_storage_multisample = GL_FALSE; +GLboolean __GLEW_ARB_texture_swizzle = GL_FALSE; +GLboolean __GLEW_ARB_texture_view = GL_FALSE; +GLboolean __GLEW_ARB_timer_query = GL_FALSE; +GLboolean __GLEW_ARB_transform_feedback2 = GL_FALSE; +GLboolean __GLEW_ARB_transform_feedback3 = GL_FALSE; +GLboolean __GLEW_ARB_transform_feedback_instanced = GL_FALSE; +GLboolean __GLEW_ARB_transpose_matrix = GL_FALSE; +GLboolean __GLEW_ARB_uniform_buffer_object = GL_FALSE; +GLboolean __GLEW_ARB_vertex_array_bgra = GL_FALSE; +GLboolean __GLEW_ARB_vertex_array_object = GL_FALSE; +GLboolean __GLEW_ARB_vertex_attrib_64bit = GL_FALSE; +GLboolean __GLEW_ARB_vertex_attrib_binding = GL_FALSE; +GLboolean __GLEW_ARB_vertex_blend = GL_FALSE; +GLboolean __GLEW_ARB_vertex_buffer_object = GL_FALSE; +GLboolean __GLEW_ARB_vertex_program = GL_FALSE; +GLboolean __GLEW_ARB_vertex_shader = GL_FALSE; +GLboolean __GLEW_ARB_vertex_type_10f_11f_11f_rev = GL_FALSE; +GLboolean __GLEW_ARB_vertex_type_2_10_10_10_rev = GL_FALSE; +GLboolean __GLEW_ARB_viewport_array = GL_FALSE; +GLboolean __GLEW_ARB_window_pos = GL_FALSE; +GLboolean __GLEW_ATIX_point_sprites = GL_FALSE; +GLboolean __GLEW_ATIX_texture_env_combine3 = GL_FALSE; +GLboolean __GLEW_ATIX_texture_env_route = GL_FALSE; +GLboolean __GLEW_ATIX_vertex_shader_output_point_size = GL_FALSE; +GLboolean __GLEW_ATI_draw_buffers = GL_FALSE; +GLboolean __GLEW_ATI_element_array = GL_FALSE; +GLboolean __GLEW_ATI_envmap_bumpmap = GL_FALSE; +GLboolean __GLEW_ATI_fragment_shader = GL_FALSE; +GLboolean __GLEW_ATI_map_object_buffer = GL_FALSE; +GLboolean __GLEW_ATI_meminfo = GL_FALSE; +GLboolean __GLEW_ATI_pn_triangles = GL_FALSE; +GLboolean __GLEW_ATI_separate_stencil = GL_FALSE; +GLboolean __GLEW_ATI_shader_texture_lod = GL_FALSE; +GLboolean __GLEW_ATI_text_fragment_shader = GL_FALSE; +GLboolean __GLEW_ATI_texture_compression_3dc = GL_FALSE; +GLboolean __GLEW_ATI_texture_env_combine3 = GL_FALSE; +GLboolean __GLEW_ATI_texture_float = GL_FALSE; +GLboolean __GLEW_ATI_texture_mirror_once = GL_FALSE; +GLboolean __GLEW_ATI_vertex_array_object = GL_FALSE; +GLboolean __GLEW_ATI_vertex_attrib_array_object = GL_FALSE; +GLboolean __GLEW_ATI_vertex_streams = GL_FALSE; +GLboolean __GLEW_EXT_422_pixels = GL_FALSE; +GLboolean __GLEW_EXT_Cg_shader = GL_FALSE; +GLboolean __GLEW_EXT_abgr = GL_FALSE; +GLboolean __GLEW_EXT_bgra = GL_FALSE; +GLboolean __GLEW_EXT_bindable_uniform = GL_FALSE; +GLboolean __GLEW_EXT_blend_color = GL_FALSE; +GLboolean __GLEW_EXT_blend_equation_separate = GL_FALSE; +GLboolean __GLEW_EXT_blend_func_separate = GL_FALSE; +GLboolean __GLEW_EXT_blend_logic_op = GL_FALSE; +GLboolean __GLEW_EXT_blend_minmax = GL_FALSE; +GLboolean __GLEW_EXT_blend_subtract = GL_FALSE; +GLboolean __GLEW_EXT_clip_volume_hint = GL_FALSE; +GLboolean __GLEW_EXT_cmyka = GL_FALSE; +GLboolean __GLEW_EXT_color_subtable = GL_FALSE; +GLboolean __GLEW_EXT_compiled_vertex_array = GL_FALSE; +GLboolean __GLEW_EXT_convolution = GL_FALSE; +GLboolean __GLEW_EXT_coordinate_frame = GL_FALSE; +GLboolean __GLEW_EXT_copy_texture = GL_FALSE; +GLboolean __GLEW_EXT_cull_vertex = GL_FALSE; +GLboolean __GLEW_EXT_debug_marker = GL_FALSE; +GLboolean __GLEW_EXT_depth_bounds_test = GL_FALSE; +GLboolean __GLEW_EXT_direct_state_access = GL_FALSE; +GLboolean __GLEW_EXT_draw_buffers2 = GL_FALSE; +GLboolean __GLEW_EXT_draw_instanced = GL_FALSE; +GLboolean __GLEW_EXT_draw_range_elements = GL_FALSE; +GLboolean __GLEW_EXT_fog_coord = GL_FALSE; +GLboolean __GLEW_EXT_fragment_lighting = GL_FALSE; +GLboolean __GLEW_EXT_framebuffer_blit = GL_FALSE; +GLboolean __GLEW_EXT_framebuffer_multisample = GL_FALSE; +GLboolean __GLEW_EXT_framebuffer_multisample_blit_scaled = GL_FALSE; +GLboolean __GLEW_EXT_framebuffer_object = GL_FALSE; +GLboolean __GLEW_EXT_framebuffer_sRGB = GL_FALSE; +GLboolean __GLEW_EXT_geometry_shader4 = GL_FALSE; +GLboolean __GLEW_EXT_gpu_program_parameters = GL_FALSE; +GLboolean __GLEW_EXT_gpu_shader4 = GL_FALSE; +GLboolean __GLEW_EXT_histogram = GL_FALSE; +GLboolean __GLEW_EXT_index_array_formats = GL_FALSE; +GLboolean __GLEW_EXT_index_func = GL_FALSE; +GLboolean __GLEW_EXT_index_material = GL_FALSE; +GLboolean __GLEW_EXT_index_texture = GL_FALSE; +GLboolean __GLEW_EXT_light_texture = GL_FALSE; +GLboolean __GLEW_EXT_misc_attribute = GL_FALSE; +GLboolean __GLEW_EXT_multi_draw_arrays = GL_FALSE; +GLboolean __GLEW_EXT_multisample = GL_FALSE; +GLboolean __GLEW_EXT_packed_depth_stencil = GL_FALSE; +GLboolean __GLEW_EXT_packed_float = GL_FALSE; +GLboolean __GLEW_EXT_packed_pixels = GL_FALSE; +GLboolean __GLEW_EXT_paletted_texture = GL_FALSE; +GLboolean __GLEW_EXT_pixel_buffer_object = GL_FALSE; +GLboolean __GLEW_EXT_pixel_transform = GL_FALSE; +GLboolean __GLEW_EXT_pixel_transform_color_table = GL_FALSE; +GLboolean __GLEW_EXT_point_parameters = GL_FALSE; +GLboolean __GLEW_EXT_polygon_offset = GL_FALSE; +GLboolean __GLEW_EXT_provoking_vertex = GL_FALSE; +GLboolean __GLEW_EXT_rescale_normal = GL_FALSE; +GLboolean __GLEW_EXT_scene_marker = GL_FALSE; +GLboolean __GLEW_EXT_secondary_color = GL_FALSE; +GLboolean __GLEW_EXT_separate_shader_objects = GL_FALSE; +GLboolean __GLEW_EXT_separate_specular_color = GL_FALSE; +GLboolean __GLEW_EXT_shader_image_load_store = GL_FALSE; +GLboolean __GLEW_EXT_shadow_funcs = GL_FALSE; +GLboolean __GLEW_EXT_shared_texture_palette = GL_FALSE; +GLboolean __GLEW_EXT_stencil_clear_tag = GL_FALSE; +GLboolean __GLEW_EXT_stencil_two_side = GL_FALSE; +GLboolean __GLEW_EXT_stencil_wrap = GL_FALSE; +GLboolean __GLEW_EXT_subtexture = GL_FALSE; +GLboolean __GLEW_EXT_texture = GL_FALSE; +GLboolean __GLEW_EXT_texture3D = GL_FALSE; +GLboolean __GLEW_EXT_texture_array = GL_FALSE; +GLboolean __GLEW_EXT_texture_buffer_object = GL_FALSE; +GLboolean __GLEW_EXT_texture_compression_dxt1 = GL_FALSE; +GLboolean __GLEW_EXT_texture_compression_latc = GL_FALSE; +GLboolean __GLEW_EXT_texture_compression_rgtc = GL_FALSE; +GLboolean __GLEW_EXT_texture_compression_s3tc = GL_FALSE; +GLboolean __GLEW_EXT_texture_cube_map = GL_FALSE; +GLboolean __GLEW_EXT_texture_edge_clamp = GL_FALSE; +GLboolean __GLEW_EXT_texture_env = GL_FALSE; +GLboolean __GLEW_EXT_texture_env_add = GL_FALSE; +GLboolean __GLEW_EXT_texture_env_combine = GL_FALSE; +GLboolean __GLEW_EXT_texture_env_dot3 = GL_FALSE; +GLboolean __GLEW_EXT_texture_filter_anisotropic = GL_FALSE; +GLboolean __GLEW_EXT_texture_integer = GL_FALSE; +GLboolean __GLEW_EXT_texture_lod_bias = GL_FALSE; +GLboolean __GLEW_EXT_texture_mirror_clamp = GL_FALSE; +GLboolean __GLEW_EXT_texture_object = GL_FALSE; +GLboolean __GLEW_EXT_texture_perturb_normal = GL_FALSE; +GLboolean __GLEW_EXT_texture_rectangle = GL_FALSE; +GLboolean __GLEW_EXT_texture_sRGB = GL_FALSE; +GLboolean __GLEW_EXT_texture_sRGB_decode = GL_FALSE; +GLboolean __GLEW_EXT_texture_shared_exponent = GL_FALSE; +GLboolean __GLEW_EXT_texture_snorm = GL_FALSE; +GLboolean __GLEW_EXT_texture_swizzle = GL_FALSE; +GLboolean __GLEW_EXT_timer_query = GL_FALSE; +GLboolean __GLEW_EXT_transform_feedback = GL_FALSE; +GLboolean __GLEW_EXT_vertex_array = GL_FALSE; +GLboolean __GLEW_EXT_vertex_array_bgra = GL_FALSE; +GLboolean __GLEW_EXT_vertex_attrib_64bit = GL_FALSE; +GLboolean __GLEW_EXT_vertex_shader = GL_FALSE; +GLboolean __GLEW_EXT_vertex_weighting = GL_FALSE; +GLboolean __GLEW_EXT_x11_sync_object = GL_FALSE; +GLboolean __GLEW_GREMEDY_frame_terminator = GL_FALSE; +GLboolean __GLEW_GREMEDY_string_marker = GL_FALSE; +GLboolean __GLEW_HP_convolution_border_modes = GL_FALSE; +GLboolean __GLEW_HP_image_transform = GL_FALSE; +GLboolean __GLEW_HP_occlusion_test = GL_FALSE; +GLboolean __GLEW_HP_texture_lighting = GL_FALSE; +GLboolean __GLEW_IBM_cull_vertex = GL_FALSE; +GLboolean __GLEW_IBM_multimode_draw_arrays = GL_FALSE; +GLboolean __GLEW_IBM_rasterpos_clip = GL_FALSE; +GLboolean __GLEW_IBM_static_data = GL_FALSE; +GLboolean __GLEW_IBM_texture_mirrored_repeat = GL_FALSE; +GLboolean __GLEW_IBM_vertex_array_lists = GL_FALSE; +GLboolean __GLEW_INGR_color_clamp = GL_FALSE; +GLboolean __GLEW_INGR_interlace_read = GL_FALSE; +GLboolean __GLEW_INTEL_map_texture = GL_FALSE; +GLboolean __GLEW_INTEL_parallel_arrays = GL_FALSE; +GLboolean __GLEW_INTEL_texture_scissor = GL_FALSE; +GLboolean __GLEW_KHR_debug = GL_FALSE; +GLboolean __GLEW_KHR_texture_compression_astc_ldr = GL_FALSE; +GLboolean __GLEW_KTX_buffer_region = GL_FALSE; +GLboolean __GLEW_MESAX_texture_stack = GL_FALSE; +GLboolean __GLEW_MESA_pack_invert = GL_FALSE; +GLboolean __GLEW_MESA_resize_buffers = GL_FALSE; +GLboolean __GLEW_MESA_window_pos = GL_FALSE; +GLboolean __GLEW_MESA_ycbcr_texture = GL_FALSE; +GLboolean __GLEW_NVX_conditional_render = GL_FALSE; +GLboolean __GLEW_NVX_gpu_memory_info = GL_FALSE; +GLboolean __GLEW_NV_bindless_multi_draw_indirect = GL_FALSE; +GLboolean __GLEW_NV_bindless_texture = GL_FALSE; +GLboolean __GLEW_NV_blend_equation_advanced = GL_FALSE; +GLboolean __GLEW_NV_blend_equation_advanced_coherent = GL_FALSE; +GLboolean __GLEW_NV_blend_square = GL_FALSE; +GLboolean __GLEW_NV_compute_program5 = GL_FALSE; +GLboolean __GLEW_NV_conditional_render = GL_FALSE; +GLboolean __GLEW_NV_copy_depth_to_color = GL_FALSE; +GLboolean __GLEW_NV_copy_image = GL_FALSE; +GLboolean __GLEW_NV_deep_texture3D = GL_FALSE; +GLboolean __GLEW_NV_depth_buffer_float = GL_FALSE; +GLboolean __GLEW_NV_depth_clamp = GL_FALSE; +GLboolean __GLEW_NV_depth_range_unclamped = GL_FALSE; +GLboolean __GLEW_NV_draw_texture = GL_FALSE; +GLboolean __GLEW_NV_evaluators = GL_FALSE; +GLboolean __GLEW_NV_explicit_multisample = GL_FALSE; +GLboolean __GLEW_NV_fence = GL_FALSE; +GLboolean __GLEW_NV_float_buffer = GL_FALSE; +GLboolean __GLEW_NV_fog_distance = GL_FALSE; +GLboolean __GLEW_NV_fragment_program = GL_FALSE; +GLboolean __GLEW_NV_fragment_program2 = GL_FALSE; +GLboolean __GLEW_NV_fragment_program4 = GL_FALSE; +GLboolean __GLEW_NV_fragment_program_option = GL_FALSE; +GLboolean __GLEW_NV_framebuffer_multisample_coverage = GL_FALSE; +GLboolean __GLEW_NV_geometry_program4 = GL_FALSE; +GLboolean __GLEW_NV_geometry_shader4 = GL_FALSE; +GLboolean __GLEW_NV_gpu_program4 = GL_FALSE; +GLboolean __GLEW_NV_gpu_program5 = GL_FALSE; +GLboolean __GLEW_NV_gpu_program5_mem_extended = GL_FALSE; +GLboolean __GLEW_NV_gpu_program_fp64 = GL_FALSE; +GLboolean __GLEW_NV_gpu_shader5 = GL_FALSE; +GLboolean __GLEW_NV_half_float = GL_FALSE; +GLboolean __GLEW_NV_light_max_exponent = GL_FALSE; +GLboolean __GLEW_NV_multisample_coverage = GL_FALSE; +GLboolean __GLEW_NV_multisample_filter_hint = GL_FALSE; +GLboolean __GLEW_NV_occlusion_query = GL_FALSE; +GLboolean __GLEW_NV_packed_depth_stencil = GL_FALSE; +GLboolean __GLEW_NV_parameter_buffer_object = GL_FALSE; +GLboolean __GLEW_NV_parameter_buffer_object2 = GL_FALSE; +GLboolean __GLEW_NV_path_rendering = GL_FALSE; +GLboolean __GLEW_NV_pixel_data_range = GL_FALSE; +GLboolean __GLEW_NV_point_sprite = GL_FALSE; +GLboolean __GLEW_NV_present_video = GL_FALSE; +GLboolean __GLEW_NV_primitive_restart = GL_FALSE; +GLboolean __GLEW_NV_register_combiners = GL_FALSE; +GLboolean __GLEW_NV_register_combiners2 = GL_FALSE; +GLboolean __GLEW_NV_shader_atomic_counters = GL_FALSE; +GLboolean __GLEW_NV_shader_atomic_float = GL_FALSE; +GLboolean __GLEW_NV_shader_buffer_load = GL_FALSE; +GLboolean __GLEW_NV_shader_storage_buffer_object = GL_FALSE; +GLboolean __GLEW_NV_tessellation_program5 = GL_FALSE; +GLboolean __GLEW_NV_texgen_emboss = GL_FALSE; +GLboolean __GLEW_NV_texgen_reflection = GL_FALSE; +GLboolean __GLEW_NV_texture_barrier = GL_FALSE; +GLboolean __GLEW_NV_texture_compression_vtc = GL_FALSE; +GLboolean __GLEW_NV_texture_env_combine4 = GL_FALSE; +GLboolean __GLEW_NV_texture_expand_normal = GL_FALSE; +GLboolean __GLEW_NV_texture_multisample = GL_FALSE; +GLboolean __GLEW_NV_texture_rectangle = GL_FALSE; +GLboolean __GLEW_NV_texture_shader = GL_FALSE; +GLboolean __GLEW_NV_texture_shader2 = GL_FALSE; +GLboolean __GLEW_NV_texture_shader3 = GL_FALSE; +GLboolean __GLEW_NV_transform_feedback = GL_FALSE; +GLboolean __GLEW_NV_transform_feedback2 = GL_FALSE; +GLboolean __GLEW_NV_vdpau_interop = GL_FALSE; +GLboolean __GLEW_NV_vertex_array_range = GL_FALSE; +GLboolean __GLEW_NV_vertex_array_range2 = GL_FALSE; +GLboolean __GLEW_NV_vertex_attrib_integer_64bit = GL_FALSE; +GLboolean __GLEW_NV_vertex_buffer_unified_memory = GL_FALSE; +GLboolean __GLEW_NV_vertex_program = GL_FALSE; +GLboolean __GLEW_NV_vertex_program1_1 = GL_FALSE; +GLboolean __GLEW_NV_vertex_program2 = GL_FALSE; +GLboolean __GLEW_NV_vertex_program2_option = GL_FALSE; +GLboolean __GLEW_NV_vertex_program3 = GL_FALSE; +GLboolean __GLEW_NV_vertex_program4 = GL_FALSE; +GLboolean __GLEW_NV_video_capture = GL_FALSE; +GLboolean __GLEW_OES_byte_coordinates = GL_FALSE; +GLboolean __GLEW_OES_compressed_paletted_texture = GL_FALSE; +GLboolean __GLEW_OES_read_format = GL_FALSE; +GLboolean __GLEW_OES_single_precision = GL_FALSE; +GLboolean __GLEW_OML_interlace = GL_FALSE; +GLboolean __GLEW_OML_resample = GL_FALSE; +GLboolean __GLEW_OML_subsample = GL_FALSE; +GLboolean __GLEW_PGI_misc_hints = GL_FALSE; +GLboolean __GLEW_PGI_vertex_hints = GL_FALSE; +GLboolean __GLEW_REGAL_ES1_0_compatibility = GL_FALSE; +GLboolean __GLEW_REGAL_ES1_1_compatibility = GL_FALSE; +GLboolean __GLEW_REGAL_enable = GL_FALSE; +GLboolean __GLEW_REGAL_error_string = GL_FALSE; +GLboolean __GLEW_REGAL_extension_query = GL_FALSE; +GLboolean __GLEW_REGAL_log = GL_FALSE; +GLboolean __GLEW_REND_screen_coordinates = GL_FALSE; +GLboolean __GLEW_S3_s3tc = GL_FALSE; +GLboolean __GLEW_SGIS_color_range = GL_FALSE; +GLboolean __GLEW_SGIS_detail_texture = GL_FALSE; +GLboolean __GLEW_SGIS_fog_function = GL_FALSE; +GLboolean __GLEW_SGIS_generate_mipmap = GL_FALSE; +GLboolean __GLEW_SGIS_multisample = GL_FALSE; +GLboolean __GLEW_SGIS_pixel_texture = GL_FALSE; +GLboolean __GLEW_SGIS_point_line_texgen = GL_FALSE; +GLboolean __GLEW_SGIS_sharpen_texture = GL_FALSE; +GLboolean __GLEW_SGIS_texture4D = GL_FALSE; +GLboolean __GLEW_SGIS_texture_border_clamp = GL_FALSE; +GLboolean __GLEW_SGIS_texture_edge_clamp = GL_FALSE; +GLboolean __GLEW_SGIS_texture_filter4 = GL_FALSE; +GLboolean __GLEW_SGIS_texture_lod = GL_FALSE; +GLboolean __GLEW_SGIS_texture_select = GL_FALSE; +GLboolean __GLEW_SGIX_async = GL_FALSE; +GLboolean __GLEW_SGIX_async_histogram = GL_FALSE; +GLboolean __GLEW_SGIX_async_pixel = GL_FALSE; +GLboolean __GLEW_SGIX_blend_alpha_minmax = GL_FALSE; +GLboolean __GLEW_SGIX_clipmap = GL_FALSE; +GLboolean __GLEW_SGIX_convolution_accuracy = GL_FALSE; +GLboolean __GLEW_SGIX_depth_texture = GL_FALSE; +GLboolean __GLEW_SGIX_flush_raster = GL_FALSE; +GLboolean __GLEW_SGIX_fog_offset = GL_FALSE; +GLboolean __GLEW_SGIX_fog_texture = GL_FALSE; +GLboolean __GLEW_SGIX_fragment_specular_lighting = GL_FALSE; +GLboolean __GLEW_SGIX_framezoom = GL_FALSE; +GLboolean __GLEW_SGIX_interlace = GL_FALSE; +GLboolean __GLEW_SGIX_ir_instrument1 = GL_FALSE; +GLboolean __GLEW_SGIX_list_priority = GL_FALSE; +GLboolean __GLEW_SGIX_pixel_texture = GL_FALSE; +GLboolean __GLEW_SGIX_pixel_texture_bits = GL_FALSE; +GLboolean __GLEW_SGIX_reference_plane = GL_FALSE; +GLboolean __GLEW_SGIX_resample = GL_FALSE; +GLboolean __GLEW_SGIX_shadow = GL_FALSE; +GLboolean __GLEW_SGIX_shadow_ambient = GL_FALSE; +GLboolean __GLEW_SGIX_sprite = GL_FALSE; +GLboolean __GLEW_SGIX_tag_sample_buffer = GL_FALSE; +GLboolean __GLEW_SGIX_texture_add_env = GL_FALSE; +GLboolean __GLEW_SGIX_texture_coordinate_clamp = GL_FALSE; +GLboolean __GLEW_SGIX_texture_lod_bias = GL_FALSE; +GLboolean __GLEW_SGIX_texture_multi_buffer = GL_FALSE; +GLboolean __GLEW_SGIX_texture_range = GL_FALSE; +GLboolean __GLEW_SGIX_texture_scale_bias = GL_FALSE; +GLboolean __GLEW_SGIX_vertex_preclip = GL_FALSE; +GLboolean __GLEW_SGIX_vertex_preclip_hint = GL_FALSE; +GLboolean __GLEW_SGIX_ycrcb = GL_FALSE; +GLboolean __GLEW_SGI_color_matrix = GL_FALSE; +GLboolean __GLEW_SGI_color_table = GL_FALSE; +GLboolean __GLEW_SGI_texture_color_table = GL_FALSE; +GLboolean __GLEW_SUNX_constant_data = GL_FALSE; +GLboolean __GLEW_SUN_convolution_border_modes = GL_FALSE; +GLboolean __GLEW_SUN_global_alpha = GL_FALSE; +GLboolean __GLEW_SUN_mesh_array = GL_FALSE; +GLboolean __GLEW_SUN_read_video_pixels = GL_FALSE; +GLboolean __GLEW_SUN_slice_accum = GL_FALSE; +GLboolean __GLEW_SUN_triangle_list = GL_FALSE; +GLboolean __GLEW_SUN_vertex = GL_FALSE; +GLboolean __GLEW_WIN_phong_shading = GL_FALSE; +GLboolean __GLEW_WIN_specular_fog = GL_FALSE; +GLboolean __GLEW_WIN_swap_hint = GL_FALSE; + +#endif /* !GLEW_MX */ + +#ifdef GL_VERSION_1_2 + +static GLboolean _glewInit_GL_VERSION_1_2 (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glCopyTexSubImage3D")) == NULL) || r; + r = ((glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC)glewGetProcAddress((const GLubyte*)"glDrawRangeElements")) == NULL) || r; + r = ((glTexImage3D = (PFNGLTEXIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glTexImage3D")) == NULL) || r; + r = ((glTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage3D")) == NULL) || r; + + return r; +} + +#endif /* GL_VERSION_1_2 */ + +#ifdef GL_VERSION_1_2_1 + +#endif /* GL_VERSION_1_2_1 */ + +#ifdef GL_VERSION_1_3 + +static GLboolean _glewInit_GL_VERSION_1_3 (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glActiveTexture = (PFNGLACTIVETEXTUREPROC)glewGetProcAddress((const GLubyte*)"glActiveTexture")) == NULL) || r; + r = ((glClientActiveTexture = (PFNGLCLIENTACTIVETEXTUREPROC)glewGetProcAddress((const GLubyte*)"glClientActiveTexture")) == NULL) || r; + r = ((glCompressedTexImage1D = (PFNGLCOMPRESSEDTEXIMAGE1DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage1D")) == NULL) || r; + r = ((glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage2D")) == NULL) || r; + r = ((glCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage3D")) == NULL) || r; + r = ((glCompressedTexSubImage1D = (PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage1D")) == NULL) || r; + r = ((glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage2D")) == NULL) || r; + r = ((glCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage3D")) == NULL) || r; + r = ((glGetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC)glewGetProcAddress((const GLubyte*)"glGetCompressedTexImage")) == NULL) || r; + r = ((glLoadTransposeMatrixd = (PFNGLLOADTRANSPOSEMATRIXDPROC)glewGetProcAddress((const GLubyte*)"glLoadTransposeMatrixd")) == NULL) || r; + r = ((glLoadTransposeMatrixf = (PFNGLLOADTRANSPOSEMATRIXFPROC)glewGetProcAddress((const GLubyte*)"glLoadTransposeMatrixf")) == NULL) || r; + r = ((glMultTransposeMatrixd = (PFNGLMULTTRANSPOSEMATRIXDPROC)glewGetProcAddress((const GLubyte*)"glMultTransposeMatrixd")) == NULL) || r; + r = ((glMultTransposeMatrixf = (PFNGLMULTTRANSPOSEMATRIXFPROC)glewGetProcAddress((const GLubyte*)"glMultTransposeMatrixf")) == NULL) || r; + r = ((glMultiTexCoord1d = (PFNGLMULTITEXCOORD1DPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1d")) == NULL) || r; + r = ((glMultiTexCoord1dv = (PFNGLMULTITEXCOORD1DVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1dv")) == NULL) || r; + r = ((glMultiTexCoord1f = (PFNGLMULTITEXCOORD1FPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1f")) == NULL) || r; + r = ((glMultiTexCoord1fv = (PFNGLMULTITEXCOORD1FVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1fv")) == NULL) || r; + r = ((glMultiTexCoord1i = (PFNGLMULTITEXCOORD1IPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1i")) == NULL) || r; + r = ((glMultiTexCoord1iv = (PFNGLMULTITEXCOORD1IVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1iv")) == NULL) || r; + r = ((glMultiTexCoord1s = (PFNGLMULTITEXCOORD1SPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1s")) == NULL) || r; + r = ((glMultiTexCoord1sv = (PFNGLMULTITEXCOORD1SVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1sv")) == NULL) || r; + r = ((glMultiTexCoord2d = (PFNGLMULTITEXCOORD2DPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2d")) == NULL) || r; + r = ((glMultiTexCoord2dv = (PFNGLMULTITEXCOORD2DVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2dv")) == NULL) || r; + r = ((glMultiTexCoord2f = (PFNGLMULTITEXCOORD2FPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2f")) == NULL) || r; + r = ((glMultiTexCoord2fv = (PFNGLMULTITEXCOORD2FVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2fv")) == NULL) || r; + r = ((glMultiTexCoord2i = (PFNGLMULTITEXCOORD2IPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2i")) == NULL) || r; + r = ((glMultiTexCoord2iv = (PFNGLMULTITEXCOORD2IVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2iv")) == NULL) || r; + r = ((glMultiTexCoord2s = (PFNGLMULTITEXCOORD2SPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2s")) == NULL) || r; + r = ((glMultiTexCoord2sv = (PFNGLMULTITEXCOORD2SVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2sv")) == NULL) || r; + r = ((glMultiTexCoord3d = (PFNGLMULTITEXCOORD3DPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3d")) == NULL) || r; + r = ((glMultiTexCoord3dv = (PFNGLMULTITEXCOORD3DVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3dv")) == NULL) || r; + r = ((glMultiTexCoord3f = (PFNGLMULTITEXCOORD3FPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3f")) == NULL) || r; + r = ((glMultiTexCoord3fv = (PFNGLMULTITEXCOORD3FVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3fv")) == NULL) || r; + r = ((glMultiTexCoord3i = (PFNGLMULTITEXCOORD3IPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3i")) == NULL) || r; + r = ((glMultiTexCoord3iv = (PFNGLMULTITEXCOORD3IVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3iv")) == NULL) || r; + r = ((glMultiTexCoord3s = (PFNGLMULTITEXCOORD3SPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3s")) == NULL) || r; + r = ((glMultiTexCoord3sv = (PFNGLMULTITEXCOORD3SVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3sv")) == NULL) || r; + r = ((glMultiTexCoord4d = (PFNGLMULTITEXCOORD4DPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4d")) == NULL) || r; + r = ((glMultiTexCoord4dv = (PFNGLMULTITEXCOORD4DVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4dv")) == NULL) || r; + r = ((glMultiTexCoord4f = (PFNGLMULTITEXCOORD4FPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4f")) == NULL) || r; + r = ((glMultiTexCoord4fv = (PFNGLMULTITEXCOORD4FVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4fv")) == NULL) || r; + r = ((glMultiTexCoord4i = (PFNGLMULTITEXCOORD4IPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4i")) == NULL) || r; + r = ((glMultiTexCoord4iv = (PFNGLMULTITEXCOORD4IVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4iv")) == NULL) || r; + r = ((glMultiTexCoord4s = (PFNGLMULTITEXCOORD4SPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4s")) == NULL) || r; + r = ((glMultiTexCoord4sv = (PFNGLMULTITEXCOORD4SVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4sv")) == NULL) || r; + r = ((glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC)glewGetProcAddress((const GLubyte*)"glSampleCoverage")) == NULL) || r; + + return r; +} + +#endif /* GL_VERSION_1_3 */ + +#ifdef GL_VERSION_1_4 + +static GLboolean _glewInit_GL_VERSION_1_4 (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBlendColor = (PFNGLBLENDCOLORPROC)glewGetProcAddress((const GLubyte*)"glBlendColor")) == NULL) || r; + r = ((glBlendEquation = (PFNGLBLENDEQUATIONPROC)glewGetProcAddress((const GLubyte*)"glBlendEquation")) == NULL) || r; + r = ((glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncSeparate")) == NULL) || r; + r = ((glFogCoordPointer = (PFNGLFOGCOORDPOINTERPROC)glewGetProcAddress((const GLubyte*)"glFogCoordPointer")) == NULL) || r; + r = ((glFogCoordd = (PFNGLFOGCOORDDPROC)glewGetProcAddress((const GLubyte*)"glFogCoordd")) == NULL) || r; + r = ((glFogCoorddv = (PFNGLFOGCOORDDVPROC)glewGetProcAddress((const GLubyte*)"glFogCoorddv")) == NULL) || r; + r = ((glFogCoordf = (PFNGLFOGCOORDFPROC)glewGetProcAddress((const GLubyte*)"glFogCoordf")) == NULL) || r; + r = ((glFogCoordfv = (PFNGLFOGCOORDFVPROC)glewGetProcAddress((const GLubyte*)"glFogCoordfv")) == NULL) || r; + r = ((glMultiDrawArrays = (PFNGLMULTIDRAWARRAYSPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArrays")) == NULL) || r; + r = ((glMultiDrawElements = (PFNGLMULTIDRAWELEMENTSPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElements")) == NULL) || r; + r = ((glPointParameterf = (PFNGLPOINTPARAMETERFPROC)glewGetProcAddress((const GLubyte*)"glPointParameterf")) == NULL) || r; + r = ((glPointParameterfv = (PFNGLPOINTPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glPointParameterfv")) == NULL) || r; + r = ((glPointParameteri = (PFNGLPOINTPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glPointParameteri")) == NULL) || r; + r = ((glPointParameteriv = (PFNGLPOINTPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glPointParameteriv")) == NULL) || r; + r = ((glSecondaryColor3b = (PFNGLSECONDARYCOLOR3BPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3b")) == NULL) || r; + r = ((glSecondaryColor3bv = (PFNGLSECONDARYCOLOR3BVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3bv")) == NULL) || r; + r = ((glSecondaryColor3d = (PFNGLSECONDARYCOLOR3DPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3d")) == NULL) || r; + r = ((glSecondaryColor3dv = (PFNGLSECONDARYCOLOR3DVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3dv")) == NULL) || r; + r = ((glSecondaryColor3f = (PFNGLSECONDARYCOLOR3FPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3f")) == NULL) || r; + r = ((glSecondaryColor3fv = (PFNGLSECONDARYCOLOR3FVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3fv")) == NULL) || r; + r = ((glSecondaryColor3i = (PFNGLSECONDARYCOLOR3IPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3i")) == NULL) || r; + r = ((glSecondaryColor3iv = (PFNGLSECONDARYCOLOR3IVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3iv")) == NULL) || r; + r = ((glSecondaryColor3s = (PFNGLSECONDARYCOLOR3SPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3s")) == NULL) || r; + r = ((glSecondaryColor3sv = (PFNGLSECONDARYCOLOR3SVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3sv")) == NULL) || r; + r = ((glSecondaryColor3ub = (PFNGLSECONDARYCOLOR3UBPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ub")) == NULL) || r; + r = ((glSecondaryColor3ubv = (PFNGLSECONDARYCOLOR3UBVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ubv")) == NULL) || r; + r = ((glSecondaryColor3ui = (PFNGLSECONDARYCOLOR3UIPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ui")) == NULL) || r; + r = ((glSecondaryColor3uiv = (PFNGLSECONDARYCOLOR3UIVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3uiv")) == NULL) || r; + r = ((glSecondaryColor3us = (PFNGLSECONDARYCOLOR3USPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3us")) == NULL) || r; + r = ((glSecondaryColor3usv = (PFNGLSECONDARYCOLOR3USVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3usv")) == NULL) || r; + r = ((glSecondaryColorPointer = (PFNGLSECONDARYCOLORPOINTERPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorPointer")) == NULL) || r; + r = ((glWindowPos2d = (PFNGLWINDOWPOS2DPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2d")) == NULL) || r; + r = ((glWindowPos2dv = (PFNGLWINDOWPOS2DVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2dv")) == NULL) || r; + r = ((glWindowPos2f = (PFNGLWINDOWPOS2FPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2f")) == NULL) || r; + r = ((glWindowPos2fv = (PFNGLWINDOWPOS2FVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2fv")) == NULL) || r; + r = ((glWindowPos2i = (PFNGLWINDOWPOS2IPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2i")) == NULL) || r; + r = ((glWindowPos2iv = (PFNGLWINDOWPOS2IVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2iv")) == NULL) || r; + r = ((glWindowPos2s = (PFNGLWINDOWPOS2SPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2s")) == NULL) || r; + r = ((glWindowPos2sv = (PFNGLWINDOWPOS2SVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2sv")) == NULL) || r; + r = ((glWindowPos3d = (PFNGLWINDOWPOS3DPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3d")) == NULL) || r; + r = ((glWindowPos3dv = (PFNGLWINDOWPOS3DVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3dv")) == NULL) || r; + r = ((glWindowPos3f = (PFNGLWINDOWPOS3FPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3f")) == NULL) || r; + r = ((glWindowPos3fv = (PFNGLWINDOWPOS3FVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3fv")) == NULL) || r; + r = ((glWindowPos3i = (PFNGLWINDOWPOS3IPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3i")) == NULL) || r; + r = ((glWindowPos3iv = (PFNGLWINDOWPOS3IVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3iv")) == NULL) || r; + r = ((glWindowPos3s = (PFNGLWINDOWPOS3SPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3s")) == NULL) || r; + r = ((glWindowPos3sv = (PFNGLWINDOWPOS3SVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3sv")) == NULL) || r; + + return r; +} + +#endif /* GL_VERSION_1_4 */ + +#ifdef GL_VERSION_1_5 + +static GLboolean _glewInit_GL_VERSION_1_5 (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBeginQuery = (PFNGLBEGINQUERYPROC)glewGetProcAddress((const GLubyte*)"glBeginQuery")) == NULL) || r; + r = ((glBindBuffer = (PFNGLBINDBUFFERPROC)glewGetProcAddress((const GLubyte*)"glBindBuffer")) == NULL) || r; + r = ((glBufferData = (PFNGLBUFFERDATAPROC)glewGetProcAddress((const GLubyte*)"glBufferData")) == NULL) || r; + r = ((glBufferSubData = (PFNGLBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glBufferSubData")) == NULL) || r; + r = ((glDeleteBuffers = (PFNGLDELETEBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glDeleteBuffers")) == NULL) || r; + r = ((glDeleteQueries = (PFNGLDELETEQUERIESPROC)glewGetProcAddress((const GLubyte*)"glDeleteQueries")) == NULL) || r; + r = ((glEndQuery = (PFNGLENDQUERYPROC)glewGetProcAddress((const GLubyte*)"glEndQuery")) == NULL) || r; + r = ((glGenBuffers = (PFNGLGENBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glGenBuffers")) == NULL) || r; + r = ((glGenQueries = (PFNGLGENQUERIESPROC)glewGetProcAddress((const GLubyte*)"glGenQueries")) == NULL) || r; + r = ((glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetBufferParameteriv")) == NULL) || r; + r = ((glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC)glewGetProcAddress((const GLubyte*)"glGetBufferPointerv")) == NULL) || r; + r = ((glGetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glGetBufferSubData")) == NULL) || r; + r = ((glGetQueryObjectiv = (PFNGLGETQUERYOBJECTIVPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectiv")) == NULL) || r; + r = ((glGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectuiv")) == NULL) || r; + r = ((glGetQueryiv = (PFNGLGETQUERYIVPROC)glewGetProcAddress((const GLubyte*)"glGetQueryiv")) == NULL) || r; + r = ((glIsBuffer = (PFNGLISBUFFERPROC)glewGetProcAddress((const GLubyte*)"glIsBuffer")) == NULL) || r; + r = ((glIsQuery = (PFNGLISQUERYPROC)glewGetProcAddress((const GLubyte*)"glIsQuery")) == NULL) || r; + r = ((glMapBuffer = (PFNGLMAPBUFFERPROC)glewGetProcAddress((const GLubyte*)"glMapBuffer")) == NULL) || r; + r = ((glUnmapBuffer = (PFNGLUNMAPBUFFERPROC)glewGetProcAddress((const GLubyte*)"glUnmapBuffer")) == NULL) || r; + + return r; +} + +#endif /* GL_VERSION_1_5 */ + +#ifdef GL_VERSION_2_0 + +static GLboolean _glewInit_GL_VERSION_2_0 (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glAttachShader = (PFNGLATTACHSHADERPROC)glewGetProcAddress((const GLubyte*)"glAttachShader")) == NULL) || r; + r = ((glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC)glewGetProcAddress((const GLubyte*)"glBindAttribLocation")) == NULL) || r; + r = ((glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationSeparate")) == NULL) || r; + r = ((glCompileShader = (PFNGLCOMPILESHADERPROC)glewGetProcAddress((const GLubyte*)"glCompileShader")) == NULL) || r; + r = ((glCreateProgram = (PFNGLCREATEPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glCreateProgram")) == NULL) || r; + r = ((glCreateShader = (PFNGLCREATESHADERPROC)glewGetProcAddress((const GLubyte*)"glCreateShader")) == NULL) || r; + r = ((glDeleteProgram = (PFNGLDELETEPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glDeleteProgram")) == NULL) || r; + r = ((glDeleteShader = (PFNGLDELETESHADERPROC)glewGetProcAddress((const GLubyte*)"glDeleteShader")) == NULL) || r; + r = ((glDetachShader = (PFNGLDETACHSHADERPROC)glewGetProcAddress((const GLubyte*)"glDetachShader")) == NULL) || r; + r = ((glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC)glewGetProcAddress((const GLubyte*)"glDisableVertexAttribArray")) == NULL) || r; + r = ((glDrawBuffers = (PFNGLDRAWBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glDrawBuffers")) == NULL) || r; + r = ((glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC)glewGetProcAddress((const GLubyte*)"glEnableVertexAttribArray")) == NULL) || r; + r = ((glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC)glewGetProcAddress((const GLubyte*)"glGetActiveAttrib")) == NULL) || r; + r = ((glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniform")) == NULL) || r; + r = ((glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC)glewGetProcAddress((const GLubyte*)"glGetAttachedShaders")) == NULL) || r; + r = ((glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC)glewGetProcAddress((const GLubyte*)"glGetAttribLocation")) == NULL) || r; + r = ((glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC)glewGetProcAddress((const GLubyte*)"glGetProgramInfoLog")) == NULL) || r; + r = ((glGetProgramiv = (PFNGLGETPROGRAMIVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramiv")) == NULL) || r; + r = ((glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC)glewGetProcAddress((const GLubyte*)"glGetShaderInfoLog")) == NULL) || r; + r = ((glGetShaderSource = (PFNGLGETSHADERSOURCEPROC)glewGetProcAddress((const GLubyte*)"glGetShaderSource")) == NULL) || r; + r = ((glGetShaderiv = (PFNGLGETSHADERIVPROC)glewGetProcAddress((const GLubyte*)"glGetShaderiv")) == NULL) || r; + r = ((glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC)glewGetProcAddress((const GLubyte*)"glGetUniformLocation")) == NULL) || r; + r = ((glGetUniformfv = (PFNGLGETUNIFORMFVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformfv")) == NULL) || r; + r = ((glGetUniformiv = (PFNGLGETUNIFORMIVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformiv")) == NULL) || r; + r = ((glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribPointerv")) == NULL) || r; + r = ((glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribdv")) == NULL) || r; + r = ((glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribfv")) == NULL) || r; + r = ((glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribiv")) == NULL) || r; + r = ((glIsProgram = (PFNGLISPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glIsProgram")) == NULL) || r; + r = ((glIsShader = (PFNGLISSHADERPROC)glewGetProcAddress((const GLubyte*)"glIsShader")) == NULL) || r; + r = ((glLinkProgram = (PFNGLLINKPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glLinkProgram")) == NULL) || r; + r = ((glShaderSource = (PFNGLSHADERSOURCEPROC)glewGetProcAddress((const GLubyte*)"glShaderSource")) == NULL) || r; + r = ((glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC)glewGetProcAddress((const GLubyte*)"glStencilFuncSeparate")) == NULL) || r; + r = ((glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC)glewGetProcAddress((const GLubyte*)"glStencilMaskSeparate")) == NULL) || r; + r = ((glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC)glewGetProcAddress((const GLubyte*)"glStencilOpSeparate")) == NULL) || r; + r = ((glUniform1f = (PFNGLUNIFORM1FPROC)glewGetProcAddress((const GLubyte*)"glUniform1f")) == NULL) || r; + r = ((glUniform1fv = (PFNGLUNIFORM1FVPROC)glewGetProcAddress((const GLubyte*)"glUniform1fv")) == NULL) || r; + r = ((glUniform1i = (PFNGLUNIFORM1IPROC)glewGetProcAddress((const GLubyte*)"glUniform1i")) == NULL) || r; + r = ((glUniform1iv = (PFNGLUNIFORM1IVPROC)glewGetProcAddress((const GLubyte*)"glUniform1iv")) == NULL) || r; + r = ((glUniform2f = (PFNGLUNIFORM2FPROC)glewGetProcAddress((const GLubyte*)"glUniform2f")) == NULL) || r; + r = ((glUniform2fv = (PFNGLUNIFORM2FVPROC)glewGetProcAddress((const GLubyte*)"glUniform2fv")) == NULL) || r; + r = ((glUniform2i = (PFNGLUNIFORM2IPROC)glewGetProcAddress((const GLubyte*)"glUniform2i")) == NULL) || r; + r = ((glUniform2iv = (PFNGLUNIFORM2IVPROC)glewGetProcAddress((const GLubyte*)"glUniform2iv")) == NULL) || r; + r = ((glUniform3f = (PFNGLUNIFORM3FPROC)glewGetProcAddress((const GLubyte*)"glUniform3f")) == NULL) || r; + r = ((glUniform3fv = (PFNGLUNIFORM3FVPROC)glewGetProcAddress((const GLubyte*)"glUniform3fv")) == NULL) || r; + r = ((glUniform3i = (PFNGLUNIFORM3IPROC)glewGetProcAddress((const GLubyte*)"glUniform3i")) == NULL) || r; + r = ((glUniform3iv = (PFNGLUNIFORM3IVPROC)glewGetProcAddress((const GLubyte*)"glUniform3iv")) == NULL) || r; + r = ((glUniform4f = (PFNGLUNIFORM4FPROC)glewGetProcAddress((const GLubyte*)"glUniform4f")) == NULL) || r; + r = ((glUniform4fv = (PFNGLUNIFORM4FVPROC)glewGetProcAddress((const GLubyte*)"glUniform4fv")) == NULL) || r; + r = ((glUniform4i = (PFNGLUNIFORM4IPROC)glewGetProcAddress((const GLubyte*)"glUniform4i")) == NULL) || r; + r = ((glUniform4iv = (PFNGLUNIFORM4IVPROC)glewGetProcAddress((const GLubyte*)"glUniform4iv")) == NULL) || r; + r = ((glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2fv")) == NULL) || r; + r = ((glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3fv")) == NULL) || r; + r = ((glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4fv")) == NULL) || r; + r = ((glUseProgram = (PFNGLUSEPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glUseProgram")) == NULL) || r; + r = ((glValidateProgram = (PFNGLVALIDATEPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glValidateProgram")) == NULL) || r; + r = ((glVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1d")) == NULL) || r; + r = ((glVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1dv")) == NULL) || r; + r = ((glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1f")) == NULL) || r; + r = ((glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1fv")) == NULL) || r; + r = ((glVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1s")) == NULL) || r; + r = ((glVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1sv")) == NULL) || r; + r = ((glVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2d")) == NULL) || r; + r = ((glVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2dv")) == NULL) || r; + r = ((glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2f")) == NULL) || r; + r = ((glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2fv")) == NULL) || r; + r = ((glVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2s")) == NULL) || r; + r = ((glVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2sv")) == NULL) || r; + r = ((glVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3d")) == NULL) || r; + r = ((glVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3dv")) == NULL) || r; + r = ((glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3f")) == NULL) || r; + r = ((glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3fv")) == NULL) || r; + r = ((glVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3s")) == NULL) || r; + r = ((glVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3sv")) == NULL) || r; + r = ((glVertexAttrib4Nbv = (PFNGLVERTEXATTRIB4NBVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nbv")) == NULL) || r; + r = ((glVertexAttrib4Niv = (PFNGLVERTEXATTRIB4NIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Niv")) == NULL) || r; + r = ((glVertexAttrib4Nsv = (PFNGLVERTEXATTRIB4NSVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nsv")) == NULL) || r; + r = ((glVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nub")) == NULL) || r; + r = ((glVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nubv")) == NULL) || r; + r = ((glVertexAttrib4Nuiv = (PFNGLVERTEXATTRIB4NUIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nuiv")) == NULL) || r; + r = ((glVertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nusv")) == NULL) || r; + r = ((glVertexAttrib4bv = (PFNGLVERTEXATTRIB4BVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4bv")) == NULL) || r; + r = ((glVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4d")) == NULL) || r; + r = ((glVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4dv")) == NULL) || r; + r = ((glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4f")) == NULL) || r; + r = ((glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4fv")) == NULL) || r; + r = ((glVertexAttrib4iv = (PFNGLVERTEXATTRIB4IVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4iv")) == NULL) || r; + r = ((glVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4s")) == NULL) || r; + r = ((glVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4sv")) == NULL) || r; + r = ((glVertexAttrib4ubv = (PFNGLVERTEXATTRIB4UBVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4ubv")) == NULL) || r; + r = ((glVertexAttrib4uiv = (PFNGLVERTEXATTRIB4UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4uiv")) == NULL) || r; + r = ((glVertexAttrib4usv = (PFNGLVERTEXATTRIB4USVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4usv")) == NULL) || r; + r = ((glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribPointer")) == NULL) || r; + + return r; +} + +#endif /* GL_VERSION_2_0 */ + +#ifdef GL_VERSION_2_1 + +static GLboolean _glewInit_GL_VERSION_2_1 (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glUniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2x3fv")) == NULL) || r; + r = ((glUniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2x4fv")) == NULL) || r; + r = ((glUniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3x2fv")) == NULL) || r; + r = ((glUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3x4fv")) == NULL) || r; + r = ((glUniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4x2fv")) == NULL) || r; + r = ((glUniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4x3fv")) == NULL) || r; + + return r; +} + +#endif /* GL_VERSION_2_1 */ + +#ifdef GL_VERSION_3_0 + +static GLboolean _glewInit_GL_VERSION_3_0 (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBeginConditionalRender = (PFNGLBEGINCONDITIONALRENDERPROC)glewGetProcAddress((const GLubyte*)"glBeginConditionalRender")) == NULL) || r; + r = ((glBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glBeginTransformFeedback")) == NULL) || r; + r = ((glBindFragDataLocation = (PFNGLBINDFRAGDATALOCATIONPROC)glewGetProcAddress((const GLubyte*)"glBindFragDataLocation")) == NULL) || r; + r = ((glClampColor = (PFNGLCLAMPCOLORPROC)glewGetProcAddress((const GLubyte*)"glClampColor")) == NULL) || r; + r = ((glClearBufferfi = (PFNGLCLEARBUFFERFIPROC)glewGetProcAddress((const GLubyte*)"glClearBufferfi")) == NULL) || r; + r = ((glClearBufferfv = (PFNGLCLEARBUFFERFVPROC)glewGetProcAddress((const GLubyte*)"glClearBufferfv")) == NULL) || r; + r = ((glClearBufferiv = (PFNGLCLEARBUFFERIVPROC)glewGetProcAddress((const GLubyte*)"glClearBufferiv")) == NULL) || r; + r = ((glClearBufferuiv = (PFNGLCLEARBUFFERUIVPROC)glewGetProcAddress((const GLubyte*)"glClearBufferuiv")) == NULL) || r; + r = ((glColorMaski = (PFNGLCOLORMASKIPROC)glewGetProcAddress((const GLubyte*)"glColorMaski")) == NULL) || r; + r = ((glDisablei = (PFNGLDISABLEIPROC)glewGetProcAddress((const GLubyte*)"glDisablei")) == NULL) || r; + r = ((glEnablei = (PFNGLENABLEIPROC)glewGetProcAddress((const GLubyte*)"glEnablei")) == NULL) || r; + r = ((glEndConditionalRender = (PFNGLENDCONDITIONALRENDERPROC)glewGetProcAddress((const GLubyte*)"glEndConditionalRender")) == NULL) || r; + r = ((glEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glEndTransformFeedback")) == NULL) || r; + r = ((glGetBooleani_v = (PFNGLGETBOOLEANI_VPROC)glewGetProcAddress((const GLubyte*)"glGetBooleani_v")) == NULL) || r; + r = ((glGetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC)glewGetProcAddress((const GLubyte*)"glGetFragDataLocation")) == NULL) || r; + r = ((glGetStringi = (PFNGLGETSTRINGIPROC)glewGetProcAddress((const GLubyte*)"glGetStringi")) == NULL) || r; + r = ((glGetTexParameterIiv = (PFNGLGETTEXPARAMETERIIVPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterIiv")) == NULL) || r; + r = ((glGetTexParameterIuiv = (PFNGLGETTEXPARAMETERIUIVPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterIuiv")) == NULL) || r; + r = ((glGetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)glewGetProcAddress((const GLubyte*)"glGetTransformFeedbackVarying")) == NULL) || r; + r = ((glGetUniformuiv = (PFNGLGETUNIFORMUIVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformuiv")) == NULL) || r; + r = ((glGetVertexAttribIiv = (PFNGLGETVERTEXATTRIBIIVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribIiv")) == NULL) || r; + r = ((glGetVertexAttribIuiv = (PFNGLGETVERTEXATTRIBIUIVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribIuiv")) == NULL) || r; + r = ((glIsEnabledi = (PFNGLISENABLEDIPROC)glewGetProcAddress((const GLubyte*)"glIsEnabledi")) == NULL) || r; + r = ((glTexParameterIiv = (PFNGLTEXPARAMETERIIVPROC)glewGetProcAddress((const GLubyte*)"glTexParameterIiv")) == NULL) || r; + r = ((glTexParameterIuiv = (PFNGLTEXPARAMETERIUIVPROC)glewGetProcAddress((const GLubyte*)"glTexParameterIuiv")) == NULL) || r; + r = ((glTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC)glewGetProcAddress((const GLubyte*)"glTransformFeedbackVaryings")) == NULL) || r; + r = ((glUniform1ui = (PFNGLUNIFORM1UIPROC)glewGetProcAddress((const GLubyte*)"glUniform1ui")) == NULL) || r; + r = ((glUniform1uiv = (PFNGLUNIFORM1UIVPROC)glewGetProcAddress((const GLubyte*)"glUniform1uiv")) == NULL) || r; + r = ((glUniform2ui = (PFNGLUNIFORM2UIPROC)glewGetProcAddress((const GLubyte*)"glUniform2ui")) == NULL) || r; + r = ((glUniform2uiv = (PFNGLUNIFORM2UIVPROC)glewGetProcAddress((const GLubyte*)"glUniform2uiv")) == NULL) || r; + r = ((glUniform3ui = (PFNGLUNIFORM3UIPROC)glewGetProcAddress((const GLubyte*)"glUniform3ui")) == NULL) || r; + r = ((glUniform3uiv = (PFNGLUNIFORM3UIVPROC)glewGetProcAddress((const GLubyte*)"glUniform3uiv")) == NULL) || r; + r = ((glUniform4ui = (PFNGLUNIFORM4UIPROC)glewGetProcAddress((const GLubyte*)"glUniform4ui")) == NULL) || r; + r = ((glUniform4uiv = (PFNGLUNIFORM4UIVPROC)glewGetProcAddress((const GLubyte*)"glUniform4uiv")) == NULL) || r; + r = ((glVertexAttribI1i = (PFNGLVERTEXATTRIBI1IPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1i")) == NULL) || r; + r = ((glVertexAttribI1iv = (PFNGLVERTEXATTRIBI1IVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1iv")) == NULL) || r; + r = ((glVertexAttribI1ui = (PFNGLVERTEXATTRIBI1UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1ui")) == NULL) || r; + r = ((glVertexAttribI1uiv = (PFNGLVERTEXATTRIBI1UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1uiv")) == NULL) || r; + r = ((glVertexAttribI2i = (PFNGLVERTEXATTRIBI2IPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2i")) == NULL) || r; + r = ((glVertexAttribI2iv = (PFNGLVERTEXATTRIBI2IVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2iv")) == NULL) || r; + r = ((glVertexAttribI2ui = (PFNGLVERTEXATTRIBI2UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2ui")) == NULL) || r; + r = ((glVertexAttribI2uiv = (PFNGLVERTEXATTRIBI2UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2uiv")) == NULL) || r; + r = ((glVertexAttribI3i = (PFNGLVERTEXATTRIBI3IPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3i")) == NULL) || r; + r = ((glVertexAttribI3iv = (PFNGLVERTEXATTRIBI3IVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3iv")) == NULL) || r; + r = ((glVertexAttribI3ui = (PFNGLVERTEXATTRIBI3UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3ui")) == NULL) || r; + r = ((glVertexAttribI3uiv = (PFNGLVERTEXATTRIBI3UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3uiv")) == NULL) || r; + r = ((glVertexAttribI4bv = (PFNGLVERTEXATTRIBI4BVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4bv")) == NULL) || r; + r = ((glVertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4i")) == NULL) || r; + r = ((glVertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4iv")) == NULL) || r; + r = ((glVertexAttribI4sv = (PFNGLVERTEXATTRIBI4SVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4sv")) == NULL) || r; + r = ((glVertexAttribI4ubv = (PFNGLVERTEXATTRIBI4UBVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4ubv")) == NULL) || r; + r = ((glVertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4ui")) == NULL) || r; + r = ((glVertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4uiv")) == NULL) || r; + r = ((glVertexAttribI4usv = (PFNGLVERTEXATTRIBI4USVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4usv")) == NULL) || r; + r = ((glVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribIPointer")) == NULL) || r; + + return r; +} + +#endif /* GL_VERSION_3_0 */ + +#ifdef GL_VERSION_3_1 + +static GLboolean _glewInit_GL_VERSION_3_1 (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysInstanced")) == NULL) || r; + r = ((glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstanced")) == NULL) || r; + r = ((glPrimitiveRestartIndex = (PFNGLPRIMITIVERESTARTINDEXPROC)glewGetProcAddress((const GLubyte*)"glPrimitiveRestartIndex")) == NULL) || r; + r = ((glTexBuffer = (PFNGLTEXBUFFERPROC)glewGetProcAddress((const GLubyte*)"glTexBuffer")) == NULL) || r; + + return r; +} + +#endif /* GL_VERSION_3_1 */ + +#ifdef GL_VERSION_3_2 + +static GLboolean _glewInit_GL_VERSION_3_2 (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture")) == NULL) || r; + r = ((glGetBufferParameteri64v = (PFNGLGETBUFFERPARAMETERI64VPROC)glewGetProcAddress((const GLubyte*)"glGetBufferParameteri64v")) == NULL) || r; + r = ((glGetInteger64i_v = (PFNGLGETINTEGER64I_VPROC)glewGetProcAddress((const GLubyte*)"glGetInteger64i_v")) == NULL) || r; + + return r; +} + +#endif /* GL_VERSION_3_2 */ + +#ifdef GL_VERSION_3_3 + +static GLboolean _glewInit_GL_VERSION_3_3 (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISORPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribDivisor")) == NULL) || r; + + return r; +} + +#endif /* GL_VERSION_3_3 */ + +#ifdef GL_VERSION_4_0 + +static GLboolean _glewInit_GL_VERSION_4_0 (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBlendEquationSeparatei = (PFNGLBLENDEQUATIONSEPARATEIPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationSeparatei")) == NULL) || r; + r = ((glBlendEquationi = (PFNGLBLENDEQUATIONIPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationi")) == NULL) || r; + r = ((glBlendFuncSeparatei = (PFNGLBLENDFUNCSEPARATEIPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncSeparatei")) == NULL) || r; + r = ((glBlendFunci = (PFNGLBLENDFUNCIPROC)glewGetProcAddress((const GLubyte*)"glBlendFunci")) == NULL) || r; + r = ((glMinSampleShading = (PFNGLMINSAMPLESHADINGPROC)glewGetProcAddress((const GLubyte*)"glMinSampleShading")) == NULL) || r; + + return r; +} + +#endif /* GL_VERSION_4_0 */ + +#ifdef GL_VERSION_4_1 + +#endif /* GL_VERSION_4_1 */ + +#ifdef GL_VERSION_4_2 + +#endif /* GL_VERSION_4_2 */ + +#ifdef GL_VERSION_4_3 + +#endif /* GL_VERSION_4_3 */ + +#ifdef GL_VERSION_4_4 + +#endif /* GL_VERSION_4_4 */ + +#ifdef GL_3DFX_multisample + +#endif /* GL_3DFX_multisample */ + +#ifdef GL_3DFX_tbuffer + +static GLboolean _glewInit_GL_3DFX_tbuffer (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glTbufferMask3DFX = (PFNGLTBUFFERMASK3DFXPROC)glewGetProcAddress((const GLubyte*)"glTbufferMask3DFX")) == NULL) || r; + + return r; +} + +#endif /* GL_3DFX_tbuffer */ + +#ifdef GL_3DFX_texture_compression_FXT1 + +#endif /* GL_3DFX_texture_compression_FXT1 */ + +#ifdef GL_AMD_blend_minmax_factor + +#endif /* GL_AMD_blend_minmax_factor */ + +#ifdef GL_AMD_conservative_depth + +#endif /* GL_AMD_conservative_depth */ + +#ifdef GL_AMD_debug_output + +static GLboolean _glewInit_GL_AMD_debug_output (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glDebugMessageCallbackAMD = (PFNGLDEBUGMESSAGECALLBACKAMDPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageCallbackAMD")) == NULL) || r; + r = ((glDebugMessageEnableAMD = (PFNGLDEBUGMESSAGEENABLEAMDPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageEnableAMD")) == NULL) || r; + r = ((glDebugMessageInsertAMD = (PFNGLDEBUGMESSAGEINSERTAMDPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageInsertAMD")) == NULL) || r; + r = ((glGetDebugMessageLogAMD = (PFNGLGETDEBUGMESSAGELOGAMDPROC)glewGetProcAddress((const GLubyte*)"glGetDebugMessageLogAMD")) == NULL) || r; + + return r; +} + +#endif /* GL_AMD_debug_output */ + +#ifdef GL_AMD_depth_clamp_separate + +#endif /* GL_AMD_depth_clamp_separate */ + +#ifdef GL_AMD_draw_buffers_blend + +static GLboolean _glewInit_GL_AMD_draw_buffers_blend (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBlendEquationIndexedAMD = (PFNGLBLENDEQUATIONINDEXEDAMDPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationIndexedAMD")) == NULL) || r; + r = ((glBlendEquationSeparateIndexedAMD = (PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationSeparateIndexedAMD")) == NULL) || r; + r = ((glBlendFuncIndexedAMD = (PFNGLBLENDFUNCINDEXEDAMDPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncIndexedAMD")) == NULL) || r; + r = ((glBlendFuncSeparateIndexedAMD = (PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncSeparateIndexedAMD")) == NULL) || r; + + return r; +} + +#endif /* GL_AMD_draw_buffers_blend */ + +#ifdef GL_AMD_interleaved_elements + +static GLboolean _glewInit_GL_AMD_interleaved_elements (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glVertexAttribParameteriAMD = (PFNGLVERTEXATTRIBPARAMETERIAMDPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribParameteriAMD")) == NULL) || r; + + return r; +} + +#endif /* GL_AMD_interleaved_elements */ + +#ifdef GL_AMD_multi_draw_indirect + +static GLboolean _glewInit_GL_AMD_multi_draw_indirect (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glMultiDrawArraysIndirectAMD = (PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArraysIndirectAMD")) == NULL) || r; + r = ((glMultiDrawElementsIndirectAMD = (PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsIndirectAMD")) == NULL) || r; + + return r; +} + +#endif /* GL_AMD_multi_draw_indirect */ + +#ifdef GL_AMD_name_gen_delete + +static GLboolean _glewInit_GL_AMD_name_gen_delete (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glDeleteNamesAMD = (PFNGLDELETENAMESAMDPROC)glewGetProcAddress((const GLubyte*)"glDeleteNamesAMD")) == NULL) || r; + r = ((glGenNamesAMD = (PFNGLGENNAMESAMDPROC)glewGetProcAddress((const GLubyte*)"glGenNamesAMD")) == NULL) || r; + r = ((glIsNameAMD = (PFNGLISNAMEAMDPROC)glewGetProcAddress((const GLubyte*)"glIsNameAMD")) == NULL) || r; + + return r; +} + +#endif /* GL_AMD_name_gen_delete */ + +#ifdef GL_AMD_performance_monitor + +static GLboolean _glewInit_GL_AMD_performance_monitor (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBeginPerfMonitorAMD = (PFNGLBEGINPERFMONITORAMDPROC)glewGetProcAddress((const GLubyte*)"glBeginPerfMonitorAMD")) == NULL) || r; + r = ((glDeletePerfMonitorsAMD = (PFNGLDELETEPERFMONITORSAMDPROC)glewGetProcAddress((const GLubyte*)"glDeletePerfMonitorsAMD")) == NULL) || r; + r = ((glEndPerfMonitorAMD = (PFNGLENDPERFMONITORAMDPROC)glewGetProcAddress((const GLubyte*)"glEndPerfMonitorAMD")) == NULL) || r; + r = ((glGenPerfMonitorsAMD = (PFNGLGENPERFMONITORSAMDPROC)glewGetProcAddress((const GLubyte*)"glGenPerfMonitorsAMD")) == NULL) || r; + r = ((glGetPerfMonitorCounterDataAMD = (PFNGLGETPERFMONITORCOUNTERDATAAMDPROC)glewGetProcAddress((const GLubyte*)"glGetPerfMonitorCounterDataAMD")) == NULL) || r; + r = ((glGetPerfMonitorCounterInfoAMD = (PFNGLGETPERFMONITORCOUNTERINFOAMDPROC)glewGetProcAddress((const GLubyte*)"glGetPerfMonitorCounterInfoAMD")) == NULL) || r; + r = ((glGetPerfMonitorCounterStringAMD = (PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC)glewGetProcAddress((const GLubyte*)"glGetPerfMonitorCounterStringAMD")) == NULL) || r; + r = ((glGetPerfMonitorCountersAMD = (PFNGLGETPERFMONITORCOUNTERSAMDPROC)glewGetProcAddress((const GLubyte*)"glGetPerfMonitorCountersAMD")) == NULL) || r; + r = ((glGetPerfMonitorGroupStringAMD = (PFNGLGETPERFMONITORGROUPSTRINGAMDPROC)glewGetProcAddress((const GLubyte*)"glGetPerfMonitorGroupStringAMD")) == NULL) || r; + r = ((glGetPerfMonitorGroupsAMD = (PFNGLGETPERFMONITORGROUPSAMDPROC)glewGetProcAddress((const GLubyte*)"glGetPerfMonitorGroupsAMD")) == NULL) || r; + r = ((glSelectPerfMonitorCountersAMD = (PFNGLSELECTPERFMONITORCOUNTERSAMDPROC)glewGetProcAddress((const GLubyte*)"glSelectPerfMonitorCountersAMD")) == NULL) || r; + + return r; +} + +#endif /* GL_AMD_performance_monitor */ + +#ifdef GL_AMD_pinned_memory + +#endif /* GL_AMD_pinned_memory */ + +#ifdef GL_AMD_query_buffer_object + +#endif /* GL_AMD_query_buffer_object */ + +#ifdef GL_AMD_sample_positions + +static GLboolean _glewInit_GL_AMD_sample_positions (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glSetMultisamplefvAMD = (PFNGLSETMULTISAMPLEFVAMDPROC)glewGetProcAddress((const GLubyte*)"glSetMultisamplefvAMD")) == NULL) || r; + + return r; +} + +#endif /* GL_AMD_sample_positions */ + +#ifdef GL_AMD_seamless_cubemap_per_texture + +#endif /* GL_AMD_seamless_cubemap_per_texture */ + +#ifdef GL_AMD_shader_stencil_export + +#endif /* GL_AMD_shader_stencil_export */ + +#ifdef GL_AMD_shader_trinary_minmax + +#endif /* GL_AMD_shader_trinary_minmax */ + +#ifdef GL_AMD_sparse_texture + +static GLboolean _glewInit_GL_AMD_sparse_texture (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glTexStorageSparseAMD = (PFNGLTEXSTORAGESPARSEAMDPROC)glewGetProcAddress((const GLubyte*)"glTexStorageSparseAMD")) == NULL) || r; + r = ((glTextureStorageSparseAMD = (PFNGLTEXTURESTORAGESPARSEAMDPROC)glewGetProcAddress((const GLubyte*)"glTextureStorageSparseAMD")) == NULL) || r; + + return r; +} + +#endif /* GL_AMD_sparse_texture */ + +#ifdef GL_AMD_stencil_operation_extended + +static GLboolean _glewInit_GL_AMD_stencil_operation_extended (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glStencilOpValueAMD = (PFNGLSTENCILOPVALUEAMDPROC)glewGetProcAddress((const GLubyte*)"glStencilOpValueAMD")) == NULL) || r; + + return r; +} + +#endif /* GL_AMD_stencil_operation_extended */ + +#ifdef GL_AMD_texture_texture4 + +#endif /* GL_AMD_texture_texture4 */ + +#ifdef GL_AMD_transform_feedback3_lines_triangles + +#endif /* GL_AMD_transform_feedback3_lines_triangles */ + +#ifdef GL_AMD_vertex_shader_layer + +#endif /* GL_AMD_vertex_shader_layer */ + +#ifdef GL_AMD_vertex_shader_tessellator + +static GLboolean _glewInit_GL_AMD_vertex_shader_tessellator (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glTessellationFactorAMD = (PFNGLTESSELLATIONFACTORAMDPROC)glewGetProcAddress((const GLubyte*)"glTessellationFactorAMD")) == NULL) || r; + r = ((glTessellationModeAMD = (PFNGLTESSELLATIONMODEAMDPROC)glewGetProcAddress((const GLubyte*)"glTessellationModeAMD")) == NULL) || r; + + return r; +} + +#endif /* GL_AMD_vertex_shader_tessellator */ + +#ifdef GL_AMD_vertex_shader_viewport_index + +#endif /* GL_AMD_vertex_shader_viewport_index */ + +#ifdef GL_ANGLE_depth_texture + +#endif /* GL_ANGLE_depth_texture */ + +#ifdef GL_ANGLE_framebuffer_blit + +static GLboolean _glewInit_GL_ANGLE_framebuffer_blit (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBlitFramebufferANGLE = (PFNGLBLITFRAMEBUFFERANGLEPROC)glewGetProcAddress((const GLubyte*)"glBlitFramebufferANGLE")) == NULL) || r; + + return r; +} + +#endif /* GL_ANGLE_framebuffer_blit */ + +#ifdef GL_ANGLE_framebuffer_multisample + +static GLboolean _glewInit_GL_ANGLE_framebuffer_multisample (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glRenderbufferStorageMultisampleANGLE = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageMultisampleANGLE")) == NULL) || r; + + return r; +} + +#endif /* GL_ANGLE_framebuffer_multisample */ + +#ifdef GL_ANGLE_instanced_arrays + +static GLboolean _glewInit_GL_ANGLE_instanced_arrays (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glDrawArraysInstancedANGLE = (PFNGLDRAWARRAYSINSTANCEDANGLEPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysInstancedANGLE")) == NULL) || r; + r = ((glDrawElementsInstancedANGLE = (PFNGLDRAWELEMENTSINSTANCEDANGLEPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedANGLE")) == NULL) || r; + r = ((glVertexAttribDivisorANGLE = (PFNGLVERTEXATTRIBDIVISORANGLEPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribDivisorANGLE")) == NULL) || r; + + return r; +} + +#endif /* GL_ANGLE_instanced_arrays */ + +#ifdef GL_ANGLE_pack_reverse_row_order + +#endif /* GL_ANGLE_pack_reverse_row_order */ + +#ifdef GL_ANGLE_program_binary + +#endif /* GL_ANGLE_program_binary */ + +#ifdef GL_ANGLE_texture_compression_dxt1 + +#endif /* GL_ANGLE_texture_compression_dxt1 */ + +#ifdef GL_ANGLE_texture_compression_dxt3 + +#endif /* GL_ANGLE_texture_compression_dxt3 */ + +#ifdef GL_ANGLE_texture_compression_dxt5 + +#endif /* GL_ANGLE_texture_compression_dxt5 */ + +#ifdef GL_ANGLE_texture_usage + +#endif /* GL_ANGLE_texture_usage */ + +#ifdef GL_ANGLE_timer_query + +static GLboolean _glewInit_GL_ANGLE_timer_query (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBeginQueryANGLE = (PFNGLBEGINQUERYANGLEPROC)glewGetProcAddress((const GLubyte*)"glBeginQueryANGLE")) == NULL) || r; + r = ((glDeleteQueriesANGLE = (PFNGLDELETEQUERIESANGLEPROC)glewGetProcAddress((const GLubyte*)"glDeleteQueriesANGLE")) == NULL) || r; + r = ((glEndQueryANGLE = (PFNGLENDQUERYANGLEPROC)glewGetProcAddress((const GLubyte*)"glEndQueryANGLE")) == NULL) || r; + r = ((glGenQueriesANGLE = (PFNGLGENQUERIESANGLEPROC)glewGetProcAddress((const GLubyte*)"glGenQueriesANGLE")) == NULL) || r; + r = ((glGetQueryObjecti64vANGLE = (PFNGLGETQUERYOBJECTI64VANGLEPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjecti64vANGLE")) == NULL) || r; + r = ((glGetQueryObjectivANGLE = (PFNGLGETQUERYOBJECTIVANGLEPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectivANGLE")) == NULL) || r; + r = ((glGetQueryObjectui64vANGLE = (PFNGLGETQUERYOBJECTUI64VANGLEPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectui64vANGLE")) == NULL) || r; + r = ((glGetQueryObjectuivANGLE = (PFNGLGETQUERYOBJECTUIVANGLEPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectuivANGLE")) == NULL) || r; + r = ((glGetQueryivANGLE = (PFNGLGETQUERYIVANGLEPROC)glewGetProcAddress((const GLubyte*)"glGetQueryivANGLE")) == NULL) || r; + r = ((glIsQueryANGLE = (PFNGLISQUERYANGLEPROC)glewGetProcAddress((const GLubyte*)"glIsQueryANGLE")) == NULL) || r; + r = ((glQueryCounterANGLE = (PFNGLQUERYCOUNTERANGLEPROC)glewGetProcAddress((const GLubyte*)"glQueryCounterANGLE")) == NULL) || r; + + return r; +} + +#endif /* GL_ANGLE_timer_query */ + +#ifdef GL_ANGLE_translated_shader_source + +static GLboolean _glewInit_GL_ANGLE_translated_shader_source (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetTranslatedShaderSourceANGLE = (PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC)glewGetProcAddress((const GLubyte*)"glGetTranslatedShaderSourceANGLE")) == NULL) || r; + + return r; +} + +#endif /* GL_ANGLE_translated_shader_source */ + +#ifdef GL_APPLE_aux_depth_stencil + +#endif /* GL_APPLE_aux_depth_stencil */ + +#ifdef GL_APPLE_client_storage + +#endif /* GL_APPLE_client_storage */ + +#ifdef GL_APPLE_element_array + +static GLboolean _glewInit_GL_APPLE_element_array (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glDrawElementArrayAPPLE = (PFNGLDRAWELEMENTARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glDrawElementArrayAPPLE")) == NULL) || r; + r = ((glDrawRangeElementArrayAPPLE = (PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glDrawRangeElementArrayAPPLE")) == NULL) || r; + r = ((glElementPointerAPPLE = (PFNGLELEMENTPOINTERAPPLEPROC)glewGetProcAddress((const GLubyte*)"glElementPointerAPPLE")) == NULL) || r; + r = ((glMultiDrawElementArrayAPPLE = (PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementArrayAPPLE")) == NULL) || r; + r = ((glMultiDrawRangeElementArrayAPPLE = (PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawRangeElementArrayAPPLE")) == NULL) || r; + + return r; +} + +#endif /* GL_APPLE_element_array */ + +#ifdef GL_APPLE_fence + +static GLboolean _glewInit_GL_APPLE_fence (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glDeleteFencesAPPLE = (PFNGLDELETEFENCESAPPLEPROC)glewGetProcAddress((const GLubyte*)"glDeleteFencesAPPLE")) == NULL) || r; + r = ((glFinishFenceAPPLE = (PFNGLFINISHFENCEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glFinishFenceAPPLE")) == NULL) || r; + r = ((glFinishObjectAPPLE = (PFNGLFINISHOBJECTAPPLEPROC)glewGetProcAddress((const GLubyte*)"glFinishObjectAPPLE")) == NULL) || r; + r = ((glGenFencesAPPLE = (PFNGLGENFENCESAPPLEPROC)glewGetProcAddress((const GLubyte*)"glGenFencesAPPLE")) == NULL) || r; + r = ((glIsFenceAPPLE = (PFNGLISFENCEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glIsFenceAPPLE")) == NULL) || r; + r = ((glSetFenceAPPLE = (PFNGLSETFENCEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glSetFenceAPPLE")) == NULL) || r; + r = ((glTestFenceAPPLE = (PFNGLTESTFENCEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glTestFenceAPPLE")) == NULL) || r; + r = ((glTestObjectAPPLE = (PFNGLTESTOBJECTAPPLEPROC)glewGetProcAddress((const GLubyte*)"glTestObjectAPPLE")) == NULL) || r; + + return r; +} + +#endif /* GL_APPLE_fence */ + +#ifdef GL_APPLE_float_pixels + +#endif /* GL_APPLE_float_pixels */ + +#ifdef GL_APPLE_flush_buffer_range + +static GLboolean _glewInit_GL_APPLE_flush_buffer_range (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBufferParameteriAPPLE = (PFNGLBUFFERPARAMETERIAPPLEPROC)glewGetProcAddress((const GLubyte*)"glBufferParameteriAPPLE")) == NULL) || r; + r = ((glFlushMappedBufferRangeAPPLE = (PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glFlushMappedBufferRangeAPPLE")) == NULL) || r; + + return r; +} + +#endif /* GL_APPLE_flush_buffer_range */ + +#ifdef GL_APPLE_object_purgeable + +static GLboolean _glewInit_GL_APPLE_object_purgeable (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetObjectParameterivAPPLE = (PFNGLGETOBJECTPARAMETERIVAPPLEPROC)glewGetProcAddress((const GLubyte*)"glGetObjectParameterivAPPLE")) == NULL) || r; + r = ((glObjectPurgeableAPPLE = (PFNGLOBJECTPURGEABLEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glObjectPurgeableAPPLE")) == NULL) || r; + r = ((glObjectUnpurgeableAPPLE = (PFNGLOBJECTUNPURGEABLEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glObjectUnpurgeableAPPLE")) == NULL) || r; + + return r; +} + +#endif /* GL_APPLE_object_purgeable */ + +#ifdef GL_APPLE_pixel_buffer + +#endif /* GL_APPLE_pixel_buffer */ + +#ifdef GL_APPLE_rgb_422 + +#endif /* GL_APPLE_rgb_422 */ + +#ifdef GL_APPLE_row_bytes + +#endif /* GL_APPLE_row_bytes */ + +#ifdef GL_APPLE_specular_vector + +#endif /* GL_APPLE_specular_vector */ + +#ifdef GL_APPLE_texture_range + +static GLboolean _glewInit_GL_APPLE_texture_range (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetTexParameterPointervAPPLE = (PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterPointervAPPLE")) == NULL) || r; + r = ((glTextureRangeAPPLE = (PFNGLTEXTURERANGEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glTextureRangeAPPLE")) == NULL) || r; + + return r; +} + +#endif /* GL_APPLE_texture_range */ + +#ifdef GL_APPLE_transform_hint + +#endif /* GL_APPLE_transform_hint */ + +#ifdef GL_APPLE_vertex_array_object + +static GLboolean _glewInit_GL_APPLE_vertex_array_object (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBindVertexArrayAPPLE = (PFNGLBINDVERTEXARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glBindVertexArrayAPPLE")) == NULL) || r; + r = ((glDeleteVertexArraysAPPLE = (PFNGLDELETEVERTEXARRAYSAPPLEPROC)glewGetProcAddress((const GLubyte*)"glDeleteVertexArraysAPPLE")) == NULL) || r; + r = ((glGenVertexArraysAPPLE = (PFNGLGENVERTEXARRAYSAPPLEPROC)glewGetProcAddress((const GLubyte*)"glGenVertexArraysAPPLE")) == NULL) || r; + r = ((glIsVertexArrayAPPLE = (PFNGLISVERTEXARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glIsVertexArrayAPPLE")) == NULL) || r; + + return r; +} + +#endif /* GL_APPLE_vertex_array_object */ + +#ifdef GL_APPLE_vertex_array_range + +static GLboolean _glewInit_GL_APPLE_vertex_array_range (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glFlushVertexArrayRangeAPPLE = (PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glFlushVertexArrayRangeAPPLE")) == NULL) || r; + r = ((glVertexArrayParameteriAPPLE = (PFNGLVERTEXARRAYPARAMETERIAPPLEPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayParameteriAPPLE")) == NULL) || r; + r = ((glVertexArrayRangeAPPLE = (PFNGLVERTEXARRAYRANGEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayRangeAPPLE")) == NULL) || r; + + return r; +} + +#endif /* GL_APPLE_vertex_array_range */ + +#ifdef GL_APPLE_vertex_program_evaluators + +static GLboolean _glewInit_GL_APPLE_vertex_program_evaluators (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glDisableVertexAttribAPPLE = (PFNGLDISABLEVERTEXATTRIBAPPLEPROC)glewGetProcAddress((const GLubyte*)"glDisableVertexAttribAPPLE")) == NULL) || r; + r = ((glEnableVertexAttribAPPLE = (PFNGLENABLEVERTEXATTRIBAPPLEPROC)glewGetProcAddress((const GLubyte*)"glEnableVertexAttribAPPLE")) == NULL) || r; + r = ((glIsVertexAttribEnabledAPPLE = (PFNGLISVERTEXATTRIBENABLEDAPPLEPROC)glewGetProcAddress((const GLubyte*)"glIsVertexAttribEnabledAPPLE")) == NULL) || r; + r = ((glMapVertexAttrib1dAPPLE = (PFNGLMAPVERTEXATTRIB1DAPPLEPROC)glewGetProcAddress((const GLubyte*)"glMapVertexAttrib1dAPPLE")) == NULL) || r; + r = ((glMapVertexAttrib1fAPPLE = (PFNGLMAPVERTEXATTRIB1FAPPLEPROC)glewGetProcAddress((const GLubyte*)"glMapVertexAttrib1fAPPLE")) == NULL) || r; + r = ((glMapVertexAttrib2dAPPLE = (PFNGLMAPVERTEXATTRIB2DAPPLEPROC)glewGetProcAddress((const GLubyte*)"glMapVertexAttrib2dAPPLE")) == NULL) || r; + r = ((glMapVertexAttrib2fAPPLE = (PFNGLMAPVERTEXATTRIB2FAPPLEPROC)glewGetProcAddress((const GLubyte*)"glMapVertexAttrib2fAPPLE")) == NULL) || r; + + return r; +} + +#endif /* GL_APPLE_vertex_program_evaluators */ + +#ifdef GL_APPLE_ycbcr_422 + +#endif /* GL_APPLE_ycbcr_422 */ + +#ifdef GL_ARB_ES2_compatibility + +static GLboolean _glewInit_GL_ARB_ES2_compatibility (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glClearDepthf = (PFNGLCLEARDEPTHFPROC)glewGetProcAddress((const GLubyte*)"glClearDepthf")) == NULL) || r; + r = ((glDepthRangef = (PFNGLDEPTHRANGEFPROC)glewGetProcAddress((const GLubyte*)"glDepthRangef")) == NULL) || r; + r = ((glGetShaderPrecisionFormat = (PFNGLGETSHADERPRECISIONFORMATPROC)glewGetProcAddress((const GLubyte*)"glGetShaderPrecisionFormat")) == NULL) || r; + r = ((glReleaseShaderCompiler = (PFNGLRELEASESHADERCOMPILERPROC)glewGetProcAddress((const GLubyte*)"glReleaseShaderCompiler")) == NULL) || r; + r = ((glShaderBinary = (PFNGLSHADERBINARYPROC)glewGetProcAddress((const GLubyte*)"glShaderBinary")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_ES2_compatibility */ + +#ifdef GL_ARB_ES3_compatibility + +#endif /* GL_ARB_ES3_compatibility */ + +#ifdef GL_ARB_arrays_of_arrays + +#endif /* GL_ARB_arrays_of_arrays */ + +#ifdef GL_ARB_base_instance + +static GLboolean _glewInit_GL_ARB_base_instance (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glDrawArraysInstancedBaseInstance = (PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysInstancedBaseInstance")) == NULL) || r; + r = ((glDrawElementsInstancedBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedBaseInstance")) == NULL) || r; + r = ((glDrawElementsInstancedBaseVertexBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedBaseVertexBaseInstance")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_base_instance */ + +#ifdef GL_ARB_bindless_texture + +static GLboolean _glewInit_GL_ARB_bindless_texture (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetImageHandleARB = (PFNGLGETIMAGEHANDLEARBPROC)glewGetProcAddress((const GLubyte*)"glGetImageHandleARB")) == NULL) || r; + r = ((glGetTextureHandleARB = (PFNGLGETTEXTUREHANDLEARBPROC)glewGetProcAddress((const GLubyte*)"glGetTextureHandleARB")) == NULL) || r; + r = ((glGetTextureSamplerHandleARB = (PFNGLGETTEXTURESAMPLERHANDLEARBPROC)glewGetProcAddress((const GLubyte*)"glGetTextureSamplerHandleARB")) == NULL) || r; + r = ((glGetVertexAttribLui64vARB = (PFNGLGETVERTEXATTRIBLUI64VARBPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribLui64vARB")) == NULL) || r; + r = ((glIsImageHandleResidentARB = (PFNGLISIMAGEHANDLERESIDENTARBPROC)glewGetProcAddress((const GLubyte*)"glIsImageHandleResidentARB")) == NULL) || r; + r = ((glIsTextureHandleResidentARB = (PFNGLISTEXTUREHANDLERESIDENTARBPROC)glewGetProcAddress((const GLubyte*)"glIsTextureHandleResidentARB")) == NULL) || r; + r = ((glMakeImageHandleNonResidentARB = (PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC)glewGetProcAddress((const GLubyte*)"glMakeImageHandleNonResidentARB")) == NULL) || r; + r = ((glMakeImageHandleResidentARB = (PFNGLMAKEIMAGEHANDLERESIDENTARBPROC)glewGetProcAddress((const GLubyte*)"glMakeImageHandleResidentARB")) == NULL) || r; + r = ((glMakeTextureHandleNonResidentARB = (PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC)glewGetProcAddress((const GLubyte*)"glMakeTextureHandleNonResidentARB")) == NULL) || r; + r = ((glMakeTextureHandleResidentARB = (PFNGLMAKETEXTUREHANDLERESIDENTARBPROC)glewGetProcAddress((const GLubyte*)"glMakeTextureHandleResidentARB")) == NULL) || r; + r = ((glProgramUniformHandleui64ARB = (PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformHandleui64ARB")) == NULL) || r; + r = ((glProgramUniformHandleui64vARB = (PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformHandleui64vARB")) == NULL) || r; + r = ((glUniformHandleui64ARB = (PFNGLUNIFORMHANDLEUI64ARBPROC)glewGetProcAddress((const GLubyte*)"glUniformHandleui64ARB")) == NULL) || r; + r = ((glUniformHandleui64vARB = (PFNGLUNIFORMHANDLEUI64VARBPROC)glewGetProcAddress((const GLubyte*)"glUniformHandleui64vARB")) == NULL) || r; + r = ((glVertexAttribL1ui64ARB = (PFNGLVERTEXATTRIBL1UI64ARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1ui64ARB")) == NULL) || r; + r = ((glVertexAttribL1ui64vARB = (PFNGLVERTEXATTRIBL1UI64VARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1ui64vARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_bindless_texture */ + +#ifdef GL_ARB_blend_func_extended + +static GLboolean _glewInit_GL_ARB_blend_func_extended (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBindFragDataLocationIndexed = (PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)glewGetProcAddress((const GLubyte*)"glBindFragDataLocationIndexed")) == NULL) || r; + r = ((glGetFragDataIndex = (PFNGLGETFRAGDATAINDEXPROC)glewGetProcAddress((const GLubyte*)"glGetFragDataIndex")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_blend_func_extended */ + +#ifdef GL_ARB_buffer_storage + +static GLboolean _glewInit_GL_ARB_buffer_storage (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBufferStorage = (PFNGLBUFFERSTORAGEPROC)glewGetProcAddress((const GLubyte*)"glBufferStorage")) == NULL) || r; + r = ((glNamedBufferStorageEXT = (PFNGLNAMEDBUFFERSTORAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedBufferStorageEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_buffer_storage */ + +#ifdef GL_ARB_cl_event + +static GLboolean _glewInit_GL_ARB_cl_event (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glCreateSyncFromCLeventARB = (PFNGLCREATESYNCFROMCLEVENTARBPROC)glewGetProcAddress((const GLubyte*)"glCreateSyncFromCLeventARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_cl_event */ + +#ifdef GL_ARB_clear_buffer_object + +static GLboolean _glewInit_GL_ARB_clear_buffer_object (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glClearBufferData = (PFNGLCLEARBUFFERDATAPROC)glewGetProcAddress((const GLubyte*)"glClearBufferData")) == NULL) || r; + r = ((glClearBufferSubData = (PFNGLCLEARBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glClearBufferSubData")) == NULL) || r; + r = ((glClearNamedBufferDataEXT = (PFNGLCLEARNAMEDBUFFERDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glClearNamedBufferDataEXT")) == NULL) || r; + r = ((glClearNamedBufferSubDataEXT = (PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glClearNamedBufferSubDataEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_clear_buffer_object */ + +#ifdef GL_ARB_clear_texture + +static GLboolean _glewInit_GL_ARB_clear_texture (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glClearTexImage = (PFNGLCLEARTEXIMAGEPROC)glewGetProcAddress((const GLubyte*)"glClearTexImage")) == NULL) || r; + r = ((glClearTexSubImage = (PFNGLCLEARTEXSUBIMAGEPROC)glewGetProcAddress((const GLubyte*)"glClearTexSubImage")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_clear_texture */ + +#ifdef GL_ARB_color_buffer_float + +static GLboolean _glewInit_GL_ARB_color_buffer_float (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glClampColorARB = (PFNGLCLAMPCOLORARBPROC)glewGetProcAddress((const GLubyte*)"glClampColorARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_color_buffer_float */ + +#ifdef GL_ARB_compatibility + +#endif /* GL_ARB_compatibility */ + +#ifdef GL_ARB_compressed_texture_pixel_storage + +#endif /* GL_ARB_compressed_texture_pixel_storage */ + +#ifdef GL_ARB_compute_shader + +static GLboolean _glewInit_GL_ARB_compute_shader (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glDispatchCompute = (PFNGLDISPATCHCOMPUTEPROC)glewGetProcAddress((const GLubyte*)"glDispatchCompute")) == NULL) || r; + r = ((glDispatchComputeIndirect = (PFNGLDISPATCHCOMPUTEINDIRECTPROC)glewGetProcAddress((const GLubyte*)"glDispatchComputeIndirect")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_compute_shader */ + +#ifdef GL_ARB_compute_variable_group_size + +static GLboolean _glewInit_GL_ARB_compute_variable_group_size (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glDispatchComputeGroupSizeARB = (PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC)glewGetProcAddress((const GLubyte*)"glDispatchComputeGroupSizeARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_compute_variable_group_size */ + +#ifdef GL_ARB_conservative_depth + +#endif /* GL_ARB_conservative_depth */ + +#ifdef GL_ARB_copy_buffer + +static GLboolean _glewInit_GL_ARB_copy_buffer (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glCopyBufferSubData")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_copy_buffer */ + +#ifdef GL_ARB_copy_image + +static GLboolean _glewInit_GL_ARB_copy_image (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glCopyImageSubData = (PFNGLCOPYIMAGESUBDATAPROC)glewGetProcAddress((const GLubyte*)"glCopyImageSubData")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_copy_image */ + +#ifdef GL_ARB_debug_output + +static GLboolean _glewInit_GL_ARB_debug_output (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glDebugMessageCallbackARB = (PFNGLDEBUGMESSAGECALLBACKARBPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageCallbackARB")) == NULL) || r; + r = ((glDebugMessageControlARB = (PFNGLDEBUGMESSAGECONTROLARBPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageControlARB")) == NULL) || r; + r = ((glDebugMessageInsertARB = (PFNGLDEBUGMESSAGEINSERTARBPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageInsertARB")) == NULL) || r; + r = ((glGetDebugMessageLogARB = (PFNGLGETDEBUGMESSAGELOGARBPROC)glewGetProcAddress((const GLubyte*)"glGetDebugMessageLogARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_debug_output */ + +#ifdef GL_ARB_depth_buffer_float + +#endif /* GL_ARB_depth_buffer_float */ + +#ifdef GL_ARB_depth_clamp + +#endif /* GL_ARB_depth_clamp */ + +#ifdef GL_ARB_depth_texture + +#endif /* GL_ARB_depth_texture */ + +#ifdef GL_ARB_draw_buffers + +static GLboolean _glewInit_GL_ARB_draw_buffers (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glDrawBuffersARB = (PFNGLDRAWBUFFERSARBPROC)glewGetProcAddress((const GLubyte*)"glDrawBuffersARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_draw_buffers */ + +#ifdef GL_ARB_draw_buffers_blend + +static GLboolean _glewInit_GL_ARB_draw_buffers_blend (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBlendEquationSeparateiARB = (PFNGLBLENDEQUATIONSEPARATEIARBPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationSeparateiARB")) == NULL) || r; + r = ((glBlendEquationiARB = (PFNGLBLENDEQUATIONIARBPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationiARB")) == NULL) || r; + r = ((glBlendFuncSeparateiARB = (PFNGLBLENDFUNCSEPARATEIARBPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncSeparateiARB")) == NULL) || r; + r = ((glBlendFunciARB = (PFNGLBLENDFUNCIARBPROC)glewGetProcAddress((const GLubyte*)"glBlendFunciARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_draw_buffers_blend */ + +#ifdef GL_ARB_draw_elements_base_vertex + +static GLboolean _glewInit_GL_ARB_draw_elements_base_vertex (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glDrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsBaseVertex")) == NULL) || r; + r = ((glDrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedBaseVertex")) == NULL) || r; + r = ((glDrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)glewGetProcAddress((const GLubyte*)"glDrawRangeElementsBaseVertex")) == NULL) || r; + r = ((glMultiDrawElementsBaseVertex = (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsBaseVertex")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_draw_elements_base_vertex */ + +#ifdef GL_ARB_draw_indirect + +static GLboolean _glewInit_GL_ARB_draw_indirect (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glDrawArraysIndirect = (PFNGLDRAWARRAYSINDIRECTPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysIndirect")) == NULL) || r; + r = ((glDrawElementsIndirect = (PFNGLDRAWELEMENTSINDIRECTPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsIndirect")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_draw_indirect */ + +#ifdef GL_ARB_draw_instanced + +#endif /* GL_ARB_draw_instanced */ + +#ifdef GL_ARB_enhanced_layouts + +#endif /* GL_ARB_enhanced_layouts */ + +#ifdef GL_ARB_explicit_attrib_location + +#endif /* GL_ARB_explicit_attrib_location */ + +#ifdef GL_ARB_explicit_uniform_location + +#endif /* GL_ARB_explicit_uniform_location */ + +#ifdef GL_ARB_fragment_coord_conventions + +#endif /* GL_ARB_fragment_coord_conventions */ + +#ifdef GL_ARB_fragment_layer_viewport + +#endif /* GL_ARB_fragment_layer_viewport */ + +#ifdef GL_ARB_fragment_program + +#endif /* GL_ARB_fragment_program */ + +#ifdef GL_ARB_fragment_program_shadow + +#endif /* GL_ARB_fragment_program_shadow */ + +#ifdef GL_ARB_fragment_shader + +#endif /* GL_ARB_fragment_shader */ + +#ifdef GL_ARB_framebuffer_no_attachments + +static GLboolean _glewInit_GL_ARB_framebuffer_no_attachments (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glFramebufferParameteri = (PFNGLFRAMEBUFFERPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glFramebufferParameteri")) == NULL) || r; + r = ((glGetFramebufferParameteriv = (PFNGLGETFRAMEBUFFERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetFramebufferParameteriv")) == NULL) || r; + r = ((glGetNamedFramebufferParameterivEXT = (PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedFramebufferParameterivEXT")) == NULL) || r; + r = ((glNamedFramebufferParameteriEXT = (PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferParameteriEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_framebuffer_no_attachments */ + +#ifdef GL_ARB_framebuffer_object + +static GLboolean _glewInit_GL_ARB_framebuffer_object (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)glewGetProcAddress((const GLubyte*)"glBindFramebuffer")) == NULL) || r; + r = ((glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC)glewGetProcAddress((const GLubyte*)"glBindRenderbuffer")) == NULL) || r; + r = ((glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)glewGetProcAddress((const GLubyte*)"glBlitFramebuffer")) == NULL) || r; + r = ((glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)glewGetProcAddress((const GLubyte*)"glCheckFramebufferStatus")) == NULL) || r; + r = ((glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glDeleteFramebuffers")) == NULL) || r; + r = ((glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glDeleteRenderbuffers")) == NULL) || r; + r = ((glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)glewGetProcAddress((const GLubyte*)"glFramebufferRenderbuffer")) == NULL) || r; + r = ((glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture1D")) == NULL) || r; + r = ((glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture2D")) == NULL) || r; + r = ((glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture3D")) == NULL) || r; + r = ((glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureLayer")) == NULL) || r; + r = ((glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glGenFramebuffers")) == NULL) || r; + r = ((glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glGenRenderbuffers")) == NULL) || r; + r = ((glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)glewGetProcAddress((const GLubyte*)"glGenerateMipmap")) == NULL) || r; + r = ((glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetFramebufferAttachmentParameteriv")) == NULL) || r; + r = ((glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetRenderbufferParameteriv")) == NULL) || r; + r = ((glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC)glewGetProcAddress((const GLubyte*)"glIsFramebuffer")) == NULL) || r; + r = ((glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC)glewGetProcAddress((const GLubyte*)"glIsRenderbuffer")) == NULL) || r; + r = ((glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorage")) == NULL) || r; + r = ((glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageMultisample")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_framebuffer_object */ + +#ifdef GL_ARB_framebuffer_sRGB + +#endif /* GL_ARB_framebuffer_sRGB */ + +#ifdef GL_ARB_geometry_shader4 + +static GLboolean _glewInit_GL_ARB_geometry_shader4 (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glFramebufferTextureARB = (PFNGLFRAMEBUFFERTEXTUREARBPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureARB")) == NULL) || r; + r = ((glFramebufferTextureFaceARB = (PFNGLFRAMEBUFFERTEXTUREFACEARBPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureFaceARB")) == NULL) || r; + r = ((glFramebufferTextureLayerARB = (PFNGLFRAMEBUFFERTEXTURELAYERARBPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureLayerARB")) == NULL) || r; + r = ((glProgramParameteriARB = (PFNGLPROGRAMPARAMETERIARBPROC)glewGetProcAddress((const GLubyte*)"glProgramParameteriARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_geometry_shader4 */ + +#ifdef GL_ARB_get_program_binary + +static GLboolean _glewInit_GL_ARB_get_program_binary (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetProgramBinary = (PFNGLGETPROGRAMBINARYPROC)glewGetProcAddress((const GLubyte*)"glGetProgramBinary")) == NULL) || r; + r = ((glProgramBinary = (PFNGLPROGRAMBINARYPROC)glewGetProcAddress((const GLubyte*)"glProgramBinary")) == NULL) || r; + r = ((glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glProgramParameteri")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_get_program_binary */ + +#ifdef GL_ARB_gpu_shader5 + +#endif /* GL_ARB_gpu_shader5 */ + +#ifdef GL_ARB_gpu_shader_fp64 + +static GLboolean _glewInit_GL_ARB_gpu_shader_fp64 (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetUniformdv = (PFNGLGETUNIFORMDVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformdv")) == NULL) || r; + r = ((glUniform1d = (PFNGLUNIFORM1DPROC)glewGetProcAddress((const GLubyte*)"glUniform1d")) == NULL) || r; + r = ((glUniform1dv = (PFNGLUNIFORM1DVPROC)glewGetProcAddress((const GLubyte*)"glUniform1dv")) == NULL) || r; + r = ((glUniform2d = (PFNGLUNIFORM2DPROC)glewGetProcAddress((const GLubyte*)"glUniform2d")) == NULL) || r; + r = ((glUniform2dv = (PFNGLUNIFORM2DVPROC)glewGetProcAddress((const GLubyte*)"glUniform2dv")) == NULL) || r; + r = ((glUniform3d = (PFNGLUNIFORM3DPROC)glewGetProcAddress((const GLubyte*)"glUniform3d")) == NULL) || r; + r = ((glUniform3dv = (PFNGLUNIFORM3DVPROC)glewGetProcAddress((const GLubyte*)"glUniform3dv")) == NULL) || r; + r = ((glUniform4d = (PFNGLUNIFORM4DPROC)glewGetProcAddress((const GLubyte*)"glUniform4d")) == NULL) || r; + r = ((glUniform4dv = (PFNGLUNIFORM4DVPROC)glewGetProcAddress((const GLubyte*)"glUniform4dv")) == NULL) || r; + r = ((glUniformMatrix2dv = (PFNGLUNIFORMMATRIX2DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2dv")) == NULL) || r; + r = ((glUniformMatrix2x3dv = (PFNGLUNIFORMMATRIX2X3DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2x3dv")) == NULL) || r; + r = ((glUniformMatrix2x4dv = (PFNGLUNIFORMMATRIX2X4DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2x4dv")) == NULL) || r; + r = ((glUniformMatrix3dv = (PFNGLUNIFORMMATRIX3DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3dv")) == NULL) || r; + r = ((glUniformMatrix3x2dv = (PFNGLUNIFORMMATRIX3X2DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3x2dv")) == NULL) || r; + r = ((glUniformMatrix3x4dv = (PFNGLUNIFORMMATRIX3X4DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3x4dv")) == NULL) || r; + r = ((glUniformMatrix4dv = (PFNGLUNIFORMMATRIX4DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4dv")) == NULL) || r; + r = ((glUniformMatrix4x2dv = (PFNGLUNIFORMMATRIX4X2DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4x2dv")) == NULL) || r; + r = ((glUniformMatrix4x3dv = (PFNGLUNIFORMMATRIX4X3DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4x3dv")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_gpu_shader_fp64 */ + +#ifdef GL_ARB_half_float_pixel + +#endif /* GL_ARB_half_float_pixel */ + +#ifdef GL_ARB_half_float_vertex + +#endif /* GL_ARB_half_float_vertex */ + +#ifdef GL_ARB_imaging + +static GLboolean _glewInit_GL_ARB_imaging (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBlendEquation = (PFNGLBLENDEQUATIONPROC)glewGetProcAddress((const GLubyte*)"glBlendEquation")) == NULL) || r; + r = ((glColorSubTable = (PFNGLCOLORSUBTABLEPROC)glewGetProcAddress((const GLubyte*)"glColorSubTable")) == NULL) || r; + r = ((glColorTable = (PFNGLCOLORTABLEPROC)glewGetProcAddress((const GLubyte*)"glColorTable")) == NULL) || r; + r = ((glColorTableParameterfv = (PFNGLCOLORTABLEPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glColorTableParameterfv")) == NULL) || r; + r = ((glColorTableParameteriv = (PFNGLCOLORTABLEPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glColorTableParameteriv")) == NULL) || r; + r = ((glConvolutionFilter1D = (PFNGLCONVOLUTIONFILTER1DPROC)glewGetProcAddress((const GLubyte*)"glConvolutionFilter1D")) == NULL) || r; + r = ((glConvolutionFilter2D = (PFNGLCONVOLUTIONFILTER2DPROC)glewGetProcAddress((const GLubyte*)"glConvolutionFilter2D")) == NULL) || r; + r = ((glConvolutionParameterf = (PFNGLCONVOLUTIONPARAMETERFPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameterf")) == NULL) || r; + r = ((glConvolutionParameterfv = (PFNGLCONVOLUTIONPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameterfv")) == NULL) || r; + r = ((glConvolutionParameteri = (PFNGLCONVOLUTIONPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameteri")) == NULL) || r; + r = ((glConvolutionParameteriv = (PFNGLCONVOLUTIONPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameteriv")) == NULL) || r; + r = ((glCopyColorSubTable = (PFNGLCOPYCOLORSUBTABLEPROC)glewGetProcAddress((const GLubyte*)"glCopyColorSubTable")) == NULL) || r; + r = ((glCopyColorTable = (PFNGLCOPYCOLORTABLEPROC)glewGetProcAddress((const GLubyte*)"glCopyColorTable")) == NULL) || r; + r = ((glCopyConvolutionFilter1D = (PFNGLCOPYCONVOLUTIONFILTER1DPROC)glewGetProcAddress((const GLubyte*)"glCopyConvolutionFilter1D")) == NULL) || r; + r = ((glCopyConvolutionFilter2D = (PFNGLCOPYCONVOLUTIONFILTER2DPROC)glewGetProcAddress((const GLubyte*)"glCopyConvolutionFilter2D")) == NULL) || r; + r = ((glGetColorTable = (PFNGLGETCOLORTABLEPROC)glewGetProcAddress((const GLubyte*)"glGetColorTable")) == NULL) || r; + r = ((glGetColorTableParameterfv = (PFNGLGETCOLORTABLEPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameterfv")) == NULL) || r; + r = ((glGetColorTableParameteriv = (PFNGLGETCOLORTABLEPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameteriv")) == NULL) || r; + r = ((glGetConvolutionFilter = (PFNGLGETCONVOLUTIONFILTERPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionFilter")) == NULL) || r; + r = ((glGetConvolutionParameterfv = (PFNGLGETCONVOLUTIONPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionParameterfv")) == NULL) || r; + r = ((glGetConvolutionParameteriv = (PFNGLGETCONVOLUTIONPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionParameteriv")) == NULL) || r; + r = ((glGetHistogram = (PFNGLGETHISTOGRAMPROC)glewGetProcAddress((const GLubyte*)"glGetHistogram")) == NULL) || r; + r = ((glGetHistogramParameterfv = (PFNGLGETHISTOGRAMPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetHistogramParameterfv")) == NULL) || r; + r = ((glGetHistogramParameteriv = (PFNGLGETHISTOGRAMPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetHistogramParameteriv")) == NULL) || r; + r = ((glGetMinmax = (PFNGLGETMINMAXPROC)glewGetProcAddress((const GLubyte*)"glGetMinmax")) == NULL) || r; + r = ((glGetMinmaxParameterfv = (PFNGLGETMINMAXPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetMinmaxParameterfv")) == NULL) || r; + r = ((glGetMinmaxParameteriv = (PFNGLGETMINMAXPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetMinmaxParameteriv")) == NULL) || r; + r = ((glGetSeparableFilter = (PFNGLGETSEPARABLEFILTERPROC)glewGetProcAddress((const GLubyte*)"glGetSeparableFilter")) == NULL) || r; + r = ((glHistogram = (PFNGLHISTOGRAMPROC)glewGetProcAddress((const GLubyte*)"glHistogram")) == NULL) || r; + r = ((glMinmax = (PFNGLMINMAXPROC)glewGetProcAddress((const GLubyte*)"glMinmax")) == NULL) || r; + r = ((glResetHistogram = (PFNGLRESETHISTOGRAMPROC)glewGetProcAddress((const GLubyte*)"glResetHistogram")) == NULL) || r; + r = ((glResetMinmax = (PFNGLRESETMINMAXPROC)glewGetProcAddress((const GLubyte*)"glResetMinmax")) == NULL) || r; + r = ((glSeparableFilter2D = (PFNGLSEPARABLEFILTER2DPROC)glewGetProcAddress((const GLubyte*)"glSeparableFilter2D")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_imaging */ + +#ifdef GL_ARB_indirect_parameters + +static GLboolean _glewInit_GL_ARB_indirect_parameters (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glMultiDrawArraysIndirectCountARB = (PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArraysIndirectCountARB")) == NULL) || r; + r = ((glMultiDrawElementsIndirectCountARB = (PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsIndirectCountARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_indirect_parameters */ + +#ifdef GL_ARB_instanced_arrays + +static GLboolean _glewInit_GL_ARB_instanced_arrays (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glDrawArraysInstancedARB = (PFNGLDRAWARRAYSINSTANCEDARBPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysInstancedARB")) == NULL) || r; + r = ((glDrawElementsInstancedARB = (PFNGLDRAWELEMENTSINSTANCEDARBPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedARB")) == NULL) || r; + r = ((glVertexAttribDivisorARB = (PFNGLVERTEXATTRIBDIVISORARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribDivisorARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_instanced_arrays */ + +#ifdef GL_ARB_internalformat_query + +static GLboolean _glewInit_GL_ARB_internalformat_query (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetInternalformativ = (PFNGLGETINTERNALFORMATIVPROC)glewGetProcAddress((const GLubyte*)"glGetInternalformativ")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_internalformat_query */ + +#ifdef GL_ARB_internalformat_query2 + +static GLboolean _glewInit_GL_ARB_internalformat_query2 (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetInternalformati64v = (PFNGLGETINTERNALFORMATI64VPROC)glewGetProcAddress((const GLubyte*)"glGetInternalformati64v")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_internalformat_query2 */ + +#ifdef GL_ARB_invalidate_subdata + +static GLboolean _glewInit_GL_ARB_invalidate_subdata (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glInvalidateBufferData = (PFNGLINVALIDATEBUFFERDATAPROC)glewGetProcAddress((const GLubyte*)"glInvalidateBufferData")) == NULL) || r; + r = ((glInvalidateBufferSubData = (PFNGLINVALIDATEBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glInvalidateBufferSubData")) == NULL) || r; + r = ((glInvalidateFramebuffer = (PFNGLINVALIDATEFRAMEBUFFERPROC)glewGetProcAddress((const GLubyte*)"glInvalidateFramebuffer")) == NULL) || r; + r = ((glInvalidateSubFramebuffer = (PFNGLINVALIDATESUBFRAMEBUFFERPROC)glewGetProcAddress((const GLubyte*)"glInvalidateSubFramebuffer")) == NULL) || r; + r = ((glInvalidateTexImage = (PFNGLINVALIDATETEXIMAGEPROC)glewGetProcAddress((const GLubyte*)"glInvalidateTexImage")) == NULL) || r; + r = ((glInvalidateTexSubImage = (PFNGLINVALIDATETEXSUBIMAGEPROC)glewGetProcAddress((const GLubyte*)"glInvalidateTexSubImage")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_invalidate_subdata */ + +#ifdef GL_ARB_map_buffer_alignment + +#endif /* GL_ARB_map_buffer_alignment */ + +#ifdef GL_ARB_map_buffer_range + +static GLboolean _glewInit_GL_ARB_map_buffer_range (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glFlushMappedBufferRange")) == NULL) || r; + r = ((glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glMapBufferRange")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_map_buffer_range */ + +#ifdef GL_ARB_matrix_palette + +static GLboolean _glewInit_GL_ARB_matrix_palette (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glCurrentPaletteMatrixARB = (PFNGLCURRENTPALETTEMATRIXARBPROC)glewGetProcAddress((const GLubyte*)"glCurrentPaletteMatrixARB")) == NULL) || r; + r = ((glMatrixIndexPointerARB = (PFNGLMATRIXINDEXPOINTERARBPROC)glewGetProcAddress((const GLubyte*)"glMatrixIndexPointerARB")) == NULL) || r; + r = ((glMatrixIndexubvARB = (PFNGLMATRIXINDEXUBVARBPROC)glewGetProcAddress((const GLubyte*)"glMatrixIndexubvARB")) == NULL) || r; + r = ((glMatrixIndexuivARB = (PFNGLMATRIXINDEXUIVARBPROC)glewGetProcAddress((const GLubyte*)"glMatrixIndexuivARB")) == NULL) || r; + r = ((glMatrixIndexusvARB = (PFNGLMATRIXINDEXUSVARBPROC)glewGetProcAddress((const GLubyte*)"glMatrixIndexusvARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_matrix_palette */ + +#ifdef GL_ARB_multi_bind + +static GLboolean _glewInit_GL_ARB_multi_bind (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBindBuffersBase = (PFNGLBINDBUFFERSBASEPROC)glewGetProcAddress((const GLubyte*)"glBindBuffersBase")) == NULL) || r; + r = ((glBindBuffersRange = (PFNGLBINDBUFFERSRANGEPROC)glewGetProcAddress((const GLubyte*)"glBindBuffersRange")) == NULL) || r; + r = ((glBindImageTextures = (PFNGLBINDIMAGETEXTURESPROC)glewGetProcAddress((const GLubyte*)"glBindImageTextures")) == NULL) || r; + r = ((glBindSamplers = (PFNGLBINDSAMPLERSPROC)glewGetProcAddress((const GLubyte*)"glBindSamplers")) == NULL) || r; + r = ((glBindTextures = (PFNGLBINDTEXTURESPROC)glewGetProcAddress((const GLubyte*)"glBindTextures")) == NULL) || r; + r = ((glBindVertexBuffers = (PFNGLBINDVERTEXBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glBindVertexBuffers")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_multi_bind */ + +#ifdef GL_ARB_multi_draw_indirect + +static GLboolean _glewInit_GL_ARB_multi_draw_indirect (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glMultiDrawArraysIndirect = (PFNGLMULTIDRAWARRAYSINDIRECTPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArraysIndirect")) == NULL) || r; + r = ((glMultiDrawElementsIndirect = (PFNGLMULTIDRAWELEMENTSINDIRECTPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsIndirect")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_multi_draw_indirect */ + +#ifdef GL_ARB_multisample + +static GLboolean _glewInit_GL_ARB_multisample (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glSampleCoverageARB = (PFNGLSAMPLECOVERAGEARBPROC)glewGetProcAddress((const GLubyte*)"glSampleCoverageARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_multisample */ + +#ifdef GL_ARB_multitexture + +static GLboolean _glewInit_GL_ARB_multitexture (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glActiveTextureARB = (PFNGLACTIVETEXTUREARBPROC)glewGetProcAddress((const GLubyte*)"glActiveTextureARB")) == NULL) || r; + r = ((glClientActiveTextureARB = (PFNGLCLIENTACTIVETEXTUREARBPROC)glewGetProcAddress((const GLubyte*)"glClientActiveTextureARB")) == NULL) || r; + r = ((glMultiTexCoord1dARB = (PFNGLMULTITEXCOORD1DARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1dARB")) == NULL) || r; + r = ((glMultiTexCoord1dvARB = (PFNGLMULTITEXCOORD1DVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1dvARB")) == NULL) || r; + r = ((glMultiTexCoord1fARB = (PFNGLMULTITEXCOORD1FARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1fARB")) == NULL) || r; + r = ((glMultiTexCoord1fvARB = (PFNGLMULTITEXCOORD1FVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1fvARB")) == NULL) || r; + r = ((glMultiTexCoord1iARB = (PFNGLMULTITEXCOORD1IARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1iARB")) == NULL) || r; + r = ((glMultiTexCoord1ivARB = (PFNGLMULTITEXCOORD1IVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1ivARB")) == NULL) || r; + r = ((glMultiTexCoord1sARB = (PFNGLMULTITEXCOORD1SARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1sARB")) == NULL) || r; + r = ((glMultiTexCoord1svARB = (PFNGLMULTITEXCOORD1SVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1svARB")) == NULL) || r; + r = ((glMultiTexCoord2dARB = (PFNGLMULTITEXCOORD2DARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2dARB")) == NULL) || r; + r = ((glMultiTexCoord2dvARB = (PFNGLMULTITEXCOORD2DVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2dvARB")) == NULL) || r; + r = ((glMultiTexCoord2fARB = (PFNGLMULTITEXCOORD2FARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2fARB")) == NULL) || r; + r = ((glMultiTexCoord2fvARB = (PFNGLMULTITEXCOORD2FVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2fvARB")) == NULL) || r; + r = ((glMultiTexCoord2iARB = (PFNGLMULTITEXCOORD2IARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2iARB")) == NULL) || r; + r = ((glMultiTexCoord2ivARB = (PFNGLMULTITEXCOORD2IVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2ivARB")) == NULL) || r; + r = ((glMultiTexCoord2sARB = (PFNGLMULTITEXCOORD2SARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2sARB")) == NULL) || r; + r = ((glMultiTexCoord2svARB = (PFNGLMULTITEXCOORD2SVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2svARB")) == NULL) || r; + r = ((glMultiTexCoord3dARB = (PFNGLMULTITEXCOORD3DARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3dARB")) == NULL) || r; + r = ((glMultiTexCoord3dvARB = (PFNGLMULTITEXCOORD3DVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3dvARB")) == NULL) || r; + r = ((glMultiTexCoord3fARB = (PFNGLMULTITEXCOORD3FARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3fARB")) == NULL) || r; + r = ((glMultiTexCoord3fvARB = (PFNGLMULTITEXCOORD3FVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3fvARB")) == NULL) || r; + r = ((glMultiTexCoord3iARB = (PFNGLMULTITEXCOORD3IARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3iARB")) == NULL) || r; + r = ((glMultiTexCoord3ivARB = (PFNGLMULTITEXCOORD3IVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3ivARB")) == NULL) || r; + r = ((glMultiTexCoord3sARB = (PFNGLMULTITEXCOORD3SARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3sARB")) == NULL) || r; + r = ((glMultiTexCoord3svARB = (PFNGLMULTITEXCOORD3SVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3svARB")) == NULL) || r; + r = ((glMultiTexCoord4dARB = (PFNGLMULTITEXCOORD4DARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4dARB")) == NULL) || r; + r = ((glMultiTexCoord4dvARB = (PFNGLMULTITEXCOORD4DVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4dvARB")) == NULL) || r; + r = ((glMultiTexCoord4fARB = (PFNGLMULTITEXCOORD4FARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4fARB")) == NULL) || r; + r = ((glMultiTexCoord4fvARB = (PFNGLMULTITEXCOORD4FVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4fvARB")) == NULL) || r; + r = ((glMultiTexCoord4iARB = (PFNGLMULTITEXCOORD4IARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4iARB")) == NULL) || r; + r = ((glMultiTexCoord4ivARB = (PFNGLMULTITEXCOORD4IVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4ivARB")) == NULL) || r; + r = ((glMultiTexCoord4sARB = (PFNGLMULTITEXCOORD4SARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4sARB")) == NULL) || r; + r = ((glMultiTexCoord4svARB = (PFNGLMULTITEXCOORD4SVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4svARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_multitexture */ + +#ifdef GL_ARB_occlusion_query + +static GLboolean _glewInit_GL_ARB_occlusion_query (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBeginQueryARB = (PFNGLBEGINQUERYARBPROC)glewGetProcAddress((const GLubyte*)"glBeginQueryARB")) == NULL) || r; + r = ((glDeleteQueriesARB = (PFNGLDELETEQUERIESARBPROC)glewGetProcAddress((const GLubyte*)"glDeleteQueriesARB")) == NULL) || r; + r = ((glEndQueryARB = (PFNGLENDQUERYARBPROC)glewGetProcAddress((const GLubyte*)"glEndQueryARB")) == NULL) || r; + r = ((glGenQueriesARB = (PFNGLGENQUERIESARBPROC)glewGetProcAddress((const GLubyte*)"glGenQueriesARB")) == NULL) || r; + r = ((glGetQueryObjectivARB = (PFNGLGETQUERYOBJECTIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectivARB")) == NULL) || r; + r = ((glGetQueryObjectuivARB = (PFNGLGETQUERYOBJECTUIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectuivARB")) == NULL) || r; + r = ((glGetQueryivARB = (PFNGLGETQUERYIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetQueryivARB")) == NULL) || r; + r = ((glIsQueryARB = (PFNGLISQUERYARBPROC)glewGetProcAddress((const GLubyte*)"glIsQueryARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_occlusion_query */ + +#ifdef GL_ARB_occlusion_query2 + +#endif /* GL_ARB_occlusion_query2 */ + +#ifdef GL_ARB_pixel_buffer_object + +#endif /* GL_ARB_pixel_buffer_object */ + +#ifdef GL_ARB_point_parameters + +static GLboolean _glewInit_GL_ARB_point_parameters (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glPointParameterfARB = (PFNGLPOINTPARAMETERFARBPROC)glewGetProcAddress((const GLubyte*)"glPointParameterfARB")) == NULL) || r; + r = ((glPointParameterfvARB = (PFNGLPOINTPARAMETERFVARBPROC)glewGetProcAddress((const GLubyte*)"glPointParameterfvARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_point_parameters */ + +#ifdef GL_ARB_point_sprite + +#endif /* GL_ARB_point_sprite */ + +#ifdef GL_ARB_program_interface_query + +static GLboolean _glewInit_GL_ARB_program_interface_query (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetProgramInterfaceiv = (PFNGLGETPROGRAMINTERFACEIVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramInterfaceiv")) == NULL) || r; + r = ((glGetProgramResourceIndex = (PFNGLGETPROGRAMRESOURCEINDEXPROC)glewGetProcAddress((const GLubyte*)"glGetProgramResourceIndex")) == NULL) || r; + r = ((glGetProgramResourceLocation = (PFNGLGETPROGRAMRESOURCELOCATIONPROC)glewGetProcAddress((const GLubyte*)"glGetProgramResourceLocation")) == NULL) || r; + r = ((glGetProgramResourceLocationIndex = (PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC)glewGetProcAddress((const GLubyte*)"glGetProgramResourceLocationIndex")) == NULL) || r; + r = ((glGetProgramResourceName = (PFNGLGETPROGRAMRESOURCENAMEPROC)glewGetProcAddress((const GLubyte*)"glGetProgramResourceName")) == NULL) || r; + r = ((glGetProgramResourceiv = (PFNGLGETPROGRAMRESOURCEIVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramResourceiv")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_program_interface_query */ + +#ifdef GL_ARB_provoking_vertex + +static GLboolean _glewInit_GL_ARB_provoking_vertex (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glProvokingVertex = (PFNGLPROVOKINGVERTEXPROC)glewGetProcAddress((const GLubyte*)"glProvokingVertex")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_provoking_vertex */ + +#ifdef GL_ARB_query_buffer_object + +#endif /* GL_ARB_query_buffer_object */ + +#ifdef GL_ARB_robust_buffer_access_behavior + +#endif /* GL_ARB_robust_buffer_access_behavior */ + +#ifdef GL_ARB_robustness + +static GLboolean _glewInit_GL_ARB_robustness (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetGraphicsResetStatusARB = (PFNGLGETGRAPHICSRESETSTATUSARBPROC)glewGetProcAddress((const GLubyte*)"glGetGraphicsResetStatusARB")) == NULL) || r; + r = ((glGetnColorTableARB = (PFNGLGETNCOLORTABLEARBPROC)glewGetProcAddress((const GLubyte*)"glGetnColorTableARB")) == NULL) || r; + r = ((glGetnCompressedTexImageARB = (PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC)glewGetProcAddress((const GLubyte*)"glGetnCompressedTexImageARB")) == NULL) || r; + r = ((glGetnConvolutionFilterARB = (PFNGLGETNCONVOLUTIONFILTERARBPROC)glewGetProcAddress((const GLubyte*)"glGetnConvolutionFilterARB")) == NULL) || r; + r = ((glGetnHistogramARB = (PFNGLGETNHISTOGRAMARBPROC)glewGetProcAddress((const GLubyte*)"glGetnHistogramARB")) == NULL) || r; + r = ((glGetnMapdvARB = (PFNGLGETNMAPDVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnMapdvARB")) == NULL) || r; + r = ((glGetnMapfvARB = (PFNGLGETNMAPFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnMapfvARB")) == NULL) || r; + r = ((glGetnMapivARB = (PFNGLGETNMAPIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnMapivARB")) == NULL) || r; + r = ((glGetnMinmaxARB = (PFNGLGETNMINMAXARBPROC)glewGetProcAddress((const GLubyte*)"glGetnMinmaxARB")) == NULL) || r; + r = ((glGetnPixelMapfvARB = (PFNGLGETNPIXELMAPFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnPixelMapfvARB")) == NULL) || r; + r = ((glGetnPixelMapuivARB = (PFNGLGETNPIXELMAPUIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnPixelMapuivARB")) == NULL) || r; + r = ((glGetnPixelMapusvARB = (PFNGLGETNPIXELMAPUSVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnPixelMapusvARB")) == NULL) || r; + r = ((glGetnPolygonStippleARB = (PFNGLGETNPOLYGONSTIPPLEARBPROC)glewGetProcAddress((const GLubyte*)"glGetnPolygonStippleARB")) == NULL) || r; + r = ((glGetnSeparableFilterARB = (PFNGLGETNSEPARABLEFILTERARBPROC)glewGetProcAddress((const GLubyte*)"glGetnSeparableFilterARB")) == NULL) || r; + r = ((glGetnTexImageARB = (PFNGLGETNTEXIMAGEARBPROC)glewGetProcAddress((const GLubyte*)"glGetnTexImageARB")) == NULL) || r; + r = ((glGetnUniformdvARB = (PFNGLGETNUNIFORMDVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformdvARB")) == NULL) || r; + r = ((glGetnUniformfvARB = (PFNGLGETNUNIFORMFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformfvARB")) == NULL) || r; + r = ((glGetnUniformivARB = (PFNGLGETNUNIFORMIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformivARB")) == NULL) || r; + r = ((glGetnUniformuivARB = (PFNGLGETNUNIFORMUIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformuivARB")) == NULL) || r; + r = ((glReadnPixelsARB = (PFNGLREADNPIXELSARBPROC)glewGetProcAddress((const GLubyte*)"glReadnPixelsARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_robustness */ + +#ifdef GL_ARB_robustness_application_isolation + +#endif /* GL_ARB_robustness_application_isolation */ + +#ifdef GL_ARB_robustness_share_group_isolation + +#endif /* GL_ARB_robustness_share_group_isolation */ + +#ifdef GL_ARB_sample_shading + +static GLboolean _glewInit_GL_ARB_sample_shading (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glMinSampleShadingARB = (PFNGLMINSAMPLESHADINGARBPROC)glewGetProcAddress((const GLubyte*)"glMinSampleShadingARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_sample_shading */ + +#ifdef GL_ARB_sampler_objects + +static GLboolean _glewInit_GL_ARB_sampler_objects (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBindSampler = (PFNGLBINDSAMPLERPROC)glewGetProcAddress((const GLubyte*)"glBindSampler")) == NULL) || r; + r = ((glDeleteSamplers = (PFNGLDELETESAMPLERSPROC)glewGetProcAddress((const GLubyte*)"glDeleteSamplers")) == NULL) || r; + r = ((glGenSamplers = (PFNGLGENSAMPLERSPROC)glewGetProcAddress((const GLubyte*)"glGenSamplers")) == NULL) || r; + r = ((glGetSamplerParameterIiv = (PFNGLGETSAMPLERPARAMETERIIVPROC)glewGetProcAddress((const GLubyte*)"glGetSamplerParameterIiv")) == NULL) || r; + r = ((glGetSamplerParameterIuiv = (PFNGLGETSAMPLERPARAMETERIUIVPROC)glewGetProcAddress((const GLubyte*)"glGetSamplerParameterIuiv")) == NULL) || r; + r = ((glGetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetSamplerParameterfv")) == NULL) || r; + r = ((glGetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetSamplerParameteriv")) == NULL) || r; + r = ((glIsSampler = (PFNGLISSAMPLERPROC)glewGetProcAddress((const GLubyte*)"glIsSampler")) == NULL) || r; + r = ((glSamplerParameterIiv = (PFNGLSAMPLERPARAMETERIIVPROC)glewGetProcAddress((const GLubyte*)"glSamplerParameterIiv")) == NULL) || r; + r = ((glSamplerParameterIuiv = (PFNGLSAMPLERPARAMETERIUIVPROC)glewGetProcAddress((const GLubyte*)"glSamplerParameterIuiv")) == NULL) || r; + r = ((glSamplerParameterf = (PFNGLSAMPLERPARAMETERFPROC)glewGetProcAddress((const GLubyte*)"glSamplerParameterf")) == NULL) || r; + r = ((glSamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glSamplerParameterfv")) == NULL) || r; + r = ((glSamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glSamplerParameteri")) == NULL) || r; + r = ((glSamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glSamplerParameteriv")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_sampler_objects */ + +#ifdef GL_ARB_seamless_cube_map + +#endif /* GL_ARB_seamless_cube_map */ + +#ifdef GL_ARB_seamless_cubemap_per_texture + +#endif /* GL_ARB_seamless_cubemap_per_texture */ + +#ifdef GL_ARB_separate_shader_objects + +static GLboolean _glewInit_GL_ARB_separate_shader_objects (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glActiveShaderProgram = (PFNGLACTIVESHADERPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glActiveShaderProgram")) == NULL) || r; + r = ((glBindProgramPipeline = (PFNGLBINDPROGRAMPIPELINEPROC)glewGetProcAddress((const GLubyte*)"glBindProgramPipeline")) == NULL) || r; + r = ((glCreateShaderProgramv = (PFNGLCREATESHADERPROGRAMVPROC)glewGetProcAddress((const GLubyte*)"glCreateShaderProgramv")) == NULL) || r; + r = ((glDeleteProgramPipelines = (PFNGLDELETEPROGRAMPIPELINESPROC)glewGetProcAddress((const GLubyte*)"glDeleteProgramPipelines")) == NULL) || r; + r = ((glGenProgramPipelines = (PFNGLGENPROGRAMPIPELINESPROC)glewGetProcAddress((const GLubyte*)"glGenProgramPipelines")) == NULL) || r; + r = ((glGetProgramPipelineInfoLog = (PFNGLGETPROGRAMPIPELINEINFOLOGPROC)glewGetProcAddress((const GLubyte*)"glGetProgramPipelineInfoLog")) == NULL) || r; + r = ((glGetProgramPipelineiv = (PFNGLGETPROGRAMPIPELINEIVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramPipelineiv")) == NULL) || r; + r = ((glIsProgramPipeline = (PFNGLISPROGRAMPIPELINEPROC)glewGetProcAddress((const GLubyte*)"glIsProgramPipeline")) == NULL) || r; + r = ((glProgramUniform1d = (PFNGLPROGRAMUNIFORM1DPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1d")) == NULL) || r; + r = ((glProgramUniform1dv = (PFNGLPROGRAMUNIFORM1DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1dv")) == NULL) || r; + r = ((glProgramUniform1f = (PFNGLPROGRAMUNIFORM1FPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1f")) == NULL) || r; + r = ((glProgramUniform1fv = (PFNGLPROGRAMUNIFORM1FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1fv")) == NULL) || r; + r = ((glProgramUniform1i = (PFNGLPROGRAMUNIFORM1IPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1i")) == NULL) || r; + r = ((glProgramUniform1iv = (PFNGLPROGRAMUNIFORM1IVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1iv")) == NULL) || r; + r = ((glProgramUniform1ui = (PFNGLPROGRAMUNIFORM1UIPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1ui")) == NULL) || r; + r = ((glProgramUniform1uiv = (PFNGLPROGRAMUNIFORM1UIVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1uiv")) == NULL) || r; + r = ((glProgramUniform2d = (PFNGLPROGRAMUNIFORM2DPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2d")) == NULL) || r; + r = ((glProgramUniform2dv = (PFNGLPROGRAMUNIFORM2DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2dv")) == NULL) || r; + r = ((glProgramUniform2f = (PFNGLPROGRAMUNIFORM2FPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2f")) == NULL) || r; + r = ((glProgramUniform2fv = (PFNGLPROGRAMUNIFORM2FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2fv")) == NULL) || r; + r = ((glProgramUniform2i = (PFNGLPROGRAMUNIFORM2IPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2i")) == NULL) || r; + r = ((glProgramUniform2iv = (PFNGLPROGRAMUNIFORM2IVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2iv")) == NULL) || r; + r = ((glProgramUniform2ui = (PFNGLPROGRAMUNIFORM2UIPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2ui")) == NULL) || r; + r = ((glProgramUniform2uiv = (PFNGLPROGRAMUNIFORM2UIVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2uiv")) == NULL) || r; + r = ((glProgramUniform3d = (PFNGLPROGRAMUNIFORM3DPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3d")) == NULL) || r; + r = ((glProgramUniform3dv = (PFNGLPROGRAMUNIFORM3DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3dv")) == NULL) || r; + r = ((glProgramUniform3f = (PFNGLPROGRAMUNIFORM3FPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3f")) == NULL) || r; + r = ((glProgramUniform3fv = (PFNGLPROGRAMUNIFORM3FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3fv")) == NULL) || r; + r = ((glProgramUniform3i = (PFNGLPROGRAMUNIFORM3IPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3i")) == NULL) || r; + r = ((glProgramUniform3iv = (PFNGLPROGRAMUNIFORM3IVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3iv")) == NULL) || r; + r = ((glProgramUniform3ui = (PFNGLPROGRAMUNIFORM3UIPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3ui")) == NULL) || r; + r = ((glProgramUniform3uiv = (PFNGLPROGRAMUNIFORM3UIVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3uiv")) == NULL) || r; + r = ((glProgramUniform4d = (PFNGLPROGRAMUNIFORM4DPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4d")) == NULL) || r; + r = ((glProgramUniform4dv = (PFNGLPROGRAMUNIFORM4DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4dv")) == NULL) || r; + r = ((glProgramUniform4f = (PFNGLPROGRAMUNIFORM4FPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4f")) == NULL) || r; + r = ((glProgramUniform4fv = (PFNGLPROGRAMUNIFORM4FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4fv")) == NULL) || r; + r = ((glProgramUniform4i = (PFNGLPROGRAMUNIFORM4IPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4i")) == NULL) || r; + r = ((glProgramUniform4iv = (PFNGLPROGRAMUNIFORM4IVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4iv")) == NULL) || r; + r = ((glProgramUniform4ui = (PFNGLPROGRAMUNIFORM4UIPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4ui")) == NULL) || r; + r = ((glProgramUniform4uiv = (PFNGLPROGRAMUNIFORM4UIVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4uiv")) == NULL) || r; + r = ((glProgramUniformMatrix2dv = (PFNGLPROGRAMUNIFORMMATRIX2DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2dv")) == NULL) || r; + r = ((glProgramUniformMatrix2fv = (PFNGLPROGRAMUNIFORMMATRIX2FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2fv")) == NULL) || r; + r = ((glProgramUniformMatrix2x3dv = (PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2x3dv")) == NULL) || r; + r = ((glProgramUniformMatrix2x3fv = (PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2x3fv")) == NULL) || r; + r = ((glProgramUniformMatrix2x4dv = (PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2x4dv")) == NULL) || r; + r = ((glProgramUniformMatrix2x4fv = (PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2x4fv")) == NULL) || r; + r = ((glProgramUniformMatrix3dv = (PFNGLPROGRAMUNIFORMMATRIX3DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3dv")) == NULL) || r; + r = ((glProgramUniformMatrix3fv = (PFNGLPROGRAMUNIFORMMATRIX3FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3fv")) == NULL) || r; + r = ((glProgramUniformMatrix3x2dv = (PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3x2dv")) == NULL) || r; + r = ((glProgramUniformMatrix3x2fv = (PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3x2fv")) == NULL) || r; + r = ((glProgramUniformMatrix3x4dv = (PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3x4dv")) == NULL) || r; + r = ((glProgramUniformMatrix3x4fv = (PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3x4fv")) == NULL) || r; + r = ((glProgramUniformMatrix4dv = (PFNGLPROGRAMUNIFORMMATRIX4DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4dv")) == NULL) || r; + r = ((glProgramUniformMatrix4fv = (PFNGLPROGRAMUNIFORMMATRIX4FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4fv")) == NULL) || r; + r = ((glProgramUniformMatrix4x2dv = (PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4x2dv")) == NULL) || r; + r = ((glProgramUniformMatrix4x2fv = (PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4x2fv")) == NULL) || r; + r = ((glProgramUniformMatrix4x3dv = (PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4x3dv")) == NULL) || r; + r = ((glProgramUniformMatrix4x3fv = (PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4x3fv")) == NULL) || r; + r = ((glUseProgramStages = (PFNGLUSEPROGRAMSTAGESPROC)glewGetProcAddress((const GLubyte*)"glUseProgramStages")) == NULL) || r; + r = ((glValidateProgramPipeline = (PFNGLVALIDATEPROGRAMPIPELINEPROC)glewGetProcAddress((const GLubyte*)"glValidateProgramPipeline")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_separate_shader_objects */ + +#ifdef GL_ARB_shader_atomic_counters + +static GLboolean _glewInit_GL_ARB_shader_atomic_counters (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetActiveAtomicCounterBufferiv = (PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC)glewGetProcAddress((const GLubyte*)"glGetActiveAtomicCounterBufferiv")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_shader_atomic_counters */ + +#ifdef GL_ARB_shader_bit_encoding + +#endif /* GL_ARB_shader_bit_encoding */ + +#ifdef GL_ARB_shader_draw_parameters + +#endif /* GL_ARB_shader_draw_parameters */ + +#ifdef GL_ARB_shader_group_vote + +#endif /* GL_ARB_shader_group_vote */ + +#ifdef GL_ARB_shader_image_load_store + +static GLboolean _glewInit_GL_ARB_shader_image_load_store (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBindImageTexture = (PFNGLBINDIMAGETEXTUREPROC)glewGetProcAddress((const GLubyte*)"glBindImageTexture")) == NULL) || r; + r = ((glMemoryBarrier = (PFNGLMEMORYBARRIERPROC)glewGetProcAddress((const GLubyte*)"glMemoryBarrier")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_shader_image_load_store */ + +#ifdef GL_ARB_shader_image_size + +#endif /* GL_ARB_shader_image_size */ + +#ifdef GL_ARB_shader_objects + +static GLboolean _glewInit_GL_ARB_shader_objects (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glAttachObjectARB = (PFNGLATTACHOBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glAttachObjectARB")) == NULL) || r; + r = ((glCompileShaderARB = (PFNGLCOMPILESHADERARBPROC)glewGetProcAddress((const GLubyte*)"glCompileShaderARB")) == NULL) || r; + r = ((glCreateProgramObjectARB = (PFNGLCREATEPROGRAMOBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glCreateProgramObjectARB")) == NULL) || r; + r = ((glCreateShaderObjectARB = (PFNGLCREATESHADEROBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glCreateShaderObjectARB")) == NULL) || r; + r = ((glDeleteObjectARB = (PFNGLDELETEOBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glDeleteObjectARB")) == NULL) || r; + r = ((glDetachObjectARB = (PFNGLDETACHOBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glDetachObjectARB")) == NULL) || r; + r = ((glGetActiveUniformARB = (PFNGLGETACTIVEUNIFORMARBPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniformARB")) == NULL) || r; + r = ((glGetAttachedObjectsARB = (PFNGLGETATTACHEDOBJECTSARBPROC)glewGetProcAddress((const GLubyte*)"glGetAttachedObjectsARB")) == NULL) || r; + r = ((glGetHandleARB = (PFNGLGETHANDLEARBPROC)glewGetProcAddress((const GLubyte*)"glGetHandleARB")) == NULL) || r; + r = ((glGetInfoLogARB = (PFNGLGETINFOLOGARBPROC)glewGetProcAddress((const GLubyte*)"glGetInfoLogARB")) == NULL) || r; + r = ((glGetObjectParameterfvARB = (PFNGLGETOBJECTPARAMETERFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetObjectParameterfvARB")) == NULL) || r; + r = ((glGetObjectParameterivARB = (PFNGLGETOBJECTPARAMETERIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetObjectParameterivARB")) == NULL) || r; + r = ((glGetShaderSourceARB = (PFNGLGETSHADERSOURCEARBPROC)glewGetProcAddress((const GLubyte*)"glGetShaderSourceARB")) == NULL) || r; + r = ((glGetUniformLocationARB = (PFNGLGETUNIFORMLOCATIONARBPROC)glewGetProcAddress((const GLubyte*)"glGetUniformLocationARB")) == NULL) || r; + r = ((glGetUniformfvARB = (PFNGLGETUNIFORMFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetUniformfvARB")) == NULL) || r; + r = ((glGetUniformivARB = (PFNGLGETUNIFORMIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetUniformivARB")) == NULL) || r; + r = ((glLinkProgramARB = (PFNGLLINKPROGRAMARBPROC)glewGetProcAddress((const GLubyte*)"glLinkProgramARB")) == NULL) || r; + r = ((glShaderSourceARB = (PFNGLSHADERSOURCEARBPROC)glewGetProcAddress((const GLubyte*)"glShaderSourceARB")) == NULL) || r; + r = ((glUniform1fARB = (PFNGLUNIFORM1FARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1fARB")) == NULL) || r; + r = ((glUniform1fvARB = (PFNGLUNIFORM1FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1fvARB")) == NULL) || r; + r = ((glUniform1iARB = (PFNGLUNIFORM1IARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1iARB")) == NULL) || r; + r = ((glUniform1ivARB = (PFNGLUNIFORM1IVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1ivARB")) == NULL) || r; + r = ((glUniform2fARB = (PFNGLUNIFORM2FARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2fARB")) == NULL) || r; + r = ((glUniform2fvARB = (PFNGLUNIFORM2FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2fvARB")) == NULL) || r; + r = ((glUniform2iARB = (PFNGLUNIFORM2IARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2iARB")) == NULL) || r; + r = ((glUniform2ivARB = (PFNGLUNIFORM2IVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2ivARB")) == NULL) || r; + r = ((glUniform3fARB = (PFNGLUNIFORM3FARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3fARB")) == NULL) || r; + r = ((glUniform3fvARB = (PFNGLUNIFORM3FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3fvARB")) == NULL) || r; + r = ((glUniform3iARB = (PFNGLUNIFORM3IARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3iARB")) == NULL) || r; + r = ((glUniform3ivARB = (PFNGLUNIFORM3IVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3ivARB")) == NULL) || r; + r = ((glUniform4fARB = (PFNGLUNIFORM4FARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4fARB")) == NULL) || r; + r = ((glUniform4fvARB = (PFNGLUNIFORM4FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4fvARB")) == NULL) || r; + r = ((glUniform4iARB = (PFNGLUNIFORM4IARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4iARB")) == NULL) || r; + r = ((glUniform4ivARB = (PFNGLUNIFORM4IVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4ivARB")) == NULL) || r; + r = ((glUniformMatrix2fvARB = (PFNGLUNIFORMMATRIX2FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2fvARB")) == NULL) || r; + r = ((glUniformMatrix3fvARB = (PFNGLUNIFORMMATRIX3FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3fvARB")) == NULL) || r; + r = ((glUniformMatrix4fvARB = (PFNGLUNIFORMMATRIX4FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4fvARB")) == NULL) || r; + r = ((glUseProgramObjectARB = (PFNGLUSEPROGRAMOBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glUseProgramObjectARB")) == NULL) || r; + r = ((glValidateProgramARB = (PFNGLVALIDATEPROGRAMARBPROC)glewGetProcAddress((const GLubyte*)"glValidateProgramARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_shader_objects */ + +#ifdef GL_ARB_shader_precision + +#endif /* GL_ARB_shader_precision */ + +#ifdef GL_ARB_shader_stencil_export + +#endif /* GL_ARB_shader_stencil_export */ + +#ifdef GL_ARB_shader_storage_buffer_object + +static GLboolean _glewInit_GL_ARB_shader_storage_buffer_object (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glShaderStorageBlockBinding = (PFNGLSHADERSTORAGEBLOCKBINDINGPROC)glewGetProcAddress((const GLubyte*)"glShaderStorageBlockBinding")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_shader_storage_buffer_object */ + +#ifdef GL_ARB_shader_subroutine + +static GLboolean _glewInit_GL_ARB_shader_subroutine (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetActiveSubroutineName = (PFNGLGETACTIVESUBROUTINENAMEPROC)glewGetProcAddress((const GLubyte*)"glGetActiveSubroutineName")) == NULL) || r; + r = ((glGetActiveSubroutineUniformName = (PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC)glewGetProcAddress((const GLubyte*)"glGetActiveSubroutineUniformName")) == NULL) || r; + r = ((glGetActiveSubroutineUniformiv = (PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC)glewGetProcAddress((const GLubyte*)"glGetActiveSubroutineUniformiv")) == NULL) || r; + r = ((glGetProgramStageiv = (PFNGLGETPROGRAMSTAGEIVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramStageiv")) == NULL) || r; + r = ((glGetSubroutineIndex = (PFNGLGETSUBROUTINEINDEXPROC)glewGetProcAddress((const GLubyte*)"glGetSubroutineIndex")) == NULL) || r; + r = ((glGetSubroutineUniformLocation = (PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC)glewGetProcAddress((const GLubyte*)"glGetSubroutineUniformLocation")) == NULL) || r; + r = ((glGetUniformSubroutineuiv = (PFNGLGETUNIFORMSUBROUTINEUIVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformSubroutineuiv")) == NULL) || r; + r = ((glUniformSubroutinesuiv = (PFNGLUNIFORMSUBROUTINESUIVPROC)glewGetProcAddress((const GLubyte*)"glUniformSubroutinesuiv")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_shader_subroutine */ + +#ifdef GL_ARB_shader_texture_lod + +#endif /* GL_ARB_shader_texture_lod */ + +#ifdef GL_ARB_shading_language_100 + +#endif /* GL_ARB_shading_language_100 */ + +#ifdef GL_ARB_shading_language_420pack + +#endif /* GL_ARB_shading_language_420pack */ + +#ifdef GL_ARB_shading_language_include + +static GLboolean _glewInit_GL_ARB_shading_language_include (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glCompileShaderIncludeARB = (PFNGLCOMPILESHADERINCLUDEARBPROC)glewGetProcAddress((const GLubyte*)"glCompileShaderIncludeARB")) == NULL) || r; + r = ((glDeleteNamedStringARB = (PFNGLDELETENAMEDSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"glDeleteNamedStringARB")) == NULL) || r; + r = ((glGetNamedStringARB = (PFNGLGETNAMEDSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"glGetNamedStringARB")) == NULL) || r; + r = ((glGetNamedStringivARB = (PFNGLGETNAMEDSTRINGIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetNamedStringivARB")) == NULL) || r; + r = ((glIsNamedStringARB = (PFNGLISNAMEDSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"glIsNamedStringARB")) == NULL) || r; + r = ((glNamedStringARB = (PFNGLNAMEDSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"glNamedStringARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_shading_language_include */ + +#ifdef GL_ARB_shading_language_packing + +#endif /* GL_ARB_shading_language_packing */ + +#ifdef GL_ARB_shadow + +#endif /* GL_ARB_shadow */ + +#ifdef GL_ARB_shadow_ambient + +#endif /* GL_ARB_shadow_ambient */ + +#ifdef GL_ARB_sparse_texture + +static GLboolean _glewInit_GL_ARB_sparse_texture (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glTexPageCommitmentARB = (PFNGLTEXPAGECOMMITMENTARBPROC)glewGetProcAddress((const GLubyte*)"glTexPageCommitmentARB")) == NULL) || r; + r = ((glTexturePageCommitmentEXT = (PFNGLTEXTUREPAGECOMMITMENTEXTPROC)glewGetProcAddress((const GLubyte*)"glTexturePageCommitmentEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_sparse_texture */ + +#ifdef GL_ARB_stencil_texturing + +#endif /* GL_ARB_stencil_texturing */ + +#ifdef GL_ARB_sync + +static GLboolean _glewInit_GL_ARB_sync (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC)glewGetProcAddress((const GLubyte*)"glClientWaitSync")) == NULL) || r; + r = ((glDeleteSync = (PFNGLDELETESYNCPROC)glewGetProcAddress((const GLubyte*)"glDeleteSync")) == NULL) || r; + r = ((glFenceSync = (PFNGLFENCESYNCPROC)glewGetProcAddress((const GLubyte*)"glFenceSync")) == NULL) || r; + r = ((glGetInteger64v = (PFNGLGETINTEGER64VPROC)glewGetProcAddress((const GLubyte*)"glGetInteger64v")) == NULL) || r; + r = ((glGetSynciv = (PFNGLGETSYNCIVPROC)glewGetProcAddress((const GLubyte*)"glGetSynciv")) == NULL) || r; + r = ((glIsSync = (PFNGLISSYNCPROC)glewGetProcAddress((const GLubyte*)"glIsSync")) == NULL) || r; + r = ((glWaitSync = (PFNGLWAITSYNCPROC)glewGetProcAddress((const GLubyte*)"glWaitSync")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_sync */ + +#ifdef GL_ARB_tessellation_shader + +static GLboolean _glewInit_GL_ARB_tessellation_shader (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glPatchParameterfv = (PFNGLPATCHPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glPatchParameterfv")) == NULL) || r; + r = ((glPatchParameteri = (PFNGLPATCHPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glPatchParameteri")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_tessellation_shader */ + +#ifdef GL_ARB_texture_border_clamp + +#endif /* GL_ARB_texture_border_clamp */ + +#ifdef GL_ARB_texture_buffer_object + +static GLboolean _glewInit_GL_ARB_texture_buffer_object (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glTexBufferARB = (PFNGLTEXBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"glTexBufferARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_texture_buffer_object */ + +#ifdef GL_ARB_texture_buffer_object_rgb32 + +#endif /* GL_ARB_texture_buffer_object_rgb32 */ + +#ifdef GL_ARB_texture_buffer_range + +static GLboolean _glewInit_GL_ARB_texture_buffer_range (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glTexBufferRange = (PFNGLTEXBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glTexBufferRange")) == NULL) || r; + r = ((glTextureBufferRangeEXT = (PFNGLTEXTUREBUFFERRANGEEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureBufferRangeEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_texture_buffer_range */ + +#ifdef GL_ARB_texture_compression + +static GLboolean _glewInit_GL_ARB_texture_compression (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glCompressedTexImage1DARB = (PFNGLCOMPRESSEDTEXIMAGE1DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage1DARB")) == NULL) || r; + r = ((glCompressedTexImage2DARB = (PFNGLCOMPRESSEDTEXIMAGE2DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage2DARB")) == NULL) || r; + r = ((glCompressedTexImage3DARB = (PFNGLCOMPRESSEDTEXIMAGE3DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage3DARB")) == NULL) || r; + r = ((glCompressedTexSubImage1DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage1DARB")) == NULL) || r; + r = ((glCompressedTexSubImage2DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage2DARB")) == NULL) || r; + r = ((glCompressedTexSubImage3DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage3DARB")) == NULL) || r; + r = ((glGetCompressedTexImageARB = (PFNGLGETCOMPRESSEDTEXIMAGEARBPROC)glewGetProcAddress((const GLubyte*)"glGetCompressedTexImageARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_texture_compression */ + +#ifdef GL_ARB_texture_compression_bptc + +#endif /* GL_ARB_texture_compression_bptc */ + +#ifdef GL_ARB_texture_compression_rgtc + +#endif /* GL_ARB_texture_compression_rgtc */ + +#ifdef GL_ARB_texture_cube_map + +#endif /* GL_ARB_texture_cube_map */ + +#ifdef GL_ARB_texture_cube_map_array + +#endif /* GL_ARB_texture_cube_map_array */ + +#ifdef GL_ARB_texture_env_add + +#endif /* GL_ARB_texture_env_add */ + +#ifdef GL_ARB_texture_env_combine + +#endif /* GL_ARB_texture_env_combine */ + +#ifdef GL_ARB_texture_env_crossbar + +#endif /* GL_ARB_texture_env_crossbar */ + +#ifdef GL_ARB_texture_env_dot3 + +#endif /* GL_ARB_texture_env_dot3 */ + +#ifdef GL_ARB_texture_float + +#endif /* GL_ARB_texture_float */ + +#ifdef GL_ARB_texture_gather + +#endif /* GL_ARB_texture_gather */ + +#ifdef GL_ARB_texture_mirror_clamp_to_edge + +#endif /* GL_ARB_texture_mirror_clamp_to_edge */ + +#ifdef GL_ARB_texture_mirrored_repeat + +#endif /* GL_ARB_texture_mirrored_repeat */ + +#ifdef GL_ARB_texture_multisample + +static GLboolean _glewInit_GL_ARB_texture_multisample (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC)glewGetProcAddress((const GLubyte*)"glGetMultisamplefv")) == NULL) || r; + r = ((glSampleMaski = (PFNGLSAMPLEMASKIPROC)glewGetProcAddress((const GLubyte*)"glSampleMaski")) == NULL) || r; + r = ((glTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glTexImage2DMultisample")) == NULL) || r; + r = ((glTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glTexImage3DMultisample")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_texture_multisample */ + +#ifdef GL_ARB_texture_non_power_of_two + +#endif /* GL_ARB_texture_non_power_of_two */ + +#ifdef GL_ARB_texture_query_levels + +#endif /* GL_ARB_texture_query_levels */ + +#ifdef GL_ARB_texture_query_lod + +#endif /* GL_ARB_texture_query_lod */ + +#ifdef GL_ARB_texture_rectangle + +#endif /* GL_ARB_texture_rectangle */ + +#ifdef GL_ARB_texture_rg + +#endif /* GL_ARB_texture_rg */ + +#ifdef GL_ARB_texture_rgb10_a2ui + +#endif /* GL_ARB_texture_rgb10_a2ui */ + +#ifdef GL_ARB_texture_stencil8 + +#endif /* GL_ARB_texture_stencil8 */ + +#ifdef GL_ARB_texture_storage + +static GLboolean _glewInit_GL_ARB_texture_storage (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glTexStorage1D = (PFNGLTEXSTORAGE1DPROC)glewGetProcAddress((const GLubyte*)"glTexStorage1D")) == NULL) || r; + r = ((glTexStorage2D = (PFNGLTEXSTORAGE2DPROC)glewGetProcAddress((const GLubyte*)"glTexStorage2D")) == NULL) || r; + r = ((glTexStorage3D = (PFNGLTEXSTORAGE3DPROC)glewGetProcAddress((const GLubyte*)"glTexStorage3D")) == NULL) || r; + r = ((glTextureStorage1DEXT = (PFNGLTEXTURESTORAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage1DEXT")) == NULL) || r; + r = ((glTextureStorage2DEXT = (PFNGLTEXTURESTORAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage2DEXT")) == NULL) || r; + r = ((glTextureStorage3DEXT = (PFNGLTEXTURESTORAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage3DEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_texture_storage */ + +#ifdef GL_ARB_texture_storage_multisample + +static GLboolean _glewInit_GL_ARB_texture_storage_multisample (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glTexStorage2DMultisample = (PFNGLTEXSTORAGE2DMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glTexStorage2DMultisample")) == NULL) || r; + r = ((glTexStorage3DMultisample = (PFNGLTEXSTORAGE3DMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glTexStorage3DMultisample")) == NULL) || r; + r = ((glTextureStorage2DMultisampleEXT = (PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage2DMultisampleEXT")) == NULL) || r; + r = ((glTextureStorage3DMultisampleEXT = (PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage3DMultisampleEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_texture_storage_multisample */ + +#ifdef GL_ARB_texture_swizzle + +#endif /* GL_ARB_texture_swizzle */ + +#ifdef GL_ARB_texture_view + +static GLboolean _glewInit_GL_ARB_texture_view (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glTextureView = (PFNGLTEXTUREVIEWPROC)glewGetProcAddress((const GLubyte*)"glTextureView")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_texture_view */ + +#ifdef GL_ARB_timer_query + +static GLboolean _glewInit_GL_ARB_timer_query (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetQueryObjecti64v = (PFNGLGETQUERYOBJECTI64VPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjecti64v")) == NULL) || r; + r = ((glGetQueryObjectui64v = (PFNGLGETQUERYOBJECTUI64VPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectui64v")) == NULL) || r; + r = ((glQueryCounter = (PFNGLQUERYCOUNTERPROC)glewGetProcAddress((const GLubyte*)"glQueryCounter")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_timer_query */ + +#ifdef GL_ARB_transform_feedback2 + +static GLboolean _glewInit_GL_ARB_transform_feedback2 (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBindTransformFeedback = (PFNGLBINDTRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glBindTransformFeedback")) == NULL) || r; + r = ((glDeleteTransformFeedbacks = (PFNGLDELETETRANSFORMFEEDBACKSPROC)glewGetProcAddress((const GLubyte*)"glDeleteTransformFeedbacks")) == NULL) || r; + r = ((glDrawTransformFeedback = (PFNGLDRAWTRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glDrawTransformFeedback")) == NULL) || r; + r = ((glGenTransformFeedbacks = (PFNGLGENTRANSFORMFEEDBACKSPROC)glewGetProcAddress((const GLubyte*)"glGenTransformFeedbacks")) == NULL) || r; + r = ((glIsTransformFeedback = (PFNGLISTRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glIsTransformFeedback")) == NULL) || r; + r = ((glPauseTransformFeedback = (PFNGLPAUSETRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glPauseTransformFeedback")) == NULL) || r; + r = ((glResumeTransformFeedback = (PFNGLRESUMETRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glResumeTransformFeedback")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_transform_feedback2 */ + +#ifdef GL_ARB_transform_feedback3 + +static GLboolean _glewInit_GL_ARB_transform_feedback3 (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBeginQueryIndexed = (PFNGLBEGINQUERYINDEXEDPROC)glewGetProcAddress((const GLubyte*)"glBeginQueryIndexed")) == NULL) || r; + r = ((glDrawTransformFeedbackStream = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC)glewGetProcAddress((const GLubyte*)"glDrawTransformFeedbackStream")) == NULL) || r; + r = ((glEndQueryIndexed = (PFNGLENDQUERYINDEXEDPROC)glewGetProcAddress((const GLubyte*)"glEndQueryIndexed")) == NULL) || r; + r = ((glGetQueryIndexediv = (PFNGLGETQUERYINDEXEDIVPROC)glewGetProcAddress((const GLubyte*)"glGetQueryIndexediv")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_transform_feedback3 */ + +#ifdef GL_ARB_transform_feedback_instanced + +static GLboolean _glewInit_GL_ARB_transform_feedback_instanced (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glDrawTransformFeedbackInstanced = (PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC)glewGetProcAddress((const GLubyte*)"glDrawTransformFeedbackInstanced")) == NULL) || r; + r = ((glDrawTransformFeedbackStreamInstanced = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC)glewGetProcAddress((const GLubyte*)"glDrawTransformFeedbackStreamInstanced")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_transform_feedback_instanced */ + +#ifdef GL_ARB_transpose_matrix + +static GLboolean _glewInit_GL_ARB_transpose_matrix (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glLoadTransposeMatrixdARB = (PFNGLLOADTRANSPOSEMATRIXDARBPROC)glewGetProcAddress((const GLubyte*)"glLoadTransposeMatrixdARB")) == NULL) || r; + r = ((glLoadTransposeMatrixfARB = (PFNGLLOADTRANSPOSEMATRIXFARBPROC)glewGetProcAddress((const GLubyte*)"glLoadTransposeMatrixfARB")) == NULL) || r; + r = ((glMultTransposeMatrixdARB = (PFNGLMULTTRANSPOSEMATRIXDARBPROC)glewGetProcAddress((const GLubyte*)"glMultTransposeMatrixdARB")) == NULL) || r; + r = ((glMultTransposeMatrixfARB = (PFNGLMULTTRANSPOSEMATRIXFARBPROC)glewGetProcAddress((const GLubyte*)"glMultTransposeMatrixfARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_transpose_matrix */ + +#ifdef GL_ARB_uniform_buffer_object + +static GLboolean _glewInit_GL_ARB_uniform_buffer_object (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)glewGetProcAddress((const GLubyte*)"glBindBufferBase")) == NULL) || r; + r = ((glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glBindBufferRange")) == NULL) || r; + r = ((glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniformBlockName")) == NULL) || r; + r = ((glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniformBlockiv")) == NULL) || r; + r = ((glGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniformName")) == NULL) || r; + r = ((glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniformsiv")) == NULL) || r; + r = ((glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)glewGetProcAddress((const GLubyte*)"glGetIntegeri_v")) == NULL) || r; + r = ((glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC)glewGetProcAddress((const GLubyte*)"glGetUniformBlockIndex")) == NULL) || r; + r = ((glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC)glewGetProcAddress((const GLubyte*)"glGetUniformIndices")) == NULL) || r; + r = ((glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC)glewGetProcAddress((const GLubyte*)"glUniformBlockBinding")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_uniform_buffer_object */ + +#ifdef GL_ARB_vertex_array_bgra + +#endif /* GL_ARB_vertex_array_bgra */ + +#ifdef GL_ARB_vertex_array_object + +static GLboolean _glewInit_GL_ARB_vertex_array_object (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC)glewGetProcAddress((const GLubyte*)"glBindVertexArray")) == NULL) || r; + r = ((glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC)glewGetProcAddress((const GLubyte*)"glDeleteVertexArrays")) == NULL) || r; + r = ((glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC)glewGetProcAddress((const GLubyte*)"glGenVertexArrays")) == NULL) || r; + r = ((glIsVertexArray = (PFNGLISVERTEXARRAYPROC)glewGetProcAddress((const GLubyte*)"glIsVertexArray")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_vertex_array_object */ + +#ifdef GL_ARB_vertex_attrib_64bit + +static GLboolean _glewInit_GL_ARB_vertex_attrib_64bit (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetVertexAttribLdv = (PFNGLGETVERTEXATTRIBLDVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribLdv")) == NULL) || r; + r = ((glVertexAttribL1d = (PFNGLVERTEXATTRIBL1DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1d")) == NULL) || r; + r = ((glVertexAttribL1dv = (PFNGLVERTEXATTRIBL1DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1dv")) == NULL) || r; + r = ((glVertexAttribL2d = (PFNGLVERTEXATTRIBL2DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2d")) == NULL) || r; + r = ((glVertexAttribL2dv = (PFNGLVERTEXATTRIBL2DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2dv")) == NULL) || r; + r = ((glVertexAttribL3d = (PFNGLVERTEXATTRIBL3DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3d")) == NULL) || r; + r = ((glVertexAttribL3dv = (PFNGLVERTEXATTRIBL3DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3dv")) == NULL) || r; + r = ((glVertexAttribL4d = (PFNGLVERTEXATTRIBL4DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4d")) == NULL) || r; + r = ((glVertexAttribL4dv = (PFNGLVERTEXATTRIBL4DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4dv")) == NULL) || r; + r = ((glVertexAttribLPointer = (PFNGLVERTEXATTRIBLPOINTERPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribLPointer")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_vertex_attrib_64bit */ + +#ifdef GL_ARB_vertex_attrib_binding + +static GLboolean _glewInit_GL_ARB_vertex_attrib_binding (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBindVertexBuffer = (PFNGLBINDVERTEXBUFFERPROC)glewGetProcAddress((const GLubyte*)"glBindVertexBuffer")) == NULL) || r; + r = ((glVertexAttribBinding = (PFNGLVERTEXATTRIBBINDINGPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribBinding")) == NULL) || r; + r = ((glVertexAttribFormat = (PFNGLVERTEXATTRIBFORMATPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribFormat")) == NULL) || r; + r = ((glVertexAttribIFormat = (PFNGLVERTEXATTRIBIFORMATPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribIFormat")) == NULL) || r; + r = ((glVertexAttribLFormat = (PFNGLVERTEXATTRIBLFORMATPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribLFormat")) == NULL) || r; + r = ((glVertexBindingDivisor = (PFNGLVERTEXBINDINGDIVISORPROC)glewGetProcAddress((const GLubyte*)"glVertexBindingDivisor")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_vertex_attrib_binding */ + +#ifdef GL_ARB_vertex_blend + +static GLboolean _glewInit_GL_ARB_vertex_blend (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glVertexBlendARB = (PFNGLVERTEXBLENDARBPROC)glewGetProcAddress((const GLubyte*)"glVertexBlendARB")) == NULL) || r; + r = ((glWeightPointerARB = (PFNGLWEIGHTPOINTERARBPROC)glewGetProcAddress((const GLubyte*)"glWeightPointerARB")) == NULL) || r; + r = ((glWeightbvARB = (PFNGLWEIGHTBVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightbvARB")) == NULL) || r; + r = ((glWeightdvARB = (PFNGLWEIGHTDVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightdvARB")) == NULL) || r; + r = ((glWeightfvARB = (PFNGLWEIGHTFVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightfvARB")) == NULL) || r; + r = ((glWeightivARB = (PFNGLWEIGHTIVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightivARB")) == NULL) || r; + r = ((glWeightsvARB = (PFNGLWEIGHTSVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightsvARB")) == NULL) || r; + r = ((glWeightubvARB = (PFNGLWEIGHTUBVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightubvARB")) == NULL) || r; + r = ((glWeightuivARB = (PFNGLWEIGHTUIVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightuivARB")) == NULL) || r; + r = ((glWeightusvARB = (PFNGLWEIGHTUSVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightusvARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_vertex_blend */ + +#ifdef GL_ARB_vertex_buffer_object + +static GLboolean _glewInit_GL_ARB_vertex_buffer_object (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBindBufferARB = (PFNGLBINDBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"glBindBufferARB")) == NULL) || r; + r = ((glBufferDataARB = (PFNGLBUFFERDATAARBPROC)glewGetProcAddress((const GLubyte*)"glBufferDataARB")) == NULL) || r; + r = ((glBufferSubDataARB = (PFNGLBUFFERSUBDATAARBPROC)glewGetProcAddress((const GLubyte*)"glBufferSubDataARB")) == NULL) || r; + r = ((glDeleteBuffersARB = (PFNGLDELETEBUFFERSARBPROC)glewGetProcAddress((const GLubyte*)"glDeleteBuffersARB")) == NULL) || r; + r = ((glGenBuffersARB = (PFNGLGENBUFFERSARBPROC)glewGetProcAddress((const GLubyte*)"glGenBuffersARB")) == NULL) || r; + r = ((glGetBufferParameterivARB = (PFNGLGETBUFFERPARAMETERIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetBufferParameterivARB")) == NULL) || r; + r = ((glGetBufferPointervARB = (PFNGLGETBUFFERPOINTERVARBPROC)glewGetProcAddress((const GLubyte*)"glGetBufferPointervARB")) == NULL) || r; + r = ((glGetBufferSubDataARB = (PFNGLGETBUFFERSUBDATAARBPROC)glewGetProcAddress((const GLubyte*)"glGetBufferSubDataARB")) == NULL) || r; + r = ((glIsBufferARB = (PFNGLISBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"glIsBufferARB")) == NULL) || r; + r = ((glMapBufferARB = (PFNGLMAPBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"glMapBufferARB")) == NULL) || r; + r = ((glUnmapBufferARB = (PFNGLUNMAPBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"glUnmapBufferARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_vertex_buffer_object */ + +#ifdef GL_ARB_vertex_program + +static GLboolean _glewInit_GL_ARB_vertex_program (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBindProgramARB = (PFNGLBINDPROGRAMARBPROC)glewGetProcAddress((const GLubyte*)"glBindProgramARB")) == NULL) || r; + r = ((glDeleteProgramsARB = (PFNGLDELETEPROGRAMSARBPROC)glewGetProcAddress((const GLubyte*)"glDeleteProgramsARB")) == NULL) || r; + r = ((glDisableVertexAttribArrayARB = (PFNGLDISABLEVERTEXATTRIBARRAYARBPROC)glewGetProcAddress((const GLubyte*)"glDisableVertexAttribArrayARB")) == NULL) || r; + r = ((glEnableVertexAttribArrayARB = (PFNGLENABLEVERTEXATTRIBARRAYARBPROC)glewGetProcAddress((const GLubyte*)"glEnableVertexAttribArrayARB")) == NULL) || r; + r = ((glGenProgramsARB = (PFNGLGENPROGRAMSARBPROC)glewGetProcAddress((const GLubyte*)"glGenProgramsARB")) == NULL) || r; + r = ((glGetProgramEnvParameterdvARB = (PFNGLGETPROGRAMENVPARAMETERDVARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramEnvParameterdvARB")) == NULL) || r; + r = ((glGetProgramEnvParameterfvARB = (PFNGLGETPROGRAMENVPARAMETERFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramEnvParameterfvARB")) == NULL) || r; + r = ((glGetProgramLocalParameterdvARB = (PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramLocalParameterdvARB")) == NULL) || r; + r = ((glGetProgramLocalParameterfvARB = (PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramLocalParameterfvARB")) == NULL) || r; + r = ((glGetProgramStringARB = (PFNGLGETPROGRAMSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramStringARB")) == NULL) || r; + r = ((glGetProgramivARB = (PFNGLGETPROGRAMIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramivARB")) == NULL) || r; + r = ((glGetVertexAttribPointervARB = (PFNGLGETVERTEXATTRIBPOINTERVARBPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribPointervARB")) == NULL) || r; + r = ((glGetVertexAttribdvARB = (PFNGLGETVERTEXATTRIBDVARBPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribdvARB")) == NULL) || r; + r = ((glGetVertexAttribfvARB = (PFNGLGETVERTEXATTRIBFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribfvARB")) == NULL) || r; + r = ((glGetVertexAttribivARB = (PFNGLGETVERTEXATTRIBIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribivARB")) == NULL) || r; + r = ((glIsProgramARB = (PFNGLISPROGRAMARBPROC)glewGetProcAddress((const GLubyte*)"glIsProgramARB")) == NULL) || r; + r = ((glProgramEnvParameter4dARB = (PFNGLPROGRAMENVPARAMETER4DARBPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameter4dARB")) == NULL) || r; + r = ((glProgramEnvParameter4dvARB = (PFNGLPROGRAMENVPARAMETER4DVARBPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameter4dvARB")) == NULL) || r; + r = ((glProgramEnvParameter4fARB = (PFNGLPROGRAMENVPARAMETER4FARBPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameter4fARB")) == NULL) || r; + r = ((glProgramEnvParameter4fvARB = (PFNGLPROGRAMENVPARAMETER4FVARBPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameter4fvARB")) == NULL) || r; + r = ((glProgramLocalParameter4dARB = (PFNGLPROGRAMLOCALPARAMETER4DARBPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameter4dARB")) == NULL) || r; + r = ((glProgramLocalParameter4dvARB = (PFNGLPROGRAMLOCALPARAMETER4DVARBPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameter4dvARB")) == NULL) || r; + r = ((glProgramLocalParameter4fARB = (PFNGLPROGRAMLOCALPARAMETER4FARBPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameter4fARB")) == NULL) || r; + r = ((glProgramLocalParameter4fvARB = (PFNGLPROGRAMLOCALPARAMETER4FVARBPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameter4fvARB")) == NULL) || r; + r = ((glProgramStringARB = (PFNGLPROGRAMSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"glProgramStringARB")) == NULL) || r; + r = ((glVertexAttrib1dARB = (PFNGLVERTEXATTRIB1DARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1dARB")) == NULL) || r; + r = ((glVertexAttrib1dvARB = (PFNGLVERTEXATTRIB1DVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1dvARB")) == NULL) || r; + r = ((glVertexAttrib1fARB = (PFNGLVERTEXATTRIB1FARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1fARB")) == NULL) || r; + r = ((glVertexAttrib1fvARB = (PFNGLVERTEXATTRIB1FVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1fvARB")) == NULL) || r; + r = ((glVertexAttrib1sARB = (PFNGLVERTEXATTRIB1SARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1sARB")) == NULL) || r; + r = ((glVertexAttrib1svARB = (PFNGLVERTEXATTRIB1SVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1svARB")) == NULL) || r; + r = ((glVertexAttrib2dARB = (PFNGLVERTEXATTRIB2DARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2dARB")) == NULL) || r; + r = ((glVertexAttrib2dvARB = (PFNGLVERTEXATTRIB2DVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2dvARB")) == NULL) || r; + r = ((glVertexAttrib2fARB = (PFNGLVERTEXATTRIB2FARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2fARB")) == NULL) || r; + r = ((glVertexAttrib2fvARB = (PFNGLVERTEXATTRIB2FVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2fvARB")) == NULL) || r; + r = ((glVertexAttrib2sARB = (PFNGLVERTEXATTRIB2SARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2sARB")) == NULL) || r; + r = ((glVertexAttrib2svARB = (PFNGLVERTEXATTRIB2SVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2svARB")) == NULL) || r; + r = ((glVertexAttrib3dARB = (PFNGLVERTEXATTRIB3DARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3dARB")) == NULL) || r; + r = ((glVertexAttrib3dvARB = (PFNGLVERTEXATTRIB3DVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3dvARB")) == NULL) || r; + r = ((glVertexAttrib3fARB = (PFNGLVERTEXATTRIB3FARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3fARB")) == NULL) || r; + r = ((glVertexAttrib3fvARB = (PFNGLVERTEXATTRIB3FVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3fvARB")) == NULL) || r; + r = ((glVertexAttrib3sARB = (PFNGLVERTEXATTRIB3SARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3sARB")) == NULL) || r; + r = ((glVertexAttrib3svARB = (PFNGLVERTEXATTRIB3SVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3svARB")) == NULL) || r; + r = ((glVertexAttrib4NbvARB = (PFNGLVERTEXATTRIB4NBVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NbvARB")) == NULL) || r; + r = ((glVertexAttrib4NivARB = (PFNGLVERTEXATTRIB4NIVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NivARB")) == NULL) || r; + r = ((glVertexAttrib4NsvARB = (PFNGLVERTEXATTRIB4NSVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NsvARB")) == NULL) || r; + r = ((glVertexAttrib4NubARB = (PFNGLVERTEXATTRIB4NUBARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NubARB")) == NULL) || r; + r = ((glVertexAttrib4NubvARB = (PFNGLVERTEXATTRIB4NUBVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NubvARB")) == NULL) || r; + r = ((glVertexAttrib4NuivARB = (PFNGLVERTEXATTRIB4NUIVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NuivARB")) == NULL) || r; + r = ((glVertexAttrib4NusvARB = (PFNGLVERTEXATTRIB4NUSVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NusvARB")) == NULL) || r; + r = ((glVertexAttrib4bvARB = (PFNGLVERTEXATTRIB4BVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4bvARB")) == NULL) || r; + r = ((glVertexAttrib4dARB = (PFNGLVERTEXATTRIB4DARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4dARB")) == NULL) || r; + r = ((glVertexAttrib4dvARB = (PFNGLVERTEXATTRIB4DVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4dvARB")) == NULL) || r; + r = ((glVertexAttrib4fARB = (PFNGLVERTEXATTRIB4FARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4fARB")) == NULL) || r; + r = ((glVertexAttrib4fvARB = (PFNGLVERTEXATTRIB4FVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4fvARB")) == NULL) || r; + r = ((glVertexAttrib4ivARB = (PFNGLVERTEXATTRIB4IVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4ivARB")) == NULL) || r; + r = ((glVertexAttrib4sARB = (PFNGLVERTEXATTRIB4SARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4sARB")) == NULL) || r; + r = ((glVertexAttrib4svARB = (PFNGLVERTEXATTRIB4SVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4svARB")) == NULL) || r; + r = ((glVertexAttrib4ubvARB = (PFNGLVERTEXATTRIB4UBVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4ubvARB")) == NULL) || r; + r = ((glVertexAttrib4uivARB = (PFNGLVERTEXATTRIB4UIVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4uivARB")) == NULL) || r; + r = ((glVertexAttrib4usvARB = (PFNGLVERTEXATTRIB4USVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4usvARB")) == NULL) || r; + r = ((glVertexAttribPointerARB = (PFNGLVERTEXATTRIBPOINTERARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribPointerARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_vertex_program */ + +#ifdef GL_ARB_vertex_shader + +static GLboolean _glewInit_GL_ARB_vertex_shader (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBindAttribLocationARB = (PFNGLBINDATTRIBLOCATIONARBPROC)glewGetProcAddress((const GLubyte*)"glBindAttribLocationARB")) == NULL) || r; + r = ((glGetActiveAttribARB = (PFNGLGETACTIVEATTRIBARBPROC)glewGetProcAddress((const GLubyte*)"glGetActiveAttribARB")) == NULL) || r; + r = ((glGetAttribLocationARB = (PFNGLGETATTRIBLOCATIONARBPROC)glewGetProcAddress((const GLubyte*)"glGetAttribLocationARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_vertex_shader */ + +#ifdef GL_ARB_vertex_type_10f_11f_11f_rev + +#endif /* GL_ARB_vertex_type_10f_11f_11f_rev */ + +#ifdef GL_ARB_vertex_type_2_10_10_10_rev + +static GLboolean _glewInit_GL_ARB_vertex_type_2_10_10_10_rev (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glColorP3ui = (PFNGLCOLORP3UIPROC)glewGetProcAddress((const GLubyte*)"glColorP3ui")) == NULL) || r; + r = ((glColorP3uiv = (PFNGLCOLORP3UIVPROC)glewGetProcAddress((const GLubyte*)"glColorP3uiv")) == NULL) || r; + r = ((glColorP4ui = (PFNGLCOLORP4UIPROC)glewGetProcAddress((const GLubyte*)"glColorP4ui")) == NULL) || r; + r = ((glColorP4uiv = (PFNGLCOLORP4UIVPROC)glewGetProcAddress((const GLubyte*)"glColorP4uiv")) == NULL) || r; + r = ((glMultiTexCoordP1ui = (PFNGLMULTITEXCOORDP1UIPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP1ui")) == NULL) || r; + r = ((glMultiTexCoordP1uiv = (PFNGLMULTITEXCOORDP1UIVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP1uiv")) == NULL) || r; + r = ((glMultiTexCoordP2ui = (PFNGLMULTITEXCOORDP2UIPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP2ui")) == NULL) || r; + r = ((glMultiTexCoordP2uiv = (PFNGLMULTITEXCOORDP2UIVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP2uiv")) == NULL) || r; + r = ((glMultiTexCoordP3ui = (PFNGLMULTITEXCOORDP3UIPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP3ui")) == NULL) || r; + r = ((glMultiTexCoordP3uiv = (PFNGLMULTITEXCOORDP3UIVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP3uiv")) == NULL) || r; + r = ((glMultiTexCoordP4ui = (PFNGLMULTITEXCOORDP4UIPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP4ui")) == NULL) || r; + r = ((glMultiTexCoordP4uiv = (PFNGLMULTITEXCOORDP4UIVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP4uiv")) == NULL) || r; + r = ((glNormalP3ui = (PFNGLNORMALP3UIPROC)glewGetProcAddress((const GLubyte*)"glNormalP3ui")) == NULL) || r; + r = ((glNormalP3uiv = (PFNGLNORMALP3UIVPROC)glewGetProcAddress((const GLubyte*)"glNormalP3uiv")) == NULL) || r; + r = ((glSecondaryColorP3ui = (PFNGLSECONDARYCOLORP3UIPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorP3ui")) == NULL) || r; + r = ((glSecondaryColorP3uiv = (PFNGLSECONDARYCOLORP3UIVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorP3uiv")) == NULL) || r; + r = ((glTexCoordP1ui = (PFNGLTEXCOORDP1UIPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP1ui")) == NULL) || r; + r = ((glTexCoordP1uiv = (PFNGLTEXCOORDP1UIVPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP1uiv")) == NULL) || r; + r = ((glTexCoordP2ui = (PFNGLTEXCOORDP2UIPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP2ui")) == NULL) || r; + r = ((glTexCoordP2uiv = (PFNGLTEXCOORDP2UIVPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP2uiv")) == NULL) || r; + r = ((glTexCoordP3ui = (PFNGLTEXCOORDP3UIPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP3ui")) == NULL) || r; + r = ((glTexCoordP3uiv = (PFNGLTEXCOORDP3UIVPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP3uiv")) == NULL) || r; + r = ((glTexCoordP4ui = (PFNGLTEXCOORDP4UIPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP4ui")) == NULL) || r; + r = ((glTexCoordP4uiv = (PFNGLTEXCOORDP4UIVPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP4uiv")) == NULL) || r; + r = ((glVertexAttribP1ui = (PFNGLVERTEXATTRIBP1UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP1ui")) == NULL) || r; + r = ((glVertexAttribP1uiv = (PFNGLVERTEXATTRIBP1UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP1uiv")) == NULL) || r; + r = ((glVertexAttribP2ui = (PFNGLVERTEXATTRIBP2UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP2ui")) == NULL) || r; + r = ((glVertexAttribP2uiv = (PFNGLVERTEXATTRIBP2UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP2uiv")) == NULL) || r; + r = ((glVertexAttribP3ui = (PFNGLVERTEXATTRIBP3UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP3ui")) == NULL) || r; + r = ((glVertexAttribP3uiv = (PFNGLVERTEXATTRIBP3UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP3uiv")) == NULL) || r; + r = ((glVertexAttribP4ui = (PFNGLVERTEXATTRIBP4UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP4ui")) == NULL) || r; + r = ((glVertexAttribP4uiv = (PFNGLVERTEXATTRIBP4UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP4uiv")) == NULL) || r; + r = ((glVertexP2ui = (PFNGLVERTEXP2UIPROC)glewGetProcAddress((const GLubyte*)"glVertexP2ui")) == NULL) || r; + r = ((glVertexP2uiv = (PFNGLVERTEXP2UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexP2uiv")) == NULL) || r; + r = ((glVertexP3ui = (PFNGLVERTEXP3UIPROC)glewGetProcAddress((const GLubyte*)"glVertexP3ui")) == NULL) || r; + r = ((glVertexP3uiv = (PFNGLVERTEXP3UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexP3uiv")) == NULL) || r; + r = ((glVertexP4ui = (PFNGLVERTEXP4UIPROC)glewGetProcAddress((const GLubyte*)"glVertexP4ui")) == NULL) || r; + r = ((glVertexP4uiv = (PFNGLVERTEXP4UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexP4uiv")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_vertex_type_2_10_10_10_rev */ + +#ifdef GL_ARB_viewport_array + +static GLboolean _glewInit_GL_ARB_viewport_array (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glDepthRangeArrayv = (PFNGLDEPTHRANGEARRAYVPROC)glewGetProcAddress((const GLubyte*)"glDepthRangeArrayv")) == NULL) || r; + r = ((glDepthRangeIndexed = (PFNGLDEPTHRANGEINDEXEDPROC)glewGetProcAddress((const GLubyte*)"glDepthRangeIndexed")) == NULL) || r; + r = ((glGetDoublei_v = (PFNGLGETDOUBLEI_VPROC)glewGetProcAddress((const GLubyte*)"glGetDoublei_v")) == NULL) || r; + r = ((glGetFloati_v = (PFNGLGETFLOATI_VPROC)glewGetProcAddress((const GLubyte*)"glGetFloati_v")) == NULL) || r; + r = ((glScissorArrayv = (PFNGLSCISSORARRAYVPROC)glewGetProcAddress((const GLubyte*)"glScissorArrayv")) == NULL) || r; + r = ((glScissorIndexed = (PFNGLSCISSORINDEXEDPROC)glewGetProcAddress((const GLubyte*)"glScissorIndexed")) == NULL) || r; + r = ((glScissorIndexedv = (PFNGLSCISSORINDEXEDVPROC)glewGetProcAddress((const GLubyte*)"glScissorIndexedv")) == NULL) || r; + r = ((glViewportArrayv = (PFNGLVIEWPORTARRAYVPROC)glewGetProcAddress((const GLubyte*)"glViewportArrayv")) == NULL) || r; + r = ((glViewportIndexedf = (PFNGLVIEWPORTINDEXEDFPROC)glewGetProcAddress((const GLubyte*)"glViewportIndexedf")) == NULL) || r; + r = ((glViewportIndexedfv = (PFNGLVIEWPORTINDEXEDFVPROC)glewGetProcAddress((const GLubyte*)"glViewportIndexedfv")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_viewport_array */ + +#ifdef GL_ARB_window_pos + +static GLboolean _glewInit_GL_ARB_window_pos (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glWindowPos2dARB = (PFNGLWINDOWPOS2DARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2dARB")) == NULL) || r; + r = ((glWindowPos2dvARB = (PFNGLWINDOWPOS2DVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2dvARB")) == NULL) || r; + r = ((glWindowPos2fARB = (PFNGLWINDOWPOS2FARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2fARB")) == NULL) || r; + r = ((glWindowPos2fvARB = (PFNGLWINDOWPOS2FVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2fvARB")) == NULL) || r; + r = ((glWindowPos2iARB = (PFNGLWINDOWPOS2IARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2iARB")) == NULL) || r; + r = ((glWindowPos2ivARB = (PFNGLWINDOWPOS2IVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2ivARB")) == NULL) || r; + r = ((glWindowPos2sARB = (PFNGLWINDOWPOS2SARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2sARB")) == NULL) || r; + r = ((glWindowPos2svARB = (PFNGLWINDOWPOS2SVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2svARB")) == NULL) || r; + r = ((glWindowPos3dARB = (PFNGLWINDOWPOS3DARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3dARB")) == NULL) || r; + r = ((glWindowPos3dvARB = (PFNGLWINDOWPOS3DVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3dvARB")) == NULL) || r; + r = ((glWindowPos3fARB = (PFNGLWINDOWPOS3FARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3fARB")) == NULL) || r; + r = ((glWindowPos3fvARB = (PFNGLWINDOWPOS3FVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3fvARB")) == NULL) || r; + r = ((glWindowPos3iARB = (PFNGLWINDOWPOS3IARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3iARB")) == NULL) || r; + r = ((glWindowPos3ivARB = (PFNGLWINDOWPOS3IVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3ivARB")) == NULL) || r; + r = ((glWindowPos3sARB = (PFNGLWINDOWPOS3SARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3sARB")) == NULL) || r; + r = ((glWindowPos3svARB = (PFNGLWINDOWPOS3SVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3svARB")) == NULL) || r; + + return r; +} + +#endif /* GL_ARB_window_pos */ + +#ifdef GL_ATIX_point_sprites + +#endif /* GL_ATIX_point_sprites */ + +#ifdef GL_ATIX_texture_env_combine3 + +#endif /* GL_ATIX_texture_env_combine3 */ + +#ifdef GL_ATIX_texture_env_route + +#endif /* GL_ATIX_texture_env_route */ + +#ifdef GL_ATIX_vertex_shader_output_point_size + +#endif /* GL_ATIX_vertex_shader_output_point_size */ + +#ifdef GL_ATI_draw_buffers + +static GLboolean _glewInit_GL_ATI_draw_buffers (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glDrawBuffersATI = (PFNGLDRAWBUFFERSATIPROC)glewGetProcAddress((const GLubyte*)"glDrawBuffersATI")) == NULL) || r; + + return r; +} + +#endif /* GL_ATI_draw_buffers */ + +#ifdef GL_ATI_element_array + +static GLboolean _glewInit_GL_ATI_element_array (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glDrawElementArrayATI = (PFNGLDRAWELEMENTARRAYATIPROC)glewGetProcAddress((const GLubyte*)"glDrawElementArrayATI")) == NULL) || r; + r = ((glDrawRangeElementArrayATI = (PFNGLDRAWRANGEELEMENTARRAYATIPROC)glewGetProcAddress((const GLubyte*)"glDrawRangeElementArrayATI")) == NULL) || r; + r = ((glElementPointerATI = (PFNGLELEMENTPOINTERATIPROC)glewGetProcAddress((const GLubyte*)"glElementPointerATI")) == NULL) || r; + + return r; +} + +#endif /* GL_ATI_element_array */ + +#ifdef GL_ATI_envmap_bumpmap + +static GLboolean _glewInit_GL_ATI_envmap_bumpmap (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetTexBumpParameterfvATI = (PFNGLGETTEXBUMPPARAMETERFVATIPROC)glewGetProcAddress((const GLubyte*)"glGetTexBumpParameterfvATI")) == NULL) || r; + r = ((glGetTexBumpParameterivATI = (PFNGLGETTEXBUMPPARAMETERIVATIPROC)glewGetProcAddress((const GLubyte*)"glGetTexBumpParameterivATI")) == NULL) || r; + r = ((glTexBumpParameterfvATI = (PFNGLTEXBUMPPARAMETERFVATIPROC)glewGetProcAddress((const GLubyte*)"glTexBumpParameterfvATI")) == NULL) || r; + r = ((glTexBumpParameterivATI = (PFNGLTEXBUMPPARAMETERIVATIPROC)glewGetProcAddress((const GLubyte*)"glTexBumpParameterivATI")) == NULL) || r; + + return r; +} + +#endif /* GL_ATI_envmap_bumpmap */ + +#ifdef GL_ATI_fragment_shader + +static GLboolean _glewInit_GL_ATI_fragment_shader (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glAlphaFragmentOp1ATI = (PFNGLALPHAFRAGMENTOP1ATIPROC)glewGetProcAddress((const GLubyte*)"glAlphaFragmentOp1ATI")) == NULL) || r; + r = ((glAlphaFragmentOp2ATI = (PFNGLALPHAFRAGMENTOP2ATIPROC)glewGetProcAddress((const GLubyte*)"glAlphaFragmentOp2ATI")) == NULL) || r; + r = ((glAlphaFragmentOp3ATI = (PFNGLALPHAFRAGMENTOP3ATIPROC)glewGetProcAddress((const GLubyte*)"glAlphaFragmentOp3ATI")) == NULL) || r; + r = ((glBeginFragmentShaderATI = (PFNGLBEGINFRAGMENTSHADERATIPROC)glewGetProcAddress((const GLubyte*)"glBeginFragmentShaderATI")) == NULL) || r; + r = ((glBindFragmentShaderATI = (PFNGLBINDFRAGMENTSHADERATIPROC)glewGetProcAddress((const GLubyte*)"glBindFragmentShaderATI")) == NULL) || r; + r = ((glColorFragmentOp1ATI = (PFNGLCOLORFRAGMENTOP1ATIPROC)glewGetProcAddress((const GLubyte*)"glColorFragmentOp1ATI")) == NULL) || r; + r = ((glColorFragmentOp2ATI = (PFNGLCOLORFRAGMENTOP2ATIPROC)glewGetProcAddress((const GLubyte*)"glColorFragmentOp2ATI")) == NULL) || r; + r = ((glColorFragmentOp3ATI = (PFNGLCOLORFRAGMENTOP3ATIPROC)glewGetProcAddress((const GLubyte*)"glColorFragmentOp3ATI")) == NULL) || r; + r = ((glDeleteFragmentShaderATI = (PFNGLDELETEFRAGMENTSHADERATIPROC)glewGetProcAddress((const GLubyte*)"glDeleteFragmentShaderATI")) == NULL) || r; + r = ((glEndFragmentShaderATI = (PFNGLENDFRAGMENTSHADERATIPROC)glewGetProcAddress((const GLubyte*)"glEndFragmentShaderATI")) == NULL) || r; + r = ((glGenFragmentShadersATI = (PFNGLGENFRAGMENTSHADERSATIPROC)glewGetProcAddress((const GLubyte*)"glGenFragmentShadersATI")) == NULL) || r; + r = ((glPassTexCoordATI = (PFNGLPASSTEXCOORDATIPROC)glewGetProcAddress((const GLubyte*)"glPassTexCoordATI")) == NULL) || r; + r = ((glSampleMapATI = (PFNGLSAMPLEMAPATIPROC)glewGetProcAddress((const GLubyte*)"glSampleMapATI")) == NULL) || r; + r = ((glSetFragmentShaderConstantATI = (PFNGLSETFRAGMENTSHADERCONSTANTATIPROC)glewGetProcAddress((const GLubyte*)"glSetFragmentShaderConstantATI")) == NULL) || r; + + return r; +} + +#endif /* GL_ATI_fragment_shader */ + +#ifdef GL_ATI_map_object_buffer + +static GLboolean _glewInit_GL_ATI_map_object_buffer (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glMapObjectBufferATI = (PFNGLMAPOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glMapObjectBufferATI")) == NULL) || r; + r = ((glUnmapObjectBufferATI = (PFNGLUNMAPOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glUnmapObjectBufferATI")) == NULL) || r; + + return r; +} + +#endif /* GL_ATI_map_object_buffer */ + +#ifdef GL_ATI_meminfo + +#endif /* GL_ATI_meminfo */ + +#ifdef GL_ATI_pn_triangles + +static GLboolean _glewInit_GL_ATI_pn_triangles (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glPNTrianglesfATI = (PFNGLPNTRIANGLESFATIPROC)glewGetProcAddress((const GLubyte*)"glPNTrianglesfATI")) == NULL) || r; + r = ((glPNTrianglesiATI = (PFNGLPNTRIANGLESIATIPROC)glewGetProcAddress((const GLubyte*)"glPNTrianglesiATI")) == NULL) || r; + + return r; +} + +#endif /* GL_ATI_pn_triangles */ + +#ifdef GL_ATI_separate_stencil + +static GLboolean _glewInit_GL_ATI_separate_stencil (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glStencilFuncSeparateATI = (PFNGLSTENCILFUNCSEPARATEATIPROC)glewGetProcAddress((const GLubyte*)"glStencilFuncSeparateATI")) == NULL) || r; + r = ((glStencilOpSeparateATI = (PFNGLSTENCILOPSEPARATEATIPROC)glewGetProcAddress((const GLubyte*)"glStencilOpSeparateATI")) == NULL) || r; + + return r; +} + +#endif /* GL_ATI_separate_stencil */ + +#ifdef GL_ATI_shader_texture_lod + +#endif /* GL_ATI_shader_texture_lod */ + +#ifdef GL_ATI_text_fragment_shader + +#endif /* GL_ATI_text_fragment_shader */ + +#ifdef GL_ATI_texture_compression_3dc + +#endif /* GL_ATI_texture_compression_3dc */ + +#ifdef GL_ATI_texture_env_combine3 + +#endif /* GL_ATI_texture_env_combine3 */ + +#ifdef GL_ATI_texture_float + +#endif /* GL_ATI_texture_float */ + +#ifdef GL_ATI_texture_mirror_once + +#endif /* GL_ATI_texture_mirror_once */ + +#ifdef GL_ATI_vertex_array_object + +static GLboolean _glewInit_GL_ATI_vertex_array_object (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glArrayObjectATI = (PFNGLARRAYOBJECTATIPROC)glewGetProcAddress((const GLubyte*)"glArrayObjectATI")) == NULL) || r; + r = ((glFreeObjectBufferATI = (PFNGLFREEOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glFreeObjectBufferATI")) == NULL) || r; + r = ((glGetArrayObjectfvATI = (PFNGLGETARRAYOBJECTFVATIPROC)glewGetProcAddress((const GLubyte*)"glGetArrayObjectfvATI")) == NULL) || r; + r = ((glGetArrayObjectivATI = (PFNGLGETARRAYOBJECTIVATIPROC)glewGetProcAddress((const GLubyte*)"glGetArrayObjectivATI")) == NULL) || r; + r = ((glGetObjectBufferfvATI = (PFNGLGETOBJECTBUFFERFVATIPROC)glewGetProcAddress((const GLubyte*)"glGetObjectBufferfvATI")) == NULL) || r; + r = ((glGetObjectBufferivATI = (PFNGLGETOBJECTBUFFERIVATIPROC)glewGetProcAddress((const GLubyte*)"glGetObjectBufferivATI")) == NULL) || r; + r = ((glGetVariantArrayObjectfvATI = (PFNGLGETVARIANTARRAYOBJECTFVATIPROC)glewGetProcAddress((const GLubyte*)"glGetVariantArrayObjectfvATI")) == NULL) || r; + r = ((glGetVariantArrayObjectivATI = (PFNGLGETVARIANTARRAYOBJECTIVATIPROC)glewGetProcAddress((const GLubyte*)"glGetVariantArrayObjectivATI")) == NULL) || r; + r = ((glIsObjectBufferATI = (PFNGLISOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glIsObjectBufferATI")) == NULL) || r; + r = ((glNewObjectBufferATI = (PFNGLNEWOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glNewObjectBufferATI")) == NULL) || r; + r = ((glUpdateObjectBufferATI = (PFNGLUPDATEOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glUpdateObjectBufferATI")) == NULL) || r; + r = ((glVariantArrayObjectATI = (PFNGLVARIANTARRAYOBJECTATIPROC)glewGetProcAddress((const GLubyte*)"glVariantArrayObjectATI")) == NULL) || r; + + return r; +} + +#endif /* GL_ATI_vertex_array_object */ + +#ifdef GL_ATI_vertex_attrib_array_object + +static GLboolean _glewInit_GL_ATI_vertex_attrib_array_object (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetVertexAttribArrayObjectfvATI = (PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribArrayObjectfvATI")) == NULL) || r; + r = ((glGetVertexAttribArrayObjectivATI = (PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribArrayObjectivATI")) == NULL) || r; + r = ((glVertexAttribArrayObjectATI = (PFNGLVERTEXATTRIBARRAYOBJECTATIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribArrayObjectATI")) == NULL) || r; + + return r; +} + +#endif /* GL_ATI_vertex_attrib_array_object */ + +#ifdef GL_ATI_vertex_streams + +static GLboolean _glewInit_GL_ATI_vertex_streams (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glClientActiveVertexStreamATI = (PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC)glewGetProcAddress((const GLubyte*)"glClientActiveVertexStreamATI")) == NULL) || r; + r = ((glNormalStream3bATI = (PFNGLNORMALSTREAM3BATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3bATI")) == NULL) || r; + r = ((glNormalStream3bvATI = (PFNGLNORMALSTREAM3BVATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3bvATI")) == NULL) || r; + r = ((glNormalStream3dATI = (PFNGLNORMALSTREAM3DATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3dATI")) == NULL) || r; + r = ((glNormalStream3dvATI = (PFNGLNORMALSTREAM3DVATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3dvATI")) == NULL) || r; + r = ((glNormalStream3fATI = (PFNGLNORMALSTREAM3FATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3fATI")) == NULL) || r; + r = ((glNormalStream3fvATI = (PFNGLNORMALSTREAM3FVATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3fvATI")) == NULL) || r; + r = ((glNormalStream3iATI = (PFNGLNORMALSTREAM3IATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3iATI")) == NULL) || r; + r = ((glNormalStream3ivATI = (PFNGLNORMALSTREAM3IVATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3ivATI")) == NULL) || r; + r = ((glNormalStream3sATI = (PFNGLNORMALSTREAM3SATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3sATI")) == NULL) || r; + r = ((glNormalStream3svATI = (PFNGLNORMALSTREAM3SVATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3svATI")) == NULL) || r; + r = ((glVertexBlendEnvfATI = (PFNGLVERTEXBLENDENVFATIPROC)glewGetProcAddress((const GLubyte*)"glVertexBlendEnvfATI")) == NULL) || r; + r = ((glVertexBlendEnviATI = (PFNGLVERTEXBLENDENVIATIPROC)glewGetProcAddress((const GLubyte*)"glVertexBlendEnviATI")) == NULL) || r; + r = ((glVertexStream1dATI = (PFNGLVERTEXSTREAM1DATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream1dATI")) == NULL) || r; + r = ((glVertexStream1dvATI = (PFNGLVERTEXSTREAM1DVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream1dvATI")) == NULL) || r; + r = ((glVertexStream1fATI = (PFNGLVERTEXSTREAM1FATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream1fATI")) == NULL) || r; + r = ((glVertexStream1fvATI = (PFNGLVERTEXSTREAM1FVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream1fvATI")) == NULL) || r; + r = ((glVertexStream1iATI = (PFNGLVERTEXSTREAM1IATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream1iATI")) == NULL) || r; + r = ((glVertexStream1ivATI = (PFNGLVERTEXSTREAM1IVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream1ivATI")) == NULL) || r; + r = ((glVertexStream1sATI = (PFNGLVERTEXSTREAM1SATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream1sATI")) == NULL) || r; + r = ((glVertexStream1svATI = (PFNGLVERTEXSTREAM1SVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream1svATI")) == NULL) || r; + r = ((glVertexStream2dATI = (PFNGLVERTEXSTREAM2DATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2dATI")) == NULL) || r; + r = ((glVertexStream2dvATI = (PFNGLVERTEXSTREAM2DVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2dvATI")) == NULL) || r; + r = ((glVertexStream2fATI = (PFNGLVERTEXSTREAM2FATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2fATI")) == NULL) || r; + r = ((glVertexStream2fvATI = (PFNGLVERTEXSTREAM2FVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2fvATI")) == NULL) || r; + r = ((glVertexStream2iATI = (PFNGLVERTEXSTREAM2IATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2iATI")) == NULL) || r; + r = ((glVertexStream2ivATI = (PFNGLVERTEXSTREAM2IVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2ivATI")) == NULL) || r; + r = ((glVertexStream2sATI = (PFNGLVERTEXSTREAM2SATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2sATI")) == NULL) || r; + r = ((glVertexStream2svATI = (PFNGLVERTEXSTREAM2SVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2svATI")) == NULL) || r; + r = ((glVertexStream3dATI = (PFNGLVERTEXSTREAM3DATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3dATI")) == NULL) || r; + r = ((glVertexStream3dvATI = (PFNGLVERTEXSTREAM3DVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3dvATI")) == NULL) || r; + r = ((glVertexStream3fATI = (PFNGLVERTEXSTREAM3FATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3fATI")) == NULL) || r; + r = ((glVertexStream3fvATI = (PFNGLVERTEXSTREAM3FVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3fvATI")) == NULL) || r; + r = ((glVertexStream3iATI = (PFNGLVERTEXSTREAM3IATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3iATI")) == NULL) || r; + r = ((glVertexStream3ivATI = (PFNGLVERTEXSTREAM3IVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3ivATI")) == NULL) || r; + r = ((glVertexStream3sATI = (PFNGLVERTEXSTREAM3SATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3sATI")) == NULL) || r; + r = ((glVertexStream3svATI = (PFNGLVERTEXSTREAM3SVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3svATI")) == NULL) || r; + r = ((glVertexStream4dATI = (PFNGLVERTEXSTREAM4DATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4dATI")) == NULL) || r; + r = ((glVertexStream4dvATI = (PFNGLVERTEXSTREAM4DVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4dvATI")) == NULL) || r; + r = ((glVertexStream4fATI = (PFNGLVERTEXSTREAM4FATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4fATI")) == NULL) || r; + r = ((glVertexStream4fvATI = (PFNGLVERTEXSTREAM4FVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4fvATI")) == NULL) || r; + r = ((glVertexStream4iATI = (PFNGLVERTEXSTREAM4IATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4iATI")) == NULL) || r; + r = ((glVertexStream4ivATI = (PFNGLVERTEXSTREAM4IVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4ivATI")) == NULL) || r; + r = ((glVertexStream4sATI = (PFNGLVERTEXSTREAM4SATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4sATI")) == NULL) || r; + r = ((glVertexStream4svATI = (PFNGLVERTEXSTREAM4SVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4svATI")) == NULL) || r; + + return r; +} + +#endif /* GL_ATI_vertex_streams */ + +#ifdef GL_EXT_422_pixels + +#endif /* GL_EXT_422_pixels */ + +#ifdef GL_EXT_Cg_shader + +#endif /* GL_EXT_Cg_shader */ + +#ifdef GL_EXT_abgr + +#endif /* GL_EXT_abgr */ + +#ifdef GL_EXT_bgra + +#endif /* GL_EXT_bgra */ + +#ifdef GL_EXT_bindable_uniform + +static GLboolean _glewInit_GL_EXT_bindable_uniform (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetUniformBufferSizeEXT = (PFNGLGETUNIFORMBUFFERSIZEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetUniformBufferSizeEXT")) == NULL) || r; + r = ((glGetUniformOffsetEXT = (PFNGLGETUNIFORMOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glGetUniformOffsetEXT")) == NULL) || r; + r = ((glUniformBufferEXT = (PFNGLUNIFORMBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glUniformBufferEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_bindable_uniform */ + +#ifdef GL_EXT_blend_color + +static GLboolean _glewInit_GL_EXT_blend_color (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBlendColorEXT = (PFNGLBLENDCOLOREXTPROC)glewGetProcAddress((const GLubyte*)"glBlendColorEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_blend_color */ + +#ifdef GL_EXT_blend_equation_separate + +static GLboolean _glewInit_GL_EXT_blend_equation_separate (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBlendEquationSeparateEXT = (PFNGLBLENDEQUATIONSEPARATEEXTPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationSeparateEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_blend_equation_separate */ + +#ifdef GL_EXT_blend_func_separate + +static GLboolean _glewInit_GL_EXT_blend_func_separate (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBlendFuncSeparateEXT = (PFNGLBLENDFUNCSEPARATEEXTPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncSeparateEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_blend_func_separate */ + +#ifdef GL_EXT_blend_logic_op + +#endif /* GL_EXT_blend_logic_op */ + +#ifdef GL_EXT_blend_minmax + +static GLboolean _glewInit_GL_EXT_blend_minmax (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBlendEquationEXT = (PFNGLBLENDEQUATIONEXTPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_blend_minmax */ + +#ifdef GL_EXT_blend_subtract + +#endif /* GL_EXT_blend_subtract */ + +#ifdef GL_EXT_clip_volume_hint + +#endif /* GL_EXT_clip_volume_hint */ + +#ifdef GL_EXT_cmyka + +#endif /* GL_EXT_cmyka */ + +#ifdef GL_EXT_color_subtable + +static GLboolean _glewInit_GL_EXT_color_subtable (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glColorSubTableEXT = (PFNGLCOLORSUBTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"glColorSubTableEXT")) == NULL) || r; + r = ((glCopyColorSubTableEXT = (PFNGLCOPYCOLORSUBTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyColorSubTableEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_color_subtable */ + +#ifdef GL_EXT_compiled_vertex_array + +static GLboolean _glewInit_GL_EXT_compiled_vertex_array (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glLockArraysEXT = (PFNGLLOCKARRAYSEXTPROC)glewGetProcAddress((const GLubyte*)"glLockArraysEXT")) == NULL) || r; + r = ((glUnlockArraysEXT = (PFNGLUNLOCKARRAYSEXTPROC)glewGetProcAddress((const GLubyte*)"glUnlockArraysEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_compiled_vertex_array */ + +#ifdef GL_EXT_convolution + +static GLboolean _glewInit_GL_EXT_convolution (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glConvolutionFilter1DEXT = (PFNGLCONVOLUTIONFILTER1DEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionFilter1DEXT")) == NULL) || r; + r = ((glConvolutionFilter2DEXT = (PFNGLCONVOLUTIONFILTER2DEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionFilter2DEXT")) == NULL) || r; + r = ((glConvolutionParameterfEXT = (PFNGLCONVOLUTIONPARAMETERFEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameterfEXT")) == NULL) || r; + r = ((glConvolutionParameterfvEXT = (PFNGLCONVOLUTIONPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameterfvEXT")) == NULL) || r; + r = ((glConvolutionParameteriEXT = (PFNGLCONVOLUTIONPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameteriEXT")) == NULL) || r; + r = ((glConvolutionParameterivEXT = (PFNGLCONVOLUTIONPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameterivEXT")) == NULL) || r; + r = ((glCopyConvolutionFilter1DEXT = (PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyConvolutionFilter1DEXT")) == NULL) || r; + r = ((glCopyConvolutionFilter2DEXT = (PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyConvolutionFilter2DEXT")) == NULL) || r; + r = ((glGetConvolutionFilterEXT = (PFNGLGETCONVOLUTIONFILTEREXTPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionFilterEXT")) == NULL) || r; + r = ((glGetConvolutionParameterfvEXT = (PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionParameterfvEXT")) == NULL) || r; + r = ((glGetConvolutionParameterivEXT = (PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionParameterivEXT")) == NULL) || r; + r = ((glGetSeparableFilterEXT = (PFNGLGETSEPARABLEFILTEREXTPROC)glewGetProcAddress((const GLubyte*)"glGetSeparableFilterEXT")) == NULL) || r; + r = ((glSeparableFilter2DEXT = (PFNGLSEPARABLEFILTER2DEXTPROC)glewGetProcAddress((const GLubyte*)"glSeparableFilter2DEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_convolution */ + +#ifdef GL_EXT_coordinate_frame + +static GLboolean _glewInit_GL_EXT_coordinate_frame (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBinormalPointerEXT = (PFNGLBINORMALPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glBinormalPointerEXT")) == NULL) || r; + r = ((glTangentPointerEXT = (PFNGLTANGENTPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glTangentPointerEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_coordinate_frame */ + +#ifdef GL_EXT_copy_texture + +static GLboolean _glewInit_GL_EXT_copy_texture (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glCopyTexImage1DEXT = (PFNGLCOPYTEXIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTexImage1DEXT")) == NULL) || r; + r = ((glCopyTexImage2DEXT = (PFNGLCOPYTEXIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTexImage2DEXT")) == NULL) || r; + r = ((glCopyTexSubImage1DEXT = (PFNGLCOPYTEXSUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTexSubImage1DEXT")) == NULL) || r; + r = ((glCopyTexSubImage2DEXT = (PFNGLCOPYTEXSUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTexSubImage2DEXT")) == NULL) || r; + r = ((glCopyTexSubImage3DEXT = (PFNGLCOPYTEXSUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTexSubImage3DEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_copy_texture */ + +#ifdef GL_EXT_cull_vertex + +static GLboolean _glewInit_GL_EXT_cull_vertex (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glCullParameterdvEXT = (PFNGLCULLPARAMETERDVEXTPROC)glewGetProcAddress((const GLubyte*)"glCullParameterdvEXT")) == NULL) || r; + r = ((glCullParameterfvEXT = (PFNGLCULLPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glCullParameterfvEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_cull_vertex */ + +#ifdef GL_EXT_debug_marker + +static GLboolean _glewInit_GL_EXT_debug_marker (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glInsertEventMarkerEXT = (PFNGLINSERTEVENTMARKEREXTPROC)glewGetProcAddress((const GLubyte*)"glInsertEventMarkerEXT")) == NULL) || r; + r = ((glPopGroupMarkerEXT = (PFNGLPOPGROUPMARKEREXTPROC)glewGetProcAddress((const GLubyte*)"glPopGroupMarkerEXT")) == NULL) || r; + r = ((glPushGroupMarkerEXT = (PFNGLPUSHGROUPMARKEREXTPROC)glewGetProcAddress((const GLubyte*)"glPushGroupMarkerEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_debug_marker */ + +#ifdef GL_EXT_depth_bounds_test + +static GLboolean _glewInit_GL_EXT_depth_bounds_test (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glDepthBoundsEXT = (PFNGLDEPTHBOUNDSEXTPROC)glewGetProcAddress((const GLubyte*)"glDepthBoundsEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_depth_bounds_test */ + +#ifdef GL_EXT_direct_state_access + +static GLboolean _glewInit_GL_EXT_direct_state_access (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBindMultiTextureEXT = (PFNGLBINDMULTITEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glBindMultiTextureEXT")) == NULL) || r; + r = ((glCheckNamedFramebufferStatusEXT = (PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC)glewGetProcAddress((const GLubyte*)"glCheckNamedFramebufferStatusEXT")) == NULL) || r; + r = ((glClientAttribDefaultEXT = (PFNGLCLIENTATTRIBDEFAULTEXTPROC)glewGetProcAddress((const GLubyte*)"glClientAttribDefaultEXT")) == NULL) || r; + r = ((glCompressedMultiTexImage1DEXT = (PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexImage1DEXT")) == NULL) || r; + r = ((glCompressedMultiTexImage2DEXT = (PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexImage2DEXT")) == NULL) || r; + r = ((glCompressedMultiTexImage3DEXT = (PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexImage3DEXT")) == NULL) || r; + r = ((glCompressedMultiTexSubImage1DEXT = (PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexSubImage1DEXT")) == NULL) || r; + r = ((glCompressedMultiTexSubImage2DEXT = (PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexSubImage2DEXT")) == NULL) || r; + r = ((glCompressedMultiTexSubImage3DEXT = (PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexSubImage3DEXT")) == NULL) || r; + r = ((glCompressedTextureImage1DEXT = (PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureImage1DEXT")) == NULL) || r; + r = ((glCompressedTextureImage2DEXT = (PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureImage2DEXT")) == NULL) || r; + r = ((glCompressedTextureImage3DEXT = (PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureImage3DEXT")) == NULL) || r; + r = ((glCompressedTextureSubImage1DEXT = (PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureSubImage1DEXT")) == NULL) || r; + r = ((glCompressedTextureSubImage2DEXT = (PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureSubImage2DEXT")) == NULL) || r; + r = ((glCompressedTextureSubImage3DEXT = (PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureSubImage3DEXT")) == NULL) || r; + r = ((glCopyMultiTexImage1DEXT = (PFNGLCOPYMULTITEXIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyMultiTexImage1DEXT")) == NULL) || r; + r = ((glCopyMultiTexImage2DEXT = (PFNGLCOPYMULTITEXIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyMultiTexImage2DEXT")) == NULL) || r; + r = ((glCopyMultiTexSubImage1DEXT = (PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyMultiTexSubImage1DEXT")) == NULL) || r; + r = ((glCopyMultiTexSubImage2DEXT = (PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyMultiTexSubImage2DEXT")) == NULL) || r; + r = ((glCopyMultiTexSubImage3DEXT = (PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyMultiTexSubImage3DEXT")) == NULL) || r; + r = ((glCopyTextureImage1DEXT = (PFNGLCOPYTEXTUREIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureImage1DEXT")) == NULL) || r; + r = ((glCopyTextureImage2DEXT = (PFNGLCOPYTEXTUREIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureImage2DEXT")) == NULL) || r; + r = ((glCopyTextureSubImage1DEXT = (PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureSubImage1DEXT")) == NULL) || r; + r = ((glCopyTextureSubImage2DEXT = (PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureSubImage2DEXT")) == NULL) || r; + r = ((glCopyTextureSubImage3DEXT = (PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureSubImage3DEXT")) == NULL) || r; + r = ((glDisableClientStateIndexedEXT = (PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableClientStateIndexedEXT")) == NULL) || r; + r = ((glDisableClientStateiEXT = (PFNGLDISABLECLIENTSTATEIEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableClientStateiEXT")) == NULL) || r; + r = ((glDisableVertexArrayAttribEXT = (PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableVertexArrayAttribEXT")) == NULL) || r; + r = ((glDisableVertexArrayEXT = (PFNGLDISABLEVERTEXARRAYEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableVertexArrayEXT")) == NULL) || r; + r = ((glEnableClientStateIndexedEXT = (PFNGLENABLECLIENTSTATEINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableClientStateIndexedEXT")) == NULL) || r; + r = ((glEnableClientStateiEXT = (PFNGLENABLECLIENTSTATEIEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableClientStateiEXT")) == NULL) || r; + r = ((glEnableVertexArrayAttribEXT = (PFNGLENABLEVERTEXARRAYATTRIBEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableVertexArrayAttribEXT")) == NULL) || r; + r = ((glEnableVertexArrayEXT = (PFNGLENABLEVERTEXARRAYEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableVertexArrayEXT")) == NULL) || r; + r = ((glFlushMappedNamedBufferRangeEXT = (PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC)glewGetProcAddress((const GLubyte*)"glFlushMappedNamedBufferRangeEXT")) == NULL) || r; + r = ((glFramebufferDrawBufferEXT = (PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferDrawBufferEXT")) == NULL) || r; + r = ((glFramebufferDrawBuffersEXT = (PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferDrawBuffersEXT")) == NULL) || r; + r = ((glFramebufferReadBufferEXT = (PFNGLFRAMEBUFFERREADBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferReadBufferEXT")) == NULL) || r; + r = ((glGenerateMultiTexMipmapEXT = (PFNGLGENERATEMULTITEXMIPMAPEXTPROC)glewGetProcAddress((const GLubyte*)"glGenerateMultiTexMipmapEXT")) == NULL) || r; + r = ((glGenerateTextureMipmapEXT = (PFNGLGENERATETEXTUREMIPMAPEXTPROC)glewGetProcAddress((const GLubyte*)"glGenerateTextureMipmapEXT")) == NULL) || r; + r = ((glGetCompressedMultiTexImageEXT = (PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetCompressedMultiTexImageEXT")) == NULL) || r; + r = ((glGetCompressedTextureImageEXT = (PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetCompressedTextureImageEXT")) == NULL) || r; + r = ((glGetDoubleIndexedvEXT = (PFNGLGETDOUBLEINDEXEDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetDoubleIndexedvEXT")) == NULL) || r; + r = ((glGetDoublei_vEXT = (PFNGLGETDOUBLEI_VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetDoublei_vEXT")) == NULL) || r; + r = ((glGetFloatIndexedvEXT = (PFNGLGETFLOATINDEXEDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFloatIndexedvEXT")) == NULL) || r; + r = ((glGetFloati_vEXT = (PFNGLGETFLOATI_VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFloati_vEXT")) == NULL) || r; + r = ((glGetFramebufferParameterivEXT = (PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFramebufferParameterivEXT")) == NULL) || r; + r = ((glGetMultiTexEnvfvEXT = (PFNGLGETMULTITEXENVFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexEnvfvEXT")) == NULL) || r; + r = ((glGetMultiTexEnvivEXT = (PFNGLGETMULTITEXENVIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexEnvivEXT")) == NULL) || r; + r = ((glGetMultiTexGendvEXT = (PFNGLGETMULTITEXGENDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexGendvEXT")) == NULL) || r; + r = ((glGetMultiTexGenfvEXT = (PFNGLGETMULTITEXGENFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexGenfvEXT")) == NULL) || r; + r = ((glGetMultiTexGenivEXT = (PFNGLGETMULTITEXGENIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexGenivEXT")) == NULL) || r; + r = ((glGetMultiTexImageEXT = (PFNGLGETMULTITEXIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexImageEXT")) == NULL) || r; + r = ((glGetMultiTexLevelParameterfvEXT = (PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexLevelParameterfvEXT")) == NULL) || r; + r = ((glGetMultiTexLevelParameterivEXT = (PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexLevelParameterivEXT")) == NULL) || r; + r = ((glGetMultiTexParameterIivEXT = (PFNGLGETMULTITEXPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexParameterIivEXT")) == NULL) || r; + r = ((glGetMultiTexParameterIuivEXT = (PFNGLGETMULTITEXPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexParameterIuivEXT")) == NULL) || r; + r = ((glGetMultiTexParameterfvEXT = (PFNGLGETMULTITEXPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexParameterfvEXT")) == NULL) || r; + r = ((glGetMultiTexParameterivEXT = (PFNGLGETMULTITEXPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexParameterivEXT")) == NULL) || r; + r = ((glGetNamedBufferParameterivEXT = (PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferParameterivEXT")) == NULL) || r; + r = ((glGetNamedBufferPointervEXT = (PFNGLGETNAMEDBUFFERPOINTERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferPointervEXT")) == NULL) || r; + r = ((glGetNamedBufferSubDataEXT = (PFNGLGETNAMEDBUFFERSUBDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferSubDataEXT")) == NULL) || r; + r = ((glGetNamedFramebufferAttachmentParameterivEXT = (PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedFramebufferAttachmentParameterivEXT")) == NULL) || r; + r = ((glGetNamedProgramLocalParameterIivEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramLocalParameterIivEXT")) == NULL) || r; + r = ((glGetNamedProgramLocalParameterIuivEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramLocalParameterIuivEXT")) == NULL) || r; + r = ((glGetNamedProgramLocalParameterdvEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramLocalParameterdvEXT")) == NULL) || r; + r = ((glGetNamedProgramLocalParameterfvEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramLocalParameterfvEXT")) == NULL) || r; + r = ((glGetNamedProgramStringEXT = (PFNGLGETNAMEDPROGRAMSTRINGEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramStringEXT")) == NULL) || r; + r = ((glGetNamedProgramivEXT = (PFNGLGETNAMEDPROGRAMIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramivEXT")) == NULL) || r; + r = ((glGetNamedRenderbufferParameterivEXT = (PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedRenderbufferParameterivEXT")) == NULL) || r; + r = ((glGetPointerIndexedvEXT = (PFNGLGETPOINTERINDEXEDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetPointerIndexedvEXT")) == NULL) || r; + r = ((glGetPointeri_vEXT = (PFNGLGETPOINTERI_VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetPointeri_vEXT")) == NULL) || r; + r = ((glGetTextureImageEXT = (PFNGLGETTEXTUREIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureImageEXT")) == NULL) || r; + r = ((glGetTextureLevelParameterfvEXT = (PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureLevelParameterfvEXT")) == NULL) || r; + r = ((glGetTextureLevelParameterivEXT = (PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureLevelParameterivEXT")) == NULL) || r; + r = ((glGetTextureParameterIivEXT = (PFNGLGETTEXTUREPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameterIivEXT")) == NULL) || r; + r = ((glGetTextureParameterIuivEXT = (PFNGLGETTEXTUREPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameterIuivEXT")) == NULL) || r; + r = ((glGetTextureParameterfvEXT = (PFNGLGETTEXTUREPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameterfvEXT")) == NULL) || r; + r = ((glGetTextureParameterivEXT = (PFNGLGETTEXTUREPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameterivEXT")) == NULL) || r; + r = ((glGetVertexArrayIntegeri_vEXT = (PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexArrayIntegeri_vEXT")) == NULL) || r; + r = ((glGetVertexArrayIntegervEXT = (PFNGLGETVERTEXARRAYINTEGERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexArrayIntegervEXT")) == NULL) || r; + r = ((glGetVertexArrayPointeri_vEXT = (PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexArrayPointeri_vEXT")) == NULL) || r; + r = ((glGetVertexArrayPointervEXT = (PFNGLGETVERTEXARRAYPOINTERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexArrayPointervEXT")) == NULL) || r; + r = ((glMapNamedBufferEXT = (PFNGLMAPNAMEDBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glMapNamedBufferEXT")) == NULL) || r; + r = ((glMapNamedBufferRangeEXT = (PFNGLMAPNAMEDBUFFERRANGEEXTPROC)glewGetProcAddress((const GLubyte*)"glMapNamedBufferRangeEXT")) == NULL) || r; + r = ((glMatrixFrustumEXT = (PFNGLMATRIXFRUSTUMEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixFrustumEXT")) == NULL) || r; + r = ((glMatrixLoadIdentityEXT = (PFNGLMATRIXLOADIDENTITYEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoadIdentityEXT")) == NULL) || r; + r = ((glMatrixLoadTransposedEXT = (PFNGLMATRIXLOADTRANSPOSEDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoadTransposedEXT")) == NULL) || r; + r = ((glMatrixLoadTransposefEXT = (PFNGLMATRIXLOADTRANSPOSEFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoadTransposefEXT")) == NULL) || r; + r = ((glMatrixLoaddEXT = (PFNGLMATRIXLOADDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoaddEXT")) == NULL) || r; + r = ((glMatrixLoadfEXT = (PFNGLMATRIXLOADFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoadfEXT")) == NULL) || r; + r = ((glMatrixMultTransposedEXT = (PFNGLMATRIXMULTTRANSPOSEDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixMultTransposedEXT")) == NULL) || r; + r = ((glMatrixMultTransposefEXT = (PFNGLMATRIXMULTTRANSPOSEFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixMultTransposefEXT")) == NULL) || r; + r = ((glMatrixMultdEXT = (PFNGLMATRIXMULTDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixMultdEXT")) == NULL) || r; + r = ((glMatrixMultfEXT = (PFNGLMATRIXMULTFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixMultfEXT")) == NULL) || r; + r = ((glMatrixOrthoEXT = (PFNGLMATRIXORTHOEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixOrthoEXT")) == NULL) || r; + r = ((glMatrixPopEXT = (PFNGLMATRIXPOPEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixPopEXT")) == NULL) || r; + r = ((glMatrixPushEXT = (PFNGLMATRIXPUSHEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixPushEXT")) == NULL) || r; + r = ((glMatrixRotatedEXT = (PFNGLMATRIXROTATEDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixRotatedEXT")) == NULL) || r; + r = ((glMatrixRotatefEXT = (PFNGLMATRIXROTATEFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixRotatefEXT")) == NULL) || r; + r = ((glMatrixScaledEXT = (PFNGLMATRIXSCALEDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixScaledEXT")) == NULL) || r; + r = ((glMatrixScalefEXT = (PFNGLMATRIXSCALEFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixScalefEXT")) == NULL) || r; + r = ((glMatrixTranslatedEXT = (PFNGLMATRIXTRANSLATEDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixTranslatedEXT")) == NULL) || r; + r = ((glMatrixTranslatefEXT = (PFNGLMATRIXTRANSLATEFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixTranslatefEXT")) == NULL) || r; + r = ((glMultiTexBufferEXT = (PFNGLMULTITEXBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexBufferEXT")) == NULL) || r; + r = ((glMultiTexCoordPointerEXT = (PFNGLMULTITEXCOORDPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordPointerEXT")) == NULL) || r; + r = ((glMultiTexEnvfEXT = (PFNGLMULTITEXENVFEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexEnvfEXT")) == NULL) || r; + r = ((glMultiTexEnvfvEXT = (PFNGLMULTITEXENVFVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexEnvfvEXT")) == NULL) || r; + r = ((glMultiTexEnviEXT = (PFNGLMULTITEXENVIEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexEnviEXT")) == NULL) || r; + r = ((glMultiTexEnvivEXT = (PFNGLMULTITEXENVIVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexEnvivEXT")) == NULL) || r; + r = ((glMultiTexGendEXT = (PFNGLMULTITEXGENDEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGendEXT")) == NULL) || r; + r = ((glMultiTexGendvEXT = (PFNGLMULTITEXGENDVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGendvEXT")) == NULL) || r; + r = ((glMultiTexGenfEXT = (PFNGLMULTITEXGENFEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGenfEXT")) == NULL) || r; + r = ((glMultiTexGenfvEXT = (PFNGLMULTITEXGENFVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGenfvEXT")) == NULL) || r; + r = ((glMultiTexGeniEXT = (PFNGLMULTITEXGENIEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGeniEXT")) == NULL) || r; + r = ((glMultiTexGenivEXT = (PFNGLMULTITEXGENIVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGenivEXT")) == NULL) || r; + r = ((glMultiTexImage1DEXT = (PFNGLMULTITEXIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexImage1DEXT")) == NULL) || r; + r = ((glMultiTexImage2DEXT = (PFNGLMULTITEXIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexImage2DEXT")) == NULL) || r; + r = ((glMultiTexImage3DEXT = (PFNGLMULTITEXIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexImage3DEXT")) == NULL) || r; + r = ((glMultiTexParameterIivEXT = (PFNGLMULTITEXPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameterIivEXT")) == NULL) || r; + r = ((glMultiTexParameterIuivEXT = (PFNGLMULTITEXPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameterIuivEXT")) == NULL) || r; + r = ((glMultiTexParameterfEXT = (PFNGLMULTITEXPARAMETERFEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameterfEXT")) == NULL) || r; + r = ((glMultiTexParameterfvEXT = (PFNGLMULTITEXPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameterfvEXT")) == NULL) || r; + r = ((glMultiTexParameteriEXT = (PFNGLMULTITEXPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameteriEXT")) == NULL) || r; + r = ((glMultiTexParameterivEXT = (PFNGLMULTITEXPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameterivEXT")) == NULL) || r; + r = ((glMultiTexRenderbufferEXT = (PFNGLMULTITEXRENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexRenderbufferEXT")) == NULL) || r; + r = ((glMultiTexSubImage1DEXT = (PFNGLMULTITEXSUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexSubImage1DEXT")) == NULL) || r; + r = ((glMultiTexSubImage2DEXT = (PFNGLMULTITEXSUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexSubImage2DEXT")) == NULL) || r; + r = ((glMultiTexSubImage3DEXT = (PFNGLMULTITEXSUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexSubImage3DEXT")) == NULL) || r; + r = ((glNamedBufferDataEXT = (PFNGLNAMEDBUFFERDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedBufferDataEXT")) == NULL) || r; + r = ((glNamedBufferSubDataEXT = (PFNGLNAMEDBUFFERSUBDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedBufferSubDataEXT")) == NULL) || r; + r = ((glNamedCopyBufferSubDataEXT = (PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedCopyBufferSubDataEXT")) == NULL) || r; + r = ((glNamedFramebufferRenderbufferEXT = (PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferRenderbufferEXT")) == NULL) || r; + r = ((glNamedFramebufferTexture1DEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTexture1DEXT")) == NULL) || r; + r = ((glNamedFramebufferTexture2DEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTexture2DEXT")) == NULL) || r; + r = ((glNamedFramebufferTexture3DEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTexture3DEXT")) == NULL) || r; + r = ((glNamedFramebufferTextureEXT = (PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTextureEXT")) == NULL) || r; + r = ((glNamedFramebufferTextureFaceEXT = (PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTextureFaceEXT")) == NULL) || r; + r = ((glNamedFramebufferTextureLayerEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTextureLayerEXT")) == NULL) || r; + r = ((glNamedProgramLocalParameter4dEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameter4dEXT")) == NULL) || r; + r = ((glNamedProgramLocalParameter4dvEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameter4dvEXT")) == NULL) || r; + r = ((glNamedProgramLocalParameter4fEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameter4fEXT")) == NULL) || r; + r = ((glNamedProgramLocalParameter4fvEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameter4fvEXT")) == NULL) || r; + r = ((glNamedProgramLocalParameterI4iEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameterI4iEXT")) == NULL) || r; + r = ((glNamedProgramLocalParameterI4ivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameterI4ivEXT")) == NULL) || r; + r = ((glNamedProgramLocalParameterI4uiEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameterI4uiEXT")) == NULL) || r; + r = ((glNamedProgramLocalParameterI4uivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameterI4uivEXT")) == NULL) || r; + r = ((glNamedProgramLocalParameters4fvEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameters4fvEXT")) == NULL) || r; + r = ((glNamedProgramLocalParametersI4ivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParametersI4ivEXT")) == NULL) || r; + r = ((glNamedProgramLocalParametersI4uivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParametersI4uivEXT")) == NULL) || r; + r = ((glNamedProgramStringEXT = (PFNGLNAMEDPROGRAMSTRINGEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramStringEXT")) == NULL) || r; + r = ((glNamedRenderbufferStorageEXT = (PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedRenderbufferStorageEXT")) == NULL) || r; + r = ((glNamedRenderbufferStorageMultisampleCoverageEXT = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedRenderbufferStorageMultisampleCoverageEXT")) == NULL) || r; + r = ((glNamedRenderbufferStorageMultisampleEXT = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedRenderbufferStorageMultisampleEXT")) == NULL) || r; + r = ((glProgramUniform1fEXT = (PFNGLPROGRAMUNIFORM1FEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1fEXT")) == NULL) || r; + r = ((glProgramUniform1fvEXT = (PFNGLPROGRAMUNIFORM1FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1fvEXT")) == NULL) || r; + r = ((glProgramUniform1iEXT = (PFNGLPROGRAMUNIFORM1IEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1iEXT")) == NULL) || r; + r = ((glProgramUniform1ivEXT = (PFNGLPROGRAMUNIFORM1IVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1ivEXT")) == NULL) || r; + r = ((glProgramUniform1uiEXT = (PFNGLPROGRAMUNIFORM1UIEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1uiEXT")) == NULL) || r; + r = ((glProgramUniform1uivEXT = (PFNGLPROGRAMUNIFORM1UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1uivEXT")) == NULL) || r; + r = ((glProgramUniform2fEXT = (PFNGLPROGRAMUNIFORM2FEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2fEXT")) == NULL) || r; + r = ((glProgramUniform2fvEXT = (PFNGLPROGRAMUNIFORM2FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2fvEXT")) == NULL) || r; + r = ((glProgramUniform2iEXT = (PFNGLPROGRAMUNIFORM2IEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2iEXT")) == NULL) || r; + r = ((glProgramUniform2ivEXT = (PFNGLPROGRAMUNIFORM2IVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2ivEXT")) == NULL) || r; + r = ((glProgramUniform2uiEXT = (PFNGLPROGRAMUNIFORM2UIEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2uiEXT")) == NULL) || r; + r = ((glProgramUniform2uivEXT = (PFNGLPROGRAMUNIFORM2UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2uivEXT")) == NULL) || r; + r = ((glProgramUniform3fEXT = (PFNGLPROGRAMUNIFORM3FEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3fEXT")) == NULL) || r; + r = ((glProgramUniform3fvEXT = (PFNGLPROGRAMUNIFORM3FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3fvEXT")) == NULL) || r; + r = ((glProgramUniform3iEXT = (PFNGLPROGRAMUNIFORM3IEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3iEXT")) == NULL) || r; + r = ((glProgramUniform3ivEXT = (PFNGLPROGRAMUNIFORM3IVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3ivEXT")) == NULL) || r; + r = ((glProgramUniform3uiEXT = (PFNGLPROGRAMUNIFORM3UIEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3uiEXT")) == NULL) || r; + r = ((glProgramUniform3uivEXT = (PFNGLPROGRAMUNIFORM3UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3uivEXT")) == NULL) || r; + r = ((glProgramUniform4fEXT = (PFNGLPROGRAMUNIFORM4FEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4fEXT")) == NULL) || r; + r = ((glProgramUniform4fvEXT = (PFNGLPROGRAMUNIFORM4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4fvEXT")) == NULL) || r; + r = ((glProgramUniform4iEXT = (PFNGLPROGRAMUNIFORM4IEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4iEXT")) == NULL) || r; + r = ((glProgramUniform4ivEXT = (PFNGLPROGRAMUNIFORM4IVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4ivEXT")) == NULL) || r; + r = ((glProgramUniform4uiEXT = (PFNGLPROGRAMUNIFORM4UIEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4uiEXT")) == NULL) || r; + r = ((glProgramUniform4uivEXT = (PFNGLPROGRAMUNIFORM4UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4uivEXT")) == NULL) || r; + r = ((glProgramUniformMatrix2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2fvEXT")) == NULL) || r; + r = ((glProgramUniformMatrix2x3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2x3fvEXT")) == NULL) || r; + r = ((glProgramUniformMatrix2x4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2x4fvEXT")) == NULL) || r; + r = ((glProgramUniformMatrix3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3fvEXT")) == NULL) || r; + r = ((glProgramUniformMatrix3x2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3x2fvEXT")) == NULL) || r; + r = ((glProgramUniformMatrix3x4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3x4fvEXT")) == NULL) || r; + r = ((glProgramUniformMatrix4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4fvEXT")) == NULL) || r; + r = ((glProgramUniformMatrix4x2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4x2fvEXT")) == NULL) || r; + r = ((glProgramUniformMatrix4x3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4x3fvEXT")) == NULL) || r; + r = ((glPushClientAttribDefaultEXT = (PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC)glewGetProcAddress((const GLubyte*)"glPushClientAttribDefaultEXT")) == NULL) || r; + r = ((glTextureBufferEXT = (PFNGLTEXTUREBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glTextureBufferEXT")) == NULL) || r; + r = ((glTextureImage1DEXT = (PFNGLTEXTUREIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureImage1DEXT")) == NULL) || r; + r = ((glTextureImage2DEXT = (PFNGLTEXTUREIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureImage2DEXT")) == NULL) || r; + r = ((glTextureImage3DEXT = (PFNGLTEXTUREIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureImage3DEXT")) == NULL) || r; + r = ((glTextureParameterIivEXT = (PFNGLTEXTUREPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterIivEXT")) == NULL) || r; + r = ((glTextureParameterIuivEXT = (PFNGLTEXTUREPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterIuivEXT")) == NULL) || r; + r = ((glTextureParameterfEXT = (PFNGLTEXTUREPARAMETERFEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterfEXT")) == NULL) || r; + r = ((glTextureParameterfvEXT = (PFNGLTEXTUREPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterfvEXT")) == NULL) || r; + r = ((glTextureParameteriEXT = (PFNGLTEXTUREPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameteriEXT")) == NULL) || r; + r = ((glTextureParameterivEXT = (PFNGLTEXTUREPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterivEXT")) == NULL) || r; + r = ((glTextureRenderbufferEXT = (PFNGLTEXTURERENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glTextureRenderbufferEXT")) == NULL) || r; + r = ((glTextureSubImage1DEXT = (PFNGLTEXTURESUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureSubImage1DEXT")) == NULL) || r; + r = ((glTextureSubImage2DEXT = (PFNGLTEXTURESUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureSubImage2DEXT")) == NULL) || r; + r = ((glTextureSubImage3DEXT = (PFNGLTEXTURESUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureSubImage3DEXT")) == NULL) || r; + r = ((glUnmapNamedBufferEXT = (PFNGLUNMAPNAMEDBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glUnmapNamedBufferEXT")) == NULL) || r; + r = ((glVertexArrayColorOffsetEXT = (PFNGLVERTEXARRAYCOLOROFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayColorOffsetEXT")) == NULL) || r; + r = ((glVertexArrayEdgeFlagOffsetEXT = (PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayEdgeFlagOffsetEXT")) == NULL) || r; + r = ((glVertexArrayFogCoordOffsetEXT = (PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayFogCoordOffsetEXT")) == NULL) || r; + r = ((glVertexArrayIndexOffsetEXT = (PFNGLVERTEXARRAYINDEXOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayIndexOffsetEXT")) == NULL) || r; + r = ((glVertexArrayMultiTexCoordOffsetEXT = (PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayMultiTexCoordOffsetEXT")) == NULL) || r; + r = ((glVertexArrayNormalOffsetEXT = (PFNGLVERTEXARRAYNORMALOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayNormalOffsetEXT")) == NULL) || r; + r = ((glVertexArraySecondaryColorOffsetEXT = (PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArraySecondaryColorOffsetEXT")) == NULL) || r; + r = ((glVertexArrayTexCoordOffsetEXT = (PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayTexCoordOffsetEXT")) == NULL) || r; + r = ((glVertexArrayVertexAttribIOffsetEXT = (PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexAttribIOffsetEXT")) == NULL) || r; + r = ((glVertexArrayVertexAttribOffsetEXT = (PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexAttribOffsetEXT")) == NULL) || r; + r = ((glVertexArrayVertexOffsetEXT = (PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexOffsetEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_direct_state_access */ + +#ifdef GL_EXT_draw_buffers2 + +static GLboolean _glewInit_GL_EXT_draw_buffers2 (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glColorMaskIndexedEXT = (PFNGLCOLORMASKINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glColorMaskIndexedEXT")) == NULL) || r; + r = ((glDisableIndexedEXT = (PFNGLDISABLEINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableIndexedEXT")) == NULL) || r; + r = ((glEnableIndexedEXT = (PFNGLENABLEINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableIndexedEXT")) == NULL) || r; + r = ((glGetBooleanIndexedvEXT = (PFNGLGETBOOLEANINDEXEDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetBooleanIndexedvEXT")) == NULL) || r; + r = ((glGetIntegerIndexedvEXT = (PFNGLGETINTEGERINDEXEDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetIntegerIndexedvEXT")) == NULL) || r; + r = ((glIsEnabledIndexedEXT = (PFNGLISENABLEDINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glIsEnabledIndexedEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_draw_buffers2 */ + +#ifdef GL_EXT_draw_instanced + +static GLboolean _glewInit_GL_EXT_draw_instanced (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glDrawArraysInstancedEXT = (PFNGLDRAWARRAYSINSTANCEDEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysInstancedEXT")) == NULL) || r; + r = ((glDrawElementsInstancedEXT = (PFNGLDRAWELEMENTSINSTANCEDEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_draw_instanced */ + +#ifdef GL_EXT_draw_range_elements + +static GLboolean _glewInit_GL_EXT_draw_range_elements (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glDrawRangeElementsEXT = (PFNGLDRAWRANGEELEMENTSEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawRangeElementsEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_draw_range_elements */ + +#ifdef GL_EXT_fog_coord + +static GLboolean _glewInit_GL_EXT_fog_coord (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glFogCoordPointerEXT = (PFNGLFOGCOORDPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glFogCoordPointerEXT")) == NULL) || r; + r = ((glFogCoorddEXT = (PFNGLFOGCOORDDEXTPROC)glewGetProcAddress((const GLubyte*)"glFogCoorddEXT")) == NULL) || r; + r = ((glFogCoorddvEXT = (PFNGLFOGCOORDDVEXTPROC)glewGetProcAddress((const GLubyte*)"glFogCoorddvEXT")) == NULL) || r; + r = ((glFogCoordfEXT = (PFNGLFOGCOORDFEXTPROC)glewGetProcAddress((const GLubyte*)"glFogCoordfEXT")) == NULL) || r; + r = ((glFogCoordfvEXT = (PFNGLFOGCOORDFVEXTPROC)glewGetProcAddress((const GLubyte*)"glFogCoordfvEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_fog_coord */ + +#ifdef GL_EXT_fragment_lighting + +static GLboolean _glewInit_GL_EXT_fragment_lighting (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glFragmentColorMaterialEXT = (PFNGLFRAGMENTCOLORMATERIALEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentColorMaterialEXT")) == NULL) || r; + r = ((glFragmentLightModelfEXT = (PFNGLFRAGMENTLIGHTMODELFEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelfEXT")) == NULL) || r; + r = ((glFragmentLightModelfvEXT = (PFNGLFRAGMENTLIGHTMODELFVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelfvEXT")) == NULL) || r; + r = ((glFragmentLightModeliEXT = (PFNGLFRAGMENTLIGHTMODELIEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModeliEXT")) == NULL) || r; + r = ((glFragmentLightModelivEXT = (PFNGLFRAGMENTLIGHTMODELIVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelivEXT")) == NULL) || r; + r = ((glFragmentLightfEXT = (PFNGLFRAGMENTLIGHTFEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightfEXT")) == NULL) || r; + r = ((glFragmentLightfvEXT = (PFNGLFRAGMENTLIGHTFVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightfvEXT")) == NULL) || r; + r = ((glFragmentLightiEXT = (PFNGLFRAGMENTLIGHTIEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightiEXT")) == NULL) || r; + r = ((glFragmentLightivEXT = (PFNGLFRAGMENTLIGHTIVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightivEXT")) == NULL) || r; + r = ((glFragmentMaterialfEXT = (PFNGLFRAGMENTMATERIALFEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialfEXT")) == NULL) || r; + r = ((glFragmentMaterialfvEXT = (PFNGLFRAGMENTMATERIALFVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialfvEXT")) == NULL) || r; + r = ((glFragmentMaterialiEXT = (PFNGLFRAGMENTMATERIALIEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialiEXT")) == NULL) || r; + r = ((glFragmentMaterialivEXT = (PFNGLFRAGMENTMATERIALIVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialivEXT")) == NULL) || r; + r = ((glGetFragmentLightfvEXT = (PFNGLGETFRAGMENTLIGHTFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentLightfvEXT")) == NULL) || r; + r = ((glGetFragmentLightivEXT = (PFNGLGETFRAGMENTLIGHTIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentLightivEXT")) == NULL) || r; + r = ((glGetFragmentMaterialfvEXT = (PFNGLGETFRAGMENTMATERIALFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentMaterialfvEXT")) == NULL) || r; + r = ((glGetFragmentMaterialivEXT = (PFNGLGETFRAGMENTMATERIALIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentMaterialivEXT")) == NULL) || r; + r = ((glLightEnviEXT = (PFNGLLIGHTENVIEXTPROC)glewGetProcAddress((const GLubyte*)"glLightEnviEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_fragment_lighting */ + +#ifdef GL_EXT_framebuffer_blit + +static GLboolean _glewInit_GL_EXT_framebuffer_blit (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBlitFramebufferEXT = (PFNGLBLITFRAMEBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glBlitFramebufferEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_framebuffer_blit */ + +#ifdef GL_EXT_framebuffer_multisample + +static GLboolean _glewInit_GL_EXT_framebuffer_multisample (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glRenderbufferStorageMultisampleEXT = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageMultisampleEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_framebuffer_multisample */ + +#ifdef GL_EXT_framebuffer_multisample_blit_scaled + +#endif /* GL_EXT_framebuffer_multisample_blit_scaled */ + +#ifdef GL_EXT_framebuffer_object + +static GLboolean _glewInit_GL_EXT_framebuffer_object (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBindFramebufferEXT = (PFNGLBINDFRAMEBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindFramebufferEXT")) == NULL) || r; + r = ((glBindRenderbufferEXT = (PFNGLBINDRENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindRenderbufferEXT")) == NULL) || r; + r = ((glCheckFramebufferStatusEXT = (PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC)glewGetProcAddress((const GLubyte*)"glCheckFramebufferStatusEXT")) == NULL) || r; + r = ((glDeleteFramebuffersEXT = (PFNGLDELETEFRAMEBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteFramebuffersEXT")) == NULL) || r; + r = ((glDeleteRenderbuffersEXT = (PFNGLDELETERENDERBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteRenderbuffersEXT")) == NULL) || r; + r = ((glFramebufferRenderbufferEXT = (PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferRenderbufferEXT")) == NULL) || r; + r = ((glFramebufferTexture1DEXT = (PFNGLFRAMEBUFFERTEXTURE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture1DEXT")) == NULL) || r; + r = ((glFramebufferTexture2DEXT = (PFNGLFRAMEBUFFERTEXTURE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture2DEXT")) == NULL) || r; + r = ((glFramebufferTexture3DEXT = (PFNGLFRAMEBUFFERTEXTURE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture3DEXT")) == NULL) || r; + r = ((glGenFramebuffersEXT = (PFNGLGENFRAMEBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)"glGenFramebuffersEXT")) == NULL) || r; + r = ((glGenRenderbuffersEXT = (PFNGLGENRENDERBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)"glGenRenderbuffersEXT")) == NULL) || r; + r = ((glGenerateMipmapEXT = (PFNGLGENERATEMIPMAPEXTPROC)glewGetProcAddress((const GLubyte*)"glGenerateMipmapEXT")) == NULL) || r; + r = ((glGetFramebufferAttachmentParameterivEXT = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFramebufferAttachmentParameterivEXT")) == NULL) || r; + r = ((glGetRenderbufferParameterivEXT = (PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetRenderbufferParameterivEXT")) == NULL) || r; + r = ((glIsFramebufferEXT = (PFNGLISFRAMEBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glIsFramebufferEXT")) == NULL) || r; + r = ((glIsRenderbufferEXT = (PFNGLISRENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glIsRenderbufferEXT")) == NULL) || r; + r = ((glRenderbufferStorageEXT = (PFNGLRENDERBUFFERSTORAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_framebuffer_object */ + +#ifdef GL_EXT_framebuffer_sRGB + +#endif /* GL_EXT_framebuffer_sRGB */ + +#ifdef GL_EXT_geometry_shader4 + +static GLboolean _glewInit_GL_EXT_geometry_shader4 (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glFramebufferTextureEXT = (PFNGLFRAMEBUFFERTEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureEXT")) == NULL) || r; + r = ((glFramebufferTextureFaceEXT = (PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureFaceEXT")) == NULL) || r; + r = ((glProgramParameteriEXT = (PFNGLPROGRAMPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramParameteriEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_geometry_shader4 */ + +#ifdef GL_EXT_gpu_program_parameters + +static GLboolean _glewInit_GL_EXT_gpu_program_parameters (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glProgramEnvParameters4fvEXT = (PFNGLPROGRAMENVPARAMETERS4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameters4fvEXT")) == NULL) || r; + r = ((glProgramLocalParameters4fvEXT = (PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameters4fvEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_gpu_program_parameters */ + +#ifdef GL_EXT_gpu_shader4 + +static GLboolean _glewInit_GL_EXT_gpu_shader4 (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBindFragDataLocationEXT = (PFNGLBINDFRAGDATALOCATIONEXTPROC)glewGetProcAddress((const GLubyte*)"glBindFragDataLocationEXT")) == NULL) || r; + r = ((glGetFragDataLocationEXT = (PFNGLGETFRAGDATALOCATIONEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragDataLocationEXT")) == NULL) || r; + r = ((glGetUniformuivEXT = (PFNGLGETUNIFORMUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetUniformuivEXT")) == NULL) || r; + r = ((glGetVertexAttribIivEXT = (PFNGLGETVERTEXATTRIBIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribIivEXT")) == NULL) || r; + r = ((glGetVertexAttribIuivEXT = (PFNGLGETVERTEXATTRIBIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribIuivEXT")) == NULL) || r; + r = ((glUniform1uiEXT = (PFNGLUNIFORM1UIEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform1uiEXT")) == NULL) || r; + r = ((glUniform1uivEXT = (PFNGLUNIFORM1UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform1uivEXT")) == NULL) || r; + r = ((glUniform2uiEXT = (PFNGLUNIFORM2UIEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform2uiEXT")) == NULL) || r; + r = ((glUniform2uivEXT = (PFNGLUNIFORM2UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform2uivEXT")) == NULL) || r; + r = ((glUniform3uiEXT = (PFNGLUNIFORM3UIEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform3uiEXT")) == NULL) || r; + r = ((glUniform3uivEXT = (PFNGLUNIFORM3UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform3uivEXT")) == NULL) || r; + r = ((glUniform4uiEXT = (PFNGLUNIFORM4UIEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform4uiEXT")) == NULL) || r; + r = ((glUniform4uivEXT = (PFNGLUNIFORM4UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform4uivEXT")) == NULL) || r; + r = ((glVertexAttribI1iEXT = (PFNGLVERTEXATTRIBI1IEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1iEXT")) == NULL) || r; + r = ((glVertexAttribI1ivEXT = (PFNGLVERTEXATTRIBI1IVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1ivEXT")) == NULL) || r; + r = ((glVertexAttribI1uiEXT = (PFNGLVERTEXATTRIBI1UIEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1uiEXT")) == NULL) || r; + r = ((glVertexAttribI1uivEXT = (PFNGLVERTEXATTRIBI1UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1uivEXT")) == NULL) || r; + r = ((glVertexAttribI2iEXT = (PFNGLVERTEXATTRIBI2IEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2iEXT")) == NULL) || r; + r = ((glVertexAttribI2ivEXT = (PFNGLVERTEXATTRIBI2IVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2ivEXT")) == NULL) || r; + r = ((glVertexAttribI2uiEXT = (PFNGLVERTEXATTRIBI2UIEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2uiEXT")) == NULL) || r; + r = ((glVertexAttribI2uivEXT = (PFNGLVERTEXATTRIBI2UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2uivEXT")) == NULL) || r; + r = ((glVertexAttribI3iEXT = (PFNGLVERTEXATTRIBI3IEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3iEXT")) == NULL) || r; + r = ((glVertexAttribI3ivEXT = (PFNGLVERTEXATTRIBI3IVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3ivEXT")) == NULL) || r; + r = ((glVertexAttribI3uiEXT = (PFNGLVERTEXATTRIBI3UIEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3uiEXT")) == NULL) || r; + r = ((glVertexAttribI3uivEXT = (PFNGLVERTEXATTRIBI3UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3uivEXT")) == NULL) || r; + r = ((glVertexAttribI4bvEXT = (PFNGLVERTEXATTRIBI4BVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4bvEXT")) == NULL) || r; + r = ((glVertexAttribI4iEXT = (PFNGLVERTEXATTRIBI4IEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4iEXT")) == NULL) || r; + r = ((glVertexAttribI4ivEXT = (PFNGLVERTEXATTRIBI4IVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4ivEXT")) == NULL) || r; + r = ((glVertexAttribI4svEXT = (PFNGLVERTEXATTRIBI4SVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4svEXT")) == NULL) || r; + r = ((glVertexAttribI4ubvEXT = (PFNGLVERTEXATTRIBI4UBVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4ubvEXT")) == NULL) || r; + r = ((glVertexAttribI4uiEXT = (PFNGLVERTEXATTRIBI4UIEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4uiEXT")) == NULL) || r; + r = ((glVertexAttribI4uivEXT = (PFNGLVERTEXATTRIBI4UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4uivEXT")) == NULL) || r; + r = ((glVertexAttribI4usvEXT = (PFNGLVERTEXATTRIBI4USVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4usvEXT")) == NULL) || r; + r = ((glVertexAttribIPointerEXT = (PFNGLVERTEXATTRIBIPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribIPointerEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_gpu_shader4 */ + +#ifdef GL_EXT_histogram + +static GLboolean _glewInit_GL_EXT_histogram (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetHistogramEXT = (PFNGLGETHISTOGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glGetHistogramEXT")) == NULL) || r; + r = ((glGetHistogramParameterfvEXT = (PFNGLGETHISTOGRAMPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetHistogramParameterfvEXT")) == NULL) || r; + r = ((glGetHistogramParameterivEXT = (PFNGLGETHISTOGRAMPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetHistogramParameterivEXT")) == NULL) || r; + r = ((glGetMinmaxEXT = (PFNGLGETMINMAXEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMinmaxEXT")) == NULL) || r; + r = ((glGetMinmaxParameterfvEXT = (PFNGLGETMINMAXPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMinmaxParameterfvEXT")) == NULL) || r; + r = ((glGetMinmaxParameterivEXT = (PFNGLGETMINMAXPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMinmaxParameterivEXT")) == NULL) || r; + r = ((glHistogramEXT = (PFNGLHISTOGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glHistogramEXT")) == NULL) || r; + r = ((glMinmaxEXT = (PFNGLMINMAXEXTPROC)glewGetProcAddress((const GLubyte*)"glMinmaxEXT")) == NULL) || r; + r = ((glResetHistogramEXT = (PFNGLRESETHISTOGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glResetHistogramEXT")) == NULL) || r; + r = ((glResetMinmaxEXT = (PFNGLRESETMINMAXEXTPROC)glewGetProcAddress((const GLubyte*)"glResetMinmaxEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_histogram */ + +#ifdef GL_EXT_index_array_formats + +#endif /* GL_EXT_index_array_formats */ + +#ifdef GL_EXT_index_func + +static GLboolean _glewInit_GL_EXT_index_func (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glIndexFuncEXT = (PFNGLINDEXFUNCEXTPROC)glewGetProcAddress((const GLubyte*)"glIndexFuncEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_index_func */ + +#ifdef GL_EXT_index_material + +static GLboolean _glewInit_GL_EXT_index_material (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glIndexMaterialEXT = (PFNGLINDEXMATERIALEXTPROC)glewGetProcAddress((const GLubyte*)"glIndexMaterialEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_index_material */ + +#ifdef GL_EXT_index_texture + +#endif /* GL_EXT_index_texture */ + +#ifdef GL_EXT_light_texture + +static GLboolean _glewInit_GL_EXT_light_texture (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glApplyTextureEXT = (PFNGLAPPLYTEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glApplyTextureEXT")) == NULL) || r; + r = ((glTextureLightEXT = (PFNGLTEXTURELIGHTEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureLightEXT")) == NULL) || r; + r = ((glTextureMaterialEXT = (PFNGLTEXTUREMATERIALEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureMaterialEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_light_texture */ + +#ifdef GL_EXT_misc_attribute + +#endif /* GL_EXT_misc_attribute */ + +#ifdef GL_EXT_multi_draw_arrays + +static GLboolean _glewInit_GL_EXT_multi_draw_arrays (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glMultiDrawArraysEXT = (PFNGLMULTIDRAWARRAYSEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArraysEXT")) == NULL) || r; + r = ((glMultiDrawElementsEXT = (PFNGLMULTIDRAWELEMENTSEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_multi_draw_arrays */ + +#ifdef GL_EXT_multisample + +static GLboolean _glewInit_GL_EXT_multisample (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glSampleMaskEXT = (PFNGLSAMPLEMASKEXTPROC)glewGetProcAddress((const GLubyte*)"glSampleMaskEXT")) == NULL) || r; + r = ((glSamplePatternEXT = (PFNGLSAMPLEPATTERNEXTPROC)glewGetProcAddress((const GLubyte*)"glSamplePatternEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_multisample */ + +#ifdef GL_EXT_packed_depth_stencil + +#endif /* GL_EXT_packed_depth_stencil */ + +#ifdef GL_EXT_packed_float + +#endif /* GL_EXT_packed_float */ + +#ifdef GL_EXT_packed_pixels + +#endif /* GL_EXT_packed_pixels */ + +#ifdef GL_EXT_paletted_texture + +static GLboolean _glewInit_GL_EXT_paletted_texture (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glColorTableEXT = (PFNGLCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"glColorTableEXT")) == NULL) || r; + r = ((glGetColorTableEXT = (PFNGLGETCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableEXT")) == NULL) || r; + r = ((glGetColorTableParameterfvEXT = (PFNGLGETCOLORTABLEPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameterfvEXT")) == NULL) || r; + r = ((glGetColorTableParameterivEXT = (PFNGLGETCOLORTABLEPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameterivEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_paletted_texture */ + +#ifdef GL_EXT_pixel_buffer_object + +#endif /* GL_EXT_pixel_buffer_object */ + +#ifdef GL_EXT_pixel_transform + +static GLboolean _glewInit_GL_EXT_pixel_transform (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetPixelTransformParameterfvEXT = (PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetPixelTransformParameterfvEXT")) == NULL) || r; + r = ((glGetPixelTransformParameterivEXT = (PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetPixelTransformParameterivEXT")) == NULL) || r; + r = ((glPixelTransformParameterfEXT = (PFNGLPIXELTRANSFORMPARAMETERFEXTPROC)glewGetProcAddress((const GLubyte*)"glPixelTransformParameterfEXT")) == NULL) || r; + r = ((glPixelTransformParameterfvEXT = (PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glPixelTransformParameterfvEXT")) == NULL) || r; + r = ((glPixelTransformParameteriEXT = (PFNGLPIXELTRANSFORMPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glPixelTransformParameteriEXT")) == NULL) || r; + r = ((glPixelTransformParameterivEXT = (PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glPixelTransformParameterivEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_pixel_transform */ + +#ifdef GL_EXT_pixel_transform_color_table + +#endif /* GL_EXT_pixel_transform_color_table */ + +#ifdef GL_EXT_point_parameters + +static GLboolean _glewInit_GL_EXT_point_parameters (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glPointParameterfEXT = (PFNGLPOINTPARAMETERFEXTPROC)glewGetProcAddress((const GLubyte*)"glPointParameterfEXT")) == NULL) || r; + r = ((glPointParameterfvEXT = (PFNGLPOINTPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glPointParameterfvEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_point_parameters */ + +#ifdef GL_EXT_polygon_offset + +static GLboolean _glewInit_GL_EXT_polygon_offset (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glPolygonOffsetEXT = (PFNGLPOLYGONOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glPolygonOffsetEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_polygon_offset */ + +#ifdef GL_EXT_provoking_vertex + +static GLboolean _glewInit_GL_EXT_provoking_vertex (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glProvokingVertexEXT = (PFNGLPROVOKINGVERTEXEXTPROC)glewGetProcAddress((const GLubyte*)"glProvokingVertexEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_provoking_vertex */ + +#ifdef GL_EXT_rescale_normal + +#endif /* GL_EXT_rescale_normal */ + +#ifdef GL_EXT_scene_marker + +static GLboolean _glewInit_GL_EXT_scene_marker (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBeginSceneEXT = (PFNGLBEGINSCENEEXTPROC)glewGetProcAddress((const GLubyte*)"glBeginSceneEXT")) == NULL) || r; + r = ((glEndSceneEXT = (PFNGLENDSCENEEXTPROC)glewGetProcAddress((const GLubyte*)"glEndSceneEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_scene_marker */ + +#ifdef GL_EXT_secondary_color + +static GLboolean _glewInit_GL_EXT_secondary_color (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glSecondaryColor3bEXT = (PFNGLSECONDARYCOLOR3BEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3bEXT")) == NULL) || r; + r = ((glSecondaryColor3bvEXT = (PFNGLSECONDARYCOLOR3BVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3bvEXT")) == NULL) || r; + r = ((glSecondaryColor3dEXT = (PFNGLSECONDARYCOLOR3DEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3dEXT")) == NULL) || r; + r = ((glSecondaryColor3dvEXT = (PFNGLSECONDARYCOLOR3DVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3dvEXT")) == NULL) || r; + r = ((glSecondaryColor3fEXT = (PFNGLSECONDARYCOLOR3FEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3fEXT")) == NULL) || r; + r = ((glSecondaryColor3fvEXT = (PFNGLSECONDARYCOLOR3FVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3fvEXT")) == NULL) || r; + r = ((glSecondaryColor3iEXT = (PFNGLSECONDARYCOLOR3IEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3iEXT")) == NULL) || r; + r = ((glSecondaryColor3ivEXT = (PFNGLSECONDARYCOLOR3IVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ivEXT")) == NULL) || r; + r = ((glSecondaryColor3sEXT = (PFNGLSECONDARYCOLOR3SEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3sEXT")) == NULL) || r; + r = ((glSecondaryColor3svEXT = (PFNGLSECONDARYCOLOR3SVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3svEXT")) == NULL) || r; + r = ((glSecondaryColor3ubEXT = (PFNGLSECONDARYCOLOR3UBEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ubEXT")) == NULL) || r; + r = ((glSecondaryColor3ubvEXT = (PFNGLSECONDARYCOLOR3UBVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ubvEXT")) == NULL) || r; + r = ((glSecondaryColor3uiEXT = (PFNGLSECONDARYCOLOR3UIEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3uiEXT")) == NULL) || r; + r = ((glSecondaryColor3uivEXT = (PFNGLSECONDARYCOLOR3UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3uivEXT")) == NULL) || r; + r = ((glSecondaryColor3usEXT = (PFNGLSECONDARYCOLOR3USEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3usEXT")) == NULL) || r; + r = ((glSecondaryColor3usvEXT = (PFNGLSECONDARYCOLOR3USVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3usvEXT")) == NULL) || r; + r = ((glSecondaryColorPointerEXT = (PFNGLSECONDARYCOLORPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorPointerEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_secondary_color */ + +#ifdef GL_EXT_separate_shader_objects + +static GLboolean _glewInit_GL_EXT_separate_shader_objects (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glActiveProgramEXT = (PFNGLACTIVEPROGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glActiveProgramEXT")) == NULL) || r; + r = ((glCreateShaderProgramEXT = (PFNGLCREATESHADERPROGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glCreateShaderProgramEXT")) == NULL) || r; + r = ((glUseShaderProgramEXT = (PFNGLUSESHADERPROGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glUseShaderProgramEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_separate_shader_objects */ + +#ifdef GL_EXT_separate_specular_color + +#endif /* GL_EXT_separate_specular_color */ + +#ifdef GL_EXT_shader_image_load_store + +static GLboolean _glewInit_GL_EXT_shader_image_load_store (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBindImageTextureEXT = (PFNGLBINDIMAGETEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glBindImageTextureEXT")) == NULL) || r; + r = ((glMemoryBarrierEXT = (PFNGLMEMORYBARRIEREXTPROC)glewGetProcAddress((const GLubyte*)"glMemoryBarrierEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_shader_image_load_store */ + +#ifdef GL_EXT_shadow_funcs + +#endif /* GL_EXT_shadow_funcs */ + +#ifdef GL_EXT_shared_texture_palette + +#endif /* GL_EXT_shared_texture_palette */ + +#ifdef GL_EXT_stencil_clear_tag + +#endif /* GL_EXT_stencil_clear_tag */ + +#ifdef GL_EXT_stencil_two_side + +static GLboolean _glewInit_GL_EXT_stencil_two_side (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glActiveStencilFaceEXT = (PFNGLACTIVESTENCILFACEEXTPROC)glewGetProcAddress((const GLubyte*)"glActiveStencilFaceEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_stencil_two_side */ + +#ifdef GL_EXT_stencil_wrap + +#endif /* GL_EXT_stencil_wrap */ + +#ifdef GL_EXT_subtexture + +static GLboolean _glewInit_GL_EXT_subtexture (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glTexSubImage1DEXT = (PFNGLTEXSUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage1DEXT")) == NULL) || r; + r = ((glTexSubImage2DEXT = (PFNGLTEXSUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage2DEXT")) == NULL) || r; + r = ((glTexSubImage3DEXT = (PFNGLTEXSUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage3DEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_subtexture */ + +#ifdef GL_EXT_texture + +#endif /* GL_EXT_texture */ + +#ifdef GL_EXT_texture3D + +static GLboolean _glewInit_GL_EXT_texture3D (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glTexImage3DEXT = (PFNGLTEXIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexImage3DEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_texture3D */ + +#ifdef GL_EXT_texture_array + +static GLboolean _glewInit_GL_EXT_texture_array (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glFramebufferTextureLayerEXT = (PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureLayerEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_texture_array */ + +#ifdef GL_EXT_texture_buffer_object + +static GLboolean _glewInit_GL_EXT_texture_buffer_object (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glTexBufferEXT = (PFNGLTEXBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glTexBufferEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_texture_buffer_object */ + +#ifdef GL_EXT_texture_compression_dxt1 + +#endif /* GL_EXT_texture_compression_dxt1 */ + +#ifdef GL_EXT_texture_compression_latc + +#endif /* GL_EXT_texture_compression_latc */ + +#ifdef GL_EXT_texture_compression_rgtc + +#endif /* GL_EXT_texture_compression_rgtc */ + +#ifdef GL_EXT_texture_compression_s3tc + +#endif /* GL_EXT_texture_compression_s3tc */ + +#ifdef GL_EXT_texture_cube_map + +#endif /* GL_EXT_texture_cube_map */ + +#ifdef GL_EXT_texture_edge_clamp + +#endif /* GL_EXT_texture_edge_clamp */ + +#ifdef GL_EXT_texture_env + +#endif /* GL_EXT_texture_env */ + +#ifdef GL_EXT_texture_env_add + +#endif /* GL_EXT_texture_env_add */ + +#ifdef GL_EXT_texture_env_combine + +#endif /* GL_EXT_texture_env_combine */ + +#ifdef GL_EXT_texture_env_dot3 + +#endif /* GL_EXT_texture_env_dot3 */ + +#ifdef GL_EXT_texture_filter_anisotropic + +#endif /* GL_EXT_texture_filter_anisotropic */ + +#ifdef GL_EXT_texture_integer + +static GLboolean _glewInit_GL_EXT_texture_integer (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glClearColorIiEXT = (PFNGLCLEARCOLORIIEXTPROC)glewGetProcAddress((const GLubyte*)"glClearColorIiEXT")) == NULL) || r; + r = ((glClearColorIuiEXT = (PFNGLCLEARCOLORIUIEXTPROC)glewGetProcAddress((const GLubyte*)"glClearColorIuiEXT")) == NULL) || r; + r = ((glGetTexParameterIivEXT = (PFNGLGETTEXPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterIivEXT")) == NULL) || r; + r = ((glGetTexParameterIuivEXT = (PFNGLGETTEXPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterIuivEXT")) == NULL) || r; + r = ((glTexParameterIivEXT = (PFNGLTEXPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glTexParameterIivEXT")) == NULL) || r; + r = ((glTexParameterIuivEXT = (PFNGLTEXPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glTexParameterIuivEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_texture_integer */ + +#ifdef GL_EXT_texture_lod_bias + +#endif /* GL_EXT_texture_lod_bias */ + +#ifdef GL_EXT_texture_mirror_clamp + +#endif /* GL_EXT_texture_mirror_clamp */ + +#ifdef GL_EXT_texture_object + +static GLboolean _glewInit_GL_EXT_texture_object (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glAreTexturesResidentEXT = (PFNGLARETEXTURESRESIDENTEXTPROC)glewGetProcAddress((const GLubyte*)"glAreTexturesResidentEXT")) == NULL) || r; + r = ((glBindTextureEXT = (PFNGLBINDTEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glBindTextureEXT")) == NULL) || r; + r = ((glDeleteTexturesEXT = (PFNGLDELETETEXTURESEXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteTexturesEXT")) == NULL) || r; + r = ((glGenTexturesEXT = (PFNGLGENTEXTURESEXTPROC)glewGetProcAddress((const GLubyte*)"glGenTexturesEXT")) == NULL) || r; + r = ((glIsTextureEXT = (PFNGLISTEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glIsTextureEXT")) == NULL) || r; + r = ((glPrioritizeTexturesEXT = (PFNGLPRIORITIZETEXTURESEXTPROC)glewGetProcAddress((const GLubyte*)"glPrioritizeTexturesEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_texture_object */ + +#ifdef GL_EXT_texture_perturb_normal + +static GLboolean _glewInit_GL_EXT_texture_perturb_normal (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glTextureNormalEXT = (PFNGLTEXTURENORMALEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureNormalEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_texture_perturb_normal */ + +#ifdef GL_EXT_texture_rectangle + +#endif /* GL_EXT_texture_rectangle */ + +#ifdef GL_EXT_texture_sRGB + +#endif /* GL_EXT_texture_sRGB */ + +#ifdef GL_EXT_texture_sRGB_decode + +#endif /* GL_EXT_texture_sRGB_decode */ + +#ifdef GL_EXT_texture_shared_exponent + +#endif /* GL_EXT_texture_shared_exponent */ + +#ifdef GL_EXT_texture_snorm + +#endif /* GL_EXT_texture_snorm */ + +#ifdef GL_EXT_texture_swizzle + +#endif /* GL_EXT_texture_swizzle */ + +#ifdef GL_EXT_timer_query + +static GLboolean _glewInit_GL_EXT_timer_query (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetQueryObjecti64vEXT = (PFNGLGETQUERYOBJECTI64VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjecti64vEXT")) == NULL) || r; + r = ((glGetQueryObjectui64vEXT = (PFNGLGETQUERYOBJECTUI64VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectui64vEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_timer_query */ + +#ifdef GL_EXT_transform_feedback + +static GLboolean _glewInit_GL_EXT_transform_feedback (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBeginTransformFeedbackEXT = (PFNGLBEGINTRANSFORMFEEDBACKEXTPROC)glewGetProcAddress((const GLubyte*)"glBeginTransformFeedbackEXT")) == NULL) || r; + r = ((glBindBufferBaseEXT = (PFNGLBINDBUFFERBASEEXTPROC)glewGetProcAddress((const GLubyte*)"glBindBufferBaseEXT")) == NULL) || r; + r = ((glBindBufferOffsetEXT = (PFNGLBINDBUFFEROFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glBindBufferOffsetEXT")) == NULL) || r; + r = ((glBindBufferRangeEXT = (PFNGLBINDBUFFERRANGEEXTPROC)glewGetProcAddress((const GLubyte*)"glBindBufferRangeEXT")) == NULL) || r; + r = ((glEndTransformFeedbackEXT = (PFNGLENDTRANSFORMFEEDBACKEXTPROC)glewGetProcAddress((const GLubyte*)"glEndTransformFeedbackEXT")) == NULL) || r; + r = ((glGetTransformFeedbackVaryingEXT = (PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTransformFeedbackVaryingEXT")) == NULL) || r; + r = ((glTransformFeedbackVaryingsEXT = (PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC)glewGetProcAddress((const GLubyte*)"glTransformFeedbackVaryingsEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_transform_feedback */ + +#ifdef GL_EXT_vertex_array + +static GLboolean _glewInit_GL_EXT_vertex_array (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glArrayElementEXT = (PFNGLARRAYELEMENTEXTPROC)glewGetProcAddress((const GLubyte*)"glArrayElementEXT")) == NULL) || r; + r = ((glColorPointerEXT = (PFNGLCOLORPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glColorPointerEXT")) == NULL) || r; + r = ((glDrawArraysEXT = (PFNGLDRAWARRAYSEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysEXT")) == NULL) || r; + r = ((glEdgeFlagPointerEXT = (PFNGLEDGEFLAGPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glEdgeFlagPointerEXT")) == NULL) || r; + r = ((glIndexPointerEXT = (PFNGLINDEXPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glIndexPointerEXT")) == NULL) || r; + r = ((glNormalPointerEXT = (PFNGLNORMALPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glNormalPointerEXT")) == NULL) || r; + r = ((glTexCoordPointerEXT = (PFNGLTEXCOORDPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glTexCoordPointerEXT")) == NULL) || r; + r = ((glVertexPointerEXT = (PFNGLVERTEXPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexPointerEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_vertex_array */ + +#ifdef GL_EXT_vertex_array_bgra + +#endif /* GL_EXT_vertex_array_bgra */ + +#ifdef GL_EXT_vertex_attrib_64bit + +static GLboolean _glewInit_GL_EXT_vertex_attrib_64bit (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetVertexAttribLdvEXT = (PFNGLGETVERTEXATTRIBLDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribLdvEXT")) == NULL) || r; + r = ((glVertexArrayVertexAttribLOffsetEXT = (PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexAttribLOffsetEXT")) == NULL) || r; + r = ((glVertexAttribL1dEXT = (PFNGLVERTEXATTRIBL1DEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1dEXT")) == NULL) || r; + r = ((glVertexAttribL1dvEXT = (PFNGLVERTEXATTRIBL1DVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1dvEXT")) == NULL) || r; + r = ((glVertexAttribL2dEXT = (PFNGLVERTEXATTRIBL2DEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2dEXT")) == NULL) || r; + r = ((glVertexAttribL2dvEXT = (PFNGLVERTEXATTRIBL2DVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2dvEXT")) == NULL) || r; + r = ((glVertexAttribL3dEXT = (PFNGLVERTEXATTRIBL3DEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3dEXT")) == NULL) || r; + r = ((glVertexAttribL3dvEXT = (PFNGLVERTEXATTRIBL3DVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3dvEXT")) == NULL) || r; + r = ((glVertexAttribL4dEXT = (PFNGLVERTEXATTRIBL4DEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4dEXT")) == NULL) || r; + r = ((glVertexAttribL4dvEXT = (PFNGLVERTEXATTRIBL4DVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4dvEXT")) == NULL) || r; + r = ((glVertexAttribLPointerEXT = (PFNGLVERTEXATTRIBLPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribLPointerEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_vertex_attrib_64bit */ + +#ifdef GL_EXT_vertex_shader + +static GLboolean _glewInit_GL_EXT_vertex_shader (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBeginVertexShaderEXT = (PFNGLBEGINVERTEXSHADEREXTPROC)glewGetProcAddress((const GLubyte*)"glBeginVertexShaderEXT")) == NULL) || r; + r = ((glBindLightParameterEXT = (PFNGLBINDLIGHTPARAMETEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindLightParameterEXT")) == NULL) || r; + r = ((glBindMaterialParameterEXT = (PFNGLBINDMATERIALPARAMETEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindMaterialParameterEXT")) == NULL) || r; + r = ((glBindParameterEXT = (PFNGLBINDPARAMETEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindParameterEXT")) == NULL) || r; + r = ((glBindTexGenParameterEXT = (PFNGLBINDTEXGENPARAMETEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindTexGenParameterEXT")) == NULL) || r; + r = ((glBindTextureUnitParameterEXT = (PFNGLBINDTEXTUREUNITPARAMETEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindTextureUnitParameterEXT")) == NULL) || r; + r = ((glBindVertexShaderEXT = (PFNGLBINDVERTEXSHADEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindVertexShaderEXT")) == NULL) || r; + r = ((glDeleteVertexShaderEXT = (PFNGLDELETEVERTEXSHADEREXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteVertexShaderEXT")) == NULL) || r; + r = ((glDisableVariantClientStateEXT = (PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableVariantClientStateEXT")) == NULL) || r; + r = ((glEnableVariantClientStateEXT = (PFNGLENABLEVARIANTCLIENTSTATEEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableVariantClientStateEXT")) == NULL) || r; + r = ((glEndVertexShaderEXT = (PFNGLENDVERTEXSHADEREXTPROC)glewGetProcAddress((const GLubyte*)"glEndVertexShaderEXT")) == NULL) || r; + r = ((glExtractComponentEXT = (PFNGLEXTRACTCOMPONENTEXTPROC)glewGetProcAddress((const GLubyte*)"glExtractComponentEXT")) == NULL) || r; + r = ((glGenSymbolsEXT = (PFNGLGENSYMBOLSEXTPROC)glewGetProcAddress((const GLubyte*)"glGenSymbolsEXT")) == NULL) || r; + r = ((glGenVertexShadersEXT = (PFNGLGENVERTEXSHADERSEXTPROC)glewGetProcAddress((const GLubyte*)"glGenVertexShadersEXT")) == NULL) || r; + r = ((glGetInvariantBooleanvEXT = (PFNGLGETINVARIANTBOOLEANVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetInvariantBooleanvEXT")) == NULL) || r; + r = ((glGetInvariantFloatvEXT = (PFNGLGETINVARIANTFLOATVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetInvariantFloatvEXT")) == NULL) || r; + r = ((glGetInvariantIntegervEXT = (PFNGLGETINVARIANTINTEGERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetInvariantIntegervEXT")) == NULL) || r; + r = ((glGetLocalConstantBooleanvEXT = (PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetLocalConstantBooleanvEXT")) == NULL) || r; + r = ((glGetLocalConstantFloatvEXT = (PFNGLGETLOCALCONSTANTFLOATVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetLocalConstantFloatvEXT")) == NULL) || r; + r = ((glGetLocalConstantIntegervEXT = (PFNGLGETLOCALCONSTANTINTEGERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetLocalConstantIntegervEXT")) == NULL) || r; + r = ((glGetVariantBooleanvEXT = (PFNGLGETVARIANTBOOLEANVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVariantBooleanvEXT")) == NULL) || r; + r = ((glGetVariantFloatvEXT = (PFNGLGETVARIANTFLOATVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVariantFloatvEXT")) == NULL) || r; + r = ((glGetVariantIntegervEXT = (PFNGLGETVARIANTINTEGERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVariantIntegervEXT")) == NULL) || r; + r = ((glGetVariantPointervEXT = (PFNGLGETVARIANTPOINTERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVariantPointervEXT")) == NULL) || r; + r = ((glInsertComponentEXT = (PFNGLINSERTCOMPONENTEXTPROC)glewGetProcAddress((const GLubyte*)"glInsertComponentEXT")) == NULL) || r; + r = ((glIsVariantEnabledEXT = (PFNGLISVARIANTENABLEDEXTPROC)glewGetProcAddress((const GLubyte*)"glIsVariantEnabledEXT")) == NULL) || r; + r = ((glSetInvariantEXT = (PFNGLSETINVARIANTEXTPROC)glewGetProcAddress((const GLubyte*)"glSetInvariantEXT")) == NULL) || r; + r = ((glSetLocalConstantEXT = (PFNGLSETLOCALCONSTANTEXTPROC)glewGetProcAddress((const GLubyte*)"glSetLocalConstantEXT")) == NULL) || r; + r = ((glShaderOp1EXT = (PFNGLSHADEROP1EXTPROC)glewGetProcAddress((const GLubyte*)"glShaderOp1EXT")) == NULL) || r; + r = ((glShaderOp2EXT = (PFNGLSHADEROP2EXTPROC)glewGetProcAddress((const GLubyte*)"glShaderOp2EXT")) == NULL) || r; + r = ((glShaderOp3EXT = (PFNGLSHADEROP3EXTPROC)glewGetProcAddress((const GLubyte*)"glShaderOp3EXT")) == NULL) || r; + r = ((glSwizzleEXT = (PFNGLSWIZZLEEXTPROC)glewGetProcAddress((const GLubyte*)"glSwizzleEXT")) == NULL) || r; + r = ((glVariantPointerEXT = (PFNGLVARIANTPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glVariantPointerEXT")) == NULL) || r; + r = ((glVariantbvEXT = (PFNGLVARIANTBVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantbvEXT")) == NULL) || r; + r = ((glVariantdvEXT = (PFNGLVARIANTDVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantdvEXT")) == NULL) || r; + r = ((glVariantfvEXT = (PFNGLVARIANTFVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantfvEXT")) == NULL) || r; + r = ((glVariantivEXT = (PFNGLVARIANTIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantivEXT")) == NULL) || r; + r = ((glVariantsvEXT = (PFNGLVARIANTSVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantsvEXT")) == NULL) || r; + r = ((glVariantubvEXT = (PFNGLVARIANTUBVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantubvEXT")) == NULL) || r; + r = ((glVariantuivEXT = (PFNGLVARIANTUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantuivEXT")) == NULL) || r; + r = ((glVariantusvEXT = (PFNGLVARIANTUSVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantusvEXT")) == NULL) || r; + r = ((glWriteMaskEXT = (PFNGLWRITEMASKEXTPROC)glewGetProcAddress((const GLubyte*)"glWriteMaskEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_vertex_shader */ + +#ifdef GL_EXT_vertex_weighting + +static GLboolean _glewInit_GL_EXT_vertex_weighting (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glVertexWeightPointerEXT = (PFNGLVERTEXWEIGHTPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexWeightPointerEXT")) == NULL) || r; + r = ((glVertexWeightfEXT = (PFNGLVERTEXWEIGHTFEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexWeightfEXT")) == NULL) || r; + r = ((glVertexWeightfvEXT = (PFNGLVERTEXWEIGHTFVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexWeightfvEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_vertex_weighting */ + +#ifdef GL_EXT_x11_sync_object + +static GLboolean _glewInit_GL_EXT_x11_sync_object (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glImportSyncEXT = (PFNGLIMPORTSYNCEXTPROC)glewGetProcAddress((const GLubyte*)"glImportSyncEXT")) == NULL) || r; + + return r; +} + +#endif /* GL_EXT_x11_sync_object */ + +#ifdef GL_GREMEDY_frame_terminator + +static GLboolean _glewInit_GL_GREMEDY_frame_terminator (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glFrameTerminatorGREMEDY = (PFNGLFRAMETERMINATORGREMEDYPROC)glewGetProcAddress((const GLubyte*)"glFrameTerminatorGREMEDY")) == NULL) || r; + + return r; +} + +#endif /* GL_GREMEDY_frame_terminator */ + +#ifdef GL_GREMEDY_string_marker + +static GLboolean _glewInit_GL_GREMEDY_string_marker (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glStringMarkerGREMEDY = (PFNGLSTRINGMARKERGREMEDYPROC)glewGetProcAddress((const GLubyte*)"glStringMarkerGREMEDY")) == NULL) || r; + + return r; +} + +#endif /* GL_GREMEDY_string_marker */ + +#ifdef GL_HP_convolution_border_modes + +#endif /* GL_HP_convolution_border_modes */ + +#ifdef GL_HP_image_transform + +static GLboolean _glewInit_GL_HP_image_transform (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetImageTransformParameterfvHP = (PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC)glewGetProcAddress((const GLubyte*)"glGetImageTransformParameterfvHP")) == NULL) || r; + r = ((glGetImageTransformParameterivHP = (PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC)glewGetProcAddress((const GLubyte*)"glGetImageTransformParameterivHP")) == NULL) || r; + r = ((glImageTransformParameterfHP = (PFNGLIMAGETRANSFORMPARAMETERFHPPROC)glewGetProcAddress((const GLubyte*)"glImageTransformParameterfHP")) == NULL) || r; + r = ((glImageTransformParameterfvHP = (PFNGLIMAGETRANSFORMPARAMETERFVHPPROC)glewGetProcAddress((const GLubyte*)"glImageTransformParameterfvHP")) == NULL) || r; + r = ((glImageTransformParameteriHP = (PFNGLIMAGETRANSFORMPARAMETERIHPPROC)glewGetProcAddress((const GLubyte*)"glImageTransformParameteriHP")) == NULL) || r; + r = ((glImageTransformParameterivHP = (PFNGLIMAGETRANSFORMPARAMETERIVHPPROC)glewGetProcAddress((const GLubyte*)"glImageTransformParameterivHP")) == NULL) || r; + + return r; +} + +#endif /* GL_HP_image_transform */ + +#ifdef GL_HP_occlusion_test + +#endif /* GL_HP_occlusion_test */ + +#ifdef GL_HP_texture_lighting + +#endif /* GL_HP_texture_lighting */ + +#ifdef GL_IBM_cull_vertex + +#endif /* GL_IBM_cull_vertex */ + +#ifdef GL_IBM_multimode_draw_arrays + +static GLboolean _glewInit_GL_IBM_multimode_draw_arrays (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glMultiModeDrawArraysIBM = (PFNGLMULTIMODEDRAWARRAYSIBMPROC)glewGetProcAddress((const GLubyte*)"glMultiModeDrawArraysIBM")) == NULL) || r; + r = ((glMultiModeDrawElementsIBM = (PFNGLMULTIMODEDRAWELEMENTSIBMPROC)glewGetProcAddress((const GLubyte*)"glMultiModeDrawElementsIBM")) == NULL) || r; + + return r; +} + +#endif /* GL_IBM_multimode_draw_arrays */ + +#ifdef GL_IBM_rasterpos_clip + +#endif /* GL_IBM_rasterpos_clip */ + +#ifdef GL_IBM_static_data + +#endif /* GL_IBM_static_data */ + +#ifdef GL_IBM_texture_mirrored_repeat + +#endif /* GL_IBM_texture_mirrored_repeat */ + +#ifdef GL_IBM_vertex_array_lists + +static GLboolean _glewInit_GL_IBM_vertex_array_lists (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glColorPointerListIBM = (PFNGLCOLORPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glColorPointerListIBM")) == NULL) || r; + r = ((glEdgeFlagPointerListIBM = (PFNGLEDGEFLAGPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glEdgeFlagPointerListIBM")) == NULL) || r; + r = ((glFogCoordPointerListIBM = (PFNGLFOGCOORDPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glFogCoordPointerListIBM")) == NULL) || r; + r = ((glIndexPointerListIBM = (PFNGLINDEXPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glIndexPointerListIBM")) == NULL) || r; + r = ((glNormalPointerListIBM = (PFNGLNORMALPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glNormalPointerListIBM")) == NULL) || r; + r = ((glSecondaryColorPointerListIBM = (PFNGLSECONDARYCOLORPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorPointerListIBM")) == NULL) || r; + r = ((glTexCoordPointerListIBM = (PFNGLTEXCOORDPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glTexCoordPointerListIBM")) == NULL) || r; + r = ((glVertexPointerListIBM = (PFNGLVERTEXPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glVertexPointerListIBM")) == NULL) || r; + + return r; +} + +#endif /* GL_IBM_vertex_array_lists */ + +#ifdef GL_INGR_color_clamp + +#endif /* GL_INGR_color_clamp */ + +#ifdef GL_INGR_interlace_read + +#endif /* GL_INGR_interlace_read */ + +#ifdef GL_INTEL_map_texture + +static GLboolean _glewInit_GL_INTEL_map_texture (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glMapTexture2DINTEL = (PFNGLMAPTEXTURE2DINTELPROC)glewGetProcAddress((const GLubyte*)"glMapTexture2DINTEL")) == NULL) || r; + r = ((glSyncTextureINTEL = (PFNGLSYNCTEXTUREINTELPROC)glewGetProcAddress((const GLubyte*)"glSyncTextureINTEL")) == NULL) || r; + r = ((glUnmapTexture2DINTEL = (PFNGLUNMAPTEXTURE2DINTELPROC)glewGetProcAddress((const GLubyte*)"glUnmapTexture2DINTEL")) == NULL) || r; + + return r; +} + +#endif /* GL_INTEL_map_texture */ + +#ifdef GL_INTEL_parallel_arrays + +static GLboolean _glewInit_GL_INTEL_parallel_arrays (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glColorPointervINTEL = (PFNGLCOLORPOINTERVINTELPROC)glewGetProcAddress((const GLubyte*)"glColorPointervINTEL")) == NULL) || r; + r = ((glNormalPointervINTEL = (PFNGLNORMALPOINTERVINTELPROC)glewGetProcAddress((const GLubyte*)"glNormalPointervINTEL")) == NULL) || r; + r = ((glTexCoordPointervINTEL = (PFNGLTEXCOORDPOINTERVINTELPROC)glewGetProcAddress((const GLubyte*)"glTexCoordPointervINTEL")) == NULL) || r; + r = ((glVertexPointervINTEL = (PFNGLVERTEXPOINTERVINTELPROC)glewGetProcAddress((const GLubyte*)"glVertexPointervINTEL")) == NULL) || r; + + return r; +} + +#endif /* GL_INTEL_parallel_arrays */ + +#ifdef GL_INTEL_texture_scissor + +static GLboolean _glewInit_GL_INTEL_texture_scissor (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glTexScissorFuncINTEL = (PFNGLTEXSCISSORFUNCINTELPROC)glewGetProcAddress((const GLubyte*)"glTexScissorFuncINTEL")) == NULL) || r; + r = ((glTexScissorINTEL = (PFNGLTEXSCISSORINTELPROC)glewGetProcAddress((const GLubyte*)"glTexScissorINTEL")) == NULL) || r; + + return r; +} + +#endif /* GL_INTEL_texture_scissor */ + +#ifdef GL_KHR_debug + +static GLboolean _glewInit_GL_KHR_debug (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glDebugMessageCallback = (PFNGLDEBUGMESSAGECALLBACKPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageCallback")) == NULL) || r; + r = ((glDebugMessageControl = (PFNGLDEBUGMESSAGECONTROLPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageControl")) == NULL) || r; + r = ((glDebugMessageInsert = (PFNGLDEBUGMESSAGEINSERTPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageInsert")) == NULL) || r; + r = ((glGetDebugMessageLog = (PFNGLGETDEBUGMESSAGELOGPROC)glewGetProcAddress((const GLubyte*)"glGetDebugMessageLog")) == NULL) || r; + r = ((glGetObjectLabel = (PFNGLGETOBJECTLABELPROC)glewGetProcAddress((const GLubyte*)"glGetObjectLabel")) == NULL) || r; + r = ((glGetObjectPtrLabel = (PFNGLGETOBJECTPTRLABELPROC)glewGetProcAddress((const GLubyte*)"glGetObjectPtrLabel")) == NULL) || r; + r = ((glObjectLabel = (PFNGLOBJECTLABELPROC)glewGetProcAddress((const GLubyte*)"glObjectLabel")) == NULL) || r; + r = ((glObjectPtrLabel = (PFNGLOBJECTPTRLABELPROC)glewGetProcAddress((const GLubyte*)"glObjectPtrLabel")) == NULL) || r; + r = ((glPopDebugGroup = (PFNGLPOPDEBUGGROUPPROC)glewGetProcAddress((const GLubyte*)"glPopDebugGroup")) == NULL) || r; + r = ((glPushDebugGroup = (PFNGLPUSHDEBUGGROUPPROC)glewGetProcAddress((const GLubyte*)"glPushDebugGroup")) == NULL) || r; + + return r; +} + +#endif /* GL_KHR_debug */ + +#ifdef GL_KHR_texture_compression_astc_ldr + +#endif /* GL_KHR_texture_compression_astc_ldr */ + +#ifdef GL_KTX_buffer_region + +static GLboolean _glewInit_GL_KTX_buffer_region (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBufferRegionEnabled = (PFNGLBUFFERREGIONENABLEDPROC)glewGetProcAddress((const GLubyte*)"glBufferRegionEnabled")) == NULL) || r; + r = ((glDeleteBufferRegion = (PFNGLDELETEBUFFERREGIONPROC)glewGetProcAddress((const GLubyte*)"glDeleteBufferRegion")) == NULL) || r; + r = ((glDrawBufferRegion = (PFNGLDRAWBUFFERREGIONPROC)glewGetProcAddress((const GLubyte*)"glDrawBufferRegion")) == NULL) || r; + r = ((glNewBufferRegion = (PFNGLNEWBUFFERREGIONPROC)glewGetProcAddress((const GLubyte*)"glNewBufferRegion")) == NULL) || r; + r = ((glReadBufferRegion = (PFNGLREADBUFFERREGIONPROC)glewGetProcAddress((const GLubyte*)"glReadBufferRegion")) == NULL) || r; + + return r; +} + +#endif /* GL_KTX_buffer_region */ + +#ifdef GL_MESAX_texture_stack + +#endif /* GL_MESAX_texture_stack */ + +#ifdef GL_MESA_pack_invert + +#endif /* GL_MESA_pack_invert */ + +#ifdef GL_MESA_resize_buffers + +static GLboolean _glewInit_GL_MESA_resize_buffers (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glResizeBuffersMESA = (PFNGLRESIZEBUFFERSMESAPROC)glewGetProcAddress((const GLubyte*)"glResizeBuffersMESA")) == NULL) || r; + + return r; +} + +#endif /* GL_MESA_resize_buffers */ + +#ifdef GL_MESA_window_pos + +static GLboolean _glewInit_GL_MESA_window_pos (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glWindowPos2dMESA = (PFNGLWINDOWPOS2DMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2dMESA")) == NULL) || r; + r = ((glWindowPos2dvMESA = (PFNGLWINDOWPOS2DVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2dvMESA")) == NULL) || r; + r = ((glWindowPos2fMESA = (PFNGLWINDOWPOS2FMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2fMESA")) == NULL) || r; + r = ((glWindowPos2fvMESA = (PFNGLWINDOWPOS2FVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2fvMESA")) == NULL) || r; + r = ((glWindowPos2iMESA = (PFNGLWINDOWPOS2IMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2iMESA")) == NULL) || r; + r = ((glWindowPos2ivMESA = (PFNGLWINDOWPOS2IVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2ivMESA")) == NULL) || r; + r = ((glWindowPos2sMESA = (PFNGLWINDOWPOS2SMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2sMESA")) == NULL) || r; + r = ((glWindowPos2svMESA = (PFNGLWINDOWPOS2SVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2svMESA")) == NULL) || r; + r = ((glWindowPos3dMESA = (PFNGLWINDOWPOS3DMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3dMESA")) == NULL) || r; + r = ((glWindowPos3dvMESA = (PFNGLWINDOWPOS3DVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3dvMESA")) == NULL) || r; + r = ((glWindowPos3fMESA = (PFNGLWINDOWPOS3FMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3fMESA")) == NULL) || r; + r = ((glWindowPos3fvMESA = (PFNGLWINDOWPOS3FVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3fvMESA")) == NULL) || r; + r = ((glWindowPos3iMESA = (PFNGLWINDOWPOS3IMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3iMESA")) == NULL) || r; + r = ((glWindowPos3ivMESA = (PFNGLWINDOWPOS3IVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3ivMESA")) == NULL) || r; + r = ((glWindowPos3sMESA = (PFNGLWINDOWPOS3SMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3sMESA")) == NULL) || r; + r = ((glWindowPos3svMESA = (PFNGLWINDOWPOS3SVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3svMESA")) == NULL) || r; + r = ((glWindowPos4dMESA = (PFNGLWINDOWPOS4DMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4dMESA")) == NULL) || r; + r = ((glWindowPos4dvMESA = (PFNGLWINDOWPOS4DVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4dvMESA")) == NULL) || r; + r = ((glWindowPos4fMESA = (PFNGLWINDOWPOS4FMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4fMESA")) == NULL) || r; + r = ((glWindowPos4fvMESA = (PFNGLWINDOWPOS4FVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4fvMESA")) == NULL) || r; + r = ((glWindowPos4iMESA = (PFNGLWINDOWPOS4IMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4iMESA")) == NULL) || r; + r = ((glWindowPos4ivMESA = (PFNGLWINDOWPOS4IVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4ivMESA")) == NULL) || r; + r = ((glWindowPos4sMESA = (PFNGLWINDOWPOS4SMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4sMESA")) == NULL) || r; + r = ((glWindowPos4svMESA = (PFNGLWINDOWPOS4SVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4svMESA")) == NULL) || r; + + return r; +} + +#endif /* GL_MESA_window_pos */ + +#ifdef GL_MESA_ycbcr_texture + +#endif /* GL_MESA_ycbcr_texture */ + +#ifdef GL_NVX_conditional_render + +static GLboolean _glewInit_GL_NVX_conditional_render (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBeginConditionalRenderNVX = (PFNGLBEGINCONDITIONALRENDERNVXPROC)glewGetProcAddress((const GLubyte*)"glBeginConditionalRenderNVX")) == NULL) || r; + r = ((glEndConditionalRenderNVX = (PFNGLENDCONDITIONALRENDERNVXPROC)glewGetProcAddress((const GLubyte*)"glEndConditionalRenderNVX")) == NULL) || r; + + return r; +} + +#endif /* GL_NVX_conditional_render */ + +#ifdef GL_NVX_gpu_memory_info + +#endif /* GL_NVX_gpu_memory_info */ + +#ifdef GL_NV_bindless_multi_draw_indirect + +static GLboolean _glewInit_GL_NV_bindless_multi_draw_indirect (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glMultiDrawArraysIndirectBindlessNV = (PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArraysIndirectBindlessNV")) == NULL) || r; + r = ((glMultiDrawElementsIndirectBindlessNV = (PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsIndirectBindlessNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_bindless_multi_draw_indirect */ + +#ifdef GL_NV_bindless_texture + +static GLboolean _glewInit_GL_NV_bindless_texture (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetImageHandleNV = (PFNGLGETIMAGEHANDLENVPROC)glewGetProcAddress((const GLubyte*)"glGetImageHandleNV")) == NULL) || r; + r = ((glGetTextureHandleNV = (PFNGLGETTEXTUREHANDLENVPROC)glewGetProcAddress((const GLubyte*)"glGetTextureHandleNV")) == NULL) || r; + r = ((glGetTextureSamplerHandleNV = (PFNGLGETTEXTURESAMPLERHANDLENVPROC)glewGetProcAddress((const GLubyte*)"glGetTextureSamplerHandleNV")) == NULL) || r; + r = ((glIsImageHandleResidentNV = (PFNGLISIMAGEHANDLERESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glIsImageHandleResidentNV")) == NULL) || r; + r = ((glIsTextureHandleResidentNV = (PFNGLISTEXTUREHANDLERESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glIsTextureHandleResidentNV")) == NULL) || r; + r = ((glMakeImageHandleNonResidentNV = (PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeImageHandleNonResidentNV")) == NULL) || r; + r = ((glMakeImageHandleResidentNV = (PFNGLMAKEIMAGEHANDLERESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeImageHandleResidentNV")) == NULL) || r; + r = ((glMakeTextureHandleNonResidentNV = (PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeTextureHandleNonResidentNV")) == NULL) || r; + r = ((glMakeTextureHandleResidentNV = (PFNGLMAKETEXTUREHANDLERESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeTextureHandleResidentNV")) == NULL) || r; + r = ((glProgramUniformHandleui64NV = (PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformHandleui64NV")) == NULL) || r; + r = ((glProgramUniformHandleui64vNV = (PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformHandleui64vNV")) == NULL) || r; + r = ((glUniformHandleui64NV = (PFNGLUNIFORMHANDLEUI64NVPROC)glewGetProcAddress((const GLubyte*)"glUniformHandleui64NV")) == NULL) || r; + r = ((glUniformHandleui64vNV = (PFNGLUNIFORMHANDLEUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniformHandleui64vNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_bindless_texture */ + +#ifdef GL_NV_blend_equation_advanced + +static GLboolean _glewInit_GL_NV_blend_equation_advanced (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBlendBarrierNV = (PFNGLBLENDBARRIERNVPROC)glewGetProcAddress((const GLubyte*)"glBlendBarrierNV")) == NULL) || r; + r = ((glBlendParameteriNV = (PFNGLBLENDPARAMETERINVPROC)glewGetProcAddress((const GLubyte*)"glBlendParameteriNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_blend_equation_advanced */ + +#ifdef GL_NV_blend_equation_advanced_coherent + +#endif /* GL_NV_blend_equation_advanced_coherent */ + +#ifdef GL_NV_blend_square + +#endif /* GL_NV_blend_square */ + +#ifdef GL_NV_compute_program5 + +#endif /* GL_NV_compute_program5 */ + +#ifdef GL_NV_conditional_render + +static GLboolean _glewInit_GL_NV_conditional_render (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBeginConditionalRenderNV = (PFNGLBEGINCONDITIONALRENDERNVPROC)glewGetProcAddress((const GLubyte*)"glBeginConditionalRenderNV")) == NULL) || r; + r = ((glEndConditionalRenderNV = (PFNGLENDCONDITIONALRENDERNVPROC)glewGetProcAddress((const GLubyte*)"glEndConditionalRenderNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_conditional_render */ + +#ifdef GL_NV_copy_depth_to_color + +#endif /* GL_NV_copy_depth_to_color */ + +#ifdef GL_NV_copy_image + +static GLboolean _glewInit_GL_NV_copy_image (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glCopyImageSubDataNV = (PFNGLCOPYIMAGESUBDATANVPROC)glewGetProcAddress((const GLubyte*)"glCopyImageSubDataNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_copy_image */ + +#ifdef GL_NV_deep_texture3D + +#endif /* GL_NV_deep_texture3D */ + +#ifdef GL_NV_depth_buffer_float + +static GLboolean _glewInit_GL_NV_depth_buffer_float (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glClearDepthdNV = (PFNGLCLEARDEPTHDNVPROC)glewGetProcAddress((const GLubyte*)"glClearDepthdNV")) == NULL) || r; + r = ((glDepthBoundsdNV = (PFNGLDEPTHBOUNDSDNVPROC)glewGetProcAddress((const GLubyte*)"glDepthBoundsdNV")) == NULL) || r; + r = ((glDepthRangedNV = (PFNGLDEPTHRANGEDNVPROC)glewGetProcAddress((const GLubyte*)"glDepthRangedNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_depth_buffer_float */ + +#ifdef GL_NV_depth_clamp + +#endif /* GL_NV_depth_clamp */ + +#ifdef GL_NV_depth_range_unclamped + +#endif /* GL_NV_depth_range_unclamped */ + +#ifdef GL_NV_draw_texture + +static GLboolean _glewInit_GL_NV_draw_texture (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glDrawTextureNV = (PFNGLDRAWTEXTURENVPROC)glewGetProcAddress((const GLubyte*)"glDrawTextureNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_draw_texture */ + +#ifdef GL_NV_evaluators + +static GLboolean _glewInit_GL_NV_evaluators (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glEvalMapsNV = (PFNGLEVALMAPSNVPROC)glewGetProcAddress((const GLubyte*)"glEvalMapsNV")) == NULL) || r; + r = ((glGetMapAttribParameterfvNV = (PFNGLGETMAPATTRIBPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetMapAttribParameterfvNV")) == NULL) || r; + r = ((glGetMapAttribParameterivNV = (PFNGLGETMAPATTRIBPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetMapAttribParameterivNV")) == NULL) || r; + r = ((glGetMapControlPointsNV = (PFNGLGETMAPCONTROLPOINTSNVPROC)glewGetProcAddress((const GLubyte*)"glGetMapControlPointsNV")) == NULL) || r; + r = ((glGetMapParameterfvNV = (PFNGLGETMAPPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetMapParameterfvNV")) == NULL) || r; + r = ((glGetMapParameterivNV = (PFNGLGETMAPPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetMapParameterivNV")) == NULL) || r; + r = ((glMapControlPointsNV = (PFNGLMAPCONTROLPOINTSNVPROC)glewGetProcAddress((const GLubyte*)"glMapControlPointsNV")) == NULL) || r; + r = ((glMapParameterfvNV = (PFNGLMAPPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glMapParameterfvNV")) == NULL) || r; + r = ((glMapParameterivNV = (PFNGLMAPPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glMapParameterivNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_evaluators */ + +#ifdef GL_NV_explicit_multisample + +static GLboolean _glewInit_GL_NV_explicit_multisample (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetMultisamplefvNV = (PFNGLGETMULTISAMPLEFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetMultisamplefvNV")) == NULL) || r; + r = ((glSampleMaskIndexedNV = (PFNGLSAMPLEMASKINDEXEDNVPROC)glewGetProcAddress((const GLubyte*)"glSampleMaskIndexedNV")) == NULL) || r; + r = ((glTexRenderbufferNV = (PFNGLTEXRENDERBUFFERNVPROC)glewGetProcAddress((const GLubyte*)"glTexRenderbufferNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_explicit_multisample */ + +#ifdef GL_NV_fence + +static GLboolean _glewInit_GL_NV_fence (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glDeleteFencesNV = (PFNGLDELETEFENCESNVPROC)glewGetProcAddress((const GLubyte*)"glDeleteFencesNV")) == NULL) || r; + r = ((glFinishFenceNV = (PFNGLFINISHFENCENVPROC)glewGetProcAddress((const GLubyte*)"glFinishFenceNV")) == NULL) || r; + r = ((glGenFencesNV = (PFNGLGENFENCESNVPROC)glewGetProcAddress((const GLubyte*)"glGenFencesNV")) == NULL) || r; + r = ((glGetFenceivNV = (PFNGLGETFENCEIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetFenceivNV")) == NULL) || r; + r = ((glIsFenceNV = (PFNGLISFENCENVPROC)glewGetProcAddress((const GLubyte*)"glIsFenceNV")) == NULL) || r; + r = ((glSetFenceNV = (PFNGLSETFENCENVPROC)glewGetProcAddress((const GLubyte*)"glSetFenceNV")) == NULL) || r; + r = ((glTestFenceNV = (PFNGLTESTFENCENVPROC)glewGetProcAddress((const GLubyte*)"glTestFenceNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_fence */ + +#ifdef GL_NV_float_buffer + +#endif /* GL_NV_float_buffer */ + +#ifdef GL_NV_fog_distance + +#endif /* GL_NV_fog_distance */ + +#ifdef GL_NV_fragment_program + +static GLboolean _glewInit_GL_NV_fragment_program (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetProgramNamedParameterdvNV = (PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramNamedParameterdvNV")) == NULL) || r; + r = ((glGetProgramNamedParameterfvNV = (PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramNamedParameterfvNV")) == NULL) || r; + r = ((glProgramNamedParameter4dNV = (PFNGLPROGRAMNAMEDPARAMETER4DNVPROC)glewGetProcAddress((const GLubyte*)"glProgramNamedParameter4dNV")) == NULL) || r; + r = ((glProgramNamedParameter4dvNV = (PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramNamedParameter4dvNV")) == NULL) || r; + r = ((glProgramNamedParameter4fNV = (PFNGLPROGRAMNAMEDPARAMETER4FNVPROC)glewGetProcAddress((const GLubyte*)"glProgramNamedParameter4fNV")) == NULL) || r; + r = ((glProgramNamedParameter4fvNV = (PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramNamedParameter4fvNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_fragment_program */ + +#ifdef GL_NV_fragment_program2 + +#endif /* GL_NV_fragment_program2 */ + +#ifdef GL_NV_fragment_program4 + +#endif /* GL_NV_fragment_program4 */ + +#ifdef GL_NV_fragment_program_option + +#endif /* GL_NV_fragment_program_option */ + +#ifdef GL_NV_framebuffer_multisample_coverage + +static GLboolean _glewInit_GL_NV_framebuffer_multisample_coverage (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glRenderbufferStorageMultisampleCoverageNV = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageMultisampleCoverageNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_framebuffer_multisample_coverage */ + +#ifdef GL_NV_geometry_program4 + +static GLboolean _glewInit_GL_NV_geometry_program4 (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glProgramVertexLimitNV = (PFNGLPROGRAMVERTEXLIMITNVPROC)glewGetProcAddress((const GLubyte*)"glProgramVertexLimitNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_geometry_program4 */ + +#ifdef GL_NV_geometry_shader4 + +#endif /* GL_NV_geometry_shader4 */ + +#ifdef GL_NV_gpu_program4 + +static GLboolean _glewInit_GL_NV_gpu_program4 (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glProgramEnvParameterI4iNV = (PFNGLPROGRAMENVPARAMETERI4INVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameterI4iNV")) == NULL) || r; + r = ((glProgramEnvParameterI4ivNV = (PFNGLPROGRAMENVPARAMETERI4IVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameterI4ivNV")) == NULL) || r; + r = ((glProgramEnvParameterI4uiNV = (PFNGLPROGRAMENVPARAMETERI4UINVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameterI4uiNV")) == NULL) || r; + r = ((glProgramEnvParameterI4uivNV = (PFNGLPROGRAMENVPARAMETERI4UIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameterI4uivNV")) == NULL) || r; + r = ((glProgramEnvParametersI4ivNV = (PFNGLPROGRAMENVPARAMETERSI4IVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParametersI4ivNV")) == NULL) || r; + r = ((glProgramEnvParametersI4uivNV = (PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParametersI4uivNV")) == NULL) || r; + r = ((glProgramLocalParameterI4iNV = (PFNGLPROGRAMLOCALPARAMETERI4INVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameterI4iNV")) == NULL) || r; + r = ((glProgramLocalParameterI4ivNV = (PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameterI4ivNV")) == NULL) || r; + r = ((glProgramLocalParameterI4uiNV = (PFNGLPROGRAMLOCALPARAMETERI4UINVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameterI4uiNV")) == NULL) || r; + r = ((glProgramLocalParameterI4uivNV = (PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameterI4uivNV")) == NULL) || r; + r = ((glProgramLocalParametersI4ivNV = (PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParametersI4ivNV")) == NULL) || r; + r = ((glProgramLocalParametersI4uivNV = (PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParametersI4uivNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_gpu_program4 */ + +#ifdef GL_NV_gpu_program5 + +#endif /* GL_NV_gpu_program5 */ + +#ifdef GL_NV_gpu_program5_mem_extended + +#endif /* GL_NV_gpu_program5_mem_extended */ + +#ifdef GL_NV_gpu_program_fp64 + +#endif /* GL_NV_gpu_program_fp64 */ + +#ifdef GL_NV_gpu_shader5 + +static GLboolean _glewInit_GL_NV_gpu_shader5 (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetUniformi64vNV = (PFNGLGETUNIFORMI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformi64vNV")) == NULL) || r; + r = ((glGetUniformui64vNV = (PFNGLGETUNIFORMUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformui64vNV")) == NULL) || r; + r = ((glProgramUniform1i64NV = (PFNGLPROGRAMUNIFORM1I64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1i64NV")) == NULL) || r; + r = ((glProgramUniform1i64vNV = (PFNGLPROGRAMUNIFORM1I64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1i64vNV")) == NULL) || r; + r = ((glProgramUniform1ui64NV = (PFNGLPROGRAMUNIFORM1UI64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1ui64NV")) == NULL) || r; + r = ((glProgramUniform1ui64vNV = (PFNGLPROGRAMUNIFORM1UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1ui64vNV")) == NULL) || r; + r = ((glProgramUniform2i64NV = (PFNGLPROGRAMUNIFORM2I64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2i64NV")) == NULL) || r; + r = ((glProgramUniform2i64vNV = (PFNGLPROGRAMUNIFORM2I64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2i64vNV")) == NULL) || r; + r = ((glProgramUniform2ui64NV = (PFNGLPROGRAMUNIFORM2UI64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2ui64NV")) == NULL) || r; + r = ((glProgramUniform2ui64vNV = (PFNGLPROGRAMUNIFORM2UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2ui64vNV")) == NULL) || r; + r = ((glProgramUniform3i64NV = (PFNGLPROGRAMUNIFORM3I64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3i64NV")) == NULL) || r; + r = ((glProgramUniform3i64vNV = (PFNGLPROGRAMUNIFORM3I64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3i64vNV")) == NULL) || r; + r = ((glProgramUniform3ui64NV = (PFNGLPROGRAMUNIFORM3UI64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3ui64NV")) == NULL) || r; + r = ((glProgramUniform3ui64vNV = (PFNGLPROGRAMUNIFORM3UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3ui64vNV")) == NULL) || r; + r = ((glProgramUniform4i64NV = (PFNGLPROGRAMUNIFORM4I64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4i64NV")) == NULL) || r; + r = ((glProgramUniform4i64vNV = (PFNGLPROGRAMUNIFORM4I64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4i64vNV")) == NULL) || r; + r = ((glProgramUniform4ui64NV = (PFNGLPROGRAMUNIFORM4UI64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4ui64NV")) == NULL) || r; + r = ((glProgramUniform4ui64vNV = (PFNGLPROGRAMUNIFORM4UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4ui64vNV")) == NULL) || r; + r = ((glUniform1i64NV = (PFNGLUNIFORM1I64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform1i64NV")) == NULL) || r; + r = ((glUniform1i64vNV = (PFNGLUNIFORM1I64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform1i64vNV")) == NULL) || r; + r = ((glUniform1ui64NV = (PFNGLUNIFORM1UI64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform1ui64NV")) == NULL) || r; + r = ((glUniform1ui64vNV = (PFNGLUNIFORM1UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform1ui64vNV")) == NULL) || r; + r = ((glUniform2i64NV = (PFNGLUNIFORM2I64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform2i64NV")) == NULL) || r; + r = ((glUniform2i64vNV = (PFNGLUNIFORM2I64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform2i64vNV")) == NULL) || r; + r = ((glUniform2ui64NV = (PFNGLUNIFORM2UI64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform2ui64NV")) == NULL) || r; + r = ((glUniform2ui64vNV = (PFNGLUNIFORM2UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform2ui64vNV")) == NULL) || r; + r = ((glUniform3i64NV = (PFNGLUNIFORM3I64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform3i64NV")) == NULL) || r; + r = ((glUniform3i64vNV = (PFNGLUNIFORM3I64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform3i64vNV")) == NULL) || r; + r = ((glUniform3ui64NV = (PFNGLUNIFORM3UI64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform3ui64NV")) == NULL) || r; + r = ((glUniform3ui64vNV = (PFNGLUNIFORM3UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform3ui64vNV")) == NULL) || r; + r = ((glUniform4i64NV = (PFNGLUNIFORM4I64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform4i64NV")) == NULL) || r; + r = ((glUniform4i64vNV = (PFNGLUNIFORM4I64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform4i64vNV")) == NULL) || r; + r = ((glUniform4ui64NV = (PFNGLUNIFORM4UI64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform4ui64NV")) == NULL) || r; + r = ((glUniform4ui64vNV = (PFNGLUNIFORM4UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform4ui64vNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_gpu_shader5 */ + +#ifdef GL_NV_half_float + +static GLboolean _glewInit_GL_NV_half_float (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glColor3hNV = (PFNGLCOLOR3HNVPROC)glewGetProcAddress((const GLubyte*)"glColor3hNV")) == NULL) || r; + r = ((glColor3hvNV = (PFNGLCOLOR3HVNVPROC)glewGetProcAddress((const GLubyte*)"glColor3hvNV")) == NULL) || r; + r = ((glColor4hNV = (PFNGLCOLOR4HNVPROC)glewGetProcAddress((const GLubyte*)"glColor4hNV")) == NULL) || r; + r = ((glColor4hvNV = (PFNGLCOLOR4HVNVPROC)glewGetProcAddress((const GLubyte*)"glColor4hvNV")) == NULL) || r; + r = ((glFogCoordhNV = (PFNGLFOGCOORDHNVPROC)glewGetProcAddress((const GLubyte*)"glFogCoordhNV")) == NULL) || r; + r = ((glFogCoordhvNV = (PFNGLFOGCOORDHVNVPROC)glewGetProcAddress((const GLubyte*)"glFogCoordhvNV")) == NULL) || r; + r = ((glMultiTexCoord1hNV = (PFNGLMULTITEXCOORD1HNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1hNV")) == NULL) || r; + r = ((glMultiTexCoord1hvNV = (PFNGLMULTITEXCOORD1HVNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1hvNV")) == NULL) || r; + r = ((glMultiTexCoord2hNV = (PFNGLMULTITEXCOORD2HNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2hNV")) == NULL) || r; + r = ((glMultiTexCoord2hvNV = (PFNGLMULTITEXCOORD2HVNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2hvNV")) == NULL) || r; + r = ((glMultiTexCoord3hNV = (PFNGLMULTITEXCOORD3HNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3hNV")) == NULL) || r; + r = ((glMultiTexCoord3hvNV = (PFNGLMULTITEXCOORD3HVNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3hvNV")) == NULL) || r; + r = ((glMultiTexCoord4hNV = (PFNGLMULTITEXCOORD4HNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4hNV")) == NULL) || r; + r = ((glMultiTexCoord4hvNV = (PFNGLMULTITEXCOORD4HVNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4hvNV")) == NULL) || r; + r = ((glNormal3hNV = (PFNGLNORMAL3HNVPROC)glewGetProcAddress((const GLubyte*)"glNormal3hNV")) == NULL) || r; + r = ((glNormal3hvNV = (PFNGLNORMAL3HVNVPROC)glewGetProcAddress((const GLubyte*)"glNormal3hvNV")) == NULL) || r; + r = ((glSecondaryColor3hNV = (PFNGLSECONDARYCOLOR3HNVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3hNV")) == NULL) || r; + r = ((glSecondaryColor3hvNV = (PFNGLSECONDARYCOLOR3HVNVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3hvNV")) == NULL) || r; + r = ((glTexCoord1hNV = (PFNGLTEXCOORD1HNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord1hNV")) == NULL) || r; + r = ((glTexCoord1hvNV = (PFNGLTEXCOORD1HVNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord1hvNV")) == NULL) || r; + r = ((glTexCoord2hNV = (PFNGLTEXCOORD2HNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2hNV")) == NULL) || r; + r = ((glTexCoord2hvNV = (PFNGLTEXCOORD2HVNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2hvNV")) == NULL) || r; + r = ((glTexCoord3hNV = (PFNGLTEXCOORD3HNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord3hNV")) == NULL) || r; + r = ((glTexCoord3hvNV = (PFNGLTEXCOORD3HVNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord3hvNV")) == NULL) || r; + r = ((glTexCoord4hNV = (PFNGLTEXCOORD4HNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4hNV")) == NULL) || r; + r = ((glTexCoord4hvNV = (PFNGLTEXCOORD4HVNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4hvNV")) == NULL) || r; + r = ((glVertex2hNV = (PFNGLVERTEX2HNVPROC)glewGetProcAddress((const GLubyte*)"glVertex2hNV")) == NULL) || r; + r = ((glVertex2hvNV = (PFNGLVERTEX2HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertex2hvNV")) == NULL) || r; + r = ((glVertex3hNV = (PFNGLVERTEX3HNVPROC)glewGetProcAddress((const GLubyte*)"glVertex3hNV")) == NULL) || r; + r = ((glVertex3hvNV = (PFNGLVERTEX3HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertex3hvNV")) == NULL) || r; + r = ((glVertex4hNV = (PFNGLVERTEX4HNVPROC)glewGetProcAddress((const GLubyte*)"glVertex4hNV")) == NULL) || r; + r = ((glVertex4hvNV = (PFNGLVERTEX4HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertex4hvNV")) == NULL) || r; + r = ((glVertexAttrib1hNV = (PFNGLVERTEXATTRIB1HNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1hNV")) == NULL) || r; + r = ((glVertexAttrib1hvNV = (PFNGLVERTEXATTRIB1HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1hvNV")) == NULL) || r; + r = ((glVertexAttrib2hNV = (PFNGLVERTEXATTRIB2HNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2hNV")) == NULL) || r; + r = ((glVertexAttrib2hvNV = (PFNGLVERTEXATTRIB2HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2hvNV")) == NULL) || r; + r = ((glVertexAttrib3hNV = (PFNGLVERTEXATTRIB3HNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3hNV")) == NULL) || r; + r = ((glVertexAttrib3hvNV = (PFNGLVERTEXATTRIB3HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3hvNV")) == NULL) || r; + r = ((glVertexAttrib4hNV = (PFNGLVERTEXATTRIB4HNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4hNV")) == NULL) || r; + r = ((glVertexAttrib4hvNV = (PFNGLVERTEXATTRIB4HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4hvNV")) == NULL) || r; + r = ((glVertexAttribs1hvNV = (PFNGLVERTEXATTRIBS1HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs1hvNV")) == NULL) || r; + r = ((glVertexAttribs2hvNV = (PFNGLVERTEXATTRIBS2HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs2hvNV")) == NULL) || r; + r = ((glVertexAttribs3hvNV = (PFNGLVERTEXATTRIBS3HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs3hvNV")) == NULL) || r; + r = ((glVertexAttribs4hvNV = (PFNGLVERTEXATTRIBS4HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs4hvNV")) == NULL) || r; + r = ((glVertexWeighthNV = (PFNGLVERTEXWEIGHTHNVPROC)glewGetProcAddress((const GLubyte*)"glVertexWeighthNV")) == NULL) || r; + r = ((glVertexWeighthvNV = (PFNGLVERTEXWEIGHTHVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexWeighthvNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_half_float */ + +#ifdef GL_NV_light_max_exponent + +#endif /* GL_NV_light_max_exponent */ + +#ifdef GL_NV_multisample_coverage + +#endif /* GL_NV_multisample_coverage */ + +#ifdef GL_NV_multisample_filter_hint + +#endif /* GL_NV_multisample_filter_hint */ + +#ifdef GL_NV_occlusion_query + +static GLboolean _glewInit_GL_NV_occlusion_query (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBeginOcclusionQueryNV = (PFNGLBEGINOCCLUSIONQUERYNVPROC)glewGetProcAddress((const GLubyte*)"glBeginOcclusionQueryNV")) == NULL) || r; + r = ((glDeleteOcclusionQueriesNV = (PFNGLDELETEOCCLUSIONQUERIESNVPROC)glewGetProcAddress((const GLubyte*)"glDeleteOcclusionQueriesNV")) == NULL) || r; + r = ((glEndOcclusionQueryNV = (PFNGLENDOCCLUSIONQUERYNVPROC)glewGetProcAddress((const GLubyte*)"glEndOcclusionQueryNV")) == NULL) || r; + r = ((glGenOcclusionQueriesNV = (PFNGLGENOCCLUSIONQUERIESNVPROC)glewGetProcAddress((const GLubyte*)"glGenOcclusionQueriesNV")) == NULL) || r; + r = ((glGetOcclusionQueryivNV = (PFNGLGETOCCLUSIONQUERYIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetOcclusionQueryivNV")) == NULL) || r; + r = ((glGetOcclusionQueryuivNV = (PFNGLGETOCCLUSIONQUERYUIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetOcclusionQueryuivNV")) == NULL) || r; + r = ((glIsOcclusionQueryNV = (PFNGLISOCCLUSIONQUERYNVPROC)glewGetProcAddress((const GLubyte*)"glIsOcclusionQueryNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_occlusion_query */ + +#ifdef GL_NV_packed_depth_stencil + +#endif /* GL_NV_packed_depth_stencil */ + +#ifdef GL_NV_parameter_buffer_object + +static GLboolean _glewInit_GL_NV_parameter_buffer_object (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glProgramBufferParametersIivNV = (PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramBufferParametersIivNV")) == NULL) || r; + r = ((glProgramBufferParametersIuivNV = (PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramBufferParametersIuivNV")) == NULL) || r; + r = ((glProgramBufferParametersfvNV = (PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramBufferParametersfvNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_parameter_buffer_object */ + +#ifdef GL_NV_parameter_buffer_object2 + +#endif /* GL_NV_parameter_buffer_object2 */ + +#ifdef GL_NV_path_rendering + +static GLboolean _glewInit_GL_NV_path_rendering (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glCopyPathNV = (PFNGLCOPYPATHNVPROC)glewGetProcAddress((const GLubyte*)"glCopyPathNV")) == NULL) || r; + r = ((glCoverFillPathInstancedNV = (PFNGLCOVERFILLPATHINSTANCEDNVPROC)glewGetProcAddress((const GLubyte*)"glCoverFillPathInstancedNV")) == NULL) || r; + r = ((glCoverFillPathNV = (PFNGLCOVERFILLPATHNVPROC)glewGetProcAddress((const GLubyte*)"glCoverFillPathNV")) == NULL) || r; + r = ((glCoverStrokePathInstancedNV = (PFNGLCOVERSTROKEPATHINSTANCEDNVPROC)glewGetProcAddress((const GLubyte*)"glCoverStrokePathInstancedNV")) == NULL) || r; + r = ((glCoverStrokePathNV = (PFNGLCOVERSTROKEPATHNVPROC)glewGetProcAddress((const GLubyte*)"glCoverStrokePathNV")) == NULL) || r; + r = ((glDeletePathsNV = (PFNGLDELETEPATHSNVPROC)glewGetProcAddress((const GLubyte*)"glDeletePathsNV")) == NULL) || r; + r = ((glGenPathsNV = (PFNGLGENPATHSNVPROC)glewGetProcAddress((const GLubyte*)"glGenPathsNV")) == NULL) || r; + r = ((glGetPathColorGenfvNV = (PFNGLGETPATHCOLORGENFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathColorGenfvNV")) == NULL) || r; + r = ((glGetPathColorGenivNV = (PFNGLGETPATHCOLORGENIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathColorGenivNV")) == NULL) || r; + r = ((glGetPathCommandsNV = (PFNGLGETPATHCOMMANDSNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathCommandsNV")) == NULL) || r; + r = ((glGetPathCoordsNV = (PFNGLGETPATHCOORDSNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathCoordsNV")) == NULL) || r; + r = ((glGetPathDashArrayNV = (PFNGLGETPATHDASHARRAYNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathDashArrayNV")) == NULL) || r; + r = ((glGetPathLengthNV = (PFNGLGETPATHLENGTHNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathLengthNV")) == NULL) || r; + r = ((glGetPathMetricRangeNV = (PFNGLGETPATHMETRICRANGENVPROC)glewGetProcAddress((const GLubyte*)"glGetPathMetricRangeNV")) == NULL) || r; + r = ((glGetPathMetricsNV = (PFNGLGETPATHMETRICSNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathMetricsNV")) == NULL) || r; + r = ((glGetPathParameterfvNV = (PFNGLGETPATHPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathParameterfvNV")) == NULL) || r; + r = ((glGetPathParameterivNV = (PFNGLGETPATHPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathParameterivNV")) == NULL) || r; + r = ((glGetPathSpacingNV = (PFNGLGETPATHSPACINGNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathSpacingNV")) == NULL) || r; + r = ((glGetPathTexGenfvNV = (PFNGLGETPATHTEXGENFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathTexGenfvNV")) == NULL) || r; + r = ((glGetPathTexGenivNV = (PFNGLGETPATHTEXGENIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathTexGenivNV")) == NULL) || r; + r = ((glInterpolatePathsNV = (PFNGLINTERPOLATEPATHSNVPROC)glewGetProcAddress((const GLubyte*)"glInterpolatePathsNV")) == NULL) || r; + r = ((glIsPathNV = (PFNGLISPATHNVPROC)glewGetProcAddress((const GLubyte*)"glIsPathNV")) == NULL) || r; + r = ((glIsPointInFillPathNV = (PFNGLISPOINTINFILLPATHNVPROC)glewGetProcAddress((const GLubyte*)"glIsPointInFillPathNV")) == NULL) || r; + r = ((glIsPointInStrokePathNV = (PFNGLISPOINTINSTROKEPATHNVPROC)glewGetProcAddress((const GLubyte*)"glIsPointInStrokePathNV")) == NULL) || r; + r = ((glPathColorGenNV = (PFNGLPATHCOLORGENNVPROC)glewGetProcAddress((const GLubyte*)"glPathColorGenNV")) == NULL) || r; + r = ((glPathCommandsNV = (PFNGLPATHCOMMANDSNVPROC)glewGetProcAddress((const GLubyte*)"glPathCommandsNV")) == NULL) || r; + r = ((glPathCoordsNV = (PFNGLPATHCOORDSNVPROC)glewGetProcAddress((const GLubyte*)"glPathCoordsNV")) == NULL) || r; + r = ((glPathCoverDepthFuncNV = (PFNGLPATHCOVERDEPTHFUNCNVPROC)glewGetProcAddress((const GLubyte*)"glPathCoverDepthFuncNV")) == NULL) || r; + r = ((glPathDashArrayNV = (PFNGLPATHDASHARRAYNVPROC)glewGetProcAddress((const GLubyte*)"glPathDashArrayNV")) == NULL) || r; + r = ((glPathFogGenNV = (PFNGLPATHFOGGENNVPROC)glewGetProcAddress((const GLubyte*)"glPathFogGenNV")) == NULL) || r; + r = ((glPathGlyphRangeNV = (PFNGLPATHGLYPHRANGENVPROC)glewGetProcAddress((const GLubyte*)"glPathGlyphRangeNV")) == NULL) || r; + r = ((glPathGlyphsNV = (PFNGLPATHGLYPHSNVPROC)glewGetProcAddress((const GLubyte*)"glPathGlyphsNV")) == NULL) || r; + r = ((glPathParameterfNV = (PFNGLPATHPARAMETERFNVPROC)glewGetProcAddress((const GLubyte*)"glPathParameterfNV")) == NULL) || r; + r = ((glPathParameterfvNV = (PFNGLPATHPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glPathParameterfvNV")) == NULL) || r; + r = ((glPathParameteriNV = (PFNGLPATHPARAMETERINVPROC)glewGetProcAddress((const GLubyte*)"glPathParameteriNV")) == NULL) || r; + r = ((glPathParameterivNV = (PFNGLPATHPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glPathParameterivNV")) == NULL) || r; + r = ((glPathStencilDepthOffsetNV = (PFNGLPATHSTENCILDEPTHOFFSETNVPROC)glewGetProcAddress((const GLubyte*)"glPathStencilDepthOffsetNV")) == NULL) || r; + r = ((glPathStencilFuncNV = (PFNGLPATHSTENCILFUNCNVPROC)glewGetProcAddress((const GLubyte*)"glPathStencilFuncNV")) == NULL) || r; + r = ((glPathStringNV = (PFNGLPATHSTRINGNVPROC)glewGetProcAddress((const GLubyte*)"glPathStringNV")) == NULL) || r; + r = ((glPathSubCommandsNV = (PFNGLPATHSUBCOMMANDSNVPROC)glewGetProcAddress((const GLubyte*)"glPathSubCommandsNV")) == NULL) || r; + r = ((glPathSubCoordsNV = (PFNGLPATHSUBCOORDSNVPROC)glewGetProcAddress((const GLubyte*)"glPathSubCoordsNV")) == NULL) || r; + r = ((glPathTexGenNV = (PFNGLPATHTEXGENNVPROC)glewGetProcAddress((const GLubyte*)"glPathTexGenNV")) == NULL) || r; + r = ((glPointAlongPathNV = (PFNGLPOINTALONGPATHNVPROC)glewGetProcAddress((const GLubyte*)"glPointAlongPathNV")) == NULL) || r; + r = ((glStencilFillPathInstancedNV = (PFNGLSTENCILFILLPATHINSTANCEDNVPROC)glewGetProcAddress((const GLubyte*)"glStencilFillPathInstancedNV")) == NULL) || r; + r = ((glStencilFillPathNV = (PFNGLSTENCILFILLPATHNVPROC)glewGetProcAddress((const GLubyte*)"glStencilFillPathNV")) == NULL) || r; + r = ((glStencilStrokePathInstancedNV = (PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC)glewGetProcAddress((const GLubyte*)"glStencilStrokePathInstancedNV")) == NULL) || r; + r = ((glStencilStrokePathNV = (PFNGLSTENCILSTROKEPATHNVPROC)glewGetProcAddress((const GLubyte*)"glStencilStrokePathNV")) == NULL) || r; + r = ((glTransformPathNV = (PFNGLTRANSFORMPATHNVPROC)glewGetProcAddress((const GLubyte*)"glTransformPathNV")) == NULL) || r; + r = ((glWeightPathsNV = (PFNGLWEIGHTPATHSNVPROC)glewGetProcAddress((const GLubyte*)"glWeightPathsNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_path_rendering */ + +#ifdef GL_NV_pixel_data_range + +static GLboolean _glewInit_GL_NV_pixel_data_range (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glFlushPixelDataRangeNV = (PFNGLFLUSHPIXELDATARANGENVPROC)glewGetProcAddress((const GLubyte*)"glFlushPixelDataRangeNV")) == NULL) || r; + r = ((glPixelDataRangeNV = (PFNGLPIXELDATARANGENVPROC)glewGetProcAddress((const GLubyte*)"glPixelDataRangeNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_pixel_data_range */ + +#ifdef GL_NV_point_sprite + +static GLboolean _glewInit_GL_NV_point_sprite (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glPointParameteriNV = (PFNGLPOINTPARAMETERINVPROC)glewGetProcAddress((const GLubyte*)"glPointParameteriNV")) == NULL) || r; + r = ((glPointParameterivNV = (PFNGLPOINTPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glPointParameterivNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_point_sprite */ + +#ifdef GL_NV_present_video + +static GLboolean _glewInit_GL_NV_present_video (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetVideoi64vNV = (PFNGLGETVIDEOI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoi64vNV")) == NULL) || r; + r = ((glGetVideoivNV = (PFNGLGETVIDEOIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoivNV")) == NULL) || r; + r = ((glGetVideoui64vNV = (PFNGLGETVIDEOUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoui64vNV")) == NULL) || r; + r = ((glGetVideouivNV = (PFNGLGETVIDEOUIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideouivNV")) == NULL) || r; + r = ((glPresentFrameDualFillNV = (PFNGLPRESENTFRAMEDUALFILLNVPROC)glewGetProcAddress((const GLubyte*)"glPresentFrameDualFillNV")) == NULL) || r; + r = ((glPresentFrameKeyedNV = (PFNGLPRESENTFRAMEKEYEDNVPROC)glewGetProcAddress((const GLubyte*)"glPresentFrameKeyedNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_present_video */ + +#ifdef GL_NV_primitive_restart + +static GLboolean _glewInit_GL_NV_primitive_restart (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glPrimitiveRestartIndexNV = (PFNGLPRIMITIVERESTARTINDEXNVPROC)glewGetProcAddress((const GLubyte*)"glPrimitiveRestartIndexNV")) == NULL) || r; + r = ((glPrimitiveRestartNV = (PFNGLPRIMITIVERESTARTNVPROC)glewGetProcAddress((const GLubyte*)"glPrimitiveRestartNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_primitive_restart */ + +#ifdef GL_NV_register_combiners + +static GLboolean _glewInit_GL_NV_register_combiners (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glCombinerInputNV = (PFNGLCOMBINERINPUTNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerInputNV")) == NULL) || r; + r = ((glCombinerOutputNV = (PFNGLCOMBINEROUTPUTNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerOutputNV")) == NULL) || r; + r = ((glCombinerParameterfNV = (PFNGLCOMBINERPARAMETERFNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerParameterfNV")) == NULL) || r; + r = ((glCombinerParameterfvNV = (PFNGLCOMBINERPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerParameterfvNV")) == NULL) || r; + r = ((glCombinerParameteriNV = (PFNGLCOMBINERPARAMETERINVPROC)glewGetProcAddress((const GLubyte*)"glCombinerParameteriNV")) == NULL) || r; + r = ((glCombinerParameterivNV = (PFNGLCOMBINERPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerParameterivNV")) == NULL) || r; + r = ((glFinalCombinerInputNV = (PFNGLFINALCOMBINERINPUTNVPROC)glewGetProcAddress((const GLubyte*)"glFinalCombinerInputNV")) == NULL) || r; + r = ((glGetCombinerInputParameterfvNV = (PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetCombinerInputParameterfvNV")) == NULL) || r; + r = ((glGetCombinerInputParameterivNV = (PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetCombinerInputParameterivNV")) == NULL) || r; + r = ((glGetCombinerOutputParameterfvNV = (PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetCombinerOutputParameterfvNV")) == NULL) || r; + r = ((glGetCombinerOutputParameterivNV = (PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetCombinerOutputParameterivNV")) == NULL) || r; + r = ((glGetFinalCombinerInputParameterfvNV = (PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetFinalCombinerInputParameterfvNV")) == NULL) || r; + r = ((glGetFinalCombinerInputParameterivNV = (PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetFinalCombinerInputParameterivNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_register_combiners */ + +#ifdef GL_NV_register_combiners2 + +static GLboolean _glewInit_GL_NV_register_combiners2 (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glCombinerStageParameterfvNV = (PFNGLCOMBINERSTAGEPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerStageParameterfvNV")) == NULL) || r; + r = ((glGetCombinerStageParameterfvNV = (PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetCombinerStageParameterfvNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_register_combiners2 */ + +#ifdef GL_NV_shader_atomic_counters + +#endif /* GL_NV_shader_atomic_counters */ + +#ifdef GL_NV_shader_atomic_float + +#endif /* GL_NV_shader_atomic_float */ + +#ifdef GL_NV_shader_buffer_load + +static GLboolean _glewInit_GL_NV_shader_buffer_load (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetBufferParameterui64vNV = (PFNGLGETBUFFERPARAMETERUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetBufferParameterui64vNV")) == NULL) || r; + r = ((glGetIntegerui64vNV = (PFNGLGETINTEGERUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetIntegerui64vNV")) == NULL) || r; + r = ((glGetNamedBufferParameterui64vNV = (PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferParameterui64vNV")) == NULL) || r; + r = ((glIsBufferResidentNV = (PFNGLISBUFFERRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glIsBufferResidentNV")) == NULL) || r; + r = ((glIsNamedBufferResidentNV = (PFNGLISNAMEDBUFFERRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glIsNamedBufferResidentNV")) == NULL) || r; + r = ((glMakeBufferNonResidentNV = (PFNGLMAKEBUFFERNONRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeBufferNonResidentNV")) == NULL) || r; + r = ((glMakeBufferResidentNV = (PFNGLMAKEBUFFERRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeBufferResidentNV")) == NULL) || r; + r = ((glMakeNamedBufferNonResidentNV = (PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeNamedBufferNonResidentNV")) == NULL) || r; + r = ((glMakeNamedBufferResidentNV = (PFNGLMAKENAMEDBUFFERRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeNamedBufferResidentNV")) == NULL) || r; + r = ((glProgramUniformui64NV = (PFNGLPROGRAMUNIFORMUI64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformui64NV")) == NULL) || r; + r = ((glProgramUniformui64vNV = (PFNGLPROGRAMUNIFORMUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformui64vNV")) == NULL) || r; + r = ((glUniformui64NV = (PFNGLUNIFORMUI64NVPROC)glewGetProcAddress((const GLubyte*)"glUniformui64NV")) == NULL) || r; + r = ((glUniformui64vNV = (PFNGLUNIFORMUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniformui64vNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_shader_buffer_load */ + +#ifdef GL_NV_shader_storage_buffer_object + +#endif /* GL_NV_shader_storage_buffer_object */ + +#ifdef GL_NV_tessellation_program5 + +#endif /* GL_NV_tessellation_program5 */ + +#ifdef GL_NV_texgen_emboss + +#endif /* GL_NV_texgen_emboss */ + +#ifdef GL_NV_texgen_reflection + +#endif /* GL_NV_texgen_reflection */ + +#ifdef GL_NV_texture_barrier + +static GLboolean _glewInit_GL_NV_texture_barrier (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glTextureBarrierNV = (PFNGLTEXTUREBARRIERNVPROC)glewGetProcAddress((const GLubyte*)"glTextureBarrierNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_texture_barrier */ + +#ifdef GL_NV_texture_compression_vtc + +#endif /* GL_NV_texture_compression_vtc */ + +#ifdef GL_NV_texture_env_combine4 + +#endif /* GL_NV_texture_env_combine4 */ + +#ifdef GL_NV_texture_expand_normal + +#endif /* GL_NV_texture_expand_normal */ + +#ifdef GL_NV_texture_multisample + +static GLboolean _glewInit_GL_NV_texture_multisample (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glTexImage2DMultisampleCoverageNV = (PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC)glewGetProcAddress((const GLubyte*)"glTexImage2DMultisampleCoverageNV")) == NULL) || r; + r = ((glTexImage3DMultisampleCoverageNV = (PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC)glewGetProcAddress((const GLubyte*)"glTexImage3DMultisampleCoverageNV")) == NULL) || r; + r = ((glTextureImage2DMultisampleCoverageNV = (PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC)glewGetProcAddress((const GLubyte*)"glTextureImage2DMultisampleCoverageNV")) == NULL) || r; + r = ((glTextureImage2DMultisampleNV = (PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC)glewGetProcAddress((const GLubyte*)"glTextureImage2DMultisampleNV")) == NULL) || r; + r = ((glTextureImage3DMultisampleCoverageNV = (PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC)glewGetProcAddress((const GLubyte*)"glTextureImage3DMultisampleCoverageNV")) == NULL) || r; + r = ((glTextureImage3DMultisampleNV = (PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC)glewGetProcAddress((const GLubyte*)"glTextureImage3DMultisampleNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_texture_multisample */ + +#ifdef GL_NV_texture_rectangle + +#endif /* GL_NV_texture_rectangle */ + +#ifdef GL_NV_texture_shader + +#endif /* GL_NV_texture_shader */ + +#ifdef GL_NV_texture_shader2 + +#endif /* GL_NV_texture_shader2 */ + +#ifdef GL_NV_texture_shader3 + +#endif /* GL_NV_texture_shader3 */ + +#ifdef GL_NV_transform_feedback + +static GLboolean _glewInit_GL_NV_transform_feedback (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glActiveVaryingNV = (PFNGLACTIVEVARYINGNVPROC)glewGetProcAddress((const GLubyte*)"glActiveVaryingNV")) == NULL) || r; + r = ((glBeginTransformFeedbackNV = (PFNGLBEGINTRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glBeginTransformFeedbackNV")) == NULL) || r; + r = ((glBindBufferBaseNV = (PFNGLBINDBUFFERBASENVPROC)glewGetProcAddress((const GLubyte*)"glBindBufferBaseNV")) == NULL) || r; + r = ((glBindBufferOffsetNV = (PFNGLBINDBUFFEROFFSETNVPROC)glewGetProcAddress((const GLubyte*)"glBindBufferOffsetNV")) == NULL) || r; + r = ((glBindBufferRangeNV = (PFNGLBINDBUFFERRANGENVPROC)glewGetProcAddress((const GLubyte*)"glBindBufferRangeNV")) == NULL) || r; + r = ((glEndTransformFeedbackNV = (PFNGLENDTRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glEndTransformFeedbackNV")) == NULL) || r; + r = ((glGetActiveVaryingNV = (PFNGLGETACTIVEVARYINGNVPROC)glewGetProcAddress((const GLubyte*)"glGetActiveVaryingNV")) == NULL) || r; + r = ((glGetTransformFeedbackVaryingNV = (PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC)glewGetProcAddress((const GLubyte*)"glGetTransformFeedbackVaryingNV")) == NULL) || r; + r = ((glGetVaryingLocationNV = (PFNGLGETVARYINGLOCATIONNVPROC)glewGetProcAddress((const GLubyte*)"glGetVaryingLocationNV")) == NULL) || r; + r = ((glTransformFeedbackAttribsNV = (PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC)glewGetProcAddress((const GLubyte*)"glTransformFeedbackAttribsNV")) == NULL) || r; + r = ((glTransformFeedbackVaryingsNV = (PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC)glewGetProcAddress((const GLubyte*)"glTransformFeedbackVaryingsNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_transform_feedback */ + +#ifdef GL_NV_transform_feedback2 + +static GLboolean _glewInit_GL_NV_transform_feedback2 (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBindTransformFeedbackNV = (PFNGLBINDTRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glBindTransformFeedbackNV")) == NULL) || r; + r = ((glDeleteTransformFeedbacksNV = (PFNGLDELETETRANSFORMFEEDBACKSNVPROC)glewGetProcAddress((const GLubyte*)"glDeleteTransformFeedbacksNV")) == NULL) || r; + r = ((glDrawTransformFeedbackNV = (PFNGLDRAWTRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glDrawTransformFeedbackNV")) == NULL) || r; + r = ((glGenTransformFeedbacksNV = (PFNGLGENTRANSFORMFEEDBACKSNVPROC)glewGetProcAddress((const GLubyte*)"glGenTransformFeedbacksNV")) == NULL) || r; + r = ((glIsTransformFeedbackNV = (PFNGLISTRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glIsTransformFeedbackNV")) == NULL) || r; + r = ((glPauseTransformFeedbackNV = (PFNGLPAUSETRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glPauseTransformFeedbackNV")) == NULL) || r; + r = ((glResumeTransformFeedbackNV = (PFNGLRESUMETRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glResumeTransformFeedbackNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_transform_feedback2 */ + +#ifdef GL_NV_vdpau_interop + +static GLboolean _glewInit_GL_NV_vdpau_interop (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glVDPAUFiniNV = (PFNGLVDPAUFININVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUFiniNV")) == NULL) || r; + r = ((glVDPAUGetSurfaceivNV = (PFNGLVDPAUGETSURFACEIVNVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUGetSurfaceivNV")) == NULL) || r; + r = ((glVDPAUInitNV = (PFNGLVDPAUINITNVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUInitNV")) == NULL) || r; + r = ((glVDPAUIsSurfaceNV = (PFNGLVDPAUISSURFACENVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUIsSurfaceNV")) == NULL) || r; + r = ((glVDPAUMapSurfacesNV = (PFNGLVDPAUMAPSURFACESNVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUMapSurfacesNV")) == NULL) || r; + r = ((glVDPAURegisterOutputSurfaceNV = (PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC)glewGetProcAddress((const GLubyte*)"glVDPAURegisterOutputSurfaceNV")) == NULL) || r; + r = ((glVDPAURegisterVideoSurfaceNV = (PFNGLVDPAUREGISTERVIDEOSURFACENVPROC)glewGetProcAddress((const GLubyte*)"glVDPAURegisterVideoSurfaceNV")) == NULL) || r; + r = ((glVDPAUSurfaceAccessNV = (PFNGLVDPAUSURFACEACCESSNVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUSurfaceAccessNV")) == NULL) || r; + r = ((glVDPAUUnmapSurfacesNV = (PFNGLVDPAUUNMAPSURFACESNVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUUnmapSurfacesNV")) == NULL) || r; + r = ((glVDPAUUnregisterSurfaceNV = (PFNGLVDPAUUNREGISTERSURFACENVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUUnregisterSurfaceNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_vdpau_interop */ + +#ifdef GL_NV_vertex_array_range + +static GLboolean _glewInit_GL_NV_vertex_array_range (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glFlushVertexArrayRangeNV = (PFNGLFLUSHVERTEXARRAYRANGENVPROC)glewGetProcAddress((const GLubyte*)"glFlushVertexArrayRangeNV")) == NULL) || r; + r = ((glVertexArrayRangeNV = (PFNGLVERTEXARRAYRANGENVPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayRangeNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_vertex_array_range */ + +#ifdef GL_NV_vertex_array_range2 + +#endif /* GL_NV_vertex_array_range2 */ + +#ifdef GL_NV_vertex_attrib_integer_64bit + +static GLboolean _glewInit_GL_NV_vertex_attrib_integer_64bit (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetVertexAttribLi64vNV = (PFNGLGETVERTEXATTRIBLI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribLi64vNV")) == NULL) || r; + r = ((glGetVertexAttribLui64vNV = (PFNGLGETVERTEXATTRIBLUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribLui64vNV")) == NULL) || r; + r = ((glVertexAttribL1i64NV = (PFNGLVERTEXATTRIBL1I64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1i64NV")) == NULL) || r; + r = ((glVertexAttribL1i64vNV = (PFNGLVERTEXATTRIBL1I64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1i64vNV")) == NULL) || r; + r = ((glVertexAttribL1ui64NV = (PFNGLVERTEXATTRIBL1UI64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1ui64NV")) == NULL) || r; + r = ((glVertexAttribL1ui64vNV = (PFNGLVERTEXATTRIBL1UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1ui64vNV")) == NULL) || r; + r = ((glVertexAttribL2i64NV = (PFNGLVERTEXATTRIBL2I64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2i64NV")) == NULL) || r; + r = ((glVertexAttribL2i64vNV = (PFNGLVERTEXATTRIBL2I64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2i64vNV")) == NULL) || r; + r = ((glVertexAttribL2ui64NV = (PFNGLVERTEXATTRIBL2UI64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2ui64NV")) == NULL) || r; + r = ((glVertexAttribL2ui64vNV = (PFNGLVERTEXATTRIBL2UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2ui64vNV")) == NULL) || r; + r = ((glVertexAttribL3i64NV = (PFNGLVERTEXATTRIBL3I64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3i64NV")) == NULL) || r; + r = ((glVertexAttribL3i64vNV = (PFNGLVERTEXATTRIBL3I64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3i64vNV")) == NULL) || r; + r = ((glVertexAttribL3ui64NV = (PFNGLVERTEXATTRIBL3UI64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3ui64NV")) == NULL) || r; + r = ((glVertexAttribL3ui64vNV = (PFNGLVERTEXATTRIBL3UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3ui64vNV")) == NULL) || r; + r = ((glVertexAttribL4i64NV = (PFNGLVERTEXATTRIBL4I64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4i64NV")) == NULL) || r; + r = ((glVertexAttribL4i64vNV = (PFNGLVERTEXATTRIBL4I64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4i64vNV")) == NULL) || r; + r = ((glVertexAttribL4ui64NV = (PFNGLVERTEXATTRIBL4UI64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4ui64NV")) == NULL) || r; + r = ((glVertexAttribL4ui64vNV = (PFNGLVERTEXATTRIBL4UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4ui64vNV")) == NULL) || r; + r = ((glVertexAttribLFormatNV = (PFNGLVERTEXATTRIBLFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribLFormatNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_vertex_attrib_integer_64bit */ + +#ifdef GL_NV_vertex_buffer_unified_memory + +static GLboolean _glewInit_GL_NV_vertex_buffer_unified_memory (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBufferAddressRangeNV = (PFNGLBUFFERADDRESSRANGENVPROC)glewGetProcAddress((const GLubyte*)"glBufferAddressRangeNV")) == NULL) || r; + r = ((glColorFormatNV = (PFNGLCOLORFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glColorFormatNV")) == NULL) || r; + r = ((glEdgeFlagFormatNV = (PFNGLEDGEFLAGFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glEdgeFlagFormatNV")) == NULL) || r; + r = ((glFogCoordFormatNV = (PFNGLFOGCOORDFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glFogCoordFormatNV")) == NULL) || r; + r = ((glGetIntegerui64i_vNV = (PFNGLGETINTEGERUI64I_VNVPROC)glewGetProcAddress((const GLubyte*)"glGetIntegerui64i_vNV")) == NULL) || r; + r = ((glIndexFormatNV = (PFNGLINDEXFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glIndexFormatNV")) == NULL) || r; + r = ((glNormalFormatNV = (PFNGLNORMALFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glNormalFormatNV")) == NULL) || r; + r = ((glSecondaryColorFormatNV = (PFNGLSECONDARYCOLORFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorFormatNV")) == NULL) || r; + r = ((glTexCoordFormatNV = (PFNGLTEXCOORDFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoordFormatNV")) == NULL) || r; + r = ((glVertexAttribFormatNV = (PFNGLVERTEXATTRIBFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribFormatNV")) == NULL) || r; + r = ((glVertexAttribIFormatNV = (PFNGLVERTEXATTRIBIFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribIFormatNV")) == NULL) || r; + r = ((glVertexFormatNV = (PFNGLVERTEXFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glVertexFormatNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_vertex_buffer_unified_memory */ + +#ifdef GL_NV_vertex_program + +static GLboolean _glewInit_GL_NV_vertex_program (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glAreProgramsResidentNV = (PFNGLAREPROGRAMSRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glAreProgramsResidentNV")) == NULL) || r; + r = ((glBindProgramNV = (PFNGLBINDPROGRAMNVPROC)glewGetProcAddress((const GLubyte*)"glBindProgramNV")) == NULL) || r; + r = ((glDeleteProgramsNV = (PFNGLDELETEPROGRAMSNVPROC)glewGetProcAddress((const GLubyte*)"glDeleteProgramsNV")) == NULL) || r; + r = ((glExecuteProgramNV = (PFNGLEXECUTEPROGRAMNVPROC)glewGetProcAddress((const GLubyte*)"glExecuteProgramNV")) == NULL) || r; + r = ((glGenProgramsNV = (PFNGLGENPROGRAMSNVPROC)glewGetProcAddress((const GLubyte*)"glGenProgramsNV")) == NULL) || r; + r = ((glGetProgramParameterdvNV = (PFNGLGETPROGRAMPARAMETERDVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramParameterdvNV")) == NULL) || r; + r = ((glGetProgramParameterfvNV = (PFNGLGETPROGRAMPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramParameterfvNV")) == NULL) || r; + r = ((glGetProgramStringNV = (PFNGLGETPROGRAMSTRINGNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramStringNV")) == NULL) || r; + r = ((glGetProgramivNV = (PFNGLGETPROGRAMIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramivNV")) == NULL) || r; + r = ((glGetTrackMatrixivNV = (PFNGLGETTRACKMATRIXIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetTrackMatrixivNV")) == NULL) || r; + r = ((glGetVertexAttribPointervNV = (PFNGLGETVERTEXATTRIBPOINTERVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribPointervNV")) == NULL) || r; + r = ((glGetVertexAttribdvNV = (PFNGLGETVERTEXATTRIBDVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribdvNV")) == NULL) || r; + r = ((glGetVertexAttribfvNV = (PFNGLGETVERTEXATTRIBFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribfvNV")) == NULL) || r; + r = ((glGetVertexAttribivNV = (PFNGLGETVERTEXATTRIBIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribivNV")) == NULL) || r; + r = ((glIsProgramNV = (PFNGLISPROGRAMNVPROC)glewGetProcAddress((const GLubyte*)"glIsProgramNV")) == NULL) || r; + r = ((glLoadProgramNV = (PFNGLLOADPROGRAMNVPROC)glewGetProcAddress((const GLubyte*)"glLoadProgramNV")) == NULL) || r; + r = ((glProgramParameter4dNV = (PFNGLPROGRAMPARAMETER4DNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameter4dNV")) == NULL) || r; + r = ((glProgramParameter4dvNV = (PFNGLPROGRAMPARAMETER4DVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameter4dvNV")) == NULL) || r; + r = ((glProgramParameter4fNV = (PFNGLPROGRAMPARAMETER4FNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameter4fNV")) == NULL) || r; + r = ((glProgramParameter4fvNV = (PFNGLPROGRAMPARAMETER4FVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameter4fvNV")) == NULL) || r; + r = ((glProgramParameters4dvNV = (PFNGLPROGRAMPARAMETERS4DVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameters4dvNV")) == NULL) || r; + r = ((glProgramParameters4fvNV = (PFNGLPROGRAMPARAMETERS4FVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameters4fvNV")) == NULL) || r; + r = ((glRequestResidentProgramsNV = (PFNGLREQUESTRESIDENTPROGRAMSNVPROC)glewGetProcAddress((const GLubyte*)"glRequestResidentProgramsNV")) == NULL) || r; + r = ((glTrackMatrixNV = (PFNGLTRACKMATRIXNVPROC)glewGetProcAddress((const GLubyte*)"glTrackMatrixNV")) == NULL) || r; + r = ((glVertexAttrib1dNV = (PFNGLVERTEXATTRIB1DNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1dNV")) == NULL) || r; + r = ((glVertexAttrib1dvNV = (PFNGLVERTEXATTRIB1DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1dvNV")) == NULL) || r; + r = ((glVertexAttrib1fNV = (PFNGLVERTEXATTRIB1FNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1fNV")) == NULL) || r; + r = ((glVertexAttrib1fvNV = (PFNGLVERTEXATTRIB1FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1fvNV")) == NULL) || r; + r = ((glVertexAttrib1sNV = (PFNGLVERTEXATTRIB1SNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1sNV")) == NULL) || r; + r = ((glVertexAttrib1svNV = (PFNGLVERTEXATTRIB1SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1svNV")) == NULL) || r; + r = ((glVertexAttrib2dNV = (PFNGLVERTEXATTRIB2DNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2dNV")) == NULL) || r; + r = ((glVertexAttrib2dvNV = (PFNGLVERTEXATTRIB2DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2dvNV")) == NULL) || r; + r = ((glVertexAttrib2fNV = (PFNGLVERTEXATTRIB2FNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2fNV")) == NULL) || r; + r = ((glVertexAttrib2fvNV = (PFNGLVERTEXATTRIB2FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2fvNV")) == NULL) || r; + r = ((glVertexAttrib2sNV = (PFNGLVERTEXATTRIB2SNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2sNV")) == NULL) || r; + r = ((glVertexAttrib2svNV = (PFNGLVERTEXATTRIB2SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2svNV")) == NULL) || r; + r = ((glVertexAttrib3dNV = (PFNGLVERTEXATTRIB3DNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3dNV")) == NULL) || r; + r = ((glVertexAttrib3dvNV = (PFNGLVERTEXATTRIB3DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3dvNV")) == NULL) || r; + r = ((glVertexAttrib3fNV = (PFNGLVERTEXATTRIB3FNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3fNV")) == NULL) || r; + r = ((glVertexAttrib3fvNV = (PFNGLVERTEXATTRIB3FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3fvNV")) == NULL) || r; + r = ((glVertexAttrib3sNV = (PFNGLVERTEXATTRIB3SNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3sNV")) == NULL) || r; + r = ((glVertexAttrib3svNV = (PFNGLVERTEXATTRIB3SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3svNV")) == NULL) || r; + r = ((glVertexAttrib4dNV = (PFNGLVERTEXATTRIB4DNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4dNV")) == NULL) || r; + r = ((glVertexAttrib4dvNV = (PFNGLVERTEXATTRIB4DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4dvNV")) == NULL) || r; + r = ((glVertexAttrib4fNV = (PFNGLVERTEXATTRIB4FNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4fNV")) == NULL) || r; + r = ((glVertexAttrib4fvNV = (PFNGLVERTEXATTRIB4FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4fvNV")) == NULL) || r; + r = ((glVertexAttrib4sNV = (PFNGLVERTEXATTRIB4SNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4sNV")) == NULL) || r; + r = ((glVertexAttrib4svNV = (PFNGLVERTEXATTRIB4SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4svNV")) == NULL) || r; + r = ((glVertexAttrib4ubNV = (PFNGLVERTEXATTRIB4UBNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4ubNV")) == NULL) || r; + r = ((glVertexAttrib4ubvNV = (PFNGLVERTEXATTRIB4UBVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4ubvNV")) == NULL) || r; + r = ((glVertexAttribPointerNV = (PFNGLVERTEXATTRIBPOINTERNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribPointerNV")) == NULL) || r; + r = ((glVertexAttribs1dvNV = (PFNGLVERTEXATTRIBS1DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs1dvNV")) == NULL) || r; + r = ((glVertexAttribs1fvNV = (PFNGLVERTEXATTRIBS1FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs1fvNV")) == NULL) || r; + r = ((glVertexAttribs1svNV = (PFNGLVERTEXATTRIBS1SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs1svNV")) == NULL) || r; + r = ((glVertexAttribs2dvNV = (PFNGLVERTEXATTRIBS2DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs2dvNV")) == NULL) || r; + r = ((glVertexAttribs2fvNV = (PFNGLVERTEXATTRIBS2FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs2fvNV")) == NULL) || r; + r = ((glVertexAttribs2svNV = (PFNGLVERTEXATTRIBS2SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs2svNV")) == NULL) || r; + r = ((glVertexAttribs3dvNV = (PFNGLVERTEXATTRIBS3DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs3dvNV")) == NULL) || r; + r = ((glVertexAttribs3fvNV = (PFNGLVERTEXATTRIBS3FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs3fvNV")) == NULL) || r; + r = ((glVertexAttribs3svNV = (PFNGLVERTEXATTRIBS3SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs3svNV")) == NULL) || r; + r = ((glVertexAttribs4dvNV = (PFNGLVERTEXATTRIBS4DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs4dvNV")) == NULL) || r; + r = ((glVertexAttribs4fvNV = (PFNGLVERTEXATTRIBS4FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs4fvNV")) == NULL) || r; + r = ((glVertexAttribs4svNV = (PFNGLVERTEXATTRIBS4SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs4svNV")) == NULL) || r; + r = ((glVertexAttribs4ubvNV = (PFNGLVERTEXATTRIBS4UBVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs4ubvNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_vertex_program */ + +#ifdef GL_NV_vertex_program1_1 + +#endif /* GL_NV_vertex_program1_1 */ + +#ifdef GL_NV_vertex_program2 + +#endif /* GL_NV_vertex_program2 */ + +#ifdef GL_NV_vertex_program2_option + +#endif /* GL_NV_vertex_program2_option */ + +#ifdef GL_NV_vertex_program3 + +#endif /* GL_NV_vertex_program3 */ + +#ifdef GL_NV_vertex_program4 + +#endif /* GL_NV_vertex_program4 */ + +#ifdef GL_NV_video_capture + +static GLboolean _glewInit_GL_NV_video_capture (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glBeginVideoCaptureNV = (PFNGLBEGINVIDEOCAPTURENVPROC)glewGetProcAddress((const GLubyte*)"glBeginVideoCaptureNV")) == NULL) || r; + r = ((glBindVideoCaptureStreamBufferNV = (PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC)glewGetProcAddress((const GLubyte*)"glBindVideoCaptureStreamBufferNV")) == NULL) || r; + r = ((glBindVideoCaptureStreamTextureNV = (PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC)glewGetProcAddress((const GLubyte*)"glBindVideoCaptureStreamTextureNV")) == NULL) || r; + r = ((glEndVideoCaptureNV = (PFNGLENDVIDEOCAPTURENVPROC)glewGetProcAddress((const GLubyte*)"glEndVideoCaptureNV")) == NULL) || r; + r = ((glGetVideoCaptureStreamdvNV = (PFNGLGETVIDEOCAPTURESTREAMDVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoCaptureStreamdvNV")) == NULL) || r; + r = ((glGetVideoCaptureStreamfvNV = (PFNGLGETVIDEOCAPTURESTREAMFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoCaptureStreamfvNV")) == NULL) || r; + r = ((glGetVideoCaptureStreamivNV = (PFNGLGETVIDEOCAPTURESTREAMIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoCaptureStreamivNV")) == NULL) || r; + r = ((glGetVideoCaptureivNV = (PFNGLGETVIDEOCAPTUREIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoCaptureivNV")) == NULL) || r; + r = ((glVideoCaptureNV = (PFNGLVIDEOCAPTURENVPROC)glewGetProcAddress((const GLubyte*)"glVideoCaptureNV")) == NULL) || r; + r = ((glVideoCaptureStreamParameterdvNV = (PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC)glewGetProcAddress((const GLubyte*)"glVideoCaptureStreamParameterdvNV")) == NULL) || r; + r = ((glVideoCaptureStreamParameterfvNV = (PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glVideoCaptureStreamParameterfvNV")) == NULL) || r; + r = ((glVideoCaptureStreamParameterivNV = (PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glVideoCaptureStreamParameterivNV")) == NULL) || r; + + return r; +} + +#endif /* GL_NV_video_capture */ + +#ifdef GL_OES_byte_coordinates + +#endif /* GL_OES_byte_coordinates */ + +#ifdef GL_OES_compressed_paletted_texture + +#endif /* GL_OES_compressed_paletted_texture */ + +#ifdef GL_OES_read_format + +#endif /* GL_OES_read_format */ + +#ifdef GL_OES_single_precision + +static GLboolean _glewInit_GL_OES_single_precision (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glClearDepthfOES = (PFNGLCLEARDEPTHFOESPROC)glewGetProcAddress((const GLubyte*)"glClearDepthfOES")) == NULL) || r; + r = ((glClipPlanefOES = (PFNGLCLIPPLANEFOESPROC)glewGetProcAddress((const GLubyte*)"glClipPlanefOES")) == NULL) || r; + r = ((glDepthRangefOES = (PFNGLDEPTHRANGEFOESPROC)glewGetProcAddress((const GLubyte*)"glDepthRangefOES")) == NULL) || r; + r = ((glFrustumfOES = (PFNGLFRUSTUMFOESPROC)glewGetProcAddress((const GLubyte*)"glFrustumfOES")) == NULL) || r; + r = ((glGetClipPlanefOES = (PFNGLGETCLIPPLANEFOESPROC)glewGetProcAddress((const GLubyte*)"glGetClipPlanefOES")) == NULL) || r; + r = ((glOrthofOES = (PFNGLORTHOFOESPROC)glewGetProcAddress((const GLubyte*)"glOrthofOES")) == NULL) || r; + + return r; +} + +#endif /* GL_OES_single_precision */ + +#ifdef GL_OML_interlace + +#endif /* GL_OML_interlace */ + +#ifdef GL_OML_resample + +#endif /* GL_OML_resample */ + +#ifdef GL_OML_subsample + +#endif /* GL_OML_subsample */ + +#ifdef GL_PGI_misc_hints + +#endif /* GL_PGI_misc_hints */ + +#ifdef GL_PGI_vertex_hints + +#endif /* GL_PGI_vertex_hints */ + +#ifdef GL_REGAL_ES1_0_compatibility + +static GLboolean _glewInit_GL_REGAL_ES1_0_compatibility (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glAlphaFuncx = (PFNGLALPHAFUNCXPROC)glewGetProcAddress((const GLubyte*)"glAlphaFuncx")) == NULL) || r; + r = ((glClearColorx = (PFNGLCLEARCOLORXPROC)glewGetProcAddress((const GLubyte*)"glClearColorx")) == NULL) || r; + r = ((glClearDepthx = (PFNGLCLEARDEPTHXPROC)glewGetProcAddress((const GLubyte*)"glClearDepthx")) == NULL) || r; + r = ((glColor4x = (PFNGLCOLOR4XPROC)glewGetProcAddress((const GLubyte*)"glColor4x")) == NULL) || r; + r = ((glDepthRangex = (PFNGLDEPTHRANGEXPROC)glewGetProcAddress((const GLubyte*)"glDepthRangex")) == NULL) || r; + r = ((glFogx = (PFNGLFOGXPROC)glewGetProcAddress((const GLubyte*)"glFogx")) == NULL) || r; + r = ((glFogxv = (PFNGLFOGXVPROC)glewGetProcAddress((const GLubyte*)"glFogxv")) == NULL) || r; + r = ((glFrustumf = (PFNGLFRUSTUMFPROC)glewGetProcAddress((const GLubyte*)"glFrustumf")) == NULL) || r; + r = ((glFrustumx = (PFNGLFRUSTUMXPROC)glewGetProcAddress((const GLubyte*)"glFrustumx")) == NULL) || r; + r = ((glLightModelx = (PFNGLLIGHTMODELXPROC)glewGetProcAddress((const GLubyte*)"glLightModelx")) == NULL) || r; + r = ((glLightModelxv = (PFNGLLIGHTMODELXVPROC)glewGetProcAddress((const GLubyte*)"glLightModelxv")) == NULL) || r; + r = ((glLightx = (PFNGLLIGHTXPROC)glewGetProcAddress((const GLubyte*)"glLightx")) == NULL) || r; + r = ((glLightxv = (PFNGLLIGHTXVPROC)glewGetProcAddress((const GLubyte*)"glLightxv")) == NULL) || r; + r = ((glLineWidthx = (PFNGLLINEWIDTHXPROC)glewGetProcAddress((const GLubyte*)"glLineWidthx")) == NULL) || r; + r = ((glLoadMatrixx = (PFNGLLOADMATRIXXPROC)glewGetProcAddress((const GLubyte*)"glLoadMatrixx")) == NULL) || r; + r = ((glMaterialx = (PFNGLMATERIALXPROC)glewGetProcAddress((const GLubyte*)"glMaterialx")) == NULL) || r; + r = ((glMaterialxv = (PFNGLMATERIALXVPROC)glewGetProcAddress((const GLubyte*)"glMaterialxv")) == NULL) || r; + r = ((glMultMatrixx = (PFNGLMULTMATRIXXPROC)glewGetProcAddress((const GLubyte*)"glMultMatrixx")) == NULL) || r; + r = ((glMultiTexCoord4x = (PFNGLMULTITEXCOORD4XPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4x")) == NULL) || r; + r = ((glNormal3x = (PFNGLNORMAL3XPROC)glewGetProcAddress((const GLubyte*)"glNormal3x")) == NULL) || r; + r = ((glOrthof = (PFNGLORTHOFPROC)glewGetProcAddress((const GLubyte*)"glOrthof")) == NULL) || r; + r = ((glOrthox = (PFNGLORTHOXPROC)glewGetProcAddress((const GLubyte*)"glOrthox")) == NULL) || r; + r = ((glPointSizex = (PFNGLPOINTSIZEXPROC)glewGetProcAddress((const GLubyte*)"glPointSizex")) == NULL) || r; + r = ((glPolygonOffsetx = (PFNGLPOLYGONOFFSETXPROC)glewGetProcAddress((const GLubyte*)"glPolygonOffsetx")) == NULL) || r; + r = ((glRotatex = (PFNGLROTATEXPROC)glewGetProcAddress((const GLubyte*)"glRotatex")) == NULL) || r; + r = ((glSampleCoveragex = (PFNGLSAMPLECOVERAGEXPROC)glewGetProcAddress((const GLubyte*)"glSampleCoveragex")) == NULL) || r; + r = ((glScalex = (PFNGLSCALEXPROC)glewGetProcAddress((const GLubyte*)"glScalex")) == NULL) || r; + r = ((glTexEnvx = (PFNGLTEXENVXPROC)glewGetProcAddress((const GLubyte*)"glTexEnvx")) == NULL) || r; + r = ((glTexEnvxv = (PFNGLTEXENVXVPROC)glewGetProcAddress((const GLubyte*)"glTexEnvxv")) == NULL) || r; + r = ((glTexParameterx = (PFNGLTEXPARAMETERXPROC)glewGetProcAddress((const GLubyte*)"glTexParameterx")) == NULL) || r; + r = ((glTranslatex = (PFNGLTRANSLATEXPROC)glewGetProcAddress((const GLubyte*)"glTranslatex")) == NULL) || r; + + return r; +} + +#endif /* GL_REGAL_ES1_0_compatibility */ + +#ifdef GL_REGAL_ES1_1_compatibility + +static GLboolean _glewInit_GL_REGAL_ES1_1_compatibility (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glClipPlanef = (PFNGLCLIPPLANEFPROC)glewGetProcAddress((const GLubyte*)"glClipPlanef")) == NULL) || r; + r = ((glClipPlanex = (PFNGLCLIPPLANEXPROC)glewGetProcAddress((const GLubyte*)"glClipPlanex")) == NULL) || r; + r = ((glGetClipPlanef = (PFNGLGETCLIPPLANEFPROC)glewGetProcAddress((const GLubyte*)"glGetClipPlanef")) == NULL) || r; + r = ((glGetClipPlanex = (PFNGLGETCLIPPLANEXPROC)glewGetProcAddress((const GLubyte*)"glGetClipPlanex")) == NULL) || r; + r = ((glGetFixedv = (PFNGLGETFIXEDVPROC)glewGetProcAddress((const GLubyte*)"glGetFixedv")) == NULL) || r; + r = ((glGetLightxv = (PFNGLGETLIGHTXVPROC)glewGetProcAddress((const GLubyte*)"glGetLightxv")) == NULL) || r; + r = ((glGetMaterialxv = (PFNGLGETMATERIALXVPROC)glewGetProcAddress((const GLubyte*)"glGetMaterialxv")) == NULL) || r; + r = ((glGetTexEnvxv = (PFNGLGETTEXENVXVPROC)glewGetProcAddress((const GLubyte*)"glGetTexEnvxv")) == NULL) || r; + r = ((glGetTexParameterxv = (PFNGLGETTEXPARAMETERXVPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterxv")) == NULL) || r; + r = ((glPointParameterx = (PFNGLPOINTPARAMETERXPROC)glewGetProcAddress((const GLubyte*)"glPointParameterx")) == NULL) || r; + r = ((glPointParameterxv = (PFNGLPOINTPARAMETERXVPROC)glewGetProcAddress((const GLubyte*)"glPointParameterxv")) == NULL) || r; + r = ((glPointSizePointerOES = (PFNGLPOINTSIZEPOINTEROESPROC)glewGetProcAddress((const GLubyte*)"glPointSizePointerOES")) == NULL) || r; + r = ((glTexParameterxv = (PFNGLTEXPARAMETERXVPROC)glewGetProcAddress((const GLubyte*)"glTexParameterxv")) == NULL) || r; + + return r; +} + +#endif /* GL_REGAL_ES1_1_compatibility */ + +#ifdef GL_REGAL_enable + +#endif /* GL_REGAL_enable */ + +#ifdef GL_REGAL_error_string + +static GLboolean _glewInit_GL_REGAL_error_string (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glErrorStringREGAL = (PFNGLERRORSTRINGREGALPROC)glewGetProcAddress((const GLubyte*)"glErrorStringREGAL")) == NULL) || r; + + return r; +} + +#endif /* GL_REGAL_error_string */ + +#ifdef GL_REGAL_extension_query + +static GLboolean _glewInit_GL_REGAL_extension_query (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetExtensionREGAL = (PFNGLGETEXTENSIONREGALPROC)glewGetProcAddress((const GLubyte*)"glGetExtensionREGAL")) == NULL) || r; + r = ((glIsSupportedREGAL = (PFNGLISSUPPORTEDREGALPROC)glewGetProcAddress((const GLubyte*)"glIsSupportedREGAL")) == NULL) || r; + + return r; +} + +#endif /* GL_REGAL_extension_query */ + +#ifdef GL_REGAL_log + +static GLboolean _glewInit_GL_REGAL_log (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glLogMessageCallbackREGAL = (PFNGLLOGMESSAGECALLBACKREGALPROC)glewGetProcAddress((const GLubyte*)"glLogMessageCallbackREGAL")) == NULL) || r; + + return r; +} + +#endif /* GL_REGAL_log */ + +#ifdef GL_REND_screen_coordinates + +#endif /* GL_REND_screen_coordinates */ + +#ifdef GL_S3_s3tc + +#endif /* GL_S3_s3tc */ + +#ifdef GL_SGIS_color_range + +#endif /* GL_SGIS_color_range */ + +#ifdef GL_SGIS_detail_texture + +static GLboolean _glewInit_GL_SGIS_detail_texture (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glDetailTexFuncSGIS = (PFNGLDETAILTEXFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glDetailTexFuncSGIS")) == NULL) || r; + r = ((glGetDetailTexFuncSGIS = (PFNGLGETDETAILTEXFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glGetDetailTexFuncSGIS")) == NULL) || r; + + return r; +} + +#endif /* GL_SGIS_detail_texture */ + +#ifdef GL_SGIS_fog_function + +static GLboolean _glewInit_GL_SGIS_fog_function (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glFogFuncSGIS = (PFNGLFOGFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glFogFuncSGIS")) == NULL) || r; + r = ((glGetFogFuncSGIS = (PFNGLGETFOGFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glGetFogFuncSGIS")) == NULL) || r; + + return r; +} + +#endif /* GL_SGIS_fog_function */ + +#ifdef GL_SGIS_generate_mipmap + +#endif /* GL_SGIS_generate_mipmap */ + +#ifdef GL_SGIS_multisample + +static GLboolean _glewInit_GL_SGIS_multisample (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glSampleMaskSGIS = (PFNGLSAMPLEMASKSGISPROC)glewGetProcAddress((const GLubyte*)"glSampleMaskSGIS")) == NULL) || r; + r = ((glSamplePatternSGIS = (PFNGLSAMPLEPATTERNSGISPROC)glewGetProcAddress((const GLubyte*)"glSamplePatternSGIS")) == NULL) || r; + + return r; +} + +#endif /* GL_SGIS_multisample */ + +#ifdef GL_SGIS_pixel_texture + +#endif /* GL_SGIS_pixel_texture */ + +#ifdef GL_SGIS_point_line_texgen + +#endif /* GL_SGIS_point_line_texgen */ + +#ifdef GL_SGIS_sharpen_texture + +static GLboolean _glewInit_GL_SGIS_sharpen_texture (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetSharpenTexFuncSGIS = (PFNGLGETSHARPENTEXFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glGetSharpenTexFuncSGIS")) == NULL) || r; + r = ((glSharpenTexFuncSGIS = (PFNGLSHARPENTEXFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glSharpenTexFuncSGIS")) == NULL) || r; + + return r; +} + +#endif /* GL_SGIS_sharpen_texture */ + +#ifdef GL_SGIS_texture4D + +static GLboolean _glewInit_GL_SGIS_texture4D (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glTexImage4DSGIS = (PFNGLTEXIMAGE4DSGISPROC)glewGetProcAddress((const GLubyte*)"glTexImage4DSGIS")) == NULL) || r; + r = ((glTexSubImage4DSGIS = (PFNGLTEXSUBIMAGE4DSGISPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage4DSGIS")) == NULL) || r; + + return r; +} + +#endif /* GL_SGIS_texture4D */ + +#ifdef GL_SGIS_texture_border_clamp + +#endif /* GL_SGIS_texture_border_clamp */ + +#ifdef GL_SGIS_texture_edge_clamp + +#endif /* GL_SGIS_texture_edge_clamp */ + +#ifdef GL_SGIS_texture_filter4 + +static GLboolean _glewInit_GL_SGIS_texture_filter4 (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGetTexFilterFuncSGIS = (PFNGLGETTEXFILTERFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glGetTexFilterFuncSGIS")) == NULL) || r; + r = ((glTexFilterFuncSGIS = (PFNGLTEXFILTERFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glTexFilterFuncSGIS")) == NULL) || r; + + return r; +} + +#endif /* GL_SGIS_texture_filter4 */ + +#ifdef GL_SGIS_texture_lod + +#endif /* GL_SGIS_texture_lod */ + +#ifdef GL_SGIS_texture_select + +#endif /* GL_SGIS_texture_select */ + +#ifdef GL_SGIX_async + +static GLboolean _glewInit_GL_SGIX_async (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glAsyncMarkerSGIX = (PFNGLASYNCMARKERSGIXPROC)glewGetProcAddress((const GLubyte*)"glAsyncMarkerSGIX")) == NULL) || r; + r = ((glDeleteAsyncMarkersSGIX = (PFNGLDELETEASYNCMARKERSSGIXPROC)glewGetProcAddress((const GLubyte*)"glDeleteAsyncMarkersSGIX")) == NULL) || r; + r = ((glFinishAsyncSGIX = (PFNGLFINISHASYNCSGIXPROC)glewGetProcAddress((const GLubyte*)"glFinishAsyncSGIX")) == NULL) || r; + r = ((glGenAsyncMarkersSGIX = (PFNGLGENASYNCMARKERSSGIXPROC)glewGetProcAddress((const GLubyte*)"glGenAsyncMarkersSGIX")) == NULL) || r; + r = ((glIsAsyncMarkerSGIX = (PFNGLISASYNCMARKERSGIXPROC)glewGetProcAddress((const GLubyte*)"glIsAsyncMarkerSGIX")) == NULL) || r; + r = ((glPollAsyncSGIX = (PFNGLPOLLASYNCSGIXPROC)glewGetProcAddress((const GLubyte*)"glPollAsyncSGIX")) == NULL) || r; + + return r; +} + +#endif /* GL_SGIX_async */ + +#ifdef GL_SGIX_async_histogram + +#endif /* GL_SGIX_async_histogram */ + +#ifdef GL_SGIX_async_pixel + +#endif /* GL_SGIX_async_pixel */ + +#ifdef GL_SGIX_blend_alpha_minmax + +#endif /* GL_SGIX_blend_alpha_minmax */ + +#ifdef GL_SGIX_clipmap + +#endif /* GL_SGIX_clipmap */ + +#ifdef GL_SGIX_convolution_accuracy + +#endif /* GL_SGIX_convolution_accuracy */ + +#ifdef GL_SGIX_depth_texture + +#endif /* GL_SGIX_depth_texture */ + +#ifdef GL_SGIX_flush_raster + +static GLboolean _glewInit_GL_SGIX_flush_raster (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glFlushRasterSGIX = (PFNGLFLUSHRASTERSGIXPROC)glewGetProcAddress((const GLubyte*)"glFlushRasterSGIX")) == NULL) || r; + + return r; +} + +#endif /* GL_SGIX_flush_raster */ + +#ifdef GL_SGIX_fog_offset + +#endif /* GL_SGIX_fog_offset */ + +#ifdef GL_SGIX_fog_texture + +static GLboolean _glewInit_GL_SGIX_fog_texture (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glTextureFogSGIX = (PFNGLTEXTUREFOGSGIXPROC)glewGetProcAddress((const GLubyte*)"glTextureFogSGIX")) == NULL) || r; + + return r; +} + +#endif /* GL_SGIX_fog_texture */ + +#ifdef GL_SGIX_fragment_specular_lighting + +static GLboolean _glewInit_GL_SGIX_fragment_specular_lighting (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glFragmentColorMaterialSGIX = (PFNGLFRAGMENTCOLORMATERIALSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentColorMaterialSGIX")) == NULL) || r; + r = ((glFragmentLightModelfSGIX = (PFNGLFRAGMENTLIGHTMODELFSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelfSGIX")) == NULL) || r; + r = ((glFragmentLightModelfvSGIX = (PFNGLFRAGMENTLIGHTMODELFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelfvSGIX")) == NULL) || r; + r = ((glFragmentLightModeliSGIX = (PFNGLFRAGMENTLIGHTMODELISGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModeliSGIX")) == NULL) || r; + r = ((glFragmentLightModelivSGIX = (PFNGLFRAGMENTLIGHTMODELIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelivSGIX")) == NULL) || r; + r = ((glFragmentLightfSGIX = (PFNGLFRAGMENTLIGHTFSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightfSGIX")) == NULL) || r; + r = ((glFragmentLightfvSGIX = (PFNGLFRAGMENTLIGHTFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightfvSGIX")) == NULL) || r; + r = ((glFragmentLightiSGIX = (PFNGLFRAGMENTLIGHTISGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightiSGIX")) == NULL) || r; + r = ((glFragmentLightivSGIX = (PFNGLFRAGMENTLIGHTIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightivSGIX")) == NULL) || r; + r = ((glFragmentMaterialfSGIX = (PFNGLFRAGMENTMATERIALFSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialfSGIX")) == NULL) || r; + r = ((glFragmentMaterialfvSGIX = (PFNGLFRAGMENTMATERIALFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialfvSGIX")) == NULL) || r; + r = ((glFragmentMaterialiSGIX = (PFNGLFRAGMENTMATERIALISGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialiSGIX")) == NULL) || r; + r = ((glFragmentMaterialivSGIX = (PFNGLFRAGMENTMATERIALIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialivSGIX")) == NULL) || r; + r = ((glGetFragmentLightfvSGIX = (PFNGLGETFRAGMENTLIGHTFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentLightfvSGIX")) == NULL) || r; + r = ((glGetFragmentLightivSGIX = (PFNGLGETFRAGMENTLIGHTIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentLightivSGIX")) == NULL) || r; + r = ((glGetFragmentMaterialfvSGIX = (PFNGLGETFRAGMENTMATERIALFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentMaterialfvSGIX")) == NULL) || r; + r = ((glGetFragmentMaterialivSGIX = (PFNGLGETFRAGMENTMATERIALIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentMaterialivSGIX")) == NULL) || r; + + return r; +} + +#endif /* GL_SGIX_fragment_specular_lighting */ + +#ifdef GL_SGIX_framezoom + +static GLboolean _glewInit_GL_SGIX_framezoom (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glFrameZoomSGIX = (PFNGLFRAMEZOOMSGIXPROC)glewGetProcAddress((const GLubyte*)"glFrameZoomSGIX")) == NULL) || r; + + return r; +} + +#endif /* GL_SGIX_framezoom */ + +#ifdef GL_SGIX_interlace + +#endif /* GL_SGIX_interlace */ + +#ifdef GL_SGIX_ir_instrument1 + +#endif /* GL_SGIX_ir_instrument1 */ + +#ifdef GL_SGIX_list_priority + +#endif /* GL_SGIX_list_priority */ + +#ifdef GL_SGIX_pixel_texture + +static GLboolean _glewInit_GL_SGIX_pixel_texture (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glPixelTexGenSGIX = (PFNGLPIXELTEXGENSGIXPROC)glewGetProcAddress((const GLubyte*)"glPixelTexGenSGIX")) == NULL) || r; + + return r; +} + +#endif /* GL_SGIX_pixel_texture */ + +#ifdef GL_SGIX_pixel_texture_bits + +#endif /* GL_SGIX_pixel_texture_bits */ + +#ifdef GL_SGIX_reference_plane + +static GLboolean _glewInit_GL_SGIX_reference_plane (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glReferencePlaneSGIX = (PFNGLREFERENCEPLANESGIXPROC)glewGetProcAddress((const GLubyte*)"glReferencePlaneSGIX")) == NULL) || r; + + return r; +} + +#endif /* GL_SGIX_reference_plane */ + +#ifdef GL_SGIX_resample + +#endif /* GL_SGIX_resample */ + +#ifdef GL_SGIX_shadow + +#endif /* GL_SGIX_shadow */ + +#ifdef GL_SGIX_shadow_ambient + +#endif /* GL_SGIX_shadow_ambient */ + +#ifdef GL_SGIX_sprite + +static GLboolean _glewInit_GL_SGIX_sprite (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glSpriteParameterfSGIX = (PFNGLSPRITEPARAMETERFSGIXPROC)glewGetProcAddress((const GLubyte*)"glSpriteParameterfSGIX")) == NULL) || r; + r = ((glSpriteParameterfvSGIX = (PFNGLSPRITEPARAMETERFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glSpriteParameterfvSGIX")) == NULL) || r; + r = ((glSpriteParameteriSGIX = (PFNGLSPRITEPARAMETERISGIXPROC)glewGetProcAddress((const GLubyte*)"glSpriteParameteriSGIX")) == NULL) || r; + r = ((glSpriteParameterivSGIX = (PFNGLSPRITEPARAMETERIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glSpriteParameterivSGIX")) == NULL) || r; + + return r; +} + +#endif /* GL_SGIX_sprite */ + +#ifdef GL_SGIX_tag_sample_buffer + +static GLboolean _glewInit_GL_SGIX_tag_sample_buffer (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glTagSampleBufferSGIX = (PFNGLTAGSAMPLEBUFFERSGIXPROC)glewGetProcAddress((const GLubyte*)"glTagSampleBufferSGIX")) == NULL) || r; + + return r; +} + +#endif /* GL_SGIX_tag_sample_buffer */ + +#ifdef GL_SGIX_texture_add_env + +#endif /* GL_SGIX_texture_add_env */ + +#ifdef GL_SGIX_texture_coordinate_clamp + +#endif /* GL_SGIX_texture_coordinate_clamp */ + +#ifdef GL_SGIX_texture_lod_bias + +#endif /* GL_SGIX_texture_lod_bias */ + +#ifdef GL_SGIX_texture_multi_buffer + +#endif /* GL_SGIX_texture_multi_buffer */ + +#ifdef GL_SGIX_texture_range + +#endif /* GL_SGIX_texture_range */ + +#ifdef GL_SGIX_texture_scale_bias + +#endif /* GL_SGIX_texture_scale_bias */ + +#ifdef GL_SGIX_vertex_preclip + +#endif /* GL_SGIX_vertex_preclip */ + +#ifdef GL_SGIX_vertex_preclip_hint + +#endif /* GL_SGIX_vertex_preclip_hint */ + +#ifdef GL_SGIX_ycrcb + +#endif /* GL_SGIX_ycrcb */ + +#ifdef GL_SGI_color_matrix + +#endif /* GL_SGI_color_matrix */ + +#ifdef GL_SGI_color_table + +static GLboolean _glewInit_GL_SGI_color_table (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glColorTableParameterfvSGI = (PFNGLCOLORTABLEPARAMETERFVSGIPROC)glewGetProcAddress((const GLubyte*)"glColorTableParameterfvSGI")) == NULL) || r; + r = ((glColorTableParameterivSGI = (PFNGLCOLORTABLEPARAMETERIVSGIPROC)glewGetProcAddress((const GLubyte*)"glColorTableParameterivSGI")) == NULL) || r; + r = ((glColorTableSGI = (PFNGLCOLORTABLESGIPROC)glewGetProcAddress((const GLubyte*)"glColorTableSGI")) == NULL) || r; + r = ((glCopyColorTableSGI = (PFNGLCOPYCOLORTABLESGIPROC)glewGetProcAddress((const GLubyte*)"glCopyColorTableSGI")) == NULL) || r; + r = ((glGetColorTableParameterfvSGI = (PFNGLGETCOLORTABLEPARAMETERFVSGIPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameterfvSGI")) == NULL) || r; + r = ((glGetColorTableParameterivSGI = (PFNGLGETCOLORTABLEPARAMETERIVSGIPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameterivSGI")) == NULL) || r; + r = ((glGetColorTableSGI = (PFNGLGETCOLORTABLESGIPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableSGI")) == NULL) || r; + + return r; +} + +#endif /* GL_SGI_color_table */ + +#ifdef GL_SGI_texture_color_table + +#endif /* GL_SGI_texture_color_table */ + +#ifdef GL_SUNX_constant_data + +static GLboolean _glewInit_GL_SUNX_constant_data (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glFinishTextureSUNX = (PFNGLFINISHTEXTURESUNXPROC)glewGetProcAddress((const GLubyte*)"glFinishTextureSUNX")) == NULL) || r; + + return r; +} + +#endif /* GL_SUNX_constant_data */ + +#ifdef GL_SUN_convolution_border_modes + +#endif /* GL_SUN_convolution_border_modes */ + +#ifdef GL_SUN_global_alpha + +static GLboolean _glewInit_GL_SUN_global_alpha (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glGlobalAlphaFactorbSUN = (PFNGLGLOBALALPHAFACTORBSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactorbSUN")) == NULL) || r; + r = ((glGlobalAlphaFactordSUN = (PFNGLGLOBALALPHAFACTORDSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactordSUN")) == NULL) || r; + r = ((glGlobalAlphaFactorfSUN = (PFNGLGLOBALALPHAFACTORFSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactorfSUN")) == NULL) || r; + r = ((glGlobalAlphaFactoriSUN = (PFNGLGLOBALALPHAFACTORISUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactoriSUN")) == NULL) || r; + r = ((glGlobalAlphaFactorsSUN = (PFNGLGLOBALALPHAFACTORSSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactorsSUN")) == NULL) || r; + r = ((glGlobalAlphaFactorubSUN = (PFNGLGLOBALALPHAFACTORUBSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactorubSUN")) == NULL) || r; + r = ((glGlobalAlphaFactoruiSUN = (PFNGLGLOBALALPHAFACTORUISUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactoruiSUN")) == NULL) || r; + r = ((glGlobalAlphaFactorusSUN = (PFNGLGLOBALALPHAFACTORUSSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactorusSUN")) == NULL) || r; + + return r; +} + +#endif /* GL_SUN_global_alpha */ + +#ifdef GL_SUN_mesh_array + +#endif /* GL_SUN_mesh_array */ + +#ifdef GL_SUN_read_video_pixels + +static GLboolean _glewInit_GL_SUN_read_video_pixels (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glReadVideoPixelsSUN = (PFNGLREADVIDEOPIXELSSUNPROC)glewGetProcAddress((const GLubyte*)"glReadVideoPixelsSUN")) == NULL) || r; + + return r; +} + +#endif /* GL_SUN_read_video_pixels */ + +#ifdef GL_SUN_slice_accum + +#endif /* GL_SUN_slice_accum */ + +#ifdef GL_SUN_triangle_list + +static GLboolean _glewInit_GL_SUN_triangle_list (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glReplacementCodePointerSUN = (PFNGLREPLACEMENTCODEPOINTERSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodePointerSUN")) == NULL) || r; + r = ((glReplacementCodeubSUN = (PFNGLREPLACEMENTCODEUBSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeubSUN")) == NULL) || r; + r = ((glReplacementCodeubvSUN = (PFNGLREPLACEMENTCODEUBVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeubvSUN")) == NULL) || r; + r = ((glReplacementCodeuiSUN = (PFNGLREPLACEMENTCODEUISUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiSUN")) == NULL) || r; + r = ((glReplacementCodeuivSUN = (PFNGLREPLACEMENTCODEUIVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuivSUN")) == NULL) || r; + r = ((glReplacementCodeusSUN = (PFNGLREPLACEMENTCODEUSSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeusSUN")) == NULL) || r; + r = ((glReplacementCodeusvSUN = (PFNGLREPLACEMENTCODEUSVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeusvSUN")) == NULL) || r; + + return r; +} + +#endif /* GL_SUN_triangle_list */ + +#ifdef GL_SUN_vertex + +static GLboolean _glewInit_GL_SUN_vertex (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glColor3fVertex3fSUN = (PFNGLCOLOR3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glColor3fVertex3fSUN")) == NULL) || r; + r = ((glColor3fVertex3fvSUN = (PFNGLCOLOR3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glColor3fVertex3fvSUN")) == NULL) || r; + r = ((glColor4fNormal3fVertex3fSUN = (PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4fNormal3fVertex3fSUN")) == NULL) || r; + r = ((glColor4fNormal3fVertex3fvSUN = (PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4fNormal3fVertex3fvSUN")) == NULL) || r; + r = ((glColor4ubVertex2fSUN = (PFNGLCOLOR4UBVERTEX2FSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4ubVertex2fSUN")) == NULL) || r; + r = ((glColor4ubVertex2fvSUN = (PFNGLCOLOR4UBVERTEX2FVSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4ubVertex2fvSUN")) == NULL) || r; + r = ((glColor4ubVertex3fSUN = (PFNGLCOLOR4UBVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4ubVertex3fSUN")) == NULL) || r; + r = ((glColor4ubVertex3fvSUN = (PFNGLCOLOR4UBVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4ubVertex3fvSUN")) == NULL) || r; + r = ((glNormal3fVertex3fSUN = (PFNGLNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glNormal3fVertex3fSUN")) == NULL) || r; + r = ((glNormal3fVertex3fvSUN = (PFNGLNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glNormal3fVertex3fvSUN")) == NULL) || r; + r = ((glReplacementCodeuiColor3fVertex3fSUN = (PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor3fVertex3fSUN")) == NULL) || r; + r = ((glReplacementCodeuiColor3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor3fVertex3fvSUN")) == NULL) || r; + r = ((glReplacementCodeuiColor4fNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor4fNormal3fVertex3fSUN")) == NULL) || r; + r = ((glReplacementCodeuiColor4fNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor4fNormal3fVertex3fvSUN")) == NULL) || r; + r = ((glReplacementCodeuiColor4ubVertex3fSUN = (PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor4ubVertex3fSUN")) == NULL) || r; + r = ((glReplacementCodeuiColor4ubVertex3fvSUN = (PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor4ubVertex3fvSUN")) == NULL) || r; + r = ((glReplacementCodeuiNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiNormal3fVertex3fSUN")) == NULL) || r; + r = ((glReplacementCodeuiNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiNormal3fVertex3fvSUN")) == NULL) || r; + r = ((glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN")) == NULL) || r; + r = ((glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN")) == NULL) || r; + r = ((glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN")) == NULL) || r; + r = ((glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN")) == NULL) || r; + r = ((glReplacementCodeuiTexCoord2fVertex3fSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fVertex3fSUN")) == NULL) || r; + r = ((glReplacementCodeuiTexCoord2fVertex3fvSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fVertex3fvSUN")) == NULL) || r; + r = ((glReplacementCodeuiVertex3fSUN = (PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiVertex3fSUN")) == NULL) || r; + r = ((glReplacementCodeuiVertex3fvSUN = (PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiVertex3fvSUN")) == NULL) || r; + r = ((glTexCoord2fColor3fVertex3fSUN = (PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor3fVertex3fSUN")) == NULL) || r; + r = ((glTexCoord2fColor3fVertex3fvSUN = (PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor3fVertex3fvSUN")) == NULL) || r; + r = ((glTexCoord2fColor4fNormal3fVertex3fSUN = (PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor4fNormal3fVertex3fSUN")) == NULL) || r; + r = ((glTexCoord2fColor4fNormal3fVertex3fvSUN = (PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor4fNormal3fVertex3fvSUN")) == NULL) || r; + r = ((glTexCoord2fColor4ubVertex3fSUN = (PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor4ubVertex3fSUN")) == NULL) || r; + r = ((glTexCoord2fColor4ubVertex3fvSUN = (PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor4ubVertex3fvSUN")) == NULL) || r; + r = ((glTexCoord2fNormal3fVertex3fSUN = (PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fNormal3fVertex3fSUN")) == NULL) || r; + r = ((glTexCoord2fNormal3fVertex3fvSUN = (PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fNormal3fVertex3fvSUN")) == NULL) || r; + r = ((glTexCoord2fVertex3fSUN = (PFNGLTEXCOORD2FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fVertex3fSUN")) == NULL) || r; + r = ((glTexCoord2fVertex3fvSUN = (PFNGLTEXCOORD2FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fVertex3fvSUN")) == NULL) || r; + r = ((glTexCoord4fColor4fNormal3fVertex4fSUN = (PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4fColor4fNormal3fVertex4fSUN")) == NULL) || r; + r = ((glTexCoord4fColor4fNormal3fVertex4fvSUN = (PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4fColor4fNormal3fVertex4fvSUN")) == NULL) || r; + r = ((glTexCoord4fVertex4fSUN = (PFNGLTEXCOORD4FVERTEX4FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4fVertex4fSUN")) == NULL) || r; + r = ((glTexCoord4fVertex4fvSUN = (PFNGLTEXCOORD4FVERTEX4FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4fVertex4fvSUN")) == NULL) || r; + + return r; +} + +#endif /* GL_SUN_vertex */ + +#ifdef GL_WIN_phong_shading + +#endif /* GL_WIN_phong_shading */ + +#ifdef GL_WIN_specular_fog + +#endif /* GL_WIN_specular_fog */ + +#ifdef GL_WIN_swap_hint + +static GLboolean _glewInit_GL_WIN_swap_hint (GLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glAddSwapHintRectWIN = (PFNGLADDSWAPHINTRECTWINPROC)glewGetProcAddress((const GLubyte*)"glAddSwapHintRectWIN")) == NULL) || r; + + return r; +} + +#endif /* GL_WIN_swap_hint */ + +/* ------------------------------------------------------------------------- */ + +GLboolean GLEWAPIENTRY glewGetExtension (const char* name) +{ + const GLubyte* start; + const GLubyte* end; + start = (const GLubyte*)glGetString(GL_EXTENSIONS); + if (start == 0) + return GL_FALSE; + end = start + _glewStrLen(start); + return _glewSearchExtension(name, start, end); +} + +/* ------------------------------------------------------------------------- */ + +#ifndef GLEW_MX +static +#endif +GLenum GLEWAPIENTRY glewContextInit (GLEW_CONTEXT_ARG_DEF_LIST) +{ + const GLubyte* s; + GLuint dot; + GLint major, minor; + const GLubyte* extStart; + const GLubyte* extEnd; + /* query opengl version */ + s = glGetString(GL_VERSION); + dot = _glewStrCLen(s, '.'); + if (dot == 0) + return GLEW_ERROR_NO_GL_VERSION; + + major = s[dot-1]-'0'; + minor = s[dot+1]-'0'; + + if (minor < 0 || minor > 9) + minor = 0; + if (major<0 || major>9) + return GLEW_ERROR_NO_GL_VERSION; + + + if (major == 1 && minor == 0) + { + return GLEW_ERROR_GL_VERSION_10_ONLY; + } + else + { + CONST_CAST(GLEW_VERSION_4_4) = ( major > 4 ) || ( major == 4 && minor >= 4 ) ? GL_TRUE : GL_FALSE; + CONST_CAST(GLEW_VERSION_4_3) = GLEW_VERSION_4_4 == GL_TRUE || ( major == 4 && minor >= 3 ) ? GL_TRUE : GL_FALSE; + CONST_CAST(GLEW_VERSION_4_2) = GLEW_VERSION_4_3 == GL_TRUE || ( major == 4 && minor >= 2 ) ? GL_TRUE : GL_FALSE; + CONST_CAST(GLEW_VERSION_4_1) = GLEW_VERSION_4_2 == GL_TRUE || ( major == 4 && minor >= 1 ) ? GL_TRUE : GL_FALSE; + CONST_CAST(GLEW_VERSION_4_0) = GLEW_VERSION_4_1 == GL_TRUE || ( major == 4 ) ? GL_TRUE : GL_FALSE; + CONST_CAST(GLEW_VERSION_3_3) = GLEW_VERSION_4_0 == GL_TRUE || ( major == 3 && minor >= 3 ) ? GL_TRUE : GL_FALSE; + CONST_CAST(GLEW_VERSION_3_2) = GLEW_VERSION_3_3 == GL_TRUE || ( major == 3 && minor >= 2 ) ? GL_TRUE : GL_FALSE; + CONST_CAST(GLEW_VERSION_3_1) = GLEW_VERSION_3_2 == GL_TRUE || ( major == 3 && minor >= 1 ) ? GL_TRUE : GL_FALSE; + CONST_CAST(GLEW_VERSION_3_0) = GLEW_VERSION_3_1 == GL_TRUE || ( major == 3 ) ? GL_TRUE : GL_FALSE; + CONST_CAST(GLEW_VERSION_2_1) = GLEW_VERSION_3_0 == GL_TRUE || ( major == 2 && minor >= 1 ) ? GL_TRUE : GL_FALSE; + CONST_CAST(GLEW_VERSION_2_0) = GLEW_VERSION_2_1 == GL_TRUE || ( major == 2 ) ? GL_TRUE : GL_FALSE; + CONST_CAST(GLEW_VERSION_1_5) = GLEW_VERSION_2_0 == GL_TRUE || ( major == 1 && minor >= 5 ) ? GL_TRUE : GL_FALSE; + CONST_CAST(GLEW_VERSION_1_4) = GLEW_VERSION_1_5 == GL_TRUE || ( major == 1 && minor >= 4 ) ? GL_TRUE : GL_FALSE; + CONST_CAST(GLEW_VERSION_1_3) = GLEW_VERSION_1_4 == GL_TRUE || ( major == 1 && minor >= 3 ) ? GL_TRUE : GL_FALSE; + CONST_CAST(GLEW_VERSION_1_2_1) = GLEW_VERSION_1_3 == GL_TRUE ? GL_TRUE : GL_FALSE; + CONST_CAST(GLEW_VERSION_1_2) = GLEW_VERSION_1_2_1 == GL_TRUE || ( major == 1 && minor >= 2 ) ? GL_TRUE : GL_FALSE; + CONST_CAST(GLEW_VERSION_1_1) = GLEW_VERSION_1_2 == GL_TRUE || ( major == 1 && minor >= 1 ) ? GL_TRUE : GL_FALSE; + } + + /* query opengl extensions string */ + extStart = glGetString(GL_EXTENSIONS); + if (extStart == 0) + extStart = (const GLubyte*)""; + extEnd = extStart + _glewStrLen(extStart); + + /* initialize extensions */ +#ifdef GL_VERSION_1_2 + if (glewExperimental || GLEW_VERSION_1_2) CONST_CAST(GLEW_VERSION_1_2) = !_glewInit_GL_VERSION_1_2(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_VERSION_1_2 */ +#ifdef GL_VERSION_1_2_1 +#endif /* GL_VERSION_1_2_1 */ +#ifdef GL_VERSION_1_3 + if (glewExperimental || GLEW_VERSION_1_3) CONST_CAST(GLEW_VERSION_1_3) = !_glewInit_GL_VERSION_1_3(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_VERSION_1_3 */ +#ifdef GL_VERSION_1_4 + if (glewExperimental || GLEW_VERSION_1_4) CONST_CAST(GLEW_VERSION_1_4) = !_glewInit_GL_VERSION_1_4(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_VERSION_1_4 */ +#ifdef GL_VERSION_1_5 + if (glewExperimental || GLEW_VERSION_1_5) CONST_CAST(GLEW_VERSION_1_5) = !_glewInit_GL_VERSION_1_5(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_VERSION_1_5 */ +#ifdef GL_VERSION_2_0 + if (glewExperimental || GLEW_VERSION_2_0) CONST_CAST(GLEW_VERSION_2_0) = !_glewInit_GL_VERSION_2_0(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_VERSION_2_0 */ +#ifdef GL_VERSION_2_1 + if (glewExperimental || GLEW_VERSION_2_1) CONST_CAST(GLEW_VERSION_2_1) = !_glewInit_GL_VERSION_2_1(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_VERSION_2_1 */ +#ifdef GL_VERSION_3_0 + if (glewExperimental || GLEW_VERSION_3_0) CONST_CAST(GLEW_VERSION_3_0) = !_glewInit_GL_VERSION_3_0(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_VERSION_3_0 */ +#ifdef GL_VERSION_3_1 + if (glewExperimental || GLEW_VERSION_3_1) CONST_CAST(GLEW_VERSION_3_1) = !_glewInit_GL_VERSION_3_1(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_VERSION_3_1 */ +#ifdef GL_VERSION_3_2 + if (glewExperimental || GLEW_VERSION_3_2) CONST_CAST(GLEW_VERSION_3_2) = !_glewInit_GL_VERSION_3_2(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_VERSION_3_2 */ +#ifdef GL_VERSION_3_3 + if (glewExperimental || GLEW_VERSION_3_3) CONST_CAST(GLEW_VERSION_3_3) = !_glewInit_GL_VERSION_3_3(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_VERSION_3_3 */ +#ifdef GL_VERSION_4_0 + if (glewExperimental || GLEW_VERSION_4_0) CONST_CAST(GLEW_VERSION_4_0) = !_glewInit_GL_VERSION_4_0(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_VERSION_4_0 */ +#ifdef GL_VERSION_4_1 +#endif /* GL_VERSION_4_1 */ +#ifdef GL_VERSION_4_2 +#endif /* GL_VERSION_4_2 */ +#ifdef GL_VERSION_4_3 +#endif /* GL_VERSION_4_3 */ +#ifdef GL_VERSION_4_4 +#endif /* GL_VERSION_4_4 */ +#ifdef GL_3DFX_multisample + CONST_CAST(GLEW_3DFX_multisample) = _glewSearchExtension("GL_3DFX_multisample", extStart, extEnd); +#endif /* GL_3DFX_multisample */ +#ifdef GL_3DFX_tbuffer + CONST_CAST(GLEW_3DFX_tbuffer) = _glewSearchExtension("GL_3DFX_tbuffer", extStart, extEnd); + if (glewExperimental || GLEW_3DFX_tbuffer) CONST_CAST(GLEW_3DFX_tbuffer) = !_glewInit_GL_3DFX_tbuffer(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_3DFX_tbuffer */ +#ifdef GL_3DFX_texture_compression_FXT1 + CONST_CAST(GLEW_3DFX_texture_compression_FXT1) = _glewSearchExtension("GL_3DFX_texture_compression_FXT1", extStart, extEnd); +#endif /* GL_3DFX_texture_compression_FXT1 */ +#ifdef GL_AMD_blend_minmax_factor + CONST_CAST(GLEW_AMD_blend_minmax_factor) = _glewSearchExtension("GL_AMD_blend_minmax_factor", extStart, extEnd); +#endif /* GL_AMD_blend_minmax_factor */ +#ifdef GL_AMD_conservative_depth + CONST_CAST(GLEW_AMD_conservative_depth) = _glewSearchExtension("GL_AMD_conservative_depth", extStart, extEnd); +#endif /* GL_AMD_conservative_depth */ +#ifdef GL_AMD_debug_output + CONST_CAST(GLEW_AMD_debug_output) = _glewSearchExtension("GL_AMD_debug_output", extStart, extEnd); + if (glewExperimental || GLEW_AMD_debug_output) CONST_CAST(GLEW_AMD_debug_output) = !_glewInit_GL_AMD_debug_output(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_AMD_debug_output */ +#ifdef GL_AMD_depth_clamp_separate + CONST_CAST(GLEW_AMD_depth_clamp_separate) = _glewSearchExtension("GL_AMD_depth_clamp_separate", extStart, extEnd); +#endif /* GL_AMD_depth_clamp_separate */ +#ifdef GL_AMD_draw_buffers_blend + CONST_CAST(GLEW_AMD_draw_buffers_blend) = _glewSearchExtension("GL_AMD_draw_buffers_blend", extStart, extEnd); + if (glewExperimental || GLEW_AMD_draw_buffers_blend) CONST_CAST(GLEW_AMD_draw_buffers_blend) = !_glewInit_GL_AMD_draw_buffers_blend(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_AMD_draw_buffers_blend */ +#ifdef GL_AMD_interleaved_elements + CONST_CAST(GLEW_AMD_interleaved_elements) = _glewSearchExtension("GL_AMD_interleaved_elements", extStart, extEnd); + if (glewExperimental || GLEW_AMD_interleaved_elements) CONST_CAST(GLEW_AMD_interleaved_elements) = !_glewInit_GL_AMD_interleaved_elements(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_AMD_interleaved_elements */ +#ifdef GL_AMD_multi_draw_indirect + CONST_CAST(GLEW_AMD_multi_draw_indirect) = _glewSearchExtension("GL_AMD_multi_draw_indirect", extStart, extEnd); + if (glewExperimental || GLEW_AMD_multi_draw_indirect) CONST_CAST(GLEW_AMD_multi_draw_indirect) = !_glewInit_GL_AMD_multi_draw_indirect(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_AMD_multi_draw_indirect */ +#ifdef GL_AMD_name_gen_delete + CONST_CAST(GLEW_AMD_name_gen_delete) = _glewSearchExtension("GL_AMD_name_gen_delete", extStart, extEnd); + if (glewExperimental || GLEW_AMD_name_gen_delete) CONST_CAST(GLEW_AMD_name_gen_delete) = !_glewInit_GL_AMD_name_gen_delete(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_AMD_name_gen_delete */ +#ifdef GL_AMD_performance_monitor + CONST_CAST(GLEW_AMD_performance_monitor) = _glewSearchExtension("GL_AMD_performance_monitor", extStart, extEnd); + if (glewExperimental || GLEW_AMD_performance_monitor) CONST_CAST(GLEW_AMD_performance_monitor) = !_glewInit_GL_AMD_performance_monitor(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_AMD_performance_monitor */ +#ifdef GL_AMD_pinned_memory + CONST_CAST(GLEW_AMD_pinned_memory) = _glewSearchExtension("GL_AMD_pinned_memory", extStart, extEnd); +#endif /* GL_AMD_pinned_memory */ +#ifdef GL_AMD_query_buffer_object + CONST_CAST(GLEW_AMD_query_buffer_object) = _glewSearchExtension("GL_AMD_query_buffer_object", extStart, extEnd); +#endif /* GL_AMD_query_buffer_object */ +#ifdef GL_AMD_sample_positions + CONST_CAST(GLEW_AMD_sample_positions) = _glewSearchExtension("GL_AMD_sample_positions", extStart, extEnd); + if (glewExperimental || GLEW_AMD_sample_positions) CONST_CAST(GLEW_AMD_sample_positions) = !_glewInit_GL_AMD_sample_positions(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_AMD_sample_positions */ +#ifdef GL_AMD_seamless_cubemap_per_texture + CONST_CAST(GLEW_AMD_seamless_cubemap_per_texture) = _glewSearchExtension("GL_AMD_seamless_cubemap_per_texture", extStart, extEnd); +#endif /* GL_AMD_seamless_cubemap_per_texture */ +#ifdef GL_AMD_shader_stencil_export + CONST_CAST(GLEW_AMD_shader_stencil_export) = _glewSearchExtension("GL_AMD_shader_stencil_export", extStart, extEnd); +#endif /* GL_AMD_shader_stencil_export */ +#ifdef GL_AMD_shader_trinary_minmax + CONST_CAST(GLEW_AMD_shader_trinary_minmax) = _glewSearchExtension("GL_AMD_shader_trinary_minmax", extStart, extEnd); +#endif /* GL_AMD_shader_trinary_minmax */ +#ifdef GL_AMD_sparse_texture + CONST_CAST(GLEW_AMD_sparse_texture) = _glewSearchExtension("GL_AMD_sparse_texture", extStart, extEnd); + if (glewExperimental || GLEW_AMD_sparse_texture) CONST_CAST(GLEW_AMD_sparse_texture) = !_glewInit_GL_AMD_sparse_texture(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_AMD_sparse_texture */ +#ifdef GL_AMD_stencil_operation_extended + CONST_CAST(GLEW_AMD_stencil_operation_extended) = _glewSearchExtension("GL_AMD_stencil_operation_extended", extStart, extEnd); + if (glewExperimental || GLEW_AMD_stencil_operation_extended) CONST_CAST(GLEW_AMD_stencil_operation_extended) = !_glewInit_GL_AMD_stencil_operation_extended(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_AMD_stencil_operation_extended */ +#ifdef GL_AMD_texture_texture4 + CONST_CAST(GLEW_AMD_texture_texture4) = _glewSearchExtension("GL_AMD_texture_texture4", extStart, extEnd); +#endif /* GL_AMD_texture_texture4 */ +#ifdef GL_AMD_transform_feedback3_lines_triangles + CONST_CAST(GLEW_AMD_transform_feedback3_lines_triangles) = _glewSearchExtension("GL_AMD_transform_feedback3_lines_triangles", extStart, extEnd); +#endif /* GL_AMD_transform_feedback3_lines_triangles */ +#ifdef GL_AMD_vertex_shader_layer + CONST_CAST(GLEW_AMD_vertex_shader_layer) = _glewSearchExtension("GL_AMD_vertex_shader_layer", extStart, extEnd); +#endif /* GL_AMD_vertex_shader_layer */ +#ifdef GL_AMD_vertex_shader_tessellator + CONST_CAST(GLEW_AMD_vertex_shader_tessellator) = _glewSearchExtension("GL_AMD_vertex_shader_tessellator", extStart, extEnd); + if (glewExperimental || GLEW_AMD_vertex_shader_tessellator) CONST_CAST(GLEW_AMD_vertex_shader_tessellator) = !_glewInit_GL_AMD_vertex_shader_tessellator(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_AMD_vertex_shader_tessellator */ +#ifdef GL_AMD_vertex_shader_viewport_index + CONST_CAST(GLEW_AMD_vertex_shader_viewport_index) = _glewSearchExtension("GL_AMD_vertex_shader_viewport_index", extStart, extEnd); +#endif /* GL_AMD_vertex_shader_viewport_index */ +#ifdef GL_ANGLE_depth_texture + CONST_CAST(GLEW_ANGLE_depth_texture) = _glewSearchExtension("GL_ANGLE_depth_texture", extStart, extEnd); +#endif /* GL_ANGLE_depth_texture */ +#ifdef GL_ANGLE_framebuffer_blit + CONST_CAST(GLEW_ANGLE_framebuffer_blit) = _glewSearchExtension("GL_ANGLE_framebuffer_blit", extStart, extEnd); + if (glewExperimental || GLEW_ANGLE_framebuffer_blit) CONST_CAST(GLEW_ANGLE_framebuffer_blit) = !_glewInit_GL_ANGLE_framebuffer_blit(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ANGLE_framebuffer_blit */ +#ifdef GL_ANGLE_framebuffer_multisample + CONST_CAST(GLEW_ANGLE_framebuffer_multisample) = _glewSearchExtension("GL_ANGLE_framebuffer_multisample", extStart, extEnd); + if (glewExperimental || GLEW_ANGLE_framebuffer_multisample) CONST_CAST(GLEW_ANGLE_framebuffer_multisample) = !_glewInit_GL_ANGLE_framebuffer_multisample(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ANGLE_framebuffer_multisample */ +#ifdef GL_ANGLE_instanced_arrays + CONST_CAST(GLEW_ANGLE_instanced_arrays) = _glewSearchExtension("GL_ANGLE_instanced_arrays", extStart, extEnd); + if (glewExperimental || GLEW_ANGLE_instanced_arrays) CONST_CAST(GLEW_ANGLE_instanced_arrays) = !_glewInit_GL_ANGLE_instanced_arrays(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ANGLE_instanced_arrays */ +#ifdef GL_ANGLE_pack_reverse_row_order + CONST_CAST(GLEW_ANGLE_pack_reverse_row_order) = _glewSearchExtension("GL_ANGLE_pack_reverse_row_order", extStart, extEnd); +#endif /* GL_ANGLE_pack_reverse_row_order */ +#ifdef GL_ANGLE_program_binary + CONST_CAST(GLEW_ANGLE_program_binary) = _glewSearchExtension("GL_ANGLE_program_binary", extStart, extEnd); +#endif /* GL_ANGLE_program_binary */ +#ifdef GL_ANGLE_texture_compression_dxt1 + CONST_CAST(GLEW_ANGLE_texture_compression_dxt1) = _glewSearchExtension("GL_ANGLE_texture_compression_dxt1", extStart, extEnd); +#endif /* GL_ANGLE_texture_compression_dxt1 */ +#ifdef GL_ANGLE_texture_compression_dxt3 + CONST_CAST(GLEW_ANGLE_texture_compression_dxt3) = _glewSearchExtension("GL_ANGLE_texture_compression_dxt3", extStart, extEnd); +#endif /* GL_ANGLE_texture_compression_dxt3 */ +#ifdef GL_ANGLE_texture_compression_dxt5 + CONST_CAST(GLEW_ANGLE_texture_compression_dxt5) = _glewSearchExtension("GL_ANGLE_texture_compression_dxt5", extStart, extEnd); +#endif /* GL_ANGLE_texture_compression_dxt5 */ +#ifdef GL_ANGLE_texture_usage + CONST_CAST(GLEW_ANGLE_texture_usage) = _glewSearchExtension("GL_ANGLE_texture_usage", extStart, extEnd); +#endif /* GL_ANGLE_texture_usage */ +#ifdef GL_ANGLE_timer_query + CONST_CAST(GLEW_ANGLE_timer_query) = _glewSearchExtension("GL_ANGLE_timer_query", extStart, extEnd); + if (glewExperimental || GLEW_ANGLE_timer_query) CONST_CAST(GLEW_ANGLE_timer_query) = !_glewInit_GL_ANGLE_timer_query(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ANGLE_timer_query */ +#ifdef GL_ANGLE_translated_shader_source + CONST_CAST(GLEW_ANGLE_translated_shader_source) = _glewSearchExtension("GL_ANGLE_translated_shader_source", extStart, extEnd); + if (glewExperimental || GLEW_ANGLE_translated_shader_source) CONST_CAST(GLEW_ANGLE_translated_shader_source) = !_glewInit_GL_ANGLE_translated_shader_source(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ANGLE_translated_shader_source */ +#ifdef GL_APPLE_aux_depth_stencil + CONST_CAST(GLEW_APPLE_aux_depth_stencil) = _glewSearchExtension("GL_APPLE_aux_depth_stencil", extStart, extEnd); +#endif /* GL_APPLE_aux_depth_stencil */ +#ifdef GL_APPLE_client_storage + CONST_CAST(GLEW_APPLE_client_storage) = _glewSearchExtension("GL_APPLE_client_storage", extStart, extEnd); +#endif /* GL_APPLE_client_storage */ +#ifdef GL_APPLE_element_array + CONST_CAST(GLEW_APPLE_element_array) = _glewSearchExtension("GL_APPLE_element_array", extStart, extEnd); + if (glewExperimental || GLEW_APPLE_element_array) CONST_CAST(GLEW_APPLE_element_array) = !_glewInit_GL_APPLE_element_array(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_APPLE_element_array */ +#ifdef GL_APPLE_fence + CONST_CAST(GLEW_APPLE_fence) = _glewSearchExtension("GL_APPLE_fence", extStart, extEnd); + if (glewExperimental || GLEW_APPLE_fence) CONST_CAST(GLEW_APPLE_fence) = !_glewInit_GL_APPLE_fence(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_APPLE_fence */ +#ifdef GL_APPLE_float_pixels + CONST_CAST(GLEW_APPLE_float_pixels) = _glewSearchExtension("GL_APPLE_float_pixels", extStart, extEnd); +#endif /* GL_APPLE_float_pixels */ +#ifdef GL_APPLE_flush_buffer_range + CONST_CAST(GLEW_APPLE_flush_buffer_range) = _glewSearchExtension("GL_APPLE_flush_buffer_range", extStart, extEnd); + if (glewExperimental || GLEW_APPLE_flush_buffer_range) CONST_CAST(GLEW_APPLE_flush_buffer_range) = !_glewInit_GL_APPLE_flush_buffer_range(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_APPLE_flush_buffer_range */ +#ifdef GL_APPLE_object_purgeable + CONST_CAST(GLEW_APPLE_object_purgeable) = _glewSearchExtension("GL_APPLE_object_purgeable", extStart, extEnd); + if (glewExperimental || GLEW_APPLE_object_purgeable) CONST_CAST(GLEW_APPLE_object_purgeable) = !_glewInit_GL_APPLE_object_purgeable(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_APPLE_object_purgeable */ +#ifdef GL_APPLE_pixel_buffer + CONST_CAST(GLEW_APPLE_pixel_buffer) = _glewSearchExtension("GL_APPLE_pixel_buffer", extStart, extEnd); +#endif /* GL_APPLE_pixel_buffer */ +#ifdef GL_APPLE_rgb_422 + CONST_CAST(GLEW_APPLE_rgb_422) = _glewSearchExtension("GL_APPLE_rgb_422", extStart, extEnd); +#endif /* GL_APPLE_rgb_422 */ +#ifdef GL_APPLE_row_bytes + CONST_CAST(GLEW_APPLE_row_bytes) = _glewSearchExtension("GL_APPLE_row_bytes", extStart, extEnd); +#endif /* GL_APPLE_row_bytes */ +#ifdef GL_APPLE_specular_vector + CONST_CAST(GLEW_APPLE_specular_vector) = _glewSearchExtension("GL_APPLE_specular_vector", extStart, extEnd); +#endif /* GL_APPLE_specular_vector */ +#ifdef GL_APPLE_texture_range + CONST_CAST(GLEW_APPLE_texture_range) = _glewSearchExtension("GL_APPLE_texture_range", extStart, extEnd); + if (glewExperimental || GLEW_APPLE_texture_range) CONST_CAST(GLEW_APPLE_texture_range) = !_glewInit_GL_APPLE_texture_range(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_APPLE_texture_range */ +#ifdef GL_APPLE_transform_hint + CONST_CAST(GLEW_APPLE_transform_hint) = _glewSearchExtension("GL_APPLE_transform_hint", extStart, extEnd); +#endif /* GL_APPLE_transform_hint */ +#ifdef GL_APPLE_vertex_array_object + CONST_CAST(GLEW_APPLE_vertex_array_object) = _glewSearchExtension("GL_APPLE_vertex_array_object", extStart, extEnd); + if (glewExperimental || GLEW_APPLE_vertex_array_object) CONST_CAST(GLEW_APPLE_vertex_array_object) = !_glewInit_GL_APPLE_vertex_array_object(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_APPLE_vertex_array_object */ +#ifdef GL_APPLE_vertex_array_range + CONST_CAST(GLEW_APPLE_vertex_array_range) = _glewSearchExtension("GL_APPLE_vertex_array_range", extStart, extEnd); + if (glewExperimental || GLEW_APPLE_vertex_array_range) CONST_CAST(GLEW_APPLE_vertex_array_range) = !_glewInit_GL_APPLE_vertex_array_range(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_APPLE_vertex_array_range */ +#ifdef GL_APPLE_vertex_program_evaluators + CONST_CAST(GLEW_APPLE_vertex_program_evaluators) = _glewSearchExtension("GL_APPLE_vertex_program_evaluators", extStart, extEnd); + if (glewExperimental || GLEW_APPLE_vertex_program_evaluators) CONST_CAST(GLEW_APPLE_vertex_program_evaluators) = !_glewInit_GL_APPLE_vertex_program_evaluators(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_APPLE_vertex_program_evaluators */ +#ifdef GL_APPLE_ycbcr_422 + CONST_CAST(GLEW_APPLE_ycbcr_422) = _glewSearchExtension("GL_APPLE_ycbcr_422", extStart, extEnd); +#endif /* GL_APPLE_ycbcr_422 */ +#ifdef GL_ARB_ES2_compatibility + CONST_CAST(GLEW_ARB_ES2_compatibility) = _glewSearchExtension("GL_ARB_ES2_compatibility", extStart, extEnd); + if (glewExperimental || GLEW_ARB_ES2_compatibility) CONST_CAST(GLEW_ARB_ES2_compatibility) = !_glewInit_GL_ARB_ES2_compatibility(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_ES2_compatibility */ +#ifdef GL_ARB_ES3_compatibility + CONST_CAST(GLEW_ARB_ES3_compatibility) = _glewSearchExtension("GL_ARB_ES3_compatibility", extStart, extEnd); +#endif /* GL_ARB_ES3_compatibility */ +#ifdef GL_ARB_arrays_of_arrays + CONST_CAST(GLEW_ARB_arrays_of_arrays) = _glewSearchExtension("GL_ARB_arrays_of_arrays", extStart, extEnd); +#endif /* GL_ARB_arrays_of_arrays */ +#ifdef GL_ARB_base_instance + CONST_CAST(GLEW_ARB_base_instance) = _glewSearchExtension("GL_ARB_base_instance", extStart, extEnd); + if (glewExperimental || GLEW_ARB_base_instance) CONST_CAST(GLEW_ARB_base_instance) = !_glewInit_GL_ARB_base_instance(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_base_instance */ +#ifdef GL_ARB_bindless_texture + CONST_CAST(GLEW_ARB_bindless_texture) = _glewSearchExtension("GL_ARB_bindless_texture", extStart, extEnd); + if (glewExperimental || GLEW_ARB_bindless_texture) CONST_CAST(GLEW_ARB_bindless_texture) = !_glewInit_GL_ARB_bindless_texture(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_bindless_texture */ +#ifdef GL_ARB_blend_func_extended + CONST_CAST(GLEW_ARB_blend_func_extended) = _glewSearchExtension("GL_ARB_blend_func_extended", extStart, extEnd); + if (glewExperimental || GLEW_ARB_blend_func_extended) CONST_CAST(GLEW_ARB_blend_func_extended) = !_glewInit_GL_ARB_blend_func_extended(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_blend_func_extended */ +#ifdef GL_ARB_buffer_storage + CONST_CAST(GLEW_ARB_buffer_storage) = _glewSearchExtension("GL_ARB_buffer_storage", extStart, extEnd); + if (glewExperimental || GLEW_ARB_buffer_storage) CONST_CAST(GLEW_ARB_buffer_storage) = !_glewInit_GL_ARB_buffer_storage(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_buffer_storage */ +#ifdef GL_ARB_cl_event + CONST_CAST(GLEW_ARB_cl_event) = _glewSearchExtension("GL_ARB_cl_event", extStart, extEnd); + if (glewExperimental || GLEW_ARB_cl_event) CONST_CAST(GLEW_ARB_cl_event) = !_glewInit_GL_ARB_cl_event(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_cl_event */ +#ifdef GL_ARB_clear_buffer_object + CONST_CAST(GLEW_ARB_clear_buffer_object) = _glewSearchExtension("GL_ARB_clear_buffer_object", extStart, extEnd); + if (glewExperimental || GLEW_ARB_clear_buffer_object) CONST_CAST(GLEW_ARB_clear_buffer_object) = !_glewInit_GL_ARB_clear_buffer_object(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_clear_buffer_object */ +#ifdef GL_ARB_clear_texture + CONST_CAST(GLEW_ARB_clear_texture) = _glewSearchExtension("GL_ARB_clear_texture", extStart, extEnd); + if (glewExperimental || GLEW_ARB_clear_texture) CONST_CAST(GLEW_ARB_clear_texture) = !_glewInit_GL_ARB_clear_texture(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_clear_texture */ +#ifdef GL_ARB_color_buffer_float + CONST_CAST(GLEW_ARB_color_buffer_float) = _glewSearchExtension("GL_ARB_color_buffer_float", extStart, extEnd); + if (glewExperimental || GLEW_ARB_color_buffer_float) CONST_CAST(GLEW_ARB_color_buffer_float) = !_glewInit_GL_ARB_color_buffer_float(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_color_buffer_float */ +#ifdef GL_ARB_compatibility + CONST_CAST(GLEW_ARB_compatibility) = _glewSearchExtension("GL_ARB_compatibility", extStart, extEnd); +#endif /* GL_ARB_compatibility */ +#ifdef GL_ARB_compressed_texture_pixel_storage + CONST_CAST(GLEW_ARB_compressed_texture_pixel_storage) = _glewSearchExtension("GL_ARB_compressed_texture_pixel_storage", extStart, extEnd); +#endif /* GL_ARB_compressed_texture_pixel_storage */ +#ifdef GL_ARB_compute_shader + CONST_CAST(GLEW_ARB_compute_shader) = _glewSearchExtension("GL_ARB_compute_shader", extStart, extEnd); + if (glewExperimental || GLEW_ARB_compute_shader) CONST_CAST(GLEW_ARB_compute_shader) = !_glewInit_GL_ARB_compute_shader(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_compute_shader */ +#ifdef GL_ARB_compute_variable_group_size + CONST_CAST(GLEW_ARB_compute_variable_group_size) = _glewSearchExtension("GL_ARB_compute_variable_group_size", extStart, extEnd); + if (glewExperimental || GLEW_ARB_compute_variable_group_size) CONST_CAST(GLEW_ARB_compute_variable_group_size) = !_glewInit_GL_ARB_compute_variable_group_size(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_compute_variable_group_size */ +#ifdef GL_ARB_conservative_depth + CONST_CAST(GLEW_ARB_conservative_depth) = _glewSearchExtension("GL_ARB_conservative_depth", extStart, extEnd); +#endif /* GL_ARB_conservative_depth */ +#ifdef GL_ARB_copy_buffer + CONST_CAST(GLEW_ARB_copy_buffer) = _glewSearchExtension("GL_ARB_copy_buffer", extStart, extEnd); + if (glewExperimental || GLEW_ARB_copy_buffer) CONST_CAST(GLEW_ARB_copy_buffer) = !_glewInit_GL_ARB_copy_buffer(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_copy_buffer */ +#ifdef GL_ARB_copy_image + CONST_CAST(GLEW_ARB_copy_image) = _glewSearchExtension("GL_ARB_copy_image", extStart, extEnd); + if (glewExperimental || GLEW_ARB_copy_image) CONST_CAST(GLEW_ARB_copy_image) = !_glewInit_GL_ARB_copy_image(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_copy_image */ +#ifdef GL_ARB_debug_output + CONST_CAST(GLEW_ARB_debug_output) = _glewSearchExtension("GL_ARB_debug_output", extStart, extEnd); + if (glewExperimental || GLEW_ARB_debug_output) CONST_CAST(GLEW_ARB_debug_output) = !_glewInit_GL_ARB_debug_output(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_debug_output */ +#ifdef GL_ARB_depth_buffer_float + CONST_CAST(GLEW_ARB_depth_buffer_float) = _glewSearchExtension("GL_ARB_depth_buffer_float", extStart, extEnd); +#endif /* GL_ARB_depth_buffer_float */ +#ifdef GL_ARB_depth_clamp + CONST_CAST(GLEW_ARB_depth_clamp) = _glewSearchExtension("GL_ARB_depth_clamp", extStart, extEnd); +#endif /* GL_ARB_depth_clamp */ +#ifdef GL_ARB_depth_texture + CONST_CAST(GLEW_ARB_depth_texture) = _glewSearchExtension("GL_ARB_depth_texture", extStart, extEnd); +#endif /* GL_ARB_depth_texture */ +#ifdef GL_ARB_draw_buffers + CONST_CAST(GLEW_ARB_draw_buffers) = _glewSearchExtension("GL_ARB_draw_buffers", extStart, extEnd); + if (glewExperimental || GLEW_ARB_draw_buffers) CONST_CAST(GLEW_ARB_draw_buffers) = !_glewInit_GL_ARB_draw_buffers(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_draw_buffers */ +#ifdef GL_ARB_draw_buffers_blend + CONST_CAST(GLEW_ARB_draw_buffers_blend) = _glewSearchExtension("GL_ARB_draw_buffers_blend", extStart, extEnd); + if (glewExperimental || GLEW_ARB_draw_buffers_blend) CONST_CAST(GLEW_ARB_draw_buffers_blend) = !_glewInit_GL_ARB_draw_buffers_blend(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_draw_buffers_blend */ +#ifdef GL_ARB_draw_elements_base_vertex + CONST_CAST(GLEW_ARB_draw_elements_base_vertex) = _glewSearchExtension("GL_ARB_draw_elements_base_vertex", extStart, extEnd); + if (glewExperimental || GLEW_ARB_draw_elements_base_vertex) CONST_CAST(GLEW_ARB_draw_elements_base_vertex) = !_glewInit_GL_ARB_draw_elements_base_vertex(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_draw_elements_base_vertex */ +#ifdef GL_ARB_draw_indirect + CONST_CAST(GLEW_ARB_draw_indirect) = _glewSearchExtension("GL_ARB_draw_indirect", extStart, extEnd); + if (glewExperimental || GLEW_ARB_draw_indirect) CONST_CAST(GLEW_ARB_draw_indirect) = !_glewInit_GL_ARB_draw_indirect(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_draw_indirect */ +#ifdef GL_ARB_draw_instanced + CONST_CAST(GLEW_ARB_draw_instanced) = _glewSearchExtension("GL_ARB_draw_instanced", extStart, extEnd); +#endif /* GL_ARB_draw_instanced */ +#ifdef GL_ARB_enhanced_layouts + CONST_CAST(GLEW_ARB_enhanced_layouts) = _glewSearchExtension("GL_ARB_enhanced_layouts", extStart, extEnd); +#endif /* GL_ARB_enhanced_layouts */ +#ifdef GL_ARB_explicit_attrib_location + CONST_CAST(GLEW_ARB_explicit_attrib_location) = _glewSearchExtension("GL_ARB_explicit_attrib_location", extStart, extEnd); +#endif /* GL_ARB_explicit_attrib_location */ +#ifdef GL_ARB_explicit_uniform_location + CONST_CAST(GLEW_ARB_explicit_uniform_location) = _glewSearchExtension("GL_ARB_explicit_uniform_location", extStart, extEnd); +#endif /* GL_ARB_explicit_uniform_location */ +#ifdef GL_ARB_fragment_coord_conventions + CONST_CAST(GLEW_ARB_fragment_coord_conventions) = _glewSearchExtension("GL_ARB_fragment_coord_conventions", extStart, extEnd); +#endif /* GL_ARB_fragment_coord_conventions */ +#ifdef GL_ARB_fragment_layer_viewport + CONST_CAST(GLEW_ARB_fragment_layer_viewport) = _glewSearchExtension("GL_ARB_fragment_layer_viewport", extStart, extEnd); +#endif /* GL_ARB_fragment_layer_viewport */ +#ifdef GL_ARB_fragment_program + CONST_CAST(GLEW_ARB_fragment_program) = _glewSearchExtension("GL_ARB_fragment_program", extStart, extEnd); +#endif /* GL_ARB_fragment_program */ +#ifdef GL_ARB_fragment_program_shadow + CONST_CAST(GLEW_ARB_fragment_program_shadow) = _glewSearchExtension("GL_ARB_fragment_program_shadow", extStart, extEnd); +#endif /* GL_ARB_fragment_program_shadow */ +#ifdef GL_ARB_fragment_shader + CONST_CAST(GLEW_ARB_fragment_shader) = _glewSearchExtension("GL_ARB_fragment_shader", extStart, extEnd); +#endif /* GL_ARB_fragment_shader */ +#ifdef GL_ARB_framebuffer_no_attachments + CONST_CAST(GLEW_ARB_framebuffer_no_attachments) = _glewSearchExtension("GL_ARB_framebuffer_no_attachments", extStart, extEnd); + if (glewExperimental || GLEW_ARB_framebuffer_no_attachments) CONST_CAST(GLEW_ARB_framebuffer_no_attachments) = !_glewInit_GL_ARB_framebuffer_no_attachments(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_framebuffer_no_attachments */ +#ifdef GL_ARB_framebuffer_object + CONST_CAST(GLEW_ARB_framebuffer_object) = _glewSearchExtension("GL_ARB_framebuffer_object", extStart, extEnd); + if (glewExperimental || GLEW_ARB_framebuffer_object) CONST_CAST(GLEW_ARB_framebuffer_object) = !_glewInit_GL_ARB_framebuffer_object(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_framebuffer_object */ +#ifdef GL_ARB_framebuffer_sRGB + CONST_CAST(GLEW_ARB_framebuffer_sRGB) = _glewSearchExtension("GL_ARB_framebuffer_sRGB", extStart, extEnd); +#endif /* GL_ARB_framebuffer_sRGB */ +#ifdef GL_ARB_geometry_shader4 + CONST_CAST(GLEW_ARB_geometry_shader4) = _glewSearchExtension("GL_ARB_geometry_shader4", extStart, extEnd); + if (glewExperimental || GLEW_ARB_geometry_shader4) CONST_CAST(GLEW_ARB_geometry_shader4) = !_glewInit_GL_ARB_geometry_shader4(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_geometry_shader4 */ +#ifdef GL_ARB_get_program_binary + CONST_CAST(GLEW_ARB_get_program_binary) = _glewSearchExtension("GL_ARB_get_program_binary", extStart, extEnd); + if (glewExperimental || GLEW_ARB_get_program_binary) CONST_CAST(GLEW_ARB_get_program_binary) = !_glewInit_GL_ARB_get_program_binary(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_get_program_binary */ +#ifdef GL_ARB_gpu_shader5 + CONST_CAST(GLEW_ARB_gpu_shader5) = _glewSearchExtension("GL_ARB_gpu_shader5", extStart, extEnd); +#endif /* GL_ARB_gpu_shader5 */ +#ifdef GL_ARB_gpu_shader_fp64 + CONST_CAST(GLEW_ARB_gpu_shader_fp64) = _glewSearchExtension("GL_ARB_gpu_shader_fp64", extStart, extEnd); + if (glewExperimental || GLEW_ARB_gpu_shader_fp64) CONST_CAST(GLEW_ARB_gpu_shader_fp64) = !_glewInit_GL_ARB_gpu_shader_fp64(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_gpu_shader_fp64 */ +#ifdef GL_ARB_half_float_pixel + CONST_CAST(GLEW_ARB_half_float_pixel) = _glewSearchExtension("GL_ARB_half_float_pixel", extStart, extEnd); +#endif /* GL_ARB_half_float_pixel */ +#ifdef GL_ARB_half_float_vertex + CONST_CAST(GLEW_ARB_half_float_vertex) = _glewSearchExtension("GL_ARB_half_float_vertex", extStart, extEnd); +#endif /* GL_ARB_half_float_vertex */ +#ifdef GL_ARB_imaging + CONST_CAST(GLEW_ARB_imaging) = _glewSearchExtension("GL_ARB_imaging", extStart, extEnd); + if (glewExperimental || GLEW_ARB_imaging) CONST_CAST(GLEW_ARB_imaging) = !_glewInit_GL_ARB_imaging(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_imaging */ +#ifdef GL_ARB_indirect_parameters + CONST_CAST(GLEW_ARB_indirect_parameters) = _glewSearchExtension("GL_ARB_indirect_parameters", extStart, extEnd); + if (glewExperimental || GLEW_ARB_indirect_parameters) CONST_CAST(GLEW_ARB_indirect_parameters) = !_glewInit_GL_ARB_indirect_parameters(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_indirect_parameters */ +#ifdef GL_ARB_instanced_arrays + CONST_CAST(GLEW_ARB_instanced_arrays) = _glewSearchExtension("GL_ARB_instanced_arrays", extStart, extEnd); + if (glewExperimental || GLEW_ARB_instanced_arrays) CONST_CAST(GLEW_ARB_instanced_arrays) = !_glewInit_GL_ARB_instanced_arrays(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_instanced_arrays */ +#ifdef GL_ARB_internalformat_query + CONST_CAST(GLEW_ARB_internalformat_query) = _glewSearchExtension("GL_ARB_internalformat_query", extStart, extEnd); + if (glewExperimental || GLEW_ARB_internalformat_query) CONST_CAST(GLEW_ARB_internalformat_query) = !_glewInit_GL_ARB_internalformat_query(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_internalformat_query */ +#ifdef GL_ARB_internalformat_query2 + CONST_CAST(GLEW_ARB_internalformat_query2) = _glewSearchExtension("GL_ARB_internalformat_query2", extStart, extEnd); + if (glewExperimental || GLEW_ARB_internalformat_query2) CONST_CAST(GLEW_ARB_internalformat_query2) = !_glewInit_GL_ARB_internalformat_query2(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_internalformat_query2 */ +#ifdef GL_ARB_invalidate_subdata + CONST_CAST(GLEW_ARB_invalidate_subdata) = _glewSearchExtension("GL_ARB_invalidate_subdata", extStart, extEnd); + if (glewExperimental || GLEW_ARB_invalidate_subdata) CONST_CAST(GLEW_ARB_invalidate_subdata) = !_glewInit_GL_ARB_invalidate_subdata(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_invalidate_subdata */ +#ifdef GL_ARB_map_buffer_alignment + CONST_CAST(GLEW_ARB_map_buffer_alignment) = _glewSearchExtension("GL_ARB_map_buffer_alignment", extStart, extEnd); +#endif /* GL_ARB_map_buffer_alignment */ +#ifdef GL_ARB_map_buffer_range + CONST_CAST(GLEW_ARB_map_buffer_range) = _glewSearchExtension("GL_ARB_map_buffer_range", extStart, extEnd); + if (glewExperimental || GLEW_ARB_map_buffer_range) CONST_CAST(GLEW_ARB_map_buffer_range) = !_glewInit_GL_ARB_map_buffer_range(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_map_buffer_range */ +#ifdef GL_ARB_matrix_palette + CONST_CAST(GLEW_ARB_matrix_palette) = _glewSearchExtension("GL_ARB_matrix_palette", extStart, extEnd); + if (glewExperimental || GLEW_ARB_matrix_palette) CONST_CAST(GLEW_ARB_matrix_palette) = !_glewInit_GL_ARB_matrix_palette(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_matrix_palette */ +#ifdef GL_ARB_multi_bind + CONST_CAST(GLEW_ARB_multi_bind) = _glewSearchExtension("GL_ARB_multi_bind", extStart, extEnd); + if (glewExperimental || GLEW_ARB_multi_bind) CONST_CAST(GLEW_ARB_multi_bind) = !_glewInit_GL_ARB_multi_bind(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_multi_bind */ +#ifdef GL_ARB_multi_draw_indirect + CONST_CAST(GLEW_ARB_multi_draw_indirect) = _glewSearchExtension("GL_ARB_multi_draw_indirect", extStart, extEnd); + if (glewExperimental || GLEW_ARB_multi_draw_indirect) CONST_CAST(GLEW_ARB_multi_draw_indirect) = !_glewInit_GL_ARB_multi_draw_indirect(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_multi_draw_indirect */ +#ifdef GL_ARB_multisample + CONST_CAST(GLEW_ARB_multisample) = _glewSearchExtension("GL_ARB_multisample", extStart, extEnd); + if (glewExperimental || GLEW_ARB_multisample) CONST_CAST(GLEW_ARB_multisample) = !_glewInit_GL_ARB_multisample(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_multisample */ +#ifdef GL_ARB_multitexture + CONST_CAST(GLEW_ARB_multitexture) = _glewSearchExtension("GL_ARB_multitexture", extStart, extEnd); + if (glewExperimental || GLEW_ARB_multitexture) CONST_CAST(GLEW_ARB_multitexture) = !_glewInit_GL_ARB_multitexture(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_multitexture */ +#ifdef GL_ARB_occlusion_query + CONST_CAST(GLEW_ARB_occlusion_query) = _glewSearchExtension("GL_ARB_occlusion_query", extStart, extEnd); + if (glewExperimental || GLEW_ARB_occlusion_query) CONST_CAST(GLEW_ARB_occlusion_query) = !_glewInit_GL_ARB_occlusion_query(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_occlusion_query */ +#ifdef GL_ARB_occlusion_query2 + CONST_CAST(GLEW_ARB_occlusion_query2) = _glewSearchExtension("GL_ARB_occlusion_query2", extStart, extEnd); +#endif /* GL_ARB_occlusion_query2 */ +#ifdef GL_ARB_pixel_buffer_object + CONST_CAST(GLEW_ARB_pixel_buffer_object) = _glewSearchExtension("GL_ARB_pixel_buffer_object", extStart, extEnd); +#endif /* GL_ARB_pixel_buffer_object */ +#ifdef GL_ARB_point_parameters + CONST_CAST(GLEW_ARB_point_parameters) = _glewSearchExtension("GL_ARB_point_parameters", extStart, extEnd); + if (glewExperimental || GLEW_ARB_point_parameters) CONST_CAST(GLEW_ARB_point_parameters) = !_glewInit_GL_ARB_point_parameters(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_point_parameters */ +#ifdef GL_ARB_point_sprite + CONST_CAST(GLEW_ARB_point_sprite) = _glewSearchExtension("GL_ARB_point_sprite", extStart, extEnd); +#endif /* GL_ARB_point_sprite */ +#ifdef GL_ARB_program_interface_query + CONST_CAST(GLEW_ARB_program_interface_query) = _glewSearchExtension("GL_ARB_program_interface_query", extStart, extEnd); + if (glewExperimental || GLEW_ARB_program_interface_query) CONST_CAST(GLEW_ARB_program_interface_query) = !_glewInit_GL_ARB_program_interface_query(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_program_interface_query */ +#ifdef GL_ARB_provoking_vertex + CONST_CAST(GLEW_ARB_provoking_vertex) = _glewSearchExtension("GL_ARB_provoking_vertex", extStart, extEnd); + if (glewExperimental || GLEW_ARB_provoking_vertex) CONST_CAST(GLEW_ARB_provoking_vertex) = !_glewInit_GL_ARB_provoking_vertex(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_provoking_vertex */ +#ifdef GL_ARB_query_buffer_object + CONST_CAST(GLEW_ARB_query_buffer_object) = _glewSearchExtension("GL_ARB_query_buffer_object", extStart, extEnd); +#endif /* GL_ARB_query_buffer_object */ +#ifdef GL_ARB_robust_buffer_access_behavior + CONST_CAST(GLEW_ARB_robust_buffer_access_behavior) = _glewSearchExtension("GL_ARB_robust_buffer_access_behavior", extStart, extEnd); +#endif /* GL_ARB_robust_buffer_access_behavior */ +#ifdef GL_ARB_robustness + CONST_CAST(GLEW_ARB_robustness) = _glewSearchExtension("GL_ARB_robustness", extStart, extEnd); + if (glewExperimental || GLEW_ARB_robustness) CONST_CAST(GLEW_ARB_robustness) = !_glewInit_GL_ARB_robustness(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_robustness */ +#ifdef GL_ARB_robustness_application_isolation + CONST_CAST(GLEW_ARB_robustness_application_isolation) = _glewSearchExtension("GL_ARB_robustness_application_isolation", extStart, extEnd); +#endif /* GL_ARB_robustness_application_isolation */ +#ifdef GL_ARB_robustness_share_group_isolation + CONST_CAST(GLEW_ARB_robustness_share_group_isolation) = _glewSearchExtension("GL_ARB_robustness_share_group_isolation", extStart, extEnd); +#endif /* GL_ARB_robustness_share_group_isolation */ +#ifdef GL_ARB_sample_shading + CONST_CAST(GLEW_ARB_sample_shading) = _glewSearchExtension("GL_ARB_sample_shading", extStart, extEnd); + if (glewExperimental || GLEW_ARB_sample_shading) CONST_CAST(GLEW_ARB_sample_shading) = !_glewInit_GL_ARB_sample_shading(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_sample_shading */ +#ifdef GL_ARB_sampler_objects + CONST_CAST(GLEW_ARB_sampler_objects) = _glewSearchExtension("GL_ARB_sampler_objects", extStart, extEnd); + if (glewExperimental || GLEW_ARB_sampler_objects) CONST_CAST(GLEW_ARB_sampler_objects) = !_glewInit_GL_ARB_sampler_objects(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_sampler_objects */ +#ifdef GL_ARB_seamless_cube_map + CONST_CAST(GLEW_ARB_seamless_cube_map) = _glewSearchExtension("GL_ARB_seamless_cube_map", extStart, extEnd); +#endif /* GL_ARB_seamless_cube_map */ +#ifdef GL_ARB_seamless_cubemap_per_texture + CONST_CAST(GLEW_ARB_seamless_cubemap_per_texture) = _glewSearchExtension("GL_ARB_seamless_cubemap_per_texture", extStart, extEnd); +#endif /* GL_ARB_seamless_cubemap_per_texture */ +#ifdef GL_ARB_separate_shader_objects + CONST_CAST(GLEW_ARB_separate_shader_objects) = _glewSearchExtension("GL_ARB_separate_shader_objects", extStart, extEnd); + if (glewExperimental || GLEW_ARB_separate_shader_objects) CONST_CAST(GLEW_ARB_separate_shader_objects) = !_glewInit_GL_ARB_separate_shader_objects(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_separate_shader_objects */ +#ifdef GL_ARB_shader_atomic_counters + CONST_CAST(GLEW_ARB_shader_atomic_counters) = _glewSearchExtension("GL_ARB_shader_atomic_counters", extStart, extEnd); + if (glewExperimental || GLEW_ARB_shader_atomic_counters) CONST_CAST(GLEW_ARB_shader_atomic_counters) = !_glewInit_GL_ARB_shader_atomic_counters(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_shader_atomic_counters */ +#ifdef GL_ARB_shader_bit_encoding + CONST_CAST(GLEW_ARB_shader_bit_encoding) = _glewSearchExtension("GL_ARB_shader_bit_encoding", extStart, extEnd); +#endif /* GL_ARB_shader_bit_encoding */ +#ifdef GL_ARB_shader_draw_parameters + CONST_CAST(GLEW_ARB_shader_draw_parameters) = _glewSearchExtension("GL_ARB_shader_draw_parameters", extStart, extEnd); +#endif /* GL_ARB_shader_draw_parameters */ +#ifdef GL_ARB_shader_group_vote + CONST_CAST(GLEW_ARB_shader_group_vote) = _glewSearchExtension("GL_ARB_shader_group_vote", extStart, extEnd); +#endif /* GL_ARB_shader_group_vote */ +#ifdef GL_ARB_shader_image_load_store + CONST_CAST(GLEW_ARB_shader_image_load_store) = _glewSearchExtension("GL_ARB_shader_image_load_store", extStart, extEnd); + if (glewExperimental || GLEW_ARB_shader_image_load_store) CONST_CAST(GLEW_ARB_shader_image_load_store) = !_glewInit_GL_ARB_shader_image_load_store(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_shader_image_load_store */ +#ifdef GL_ARB_shader_image_size + CONST_CAST(GLEW_ARB_shader_image_size) = _glewSearchExtension("GL_ARB_shader_image_size", extStart, extEnd); +#endif /* GL_ARB_shader_image_size */ +#ifdef GL_ARB_shader_objects + CONST_CAST(GLEW_ARB_shader_objects) = _glewSearchExtension("GL_ARB_shader_objects", extStart, extEnd); + if (glewExperimental || GLEW_ARB_shader_objects) CONST_CAST(GLEW_ARB_shader_objects) = !_glewInit_GL_ARB_shader_objects(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_shader_objects */ +#ifdef GL_ARB_shader_precision + CONST_CAST(GLEW_ARB_shader_precision) = _glewSearchExtension("GL_ARB_shader_precision", extStart, extEnd); +#endif /* GL_ARB_shader_precision */ +#ifdef GL_ARB_shader_stencil_export + CONST_CAST(GLEW_ARB_shader_stencil_export) = _glewSearchExtension("GL_ARB_shader_stencil_export", extStart, extEnd); +#endif /* GL_ARB_shader_stencil_export */ +#ifdef GL_ARB_shader_storage_buffer_object + CONST_CAST(GLEW_ARB_shader_storage_buffer_object) = _glewSearchExtension("GL_ARB_shader_storage_buffer_object", extStart, extEnd); + if (glewExperimental || GLEW_ARB_shader_storage_buffer_object) CONST_CAST(GLEW_ARB_shader_storage_buffer_object) = !_glewInit_GL_ARB_shader_storage_buffer_object(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_shader_storage_buffer_object */ +#ifdef GL_ARB_shader_subroutine + CONST_CAST(GLEW_ARB_shader_subroutine) = _glewSearchExtension("GL_ARB_shader_subroutine", extStart, extEnd); + if (glewExperimental || GLEW_ARB_shader_subroutine) CONST_CAST(GLEW_ARB_shader_subroutine) = !_glewInit_GL_ARB_shader_subroutine(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_shader_subroutine */ +#ifdef GL_ARB_shader_texture_lod + CONST_CAST(GLEW_ARB_shader_texture_lod) = _glewSearchExtension("GL_ARB_shader_texture_lod", extStart, extEnd); +#endif /* GL_ARB_shader_texture_lod */ +#ifdef GL_ARB_shading_language_100 + CONST_CAST(GLEW_ARB_shading_language_100) = _glewSearchExtension("GL_ARB_shading_language_100", extStart, extEnd); +#endif /* GL_ARB_shading_language_100 */ +#ifdef GL_ARB_shading_language_420pack + CONST_CAST(GLEW_ARB_shading_language_420pack) = _glewSearchExtension("GL_ARB_shading_language_420pack", extStart, extEnd); +#endif /* GL_ARB_shading_language_420pack */ +#ifdef GL_ARB_shading_language_include + CONST_CAST(GLEW_ARB_shading_language_include) = _glewSearchExtension("GL_ARB_shading_language_include", extStart, extEnd); + if (glewExperimental || GLEW_ARB_shading_language_include) CONST_CAST(GLEW_ARB_shading_language_include) = !_glewInit_GL_ARB_shading_language_include(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_shading_language_include */ +#ifdef GL_ARB_shading_language_packing + CONST_CAST(GLEW_ARB_shading_language_packing) = _glewSearchExtension("GL_ARB_shading_language_packing", extStart, extEnd); +#endif /* GL_ARB_shading_language_packing */ +#ifdef GL_ARB_shadow + CONST_CAST(GLEW_ARB_shadow) = _glewSearchExtension("GL_ARB_shadow", extStart, extEnd); +#endif /* GL_ARB_shadow */ +#ifdef GL_ARB_shadow_ambient + CONST_CAST(GLEW_ARB_shadow_ambient) = _glewSearchExtension("GL_ARB_shadow_ambient", extStart, extEnd); +#endif /* GL_ARB_shadow_ambient */ +#ifdef GL_ARB_sparse_texture + CONST_CAST(GLEW_ARB_sparse_texture) = _glewSearchExtension("GL_ARB_sparse_texture", extStart, extEnd); + if (glewExperimental || GLEW_ARB_sparse_texture) CONST_CAST(GLEW_ARB_sparse_texture) = !_glewInit_GL_ARB_sparse_texture(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_sparse_texture */ +#ifdef GL_ARB_stencil_texturing + CONST_CAST(GLEW_ARB_stencil_texturing) = _glewSearchExtension("GL_ARB_stencil_texturing", extStart, extEnd); +#endif /* GL_ARB_stencil_texturing */ +#ifdef GL_ARB_sync + CONST_CAST(GLEW_ARB_sync) = _glewSearchExtension("GL_ARB_sync", extStart, extEnd); + if (glewExperimental || GLEW_ARB_sync) CONST_CAST(GLEW_ARB_sync) = !_glewInit_GL_ARB_sync(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_sync */ +#ifdef GL_ARB_tessellation_shader + CONST_CAST(GLEW_ARB_tessellation_shader) = _glewSearchExtension("GL_ARB_tessellation_shader", extStart, extEnd); + if (glewExperimental || GLEW_ARB_tessellation_shader) CONST_CAST(GLEW_ARB_tessellation_shader) = !_glewInit_GL_ARB_tessellation_shader(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_tessellation_shader */ +#ifdef GL_ARB_texture_border_clamp + CONST_CAST(GLEW_ARB_texture_border_clamp) = _glewSearchExtension("GL_ARB_texture_border_clamp", extStart, extEnd); +#endif /* GL_ARB_texture_border_clamp */ +#ifdef GL_ARB_texture_buffer_object + CONST_CAST(GLEW_ARB_texture_buffer_object) = _glewSearchExtension("GL_ARB_texture_buffer_object", extStart, extEnd); + if (glewExperimental || GLEW_ARB_texture_buffer_object) CONST_CAST(GLEW_ARB_texture_buffer_object) = !_glewInit_GL_ARB_texture_buffer_object(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_texture_buffer_object */ +#ifdef GL_ARB_texture_buffer_object_rgb32 + CONST_CAST(GLEW_ARB_texture_buffer_object_rgb32) = _glewSearchExtension("GL_ARB_texture_buffer_object_rgb32", extStart, extEnd); +#endif /* GL_ARB_texture_buffer_object_rgb32 */ +#ifdef GL_ARB_texture_buffer_range + CONST_CAST(GLEW_ARB_texture_buffer_range) = _glewSearchExtension("GL_ARB_texture_buffer_range", extStart, extEnd); + if (glewExperimental || GLEW_ARB_texture_buffer_range) CONST_CAST(GLEW_ARB_texture_buffer_range) = !_glewInit_GL_ARB_texture_buffer_range(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_texture_buffer_range */ +#ifdef GL_ARB_texture_compression + CONST_CAST(GLEW_ARB_texture_compression) = _glewSearchExtension("GL_ARB_texture_compression", extStart, extEnd); + if (glewExperimental || GLEW_ARB_texture_compression) CONST_CAST(GLEW_ARB_texture_compression) = !_glewInit_GL_ARB_texture_compression(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_texture_compression */ +#ifdef GL_ARB_texture_compression_bptc + CONST_CAST(GLEW_ARB_texture_compression_bptc) = _glewSearchExtension("GL_ARB_texture_compression_bptc", extStart, extEnd); +#endif /* GL_ARB_texture_compression_bptc */ +#ifdef GL_ARB_texture_compression_rgtc + CONST_CAST(GLEW_ARB_texture_compression_rgtc) = _glewSearchExtension("GL_ARB_texture_compression_rgtc", extStart, extEnd); +#endif /* GL_ARB_texture_compression_rgtc */ +#ifdef GL_ARB_texture_cube_map + CONST_CAST(GLEW_ARB_texture_cube_map) = _glewSearchExtension("GL_ARB_texture_cube_map", extStart, extEnd); +#endif /* GL_ARB_texture_cube_map */ +#ifdef GL_ARB_texture_cube_map_array + CONST_CAST(GLEW_ARB_texture_cube_map_array) = _glewSearchExtension("GL_ARB_texture_cube_map_array", extStart, extEnd); +#endif /* GL_ARB_texture_cube_map_array */ +#ifdef GL_ARB_texture_env_add + CONST_CAST(GLEW_ARB_texture_env_add) = _glewSearchExtension("GL_ARB_texture_env_add", extStart, extEnd); +#endif /* GL_ARB_texture_env_add */ +#ifdef GL_ARB_texture_env_combine + CONST_CAST(GLEW_ARB_texture_env_combine) = _glewSearchExtension("GL_ARB_texture_env_combine", extStart, extEnd); +#endif /* GL_ARB_texture_env_combine */ +#ifdef GL_ARB_texture_env_crossbar + CONST_CAST(GLEW_ARB_texture_env_crossbar) = _glewSearchExtension("GL_ARB_texture_env_crossbar", extStart, extEnd); +#endif /* GL_ARB_texture_env_crossbar */ +#ifdef GL_ARB_texture_env_dot3 + CONST_CAST(GLEW_ARB_texture_env_dot3) = _glewSearchExtension("GL_ARB_texture_env_dot3", extStart, extEnd); +#endif /* GL_ARB_texture_env_dot3 */ +#ifdef GL_ARB_texture_float + CONST_CAST(GLEW_ARB_texture_float) = _glewSearchExtension("GL_ARB_texture_float", extStart, extEnd); +#endif /* GL_ARB_texture_float */ +#ifdef GL_ARB_texture_gather + CONST_CAST(GLEW_ARB_texture_gather) = _glewSearchExtension("GL_ARB_texture_gather", extStart, extEnd); +#endif /* GL_ARB_texture_gather */ +#ifdef GL_ARB_texture_mirror_clamp_to_edge + CONST_CAST(GLEW_ARB_texture_mirror_clamp_to_edge) = _glewSearchExtension("GL_ARB_texture_mirror_clamp_to_edge", extStart, extEnd); +#endif /* GL_ARB_texture_mirror_clamp_to_edge */ +#ifdef GL_ARB_texture_mirrored_repeat + CONST_CAST(GLEW_ARB_texture_mirrored_repeat) = _glewSearchExtension("GL_ARB_texture_mirrored_repeat", extStart, extEnd); +#endif /* GL_ARB_texture_mirrored_repeat */ +#ifdef GL_ARB_texture_multisample + CONST_CAST(GLEW_ARB_texture_multisample) = _glewSearchExtension("GL_ARB_texture_multisample", extStart, extEnd); + if (glewExperimental || GLEW_ARB_texture_multisample) CONST_CAST(GLEW_ARB_texture_multisample) = !_glewInit_GL_ARB_texture_multisample(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_texture_multisample */ +#ifdef GL_ARB_texture_non_power_of_two + CONST_CAST(GLEW_ARB_texture_non_power_of_two) = _glewSearchExtension("GL_ARB_texture_non_power_of_two", extStart, extEnd); +#endif /* GL_ARB_texture_non_power_of_two */ +#ifdef GL_ARB_texture_query_levels + CONST_CAST(GLEW_ARB_texture_query_levels) = _glewSearchExtension("GL_ARB_texture_query_levels", extStart, extEnd); +#endif /* GL_ARB_texture_query_levels */ +#ifdef GL_ARB_texture_query_lod + CONST_CAST(GLEW_ARB_texture_query_lod) = _glewSearchExtension("GL_ARB_texture_query_lod", extStart, extEnd); +#endif /* GL_ARB_texture_query_lod */ +#ifdef GL_ARB_texture_rectangle + CONST_CAST(GLEW_ARB_texture_rectangle) = _glewSearchExtension("GL_ARB_texture_rectangle", extStart, extEnd); +#endif /* GL_ARB_texture_rectangle */ +#ifdef GL_ARB_texture_rg + CONST_CAST(GLEW_ARB_texture_rg) = _glewSearchExtension("GL_ARB_texture_rg", extStart, extEnd); +#endif /* GL_ARB_texture_rg */ +#ifdef GL_ARB_texture_rgb10_a2ui + CONST_CAST(GLEW_ARB_texture_rgb10_a2ui) = _glewSearchExtension("GL_ARB_texture_rgb10_a2ui", extStart, extEnd); +#endif /* GL_ARB_texture_rgb10_a2ui */ +#ifdef GL_ARB_texture_stencil8 + CONST_CAST(GLEW_ARB_texture_stencil8) = _glewSearchExtension("GL_ARB_texture_stencil8", extStart, extEnd); +#endif /* GL_ARB_texture_stencil8 */ +#ifdef GL_ARB_texture_storage + CONST_CAST(GLEW_ARB_texture_storage) = _glewSearchExtension("GL_ARB_texture_storage", extStart, extEnd); + if (glewExperimental || GLEW_ARB_texture_storage) CONST_CAST(GLEW_ARB_texture_storage) = !_glewInit_GL_ARB_texture_storage(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_texture_storage */ +#ifdef GL_ARB_texture_storage_multisample + CONST_CAST(GLEW_ARB_texture_storage_multisample) = _glewSearchExtension("GL_ARB_texture_storage_multisample", extStart, extEnd); + if (glewExperimental || GLEW_ARB_texture_storage_multisample) CONST_CAST(GLEW_ARB_texture_storage_multisample) = !_glewInit_GL_ARB_texture_storage_multisample(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_texture_storage_multisample */ +#ifdef GL_ARB_texture_swizzle + CONST_CAST(GLEW_ARB_texture_swizzle) = _glewSearchExtension("GL_ARB_texture_swizzle", extStart, extEnd); +#endif /* GL_ARB_texture_swizzle */ +#ifdef GL_ARB_texture_view + CONST_CAST(GLEW_ARB_texture_view) = _glewSearchExtension("GL_ARB_texture_view", extStart, extEnd); + if (glewExperimental || GLEW_ARB_texture_view) CONST_CAST(GLEW_ARB_texture_view) = !_glewInit_GL_ARB_texture_view(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_texture_view */ +#ifdef GL_ARB_timer_query + CONST_CAST(GLEW_ARB_timer_query) = _glewSearchExtension("GL_ARB_timer_query", extStart, extEnd); + if (glewExperimental || GLEW_ARB_timer_query) CONST_CAST(GLEW_ARB_timer_query) = !_glewInit_GL_ARB_timer_query(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_timer_query */ +#ifdef GL_ARB_transform_feedback2 + CONST_CAST(GLEW_ARB_transform_feedback2) = _glewSearchExtension("GL_ARB_transform_feedback2", extStart, extEnd); + if (glewExperimental || GLEW_ARB_transform_feedback2) CONST_CAST(GLEW_ARB_transform_feedback2) = !_glewInit_GL_ARB_transform_feedback2(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_transform_feedback2 */ +#ifdef GL_ARB_transform_feedback3 + CONST_CAST(GLEW_ARB_transform_feedback3) = _glewSearchExtension("GL_ARB_transform_feedback3", extStart, extEnd); + if (glewExperimental || GLEW_ARB_transform_feedback3) CONST_CAST(GLEW_ARB_transform_feedback3) = !_glewInit_GL_ARB_transform_feedback3(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_transform_feedback3 */ +#ifdef GL_ARB_transform_feedback_instanced + CONST_CAST(GLEW_ARB_transform_feedback_instanced) = _glewSearchExtension("GL_ARB_transform_feedback_instanced", extStart, extEnd); + if (glewExperimental || GLEW_ARB_transform_feedback_instanced) CONST_CAST(GLEW_ARB_transform_feedback_instanced) = !_glewInit_GL_ARB_transform_feedback_instanced(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_transform_feedback_instanced */ +#ifdef GL_ARB_transpose_matrix + CONST_CAST(GLEW_ARB_transpose_matrix) = _glewSearchExtension("GL_ARB_transpose_matrix", extStart, extEnd); + if (glewExperimental || GLEW_ARB_transpose_matrix) CONST_CAST(GLEW_ARB_transpose_matrix) = !_glewInit_GL_ARB_transpose_matrix(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_transpose_matrix */ +#ifdef GL_ARB_uniform_buffer_object + CONST_CAST(GLEW_ARB_uniform_buffer_object) = _glewSearchExtension("GL_ARB_uniform_buffer_object", extStart, extEnd); + if (glewExperimental || GLEW_ARB_uniform_buffer_object) CONST_CAST(GLEW_ARB_uniform_buffer_object) = !_glewInit_GL_ARB_uniform_buffer_object(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_uniform_buffer_object */ +#ifdef GL_ARB_vertex_array_bgra + CONST_CAST(GLEW_ARB_vertex_array_bgra) = _glewSearchExtension("GL_ARB_vertex_array_bgra", extStart, extEnd); +#endif /* GL_ARB_vertex_array_bgra */ +#ifdef GL_ARB_vertex_array_object + CONST_CAST(GLEW_ARB_vertex_array_object) = _glewSearchExtension("GL_ARB_vertex_array_object", extStart, extEnd); + if (glewExperimental || GLEW_ARB_vertex_array_object) CONST_CAST(GLEW_ARB_vertex_array_object) = !_glewInit_GL_ARB_vertex_array_object(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_vertex_array_object */ +#ifdef GL_ARB_vertex_attrib_64bit + CONST_CAST(GLEW_ARB_vertex_attrib_64bit) = _glewSearchExtension("GL_ARB_vertex_attrib_64bit", extStart, extEnd); + if (glewExperimental || GLEW_ARB_vertex_attrib_64bit) CONST_CAST(GLEW_ARB_vertex_attrib_64bit) = !_glewInit_GL_ARB_vertex_attrib_64bit(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_vertex_attrib_64bit */ +#ifdef GL_ARB_vertex_attrib_binding + CONST_CAST(GLEW_ARB_vertex_attrib_binding) = _glewSearchExtension("GL_ARB_vertex_attrib_binding", extStart, extEnd); + if (glewExperimental || GLEW_ARB_vertex_attrib_binding) CONST_CAST(GLEW_ARB_vertex_attrib_binding) = !_glewInit_GL_ARB_vertex_attrib_binding(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_vertex_attrib_binding */ +#ifdef GL_ARB_vertex_blend + CONST_CAST(GLEW_ARB_vertex_blend) = _glewSearchExtension("GL_ARB_vertex_blend", extStart, extEnd); + if (glewExperimental || GLEW_ARB_vertex_blend) CONST_CAST(GLEW_ARB_vertex_blend) = !_glewInit_GL_ARB_vertex_blend(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_vertex_blend */ +#ifdef GL_ARB_vertex_buffer_object + CONST_CAST(GLEW_ARB_vertex_buffer_object) = _glewSearchExtension("GL_ARB_vertex_buffer_object", extStart, extEnd); + if (glewExperimental || GLEW_ARB_vertex_buffer_object) CONST_CAST(GLEW_ARB_vertex_buffer_object) = !_glewInit_GL_ARB_vertex_buffer_object(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_vertex_buffer_object */ +#ifdef GL_ARB_vertex_program + CONST_CAST(GLEW_ARB_vertex_program) = _glewSearchExtension("GL_ARB_vertex_program", extStart, extEnd); + if (glewExperimental || GLEW_ARB_vertex_program) CONST_CAST(GLEW_ARB_vertex_program) = !_glewInit_GL_ARB_vertex_program(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_vertex_program */ +#ifdef GL_ARB_vertex_shader + CONST_CAST(GLEW_ARB_vertex_shader) = _glewSearchExtension("GL_ARB_vertex_shader", extStart, extEnd); + if (glewExperimental || GLEW_ARB_vertex_shader) CONST_CAST(GLEW_ARB_vertex_shader) = !_glewInit_GL_ARB_vertex_shader(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_vertex_shader */ +#ifdef GL_ARB_vertex_type_10f_11f_11f_rev + CONST_CAST(GLEW_ARB_vertex_type_10f_11f_11f_rev) = _glewSearchExtension("GL_ARB_vertex_type_10f_11f_11f_rev", extStart, extEnd); +#endif /* GL_ARB_vertex_type_10f_11f_11f_rev */ +#ifdef GL_ARB_vertex_type_2_10_10_10_rev + CONST_CAST(GLEW_ARB_vertex_type_2_10_10_10_rev) = _glewSearchExtension("GL_ARB_vertex_type_2_10_10_10_rev", extStart, extEnd); + if (glewExperimental || GLEW_ARB_vertex_type_2_10_10_10_rev) CONST_CAST(GLEW_ARB_vertex_type_2_10_10_10_rev) = !_glewInit_GL_ARB_vertex_type_2_10_10_10_rev(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_vertex_type_2_10_10_10_rev */ +#ifdef GL_ARB_viewport_array + CONST_CAST(GLEW_ARB_viewport_array) = _glewSearchExtension("GL_ARB_viewport_array", extStart, extEnd); + if (glewExperimental || GLEW_ARB_viewport_array) CONST_CAST(GLEW_ARB_viewport_array) = !_glewInit_GL_ARB_viewport_array(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_viewport_array */ +#ifdef GL_ARB_window_pos + CONST_CAST(GLEW_ARB_window_pos) = _glewSearchExtension("GL_ARB_window_pos", extStart, extEnd); + if (glewExperimental || GLEW_ARB_window_pos) CONST_CAST(GLEW_ARB_window_pos) = !_glewInit_GL_ARB_window_pos(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ARB_window_pos */ +#ifdef GL_ATIX_point_sprites + CONST_CAST(GLEW_ATIX_point_sprites) = _glewSearchExtension("GL_ATIX_point_sprites", extStart, extEnd); +#endif /* GL_ATIX_point_sprites */ +#ifdef GL_ATIX_texture_env_combine3 + CONST_CAST(GLEW_ATIX_texture_env_combine3) = _glewSearchExtension("GL_ATIX_texture_env_combine3", extStart, extEnd); +#endif /* GL_ATIX_texture_env_combine3 */ +#ifdef GL_ATIX_texture_env_route + CONST_CAST(GLEW_ATIX_texture_env_route) = _glewSearchExtension("GL_ATIX_texture_env_route", extStart, extEnd); +#endif /* GL_ATIX_texture_env_route */ +#ifdef GL_ATIX_vertex_shader_output_point_size + CONST_CAST(GLEW_ATIX_vertex_shader_output_point_size) = _glewSearchExtension("GL_ATIX_vertex_shader_output_point_size", extStart, extEnd); +#endif /* GL_ATIX_vertex_shader_output_point_size */ +#ifdef GL_ATI_draw_buffers + CONST_CAST(GLEW_ATI_draw_buffers) = _glewSearchExtension("GL_ATI_draw_buffers", extStart, extEnd); + if (glewExperimental || GLEW_ATI_draw_buffers) CONST_CAST(GLEW_ATI_draw_buffers) = !_glewInit_GL_ATI_draw_buffers(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ATI_draw_buffers */ +#ifdef GL_ATI_element_array + CONST_CAST(GLEW_ATI_element_array) = _glewSearchExtension("GL_ATI_element_array", extStart, extEnd); + if (glewExperimental || GLEW_ATI_element_array) CONST_CAST(GLEW_ATI_element_array) = !_glewInit_GL_ATI_element_array(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ATI_element_array */ +#ifdef GL_ATI_envmap_bumpmap + CONST_CAST(GLEW_ATI_envmap_bumpmap) = _glewSearchExtension("GL_ATI_envmap_bumpmap", extStart, extEnd); + if (glewExperimental || GLEW_ATI_envmap_bumpmap) CONST_CAST(GLEW_ATI_envmap_bumpmap) = !_glewInit_GL_ATI_envmap_bumpmap(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ATI_envmap_bumpmap */ +#ifdef GL_ATI_fragment_shader + CONST_CAST(GLEW_ATI_fragment_shader) = _glewSearchExtension("GL_ATI_fragment_shader", extStart, extEnd); + if (glewExperimental || GLEW_ATI_fragment_shader) CONST_CAST(GLEW_ATI_fragment_shader) = !_glewInit_GL_ATI_fragment_shader(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ATI_fragment_shader */ +#ifdef GL_ATI_map_object_buffer + CONST_CAST(GLEW_ATI_map_object_buffer) = _glewSearchExtension("GL_ATI_map_object_buffer", extStart, extEnd); + if (glewExperimental || GLEW_ATI_map_object_buffer) CONST_CAST(GLEW_ATI_map_object_buffer) = !_glewInit_GL_ATI_map_object_buffer(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ATI_map_object_buffer */ +#ifdef GL_ATI_meminfo + CONST_CAST(GLEW_ATI_meminfo) = _glewSearchExtension("GL_ATI_meminfo", extStart, extEnd); +#endif /* GL_ATI_meminfo */ +#ifdef GL_ATI_pn_triangles + CONST_CAST(GLEW_ATI_pn_triangles) = _glewSearchExtension("GL_ATI_pn_triangles", extStart, extEnd); + if (glewExperimental || GLEW_ATI_pn_triangles) CONST_CAST(GLEW_ATI_pn_triangles) = !_glewInit_GL_ATI_pn_triangles(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ATI_pn_triangles */ +#ifdef GL_ATI_separate_stencil + CONST_CAST(GLEW_ATI_separate_stencil) = _glewSearchExtension("GL_ATI_separate_stencil", extStart, extEnd); + if (glewExperimental || GLEW_ATI_separate_stencil) CONST_CAST(GLEW_ATI_separate_stencil) = !_glewInit_GL_ATI_separate_stencil(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ATI_separate_stencil */ +#ifdef GL_ATI_shader_texture_lod + CONST_CAST(GLEW_ATI_shader_texture_lod) = _glewSearchExtension("GL_ATI_shader_texture_lod", extStart, extEnd); +#endif /* GL_ATI_shader_texture_lod */ +#ifdef GL_ATI_text_fragment_shader + CONST_CAST(GLEW_ATI_text_fragment_shader) = _glewSearchExtension("GL_ATI_text_fragment_shader", extStart, extEnd); +#endif /* GL_ATI_text_fragment_shader */ +#ifdef GL_ATI_texture_compression_3dc + CONST_CAST(GLEW_ATI_texture_compression_3dc) = _glewSearchExtension("GL_ATI_texture_compression_3dc", extStart, extEnd); +#endif /* GL_ATI_texture_compression_3dc */ +#ifdef GL_ATI_texture_env_combine3 + CONST_CAST(GLEW_ATI_texture_env_combine3) = _glewSearchExtension("GL_ATI_texture_env_combine3", extStart, extEnd); +#endif /* GL_ATI_texture_env_combine3 */ +#ifdef GL_ATI_texture_float + CONST_CAST(GLEW_ATI_texture_float) = _glewSearchExtension("GL_ATI_texture_float", extStart, extEnd); +#endif /* GL_ATI_texture_float */ +#ifdef GL_ATI_texture_mirror_once + CONST_CAST(GLEW_ATI_texture_mirror_once) = _glewSearchExtension("GL_ATI_texture_mirror_once", extStart, extEnd); +#endif /* GL_ATI_texture_mirror_once */ +#ifdef GL_ATI_vertex_array_object + CONST_CAST(GLEW_ATI_vertex_array_object) = _glewSearchExtension("GL_ATI_vertex_array_object", extStart, extEnd); + if (glewExperimental || GLEW_ATI_vertex_array_object) CONST_CAST(GLEW_ATI_vertex_array_object) = !_glewInit_GL_ATI_vertex_array_object(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ATI_vertex_array_object */ +#ifdef GL_ATI_vertex_attrib_array_object + CONST_CAST(GLEW_ATI_vertex_attrib_array_object) = _glewSearchExtension("GL_ATI_vertex_attrib_array_object", extStart, extEnd); + if (glewExperimental || GLEW_ATI_vertex_attrib_array_object) CONST_CAST(GLEW_ATI_vertex_attrib_array_object) = !_glewInit_GL_ATI_vertex_attrib_array_object(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ATI_vertex_attrib_array_object */ +#ifdef GL_ATI_vertex_streams + CONST_CAST(GLEW_ATI_vertex_streams) = _glewSearchExtension("GL_ATI_vertex_streams", extStart, extEnd); + if (glewExperimental || GLEW_ATI_vertex_streams) CONST_CAST(GLEW_ATI_vertex_streams) = !_glewInit_GL_ATI_vertex_streams(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_ATI_vertex_streams */ +#ifdef GL_EXT_422_pixels + CONST_CAST(GLEW_EXT_422_pixels) = _glewSearchExtension("GL_EXT_422_pixels", extStart, extEnd); +#endif /* GL_EXT_422_pixels */ +#ifdef GL_EXT_Cg_shader + CONST_CAST(GLEW_EXT_Cg_shader) = _glewSearchExtension("GL_EXT_Cg_shader", extStart, extEnd); +#endif /* GL_EXT_Cg_shader */ +#ifdef GL_EXT_abgr + CONST_CAST(GLEW_EXT_abgr) = _glewSearchExtension("GL_EXT_abgr", extStart, extEnd); +#endif /* GL_EXT_abgr */ +#ifdef GL_EXT_bgra + CONST_CAST(GLEW_EXT_bgra) = _glewSearchExtension("GL_EXT_bgra", extStart, extEnd); +#endif /* GL_EXT_bgra */ +#ifdef GL_EXT_bindable_uniform + CONST_CAST(GLEW_EXT_bindable_uniform) = _glewSearchExtension("GL_EXT_bindable_uniform", extStart, extEnd); + if (glewExperimental || GLEW_EXT_bindable_uniform) CONST_CAST(GLEW_EXT_bindable_uniform) = !_glewInit_GL_EXT_bindable_uniform(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_bindable_uniform */ +#ifdef GL_EXT_blend_color + CONST_CAST(GLEW_EXT_blend_color) = _glewSearchExtension("GL_EXT_blend_color", extStart, extEnd); + if (glewExperimental || GLEW_EXT_blend_color) CONST_CAST(GLEW_EXT_blend_color) = !_glewInit_GL_EXT_blend_color(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_blend_color */ +#ifdef GL_EXT_blend_equation_separate + CONST_CAST(GLEW_EXT_blend_equation_separate) = _glewSearchExtension("GL_EXT_blend_equation_separate", extStart, extEnd); + if (glewExperimental || GLEW_EXT_blend_equation_separate) CONST_CAST(GLEW_EXT_blend_equation_separate) = !_glewInit_GL_EXT_blend_equation_separate(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_blend_equation_separate */ +#ifdef GL_EXT_blend_func_separate + CONST_CAST(GLEW_EXT_blend_func_separate) = _glewSearchExtension("GL_EXT_blend_func_separate", extStart, extEnd); + if (glewExperimental || GLEW_EXT_blend_func_separate) CONST_CAST(GLEW_EXT_blend_func_separate) = !_glewInit_GL_EXT_blend_func_separate(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_blend_func_separate */ +#ifdef GL_EXT_blend_logic_op + CONST_CAST(GLEW_EXT_blend_logic_op) = _glewSearchExtension("GL_EXT_blend_logic_op", extStart, extEnd); +#endif /* GL_EXT_blend_logic_op */ +#ifdef GL_EXT_blend_minmax + CONST_CAST(GLEW_EXT_blend_minmax) = _glewSearchExtension("GL_EXT_blend_minmax", extStart, extEnd); + if (glewExperimental || GLEW_EXT_blend_minmax) CONST_CAST(GLEW_EXT_blend_minmax) = !_glewInit_GL_EXT_blend_minmax(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_blend_minmax */ +#ifdef GL_EXT_blend_subtract + CONST_CAST(GLEW_EXT_blend_subtract) = _glewSearchExtension("GL_EXT_blend_subtract", extStart, extEnd); +#endif /* GL_EXT_blend_subtract */ +#ifdef GL_EXT_clip_volume_hint + CONST_CAST(GLEW_EXT_clip_volume_hint) = _glewSearchExtension("GL_EXT_clip_volume_hint", extStart, extEnd); +#endif /* GL_EXT_clip_volume_hint */ +#ifdef GL_EXT_cmyka + CONST_CAST(GLEW_EXT_cmyka) = _glewSearchExtension("GL_EXT_cmyka", extStart, extEnd); +#endif /* GL_EXT_cmyka */ +#ifdef GL_EXT_color_subtable + CONST_CAST(GLEW_EXT_color_subtable) = _glewSearchExtension("GL_EXT_color_subtable", extStart, extEnd); + if (glewExperimental || GLEW_EXT_color_subtable) CONST_CAST(GLEW_EXT_color_subtable) = !_glewInit_GL_EXT_color_subtable(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_color_subtable */ +#ifdef GL_EXT_compiled_vertex_array + CONST_CAST(GLEW_EXT_compiled_vertex_array) = _glewSearchExtension("GL_EXT_compiled_vertex_array", extStart, extEnd); + if (glewExperimental || GLEW_EXT_compiled_vertex_array) CONST_CAST(GLEW_EXT_compiled_vertex_array) = !_glewInit_GL_EXT_compiled_vertex_array(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_compiled_vertex_array */ +#ifdef GL_EXT_convolution + CONST_CAST(GLEW_EXT_convolution) = _glewSearchExtension("GL_EXT_convolution", extStart, extEnd); + if (glewExperimental || GLEW_EXT_convolution) CONST_CAST(GLEW_EXT_convolution) = !_glewInit_GL_EXT_convolution(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_convolution */ +#ifdef GL_EXT_coordinate_frame + CONST_CAST(GLEW_EXT_coordinate_frame) = _glewSearchExtension("GL_EXT_coordinate_frame", extStart, extEnd); + if (glewExperimental || GLEW_EXT_coordinate_frame) CONST_CAST(GLEW_EXT_coordinate_frame) = !_glewInit_GL_EXT_coordinate_frame(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_coordinate_frame */ +#ifdef GL_EXT_copy_texture + CONST_CAST(GLEW_EXT_copy_texture) = _glewSearchExtension("GL_EXT_copy_texture", extStart, extEnd); + if (glewExperimental || GLEW_EXT_copy_texture) CONST_CAST(GLEW_EXT_copy_texture) = !_glewInit_GL_EXT_copy_texture(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_copy_texture */ +#ifdef GL_EXT_cull_vertex + CONST_CAST(GLEW_EXT_cull_vertex) = _glewSearchExtension("GL_EXT_cull_vertex", extStart, extEnd); + if (glewExperimental || GLEW_EXT_cull_vertex) CONST_CAST(GLEW_EXT_cull_vertex) = !_glewInit_GL_EXT_cull_vertex(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_cull_vertex */ +#ifdef GL_EXT_debug_marker + CONST_CAST(GLEW_EXT_debug_marker) = _glewSearchExtension("GL_EXT_debug_marker", extStart, extEnd); + if (glewExperimental || GLEW_EXT_debug_marker) CONST_CAST(GLEW_EXT_debug_marker) = !_glewInit_GL_EXT_debug_marker(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_debug_marker */ +#ifdef GL_EXT_depth_bounds_test + CONST_CAST(GLEW_EXT_depth_bounds_test) = _glewSearchExtension("GL_EXT_depth_bounds_test", extStart, extEnd); + if (glewExperimental || GLEW_EXT_depth_bounds_test) CONST_CAST(GLEW_EXT_depth_bounds_test) = !_glewInit_GL_EXT_depth_bounds_test(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_depth_bounds_test */ +#ifdef GL_EXT_direct_state_access + CONST_CAST(GLEW_EXT_direct_state_access) = _glewSearchExtension("GL_EXT_direct_state_access", extStart, extEnd); + if (glewExperimental || GLEW_EXT_direct_state_access) CONST_CAST(GLEW_EXT_direct_state_access) = !_glewInit_GL_EXT_direct_state_access(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_direct_state_access */ +#ifdef GL_EXT_draw_buffers2 + CONST_CAST(GLEW_EXT_draw_buffers2) = _glewSearchExtension("GL_EXT_draw_buffers2", extStart, extEnd); + if (glewExperimental || GLEW_EXT_draw_buffers2) CONST_CAST(GLEW_EXT_draw_buffers2) = !_glewInit_GL_EXT_draw_buffers2(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_draw_buffers2 */ +#ifdef GL_EXT_draw_instanced + CONST_CAST(GLEW_EXT_draw_instanced) = _glewSearchExtension("GL_EXT_draw_instanced", extStart, extEnd); + if (glewExperimental || GLEW_EXT_draw_instanced) CONST_CAST(GLEW_EXT_draw_instanced) = !_glewInit_GL_EXT_draw_instanced(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_draw_instanced */ +#ifdef GL_EXT_draw_range_elements + CONST_CAST(GLEW_EXT_draw_range_elements) = _glewSearchExtension("GL_EXT_draw_range_elements", extStart, extEnd); + if (glewExperimental || GLEW_EXT_draw_range_elements) CONST_CAST(GLEW_EXT_draw_range_elements) = !_glewInit_GL_EXT_draw_range_elements(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_draw_range_elements */ +#ifdef GL_EXT_fog_coord + CONST_CAST(GLEW_EXT_fog_coord) = _glewSearchExtension("GL_EXT_fog_coord", extStart, extEnd); + if (glewExperimental || GLEW_EXT_fog_coord) CONST_CAST(GLEW_EXT_fog_coord) = !_glewInit_GL_EXT_fog_coord(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_fog_coord */ +#ifdef GL_EXT_fragment_lighting + CONST_CAST(GLEW_EXT_fragment_lighting) = _glewSearchExtension("GL_EXT_fragment_lighting", extStart, extEnd); + if (glewExperimental || GLEW_EXT_fragment_lighting) CONST_CAST(GLEW_EXT_fragment_lighting) = !_glewInit_GL_EXT_fragment_lighting(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_fragment_lighting */ +#ifdef GL_EXT_framebuffer_blit + CONST_CAST(GLEW_EXT_framebuffer_blit) = _glewSearchExtension("GL_EXT_framebuffer_blit", extStart, extEnd); + if (glewExperimental || GLEW_EXT_framebuffer_blit) CONST_CAST(GLEW_EXT_framebuffer_blit) = !_glewInit_GL_EXT_framebuffer_blit(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_framebuffer_blit */ +#ifdef GL_EXT_framebuffer_multisample + CONST_CAST(GLEW_EXT_framebuffer_multisample) = _glewSearchExtension("GL_EXT_framebuffer_multisample", extStart, extEnd); + if (glewExperimental || GLEW_EXT_framebuffer_multisample) CONST_CAST(GLEW_EXT_framebuffer_multisample) = !_glewInit_GL_EXT_framebuffer_multisample(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_framebuffer_multisample */ +#ifdef GL_EXT_framebuffer_multisample_blit_scaled + CONST_CAST(GLEW_EXT_framebuffer_multisample_blit_scaled) = _glewSearchExtension("GL_EXT_framebuffer_multisample_blit_scaled", extStart, extEnd); +#endif /* GL_EXT_framebuffer_multisample_blit_scaled */ +#ifdef GL_EXT_framebuffer_object + CONST_CAST(GLEW_EXT_framebuffer_object) = _glewSearchExtension("GL_EXT_framebuffer_object", extStart, extEnd); + if (glewExperimental || GLEW_EXT_framebuffer_object) CONST_CAST(GLEW_EXT_framebuffer_object) = !_glewInit_GL_EXT_framebuffer_object(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_framebuffer_object */ +#ifdef GL_EXT_framebuffer_sRGB + CONST_CAST(GLEW_EXT_framebuffer_sRGB) = _glewSearchExtension("GL_EXT_framebuffer_sRGB", extStart, extEnd); +#endif /* GL_EXT_framebuffer_sRGB */ +#ifdef GL_EXT_geometry_shader4 + CONST_CAST(GLEW_EXT_geometry_shader4) = _glewSearchExtension("GL_EXT_geometry_shader4", extStart, extEnd); + if (glewExperimental || GLEW_EXT_geometry_shader4) CONST_CAST(GLEW_EXT_geometry_shader4) = !_glewInit_GL_EXT_geometry_shader4(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_geometry_shader4 */ +#ifdef GL_EXT_gpu_program_parameters + CONST_CAST(GLEW_EXT_gpu_program_parameters) = _glewSearchExtension("GL_EXT_gpu_program_parameters", extStart, extEnd); + if (glewExperimental || GLEW_EXT_gpu_program_parameters) CONST_CAST(GLEW_EXT_gpu_program_parameters) = !_glewInit_GL_EXT_gpu_program_parameters(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_gpu_program_parameters */ +#ifdef GL_EXT_gpu_shader4 + CONST_CAST(GLEW_EXT_gpu_shader4) = _glewSearchExtension("GL_EXT_gpu_shader4", extStart, extEnd); + if (glewExperimental || GLEW_EXT_gpu_shader4) CONST_CAST(GLEW_EXT_gpu_shader4) = !_glewInit_GL_EXT_gpu_shader4(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_gpu_shader4 */ +#ifdef GL_EXT_histogram + CONST_CAST(GLEW_EXT_histogram) = _glewSearchExtension("GL_EXT_histogram", extStart, extEnd); + if (glewExperimental || GLEW_EXT_histogram) CONST_CAST(GLEW_EXT_histogram) = !_glewInit_GL_EXT_histogram(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_histogram */ +#ifdef GL_EXT_index_array_formats + CONST_CAST(GLEW_EXT_index_array_formats) = _glewSearchExtension("GL_EXT_index_array_formats", extStart, extEnd); +#endif /* GL_EXT_index_array_formats */ +#ifdef GL_EXT_index_func + CONST_CAST(GLEW_EXT_index_func) = _glewSearchExtension("GL_EXT_index_func", extStart, extEnd); + if (glewExperimental || GLEW_EXT_index_func) CONST_CAST(GLEW_EXT_index_func) = !_glewInit_GL_EXT_index_func(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_index_func */ +#ifdef GL_EXT_index_material + CONST_CAST(GLEW_EXT_index_material) = _glewSearchExtension("GL_EXT_index_material", extStart, extEnd); + if (glewExperimental || GLEW_EXT_index_material) CONST_CAST(GLEW_EXT_index_material) = !_glewInit_GL_EXT_index_material(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_index_material */ +#ifdef GL_EXT_index_texture + CONST_CAST(GLEW_EXT_index_texture) = _glewSearchExtension("GL_EXT_index_texture", extStart, extEnd); +#endif /* GL_EXT_index_texture */ +#ifdef GL_EXT_light_texture + CONST_CAST(GLEW_EXT_light_texture) = _glewSearchExtension("GL_EXT_light_texture", extStart, extEnd); + if (glewExperimental || GLEW_EXT_light_texture) CONST_CAST(GLEW_EXT_light_texture) = !_glewInit_GL_EXT_light_texture(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_light_texture */ +#ifdef GL_EXT_misc_attribute + CONST_CAST(GLEW_EXT_misc_attribute) = _glewSearchExtension("GL_EXT_misc_attribute", extStart, extEnd); +#endif /* GL_EXT_misc_attribute */ +#ifdef GL_EXT_multi_draw_arrays + CONST_CAST(GLEW_EXT_multi_draw_arrays) = _glewSearchExtension("GL_EXT_multi_draw_arrays", extStart, extEnd); + if (glewExperimental || GLEW_EXT_multi_draw_arrays) CONST_CAST(GLEW_EXT_multi_draw_arrays) = !_glewInit_GL_EXT_multi_draw_arrays(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_multi_draw_arrays */ +#ifdef GL_EXT_multisample + CONST_CAST(GLEW_EXT_multisample) = _glewSearchExtension("GL_EXT_multisample", extStart, extEnd); + if (glewExperimental || GLEW_EXT_multisample) CONST_CAST(GLEW_EXT_multisample) = !_glewInit_GL_EXT_multisample(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_multisample */ +#ifdef GL_EXT_packed_depth_stencil + CONST_CAST(GLEW_EXT_packed_depth_stencil) = _glewSearchExtension("GL_EXT_packed_depth_stencil", extStart, extEnd); +#endif /* GL_EXT_packed_depth_stencil */ +#ifdef GL_EXT_packed_float + CONST_CAST(GLEW_EXT_packed_float) = _glewSearchExtension("GL_EXT_packed_float", extStart, extEnd); +#endif /* GL_EXT_packed_float */ +#ifdef GL_EXT_packed_pixels + CONST_CAST(GLEW_EXT_packed_pixels) = _glewSearchExtension("GL_EXT_packed_pixels", extStart, extEnd); +#endif /* GL_EXT_packed_pixels */ +#ifdef GL_EXT_paletted_texture + CONST_CAST(GLEW_EXT_paletted_texture) = _glewSearchExtension("GL_EXT_paletted_texture", extStart, extEnd); + if (glewExperimental || GLEW_EXT_paletted_texture) CONST_CAST(GLEW_EXT_paletted_texture) = !_glewInit_GL_EXT_paletted_texture(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_paletted_texture */ +#ifdef GL_EXT_pixel_buffer_object + CONST_CAST(GLEW_EXT_pixel_buffer_object) = _glewSearchExtension("GL_EXT_pixel_buffer_object", extStart, extEnd); +#endif /* GL_EXT_pixel_buffer_object */ +#ifdef GL_EXT_pixel_transform + CONST_CAST(GLEW_EXT_pixel_transform) = _glewSearchExtension("GL_EXT_pixel_transform", extStart, extEnd); + if (glewExperimental || GLEW_EXT_pixel_transform) CONST_CAST(GLEW_EXT_pixel_transform) = !_glewInit_GL_EXT_pixel_transform(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_pixel_transform */ +#ifdef GL_EXT_pixel_transform_color_table + CONST_CAST(GLEW_EXT_pixel_transform_color_table) = _glewSearchExtension("GL_EXT_pixel_transform_color_table", extStart, extEnd); +#endif /* GL_EXT_pixel_transform_color_table */ +#ifdef GL_EXT_point_parameters + CONST_CAST(GLEW_EXT_point_parameters) = _glewSearchExtension("GL_EXT_point_parameters", extStart, extEnd); + if (glewExperimental || GLEW_EXT_point_parameters) CONST_CAST(GLEW_EXT_point_parameters) = !_glewInit_GL_EXT_point_parameters(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_point_parameters */ +#ifdef GL_EXT_polygon_offset + CONST_CAST(GLEW_EXT_polygon_offset) = _glewSearchExtension("GL_EXT_polygon_offset", extStart, extEnd); + if (glewExperimental || GLEW_EXT_polygon_offset) CONST_CAST(GLEW_EXT_polygon_offset) = !_glewInit_GL_EXT_polygon_offset(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_polygon_offset */ +#ifdef GL_EXT_provoking_vertex + CONST_CAST(GLEW_EXT_provoking_vertex) = _glewSearchExtension("GL_EXT_provoking_vertex", extStart, extEnd); + if (glewExperimental || GLEW_EXT_provoking_vertex) CONST_CAST(GLEW_EXT_provoking_vertex) = !_glewInit_GL_EXT_provoking_vertex(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_provoking_vertex */ +#ifdef GL_EXT_rescale_normal + CONST_CAST(GLEW_EXT_rescale_normal) = _glewSearchExtension("GL_EXT_rescale_normal", extStart, extEnd); +#endif /* GL_EXT_rescale_normal */ +#ifdef GL_EXT_scene_marker + CONST_CAST(GLEW_EXT_scene_marker) = _glewSearchExtension("GL_EXT_scene_marker", extStart, extEnd); + if (glewExperimental || GLEW_EXT_scene_marker) CONST_CAST(GLEW_EXT_scene_marker) = !_glewInit_GL_EXT_scene_marker(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_scene_marker */ +#ifdef GL_EXT_secondary_color + CONST_CAST(GLEW_EXT_secondary_color) = _glewSearchExtension("GL_EXT_secondary_color", extStart, extEnd); + if (glewExperimental || GLEW_EXT_secondary_color) CONST_CAST(GLEW_EXT_secondary_color) = !_glewInit_GL_EXT_secondary_color(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_secondary_color */ +#ifdef GL_EXT_separate_shader_objects + CONST_CAST(GLEW_EXT_separate_shader_objects) = _glewSearchExtension("GL_EXT_separate_shader_objects", extStart, extEnd); + if (glewExperimental || GLEW_EXT_separate_shader_objects) CONST_CAST(GLEW_EXT_separate_shader_objects) = !_glewInit_GL_EXT_separate_shader_objects(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_separate_shader_objects */ +#ifdef GL_EXT_separate_specular_color + CONST_CAST(GLEW_EXT_separate_specular_color) = _glewSearchExtension("GL_EXT_separate_specular_color", extStart, extEnd); +#endif /* GL_EXT_separate_specular_color */ +#ifdef GL_EXT_shader_image_load_store + CONST_CAST(GLEW_EXT_shader_image_load_store) = _glewSearchExtension("GL_EXT_shader_image_load_store", extStart, extEnd); + if (glewExperimental || GLEW_EXT_shader_image_load_store) CONST_CAST(GLEW_EXT_shader_image_load_store) = !_glewInit_GL_EXT_shader_image_load_store(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_shader_image_load_store */ +#ifdef GL_EXT_shadow_funcs + CONST_CAST(GLEW_EXT_shadow_funcs) = _glewSearchExtension("GL_EXT_shadow_funcs", extStart, extEnd); +#endif /* GL_EXT_shadow_funcs */ +#ifdef GL_EXT_shared_texture_palette + CONST_CAST(GLEW_EXT_shared_texture_palette) = _glewSearchExtension("GL_EXT_shared_texture_palette", extStart, extEnd); +#endif /* GL_EXT_shared_texture_palette */ +#ifdef GL_EXT_stencil_clear_tag + CONST_CAST(GLEW_EXT_stencil_clear_tag) = _glewSearchExtension("GL_EXT_stencil_clear_tag", extStart, extEnd); +#endif /* GL_EXT_stencil_clear_tag */ +#ifdef GL_EXT_stencil_two_side + CONST_CAST(GLEW_EXT_stencil_two_side) = _glewSearchExtension("GL_EXT_stencil_two_side", extStart, extEnd); + if (glewExperimental || GLEW_EXT_stencil_two_side) CONST_CAST(GLEW_EXT_stencil_two_side) = !_glewInit_GL_EXT_stencil_two_side(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_stencil_two_side */ +#ifdef GL_EXT_stencil_wrap + CONST_CAST(GLEW_EXT_stencil_wrap) = _glewSearchExtension("GL_EXT_stencil_wrap", extStart, extEnd); +#endif /* GL_EXT_stencil_wrap */ +#ifdef GL_EXT_subtexture + CONST_CAST(GLEW_EXT_subtexture) = _glewSearchExtension("GL_EXT_subtexture", extStart, extEnd); + if (glewExperimental || GLEW_EXT_subtexture) CONST_CAST(GLEW_EXT_subtexture) = !_glewInit_GL_EXT_subtexture(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_subtexture */ +#ifdef GL_EXT_texture + CONST_CAST(GLEW_EXT_texture) = _glewSearchExtension("GL_EXT_texture", extStart, extEnd); +#endif /* GL_EXT_texture */ +#ifdef GL_EXT_texture3D + CONST_CAST(GLEW_EXT_texture3D) = _glewSearchExtension("GL_EXT_texture3D", extStart, extEnd); + if (glewExperimental || GLEW_EXT_texture3D) CONST_CAST(GLEW_EXT_texture3D) = !_glewInit_GL_EXT_texture3D(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_texture3D */ +#ifdef GL_EXT_texture_array + CONST_CAST(GLEW_EXT_texture_array) = _glewSearchExtension("GL_EXT_texture_array", extStart, extEnd); + if (glewExperimental || GLEW_EXT_texture_array) CONST_CAST(GLEW_EXT_texture_array) = !_glewInit_GL_EXT_texture_array(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_texture_array */ +#ifdef GL_EXT_texture_buffer_object + CONST_CAST(GLEW_EXT_texture_buffer_object) = _glewSearchExtension("GL_EXT_texture_buffer_object", extStart, extEnd); + if (glewExperimental || GLEW_EXT_texture_buffer_object) CONST_CAST(GLEW_EXT_texture_buffer_object) = !_glewInit_GL_EXT_texture_buffer_object(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_texture_buffer_object */ +#ifdef GL_EXT_texture_compression_dxt1 + CONST_CAST(GLEW_EXT_texture_compression_dxt1) = _glewSearchExtension("GL_EXT_texture_compression_dxt1", extStart, extEnd); +#endif /* GL_EXT_texture_compression_dxt1 */ +#ifdef GL_EXT_texture_compression_latc + CONST_CAST(GLEW_EXT_texture_compression_latc) = _glewSearchExtension("GL_EXT_texture_compression_latc", extStart, extEnd); +#endif /* GL_EXT_texture_compression_latc */ +#ifdef GL_EXT_texture_compression_rgtc + CONST_CAST(GLEW_EXT_texture_compression_rgtc) = _glewSearchExtension("GL_EXT_texture_compression_rgtc", extStart, extEnd); +#endif /* GL_EXT_texture_compression_rgtc */ +#ifdef GL_EXT_texture_compression_s3tc + CONST_CAST(GLEW_EXT_texture_compression_s3tc) = _glewSearchExtension("GL_EXT_texture_compression_s3tc", extStart, extEnd); +#endif /* GL_EXT_texture_compression_s3tc */ +#ifdef GL_EXT_texture_cube_map + CONST_CAST(GLEW_EXT_texture_cube_map) = _glewSearchExtension("GL_EXT_texture_cube_map", extStart, extEnd); +#endif /* GL_EXT_texture_cube_map */ +#ifdef GL_EXT_texture_edge_clamp + CONST_CAST(GLEW_EXT_texture_edge_clamp) = _glewSearchExtension("GL_EXT_texture_edge_clamp", extStart, extEnd); +#endif /* GL_EXT_texture_edge_clamp */ +#ifdef GL_EXT_texture_env + CONST_CAST(GLEW_EXT_texture_env) = _glewSearchExtension("GL_EXT_texture_env", extStart, extEnd); +#endif /* GL_EXT_texture_env */ +#ifdef GL_EXT_texture_env_add + CONST_CAST(GLEW_EXT_texture_env_add) = _glewSearchExtension("GL_EXT_texture_env_add", extStart, extEnd); +#endif /* GL_EXT_texture_env_add */ +#ifdef GL_EXT_texture_env_combine + CONST_CAST(GLEW_EXT_texture_env_combine) = _glewSearchExtension("GL_EXT_texture_env_combine", extStart, extEnd); +#endif /* GL_EXT_texture_env_combine */ +#ifdef GL_EXT_texture_env_dot3 + CONST_CAST(GLEW_EXT_texture_env_dot3) = _glewSearchExtension("GL_EXT_texture_env_dot3", extStart, extEnd); +#endif /* GL_EXT_texture_env_dot3 */ +#ifdef GL_EXT_texture_filter_anisotropic + CONST_CAST(GLEW_EXT_texture_filter_anisotropic) = _glewSearchExtension("GL_EXT_texture_filter_anisotropic", extStart, extEnd); +#endif /* GL_EXT_texture_filter_anisotropic */ +#ifdef GL_EXT_texture_integer + CONST_CAST(GLEW_EXT_texture_integer) = _glewSearchExtension("GL_EXT_texture_integer", extStart, extEnd); + if (glewExperimental || GLEW_EXT_texture_integer) CONST_CAST(GLEW_EXT_texture_integer) = !_glewInit_GL_EXT_texture_integer(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_texture_integer */ +#ifdef GL_EXT_texture_lod_bias + CONST_CAST(GLEW_EXT_texture_lod_bias) = _glewSearchExtension("GL_EXT_texture_lod_bias", extStart, extEnd); +#endif /* GL_EXT_texture_lod_bias */ +#ifdef GL_EXT_texture_mirror_clamp + CONST_CAST(GLEW_EXT_texture_mirror_clamp) = _glewSearchExtension("GL_EXT_texture_mirror_clamp", extStart, extEnd); +#endif /* GL_EXT_texture_mirror_clamp */ +#ifdef GL_EXT_texture_object + CONST_CAST(GLEW_EXT_texture_object) = _glewSearchExtension("GL_EXT_texture_object", extStart, extEnd); + if (glewExperimental || GLEW_EXT_texture_object) CONST_CAST(GLEW_EXT_texture_object) = !_glewInit_GL_EXT_texture_object(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_texture_object */ +#ifdef GL_EXT_texture_perturb_normal + CONST_CAST(GLEW_EXT_texture_perturb_normal) = _glewSearchExtension("GL_EXT_texture_perturb_normal", extStart, extEnd); + if (glewExperimental || GLEW_EXT_texture_perturb_normal) CONST_CAST(GLEW_EXT_texture_perturb_normal) = !_glewInit_GL_EXT_texture_perturb_normal(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_texture_perturb_normal */ +#ifdef GL_EXT_texture_rectangle + CONST_CAST(GLEW_EXT_texture_rectangle) = _glewSearchExtension("GL_EXT_texture_rectangle", extStart, extEnd); +#endif /* GL_EXT_texture_rectangle */ +#ifdef GL_EXT_texture_sRGB + CONST_CAST(GLEW_EXT_texture_sRGB) = _glewSearchExtension("GL_EXT_texture_sRGB", extStart, extEnd); +#endif /* GL_EXT_texture_sRGB */ +#ifdef GL_EXT_texture_sRGB_decode + CONST_CAST(GLEW_EXT_texture_sRGB_decode) = _glewSearchExtension("GL_EXT_texture_sRGB_decode", extStart, extEnd); +#endif /* GL_EXT_texture_sRGB_decode */ +#ifdef GL_EXT_texture_shared_exponent + CONST_CAST(GLEW_EXT_texture_shared_exponent) = _glewSearchExtension("GL_EXT_texture_shared_exponent", extStart, extEnd); +#endif /* GL_EXT_texture_shared_exponent */ +#ifdef GL_EXT_texture_snorm + CONST_CAST(GLEW_EXT_texture_snorm) = _glewSearchExtension("GL_EXT_texture_snorm", extStart, extEnd); +#endif /* GL_EXT_texture_snorm */ +#ifdef GL_EXT_texture_swizzle + CONST_CAST(GLEW_EXT_texture_swizzle) = _glewSearchExtension("GL_EXT_texture_swizzle", extStart, extEnd); +#endif /* GL_EXT_texture_swizzle */ +#ifdef GL_EXT_timer_query + CONST_CAST(GLEW_EXT_timer_query) = _glewSearchExtension("GL_EXT_timer_query", extStart, extEnd); + if (glewExperimental || GLEW_EXT_timer_query) CONST_CAST(GLEW_EXT_timer_query) = !_glewInit_GL_EXT_timer_query(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_timer_query */ +#ifdef GL_EXT_transform_feedback + CONST_CAST(GLEW_EXT_transform_feedback) = _glewSearchExtension("GL_EXT_transform_feedback", extStart, extEnd); + if (glewExperimental || GLEW_EXT_transform_feedback) CONST_CAST(GLEW_EXT_transform_feedback) = !_glewInit_GL_EXT_transform_feedback(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_transform_feedback */ +#ifdef GL_EXT_vertex_array + CONST_CAST(GLEW_EXT_vertex_array) = _glewSearchExtension("GL_EXT_vertex_array", extStart, extEnd); + if (glewExperimental || GLEW_EXT_vertex_array) CONST_CAST(GLEW_EXT_vertex_array) = !_glewInit_GL_EXT_vertex_array(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_vertex_array */ +#ifdef GL_EXT_vertex_array_bgra + CONST_CAST(GLEW_EXT_vertex_array_bgra) = _glewSearchExtension("GL_EXT_vertex_array_bgra", extStart, extEnd); +#endif /* GL_EXT_vertex_array_bgra */ +#ifdef GL_EXT_vertex_attrib_64bit + CONST_CAST(GLEW_EXT_vertex_attrib_64bit) = _glewSearchExtension("GL_EXT_vertex_attrib_64bit", extStart, extEnd); + if (glewExperimental || GLEW_EXT_vertex_attrib_64bit) CONST_CAST(GLEW_EXT_vertex_attrib_64bit) = !_glewInit_GL_EXT_vertex_attrib_64bit(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_vertex_attrib_64bit */ +#ifdef GL_EXT_vertex_shader + CONST_CAST(GLEW_EXT_vertex_shader) = _glewSearchExtension("GL_EXT_vertex_shader", extStart, extEnd); + if (glewExperimental || GLEW_EXT_vertex_shader) CONST_CAST(GLEW_EXT_vertex_shader) = !_glewInit_GL_EXT_vertex_shader(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_vertex_shader */ +#ifdef GL_EXT_vertex_weighting + CONST_CAST(GLEW_EXT_vertex_weighting) = _glewSearchExtension("GL_EXT_vertex_weighting", extStart, extEnd); + if (glewExperimental || GLEW_EXT_vertex_weighting) CONST_CAST(GLEW_EXT_vertex_weighting) = !_glewInit_GL_EXT_vertex_weighting(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_vertex_weighting */ +#ifdef GL_EXT_x11_sync_object + CONST_CAST(GLEW_EXT_x11_sync_object) = _glewSearchExtension("GL_EXT_x11_sync_object", extStart, extEnd); + if (glewExperimental || GLEW_EXT_x11_sync_object) CONST_CAST(GLEW_EXT_x11_sync_object) = !_glewInit_GL_EXT_x11_sync_object(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_EXT_x11_sync_object */ +#ifdef GL_GREMEDY_frame_terminator + CONST_CAST(GLEW_GREMEDY_frame_terminator) = _glewSearchExtension("GL_GREMEDY_frame_terminator", extStart, extEnd); + if (glewExperimental || GLEW_GREMEDY_frame_terminator) CONST_CAST(GLEW_GREMEDY_frame_terminator) = !_glewInit_GL_GREMEDY_frame_terminator(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_GREMEDY_frame_terminator */ +#ifdef GL_GREMEDY_string_marker + CONST_CAST(GLEW_GREMEDY_string_marker) = _glewSearchExtension("GL_GREMEDY_string_marker", extStart, extEnd); + if (glewExperimental || GLEW_GREMEDY_string_marker) CONST_CAST(GLEW_GREMEDY_string_marker) = !_glewInit_GL_GREMEDY_string_marker(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_GREMEDY_string_marker */ +#ifdef GL_HP_convolution_border_modes + CONST_CAST(GLEW_HP_convolution_border_modes) = _glewSearchExtension("GL_HP_convolution_border_modes", extStart, extEnd); +#endif /* GL_HP_convolution_border_modes */ +#ifdef GL_HP_image_transform + CONST_CAST(GLEW_HP_image_transform) = _glewSearchExtension("GL_HP_image_transform", extStart, extEnd); + if (glewExperimental || GLEW_HP_image_transform) CONST_CAST(GLEW_HP_image_transform) = !_glewInit_GL_HP_image_transform(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_HP_image_transform */ +#ifdef GL_HP_occlusion_test + CONST_CAST(GLEW_HP_occlusion_test) = _glewSearchExtension("GL_HP_occlusion_test", extStart, extEnd); +#endif /* GL_HP_occlusion_test */ +#ifdef GL_HP_texture_lighting + CONST_CAST(GLEW_HP_texture_lighting) = _glewSearchExtension("GL_HP_texture_lighting", extStart, extEnd); +#endif /* GL_HP_texture_lighting */ +#ifdef GL_IBM_cull_vertex + CONST_CAST(GLEW_IBM_cull_vertex) = _glewSearchExtension("GL_IBM_cull_vertex", extStart, extEnd); +#endif /* GL_IBM_cull_vertex */ +#ifdef GL_IBM_multimode_draw_arrays + CONST_CAST(GLEW_IBM_multimode_draw_arrays) = _glewSearchExtension("GL_IBM_multimode_draw_arrays", extStart, extEnd); + if (glewExperimental || GLEW_IBM_multimode_draw_arrays) CONST_CAST(GLEW_IBM_multimode_draw_arrays) = !_glewInit_GL_IBM_multimode_draw_arrays(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_IBM_multimode_draw_arrays */ +#ifdef GL_IBM_rasterpos_clip + CONST_CAST(GLEW_IBM_rasterpos_clip) = _glewSearchExtension("GL_IBM_rasterpos_clip", extStart, extEnd); +#endif /* GL_IBM_rasterpos_clip */ +#ifdef GL_IBM_static_data + CONST_CAST(GLEW_IBM_static_data) = _glewSearchExtension("GL_IBM_static_data", extStart, extEnd); +#endif /* GL_IBM_static_data */ +#ifdef GL_IBM_texture_mirrored_repeat + CONST_CAST(GLEW_IBM_texture_mirrored_repeat) = _glewSearchExtension("GL_IBM_texture_mirrored_repeat", extStart, extEnd); +#endif /* GL_IBM_texture_mirrored_repeat */ +#ifdef GL_IBM_vertex_array_lists + CONST_CAST(GLEW_IBM_vertex_array_lists) = _glewSearchExtension("GL_IBM_vertex_array_lists", extStart, extEnd); + if (glewExperimental || GLEW_IBM_vertex_array_lists) CONST_CAST(GLEW_IBM_vertex_array_lists) = !_glewInit_GL_IBM_vertex_array_lists(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_IBM_vertex_array_lists */ +#ifdef GL_INGR_color_clamp + CONST_CAST(GLEW_INGR_color_clamp) = _glewSearchExtension("GL_INGR_color_clamp", extStart, extEnd); +#endif /* GL_INGR_color_clamp */ +#ifdef GL_INGR_interlace_read + CONST_CAST(GLEW_INGR_interlace_read) = _glewSearchExtension("GL_INGR_interlace_read", extStart, extEnd); +#endif /* GL_INGR_interlace_read */ +#ifdef GL_INTEL_map_texture + CONST_CAST(GLEW_INTEL_map_texture) = _glewSearchExtension("GL_INTEL_map_texture", extStart, extEnd); + if (glewExperimental || GLEW_INTEL_map_texture) CONST_CAST(GLEW_INTEL_map_texture) = !_glewInit_GL_INTEL_map_texture(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_INTEL_map_texture */ +#ifdef GL_INTEL_parallel_arrays + CONST_CAST(GLEW_INTEL_parallel_arrays) = _glewSearchExtension("GL_INTEL_parallel_arrays", extStart, extEnd); + if (glewExperimental || GLEW_INTEL_parallel_arrays) CONST_CAST(GLEW_INTEL_parallel_arrays) = !_glewInit_GL_INTEL_parallel_arrays(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_INTEL_parallel_arrays */ +#ifdef GL_INTEL_texture_scissor + CONST_CAST(GLEW_INTEL_texture_scissor) = _glewSearchExtension("GL_INTEL_texture_scissor", extStart, extEnd); + if (glewExperimental || GLEW_INTEL_texture_scissor) CONST_CAST(GLEW_INTEL_texture_scissor) = !_glewInit_GL_INTEL_texture_scissor(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_INTEL_texture_scissor */ +#ifdef GL_KHR_debug + CONST_CAST(GLEW_KHR_debug) = _glewSearchExtension("GL_KHR_debug", extStart, extEnd); + if (glewExperimental || GLEW_KHR_debug) CONST_CAST(GLEW_KHR_debug) = !_glewInit_GL_KHR_debug(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_KHR_debug */ +#ifdef GL_KHR_texture_compression_astc_ldr + CONST_CAST(GLEW_KHR_texture_compression_astc_ldr) = _glewSearchExtension("GL_KHR_texture_compression_astc_ldr", extStart, extEnd); +#endif /* GL_KHR_texture_compression_astc_ldr */ +#ifdef GL_KTX_buffer_region + CONST_CAST(GLEW_KTX_buffer_region) = _glewSearchExtension("GL_KTX_buffer_region", extStart, extEnd); + if (glewExperimental || GLEW_KTX_buffer_region) CONST_CAST(GLEW_KTX_buffer_region) = !_glewInit_GL_KTX_buffer_region(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_KTX_buffer_region */ +#ifdef GL_MESAX_texture_stack + CONST_CAST(GLEW_MESAX_texture_stack) = _glewSearchExtension("GL_MESAX_texture_stack", extStart, extEnd); +#endif /* GL_MESAX_texture_stack */ +#ifdef GL_MESA_pack_invert + CONST_CAST(GLEW_MESA_pack_invert) = _glewSearchExtension("GL_MESA_pack_invert", extStart, extEnd); +#endif /* GL_MESA_pack_invert */ +#ifdef GL_MESA_resize_buffers + CONST_CAST(GLEW_MESA_resize_buffers) = _glewSearchExtension("GL_MESA_resize_buffers", extStart, extEnd); + if (glewExperimental || GLEW_MESA_resize_buffers) CONST_CAST(GLEW_MESA_resize_buffers) = !_glewInit_GL_MESA_resize_buffers(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_MESA_resize_buffers */ +#ifdef GL_MESA_window_pos + CONST_CAST(GLEW_MESA_window_pos) = _glewSearchExtension("GL_MESA_window_pos", extStart, extEnd); + if (glewExperimental || GLEW_MESA_window_pos) CONST_CAST(GLEW_MESA_window_pos) = !_glewInit_GL_MESA_window_pos(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_MESA_window_pos */ +#ifdef GL_MESA_ycbcr_texture + CONST_CAST(GLEW_MESA_ycbcr_texture) = _glewSearchExtension("GL_MESA_ycbcr_texture", extStart, extEnd); +#endif /* GL_MESA_ycbcr_texture */ +#ifdef GL_NVX_conditional_render + CONST_CAST(GLEW_NVX_conditional_render) = _glewSearchExtension("GL_NVX_conditional_render", extStart, extEnd); + if (glewExperimental || GLEW_NVX_conditional_render) CONST_CAST(GLEW_NVX_conditional_render) = !_glewInit_GL_NVX_conditional_render(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NVX_conditional_render */ +#ifdef GL_NVX_gpu_memory_info + CONST_CAST(GLEW_NVX_gpu_memory_info) = _glewSearchExtension("GL_NVX_gpu_memory_info", extStart, extEnd); +#endif /* GL_NVX_gpu_memory_info */ +#ifdef GL_NV_bindless_multi_draw_indirect + CONST_CAST(GLEW_NV_bindless_multi_draw_indirect) = _glewSearchExtension("GL_NV_bindless_multi_draw_indirect", extStart, extEnd); + if (glewExperimental || GLEW_NV_bindless_multi_draw_indirect) CONST_CAST(GLEW_NV_bindless_multi_draw_indirect) = !_glewInit_GL_NV_bindless_multi_draw_indirect(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_bindless_multi_draw_indirect */ +#ifdef GL_NV_bindless_texture + CONST_CAST(GLEW_NV_bindless_texture) = _glewSearchExtension("GL_NV_bindless_texture", extStart, extEnd); + if (glewExperimental || GLEW_NV_bindless_texture) CONST_CAST(GLEW_NV_bindless_texture) = !_glewInit_GL_NV_bindless_texture(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_bindless_texture */ +#ifdef GL_NV_blend_equation_advanced + CONST_CAST(GLEW_NV_blend_equation_advanced) = _glewSearchExtension("GL_NV_blend_equation_advanced", extStart, extEnd); + if (glewExperimental || GLEW_NV_blend_equation_advanced) CONST_CAST(GLEW_NV_blend_equation_advanced) = !_glewInit_GL_NV_blend_equation_advanced(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_blend_equation_advanced */ +#ifdef GL_NV_blend_equation_advanced_coherent + CONST_CAST(GLEW_NV_blend_equation_advanced_coherent) = _glewSearchExtension("GL_NV_blend_equation_advanced_coherent", extStart, extEnd); +#endif /* GL_NV_blend_equation_advanced_coherent */ +#ifdef GL_NV_blend_square + CONST_CAST(GLEW_NV_blend_square) = _glewSearchExtension("GL_NV_blend_square", extStart, extEnd); +#endif /* GL_NV_blend_square */ +#ifdef GL_NV_compute_program5 + CONST_CAST(GLEW_NV_compute_program5) = _glewSearchExtension("GL_NV_compute_program5", extStart, extEnd); +#endif /* GL_NV_compute_program5 */ +#ifdef GL_NV_conditional_render + CONST_CAST(GLEW_NV_conditional_render) = _glewSearchExtension("GL_NV_conditional_render", extStart, extEnd); + if (glewExperimental || GLEW_NV_conditional_render) CONST_CAST(GLEW_NV_conditional_render) = !_glewInit_GL_NV_conditional_render(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_conditional_render */ +#ifdef GL_NV_copy_depth_to_color + CONST_CAST(GLEW_NV_copy_depth_to_color) = _glewSearchExtension("GL_NV_copy_depth_to_color", extStart, extEnd); +#endif /* GL_NV_copy_depth_to_color */ +#ifdef GL_NV_copy_image + CONST_CAST(GLEW_NV_copy_image) = _glewSearchExtension("GL_NV_copy_image", extStart, extEnd); + if (glewExperimental || GLEW_NV_copy_image) CONST_CAST(GLEW_NV_copy_image) = !_glewInit_GL_NV_copy_image(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_copy_image */ +#ifdef GL_NV_deep_texture3D + CONST_CAST(GLEW_NV_deep_texture3D) = _glewSearchExtension("GL_NV_deep_texture3D", extStart, extEnd); +#endif /* GL_NV_deep_texture3D */ +#ifdef GL_NV_depth_buffer_float + CONST_CAST(GLEW_NV_depth_buffer_float) = _glewSearchExtension("GL_NV_depth_buffer_float", extStart, extEnd); + if (glewExperimental || GLEW_NV_depth_buffer_float) CONST_CAST(GLEW_NV_depth_buffer_float) = !_glewInit_GL_NV_depth_buffer_float(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_depth_buffer_float */ +#ifdef GL_NV_depth_clamp + CONST_CAST(GLEW_NV_depth_clamp) = _glewSearchExtension("GL_NV_depth_clamp", extStart, extEnd); +#endif /* GL_NV_depth_clamp */ +#ifdef GL_NV_depth_range_unclamped + CONST_CAST(GLEW_NV_depth_range_unclamped) = _glewSearchExtension("GL_NV_depth_range_unclamped", extStart, extEnd); +#endif /* GL_NV_depth_range_unclamped */ +#ifdef GL_NV_draw_texture + CONST_CAST(GLEW_NV_draw_texture) = _glewSearchExtension("GL_NV_draw_texture", extStart, extEnd); + if (glewExperimental || GLEW_NV_draw_texture) CONST_CAST(GLEW_NV_draw_texture) = !_glewInit_GL_NV_draw_texture(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_draw_texture */ +#ifdef GL_NV_evaluators + CONST_CAST(GLEW_NV_evaluators) = _glewSearchExtension("GL_NV_evaluators", extStart, extEnd); + if (glewExperimental || GLEW_NV_evaluators) CONST_CAST(GLEW_NV_evaluators) = !_glewInit_GL_NV_evaluators(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_evaluators */ +#ifdef GL_NV_explicit_multisample + CONST_CAST(GLEW_NV_explicit_multisample) = _glewSearchExtension("GL_NV_explicit_multisample", extStart, extEnd); + if (glewExperimental || GLEW_NV_explicit_multisample) CONST_CAST(GLEW_NV_explicit_multisample) = !_glewInit_GL_NV_explicit_multisample(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_explicit_multisample */ +#ifdef GL_NV_fence + CONST_CAST(GLEW_NV_fence) = _glewSearchExtension("GL_NV_fence", extStart, extEnd); + if (glewExperimental || GLEW_NV_fence) CONST_CAST(GLEW_NV_fence) = !_glewInit_GL_NV_fence(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_fence */ +#ifdef GL_NV_float_buffer + CONST_CAST(GLEW_NV_float_buffer) = _glewSearchExtension("GL_NV_float_buffer", extStart, extEnd); +#endif /* GL_NV_float_buffer */ +#ifdef GL_NV_fog_distance + CONST_CAST(GLEW_NV_fog_distance) = _glewSearchExtension("GL_NV_fog_distance", extStart, extEnd); +#endif /* GL_NV_fog_distance */ +#ifdef GL_NV_fragment_program + CONST_CAST(GLEW_NV_fragment_program) = _glewSearchExtension("GL_NV_fragment_program", extStart, extEnd); + if (glewExperimental || GLEW_NV_fragment_program) CONST_CAST(GLEW_NV_fragment_program) = !_glewInit_GL_NV_fragment_program(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_fragment_program */ +#ifdef GL_NV_fragment_program2 + CONST_CAST(GLEW_NV_fragment_program2) = _glewSearchExtension("GL_NV_fragment_program2", extStart, extEnd); +#endif /* GL_NV_fragment_program2 */ +#ifdef GL_NV_fragment_program4 + CONST_CAST(GLEW_NV_fragment_program4) = _glewSearchExtension("GL_NV_gpu_program4", extStart, extEnd); +#endif /* GL_NV_fragment_program4 */ +#ifdef GL_NV_fragment_program_option + CONST_CAST(GLEW_NV_fragment_program_option) = _glewSearchExtension("GL_NV_fragment_program_option", extStart, extEnd); +#endif /* GL_NV_fragment_program_option */ +#ifdef GL_NV_framebuffer_multisample_coverage + CONST_CAST(GLEW_NV_framebuffer_multisample_coverage) = _glewSearchExtension("GL_NV_framebuffer_multisample_coverage", extStart, extEnd); + if (glewExperimental || GLEW_NV_framebuffer_multisample_coverage) CONST_CAST(GLEW_NV_framebuffer_multisample_coverage) = !_glewInit_GL_NV_framebuffer_multisample_coverage(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_framebuffer_multisample_coverage */ +#ifdef GL_NV_geometry_program4 + CONST_CAST(GLEW_NV_geometry_program4) = _glewSearchExtension("GL_NV_gpu_program4", extStart, extEnd); + if (glewExperimental || GLEW_NV_geometry_program4) CONST_CAST(GLEW_NV_geometry_program4) = !_glewInit_GL_NV_geometry_program4(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_geometry_program4 */ +#ifdef GL_NV_geometry_shader4 + CONST_CAST(GLEW_NV_geometry_shader4) = _glewSearchExtension("GL_NV_geometry_shader4", extStart, extEnd); +#endif /* GL_NV_geometry_shader4 */ +#ifdef GL_NV_gpu_program4 + CONST_CAST(GLEW_NV_gpu_program4) = _glewSearchExtension("GL_NV_gpu_program4", extStart, extEnd); + if (glewExperimental || GLEW_NV_gpu_program4) CONST_CAST(GLEW_NV_gpu_program4) = !_glewInit_GL_NV_gpu_program4(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_gpu_program4 */ +#ifdef GL_NV_gpu_program5 + CONST_CAST(GLEW_NV_gpu_program5) = _glewSearchExtension("GL_NV_gpu_program5", extStart, extEnd); +#endif /* GL_NV_gpu_program5 */ +#ifdef GL_NV_gpu_program5_mem_extended + CONST_CAST(GLEW_NV_gpu_program5_mem_extended) = _glewSearchExtension("GL_NV_gpu_program5_mem_extended", extStart, extEnd); +#endif /* GL_NV_gpu_program5_mem_extended */ +#ifdef GL_NV_gpu_program_fp64 + CONST_CAST(GLEW_NV_gpu_program_fp64) = _glewSearchExtension("GL_NV_gpu_program_fp64", extStart, extEnd); +#endif /* GL_NV_gpu_program_fp64 */ +#ifdef GL_NV_gpu_shader5 + CONST_CAST(GLEW_NV_gpu_shader5) = _glewSearchExtension("GL_NV_gpu_shader5", extStart, extEnd); + if (glewExperimental || GLEW_NV_gpu_shader5) CONST_CAST(GLEW_NV_gpu_shader5) = !_glewInit_GL_NV_gpu_shader5(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_gpu_shader5 */ +#ifdef GL_NV_half_float + CONST_CAST(GLEW_NV_half_float) = _glewSearchExtension("GL_NV_half_float", extStart, extEnd); + if (glewExperimental || GLEW_NV_half_float) CONST_CAST(GLEW_NV_half_float) = !_glewInit_GL_NV_half_float(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_half_float */ +#ifdef GL_NV_light_max_exponent + CONST_CAST(GLEW_NV_light_max_exponent) = _glewSearchExtension("GL_NV_light_max_exponent", extStart, extEnd); +#endif /* GL_NV_light_max_exponent */ +#ifdef GL_NV_multisample_coverage + CONST_CAST(GLEW_NV_multisample_coverage) = _glewSearchExtension("GL_NV_multisample_coverage", extStart, extEnd); +#endif /* GL_NV_multisample_coverage */ +#ifdef GL_NV_multisample_filter_hint + CONST_CAST(GLEW_NV_multisample_filter_hint) = _glewSearchExtension("GL_NV_multisample_filter_hint", extStart, extEnd); +#endif /* GL_NV_multisample_filter_hint */ +#ifdef GL_NV_occlusion_query + CONST_CAST(GLEW_NV_occlusion_query) = _glewSearchExtension("GL_NV_occlusion_query", extStart, extEnd); + if (glewExperimental || GLEW_NV_occlusion_query) CONST_CAST(GLEW_NV_occlusion_query) = !_glewInit_GL_NV_occlusion_query(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_occlusion_query */ +#ifdef GL_NV_packed_depth_stencil + CONST_CAST(GLEW_NV_packed_depth_stencil) = _glewSearchExtension("GL_NV_packed_depth_stencil", extStart, extEnd); +#endif /* GL_NV_packed_depth_stencil */ +#ifdef GL_NV_parameter_buffer_object + CONST_CAST(GLEW_NV_parameter_buffer_object) = _glewSearchExtension("GL_NV_parameter_buffer_object", extStart, extEnd); + if (glewExperimental || GLEW_NV_parameter_buffer_object) CONST_CAST(GLEW_NV_parameter_buffer_object) = !_glewInit_GL_NV_parameter_buffer_object(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_parameter_buffer_object */ +#ifdef GL_NV_parameter_buffer_object2 + CONST_CAST(GLEW_NV_parameter_buffer_object2) = _glewSearchExtension("GL_NV_parameter_buffer_object2", extStart, extEnd); +#endif /* GL_NV_parameter_buffer_object2 */ +#ifdef GL_NV_path_rendering + CONST_CAST(GLEW_NV_path_rendering) = _glewSearchExtension("GL_NV_path_rendering", extStart, extEnd); + if (glewExperimental || GLEW_NV_path_rendering) CONST_CAST(GLEW_NV_path_rendering) = !_glewInit_GL_NV_path_rendering(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_path_rendering */ +#ifdef GL_NV_pixel_data_range + CONST_CAST(GLEW_NV_pixel_data_range) = _glewSearchExtension("GL_NV_pixel_data_range", extStart, extEnd); + if (glewExperimental || GLEW_NV_pixel_data_range) CONST_CAST(GLEW_NV_pixel_data_range) = !_glewInit_GL_NV_pixel_data_range(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_pixel_data_range */ +#ifdef GL_NV_point_sprite + CONST_CAST(GLEW_NV_point_sprite) = _glewSearchExtension("GL_NV_point_sprite", extStart, extEnd); + if (glewExperimental || GLEW_NV_point_sprite) CONST_CAST(GLEW_NV_point_sprite) = !_glewInit_GL_NV_point_sprite(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_point_sprite */ +#ifdef GL_NV_present_video + CONST_CAST(GLEW_NV_present_video) = _glewSearchExtension("GL_NV_present_video", extStart, extEnd); + if (glewExperimental || GLEW_NV_present_video) CONST_CAST(GLEW_NV_present_video) = !_glewInit_GL_NV_present_video(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_present_video */ +#ifdef GL_NV_primitive_restart + CONST_CAST(GLEW_NV_primitive_restart) = _glewSearchExtension("GL_NV_primitive_restart", extStart, extEnd); + if (glewExperimental || GLEW_NV_primitive_restart) CONST_CAST(GLEW_NV_primitive_restart) = !_glewInit_GL_NV_primitive_restart(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_primitive_restart */ +#ifdef GL_NV_register_combiners + CONST_CAST(GLEW_NV_register_combiners) = _glewSearchExtension("GL_NV_register_combiners", extStart, extEnd); + if (glewExperimental || GLEW_NV_register_combiners) CONST_CAST(GLEW_NV_register_combiners) = !_glewInit_GL_NV_register_combiners(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_register_combiners */ +#ifdef GL_NV_register_combiners2 + CONST_CAST(GLEW_NV_register_combiners2) = _glewSearchExtension("GL_NV_register_combiners2", extStart, extEnd); + if (glewExperimental || GLEW_NV_register_combiners2) CONST_CAST(GLEW_NV_register_combiners2) = !_glewInit_GL_NV_register_combiners2(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_register_combiners2 */ +#ifdef GL_NV_shader_atomic_counters + CONST_CAST(GLEW_NV_shader_atomic_counters) = _glewSearchExtension("GL_NV_shader_atomic_counters", extStart, extEnd); +#endif /* GL_NV_shader_atomic_counters */ +#ifdef GL_NV_shader_atomic_float + CONST_CAST(GLEW_NV_shader_atomic_float) = _glewSearchExtension("GL_NV_shader_atomic_float", extStart, extEnd); +#endif /* GL_NV_shader_atomic_float */ +#ifdef GL_NV_shader_buffer_load + CONST_CAST(GLEW_NV_shader_buffer_load) = _glewSearchExtension("GL_NV_shader_buffer_load", extStart, extEnd); + if (glewExperimental || GLEW_NV_shader_buffer_load) CONST_CAST(GLEW_NV_shader_buffer_load) = !_glewInit_GL_NV_shader_buffer_load(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_shader_buffer_load */ +#ifdef GL_NV_shader_storage_buffer_object + CONST_CAST(GLEW_NV_shader_storage_buffer_object) = _glewSearchExtension("GL_NV_shader_storage_buffer_object", extStart, extEnd); +#endif /* GL_NV_shader_storage_buffer_object */ +#ifdef GL_NV_tessellation_program5 + CONST_CAST(GLEW_NV_tessellation_program5) = _glewSearchExtension("GL_NV_gpu_program5", extStart, extEnd); +#endif /* GL_NV_tessellation_program5 */ +#ifdef GL_NV_texgen_emboss + CONST_CAST(GLEW_NV_texgen_emboss) = _glewSearchExtension("GL_NV_texgen_emboss", extStart, extEnd); +#endif /* GL_NV_texgen_emboss */ +#ifdef GL_NV_texgen_reflection + CONST_CAST(GLEW_NV_texgen_reflection) = _glewSearchExtension("GL_NV_texgen_reflection", extStart, extEnd); +#endif /* GL_NV_texgen_reflection */ +#ifdef GL_NV_texture_barrier + CONST_CAST(GLEW_NV_texture_barrier) = _glewSearchExtension("GL_NV_texture_barrier", extStart, extEnd); + if (glewExperimental || GLEW_NV_texture_barrier) CONST_CAST(GLEW_NV_texture_barrier) = !_glewInit_GL_NV_texture_barrier(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_texture_barrier */ +#ifdef GL_NV_texture_compression_vtc + CONST_CAST(GLEW_NV_texture_compression_vtc) = _glewSearchExtension("GL_NV_texture_compression_vtc", extStart, extEnd); +#endif /* GL_NV_texture_compression_vtc */ +#ifdef GL_NV_texture_env_combine4 + CONST_CAST(GLEW_NV_texture_env_combine4) = _glewSearchExtension("GL_NV_texture_env_combine4", extStart, extEnd); +#endif /* GL_NV_texture_env_combine4 */ +#ifdef GL_NV_texture_expand_normal + CONST_CAST(GLEW_NV_texture_expand_normal) = _glewSearchExtension("GL_NV_texture_expand_normal", extStart, extEnd); +#endif /* GL_NV_texture_expand_normal */ +#ifdef GL_NV_texture_multisample + CONST_CAST(GLEW_NV_texture_multisample) = _glewSearchExtension("GL_NV_texture_multisample", extStart, extEnd); + if (glewExperimental || GLEW_NV_texture_multisample) CONST_CAST(GLEW_NV_texture_multisample) = !_glewInit_GL_NV_texture_multisample(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_texture_multisample */ +#ifdef GL_NV_texture_rectangle + CONST_CAST(GLEW_NV_texture_rectangle) = _glewSearchExtension("GL_NV_texture_rectangle", extStart, extEnd); +#endif /* GL_NV_texture_rectangle */ +#ifdef GL_NV_texture_shader + CONST_CAST(GLEW_NV_texture_shader) = _glewSearchExtension("GL_NV_texture_shader", extStart, extEnd); +#endif /* GL_NV_texture_shader */ +#ifdef GL_NV_texture_shader2 + CONST_CAST(GLEW_NV_texture_shader2) = _glewSearchExtension("GL_NV_texture_shader2", extStart, extEnd); +#endif /* GL_NV_texture_shader2 */ +#ifdef GL_NV_texture_shader3 + CONST_CAST(GLEW_NV_texture_shader3) = _glewSearchExtension("GL_NV_texture_shader3", extStart, extEnd); +#endif /* GL_NV_texture_shader3 */ +#ifdef GL_NV_transform_feedback + CONST_CAST(GLEW_NV_transform_feedback) = _glewSearchExtension("GL_NV_transform_feedback", extStart, extEnd); + if (glewExperimental || GLEW_NV_transform_feedback) CONST_CAST(GLEW_NV_transform_feedback) = !_glewInit_GL_NV_transform_feedback(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_transform_feedback */ +#ifdef GL_NV_transform_feedback2 + CONST_CAST(GLEW_NV_transform_feedback2) = _glewSearchExtension("GL_NV_transform_feedback2", extStart, extEnd); + if (glewExperimental || GLEW_NV_transform_feedback2) CONST_CAST(GLEW_NV_transform_feedback2) = !_glewInit_GL_NV_transform_feedback2(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_transform_feedback2 */ +#ifdef GL_NV_vdpau_interop + CONST_CAST(GLEW_NV_vdpau_interop) = _glewSearchExtension("GL_NV_vdpau_interop", extStart, extEnd); + if (glewExperimental || GLEW_NV_vdpau_interop) CONST_CAST(GLEW_NV_vdpau_interop) = !_glewInit_GL_NV_vdpau_interop(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_vdpau_interop */ +#ifdef GL_NV_vertex_array_range + CONST_CAST(GLEW_NV_vertex_array_range) = _glewSearchExtension("GL_NV_vertex_array_range", extStart, extEnd); + if (glewExperimental || GLEW_NV_vertex_array_range) CONST_CAST(GLEW_NV_vertex_array_range) = !_glewInit_GL_NV_vertex_array_range(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_vertex_array_range */ +#ifdef GL_NV_vertex_array_range2 + CONST_CAST(GLEW_NV_vertex_array_range2) = _glewSearchExtension("GL_NV_vertex_array_range2", extStart, extEnd); +#endif /* GL_NV_vertex_array_range2 */ +#ifdef GL_NV_vertex_attrib_integer_64bit + CONST_CAST(GLEW_NV_vertex_attrib_integer_64bit) = _glewSearchExtension("GL_NV_vertex_attrib_integer_64bit", extStart, extEnd); + if (glewExperimental || GLEW_NV_vertex_attrib_integer_64bit) CONST_CAST(GLEW_NV_vertex_attrib_integer_64bit) = !_glewInit_GL_NV_vertex_attrib_integer_64bit(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_vertex_attrib_integer_64bit */ +#ifdef GL_NV_vertex_buffer_unified_memory + CONST_CAST(GLEW_NV_vertex_buffer_unified_memory) = _glewSearchExtension("GL_NV_vertex_buffer_unified_memory", extStart, extEnd); + if (glewExperimental || GLEW_NV_vertex_buffer_unified_memory) CONST_CAST(GLEW_NV_vertex_buffer_unified_memory) = !_glewInit_GL_NV_vertex_buffer_unified_memory(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_vertex_buffer_unified_memory */ +#ifdef GL_NV_vertex_program + CONST_CAST(GLEW_NV_vertex_program) = _glewSearchExtension("GL_NV_vertex_program", extStart, extEnd); + if (glewExperimental || GLEW_NV_vertex_program) CONST_CAST(GLEW_NV_vertex_program) = !_glewInit_GL_NV_vertex_program(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_vertex_program */ +#ifdef GL_NV_vertex_program1_1 + CONST_CAST(GLEW_NV_vertex_program1_1) = _glewSearchExtension("GL_NV_vertex_program1_1", extStart, extEnd); +#endif /* GL_NV_vertex_program1_1 */ +#ifdef GL_NV_vertex_program2 + CONST_CAST(GLEW_NV_vertex_program2) = _glewSearchExtension("GL_NV_vertex_program2", extStart, extEnd); +#endif /* GL_NV_vertex_program2 */ +#ifdef GL_NV_vertex_program2_option + CONST_CAST(GLEW_NV_vertex_program2_option) = _glewSearchExtension("GL_NV_vertex_program2_option", extStart, extEnd); +#endif /* GL_NV_vertex_program2_option */ +#ifdef GL_NV_vertex_program3 + CONST_CAST(GLEW_NV_vertex_program3) = _glewSearchExtension("GL_NV_vertex_program3", extStart, extEnd); +#endif /* GL_NV_vertex_program3 */ +#ifdef GL_NV_vertex_program4 + CONST_CAST(GLEW_NV_vertex_program4) = _glewSearchExtension("GL_NV_gpu_program4", extStart, extEnd); +#endif /* GL_NV_vertex_program4 */ +#ifdef GL_NV_video_capture + CONST_CAST(GLEW_NV_video_capture) = _glewSearchExtension("GL_NV_video_capture", extStart, extEnd); + if (glewExperimental || GLEW_NV_video_capture) CONST_CAST(GLEW_NV_video_capture) = !_glewInit_GL_NV_video_capture(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_NV_video_capture */ +#ifdef GL_OES_byte_coordinates + CONST_CAST(GLEW_OES_byte_coordinates) = _glewSearchExtension("GL_OES_byte_coordinates", extStart, extEnd); +#endif /* GL_OES_byte_coordinates */ +#ifdef GL_OES_compressed_paletted_texture + CONST_CAST(GLEW_OES_compressed_paletted_texture) = _glewSearchExtension("GL_OES_compressed_paletted_texture", extStart, extEnd); +#endif /* GL_OES_compressed_paletted_texture */ +#ifdef GL_OES_read_format + CONST_CAST(GLEW_OES_read_format) = _glewSearchExtension("GL_OES_read_format", extStart, extEnd); +#endif /* GL_OES_read_format */ +#ifdef GL_OES_single_precision + CONST_CAST(GLEW_OES_single_precision) = _glewSearchExtension("GL_OES_single_precision", extStart, extEnd); + if (glewExperimental || GLEW_OES_single_precision) CONST_CAST(GLEW_OES_single_precision) = !_glewInit_GL_OES_single_precision(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_OES_single_precision */ +#ifdef GL_OML_interlace + CONST_CAST(GLEW_OML_interlace) = _glewSearchExtension("GL_OML_interlace", extStart, extEnd); +#endif /* GL_OML_interlace */ +#ifdef GL_OML_resample + CONST_CAST(GLEW_OML_resample) = _glewSearchExtension("GL_OML_resample", extStart, extEnd); +#endif /* GL_OML_resample */ +#ifdef GL_OML_subsample + CONST_CAST(GLEW_OML_subsample) = _glewSearchExtension("GL_OML_subsample", extStart, extEnd); +#endif /* GL_OML_subsample */ +#ifdef GL_PGI_misc_hints + CONST_CAST(GLEW_PGI_misc_hints) = _glewSearchExtension("GL_PGI_misc_hints", extStart, extEnd); +#endif /* GL_PGI_misc_hints */ +#ifdef GL_PGI_vertex_hints + CONST_CAST(GLEW_PGI_vertex_hints) = _glewSearchExtension("GL_PGI_vertex_hints", extStart, extEnd); +#endif /* GL_PGI_vertex_hints */ +#ifdef GL_REGAL_ES1_0_compatibility + CONST_CAST(GLEW_REGAL_ES1_0_compatibility) = _glewSearchExtension("GL_REGAL_ES1_0_compatibility", extStart, extEnd); + if (glewExperimental || GLEW_REGAL_ES1_0_compatibility) CONST_CAST(GLEW_REGAL_ES1_0_compatibility) = !_glewInit_GL_REGAL_ES1_0_compatibility(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_REGAL_ES1_0_compatibility */ +#ifdef GL_REGAL_ES1_1_compatibility + CONST_CAST(GLEW_REGAL_ES1_1_compatibility) = _glewSearchExtension("GL_REGAL_ES1_1_compatibility", extStart, extEnd); + if (glewExperimental || GLEW_REGAL_ES1_1_compatibility) CONST_CAST(GLEW_REGAL_ES1_1_compatibility) = !_glewInit_GL_REGAL_ES1_1_compatibility(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_REGAL_ES1_1_compatibility */ +#ifdef GL_REGAL_enable + CONST_CAST(GLEW_REGAL_enable) = _glewSearchExtension("GL_REGAL_enable", extStart, extEnd); +#endif /* GL_REGAL_enable */ +#ifdef GL_REGAL_error_string + CONST_CAST(GLEW_REGAL_error_string) = _glewSearchExtension("GL_REGAL_error_string", extStart, extEnd); + if (glewExperimental || GLEW_REGAL_error_string) CONST_CAST(GLEW_REGAL_error_string) = !_glewInit_GL_REGAL_error_string(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_REGAL_error_string */ +#ifdef GL_REGAL_extension_query + CONST_CAST(GLEW_REGAL_extension_query) = _glewSearchExtension("GL_REGAL_extension_query", extStart, extEnd); + if (glewExperimental || GLEW_REGAL_extension_query) CONST_CAST(GLEW_REGAL_extension_query) = !_glewInit_GL_REGAL_extension_query(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_REGAL_extension_query */ +#ifdef GL_REGAL_log + CONST_CAST(GLEW_REGAL_log) = _glewSearchExtension("GL_REGAL_log", extStart, extEnd); + if (glewExperimental || GLEW_REGAL_log) CONST_CAST(GLEW_REGAL_log) = !_glewInit_GL_REGAL_log(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_REGAL_log */ +#ifdef GL_REND_screen_coordinates + CONST_CAST(GLEW_REND_screen_coordinates) = _glewSearchExtension("GL_REND_screen_coordinates", extStart, extEnd); +#endif /* GL_REND_screen_coordinates */ +#ifdef GL_S3_s3tc + CONST_CAST(GLEW_S3_s3tc) = _glewSearchExtension("GL_S3_s3tc", extStart, extEnd); +#endif /* GL_S3_s3tc */ +#ifdef GL_SGIS_color_range + CONST_CAST(GLEW_SGIS_color_range) = _glewSearchExtension("GL_SGIS_color_range", extStart, extEnd); +#endif /* GL_SGIS_color_range */ +#ifdef GL_SGIS_detail_texture + CONST_CAST(GLEW_SGIS_detail_texture) = _glewSearchExtension("GL_SGIS_detail_texture", extStart, extEnd); + if (glewExperimental || GLEW_SGIS_detail_texture) CONST_CAST(GLEW_SGIS_detail_texture) = !_glewInit_GL_SGIS_detail_texture(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_SGIS_detail_texture */ +#ifdef GL_SGIS_fog_function + CONST_CAST(GLEW_SGIS_fog_function) = _glewSearchExtension("GL_SGIS_fog_function", extStart, extEnd); + if (glewExperimental || GLEW_SGIS_fog_function) CONST_CAST(GLEW_SGIS_fog_function) = !_glewInit_GL_SGIS_fog_function(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_SGIS_fog_function */ +#ifdef GL_SGIS_generate_mipmap + CONST_CAST(GLEW_SGIS_generate_mipmap) = _glewSearchExtension("GL_SGIS_generate_mipmap", extStart, extEnd); +#endif /* GL_SGIS_generate_mipmap */ +#ifdef GL_SGIS_multisample + CONST_CAST(GLEW_SGIS_multisample) = _glewSearchExtension("GL_SGIS_multisample", extStart, extEnd); + if (glewExperimental || GLEW_SGIS_multisample) CONST_CAST(GLEW_SGIS_multisample) = !_glewInit_GL_SGIS_multisample(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_SGIS_multisample */ +#ifdef GL_SGIS_pixel_texture + CONST_CAST(GLEW_SGIS_pixel_texture) = _glewSearchExtension("GL_SGIS_pixel_texture", extStart, extEnd); +#endif /* GL_SGIS_pixel_texture */ +#ifdef GL_SGIS_point_line_texgen + CONST_CAST(GLEW_SGIS_point_line_texgen) = _glewSearchExtension("GL_SGIS_point_line_texgen", extStart, extEnd); +#endif /* GL_SGIS_point_line_texgen */ +#ifdef GL_SGIS_sharpen_texture + CONST_CAST(GLEW_SGIS_sharpen_texture) = _glewSearchExtension("GL_SGIS_sharpen_texture", extStart, extEnd); + if (glewExperimental || GLEW_SGIS_sharpen_texture) CONST_CAST(GLEW_SGIS_sharpen_texture) = !_glewInit_GL_SGIS_sharpen_texture(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_SGIS_sharpen_texture */ +#ifdef GL_SGIS_texture4D + CONST_CAST(GLEW_SGIS_texture4D) = _glewSearchExtension("GL_SGIS_texture4D", extStart, extEnd); + if (glewExperimental || GLEW_SGIS_texture4D) CONST_CAST(GLEW_SGIS_texture4D) = !_glewInit_GL_SGIS_texture4D(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_SGIS_texture4D */ +#ifdef GL_SGIS_texture_border_clamp + CONST_CAST(GLEW_SGIS_texture_border_clamp) = _glewSearchExtension("GL_SGIS_texture_border_clamp", extStart, extEnd); +#endif /* GL_SGIS_texture_border_clamp */ +#ifdef GL_SGIS_texture_edge_clamp + CONST_CAST(GLEW_SGIS_texture_edge_clamp) = _glewSearchExtension("GL_SGIS_texture_edge_clamp", extStart, extEnd); +#endif /* GL_SGIS_texture_edge_clamp */ +#ifdef GL_SGIS_texture_filter4 + CONST_CAST(GLEW_SGIS_texture_filter4) = _glewSearchExtension("GL_SGIS_texture_filter4", extStart, extEnd); + if (glewExperimental || GLEW_SGIS_texture_filter4) CONST_CAST(GLEW_SGIS_texture_filter4) = !_glewInit_GL_SGIS_texture_filter4(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_SGIS_texture_filter4 */ +#ifdef GL_SGIS_texture_lod + CONST_CAST(GLEW_SGIS_texture_lod) = _glewSearchExtension("GL_SGIS_texture_lod", extStart, extEnd); +#endif /* GL_SGIS_texture_lod */ +#ifdef GL_SGIS_texture_select + CONST_CAST(GLEW_SGIS_texture_select) = _glewSearchExtension("GL_SGIS_texture_select", extStart, extEnd); +#endif /* GL_SGIS_texture_select */ +#ifdef GL_SGIX_async + CONST_CAST(GLEW_SGIX_async) = _glewSearchExtension("GL_SGIX_async", extStart, extEnd); + if (glewExperimental || GLEW_SGIX_async) CONST_CAST(GLEW_SGIX_async) = !_glewInit_GL_SGIX_async(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_SGIX_async */ +#ifdef GL_SGIX_async_histogram + CONST_CAST(GLEW_SGIX_async_histogram) = _glewSearchExtension("GL_SGIX_async_histogram", extStart, extEnd); +#endif /* GL_SGIX_async_histogram */ +#ifdef GL_SGIX_async_pixel + CONST_CAST(GLEW_SGIX_async_pixel) = _glewSearchExtension("GL_SGIX_async_pixel", extStart, extEnd); +#endif /* GL_SGIX_async_pixel */ +#ifdef GL_SGIX_blend_alpha_minmax + CONST_CAST(GLEW_SGIX_blend_alpha_minmax) = _glewSearchExtension("GL_SGIX_blend_alpha_minmax", extStart, extEnd); +#endif /* GL_SGIX_blend_alpha_minmax */ +#ifdef GL_SGIX_clipmap + CONST_CAST(GLEW_SGIX_clipmap) = _glewSearchExtension("GL_SGIX_clipmap", extStart, extEnd); +#endif /* GL_SGIX_clipmap */ +#ifdef GL_SGIX_convolution_accuracy + CONST_CAST(GLEW_SGIX_convolution_accuracy) = _glewSearchExtension("GL_SGIX_convolution_accuracy", extStart, extEnd); +#endif /* GL_SGIX_convolution_accuracy */ +#ifdef GL_SGIX_depth_texture + CONST_CAST(GLEW_SGIX_depth_texture) = _glewSearchExtension("GL_SGIX_depth_texture", extStart, extEnd); +#endif /* GL_SGIX_depth_texture */ +#ifdef GL_SGIX_flush_raster + CONST_CAST(GLEW_SGIX_flush_raster) = _glewSearchExtension("GL_SGIX_flush_raster", extStart, extEnd); + if (glewExperimental || GLEW_SGIX_flush_raster) CONST_CAST(GLEW_SGIX_flush_raster) = !_glewInit_GL_SGIX_flush_raster(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_SGIX_flush_raster */ +#ifdef GL_SGIX_fog_offset + CONST_CAST(GLEW_SGIX_fog_offset) = _glewSearchExtension("GL_SGIX_fog_offset", extStart, extEnd); +#endif /* GL_SGIX_fog_offset */ +#ifdef GL_SGIX_fog_texture + CONST_CAST(GLEW_SGIX_fog_texture) = _glewSearchExtension("GL_SGIX_fog_texture", extStart, extEnd); + if (glewExperimental || GLEW_SGIX_fog_texture) CONST_CAST(GLEW_SGIX_fog_texture) = !_glewInit_GL_SGIX_fog_texture(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_SGIX_fog_texture */ +#ifdef GL_SGIX_fragment_specular_lighting + CONST_CAST(GLEW_SGIX_fragment_specular_lighting) = _glewSearchExtension("GL_SGIX_fragment_specular_lighting", extStart, extEnd); + if (glewExperimental || GLEW_SGIX_fragment_specular_lighting) CONST_CAST(GLEW_SGIX_fragment_specular_lighting) = !_glewInit_GL_SGIX_fragment_specular_lighting(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_SGIX_fragment_specular_lighting */ +#ifdef GL_SGIX_framezoom + CONST_CAST(GLEW_SGIX_framezoom) = _glewSearchExtension("GL_SGIX_framezoom", extStart, extEnd); + if (glewExperimental || GLEW_SGIX_framezoom) CONST_CAST(GLEW_SGIX_framezoom) = !_glewInit_GL_SGIX_framezoom(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_SGIX_framezoom */ +#ifdef GL_SGIX_interlace + CONST_CAST(GLEW_SGIX_interlace) = _glewSearchExtension("GL_SGIX_interlace", extStart, extEnd); +#endif /* GL_SGIX_interlace */ +#ifdef GL_SGIX_ir_instrument1 + CONST_CAST(GLEW_SGIX_ir_instrument1) = _glewSearchExtension("GL_SGIX_ir_instrument1", extStart, extEnd); +#endif /* GL_SGIX_ir_instrument1 */ +#ifdef GL_SGIX_list_priority + CONST_CAST(GLEW_SGIX_list_priority) = _glewSearchExtension("GL_SGIX_list_priority", extStart, extEnd); +#endif /* GL_SGIX_list_priority */ +#ifdef GL_SGIX_pixel_texture + CONST_CAST(GLEW_SGIX_pixel_texture) = _glewSearchExtension("GL_SGIX_pixel_texture", extStart, extEnd); + if (glewExperimental || GLEW_SGIX_pixel_texture) CONST_CAST(GLEW_SGIX_pixel_texture) = !_glewInit_GL_SGIX_pixel_texture(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_SGIX_pixel_texture */ +#ifdef GL_SGIX_pixel_texture_bits + CONST_CAST(GLEW_SGIX_pixel_texture_bits) = _glewSearchExtension("GL_SGIX_pixel_texture_bits", extStart, extEnd); +#endif /* GL_SGIX_pixel_texture_bits */ +#ifdef GL_SGIX_reference_plane + CONST_CAST(GLEW_SGIX_reference_plane) = _glewSearchExtension("GL_SGIX_reference_plane", extStart, extEnd); + if (glewExperimental || GLEW_SGIX_reference_plane) CONST_CAST(GLEW_SGIX_reference_plane) = !_glewInit_GL_SGIX_reference_plane(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_SGIX_reference_plane */ +#ifdef GL_SGIX_resample + CONST_CAST(GLEW_SGIX_resample) = _glewSearchExtension("GL_SGIX_resample", extStart, extEnd); +#endif /* GL_SGIX_resample */ +#ifdef GL_SGIX_shadow + CONST_CAST(GLEW_SGIX_shadow) = _glewSearchExtension("GL_SGIX_shadow", extStart, extEnd); +#endif /* GL_SGIX_shadow */ +#ifdef GL_SGIX_shadow_ambient + CONST_CAST(GLEW_SGIX_shadow_ambient) = _glewSearchExtension("GL_SGIX_shadow_ambient", extStart, extEnd); +#endif /* GL_SGIX_shadow_ambient */ +#ifdef GL_SGIX_sprite + CONST_CAST(GLEW_SGIX_sprite) = _glewSearchExtension("GL_SGIX_sprite", extStart, extEnd); + if (glewExperimental || GLEW_SGIX_sprite) CONST_CAST(GLEW_SGIX_sprite) = !_glewInit_GL_SGIX_sprite(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_SGIX_sprite */ +#ifdef GL_SGIX_tag_sample_buffer + CONST_CAST(GLEW_SGIX_tag_sample_buffer) = _glewSearchExtension("GL_SGIX_tag_sample_buffer", extStart, extEnd); + if (glewExperimental || GLEW_SGIX_tag_sample_buffer) CONST_CAST(GLEW_SGIX_tag_sample_buffer) = !_glewInit_GL_SGIX_tag_sample_buffer(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_SGIX_tag_sample_buffer */ +#ifdef GL_SGIX_texture_add_env + CONST_CAST(GLEW_SGIX_texture_add_env) = _glewSearchExtension("GL_SGIX_texture_add_env", extStart, extEnd); +#endif /* GL_SGIX_texture_add_env */ +#ifdef GL_SGIX_texture_coordinate_clamp + CONST_CAST(GLEW_SGIX_texture_coordinate_clamp) = _glewSearchExtension("GL_SGIX_texture_coordinate_clamp", extStart, extEnd); +#endif /* GL_SGIX_texture_coordinate_clamp */ +#ifdef GL_SGIX_texture_lod_bias + CONST_CAST(GLEW_SGIX_texture_lod_bias) = _glewSearchExtension("GL_SGIX_texture_lod_bias", extStart, extEnd); +#endif /* GL_SGIX_texture_lod_bias */ +#ifdef GL_SGIX_texture_multi_buffer + CONST_CAST(GLEW_SGIX_texture_multi_buffer) = _glewSearchExtension("GL_SGIX_texture_multi_buffer", extStart, extEnd); +#endif /* GL_SGIX_texture_multi_buffer */ +#ifdef GL_SGIX_texture_range + CONST_CAST(GLEW_SGIX_texture_range) = _glewSearchExtension("GL_SGIX_texture_range", extStart, extEnd); +#endif /* GL_SGIX_texture_range */ +#ifdef GL_SGIX_texture_scale_bias + CONST_CAST(GLEW_SGIX_texture_scale_bias) = _glewSearchExtension("GL_SGIX_texture_scale_bias", extStart, extEnd); +#endif /* GL_SGIX_texture_scale_bias */ +#ifdef GL_SGIX_vertex_preclip + CONST_CAST(GLEW_SGIX_vertex_preclip) = _glewSearchExtension("GL_SGIX_vertex_preclip", extStart, extEnd); +#endif /* GL_SGIX_vertex_preclip */ +#ifdef GL_SGIX_vertex_preclip_hint + CONST_CAST(GLEW_SGIX_vertex_preclip_hint) = _glewSearchExtension("GL_SGIX_vertex_preclip_hint", extStart, extEnd); +#endif /* GL_SGIX_vertex_preclip_hint */ +#ifdef GL_SGIX_ycrcb + CONST_CAST(GLEW_SGIX_ycrcb) = _glewSearchExtension("GL_SGIX_ycrcb", extStart, extEnd); +#endif /* GL_SGIX_ycrcb */ +#ifdef GL_SGI_color_matrix + CONST_CAST(GLEW_SGI_color_matrix) = _glewSearchExtension("GL_SGI_color_matrix", extStart, extEnd); +#endif /* GL_SGI_color_matrix */ +#ifdef GL_SGI_color_table + CONST_CAST(GLEW_SGI_color_table) = _glewSearchExtension("GL_SGI_color_table", extStart, extEnd); + if (glewExperimental || GLEW_SGI_color_table) CONST_CAST(GLEW_SGI_color_table) = !_glewInit_GL_SGI_color_table(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_SGI_color_table */ +#ifdef GL_SGI_texture_color_table + CONST_CAST(GLEW_SGI_texture_color_table) = _glewSearchExtension("GL_SGI_texture_color_table", extStart, extEnd); +#endif /* GL_SGI_texture_color_table */ +#ifdef GL_SUNX_constant_data + CONST_CAST(GLEW_SUNX_constant_data) = _glewSearchExtension("GL_SUNX_constant_data", extStart, extEnd); + if (glewExperimental || GLEW_SUNX_constant_data) CONST_CAST(GLEW_SUNX_constant_data) = !_glewInit_GL_SUNX_constant_data(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_SUNX_constant_data */ +#ifdef GL_SUN_convolution_border_modes + CONST_CAST(GLEW_SUN_convolution_border_modes) = _glewSearchExtension("GL_SUN_convolution_border_modes", extStart, extEnd); +#endif /* GL_SUN_convolution_border_modes */ +#ifdef GL_SUN_global_alpha + CONST_CAST(GLEW_SUN_global_alpha) = _glewSearchExtension("GL_SUN_global_alpha", extStart, extEnd); + if (glewExperimental || GLEW_SUN_global_alpha) CONST_CAST(GLEW_SUN_global_alpha) = !_glewInit_GL_SUN_global_alpha(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_SUN_global_alpha */ +#ifdef GL_SUN_mesh_array + CONST_CAST(GLEW_SUN_mesh_array) = _glewSearchExtension("GL_SUN_mesh_array", extStart, extEnd); +#endif /* GL_SUN_mesh_array */ +#ifdef GL_SUN_read_video_pixels + CONST_CAST(GLEW_SUN_read_video_pixels) = _glewSearchExtension("GL_SUN_read_video_pixels", extStart, extEnd); + if (glewExperimental || GLEW_SUN_read_video_pixels) CONST_CAST(GLEW_SUN_read_video_pixels) = !_glewInit_GL_SUN_read_video_pixels(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_SUN_read_video_pixels */ +#ifdef GL_SUN_slice_accum + CONST_CAST(GLEW_SUN_slice_accum) = _glewSearchExtension("GL_SUN_slice_accum", extStart, extEnd); +#endif /* GL_SUN_slice_accum */ +#ifdef GL_SUN_triangle_list + CONST_CAST(GLEW_SUN_triangle_list) = _glewSearchExtension("GL_SUN_triangle_list", extStart, extEnd); + if (glewExperimental || GLEW_SUN_triangle_list) CONST_CAST(GLEW_SUN_triangle_list) = !_glewInit_GL_SUN_triangle_list(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_SUN_triangle_list */ +#ifdef GL_SUN_vertex + CONST_CAST(GLEW_SUN_vertex) = _glewSearchExtension("GL_SUN_vertex", extStart, extEnd); + if (glewExperimental || GLEW_SUN_vertex) CONST_CAST(GLEW_SUN_vertex) = !_glewInit_GL_SUN_vertex(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_SUN_vertex */ +#ifdef GL_WIN_phong_shading + CONST_CAST(GLEW_WIN_phong_shading) = _glewSearchExtension("GL_WIN_phong_shading", extStart, extEnd); +#endif /* GL_WIN_phong_shading */ +#ifdef GL_WIN_specular_fog + CONST_CAST(GLEW_WIN_specular_fog) = _glewSearchExtension("GL_WIN_specular_fog", extStart, extEnd); +#endif /* GL_WIN_specular_fog */ +#ifdef GL_WIN_swap_hint + CONST_CAST(GLEW_WIN_swap_hint) = _glewSearchExtension("GL_WIN_swap_hint", extStart, extEnd); + if (glewExperimental || GLEW_WIN_swap_hint) CONST_CAST(GLEW_WIN_swap_hint) = !_glewInit_GL_WIN_swap_hint(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GL_WIN_swap_hint */ + + return GLEW_OK; +} + + +#if defined(_WIN32) + +#if !defined(GLEW_MX) + +PFNWGLSETSTEREOEMITTERSTATE3DLPROC __wglewSetStereoEmitterState3DL = NULL; + +PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC __wglewBlitContextFramebufferAMD = NULL; +PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC __wglewCreateAssociatedContextAMD = NULL; +PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC __wglewCreateAssociatedContextAttribsAMD = NULL; +PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC __wglewDeleteAssociatedContextAMD = NULL; +PFNWGLGETCONTEXTGPUIDAMDPROC __wglewGetContextGPUIDAMD = NULL; +PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC __wglewGetCurrentAssociatedContextAMD = NULL; +PFNWGLGETGPUIDSAMDPROC __wglewGetGPUIDsAMD = NULL; +PFNWGLGETGPUINFOAMDPROC __wglewGetGPUInfoAMD = NULL; +PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC __wglewMakeAssociatedContextCurrentAMD = NULL; + +PFNWGLCREATEBUFFERREGIONARBPROC __wglewCreateBufferRegionARB = NULL; +PFNWGLDELETEBUFFERREGIONARBPROC __wglewDeleteBufferRegionARB = NULL; +PFNWGLRESTOREBUFFERREGIONARBPROC __wglewRestoreBufferRegionARB = NULL; +PFNWGLSAVEBUFFERREGIONARBPROC __wglewSaveBufferRegionARB = NULL; + +PFNWGLCREATECONTEXTATTRIBSARBPROC __wglewCreateContextAttribsARB = NULL; + +PFNWGLGETEXTENSIONSSTRINGARBPROC __wglewGetExtensionsStringARB = NULL; + +PFNWGLGETCURRENTREADDCARBPROC __wglewGetCurrentReadDCARB = NULL; +PFNWGLMAKECONTEXTCURRENTARBPROC __wglewMakeContextCurrentARB = NULL; + +PFNWGLCREATEPBUFFERARBPROC __wglewCreatePbufferARB = NULL; +PFNWGLDESTROYPBUFFERARBPROC __wglewDestroyPbufferARB = NULL; +PFNWGLGETPBUFFERDCARBPROC __wglewGetPbufferDCARB = NULL; +PFNWGLQUERYPBUFFERARBPROC __wglewQueryPbufferARB = NULL; +PFNWGLRELEASEPBUFFERDCARBPROC __wglewReleasePbufferDCARB = NULL; + +PFNWGLCHOOSEPIXELFORMATARBPROC __wglewChoosePixelFormatARB = NULL; +PFNWGLGETPIXELFORMATATTRIBFVARBPROC __wglewGetPixelFormatAttribfvARB = NULL; +PFNWGLGETPIXELFORMATATTRIBIVARBPROC __wglewGetPixelFormatAttribivARB = NULL; + +PFNWGLBINDTEXIMAGEARBPROC __wglewBindTexImageARB = NULL; +PFNWGLRELEASETEXIMAGEARBPROC __wglewReleaseTexImageARB = NULL; +PFNWGLSETPBUFFERATTRIBARBPROC __wglewSetPbufferAttribARB = NULL; + +PFNWGLBINDDISPLAYCOLORTABLEEXTPROC __wglewBindDisplayColorTableEXT = NULL; +PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC __wglewCreateDisplayColorTableEXT = NULL; +PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC __wglewDestroyDisplayColorTableEXT = NULL; +PFNWGLLOADDISPLAYCOLORTABLEEXTPROC __wglewLoadDisplayColorTableEXT = NULL; + +PFNWGLGETEXTENSIONSSTRINGEXTPROC __wglewGetExtensionsStringEXT = NULL; + +PFNWGLGETCURRENTREADDCEXTPROC __wglewGetCurrentReadDCEXT = NULL; +PFNWGLMAKECONTEXTCURRENTEXTPROC __wglewMakeContextCurrentEXT = NULL; + +PFNWGLCREATEPBUFFEREXTPROC __wglewCreatePbufferEXT = NULL; +PFNWGLDESTROYPBUFFEREXTPROC __wglewDestroyPbufferEXT = NULL; +PFNWGLGETPBUFFERDCEXTPROC __wglewGetPbufferDCEXT = NULL; +PFNWGLQUERYPBUFFEREXTPROC __wglewQueryPbufferEXT = NULL; +PFNWGLRELEASEPBUFFERDCEXTPROC __wglewReleasePbufferDCEXT = NULL; + +PFNWGLCHOOSEPIXELFORMATEXTPROC __wglewChoosePixelFormatEXT = NULL; +PFNWGLGETPIXELFORMATATTRIBFVEXTPROC __wglewGetPixelFormatAttribfvEXT = NULL; +PFNWGLGETPIXELFORMATATTRIBIVEXTPROC __wglewGetPixelFormatAttribivEXT = NULL; + +PFNWGLGETSWAPINTERVALEXTPROC __wglewGetSwapIntervalEXT = NULL; +PFNWGLSWAPINTERVALEXTPROC __wglewSwapIntervalEXT = NULL; + +PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC __wglewGetDigitalVideoParametersI3D = NULL; +PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC __wglewSetDigitalVideoParametersI3D = NULL; + +PFNWGLGETGAMMATABLEI3DPROC __wglewGetGammaTableI3D = NULL; +PFNWGLGETGAMMATABLEPARAMETERSI3DPROC __wglewGetGammaTableParametersI3D = NULL; +PFNWGLSETGAMMATABLEI3DPROC __wglewSetGammaTableI3D = NULL; +PFNWGLSETGAMMATABLEPARAMETERSI3DPROC __wglewSetGammaTableParametersI3D = NULL; + +PFNWGLDISABLEGENLOCKI3DPROC __wglewDisableGenlockI3D = NULL; +PFNWGLENABLEGENLOCKI3DPROC __wglewEnableGenlockI3D = NULL; +PFNWGLGENLOCKSAMPLERATEI3DPROC __wglewGenlockSampleRateI3D = NULL; +PFNWGLGENLOCKSOURCEDELAYI3DPROC __wglewGenlockSourceDelayI3D = NULL; +PFNWGLGENLOCKSOURCEEDGEI3DPROC __wglewGenlockSourceEdgeI3D = NULL; +PFNWGLGENLOCKSOURCEI3DPROC __wglewGenlockSourceI3D = NULL; +PFNWGLGETGENLOCKSAMPLERATEI3DPROC __wglewGetGenlockSampleRateI3D = NULL; +PFNWGLGETGENLOCKSOURCEDELAYI3DPROC __wglewGetGenlockSourceDelayI3D = NULL; +PFNWGLGETGENLOCKSOURCEEDGEI3DPROC __wglewGetGenlockSourceEdgeI3D = NULL; +PFNWGLGETGENLOCKSOURCEI3DPROC __wglewGetGenlockSourceI3D = NULL; +PFNWGLISENABLEDGENLOCKI3DPROC __wglewIsEnabledGenlockI3D = NULL; +PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC __wglewQueryGenlockMaxSourceDelayI3D = NULL; + +PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC __wglewAssociateImageBufferEventsI3D = NULL; +PFNWGLCREATEIMAGEBUFFERI3DPROC __wglewCreateImageBufferI3D = NULL; +PFNWGLDESTROYIMAGEBUFFERI3DPROC __wglewDestroyImageBufferI3D = NULL; +PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC __wglewReleaseImageBufferEventsI3D = NULL; + +PFNWGLDISABLEFRAMELOCKI3DPROC __wglewDisableFrameLockI3D = NULL; +PFNWGLENABLEFRAMELOCKI3DPROC __wglewEnableFrameLockI3D = NULL; +PFNWGLISENABLEDFRAMELOCKI3DPROC __wglewIsEnabledFrameLockI3D = NULL; +PFNWGLQUERYFRAMELOCKMASTERI3DPROC __wglewQueryFrameLockMasterI3D = NULL; + +PFNWGLBEGINFRAMETRACKINGI3DPROC __wglewBeginFrameTrackingI3D = NULL; +PFNWGLENDFRAMETRACKINGI3DPROC __wglewEndFrameTrackingI3D = NULL; +PFNWGLGETFRAMEUSAGEI3DPROC __wglewGetFrameUsageI3D = NULL; +PFNWGLQUERYFRAMETRACKINGI3DPROC __wglewQueryFrameTrackingI3D = NULL; + +PFNWGLDXCLOSEDEVICENVPROC __wglewDXCloseDeviceNV = NULL; +PFNWGLDXLOCKOBJECTSNVPROC __wglewDXLockObjectsNV = NULL; +PFNWGLDXOBJECTACCESSNVPROC __wglewDXObjectAccessNV = NULL; +PFNWGLDXOPENDEVICENVPROC __wglewDXOpenDeviceNV = NULL; +PFNWGLDXREGISTEROBJECTNVPROC __wglewDXRegisterObjectNV = NULL; +PFNWGLDXSETRESOURCESHAREHANDLENVPROC __wglewDXSetResourceShareHandleNV = NULL; +PFNWGLDXUNLOCKOBJECTSNVPROC __wglewDXUnlockObjectsNV = NULL; +PFNWGLDXUNREGISTEROBJECTNVPROC __wglewDXUnregisterObjectNV = NULL; + +PFNWGLCOPYIMAGESUBDATANVPROC __wglewCopyImageSubDataNV = NULL; + +PFNWGLCREATEAFFINITYDCNVPROC __wglewCreateAffinityDCNV = NULL; +PFNWGLDELETEDCNVPROC __wglewDeleteDCNV = NULL; +PFNWGLENUMGPUDEVICESNVPROC __wglewEnumGpuDevicesNV = NULL; +PFNWGLENUMGPUSFROMAFFINITYDCNVPROC __wglewEnumGpusFromAffinityDCNV = NULL; +PFNWGLENUMGPUSNVPROC __wglewEnumGpusNV = NULL; + +PFNWGLBINDVIDEODEVICENVPROC __wglewBindVideoDeviceNV = NULL; +PFNWGLENUMERATEVIDEODEVICESNVPROC __wglewEnumerateVideoDevicesNV = NULL; +PFNWGLQUERYCURRENTCONTEXTNVPROC __wglewQueryCurrentContextNV = NULL; + +PFNWGLBINDSWAPBARRIERNVPROC __wglewBindSwapBarrierNV = NULL; +PFNWGLJOINSWAPGROUPNVPROC __wglewJoinSwapGroupNV = NULL; +PFNWGLQUERYFRAMECOUNTNVPROC __wglewQueryFrameCountNV = NULL; +PFNWGLQUERYMAXSWAPGROUPSNVPROC __wglewQueryMaxSwapGroupsNV = NULL; +PFNWGLQUERYSWAPGROUPNVPROC __wglewQuerySwapGroupNV = NULL; +PFNWGLRESETFRAMECOUNTNVPROC __wglewResetFrameCountNV = NULL; + +PFNWGLALLOCATEMEMORYNVPROC __wglewAllocateMemoryNV = NULL; +PFNWGLFREEMEMORYNVPROC __wglewFreeMemoryNV = NULL; + +PFNWGLBINDVIDEOCAPTUREDEVICENVPROC __wglewBindVideoCaptureDeviceNV = NULL; +PFNWGLENUMERATEVIDEOCAPTUREDEVICESNVPROC __wglewEnumerateVideoCaptureDevicesNV = NULL; +PFNWGLLOCKVIDEOCAPTUREDEVICENVPROC __wglewLockVideoCaptureDeviceNV = NULL; +PFNWGLQUERYVIDEOCAPTUREDEVICENVPROC __wglewQueryVideoCaptureDeviceNV = NULL; +PFNWGLRELEASEVIDEOCAPTUREDEVICENVPROC __wglewReleaseVideoCaptureDeviceNV = NULL; + +PFNWGLBINDVIDEOIMAGENVPROC __wglewBindVideoImageNV = NULL; +PFNWGLGETVIDEODEVICENVPROC __wglewGetVideoDeviceNV = NULL; +PFNWGLGETVIDEOINFONVPROC __wglewGetVideoInfoNV = NULL; +PFNWGLRELEASEVIDEODEVICENVPROC __wglewReleaseVideoDeviceNV = NULL; +PFNWGLRELEASEVIDEOIMAGENVPROC __wglewReleaseVideoImageNV = NULL; +PFNWGLSENDPBUFFERTOVIDEONVPROC __wglewSendPbufferToVideoNV = NULL; + +PFNWGLGETMSCRATEOMLPROC __wglewGetMscRateOML = NULL; +PFNWGLGETSYNCVALUESOMLPROC __wglewGetSyncValuesOML = NULL; +PFNWGLSWAPBUFFERSMSCOMLPROC __wglewSwapBuffersMscOML = NULL; +PFNWGLSWAPLAYERBUFFERSMSCOMLPROC __wglewSwapLayerBuffersMscOML = NULL; +PFNWGLWAITFORMSCOMLPROC __wglewWaitForMscOML = NULL; +PFNWGLWAITFORSBCOMLPROC __wglewWaitForSbcOML = NULL; +GLboolean __WGLEW_3DFX_multisample = GL_FALSE; +GLboolean __WGLEW_3DL_stereo_control = GL_FALSE; +GLboolean __WGLEW_AMD_gpu_association = GL_FALSE; +GLboolean __WGLEW_ARB_buffer_region = GL_FALSE; +GLboolean __WGLEW_ARB_create_context = GL_FALSE; +GLboolean __WGLEW_ARB_create_context_profile = GL_FALSE; +GLboolean __WGLEW_ARB_create_context_robustness = GL_FALSE; +GLboolean __WGLEW_ARB_extensions_string = GL_FALSE; +GLboolean __WGLEW_ARB_framebuffer_sRGB = GL_FALSE; +GLboolean __WGLEW_ARB_make_current_read = GL_FALSE; +GLboolean __WGLEW_ARB_multisample = GL_FALSE; +GLboolean __WGLEW_ARB_pbuffer = GL_FALSE; +GLboolean __WGLEW_ARB_pixel_format = GL_FALSE; +GLboolean __WGLEW_ARB_pixel_format_float = GL_FALSE; +GLboolean __WGLEW_ARB_render_texture = GL_FALSE; +GLboolean __WGLEW_ARB_robustness_application_isolation = GL_FALSE; +GLboolean __WGLEW_ARB_robustness_share_group_isolation = GL_FALSE; +GLboolean __WGLEW_ATI_pixel_format_float = GL_FALSE; +GLboolean __WGLEW_ATI_render_texture_rectangle = GL_FALSE; +GLboolean __WGLEW_EXT_create_context_es2_profile = GL_FALSE; +GLboolean __WGLEW_EXT_create_context_es_profile = GL_FALSE; +GLboolean __WGLEW_EXT_depth_float = GL_FALSE; +GLboolean __WGLEW_EXT_display_color_table = GL_FALSE; +GLboolean __WGLEW_EXT_extensions_string = GL_FALSE; +GLboolean __WGLEW_EXT_framebuffer_sRGB = GL_FALSE; +GLboolean __WGLEW_EXT_make_current_read = GL_FALSE; +GLboolean __WGLEW_EXT_multisample = GL_FALSE; +GLboolean __WGLEW_EXT_pbuffer = GL_FALSE; +GLboolean __WGLEW_EXT_pixel_format = GL_FALSE; +GLboolean __WGLEW_EXT_pixel_format_packed_float = GL_FALSE; +GLboolean __WGLEW_EXT_swap_control = GL_FALSE; +GLboolean __WGLEW_EXT_swap_control_tear = GL_FALSE; +GLboolean __WGLEW_I3D_digital_video_control = GL_FALSE; +GLboolean __WGLEW_I3D_gamma = GL_FALSE; +GLboolean __WGLEW_I3D_genlock = GL_FALSE; +GLboolean __WGLEW_I3D_image_buffer = GL_FALSE; +GLboolean __WGLEW_I3D_swap_frame_lock = GL_FALSE; +GLboolean __WGLEW_I3D_swap_frame_usage = GL_FALSE; +GLboolean __WGLEW_NV_DX_interop = GL_FALSE; +GLboolean __WGLEW_NV_DX_interop2 = GL_FALSE; +GLboolean __WGLEW_NV_copy_image = GL_FALSE; +GLboolean __WGLEW_NV_float_buffer = GL_FALSE; +GLboolean __WGLEW_NV_gpu_affinity = GL_FALSE; +GLboolean __WGLEW_NV_multisample_coverage = GL_FALSE; +GLboolean __WGLEW_NV_present_video = GL_FALSE; +GLboolean __WGLEW_NV_render_depth_texture = GL_FALSE; +GLboolean __WGLEW_NV_render_texture_rectangle = GL_FALSE; +GLboolean __WGLEW_NV_swap_group = GL_FALSE; +GLboolean __WGLEW_NV_vertex_array_range = GL_FALSE; +GLboolean __WGLEW_NV_video_capture = GL_FALSE; +GLboolean __WGLEW_NV_video_output = GL_FALSE; +GLboolean __WGLEW_OML_sync_control = GL_FALSE; + +#endif /* !GLEW_MX */ + +#ifdef WGL_3DFX_multisample + +#endif /* WGL_3DFX_multisample */ + +#ifdef WGL_3DL_stereo_control + +static GLboolean _glewInit_WGL_3DL_stereo_control (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglSetStereoEmitterState3DL = (PFNWGLSETSTEREOEMITTERSTATE3DLPROC)glewGetProcAddress((const GLubyte*)"wglSetStereoEmitterState3DL")) == NULL) || r; + + return r; +} + +#endif /* WGL_3DL_stereo_control */ + +#ifdef WGL_AMD_gpu_association + +static GLboolean _glewInit_WGL_AMD_gpu_association (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglBlitContextFramebufferAMD = (PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC)glewGetProcAddress((const GLubyte*)"wglBlitContextFramebufferAMD")) == NULL) || r; + r = ((wglCreateAssociatedContextAMD = (PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC)glewGetProcAddress((const GLubyte*)"wglCreateAssociatedContextAMD")) == NULL) || r; + r = ((wglCreateAssociatedContextAttribsAMD = (PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC)glewGetProcAddress((const GLubyte*)"wglCreateAssociatedContextAttribsAMD")) == NULL) || r; + r = ((wglDeleteAssociatedContextAMD = (PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC)glewGetProcAddress((const GLubyte*)"wglDeleteAssociatedContextAMD")) == NULL) || r; + r = ((wglGetContextGPUIDAMD = (PFNWGLGETCONTEXTGPUIDAMDPROC)glewGetProcAddress((const GLubyte*)"wglGetContextGPUIDAMD")) == NULL) || r; + r = ((wglGetCurrentAssociatedContextAMD = (PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC)glewGetProcAddress((const GLubyte*)"wglGetCurrentAssociatedContextAMD")) == NULL) || r; + r = ((wglGetGPUIDsAMD = (PFNWGLGETGPUIDSAMDPROC)glewGetProcAddress((const GLubyte*)"wglGetGPUIDsAMD")) == NULL) || r; + r = ((wglGetGPUInfoAMD = (PFNWGLGETGPUINFOAMDPROC)glewGetProcAddress((const GLubyte*)"wglGetGPUInfoAMD")) == NULL) || r; + r = ((wglMakeAssociatedContextCurrentAMD = (PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC)glewGetProcAddress((const GLubyte*)"wglMakeAssociatedContextCurrentAMD")) == NULL) || r; + + return r; +} + +#endif /* WGL_AMD_gpu_association */ + +#ifdef WGL_ARB_buffer_region + +static GLboolean _glewInit_WGL_ARB_buffer_region (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglCreateBufferRegionARB = (PFNWGLCREATEBUFFERREGIONARBPROC)glewGetProcAddress((const GLubyte*)"wglCreateBufferRegionARB")) == NULL) || r; + r = ((wglDeleteBufferRegionARB = (PFNWGLDELETEBUFFERREGIONARBPROC)glewGetProcAddress((const GLubyte*)"wglDeleteBufferRegionARB")) == NULL) || r; + r = ((wglRestoreBufferRegionARB = (PFNWGLRESTOREBUFFERREGIONARBPROC)glewGetProcAddress((const GLubyte*)"wglRestoreBufferRegionARB")) == NULL) || r; + r = ((wglSaveBufferRegionARB = (PFNWGLSAVEBUFFERREGIONARBPROC)glewGetProcAddress((const GLubyte*)"wglSaveBufferRegionARB")) == NULL) || r; + + return r; +} + +#endif /* WGL_ARB_buffer_region */ + +#ifdef WGL_ARB_create_context + +static GLboolean _glewInit_WGL_ARB_create_context (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglCreateContextAttribsARB = (PFNWGLCREATECONTEXTATTRIBSARBPROC)glewGetProcAddress((const GLubyte*)"wglCreateContextAttribsARB")) == NULL) || r; + + return r; +} + +#endif /* WGL_ARB_create_context */ + +#ifdef WGL_ARB_create_context_profile + +#endif /* WGL_ARB_create_context_profile */ + +#ifdef WGL_ARB_create_context_robustness + +#endif /* WGL_ARB_create_context_robustness */ + +#ifdef WGL_ARB_extensions_string + +static GLboolean _glewInit_WGL_ARB_extensions_string (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglGetExtensionsStringARB = (PFNWGLGETEXTENSIONSSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"wglGetExtensionsStringARB")) == NULL) || r; + + return r; +} + +#endif /* WGL_ARB_extensions_string */ + +#ifdef WGL_ARB_framebuffer_sRGB + +#endif /* WGL_ARB_framebuffer_sRGB */ + +#ifdef WGL_ARB_make_current_read + +static GLboolean _glewInit_WGL_ARB_make_current_read (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglGetCurrentReadDCARB = (PFNWGLGETCURRENTREADDCARBPROC)glewGetProcAddress((const GLubyte*)"wglGetCurrentReadDCARB")) == NULL) || r; + r = ((wglMakeContextCurrentARB = (PFNWGLMAKECONTEXTCURRENTARBPROC)glewGetProcAddress((const GLubyte*)"wglMakeContextCurrentARB")) == NULL) || r; + + return r; +} + +#endif /* WGL_ARB_make_current_read */ + +#ifdef WGL_ARB_multisample + +#endif /* WGL_ARB_multisample */ + +#ifdef WGL_ARB_pbuffer + +static GLboolean _glewInit_WGL_ARB_pbuffer (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglCreatePbufferARB = (PFNWGLCREATEPBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"wglCreatePbufferARB")) == NULL) || r; + r = ((wglDestroyPbufferARB = (PFNWGLDESTROYPBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"wglDestroyPbufferARB")) == NULL) || r; + r = ((wglGetPbufferDCARB = (PFNWGLGETPBUFFERDCARBPROC)glewGetProcAddress((const GLubyte*)"wglGetPbufferDCARB")) == NULL) || r; + r = ((wglQueryPbufferARB = (PFNWGLQUERYPBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"wglQueryPbufferARB")) == NULL) || r; + r = ((wglReleasePbufferDCARB = (PFNWGLRELEASEPBUFFERDCARBPROC)glewGetProcAddress((const GLubyte*)"wglReleasePbufferDCARB")) == NULL) || r; + + return r; +} + +#endif /* WGL_ARB_pbuffer */ + +#ifdef WGL_ARB_pixel_format + +static GLboolean _glewInit_WGL_ARB_pixel_format (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglChoosePixelFormatARB = (PFNWGLCHOOSEPIXELFORMATARBPROC)glewGetProcAddress((const GLubyte*)"wglChoosePixelFormatARB")) == NULL) || r; + r = ((wglGetPixelFormatAttribfvARB = (PFNWGLGETPIXELFORMATATTRIBFVARBPROC)glewGetProcAddress((const GLubyte*)"wglGetPixelFormatAttribfvARB")) == NULL) || r; + r = ((wglGetPixelFormatAttribivARB = (PFNWGLGETPIXELFORMATATTRIBIVARBPROC)glewGetProcAddress((const GLubyte*)"wglGetPixelFormatAttribivARB")) == NULL) || r; + + return r; +} + +#endif /* WGL_ARB_pixel_format */ + +#ifdef WGL_ARB_pixel_format_float + +#endif /* WGL_ARB_pixel_format_float */ + +#ifdef WGL_ARB_render_texture + +static GLboolean _glewInit_WGL_ARB_render_texture (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglBindTexImageARB = (PFNWGLBINDTEXIMAGEARBPROC)glewGetProcAddress((const GLubyte*)"wglBindTexImageARB")) == NULL) || r; + r = ((wglReleaseTexImageARB = (PFNWGLRELEASETEXIMAGEARBPROC)glewGetProcAddress((const GLubyte*)"wglReleaseTexImageARB")) == NULL) || r; + r = ((wglSetPbufferAttribARB = (PFNWGLSETPBUFFERATTRIBARBPROC)glewGetProcAddress((const GLubyte*)"wglSetPbufferAttribARB")) == NULL) || r; + + return r; +} + +#endif /* WGL_ARB_render_texture */ + +#ifdef WGL_ARB_robustness_application_isolation + +#endif /* WGL_ARB_robustness_application_isolation */ + +#ifdef WGL_ARB_robustness_share_group_isolation + +#endif /* WGL_ARB_robustness_share_group_isolation */ + +#ifdef WGL_ATI_pixel_format_float + +#endif /* WGL_ATI_pixel_format_float */ + +#ifdef WGL_ATI_render_texture_rectangle + +#endif /* WGL_ATI_render_texture_rectangle */ + +#ifdef WGL_EXT_create_context_es2_profile + +#endif /* WGL_EXT_create_context_es2_profile */ + +#ifdef WGL_EXT_create_context_es_profile + +#endif /* WGL_EXT_create_context_es_profile */ + +#ifdef WGL_EXT_depth_float + +#endif /* WGL_EXT_depth_float */ + +#ifdef WGL_EXT_display_color_table + +static GLboolean _glewInit_WGL_EXT_display_color_table (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglBindDisplayColorTableEXT = (PFNWGLBINDDISPLAYCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"wglBindDisplayColorTableEXT")) == NULL) || r; + r = ((wglCreateDisplayColorTableEXT = (PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"wglCreateDisplayColorTableEXT")) == NULL) || r; + r = ((wglDestroyDisplayColorTableEXT = (PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"wglDestroyDisplayColorTableEXT")) == NULL) || r; + r = ((wglLoadDisplayColorTableEXT = (PFNWGLLOADDISPLAYCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"wglLoadDisplayColorTableEXT")) == NULL) || r; + + return r; +} + +#endif /* WGL_EXT_display_color_table */ + +#ifdef WGL_EXT_extensions_string + +static GLboolean _glewInit_WGL_EXT_extensions_string (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglGetExtensionsStringEXT = (PFNWGLGETEXTENSIONSSTRINGEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetExtensionsStringEXT")) == NULL) || r; + + return r; +} + +#endif /* WGL_EXT_extensions_string */ + +#ifdef WGL_EXT_framebuffer_sRGB + +#endif /* WGL_EXT_framebuffer_sRGB */ + +#ifdef WGL_EXT_make_current_read + +static GLboolean _glewInit_WGL_EXT_make_current_read (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglGetCurrentReadDCEXT = (PFNWGLGETCURRENTREADDCEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetCurrentReadDCEXT")) == NULL) || r; + r = ((wglMakeContextCurrentEXT = (PFNWGLMAKECONTEXTCURRENTEXTPROC)glewGetProcAddress((const GLubyte*)"wglMakeContextCurrentEXT")) == NULL) || r; + + return r; +} + +#endif /* WGL_EXT_make_current_read */ + +#ifdef WGL_EXT_multisample + +#endif /* WGL_EXT_multisample */ + +#ifdef WGL_EXT_pbuffer + +static GLboolean _glewInit_WGL_EXT_pbuffer (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglCreatePbufferEXT = (PFNWGLCREATEPBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"wglCreatePbufferEXT")) == NULL) || r; + r = ((wglDestroyPbufferEXT = (PFNWGLDESTROYPBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"wglDestroyPbufferEXT")) == NULL) || r; + r = ((wglGetPbufferDCEXT = (PFNWGLGETPBUFFERDCEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetPbufferDCEXT")) == NULL) || r; + r = ((wglQueryPbufferEXT = (PFNWGLQUERYPBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"wglQueryPbufferEXT")) == NULL) || r; + r = ((wglReleasePbufferDCEXT = (PFNWGLRELEASEPBUFFERDCEXTPROC)glewGetProcAddress((const GLubyte*)"wglReleasePbufferDCEXT")) == NULL) || r; + + return r; +} + +#endif /* WGL_EXT_pbuffer */ + +#ifdef WGL_EXT_pixel_format + +static GLboolean _glewInit_WGL_EXT_pixel_format (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglChoosePixelFormatEXT = (PFNWGLCHOOSEPIXELFORMATEXTPROC)glewGetProcAddress((const GLubyte*)"wglChoosePixelFormatEXT")) == NULL) || r; + r = ((wglGetPixelFormatAttribfvEXT = (PFNWGLGETPIXELFORMATATTRIBFVEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetPixelFormatAttribfvEXT")) == NULL) || r; + r = ((wglGetPixelFormatAttribivEXT = (PFNWGLGETPIXELFORMATATTRIBIVEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetPixelFormatAttribivEXT")) == NULL) || r; + + return r; +} + +#endif /* WGL_EXT_pixel_format */ + +#ifdef WGL_EXT_pixel_format_packed_float + +#endif /* WGL_EXT_pixel_format_packed_float */ + +#ifdef WGL_EXT_swap_control + +static GLboolean _glewInit_WGL_EXT_swap_control (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglGetSwapIntervalEXT = (PFNWGLGETSWAPINTERVALEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetSwapIntervalEXT")) == NULL) || r; + r = ((wglSwapIntervalEXT = (PFNWGLSWAPINTERVALEXTPROC)glewGetProcAddress((const GLubyte*)"wglSwapIntervalEXT")) == NULL) || r; + + return r; +} + +#endif /* WGL_EXT_swap_control */ + +#ifdef WGL_EXT_swap_control_tear + +#endif /* WGL_EXT_swap_control_tear */ + +#ifdef WGL_I3D_digital_video_control + +static GLboolean _glewInit_WGL_I3D_digital_video_control (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglGetDigitalVideoParametersI3D = (PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetDigitalVideoParametersI3D")) == NULL) || r; + r = ((wglSetDigitalVideoParametersI3D = (PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC)glewGetProcAddress((const GLubyte*)"wglSetDigitalVideoParametersI3D")) == NULL) || r; + + return r; +} + +#endif /* WGL_I3D_digital_video_control */ + +#ifdef WGL_I3D_gamma + +static GLboolean _glewInit_WGL_I3D_gamma (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglGetGammaTableI3D = (PFNWGLGETGAMMATABLEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGammaTableI3D")) == NULL) || r; + r = ((wglGetGammaTableParametersI3D = (PFNWGLGETGAMMATABLEPARAMETERSI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGammaTableParametersI3D")) == NULL) || r; + r = ((wglSetGammaTableI3D = (PFNWGLSETGAMMATABLEI3DPROC)glewGetProcAddress((const GLubyte*)"wglSetGammaTableI3D")) == NULL) || r; + r = ((wglSetGammaTableParametersI3D = (PFNWGLSETGAMMATABLEPARAMETERSI3DPROC)glewGetProcAddress((const GLubyte*)"wglSetGammaTableParametersI3D")) == NULL) || r; + + return r; +} + +#endif /* WGL_I3D_gamma */ + +#ifdef WGL_I3D_genlock + +static GLboolean _glewInit_WGL_I3D_genlock (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglDisableGenlockI3D = (PFNWGLDISABLEGENLOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglDisableGenlockI3D")) == NULL) || r; + r = ((wglEnableGenlockI3D = (PFNWGLENABLEGENLOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglEnableGenlockI3D")) == NULL) || r; + r = ((wglGenlockSampleRateI3D = (PFNWGLGENLOCKSAMPLERATEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGenlockSampleRateI3D")) == NULL) || r; + r = ((wglGenlockSourceDelayI3D = (PFNWGLGENLOCKSOURCEDELAYI3DPROC)glewGetProcAddress((const GLubyte*)"wglGenlockSourceDelayI3D")) == NULL) || r; + r = ((wglGenlockSourceEdgeI3D = (PFNWGLGENLOCKSOURCEEDGEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGenlockSourceEdgeI3D")) == NULL) || r; + r = ((wglGenlockSourceI3D = (PFNWGLGENLOCKSOURCEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGenlockSourceI3D")) == NULL) || r; + r = ((wglGetGenlockSampleRateI3D = (PFNWGLGETGENLOCKSAMPLERATEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGenlockSampleRateI3D")) == NULL) || r; + r = ((wglGetGenlockSourceDelayI3D = (PFNWGLGETGENLOCKSOURCEDELAYI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGenlockSourceDelayI3D")) == NULL) || r; + r = ((wglGetGenlockSourceEdgeI3D = (PFNWGLGETGENLOCKSOURCEEDGEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGenlockSourceEdgeI3D")) == NULL) || r; + r = ((wglGetGenlockSourceI3D = (PFNWGLGETGENLOCKSOURCEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGenlockSourceI3D")) == NULL) || r; + r = ((wglIsEnabledGenlockI3D = (PFNWGLISENABLEDGENLOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglIsEnabledGenlockI3D")) == NULL) || r; + r = ((wglQueryGenlockMaxSourceDelayI3D = (PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC)glewGetProcAddress((const GLubyte*)"wglQueryGenlockMaxSourceDelayI3D")) == NULL) || r; + + return r; +} + +#endif /* WGL_I3D_genlock */ + +#ifdef WGL_I3D_image_buffer + +static GLboolean _glewInit_WGL_I3D_image_buffer (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglAssociateImageBufferEventsI3D = (PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC)glewGetProcAddress((const GLubyte*)"wglAssociateImageBufferEventsI3D")) == NULL) || r; + r = ((wglCreateImageBufferI3D = (PFNWGLCREATEIMAGEBUFFERI3DPROC)glewGetProcAddress((const GLubyte*)"wglCreateImageBufferI3D")) == NULL) || r; + r = ((wglDestroyImageBufferI3D = (PFNWGLDESTROYIMAGEBUFFERI3DPROC)glewGetProcAddress((const GLubyte*)"wglDestroyImageBufferI3D")) == NULL) || r; + r = ((wglReleaseImageBufferEventsI3D = (PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC)glewGetProcAddress((const GLubyte*)"wglReleaseImageBufferEventsI3D")) == NULL) || r; + + return r; +} + +#endif /* WGL_I3D_image_buffer */ + +#ifdef WGL_I3D_swap_frame_lock + +static GLboolean _glewInit_WGL_I3D_swap_frame_lock (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglDisableFrameLockI3D = (PFNWGLDISABLEFRAMELOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglDisableFrameLockI3D")) == NULL) || r; + r = ((wglEnableFrameLockI3D = (PFNWGLENABLEFRAMELOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglEnableFrameLockI3D")) == NULL) || r; + r = ((wglIsEnabledFrameLockI3D = (PFNWGLISENABLEDFRAMELOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglIsEnabledFrameLockI3D")) == NULL) || r; + r = ((wglQueryFrameLockMasterI3D = (PFNWGLQUERYFRAMELOCKMASTERI3DPROC)glewGetProcAddress((const GLubyte*)"wglQueryFrameLockMasterI3D")) == NULL) || r; + + return r; +} + +#endif /* WGL_I3D_swap_frame_lock */ + +#ifdef WGL_I3D_swap_frame_usage + +static GLboolean _glewInit_WGL_I3D_swap_frame_usage (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglBeginFrameTrackingI3D = (PFNWGLBEGINFRAMETRACKINGI3DPROC)glewGetProcAddress((const GLubyte*)"wglBeginFrameTrackingI3D")) == NULL) || r; + r = ((wglEndFrameTrackingI3D = (PFNWGLENDFRAMETRACKINGI3DPROC)glewGetProcAddress((const GLubyte*)"wglEndFrameTrackingI3D")) == NULL) || r; + r = ((wglGetFrameUsageI3D = (PFNWGLGETFRAMEUSAGEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetFrameUsageI3D")) == NULL) || r; + r = ((wglQueryFrameTrackingI3D = (PFNWGLQUERYFRAMETRACKINGI3DPROC)glewGetProcAddress((const GLubyte*)"wglQueryFrameTrackingI3D")) == NULL) || r; + + return r; +} + +#endif /* WGL_I3D_swap_frame_usage */ + +#ifdef WGL_NV_DX_interop + +static GLboolean _glewInit_WGL_NV_DX_interop (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglDXCloseDeviceNV = (PFNWGLDXCLOSEDEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglDXCloseDeviceNV")) == NULL) || r; + r = ((wglDXLockObjectsNV = (PFNWGLDXLOCKOBJECTSNVPROC)glewGetProcAddress((const GLubyte*)"wglDXLockObjectsNV")) == NULL) || r; + r = ((wglDXObjectAccessNV = (PFNWGLDXOBJECTACCESSNVPROC)glewGetProcAddress((const GLubyte*)"wglDXObjectAccessNV")) == NULL) || r; + r = ((wglDXOpenDeviceNV = (PFNWGLDXOPENDEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglDXOpenDeviceNV")) == NULL) || r; + r = ((wglDXRegisterObjectNV = (PFNWGLDXREGISTEROBJECTNVPROC)glewGetProcAddress((const GLubyte*)"wglDXRegisterObjectNV")) == NULL) || r; + r = ((wglDXSetResourceShareHandleNV = (PFNWGLDXSETRESOURCESHAREHANDLENVPROC)glewGetProcAddress((const GLubyte*)"wglDXSetResourceShareHandleNV")) == NULL) || r; + r = ((wglDXUnlockObjectsNV = (PFNWGLDXUNLOCKOBJECTSNVPROC)glewGetProcAddress((const GLubyte*)"wglDXUnlockObjectsNV")) == NULL) || r; + r = ((wglDXUnregisterObjectNV = (PFNWGLDXUNREGISTEROBJECTNVPROC)glewGetProcAddress((const GLubyte*)"wglDXUnregisterObjectNV")) == NULL) || r; + + return r; +} + +#endif /* WGL_NV_DX_interop */ + +#ifdef WGL_NV_DX_interop2 + +#endif /* WGL_NV_DX_interop2 */ + +#ifdef WGL_NV_copy_image + +static GLboolean _glewInit_WGL_NV_copy_image (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglCopyImageSubDataNV = (PFNWGLCOPYIMAGESUBDATANVPROC)glewGetProcAddress((const GLubyte*)"wglCopyImageSubDataNV")) == NULL) || r; + + return r; +} + +#endif /* WGL_NV_copy_image */ + +#ifdef WGL_NV_float_buffer + +#endif /* WGL_NV_float_buffer */ + +#ifdef WGL_NV_gpu_affinity + +static GLboolean _glewInit_WGL_NV_gpu_affinity (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglCreateAffinityDCNV = (PFNWGLCREATEAFFINITYDCNVPROC)glewGetProcAddress((const GLubyte*)"wglCreateAffinityDCNV")) == NULL) || r; + r = ((wglDeleteDCNV = (PFNWGLDELETEDCNVPROC)glewGetProcAddress((const GLubyte*)"wglDeleteDCNV")) == NULL) || r; + r = ((wglEnumGpuDevicesNV = (PFNWGLENUMGPUDEVICESNVPROC)glewGetProcAddress((const GLubyte*)"wglEnumGpuDevicesNV")) == NULL) || r; + r = ((wglEnumGpusFromAffinityDCNV = (PFNWGLENUMGPUSFROMAFFINITYDCNVPROC)glewGetProcAddress((const GLubyte*)"wglEnumGpusFromAffinityDCNV")) == NULL) || r; + r = ((wglEnumGpusNV = (PFNWGLENUMGPUSNVPROC)glewGetProcAddress((const GLubyte*)"wglEnumGpusNV")) == NULL) || r; + + return r; +} + +#endif /* WGL_NV_gpu_affinity */ + +#ifdef WGL_NV_multisample_coverage + +#endif /* WGL_NV_multisample_coverage */ + +#ifdef WGL_NV_present_video + +static GLboolean _glewInit_WGL_NV_present_video (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglBindVideoDeviceNV = (PFNWGLBINDVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglBindVideoDeviceNV")) == NULL) || r; + r = ((wglEnumerateVideoDevicesNV = (PFNWGLENUMERATEVIDEODEVICESNVPROC)glewGetProcAddress((const GLubyte*)"wglEnumerateVideoDevicesNV")) == NULL) || r; + r = ((wglQueryCurrentContextNV = (PFNWGLQUERYCURRENTCONTEXTNVPROC)glewGetProcAddress((const GLubyte*)"wglQueryCurrentContextNV")) == NULL) || r; + + return r; +} + +#endif /* WGL_NV_present_video */ + +#ifdef WGL_NV_render_depth_texture + +#endif /* WGL_NV_render_depth_texture */ + +#ifdef WGL_NV_render_texture_rectangle + +#endif /* WGL_NV_render_texture_rectangle */ + +#ifdef WGL_NV_swap_group + +static GLboolean _glewInit_WGL_NV_swap_group (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglBindSwapBarrierNV = (PFNWGLBINDSWAPBARRIERNVPROC)glewGetProcAddress((const GLubyte*)"wglBindSwapBarrierNV")) == NULL) || r; + r = ((wglJoinSwapGroupNV = (PFNWGLJOINSWAPGROUPNVPROC)glewGetProcAddress((const GLubyte*)"wglJoinSwapGroupNV")) == NULL) || r; + r = ((wglQueryFrameCountNV = (PFNWGLQUERYFRAMECOUNTNVPROC)glewGetProcAddress((const GLubyte*)"wglQueryFrameCountNV")) == NULL) || r; + r = ((wglQueryMaxSwapGroupsNV = (PFNWGLQUERYMAXSWAPGROUPSNVPROC)glewGetProcAddress((const GLubyte*)"wglQueryMaxSwapGroupsNV")) == NULL) || r; + r = ((wglQuerySwapGroupNV = (PFNWGLQUERYSWAPGROUPNVPROC)glewGetProcAddress((const GLubyte*)"wglQuerySwapGroupNV")) == NULL) || r; + r = ((wglResetFrameCountNV = (PFNWGLRESETFRAMECOUNTNVPROC)glewGetProcAddress((const GLubyte*)"wglResetFrameCountNV")) == NULL) || r; + + return r; +} + +#endif /* WGL_NV_swap_group */ + +#ifdef WGL_NV_vertex_array_range + +static GLboolean _glewInit_WGL_NV_vertex_array_range (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglAllocateMemoryNV = (PFNWGLALLOCATEMEMORYNVPROC)glewGetProcAddress((const GLubyte*)"wglAllocateMemoryNV")) == NULL) || r; + r = ((wglFreeMemoryNV = (PFNWGLFREEMEMORYNVPROC)glewGetProcAddress((const GLubyte*)"wglFreeMemoryNV")) == NULL) || r; + + return r; +} + +#endif /* WGL_NV_vertex_array_range */ + +#ifdef WGL_NV_video_capture + +static GLboolean _glewInit_WGL_NV_video_capture (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglBindVideoCaptureDeviceNV = (PFNWGLBINDVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglBindVideoCaptureDeviceNV")) == NULL) || r; + r = ((wglEnumerateVideoCaptureDevicesNV = (PFNWGLENUMERATEVIDEOCAPTUREDEVICESNVPROC)glewGetProcAddress((const GLubyte*)"wglEnumerateVideoCaptureDevicesNV")) == NULL) || r; + r = ((wglLockVideoCaptureDeviceNV = (PFNWGLLOCKVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglLockVideoCaptureDeviceNV")) == NULL) || r; + r = ((wglQueryVideoCaptureDeviceNV = (PFNWGLQUERYVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglQueryVideoCaptureDeviceNV")) == NULL) || r; + r = ((wglReleaseVideoCaptureDeviceNV = (PFNWGLRELEASEVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglReleaseVideoCaptureDeviceNV")) == NULL) || r; + + return r; +} + +#endif /* WGL_NV_video_capture */ + +#ifdef WGL_NV_video_output + +static GLboolean _glewInit_WGL_NV_video_output (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglBindVideoImageNV = (PFNWGLBINDVIDEOIMAGENVPROC)glewGetProcAddress((const GLubyte*)"wglBindVideoImageNV")) == NULL) || r; + r = ((wglGetVideoDeviceNV = (PFNWGLGETVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglGetVideoDeviceNV")) == NULL) || r; + r = ((wglGetVideoInfoNV = (PFNWGLGETVIDEOINFONVPROC)glewGetProcAddress((const GLubyte*)"wglGetVideoInfoNV")) == NULL) || r; + r = ((wglReleaseVideoDeviceNV = (PFNWGLRELEASEVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglReleaseVideoDeviceNV")) == NULL) || r; + r = ((wglReleaseVideoImageNV = (PFNWGLRELEASEVIDEOIMAGENVPROC)glewGetProcAddress((const GLubyte*)"wglReleaseVideoImageNV")) == NULL) || r; + r = ((wglSendPbufferToVideoNV = (PFNWGLSENDPBUFFERTOVIDEONVPROC)glewGetProcAddress((const GLubyte*)"wglSendPbufferToVideoNV")) == NULL) || r; + + return r; +} + +#endif /* WGL_NV_video_output */ + +#ifdef WGL_OML_sync_control + +static GLboolean _glewInit_WGL_OML_sync_control (WGLEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((wglGetMscRateOML = (PFNWGLGETMSCRATEOMLPROC)glewGetProcAddress((const GLubyte*)"wglGetMscRateOML")) == NULL) || r; + r = ((wglGetSyncValuesOML = (PFNWGLGETSYNCVALUESOMLPROC)glewGetProcAddress((const GLubyte*)"wglGetSyncValuesOML")) == NULL) || r; + r = ((wglSwapBuffersMscOML = (PFNWGLSWAPBUFFERSMSCOMLPROC)glewGetProcAddress((const GLubyte*)"wglSwapBuffersMscOML")) == NULL) || r; + r = ((wglSwapLayerBuffersMscOML = (PFNWGLSWAPLAYERBUFFERSMSCOMLPROC)glewGetProcAddress((const GLubyte*)"wglSwapLayerBuffersMscOML")) == NULL) || r; + r = ((wglWaitForMscOML = (PFNWGLWAITFORMSCOMLPROC)glewGetProcAddress((const GLubyte*)"wglWaitForMscOML")) == NULL) || r; + r = ((wglWaitForSbcOML = (PFNWGLWAITFORSBCOMLPROC)glewGetProcAddress((const GLubyte*)"wglWaitForSbcOML")) == NULL) || r; + + return r; +} + +#endif /* WGL_OML_sync_control */ + +/* ------------------------------------------------------------------------- */ + +static PFNWGLGETEXTENSIONSSTRINGARBPROC _wglewGetExtensionsStringARB = NULL; +static PFNWGLGETEXTENSIONSSTRINGEXTPROC _wglewGetExtensionsStringEXT = NULL; + +GLboolean GLEWAPIENTRY wglewGetExtension (const char* name) +{ + const GLubyte* start; + const GLubyte* end; + if (_wglewGetExtensionsStringARB == NULL) + if (_wglewGetExtensionsStringEXT == NULL) + return GL_FALSE; + else + start = (const GLubyte*)_wglewGetExtensionsStringEXT(); + else + start = (const GLubyte*)_wglewGetExtensionsStringARB(wglGetCurrentDC()); + if (start == 0) + return GL_FALSE; + end = start + _glewStrLen(start); + return _glewSearchExtension(name, start, end); +} + +GLenum GLEWAPIENTRY wglewContextInit (WGLEW_CONTEXT_ARG_DEF_LIST) +{ + GLboolean crippled; + const GLubyte* extStart; + const GLubyte* extEnd; + /* find wgl extension string query functions */ + _wglewGetExtensionsStringARB = (PFNWGLGETEXTENSIONSSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"wglGetExtensionsStringARB"); + _wglewGetExtensionsStringEXT = (PFNWGLGETEXTENSIONSSTRINGEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetExtensionsStringEXT"); + /* query wgl extension string */ + if (_wglewGetExtensionsStringARB == NULL) + if (_wglewGetExtensionsStringEXT == NULL) + extStart = (const GLubyte*)""; + else + extStart = (const GLubyte*)_wglewGetExtensionsStringEXT(); + else + extStart = (const GLubyte*)_wglewGetExtensionsStringARB(wglGetCurrentDC()); + extEnd = extStart + _glewStrLen(extStart); + /* initialize extensions */ + crippled = _wglewGetExtensionsStringARB == NULL && _wglewGetExtensionsStringEXT == NULL; +#ifdef WGL_3DFX_multisample + CONST_CAST(WGLEW_3DFX_multisample) = _glewSearchExtension("WGL_3DFX_multisample", extStart, extEnd); +#endif /* WGL_3DFX_multisample */ +#ifdef WGL_3DL_stereo_control + CONST_CAST(WGLEW_3DL_stereo_control) = _glewSearchExtension("WGL_3DL_stereo_control", extStart, extEnd); + if (glewExperimental || WGLEW_3DL_stereo_control|| crippled) CONST_CAST(WGLEW_3DL_stereo_control)= !_glewInit_WGL_3DL_stereo_control(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_3DL_stereo_control */ +#ifdef WGL_AMD_gpu_association + CONST_CAST(WGLEW_AMD_gpu_association) = _glewSearchExtension("WGL_AMD_gpu_association", extStart, extEnd); + if (glewExperimental || WGLEW_AMD_gpu_association|| crippled) CONST_CAST(WGLEW_AMD_gpu_association)= !_glewInit_WGL_AMD_gpu_association(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_AMD_gpu_association */ +#ifdef WGL_ARB_buffer_region + CONST_CAST(WGLEW_ARB_buffer_region) = _glewSearchExtension("WGL_ARB_buffer_region", extStart, extEnd); + if (glewExperimental || WGLEW_ARB_buffer_region|| crippled) CONST_CAST(WGLEW_ARB_buffer_region)= !_glewInit_WGL_ARB_buffer_region(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_ARB_buffer_region */ +#ifdef WGL_ARB_create_context + CONST_CAST(WGLEW_ARB_create_context) = _glewSearchExtension("WGL_ARB_create_context", extStart, extEnd); + if (glewExperimental || WGLEW_ARB_create_context|| crippled) CONST_CAST(WGLEW_ARB_create_context)= !_glewInit_WGL_ARB_create_context(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_ARB_create_context */ +#ifdef WGL_ARB_create_context_profile + CONST_CAST(WGLEW_ARB_create_context_profile) = _glewSearchExtension("WGL_ARB_create_context_profile", extStart, extEnd); +#endif /* WGL_ARB_create_context_profile */ +#ifdef WGL_ARB_create_context_robustness + CONST_CAST(WGLEW_ARB_create_context_robustness) = _glewSearchExtension("WGL_ARB_create_context_robustness", extStart, extEnd); +#endif /* WGL_ARB_create_context_robustness */ +#ifdef WGL_ARB_extensions_string + CONST_CAST(WGLEW_ARB_extensions_string) = _glewSearchExtension("WGL_ARB_extensions_string", extStart, extEnd); + if (glewExperimental || WGLEW_ARB_extensions_string|| crippled) CONST_CAST(WGLEW_ARB_extensions_string)= !_glewInit_WGL_ARB_extensions_string(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_ARB_extensions_string */ +#ifdef WGL_ARB_framebuffer_sRGB + CONST_CAST(WGLEW_ARB_framebuffer_sRGB) = _glewSearchExtension("WGL_ARB_framebuffer_sRGB", extStart, extEnd); +#endif /* WGL_ARB_framebuffer_sRGB */ +#ifdef WGL_ARB_make_current_read + CONST_CAST(WGLEW_ARB_make_current_read) = _glewSearchExtension("WGL_ARB_make_current_read", extStart, extEnd); + if (glewExperimental || WGLEW_ARB_make_current_read|| crippled) CONST_CAST(WGLEW_ARB_make_current_read)= !_glewInit_WGL_ARB_make_current_read(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_ARB_make_current_read */ +#ifdef WGL_ARB_multisample + CONST_CAST(WGLEW_ARB_multisample) = _glewSearchExtension("WGL_ARB_multisample", extStart, extEnd); +#endif /* WGL_ARB_multisample */ +#ifdef WGL_ARB_pbuffer + CONST_CAST(WGLEW_ARB_pbuffer) = _glewSearchExtension("WGL_ARB_pbuffer", extStart, extEnd); + if (glewExperimental || WGLEW_ARB_pbuffer|| crippled) CONST_CAST(WGLEW_ARB_pbuffer)= !_glewInit_WGL_ARB_pbuffer(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_ARB_pbuffer */ +#ifdef WGL_ARB_pixel_format + CONST_CAST(WGLEW_ARB_pixel_format) = _glewSearchExtension("WGL_ARB_pixel_format", extStart, extEnd); + if (glewExperimental || WGLEW_ARB_pixel_format|| crippled) CONST_CAST(WGLEW_ARB_pixel_format)= !_glewInit_WGL_ARB_pixel_format(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_ARB_pixel_format */ +#ifdef WGL_ARB_pixel_format_float + CONST_CAST(WGLEW_ARB_pixel_format_float) = _glewSearchExtension("WGL_ARB_pixel_format_float", extStart, extEnd); +#endif /* WGL_ARB_pixel_format_float */ +#ifdef WGL_ARB_render_texture + CONST_CAST(WGLEW_ARB_render_texture) = _glewSearchExtension("WGL_ARB_render_texture", extStart, extEnd); + if (glewExperimental || WGLEW_ARB_render_texture|| crippled) CONST_CAST(WGLEW_ARB_render_texture)= !_glewInit_WGL_ARB_render_texture(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_ARB_render_texture */ +#ifdef WGL_ARB_robustness_application_isolation + CONST_CAST(WGLEW_ARB_robustness_application_isolation) = _glewSearchExtension("WGL_ARB_robustness_application_isolation", extStart, extEnd); +#endif /* WGL_ARB_robustness_application_isolation */ +#ifdef WGL_ARB_robustness_share_group_isolation + CONST_CAST(WGLEW_ARB_robustness_share_group_isolation) = _glewSearchExtension("WGL_ARB_robustness_share_group_isolation", extStart, extEnd); +#endif /* WGL_ARB_robustness_share_group_isolation */ +#ifdef WGL_ATI_pixel_format_float + CONST_CAST(WGLEW_ATI_pixel_format_float) = _glewSearchExtension("WGL_ATI_pixel_format_float", extStart, extEnd); +#endif /* WGL_ATI_pixel_format_float */ +#ifdef WGL_ATI_render_texture_rectangle + CONST_CAST(WGLEW_ATI_render_texture_rectangle) = _glewSearchExtension("WGL_ATI_render_texture_rectangle", extStart, extEnd); +#endif /* WGL_ATI_render_texture_rectangle */ +#ifdef WGL_EXT_create_context_es2_profile + CONST_CAST(WGLEW_EXT_create_context_es2_profile) = _glewSearchExtension("WGL_EXT_create_context_es2_profile", extStart, extEnd); +#endif /* WGL_EXT_create_context_es2_profile */ +#ifdef WGL_EXT_create_context_es_profile + CONST_CAST(WGLEW_EXT_create_context_es_profile) = _glewSearchExtension("WGL_EXT_create_context_es_profile", extStart, extEnd); +#endif /* WGL_EXT_create_context_es_profile */ +#ifdef WGL_EXT_depth_float + CONST_CAST(WGLEW_EXT_depth_float) = _glewSearchExtension("WGL_EXT_depth_float", extStart, extEnd); +#endif /* WGL_EXT_depth_float */ +#ifdef WGL_EXT_display_color_table + CONST_CAST(WGLEW_EXT_display_color_table) = _glewSearchExtension("WGL_EXT_display_color_table", extStart, extEnd); + if (glewExperimental || WGLEW_EXT_display_color_table|| crippled) CONST_CAST(WGLEW_EXT_display_color_table)= !_glewInit_WGL_EXT_display_color_table(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_EXT_display_color_table */ +#ifdef WGL_EXT_extensions_string + CONST_CAST(WGLEW_EXT_extensions_string) = _glewSearchExtension("WGL_EXT_extensions_string", extStart, extEnd); + if (glewExperimental || WGLEW_EXT_extensions_string|| crippled) CONST_CAST(WGLEW_EXT_extensions_string)= !_glewInit_WGL_EXT_extensions_string(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_EXT_extensions_string */ +#ifdef WGL_EXT_framebuffer_sRGB + CONST_CAST(WGLEW_EXT_framebuffer_sRGB) = _glewSearchExtension("WGL_EXT_framebuffer_sRGB", extStart, extEnd); +#endif /* WGL_EXT_framebuffer_sRGB */ +#ifdef WGL_EXT_make_current_read + CONST_CAST(WGLEW_EXT_make_current_read) = _glewSearchExtension("WGL_EXT_make_current_read", extStart, extEnd); + if (glewExperimental || WGLEW_EXT_make_current_read|| crippled) CONST_CAST(WGLEW_EXT_make_current_read)= !_glewInit_WGL_EXT_make_current_read(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_EXT_make_current_read */ +#ifdef WGL_EXT_multisample + CONST_CAST(WGLEW_EXT_multisample) = _glewSearchExtension("WGL_EXT_multisample", extStart, extEnd); +#endif /* WGL_EXT_multisample */ +#ifdef WGL_EXT_pbuffer + CONST_CAST(WGLEW_EXT_pbuffer) = _glewSearchExtension("WGL_EXT_pbuffer", extStart, extEnd); + if (glewExperimental || WGLEW_EXT_pbuffer|| crippled) CONST_CAST(WGLEW_EXT_pbuffer)= !_glewInit_WGL_EXT_pbuffer(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_EXT_pbuffer */ +#ifdef WGL_EXT_pixel_format + CONST_CAST(WGLEW_EXT_pixel_format) = _glewSearchExtension("WGL_EXT_pixel_format", extStart, extEnd); + if (glewExperimental || WGLEW_EXT_pixel_format|| crippled) CONST_CAST(WGLEW_EXT_pixel_format)= !_glewInit_WGL_EXT_pixel_format(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_EXT_pixel_format */ +#ifdef WGL_EXT_pixel_format_packed_float + CONST_CAST(WGLEW_EXT_pixel_format_packed_float) = _glewSearchExtension("WGL_EXT_pixel_format_packed_float", extStart, extEnd); +#endif /* WGL_EXT_pixel_format_packed_float */ +#ifdef WGL_EXT_swap_control + CONST_CAST(WGLEW_EXT_swap_control) = _glewSearchExtension("WGL_EXT_swap_control", extStart, extEnd); + if (glewExperimental || WGLEW_EXT_swap_control|| crippled) CONST_CAST(WGLEW_EXT_swap_control)= !_glewInit_WGL_EXT_swap_control(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_EXT_swap_control */ +#ifdef WGL_EXT_swap_control_tear + CONST_CAST(WGLEW_EXT_swap_control_tear) = _glewSearchExtension("WGL_EXT_swap_control_tear", extStart, extEnd); +#endif /* WGL_EXT_swap_control_tear */ +#ifdef WGL_I3D_digital_video_control + CONST_CAST(WGLEW_I3D_digital_video_control) = _glewSearchExtension("WGL_I3D_digital_video_control", extStart, extEnd); + if (glewExperimental || WGLEW_I3D_digital_video_control|| crippled) CONST_CAST(WGLEW_I3D_digital_video_control)= !_glewInit_WGL_I3D_digital_video_control(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_I3D_digital_video_control */ +#ifdef WGL_I3D_gamma + CONST_CAST(WGLEW_I3D_gamma) = _glewSearchExtension("WGL_I3D_gamma", extStart, extEnd); + if (glewExperimental || WGLEW_I3D_gamma|| crippled) CONST_CAST(WGLEW_I3D_gamma)= !_glewInit_WGL_I3D_gamma(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_I3D_gamma */ +#ifdef WGL_I3D_genlock + CONST_CAST(WGLEW_I3D_genlock) = _glewSearchExtension("WGL_I3D_genlock", extStart, extEnd); + if (glewExperimental || WGLEW_I3D_genlock|| crippled) CONST_CAST(WGLEW_I3D_genlock)= !_glewInit_WGL_I3D_genlock(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_I3D_genlock */ +#ifdef WGL_I3D_image_buffer + CONST_CAST(WGLEW_I3D_image_buffer) = _glewSearchExtension("WGL_I3D_image_buffer", extStart, extEnd); + if (glewExperimental || WGLEW_I3D_image_buffer|| crippled) CONST_CAST(WGLEW_I3D_image_buffer)= !_glewInit_WGL_I3D_image_buffer(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_I3D_image_buffer */ +#ifdef WGL_I3D_swap_frame_lock + CONST_CAST(WGLEW_I3D_swap_frame_lock) = _glewSearchExtension("WGL_I3D_swap_frame_lock", extStart, extEnd); + if (glewExperimental || WGLEW_I3D_swap_frame_lock|| crippled) CONST_CAST(WGLEW_I3D_swap_frame_lock)= !_glewInit_WGL_I3D_swap_frame_lock(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_I3D_swap_frame_lock */ +#ifdef WGL_I3D_swap_frame_usage + CONST_CAST(WGLEW_I3D_swap_frame_usage) = _glewSearchExtension("WGL_I3D_swap_frame_usage", extStart, extEnd); + if (glewExperimental || WGLEW_I3D_swap_frame_usage|| crippled) CONST_CAST(WGLEW_I3D_swap_frame_usage)= !_glewInit_WGL_I3D_swap_frame_usage(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_I3D_swap_frame_usage */ +#ifdef WGL_NV_DX_interop + CONST_CAST(WGLEW_NV_DX_interop) = _glewSearchExtension("WGL_NV_DX_interop", extStart, extEnd); + if (glewExperimental || WGLEW_NV_DX_interop|| crippled) CONST_CAST(WGLEW_NV_DX_interop)= !_glewInit_WGL_NV_DX_interop(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_NV_DX_interop */ +#ifdef WGL_NV_DX_interop2 + CONST_CAST(WGLEW_NV_DX_interop2) = _glewSearchExtension("WGL_NV_DX_interop2", extStart, extEnd); +#endif /* WGL_NV_DX_interop2 */ +#ifdef WGL_NV_copy_image + CONST_CAST(WGLEW_NV_copy_image) = _glewSearchExtension("WGL_NV_copy_image", extStart, extEnd); + if (glewExperimental || WGLEW_NV_copy_image|| crippled) CONST_CAST(WGLEW_NV_copy_image)= !_glewInit_WGL_NV_copy_image(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_NV_copy_image */ +#ifdef WGL_NV_float_buffer + CONST_CAST(WGLEW_NV_float_buffer) = _glewSearchExtension("WGL_NV_float_buffer", extStart, extEnd); +#endif /* WGL_NV_float_buffer */ +#ifdef WGL_NV_gpu_affinity + CONST_CAST(WGLEW_NV_gpu_affinity) = _glewSearchExtension("WGL_NV_gpu_affinity", extStart, extEnd); + if (glewExperimental || WGLEW_NV_gpu_affinity|| crippled) CONST_CAST(WGLEW_NV_gpu_affinity)= !_glewInit_WGL_NV_gpu_affinity(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_NV_gpu_affinity */ +#ifdef WGL_NV_multisample_coverage + CONST_CAST(WGLEW_NV_multisample_coverage) = _glewSearchExtension("WGL_NV_multisample_coverage", extStart, extEnd); +#endif /* WGL_NV_multisample_coverage */ +#ifdef WGL_NV_present_video + CONST_CAST(WGLEW_NV_present_video) = _glewSearchExtension("WGL_NV_present_video", extStart, extEnd); + if (glewExperimental || WGLEW_NV_present_video|| crippled) CONST_CAST(WGLEW_NV_present_video)= !_glewInit_WGL_NV_present_video(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_NV_present_video */ +#ifdef WGL_NV_render_depth_texture + CONST_CAST(WGLEW_NV_render_depth_texture) = _glewSearchExtension("WGL_NV_render_depth_texture", extStart, extEnd); +#endif /* WGL_NV_render_depth_texture */ +#ifdef WGL_NV_render_texture_rectangle + CONST_CAST(WGLEW_NV_render_texture_rectangle) = _glewSearchExtension("WGL_NV_render_texture_rectangle", extStart, extEnd); +#endif /* WGL_NV_render_texture_rectangle */ +#ifdef WGL_NV_swap_group + CONST_CAST(WGLEW_NV_swap_group) = _glewSearchExtension("WGL_NV_swap_group", extStart, extEnd); + if (glewExperimental || WGLEW_NV_swap_group|| crippled) CONST_CAST(WGLEW_NV_swap_group)= !_glewInit_WGL_NV_swap_group(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_NV_swap_group */ +#ifdef WGL_NV_vertex_array_range + CONST_CAST(WGLEW_NV_vertex_array_range) = _glewSearchExtension("WGL_NV_vertex_array_range", extStart, extEnd); + if (glewExperimental || WGLEW_NV_vertex_array_range|| crippled) CONST_CAST(WGLEW_NV_vertex_array_range)= !_glewInit_WGL_NV_vertex_array_range(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_NV_vertex_array_range */ +#ifdef WGL_NV_video_capture + CONST_CAST(WGLEW_NV_video_capture) = _glewSearchExtension("WGL_NV_video_capture", extStart, extEnd); + if (glewExperimental || WGLEW_NV_video_capture|| crippled) CONST_CAST(WGLEW_NV_video_capture)= !_glewInit_WGL_NV_video_capture(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_NV_video_capture */ +#ifdef WGL_NV_video_output + CONST_CAST(WGLEW_NV_video_output) = _glewSearchExtension("WGL_NV_video_output", extStart, extEnd); + if (glewExperimental || WGLEW_NV_video_output|| crippled) CONST_CAST(WGLEW_NV_video_output)= !_glewInit_WGL_NV_video_output(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_NV_video_output */ +#ifdef WGL_OML_sync_control + CONST_CAST(WGLEW_OML_sync_control) = _glewSearchExtension("WGL_OML_sync_control", extStart, extEnd); + if (glewExperimental || WGLEW_OML_sync_control|| crippled) CONST_CAST(WGLEW_OML_sync_control)= !_glewInit_WGL_OML_sync_control(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* WGL_OML_sync_control */ + + return GLEW_OK; +} + +#elif !defined(__ANDROID__) && !defined(__native_client__) && (!defined(__APPLE__) || defined(GLEW_APPLE_GLX)) + + +#ifdef GLEW_DYNAMIC_LOAD_ALL_GLX_FUNCTIONS +PFNGLXGETPROCADDRESSARBPROC __glewXGetProcAddressARB = NULL; +PFNGLXQUERYEXTENSION __glewXQueryExtension=NULL; +PFNGLXQUERYVERSION __glewXQueryVersion=NULL; +PFNGLXGETCONFIG __glewXGetConfig=NULL; +PFNGLXCHOOSEVISUAL __glewXChooseVisual=NULL; +PFNGLXCREATECONTEXT __glewXCreateContext=NULL; +PFNGLXDESTROYCONTEXT __glewXDestroyContext=NULL; +PFNGLXISDIRECT __glewXIsDirect=NULL; +PFNGLXMAKECURRENT __glewXMakeCurrent=NULL; +PFNGLXQUERYEXTENSIONSSTRING __glewXQueryExtensionsString=NULL; +PFNGLXGETCLIENTSTRING __glewXGetClientString=NULL; +PFNGLXQUERYSERVERSTRING __glewXQueryServerString=NULL; +PFNGLXSWAPBUFFERS __glewXSwapBuffers=NULL; + +#endif//GLEW_DYNAMIC_LOAD_ALL_GLX_FUNCTIONS + +PFNGLXGETCURRENTDISPLAYPROC __glewXGetCurrentDisplay = NULL; + +PFNGLXCHOOSEFBCONFIGPROC __glewXChooseFBConfig = NULL; +PFNGLXCREATENEWCONTEXTPROC __glewXCreateNewContext = NULL; +PFNGLXCREATEPBUFFERPROC __glewXCreatePbuffer = NULL; +PFNGLXCREATEPIXMAPPROC __glewXCreatePixmap = NULL; +PFNGLXCREATEWINDOWPROC __glewXCreateWindow = NULL; +PFNGLXDESTROYPBUFFERPROC __glewXDestroyPbuffer = NULL; +PFNGLXDESTROYPIXMAPPROC __glewXDestroyPixmap = NULL; +PFNGLXDESTROYWINDOWPROC __glewXDestroyWindow = NULL; +PFNGLXGETCURRENTREADDRAWABLEPROC __glewXGetCurrentReadDrawable = NULL; +PFNGLXGETFBCONFIGATTRIBPROC __glewXGetFBConfigAttrib = NULL; +PFNGLXGETFBCONFIGSPROC __glewXGetFBConfigs = NULL; +PFNGLXGETSELECTEDEVENTPROC __glewXGetSelectedEvent = NULL; +PFNGLXGETVISUALFROMFBCONFIGPROC __glewXGetVisualFromFBConfig = NULL; +PFNGLXMAKECONTEXTCURRENTPROC __glewXMakeContextCurrent = NULL; +PFNGLXQUERYCONTEXTPROC __glewXQueryContext = NULL; +PFNGLXQUERYDRAWABLEPROC __glewXQueryDrawable = NULL; +PFNGLXSELECTEVENTPROC __glewXSelectEvent = NULL; + +PFNGLXBLITCONTEXTFRAMEBUFFERAMDPROC __glewXBlitContextFramebufferAMD = NULL; +PFNGLXCREATEASSOCIATEDCONTEXTAMDPROC __glewXCreateAssociatedContextAMD = NULL; +PFNGLXCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC __glewXCreateAssociatedContextAttribsAMD = NULL; +PFNGLXDELETEASSOCIATEDCONTEXTAMDPROC __glewXDeleteAssociatedContextAMD = NULL; +PFNGLXGETCONTEXTGPUIDAMDPROC __glewXGetContextGPUIDAMD = NULL; +PFNGLXGETCURRENTASSOCIATEDCONTEXTAMDPROC __glewXGetCurrentAssociatedContextAMD = NULL; +PFNGLXGETGPUIDSAMDPROC __glewXGetGPUIDsAMD = NULL; +PFNGLXGETGPUINFOAMDPROC __glewXGetGPUInfoAMD = NULL; +PFNGLXMAKEASSOCIATEDCONTEXTCURRENTAMDPROC __glewXMakeAssociatedContextCurrentAMD = NULL; + +PFNGLXCREATECONTEXTATTRIBSARBPROC __glewXCreateContextAttribsARB = NULL; + +PFNGLXBINDTEXIMAGEATIPROC __glewXBindTexImageATI = NULL; +PFNGLXDRAWABLEATTRIBATIPROC __glewXDrawableAttribATI = NULL; +PFNGLXRELEASETEXIMAGEATIPROC __glewXReleaseTexImageATI = NULL; + +PFNGLXFREECONTEXTEXTPROC __glewXFreeContextEXT = NULL; +PFNGLXGETCONTEXTIDEXTPROC __glewXGetContextIDEXT = NULL; +PFNGLXIMPORTCONTEXTEXTPROC __glewXImportContextEXT = NULL; +PFNGLXQUERYCONTEXTINFOEXTPROC __glewXQueryContextInfoEXT = NULL; + +PFNGLXSWAPINTERVALEXTPROC __glewXSwapIntervalEXT = NULL; + +PFNGLXBINDTEXIMAGEEXTPROC __glewXBindTexImageEXT = NULL; +PFNGLXRELEASETEXIMAGEEXTPROC __glewXReleaseTexImageEXT = NULL; + +PFNGLXGETAGPOFFSETMESAPROC __glewXGetAGPOffsetMESA = NULL; + +PFNGLXCOPYSUBBUFFERMESAPROC __glewXCopySubBufferMESA = NULL; + +PFNGLXCREATEGLXPIXMAPMESAPROC __glewXCreateGLXPixmapMESA = NULL; + +PFNGLXRELEASEBUFFERSMESAPROC __glewXReleaseBuffersMESA = NULL; + +PFNGLXSET3DFXMODEMESAPROC __glewXSet3DfxModeMESA = NULL; + +PFNGLXGETSWAPINTERVALMESAPROC __glewXGetSwapIntervalMESA = NULL; +PFNGLXSWAPINTERVALMESAPROC __glewXSwapIntervalMESA = NULL; + +PFNGLXCOPYIMAGESUBDATANVPROC __glewXCopyImageSubDataNV = NULL; + +PFNGLXBINDVIDEODEVICENVPROC __glewXBindVideoDeviceNV = NULL; +PFNGLXENUMERATEVIDEODEVICESNVPROC __glewXEnumerateVideoDevicesNV = NULL; + +PFNGLXBINDSWAPBARRIERNVPROC __glewXBindSwapBarrierNV = NULL; +PFNGLXJOINSWAPGROUPNVPROC __glewXJoinSwapGroupNV = NULL; +PFNGLXQUERYFRAMECOUNTNVPROC __glewXQueryFrameCountNV = NULL; +PFNGLXQUERYMAXSWAPGROUPSNVPROC __glewXQueryMaxSwapGroupsNV = NULL; +PFNGLXQUERYSWAPGROUPNVPROC __glewXQuerySwapGroupNV = NULL; +PFNGLXRESETFRAMECOUNTNVPROC __glewXResetFrameCountNV = NULL; + +PFNGLXALLOCATEMEMORYNVPROC __glewXAllocateMemoryNV = NULL; +PFNGLXFREEMEMORYNVPROC __glewXFreeMemoryNV = NULL; + +PFNGLXBINDVIDEOCAPTUREDEVICENVPROC __glewXBindVideoCaptureDeviceNV = NULL; +PFNGLXENUMERATEVIDEOCAPTUREDEVICESNVPROC __glewXEnumerateVideoCaptureDevicesNV = NULL; +PFNGLXLOCKVIDEOCAPTUREDEVICENVPROC __glewXLockVideoCaptureDeviceNV = NULL; +PFNGLXQUERYVIDEOCAPTUREDEVICENVPROC __glewXQueryVideoCaptureDeviceNV = NULL; +PFNGLXRELEASEVIDEOCAPTUREDEVICENVPROC __glewXReleaseVideoCaptureDeviceNV = NULL; + +PFNGLXBINDVIDEOIMAGENVPROC __glewXBindVideoImageNV = NULL; +PFNGLXGETVIDEODEVICENVPROC __glewXGetVideoDeviceNV = NULL; +PFNGLXGETVIDEOINFONVPROC __glewXGetVideoInfoNV = NULL; +PFNGLXRELEASEVIDEODEVICENVPROC __glewXReleaseVideoDeviceNV = NULL; +PFNGLXRELEASEVIDEOIMAGENVPROC __glewXReleaseVideoImageNV = NULL; +PFNGLXSENDPBUFFERTOVIDEONVPROC __glewXSendPbufferToVideoNV = NULL; + +PFNGLXGETMSCRATEOMLPROC __glewXGetMscRateOML = NULL; +PFNGLXGETSYNCVALUESOMLPROC __glewXGetSyncValuesOML = NULL; +PFNGLXSWAPBUFFERSMSCOMLPROC __glewXSwapBuffersMscOML = NULL; +PFNGLXWAITFORMSCOMLPROC __glewXWaitForMscOML = NULL; +PFNGLXWAITFORSBCOMLPROC __glewXWaitForSbcOML = NULL; + +PFNGLXCHOOSEFBCONFIGSGIXPROC __glewXChooseFBConfigSGIX = NULL; +PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC __glewXCreateContextWithConfigSGIX = NULL; +PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC __glewXCreateGLXPixmapWithConfigSGIX = NULL; +PFNGLXGETFBCONFIGATTRIBSGIXPROC __glewXGetFBConfigAttribSGIX = NULL; +PFNGLXGETFBCONFIGFROMVISUALSGIXPROC __glewXGetFBConfigFromVisualSGIX = NULL; +PFNGLXGETVISUALFROMFBCONFIGSGIXPROC __glewXGetVisualFromFBConfigSGIX = NULL; + +PFNGLXBINDHYPERPIPESGIXPROC __glewXBindHyperpipeSGIX = NULL; +PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC __glewXDestroyHyperpipeConfigSGIX = NULL; +PFNGLXHYPERPIPEATTRIBSGIXPROC __glewXHyperpipeAttribSGIX = NULL; +PFNGLXHYPERPIPECONFIGSGIXPROC __glewXHyperpipeConfigSGIX = NULL; +PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC __glewXQueryHyperpipeAttribSGIX = NULL; +PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC __glewXQueryHyperpipeBestAttribSGIX = NULL; +PFNGLXQUERYHYPERPIPECONFIGSGIXPROC __glewXQueryHyperpipeConfigSGIX = NULL; +PFNGLXQUERYHYPERPIPENETWORKSGIXPROC __glewXQueryHyperpipeNetworkSGIX = NULL; + +PFNGLXCREATEGLXPBUFFERSGIXPROC __glewXCreateGLXPbufferSGIX = NULL; +PFNGLXDESTROYGLXPBUFFERSGIXPROC __glewXDestroyGLXPbufferSGIX = NULL; +PFNGLXGETSELECTEDEVENTSGIXPROC __glewXGetSelectedEventSGIX = NULL; +PFNGLXQUERYGLXPBUFFERSGIXPROC __glewXQueryGLXPbufferSGIX = NULL; +PFNGLXSELECTEVENTSGIXPROC __glewXSelectEventSGIX = NULL; + +PFNGLXBINDSWAPBARRIERSGIXPROC __glewXBindSwapBarrierSGIX = NULL; +PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC __glewXQueryMaxSwapBarriersSGIX = NULL; + +PFNGLXJOINSWAPGROUPSGIXPROC __glewXJoinSwapGroupSGIX = NULL; + +PFNGLXBINDCHANNELTOWINDOWSGIXPROC __glewXBindChannelToWindowSGIX = NULL; +PFNGLXCHANNELRECTSGIXPROC __glewXChannelRectSGIX = NULL; +PFNGLXCHANNELRECTSYNCSGIXPROC __glewXChannelRectSyncSGIX = NULL; +PFNGLXQUERYCHANNELDELTASSGIXPROC __glewXQueryChannelDeltasSGIX = NULL; +PFNGLXQUERYCHANNELRECTSGIXPROC __glewXQueryChannelRectSGIX = NULL; + +PFNGLXCUSHIONSGIPROC __glewXCushionSGI = NULL; + +PFNGLXGETCURRENTREADDRAWABLESGIPROC __glewXGetCurrentReadDrawableSGI = NULL; +PFNGLXMAKECURRENTREADSGIPROC __glewXMakeCurrentReadSGI = NULL; + +PFNGLXSWAPINTERVALSGIPROC __glewXSwapIntervalSGI = NULL; + +PFNGLXGETVIDEOSYNCSGIPROC __glewXGetVideoSyncSGI = NULL; +PFNGLXWAITVIDEOSYNCSGIPROC __glewXWaitVideoSyncSGI = NULL; + +PFNGLXGETTRANSPARENTINDEXSUNPROC __glewXGetTransparentIndexSUN = NULL; + +PFNGLXGETVIDEORESIZESUNPROC __glewXGetVideoResizeSUN = NULL; +PFNGLXVIDEORESIZESUNPROC __glewXVideoResizeSUN = NULL; + +#if !defined(GLEW_MX) + +GLboolean __GLXEW_VERSION_1_0 = GL_FALSE; +GLboolean __GLXEW_VERSION_1_1 = GL_FALSE; +GLboolean __GLXEW_VERSION_1_2 = GL_FALSE; +GLboolean __GLXEW_VERSION_1_3 = GL_FALSE; +GLboolean __GLXEW_VERSION_1_4 = GL_FALSE; +GLboolean __GLXEW_3DFX_multisample = GL_FALSE; +GLboolean __GLXEW_AMD_gpu_association = GL_FALSE; +GLboolean __GLXEW_ARB_create_context = GL_FALSE; +GLboolean __GLXEW_ARB_create_context_profile = GL_FALSE; +GLboolean __GLXEW_ARB_create_context_robustness = GL_FALSE; +GLboolean __GLXEW_ARB_fbconfig_float = GL_FALSE; +GLboolean __GLXEW_ARB_framebuffer_sRGB = GL_FALSE; +GLboolean __GLXEW_ARB_get_proc_address = GL_FALSE; +GLboolean __GLXEW_ARB_multisample = GL_FALSE; +GLboolean __GLXEW_ARB_robustness_application_isolation = GL_FALSE; +GLboolean __GLXEW_ARB_robustness_share_group_isolation = GL_FALSE; +GLboolean __GLXEW_ARB_vertex_buffer_object = GL_FALSE; +GLboolean __GLXEW_ATI_pixel_format_float = GL_FALSE; +GLboolean __GLXEW_ATI_render_texture = GL_FALSE; +GLboolean __GLXEW_EXT_buffer_age = GL_FALSE; +GLboolean __GLXEW_EXT_create_context_es2_profile = GL_FALSE; +GLboolean __GLXEW_EXT_create_context_es_profile = GL_FALSE; +GLboolean __GLXEW_EXT_fbconfig_packed_float = GL_FALSE; +GLboolean __GLXEW_EXT_framebuffer_sRGB = GL_FALSE; +GLboolean __GLXEW_EXT_import_context = GL_FALSE; +GLboolean __GLXEW_EXT_scene_marker = GL_FALSE; +GLboolean __GLXEW_EXT_swap_control = GL_FALSE; +GLboolean __GLXEW_EXT_swap_control_tear = GL_FALSE; +GLboolean __GLXEW_EXT_texture_from_pixmap = GL_FALSE; +GLboolean __GLXEW_EXT_visual_info = GL_FALSE; +GLboolean __GLXEW_EXT_visual_rating = GL_FALSE; +GLboolean __GLXEW_INTEL_swap_event = GL_FALSE; +GLboolean __GLXEW_MESA_agp_offset = GL_FALSE; +GLboolean __GLXEW_MESA_copy_sub_buffer = GL_FALSE; +GLboolean __GLXEW_MESA_pixmap_colormap = GL_FALSE; +GLboolean __GLXEW_MESA_release_buffers = GL_FALSE; +GLboolean __GLXEW_MESA_set_3dfx_mode = GL_FALSE; +GLboolean __GLXEW_MESA_swap_control = GL_FALSE; +GLboolean __GLXEW_NV_copy_image = GL_FALSE; +GLboolean __GLXEW_NV_float_buffer = GL_FALSE; +GLboolean __GLXEW_NV_multisample_coverage = GL_FALSE; +GLboolean __GLXEW_NV_present_video = GL_FALSE; +GLboolean __GLXEW_NV_swap_group = GL_FALSE; +GLboolean __GLXEW_NV_vertex_array_range = GL_FALSE; +GLboolean __GLXEW_NV_video_capture = GL_FALSE; +GLboolean __GLXEW_NV_video_output = GL_FALSE; +GLboolean __GLXEW_OML_swap_method = GL_FALSE; +GLboolean __GLXEW_OML_sync_control = GL_FALSE; +GLboolean __GLXEW_SGIS_blended_overlay = GL_FALSE; +GLboolean __GLXEW_SGIS_color_range = GL_FALSE; +GLboolean __GLXEW_SGIS_multisample = GL_FALSE; +GLboolean __GLXEW_SGIS_shared_multisample = GL_FALSE; +GLboolean __GLXEW_SGIX_fbconfig = GL_FALSE; +GLboolean __GLXEW_SGIX_hyperpipe = GL_FALSE; +GLboolean __GLXEW_SGIX_pbuffer = GL_FALSE; +GLboolean __GLXEW_SGIX_swap_barrier = GL_FALSE; +GLboolean __GLXEW_SGIX_swap_group = GL_FALSE; +GLboolean __GLXEW_SGIX_video_resize = GL_FALSE; +GLboolean __GLXEW_SGIX_visual_select_group = GL_FALSE; +GLboolean __GLXEW_SGI_cushion = GL_FALSE; +GLboolean __GLXEW_SGI_make_current_read = GL_FALSE; +GLboolean __GLXEW_SGI_swap_control = GL_FALSE; +GLboolean __GLXEW_SGI_video_sync = GL_FALSE; +GLboolean __GLXEW_SUN_get_transparent_index = GL_FALSE; +GLboolean __GLXEW_SUN_video_resize = GL_FALSE; + +#endif /* !GLEW_MX */ + +#ifdef GLX_VERSION_1_2 + +static GLboolean _glewInit_GLX_VERSION_1_2 (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXGetCurrentDisplay = (PFNGLXGETCURRENTDISPLAYPROC)glewGetProcAddress((const GLubyte*)"glXGetCurrentDisplay")) == NULL) || r; + + return r; +} + +#endif /* GLX_VERSION_1_2 */ + +#ifdef GLX_VERSION_1_3 + +static GLboolean _glewInit_GLX_VERSION_1_3 (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXChooseFBConfig = (PFNGLXCHOOSEFBCONFIGPROC)glewGetProcAddress((const GLubyte*)"glXChooseFBConfig")) == NULL) || r; + r = ((glXCreateNewContext = (PFNGLXCREATENEWCONTEXTPROC)glewGetProcAddress((const GLubyte*)"glXCreateNewContext")) == NULL) || r; + r = ((glXCreatePbuffer = (PFNGLXCREATEPBUFFERPROC)glewGetProcAddress((const GLubyte*)"glXCreatePbuffer")) == NULL) || r; + r = ((glXCreatePixmap = (PFNGLXCREATEPIXMAPPROC)glewGetProcAddress((const GLubyte*)"glXCreatePixmap")) == NULL) || r; + r = ((glXCreateWindow = (PFNGLXCREATEWINDOWPROC)glewGetProcAddress((const GLubyte*)"glXCreateWindow")) == NULL) || r; + r = ((glXDestroyPbuffer = (PFNGLXDESTROYPBUFFERPROC)glewGetProcAddress((const GLubyte*)"glXDestroyPbuffer")) == NULL) || r; + r = ((glXDestroyPixmap = (PFNGLXDESTROYPIXMAPPROC)glewGetProcAddress((const GLubyte*)"glXDestroyPixmap")) == NULL) || r; + r = ((glXDestroyWindow = (PFNGLXDESTROYWINDOWPROC)glewGetProcAddress((const GLubyte*)"glXDestroyWindow")) == NULL) || r; + r = ((glXGetCurrentReadDrawable = (PFNGLXGETCURRENTREADDRAWABLEPROC)glewGetProcAddress((const GLubyte*)"glXGetCurrentReadDrawable")) == NULL) || r; + r = ((glXGetFBConfigAttrib = (PFNGLXGETFBCONFIGATTRIBPROC)glewGetProcAddress((const GLubyte*)"glXGetFBConfigAttrib")) == NULL) || r; + r = ((glXGetFBConfigs = (PFNGLXGETFBCONFIGSPROC)glewGetProcAddress((const GLubyte*)"glXGetFBConfigs")) == NULL) || r; + r = ((glXGetSelectedEvent = (PFNGLXGETSELECTEDEVENTPROC)glewGetProcAddress((const GLubyte*)"glXGetSelectedEvent")) == NULL) || r; + r = ((glXGetVisualFromFBConfig = (PFNGLXGETVISUALFROMFBCONFIGPROC)glewGetProcAddress((const GLubyte*)"glXGetVisualFromFBConfig")) == NULL) || r; + r = ((glXMakeContextCurrent = (PFNGLXMAKECONTEXTCURRENTPROC)glewGetProcAddress((const GLubyte*)"glXMakeContextCurrent")) == NULL) || r; + r = ((glXQueryContext = (PFNGLXQUERYCONTEXTPROC)glewGetProcAddress((const GLubyte*)"glXQueryContext")) == NULL) || r; + r = ((glXQueryDrawable = (PFNGLXQUERYDRAWABLEPROC)glewGetProcAddress((const GLubyte*)"glXQueryDrawable")) == NULL) || r; + r = ((glXSelectEvent = (PFNGLXSELECTEVENTPROC)glewGetProcAddress((const GLubyte*)"glXSelectEvent")) == NULL) || r; + + return r; +} + +#endif /* GLX_VERSION_1_3 */ + +#ifdef GLX_VERSION_1_4 + +#endif /* GLX_VERSION_1_4 */ + +#ifdef GLX_3DFX_multisample + +#endif /* GLX_3DFX_multisample */ + +#ifdef GLX_AMD_gpu_association + +static GLboolean _glewInit_GLX_AMD_gpu_association (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXBlitContextFramebufferAMD = (PFNGLXBLITCONTEXTFRAMEBUFFERAMDPROC)glewGetProcAddress((const GLubyte*)"glXBlitContextFramebufferAMD")) == NULL) || r; + r = ((glXCreateAssociatedContextAMD = (PFNGLXCREATEASSOCIATEDCONTEXTAMDPROC)glewGetProcAddress((const GLubyte*)"glXCreateAssociatedContextAMD")) == NULL) || r; + r = ((glXCreateAssociatedContextAttribsAMD = (PFNGLXCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC)glewGetProcAddress((const GLubyte*)"glXCreateAssociatedContextAttribsAMD")) == NULL) || r; + r = ((glXDeleteAssociatedContextAMD = (PFNGLXDELETEASSOCIATEDCONTEXTAMDPROC)glewGetProcAddress((const GLubyte*)"glXDeleteAssociatedContextAMD")) == NULL) || r; + r = ((glXGetContextGPUIDAMD = (PFNGLXGETCONTEXTGPUIDAMDPROC)glewGetProcAddress((const GLubyte*)"glXGetContextGPUIDAMD")) == NULL) || r; + r = ((glXGetCurrentAssociatedContextAMD = (PFNGLXGETCURRENTASSOCIATEDCONTEXTAMDPROC)glewGetProcAddress((const GLubyte*)"glXGetCurrentAssociatedContextAMD")) == NULL) || r; + r = ((glXGetGPUIDsAMD = (PFNGLXGETGPUIDSAMDPROC)glewGetProcAddress((const GLubyte*)"glXGetGPUIDsAMD")) == NULL) || r; + r = ((glXGetGPUInfoAMD = (PFNGLXGETGPUINFOAMDPROC)glewGetProcAddress((const GLubyte*)"glXGetGPUInfoAMD")) == NULL) || r; + r = ((glXMakeAssociatedContextCurrentAMD = (PFNGLXMAKEASSOCIATEDCONTEXTCURRENTAMDPROC)glewGetProcAddress((const GLubyte*)"glXMakeAssociatedContextCurrentAMD")) == NULL) || r; + + return r; +} + +#endif /* GLX_AMD_gpu_association */ + +#ifdef GLX_ARB_create_context + +static GLboolean _glewInit_GLX_ARB_create_context (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXCreateContextAttribsARB = (PFNGLXCREATECONTEXTATTRIBSARBPROC)glewGetProcAddress((const GLubyte*)"glXCreateContextAttribsARB")) == NULL) || r; + + return r; +} + +#endif /* GLX_ARB_create_context */ + +#ifdef GLX_ARB_create_context_profile + +#endif /* GLX_ARB_create_context_profile */ + +#ifdef GLX_ARB_create_context_robustness + +#endif /* GLX_ARB_create_context_robustness */ + +#ifdef GLX_ARB_fbconfig_float + +#endif /* GLX_ARB_fbconfig_float */ + +#ifdef GLX_ARB_framebuffer_sRGB + +#endif /* GLX_ARB_framebuffer_sRGB */ + +#ifdef GLX_ARB_get_proc_address + +#endif /* GLX_ARB_get_proc_address */ + +#ifdef GLX_ARB_multisample + +#endif /* GLX_ARB_multisample */ + +#ifdef GLX_ARB_robustness_application_isolation + +#endif /* GLX_ARB_robustness_application_isolation */ + +#ifdef GLX_ARB_robustness_share_group_isolation + +#endif /* GLX_ARB_robustness_share_group_isolation */ + +#ifdef GLX_ARB_vertex_buffer_object + +#endif /* GLX_ARB_vertex_buffer_object */ + +#ifdef GLX_ATI_pixel_format_float + +#endif /* GLX_ATI_pixel_format_float */ + +#ifdef GLX_ATI_render_texture + +static GLboolean _glewInit_GLX_ATI_render_texture (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXBindTexImageATI = (PFNGLXBINDTEXIMAGEATIPROC)glewGetProcAddress((const GLubyte*)"glXBindTexImageATI")) == NULL) || r; + r = ((glXDrawableAttribATI = (PFNGLXDRAWABLEATTRIBATIPROC)glewGetProcAddress((const GLubyte*)"glXDrawableAttribATI")) == NULL) || r; + r = ((glXReleaseTexImageATI = (PFNGLXRELEASETEXIMAGEATIPROC)glewGetProcAddress((const GLubyte*)"glXReleaseTexImageATI")) == NULL) || r; + + return r; +} + +#endif /* GLX_ATI_render_texture */ + +#ifdef GLX_EXT_buffer_age + +#endif /* GLX_EXT_buffer_age */ + +#ifdef GLX_EXT_create_context_es2_profile + +#endif /* GLX_EXT_create_context_es2_profile */ + +#ifdef GLX_EXT_create_context_es_profile + +#endif /* GLX_EXT_create_context_es_profile */ + +#ifdef GLX_EXT_fbconfig_packed_float + +#endif /* GLX_EXT_fbconfig_packed_float */ + +#ifdef GLX_EXT_framebuffer_sRGB + +#endif /* GLX_EXT_framebuffer_sRGB */ + +#ifdef GLX_EXT_import_context + +static GLboolean _glewInit_GLX_EXT_import_context (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXFreeContextEXT = (PFNGLXFREECONTEXTEXTPROC)glewGetProcAddress((const GLubyte*)"glXFreeContextEXT")) == NULL) || r; + r = ((glXGetContextIDEXT = (PFNGLXGETCONTEXTIDEXTPROC)glewGetProcAddress((const GLubyte*)"glXGetContextIDEXT")) == NULL) || r; + r = ((glXImportContextEXT = (PFNGLXIMPORTCONTEXTEXTPROC)glewGetProcAddress((const GLubyte*)"glXImportContextEXT")) == NULL) || r; + r = ((glXQueryContextInfoEXT = (PFNGLXQUERYCONTEXTINFOEXTPROC)glewGetProcAddress((const GLubyte*)"glXQueryContextInfoEXT")) == NULL) || r; + + return r; +} + +#endif /* GLX_EXT_import_context */ + +#ifdef GLX_EXT_scene_marker + +#endif /* GLX_EXT_scene_marker */ + +#ifdef GLX_EXT_swap_control + +static GLboolean _glewInit_GLX_EXT_swap_control (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXSwapIntervalEXT = (PFNGLXSWAPINTERVALEXTPROC)glewGetProcAddress((const GLubyte*)"glXSwapIntervalEXT")) == NULL) || r; + + return r; +} + +#endif /* GLX_EXT_swap_control */ + +#ifdef GLX_EXT_swap_control_tear + +#endif /* GLX_EXT_swap_control_tear */ + +#ifdef GLX_EXT_texture_from_pixmap + +static GLboolean _glewInit_GLX_EXT_texture_from_pixmap (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXBindTexImageEXT = (PFNGLXBINDTEXIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glXBindTexImageEXT")) == NULL) || r; + r = ((glXReleaseTexImageEXT = (PFNGLXRELEASETEXIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glXReleaseTexImageEXT")) == NULL) || r; + + return r; +} + +#endif /* GLX_EXT_texture_from_pixmap */ + +#ifdef GLX_EXT_visual_info + +#endif /* GLX_EXT_visual_info */ + +#ifdef GLX_EXT_visual_rating + +#endif /* GLX_EXT_visual_rating */ + +#ifdef GLX_INTEL_swap_event + +#endif /* GLX_INTEL_swap_event */ + +#ifdef GLX_MESA_agp_offset + +static GLboolean _glewInit_GLX_MESA_agp_offset (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXGetAGPOffsetMESA = (PFNGLXGETAGPOFFSETMESAPROC)glewGetProcAddress((const GLubyte*)"glXGetAGPOffsetMESA")) == NULL) || r; + + return r; +} + +#endif /* GLX_MESA_agp_offset */ + +#ifdef GLX_MESA_copy_sub_buffer + +static GLboolean _glewInit_GLX_MESA_copy_sub_buffer (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXCopySubBufferMESA = (PFNGLXCOPYSUBBUFFERMESAPROC)glewGetProcAddress((const GLubyte*)"glXCopySubBufferMESA")) == NULL) || r; + + return r; +} + +#endif /* GLX_MESA_copy_sub_buffer */ + +#ifdef GLX_MESA_pixmap_colormap + +static GLboolean _glewInit_GLX_MESA_pixmap_colormap (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXCreateGLXPixmapMESA = (PFNGLXCREATEGLXPIXMAPMESAPROC)glewGetProcAddress((const GLubyte*)"glXCreateGLXPixmapMESA")) == NULL) || r; + + return r; +} + +#endif /* GLX_MESA_pixmap_colormap */ + +#ifdef GLX_MESA_release_buffers + +static GLboolean _glewInit_GLX_MESA_release_buffers (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXReleaseBuffersMESA = (PFNGLXRELEASEBUFFERSMESAPROC)glewGetProcAddress((const GLubyte*)"glXReleaseBuffersMESA")) == NULL) || r; + + return r; +} + +#endif /* GLX_MESA_release_buffers */ + +#ifdef GLX_MESA_set_3dfx_mode + +static GLboolean _glewInit_GLX_MESA_set_3dfx_mode (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXSet3DfxModeMESA = (PFNGLXSET3DFXMODEMESAPROC)glewGetProcAddress((const GLubyte*)"glXSet3DfxModeMESA")) == NULL) || r; + + return r; +} + +#endif /* GLX_MESA_set_3dfx_mode */ + +#ifdef GLX_MESA_swap_control + +static GLboolean _glewInit_GLX_MESA_swap_control (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXGetSwapIntervalMESA = (PFNGLXGETSWAPINTERVALMESAPROC)glewGetProcAddress((const GLubyte*)"glXGetSwapIntervalMESA")) == NULL) || r; + r = ((glXSwapIntervalMESA = (PFNGLXSWAPINTERVALMESAPROC)glewGetProcAddress((const GLubyte*)"glXSwapIntervalMESA")) == NULL) || r; + + return r; +} + +#endif /* GLX_MESA_swap_control */ + +#ifdef GLX_NV_copy_image + +static GLboolean _glewInit_GLX_NV_copy_image (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXCopyImageSubDataNV = (PFNGLXCOPYIMAGESUBDATANVPROC)glewGetProcAddress((const GLubyte*)"glXCopyImageSubDataNV")) == NULL) || r; + + return r; +} + +#endif /* GLX_NV_copy_image */ + +#ifdef GLX_NV_float_buffer + +#endif /* GLX_NV_float_buffer */ + +#ifdef GLX_NV_multisample_coverage + +#endif /* GLX_NV_multisample_coverage */ + +#ifdef GLX_NV_present_video + +static GLboolean _glewInit_GLX_NV_present_video (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXBindVideoDeviceNV = (PFNGLXBINDVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXBindVideoDeviceNV")) == NULL) || r; + r = ((glXEnumerateVideoDevicesNV = (PFNGLXENUMERATEVIDEODEVICESNVPROC)glewGetProcAddress((const GLubyte*)"glXEnumerateVideoDevicesNV")) == NULL) || r; + + return r; +} + +#endif /* GLX_NV_present_video */ + +#ifdef GLX_NV_swap_group + +static GLboolean _glewInit_GLX_NV_swap_group (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXBindSwapBarrierNV = (PFNGLXBINDSWAPBARRIERNVPROC)glewGetProcAddress((const GLubyte*)"glXBindSwapBarrierNV")) == NULL) || r; + r = ((glXJoinSwapGroupNV = (PFNGLXJOINSWAPGROUPNVPROC)glewGetProcAddress((const GLubyte*)"glXJoinSwapGroupNV")) == NULL) || r; + r = ((glXQueryFrameCountNV = (PFNGLXQUERYFRAMECOUNTNVPROC)glewGetProcAddress((const GLubyte*)"glXQueryFrameCountNV")) == NULL) || r; + r = ((glXQueryMaxSwapGroupsNV = (PFNGLXQUERYMAXSWAPGROUPSNVPROC)glewGetProcAddress((const GLubyte*)"glXQueryMaxSwapGroupsNV")) == NULL) || r; + r = ((glXQuerySwapGroupNV = (PFNGLXQUERYSWAPGROUPNVPROC)glewGetProcAddress((const GLubyte*)"glXQuerySwapGroupNV")) == NULL) || r; + r = ((glXResetFrameCountNV = (PFNGLXRESETFRAMECOUNTNVPROC)glewGetProcAddress((const GLubyte*)"glXResetFrameCountNV")) == NULL) || r; + + return r; +} + +#endif /* GLX_NV_swap_group */ + +#ifdef GLX_NV_vertex_array_range + +static GLboolean _glewInit_GLX_NV_vertex_array_range (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXAllocateMemoryNV = (PFNGLXALLOCATEMEMORYNVPROC)glewGetProcAddress((const GLubyte*)"glXAllocateMemoryNV")) == NULL) || r; + r = ((glXFreeMemoryNV = (PFNGLXFREEMEMORYNVPROC)glewGetProcAddress((const GLubyte*)"glXFreeMemoryNV")) == NULL) || r; + + return r; +} + +#endif /* GLX_NV_vertex_array_range */ + +#ifdef GLX_NV_video_capture + +static GLboolean _glewInit_GLX_NV_video_capture (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXBindVideoCaptureDeviceNV = (PFNGLXBINDVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXBindVideoCaptureDeviceNV")) == NULL) || r; + r = ((glXEnumerateVideoCaptureDevicesNV = (PFNGLXENUMERATEVIDEOCAPTUREDEVICESNVPROC)glewGetProcAddress((const GLubyte*)"glXEnumerateVideoCaptureDevicesNV")) == NULL) || r; + r = ((glXLockVideoCaptureDeviceNV = (PFNGLXLOCKVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXLockVideoCaptureDeviceNV")) == NULL) || r; + r = ((glXQueryVideoCaptureDeviceNV = (PFNGLXQUERYVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXQueryVideoCaptureDeviceNV")) == NULL) || r; + r = ((glXReleaseVideoCaptureDeviceNV = (PFNGLXRELEASEVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXReleaseVideoCaptureDeviceNV")) == NULL) || r; + + return r; +} + +#endif /* GLX_NV_video_capture */ + +#ifdef GLX_NV_video_output + +static GLboolean _glewInit_GLX_NV_video_output (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXBindVideoImageNV = (PFNGLXBINDVIDEOIMAGENVPROC)glewGetProcAddress((const GLubyte*)"glXBindVideoImageNV")) == NULL) || r; + r = ((glXGetVideoDeviceNV = (PFNGLXGETVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXGetVideoDeviceNV")) == NULL) || r; + r = ((glXGetVideoInfoNV = (PFNGLXGETVIDEOINFONVPROC)glewGetProcAddress((const GLubyte*)"glXGetVideoInfoNV")) == NULL) || r; + r = ((glXReleaseVideoDeviceNV = (PFNGLXRELEASEVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXReleaseVideoDeviceNV")) == NULL) || r; + r = ((glXReleaseVideoImageNV = (PFNGLXRELEASEVIDEOIMAGENVPROC)glewGetProcAddress((const GLubyte*)"glXReleaseVideoImageNV")) == NULL) || r; + r = ((glXSendPbufferToVideoNV = (PFNGLXSENDPBUFFERTOVIDEONVPROC)glewGetProcAddress((const GLubyte*)"glXSendPbufferToVideoNV")) == NULL) || r; + + return r; +} + +#endif /* GLX_NV_video_output */ + +#ifdef GLX_OML_swap_method + +#endif /* GLX_OML_swap_method */ + +#ifdef GLX_OML_sync_control + +static GLboolean _glewInit_GLX_OML_sync_control (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXGetMscRateOML = (PFNGLXGETMSCRATEOMLPROC)glewGetProcAddress((const GLubyte*)"glXGetMscRateOML")) == NULL) || r; + r = ((glXGetSyncValuesOML = (PFNGLXGETSYNCVALUESOMLPROC)glewGetProcAddress((const GLubyte*)"glXGetSyncValuesOML")) == NULL) || r; + r = ((glXSwapBuffersMscOML = (PFNGLXSWAPBUFFERSMSCOMLPROC)glewGetProcAddress((const GLubyte*)"glXSwapBuffersMscOML")) == NULL) || r; + r = ((glXWaitForMscOML = (PFNGLXWAITFORMSCOMLPROC)glewGetProcAddress((const GLubyte*)"glXWaitForMscOML")) == NULL) || r; + r = ((glXWaitForSbcOML = (PFNGLXWAITFORSBCOMLPROC)glewGetProcAddress((const GLubyte*)"glXWaitForSbcOML")) == NULL) || r; + + return r; +} + +#endif /* GLX_OML_sync_control */ + +#ifdef GLX_SGIS_blended_overlay + +#endif /* GLX_SGIS_blended_overlay */ + +#ifdef GLX_SGIS_color_range + +#endif /* GLX_SGIS_color_range */ + +#ifdef GLX_SGIS_multisample + +#endif /* GLX_SGIS_multisample */ + +#ifdef GLX_SGIS_shared_multisample + +#endif /* GLX_SGIS_shared_multisample */ + +#ifdef GLX_SGIX_fbconfig + +static GLboolean _glewInit_GLX_SGIX_fbconfig (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXChooseFBConfigSGIX = (PFNGLXCHOOSEFBCONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXChooseFBConfigSGIX")) == NULL) || r; + r = ((glXCreateContextWithConfigSGIX = (PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXCreateContextWithConfigSGIX")) == NULL) || r; + r = ((glXCreateGLXPixmapWithConfigSGIX = (PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXCreateGLXPixmapWithConfigSGIX")) == NULL) || r; + r = ((glXGetFBConfigAttribSGIX = (PFNGLXGETFBCONFIGATTRIBSGIXPROC)glewGetProcAddress((const GLubyte*)"glXGetFBConfigAttribSGIX")) == NULL) || r; + r = ((glXGetFBConfigFromVisualSGIX = (PFNGLXGETFBCONFIGFROMVISUALSGIXPROC)glewGetProcAddress((const GLubyte*)"glXGetFBConfigFromVisualSGIX")) == NULL) || r; + r = ((glXGetVisualFromFBConfigSGIX = (PFNGLXGETVISUALFROMFBCONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXGetVisualFromFBConfigSGIX")) == NULL) || r; + + return r; +} + +#endif /* GLX_SGIX_fbconfig */ + +#ifdef GLX_SGIX_hyperpipe + +static GLboolean _glewInit_GLX_SGIX_hyperpipe (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXBindHyperpipeSGIX = (PFNGLXBINDHYPERPIPESGIXPROC)glewGetProcAddress((const GLubyte*)"glXBindHyperpipeSGIX")) == NULL) || r; + r = ((glXDestroyHyperpipeConfigSGIX = (PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXDestroyHyperpipeConfigSGIX")) == NULL) || r; + r = ((glXHyperpipeAttribSGIX = (PFNGLXHYPERPIPEATTRIBSGIXPROC)glewGetProcAddress((const GLubyte*)"glXHyperpipeAttribSGIX")) == NULL) || r; + r = ((glXHyperpipeConfigSGIX = (PFNGLXHYPERPIPECONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXHyperpipeConfigSGIX")) == NULL) || r; + r = ((glXQueryHyperpipeAttribSGIX = (PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryHyperpipeAttribSGIX")) == NULL) || r; + r = ((glXQueryHyperpipeBestAttribSGIX = (PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryHyperpipeBestAttribSGIX")) == NULL) || r; + r = ((glXQueryHyperpipeConfigSGIX = (PFNGLXQUERYHYPERPIPECONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryHyperpipeConfigSGIX")) == NULL) || r; + r = ((glXQueryHyperpipeNetworkSGIX = (PFNGLXQUERYHYPERPIPENETWORKSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryHyperpipeNetworkSGIX")) == NULL) || r; + + return r; +} + +#endif /* GLX_SGIX_hyperpipe */ + +#ifdef GLX_SGIX_pbuffer + +static GLboolean _glewInit_GLX_SGIX_pbuffer (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXCreateGLXPbufferSGIX = (PFNGLXCREATEGLXPBUFFERSGIXPROC)glewGetProcAddress((const GLubyte*)"glXCreateGLXPbufferSGIX")) == NULL) || r; + r = ((glXDestroyGLXPbufferSGIX = (PFNGLXDESTROYGLXPBUFFERSGIXPROC)glewGetProcAddress((const GLubyte*)"glXDestroyGLXPbufferSGIX")) == NULL) || r; + r = ((glXGetSelectedEventSGIX = (PFNGLXGETSELECTEDEVENTSGIXPROC)glewGetProcAddress((const GLubyte*)"glXGetSelectedEventSGIX")) == NULL) || r; + r = ((glXQueryGLXPbufferSGIX = (PFNGLXQUERYGLXPBUFFERSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryGLXPbufferSGIX")) == NULL) || r; + r = ((glXSelectEventSGIX = (PFNGLXSELECTEVENTSGIXPROC)glewGetProcAddress((const GLubyte*)"glXSelectEventSGIX")) == NULL) || r; + + return r; +} + +#endif /* GLX_SGIX_pbuffer */ + +#ifdef GLX_SGIX_swap_barrier + +static GLboolean _glewInit_GLX_SGIX_swap_barrier (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXBindSwapBarrierSGIX = (PFNGLXBINDSWAPBARRIERSGIXPROC)glewGetProcAddress((const GLubyte*)"glXBindSwapBarrierSGIX")) == NULL) || r; + r = ((glXQueryMaxSwapBarriersSGIX = (PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryMaxSwapBarriersSGIX")) == NULL) || r; + + return r; +} + +#endif /* GLX_SGIX_swap_barrier */ + +#ifdef GLX_SGIX_swap_group + +static GLboolean _glewInit_GLX_SGIX_swap_group (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXJoinSwapGroupSGIX = (PFNGLXJOINSWAPGROUPSGIXPROC)glewGetProcAddress((const GLubyte*)"glXJoinSwapGroupSGIX")) == NULL) || r; + + return r; +} + +#endif /* GLX_SGIX_swap_group */ + +#ifdef GLX_SGIX_video_resize + +static GLboolean _glewInit_GLX_SGIX_video_resize (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXBindChannelToWindowSGIX = (PFNGLXBINDCHANNELTOWINDOWSGIXPROC)glewGetProcAddress((const GLubyte*)"glXBindChannelToWindowSGIX")) == NULL) || r; + r = ((glXChannelRectSGIX = (PFNGLXCHANNELRECTSGIXPROC)glewGetProcAddress((const GLubyte*)"glXChannelRectSGIX")) == NULL) || r; + r = ((glXChannelRectSyncSGIX = (PFNGLXCHANNELRECTSYNCSGIXPROC)glewGetProcAddress((const GLubyte*)"glXChannelRectSyncSGIX")) == NULL) || r; + r = ((glXQueryChannelDeltasSGIX = (PFNGLXQUERYCHANNELDELTASSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryChannelDeltasSGIX")) == NULL) || r; + r = ((glXQueryChannelRectSGIX = (PFNGLXQUERYCHANNELRECTSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryChannelRectSGIX")) == NULL) || r; + + return r; +} + +#endif /* GLX_SGIX_video_resize */ + +#ifdef GLX_SGIX_visual_select_group + +#endif /* GLX_SGIX_visual_select_group */ + +#ifdef GLX_SGI_cushion + +static GLboolean _glewInit_GLX_SGI_cushion (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXCushionSGI = (PFNGLXCUSHIONSGIPROC)glewGetProcAddress((const GLubyte*)"glXCushionSGI")) == NULL) || r; + + return r; +} + +#endif /* GLX_SGI_cushion */ + +#ifdef GLX_SGI_make_current_read + +static GLboolean _glewInit_GLX_SGI_make_current_read (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXGetCurrentReadDrawableSGI = (PFNGLXGETCURRENTREADDRAWABLESGIPROC)glewGetProcAddress((const GLubyte*)"glXGetCurrentReadDrawableSGI")) == NULL) || r; + r = ((glXMakeCurrentReadSGI = (PFNGLXMAKECURRENTREADSGIPROC)glewGetProcAddress((const GLubyte*)"glXMakeCurrentReadSGI")) == NULL) || r; + + return r; +} + +#endif /* GLX_SGI_make_current_read */ + +#ifdef GLX_SGI_swap_control + +static GLboolean _glewInit_GLX_SGI_swap_control (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXSwapIntervalSGI = (PFNGLXSWAPINTERVALSGIPROC)glewGetProcAddress((const GLubyte*)"glXSwapIntervalSGI")) == NULL) || r; + + return r; +} + +#endif /* GLX_SGI_swap_control */ + +#ifdef GLX_SGI_video_sync + +static GLboolean _glewInit_GLX_SGI_video_sync (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXGetVideoSyncSGI = (PFNGLXGETVIDEOSYNCSGIPROC)glewGetProcAddress((const GLubyte*)"glXGetVideoSyncSGI")) == NULL) || r; + r = ((glXWaitVideoSyncSGI = (PFNGLXWAITVIDEOSYNCSGIPROC)glewGetProcAddress((const GLubyte*)"glXWaitVideoSyncSGI")) == NULL) || r; + + return r; +} + +#endif /* GLX_SGI_video_sync */ + +#ifdef GLX_SUN_get_transparent_index + +static GLboolean _glewInit_GLX_SUN_get_transparent_index (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXGetTransparentIndexSUN = (PFNGLXGETTRANSPARENTINDEXSUNPROC)glewGetProcAddress((const GLubyte*)"glXGetTransparentIndexSUN")) == NULL) || r; + + return r; +} + +#endif /* GLX_SUN_get_transparent_index */ + +#ifdef GLX_SUN_video_resize + +static GLboolean _glewInit_GLX_SUN_video_resize (GLXEW_CONTEXT_ARG_DEF_INIT) +{ + GLboolean r = GL_FALSE; + + r = ((glXGetVideoResizeSUN = (PFNGLXGETVIDEORESIZESUNPROC)glewGetProcAddress((const GLubyte*)"glXGetVideoResizeSUN")) == NULL) || r; + r = ((glXVideoResizeSUN = (PFNGLXVIDEORESIZESUNPROC)glewGetProcAddress((const GLubyte*)"glXVideoResizeSUN")) == NULL) || r; + + return r; +} + +#endif /* GLX_SUN_video_resize */ + +/* ------------------------------------------------------------------------ */ + +GLboolean glxewGetExtension (const char* name) +{ + const GLubyte* start; + const GLubyte* end; + + if (glXGetCurrentDisplay == NULL) return GL_FALSE; + start = (const GLubyte*)glXGetClientString(glXGetCurrentDisplay(), GLX_EXTENSIONS); + if (0 == start) return GL_FALSE; + end = start + _glewStrLen(start); + return _glewSearchExtension(name, start, end); +} + +GLenum glxewContextInit (GLXEW_CONTEXT_ARG_DEF_LIST) +{ + int major, minor; + const GLubyte* extStart; + const GLubyte* extEnd; + /* initialize core GLX 1.2 */ + if (_glewInit_GLX_VERSION_1_2(GLEW_CONTEXT_ARG_VAR_INIT)) return GLEW_ERROR_GLX_VERSION_11_ONLY; + /* initialize flags */ + CONST_CAST(GLXEW_VERSION_1_0) = GL_TRUE; + CONST_CAST(GLXEW_VERSION_1_1) = GL_TRUE; + CONST_CAST(GLXEW_VERSION_1_2) = GL_TRUE; + CONST_CAST(GLXEW_VERSION_1_3) = GL_TRUE; + CONST_CAST(GLXEW_VERSION_1_4) = GL_TRUE; + /* query GLX version */ + glXQueryVersion(glXGetCurrentDisplay(), &major, &minor); + if (major == 1 && minor <= 3) + { + switch (minor) + { + case 3: + CONST_CAST(GLXEW_VERSION_1_4) = GL_FALSE; + break; + case 2: + CONST_CAST(GLXEW_VERSION_1_4) = GL_FALSE; + CONST_CAST(GLXEW_VERSION_1_3) = GL_FALSE; + break; + default: + return GLEW_ERROR_GLX_VERSION_11_ONLY; + break; + } + } + /* query GLX extension string */ + extStart = 0; + if (glXGetCurrentDisplay != NULL) + extStart = (const GLubyte*)glXGetClientString(glXGetCurrentDisplay(), GLX_EXTENSIONS); + if (extStart == 0) + extStart = (const GLubyte *)""; + extEnd = extStart + _glewStrLen(extStart); + /* initialize extensions */ +#ifdef GLX_VERSION_1_3 + if (glewExperimental || GLXEW_VERSION_1_3) CONST_CAST(GLXEW_VERSION_1_3) = !_glewInit_GLX_VERSION_1_3(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_VERSION_1_3 */ +#ifdef GLX_3DFX_multisample + CONST_CAST(GLXEW_3DFX_multisample) = _glewSearchExtension("GLX_3DFX_multisample", extStart, extEnd); +#endif /* GLX_3DFX_multisample */ +#ifdef GLX_AMD_gpu_association + CONST_CAST(GLXEW_AMD_gpu_association) = _glewSearchExtension("GLX_AMD_gpu_association", extStart, extEnd); + if (glewExperimental || GLXEW_AMD_gpu_association) CONST_CAST(GLXEW_AMD_gpu_association) = !_glewInit_GLX_AMD_gpu_association(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_AMD_gpu_association */ +#ifdef GLX_ARB_create_context + CONST_CAST(GLXEW_ARB_create_context) = _glewSearchExtension("GLX_ARB_create_context", extStart, extEnd); + if (glewExperimental || GLXEW_ARB_create_context) CONST_CAST(GLXEW_ARB_create_context) = !_glewInit_GLX_ARB_create_context(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_ARB_create_context */ +#ifdef GLX_ARB_create_context_profile + CONST_CAST(GLXEW_ARB_create_context_profile) = _glewSearchExtension("GLX_ARB_create_context_profile", extStart, extEnd); +#endif /* GLX_ARB_create_context_profile */ +#ifdef GLX_ARB_create_context_robustness + CONST_CAST(GLXEW_ARB_create_context_robustness) = _glewSearchExtension("GLX_ARB_create_context_robustness", extStart, extEnd); +#endif /* GLX_ARB_create_context_robustness */ +#ifdef GLX_ARB_fbconfig_float + CONST_CAST(GLXEW_ARB_fbconfig_float) = _glewSearchExtension("GLX_ARB_fbconfig_float", extStart, extEnd); +#endif /* GLX_ARB_fbconfig_float */ +#ifdef GLX_ARB_framebuffer_sRGB + CONST_CAST(GLXEW_ARB_framebuffer_sRGB) = _glewSearchExtension("GLX_ARB_framebuffer_sRGB", extStart, extEnd); +#endif /* GLX_ARB_framebuffer_sRGB */ +#ifdef GLX_ARB_get_proc_address + CONST_CAST(GLXEW_ARB_get_proc_address) = _glewSearchExtension("GLX_ARB_get_proc_address", extStart, extEnd); +#endif /* GLX_ARB_get_proc_address */ +#ifdef GLX_ARB_multisample + CONST_CAST(GLXEW_ARB_multisample) = _glewSearchExtension("GLX_ARB_multisample", extStart, extEnd); +#endif /* GLX_ARB_multisample */ +#ifdef GLX_ARB_robustness_application_isolation + CONST_CAST(GLXEW_ARB_robustness_application_isolation) = _glewSearchExtension("GLX_ARB_robustness_application_isolation", extStart, extEnd); +#endif /* GLX_ARB_robustness_application_isolation */ +#ifdef GLX_ARB_robustness_share_group_isolation + CONST_CAST(GLXEW_ARB_robustness_share_group_isolation) = _glewSearchExtension("GLX_ARB_robustness_share_group_isolation", extStart, extEnd); +#endif /* GLX_ARB_robustness_share_group_isolation */ +#ifdef GLX_ARB_vertex_buffer_object + CONST_CAST(GLXEW_ARB_vertex_buffer_object) = _glewSearchExtension("GLX_ARB_vertex_buffer_object", extStart, extEnd); +#endif /* GLX_ARB_vertex_buffer_object */ +#ifdef GLX_ATI_pixel_format_float + CONST_CAST(GLXEW_ATI_pixel_format_float) = _glewSearchExtension("GLX_ATI_pixel_format_float", extStart, extEnd); +#endif /* GLX_ATI_pixel_format_float */ +#ifdef GLX_ATI_render_texture + CONST_CAST(GLXEW_ATI_render_texture) = _glewSearchExtension("GLX_ATI_render_texture", extStart, extEnd); + if (glewExperimental || GLXEW_ATI_render_texture) CONST_CAST(GLXEW_ATI_render_texture) = !_glewInit_GLX_ATI_render_texture(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_ATI_render_texture */ +#ifdef GLX_EXT_buffer_age + CONST_CAST(GLXEW_EXT_buffer_age) = _glewSearchExtension("GLX_EXT_buffer_age", extStart, extEnd); +#endif /* GLX_EXT_buffer_age */ +#ifdef GLX_EXT_create_context_es2_profile + CONST_CAST(GLXEW_EXT_create_context_es2_profile) = _glewSearchExtension("GLX_EXT_create_context_es2_profile", extStart, extEnd); +#endif /* GLX_EXT_create_context_es2_profile */ +#ifdef GLX_EXT_create_context_es_profile + CONST_CAST(GLXEW_EXT_create_context_es_profile) = _glewSearchExtension("GLX_EXT_create_context_es_profile", extStart, extEnd); +#endif /* GLX_EXT_create_context_es_profile */ +#ifdef GLX_EXT_fbconfig_packed_float + CONST_CAST(GLXEW_EXT_fbconfig_packed_float) = _glewSearchExtension("GLX_EXT_fbconfig_packed_float", extStart, extEnd); +#endif /* GLX_EXT_fbconfig_packed_float */ +#ifdef GLX_EXT_framebuffer_sRGB + CONST_CAST(GLXEW_EXT_framebuffer_sRGB) = _glewSearchExtension("GLX_EXT_framebuffer_sRGB", extStart, extEnd); +#endif /* GLX_EXT_framebuffer_sRGB */ +#ifdef GLX_EXT_import_context + CONST_CAST(GLXEW_EXT_import_context) = _glewSearchExtension("GLX_EXT_import_context", extStart, extEnd); + if (glewExperimental || GLXEW_EXT_import_context) CONST_CAST(GLXEW_EXT_import_context) = !_glewInit_GLX_EXT_import_context(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_EXT_import_context */ +#ifdef GLX_EXT_scene_marker + CONST_CAST(GLXEW_EXT_scene_marker) = _glewSearchExtension("GLX_EXT_scene_marker", extStart, extEnd); +#endif /* GLX_EXT_scene_marker */ +#ifdef GLX_EXT_swap_control + CONST_CAST(GLXEW_EXT_swap_control) = _glewSearchExtension("GLX_EXT_swap_control", extStart, extEnd); + if (glewExperimental || GLXEW_EXT_swap_control) CONST_CAST(GLXEW_EXT_swap_control) = !_glewInit_GLX_EXT_swap_control(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_EXT_swap_control */ +#ifdef GLX_EXT_swap_control_tear + CONST_CAST(GLXEW_EXT_swap_control_tear) = _glewSearchExtension("GLX_EXT_swap_control_tear", extStart, extEnd); +#endif /* GLX_EXT_swap_control_tear */ +#ifdef GLX_EXT_texture_from_pixmap + CONST_CAST(GLXEW_EXT_texture_from_pixmap) = _glewSearchExtension("GLX_EXT_texture_from_pixmap", extStart, extEnd); + if (glewExperimental || GLXEW_EXT_texture_from_pixmap) CONST_CAST(GLXEW_EXT_texture_from_pixmap) = !_glewInit_GLX_EXT_texture_from_pixmap(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_EXT_texture_from_pixmap */ +#ifdef GLX_EXT_visual_info + CONST_CAST(GLXEW_EXT_visual_info) = _glewSearchExtension("GLX_EXT_visual_info", extStart, extEnd); +#endif /* GLX_EXT_visual_info */ +#ifdef GLX_EXT_visual_rating + CONST_CAST(GLXEW_EXT_visual_rating) = _glewSearchExtension("GLX_EXT_visual_rating", extStart, extEnd); +#endif /* GLX_EXT_visual_rating */ +#ifdef GLX_INTEL_swap_event + CONST_CAST(GLXEW_INTEL_swap_event) = _glewSearchExtension("GLX_INTEL_swap_event", extStart, extEnd); +#endif /* GLX_INTEL_swap_event */ +#ifdef GLX_MESA_agp_offset + CONST_CAST(GLXEW_MESA_agp_offset) = _glewSearchExtension("GLX_MESA_agp_offset", extStart, extEnd); + if (glewExperimental || GLXEW_MESA_agp_offset) CONST_CAST(GLXEW_MESA_agp_offset) = !_glewInit_GLX_MESA_agp_offset(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_MESA_agp_offset */ +#ifdef GLX_MESA_copy_sub_buffer + CONST_CAST(GLXEW_MESA_copy_sub_buffer) = _glewSearchExtension("GLX_MESA_copy_sub_buffer", extStart, extEnd); + if (glewExperimental || GLXEW_MESA_copy_sub_buffer) CONST_CAST(GLXEW_MESA_copy_sub_buffer) = !_glewInit_GLX_MESA_copy_sub_buffer(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_MESA_copy_sub_buffer */ +#ifdef GLX_MESA_pixmap_colormap + CONST_CAST(GLXEW_MESA_pixmap_colormap) = _glewSearchExtension("GLX_MESA_pixmap_colormap", extStart, extEnd); + if (glewExperimental || GLXEW_MESA_pixmap_colormap) CONST_CAST(GLXEW_MESA_pixmap_colormap) = !_glewInit_GLX_MESA_pixmap_colormap(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_MESA_pixmap_colormap */ +#ifdef GLX_MESA_release_buffers + CONST_CAST(GLXEW_MESA_release_buffers) = _glewSearchExtension("GLX_MESA_release_buffers", extStart, extEnd); + if (glewExperimental || GLXEW_MESA_release_buffers) CONST_CAST(GLXEW_MESA_release_buffers) = !_glewInit_GLX_MESA_release_buffers(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_MESA_release_buffers */ +#ifdef GLX_MESA_set_3dfx_mode + CONST_CAST(GLXEW_MESA_set_3dfx_mode) = _glewSearchExtension("GLX_MESA_set_3dfx_mode", extStart, extEnd); + if (glewExperimental || GLXEW_MESA_set_3dfx_mode) CONST_CAST(GLXEW_MESA_set_3dfx_mode) = !_glewInit_GLX_MESA_set_3dfx_mode(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_MESA_set_3dfx_mode */ +#ifdef GLX_MESA_swap_control + CONST_CAST(GLXEW_MESA_swap_control) = _glewSearchExtension("GLX_MESA_swap_control", extStart, extEnd); + if (glewExperimental || GLXEW_MESA_swap_control) CONST_CAST(GLXEW_MESA_swap_control) = !_glewInit_GLX_MESA_swap_control(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_MESA_swap_control */ +#ifdef GLX_NV_copy_image + CONST_CAST(GLXEW_NV_copy_image) = _glewSearchExtension("GLX_NV_copy_image", extStart, extEnd); + if (glewExperimental || GLXEW_NV_copy_image) CONST_CAST(GLXEW_NV_copy_image) = !_glewInit_GLX_NV_copy_image(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_NV_copy_image */ +#ifdef GLX_NV_float_buffer + CONST_CAST(GLXEW_NV_float_buffer) = _glewSearchExtension("GLX_NV_float_buffer", extStart, extEnd); +#endif /* GLX_NV_float_buffer */ +#ifdef GLX_NV_multisample_coverage + CONST_CAST(GLXEW_NV_multisample_coverage) = _glewSearchExtension("GLX_NV_multisample_coverage", extStart, extEnd); +#endif /* GLX_NV_multisample_coverage */ +#ifdef GLX_NV_present_video + CONST_CAST(GLXEW_NV_present_video) = _glewSearchExtension("GLX_NV_present_video", extStart, extEnd); + if (glewExperimental || GLXEW_NV_present_video) CONST_CAST(GLXEW_NV_present_video) = !_glewInit_GLX_NV_present_video(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_NV_present_video */ +#ifdef GLX_NV_swap_group + CONST_CAST(GLXEW_NV_swap_group) = _glewSearchExtension("GLX_NV_swap_group", extStart, extEnd); + if (glewExperimental || GLXEW_NV_swap_group) CONST_CAST(GLXEW_NV_swap_group) = !_glewInit_GLX_NV_swap_group(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_NV_swap_group */ +#ifdef GLX_NV_vertex_array_range + CONST_CAST(GLXEW_NV_vertex_array_range) = _glewSearchExtension("GLX_NV_vertex_array_range", extStart, extEnd); + if (glewExperimental || GLXEW_NV_vertex_array_range) CONST_CAST(GLXEW_NV_vertex_array_range) = !_glewInit_GLX_NV_vertex_array_range(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_NV_vertex_array_range */ +#ifdef GLX_NV_video_capture + CONST_CAST(GLXEW_NV_video_capture) = _glewSearchExtension("GLX_NV_video_capture", extStart, extEnd); + if (glewExperimental || GLXEW_NV_video_capture) CONST_CAST(GLXEW_NV_video_capture) = !_glewInit_GLX_NV_video_capture(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_NV_video_capture */ +#ifdef GLX_NV_video_output + CONST_CAST(GLXEW_NV_video_output) = _glewSearchExtension("GLX_NV_video_output", extStart, extEnd); + if (glewExperimental || GLXEW_NV_video_output) CONST_CAST(GLXEW_NV_video_output) = !_glewInit_GLX_NV_video_output(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_NV_video_output */ +#ifdef GLX_OML_swap_method + CONST_CAST(GLXEW_OML_swap_method) = _glewSearchExtension("GLX_OML_swap_method", extStart, extEnd); +#endif /* GLX_OML_swap_method */ +#ifdef GLX_OML_sync_control + CONST_CAST(GLXEW_OML_sync_control) = _glewSearchExtension("GLX_OML_sync_control", extStart, extEnd); + if (glewExperimental || GLXEW_OML_sync_control) CONST_CAST(GLXEW_OML_sync_control) = !_glewInit_GLX_OML_sync_control(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_OML_sync_control */ +#ifdef GLX_SGIS_blended_overlay + CONST_CAST(GLXEW_SGIS_blended_overlay) = _glewSearchExtension("GLX_SGIS_blended_overlay", extStart, extEnd); +#endif /* GLX_SGIS_blended_overlay */ +#ifdef GLX_SGIS_color_range + CONST_CAST(GLXEW_SGIS_color_range) = _glewSearchExtension("GLX_SGIS_color_range", extStart, extEnd); +#endif /* GLX_SGIS_color_range */ +#ifdef GLX_SGIS_multisample + CONST_CAST(GLXEW_SGIS_multisample) = _glewSearchExtension("GLX_SGIS_multisample", extStart, extEnd); +#endif /* GLX_SGIS_multisample */ +#ifdef GLX_SGIS_shared_multisample + CONST_CAST(GLXEW_SGIS_shared_multisample) = _glewSearchExtension("GLX_SGIS_shared_multisample", extStart, extEnd); +#endif /* GLX_SGIS_shared_multisample */ +#ifdef GLX_SGIX_fbconfig + CONST_CAST(GLXEW_SGIX_fbconfig) = _glewSearchExtension("GLX_SGIX_fbconfig", extStart, extEnd); + if (glewExperimental || GLXEW_SGIX_fbconfig) CONST_CAST(GLXEW_SGIX_fbconfig) = !_glewInit_GLX_SGIX_fbconfig(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_SGIX_fbconfig */ +#ifdef GLX_SGIX_hyperpipe + CONST_CAST(GLXEW_SGIX_hyperpipe) = _glewSearchExtension("GLX_SGIX_hyperpipe", extStart, extEnd); + if (glewExperimental || GLXEW_SGIX_hyperpipe) CONST_CAST(GLXEW_SGIX_hyperpipe) = !_glewInit_GLX_SGIX_hyperpipe(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_SGIX_hyperpipe */ +#ifdef GLX_SGIX_pbuffer + CONST_CAST(GLXEW_SGIX_pbuffer) = _glewSearchExtension("GLX_SGIX_pbuffer", extStart, extEnd); + if (glewExperimental || GLXEW_SGIX_pbuffer) CONST_CAST(GLXEW_SGIX_pbuffer) = !_glewInit_GLX_SGIX_pbuffer(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_SGIX_pbuffer */ +#ifdef GLX_SGIX_swap_barrier + CONST_CAST(GLXEW_SGIX_swap_barrier) = _glewSearchExtension("GLX_SGIX_swap_barrier", extStart, extEnd); + if (glewExperimental || GLXEW_SGIX_swap_barrier) CONST_CAST(GLXEW_SGIX_swap_barrier) = !_glewInit_GLX_SGIX_swap_barrier(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_SGIX_swap_barrier */ +#ifdef GLX_SGIX_swap_group + CONST_CAST(GLXEW_SGIX_swap_group) = _glewSearchExtension("GLX_SGIX_swap_group", extStart, extEnd); + if (glewExperimental || GLXEW_SGIX_swap_group) CONST_CAST(GLXEW_SGIX_swap_group) = !_glewInit_GLX_SGIX_swap_group(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_SGIX_swap_group */ +#ifdef GLX_SGIX_video_resize + CONST_CAST(GLXEW_SGIX_video_resize) = _glewSearchExtension("GLX_SGIX_video_resize", extStart, extEnd); + if (glewExperimental || GLXEW_SGIX_video_resize) CONST_CAST(GLXEW_SGIX_video_resize) = !_glewInit_GLX_SGIX_video_resize(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_SGIX_video_resize */ +#ifdef GLX_SGIX_visual_select_group + CONST_CAST(GLXEW_SGIX_visual_select_group) = _glewSearchExtension("GLX_SGIX_visual_select_group", extStart, extEnd); +#endif /* GLX_SGIX_visual_select_group */ +#ifdef GLX_SGI_cushion + CONST_CAST(GLXEW_SGI_cushion) = _glewSearchExtension("GLX_SGI_cushion", extStart, extEnd); + if (glewExperimental || GLXEW_SGI_cushion) CONST_CAST(GLXEW_SGI_cushion) = !_glewInit_GLX_SGI_cushion(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_SGI_cushion */ +#ifdef GLX_SGI_make_current_read + CONST_CAST(GLXEW_SGI_make_current_read) = _glewSearchExtension("GLX_SGI_make_current_read", extStart, extEnd); + if (glewExperimental || GLXEW_SGI_make_current_read) CONST_CAST(GLXEW_SGI_make_current_read) = !_glewInit_GLX_SGI_make_current_read(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_SGI_make_current_read */ +#ifdef GLX_SGI_swap_control + CONST_CAST(GLXEW_SGI_swap_control) = _glewSearchExtension("GLX_SGI_swap_control", extStart, extEnd); + if (glewExperimental || GLXEW_SGI_swap_control) CONST_CAST(GLXEW_SGI_swap_control) = !_glewInit_GLX_SGI_swap_control(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_SGI_swap_control */ +#ifdef GLX_SGI_video_sync + CONST_CAST(GLXEW_SGI_video_sync) = _glewSearchExtension("GLX_SGI_video_sync", extStart, extEnd); + if (glewExperimental || GLXEW_SGI_video_sync) CONST_CAST(GLXEW_SGI_video_sync) = !_glewInit_GLX_SGI_video_sync(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_SGI_video_sync */ +#ifdef GLX_SUN_get_transparent_index + CONST_CAST(GLXEW_SUN_get_transparent_index) = _glewSearchExtension("GLX_SUN_get_transparent_index", extStart, extEnd); + if (glewExperimental || GLXEW_SUN_get_transparent_index) CONST_CAST(GLXEW_SUN_get_transparent_index) = !_glewInit_GLX_SUN_get_transparent_index(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_SUN_get_transparent_index */ +#ifdef GLX_SUN_video_resize + CONST_CAST(GLXEW_SUN_video_resize) = _glewSearchExtension("GLX_SUN_video_resize", extStart, extEnd); + if (glewExperimental || GLXEW_SUN_video_resize) CONST_CAST(GLXEW_SUN_video_resize) = !_glewInit_GLX_SUN_video_resize(GLEW_CONTEXT_ARG_VAR_INIT); +#endif /* GLX_SUN_video_resize */ + + return GLEW_OK; +} + +#endif /* !defined(__ANDROID__) && !defined(__native_client__) && (!defined(__APPLE__) || defined(GLEW_APPLE_GLX)) */ + +/* ------------------------------------------------------------------------ */ + +const GLubyte * GLEWAPIENTRY glewGetErrorString (GLenum error) +{ + static const GLubyte* _glewErrorString[] = + { + (const GLubyte*)"No error", + (const GLubyte*)"Missing GL version", + (const GLubyte*)"GL 1.1 and up are not supported", + (const GLubyte*)"GLX 1.2 and up are not supported", + (const GLubyte*)"Unknown error" + }; + const int max_error = sizeof(_glewErrorString)/sizeof(*_glewErrorString) - 1; + return _glewErrorString[(int)error > max_error ? max_error : (int)error]; +} + +const GLubyte * GLEWAPIENTRY glewGetString (GLenum name) +{ + static const GLubyte* _glewString[] = + { + (const GLubyte*)NULL, + (const GLubyte*)"1.10.0", + (const GLubyte*)"1", + (const GLubyte*)"10", + (const GLubyte*)"0" + }; + const int max_string = sizeof(_glewString)/sizeof(*_glewString) - 1; + return _glewString[(int)name > max_string ? 0 : (int)name]; +} + +/* ------------------------------------------------------------------------ */ + +GLboolean glewExperimental = GL_FALSE; + +#if !defined(GLEW_MX) + +#if defined(_WIN32) +extern GLenum GLEWAPIENTRY wglewContextInit (void); +#elif !defined(__ANDROID__) && !defined(__native_client__) && (!defined(__APPLE__) || defined(GLEW_APPLE_GLX)) +extern GLenum GLEWAPIENTRY glxewContextInit (void); +#endif /* _WIN32 */ + +#ifdef GLEW_DYNAMIC_LOAD_ALL_GLX_FUNCTIONS +GLboolean GLEWAPIENTRY glewXInit(void) +{ + GLboolean r = GL_FALSE; + r = ((glXGetProcAddressARB = (PFNGLXGETPROCADDRESSARBPROC)dlglXGetProcAddressARB((const GLubyte*)"glXGetProcAddressARB")) == NULL) || r; + r = ((glXQueryExtension = (PFNGLXQUERYEXTENSION)dlglXGetProcAddressARB((const GLubyte*)"glXQueryExtension")) == NULL) || r; + r = ((glXQueryVersion = (PFNGLXQUERYVERSION)dlglXGetProcAddressARB((const GLubyte*)"glXQueryVersion")) == NULL) || r; + r = ((glXGetConfig = (PFNGLXGETCONFIG)dlglXGetProcAddressARB((const GLubyte*)"glXGetConfig")) == NULL) || r; + r = ((glXChooseVisual = (PFNGLXCHOOSEVISUAL)dlglXGetProcAddressARB((const GLubyte*)"glXChooseVisual")) == NULL) || r; + r = ((glXCreateContext = (PFNGLXCREATECONTEXT)dlglXGetProcAddressARB((const GLubyte*)"glXCreateContext")) == NULL) || r; + r = ((glXDestroyContext = (PFNGLXDESTROYCONTEXT)dlglXGetProcAddressARB((const GLubyte*)"glXDestroyContext")) == NULL) || r; + r = ((glXDestroyContext = (PFNGLXDESTROYCONTEXT)dlglXGetProcAddressARB((const GLubyte*)"glXDestroyContext")) == NULL) || r; + r = ((glXIsDirect = (PFNGLXISDIRECT)dlglXGetProcAddressARB((const GLubyte*)"glXIsDirect")) == NULL) || r; + r = ((glXMakeCurrent = (PFNGLXMAKECURRENT)dlglXGetProcAddressARB((const GLubyte*)"glXMakeCurrent")) == NULL) || r; + r = ((glXQueryExtensionsString = (PFNGLXQUERYEXTENSIONSSTRING)dlglXGetProcAddressARB((const GLubyte*)"glXQueryExtensionsString")) == NULL) || r; + r = ((glXGetClientString = (PFNGLXGETCLIENTSTRING)dlglXGetProcAddressARB((const GLubyte*)"glXGetClientString")) == NULL) || r; + r = ((glXQueryServerString = (PFNGLXQUERYSERVERSTRING)dlglXGetProcAddressARB((const GLubyte*)"glXQueryServerString")) == NULL) || r; + r = ((glXSwapBuffers = (PFNGLXSWAPBUFFERS)dlglXGetProcAddressARB((const GLubyte*)"glXSwapBuffers")) == NULL) || r; + //glxewContextInit(); + _glewInit_GLX_VERSION_1_3(); + + if (r==0) + { + printf("glewXInit dynamically loaded using dlopen/dlsym OK\n"); + } + return r; +} +#endif //GLEW_DYNAMIC_LOAD_ALL_GLX_FUNCTIONS + +#ifdef GLEW_INIT_OPENGL11_FUNCTIONS + +PFNGLACCUMPROC __glewAccum = NULL; +PFNGLALPHAFUNCPROC __glewAlphaFunc = NULL; +PFNGLARETEXTURESRESIDENTPROC __glewAreTexturesResident = NULL; +PFNGLARRAYELEMENTPROC __glewArrayElement = NULL; +PFNGLBEGINPROC __glewBegin = NULL; +PFNGLBINDTEXTUREPROC __glewBindTexture = NULL; +PFNGLBITMAPPROC __glewBitmap = NULL; +PFNGLBLENDFUNCPROC __glewBlendFunc = NULL; +PFNGLCALLLISTPROC __glewCallList = NULL; +PFNGLCALLLISTSPROC __glewCallLists = NULL; +PFNGLCLEARPROC __glewClear = NULL; +PFNGLCLEARACCUMPROC __glewClearAccum = NULL; +PFNGLCLEARCOLORPROC __glewClearColor = NULL; +PFNGLCLEARDEPTHPROC __glewClearDepth = NULL; +PFNGLCLEARINDEXPROC __glewClearIndex = NULL; +PFNGLCLEARSTENCILPROC __glewClearStencil = NULL; +PFNGLCLIPPLANEPROC __glewClipPlane = NULL; +PFNGLCOLOR3BPROC __glewColor3b = NULL; +PFNGLCOLOR3BVPROC __glewColor3bv = NULL; +PFNGLCOLOR3DPROC __glewColor3d = NULL; +PFNGLCOLOR3DVPROC __glewColor3dv = NULL; +PFNGLCOLOR3FPROC __glewColor3f = NULL; +PFNGLCOLOR3FVPROC __glewColor3fv = NULL; +PFNGLCOLOR3IPROC __glewColor3i = NULL; +PFNGLCOLOR3IVPROC __glewColor3iv = NULL; +PFNGLCOLOR3SPROC __glewColor3s = NULL; +PFNGLCOLOR3SVPROC __glewColor3sv = NULL; +PFNGLCOLOR3UBPROC __glewColor3ub = NULL; +PFNGLCOLOR3UBVPROC __glewColor3ubv = NULL; +PFNGLCOLOR3UIPROC __glewColor3ui = NULL; +PFNGLCOLOR3UIVPROC __glewColor3uiv = NULL; +PFNGLCOLOR3USPROC __glewColor3us = NULL; +PFNGLCOLOR3USVPROC __glewColor3usv = NULL; +PFNGLCOLOR4BPROC __glewColor4b = NULL; +PFNGLCOLOR4BVPROC __glewColor4bv = NULL; +PFNGLCOLOR4DPROC __glewColor4d = NULL; +PFNGLCOLOR4DVPROC __glewColor4dv = NULL; +PFNGLCOLOR4FPROC __glewColor4f = NULL; +PFNGLCOLOR4FVPROC __glewColor4fv = NULL; +PFNGLCOLOR4IPROC __glewColor4i = NULL; +PFNGLCOLOR4IVPROC __glewColor4iv = NULL; +PFNGLCOLOR4SPROC __glewColor4s = NULL; +PFNGLCOLOR4SVPROC __glewColor4sv = NULL; +PFNGLCOLOR4UBPROC __glewColor4ub = NULL; +PFNGLCOLOR4UBVPROC __glewColor4ubv = NULL; +PFNGLCOLOR4UIPROC __glewColor4ui = NULL; +PFNGLCOLOR4UIVPROC __glewColor4uiv = NULL; +PFNGLCOLOR4USPROC __glewColor4us = NULL; +PFNGLCOLOR4USVPROC __glewColor4usv = NULL; +PFNGLCOLORMASKPROC __glewColorMask = NULL; +PFNGLCOLORMATERIALPROC __glewColorMaterial = NULL; +PFNGLCOLORPOINTERPROC __glewColorPointer = NULL; +PFNGLCOPYPIXELSPROC __glewCopyPixels = NULL; +PFNGLCOPYTEXIMAGE1DPROC __glewCopyTexImage1D = NULL; +PFNGLCOPYTEXIMAGE2DPROC __glewCopyTexImage2D = NULL; +PFNGLCOPYTEXSUBIMAGE1DPROC __glewCopyTexSubImage1D = NULL; +PFNGLCOPYTEXSUBIMAGE2DPROC __glewCopyTexSubImage2D = NULL; +PFNGLCULLFACEPROC __glewCullFace = NULL; +PFNGLDELETELISTSPROC __glewDeleteLists = NULL; +PFNGLDELETETEXTURESPROC __glewDeleteTextures = NULL; +PFNGLDEPTHFUNCPROC __glewDepthFunc = NULL; +PFNGLDEPTHMASKPROC __glewDepthMask = NULL; +PFNGLDEPTHRANGEPROC __glewDepthRange = NULL; +PFNGLDISABLEPROC __glewDisable = NULL; +PFNGLDISABLECLIENTSTATEPROC __glewDisableClientState = NULL; +PFNGLDRAWARRAYSPROC __glewDrawArrays = NULL; +PFNGLDRAWBUFFERPROC __glewDrawBuffer = NULL; +PFNGLDRAWELEMENTSPROC __glewDrawElements = NULL; +PFNGLDRAWPIXELSPROC __glewDrawPixels = NULL; +PFNGLEDGEFLAGPROC __glewEdgeFlag = NULL; +PFNGLEDGEFLAGPOINTERPROC __glewEdgeFlagPointer = NULL; +PFNGLEDGEFLAGVPROC __glewEdgeFlagv = NULL; +PFNGLENABLEPROC __glewEnable = NULL; +PFNGLENABLECLIENTSTATEPROC __glewEnableClientState = NULL; +PFNGLENDPROC __glewEnd = NULL; +PFNGLENDLISTPROC __glewEndList = NULL; +PFNGLEVALCOORD1DPROC __glewEvalCoord1d = NULL; +PFNGLEVALCOORD1DVPROC __glewEvalCoord1dv = NULL; +PFNGLEVALCOORD1FPROC __glewEvalCoord1f = NULL; +PFNGLEVALCOORD1FVPROC __glewEvalCoord1fv = NULL; +PFNGLEVALCOORD2DPROC __glewEvalCoord2d = NULL; +PFNGLEVALCOORD2DVPROC __glewEvalCoord2dv = NULL; +PFNGLEVALCOORD2FPROC __glewEvalCoord2f = NULL; +PFNGLEVALCOORD2FVPROC __glewEvalCoord2fv = NULL; +PFNGLEVALMESH1PROC __glewEvalMesh1 = NULL; +PFNGLEVALMESH2PROC __glewEvalMesh2 = NULL; +PFNGLEVALPOINT1PROC __glewEvalPoint1 = NULL; +PFNGLEVALPOINT2PROC __glewEvalPoint2 = NULL; +PFNGLFEEDBACKBUFFERPROC __glewFeedbackBuffer = NULL; +PFNGLFINISHPROC __glewFinish = NULL; +PFNGLFLUSHPROC __glewFlush = NULL; +PFNGLFOGFPROC __glewFogf = NULL; +PFNGLFOGFVPROC __glewFogfv = NULL; +PFNGLFOGIPROC __glewFogi = NULL; +PFNGLFOGIVPROC __glewFogiv = NULL; +PFNGLFRONTFACEPROC __glewFrontFace = NULL; +PFNGLFRUSTUMPROC __glewFrustum = NULL; +PFNGLGENLISTSPROC __glewGenLists = NULL; +PFNGLGENTEXTURESPROC __glewGenTextures = NULL; +PFNGLGETBOOLEANVPROC __glewGetBooleanv = NULL; +PFNGLGETCLIPPLANEPROC __glewGetClipPlane = NULL; +PFNGLGETDOUBLEVPROC __glewGetDoublev = NULL; +PFNGLGETERRORPROC __glewGetError = NULL; +PFNGLGETFLOATVPROC __glewGetFloatv = NULL; +PFNGLGETINTEGERVPROC __glewGetIntegerv = NULL; +PFNGLGETLIGHTFVPROC __glewGetLightfv = NULL; +PFNGLGETLIGHTIVPROC __glewGetLightiv = NULL; +PFNGLGETMAPDVPROC __glewGetMapdv = NULL; +PFNGLGETMAPFVPROC __glewGetMapfv = NULL; +PFNGLGETMAPIVPROC __glewGetMapiv = NULL; +PFNGLGETMATERIALFVPROC __glewGetMaterialfv = NULL; +PFNGLGETMATERIALIVPROC __glewGetMaterialiv = NULL; +PFNGLGETPIXELMAPFVPROC __glewGetPixelMapfv = NULL; +PFNGLGETPIXELMAPUIVPROC __glewGetPixelMapuiv = NULL; +PFNGLGETPIXELMAPUSVPROC __glewGetPixelMapusv = NULL; +PFNGLGETPOINTERVPROC __glewGetPointerv = NULL; +PFNGLGETPOLYGONSTIPPLEPROC __glewGetPolygonStipple = NULL; +PFNGLGETSTRINGPROC __glewGetString = NULL; +PFNGLGETTEXENVFVPROC __glewGetTexEnvfv = NULL; +PFNGLGETTEXENVIVPROC __glewGetTexEnviv = NULL; +PFNGLGETTEXGENDVPROC __glewGetTexGendv = NULL; +PFNGLGETTEXGENFVPROC __glewGetTexGenfv = NULL; +PFNGLGETTEXGENIVPROC __glewGetTexGeniv = NULL; +PFNGLGETTEXIMAGEPROC __glewGetTexImage = NULL; +PFNGLGETTEXLEVELPARAMETERFVPROC __glewGetTexLevelParameterfv = NULL; +PFNGLGETTEXLEVELPARAMETERIVPROC __glewGetTexLevelParameteriv = NULL; +PFNGLGETTEXPARAMETERFVPROC __glewGetTexParameterfv = NULL; +PFNGLGETTEXPARAMETERIVPROC __glewGetTexParameteriv = NULL; +PFNGLHINTPROC __glewHint = NULL; +PFNGLINDEXMASKPROC __glewIndexMask = NULL; +PFNGLINDEXPOINTERPROC __glewIndexPointer = NULL; +PFNGLINDEXDPROC __glewIndexd = NULL; +PFNGLINDEXDVPROC __glewIndexdv = NULL; +PFNGLINDEXFPROC __glewIndexf = NULL; +PFNGLINDEXFVPROC __glewIndexfv = NULL; +PFNGLINDEXIPROC __glewIndexi = NULL; +PFNGLINDEXIVPROC __glewIndexiv = NULL; +PFNGLINDEXSPROC __glewIndexs = NULL; +PFNGLINDEXSVPROC __glewIndexsv = NULL; +PFNGLINDEXUBPROC __glewIndexub = NULL; +PFNGLINDEXUBVPROC __glewIndexubv = NULL; +PFNGLINITNAMESPROC __glewInitNames = NULL; +PFNGLINTERLEAVEDARRAYSPROC __glewInterleavedArrays = NULL; +PFNGLISENABLEDPROC __glewIsEnabled = NULL; +PFNGLISLISTPROC __glewIsList = NULL; +PFNGLISTEXTUREPROC __glewIsTexture = NULL; +PFNGLLIGHTMODELFPROC __glewLightModelf = NULL; +PFNGLLIGHTMODELFVPROC __glewLightModelfv = NULL; +PFNGLLIGHTMODELIPROC __glewLightModeli = NULL; +PFNGLLIGHTMODELIVPROC __glewLightModeliv = NULL; +PFNGLLIGHTFPROC __glewLightf = NULL; +PFNGLLIGHTFVPROC __glewLightfv = NULL; +PFNGLLIGHTIPROC __glewLighti = NULL; +PFNGLLIGHTIVPROC __glewLightiv = NULL; +PFNGLLINESTIPPLEPROC __glewLineStipple = NULL; +PFNGLLINEWIDTHPROC __glewLineWidth = NULL; +PFNGLLISTBASEPROC __glewListBase = NULL; +PFNGLLOADIDENTITYPROC __glewLoadIdentity = NULL; +PFNGLLOADMATRIXDPROC __glewLoadMatrixd = NULL; +PFNGLLOADMATRIXFPROC __glewLoadMatrixf = NULL; +PFNGLLOADNAMEPROC __glewLoadName = NULL; +PFNGLLOGICOPPROC __glewLogicOp = NULL; +PFNGLMAP1DPROC __glewMap1d = NULL; +PFNGLMAP1FPROC __glewMap1f = NULL; +PFNGLMAP2DPROC __glewMap2d = NULL; +PFNGLMAP2FPROC __glewMap2f = NULL; +PFNGLMAPGRID1DPROC __glewMapGrid1d = NULL; +PFNGLMAPGRID1FPROC __glewMapGrid1f = NULL; +PFNGLMAPGRID2DPROC __glewMapGrid2d = NULL; +PFNGLMAPGRID2FPROC __glewMapGrid2f = NULL; +PFNGLMATERIALFPROC __glewMaterialf = NULL; +PFNGLMATERIALFVPROC __glewMaterialfv = NULL; +PFNGLMATERIALIPROC __glewMateriali = NULL; +PFNGLMATERIALIVPROC __glewMaterialiv = NULL; +PFNGLMATRIXMODEPROC __glewMatrixMode = NULL; +PFNGLMULTMATRIXDPROC __glewMultMatrixd = NULL; +PFNGLMULTMATRIXFPROC __glewMultMatrixf = NULL; +PFNGLNEWLISTPROC __glewNewList = NULL; +PFNGLNORMAL3BPROC __glewNormal3b = NULL; +PFNGLNORMAL3BVPROC __glewNormal3bv = NULL; +PFNGLNORMAL3DPROC __glewNormal3d = NULL; +PFNGLNORMAL3DVPROC __glewNormal3dv = NULL; +PFNGLNORMAL3FPROC __glewNormal3f = NULL; +PFNGLNORMAL3FVPROC __glewNormal3fv = NULL; +PFNGLNORMAL3IPROC __glewNormal3i = NULL; +PFNGLNORMAL3IVPROC __glewNormal3iv = NULL; +PFNGLNORMAL3SPROC __glewNormal3s = NULL; +PFNGLNORMAL3SVPROC __glewNormal3sv = NULL; +PFNGLNORMALPOINTERPROC __glewNormalPointer = NULL; +PFNGLORTHOPROC __glewOrtho = NULL; +PFNGLPASSTHROUGHPROC __glewPassThrough = NULL; +PFNGLPIXELMAPFVPROC __glewPixelMapfv = NULL; +PFNGLPIXELMAPUIVPROC __glewPixelMapuiv = NULL; +PFNGLPIXELMAPUSVPROC __glewPixelMapusv = NULL; +PFNGLPIXELSTOREFPROC __glewPixelStoref = NULL; +PFNGLPIXELSTOREIPROC __glewPixelStorei = NULL; +PFNGLPIXELTRANSFERFPROC __glewPixelTransferf = NULL; +PFNGLPIXELTRANSFERIPROC __glewPixelTransferi = NULL; +PFNGLPIXELZOOMPROC __glewPixelZoom = NULL; +PFNGLPOINTSIZEPROC __glewPointSize = NULL; +PFNGLPOLYGONMODEPROC __glewPolygonMode = NULL; +PFNGLPOLYGONOFFSETPROC __glewPolygonOffset = NULL; +PFNGLPOLYGONSTIPPLEPROC __glewPolygonStipple = NULL; +PFNGLPOPATTRIBPROC __glewPopAttrib = NULL; +PFNGLPOPCLIENTATTRIBPROC __glewPopClientAttrib = NULL; +PFNGLPOPMATRIXPROC __glewPopMatrix = NULL; +PFNGLPOPNAMEPROC __glewPopName = NULL; +PFNGLPRIORITIZETEXTURESPROC __glewPrioritizeTextures = NULL; +PFNGLPUSHATTRIBPROC __glewPushAttrib = NULL; +PFNGLPUSHCLIENTATTRIBPROC __glewPushClientAttrib = NULL; +PFNGLPUSHMATRIXPROC __glewPushMatrix = NULL; +PFNGLPUSHNAMEPROC __glewPushName = NULL; +PFNGLRASTERPOS2DPROC __glewRasterPos2d = NULL; +PFNGLRASTERPOS2DVPROC __glewRasterPos2dv = NULL; +PFNGLRASTERPOS2FPROC __glewRasterPos2f = NULL; +PFNGLRASTERPOS2FVPROC __glewRasterPos2fv = NULL; +PFNGLRASTERPOS2IPROC __glewRasterPos2i = NULL; +PFNGLRASTERPOS2IVPROC __glewRasterPos2iv = NULL; +PFNGLRASTERPOS2SPROC __glewRasterPos2s = NULL; +PFNGLRASTERPOS2SVPROC __glewRasterPos2sv = NULL; +PFNGLRASTERPOS3DPROC __glewRasterPos3d = NULL; +PFNGLRASTERPOS3DVPROC __glewRasterPos3dv = NULL; +PFNGLRASTERPOS3FPROC __glewRasterPos3f = NULL; +PFNGLRASTERPOS3FVPROC __glewRasterPos3fv = NULL; +PFNGLRASTERPOS3IPROC __glewRasterPos3i = NULL; +PFNGLRASTERPOS3IVPROC __glewRasterPos3iv = NULL; +PFNGLRASTERPOS3SPROC __glewRasterPos3s = NULL; +PFNGLRASTERPOS3SVPROC __glewRasterPos3sv = NULL; +PFNGLRASTERPOS4DPROC __glewRasterPos4d = NULL; +PFNGLRASTERPOS4DVPROC __glewRasterPos4dv = NULL; +PFNGLRASTERPOS4FPROC __glewRasterPos4f = NULL; +PFNGLRASTERPOS4FVPROC __glewRasterPos4fv = NULL; +PFNGLRASTERPOS4IPROC __glewRasterPos4i = NULL; +PFNGLRASTERPOS4IVPROC __glewRasterPos4iv = NULL; +PFNGLRASTERPOS4SPROC __glewRasterPos4s = NULL; +PFNGLRASTERPOS4SVPROC __glewRasterPos4sv = NULL; +PFNGLREADBUFFERPROC __glewReadBuffer = NULL; +PFNGLREADPIXELSPROC __glewReadPixels = NULL; +PFNGLRECTDPROC __glewRectd = NULL; +PFNGLRECTDVPROC __glewRectdv = NULL; +PFNGLRECTFPROC __glewRectf = NULL; +PFNGLRECTFVPROC __glewRectfv = NULL; +PFNGLRECTIPROC __glewRecti = NULL; +PFNGLRECTIVPROC __glewRectiv = NULL; +PFNGLRECTSPROC __glewRects = NULL; +PFNGLRECTSVPROC __glewRectsv = NULL; +PFNGLRENDERMODEPROC __glewRenderMode = NULL; +PFNGLROTATEDPROC __glewRotated = NULL; +PFNGLROTATEFPROC __glewRotatef = NULL; +PFNGLSCALEDPROC __glewScaled = NULL; +PFNGLSCALEFPROC __glewScalef = NULL; +PFNGLSCISSORPROC __glewScissor = NULL; +PFNGLSELECTBUFFERPROC __glewSelectBuffer = NULL; +PFNGLSHADEMODELPROC __glewShadeModel = NULL; +PFNGLSTENCILFUNCPROC __glewStencilFunc = NULL; +PFNGLSTENCILMASKPROC __glewStencilMask = NULL; +PFNGLSTENCILOPPROC __glewStencilOp = NULL; +PFNGLTEXCOORD1DPROC __glewTexCoord1d = NULL; +PFNGLTEXCOORD1DVPROC __glewTexCoord1dv = NULL; +PFNGLTEXCOORD1FPROC __glewTexCoord1f = NULL; +PFNGLTEXCOORD1FVPROC __glewTexCoord1fv = NULL; +PFNGLTEXCOORD1IPROC __glewTexCoord1i = NULL; +PFNGLTEXCOORD1IVPROC __glewTexCoord1iv = NULL; +PFNGLTEXCOORD1SPROC __glewTexCoord1s = NULL; +PFNGLTEXCOORD1SVPROC __glewTexCoord1sv = NULL; +PFNGLTEXCOORD2DPROC __glewTexCoord2d = NULL; +PFNGLTEXCOORD2DVPROC __glewTexCoord2dv = NULL; +PFNGLTEXCOORD2FPROC __glewTexCoord2f = NULL; +PFNGLTEXCOORD2FVPROC __glewTexCoord2fv = NULL; +PFNGLTEXCOORD2IPROC __glewTexCoord2i = NULL; +PFNGLTEXCOORD2IVPROC __glewTexCoord2iv = NULL; +PFNGLTEXCOORD2SPROC __glewTexCoord2s = NULL; +PFNGLTEXCOORD2SVPROC __glewTexCoord2sv = NULL; +PFNGLTEXCOORD3DPROC __glewTexCoord3d = NULL; +PFNGLTEXCOORD3DVPROC __glewTexCoord3dv = NULL; +PFNGLTEXCOORD3FPROC __glewTexCoord3f = NULL; +PFNGLTEXCOORD3FVPROC __glewTexCoord3fv = NULL; +PFNGLTEXCOORD3IPROC __glewTexCoord3i = NULL; +PFNGLTEXCOORD3IVPROC __glewTexCoord3iv = NULL; +PFNGLTEXCOORD3SPROC __glewTexCoord3s = NULL; +PFNGLTEXCOORD3SVPROC __glewTexCoord3sv = NULL; +PFNGLTEXCOORD4DPROC __glewTexCoord4d = NULL; +PFNGLTEXCOORD4DVPROC __glewTexCoord4dv = NULL; +PFNGLTEXCOORD4FPROC __glewTexCoord4f = NULL; +PFNGLTEXCOORD4FVPROC __glewTexCoord4fv = NULL; +PFNGLTEXCOORD4IPROC __glewTexCoord4i = NULL; +PFNGLTEXCOORD4IVPROC __glewTexCoord4iv = NULL; +PFNGLTEXCOORD4SPROC __glewTexCoord4s = NULL; +PFNGLTEXCOORD4SVPROC __glewTexCoord4sv = NULL; +PFNGLTEXCOORDPOINTERPROC __glewTexCoordPointer = NULL; +PFNGLTEXENVFPROC __glewTexEnvf = NULL; +PFNGLTEXENVFVPROC __glewTexEnvfv = NULL; +PFNGLTEXENVIPROC __glewTexEnvi = NULL; +PFNGLTEXENVIVPROC __glewTexEnviv = NULL; +PFNGLTEXGENDPROC __glewTexGend = NULL; +PFNGLTEXGENDVPROC __glewTexGendv = NULL; +PFNGLTEXGENFPROC __glewTexGenf = NULL; +PFNGLTEXGENFVPROC __glewTexGenfv = NULL; +PFNGLTEXGENIPROC __glewTexGeni = NULL; +PFNGLTEXGENIVPROC __glewTexGeniv = NULL; +PFNGLTEXIMAGE1DPROC __glewTexImage1D = NULL; +PFNGLTEXIMAGE2DPROC __glewTexImage2D = NULL; +PFNGLTEXPARAMETERFPROC __glewTexParameterf = NULL; +PFNGLTEXPARAMETERFVPROC __glewTexParameterfv = NULL; +PFNGLTEXPARAMETERIPROC __glewTexParameteri = NULL; +PFNGLTEXPARAMETERIVPROC __glewTexParameteriv = NULL; +PFNGLTEXSUBIMAGE1DPROC __glewTexSubImage1D = NULL; +PFNGLTEXSUBIMAGE2DPROC __glewTexSubImage2D = NULL; +PFNGLTRANSLATEDPROC __glewTranslated = NULL; +PFNGLTRANSLATEFPROC __glewTranslatef = NULL; +PFNGLVERTEX2DPROC __glewVertex2d = NULL; +PFNGLVERTEX2DVPROC __glewVertex2dv = NULL; +PFNGLVERTEX2FPROC __glewVertex2f = NULL; +PFNGLVERTEX2FVPROC __glewVertex2fv = NULL; +PFNGLVERTEX2IPROC __glewVertex2i = NULL; +PFNGLVERTEX2IVPROC __glewVertex2iv = NULL; +PFNGLVERTEX2SPROC __glewVertex2s = NULL; +PFNGLVERTEX2SVPROC __glewVertex2sv = NULL; +PFNGLVERTEX3DPROC __glewVertex3d = NULL; +PFNGLVERTEX3DVPROC __glewVertex3dv = NULL; +PFNGLVERTEX3FPROC __glewVertex3f = NULL; +PFNGLVERTEX3FVPROC __glewVertex3fv = NULL; +PFNGLVERTEX3IPROC __glewVertex3i = NULL; +PFNGLVERTEX3IVPROC __glewVertex3iv = NULL; +PFNGLVERTEX3SPROC __glewVertex3s = NULL; +PFNGLVERTEX3SVPROC __glewVertex3sv = NULL; +PFNGLVERTEX4DPROC __glewVertex4d = NULL; +PFNGLVERTEX4DVPROC __glewVertex4dv = NULL; +PFNGLVERTEX4FPROC __glewVertex4f = NULL; +PFNGLVERTEX4FVPROC __glewVertex4fv = NULL; +PFNGLVERTEX4IPROC __glewVertex4i = NULL; +PFNGLVERTEX4IVPROC __glewVertex4iv = NULL; +PFNGLVERTEX4SPROC __glewVertex4s = NULL; +PFNGLVERTEX4SVPROC __glewVertex4sv = NULL; +PFNGLVERTEXPOINTERPROC __glewVertexPointer = NULL; +PFNGLVIEWPORTPROC __glewViewport = NULL; + +#define fqn_from_convention(convention, fqn) \ + (const GLubyte*)fqn + +GLboolean GLEWAPIENTRY glewOpenGL11Init(void) +{ + GLboolean r = GL_FALSE; + + r = ((glAccum = (PFNGLACCUMPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glAccum"))) == NULL) || r; + r = ((glAlphaFunc = (PFNGLALPHAFUNCPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glAlphaFunc"))) == NULL) || r; + r = ((glAreTexturesResident = (PFNGLARETEXTURESRESIDENTPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glAreTexturesResident"))) == NULL) || r; + r = ((glArrayElement = (PFNGLARRAYELEMENTPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glArrayElement"))) == NULL) || r; + r = ((glBegin = (PFNGLBEGINPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glBegin"))) == NULL) || r; + r = ((glBindTexture = (PFNGLBINDTEXTUREPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glBindTexture"))) == NULL) || r; + r = ((glBitmap = (PFNGLBITMAPPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glBitmap"))) == NULL) || r; + r = ((glBlendFunc = (PFNGLBLENDFUNCPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glBlendFunc"))) == NULL) || r; + r = ((glCallList = (PFNGLCALLLISTPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glCallList"))) == NULL) || r; + r = ((glCallLists = (PFNGLCALLLISTSPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glCallLists"))) == NULL) || r; + r = ((glClear = (PFNGLCLEARPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glClear"))) == NULL) || r; + r = ((glClearAccum = (PFNGLCLEARACCUMPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glClearAccum"))) == NULL) || r; + r = ((glClearColor = (PFNGLCLEARCOLORPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glClearColor"))) == NULL) || r; + r = ((glClearDepth = (PFNGLCLEARDEPTHPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glClearDepth"))) == NULL) || r; + r = ((glClearIndex = (PFNGLCLEARINDEXPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glClearIndex"))) == NULL) || r; + r = ((glClearStencil = (PFNGLCLEARSTENCILPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glClearStencil"))) == NULL) || r; + r = ((glClipPlane = (PFNGLCLIPPLANEPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glClipPlane"))) == NULL) || r; + r = ((glColor3b = (PFNGLCOLOR3BPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glColor3b"))) == NULL) || r; + r = ((glColor3bv = (PFNGLCOLOR3BVPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glColor3bv"))) == NULL) || r; + r = ((glColor3d = (PFNGLCOLOR3DPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glColor3d"))) == NULL) || r; + r = ((glColor3dv = (PFNGLCOLOR3DVPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glColor3dv"))) == NULL) || r; + r = ((glColor3f = (PFNGLCOLOR3FPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glColor3f"))) == NULL) || r; + r = ((glColor3fv = (PFNGLCOLOR3FVPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glColor3fv"))) == NULL) || r; + r = ((glColor3i = (PFNGLCOLOR3IPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glColor3i"))) == NULL) || r; + r = ((glColor3iv = (PFNGLCOLOR3IVPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glColor3iv"))) == NULL) || r; + r = ((glColor3s = (PFNGLCOLOR3SPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glColor3s"))) == NULL) || r; + r = ((glColor3sv = (PFNGLCOLOR3SVPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glColor3sv"))) == NULL) || r; + r = ((glColor3ub = (PFNGLCOLOR3UBPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glColor3ub"))) == NULL) || r; + r = ((glColor3ubv = (PFNGLCOLOR3UBVPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glColor3ubv"))) == NULL) || r; + r = ((glColor3ui = (PFNGLCOLOR3UIPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glColor3ui"))) == NULL) || r; + r = ((glColor3uiv = (PFNGLCOLOR3UIVPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glColor3uiv"))) == NULL) || r; + r = ((glColor3us = (PFNGLCOLOR3USPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glColor3us"))) == NULL) || r; + r = ((glColor3usv = (PFNGLCOLOR3USVPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glColor3usv"))) == NULL) || r; + r = ((glColor4b = (PFNGLCOLOR4BPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glColor4b"))) == NULL) || r; + r = ((glColor4bv = (PFNGLCOLOR4BVPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glColor4bv"))) == NULL) || r; + r = ((glColor4d = (PFNGLCOLOR4DPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glColor4d"))) == NULL) || r; + r = ((glColor4dv = (PFNGLCOLOR4DVPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glColor4dv"))) == NULL) || r; + r = ((glColor4f = (PFNGLCOLOR4FPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glColor4f"))) == NULL) || r; + r = ((glColor4fv = (PFNGLCOLOR4FVPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glColor4fv"))) == NULL) || r; + r = ((glColor4i = (PFNGLCOLOR4IPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glColor4i"))) == NULL) || r; + r = ((glColor4iv = (PFNGLCOLOR4IVPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glColor4iv"))) == NULL) || r; + r = ((glColor4s = (PFNGLCOLOR4SPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glColor4s"))) == NULL) || r; + r = ((glColor4sv = (PFNGLCOLOR4SVPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glColor4sv"))) == NULL) || r; + r = ((glColor4ub = (PFNGLCOLOR4UBPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glColor4ub"))) == NULL) || r; + r = ((glColor4ubv = (PFNGLCOLOR4UBVPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glColor4ubv"))) == NULL) || r; + r = ((glColor4ui = (PFNGLCOLOR4UIPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glColor4ui"))) == NULL) || r; + r = ((glColor4uiv = (PFNGLCOLOR4UIVPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glColor4uiv"))) == NULL) || r; + r = ((glColor4us = (PFNGLCOLOR4USPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glColor4us"))) == NULL) || r; + r = ((glColor4usv = (PFNGLCOLOR4USVPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glColor4usv"))) == NULL) || r; + r = ((glColorMask = (PFNGLCOLORMASKPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glColorMask"))) == NULL) || r; + r = ((glColorMaterial = (PFNGLCOLORMATERIALPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glColorMaterial"))) == NULL) || r; + r = ((glColorPointer = (PFNGLCOLORPOINTERPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glColorPointer"))) == NULL) || r; + r = ((glCopyPixels = (PFNGLCOPYPIXELSPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glCopyPixels"))) == NULL) || r; + r = ((glCopyTexImage1D = (PFNGLCOPYTEXIMAGE1DPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glCopyTexImage1D"))) == NULL) || r; + r = ((glCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glCopyTexImage2D"))) == NULL) || r; + r = ((glCopyTexSubImage1D = (PFNGLCOPYTEXSUBIMAGE1DPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glCopyTexSubImage1D"))) == NULL) || r; + r = ((glCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glCopyTexSubImage2D"))) == NULL) || r; + r = ((glCullFace = (PFNGLCULLFACEPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glCullFace"))) == NULL) || r; + r = ((glDeleteLists = (PFNGLDELETELISTSPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glDeleteLists"))) == NULL) || r; + r = ((glDeleteTextures = (PFNGLDELETETEXTURESPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glDeleteTextures"))) == NULL) || r; + r = ((glDepthFunc = (PFNGLDEPTHFUNCPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glDepthFunc"))) == NULL) || r; + r = ((glDepthMask = (PFNGLDEPTHMASKPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glDepthMask"))) == NULL) || r; + r = ((glDepthRange = (PFNGLDEPTHRANGEPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glDepthRange"))) == NULL) || r; + r = ((glDisable = (PFNGLDISABLEPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glDisable"))) == NULL) || r; + r = ((glDisableClientState = (PFNGLDISABLECLIENTSTATEPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glDisableClientState"))) == NULL) || r; + r = ((glDrawArrays = (PFNGLDRAWARRAYSPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glDrawArrays"))) == NULL) || r; + r = ((glDrawBuffer = (PFNGLDRAWBUFFERPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glDrawBuffer"))) == NULL) || r; + r = ((glDrawElements = (PFNGLDRAWELEMENTSPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glDrawElements"))) == NULL) || r; + r = ((glDrawPixels = (PFNGLDRAWPIXELSPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glDrawPixels"))) == NULL) || r; + r = ((glEdgeFlag = (PFNGLEDGEFLAGPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glEdgeFlag"))) == NULL) || r; + r = ((glEdgeFlagPointer = (PFNGLEDGEFLAGPOINTERPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glEdgeFlagPointer"))) == NULL) || r; + r = ((glEdgeFlagv = (PFNGLEDGEFLAGVPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glEdgeFlagv"))) == NULL) || r; + r = ((glEnable = (PFNGLENABLEPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glEnable"))) == NULL) || r; + r = ((glEnableClientState = (PFNGLENABLECLIENTSTATEPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glEnableClientState"))) == NULL) || r; + r = ((glEnd = (PFNGLENDPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glEnd"))) == NULL) || r; + r = ((glEndList = (PFNGLENDLISTPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glEndList"))) == NULL) || r; + r = ((glEvalCoord1d = (PFNGLEVALCOORD1DPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glEvalCoord1d"))) == NULL) || r; + r = ((glEvalCoord1dv = (PFNGLEVALCOORD1DVPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glEvalCoord1dv"))) == NULL) || r; + r = ((glEvalCoord1f = (PFNGLEVALCOORD1FPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glEvalCoord1f"))) == NULL) || r; + r = ((glEvalCoord1fv = (PFNGLEVALCOORD1FVPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glEvalCoord1fv"))) == NULL) || r; + r = ((glEvalCoord2d = (PFNGLEVALCOORD2DPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glEvalCoord2d"))) == NULL) || r; + r = ((glEvalCoord2dv = (PFNGLEVALCOORD2DVPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glEvalCoord2dv"))) == NULL) || r; + r = ((glEvalCoord2f = (PFNGLEVALCOORD2FPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glEvalCoord2f"))) == NULL) || r; + r = ((glEvalCoord2fv = (PFNGLEVALCOORD2FVPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glEvalCoord2fv"))) == NULL) || r; + r = ((glEvalMesh1 = (PFNGLEVALMESH1PROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glEvalMesh1"))) == NULL) || r; + r = ((glEvalMesh2 = (PFNGLEVALMESH2PROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glEvalMesh2"))) == NULL) || r; + r = ((glEvalPoint1 = (PFNGLEVALPOINT1PROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glEvalPoint1"))) == NULL) || r; + r = ((glEvalPoint2 = (PFNGLEVALPOINT2PROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glEvalPoint2"))) == NULL) || r; + r = ((glFeedbackBuffer = (PFNGLFEEDBACKBUFFERPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glFeedbackBuffer"))) == NULL) || r; + r = ((glFinish = (PFNGLFINISHPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glFinish"))) == NULL) || r; + r = ((glFlush = (PFNGLFLUSHPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glFlush"))) == NULL) || r; + r = ((glFogf = (PFNGLFOGFPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glFogf"))) == NULL) || r; + r = ((glFogfv = (PFNGLFOGFVPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glFogfv"))) == NULL) || r; + r = ((glFogi = (PFNGLFOGIPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glFogi"))) == NULL) || r; + r = ((glFogiv = (PFNGLFOGIVPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glFogiv"))) == NULL) || r; + r = ((glFrontFace = (PFNGLFRONTFACEPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glFrontFace"))) == NULL) || r; + r = ((glFrustum = (PFNGLFRUSTUMPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glFrustum"))) == NULL) || r; + r = ((glGenLists = (PFNGLGENLISTSPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glGenLists"))) == NULL) || r; + r = ((glGenTextures = (PFNGLGENTEXTURESPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glGenTextures"))) == NULL) || r; + r = ((glGetBooleanv = (PFNGLGETBOOLEANVPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glGetBooleanv"))) == NULL) || r; + r = ((glGetClipPlane = (PFNGLGETCLIPPLANEPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glGetClipPlane"))) == NULL) || r; + r = ((glGetDoublev = (PFNGLGETDOUBLEVPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glGetDoublev"))) == NULL) || r; + r = ((glGetError = (PFNGLGETERRORPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glGetError"))) == NULL) || r; + r = ((glGetFloatv = (PFNGLGETFLOATVPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glGetFloatv"))) == NULL) || r; + r = ((glGetIntegerv = (PFNGLGETINTEGERVPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glGetIntegerv"))) == NULL) || r; + r = ((glGetLightfv = (PFNGLGETLIGHTFVPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glGetLightfv"))) == NULL) || r; + r = ((glGetLightiv = (PFNGLGETLIGHTIVPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glGetLightiv"))) == NULL) || r; + r = ((glGetMapdv = (PFNGLGETMAPDVPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glGetMapdv"))) == NULL) || r; + r = ((glGetMapfv = (PFNGLGETMAPFVPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glGetMapfv"))) == NULL) || r; + r = ((glGetMapiv = (PFNGLGETMAPIVPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glGetMapiv"))) == NULL) || r; + r = ((glGetMaterialfv = (PFNGLGETMATERIALFVPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glGetMaterialfv"))) == NULL) || r; + r = ((glGetMaterialiv = (PFNGLGETMATERIALIVPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glGetMaterialiv"))) == NULL) || r; + r = ((glGetPixelMapfv = (PFNGLGETPIXELMAPFVPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glGetPixelMapfv"))) == NULL) || r; + r = ((glGetPixelMapuiv = (PFNGLGETPIXELMAPUIVPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glGetPixelMapuiv"))) == NULL) || r; + r = ((glGetPixelMapusv = (PFNGLGETPIXELMAPUSVPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glGetPixelMapusv"))) == NULL) || r; + r = ((glGetPointerv = (PFNGLGETPOINTERVPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glGetPointerv"))) == NULL) || r; + r = ((glGetPolygonStipple = (PFNGLGETPOLYGONSTIPPLEPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glGetPolygonStipple"))) == NULL) || r; + r = ((glGetString = (PFNGLGETSTRINGPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glGetString"))) == NULL) || r; + r = ((glGetTexEnvfv = (PFNGLGETTEXENVFVPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glGetTexEnvfv"))) == NULL) || r; + r = ((glGetTexEnviv = (PFNGLGETTEXENVIVPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glGetTexEnviv"))) == NULL) || r; + r = ((glGetTexGendv = (PFNGLGETTEXGENDVPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glGetTexGendv"))) == NULL) || r; + r = ((glGetTexGenfv = (PFNGLGETTEXGENFVPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glGetTexGenfv"))) == NULL) || r; + r = ((glGetTexGeniv = (PFNGLGETTEXGENIVPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glGetTexGeniv"))) == NULL) || r; + r = ((glGetTexImage = (PFNGLGETTEXIMAGEPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glGetTexImage"))) == NULL) || r; + r = ((glGetTexLevelParameterfv = (PFNGLGETTEXLEVELPARAMETERFVPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glGetTexLevelParameterfv"))) == NULL) || r; + r = ((glGetTexLevelParameteriv = (PFNGLGETTEXLEVELPARAMETERIVPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glGetTexLevelParameteriv"))) == NULL) || r; + r = ((glGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glGetTexParameterfv"))) == NULL) || r; + r = ((glGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glGetTexParameteriv"))) == NULL) || r; + r = ((glHint = (PFNGLHINTPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glHint"))) == NULL) || r; + r = ((glIndexMask = (PFNGLINDEXMASKPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glIndexMask"))) == NULL) || r; + r = ((glIndexPointer = (PFNGLINDEXPOINTERPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glIndexPointer"))) == NULL) || r; + r = ((glIndexd = (PFNGLINDEXDPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glIndexd"))) == NULL) || r; + r = ((glIndexdv = (PFNGLINDEXDVPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glIndexdv"))) == NULL) || r; + r = ((glIndexf = (PFNGLINDEXFPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glIndexf"))) == NULL) || r; + r = ((glIndexfv = (PFNGLINDEXFVPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glIndexfv"))) == NULL) || r; + r = ((glIndexi = (PFNGLINDEXIPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glIndexi"))) == NULL) || r; + r = ((glIndexiv = (PFNGLINDEXIVPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glIndexiv"))) == NULL) || r; + r = ((glIndexs = (PFNGLINDEXSPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glIndexs"))) == NULL) || r; + r = ((glIndexsv = (PFNGLINDEXSVPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glIndexsv"))) == NULL) || r; + r = ((glIndexub = (PFNGLINDEXUBPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glIndexub"))) == NULL) || r; + r = ((glIndexubv = (PFNGLINDEXUBVPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glIndexubv"))) == NULL) || r; + r = ((glInitNames = (PFNGLINITNAMESPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glInitNames"))) == NULL) || r; + r = ((glInterleavedArrays = (PFNGLINTERLEAVEDARRAYSPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glInterleavedArrays"))) == NULL) || r; + r = ((glIsEnabled = (PFNGLISENABLEDPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glIsEnabled"))) == NULL) || r; + r = ((glIsList = (PFNGLISLISTPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glIsList"))) == NULL) || r; + r = ((glIsTexture = (PFNGLISTEXTUREPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glIsTexture"))) == NULL) || r; + r = ((glLightModelf = (PFNGLLIGHTMODELFPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glLightModelf"))) == NULL) || r; + r = ((glLightModelfv = (PFNGLLIGHTMODELFVPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glLightModelfv"))) == NULL) || r; + r = ((glLightModeli = (PFNGLLIGHTMODELIPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glLightModeli"))) == NULL) || r; + r = ((glLightModeliv = (PFNGLLIGHTMODELIVPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glLightModeliv"))) == NULL) || r; + r = ((glLightf = (PFNGLLIGHTFPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glLightf"))) == NULL) || r; + r = ((glLightfv = (PFNGLLIGHTFVPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glLightfv"))) == NULL) || r; + r = ((glLighti = (PFNGLLIGHTIPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glLighti"))) == NULL) || r; + r = ((glLightiv = (PFNGLLIGHTIVPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glLightiv"))) == NULL) || r; + r = ((glLineStipple = (PFNGLLINESTIPPLEPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glLineStipple"))) == NULL) || r; + r = ((glLineWidth = (PFNGLLINEWIDTHPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glLineWidth"))) == NULL) || r; + r = ((glListBase = (PFNGLLISTBASEPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glListBase"))) == NULL) || r; + r = ((glLoadIdentity = (PFNGLLOADIDENTITYPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glLoadIdentity"))) == NULL) || r; + r = ((glLoadMatrixd = (PFNGLLOADMATRIXDPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glLoadMatrixd"))) == NULL) || r; + r = ((glLoadMatrixf = (PFNGLLOADMATRIXFPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glLoadMatrixf"))) == NULL) || r; + r = ((glLoadName = (PFNGLLOADNAMEPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glLoadName"))) == NULL) || r; + r = ((glLogicOp = (PFNGLLOGICOPPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glLogicOp"))) == NULL) || r; + r = ((glMap1d = (PFNGLMAP1DPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glMap1d"))) == NULL) || r; + r = ((glMap1f = (PFNGLMAP1FPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glMap1f"))) == NULL) || r; + r = ((glMap2d = (PFNGLMAP2DPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glMap2d"))) == NULL) || r; + r = ((glMap2f = (PFNGLMAP2FPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glMap2f"))) == NULL) || r; + r = ((glMapGrid1d = (PFNGLMAPGRID1DPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glMapGrid1d"))) == NULL) || r; + r = ((glMapGrid1f = (PFNGLMAPGRID1FPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glMapGrid1f"))) == NULL) || r; + r = ((glMapGrid2d = (PFNGLMAPGRID2DPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glMapGrid2d"))) == NULL) || r; + r = ((glMapGrid2f = (PFNGLMAPGRID2FPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glMapGrid2f"))) == NULL) || r; + r = ((glMaterialf = (PFNGLMATERIALFPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glMaterialf"))) == NULL) || r; + r = ((glMaterialfv = (PFNGLMATERIALFVPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glMaterialfv"))) == NULL) || r; + r = ((glMateriali = (PFNGLMATERIALIPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glMateriali"))) == NULL) || r; + r = ((glMaterialiv = (PFNGLMATERIALIVPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glMaterialiv"))) == NULL) || r; + r = ((glMatrixMode = (PFNGLMATRIXMODEPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glMatrixMode"))) == NULL) || r; + r = ((glMultMatrixd = (PFNGLMULTMATRIXDPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glMultMatrixd"))) == NULL) || r; + r = ((glMultMatrixf = (PFNGLMULTMATRIXFPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glMultMatrixf"))) == NULL) || r; + r = ((glNewList = (PFNGLNEWLISTPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glNewList"))) == NULL) || r; + r = ((glNormal3b = (PFNGLNORMAL3BPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glNormal3b"))) == NULL) || r; + r = ((glNormal3bv = (PFNGLNORMAL3BVPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glNormal3bv"))) == NULL) || r; + r = ((glNormal3d = (PFNGLNORMAL3DPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glNormal3d"))) == NULL) || r; + r = ((glNormal3dv = (PFNGLNORMAL3DVPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glNormal3dv"))) == NULL) || r; + r = ((glNormal3f = (PFNGLNORMAL3FPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glNormal3f"))) == NULL) || r; + r = ((glNormal3fv = (PFNGLNORMAL3FVPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glNormal3fv"))) == NULL) || r; + r = ((glNormal3i = (PFNGLNORMAL3IPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glNormal3i"))) == NULL) || r; + r = ((glNormal3iv = (PFNGLNORMAL3IVPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glNormal3iv"))) == NULL) || r; + r = ((glNormal3s = (PFNGLNORMAL3SPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glNormal3s"))) == NULL) || r; + r = ((glNormal3sv = (PFNGLNORMAL3SVPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glNormal3sv"))) == NULL) || r; + r = ((glNormalPointer = (PFNGLNORMALPOINTERPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glNormalPointer"))) == NULL) || r; + r = ((glOrtho = (PFNGLORTHOPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glOrtho"))) == NULL) || r; + r = ((glPassThrough = (PFNGLPASSTHROUGHPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glPassThrough"))) == NULL) || r; + r = ((glPixelMapfv = (PFNGLPIXELMAPFVPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glPixelMapfv"))) == NULL) || r; + r = ((glPixelMapuiv = (PFNGLPIXELMAPUIVPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glPixelMapuiv"))) == NULL) || r; + r = ((glPixelMapusv = (PFNGLPIXELMAPUSVPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glPixelMapusv"))) == NULL) || r; + r = ((glPixelStoref = (PFNGLPIXELSTOREFPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glPixelStoref"))) == NULL) || r; + r = ((glPixelStorei = (PFNGLPIXELSTOREIPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glPixelStorei"))) == NULL) || r; + r = ((glPixelTransferf = (PFNGLPIXELTRANSFERFPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glPixelTransferf"))) == NULL) || r; + r = ((glPixelTransferi = (PFNGLPIXELTRANSFERIPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glPixelTransferi"))) == NULL) || r; + r = ((glPixelZoom = (PFNGLPIXELZOOMPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glPixelZoom"))) == NULL) || r; + r = ((glPointSize = (PFNGLPOINTSIZEPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glPointSize"))) == NULL) || r; + r = ((glPolygonMode = (PFNGLPOLYGONMODEPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glPolygonMode"))) == NULL) || r; + r = ((glPolygonOffset = (PFNGLPOLYGONOFFSETPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glPolygonOffset"))) == NULL) || r; + r = ((glPolygonStipple = (PFNGLPOLYGONSTIPPLEPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glPolygonStipple"))) == NULL) || r; + r = ((glPopAttrib = (PFNGLPOPATTRIBPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glPopAttrib"))) == NULL) || r; + r = ((glPopClientAttrib = (PFNGLPOPCLIENTATTRIBPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glPopClientAttrib"))) == NULL) || r; + r = ((glPopMatrix = (PFNGLPOPMATRIXPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glPopMatrix"))) == NULL) || r; + r = ((glPopName = (PFNGLPOPNAMEPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glPopName"))) == NULL) || r; + r = ((glPrioritizeTextures = (PFNGLPRIORITIZETEXTURESPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glPrioritizeTextures"))) == NULL) || r; + r = ((glPushAttrib = (PFNGLPUSHATTRIBPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glPushAttrib"))) == NULL) || r; + r = ((glPushClientAttrib = (PFNGLPUSHCLIENTATTRIBPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glPushClientAttrib"))) == NULL) || r; + r = ((glPushMatrix = (PFNGLPUSHMATRIXPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glPushMatrix"))) == NULL) || r; + r = ((glPushName = (PFNGLPUSHNAMEPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glPushName"))) == NULL) || r; + r = ((glRasterPos2d = (PFNGLRASTERPOS2DPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glRasterPos2d"))) == NULL) || r; + r = ((glRasterPos2dv = (PFNGLRASTERPOS2DVPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glRasterPos2dv"))) == NULL) || r; + r = ((glRasterPos2f = (PFNGLRASTERPOS2FPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glRasterPos2f"))) == NULL) || r; + r = ((glRasterPos2fv = (PFNGLRASTERPOS2FVPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glRasterPos2fv"))) == NULL) || r; + r = ((glRasterPos2i = (PFNGLRASTERPOS2IPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glRasterPos2i"))) == NULL) || r; + r = ((glRasterPos2iv = (PFNGLRASTERPOS2IVPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glRasterPos2iv"))) == NULL) || r; + r = ((glRasterPos2s = (PFNGLRASTERPOS2SPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glRasterPos2s"))) == NULL) || r; + r = ((glRasterPos2sv = (PFNGLRASTERPOS2SVPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glRasterPos2sv"))) == NULL) || r; + r = ((glRasterPos3d = (PFNGLRASTERPOS3DPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glRasterPos3d"))) == NULL) || r; + r = ((glRasterPos3dv = (PFNGLRASTERPOS3DVPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glRasterPos3dv"))) == NULL) || r; + r = ((glRasterPos3f = (PFNGLRASTERPOS3FPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glRasterPos3f"))) == NULL) || r; + r = ((glRasterPos3fv = (PFNGLRASTERPOS3FVPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glRasterPos3fv"))) == NULL) || r; + r = ((glRasterPos3i = (PFNGLRASTERPOS3IPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glRasterPos3i"))) == NULL) || r; + r = ((glRasterPos3iv = (PFNGLRASTERPOS3IVPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glRasterPos3iv"))) == NULL) || r; + r = ((glRasterPos3s = (PFNGLRASTERPOS3SPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glRasterPos3s"))) == NULL) || r; + r = ((glRasterPos3sv = (PFNGLRASTERPOS3SVPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glRasterPos3sv"))) == NULL) || r; + r = ((glRasterPos4d = (PFNGLRASTERPOS4DPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glRasterPos4d"))) == NULL) || r; + r = ((glRasterPos4dv = (PFNGLRASTERPOS4DVPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glRasterPos4dv"))) == NULL) || r; + r = ((glRasterPos4f = (PFNGLRASTERPOS4FPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glRasterPos4f"))) == NULL) || r; + r = ((glRasterPos4fv = (PFNGLRASTERPOS4FVPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glRasterPos4fv"))) == NULL) || r; + r = ((glRasterPos4i = (PFNGLRASTERPOS4IPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glRasterPos4i"))) == NULL) || r; + r = ((glRasterPos4iv = (PFNGLRASTERPOS4IVPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glRasterPos4iv"))) == NULL) || r; + r = ((glRasterPos4s = (PFNGLRASTERPOS4SPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glRasterPos4s"))) == NULL) || r; + r = ((glRasterPos4sv = (PFNGLRASTERPOS4SVPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glRasterPos4sv"))) == NULL) || r; + r = ((glReadBuffer = (PFNGLREADBUFFERPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glReadBuffer"))) == NULL) || r; + r = ((glReadPixels = (PFNGLREADPIXELSPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glReadPixels"))) == NULL) || r; + r = ((glRectd = (PFNGLRECTDPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glRectd"))) == NULL) || r; + r = ((glRectdv = (PFNGLRECTDVPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glRectdv"))) == NULL) || r; + r = ((glRectf = (PFNGLRECTFPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glRectf"))) == NULL) || r; + r = ((glRectfv = (PFNGLRECTFVPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glRectfv"))) == NULL) || r; + r = ((glRecti = (PFNGLRECTIPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glRecti"))) == NULL) || r; + r = ((glRectiv = (PFNGLRECTIVPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glRectiv"))) == NULL) || r; + r = ((glRects = (PFNGLRECTSPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glRects"))) == NULL) || r; + r = ((glRectsv = (PFNGLRECTSVPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glRectsv"))) == NULL) || r; + r = ((glRenderMode = (PFNGLRENDERMODEPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glRenderMode"))) == NULL) || r; + r = ((glRotated = (PFNGLROTATEDPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glRotated"))) == NULL) || r; + r = ((glRotatef = (PFNGLROTATEFPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glRotatef"))) == NULL) || r; + r = ((glScaled = (PFNGLSCALEDPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glScaled"))) == NULL) || r; + r = ((glScalef = (PFNGLSCALEFPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glScalef"))) == NULL) || r; + r = ((glScissor = (PFNGLSCISSORPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glScissor"))) == NULL) || r; + r = ((glSelectBuffer = (PFNGLSELECTBUFFERPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glSelectBuffer"))) == NULL) || r; + r = ((glShadeModel = (PFNGLSHADEMODELPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glShadeModel"))) == NULL) || r; + r = ((glStencilFunc = (PFNGLSTENCILFUNCPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glStencilFunc"))) == NULL) || r; + r = ((glStencilMask = (PFNGLSTENCILMASKPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glStencilMask"))) == NULL) || r; + r = ((glStencilOp = (PFNGLSTENCILOPPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glStencilOp"))) == NULL) || r; + r = ((glTexCoord1d = (PFNGLTEXCOORD1DPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glTexCoord1d"))) == NULL) || r; + r = ((glTexCoord1dv = (PFNGLTEXCOORD1DVPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glTexCoord1dv"))) == NULL) || r; + r = ((glTexCoord1f = (PFNGLTEXCOORD1FPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glTexCoord1f"))) == NULL) || r; + r = ((glTexCoord1fv = (PFNGLTEXCOORD1FVPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glTexCoord1fv"))) == NULL) || r; + r = ((glTexCoord1i = (PFNGLTEXCOORD1IPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glTexCoord1i"))) == NULL) || r; + r = ((glTexCoord1iv = (PFNGLTEXCOORD1IVPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glTexCoord1iv"))) == NULL) || r; + r = ((glTexCoord1s = (PFNGLTEXCOORD1SPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glTexCoord1s"))) == NULL) || r; + r = ((glTexCoord1sv = (PFNGLTEXCOORD1SVPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glTexCoord1sv"))) == NULL) || r; + r = ((glTexCoord2d = (PFNGLTEXCOORD2DPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glTexCoord2d"))) == NULL) || r; + r = ((glTexCoord2dv = (PFNGLTEXCOORD2DVPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glTexCoord2dv"))) == NULL) || r; + r = ((glTexCoord2f = (PFNGLTEXCOORD2FPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glTexCoord2f"))) == NULL) || r; + r = ((glTexCoord2fv = (PFNGLTEXCOORD2FVPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glTexCoord2fv"))) == NULL) || r; + r = ((glTexCoord2i = (PFNGLTEXCOORD2IPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glTexCoord2i"))) == NULL) || r; + r = ((glTexCoord2iv = (PFNGLTEXCOORD2IVPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glTexCoord2iv"))) == NULL) || r; + r = ((glTexCoord2s = (PFNGLTEXCOORD2SPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glTexCoord2s"))) == NULL) || r; + r = ((glTexCoord2sv = (PFNGLTEXCOORD2SVPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glTexCoord2sv"))) == NULL) || r; + r = ((glTexCoord3d = (PFNGLTEXCOORD3DPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glTexCoord3d"))) == NULL) || r; + r = ((glTexCoord3dv = (PFNGLTEXCOORD3DVPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glTexCoord3dv"))) == NULL) || r; + r = ((glTexCoord3f = (PFNGLTEXCOORD3FPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glTexCoord3f"))) == NULL) || r; + r = ((glTexCoord3fv = (PFNGLTEXCOORD3FVPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glTexCoord3fv"))) == NULL) || r; + r = ((glTexCoord3i = (PFNGLTEXCOORD3IPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glTexCoord3i"))) == NULL) || r; + r = ((glTexCoord3iv = (PFNGLTEXCOORD3IVPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glTexCoord3iv"))) == NULL) || r; + r = ((glTexCoord3s = (PFNGLTEXCOORD3SPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glTexCoord3s"))) == NULL) || r; + r = ((glTexCoord3sv = (PFNGLTEXCOORD3SVPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glTexCoord3sv"))) == NULL) || r; + r = ((glTexCoord4d = (PFNGLTEXCOORD4DPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glTexCoord4d"))) == NULL) || r; + r = ((glTexCoord4dv = (PFNGLTEXCOORD4DVPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glTexCoord4dv"))) == NULL) || r; + r = ((glTexCoord4f = (PFNGLTEXCOORD4FPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glTexCoord4f"))) == NULL) || r; + r = ((glTexCoord4fv = (PFNGLTEXCOORD4FVPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glTexCoord4fv"))) == NULL) || r; + r = ((glTexCoord4i = (PFNGLTEXCOORD4IPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glTexCoord4i"))) == NULL) || r; + r = ((glTexCoord4iv = (PFNGLTEXCOORD4IVPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glTexCoord4iv"))) == NULL) || r; + r = ((glTexCoord4s = (PFNGLTEXCOORD4SPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glTexCoord4s"))) == NULL) || r; + r = ((glTexCoord4sv = (PFNGLTEXCOORD4SVPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glTexCoord4sv"))) == NULL) || r; + r = ((glTexCoordPointer = (PFNGLTEXCOORDPOINTERPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glTexCoordPointer"))) == NULL) || r; + r = ((glTexEnvf = (PFNGLTEXENVFPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glTexEnvf"))) == NULL) || r; + r = ((glTexEnvfv = (PFNGLTEXENVFVPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glTexEnvfv"))) == NULL) || r; + r = ((glTexEnvi = (PFNGLTEXENVIPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glTexEnvi"))) == NULL) || r; + r = ((glTexEnviv = (PFNGLTEXENVIVPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glTexEnviv"))) == NULL) || r; + r = ((glTexGend = (PFNGLTEXGENDPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glTexGend"))) == NULL) || r; + r = ((glTexGendv = (PFNGLTEXGENDVPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glTexGendv"))) == NULL) || r; + r = ((glTexGenf = (PFNGLTEXGENFPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glTexGenf"))) == NULL) || r; + r = ((glTexGenfv = (PFNGLTEXGENFVPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glTexGenfv"))) == NULL) || r; + r = ((glTexGeni = (PFNGLTEXGENIPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glTexGeni"))) == NULL) || r; + r = ((glTexGeniv = (PFNGLTEXGENIVPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glTexGeniv"))) == NULL) || r; + r = ((glTexImage1D = (PFNGLTEXIMAGE1DPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glTexImage1D"))) == NULL) || r; + r = ((glTexImage2D = (PFNGLTEXIMAGE2DPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glTexImage2D"))) == NULL) || r; + r = ((glTexParameterf = (PFNGLTEXPARAMETERFPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glTexParameterf"))) == NULL) || r; + r = ((glTexParameterfv = (PFNGLTEXPARAMETERFVPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glTexParameterfv"))) == NULL) || r; + r = ((glTexParameteri = (PFNGLTEXPARAMETERIPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glTexParameteri"))) == NULL) || r; + r = ((glTexParameteriv = (PFNGLTEXPARAMETERIVPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glTexParameteriv"))) == NULL) || r; + r = ((glTexSubImage1D = (PFNGLTEXSUBIMAGE1DPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glTexSubImage1D"))) == NULL) || r; + r = ((glTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glTexSubImage2D"))) == NULL) || r; + r = ((glTranslated = (PFNGLTRANSLATEDPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glTranslated"))) == NULL) || r; + r = ((glTranslatef = (PFNGLTRANSLATEFPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glTranslatef"))) == NULL) || r; + r = ((glVertex2d = (PFNGLVERTEX2DPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glVertex2d"))) == NULL) || r; + r = ((glVertex2dv = (PFNGLVERTEX2DVPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glVertex2dv"))) == NULL) || r; + r = ((glVertex2f = (PFNGLVERTEX2FPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glVertex2f"))) == NULL) || r; + r = ((glVertex2fv = (PFNGLVERTEX2FVPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glVertex2fv"))) == NULL) || r; + r = ((glVertex2i = (PFNGLVERTEX2IPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glVertex2i"))) == NULL) || r; + r = ((glVertex2iv = (PFNGLVERTEX2IVPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glVertex2iv"))) == NULL) || r; + r = ((glVertex2s = (PFNGLVERTEX2SPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glVertex2s"))) == NULL) || r; + r = ((glVertex2sv = (PFNGLVERTEX2SVPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glVertex2sv"))) == NULL) || r; + r = ((glVertex3d = (PFNGLVERTEX3DPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glVertex3d"))) == NULL) || r; + r = ((glVertex3dv = (PFNGLVERTEX3DVPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glVertex3dv"))) == NULL) || r; + r = ((glVertex3f = (PFNGLVERTEX3FPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glVertex3f"))) == NULL) || r; + r = ((glVertex3fv = (PFNGLVERTEX3FVPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glVertex3fv"))) == NULL) || r; + r = ((glVertex3i = (PFNGLVERTEX3IPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glVertex3i"))) == NULL) || r; + r = ((glVertex3iv = (PFNGLVERTEX3IVPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glVertex3iv"))) == NULL) || r; + r = ((glVertex3s = (PFNGLVERTEX3SPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glVertex3s"))) == NULL) || r; + r = ((glVertex3sv = (PFNGLVERTEX3SVPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glVertex3sv"))) == NULL) || r; + r = ((glVertex4d = (PFNGLVERTEX4DPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glVertex4d"))) == NULL) || r; + r = ((glVertex4dv = (PFNGLVERTEX4DVPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glVertex4dv"))) == NULL) || r; + r = ((glVertex4f = (PFNGLVERTEX4FPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glVertex4f"))) == NULL) || r; + r = ((glVertex4fv = (PFNGLVERTEX4FVPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glVertex4fv"))) == NULL) || r; + r = ((glVertex4i = (PFNGLVERTEX4IPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glVertex4i"))) == NULL) || r; + r = ((glVertex4iv = (PFNGLVERTEX4IVPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glVertex4iv"))) == NULL) || r; + r = ((glVertex4s = (PFNGLVERTEX4SPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glVertex4s"))) == NULL) || r; + r = ((glVertex4sv = (PFNGLVERTEX4SVPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glVertex4sv"))) == NULL) || r; + r = ((glVertexPointer = (PFNGLVERTEXPOINTERPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glVertexPointer"))) == NULL) || r; + r = ((glViewport = (PFNGLVIEWPORTPROC)glewGetProcAddress(fqn_from_convention(glew_convention, "glViewport"))) == NULL) || r; + + if (r==0) + { + printf("glewOpenGL11Init dynamically loaded using dlopen/dlsym OK\n"); + } + return r; +} +#endif //GLEW_INIT_OPENGL11_FUNCTIONS + + +GLenum GLEWAPIENTRY glewInit (void) +{ + GLenum r; + r = glewContextInit(); + if ( r != 0 ) return r; +#if defined(_WIN32) + return wglewContextInit(); +#elif !defined(__ANDROID__) && !defined(__native_client__) && (!defined(__APPLE__) || defined(GLEW_APPLE_GLX)) /* _UNIX */ + return glxewContextInit(); +#else + return r; +#endif /* _WIN32 */ +} + +#endif /* !GLEW_MX */ +#ifdef GLEW_MX +GLboolean GLEWAPIENTRY glewContextIsSupported (const GLEWContext* ctx, const char* name) +#else +GLboolean GLEWAPIENTRY glewIsSupported (const char* name) +#endif +{ + GLubyte* pos = (GLubyte*)name; + GLuint len = _glewStrLen(pos); + GLboolean ret = GL_TRUE; + while (ret && len > 0) + { + if (_glewStrSame1(&pos, &len, (const GLubyte*)"GL_", 3)) + { + if (_glewStrSame2(&pos, &len, (const GLubyte*)"VERSION_", 8)) + { +#ifdef GL_VERSION_1_2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_2", 3)) + { + ret = GLEW_VERSION_1_2; + continue; + } +#endif +#ifdef GL_VERSION_1_2_1 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_2_1", 5)) + { + ret = GLEW_VERSION_1_2_1; + continue; + } +#endif +#ifdef GL_VERSION_1_3 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_3", 3)) + { + ret = GLEW_VERSION_1_3; + continue; + } +#endif +#ifdef GL_VERSION_1_4 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_4", 3)) + { + ret = GLEW_VERSION_1_4; + continue; + } +#endif +#ifdef GL_VERSION_1_5 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_5", 3)) + { + ret = GLEW_VERSION_1_5; + continue; + } +#endif +#ifdef GL_VERSION_2_0 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"2_0", 3)) + { + ret = GLEW_VERSION_2_0; + continue; + } +#endif +#ifdef GL_VERSION_2_1 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"2_1", 3)) + { + ret = GLEW_VERSION_2_1; + continue; + } +#endif +#ifdef GL_VERSION_3_0 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"3_0", 3)) + { + ret = GLEW_VERSION_3_0; + continue; + } +#endif +#ifdef GL_VERSION_3_1 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"3_1", 3)) + { + ret = GLEW_VERSION_3_1; + continue; + } +#endif +#ifdef GL_VERSION_3_2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"3_2", 3)) + { + ret = GLEW_VERSION_3_2; + continue; + } +#endif +#ifdef GL_VERSION_3_3 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"3_3", 3)) + { + ret = GLEW_VERSION_3_3; + continue; + } +#endif +#ifdef GL_VERSION_4_0 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"4_0", 3)) + { + ret = GLEW_VERSION_4_0; + continue; + } +#endif +#ifdef GL_VERSION_4_1 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"4_1", 3)) + { + ret = GLEW_VERSION_4_1; + continue; + } +#endif +#ifdef GL_VERSION_4_2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"4_2", 3)) + { + ret = GLEW_VERSION_4_2; + continue; + } +#endif +#ifdef GL_VERSION_4_3 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"4_3", 3)) + { + ret = GLEW_VERSION_4_3; + continue; + } +#endif +#ifdef GL_VERSION_4_4 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"4_4", 3)) + { + ret = GLEW_VERSION_4_4; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"3DFX_", 5)) + { +#ifdef GL_3DFX_multisample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) + { + ret = GLEW_3DFX_multisample; + continue; + } +#endif +#ifdef GL_3DFX_tbuffer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"tbuffer", 7)) + { + ret = GLEW_3DFX_tbuffer; + continue; + } +#endif +#ifdef GL_3DFX_texture_compression_FXT1 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_FXT1", 24)) + { + ret = GLEW_3DFX_texture_compression_FXT1; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"AMD_", 4)) + { +#ifdef GL_AMD_blend_minmax_factor + if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_minmax_factor", 19)) + { + ret = GLEW_AMD_blend_minmax_factor; + continue; + } +#endif +#ifdef GL_AMD_conservative_depth + if (_glewStrSame3(&pos, &len, (const GLubyte*)"conservative_depth", 18)) + { + ret = GLEW_AMD_conservative_depth; + continue; + } +#endif +#ifdef GL_AMD_debug_output + if (_glewStrSame3(&pos, &len, (const GLubyte*)"debug_output", 12)) + { + ret = GLEW_AMD_debug_output; + continue; + } +#endif +#ifdef GL_AMD_depth_clamp_separate + if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_clamp_separate", 20)) + { + ret = GLEW_AMD_depth_clamp_separate; + continue; + } +#endif +#ifdef GL_AMD_draw_buffers_blend + if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers_blend", 18)) + { + ret = GLEW_AMD_draw_buffers_blend; + continue; + } +#endif +#ifdef GL_AMD_interleaved_elements + if (_glewStrSame3(&pos, &len, (const GLubyte*)"interleaved_elements", 20)) + { + ret = GLEW_AMD_interleaved_elements; + continue; + } +#endif +#ifdef GL_AMD_multi_draw_indirect + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multi_draw_indirect", 19)) + { + ret = GLEW_AMD_multi_draw_indirect; + continue; + } +#endif +#ifdef GL_AMD_name_gen_delete + if (_glewStrSame3(&pos, &len, (const GLubyte*)"name_gen_delete", 15)) + { + ret = GLEW_AMD_name_gen_delete; + continue; + } +#endif +#ifdef GL_AMD_performance_monitor + if (_glewStrSame3(&pos, &len, (const GLubyte*)"performance_monitor", 19)) + { + ret = GLEW_AMD_performance_monitor; + continue; + } +#endif +#ifdef GL_AMD_pinned_memory + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pinned_memory", 13)) + { + ret = GLEW_AMD_pinned_memory; + continue; + } +#endif +#ifdef GL_AMD_query_buffer_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"query_buffer_object", 19)) + { + ret = GLEW_AMD_query_buffer_object; + continue; + } +#endif +#ifdef GL_AMD_sample_positions + if (_glewStrSame3(&pos, &len, (const GLubyte*)"sample_positions", 16)) + { + ret = GLEW_AMD_sample_positions; + continue; + } +#endif +#ifdef GL_AMD_seamless_cubemap_per_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"seamless_cubemap_per_texture", 28)) + { + ret = GLEW_AMD_seamless_cubemap_per_texture; + continue; + } +#endif +#ifdef GL_AMD_shader_stencil_export + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_stencil_export", 21)) + { + ret = GLEW_AMD_shader_stencil_export; + continue; + } +#endif +#ifdef GL_AMD_shader_trinary_minmax + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_trinary_minmax", 21)) + { + ret = GLEW_AMD_shader_trinary_minmax; + continue; + } +#endif +#ifdef GL_AMD_sparse_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"sparse_texture", 14)) + { + ret = GLEW_AMD_sparse_texture; + continue; + } +#endif +#ifdef GL_AMD_stencil_operation_extended + if (_glewStrSame3(&pos, &len, (const GLubyte*)"stencil_operation_extended", 26)) + { + ret = GLEW_AMD_stencil_operation_extended; + continue; + } +#endif +#ifdef GL_AMD_texture_texture4 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_texture4", 16)) + { + ret = GLEW_AMD_texture_texture4; + continue; + } +#endif +#ifdef GL_AMD_transform_feedback3_lines_triangles + if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback3_lines_triangles", 35)) + { + ret = GLEW_AMD_transform_feedback3_lines_triangles; + continue; + } +#endif +#ifdef GL_AMD_vertex_shader_layer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader_layer", 19)) + { + ret = GLEW_AMD_vertex_shader_layer; + continue; + } +#endif +#ifdef GL_AMD_vertex_shader_tessellator + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader_tessellator", 25)) + { + ret = GLEW_AMD_vertex_shader_tessellator; + continue; + } +#endif +#ifdef GL_AMD_vertex_shader_viewport_index + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader_viewport_index", 28)) + { + ret = GLEW_AMD_vertex_shader_viewport_index; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"ANGLE_", 6)) + { +#ifdef GL_ANGLE_depth_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_texture", 13)) + { + ret = GLEW_ANGLE_depth_texture; + continue; + } +#endif +#ifdef GL_ANGLE_framebuffer_blit + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_blit", 16)) + { + ret = GLEW_ANGLE_framebuffer_blit; + continue; + } +#endif +#ifdef GL_ANGLE_framebuffer_multisample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_multisample", 23)) + { + ret = GLEW_ANGLE_framebuffer_multisample; + continue; + } +#endif +#ifdef GL_ANGLE_instanced_arrays + if (_glewStrSame3(&pos, &len, (const GLubyte*)"instanced_arrays", 16)) + { + ret = GLEW_ANGLE_instanced_arrays; + continue; + } +#endif +#ifdef GL_ANGLE_pack_reverse_row_order + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pack_reverse_row_order", 22)) + { + ret = GLEW_ANGLE_pack_reverse_row_order; + continue; + } +#endif +#ifdef GL_ANGLE_program_binary + if (_glewStrSame3(&pos, &len, (const GLubyte*)"program_binary", 14)) + { + ret = GLEW_ANGLE_program_binary; + continue; + } +#endif +#ifdef GL_ANGLE_texture_compression_dxt1 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_dxt1", 24)) + { + ret = GLEW_ANGLE_texture_compression_dxt1; + continue; + } +#endif +#ifdef GL_ANGLE_texture_compression_dxt3 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_dxt3", 24)) + { + ret = GLEW_ANGLE_texture_compression_dxt3; + continue; + } +#endif +#ifdef GL_ANGLE_texture_compression_dxt5 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_dxt5", 24)) + { + ret = GLEW_ANGLE_texture_compression_dxt5; + continue; + } +#endif +#ifdef GL_ANGLE_texture_usage + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_usage", 13)) + { + ret = GLEW_ANGLE_texture_usage; + continue; + } +#endif +#ifdef GL_ANGLE_timer_query + if (_glewStrSame3(&pos, &len, (const GLubyte*)"timer_query", 11)) + { + ret = GLEW_ANGLE_timer_query; + continue; + } +#endif +#ifdef GL_ANGLE_translated_shader_source + if (_glewStrSame3(&pos, &len, (const GLubyte*)"translated_shader_source", 24)) + { + ret = GLEW_ANGLE_translated_shader_source; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"APPLE_", 6)) + { +#ifdef GL_APPLE_aux_depth_stencil + if (_glewStrSame3(&pos, &len, (const GLubyte*)"aux_depth_stencil", 17)) + { + ret = GLEW_APPLE_aux_depth_stencil; + continue; + } +#endif +#ifdef GL_APPLE_client_storage + if (_glewStrSame3(&pos, &len, (const GLubyte*)"client_storage", 14)) + { + ret = GLEW_APPLE_client_storage; + continue; + } +#endif +#ifdef GL_APPLE_element_array + if (_glewStrSame3(&pos, &len, (const GLubyte*)"element_array", 13)) + { + ret = GLEW_APPLE_element_array; + continue; + } +#endif +#ifdef GL_APPLE_fence + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fence", 5)) + { + ret = GLEW_APPLE_fence; + continue; + } +#endif +#ifdef GL_APPLE_float_pixels + if (_glewStrSame3(&pos, &len, (const GLubyte*)"float_pixels", 12)) + { + ret = GLEW_APPLE_float_pixels; + continue; + } +#endif +#ifdef GL_APPLE_flush_buffer_range + if (_glewStrSame3(&pos, &len, (const GLubyte*)"flush_buffer_range", 18)) + { + ret = GLEW_APPLE_flush_buffer_range; + continue; + } +#endif +#ifdef GL_APPLE_object_purgeable + if (_glewStrSame3(&pos, &len, (const GLubyte*)"object_purgeable", 16)) + { + ret = GLEW_APPLE_object_purgeable; + continue; + } +#endif +#ifdef GL_APPLE_pixel_buffer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_buffer", 12)) + { + ret = GLEW_APPLE_pixel_buffer; + continue; + } +#endif +#ifdef GL_APPLE_rgb_422 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"rgb_422", 7)) + { + ret = GLEW_APPLE_rgb_422; + continue; + } +#endif +#ifdef GL_APPLE_row_bytes + if (_glewStrSame3(&pos, &len, (const GLubyte*)"row_bytes", 9)) + { + ret = GLEW_APPLE_row_bytes; + continue; + } +#endif +#ifdef GL_APPLE_specular_vector + if (_glewStrSame3(&pos, &len, (const GLubyte*)"specular_vector", 15)) + { + ret = GLEW_APPLE_specular_vector; + continue; + } +#endif +#ifdef GL_APPLE_texture_range + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_range", 13)) + { + ret = GLEW_APPLE_texture_range; + continue; + } +#endif +#ifdef GL_APPLE_transform_hint + if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_hint", 14)) + { + ret = GLEW_APPLE_transform_hint; + continue; + } +#endif +#ifdef GL_APPLE_vertex_array_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_object", 19)) + { + ret = GLEW_APPLE_vertex_array_object; + continue; + } +#endif +#ifdef GL_APPLE_vertex_array_range + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_range", 18)) + { + ret = GLEW_APPLE_vertex_array_range; + continue; + } +#endif +#ifdef GL_APPLE_vertex_program_evaluators + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program_evaluators", 25)) + { + ret = GLEW_APPLE_vertex_program_evaluators; + continue; + } +#endif +#ifdef GL_APPLE_ycbcr_422 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"ycbcr_422", 9)) + { + ret = GLEW_APPLE_ycbcr_422; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"ARB_", 4)) + { +#ifdef GL_ARB_ES2_compatibility + if (_glewStrSame3(&pos, &len, (const GLubyte*)"ES2_compatibility", 17)) + { + ret = GLEW_ARB_ES2_compatibility; + continue; + } +#endif +#ifdef GL_ARB_ES3_compatibility + if (_glewStrSame3(&pos, &len, (const GLubyte*)"ES3_compatibility", 17)) + { + ret = GLEW_ARB_ES3_compatibility; + continue; + } +#endif +#ifdef GL_ARB_arrays_of_arrays + if (_glewStrSame3(&pos, &len, (const GLubyte*)"arrays_of_arrays", 16)) + { + ret = GLEW_ARB_arrays_of_arrays; + continue; + } +#endif +#ifdef GL_ARB_base_instance + if (_glewStrSame3(&pos, &len, (const GLubyte*)"base_instance", 13)) + { + ret = GLEW_ARB_base_instance; + continue; + } +#endif +#ifdef GL_ARB_bindless_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"bindless_texture", 16)) + { + ret = GLEW_ARB_bindless_texture; + continue; + } +#endif +#ifdef GL_ARB_blend_func_extended + if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_func_extended", 19)) + { + ret = GLEW_ARB_blend_func_extended; + continue; + } +#endif +#ifdef GL_ARB_buffer_storage + if (_glewStrSame3(&pos, &len, (const GLubyte*)"buffer_storage", 14)) + { + ret = GLEW_ARB_buffer_storage; + continue; + } +#endif +#ifdef GL_ARB_cl_event + if (_glewStrSame3(&pos, &len, (const GLubyte*)"cl_event", 8)) + { + ret = GLEW_ARB_cl_event; + continue; + } +#endif +#ifdef GL_ARB_clear_buffer_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"clear_buffer_object", 19)) + { + ret = GLEW_ARB_clear_buffer_object; + continue; + } +#endif +#ifdef GL_ARB_clear_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"clear_texture", 13)) + { + ret = GLEW_ARB_clear_texture; + continue; + } +#endif +#ifdef GL_ARB_color_buffer_float + if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_buffer_float", 18)) + { + ret = GLEW_ARB_color_buffer_float; + continue; + } +#endif +#ifdef GL_ARB_compatibility + if (_glewStrSame3(&pos, &len, (const GLubyte*)"compatibility", 13)) + { + ret = GLEW_ARB_compatibility; + continue; + } +#endif +#ifdef GL_ARB_compressed_texture_pixel_storage + if (_glewStrSame3(&pos, &len, (const GLubyte*)"compressed_texture_pixel_storage", 32)) + { + ret = GLEW_ARB_compressed_texture_pixel_storage; + continue; + } +#endif +#ifdef GL_ARB_compute_shader + if (_glewStrSame3(&pos, &len, (const GLubyte*)"compute_shader", 14)) + { + ret = GLEW_ARB_compute_shader; + continue; + } +#endif +#ifdef GL_ARB_compute_variable_group_size + if (_glewStrSame3(&pos, &len, (const GLubyte*)"compute_variable_group_size", 27)) + { + ret = GLEW_ARB_compute_variable_group_size; + continue; + } +#endif +#ifdef GL_ARB_conservative_depth + if (_glewStrSame3(&pos, &len, (const GLubyte*)"conservative_depth", 18)) + { + ret = GLEW_ARB_conservative_depth; + continue; + } +#endif +#ifdef GL_ARB_copy_buffer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_buffer", 11)) + { + ret = GLEW_ARB_copy_buffer; + continue; + } +#endif +#ifdef GL_ARB_copy_image + if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_image", 10)) + { + ret = GLEW_ARB_copy_image; + continue; + } +#endif +#ifdef GL_ARB_debug_output + if (_glewStrSame3(&pos, &len, (const GLubyte*)"debug_output", 12)) + { + ret = GLEW_ARB_debug_output; + continue; + } +#endif +#ifdef GL_ARB_depth_buffer_float + if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_buffer_float", 18)) + { + ret = GLEW_ARB_depth_buffer_float; + continue; + } +#endif +#ifdef GL_ARB_depth_clamp + if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_clamp", 11)) + { + ret = GLEW_ARB_depth_clamp; + continue; + } +#endif +#ifdef GL_ARB_depth_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_texture", 13)) + { + ret = GLEW_ARB_depth_texture; + continue; + } +#endif +#ifdef GL_ARB_draw_buffers + if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers", 12)) + { + ret = GLEW_ARB_draw_buffers; + continue; + } +#endif +#ifdef GL_ARB_draw_buffers_blend + if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers_blend", 18)) + { + ret = GLEW_ARB_draw_buffers_blend; + continue; + } +#endif +#ifdef GL_ARB_draw_elements_base_vertex + if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_elements_base_vertex", 25)) + { + ret = GLEW_ARB_draw_elements_base_vertex; + continue; + } +#endif +#ifdef GL_ARB_draw_indirect + if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_indirect", 13)) + { + ret = GLEW_ARB_draw_indirect; + continue; + } +#endif +#ifdef GL_ARB_draw_instanced + if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_instanced", 14)) + { + ret = GLEW_ARB_draw_instanced; + continue; + } +#endif +#ifdef GL_ARB_enhanced_layouts + if (_glewStrSame3(&pos, &len, (const GLubyte*)"enhanced_layouts", 16)) + { + ret = GLEW_ARB_enhanced_layouts; + continue; + } +#endif +#ifdef GL_ARB_explicit_attrib_location + if (_glewStrSame3(&pos, &len, (const GLubyte*)"explicit_attrib_location", 24)) + { + ret = GLEW_ARB_explicit_attrib_location; + continue; + } +#endif +#ifdef GL_ARB_explicit_uniform_location + if (_glewStrSame3(&pos, &len, (const GLubyte*)"explicit_uniform_location", 25)) + { + ret = GLEW_ARB_explicit_uniform_location; + continue; + } +#endif +#ifdef GL_ARB_fragment_coord_conventions + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_coord_conventions", 26)) + { + ret = GLEW_ARB_fragment_coord_conventions; + continue; + } +#endif +#ifdef GL_ARB_fragment_layer_viewport + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_layer_viewport", 23)) + { + ret = GLEW_ARB_fragment_layer_viewport; + continue; + } +#endif +#ifdef GL_ARB_fragment_program + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program", 16)) + { + ret = GLEW_ARB_fragment_program; + continue; + } +#endif +#ifdef GL_ARB_fragment_program_shadow + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program_shadow", 23)) + { + ret = GLEW_ARB_fragment_program_shadow; + continue; + } +#endif +#ifdef GL_ARB_fragment_shader + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_shader", 15)) + { + ret = GLEW_ARB_fragment_shader; + continue; + } +#endif +#ifdef GL_ARB_framebuffer_no_attachments + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_no_attachments", 26)) + { + ret = GLEW_ARB_framebuffer_no_attachments; + continue; + } +#endif +#ifdef GL_ARB_framebuffer_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_object", 18)) + { + ret = GLEW_ARB_framebuffer_object; + continue; + } +#endif +#ifdef GL_ARB_framebuffer_sRGB + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16)) + { + ret = GLEW_ARB_framebuffer_sRGB; + continue; + } +#endif +#ifdef GL_ARB_geometry_shader4 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"geometry_shader4", 16)) + { + ret = GLEW_ARB_geometry_shader4; + continue; + } +#endif +#ifdef GL_ARB_get_program_binary + if (_glewStrSame3(&pos, &len, (const GLubyte*)"get_program_binary", 18)) + { + ret = GLEW_ARB_get_program_binary; + continue; + } +#endif +#ifdef GL_ARB_gpu_shader5 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_shader5", 11)) + { + ret = GLEW_ARB_gpu_shader5; + continue; + } +#endif +#ifdef GL_ARB_gpu_shader_fp64 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_shader_fp64", 15)) + { + ret = GLEW_ARB_gpu_shader_fp64; + continue; + } +#endif +#ifdef GL_ARB_half_float_pixel + if (_glewStrSame3(&pos, &len, (const GLubyte*)"half_float_pixel", 16)) + { + ret = GLEW_ARB_half_float_pixel; + continue; + } +#endif +#ifdef GL_ARB_half_float_vertex + if (_glewStrSame3(&pos, &len, (const GLubyte*)"half_float_vertex", 17)) + { + ret = GLEW_ARB_half_float_vertex; + continue; + } +#endif +#ifdef GL_ARB_imaging + if (_glewStrSame3(&pos, &len, (const GLubyte*)"imaging", 7)) + { + ret = GLEW_ARB_imaging; + continue; + } +#endif +#ifdef GL_ARB_indirect_parameters + if (_glewStrSame3(&pos, &len, (const GLubyte*)"indirect_parameters", 19)) + { + ret = GLEW_ARB_indirect_parameters; + continue; + } +#endif +#ifdef GL_ARB_instanced_arrays + if (_glewStrSame3(&pos, &len, (const GLubyte*)"instanced_arrays", 16)) + { + ret = GLEW_ARB_instanced_arrays; + continue; + } +#endif +#ifdef GL_ARB_internalformat_query + if (_glewStrSame3(&pos, &len, (const GLubyte*)"internalformat_query", 20)) + { + ret = GLEW_ARB_internalformat_query; + continue; + } +#endif +#ifdef GL_ARB_internalformat_query2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"internalformat_query2", 21)) + { + ret = GLEW_ARB_internalformat_query2; + continue; + } +#endif +#ifdef GL_ARB_invalidate_subdata + if (_glewStrSame3(&pos, &len, (const GLubyte*)"invalidate_subdata", 18)) + { + ret = GLEW_ARB_invalidate_subdata; + continue; + } +#endif +#ifdef GL_ARB_map_buffer_alignment + if (_glewStrSame3(&pos, &len, (const GLubyte*)"map_buffer_alignment", 20)) + { + ret = GLEW_ARB_map_buffer_alignment; + continue; + } +#endif +#ifdef GL_ARB_map_buffer_range + if (_glewStrSame3(&pos, &len, (const GLubyte*)"map_buffer_range", 16)) + { + ret = GLEW_ARB_map_buffer_range; + continue; + } +#endif +#ifdef GL_ARB_matrix_palette + if (_glewStrSame3(&pos, &len, (const GLubyte*)"matrix_palette", 14)) + { + ret = GLEW_ARB_matrix_palette; + continue; + } +#endif +#ifdef GL_ARB_multi_bind + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multi_bind", 10)) + { + ret = GLEW_ARB_multi_bind; + continue; + } +#endif +#ifdef GL_ARB_multi_draw_indirect + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multi_draw_indirect", 19)) + { + ret = GLEW_ARB_multi_draw_indirect; + continue; + } +#endif +#ifdef GL_ARB_multisample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) + { + ret = GLEW_ARB_multisample; + continue; + } +#endif +#ifdef GL_ARB_multitexture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multitexture", 12)) + { + ret = GLEW_ARB_multitexture; + continue; + } +#endif +#ifdef GL_ARB_occlusion_query + if (_glewStrSame3(&pos, &len, (const GLubyte*)"occlusion_query", 15)) + { + ret = GLEW_ARB_occlusion_query; + continue; + } +#endif +#ifdef GL_ARB_occlusion_query2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"occlusion_query2", 16)) + { + ret = GLEW_ARB_occlusion_query2; + continue; + } +#endif +#ifdef GL_ARB_pixel_buffer_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_buffer_object", 19)) + { + ret = GLEW_ARB_pixel_buffer_object; + continue; + } +#endif +#ifdef GL_ARB_point_parameters + if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_parameters", 16)) + { + ret = GLEW_ARB_point_parameters; + continue; + } +#endif +#ifdef GL_ARB_point_sprite + if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_sprite", 12)) + { + ret = GLEW_ARB_point_sprite; + continue; + } +#endif +#ifdef GL_ARB_program_interface_query + if (_glewStrSame3(&pos, &len, (const GLubyte*)"program_interface_query", 23)) + { + ret = GLEW_ARB_program_interface_query; + continue; + } +#endif +#ifdef GL_ARB_provoking_vertex + if (_glewStrSame3(&pos, &len, (const GLubyte*)"provoking_vertex", 16)) + { + ret = GLEW_ARB_provoking_vertex; + continue; + } +#endif +#ifdef GL_ARB_query_buffer_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"query_buffer_object", 19)) + { + ret = GLEW_ARB_query_buffer_object; + continue; + } +#endif +#ifdef GL_ARB_robust_buffer_access_behavior + if (_glewStrSame3(&pos, &len, (const GLubyte*)"robust_buffer_access_behavior", 29)) + { + ret = GLEW_ARB_robust_buffer_access_behavior; + continue; + } +#endif +#ifdef GL_ARB_robustness + if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness", 10)) + { + ret = GLEW_ARB_robustness; + continue; + } +#endif +#ifdef GL_ARB_robustness_application_isolation + if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness_application_isolation", 32)) + { + ret = GLEW_ARB_robustness_application_isolation; + continue; + } +#endif +#ifdef GL_ARB_robustness_share_group_isolation + if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness_share_group_isolation", 32)) + { + ret = GLEW_ARB_robustness_share_group_isolation; + continue; + } +#endif +#ifdef GL_ARB_sample_shading + if (_glewStrSame3(&pos, &len, (const GLubyte*)"sample_shading", 14)) + { + ret = GLEW_ARB_sample_shading; + continue; + } +#endif +#ifdef GL_ARB_sampler_objects + if (_glewStrSame3(&pos, &len, (const GLubyte*)"sampler_objects", 15)) + { + ret = GLEW_ARB_sampler_objects; + continue; + } +#endif +#ifdef GL_ARB_seamless_cube_map + if (_glewStrSame3(&pos, &len, (const GLubyte*)"seamless_cube_map", 17)) + { + ret = GLEW_ARB_seamless_cube_map; + continue; + } +#endif +#ifdef GL_ARB_seamless_cubemap_per_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"seamless_cubemap_per_texture", 28)) + { + ret = GLEW_ARB_seamless_cubemap_per_texture; + continue; + } +#endif +#ifdef GL_ARB_separate_shader_objects + if (_glewStrSame3(&pos, &len, (const GLubyte*)"separate_shader_objects", 23)) + { + ret = GLEW_ARB_separate_shader_objects; + continue; + } +#endif +#ifdef GL_ARB_shader_atomic_counters + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_atomic_counters", 22)) + { + ret = GLEW_ARB_shader_atomic_counters; + continue; + } +#endif +#ifdef GL_ARB_shader_bit_encoding + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_bit_encoding", 19)) + { + ret = GLEW_ARB_shader_bit_encoding; + continue; + } +#endif +#ifdef GL_ARB_shader_draw_parameters + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_draw_parameters", 22)) + { + ret = GLEW_ARB_shader_draw_parameters; + continue; + } +#endif +#ifdef GL_ARB_shader_group_vote + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_group_vote", 17)) + { + ret = GLEW_ARB_shader_group_vote; + continue; + } +#endif +#ifdef GL_ARB_shader_image_load_store + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_image_load_store", 23)) + { + ret = GLEW_ARB_shader_image_load_store; + continue; + } +#endif +#ifdef GL_ARB_shader_image_size + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_image_size", 17)) + { + ret = GLEW_ARB_shader_image_size; + continue; + } +#endif +#ifdef GL_ARB_shader_objects + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_objects", 14)) + { + ret = GLEW_ARB_shader_objects; + continue; + } +#endif +#ifdef GL_ARB_shader_precision + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_precision", 16)) + { + ret = GLEW_ARB_shader_precision; + continue; + } +#endif +#ifdef GL_ARB_shader_stencil_export + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_stencil_export", 21)) + { + ret = GLEW_ARB_shader_stencil_export; + continue; + } +#endif +#ifdef GL_ARB_shader_storage_buffer_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_storage_buffer_object", 28)) + { + ret = GLEW_ARB_shader_storage_buffer_object; + continue; + } +#endif +#ifdef GL_ARB_shader_subroutine + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_subroutine", 17)) + { + ret = GLEW_ARB_shader_subroutine; + continue; + } +#endif +#ifdef GL_ARB_shader_texture_lod + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_texture_lod", 18)) + { + ret = GLEW_ARB_shader_texture_lod; + continue; + } +#endif +#ifdef GL_ARB_shading_language_100 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shading_language_100", 20)) + { + ret = GLEW_ARB_shading_language_100; + continue; + } +#endif +#ifdef GL_ARB_shading_language_420pack + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shading_language_420pack", 24)) + { + ret = GLEW_ARB_shading_language_420pack; + continue; + } +#endif +#ifdef GL_ARB_shading_language_include + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shading_language_include", 24)) + { + ret = GLEW_ARB_shading_language_include; + continue; + } +#endif +#ifdef GL_ARB_shading_language_packing + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shading_language_packing", 24)) + { + ret = GLEW_ARB_shading_language_packing; + continue; + } +#endif +#ifdef GL_ARB_shadow + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow", 6)) + { + ret = GLEW_ARB_shadow; + continue; + } +#endif +#ifdef GL_ARB_shadow_ambient + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow_ambient", 14)) + { + ret = GLEW_ARB_shadow_ambient; + continue; + } +#endif +#ifdef GL_ARB_sparse_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"sparse_texture", 14)) + { + ret = GLEW_ARB_sparse_texture; + continue; + } +#endif +#ifdef GL_ARB_stencil_texturing + if (_glewStrSame3(&pos, &len, (const GLubyte*)"stencil_texturing", 17)) + { + ret = GLEW_ARB_stencil_texturing; + continue; + } +#endif +#ifdef GL_ARB_sync + if (_glewStrSame3(&pos, &len, (const GLubyte*)"sync", 4)) + { + ret = GLEW_ARB_sync; + continue; + } +#endif +#ifdef GL_ARB_tessellation_shader + if (_glewStrSame3(&pos, &len, (const GLubyte*)"tessellation_shader", 19)) + { + ret = GLEW_ARB_tessellation_shader; + continue; + } +#endif +#ifdef GL_ARB_texture_border_clamp + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_border_clamp", 20)) + { + ret = GLEW_ARB_texture_border_clamp; + continue; + } +#endif +#ifdef GL_ARB_texture_buffer_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_buffer_object", 21)) + { + ret = GLEW_ARB_texture_buffer_object; + continue; + } +#endif +#ifdef GL_ARB_texture_buffer_object_rgb32 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_buffer_object_rgb32", 27)) + { + ret = GLEW_ARB_texture_buffer_object_rgb32; + continue; + } +#endif +#ifdef GL_ARB_texture_buffer_range + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_buffer_range", 20)) + { + ret = GLEW_ARB_texture_buffer_range; + continue; + } +#endif +#ifdef GL_ARB_texture_compression + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression", 19)) + { + ret = GLEW_ARB_texture_compression; + continue; + } +#endif +#ifdef GL_ARB_texture_compression_bptc + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_bptc", 24)) + { + ret = GLEW_ARB_texture_compression_bptc; + continue; + } +#endif +#ifdef GL_ARB_texture_compression_rgtc + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_rgtc", 24)) + { + ret = GLEW_ARB_texture_compression_rgtc; + continue; + } +#endif +#ifdef GL_ARB_texture_cube_map + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_cube_map", 16)) + { + ret = GLEW_ARB_texture_cube_map; + continue; + } +#endif +#ifdef GL_ARB_texture_cube_map_array + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_cube_map_array", 22)) + { + ret = GLEW_ARB_texture_cube_map_array; + continue; + } +#endif +#ifdef GL_ARB_texture_env_add + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_add", 15)) + { + ret = GLEW_ARB_texture_env_add; + continue; + } +#endif +#ifdef GL_ARB_texture_env_combine + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_combine", 19)) + { + ret = GLEW_ARB_texture_env_combine; + continue; + } +#endif +#ifdef GL_ARB_texture_env_crossbar + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_crossbar", 20)) + { + ret = GLEW_ARB_texture_env_crossbar; + continue; + } +#endif +#ifdef GL_ARB_texture_env_dot3 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_dot3", 16)) + { + ret = GLEW_ARB_texture_env_dot3; + continue; + } +#endif +#ifdef GL_ARB_texture_float + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_float", 13)) + { + ret = GLEW_ARB_texture_float; + continue; + } +#endif +#ifdef GL_ARB_texture_gather + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_gather", 14)) + { + ret = GLEW_ARB_texture_gather; + continue; + } +#endif +#ifdef GL_ARB_texture_mirror_clamp_to_edge + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mirror_clamp_to_edge", 28)) + { + ret = GLEW_ARB_texture_mirror_clamp_to_edge; + continue; + } +#endif +#ifdef GL_ARB_texture_mirrored_repeat + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mirrored_repeat", 23)) + { + ret = GLEW_ARB_texture_mirrored_repeat; + continue; + } +#endif +#ifdef GL_ARB_texture_multisample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_multisample", 19)) + { + ret = GLEW_ARB_texture_multisample; + continue; + } +#endif +#ifdef GL_ARB_texture_non_power_of_two + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_non_power_of_two", 24)) + { + ret = GLEW_ARB_texture_non_power_of_two; + continue; + } +#endif +#ifdef GL_ARB_texture_query_levels + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_query_levels", 20)) + { + ret = GLEW_ARB_texture_query_levels; + continue; + } +#endif +#ifdef GL_ARB_texture_query_lod + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_query_lod", 17)) + { + ret = GLEW_ARB_texture_query_lod; + continue; + } +#endif +#ifdef GL_ARB_texture_rectangle + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rectangle", 17)) + { + ret = GLEW_ARB_texture_rectangle; + continue; + } +#endif +#ifdef GL_ARB_texture_rg + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rg", 10)) + { + ret = GLEW_ARB_texture_rg; + continue; + } +#endif +#ifdef GL_ARB_texture_rgb10_a2ui + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rgb10_a2ui", 18)) + { + ret = GLEW_ARB_texture_rgb10_a2ui; + continue; + } +#endif +#ifdef GL_ARB_texture_stencil8 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_stencil8", 16)) + { + ret = GLEW_ARB_texture_stencil8; + continue; + } +#endif +#ifdef GL_ARB_texture_storage + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_storage", 15)) + { + ret = GLEW_ARB_texture_storage; + continue; + } +#endif +#ifdef GL_ARB_texture_storage_multisample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_storage_multisample", 27)) + { + ret = GLEW_ARB_texture_storage_multisample; + continue; + } +#endif +#ifdef GL_ARB_texture_swizzle + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_swizzle", 15)) + { + ret = GLEW_ARB_texture_swizzle; + continue; + } +#endif +#ifdef GL_ARB_texture_view + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_view", 12)) + { + ret = GLEW_ARB_texture_view; + continue; + } +#endif +#ifdef GL_ARB_timer_query + if (_glewStrSame3(&pos, &len, (const GLubyte*)"timer_query", 11)) + { + ret = GLEW_ARB_timer_query; + continue; + } +#endif +#ifdef GL_ARB_transform_feedback2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback2", 19)) + { + ret = GLEW_ARB_transform_feedback2; + continue; + } +#endif +#ifdef GL_ARB_transform_feedback3 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback3", 19)) + { + ret = GLEW_ARB_transform_feedback3; + continue; + } +#endif +#ifdef GL_ARB_transform_feedback_instanced + if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback_instanced", 28)) + { + ret = GLEW_ARB_transform_feedback_instanced; + continue; + } +#endif +#ifdef GL_ARB_transpose_matrix + if (_glewStrSame3(&pos, &len, (const GLubyte*)"transpose_matrix", 16)) + { + ret = GLEW_ARB_transpose_matrix; + continue; + } +#endif +#ifdef GL_ARB_uniform_buffer_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"uniform_buffer_object", 21)) + { + ret = GLEW_ARB_uniform_buffer_object; + continue; + } +#endif +#ifdef GL_ARB_vertex_array_bgra + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_bgra", 17)) + { + ret = GLEW_ARB_vertex_array_bgra; + continue; + } +#endif +#ifdef GL_ARB_vertex_array_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_object", 19)) + { + ret = GLEW_ARB_vertex_array_object; + continue; + } +#endif +#ifdef GL_ARB_vertex_attrib_64bit + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_attrib_64bit", 19)) + { + ret = GLEW_ARB_vertex_attrib_64bit; + continue; + } +#endif +#ifdef GL_ARB_vertex_attrib_binding + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_attrib_binding", 21)) + { + ret = GLEW_ARB_vertex_attrib_binding; + continue; + } +#endif +#ifdef GL_ARB_vertex_blend + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_blend", 12)) + { + ret = GLEW_ARB_vertex_blend; + continue; + } +#endif +#ifdef GL_ARB_vertex_buffer_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_buffer_object", 20)) + { + ret = GLEW_ARB_vertex_buffer_object; + continue; + } +#endif +#ifdef GL_ARB_vertex_program + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program", 14)) + { + ret = GLEW_ARB_vertex_program; + continue; + } +#endif +#ifdef GL_ARB_vertex_shader + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader", 13)) + { + ret = GLEW_ARB_vertex_shader; + continue; + } +#endif +#ifdef GL_ARB_vertex_type_10f_11f_11f_rev + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_type_10f_11f_11f_rev", 27)) + { + ret = GLEW_ARB_vertex_type_10f_11f_11f_rev; + continue; + } +#endif +#ifdef GL_ARB_vertex_type_2_10_10_10_rev + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_type_2_10_10_10_rev", 26)) + { + ret = GLEW_ARB_vertex_type_2_10_10_10_rev; + continue; + } +#endif +#ifdef GL_ARB_viewport_array + if (_glewStrSame3(&pos, &len, (const GLubyte*)"viewport_array", 14)) + { + ret = GLEW_ARB_viewport_array; + continue; + } +#endif +#ifdef GL_ARB_window_pos + if (_glewStrSame3(&pos, &len, (const GLubyte*)"window_pos", 10)) + { + ret = GLEW_ARB_window_pos; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"ATIX_", 5)) + { +#ifdef GL_ATIX_point_sprites + if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_sprites", 13)) + { + ret = GLEW_ATIX_point_sprites; + continue; + } +#endif +#ifdef GL_ATIX_texture_env_combine3 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_combine3", 20)) + { + ret = GLEW_ATIX_texture_env_combine3; + continue; + } +#endif +#ifdef GL_ATIX_texture_env_route + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_route", 17)) + { + ret = GLEW_ATIX_texture_env_route; + continue; + } +#endif +#ifdef GL_ATIX_vertex_shader_output_point_size + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader_output_point_size", 31)) + { + ret = GLEW_ATIX_vertex_shader_output_point_size; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"ATI_", 4)) + { +#ifdef GL_ATI_draw_buffers + if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers", 12)) + { + ret = GLEW_ATI_draw_buffers; + continue; + } +#endif +#ifdef GL_ATI_element_array + if (_glewStrSame3(&pos, &len, (const GLubyte*)"element_array", 13)) + { + ret = GLEW_ATI_element_array; + continue; + } +#endif +#ifdef GL_ATI_envmap_bumpmap + if (_glewStrSame3(&pos, &len, (const GLubyte*)"envmap_bumpmap", 14)) + { + ret = GLEW_ATI_envmap_bumpmap; + continue; + } +#endif +#ifdef GL_ATI_fragment_shader + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_shader", 15)) + { + ret = GLEW_ATI_fragment_shader; + continue; + } +#endif +#ifdef GL_ATI_map_object_buffer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"map_object_buffer", 17)) + { + ret = GLEW_ATI_map_object_buffer; + continue; + } +#endif +#ifdef GL_ATI_meminfo + if (_glewStrSame3(&pos, &len, (const GLubyte*)"meminfo", 7)) + { + ret = GLEW_ATI_meminfo; + continue; + } +#endif +#ifdef GL_ATI_pn_triangles + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pn_triangles", 12)) + { + ret = GLEW_ATI_pn_triangles; + continue; + } +#endif +#ifdef GL_ATI_separate_stencil + if (_glewStrSame3(&pos, &len, (const GLubyte*)"separate_stencil", 16)) + { + ret = GLEW_ATI_separate_stencil; + continue; + } +#endif +#ifdef GL_ATI_shader_texture_lod + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_texture_lod", 18)) + { + ret = GLEW_ATI_shader_texture_lod; + continue; + } +#endif +#ifdef GL_ATI_text_fragment_shader + if (_glewStrSame3(&pos, &len, (const GLubyte*)"text_fragment_shader", 20)) + { + ret = GLEW_ATI_text_fragment_shader; + continue; + } +#endif +#ifdef GL_ATI_texture_compression_3dc + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_3dc", 23)) + { + ret = GLEW_ATI_texture_compression_3dc; + continue; + } +#endif +#ifdef GL_ATI_texture_env_combine3 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_combine3", 20)) + { + ret = GLEW_ATI_texture_env_combine3; + continue; + } +#endif +#ifdef GL_ATI_texture_float + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_float", 13)) + { + ret = GLEW_ATI_texture_float; + continue; + } +#endif +#ifdef GL_ATI_texture_mirror_once + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mirror_once", 19)) + { + ret = GLEW_ATI_texture_mirror_once; + continue; + } +#endif +#ifdef GL_ATI_vertex_array_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_object", 19)) + { + ret = GLEW_ATI_vertex_array_object; + continue; + } +#endif +#ifdef GL_ATI_vertex_attrib_array_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_attrib_array_object", 26)) + { + ret = GLEW_ATI_vertex_attrib_array_object; + continue; + } +#endif +#ifdef GL_ATI_vertex_streams + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_streams", 14)) + { + ret = GLEW_ATI_vertex_streams; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"EXT_", 4)) + { +#ifdef GL_EXT_422_pixels + if (_glewStrSame3(&pos, &len, (const GLubyte*)"422_pixels", 10)) + { + ret = GLEW_EXT_422_pixels; + continue; + } +#endif +#ifdef GL_EXT_Cg_shader + if (_glewStrSame3(&pos, &len, (const GLubyte*)"Cg_shader", 9)) + { + ret = GLEW_EXT_Cg_shader; + continue; + } +#endif +#ifdef GL_EXT_abgr + if (_glewStrSame3(&pos, &len, (const GLubyte*)"abgr", 4)) + { + ret = GLEW_EXT_abgr; + continue; + } +#endif +#ifdef GL_EXT_bgra + if (_glewStrSame3(&pos, &len, (const GLubyte*)"bgra", 4)) + { + ret = GLEW_EXT_bgra; + continue; + } +#endif +#ifdef GL_EXT_bindable_uniform + if (_glewStrSame3(&pos, &len, (const GLubyte*)"bindable_uniform", 16)) + { + ret = GLEW_EXT_bindable_uniform; + continue; + } +#endif +#ifdef GL_EXT_blend_color + if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_color", 11)) + { + ret = GLEW_EXT_blend_color; + continue; + } +#endif +#ifdef GL_EXT_blend_equation_separate + if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_equation_separate", 23)) + { + ret = GLEW_EXT_blend_equation_separate; + continue; + } +#endif +#ifdef GL_EXT_blend_func_separate + if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_func_separate", 19)) + { + ret = GLEW_EXT_blend_func_separate; + continue; + } +#endif +#ifdef GL_EXT_blend_logic_op + if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_logic_op", 14)) + { + ret = GLEW_EXT_blend_logic_op; + continue; + } +#endif +#ifdef GL_EXT_blend_minmax + if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_minmax", 12)) + { + ret = GLEW_EXT_blend_minmax; + continue; + } +#endif +#ifdef GL_EXT_blend_subtract + if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_subtract", 14)) + { + ret = GLEW_EXT_blend_subtract; + continue; + } +#endif +#ifdef GL_EXT_clip_volume_hint + if (_glewStrSame3(&pos, &len, (const GLubyte*)"clip_volume_hint", 16)) + { + ret = GLEW_EXT_clip_volume_hint; + continue; + } +#endif +#ifdef GL_EXT_cmyka + if (_glewStrSame3(&pos, &len, (const GLubyte*)"cmyka", 5)) + { + ret = GLEW_EXT_cmyka; + continue; + } +#endif +#ifdef GL_EXT_color_subtable + if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_subtable", 14)) + { + ret = GLEW_EXT_color_subtable; + continue; + } +#endif +#ifdef GL_EXT_compiled_vertex_array + if (_glewStrSame3(&pos, &len, (const GLubyte*)"compiled_vertex_array", 21)) + { + ret = GLEW_EXT_compiled_vertex_array; + continue; + } +#endif +#ifdef GL_EXT_convolution + if (_glewStrSame3(&pos, &len, (const GLubyte*)"convolution", 11)) + { + ret = GLEW_EXT_convolution; + continue; + } +#endif +#ifdef GL_EXT_coordinate_frame + if (_glewStrSame3(&pos, &len, (const GLubyte*)"coordinate_frame", 16)) + { + ret = GLEW_EXT_coordinate_frame; + continue; + } +#endif +#ifdef GL_EXT_copy_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_texture", 12)) + { + ret = GLEW_EXT_copy_texture; + continue; + } +#endif +#ifdef GL_EXT_cull_vertex + if (_glewStrSame3(&pos, &len, (const GLubyte*)"cull_vertex", 11)) + { + ret = GLEW_EXT_cull_vertex; + continue; + } +#endif +#ifdef GL_EXT_debug_marker + if (_glewStrSame3(&pos, &len, (const GLubyte*)"debug_marker", 12)) + { + ret = GLEW_EXT_debug_marker; + continue; + } +#endif +#ifdef GL_EXT_depth_bounds_test + if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_bounds_test", 17)) + { + ret = GLEW_EXT_depth_bounds_test; + continue; + } +#endif +#ifdef GL_EXT_direct_state_access + if (_glewStrSame3(&pos, &len, (const GLubyte*)"direct_state_access", 19)) + { + ret = GLEW_EXT_direct_state_access; + continue; + } +#endif +#ifdef GL_EXT_draw_buffers2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers2", 13)) + { + ret = GLEW_EXT_draw_buffers2; + continue; + } +#endif +#ifdef GL_EXT_draw_instanced + if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_instanced", 14)) + { + ret = GLEW_EXT_draw_instanced; + continue; + } +#endif +#ifdef GL_EXT_draw_range_elements + if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_range_elements", 19)) + { + ret = GLEW_EXT_draw_range_elements; + continue; + } +#endif +#ifdef GL_EXT_fog_coord + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_coord", 9)) + { + ret = GLEW_EXT_fog_coord; + continue; + } +#endif +#ifdef GL_EXT_fragment_lighting + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_lighting", 17)) + { + ret = GLEW_EXT_fragment_lighting; + continue; + } +#endif +#ifdef GL_EXT_framebuffer_blit + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_blit", 16)) + { + ret = GLEW_EXT_framebuffer_blit; + continue; + } +#endif +#ifdef GL_EXT_framebuffer_multisample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_multisample", 23)) + { + ret = GLEW_EXT_framebuffer_multisample; + continue; + } +#endif +#ifdef GL_EXT_framebuffer_multisample_blit_scaled + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_multisample_blit_scaled", 35)) + { + ret = GLEW_EXT_framebuffer_multisample_blit_scaled; + continue; + } +#endif +#ifdef GL_EXT_framebuffer_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_object", 18)) + { + ret = GLEW_EXT_framebuffer_object; + continue; + } +#endif +#ifdef GL_EXT_framebuffer_sRGB + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16)) + { + ret = GLEW_EXT_framebuffer_sRGB; + continue; + } +#endif +#ifdef GL_EXT_geometry_shader4 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"geometry_shader4", 16)) + { + ret = GLEW_EXT_geometry_shader4; + continue; + } +#endif +#ifdef GL_EXT_gpu_program_parameters + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_program_parameters", 22)) + { + ret = GLEW_EXT_gpu_program_parameters; + continue; + } +#endif +#ifdef GL_EXT_gpu_shader4 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_shader4", 11)) + { + ret = GLEW_EXT_gpu_shader4; + continue; + } +#endif +#ifdef GL_EXT_histogram + if (_glewStrSame3(&pos, &len, (const GLubyte*)"histogram", 9)) + { + ret = GLEW_EXT_histogram; + continue; + } +#endif +#ifdef GL_EXT_index_array_formats + if (_glewStrSame3(&pos, &len, (const GLubyte*)"index_array_formats", 19)) + { + ret = GLEW_EXT_index_array_formats; + continue; + } +#endif +#ifdef GL_EXT_index_func + if (_glewStrSame3(&pos, &len, (const GLubyte*)"index_func", 10)) + { + ret = GLEW_EXT_index_func; + continue; + } +#endif +#ifdef GL_EXT_index_material + if (_glewStrSame3(&pos, &len, (const GLubyte*)"index_material", 14)) + { + ret = GLEW_EXT_index_material; + continue; + } +#endif +#ifdef GL_EXT_index_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"index_texture", 13)) + { + ret = GLEW_EXT_index_texture; + continue; + } +#endif +#ifdef GL_EXT_light_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"light_texture", 13)) + { + ret = GLEW_EXT_light_texture; + continue; + } +#endif +#ifdef GL_EXT_misc_attribute + if (_glewStrSame3(&pos, &len, (const GLubyte*)"misc_attribute", 14)) + { + ret = GLEW_EXT_misc_attribute; + continue; + } +#endif +#ifdef GL_EXT_multi_draw_arrays + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multi_draw_arrays", 17)) + { + ret = GLEW_EXT_multi_draw_arrays; + continue; + } +#endif +#ifdef GL_EXT_multisample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) + { + ret = GLEW_EXT_multisample; + continue; + } +#endif +#ifdef GL_EXT_packed_depth_stencil + if (_glewStrSame3(&pos, &len, (const GLubyte*)"packed_depth_stencil", 20)) + { + ret = GLEW_EXT_packed_depth_stencil; + continue; + } +#endif +#ifdef GL_EXT_packed_float + if (_glewStrSame3(&pos, &len, (const GLubyte*)"packed_float", 12)) + { + ret = GLEW_EXT_packed_float; + continue; + } +#endif +#ifdef GL_EXT_packed_pixels + if (_glewStrSame3(&pos, &len, (const GLubyte*)"packed_pixels", 13)) + { + ret = GLEW_EXT_packed_pixels; + continue; + } +#endif +#ifdef GL_EXT_paletted_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"paletted_texture", 16)) + { + ret = GLEW_EXT_paletted_texture; + continue; + } +#endif +#ifdef GL_EXT_pixel_buffer_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_buffer_object", 19)) + { + ret = GLEW_EXT_pixel_buffer_object; + continue; + } +#endif +#ifdef GL_EXT_pixel_transform + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_transform", 15)) + { + ret = GLEW_EXT_pixel_transform; + continue; + } +#endif +#ifdef GL_EXT_pixel_transform_color_table + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_transform_color_table", 27)) + { + ret = GLEW_EXT_pixel_transform_color_table; + continue; + } +#endif +#ifdef GL_EXT_point_parameters + if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_parameters", 16)) + { + ret = GLEW_EXT_point_parameters; + continue; + } +#endif +#ifdef GL_EXT_polygon_offset + if (_glewStrSame3(&pos, &len, (const GLubyte*)"polygon_offset", 14)) + { + ret = GLEW_EXT_polygon_offset; + continue; + } +#endif +#ifdef GL_EXT_provoking_vertex + if (_glewStrSame3(&pos, &len, (const GLubyte*)"provoking_vertex", 16)) + { + ret = GLEW_EXT_provoking_vertex; + continue; + } +#endif +#ifdef GL_EXT_rescale_normal + if (_glewStrSame3(&pos, &len, (const GLubyte*)"rescale_normal", 14)) + { + ret = GLEW_EXT_rescale_normal; + continue; + } +#endif +#ifdef GL_EXT_scene_marker + if (_glewStrSame3(&pos, &len, (const GLubyte*)"scene_marker", 12)) + { + ret = GLEW_EXT_scene_marker; + continue; + } +#endif +#ifdef GL_EXT_secondary_color + if (_glewStrSame3(&pos, &len, (const GLubyte*)"secondary_color", 15)) + { + ret = GLEW_EXT_secondary_color; + continue; + } +#endif +#ifdef GL_EXT_separate_shader_objects + if (_glewStrSame3(&pos, &len, (const GLubyte*)"separate_shader_objects", 23)) + { + ret = GLEW_EXT_separate_shader_objects; + continue; + } +#endif +#ifdef GL_EXT_separate_specular_color + if (_glewStrSame3(&pos, &len, (const GLubyte*)"separate_specular_color", 23)) + { + ret = GLEW_EXT_separate_specular_color; + continue; + } +#endif +#ifdef GL_EXT_shader_image_load_store + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_image_load_store", 23)) + { + ret = GLEW_EXT_shader_image_load_store; + continue; + } +#endif +#ifdef GL_EXT_shadow_funcs + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow_funcs", 12)) + { + ret = GLEW_EXT_shadow_funcs; + continue; + } +#endif +#ifdef GL_EXT_shared_texture_palette + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shared_texture_palette", 22)) + { + ret = GLEW_EXT_shared_texture_palette; + continue; + } +#endif +#ifdef GL_EXT_stencil_clear_tag + if (_glewStrSame3(&pos, &len, (const GLubyte*)"stencil_clear_tag", 17)) + { + ret = GLEW_EXT_stencil_clear_tag; + continue; + } +#endif +#ifdef GL_EXT_stencil_two_side + if (_glewStrSame3(&pos, &len, (const GLubyte*)"stencil_two_side", 16)) + { + ret = GLEW_EXT_stencil_two_side; + continue; + } +#endif +#ifdef GL_EXT_stencil_wrap + if (_glewStrSame3(&pos, &len, (const GLubyte*)"stencil_wrap", 12)) + { + ret = GLEW_EXT_stencil_wrap; + continue; + } +#endif +#ifdef GL_EXT_subtexture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"subtexture", 10)) + { + ret = GLEW_EXT_subtexture; + continue; + } +#endif +#ifdef GL_EXT_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture", 7)) + { + ret = GLEW_EXT_texture; + continue; + } +#endif +#ifdef GL_EXT_texture3D + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture3D", 9)) + { + ret = GLEW_EXT_texture3D; + continue; + } +#endif +#ifdef GL_EXT_texture_array + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_array", 13)) + { + ret = GLEW_EXT_texture_array; + continue; + } +#endif +#ifdef GL_EXT_texture_buffer_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_buffer_object", 21)) + { + ret = GLEW_EXT_texture_buffer_object; + continue; + } +#endif +#ifdef GL_EXT_texture_compression_dxt1 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_dxt1", 24)) + { + ret = GLEW_EXT_texture_compression_dxt1; + continue; + } +#endif +#ifdef GL_EXT_texture_compression_latc + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_latc", 24)) + { + ret = GLEW_EXT_texture_compression_latc; + continue; + } +#endif +#ifdef GL_EXT_texture_compression_rgtc + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_rgtc", 24)) + { + ret = GLEW_EXT_texture_compression_rgtc; + continue; + } +#endif +#ifdef GL_EXT_texture_compression_s3tc + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_s3tc", 24)) + { + ret = GLEW_EXT_texture_compression_s3tc; + continue; + } +#endif +#ifdef GL_EXT_texture_cube_map + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_cube_map", 16)) + { + ret = GLEW_EXT_texture_cube_map; + continue; + } +#endif +#ifdef GL_EXT_texture_edge_clamp + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_edge_clamp", 18)) + { + ret = GLEW_EXT_texture_edge_clamp; + continue; + } +#endif +#ifdef GL_EXT_texture_env + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env", 11)) + { + ret = GLEW_EXT_texture_env; + continue; + } +#endif +#ifdef GL_EXT_texture_env_add + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_add", 15)) + { + ret = GLEW_EXT_texture_env_add; + continue; + } +#endif +#ifdef GL_EXT_texture_env_combine + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_combine", 19)) + { + ret = GLEW_EXT_texture_env_combine; + continue; + } +#endif +#ifdef GL_EXT_texture_env_dot3 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_dot3", 16)) + { + ret = GLEW_EXT_texture_env_dot3; + continue; + } +#endif +#ifdef GL_EXT_texture_filter_anisotropic + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_filter_anisotropic", 26)) + { + ret = GLEW_EXT_texture_filter_anisotropic; + continue; + } +#endif +#ifdef GL_EXT_texture_integer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_integer", 15)) + { + ret = GLEW_EXT_texture_integer; + continue; + } +#endif +#ifdef GL_EXT_texture_lod_bias + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_lod_bias", 16)) + { + ret = GLEW_EXT_texture_lod_bias; + continue; + } +#endif +#ifdef GL_EXT_texture_mirror_clamp + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mirror_clamp", 20)) + { + ret = GLEW_EXT_texture_mirror_clamp; + continue; + } +#endif +#ifdef GL_EXT_texture_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_object", 14)) + { + ret = GLEW_EXT_texture_object; + continue; + } +#endif +#ifdef GL_EXT_texture_perturb_normal + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_perturb_normal", 22)) + { + ret = GLEW_EXT_texture_perturb_normal; + continue; + } +#endif +#ifdef GL_EXT_texture_rectangle + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rectangle", 17)) + { + ret = GLEW_EXT_texture_rectangle; + continue; + } +#endif +#ifdef GL_EXT_texture_sRGB + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_sRGB", 12)) + { + ret = GLEW_EXT_texture_sRGB; + continue; + } +#endif +#ifdef GL_EXT_texture_sRGB_decode + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_sRGB_decode", 19)) + { + ret = GLEW_EXT_texture_sRGB_decode; + continue; + } +#endif +#ifdef GL_EXT_texture_shared_exponent + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_shared_exponent", 23)) + { + ret = GLEW_EXT_texture_shared_exponent; + continue; + } +#endif +#ifdef GL_EXT_texture_snorm + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_snorm", 13)) + { + ret = GLEW_EXT_texture_snorm; + continue; + } +#endif +#ifdef GL_EXT_texture_swizzle + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_swizzle", 15)) + { + ret = GLEW_EXT_texture_swizzle; + continue; + } +#endif +#ifdef GL_EXT_timer_query + if (_glewStrSame3(&pos, &len, (const GLubyte*)"timer_query", 11)) + { + ret = GLEW_EXT_timer_query; + continue; + } +#endif +#ifdef GL_EXT_transform_feedback + if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback", 18)) + { + ret = GLEW_EXT_transform_feedback; + continue; + } +#endif +#ifdef GL_EXT_vertex_array + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array", 12)) + { + ret = GLEW_EXT_vertex_array; + continue; + } +#endif +#ifdef GL_EXT_vertex_array_bgra + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_bgra", 17)) + { + ret = GLEW_EXT_vertex_array_bgra; + continue; + } +#endif +#ifdef GL_EXT_vertex_attrib_64bit + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_attrib_64bit", 19)) + { + ret = GLEW_EXT_vertex_attrib_64bit; + continue; + } +#endif +#ifdef GL_EXT_vertex_shader + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader", 13)) + { + ret = GLEW_EXT_vertex_shader; + continue; + } +#endif +#ifdef GL_EXT_vertex_weighting + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_weighting", 16)) + { + ret = GLEW_EXT_vertex_weighting; + continue; + } +#endif +#ifdef GL_EXT_x11_sync_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"x11_sync_object", 15)) + { + ret = GLEW_EXT_x11_sync_object; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"GREMEDY_", 8)) + { +#ifdef GL_GREMEDY_frame_terminator + if (_glewStrSame3(&pos, &len, (const GLubyte*)"frame_terminator", 16)) + { + ret = GLEW_GREMEDY_frame_terminator; + continue; + } +#endif +#ifdef GL_GREMEDY_string_marker + if (_glewStrSame3(&pos, &len, (const GLubyte*)"string_marker", 13)) + { + ret = GLEW_GREMEDY_string_marker; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"HP_", 3)) + { +#ifdef GL_HP_convolution_border_modes + if (_glewStrSame3(&pos, &len, (const GLubyte*)"convolution_border_modes", 24)) + { + ret = GLEW_HP_convolution_border_modes; + continue; + } +#endif +#ifdef GL_HP_image_transform + if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_transform", 15)) + { + ret = GLEW_HP_image_transform; + continue; + } +#endif +#ifdef GL_HP_occlusion_test + if (_glewStrSame3(&pos, &len, (const GLubyte*)"occlusion_test", 14)) + { + ret = GLEW_HP_occlusion_test; + continue; + } +#endif +#ifdef GL_HP_texture_lighting + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_lighting", 16)) + { + ret = GLEW_HP_texture_lighting; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"IBM_", 4)) + { +#ifdef GL_IBM_cull_vertex + if (_glewStrSame3(&pos, &len, (const GLubyte*)"cull_vertex", 11)) + { + ret = GLEW_IBM_cull_vertex; + continue; + } +#endif +#ifdef GL_IBM_multimode_draw_arrays + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multimode_draw_arrays", 21)) + { + ret = GLEW_IBM_multimode_draw_arrays; + continue; + } +#endif +#ifdef GL_IBM_rasterpos_clip + if (_glewStrSame3(&pos, &len, (const GLubyte*)"rasterpos_clip", 14)) + { + ret = GLEW_IBM_rasterpos_clip; + continue; + } +#endif +#ifdef GL_IBM_static_data + if (_glewStrSame3(&pos, &len, (const GLubyte*)"static_data", 11)) + { + ret = GLEW_IBM_static_data; + continue; + } +#endif +#ifdef GL_IBM_texture_mirrored_repeat + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mirrored_repeat", 23)) + { + ret = GLEW_IBM_texture_mirrored_repeat; + continue; + } +#endif +#ifdef GL_IBM_vertex_array_lists + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_lists", 18)) + { + ret = GLEW_IBM_vertex_array_lists; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"INGR_", 5)) + { +#ifdef GL_INGR_color_clamp + if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_clamp", 11)) + { + ret = GLEW_INGR_color_clamp; + continue; + } +#endif +#ifdef GL_INGR_interlace_read + if (_glewStrSame3(&pos, &len, (const GLubyte*)"interlace_read", 14)) + { + ret = GLEW_INGR_interlace_read; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"INTEL_", 6)) + { +#ifdef GL_INTEL_map_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"map_texture", 11)) + { + ret = GLEW_INTEL_map_texture; + continue; + } +#endif +#ifdef GL_INTEL_parallel_arrays + if (_glewStrSame3(&pos, &len, (const GLubyte*)"parallel_arrays", 15)) + { + ret = GLEW_INTEL_parallel_arrays; + continue; + } +#endif +#ifdef GL_INTEL_texture_scissor + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_scissor", 15)) + { + ret = GLEW_INTEL_texture_scissor; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"KHR_", 4)) + { +#ifdef GL_KHR_debug + if (_glewStrSame3(&pos, &len, (const GLubyte*)"debug", 5)) + { + ret = GLEW_KHR_debug; + continue; + } +#endif +#ifdef GL_KHR_texture_compression_astc_ldr + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_astc_ldr", 28)) + { + ret = GLEW_KHR_texture_compression_astc_ldr; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"KTX_", 4)) + { +#ifdef GL_KTX_buffer_region + if (_glewStrSame3(&pos, &len, (const GLubyte*)"buffer_region", 13)) + { + ret = GLEW_KTX_buffer_region; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"MESAX_", 6)) + { +#ifdef GL_MESAX_texture_stack + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_stack", 13)) + { + ret = GLEW_MESAX_texture_stack; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"MESA_", 5)) + { +#ifdef GL_MESA_pack_invert + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pack_invert", 11)) + { + ret = GLEW_MESA_pack_invert; + continue; + } +#endif +#ifdef GL_MESA_resize_buffers + if (_glewStrSame3(&pos, &len, (const GLubyte*)"resize_buffers", 14)) + { + ret = GLEW_MESA_resize_buffers; + continue; + } +#endif +#ifdef GL_MESA_window_pos + if (_glewStrSame3(&pos, &len, (const GLubyte*)"window_pos", 10)) + { + ret = GLEW_MESA_window_pos; + continue; + } +#endif +#ifdef GL_MESA_ycbcr_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"ycbcr_texture", 13)) + { + ret = GLEW_MESA_ycbcr_texture; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"NVX_", 4)) + { +#ifdef GL_NVX_conditional_render + if (_glewStrSame3(&pos, &len, (const GLubyte*)"conditional_render", 18)) + { + ret = GLEW_NVX_conditional_render; + continue; + } +#endif +#ifdef GL_NVX_gpu_memory_info + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_memory_info", 15)) + { + ret = GLEW_NVX_gpu_memory_info; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"NV_", 3)) + { +#ifdef GL_NV_bindless_multi_draw_indirect + if (_glewStrSame3(&pos, &len, (const GLubyte*)"bindless_multi_draw_indirect", 28)) + { + ret = GLEW_NV_bindless_multi_draw_indirect; + continue; + } +#endif +#ifdef GL_NV_bindless_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"bindless_texture", 16)) + { + ret = GLEW_NV_bindless_texture; + continue; + } +#endif +#ifdef GL_NV_blend_equation_advanced + if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_equation_advanced", 23)) + { + ret = GLEW_NV_blend_equation_advanced; + continue; + } +#endif +#ifdef GL_NV_blend_equation_advanced_coherent + if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_equation_advanced_coherent", 32)) + { + ret = GLEW_NV_blend_equation_advanced_coherent; + continue; + } +#endif +#ifdef GL_NV_blend_square + if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_square", 12)) + { + ret = GLEW_NV_blend_square; + continue; + } +#endif +#ifdef GL_NV_compute_program5 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"compute_program5", 16)) + { + ret = GLEW_NV_compute_program5; + continue; + } +#endif +#ifdef GL_NV_conditional_render + if (_glewStrSame3(&pos, &len, (const GLubyte*)"conditional_render", 18)) + { + ret = GLEW_NV_conditional_render; + continue; + } +#endif +#ifdef GL_NV_copy_depth_to_color + if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_depth_to_color", 19)) + { + ret = GLEW_NV_copy_depth_to_color; + continue; + } +#endif +#ifdef GL_NV_copy_image + if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_image", 10)) + { + ret = GLEW_NV_copy_image; + continue; + } +#endif +#ifdef GL_NV_deep_texture3D + if (_glewStrSame3(&pos, &len, (const GLubyte*)"deep_texture3D", 14)) + { + ret = GLEW_NV_deep_texture3D; + continue; + } +#endif +#ifdef GL_NV_depth_buffer_float + if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_buffer_float", 18)) + { + ret = GLEW_NV_depth_buffer_float; + continue; + } +#endif +#ifdef GL_NV_depth_clamp + if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_clamp", 11)) + { + ret = GLEW_NV_depth_clamp; + continue; + } +#endif +#ifdef GL_NV_depth_range_unclamped + if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_range_unclamped", 21)) + { + ret = GLEW_NV_depth_range_unclamped; + continue; + } +#endif +#ifdef GL_NV_draw_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_texture", 12)) + { + ret = GLEW_NV_draw_texture; + continue; + } +#endif +#ifdef GL_NV_evaluators + if (_glewStrSame3(&pos, &len, (const GLubyte*)"evaluators", 10)) + { + ret = GLEW_NV_evaluators; + continue; + } +#endif +#ifdef GL_NV_explicit_multisample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"explicit_multisample", 20)) + { + ret = GLEW_NV_explicit_multisample; + continue; + } +#endif +#ifdef GL_NV_fence + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fence", 5)) + { + ret = GLEW_NV_fence; + continue; + } +#endif +#ifdef GL_NV_float_buffer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"float_buffer", 12)) + { + ret = GLEW_NV_float_buffer; + continue; + } +#endif +#ifdef GL_NV_fog_distance + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_distance", 12)) + { + ret = GLEW_NV_fog_distance; + continue; + } +#endif +#ifdef GL_NV_fragment_program + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program", 16)) + { + ret = GLEW_NV_fragment_program; + continue; + } +#endif +#ifdef GL_NV_fragment_program2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program2", 17)) + { + ret = GLEW_NV_fragment_program2; + continue; + } +#endif +#ifdef GL_NV_fragment_program4 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program4", 17)) + { + ret = GLEW_NV_fragment_program4; + continue; + } +#endif +#ifdef GL_NV_fragment_program_option + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program_option", 23)) + { + ret = GLEW_NV_fragment_program_option; + continue; + } +#endif +#ifdef GL_NV_framebuffer_multisample_coverage + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_multisample_coverage", 32)) + { + ret = GLEW_NV_framebuffer_multisample_coverage; + continue; + } +#endif +#ifdef GL_NV_geometry_program4 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"geometry_program4", 17)) + { + ret = GLEW_NV_geometry_program4; + continue; + } +#endif +#ifdef GL_NV_geometry_shader4 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"geometry_shader4", 16)) + { + ret = GLEW_NV_geometry_shader4; + continue; + } +#endif +#ifdef GL_NV_gpu_program4 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_program4", 12)) + { + ret = GLEW_NV_gpu_program4; + continue; + } +#endif +#ifdef GL_NV_gpu_program5 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_program5", 12)) + { + ret = GLEW_NV_gpu_program5; + continue; + } +#endif +#ifdef GL_NV_gpu_program5_mem_extended + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_program5_mem_extended", 25)) + { + ret = GLEW_NV_gpu_program5_mem_extended; + continue; + } +#endif +#ifdef GL_NV_gpu_program_fp64 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_program_fp64", 16)) + { + ret = GLEW_NV_gpu_program_fp64; + continue; + } +#endif +#ifdef GL_NV_gpu_shader5 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_shader5", 11)) + { + ret = GLEW_NV_gpu_shader5; + continue; + } +#endif +#ifdef GL_NV_half_float + if (_glewStrSame3(&pos, &len, (const GLubyte*)"half_float", 10)) + { + ret = GLEW_NV_half_float; + continue; + } +#endif +#ifdef GL_NV_light_max_exponent + if (_glewStrSame3(&pos, &len, (const GLubyte*)"light_max_exponent", 18)) + { + ret = GLEW_NV_light_max_exponent; + continue; + } +#endif +#ifdef GL_NV_multisample_coverage + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample_coverage", 20)) + { + ret = GLEW_NV_multisample_coverage; + continue; + } +#endif +#ifdef GL_NV_multisample_filter_hint + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample_filter_hint", 23)) + { + ret = GLEW_NV_multisample_filter_hint; + continue; + } +#endif +#ifdef GL_NV_occlusion_query + if (_glewStrSame3(&pos, &len, (const GLubyte*)"occlusion_query", 15)) + { + ret = GLEW_NV_occlusion_query; + continue; + } +#endif +#ifdef GL_NV_packed_depth_stencil + if (_glewStrSame3(&pos, &len, (const GLubyte*)"packed_depth_stencil", 20)) + { + ret = GLEW_NV_packed_depth_stencil; + continue; + } +#endif +#ifdef GL_NV_parameter_buffer_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"parameter_buffer_object", 23)) + { + ret = GLEW_NV_parameter_buffer_object; + continue; + } +#endif +#ifdef GL_NV_parameter_buffer_object2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"parameter_buffer_object2", 24)) + { + ret = GLEW_NV_parameter_buffer_object2; + continue; + } +#endif +#ifdef GL_NV_path_rendering + if (_glewStrSame3(&pos, &len, (const GLubyte*)"path_rendering", 14)) + { + ret = GLEW_NV_path_rendering; + continue; + } +#endif +#ifdef GL_NV_pixel_data_range + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_data_range", 16)) + { + ret = GLEW_NV_pixel_data_range; + continue; + } +#endif +#ifdef GL_NV_point_sprite + if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_sprite", 12)) + { + ret = GLEW_NV_point_sprite; + continue; + } +#endif +#ifdef GL_NV_present_video + if (_glewStrSame3(&pos, &len, (const GLubyte*)"present_video", 13)) + { + ret = GLEW_NV_present_video; + continue; + } +#endif +#ifdef GL_NV_primitive_restart + if (_glewStrSame3(&pos, &len, (const GLubyte*)"primitive_restart", 17)) + { + ret = GLEW_NV_primitive_restart; + continue; + } +#endif +#ifdef GL_NV_register_combiners + if (_glewStrSame3(&pos, &len, (const GLubyte*)"register_combiners", 18)) + { + ret = GLEW_NV_register_combiners; + continue; + } +#endif +#ifdef GL_NV_register_combiners2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"register_combiners2", 19)) + { + ret = GLEW_NV_register_combiners2; + continue; + } +#endif +#ifdef GL_NV_shader_atomic_counters + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_atomic_counters", 22)) + { + ret = GLEW_NV_shader_atomic_counters; + continue; + } +#endif +#ifdef GL_NV_shader_atomic_float + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_atomic_float", 19)) + { + ret = GLEW_NV_shader_atomic_float; + continue; + } +#endif +#ifdef GL_NV_shader_buffer_load + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_buffer_load", 18)) + { + ret = GLEW_NV_shader_buffer_load; + continue; + } +#endif +#ifdef GL_NV_shader_storage_buffer_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_storage_buffer_object", 28)) + { + ret = GLEW_NV_shader_storage_buffer_object; + continue; + } +#endif +#ifdef GL_NV_tessellation_program5 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"tessellation_program5", 21)) + { + ret = GLEW_NV_tessellation_program5; + continue; + } +#endif +#ifdef GL_NV_texgen_emboss + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texgen_emboss", 13)) + { + ret = GLEW_NV_texgen_emboss; + continue; + } +#endif +#ifdef GL_NV_texgen_reflection + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texgen_reflection", 17)) + { + ret = GLEW_NV_texgen_reflection; + continue; + } +#endif +#ifdef GL_NV_texture_barrier + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_barrier", 15)) + { + ret = GLEW_NV_texture_barrier; + continue; + } +#endif +#ifdef GL_NV_texture_compression_vtc + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_vtc", 23)) + { + ret = GLEW_NV_texture_compression_vtc; + continue; + } +#endif +#ifdef GL_NV_texture_env_combine4 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_combine4", 20)) + { + ret = GLEW_NV_texture_env_combine4; + continue; + } +#endif +#ifdef GL_NV_texture_expand_normal + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_expand_normal", 21)) + { + ret = GLEW_NV_texture_expand_normal; + continue; + } +#endif +#ifdef GL_NV_texture_multisample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_multisample", 19)) + { + ret = GLEW_NV_texture_multisample; + continue; + } +#endif +#ifdef GL_NV_texture_rectangle + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rectangle", 17)) + { + ret = GLEW_NV_texture_rectangle; + continue; + } +#endif +#ifdef GL_NV_texture_shader + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_shader", 14)) + { + ret = GLEW_NV_texture_shader; + continue; + } +#endif +#ifdef GL_NV_texture_shader2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_shader2", 15)) + { + ret = GLEW_NV_texture_shader2; + continue; + } +#endif +#ifdef GL_NV_texture_shader3 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_shader3", 15)) + { + ret = GLEW_NV_texture_shader3; + continue; + } +#endif +#ifdef GL_NV_transform_feedback + if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback", 18)) + { + ret = GLEW_NV_transform_feedback; + continue; + } +#endif +#ifdef GL_NV_transform_feedback2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback2", 19)) + { + ret = GLEW_NV_transform_feedback2; + continue; + } +#endif +#ifdef GL_NV_vdpau_interop + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vdpau_interop", 13)) + { + ret = GLEW_NV_vdpau_interop; + continue; + } +#endif +#ifdef GL_NV_vertex_array_range + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_range", 18)) + { + ret = GLEW_NV_vertex_array_range; + continue; + } +#endif +#ifdef GL_NV_vertex_array_range2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_range2", 19)) + { + ret = GLEW_NV_vertex_array_range2; + continue; + } +#endif +#ifdef GL_NV_vertex_attrib_integer_64bit + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_attrib_integer_64bit", 27)) + { + ret = GLEW_NV_vertex_attrib_integer_64bit; + continue; + } +#endif +#ifdef GL_NV_vertex_buffer_unified_memory + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_buffer_unified_memory", 28)) + { + ret = GLEW_NV_vertex_buffer_unified_memory; + continue; + } +#endif +#ifdef GL_NV_vertex_program + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program", 14)) + { + ret = GLEW_NV_vertex_program; + continue; + } +#endif +#ifdef GL_NV_vertex_program1_1 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program1_1", 17)) + { + ret = GLEW_NV_vertex_program1_1; + continue; + } +#endif +#ifdef GL_NV_vertex_program2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program2", 15)) + { + ret = GLEW_NV_vertex_program2; + continue; + } +#endif +#ifdef GL_NV_vertex_program2_option + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program2_option", 22)) + { + ret = GLEW_NV_vertex_program2_option; + continue; + } +#endif +#ifdef GL_NV_vertex_program3 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program3", 15)) + { + ret = GLEW_NV_vertex_program3; + continue; + } +#endif +#ifdef GL_NV_vertex_program4 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program4", 15)) + { + ret = GLEW_NV_vertex_program4; + continue; + } +#endif +#ifdef GL_NV_video_capture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_capture", 13)) + { + ret = GLEW_NV_video_capture; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"OES_", 4)) + { +#ifdef GL_OES_byte_coordinates + if (_glewStrSame3(&pos, &len, (const GLubyte*)"byte_coordinates", 16)) + { + ret = GLEW_OES_byte_coordinates; + continue; + } +#endif +#ifdef GL_OES_compressed_paletted_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"compressed_paletted_texture", 27)) + { + ret = GLEW_OES_compressed_paletted_texture; + continue; + } +#endif +#ifdef GL_OES_read_format + if (_glewStrSame3(&pos, &len, (const GLubyte*)"read_format", 11)) + { + ret = GLEW_OES_read_format; + continue; + } +#endif +#ifdef GL_OES_single_precision + if (_glewStrSame3(&pos, &len, (const GLubyte*)"single_precision", 16)) + { + ret = GLEW_OES_single_precision; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"OML_", 4)) + { +#ifdef GL_OML_interlace + if (_glewStrSame3(&pos, &len, (const GLubyte*)"interlace", 9)) + { + ret = GLEW_OML_interlace; + continue; + } +#endif +#ifdef GL_OML_resample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"resample", 8)) + { + ret = GLEW_OML_resample; + continue; + } +#endif +#ifdef GL_OML_subsample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"subsample", 9)) + { + ret = GLEW_OML_subsample; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"PGI_", 4)) + { +#ifdef GL_PGI_misc_hints + if (_glewStrSame3(&pos, &len, (const GLubyte*)"misc_hints", 10)) + { + ret = GLEW_PGI_misc_hints; + continue; + } +#endif +#ifdef GL_PGI_vertex_hints + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_hints", 12)) + { + ret = GLEW_PGI_vertex_hints; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"REGAL_", 6)) + { +#ifdef GL_REGAL_ES1_0_compatibility + if (_glewStrSame3(&pos, &len, (const GLubyte*)"ES1_0_compatibility", 19)) + { + ret = GLEW_REGAL_ES1_0_compatibility; + continue; + } +#endif +#ifdef GL_REGAL_ES1_1_compatibility + if (_glewStrSame3(&pos, &len, (const GLubyte*)"ES1_1_compatibility", 19)) + { + ret = GLEW_REGAL_ES1_1_compatibility; + continue; + } +#endif +#ifdef GL_REGAL_enable + if (_glewStrSame3(&pos, &len, (const GLubyte*)"enable", 6)) + { + ret = GLEW_REGAL_enable; + continue; + } +#endif +#ifdef GL_REGAL_error_string + if (_glewStrSame3(&pos, &len, (const GLubyte*)"error_string", 12)) + { + ret = GLEW_REGAL_error_string; + continue; + } +#endif +#ifdef GL_REGAL_extension_query + if (_glewStrSame3(&pos, &len, (const GLubyte*)"extension_query", 15)) + { + ret = GLEW_REGAL_extension_query; + continue; + } +#endif +#ifdef GL_REGAL_log + if (_glewStrSame3(&pos, &len, (const GLubyte*)"log", 3)) + { + ret = GLEW_REGAL_log; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"REND_", 5)) + { +#ifdef GL_REND_screen_coordinates + if (_glewStrSame3(&pos, &len, (const GLubyte*)"screen_coordinates", 18)) + { + ret = GLEW_REND_screen_coordinates; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"S3_", 3)) + { +#ifdef GL_S3_s3tc + if (_glewStrSame3(&pos, &len, (const GLubyte*)"s3tc", 4)) + { + ret = GLEW_S3_s3tc; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGIS_", 5)) + { +#ifdef GL_SGIS_color_range + if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_range", 11)) + { + ret = GLEW_SGIS_color_range; + continue; + } +#endif +#ifdef GL_SGIS_detail_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"detail_texture", 14)) + { + ret = GLEW_SGIS_detail_texture; + continue; + } +#endif +#ifdef GL_SGIS_fog_function + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_function", 12)) + { + ret = GLEW_SGIS_fog_function; + continue; + } +#endif +#ifdef GL_SGIS_generate_mipmap + if (_glewStrSame3(&pos, &len, (const GLubyte*)"generate_mipmap", 15)) + { + ret = GLEW_SGIS_generate_mipmap; + continue; + } +#endif +#ifdef GL_SGIS_multisample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) + { + ret = GLEW_SGIS_multisample; + continue; + } +#endif +#ifdef GL_SGIS_pixel_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_texture", 13)) + { + ret = GLEW_SGIS_pixel_texture; + continue; + } +#endif +#ifdef GL_SGIS_point_line_texgen + if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_line_texgen", 17)) + { + ret = GLEW_SGIS_point_line_texgen; + continue; + } +#endif +#ifdef GL_SGIS_sharpen_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"sharpen_texture", 15)) + { + ret = GLEW_SGIS_sharpen_texture; + continue; + } +#endif +#ifdef GL_SGIS_texture4D + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture4D", 9)) + { + ret = GLEW_SGIS_texture4D; + continue; + } +#endif +#ifdef GL_SGIS_texture_border_clamp + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_border_clamp", 20)) + { + ret = GLEW_SGIS_texture_border_clamp; + continue; + } +#endif +#ifdef GL_SGIS_texture_edge_clamp + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_edge_clamp", 18)) + { + ret = GLEW_SGIS_texture_edge_clamp; + continue; + } +#endif +#ifdef GL_SGIS_texture_filter4 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_filter4", 15)) + { + ret = GLEW_SGIS_texture_filter4; + continue; + } +#endif +#ifdef GL_SGIS_texture_lod + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_lod", 11)) + { + ret = GLEW_SGIS_texture_lod; + continue; + } +#endif +#ifdef GL_SGIS_texture_select + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_select", 14)) + { + ret = GLEW_SGIS_texture_select; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGIX_", 5)) + { +#ifdef GL_SGIX_async + if (_glewStrSame3(&pos, &len, (const GLubyte*)"async", 5)) + { + ret = GLEW_SGIX_async; + continue; + } +#endif +#ifdef GL_SGIX_async_histogram + if (_glewStrSame3(&pos, &len, (const GLubyte*)"async_histogram", 15)) + { + ret = GLEW_SGIX_async_histogram; + continue; + } +#endif +#ifdef GL_SGIX_async_pixel + if (_glewStrSame3(&pos, &len, (const GLubyte*)"async_pixel", 11)) + { + ret = GLEW_SGIX_async_pixel; + continue; + } +#endif +#ifdef GL_SGIX_blend_alpha_minmax + if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_alpha_minmax", 18)) + { + ret = GLEW_SGIX_blend_alpha_minmax; + continue; + } +#endif +#ifdef GL_SGIX_clipmap + if (_glewStrSame3(&pos, &len, (const GLubyte*)"clipmap", 7)) + { + ret = GLEW_SGIX_clipmap; + continue; + } +#endif +#ifdef GL_SGIX_convolution_accuracy + if (_glewStrSame3(&pos, &len, (const GLubyte*)"convolution_accuracy", 20)) + { + ret = GLEW_SGIX_convolution_accuracy; + continue; + } +#endif +#ifdef GL_SGIX_depth_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_texture", 13)) + { + ret = GLEW_SGIX_depth_texture; + continue; + } +#endif +#ifdef GL_SGIX_flush_raster + if (_glewStrSame3(&pos, &len, (const GLubyte*)"flush_raster", 12)) + { + ret = GLEW_SGIX_flush_raster; + continue; + } +#endif +#ifdef GL_SGIX_fog_offset + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_offset", 10)) + { + ret = GLEW_SGIX_fog_offset; + continue; + } +#endif +#ifdef GL_SGIX_fog_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_texture", 11)) + { + ret = GLEW_SGIX_fog_texture; + continue; + } +#endif +#ifdef GL_SGIX_fragment_specular_lighting + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_specular_lighting", 26)) + { + ret = GLEW_SGIX_fragment_specular_lighting; + continue; + } +#endif +#ifdef GL_SGIX_framezoom + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framezoom", 9)) + { + ret = GLEW_SGIX_framezoom; + continue; + } +#endif +#ifdef GL_SGIX_interlace + if (_glewStrSame3(&pos, &len, (const GLubyte*)"interlace", 9)) + { + ret = GLEW_SGIX_interlace; + continue; + } +#endif +#ifdef GL_SGIX_ir_instrument1 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"ir_instrument1", 14)) + { + ret = GLEW_SGIX_ir_instrument1; + continue; + } +#endif +#ifdef GL_SGIX_list_priority + if (_glewStrSame3(&pos, &len, (const GLubyte*)"list_priority", 13)) + { + ret = GLEW_SGIX_list_priority; + continue; + } +#endif +#ifdef GL_SGIX_pixel_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_texture", 13)) + { + ret = GLEW_SGIX_pixel_texture; + continue; + } +#endif +#ifdef GL_SGIX_pixel_texture_bits + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_texture_bits", 18)) + { + ret = GLEW_SGIX_pixel_texture_bits; + continue; + } +#endif +#ifdef GL_SGIX_reference_plane + if (_glewStrSame3(&pos, &len, (const GLubyte*)"reference_plane", 15)) + { + ret = GLEW_SGIX_reference_plane; + continue; + } +#endif +#ifdef GL_SGIX_resample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"resample", 8)) + { + ret = GLEW_SGIX_resample; + continue; + } +#endif +#ifdef GL_SGIX_shadow + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow", 6)) + { + ret = GLEW_SGIX_shadow; + continue; + } +#endif +#ifdef GL_SGIX_shadow_ambient + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow_ambient", 14)) + { + ret = GLEW_SGIX_shadow_ambient; + continue; + } +#endif +#ifdef GL_SGIX_sprite + if (_glewStrSame3(&pos, &len, (const GLubyte*)"sprite", 6)) + { + ret = GLEW_SGIX_sprite; + continue; + } +#endif +#ifdef GL_SGIX_tag_sample_buffer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"tag_sample_buffer", 17)) + { + ret = GLEW_SGIX_tag_sample_buffer; + continue; + } +#endif +#ifdef GL_SGIX_texture_add_env + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_add_env", 15)) + { + ret = GLEW_SGIX_texture_add_env; + continue; + } +#endif +#ifdef GL_SGIX_texture_coordinate_clamp + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_coordinate_clamp", 24)) + { + ret = GLEW_SGIX_texture_coordinate_clamp; + continue; + } +#endif +#ifdef GL_SGIX_texture_lod_bias + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_lod_bias", 16)) + { + ret = GLEW_SGIX_texture_lod_bias; + continue; + } +#endif +#ifdef GL_SGIX_texture_multi_buffer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_multi_buffer", 20)) + { + ret = GLEW_SGIX_texture_multi_buffer; + continue; + } +#endif +#ifdef GL_SGIX_texture_range + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_range", 13)) + { + ret = GLEW_SGIX_texture_range; + continue; + } +#endif +#ifdef GL_SGIX_texture_scale_bias + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_scale_bias", 18)) + { + ret = GLEW_SGIX_texture_scale_bias; + continue; + } +#endif +#ifdef GL_SGIX_vertex_preclip + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_preclip", 14)) + { + ret = GLEW_SGIX_vertex_preclip; + continue; + } +#endif +#ifdef GL_SGIX_vertex_preclip_hint + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_preclip_hint", 19)) + { + ret = GLEW_SGIX_vertex_preclip_hint; + continue; + } +#endif +#ifdef GL_SGIX_ycrcb + if (_glewStrSame3(&pos, &len, (const GLubyte*)"ycrcb", 5)) + { + ret = GLEW_SGIX_ycrcb; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGI_", 4)) + { +#ifdef GL_SGI_color_matrix + if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_matrix", 12)) + { + ret = GLEW_SGI_color_matrix; + continue; + } +#endif +#ifdef GL_SGI_color_table + if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_table", 11)) + { + ret = GLEW_SGI_color_table; + continue; + } +#endif +#ifdef GL_SGI_texture_color_table + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_color_table", 19)) + { + ret = GLEW_SGI_texture_color_table; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"SUNX_", 5)) + { +#ifdef GL_SUNX_constant_data + if (_glewStrSame3(&pos, &len, (const GLubyte*)"constant_data", 13)) + { + ret = GLEW_SUNX_constant_data; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"SUN_", 4)) + { +#ifdef GL_SUN_convolution_border_modes + if (_glewStrSame3(&pos, &len, (const GLubyte*)"convolution_border_modes", 24)) + { + ret = GLEW_SUN_convolution_border_modes; + continue; + } +#endif +#ifdef GL_SUN_global_alpha + if (_glewStrSame3(&pos, &len, (const GLubyte*)"global_alpha", 12)) + { + ret = GLEW_SUN_global_alpha; + continue; + } +#endif +#ifdef GL_SUN_mesh_array + if (_glewStrSame3(&pos, &len, (const GLubyte*)"mesh_array", 10)) + { + ret = GLEW_SUN_mesh_array; + continue; + } +#endif +#ifdef GL_SUN_read_video_pixels + if (_glewStrSame3(&pos, &len, (const GLubyte*)"read_video_pixels", 17)) + { + ret = GLEW_SUN_read_video_pixels; + continue; + } +#endif +#ifdef GL_SUN_slice_accum + if (_glewStrSame3(&pos, &len, (const GLubyte*)"slice_accum", 11)) + { + ret = GLEW_SUN_slice_accum; + continue; + } +#endif +#ifdef GL_SUN_triangle_list + if (_glewStrSame3(&pos, &len, (const GLubyte*)"triangle_list", 13)) + { + ret = GLEW_SUN_triangle_list; + continue; + } +#endif +#ifdef GL_SUN_vertex + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex", 6)) + { + ret = GLEW_SUN_vertex; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"WIN_", 4)) + { +#ifdef GL_WIN_phong_shading + if (_glewStrSame3(&pos, &len, (const GLubyte*)"phong_shading", 13)) + { + ret = GLEW_WIN_phong_shading; + continue; + } +#endif +#ifdef GL_WIN_specular_fog + if (_glewStrSame3(&pos, &len, (const GLubyte*)"specular_fog", 12)) + { + ret = GLEW_WIN_specular_fog; + continue; + } +#endif +#ifdef GL_WIN_swap_hint + if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_hint", 9)) + { + ret = GLEW_WIN_swap_hint; + continue; + } +#endif + } + } + ret = (len == 0); + } + return ret; +} + +#if defined(_WIN32) + +#if defined(GLEW_MX) +GLboolean GLEWAPIENTRY wglewContextIsSupported (const WGLEWContext* ctx, const char* name) +#else +GLboolean GLEWAPIENTRY wglewIsSupported (const char* name) +#endif +{ + GLubyte* pos = (GLubyte*)name; + GLuint len = _glewStrLen(pos); + GLboolean ret = GL_TRUE; + while (ret && len > 0) + { + if (_glewStrSame1(&pos, &len, (const GLubyte*)"WGL_", 4)) + { + if (_glewStrSame2(&pos, &len, (const GLubyte*)"3DFX_", 5)) + { +#ifdef WGL_3DFX_multisample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) + { + ret = WGLEW_3DFX_multisample; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"3DL_", 4)) + { +#ifdef WGL_3DL_stereo_control + if (_glewStrSame3(&pos, &len, (const GLubyte*)"stereo_control", 14)) + { + ret = WGLEW_3DL_stereo_control; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"AMD_", 4)) + { +#ifdef WGL_AMD_gpu_association + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_association", 15)) + { + ret = WGLEW_AMD_gpu_association; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"ARB_", 4)) + { +#ifdef WGL_ARB_buffer_region + if (_glewStrSame3(&pos, &len, (const GLubyte*)"buffer_region", 13)) + { + ret = WGLEW_ARB_buffer_region; + continue; + } +#endif +#ifdef WGL_ARB_create_context + if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context", 14)) + { + ret = WGLEW_ARB_create_context; + continue; + } +#endif +#ifdef WGL_ARB_create_context_profile + if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_profile", 22)) + { + ret = WGLEW_ARB_create_context_profile; + continue; + } +#endif +#ifdef WGL_ARB_create_context_robustness + if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_robustness", 25)) + { + ret = WGLEW_ARB_create_context_robustness; + continue; + } +#endif +#ifdef WGL_ARB_extensions_string + if (_glewStrSame3(&pos, &len, (const GLubyte*)"extensions_string", 17)) + { + ret = WGLEW_ARB_extensions_string; + continue; + } +#endif +#ifdef WGL_ARB_framebuffer_sRGB + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16)) + { + ret = WGLEW_ARB_framebuffer_sRGB; + continue; + } +#endif +#ifdef WGL_ARB_make_current_read + if (_glewStrSame3(&pos, &len, (const GLubyte*)"make_current_read", 17)) + { + ret = WGLEW_ARB_make_current_read; + continue; + } +#endif +#ifdef WGL_ARB_multisample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) + { + ret = WGLEW_ARB_multisample; + continue; + } +#endif +#ifdef WGL_ARB_pbuffer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pbuffer", 7)) + { + ret = WGLEW_ARB_pbuffer; + continue; + } +#endif +#ifdef WGL_ARB_pixel_format + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format", 12)) + { + ret = WGLEW_ARB_pixel_format; + continue; + } +#endif +#ifdef WGL_ARB_pixel_format_float + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format_float", 18)) + { + ret = WGLEW_ARB_pixel_format_float; + continue; + } +#endif +#ifdef WGL_ARB_render_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_texture", 14)) + { + ret = WGLEW_ARB_render_texture; + continue; + } +#endif +#ifdef WGL_ARB_robustness_application_isolation + if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness_application_isolation", 32)) + { + ret = WGLEW_ARB_robustness_application_isolation; + continue; + } +#endif +#ifdef WGL_ARB_robustness_share_group_isolation + if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness_share_group_isolation", 32)) + { + ret = WGLEW_ARB_robustness_share_group_isolation; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"ATI_", 4)) + { +#ifdef WGL_ATI_pixel_format_float + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format_float", 18)) + { + ret = WGLEW_ATI_pixel_format_float; + continue; + } +#endif +#ifdef WGL_ATI_render_texture_rectangle + if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_texture_rectangle", 24)) + { + ret = WGLEW_ATI_render_texture_rectangle; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"EXT_", 4)) + { +#ifdef WGL_EXT_create_context_es2_profile + if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_es2_profile", 26)) + { + ret = WGLEW_EXT_create_context_es2_profile; + continue; + } +#endif +#ifdef WGL_EXT_create_context_es_profile + if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_es_profile", 25)) + { + ret = WGLEW_EXT_create_context_es_profile; + continue; + } +#endif +#ifdef WGL_EXT_depth_float + if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_float", 11)) + { + ret = WGLEW_EXT_depth_float; + continue; + } +#endif +#ifdef WGL_EXT_display_color_table + if (_glewStrSame3(&pos, &len, (const GLubyte*)"display_color_table", 19)) + { + ret = WGLEW_EXT_display_color_table; + continue; + } +#endif +#ifdef WGL_EXT_extensions_string + if (_glewStrSame3(&pos, &len, (const GLubyte*)"extensions_string", 17)) + { + ret = WGLEW_EXT_extensions_string; + continue; + } +#endif +#ifdef WGL_EXT_framebuffer_sRGB + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16)) + { + ret = WGLEW_EXT_framebuffer_sRGB; + continue; + } +#endif +#ifdef WGL_EXT_make_current_read + if (_glewStrSame3(&pos, &len, (const GLubyte*)"make_current_read", 17)) + { + ret = WGLEW_EXT_make_current_read; + continue; + } +#endif +#ifdef WGL_EXT_multisample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) + { + ret = WGLEW_EXT_multisample; + continue; + } +#endif +#ifdef WGL_EXT_pbuffer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pbuffer", 7)) + { + ret = WGLEW_EXT_pbuffer; + continue; + } +#endif +#ifdef WGL_EXT_pixel_format + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format", 12)) + { + ret = WGLEW_EXT_pixel_format; + continue; + } +#endif +#ifdef WGL_EXT_pixel_format_packed_float + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format_packed_float", 25)) + { + ret = WGLEW_EXT_pixel_format_packed_float; + continue; + } +#endif +#ifdef WGL_EXT_swap_control + if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_control", 12)) + { + ret = WGLEW_EXT_swap_control; + continue; + } +#endif +#ifdef WGL_EXT_swap_control_tear + if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_control_tear", 17)) + { + ret = WGLEW_EXT_swap_control_tear; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"I3D_", 4)) + { +#ifdef WGL_I3D_digital_video_control + if (_glewStrSame3(&pos, &len, (const GLubyte*)"digital_video_control", 21)) + { + ret = WGLEW_I3D_digital_video_control; + continue; + } +#endif +#ifdef WGL_I3D_gamma + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gamma", 5)) + { + ret = WGLEW_I3D_gamma; + continue; + } +#endif +#ifdef WGL_I3D_genlock + if (_glewStrSame3(&pos, &len, (const GLubyte*)"genlock", 7)) + { + ret = WGLEW_I3D_genlock; + continue; + } +#endif +#ifdef WGL_I3D_image_buffer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_buffer", 12)) + { + ret = WGLEW_I3D_image_buffer; + continue; + } +#endif +#ifdef WGL_I3D_swap_frame_lock + if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_frame_lock", 15)) + { + ret = WGLEW_I3D_swap_frame_lock; + continue; + } +#endif +#ifdef WGL_I3D_swap_frame_usage + if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_frame_usage", 16)) + { + ret = WGLEW_I3D_swap_frame_usage; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"NV_", 3)) + { +#ifdef WGL_NV_DX_interop + if (_glewStrSame3(&pos, &len, (const GLubyte*)"DX_interop", 10)) + { + ret = WGLEW_NV_DX_interop; + continue; + } +#endif +#ifdef WGL_NV_DX_interop2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"DX_interop2", 11)) + { + ret = WGLEW_NV_DX_interop2; + continue; + } +#endif +#ifdef WGL_NV_copy_image + if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_image", 10)) + { + ret = WGLEW_NV_copy_image; + continue; + } +#endif +#ifdef WGL_NV_float_buffer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"float_buffer", 12)) + { + ret = WGLEW_NV_float_buffer; + continue; + } +#endif +#ifdef WGL_NV_gpu_affinity + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_affinity", 12)) + { + ret = WGLEW_NV_gpu_affinity; + continue; + } +#endif +#ifdef WGL_NV_multisample_coverage + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample_coverage", 20)) + { + ret = WGLEW_NV_multisample_coverage; + continue; + } +#endif +#ifdef WGL_NV_present_video + if (_glewStrSame3(&pos, &len, (const GLubyte*)"present_video", 13)) + { + ret = WGLEW_NV_present_video; + continue; + } +#endif +#ifdef WGL_NV_render_depth_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_depth_texture", 20)) + { + ret = WGLEW_NV_render_depth_texture; + continue; + } +#endif +#ifdef WGL_NV_render_texture_rectangle + if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_texture_rectangle", 24)) + { + ret = WGLEW_NV_render_texture_rectangle; + continue; + } +#endif +#ifdef WGL_NV_swap_group + if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_group", 10)) + { + ret = WGLEW_NV_swap_group; + continue; + } +#endif +#ifdef WGL_NV_vertex_array_range + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_range", 18)) + { + ret = WGLEW_NV_vertex_array_range; + continue; + } +#endif +#ifdef WGL_NV_video_capture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_capture", 13)) + { + ret = WGLEW_NV_video_capture; + continue; + } +#endif +#ifdef WGL_NV_video_output + if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_output", 12)) + { + ret = WGLEW_NV_video_output; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"OML_", 4)) + { +#ifdef WGL_OML_sync_control + if (_glewStrSame3(&pos, &len, (const GLubyte*)"sync_control", 12)) + { + ret = WGLEW_OML_sync_control; + continue; + } +#endif + } + } + ret = (len == 0); + } + return ret; +} + +#elif !defined(__ANDROID__) && !defined(__native_client__) && !defined(__APPLE__) || defined(GLEW_APPLE_GLX) + +#if defined(GLEW_MX) +GLboolean glxewContextIsSupported (const GLXEWContext* ctx, const char* name) +#else +GLboolean glxewIsSupported (const char* name) +#endif +{ + GLubyte* pos = (GLubyte*)name; + GLuint len = _glewStrLen(pos); + GLboolean ret = GL_TRUE; + while (ret && len > 0) + { + if(_glewStrSame1(&pos, &len, (const GLubyte*)"GLX_", 4)) + { + if (_glewStrSame2(&pos, &len, (const GLubyte*)"VERSION_", 8)) + { +#ifdef GLX_VERSION_1_2 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_2", 3)) + { + ret = GLXEW_VERSION_1_2; + continue; + } +#endif +#ifdef GLX_VERSION_1_3 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_3", 3)) + { + ret = GLXEW_VERSION_1_3; + continue; + } +#endif +#ifdef GLX_VERSION_1_4 + if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_4", 3)) + { + ret = GLXEW_VERSION_1_4; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"3DFX_", 5)) + { +#ifdef GLX_3DFX_multisample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) + { + ret = GLXEW_3DFX_multisample; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"AMD_", 4)) + { +#ifdef GLX_AMD_gpu_association + if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_association", 15)) + { + ret = GLXEW_AMD_gpu_association; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"ARB_", 4)) + { +#ifdef GLX_ARB_create_context + if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context", 14)) + { + ret = GLXEW_ARB_create_context; + continue; + } +#endif +#ifdef GLX_ARB_create_context_profile + if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_profile", 22)) + { + ret = GLXEW_ARB_create_context_profile; + continue; + } +#endif +#ifdef GLX_ARB_create_context_robustness + if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_robustness", 25)) + { + ret = GLXEW_ARB_create_context_robustness; + continue; + } +#endif +#ifdef GLX_ARB_fbconfig_float + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fbconfig_float", 14)) + { + ret = GLXEW_ARB_fbconfig_float; + continue; + } +#endif +#ifdef GLX_ARB_framebuffer_sRGB + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16)) + { + ret = GLXEW_ARB_framebuffer_sRGB; + continue; + } +#endif +#ifdef GLX_ARB_get_proc_address + if (_glewStrSame3(&pos, &len, (const GLubyte*)"get_proc_address", 16)) + { + ret = GLXEW_ARB_get_proc_address; + continue; + } +#endif +#ifdef GLX_ARB_multisample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) + { + ret = GLXEW_ARB_multisample; + continue; + } +#endif +#ifdef GLX_ARB_robustness_application_isolation + if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness_application_isolation", 32)) + { + ret = GLXEW_ARB_robustness_application_isolation; + continue; + } +#endif +#ifdef GLX_ARB_robustness_share_group_isolation + if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness_share_group_isolation", 32)) + { + ret = GLXEW_ARB_robustness_share_group_isolation; + continue; + } +#endif +#ifdef GLX_ARB_vertex_buffer_object + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_buffer_object", 20)) + { + ret = GLXEW_ARB_vertex_buffer_object; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"ATI_", 4)) + { +#ifdef GLX_ATI_pixel_format_float + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format_float", 18)) + { + ret = GLXEW_ATI_pixel_format_float; + continue; + } +#endif +#ifdef GLX_ATI_render_texture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_texture", 14)) + { + ret = GLXEW_ATI_render_texture; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"EXT_", 4)) + { +#ifdef GLX_EXT_buffer_age + if (_glewStrSame3(&pos, &len, (const GLubyte*)"buffer_age", 10)) + { + ret = GLXEW_EXT_buffer_age; + continue; + } +#endif +#ifdef GLX_EXT_create_context_es2_profile + if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_es2_profile", 26)) + { + ret = GLXEW_EXT_create_context_es2_profile; + continue; + } +#endif +#ifdef GLX_EXT_create_context_es_profile + if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_es_profile", 25)) + { + ret = GLXEW_EXT_create_context_es_profile; + continue; + } +#endif +#ifdef GLX_EXT_fbconfig_packed_float + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fbconfig_packed_float", 21)) + { + ret = GLXEW_EXT_fbconfig_packed_float; + continue; + } +#endif +#ifdef GLX_EXT_framebuffer_sRGB + if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16)) + { + ret = GLXEW_EXT_framebuffer_sRGB; + continue; + } +#endif +#ifdef GLX_EXT_import_context + if (_glewStrSame3(&pos, &len, (const GLubyte*)"import_context", 14)) + { + ret = GLXEW_EXT_import_context; + continue; + } +#endif +#ifdef GLX_EXT_scene_marker + if (_glewStrSame3(&pos, &len, (const GLubyte*)"scene_marker", 12)) + { + ret = GLXEW_EXT_scene_marker; + continue; + } +#endif +#ifdef GLX_EXT_swap_control + if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_control", 12)) + { + ret = GLXEW_EXT_swap_control; + continue; + } +#endif +#ifdef GLX_EXT_swap_control_tear + if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_control_tear", 17)) + { + ret = GLXEW_EXT_swap_control_tear; + continue; + } +#endif +#ifdef GLX_EXT_texture_from_pixmap + if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_from_pixmap", 19)) + { + ret = GLXEW_EXT_texture_from_pixmap; + continue; + } +#endif +#ifdef GLX_EXT_visual_info + if (_glewStrSame3(&pos, &len, (const GLubyte*)"visual_info", 11)) + { + ret = GLXEW_EXT_visual_info; + continue; + } +#endif +#ifdef GLX_EXT_visual_rating + if (_glewStrSame3(&pos, &len, (const GLubyte*)"visual_rating", 13)) + { + ret = GLXEW_EXT_visual_rating; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"INTEL_", 6)) + { +#ifdef GLX_INTEL_swap_event + if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_event", 10)) + { + ret = GLXEW_INTEL_swap_event; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"MESA_", 5)) + { +#ifdef GLX_MESA_agp_offset + if (_glewStrSame3(&pos, &len, (const GLubyte*)"agp_offset", 10)) + { + ret = GLXEW_MESA_agp_offset; + continue; + } +#endif +#ifdef GLX_MESA_copy_sub_buffer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_sub_buffer", 15)) + { + ret = GLXEW_MESA_copy_sub_buffer; + continue; + } +#endif +#ifdef GLX_MESA_pixmap_colormap + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixmap_colormap", 15)) + { + ret = GLXEW_MESA_pixmap_colormap; + continue; + } +#endif +#ifdef GLX_MESA_release_buffers + if (_glewStrSame3(&pos, &len, (const GLubyte*)"release_buffers", 15)) + { + ret = GLXEW_MESA_release_buffers; + continue; + } +#endif +#ifdef GLX_MESA_set_3dfx_mode + if (_glewStrSame3(&pos, &len, (const GLubyte*)"set_3dfx_mode", 13)) + { + ret = GLXEW_MESA_set_3dfx_mode; + continue; + } +#endif +#ifdef GLX_MESA_swap_control + if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_control", 12)) + { + ret = GLXEW_MESA_swap_control; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"NV_", 3)) + { +#ifdef GLX_NV_copy_image + if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_image", 10)) + { + ret = GLXEW_NV_copy_image; + continue; + } +#endif +#ifdef GLX_NV_float_buffer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"float_buffer", 12)) + { + ret = GLXEW_NV_float_buffer; + continue; + } +#endif +#ifdef GLX_NV_multisample_coverage + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample_coverage", 20)) + { + ret = GLXEW_NV_multisample_coverage; + continue; + } +#endif +#ifdef GLX_NV_present_video + if (_glewStrSame3(&pos, &len, (const GLubyte*)"present_video", 13)) + { + ret = GLXEW_NV_present_video; + continue; + } +#endif +#ifdef GLX_NV_swap_group + if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_group", 10)) + { + ret = GLXEW_NV_swap_group; + continue; + } +#endif +#ifdef GLX_NV_vertex_array_range + if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_range", 18)) + { + ret = GLXEW_NV_vertex_array_range; + continue; + } +#endif +#ifdef GLX_NV_video_capture + if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_capture", 13)) + { + ret = GLXEW_NV_video_capture; + continue; + } +#endif +#ifdef GLX_NV_video_output + if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_output", 12)) + { + ret = GLXEW_NV_video_output; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"OML_", 4)) + { +#ifdef GLX_OML_swap_method + if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_method", 11)) + { + ret = GLXEW_OML_swap_method; + continue; + } +#endif +#ifdef GLX_OML_sync_control + if (_glewStrSame3(&pos, &len, (const GLubyte*)"sync_control", 12)) + { + ret = GLXEW_OML_sync_control; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGIS_", 5)) + { +#ifdef GLX_SGIS_blended_overlay + if (_glewStrSame3(&pos, &len, (const GLubyte*)"blended_overlay", 15)) + { + ret = GLXEW_SGIS_blended_overlay; + continue; + } +#endif +#ifdef GLX_SGIS_color_range + if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_range", 11)) + { + ret = GLXEW_SGIS_color_range; + continue; + } +#endif +#ifdef GLX_SGIS_multisample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11)) + { + ret = GLXEW_SGIS_multisample; + continue; + } +#endif +#ifdef GLX_SGIS_shared_multisample + if (_glewStrSame3(&pos, &len, (const GLubyte*)"shared_multisample", 18)) + { + ret = GLXEW_SGIS_shared_multisample; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGIX_", 5)) + { +#ifdef GLX_SGIX_fbconfig + if (_glewStrSame3(&pos, &len, (const GLubyte*)"fbconfig", 8)) + { + ret = GLXEW_SGIX_fbconfig; + continue; + } +#endif +#ifdef GLX_SGIX_hyperpipe + if (_glewStrSame3(&pos, &len, (const GLubyte*)"hyperpipe", 9)) + { + ret = GLXEW_SGIX_hyperpipe; + continue; + } +#endif +#ifdef GLX_SGIX_pbuffer + if (_glewStrSame3(&pos, &len, (const GLubyte*)"pbuffer", 7)) + { + ret = GLXEW_SGIX_pbuffer; + continue; + } +#endif +#ifdef GLX_SGIX_swap_barrier + if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_barrier", 12)) + { + ret = GLXEW_SGIX_swap_barrier; + continue; + } +#endif +#ifdef GLX_SGIX_swap_group + if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_group", 10)) + { + ret = GLXEW_SGIX_swap_group; + continue; + } +#endif +#ifdef GLX_SGIX_video_resize + if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_resize", 12)) + { + ret = GLXEW_SGIX_video_resize; + continue; + } +#endif +#ifdef GLX_SGIX_visual_select_group + if (_glewStrSame3(&pos, &len, (const GLubyte*)"visual_select_group", 19)) + { + ret = GLXEW_SGIX_visual_select_group; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGI_", 4)) + { +#ifdef GLX_SGI_cushion + if (_glewStrSame3(&pos, &len, (const GLubyte*)"cushion", 7)) + { + ret = GLXEW_SGI_cushion; + continue; + } +#endif +#ifdef GLX_SGI_make_current_read + if (_glewStrSame3(&pos, &len, (const GLubyte*)"make_current_read", 17)) + { + ret = GLXEW_SGI_make_current_read; + continue; + } +#endif +#ifdef GLX_SGI_swap_control + if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_control", 12)) + { + ret = GLXEW_SGI_swap_control; + continue; + } +#endif +#ifdef GLX_SGI_video_sync + if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_sync", 10)) + { + ret = GLXEW_SGI_video_sync; + continue; + } +#endif + } + if (_glewStrSame2(&pos, &len, (const GLubyte*)"SUN_", 4)) + { +#ifdef GLX_SUN_get_transparent_index + if (_glewStrSame3(&pos, &len, (const GLubyte*)"get_transparent_index", 21)) + { + ret = GLXEW_SUN_get_transparent_index; + continue; + } +#endif +#ifdef GLX_SUN_video_resize + if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_resize", 12)) + { + ret = GLXEW_SUN_video_resize; + continue; + } +#endif + } + } + ret = (len == 0); + } + return ret; +} + +#endif /* _WIN32 */ diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/findOpenGLGlewGlut.lua b/external/include/tinygltf-release/tinygltf-release/examples/common/findOpenGLGlewGlut.lua new file mode 100644 index 00000000..c3c3582f --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/findOpenGLGlewGlut.lua @@ -0,0 +1,90 @@ + + function findOpenGL() + configuration{} + if os.is("Linux") then + return true + end + --assume OpenGL is available on Mac OSX, Windows etc + return true + end + + function findOpenGL3() + configuration{} + if os.is("MacOSX") then + local osversion = os.getversion() + --Mac OSX 10.9 and above supports OpenGL 3, below doesn't, so ... + if osversion.majorversion > 10 or (osversion.majorversion == 10 and osversion.minorversion >=9) then + return findOpenGL() + else + return false + end + else + return findOpenGL() + end + end + + + function initOpenGL() + configuration {} + configuration {"Windows"} + links {"opengl32","glu32"} + configuration {"MacOSX"} + links { "OpenGL.framework"} + configuration {"not Windows", "not MacOSX"} + if os.is("Linux") then + if _OPTIONS["enable_system_opengl"] and (os.isdir("/usr/include") and os.isfile("/usr/include/GL/gl.h")) then + links {"GL"} + else + print("No GL/gl.h found, using dynamic loading of GL using glew") + defines {"GLEW_INIT_OPENGL11_FUNCTIONS=1"} + links {"dl"} + end + end + configuration{} + end + + + function initGlew() + configuration {} + if os.is("Windows") then + configuration {"Windows"} + defines { "GLEW_STATIC"} + includedirs { + projectRootDir .. "ThirdPartyLibs/Glew" + } + files { projectRootDir .. "ThirdPartyLibs/Glew/glew.c"} + end + if os.is("Linux") then + configuration{"Linux"} + if _OPTIONS["enable_system_opengl"] and (os.isdir("/usr/include") and os.isfile("/usr/include/GL/gl.h") and os.isfile("/usr/include/GL/glew.h")) then + links {"GLEW"} + print ("linking against system GLEW") + else + print("Using static glew and dynamic loading of glx functions") + defines { "GLEW_STATIC","GLEW_DYNAMIC_LOAD_ALL_GLX_FUNCTIONS=1"} + includedirs { + projectRootDir .. "ThirdPartyLibs/Glew" + } + files { projectRootDir .. "ThirdPartyLibs/Glew/glew.c"} + links {"dl"} + end + + end + configuration{} + end + + function initX11() + if os.is("Linux") then + if _OPTIONS["enable_system_x11"] and (os.isdir("/usr/include") and os.isfile("/usr/include/X11/X.h")) then + links{"X11","pthread"} + else + print("No X11/X.h found, using dynamic loading of X11") + includedirs { + projectRootDir .. "ThirdPartyLibs/optionalX11" + } + defines {"DYNAMIC_LOAD_X11_FUNCTIONS"} + links {"dl","pthread"} + end + end + end + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/.appveyor.yml b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/.appveyor.yml new file mode 100644 index 00000000..2380bc72 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/.appveyor.yml @@ -0,0 +1,34 @@ +clone_folder: c:\dev\glm-cmake + +os: + - Visual Studio 2013 + +platform: + - x86 + - x86_64 + +build_script: +- md build_pure_11 +- cd build_pure_11 +- cmake -DCMAKE_CXX_COMPILER=$COMPILER -DGLM_TEST_ENABLE=ON -DGLM_TEST_ENABLE_LANG_EXTENSIONS=ON -DGLM_TEST_FORCE_PURE=ON .. +- cmake --build . --config Debug +- cmake --build . --config Release +- cd .. +- md build_simd_11 +- cd build_simd_11 +- cmake -DCMAKE_CXX_COMPILER=$COMPILER -DGLM_TEST_ENABLE=ON -DGLM_TEST_ENABLE_LANG_EXTENSIONS=ON .. +- cmake --build . --config Debug +- cmake --build . --config Release +- cd .. +- md build_pure_98 +- cd build_pure_98 +- cmake -DCMAKE_CXX_COMPILER=$COMPILER -DGLM_TEST_ENABLE=ON -DGLM_TEST_ENABLE_CXX_98=ON -DGLM_TEST_FORCE_PURE=ON .. +- cmake --build . --config Debug +- cmake --build . --config Release +- cd .. +- md build_simd_98 +- cd build_simd_98 +- cmake -DCMAKE_CXX_COMPILER=$COMPILER -DGLM_TEST_ENABLE=ON -DGLM_TEST_ENABLE_CXX_98=ON .. +- cmake --build . --config Debug +- cmake --build . --config Release +- cd .. diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/.gitignore b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/.gitignore new file mode 100644 index 00000000..e5d044b7 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/.gitignore @@ -0,0 +1,56 @@ +# Compiled Object files +*.slo +*.lo +*.o +*.obj + +# Precompiled Headers +*.gch +*.pch + +# Compiled Dynamic libraries +*.so +*.dylib +*.dll + +# Fortran module files +*.mod + +# Compiled Static libraries +*.lai +*.la +*.a +*.lib + +# Executables +*.exe +*.out +*.app + +# CMake +CMakeCache.txt +CMakeFiles +cmake_install.cmake +install_manifest.txt +*.cmake +# ^ May need to add future .cmake files as exceptions + +# Test logs +Testing/* + +# Test input +test/gtc/*.dds + +# Project Files +Makefile +*.cbp +*.user + +# Misc. +*.log + +# local build(s) +build* + +/.vs +/CMakeSettings.json diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/.travis.yml b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/.travis.yml new file mode 100644 index 00000000..ff6e891b --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/.travis.yml @@ -0,0 +1,84 @@ +language: cpp + +os: + - linux + - osx + +matrix: + include: + - compiler: gcc + addons: + apt: + sources: + - ubuntu-toolchain-r-test + packages: + - g++-4.9 + env: COMPILER=g++-4.9 + - compiler: clang + addons: + apt: + sources: + - ubuntu-toolchain-r-test + - llvm-toolchain-precise-3.8 + packages: + - clang-3.8 + env: COMPILER=clang++-3.8 + +compiler: + - clang + +before_script: + +script: +- mkdir ./build_pure_11 +- cd ./build_pure_11 +- cmake -DCMAKE_CXX_COMPILER=$COMPILER -DCMAKE_BUILD_TYPE=Release -DGLM_TEST_ENABLE=ON -DGLM_TEST_ENABLE_CXX_11=ON -DGLM_TEST_FORCE_PURE=ON .. +- cmake --build . +- ctest +- cd .. +- mkdir ./build_pure_98 +- cd ./build_pure_98 +- cmake -DCMAKE_CXX_COMPILER=$COMPILER -DCMAKE_BUILD_TYPE=Release -DGLM_TEST_ENABLE=ON -DGLM_TEST_ENABLE_CXX_98=ON -DGLM_TEST_FORCE_PURE=ON .. +- cmake --build . +- ctest +- cd .. +- mkdir ./build_pure_11_debug +- cd ./build_pure_11_debug +- cmake -DCMAKE_CXX_COMPILER=$COMPILER -DCMAKE_BUILD_TYPE=Debug -DGLM_TEST_ENABLE=ON -DGLM_TEST_ENABLE_CXX_11=ON -DGLM_TEST_FORCE_PURE=ON .. +- cmake --build . +- ctest +- cd .. +- mkdir ./build_pure_98_debug +- cd ./build_pure_98_debug +- cmake -DCMAKE_CXX_COMPILER=$COMPILER -DCMAKE_BUILD_TYPE=Debug -DGLM_TEST_ENABLE=ON -DGLM_TEST_ENABLE_CXX_98=ON -DGLM_TEST_FORCE_PURE=ON .. +- cmake --build . +- ctest +- cd .. +- mkdir ./build_simd_11 +- cd ./build_simd_11 +- if [[ $TRAVIS_OS_NAME == 'osx' ]]; then cmake -DCMAKE_CXX_COMPILER=$COMPILER -DCMAKE_BUILD_TYPE=Release -DGLM_TEST_ENABLE=ON -DGLM_TEST_ENABLE_CXX_11=ON -DGLM_TEST_ENABLE_SIMD_SSE3=ON ..; else cmake -DCMAKE_CXX_COMPILER=$COMPILER -DCMAKE_BUILD_TYPE=Release -DGLM_TEST_ENABLE=ON -DGLM_TEST_ENABLE_CXX_11=ON -DGLM_TEST_ENABLE_SIMD_AVX=ON ..; fi +- cmake --build . +- ctest +- cd .. +- mkdir ./build_simd_98 +- cd ./build_simd_98 +- if [[ $TRAVIS_OS_NAME == 'osx' ]]; then cmake -DCMAKE_CXX_COMPILER=$COMPILER -DCMAKE_BUILD_TYPE=Release -DGLM_TEST_ENABLE=ON -DGLM_TEST_ENABLE_CXX_98=ON -DGLM_TEST_ENABLE_SIMD_SSE3=ON ..; else cmake -DCMAKE_CXX_COMPILER=$COMPILER -DCMAKE_BUILD_TYPE=Release -DGLM_TEST_ENABLE=ON -DGLM_TEST_ENABLE_CXX_98=ON -DGLM_TEST_ENABLE_SIMD_AVX=ON ..; fi +- cmake --build . +- ctest +- cd .. +- mkdir ./build_simd_11_debug +- cd ./build_simd_11_debug +- if [[ $TRAVIS_OS_NAME == 'osx' ]]; then cmake -DCMAKE_CXX_COMPILER=$COMPILER -DCMAKE_BUILD_TYPE=Debug -DGLM_TEST_ENABLE=ON -DGLM_TEST_ENABLE_CXX_11=ON -DGLM_TEST_ENABLE_SIMD_SSE3=ON ..; else cmake -DCMAKE_CXX_COMPILER=$COMPILER -DCMAKE_BUILD_TYPE=Debug -DGLM_TEST_ENABLE=ON -DGLM_TEST_ENABLE_CXX_11=ON -DGLM_TEST_ENABLE_SIMD_AVX=ON ..; fi +- cmake --build . +- ctest +- cd .. +- mkdir ./build_simd_98_debug +- cd ./build_simd_98_debug +- if [[ $TRAVIS_OS_NAME == 'osx' ]]; then cmake -DCMAKE_CXX_COMPILER=$COMPILER -DCMAKE_BUILD_TYPE=Debug -DGLM_TEST_ENABLE=ON -DGLM_TEST_ENABLE_CXX_98=ON -DGLM_TEST_ENABLE_SIMD_SSE3=ON ..; else cmake -DCMAKE_CXX_COMPILER=$COMPILER -DCMAKE_BUILD_TYPE=Debug -DGLM_TEST_ENABLE=ON -DGLM_TEST_ENABLE_CXX_98=ON -DGLM_TEST_ENABLE_SIMD_AVX=ON ..; fi +- cmake --build . +- ctest +- cd .. + + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/CMakeLists.txt b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/CMakeLists.txt new file mode 100644 index 00000000..f0f99dc5 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/CMakeLists.txt @@ -0,0 +1,221 @@ +cmake_minimum_required(VERSION 2.6 FATAL_ERROR) +cmake_policy(VERSION 2.6) +if (NOT CMAKE_VERSION VERSION_LESS "3.1") + cmake_policy(SET CMP0054 NEW) +endif() + +project(glm) +set(GLM_VERSION "0.9.9") + +list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/cmake") + +include(GNUInstallDirs) +include(CMakePackageConfigHelpers) + +enable_testing() + +add_definitions(-D_CRT_SECURE_NO_WARNINGS -g -Weverything -Wpedantic -Werror -Wno-padded -Wno-c++98-compat -Wno-documentation -std=c++11) + +option(GLM_STATIC_LIBRARY_ENABLE "GLM static library" OFF) +if(GLM_STATIC_LIBRARY_ENABLE) + message(STATUS "GLM is a header only library, no need to build it. Set the option GLM_STATIC_LIBRARY_ENABLE with ON to build an optional static library") +endif() + +option(GLM_DYNAMIC_LIBRARY_ENABLE "GLM dynamic library" OFF) +if(GLM_DYNAMIC_LIBRARY_ENABLE) + message(STATUS "GLM is a header only library, no need to build it. Set the option GLM_DYNAMIC_LIBRARY_ENABLE with ON to build an optional dynamic library") +endif() + +option(GLM_INSTALL_ENABLE "GLM install" ON) + +option(GLM_TEST_ENABLE "GLM test" OFF) +if(NOT GLM_TEST_ENABLE) + message(STATUS "GLM is a header only library, no need to build it. Set the option GLM_TEST_ENABLE with ON to build and run the test bench") +endif() + +option(GLM_TEST_ENABLE_FAST_MATH "Enable fast math optimizations" OFF) + +if(("${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang") OR ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "GNU") OR (("${CMAKE_CXX_COMPILER_ID}" STREQUAL "Intel") AND UNIX)) + option(GLM_TEST_ENABLE_CXX_98 "Enable C++ 98" OFF) + option(GLM_TEST_ENABLE_CXX_0X "Enable C++ 0x" OFF) + option(GLM_TEST_ENABLE_CXX_11 "Enable C++ 11" OFF) + option(GLM_TEST_ENABLE_CXX_1Y "Enable C++ 1y" OFF) + option(GLM_TEST_ENABLE_CXX_14 "Enable C++ 14" OFF) + option(GLM_TEST_ENABLE_CXX_1Z "Enable C++ 1z" OFF) + + if(GLM_TEST_ENABLE_CXX_1Z) + set(CMAKE_XCODE_ATTRIBUTE_CLANG_CXX_LANGUAGE_STANDARD "c++1z") + set(CMAKE_XCODE_ATTRIBUTE_CLANG_CXX_LIBRARY "libc++") + set(CMAKE_CXX_FLAGS "-std=c++1Z") + elseif(GLM_TEST_ENABLE_CXX_14) + set(CMAKE_XCODE_ATTRIBUTE_CLANG_CXX_LANGUAGE_STANDARD "c++14") + set(CMAKE_XCODE_ATTRIBUTE_CLANG_CXX_LIBRARY "libc++") + set(CMAKE_CXX_FLAGS "-std=c++14") + elseif(GLM_TEST_ENABLE_CXX_1Y) + set(CMAKE_XCODE_ATTRIBUTE_CLANG_CXX_LANGUAGE_STANDARD "c++1y") + set(CMAKE_XCODE_ATTRIBUTE_CLANG_CXX_LIBRARY "libc++") + set(CMAKE_CXX_FLAGS "-std=c++1y") + elseif(GLM_TEST_ENABLE_CXX_11) + set(CMAKE_XCODE_ATTRIBUTE_CLANG_CXX_LANGUAGE_STANDARD "c++11") + set(CMAKE_XCODE_ATTRIBUTE_CLANG_CXX_LIBRARY "libc++") + set(CMAKE_CXX_FLAGS "-std=c++11") + elseif(GLM_TEST_ENABLE_CXX_0X) + set(CMAKE_XCODE_ATTRIBUTE_CLANG_CXX_LANGUAGE_STANDARD "c++0x") + set(CMAKE_XCODE_ATTRIBUTE_CLANG_CXX_LIBRARY "libc++") + set(CMAKE_CXX_FLAGS "-std=c++0x") + elseif(GLM_TEST_ENABLE_CXX_98) + set(CMAKE_XCODE_ATTRIBUTE_CLANG_CXX_LANGUAGE_STANDARD "c++98") + set(CMAKE_XCODE_ATTRIBUTE_CLANG_CXX_LIBRARY "libc++") + set(CMAKE_CXX_FLAGS "-std=c++98") + if("${CMAKE_CXX_COMPILER_ID}" STREQUAL "GNU") + add_definitions(-Wno-long-long) + endif() + endif() +endif() + +option(GLM_TEST_ENABLE_LANG_EXTENSIONS "Enable language extensions" OFF) + +if(GLM_TEST_ENABLE_LANG_EXTENSIONS) + if(GLM_TEST_ENABLE_FAST_MATH) + if(CMAKE_COMPILER_IS_GNUCXX) + add_definitions(-ffast-math) + endif() + + if(MSVC) + add_definitions(/fp:fast) + endif() + elseif(NOT GLM_TEST_ENABLE_FAST_MATH) + if(MSVC) + add_definitions(/fp:precise) + endif() + endif() +else() + if(("${CMAKE_CXX_COMPILER_ID}" STREQUAL "MSVC") OR (("${CMAKE_CXX_COMPILER_ID}" STREQUAL "Intel") AND WIN32)) + add_definitions(/Za) + elseif(("${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang") OR ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "GNU")) + add_definitions(-pedantic) + endif() +endif() + +if("${CMAKE_CXX_COMPILER_ID}" STREQUAL "MSVC") + add_definitions(/FAs) +endif() + +option(GLM_TEST_ENABLE_SIMD_SSE2 "Enable SSE2 optimizations" OFF) +option(GLM_TEST_ENABLE_SIMD_SSE3 "Enable SSE3 optimizations" OFF) +option(GLM_TEST_ENABLE_SIMD_AVX "Enable AVX optimizations" OFF) +option(GLM_TEST_ENABLE_SIMD_AVX2 "Enable AVX2 optimizations" OFF) +option(GLM_TEST_FORCE_PURE "Force 'pure' instructions" OFF) + +if(GLM_TEST_FORCE_PURE) + add_definitions(-DGLM_FORCE_PURE) + + if(CMAKE_COMPILER_IS_GNUCXX) + add_definitions(-mfpmath=387) + endif() + message(STATUS "GLM: No SIMD instruction set") +elseif(GLM_TEST_ENABLE_SIMD_AVX2) + if(CMAKE_COMPILER_IS_GNUCXX OR ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang")) + add_definitions(-mavx2) + elseif(GLM_USE_INTEL) + add_definitions(/QxAVX2) + elseif("${CMAKE_CXX_COMPILER_ID}" STREQUAL "MSVC") + add_definitions(/arch:AVX2) + endif() + message(STATUS "GLM: AVX2 instruction set") +elseif(GLM_TEST_ENABLE_SIMD_AVX) + if(CMAKE_COMPILER_IS_GNUCXX OR ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang")) + add_definitions(-mavx) + elseif(GLM_USE_INTEL) + add_definitions(/QxAVX) + elseif("${CMAKE_CXX_COMPILER_ID}" STREQUAL "MSVC") + add_definitions(/arch:AVX) + endif() + message(STATUS "GLM: AVX instruction set") +elseif(GLM_TEST_ENABLE_SIMD_SSE3) + if(CMAKE_COMPILER_IS_GNUCXX OR ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang")) + add_definitions(-msse3) + elseif(GLM_USE_INTEL) + add_definitions(/QxSSE3) + elseif(("${CMAKE_CXX_COMPILER_ID}" STREQUAL "MSVC") AND NOT CMAKE_CL_64) + add_definitions(/arch:SSE2) # VC doesn't support /arch:SSE3 + endif() + message(STATUS "GLM: SSE3 instruction set") +elseif(GLM_TEST_ENABLE_SIMD_SSE2) + if(CMAKE_COMPILER_IS_GNUCXX OR ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang")) + add_definitions(-msse2) + elseif(GLM_USE_INTEL) + add_definitions(/QxSSE2) + elseif(("${CMAKE_CXX_COMPILER_ID}" STREQUAL "MSVC") AND NOT CMAKE_CL_64) + add_definitions(/arch:SSE2) + endif() + message(STATUS "GLM: SSE2 instruction set") +endif() + +if(CMAKE_COMPILER_IS_GNUCXX) + #add_definitions(-S) + #add_definitions(-s) + add_definitions(-O2) + + #add_definitions(-fprofile-arcs -ftest-coverage) gcov + #ctest_enable_coverage() +endif() + +if("${CMAKE_CXX_COMPILER_ID}" STREQUAL "MSVC") + add_definitions(/FAs) +endif() + +include_directories("${PROJECT_SOURCE_DIR}") +include_directories("${PROJECT_SOURCE_DIR}/test/external") + +add_subdirectory(glm) +add_subdirectory(test) + +set(GLM_INSTALL_CONFIGDIR "${CMAKE_INSTALL_LIBDIR}/cmake/glm") +if (GLM_INSTALL_ENABLE) + install(DIRECTORY glm DESTINATION ${CMAKE_INSTALL_INCLUDEDIR}) +endif() + +write_basic_package_version_file("${CMAKE_CURRENT_BINARY_DIR}/glmConfigVersion.cmake" VERSION ${GLM_VERSION} COMPATIBILITY AnyNewerVersion) + +# build tree package config +configure_file(cmake/glmBuildConfig.cmake.in glmConfig.cmake @ONLY) + +# install tree package config +configure_package_config_file( + cmake/glmConfig.cmake.in + ${GLM_INSTALL_CONFIGDIR}/glmConfig.cmake + INSTALL_DESTINATION ${GLM_INSTALL_CONFIGDIR} + PATH_VARS CMAKE_INSTALL_INCLUDEDIR + NO_CHECK_REQUIRED_COMPONENTS_MACRO) + +if (GLM_INSTALL_ENABLE) + install(FILES + "${CMAKE_CURRENT_BINARY_DIR}/${GLM_INSTALL_CONFIGDIR}/glmConfig.cmake" + "${CMAKE_CURRENT_BINARY_DIR}/glmConfigVersion.cmake" + DESTINATION ${GLM_INSTALL_CONFIGDIR}) +endif() + +if (NOT CMAKE_VERSION VERSION_LESS "3.0") + add_library(glm INTERFACE) + target_include_directories(glm INTERFACE + $ + $) + install(TARGETS glm EXPORT glmTargets) + + export(EXPORT glmTargets FILE "${CMAKE_CURRENT_BINARY_DIR}/glmTargets.cmake") + + if (GLM_INSTALL_ENABLE) + install(EXPORT glmTargets FILE glmTargets.cmake DESTINATION ${GLM_INSTALL_CONFIGDIR}) + endif() +endif() + +# build pkg-config file +configure_file("./cmake/glm.pc.in" "glm.pc" @ONLY) + +# install pkg-config file +if (GLM_INSTALL_ENABLE) + install(FILES "${CMAKE_CURRENT_BINARY_DIR}/glm.pc" DESTINATION "${CMAKE_INSTALL_LIBDIR}/pkgconfig") +endif() + +export(PACKAGE glm) diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/cmake/glm.pc.in b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/cmake/glm.pc.in new file mode 100644 index 00000000..fc5c7bb7 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/cmake/glm.pc.in @@ -0,0 +1,7 @@ +prefix=@CMAKE_INSTALL_PREFIX@ +includedir=${prefix}/include + +Name: GLM +Description: OpenGL Mathematics +Version: @GLM_VERSION@ +Cflags: -I${includedir} diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/cmake/glmBuildConfig.cmake.in b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/cmake/glmBuildConfig.cmake.in new file mode 100644 index 00000000..1258dea1 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/cmake/glmBuildConfig.cmake.in @@ -0,0 +1,6 @@ +set(GLM_VERSION "@GLM_VERSION@") +set(GLM_INCLUDE_DIRS "@CMAKE_CURRENT_SOURCE_DIR@") + +if (NOT CMAKE_VERSION VERSION_LESS "3.0") + include("${CMAKE_CURRENT_LIST_DIR}/glmTargets.cmake") +endif() diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/cmake/glmConfig.cmake.in b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/cmake/glmConfig.cmake.in new file mode 100644 index 00000000..37d5ad81 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/cmake/glmConfig.cmake.in @@ -0,0 +1,9 @@ +set(GLM_VERSION "@GLM_VERSION@") + +@PACKAGE_INIT@ + +set_and_check(GLM_INCLUDE_DIRS "@PACKAGE_CMAKE_INSTALL_INCLUDEDIR@") + +if (NOT CMAKE_VERSION VERSION_LESS "3.0") + include("${CMAKE_CURRENT_LIST_DIR}/glmTargets.cmake") +endif() diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00001.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00001.html new file mode 100644 index 00000000..17261236 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00001.html @@ -0,0 +1,108 @@ + + + + + + +0.9.9 API documenation: _features.hpp File Reference + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+
+
_features.hpp File Reference
+
+
+ +

GLM Core +More...

+ +

Go to the source code of this file.

+

Detailed Description

+

GLM Core

+ +

Definition in file _features.hpp.

+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00001_source.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00001_source.html new file mode 100644 index 00000000..3b72c3ea --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00001_source.html @@ -0,0 +1,496 @@ + + + + + + +0.9.9 API documenation: _features.hpp Source File + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+
+
_features.hpp
+
+
+Go to the documentation of this file.
1 
+
4 #pragma once
+
5 
+
6 // #define GLM_CXX98_EXCEPTIONS
+
7 // #define GLM_CXX98_RTTI
+
8 
+
9 // #define GLM_CXX11_RVALUE_REFERENCES
+
10 // Rvalue references - GCC 4.3
+
11 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n2118.html
+
12 
+
13 // GLM_CXX11_TRAILING_RETURN
+
14 // Rvalue references for *this - GCC not supported
+
15 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2439.htm
+
16 
+
17 // GLM_CXX11_NONSTATIC_MEMBER_INIT
+
18 // Initialization of class objects by rvalues - GCC any
+
19 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2004/n1610.html
+
20 
+
21 // GLM_CXX11_NONSTATIC_MEMBER_INIT
+
22 // Non-static data member initializers - GCC 4.7
+
23 // http://www.open-std.org/JTC1/SC22/WG21/docs/papers/2008/n2756.htm
+
24 
+
25 // #define GLM_CXX11_VARIADIC_TEMPLATE
+
26 // Variadic templates - GCC 4.3
+
27 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2242.pdf
+
28 
+
29 //
+
30 // Extending variadic template template parameters - GCC 4.4
+
31 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2555.pdf
+
32 
+
33 // #define GLM_CXX11_GENERALIZED_INITIALIZERS
+
34 // Initializer lists - GCC 4.4
+
35 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2672.htm
+
36 
+
37 // #define GLM_CXX11_STATIC_ASSERT
+
38 // Static assertions - GCC 4.3
+
39 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2004/n1720.html
+
40 
+
41 // #define GLM_CXX11_AUTO_TYPE
+
42 // auto-typed variables - GCC 4.4
+
43 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1984.pdf
+
44 
+
45 // #define GLM_CXX11_AUTO_TYPE
+
46 // Multi-declarator auto - GCC 4.4
+
47 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2004/n1737.pdf
+
48 
+
49 // #define GLM_CXX11_AUTO_TYPE
+
50 // Removal of auto as a storage-class specifier - GCC 4.4
+
51 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2546.htm
+
52 
+
53 // #define GLM_CXX11_AUTO_TYPE
+
54 // New function declarator syntax - GCC 4.4
+
55 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2541.htm
+
56 
+
57 // #define GLM_CXX11_LAMBDAS
+
58 // New wording for C++0x lambdas - GCC 4.5
+
59 // http://www.open-std.org/JTC1/SC22/WG21/docs/papers/2009/n2927.pdf
+
60 
+
61 // #define GLM_CXX11_DECLTYPE
+
62 // Declared type of an expression - GCC 4.3
+
63 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2343.pdf
+
64 
+
65 //
+
66 // Right angle brackets - GCC 4.3
+
67 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2005/n1757.html
+
68 
+
69 //
+
70 // Default template arguments for function templates DR226 GCC 4.3
+
71 // http://www.open-std.org/jtc1/sc22/wg21/docs/cwg_defects.html#226
+
72 
+
73 //
+
74 // Solving the SFINAE problem for expressions DR339 GCC 4.4
+
75 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2634.html
+
76 
+
77 // #define GLM_CXX11_ALIAS_TEMPLATE
+
78 // Template aliases N2258 GCC 4.7
+
79 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2258.pdf
+
80 
+
81 //
+
82 // Extern templates N1987 Yes
+
83 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1987.htm
+
84 
+
85 // #define GLM_CXX11_NULLPTR
+
86 // Null pointer constant N2431 GCC 4.6
+
87 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2431.pdf
+
88 
+
89 // #define GLM_CXX11_STRONG_ENUMS
+
90 // Strongly-typed enums N2347 GCC 4.4
+
91 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2347.pdf
+
92 
+
93 //
+
94 // Forward declarations for enums N2764 GCC 4.6
+
95 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2764.pdf
+
96 
+
97 //
+
98 // Generalized attributes N2761 GCC 4.8
+
99 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2761.pdf
+
100 
+
101 //
+
102 // Generalized constant expressions N2235 GCC 4.6
+
103 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2235.pdf
+
104 
+
105 //
+
106 // Alignment support N2341 GCC 4.8
+
107 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2341.pdf
+
108 
+
109 // #define GLM_CXX11_DELEGATING_CONSTRUCTORS
+
110 // Delegating constructors N1986 GCC 4.7
+
111 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1986.pdf
+
112 
+
113 //
+
114 // Inheriting constructors N2540 GCC 4.8
+
115 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2540.htm
+
116 
+
117 // #define GLM_CXX11_EXPLICIT_CONVERSIONS
+
118 // Explicit conversion operators N2437 GCC 4.5
+
119 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2437.pdf
+
120 
+
121 //
+
122 // New character types N2249 GCC 4.4
+
123 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2249.html
+
124 
+
125 //
+
126 // Unicode string literals N2442 GCC 4.5
+
127 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2442.htm
+
128 
+
129 //
+
130 // Raw string literals N2442 GCC 4.5
+
131 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2442.htm
+
132 
+
133 //
+
134 // Universal character name literals N2170 GCC 4.5
+
135 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2170.html
+
136 
+
137 // #define GLM_CXX11_USER_LITERALS
+
138 // User-defined literals N2765 GCC 4.7
+
139 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2765.pdf
+
140 
+
141 //
+
142 // Standard Layout Types N2342 GCC 4.5
+
143 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2342.htm
+
144 
+
145 // #define GLM_CXX11_DEFAULTED_FUNCTIONS
+
146 // #define GLM_CXX11_DELETED_FUNCTIONS
+
147 // Defaulted and deleted functions N2346 GCC 4.4
+
148 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2346.htm
+
149 
+
150 //
+
151 // Extended friend declarations N1791 GCC 4.7
+
152 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2005/n1791.pdf
+
153 
+
154 //
+
155 // Extending sizeof N2253 GCC 4.4
+
156 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2253.html
+
157 
+
158 // #define GLM_CXX11_INLINE_NAMESPACES
+
159 // Inline namespaces N2535 GCC 4.4
+
160 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2535.htm
+
161 
+
162 // #define GLM_CXX11_UNRESTRICTED_UNIONS
+
163 // Unrestricted unions N2544 GCC 4.6
+
164 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2544.pdf
+
165 
+
166 // #define GLM_CXX11_LOCAL_TYPE_TEMPLATE_ARGS
+
167 // Local and unnamed types as template arguments N2657 GCC 4.5
+
168 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2657.htm
+
169 
+
170 // #define GLM_CXX11_RANGE_FOR
+
171 // Range-based for N2930 GCC 4.6
+
172 // http://www.open-std.org/JTC1/SC22/WG21/docs/papers/2009/n2930.html
+
173 
+
174 // #define GLM_CXX11_OVERRIDE_CONTROL
+
175 // Explicit virtual overrides N2928 N3206 N3272 GCC 4.7
+
176 // http://www.open-std.org/JTC1/SC22/WG21/docs/papers/2009/n2928.htm
+
177 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2010/n3206.htm
+
178 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2011/n3272.htm
+
179 
+
180 //
+
181 // Minimal support for garbage collection and reachability-based leak detection N2670 No
+
182 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2670.htm
+
183 
+
184 // #define GLM_CXX11_NOEXCEPT
+
185 // Allowing move constructors to throw [noexcept] N3050 GCC 4.6 (core language only)
+
186 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2010/n3050.html
+
187 
+
188 //
+
189 // Defining move special member functions N3053 GCC 4.6
+
190 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2010/n3053.html
+
191 
+
192 //
+
193 // Sequence points N2239 Yes
+
194 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2239.html
+
195 
+
196 //
+
197 // Atomic operations N2427 GCC 4.4
+
198 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2239.html
+
199 
+
200 //
+
201 // Strong Compare and Exchange N2748 GCC 4.5
+
202 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2427.html
+
203 
+
204 //
+
205 // Bidirectional Fences N2752 GCC 4.8
+
206 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2752.htm
+
207 
+
208 //
+
209 // Memory model N2429 GCC 4.8
+
210 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2429.htm
+
211 
+
212 //
+
213 // Data-dependency ordering: atomics and memory model N2664 GCC 4.4
+
214 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2664.htm
+
215 
+
216 //
+
217 // Propagating exceptions N2179 GCC 4.4
+
218 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2179.html
+
219 
+
220 //
+
221 // Abandoning a process and at_quick_exit N2440 GCC 4.8
+
222 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2440.htm
+
223 
+
224 //
+
225 // Allow atomics use in signal handlers N2547 Yes
+
226 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2547.htm
+
227 
+
228 //
+
229 // Thread-local storage N2659 GCC 4.8
+
230 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2659.htm
+
231 
+
232 //
+
233 // Dynamic initialization and destruction with concurrency N2660 GCC 4.3
+
234 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2660.htm
+
235 
+
236 //
+
237 // __func__ predefined identifier N2340 GCC 4.3
+
238 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2340.htm
+
239 
+
240 //
+
241 // C99 preprocessor N1653 GCC 4.3
+
242 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2004/n1653.htm
+
243 
+
244 //
+
245 // long long N1811 GCC 4.3
+
246 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2005/n1811.pdf
+
247 
+
248 //
+
249 // Extended integral types N1988 Yes
+
250 // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2006/n1988.pdf
+
251 
+
252 #if(GLM_COMPILER & GLM_COMPILER_GCC)
+
253 
+
254 # if(GLM_COMPILER >= GLM_COMPILER_GCC43)
+
255 # define GLM_CXX11_STATIC_ASSERT
+
256 # endif
+
257 
+
258 #elif(GLM_COMPILER & GLM_COMPILER_CLANG)
+
259 # if(__has_feature(cxx_exceptions))
+
260 # define GLM_CXX98_EXCEPTIONS
+
261 # endif
+
262 
+
263 # if(__has_feature(cxx_rtti))
+
264 # define GLM_CXX98_RTTI
+
265 # endif
+
266 
+
267 # if(__has_feature(cxx_access_control_sfinae))
+
268 # define GLM_CXX11_ACCESS_CONTROL_SFINAE
+
269 # endif
+
270 
+
271 # if(__has_feature(cxx_alias_templates))
+
272 # define GLM_CXX11_ALIAS_TEMPLATE
+
273 # endif
+
274 
+
275 # if(__has_feature(cxx_alignas))
+
276 # define GLM_CXX11_ALIGNAS
+
277 # endif
+
278 
+
279 # if(__has_feature(cxx_attributes))
+
280 # define GLM_CXX11_ATTRIBUTES
+
281 # endif
+
282 
+
283 # if(__has_feature(cxx_constexpr))
+
284 # define GLM_CXX11_CONSTEXPR
+
285 # endif
+
286 
+
287 # if(__has_feature(cxx_decltype))
+
288 # define GLM_CXX11_DECLTYPE
+
289 # endif
+
290 
+
291 # if(__has_feature(cxx_default_function_template_args))
+
292 # define GLM_CXX11_DEFAULT_FUNCTION_TEMPLATE_ARGS
+
293 # endif
+
294 
+
295 # if(__has_feature(cxx_defaulted_functions))
+
296 # define GLM_CXX11_DEFAULTED_FUNCTIONS
+
297 # endif
+
298 
+
299 # if(__has_feature(cxx_delegating_constructors))
+
300 # define GLM_CXX11_DELEGATING_CONSTRUCTORS
+
301 # endif
+
302 
+
303 # if(__has_feature(cxx_deleted_functions))
+
304 # define GLM_CXX11_DELETED_FUNCTIONS
+
305 # endif
+
306 
+
307 # if(__has_feature(cxx_explicit_conversions))
+
308 # define GLM_CXX11_EXPLICIT_CONVERSIONS
+
309 # endif
+
310 
+
311 # if(__has_feature(cxx_generalized_initializers))
+
312 # define GLM_CXX11_GENERALIZED_INITIALIZERS
+
313 # endif
+
314 
+
315 # if(__has_feature(cxx_implicit_moves))
+
316 # define GLM_CXX11_IMPLICIT_MOVES
+
317 # endif
+
318 
+
319 # if(__has_feature(cxx_inheriting_constructors))
+
320 # define GLM_CXX11_INHERITING_CONSTRUCTORS
+
321 # endif
+
322 
+
323 # if(__has_feature(cxx_inline_namespaces))
+
324 # define GLM_CXX11_INLINE_NAMESPACES
+
325 # endif
+
326 
+
327 # if(__has_feature(cxx_lambdas))
+
328 # define GLM_CXX11_LAMBDAS
+
329 # endif
+
330 
+
331 # if(__has_feature(cxx_local_type_template_args))
+
332 # define GLM_CXX11_LOCAL_TYPE_TEMPLATE_ARGS
+
333 # endif
+
334 
+
335 # if(__has_feature(cxx_noexcept))
+
336 # define GLM_CXX11_NOEXCEPT
+
337 # endif
+
338 
+
339 # if(__has_feature(cxx_nonstatic_member_init))
+
340 # define GLM_CXX11_NONSTATIC_MEMBER_INIT
+
341 # endif
+
342 
+
343 # if(__has_feature(cxx_nullptr))
+
344 # define GLM_CXX11_NULLPTR
+
345 # endif
+
346 
+
347 # if(__has_feature(cxx_override_control))
+
348 # define GLM_CXX11_OVERRIDE_CONTROL
+
349 # endif
+
350 
+
351 # if(__has_feature(cxx_reference_qualified_functions))
+
352 # define GLM_CXX11_REFERENCE_QUALIFIED_FUNCTIONS
+
353 # endif
+
354 
+
355 # if(__has_feature(cxx_range_for))
+
356 # define GLM_CXX11_RANGE_FOR
+
357 # endif
+
358 
+
359 # if(__has_feature(cxx_raw_string_literals))
+
360 # define GLM_CXX11_RAW_STRING_LITERALS
+
361 # endif
+
362 
+
363 # if(__has_feature(cxx_rvalue_references))
+
364 # define GLM_CXX11_RVALUE_REFERENCES
+
365 # endif
+
366 
+
367 # if(__has_feature(cxx_static_assert))
+
368 # define GLM_CXX11_STATIC_ASSERT
+
369 # endif
+
370 
+
371 # if(__has_feature(cxx_auto_type))
+
372 # define GLM_CXX11_AUTO_TYPE
+
373 # endif
+
374 
+
375 # if(__has_feature(cxx_strong_enums))
+
376 # define GLM_CXX11_STRONG_ENUMS
+
377 # endif
+
378 
+
379 # if(__has_feature(cxx_trailing_return))
+
380 # define GLM_CXX11_TRAILING_RETURN
+
381 # endif
+
382 
+
383 # if(__has_feature(cxx_unicode_literals))
+
384 # define GLM_CXX11_UNICODE_LITERALS
+
385 # endif
+
386 
+
387 # if(__has_feature(cxx_unrestricted_unions))
+
388 # define GLM_CXX11_UNRESTRICTED_UNIONS
+
389 # endif
+
390 
+
391 # if(__has_feature(cxx_user_literals))
+
392 # define GLM_CXX11_USER_LITERALS
+
393 # endif
+
394 
+
395 # if(__has_feature(cxx_variadic_templates))
+
396 # define GLM_CXX11_VARIADIC_TEMPLATES
+
397 # endif
+
398 
+
399 #endif//(GLM_COMPILER & GLM_COMPILER_CLANG)
+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00002.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00002.html new file mode 100644 index 00000000..ced07575 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00002.html @@ -0,0 +1,108 @@ + + + + + + +0.9.9 API documenation: _fixes.hpp File Reference + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+
+
_fixes.hpp File Reference
+
+
+ +

GLM Core +More...

+ +

Go to the source code of this file.

+

Detailed Description

+

GLM Core

+ +

Definition in file _fixes.hpp.

+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00002_source.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00002_source.html new file mode 100644 index 00000000..bd125830 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00002_source.html @@ -0,0 +1,122 @@ + + + + + + +0.9.9 API documenation: _fixes.hpp Source File + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+
+
_fixes.hpp
+
+
+Go to the documentation of this file.
1 
+
4 #include <cmath>
+
5 
+
7 #ifdef max
+
8 #undef max
+
9 #endif
+
10 
+
12 #ifdef min
+
13 #undef min
+
14 #endif
+
15 
+
17 #ifdef isnan
+
18 #undef isnan
+
19 #endif
+
20 
+
22 #ifdef isinf
+
23 #undef isinf
+
24 #endif
+
25 
+
27 #ifdef log2
+
28 #undef log2
+
29 #endif
+
30 
+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00003.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00003.html new file mode 100644 index 00000000..ce30f585 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00003.html @@ -0,0 +1,108 @@ + + + + + + +0.9.9 API documenation: _noise.hpp File Reference + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+
+
_noise.hpp File Reference
+
+
+ +

GLM Core +More...

+ +

Go to the source code of this file.

+

Detailed Description

+

GLM Core

+ +

Definition in file _noise.hpp.

+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00003_source.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00003_source.html new file mode 100644 index 00000000..408fb9fd --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00003_source.html @@ -0,0 +1,206 @@ + + + + + + +0.9.9 API documenation: _noise.hpp Source File + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+
+
_noise.hpp
+
+
+Go to the documentation of this file.
1 
+
4 #pragma once
+
5 
+
6 #include "../vec2.hpp"
+
7 #include "../vec3.hpp"
+
8 #include "../vec4.hpp"
+
9 #include "../common.hpp"
+
10 
+
11 namespace glm{
+
12 namespace detail
+
13 {
+
14  template <typename T>
+
15  GLM_FUNC_QUALIFIER T mod289(T const & x)
+
16  {
+
17  return x - floor(x * static_cast<T>(1.0) / static_cast<T>(289.0)) * static_cast<T>(289.0);
+
18  }
+
19 
+
20  template <typename T>
+
21  GLM_FUNC_QUALIFIER T permute(T const & x)
+
22  {
+
23  return mod289(((x * static_cast<T>(34)) + static_cast<T>(1)) * x);
+
24  }
+
25 
+
26  template <typename T, precision P>
+
27  GLM_FUNC_QUALIFIER tvec2<T, P> permute(tvec2<T, P> const & x)
+
28  {
+
29  return mod289(((x * static_cast<T>(34)) + static_cast<T>(1)) * x);
+
30  }
+
31 
+
32  template <typename T, precision P>
+
33  GLM_FUNC_QUALIFIER tvec3<T, P> permute(tvec3<T, P> const & x)
+
34  {
+
35  return mod289(((x * static_cast<T>(34)) + static_cast<T>(1)) * x);
+
36  }
+
37 
+
38  template <typename T, precision P>
+
39  GLM_FUNC_QUALIFIER tvec4<T, P> permute(tvec4<T, P> const & x)
+
40  {
+
41  return mod289(((x * static_cast<T>(34)) + static_cast<T>(1)) * x);
+
42  }
+
43 /*
+
44  template <typename T, precision P, template<typename> class vecType>
+
45  GLM_FUNC_QUALIFIER vecType<T, P> permute(vecType<T, P> const & x)
+
46  {
+
47  return mod289(((x * T(34)) + T(1)) * x);
+
48  }
+
49 */
+
50  template <typename T>
+
51  GLM_FUNC_QUALIFIER T taylorInvSqrt(T const & r)
+
52  {
+
53  return T(1.79284291400159) - T(0.85373472095314) * r;
+
54  }
+
55 
+
56  template <typename T, precision P>
+
57  GLM_FUNC_QUALIFIER tvec2<T, P> taylorInvSqrt(tvec2<T, P> const & r)
+
58  {
+
59  return T(1.79284291400159) - T(0.85373472095314) * r;
+
60  }
+
61 
+
62  template <typename T, precision P>
+
63  GLM_FUNC_QUALIFIER tvec3<T, P> taylorInvSqrt(tvec3<T, P> const & r)
+
64  {
+
65  return T(1.79284291400159) - T(0.85373472095314) * r;
+
66  }
+
67 
+
68  template <typename T, precision P>
+
69  GLM_FUNC_QUALIFIER tvec4<T, P> taylorInvSqrt(tvec4<T, P> const & r)
+
70  {
+
71  return T(1.79284291400159) - T(0.85373472095314) * r;
+
72  }
+
73 /*
+
74  template <typename T, precision P, template<typename> class vecType>
+
75  GLM_FUNC_QUALIFIER vecType<T, P> taylorInvSqrt(vecType<T, P> const & r)
+
76  {
+
77  return T(1.79284291400159) - T(0.85373472095314) * r;
+
78  }
+
79 */
+
80 
+
81  template <typename T, precision P>
+
82  GLM_FUNC_QUALIFIER tvec2<T, P> fade(tvec2<T, P> const & t)
+
83  {
+
84  return (t * t * t) * (t * (t * T(6) - T(15)) + T(10));
+
85  }
+
86 
+
87  template <typename T, precision P>
+
88  GLM_FUNC_QUALIFIER tvec3<T, P> fade(tvec3<T, P> const & t)
+
89  {
+
90  return (t * t * t) * (t * (t * T(6) - T(15)) + T(10));
+
91  }
+
92 
+
93  template <typename T, precision P>
+
94  GLM_FUNC_QUALIFIER tvec4<T, P> fade(tvec4<T, P> const & t)
+
95  {
+
96  return (t * t * t) * (t * (t * T(6) - T(15)) + T(10));
+
97  }
+
98 /*
+
99  template <typename T, precision P, template <typename> class vecType>
+
100  GLM_FUNC_QUALIFIER vecType<T, P> fade(vecType<T, P> const & t)
+
101  {
+
102  return (t * t * t) * (t * (t * T(6) - T(15)) + T(10));
+
103  }
+
104 */
+
105 }//namespace detail
+
106 }//namespace glm
+
107 
+
GLM_FUNC_DECL vecType< T, P > floor(vecType< T, P > const &x)
Returns a value equal to the nearest integer that is less then or equal to x.
+
Definition: _noise.hpp:11
+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00004.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00004.html new file mode 100644 index 00000000..ffa8b2c5 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00004.html @@ -0,0 +1,108 @@ + + + + + + +0.9.9 API documenation: _swizzle.hpp File Reference + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
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+
_swizzle.hpp File Reference
+
+
+ +

GLM Core +More...

+ +

Go to the source code of this file.

+

Detailed Description

+

GLM Core

+ +

Definition in file _swizzle.hpp.

+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00004_source.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00004_source.html new file mode 100644 index 00000000..3e79a951 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00004_source.html @@ -0,0 +1,896 @@ + + + + + + +0.9.9 API documenation: _swizzle.hpp Source File + + + + + + + + + + +
+
+ + + + + + + +
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0.9.9 API documenation +
+
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+ + + + + + +
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+
_swizzle.hpp
+
+
+Go to the documentation of this file.
1 
+
4 #pragma once
+
5 
+
6 namespace glm{
+
7 namespace detail
+
8 {
+
9  // Internal class for implementing swizzle operators
+
10  template <typename T, int N>
+
11  struct _swizzle_base0
+
12  {
+
13  protected:
+
14  GLM_FUNC_QUALIFIER T& elem(size_t i){ return (reinterpret_cast<T*>(_buffer))[i]; }
+
15  GLM_FUNC_QUALIFIER T const& elem(size_t i) const{ return (reinterpret_cast<const T*>(_buffer))[i]; }
+
16 
+
17  // Use an opaque buffer to *ensure* the compiler doesn't call a constructor.
+
18  // The size 1 buffer is assumed to aligned to the actual members so that the
+
19  // elem()
+
20  char _buffer[1];
+
21  };
+
22 
+
23  template <int N, typename T, precision P, template <typename, precision> class vecType, int E0, int E1, int E2, int E3, bool Aligned>
+
24  struct _swizzle_base1 : public _swizzle_base0<T, N>
+
25  {
+
26  };
+
27 
+
28  template <typename T, precision P, template <typename, precision> class vecType, int E0, int E1, bool Aligned>
+
29  struct _swizzle_base1<2, T, P, vecType, E0,E1,-1,-2, Aligned> : public _swizzle_base0<T, 2>
+
30  {
+
31  GLM_FUNC_QUALIFIER vecType<T, P> operator ()() const { return vecType<T, P>(this->elem(E0), this->elem(E1)); }
+
32  };
+
33 
+
34  template <typename T, precision P, template <typename, precision> class vecType, int E0, int E1, int E2, bool Aligned>
+
35  struct _swizzle_base1<3, T, P, vecType, E0,E1,E2,-1, Aligned> : public _swizzle_base0<T, 3>
+
36  {
+
37  GLM_FUNC_QUALIFIER vecType<T, P> operator ()() const { return vecType<T, P>(this->elem(E0), this->elem(E1), this->elem(E2)); }
+
38  };
+
39 
+
40  template <typename T, precision P, template <typename, precision> class vecType, int E0, int E1, int E2, int E3, bool Aligned>
+
41  struct _swizzle_base1<4, T, P, vecType, E0,E1,E2,E3, Aligned> : public _swizzle_base0<T, 4>
+
42  {
+
43  GLM_FUNC_QUALIFIER vecType<T, P> operator ()() const { return vecType<T, P>(this->elem(E0), this->elem(E1), this->elem(E2), this->elem(E3)); }
+
44  };
+
45 
+
46  // Internal class for implementing swizzle operators
+
47  /*
+
48  Template parameters:
+
49 
+
50  ValueType = type of scalar values (e.g. float, double)
+
51  VecType = class the swizzle is applies to (e.g. tvec3<float>)
+
52  N = number of components in the vector (e.g. 3)
+
53  E0...3 = what index the n-th element of this swizzle refers to in the unswizzled vec
+
54 
+
55  DUPLICATE_ELEMENTS = 1 if there is a repeated element, 0 otherwise (used to specialize swizzles
+
56  containing duplicate elements so that they cannot be used as r-values).
+
57  */
+
58  template <int N, typename T, precision P, template <typename, precision> class vecType, int E0, int E1, int E2, int E3, int DUPLICATE_ELEMENTS>
+
59  struct _swizzle_base2 : public _swizzle_base1<N, T, P, vecType, E0,E1,E2,E3, detail::is_aligned<P>::value>
+
60  {
+
61  GLM_FUNC_QUALIFIER _swizzle_base2& operator= (const T& t)
+
62  {
+
63  for (int i = 0; i < N; ++i)
+
64  (*this)[i] = t;
+
65  return *this;
+
66  }
+
67 
+
68  GLM_FUNC_QUALIFIER _swizzle_base2& operator= (vecType<T, P> const& that)
+
69  {
+
70  struct op {
+
71  GLM_FUNC_QUALIFIER void operator() (T& e, T& t) { e = t; }
+
72  };
+
73  _apply_op(that, op());
+
74  return *this;
+
75  }
+
76 
+
77  GLM_FUNC_QUALIFIER void operator -= (vecType<T, P> const& that)
+
78  {
+
79  struct op {
+
80  GLM_FUNC_QUALIFIER void operator() (T& e, T& t) { e -= t; }
+
81  };
+
82  _apply_op(that, op());
+
83  }
+
84 
+
85  GLM_FUNC_QUALIFIER void operator += (vecType<T, P> const& that)
+
86  {
+
87  struct op {
+
88  GLM_FUNC_QUALIFIER void operator() (T& e, T& t) { e += t; }
+
89  };
+
90  _apply_op(that, op());
+
91  }
+
92 
+
93  GLM_FUNC_QUALIFIER void operator *= (vecType<T, P> const& that)
+
94  {
+
95  struct op {
+
96  GLM_FUNC_QUALIFIER void operator() (T& e, T& t) { e *= t; }
+
97  };
+
98  _apply_op(that, op());
+
99  }
+
100 
+
101  GLM_FUNC_QUALIFIER void operator /= (vecType<T, P> const& that)
+
102  {
+
103  struct op {
+
104  GLM_FUNC_QUALIFIER void operator() (T& e, T& t) { e /= t; }
+
105  };
+
106  _apply_op(that, op());
+
107  }
+
108 
+
109  GLM_FUNC_QUALIFIER T& operator[](size_t i)
+
110  {
+
111  const int offset_dst[4] = { E0, E1, E2, E3 };
+
112  return this->elem(offset_dst[i]);
+
113  }
+
114  GLM_FUNC_QUALIFIER T operator[](size_t i) const
+
115  {
+
116  const int offset_dst[4] = { E0, E1, E2, E3 };
+
117  return this->elem(offset_dst[i]);
+
118  }
+
119 
+
120  protected:
+
121  template <typename U>
+
122  GLM_FUNC_QUALIFIER void _apply_op(vecType<T, P> const& that, U op)
+
123  {
+
124  // Make a copy of the data in this == &that.
+
125  // The copier should optimize out the copy in cases where the function is
+
126  // properly inlined and the copy is not necessary.
+
127  T t[N];
+
128  for (int i = 0; i < N; ++i)
+
129  t[i] = that[i];
+
130  for (int i = 0; i < N; ++i)
+
131  op( (*this)[i], t[i] );
+
132  }
+
133  };
+
134 
+
135  // Specialization for swizzles containing duplicate elements. These cannot be modified.
+
136  template <int N, typename T, precision P, template <typename, precision> class vecType, int E0, int E1, int E2, int E3>
+
137  struct _swizzle_base2<N, T, P, vecType, E0,E1,E2,E3, 1> : public _swizzle_base1<N, T, P, vecType, E0,E1,E2,E3, detail::is_aligned<P>::value>
+
138  {
+
139  struct Stub {};
+
140 
+
141  GLM_FUNC_QUALIFIER _swizzle_base2& operator= (Stub const &) { return *this; }
+
142 
+
143  GLM_FUNC_QUALIFIER T operator[] (size_t i) const
+
144  {
+
145  const int offset_dst[4] = { E0, E1, E2, E3 };
+
146  return this->elem(offset_dst[i]);
+
147  }
+
148  };
+
149 
+
150  template <int N, typename T, precision P, template <typename, precision> class vecType, int E0, int E1, int E2, int E3>
+
151  struct _swizzle : public _swizzle_base2<N, T, P, vecType, E0, E1, E2, E3, (E0 == E1 || E0 == E2 || E0 == E3 || E1 == E2 || E1 == E3 || E2 == E3)>
+
152  {
+
153  typedef _swizzle_base2<N, T, P, vecType, E0, E1, E2, E3, (E0 == E1 || E0 == E2 || E0 == E3 || E1 == E2 || E1 == E3 || E2 == E3)> base_type;
+
154 
+
155  using base_type::operator=;
+
156 
+
157  GLM_FUNC_QUALIFIER operator vecType<T, P> () const { return (*this)(); }
+
158  };
+
159 
+
160 //
+
161 // To prevent the C++ syntax from getting entirely overwhelming, define some alias macros
+
162 //
+
163 #define _GLM_SWIZZLE_TEMPLATE1 template <int N, typename T, precision P, template <typename, precision> class vecType, int E0, int E1, int E2, int E3>
+
164 #define _GLM_SWIZZLE_TEMPLATE2 template <int N, typename T, precision P, template <typename, precision> class vecType, int E0, int E1, int E2, int E3, int F0, int F1, int F2, int F3>
+
165 #define _GLM_SWIZZLE_TYPE1 _swizzle<N, T, P, vecType, E0, E1, E2, E3>
+
166 #define _GLM_SWIZZLE_TYPE2 _swizzle<N, T, P, vecType, F0, F1, F2, F3>
+
167 
+
168 //
+
169 // Wrapper for a binary operator (e.g. u.yy + v.zy)
+
170 //
+
171 #define _GLM_SWIZZLE_VECTOR_BINARY_OPERATOR_IMPLEMENTATION(OPERAND) \
+
172  _GLM_SWIZZLE_TEMPLATE2 \
+
173  GLM_FUNC_QUALIFIER vecType<T, P> operator OPERAND ( const _GLM_SWIZZLE_TYPE1& a, const _GLM_SWIZZLE_TYPE2& b) \
+
174  { \
+
175  return a() OPERAND b(); \
+
176  } \
+
177  _GLM_SWIZZLE_TEMPLATE1 \
+
178  GLM_FUNC_QUALIFIER vecType<T, P> operator OPERAND ( const _GLM_SWIZZLE_TYPE1& a, const vecType<T, P>& b) \
+
179  { \
+
180  return a() OPERAND b; \
+
181  } \
+
182  _GLM_SWIZZLE_TEMPLATE1 \
+
183  GLM_FUNC_QUALIFIER vecType<T, P> operator OPERAND ( const vecType<T, P>& a, const _GLM_SWIZZLE_TYPE1& b) \
+
184  { \
+
185  return a OPERAND b(); \
+
186  }
+
187 
+
188 //
+
189 // Wrapper for a operand between a swizzle and a binary (e.g. 1.0f - u.xyz)
+
190 //
+
191 #define _GLM_SWIZZLE_SCALAR_BINARY_OPERATOR_IMPLEMENTATION(OPERAND) \
+
192  _GLM_SWIZZLE_TEMPLATE1 \
+
193  GLM_FUNC_QUALIFIER vecType<T, P> operator OPERAND ( const _GLM_SWIZZLE_TYPE1& a, const T& b) \
+
194  { \
+
195  return a() OPERAND b; \
+
196  } \
+
197  _GLM_SWIZZLE_TEMPLATE1 \
+
198  GLM_FUNC_QUALIFIER vecType<T, P> operator OPERAND ( const T& a, const _GLM_SWIZZLE_TYPE1& b) \
+
199  { \
+
200  return a OPERAND b(); \
+
201  }
+
202 
+
203 //
+
204 // Macro for wrapping a function taking one argument (e.g. abs())
+
205 //
+
206 #define _GLM_SWIZZLE_FUNCTION_1_ARGS(RETURN_TYPE,FUNCTION) \
+
207  _GLM_SWIZZLE_TEMPLATE1 \
+
208  GLM_FUNC_QUALIFIER typename _GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const _GLM_SWIZZLE_TYPE1& a) \
+
209  { \
+
210  return FUNCTION(a()); \
+
211  }
+
212 
+
213 //
+
214 // Macro for wrapping a function taking two vector arguments (e.g. dot()).
+
215 //
+
216 #define _GLM_SWIZZLE_FUNCTION_2_ARGS(RETURN_TYPE,FUNCTION) \
+
217  _GLM_SWIZZLE_TEMPLATE2 \
+
218  GLM_FUNC_QUALIFIER typename _GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const _GLM_SWIZZLE_TYPE1& a, const _GLM_SWIZZLE_TYPE2& b) \
+
219  { \
+
220  return FUNCTION(a(), b()); \
+
221  } \
+
222  _GLM_SWIZZLE_TEMPLATE1 \
+
223  GLM_FUNC_QUALIFIER typename _GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const _GLM_SWIZZLE_TYPE1& a, const _GLM_SWIZZLE_TYPE1& b) \
+
224  { \
+
225  return FUNCTION(a(), b()); \
+
226  } \
+
227  _GLM_SWIZZLE_TEMPLATE1 \
+
228  GLM_FUNC_QUALIFIER typename _GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const _GLM_SWIZZLE_TYPE1& a, const typename V& b) \
+
229  { \
+
230  return FUNCTION(a(), b); \
+
231  } \
+
232  _GLM_SWIZZLE_TEMPLATE1 \
+
233  GLM_FUNC_QUALIFIER typename _GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const V& a, const _GLM_SWIZZLE_TYPE1& b) \
+
234  { \
+
235  return FUNCTION(a, b()); \
+
236  }
+
237 
+
238 //
+
239 // Macro for wrapping a function take 2 vec arguments followed by a scalar (e.g. mix()).
+
240 //
+
241 #define _GLM_SWIZZLE_FUNCTION_2_ARGS_SCALAR(RETURN_TYPE,FUNCTION) \
+
242  _GLM_SWIZZLE_TEMPLATE2 \
+
243  GLM_FUNC_QUALIFIER typename _GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const _GLM_SWIZZLE_TYPE1& a, const _GLM_SWIZZLE_TYPE2& b, const T& c) \
+
244  { \
+
245  return FUNCTION(a(), b(), c); \
+
246  } \
+
247  _GLM_SWIZZLE_TEMPLATE1 \
+
248  GLM_FUNC_QUALIFIER typename _GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const _GLM_SWIZZLE_TYPE1& a, const _GLM_SWIZZLE_TYPE1& b, const T& c) \
+
249  { \
+
250  return FUNCTION(a(), b(), c); \
+
251  } \
+
252  _GLM_SWIZZLE_TEMPLATE1 \
+
253  GLM_FUNC_QUALIFIER typename _GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const _GLM_SWIZZLE_TYPE1& a, const typename S0::vec_type& b, const T& c)\
+
254  { \
+
255  return FUNCTION(a(), b, c); \
+
256  } \
+
257  _GLM_SWIZZLE_TEMPLATE1 \
+
258  GLM_FUNC_QUALIFIER typename _GLM_SWIZZLE_TYPE1::RETURN_TYPE FUNCTION(const typename V& a, const _GLM_SWIZZLE_TYPE1& b, const T& c) \
+
259  { \
+
260  return FUNCTION(a, b(), c); \
+
261  }
+
262 
+
263 }//namespace detail
+
264 }//namespace glm
+
265 
+
266 namespace glm
+
267 {
+
268  namespace detail
+
269  {
+
270  _GLM_SWIZZLE_SCALAR_BINARY_OPERATOR_IMPLEMENTATION(-)
+
271  _GLM_SWIZZLE_SCALAR_BINARY_OPERATOR_IMPLEMENTATION(*)
+
272  _GLM_SWIZZLE_VECTOR_BINARY_OPERATOR_IMPLEMENTATION(+)
+
273  _GLM_SWIZZLE_VECTOR_BINARY_OPERATOR_IMPLEMENTATION(-)
+
274  _GLM_SWIZZLE_VECTOR_BINARY_OPERATOR_IMPLEMENTATION(*)
+
275  _GLM_SWIZZLE_VECTOR_BINARY_OPERATOR_IMPLEMENTATION(/)
+
276  }
+
277 
+
278  //
+
279  // Swizzles are distinct types from the unswizzled type. The below macros will
+
280  // provide template specializations for the swizzle types for the given functions
+
281  // so that the compiler does not have any ambiguity to choosing how to handle
+
282  // the function.
+
283  //
+
284  // The alternative is to use the operator()() when calling the function in order
+
285  // to explicitly convert the swizzled type to the unswizzled type.
+
286  //
+
287 
+
288  //_GLM_SWIZZLE_FUNCTION_1_ARGS(vec_type, abs);
+
289  //_GLM_SWIZZLE_FUNCTION_1_ARGS(vec_type, acos);
+
290  //_GLM_SWIZZLE_FUNCTION_1_ARGS(vec_type, acosh);
+
291  //_GLM_SWIZZLE_FUNCTION_1_ARGS(vec_type, all);
+
292  //_GLM_SWIZZLE_FUNCTION_1_ARGS(vec_type, any);
+
293 
+
294  //_GLM_SWIZZLE_FUNCTION_2_ARGS(value_type, dot);
+
295  //_GLM_SWIZZLE_FUNCTION_2_ARGS(vec_type, cross);
+
296  //_GLM_SWIZZLE_FUNCTION_2_ARGS(vec_type, step);
+
297  //_GLM_SWIZZLE_FUNCTION_2_ARGS_SCALAR(vec_type, mix);
+
298 }
+
299 
+
300 #define _GLM_SWIZZLE2_2_MEMBERS(T, P, V, E0,E1) \
+
301  struct { detail::_swizzle<2, T, P, V, 0,0,-1,-2> E0 ## E0; }; \
+
302  struct { detail::_swizzle<2, T, P, V, 0,1,-1,-2> E0 ## E1; }; \
+
303  struct { detail::_swizzle<2, T, P, V, 1,0,-1,-2> E1 ## E0; }; \
+
304  struct { detail::_swizzle<2, T, P, V, 1,1,-1,-2> E1 ## E1; };
+
305 
+
306 #define _GLM_SWIZZLE2_3_MEMBERS(T, P, V, E0,E1) \
+
307  struct { detail::_swizzle<3,T, P, V, 0,0,0,-1> E0 ## E0 ## E0; }; \
+
308  struct { detail::_swizzle<3,T, P, V, 0,0,1,-1> E0 ## E0 ## E1; }; \
+
309  struct { detail::_swizzle<3,T, P, V, 0,1,0,-1> E0 ## E1 ## E0; }; \
+
310  struct { detail::_swizzle<3,T, P, V, 0,1,1,-1> E0 ## E1 ## E1; }; \
+
311  struct { detail::_swizzle<3,T, P, V, 1,0,0,-1> E1 ## E0 ## E0; }; \
+
312  struct { detail::_swizzle<3,T, P, V, 1,0,1,-1> E1 ## E0 ## E1; }; \
+
313  struct { detail::_swizzle<3,T, P, V, 1,1,0,-1> E1 ## E1 ## E0; }; \
+
314  struct { detail::_swizzle<3,T, P, V, 1,1,1,-1> E1 ## E1 ## E1; };
+
315 
+
316 #define _GLM_SWIZZLE2_4_MEMBERS(T, P, V, E0,E1) \
+
317  struct { detail::_swizzle<4,T, P, V, 0,0,0,0> E0 ## E0 ## E0 ## E0; }; \
+
318  struct { detail::_swizzle<4,T, P, V, 0,0,0,1> E0 ## E0 ## E0 ## E1; }; \
+
319  struct { detail::_swizzle<4,T, P, V, 0,0,1,0> E0 ## E0 ## E1 ## E0; }; \
+
320  struct { detail::_swizzle<4,T, P, V, 0,0,1,1> E0 ## E0 ## E1 ## E1; }; \
+
321  struct { detail::_swizzle<4,T, P, V, 0,1,0,0> E0 ## E1 ## E0 ## E0; }; \
+
322  struct { detail::_swizzle<4,T, P, V, 0,1,0,1> E0 ## E1 ## E0 ## E1; }; \
+
323  struct { detail::_swizzle<4,T, P, V, 0,1,1,0> E0 ## E1 ## E1 ## E0; }; \
+
324  struct { detail::_swizzle<4,T, P, V, 0,1,1,1> E0 ## E1 ## E1 ## E1; }; \
+
325  struct { detail::_swizzle<4,T, P, V, 1,0,0,0> E1 ## E0 ## E0 ## E0; }; \
+
326  struct { detail::_swizzle<4,T, P, V, 1,0,0,1> E1 ## E0 ## E0 ## E1; }; \
+
327  struct { detail::_swizzle<4,T, P, V, 1,0,1,0> E1 ## E0 ## E1 ## E0; }; \
+
328  struct { detail::_swizzle<4,T, P, V, 1,0,1,1> E1 ## E0 ## E1 ## E1; }; \
+
329  struct { detail::_swizzle<4,T, P, V, 1,1,0,0> E1 ## E1 ## E0 ## E0; }; \
+
330  struct { detail::_swizzle<4,T, P, V, 1,1,0,1> E1 ## E1 ## E0 ## E1; }; \
+
331  struct { detail::_swizzle<4,T, P, V, 1,1,1,0> E1 ## E1 ## E1 ## E0; }; \
+
332  struct { detail::_swizzle<4,T, P, V, 1,1,1,1> E1 ## E1 ## E1 ## E1; };
+
333 
+
334 #define _GLM_SWIZZLE3_2_MEMBERS(T, P, V, E0,E1,E2) \
+
335  struct { detail::_swizzle<2,T, P, V, 0,0,-1,-2> E0 ## E0; }; \
+
336  struct { detail::_swizzle<2,T, P, V, 0,1,-1,-2> E0 ## E1; }; \
+
337  struct { detail::_swizzle<2,T, P, V, 0,2,-1,-2> E0 ## E2; }; \
+
338  struct { detail::_swizzle<2,T, P, V, 1,0,-1,-2> E1 ## E0; }; \
+
339  struct { detail::_swizzle<2,T, P, V, 1,1,-1,-2> E1 ## E1; }; \
+
340  struct { detail::_swizzle<2,T, P, V, 1,2,-1,-2> E1 ## E2; }; \
+
341  struct { detail::_swizzle<2,T, P, V, 2,0,-1,-2> E2 ## E0; }; \
+
342  struct { detail::_swizzle<2,T, P, V, 2,1,-1,-2> E2 ## E1; }; \
+
343  struct { detail::_swizzle<2,T, P, V, 2,2,-1,-2> E2 ## E2; };
+
344 
+
345 #define _GLM_SWIZZLE3_3_MEMBERS(T, P, V ,E0,E1,E2) \
+
346  struct { detail::_swizzle<3, T, P, V, 0,0,0,-1> E0 ## E0 ## E0; }; \
+
347  struct { detail::_swizzle<3, T, P, V, 0,0,1,-1> E0 ## E0 ## E1; }; \
+
348  struct { detail::_swizzle<3, T, P, V, 0,0,2,-1> E0 ## E0 ## E2; }; \
+
349  struct { detail::_swizzle<3, T, P, V, 0,1,0,-1> E0 ## E1 ## E0; }; \
+
350  struct { detail::_swizzle<3, T, P, V, 0,1,1,-1> E0 ## E1 ## E1; }; \
+
351  struct { detail::_swizzle<3, T, P, V, 0,1,2,-1> E0 ## E1 ## E2; }; \
+
352  struct { detail::_swizzle<3, T, P, V, 0,2,0,-1> E0 ## E2 ## E0; }; \
+
353  struct { detail::_swizzle<3, T, P, V, 0,2,1,-1> E0 ## E2 ## E1; }; \
+
354  struct { detail::_swizzle<3, T, P, V, 0,2,2,-1> E0 ## E2 ## E2; }; \
+
355  struct { detail::_swizzle<3, T, P, V, 1,0,0,-1> E1 ## E0 ## E0; }; \
+
356  struct { detail::_swizzle<3, T, P, V, 1,0,1,-1> E1 ## E0 ## E1; }; \
+
357  struct { detail::_swizzle<3, T, P, V, 1,0,2,-1> E1 ## E0 ## E2; }; \
+
358  struct { detail::_swizzle<3, T, P, V, 1,1,0,-1> E1 ## E1 ## E0; }; \
+
359  struct { detail::_swizzle<3, T, P, V, 1,1,1,-1> E1 ## E1 ## E1; }; \
+
360  struct { detail::_swizzle<3, T, P, V, 1,1,2,-1> E1 ## E1 ## E2; }; \
+
361  struct { detail::_swizzle<3, T, P, V, 1,2,0,-1> E1 ## E2 ## E0; }; \
+
362  struct { detail::_swizzle<3, T, P, V, 1,2,1,-1> E1 ## E2 ## E1; }; \
+
363  struct { detail::_swizzle<3, T, P, V, 1,2,2,-1> E1 ## E2 ## E2; }; \
+
364  struct { detail::_swizzle<3, T, P, V, 2,0,0,-1> E2 ## E0 ## E0; }; \
+
365  struct { detail::_swizzle<3, T, P, V, 2,0,1,-1> E2 ## E0 ## E1; }; \
+
366  struct { detail::_swizzle<3, T, P, V, 2,0,2,-1> E2 ## E0 ## E2; }; \
+
367  struct { detail::_swizzle<3, T, P, V, 2,1,0,-1> E2 ## E1 ## E0; }; \
+
368  struct { detail::_swizzle<3, T, P, V, 2,1,1,-1> E2 ## E1 ## E1; }; \
+
369  struct { detail::_swizzle<3, T, P, V, 2,1,2,-1> E2 ## E1 ## E2; }; \
+
370  struct { detail::_swizzle<3, T, P, V, 2,2,0,-1> E2 ## E2 ## E0; }; \
+
371  struct { detail::_swizzle<3, T, P, V, 2,2,1,-1> E2 ## E2 ## E1; }; \
+
372  struct { detail::_swizzle<3, T, P, V, 2,2,2,-1> E2 ## E2 ## E2; };
+
373 
+
374 #define _GLM_SWIZZLE3_4_MEMBERS(T, P, V, E0,E1,E2) \
+
375  struct { detail::_swizzle<4,T, P, V, 0,0,0,0> E0 ## E0 ## E0 ## E0; }; \
+
376  struct { detail::_swizzle<4,T, P, V, 0,0,0,1> E0 ## E0 ## E0 ## E1; }; \
+
377  struct { detail::_swizzle<4,T, P, V, 0,0,0,2> E0 ## E0 ## E0 ## E2; }; \
+
378  struct { detail::_swizzle<4,T, P, V, 0,0,1,0> E0 ## E0 ## E1 ## E0; }; \
+
379  struct { detail::_swizzle<4,T, P, V, 0,0,1,1> E0 ## E0 ## E1 ## E1; }; \
+
380  struct { detail::_swizzle<4,T, P, V, 0,0,1,2> E0 ## E0 ## E1 ## E2; }; \
+
381  struct { detail::_swizzle<4,T, P, V, 0,0,2,0> E0 ## E0 ## E2 ## E0; }; \
+
382  struct { detail::_swizzle<4,T, P, V, 0,0,2,1> E0 ## E0 ## E2 ## E1; }; \
+
383  struct { detail::_swizzle<4,T, P, V, 0,0,2,2> E0 ## E0 ## E2 ## E2; }; \
+
384  struct { detail::_swizzle<4,T, P, V, 0,1,0,0> E0 ## E1 ## E0 ## E0; }; \
+
385  struct { detail::_swizzle<4,T, P, V, 0,1,0,1> E0 ## E1 ## E0 ## E1; }; \
+
386  struct { detail::_swizzle<4,T, P, V, 0,1,0,2> E0 ## E1 ## E0 ## E2; }; \
+
387  struct { detail::_swizzle<4,T, P, V, 0,1,1,0> E0 ## E1 ## E1 ## E0; }; \
+
388  struct { detail::_swizzle<4,T, P, V, 0,1,1,1> E0 ## E1 ## E1 ## E1; }; \
+
389  struct { detail::_swizzle<4,T, P, V, 0,1,1,2> E0 ## E1 ## E1 ## E2; }; \
+
390  struct { detail::_swizzle<4,T, P, V, 0,1,2,0> E0 ## E1 ## E2 ## E0; }; \
+
391  struct { detail::_swizzle<4,T, P, V, 0,1,2,1> E0 ## E1 ## E2 ## E1; }; \
+
392  struct { detail::_swizzle<4,T, P, V, 0,1,2,2> E0 ## E1 ## E2 ## E2; }; \
+
393  struct { detail::_swizzle<4,T, P, V, 0,2,0,0> E0 ## E2 ## E0 ## E0; }; \
+
394  struct { detail::_swizzle<4,T, P, V, 0,2,0,1> E0 ## E2 ## E0 ## E1; }; \
+
395  struct { detail::_swizzle<4,T, P, V, 0,2,0,2> E0 ## E2 ## E0 ## E2; }; \
+
396  struct { detail::_swizzle<4,T, P, V, 0,2,1,0> E0 ## E2 ## E1 ## E0; }; \
+
397  struct { detail::_swizzle<4,T, P, V, 0,2,1,1> E0 ## E2 ## E1 ## E1; }; \
+
398  struct { detail::_swizzle<4,T, P, V, 0,2,1,2> E0 ## E2 ## E1 ## E2; }; \
+
399  struct { detail::_swizzle<4,T, P, V, 0,2,2,0> E0 ## E2 ## E2 ## E0; }; \
+
400  struct { detail::_swizzle<4,T, P, V, 0,2,2,1> E0 ## E2 ## E2 ## E1; }; \
+
401  struct { detail::_swizzle<4,T, P, V, 0,2,2,2> E0 ## E2 ## E2 ## E2; }; \
+
402  struct { detail::_swizzle<4,T, P, V, 1,0,0,0> E1 ## E0 ## E0 ## E0; }; \
+
403  struct { detail::_swizzle<4,T, P, V, 1,0,0,1> E1 ## E0 ## E0 ## E1; }; \
+
404  struct { detail::_swizzle<4,T, P, V, 1,0,0,2> E1 ## E0 ## E0 ## E2; }; \
+
405  struct { detail::_swizzle<4,T, P, V, 1,0,1,0> E1 ## E0 ## E1 ## E0; }; \
+
406  struct { detail::_swizzle<4,T, P, V, 1,0,1,1> E1 ## E0 ## E1 ## E1; }; \
+
407  struct { detail::_swizzle<4,T, P, V, 1,0,1,2> E1 ## E0 ## E1 ## E2; }; \
+
408  struct { detail::_swizzle<4,T, P, V, 1,0,2,0> E1 ## E0 ## E2 ## E0; }; \
+
409  struct { detail::_swizzle<4,T, P, V, 1,0,2,1> E1 ## E0 ## E2 ## E1; }; \
+
410  struct { detail::_swizzle<4,T, P, V, 1,0,2,2> E1 ## E0 ## E2 ## E2; }; \
+
411  struct { detail::_swizzle<4,T, P, V, 1,1,0,0> E1 ## E1 ## E0 ## E0; }; \
+
412  struct { detail::_swizzle<4,T, P, V, 1,1,0,1> E1 ## E1 ## E0 ## E1; }; \
+
413  struct { detail::_swizzle<4,T, P, V, 1,1,0,2> E1 ## E1 ## E0 ## E2; }; \
+
414  struct { detail::_swizzle<4,T, P, V, 1,1,1,0> E1 ## E1 ## E1 ## E0; }; \
+
415  struct { detail::_swizzle<4,T, P, V, 1,1,1,1> E1 ## E1 ## E1 ## E1; }; \
+
416  struct { detail::_swizzle<4,T, P, V, 1,1,1,2> E1 ## E1 ## E1 ## E2; }; \
+
417  struct { detail::_swizzle<4,T, P, V, 1,1,2,0> E1 ## E1 ## E2 ## E0; }; \
+
418  struct { detail::_swizzle<4,T, P, V, 1,1,2,1> E1 ## E1 ## E2 ## E1; }; \
+
419  struct { detail::_swizzle<4,T, P, V, 1,1,2,2> E1 ## E1 ## E2 ## E2; }; \
+
420  struct { detail::_swizzle<4,T, P, V, 1,2,0,0> E1 ## E2 ## E0 ## E0; }; \
+
421  struct { detail::_swizzle<4,T, P, V, 1,2,0,1> E1 ## E2 ## E0 ## E1; }; \
+
422  struct { detail::_swizzle<4,T, P, V, 1,2,0,2> E1 ## E2 ## E0 ## E2; }; \
+
423  struct { detail::_swizzle<4,T, P, V, 1,2,1,0> E1 ## E2 ## E1 ## E0; }; \
+
424  struct { detail::_swizzle<4,T, P, V, 1,2,1,1> E1 ## E2 ## E1 ## E1; }; \
+
425  struct { detail::_swizzle<4,T, P, V, 1,2,1,2> E1 ## E2 ## E1 ## E2; }; \
+
426  struct { detail::_swizzle<4,T, P, V, 1,2,2,0> E1 ## E2 ## E2 ## E0; }; \
+
427  struct { detail::_swizzle<4,T, P, V, 1,2,2,1> E1 ## E2 ## E2 ## E1; }; \
+
428  struct { detail::_swizzle<4,T, P, V, 1,2,2,2> E1 ## E2 ## E2 ## E2; }; \
+
429  struct { detail::_swizzle<4,T, P, V, 2,0,0,0> E2 ## E0 ## E0 ## E0; }; \
+
430  struct { detail::_swizzle<4,T, P, V, 2,0,0,1> E2 ## E0 ## E0 ## E1; }; \
+
431  struct { detail::_swizzle<4,T, P, V, 2,0,0,2> E2 ## E0 ## E0 ## E2; }; \
+
432  struct { detail::_swizzle<4,T, P, V, 2,0,1,0> E2 ## E0 ## E1 ## E0; }; \
+
433  struct { detail::_swizzle<4,T, P, V, 2,0,1,1> E2 ## E0 ## E1 ## E1; }; \
+
434  struct { detail::_swizzle<4,T, P, V, 2,0,1,2> E2 ## E0 ## E1 ## E2; }; \
+
435  struct { detail::_swizzle<4,T, P, V, 2,0,2,0> E2 ## E0 ## E2 ## E0; }; \
+
436  struct { detail::_swizzle<4,T, P, V, 2,0,2,1> E2 ## E0 ## E2 ## E1; }; \
+
437  struct { detail::_swizzle<4,T, P, V, 2,0,2,2> E2 ## E0 ## E2 ## E2; }; \
+
438  struct { detail::_swizzle<4,T, P, V, 2,1,0,0> E2 ## E1 ## E0 ## E0; }; \
+
439  struct { detail::_swizzle<4,T, P, V, 2,1,0,1> E2 ## E1 ## E0 ## E1; }; \
+
440  struct { detail::_swizzle<4,T, P, V, 2,1,0,2> E2 ## E1 ## E0 ## E2; }; \
+
441  struct { detail::_swizzle<4,T, P, V, 2,1,1,0> E2 ## E1 ## E1 ## E0; }; \
+
442  struct { detail::_swizzle<4,T, P, V, 2,1,1,1> E2 ## E1 ## E1 ## E1; }; \
+
443  struct { detail::_swizzle<4,T, P, V, 2,1,1,2> E2 ## E1 ## E1 ## E2; }; \
+
444  struct { detail::_swizzle<4,T, P, V, 2,1,2,0> E2 ## E1 ## E2 ## E0; }; \
+
445  struct { detail::_swizzle<4,T, P, V, 2,1,2,1> E2 ## E1 ## E2 ## E1; }; \
+
446  struct { detail::_swizzle<4,T, P, V, 2,1,2,2> E2 ## E1 ## E2 ## E2; }; \
+
447  struct { detail::_swizzle<4,T, P, V, 2,2,0,0> E2 ## E2 ## E0 ## E0; }; \
+
448  struct { detail::_swizzle<4,T, P, V, 2,2,0,1> E2 ## E2 ## E0 ## E1; }; \
+
449  struct { detail::_swizzle<4,T, P, V, 2,2,0,2> E2 ## E2 ## E0 ## E2; }; \
+
450  struct { detail::_swizzle<4,T, P, V, 2,2,1,0> E2 ## E2 ## E1 ## E0; }; \
+
451  struct { detail::_swizzle<4,T, P, V, 2,2,1,1> E2 ## E2 ## E1 ## E1; }; \
+
452  struct { detail::_swizzle<4,T, P, V, 2,2,1,2> E2 ## E2 ## E1 ## E2; }; \
+
453  struct { detail::_swizzle<4,T, P, V, 2,2,2,0> E2 ## E2 ## E2 ## E0; }; \
+
454  struct { detail::_swizzle<4,T, P, V, 2,2,2,1> E2 ## E2 ## E2 ## E1; }; \
+
455  struct { detail::_swizzle<4,T, P, V, 2,2,2,2> E2 ## E2 ## E2 ## E2; };
+
456 
+
457 #define _GLM_SWIZZLE4_2_MEMBERS(T, P, V, E0,E1,E2,E3) \
+
458  struct { detail::_swizzle<2,T, P, V, 0,0,-1,-2> E0 ## E0; }; \
+
459  struct { detail::_swizzle<2,T, P, V, 0,1,-1,-2> E0 ## E1; }; \
+
460  struct { detail::_swizzle<2,T, P, V, 0,2,-1,-2> E0 ## E2; }; \
+
461  struct { detail::_swizzle<2,T, P, V, 0,3,-1,-2> E0 ## E3; }; \
+
462  struct { detail::_swizzle<2,T, P, V, 1,0,-1,-2> E1 ## E0; }; \
+
463  struct { detail::_swizzle<2,T, P, V, 1,1,-1,-2> E1 ## E1; }; \
+
464  struct { detail::_swizzle<2,T, P, V, 1,2,-1,-2> E1 ## E2; }; \
+
465  struct { detail::_swizzle<2,T, P, V, 1,3,-1,-2> E1 ## E3; }; \
+
466  struct { detail::_swizzle<2,T, P, V, 2,0,-1,-2> E2 ## E0; }; \
+
467  struct { detail::_swizzle<2,T, P, V, 2,1,-1,-2> E2 ## E1; }; \
+
468  struct { detail::_swizzle<2,T, P, V, 2,2,-1,-2> E2 ## E2; }; \
+
469  struct { detail::_swizzle<2,T, P, V, 2,3,-1,-2> E2 ## E3; }; \
+
470  struct { detail::_swizzle<2,T, P, V, 3,0,-1,-2> E3 ## E0; }; \
+
471  struct { detail::_swizzle<2,T, P, V, 3,1,-1,-2> E3 ## E1; }; \
+
472  struct { detail::_swizzle<2,T, P, V, 3,2,-1,-2> E3 ## E2; }; \
+
473  struct { detail::_swizzle<2,T, P, V, 3,3,-1,-2> E3 ## E3; };
+
474 
+
475 #define _GLM_SWIZZLE4_3_MEMBERS(T, P, V, E0,E1,E2,E3) \
+
476  struct { detail::_swizzle<3, T, P, V, 0,0,0,-1> E0 ## E0 ## E0; }; \
+
477  struct { detail::_swizzle<3, T, P, V, 0,0,1,-1> E0 ## E0 ## E1; }; \
+
478  struct { detail::_swizzle<3, T, P, V, 0,0,2,-1> E0 ## E0 ## E2; }; \
+
479  struct { detail::_swizzle<3, T, P, V, 0,0,3,-1> E0 ## E0 ## E3; }; \
+
480  struct { detail::_swizzle<3, T, P, V, 0,1,0,-1> E0 ## E1 ## E0; }; \
+
481  struct { detail::_swizzle<3, T, P, V, 0,1,1,-1> E0 ## E1 ## E1; }; \
+
482  struct { detail::_swizzle<3, T, P, V, 0,1,2,-1> E0 ## E1 ## E2; }; \
+
483  struct { detail::_swizzle<3, T, P, V, 0,1,3,-1> E0 ## E1 ## E3; }; \
+
484  struct { detail::_swizzle<3, T, P, V, 0,2,0,-1> E0 ## E2 ## E0; }; \
+
485  struct { detail::_swizzle<3, T, P, V, 0,2,1,-1> E0 ## E2 ## E1; }; \
+
486  struct { detail::_swizzle<3, T, P, V, 0,2,2,-1> E0 ## E2 ## E2; }; \
+
487  struct { detail::_swizzle<3, T, P, V, 0,2,3,-1> E0 ## E2 ## E3; }; \
+
488  struct { detail::_swizzle<3, T, P, V, 0,3,0,-1> E0 ## E3 ## E0; }; \
+
489  struct { detail::_swizzle<3, T, P, V, 0,3,1,-1> E0 ## E3 ## E1; }; \
+
490  struct { detail::_swizzle<3, T, P, V, 0,3,2,-1> E0 ## E3 ## E2; }; \
+
491  struct { detail::_swizzle<3, T, P, V, 0,3,3,-1> E0 ## E3 ## E3; }; \
+
492  struct { detail::_swizzle<3, T, P, V, 1,0,0,-1> E1 ## E0 ## E0; }; \
+
493  struct { detail::_swizzle<3, T, P, V, 1,0,1,-1> E1 ## E0 ## E1; }; \
+
494  struct { detail::_swizzle<3, T, P, V, 1,0,2,-1> E1 ## E0 ## E2; }; \
+
495  struct { detail::_swizzle<3, T, P, V, 1,0,3,-1> E1 ## E0 ## E3; }; \
+
496  struct { detail::_swizzle<3, T, P, V, 1,1,0,-1> E1 ## E1 ## E0; }; \
+
497  struct { detail::_swizzle<3, T, P, V, 1,1,1,-1> E1 ## E1 ## E1; }; \
+
498  struct { detail::_swizzle<3, T, P, V, 1,1,2,-1> E1 ## E1 ## E2; }; \
+
499  struct { detail::_swizzle<3, T, P, V, 1,1,3,-1> E1 ## E1 ## E3; }; \
+
500  struct { detail::_swizzle<3, T, P, V, 1,2,0,-1> E1 ## E2 ## E0; }; \
+
501  struct { detail::_swizzle<3, T, P, V, 1,2,1,-1> E1 ## E2 ## E1; }; \
+
502  struct { detail::_swizzle<3, T, P, V, 1,2,2,-1> E1 ## E2 ## E2; }; \
+
503  struct { detail::_swizzle<3, T, P, V, 1,2,3,-1> E1 ## E2 ## E3; }; \
+
504  struct { detail::_swizzle<3, T, P, V, 1,3,0,-1> E1 ## E3 ## E0; }; \
+
505  struct { detail::_swizzle<3, T, P, V, 1,3,1,-1> E1 ## E3 ## E1; }; \
+
506  struct { detail::_swizzle<3, T, P, V, 1,3,2,-1> E1 ## E3 ## E2; }; \
+
507  struct { detail::_swizzle<3, T, P, V, 1,3,3,-1> E1 ## E3 ## E3; }; \
+
508  struct { detail::_swizzle<3, T, P, V, 2,0,0,-1> E2 ## E0 ## E0; }; \
+
509  struct { detail::_swizzle<3, T, P, V, 2,0,1,-1> E2 ## E0 ## E1; }; \
+
510  struct { detail::_swizzle<3, T, P, V, 2,0,2,-1> E2 ## E0 ## E2; }; \
+
511  struct { detail::_swizzle<3, T, P, V, 2,0,3,-1> E2 ## E0 ## E3; }; \
+
512  struct { detail::_swizzle<3, T, P, V, 2,1,0,-1> E2 ## E1 ## E0; }; \
+
513  struct { detail::_swizzle<3, T, P, V, 2,1,1,-1> E2 ## E1 ## E1; }; \
+
514  struct { detail::_swizzle<3, T, P, V, 2,1,2,-1> E2 ## E1 ## E2; }; \
+
515  struct { detail::_swizzle<3, T, P, V, 2,1,3,-1> E2 ## E1 ## E3; }; \
+
516  struct { detail::_swizzle<3, T, P, V, 2,2,0,-1> E2 ## E2 ## E0; }; \
+
517  struct { detail::_swizzle<3, T, P, V, 2,2,1,-1> E2 ## E2 ## E1; }; \
+
518  struct { detail::_swizzle<3, T, P, V, 2,2,2,-1> E2 ## E2 ## E2; }; \
+
519  struct { detail::_swizzle<3, T, P, V, 2,2,3,-1> E2 ## E2 ## E3; }; \
+
520  struct { detail::_swizzle<3, T, P, V, 2,3,0,-1> E2 ## E3 ## E0; }; \
+
521  struct { detail::_swizzle<3, T, P, V, 2,3,1,-1> E2 ## E3 ## E1; }; \
+
522  struct { detail::_swizzle<3, T, P, V, 2,3,2,-1> E2 ## E3 ## E2; }; \
+
523  struct { detail::_swizzle<3, T, P, V, 2,3,3,-1> E2 ## E3 ## E3; }; \
+
524  struct { detail::_swizzle<3, T, P, V, 3,0,0,-1> E3 ## E0 ## E0; }; \
+
525  struct { detail::_swizzle<3, T, P, V, 3,0,1,-1> E3 ## E0 ## E1; }; \
+
526  struct { detail::_swizzle<3, T, P, V, 3,0,2,-1> E3 ## E0 ## E2; }; \
+
527  struct { detail::_swizzle<3, T, P, V, 3,0,3,-1> E3 ## E0 ## E3; }; \
+
528  struct { detail::_swizzle<3, T, P, V, 3,1,0,-1> E3 ## E1 ## E0; }; \
+
529  struct { detail::_swizzle<3, T, P, V, 3,1,1,-1> E3 ## E1 ## E1; }; \
+
530  struct { detail::_swizzle<3, T, P, V, 3,1,2,-1> E3 ## E1 ## E2; }; \
+
531  struct { detail::_swizzle<3, T, P, V, 3,1,3,-1> E3 ## E1 ## E3; }; \
+
532  struct { detail::_swizzle<3, T, P, V, 3,2,0,-1> E3 ## E2 ## E0; }; \
+
533  struct { detail::_swizzle<3, T, P, V, 3,2,1,-1> E3 ## E2 ## E1; }; \
+
534  struct { detail::_swizzle<3, T, P, V, 3,2,2,-1> E3 ## E2 ## E2; }; \
+
535  struct { detail::_swizzle<3, T, P, V, 3,2,3,-1> E3 ## E2 ## E3; }; \
+
536  struct { detail::_swizzle<3, T, P, V, 3,3,0,-1> E3 ## E3 ## E0; }; \
+
537  struct { detail::_swizzle<3, T, P, V, 3,3,1,-1> E3 ## E3 ## E1; }; \
+
538  struct { detail::_swizzle<3, T, P, V, 3,3,2,-1> E3 ## E3 ## E2; }; \
+
539  struct { detail::_swizzle<3, T, P, V, 3,3,3,-1> E3 ## E3 ## E3; };
+
540 
+
541 #define _GLM_SWIZZLE4_4_MEMBERS(T, P, V, E0,E1,E2,E3) \
+
542  struct { detail::_swizzle<4, T, P, V, 0,0,0,0> E0 ## E0 ## E0 ## E0; }; \
+
543  struct { detail::_swizzle<4, T, P, V, 0,0,0,1> E0 ## E0 ## E0 ## E1; }; \
+
544  struct { detail::_swizzle<4, T, P, V, 0,0,0,2> E0 ## E0 ## E0 ## E2; }; \
+
545  struct { detail::_swizzle<4, T, P, V, 0,0,0,3> E0 ## E0 ## E0 ## E3; }; \
+
546  struct { detail::_swizzle<4, T, P, V, 0,0,1,0> E0 ## E0 ## E1 ## E0; }; \
+
547  struct { detail::_swizzle<4, T, P, V, 0,0,1,1> E0 ## E0 ## E1 ## E1; }; \
+
548  struct { detail::_swizzle<4, T, P, V, 0,0,1,2> E0 ## E0 ## E1 ## E2; }; \
+
549  struct { detail::_swizzle<4, T, P, V, 0,0,1,3> E0 ## E0 ## E1 ## E3; }; \
+
550  struct { detail::_swizzle<4, T, P, V, 0,0,2,0> E0 ## E0 ## E2 ## E0; }; \
+
551  struct { detail::_swizzle<4, T, P, V, 0,0,2,1> E0 ## E0 ## E2 ## E1; }; \
+
552  struct { detail::_swizzle<4, T, P, V, 0,0,2,2> E0 ## E0 ## E2 ## E2; }; \
+
553  struct { detail::_swizzle<4, T, P, V, 0,0,2,3> E0 ## E0 ## E2 ## E3; }; \
+
554  struct { detail::_swizzle<4, T, P, V, 0,0,3,0> E0 ## E0 ## E3 ## E0; }; \
+
555  struct { detail::_swizzle<4, T, P, V, 0,0,3,1> E0 ## E0 ## E3 ## E1; }; \
+
556  struct { detail::_swizzle<4, T, P, V, 0,0,3,2> E0 ## E0 ## E3 ## E2; }; \
+
557  struct { detail::_swizzle<4, T, P, V, 0,0,3,3> E0 ## E0 ## E3 ## E3; }; \
+
558  struct { detail::_swizzle<4, T, P, V, 0,1,0,0> E0 ## E1 ## E0 ## E0; }; \
+
559  struct { detail::_swizzle<4, T, P, V, 0,1,0,1> E0 ## E1 ## E0 ## E1; }; \
+
560  struct { detail::_swizzle<4, T, P, V, 0,1,0,2> E0 ## E1 ## E0 ## E2; }; \
+
561  struct { detail::_swizzle<4, T, P, V, 0,1,0,3> E0 ## E1 ## E0 ## E3; }; \
+
562  struct { detail::_swizzle<4, T, P, V, 0,1,1,0> E0 ## E1 ## E1 ## E0; }; \
+
563  struct { detail::_swizzle<4, T, P, V, 0,1,1,1> E0 ## E1 ## E1 ## E1; }; \
+
564  struct { detail::_swizzle<4, T, P, V, 0,1,1,2> E0 ## E1 ## E1 ## E2; }; \
+
565  struct { detail::_swizzle<4, T, P, V, 0,1,1,3> E0 ## E1 ## E1 ## E3; }; \
+
566  struct { detail::_swizzle<4, T, P, V, 0,1,2,0> E0 ## E1 ## E2 ## E0; }; \
+
567  struct { detail::_swizzle<4, T, P, V, 0,1,2,1> E0 ## E1 ## E2 ## E1; }; \
+
568  struct { detail::_swizzle<4, T, P, V, 0,1,2,2> E0 ## E1 ## E2 ## E2; }; \
+
569  struct { detail::_swizzle<4, T, P, V, 0,1,2,3> E0 ## E1 ## E2 ## E3; }; \
+
570  struct { detail::_swizzle<4, T, P, V, 0,1,3,0> E0 ## E1 ## E3 ## E0; }; \
+
571  struct { detail::_swizzle<4, T, P, V, 0,1,3,1> E0 ## E1 ## E3 ## E1; }; \
+
572  struct { detail::_swizzle<4, T, P, V, 0,1,3,2> E0 ## E1 ## E3 ## E2; }; \
+
573  struct { detail::_swizzle<4, T, P, V, 0,1,3,3> E0 ## E1 ## E3 ## E3; }; \
+
574  struct { detail::_swizzle<4, T, P, V, 0,2,0,0> E0 ## E2 ## E0 ## E0; }; \
+
575  struct { detail::_swizzle<4, T, P, V, 0,2,0,1> E0 ## E2 ## E0 ## E1; }; \
+
576  struct { detail::_swizzle<4, T, P, V, 0,2,0,2> E0 ## E2 ## E0 ## E2; }; \
+
577  struct { detail::_swizzle<4, T, P, V, 0,2,0,3> E0 ## E2 ## E0 ## E3; }; \
+
578  struct { detail::_swizzle<4, T, P, V, 0,2,1,0> E0 ## E2 ## E1 ## E0; }; \
+
579  struct { detail::_swizzle<4, T, P, V, 0,2,1,1> E0 ## E2 ## E1 ## E1; }; \
+
580  struct { detail::_swizzle<4, T, P, V, 0,2,1,2> E0 ## E2 ## E1 ## E2; }; \
+
581  struct { detail::_swizzle<4, T, P, V, 0,2,1,3> E0 ## E2 ## E1 ## E3; }; \
+
582  struct { detail::_swizzle<4, T, P, V, 0,2,2,0> E0 ## E2 ## E2 ## E0; }; \
+
583  struct { detail::_swizzle<4, T, P, V, 0,2,2,1> E0 ## E2 ## E2 ## E1; }; \
+
584  struct { detail::_swizzle<4, T, P, V, 0,2,2,2> E0 ## E2 ## E2 ## E2; }; \
+
585  struct { detail::_swizzle<4, T, P, V, 0,2,2,3> E0 ## E2 ## E2 ## E3; }; \
+
586  struct { detail::_swizzle<4, T, P, V, 0,2,3,0> E0 ## E2 ## E3 ## E0; }; \
+
587  struct { detail::_swizzle<4, T, P, V, 0,2,3,1> E0 ## E2 ## E3 ## E1; }; \
+
588  struct { detail::_swizzle<4, T, P, V, 0,2,3,2> E0 ## E2 ## E3 ## E2; }; \
+
589  struct { detail::_swizzle<4, T, P, V, 0,2,3,3> E0 ## E2 ## E3 ## E3; }; \
+
590  struct { detail::_swizzle<4, T, P, V, 0,3,0,0> E0 ## E3 ## E0 ## E0; }; \
+
591  struct { detail::_swizzle<4, T, P, V, 0,3,0,1> E0 ## E3 ## E0 ## E1; }; \
+
592  struct { detail::_swizzle<4, T, P, V, 0,3,0,2> E0 ## E3 ## E0 ## E2; }; \
+
593  struct { detail::_swizzle<4, T, P, V, 0,3,0,3> E0 ## E3 ## E0 ## E3; }; \
+
594  struct { detail::_swizzle<4, T, P, V, 0,3,1,0> E0 ## E3 ## E1 ## E0; }; \
+
595  struct { detail::_swizzle<4, T, P, V, 0,3,1,1> E0 ## E3 ## E1 ## E1; }; \
+
596  struct { detail::_swizzle<4, T, P, V, 0,3,1,2> E0 ## E3 ## E1 ## E2; }; \
+
597  struct { detail::_swizzle<4, T, P, V, 0,3,1,3> E0 ## E3 ## E1 ## E3; }; \
+
598  struct { detail::_swizzle<4, T, P, V, 0,3,2,0> E0 ## E3 ## E2 ## E0; }; \
+
599  struct { detail::_swizzle<4, T, P, V, 0,3,2,1> E0 ## E3 ## E2 ## E1; }; \
+
600  struct { detail::_swizzle<4, T, P, V, 0,3,2,2> E0 ## E3 ## E2 ## E2; }; \
+
601  struct { detail::_swizzle<4, T, P, V, 0,3,2,3> E0 ## E3 ## E2 ## E3; }; \
+
602  struct { detail::_swizzle<4, T, P, V, 0,3,3,0> E0 ## E3 ## E3 ## E0; }; \
+
603  struct { detail::_swizzle<4, T, P, V, 0,3,3,1> E0 ## E3 ## E3 ## E1; }; \
+
604  struct { detail::_swizzle<4, T, P, V, 0,3,3,2> E0 ## E3 ## E3 ## E2; }; \
+
605  struct { detail::_swizzle<4, T, P, V, 0,3,3,3> E0 ## E3 ## E3 ## E3; }; \
+
606  struct { detail::_swizzle<4, T, P, V, 1,0,0,0> E1 ## E0 ## E0 ## E0; }; \
+
607  struct { detail::_swizzle<4, T, P, V, 1,0,0,1> E1 ## E0 ## E0 ## E1; }; \
+
608  struct { detail::_swizzle<4, T, P, V, 1,0,0,2> E1 ## E0 ## E0 ## E2; }; \
+
609  struct { detail::_swizzle<4, T, P, V, 1,0,0,3> E1 ## E0 ## E0 ## E3; }; \
+
610  struct { detail::_swizzle<4, T, P, V, 1,0,1,0> E1 ## E0 ## E1 ## E0; }; \
+
611  struct { detail::_swizzle<4, T, P, V, 1,0,1,1> E1 ## E0 ## E1 ## E1; }; \
+
612  struct { detail::_swizzle<4, T, P, V, 1,0,1,2> E1 ## E0 ## E1 ## E2; }; \
+
613  struct { detail::_swizzle<4, T, P, V, 1,0,1,3> E1 ## E0 ## E1 ## E3; }; \
+
614  struct { detail::_swizzle<4, T, P, V, 1,0,2,0> E1 ## E0 ## E2 ## E0; }; \
+
615  struct { detail::_swizzle<4, T, P, V, 1,0,2,1> E1 ## E0 ## E2 ## E1; }; \
+
616  struct { detail::_swizzle<4, T, P, V, 1,0,2,2> E1 ## E0 ## E2 ## E2; }; \
+
617  struct { detail::_swizzle<4, T, P, V, 1,0,2,3> E1 ## E0 ## E2 ## E3; }; \
+
618  struct { detail::_swizzle<4, T, P, V, 1,0,3,0> E1 ## E0 ## E3 ## E0; }; \
+
619  struct { detail::_swizzle<4, T, P, V, 1,0,3,1> E1 ## E0 ## E3 ## E1; }; \
+
620  struct { detail::_swizzle<4, T, P, V, 1,0,3,2> E1 ## E0 ## E3 ## E2; }; \
+
621  struct { detail::_swizzle<4, T, P, V, 1,0,3,3> E1 ## E0 ## E3 ## E3; }; \
+
622  struct { detail::_swizzle<4, T, P, V, 1,1,0,0> E1 ## E1 ## E0 ## E0; }; \
+
623  struct { detail::_swizzle<4, T, P, V, 1,1,0,1> E1 ## E1 ## E0 ## E1; }; \
+
624  struct { detail::_swizzle<4, T, P, V, 1,1,0,2> E1 ## E1 ## E0 ## E2; }; \
+
625  struct { detail::_swizzle<4, T, P, V, 1,1,0,3> E1 ## E1 ## E0 ## E3; }; \
+
626  struct { detail::_swizzle<4, T, P, V, 1,1,1,0> E1 ## E1 ## E1 ## E0; }; \
+
627  struct { detail::_swizzle<4, T, P, V, 1,1,1,1> E1 ## E1 ## E1 ## E1; }; \
+
628  struct { detail::_swizzle<4, T, P, V, 1,1,1,2> E1 ## E1 ## E1 ## E2; }; \
+
629  struct { detail::_swizzle<4, T, P, V, 1,1,1,3> E1 ## E1 ## E1 ## E3; }; \
+
630  struct { detail::_swizzle<4, T, P, V, 1,1,2,0> E1 ## E1 ## E2 ## E0; }; \
+
631  struct { detail::_swizzle<4, T, P, V, 1,1,2,1> E1 ## E1 ## E2 ## E1; }; \
+
632  struct { detail::_swizzle<4, T, P, V, 1,1,2,2> E1 ## E1 ## E2 ## E2; }; \
+
633  struct { detail::_swizzle<4, T, P, V, 1,1,2,3> E1 ## E1 ## E2 ## E3; }; \
+
634  struct { detail::_swizzle<4, T, P, V, 1,1,3,0> E1 ## E1 ## E3 ## E0; }; \
+
635  struct { detail::_swizzle<4, T, P, V, 1,1,3,1> E1 ## E1 ## E3 ## E1; }; \
+
636  struct { detail::_swizzle<4, T, P, V, 1,1,3,2> E1 ## E1 ## E3 ## E2; }; \
+
637  struct { detail::_swizzle<4, T, P, V, 1,1,3,3> E1 ## E1 ## E3 ## E3; }; \
+
638  struct { detail::_swizzle<4, T, P, V, 1,2,0,0> E1 ## E2 ## E0 ## E0; }; \
+
639  struct { detail::_swizzle<4, T, P, V, 1,2,0,1> E1 ## E2 ## E0 ## E1; }; \
+
640  struct { detail::_swizzle<4, T, P, V, 1,2,0,2> E1 ## E2 ## E0 ## E2; }; \
+
641  struct { detail::_swizzle<4, T, P, V, 1,2,0,3> E1 ## E2 ## E0 ## E3; }; \
+
642  struct { detail::_swizzle<4, T, P, V, 1,2,1,0> E1 ## E2 ## E1 ## E0; }; \
+
643  struct { detail::_swizzle<4, T, P, V, 1,2,1,1> E1 ## E2 ## E1 ## E1; }; \
+
644  struct { detail::_swizzle<4, T, P, V, 1,2,1,2> E1 ## E2 ## E1 ## E2; }; \
+
645  struct { detail::_swizzle<4, T, P, V, 1,2,1,3> E1 ## E2 ## E1 ## E3; }; \
+
646  struct { detail::_swizzle<4, T, P, V, 1,2,2,0> E1 ## E2 ## E2 ## E0; }; \
+
647  struct { detail::_swizzle<4, T, P, V, 1,2,2,1> E1 ## E2 ## E2 ## E1; }; \
+
648  struct { detail::_swizzle<4, T, P, V, 1,2,2,2> E1 ## E2 ## E2 ## E2; }; \
+
649  struct { detail::_swizzle<4, T, P, V, 1,2,2,3> E1 ## E2 ## E2 ## E3; }; \
+
650  struct { detail::_swizzle<4, T, P, V, 1,2,3,0> E1 ## E2 ## E3 ## E0; }; \
+
651  struct { detail::_swizzle<4, T, P, V, 1,2,3,1> E1 ## E2 ## E3 ## E1; }; \
+
652  struct { detail::_swizzle<4, T, P, V, 1,2,3,2> E1 ## E2 ## E3 ## E2; }; \
+
653  struct { detail::_swizzle<4, T, P, V, 1,2,3,3> E1 ## E2 ## E3 ## E3; }; \
+
654  struct { detail::_swizzle<4, T, P, V, 1,3,0,0> E1 ## E3 ## E0 ## E0; }; \
+
655  struct { detail::_swizzle<4, T, P, V, 1,3,0,1> E1 ## E3 ## E0 ## E1; }; \
+
656  struct { detail::_swizzle<4, T, P, V, 1,3,0,2> E1 ## E3 ## E0 ## E2; }; \
+
657  struct { detail::_swizzle<4, T, P, V, 1,3,0,3> E1 ## E3 ## E0 ## E3; }; \
+
658  struct { detail::_swizzle<4, T, P, V, 1,3,1,0> E1 ## E3 ## E1 ## E0; }; \
+
659  struct { detail::_swizzle<4, T, P, V, 1,3,1,1> E1 ## E3 ## E1 ## E1; }; \
+
660  struct { detail::_swizzle<4, T, P, V, 1,3,1,2> E1 ## E3 ## E1 ## E2; }; \
+
661  struct { detail::_swizzle<4, T, P, V, 1,3,1,3> E1 ## E3 ## E1 ## E3; }; \
+
662  struct { detail::_swizzle<4, T, P, V, 1,3,2,0> E1 ## E3 ## E2 ## E0; }; \
+
663  struct { detail::_swizzle<4, T, P, V, 1,3,2,1> E1 ## E3 ## E2 ## E1; }; \
+
664  struct { detail::_swizzle<4, T, P, V, 1,3,2,2> E1 ## E3 ## E2 ## E2; }; \
+
665  struct { detail::_swizzle<4, T, P, V, 1,3,2,3> E1 ## E3 ## E2 ## E3; }; \
+
666  struct { detail::_swizzle<4, T, P, V, 1,3,3,0> E1 ## E3 ## E3 ## E0; }; \
+
667  struct { detail::_swizzle<4, T, P, V, 1,3,3,1> E1 ## E3 ## E3 ## E1; }; \
+
668  struct { detail::_swizzle<4, T, P, V, 1,3,3,2> E1 ## E3 ## E3 ## E2; }; \
+
669  struct { detail::_swizzle<4, T, P, V, 1,3,3,3> E1 ## E3 ## E3 ## E3; }; \
+
670  struct { detail::_swizzle<4, T, P, V, 2,0,0,0> E2 ## E0 ## E0 ## E0; }; \
+
671  struct { detail::_swizzle<4, T, P, V, 2,0,0,1> E2 ## E0 ## E0 ## E1; }; \
+
672  struct { detail::_swizzle<4, T, P, V, 2,0,0,2> E2 ## E0 ## E0 ## E2; }; \
+
673  struct { detail::_swizzle<4, T, P, V, 2,0,0,3> E2 ## E0 ## E0 ## E3; }; \
+
674  struct { detail::_swizzle<4, T, P, V, 2,0,1,0> E2 ## E0 ## E1 ## E0; }; \
+
675  struct { detail::_swizzle<4, T, P, V, 2,0,1,1> E2 ## E0 ## E1 ## E1; }; \
+
676  struct { detail::_swizzle<4, T, P, V, 2,0,1,2> E2 ## E0 ## E1 ## E2; }; \
+
677  struct { detail::_swizzle<4, T, P, V, 2,0,1,3> E2 ## E0 ## E1 ## E3; }; \
+
678  struct { detail::_swizzle<4, T, P, V, 2,0,2,0> E2 ## E0 ## E2 ## E0; }; \
+
679  struct { detail::_swizzle<4, T, P, V, 2,0,2,1> E2 ## E0 ## E2 ## E1; }; \
+
680  struct { detail::_swizzle<4, T, P, V, 2,0,2,2> E2 ## E0 ## E2 ## E2; }; \
+
681  struct { detail::_swizzle<4, T, P, V, 2,0,2,3> E2 ## E0 ## E2 ## E3; }; \
+
682  struct { detail::_swizzle<4, T, P, V, 2,0,3,0> E2 ## E0 ## E3 ## E0; }; \
+
683  struct { detail::_swizzle<4, T, P, V, 2,0,3,1> E2 ## E0 ## E3 ## E1; }; \
+
684  struct { detail::_swizzle<4, T, P, V, 2,0,3,2> E2 ## E0 ## E3 ## E2; }; \
+
685  struct { detail::_swizzle<4, T, P, V, 2,0,3,3> E2 ## E0 ## E3 ## E3; }; \
+
686  struct { detail::_swizzle<4, T, P, V, 2,1,0,0> E2 ## E1 ## E0 ## E0; }; \
+
687  struct { detail::_swizzle<4, T, P, V, 2,1,0,1> E2 ## E1 ## E0 ## E1; }; \
+
688  struct { detail::_swizzle<4, T, P, V, 2,1,0,2> E2 ## E1 ## E0 ## E2; }; \
+
689  struct { detail::_swizzle<4, T, P, V, 2,1,0,3> E2 ## E1 ## E0 ## E3; }; \
+
690  struct { detail::_swizzle<4, T, P, V, 2,1,1,0> E2 ## E1 ## E1 ## E0; }; \
+
691  struct { detail::_swizzle<4, T, P, V, 2,1,1,1> E2 ## E1 ## E1 ## E1; }; \
+
692  struct { detail::_swizzle<4, T, P, V, 2,1,1,2> E2 ## E1 ## E1 ## E2; }; \
+
693  struct { detail::_swizzle<4, T, P, V, 2,1,1,3> E2 ## E1 ## E1 ## E3; }; \
+
694  struct { detail::_swizzle<4, T, P, V, 2,1,2,0> E2 ## E1 ## E2 ## E0; }; \
+
695  struct { detail::_swizzle<4, T, P, V, 2,1,2,1> E2 ## E1 ## E2 ## E1; }; \
+
696  struct { detail::_swizzle<4, T, P, V, 2,1,2,2> E2 ## E1 ## E2 ## E2; }; \
+
697  struct { detail::_swizzle<4, T, P, V, 2,1,2,3> E2 ## E1 ## E2 ## E3; }; \
+
698  struct { detail::_swizzle<4, T, P, V, 2,1,3,0> E2 ## E1 ## E3 ## E0; }; \
+
699  struct { detail::_swizzle<4, T, P, V, 2,1,3,1> E2 ## E1 ## E3 ## E1; }; \
+
700  struct { detail::_swizzle<4, T, P, V, 2,1,3,2> E2 ## E1 ## E3 ## E2; }; \
+
701  struct { detail::_swizzle<4, T, P, V, 2,1,3,3> E2 ## E1 ## E3 ## E3; }; \
+
702  struct { detail::_swizzle<4, T, P, V, 2,2,0,0> E2 ## E2 ## E0 ## E0; }; \
+
703  struct { detail::_swizzle<4, T, P, V, 2,2,0,1> E2 ## E2 ## E0 ## E1; }; \
+
704  struct { detail::_swizzle<4, T, P, V, 2,2,0,2> E2 ## E2 ## E0 ## E2; }; \
+
705  struct { detail::_swizzle<4, T, P, V, 2,2,0,3> E2 ## E2 ## E0 ## E3; }; \
+
706  struct { detail::_swizzle<4, T, P, V, 2,2,1,0> E2 ## E2 ## E1 ## E0; }; \
+
707  struct { detail::_swizzle<4, T, P, V, 2,2,1,1> E2 ## E2 ## E1 ## E1; }; \
+
708  struct { detail::_swizzle<4, T, P, V, 2,2,1,2> E2 ## E2 ## E1 ## E2; }; \
+
709  struct { detail::_swizzle<4, T, P, V, 2,2,1,3> E2 ## E2 ## E1 ## E3; }; \
+
710  struct { detail::_swizzle<4, T, P, V, 2,2,2,0> E2 ## E2 ## E2 ## E0; }; \
+
711  struct { detail::_swizzle<4, T, P, V, 2,2,2,1> E2 ## E2 ## E2 ## E1; }; \
+
712  struct { detail::_swizzle<4, T, P, V, 2,2,2,2> E2 ## E2 ## E2 ## E2; }; \
+
713  struct { detail::_swizzle<4, T, P, V, 2,2,2,3> E2 ## E2 ## E2 ## E3; }; \
+
714  struct { detail::_swizzle<4, T, P, V, 2,2,3,0> E2 ## E2 ## E3 ## E0; }; \
+
715  struct { detail::_swizzle<4, T, P, V, 2,2,3,1> E2 ## E2 ## E3 ## E1; }; \
+
716  struct { detail::_swizzle<4, T, P, V, 2,2,3,2> E2 ## E2 ## E3 ## E2; }; \
+
717  struct { detail::_swizzle<4, T, P, V, 2,2,3,3> E2 ## E2 ## E3 ## E3; }; \
+
718  struct { detail::_swizzle<4, T, P, V, 2,3,0,0> E2 ## E3 ## E0 ## E0; }; \
+
719  struct { detail::_swizzle<4, T, P, V, 2,3,0,1> E2 ## E3 ## E0 ## E1; }; \
+
720  struct { detail::_swizzle<4, T, P, V, 2,3,0,2> E2 ## E3 ## E0 ## E2; }; \
+
721  struct { detail::_swizzle<4, T, P, V, 2,3,0,3> E2 ## E3 ## E0 ## E3; }; \
+
722  struct { detail::_swizzle<4, T, P, V, 2,3,1,0> E2 ## E3 ## E1 ## E0; }; \
+
723  struct { detail::_swizzle<4, T, P, V, 2,3,1,1> E2 ## E3 ## E1 ## E1; }; \
+
724  struct { detail::_swizzle<4, T, P, V, 2,3,1,2> E2 ## E3 ## E1 ## E2; }; \
+
725  struct { detail::_swizzle<4, T, P, V, 2,3,1,3> E2 ## E3 ## E1 ## E3; }; \
+
726  struct { detail::_swizzle<4, T, P, V, 2,3,2,0> E2 ## E3 ## E2 ## E0; }; \
+
727  struct { detail::_swizzle<4, T, P, V, 2,3,2,1> E2 ## E3 ## E2 ## E1; }; \
+
728  struct { detail::_swizzle<4, T, P, V, 2,3,2,2> E2 ## E3 ## E2 ## E2; }; \
+
729  struct { detail::_swizzle<4, T, P, V, 2,3,2,3> E2 ## E3 ## E2 ## E3; }; \
+
730  struct { detail::_swizzle<4, T, P, V, 2,3,3,0> E2 ## E3 ## E3 ## E0; }; \
+
731  struct { detail::_swizzle<4, T, P, V, 2,3,3,1> E2 ## E3 ## E3 ## E1; }; \
+
732  struct { detail::_swizzle<4, T, P, V, 2,3,3,2> E2 ## E3 ## E3 ## E2; }; \
+
733  struct { detail::_swizzle<4, T, P, V, 2,3,3,3> E2 ## E3 ## E3 ## E3; }; \
+
734  struct { detail::_swizzle<4, T, P, V, 3,0,0,0> E3 ## E0 ## E0 ## E0; }; \
+
735  struct { detail::_swizzle<4, T, P, V, 3,0,0,1> E3 ## E0 ## E0 ## E1; }; \
+
736  struct { detail::_swizzle<4, T, P, V, 3,0,0,2> E3 ## E0 ## E0 ## E2; }; \
+
737  struct { detail::_swizzle<4, T, P, V, 3,0,0,3> E3 ## E0 ## E0 ## E3; }; \
+
738  struct { detail::_swizzle<4, T, P, V, 3,0,1,0> E3 ## E0 ## E1 ## E0; }; \
+
739  struct { detail::_swizzle<4, T, P, V, 3,0,1,1> E3 ## E0 ## E1 ## E1; }; \
+
740  struct { detail::_swizzle<4, T, P, V, 3,0,1,2> E3 ## E0 ## E1 ## E2; }; \
+
741  struct { detail::_swizzle<4, T, P, V, 3,0,1,3> E3 ## E0 ## E1 ## E3; }; \
+
742  struct { detail::_swizzle<4, T, P, V, 3,0,2,0> E3 ## E0 ## E2 ## E0; }; \
+
743  struct { detail::_swizzle<4, T, P, V, 3,0,2,1> E3 ## E0 ## E2 ## E1; }; \
+
744  struct { detail::_swizzle<4, T, P, V, 3,0,2,2> E3 ## E0 ## E2 ## E2; }; \
+
745  struct { detail::_swizzle<4, T, P, V, 3,0,2,3> E3 ## E0 ## E2 ## E3; }; \
+
746  struct { detail::_swizzle<4, T, P, V, 3,0,3,0> E3 ## E0 ## E3 ## E0; }; \
+
747  struct { detail::_swizzle<4, T, P, V, 3,0,3,1> E3 ## E0 ## E3 ## E1; }; \
+
748  struct { detail::_swizzle<4, T, P, V, 3,0,3,2> E3 ## E0 ## E3 ## E2; }; \
+
749  struct { detail::_swizzle<4, T, P, V, 3,0,3,3> E3 ## E0 ## E3 ## E3; }; \
+
750  struct { detail::_swizzle<4, T, P, V, 3,1,0,0> E3 ## E1 ## E0 ## E0; }; \
+
751  struct { detail::_swizzle<4, T, P, V, 3,1,0,1> E3 ## E1 ## E0 ## E1; }; \
+
752  struct { detail::_swizzle<4, T, P, V, 3,1,0,2> E3 ## E1 ## E0 ## E2; }; \
+
753  struct { detail::_swizzle<4, T, P, V, 3,1,0,3> E3 ## E1 ## E0 ## E3; }; \
+
754  struct { detail::_swizzle<4, T, P, V, 3,1,1,0> E3 ## E1 ## E1 ## E0; }; \
+
755  struct { detail::_swizzle<4, T, P, V, 3,1,1,1> E3 ## E1 ## E1 ## E1; }; \
+
756  struct { detail::_swizzle<4, T, P, V, 3,1,1,2> E3 ## E1 ## E1 ## E2; }; \
+
757  struct { detail::_swizzle<4, T, P, V, 3,1,1,3> E3 ## E1 ## E1 ## E3; }; \
+
758  struct { detail::_swizzle<4, T, P, V, 3,1,2,0> E3 ## E1 ## E2 ## E0; }; \
+
759  struct { detail::_swizzle<4, T, P, V, 3,1,2,1> E3 ## E1 ## E2 ## E1; }; \
+
760  struct { detail::_swizzle<4, T, P, V, 3,1,2,2> E3 ## E1 ## E2 ## E2; }; \
+
761  struct { detail::_swizzle<4, T, P, V, 3,1,2,3> E3 ## E1 ## E2 ## E3; }; \
+
762  struct { detail::_swizzle<4, T, P, V, 3,1,3,0> E3 ## E1 ## E3 ## E0; }; \
+
763  struct { detail::_swizzle<4, T, P, V, 3,1,3,1> E3 ## E1 ## E3 ## E1; }; \
+
764  struct { detail::_swizzle<4, T, P, V, 3,1,3,2> E3 ## E1 ## E3 ## E2; }; \
+
765  struct { detail::_swizzle<4, T, P, V, 3,1,3,3> E3 ## E1 ## E3 ## E3; }; \
+
766  struct { detail::_swizzle<4, T, P, V, 3,2,0,0> E3 ## E2 ## E0 ## E0; }; \
+
767  struct { detail::_swizzle<4, T, P, V, 3,2,0,1> E3 ## E2 ## E0 ## E1; }; \
+
768  struct { detail::_swizzle<4, T, P, V, 3,2,0,2> E3 ## E2 ## E0 ## E2; }; \
+
769  struct { detail::_swizzle<4, T, P, V, 3,2,0,3> E3 ## E2 ## E0 ## E3; }; \
+
770  struct { detail::_swizzle<4, T, P, V, 3,2,1,0> E3 ## E2 ## E1 ## E0; }; \
+
771  struct { detail::_swizzle<4, T, P, V, 3,2,1,1> E3 ## E2 ## E1 ## E1; }; \
+
772  struct { detail::_swizzle<4, T, P, V, 3,2,1,2> E3 ## E2 ## E1 ## E2; }; \
+
773  struct { detail::_swizzle<4, T, P, V, 3,2,1,3> E3 ## E2 ## E1 ## E3; }; \
+
774  struct { detail::_swizzle<4, T, P, V, 3,2,2,0> E3 ## E2 ## E2 ## E0; }; \
+
775  struct { detail::_swizzle<4, T, P, V, 3,2,2,1> E3 ## E2 ## E2 ## E1; }; \
+
776  struct { detail::_swizzle<4, T, P, V, 3,2,2,2> E3 ## E2 ## E2 ## E2; }; \
+
777  struct { detail::_swizzle<4, T, P, V, 3,2,2,3> E3 ## E2 ## E2 ## E3; }; \
+
778  struct { detail::_swizzle<4, T, P, V, 3,2,3,0> E3 ## E2 ## E3 ## E0; }; \
+
779  struct { detail::_swizzle<4, T, P, V, 3,2,3,1> E3 ## E2 ## E3 ## E1; }; \
+
780  struct { detail::_swizzle<4, T, P, V, 3,2,3,2> E3 ## E2 ## E3 ## E2; }; \
+
781  struct { detail::_swizzle<4, T, P, V, 3,2,3,3> E3 ## E2 ## E3 ## E3; }; \
+
782  struct { detail::_swizzle<4, T, P, V, 3,3,0,0> E3 ## E3 ## E0 ## E0; }; \
+
783  struct { detail::_swizzle<4, T, P, V, 3,3,0,1> E3 ## E3 ## E0 ## E1; }; \
+
784  struct { detail::_swizzle<4, T, P, V, 3,3,0,2> E3 ## E3 ## E0 ## E2; }; \
+
785  struct { detail::_swizzle<4, T, P, V, 3,3,0,3> E3 ## E3 ## E0 ## E3; }; \
+
786  struct { detail::_swizzle<4, T, P, V, 3,3,1,0> E3 ## E3 ## E1 ## E0; }; \
+
787  struct { detail::_swizzle<4, T, P, V, 3,3,1,1> E3 ## E3 ## E1 ## E1; }; \
+
788  struct { detail::_swizzle<4, T, P, V, 3,3,1,2> E3 ## E3 ## E1 ## E2; }; \
+
789  struct { detail::_swizzle<4, T, P, V, 3,3,1,3> E3 ## E3 ## E1 ## E3; }; \
+
790  struct { detail::_swizzle<4, T, P, V, 3,3,2,0> E3 ## E3 ## E2 ## E0; }; \
+
791  struct { detail::_swizzle<4, T, P, V, 3,3,2,1> E3 ## E3 ## E2 ## E1; }; \
+
792  struct { detail::_swizzle<4, T, P, V, 3,3,2,2> E3 ## E3 ## E2 ## E2; }; \
+
793  struct { detail::_swizzle<4, T, P, V, 3,3,2,3> E3 ## E3 ## E2 ## E3; }; \
+
794  struct { detail::_swizzle<4, T, P, V, 3,3,3,0> E3 ## E3 ## E3 ## E0; }; \
+
795  struct { detail::_swizzle<4, T, P, V, 3,3,3,1> E3 ## E3 ## E3 ## E1; }; \
+
796  struct { detail::_swizzle<4, T, P, V, 3,3,3,2> E3 ## E3 ## E3 ## E2; }; \
+
797  struct { detail::_swizzle<4, T, P, V, 3,3,3,3> E3 ## E3 ## E3 ## E3; };
+
GLM_FUNC_DECL GLM_CONSTEXPR genType e()
Return e constant.
+
Definition: _noise.hpp:11
+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00005.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00005.html new file mode 100644 index 00000000..3b4dcedc --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00005.html @@ -0,0 +1,108 @@ + + + + + + +0.9.9 API documenation: _swizzle_func.hpp File Reference + + + + + + + + + + +
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+ + + + + + + +
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0.9.9 API documenation +
+
+
+ + + + + + +
+
+ + +
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+ + +
+
+
+
_swizzle_func.hpp File Reference
+
+
+ +

GLM Core +More...

+ +

Go to the source code of this file.

+

Detailed Description

+

GLM Core

+ +

Definition in file _swizzle_func.hpp.

+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00005_source.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00005_source.html new file mode 100644 index 00000000..848d0b25 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00005_source.html @@ -0,0 +1,793 @@ + + + + + + +0.9.9 API documenation: _swizzle_func.hpp Source File + + + + + + + + + + +
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0.9.9 API documenation +
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_swizzle_func.hpp
+
+
+Go to the documentation of this file.
1 
+
4 #pragma once
+
5 
+
6 #define GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, CONST, A, B) \
+
7  SWIZZLED_TYPE<TMPL_TYPE, PRECISION> A ## B() CONST \
+
8  { \
+
9  return SWIZZLED_TYPE<TMPL_TYPE, PRECISION>(this->A, this->B); \
+
10  }
+
11 
+
12 #define GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, CONST, A, B, C) \
+
13  SWIZZLED_TYPE<TMPL_TYPE, PRECISION> A ## B ## C() CONST \
+
14  { \
+
15  return SWIZZLED_TYPE<TMPL_TYPE, PRECISION>(this->A, this->B, this->C); \
+
16  }
+
17 
+
18 #define GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, CONST, A, B, C, D) \
+
19  SWIZZLED_TYPE<TMPL_TYPE, PRECISION> A ## B ## C ## D() CONST \
+
20  { \
+
21  return SWIZZLED_TYPE<TMPL_TYPE, PRECISION>(this->A, this->B, this->C, this->D); \
+
22  }
+
23 
+
24 #define GLM_SWIZZLE_GEN_VEC2_ENTRY_DEF(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, CONST, A, B) \
+
25  template <typename TMPL_TYPE> \
+
26  SWIZZLED_TYPE<TMPL_TYPE> CLASS_TYPE<TMPL_TYPE, PRECISION>::A ## B() CONST \
+
27  { \
+
28  return SWIZZLED_TYPE<TMPL_TYPE, PRECISION>(this->A, this->B); \
+
29  }
+
30 
+
31 #define GLM_SWIZZLE_GEN_VEC3_ENTRY_DEF(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, CONST, A, B, C) \
+
32  template <typename TMPL_TYPE> \
+
33  SWIZZLED_TYPE<TMPL_TYPE> CLASS_TYPE<TMPL_TYPE, PRECISION>::A ## B ## C() CONST \
+
34  { \
+
35  return SWIZZLED_TYPE<TMPL_TYPE, PRECISION>(this->A, this->B, this->C); \
+
36  }
+
37 
+
38 #define GLM_SWIZZLE_GEN_VEC4_ENTRY_DEF(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, CONST, A, B, C, D) \
+
39  template <typename TMPL_TYPE> \
+
40  SWIZZLED_TYPE<TMPL_TYPE> CLASS_TYPE<TMPL_TYPE, PRECISION>::A ## B ## C ## D() CONST \
+
41  { \
+
42  return SWIZZLED_TYPE<TMPL_TYPE, PRECISION>(this->A, this->B, this->C, this->D); \
+
43  }
+
44 
+
45 #define GLM_MUTABLE
+
46 
+
47 #define GLM_SWIZZLE_GEN_REF2_FROM_VEC2_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, A, B) \
+
48  GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, A, B) \
+
49  GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, B, A)
+
50 
+
51 #define GLM_SWIZZLE_GEN_REF_FROM_VEC2(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE) \
+
52  GLM_SWIZZLE_GEN_REF2_FROM_VEC2_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, x, y) \
+
53  GLM_SWIZZLE_GEN_REF2_FROM_VEC2_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, r, g) \
+
54  GLM_SWIZZLE_GEN_REF2_FROM_VEC2_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, s, t)
+
55 
+
56 //GLM_SWIZZLE_GEN_REF_FROM_VEC2(valType, detail::vec2, detail::ref2)
+
57 
+
58 #define GLM_SWIZZLE_GEN_REF2_FROM_VEC3_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, A, B, C) \
+
59  GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, A, B) \
+
60  GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, A, C) \
+
61  GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, B, A) \
+
62  GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, B, C) \
+
63  GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, C, A) \
+
64  GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, C, B)
+
65 
+
66 #define GLM_SWIZZLE_GEN_REF3_FROM_VEC3_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, A, B, C) \
+
67  GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, A, B, C) \
+
68  GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, A, C, B) \
+
69  GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, B, A, C) \
+
70  GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, B, C, A) \
+
71  GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, C, A, B) \
+
72  GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, C, B, A)
+
73 
+
74 #define GLM_SWIZZLE_GEN_REF_FROM_VEC3_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, A, B, C) \
+
75  GLM_SWIZZLE_GEN_REF3_FROM_VEC3_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC3_TYPE, A, B, C) \
+
76  GLM_SWIZZLE_GEN_REF2_FROM_VEC3_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, A, B, C)
+
77 
+
78 #define GLM_SWIZZLE_GEN_REF_FROM_VEC3(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE) \
+
79  GLM_SWIZZLE_GEN_REF_FROM_VEC3_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, x, y, z) \
+
80  GLM_SWIZZLE_GEN_REF_FROM_VEC3_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, r, g, b) \
+
81  GLM_SWIZZLE_GEN_REF_FROM_VEC3_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, s, t, p)
+
82 
+
83 //GLM_SWIZZLE_GEN_REF_FROM_VEC3(valType, detail::vec3, detail::ref2, detail::ref3)
+
84 
+
85 #define GLM_SWIZZLE_GEN_REF2_FROM_VEC4_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, A, B, C, D) \
+
86  GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, A, B) \
+
87  GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, A, C) \
+
88  GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, A, D) \
+
89  GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, B, A) \
+
90  GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, B, C) \
+
91  GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, B, D) \
+
92  GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, C, A) \
+
93  GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, C, B) \
+
94  GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, C, D) \
+
95  GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, D, A) \
+
96  GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, D, B) \
+
97  GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, GLM_MUTABLE, D, C)
+
98 
+
99 #define GLM_SWIZZLE_GEN_REF3_FROM_VEC4_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, A, B, C, D) \
+
100  GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , A, B, C) \
+
101  GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , A, B, D) \
+
102  GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , A, C, B) \
+
103  GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , A, C, D) \
+
104  GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , A, D, B) \
+
105  GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , A, D, C) \
+
106  GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , B, A, C) \
+
107  GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , B, A, D) \
+
108  GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , B, C, A) \
+
109  GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , B, C, D) \
+
110  GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , B, D, A) \
+
111  GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , B, D, C) \
+
112  GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , C, A, B) \
+
113  GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , C, A, D) \
+
114  GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , C, B, A) \
+
115  GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , C, B, D) \
+
116  GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , C, D, A) \
+
117  GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , C, D, B) \
+
118  GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , D, A, B) \
+
119  GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , D, A, C) \
+
120  GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , D, B, A) \
+
121  GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , D, B, C) \
+
122  GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , D, C, A) \
+
123  GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , D, C, B)
+
124 
+
125 #define GLM_SWIZZLE_GEN_REF4_FROM_VEC4_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, A, B, C, D) \
+
126  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , A, C, B, D) \
+
127  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , A, C, D, B) \
+
128  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , A, D, B, C) \
+
129  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , A, D, C, B) \
+
130  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , A, B, D, C) \
+
131  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , A, B, C, D) \
+
132  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , B, C, A, D) \
+
133  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , B, C, D, A) \
+
134  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , B, D, A, C) \
+
135  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , B, D, C, A) \
+
136  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , B, A, D, C) \
+
137  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , B, A, C, D) \
+
138  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , C, B, A, D) \
+
139  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , C, B, D, A) \
+
140  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , C, D, A, B) \
+
141  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , C, D, B, A) \
+
142  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , C, A, D, B) \
+
143  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , C, A, B, D) \
+
144  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , D, C, B, A) \
+
145  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , D, C, A, B) \
+
146  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , D, A, B, C) \
+
147  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , D, A, C, B) \
+
148  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , D, B, A, C) \
+
149  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, , D, B, C, A)
+
150 
+
151 #define GLM_SWIZZLE_GEN_REF_FROM_VEC4_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE, A, B, C, D) \
+
152  GLM_SWIZZLE_GEN_REF2_FROM_VEC4_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, A, B, C, D) \
+
153  GLM_SWIZZLE_GEN_REF3_FROM_VEC4_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC3_TYPE, A, B, C, D) \
+
154  GLM_SWIZZLE_GEN_REF4_FROM_VEC4_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC4_TYPE, A, B, C, D)
+
155 
+
156 #define GLM_SWIZZLE_GEN_REF_FROM_VEC4(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE) \
+
157  GLM_SWIZZLE_GEN_REF_FROM_VEC4_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE, x, y, z, w) \
+
158  GLM_SWIZZLE_GEN_REF_FROM_VEC4_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE, r, g, b, a) \
+
159  GLM_SWIZZLE_GEN_REF_FROM_VEC4_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE, s, t, p, q)
+
160 
+
161 //GLM_SWIZZLE_GEN_REF_FROM_VEC4(valType, detail::vec4, detail::ref2, detail::ref3, detail::ref4)
+
162 
+
163 #define GLM_SWIZZLE_GEN_VEC2_FROM_VEC2_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, A, B) \
+
164  GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A) \
+
165  GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B) \
+
166  GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A) \
+
167  GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B)
+
168 
+
169 #define GLM_SWIZZLE_GEN_VEC3_FROM_VEC2_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, A, B) \
+
170  GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, A) \
+
171  GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, B) \
+
172  GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, A) \
+
173  GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, B) \
+
174  GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, A) \
+
175  GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, B) \
+
176  GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, A) \
+
177  GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, B)
+
178 
+
179 #define GLM_SWIZZLE_GEN_VEC4_FROM_VEC2_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, A, B) \
+
180  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, A, A) \
+
181  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, A, B) \
+
182  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, B, A) \
+
183  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, B, B) \
+
184  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, A, A) \
+
185  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, A, B) \
+
186  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, B, A) \
+
187  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, B, B) \
+
188  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, A, A) \
+
189  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, A, B) \
+
190  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, B, A) \
+
191  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, B, B) \
+
192  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, A, A) \
+
193  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, A, B) \
+
194  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, B, A) \
+
195  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, B, B)
+
196 
+
197 #define GLM_SWIZZLE_GEN_VEC_FROM_VEC2_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE, A, B) \
+
198  GLM_SWIZZLE_GEN_VEC2_FROM_VEC2_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, A, B) \
+
199  GLM_SWIZZLE_GEN_VEC3_FROM_VEC2_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC3_TYPE, A, B) \
+
200  GLM_SWIZZLE_GEN_VEC4_FROM_VEC2_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC4_TYPE, A, B)
+
201 
+
202 #define GLM_SWIZZLE_GEN_VEC_FROM_VEC2(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE) \
+
203  GLM_SWIZZLE_GEN_VEC_FROM_VEC2_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE, x, y) \
+
204  GLM_SWIZZLE_GEN_VEC_FROM_VEC2_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE, r, g) \
+
205  GLM_SWIZZLE_GEN_VEC_FROM_VEC2_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE, s, t)
+
206 
+
207 //GLM_SWIZZLE_GEN_VEC_FROM_VEC2(valType, detail::vec2, detail::vec2, detail::vec3, detail::vec4)
+
208 
+
209 #define GLM_SWIZZLE_GEN_VEC2_FROM_VEC3_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, A, B, C) \
+
210  GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A) \
+
211  GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B) \
+
212  GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C) \
+
213  GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A) \
+
214  GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B) \
+
215  GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C) \
+
216  GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A) \
+
217  GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B) \
+
218  GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C)
+
219 
+
220 #define GLM_SWIZZLE_GEN_VEC3_FROM_VEC3_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, A, B, C) \
+
221  GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, A) \
+
222  GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, B) \
+
223  GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, C) \
+
224  GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, A) \
+
225  GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, B) \
+
226  GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, C) \
+
227  GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, A) \
+
228  GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, B) \
+
229  GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, C) \
+
230  GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, A) \
+
231  GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, B) \
+
232  GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, C) \
+
233  GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, A) \
+
234  GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, B) \
+
235  GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, C) \
+
236  GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, A) \
+
237  GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, B) \
+
238  GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, C) \
+
239  GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, A) \
+
240  GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, B) \
+
241  GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, C) \
+
242  GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, A) \
+
243  GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, B) \
+
244  GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, C) \
+
245  GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, A) \
+
246  GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, B) \
+
247  GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, C)
+
248 
+
249 #define GLM_SWIZZLE_GEN_VEC4_FROM_VEC3_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, A, B, C) \
+
250  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, A, A) \
+
251  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, A, B) \
+
252  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, A, C) \
+
253  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, B, A) \
+
254  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, B, B) \
+
255  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, B, C) \
+
256  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, C, A) \
+
257  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, C, B) \
+
258  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, C, C) \
+
259  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, A, A) \
+
260  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, A, B) \
+
261  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, A, C) \
+
262  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, B, A) \
+
263  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, B, B) \
+
264  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, B, C) \
+
265  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, C, A) \
+
266  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, C, B) \
+
267  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, C, C) \
+
268  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, A, A) \
+
269  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, A, B) \
+
270  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, A, C) \
+
271  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, B, A) \
+
272  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, B, B) \
+
273  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, B, C) \
+
274  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, C, A) \
+
275  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, C, B) \
+
276  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, C, C) \
+
277  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, A, A) \
+
278  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, A, B) \
+
279  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, A, C) \
+
280  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, B, A) \
+
281  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, B, B) \
+
282  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, B, C) \
+
283  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, C, A) \
+
284  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, C, B) \
+
285  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, C, C) \
+
286  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, A, A) \
+
287  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, A, B) \
+
288  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, A, C) \
+
289  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, B, A) \
+
290  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, B, B) \
+
291  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, B, C) \
+
292  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, C, A) \
+
293  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, C, B) \
+
294  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, C, C) \
+
295  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, A, A) \
+
296  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, A, B) \
+
297  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, A, C) \
+
298  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, B, A) \
+
299  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, B, B) \
+
300  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, B, C) \
+
301  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, C, A) \
+
302  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, C, B) \
+
303  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, C, C) \
+
304  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, A, A) \
+
305  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, A, B) \
+
306  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, A, C) \
+
307  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, B, A) \
+
308  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, B, B) \
+
309  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, B, C) \
+
310  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, C, A) \
+
311  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, C, B) \
+
312  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, C, C) \
+
313  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, A, A) \
+
314  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, A, B) \
+
315  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, A, C) \
+
316  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, B, A) \
+
317  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, B, B) \
+
318  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, B, C) \
+
319  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, C, A) \
+
320  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, C, B) \
+
321  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, C, C) \
+
322  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, A, A) \
+
323  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, A, B) \
+
324  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, A, C) \
+
325  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, B, A) \
+
326  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, B, B) \
+
327  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, B, C) \
+
328  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, C, A) \
+
329  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, C, B) \
+
330  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, C, C)
+
331 
+
332 #define GLM_SWIZZLE_GEN_VEC_FROM_VEC3_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE, A, B, C) \
+
333  GLM_SWIZZLE_GEN_VEC2_FROM_VEC3_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, A, B, C) \
+
334  GLM_SWIZZLE_GEN_VEC3_FROM_VEC3_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC3_TYPE, A, B, C) \
+
335  GLM_SWIZZLE_GEN_VEC4_FROM_VEC3_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC4_TYPE, A, B, C)
+
336 
+
337 #define GLM_SWIZZLE_GEN_VEC_FROM_VEC3(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE) \
+
338  GLM_SWIZZLE_GEN_VEC_FROM_VEC3_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE, x, y, z) \
+
339  GLM_SWIZZLE_GEN_VEC_FROM_VEC3_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE, r, g, b) \
+
340  GLM_SWIZZLE_GEN_VEC_FROM_VEC3_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE, s, t, p)
+
341 
+
342 //GLM_SWIZZLE_GEN_VEC_FROM_VEC3(valType, detail::vec3, detail::vec2, detail::vec3, detail::vec4)
+
343 
+
344 #define GLM_SWIZZLE_GEN_VEC2_FROM_VEC4_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, A, B, C, D) \
+
345  GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A) \
+
346  GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B) \
+
347  GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C) \
+
348  GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D) \
+
349  GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A) \
+
350  GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B) \
+
351  GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C) \
+
352  GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D) \
+
353  GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A) \
+
354  GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B) \
+
355  GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C) \
+
356  GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D) \
+
357  GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A) \
+
358  GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B) \
+
359  GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C) \
+
360  GLM_SWIZZLE_GEN_VEC2_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D)
+
361 
+
362 #define GLM_SWIZZLE_GEN_VEC3_FROM_VEC4_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, A, B, C, D) \
+
363  GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, A) \
+
364  GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, B) \
+
365  GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, C) \
+
366  GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, D) \
+
367  GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, A) \
+
368  GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, B) \
+
369  GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, C) \
+
370  GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, D) \
+
371  GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, A) \
+
372  GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, B) \
+
373  GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, C) \
+
374  GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, D) \
+
375  GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, A) \
+
376  GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, B) \
+
377  GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, C) \
+
378  GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, D) \
+
379  GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, A) \
+
380  GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, B) \
+
381  GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, C) \
+
382  GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, D) \
+
383  GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, A) \
+
384  GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, B) \
+
385  GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, C) \
+
386  GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, D) \
+
387  GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, A) \
+
388  GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, B) \
+
389  GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, C) \
+
390  GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, D) \
+
391  GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, A) \
+
392  GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, B) \
+
393  GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, C) \
+
394  GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, D) \
+
395  GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, A) \
+
396  GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, B) \
+
397  GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, C) \
+
398  GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, D) \
+
399  GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, A) \
+
400  GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, B) \
+
401  GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, C) \
+
402  GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, D) \
+
403  GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, A) \
+
404  GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, B) \
+
405  GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, C) \
+
406  GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, D) \
+
407  GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, A) \
+
408  GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, B) \
+
409  GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, C) \
+
410  GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, D) \
+
411  GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, A) \
+
412  GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, B) \
+
413  GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, C) \
+
414  GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, D) \
+
415  GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, A) \
+
416  GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, B) \
+
417  GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, C) \
+
418  GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, D) \
+
419  GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, A) \
+
420  GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, B) \
+
421  GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, C) \
+
422  GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, D) \
+
423  GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, A) \
+
424  GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, B) \
+
425  GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, C) \
+
426  GLM_SWIZZLE_GEN_VEC3_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, D)
+
427 
+
428 #define GLM_SWIZZLE_GEN_VEC4_FROM_VEC4_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, A, B, C, D) \
+
429  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, A, A) \
+
430  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, A, B) \
+
431  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, A, C) \
+
432  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, A, D) \
+
433  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, B, A) \
+
434  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, B, B) \
+
435  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, B, C) \
+
436  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, B, D) \
+
437  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, C, A) \
+
438  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, C, B) \
+
439  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, C, C) \
+
440  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, C, D) \
+
441  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, D, A) \
+
442  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, D, B) \
+
443  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, D, C) \
+
444  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, A, D, D) \
+
445  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, A, A) \
+
446  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, A, B) \
+
447  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, A, C) \
+
448  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, A, D) \
+
449  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, B, A) \
+
450  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, B, B) \
+
451  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, B, C) \
+
452  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, B, D) \
+
453  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, C, A) \
+
454  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, C, B) \
+
455  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, C, C) \
+
456  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, C, D) \
+
457  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, D, A) \
+
458  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, D, B) \
+
459  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, D, C) \
+
460  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, B, D, D) \
+
461  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, A, A) \
+
462  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, A, B) \
+
463  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, A, C) \
+
464  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, A, D) \
+
465  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, B, A) \
+
466  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, B, B) \
+
467  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, B, C) \
+
468  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, B, D) \
+
469  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, C, A) \
+
470  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, C, B) \
+
471  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, C, C) \
+
472  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, C, D) \
+
473  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, D, A) \
+
474  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, D, B) \
+
475  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, D, C) \
+
476  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, C, D, D) \
+
477  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, A, A) \
+
478  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, A, B) \
+
479  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, A, C) \
+
480  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, A, D) \
+
481  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, B, A) \
+
482  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, B, B) \
+
483  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, B, C) \
+
484  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, B, D) \
+
485  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, C, A) \
+
486  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, C, B) \
+
487  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, C, C) \
+
488  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, C, D) \
+
489  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, D, A) \
+
490  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, D, B) \
+
491  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, D, C) \
+
492  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, A, D, D, D) \
+
493  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, A, A) \
+
494  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, A, B) \
+
495  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, A, C) \
+
496  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, A, D) \
+
497  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, B, A) \
+
498  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, B, B) \
+
499  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, B, C) \
+
500  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, B, D) \
+
501  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, C, A) \
+
502  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, C, B) \
+
503  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, C, C) \
+
504  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, C, D) \
+
505  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, D, A) \
+
506  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, D, B) \
+
507  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, D, C) \
+
508  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, A, D, D) \
+
509  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, A, A) \
+
510  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, A, B) \
+
511  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, A, C) \
+
512  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, A, D) \
+
513  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, B, A) \
+
514  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, B, B) \
+
515  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, B, C) \
+
516  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, B, D) \
+
517  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, C, A) \
+
518  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, C, B) \
+
519  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, C, C) \
+
520  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, C, D) \
+
521  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, D, A) \
+
522  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, D, B) \
+
523  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, D, C) \
+
524  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, B, D, D) \
+
525  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, A, A) \
+
526  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, A, B) \
+
527  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, A, C) \
+
528  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, A, D) \
+
529  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, B, A) \
+
530  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, B, B) \
+
531  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, B, C) \
+
532  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, B, D) \
+
533  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, C, A) \
+
534  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, C, B) \
+
535  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, C, C) \
+
536  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, C, D) \
+
537  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, D, A) \
+
538  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, D, B) \
+
539  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, D, C) \
+
540  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, C, D, D) \
+
541  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, A, A) \
+
542  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, A, B) \
+
543  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, A, C) \
+
544  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, A, D) \
+
545  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, B, A) \
+
546  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, B, B) \
+
547  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, B, C) \
+
548  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, B, D) \
+
549  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, C, A) \
+
550  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, C, B) \
+
551  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, C, C) \
+
552  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, C, D) \
+
553  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, D, A) \
+
554  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, D, B) \
+
555  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, D, C) \
+
556  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, B, D, D, D) \
+
557  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, A, A) \
+
558  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, A, B) \
+
559  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, A, C) \
+
560  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, A, D) \
+
561  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, B, A) \
+
562  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, B, B) \
+
563  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, B, C) \
+
564  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, B, D) \
+
565  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, C, A) \
+
566  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, C, B) \
+
567  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, C, C) \
+
568  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, C, D) \
+
569  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, D, A) \
+
570  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, D, B) \
+
571  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, D, C) \
+
572  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, A, D, D) \
+
573  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, A, A) \
+
574  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, A, B) \
+
575  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, A, C) \
+
576  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, A, D) \
+
577  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, B, A) \
+
578  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, B, B) \
+
579  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, B, C) \
+
580  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, B, D) \
+
581  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, C, A) \
+
582  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, C, B) \
+
583  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, C, C) \
+
584  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, C, D) \
+
585  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, D, A) \
+
586  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, D, B) \
+
587  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, D, C) \
+
588  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, B, D, D) \
+
589  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, A, A) \
+
590  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, A, B) \
+
591  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, A, C) \
+
592  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, A, D) \
+
593  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, B, A) \
+
594  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, B, B) \
+
595  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, B, C) \
+
596  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, B, D) \
+
597  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, C, A) \
+
598  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, C, B) \
+
599  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, C, C) \
+
600  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, C, D) \
+
601  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, D, A) \
+
602  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, D, B) \
+
603  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, D, C) \
+
604  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, C, D, D) \
+
605  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, A, A) \
+
606  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, A, B) \
+
607  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, A, C) \
+
608  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, A, D) \
+
609  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, B, A) \
+
610  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, B, B) \
+
611  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, B, C) \
+
612  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, B, D) \
+
613  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, C, A) \
+
614  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, C, B) \
+
615  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, C, C) \
+
616  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, C, D) \
+
617  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, D, A) \
+
618  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, D, B) \
+
619  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, D, C) \
+
620  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, C, D, D, D) \
+
621  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, A, A) \
+
622  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, A, B) \
+
623  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, A, C) \
+
624  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, A, D) \
+
625  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, B, A) \
+
626  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, B, B) \
+
627  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, B, C) \
+
628  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, B, D) \
+
629  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, C, A) \
+
630  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, C, B) \
+
631  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, C, C) \
+
632  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, C, D) \
+
633  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, D, A) \
+
634  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, D, B) \
+
635  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, D, C) \
+
636  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, A, D, D) \
+
637  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, A, A) \
+
638  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, A, B) \
+
639  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, A, C) \
+
640  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, A, D) \
+
641  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, B, A) \
+
642  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, B, B) \
+
643  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, B, C) \
+
644  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, B, D) \
+
645  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, C, A) \
+
646  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, C, B) \
+
647  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, C, C) \
+
648  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, C, D) \
+
649  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, D, A) \
+
650  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, D, B) \
+
651  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, D, C) \
+
652  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, B, D, D) \
+
653  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, A, A) \
+
654  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, A, B) \
+
655  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, A, C) \
+
656  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, A, D) \
+
657  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, B, A) \
+
658  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, B, B) \
+
659  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, B, C) \
+
660  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, B, D) \
+
661  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, C, A) \
+
662  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, C, B) \
+
663  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, C, C) \
+
664  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, C, D) \
+
665  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, D, A) \
+
666  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, D, B) \
+
667  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, D, C) \
+
668  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, C, D, D) \
+
669  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, A, A) \
+
670  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, A, B) \
+
671  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, A, C) \
+
672  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, A, D) \
+
673  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, B, A) \
+
674  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, B, B) \
+
675  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, B, C) \
+
676  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, B, D) \
+
677  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, C, A) \
+
678  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, C, B) \
+
679  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, C, C) \
+
680  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, C, D) \
+
681  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, D, A) \
+
682  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, D, B) \
+
683  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, D, C) \
+
684  GLM_SWIZZLE_GEN_VEC4_ENTRY(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_TYPE, const, D, D, D, D)
+
685 
+
686 #define GLM_SWIZZLE_GEN_VEC_FROM_VEC4_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE, A, B, C, D) \
+
687  GLM_SWIZZLE_GEN_VEC2_FROM_VEC4_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, A, B, C, D) \
+
688  GLM_SWIZZLE_GEN_VEC3_FROM_VEC4_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC3_TYPE, A, B, C, D) \
+
689  GLM_SWIZZLE_GEN_VEC4_FROM_VEC4_SWIZZLE(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC4_TYPE, A, B, C, D)
+
690 
+
691 #define GLM_SWIZZLE_GEN_VEC_FROM_VEC4(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE) \
+
692  GLM_SWIZZLE_GEN_VEC_FROM_VEC4_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE, x, y, z, w) \
+
693  GLM_SWIZZLE_GEN_VEC_FROM_VEC4_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE, r, g, b, a) \
+
694  GLM_SWIZZLE_GEN_VEC_FROM_VEC4_COMP(TMPL_TYPE, PRECISION, CLASS_TYPE, SWIZZLED_VEC2_TYPE, SWIZZLED_VEC3_TYPE, SWIZZLED_VEC4_TYPE, s, t, p, q)
+
695 
+
696 //GLM_SWIZZLE_GEN_VEC_FROM_VEC4(valType, detail::vec4, detail::vec2, detail::vec3, detail::vec4)
+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00006.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00006.html new file mode 100644 index 00000000..5e0264c6 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00006.html @@ -0,0 +1,108 @@ + + + + + + +0.9.9 API documenation: _vectorize.hpp File Reference + + + + + + + + + + +
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_vectorize.hpp File Reference
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GLM Core

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Definition in file _vectorize.hpp.

+
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_vectorize.hpp
+
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+Go to the documentation of this file.
1 
+
4 #pragma once
+
5 
+
6 #include "type_vec1.hpp"
+
7 #include "type_vec2.hpp"
+
8 #include "type_vec3.hpp"
+
9 #include "type_vec4.hpp"
+
10 
+
11 namespace glm{
+
12 namespace detail
+
13 {
+
14  template <typename R, typename T, precision P, template <typename, precision> class vecType>
+
15  struct functor1{};
+
16 
+
17  template <typename R, typename T, precision P>
+
18  struct functor1<R, T, P, tvec1>
+
19  {
+
20  GLM_FUNC_QUALIFIER static tvec1<R, P> call(R (*Func) (T x), tvec1<T, P> const & v)
+
21  {
+
22  return tvec1<R, P>(Func(v.x));
+
23  }
+
24  };
+
25 
+
26  template <typename R, typename T, precision P>
+
27  struct functor1<R, T, P, tvec2>
+
28  {
+
29  GLM_FUNC_QUALIFIER static tvec2<R, P> call(R (*Func) (T x), tvec2<T, P> const & v)
+
30  {
+
31  return tvec2<R, P>(Func(v.x), Func(v.y));
+
32  }
+
33  };
+
34 
+
35  template <typename R, typename T, precision P>
+
36  struct functor1<R, T, P, tvec3>
+
37  {
+
38  GLM_FUNC_QUALIFIER static tvec3<R, P> call(R (*Func) (T x), tvec3<T, P> const & v)
+
39  {
+
40  return tvec3<R, P>(Func(v.x), Func(v.y), Func(v.z));
+
41  }
+
42  };
+
43 
+
44  template <typename R, typename T, precision P>
+
45  struct functor1<R, T, P, tvec4>
+
46  {
+
47  GLM_FUNC_QUALIFIER static tvec4<R, P> call(R (*Func) (T x), tvec4<T, P> const & v)
+
48  {
+
49  return tvec4<R, P>(Func(v.x), Func(v.y), Func(v.z), Func(v.w));
+
50  }
+
51  };
+
52 
+
53  template <typename T, precision P, template <typename, precision> class vecType>
+
54  struct functor2{};
+
55 
+
56  template <typename T, precision P>
+
57  struct functor2<T, P, tvec1>
+
58  {
+
59  GLM_FUNC_QUALIFIER static tvec1<T, P> call(T (*Func) (T x, T y), tvec1<T, P> const & a, tvec1<T, P> const & b)
+
60  {
+
61  return tvec1<T, P>(Func(a.x, b.x));
+
62  }
+
63  };
+
64 
+
65  template <typename T, precision P>
+
66  struct functor2<T, P, tvec2>
+
67  {
+
68  GLM_FUNC_QUALIFIER static tvec2<T, P> call(T (*Func) (T x, T y), tvec2<T, P> const & a, tvec2<T, P> const & b)
+
69  {
+
70  return tvec2<T, P>(Func(a.x, b.x), Func(a.y, b.y));
+
71  }
+
72  };
+
73 
+
74  template <typename T, precision P>
+
75  struct functor2<T, P, tvec3>
+
76  {
+
77  GLM_FUNC_QUALIFIER static tvec3<T, P> call(T (*Func) (T x, T y), tvec3<T, P> const & a, tvec3<T, P> const & b)
+
78  {
+
79  return tvec3<T, P>(Func(a.x, b.x), Func(a.y, b.y), Func(a.z, b.z));
+
80  }
+
81  };
+
82 
+
83  template <typename T, precision P>
+
84  struct functor2<T, P, tvec4>
+
85  {
+
86  GLM_FUNC_QUALIFIER static tvec4<T, P> call(T (*Func) (T x, T y), tvec4<T, P> const & a, tvec4<T, P> const & b)
+
87  {
+
88  return tvec4<T, P>(Func(a.x, b.x), Func(a.y, b.y), Func(a.z, b.z), Func(a.w, b.w));
+
89  }
+
90  };
+
91 
+
92  template <typename T, precision P, template <typename, precision> class vecType>
+
93  struct functor2_vec_sca{};
+
94 
+
95  template <typename T, precision P>
+
96  struct functor2_vec_sca<T, P, tvec1>
+
97  {
+
98  GLM_FUNC_QUALIFIER static tvec1<T, P> call(T (*Func) (T x, T y), tvec1<T, P> const & a, T b)
+
99  {
+
100  return tvec1<T, P>(Func(a.x, b));
+
101  }
+
102  };
+
103 
+
104  template <typename T, precision P>
+
105  struct functor2_vec_sca<T, P, tvec2>
+
106  {
+
107  GLM_FUNC_QUALIFIER static tvec2<T, P> call(T (*Func) (T x, T y), tvec2<T, P> const & a, T b)
+
108  {
+
109  return tvec2<T, P>(Func(a.x, b), Func(a.y, b));
+
110  }
+
111  };
+
112 
+
113  template <typename T, precision P>
+
114  struct functor2_vec_sca<T, P, tvec3>
+
115  {
+
116  GLM_FUNC_QUALIFIER static tvec3<T, P> call(T (*Func) (T x, T y), tvec3<T, P> const & a, T b)
+
117  {
+
118  return tvec3<T, P>(Func(a.x, b), Func(a.y, b), Func(a.z, b));
+
119  }
+
120  };
+
121 
+
122  template <typename T, precision P>
+
123  struct functor2_vec_sca<T, P, tvec4>
+
124  {
+
125  GLM_FUNC_QUALIFIER static tvec4<T, P> call(T (*Func) (T x, T y), tvec4<T, P> const & a, T b)
+
126  {
+
127  return tvec4<T, P>(Func(a.x, b), Func(a.y, b), Func(a.z, b), Func(a.w, b));
+
128  }
+
129  };
+
130 }//namespace detail
+
131 }//namespace glm
+
GLM Core
+
GLM Core
+
GLM Core
+
Definition: _noise.hpp:11
+
GLM Core
+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00007.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00007.html new file mode 100644 index 00000000..afcdae63 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00007.html @@ -0,0 +1,205 @@ + + + + + + +0.9.9 API documenation: associated_min_max.hpp File Reference + + + + + + + + + + +
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0.9.9 API documenation +
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associated_min_max.hpp File Reference
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GLM_GTX_associated_min_max +More...

+ +

Go to the source code of this file.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<typename T , typename U >
GLM_FUNC_DECL U associatedMax (T x, U a, T y, U b)
 Maximum comparison between 2 variables and returns 2 associated variable values. More...
 
template<typename T , typename U , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL tvec2< U, P > associatedMax (vecType< T, P > const &x, vecType< U, P > const &a, vecType< T, P > const &y, vecType< U, P > const &b)
 Maximum comparison between 2 variables and returns 2 associated variable values. More...
 
template<typename T , typename U , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< T, P > associatedMax (T x, vecType< U, P > const &a, T y, vecType< U, P > const &b)
 Maximum comparison between 2 variables and returns 2 associated variable values. More...
 
template<typename T , typename U , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< U, P > associatedMax (vecType< T, P > const &x, U a, vecType< T, P > const &y, U b)
 Maximum comparison between 2 variables and returns 2 associated variable values. More...
 
template<typename T , typename U >
GLM_FUNC_DECL U associatedMax (T x, U a, T y, U b, T z, U c)
 Maximum comparison between 3 variables and returns 3 associated variable values. More...
 
template<typename T , typename U , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< U, P > associatedMax (vecType< T, P > const &x, vecType< U, P > const &a, vecType< T, P > const &y, vecType< U, P > const &b, vecType< T, P > const &z, vecType< U, P > const &c)
 Maximum comparison between 3 variables and returns 3 associated variable values. More...
 
template<typename T , typename U , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< T, P > associatedMax (T x, vecType< U, P > const &a, T y, vecType< U, P > const &b, T z, vecType< U, P > const &c)
 Maximum comparison between 3 variables and returns 3 associated variable values. More...
 
template<typename T , typename U , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< U, P > associatedMax (vecType< T, P > const &x, U a, vecType< T, P > const &y, U b, vecType< T, P > const &z, U c)
 Maximum comparison between 3 variables and returns 3 associated variable values. More...
 
template<typename T , typename U >
GLM_FUNC_DECL U associatedMax (T x, U a, T y, U b, T z, U c, T w, U d)
 Maximum comparison between 4 variables and returns 4 associated variable values. More...
 
template<typename T , typename U , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< U, P > associatedMax (vecType< T, P > const &x, vecType< U, P > const &a, vecType< T, P > const &y, vecType< U, P > const &b, vecType< T, P > const &z, vecType< U, P > const &c, vecType< T, P > const &w, vecType< U, P > const &d)
 Maximum comparison between 4 variables and returns 4 associated variable values. More...
 
template<typename T , typename U , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< U, P > associatedMax (T x, vecType< U, P > const &a, T y, vecType< U, P > const &b, T z, vecType< U, P > const &c, T w, vecType< U, P > const &d)
 Maximum comparison between 4 variables and returns 4 associated variable values. More...
 
template<typename T , typename U , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< U, P > associatedMax (vecType< T, P > const &x, U a, vecType< T, P > const &y, U b, vecType< T, P > const &z, U c, vecType< T, P > const &w, U d)
 Maximum comparison between 4 variables and returns 4 associated variable values. More...
 
template<typename T , typename U , precision P>
GLM_FUNC_DECL U associatedMin (T x, U a, T y, U b)
 Minimum comparison between 2 variables and returns 2 associated variable values. More...
 
template<typename T , typename U , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL tvec2< U, P > associatedMin (vecType< T, P > const &x, vecType< U, P > const &a, vecType< T, P > const &y, vecType< U, P > const &b)
 Minimum comparison between 2 variables and returns 2 associated variable values. More...
 
template<typename T , typename U , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< U, P > associatedMin (T x, const vecType< U, P > &a, T y, const vecType< U, P > &b)
 Minimum comparison between 2 variables and returns 2 associated variable values. More...
 
template<typename T , typename U , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< U, P > associatedMin (vecType< T, P > const &x, U a, vecType< T, P > const &y, U b)
 Minimum comparison between 2 variables and returns 2 associated variable values. More...
 
template<typename T , typename U >
GLM_FUNC_DECL U associatedMin (T x, U a, T y, U b, T z, U c)
 Minimum comparison between 3 variables and returns 3 associated variable values. More...
 
template<typename T , typename U , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< U, P > associatedMin (vecType< T, P > const &x, vecType< U, P > const &a, vecType< T, P > const &y, vecType< U, P > const &b, vecType< T, P > const &z, vecType< U, P > const &c)
 Minimum comparison between 3 variables and returns 3 associated variable values. More...
 
template<typename T , typename U >
GLM_FUNC_DECL U associatedMin (T x, U a, T y, U b, T z, U c, T w, U d)
 Minimum comparison between 4 variables and returns 4 associated variable values. More...
 
template<typename T , typename U , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< U, P > associatedMin (vecType< T, P > const &x, vecType< U, P > const &a, vecType< T, P > const &y, vecType< U, P > const &b, vecType< T, P > const &z, vecType< U, P > const &c, vecType< T, P > const &w, vecType< U, P > const &d)
 Minimum comparison between 4 variables and returns 4 associated variable values. More...
 
template<typename T , typename U , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< U, P > associatedMin (T x, vecType< U, P > const &a, T y, vecType< U, P > const &b, T z, vecType< U, P > const &c, T w, vecType< U, P > const &d)
 Minimum comparison between 4 variables and returns 4 associated variable values. More...
 
template<typename T , typename U , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< U, P > associatedMin (vecType< T, P > const &x, U a, vecType< T, P > const &y, U b, vecType< T, P > const &z, U c, vecType< T, P > const &w, U d)
 Minimum comparison between 4 variables and returns 4 associated variable values. More...
 
+

Detailed Description

+

GLM_GTX_associated_min_max

+
See also
GLM Core (dependence)
+
+GLM_GTX_extented_min_max (dependence)
+ +

Definition in file associated_min_max.hpp.

+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00007_source.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00007_source.html new file mode 100644 index 00000000..1987bc33 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00007_source.html @@ -0,0 +1,250 @@ + + + + + + +0.9.9 API documenation: associated_min_max.hpp Source File + + + + + + + + + + +
+
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0.9.9 API documenation +
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associated_min_max.hpp
+
+
+Go to the documentation of this file.
1 
+
13 #pragma once
+
14 
+
15 // Dependency:
+
16 #include "../glm.hpp"
+
17 
+
18 #ifndef GLM_ENABLE_EXPERIMENTAL
+
19 # error "GLM: GTX_associated_min_max is an experimetal extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
+
20 #endif
+
21 
+
22 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
+
23 # pragma message("GLM: GLM_GTX_associated_min_max extension included")
+
24 #endif
+
25 
+
26 namespace glm
+
27 {
+
30 
+
33  template<typename T, typename U, precision P>
+
34  GLM_FUNC_DECL U associatedMin(T x, U a, T y, U b);
+
35 
+
38  template<typename T, typename U, precision P, template <typename, precision> class vecType>
+
39  GLM_FUNC_DECL tvec2<U, P> associatedMin(
+
40  vecType<T, P> const & x, vecType<U, P> const & a,
+
41  vecType<T, P> const & y, vecType<U, P> const & b);
+
42 
+
45  template<typename T, typename U, precision P, template <typename, precision> class vecType>
+
46  GLM_FUNC_DECL vecType<U, P> associatedMin(
+
47  T x, const vecType<U, P>& a,
+
48  T y, const vecType<U, P>& b);
+
49 
+
52  template<typename T, typename U, precision P, template <typename, precision> class vecType>
+
53  GLM_FUNC_DECL vecType<U, P> associatedMin(
+
54  vecType<T, P> const & x, U a,
+
55  vecType<T, P> const & y, U b);
+
56 
+
59  template<typename T, typename U>
+
60  GLM_FUNC_DECL U associatedMin(
+
61  T x, U a,
+
62  T y, U b,
+
63  T z, U c);
+
64 
+
67  template<typename T, typename U, precision P, template <typename, precision> class vecType>
+
68  GLM_FUNC_DECL vecType<U, P> associatedMin(
+
69  vecType<T, P> const & x, vecType<U, P> const & a,
+
70  vecType<T, P> const & y, vecType<U, P> const & b,
+
71  vecType<T, P> const & z, vecType<U, P> const & c);
+
72 
+
75  template<typename T, typename U>
+
76  GLM_FUNC_DECL U associatedMin(
+
77  T x, U a,
+
78  T y, U b,
+
79  T z, U c,
+
80  T w, U d);
+
81 
+
84  template<typename T, typename U, precision P, template <typename, precision> class vecType>
+
85  GLM_FUNC_DECL vecType<U, P> associatedMin(
+
86  vecType<T, P> const & x, vecType<U, P> const & a,
+
87  vecType<T, P> const & y, vecType<U, P> const & b,
+
88  vecType<T, P> const & z, vecType<U, P> const & c,
+
89  vecType<T, P> const & w, vecType<U, P> const & d);
+
90 
+
93  template<typename T, typename U, precision P, template <typename, precision> class vecType>
+
94  GLM_FUNC_DECL vecType<U, P> associatedMin(
+
95  T x, vecType<U, P> const & a,
+
96  T y, vecType<U, P> const & b,
+
97  T z, vecType<U, P> const & c,
+
98  T w, vecType<U, P> const & d);
+
99 
+
102  template<typename T, typename U, precision P, template <typename, precision> class vecType>
+
103  GLM_FUNC_DECL vecType<U, P> associatedMin(
+
104  vecType<T, P> const & x, U a,
+
105  vecType<T, P> const & y, U b,
+
106  vecType<T, P> const & z, U c,
+
107  vecType<T, P> const & w, U d);
+
108 
+
111  template<typename T, typename U>
+
112  GLM_FUNC_DECL U associatedMax(T x, U a, T y, U b);
+
113 
+
116  template<typename T, typename U, precision P, template <typename, precision> class vecType>
+
117  GLM_FUNC_DECL tvec2<U, P> associatedMax(
+
118  vecType<T, P> const & x, vecType<U, P> const & a,
+
119  vecType<T, P> const & y, vecType<U, P> const & b);
+
120 
+
123  template<typename T, typename U, precision P, template <typename, precision> class vecType>
+
124  GLM_FUNC_DECL vecType<T, P> associatedMax(
+
125  T x, vecType<U, P> const & a,
+
126  T y, vecType<U, P> const & b);
+
127 
+
130  template<typename T, typename U, precision P, template <typename, precision> class vecType>
+
131  GLM_FUNC_DECL vecType<U, P> associatedMax(
+
132  vecType<T, P> const & x, U a,
+
133  vecType<T, P> const & y, U b);
+
134 
+
137  template<typename T, typename U>
+
138  GLM_FUNC_DECL U associatedMax(
+
139  T x, U a,
+
140  T y, U b,
+
141  T z, U c);
+
142 
+
145  template<typename T, typename U, precision P, template <typename, precision> class vecType>
+
146  GLM_FUNC_DECL vecType<U, P> associatedMax(
+
147  vecType<T, P> const & x, vecType<U, P> const & a,
+
148  vecType<T, P> const & y, vecType<U, P> const & b,
+
149  vecType<T, P> const & z, vecType<U, P> const & c);
+
150 
+
153  template<typename T, typename U, precision P, template <typename, precision> class vecType>
+
154  GLM_FUNC_DECL vecType<T, P> associatedMax(
+
155  T x, vecType<U, P> const & a,
+
156  T y, vecType<U, P> const & b,
+
157  T z, vecType<U, P> const & c);
+
158 
+
161  template<typename T, typename U, precision P, template <typename, precision> class vecType>
+
162  GLM_FUNC_DECL vecType<U, P> associatedMax(
+
163  vecType<T, P> const & x, U a,
+
164  vecType<T, P> const & y, U b,
+
165  vecType<T, P> const & z, U c);
+
166 
+
169  template<typename T, typename U>
+
170  GLM_FUNC_DECL U associatedMax(
+
171  T x, U a,
+
172  T y, U b,
+
173  T z, U c,
+
174  T w, U d);
+
175 
+
178  template<typename T, typename U, precision P, template <typename, precision> class vecType>
+
179  GLM_FUNC_DECL vecType<U, P> associatedMax(
+
180  vecType<T, P> const & x, vecType<U, P> const & a,
+
181  vecType<T, P> const & y, vecType<U, P> const & b,
+
182  vecType<T, P> const & z, vecType<U, P> const & c,
+
183  vecType<T, P> const & w, vecType<U, P> const & d);
+
184 
+
187  template<typename T, typename U, precision P, template <typename, precision> class vecType>
+
188  GLM_FUNC_DECL vecType<U, P> associatedMax(
+
189  T x, vecType<U, P> const & a,
+
190  T y, vecType<U, P> const & b,
+
191  T z, vecType<U, P> const & c,
+
192  T w, vecType<U, P> const & d);
+
193 
+
196  template<typename T, typename U, precision P, template <typename, precision> class vecType>
+
197  GLM_FUNC_DECL vecType<U, P> associatedMax(
+
198  vecType<T, P> const & x, U a,
+
199  vecType<T, P> const & y, U b,
+
200  vecType<T, P> const & z, U c,
+
201  vecType<T, P> const & w, U d);
+
202 
+
204 } //namespace glm
+
205 
+
206 #include "associated_min_max.inl"
+
GLM_FUNC_DECL vecType< U, P > associatedMax(vecType< T, P > const &x, U a, vecType< T, P > const &y, U b, vecType< T, P > const &z, U c, vecType< T, P > const &w, U d)
Maximum comparison between 4 variables and returns 4 associated variable values.
+
Definition: _noise.hpp:11
+
GLM_FUNC_DECL vecType< U, P > associatedMin(vecType< T, P > const &x, U a, vecType< T, P > const &y, U b, vecType< T, P > const &z, U c, vecType< T, P > const &w, U d)
Minimum comparison between 4 variables and returns 4 associated variable values.
+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00008.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00008.html new file mode 100644 index 00000000..7cd81caa --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00008.html @@ -0,0 +1,149 @@ + + + + + + +0.9.9 API documenation: bit.hpp File Reference + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+ +
+
bit.hpp File Reference
+
+
+ +

GLM_GTX_bit +More...

+ +

Go to the source code of this file.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<typename genIUType >
GLM_FUNC_DECL genIUType highestBitValue (genIUType Value)
 
template<typename T , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< T, P > highestBitValue (vecType< T, P > const &value)
 Find the highest bit set to 1 in a integer variable and return its value. More...
 
template<typename genIUType >
GLM_FUNC_DECL genIUType lowestBitValue (genIUType Value)
 
template<typename genIUType >
GLM_DEPRECATED GLM_FUNC_DECL genIUType powerOfTwoAbove (genIUType Value)
 Return the power of two number which value is just higher the input value. More...
 
template<typename T , precision P, template< typename, precision > class vecType>
GLM_DEPRECATED GLM_FUNC_DECL vecType< T, P > powerOfTwoAbove (vecType< T, P > const &value)
 Return the power of two number which value is just higher the input value. More...
 
template<typename genIUType >
GLM_DEPRECATED GLM_FUNC_DECL genIUType powerOfTwoBelow (genIUType Value)
 Return the power of two number which value is just lower the input value. More...
 
template<typename T , precision P, template< typename, precision > class vecType>
GLM_DEPRECATED GLM_FUNC_DECL vecType< T, P > powerOfTwoBelow (vecType< T, P > const &value)
 Return the power of two number which value is just lower the input value. More...
 
template<typename genIUType >
GLM_DEPRECATED GLM_FUNC_DECL genIUType powerOfTwoNearest (genIUType Value)
 Return the power of two number which value is the closet to the input value. More...
 
template<typename T , precision P, template< typename, precision > class vecType>
GLM_DEPRECATED GLM_FUNC_DECL vecType< T, P > powerOfTwoNearest (vecType< T, P > const &value)
 Return the power of two number which value is the closet to the input value. More...
 
+

Detailed Description

+

GLM_GTX_bit

+
See also
GLM Core (dependence)
+ +

Definition in file bit.hpp.

+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00008_source.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00008_source.html new file mode 100644 index 00000000..08298f7f --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00008_source.html @@ -0,0 +1,154 @@ + + + + + + +0.9.9 API documenation: bit.hpp Source File + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+
+
bit.hpp
+
+
+Go to the documentation of this file.
1 
+
13 #pragma once
+
14 
+
15 // Dependencies
+
16 #include "../gtc/bitfield.hpp"
+
17 
+
18 #ifndef GLM_ENABLE_EXPERIMENTAL
+
19 # error "GLM: GLM_GTX_bit is an experimetal extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
+
20 #endif
+
21 
+
22 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
+
23 # pragma message("GLM: GLM_GTX_bit extension is deprecated, include GLM_GTC_bitfield and GLM_GTC_integer instead")
+
24 #endif
+
25 
+
26 namespace glm
+
27 {
+
30 
+
32  template <typename genIUType>
+
33  GLM_FUNC_DECL genIUType highestBitValue(genIUType Value);
+
34 
+
36  template <typename genIUType>
+
37  GLM_FUNC_DECL genIUType lowestBitValue(genIUType Value);
+
38 
+
42  template <typename T, precision P, template <typename, precision> class vecType>
+
43  GLM_FUNC_DECL vecType<T, P> highestBitValue(vecType<T, P> const & value);
+
44 
+
50  template <typename genIUType>
+
51  GLM_DEPRECATED GLM_FUNC_DECL genIUType powerOfTwoAbove(genIUType Value);
+
52 
+
58  template <typename T, precision P, template <typename, precision> class vecType>
+
59  GLM_DEPRECATED GLM_FUNC_DECL vecType<T, P> powerOfTwoAbove(vecType<T, P> const & value);
+
60 
+
66  template <typename genIUType>
+
67  GLM_DEPRECATED GLM_FUNC_DECL genIUType powerOfTwoBelow(genIUType Value);
+
68 
+
74  template <typename T, precision P, template <typename, precision> class vecType>
+
75  GLM_DEPRECATED GLM_FUNC_DECL vecType<T, P> powerOfTwoBelow(vecType<T, P> const & value);
+
76 
+
82  template <typename genIUType>
+
83  GLM_DEPRECATED GLM_FUNC_DECL genIUType powerOfTwoNearest(genIUType Value);
+
84 
+
90  template <typename T, precision P, template <typename, precision> class vecType>
+
91  GLM_DEPRECATED GLM_FUNC_DECL vecType<T, P> powerOfTwoNearest(vecType<T, P> const & value);
+
92 
+
94 } //namespace glm
+
95 
+
96 
+
97 #include "bit.inl"
+
98 
+
GLM_DEPRECATED GLM_FUNC_DECL vecType< T, P > powerOfTwoBelow(vecType< T, P > const &value)
Return the power of two number which value is just lower the input value.
+
GLM_DEPRECATED GLM_FUNC_DECL vecType< T, P > powerOfTwoAbove(vecType< T, P > const &value)
Return the power of two number which value is just higher the input value.
+
GLM_FUNC_DECL genIUType lowestBitValue(genIUType Value)
+
GLM_FUNC_DECL vecType< T, P > highestBitValue(vecType< T, P > const &value)
Find the highest bit set to 1 in a integer variable and return its value.
+
Definition: _noise.hpp:11
+
GLM_DEPRECATED GLM_FUNC_DECL vecType< T, P > powerOfTwoNearest(vecType< T, P > const &value)
Return the power of two number which value is the closet to the input value.
+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00009.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00009.html new file mode 100644 index 00000000..25b8206e --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00009.html @@ -0,0 +1,205 @@ + + + + + + +0.9.9 API documenation: bitfield.hpp File Reference + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+ +
+
bitfield.hpp File Reference
+
+
+ +

GLM_GTC_bitfield +More...

+ +

Go to the source code of this file.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<typename genIUType >
GLM_FUNC_DECL genIUType bitfieldFillOne (genIUType Value, int FirstBit, int BitCount)
 Set to 1 a range of bits. More...
 
template<typename T , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< T, P > bitfieldFillOne (vecType< T, P > const &Value, int FirstBit, int BitCount)
 Set to 1 a range of bits. More...
 
template<typename genIUType >
GLM_FUNC_DECL genIUType bitfieldFillZero (genIUType Value, int FirstBit, int BitCount)
 Set to 0 a range of bits. More...
 
template<typename T , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< T, P > bitfieldFillZero (vecType< T, P > const &Value, int FirstBit, int BitCount)
 Set to 0 a range of bits. More...
 
GLM_FUNC_DECL int16 bitfieldInterleave (int8 x, int8 y)
 Interleaves the bits of x and y. More...
 
GLM_FUNC_DECL uint16 bitfieldInterleave (uint8 x, uint8 y)
 Interleaves the bits of x and y. More...
 
GLM_FUNC_DECL int32 bitfieldInterleave (int16 x, int16 y)
 Interleaves the bits of x and y. More...
 
GLM_FUNC_DECL uint32 bitfieldInterleave (uint16 x, uint16 y)
 Interleaves the bits of x and y. More...
 
GLM_FUNC_DECL int64 bitfieldInterleave (int32 x, int32 y)
 Interleaves the bits of x and y. More...
 
GLM_FUNC_DECL uint64 bitfieldInterleave (uint32 x, uint32 y)
 Interleaves the bits of x and y. More...
 
GLM_FUNC_DECL int32 bitfieldInterleave (int8 x, int8 y, int8 z)
 Interleaves the bits of x, y and z. More...
 
GLM_FUNC_DECL uint32 bitfieldInterleave (uint8 x, uint8 y, uint8 z)
 Interleaves the bits of x, y and z. More...
 
GLM_FUNC_DECL int64 bitfieldInterleave (int16 x, int16 y, int16 z)
 Interleaves the bits of x, y and z. More...
 
GLM_FUNC_DECL uint64 bitfieldInterleave (uint16 x, uint16 y, uint16 z)
 Interleaves the bits of x, y and z. More...
 
GLM_FUNC_DECL int64 bitfieldInterleave (int32 x, int32 y, int32 z)
 Interleaves the bits of x, y and z. More...
 
GLM_FUNC_DECL uint64 bitfieldInterleave (uint32 x, uint32 y, uint32 z)
 Interleaves the bits of x, y and z. More...
 
GLM_FUNC_DECL int32 bitfieldInterleave (int8 x, int8 y, int8 z, int8 w)
 Interleaves the bits of x, y, z and w. More...
 
GLM_FUNC_DECL uint32 bitfieldInterleave (uint8 x, uint8 y, uint8 z, uint8 w)
 Interleaves the bits of x, y, z and w. More...
 
GLM_FUNC_DECL int64 bitfieldInterleave (int16 x, int16 y, int16 z, int16 w)
 Interleaves the bits of x, y, z and w. More...
 
GLM_FUNC_DECL uint64 bitfieldInterleave (uint16 x, uint16 y, uint16 z, uint16 w)
 Interleaves the bits of x, y, z and w. More...
 
template<typename genIUType >
GLM_FUNC_DECL genIUType bitfieldRotateLeft (genIUType In, int Shift)
 Rotate all bits to the left. More...
 
template<typename T , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< T, P > bitfieldRotateLeft (vecType< T, P > const &In, int Shift)
 Rotate all bits to the left. More...
 
template<typename genIUType >
GLM_FUNC_DECL genIUType bitfieldRotateRight (genIUType In, int Shift)
 Rotate all bits to the right. More...
 
template<typename T , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< T, P > bitfieldRotateRight (vecType< T, P > const &In, int Shift)
 Rotate all bits to the right. More...
 
template<typename genIUType >
GLM_FUNC_DECL genIUType mask (genIUType Bits)
 Build a mask of 'count' bits. More...
 
template<typename T , precision P, template< typename, precision > class vecIUType>
GLM_FUNC_DECL vecIUType< T, P > mask (vecIUType< T, P > const &v)
 Build a mask of 'count' bits. More...
 
+

Detailed Description

+

GLM_GTC_bitfield

+
See also
GLM Core (dependence)
+
+GLM_GTC_bitfield (dependence)
+ +

Definition in file bitfield.hpp.

+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00009_source.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00009_source.html new file mode 100644 index 00000000..b40d8a24 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00009_source.html @@ -0,0 +1,188 @@ + + + + + + +0.9.9 API documenation: bitfield.hpp Source File + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+
+
bitfield.hpp
+
+
+Go to the documentation of this file.
1 
+
14 #pragma once
+
15 
+
16 // Dependencies
+
17 #include "../detail/setup.hpp"
+
18 #include "../detail/precision.hpp"
+
19 #include "../detail/type_int.hpp"
+
20 #include "../detail/_vectorize.hpp"
+
21 #include <limits>
+
22 
+
23 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
+
24 # pragma message("GLM: GLM_GTC_bitfield extension included")
+
25 #endif
+
26 
+
27 namespace glm
+
28 {
+
31 
+
35  template <typename genIUType>
+
36  GLM_FUNC_DECL genIUType mask(genIUType Bits);
+
37 
+
41  template <typename T, precision P, template <typename, precision> class vecIUType>
+
42  GLM_FUNC_DECL vecIUType<T, P> mask(vecIUType<T, P> const & v);
+
43 
+
47  template <typename genIUType>
+
48  GLM_FUNC_DECL genIUType bitfieldRotateRight(genIUType In, int Shift);
+
49 
+
53  template <typename T, precision P, template <typename, precision> class vecType>
+
54  GLM_FUNC_DECL vecType<T, P> bitfieldRotateRight(vecType<T, P> const & In, int Shift);
+
55 
+
59  template <typename genIUType>
+
60  GLM_FUNC_DECL genIUType bitfieldRotateLeft(genIUType In, int Shift);
+
61 
+
65  template <typename T, precision P, template <typename, precision> class vecType>
+
66  GLM_FUNC_DECL vecType<T, P> bitfieldRotateLeft(vecType<T, P> const & In, int Shift);
+
67 
+
71  template <typename genIUType>
+
72  GLM_FUNC_DECL genIUType bitfieldFillOne(genIUType Value, int FirstBit, int BitCount);
+
73 
+
77  template <typename T, precision P, template <typename, precision> class vecType>
+
78  GLM_FUNC_DECL vecType<T, P> bitfieldFillOne(vecType<T, P> const & Value, int FirstBit, int BitCount);
+
79 
+
83  template <typename genIUType>
+
84  GLM_FUNC_DECL genIUType bitfieldFillZero(genIUType Value, int FirstBit, int BitCount);
+
85 
+
89  template <typename T, precision P, template <typename, precision> class vecType>
+
90  GLM_FUNC_DECL vecType<T, P> bitfieldFillZero(vecType<T, P> const & Value, int FirstBit, int BitCount);
+
91 
+
97  GLM_FUNC_DECL int16 bitfieldInterleave(int8 x, int8 y);
+
98 
+
104  GLM_FUNC_DECL uint16 bitfieldInterleave(uint8 x, uint8 y);
+
105 
+
111  GLM_FUNC_DECL int32 bitfieldInterleave(int16 x, int16 y);
+
112 
+
118  GLM_FUNC_DECL uint32 bitfieldInterleave(uint16 x, uint16 y);
+
119 
+
125  GLM_FUNC_DECL int64 bitfieldInterleave(int32 x, int32 y);
+
126 
+
132  GLM_FUNC_DECL uint64 bitfieldInterleave(uint32 x, uint32 y);
+
133 
+
139  GLM_FUNC_DECL int32 bitfieldInterleave(int8 x, int8 y, int8 z);
+
140 
+
146  GLM_FUNC_DECL uint32 bitfieldInterleave(uint8 x, uint8 y, uint8 z);
+
147 
+
153  GLM_FUNC_DECL int64 bitfieldInterleave(int16 x, int16 y, int16 z);
+
154 
+
160  GLM_FUNC_DECL uint64 bitfieldInterleave(uint16 x, uint16 y, uint16 z);
+
161 
+
167  GLM_FUNC_DECL int64 bitfieldInterleave(int32 x, int32 y, int32 z);
+
168 
+
174  GLM_FUNC_DECL uint64 bitfieldInterleave(uint32 x, uint32 y, uint32 z);
+
175 
+
181  GLM_FUNC_DECL int32 bitfieldInterleave(int8 x, int8 y, int8 z, int8 w);
+
182 
+
188  GLM_FUNC_DECL uint32 bitfieldInterleave(uint8 x, uint8 y, uint8 z, uint8 w);
+
189 
+
195  GLM_FUNC_DECL int64 bitfieldInterleave(int16 x, int16 y, int16 z, int16 w);
+
196 
+
202  GLM_FUNC_DECL uint64 bitfieldInterleave(uint16 x, uint16 y, uint16 z, uint16 w);
+
203 
+
205 } //namespace glm
+
206 
+
207 #include "bitfield.inl"
+
GLM_FUNC_DECL vecType< T, P > bitfieldRotateRight(vecType< T, P > const &In, int Shift)
Rotate all bits to the right.
+
GLM_FUNC_DECL uint64 bitfieldInterleave(uint16 x, uint16 y, uint16 z, uint16 w)
Interleaves the bits of x, y, z and w.
+
GLM_FUNC_DECL vecIUType< T, P > mask(vecIUType< T, P > const &v)
Build a mask of 'count' bits.
+
GLM_FUNC_DECL vecType< T, P > bitfieldFillOne(vecType< T, P > const &Value, int FirstBit, int BitCount)
Set to 1 a range of bits.
+
Definition: _noise.hpp:11
+
GLM_FUNC_DECL vecType< T, P > bitfieldFillZero(vecType< T, P > const &Value, int FirstBit, int BitCount)
Set to 0 a range of bits.
+
GLM_FUNC_DECL vecType< T, P > bitfieldRotateLeft(vecType< T, P > const &In, int Shift)
Rotate all bits to the left.
+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00010.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00010.html new file mode 100644 index 00000000..9aef8fc7 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00010.html @@ -0,0 +1,124 @@ + + + + + + +0.9.9 API documenation: closest_point.hpp File Reference + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+ +
+
closest_point.hpp File Reference
+
+
+ +

GLM_GTX_closest_point +More...

+ +

Go to the source code of this file.

+ + + + + + + + + + +

+Functions

template<typename T , precision P>
GLM_FUNC_DECL tvec3< T, P > closestPointOnLine (tvec3< T, P > const &point, tvec3< T, P > const &a, tvec3< T, P > const &b)
 Find the point on a straight line which is the closet of a point. More...
 
+template<typename T , precision P>
GLM_FUNC_DECL tvec2< T, P > closestPointOnLine (tvec2< T, P > const &point, tvec2< T, P > const &a, tvec2< T, P > const &b)
 2d lines work as well
 
+

Detailed Description

+

GLM_GTX_closest_point

+
See also
GLM Core (dependence)
+ +

Definition in file closest_point.hpp.

+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00010_source.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00010_source.html new file mode 100644 index 00000000..c3bffd3d --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00010_source.html @@ -0,0 +1,133 @@ + + + + + + +0.9.9 API documenation: closest_point.hpp Source File + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+
+
closest_point.hpp
+
+
+Go to the documentation of this file.
1 
+
13 #pragma once
+
14 
+
15 // Dependency:
+
16 #include "../glm.hpp"
+
17 
+
18 #ifndef GLM_ENABLE_EXPERIMENTAL
+
19 # error "GLM: GLM_GTX_closest_point is an experimetal extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
+
20 #endif
+
21 
+
22 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
+
23 # pragma message("GLM: GLM_GTX_closest_point extension included")
+
24 #endif
+
25 
+
26 namespace glm
+
27 {
+
30 
+
33  template <typename T, precision P>
+
34  GLM_FUNC_DECL tvec3<T, P> closestPointOnLine(
+
35  tvec3<T, P> const & point,
+
36  tvec3<T, P> const & a,
+
37  tvec3<T, P> const & b);
+
38 
+
40  template <typename T, precision P>
+
41  GLM_FUNC_DECL tvec2<T, P> closestPointOnLine(
+
42  tvec2<T, P> const & point,
+
43  tvec2<T, P> const & a,
+
44  tvec2<T, P> const & b);
+
45 
+
47 }// namespace glm
+
48 
+
49 #include "closest_point.inl"
+
Definition: _noise.hpp:11
+
GLM_FUNC_DECL tvec2< T, P > closestPointOnLine(tvec2< T, P > const &point, tvec2< T, P > const &a, tvec2< T, P > const &b)
2d lines work as well
+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00011.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00011.html new file mode 100644 index 00000000..28e5afa7 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00011.html @@ -0,0 +1,137 @@ + + + + + + +0.9.9 API documenation: color_encoding.hpp File Reference + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+ +
+
color_encoding.hpp File Reference
+
+
+ +

GLM_GTC_color_encoding +More...

+ +

Go to the source code of this file.

+ + + + + + + + + + + + + + + + + + +

+Functions

+template<typename T , precision P>
GLM_FUNC_DECL tvec3< T, P > convertD50XYZToD65XYZ (tvec3< T, P > const &ColorD50XYZ)
 Convert a D50 YUV color to D65 YUV.
 
+template<typename T , precision P>
GLM_FUNC_DECL tvec3< T, P > convertD65XYZToD50XYZ (tvec3< T, P > const &ColorD65XYZ)
 Convert a D65 YUV color to D50 YUV.
 
+template<typename T , precision P>
GLM_FUNC_DECL tvec3< T, P > convertD65XYZToLinearSRGB (tvec3< T, P > const &ColorD65XYZ)
 Convert a D65 YUV color to linear sRGB.
 
+template<typename T , precision P>
GLM_FUNC_DECL tvec3< T, P > convertLinearSRGBToD65XYZ (tvec3< T, P > const &ColorLinearSRGB)
 Convert a linear sRGB color to D65 YUV.
 
+

Detailed Description

+

GLM_GTC_color_encoding

+
See also
GLM Core (dependence)
+
+GLM_GTC_color_encoding (dependence)
+ +

Definition in file color_encoding.hpp.

+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00011_source.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00011_source.html new file mode 100644 index 00000000..37f46b7e --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00011_source.html @@ -0,0 +1,135 @@ + + + + + + +0.9.9 API documenation: color_encoding.hpp Source File + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+
+
color_encoding.hpp
+
+
+Go to the documentation of this file.
1 
+
14 #pragma once
+
15 
+
16 // Dependencies
+
17 #include "../detail/setup.hpp"
+
18 #include "../detail/precision.hpp"
+
19 #include "../vec3.hpp"
+
20 #include <limits>
+
21 
+
22 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
+
23 # pragma message("GLM: GLM_GTC_color_encoding extension included")
+
24 #endif
+
25 
+
26 namespace glm
+
27 {
+
30 
+
32  template <typename T, precision P>
+
33  GLM_FUNC_DECL tvec3<T, P> convertLinearSRGBToD65XYZ(tvec3<T, P> const& ColorLinearSRGB);
+
34 
+
36  template <typename T, precision P>
+
37  GLM_FUNC_DECL tvec3<T, P> convertD65XYZToLinearSRGB(tvec3<T, P> const& ColorD65XYZ);
+
38 
+
40  template <typename T, precision P>
+
41  GLM_FUNC_DECL tvec3<T, P> convertD50XYZToD65XYZ(tvec3<T, P> const& ColorD50XYZ);
+
42 
+
44  template <typename T, precision P>
+
45  GLM_FUNC_DECL tvec3<T, P> convertD65XYZToD50XYZ(tvec3<T, P> const& ColorD65XYZ);
+
46 
+
48 } //namespace glm
+
49 
+
50 #include "color_encoding.inl"
+
GLM_FUNC_DECL tvec3< T, P > convertLinearSRGBToD65XYZ(tvec3< T, P > const &ColorLinearSRGB)
Convert a linear sRGB color to D65 YUV.
+
GLM_FUNC_DECL tvec3< T, P > convertD50XYZToD65XYZ(tvec3< T, P > const &ColorD50XYZ)
Convert a D50 YUV color to D65 YUV.
+
GLM_FUNC_DECL tvec3< T, P > convertD65XYZToD50XYZ(tvec3< T, P > const &ColorD65XYZ)
Convert a D65 YUV color to D50 YUV.
+
Definition: _noise.hpp:11
+
GLM_FUNC_DECL tvec3< T, P > convertD65XYZToLinearSRGB(tvec3< T, P > const &ColorD65XYZ)
Convert a D65 YUV color to linear sRGB.
+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00012.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00012.html new file mode 100644 index 00000000..e6de0b7d --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00012.html @@ -0,0 +1,134 @@ + + + + + + +0.9.9 API documenation: color_space.hpp File Reference + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+ +
+
gtc/color_space.hpp File Reference
+
+
+ +

GLM_GTC_color_space +More...

+ +

Go to the source code of this file.

+ + + + + + + + + + + + + + + + + + +

+Functions

template<typename T , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< T, P > convertLinearToSRGB (vecType< T, P > const &ColorLinear)
 Convert a linear color to sRGB color using a standard gamma correction. More...
 
template<typename T , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< T, P > convertLinearToSRGB (vecType< T, P > const &ColorLinear, T Gamma)
 Convert a linear color to sRGB color using a custom gamma correction. More...
 
template<typename T , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< T, P > convertSRGBToLinear (vecType< T, P > const &ColorSRGB)
 Convert a sRGB color to linear color using a standard gamma correction. More...
 
+template<typename T , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< T, P > convertSRGBToLinear (vecType< T, P > const &ColorSRGB, T Gamma)
 Convert a sRGB color to linear color using a custom gamma correction.
 
+

Detailed Description

+

GLM_GTC_color_space

+
See also
GLM Core (dependence)
+
+GLM_GTC_color_space (dependence)
+ +

Definition in file gtc/color_space.hpp.

+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00012_source.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00012_source.html new file mode 100644 index 00000000..ac2bb6af --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00012_source.html @@ -0,0 +1,136 @@ + + + + + + +0.9.9 API documenation: color_space.hpp Source File + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+
+
gtc/color_space.hpp
+
+
+Go to the documentation of this file.
1 
+
14 #pragma once
+
15 
+
16 // Dependencies
+
17 #include "../detail/setup.hpp"
+
18 #include "../detail/precision.hpp"
+
19 #include "../exponential.hpp"
+
20 #include "../vec3.hpp"
+
21 #include "../vec4.hpp"
+
22 #include <limits>
+
23 
+
24 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
+
25 # pragma message("GLM: GLM_GTC_color_space extension included")
+
26 #endif
+
27 
+
28 namespace glm
+
29 {
+
32 
+
35  template <typename T, precision P, template <typename, precision> class vecType>
+
36  GLM_FUNC_DECL vecType<T, P> convertLinearToSRGB(vecType<T, P> const & ColorLinear);
+
37 
+
40  template <typename T, precision P, template <typename, precision> class vecType>
+
41  GLM_FUNC_DECL vecType<T, P> convertLinearToSRGB(vecType<T, P> const & ColorLinear, T Gamma);
+
42 
+
45  template <typename T, precision P, template <typename, precision> class vecType>
+
46  GLM_FUNC_DECL vecType<T, P> convertSRGBToLinear(vecType<T, P> const & ColorSRGB);
+
47 
+
49  // IEC 61966-2-1:1999 / Rec. 709 specification https://www.w3.org/Graphics/Color/srgb
+
50  template <typename T, precision P, template <typename, precision> class vecType>
+
51  GLM_FUNC_DECL vecType<T, P> convertSRGBToLinear(vecType<T, P> const & ColorSRGB, T Gamma);
+
52 
+
54 } //namespace glm
+
55 
+
56 #include "color_space.inl"
+
GLM_FUNC_DECL vecType< T, P > convertSRGBToLinear(vecType< T, P > const &ColorSRGB, T Gamma)
Convert a sRGB color to linear color using a custom gamma correction.
+
GLM_FUNC_DECL vecType< T, P > convertLinearToSRGB(vecType< T, P > const &ColorLinear, T Gamma)
Convert a linear color to sRGB color using a custom gamma correction.
+
Definition: _noise.hpp:11
+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00013.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00013.html new file mode 100644 index 00000000..fa4cfb2f --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00013.html @@ -0,0 +1,139 @@ + + + + + + +0.9.9 API documenation: color_space.hpp File Reference + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+ +
+
gtx/color_space.hpp File Reference
+
+
+ +

GLM_GTX_color_space +More...

+ +

Go to the source code of this file.

+ + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<typename T , precision P>
GLM_FUNC_DECL tvec3< T, P > hsvColor (tvec3< T, P > const &rgbValue)
 Converts a color from RGB color space to its color in HSV color space. More...
 
template<typename T , precision P>
GLM_FUNC_DECL T luminosity (tvec3< T, P > const &color)
 Compute color luminosity associating ratios (0.33, 0.59, 0.11) to RGB canals. More...
 
template<typename T , precision P>
GLM_FUNC_DECL tvec3< T, P > rgbColor (tvec3< T, P > const &hsvValue)
 Converts a color from HSV color space to its color in RGB color space. More...
 
template<typename T >
GLM_FUNC_DECL tmat4x4< T, defaultp > saturation (T const s)
 Build a saturation matrix. More...
 
template<typename T , precision P>
GLM_FUNC_DECL tvec3< T, P > saturation (T const s, tvec3< T, P > const &color)
 Modify the saturation of a color. More...
 
template<typename T , precision P>
GLM_FUNC_DECL tvec4< T, P > saturation (T const s, tvec4< T, P > const &color)
 Modify the saturation of a color. More...
 
+

Detailed Description

+

GLM_GTX_color_space

+
See also
GLM Core (dependence)
+ +

Definition in file gtx/color_space.hpp.

+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00013_source.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00013_source.html new file mode 100644 index 00000000..79b66954 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00013_source.html @@ -0,0 +1,150 @@ + + + + + + +0.9.9 API documenation: color_space.hpp Source File + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+
+
gtx/color_space.hpp
+
+
+Go to the documentation of this file.
1 
+
13 #pragma once
+
14 
+
15 // Dependency:
+
16 #include "../glm.hpp"
+
17 
+
18 #ifndef GLM_ENABLE_EXPERIMENTAL
+
19 # error "GLM: GLM_GTX_color_space is an experimetal extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
+
20 #endif
+
21 
+
22 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
+
23 # pragma message("GLM: GLM_GTX_color_space extension included")
+
24 #endif
+
25 
+
26 namespace glm
+
27 {
+
30 
+
33  template <typename T, precision P>
+
34  GLM_FUNC_DECL tvec3<T, P> rgbColor(
+
35  tvec3<T, P> const & hsvValue);
+
36 
+
39  template <typename T, precision P>
+
40  GLM_FUNC_DECL tvec3<T, P> hsvColor(
+
41  tvec3<T, P> const & rgbValue);
+
42 
+
45  template <typename T>
+
46  GLM_FUNC_DECL tmat4x4<T, defaultp> saturation(
+
47  T const s);
+
48 
+
51  template <typename T, precision P>
+
52  GLM_FUNC_DECL tvec3<T, P> saturation(
+
53  T const s,
+
54  tvec3<T, P> const & color);
+
55 
+
58  template <typename T, precision P>
+
59  GLM_FUNC_DECL tvec4<T, P> saturation(
+
60  T const s,
+
61  tvec4<T, P> const & color);
+
62 
+
65  template <typename T, precision P>
+
66  GLM_FUNC_DECL T luminosity(
+
67  tvec3<T, P> const & color);
+
68 
+
70 }//namespace glm
+
71 
+
72 #include "color_space.inl"
+
GLM_FUNC_DECL tvec4< T, P > saturation(T const s, tvec4< T, P > const &color)
Modify the saturation of a color.
+
GLM_FUNC_DECL tvec3< T, P > hsvColor(tvec3< T, P > const &rgbValue)
Converts a color from RGB color space to its color in HSV color space.
+
Definition: _noise.hpp:11
+
GLM_FUNC_DECL tvec3< T, P > rgbColor(tvec3< T, P > const &hsvValue)
Converts a color from HSV color space to its color in RGB color space.
+
GLM_FUNC_DECL T luminosity(tvec3< T, P > const &color)
Compute color luminosity associating ratios (0.33, 0.59, 0.11) to RGB canals.
+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00014.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00014.html new file mode 100644 index 00000000..cf867e9e --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00014.html @@ -0,0 +1,131 @@ + + + + + + +0.9.9 API documenation: color_space_YCoCg.hpp File Reference + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
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+ + + + + + +
+
+ + +
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+ + +
+
+ +
+
color_space_YCoCg.hpp File Reference
+
+
+ +

GLM_GTX_color_space_YCoCg +More...

+ +

Go to the source code of this file.

+ + + + + + + + + + + + + + + + + + +

+Functions

template<typename T , precision P>
GLM_FUNC_DECL tvec3< T, P > rgb2YCoCg (tvec3< T, P > const &rgbColor)
 Convert a color from RGB color space to YCoCg color space. More...
 
template<typename T , precision P>
GLM_FUNC_DECL tvec3< T, P > rgb2YCoCgR (tvec3< T, P > const &rgbColor)
 Convert a color from RGB color space to YCoCgR color space. More...
 
template<typename T , precision P>
GLM_FUNC_DECL tvec3< T, P > YCoCg2rgb (tvec3< T, P > const &YCoCgColor)
 Convert a color from YCoCg color space to RGB color space. More...
 
template<typename T , precision P>
GLM_FUNC_DECL tvec3< T, P > YCoCgR2rgb (tvec3< T, P > const &YCoCgColor)
 Convert a color from YCoCgR color space to RGB color space. More...
 
+

Detailed Description

+

GLM_GTX_color_space_YCoCg

+
See also
GLM Core (dependence)
+ +

Definition in file color_space_YCoCg.hpp.

+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00014_source.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00014_source.html new file mode 100644 index 00000000..823d4728 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00014_source.html @@ -0,0 +1,141 @@ + + + + + + +0.9.9 API documenation: color_space_YCoCg.hpp Source File + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
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+ + +
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+ + +
+
+
+
color_space_YCoCg.hpp
+
+
+Go to the documentation of this file.
1 
+
13 #pragma once
+
14 
+
15 // Dependency:
+
16 #include "../glm.hpp"
+
17 
+
18 #ifndef GLM_ENABLE_EXPERIMENTAL
+
19 # error "GLM: GLM_GTX_color_space_YCoCg is an experimetal extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
+
20 #endif
+
21 
+
22 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
+
23 # pragma message("GLM: GLM_GTX_color_space_YCoCg extension included")
+
24 #endif
+
25 
+
26 namespace glm
+
27 {
+
30 
+
33  template <typename T, precision P>
+
34  GLM_FUNC_DECL tvec3<T, P> rgb2YCoCg(
+
35  tvec3<T, P> const & rgbColor);
+
36 
+
39  template <typename T, precision P>
+
40  GLM_FUNC_DECL tvec3<T, P> YCoCg2rgb(
+
41  tvec3<T, P> const & YCoCgColor);
+
42 
+
46  template <typename T, precision P>
+
47  GLM_FUNC_DECL tvec3<T, P> rgb2YCoCgR(
+
48  tvec3<T, P> const & rgbColor);
+
49 
+
53  template <typename T, precision P>
+
54  GLM_FUNC_DECL tvec3<T, P> YCoCgR2rgb(
+
55  tvec3<T, P> const & YCoCgColor);
+
56 
+
58 }//namespace glm
+
59 
+
60 #include "color_space_YCoCg.inl"
+
GLM_FUNC_DECL tvec3< T, P > YCoCg2rgb(tvec3< T, P > const &YCoCgColor)
Convert a color from YCoCg color space to RGB color space.
+
GLM_FUNC_DECL tvec3< T, P > rgb2YCoCgR(tvec3< T, P > const &rgbColor)
Convert a color from RGB color space to YCoCgR color space.
+
GLM_FUNC_DECL tvec3< T, P > rgb2YCoCg(tvec3< T, P > const &rgbColor)
Convert a color from RGB color space to YCoCg color space.
+
Definition: _noise.hpp:11
+
GLM_FUNC_DECL tvec3< T, P > rgbColor(tvec3< T, P > const &hsvValue)
Converts a color from HSV color space to its color in RGB color space.
+
GLM_FUNC_DECL tvec3< T, P > YCoCgR2rgb(tvec3< T, P > const &YCoCgColor)
Convert a color from YCoCgR color space to RGB color space.
+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00015.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00015.html new file mode 100644 index 00000000..8a565260 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00015.html @@ -0,0 +1,108 @@ + + + + + + +0.9.9 API documenation: common.hpp File Reference + + + + + + + + + + +
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0.9.9 API documenation +
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common.hpp File Reference
+
+
+ +

GLM Core +More...

+ +

Go to the source code of this file.

+

Detailed Description

+

GLM Core

+ +

Definition in file common.hpp.

+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00015_source.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00015_source.html new file mode 100644 index 00000000..9bb8b012 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00015_source.html @@ -0,0 +1,104 @@ + + + + + + +0.9.9 API documenation: common.hpp Source File + + + + + + + + + + +
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common.hpp
+
+
+Go to the documentation of this file.
1 
+
4 #pragma once
+
5 
+
6 #include "detail/func_common.hpp"
+ +
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00016.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00016.html new file mode 100644 index 00000000..eacf812a --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00016.html @@ -0,0 +1,123 @@ + + + + + + +0.9.9 API documenation: common.hpp File Reference + + + + + + + + + + +
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+ + + + + + + + + + +

+Functions

template<typename T , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< T, P > fmod (vecType< T, P > const &v)
 Similar to 'mod' but with a different rounding and integer support. More...
 
template<typename genType >
GLM_FUNC_DECL genType::bool_type isdenormal (genType const &x)
 Returns true if x is a denormalized number Numbers whose absolute value is too small to be represented in the normal format are represented in an alternate, denormalized format. More...
 
+

Detailed Description

+

GLM_GTX_common

+
See also
GLM Core (dependence)
+ +

Definition in file gtx/common.hpp.

+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00016_source.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00016_source.html new file mode 100644 index 00000000..94c90a68 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00016_source.html @@ -0,0 +1,131 @@ + + + + + + +0.9.9 API documenation: common.hpp Source File + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+
+
gtx/common.hpp
+
+
+Go to the documentation of this file.
1 
+
13 #pragma once
+
14 
+
15 // Dependencies:
+
16 #include "../vec2.hpp"
+
17 #include "../vec3.hpp"
+
18 #include "../vec4.hpp"
+
19 #include "../gtc/vec1.hpp"
+
20 
+
21 #ifndef GLM_ENABLE_EXPERIMENTAL
+
22 # error "GLM: GLM_GTX_common is an experimetal extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
+
23 #endif
+
24 
+
25 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
+
26 # pragma message("GLM: GLM_GTX_common extension included")
+
27 #endif
+
28 
+
29 namespace glm
+
30 {
+
33 
+
42  template <typename genType>
+
43  GLM_FUNC_DECL typename genType::bool_type isdenormal(genType const & x);
+
44 
+
50  template <typename T, precision P, template <typename, precision> class vecType>
+
51  GLM_FUNC_DECL vecType<T, P> fmod(vecType<T, P> const & v);
+
52 
+
54 }//namespace glm
+
55 
+
56 #include "common.inl"
+
GLM_FUNC_DECL genType::bool_type isdenormal(genType const &x)
Returns true if x is a denormalized number Numbers whose absolute value is too small to be represente...
+
GLM_FUNC_DECL vecType< T, P > fmod(vecType< T, P > const &v)
Similar to 'mod' but with a different rounding and integer support.
+
Definition: _noise.hpp:11
+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00017.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00017.html new file mode 100644 index 00000000..d75205d4 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00017.html @@ -0,0 +1,443 @@ + + + + + + +0.9.9 API documenation: compatibility.hpp File Reference + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+ +
+
compatibility.hpp File Reference
+
+
+ +

GLM_GTX_compatibility +More...

+ +

Go to the source code of this file.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Typedefs

+typedef bool bool1
 boolean type with 1 component. (From GLM_GTX_compatibility extension)
 
+typedef bool bool1x1
 boolean matrix with 1 x 1 component. (From GLM_GTX_compatibility extension)
 
+typedef tvec2< bool, highp > bool2
 boolean type with 2 components. (From GLM_GTX_compatibility extension)
 
+typedef tmat2x2< bool, highp > bool2x2
 boolean matrix with 2 x 2 components. (From GLM_GTX_compatibility extension)
 
+typedef tmat2x3< bool, highp > bool2x3
 boolean matrix with 2 x 3 components. (From GLM_GTX_compatibility extension)
 
+typedef tmat2x4< bool, highp > bool2x4
 boolean matrix with 2 x 4 components. (From GLM_GTX_compatibility extension)
 
+typedef tvec3< bool, highp > bool3
 boolean type with 3 components. (From GLM_GTX_compatibility extension)
 
+typedef tmat3x2< bool, highp > bool3x2
 boolean matrix with 3 x 2 components. (From GLM_GTX_compatibility extension)
 
+typedef tmat3x3< bool, highp > bool3x3
 boolean matrix with 3 x 3 components. (From GLM_GTX_compatibility extension)
 
+typedef tmat3x4< bool, highp > bool3x4
 boolean matrix with 3 x 4 components. (From GLM_GTX_compatibility extension)
 
+typedef tvec4< bool, highp > bool4
 boolean type with 4 components. (From GLM_GTX_compatibility extension)
 
+typedef tmat4x2< bool, highp > bool4x2
 boolean matrix with 4 x 2 components. (From GLM_GTX_compatibility extension)
 
+typedef tmat4x3< bool, highp > bool4x3
 boolean matrix with 4 x 3 components. (From GLM_GTX_compatibility extension)
 
+typedef tmat4x4< bool, highp > bool4x4
 boolean matrix with 4 x 4 components. (From GLM_GTX_compatibility extension)
 
+typedef double double1
 double-precision floating-point vector with 1 component. (From GLM_GTX_compatibility extension)
 
+typedef double double1x1
 double-precision floating-point matrix with 1 component. (From GLM_GTX_compatibility extension)
 
+typedef tvec2< double, highp > double2
 double-precision floating-point vector with 2 components. (From GLM_GTX_compatibility extension)
 
+typedef tmat2x2< double, highp > double2x2
 double-precision floating-point matrix with 2 x 2 components. (From GLM_GTX_compatibility extension)
 
+typedef tmat2x3< double, highp > double2x3
 double-precision floating-point matrix with 2 x 3 components. (From GLM_GTX_compatibility extension)
 
+typedef tmat2x4< double, highp > double2x4
 double-precision floating-point matrix with 2 x 4 components. (From GLM_GTX_compatibility extension)
 
+typedef tvec3< double, highp > double3
 double-precision floating-point vector with 3 components. (From GLM_GTX_compatibility extension)
 
+typedef tmat3x2< double, highp > double3x2
 double-precision floating-point matrix with 3 x 2 components. (From GLM_GTX_compatibility extension)
 
+typedef tmat3x3< double, highp > double3x3
 double-precision floating-point matrix with 3 x 3 components. (From GLM_GTX_compatibility extension)
 
+typedef tmat3x4< double, highp > double3x4
 double-precision floating-point matrix with 3 x 4 components. (From GLM_GTX_compatibility extension)
 
+typedef tvec4< double, highp > double4
 double-precision floating-point vector with 4 components. (From GLM_GTX_compatibility extension)
 
+typedef tmat4x2< double, highp > double4x2
 double-precision floating-point matrix with 4 x 2 components. (From GLM_GTX_compatibility extension)
 
+typedef tmat4x3< double, highp > double4x3
 double-precision floating-point matrix with 4 x 3 components. (From GLM_GTX_compatibility extension)
 
+typedef tmat4x4< double, highp > double4x4
 double-precision floating-point matrix with 4 x 4 components. (From GLM_GTX_compatibility extension)
 
+typedef float float1
 single-precision floating-point vector with 1 component. (From GLM_GTX_compatibility extension)
 
+typedef float float1x1
 single-precision floating-point matrix with 1 component. (From GLM_GTX_compatibility extension)
 
+typedef tvec2< float, highp > float2
 single-precision floating-point vector with 2 components. (From GLM_GTX_compatibility extension)
 
+typedef tmat2x2< float, highp > float2x2
 single-precision floating-point matrix with 2 x 2 components. (From GLM_GTX_compatibility extension)
 
+typedef tmat2x3< float, highp > float2x3
 single-precision floating-point matrix with 2 x 3 components. (From GLM_GTX_compatibility extension)
 
+typedef tmat2x4< float, highp > float2x4
 single-precision floating-point matrix with 2 x 4 components. (From GLM_GTX_compatibility extension)
 
+typedef tvec3< float, highp > float3
 single-precision floating-point vector with 3 components. (From GLM_GTX_compatibility extension)
 
+typedef tmat3x2< float, highp > float3x2
 single-precision floating-point matrix with 3 x 2 components. (From GLM_GTX_compatibility extension)
 
+typedef tmat3x3< float, highp > float3x3
 single-precision floating-point matrix with 3 x 3 components. (From GLM_GTX_compatibility extension)
 
+typedef tmat3x4< float, highp > float3x4
 single-precision floating-point matrix with 3 x 4 components. (From GLM_GTX_compatibility extension)
 
+typedef tvec4< float, highp > float4
 single-precision floating-point vector with 4 components. (From GLM_GTX_compatibility extension)
 
+typedef tmat4x2< float, highp > float4x2
 single-precision floating-point matrix with 4 x 2 components. (From GLM_GTX_compatibility extension)
 
+typedef tmat4x3< float, highp > float4x3
 single-precision floating-point matrix with 4 x 3 components. (From GLM_GTX_compatibility extension)
 
+typedef tmat4x4< float, highp > float4x4
 single-precision floating-point matrix with 4 x 4 components. (From GLM_GTX_compatibility extension)
 
+typedef int int1
 integer vector with 1 component. (From GLM_GTX_compatibility extension)
 
+typedef int int1x1
 integer matrix with 1 component. (From GLM_GTX_compatibility extension)
 
+typedef tvec2< int, highp > int2
 integer vector with 2 components. (From GLM_GTX_compatibility extension)
 
+typedef tmat2x2< int, highp > int2x2
 integer matrix with 2 x 2 components. (From GLM_GTX_compatibility extension)
 
+typedef tmat2x3< int, highp > int2x3
 integer matrix with 2 x 3 components. (From GLM_GTX_compatibility extension)
 
+typedef tmat2x4< int, highp > int2x4
 integer matrix with 2 x 4 components. (From GLM_GTX_compatibility extension)
 
+typedef tvec3< int, highp > int3
 integer vector with 3 components. (From GLM_GTX_compatibility extension)
 
+typedef tmat3x2< int, highp > int3x2
 integer matrix with 3 x 2 components. (From GLM_GTX_compatibility extension)
 
+typedef tmat3x3< int, highp > int3x3
 integer matrix with 3 x 3 components. (From GLM_GTX_compatibility extension)
 
+typedef tmat3x4< int, highp > int3x4
 integer matrix with 3 x 4 components. (From GLM_GTX_compatibility extension)
 
+typedef tvec4< int, highp > int4
 integer vector with 4 components. (From GLM_GTX_compatibility extension)
 
+typedef tmat4x2< int, highp > int4x2
 integer matrix with 4 x 2 components. (From GLM_GTX_compatibility extension)
 
+typedef tmat4x3< int, highp > int4x3
 integer matrix with 4 x 3 components. (From GLM_GTX_compatibility extension)
 
+typedef tmat4x4< int, highp > int4x4
 integer matrix with 4 x 4 components. (From GLM_GTX_compatibility extension)
 
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

+template<typename T , precision P>
GLM_FUNC_QUALIFIER T atan2 (T x, T y)
 Arc tangent. Returns an angle whose tangent is y/x. The signs of x and y are used to determine what quadrant the angle is in. The range of values returned by this function is [-PI, PI]. Results are undefined if x and y are both 0. (From GLM_GTX_compatibility)
 
+template<typename T , precision P>
GLM_FUNC_QUALIFIER tvec2< T, P > atan2 (const tvec2< T, P > &x, const tvec2< T, P > &y)
 Arc tangent. Returns an angle whose tangent is y/x. The signs of x and y are used to determine what quadrant the angle is in. The range of values returned by this function is [-PI, PI]. Results are undefined if x and y are both 0. (From GLM_GTX_compatibility)
 
+template<typename T , precision P>
GLM_FUNC_QUALIFIER tvec3< T, P > atan2 (const tvec3< T, P > &x, const tvec3< T, P > &y)
 Arc tangent. Returns an angle whose tangent is y/x. The signs of x and y are used to determine what quadrant the angle is in. The range of values returned by this function is [-PI, PI]. Results are undefined if x and y are both 0. (From GLM_GTX_compatibility)
 
+template<typename T , precision P>
GLM_FUNC_QUALIFIER tvec4< T, P > atan2 (const tvec4< T, P > &x, const tvec4< T, P > &y)
 Arc tangent. Returns an angle whose tangent is y/x. The signs of x and y are used to determine what quadrant the angle is in. The range of values returned by this function is [-PI, PI]. Results are undefined if x and y are both 0. (From GLM_GTX_compatibility)
 
+template<typename genType >
GLM_FUNC_DECL bool isfinite (genType const &x)
 Test whether or not a scalar or each vector component is a finite value. (From GLM_GTX_compatibility)
 
+template<typename T , precision P>
GLM_FUNC_DECL tvec1< bool, P > isfinite (const tvec1< T, P > &x)
 Test whether or not a scalar or each vector component is a finite value. (From GLM_GTX_compatibility)
 
+template<typename T , precision P>
GLM_FUNC_DECL tvec2< bool, P > isfinite (const tvec2< T, P > &x)
 Test whether or not a scalar or each vector component is a finite value. (From GLM_GTX_compatibility)
 
+template<typename T , precision P>
GLM_FUNC_DECL tvec3< bool, P > isfinite (const tvec3< T, P > &x)
 Test whether or not a scalar or each vector component is a finite value. (From GLM_GTX_compatibility)
 
+template<typename T , precision P>
GLM_FUNC_DECL tvec4< bool, P > isfinite (const tvec4< T, P > &x)
 Test whether or not a scalar or each vector component is a finite value. (From GLM_GTX_compatibility)
 
+template<typename T >
GLM_FUNC_QUALIFIER T lerp (T x, T y, T a)
 Returns x * (1.0 - a) + y * a, i.e., the linear blend of x and y using the floating-point value a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility)
 
+template<typename T , precision P>
GLM_FUNC_QUALIFIER tvec2< T, P > lerp (const tvec2< T, P > &x, const tvec2< T, P > &y, T a)
 Returns x * (1.0 - a) + y * a, i.e., the linear blend of x and y using the floating-point value a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility)
 
+template<typename T , precision P>
GLM_FUNC_QUALIFIER tvec3< T, P > lerp (const tvec3< T, P > &x, const tvec3< T, P > &y, T a)
 Returns x * (1.0 - a) + y * a, i.e., the linear blend of x and y using the floating-point value a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility)
 
+template<typename T , precision P>
GLM_FUNC_QUALIFIER tvec4< T, P > lerp (const tvec4< T, P > &x, const tvec4< T, P > &y, T a)
 Returns x * (1.0 - a) + y * a, i.e., the linear blend of x and y using the floating-point value a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility)
 
+template<typename T , precision P>
GLM_FUNC_QUALIFIER tvec2< T, P > lerp (const tvec2< T, P > &x, const tvec2< T, P > &y, const tvec2< T, P > &a)
 Returns the component-wise result of x * (1.0 - a) + y * a, i.e., the linear blend of x and y using vector a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility)
 
+template<typename T , precision P>
GLM_FUNC_QUALIFIER tvec3< T, P > lerp (const tvec3< T, P > &x, const tvec3< T, P > &y, const tvec3< T, P > &a)
 Returns the component-wise result of x * (1.0 - a) + y * a, i.e., the linear blend of x and y using vector a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility)
 
+template<typename T , precision P>
GLM_FUNC_QUALIFIER tvec4< T, P > lerp (const tvec4< T, P > &x, const tvec4< T, P > &y, const tvec4< T, P > &a)
 Returns the component-wise result of x * (1.0 - a) + y * a, i.e., the linear blend of x and y using vector a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility)
 
+template<typename T , precision P>
GLM_FUNC_QUALIFIER T saturate (T x)
 Returns clamp(x, 0, 1) for each component in x. (From GLM_GTX_compatibility)
 
+template<typename T , precision P>
GLM_FUNC_QUALIFIER tvec2< T, P > saturate (const tvec2< T, P > &x)
 Returns clamp(x, 0, 1) for each component in x. (From GLM_GTX_compatibility)
 
+template<typename T , precision P>
GLM_FUNC_QUALIFIER tvec3< T, P > saturate (const tvec3< T, P > &x)
 Returns clamp(x, 0, 1) for each component in x. (From GLM_GTX_compatibility)
 
+template<typename T , precision P>
GLM_FUNC_QUALIFIER tvec4< T, P > saturate (const tvec4< T, P > &x)
 Returns clamp(x, 0, 1) for each component in x. (From GLM_GTX_compatibility)
 
+

Detailed Description

+

GLM_GTX_compatibility

+
See also
GLM Core (dependence)
+ +

Definition in file compatibility.hpp.

+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00017_source.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00017_source.html new file mode 100644 index 00000000..8b80d7ca --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00017_source.html @@ -0,0 +1,282 @@ + + + + + + +0.9.9 API documenation: compatibility.hpp Source File + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+
+
compatibility.hpp
+
+
+Go to the documentation of this file.
1 
+
13 #pragma once
+
14 
+
15 // Dependency:
+
16 #include "../glm.hpp"
+
17 #include "../gtc/quaternion.hpp"
+
18 
+
19 #ifndef GLM_ENABLE_EXPERIMENTAL
+
20 # error "GLM: GLM_GTX_compatibility is an experimetal extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
+
21 #endif
+
22 
+
23 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
+
24 # pragma message("GLM: GLM_GTX_compatibility extension included")
+
25 #endif
+
26 
+
27 #if GLM_COMPILER & GLM_COMPILER_VC
+
28 # include <cfloat>
+
29 #elif GLM_COMPILER & GLM_COMPILER_GCC
+
30 # include <cmath>
+
31 # if(GLM_PLATFORM & GLM_PLATFORM_ANDROID)
+
32 # undef isfinite
+
33 # endif
+
34 #endif//GLM_COMPILER
+
35 
+
36 namespace glm
+
37 {
+
40 
+
41  template <typename T> GLM_FUNC_QUALIFIER T lerp(T x, T y, T a){return mix(x, y, a);}
+
42  template <typename T, precision P> GLM_FUNC_QUALIFIER tvec2<T, P> lerp(const tvec2<T, P>& x, const tvec2<T, P>& y, T a){return mix(x, y, a);}
+
43 
+
44  template <typename T, precision P> GLM_FUNC_QUALIFIER tvec3<T, P> lerp(const tvec3<T, P>& x, const tvec3<T, P>& y, T a){return mix(x, y, a);}
+
45  template <typename T, precision P> GLM_FUNC_QUALIFIER tvec4<T, P> lerp(const tvec4<T, P>& x, const tvec4<T, P>& y, T a){return mix(x, y, a);}
+
46  template <typename T, precision P> GLM_FUNC_QUALIFIER tvec2<T, P> lerp(const tvec2<T, P>& x, const tvec2<T, P>& y, const tvec2<T, P>& a){return mix(x, y, a);}
+
47  template <typename T, precision P> GLM_FUNC_QUALIFIER tvec3<T, P> lerp(const tvec3<T, P>& x, const tvec3<T, P>& y, const tvec3<T, P>& a){return mix(x, y, a);}
+
48  template <typename T, precision P> GLM_FUNC_QUALIFIER tvec4<T, P> lerp(const tvec4<T, P>& x, const tvec4<T, P>& y, const tvec4<T, P>& a){return mix(x, y, a);}
+
49 
+
50  template <typename T, precision P> GLM_FUNC_QUALIFIER T saturate(T x){return clamp(x, T(0), T(1));}
+
51  template <typename T, precision P> GLM_FUNC_QUALIFIER tvec2<T, P> saturate(const tvec2<T, P>& x){return clamp(x, T(0), T(1));}
+
52  template <typename T, precision P> GLM_FUNC_QUALIFIER tvec3<T, P> saturate(const tvec3<T, P>& x){return clamp(x, T(0), T(1));}
+
53  template <typename T, precision P> GLM_FUNC_QUALIFIER tvec4<T, P> saturate(const tvec4<T, P>& x){return clamp(x, T(0), T(1));}
+
54 
+
55  template <typename T, precision P> GLM_FUNC_QUALIFIER T atan2(T x, T y){return atan(x, y);}
+
56  template <typename T, precision P> GLM_FUNC_QUALIFIER tvec2<T, P> atan2(const tvec2<T, P>& x, const tvec2<T, P>& y){return atan(x, y);}
+
57  template <typename T, precision P> GLM_FUNC_QUALIFIER tvec3<T, P> atan2(const tvec3<T, P>& x, const tvec3<T, P>& y){return atan(x, y);}
+
58  template <typename T, precision P> GLM_FUNC_QUALIFIER tvec4<T, P> atan2(const tvec4<T, P>& x, const tvec4<T, P>& y){return atan(x, y);}
+
59 
+
60  template <typename genType> GLM_FUNC_DECL bool isfinite(genType const & x);
+
61  template <typename T, precision P> GLM_FUNC_DECL tvec1<bool, P> isfinite(const tvec1<T, P>& x);
+
62  template <typename T, precision P> GLM_FUNC_DECL tvec2<bool, P> isfinite(const tvec2<T, P>& x);
+
63  template <typename T, precision P> GLM_FUNC_DECL tvec3<bool, P> isfinite(const tvec3<T, P>& x);
+
64  template <typename T, precision P> GLM_FUNC_DECL tvec4<bool, P> isfinite(const tvec4<T, P>& x);
+
65 
+
66  typedef bool bool1;
+
67  typedef tvec2<bool, highp> bool2;
+
68  typedef tvec3<bool, highp> bool3;
+
69  typedef tvec4<bool, highp> bool4;
+
70 
+
71  typedef bool bool1x1;
+
72  typedef tmat2x2<bool, highp> bool2x2;
+
73  typedef tmat2x3<bool, highp> bool2x3;
+
74  typedef tmat2x4<bool, highp> bool2x4;
+
75  typedef tmat3x2<bool, highp> bool3x2;
+
76  typedef tmat3x3<bool, highp> bool3x3;
+
77  typedef tmat3x4<bool, highp> bool3x4;
+
78  typedef tmat4x2<bool, highp> bool4x2;
+
79  typedef tmat4x3<bool, highp> bool4x3;
+
80  typedef tmat4x4<bool, highp> bool4x4;
+
81 
+
82  typedef int int1;
+
83  typedef tvec2<int, highp> int2;
+
84  typedef tvec3<int, highp> int3;
+
85  typedef tvec4<int, highp> int4;
+
86 
+
87  typedef int int1x1;
+
88  typedef tmat2x2<int, highp> int2x2;
+
89  typedef tmat2x3<int, highp> int2x3;
+
90  typedef tmat2x4<int, highp> int2x4;
+
91  typedef tmat3x2<int, highp> int3x2;
+
92  typedef tmat3x3<int, highp> int3x3;
+
93  typedef tmat3x4<int, highp> int3x4;
+
94  typedef tmat4x2<int, highp> int4x2;
+
95  typedef tmat4x3<int, highp> int4x3;
+
96  typedef tmat4x4<int, highp> int4x4;
+
97 
+
98  typedef float float1;
+
99  typedef tvec2<float, highp> float2;
+
100  typedef tvec3<float, highp> float3;
+
101  typedef tvec4<float, highp> float4;
+
102 
+
103  typedef float float1x1;
+
104  typedef tmat2x2<float, highp> float2x2;
+
105  typedef tmat2x3<float, highp> float2x3;
+
106  typedef tmat2x4<float, highp> float2x4;
+
107  typedef tmat3x2<float, highp> float3x2;
+
108  typedef tmat3x3<float, highp> float3x3;
+
109  typedef tmat3x4<float, highp> float3x4;
+
110  typedef tmat4x2<float, highp> float4x2;
+
111  typedef tmat4x3<float, highp> float4x3;
+
112  typedef tmat4x4<float, highp> float4x4;
+
113 
+
114  typedef double double1;
+
115  typedef tvec2<double, highp> double2;
+
116  typedef tvec3<double, highp> double3;
+
117  typedef tvec4<double, highp> double4;
+
118 
+
119  typedef double double1x1;
+
120  typedef tmat2x2<double, highp> double2x2;
+
121  typedef tmat2x3<double, highp> double2x3;
+
122  typedef tmat2x4<double, highp> double2x4;
+
123  typedef tmat3x2<double, highp> double3x2;
+
124  typedef tmat3x3<double, highp> double3x3;
+
125  typedef tmat3x4<double, highp> double3x4;
+
126  typedef tmat4x2<double, highp> double4x2;
+
127  typedef tmat4x3<double, highp> double4x3;
+
128  typedef tmat4x4<double, highp> double4x4;
+
129 
+
131 }//namespace glm
+
132 
+
133 #include "compatibility.inl"
+
int int1x1
integer matrix with 1 component. (From GLM_GTX_compatibility extension)
+
tmat3x3< bool, highp > bool3x3
boolean matrix with 3 x 3 components. (From GLM_GTX_compatibility extension)
+
tmat3x3< float, highp > float3x3
single-precision floating-point matrix with 3 x 3 components. (From GLM_GTX_compatibility extension) ...
+
tmat2x4< int, highp > int2x4
integer matrix with 2 x 4 components. (From GLM_GTX_compatibility extension)
+
tmat2x4< float, highp > float2x4
single-precision floating-point matrix with 2 x 4 components. (From GLM_GTX_compatibility extension) ...
+
tmat4x3< float, highp > float4x3
single-precision floating-point matrix with 4 x 3 components. (From GLM_GTX_compatibility extension) ...
+
double double1
double-precision floating-point vector with 1 component. (From GLM_GTX_compatibility extension) ...
+
tmat2x2< double, highp > double2x2
double-precision floating-point matrix with 2 x 2 components. (From GLM_GTX_compatibility extension) ...
+
tmat3x4< double, highp > double3x4
double-precision floating-point matrix with 3 x 4 components. (From GLM_GTX_compatibility extension) ...
+
tmat2x2< int, highp > int2x2
integer matrix with 2 x 2 components. (From GLM_GTX_compatibility extension)
+
tvec2< int, highp > int2
integer vector with 2 components. (From GLM_GTX_compatibility extension)
+
tvec3< double, highp > double3
double-precision floating-point vector with 3 components. (From GLM_GTX_compatibility extension) ...
+
GLM_FUNC_QUALIFIER tvec4< T, P > lerp(const tvec4< T, P > &x, const tvec4< T, P > &y, const tvec4< T, P > &a)
Returns the component-wise result of x * (1.0 - a) + y * a, i.e., the linear blend of x and y using v...
+
tmat3x3< int, highp > int3x3
integer matrix with 3 x 3 components. (From GLM_GTX_compatibility extension)
+
tmat3x3< double, highp > double3x3
double-precision floating-point matrix with 3 x 3 components. (From GLM_GTX_compatibility extension) ...
+
tmat2x3< bool, highp > bool2x3
boolean matrix with 2 x 3 components. (From GLM_GTX_compatibility extension)
+
tmat4x4< bool, highp > bool4x4
boolean matrix with 4 x 4 components. (From GLM_GTX_compatibility extension)
+
tmat4x3< bool, highp > bool4x3
boolean matrix with 4 x 3 components. (From GLM_GTX_compatibility extension)
+
tmat2x2< float, highp > float2x2
single-precision floating-point matrix with 2 x 2 components. (From GLM_GTX_compatibility extension) ...
+
GLM_FUNC_QUALIFIER tvec4< T, P > saturate(const tvec4< T, P > &x)
Returns clamp(x, 0, 1) for each component in x. (From GLM_GTX_compatibility)
+
tvec2< bool, highp > bool2
boolean type with 2 components. (From GLM_GTX_compatibility extension)
+
GLM_FUNC_DECL tvec4< bool, P > isfinite(const tvec4< T, P > &x)
Test whether or not a scalar or each vector component is a finite value. (From GLM_GTX_compatibility)...
+
tvec4< float, highp > float4
single-precision floating-point vector with 4 components. (From GLM_GTX_compatibility extension) ...
+
tmat4x4< float, highp > float4x4
single-precision floating-point matrix with 4 x 4 components. (From GLM_GTX_compatibility extension) ...
+
tmat4x2< float, highp > float4x2
single-precision floating-point matrix with 4 x 2 components. (From GLM_GTX_compatibility extension) ...
+
float float1
single-precision floating-point vector with 1 component. (From GLM_GTX_compatibility extension) ...
+
tmat3x2< float, highp > float3x2
single-precision floating-point matrix with 3 x 2 components. (From GLM_GTX_compatibility extension) ...
+
tmat4x2< double, highp > double4x2
double-precision floating-point matrix with 4 x 2 components. (From GLM_GTX_compatibility extension) ...
+
tmat4x3< double, highp > double4x3
double-precision floating-point matrix with 4 x 3 components. (From GLM_GTX_compatibility extension) ...
+
double double1x1
double-precision floating-point matrix with 1 component. (From GLM_GTX_compatibility extension) ...
+
tmat4x2< int, highp > int4x2
integer matrix with 4 x 2 components. (From GLM_GTX_compatibility extension)
+
tvec4< int, highp > int4
integer vector with 4 components. (From GLM_GTX_compatibility extension)
+
tvec3< bool, highp > bool3
boolean type with 3 components. (From GLM_GTX_compatibility extension)
+
GLM_FUNC_DECL genType clamp(genType x, genType minVal, genType maxVal)
Returns min(max(x, minVal), maxVal) for each component in x using the floating-point values minVal an...
+
tmat3x2< int, highp > int3x2
integer matrix with 3 x 2 components. (From GLM_GTX_compatibility extension)
+
tmat3x2< double, highp > double3x2
double-precision floating-point matrix with 3 x 2 components. (From GLM_GTX_compatibility extension) ...
+
GLM_FUNC_QUALIFIER tvec4< T, P > atan2(const tvec4< T, P > &x, const tvec4< T, P > &y)
Arc tangent. Returns an angle whose tangent is y/x. The signs of x and y are used to determine what q...
+
tvec4< double, highp > double4
double-precision floating-point vector with 4 components. (From GLM_GTX_compatibility extension) ...
+
tmat4x2< bool, highp > bool4x2
boolean matrix with 4 x 2 components. (From GLM_GTX_compatibility extension)
+
tmat2x4< double, highp > double2x4
double-precision floating-point matrix with 2 x 4 components. (From GLM_GTX_compatibility extension) ...
+
tmat4x3< int, highp > int4x3
integer matrix with 4 x 3 components. (From GLM_GTX_compatibility extension)
+
tmat2x3< double, highp > double2x3
double-precision floating-point matrix with 2 x 3 components. (From GLM_GTX_compatibility extension) ...
+
tmat2x3< float, highp > float2x3
single-precision floating-point matrix with 2 x 3 components. (From GLM_GTX_compatibility extension) ...
+
tmat3x4< int, highp > int3x4
integer matrix with 3 x 4 components. (From GLM_GTX_compatibility extension)
+
tmat2x4< bool, highp > bool2x4
boolean matrix with 2 x 4 components. (From GLM_GTX_compatibility extension)
+
tmat4x4< int, highp > int4x4
integer matrix with 4 x 4 components. (From GLM_GTX_compatibility extension)
+
int int1
integer vector with 1 component. (From GLM_GTX_compatibility extension)
+
tvec2< float, highp > float2
single-precision floating-point vector with 2 components. (From GLM_GTX_compatibility extension) ...
+
tmat2x2< bool, highp > bool2x2
boolean matrix with 2 x 2 components. (From GLM_GTX_compatibility extension)
+
Definition: _noise.hpp:11
+
tvec4< bool, highp > bool4
boolean type with 4 components. (From GLM_GTX_compatibility extension)
+
tmat4x4< double, highp > double4x4
double-precision floating-point matrix with 4 x 4 components. (From GLM_GTX_compatibility extension) ...
+
bool bool1
boolean type with 1 component. (From GLM_GTX_compatibility extension)
+
tmat3x4< bool, highp > bool3x4
boolean matrix with 3 x 4 components. (From GLM_GTX_compatibility extension)
+
GLM_FUNC_DECL vecType< T, P > mix(vecType< T, P > const &x, vecType< T, P > const &y, vecType< U, P > const &a)
If genTypeU is a floating scalar or vector: Returns x * (1.0 - a) + y * a, i.e., the linear blend of ...
+
GLM_FUNC_DECL vecType< T, P > atan(vecType< T, P > const &y, vecType< T, P > const &x)
Arc tangent.
+
tmat3x2< bool, highp > bool3x2
boolean matrix with 3 x 2 components. (From GLM_GTX_compatibility extension)
+
tmat3x4< float, highp > float3x4
single-precision floating-point matrix with 3 x 4 components. (From GLM_GTX_compatibility extension) ...
+
tmat2x3< int, highp > int2x3
integer matrix with 2 x 3 components. (From GLM_GTX_compatibility extension)
+
tvec3< float, highp > float3
single-precision floating-point vector with 3 components. (From GLM_GTX_compatibility extension) ...
+
tvec3< int, highp > int3
integer vector with 3 components. (From GLM_GTX_compatibility extension)
+
float float1x1
single-precision floating-point matrix with 1 component. (From GLM_GTX_compatibility extension) ...
+
tvec2< double, highp > double2
double-precision floating-point vector with 2 components. (From GLM_GTX_compatibility extension) ...
+
bool bool1x1
boolean matrix with 1 x 1 component. (From GLM_GTX_compatibility extension)
+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00018.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00018.html new file mode 100644 index 00000000..fbf03b13 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00018.html @@ -0,0 +1,141 @@ + + + + + + +0.9.9 API documenation: component_wise.hpp File Reference + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+ +
+
component_wise.hpp File Reference
+
+
+ +

GLM_GTX_component_wise +More...

+ +

Go to the source code of this file.

+ + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<typename genType >
GLM_FUNC_DECL genType::value_type compAdd (genType const &v)
 Add all vector components together. More...
 
template<typename genType >
GLM_FUNC_DECL genType::value_type compMax (genType const &v)
 Find the maximum value between single vector components. More...
 
template<typename genType >
GLM_FUNC_DECL genType::value_type compMin (genType const &v)
 Find the minimum value between single vector components. More...
 
template<typename genType >
GLM_FUNC_DECL genType::value_type compMul (genType const &v)
 Multiply all vector components together. More...
 
template<typename floatType , typename T , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< floatType, P > compNormalize (vecType< T, P > const &v)
 Convert an integer vector to a normalized float vector. More...
 
template<typename T , typename floatType , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< T, P > compScale (vecType< floatType, P > const &v)
 Convert a normalized float vector to an integer vector. More...
 
+

Detailed Description

+

GLM_GTX_component_wise

+
Date
2007-05-21 / 2011-06-07
+
Author
Christophe Riccio
+
See also
GLM Core (dependence)
+ +

Definition in file component_wise.hpp.

+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00018_source.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00018_source.html new file mode 100644 index 00000000..e0dd70e8 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00018_source.html @@ -0,0 +1,145 @@ + + + + + + +0.9.9 API documenation: component_wise.hpp Source File + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+
+
component_wise.hpp
+
+
+Go to the documentation of this file.
1 
+
15 #pragma once
+
16 
+
17 // Dependencies
+
18 #include "../detail/setup.hpp"
+
19 #include "../detail/precision.hpp"
+
20 
+
21 #ifndef GLM_ENABLE_EXPERIMENTAL
+
22 # error "GLM: GLM_GTX_component_wise is an experimetal extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
+
23 #endif
+
24 
+
25 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
+
26 # pragma message("GLM: GLM_GTX_component_wise extension included")
+
27 #endif
+
28 
+
29 namespace glm
+
30 {
+
33 
+
37  template <typename floatType, typename T, precision P, template <typename, precision> class vecType>
+
38  GLM_FUNC_DECL vecType<floatType, P> compNormalize(vecType<T, P> const & v);
+
39 
+
43  template <typename T, typename floatType, precision P, template <typename, precision> class vecType>
+
44  GLM_FUNC_DECL vecType<T, P> compScale(vecType<floatType, P> const & v);
+
45 
+
48  template <typename genType>
+
49  GLM_FUNC_DECL typename genType::value_type compAdd(genType const & v);
+
50 
+
53  template <typename genType>
+
54  GLM_FUNC_DECL typename genType::value_type compMul(genType const & v);
+
55 
+
58  template <typename genType>
+
59  GLM_FUNC_DECL typename genType::value_type compMin(genType const & v);
+
60 
+
63  template <typename genType>
+
64  GLM_FUNC_DECL typename genType::value_type compMax(genType const & v);
+
65 
+
67 }//namespace glm
+
68 
+
69 #include "component_wise.inl"
+
GLM_FUNC_DECL genType::value_type compAdd(genType const &v)
Add all vector components together.
+
GLM_FUNC_DECL vecType< T, P > compScale(vecType< floatType, P > const &v)
Convert a normalized float vector to an integer vector.
+
GLM_FUNC_DECL genType::value_type compMul(genType const &v)
Multiply all vector components together.
+
GLM_FUNC_DECL vecType< floatType, P > compNormalize(vecType< T, P > const &v)
Convert an integer vector to a normalized float vector.
+
GLM_FUNC_DECL genType::value_type compMin(genType const &v)
Find the minimum value between single vector components.
+
GLM_FUNC_DECL genType::value_type compMax(genType const &v)
Find the maximum value between single vector components.
+
Definition: _noise.hpp:11
+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00019.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00019.html new file mode 100644 index 00000000..329c127c --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00019.html @@ -0,0 +1,231 @@ + + + + + + +0.9.9 API documenation: constants.hpp File Reference + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+ +
+
constants.hpp File Reference
+
+
+ +

GLM_GTC_constants +More...

+ +

Go to the source code of this file.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType e ()
 Return e constant. More...
 
template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType epsilon ()
 Return the epsilon constant for floating point types. More...
 
template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType euler ()
 Return Euler's constant. More...
 
template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType four_over_pi ()
 Return 4 / pi. More...
 
template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType golden_ratio ()
 Return the golden ratio constant. More...
 
template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType half_pi ()
 Return pi / 2. More...
 
template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType ln_ln_two ()
 Return ln(ln(2)). More...
 
template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType ln_ten ()
 Return ln(10). More...
 
template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType ln_two ()
 Return ln(2). More...
 
template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType one ()
 Return 1. More...
 
template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType one_over_pi ()
 Return 1 / pi. More...
 
template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType one_over_root_two ()
 Return 1 / sqrt(2). More...
 
template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType one_over_two_pi ()
 Return 1 / (pi * 2). More...
 
template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType pi ()
 Return the pi constant. More...
 
template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType quarter_pi ()
 Return pi / 4. More...
 
template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType root_five ()
 Return sqrt(5). More...
 
template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType root_half_pi ()
 Return sqrt(pi / 2). More...
 
template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType root_ln_four ()
 Return sqrt(ln(4)). More...
 
template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType root_pi ()
 Return square root of pi. More...
 
template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType root_three ()
 Return sqrt(3). More...
 
template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType root_two ()
 Return sqrt(2). More...
 
template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType root_two_pi ()
 Return sqrt(2 * pi). More...
 
template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType third ()
 Return 1 / 3. More...
 
template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType three_over_two_pi ()
 Return pi / 2 * 3. More...
 
template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType two_over_pi ()
 Return 2 / pi. More...
 
template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType two_over_root_pi ()
 Return 2 / sqrt(pi). More...
 
template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType two_pi ()
 Return pi * 2. More...
 
template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType two_thirds ()
 Return 2 / 3. More...
 
template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType zero ()
 Return 0. More...
 
+

Detailed Description

+

GLM_GTC_constants

+
See also
GLM Core (dependence)
+ +

Definition in file constants.hpp.

+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00019_source.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00019_source.html new file mode 100644 index 00000000..a30280aa --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00019_source.html @@ -0,0 +1,232 @@ + + + + + + +0.9.9 API documenation: constants.hpp Source File + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+
+
constants.hpp
+
+
+Go to the documentation of this file.
1 
+
13 #pragma once
+
14 
+
15 // Dependencies
+
16 #include "../detail/setup.hpp"
+
17 
+
18 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
+
19 # pragma message("GLM: GLM_GTC_constants extension included")
+
20 #endif
+
21 
+
22 namespace glm
+
23 {
+
26 
+
29  template <typename genType>
+
30  GLM_FUNC_DECL GLM_CONSTEXPR genType epsilon();
+
31 
+
34  template <typename genType>
+
35  GLM_FUNC_DECL GLM_CONSTEXPR genType zero();
+
36 
+
39  template <typename genType>
+
40  GLM_FUNC_DECL GLM_CONSTEXPR genType one();
+
41 
+
44  template <typename genType>
+
45  GLM_FUNC_DECL GLM_CONSTEXPR genType pi();
+
46 
+
49  template <typename genType>
+
50  GLM_FUNC_DECL GLM_CONSTEXPR genType two_pi();
+
51 
+
54  template <typename genType>
+
55  GLM_FUNC_DECL GLM_CONSTEXPR genType root_pi();
+
56 
+
59  template <typename genType>
+
60  GLM_FUNC_DECL GLM_CONSTEXPR genType half_pi();
+
61 
+
64  template <typename genType>
+
65  GLM_FUNC_DECL GLM_CONSTEXPR genType three_over_two_pi();
+
66 
+
69  template <typename genType>
+
70  GLM_FUNC_DECL GLM_CONSTEXPR genType quarter_pi();
+
71 
+
74  template <typename genType>
+
75  GLM_FUNC_DECL GLM_CONSTEXPR genType one_over_pi();
+
76 
+
79  template <typename genType>
+
80  GLM_FUNC_DECL GLM_CONSTEXPR genType one_over_two_pi();
+
81 
+
84  template <typename genType>
+
85  GLM_FUNC_DECL GLM_CONSTEXPR genType two_over_pi();
+
86 
+
89  template <typename genType>
+
90  GLM_FUNC_DECL GLM_CONSTEXPR genType four_over_pi();
+
91 
+
94  template <typename genType>
+
95  GLM_FUNC_DECL GLM_CONSTEXPR genType two_over_root_pi();
+
96 
+
99  template <typename genType>
+
100  GLM_FUNC_DECL GLM_CONSTEXPR genType one_over_root_two();
+
101 
+
104  template <typename genType>
+
105  GLM_FUNC_DECL GLM_CONSTEXPR genType root_half_pi();
+
106 
+
109  template <typename genType>
+
110  GLM_FUNC_DECL GLM_CONSTEXPR genType root_two_pi();
+
111 
+
114  template <typename genType>
+
115  GLM_FUNC_DECL GLM_CONSTEXPR genType root_ln_four();
+
116 
+
119  template <typename genType>
+
120  GLM_FUNC_DECL GLM_CONSTEXPR genType e();
+
121 
+
124  template <typename genType>
+
125  GLM_FUNC_DECL GLM_CONSTEXPR genType euler();
+
126 
+
129  template <typename genType>
+
130  GLM_FUNC_DECL GLM_CONSTEXPR genType root_two();
+
131 
+
134  template <typename genType>
+
135  GLM_FUNC_DECL GLM_CONSTEXPR genType root_three();
+
136 
+
139  template <typename genType>
+
140  GLM_FUNC_DECL GLM_CONSTEXPR genType root_five();
+
141 
+
144  template <typename genType>
+
145  GLM_FUNC_DECL GLM_CONSTEXPR genType ln_two();
+
146 
+
149  template <typename genType>
+
150  GLM_FUNC_DECL GLM_CONSTEXPR genType ln_ten();
+
151 
+
154  template <typename genType>
+
155  GLM_FUNC_DECL GLM_CONSTEXPR genType ln_ln_two();
+
156 
+
159  template <typename genType>
+
160  GLM_FUNC_DECL GLM_CONSTEXPR genType third();
+
161 
+
164  template <typename genType>
+
165  GLM_FUNC_DECL GLM_CONSTEXPR genType two_thirds();
+
166 
+
169  template <typename genType>
+
170  GLM_FUNC_DECL GLM_CONSTEXPR genType golden_ratio();
+
171 
+
173 } //namespace glm
+
174 
+
175 #include "constants.inl"
+
GLM_FUNC_DECL GLM_CONSTEXPR genType root_two()
Return sqrt(2).
+
GLM_FUNC_DECL GLM_CONSTEXPR genType root_pi()
Return square root of pi.
+
GLM_FUNC_DECL GLM_CONSTEXPR genType zero()
Return 0.
+
GLM_FUNC_DECL GLM_CONSTEXPR genType one()
Return 1.
+
GLM_FUNC_DECL GLM_CONSTEXPR genType euler()
Return Euler's constant.
+
GLM_FUNC_DECL GLM_CONSTEXPR genType epsilon()
Return the epsilon constant for floating point types.
+
GLM_FUNC_DECL GLM_CONSTEXPR genType e()
Return e constant.
+
GLM_FUNC_DECL GLM_CONSTEXPR genType two_over_root_pi()
Return 2 / sqrt(pi).
+
GLM_FUNC_DECL GLM_CONSTEXPR genType root_three()
Return sqrt(3).
+
GLM_FUNC_DECL GLM_CONSTEXPR genType ln_ten()
Return ln(10).
+
GLM_FUNC_DECL GLM_CONSTEXPR genType third()
Return 1 / 3.
+
GLM_FUNC_DECL GLM_CONSTEXPR genType ln_two()
Return ln(2).
+
GLM_FUNC_DECL GLM_CONSTEXPR genType one_over_root_two()
Return 1 / sqrt(2).
+
GLM_FUNC_DECL GLM_CONSTEXPR genType ln_ln_two()
Return ln(ln(2)).
+
GLM_FUNC_DECL GLM_CONSTEXPR genType three_over_two_pi()
Return pi / 2 * 3.
+
GLM_FUNC_DECL GLM_CONSTEXPR genType half_pi()
Return pi / 2.
+
GLM_FUNC_DECL GLM_CONSTEXPR genType one_over_two_pi()
Return 1 / (pi * 2).
+
GLM_FUNC_DECL GLM_CONSTEXPR genType root_five()
Return sqrt(5).
+
GLM_FUNC_DECL GLM_CONSTEXPR genType root_half_pi()
Return sqrt(pi / 2).
+
GLM_FUNC_DECL GLM_CONSTEXPR genType root_two_pi()
Return sqrt(2 * pi).
+
GLM_FUNC_DECL GLM_CONSTEXPR genType four_over_pi()
Return 4 / pi.
+
Definition: _noise.hpp:11
+
GLM_FUNC_DECL GLM_CONSTEXPR genType root_ln_four()
Return sqrt(ln(4)).
+
GLM_FUNC_DECL GLM_CONSTEXPR genType one_over_pi()
Return 1 / pi.
+
GLM_FUNC_DECL GLM_CONSTEXPR genType two_thirds()
Return 2 / 3.
+
GLM_FUNC_DECL GLM_CONSTEXPR genType quarter_pi()
Return pi / 4.
+
GLM_FUNC_DECL GLM_CONSTEXPR genType pi()
Return the pi constant.
+
GLM_FUNC_DECL GLM_CONSTEXPR genType two_over_pi()
Return 2 / pi.
+
GLM_FUNC_DECL GLM_CONSTEXPR genType golden_ratio()
Return the golden ratio constant.
+
GLM_FUNC_DECL GLM_CONSTEXPR genType two_pi()
Return pi * 2.
+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00020.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00020.html new file mode 100644 index 00000000..ee47e7c5 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00020.html @@ -0,0 +1,188 @@ + + + + + + +0.9.9 API documenation: dual_quaternion.hpp File Reference + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+ +
+
dual_quaternion.hpp File Reference
+
+
+ +

GLM_GTX_dual_quaternion +More...

+ +

Go to the source code of this file.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Typedefs

typedef highp_ddualquat ddualquat
 Dual-quaternion of default double-precision floating-point numbers. More...
 
typedef highp_fdualquat dualquat
 Dual-quaternion of floating-point numbers. More...
 
typedef highp_fdualquat fdualquat
 Dual-quaternion of single-precision floating-point numbers. More...
 
typedef tdualquat< double, highp > highp_ddualquat
 Dual-quaternion of high double-precision floating-point numbers. More...
 
typedef tdualquat< float, highp > highp_dualquat
 Dual-quaternion of high single-precision floating-point numbers. More...
 
typedef tdualquat< float, highp > highp_fdualquat
 Dual-quaternion of high single-precision floating-point numbers. More...
 
typedef tdualquat< double, lowp > lowp_ddualquat
 Dual-quaternion of low double-precision floating-point numbers. More...
 
typedef tdualquat< float, lowp > lowp_dualquat
 Dual-quaternion of low single-precision floating-point numbers. More...
 
typedef tdualquat< float, lowp > lowp_fdualquat
 Dual-quaternion of low single-precision floating-point numbers. More...
 
typedef tdualquat< double, mediump > mediump_ddualquat
 Dual-quaternion of medium double-precision floating-point numbers. More...
 
typedef tdualquat< float, mediump > mediump_dualquat
 Dual-quaternion of medium single-precision floating-point numbers. More...
 
typedef tdualquat< float, mediump > mediump_fdualquat
 Dual-quaternion of medium single-precision floating-point numbers. More...
 
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<typename T , precision P>
GLM_FUNC_DECL tdualquat< T, P > dualquat_cast (tmat2x4< T, P > const &x)
 Converts a 2 * 4 matrix (matrix which holds real and dual parts) to a quaternion. More...
 
template<typename T , precision P>
GLM_FUNC_DECL tdualquat< T, P > dualquat_cast (tmat3x4< T, P > const &x)
 Converts a 3 * 4 matrix (augmented matrix rotation + translation) to a quaternion. More...
 
template<typename T , precision P>
GLM_FUNC_DECL tdualquat< T, P > inverse (tdualquat< T, P > const &q)
 Returns the q inverse. More...
 
template<typename T , precision P>
GLM_FUNC_DECL tdualquat< T, P > lerp (tdualquat< T, P > const &x, tdualquat< T, P > const &y, T const &a)
 Returns the linear interpolation of two dual quaternion. More...
 
template<typename T , precision P>
GLM_FUNC_DECL tmat2x4< T, P > mat2x4_cast (tdualquat< T, P > const &x)
 Converts a quaternion to a 2 * 4 matrix. More...
 
template<typename T , precision P>
GLM_FUNC_DECL tmat3x4< T, P > mat3x4_cast (tdualquat< T, P > const &x)
 Converts a quaternion to a 3 * 4 matrix. More...
 
template<typename T , precision P>
GLM_FUNC_DECL tdualquat< T, P > normalize (tdualquat< T, P > const &q)
 Returns the normalized quaternion. More...
 
+

Detailed Description

+

GLM_GTX_dual_quaternion

+
Author
Maksim Vorobiev (msome.nosp@m.one@.nosp@m.gmail.nosp@m..com)
+
See also
GLM Core (dependence)
+
+GLM_GTC_constants (dependence)
+
+GLM_GTC_quaternion (dependence)
+ +

Definition in file dual_quaternion.hpp.

+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00020_source.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00020_source.html new file mode 100644 index 00000000..53e61c79 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00020_source.html @@ -0,0 +1,314 @@ + + + + + + +0.9.9 API documenation: dual_quaternion.hpp Source File + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+
+
dual_quaternion.hpp
+
+
+Go to the documentation of this file.
1 
+
16 #pragma once
+
17 
+
18 // Dependency:
+
19 #include "../glm.hpp"
+
20 #include "../gtc/constants.hpp"
+
21 #include "../gtc/quaternion.hpp"
+
22 
+
23 #ifndef GLM_ENABLE_EXPERIMENTAL
+
24 # error "GLM: GLM_GTX_dual_quaternion is an experimetal extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
+
25 #endif
+
26 
+
27 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
+
28 # pragma message("GLM: GLM_GTX_dual_quaternion extension included")
+
29 #endif
+
30 
+
31 namespace glm
+
32 {
+
35 
+
36  template <typename T, precision P = defaultp>
+
37  struct tdualquat
+
38  {
+
39  // -- Implementation detail --
+
40 
+
41  typedef T value_type;
+
42  typedef glm::tquat<T, P> part_type;
+
43 
+
44  // -- Data --
+
45 
+
46  glm::tquat<T, P> real, dual;
+
47 
+
48  // -- Component accesses --
+
49 
+
50  typedef length_t length_type;
+
52  GLM_FUNC_DECL static length_type length(){return 2;}
+
53 
+
54  GLM_FUNC_DECL part_type & operator[](length_type i);
+
55  GLM_FUNC_DECL part_type const & operator[](length_type i) const;
+
56 
+
57  // -- Implicit basic constructors --
+
58 
+
59  GLM_FUNC_DECL GLM_CONSTEXPR tdualquat() GLM_DEFAULT_CTOR;
+
60  GLM_FUNC_DECL GLM_CONSTEXPR tdualquat(tdualquat<T, P> const & d) GLM_DEFAULT;
+
61  template <precision Q>
+
62  GLM_FUNC_DECL GLM_CONSTEXPR tdualquat(tdualquat<T, Q> const & d);
+
63 
+
64  // -- Explicit basic constructors --
+
65 
+
66  GLM_FUNC_DECL GLM_CONSTEXPR_CTOR explicit tdualquat(ctor);
+
67  GLM_FUNC_DECL GLM_CONSTEXPR tdualquat(tquat<T, P> const & real);
+
68  GLM_FUNC_DECL GLM_CONSTEXPR tdualquat(tquat<T, P> const & orientation, tvec3<T, P> const & translation);
+
69  GLM_FUNC_DECL GLM_CONSTEXPR tdualquat(tquat<T, P> const & real, tquat<T, P> const & dual);
+
70 
+
71  // -- Conversion constructors --
+
72 
+
73  template <typename U, precision Q>
+
74  GLM_FUNC_DECL GLM_CONSTEXPR GLM_EXPLICIT tdualquat(tdualquat<U, Q> const & q);
+
75 
+
76  GLM_FUNC_DECL GLM_EXPLICIT tdualquat(tmat2x4<T, P> const & holder_mat);
+
77  GLM_FUNC_DECL GLM_EXPLICIT tdualquat(tmat3x4<T, P> const & aug_mat);
+
78 
+
79  // -- Unary arithmetic operators --
+
80 
+
81  GLM_FUNC_DECL tdualquat<T, P> & operator=(tdualquat<T, P> const & m) GLM_DEFAULT;
+
82 
+
83  template <typename U>
+
84  GLM_FUNC_DECL tdualquat<T, P> & operator=(tdualquat<U, P> const & m);
+
85  template <typename U>
+
86  GLM_FUNC_DECL tdualquat<T, P> & operator*=(U s);
+
87  template <typename U>
+
88  GLM_FUNC_DECL tdualquat<T, P> & operator/=(U s);
+
89  };
+
90 
+
91  // -- Unary bit operators --
+
92 
+
93  template <typename T, precision P>
+
94  GLM_FUNC_DECL tdualquat<T, P> operator+(tdualquat<T, P> const & q);
+
95 
+
96  template <typename T, precision P>
+
97  GLM_FUNC_DECL tdualquat<T, P> operator-(tdualquat<T, P> const & q);
+
98 
+
99  // -- Binary operators --
+
100 
+
101  template <typename T, precision P>
+
102  GLM_FUNC_DECL tdualquat<T, P> operator+(tdualquat<T, P> const & q, tdualquat<T, P> const & p);
+
103 
+
104  template <typename T, precision P>
+
105  GLM_FUNC_DECL tdualquat<T, P> operator*(tdualquat<T, P> const & q, tdualquat<T, P> const & p);
+
106 
+
107  template <typename T, precision P>
+
108  GLM_FUNC_DECL tvec3<T, P> operator*(tdualquat<T, P> const & q, tvec3<T, P> const & v);
+
109 
+
110  template <typename T, precision P>
+
111  GLM_FUNC_DECL tvec3<T, P> operator*(tvec3<T, P> const & v, tdualquat<T, P> const & q);
+
112 
+
113  template <typename T, precision P>
+
114  GLM_FUNC_DECL tvec4<T, P> operator*(tdualquat<T, P> const & q, tvec4<T, P> const & v);
+
115 
+
116  template <typename T, precision P>
+
117  GLM_FUNC_DECL tvec4<T, P> operator*(tvec4<T, P> const & v, tdualquat<T, P> const & q);
+
118 
+
119  template <typename T, precision P>
+
120  GLM_FUNC_DECL tdualquat<T, P> operator*(tdualquat<T, P> const & q, T const & s);
+
121 
+
122  template <typename T, precision P>
+
123  GLM_FUNC_DECL tdualquat<T, P> operator*(T const & s, tdualquat<T, P> const & q);
+
124 
+
125  template <typename T, precision P>
+
126  GLM_FUNC_DECL tdualquat<T, P> operator/(tdualquat<T, P> const & q, T const & s);
+
127 
+
128  // -- Boolean operators --
+
129 
+
130  template <typename T, precision P>
+
131  GLM_FUNC_DECL bool operator==(tdualquat<T, P> const & q1, tdualquat<T, P> const & q2);
+
132 
+
133  template <typename T, precision P>
+
134  GLM_FUNC_DECL bool operator!=(tdualquat<T, P> const & q1, tdualquat<T, P> const & q2);
+
135 
+
139  template <typename T, precision P>
+
140  GLM_FUNC_DECL tdualquat<T, P> normalize(tdualquat<T, P> const & q);
+
141 
+
145  template <typename T, precision P>
+
146  GLM_FUNC_DECL tdualquat<T, P> lerp(tdualquat<T, P> const & x, tdualquat<T, P> const & y, T const & a);
+
147 
+
151  template <typename T, precision P>
+
152  GLM_FUNC_DECL tdualquat<T, P> inverse(tdualquat<T, P> const & q);
+
153 
+
157  template <typename T, precision P>
+
158  GLM_FUNC_DECL tmat2x4<T, P> mat2x4_cast(tdualquat<T, P> const & x);
+
159 
+
163  template <typename T, precision P>
+
164  GLM_FUNC_DECL tmat3x4<T, P> mat3x4_cast(tdualquat<T, P> const & x);
+
165 
+
169  template <typename T, precision P>
+
170  GLM_FUNC_DECL tdualquat<T, P> dualquat_cast(tmat2x4<T, P> const & x);
+
171 
+
175  template <typename T, precision P>
+
176  GLM_FUNC_DECL tdualquat<T, P> dualquat_cast(tmat3x4<T, P> const & x);
+
177 
+
178 
+
182  typedef tdualquat<float, lowp> lowp_dualquat;
+
183 
+
187  typedef tdualquat<float, mediump> mediump_dualquat;
+
188 
+
192  typedef tdualquat<float, highp> highp_dualquat;
+
193 
+
194 
+
198  typedef tdualquat<float, lowp> lowp_fdualquat;
+
199 
+
203  typedef tdualquat<float, mediump> mediump_fdualquat;
+
204 
+
208  typedef tdualquat<float, highp> highp_fdualquat;
+
209 
+
210 
+
214  typedef tdualquat<double, lowp> lowp_ddualquat;
+
215 
+
219  typedef tdualquat<double, mediump> mediump_ddualquat;
+
220 
+
224  typedef tdualquat<double, highp> highp_ddualquat;
+
225 
+
226 
+
227 #if(!defined(GLM_PRECISION_HIGHP_FLOAT) && !defined(GLM_PRECISION_MEDIUMP_FLOAT) && !defined(GLM_PRECISION_LOWP_FLOAT))
+
228  typedef highp_fdualquat dualquat;
+
232 
+
236  typedef highp_fdualquat fdualquat;
+
237 #elif(defined(GLM_PRECISION_HIGHP_FLOAT) && !defined(GLM_PRECISION_MEDIUMP_FLOAT) && !defined(GLM_PRECISION_LOWP_FLOAT))
+
238  typedef highp_fdualquat dualquat;
+
239  typedef highp_fdualquat fdualquat;
+
240 #elif(!defined(GLM_PRECISION_HIGHP_FLOAT) && defined(GLM_PRECISION_MEDIUMP_FLOAT) && !defined(GLM_PRECISION_LOWP_FLOAT))
+
241  typedef mediump_fdualquat dualquat;
+
242  typedef mediump_fdualquat fdualquat;
+
243 #elif(!defined(GLM_PRECISION_HIGHP_FLOAT) && !defined(GLM_PRECISION_MEDIUMP_FLOAT) && defined(GLM_PRECISION_LOWP_FLOAT))
+
244  typedef lowp_fdualquat dualquat;
+
245  typedef lowp_fdualquat fdualquat;
+
246 #else
+
247 # error "GLM error: multiple default precision requested for single-precision floating-point types"
+
248 #endif
+
249 
+
250 
+
251 #if(!defined(GLM_PRECISION_HIGHP_DOUBLE) && !defined(GLM_PRECISION_MEDIUMP_DOUBLE) && !defined(GLM_PRECISION_LOWP_DOUBLE))
+
252  typedef highp_ddualquat ddualquat;
+
256 #elif(defined(GLM_PRECISION_HIGHP_DOUBLE) && !defined(GLM_PRECISION_MEDIUMP_DOUBLE) && !defined(GLM_PRECISION_LOWP_DOUBLE))
+
257  typedef highp_ddualquat ddualquat;
+
258 #elif(!defined(GLM_PRECISION_HIGHP_DOUBLE) && defined(GLM_PRECISION_MEDIUMP_DOUBLE) && !defined(GLM_PRECISION_LOWP_DOUBLE))
+
259  typedef mediump_ddualquat ddualquat;
+
260 #elif(!defined(GLM_PRECISION_HIGHP_DOUBLE) && !defined(GLM_PRECISION_MEDIUMP_DOUBLE) && defined(GLM_PRECISION_LOWP_DOUBLE))
+
261  typedef lowp_ddualquat ddualquat;
+
262 #else
+
263 # error "GLM error: Multiple default precision requested for double-precision floating-point types"
+
264 #endif
+
265 
+
267 } //namespace glm
+
268 
+
269 #include "dual_quaternion.inl"
+
GLM_FUNC_DECL tmat4x4< T, P > orientation(tvec3< T, P > const &Normal, tvec3< T, P > const &Up)
Build a rotation matrix from a normal and a up vector.
+
tdualquat< float, lowp > lowp_fdualquat
Dual-quaternion of low single-precision floating-point numbers.
+
GLM_FUNC_DECL tdualquat< T, P > dualquat_cast(tmat3x4< T, P > const &x)
Converts a 3 * 4 matrix (augmented matrix rotation + translation) to a quaternion.
+
highp_fdualquat fdualquat
Dual-quaternion of single-precision floating-point numbers.
+
tdualquat< double, mediump > mediump_ddualquat
Dual-quaternion of medium double-precision floating-point numbers.
+
GLM_FUNC_DECL tdualquat< T, P > normalize(tdualquat< T, P > const &q)
Returns the normalized quaternion.
+
tdualquat< float, mediump > mediump_fdualquat
Dual-quaternion of medium single-precision floating-point numbers.
+
GLM_FUNC_DECL T length(vecType< T, P > const &x)
Returns the length of x, i.e., sqrt(x * x).
+
tdualquat< double, lowp > lowp_ddualquat
Dual-quaternion of low double-precision floating-point numbers.
+
highp_ddualquat ddualquat
Dual-quaternion of default double-precision floating-point numbers.
+
highp_fdualquat dualquat
Dual-quaternion of floating-point numbers.
+
tdualquat< float, highp > highp_fdualquat
Dual-quaternion of high single-precision floating-point numbers.
+
tdualquat< float, mediump > mediump_dualquat
Dual-quaternion of medium single-precision floating-point numbers.
+
GLM_FUNC_DECL tdualquat< T, P > lerp(tdualquat< T, P > const &x, tdualquat< T, P > const &y, T const &a)
Returns the linear interpolation of two dual quaternion.
+
GLM_FUNC_DECL tmat3x4< T, P > mat3x4_cast(tdualquat< T, P > const &x)
Converts a quaternion to a 3 * 4 matrix.
+
Definition: _noise.hpp:11
+
tdualquat< float, highp > highp_dualquat
Dual-quaternion of high single-precision floating-point numbers.
+
GLM_FUNC_DECL tmat2x4< T, P > mat2x4_cast(tdualquat< T, P > const &x)
Converts a quaternion to a 2 * 4 matrix.
+
tdualquat< float, lowp > lowp_dualquat
Dual-quaternion of low single-precision floating-point numbers.
+
GLM_FUNC_DECL tdualquat< T, P > inverse(tdualquat< T, P > const &q)
Returns the q inverse.
+
tdualquat< double, highp > highp_ddualquat
Dual-quaternion of high double-precision floating-point numbers.
+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00021.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00021.html new file mode 100644 index 00000000..1b0d7e1d --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00021.html @@ -0,0 +1,133 @@ + + + + + + +0.9.9 API documenation: epsilon.hpp File Reference + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+ +
+
epsilon.hpp File Reference
+
+
+ +

GLM_GTC_epsilon +More...

+ +

Go to the source code of this file.

+ + + + + + + + + + + + + + + + + + +

+Functions

template<typename T , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< bool, P > epsilonEqual (vecType< T, P > const &x, vecType< T, P > const &y, T const &epsilon)
 Returns the component-wise comparison of |x - y| < epsilon. More...
 
template<typename genType >
GLM_FUNC_DECL bool epsilonEqual (genType const &x, genType const &y, genType const &epsilon)
 Returns the component-wise comparison of |x - y| < epsilon. More...
 
template<typename genType >
GLM_FUNC_DECL genType::boolType epsilonNotEqual (genType const &x, genType const &y, typename genType::value_type const &epsilon)
 Returns the component-wise comparison of |x - y| < epsilon. More...
 
template<typename genType >
GLM_FUNC_DECL bool epsilonNotEqual (genType const &x, genType const &y, genType const &epsilon)
 Returns the component-wise comparison of |x - y| >= epsilon. More...
 
+

Detailed Description

+

GLM_GTC_epsilon

+
See also
GLM Core (dependence)
+
+GLM_GTC_quaternion (dependence)
+ +

Definition in file epsilon.hpp.

+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00021_source.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00021_source.html new file mode 100644 index 00000000..6d4b1606 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00021_source.html @@ -0,0 +1,144 @@ + + + + + + +0.9.9 API documenation: epsilon.hpp Source File + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+
+
epsilon.hpp
+
+
+Go to the documentation of this file.
1 
+
14 #pragma once
+
15 
+
16 // Dependencies
+
17 #include "../detail/setup.hpp"
+
18 #include "../detail/precision.hpp"
+
19 
+
20 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
+
21 # pragma message("GLM: GLM_GTC_epsilon extension included")
+
22 #endif
+
23 
+
24 namespace glm
+
25 {
+
28 
+
33  template <typename T, precision P, template <typename, precision> class vecType>
+
34  GLM_FUNC_DECL vecType<bool, P> epsilonEqual(
+
35  vecType<T, P> const & x,
+
36  vecType<T, P> const & y,
+
37  T const & epsilon);
+
38 
+
43  template <typename genType>
+
44  GLM_FUNC_DECL bool epsilonEqual(
+
45  genType const & x,
+
46  genType const & y,
+
47  genType const & epsilon);
+
48 
+
53  template <typename genType>
+
54  GLM_FUNC_DECL typename genType::boolType epsilonNotEqual(
+
55  genType const & x,
+
56  genType const & y,
+
57  typename genType::value_type const & epsilon);
+
58 
+
63  template <typename genType>
+
64  GLM_FUNC_DECL bool epsilonNotEqual(
+
65  genType const & x,
+
66  genType const & y,
+
67  genType const & epsilon);
+
68 
+
70 }//namespace glm
+
71 
+
72 #include "epsilon.inl"
+
GLM_FUNC_DECL bool epsilonNotEqual(genType const &x, genType const &y, genType const &epsilon)
Returns the component-wise comparison of |x - y| >= epsilon.
+
GLM_FUNC_DECL GLM_CONSTEXPR genType epsilon()
Return the epsilon constant for floating point types.
+
GLM_FUNC_DECL bool epsilonEqual(genType const &x, genType const &y, genType const &epsilon)
Returns the component-wise comparison of |x - y| < epsilon.
+
Definition: _noise.hpp:11
+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00022.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00022.html new file mode 100644 index 00000000..9ad8dbcc --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00022.html @@ -0,0 +1,183 @@ + + + + + + +0.9.9 API documenation: euler_angles.hpp File Reference + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
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+ + + + + + +
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+
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+
euler_angles.hpp File Reference
+
+
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GLM_GTX_euler_angles +More...

+ +

Go to the source code of this file.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<typename T >
GLM_FUNC_DECL tmat4x4< T, defaultp > eulerAngleX (T const &angleX)
 Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle X. More...
 
template<typename T >
GLM_FUNC_DECL tmat4x4< T, defaultp > eulerAngleXY (T const &angleX, T const &angleY)
 Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Y). More...
 
template<typename T >
GLM_FUNC_DECL tmat4x4< T, defaultp > eulerAngleXYZ (T const &t1, T const &t2, T const &t3)
 Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Y * Z). More...
 
template<typename T >
GLM_FUNC_DECL tmat4x4< T, defaultp > eulerAngleXZ (T const &angleX, T const &angleZ)
 Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Z). More...
 
template<typename T >
GLM_FUNC_DECL tmat4x4< T, defaultp > eulerAngleY (T const &angleY)
 Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle Y. More...
 
template<typename T >
GLM_FUNC_DECL tmat4x4< T, defaultp > eulerAngleYX (T const &angleY, T const &angleX)
 Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X). More...
 
template<typename T >
GLM_FUNC_DECL tmat4x4< T, defaultp > eulerAngleYXZ (T const &yaw, T const &pitch, T const &roll)
 Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z). More...
 
template<typename T >
GLM_FUNC_DECL tmat4x4< T, defaultp > eulerAngleYZ (T const &angleY, T const &angleZ)
 Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * Z). More...
 
template<typename T >
GLM_FUNC_DECL tmat4x4< T, defaultp > eulerAngleZ (T const &angleZ)
 Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle Z. More...
 
template<typename T >
GLM_FUNC_DECL tmat4x4< T, defaultp > eulerAngleZX (T const &angle, T const &angleX)
 Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * X). More...
 
template<typename T >
GLM_FUNC_DECL tmat4x4< T, defaultp > eulerAngleZY (T const &angleZ, T const &angleY)
 Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * Y). More...
 
template<typename T >
GLM_FUNC_DECL void extractEulerAngleXYZ (tmat4x4< T, defaultp > const &M, T &t1, T &t2, T &t3)
 Extracts the (X * Y * Z) Euler angles from the rotation matrix M. More...
 
template<typename T >
GLM_FUNC_DECL tmat2x2< T, defaultp > orientate2 (T const &angle)
 Creates a 2D 2 * 2 rotation matrix from an euler angle. More...
 
template<typename T >
GLM_FUNC_DECL tmat3x3< T, defaultp > orientate3 (T const &angle)
 Creates a 2D 4 * 4 homogeneous rotation matrix from an euler angle. More...
 
template<typename T , precision P>
GLM_FUNC_DECL tmat3x3< T, P > orientate3 (tvec3< T, P > const &angles)
 Creates a 3D 3 * 3 rotation matrix from euler angles (Y * X * Z). More...
 
template<typename T , precision P>
GLM_FUNC_DECL tmat4x4< T, P > orientate4 (tvec3< T, P > const &angles)
 Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z). More...
 
template<typename T >
GLM_FUNC_DECL tmat4x4< T, defaultp > yawPitchRoll (T const &yaw, T const &pitch, T const &roll)
 Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z). More...
 
+

Detailed Description

+

GLM_GTX_euler_angles

+
See also
GLM Core (dependence)
+ +

Definition in file euler_angles.hpp.

+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00022_source.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00022_source.html new file mode 100644 index 00000000..53103fcd --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00022_source.html @@ -0,0 +1,218 @@ + + + + + + +0.9.9 API documenation: euler_angles.hpp Source File + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+
+
euler_angles.hpp
+
+
+Go to the documentation of this file.
1 
+
13 #pragma once
+
14 
+
15 // Dependency:
+
16 #include "../glm.hpp"
+
17 
+
18 #ifndef GLM_ENABLE_EXPERIMENTAL
+
19 # error "GLM: GLM_GTX_euler_angles is an experimetal extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
+
20 #endif
+
21 
+
22 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
+
23 # pragma message("GLM: GLM_GTX_euler_angles extension included")
+
24 #endif
+
25 
+
26 namespace glm
+
27 {
+
30 
+
33  template <typename T>
+
34  GLM_FUNC_DECL tmat4x4<T, defaultp> eulerAngleX(
+
35  T const & angleX);
+
36 
+
39  template <typename T>
+
40  GLM_FUNC_DECL tmat4x4<T, defaultp> eulerAngleY(
+
41  T const & angleY);
+
42 
+
45  template <typename T>
+
46  GLM_FUNC_DECL tmat4x4<T, defaultp> eulerAngleZ(
+
47  T const & angleZ);
+
48 
+
51  template <typename T>
+
52  GLM_FUNC_DECL tmat4x4<T, defaultp> eulerAngleXY(
+
53  T const & angleX,
+
54  T const & angleY);
+
55 
+
58  template <typename T>
+
59  GLM_FUNC_DECL tmat4x4<T, defaultp> eulerAngleYX(
+
60  T const & angleY,
+
61  T const & angleX);
+
62 
+
65  template <typename T>
+
66  GLM_FUNC_DECL tmat4x4<T, defaultp> eulerAngleXZ(
+
67  T const & angleX,
+
68  T const & angleZ);
+
69 
+
72  template <typename T>
+
73  GLM_FUNC_DECL tmat4x4<T, defaultp> eulerAngleZX(
+
74  T const & angle,
+
75  T const & angleX);
+
76 
+
79  template <typename T>
+
80  GLM_FUNC_DECL tmat4x4<T, defaultp> eulerAngleYZ(
+
81  T const & angleY,
+
82  T const & angleZ);
+
83 
+
86  template <typename T>
+
87  GLM_FUNC_DECL tmat4x4<T, defaultp> eulerAngleZY(
+
88  T const & angleZ,
+
89  T const & angleY);
+
90 
+
93  template <typename T>
+
94  GLM_FUNC_DECL tmat4x4<T, defaultp> eulerAngleXYZ(
+
95  T const & t1,
+
96  T const & t2,
+
97  T const & t3);
+
98 
+
101  template <typename T>
+
102  GLM_FUNC_DECL tmat4x4<T, defaultp> eulerAngleYXZ(
+
103  T const & yaw,
+
104  T const & pitch,
+
105  T const & roll);
+
106 
+
109  template <typename T>
+
110  GLM_FUNC_DECL tmat4x4<T, defaultp> yawPitchRoll(
+
111  T const & yaw,
+
112  T const & pitch,
+
113  T const & roll);
+
114 
+
117  template <typename T>
+
118  GLM_FUNC_DECL tmat2x2<T, defaultp> orientate2(T const & angle);
+
119 
+
122  template <typename T>
+
123  GLM_FUNC_DECL tmat3x3<T, defaultp> orientate3(T const & angle);
+
124 
+
127  template <typename T, precision P>
+
128  GLM_FUNC_DECL tmat3x3<T, P> orientate3(tvec3<T, P> const & angles);
+
129 
+
132  template <typename T, precision P>
+
133  GLM_FUNC_DECL tmat4x4<T, P> orientate4(tvec3<T, P> const & angles);
+
134 
+
137  template <typename T>
+
138  GLM_FUNC_DECL void extractEulerAngleXYZ(tmat4x4<T, defaultp> const & M,
+
139  T & t1,
+
140  T & t2,
+
141  T & t3);
+
142 
+
144 }//namespace glm
+
145 
+
146 #include "euler_angles.inl"
+
GLM_FUNC_DECL T roll(tquat< T, P > const &x)
Returns roll value of euler angles expressed in radians.
+
GLM_FUNC_DECL tmat4x4< T, defaultp > eulerAngleX(T const &angleX)
Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle X.
+
GLM_FUNC_DECL tmat4x4< T, defaultp > eulerAngleXZ(T const &angleX, T const &angleZ)
Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Z).
+
GLM_FUNC_DECL tmat4x4< T, defaultp > eulerAngleYZ(T const &angleY, T const &angleZ)
Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * Z).
+
GLM_FUNC_DECL T pitch(tquat< T, P > const &x)
Returns pitch value of euler angles expressed in radians.
+
GLM_FUNC_DECL tmat4x4< T, defaultp > yawPitchRoll(T const &yaw, T const &pitch, T const &roll)
Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z).
+
GLM_FUNC_DECL tmat4x4< T, defaultp > eulerAngleXYZ(T const &t1, T const &t2, T const &t3)
Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Y * Z).
+
GLM_FUNC_DECL tmat4x4< T, defaultp > eulerAngleYXZ(T const &yaw, T const &pitch, T const &roll)
Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z).
+
GLM_FUNC_DECL tmat4x4< T, defaultp > eulerAngleY(T const &angleY)
Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle Y.
+
GLM_FUNC_DECL tmat4x4< T, defaultp > eulerAngleZY(T const &angleZ, T const &angleY)
Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * Y).
+
GLM_FUNC_DECL tmat4x4< T, defaultp > eulerAngleZX(T const &angle, T const &angleX)
Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * X).
+
GLM_FUNC_DECL tmat4x4< T, P > orientate4(tvec3< T, P > const &angles)
Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z).
+
GLM_FUNC_DECL tmat4x4< T, defaultp > eulerAngleZ(T const &angleZ)
Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle Z.
+
Definition: _noise.hpp:11
+
GLM_FUNC_DECL T angle(tquat< T, P > const &x)
Returns the quaternion rotation angle.
+
GLM_FUNC_DECL tmat4x4< T, defaultp > eulerAngleYX(T const &angleY, T const &angleX)
Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X).
+
GLM_FUNC_DECL tmat3x3< T, P > orientate3(tvec3< T, P > const &angles)
Creates a 3D 3 * 3 rotation matrix from euler angles (Y * X * Z).
+
GLM_FUNC_DECL tmat4x4< T, defaultp > eulerAngleXY(T const &angleX, T const &angleY)
Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Y).
+
GLM_FUNC_DECL void extractEulerAngleXYZ(tmat4x4< T, defaultp > const &M, T &t1, T &t2, T &t3)
Extracts the (X * Y * Z) Euler angles from the rotation matrix M.
+
GLM_FUNC_DECL T yaw(tquat< T, P > const &x)
Returns yaw value of euler angles expressed in radians.
+
GLM_FUNC_DECL tmat2x2< T, defaultp > orientate2(T const &angle)
Creates a 2D 2 * 2 rotation matrix from an euler angle.
+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00023.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00023.html new file mode 100644 index 00000000..2dc7ad19 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00023.html @@ -0,0 +1,108 @@ + + + + + + +0.9.9 API documenation: exponential.hpp File Reference + + + + + + + + + + +
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exponential.hpp File Reference
+
+
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GLM Core +More...

+ +

Go to the source code of this file.

+

Detailed Description

+

GLM Core

+ +

Definition in file exponential.hpp.

+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00023_source.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00023_source.html new file mode 100644 index 00000000..e3d76a64 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00023_source.html @@ -0,0 +1,104 @@ + + + + + + +0.9.9 API documenation: exponential.hpp Source File + + + + + + + + + + +
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+
exponential.hpp
+
+
+Go to the documentation of this file.
1 
+
4 #pragma once
+
5 
+ + +
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00024.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00024.html new file mode 100644 index 00000000..f1bc8e5b --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00024.html @@ -0,0 +1,108 @@ + + + + + + +0.9.9 API documenation: ext.hpp File Reference + + + + + + + + + + +
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GLM Core (Dependence) +More...

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+

Detailed Description

+

GLM Core (Dependence)

+ +

Definition in file ext.hpp.

+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00024_source.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00024_source.html new file mode 100644 index 00000000..f27ae713 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00024_source.html @@ -0,0 +1,264 @@ + + + + + + +0.9.9 API documenation: ext.hpp Source File + + + + + + + + + + +
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+
ext.hpp
+
+
+Go to the documentation of this file.
1 
+
28 #pragma once
+
29 
+
30 #include "glm.hpp"
+
31 
+
32 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_MESSAGE_EXT_INCLUDED_DISPLAYED)
+
33 # define GLM_MESSAGE_EXT_INCLUDED_DISPLAYED
+
34 # pragma message("GLM: All extensions included (not recommanded)")
+
35 #endif//GLM_MESSAGES
+
36 
+
37 #include "./gtc/bitfield.hpp"
+
38 #include "./gtc/color_encoding.hpp"
+
39 #include "./gtc/color_space.hpp"
+
40 #include "./gtc/constants.hpp"
+
41 #include "./gtc/epsilon.hpp"
+
42 #include "./gtc/functions.hpp"
+
43 #include "./gtc/integer.hpp"
+
44 #include "./gtc/matrix_access.hpp"
+
45 #include "./gtc/matrix_integer.hpp"
+
46 #include "./gtc/matrix_inverse.hpp"
+ +
48 #include "./gtc/noise.hpp"
+
49 #include "./gtc/packing.hpp"
+
50 #include "./gtc/quaternion.hpp"
+
51 #include "./gtc/random.hpp"
+
52 #include "./gtc/reciprocal.hpp"
+
53 #include "./gtc/round.hpp"
+
54 //#include "./gtc/type_aligned.hpp"
+
55 #include "./gtc/type_precision.hpp"
+
56 #include "./gtc/type_ptr.hpp"
+
57 #include "./gtc/ulp.hpp"
+
58 #include "./gtc/vec1.hpp"
+
59 #if GLM_HAS_ALIGNED_TYPE
+
60 # include "./gtc/type_aligned.hpp"
+
61 #endif
+
62 
+
63 #ifdef GLM_ENABLE_EXPERIMENTAL
+ +
65 #include "./gtx/bit.hpp"
+
66 #include "./gtx/closest_point.hpp"
+
67 #include "./gtx/color_space.hpp"
+ +
69 #include "./gtx/compatibility.hpp"
+
70 #include "./gtx/component_wise.hpp"
+ +
72 #include "./gtx/euler_angles.hpp"
+
73 #include "./gtx/extend.hpp"
+ + + + +
78 #include "./gtx/gradient_paint.hpp"
+ +
80 #include "./gtx/integer.hpp"
+
81 #include "./gtx/intersect.hpp"
+
82 #include "./gtx/log_base.hpp"
+ + + + +
87 #include "./gtx/matrix_query.hpp"
+
88 #include "./gtx/mixed_product.hpp"
+
89 #include "./gtx/norm.hpp"
+
90 #include "./gtx/normal.hpp"
+
91 #include "./gtx/normalize_dot.hpp"
+ +
93 #include "./gtx/optimum_pow.hpp"
+
94 #include "./gtx/orthonormalize.hpp"
+
95 #include "./gtx/perpendicular.hpp"
+ +
97 #include "./gtx/projection.hpp"
+
98 #include "./gtx/quaternion.hpp"
+
99 #include "./gtx/raw_data.hpp"
+
100 #include "./gtx/rotate_vector.hpp"
+
101 #include "./gtx/spline.hpp"
+
102 #include "./gtx/std_based_type.hpp"
+
103 #if !(GLM_COMPILER & GLM_COMPILER_CUDA)
+
104 # include "./gtx/string_cast.hpp"
+
105 #endif
+
106 #include "./gtx/transform.hpp"
+
107 #include "./gtx/transform2.hpp"
+
108 #include "./gtx/vec_swizzle.hpp"
+
109 #include "./gtx/vector_angle.hpp"
+
110 #include "./gtx/vector_query.hpp"
+
111 #include "./gtx/wrap.hpp"
+
112 
+
113 #if GLM_HAS_TEMPLATE_ALIASES
+ +
115 #endif
+
116 
+
117 #if GLM_HAS_RANGE_FOR
+
118 # include "./gtx/range.hpp"
+
119 #endif
+
120 #endif//GLM_ENABLE_EXPERIMENTAL
+
GLM_GTX_euler_angles
+
GLM_GTC_type_precision
+
GLM_GTX_closest_point
+
GLM_GTC_reciprocal
+
GLM_GTX_matrix_major_storage
+
GLM_GTX_wrap
+
GLM_GTX_range
+
GLM_GTX_fast_exponential
+
GLM_GTX_gradient_paint
+
GLM_GTX_transform
+
GLM_GTC_ulp
+
GLM_GTC_quaternion
+
GLM_GTX_std_based_type
+
GLM_GTX_normal
+
GLM_GTX_vec_swizzle
+
GLM_GTC_matrix_access
+
GLM_GTC_type_ptr
+
GLM_GTX_log_base
+
GLM_GTC_epsilon
+
GLM_GTX_optimum_pow
+
GLM_GTC_round
+
GLM_GTC_matrix_inverse
+
GLM_GTX_perpendicular
+
GLM_GTX_handed_coordinate_space
+
GLM_GTX_component_wise
+
GLM_GTX_matrix_query
+
GLM Core
+
GLM_GTC_type_aligned
+
GLM_GTX_projection
+
GLM_GTX_norm
+
GLM_GTX_matrix_cross_product
+
GLM_GTC_functions
+
GLM_GTC_bitfield
+
GLM_GTC_random
+
gtx_extended_min_max
+
GLM_GTX_color_space_YCoCg
+
GLM_GTC_color_space
+
GLM_GTX_rotate_vector
+
GLM_GTX_spline
+
GLM_GTX_fast_trigonometry
+
GLM_GTC_packing
+
GLM_GTX_integer
+
GLM_GTX_compatibility
+
GLM_GTX_dual_quaternion
+
GLM_GTX_number_precision
+
GLM_GTX_matrix_interpolation
+
GLM_GTX_vector_query
+
GLM_GTX_extend
+
GLM_GTX_color_space
+
GLM_GTC_color_encoding
+
GLM_GTX_matrix_operation
+
GLM_GTC_noise
+
GLM_GTC_integer
+
GLM_GTX_bit
+
GLM_GTC_vec1
+
GLM_GTX_quaternion
+
GLM_GTX_normalize_dot
+
GLM_GTC_matrix_integer
+
GLM_GTX_raw_data
+
GLM_GTX_fast_square_root
+
GLM_GTX_orthonormalize
+
GTX Extensions (Experimental)
+
GLM_GTX_transform2
+
GLM_GTX_polar_coordinates
+
GLM_GTX_string_cast
+
GLM_GTX_mixed_producte
+
GLM_GTX_intersect
+
GLM_GTC_constants
+
GLM_GTC_matrix_transform
+
GLM_GTX_associated_min_max
+
GLM_GTX_vector_angle
+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00025.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00025.html new file mode 100644 index 00000000..8c3ade67 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00025.html @@ -0,0 +1,119 @@ + + + + + + +0.9.9 API documenation: extend.hpp File Reference + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+ +
+
extend.hpp File Reference
+
+
+ +

GLM_GTX_extend +More...

+ +

Go to the source code of this file.

+ + + + + + +

+Functions

template<typename genType >
GLM_FUNC_DECL genType extend (genType const &Origin, genType const &Source, typename genType::value_type const Length)
 Extends of Length the Origin position using the (Source - Origin) direction. More...
 
+

Detailed Description

+

GLM_GTX_extend

+
See also
GLM Core (dependence)
+ +

Definition in file extend.hpp.

+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00025_source.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00025_source.html new file mode 100644 index 00000000..5e497559 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00025_source.html @@ -0,0 +1,127 @@ + + + + + + +0.9.9 API documenation: extend.hpp Source File + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+
+
extend.hpp
+
+
+Go to the documentation of this file.
1 
+
13 #pragma once
+
14 
+
15 // Dependency:
+
16 #include "../glm.hpp"
+
17 
+
18 #ifndef GLM_ENABLE_EXPERIMENTAL
+
19 # error "GLM: GLM_GTX_extend is an experimetal extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
+
20 #endif
+
21 
+
22 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
+
23 # pragma message("GLM: GLM_GTX_extend extension included")
+
24 #endif
+
25 
+
26 namespace glm
+
27 {
+
30 
+
33  template <typename genType>
+
34  GLM_FUNC_DECL genType extend(
+
35  genType const & Origin,
+
36  genType const & Source,
+
37  typename genType::value_type const Length);
+
38 
+
40 }//namespace glm
+
41 
+
42 #include "extend.inl"
+
Definition: _noise.hpp:11
+
GLM_FUNC_DECL genType extend(genType const &Origin, genType const &Source, typename genType::value_type const Length)
Extends of Length the Origin position using the (Source - Origin) direction.
+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00026.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00026.html new file mode 100644 index 00000000..17a42ce4 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00026.html @@ -0,0 +1,163 @@ + + + + + + +0.9.9 API documenation: extended_min_max.hpp File Reference + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+ +
+
extended_min_max.hpp File Reference
+
+
+ +

gtx_extended_min_max +More...

+ +

Go to the source code of this file.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<typename T >
GLM_FUNC_DECL T max (T const &x, T const &y, T const &z)
 Return the maximum component-wise values of 3 inputs. More...
 
template<typename T , template< typename > class C>
GLM_FUNC_DECL C< T > max (C< T > const &x, typename C< T >::T const &y, typename C< T >::T const &z)
 Return the maximum component-wise values of 3 inputs. More...
 
template<typename T , template< typename > class C>
GLM_FUNC_DECL C< T > max (C< T > const &x, C< T > const &y, C< T > const &z)
 Return the maximum component-wise values of 3 inputs. More...
 
template<typename T >
GLM_FUNC_DECL T max (T const &x, T const &y, T const &z, T const &w)
 Return the maximum component-wise values of 4 inputs. More...
 
template<typename T , template< typename > class C>
GLM_FUNC_DECL C< T > max (C< T > const &x, typename C< T >::T const &y, typename C< T >::T const &z, typename C< T >::T const &w)
 Return the maximum component-wise values of 4 inputs. More...
 
template<typename T , template< typename > class C>
GLM_FUNC_DECL C< T > max (C< T > const &x, C< T > const &y, C< T > const &z, C< T > const &w)
 Return the maximum component-wise values of 4 inputs. More...
 
template<typename T >
GLM_FUNC_DECL T min (T const &x, T const &y, T const &z)
 Return the minimum component-wise values of 3 inputs. More...
 
template<typename T , template< typename > class C>
GLM_FUNC_DECL C< T > min (C< T > const &x, typename C< T >::T const &y, typename C< T >::T const &z)
 Return the minimum component-wise values of 3 inputs. More...
 
template<typename T , template< typename > class C>
GLM_FUNC_DECL C< T > min (C< T > const &x, C< T > const &y, C< T > const &z)
 Return the minimum component-wise values of 3 inputs. More...
 
template<typename T >
GLM_FUNC_DECL T min (T const &x, T const &y, T const &z, T const &w)
 Return the minimum component-wise values of 4 inputs. More...
 
template<typename T , template< typename > class C>
GLM_FUNC_DECL C< T > min (C< T > const &x, typename C< T >::T const &y, typename C< T >::T const &z, typename C< T >::T const &w)
 Return the minimum component-wise values of 4 inputs. More...
 
template<typename T , template< typename > class C>
GLM_FUNC_DECL C< T > min (C< T > const &x, C< T > const &y, C< T > const &z, C< T > const &w)
 Return the minimum component-wise values of 4 inputs. More...
 
+

Detailed Description

+

gtx_extended_min_max

+
See also
GLM Core (dependence)
+ +

Definition in file extended_min_max.hpp.

+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00026_source.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00026_source.html new file mode 100644 index 00000000..1760b0e8 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00026_source.html @@ -0,0 +1,200 @@ + + + + + + +0.9.9 API documenation: extended_min_max.hpp Source File + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+
+
extended_min_max.hpp
+
+
+Go to the documentation of this file.
1 
+
13 #pragma once
+
14 
+
15 // Dependency:
+
16 #include "../glm.hpp"
+
17 
+
18 #ifndef GLM_ENABLE_EXPERIMENTAL
+
19 # error "GLM: GLM_GTX_extented_min_max is an experimetal extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
+
20 #endif
+
21 
+
22 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
+
23 # pragma message("GLM: GLM_GTX_extented_min_max extension included")
+
24 #endif
+
25 
+
26 namespace glm
+
27 {
+
30 
+
33  template <typename T>
+
34  GLM_FUNC_DECL T min(
+
35  T const & x,
+
36  T const & y,
+
37  T const & z);
+
38 
+
41  template <typename T, template <typename> class C>
+
42  GLM_FUNC_DECL C<T> min(
+
43  C<T> const & x,
+
44  typename C<T>::T const & y,
+
45  typename C<T>::T const & z);
+
46 
+
49  template <typename T, template <typename> class C>
+
50  GLM_FUNC_DECL C<T> min(
+
51  C<T> const & x,
+
52  C<T> const & y,
+
53  C<T> const & z);
+
54 
+
57  template <typename T>
+
58  GLM_FUNC_DECL T min(
+
59  T const & x,
+
60  T const & y,
+
61  T const & z,
+
62  T const & w);
+
63 
+
66  template <typename T, template <typename> class C>
+
67  GLM_FUNC_DECL C<T> min(
+
68  C<T> const & x,
+
69  typename C<T>::T const & y,
+
70  typename C<T>::T const & z,
+
71  typename C<T>::T const & w);
+
72 
+
75  template <typename T, template <typename> class C>
+
76  GLM_FUNC_DECL C<T> min(
+
77  C<T> const & x,
+
78  C<T> const & y,
+
79  C<T> const & z,
+
80  C<T> const & w);
+
81 
+
84  template <typename T>
+
85  GLM_FUNC_DECL T max(
+
86  T const & x,
+
87  T const & y,
+
88  T const & z);
+
89 
+
92  template <typename T, template <typename> class C>
+
93  GLM_FUNC_DECL C<T> max(
+
94  C<T> const & x,
+
95  typename C<T>::T const & y,
+
96  typename C<T>::T const & z);
+
97 
+
100  template <typename T, template <typename> class C>
+
101  GLM_FUNC_DECL C<T> max(
+
102  C<T> const & x,
+
103  C<T> const & y,
+
104  C<T> const & z);
+
105 
+
108  template <typename T>
+
109  GLM_FUNC_DECL T max(
+
110  T const & x,
+
111  T const & y,
+
112  T const & z,
+
113  T const & w);
+
114 
+
117  template <typename T, template <typename> class C>
+
118  GLM_FUNC_DECL C<T> max(
+
119  C<T> const & x,
+
120  typename C<T>::T const & y,
+
121  typename C<T>::T const & z,
+
122  typename C<T>::T const & w);
+
123 
+
126  template <typename T, template <typename> class C>
+
127  GLM_FUNC_DECL C<T> max(
+
128  C<T> const & x,
+
129  C<T> const & y,
+
130  C<T> const & z,
+
131  C<T> const & w);
+
132 
+
134 }//namespace glm
+
135 
+
136 #include "extended_min_max.inl"
+
GLM_FUNC_DECL C< T > min(C< T > const &x, C< T > const &y, C< T > const &z, C< T > const &w)
Return the minimum component-wise values of 4 inputs.
+
GLM_FUNC_DECL C< T > max(C< T > const &x, C< T > const &y, C< T > const &z, C< T > const &w)
Return the maximum component-wise values of 4 inputs.
+
Definition: _noise.hpp:11
+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00027.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00027.html new file mode 100644 index 00000000..28a2f032 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00027.html @@ -0,0 +1,165 @@ + + + + + + +0.9.9 API documenation: fast_exponential.hpp File Reference + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+ +
+
fast_exponential.hpp File Reference
+
+
+ +

GLM_GTX_fast_exponential +More...

+ +

Go to the source code of this file.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<typename T >
GLM_FUNC_DECL T fastExp (T x)
 Faster than the common exp function but less accurate. More...
 
template<typename T , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< T, P > fastExp (vecType< T, P > const &x)
 Faster than the common exp function but less accurate. More...
 
template<typename T >
GLM_FUNC_DECL T fastExp2 (T x)
 Faster than the common exp2 function but less accurate. More...
 
template<typename T , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< T, P > fastExp2 (vecType< T, P > const &x)
 Faster than the common exp2 function but less accurate. More...
 
template<typename T >
GLM_FUNC_DECL T fastLog (T x)
 Faster than the common log function but less accurate. More...
 
template<typename T , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< T, P > fastLog (vecType< T, P > const &x)
 Faster than the common exp2 function but less accurate. More...
 
template<typename T >
GLM_FUNC_DECL T fastLog2 (T x)
 Faster than the common log2 function but less accurate. More...
 
template<typename T , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< T, P > fastLog2 (vecType< T, P > const &x)
 Faster than the common log2 function but less accurate. More...
 
template<typename genType >
GLM_FUNC_DECL genType fastPow (genType x, genType y)
 Faster than the common pow function but less accurate. More...
 
template<typename T , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< T, P > fastPow (vecType< T, P > const &x, vecType< T, P > const &y)
 Faster than the common pow function but less accurate. More...
 
template<typename genTypeT , typename genTypeU >
GLM_FUNC_DECL genTypeT fastPow (genTypeT x, genTypeU y)
 Faster than the common pow function but less accurate. More...
 
template<typename T , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< T, P > fastPow (vecType< T, P > const &x)
 Faster than the common pow function but less accurate. More...
 
+

Detailed Description

+

GLM_GTX_fast_exponential

+
See also
GLM Core (dependence)
+
+gtx_half_float (dependence)
+ +

Definition in file fast_exponential.hpp.

+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00027_source.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00027_source.html new file mode 100644 index 00000000..14ecf8fd --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00027_source.html @@ -0,0 +1,161 @@ + + + + + + +0.9.9 API documenation: fast_exponential.hpp Source File + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+
+
fast_exponential.hpp
+
+
+Go to the documentation of this file.
1 
+
14 #pragma once
+
15 
+
16 // Dependency:
+
17 #include "../glm.hpp"
+
18 
+
19 #ifndef GLM_ENABLE_EXPERIMENTAL
+
20 # error "GLM: GLM_GTX_fast_exponential is an experimetal extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
+
21 #endif
+
22 
+
23 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
+
24 # pragma message("GLM: GLM_GTX_fast_exponential extension included")
+
25 #endif
+
26 
+
27 namespace glm
+
28 {
+
31 
+
34  template <typename genType>
+
35  GLM_FUNC_DECL genType fastPow(genType x, genType y);
+
36 
+
39  template <typename T, precision P, template <typename, precision> class vecType>
+
40  GLM_FUNC_DECL vecType<T, P> fastPow(vecType<T, P> const & x, vecType<T, P> const & y);
+
41 
+
44  template <typename genTypeT, typename genTypeU>
+
45  GLM_FUNC_DECL genTypeT fastPow(genTypeT x, genTypeU y);
+
46 
+
49  template <typename T, precision P, template <typename, precision> class vecType>
+
50  GLM_FUNC_DECL vecType<T, P> fastPow(vecType<T, P> const & x);
+
51 
+
54  template <typename T>
+
55  GLM_FUNC_DECL T fastExp(T x);
+
56 
+
59  template <typename T, precision P, template <typename, precision> class vecType>
+
60  GLM_FUNC_DECL vecType<T, P> fastExp(vecType<T, P> const & x);
+
61 
+
64  template <typename T>
+
65  GLM_FUNC_DECL T fastLog(T x);
+
66 
+
69  template <typename T, precision P, template <typename, precision> class vecType>
+
70  GLM_FUNC_DECL vecType<T, P> fastLog(vecType<T, P> const & x);
+
71 
+
74  template <typename T>
+
75  GLM_FUNC_DECL T fastExp2(T x);
+
76 
+
79  template <typename T, precision P, template <typename, precision> class vecType>
+
80  GLM_FUNC_DECL vecType<T, P> fastExp2(vecType<T, P> const & x);
+
81 
+
84  template <typename T>
+
85  GLM_FUNC_DECL T fastLog2(T x);
+
86 
+
89  template <typename T, precision P, template <typename, precision> class vecType>
+
90  GLM_FUNC_DECL vecType<T, P> fastLog2(vecType<T, P> const & x);
+
91 
+
93 }//namespace glm
+
94 
+
95 #include "fast_exponential.inl"
+
GLM_FUNC_DECL vecType< T, P > fastLog(vecType< T, P > const &x)
Faster than the common exp2 function but less accurate.
+
GLM_FUNC_DECL vecType< T, P > fastPow(vecType< T, P > const &x)
Faster than the common pow function but less accurate.
+
GLM_FUNC_DECL vecType< T, P > fastExp(vecType< T, P > const &x)
Faster than the common exp function but less accurate.
+
GLM_FUNC_DECL vecType< T, P > fastExp2(vecType< T, P > const &x)
Faster than the common exp2 function but less accurate.
+
Definition: _noise.hpp:11
+
GLM_FUNC_DECL vecType< T, P > fastLog2(vecType< T, P > const &x)
Faster than the common log2 function but less accurate.
+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00028.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00028.html new file mode 100644 index 00000000..6485cfd9 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00028.html @@ -0,0 +1,151 @@ + + + + + + +0.9.9 API documenation: fast_square_root.hpp File Reference + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+ +
+
fast_square_root.hpp File Reference
+
+
+ +

GLM_GTX_fast_square_root +More...

+ +

Go to the source code of this file.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<typename genType >
GLM_FUNC_DECL genType fastDistance (genType x, genType y)
 Faster than the common distance function but less accurate. More...
 
template<typename T , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL T fastDistance (vecType< T, P > const &x, vecType< T, P > const &y)
 Faster than the common distance function but less accurate. More...
 
template<typename genType >
GLM_FUNC_DECL genType fastInverseSqrt (genType x)
 Faster than the common inversesqrt function but less accurate. More...
 
template<typename T , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< T, P > fastInverseSqrt (vecType< T, P > const &x)
 Faster than the common inversesqrt function but less accurate. More...
 
template<typename genType >
GLM_FUNC_DECL genType fastLength (genType x)
 Faster than the common length function but less accurate. More...
 
template<typename T , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL T fastLength (vecType< T, P > const &x)
 Faster than the common length function but less accurate. More...
 
template<typename genType >
GLM_FUNC_DECL genType fastNormalize (genType const &x)
 Faster than the common normalize function but less accurate. More...
 
template<typename genType >
GLM_FUNC_DECL genType fastSqrt (genType x)
 Faster than the common sqrt function but less accurate. More...
 
template<typename T , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< T, P > fastSqrt (vecType< T, P > const &x)
 Faster than the common sqrt function but less accurate. More...
 
+

Detailed Description

+

GLM_GTX_fast_square_root

+
See also
GLM Core (dependence)
+ +

Definition in file fast_square_root.hpp.

+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00028_source.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00028_source.html new file mode 100644 index 00000000..86f827af --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00028_source.html @@ -0,0 +1,154 @@ + + + + + + +0.9.9 API documenation: fast_square_root.hpp Source File + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
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+ + + + + + +
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+ + +
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+ + +
+
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+
fast_square_root.hpp
+
+
+Go to the documentation of this file.
1 
+
15 #pragma once
+
16 
+
17 // Dependency:
+
18 #include "../common.hpp"
+
19 #include "../exponential.hpp"
+
20 #include "../geometric.hpp"
+
21 
+
22 #ifndef GLM_ENABLE_EXPERIMENTAL
+
23 # error "GLM: GLM_GTX_fast_square_root is an experimetal extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
+
24 #endif
+
25 
+
26 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
+
27 # pragma message("GLM: GLM_GTX_fast_square_root extension included")
+
28 #endif
+
29 
+
30 namespace glm
+
31 {
+
34 
+
38  template <typename genType>
+
39  GLM_FUNC_DECL genType fastSqrt(genType x);
+
40 
+
44  template <typename T, precision P, template <typename, precision> class vecType>
+
45  GLM_FUNC_DECL vecType<T, P> fastSqrt(vecType<T, P> const & x);
+
46 
+
50  template <typename genType>
+
51  GLM_FUNC_DECL genType fastInverseSqrt(genType x);
+
52 
+
56  template <typename T, precision P, template <typename, precision> class vecType>
+
57  GLM_FUNC_DECL vecType<T, P> fastInverseSqrt(vecType<T, P> const & x);
+
58 
+
62  template <typename genType>
+
63  GLM_FUNC_DECL genType fastLength(genType x);
+
64 
+
68  template <typename T, precision P, template <typename, precision> class vecType>
+
69  GLM_FUNC_DECL T fastLength(vecType<T, P> const & x);
+
70 
+
74  template <typename genType>
+
75  GLM_FUNC_DECL genType fastDistance(genType x, genType y);
+
76 
+
80  template <typename T, precision P, template <typename, precision> class vecType>
+
81  GLM_FUNC_DECL T fastDistance(vecType<T, P> const & x, vecType<T, P> const & y);
+
82 
+
86  template <typename genType>
+
87  GLM_FUNC_DECL genType fastNormalize(genType const & x);
+
88 
+
90 }// namespace glm
+
91 
+
92 #include "fast_square_root.inl"
+
GLM_FUNC_DECL T fastDistance(vecType< T, P > const &x, vecType< T, P > const &y)
Faster than the common distance function but less accurate.
+
GLM_FUNC_DECL genType fastNormalize(genType const &x)
Faster than the common normalize function but less accurate.
+
GLM_FUNC_DECL vecType< T, P > fastInverseSqrt(vecType< T, P > const &x)
Faster than the common inversesqrt function but less accurate.
+
GLM_FUNC_DECL vecType< T, P > fastSqrt(vecType< T, P > const &x)
Faster than the common sqrt function but less accurate.
+
GLM_FUNC_DECL T fastLength(vecType< T, P > const &x)
Faster than the common length function but less accurate.
+
Definition: _noise.hpp:11
+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00029.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00029.html new file mode 100644 index 00000000..91670344 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00029.html @@ -0,0 +1,147 @@ + + + + + + +0.9.9 API documenation: fast_trigonometry.hpp File Reference + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + + + +
+
+ + +
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+ + +
+
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+
fast_trigonometry.hpp File Reference
+
+
+ +

GLM_GTX_fast_trigonometry +More...

+ +

Go to the source code of this file.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<typename T >
GLM_FUNC_DECL T fastAcos (T angle)
 Faster than the common acos function but less accurate. More...
 
template<typename T >
GLM_FUNC_DECL T fastAsin (T angle)
 Faster than the common asin function but less accurate. More...
 
template<typename T >
GLM_FUNC_DECL T fastAtan (T y, T x)
 Faster than the common atan function but less accurate. More...
 
template<typename T >
GLM_FUNC_DECL T fastAtan (T angle)
 Faster than the common atan function but less accurate. More...
 
template<typename T >
GLM_FUNC_DECL T fastCos (T angle)
 Faster than the common cos function but less accurate. More...
 
template<typename T >
GLM_FUNC_DECL T fastSin (T angle)
 Faster than the common sin function but less accurate. More...
 
template<typename T >
GLM_FUNC_DECL T fastTan (T angle)
 Faster than the common tan function but less accurate. More...
 
template<typename T >
GLM_FUNC_DECL T wrapAngle (T angle)
 Wrap an angle to [0 2pi[ From GLM_GTX_fast_trigonometry extension. More...
 
+

Detailed Description

+

GLM_GTX_fast_trigonometry

+
See also
GLM Core (dependence)
+ +

Definition in file fast_trigonometry.hpp.

+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00029_source.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00029_source.html new file mode 100644 index 00000000..2afb2257 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00029_source.html @@ -0,0 +1,152 @@ + + + + + + +0.9.9 API documenation: fast_trigonometry.hpp Source File + + + + + + + + + + +
+
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+
0.9.9 API documenation +
+
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+ + + + + + +
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+ + +
+
+
+
fast_trigonometry.hpp
+
+
+Go to the documentation of this file.
1 
+
13 #pragma once
+
14 
+
15 // Dependency:
+
16 #include "../gtc/constants.hpp"
+
17 
+
18 #ifndef GLM_ENABLE_EXPERIMENTAL
+
19 # error "GLM: GLM_GTX_fast_trigonometry is an experimetal extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
+
20 #endif
+
21 
+
22 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
+
23 # pragma message("GLM: GLM_GTX_fast_trigonometry extension included")
+
24 #endif
+
25 
+
26 namespace glm
+
27 {
+
30 
+
33  template <typename T>
+
34  GLM_FUNC_DECL T wrapAngle(T angle);
+
35 
+
38  template <typename T>
+
39  GLM_FUNC_DECL T fastSin(T angle);
+
40 
+
43  template <typename T>
+
44  GLM_FUNC_DECL T fastCos(T angle);
+
45 
+
49  template <typename T>
+
50  GLM_FUNC_DECL T fastTan(T angle);
+
51 
+
55  template <typename T>
+
56  GLM_FUNC_DECL T fastAsin(T angle);
+
57 
+
61  template <typename T>
+
62  GLM_FUNC_DECL T fastAcos(T angle);
+
63 
+
67  template <typename T>
+
68  GLM_FUNC_DECL T fastAtan(T y, T x);
+
69 
+
73  template <typename T>
+
74  GLM_FUNC_DECL T fastAtan(T angle);
+
75 
+
77 }//namespace glm
+
78 
+
79 #include "fast_trigonometry.inl"
+
GLM_FUNC_DECL T fastAcos(T angle)
Faster than the common acos function but less accurate.
+
GLM_FUNC_DECL T fastSin(T angle)
Faster than the common sin function but less accurate.
+
GLM_FUNC_DECL T wrapAngle(T angle)
Wrap an angle to [0 2pi[ From GLM_GTX_fast_trigonometry extension.
+
GLM_FUNC_DECL T fastAsin(T angle)
Faster than the common asin function but less accurate.
+
Definition: _noise.hpp:11
+
GLM_FUNC_DECL T angle(tquat< T, P > const &x)
Returns the quaternion rotation angle.
+
GLM_FUNC_DECL T fastTan(T angle)
Faster than the common tan function but less accurate.
+
GLM_FUNC_DECL T fastCos(T angle)
Faster than the common cos function but less accurate.
+
GLM_FUNC_DECL T fastAtan(T angle)
Faster than the common atan function but less accurate.
+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00030.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00030.html new file mode 100644 index 00000000..04b40fe6 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00030.html @@ -0,0 +1,243 @@ + + + + + + +0.9.9 API documenation: func_common.hpp File Reference + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
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+ + + + + + +
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+
func_common.hpp File Reference
+
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GLM Core +More...

+ +

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+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<typename genType >
GLM_FUNC_DECL genType abs (genType x)
 Returns x if x >= 0; otherwise, it returns -x. More...
 
template<typename T , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< T, P > ceil (vecType< T, P > const &x)
 Returns a value equal to the nearest integer that is greater than or equal to x. More...
 
template<typename genType >
GLM_FUNC_DECL genType clamp (genType x, genType minVal, genType maxVal)
 Returns min(max(x, minVal), maxVal) for each component in x using the floating-point values minVal and maxVal. More...
 
GLM_FUNC_DECL int floatBitsToInt (float const &v)
 Returns a signed integer value representing the encoding of a floating-point value. More...
 
template<template< typename, precision > class vecType, precision P>
GLM_FUNC_DECL vecType< int, P > floatBitsToInt (vecType< float, P > const &v)
 Returns a signed integer value representing the encoding of a floating-point value. More...
 
GLM_FUNC_DECL uint floatBitsToUint (float const &v)
 Returns a unsigned integer value representing the encoding of a floating-point value. More...
 
template<template< typename, precision > class vecType, precision P>
GLM_FUNC_DECL vecType< uint, P > floatBitsToUint (vecType< float, P > const &v)
 Returns a unsigned integer value representing the encoding of a floating-point value. More...
 
template<typename T , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< T, P > floor (vecType< T, P > const &x)
 Returns a value equal to the nearest integer that is less then or equal to x. More...
 
template<typename genType >
GLM_FUNC_DECL genType fma (genType const &a, genType const &b, genType const &c)
 Computes and returns a * b + c. More...
 
template<typename genType >
GLM_FUNC_DECL genType fract (genType x)
 Return x - floor(x). More...
 
template<typename genType , typename genIType >
GLM_FUNC_DECL genType frexp (genType const &x, genIType &exp)
 Splits x into a floating-point significand in the range [0.5, 1.0) and an integral exponent of two, such that: x = significand * exp(2, exponent) More...
 
GLM_FUNC_DECL float intBitsToFloat (int const &v)
 Returns a floating-point value corresponding to a signed integer encoding of a floating-point value. More...
 
template<template< typename, precision > class vecType, precision P>
GLM_FUNC_DECL vecType< float, P > intBitsToFloat (vecType< int, P > const &v)
 Returns a floating-point value corresponding to a signed integer encoding of a floating-point value. More...
 
template<typename T , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< bool, P > isinf (vecType< T, P > const &x)
 Returns true if x holds a positive infinity or negative infinity representation in the underlying implementation's set of floating point representations. More...
 
template<typename T , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< bool, P > isnan (vecType< T, P > const &x)
 Returns true if x holds a NaN (not a number) representation in the underlying implementation's set of floating point representations. More...
 
template<typename genType , typename genIType >
GLM_FUNC_DECL genType ldexp (genType const &x, genIType const &exp)
 Builds a floating-point number from x and the corresponding integral exponent of two in exp, returning: significand * exp(2, exponent) More...
 
template<typename genType >
GLM_FUNC_DECL genType max (genType x, genType y)
 Returns y if x < y; otherwise, it returns x. More...
 
template<typename genType >
GLM_FUNC_DECL genType min (genType x, genType y)
 Returns y if y < x; otherwise, it returns x. More...
 
template<typename T , typename U , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< T, P > mix (vecType< T, P > const &x, vecType< T, P > const &y, vecType< U, P > const &a)
 If genTypeU is a floating scalar or vector: Returns x * (1.0 - a) + y * a, i.e., the linear blend of x and y using the floating-point value a. More...
 
template<typename genType >
GLM_FUNC_DECL genType mod (genType x, genType y)
 Modulus. More...
 
template<typename T , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< T, P > mod (vecType< T, P > const &x, T y)
 Modulus. More...
 
template<typename T , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< T, P > mod (vecType< T, P > const &x, vecType< T, P > const &y)
 Modulus. More...
 
template<typename genType >
GLM_FUNC_DECL genType modf (genType x, genType &i)
 Returns the fractional part of x and sets i to the integer part (as a whole number floating point value). More...
 
template<typename T , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< T, P > round (vecType< T, P > const &x)
 Returns a value equal to the nearest integer to x. More...
 
template<typename T , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< T, P > roundEven (vecType< T, P > const &x)
 Returns a value equal to the nearest integer to x. More...
 
template<typename T , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< T, P > sign (vecType< T, P > const &x)
 Returns 1.0 if x > 0, 0.0 if x == 0, or -1.0 if x < 0. More...
 
template<typename genType >
GLM_FUNC_DECL genType smoothstep (genType edge0, genType edge1, genType x)
 Returns 0.0 if x <= edge0 and 1.0 if x >= edge1 and performs smooth Hermite interpolation between 0 and 1 when edge0 < x < edge1. More...
 
template<typename genType >
GLM_FUNC_DECL genType step (genType edge, genType x)
 Returns 0.0 if x < edge, otherwise it returns 1.0 for each component of a genType. More...
 
template<template< typename, precision > class vecType, typename T , precision P>
GLM_FUNC_DECL vecType< T, P > step (T edge, vecType< T, P > const &x)
 Returns 0.0 if x < edge, otherwise it returns 1.0. More...
 
template<template< typename, precision > class vecType, typename T , precision P>
GLM_FUNC_DECL vecType< T, P > step (vecType< T, P > const &edge, vecType< T, P > const &x)
 Returns 0.0 if x < edge, otherwise it returns 1.0. More...
 
template<typename T , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< T, P > trunc (vecType< T, P > const &x)
 Returns a value equal to the nearest integer to x whose absolute value is not larger than the absolute value of x. More...
 
GLM_FUNC_DECL float uintBitsToFloat (uint const &v)
 Returns a floating-point value corresponding to a unsigned integer encoding of a floating-point value. More...
 
template<template< typename, precision > class vecType, precision P>
GLM_FUNC_DECL vecType< float, P > uintBitsToFloat (vecType< uint, P > const &v)
 Returns a floating-point value corresponding to a unsigned integer encoding of a floating-point value. More...
 
+

Detailed Description

+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00030_source.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00030_source.html new file mode 100644 index 00000000..f2e1d3ea --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00030_source.html @@ -0,0 +1,277 @@ + + + + + + +0.9.9 API documenation: func_common.hpp Source File + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+
+
func_common.hpp
+
+
+Go to the documentation of this file.
1 
+
11 #pragma once
+
12 
+
13 #include "setup.hpp"
+
14 #include "precision.hpp"
+
15 #include "type_int.hpp"
+
16 #include "_fixes.hpp"
+
17 
+
18 namespace glm
+
19 {
+
22 
+
29  template <typename genType>
+
30  GLM_FUNC_DECL genType abs(genType x);
+
31 
+
32  template <typename T, precision P, template <typename, precision> class vecType>
+
33  GLM_FUNC_DECL vecType<T, P> abs(vecType<T, P> const & x);
+
34 
+
41  template <typename T, precision P, template <typename, precision> class vecType>
+
42  GLM_FUNC_DECL vecType<T, P> sign(vecType<T, P> const & x);
+
43 
+
50  template <typename T, precision P, template <typename, precision> class vecType>
+
51  GLM_FUNC_DECL vecType<T, P> floor(vecType<T, P> const & x);
+
52 
+
60  template <typename T, precision P, template <typename, precision> class vecType>
+
61  GLM_FUNC_DECL vecType<T, P> trunc(vecType<T, P> const & x);
+
62 
+
73  template <typename T, precision P, template <typename, precision> class vecType>
+
74  GLM_FUNC_DECL vecType<T, P> round(vecType<T, P> const & x);
+
75 
+
85  template <typename T, precision P, template <typename, precision> class vecType>
+
86  GLM_FUNC_DECL vecType<T, P> roundEven(vecType<T, P> const & x);
+
87 
+
95  template <typename T, precision P, template <typename, precision> class vecType>
+
96  GLM_FUNC_DECL vecType<T, P> ceil(vecType<T, P> const & x);
+
97 
+
104  template <typename genType>
+
105  GLM_FUNC_DECL genType fract(genType x);
+
106 
+
107  template <typename T, precision P, template <typename, precision> class vecType>
+
108  GLM_FUNC_DECL vecType<T, P> fract(vecType<T, P> const & x);
+
109 
+
117  template <typename genType>
+
118  GLM_FUNC_DECL genType mod(genType x, genType y);
+
119 
+
120  template <typename T, precision P, template <typename, precision> class vecType>
+
121  GLM_FUNC_DECL vecType<T, P> mod(vecType<T, P> const & x, T y);
+
122 
+
123  template <typename T, precision P, template <typename, precision> class vecType>
+
124  GLM_FUNC_DECL vecType<T, P> mod(vecType<T, P> const & x, vecType<T, P> const & y);
+
125 
+
135  template <typename genType>
+
136  GLM_FUNC_DECL genType modf(genType x, genType & i);
+
137 
+
144  template <typename genType>
+
145  GLM_FUNC_DECL genType min(genType x, genType y);
+
146 
+
147  template <typename T, precision P, template <typename, precision> class vecType>
+
148  GLM_FUNC_DECL vecType<T, P> min(vecType<T, P> const & x, T y);
+
149 
+
150  template <typename T, precision P, template <typename, precision> class vecType>
+
151  GLM_FUNC_DECL vecType<T, P> min(vecType<T, P> const & x, vecType<T, P> const & y);
+
152 
+
159  template <typename genType>
+
160  GLM_FUNC_DECL genType max(genType x, genType y);
+
161 
+
162  template <typename T, precision P, template <typename, precision> class vecType>
+
163  GLM_FUNC_DECL vecType<T, P> max(vecType<T, P> const & x, T y);
+
164 
+
165  template <typename T, precision P, template <typename, precision> class vecType>
+
166  GLM_FUNC_DECL vecType<T, P> max(vecType<T, P> const & x, vecType<T, P> const & y);
+
167 
+
175  template <typename genType>
+
176  GLM_FUNC_DECL genType clamp(genType x, genType minVal, genType maxVal);
+
177 
+
178  template <typename T, precision P, template <typename, precision> class vecType>
+
179  GLM_FUNC_DECL vecType<T, P> clamp(vecType<T, P> const & x, T minVal, T maxVal);
+
180 
+
181  template <typename T, precision P, template <typename, precision> class vecType>
+
182  GLM_FUNC_DECL vecType<T, P> clamp(vecType<T, P> const & x, vecType<T, P> const & minVal, vecType<T, P> const & maxVal);
+
183 
+
226  template <typename T, typename U, precision P, template <typename, precision> class vecType>
+
227  GLM_FUNC_DECL vecType<T, P> mix(vecType<T, P> const & x, vecType<T, P> const & y, vecType<U, P> const & a);
+
228 
+
229  template <typename T, typename U, precision P, template <typename, precision> class vecType>
+
230  GLM_FUNC_DECL vecType<T, P> mix(vecType<T, P> const & x, vecType<T, P> const & y, U a);
+
231 
+
232  template <typename genTypeT, typename genTypeU>
+
233  GLM_FUNC_DECL genTypeT mix(genTypeT x, genTypeT y, genTypeU a);
+
234 
+
239  template <typename genType>
+
240  GLM_FUNC_DECL genType step(genType edge, genType x);
+
241 
+
246  template <template <typename, precision> class vecType, typename T, precision P>
+
247  GLM_FUNC_DECL vecType<T, P> step(T edge, vecType<T, P> const & x);
+
248 
+
253  template <template <typename, precision> class vecType, typename T, precision P>
+
254  GLM_FUNC_DECL vecType<T, P> step(vecType<T, P> const & edge, vecType<T, P> const & x);
+
255 
+
270  template <typename genType>
+
271  GLM_FUNC_DECL genType smoothstep(genType edge0, genType edge1, genType x);
+
272 
+
273  template <typename T, precision P, template <typename, precision> class vecType>
+
274  GLM_FUNC_DECL vecType<T, P> smoothstep(T edge0, T edge1, vecType<T, P> const & x);
+
275 
+
276  template <typename T, precision P, template <typename, precision> class vecType>
+
277  GLM_FUNC_DECL vecType<T, P> smoothstep(vecType<T, P> const & edge0, vecType<T, P> const & edge1, vecType<T, P> const & x);
+
278 
+
291  template <typename T, precision P, template <typename, precision> class vecType>
+
292  GLM_FUNC_DECL vecType<bool, P> isnan(vecType<T, P> const & x);
+
293 
+
304  template <typename T, precision P, template <typename, precision> class vecType>
+
305  GLM_FUNC_DECL vecType<bool, P> isinf(vecType<T, P> const & x);
+
306 
+
313  GLM_FUNC_DECL int floatBitsToInt(float const & v);
+
314 
+
321  template <template <typename, precision> class vecType, precision P>
+
322  GLM_FUNC_DECL vecType<int, P> floatBitsToInt(vecType<float, P> const & v);
+
323 
+
330  GLM_FUNC_DECL uint floatBitsToUint(float const & v);
+
331 
+
338  template <template <typename, precision> class vecType, precision P>
+
339  GLM_FUNC_DECL vecType<uint, P> floatBitsToUint(vecType<float, P> const & v);
+
340 
+
349  GLM_FUNC_DECL float intBitsToFloat(int const & v);
+
350 
+
359  template <template <typename, precision> class vecType, precision P>
+
360  GLM_FUNC_DECL vecType<float, P> intBitsToFloat(vecType<int, P> const & v);
+
361 
+
370  GLM_FUNC_DECL float uintBitsToFloat(uint const & v);
+
371 
+
380  template <template <typename, precision> class vecType, precision P>
+
381  GLM_FUNC_DECL vecType<float, P> uintBitsToFloat(vecType<uint, P> const & v);
+
382 
+
389  template <typename genType>
+
390  GLM_FUNC_DECL genType fma(genType const & a, genType const & b, genType const & c);
+
391 
+
406  template <typename genType, typename genIType>
+
407  GLM_FUNC_DECL genType frexp(genType const & x, genIType & exp);
+
408 
+
420  template <typename genType, typename genIType>
+
421  GLM_FUNC_DECL genType ldexp(genType const & x, genIType const & exp);
+
422 
+
424 }//namespace glm
+
425 
+
426 #include "func_common.inl"
+
427 
+
GLM_FUNC_DECL genType frexp(genType const &x, genIType &exp)
Splits x into a floating-point significand in the range [0.5, 1.0) and an integral exponent of two...
+
GLM_FUNC_DECL vecType< uint, P > floatBitsToUint(vecType< float, P > const &v)
Returns a unsigned integer value representing the encoding of a floating-point value.
+
GLM_FUNC_DECL vecType< T, P > exp(vecType< T, P > const &v)
Returns the natural exponentiation of x, i.e., e^x.
+
unsigned int uint
Unsigned integer type.
Definition: type_int.hpp:288
+
GLM_FUNC_DECL vecType< T, P > step(vecType< T, P > const &edge, vecType< T, P > const &x)
Returns 0.0 if x < edge, otherwise it returns 1.0.
+
GLM_FUNC_DECL genType fma(genType const &a, genType const &b, genType const &c)
Computes and returns a * b + c.
+
GLM_FUNC_DECL vecType< bool, P > isinf(vecType< T, P > const &x)
Returns true if x holds a positive infinity or negative infinity representation in the underlying imp...
+
GLM_FUNC_DECL vecType< float, P > uintBitsToFloat(vecType< uint, P > const &v)
Returns a floating-point value corresponding to a unsigned integer encoding of a floating-point value...
+
GLM Core
+
GLM_FUNC_DECL vecType< T, P > floor(vecType< T, P > const &x)
Returns a value equal to the nearest integer that is less then or equal to x.
+
GLM_FUNC_DECL vecType< int, P > floatBitsToInt(vecType< float, P > const &v)
Returns a signed integer value representing the encoding of a floating-point value.
+
GLM_FUNC_DECL genType min(genType x, genType y)
Returns y if y < x; otherwise, it returns x.
+
GLM_FUNC_DECL genType clamp(genType x, genType minVal, genType maxVal)
Returns min(max(x, minVal), maxVal) for each component in x using the floating-point values minVal an...
+
GLM_FUNC_DECL vecType< float, P > intBitsToFloat(vecType< int, P > const &v)
Returns a floating-point value corresponding to a signed integer encoding of a floating-point value...
+
GLM_FUNC_DECL vecType< T, P > sign(vecType< T, P > const &x)
Returns 1.0 if x > 0, 0.0 if x == 0, or -1.0 if x < 0.
+
GLM_FUNC_DECL vecType< T, P > ceil(vecType< T, P > const &x)
Returns a value equal to the nearest integer that is greater than or equal to x.
+
GLM_FUNC_DECL genType fract(genType x)
Return x - floor(x).
+
Definition: _noise.hpp:11
+
GLM Core
+
GLM_FUNC_DECL genType ldexp(genType const &x, genIType const &exp)
Builds a floating-point number from x and the corresponding integral exponent of two in exp...
+
GLM Core
+
GLM_FUNC_DECL genType smoothstep(genType edge0, genType edge1, genType x)
Returns 0.0 if x <= edge0 and 1.0 if x >= edge1 and performs smooth Hermite interpolation between 0 a...
+
GLM_FUNC_DECL vecType< T, P > round(vecType< T, P > const &x)
Returns a value equal to the nearest integer to x.
+
GLM_FUNC_DECL genType modf(genType x, genType &i)
Returns the fractional part of x and sets i to the integer part (as a whole number floating point val...
+
GLM_FUNC_DECL vecType< T, P > mix(vecType< T, P > const &x, vecType< T, P > const &y, vecType< U, P > const &a)
If genTypeU is a floating scalar or vector: Returns x * (1.0 - a) + y * a, i.e., the linear blend of ...
+
GLM_FUNC_DECL vecType< T, P > mod(vecType< T, P > const &x, vecType< T, P > const &y)
Modulus.
+
GLM_FUNC_DECL vecType< bool, P > isnan(vecType< T, P > const &x)
Returns true if x holds a NaN (not a number) representation in the underlying implementation's set of...
+
GLM Core
+
GLM_FUNC_DECL genType max(genType x, genType y)
Returns y if x < y; otherwise, it returns x.
+
GLM_FUNC_DECL vecType< T, P > trunc(vecType< T, P > const &x)
Returns a value equal to the nearest integer to x whose absolute value is not larger than the absolut...
+
GLM_FUNC_DECL genType abs(genType x)
Returns x if x >= 0; otherwise, it returns -x.
+
GLM_FUNC_DECL vecType< T, P > roundEven(vecType< T, P > const &x)
Returns a value equal to the nearest integer to x.
+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00031.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00031.html new file mode 100644 index 00000000..bb420134 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00031.html @@ -0,0 +1,143 @@ + + + + + + +0.9.9 API documenation: func_exponential.hpp File Reference + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+ +
+
func_exponential.hpp File Reference
+
+
+ +

GLM Core +More...

+ +

Go to the source code of this file.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<typename T , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< T, P > exp (vecType< T, P > const &v)
 Returns the natural exponentiation of x, i.e., e^x. More...
 
template<typename T , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< T, P > exp2 (vecType< T, P > const &v)
 Returns 2 raised to the v power. More...
 
template<typename T , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< T, P > inversesqrt (vecType< T, P > const &v)
 Returns the reciprocal of the positive square root of v. More...
 
template<typename T , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< T, P > log (vecType< T, P > const &v)
 Returns the natural logarithm of v, i.e., returns the value y which satisfies the equation x = e^y. More...
 
template<typename T , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< T, P > log2 (vecType< T, P > const &v)
 Returns the base 2 log of x, i.e., returns the value y, which satisfies the equation x = 2 ^ y. More...
 
template<typename T , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< T, P > pow (vecType< T, P > const &base, vecType< T, P > const &exponent)
 Returns 'base' raised to the power 'exponent'. More...
 
template<typename T , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< T, P > sqrt (vecType< T, P > const &v)
 Returns the positive square root of v. More...
 
+

Detailed Description

+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00031_source.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00031_source.html new file mode 100644 index 00000000..41f654f4 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00031_source.html @@ -0,0 +1,149 @@ + + + + + + +0.9.9 API documenation: func_exponential.hpp Source File + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+
+
func_exponential.hpp
+
+
+Go to the documentation of this file.
1 
+
11 #pragma once
+
12 
+
13 #include "type_vec1.hpp"
+
14 #include "type_vec2.hpp"
+
15 #include "type_vec3.hpp"
+
16 #include "type_vec4.hpp"
+
17 #include <cmath>
+
18 
+
19 namespace glm
+
20 {
+
23 
+
32  template <typename T, precision P, template <typename, precision> class vecType>
+
33  GLM_FUNC_DECL vecType<T, P> pow(vecType<T, P> const & base, vecType<T, P> const & exponent);
+
34 
+
42  template <typename T, precision P, template <typename, precision> class vecType>
+
43  GLM_FUNC_DECL vecType<T, P> exp(vecType<T, P> const & v);
+
44 
+
54  template <typename T, precision P, template <typename, precision> class vecType>
+
55  GLM_FUNC_DECL vecType<T, P> log(vecType<T, P> const & v);
+
56 
+
64  template <typename T, precision P, template <typename, precision> class vecType>
+
65  GLM_FUNC_DECL vecType<T, P> exp2(vecType<T, P> const & v);
+
66 
+
75  template <typename T, precision P, template <typename, precision> class vecType>
+
76  GLM_FUNC_DECL vecType<T, P> log2(vecType<T, P> const & v);
+
77 
+
85  //template <typename genType>
+
86  //GLM_FUNC_DECL genType sqrt(genType const & x);
+
87  template <typename T, precision P, template <typename, precision> class vecType>
+
88  GLM_FUNC_DECL vecType<T, P> sqrt(vecType<T, P> const & v);
+
89 
+
97  template <typename T, precision P, template <typename, precision> class vecType>
+
98  GLM_FUNC_DECL vecType<T, P> inversesqrt(vecType<T, P> const & v);
+
99 
+
101 }//namespace glm
+
102 
+
103 #include "func_exponential.inl"
+
GLM_FUNC_DECL vecType< T, P > exp(vecType< T, P > const &v)
Returns the natural exponentiation of x, i.e., e^x.
+
GLM_FUNC_DECL vecType< T, P > log(vecType< T, P > const &v)
Returns the natural logarithm of v, i.e., returns the value y which satisfies the equation x = e^y...
+
GLM Core
+
GLM Core
+
GLM Core
+
GLM_FUNC_DECL vecType< T, P > inversesqrt(vecType< T, P > const &v)
Returns the reciprocal of the positive square root of v.
+
Definition: _noise.hpp:11
+
GLM_FUNC_DECL vecType< T, P > pow(vecType< T, P > const &base, vecType< T, P > const &exponent)
Returns 'base' raised to the power 'exponent'.
+
GLM_FUNC_DECL vecType< T, P > log2(vecType< T, P > const &v)
Returns the base 2 log of x, i.e., returns the value y, which satisfies the equation x = 2 ^ y...
+
GLM Core
+
GLM_FUNC_DECL vecType< T, P > exp2(vecType< T, P > const &v)
Returns 2 raised to the v power.
+
GLM_FUNC_DECL vecType< T, P > sqrt(vecType< T, P > const &v)
Returns the positive square root of v.
+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00032.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00032.html new file mode 100644 index 00000000..1a9dfce3 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00032.html @@ -0,0 +1,147 @@ + + + + + + +0.9.9 API documenation: func_geometric.hpp File Reference + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+ +
+
func_geometric.hpp File Reference
+
+
+ +

GLM Core +More...

+ +

Go to the source code of this file.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<typename T , precision P>
GLM_FUNC_DECL tvec3< T, P > cross (tvec3< T, P > const &x, tvec3< T, P > const &y)
 Returns the cross product of x and y. More...
 
template<typename T , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL T distance (vecType< T, P > const &p0, vecType< T, P > const &p1)
 Returns the distance betwwen p0 and p1, i.e., length(p0 - p1). More...
 
template<typename T , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL T dot (vecType< T, P > const &x, vecType< T, P > const &y)
 Returns the dot product of x and y, i.e., result = x * y. More...
 
template<typename T , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< T, P > faceforward (vecType< T, P > const &N, vecType< T, P > const &I, vecType< T, P > const &Nref)
 If dot(Nref, I) < 0.0, return N, otherwise, return -N. More...
 
template<typename T , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL T length (vecType< T, P > const &x)
 Returns the length of x, i.e., sqrt(x * x). More...
 
template<typename T , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< T, P > normalize (vecType< T, P > const &x)
 Returns a vector in the same direction as x but with length of 1. More...
 
template<typename genType >
GLM_FUNC_DECL genType reflect (genType const &I, genType const &N)
 For the incident vector I and surface orientation N, returns the reflection direction : result = I - 2.0 * dot(N, I) * N. More...
 
template<typename T , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< T, P > refract (vecType< T, P > const &I, vecType< T, P > const &N, T eta)
 For the incident vector I and surface normal N, and the ratio of indices of refraction eta, return the refraction vector. More...
 
+

Detailed Description

+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00032_source.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00032_source.html new file mode 100644 index 00000000..9ed30e03 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00032_source.html @@ -0,0 +1,160 @@ + + + + + + +0.9.9 API documenation: func_geometric.hpp Source File + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+
+
func_geometric.hpp
+
+
+Go to the documentation of this file.
1 
+
11 #pragma once
+
12 
+
13 #include "type_vec3.hpp"
+
14 
+
15 namespace glm
+
16 {
+
19 
+
26  template <typename T, precision P, template <typename, precision> class vecType>
+
27  GLM_FUNC_DECL T length(
+
28  vecType<T, P> const & x);
+
29 
+
36  template <typename T, precision P, template <typename, precision> class vecType>
+
37  GLM_FUNC_DECL T distance(
+
38  vecType<T, P> const & p0,
+
39  vecType<T, P> const & p1);
+
40 
+
47  template <typename T, precision P, template <typename, precision> class vecType>
+
48  GLM_FUNC_DECL T dot(
+
49  vecType<T, P> const & x,
+
50  vecType<T, P> const & y);
+
51 
+
58  template <typename T, precision P>
+
59  GLM_FUNC_DECL tvec3<T, P> cross(
+
60  tvec3<T, P> const & x,
+
61  tvec3<T, P> const & y);
+
62 
+
68  template <typename T, precision P, template <typename, precision> class vecType>
+
69  GLM_FUNC_DECL vecType<T, P> normalize(
+
70  vecType<T, P> const & x);
+
71 
+
78  template <typename T, precision P, template <typename, precision> class vecType>
+
79  GLM_FUNC_DECL vecType<T, P> faceforward(
+
80  vecType<T, P> const & N,
+
81  vecType<T, P> const & I,
+
82  vecType<T, P> const & Nref);
+
83 
+
91  template <typename genType>
+
92  GLM_FUNC_DECL genType reflect(
+
93  genType const & I,
+
94  genType const & N);
+
95 
+
104  template <typename T, precision P, template <typename, precision> class vecType>
+
105  GLM_FUNC_DECL vecType<T, P> refract(
+
106  vecType<T, P> const & I,
+
107  vecType<T, P> const & N,
+
108  T eta);
+
109 
+
111 }//namespace glm
+
112 
+
113 #include "func_geometric.inl"
+
GLM_FUNC_DECL vecType< T, P > faceforward(vecType< T, P > const &N, vecType< T, P > const &I, vecType< T, P > const &Nref)
If dot(Nref, I) < 0.0, return N, otherwise, return -N.
+
GLM_FUNC_DECL vecType< T, P > normalize(vecType< T, P > const &x)
Returns a vector in the same direction as x but with length of 1.
+
GLM_FUNC_DECL T distance(vecType< T, P > const &p0, vecType< T, P > const &p1)
Returns the distance betwwen p0 and p1, i.e., length(p0 - p1).
+
GLM_FUNC_DECL tvec3< T, P > cross(tvec3< T, P > const &x, tvec3< T, P > const &y)
Returns the cross product of x and y.
+
GLM_FUNC_DECL T length(vecType< T, P > const &x)
Returns the length of x, i.e., sqrt(x * x).
+
GLM_FUNC_DECL vecType< T, P > refract(vecType< T, P > const &I, vecType< T, P > const &N, T eta)
For the incident vector I and surface normal N, and the ratio of indices of refraction eta...
+
GLM_FUNC_DECL genType reflect(genType const &I, genType const &N)
For the incident vector I and surface orientation N, returns the reflection direction : result = I - ...
+
Definition: _noise.hpp:11
+
GLM Core
+
GLM_FUNC_DECL T dot(vecType< T, P > const &x, vecType< T, P > const &y)
Returns the dot product of x and y, i.e., result = x * y.
+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00033.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00033.html new file mode 100644 index 00000000..982dd07f --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00033.html @@ -0,0 +1,167 @@ + + + + + + +0.9.9 API documenation: func_integer.hpp File Reference + + + + + + + + + + +
+
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+
0.9.9 API documenation +
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+
func_integer.hpp File Reference
+
+
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GLM Core +More...

+ +

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+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<typename genType >
GLM_FUNC_DECL int bitCount (genType v)
 Returns the number of bits set to 1 in the binary representation of value. More...
 
template<typename T , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< int, P > bitCount (vecType< T, P > const &v)
 Returns the number of bits set to 1 in the binary representation of value. More...
 
template<typename T , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< T, P > bitfieldExtract (vecType< T, P > const &Value, int Offset, int Bits)
 Extracts bits [offset, offset + bits - 1] from value, returning them in the least significant bits of the result. More...
 
template<typename T , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< T, P > bitfieldInsert (vecType< T, P > const &Base, vecType< T, P > const &Insert, int Offset, int Bits)
 Returns the insertion the bits least-significant bits of insert into base. More...
 
template<typename T , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< T, P > bitfieldReverse (vecType< T, P > const &v)
 Returns the reversal of the bits of value. More...
 
template<typename genIUType >
GLM_FUNC_DECL int findLSB (genIUType x)
 Returns the bit number of the least significant bit set to 1 in the binary representation of value. More...
 
template<typename T , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< int, P > findLSB (vecType< T, P > const &v)
 Returns the bit number of the least significant bit set to 1 in the binary representation of value. More...
 
template<typename genIUType >
GLM_FUNC_DECL int findMSB (genIUType x)
 Returns the bit number of the most significant bit in the binary representation of value. More...
 
template<typename T , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< int, P > findMSB (vecType< T, P > const &v)
 Returns the bit number of the most significant bit in the binary representation of value. More...
 
template<precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL void imulExtended (vecType< int, P > const &x, vecType< int, P > const &y, vecType< int, P > &msb, vecType< int, P > &lsb)
 Multiplies 32-bit integers x and y, producing a 64-bit result. More...
 
template<precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< uint, P > uaddCarry (vecType< uint, P > const &x, vecType< uint, P > const &y, vecType< uint, P > &carry)
 Adds 32-bit unsigned integer x and y, returning the sum modulo pow(2, 32). More...
 
template<precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL void umulExtended (vecType< uint, P > const &x, vecType< uint, P > const &y, vecType< uint, P > &msb, vecType< uint, P > &lsb)
 Multiplies 32-bit integers x and y, producing a 64-bit result. More...
 
template<precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< uint, P > usubBorrow (vecType< uint, P > const &x, vecType< uint, P > const &y, vecType< uint, P > &borrow)
 Subtracts the 32-bit unsigned integer y from x, returning the difference if non-negative, or pow(2, 32) plus the difference otherwise. More...
 
+

Detailed Description

+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00033_source.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00033_source.html new file mode 100644 index 00000000..118de38a --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00033_source.html @@ -0,0 +1,188 @@ + + + + + + +0.9.9 API documenation: func_integer.hpp Source File + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
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+ + +
+
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+
func_integer.hpp
+
+
+Go to the documentation of this file.
1 
+
13 #pragma once
+
14 
+
15 #include "setup.hpp"
+
16 #include "precision.hpp"
+
17 #include "func_common.hpp"
+ +
19 
+
20 namespace glm
+
21 {
+
24 
+
33  template <precision P, template <typename, precision> class vecType>
+
34  GLM_FUNC_DECL vecType<uint, P> uaddCarry(
+
35  vecType<uint, P> const & x,
+
36  vecType<uint, P> const & y,
+
37  vecType<uint, P> & carry);
+
38 
+
47  template <precision P, template <typename, precision> class vecType>
+
48  GLM_FUNC_DECL vecType<uint, P> usubBorrow(
+
49  vecType<uint, P> const & x,
+
50  vecType<uint, P> const & y,
+
51  vecType<uint, P> & borrow);
+
52 
+
61  template <precision P, template <typename, precision> class vecType>
+
62  GLM_FUNC_DECL void umulExtended(
+
63  vecType<uint, P> const & x,
+
64  vecType<uint, P> const & y,
+
65  vecType<uint, P> & msb,
+
66  vecType<uint, P> & lsb);
+
67 
+
76  template <precision P, template <typename, precision> class vecType>
+
77  GLM_FUNC_DECL void imulExtended(
+
78  vecType<int, P> const & x,
+
79  vecType<int, P> const & y,
+
80  vecType<int, P> & msb,
+
81  vecType<int, P> & lsb);
+
82 
+
98  template <typename T, precision P, template <typename, precision> class vecType>
+
99  GLM_FUNC_DECL vecType<T, P> bitfieldExtract(
+
100  vecType<T, P> const & Value,
+
101  int Offset,
+
102  int Bits);
+
103 
+
118  template <typename T, precision P, template <typename, precision> class vecType>
+
119  GLM_FUNC_DECL vecType<T, P> bitfieldInsert(
+
120  vecType<T, P> const & Base,
+
121  vecType<T, P> const & Insert,
+
122  int Offset,
+
123  int Bits);
+
124 
+
133  template <typename T, precision P, template <typename, precision> class vecType>
+
134  GLM_FUNC_DECL vecType<T, P> bitfieldReverse(vecType<T, P> const & v);
+
135 
+
142  template <typename genType>
+
143  GLM_FUNC_DECL int bitCount(genType v);
+
144 
+
151  template <typename T, precision P, template <typename, precision> class vecType>
+
152  GLM_FUNC_DECL vecType<int, P> bitCount(vecType<T, P> const & v);
+
153 
+
162  template <typename genIUType>
+
163  GLM_FUNC_DECL int findLSB(genIUType x);
+
164 
+
173  template <typename T, precision P, template <typename, precision> class vecType>
+
174  GLM_FUNC_DECL vecType<int, P> findLSB(vecType<T, P> const & v);
+
175 
+
185  template <typename genIUType>
+
186  GLM_FUNC_DECL int findMSB(genIUType x);
+
187 
+
197  template <typename T, precision P, template <typename, precision> class vecType>
+
198  GLM_FUNC_DECL vecType<int, P> findMSB(vecType<T, P> const & v);
+
199 
+
201 }//namespace glm
+
202 
+
203 #include "func_integer.inl"
+
GLM_FUNC_DECL vecType< int, P > findMSB(vecType< T, P > const &v)
Returns the bit number of the most significant bit in the binary representation of value...
+
GLM_FUNC_DECL void imulExtended(vecType< int, P > const &x, vecType< int, P > const &y, vecType< int, P > &msb, vecType< int, P > &lsb)
Multiplies 32-bit integers x and y, producing a 64-bit result.
+ +
GLM_FUNC_DECL vecType< int, P > bitCount(vecType< T, P > const &v)
Returns the number of bits set to 1 in the binary representation of value.
+
GLM Core
+
GLM_FUNC_DECL vecType< uint, P > uaddCarry(vecType< uint, P > const &x, vecType< uint, P > const &y, vecType< uint, P > &carry)
Adds 32-bit unsigned integer x and y, returning the sum modulo pow(2, 32).
+
GLM_FUNC_DECL void umulExtended(vecType< uint, P > const &x, vecType< uint, P > const &y, vecType< uint, P > &msb, vecType< uint, P > &lsb)
Multiplies 32-bit integers x and y, producing a 64-bit result.
+
GLM_FUNC_DECL vecType< T, P > bitfieldExtract(vecType< T, P > const &Value, int Offset, int Bits)
Extracts bits [offset, offset + bits - 1] from value, returning them in the least significant bits of...
+
GLM_FUNC_DECL vecType< T, P > bitfieldReverse(vecType< T, P > const &v)
Returns the reversal of the bits of value.
+ +
Definition: _noise.hpp:11
+
GLM_FUNC_DECL vecType< uint, P > usubBorrow(vecType< uint, P > const &x, vecType< uint, P > const &y, vecType< uint, P > &borrow)
Subtracts the 32-bit unsigned integer y from x, returning the difference if non-negative, or pow(2, 32) plus the difference otherwise.
+
GLM Core
+
GLM_FUNC_DECL vecType< T, P > bitfieldInsert(vecType< T, P > const &Base, vecType< T, P > const &Insert, int Offset, int Bits)
Returns the insertion the bits least-significant bits of insert into base.
+
GLM_FUNC_DECL vecType< int, P > findLSB(vecType< T, P > const &v)
Returns the bit number of the least significant bit set to 1 in the binary representation of value...
+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00034.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00034.html new file mode 100644 index 00000000..fa793867 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00034.html @@ -0,0 +1,131 @@ + + + + + + +0.9.9 API documenation: func_matrix.hpp File Reference + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+ +
+
func_matrix.hpp File Reference
+
+
+ +

GLM Core +More...

+ +

Go to the source code of this file.

+ + + + + + + + + + + + + + + + + + +

+Functions

template<typename T , precision P, template< typename, precision > class matType>
GLM_FUNC_DECL T determinant (matType< T, P > const &m)
 Returns the transposed matrix of x. More...
 
template<typename T , precision P, template< typename, precision > class matType>
GLM_FUNC_DECL matType< T, P > inverse (matType< T, P > const &m)
 Return the inverse of a squared matrix. More...
 
template<typename T , precision P, template< typename, precision > class matType>
GLM_FUNC_DECL matType< T, P > matrixCompMult (matType< T, P > const &x, matType< T, P > const &y)
 Multiply matrix x by matrix y component-wise, i.e., result[i][j] is the scalar product of x[i][j] and y[i][j]. More...
 
template<typename T , precision P, template< typename, precision > class vecTypeA, template< typename, precision > class vecTypeB>
GLM_FUNC_DECL detail::outerProduct_trait< T, P, vecTypeA, vecTypeB >::type outerProduct (vecTypeA< T, P > const &c, vecTypeB< T, P > const &r)
 Treats the first parameter c as a column vector and the second parameter r as a row vector and does a linear algebraic matrix multiply c * r. More...
 
+

Detailed Description

+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00034_source.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00034_source.html new file mode 100644 index 00000000..b99fa978 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00034_source.html @@ -0,0 +1,204 @@ + + + + + + +0.9.9 API documenation: func_matrix.hpp Source File + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
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+ + + + + + +
+
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+ + +
+
+
+
func_matrix.hpp
+
+
+Go to the documentation of this file.
1 
+
15 #pragma once
+
16 
+
17 // Dependencies
+
18 #include "../detail/precision.hpp"
+
19 #include "../detail/setup.hpp"
+
20 #include "../detail/type_mat.hpp"
+
21 #include "../vec2.hpp"
+
22 #include "../vec3.hpp"
+
23 #include "../vec4.hpp"
+
24 #include "../mat2x2.hpp"
+
25 #include "../mat2x3.hpp"
+
26 #include "../mat2x4.hpp"
+
27 #include "../mat3x2.hpp"
+
28 #include "../mat3x3.hpp"
+
29 #include "../mat3x4.hpp"
+
30 #include "../mat4x2.hpp"
+
31 #include "../mat4x3.hpp"
+
32 #include "../mat4x4.hpp"
+
33 
+
34 namespace glm{
+
35 namespace detail
+
36 {
+
37  template <typename T, precision P>
+
38  struct outerProduct_trait<T, P, tvec2, tvec2>
+
39  {
+
40  typedef tmat2x2<T, P> type;
+
41  };
+
42 
+
43  template <typename T, precision P>
+
44  struct outerProduct_trait<T, P, tvec2, tvec3>
+
45  {
+
46  typedef tmat3x2<T, P> type;
+
47  };
+
48 
+
49  template <typename T, precision P>
+
50  struct outerProduct_trait<T, P, tvec2, tvec4>
+
51  {
+
52  typedef tmat4x2<T, P> type;
+
53  };
+
54 
+
55  template <typename T, precision P>
+
56  struct outerProduct_trait<T, P, tvec3, tvec2>
+
57  {
+
58  typedef tmat2x3<T, P> type;
+
59  };
+
60 
+
61  template <typename T, precision P>
+
62  struct outerProduct_trait<T, P, tvec3, tvec3>
+
63  {
+
64  typedef tmat3x3<T, P> type;
+
65  };
+
66 
+
67  template <typename T, precision P>
+
68  struct outerProduct_trait<T, P, tvec3, tvec4>
+
69  {
+
70  typedef tmat4x3<T, P> type;
+
71  };
+
72 
+
73  template <typename T, precision P>
+
74  struct outerProduct_trait<T, P, tvec4, tvec2>
+
75  {
+
76  typedef tmat2x4<T, P> type;
+
77  };
+
78 
+
79  template <typename T, precision P>
+
80  struct outerProduct_trait<T, P, tvec4, tvec3>
+
81  {
+
82  typedef tmat3x4<T, P> type;
+
83  };
+
84 
+
85  template <typename T, precision P>
+
86  struct outerProduct_trait<T, P, tvec4, tvec4>
+
87  {
+
88  typedef tmat4x4<T, P> type;
+
89  };
+
90 
+
91 }//namespace detail
+
92 
+
95 
+
103  template <typename T, precision P, template <typename, precision> class matType>
+
104  GLM_FUNC_DECL matType<T, P> matrixCompMult(matType<T, P> const & x, matType<T, P> const & y);
+
105 
+
114  template <typename T, precision P, template <typename, precision> class vecTypeA, template <typename, precision> class vecTypeB>
+
115  GLM_FUNC_DECL typename detail::outerProduct_trait<T, P, vecTypeA, vecTypeB>::type outerProduct(vecTypeA<T, P> const & c, vecTypeB<T, P> const & r);
+
116 
+
123 # if((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC11))
+
124  template <typename T, precision P, template <typename, precision> class matType>
+
125  GLM_FUNC_DECL typename matType<T, P>::transpose_type transpose(matType<T, P> const & x);
+
126 # endif
+
127 
+
134  template <typename T, precision P, template <typename, precision> class matType>
+
135  GLM_FUNC_DECL T determinant(matType<T, P> const & m);
+
136 
+
143  template <typename T, precision P, template <typename, precision> class matType>
+
144  GLM_FUNC_DECL matType<T, P> inverse(matType<T, P> const & m);
+
145 
+
147 }//namespace glm
+
148 
+
149 #include "func_matrix.inl"
+
GLM_FUNC_DECL T determinant(matType< T, P > const &m)
Returns the transposed matrix of x.
+
GLM_FUNC_DECL matType< T, P > inverse(matType< T, P > const &m)
Return the inverse of a squared matrix.
+
GLM_FUNC_DECL detail::outerProduct_trait< T, P, vecTypeA, vecTypeB >::type outerProduct(vecTypeA< T, P > const &c, vecTypeB< T, P > const &r)
Treats the first parameter c as a column vector and the second parameter r as a row vector and does a...
+
GLM_FUNC_DECL matType< T, P > matrixCompMult(matType< T, P > const &x, matType< T, P > const &y)
Multiply matrix x by matrix y component-wise, i.e., result[i][j] is the scalar product of x[i][j] and...
+
Definition: _noise.hpp:11
+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00035.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00035.html new file mode 100644 index 00000000..61a7f144 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00035.html @@ -0,0 +1,153 @@ + + + + + + +0.9.9 API documenation: func_packing.hpp File Reference + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
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func_packing.hpp File Reference
+
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GLM Core +More...

+ +

Go to the source code of this file.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

GLM_FUNC_DECL double packDouble2x32 (uvec2 const &v)
 Returns a double-precision value obtained by packing the components of v into a 64-bit value. More...
 
GLM_FUNC_DECL uint packHalf2x16 (vec2 const &v)
 Returns an unsigned integer obtained by converting the components of a two-component floating-point vector to the 16-bit floating-point representation found in the OpenGL Specification, and then packing these two 16- bit integers into a 32-bit unsigned integer. More...
 
GLM_FUNC_DECL uint packSnorm2x16 (vec2 const &v)
 First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values. More...
 
GLM_FUNC_DECL uint packSnorm4x8 (vec4 const &v)
 First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values. More...
 
GLM_FUNC_DECL uint packUnorm2x16 (vec2 const &v)
 First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values. More...
 
GLM_FUNC_DECL uint packUnorm4x8 (vec4 const &v)
 First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values. More...
 
GLM_FUNC_DECL uvec2 unpackDouble2x32 (double v)
 Returns a two-component unsigned integer vector representation of v. More...
 
GLM_FUNC_DECL vec2 unpackHalf2x16 (uint v)
 Returns a two-component floating-point vector with components obtained by unpacking a 32-bit unsigned integer into a pair of 16-bit values, interpreting those values as 16-bit floating-point numbers according to the OpenGL Specification, and converting them to 32-bit floating-point values. More...
 
GLM_FUNC_DECL vec2 unpackSnorm2x16 (uint p)
 First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers. More...
 
GLM_FUNC_DECL vec4 unpackSnorm4x8 (uint p)
 First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers. More...
 
GLM_FUNC_DECL vec2 unpackUnorm2x16 (uint p)
 First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers. More...
 
GLM_FUNC_DECL vec4 unpackUnorm4x8 (uint p)
 First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers. More...
 
+

Detailed Description

+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00035_source.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00035_source.html new file mode 100644 index 00000000..a3af8053 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00035_source.html @@ -0,0 +1,154 @@ + + + + + + +0.9.9 API documenation: func_packing.hpp Source File + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+
+
func_packing.hpp
+
+
+Go to the documentation of this file.
1 
+
12 #pragma once
+
13 
+
14 #include "type_vec2.hpp"
+
15 #include "type_vec4.hpp"
+
16 
+
17 namespace glm
+
18 {
+
21 
+
33  GLM_FUNC_DECL uint packUnorm2x16(vec2 const & v);
+
34 
+
46  GLM_FUNC_DECL uint packSnorm2x16(vec2 const & v);
+
47 
+
59  GLM_FUNC_DECL uint packUnorm4x8(vec4 const & v);
+
60 
+
72  GLM_FUNC_DECL uint packSnorm4x8(vec4 const & v);
+
73 
+
85  GLM_FUNC_DECL vec2 unpackUnorm2x16(uint p);
+
86 
+
98  GLM_FUNC_DECL vec2 unpackSnorm2x16(uint p);
+
99 
+
111  GLM_FUNC_DECL vec4 unpackUnorm4x8(uint p);
+
112 
+
124  GLM_FUNC_DECL vec4 unpackSnorm4x8(uint p);
+
125 
+
134  GLM_FUNC_DECL double packDouble2x32(uvec2 const & v);
+
135 
+
143  GLM_FUNC_DECL uvec2 unpackDouble2x32(double v);
+
144 
+
153  GLM_FUNC_DECL uint packHalf2x16(vec2 const & v);
+
154 
+
163  GLM_FUNC_DECL vec2 unpackHalf2x16(uint v);
+
164 
+
166 }//namespace glm
+
167 
+
168 #include "func_packing.inl"
+
GLM_FUNC_DECL vec4 unpackSnorm4x8(uint p)
First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers.
+
GLM_FUNC_DECL vec2 unpackSnorm2x16(uint p)
First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers.
+
unsigned int uint
Unsigned integer type.
Definition: type_int.hpp:288
+
GLM Core
+
GLM_FUNC_DECL vec2 unpackHalf2x16(uint v)
Returns a two-component floating-point vector with components obtained by unpacking a 32-bit unsigned...
+
GLM_FUNC_DECL vec2 unpackUnorm2x16(uint p)
First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers.
+
GLM_FUNC_DECL uint packSnorm2x16(vec2 const &v)
First, converts each component of the normalized floating-point value v into 8- or 16-bit integer val...
+
GLM_FUNC_DECL uint packUnorm4x8(vec4 const &v)
First, converts each component of the normalized floating-point value v into 8- or 16-bit integer val...
+
GLM_FUNC_DECL uint packUnorm2x16(vec2 const &v)
First, converts each component of the normalized floating-point value v into 8- or 16-bit integer val...
+
GLM_FUNC_DECL vec4 unpackUnorm4x8(uint p)
First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers.
+
highp_uvec2 uvec2
2 components vector of unsigned integer numbers.
Definition: type_vec.hpp:535
+
GLM_FUNC_DECL double packDouble2x32(uvec2 const &v)
Returns a double-precision value obtained by packing the components of v into a 64-bit value...
+
GLM Core
+
GLM_FUNC_DECL uint packSnorm4x8(vec4 const &v)
First, converts each component of the normalized floating-point value v into 8- or 16-bit integer val...
+
GLM_FUNC_DECL uint packHalf2x16(vec2 const &v)
Returns an unsigned integer obtained by converting the components of a two-component floating-point v...
+
GLM_FUNC_DECL uvec2 unpackDouble2x32(double v)
Returns a two-component unsigned integer vector representation of v.
+
highp_vec2 vec2
2 components vector of floating-point numbers.
Definition: type_vec.hpp:454
+
Definition: _noise.hpp:11
+
highp_vec4 vec4
4 components vector of floating-point numbers.
Definition: type_vec.hpp:464
+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00036.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00036.html new file mode 100644 index 00000000..3f1eb106 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00036.html @@ -0,0 +1,175 @@ + + + + + + +0.9.9 API documenation: func_trigonometric.hpp File Reference + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
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+
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+
func_trigonometric.hpp File Reference
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+
+ +

GLM Core +More...

+ +

Go to the source code of this file.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<typename T , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< T, P > acos (vecType< T, P > const &x)
 Arc cosine. More...
 
template<typename T , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< T, P > acosh (vecType< T, P > const &x)
 Arc hyperbolic cosine; returns the non-negative inverse of cosh. More...
 
template<typename T , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< T, P > asin (vecType< T, P > const &x)
 Arc sine. More...
 
template<typename T , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< T, P > asinh (vecType< T, P > const &x)
 Arc hyperbolic sine; returns the inverse of sinh. More...
 
template<typename T , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< T, P > atan (vecType< T, P > const &y, vecType< T, P > const &x)
 Arc tangent. More...
 
template<typename T , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< T, P > atan (vecType< T, P > const &y_over_x)
 Arc tangent. More...
 
template<typename T , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< T, P > atanh (vecType< T, P > const &x)
 Arc hyperbolic tangent; returns the inverse of tanh. More...
 
template<typename T , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< T, P > cos (vecType< T, P > const &angle)
 The standard trigonometric cosine function. More...
 
template<typename T , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< T, P > cosh (vecType< T, P > const &angle)
 Returns the hyperbolic cosine function, (exp(x) + exp(-x)) / 2. More...
 
template<typename T , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL GLM_CONSTEXPR vecType< T, P > degrees (vecType< T, P > const &radians)
 Converts radians to degrees and returns the result. More...
 
template<typename T , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL GLM_CONSTEXPR vecType< T, P > radians (vecType< T, P > const &degrees)
 Converts degrees to radians and returns the result. More...
 
template<typename T , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< T, P > sin (vecType< T, P > const &angle)
 The standard trigonometric sine function. More...
 
template<typename T , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< T, P > sinh (vecType< T, P > const &angle)
 Returns the hyperbolic sine function, (exp(x) - exp(-x)) / 2. More...
 
template<typename T , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< T, P > tan (vecType< T, P > const &angle)
 The standard trigonometric tangent function. More...
 
template<typename T , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< T, P > tanh (vecType< T, P > const &angle)
 Returns the hyperbolic tangent function, sinh(angle) / cosh(angle) More...
 
+

Detailed Description

+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00036_source.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00036_source.html new file mode 100644 index 00000000..e35761f0 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00036_source.html @@ -0,0 +1,174 @@ + + + + + + +0.9.9 API documenation: func_trigonometric.hpp Source File + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
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+
func_trigonometric.hpp
+
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+Go to the documentation of this file.
1 
+
15 #pragma once
+
16 
+
17 #include "setup.hpp"
+
18 #include "precision.hpp"
+
19 
+
20 namespace glm
+
21 {
+
24 
+
31  template <typename T, precision P, template <typename, precision> class vecType>
+
32  GLM_FUNC_DECL GLM_CONSTEXPR vecType<T, P> radians(vecType<T, P> const & degrees);
+
33 
+
40  template <typename T, precision P, template <typename, precision> class vecType>
+
41  GLM_FUNC_DECL GLM_CONSTEXPR vecType<T, P> degrees(vecType<T, P> const & radians);
+
42 
+
50  template <typename T, precision P, template <typename, precision> class vecType>
+
51  GLM_FUNC_DECL vecType<T, P> sin(vecType<T, P> const & angle);
+
52 
+
60  template <typename T, precision P, template <typename, precision> class vecType>
+
61  GLM_FUNC_DECL vecType<T, P> cos(vecType<T, P> const & angle);
+
62 
+
69  template <typename T, precision P, template <typename, precision> class vecType>
+
70  GLM_FUNC_DECL vecType<T, P> tan(vecType<T, P> const & angle);
+
71 
+
80  template <typename T, precision P, template <typename, precision> class vecType>
+
81  GLM_FUNC_DECL vecType<T, P> asin(vecType<T, P> const & x);
+
82 
+
91  template <typename T, precision P, template <typename, precision> class vecType>
+
92  GLM_FUNC_DECL vecType<T, P> acos(vecType<T, P> const & x);
+
93 
+
104  template <typename T, precision P, template <typename, precision> class vecType>
+
105  GLM_FUNC_DECL vecType<T, P> atan(vecType<T, P> const & y, vecType<T, P> const & x);
+
106 
+
114  template <typename T, precision P, template <typename, precision> class vecType>
+
115  GLM_FUNC_DECL vecType<T, P> atan(vecType<T, P> const & y_over_x);
+
116 
+
123  template <typename T, precision P, template <typename, precision> class vecType>
+
124  GLM_FUNC_DECL vecType<T, P> sinh(vecType<T, P> const & angle);
+
125 
+
132  template <typename T, precision P, template <typename, precision> class vecType>
+
133  GLM_FUNC_DECL vecType<T, P> cosh(vecType<T, P> const & angle);
+
134 
+
141  template <typename T, precision P, template <typename, precision> class vecType>
+
142  GLM_FUNC_DECL vecType<T, P> tanh(vecType<T, P> const & angle);
+
143 
+
150  template <typename T, precision P, template <typename, precision> class vecType>
+
151  GLM_FUNC_DECL vecType<T, P> asinh(vecType<T, P> const & x);
+
152 
+
160  template <typename T, precision P, template <typename, precision> class vecType>
+
161  GLM_FUNC_DECL vecType<T, P> acosh(vecType<T, P> const & x);
+
162 
+
170  template <typename T, precision P, template <typename, precision> class vecType>
+
171  GLM_FUNC_DECL vecType<T, P> atanh(vecType<T, P> const & x);
+
172 
+
174 }//namespace glm
+
175 
+
176 #include "func_trigonometric.inl"
+
GLM_FUNC_DECL vecType< T, P > atan(vecType< T, P > const &y_over_x)
Arc tangent.
+
GLM_FUNC_DECL vecType< T, P > asin(vecType< T, P > const &x)
Arc sine.
+
GLM_FUNC_DECL vecType< T, P > atanh(vecType< T, P > const &x)
Arc hyperbolic tangent; returns the inverse of tanh.
+
GLM_FUNC_DECL vecType< T, P > sinh(vecType< T, P > const &angle)
Returns the hyperbolic sine function, (exp(x) - exp(-x)) / 2.
+
GLM_FUNC_DECL vecType< T, P > cosh(vecType< T, P > const &angle)
Returns the hyperbolic cosine function, (exp(x) + exp(-x)) / 2.
+
GLM_FUNC_DECL vecType< T, P > asinh(vecType< T, P > const &x)
Arc hyperbolic sine; returns the inverse of sinh.
+
GLM_FUNC_DECL vecType< T, P > acos(vecType< T, P > const &x)
Arc cosine.
+
GLM_FUNC_DECL vecType< T, P > cos(vecType< T, P > const &angle)
The standard trigonometric cosine function.
+
GLM_FUNC_DECL GLM_CONSTEXPR vecType< T, P > degrees(vecType< T, P > const &radians)
Converts radians to degrees and returns the result.
+
GLM_FUNC_DECL GLM_CONSTEXPR vecType< T, P > radians(vecType< T, P > const &degrees)
Converts degrees to radians and returns the result.
+
GLM Core
+
GLM_FUNC_DECL vecType< T, P > tan(vecType< T, P > const &angle)
The standard trigonometric tangent function.
+
GLM_FUNC_DECL vecType< T, P > tanh(vecType< T, P > const &angle)
Returns the hyperbolic tangent function, sinh(angle) / cosh(angle)
+
GLM_FUNC_DECL vecType< T, P > acosh(vecType< T, P > const &x)
Arc hyperbolic cosine; returns the non-negative inverse of cosh.
+
GLM_FUNC_DECL vecType< T, P > sin(vecType< T, P > const &angle)
The standard trigonometric sine function.
+
Definition: _noise.hpp:11
+
GLM Core
+
GLM_FUNC_DECL T angle(tquat< T, P > const &x)
Returns the quaternion rotation angle.
+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00037.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00037.html new file mode 100644 index 00000000..df01e647 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00037.html @@ -0,0 +1,151 @@ + + + + + + +0.9.9 API documenation: func_vector_relational.hpp File Reference + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + + + +
+
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+ +
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+
+ +
+
func_vector_relational.hpp File Reference
+
+
+ +

GLM Core +More...

+ +

Go to the source code of this file.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL bool all (vecType< bool, P > const &v)
 Returns true if all components of x are true. More...
 
template<precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL bool any (vecType< bool, P > const &v)
 Returns true if any component of x is true. More...
 
template<typename T , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< bool, P > equal (vecType< T, P > const &x, vecType< T, P > const &y)
 Returns the component-wise comparison of result x == y. More...
 
template<typename T , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< bool, P > greaterThan (vecType< T, P > const &x, vecType< T, P > const &y)
 Returns the component-wise comparison of result x > y. More...
 
template<typename T , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< bool, P > greaterThanEqual (vecType< T, P > const &x, vecType< T, P > const &y)
 Returns the component-wise comparison of result x >= y. More...
 
template<typename T , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< bool, P > lessThan (vecType< T, P > const &x, vecType< T, P > const &y)
 Returns the component-wise comparison result of x < y. More...
 
template<typename T , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< bool, P > lessThanEqual (vecType< T, P > const &x, vecType< T, P > const &y)
 Returns the component-wise comparison of result x <= y. More...
 
template<precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< bool, P > not_ (vecType< bool, P > const &v)
 Returns the component-wise logical complement of x. More...
 
template<typename T , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< bool, P > notEqual (vecType< T, P > const &x, vecType< T, P > const &y)
 Returns the component-wise comparison of result x != y. More...
 
+

Detailed Description

+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00037_source.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00037_source.html new file mode 100644 index 00000000..d1431a81 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00037_source.html @@ -0,0 +1,150 @@ + + + + + + +0.9.9 API documenation: func_vector_relational.hpp Source File + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
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+
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+ + +
+
+
+
func_vector_relational.hpp
+
+
+Go to the documentation of this file.
1 
+
16 #pragma once
+
17 
+
18 #include "precision.hpp"
+
19 #include "setup.hpp"
+
20 
+
21 namespace glm
+
22 {
+
25 
+
32  template <typename T, precision P, template <typename, precision> class vecType>
+
33  GLM_FUNC_DECL vecType<bool, P> lessThan(vecType<T, P> const & x, vecType<T, P> const & y);
+
34 
+
41  template <typename T, precision P, template <typename, precision> class vecType>
+
42  GLM_FUNC_DECL vecType<bool, P> lessThanEqual(vecType<T, P> const & x, vecType<T, P> const & y);
+
43 
+
50  template <typename T, precision P, template <typename, precision> class vecType>
+
51  GLM_FUNC_DECL vecType<bool, P> greaterThan(vecType<T, P> const & x, vecType<T, P> const & y);
+
52 
+
59  template <typename T, precision P, template <typename, precision> class vecType>
+
60  GLM_FUNC_DECL vecType<bool, P> greaterThanEqual(vecType<T, P> const & x, vecType<T, P> const & y);
+
61 
+
68  template <typename T, precision P, template <typename, precision> class vecType>
+
69  GLM_FUNC_DECL vecType<bool, P> equal(vecType<T, P> const & x, vecType<T, P> const & y);
+
70 
+
77  template <typename T, precision P, template <typename, precision> class vecType>
+
78  GLM_FUNC_DECL vecType<bool, P> notEqual(vecType<T, P> const & x, vecType<T, P> const & y);
+
79 
+
86  template <precision P, template <typename, precision> class vecType>
+
87  GLM_FUNC_DECL bool any(vecType<bool, P> const & v);
+
88 
+
95  template <precision P, template <typename, precision> class vecType>
+
96  GLM_FUNC_DECL bool all(vecType<bool, P> const & v);
+
97 
+
105  template <precision P, template <typename, precision> class vecType>
+
106  GLM_FUNC_DECL vecType<bool, P> not_(vecType<bool, P> const & v);
+
107 
+
109 }//namespace glm
+
110 
+
111 #include "func_vector_relational.inl"
+
GLM_FUNC_DECL vecType< bool, P > greaterThan(vecType< T, P > const &x, vecType< T, P > const &y)
Returns the component-wise comparison of result x > y.
+
GLM Core
+
GLM_FUNC_DECL bool any(vecType< bool, P > const &v)
Returns true if any component of x is true.
+
GLM_FUNC_DECL vecType< bool, P > equal(vecType< T, P > const &x, vecType< T, P > const &y)
Returns the component-wise comparison of result x == y.
+
GLM_FUNC_DECL bool all(vecType< bool, P > const &v)
Returns true if all components of x are true.
+
GLM_FUNC_DECL vecType< bool, P > greaterThanEqual(vecType< T, P > const &x, vecType< T, P > const &y)
Returns the component-wise comparison of result x >= y.
+
GLM_FUNC_DECL vecType< bool, P > notEqual(vecType< T, P > const &x, vecType< T, P > const &y)
Returns the component-wise comparison of result x != y.
+
Definition: _noise.hpp:11
+
GLM Core
+
GLM_FUNC_DECL vecType< bool, P > lessThanEqual(vecType< T, P > const &x, vecType< T, P > const &y)
Returns the component-wise comparison of result x <= y.
+
GLM_FUNC_DECL vecType< bool, P > not_(vecType< bool, P > const &v)
Returns the component-wise logical complement of x.
+
GLM_FUNC_DECL vecType< bool, P > lessThan(vecType< T, P > const &x, vecType< T, P > const &y)
Returns the component-wise comparison result of x < y.
+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00038.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00038.html new file mode 100644 index 00000000..bb137530 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00038.html @@ -0,0 +1,125 @@ + + + + + + +0.9.9 API documenation: functions.hpp File Reference + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
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functions.hpp File Reference
+
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+ +

GLM_GTC_functions +More...

+ +

Go to the source code of this file.

+ + + + + + + + + + +

+Functions

template<typename T >
GLM_FUNC_DECL T gauss (T x, T ExpectedValue, T StandardDeviation)
 1D gauss function More...
 
template<typename T , precision P>
GLM_FUNC_DECL T gauss (tvec2< T, P > const &Coord, tvec2< T, P > const &ExpectedValue, tvec2< T, P > const &StandardDeviation)
 2D gauss function More...
 
+

Detailed Description

+

GLM_GTC_functions

+
See also
GLM Core (dependence)
+
+GLM_GTC_quaternion (dependence)
+ +

Definition in file functions.hpp.

+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00038_source.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00038_source.html new file mode 100644 index 00000000..cad4cdb0 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00038_source.html @@ -0,0 +1,132 @@ + + + + + + +0.9.9 API documenation: functions.hpp Source File + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+
+
functions.hpp
+
+
+Go to the documentation of this file.
1 
+
14 #pragma once
+
15 
+
16 // Dependencies
+
17 #include "../detail/setup.hpp"
+
18 #include "../detail/precision.hpp"
+
19 #include "../detail/type_vec2.hpp"
+
20 
+
21 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
+
22 # pragma message("GLM: GLM_GTC_functions extension included")
+
23 #endif
+
24 
+
25 namespace glm
+
26 {
+
29 
+
33  template <typename T>
+
34  GLM_FUNC_DECL T gauss(
+
35  T x,
+
36  T ExpectedValue,
+
37  T StandardDeviation);
+
38 
+
42  template <typename T, precision P>
+
43  GLM_FUNC_DECL T gauss(
+
44  tvec2<T, P> const& Coord,
+
45  tvec2<T, P> const& ExpectedValue,
+
46  tvec2<T, P> const& StandardDeviation);
+
47 
+
49 }//namespace glm
+
50 
+
51 #include "functions.inl"
+
52 
+
GLM_FUNC_DECL T gauss(tvec2< T, P > const &Coord, tvec2< T, P > const &ExpectedValue, tvec2< T, P > const &StandardDeviation)
2D gauss function
+
Definition: _noise.hpp:11
+
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0.9.9 API documenation +
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fwd.hpp File Reference
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GLM Core +More...

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Go to the source code of this file.

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+Typedefs

typedef highp_dquat dquat
 Quaternion of default double-precision floating-point numbers. More...
 
typedef highp_float32_t f32
 Default 32 bit single-precision floating-point scalar. More...
 
typedef f32mat2x2 f32mat2
 Default single-precision floating-point 2x2 matrix. More...
 
typedef highp_f32mat2x2 f32mat2x2
 Default single-precision floating-point 2x2 matrix. More...
 
typedef highp_f32mat2x3 f32mat2x3
 Default single-precision floating-point 2x3 matrix. More...
 
typedef highp_f32mat2x4 f32mat2x4
 Default single-precision floating-point 2x4 matrix. More...
 
typedef f32mat3x3 f32mat3
 Default single-precision floating-point 3x3 matrix. More...
 
typedef highp_f32mat3x2 f32mat3x2
 Default single-precision floating-point 3x2 matrix. More...
 
typedef highp_f32mat3x3 f32mat3x3
 Default single-precision floating-point 3x3 matrix. More...
 
typedef highp_f32mat3x4 f32mat3x4
 Default single-precision floating-point 3x4 matrix. More...
 
typedef f32mat4x4 f32mat4
 Default single-precision floating-point 4x4 matrix. More...
 
typedef highp_f32mat4x2 f32mat4x2
 Default single-precision floating-point 4x2 matrix. More...
 
typedef highp_f32mat4x3 f32mat4x3
 Default single-precision floating-point 4x3 matrix. More...
 
typedef highp_f32mat4x4 f32mat4x4
 Default single-precision floating-point 4x4 matrix. More...
 
typedef highp_f32quat f32quat
 Default single-precision floating-point quaternion. More...
 
typedef highp_f32vec1 f32vec1
 Default single-precision floating-point vector of 1 components. More...
 
typedef highp_f32vec2 f32vec2
 Default single-precision floating-point vector of 2 components. More...
 
typedef highp_f32vec3 f32vec3
 Default single-precision floating-point vector of 3 components. More...
 
typedef highp_f32vec4 f32vec4
 Default single-precision floating-point vector of 4 components. More...
 
typedef highp_float64_t f64
 Default 64 bit double-precision floating-point scalar. More...
 
typedef f64mat2x2 f64mat2
 Default double-precision floating-point 2x2 matrix. More...
 
typedef highp_f64mat2x2 f64mat2x2
 Default double-precision floating-point 2x2 matrix. More...
 
typedef highp_f64mat2x3 f64mat2x3
 Default double-precision floating-point 2x3 matrix. More...
 
typedef highp_f64mat2x4 f64mat2x4
 Default double-precision floating-point 2x4 matrix. More...
 
typedef f64mat3x3 f64mat3
 Default double-precision floating-point 3x3 matrix. More...
 
typedef highp_f64mat3x2 f64mat3x2
 Default double-precision floating-point 3x2 matrix. More...
 
typedef highp_f64mat3x3 f64mat3x3
 Default double-precision floating-point 3x3 matrix. More...
 
typedef highp_f64mat3x4 f64mat3x4
 Default double-precision floating-point 3x4 matrix. More...
 
typedef f64mat4x4 f64mat4
 Default double-precision floating-point 4x4 matrix. More...
 
typedef highp_f64mat4x2 f64mat4x2
 Default double-precision floating-point 4x2 matrix. More...
 
typedef highp_f64mat4x3 f64mat4x3
 Default double-precision floating-point 4x3 matrix. More...
 
typedef highp_f64mat4x4 f64mat4x4
 Default double-precision floating-point 4x4 matrix. More...
 
typedef highp_f64quat f64quat
 Default double-precision floating-point quaternion. More...
 
typedef highp_f64vec1 f64vec1
 Default double-precision floating-point vector of 1 components. More...
 
typedef highp_f64vec2 f64vec2
 Default double-precision floating-point vector of 2 components. More...
 
typedef highp_f64vec3 f64vec3
 Default double-precision floating-point vector of 3 components. More...
 
typedef highp_f64vec4 f64vec4
 Default double-precision floating-point vector of 4 components. More...
 
typedef highp_float32_t float32_t
 Default 32 bit single-precision floating-point scalar. More...
 
typedef highp_float64_t float64_t
 Default 64 bit double-precision floating-point scalar. More...
 
typedef fmat2x2 fmat2
 Default single-precision floating-point 2x2 matrix. More...
 
typedef highp_f32mat2x2 fmat2x2
 Default single-precision floating-point 2x2 matrix. More...
 
typedef highp_f32mat2x3 fmat2x3
 Default single-precision floating-point 2x3 matrix. More...
 
typedef highp_f32mat2x4 fmat2x4
 Default single-precision floating-point 2x4 matrix. More...
 
typedef fmat3x3 fmat3
 Default single-precision floating-point 3x3 matrix. More...
 
typedef highp_f32mat3x2 fmat3x2
 Default single-precision floating-point 3x2 matrix. More...
 
typedef highp_f32mat3x3 fmat3x3
 Default single-precision floating-point 3x3 matrix. More...
 
typedef highp_f32mat3x4 fmat3x4
 Default single-precision floating-point 3x4 matrix. More...
 
typedef fmat4x4 fmat4
 Default single-precision floating-point 4x4 matrix. More...
 
typedef highp_f32mat4x2 fmat4x2
 Default single-precision floating-point 4x2 matrix. More...
 
typedef highp_f32mat4x3 fmat4x3
 Default single-precision floating-point 4x3 matrix. More...
 
typedef highp_f32mat4x4 fmat4x4
 Default single-precision floating-point 4x4 matrix. More...
 
typedef quat fquat
 Quaternion of default single-precision floating-point numbers. More...
 
typedef highp_f32vec1 fvec1
 Default single-precision floating-point vector of 1 components. More...
 
typedef highp_f32vec2 fvec2
 Default single-precision floating-point vector of 2 components. More...
 
typedef highp_f32vec3 fvec3
 Default single-precision floating-point vector of 3 components. More...
 
typedef highp_f32vec4 fvec4
 Default single-precision floating-point vector of 4 components. More...
 
typedef tquat< double, highp > highp_dquat
 Quaternion of high double-precision floating-point numbers. More...
 
typedef float32 highp_f32
 High 32 bit single-precision floating-point scalar. More...
 
typedef highp_f32mat2x2 highp_f32mat2
 High single-precision floating-point 1x1 matrix. More...
 
typedef tmat2x2< f32, highp > highp_f32mat2x2
 High single-precision floating-point 1x1 matrix. More...
 
typedef tmat2x3< f32, highp > highp_f32mat2x3
 High single-precision floating-point 2x3 matrix. More...
 
typedef tmat2x4< f32, highp > highp_f32mat2x4
 High single-precision floating-point 2x4 matrix. More...
 
typedef highp_f32mat3x3 highp_f32mat3
 High single-precision floating-point 3x3 matrix. More...
 
typedef tmat3x2< f32, highp > highp_f32mat3x2
 High single-precision floating-point 3x2 matrix. More...
 
typedef tmat3x3< f32, highp > highp_f32mat3x3
 High single-precision floating-point 3x3 matrix. More...
 
typedef tmat3x4< f32, highp > highp_f32mat3x4
 High single-precision floating-point 3x4 matrix. More...
 
typedef highp_f32mat4x4 highp_f32mat4
 High single-precision floating-point 4x4 matrix. More...
 
typedef tmat4x2< f32, highp > highp_f32mat4x2
 High single-precision floating-point 4x2 matrix. More...
 
typedef tmat4x3< f32, highp > highp_f32mat4x3
 High single-precision floating-point 4x3 matrix. More...
 
typedef tmat4x4< f32, highp > highp_f32mat4x4
 High single-precision floating-point 4x4 matrix. More...
 
typedef tquat< f32, highp > highp_f32quat
 High single-precision floating-point quaternion. More...
 
typedef tvec1< f32, highp > highp_f32vec1
 High single-precision floating-point vector of 1 component. More...
 
typedef tvec2< f32, highp > highp_f32vec2
 High single-precision floating-point vector of 2 components. More...
 
typedef tvec3< f32, highp > highp_f32vec3
 High single-precision floating-point vector of 3 components. More...
 
typedef tvec4< f32, highp > highp_f32vec4
 High single-precision floating-point vector of 4 components. More...
 
typedef float64 highp_f64
 High 64 bit double-precision floating-point scalar. More...
 
typedef highp_f64mat2x2 highp_f64mat2
 High double-precision floating-point 1x1 matrix. More...
 
typedef tmat2x2< f64, highp > highp_f64mat2x2
 High double-precision floating-point 1x1 matrix. More...
 
typedef tmat2x3< f64, highp > highp_f64mat2x3
 High double-precision floating-point 2x3 matrix. More...
 
typedef tmat2x4< f64, highp > highp_f64mat2x4
 High double-precision floating-point 2x4 matrix. More...
 
typedef highp_f64mat3x3 highp_f64mat3
 High double-precision floating-point 3x3 matrix. More...
 
typedef tmat3x2< f64, highp > highp_f64mat3x2
 High double-precision floating-point 3x2 matrix. More...
 
typedef tmat3x3< f64, highp > highp_f64mat3x3
 High double-precision floating-point 3x3 matrix. More...
 
typedef tmat3x4< f64, highp > highp_f64mat3x4
 High double-precision floating-point 3x4 matrix. More...
 
typedef highp_f64mat4x4 highp_f64mat4
 High double-precision floating-point 4x4 matrix. More...
 
typedef tmat4x2< f64, highp > highp_f64mat4x2
 High double-precision floating-point 4x2 matrix. More...
 
typedef tmat4x3< f64, highp > highp_f64mat4x3
 High double-precision floating-point 4x3 matrix. More...
 
typedef tmat4x4< f64, highp > highp_f64mat4x4
 High double-precision floating-point 4x4 matrix. More...
 
typedef tquat< f64, highp > highp_f64quat
 High double-precision floating-point quaternion. More...
 
typedef tvec1< f64, highp > highp_f64vec1
 High double-precision floating-point vector of 1 component. More...
 
typedef tvec2< f64, highp > highp_f64vec2
 High double-precision floating-point vector of 2 components. More...
 
typedef tvec3< f64, highp > highp_f64vec3
 High double-precision floating-point vector of 3 components. More...
 
typedef tvec4< f64, highp > highp_f64vec4
 High double-precision floating-point vector of 4 components. More...
 
typedef detail::float32 highp_float32
 High 32 bit single-precision floating-point scalar. More...
 
typedef detail::float32 highp_float32_t
 High 32 bit single-precision floating-point scalar. More...
 
typedef detail::float64 highp_float64
 High 64 bit double-precision floating-point scalar. More...
 
typedef detail::float64 highp_float64_t
 High 64 bit double-precision floating-point scalar. More...
 
typedef highp_fmat2x2 highp_fmat2
 High single-precision floating-point 1x1 matrix. More...
 
typedef tmat2x2< f32, highp > highp_fmat2x2
 High single-precision floating-point 1x1 matrix. More...
 
typedef tmat2x3< f32, highp > highp_fmat2x3
 High single-precision floating-point 2x3 matrix. More...
 
typedef tmat2x4< f32, highp > highp_fmat2x4
 High single-precision floating-point 2x4 matrix. More...
 
typedef highp_fmat3x3 highp_fmat3
 High single-precision floating-point 3x3 matrix. More...
 
typedef tmat3x2< f32, highp > highp_fmat3x2
 High single-precision floating-point 3x2 matrix. More...
 
typedef tmat3x3< f32, highp > highp_fmat3x3
 High single-precision floating-point 3x3 matrix. More...
 
typedef tmat3x4< f32, highp > highp_fmat3x4
 High single-precision floating-point 3x4 matrix. More...
 
typedef highp_fmat4x4 highp_fmat4
 High single-precision floating-point 4x4 matrix. More...
 
typedef tmat4x2< f32, highp > highp_fmat4x2
 High single-precision floating-point 4x2 matrix. More...
 
typedef tmat4x3< f32, highp > highp_fmat4x3
 High single-precision floating-point 4x3 matrix. More...
 
typedef tmat4x4< f32, highp > highp_fmat4x4
 High single-precision floating-point 4x4 matrix. More...
 
typedef highp_quat highp_fquat
 Quaternion of high single-precision floating-point numbers. More...
 
typedef tvec1< float, highp > highp_fvec1
 High single-precision floating-point vector of 1 component. More...
 
typedef tvec2< float, highp > highp_fvec2
 High Single-precision floating-point vector of 2 components. More...
 
typedef tvec3< float, highp > highp_fvec3
 High Single-precision floating-point vector of 3 components. More...
 
typedef tvec4< float, highp > highp_fvec4
 High Single-precision floating-point vector of 4 components. More...
 
typedef detail::int16 highp_i16
 High precision 16 bit signed integer type. More...
 
typedef tvec1< i16, highp > highp_i16vec1
 High precision 16 bit signed integer scalar type. More...
 
typedef tvec2< i16, highp > highp_i16vec2
 High precision 16 bit signed integer vector of 2 components type. More...
 
typedef tvec3< i16, highp > highp_i16vec3
 High precision 16 bit signed integer vector of 3 components type. More...
 
typedef tvec4< i16, highp > highp_i16vec4
 High precision 16 bit signed integer vector of 4 components type. More...
 
typedef detail::int32 highp_i32
 High precision 32 bit signed integer type. More...
 
typedef tvec1< i32, highp > highp_i32vec1
 High precision 32 bit signed integer scalar type. More...
 
typedef tvec2< i32, highp > highp_i32vec2
 High precision 32 bit signed integer vector of 2 components type. More...
 
typedef tvec3< i32, highp > highp_i32vec3
 High precision 32 bit signed integer vector of 3 components type. More...
 
typedef tvec4< i32, highp > highp_i32vec4
 High precision 32 bit signed integer vector of 4 components type. More...
 
typedef detail::int64 highp_i64
 High precision 64 bit signed integer type. More...
 
typedef tvec1< i64, highp > highp_i64vec1
 High precision 64 bit signed integer scalar type. More...
 
typedef tvec2< i64, highp > highp_i64vec2
 High precision 64 bit signed integer vector of 2 components type. More...
 
typedef tvec3< i64, highp > highp_i64vec3
 High precision 64 bit signed integer vector of 3 components type. More...
 
typedef tvec4< i64, highp > highp_i64vec4
 High precision 64 bit signed integer vector of 4 components type. More...
 
typedef detail::int8 highp_i8
 High precision 8 bit signed integer type. More...
 
typedef tvec1< i8, highp > highp_i8vec1
 High precision 8 bit signed integer scalar type. More...
 
typedef tvec2< i8, highp > highp_i8vec2
 High precision 8 bit signed integer vector of 2 components type. More...
 
typedef tvec3< i8, highp > highp_i8vec3
 High precision 8 bit signed integer vector of 3 components type. More...
 
typedef tvec4< i8, highp > highp_i8vec4
 High precision 8 bit signed integer vector of 4 components type. More...
 
typedef detail::int16 highp_int16
 High precision 16 bit signed integer type. More...
 
typedef detail::int16 highp_int16_t
 High precision 16 bit signed integer type. More...
 
typedef detail::int32 highp_int32
 High precision 32 bit signed integer type. More...
 
typedef detail::int32 highp_int32_t
 32 bit signed integer type. More...
 
typedef detail::int64 highp_int64
 High precision 64 bit signed integer type. More...
 
typedef detail::int64 highp_int64_t
 High precision 64 bit signed integer type. More...
 
typedef detail::int8 highp_int8
 High precision 8 bit signed integer type. More...
 
typedef detail::int8 highp_int8_t
 High precision 8 bit signed integer type. More...
 
typedef tquat< float, highp > highp_quat
 Quaternion of high single-precision floating-point numbers. More...
 
typedef detail::uint16 highp_u16
 Medium precision 16 bit unsigned integer type. More...
 
typedef tvec1< u16, highp > highp_u16vec1
 High precision 16 bit unsigned integer scalar type. More...
 
typedef tvec2< u16, highp > highp_u16vec2
 High precision 16 bit unsigned integer vector of 2 components type. More...
 
typedef tvec3< u16, highp > highp_u16vec3
 High precision 16 bit unsigned integer vector of 3 components type. More...
 
typedef tvec4< u16, highp > highp_u16vec4
 High precision 16 bit unsigned integer vector of 4 components type. More...
 
typedef detail::uint32 highp_u32
 Medium precision 32 bit unsigned integer type. More...
 
typedef tvec1< u32, highp > highp_u32vec1
 High precision 32 bit unsigned integer scalar type. More...
 
typedef tvec2< u32, highp > highp_u32vec2
 High precision 32 bit unsigned integer vector of 2 components type. More...
 
typedef tvec3< u32, highp > highp_u32vec3
 High precision 32 bit unsigned integer vector of 3 components type. More...
 
typedef tvec4< u32, highp > highp_u32vec4
 High precision 32 bit unsigned integer vector of 4 components type. More...
 
typedef detail::uint64 highp_u64
 Medium precision 64 bit unsigned integer type. More...
 
typedef tvec1< u64, highp > highp_u64vec1
 High precision 64 bit unsigned integer scalar type. More...
 
typedef tvec2< u64, highp > highp_u64vec2
 High precision 64 bit unsigned integer vector of 2 components type. More...
 
typedef tvec3< u64, highp > highp_u64vec3
 High precision 64 bit unsigned integer vector of 3 components type. More...
 
typedef tvec4< u64, highp > highp_u64vec4
 High precision 64 bit unsigned integer vector of 4 components type. More...
 
typedef detail::uint8 highp_u8
 Medium precision 8 bit unsigned integer type. More...
 
typedef tvec1< u8, highp > highp_u8vec1
 High precision 8 bit unsigned integer scalar type. More...
 
typedef tvec2< u8, highp > highp_u8vec2
 High precision 8 bit unsigned integer vector of 2 components type. More...
 
typedef tvec3< u8, highp > highp_u8vec3
 High precision 8 bit unsigned integer vector of 3 components type. More...
 
typedef tvec4< u8, highp > highp_u8vec4
 High precision 8 bit unsigned integer vector of 4 components type. More...
 
typedef detail::uint16 highp_uint16
 Medium precision 16 bit unsigned integer type. More...
 
typedef detail::uint16 highp_uint16_t
 Medium precision 16 bit unsigned integer type. More...
 
typedef detail::uint32 highp_uint32
 Medium precision 32 bit unsigned integer type. More...
 
typedef detail::uint32 highp_uint32_t
 Medium precision 32 bit unsigned integer type. More...
 
typedef detail::uint64 highp_uint64
 Medium precision 64 bit unsigned integer type. More...
 
typedef detail::uint64 highp_uint64_t
 Medium precision 64 bit unsigned integer type. More...
 
typedef detail::uint8 highp_uint8
 Medium precision 8 bit unsigned integer type. More...
 
typedef detail::uint8 highp_uint8_t
 Medium precision 8 bit unsigned integer type. More...
 
typedef tvec1< float, highp > highp_vec1
 High single-precision floating-point vector of 1 component. More...
 
typedef detail::int16 i16
 16 bit signed integer type. More...
 
typedef highp_i16vec1 i16vec1
 Default precision 16 bit signed integer scalar type. More...
 
typedef highp_i16vec2 i16vec2
 Default precision 16 bit signed integer vector of 2 components type. More...
 
typedef highp_i16vec3 i16vec3
 Default precision 16 bit signed integer vector of 3 components type. More...
 
typedef highp_i16vec4 i16vec4
 Default precision 16 bit signed integer vector of 4 components type. More...
 
typedef detail::int32 i32
 32 bit signed integer type. More...
 
typedef highp_i32vec1 i32vec1
 Default precision 32 bit signed integer scalar type. More...
 
typedef highp_i32vec2 i32vec2
 Default precision 32 bit signed integer vector of 2 components type. More...
 
typedef highp_i32vec3 i32vec3
 Default precision 32 bit signed integer vector of 3 components type. More...
 
typedef highp_i32vec4 i32vec4
 Default precision 32 bit signed integer vector of 4 components type. More...
 
typedef detail::int64 i64
 64 bit signed integer type. More...
 
typedef highp_i64vec1 i64vec1
 Default precision 64 bit signed integer scalar type. More...
 
typedef highp_i64vec2 i64vec2
 Default precision 64 bit signed integer vector of 2 components type. More...
 
typedef highp_i64vec3 i64vec3
 Default precision 64 bit signed integer vector of 3 components type. More...
 
typedef highp_i64vec4 i64vec4
 Default precision 64 bit signed integer vector of 4 components type. More...
 
typedef detail::int8 i8
 8 bit signed integer type. More...
 
typedef highp_i8vec1 i8vec1
 Default precision 8 bit signed integer scalar type. More...
 
typedef highp_i8vec2 i8vec2
 Default precision 8 bit signed integer vector of 2 components type. More...
 
typedef highp_i8vec3 i8vec3
 Default precision 8 bit signed integer vector of 3 components type. More...
 
typedef highp_i8vec4 i8vec4
 Default precision 8 bit signed integer vector of 4 components type. More...
 
typedef detail::int16 int16_t
 16 bit signed integer type. More...
 
typedef detail::int32 int32_t
 32 bit signed integer type. More...
 
typedef detail::int64 int64_t
 64 bit signed integer type. More...
 
typedef detail::int8 int8_t
 8 bit signed integer type. More...
 
typedef tquat< double, lowp > lowp_dquat
 Quaternion of low double-precision floating-point numbers. More...
 
typedef float32 lowp_f32
 Low 32 bit single-precision floating-point scalar. More...
 
typedef lowp_f32mat2x2 lowp_f32mat2
 Low single-precision floating-point 1x1 matrix. More...
 
typedef tmat2x2< f32, lowp > lowp_f32mat2x2
 Low single-precision floating-point 1x1 matrix. More...
 
typedef tmat2x3< f32, lowp > lowp_f32mat2x3
 Low single-precision floating-point 2x3 matrix. More...
 
typedef tmat2x4< f32, lowp > lowp_f32mat2x4
 Low single-precision floating-point 2x4 matrix. More...
 
typedef lowp_f32mat3x3 lowp_f32mat3
 Low single-precision floating-point 3x3 matrix. More...
 
typedef tmat3x2< f32, lowp > lowp_f32mat3x2
 Low single-precision floating-point 3x2 matrix. More...
 
typedef tmat3x3< f32, lowp > lowp_f32mat3x3
 Low single-precision floating-point 3x3 matrix. More...
 
typedef tmat3x4< f32, lowp > lowp_f32mat3x4
 Low single-precision floating-point 3x4 matrix. More...
 
typedef lowp_f32mat4x4 lowp_f32mat4
 Low single-precision floating-point 4x4 matrix. More...
 
typedef tmat4x2< f32, lowp > lowp_f32mat4x2
 Low single-precision floating-point 4x2 matrix. More...
 
typedef tmat4x3< f32, lowp > lowp_f32mat4x3
 Low single-precision floating-point 4x3 matrix. More...
 
typedef tmat4x4< f32, lowp > lowp_f32mat4x4
 Low single-precision floating-point 4x4 matrix. More...
 
typedef tquat< f32, lowp > lowp_f32quat
 Low single-precision floating-point quaternion. More...
 
typedef tvec1< f32, lowp > lowp_f32vec1
 Low single-precision floating-point vector of 1 component. More...
 
typedef tvec2< f32, lowp > lowp_f32vec2
 Low single-precision floating-point vector of 2 components. More...
 
typedef tvec3< f32, lowp > lowp_f32vec3
 Low single-precision floating-point vector of 3 components. More...
 
typedef tvec4< f32, lowp > lowp_f32vec4
 Low single-precision floating-point vector of 4 components. More...
 
typedef float64 lowp_f64
 Low 64 bit double-precision floating-point scalar. More...
 
typedef lowp_f64mat2x2 lowp_f64mat2
 Low double-precision floating-point 1x1 matrix. More...
 
typedef tmat2x2< f64, lowp > lowp_f64mat2x2
 Low double-precision floating-point 1x1 matrix. More...
 
typedef tmat2x3< f64, lowp > lowp_f64mat2x3
 Low double-precision floating-point 2x3 matrix. More...
 
typedef tmat2x4< f64, lowp > lowp_f64mat2x4
 Low double-precision floating-point 2x4 matrix. More...
 
typedef lowp_f64mat3x3 lowp_f64mat3
 Low double-precision floating-point 3x3 matrix. More...
 
typedef tmat3x2< f64, lowp > lowp_f64mat3x2
 Low double-precision floating-point 3x2 matrix. More...
 
typedef tmat3x3< f64, lowp > lowp_f64mat3x3
 Low double-precision floating-point 3x3 matrix. More...
 
typedef tmat3x4< f64, lowp > lowp_f64mat3x4
 Low double-precision floating-point 3x4 matrix. More...
 
typedef lowp_f64mat4x4 lowp_f64mat4
 Low double-precision floating-point 4x4 matrix. More...
 
typedef tmat4x2< f64, lowp > lowp_f64mat4x2
 Low double-precision floating-point 4x2 matrix. More...
 
typedef tmat4x3< f64, lowp > lowp_f64mat4x3
 Low double-precision floating-point 4x3 matrix. More...
 
typedef tmat4x4< f64, lowp > lowp_f64mat4x4
 Low double-precision floating-point 4x4 matrix. More...
 
typedef tquat< f64, lowp > lowp_f64quat
 Low double-precision floating-point quaternion. More...
 
typedef tvec1< f64, lowp > lowp_f64vec1
 Low double-precision floating-point vector of 1 component. More...
 
typedef tvec2< f64, lowp > lowp_f64vec2
 Low double-precision floating-point vector of 2 components. More...
 
typedef tvec3< f64, lowp > lowp_f64vec3
 Low double-precision floating-point vector of 3 components. More...
 
typedef tvec4< f64, lowp > lowp_f64vec4
 Low double-precision floating-point vector of 4 components. More...
 
typedef detail::float32 lowp_float32
 Low 32 bit single-precision floating-point scalar. More...
 
typedef detail::float32 lowp_float32_t
 Low 32 bit single-precision floating-point scalar. More...
 
typedef detail::float64 lowp_float64
 Low 64 bit double-precision floating-point scalar. More...
 
typedef detail::float64 lowp_float64_t
 Low 64 bit double-precision floating-point scalar. More...
 
typedef lowp_fmat2x2 lowp_fmat2
 Low single-precision floating-point 1x1 matrix. More...
 
typedef tmat2x2< f32, lowp > lowp_fmat2x2
 Low single-precision floating-point 1x1 matrix. More...
 
typedef tmat2x3< f32, lowp > lowp_fmat2x3
 Low single-precision floating-point 2x3 matrix. More...
 
typedef tmat2x4< f32, lowp > lowp_fmat2x4
 Low single-precision floating-point 2x4 matrix. More...
 
typedef lowp_fmat3x3 lowp_fmat3
 Low single-precision floating-point 3x3 matrix. More...
 
typedef tmat3x2< f32, lowp > lowp_fmat3x2
 Low single-precision floating-point 3x2 matrix. More...
 
typedef tmat3x3< f32, lowp > lowp_fmat3x3
 Low single-precision floating-point 3x3 matrix. More...
 
typedef tmat3x4< f32, lowp > lowp_fmat3x4
 Low single-precision floating-point 3x4 matrix. More...
 
typedef lowp_fmat4x4 lowp_fmat4
 Low single-precision floating-point 4x4 matrix. More...
 
typedef tmat4x2< f32, lowp > lowp_fmat4x2
 Low single-precision floating-point 4x2 matrix. More...
 
typedef tmat4x3< f32, lowp > lowp_fmat4x3
 Low single-precision floating-point 4x3 matrix. More...
 
typedef tmat4x4< f32, lowp > lowp_fmat4x4
 Low single-precision floating-point 4x4 matrix. More...
 
typedef lowp_quat lowp_fquat
 Quaternion of low single-precision floating-point numbers. More...
 
typedef tvec1< float, lowp > lowp_fvec1
 Low single-precision floating-point vector of 1 component. More...
 
typedef tvec2< float, lowp > lowp_fvec2
 Low single-precision floating-point vector of 2 components. More...
 
typedef tvec3< float, lowp > lowp_fvec3
 Low single-precision floating-point vector of 3 components. More...
 
typedef tvec4< float, lowp > lowp_fvec4
 Low single-precision floating-point vector of 4 components. More...
 
typedef detail::int16 lowp_i16
 Low precision 16 bit signed integer type. More...
 
typedef tvec1< i16, lowp > lowp_i16vec1
 Low precision 16 bit signed integer scalar type. More...
 
typedef tvec2< i16, lowp > lowp_i16vec2
 Low precision 16 bit signed integer vector of 2 components type. More...
 
typedef tvec3< i16, lowp > lowp_i16vec3
 Low precision 16 bit signed integer vector of 3 components type. More...
 
typedef tvec4< i16, lowp > lowp_i16vec4
 Low precision 16 bit signed integer vector of 4 components type. More...
 
typedef detail::int32 lowp_i32
 Low precision 32 bit signed integer type. More...
 
typedef tvec1< i32, lowp > lowp_i32vec1
 Low precision 32 bit signed integer scalar type. More...
 
typedef tvec2< i32, lowp > lowp_i32vec2
 Low precision 32 bit signed integer vector of 2 components type. More...
 
typedef tvec3< i32, lowp > lowp_i32vec3
 Low precision 32 bit signed integer vector of 3 components type. More...
 
typedef tvec4< i32, lowp > lowp_i32vec4
 Low precision 32 bit signed integer vector of 4 components type. More...
 
typedef detail::int64 lowp_i64
 Low precision 64 bit signed integer type. More...
 
typedef tvec1< i64, lowp > lowp_i64vec1
 Low precision 64 bit signed integer scalar type. More...
 
typedef tvec2< i64, lowp > lowp_i64vec2
 Low precision 64 bit signed integer vector of 2 components type. More...
 
typedef tvec3< i64, lowp > lowp_i64vec3
 Low precision 64 bit signed integer vector of 3 components type. More...
 
typedef tvec4< i64, lowp > lowp_i64vec4
 Low precision 64 bit signed integer vector of 4 components type. More...
 
typedef detail::int8 lowp_i8
 Low precision 8 bit signed integer type. More...
 
typedef tvec1< i8, lowp > lowp_i8vec1
 Low precision 8 bit signed integer scalar type. More...
 
typedef tvec2< i8, lowp > lowp_i8vec2
 Low precision 8 bit signed integer vector of 2 components type. More...
 
typedef tvec3< i8, lowp > lowp_i8vec3
 Low precision 8 bit signed integer vector of 3 components type. More...
 
typedef tvec4< i8, lowp > lowp_i8vec4
 Low precision 8 bit signed integer vector of 4 components type. More...
 
typedef detail::int16 lowp_int16
 Low precision 16 bit signed integer type. More...
 
typedef detail::int16 lowp_int16_t
 Low precision 16 bit signed integer type. More...
 
typedef detail::int32 lowp_int32
 Low precision 32 bit signed integer type. More...
 
typedef detail::int32 lowp_int32_t
 Low precision 32 bit signed integer type. More...
 
typedef detail::int64 lowp_int64
 Low precision 64 bit signed integer type. More...
 
typedef detail::int64 lowp_int64_t
 Low precision 64 bit signed integer type. More...
 
typedef detail::int8 lowp_int8
 Low precision 8 bit signed integer type. More...
 
typedef detail::int8 lowp_int8_t
 Low precision 8 bit signed integer type. More...
 
typedef tquat< float, lowp > lowp_quat
 Quaternion of low single-precision floating-point numbers. More...
 
typedef detail::uint16 lowp_u16
 Low precision 16 bit unsigned integer type. More...
 
typedef tvec1< u16, lowp > lowp_u16vec1
 Low precision 16 bit unsigned integer scalar type. More...
 
typedef tvec2< u16, lowp > lowp_u16vec2
 Low precision 16 bit unsigned integer vector of 2 components type. More...
 
typedef tvec3< u16, lowp > lowp_u16vec3
 Low precision 16 bit unsigned integer vector of 3 components type. More...
 
typedef tvec4< u16, lowp > lowp_u16vec4
 Low precision 16 bit unsigned integer vector of 4 components type. More...
 
typedef detail::uint32 lowp_u32
 Low precision 32 bit unsigned integer type. More...
 
typedef tvec1< u32, lowp > lowp_u32vec1
 Low precision 32 bit unsigned integer scalar type. More...
 
typedef tvec2< u32, lowp > lowp_u32vec2
 Low precision 32 bit unsigned integer vector of 2 components type. More...
 
typedef tvec3< u32, lowp > lowp_u32vec3
 Low precision 32 bit unsigned integer vector of 3 components type. More...
 
typedef tvec4< u32, lowp > lowp_u32vec4
 Low precision 32 bit unsigned integer vector of 4 components type. More...
 
typedef detail::uint64 lowp_u64
 Low precision 64 bit unsigned integer type. More...
 
typedef tvec1< u64, lowp > lowp_u64vec1
 Low precision 64 bit unsigned integer scalar type. More...
 
typedef tvec2< u64, lowp > lowp_u64vec2
 Low precision 64 bit unsigned integer vector of 2 components type. More...
 
typedef tvec3< u64, lowp > lowp_u64vec3
 Low precision 64 bit unsigned integer vector of 3 components type. More...
 
typedef tvec4< u64, lowp > lowp_u64vec4
 Low precision 64 bit unsigned integer vector of 4 components type. More...
 
typedef detail::uint8 lowp_u8
 Low precision 8 bit unsigned integer type. More...
 
typedef tvec1< u8, lowp > lowp_u8vec1
 Low precision 8 bit unsigned integer scalar type. More...
 
typedef tvec2< u8, lowp > lowp_u8vec2
 Low precision 8 bit unsigned integer vector of 2 components type. More...
 
typedef tvec3< u8, lowp > lowp_u8vec3
 Low precision 8 bit unsigned integer vector of 3 components type. More...
 
typedef tvec4< u8, lowp > lowp_u8vec4
 Low precision 8 bit unsigned integer vector of 4 components type. More...
 
typedef detail::uint16 lowp_uint16
 Low precision 16 bit unsigned integer type. More...
 
typedef detail::uint16 lowp_uint16_t
 Low precision 16 bit unsigned integer type. More...
 
typedef detail::uint32 lowp_uint32
 Low precision 32 bit unsigned integer type. More...
 
typedef detail::uint32 lowp_uint32_t
 Low precision 32 bit unsigned integer type. More...
 
typedef detail::uint64 lowp_uint64
 Low precision 64 bit unsigned integer type. More...
 
typedef detail::uint64 lowp_uint64_t
 Low precision 64 bit unsigned integer type. More...
 
typedef detail::uint8 lowp_uint8
 Low precision 8 bit unsigned integer type. More...
 
typedef detail::uint8 lowp_uint8_t
 Low precision 8 bit unsigned integer type. More...
 
typedef tvec1< float, lowp > lowp_vec1
 Low single-precision floating-point vector of 1 component. More...
 
typedef tquat< double, mediump > mediump_dquat
 Quaternion of medium double-precision floating-point numbers. More...
 
typedef float32 mediump_f32
 Medium 32 bit single-precision floating-point scalar. More...
 
typedef mediump_f32mat2x2 mediump_f32mat2
 Medium single-precision floating-point 1x1 matrix. More...
 
typedef tmat2x2< f32, mediump > mediump_f32mat2x2
 High single-precision floating-point 1x1 matrix. More...
 
typedef tmat2x3< f32, mediump > mediump_f32mat2x3
 Medium single-precision floating-point 2x3 matrix. More...
 
typedef tmat2x4< f32, mediump > mediump_f32mat2x4
 Medium single-precision floating-point 2x4 matrix. More...
 
typedef mediump_f32mat3x3 mediump_f32mat3
 Medium single-precision floating-point 3x3 matrix. More...
 
typedef tmat3x2< f32, mediump > mediump_f32mat3x2
 Medium single-precision floating-point 3x2 matrix. More...
 
typedef tmat3x3< f32, mediump > mediump_f32mat3x3
 Medium single-precision floating-point 3x3 matrix. More...
 
typedef tmat3x4< f32, mediump > mediump_f32mat3x4
 Medium single-precision floating-point 3x4 matrix. More...
 
typedef mediump_f32mat4x4 mediump_f32mat4
 Medium single-precision floating-point 4x4 matrix. More...
 
typedef tmat4x2< f32, mediump > mediump_f32mat4x2
 Medium single-precision floating-point 4x2 matrix. More...
 
typedef tmat4x3< f32, mediump > mediump_f32mat4x3
 Medium single-precision floating-point 4x3 matrix. More...
 
typedef tmat4x4< f32, mediump > mediump_f32mat4x4
 Medium single-precision floating-point 4x4 matrix. More...
 
typedef tquat< f32, mediump > mediump_f32quat
 Medium single-precision floating-point quaternion. More...
 
typedef tvec1< f32, mediump > mediump_f32vec1
 Medium single-precision floating-point vector of 1 component. More...
 
typedef tvec2< f32, mediump > mediump_f32vec2
 Medium single-precision floating-point vector of 2 components. More...
 
typedef tvec3< f32, mediump > mediump_f32vec3
 Medium single-precision floating-point vector of 3 components. More...
 
typedef tvec4< f32, mediump > mediump_f32vec4
 Medium single-precision floating-point vector of 4 components. More...
 
typedef float64 mediump_f64
 Medium 64 bit double-precision floating-point scalar. More...
 
typedef mediump_f64mat2x2 mediump_f64mat2
 Medium double-precision floating-point 1x1 matrix. More...
 
typedef tmat2x2< f64, mediump > mediump_f64mat2x2
 Medium double-precision floating-point 1x1 matrix. More...
 
typedef tmat2x3< f64, mediump > mediump_f64mat2x3
 Medium double-precision floating-point 2x3 matrix. More...
 
typedef tmat2x4< f64, mediump > mediump_f64mat2x4
 Medium double-precision floating-point 2x4 matrix. More...
 
typedef mediump_f64mat3x3 mediump_f64mat3
 Medium double-precision floating-point 3x3 matrix. More...
 
typedef tmat3x2< f64, mediump > mediump_f64mat3x2
 Medium double-precision floating-point 3x2 matrix. More...
 
typedef tmat3x3< f64, mediump > mediump_f64mat3x3
 Medium double-precision floating-point 3x3 matrix. More...
 
typedef tmat3x4< f64, mediump > mediump_f64mat3x4
 Medium double-precision floating-point 3x4 matrix. More...
 
typedef mediump_f64mat4x4 mediump_f64mat4
 Medium double-precision floating-point 4x4 matrix. More...
 
typedef tmat4x2< f64, mediump > mediump_f64mat4x2
 Medium double-precision floating-point 4x2 matrix. More...
 
typedef tmat4x3< f64, mediump > mediump_f64mat4x3
 Medium double-precision floating-point 4x3 matrix. More...
 
typedef tmat4x4< f64, mediump > mediump_f64mat4x4
 Medium double-precision floating-point 4x4 matrix. More...
 
typedef tquat< f64, mediump > mediump_f64quat
 Medium double-precision floating-point quaternion. More...
 
typedef tvec1< f64, mediump > mediump_f64vec1
 Medium double-precision floating-point vector of 1 component. More...
 
typedef tvec2< f64, mediump > mediump_f64vec2
 Medium double-precision floating-point vector of 2 components. More...
 
typedef tvec3< f64, mediump > mediump_f64vec3
 Medium double-precision floating-point vector of 3 components. More...
 
typedef tvec4< f64, mediump > mediump_f64vec4
 Medium double-precision floating-point vector of 4 components. More...
 
typedef detail::float32 mediump_float32
 Medium 32 bit single-precision floating-point scalar. More...
 
typedef detail::float32 mediump_float32_t
 Medium 32 bit single-precision floating-point scalar. More...
 
typedef detail::float64 mediump_float64
 Medium 64 bit double-precision floating-point scalar. More...
 
typedef detail::float64 mediump_float64_t
 Medium 64 bit double-precision floating-point scalar. More...
 
typedef mediump_fmat2x2 mediump_fmat2
 Medium single-precision floating-point 1x1 matrix. More...
 
typedef tmat2x2< f32, mediump > mediump_fmat2x2
 Medium single-precision floating-point 1x1 matrix. More...
 
typedef tmat2x3< f32, mediump > mediump_fmat2x3
 Medium single-precision floating-point 2x3 matrix. More...
 
typedef tmat2x4< f32, mediump > mediump_fmat2x4
 Medium single-precision floating-point 2x4 matrix. More...
 
typedef mediump_fmat3x3 mediump_fmat3
 Medium single-precision floating-point 3x3 matrix. More...
 
typedef tmat3x2< f32, mediump > mediump_fmat3x2
 Medium single-precision floating-point 3x2 matrix. More...
 
typedef tmat3x3< f32, mediump > mediump_fmat3x3
 Medium single-precision floating-point 3x3 matrix. More...
 
typedef tmat3x4< f32, mediump > mediump_fmat3x4
 Medium single-precision floating-point 3x4 matrix. More...
 
typedef mediump_fmat4x4 mediump_fmat4
 Medium single-precision floating-point 4x4 matrix. More...
 
typedef tmat4x2< f32, mediump > mediump_fmat4x2
 Medium single-precision floating-point 4x2 matrix. More...
 
typedef tmat4x3< f32, mediump > mediump_fmat4x3
 Medium single-precision floating-point 4x3 matrix. More...
 
typedef tmat4x4< f32, mediump > mediump_fmat4x4
 Medium single-precision floating-point 4x4 matrix. More...
 
typedef mediump_quat mediump_fquat
 Quaternion of medium single-precision floating-point numbers. More...
 
typedef tvec1< float, mediump > mediump_fvec1
 Medium single-precision floating-point vector of 1 component. More...
 
typedef tvec2< float, mediump > mediump_fvec2
 Medium Single-precision floating-point vector of 2 components. More...
 
typedef tvec3< float, mediump > mediump_fvec3
 Medium Single-precision floating-point vector of 3 components. More...
 
typedef tvec4< float, mediump > mediump_fvec4
 Medium Single-precision floating-point vector of 4 components. More...
 
typedef detail::int16 mediump_i16
 Medium precision 16 bit signed integer type. More...
 
typedef tvec1< i16, mediump > mediump_i16vec1
 Medium precision 16 bit signed integer scalar type. More...
 
typedef tvec2< i16, mediump > mediump_i16vec2
 Medium precision 16 bit signed integer vector of 2 components type. More...
 
typedef tvec3< i16, mediump > mediump_i16vec3
 Medium precision 16 bit signed integer vector of 3 components type. More...
 
typedef tvec4< i16, mediump > mediump_i16vec4
 Medium precision 16 bit signed integer vector of 4 components type. More...
 
typedef detail::int32 mediump_i32
 Medium precision 32 bit signed integer type. More...
 
typedef tvec1< i32, mediump > mediump_i32vec1
 Medium precision 32 bit signed integer scalar type. More...
 
typedef tvec2< i32, mediump > mediump_i32vec2
 Medium precision 32 bit signed integer vector of 2 components type. More...
 
typedef tvec3< i32, mediump > mediump_i32vec3
 Medium precision 32 bit signed integer vector of 3 components type. More...
 
typedef tvec4< i32, mediump > mediump_i32vec4
 Medium precision 32 bit signed integer vector of 4 components type. More...
 
typedef detail::int64 mediump_i64
 Medium precision 64 bit signed integer type. More...
 
typedef tvec1< i64, mediump > mediump_i64vec1
 Medium precision 64 bit signed integer scalar type. More...
 
typedef tvec2< i64, mediump > mediump_i64vec2
 Medium precision 64 bit signed integer vector of 2 components type. More...
 
typedef tvec3< i64, mediump > mediump_i64vec3
 Medium precision 64 bit signed integer vector of 3 components type. More...
 
typedef tvec4< i64, mediump > mediump_i64vec4
 Medium precision 64 bit signed integer vector of 4 components type. More...
 
typedef detail::int8 mediump_i8
 Medium precision 8 bit signed integer type. More...
 
typedef tvec1< i8, mediump > mediump_i8vec1
 Medium precision 8 bit signed integer scalar type. More...
 
typedef tvec2< i8, mediump > mediump_i8vec2
 Medium precision 8 bit signed integer vector of 2 components type. More...
 
typedef tvec3< i8, mediump > mediump_i8vec3
 Medium precision 8 bit signed integer vector of 3 components type. More...
 
typedef tvec4< i8, mediump > mediump_i8vec4
 Medium precision 8 bit signed integer vector of 4 components type. More...
 
typedef detail::int16 mediump_int16
 Medium precision 16 bit signed integer type. More...
 
typedef detail::int16 mediump_int16_t
 Medium precision 16 bit signed integer type. More...
 
typedef detail::int32 mediump_int32
 Medium precision 32 bit signed integer type. More...
 
typedef detail::int32 mediump_int32_t
 Medium precision 32 bit signed integer type. More...
 
typedef detail::int64 mediump_int64
 Medium precision 64 bit signed integer type. More...
 
typedef detail::int64 mediump_int64_t
 Medium precision 64 bit signed integer type. More...
 
typedef detail::int8 mediump_int8
 Medium precision 8 bit signed integer type. More...
 
typedef detail::int8 mediump_int8_t
 Medium precision 8 bit signed integer type. More...
 
typedef tquat< float, mediump > mediump_quat
 Quaternion of medium single-precision floating-point numbers. More...
 
typedef detail::uint16 mediump_u16
 Medium precision 16 bit unsigned integer type. More...
 
typedef tvec1< u16, mediump > mediump_u16vec1
 Medium precision 16 bit unsigned integer scalar type. More...
 
typedef tvec2< u16, mediump > mediump_u16vec2
 Medium precision 16 bit unsigned integer vector of 2 components type. More...
 
typedef tvec3< u16, mediump > mediump_u16vec3
 Medium precision 16 bit unsigned integer vector of 3 components type. More...
 
typedef tvec4< u16, mediump > mediump_u16vec4
 Medium precision 16 bit unsigned integer vector of 4 components type. More...
 
typedef detail::uint32 mediump_u32
 Medium precision 32 bit unsigned integer type. More...
 
typedef tvec1< u32, mediump > mediump_u32vec1
 Medium precision 32 bit unsigned integer scalar type. More...
 
typedef tvec2< u32, mediump > mediump_u32vec2
 Medium precision 32 bit unsigned integer vector of 2 components type. More...
 
typedef tvec3< u32, mediump > mediump_u32vec3
 Medium precision 32 bit unsigned integer vector of 3 components type. More...
 
typedef tvec4< u32, mediump > mediump_u32vec4
 Medium precision 32 bit unsigned integer vector of 4 components type. More...
 
typedef detail::uint64 mediump_u64
 Medium precision 64 bit unsigned integer type. More...
 
typedef tvec1< u64, mediump > mediump_u64vec1
 Medium precision 64 bit unsigned integer scalar type. More...
 
typedef tvec2< u64, mediump > mediump_u64vec2
 Medium precision 64 bit unsigned integer vector of 2 components type. More...
 
typedef tvec3< u64, mediump > mediump_u64vec3
 Medium precision 64 bit unsigned integer vector of 3 components type. More...
 
typedef tvec4< u64, mediump > mediump_u64vec4
 Medium precision 64 bit unsigned integer vector of 4 components type. More...
 
typedef detail::uint8 mediump_u8
 Medium precision 8 bit unsigned integer type. More...
 
typedef tvec1< u8, mediump > mediump_u8vec1
 Medium precision 8 bit unsigned integer scalar type. More...
 
typedef tvec2< u8, mediump > mediump_u8vec2
 Medium precision 8 bit unsigned integer vector of 2 components type. More...
 
typedef tvec3< u8, mediump > mediump_u8vec3
 Medium precision 8 bit unsigned integer vector of 3 components type. More...
 
typedef tvec4< u8, mediump > mediump_u8vec4
 Medium precision 8 bit unsigned integer vector of 4 components type. More...
 
typedef detail::uint16 mediump_uint16
 Medium precision 16 bit unsigned integer type. More...
 
typedef detail::uint16 mediump_uint16_t
 Medium precision 16 bit unsigned integer type. More...
 
typedef detail::uint32 mediump_uint32
 Medium precision 32 bit unsigned integer type. More...
 
typedef detail::uint32 mediump_uint32_t
 Medium precision 32 bit unsigned integer type. More...
 
typedef detail::uint64 mediump_uint64
 Medium precision 64 bit unsigned integer type. More...
 
typedef detail::uint64 mediump_uint64_t
 Medium precision 64 bit unsigned integer type. More...
 
typedef detail::uint8 mediump_uint8
 Medium precision 8 bit unsigned integer type. More...
 
typedef detail::uint8 mediump_uint8_t
 Medium precision 8 bit unsigned integer type. More...
 
typedef tvec1< float, mediump > mediump_vec1
 Medium single-precision floating-point vector of 1 component. More...
 
+typedef highp_quat quat
 Quaternion of default single-precision floating-point numbers.
 
typedef detail::uint16 u16
 16 bit unsigned integer type. More...
 
typedef highp_u16vec1 u16vec1
 Default precision 16 bit unsigned integer scalar type. More...
 
typedef highp_u16vec2 u16vec2
 Default precision 16 bit unsigned integer vector of 2 components type. More...
 
typedef highp_u16vec3 u16vec3
 Default precision 16 bit unsigned integer vector of 3 components type. More...
 
typedef highp_u16vec4 u16vec4
 Default precision 16 bit unsigned integer vector of 4 components type. More...
 
typedef detail::uint32 u32
 32 bit unsigned integer type. More...
 
typedef highp_u32vec1 u32vec1
 Default precision 32 bit unsigned integer scalar type. More...
 
typedef highp_u32vec2 u32vec2
 Default precision 32 bit unsigned integer vector of 2 components type. More...
 
typedef highp_u32vec3 u32vec3
 Default precision 32 bit unsigned integer vector of 3 components type. More...
 
typedef highp_u32vec4 u32vec4
 Default precision 32 bit unsigned integer vector of 4 components type. More...
 
typedef detail::uint64 u64
 64 bit unsigned integer type. More...
 
typedef highp_u64vec1 u64vec1
 Default precision 64 bit unsigned integer scalar type. More...
 
typedef highp_u64vec2 u64vec2
 Default precision 64 bit unsigned integer vector of 2 components type. More...
 
typedef highp_u64vec3 u64vec3
 Default precision 64 bit unsigned integer vector of 3 components type. More...
 
typedef highp_u64vec4 u64vec4
 Default precision 64 bit unsigned integer vector of 4 components type. More...
 
typedef detail::uint8 u8
 8 bit unsigned integer type. More...
 
typedef highp_u8vec1 u8vec1
 Default precision 8 bit unsigned integer scalar type. More...
 
typedef highp_u8vec2 u8vec2
 Default precision 8 bit unsigned integer vector of 2 components type. More...
 
typedef highp_u8vec3 u8vec3
 Default precision 8 bit unsigned integer vector of 3 components type. More...
 
typedef highp_u8vec4 u8vec4
 Default precision 8 bit unsigned integer vector of 4 components type. More...
 
typedef detail::uint16 uint16_t
 16 bit unsigned integer type. More...
 
typedef detail::uint32 uint32_t
 32 bit unsigned integer type. More...
 
typedef detail::uint64 uint64_t
 64 bit unsigned integer type. More...
 
typedef detail::uint8 uint8_t
 8 bit unsigned integer type. More...
 
+

Detailed Description

+

GLM Core

+ +

Definition in file fwd.hpp.

+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00039_source.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00039_source.html new file mode 100644 index 00000000..e663c475 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00039_source.html @@ -0,0 +1,1755 @@ + + + + + + +0.9.9 API documenation: fwd.hpp Source File + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+
+
fwd.hpp
+
+
+Go to the documentation of this file.
1 
+
4 #pragma once
+
5 
+
6 #include "detail/type_int.hpp"
+
7 #include "detail/type_float.hpp"
+
8 #include "detail/type_vec.hpp"
+
9 #include "detail/type_mat.hpp"
+
10 
+
12 // GLM_GTC_quaternion
+
13 namespace glm
+
14 {
+
15  template <typename T, precision P> struct tquat;
+
16 
+
20  typedef tquat<float, lowp> lowp_quat;
+
21 
+
25  typedef tquat<float, mediump> mediump_quat;
+
26 
+
30  typedef tquat<float, highp> highp_quat;
+
31 
+
32 #if(defined(GLM_PRECISION_HIGHP_FLOAT) && !defined(GLM_PRECISION_MEDIUMP_FLOAT) && !defined(GLM_PRECISION_LOWP_FLOAT))
+
33  typedef highp_quat quat;
+
34 #elif(!defined(GLM_PRECISION_HIGHP_FLOAT) && defined(GLM_PRECISION_MEDIUMP_FLOAT) && !defined(GLM_PRECISION_LOWP_FLOAT))
+
35  typedef mediump_quat quat;
+
36 #elif(!defined(GLM_PRECISION_HIGHP_FLOAT) && !defined(GLM_PRECISION_MEDIUMP_FLOAT) && defined(GLM_PRECISION_LOWP_FLOAT))
+
37  typedef lowp_quat quat;
+
38 #elif(!defined(GLM_PRECISION_HIGHP_FLOAT) && !defined(GLM_PRECISION_MEDIUMP_FLOAT) && !defined(GLM_PRECISION_LOWP_FLOAT))
+
39  typedef highp_quat quat;
+
41 #endif
+
42 
+
46  typedef lowp_quat lowp_fquat;
+
47 
+
51  typedef mediump_quat mediump_fquat;
+
52 
+
56  typedef highp_quat highp_fquat;
+
57 
+
61  typedef quat fquat;
+
62 
+
63 
+
67  typedef tquat<double, lowp> lowp_dquat;
+
68 
+
72  typedef tquat<double, mediump> mediump_dquat;
+
73 
+
77  typedef tquat<double, highp> highp_dquat;
+
78 
+
79 #if(defined(GLM_PRECISION_HIGHP_DOUBLE) && !defined(GLM_PRECISION_MEDIUMP_DOUBLE) && !defined(GLM_PRECISION_LOWP_DOUBLE))
+
80  typedef highp_dquat dquat;
+
81 #elif(!defined(GLM_PRECISION_HIGHP_DOUBLE) && defined(GLM_PRECISION_MEDIUMP_DOUBLE) && !defined(GLM_PRECISION_LOWP_DOUBLE))
+
82  typedef mediump_dquat dquat;
+
83 #elif(!defined(GLM_PRECISION_HIGHP_DOUBLE) && !defined(GLM_PRECISION_MEDIUMP_DOUBLE) && defined(GLM_PRECISION_LOWP_DOUBLE))
+
84  typedef lowp_dquat dquat;
+
85 #elif(!defined(GLM_PRECISION_HIGHP_DOUBLE) && !defined(GLM_PRECISION_MEDIUMP_DOUBLE) && !defined(GLM_PRECISION_LOWP_DOUBLE))
+
86  typedef highp_dquat dquat;
+
90 #endif
+
91 
+
92 }//namespace glm
+
93 
+
95 // GLM_GTC_precision
+
96 namespace glm
+
97 {
+
100  typedef detail::int8 lowp_int8;
+
101 
+
104  typedef detail::int16 lowp_int16;
+
105 
+
108  typedef detail::int32 lowp_int32;
+
109 
+
112  typedef detail::int64 lowp_int64;
+
113 
+
116  typedef detail::int8 lowp_int8_t;
+
117 
+
120  typedef detail::int16 lowp_int16_t;
+
121 
+
124  typedef detail::int32 lowp_int32_t;
+
125 
+
128  typedef detail::int64 lowp_int64_t;
+
129 
+
132  typedef detail::int8 lowp_i8;
+
133 
+
136  typedef detail::int16 lowp_i16;
+
137 
+
140  typedef detail::int32 lowp_i32;
+
141 
+
144  typedef detail::int64 lowp_i64;
+
145 
+
148  typedef detail::int8 mediump_int8;
+
149 
+
152  typedef detail::int16 mediump_int16;
+
153 
+
156  typedef detail::int32 mediump_int32;
+
157 
+
160  typedef detail::int64 mediump_int64;
+
161 
+
164  typedef detail::int8 mediump_int8_t;
+
165 
+
168  typedef detail::int16 mediump_int16_t;
+
169 
+
172  typedef detail::int32 mediump_int32_t;
+
173 
+
176  typedef detail::int64 mediump_int64_t;
+
177 
+
180  typedef detail::int8 mediump_i8;
+
181 
+
184  typedef detail::int16 mediump_i16;
+
185 
+
188  typedef detail::int32 mediump_i32;
+
189 
+
192  typedef detail::int64 mediump_i64;
+
193 
+
196  typedef detail::int8 highp_int8;
+
197 
+
200  typedef detail::int16 highp_int16;
+
201 
+
204  typedef detail::int32 highp_int32;
+
205 
+
208  typedef detail::int64 highp_int64;
+
209 
+
212  typedef detail::int8 highp_int8_t;
+
213 
+
216  typedef detail::int16 highp_int16_t;
+
217 
+
220  typedef detail::int32 highp_int32_t;
+
221 
+
224  typedef detail::int64 highp_int64_t;
+
225 
+
228  typedef detail::int8 highp_i8;
+
229 
+
232  typedef detail::int16 highp_i16;
+
233 
+
236  typedef detail::int32 highp_i32;
+
237 
+
240  typedef detail::int64 highp_i64;
+
241 
+
242 
+
245  typedef detail::int8 int8;
+
246 
+
249  typedef detail::int16 int16;
+
250 
+
253  typedef detail::int32 int32;
+
254 
+
257  typedef detail::int64 int64;
+
258 
+
259 
+
260 #if GLM_HAS_EXTENDED_INTEGER_TYPE
+
261  using std::int8_t;
+
262  using std::int16_t;
+
263  using std::int32_t;
+
264  using std::int64_t;
+
265 #else
+
266  typedef detail::int8 int8_t;
+
269 
+
272  typedef detail::int16 int16_t;
+
273 
+
276  typedef detail::int32 int32_t;
+
277 
+
280  typedef detail::int64 int64_t;
+
281 #endif
+
282 
+
285  typedef detail::int8 i8;
+
286 
+
289  typedef detail::int16 i16;
+
290 
+
293  typedef detail::int32 i32;
+
294 
+
297  typedef detail::int64 i64;
+
298 
+
299 
+
300 
+
303  typedef tvec1<i8, lowp> lowp_i8vec1;
+
304 
+
307  typedef tvec2<i8, lowp> lowp_i8vec2;
+
308 
+
311  typedef tvec3<i8, lowp> lowp_i8vec3;
+
312 
+
315  typedef tvec4<i8, lowp> lowp_i8vec4;
+
316 
+
317 
+
320  typedef tvec1<i8, mediump> mediump_i8vec1;
+
321 
+
324  typedef tvec2<i8, mediump> mediump_i8vec2;
+
325 
+
328  typedef tvec3<i8, mediump> mediump_i8vec3;
+
329 
+
332  typedef tvec4<i8, mediump> mediump_i8vec4;
+
333 
+
334 
+
337  typedef tvec1<i8, highp> highp_i8vec1;
+
338 
+
341  typedef tvec2<i8, highp> highp_i8vec2;
+
342 
+
345  typedef tvec3<i8, highp> highp_i8vec3;
+
346 
+
349  typedef tvec4<i8, highp> highp_i8vec4;
+
350 
+
351 #if(defined(GLM_PRECISION_LOWP_INT))
+
352  typedef lowp_i8vec1 i8vec1;
+
353  typedef lowp_i8vec2 i8vec2;
+
354  typedef lowp_i8vec3 i8vec3;
+
355  typedef lowp_i8vec4 i8vec4;
+
356 #elif(defined(GLM_PRECISION_MEDIUMP_INT))
+
357  typedef mediump_i8vec1 i8vec1;
+
358  typedef mediump_i8vec2 i8vec2;
+
359  typedef mediump_i8vec3 i8vec3;
+
360  typedef mediump_i8vec4 i8vec4;
+
361 #else
+
362  typedef highp_i8vec1 i8vec1;
+
365 
+
368  typedef highp_i8vec2 i8vec2;
+
369 
+
372  typedef highp_i8vec3 i8vec3;
+
373 
+
376  typedef highp_i8vec4 i8vec4;
+
377 #endif
+
378 
+
379 
+
382  typedef tvec1<i16, lowp> lowp_i16vec1;
+
383 
+
386  typedef tvec2<i16, lowp> lowp_i16vec2;
+
387 
+
390  typedef tvec3<i16, lowp> lowp_i16vec3;
+
391 
+
394  typedef tvec4<i16, lowp> lowp_i16vec4;
+
395 
+
396 
+
399  typedef tvec1<i16, mediump> mediump_i16vec1;
+
400 
+
403  typedef tvec2<i16, mediump> mediump_i16vec2;
+
404 
+
407  typedef tvec3<i16, mediump> mediump_i16vec3;
+
408 
+
411  typedef tvec4<i16, mediump> mediump_i16vec4;
+
412 
+
413 
+
416  typedef tvec1<i16, highp> highp_i16vec1;
+
417 
+
420  typedef tvec2<i16, highp> highp_i16vec2;
+
421 
+
424  typedef tvec3<i16, highp> highp_i16vec3;
+
425 
+
428  typedef tvec4<i16, highp> highp_i16vec4;
+
429 
+
430 
+
431 #if(defined(GLM_PRECISION_LOWP_INT))
+
432  typedef lowp_i16vec1 i16vec1;
+
433  typedef lowp_i16vec2 i16vec2;
+
434  typedef lowp_i16vec3 i16vec3;
+
435  typedef lowp_i16vec4 i16vec4;
+
436 #elif(defined(GLM_PRECISION_MEDIUMP_INT))
+
437  typedef mediump_i16vec1 i16vec1;
+
438  typedef mediump_i16vec2 i16vec2;
+
439  typedef mediump_i16vec3 i16vec3;
+
440  typedef mediump_i16vec4 i16vec4;
+
441 #else
+
442  typedef highp_i16vec1 i16vec1;
+
445 
+
448  typedef highp_i16vec2 i16vec2;
+
449 
+
452  typedef highp_i16vec3 i16vec3;
+
453 
+
456  typedef highp_i16vec4 i16vec4;
+
457 #endif
+
458 
+
459 
+
462  typedef tvec1<i32, lowp> lowp_i32vec1;
+
463 
+
466  typedef tvec2<i32, lowp> lowp_i32vec2;
+
467 
+
470  typedef tvec3<i32, lowp> lowp_i32vec3;
+
471 
+
474  typedef tvec4<i32, lowp> lowp_i32vec4;
+
475 
+
476 
+
479  typedef tvec1<i32, mediump> mediump_i32vec1;
+
480 
+
483  typedef tvec2<i32, mediump> mediump_i32vec2;
+
484 
+
487  typedef tvec3<i32, mediump> mediump_i32vec3;
+
488 
+
491  typedef tvec4<i32, mediump> mediump_i32vec4;
+
492 
+
493 
+
496  typedef tvec1<i32, highp> highp_i32vec1;
+
497 
+
500  typedef tvec2<i32, highp> highp_i32vec2;
+
501 
+
504  typedef tvec3<i32, highp> highp_i32vec3;
+
505 
+
508  typedef tvec4<i32, highp> highp_i32vec4;
+
509 
+
510 #if(defined(GLM_PRECISION_LOWP_INT))
+
511  typedef lowp_i32vec1 i32vec1;
+
512  typedef lowp_i32vec2 i32vec2;
+
513  typedef lowp_i32vec3 i32vec3;
+
514  typedef lowp_i32vec4 i32vec4;
+
515 #elif(defined(GLM_PRECISION_MEDIUMP_INT))
+
516  typedef mediump_i32vec1 i32vec1;
+
517  typedef mediump_i32vec2 i32vec2;
+
518  typedef mediump_i32vec3 i32vec3;
+
519  typedef mediump_i32vec4 i32vec4;
+
520 #else
+
521  typedef highp_i32vec1 i32vec1;
+
524 
+
527  typedef highp_i32vec2 i32vec2;
+
528 
+
531  typedef highp_i32vec3 i32vec3;
+
532 
+
535  typedef highp_i32vec4 i32vec4;
+
536 #endif
+
537 
+
538 
+
541  typedef tvec1<i32, lowp> lowp_i32vec1;
+
542 
+
545  typedef tvec2<i32, lowp> lowp_i32vec2;
+
546 
+
549  typedef tvec3<i32, lowp> lowp_i32vec3;
+
550 
+
553  typedef tvec4<i32, lowp> lowp_i32vec4;
+
554 
+
555 
+
558  typedef tvec1<i32, mediump> mediump_i32vec1;
+
559 
+
562  typedef tvec2<i32, mediump> mediump_i32vec2;
+
563 
+
566  typedef tvec3<i32, mediump> mediump_i32vec3;
+
567 
+
570  typedef tvec4<i32, mediump> mediump_i32vec4;
+
571 
+
572 
+
575  typedef tvec1<i32, highp> highp_i32vec1;
+
576 
+
579  typedef tvec2<i32, highp> highp_i32vec2;
+
580 
+
583  typedef tvec3<i32, highp> highp_i32vec3;
+
584 
+
587  typedef tvec4<i32, highp> highp_i32vec4;
+
588 
+
589 #if(defined(GLM_PRECISION_LOWP_INT))
+
590  typedef lowp_i32vec1 i32vec1;
+
591  typedef lowp_i32vec2 i32vec2;
+
592  typedef lowp_i32vec3 i32vec3;
+
593  typedef lowp_i32vec4 i32vec4;
+
594 #elif(defined(GLM_PRECISION_MEDIUMP_INT))
+
595  typedef mediump_i32vec1 i32vec1;
+
596  typedef mediump_i32vec2 i32vec2;
+
597  typedef mediump_i32vec3 i32vec3;
+
598  typedef mediump_i32vec4 i32vec4;
+
599 #else
+
600  typedef highp_i32vec1 i32vec1;
+
603 
+
606  typedef highp_i32vec2 i32vec2;
+
607 
+
610  typedef highp_i32vec3 i32vec3;
+
611 
+
614  typedef highp_i32vec4 i32vec4;
+
615 #endif
+
616 
+
617 
+
618 
+
621  typedef tvec1<i64, lowp> lowp_i64vec1;
+
622 
+
625  typedef tvec2<i64, lowp> lowp_i64vec2;
+
626 
+
629  typedef tvec3<i64, lowp> lowp_i64vec3;
+
630 
+
633  typedef tvec4<i64, lowp> lowp_i64vec4;
+
634 
+
635 
+
638  typedef tvec1<i64, mediump> mediump_i64vec1;
+
639 
+
642  typedef tvec2<i64, mediump> mediump_i64vec2;
+
643 
+
646  typedef tvec3<i64, mediump> mediump_i64vec3;
+
647 
+
650  typedef tvec4<i64, mediump> mediump_i64vec4;
+
651 
+
652 
+
655  typedef tvec1<i64, highp> highp_i64vec1;
+
656 
+
659  typedef tvec2<i64, highp> highp_i64vec2;
+
660 
+
663  typedef tvec3<i64, highp> highp_i64vec3;
+
664 
+
667  typedef tvec4<i64, highp> highp_i64vec4;
+
668 
+
669 #if(defined(GLM_PRECISION_LOWP_INT))
+
670  typedef lowp_i64vec1 i64vec1;
+
671  typedef lowp_i64vec2 i64vec2;
+
672  typedef lowp_i64vec3 i64vec3;
+
673  typedef lowp_i64vec4 i64vec4;
+
674 #elif(defined(GLM_PRECISION_MEDIUMP_INT))
+
675  typedef mediump_i64vec1 i64vec1;
+
676  typedef mediump_i64vec2 i64vec2;
+
677  typedef mediump_i64vec3 i64vec3;
+
678  typedef mediump_i64vec4 i64vec4;
+
679 #else
+
680  typedef highp_i64vec1 i64vec1;
+
683 
+
686  typedef highp_i64vec2 i64vec2;
+
687 
+
690  typedef highp_i64vec3 i64vec3;
+
691 
+
694  typedef highp_i64vec4 i64vec4;
+
695 #endif
+
696 
+
697 
+
699  // Unsigned int vector types
+
700 
+
703  typedef detail::uint8 lowp_uint8;
+
704 
+
707  typedef detail::uint16 lowp_uint16;
+
708 
+
711  typedef detail::uint32 lowp_uint32;
+
712 
+
715  typedef detail::uint64 lowp_uint64;
+
716 
+
717 
+
720  typedef detail::uint8 lowp_uint8_t;
+
721 
+
724  typedef detail::uint16 lowp_uint16_t;
+
725 
+
728  typedef detail::uint32 lowp_uint32_t;
+
729 
+
732  typedef detail::uint64 lowp_uint64_t;
+
733 
+
734 
+
737  typedef detail::uint8 lowp_u8;
+
738 
+
741  typedef detail::uint16 lowp_u16;
+
742 
+
745  typedef detail::uint32 lowp_u32;
+
746 
+
749  typedef detail::uint64 lowp_u64;
+
750 
+
751 
+
752 
+
755  typedef detail::uint8 mediump_uint8;
+
756 
+
759  typedef detail::uint16 mediump_uint16;
+
760 
+
763  typedef detail::uint32 mediump_uint32;
+
764 
+
767  typedef detail::uint64 mediump_uint64;
+
768 
+
771  typedef detail::uint8 mediump_uint8_t;
+
772 
+
775  typedef detail::uint16 mediump_uint16_t;
+
776 
+
779  typedef detail::uint32 mediump_uint32_t;
+
780 
+
783  typedef detail::uint64 mediump_uint64_t;
+
784 
+
787  typedef detail::uint8 mediump_u8;
+
788 
+
791  typedef detail::uint16 mediump_u16;
+
792 
+
795  typedef detail::uint32 mediump_u32;
+
796 
+
799  typedef detail::uint64 mediump_u64;
+
800 
+
801 
+
802 
+
805  typedef detail::uint8 highp_uint8;
+
806 
+
809  typedef detail::uint16 highp_uint16;
+
810 
+
813  typedef detail::uint32 highp_uint32;
+
814 
+
817  typedef detail::uint64 highp_uint64;
+
818 
+
821  typedef detail::uint8 highp_uint8_t;
+
822 
+
825  typedef detail::uint16 highp_uint16_t;
+
826 
+
829  typedef detail::uint32 highp_uint32_t;
+
830 
+
833  typedef detail::uint64 highp_uint64_t;
+
834 
+
837  typedef detail::uint8 highp_u8;
+
838 
+
841  typedef detail::uint16 highp_u16;
+
842 
+
845  typedef detail::uint32 highp_u32;
+
846 
+
849  typedef detail::uint64 highp_u64;
+
850 
+
851 
+
852 
+
855  typedef detail::uint8 uint8;
+
856 
+
859  typedef detail::uint16 uint16;
+
860 
+
863  typedef detail::uint32 uint32;
+
864 
+
867  typedef detail::uint64 uint64;
+
868 
+
869 #if GLM_HAS_EXTENDED_INTEGER_TYPE
+
870  using std::uint8_t;
+
871  using std::uint16_t;
+
872  using std::uint32_t;
+
873  using std::uint64_t;
+
874 #else
+
875  typedef detail::uint8 uint8_t;
+
878 
+
881  typedef detail::uint16 uint16_t;
+
882 
+
885  typedef detail::uint32 uint32_t;
+
886 
+
889  typedef detail::uint64 uint64_t;
+
890 #endif
+
891 
+
894  typedef detail::uint8 u8;
+
895 
+
898  typedef detail::uint16 u16;
+
899 
+
902  typedef detail::uint32 u32;
+
903 
+
906  typedef detail::uint64 u64;
+
907 
+
908 
+
909 
+
912  typedef tvec1<u8, lowp> lowp_u8vec1;
+
913 
+
916  typedef tvec2<u8, lowp> lowp_u8vec2;
+
917 
+
920  typedef tvec3<u8, lowp> lowp_u8vec3;
+
921 
+
924  typedef tvec4<u8, lowp> lowp_u8vec4;
+
925 
+
926 
+
929  typedef tvec1<u8, mediump> mediump_u8vec1;
+
930 
+
933  typedef tvec2<u8, mediump> mediump_u8vec2;
+
934 
+
937  typedef tvec3<u8, mediump> mediump_u8vec3;
+
938 
+
941  typedef tvec4<u8, mediump> mediump_u8vec4;
+
942 
+
943 
+
946  typedef tvec1<u8, highp> highp_u8vec1;
+
947 
+
950  typedef tvec2<u8, highp> highp_u8vec2;
+
951 
+
954  typedef tvec3<u8, highp> highp_u8vec3;
+
955 
+
958  typedef tvec4<u8, highp> highp_u8vec4;
+
959 
+
960 #if(defined(GLM_PRECISION_LOWP_INT))
+
961  typedef lowp_u8vec1 u8vec1;
+
962  typedef lowp_u8vec2 u8vec2;
+
963  typedef lowp_u8vec3 u8vec3;
+
964  typedef lowp_u8vec4 u8vec4;
+
965 #elif(defined(GLM_PRECISION_MEDIUMP_INT))
+
966  typedef mediump_u8vec1 u8vec1;
+
967  typedef mediump_u8vec2 u8vec2;
+
968  typedef mediump_u8vec3 u8vec3;
+
969  typedef mediump_u8vec4 u8vec4;
+
970 #else
+
971  typedef highp_u8vec1 u8vec1;
+
974 
+
977  typedef highp_u8vec2 u8vec2;
+
978 
+
981  typedef highp_u8vec3 u8vec3;
+
982 
+
985  typedef highp_u8vec4 u8vec4;
+
986 #endif
+
987 
+
988 
+
991  typedef tvec1<u16, lowp> lowp_u16vec1;
+
992 
+
995  typedef tvec2<u16, lowp> lowp_u16vec2;
+
996 
+
999  typedef tvec3<u16, lowp> lowp_u16vec3;
+
1000 
+
1003  typedef tvec4<u16, lowp> lowp_u16vec4;
+
1004 
+
1005 
+
1008  typedef tvec1<u16, mediump> mediump_u16vec1;
+
1009 
+
1012  typedef tvec2<u16, mediump> mediump_u16vec2;
+
1013 
+
1016  typedef tvec3<u16, mediump> mediump_u16vec3;
+
1017 
+
1020  typedef tvec4<u16, mediump> mediump_u16vec4;
+
1021 
+
1022 
+
1025  typedef tvec1<u16, highp> highp_u16vec1;
+
1026 
+
1029  typedef tvec2<u16, highp> highp_u16vec2;
+
1030 
+
1033  typedef tvec3<u16, highp> highp_u16vec3;
+
1034 
+
1037  typedef tvec4<u16, highp> highp_u16vec4;
+
1038 
+
1039 
+
1040 #if(defined(GLM_PRECISION_LOWP_INT))
+
1041  typedef lowp_u16vec1 u16vec1;
+
1042  typedef lowp_u16vec2 u16vec2;
+
1043  typedef lowp_u16vec3 u16vec3;
+
1044  typedef lowp_u16vec4 u16vec4;
+
1045 #elif(defined(GLM_PRECISION_MEDIUMP_INT))
+
1046  typedef mediump_u16vec1 u16vec1;
+
1047  typedef mediump_u16vec2 u16vec2;
+
1048  typedef mediump_u16vec3 u16vec3;
+
1049  typedef mediump_u16vec4 u16vec4;
+
1050 #else
+
1051  typedef highp_u16vec1 u16vec1;
+
1054 
+
1057  typedef highp_u16vec2 u16vec2;
+
1058 
+
1061  typedef highp_u16vec3 u16vec3;
+
1062 
+
1065  typedef highp_u16vec4 u16vec4;
+
1066 #endif
+
1067 
+
1068 
+
1071  typedef tvec1<u32, lowp> lowp_u32vec1;
+
1072 
+
1075  typedef tvec2<u32, lowp> lowp_u32vec2;
+
1076 
+
1079  typedef tvec3<u32, lowp> lowp_u32vec3;
+
1080 
+
1083  typedef tvec4<u32, lowp> lowp_u32vec4;
+
1084 
+
1085 
+
1088  typedef tvec1<u32, mediump> mediump_u32vec1;
+
1089 
+
1092  typedef tvec2<u32, mediump> mediump_u32vec2;
+
1093 
+
1096  typedef tvec3<u32, mediump> mediump_u32vec3;
+
1097 
+
1100  typedef tvec4<u32, mediump> mediump_u32vec4;
+
1101 
+
1102 
+
1105  typedef tvec1<u32, highp> highp_u32vec1;
+
1106 
+
1109  typedef tvec2<u32, highp> highp_u32vec2;
+
1110 
+
1113  typedef tvec3<u32, highp> highp_u32vec3;
+
1114 
+
1117  typedef tvec4<u32, highp> highp_u32vec4;
+
1118 
+
1119 #if(defined(GLM_PRECISION_LOWP_INT))
+
1120  typedef lowp_u32vec1 u32vec1;
+
1121  typedef lowp_u32vec2 u32vec2;
+
1122  typedef lowp_u32vec3 u32vec3;
+
1123  typedef lowp_u32vec4 u32vec4;
+
1124 #elif(defined(GLM_PRECISION_MEDIUMP_INT))
+
1125  typedef mediump_u32vec1 u32vec1;
+
1126  typedef mediump_u32vec2 u32vec2;
+
1127  typedef mediump_u32vec3 u32vec3;
+
1128  typedef mediump_u32vec4 u32vec4;
+
1129 #else
+
1130  typedef highp_u32vec1 u32vec1;
+
1133 
+
1136  typedef highp_u32vec2 u32vec2;
+
1137 
+
1140  typedef highp_u32vec3 u32vec3;
+
1141 
+
1144  typedef highp_u32vec4 u32vec4;
+
1145 #endif
+
1146 
+
1147 
+
1150  typedef tvec1<u32, lowp> lowp_u32vec1;
+
1151 
+
1154  typedef tvec2<u32, lowp> lowp_u32vec2;
+
1155 
+
1158  typedef tvec3<u32, lowp> lowp_u32vec3;
+
1159 
+
1162  typedef tvec4<u32, lowp> lowp_u32vec4;
+
1163 
+
1164 
+
1167  typedef tvec1<u32, mediump> mediump_u32vec1;
+
1168 
+
1171  typedef tvec2<u32, mediump> mediump_u32vec2;
+
1172 
+
1175  typedef tvec3<u32, mediump> mediump_u32vec3;
+
1176 
+
1179  typedef tvec4<u32, mediump> mediump_u32vec4;
+
1180 
+
1181 
+
1184  typedef tvec1<u32, highp> highp_u32vec1;
+
1185 
+
1188  typedef tvec2<u32, highp> highp_u32vec2;
+
1189 
+
1192  typedef tvec3<u32, highp> highp_u32vec3;
+
1193 
+
1196  typedef tvec4<u32, highp> highp_u32vec4;
+
1197 
+
1198 #if(defined(GLM_PRECISION_LOWP_INT))
+
1199  typedef lowp_u32vec1 u32vec1;
+
1200  typedef lowp_u32vec2 u32vec2;
+
1201  typedef lowp_u32vec3 u32vec3;
+
1202  typedef lowp_u32vec4 u32vec4;
+
1203 #elif(defined(GLM_PRECISION_MEDIUMP_INT))
+
1204  typedef mediump_u32vec1 u32vec1;
+
1205  typedef mediump_u32vec2 u32vec2;
+
1206  typedef mediump_u32vec3 u32vec3;
+
1207  typedef mediump_u32vec4 u32vec4;
+
1208 #else
+
1209  typedef highp_u32vec1 u32vec1;
+
1212 
+
1215  typedef highp_u32vec2 u32vec2;
+
1216 
+
1219  typedef highp_u32vec3 u32vec3;
+
1220 
+
1223  typedef highp_u32vec4 u32vec4;
+
1224 #endif
+
1225 
+
1226 
+
1227 
+
1230  typedef tvec1<u64, lowp> lowp_u64vec1;
+
1231 
+
1234  typedef tvec2<u64, lowp> lowp_u64vec2;
+
1235 
+
1238  typedef tvec3<u64, lowp> lowp_u64vec3;
+
1239 
+
1242  typedef tvec4<u64, lowp> lowp_u64vec4;
+
1243 
+
1244 
+
1247  typedef tvec1<u64, mediump> mediump_u64vec1;
+
1248 
+
1251  typedef tvec2<u64, mediump> mediump_u64vec2;
+
1252 
+
1255  typedef tvec3<u64, mediump> mediump_u64vec3;
+
1256 
+
1259  typedef tvec4<u64, mediump> mediump_u64vec4;
+
1260 
+
1261 
+
1264  typedef tvec1<u64, highp> highp_u64vec1;
+
1265 
+
1268  typedef tvec2<u64, highp> highp_u64vec2;
+
1269 
+
1272  typedef tvec3<u64, highp> highp_u64vec3;
+
1273 
+
1276  typedef tvec4<u64, highp> highp_u64vec4;
+
1277 
+
1278 #if(defined(GLM_PRECISION_LOWP_UINT))
+
1279  typedef lowp_u64vec1 u64vec1;
+
1280  typedef lowp_u64vec2 u64vec2;
+
1281  typedef lowp_u64vec3 u64vec3;
+
1282  typedef lowp_u64vec4 u64vec4;
+
1283 #elif(defined(GLM_PRECISION_MEDIUMP_UINT))
+
1284  typedef mediump_u64vec1 u64vec1;
+
1285  typedef mediump_u64vec2 u64vec2;
+
1286  typedef mediump_u64vec3 u64vec3;
+
1287  typedef mediump_u64vec4 u64vec4;
+
1288 #else
+
1289  typedef highp_u64vec1 u64vec1;
+
1292 
+
1295  typedef highp_u64vec2 u64vec2;
+
1296 
+
1299  typedef highp_u64vec3 u64vec3;
+
1300 
+
1303  typedef highp_u64vec4 u64vec4;
+
1304 #endif
+
1305 
+
1306 
+
1308  // Float vector types
+
1309 
+
1312  typedef detail::float32 lowp_float32;
+
1313 
+
1316  typedef detail::float64 lowp_float64;
+
1317 
+
1320  typedef detail::float32 lowp_float32_t;
+
1321 
+
1324  typedef detail::float64 lowp_float64_t;
+
1325 
+
1328  typedef float32 lowp_f32;
+
1329 
+
1332  typedef float64 lowp_f64;
+
1333 
+
1336  typedef detail::float32 lowp_float32;
+
1337 
+
1340  typedef detail::float64 lowp_float64;
+
1341 
+
1344  typedef detail::float32 lowp_float32_t;
+
1345 
+
1348  typedef detail::float64 lowp_float64_t;
+
1349 
+
1352  typedef float32 lowp_f32;
+
1353 
+
1356  typedef float64 lowp_f64;
+
1357 
+
1358 
+
1361  typedef detail::float32 lowp_float32;
+
1362 
+
1365  typedef detail::float64 lowp_float64;
+
1366 
+
1369  typedef detail::float32 lowp_float32_t;
+
1370 
+
1373  typedef detail::float64 lowp_float64_t;
+
1374 
+
1377  typedef float32 lowp_f32;
+
1378 
+
1381  typedef float64 lowp_f64;
+
1382 
+
1383 
+
1386  typedef detail::float32 mediump_float32;
+
1387 
+
1390  typedef detail::float64 mediump_float64;
+
1391 
+
1394  typedef detail::float32 mediump_float32_t;
+
1395 
+
1398  typedef detail::float64 mediump_float64_t;
+
1399 
+
1402  typedef float32 mediump_f32;
+
1403 
+
1406  typedef float64 mediump_f64;
+
1407 
+
1408 
+
1411  typedef detail::float32 highp_float32;
+
1412 
+
1415  typedef detail::float64 highp_float64;
+
1416 
+
1419  typedef detail::float32 highp_float32_t;
+
1420 
+
1423  typedef detail::float64 highp_float64_t;
+
1424 
+
1427  typedef float32 highp_f32;
+
1428 
+
1431  typedef float64 highp_f64;
+
1432 
+
1433 
+
1434 #if(defined(GLM_PRECISION_LOWP_FLOAT))
+
1435  typedef lowp_float32 float32;
+
1438 
+
1441  typedef lowp_float64 float64;
+
1442 
+
1445  typedef lowp_float32_t float32_t;
+
1446 
+
1449  typedef lowp_float64_t float64_t;
+
1450 
+
1453  typedef lowp_f32 f32;
+
1454 
+
1457  typedef lowp_f64 f64;
+
1458 
+
1459 #elif(defined(GLM_PRECISION_MEDIUMP_FLOAT))
+
1460 
+
1463  typedef mediump_float32 float32;
+
1464 
+
1467  typedef mediump_float64 float64;
+
1468 
+
1471  typedef mediump_float32 float32_t;
+
1472 
+
1475  typedef mediump_float64 float64_t;
+
1476 
+
1479  typedef mediump_float32 f32;
+
1480 
+
1483  typedef mediump_float64 f64;
+
1484 
+
1485 #else//(defined(GLM_PRECISION_HIGHP_FLOAT))
+
1486 
+
1489  typedef highp_float32 float32;
+
1490 
+
1493  typedef highp_float64 float64;
+
1494 
+
1497  typedef highp_float32_t float32_t;
+
1498 
+
1501  typedef highp_float64_t float64_t;
+
1502 
+
1505  typedef highp_float32_t f32;
+
1506 
+
1509  typedef highp_float64_t f64;
+
1510 #endif
+
1511 
+
1512 
+
1515  typedef tvec1<float, lowp> lowp_vec1;
+
1516 
+
1519  typedef tvec2<float, lowp> lowp_vec2;
+
1520 
+
1523  typedef tvec3<float, lowp> lowp_vec3;
+
1524 
+
1527  typedef tvec4<float, lowp> lowp_vec4;
+
1528 
+
1531  typedef tvec1<float, lowp> lowp_fvec1;
+
1532 
+
1535  typedef tvec2<float, lowp> lowp_fvec2;
+
1536 
+
1539  typedef tvec3<float, lowp> lowp_fvec3;
+
1540 
+
1543  typedef tvec4<float, lowp> lowp_fvec4;
+
1544 
+
1545 
+
1548  typedef tvec1<float, mediump> mediump_vec1;
+
1549 
+
1552  typedef tvec2<float, mediump> mediump_vec2;
+
1553 
+
1556  typedef tvec3<float, mediump> mediump_vec3;
+
1557 
+
1560  typedef tvec4<float, mediump> mediump_vec4;
+
1561 
+
1564  typedef tvec1<float, mediump> mediump_fvec1;
+
1565 
+
1568  typedef tvec2<float, mediump> mediump_fvec2;
+
1569 
+
1572  typedef tvec3<float, mediump> mediump_fvec3;
+
1573 
+
1576  typedef tvec4<float, mediump> mediump_fvec4;
+
1577 
+
1578 
+
1581  typedef tvec1<float, highp> highp_vec1;
+
1582 
+
1585  typedef tvec2<float, highp> highp_vec2;
+
1586 
+
1589  typedef tvec3<float, highp> highp_vec3;
+
1590 
+
1593  typedef tvec4<float, highp> highp_vec4;
+
1594 
+
1597  typedef tvec1<float, highp> highp_fvec1;
+
1598 
+
1601  typedef tvec2<float, highp> highp_fvec2;
+
1602 
+
1605  typedef tvec3<float, highp> highp_fvec3;
+
1606 
+
1609  typedef tvec4<float, highp> highp_fvec4;
+
1610 
+
1611 
+
1614  typedef tvec1<f32, lowp> lowp_f32vec1;
+
1615 
+
1618  typedef tvec2<f32, lowp> lowp_f32vec2;
+
1619 
+
1622  typedef tvec3<f32, lowp> lowp_f32vec3;
+
1623 
+
1626  typedef tvec4<f32, lowp> lowp_f32vec4;
+
1627 
+
1630  typedef tvec1<f32, mediump> mediump_f32vec1;
+
1631 
+
1634  typedef tvec2<f32, mediump> mediump_f32vec2;
+
1635 
+
1638  typedef tvec3<f32, mediump> mediump_f32vec3;
+
1639 
+
1642  typedef tvec4<f32, mediump> mediump_f32vec4;
+
1643 
+
1646  typedef tvec1<f32, highp> highp_f32vec1;
+
1647 
+
1650  typedef tvec2<f32, highp> highp_f32vec2;
+
1651 
+
1654  typedef tvec3<f32, highp> highp_f32vec3;
+
1655 
+
1658  typedef tvec4<f32, highp> highp_f32vec4;
+
1659 
+
1660 
+
1663  typedef tvec1<f64, lowp> lowp_f64vec1;
+
1664 
+
1667  typedef tvec2<f64, lowp> lowp_f64vec2;
+
1668 
+
1671  typedef tvec3<f64, lowp> lowp_f64vec3;
+
1672 
+
1675  typedef tvec4<f64, lowp> lowp_f64vec4;
+
1676 
+
1679  typedef tvec1<f64, mediump> mediump_f64vec1;
+
1680 
+
1683  typedef tvec2<f64, mediump> mediump_f64vec2;
+
1684 
+
1687  typedef tvec3<f64, mediump> mediump_f64vec3;
+
1688 
+
1691  typedef tvec4<f64, mediump> mediump_f64vec4;
+
1692 
+
1695  typedef tvec1<f64, highp> highp_f64vec1;
+
1696 
+
1699  typedef tvec2<f64, highp> highp_f64vec2;
+
1700 
+
1703  typedef tvec3<f64, highp> highp_f64vec3;
+
1704 
+
1707  typedef tvec4<f64, highp> highp_f64vec4;
+
1708 
+
1709 
+
1711  // Float matrix types
+
1712 
+
1715  //typedef lowp_f32 lowp_fmat1x1;
+
1716 
+
1719  typedef tmat2x2<f32, lowp> lowp_fmat2x2;
+
1720 
+
1723  typedef tmat2x3<f32, lowp> lowp_fmat2x3;
+
1724 
+
1727  typedef tmat2x4<f32, lowp> lowp_fmat2x4;
+
1728 
+
1731  typedef tmat3x2<f32, lowp> lowp_fmat3x2;
+
1732 
+
1735  typedef tmat3x3<f32, lowp> lowp_fmat3x3;
+
1736 
+
1739  typedef tmat3x4<f32, lowp> lowp_fmat3x4;
+
1740 
+
1743  typedef tmat4x2<f32, lowp> lowp_fmat4x2;
+
1744 
+
1747  typedef tmat4x3<f32, lowp> lowp_fmat4x3;
+
1748 
+
1751  typedef tmat4x4<f32, lowp> lowp_fmat4x4;
+
1752 
+
1755  //typedef lowp_fmat1x1 lowp_fmat1;
+
1756 
+
1759  typedef lowp_fmat2x2 lowp_fmat2;
+
1760 
+
1763  typedef lowp_fmat3x3 lowp_fmat3;
+
1764 
+
1767  typedef lowp_fmat4x4 lowp_fmat4;
+
1768 
+
1769 
+
1772  //typedef mediump_f32 mediump_fmat1x1;
+
1773 
+
1776  typedef tmat2x2<f32, mediump> mediump_fmat2x2;
+
1777 
+
1780  typedef tmat2x3<f32, mediump> mediump_fmat2x3;
+
1781 
+
1784  typedef tmat2x4<f32, mediump> mediump_fmat2x4;
+
1785 
+
1788  typedef tmat3x2<f32, mediump> mediump_fmat3x2;
+
1789 
+
1792  typedef tmat3x3<f32, mediump> mediump_fmat3x3;
+
1793 
+
1796  typedef tmat3x4<f32, mediump> mediump_fmat3x4;
+
1797 
+
1800  typedef tmat4x2<f32, mediump> mediump_fmat4x2;
+
1801 
+
1804  typedef tmat4x3<f32, mediump> mediump_fmat4x3;
+
1805 
+
1808  typedef tmat4x4<f32, mediump> mediump_fmat4x4;
+
1809 
+
1812  //typedef mediump_fmat1x1 mediump_fmat1;
+
1813 
+
1816  typedef mediump_fmat2x2 mediump_fmat2;
+
1817 
+
1820  typedef mediump_fmat3x3 mediump_fmat3;
+
1821 
+
1824  typedef mediump_fmat4x4 mediump_fmat4;
+
1825 
+
1826 
+
1829  //typedef highp_f32 highp_fmat1x1;
+
1830 
+
1833  typedef tmat2x2<f32, highp> highp_fmat2x2;
+
1834 
+
1837  typedef tmat2x3<f32, highp> highp_fmat2x3;
+
1838 
+
1841  typedef tmat2x4<f32, highp> highp_fmat2x4;
+
1842 
+
1845  typedef tmat3x2<f32, highp> highp_fmat3x2;
+
1846 
+
1849  typedef tmat3x3<f32, highp> highp_fmat3x3;
+
1850 
+
1853  typedef tmat3x4<f32, highp> highp_fmat3x4;
+
1854 
+
1857  typedef tmat4x2<f32, highp> highp_fmat4x2;
+
1858 
+
1861  typedef tmat4x3<f32, highp> highp_fmat4x3;
+
1862 
+
1865  typedef tmat4x4<f32, highp> highp_fmat4x4;
+
1866 
+
1869  //typedef highp_fmat1x1 highp_fmat1;
+
1870 
+
1873  typedef highp_fmat2x2 highp_fmat2;
+
1874 
+
1877  typedef highp_fmat3x3 highp_fmat3;
+
1878 
+
1881  typedef highp_fmat4x4 highp_fmat4;
+
1882 
+
1883 
+
1886  //typedef f32 lowp_f32mat1x1;
+
1887 
+
1890  typedef tmat2x2<f32, lowp> lowp_f32mat2x2;
+
1891 
+
1894  typedef tmat2x3<f32, lowp> lowp_f32mat2x3;
+
1895 
+
1898  typedef tmat2x4<f32, lowp> lowp_f32mat2x4;
+
1899 
+
1902  typedef tmat3x2<f32, lowp> lowp_f32mat3x2;
+
1903 
+
1906  typedef tmat3x3<f32, lowp> lowp_f32mat3x3;
+
1907 
+
1910  typedef tmat3x4<f32, lowp> lowp_f32mat3x4;
+
1911 
+
1914  typedef tmat4x2<f32, lowp> lowp_f32mat4x2;
+
1915 
+
1918  typedef tmat4x3<f32, lowp> lowp_f32mat4x3;
+
1919 
+
1922  typedef tmat4x4<f32, lowp> lowp_f32mat4x4;
+
1923 
+
1926  //typedef detail::tmat1x1<f32, lowp> lowp_f32mat1;
+
1927 
+
1930  typedef lowp_f32mat2x2 lowp_f32mat2;
+
1931 
+
1934  typedef lowp_f32mat3x3 lowp_f32mat3;
+
1935 
+
1938  typedef lowp_f32mat4x4 lowp_f32mat4;
+
1939 
+
1940 
+
1943  //typedef f32 mediump_f32mat1x1;
+
1944 
+
1947  typedef tmat2x2<f32, mediump> mediump_f32mat2x2;
+
1948 
+
1951  typedef tmat2x3<f32, mediump> mediump_f32mat2x3;
+
1952 
+
1955  typedef tmat2x4<f32, mediump> mediump_f32mat2x4;
+
1956 
+
1959  typedef tmat3x2<f32, mediump> mediump_f32mat3x2;
+
1960 
+
1963  typedef tmat3x3<f32, mediump> mediump_f32mat3x3;
+
1964 
+
1967  typedef tmat3x4<f32, mediump> mediump_f32mat3x4;
+
1968 
+
1971  typedef tmat4x2<f32, mediump> mediump_f32mat4x2;
+
1972 
+
1975  typedef tmat4x3<f32, mediump> mediump_f32mat4x3;
+
1976 
+
1979  typedef tmat4x4<f32, mediump> mediump_f32mat4x4;
+
1980 
+
1983  //typedef detail::tmat1x1<f32, mediump> f32mat1;
+
1984 
+
1987  typedef mediump_f32mat2x2 mediump_f32mat2;
+
1988 
+
1991  typedef mediump_f32mat3x3 mediump_f32mat3;
+
1992 
+
1995  typedef mediump_f32mat4x4 mediump_f32mat4;
+
1996 
+
1997 
+
2000  //typedef f32 highp_f32mat1x1;
+
2001 
+
2004  typedef tmat2x2<f32, highp> highp_f32mat2x2;
+
2005 
+
2008  typedef tmat2x3<f32, highp> highp_f32mat2x3;
+
2009 
+
2012  typedef tmat2x4<f32, highp> highp_f32mat2x4;
+
2013 
+
2016  typedef tmat3x2<f32, highp> highp_f32mat3x2;
+
2017 
+
2020  typedef tmat3x3<f32, highp> highp_f32mat3x3;
+
2021 
+
2024  typedef tmat3x4<f32, highp> highp_f32mat3x4;
+
2025 
+
2028  typedef tmat4x2<f32, highp> highp_f32mat4x2;
+
2029 
+
2032  typedef tmat4x3<f32, highp> highp_f32mat4x3;
+
2033 
+
2036  typedef tmat4x4<f32, highp> highp_f32mat4x4;
+
2037 
+
2040  //typedef detail::tmat1x1<f32, highp> f32mat1;
+
2041 
+
2044  typedef highp_f32mat2x2 highp_f32mat2;
+
2045 
+
2048  typedef highp_f32mat3x3 highp_f32mat3;
+
2049 
+
2052  typedef highp_f32mat4x4 highp_f32mat4;
+
2053 
+
2054 
+
2057  //typedef f64 lowp_f64mat1x1;
+
2058 
+
2061  typedef tmat2x2<f64, lowp> lowp_f64mat2x2;
+
2062 
+
2065  typedef tmat2x3<f64, lowp> lowp_f64mat2x3;
+
2066 
+
2069  typedef tmat2x4<f64, lowp> lowp_f64mat2x4;
+
2070 
+
2073  typedef tmat3x2<f64, lowp> lowp_f64mat3x2;
+
2074 
+
2077  typedef tmat3x3<f64, lowp> lowp_f64mat3x3;
+
2078 
+
2081  typedef tmat3x4<f64, lowp> lowp_f64mat3x4;
+
2082 
+
2085  typedef tmat4x2<f64, lowp> lowp_f64mat4x2;
+
2086 
+
2089  typedef tmat4x3<f64, lowp> lowp_f64mat4x3;
+
2090 
+
2093  typedef tmat4x4<f64, lowp> lowp_f64mat4x4;
+
2094 
+
2097  //typedef lowp_f64mat1x1 lowp_f64mat1;
+
2098 
+
2101  typedef lowp_f64mat2x2 lowp_f64mat2;
+
2102 
+
2105  typedef lowp_f64mat3x3 lowp_f64mat3;
+
2106 
+
2109  typedef lowp_f64mat4x4 lowp_f64mat4;
+
2110 
+
2111 
+
2114  //typedef f64 Highp_f64mat1x1;
+
2115 
+
2118  typedef tmat2x2<f64, mediump> mediump_f64mat2x2;
+
2119 
+
2122  typedef tmat2x3<f64, mediump> mediump_f64mat2x3;
+
2123 
+
2126  typedef tmat2x4<f64, mediump> mediump_f64mat2x4;
+
2127 
+
2130  typedef tmat3x2<f64, mediump> mediump_f64mat3x2;
+
2131 
+
2134  typedef tmat3x3<f64, mediump> mediump_f64mat3x3;
+
2135 
+
2138  typedef tmat3x4<f64, mediump> mediump_f64mat3x4;
+
2139 
+
2142  typedef tmat4x2<f64, mediump> mediump_f64mat4x2;
+
2143 
+
2146  typedef tmat4x3<f64, mediump> mediump_f64mat4x3;
+
2147 
+
2150  typedef tmat4x4<f64, mediump> mediump_f64mat4x4;
+
2151 
+
2154  //typedef mediump_f64mat1x1 mediump_f64mat1;
+
2155 
+
2158  typedef mediump_f64mat2x2 mediump_f64mat2;
+
2159 
+
2162  typedef mediump_f64mat3x3 mediump_f64mat3;
+
2163 
+
2166  typedef mediump_f64mat4x4 mediump_f64mat4;
+
2167 
+
2170  //typedef f64 highp_f64mat1x1;
+
2171 
+
2174  typedef tmat2x2<f64, highp> highp_f64mat2x2;
+
2175 
+
2178  typedef tmat2x3<f64, highp> highp_f64mat2x3;
+
2179 
+
2182  typedef tmat2x4<f64, highp> highp_f64mat2x4;
+
2183 
+
2186  typedef tmat3x2<f64, highp> highp_f64mat3x2;
+
2187 
+
2190  typedef tmat3x3<f64, highp> highp_f64mat3x3;
+
2191 
+
2194  typedef tmat3x4<f64, highp> highp_f64mat3x4;
+
2195 
+
2198  typedef tmat4x2<f64, highp> highp_f64mat4x2;
+
2199 
+
2202  typedef tmat4x3<f64, highp> highp_f64mat4x3;
+
2203 
+
2206  typedef tmat4x4<f64, highp> highp_f64mat4x4;
+
2207 
+
2210  //typedef highp_f64mat1x1 highp_f64mat1;
+
2211 
+
2214  typedef highp_f64mat2x2 highp_f64mat2;
+
2215 
+
2218  typedef highp_f64mat3x3 highp_f64mat3;
+
2219 
+
2222  typedef highp_f64mat4x4 highp_f64mat4;
+
2223 
+
2225  // Quaternion types
+
2226 
+
2229  typedef tquat<f32, lowp> lowp_f32quat;
+
2230 
+
2233  typedef tquat<f64, lowp> lowp_f64quat;
+
2234 
+
2237  typedef tquat<f32, mediump> mediump_f32quat;
+
2238 
+
2241  typedef tquat<f64, mediump> mediump_f64quat;
+
2242 
+
2245  typedef tquat<f32, highp> highp_f32quat;
+
2246 
+
2249  typedef tquat<f64, highp> highp_f64quat;
+
2250 
+
2251 
+
2252 #if(defined(GLM_PRECISION_LOWP_FLOAT))
+
2253  typedef lowp_f32vec1 fvec1;
+
2254  typedef lowp_f32vec2 fvec2;
+
2255  typedef lowp_f32vec3 fvec3;
+
2256  typedef lowp_f32vec4 fvec4;
+
2257  typedef lowp_f32mat2 fmat2;
+
2258  typedef lowp_f32mat3 fmat3;
+
2259  typedef lowp_f32mat4 fmat4;
+
2260  typedef lowp_f32mat2x2 fmat2x2;
+
2261  typedef lowp_f32mat3x2 fmat3x2;
+
2262  typedef lowp_f32mat4x2 fmat4x2;
+
2263  typedef lowp_f32mat2x3 fmat2x3;
+
2264  typedef lowp_f32mat3x3 fmat3x3;
+
2265  typedef lowp_f32mat4x3 fmat4x3;
+
2266  typedef lowp_f32mat2x4 fmat2x4;
+
2267  typedef lowp_f32mat3x4 fmat3x4;
+
2268  typedef lowp_f32mat4x4 fmat4x4;
+
2269  typedef lowp_f32quat fquat;
+
2270 
+
2271  typedef lowp_f32vec1 f32vec1;
+
2272  typedef lowp_f32vec2 f32vec2;
+
2273  typedef lowp_f32vec3 f32vec3;
+
2274  typedef lowp_f32vec4 f32vec4;
+
2275  typedef lowp_f32mat2 f32mat2;
+
2276  typedef lowp_f32mat3 f32mat3;
+
2277  typedef lowp_f32mat4 f32mat4;
+
2278  typedef lowp_f32mat2x2 f32mat2x2;
+
2279  typedef lowp_f32mat3x2 f32mat3x2;
+
2280  typedef lowp_f32mat4x2 f32mat4x2;
+
2281  typedef lowp_f32mat2x3 f32mat2x3;
+
2282  typedef lowp_f32mat3x3 f32mat3x3;
+
2283  typedef lowp_f32mat4x3 f32mat4x3;
+
2284  typedef lowp_f32mat2x4 f32mat2x4;
+
2285  typedef lowp_f32mat3x4 f32mat3x4;
+
2286  typedef lowp_f32mat4x4 f32mat4x4;
+
2287  typedef lowp_f32quat f32quat;
+
2288 #elif(defined(GLM_PRECISION_MEDIUMP_FLOAT))
+
2289  typedef mediump_f32vec1 fvec1;
+
2290  typedef mediump_f32vec2 fvec2;
+
2291  typedef mediump_f32vec3 fvec3;
+
2292  typedef mediump_f32vec4 fvec4;
+
2293  typedef mediump_f32mat2 fmat2;
+
2294  typedef mediump_f32mat3 fmat3;
+
2295  typedef mediump_f32mat4 fmat4;
+
2296  typedef mediump_f32mat2x2 fmat2x2;
+
2297  typedef mediump_f32mat3x2 fmat3x2;
+
2298  typedef mediump_f32mat4x2 fmat4x2;
+
2299  typedef mediump_f32mat2x3 fmat2x3;
+
2300  typedef mediump_f32mat3x3 fmat3x3;
+
2301  typedef mediump_f32mat4x3 fmat4x3;
+
2302  typedef mediump_f32mat2x4 fmat2x4;
+
2303  typedef mediump_f32mat3x4 fmat3x4;
+
2304  typedef mediump_f32mat4x4 fmat4x4;
+
2305  typedef mediump_f32quat fquat;
+
2306 
+
2307  typedef mediump_f32vec1 f32vec1;
+
2308  typedef mediump_f32vec2 f32vec2;
+
2309  typedef mediump_f32vec3 f32vec3;
+
2310  typedef mediump_f32vec4 f32vec4;
+
2311  typedef mediump_f32mat2 f32mat2;
+
2312  typedef mediump_f32mat3 f32mat3;
+
2313  typedef mediump_f32mat4 f32mat4;
+
2314  typedef mediump_f32mat2x2 f32mat2x2;
+
2315  typedef mediump_f32mat3x2 f32mat3x2;
+
2316  typedef mediump_f32mat4x2 f32mat4x2;
+
2317  typedef mediump_f32mat2x3 f32mat2x3;
+
2318  typedef mediump_f32mat3x3 f32mat3x3;
+
2319  typedef mediump_f32mat4x3 f32mat4x3;
+
2320  typedef mediump_f32mat2x4 f32mat2x4;
+
2321  typedef mediump_f32mat3x4 f32mat3x4;
+
2322  typedef mediump_f32mat4x4 f32mat4x4;
+
2323  typedef mediump_f32quat f32quat;
+
2324 #else//if(defined(GLM_PRECISION_HIGHP_FLOAT))
+
2325  typedef highp_f32vec1 fvec1;
+
2328 
+
2331  typedef highp_f32vec2 fvec2;
+
2332 
+
2335  typedef highp_f32vec3 fvec3;
+
2336 
+
2339  typedef highp_f32vec4 fvec4;
+
2340 
+
2343  typedef highp_f32mat2x2 fmat2x2;
+
2344 
+
2347  typedef highp_f32mat2x3 fmat2x3;
+
2348 
+
2351  typedef highp_f32mat2x4 fmat2x4;
+
2352 
+
2355  typedef highp_f32mat3x2 fmat3x2;
+
2356 
+
2359  typedef highp_f32mat3x3 fmat3x3;
+
2360 
+
2363  typedef highp_f32mat3x4 fmat3x4;
+
2364 
+
2367  typedef highp_f32mat4x2 fmat4x2;
+
2368 
+
2371  typedef highp_f32mat4x3 fmat4x3;
+
2372 
+
2375  typedef highp_f32mat4x4 fmat4x4;
+
2376 
+
2379  typedef fmat2x2 fmat2;
+
2380 
+
2383  typedef fmat3x3 fmat3;
+
2384 
+
2387  typedef fmat4x4 fmat4;
+
2388 
+
2391  typedef highp_fquat fquat;
+
2392 
+
2393 
+
2394 
+
2397  typedef highp_f32vec1 f32vec1;
+
2398 
+
2401  typedef highp_f32vec2 f32vec2;
+
2402 
+
2405  typedef highp_f32vec3 f32vec3;
+
2406 
+
2409  typedef highp_f32vec4 f32vec4;
+
2410 
+
2413  typedef highp_f32mat2x2 f32mat2x2;
+
2414 
+
2417  typedef highp_f32mat2x3 f32mat2x3;
+
2418 
+
2421  typedef highp_f32mat2x4 f32mat2x4;
+
2422 
+
2425  typedef highp_f32mat3x2 f32mat3x2;
+
2426 
+
2429  typedef highp_f32mat3x3 f32mat3x3;
+
2430 
+
2433  typedef highp_f32mat3x4 f32mat3x4;
+
2434 
+
2437  typedef highp_f32mat4x2 f32mat4x2;
+
2438 
+
2441  typedef highp_f32mat4x3 f32mat4x3;
+
2442 
+
2445  typedef highp_f32mat4x4 f32mat4x4;
+
2446 
+
2449  typedef f32mat2x2 f32mat2;
+
2450 
+
2453  typedef f32mat3x3 f32mat3;
+
2454 
+
2457  typedef f32mat4x4 f32mat4;
+
2458 
+
2461  typedef highp_f32quat f32quat;
+
2462 #endif
+
2463 
+
2464 #if(defined(GLM_PRECISION_LOWP_DOUBLE))
+
2465  typedef lowp_f64vec1 f64vec1;
+
2466  typedef lowp_f64vec2 f64vec2;
+
2467  typedef lowp_f64vec3 f64vec3;
+
2468  typedef lowp_f64vec4 f64vec4;
+
2469  typedef lowp_f64mat2 f64mat2;
+
2470  typedef lowp_f64mat3 f64mat3;
+
2471  typedef lowp_f64mat4 f64mat4;
+
2472  typedef lowp_f64mat2x2 f64mat2x2;
+
2473  typedef lowp_f64mat3x2 f64mat3x2;
+
2474  typedef lowp_f64mat4x2 f64mat4x2;
+
2475  typedef lowp_f64mat2x3 f64mat2x3;
+
2476  typedef lowp_f64mat3x3 f64mat3x3;
+
2477  typedef lowp_f64mat4x3 f64mat4x3;
+
2478  typedef lowp_f64mat2x4 f64mat2x4;
+
2479  typedef lowp_f64mat3x4 f64mat3x4;
+
2480  typedef lowp_f64mat4x4 f64mat4x4;
+
2481  typedef lowp_f64quat f64quat;
+
2482 #elif(defined(GLM_PRECISION_MEDIUMP_DOUBLE))
+
2483  typedef mediump_f64vec1 f64vec1;
+
2484  typedef mediump_f64vec2 f64vec2;
+
2485  typedef mediump_f64vec3 f64vec3;
+
2486  typedef mediump_f64vec4 f64vec4;
+
2487  typedef mediump_f64mat2 f64mat2;
+
2488  typedef mediump_f64mat3 f64mat3;
+
2489  typedef mediump_f64mat4 f64mat4;
+
2490  typedef mediump_f64mat2x2 f64mat2x2;
+
2491  typedef mediump_f64mat3x2 f64mat3x2;
+
2492  typedef mediump_f64mat4x2 f64mat4x2;
+
2493  typedef mediump_f64mat2x3 f64mat2x3;
+
2494  typedef mediump_f64mat3x3 f64mat3x3;
+
2495  typedef mediump_f64mat4x3 f64mat4x3;
+
2496  typedef mediump_f64mat2x4 f64mat2x4;
+
2497  typedef mediump_f64mat3x4 f64mat3x4;
+
2498  typedef mediump_f64mat4x4 f64mat4x4;
+
2499  typedef mediump_f64quat f64quat;
+
2500 #else
+
2501  typedef highp_f64vec1 f64vec1;
+
2504 
+
2507  typedef highp_f64vec2 f64vec2;
+
2508 
+
2511  typedef highp_f64vec3 f64vec3;
+
2512 
+
2515  typedef highp_f64vec4 f64vec4;
+
2516 
+
2519  typedef highp_f64mat2x2 f64mat2x2;
+
2520 
+
2523  typedef highp_f64mat2x3 f64mat2x3;
+
2524 
+
2527  typedef highp_f64mat2x4 f64mat2x4;
+
2528 
+
2531  typedef highp_f64mat3x2 f64mat3x2;
+
2532 
+
2535  typedef highp_f64mat3x3 f64mat3x3;
+
2536 
+
2539  typedef highp_f64mat3x4 f64mat3x4;
+
2540 
+
2543  typedef highp_f64mat4x2 f64mat4x2;
+
2544 
+
2547  typedef highp_f64mat4x3 f64mat4x3;
+
2548 
+
2551  typedef highp_f64mat4x4 f64mat4x4;
+
2552 
+
2555  typedef f64mat2x2 f64mat2;
+
2556 
+
2559  typedef f64mat3x3 f64mat3;
+
2560 
+
2563  typedef f64mat4x4 f64mat4;
+
2564 
+
2567  typedef highp_f64quat f64quat;
+
2568 #endif
+
2569 
+
2570 }//namespace glm
+
detail::int8 lowp_int8_t
Low precision 8 bit signed integer type.
Definition: fwd.hpp:116
+
f32mat4x4 f32mat4
Default single-precision floating-point 4x4 matrix.
Definition: fwd.hpp:2457
+
highp_i16vec1 i16vec1
Default precision 16 bit signed integer scalar type.
Definition: fwd.hpp:444
+
float float32
Default 32 bit single-precision floating-point scalar.
Definition: type_float.hpp:55
+
highp_f32vec1 f32vec1
Default single-precision floating-point vector of 1 components.
Definition: fwd.hpp:2397
+
highp_f32mat2x4 f32mat2x4
Default single-precision floating-point 2x4 matrix.
Definition: fwd.hpp:2421
+
detail::uint8 lowp_uint8
Low precision 8 bit unsigned integer type.
Definition: fwd.hpp:703
+
highp_f64vec4 f64vec4
Default double-precision floating-point vector of 4 components.
Definition: fwd.hpp:2515
+
highp_u32vec1 u32vec1
Default precision 32 bit unsigned integer scalar type.
Definition: fwd.hpp:1132
+
detail::int8 mediump_int8
Medium precision 8 bit signed integer type.
Definition: fwd.hpp:148
+
detail::int8 mediump_i8
Medium precision 8 bit signed integer type.
Definition: fwd.hpp:180
+
detail::uint8 highp_u8
Medium precision 8 bit unsigned integer type.
Definition: fwd.hpp:837
+
detail::int8 mediump_int8_t
Medium precision 8 bit signed integer type.
Definition: fwd.hpp:164
+
detail::uint64 highp_uint64_t
Medium precision 64 bit unsigned integer type.
Definition: fwd.hpp:833
+
detail::uint16 highp_uint16
Medium precision 16 bit unsigned integer type.
Definition: fwd.hpp:809
+
detail::uint32 highp_uint32_t
Medium precision 32 bit unsigned integer type.
Definition: fwd.hpp:829
+
detail::int32 mediump_i32
Medium precision 32 bit signed integer type.
Definition: fwd.hpp:188
+
detail::int8 highp_i8
High precision 8 bit signed integer type.
Definition: fwd.hpp:228
+
highp_i64vec2 i64vec2
Default precision 64 bit signed integer vector of 2 components type.
Definition: fwd.hpp:686
+
highp_u32vec3 u32vec3
Default precision 32 bit unsigned integer vector of 3 components type.
Definition: fwd.hpp:1140
+
detail::uint16 lowp_uint16
Low precision 16 bit unsigned integer type.
Definition: fwd.hpp:707
+
highp_u8vec3 u8vec3
Default precision 8 bit unsigned integer vector of 3 components type.
Definition: fwd.hpp:981
+
highp_f32mat3x3 f32mat3x3
Default single-precision floating-point 3x3 matrix.
Definition: fwd.hpp:2429
+
tvec3< float, lowp > lowp_vec3
3 components vector of low single-precision floating-point numbers.
Definition: type_vec.hpp:257
+
detail::int64 mediump_i64
Medium precision 64 bit signed integer type.
Definition: fwd.hpp:192
+
highp_u16vec4 u16vec4
Default precision 16 bit unsigned integer vector of 4 components type.
Definition: fwd.hpp:1065
+
detail::uint64 highp_u64
Medium precision 64 bit unsigned integer type.
Definition: fwd.hpp:849
+
highp_float64_t f64
Default 64 bit double-precision floating-point scalar.
Definition: fwd.hpp:1509
+
highp_f64vec1 f64vec1
Default double-precision floating-point vector of 1 components.
Definition: fwd.hpp:2503
+
highp_u64vec4 u64vec4
Default precision 64 bit unsigned integer vector of 4 components type.
Definition: fwd.hpp:1303
+
detail::int8 lowp_int8
Low precision 8 bit signed integer type.
Definition: fwd.hpp:100
+
detail::int16 lowp_int16
Low precision 16 bit signed integer type.
Definition: fwd.hpp:104
+
highp_i16vec4 i16vec4
Default precision 16 bit signed integer vector of 4 components type.
Definition: fwd.hpp:456
+
detail::int16 i16
16 bit signed integer type.
Definition: fwd.hpp:289
+
highp_f64mat3x2 f64mat3x2
Default double-precision floating-point 3x2 matrix.
Definition: fwd.hpp:2531
+
fmat3x3 fmat3
Default single-precision floating-point 3x3 matrix.
Definition: fwd.hpp:2383
+
detail::int8 int8
8 bit signed integer type.
Definition: type_int.hpp:206
+
detail::int32 lowp_i32
Low precision 32 bit signed integer type.
Definition: fwd.hpp:140
+
detail::uint8 uint8_t
8 bit unsigned integer type.
Definition: fwd.hpp:877
+
detail::int32 lowp_int32_t
Low precision 32 bit signed integer type.
Definition: fwd.hpp:124
+
tvec2< float, highp > highp_vec2
2 components vector of high single-precision floating-point numbers.
Definition: type_vec.hpp:133
+
detail::uint8 highp_uint8
Medium precision 8 bit unsigned integer type.
Definition: fwd.hpp:805
+
detail::int32 highp_i32
High precision 32 bit signed integer type.
Definition: fwd.hpp:236
+
detail::uint8 mediump_uint8
Medium precision 8 bit unsigned integer type.
Definition: fwd.hpp:755
+
detail::uint8 mediump_u8
Medium precision 8 bit unsigned integer type.
Definition: fwd.hpp:787
+
highp_f32mat2x3 fmat2x3
Default single-precision floating-point 2x3 matrix.
Definition: fwd.hpp:2347
+
highp_f32mat4x2 f32mat4x2
Default single-precision floating-point 4x2 matrix.
Definition: fwd.hpp:2437
+
detail::uint16 highp_u16
Medium precision 16 bit unsigned integer type.
Definition: fwd.hpp:841
+
detail::uint32 highp_u32
Medium precision 32 bit unsigned integer type.
Definition: fwd.hpp:845
+
detail::int64 int64
64 bit signed integer type.
Definition: type_int.hpp:209
+
detail::uint32 u32
32 bit unsigned integer type.
Definition: fwd.hpp:902
+
highp_f64mat4x4 f64mat4x4
Default double-precision floating-point 4x4 matrix.
Definition: fwd.hpp:2551
+
double float64
Default 64 bit double-precision floating-point scalar.
Definition: type_float.hpp:56
+
detail::int8 highp_int8
High precision 8 bit signed integer type.
Definition: fwd.hpp:196
+
highp_f64mat2x3 f64mat2x3
Default double-precision floating-point 2x3 matrix.
Definition: fwd.hpp:2523
+
highp_u16vec3 u16vec3
Default precision 16 bit unsigned integer vector of 3 components type.
Definition: fwd.hpp:1061
+
highp_i16vec2 i16vec2
Default precision 16 bit signed integer vector of 2 components type.
Definition: fwd.hpp:448
+
f32mat2x2 f32mat2
Default single-precision floating-point 2x2 matrix.
Definition: fwd.hpp:2449
+
detail::uint32 lowp_uint32
Low precision 32 bit unsigned integer type.
Definition: fwd.hpp:711
+
detail::int16 mediump_int16_t
Medium precision 16 bit signed integer type.
Definition: fwd.hpp:168
+
detail::int8 int8_t
8 bit signed integer type.
Definition: fwd.hpp:268
+
detail::uint64 mediump_uint64
Medium precision 64 bit unsigned integer type.
Definition: fwd.hpp:767
+
detail::uint16 uint16
16 bit unsigned integer type.
Definition: type_int.hpp:212
+
highp_f32mat4x3 fmat4x3
Default single-precision floating-point 4x3 matrix.
Definition: fwd.hpp:2371
+
detail::uint16 u16
16 bit unsigned integer type.
Definition: fwd.hpp:898
+
highp_f32vec4 fvec4
Default single-precision floating-point vector of 4 components.
Definition: fwd.hpp:2339
+
highp_u32vec2 u32vec2
Default precision 32 bit unsigned integer vector of 2 components type.
Definition: fwd.hpp:1136
+
highp_f32mat2x2 f32mat2x2
Default single-precision floating-point 2x2 matrix.
Definition: fwd.hpp:2413
+
f64mat4x4 f64mat4
Default double-precision floating-point 4x4 matrix.
Definition: fwd.hpp:2563
+
detail::int32 mediump_int32
Medium precision 32 bit signed integer type.
Definition: fwd.hpp:156
+
detail::int16 highp_i16
High precision 16 bit signed integer type.
Definition: fwd.hpp:232
+
highp_f32mat3x2 f32mat3x2
Default single-precision floating-point 3x2 matrix.
Definition: fwd.hpp:2425
+
detail::uint8 highp_uint8_t
Medium precision 8 bit unsigned integer type.
Definition: fwd.hpp:821
+
highp_f64mat4x2 f64mat4x2
Default double-precision floating-point 4x2 matrix.
Definition: fwd.hpp:2543
+
highp_f64mat3x4 f64mat3x4
Default double-precision floating-point 3x4 matrix.
Definition: fwd.hpp:2539
+
highp_f32mat4x4 fmat4x4
Default single-precision floating-point 4x4 matrix.
Definition: fwd.hpp:2375
+
highp_float32_t float32_t
Default 32 bit single-precision floating-point scalar.
Definition: fwd.hpp:1497
+
detail::uint64 highp_uint64
Medium precision 64 bit unsigned integer type.
Definition: fwd.hpp:817
+
highp_u64vec1 u64vec1
Default precision 64 bit unsigned integer scalar type.
Definition: fwd.hpp:1291
+
detail::int64 lowp_i64
Low precision 64 bit signed integer type.
Definition: fwd.hpp:144
+
highp_f64vec3 f64vec3
Default double-precision floating-point vector of 3 components.
Definition: fwd.hpp:2511
+
detail::int16 int16
16 bit signed integer type.
Definition: type_int.hpp:207
+
detail::int32 lowp_int32
Low precision 32 bit signed integer type.
Definition: fwd.hpp:108
+
detail::uint64 lowp_uint64_t
Low precision 64 bit unsigned integer type.
Definition: fwd.hpp:732
+
highp_i32vec1 i32vec1
Default precision 32 bit signed integer scalar type.
Definition: fwd.hpp:523
+
tvec3< float, highp > highp_vec3
3 components vector of high single-precision floating-point numbers.
Definition: type_vec.hpp:243
+
detail::uint32 lowp_u32
Low precision 32 bit unsigned integer type.
Definition: fwd.hpp:745
+
highp_u8vec2 u8vec2
Default precision 8 bit unsigned integer vector of 2 components type.
Definition: fwd.hpp:977
+
highp_i16vec3 i16vec3
Default precision 16 bit signed integer vector of 3 components type.
Definition: fwd.hpp:452
+
highp_f32vec2 f32vec2
Default single-precision floating-point vector of 2 components.
Definition: fwd.hpp:2401
+
detail::uint8 lowp_uint8_t
Low precision 8 bit unsigned integer type.
Definition: fwd.hpp:720
+
highp_i64vec4 i64vec4
Default precision 64 bit signed integer vector of 4 components type.
Definition: fwd.hpp:694
+
highp_f32vec2 fvec2
Default single-precision floating-point vector of 2 components.
Definition: fwd.hpp:2331
+
fmat4x4 fmat4
Default single-precision floating-point 4x4 matrix.
Definition: fwd.hpp:2387
+
GLM Core
+
highp_f32vec4 f32vec4
Default single-precision floating-point vector of 4 components.
Definition: fwd.hpp:2409
+
detail::uint64 lowp_u64
Low precision 64 bit unsigned integer type.
Definition: fwd.hpp:749
+
detail::int8 i8
8 bit signed integer type.
Definition: fwd.hpp:285
+
highp_f32mat2x2 fmat2x2
Default single-precision floating-point 2x2 matrix.
Definition: fwd.hpp:2343
+
highp_i64vec3 i64vec3
Default precision 64 bit signed integer vector of 3 components type.
Definition: fwd.hpp:690
+
tvec4< float, lowp > lowp_vec4
4 components vector of low single-precision floating-point numbers.
Definition: type_vec.hpp:361
+
tvec2< float, lowp > lowp_vec2
2 components vector of low single-precision floating-point numbers.
Definition: type_vec.hpp:147
+
detail::int16 lowp_i16
Low precision 16 bit signed integer type.
Definition: fwd.hpp:136
+
detail::uint64 lowp_uint64
Low precision 64 bit unsigned integer type.
Definition: fwd.hpp:715
+
detail::int64 highp_int64
High precision 64 bit signed integer type.
Definition: fwd.hpp:208
+
detail::uint8 u8
8 bit unsigned integer type.
Definition: fwd.hpp:894
+
detail::uint32 mediump_u32
Medium precision 32 bit unsigned integer type.
Definition: fwd.hpp:795
+
f64mat2x2 f64mat2
Default double-precision floating-point 2x2 matrix.
Definition: fwd.hpp:2555
+
highp_f64mat2x2 f64mat2x2
Default double-precision floating-point 2x2 matrix.
Definition: fwd.hpp:2519
+
detail::int64 lowp_int64_t
Low precision 64 bit signed integer type.
Definition: fwd.hpp:128
+
detail::uint16 lowp_u16
Low precision 16 bit unsigned integer type.
Definition: fwd.hpp:741
+
highp_u16vec2 u16vec2
Default precision 16 bit unsigned integer vector of 2 components type.
Definition: fwd.hpp:1057
+
detail::uint32 mediump_uint32_t
Medium precision 32 bit unsigned integer type.
Definition: fwd.hpp:779
+
highp_u16vec1 u16vec1
Default precision 16 bit unsigned integer scalar type.
Definition: fwd.hpp:1053
+
highp_f64quat f64quat
Default double-precision floating-point quaternion.
Definition: fwd.hpp:2567
+
detail::uint16 lowp_uint16_t
Low precision 16 bit unsigned integer type.
Definition: fwd.hpp:724
+
detail::int64 highp_i64
High precision 64 bit signed integer type.
Definition: fwd.hpp:240
+
detail::int16 mediump_i16
Medium precision 16 bit signed integer type.
Definition: fwd.hpp:184
+
highp_u64vec2 u64vec2
Default precision 64 bit unsigned integer vector of 2 components type.
Definition: fwd.hpp:1295
+
detail::int32 highp_int32
High precision 32 bit signed integer type.
Definition: fwd.hpp:204
+
highp_f32mat2x3 f32mat2x3
Default single-precision floating-point 2x3 matrix.
Definition: fwd.hpp:2417
+
highp_u32vec4 u32vec4
Default precision 32 bit unsigned integer vector of 4 components type.
Definition: fwd.hpp:1144
+
detail::uint8 uint8
8 bit unsigned integer type.
Definition: type_int.hpp:211
+
detail::int32 mediump_int32_t
Medium precision 32 bit signed integer type.
Definition: fwd.hpp:172
+
GLM Core
+
detail::uint32 uint32
32 bit unsigned integer type.
Definition: type_int.hpp:213
+
detail::int32 int32_t
32 bit signed integer type.
Definition: fwd.hpp:276
+
fmat2x2 fmat2
Default single-precision floating-point 2x2 matrix.
Definition: fwd.hpp:2379
+
detail::uint16 mediump_u16
Medium precision 16 bit unsigned integer type.
Definition: fwd.hpp:791
+
detail::uint16 highp_uint16_t
Medium precision 16 bit unsigned integer type.
Definition: fwd.hpp:825
+
tvec3< float, mediump > mediump_vec3
3 components vector of medium single-precision floating-point numbers.
Definition: type_vec.hpp:250
+
detail::uint32 mediump_uint32
Medium precision 32 bit unsigned integer type.
Definition: fwd.hpp:763
+
Definition: _noise.hpp:11
+
detail::uint64 uint64_t
64 bit unsigned integer type.
Definition: fwd.hpp:889
+
GLM Core
+
highp_i8vec2 i8vec2
Default precision 8 bit signed integer vector of 2 components type.
Definition: fwd.hpp:368
+
highp_f32mat4x3 f32mat4x3
Default single-precision floating-point 4x3 matrix.
Definition: fwd.hpp:2441
+
highp_f64mat4x3 f64mat4x3
Default double-precision floating-point 4x3 matrix.
Definition: fwd.hpp:2547
+
detail::uint64 uint64
64 bit unsigned integer type.
Definition: type_int.hpp:214
+
highp_f32mat2x4 fmat2x4
Default single-precision floating-point 2x4 matrix.
Definition: fwd.hpp:2351
+
detail::uint8 mediump_uint8_t
Medium precision 8 bit unsigned integer type.
Definition: fwd.hpp:771
+
highp_f32mat3x4 fmat3x4
Default single-precision floating-point 3x4 matrix.
Definition: fwd.hpp:2363
+
highp_i32vec2 i32vec2
Default precision 32 bit signed integer vector of 2 components type.
Definition: fwd.hpp:527
+
highp_float64_t float64_t
Default 64 bit double-precision floating-point scalar.
Definition: fwd.hpp:1501
+
highp_i8vec3 i8vec3
Default precision 8 bit signed integer vector of 3 components type.
Definition: fwd.hpp:372
+
detail::int64 mediump_int64_t
Medium precision 64 bit signed integer type.
Definition: fwd.hpp:176
+ +
highp_f32mat4x4 f32mat4x4
Default single-precision floating-point 4x4 matrix.
Definition: fwd.hpp:2445
+
highp_i8vec1 i8vec1
Default precision 8 bit signed integer scalar type.
Definition: fwd.hpp:364
+
highp_i32vec4 i32vec4
Default precision 32 bit signed integer vector of 4 components type.
Definition: fwd.hpp:535
+
detail::int8 lowp_i8
Low precision 8 bit signed integer type.
Definition: fwd.hpp:132
+
highp_f32vec3 f32vec3
Default single-precision floating-point vector of 3 components.
Definition: fwd.hpp:2405
+
highp_f32vec1 fvec1
Default single-precision floating-point vector of 1 components.
Definition: fwd.hpp:2327
+
detail::int32 highp_int32_t
32 bit signed integer type.
Definition: fwd.hpp:220
+
detail::int64 mediump_int64
Medium precision 64 bit signed integer type.
Definition: fwd.hpp:160
+
detail::uint64 mediump_u64
Medium precision 64 bit unsigned integer type.
Definition: fwd.hpp:799
+
highp_u64vec3 u64vec3
Default precision 64 bit unsigned integer vector of 3 components type.
Definition: fwd.hpp:1299
+
highp_f32mat3x3 fmat3x3
Default single-precision floating-point 3x3 matrix.
Definition: fwd.hpp:2359
+
highp_i8vec4 i8vec4
Default precision 8 bit signed integer vector of 4 components type.
Definition: fwd.hpp:376
+
highp_f32vec3 fvec3
Default single-precision floating-point vector of 3 components.
Definition: fwd.hpp:2335
+
detail::uint8 lowp_u8
Low precision 8 bit unsigned integer type.
Definition: fwd.hpp:737
+
detail::uint32 highp_uint32
Medium precision 32 bit unsigned integer type.
Definition: fwd.hpp:813
+
highp_f32mat4x2 fmat4x2
Default single-precision floating-point 4x2 matrix.
Definition: fwd.hpp:2367
+
detail::uint16 mediump_uint16_t
Medium precision 16 bit unsigned integer type.
Definition: fwd.hpp:775
+
detail::uint32 uint32_t
32 bit unsigned integer type.
Definition: fwd.hpp:885
+
detail::uint64 mediump_uint64_t
Medium precision 64 bit unsigned integer type.
Definition: fwd.hpp:783
+
tvec4< float, highp > highp_vec4
4 components vector of high single-precision floating-point numbers.
Definition: type_vec.hpp:349
+
highp_i32vec3 i32vec3
Default precision 32 bit signed integer vector of 3 components type.
Definition: fwd.hpp:531
+
highp_f32mat3x4 f32mat3x4
Default single-precision floating-point 3x4 matrix.
Definition: fwd.hpp:2433
+
tvec2< float, mediump > mediump_vec2
2 components vector of medium single-precision floating-point numbers.
Definition: type_vec.hpp:140
+
detail::int32 int32
32 bit signed integer type.
Definition: type_int.hpp:208
+
highp_u8vec4 u8vec4
Default precision 8 bit unsigned integer vector of 4 components type.
Definition: fwd.hpp:985
+
detail::int64 highp_int64_t
High precision 64 bit signed integer type.
Definition: fwd.hpp:224
+
highp_i64vec1 i64vec1
Default precision 64 bit signed integer scalar type.
Definition: fwd.hpp:682
+
detail::uint16 mediump_uint16
Medium precision 16 bit unsigned integer type.
Definition: fwd.hpp:759
+
detail::uint64 u64
64 bit unsigned integer type.
Definition: fwd.hpp:906
+
detail::int64 lowp_int64
Low precision 64 bit signed integer type.
Definition: fwd.hpp:112
+
detail::int16 lowp_int16_t
Low precision 16 bit signed integer type.
Definition: fwd.hpp:120
+
tvec4< float, mediump > mediump_vec4
4 components vector of medium single-precision floating-point numbers.
Definition: type_vec.hpp:355
+
detail::int16 mediump_int16
Medium precision 16 bit signed integer type.
Definition: fwd.hpp:152
+
detail::int16 int16_t
16 bit signed integer type.
Definition: fwd.hpp:272
+
detail::int64 int64_t
64 bit signed integer type.
Definition: fwd.hpp:280
+
detail::int32 i32
32 bit signed integer type.
Definition: fwd.hpp:293
+
detail::uint32 lowp_uint32_t
Low precision 32 bit unsigned integer type.
Definition: fwd.hpp:728
+
detail::int16 highp_int16
High precision 16 bit signed integer type.
Definition: fwd.hpp:200
+
detail::uint16 uint16_t
16 bit unsigned integer type.
Definition: fwd.hpp:881
+
highp_f32quat f32quat
Default single-precision floating-point quaternion.
Definition: fwd.hpp:2461
+
f64mat3x3 f64mat3
Default double-precision floating-point 3x3 matrix.
Definition: fwd.hpp:2559
+
highp_f64vec2 f64vec2
Default double-precision floating-point vector of 2 components.
Definition: fwd.hpp:2507
+
detail::int64 i64
64 bit signed integer type.
Definition: fwd.hpp:297
+
highp_f64mat2x4 f64mat2x4
Default double-precision floating-point 2x4 matrix.
Definition: fwd.hpp:2527
+
highp_f64mat3x3 f64mat3x3
Default double-precision floating-point 3x3 matrix.
Definition: fwd.hpp:2535
+
detail::int16 highp_int16_t
High precision 16 bit signed integer type.
Definition: fwd.hpp:216
+
highp_f32mat3x2 fmat3x2
Default single-precision floating-point 3x2 matrix.
Definition: fwd.hpp:2355
+
highp_u8vec1 u8vec1
Default precision 8 bit unsigned integer scalar type.
Definition: fwd.hpp:973
+
highp_float32_t f32
Default 32 bit single-precision floating-point scalar.
Definition: fwd.hpp:1505
+
detail::int8 highp_int8_t
High precision 8 bit signed integer type.
Definition: fwd.hpp:212
+
f32mat3x3 f32mat3
Default single-precision floating-point 3x3 matrix.
Definition: fwd.hpp:2453
+
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geometric.hpp File Reference
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Detailed Description

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GLM Core

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Definition in file geometric.hpp.

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geometric.hpp
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4 #pragma once
+
5 
+ + +
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00041.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00041.html new file mode 100644 index 00000000..033d0096 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00041.html @@ -0,0 +1,108 @@ + + + + + + +0.9.9 API documenation: glm.hpp File Reference + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
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+ + +
+
+
+
glm.hpp File Reference
+
+
+ +

GLM Core +More...

+ +

Go to the source code of this file.

+

Detailed Description

+

GLM Core

+ +

Definition in file glm.hpp.

+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00041_source.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00041_source.html new file mode 100644 index 00000000..c6f920f7 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00041_source.html @@ -0,0 +1,159 @@ + + + + + + +0.9.9 API documenation: glm.hpp Source File + + + + + + + + + + +
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0.9.9 API documenation +
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+ + +
+
+
+
glm.hpp
+
+
+Go to the documentation of this file.
1 
+
52 #include "detail/_fixes.hpp"
+
53 
+
54 #pragma once
+
55 
+
56 #include <cmath>
+
57 #include <climits>
+
58 #include <cfloat>
+
59 #include <limits>
+
60 #include <cassert>
+
61 #include "fwd.hpp"
+
62 
+
63 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_MESSAGE_CORE_INCLUDED_DISPLAYED)
+
64 # define GLM_MESSAGE_CORE_INCLUDED_DISPLAYED
+
65 # pragma message("GLM: Core library included")
+
66 #endif//GLM_MESSAGES
+
67 
+
68 #include "vec2.hpp"
+
69 #include "vec3.hpp"
+
70 #include "vec4.hpp"
+
71 #include "mat2x2.hpp"
+
72 #include "mat2x3.hpp"
+
73 #include "mat2x4.hpp"
+
74 #include "mat3x2.hpp"
+
75 #include "mat3x3.hpp"
+
76 #include "mat3x4.hpp"
+
77 #include "mat4x2.hpp"
+
78 #include "mat4x3.hpp"
+
79 #include "mat4x4.hpp"
+
80 
+
81 #include "trigonometric.hpp"
+
82 #include "exponential.hpp"
+
83 #include "common.hpp"
+
84 #include "packing.hpp"
+
85 #include "geometric.hpp"
+
86 #include "matrix.hpp"
+
87 #include "vector_relational.hpp"
+
88 #include "integer.hpp"
+
GLM Core
+
GLM Core
+
GLM Core
+
GLM Core
+
GLM Core
+ +
GLM Core
+
GLM Core
+ +
GLM Core
+
GLM Core
+
GLM Core
+ +
GLM Core
+
GLM Core
+
GLM Core
+
GLM Core
+
GLM Core
+
GLM Core
+
GLM Core
+
GLM Core
+
GLM Core
+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00042.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00042.html new file mode 100644 index 00000000..5565f67b --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00042.html @@ -0,0 +1,125 @@ + + + + + + +0.9.9 API documenation: gradient_paint.hpp File Reference + + + + + + + + + + +
+
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gradient_paint.hpp File Reference
+
+
+ +

GLM_GTX_gradient_paint +More...

+ +

Go to the source code of this file.

+ + + + + + + + + + +

+Functions

template<typename T , precision P>
GLM_FUNC_DECL T linearGradient (tvec2< T, P > const &Point0, tvec2< T, P > const &Point1, tvec2< T, P > const &Position)
 Return a color from a linear gradient. More...
 
template<typename T , precision P>
GLM_FUNC_DECL T radialGradient (tvec2< T, P > const &Center, T const &Radius, tvec2< T, P > const &Focal, tvec2< T, P > const &Position)
 Return a color from a radial gradient. More...
 
+

Detailed Description

+

GLM_GTX_gradient_paint

+
See also
GLM Core (dependence)
+
+GLM_GTX_optimum_pow (dependence)
+ +

Definition in file gradient_paint.hpp.

+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00042_source.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00042_source.html new file mode 100644 index 00000000..ac2f44e6 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00042_source.html @@ -0,0 +1,136 @@ + + + + + + +0.9.9 API documenation: gradient_paint.hpp Source File + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
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+ + +
+
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+
gradient_paint.hpp
+
+
+Go to the documentation of this file.
1 
+
13 #pragma once
+
14 
+
15 // Dependency:
+
16 #include "../glm.hpp"
+
17 #include "../gtx/optimum_pow.hpp"
+
18 
+
19 #ifndef GLM_ENABLE_EXPERIMENTAL
+
20 # error "GLM: GLM_GTX_gradient_paint is an experimetal extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
+
21 #endif
+
22 
+
23 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
+
24 # pragma message("GLM: GLM_GTX_gradient_paint extension included")
+
25 #endif
+
26 
+
27 namespace glm
+
28 {
+
31 
+
34  template <typename T, precision P>
+
35  GLM_FUNC_DECL T radialGradient(
+
36  tvec2<T, P> const & Center,
+
37  T const & Radius,
+
38  tvec2<T, P> const & Focal,
+
39  tvec2<T, P> const & Position);
+
40 
+
43  template <typename T, precision P>
+
44  GLM_FUNC_DECL T linearGradient(
+
45  tvec2<T, P> const & Point0,
+
46  tvec2<T, P> const & Point1,
+
47  tvec2<T, P> const & Position);
+
48 
+
50 }// namespace glm
+
51 
+
52 #include "gradient_paint.inl"
+
GLM_FUNC_DECL T linearGradient(tvec2< T, P > const &Point0, tvec2< T, P > const &Point1, tvec2< T, P > const &Position)
Return a color from a linear gradient.
+
GLM_FUNC_DECL T radialGradient(tvec2< T, P > const &Center, T const &Radius, tvec2< T, P > const &Focal, tvec2< T, P > const &Position)
Return a color from a radial gradient.
+
Definition: _noise.hpp:11
+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00043.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00043.html new file mode 100644 index 00000000..ad35f7b9 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00043.html @@ -0,0 +1,123 @@ + + + + + + +0.9.9 API documenation: handed_coordinate_space.hpp File Reference + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+ +
+
handed_coordinate_space.hpp File Reference
+
+
+ +

GLM_GTX_handed_coordinate_space +More...

+ +

Go to the source code of this file.

+ + + + + + + + + + +

+Functions

template<typename T , precision P>
GLM_FUNC_DECL bool leftHanded (tvec3< T, P > const &tangent, tvec3< T, P > const &binormal, tvec3< T, P > const &normal)
 Return if a trihedron left handed or not. More...
 
template<typename T , precision P>
GLM_FUNC_DECL bool rightHanded (tvec3< T, P > const &tangent, tvec3< T, P > const &binormal, tvec3< T, P > const &normal)
 Return if a trihedron right handed or not. More...
 
+

Detailed Description

+

GLM_GTX_handed_coordinate_space

+
See also
GLM Core (dependence)
+ +

Definition in file handed_coordinate_space.hpp.

+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00043_source.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00043_source.html new file mode 100644 index 00000000..64515c83 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00043_source.html @@ -0,0 +1,134 @@ + + + + + + +0.9.9 API documenation: handed_coordinate_space.hpp Source File + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+
+
handed_coordinate_space.hpp
+
+
+Go to the documentation of this file.
1 
+
13 #pragma once
+
14 
+
15 // Dependency:
+
16 #include "../glm.hpp"
+
17 
+
18 #ifndef GLM_ENABLE_EXPERIMENTAL
+
19 # error "GLM: GLM_GTX_handed_coordinate_space is an experimetal extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
+
20 #endif
+
21 
+
22 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
+
23 # pragma message("GLM: GLM_GTX_handed_coordinate_space extension included")
+
24 #endif
+
25 
+
26 namespace glm
+
27 {
+
30 
+
33  template <typename T, precision P>
+
34  GLM_FUNC_DECL bool rightHanded(
+
35  tvec3<T, P> const & tangent,
+
36  tvec3<T, P> const & binormal,
+
37  tvec3<T, P> const & normal);
+
38 
+
41  template <typename T, precision P>
+
42  GLM_FUNC_DECL bool leftHanded(
+
43  tvec3<T, P> const & tangent,
+
44  tvec3<T, P> const & binormal,
+
45  tvec3<T, P> const & normal);
+
46 
+
48 }// namespace glm
+
49 
+
50 #include "handed_coordinate_space.inl"
+
GLM_FUNC_DECL bool leftHanded(tvec3< T, P > const &tangent, tvec3< T, P > const &binormal, tvec3< T, P > const &normal)
Return if a trihedron left handed or not.
+
Definition: _noise.hpp:11
+
GLM_FUNC_DECL bool rightHanded(tvec3< T, P > const &tangent, tvec3< T, P > const &binormal, tvec3< T, P > const &normal)
Return if a trihedron right handed or not.
+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00044.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00044.html new file mode 100644 index 00000000..73f7bd76 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00044.html @@ -0,0 +1,109 @@ + + + + + + +0.9.9 API documenation: hash.hpp File Reference + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+
+
hash.hpp File Reference
+
+
+ +

GLM_GTX_hash +More...

+ +

Go to the source code of this file.

+

Detailed Description

+

GLM_GTX_hash

+
See also
GLM Core (dependence)
+ +

Definition in file hash.hpp.

+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00044_source.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00044_source.html new file mode 100644 index 00000000..098c6cde --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00044_source.html @@ -0,0 +1,228 @@ + + + + + + +0.9.9 API documenation: hash.hpp Source File + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+
+
hash.hpp
+
+
+Go to the documentation of this file.
1 
+
13 #pragma once
+
14 
+
15 #ifndef GLM_ENABLE_EXPERIMENTAL
+
16 # error "GLM: GLM_GTX_hash is an experimetal extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
+
17 #endif
+
18 
+
19 #include <functional>
+
20 
+
21 #include "../vec2.hpp"
+
22 #include "../vec3.hpp"
+
23 #include "../vec4.hpp"
+
24 #include "../gtc/vec1.hpp"
+
25 
+
26 #include "../gtc/quaternion.hpp"
+
27 #include "../gtx/dual_quaternion.hpp"
+
28 
+
29 #include "../mat2x2.hpp"
+
30 #include "../mat2x3.hpp"
+
31 #include "../mat2x4.hpp"
+
32 
+
33 #include "../mat3x2.hpp"
+
34 #include "../mat3x3.hpp"
+
35 #include "../mat3x4.hpp"
+
36 
+
37 #include "../mat4x2.hpp"
+
38 #include "../mat4x3.hpp"
+
39 #include "../mat4x4.hpp"
+
40 
+
41 #if !GLM_HAS_CXX11_STL
+
42 # error "GLM_GTX_hash requires C++11 standard library support"
+
43 #endif
+
44 
+
45 namespace std
+
46 {
+
47  template <typename T, glm::precision P>
+
48  struct hash<glm::tvec1<T,P> >
+
49  {
+
50  GLM_FUNC_DECL size_t operator()(glm::tvec1<T, P> const & v) const;
+
51  };
+
52 
+
53  template <typename T, glm::precision P>
+
54  struct hash<glm::tvec2<T,P> >
+
55  {
+
56  GLM_FUNC_DECL size_t operator()(glm::tvec2<T, P> const & v) const;
+
57  };
+
58 
+
59  template <typename T, glm::precision P>
+
60  struct hash<glm::tvec3<T,P> >
+
61  {
+
62  GLM_FUNC_DECL size_t operator()(glm::tvec3<T, P> const & v) const;
+
63  };
+
64 
+
65  template <typename T, glm::precision P>
+
66  struct hash<glm::tvec4<T,P> >
+
67  {
+
68  GLM_FUNC_DECL size_t operator()(glm::tvec4<T, P> const & v) const;
+
69  };
+
70 
+
71  template <typename T, glm::precision P>
+
72  struct hash<glm::tquat<T,P>>
+
73  {
+
74  GLM_FUNC_DECL size_t operator()(glm::tquat<T, P> const & q) const;
+
75  };
+
76 
+
77  template <typename T, glm::precision P>
+
78  struct hash<glm::tdualquat<T,P> >
+
79  {
+
80  GLM_FUNC_DECL size_t operator()(glm::tdualquat<T,P> const & q) const;
+
81  };
+
82 
+
83  template <typename T, glm::precision P>
+
84  struct hash<glm::tmat2x2<T,P> >
+
85  {
+
86  GLM_FUNC_DECL size_t operator()(glm::tmat2x2<T,P> const & m) const;
+
87  };
+
88 
+
89  template <typename T, glm::precision P>
+
90  struct hash<glm::tmat2x3<T,P> >
+
91  {
+
92  GLM_FUNC_DECL size_t operator()(glm::tmat2x3<T,P> const & m) const;
+
93  };
+
94 
+
95  template <typename T, glm::precision P>
+
96  struct hash<glm::tmat2x4<T,P> >
+
97  {
+
98  GLM_FUNC_DECL size_t operator()(glm::tmat2x4<T,P> const & m) const;
+
99  };
+
100 
+
101  template <typename T, glm::precision P>
+
102  struct hash<glm::tmat3x2<T,P> >
+
103  {
+
104  GLM_FUNC_DECL size_t operator()(glm::tmat3x2<T,P> const & m) const;
+
105  };
+
106 
+
107  template <typename T, glm::precision P>
+
108  struct hash<glm::tmat3x3<T,P> >
+
109  {
+
110  GLM_FUNC_DECL size_t operator()(glm::tmat3x3<T,P> const & m) const;
+
111  };
+
112 
+
113  template <typename T, glm::precision P>
+
114  struct hash<glm::tmat3x4<T,P> >
+
115  {
+
116  GLM_FUNC_DECL size_t operator()(glm::tmat3x4<T,P> const & m) const;
+
117  };
+
118 
+
119  template <typename T, glm::precision P>
+
120  struct hash<glm::tmat4x2<T,P> >
+
121  {
+
122  GLM_FUNC_DECL size_t operator()(glm::tmat4x2<T,P> const & m) const;
+
123  };
+
124 
+
125  template <typename T, glm::precision P>
+
126  struct hash<glm::tmat4x3<T,P> >
+
127  {
+
128  GLM_FUNC_DECL size_t operator()(glm::tmat4x3<T,P> const & m) const;
+
129  };
+
130 
+
131  template <typename T, glm::precision P>
+
132  struct hash<glm::tmat4x4<T,P> >
+
133  {
+
134  GLM_FUNC_DECL size_t operator()(glm::tmat4x4<T,P> const & m) const;
+
135  };
+
136 } // namespace std
+
137 
+
138 #include "hash.inl"
+
Definition: hash.hpp:45
+
Definition: _noise.hpp:11
+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00045.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00045.html new file mode 100644 index 00000000..0bf432ac --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00045.html @@ -0,0 +1,141 @@ + + + + + + +0.9.9 API documenation: integer.hpp File Reference + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+ +
+
gtc/integer.hpp File Reference
+
+
+ +

GLM_GTC_integer +More...

+ +

Go to the source code of this file.

+ + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<typename T , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< int, P > iround (vecType< T, P > const &x)
 Returns a value equal to the nearest integer to x. More...
 
template<typename genIUType >
GLM_FUNC_DECL genIUType log2 (genIUType x)
 Returns the log2 of x for integer values. More...
 
template<typename genIUType >
GLM_FUNC_DECL genIUType mod (genIUType x, genIUType y)
 Modulus. More...
 
template<typename T , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< T, P > mod (vecType< T, P > const &x, T y)
 Modulus. More...
 
template<typename T , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< T, P > mod (vecType< T, P > const &x, vecType< T, P > const &y)
 Modulus. More...
 
template<typename T , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< uint, P > uround (vecType< T, P > const &x)
 Returns a value equal to the nearest integer to x. More...
 
+

Detailed Description

+

GLM_GTC_integer

+
See also
GLM Core (dependence)
+
+GLM_GTC_integer (dependence)
+ +

Definition in file gtc/integer.hpp.

+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00045_source.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00045_source.html new file mode 100644 index 00000000..9377569e --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00045_source.html @@ -0,0 +1,143 @@ + + + + + + +0.9.9 API documenation: integer.hpp Source File + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+
+
gtc/integer.hpp
+
+
+Go to the documentation of this file.
1 
+
14 #pragma once
+
15 
+
16 // Dependencies
+
17 #include "../detail/setup.hpp"
+
18 #include "../detail/precision.hpp"
+
19 #include "../detail/func_common.hpp"
+
20 #include "../detail/func_integer.hpp"
+
21 #include "../detail/func_exponential.hpp"
+
22 #include <limits>
+
23 
+
24 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
+
25 # pragma message("GLM: GLM_GTC_integer extension included")
+
26 #endif
+
27 
+
28 namespace glm
+
29 {
+
32 
+
35  template <typename genIUType>
+
36  GLM_FUNC_DECL genIUType log2(genIUType x);
+
37 
+
46  template <typename genIUType>
+
47  GLM_FUNC_DECL genIUType mod(genIUType x, genIUType y);
+
48 
+
58  template <typename T, precision P, template <typename, precision> class vecType>
+
59  GLM_FUNC_DECL vecType<T, P> mod(vecType<T, P> const & x, T y);
+
60 
+
70  template <typename T, precision P, template <typename, precision> class vecType>
+
71  GLM_FUNC_DECL vecType<T, P> mod(vecType<T, P> const & x, vecType<T, P> const & y);
+
72 
+
83  template <typename T, precision P, template <typename, precision> class vecType>
+
84  GLM_FUNC_DECL vecType<int, P> iround(vecType<T, P> const & x);
+
85 
+
96  template <typename T, precision P, template <typename, precision> class vecType>
+
97  GLM_FUNC_DECL vecType<uint, P> uround(vecType<T, P> const & x);
+
98 
+
100 } //namespace glm
+
101 
+
102 #include "integer.inl"
+
GLM_FUNC_DECL vecType< uint, P > uround(vecType< T, P > const &x)
Returns a value equal to the nearest integer to x.
+
GLM_FUNC_DECL genIUType log2(genIUType x)
Returns the log2 of x for integer values.
+
GLM_FUNC_DECL genIUType mod(genIUType x, genIUType y)
Modulus.
+
GLM_FUNC_DECL vecType< int, P > iround(vecType< T, P > const &x)
Returns a value equal to the nearest integer to x.
+
Definition: _noise.hpp:11
+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00046.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00046.html new file mode 100644 index 00000000..ab5cdde3 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00046.html @@ -0,0 +1,150 @@ + + + + + + +0.9.9 API documenation: integer.hpp File Reference + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+ +
+
gtx/integer.hpp File Reference
+
+
+ +

GLM_GTX_integer +More...

+ +

Go to the source code of this file.

+ + + + + +

+Typedefs

typedef signed int sint
 32bit signed integer. More...
 
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<typename genType >
GLM_FUNC_DECL genType factorial (genType const &x)
 Return the factorial value of a number (!12 max, integer only) From GLM_GTX_integer extension. More...
 
GLM_FUNC_DECL unsigned int floor_log2 (unsigned int x)
 Returns the floor log2 of x. More...
 
GLM_FUNC_DECL int mod (int x, int y)
 Modulus. More...
 
GLM_FUNC_DECL uint mod (uint x, uint y)
 Modulus. More...
 
GLM_FUNC_DECL uint nlz (uint x)
 Returns the number of leading zeros. More...
 
GLM_FUNC_DECL int pow (int x, int y)
 Returns x raised to the y power. More...
 
GLM_FUNC_DECL uint pow (uint x, uint y)
 Returns x raised to the y power. More...
 
GLM_FUNC_DECL int sqrt (int x)
 Returns the positive square root of x. More...
 
GLM_FUNC_DECL uint sqrt (uint x)
 Returns the positive square root of x. More...
 
+

Detailed Description

+

GLM_GTX_integer

+
See also
GLM Core (dependence)
+ +

Definition in file gtx/integer.hpp.

+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00046_source.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00046_source.html new file mode 100644 index 00000000..6d7fc864 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00046_source.html @@ -0,0 +1,150 @@ + + + + + + +0.9.9 API documenation: integer.hpp Source File + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+
+
gtx/integer.hpp
+
+
+Go to the documentation of this file.
1 
+
13 #pragma once
+
14 
+
15 // Dependency:
+
16 #include "../glm.hpp"
+
17 #include "../gtc/integer.hpp"
+
18 
+
19 #ifndef GLM_ENABLE_EXPERIMENTAL
+
20 # error "GLM: GLM_GTX_integer is an experimetal extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
+
21 #endif
+
22 
+
23 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
+
24 # pragma message("GLM: GLM_GTX_integer extension included")
+
25 #endif
+
26 
+
27 namespace glm
+
28 {
+
31 
+
34  GLM_FUNC_DECL int pow(int x, int y);
+
35 
+
38  GLM_FUNC_DECL int sqrt(int x);
+
39 
+
42  GLM_FUNC_DECL unsigned int floor_log2(unsigned int x);
+
43 
+
46  GLM_FUNC_DECL int mod(int x, int y);
+
47 
+
50  template <typename genType>
+
51  GLM_FUNC_DECL genType factorial(genType const & x);
+
52 
+
55  typedef signed int sint;
+
56 
+
59  GLM_FUNC_DECL uint pow(uint x, uint y);
+
60 
+
63  GLM_FUNC_DECL uint sqrt(uint x);
+
64 
+
67  GLM_FUNC_DECL uint mod(uint x, uint y);
+
68 
+
71  GLM_FUNC_DECL uint nlz(uint x);
+
72 
+
74 }//namespace glm
+
75 
+
76 #include "integer.inl"
+
unsigned int uint
Unsigned integer type.
Definition: type_int.hpp:288
+
GLM_FUNC_DECL uint mod(uint x, uint y)
Modulus.
+
signed int sint
32bit signed integer.
Definition: gtx/integer.hpp:55
+
GLM_FUNC_DECL uint pow(uint x, uint y)
Returns x raised to the y power.
+
GLM_FUNC_DECL uint nlz(uint x)
Returns the number of leading zeros.
+
Definition: _noise.hpp:11
+
GLM_FUNC_DECL uint sqrt(uint x)
Returns the positive square root of x.
+
GLM_FUNC_DECL genType factorial(genType const &x)
Return the factorial value of a number (!12 max, integer only) From GLM_GTX_integer extension...
+
GLM_FUNC_DECL unsigned int floor_log2(unsigned int x)
Returns the floor log2 of x.
+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00047.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00047.html new file mode 100644 index 00000000..ca81c882 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00047.html @@ -0,0 +1,108 @@ + + + + + + +0.9.9 API documenation: integer.hpp File Reference + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+
+
integer.hpp File Reference
+
+
+ +

GLM Core +More...

+ +

Go to the source code of this file.

+

Detailed Description

+

GLM Core

+ +

Definition in file integer.hpp.

+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00047_source.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00047_source.html new file mode 100644 index 00000000..e855d710 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00047_source.html @@ -0,0 +1,104 @@ + + + + + + +0.9.9 API documenation: integer.hpp Source File + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
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+ + + + + + +
+
+ + +
+ +
+ + +
+
+
+
integer.hpp
+
+
+Go to the documentation of this file.
1 
+
4 #pragma once
+
5 
+ + +
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00048.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00048.html new file mode 100644 index 00000000..781e6e55 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00048.html @@ -0,0 +1,141 @@ + + + + + + +0.9.9 API documenation: intersect.hpp File Reference + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+ +
+
intersect.hpp File Reference
+
+
+ +

GLM_GTX_intersect +More...

+ +

Go to the source code of this file.

+ + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<typename genType >
GLM_FUNC_DECL bool intersectLineSphere (genType const &point0, genType const &point1, genType const &sphereCenter, typename genType::value_type sphereRadius, genType &intersectionPosition1, genType &intersectionNormal1, genType &intersectionPosition2=genType(), genType &intersectionNormal2=genType())
 Compute the intersection of a line and a sphere. More...
 
template<typename genType >
GLM_FUNC_DECL bool intersectLineTriangle (genType const &orig, genType const &dir, genType const &vert0, genType const &vert1, genType const &vert2, genType &position)
 Compute the intersection of a line and a triangle. More...
 
template<typename genType >
GLM_FUNC_DECL bool intersectRayPlane (genType const &orig, genType const &dir, genType const &planeOrig, genType const &planeNormal, typename genType::value_type &intersectionDistance)
 Compute the intersection of a ray and a plane. More...
 
template<typename genType >
GLM_FUNC_DECL bool intersectRaySphere (genType const &rayStarting, genType const &rayNormalizedDirection, genType const &sphereCenter, typename genType::value_type const sphereRadiusSquered, typename genType::value_type &intersectionDistance)
 Compute the intersection distance of a ray and a sphere. More...
 
template<typename genType >
GLM_FUNC_DECL bool intersectRaySphere (genType const &rayStarting, genType const &rayNormalizedDirection, genType const &sphereCenter, const typename genType::value_type sphereRadius, genType &intersectionPosition, genType &intersectionNormal)
 Compute the intersection of a ray and a sphere. More...
 
template<typename genType >
GLM_FUNC_DECL bool intersectRayTriangle (genType const &orig, genType const &dir, genType const &vert0, genType const &vert1, genType const &vert2, genType &baryPosition)
 Compute the intersection of a ray and a triangle. More...
 
+

Detailed Description

+

GLM_GTX_intersect

+
See also
GLM Core (dependence)
+
+GLM_GTX_closest_point (dependence)
+ +

Definition in file intersect.hpp.

+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00048_source.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00048_source.html new file mode 100644 index 00000000..18928c74 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00048_source.html @@ -0,0 +1,167 @@ + + + + + + +0.9.9 API documenation: intersect.hpp Source File + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+
+
intersect.hpp
+
+
+Go to the documentation of this file.
1 
+
14 #pragma once
+
15 
+
16 // Dependency:
+
17 #include <cfloat>
+
18 #include <limits>
+
19 #include "../glm.hpp"
+
20 #include "../geometric.hpp"
+
21 #include "../gtx/closest_point.hpp"
+
22 #include "../gtx/vector_query.hpp"
+
23 
+
24 #ifndef GLM_ENABLE_EXPERIMENTAL
+
25 # error "GLM: GLM_GTX_closest_point is an experimetal extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
+
26 #endif
+
27 
+
28 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
+
29 # pragma message("GLM: GLM_GTX_closest_point extension included")
+
30 #endif
+
31 
+
32 namespace glm
+
33 {
+
36 
+
40  template <typename genType>
+
41  GLM_FUNC_DECL bool intersectRayPlane(
+
42  genType const & orig, genType const & dir,
+
43  genType const & planeOrig, genType const & planeNormal,
+
44  typename genType::value_type & intersectionDistance);
+
45 
+
48  template <typename genType>
+
49  GLM_FUNC_DECL bool intersectRayTriangle(
+
50  genType const & orig, genType const & dir,
+
51  genType const & vert0, genType const & vert1, genType const & vert2,
+
52  genType & baryPosition);
+
53 
+
56  template <typename genType>
+
57  GLM_FUNC_DECL bool intersectLineTriangle(
+
58  genType const & orig, genType const & dir,
+
59  genType const & vert0, genType const & vert1, genType const & vert2,
+
60  genType & position);
+
61 
+
65  template <typename genType>
+
66  GLM_FUNC_DECL bool intersectRaySphere(
+
67  genType const & rayStarting, genType const & rayNormalizedDirection,
+
68  genType const & sphereCenter, typename genType::value_type const sphereRadiusSquered,
+
69  typename genType::value_type & intersectionDistance);
+
70 
+
73  template <typename genType>
+
74  GLM_FUNC_DECL bool intersectRaySphere(
+
75  genType const & rayStarting, genType const & rayNormalizedDirection,
+
76  genType const & sphereCenter, const typename genType::value_type sphereRadius,
+
77  genType & intersectionPosition, genType & intersectionNormal);
+
78 
+
81  template <typename genType>
+
82  GLM_FUNC_DECL bool intersectLineSphere(
+
83  genType const & point0, genType const & point1,
+
84  genType const & sphereCenter, typename genType::value_type sphereRadius,
+
85  genType & intersectionPosition1, genType & intersectionNormal1,
+
86  genType & intersectionPosition2 = genType(), genType & intersectionNormal2 = genType());
+
87 
+
89 }//namespace glm
+
90 
+
91 #include "intersect.inl"
+
GLM_FUNC_DECL bool intersectRaySphere(genType const &rayStarting, genType const &rayNormalizedDirection, genType const &sphereCenter, const typename genType::value_type sphereRadius, genType &intersectionPosition, genType &intersectionNormal)
Compute the intersection of a ray and a sphere.
+
GLM_FUNC_DECL bool intersectRayPlane(genType const &orig, genType const &dir, genType const &planeOrig, genType const &planeNormal, typename genType::value_type &intersectionDistance)
Compute the intersection of a ray and a plane.
+
GLM_FUNC_DECL bool intersectLineTriangle(genType const &orig, genType const &dir, genType const &vert0, genType const &vert1, genType const &vert2, genType &position)
Compute the intersection of a line and a triangle.
+
GLM_FUNC_DECL bool intersectLineSphere(genType const &point0, genType const &point1, genType const &sphereCenter, typename genType::value_type sphereRadius, genType &intersectionPosition1, genType &intersectionNormal1, genType &intersectionPosition2=genType(), genType &intersectionNormal2=genType())
Compute the intersection of a line and a sphere.
+
Definition: _noise.hpp:11
+
GLM_FUNC_DECL bool intersectRayTriangle(genType const &orig, genType const &dir, genType const &vert0, genType const &vert1, genType const &vert2, genType &baryPosition)
Compute the intersection of a ray and a triangle.
+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00049.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00049.html new file mode 100644 index 00000000..075e13fa --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00049.html @@ -0,0 +1,114 @@ + + + + + + +0.9.9 API documenation: io.hpp File Reference + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+
+
io.hpp File Reference
+
+
+ +

GLM_GTX_io +More...

+ +

Go to the source code of this file.

+

Detailed Description

+

GLM_GTX_io

+
Author
Jan P Springer (regni.nosp@m.rpsj.nosp@m.@gmai.nosp@m.l.co.nosp@m.m)
+
See also
GLM Core (dependence)
+
+GLM_GTC_matrix_access (dependence)
+
+GLM_GTC_quaternion (dependence)
+ +

Definition in file io.hpp.

+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00049_source.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00049_source.html new file mode 100644 index 00000000..07d9168b --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00049_source.html @@ -0,0 +1,280 @@ + + + + + + +0.9.9 API documenation: io.hpp Source File + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+
+
io.hpp
+
+
+Go to the documentation of this file.
1 
+
20 #pragma once
+
21 
+
22 // Dependency:
+
23 #include "../glm.hpp"
+
24 #include "../gtx/quaternion.hpp"
+
25 
+
26 #ifndef GLM_ENABLE_EXPERIMENTAL
+
27 # error "GLM: GLM_GTX_io is an experimetal extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
+
28 #endif
+
29 
+
30 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
+
31 # pragma message("GLM: GLM_GTX_io extension included")
+
32 #endif
+
33 
+
34 #include <iosfwd> // std::basic_ostream<> (fwd)
+
35 #include <locale> // std::locale, std::locale::facet, std::locale::id
+
36 #include <utility> // std::pair<>
+
37 
+
38 namespace glm
+
39 {
+
42 
+
43  namespace io
+
44  {
+
45  enum order_type { column_major, row_major};
+
46 
+
47  template <typename CTy>
+
48  class format_punct : public std::locale::facet
+
49  {
+
50  typedef CTy char_type;
+
51 
+
52  public:
+
53 
+
54  static std::locale::id id;
+
55 
+
56  bool formatted;
+
57  unsigned precision;
+
58  unsigned width;
+
59  char_type separator;
+
60  char_type delim_left;
+
61  char_type delim_right;
+
62  char_type space;
+
63  char_type newline;
+
64  order_type order;
+
65 
+
66  GLM_FUNC_DECL explicit format_punct(size_t a = 0);
+
67  GLM_FUNC_DECL explicit format_punct(format_punct const&);
+
68  };
+
69 
+
70  template <typename CTy, typename CTr = std::char_traits<CTy> >
+
71  class basic_state_saver {
+
72 
+
73  public:
+
74 
+
75  GLM_FUNC_DECL explicit basic_state_saver(std::basic_ios<CTy,CTr>&);
+
76  GLM_FUNC_DECL ~basic_state_saver();
+
77 
+
78  private:
+
79 
+
80  typedef ::std::basic_ios<CTy,CTr> state_type;
+
81  typedef typename state_type::char_type char_type;
+
82  typedef ::std::ios_base::fmtflags flags_type;
+
83  typedef ::std::streamsize streamsize_type;
+
84  typedef ::std::locale const locale_type;
+
85 
+
86  state_type& state_;
+
87  flags_type flags_;
+
88  streamsize_type precision_;
+
89  streamsize_type width_;
+
90  char_type fill_;
+
91  locale_type locale_;
+
92 
+
93  GLM_FUNC_DECL basic_state_saver& operator=(basic_state_saver const&);
+
94  };
+
95 
+
96  typedef basic_state_saver<char> state_saver;
+
97  typedef basic_state_saver<wchar_t> wstate_saver;
+
98 
+
99  template <typename CTy, typename CTr = std::char_traits<CTy> >
+
100  class basic_format_saver
+
101  {
+
102  public:
+
103 
+
104  GLM_FUNC_DECL explicit basic_format_saver(std::basic_ios<CTy,CTr>&);
+
105  GLM_FUNC_DECL ~basic_format_saver();
+
106 
+
107  private:
+
108 
+
109  basic_state_saver<CTy> const bss_;
+
110 
+
111  GLM_FUNC_DECL basic_format_saver& operator=(basic_format_saver const&);
+
112  };
+
113 
+
114  typedef basic_format_saver<char> format_saver;
+
115  typedef basic_format_saver<wchar_t> wformat_saver;
+
116 
+
117  struct precision
+
118  {
+
119  unsigned value;
+
120 
+
121  GLM_FUNC_DECL explicit precision(unsigned);
+
122  };
+
123 
+
124  struct width
+
125  {
+
126  unsigned value;
+
127 
+
128  GLM_FUNC_DECL explicit width(unsigned);
+
129  };
+
130 
+
131  template <typename CTy>
+
132  struct delimeter
+
133  {
+
134  CTy value[3];
+
135 
+
136  GLM_FUNC_DECL explicit delimeter(CTy /* left */, CTy /* right */, CTy /* separator */ = ',');
+
137  };
+
138 
+
139  struct order
+
140  {
+
141  order_type value;
+
142 
+
143  GLM_FUNC_DECL explicit order(order_type);
+
144  };
+
145 
+
146  // functions, inlined (inline)
+
147 
+
148  template <typename FTy, typename CTy, typename CTr>
+
149  FTy const& get_facet(std::basic_ios<CTy,CTr>&);
+
150  template <typename FTy, typename CTy, typename CTr>
+
151  std::basic_ios<CTy,CTr>& formatted(std::basic_ios<CTy,CTr>&);
+
152  template <typename FTy, typename CTy, typename CTr>
+
153  std::basic_ios<CTy,CTr>& unformattet(std::basic_ios<CTy,CTr>&);
+
154 
+
155  template <typename CTy, typename CTr>
+
156  std::basic_ostream<CTy, CTr>& operator<<(std::basic_ostream<CTy, CTr>&, precision const&);
+
157  template <typename CTy, typename CTr>
+
158  std::basic_ostream<CTy, CTr>& operator<<(std::basic_ostream<CTy, CTr>&, width const&);
+
159  template <typename CTy, typename CTr>
+
160  std::basic_ostream<CTy, CTr>& operator<<(std::basic_ostream<CTy, CTr>&, delimeter<CTy> const&);
+
161  template <typename CTy, typename CTr>
+
162  std::basic_ostream<CTy, CTr>& operator<<(std::basic_ostream<CTy, CTr>&, order const&);
+
163  }//namespace io
+
164 
+
165  template <typename CTy, typename CTr, typename T, precision P>
+
166  GLM_FUNC_DECL std::basic_ostream<CTy,CTr>& operator<<(std::basic_ostream<CTy,CTr>&, tquat<T,P> const&);
+
167  template <typename CTy, typename CTr, typename T, precision P>
+
168  GLM_FUNC_DECL std::basic_ostream<CTy,CTr>& operator<<(std::basic_ostream<CTy,CTr>&, tvec1<T,P> const&);
+
169  template <typename CTy, typename CTr, typename T, precision P>
+
170  GLM_FUNC_DECL std::basic_ostream<CTy,CTr>& operator<<(std::basic_ostream<CTy,CTr>&, tvec2<T,P> const&);
+
171  template <typename CTy, typename CTr, typename T, precision P>
+
172  GLM_FUNC_DECL std::basic_ostream<CTy,CTr>& operator<<(std::basic_ostream<CTy,CTr>&, tvec3<T,P> const&);
+
173  template <typename CTy, typename CTr, typename T, precision P>
+
174  GLM_FUNC_DECL std::basic_ostream<CTy,CTr>& operator<<(std::basic_ostream<CTy,CTr>&, tvec4<T,P> const&);
+
175  template <typename CTy, typename CTr, typename T, precision P>
+
176  GLM_FUNC_DECL std::basic_ostream<CTy,CTr>& operator<<(std::basic_ostream<CTy,CTr>&, tmat2x2<T,P> const&);
+
177  template <typename CTy, typename CTr, typename T, precision P>
+
178  GLM_FUNC_DECL std::basic_ostream<CTy,CTr>& operator<<(std::basic_ostream<CTy,CTr>&, tmat2x3<T,P> const&);
+
179  template <typename CTy, typename CTr, typename T, precision P>
+
180  GLM_FUNC_DECL std::basic_ostream<CTy,CTr>& operator<<(std::basic_ostream<CTy,CTr>&, tmat2x4<T,P> const&);
+
181  template <typename CTy, typename CTr, typename T, precision P>
+
182  GLM_FUNC_DECL std::basic_ostream<CTy,CTr>& operator<<(std::basic_ostream<CTy,CTr>&, tmat3x2<T,P> const&);
+
183  template <typename CTy, typename CTr, typename T, precision P>
+
184  GLM_FUNC_DECL std::basic_ostream<CTy,CTr>& operator<<(std::basic_ostream<CTy,CTr>&, tmat3x3<T,P> const&);
+
185  template <typename CTy, typename CTr, typename T, precision P>
+
186  GLM_FUNC_DECL std::basic_ostream<CTy,CTr>& operator<<(std::basic_ostream<CTy,CTr>&, tmat3x4<T,P> const&);
+
187  template <typename CTy, typename CTr, typename T, precision P>
+
188  GLM_FUNC_DECL std::basic_ostream<CTy,CTr>& operator<<(std::basic_ostream<CTy,CTr>&, tmat4x2<T,P> const&);
+
189  template <typename CTy, typename CTr, typename T, precision P>
+
190  GLM_FUNC_DECL std::basic_ostream<CTy,CTr>& operator<<(std::basic_ostream<CTy,CTr>&, tmat4x3<T,P> const&);
+
191  template <typename CTy, typename CTr, typename T, precision P>
+
192  GLM_FUNC_DECL std::basic_ostream<CTy,CTr>& operator<<(std::basic_ostream<CTy,CTr>&, tmat4x4<T,P> const&);
+
193 
+
194  template <typename CTy, typename CTr, typename T, precision P>
+
195  GLM_FUNC_DECL std::basic_ostream<CTy,CTr> & operator<<(std::basic_ostream<CTy,CTr> &,
+
196  std::pair<tmat4x4<T,P> const, tmat4x4<T,P> const> const &);
+
197 
+
199 }//namespace glm
+
200 
+
201 #include "io.inl"
+
Definition: _noise.hpp:11
+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00050.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00050.html new file mode 100644 index 00000000..985604a2 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00050.html @@ -0,0 +1,123 @@ + + + + + + +0.9.9 API documenation: log_base.hpp File Reference + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+ +
+
log_base.hpp File Reference
+
+
+ +

GLM_GTX_log_base +More...

+ +

Go to the source code of this file.

+ + + + + + + + + + +

+Functions

template<typename genType >
GLM_FUNC_DECL genType log (genType const &x, genType const &base)
 Logarithm for any base. More...
 
template<typename T , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< T, P > sign (vecType< T, P > const &x, vecType< T, P > const &base)
 Logarithm for any base. More...
 
+

Detailed Description

+

GLM_GTX_log_base

+
See also
GLM Core (dependence)
+ +

Definition in file log_base.hpp.

+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00050_source.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00050_source.html new file mode 100644 index 00000000..4395c263 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00050_source.html @@ -0,0 +1,132 @@ + + + + + + +0.9.9 API documenation: log_base.hpp Source File + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + + + +
+
+ + +
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+ + +
+
+
+
log_base.hpp
+
+
+Go to the documentation of this file.
1 
+
13 #pragma once
+
14 
+
15 // Dependency:
+
16 #include "../glm.hpp"
+
17 
+
18 #ifndef GLM_ENABLE_EXPERIMENTAL
+
19 # error "GLM: GLM_GTX_log_base is an experimetal extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
+
20 #endif
+
21 
+
22 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
+
23 # pragma message("GLM: GLM_GTX_log_base extension included")
+
24 #endif
+
25 
+
26 namespace glm
+
27 {
+
30 
+
33  template <typename genType>
+
34  GLM_FUNC_DECL genType log(
+
35  genType const & x,
+
36  genType const & base);
+
37 
+
40  template <typename T, precision P, template <typename, precision> class vecType>
+
41  GLM_FUNC_DECL vecType<T, P> sign(
+
42  vecType<T, P> const & x,
+
43  vecType<T, P> const & base);
+
44 
+
46 }//namespace glm
+
47 
+
48 #include "log_base.inl"
+
GLM_FUNC_DECL genType log(genType const &x, genType const &base)
Logarithm for any base.
+
GLM_FUNC_DECL vecType< T, P > sign(vecType< T, P > const &x, vecType< T, P > const &base)
Logarithm for any base.
+
Definition: _noise.hpp:11
+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00051_source.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00051_source.html new file mode 100644 index 00000000..5ceda447 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00051_source.html @@ -0,0 +1,2515 @@ + + + + + + +0.9.9 API documenation: man.doxy Source File + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + + + +
+
+ + +
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+
+
+
man.doxy
+
+
+
1 # Doxyfile 1.8.10
+
2 
+
3 # This file describes the settings to be used by the documentation system
+
4 # doxygen (www.doxygen.org) for a project.
+
5 #
+
6 # All text after a double hash (##) is considered a comment and is placed in
+
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+
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+
9 # All text after a single hash (#) is considered a comment and will be ignored.
+
10 # The format is:
+
11 # TAG = value [value, ...]
+
12 # For lists, items can also be appended using:
+
13 # TAG += value [value, ...]
+
14 # Values that contain spaces should be placed between quotes (\" \").
+
15 
+
16 #---------------------------------------------------------------------------
+
17 # Project related configuration options
+
18 #---------------------------------------------------------------------------
+
19 
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20 # This tag specifies the encoding used for all characters in the config file
+
21 # that follow. The default is UTF-8 which is also the encoding used for all text
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22 # before the first occurrence of this tag. Doxygen uses libiconv (or the iconv
+
23 # built into libc) for the transcoding. See http://www.gnu.org/software/libiconv
+
24 # for the list of possible encodings.
+
25 # The default value is: UTF-8.
+
26 
+
27 DOXYFILE_ENCODING = UTF-8
+
28 
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29 # The PROJECT_NAME tag is a single word (or a sequence of words surrounded by
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30 # double-quotes, unless you are using Doxywizard) that should identify the
+
31 # project for which the documentation is generated. This name is used in the
+
32 # title of most generated pages and in a few other places.
+
33 # The default value is: My Project.
+
34 
+
35 PROJECT_NAME = "0.9.9 API documenation"
+
36 
+
37 # The PROJECT_NUMBER tag can be used to enter a project or revision number. This
+
38 # could be handy for archiving the generated documentation or if some version
+
39 # control system is used.
+
40 
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41 PROJECT_NUMBER =
+
42 
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43 # Using the PROJECT_BRIEF tag one can provide an optional one line description
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44 # for a project that appears at the top of each page and should give viewer a
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45 # quick idea about the purpose of the project. Keep the description short.
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46 
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47 PROJECT_BRIEF =
+
48 
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49 # With the PROJECT_LOGO tag one can specify a logo or an icon that is included
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50 # in the documentation. The maximum height of the logo should not exceed 55
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51 # pixels and the maximum width should not exceed 200 pixels. Doxygen will copy
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52 # the logo to the output directory.
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53 
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54 PROJECT_LOGO = G:/Source/G-Truc/glm/doc/logo.png
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55 
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57 # into which the generated documentation will be written. If a relative path is
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58 # entered, it will be relative to the location where doxygen was started. If
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59 # left blank the current directory will be used.
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60 
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61 OUTPUT_DIRECTORY = .
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62 
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63 # If the CREATE_SUBDIRS tag is set to YES then doxygen will create 4096 sub-
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64 # directories (in 2 levels) under the output directory of each output format and
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65 # will distribute the generated files over these directories. Enabling this
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66 # option can be useful when feeding doxygen a huge amount of source files, where
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67 # putting all generated files in the same directory would otherwise causes
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68 # performance problems for the file system.
+
69 # The default value is: NO.
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70 
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71 CREATE_SUBDIRS = NO
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72 
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73 # If the ALLOW_UNICODE_NAMES tag is set to YES, doxygen will allow non-ASCII
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74 # characters to appear in the names of generated files. If set to NO, non-ASCII
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75 # characters will be escaped, for example _xE3_x81_x84 will be used for Unicode
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76 # U+3044.
+
77 # The default value is: NO.
+
78 
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79 ALLOW_UNICODE_NAMES = NO
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80 
+
81 # The OUTPUT_LANGUAGE tag is used to specify the language in which all
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82 # documentation generated by doxygen is written. Doxygen will use this
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83 # information to generate all constant output in the proper language.
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88 # Korean, Korean-en (Korean with English messages), Latvian, Lithuanian,
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89 # Macedonian, Norwegian, Persian (Farsi), Polish, Portuguese, Romanian, Russian,
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90 # Serbian, Serbian-Cyrillic, Slovak, Slovene, Spanish, Swedish, Turkish,
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91 # Ukrainian and Vietnamese.
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92 # The default value is: English.
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93 
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94 OUTPUT_LANGUAGE = English
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95 
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96 # If the BRIEF_MEMBER_DESC tag is set to YES, doxygen will include brief member
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97 # descriptions after the members that are listed in the file and class
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98 # documentation (similar to Javadoc). Set to NO to disable this.
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99 # The default value is: YES.
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100 
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101 BRIEF_MEMBER_DESC = YES
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102 
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103 # If the REPEAT_BRIEF tag is set to YES, doxygen will prepend the brief
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104 # description of a member or function before the detailed description
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105 #
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106 # Note: If both HIDE_UNDOC_MEMBERS and BRIEF_MEMBER_DESC are set to NO, the
+
107 # brief descriptions will be completely suppressed.
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108 # The default value is: YES.
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109 
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110 REPEAT_BRIEF = YES
+
111 
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112 # This tag implements a quasi-intelligent brief description abbreviator that is
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113 # used to form the text in various listings. Each string in this list, if found
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114 # as the leading text of the brief description, will be stripped from the text
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115 # and the result, after processing the whole list, is used as the annotated
+
116 # text. Otherwise, the brief description is used as-is. If left blank, the
+
117 # following values are used ($name is automatically replaced with the name of
+
118 # the entity):The $name class, The $name widget, The $name file, is, provides,
+
119 # specifies, contains, represents, a, an and the.
+
120 
+
121 ABBREVIATE_BRIEF = "The $name class " \
+
122  "The $name widget " \
+
123  "The $name file " \
+
124  is \
+
125  provides \
+
126  specifies \
+
127  contains \
+
128  represents \
+
129  a \
+
130  an \
+
131  the
+
132 
+
133 # If the ALWAYS_DETAILED_SEC and REPEAT_BRIEF tags are both set to YES then
+
134 # doxygen will generate a detailed section even if there is only a brief
+
135 # description.
+
136 # The default value is: NO.
+
137 
+
138 ALWAYS_DETAILED_SEC = NO
+
139 
+
140 # If the INLINE_INHERITED_MEMB tag is set to YES, doxygen will show all
+
141 # inherited members of a class in the documentation of that class as if those
+
142 # members were ordinary class members. Constructors, destructors and assignment
+
143 # operators of the base classes will not be shown.
+
144 # The default value is: NO.
+
145 
+
146 INLINE_INHERITED_MEMB = NO
+
147 
+
148 # If the FULL_PATH_NAMES tag is set to YES, doxygen will prepend the full path
+
149 # before files name in the file list and in the header files. If set to NO the
+
150 # shortest path that makes the file name unique will be used
+
151 # The default value is: YES.
+
152 
+
153 FULL_PATH_NAMES = NO
+
154 
+
155 # The STRIP_FROM_PATH tag can be used to strip a user-defined part of the path.
+
156 # Stripping is only done if one of the specified strings matches the left-hand
+
157 # part of the path. The tag can be used to show relative paths in the file list.
+
158 # If left blank the directory from which doxygen is run is used as the path to
+
159 # strip.
+
160 #
+
161 # Note that you can specify absolute paths here, but also relative paths, which
+
162 # will be relative from the directory where doxygen is started.
+
163 # This tag requires that the tag FULL_PATH_NAMES is set to YES.
+
164 
+
165 STRIP_FROM_PATH = "C:/Documents and Settings/Groove/ "
+
166 
+
167 # The STRIP_FROM_INC_PATH tag can be used to strip a user-defined part of the
+
168 # path mentioned in the documentation of a class, which tells the reader which
+
169 # header file to include in order to use a class. If left blank only the name of
+
170 # the header file containing the class definition is used. Otherwise one should
+
171 # specify the list of include paths that are normally passed to the compiler
+
172 # using the -I flag.
+
173 
+
174 STRIP_FROM_INC_PATH =
+
175 
+
176 # If the SHORT_NAMES tag is set to YES, doxygen will generate much shorter (but
+
177 # less readable) file names. This can be useful is your file systems doesn't
+
178 # support long names like on DOS, Mac, or CD-ROM.
+
179 # The default value is: NO.
+
180 
+
181 SHORT_NAMES = YES
+
182 
+
183 # If the JAVADOC_AUTOBRIEF tag is set to YES then doxygen will interpret the
+
184 # first line (until the first dot) of a Javadoc-style comment as the brief
+
185 # description. If set to NO, the Javadoc-style will behave just like regular Qt-
+
186 # style comments (thus requiring an explicit @brief command for a brief
+
187 # description.)
+
188 # The default value is: NO.
+
189 
+
190 JAVADOC_AUTOBRIEF = YES
+
191 
+
192 # If the QT_AUTOBRIEF tag is set to YES then doxygen will interpret the first
+
193 # line (until the first dot) of a Qt-style comment as the brief description. If
+
194 # set to NO, the Qt-style will behave just like regular Qt-style comments (thus
+
195 # requiring an explicit \brief command for a brief description.)
+
196 # The default value is: NO.
+
197 
+
198 QT_AUTOBRIEF = NO
+
199 
+
200 # The MULTILINE_CPP_IS_BRIEF tag can be set to YES to make doxygen treat a
+
201 # multi-line C++ special comment block (i.e. a block of
+
202 # a brief description. This used to be the default behavior. The new default is
+
203 # to treat a multi-line C++ comment block as a detailed description. Set this
+
204 # tag to YES if you prefer the old behavior instead.
+
205 #
+
206 # Note that setting this tag to YES also means that rational rose comments are
+
207 # not recognized any more.
+
208 # The default value is: NO.
+
209 
+
210 MULTILINE_CPP_IS_BRIEF = NO
+
211 
+
212 # If the INHERIT_DOCS tag is set to YES then an undocumented member inherits the
+
213 # documentation from any documented member that it re-implements.
+
214 # The default value is: YES.
+
215 
+
216 INHERIT_DOCS = YES
+
217 
+
218 # If the SEPARATE_MEMBER_PAGES tag is set to YES then doxygen will produce a new
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219 # page for each member. If set to NO, the documentation of a member will be part
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220 # of the file/class/namespace that contains it.
+
221 # The default value is: NO.
+
222 
+
223 SEPARATE_MEMBER_PAGES = NO
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224 
+
225 # The TAB_SIZE tag can be used to set the number of spaces in a tab. Doxygen
+
226 # uses this value to replace tabs by spaces in code fragments.
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227 # Minimum value: 1, maximum value: 16, default value: 4.
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228 
+
229 TAB_SIZE = 8
+
230 
+
231 # This tag can be used to specify a number of aliases that act as commands in
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232 # the documentation. An alias has the form:
+
233 # name=value
+
234 # For example adding
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235 # "sideeffect=@par Side Effects:\n"
+
236 # will allow you to put the command \sideeffect (or @sideeffect) in the
+
237 # documentation, which will result in a user-defined paragraph with heading
+
238 # "Side Effects:". You can put \n's in the value part of an alias to insert
+
239 # newlines.
+
240 
+
241 ALIASES =
+
242 
+
243 # This tag can be used to specify a number of word-keyword mappings (TCL only).
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244 # A mapping has the form "name=value". For example adding "class=itcl::class"
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245 # will allow you to use the command class in the itcl::class meaning.
+
246 
+
247 TCL_SUBST =
+
248 
+
249 # Set the OPTIMIZE_OUTPUT_FOR_C tag to YES if your project consists of C sources
+
250 # only. Doxygen will then generate output that is more tailored for C. For
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251 # instance, some of the names that are used will be different. The list of all
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252 # members will be omitted, etc.
+
253 # The default value is: NO.
+
254 
+
255 OPTIMIZE_OUTPUT_FOR_C = NO
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256 
+
257 # Set the OPTIMIZE_OUTPUT_JAVA tag to YES if your project consists of Java or
+
258 # Python sources only. Doxygen will then generate output that is more tailored
+
259 # for that language. For instance, namespaces will be presented as packages,
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260 # qualified scopes will look different, etc.
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261 # The default value is: NO.
+
262 
+
263 OPTIMIZE_OUTPUT_JAVA = NO
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264 
+
265 # Set the OPTIMIZE_FOR_FORTRAN tag to YES if your project consists of Fortran
+
266 # sources. Doxygen will then generate output that is tailored for Fortran.
+
267 # The default value is: NO.
+
268 
+
269 OPTIMIZE_FOR_FORTRAN = NO
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270 
+
271 # Set the OPTIMIZE_OUTPUT_VHDL tag to YES if your project consists of VHDL
+
272 # sources. Doxygen will then generate output that is tailored for VHDL.
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273 # The default value is: NO.
+
274 
+
275 OPTIMIZE_OUTPUT_VHDL = NO
+
276 
+
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+
278 # parses. With this tag you can assign which parser to use for a given
+
279 # extension. Doxygen has a built-in mapping, but you can override or extend it
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281 # language is one of the parsers supported by doxygen: IDL, Java, Javascript,
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282 # C#, C, C++, D, PHP, Objective-C, Python, Fortran (fixed format Fortran:
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283 # FortranFixed, free formatted Fortran: FortranFree, unknown formatted Fortran:
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285 # or free formatted code, this is the default for Fortran type files), VHDL. For
+
286 # instance to make doxygen treat .inc files as Fortran files (default is PHP),
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287 # and .f files as C (default is Fortran), use: inc=Fortran f=C.
+
288 #
+
289 # Note: For files without extension you can use no_extension as a placeholder.
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290 #
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291 # Note that for custom extensions you also need to set FILE_PATTERNS otherwise
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292 # the files are not read by doxygen.
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293 
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294 EXTENSION_MAPPING =
+
295 
+
296 # If the MARKDOWN_SUPPORT tag is enabled then doxygen pre-processes all comments
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297 # according to the Markdown format, which allows for more readable
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298 # documentation. See http://daringfireball.net/projects/markdown/ for details.
+
299 # The output of markdown processing is further processed by doxygen, so you can
+
300 # mix doxygen, HTML, and XML commands with Markdown formatting. Disable only in
+
301 # case of backward compatibilities issues.
+
302 # The default value is: YES.
+
303 
+
304 MARKDOWN_SUPPORT = YES
+
305 
+
306 # When enabled doxygen tries to link words that correspond to documented
+
307 # classes, or namespaces to their corresponding documentation. Such a link can
+
308 # be prevented in individual cases by putting a % sign in front of the word or
+
309 # globally by setting AUTOLINK_SUPPORT to NO.
+
310 # The default value is: YES.
+
311 
+
312 AUTOLINK_SUPPORT = YES
+
313 
+
314 # If you use STL classes (i.e. std::string, std::vector, etc.) but do not want
+
315 # to include (a tag file for) the STL sources as input, then you should set this
+
316 # tag to YES in order to let doxygen match functions declarations and
+
317 # definitions whose arguments contain STL classes (e.g. func(std::string);
+
318 # versus func(std::string) {}). This also make the inheritance and collaboration
+
319 # diagrams that involve STL classes more complete and accurate.
+
320 # The default value is: NO.
+
321 
+
322 BUILTIN_STL_SUPPORT = NO
+
323 
+
324 # If you use Microsoft's C++/CLI language, you should set this option to YES to
+
325 # enable parsing support.
+
326 # The default value is: NO.
+
327 
+
328 CPP_CLI_SUPPORT = NO
+
329 
+
330 # Set the SIP_SUPPORT tag to YES if your project consists of sip (see:
+
331 # http://www.riverbankcomputing.co.uk/software/sip/intro) sources only. Doxygen
+
332 # will parse them like normal C++ but will assume all classes use public instead
+
333 # of private inheritance when no explicit protection keyword is present.
+
334 # The default value is: NO.
+
335 
+
336 SIP_SUPPORT = NO
+
337 
+
338 # For Microsoft's IDL there are propget and propput attributes to indicate
+
339 # getter and setter methods for a property. Setting this option to YES will make
+
340 # doxygen to replace the get and set methods by a property in the documentation.
+
341 # This will only work if the methods are indeed getting or setting a simple
+
342 # type. If this is not the case, or you want to show the methods anyway, you
+
343 # should set this option to NO.
+
344 # The default value is: YES.
+
345 
+
346 IDL_PROPERTY_SUPPORT = YES
+
347 
+
348 # If member grouping is used in the documentation and the DISTRIBUTE_GROUP_DOC
+
349 # tag is set to YES then doxygen will reuse the documentation of the first
+
350 # member in the group (if any) for the other members of the group. By default
+
351 # all members of a group must be documented explicitly.
+
352 # The default value is: NO.
+
353 
+
354 DISTRIBUTE_GROUP_DOC = NO
+
355 
+
356 # If one adds a struct or class to a group and this option is enabled, then also
+
357 # any nested class or struct is added to the same group. By default this option
+
358 # is disabled and one has to add nested compounds explicitly via \ingroup.
+
359 # The default value is: NO.
+
360 
+
361 GROUP_NESTED_COMPOUNDS = NO
+
362 
+
363 # Set the SUBGROUPING tag to YES to allow class member groups of the same type
+
364 # (for instance a group of public functions) to be put as a subgroup of that
+
365 # type (e.g. under the Public Functions section). Set it to NO to prevent
+
366 # subgrouping. Alternatively, this can be done per class using the
+
367 # \nosubgrouping command.
+
368 # The default value is: YES.
+
369 
+
370 SUBGROUPING = NO
+
371 
+
372 # When the INLINE_GROUPED_CLASSES tag is set to YES, classes, structs and unions
+
373 # are shown inside the group in which they are included (e.g. using \ingroup)
+
374 # instead of on a separate page (for HTML and Man pages) or section (for LaTeX
+
375 # and RTF).
+
376 #
+
377 # Note that this feature does not work in combination with
+
378 # SEPARATE_MEMBER_PAGES.
+
379 # The default value is: NO.
+
380 
+
381 INLINE_GROUPED_CLASSES = NO
+
382 
+
383 # When the INLINE_SIMPLE_STRUCTS tag is set to YES, structs, classes, and unions
+
384 # with only public data fields or simple typedef fields will be shown inline in
+
385 # the documentation of the scope in which they are defined (i.e. file,
+
386 # namespace, or group documentation), provided this scope is documented. If set
+
387 # to NO, structs, classes, and unions are shown on a separate page (for HTML and
+
388 # Man pages) or section (for LaTeX and RTF).
+
389 # The default value is: NO.
+
390 
+
391 INLINE_SIMPLE_STRUCTS = NO
+
392 
+
393 # When TYPEDEF_HIDES_STRUCT tag is enabled, a typedef of a struct, union, or
+
394 # enum is documented as struct, union, or enum with the name of the typedef. So
+
395 # typedef struct TypeS {} TypeT, will appear in the documentation as a struct
+
396 # with name TypeT. When disabled the typedef will appear as a member of a file,
+
397 # namespace, or class. And the struct will be named TypeS. This can typically be
+
398 # useful for C code in case the coding convention dictates that all compound
+
399 # types are typedef'ed and only the typedef is referenced, never the tag name.
+
400 # The default value is: NO.
+
401 
+
402 TYPEDEF_HIDES_STRUCT = NO
+
403 
+
404 # The size of the symbol lookup cache can be set using LOOKUP_CACHE_SIZE. This
+
405 # cache is used to resolve symbols given their name and scope. Since this can be
+
406 # an expensive process and often the same symbol appears multiple times in the
+
407 # code, doxygen keeps a cache of pre-resolved symbols. If the cache is too small
+
408 # doxygen will become slower. If the cache is too large, memory is wasted. The
+
409 # cache size is given by this formula: 2^(16+LOOKUP_CACHE_SIZE). The valid range
+
410 # is 0..9, the default is 0, corresponding to a cache size of 2^16=65536
+
411 # symbols. At the end of a run doxygen will report the cache usage and suggest
+
412 # the optimal cache size from a speed point of view.
+
413 # Minimum value: 0, maximum value: 9, default value: 0.
+
414 
+
415 LOOKUP_CACHE_SIZE = 0
+
416 
+
417 #---------------------------------------------------------------------------
+
418 # Build related configuration options
+
419 #---------------------------------------------------------------------------
+
420 
+
421 # If the EXTRACT_ALL tag is set to YES, doxygen will assume all entities in
+
422 # documentation are documented, even if no documentation was available. Private
+
423 # class members and static file members will be hidden unless the
+
424 # EXTRACT_PRIVATE respectively EXTRACT_STATIC tags are set to YES.
+
425 # Note: This will also disable the warnings about undocumented members that are
+
426 # normally produced when WARNINGS is set to YES.
+
427 # The default value is: NO.
+
428 
+
429 EXTRACT_ALL = NO
+
430 
+
431 # If the EXTRACT_PRIVATE tag is set to YES, all private members of a class will
+
432 # be included in the documentation.
+
433 # The default value is: NO.
+
434 
+
435 EXTRACT_PRIVATE = NO
+
436 
+
437 # If the EXTRACT_PACKAGE tag is set to YES, all members with package or internal
+
438 # scope will be included in the documentation.
+
439 # The default value is: NO.
+
440 
+
441 EXTRACT_PACKAGE = NO
+
442 
+
443 # If the EXTRACT_STATIC tag is set to YES, all static members of a file will be
+
444 # included in the documentation.
+
445 # The default value is: NO.
+
446 
+
447 EXTRACT_STATIC = YES
+
448 
+
449 # If the EXTRACT_LOCAL_CLASSES tag is set to YES, classes (and structs) defined
+
450 # locally in source files will be included in the documentation. If set to NO,
+
451 # only classes defined in header files are included. Does not have any effect
+
452 # for Java sources.
+
453 # The default value is: YES.
+
454 
+
455 EXTRACT_LOCAL_CLASSES = NO
+
456 
+
457 # This flag is only useful for Objective-C code. If set to YES, local methods,
+
458 # which are defined in the implementation section but not in the interface are
+
459 # included in the documentation. If set to NO, only methods in the interface are
+
460 # included.
+
461 # The default value is: NO.
+
462 
+
463 EXTRACT_LOCAL_METHODS = NO
+
464 
+
465 # If this flag is set to YES, the members of anonymous namespaces will be
+
466 # extracted and appear in the documentation as a namespace called
+
467 # 'anonymous_namespace{file}', where file will be replaced with the base name of
+
468 # the file that contains the anonymous namespace. By default anonymous namespace
+
469 # are hidden.
+
470 # The default value is: NO.
+
471 
+
472 EXTRACT_ANON_NSPACES = NO
+
473 
+
474 # If the HIDE_UNDOC_MEMBERS tag is set to YES, doxygen will hide all
+
475 # undocumented members inside documented classes or files. If set to NO these
+
476 # members will be included in the various overviews, but no documentation
+
477 # section is generated. This option has no effect if EXTRACT_ALL is enabled.
+
478 # The default value is: NO.
+
479 
+
480 HIDE_UNDOC_MEMBERS = YES
+
481 
+
482 # If the HIDE_UNDOC_CLASSES tag is set to YES, doxygen will hide all
+
483 # undocumented classes that are normally visible in the class hierarchy. If set
+
484 # to NO, these classes will be included in the various overviews. This option
+
485 # has no effect if EXTRACT_ALL is enabled.
+
486 # The default value is: NO.
+
487 
+
488 HIDE_UNDOC_CLASSES = YES
+
489 
+
490 # If the HIDE_FRIEND_COMPOUNDS tag is set to YES, doxygen will hide all friend
+
491 # (class|struct|union) declarations. If set to NO, these declarations will be
+
492 # included in the documentation.
+
493 # The default value is: NO.
+
494 
+
495 HIDE_FRIEND_COMPOUNDS = YES
+
496 
+
497 # If the HIDE_IN_BODY_DOCS tag is set to YES, doxygen will hide any
+
498 # documentation blocks found inside the body of a function. If set to NO, these
+
499 # blocks will be appended to the function's detailed documentation block.
+
500 # The default value is: NO.
+
501 
+
502 HIDE_IN_BODY_DOCS = YES
+
503 
+
504 # The INTERNAL_DOCS tag determines if documentation that is typed after a
+
505 # \internal command is included. If the tag is set to NO then the documentation
+
506 # will be excluded. Set it to YES to include the internal documentation.
+
507 # The default value is: NO.
+
508 
+
509 INTERNAL_DOCS = NO
+
510 
+
511 # If the CASE_SENSE_NAMES tag is set to NO then doxygen will only generate file
+
512 # names in lower-case letters. If set to YES, upper-case letters are also
+
513 # allowed. This is useful if you have classes or files whose names only differ
+
514 # in case and if your file system supports case sensitive file names. Windows
+
515 # and Mac users are advised to set this option to NO.
+
516 # The default value is: system dependent.
+
517 
+
518 CASE_SENSE_NAMES = YES
+
519 
+
520 # If the HIDE_SCOPE_NAMES tag is set to NO then doxygen will show members with
+
521 # their full class and namespace scopes in the documentation. If set to YES, the
+
522 # scope will be hidden.
+
523 # The default value is: NO.
+
524 
+
525 HIDE_SCOPE_NAMES = YES
+
526 
+
527 # If the HIDE_COMPOUND_REFERENCE tag is set to NO (default) then doxygen will
+
528 # append additional text to a page's title, such as Class Reference. If set to
+
529 # YES the compound reference will be hidden.
+
530 # The default value is: NO.
+
531 
+
532 HIDE_COMPOUND_REFERENCE= NO
+
533 
+
534 # If the SHOW_INCLUDE_FILES tag is set to YES then doxygen will put a list of
+
535 # the files that are included by a file in the documentation of that file.
+
536 # The default value is: YES.
+
537 
+
538 SHOW_INCLUDE_FILES = NO
+
539 
+
540 # If the SHOW_GROUPED_MEMB_INC tag is set to YES then Doxygen will add for each
+
541 # grouped member an include statement to the documentation, telling the reader
+
542 # which file to include in order to use the member.
+
543 # The default value is: NO.
+
544 
+
545 SHOW_GROUPED_MEMB_INC = NO
+
546 
+
547 # If the FORCE_LOCAL_INCLUDES tag is set to YES then doxygen will list include
+
548 # files with double quotes in the documentation rather than with sharp brackets.
+
549 # The default value is: NO.
+
550 
+
551 FORCE_LOCAL_INCLUDES = NO
+
552 
+
553 # If the INLINE_INFO tag is set to YES then a tag [inline] is inserted in the
+
554 # documentation for inline members.
+
555 # The default value is: YES.
+
556 
+
557 INLINE_INFO = NO
+
558 
+
559 # If the SORT_MEMBER_DOCS tag is set to YES then doxygen will sort the
+
560 # (detailed) documentation of file and class members alphabetically by member
+
561 # name. If set to NO, the members will appear in declaration order.
+
562 # The default value is: YES.
+
563 
+
564 SORT_MEMBER_DOCS = YES
+
565 
+
566 # If the SORT_BRIEF_DOCS tag is set to YES then doxygen will sort the brief
+
567 # descriptions of file, namespace and class members alphabetically by member
+
568 # name. If set to NO, the members will appear in declaration order. Note that
+
569 # this will also influence the order of the classes in the class list.
+
570 # The default value is: NO.
+
571 
+
572 SORT_BRIEF_DOCS = YES
+
573 
+
574 # If the SORT_MEMBERS_CTORS_1ST tag is set to YES then doxygen will sort the
+
575 # (brief and detailed) documentation of class members so that constructors and
+
576 # destructors are listed first. If set to NO the constructors will appear in the
+
577 # respective orders defined by SORT_BRIEF_DOCS and SORT_MEMBER_DOCS.
+
578 # Note: If SORT_BRIEF_DOCS is set to NO this option is ignored for sorting brief
+
579 # member documentation.
+
580 # Note: If SORT_MEMBER_DOCS is set to NO this option is ignored for sorting
+
581 # detailed member documentation.
+
582 # The default value is: NO.
+
583 
+
584 SORT_MEMBERS_CTORS_1ST = NO
+
585 
+
586 # If the SORT_GROUP_NAMES tag is set to YES then doxygen will sort the hierarchy
+
587 # of group names into alphabetical order. If set to NO the group names will
+
588 # appear in their defined order.
+
589 # The default value is: NO.
+
590 
+
591 SORT_GROUP_NAMES = NO
+
592 
+
593 # If the SORT_BY_SCOPE_NAME tag is set to YES, the class list will be sorted by
+
594 # fully-qualified names, including namespaces. If set to NO, the class list will
+
595 # be sorted only by class name, not including the namespace part.
+
596 # Note: This option is not very useful if HIDE_SCOPE_NAMES is set to YES.
+
597 # Note: This option applies only to the class list, not to the alphabetical
+
598 # list.
+
599 # The default value is: NO.
+
600 
+
601 SORT_BY_SCOPE_NAME = YES
+
602 
+
603 # If the STRICT_PROTO_MATCHING option is enabled and doxygen fails to do proper
+
604 # type resolution of all parameters of a function it will reject a match between
+
605 # the prototype and the implementation of a member function even if there is
+
606 # only one candidate or it is obvious which candidate to choose by doing a
+
607 # simple string match. By disabling STRICT_PROTO_MATCHING doxygen will still
+
608 # accept a match between prototype and implementation in such cases.
+
609 # The default value is: NO.
+
610 
+
611 STRICT_PROTO_MATCHING = NO
+
612 
+
613 # The GENERATE_TODOLIST tag can be used to enable (YES) or disable (NO) the todo
+
614 # list. This list is created by putting \todo commands in the documentation.
+
615 # The default value is: YES.
+
616 
+
617 GENERATE_TODOLIST = YES
+
618 
+
619 # The GENERATE_TESTLIST tag can be used to enable (YES) or disable (NO) the test
+
620 # list. This list is created by putting \test commands in the documentation.
+
621 # The default value is: YES.
+
622 
+
623 GENERATE_TESTLIST = YES
+
624 
+
625 # The GENERATE_BUGLIST tag can be used to enable (YES) or disable (NO) the bug
+
626 # list. This list is created by putting \bug commands in the documentation.
+
627 # The default value is: YES.
+
628 
+
629 GENERATE_BUGLIST = YES
+
630 
+
631 # The GENERATE_DEPRECATEDLIST tag can be used to enable (YES) or disable (NO)
+
632 # the deprecated list. This list is created by putting \deprecated commands in
+
633 # the documentation.
+
634 # The default value is: YES.
+
635 
+
636 GENERATE_DEPRECATEDLIST= YES
+
637 
+
638 # The ENABLED_SECTIONS tag can be used to enable conditional documentation
+
639 # sections, marked by \if <section_label> ... \endif and \cond <section_label>
+
640 # ... \endcond blocks.
+
641 
+
642 ENABLED_SECTIONS =
+
643 
+
644 # The MAX_INITIALIZER_LINES tag determines the maximum number of lines that the
+
645 # initial value of a variable or macro / define can have for it to appear in the
+
646 # documentation. If the initializer consists of more lines than specified here
+
647 # it will be hidden. Use a value of 0 to hide initializers completely. The
+
648 # appearance of the value of individual variables and macros / defines can be
+
649 # controlled using \showinitializer or \hideinitializer command in the
+
650 # documentation regardless of this setting.
+
651 # Minimum value: 0, maximum value: 10000, default value: 30.
+
652 
+
653 MAX_INITIALIZER_LINES = 30
+
654 
+
655 # Set the SHOW_USED_FILES tag to NO to disable the list of files generated at
+
656 # the bottom of the documentation of classes and structs. If set to YES, the
+
657 # list will mention the files that were used to generate the documentation.
+
658 # The default value is: YES.
+
659 
+
660 SHOW_USED_FILES = NO
+
661 
+
662 # Set the SHOW_FILES tag to NO to disable the generation of the Files page. This
+
663 # will remove the Files entry from the Quick Index and from the Folder Tree View
+
664 # (if specified).
+
665 # The default value is: YES.
+
666 
+
667 SHOW_FILES = YES
+
668 
+
669 # Set the SHOW_NAMESPACES tag to NO to disable the generation of the Namespaces
+
670 # page. This will remove the Namespaces entry from the Quick Index and from the
+
671 # Folder Tree View (if specified).
+
672 # The default value is: YES.
+
673 
+
674 SHOW_NAMESPACES = YES
+
675 
+
676 # The FILE_VERSION_FILTER tag can be used to specify a program or script that
+
677 # doxygen should invoke to get the current version for each file (typically from
+
678 # the version control system). Doxygen will invoke the program by executing (via
+
679 # popen()) the command command input-file, where command is the value of the
+
680 # FILE_VERSION_FILTER tag, and input-file is the name of an input file provided
+
681 # by doxygen. Whatever the program writes to standard output is used as the file
+
682 # version. For an example see the documentation.
+
683 
+
684 FILE_VERSION_FILTER =
+
685 
+
686 # The LAYOUT_FILE tag can be used to specify a layout file which will be parsed
+
687 # by doxygen. The layout file controls the global structure of the generated
+
688 # output files in an output format independent way. To create the layout file
+
689 # that represents doxygen's defaults, run doxygen with the -l option. You can
+
690 # optionally specify a file name after the option, if omitted DoxygenLayout.xml
+
691 # will be used as the name of the layout file.
+
692 #
+
693 # Note that if you run doxygen from a directory containing a file called
+
694 # DoxygenLayout.xml, doxygen will parse it automatically even if the LAYOUT_FILE
+
695 # tag is left empty.
+
696 
+
697 LAYOUT_FILE =
+
698 
+
699 # The CITE_BIB_FILES tag can be used to specify one or more bib files containing
+
700 # the reference definitions. This must be a list of .bib files. The .bib
+
701 # extension is automatically appended if omitted. This requires the bibtex tool
+
702 # to be installed. See also http://en.wikipedia.org/wiki/BibTeX for more info.
+
703 # For LaTeX the style of the bibliography can be controlled using
+
704 # LATEX_BIB_STYLE. To use this feature you need bibtex and perl available in the
+
705 # search path. See also \cite for info how to create references.
+
706 
+
707 CITE_BIB_FILES =
+
708 
+
709 #---------------------------------------------------------------------------
+
710 # Configuration options related to warning and progress messages
+
711 #---------------------------------------------------------------------------
+
712 
+
713 # The QUIET tag can be used to turn on/off the messages that are generated to
+
714 # standard output by doxygen. If QUIET is set to YES this implies that the
+
715 # messages are off.
+
716 # The default value is: NO.
+
717 
+
718 QUIET = NO
+
719 
+
720 # The WARNINGS tag can be used to turn on/off the warning messages that are
+
721 # generated to standard error (stderr) by doxygen. If WARNINGS is set to YES
+
722 # this implies that the warnings are on.
+
723 #
+
724 # Tip: Turn warnings on while writing the documentation.
+
725 # The default value is: YES.
+
726 
+
727 WARNINGS = YES
+
728 
+
729 # If the WARN_IF_UNDOCUMENTED tag is set to YES then doxygen will generate
+
730 # warnings for undocumented members. If EXTRACT_ALL is set to YES then this flag
+
731 # will automatically be disabled.
+
732 # The default value is: YES.
+
733 
+
734 WARN_IF_UNDOCUMENTED = YES
+
735 
+
736 # If the WARN_IF_DOC_ERROR tag is set to YES, doxygen will generate warnings for
+
737 # potential errors in the documentation, such as not documenting some parameters
+
738 # in a documented function, or documenting parameters that don't exist or using
+
739 # markup commands wrongly.
+
740 # The default value is: YES.
+
741 
+
742 WARN_IF_DOC_ERROR = YES
+
743 
+
744 # This WARN_NO_PARAMDOC option can be enabled to get warnings for functions that
+
745 # are documented, but have no documentation for their parameters or return
+
746 # value. If set to NO, doxygen will only warn about wrong or incomplete
+
747 # parameter documentation, but not about the absence of documentation.
+
748 # The default value is: NO.
+
749 
+
750 WARN_NO_PARAMDOC = NO
+
751 
+
752 # The WARN_FORMAT tag determines the format of the warning messages that doxygen
+
753 # can produce. The string should contain the $file, $line, and $text tags, which
+
754 # will be replaced by the file and line number from which the warning originated
+
755 # and the warning text. Optionally the format may contain $version, which will
+
756 # be replaced by the version of the file (if it could be obtained via
+
757 # FILE_VERSION_FILTER)
+
758 # The default value is: $file:$line: $text.
+
759 
+
760 WARN_FORMAT = "$file:$line: $text"
+
761 
+
762 # The WARN_LOGFILE tag can be used to specify a file to which warning and error
+
763 # messages should be written. If left blank the output is written to standard
+
764 # error (stderr).
+
765 
+
766 WARN_LOGFILE =
+
767 
+
768 #---------------------------------------------------------------------------
+
769 # Configuration options related to the input files
+
770 #---------------------------------------------------------------------------
+
771 
+
772 # The INPUT tag is used to specify the files and/or directories that contain
+
773 # documented source files. You may enter file names like myfile.cpp or
+
774 # directories like /usr/src/myproject. Separate the files or directories with
+
775 # spaces. See also FILE_PATTERNS and EXTENSION_MAPPING
+
776 # Note: If this tag is empty the current directory is searched.
+
777 
+
778 INPUT = ../glm \
+
779  .
+
780 
+
781 # This tag can be used to specify the character encoding of the source files
+
782 # that doxygen parses. Internally doxygen uses the UTF-8 encoding. Doxygen uses
+
783 # libiconv (or the iconv built into libc) for the transcoding. See the libiconv
+
784 # documentation (see: http://www.gnu.org/software/libiconv) for the list of
+
785 # possible encodings.
+
786 # The default value is: UTF-8.
+
787 
+
788 INPUT_ENCODING = UTF-8
+
789 
+
790 # If the value of the INPUT tag contains directories, you can use the
+
791 # FILE_PATTERNS tag to specify one or more wildcard patterns (like *.cpp and
+
792 # *.h) to filter out the source-files in the directories.
+
793 #
+
794 # Note that for custom extensions or not directly supported extensions you also
+
795 # need to set EXTENSION_MAPPING for the extension otherwise the files are not
+
796 # read by doxygen.
+
797 #
+
798 # If left blank the following patterns are tested:*.c, *.cc, *.cxx, *.cpp,
+
799 # *.c++, *.java, *.ii, *.ixx, *.ipp, *.i++, *.inl, *.idl, *.ddl, *.odl, *.h,
+
800 # *.hh, *.hxx, *.hpp, *.h++, *.cs, *.d, *.php, *.php4, *.php5, *.phtml, *.inc,
+
801 # *.m, *.markdown, *.md, *.mm, *.dox, *.py, *.f90, *.f, *.for, *.tcl, *.vhd,
+
802 # *.vhdl, *.ucf, *.qsf, *.as and *.js.
+
803 
+
804 FILE_PATTERNS = *.hpp \
+
805  *.doxy
+
806 
+
807 # The RECURSIVE tag can be used to specify whether or not subdirectories should
+
808 # be searched for input files as well.
+
809 # The default value is: NO.
+
810 
+
811 RECURSIVE = YES
+
812 
+
813 # The EXCLUDE tag can be used to specify files and/or directories that should be
+
814 # excluded from the INPUT source files. This way you can easily exclude a
+
815 # subdirectory from a directory tree whose root is specified with the INPUT tag.
+
816 #
+
817 # Note that relative paths are relative to the directory from which doxygen is
+
818 # run.
+
819 
+
820 EXCLUDE =
+
821 
+
822 # The EXCLUDE_SYMLINKS tag can be used to select whether or not files or
+
823 # directories that are symbolic links (a Unix file system feature) are excluded
+
824 # from the input.
+
825 # The default value is: NO.
+
826 
+
827 EXCLUDE_SYMLINKS = NO
+
828 
+
829 # If the value of the INPUT tag contains directories, you can use the
+
830 # EXCLUDE_PATTERNS tag to specify one or more wildcard patterns to exclude
+
831 # certain files from those directories.
+
832 #
+
833 # Note that the wildcards are matched against the file with absolute path, so to
+
834 # exclude all test directories for example use the pattern */test/*
+
835 
+
836 EXCLUDE_PATTERNS =
+
837 
+
838 # The EXCLUDE_SYMBOLS tag can be used to specify one or more symbol names
+
839 # (namespaces, classes, functions, etc.) that should be excluded from the
+
840 # output. The symbol name can be a fully qualified name, a word, or if the
+
841 # wildcard * is used, a substring. Examples: ANamespace, AClass,
+
842 # AClass::ANamespace, ANamespace::*Test
+
843 #
+
844 # Note that the wildcards are matched against the file with absolute path, so to
+
845 # exclude all test directories use the pattern */test/*
+
846 
+
847 EXCLUDE_SYMBOLS =
+
848 
+
849 # The EXAMPLE_PATH tag can be used to specify one or more files or directories
+
850 # that contain example code fragments that are included (see the \include
+
851 # command).
+
852 
+
853 EXAMPLE_PATH =
+
854 
+
855 # If the value of the EXAMPLE_PATH tag contains directories, you can use the
+
856 # EXAMPLE_PATTERNS tag to specify one or more wildcard pattern (like *.cpp and
+
857 # *.h) to filter out the source-files in the directories. If left blank all
+
858 # files are included.
+
859 
+
860 EXAMPLE_PATTERNS = *
+
861 
+
862 # If the EXAMPLE_RECURSIVE tag is set to YES then subdirectories will be
+
863 # searched for input files to be used with the \include or \dontinclude commands
+
864 # irrespective of the value of the RECURSIVE tag.
+
865 # The default value is: NO.
+
866 
+
867 EXAMPLE_RECURSIVE = NO
+
868 
+
869 # The IMAGE_PATH tag can be used to specify one or more files or directories
+
870 # that contain images that are to be included in the documentation (see the
+
871 # \image command).
+
872 
+
873 IMAGE_PATH =
+
874 
+
875 # The INPUT_FILTER tag can be used to specify a program that doxygen should
+
876 # invoke to filter for each input file. Doxygen will invoke the filter program
+
877 # by executing (via popen()) the command:
+
878 #
+
879 # <filter> <input-file>
+
880 #
+
881 # where <filter> is the value of the INPUT_FILTER tag, and <input-file> is the
+
882 # name of an input file. Doxygen will then use the output that the filter
+
883 # program writes to standard output. If FILTER_PATTERNS is specified, this tag
+
884 # will be ignored.
+
885 #
+
886 # Note that the filter must not add or remove lines; it is applied before the
+
887 # code is scanned, but not when the output code is generated. If lines are added
+
888 # or removed, the anchors will not be placed correctly.
+
889 
+
890 INPUT_FILTER =
+
891 
+
892 # The FILTER_PATTERNS tag can be used to specify filters on a per file pattern
+
893 # basis. Doxygen will compare the file name with each pattern and apply the
+
894 # filter if there is a match. The filters are a list of the form: pattern=filter
+
895 # (like *.cpp=my_cpp_filter). See INPUT_FILTER for further information on how
+
896 # filters are used. If the FILTER_PATTERNS tag is empty or if none of the
+
897 # patterns match the file name, INPUT_FILTER is applied.
+
898 
+
899 FILTER_PATTERNS =
+
900 
+
901 # If the FILTER_SOURCE_FILES tag is set to YES, the input filter (if set using
+
902 # INPUT_FILTER) will also be used to filter the input files that are used for
+
903 # producing the source files to browse (i.e. when SOURCE_BROWSER is set to YES).
+
904 # The default value is: NO.
+
905 
+
906 FILTER_SOURCE_FILES = NO
+
907 
+
908 # The FILTER_SOURCE_PATTERNS tag can be used to specify source filters per file
+
909 # pattern. A pattern will override the setting for FILTER_PATTERN (if any) and
+
910 # it is also possible to disable source filtering for a specific pattern using
+
911 # *.ext= (so without naming a filter).
+
912 # This tag requires that the tag FILTER_SOURCE_FILES is set to YES.
+
913 
+
914 FILTER_SOURCE_PATTERNS =
+
915 
+
916 # If the USE_MDFILE_AS_MAINPAGE tag refers to the name of a markdown file that
+
917 # is part of the input, its contents will be placed on the main page
+
918 # (index.html). This can be useful if you have a project on for instance GitHub
+
919 # and want to reuse the introduction page also for the doxygen output.
+
920 
+
921 USE_MDFILE_AS_MAINPAGE =
+
922 
+
923 #---------------------------------------------------------------------------
+
924 # Configuration options related to source browsing
+
925 #---------------------------------------------------------------------------
+
926 
+
927 # If the SOURCE_BROWSER tag is set to YES then a list of source files will be
+
928 # generated. Documented entities will be cross-referenced with these sources.
+
929 #
+
930 # Note: To get rid of all source code in the generated output, make sure that
+
931 # also VERBATIM_HEADERS is set to NO.
+
932 # The default value is: NO.
+
933 
+
934 SOURCE_BROWSER = YES
+
935 
+
936 # Setting the INLINE_SOURCES tag to YES will include the body of functions,
+
937 # classes and enums directly into the documentation.
+
938 # The default value is: NO.
+
939 
+
940 INLINE_SOURCES = NO
+
941 
+
942 # Setting the STRIP_CODE_COMMENTS tag to YES will instruct doxygen to hide any
+
943 # special comment blocks from generated source code fragments. Normal C, C++ and
+
944 # Fortran comments will always remain visible.
+
945 # The default value is: YES.
+
946 
+
947 STRIP_CODE_COMMENTS = YES
+
948 
+
949 # If the REFERENCED_BY_RELATION tag is set to YES then for each documented
+
950 # function all documented functions referencing it will be listed.
+
951 # The default value is: NO.
+
952 
+
953 REFERENCED_BY_RELATION = YES
+
954 
+
955 # If the REFERENCES_RELATION tag is set to YES then for each documented function
+
956 # all documented entities called/used by that function will be listed.
+
957 # The default value is: NO.
+
958 
+
959 REFERENCES_RELATION = YES
+
960 
+
961 # If the REFERENCES_LINK_SOURCE tag is set to YES and SOURCE_BROWSER tag is set
+
962 # to YES then the hyperlinks from functions in REFERENCES_RELATION and
+
963 # REFERENCED_BY_RELATION lists will link to the source code. Otherwise they will
+
964 # link to the documentation.
+
965 # The default value is: YES.
+
966 
+
967 REFERENCES_LINK_SOURCE = YES
+
968 
+
969 # If SOURCE_TOOLTIPS is enabled (the default) then hovering a hyperlink in the
+
970 # source code will show a tooltip with additional information such as prototype,
+
971 # brief description and links to the definition and documentation. Since this
+
972 # will make the HTML file larger and loading of large files a bit slower, you
+
973 # can opt to disable this feature.
+
974 # The default value is: YES.
+
975 # This tag requires that the tag SOURCE_BROWSER is set to YES.
+
976 
+
977 SOURCE_TOOLTIPS = YES
+
978 
+
979 # If the USE_HTAGS tag is set to YES then the references to source code will
+
980 # point to the HTML generated by the htags(1) tool instead of doxygen built-in
+
981 # source browser. The htags tool is part of GNU's global source tagging system
+
982 # (see http://www.gnu.org/software/global/global.html). You will need version
+
983 # 4.8.6 or higher.
+
984 #
+
985 # To use it do the following:
+
986 # - Install the latest version of global
+
987 # - Enable SOURCE_BROWSER and USE_HTAGS in the config file
+
988 # - Make sure the INPUT points to the root of the source tree
+
989 # - Run doxygen as normal
+
990 #
+
991 # Doxygen will invoke htags (and that will in turn invoke gtags), so these
+
992 # tools must be available from the command line (i.e. in the search path).
+
993 #
+
994 # The result: instead of the source browser generated by doxygen, the links to
+
995 # source code will now point to the output of htags.
+
996 # The default value is: NO.
+
997 # This tag requires that the tag SOURCE_BROWSER is set to YES.
+
998 
+
999 USE_HTAGS = NO
+
1000 
+
1001 # If the VERBATIM_HEADERS tag is set the YES then doxygen will generate a
+
1002 # verbatim copy of the header file for each class for which an include is
+
1003 # specified. Set to NO to disable this.
+
1004 # See also: Section \class.
+
1005 # The default value is: YES.
+
1006 
+
1007 VERBATIM_HEADERS = YES
+
1008 
+
1009 # If the CLANG_ASSISTED_PARSING tag is set to YES then doxygen will use the
+
1010 # clang parser (see: http://clang.llvm.org/) for more accurate parsing at the
+
1011 # cost of reduced performance. This can be particularly helpful with template
+
1012 # rich C++ code for which doxygen's built-in parser lacks the necessary type
+
1013 # information.
+
1014 # Note: The availability of this option depends on whether or not doxygen was
+
1015 # compiled with the --with-libclang option.
+
1016 # The default value is: NO.
+
1017 
+
1018 CLANG_ASSISTED_PARSING = NO
+
1019 
+
1020 # If clang assisted parsing is enabled you can provide the compiler with command
+
1021 # line options that you would normally use when invoking the compiler. Note that
+
1022 # the include paths will already be set by doxygen for the files and directories
+
1023 # specified with INPUT and INCLUDE_PATH.
+
1024 # This tag requires that the tag CLANG_ASSISTED_PARSING is set to YES.
+
1025 
+
1026 CLANG_OPTIONS =
+
1027 
+
1028 #---------------------------------------------------------------------------
+
1029 # Configuration options related to the alphabetical class index
+
1030 #---------------------------------------------------------------------------
+
1031 
+
1032 # If the ALPHABETICAL_INDEX tag is set to YES, an alphabetical index of all
+
1033 # compounds will be generated. Enable this if the project contains a lot of
+
1034 # classes, structs, unions or interfaces.
+
1035 # The default value is: YES.
+
1036 
+
1037 ALPHABETICAL_INDEX = NO
+
1038 
+
1039 # The COLS_IN_ALPHA_INDEX tag can be used to specify the number of columns in
+
1040 # which the alphabetical index list will be split.
+
1041 # Minimum value: 1, maximum value: 20, default value: 5.
+
1042 # This tag requires that the tag ALPHABETICAL_INDEX is set to YES.
+
1043 
+
1044 COLS_IN_ALPHA_INDEX = 5
+
1045 
+
1046 # In case all classes in a project start with a common prefix, all classes will
+
1047 # be put under the same header in the alphabetical index. The IGNORE_PREFIX tag
+
1048 # can be used to specify a prefix (or a list of prefixes) that should be ignored
+
1049 # while generating the index headers.
+
1050 # This tag requires that the tag ALPHABETICAL_INDEX is set to YES.
+
1051 
+
1052 IGNORE_PREFIX =
+
1053 
+
1054 #---------------------------------------------------------------------------
+
1055 # Configuration options related to the HTML output
+
1056 #---------------------------------------------------------------------------
+
1057 
+
1058 # If the GENERATE_HTML tag is set to YES, doxygen will generate HTML output
+
1059 # The default value is: YES.
+
1060 
+
1061 GENERATE_HTML = YES
+
1062 
+
1063 # The HTML_OUTPUT tag is used to specify where the HTML docs will be put. If a
+
1064 # relative path is entered the value of OUTPUT_DIRECTORY will be put in front of
+
1065 # it.
+
1066 # The default directory is: html.
+
1067 # This tag requires that the tag GENERATE_HTML is set to YES.
+
1068 
+
1069 HTML_OUTPUT = html
+
1070 
+
1071 # The HTML_FILE_EXTENSION tag can be used to specify the file extension for each
+
1072 # generated HTML page (for example: .htm, .php, .asp).
+
1073 # The default value is: .html.
+
1074 # This tag requires that the tag GENERATE_HTML is set to YES.
+
1075 
+
1076 HTML_FILE_EXTENSION = .html
+
1077 
+
1078 # The HTML_HEADER tag can be used to specify a user-defined HTML header file for
+
1079 # each generated HTML page. If the tag is left blank doxygen will generate a
+
1080 # standard header.
+
1081 #
+
1082 # To get valid HTML the header file that includes any scripts and style sheets
+
1083 # that doxygen needs, which is dependent on the configuration options used (e.g.
+
1084 # the setting GENERATE_TREEVIEW). It is highly recommended to start with a
+
1085 # default header using
+
1086 # doxygen -w html new_header.html new_footer.html new_stylesheet.css
+
1087 # YourConfigFile
+
1088 # and then modify the file new_header.html. See also section "Doxygen usage"
+
1089 # for information on how to generate the default header that doxygen normally
+
1090 # uses.
+
1091 # Note: The header is subject to change so you typically have to regenerate the
+
1092 # default header when upgrading to a newer version of doxygen. For a description
+
1093 # of the possible markers and block names see the documentation.
+
1094 # This tag requires that the tag GENERATE_HTML is set to YES.
+
1095 
+
1096 HTML_HEADER =
+
1097 
+
1098 # The HTML_FOOTER tag can be used to specify a user-defined HTML footer for each
+
1099 # generated HTML page. If the tag is left blank doxygen will generate a standard
+
1100 # footer. See HTML_HEADER for more information on how to generate a default
+
1101 # footer and what special commands can be used inside the footer. See also
+
1102 # section "Doxygen usage" for information on how to generate the default footer
+
1103 # that doxygen normally uses.
+
1104 # This tag requires that the tag GENERATE_HTML is set to YES.
+
1105 
+
1106 HTML_FOOTER =
+
1107 
+
1108 # The HTML_STYLESHEET tag can be used to specify a user-defined cascading style
+
1109 # sheet that is used by each HTML page. It can be used to fine-tune the look of
+
1110 # the HTML output. If left blank doxygen will generate a default style sheet.
+
1111 # See also section "Doxygen usage" for information on how to generate the style
+
1112 # sheet that doxygen normally uses.
+
1113 # Note: It is recommended to use HTML_EXTRA_STYLESHEET instead of this tag, as
+
1114 # it is more robust and this tag (HTML_STYLESHEET) will in the future become
+
1115 # obsolete.
+
1116 # This tag requires that the tag GENERATE_HTML is set to YES.
+
1117 
+
1118 HTML_STYLESHEET =
+
1119 
+
1120 # The HTML_EXTRA_STYLESHEET tag can be used to specify additional user-defined
+
1121 # cascading style sheets that are included after the standard style sheets
+
1122 # created by doxygen. Using this option one can overrule certain style aspects.
+
1123 # This is preferred over using HTML_STYLESHEET since it does not replace the
+
1124 # standard style sheet and is therefore more robust against future updates.
+
1125 # Doxygen will copy the style sheet files to the output directory.
+
1126 # Note: The order of the extra style sheet files is of importance (e.g. the last
+
1127 # style sheet in the list overrules the setting of the previous ones in the
+
1128 # list). For an example see the documentation.
+
1129 # This tag requires that the tag GENERATE_HTML is set to YES.
+
1130 
+
1131 HTML_EXTRA_STYLESHEET =
+
1132 
+
1133 # The HTML_EXTRA_FILES tag can be used to specify one or more extra images or
+
1134 # other source files which should be copied to the HTML output directory. Note
+
1135 # that these files will be copied to the base HTML output directory. Use the
+
1136 # $relpath^ marker in the HTML_HEADER and/or HTML_FOOTER files to load these
+
1137 # files. In the HTML_STYLESHEET file, use the file name only. Also note that the
+
1138 # files will be copied as-is; there are no commands or markers available.
+
1139 # This tag requires that the tag GENERATE_HTML is set to YES.
+
1140 
+
1141 HTML_EXTRA_FILES =
+
1142 
+
1143 # The HTML_COLORSTYLE_HUE tag controls the color of the HTML output. Doxygen
+
1144 # will adjust the colors in the style sheet and background images according to
+
1145 # this color. Hue is specified as an angle on a colorwheel, see
+
1146 # http://en.wikipedia.org/wiki/Hue for more information. For instance the value
+
1147 # 0 represents red, 60 is yellow, 120 is green, 180 is cyan, 240 is blue, 300
+
1148 # purple, and 360 is red again.
+
1149 # Minimum value: 0, maximum value: 359, default value: 220.
+
1150 # This tag requires that the tag GENERATE_HTML is set to YES.
+
1151 
+
1152 HTML_COLORSTYLE_HUE = 220
+
1153 
+
1154 # The HTML_COLORSTYLE_SAT tag controls the purity (or saturation) of the colors
+
1155 # in the HTML output. For a value of 0 the output will use grayscales only. A
+
1156 # value of 255 will produce the most vivid colors.
+
1157 # Minimum value: 0, maximum value: 255, default value: 100.
+
1158 # This tag requires that the tag GENERATE_HTML is set to YES.
+
1159 
+
1160 HTML_COLORSTYLE_SAT = 100
+
1161 
+
1162 # The HTML_COLORSTYLE_GAMMA tag controls the gamma correction applied to the
+
1163 # luminance component of the colors in the HTML output. Values below 100
+
1164 # gradually make the output lighter, whereas values above 100 make the output
+
1165 # darker. The value divided by 100 is the actual gamma applied, so 80 represents
+
1166 # a gamma of 0.8, The value 220 represents a gamma of 2.2, and 100 does not
+
1167 # change the gamma.
+
1168 # Minimum value: 40, maximum value: 240, default value: 80.
+
1169 # This tag requires that the tag GENERATE_HTML is set to YES.
+
1170 
+
1171 HTML_COLORSTYLE_GAMMA = 80
+
1172 
+
1173 # If the HTML_TIMESTAMP tag is set to YES then the footer of each generated HTML
+
1174 # page will contain the date and time when the page was generated. Setting this
+
1175 # to YES can help to show when doxygen was last run and thus if the
+
1176 # documentation is up to date.
+
1177 # The default value is: NO.
+
1178 # This tag requires that the tag GENERATE_HTML is set to YES.
+
1179 
+
1180 HTML_TIMESTAMP = NO
+
1181 
+
1182 # If the HTML_DYNAMIC_SECTIONS tag is set to YES then the generated HTML
+
1183 # documentation will contain sections that can be hidden and shown after the
+
1184 # page has loaded.
+
1185 # The default value is: NO.
+
1186 # This tag requires that the tag GENERATE_HTML is set to YES.
+
1187 
+
1188 HTML_DYNAMIC_SECTIONS = NO
+
1189 
+
1190 # With HTML_INDEX_NUM_ENTRIES one can control the preferred number of entries
+
1191 # shown in the various tree structured indices initially; the user can expand
+
1192 # and collapse entries dynamically later on. Doxygen will expand the tree to
+
1193 # such a level that at most the specified number of entries are visible (unless
+
1194 # a fully collapsed tree already exceeds this amount). So setting the number of
+
1195 # entries 1 will produce a full collapsed tree by default. 0 is a special value
+
1196 # representing an infinite number of entries and will result in a full expanded
+
1197 # tree by default.
+
1198 # Minimum value: 0, maximum value: 9999, default value: 100.
+
1199 # This tag requires that the tag GENERATE_HTML is set to YES.
+
1200 
+
1201 HTML_INDEX_NUM_ENTRIES = 100
+
1202 
+
1203 # If the GENERATE_DOCSET tag is set to YES, additional index files will be
+
1204 # generated that can be used as input for Apple's Xcode 3 integrated development
+
1205 # environment (see: http://developer.apple.com/tools/xcode/), introduced with
+
1206 # OSX 10.5 (Leopard). To create a documentation set, doxygen will generate a
+
1207 # Makefile in the HTML output directory. Running make will produce the docset in
+
1208 # that directory and running make install will install the docset in
+
1209 # ~/Library/Developer/Shared/Documentation/DocSets so that Xcode will find it at
+
1210 # startup. See http://developer.apple.com/tools/creatingdocsetswithdoxygen.html
+
1211 # for more information.
+
1212 # The default value is: NO.
+
1213 # This tag requires that the tag GENERATE_HTML is set to YES.
+
1214 
+
1215 GENERATE_DOCSET = NO
+
1216 
+
1217 # This tag determines the name of the docset feed. A documentation feed provides
+
1218 # an umbrella under which multiple documentation sets from a single provider
+
1219 # (such as a company or product suite) can be grouped.
+
1220 # The default value is: Doxygen generated docs.
+
1221 # This tag requires that the tag GENERATE_DOCSET is set to YES.
+
1222 
+
1223 DOCSET_FEEDNAME = "Doxygen generated docs"
+
1224 
+
1225 # This tag specifies a string that should uniquely identify the documentation
+
1226 # set bundle. This should be a reverse domain-name style string, e.g.
+
1227 # com.mycompany.MyDocSet. Doxygen will append .docset to the name.
+
1228 # The default value is: org.doxygen.Project.
+
1229 # This tag requires that the tag GENERATE_DOCSET is set to YES.
+
1230 
+
1231 DOCSET_BUNDLE_ID = org.doxygen.Project
+
1232 
+
1233 # The DOCSET_PUBLISHER_ID tag specifies a string that should uniquely identify
+
1234 # the documentation publisher. This should be a reverse domain-name style
+
1235 # string, e.g. com.mycompany.MyDocSet.documentation.
+
1236 # The default value is: org.doxygen.Publisher.
+
1237 # This tag requires that the tag GENERATE_DOCSET is set to YES.
+
1238 
+
1239 DOCSET_PUBLISHER_ID = org.doxygen.Publisher
+
1240 
+
1241 # The DOCSET_PUBLISHER_NAME tag identifies the documentation publisher.
+
1242 # The default value is: Publisher.
+
1243 # This tag requires that the tag GENERATE_DOCSET is set to YES.
+
1244 
+
1245 DOCSET_PUBLISHER_NAME = Publisher
+
1246 
+
1247 # If the GENERATE_HTMLHELP tag is set to YES then doxygen generates three
+
1248 # additional HTML index files: index.hhp, index.hhc, and index.hhk. The
+
1249 # index.hhp is a project file that can be read by Microsoft's HTML Help Workshop
+
1250 # (see: http://www.microsoft.com/en-us/download/details.aspx?id=21138) on
+
1251 # Windows.
+
1252 #
+
1253 # The HTML Help Workshop contains a compiler that can convert all HTML output
+
1254 # generated by doxygen into a single compiled HTML file (.chm). Compiled HTML
+
1255 # files are now used as the Windows 98 help format, and will replace the old
+
1256 # Windows help format (.hlp) on all Windows platforms in the future. Compressed
+
1257 # HTML files also contain an index, a table of contents, and you can search for
+
1258 # words in the documentation. The HTML workshop also contains a viewer for
+
1259 # compressed HTML files.
+
1260 # The default value is: NO.
+
1261 # This tag requires that the tag GENERATE_HTML is set to YES.
+
1262 
+
1263 GENERATE_HTMLHELP = NO
+
1264 
+
1265 # The CHM_FILE tag can be used to specify the file name of the resulting .chm
+
1266 # file. You can add a path in front of the file if the result should not be
+
1267 # written to the html output directory.
+
1268 # This tag requires that the tag GENERATE_HTMLHELP is set to YES.
+
1269 
+
1270 CHM_FILE =
+
1271 
+
1272 # The HHC_LOCATION tag can be used to specify the location (absolute path
+
1273 # including file name) of the HTML help compiler (hhc.exe). If non-empty,
+
1274 # doxygen will try to run the HTML help compiler on the generated index.hhp.
+
1275 # The file has to be specified with full path.
+
1276 # This tag requires that the tag GENERATE_HTMLHELP is set to YES.
+
1277 
+
1278 HHC_LOCATION =
+
1279 
+
1280 # The GENERATE_CHI flag controls if a separate .chi index file is generated
+
1281 # (YES) or that it should be included in the master .chm file (NO).
+
1282 # The default value is: NO.
+
1283 # This tag requires that the tag GENERATE_HTMLHELP is set to YES.
+
1284 
+
1285 GENERATE_CHI = NO
+
1286 
+
1287 # The CHM_INDEX_ENCODING is used to encode HtmlHelp index (hhk), content (hhc)
+
1288 # and project file content.
+
1289 # This tag requires that the tag GENERATE_HTMLHELP is set to YES.
+
1290 
+
1291 CHM_INDEX_ENCODING =
+
1292 
+
1293 # The BINARY_TOC flag controls whether a binary table of contents is generated
+
1294 # (YES) or a normal table of contents (NO) in the .chm file. Furthermore it
+
1295 # enables the Previous and Next buttons.
+
1296 # The default value is: NO.
+
1297 # This tag requires that the tag GENERATE_HTMLHELP is set to YES.
+
1298 
+
1299 BINARY_TOC = NO
+
1300 
+
1301 # The TOC_EXPAND flag can be set to YES to add extra items for group members to
+
1302 # the table of contents of the HTML help documentation and to the tree view.
+
1303 # The default value is: NO.
+
1304 # This tag requires that the tag GENERATE_HTMLHELP is set to YES.
+
1305 
+
1306 TOC_EXPAND = NO
+
1307 
+
1308 # If the GENERATE_QHP tag is set to YES and both QHP_NAMESPACE and
+
1309 # QHP_VIRTUAL_FOLDER are set, an additional index file will be generated that
+
1310 # can be used as input for Qt's qhelpgenerator to generate a Qt Compressed Help
+
1311 # (.qch) of the generated HTML documentation.
+
1312 # The default value is: NO.
+
1313 # This tag requires that the tag GENERATE_HTML is set to YES.
+
1314 
+
1315 GENERATE_QHP = NO
+
1316 
+
1317 # If the QHG_LOCATION tag is specified, the QCH_FILE tag can be used to specify
+
1318 # the file name of the resulting .qch file. The path specified is relative to
+
1319 # the HTML output folder.
+
1320 # This tag requires that the tag GENERATE_QHP is set to YES.
+
1321 
+
1322 QCH_FILE =
+
1323 
+
1324 # The QHP_NAMESPACE tag specifies the namespace to use when generating Qt Help
+
1325 # Project output. For more information please see Qt Help Project / Namespace
+
1326 # (see: http://qt-project.org/doc/qt-4.8/qthelpproject.html#namespace).
+
1327 # The default value is: org.doxygen.Project.
+
1328 # This tag requires that the tag GENERATE_QHP is set to YES.
+
1329 
+
1330 QHP_NAMESPACE = org.doxygen.Project
+
1331 
+
1332 # The QHP_VIRTUAL_FOLDER tag specifies the namespace to use when generating Qt
+
1333 # Help Project output. For more information please see Qt Help Project / Virtual
+
1334 # Folders (see: http://qt-project.org/doc/qt-4.8/qthelpproject.html#virtual-
+
1335 # folders).
+
1336 # The default value is: doc.
+
1337 # This tag requires that the tag GENERATE_QHP is set to YES.
+
1338 
+
1339 QHP_VIRTUAL_FOLDER = doc
+
1340 
+
1341 # If the QHP_CUST_FILTER_NAME tag is set, it specifies the name of a custom
+
1342 # filter to add. For more information please see Qt Help Project / Custom
+
1343 # Filters (see: http://qt-project.org/doc/qt-4.8/qthelpproject.html#custom-
+
1344 # filters).
+
1345 # This tag requires that the tag GENERATE_QHP is set to YES.
+
1346 
+
1347 QHP_CUST_FILTER_NAME =
+
1348 
+
1349 # The QHP_CUST_FILTER_ATTRS tag specifies the list of the attributes of the
+
1350 # custom filter to add. For more information please see Qt Help Project / Custom
+
1351 # Filters (see: http://qt-project.org/doc/qt-4.8/qthelpproject.html#custom-
+
1352 # filters).
+
1353 # This tag requires that the tag GENERATE_QHP is set to YES.
+
1354 
+
1355 QHP_CUST_FILTER_ATTRS =
+
1356 
+
1357 # The QHP_SECT_FILTER_ATTRS tag specifies the list of the attributes this
+
1358 # project's filter section matches. Qt Help Project / Filter Attributes (see:
+
1359 # http://qt-project.org/doc/qt-4.8/qthelpproject.html#filter-attributes).
+
1360 # This tag requires that the tag GENERATE_QHP is set to YES.
+
1361 
+
1362 QHP_SECT_FILTER_ATTRS =
+
1363 
+
1364 # The QHG_LOCATION tag can be used to specify the location of Qt's
+
1365 # qhelpgenerator. If non-empty doxygen will try to run qhelpgenerator on the
+
1366 # generated .qhp file.
+
1367 # This tag requires that the tag GENERATE_QHP is set to YES.
+
1368 
+
1369 QHG_LOCATION =
+
1370 
+
1371 # If the GENERATE_ECLIPSEHELP tag is set to YES, additional index files will be
+
1372 # generated, together with the HTML files, they form an Eclipse help plugin. To
+
1373 # install this plugin and make it available under the help contents menu in
+
1374 # Eclipse, the contents of the directory containing the HTML and XML files needs
+
1375 # to be copied into the plugins directory of eclipse. The name of the directory
+
1376 # within the plugins directory should be the same as the ECLIPSE_DOC_ID value.
+
1377 # After copying Eclipse needs to be restarted before the help appears.
+
1378 # The default value is: NO.
+
1379 # This tag requires that the tag GENERATE_HTML is set to YES.
+
1380 
+
1381 GENERATE_ECLIPSEHELP = NO
+
1382 
+
1383 # A unique identifier for the Eclipse help plugin. When installing the plugin
+
1384 # the directory name containing the HTML and XML files should also have this
+
1385 # name. Each documentation set should have its own identifier.
+
1386 # The default value is: org.doxygen.Project.
+
1387 # This tag requires that the tag GENERATE_ECLIPSEHELP is set to YES.
+
1388 
+
1389 ECLIPSE_DOC_ID = org.doxygen.Project
+
1390 
+
1391 # If you want full control over the layout of the generated HTML pages it might
+
1392 # be necessary to disable the index and replace it with your own. The
+
1393 # DISABLE_INDEX tag can be used to turn on/off the condensed index (tabs) at top
+
1394 # of each HTML page. A value of NO enables the index and the value YES disables
+
1395 # it. Since the tabs in the index contain the same information as the navigation
+
1396 # tree, you can set this option to YES if you also set GENERATE_TREEVIEW to YES.
+
1397 # The default value is: NO.
+
1398 # This tag requires that the tag GENERATE_HTML is set to YES.
+
1399 
+
1400 DISABLE_INDEX = NO
+
1401 
+
1402 # The GENERATE_TREEVIEW tag is used to specify whether a tree-like index
+
1403 # structure should be generated to display hierarchical information. If the tag
+
1404 # value is set to YES, a side panel will be generated containing a tree-like
+
1405 # index structure (just like the one that is generated for HTML Help). For this
+
1406 # to work a browser that supports JavaScript, DHTML, CSS and frames is required
+
1407 # (i.e. any modern browser). Windows users are probably better off using the
+
1408 # HTML help feature. Via custom style sheets (see HTML_EXTRA_STYLESHEET) one can
+
1409 # further fine-tune the look of the index. As an example, the default style
+
1410 # sheet generated by doxygen has an example that shows how to put an image at
+
1411 # the root of the tree instead of the PROJECT_NAME. Since the tree basically has
+
1412 # the same information as the tab index, you could consider setting
+
1413 # DISABLE_INDEX to YES when enabling this option.
+
1414 # The default value is: NO.
+
1415 # This tag requires that the tag GENERATE_HTML is set to YES.
+
1416 
+
1417 GENERATE_TREEVIEW = NO
+
1418 
+
1419 # The ENUM_VALUES_PER_LINE tag can be used to set the number of enum values that
+
1420 # doxygen will group on one line in the generated HTML documentation.
+
1421 #
+
1422 # Note that a value of 0 will completely suppress the enum values from appearing
+
1423 # in the overview section.
+
1424 # Minimum value: 0, maximum value: 20, default value: 4.
+
1425 # This tag requires that the tag GENERATE_HTML is set to YES.
+
1426 
+
1427 ENUM_VALUES_PER_LINE = 4
+
1428 
+
1429 # If the treeview is enabled (see GENERATE_TREEVIEW) then this tag can be used
+
1430 # to set the initial width (in pixels) of the frame in which the tree is shown.
+
1431 # Minimum value: 0, maximum value: 1500, default value: 250.
+
1432 # This tag requires that the tag GENERATE_HTML is set to YES.
+
1433 
+
1434 TREEVIEW_WIDTH = 250
+
1435 
+
1436 # If the EXT_LINKS_IN_WINDOW option is set to YES, doxygen will open links to
+
1437 # external symbols imported via tag files in a separate window.
+
1438 # The default value is: NO.
+
1439 # This tag requires that the tag GENERATE_HTML is set to YES.
+
1440 
+
1441 EXT_LINKS_IN_WINDOW = NO
+
1442 
+
1443 # Use this tag to change the font size of LaTeX formulas included as images in
+
1444 # the HTML documentation. When you change the font size after a successful
+
1445 # doxygen run you need to manually remove any form_*.png images from the HTML
+
1446 # output directory to force them to be regenerated.
+
1447 # Minimum value: 8, maximum value: 50, default value: 10.
+
1448 # This tag requires that the tag GENERATE_HTML is set to YES.
+
1449 
+
1450 FORMULA_FONTSIZE = 10
+
1451 
+
1452 # Use the FORMULA_TRANPARENT tag to determine whether or not the images
+
1453 # generated for formulas are transparent PNGs. Transparent PNGs are not
+
1454 # supported properly for IE 6.0, but are supported on all modern browsers.
+
1455 #
+
1456 # Note that when changing this option you need to delete any form_*.png files in
+
1457 # the HTML output directory before the changes have effect.
+
1458 # The default value is: YES.
+
1459 # This tag requires that the tag GENERATE_HTML is set to YES.
+
1460 
+
1461 FORMULA_TRANSPARENT = YES
+
1462 
+
1463 # Enable the USE_MATHJAX option to render LaTeX formulas using MathJax (see
+
1464 # http://www.mathjax.org) which uses client side Javascript for the rendering
+
1465 # instead of using pre-rendered bitmaps. Use this if you do not have LaTeX
+
1466 # installed or if you want to formulas look prettier in the HTML output. When
+
1467 # enabled you may also need to install MathJax separately and configure the path
+
1468 # to it using the MATHJAX_RELPATH option.
+
1469 # The default value is: NO.
+
1470 # This tag requires that the tag GENERATE_HTML is set to YES.
+
1471 
+
1472 USE_MATHJAX = NO
+
1473 
+
1474 # When MathJax is enabled you can set the default output format to be used for
+
1475 # the MathJax output. See the MathJax site (see:
+
1476 # http://docs.mathjax.org/en/latest/output.html) for more details.
+
1477 # Possible values are: HTML-CSS (which is slower, but has the best
+
1478 # compatibility), NativeMML (i.e. MathML) and SVG.
+
1479 # The default value is: HTML-CSS.
+
1480 # This tag requires that the tag USE_MATHJAX is set to YES.
+
1481 
+
1482 MATHJAX_FORMAT = HTML-CSS
+
1483 
+
1484 # When MathJax is enabled you need to specify the location relative to the HTML
+
1485 # output directory using the MATHJAX_RELPATH option. The destination directory
+
1486 # should contain the MathJax.js script. For instance, if the mathjax directory
+
1487 # is located at the same level as the HTML output directory, then
+
1488 # MATHJAX_RELPATH should be ../mathjax. The default value points to the MathJax
+
1489 # Content Delivery Network so you can quickly see the result without installing
+
1490 # MathJax. However, it is strongly recommended to install a local copy of
+
1491 # MathJax from http://www.mathjax.org before deployment.
+
1492 # The default value is: http://cdn.mathjax.org/mathjax/latest.
+
1493 # This tag requires that the tag USE_MATHJAX is set to YES.
+
1494 
+
1495 MATHJAX_RELPATH = http://www.mathjax.org/mathjax
+
1496 
+
1497 # The MATHJAX_EXTENSIONS tag can be used to specify one or more MathJax
+
1498 # extension names that should be enabled during MathJax rendering. For example
+
1499 # MATHJAX_EXTENSIONS = TeX/AMSmath TeX/AMSsymbols
+
1500 # This tag requires that the tag USE_MATHJAX is set to YES.
+
1501 
+
1502 MATHJAX_EXTENSIONS =
+
1503 
+
1504 # The MATHJAX_CODEFILE tag can be used to specify a file with javascript pieces
+
1505 # of code that will be used on startup of the MathJax code. See the MathJax site
+
1506 # (see: http://docs.mathjax.org/en/latest/output.html) for more details. For an
+
1507 # example see the documentation.
+
1508 # This tag requires that the tag USE_MATHJAX is set to YES.
+
1509 
+
1510 MATHJAX_CODEFILE =
+
1511 
+
1512 # When the SEARCHENGINE tag is enabled doxygen will generate a search box for
+
1513 # the HTML output. The underlying search engine uses javascript and DHTML and
+
1514 # should work on any modern browser. Note that when using HTML help
+
1515 # (GENERATE_HTMLHELP), Qt help (GENERATE_QHP), or docsets (GENERATE_DOCSET)
+
1516 # there is already a search function so this one should typically be disabled.
+
1517 # For large projects the javascript based search engine can be slow, then
+
1518 # enabling SERVER_BASED_SEARCH may provide a better solution. It is possible to
+
1519 # search using the keyboard; to jump to the search box use <access key> + S
+
1520 # (what the <access key> is depends on the OS and browser, but it is typically
+
1521 # <CTRL>, <ALT>/<option>, or both). Inside the search box use the <cursor down
+
1522 # key> to jump into the search results window, the results can be navigated
+
1523 # using the <cursor keys>. Press <Enter> to select an item or <escape> to cancel
+
1524 # the search. The filter options can be selected when the cursor is inside the
+
1525 # search box by pressing <Shift>+<cursor down>. Also here use the <cursor keys>
+
1526 # to select a filter and <Enter> or <escape> to activate or cancel the filter
+
1527 # option.
+
1528 # The default value is: YES.
+
1529 # This tag requires that the tag GENERATE_HTML is set to YES.
+
1530 
+
1531 SEARCHENGINE = YES
+
1532 
+
1533 # When the SERVER_BASED_SEARCH tag is enabled the search engine will be
+
1534 # implemented using a web server instead of a web client using Javascript. There
+
1535 # are two flavors of web server based searching depending on the EXTERNAL_SEARCH
+
1536 # setting. When disabled, doxygen will generate a PHP script for searching and
+
1537 # an index file used by the script. When EXTERNAL_SEARCH is enabled the indexing
+
1538 # and searching needs to be provided by external tools. See the section
+
1539 # "External Indexing and Searching" for details.
+
1540 # The default value is: NO.
+
1541 # This tag requires that the tag SEARCHENGINE is set to YES.
+
1542 
+
1543 SERVER_BASED_SEARCH = NO
+
1544 
+
1545 # When EXTERNAL_SEARCH tag is enabled doxygen will no longer generate the PHP
+
1546 # script for searching. Instead the search results are written to an XML file
+
1547 # which needs to be processed by an external indexer. Doxygen will invoke an
+
1548 # external search engine pointed to by the SEARCHENGINE_URL option to obtain the
+
1549 # search results.
+
1550 #
+
1551 # Doxygen ships with an example indexer (doxyindexer) and search engine
+
1552 # (doxysearch.cgi) which are based on the open source search engine library
+
1553 # Xapian (see: http://xapian.org/).
+
1554 #
+
1555 # See the section "External Indexing and Searching" for details.
+
1556 # The default value is: NO.
+
1557 # This tag requires that the tag SEARCHENGINE is set to YES.
+
1558 
+
1559 EXTERNAL_SEARCH = NO
+
1560 
+
1561 # The SEARCHENGINE_URL should point to a search engine hosted by a web server
+
1562 # which will return the search results when EXTERNAL_SEARCH is enabled.
+
1563 #
+
1564 # Doxygen ships with an example indexer (doxyindexer) and search engine
+
1565 # (doxysearch.cgi) which are based on the open source search engine library
+
1566 # Xapian (see: http://xapian.org/). See the section "External Indexing and
+
1567 # Searching" for details.
+
1568 # This tag requires that the tag SEARCHENGINE is set to YES.
+
1569 
+
1570 SEARCHENGINE_URL =
+
1571 
+
1572 # When SERVER_BASED_SEARCH and EXTERNAL_SEARCH are both enabled the unindexed
+
1573 # search data is written to a file for indexing by an external tool. With the
+
1574 # SEARCHDATA_FILE tag the name of this file can be specified.
+
1575 # The default file is: searchdata.xml.
+
1576 # This tag requires that the tag SEARCHENGINE is set to YES.
+
1577 
+
1578 SEARCHDATA_FILE = searchdata.xml
+
1579 
+
1580 # When SERVER_BASED_SEARCH and EXTERNAL_SEARCH are both enabled the
+
1581 # EXTERNAL_SEARCH_ID tag can be used as an identifier for the project. This is
+
1582 # useful in combination with EXTRA_SEARCH_MAPPINGS to search through multiple
+
1583 # projects and redirect the results back to the right project.
+
1584 # This tag requires that the tag SEARCHENGINE is set to YES.
+
1585 
+
1586 EXTERNAL_SEARCH_ID =
+
1587 
+
1588 # The EXTRA_SEARCH_MAPPINGS tag can be used to enable searching through doxygen
+
1589 # projects other than the one defined by this configuration file, but that are
+
1590 # all added to the same external search index. Each project needs to have a
+
1591 # unique id set via EXTERNAL_SEARCH_ID. The search mapping then maps the id of
+
1592 # to a relative location where the documentation can be found. The format is:
+
1593 # EXTRA_SEARCH_MAPPINGS = tagname1=loc1 tagname2=loc2 ...
+
1594 # This tag requires that the tag SEARCHENGINE is set to YES.
+
1595 
+
1596 EXTRA_SEARCH_MAPPINGS =
+
1597 
+
1598 #---------------------------------------------------------------------------
+
1599 # Configuration options related to the LaTeX output
+
1600 #---------------------------------------------------------------------------
+
1601 
+
1602 # If the GENERATE_LATEX tag is set to YES, doxygen will generate LaTeX output.
+
1603 # The default value is: YES.
+
1604 
+
1605 GENERATE_LATEX = NO
+
1606 
+
1607 # The LATEX_OUTPUT tag is used to specify where the LaTeX docs will be put. If a
+
1608 # relative path is entered the value of OUTPUT_DIRECTORY will be put in front of
+
1609 # it.
+
1610 # The default directory is: latex.
+
1611 # This tag requires that the tag GENERATE_LATEX is set to YES.
+
1612 
+
1613 LATEX_OUTPUT = latex
+
1614 
+
1615 # The LATEX_CMD_NAME tag can be used to specify the LaTeX command name to be
+
1616 # invoked.
+
1617 #
+
1618 # Note that when enabling USE_PDFLATEX this option is only used for generating
+
1619 # bitmaps for formulas in the HTML output, but not in the Makefile that is
+
1620 # written to the output directory.
+
1621 # The default file is: latex.
+
1622 # This tag requires that the tag GENERATE_LATEX is set to YES.
+
1623 
+
1624 LATEX_CMD_NAME = latex
+
1625 
+
1626 # The MAKEINDEX_CMD_NAME tag can be used to specify the command name to generate
+
1627 # index for LaTeX.
+
1628 # The default file is: makeindex.
+
1629 # This tag requires that the tag GENERATE_LATEX is set to YES.
+
1630 
+
1631 MAKEINDEX_CMD_NAME = makeindex
+
1632 
+
1633 # If the COMPACT_LATEX tag is set to YES, doxygen generates more compact LaTeX
+
1634 # documents. This may be useful for small projects and may help to save some
+
1635 # trees in general.
+
1636 # The default value is: NO.
+
1637 # This tag requires that the tag GENERATE_LATEX is set to YES.
+
1638 
+
1639 COMPACT_LATEX = NO
+
1640 
+
1641 # The PAPER_TYPE tag can be used to set the paper type that is used by the
+
1642 # printer.
+
1643 # Possible values are: a4 (210 x 297 mm), letter (8.5 x 11 inches), legal (8.5 x
+
1644 # 14 inches) and executive (7.25 x 10.5 inches).
+
1645 # The default value is: a4.
+
1646 # This tag requires that the tag GENERATE_LATEX is set to YES.
+
1647 
+
1648 PAPER_TYPE = a4wide
+
1649 
+
1650 # The EXTRA_PACKAGES tag can be used to specify one or more LaTeX package names
+
1651 # that should be included in the LaTeX output. The package can be specified just
+
1652 # by its name or with the correct syntax as to be used with the LaTeX
+
1653 # \usepackage command. To get the times font for instance you can specify :
+
1654 # EXTRA_PACKAGES=times or EXTRA_PACKAGES={times}
+
1655 # To use the option intlimits with the amsmath package you can specify:
+
1656 # EXTRA_PACKAGES=[intlimits]{amsmath}
+
1657 # If left blank no extra packages will be included.
+
1658 # This tag requires that the tag GENERATE_LATEX is set to YES.
+
1659 
+
1660 EXTRA_PACKAGES =
+
1661 
+
1662 # The LATEX_HEADER tag can be used to specify a personal LaTeX header for the
+
1663 # generated LaTeX document. The header should contain everything until the first
+
1664 # chapter. If it is left blank doxygen will generate a standard header. See
+
1665 # section "Doxygen usage" for information on how to let doxygen write the
+
1666 # default header to a separate file.
+
1667 #
+
1668 # Note: Only use a user-defined header if you know what you are doing! The
+
1669 # following commands have a special meaning inside the header: $title,
+
1670 # $datetime, $date, $doxygenversion, $projectname, $projectnumber,
+
1671 # $projectbrief, $projectlogo. Doxygen will replace $title with the empty
+
1672 # string, for the replacement values of the other commands the user is referred
+
1673 # to HTML_HEADER.
+
1674 # This tag requires that the tag GENERATE_LATEX is set to YES.
+
1675 
+
1676 LATEX_HEADER =
+
1677 
+
1678 # The LATEX_FOOTER tag can be used to specify a personal LaTeX footer for the
+
1679 # generated LaTeX document. The footer should contain everything after the last
+
1680 # chapter. If it is left blank doxygen will generate a standard footer. See
+
1681 # LATEX_HEADER for more information on how to generate a default footer and what
+
1682 # special commands can be used inside the footer.
+
1683 #
+
1684 # Note: Only use a user-defined footer if you know what you are doing!
+
1685 # This tag requires that the tag GENERATE_LATEX is set to YES.
+
1686 
+
1687 LATEX_FOOTER =
+
1688 
+
1689 # The LATEX_EXTRA_STYLESHEET tag can be used to specify additional user-defined
+
1690 # LaTeX style sheets that are included after the standard style sheets created
+
1691 # by doxygen. Using this option one can overrule certain style aspects. Doxygen
+
1692 # will copy the style sheet files to the output directory.
+
1693 # Note: The order of the extra style sheet files is of importance (e.g. the last
+
1694 # style sheet in the list overrules the setting of the previous ones in the
+
1695 # list).
+
1696 # This tag requires that the tag GENERATE_LATEX is set to YES.
+
1697 
+
1698 LATEX_EXTRA_STYLESHEET =
+
1699 
+
1700 # The LATEX_EXTRA_FILES tag can be used to specify one or more extra images or
+
1701 # other source files which should be copied to the LATEX_OUTPUT output
+
1702 # directory. Note that the files will be copied as-is; there are no commands or
+
1703 # markers available.
+
1704 # This tag requires that the tag GENERATE_LATEX is set to YES.
+
1705 
+
1706 LATEX_EXTRA_FILES =
+
1707 
+
1708 # If the PDF_HYPERLINKS tag is set to YES, the LaTeX that is generated is
+
1709 # prepared for conversion to PDF (using ps2pdf or pdflatex). The PDF file will
+
1710 # contain links (just like the HTML output) instead of page references. This
+
1711 # makes the output suitable for online browsing using a PDF viewer.
+
1712 # The default value is: YES.
+
1713 # This tag requires that the tag GENERATE_LATEX is set to YES.
+
1714 
+
1715 PDF_HYPERLINKS = NO
+
1716 
+
1717 # If the USE_PDFLATEX tag is set to YES, doxygen will use pdflatex to generate
+
1718 # the PDF file directly from the LaTeX files. Set this option to YES, to get a
+
1719 # higher quality PDF documentation.
+
1720 # The default value is: YES.
+
1721 # This tag requires that the tag GENERATE_LATEX is set to YES.
+
1722 
+
1723 USE_PDFLATEX = YES
+
1724 
+
1725 # If the LATEX_BATCHMODE tag is set to YES, doxygen will add the \batchmode
+
1726 # command to the generated LaTeX files. This will instruct LaTeX to keep running
+
1727 # if errors occur, instead of asking the user for help. This option is also used
+
1728 # when generating formulas in HTML.
+
1729 # The default value is: NO.
+
1730 # This tag requires that the tag GENERATE_LATEX is set to YES.
+
1731 
+
1732 LATEX_BATCHMODE = NO
+
1733 
+
1734 # If the LATEX_HIDE_INDICES tag is set to YES then doxygen will not include the
+
1735 # index chapters (such as File Index, Compound Index, etc.) in the output.
+
1736 # The default value is: NO.
+
1737 # This tag requires that the tag GENERATE_LATEX is set to YES.
+
1738 
+
1739 LATEX_HIDE_INDICES = NO
+
1740 
+
1741 # If the LATEX_SOURCE_CODE tag is set to YES then doxygen will include source
+
1742 # code with syntax highlighting in the LaTeX output.
+
1743 #
+
1744 # Note that which sources are shown also depends on other settings such as
+
1745 # SOURCE_BROWSER.
+
1746 # The default value is: NO.
+
1747 # This tag requires that the tag GENERATE_LATEX is set to YES.
+
1748 
+
1749 LATEX_SOURCE_CODE = NO
+
1750 
+
1751 # The LATEX_BIB_STYLE tag can be used to specify the style to use for the
+
1752 # bibliography, e.g. plainnat, or ieeetr. See
+
1753 # http://en.wikipedia.org/wiki/BibTeX and \cite for more info.
+
1754 # The default value is: plain.
+
1755 # This tag requires that the tag GENERATE_LATEX is set to YES.
+
1756 
+
1757 LATEX_BIB_STYLE = plain
+
1758 
+
1759 #---------------------------------------------------------------------------
+
1760 # Configuration options related to the RTF output
+
1761 #---------------------------------------------------------------------------
+
1762 
+
1763 # If the GENERATE_RTF tag is set to YES, doxygen will generate RTF output. The
+
1764 # RTF output is optimized for Word 97 and may not look too pretty with other RTF
+
1765 # readers/editors.
+
1766 # The default value is: NO.
+
1767 
+
1768 GENERATE_RTF = NO
+
1769 
+
1770 # The RTF_OUTPUT tag is used to specify where the RTF docs will be put. If a
+
1771 # relative path is entered the value of OUTPUT_DIRECTORY will be put in front of
+
1772 # it.
+
1773 # The default directory is: rtf.
+
1774 # This tag requires that the tag GENERATE_RTF is set to YES.
+
1775 
+
1776 RTF_OUTPUT = glm.rtf
+
1777 
+
1778 # If the COMPACT_RTF tag is set to YES, doxygen generates more compact RTF
+
1779 # documents. This may be useful for small projects and may help to save some
+
1780 # trees in general.
+
1781 # The default value is: NO.
+
1782 # This tag requires that the tag GENERATE_RTF is set to YES.
+
1783 
+
1784 COMPACT_RTF = NO
+
1785 
+
1786 # If the RTF_HYPERLINKS tag is set to YES, the RTF that is generated will
+
1787 # contain hyperlink fields. The RTF file will contain links (just like the HTML
+
1788 # output) instead of page references. This makes the output suitable for online
+
1789 # browsing using Word or some other Word compatible readers that support those
+
1790 # fields.
+
1791 #
+
1792 # Note: WordPad (write) and others do not support links.
+
1793 # The default value is: NO.
+
1794 # This tag requires that the tag GENERATE_RTF is set to YES.
+
1795 
+
1796 RTF_HYPERLINKS = YES
+
1797 
+
1798 # Load stylesheet definitions from file. Syntax is similar to doxygen's config
+
1799 # file, i.e. a series of assignments. You only have to provide replacements,
+
1800 # missing definitions are set to their default value.
+
1801 #
+
1802 # See also section "Doxygen usage" for information on how to generate the
+
1803 # default style sheet that doxygen normally uses.
+
1804 # This tag requires that the tag GENERATE_RTF is set to YES.
+
1805 
+
1806 RTF_STYLESHEET_FILE =
+
1807 
+
1808 # Set optional variables used in the generation of an RTF document. Syntax is
+
1809 # similar to doxygen's config file. A template extensions file can be generated
+
1810 # using doxygen -e rtf extensionFile.
+
1811 # This tag requires that the tag GENERATE_RTF is set to YES.
+
1812 
+
1813 RTF_EXTENSIONS_FILE =
+
1814 
+
1815 # If the RTF_SOURCE_CODE tag is set to YES then doxygen will include source code
+
1816 # with syntax highlighting in the RTF output.
+
1817 #
+
1818 # Note that which sources are shown also depends on other settings such as
+
1819 # SOURCE_BROWSER.
+
1820 # The default value is: NO.
+
1821 # This tag requires that the tag GENERATE_RTF is set to YES.
+
1822 
+
1823 RTF_SOURCE_CODE = NO
+
1824 
+
1825 #---------------------------------------------------------------------------
+
1826 # Configuration options related to the man page output
+
1827 #---------------------------------------------------------------------------
+
1828 
+
1829 # If the GENERATE_MAN tag is set to YES, doxygen will generate man pages for
+
1830 # classes and files.
+
1831 # The default value is: NO.
+
1832 
+
1833 GENERATE_MAN = NO
+
1834 
+
1835 # The MAN_OUTPUT tag is used to specify where the man pages will be put. If a
+
1836 # relative path is entered the value of OUTPUT_DIRECTORY will be put in front of
+
1837 # it. A directory man3 will be created inside the directory specified by
+
1838 # MAN_OUTPUT.
+
1839 # The default directory is: man.
+
1840 # This tag requires that the tag GENERATE_MAN is set to YES.
+
1841 
+
1842 MAN_OUTPUT = man
+
1843 
+
1844 # The MAN_EXTENSION tag determines the extension that is added to the generated
+
1845 # man pages. In case the manual section does not start with a number, the number
+
1846 # 3 is prepended. The dot (.) at the beginning of the MAN_EXTENSION tag is
+
1847 # optional.
+
1848 # The default value is: .3.
+
1849 # This tag requires that the tag GENERATE_MAN is set to YES.
+
1850 
+
1851 MAN_EXTENSION = .3
+
1852 
+
1853 # The MAN_SUBDIR tag determines the name of the directory created within
+
1854 # MAN_OUTPUT in which the man pages are placed. If defaults to man followed by
+
1855 # MAN_EXTENSION with the initial . removed.
+
1856 # This tag requires that the tag GENERATE_MAN is set to YES.
+
1857 
+
1858 MAN_SUBDIR =
+
1859 
+
1860 # If the MAN_LINKS tag is set to YES and doxygen generates man output, then it
+
1861 # will generate one additional man file for each entity documented in the real
+
1862 # man page(s). These additional files only source the real man page, but without
+
1863 # them the man command would be unable to find the correct page.
+
1864 # The default value is: NO.
+
1865 # This tag requires that the tag GENERATE_MAN is set to YES.
+
1866 
+
1867 MAN_LINKS = NO
+
1868 
+
1869 #---------------------------------------------------------------------------
+
1870 # Configuration options related to the XML output
+
1871 #---------------------------------------------------------------------------
+
1872 
+
1873 # If the GENERATE_XML tag is set to YES, doxygen will generate an XML file that
+
1874 # captures the structure of the code including all documentation.
+
1875 # The default value is: NO.
+
1876 
+
1877 GENERATE_XML = NO
+
1878 
+
1879 # The XML_OUTPUT tag is used to specify where the XML pages will be put. If a
+
1880 # relative path is entered the value of OUTPUT_DIRECTORY will be put in front of
+
1881 # it.
+
1882 # The default directory is: xml.
+
1883 # This tag requires that the tag GENERATE_XML is set to YES.
+
1884 
+
1885 XML_OUTPUT = xml
+
1886 
+
1887 # If the XML_PROGRAMLISTING tag is set to YES, doxygen will dump the program
+
1888 # listings (including syntax highlighting and cross-referencing information) to
+
1889 # the XML output. Note that enabling this will significantly increase the size
+
1890 # of the XML output.
+
1891 # The default value is: YES.
+
1892 # This tag requires that the tag GENERATE_XML is set to YES.
+
1893 
+
1894 XML_PROGRAMLISTING = YES
+
1895 
+
1896 #---------------------------------------------------------------------------
+
1897 # Configuration options related to the DOCBOOK output
+
1898 #---------------------------------------------------------------------------
+
1899 
+
1900 # If the GENERATE_DOCBOOK tag is set to YES, doxygen will generate Docbook files
+
1901 # that can be used to generate PDF.
+
1902 # The default value is: NO.
+
1903 
+
1904 GENERATE_DOCBOOK = NO
+
1905 
+
1906 # The DOCBOOK_OUTPUT tag is used to specify where the Docbook pages will be put.
+
1907 # If a relative path is entered the value of OUTPUT_DIRECTORY will be put in
+
1908 # front of it.
+
1909 # The default directory is: docbook.
+
1910 # This tag requires that the tag GENERATE_DOCBOOK is set to YES.
+
1911 
+
1912 DOCBOOK_OUTPUT = docbook
+
1913 
+
1914 # If the DOCBOOK_PROGRAMLISTING tag is set to YES, doxygen will include the
+
1915 # program listings (including syntax highlighting and cross-referencing
+
1916 # information) to the DOCBOOK output. Note that enabling this will significantly
+
1917 # increase the size of the DOCBOOK output.
+
1918 # The default value is: NO.
+
1919 # This tag requires that the tag GENERATE_DOCBOOK is set to YES.
+
1920 
+
1921 DOCBOOK_PROGRAMLISTING = NO
+
1922 
+
1923 #---------------------------------------------------------------------------
+
1924 # Configuration options for the AutoGen Definitions output
+
1925 #---------------------------------------------------------------------------
+
1926 
+
1927 # If the GENERATE_AUTOGEN_DEF tag is set to YES, doxygen will generate an
+
1928 # AutoGen Definitions (see http://autogen.sf.net) file that captures the
+
1929 # structure of the code including all documentation. Note that this feature is
+
1930 # still experimental and incomplete at the moment.
+
1931 # The default value is: NO.
+
1932 
+
1933 GENERATE_AUTOGEN_DEF = NO
+
1934 
+
1935 #---------------------------------------------------------------------------
+
1936 # Configuration options related to the Perl module output
+
1937 #---------------------------------------------------------------------------
+
1938 
+
1939 # If the GENERATE_PERLMOD tag is set to YES, doxygen will generate a Perl module
+
1940 # file that captures the structure of the code including all documentation.
+
1941 #
+
1942 # Note that this feature is still experimental and incomplete at the moment.
+
1943 # The default value is: NO.
+
1944 
+
1945 GENERATE_PERLMOD = NO
+
1946 
+
1947 # If the PERLMOD_LATEX tag is set to YES, doxygen will generate the necessary
+
1948 # Makefile rules, Perl scripts and LaTeX code to be able to generate PDF and DVI
+
1949 # output from the Perl module output.
+
1950 # The default value is: NO.
+
1951 # This tag requires that the tag GENERATE_PERLMOD is set to YES.
+
1952 
+
1953 PERLMOD_LATEX = NO
+
1954 
+
1955 # If the PERLMOD_PRETTY tag is set to YES, the Perl module output will be nicely
+
1956 # formatted so it can be parsed by a human reader. This is useful if you want to
+
1957 # understand what is going on. On the other hand, if this tag is set to NO, the
+
1958 # size of the Perl module output will be much smaller and Perl will parse it
+
1959 # just the same.
+
1960 # The default value is: YES.
+
1961 # This tag requires that the tag GENERATE_PERLMOD is set to YES.
+
1962 
+
1963 PERLMOD_PRETTY = YES
+
1964 
+
1965 # The names of the make variables in the generated doxyrules.make file are
+
1966 # prefixed with the string contained in PERLMOD_MAKEVAR_PREFIX. This is useful
+
1967 # so different doxyrules.make files included by the same Makefile don't
+
1968 # overwrite each other's variables.
+
1969 # This tag requires that the tag GENERATE_PERLMOD is set to YES.
+
1970 
+
1971 PERLMOD_MAKEVAR_PREFIX =
+
1972 
+
1973 #---------------------------------------------------------------------------
+
1974 # Configuration options related to the preprocessor
+
1975 #---------------------------------------------------------------------------
+
1976 
+
1977 # If the ENABLE_PREPROCESSING tag is set to YES, doxygen will evaluate all
+
1978 # C-preprocessor directives found in the sources and include files.
+
1979 # The default value is: YES.
+
1980 
+
1981 ENABLE_PREPROCESSING = YES
+
1982 
+
1983 # If the MACRO_EXPANSION tag is set to YES, doxygen will expand all macro names
+
1984 # in the source code. If set to NO, only conditional compilation will be
+
1985 # performed. Macro expansion can be done in a controlled way by setting
+
1986 # EXPAND_ONLY_PREDEF to YES.
+
1987 # The default value is: NO.
+
1988 # This tag requires that the tag ENABLE_PREPROCESSING is set to YES.
+
1989 
+
1990 MACRO_EXPANSION = NO
+
1991 
+
1992 # If the EXPAND_ONLY_PREDEF and MACRO_EXPANSION tags are both set to YES then
+
1993 # the macro expansion is limited to the macros specified with the PREDEFINED and
+
1994 # EXPAND_AS_DEFINED tags.
+
1995 # The default value is: NO.
+
1996 # This tag requires that the tag ENABLE_PREPROCESSING is set to YES.
+
1997 
+
1998 EXPAND_ONLY_PREDEF = NO
+
1999 
+
2000 # If the SEARCH_INCLUDES tag is set to YES, the include files in the
+
2001 # INCLUDE_PATH will be searched if a #include is found.
+
2002 # The default value is: YES.
+
2003 # This tag requires that the tag ENABLE_PREPROCESSING is set to YES.
+
2004 
+
2005 SEARCH_INCLUDES = YES
+
2006 
+
2007 # The INCLUDE_PATH tag can be used to specify one or more directories that
+
2008 # contain include files that are not input files but should be processed by the
+
2009 # preprocessor.
+
2010 # This tag requires that the tag SEARCH_INCLUDES is set to YES.
+
2011 
+
2012 INCLUDE_PATH =
+
2013 
+
2014 # You can use the INCLUDE_FILE_PATTERNS tag to specify one or more wildcard
+
2015 # patterns (like *.h and *.hpp) to filter out the header-files in the
+
2016 # directories. If left blank, the patterns specified with FILE_PATTERNS will be
+
2017 # used.
+
2018 # This tag requires that the tag ENABLE_PREPROCESSING is set to YES.
+
2019 
+
2020 INCLUDE_FILE_PATTERNS =
+
2021 
+
2022 # The PREDEFINED tag can be used to specify one or more macro names that are
+
2023 # defined before the preprocessor is started (similar to the -D option of e.g.
+
2024 # gcc). The argument of the tag is a list of macros of the form: name or
+
2025 # name=definition (no spaces). If the definition and the "=" are omitted, "=1"
+
2026 # is assumed. To prevent a macro definition from being undefined via #undef or
+
2027 # recursively expanded use the := operator instead of the = operator.
+
2028 # This tag requires that the tag ENABLE_PREPROCESSING is set to YES.
+
2029 
+
2030 PREDEFINED =
+
2031 
+
2032 # If the MACRO_EXPANSION and EXPAND_ONLY_PREDEF tags are set to YES then this
+
2033 # tag can be used to specify a list of macro names that should be expanded. The
+
2034 # macro definition that is found in the sources will be used. Use the PREDEFINED
+
2035 # tag if you want to use a different macro definition that overrules the
+
2036 # definition found in the source code.
+
2037 # This tag requires that the tag ENABLE_PREPROCESSING is set to YES.
+
2038 
+
2039 EXPAND_AS_DEFINED =
+
2040 
+
2041 # If the SKIP_FUNCTION_MACROS tag is set to YES then doxygen's preprocessor will
+
2042 # remove all references to function-like macros that are alone on a line, have
+
2043 # an all uppercase name, and do not end with a semicolon. Such function macros
+
2044 # are typically used for boiler-plate code, and will confuse the parser if not
+
2045 # removed.
+
2046 # The default value is: YES.
+
2047 # This tag requires that the tag ENABLE_PREPROCESSING is set to YES.
+
2048 
+
2049 SKIP_FUNCTION_MACROS = YES
+
2050 
+
2051 #---------------------------------------------------------------------------
+
2052 # Configuration options related to external references
+
2053 #---------------------------------------------------------------------------
+
2054 
+
2055 # The TAGFILES tag can be used to specify one or more tag files. For each tag
+
2056 # file the location of the external documentation should be added. The format of
+
2057 # a tag file without this location is as follows:
+
2058 # TAGFILES = file1 file2 ...
+
2059 # Adding location for the tag files is done as follows:
+
2060 # TAGFILES = file1=loc1 "file2 = loc2" ...
+
2061 # where loc1 and loc2 can be relative or absolute paths or URLs. See the
+
2062 # section "Linking to external documentation" for more information about the use
+
2063 # of tag files.
+
2064 # Note: Each tag file must have a unique name (where the name does NOT include
+
2065 # the path). If a tag file is not located in the directory in which doxygen is
+
2066 # run, you must also specify the path to the tagfile here.
+
2067 
+
2068 TAGFILES =
+
2069 
+
2070 # When a file name is specified after GENERATE_TAGFILE, doxygen will create a
+
2071 # tag file that is based on the input files it reads. See section "Linking to
+
2072 # external documentation" for more information about the usage of tag files.
+
2073 
+
2074 GENERATE_TAGFILE =
+
2075 
+
2076 # If the ALLEXTERNALS tag is set to YES, all external class will be listed in
+
2077 # the class index. If set to NO, only the inherited external classes will be
+
2078 # listed.
+
2079 # The default value is: NO.
+
2080 
+
2081 ALLEXTERNALS = NO
+
2082 
+
2083 # If the EXTERNAL_GROUPS tag is set to YES, all external groups will be listed
+
2084 # in the modules index. If set to NO, only the current project's groups will be
+
2085 # listed.
+
2086 # The default value is: YES.
+
2087 
+
2088 EXTERNAL_GROUPS = YES
+
2089 
+
2090 # If the EXTERNAL_PAGES tag is set to YES, all external pages will be listed in
+
2091 # the related pages index. If set to NO, only the current project's pages will
+
2092 # be listed.
+
2093 # The default value is: YES.
+
2094 
+
2095 EXTERNAL_PAGES = YES
+
2096 
+
2097 # The PERL_PATH should be the absolute path and name of the perl script
+
2098 # interpreter (i.e. the result of 'which perl').
+
2099 # The default file (with absolute path) is: /usr/bin/perl.
+
2100 
+
2101 PERL_PATH = /usr/bin/perl
+
2102 
+
2103 #---------------------------------------------------------------------------
+
2104 # Configuration options related to the dot tool
+
2105 #---------------------------------------------------------------------------
+
2106 
+
2107 # If the CLASS_DIAGRAMS tag is set to YES, doxygen will generate a class diagram
+
2108 # (in HTML and LaTeX) for classes with base or super classes. Setting the tag to
+
2109 # NO turns the diagrams off. Note that this option also works with HAVE_DOT
+
2110 # disabled, but it is recommended to install and use dot, since it yields more
+
2111 # powerful graphs.
+
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2113 
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2119 # documentation. The MSCGEN_PATH tag allows you to specify the directory where
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2120 # the mscgen tool resides. If left empty the tool is assumed to be found in the
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2121 # default search path.
+
2122 
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2123 MSCGEN_PATH =
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2124 
+
2125 # You can include diagrams made with dia in doxygen documentation. Doxygen will
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2126 # then run dia to produce the diagram and insert it in the documentation. The
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2127 # DIA_PATH tag allows you to specify the directory where the dia binary resides.
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2128 # If left empty dia is assumed to be found in the default search path.
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2129 
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2130 DIA_PATH =
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2135 
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2137 
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2139 # available from the path. This tool is part of Graphviz (see:
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2140 # http://www.graphviz.org/), a graph visualization toolkit from AT&T and Lucent
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2141 # Bell Labs. The other options in this section have no effect if this option is
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2142 # set to NO
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2144 
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2145 HAVE_DOT = NO
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2146 
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2147 # The DOT_NUM_THREADS specifies the number of dot invocations doxygen is allowed
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2148 # to run in parallel. When set to 0 doxygen will base this on the number of
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2150 # larger than 0 to get control over the balance between CPU load and processing
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2154 
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2166 
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2176 # the path where dot can find it using this tag.
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2177 # This tag requires that the tag HAVE_DOT is set to YES.
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2178 
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2179 DOT_FONTPATH =
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2180 
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2181 # If the CLASS_GRAPH tag is set to YES then doxygen will generate a graph for
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2183 # Setting this tag to YES will force the CLASS_DIAGRAMS tag to NO.
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2184 # The default value is: YES.
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2185 # This tag requires that the tag HAVE_DOT is set to YES.
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2186 
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2187 CLASS_GRAPH = YES
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2188 
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2189 # If the COLLABORATION_GRAPH tag is set to YES then doxygen will generate a
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2190 # graph for each documented class showing the direct and indirect implementation
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2194 # This tag requires that the tag HAVE_DOT is set to YES.
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2195 
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2196 COLLABORATION_GRAPH = YES
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2197 
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2199 # groups, showing the direct groups dependencies.
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2202 
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2204 
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2206 # collaboration diagrams in a style similar to the OMG's Unified Modeling
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2207 # Language.
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2208 # The default value is: NO.
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2209 # This tag requires that the tag HAVE_DOT is set to YES.
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2210 
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2211 UML_LOOK = NO
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2222 # This tag requires that the tag HAVE_DOT is set to YES.
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2224 UML_LIMIT_NUM_FIELDS = 10
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2225 
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2226 # If the TEMPLATE_RELATIONS tag is set to YES then the inheritance and
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2227 # collaboration graphs will show the relations between templates and their
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2228 # instances.
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2229 # The default value is: NO.
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2230 # This tag requires that the tag HAVE_DOT is set to YES.
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2231 
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2232 TEMPLATE_RELATIONS = NO
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2240 
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2245 # the direct and indirect include dependencies of the file with other documented
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2248 # This tag requires that the tag HAVE_DOT is set to YES.
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2250 INCLUDED_BY_GRAPH = YES
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2251 
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2256 # So in most cases it will be better to enable call graphs for selected
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2257 # functions only using the \callgraph command. Disabling a call graph can be
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2258 # accomplished by means of the command \hidecallgraph.
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2261 
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2262 CALL_GRAPH = YES
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2265 # dependency graph for every global function or class method.
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2266 #
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2268 # So in most cases it will be better to enable caller graphs for selected
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2269 # functions only using the \callergraph command. Disabling a caller graph can be
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2270 # accomplished by means of the command \hidecallergraph.
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2271 # The default value is: NO.
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2272 # This tag requires that the tag HAVE_DOT is set to YES.
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2273 
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2274 CALLER_GRAPH = YES
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2275 
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2276 # If the GRAPHICAL_HIERARCHY tag is set to YES then doxygen will graphical
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2277 # hierarchy of all classes instead of a textual one.
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2279 # This tag requires that the tag HAVE_DOT is set to YES.
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2280 
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2281 GRAPHICAL_HIERARCHY = YES
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2282 
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2284 # dependencies a directory has on other directories in a graphical way. The
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2285 # dependency relations are determined by the #include relations between the
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2286 # files in the directories.
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2287 # The default value is: YES.
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2289 
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2290 DIRECTORY_GRAPH = YES
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2291 
+
2292 # The DOT_IMAGE_FORMAT tag can be used to set the image format of the images
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2293 # generated by dot. For an explanation of the image formats see the section
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2294 # output formats in the documentation of the dot tool (Graphviz (see:
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2295 # http://www.graphviz.org/)).
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2296 # Note: If you choose svg you need to set HTML_FILE_EXTENSION to xhtml in order
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2297 # to make the SVG files visible in IE 9+ (other browsers do not have this
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2298 # requirement).
+
2299 # Possible values are: png, jpg, gif, svg, png:gd, png:gd:gd, png:cairo,
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2300 # png:cairo:gd, png:cairo:cairo, png:cairo:gdiplus, png:gdiplus and
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2304 
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2306 
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2308 # enable generation of interactive SVG images that allow zooming and panning.
+
2309 #
+
2310 # Note that this requires a modern browser other than Internet Explorer. Tested
+
2311 # and working are Firefox, Chrome, Safari, and Opera.
+
2312 # Note: For IE 9+ you need to set HTML_FILE_EXTENSION to xhtml in order to make
+
2313 # the SVG files visible. Older versions of IE do not have SVG support.
+
2314 # The default value is: NO.
+
2315 # This tag requires that the tag HAVE_DOT is set to YES.
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2316 
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2317 INTERACTIVE_SVG = NO
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2318 
+
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+
2320 # found. If left blank, it is assumed the dot tool can be found in the path.
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2321 # This tag requires that the tag HAVE_DOT is set to YES.
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2322 
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2323 DOT_PATH =
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2324 
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2325 # The DOTFILE_DIRS tag can be used to specify one or more directories that
+
2326 # contain dot files that are included in the documentation (see the \dotfile
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2327 # command).
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2328 # This tag requires that the tag HAVE_DOT is set to YES.
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2329 
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2330 DOTFILE_DIRS =
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2331 
+
2332 # The MSCFILE_DIRS tag can be used to specify one or more directories that
+
2333 # contain msc files that are included in the documentation (see the \mscfile
+
2334 # command).
+
2335 
+
2336 MSCFILE_DIRS =
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2337 
+
2338 # The DIAFILE_DIRS tag can be used to specify one or more directories that
+
2339 # contain dia files that are included in the documentation (see the \diafile
+
2340 # command).
+
2341 
+
2342 DIAFILE_DIRS =
+
2343 
+
2344 # When using plantuml, the PLANTUML_JAR_PATH tag should be used to specify the
+
2345 # path where java can find the plantuml.jar file. If left blank, it is assumed
+
2346 # PlantUML is not used or called during a preprocessing step. Doxygen will
+
2347 # generate a warning when it encounters a \startuml command in this case and
+
2348 # will not generate output for the diagram.
+
2349 
+
2350 PLANTUML_JAR_PATH =
+
2351 
+
2352 # When using plantuml, the specified paths are searched for files specified by
+
2353 # the !include statement in a plantuml block.
+
2354 
+
2355 PLANTUML_INCLUDE_PATH =
+
2356 
+
2357 # The DOT_GRAPH_MAX_NODES tag can be used to set the maximum number of nodes
+
2358 # that will be shown in the graph. If the number of nodes in a graph becomes
+
2359 # larger than this value, doxygen will truncate the graph, which is visualized
+
2360 # by representing a node as a red box. Note that doxygen if the number of direct
+
2361 # children of the root node in a graph is already larger than
+
2362 # DOT_GRAPH_MAX_NODES then the graph will not be shown at all. Also note that
+
2363 # the size of a graph can be further restricted by MAX_DOT_GRAPH_DEPTH.
+
2364 # Minimum value: 0, maximum value: 10000, default value: 50.
+
2365 # This tag requires that the tag HAVE_DOT is set to YES.
+
2366 
+
2367 DOT_GRAPH_MAX_NODES = 50
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2368 
+
2369 # The MAX_DOT_GRAPH_DEPTH tag can be used to set the maximum depth of the graphs
+
2370 # generated by dot. A depth value of 3 means that only nodes reachable from the
+
2371 # root by following a path via at most 3 edges will be shown. Nodes that lay
+
2372 # further from the root node will be omitted. Note that setting this option to 1
+
2373 # or 2 may greatly reduce the computation time needed for large code bases. Also
+
2374 # note that the size of a graph can be further restricted by
+
2375 # DOT_GRAPH_MAX_NODES. Using a depth of 0 means no depth restriction.
+
2376 # Minimum value: 0, maximum value: 1000, default value: 0.
+
2377 # This tag requires that the tag HAVE_DOT is set to YES.
+
2378 
+
2379 MAX_DOT_GRAPH_DEPTH = 1000
+
2380 
+
2381 # Set the DOT_TRANSPARENT tag to YES to generate images with a transparent
+
2382 # background. This is disabled by default, because dot on Windows does not seem
+
2383 # to support this out of the box.
+
2384 #
+
2385 # Warning: Depending on the platform used, enabling this option may lead to
+
2386 # badly anti-aliased labels on the edges of a graph (i.e. they become hard to
+
2387 # read).
+
2388 # The default value is: NO.
+
2389 # This tag requires that the tag HAVE_DOT is set to YES.
+
2390 
+
2391 DOT_TRANSPARENT = NO
+
2392 
+
2393 # Set the DOT_MULTI_TARGETS tag to YES to allow dot to generate multiple output
+
2394 # files in one run (i.e. multiple -o and -T options on the command line). This
+
2395 # makes dot run faster, but since only newer versions of dot (>1.8.10) support
+
2396 # this, this feature is disabled by default.
+
2397 # The default value is: NO.
+
2398 # This tag requires that the tag HAVE_DOT is set to YES.
+
2399 
+
2400 DOT_MULTI_TARGETS = NO
+
2401 
+
2402 # If the GENERATE_LEGEND tag is set to YES doxygen will generate a legend page
+
2403 # explaining the meaning of the various boxes and arrows in the dot generated
+
2404 # graphs.
+
2405 # The default value is: YES.
+
2406 # This tag requires that the tag HAVE_DOT is set to YES.
+
2407 
+
2408 GENERATE_LEGEND = YES
+
2409 
+
2410 # If the DOT_CLEANUP tag is set to YES, doxygen will remove the intermediate dot
+
2411 # files that are used to generate the various graphs.
+
2412 # The default value is: YES.
+
2413 # This tag requires that the tag HAVE_DOT is set to YES.
+
2414 
+
2415 DOT_CLEANUP = YES
+
Definition: _noise.hpp:11
+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00052.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00052.html new file mode 100644 index 00000000..84c12783 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00052.html @@ -0,0 +1,108 @@ + + + + + + +0.9.9 API documenation: mat2x2.hpp File Reference + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
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mat2x2.hpp File Reference
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Definition in file mat2x2.hpp.

+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00052_source.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00052_source.html new file mode 100644 index 00000000..62ad5093 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00052_source.html @@ -0,0 +1,127 @@ + + + + + + +0.9.9 API documenation: mat2x2.hpp Source File + + + + + + + + + + +
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mat2x2.hpp
+
+
+Go to the documentation of this file.
1 
+
4 #pragma once
+
5 
+
6 #include "detail/type_mat2x2.hpp"
+
7 
+
8 namespace glm
+
9 {
+
15  typedef tmat2x2<float, lowp> lowp_mat2;
+
16 
+
22  typedef tmat2x2<float, mediump> mediump_mat2;
+
23 
+
29  typedef tmat2x2<float, highp> highp_mat2;
+
30 
+
36  typedef tmat2x2<float, lowp> lowp_mat2x2;
+
37 
+
43  typedef tmat2x2<float, mediump> mediump_mat2x2;
+
44 
+
50  typedef tmat2x2<float, highp> highp_mat2x2;
+
51 
+
52 }//namespace glm
+
tmat2x2< float, highp > highp_mat2x2
2 columns of 2 components matrix of high precision floating-point numbers.
Definition: type_mat.hpp:74
+
tmat2x2< float, highp > highp_mat2
2 columns of 2 components matrix of high precision floating-point numbers.
Definition: type_mat.hpp:53
+
tmat2x2< float, lowp > lowp_mat2
2 columns of 2 components matrix of low precision floating-point numbers.
Definition: type_mat.hpp:39
+
tmat2x2< float, mediump > mediump_mat2
2 columns of 2 components matrix of medium precision floating-point numbers.
Definition: type_mat.hpp:46
+ +
Definition: _noise.hpp:11
+
tmat2x2< float, lowp > lowp_mat2x2
2 columns of 2 components matrix of low precision floating-point numbers.
Definition: type_mat.hpp:60
+
tmat2x2< float, mediump > mediump_mat2x2
2 columns of 2 components matrix of medium precision floating-point numbers.
Definition: type_mat.hpp:67
+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00053.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00053.html new file mode 100644 index 00000000..9f609262 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00053.html @@ -0,0 +1,108 @@ + + + + + + +0.9.9 API documenation: mat2x3.hpp File Reference + + + + + + + + + + +
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Definition in file mat2x3.hpp.

+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00053_source.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00053_source.html new file mode 100644 index 00000000..f13f7c18 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00053_source.html @@ -0,0 +1,119 @@ + + + + + + +0.9.9 API documenation: mat2x3.hpp Source File + + + + + + + + + + +
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mat2x3.hpp
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+Go to the documentation of this file.
1 
+
4 #pragma once
+
5 
+
6 #include "detail/type_mat2x3.hpp"
+
7 
+
8 namespace glm
+
9 {
+
15  typedef tmat2x3<float, lowp> lowp_mat2x3;
+
16 
+
22  typedef tmat2x3<float, mediump> mediump_mat2x3;
+
23 
+
29  typedef tmat2x3<float, highp> highp_mat2x3;
+
30 
+
31 }//namespace glm
+
32 
+
tmat2x3< float, lowp > lowp_mat2x3
2 columns of 3 components matrix of low precision floating-point numbers.
Definition: type_mat.hpp:86
+ +
Definition: _noise.hpp:11
+
tmat2x3< float, highp > highp_mat2x3
2 columns of 3 components matrix of high precision floating-point numbers.
Definition: type_mat.hpp:100
+
tmat2x3< float, mediump > mediump_mat2x3
2 columns of 3 components matrix of medium precision floating-point numbers.
Definition: type_mat.hpp:93
+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00054.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00054.html new file mode 100644 index 00000000..a4d73ff6 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00054.html @@ -0,0 +1,108 @@ + + + + + + +0.9.9 API documenation: mat2x4.hpp File Reference + + + + + + + + + + +
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Definition in file mat2x4.hpp.

+
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mat2x4.hpp
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+Go to the documentation of this file.
1 
+
4 #pragma once
+
5 
+
6 #include "detail/type_mat2x4.hpp"
+
7 
+
8 namespace glm
+
9 {
+
15  typedef tmat2x4<float, lowp> lowp_mat2x4;
+
16 
+
22  typedef tmat2x4<float, mediump> mediump_mat2x4;
+
23 
+
29  typedef tmat2x4<float, highp> highp_mat2x4;
+
30 
+
31 }//namespace glm
+
tmat2x4< float, lowp > lowp_mat2x4
2 columns of 4 components matrix of low precision floating-point numbers.
Definition: type_mat.hpp:112
+ +
Definition: _noise.hpp:11
+
tmat2x4< float, mediump > mediump_mat2x4
2 columns of 4 components matrix of medium precision floating-point numbers.
Definition: type_mat.hpp:119
+
tmat2x4< float, highp > highp_mat2x4
2 columns of 4 components matrix of high precision floating-point numbers.
Definition: type_mat.hpp:126
+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00055.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00055.html new file mode 100644 index 00000000..96800edb --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00055.html @@ -0,0 +1,108 @@ + + + + + + +0.9.9 API documenation: mat3x2.hpp File Reference + + + + + + + + + + +
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Definition in file mat3x2.hpp.

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mat3x2.hpp
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1 
+
4 #pragma once
+
5 
+
6 #include "detail/type_mat3x2.hpp"
+
7 
+
8 namespace glm
+
9 {
+
15  typedef tmat3x2<float, lowp> lowp_mat3x2;
+
16 
+
22  typedef tmat3x2<float, mediump> mediump_mat3x2;
+
23 
+
29  typedef tmat3x2<float, highp> highp_mat3x2;
+
30 
+
31 }//namespace
+
tmat3x2< float, mediump > mediump_mat3x2
3 columns of 2 components matrix of medium precision floating-point numbers.
Definition: type_mat.hpp:145
+
tmat3x2< float, highp > highp_mat3x2
3 columns of 2 components matrix of high precision floating-point numbers.
Definition: type_mat.hpp:152
+
tmat3x2< float, lowp > lowp_mat3x2
3 columns of 2 components matrix of low precision floating-point numbers.
Definition: type_mat.hpp:138
+
Definition: _noise.hpp:11
+ +
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Definition in file mat3x3.hpp.

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1 
+
4 #pragma once
+
5 
+
6 #include "detail/type_mat3x3.hpp"
+
7 
+
8 namespace glm
+
9 {
+
15  typedef tmat3x3<float, lowp> lowp_mat3;
+
16 
+
22  typedef tmat3x3<float, mediump> mediump_mat3;
+
23 
+
29  typedef tmat3x3<float, highp> highp_mat3;
+
30 
+
36  typedef tmat3x3<float, lowp> lowp_mat3x3;
+
37 
+
43  typedef tmat3x3<float, mediump> mediump_mat3x3;
+
44 
+
50  typedef tmat3x3<float, highp> highp_mat3x3;
+
51 
+
52 }//namespace glm
+
tmat3x3< float, highp > highp_mat3x3
3 columns of 3 components matrix of high precision floating-point numbers.
Definition: type_mat.hpp:199
+
tmat3x3< float, lowp > lowp_mat3
3 columns of 3 components matrix of low precision floating-point numbers.
Definition: type_mat.hpp:164
+
tmat3x3< float, lowp > lowp_mat3x3
3 columns of 3 components matrix of low precision floating-point numbers.
Definition: type_mat.hpp:185
+ +
tmat3x3< float, highp > highp_mat3
3 columns of 3 components matrix of high precision floating-point numbers.
Definition: type_mat.hpp:178
+
Definition: _noise.hpp:11
+
tmat3x3< float, mediump > mediump_mat3x3
3 columns of 3 components matrix of medium precision floating-point numbers.
Definition: type_mat.hpp:192
+
tmat3x3< float, mediump > mediump_mat3
3 columns of 3 components matrix of medium precision floating-point numbers.
Definition: type_mat.hpp:171
+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00057.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00057.html new file mode 100644 index 00000000..db363a0a --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00057.html @@ -0,0 +1,108 @@ + + + + + + +0.9.9 API documenation: mat3x4.hpp File Reference + + + + + + + + + + +
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Definition in file mat3x4.hpp.

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mat3x4.hpp
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+Go to the documentation of this file.
1 
+
4 #pragma once
+
5 
+
6 #include "detail/type_mat3x4.hpp"
+
7 
+
8 namespace glm
+
9 {
+
15  typedef tmat3x4<float, lowp> lowp_mat3x4;
+
16 
+
22  typedef tmat3x4<float, mediump> mediump_mat3x4;
+
23 
+
29  typedef tmat3x4<float, highp> highp_mat3x4;
+
30 
+
31 }//namespace glm
+
tmat3x4< float, lowp > lowp_mat3x4
3 columns of 4 components matrix of low precision floating-point numbers.
Definition: type_mat.hpp:211
+
tmat3x4< float, mediump > mediump_mat3x4
3 columns of 4 components matrix of medium precision floating-point numbers.
Definition: type_mat.hpp:218
+ +
tmat3x4< float, highp > highp_mat3x4
3 columns of 4 components matrix of high precision floating-point numbers.
Definition: type_mat.hpp:225
+
Definition: _noise.hpp:11
+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00058.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00058.html new file mode 100644 index 00000000..695ffc07 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00058.html @@ -0,0 +1,108 @@ + + + + + + +0.9.9 API documenation: mat4x2.hpp File Reference + + + + + + + + + + +
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Definition in file mat4x2.hpp.

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mat4x2.hpp
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1 
+
4 #pragma once
+
5 
+
6 #include "detail/type_mat4x2.hpp"
+
7 
+
8 namespace glm
+
9 {
+
15  typedef tmat4x2<float, lowp> lowp_mat4x2;
+
16 
+
22  typedef tmat4x2<float, mediump> mediump_mat4x2;
+
23 
+
29  typedef tmat4x2<float, highp> highp_mat4x2;
+
30 
+
31 }//namespace glm
+
tmat4x2< float, highp > highp_mat4x2
4 columns of 2 components matrix of high precision floating-point numbers.
Definition: type_mat.hpp:251
+
tmat4x2< float, lowp > lowp_mat4x2
4 columns of 2 components matrix of low precision floating-point numbers.
Definition: type_mat.hpp:237
+
Definition: _noise.hpp:11
+
tmat4x2< float, mediump > mediump_mat4x2
4 columns of 2 components matrix of medium precision floating-point numbers.
Definition: type_mat.hpp:244
+ +
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Definition in file mat4x3.hpp.

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1 
+
4 #pragma once
+
5 
+
6 #include "detail/type_mat4x3.hpp"
+
7 
+
8 namespace glm
+
9 {
+
15  typedef tmat4x3<float, lowp> lowp_mat4x3;
+
16 
+
22  typedef tmat4x3<float, mediump> mediump_mat4x3;
+
23 
+
29  typedef tmat4x3<float, highp> highp_mat4x3;
+
30 
+
31 }//namespace glm
+
tmat4x3< float, mediump > mediump_mat4x3
4 columns of 3 components matrix of medium precision floating-point numbers.
Definition: type_mat.hpp:270
+
tmat4x3< float, highp > highp_mat4x3
4 columns of 3 components matrix of high precision floating-point numbers.
Definition: type_mat.hpp:277
+ +
Definition: _noise.hpp:11
+
tmat4x3< float, lowp > lowp_mat4x3
4 columns of 3 components matrix of low precision floating-point numbers.
Definition: type_mat.hpp:263
+
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Definition in file mat4x4.hpp.

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mat4x4.hpp
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1 
+
4 #pragma once
+
5 
+
6 #include "detail/type_mat4x4.hpp"
+
7 
+
8 namespace glm
+
9 {
+
15  typedef tmat4x4<float, lowp> lowp_mat4;
+
16 
+
22  typedef tmat4x4<float, mediump> mediump_mat4;
+
23 
+
29  typedef tmat4x4<float, highp> highp_mat4;
+
30 
+
36  typedef tmat4x4<float, lowp> lowp_mat4x4;
+
37 
+
43  typedef tmat4x4<float, mediump> mediump_mat4x4;
+
44 
+
50  typedef tmat4x4<float, highp> highp_mat4x4;
+
51 
+
52 }//namespace glm
+
tmat4x4< float, highp > highp_mat4
4 columns of 4 components matrix of high precision floating-point numbers.
Definition: type_mat.hpp:304
+
tmat4x4< float, highp > highp_mat4x4
4 columns of 4 components matrix of high precision floating-point numbers.
Definition: type_mat.hpp:325
+ +
tmat4x4< float, lowp > lowp_mat4x4
4 columns of 4 components matrix of low precision floating-point numbers.
Definition: type_mat.hpp:311
+
tmat4x4< float, mediump > mediump_mat4
4 columns of 4 components matrix of medium precision floating-point numbers.
Definition: type_mat.hpp:297
+
tmat4x4< float, mediump > mediump_mat4x4
4 columns of 4 components matrix of medium precision floating-point numbers.
Definition: type_mat.hpp:318
+
tmat4x4< float, lowp > lowp_mat4
4 columns of 4 components matrix of low precision floating-point numbers.
Definition: type_mat.hpp:290
+
Definition: _noise.hpp:11
+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00061.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00061.html new file mode 100644 index 00000000..6531e416 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00061.html @@ -0,0 +1,108 @@ + + + + + + +0.9.9 API documenation: matrix.hpp File Reference + + + + + + + + + + +
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Definition in file matrix.hpp.

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4 #pragma once
+
5 
+
6 #include "detail/func_matrix.hpp"
+ +
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+Functions

template<typename genType >
GLM_FUNC_DECL genType::col_type column (genType const &m, length_t index)
 Get a specific column of a matrix. More...
 
template<typename genType >
GLM_FUNC_DECL genType column (genType const &m, length_t index, typename genType::col_type const &x)
 Set a specific column to a matrix. More...
 
template<typename genType >
GLM_FUNC_DECL genType::row_type row (genType const &m, length_t index)
 Get a specific row of a matrix. More...
 
template<typename genType >
GLM_FUNC_DECL genType row (genType const &m, length_t index, typename genType::row_type const &x)
 Set a specific row to a matrix. More...
 
+

Detailed Description

+

GLM_GTC_matrix_access

+
See also
GLM Core (dependence)
+ +

Definition in file matrix_access.hpp.

+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00062_source.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00062_source.html new file mode 100644 index 00000000..da78282a --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00062_source.html @@ -0,0 +1,140 @@ + + + + + + +0.9.9 API documenation: matrix_access.hpp Source File + + + + + + + + + + +
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+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+
+
matrix_access.hpp
+
+
+Go to the documentation of this file.
1 
+
12 #pragma once
+
13 
+
14 // Dependency:
+
15 #include "../detail/setup.hpp"
+
16 
+
17 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
+
18 # pragma message("GLM: GLM_GTC_matrix_access extension included")
+
19 #endif
+
20 
+
21 namespace glm
+
22 {
+
25 
+
28  template <typename genType>
+
29  GLM_FUNC_DECL typename genType::row_type row(
+
30  genType const & m,
+
31  length_t index);
+
32 
+
35  template <typename genType>
+
36  GLM_FUNC_DECL genType row(
+
37  genType const & m,
+
38  length_t index,
+
39  typename genType::row_type const & x);
+
40 
+
43  template <typename genType>
+
44  GLM_FUNC_DECL typename genType::col_type column(
+
45  genType const & m,
+
46  length_t index);
+
47 
+
50  template <typename genType>
+
51  GLM_FUNC_DECL genType column(
+
52  genType const & m,
+
53  length_t index,
+
54  typename genType::col_type const & x);
+
55 
+
57 }//namespace glm
+
58 
+
59 #include "matrix_access.inl"
+
GLM_FUNC_DECL genType row(genType const &m, length_t index, typename genType::row_type const &x)
Set a specific row to a matrix.
+
GLM_FUNC_DECL genType column(genType const &m, length_t index, typename genType::col_type const &x)
Set a specific column to a matrix.
+
Definition: _noise.hpp:11
+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00063.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00063.html new file mode 100644 index 00000000..23c08bc8 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00063.html @@ -0,0 +1,125 @@ + + + + + + +0.9.9 API documenation: matrix_cross_product.hpp File Reference + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+ +
+
matrix_cross_product.hpp File Reference
+
+
+ +

GLM_GTX_matrix_cross_product +More...

+ +

Go to the source code of this file.

+ + + + + + + + + + +

+Functions

template<typename T , precision P>
GLM_FUNC_DECL tmat3x3< T, P > matrixCross3 (tvec3< T, P > const &x)
 Build a cross product matrix. More...
 
template<typename T , precision P>
GLM_FUNC_DECL tmat4x4< T, P > matrixCross4 (tvec3< T, P > const &x)
 Build a cross product matrix. More...
 
+

Detailed Description

+

GLM_GTX_matrix_cross_product

+
See also
GLM Core (dependence)
+
+GLM_GTX_extented_min_max (dependence)
+ +

Definition in file matrix_cross_product.hpp.

+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00063_source.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00063_source.html new file mode 100644 index 00000000..523905a7 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00063_source.html @@ -0,0 +1,130 @@ + + + + + + +0.9.9 API documenation: matrix_cross_product.hpp Source File + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+
+
matrix_cross_product.hpp
+
+
+Go to the documentation of this file.
1 
+
14 #pragma once
+
15 
+
16 // Dependency:
+
17 #include "../glm.hpp"
+
18 
+
19 #ifndef GLM_ENABLE_EXPERIMENTAL
+
20 # error "GLM: GLM_GTX_matrix_cross_product is an experimetal extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
+
21 #endif
+
22 
+
23 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
+
24 # pragma message("GLM: GLM_GTX_matrix_cross_product extension included")
+
25 #endif
+
26 
+
27 namespace glm
+
28 {
+
31 
+
34  template <typename T, precision P>
+
35  GLM_FUNC_DECL tmat3x3<T, P> matrixCross3(
+
36  tvec3<T, P> const & x);
+
37 
+
40  template <typename T, precision P>
+
41  GLM_FUNC_DECL tmat4x4<T, P> matrixCross4(
+
42  tvec3<T, P> const & x);
+
43 
+
45 }//namespace glm
+
46 
+
47 #include "matrix_cross_product.inl"
+
GLM_FUNC_DECL tmat4x4< T, P > matrixCross4(tvec3< T, P > const &x)
Build a cross product matrix.
+
GLM_FUNC_DECL tmat3x3< T, P > matrixCross3(tvec3< T, P > const &x)
Build a cross product matrix.
+
Definition: _noise.hpp:11
+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00064.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00064.html new file mode 100644 index 00000000..4d9bb834 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00064.html @@ -0,0 +1,119 @@ + + + + + + +0.9.9 API documenation: matrix_decompose.hpp File Reference + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+ +
+
matrix_decompose.hpp File Reference
+
+
+ +

GLM_GTX_matrix_decompose +More...

+ +

Go to the source code of this file.

+ + + + + + +

+Functions

template<typename T , precision P>
GLM_FUNC_DECL bool decompose (tmat4x4< T, P > const &modelMatrix, tvec3< T, P > &scale, tquat< T, P > &orientation, tvec3< T, P > &translation, tvec3< T, P > &skew, tvec4< T, P > &perspective)
 Decomposes a model matrix to translations, rotation and scale components. More...
 
+

Detailed Description

+

GLM_GTX_matrix_decompose

+
See also
GLM Core (dependence)
+ +

Definition in file matrix_decompose.hpp.

+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00064_source.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00064_source.html new file mode 100644 index 00000000..f5a85d13 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00064_source.html @@ -0,0 +1,134 @@ + + + + + + +0.9.9 API documenation: matrix_decompose.hpp Source File + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+
+
matrix_decompose.hpp
+
+
+Go to the documentation of this file.
1 
+
13 #pragma once
+
14 
+
15 // Dependencies
+
16 #include "../mat4x4.hpp"
+
17 #include "../vec3.hpp"
+
18 #include "../vec4.hpp"
+
19 #include "../geometric.hpp"
+
20 #include "../gtc/quaternion.hpp"
+
21 #include "../gtc/matrix_transform.hpp"
+
22 
+
23 #ifndef GLM_ENABLE_EXPERIMENTAL
+
24 # error "GLM: GLM_GTX_matrix_decompose is an experimetal extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
+
25 #endif
+
26 
+
27 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
+
28 # pragma message("GLM: GLM_GTX_matrix_decompose extension included")
+
29 #endif
+
30 
+
31 namespace glm
+
32 {
+
35 
+
38  template <typename T, precision P>
+
39  GLM_FUNC_DECL bool decompose(
+
40  tmat4x4<T, P> const & modelMatrix,
+
41  tvec3<T, P> & scale, tquat<T, P> & orientation, tvec3<T, P> & translation, tvec3<T, P> & skew, tvec4<T, P> & perspective);
+
42 
+
44 }//namespace glm
+
45 
+
46 #include "matrix_decompose.inl"
+
GLM_FUNC_DECL tmat4x4< T, P > orientation(tvec3< T, P > const &Normal, tvec3< T, P > const &Up)
Build a rotation matrix from a normal and a up vector.
+
GLM_FUNC_DECL tmat4x4< T, P > scale(tmat4x4< T, P > const &m, tvec3< T, P > const &v)
Builds a scale 4 * 4 matrix created from 3 scalars.
+
Definition: _noise.hpp:11
+
GLM_FUNC_DECL tmat4x4< T, defaultp > perspective(T fovy, T aspect, T near, T far)
Creates a matrix for a symetric perspective-view frustum based on the default handedness.
+
GLM_FUNC_DECL bool decompose(tmat4x4< T, P > const &modelMatrix, tvec3< T, P > &scale, tquat< T, P > &orientation, tvec3< T, P > &translation, tvec3< T, P > &skew, tvec4< T, P > &perspective)
Decomposes a model matrix to translations, rotation and scale components.
+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00065.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00065.html new file mode 100644 index 00000000..2c6e2b97 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00065.html @@ -0,0 +1,403 @@ + + + + + + +0.9.9 API documenation: matrix_integer.hpp File Reference + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+ +
+
matrix_integer.hpp File Reference
+
+
+ +

GLM_GTC_matrix_integer +More...

+ +

Go to the source code of this file.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Typedefs

typedef tmat2x2< int, highp > highp_imat2
 High-precision signed integer 2x2 matrix. More...
 
typedef tmat2x2< int, highp > highp_imat2x2
 High-precision signed integer 2x2 matrix. More...
 
typedef tmat2x3< int, highp > highp_imat2x3
 High-precision signed integer 2x3 matrix. More...
 
typedef tmat2x4< int, highp > highp_imat2x4
 High-precision signed integer 2x4 matrix. More...
 
typedef tmat3x3< int, highp > highp_imat3
 High-precision signed integer 3x3 matrix. More...
 
typedef tmat3x2< int, highp > highp_imat3x2
 High-precision signed integer 3x2 matrix. More...
 
typedef tmat3x3< int, highp > highp_imat3x3
 High-precision signed integer 3x3 matrix. More...
 
typedef tmat3x4< int, highp > highp_imat3x4
 High-precision signed integer 3x4 matrix. More...
 
typedef tmat4x4< int, highp > highp_imat4
 High-precision signed integer 4x4 matrix. More...
 
typedef tmat4x2< int, highp > highp_imat4x2
 High-precision signed integer 4x2 matrix. More...
 
typedef tmat4x3< int, highp > highp_imat4x3
 High-precision signed integer 4x3 matrix. More...
 
typedef tmat4x4< int, highp > highp_imat4x4
 High-precision signed integer 4x4 matrix. More...
 
typedef tmat2x2< uint, highp > highp_umat2
 High-precision unsigned integer 2x2 matrix. More...
 
typedef tmat2x2< uint, highp > highp_umat2x2
 High-precision unsigned integer 2x2 matrix. More...
 
typedef tmat2x3< uint, highp > highp_umat2x3
 High-precision unsigned integer 2x3 matrix. More...
 
typedef tmat2x4< uint, highp > highp_umat2x4
 High-precision unsigned integer 2x4 matrix. More...
 
typedef tmat3x3< uint, highp > highp_umat3
 High-precision unsigned integer 3x3 matrix. More...
 
typedef tmat3x2< uint, highp > highp_umat3x2
 High-precision unsigned integer 3x2 matrix. More...
 
typedef tmat3x3< uint, highp > highp_umat3x3
 High-precision unsigned integer 3x3 matrix. More...
 
typedef tmat3x4< uint, highp > highp_umat3x4
 High-precision unsigned integer 3x4 matrix. More...
 
typedef tmat4x4< uint, highp > highp_umat4
 High-precision unsigned integer 4x4 matrix. More...
 
typedef tmat4x2< uint, highp > highp_umat4x2
 High-precision unsigned integer 4x2 matrix. More...
 
typedef tmat4x3< uint, highp > highp_umat4x3
 High-precision unsigned integer 4x3 matrix. More...
 
typedef tmat4x4< uint, highp > highp_umat4x4
 High-precision unsigned integer 4x4 matrix. More...
 
typedef mediump_imat2 imat2
 Signed integer 2x2 matrix. More...
 
typedef mediump_imat2x2 imat2x2
 Signed integer 2x2 matrix. More...
 
typedef mediump_imat2x3 imat2x3
 Signed integer 2x3 matrix. More...
 
typedef mediump_imat2x4 imat2x4
 Signed integer 2x4 matrix. More...
 
typedef mediump_imat3 imat3
 Signed integer 3x3 matrix. More...
 
typedef mediump_imat3x2 imat3x2
 Signed integer 3x2 matrix. More...
 
typedef mediump_imat3x3 imat3x3
 Signed integer 3x3 matrix. More...
 
typedef mediump_imat3x4 imat3x4
 Signed integer 3x4 matrix. More...
 
typedef mediump_imat4 imat4
 Signed integer 4x4 matrix. More...
 
typedef mediump_imat4x2 imat4x2
 Signed integer 4x2 matrix. More...
 
typedef mediump_imat4x3 imat4x3
 Signed integer 4x3 matrix. More...
 
typedef mediump_imat4x4 imat4x4
 Signed integer 4x4 matrix. More...
 
typedef tmat2x2< int, lowp > lowp_imat2
 Low-precision signed integer 2x2 matrix. More...
 
typedef tmat2x2< int, lowp > lowp_imat2x2
 Low-precision signed integer 2x2 matrix. More...
 
typedef tmat2x3< int, lowp > lowp_imat2x3
 Low-precision signed integer 2x3 matrix. More...
 
typedef tmat2x4< int, lowp > lowp_imat2x4
 Low-precision signed integer 2x4 matrix. More...
 
typedef tmat3x3< int, lowp > lowp_imat3
 Low-precision signed integer 3x3 matrix. More...
 
typedef tmat3x2< int, lowp > lowp_imat3x2
 Low-precision signed integer 3x2 matrix. More...
 
typedef tmat3x3< int, lowp > lowp_imat3x3
 Low-precision signed integer 3x3 matrix. More...
 
typedef tmat3x4< int, lowp > lowp_imat3x4
 Low-precision signed integer 3x4 matrix. More...
 
typedef tmat4x4< int, lowp > lowp_imat4
 Low-precision signed integer 4x4 matrix. More...
 
typedef tmat4x2< int, lowp > lowp_imat4x2
 Low-precision signed integer 4x2 matrix. More...
 
typedef tmat4x3< int, lowp > lowp_imat4x3
 Low-precision signed integer 4x3 matrix. More...
 
typedef tmat4x4< int, lowp > lowp_imat4x4
 Low-precision signed integer 4x4 matrix. More...
 
typedef tmat2x2< uint, lowp > lowp_umat2
 Low-precision unsigned integer 2x2 matrix. More...
 
typedef tmat2x2< uint, lowp > lowp_umat2x2
 Low-precision unsigned integer 2x2 matrix. More...
 
typedef tmat2x3< uint, lowp > lowp_umat2x3
 Low-precision unsigned integer 2x3 matrix. More...
 
typedef tmat2x4< uint, lowp > lowp_umat2x4
 Low-precision unsigned integer 2x4 matrix. More...
 
typedef tmat3x3< uint, lowp > lowp_umat3
 Low-precision unsigned integer 3x3 matrix. More...
 
typedef tmat3x2< uint, lowp > lowp_umat3x2
 Low-precision unsigned integer 3x2 matrix. More...
 
typedef tmat3x3< uint, lowp > lowp_umat3x3
 Low-precision unsigned integer 3x3 matrix. More...
 
typedef tmat3x4< uint, lowp > lowp_umat3x4
 Low-precision unsigned integer 3x4 matrix. More...
 
typedef tmat4x4< uint, lowp > lowp_umat4
 Low-precision unsigned integer 4x4 matrix. More...
 
typedef tmat4x2< uint, lowp > lowp_umat4x2
 Low-precision unsigned integer 4x2 matrix. More...
 
typedef tmat4x3< uint, lowp > lowp_umat4x3
 Low-precision unsigned integer 4x3 matrix. More...
 
typedef tmat4x4< uint, lowp > lowp_umat4x4
 Low-precision unsigned integer 4x4 matrix. More...
 
typedef tmat2x2< int, mediump > mediump_imat2
 Medium-precision signed integer 2x2 matrix. More...
 
typedef tmat2x2< int, mediump > mediump_imat2x2
 Medium-precision signed integer 2x2 matrix. More...
 
typedef tmat2x3< int, mediump > mediump_imat2x3
 Medium-precision signed integer 2x3 matrix. More...
 
typedef tmat2x4< int, mediump > mediump_imat2x4
 Medium-precision signed integer 2x4 matrix. More...
 
typedef tmat3x3< int, mediump > mediump_imat3
 Medium-precision signed integer 3x3 matrix. More...
 
typedef tmat3x2< int, mediump > mediump_imat3x2
 Medium-precision signed integer 3x2 matrix. More...
 
typedef tmat3x3< int, mediump > mediump_imat3x3
 Medium-precision signed integer 3x3 matrix. More...
 
typedef tmat3x4< int, mediump > mediump_imat3x4
 Medium-precision signed integer 3x4 matrix. More...
 
typedef tmat4x4< int, mediump > mediump_imat4
 Medium-precision signed integer 4x4 matrix. More...
 
typedef tmat4x2< int, mediump > mediump_imat4x2
 Medium-precision signed integer 4x2 matrix. More...
 
typedef tmat4x3< int, mediump > mediump_imat4x3
 Medium-precision signed integer 4x3 matrix. More...
 
typedef tmat4x4< int, mediump > mediump_imat4x4
 Medium-precision signed integer 4x4 matrix. More...
 
typedef tmat2x2< uint, mediump > mediump_umat2
 Medium-precision unsigned integer 2x2 matrix. More...
 
typedef tmat2x2< uint, mediump > mediump_umat2x2
 Medium-precision unsigned integer 2x2 matrix. More...
 
typedef tmat2x3< uint, mediump > mediump_umat2x3
 Medium-precision unsigned integer 2x3 matrix. More...
 
typedef tmat2x4< uint, mediump > mediump_umat2x4
 Medium-precision unsigned integer 2x4 matrix. More...
 
typedef tmat3x3< uint, mediump > mediump_umat3
 Medium-precision unsigned integer 3x3 matrix. More...
 
typedef tmat3x2< uint, mediump > mediump_umat3x2
 Medium-precision unsigned integer 3x2 matrix. More...
 
typedef tmat3x3< uint, mediump > mediump_umat3x3
 Medium-precision unsigned integer 3x3 matrix. More...
 
typedef tmat3x4< uint, mediump > mediump_umat3x4
 Medium-precision unsigned integer 3x4 matrix. More...
 
typedef tmat4x4< uint, mediump > mediump_umat4
 Medium-precision unsigned integer 4x4 matrix. More...
 
typedef tmat4x2< uint, mediump > mediump_umat4x2
 Medium-precision unsigned integer 4x2 matrix. More...
 
typedef tmat4x3< uint, mediump > mediump_umat4x3
 Medium-precision unsigned integer 4x3 matrix. More...
 
typedef tmat4x4< uint, mediump > mediump_umat4x4
 Medium-precision unsigned integer 4x4 matrix. More...
 
typedef mediump_umat2 umat2
 Unsigned integer 2x2 matrix. More...
 
typedef mediump_umat2x2 umat2x2
 Unsigned integer 2x2 matrix. More...
 
typedef mediump_umat2x3 umat2x3
 Unsigned integer 2x3 matrix. More...
 
typedef mediump_umat2x4 umat2x4
 Unsigned integer 2x4 matrix. More...
 
typedef mediump_umat3 umat3
 Unsigned integer 3x3 matrix. More...
 
typedef mediump_umat3x2 umat3x2
 Unsigned integer 3x2 matrix. More...
 
typedef mediump_umat3x3 umat3x3
 Unsigned integer 3x3 matrix. More...
 
typedef mediump_umat3x4 umat3x4
 Unsigned integer 3x4 matrix. More...
 
typedef mediump_umat4 umat4
 Unsigned integer 4x4 matrix. More...
 
typedef mediump_umat4x2 umat4x2
 Unsigned integer 4x2 matrix. More...
 
typedef mediump_umat4x3 umat4x3
 Unsigned integer 4x3 matrix. More...
 
typedef mediump_umat4x4 umat4x4
 Unsigned integer 4x4 matrix. More...
 
+

Detailed Description

+

GLM_GTC_matrix_integer

+
See also
GLM Core (dependence)
+ +

Definition in file matrix_integer.hpp.

+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00065_source.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00065_source.html new file mode 100644 index 00000000..b78654ad --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00065_source.html @@ -0,0 +1,477 @@ + + + + + + +0.9.9 API documenation: matrix_integer.hpp Source File + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+
+
matrix_integer.hpp
+
+
+Go to the documentation of this file.
1 
+
12 #pragma once
+
13 
+
14 // Dependency:
+
15 #include "../mat2x2.hpp"
+
16 #include "../mat2x3.hpp"
+
17 #include "../mat2x4.hpp"
+
18 #include "../mat3x2.hpp"
+
19 #include "../mat3x3.hpp"
+
20 #include "../mat3x4.hpp"
+
21 #include "../mat4x2.hpp"
+
22 #include "../mat4x3.hpp"
+
23 #include "../mat4x4.hpp"
+
24 
+
25 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
+
26 # pragma message("GLM: GLM_GTC_matrix_integer extension included")
+
27 #endif
+
28 
+
29 namespace glm
+
30 {
+
33 
+
36  typedef tmat2x2<int, highp> highp_imat2;
+
37 
+
40  typedef tmat3x3<int, highp> highp_imat3;
+
41 
+
44  typedef tmat4x4<int, highp> highp_imat4;
+
45 
+
48  typedef tmat2x2<int, highp> highp_imat2x2;
+
49 
+
52  typedef tmat2x3<int, highp> highp_imat2x3;
+
53 
+
56  typedef tmat2x4<int, highp> highp_imat2x4;
+
57 
+
60  typedef tmat3x2<int, highp> highp_imat3x2;
+
61 
+
64  typedef tmat3x3<int, highp> highp_imat3x3;
+
65 
+
68  typedef tmat3x4<int, highp> highp_imat3x4;
+
69 
+
72  typedef tmat4x2<int, highp> highp_imat4x2;
+
73 
+
76  typedef tmat4x3<int, highp> highp_imat4x3;
+
77 
+
80  typedef tmat4x4<int, highp> highp_imat4x4;
+
81 
+
82 
+
85  typedef tmat2x2<int, mediump> mediump_imat2;
+
86 
+
89  typedef tmat3x3<int, mediump> mediump_imat3;
+
90 
+
93  typedef tmat4x4<int, mediump> mediump_imat4;
+
94 
+
95 
+
98  typedef tmat2x2<int, mediump> mediump_imat2x2;
+
99 
+
102  typedef tmat2x3<int, mediump> mediump_imat2x3;
+
103 
+
106  typedef tmat2x4<int, mediump> mediump_imat2x4;
+
107 
+
110  typedef tmat3x2<int, mediump> mediump_imat3x2;
+
111 
+
114  typedef tmat3x3<int, mediump> mediump_imat3x3;
+
115 
+
118  typedef tmat3x4<int, mediump> mediump_imat3x4;
+
119 
+
122  typedef tmat4x2<int, mediump> mediump_imat4x2;
+
123 
+
126  typedef tmat4x3<int, mediump> mediump_imat4x3;
+
127 
+
130  typedef tmat4x4<int, mediump> mediump_imat4x4;
+
131 
+
132 
+
135  typedef tmat2x2<int, lowp> lowp_imat2;
+
136 
+
139  typedef tmat3x3<int, lowp> lowp_imat3;
+
140 
+
143  typedef tmat4x4<int, lowp> lowp_imat4;
+
144 
+
145 
+
148  typedef tmat2x2<int, lowp> lowp_imat2x2;
+
149 
+
152  typedef tmat2x3<int, lowp> lowp_imat2x3;
+
153 
+
156  typedef tmat2x4<int, lowp> lowp_imat2x4;
+
157 
+
160  typedef tmat3x2<int, lowp> lowp_imat3x2;
+
161 
+
164  typedef tmat3x3<int, lowp> lowp_imat3x3;
+
165 
+
168  typedef tmat3x4<int, lowp> lowp_imat3x4;
+
169 
+
172  typedef tmat4x2<int, lowp> lowp_imat4x2;
+
173 
+
176  typedef tmat4x3<int, lowp> lowp_imat4x3;
+
177 
+
180  typedef tmat4x4<int, lowp> lowp_imat4x4;
+
181 
+
182 
+
185  typedef tmat2x2<uint, highp> highp_umat2;
+
186 
+
189  typedef tmat3x3<uint, highp> highp_umat3;
+
190 
+
193  typedef tmat4x4<uint, highp> highp_umat4;
+
194 
+
197  typedef tmat2x2<uint, highp> highp_umat2x2;
+
198 
+
201  typedef tmat2x3<uint, highp> highp_umat2x3;
+
202 
+
205  typedef tmat2x4<uint, highp> highp_umat2x4;
+
206 
+
209  typedef tmat3x2<uint, highp> highp_umat3x2;
+
210 
+
213  typedef tmat3x3<uint, highp> highp_umat3x3;
+
214 
+
217  typedef tmat3x4<uint, highp> highp_umat3x4;
+
218 
+
221  typedef tmat4x2<uint, highp> highp_umat4x2;
+
222 
+
225  typedef tmat4x3<uint, highp> highp_umat4x3;
+
226 
+
229  typedef tmat4x4<uint, highp> highp_umat4x4;
+
230 
+
231 
+
234  typedef tmat2x2<uint, mediump> mediump_umat2;
+
235 
+
238  typedef tmat3x3<uint, mediump> mediump_umat3;
+
239 
+
242  typedef tmat4x4<uint, mediump> mediump_umat4;
+
243 
+
244 
+
247  typedef tmat2x2<uint, mediump> mediump_umat2x2;
+
248 
+
251  typedef tmat2x3<uint, mediump> mediump_umat2x3;
+
252 
+
255  typedef tmat2x4<uint, mediump> mediump_umat2x4;
+
256 
+
259  typedef tmat3x2<uint, mediump> mediump_umat3x2;
+
260 
+
263  typedef tmat3x3<uint, mediump> mediump_umat3x3;
+
264 
+
267  typedef tmat3x4<uint, mediump> mediump_umat3x4;
+
268 
+
271  typedef tmat4x2<uint, mediump> mediump_umat4x2;
+
272 
+
275  typedef tmat4x3<uint, mediump> mediump_umat4x3;
+
276 
+
279  typedef tmat4x4<uint, mediump> mediump_umat4x4;
+
280 
+
281 
+
284  typedef tmat2x2<uint, lowp> lowp_umat2;
+
285 
+
288  typedef tmat3x3<uint, lowp> lowp_umat3;
+
289 
+
292  typedef tmat4x4<uint, lowp> lowp_umat4;
+
293 
+
294 
+
297  typedef tmat2x2<uint, lowp> lowp_umat2x2;
+
298 
+
301  typedef tmat2x3<uint, lowp> lowp_umat2x3;
+
302 
+
305  typedef tmat2x4<uint, lowp> lowp_umat2x4;
+
306 
+
309  typedef tmat3x2<uint, lowp> lowp_umat3x2;
+
310 
+
313  typedef tmat3x3<uint, lowp> lowp_umat3x3;
+
314 
+
317  typedef tmat3x4<uint, lowp> lowp_umat3x4;
+
318 
+
321  typedef tmat4x2<uint, lowp> lowp_umat4x2;
+
322 
+
325  typedef tmat4x3<uint, lowp> lowp_umat4x3;
+
326 
+
329  typedef tmat4x4<uint, lowp> lowp_umat4x4;
+
330 
+
331 #if(defined(GLM_PRECISION_HIGHP_INT))
+
332  typedef highp_imat2 imat2;
+
333  typedef highp_imat3 imat3;
+
334  typedef highp_imat4 imat4;
+
335  typedef highp_imat2x2 imat2x2;
+
336  typedef highp_imat2x3 imat2x3;
+
337  typedef highp_imat2x4 imat2x4;
+
338  typedef highp_imat3x2 imat3x2;
+
339  typedef highp_imat3x3 imat3x3;
+
340  typedef highp_imat3x4 imat3x4;
+
341  typedef highp_imat4x2 imat4x2;
+
342  typedef highp_imat4x3 imat4x3;
+
343  typedef highp_imat4x4 imat4x4;
+
344 #elif(defined(GLM_PRECISION_LOWP_INT))
+
345  typedef lowp_imat2 imat2;
+
346  typedef lowp_imat3 imat3;
+
347  typedef lowp_imat4 imat4;
+
348  typedef lowp_imat2x2 imat2x2;
+
349  typedef lowp_imat2x3 imat2x3;
+
350  typedef lowp_imat2x4 imat2x4;
+
351  typedef lowp_imat3x2 imat3x2;
+
352  typedef lowp_imat3x3 imat3x3;
+
353  typedef lowp_imat3x4 imat3x4;
+
354  typedef lowp_imat4x2 imat4x2;
+
355  typedef lowp_imat4x3 imat4x3;
+
356  typedef lowp_imat4x4 imat4x4;
+
357 #else //if(defined(GLM_PRECISION_MEDIUMP_INT))
+
358 
+
361  typedef mediump_imat2 imat2;
+
362 
+
365  typedef mediump_imat3 imat3;
+
366 
+
369  typedef mediump_imat4 imat4;
+
370 
+
373  typedef mediump_imat2x2 imat2x2;
+
374 
+
377  typedef mediump_imat2x3 imat2x3;
+
378 
+
381  typedef mediump_imat2x4 imat2x4;
+
382 
+
385  typedef mediump_imat3x2 imat3x2;
+
386 
+
389  typedef mediump_imat3x3 imat3x3;
+
390 
+
393  typedef mediump_imat3x4 imat3x4;
+
394 
+
397  typedef mediump_imat4x2 imat4x2;
+
398 
+
401  typedef mediump_imat4x3 imat4x3;
+
402 
+
405  typedef mediump_imat4x4 imat4x4;
+
406 #endif//GLM_PRECISION
+
407 
+
408 #if(defined(GLM_PRECISION_HIGHP_UINT))
+
409  typedef highp_umat2 umat2;
+
410  typedef highp_umat3 umat3;
+
411  typedef highp_umat4 umat4;
+
412  typedef highp_umat2x2 umat2x2;
+
413  typedef highp_umat2x3 umat2x3;
+
414  typedef highp_umat2x4 umat2x4;
+
415  typedef highp_umat3x2 umat3x2;
+
416  typedef highp_umat3x3 umat3x3;
+
417  typedef highp_umat3x4 umat3x4;
+
418  typedef highp_umat4x2 umat4x2;
+
419  typedef highp_umat4x3 umat4x3;
+
420  typedef highp_umat4x4 umat4x4;
+
421 #elif(defined(GLM_PRECISION_LOWP_UINT))
+
422  typedef lowp_umat2 umat2;
+
423  typedef lowp_umat3 umat3;
+
424  typedef lowp_umat4 umat4;
+
425  typedef lowp_umat2x2 umat2x2;
+
426  typedef lowp_umat2x3 umat2x3;
+
427  typedef lowp_umat2x4 umat2x4;
+
428  typedef lowp_umat3x2 umat3x2;
+
429  typedef lowp_umat3x3 umat3x3;
+
430  typedef lowp_umat3x4 umat3x4;
+
431  typedef lowp_umat4x2 umat4x2;
+
432  typedef lowp_umat4x3 umat4x3;
+
433  typedef lowp_umat4x4 umat4x4;
+
434 #else //if(defined(GLM_PRECISION_MEDIUMP_UINT))
+
435 
+
438  typedef mediump_umat2 umat2;
+
439 
+
442  typedef mediump_umat3 umat3;
+
443 
+
446  typedef mediump_umat4 umat4;
+
447 
+
450  typedef mediump_umat2x2 umat2x2;
+
451 
+
454  typedef mediump_umat2x3 umat2x3;
+
455 
+
458  typedef mediump_umat2x4 umat2x4;
+
459 
+
462  typedef mediump_umat3x2 umat3x2;
+
463 
+
466  typedef mediump_umat3x3 umat3x3;
+
467 
+
470  typedef mediump_umat3x4 umat3x4;
+
471 
+
474  typedef mediump_umat4x2 umat4x2;
+
475 
+
478  typedef mediump_umat4x3 umat4x3;
+
479 
+
482  typedef mediump_umat4x4 umat4x4;
+
483 #endif//GLM_PRECISION
+
484 
+
486 }//namespace glm
+
mediump_imat4x3 imat4x3
Signed integer 4x3 matrix.
+
tmat3x3< int, lowp > lowp_imat3
Low-precision signed integer 3x3 matrix.
+
tmat2x2< int, mediump > mediump_imat2x2
Medium-precision signed integer 2x2 matrix.
+
tmat3x4< int, mediump > mediump_imat3x4
Medium-precision signed integer 3x4 matrix.
+
tmat3x2< int, highp > highp_imat3x2
High-precision signed integer 3x2 matrix.
+
tmat4x2< uint, lowp > lowp_umat4x2
Low-precision unsigned integer 4x2 matrix.
+
tmat3x2< uint, mediump > mediump_umat3x2
Medium-precision unsigned integer 3x2 matrix.
+
tmat3x3< int, mediump > mediump_imat3x3
Medium-precision signed integer 3x3 matrix.
+
mediump_imat2x3 imat2x3
Signed integer 2x3 matrix.
+
mediump_umat4x2 umat4x2
Unsigned integer 4x2 matrix.
+
tmat3x3< int, highp > highp_imat3
High-precision signed integer 3x3 matrix.
+
tmat4x2< int, highp > highp_imat4x2
High-precision signed integer 4x2 matrix.
+
tmat4x4< int, highp > highp_imat4x4
High-precision signed integer 4x4 matrix.
+
tmat3x2< int, lowp > lowp_imat3x2
Low-precision signed integer 3x2 matrix.
+
tmat3x2< int, mediump > mediump_imat3x2
Medium-precision signed integer 3x2 matrix.
+
mediump_umat2 umat2
Unsigned integer 2x2 matrix.
+
tmat2x4< int, mediump > mediump_imat2x4
Medium-precision signed integer 2x4 matrix.
+
mediump_imat2x2 imat2x2
Signed integer 2x2 matrix.
+
tmat2x2< uint, mediump > mediump_umat2x2
Medium-precision unsigned integer 2x2 matrix.
+
tmat3x3< uint, highp > highp_umat3x3
High-precision unsigned integer 3x3 matrix.
+
tmat3x4< int, lowp > lowp_imat3x4
Low-precision signed integer 3x4 matrix.
+
mediump_umat2x2 umat2x2
Unsigned integer 2x2 matrix.
+
mediump_umat4x4 umat4x4
Unsigned integer 4x4 matrix.
+
mediump_imat4 imat4
Signed integer 4x4 matrix.
+
mediump_umat3 umat3
Unsigned integer 3x3 matrix.
+
tmat2x3< int, lowp > lowp_imat2x3
Low-precision signed integer 2x3 matrix.
+
tmat2x3< uint, lowp > lowp_umat2x3
Low-precision unsigned integer 2x3 matrix.
+
mediump_imat3 imat3
Signed integer 3x3 matrix.
+
mediump_umat2x3 umat2x3
Unsigned integer 2x3 matrix.
+
tmat4x4< uint, highp > highp_umat4
High-precision unsigned integer 4x4 matrix.
+
tmat4x3< uint, lowp > lowp_umat4x3
Low-precision unsigned integer 4x3 matrix.
+
tmat4x2< uint, mediump > mediump_umat4x2
Medium-precision unsigned integer 4x2 matrix.
+
tmat3x3< uint, lowp > lowp_umat3
Low-precision unsigned integer 3x3 matrix.
+
tmat2x2< int, highp > highp_imat2x2
High-precision signed integer 2x2 matrix.
+
tmat2x4< uint, highp > highp_umat2x4
High-precision unsigned integer 2x4 matrix.
+
tmat4x3< uint, mediump > mediump_umat4x3
Medium-precision unsigned integer 4x3 matrix.
+
tmat4x4< int, mediump > mediump_imat4x4
Medium-precision signed integer 4x4 matrix.
+
tmat3x3< int, mediump > mediump_imat3
Medium-precision signed integer 3x3 matrix.
+
tmat2x3< uint, mediump > mediump_umat2x3
Medium-precision unsigned integer 2x3 matrix.
+
mediump_imat3x4 imat3x4
Signed integer 3x4 matrix.
+
tmat4x4< uint, mediump > mediump_umat4
Medium-precision unsigned integer 4x4 matrix.
+
tmat2x4< int, lowp > lowp_imat2x4
Low-precision signed integer 2x4 matrix.
+
tmat3x3< int, highp > highp_imat3x3
High-precision signed integer 3x3 matrix.
+
tmat3x4< uint, lowp > lowp_umat3x4
Low-precision unsigned integer 3x4 matrix.
+
tmat3x3< uint, lowp > lowp_umat3x3
Low-precision unsigned integer 3x3 matrix.
+
tmat4x4< uint, mediump > mediump_umat4x4
Medium-precision unsigned integer 4x4 matrix.
+
tmat2x2< uint, highp > highp_umat2
High-precision unsigned integer 2x2 matrix.
+
mediump_umat2x4 umat2x4
Unsigned integer 2x4 matrix.
+
tmat2x3< int, mediump > mediump_imat2x3
Medium-precision signed integer 2x3 matrix.
+
tmat3x4< uint, highp > highp_umat3x4
High-precision unsigned integer 3x4 matrix.
+
tmat2x2< int, lowp > lowp_imat2x2
Low-precision signed integer 2x2 matrix.
+
tmat2x2< int, lowp > lowp_imat2
Low-precision signed integer 2x2 matrix.
+
tmat2x2< int, highp > highp_imat2
High-precision signed integer 2x2 matrix.
+
tmat2x4< uint, mediump > mediump_umat2x4
Medium-precision unsigned integer 2x4 matrix.
+
mediump_umat4x3 umat4x3
Unsigned integer 4x3 matrix.
+
tmat2x2< uint, lowp > lowp_umat2
Low-precision unsigned integer 2x2 matrix.
+
tmat2x2< uint, highp > highp_umat2x2
High-precision unsigned integer 2x2 matrix.
+
tmat3x3< uint, highp > highp_umat3
High-precision unsigned integer 3x3 matrix.
+
tmat3x4< uint, mediump > mediump_umat3x4
Medium-precision unsigned integer 3x4 matrix.
+
tmat4x3< int, mediump > mediump_imat4x3
Medium-precision signed integer 4x3 matrix.
+
tmat2x4< int, highp > highp_imat2x4
High-precision signed integer 2x4 matrix.
+
mediump_imat4x4 imat4x4
Signed integer 4x4 matrix.
+
tmat3x2< uint, lowp > lowp_umat3x2
Low-precision unsigned integer 3x2 matrix.
+
tmat4x2< int, mediump > mediump_imat4x2
Medium-precision signed integer 4x2 matrix.
+
tmat4x4< int, lowp > lowp_imat4x4
Low-precision signed integer 4x4 matrix.
+
tmat2x3< uint, highp > highp_umat2x3
High-precision unsigned integer 2x3 matrix.
+
mediump_imat2x4 imat2x4
Signed integer 2x4 matrix.
+
Definition: _noise.hpp:11
+
tmat4x4< uint, highp > highp_umat4x4
High-precision unsigned integer 4x4 matrix.
+
mediump_imat2 imat2
Signed integer 2x2 matrix.
+
mediump_imat4x2 imat4x2
Signed integer 4x2 matrix.
+
tmat4x4< uint, lowp > lowp_umat4
Low-precision unsigned integer 4x4 matrix.
+
tmat2x2< uint, lowp > lowp_umat2x2
Low-precision unsigned integer 2x2 matrix.
+
tmat4x2< int, lowp > lowp_imat4x2
Low-precision signed integer 4x2 matrix.
+
tmat4x3< int, lowp > lowp_imat4x3
Low-precision signed integer 4x3 matrix.
+
mediump_umat3x2 umat3x2
Unsigned integer 3x2 matrix.
+
mediump_umat3x4 umat3x4
Unsigned integer 3x4 matrix.
+
tmat2x2< uint, mediump > mediump_umat2
Medium-precision unsigned integer 2x2 matrix.
+
mediump_imat3x3 imat3x3
Signed integer 3x3 matrix.
+
tmat3x3< uint, mediump > mediump_umat3x3
Medium-precision unsigned integer 3x3 matrix.
+
tmat4x4< int, lowp > lowp_imat4
Low-precision signed integer 4x4 matrix.
+
tmat3x3< int, lowp > lowp_imat3x3
Low-precision signed integer 3x3 matrix.
+
tmat2x2< int, mediump > mediump_imat2
Medium-precision signed integer 2x2 matrix.
+
mediump_umat3x3 umat3x3
Unsigned integer 3x3 matrix.
+
tmat4x4< int, mediump > mediump_imat4
Medium-precision signed integer 4x4 matrix.
+
tmat3x3< uint, mediump > mediump_umat3
Medium-precision unsigned integer 3x3 matrix.
+
tmat4x4< uint, lowp > lowp_umat4x4
Low-precision unsigned integer 4x4 matrix.
+
tmat2x3< int, highp > highp_imat2x3
High-precision signed integer 2x3 matrix.
+
tmat2x4< uint, lowp > lowp_umat2x4
Low-precision unsigned integer 2x4 matrix.
+
mediump_umat4 umat4
Unsigned integer 4x4 matrix.
+
mediump_imat3x2 imat3x2
Signed integer 3x2 matrix.
+
tmat4x4< int, highp > highp_imat4
High-precision signed integer 4x4 matrix.
+
tmat3x4< int, highp > highp_imat3x4
High-precision signed integer 3x4 matrix.
+
tmat3x2< uint, highp > highp_umat3x2
High-precision unsigned integer 3x2 matrix.
+
tmat4x3< int, highp > highp_imat4x3
High-precision signed integer 4x3 matrix.
+
tmat4x3< uint, highp > highp_umat4x3
High-precision unsigned integer 4x3 matrix.
+
tmat4x2< uint, highp > highp_umat4x2
High-precision unsigned integer 4x2 matrix.
+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00066.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00066.html new file mode 100644 index 00000000..87e9f6d1 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00066.html @@ -0,0 +1,132 @@ + + + + + + +0.9.9 API documenation: matrix_interpolation.hpp File Reference + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+ +
+
matrix_interpolation.hpp File Reference
+
+
+ +

GLM_GTX_matrix_interpolation +More...

+ +

Go to the source code of this file.

+ + + + + + + + + + + + + + + + + + +

+Functions

template<typename T , precision P>
GLM_FUNC_DECL void axisAngle (tmat4x4< T, P > const &mat, tvec3< T, P > &axis, T &angle)
 Get the axis and angle of the rotation from a matrix. More...
 
template<typename T , precision P>
GLM_FUNC_DECL tmat4x4< T, P > axisAngleMatrix (tvec3< T, P > const &axis, T const angle)
 Build a matrix from axis and angle. More...
 
template<typename T , precision P>
GLM_FUNC_DECL tmat4x4< T, P > extractMatrixRotation (tmat4x4< T, P > const &mat)
 Extracts the rotation part of a matrix. More...
 
template<typename T , precision P>
GLM_FUNC_DECL tmat4x4< T, P > interpolate (tmat4x4< T, P > const &m1, tmat4x4< T, P > const &m2, T const delta)
 Build a interpolation of 4 * 4 matrixes. More...
 
+

Detailed Description

+

GLM_GTX_matrix_interpolation

+
Author
Ghenadii Ursachi (the.a.nosp@m.ster.nosp@m.oth@g.nosp@m.mail.nosp@m..com)
+
See also
GLM Core (dependence)
+ +

Definition in file matrix_interpolation.hpp.

+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00066_source.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00066_source.html new file mode 100644 index 00000000..f8f8dab0 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00066_source.html @@ -0,0 +1,147 @@ + + + + + + +0.9.9 API documenation: matrix_interpolation.hpp Source File + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+
+
matrix_interpolation.hpp
+
+
+Go to the documentation of this file.
1 
+
14 #pragma once
+
15 
+
16 // Dependency:
+
17 #include "../glm.hpp"
+
18 
+
19 #ifndef GLM_ENABLE_EXPERIMENTAL
+
20 # error "GLM: GLM_GTX_matrix_interpolation is an experimetal extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
+
21 #endif
+
22 
+
23 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
+
24 # pragma message("GLM: GLM_GTX_matrix_interpolation extension included")
+
25 #endif
+
26 
+
27 namespace glm
+
28 {
+
31 
+
34  template <typename T, precision P>
+
35  GLM_FUNC_DECL void axisAngle(
+
36  tmat4x4<T, P> const & mat,
+
37  tvec3<T, P> & axis,
+
38  T & angle);
+
39 
+
42  template <typename T, precision P>
+
43  GLM_FUNC_DECL tmat4x4<T, P> axisAngleMatrix(
+
44  tvec3<T, P> const & axis,
+
45  T const angle);
+
46 
+
49  template <typename T, precision P>
+
50  GLM_FUNC_DECL tmat4x4<T, P> extractMatrixRotation(
+
51  tmat4x4<T, P> const & mat);
+
52 
+
56  template <typename T, precision P>
+
57  GLM_FUNC_DECL tmat4x4<T, P> interpolate(
+
58  tmat4x4<T, P> const & m1,
+
59  tmat4x4<T, P> const & m2,
+
60  T const delta);
+
61 
+
63 }//namespace glm
+
64 
+
65 #include "matrix_interpolation.inl"
+
GLM_FUNC_DECL tvec3< T, P > axis(tquat< T, P > const &x)
Returns the q rotation axis.
+
Definition: _noise.hpp:11
+
GLM_FUNC_DECL tmat4x4< T, P > axisAngleMatrix(tvec3< T, P > const &axis, T const angle)
Build a matrix from axis and angle.
+
GLM_FUNC_DECL void axisAngle(tmat4x4< T, P > const &mat, tvec3< T, P > &axis, T &angle)
Get the axis and angle of the rotation from a matrix.
+
GLM_FUNC_DECL T angle(tquat< T, P > const &x)
Returns the quaternion rotation angle.
+
GLM_FUNC_DECL tmat4x4< T, P > extractMatrixRotation(tmat4x4< T, P > const &mat)
Extracts the rotation part of a matrix.
+
GLM_FUNC_DECL tmat4x4< T, P > interpolate(tmat4x4< T, P > const &m1, tmat4x4< T, P > const &m2, T const delta)
Build a interpolation of 4 * 4 matrixes.
+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00067.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00067.html new file mode 100644 index 00000000..ffa2f271 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00067.html @@ -0,0 +1,123 @@ + + + + + + +0.9.9 API documenation: matrix_inverse.hpp File Reference + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
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+ + +
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+
matrix_inverse.hpp File Reference
+
+
+ +

GLM_GTC_matrix_inverse +More...

+ +

Go to the source code of this file.

+ + + + + + + + + + +

+Functions

template<typename genType >
GLM_FUNC_DECL genType affineInverse (genType const &m)
 Fast matrix inverse for affine matrix. More...
 
template<typename genType >
GLM_FUNC_DECL genType inverseTranspose (genType const &m)
 Compute the inverse transpose of a matrix. More...
 
+

Detailed Description

+

GLM_GTC_matrix_inverse

+
See also
GLM Core (dependence)
+ +

Definition in file matrix_inverse.hpp.

+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00067_source.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00067_source.html new file mode 100644 index 00000000..bcb437c6 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00067_source.html @@ -0,0 +1,128 @@ + + + + + + +0.9.9 API documenation: matrix_inverse.hpp Source File + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+
+
matrix_inverse.hpp
+
+
+Go to the documentation of this file.
1 
+
12 #pragma once
+
13 
+
14 // Dependencies
+
15 #include "../detail/setup.hpp"
+
16 #include "../matrix.hpp"
+
17 #include "../mat2x2.hpp"
+
18 #include "../mat3x3.hpp"
+
19 #include "../mat4x4.hpp"
+
20 
+
21 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
+
22 # pragma message("GLM: GLM_GTC_matrix_inverse extension included")
+
23 #endif
+
24 
+
25 namespace glm
+
26 {
+
29 
+
35  template <typename genType>
+
36  GLM_FUNC_DECL genType affineInverse(genType const & m);
+
37 
+
43  template <typename genType>
+
44  GLM_FUNC_DECL genType inverseTranspose(genType const & m);
+
45 
+
47 }//namespace glm
+
48 
+
49 #include "matrix_inverse.inl"
+
Definition: _noise.hpp:11
+
GLM_FUNC_DECL genType inverseTranspose(genType const &m)
Compute the inverse transpose of a matrix.
+
GLM_FUNC_DECL genType affineInverse(genType const &m)
Fast matrix inverse for affine matrix.
+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00068.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00068.html new file mode 100644 index 00000000..52a7efe9 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00068.html @@ -0,0 +1,165 @@ + + + + + + +0.9.9 API documenation: matrix_major_storage.hpp File Reference + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+ +
+
matrix_major_storage.hpp File Reference
+
+
+ +

GLM_GTX_matrix_major_storage +More...

+ +

Go to the source code of this file.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<typename T , precision P>
GLM_FUNC_DECL tmat2x2< T, P > colMajor2 (tvec2< T, P > const &v1, tvec2< T, P > const &v2)
 Build a column major matrix from column vectors. More...
 
template<typename T , precision P>
GLM_FUNC_DECL tmat2x2< T, P > colMajor2 (tmat2x2< T, P > const &m)
 Build a column major matrix from other matrix. More...
 
template<typename T , precision P>
GLM_FUNC_DECL tmat3x3< T, P > colMajor3 (tvec3< T, P > const &v1, tvec3< T, P > const &v2, tvec3< T, P > const &v3)
 Build a column major matrix from column vectors. More...
 
template<typename T , precision P>
GLM_FUNC_DECL tmat3x3< T, P > colMajor3 (tmat3x3< T, P > const &m)
 Build a column major matrix from other matrix. More...
 
template<typename T , precision P>
GLM_FUNC_DECL tmat4x4< T, P > colMajor4 (tvec4< T, P > const &v1, tvec4< T, P > const &v2, tvec4< T, P > const &v3, tvec4< T, P > const &v4)
 Build a column major matrix from column vectors. More...
 
template<typename T , precision P>
GLM_FUNC_DECL tmat4x4< T, P > colMajor4 (tmat4x4< T, P > const &m)
 Build a column major matrix from other matrix. More...
 
template<typename T , precision P>
GLM_FUNC_DECL tmat2x2< T, P > rowMajor2 (tvec2< T, P > const &v1, tvec2< T, P > const &v2)
 Build a row major matrix from row vectors. More...
 
template<typename T , precision P>
GLM_FUNC_DECL tmat2x2< T, P > rowMajor2 (tmat2x2< T, P > const &m)
 Build a row major matrix from other matrix. More...
 
template<typename T , precision P>
GLM_FUNC_DECL tmat3x3< T, P > rowMajor3 (tvec3< T, P > const &v1, tvec3< T, P > const &v2, tvec3< T, P > const &v3)
 Build a row major matrix from row vectors. More...
 
template<typename T , precision P>
GLM_FUNC_DECL tmat3x3< T, P > rowMajor3 (tmat3x3< T, P > const &m)
 Build a row major matrix from other matrix. More...
 
template<typename T , precision P>
GLM_FUNC_DECL tmat4x4< T, P > rowMajor4 (tvec4< T, P > const &v1, tvec4< T, P > const &v2, tvec4< T, P > const &v3, tvec4< T, P > const &v4)
 Build a row major matrix from row vectors. More...
 
template<typename T , precision P>
GLM_FUNC_DECL tmat4x4< T, P > rowMajor4 (tmat4x4< T, P > const &m)
 Build a row major matrix from other matrix. More...
 
+

Detailed Description

+

GLM_GTX_matrix_major_storage

+
See also
GLM Core (dependence)
+
+GLM_GTX_extented_min_max (dependence)
+ +

Definition in file matrix_major_storage.hpp.

+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00068_source.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00068_source.html new file mode 100644 index 00000000..1f22009f --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00068_source.html @@ -0,0 +1,186 @@ + + + + + + +0.9.9 API documenation: matrix_major_storage.hpp Source File + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + + + +
+
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+ + +
+
+
+
matrix_major_storage.hpp
+
+
+Go to the documentation of this file.
1 
+
14 #pragma once
+
15 
+
16 // Dependency:
+
17 #include "../glm.hpp"
+
18 
+
19 #ifndef GLM_ENABLE_EXPERIMENTAL
+
20 # error "GLM: GLM_GTX_matrix_major_storage is an experimetal extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
+
21 #endif
+
22 
+
23 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
+
24 # pragma message("GLM: GLM_GTX_matrix_major_storage extension included")
+
25 #endif
+
26 
+
27 namespace glm
+
28 {
+
31 
+
34  template <typename T, precision P>
+
35  GLM_FUNC_DECL tmat2x2<T, P> rowMajor2(
+
36  tvec2<T, P> const & v1,
+
37  tvec2<T, P> const & v2);
+
38 
+
41  template <typename T, precision P>
+
42  GLM_FUNC_DECL tmat2x2<T, P> rowMajor2(
+
43  tmat2x2<T, P> const & m);
+
44 
+
47  template <typename T, precision P>
+
48  GLM_FUNC_DECL tmat3x3<T, P> rowMajor3(
+
49  tvec3<T, P> const & v1,
+
50  tvec3<T, P> const & v2,
+
51  tvec3<T, P> const & v3);
+
52 
+
55  template <typename T, precision P>
+
56  GLM_FUNC_DECL tmat3x3<T, P> rowMajor3(
+
57  tmat3x3<T, P> const & m);
+
58 
+
61  template <typename T, precision P>
+
62  GLM_FUNC_DECL tmat4x4<T, P> rowMajor4(
+
63  tvec4<T, P> const & v1,
+
64  tvec4<T, P> const & v2,
+
65  tvec4<T, P> const & v3,
+
66  tvec4<T, P> const & v4);
+
67 
+
70  template <typename T, precision P>
+
71  GLM_FUNC_DECL tmat4x4<T, P> rowMajor4(
+
72  tmat4x4<T, P> const & m);
+
73 
+
76  template <typename T, precision P>
+
77  GLM_FUNC_DECL tmat2x2<T, P> colMajor2(
+
78  tvec2<T, P> const & v1,
+
79  tvec2<T, P> const & v2);
+
80 
+
83  template <typename T, precision P>
+
84  GLM_FUNC_DECL tmat2x2<T, P> colMajor2(
+
85  tmat2x2<T, P> const & m);
+
86 
+
89  template <typename T, precision P>
+
90  GLM_FUNC_DECL tmat3x3<T, P> colMajor3(
+
91  tvec3<T, P> const & v1,
+
92  tvec3<T, P> const & v2,
+
93  tvec3<T, P> const & v3);
+
94 
+
97  template <typename T, precision P>
+
98  GLM_FUNC_DECL tmat3x3<T, P> colMajor3(
+
99  tmat3x3<T, P> const & m);
+
100 
+
103  template <typename T, precision P>
+
104  GLM_FUNC_DECL tmat4x4<T, P> colMajor4(
+
105  tvec4<T, P> const & v1,
+
106  tvec4<T, P> const & v2,
+
107  tvec4<T, P> const & v3,
+
108  tvec4<T, P> const & v4);
+
109 
+
112  template <typename T, precision P>
+
113  GLM_FUNC_DECL tmat4x4<T, P> colMajor4(
+
114  tmat4x4<T, P> const & m);
+
115 
+
117 }//namespace glm
+
118 
+
119 #include "matrix_major_storage.inl"
+
GLM_FUNC_DECL tmat4x4< T, P > colMajor4(tmat4x4< T, P > const &m)
Build a column major matrix from other matrix.
+
GLM_FUNC_DECL tmat2x2< T, P > rowMajor2(tmat2x2< T, P > const &m)
Build a row major matrix from other matrix.
+
GLM_FUNC_DECL tmat3x3< T, P > rowMajor3(tmat3x3< T, P > const &m)
Build a row major matrix from other matrix.
+
GLM_FUNC_DECL tmat2x2< T, P > colMajor2(tmat2x2< T, P > const &m)
Build a column major matrix from other matrix.
+
Definition: _noise.hpp:11
+
GLM_FUNC_DECL tmat3x3< T, P > colMajor3(tmat3x3< T, P > const &m)
Build a column major matrix from other matrix.
+
GLM_FUNC_DECL tmat4x4< T, P > rowMajor4(tmat4x4< T, P > const &m)
Build a row major matrix from other matrix.
+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00069.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00069.html new file mode 100644 index 00000000..ded6c475 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00069.html @@ -0,0 +1,151 @@ + + + + + + +0.9.9 API documenation: matrix_operation.hpp File Reference + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+ +
+
matrix_operation.hpp File Reference
+
+
+ +

GLM_GTX_matrix_operation +More...

+ +

Go to the source code of this file.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<typename T , precision P>
GLM_FUNC_DECL tmat2x2< T, P > diagonal2x2 (tvec2< T, P > const &v)
 Build a diagonal matrix. More...
 
template<typename T , precision P>
GLM_FUNC_DECL tmat2x3< T, P > diagonal2x3 (tvec2< T, P > const &v)
 Build a diagonal matrix. More...
 
template<typename T , precision P>
GLM_FUNC_DECL tmat2x4< T, P > diagonal2x4 (tvec2< T, P > const &v)
 Build a diagonal matrix. More...
 
template<typename T , precision P>
GLM_FUNC_DECL tmat3x2< T, P > diagonal3x2 (tvec2< T, P > const &v)
 Build a diagonal matrix. More...
 
template<typename T , precision P>
GLM_FUNC_DECL tmat3x3< T, P > diagonal3x3 (tvec3< T, P > const &v)
 Build a diagonal matrix. More...
 
template<typename T , precision P>
GLM_FUNC_DECL tmat3x4< T, P > diagonal3x4 (tvec3< T, P > const &v)
 Build a diagonal matrix. More...
 
template<typename T , precision P>
GLM_FUNC_DECL tmat4x2< T, P > diagonal4x2 (tvec2< T, P > const &v)
 Build a diagonal matrix. More...
 
template<typename T , precision P>
GLM_FUNC_DECL tmat4x3< T, P > diagonal4x3 (tvec3< T, P > const &v)
 Build a diagonal matrix. More...
 
template<typename T , precision P>
GLM_FUNC_DECL tmat4x4< T, P > diagonal4x4 (tvec4< T, P > const &v)
 Build a diagonal matrix. More...
 
+

Detailed Description

+

GLM_GTX_matrix_operation

+
See also
GLM Core (dependence)
+ +

Definition in file matrix_operation.hpp.

+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00069_source.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00069_source.html new file mode 100644 index 00000000..aca82f3c --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00069_source.html @@ -0,0 +1,165 @@ + + + + + + +0.9.9 API documenation: matrix_operation.hpp Source File + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+
+
matrix_operation.hpp
+
+
+Go to the documentation of this file.
1 
+
13 #pragma once
+
14 
+
15 // Dependency:
+
16 #include "../glm.hpp"
+
17 
+
18 #ifndef GLM_ENABLE_EXPERIMENTAL
+
19 # error "GLM: GLM_GTX_matrix_operation is an experimetal extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
+
20 #endif
+
21 
+
22 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
+
23 # pragma message("GLM: GLM_GTX_matrix_operation extension included")
+
24 #endif
+
25 
+
26 namespace glm
+
27 {
+
30 
+
33  template <typename T, precision P>
+
34  GLM_FUNC_DECL tmat2x2<T, P> diagonal2x2(
+
35  tvec2<T, P> const & v);
+
36 
+
39  template <typename T, precision P>
+
40  GLM_FUNC_DECL tmat2x3<T, P> diagonal2x3(
+
41  tvec2<T, P> const & v);
+
42 
+
45  template <typename T, precision P>
+
46  GLM_FUNC_DECL tmat2x4<T, P> diagonal2x4(
+
47  tvec2<T, P> const & v);
+
48 
+
51  template <typename T, precision P>
+
52  GLM_FUNC_DECL tmat3x2<T, P> diagonal3x2(
+
53  tvec2<T, P> const & v);
+
54 
+
57  template <typename T, precision P>
+
58  GLM_FUNC_DECL tmat3x3<T, P> diagonal3x3(
+
59  tvec3<T, P> const & v);
+
60 
+
63  template <typename T, precision P>
+
64  GLM_FUNC_DECL tmat3x4<T, P> diagonal3x4(
+
65  tvec3<T, P> const & v);
+
66 
+
69  template <typename T, precision P>
+
70  GLM_FUNC_DECL tmat4x2<T, P> diagonal4x2(
+
71  tvec2<T, P> const & v);
+
72 
+
75  template <typename T, precision P>
+
76  GLM_FUNC_DECL tmat4x3<T, P> diagonal4x3(
+
77  tvec3<T, P> const & v);
+
78 
+
81  template <typename T, precision P>
+
82  GLM_FUNC_DECL tmat4x4<T, P> diagonal4x4(
+
83  tvec4<T, P> const & v);
+
84 
+
86 }//namespace glm
+
87 
+
88 #include "matrix_operation.inl"
+
GLM_FUNC_DECL tmat4x4< T, P > diagonal4x4(tvec4< T, P > const &v)
Build a diagonal matrix.
+
GLM_FUNC_DECL tmat2x4< T, P > diagonal2x4(tvec2< T, P > const &v)
Build a diagonal matrix.
+
GLM_FUNC_DECL tmat3x3< T, P > diagonal3x3(tvec3< T, P > const &v)
Build a diagonal matrix.
+
GLM_FUNC_DECL tmat4x2< T, P > diagonal4x2(tvec2< T, P > const &v)
Build a diagonal matrix.
+
Definition: _noise.hpp:11
+
GLM_FUNC_DECL tmat2x3< T, P > diagonal2x3(tvec2< T, P > const &v)
Build a diagonal matrix.
+
GLM_FUNC_DECL tmat2x2< T, P > diagonal2x2(tvec2< T, P > const &v)
Build a diagonal matrix.
+
GLM_FUNC_DECL tmat3x2< T, P > diagonal3x2(tvec2< T, P > const &v)
Build a diagonal matrix.
+
GLM_FUNC_DECL tmat3x4< T, P > diagonal3x4(tvec3< T, P > const &v)
Build a diagonal matrix.
+
GLM_FUNC_DECL tmat4x3< T, P > diagonal4x3(tvec3< T, P > const &v)
Build a diagonal matrix.
+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00070.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00070.html new file mode 100644 index 00000000..19d5bbf1 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00070.html @@ -0,0 +1,149 @@ + + + + + + +0.9.9 API documenation: matrix_query.hpp File Reference + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+ +
+
matrix_query.hpp File Reference
+
+
+ +

GLM_GTX_matrix_query +More...

+ +

Go to the source code of this file.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<typename T , precision P, template< typename, precision > class matType>
GLM_FUNC_DECL bool isIdentity (matType< T, P > const &m, T const &epsilon)
 Return whether a matrix is an identity matrix. More...
 
template<typename T , precision P>
GLM_FUNC_DECL bool isNormalized (tmat2x2< T, P > const &m, T const &epsilon)
 Return whether a matrix is a normalized matrix. More...
 
template<typename T , precision P>
GLM_FUNC_DECL bool isNormalized (tmat3x3< T, P > const &m, T const &epsilon)
 Return whether a matrix is a normalized matrix. More...
 
template<typename T , precision P>
GLM_FUNC_DECL bool isNormalized (tmat4x4< T, P > const &m, T const &epsilon)
 Return whether a matrix is a normalized matrix. More...
 
template<typename T , precision P>
GLM_FUNC_DECL bool isNull (tmat2x2< T, P > const &m, T const &epsilon)
 Return whether a matrix a null matrix. More...
 
template<typename T , precision P>
GLM_FUNC_DECL bool isNull (tmat3x3< T, P > const &m, T const &epsilon)
 Return whether a matrix a null matrix. More...
 
template<typename T , precision P>
GLM_FUNC_DECL bool isNull (tmat4x4< T, P > const &m, T const &epsilon)
 Return whether a matrix is a null matrix. More...
 
template<typename T , precision P, template< typename, precision > class matType>
GLM_FUNC_DECL bool isOrthogonal (matType< T, P > const &m, T const &epsilon)
 Return whether a matrix is an orthonormalized matrix. More...
 
+

Detailed Description

+

GLM_GTX_matrix_query

+
See also
GLM Core (dependence)
+
+GLM_GTX_vector_query (dependence)
+ +

Definition in file matrix_query.hpp.

+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00070_source.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00070_source.html new file mode 100644 index 00000000..4618efb9 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00070_source.html @@ -0,0 +1,151 @@ + + + + + + +0.9.9 API documenation: matrix_query.hpp Source File + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+
+
matrix_query.hpp
+
+
+Go to the documentation of this file.
1 
+
14 #pragma once
+
15 
+
16 // Dependency:
+
17 #include "../glm.hpp"
+
18 #include "../gtx/vector_query.hpp"
+
19 #include <limits>
+
20 
+
21 #ifndef GLM_ENABLE_EXPERIMENTAL
+
22 # error "GLM: GLM_GTX_matrix_query is an experimetal extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
+
23 #endif
+
24 
+
25 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
+
26 # pragma message("GLM: GLM_GTX_matrix_query extension included")
+
27 #endif
+
28 
+
29 namespace glm
+
30 {
+
33 
+
36  template<typename T, precision P>
+
37  GLM_FUNC_DECL bool isNull(tmat2x2<T, P> const & m, T const & epsilon);
+
38 
+
41  template<typename T, precision P>
+
42  GLM_FUNC_DECL bool isNull(tmat3x3<T, P> const & m, T const & epsilon);
+
43 
+
46  template<typename T, precision P>
+
47  GLM_FUNC_DECL bool isNull(tmat4x4<T, P> const & m, T const & epsilon);
+
48 
+
51  template<typename T, precision P, template <typename, precision> class matType>
+
52  GLM_FUNC_DECL bool isIdentity(matType<T, P> const & m, T const & epsilon);
+
53 
+
56  template<typename T, precision P>
+
57  GLM_FUNC_DECL bool isNormalized(tmat2x2<T, P> const & m, T const & epsilon);
+
58 
+
61  template<typename T, precision P>
+
62  GLM_FUNC_DECL bool isNormalized(tmat3x3<T, P> const & m, T const & epsilon);
+
63 
+
66  template<typename T, precision P>
+
67  GLM_FUNC_DECL bool isNormalized(tmat4x4<T, P> const & m, T const & epsilon);
+
68 
+
71  template<typename T, precision P, template <typename, precision> class matType>
+
72  GLM_FUNC_DECL bool isOrthogonal(matType<T, P> const & m, T const & epsilon);
+
73 
+
75 }//namespace glm
+
76 
+
77 #include "matrix_query.inl"
+
GLM_FUNC_DECL GLM_CONSTEXPR genType epsilon()
Return the epsilon constant for floating point types.
+
GLM_FUNC_DECL bool isNull(tmat4x4< T, P > const &m, T const &epsilon)
Return whether a matrix is a null matrix.
+
GLM_FUNC_DECL bool isIdentity(matType< T, P > const &m, T const &epsilon)
Return whether a matrix is an identity matrix.
+
GLM_FUNC_DECL bool isNormalized(tmat4x4< T, P > const &m, T const &epsilon)
Return whether a matrix is a normalized matrix.
+
Definition: _noise.hpp:11
+
GLM_FUNC_DECL bool isOrthogonal(matType< T, P > const &m, T const &epsilon)
Return whether a matrix is an orthonormalized matrix.
+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00071.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00071.html new file mode 100644 index 00000000..894e32fa --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00071.html @@ -0,0 +1,227 @@ + + + + + + +0.9.9 API documenation: matrix_transform.hpp File Reference + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+ +
+
matrix_transform.hpp File Reference
+
+
+ +

GLM_GTC_matrix_transform +More...

+ +

Go to the source code of this file.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<typename T >
GLM_FUNC_DECL tmat4x4< T, defaultp > frustum (T left, T right, T bottom, T top, T near, T far)
 Creates a frustum matrix with default handedness. More...
 
template<typename T >
GLM_FUNC_DECL tmat4x4< T, defaultp > frustumLH (T left, T right, T bottom, T top, T near, T far)
 Creates a left handed frustum matrix. More...
 
template<typename T >
GLM_FUNC_DECL tmat4x4< T, defaultp > frustumRH (T left, T right, T bottom, T top, T near, T far)
 Creates a right handed frustum matrix. More...
 
template<typename T >
GLM_FUNC_DECL tmat4x4< T, defaultp > infinitePerspective (T fovy, T aspect, T near)
 Creates a matrix for a symmetric perspective-view frustum with far plane at infinite with default handedness. More...
 
template<typename T >
GLM_FUNC_DECL tmat4x4< T, defaultp > infinitePerspectiveLH (T fovy, T aspect, T near)
 Creates a matrix for a left handed, symmetric perspective-view frustum with far plane at infinite. More...
 
template<typename T >
GLM_FUNC_DECL tmat4x4< T, defaultp > infinitePerspectiveRH (T fovy, T aspect, T near)
 Creates a matrix for a right handed, symmetric perspective-view frustum with far plane at infinite. More...
 
template<typename T , precision P>
GLM_FUNC_DECL tmat4x4< T, P > lookAt (tvec3< T, P > const &eye, tvec3< T, P > const &center, tvec3< T, P > const &up)
 Build a look at view matrix based on the default handedness. More...
 
template<typename T , precision P>
GLM_FUNC_DECL tmat4x4< T, P > lookAtLH (tvec3< T, P > const &eye, tvec3< T, P > const &center, tvec3< T, P > const &up)
 Build a left handed look at view matrix. More...
 
template<typename T , precision P>
GLM_FUNC_DECL tmat4x4< T, P > lookAtRH (tvec3< T, P > const &eye, tvec3< T, P > const &center, tvec3< T, P > const &up)
 Build a right handed look at view matrix. More...
 
template<typename T >
GLM_FUNC_DECL tmat4x4< T, defaultp > ortho (T left, T right, T bottom, T top, T zNear, T zFar)
 Creates a matrix for an orthographic parallel viewing volume, using the default handedness. More...
 
template<typename T >
GLM_FUNC_DECL tmat4x4< T, defaultp > ortho (T left, T right, T bottom, T top)
 Creates a matrix for projecting two-dimensional coordinates onto the screen. More...
 
template<typename T >
GLM_FUNC_DECL tmat4x4< T, defaultp > orthoLH (T left, T right, T bottom, T top, T zNear, T zFar)
 Creates a matrix for an orthographic parallel viewing volume, using left-handedness. More...
 
template<typename T >
GLM_FUNC_DECL tmat4x4< T, defaultp > orthoRH (T left, T right, T bottom, T top, T zNear, T zFar)
 Creates a matrix for an orthographic parallel viewing volume, using right-handedness. More...
 
template<typename T >
GLM_FUNC_DECL tmat4x4< T, defaultp > perspective (T fovy, T aspect, T near, T far)
 Creates a matrix for a symetric perspective-view frustum based on the default handedness. More...
 
template<typename T >
GLM_FUNC_DECL tmat4x4< T, defaultp > perspectiveFov (T fov, T width, T height, T near, T far)
 Builds a perspective projection matrix based on a field of view and the default handedness. More...
 
template<typename T >
GLM_FUNC_DECL tmat4x4< T, defaultp > perspectiveFovLH (T fov, T width, T height, T near, T far)
 Builds a left handed perspective projection matrix based on a field of view. More...
 
template<typename T >
GLM_FUNC_DECL tmat4x4< T, defaultp > perspectiveFovRH (T fov, T width, T height, T near, T far)
 Builds a right handed perspective projection matrix based on a field of view. More...
 
template<typename T >
GLM_FUNC_DECL tmat4x4< T, defaultp > perspectiveLH (T fovy, T aspect, T near, T far)
 Creates a matrix for a left handed, symetric perspective-view frustum. More...
 
template<typename T >
GLM_FUNC_DECL tmat4x4< T, defaultp > perspectiveRH (T fovy, T aspect, T near, T far)
 Creates a matrix for a right handed, symetric perspective-view frustum. More...
 
template<typename T , precision P, typename U >
GLM_FUNC_DECL tmat4x4< T, P > pickMatrix (tvec2< T, P > const &center, tvec2< T, P > const &delta, tvec4< U, P > const &viewport)
 Define a picking region. More...
 
template<typename T , typename U , precision P>
GLM_FUNC_DECL tvec3< T, P > project (tvec3< T, P > const &obj, tmat4x4< T, P > const &model, tmat4x4< T, P > const &proj, tvec4< U, P > const &viewport)
 Map the specified object coordinates (obj.x, obj.y, obj.z) into window coordinates. More...
 
template<typename T , precision P>
GLM_FUNC_DECL tmat4x4< T, P > rotate (tmat4x4< T, P > const &m, T angle, tvec3< T, P > const &axis)
 Builds a rotation 4 * 4 matrix created from an axis vector and an angle. More...
 
template<typename T , precision P>
GLM_FUNC_DECL tmat4x4< T, P > scale (tmat4x4< T, P > const &m, tvec3< T, P > const &v)
 Builds a scale 4 * 4 matrix created from 3 scalars. More...
 
template<typename T , precision P>
GLM_FUNC_DECL tmat4x4< T, P > translate (tmat4x4< T, P > const &m, tvec3< T, P > const &v)
 Builds a translation 4 * 4 matrix created from a vector of 3 components. More...
 
template<typename T >
GLM_FUNC_DECL tmat4x4< T, defaultp > tweakedInfinitePerspective (T fovy, T aspect, T near)
 Creates a matrix for a symmetric perspective-view frustum with far plane at infinite for graphics hardware that doesn't support depth clamping. More...
 
template<typename T >
GLM_FUNC_DECL tmat4x4< T, defaultp > tweakedInfinitePerspective (T fovy, T aspect, T near, T ep)
 Creates a matrix for a symmetric perspective-view frustum with far plane at infinite for graphics hardware that doesn't support depth clamping. More...
 
template<typename T , typename U , precision P>
GLM_FUNC_DECL tvec3< T, P > unProject (tvec3< T, P > const &win, tmat4x4< T, P > const &model, tmat4x4< T, P > const &proj, tvec4< U, P > const &viewport)
 Map the specified window coordinates (win.x, win.y, win.z) into object coordinates. More...
 
+

Detailed Description

+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00071_source.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00071_source.html new file mode 100644 index 00000000..eefc5291 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00071_source.html @@ -0,0 +1,328 @@ + + + + + + +0.9.9 API documenation: matrix_transform.hpp Source File + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+
+
matrix_transform.hpp
+
+
+Go to the documentation of this file.
1 
+
21 #pragma once
+
22 
+
23 // Dependencies
+
24 #include "../mat4x4.hpp"
+
25 #include "../vec2.hpp"
+
26 #include "../vec3.hpp"
+
27 #include "../vec4.hpp"
+
28 #include "../gtc/constants.hpp"
+
29 
+
30 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
+
31 # pragma message("GLM: GLM_GTC_matrix_transform extension included")
+
32 #endif
+
33 
+
34 namespace glm
+
35 {
+
38 
+
57  template <typename T, precision P>
+
58  GLM_FUNC_DECL tmat4x4<T, P> translate(
+
59  tmat4x4<T, P> const & m,
+
60  tvec3<T, P> const & v);
+
61 
+
71  template <typename T, precision P>
+
72  GLM_FUNC_DECL tmat4x4<T, P> rotate(
+
73  tmat4x4<T, P> const & m,
+
74  T angle,
+
75  tvec3<T, P> const & axis);
+
76 
+
85  template <typename T, precision P>
+
86  GLM_FUNC_DECL tmat4x4<T, P> scale(
+
87  tmat4x4<T, P> const & m,
+
88  tvec3<T, P> const & v);
+
89 
+
101  template <typename T>
+
102  GLM_FUNC_DECL tmat4x4<T, defaultp> ortho(
+
103  T left,
+
104  T right,
+
105  T bottom,
+
106  T top,
+
107  T zNear,
+
108  T zFar);
+
109 
+
121  template <typename T>
+
122  GLM_FUNC_DECL tmat4x4<T, defaultp> orthoLH(
+
123  T left,
+
124  T right,
+
125  T bottom,
+
126  T top,
+
127  T zNear,
+
128  T zFar);
+
129 
+
141  template <typename T>
+
142  GLM_FUNC_DECL tmat4x4<T, defaultp> orthoRH(
+
143  T left,
+
144  T right,
+
145  T bottom,
+
146  T top,
+
147  T zNear,
+
148  T zFar);
+
149 
+
159  template <typename T>
+
160  GLM_FUNC_DECL tmat4x4<T, defaultp> ortho(
+
161  T left,
+
162  T right,
+
163  T bottom,
+
164  T top);
+
165 
+
176  template <typename T>
+
177  GLM_FUNC_DECL tmat4x4<T, defaultp> frustum(
+
178  T left,
+
179  T right,
+
180  T bottom,
+
181  T top,
+
182  T near,
+
183  T far);
+
184 
+
195  template <typename T>
+
196  GLM_FUNC_DECL tmat4x4<T, defaultp> frustumLH(
+
197  T left,
+
198  T right,
+
199  T bottom,
+
200  T top,
+
201  T near,
+
202  T far);
+
203 
+
214  template <typename T>
+
215  GLM_FUNC_DECL tmat4x4<T, defaultp> frustumRH(
+
216  T left,
+
217  T right,
+
218  T bottom,
+
219  T top,
+
220  T near,
+
221  T far);
+
222 
+
231  template <typename T>
+
232  GLM_FUNC_DECL tmat4x4<T, defaultp> perspective(
+
233  T fovy,
+
234  T aspect,
+
235  T near,
+
236  T far);
+
237 
+
246  template <typename T>
+
247  GLM_FUNC_DECL tmat4x4<T, defaultp> perspectiveRH(
+
248  T fovy,
+
249  T aspect,
+
250  T near,
+
251  T far);
+
252 
+
261  template <typename T>
+
262  GLM_FUNC_DECL tmat4x4<T, defaultp> perspectiveLH(
+
263  T fovy,
+
264  T aspect,
+
265  T near,
+
266  T far);
+
267 
+
277  template <typename T>
+
278  GLM_FUNC_DECL tmat4x4<T, defaultp> perspectiveFov(
+
279  T fov,
+
280  T width,
+
281  T height,
+
282  T near,
+
283  T far);
+
284 
+
294  template <typename T>
+
295  GLM_FUNC_DECL tmat4x4<T, defaultp> perspectiveFovRH(
+
296  T fov,
+
297  T width,
+
298  T height,
+
299  T near,
+
300  T far);
+
301 
+
311  template <typename T>
+
312  GLM_FUNC_DECL tmat4x4<T, defaultp> perspectiveFovLH(
+
313  T fov,
+
314  T width,
+
315  T height,
+
316  T near,
+
317  T far);
+
318 
+
326  template <typename T>
+
327  GLM_FUNC_DECL tmat4x4<T, defaultp> infinitePerspective(
+
328  T fovy, T aspect, T near);
+
329 
+
337  template <typename T>
+
338  GLM_FUNC_DECL tmat4x4<T, defaultp> infinitePerspectiveLH(
+
339  T fovy, T aspect, T near);
+
340 
+
348  template <typename T>
+
349  GLM_FUNC_DECL tmat4x4<T, defaultp> infinitePerspectiveRH(
+
350  T fovy, T aspect, T near);
+
351 
+
359  template <typename T>
+
360  GLM_FUNC_DECL tmat4x4<T, defaultp> tweakedInfinitePerspective(
+
361  T fovy, T aspect, T near);
+
362 
+
371  template <typename T>
+
372  GLM_FUNC_DECL tmat4x4<T, defaultp> tweakedInfinitePerspective(
+
373  T fovy, T aspect, T near, T ep);
+
374 
+
385  template <typename T, typename U, precision P>
+
386  GLM_FUNC_DECL tvec3<T, P> project(
+
387  tvec3<T, P> const & obj,
+
388  tmat4x4<T, P> const & model,
+
389  tmat4x4<T, P> const & proj,
+
390  tvec4<U, P> const & viewport);
+
391 
+
402  template <typename T, typename U, precision P>
+
403  GLM_FUNC_DECL tvec3<T, P> unProject(
+
404  tvec3<T, P> const & win,
+
405  tmat4x4<T, P> const & model,
+
406  tmat4x4<T, P> const & proj,
+
407  tvec4<U, P> const & viewport);
+
408 
+
417  template <typename T, precision P, typename U>
+
418  GLM_FUNC_DECL tmat4x4<T, P> pickMatrix(
+
419  tvec2<T, P> const & center,
+
420  tvec2<T, P> const & delta,
+
421  tvec4<U, P> const & viewport);
+
422 
+
430  template <typename T, precision P>
+
431  GLM_FUNC_DECL tmat4x4<T, P> lookAt(
+
432  tvec3<T, P> const & eye,
+
433  tvec3<T, P> const & center,
+
434  tvec3<T, P> const & up);
+
435 
+
443  template <typename T, precision P>
+
444  GLM_FUNC_DECL tmat4x4<T, P> lookAtRH(
+
445  tvec3<T, P> const & eye,
+
446  tvec3<T, P> const & center,
+
447  tvec3<T, P> const & up);
+
448 
+
456  template <typename T, precision P>
+
457  GLM_FUNC_DECL tmat4x4<T, P> lookAtLH(
+
458  tvec3<T, P> const & eye,
+
459  tvec3<T, P> const & center,
+
460  tvec3<T, P> const & up);
+
461 
+
463 }//namespace glm
+
464 
+
465 #include "matrix_transform.inl"
+
GLM_FUNC_DECL tmat4x4< T, defaultp > infinitePerspectiveRH(T fovy, T aspect, T near)
Creates a matrix for a right handed, symmetric perspective-view frustum with far plane at infinite...
+
GLM_FUNC_DECL vecType proj(vecType const &x, vecType const &Normal)
Projects x on Normal.
+
GLM_FUNC_DECL tmat4x4< T, P > lookAtLH(tvec3< T, P > const &eye, tvec3< T, P > const &center, tvec3< T, P > const &up)
Build a left handed look at view matrix.
+
GLM_FUNC_DECL tmat4x4< T, defaultp > frustum(T left, T right, T bottom, T top, T near, T far)
Creates a frustum matrix with default handedness.
+
GLM_FUNC_DECL tmat4x4< T, defaultp > infinitePerspective(T fovy, T aspect, T near)
Creates a matrix for a symmetric perspective-view frustum with far plane at infinite with default han...
+
GLM_FUNC_DECL tmat4x4< T, P > lookAt(tvec3< T, P > const &eye, tvec3< T, P > const &center, tvec3< T, P > const &up)
Build a look at view matrix based on the default handedness.
+
GLM_FUNC_DECL tmat4x4< T, P > rotate(tmat4x4< T, P > const &m, T angle, tvec3< T, P > const &axis)
Builds a rotation 4 * 4 matrix created from an axis vector and an angle.
+
GLM_FUNC_DECL tvec3< T, P > project(tvec3< T, P > const &obj, tmat4x4< T, P > const &model, tmat4x4< T, P > const &proj, tvec4< U, P > const &viewport)
Map the specified object coordinates (obj.x, obj.y, obj.z) into window coordinates.
+
GLM_FUNC_DECL tmat4x4< T, defaultp > perspectiveFovLH(T fov, T width, T height, T near, T far)
Builds a left handed perspective projection matrix based on a field of view.
+
GLM_FUNC_DECL tmat4x4< T, P > lookAtRH(tvec3< T, P > const &eye, tvec3< T, P > const &center, tvec3< T, P > const &up)
Build a right handed look at view matrix.
+
GLM_FUNC_DECL tmat4x4< T, defaultp > perspectiveFovRH(T fov, T width, T height, T near, T far)
Builds a right handed perspective projection matrix based on a field of view.
+
GLM_FUNC_DECL tmat4x4< T, defaultp > perspectiveFov(T fov, T width, T height, T near, T far)
Builds a perspective projection matrix based on a field of view and the default handedness.
+
GLM_FUNC_DECL tmat4x4< T, defaultp > tweakedInfinitePerspective(T fovy, T aspect, T near, T ep)
Creates a matrix for a symmetric perspective-view frustum with far plane at infinite for graphics har...
+
GLM_FUNC_DECL tmat4x4< T, defaultp > orthoLH(T left, T right, T bottom, T top, T zNear, T zFar)
Creates a matrix for an orthographic parallel viewing volume, using left-handedness.
+
GLM_FUNC_DECL tmat4x4< T, defaultp > orthoRH(T left, T right, T bottom, T top, T zNear, T zFar)
Creates a matrix for an orthographic parallel viewing volume, using right-handedness.
+
GLM_FUNC_DECL tmat4x4< T, P > translate(tmat4x4< T, P > const &m, tvec3< T, P > const &v)
Builds a translation 4 * 4 matrix created from a vector of 3 components.
+
GLM_FUNC_DECL tvec3< T, P > axis(tquat< T, P > const &x)
Returns the q rotation axis.
+
GLM_FUNC_DECL tmat4x4< T, P > scale(tmat4x4< T, P > const &m, tvec3< T, P > const &v)
Builds a scale 4 * 4 matrix created from 3 scalars.
+
Definition: _noise.hpp:11
+
GLM_FUNC_DECL tmat4x4< T, defaultp > perspective(T fovy, T aspect, T near, T far)
Creates a matrix for a symetric perspective-view frustum based on the default handedness.
+
GLM_FUNC_DECL tmat4x4< T, defaultp > infinitePerspectiveLH(T fovy, T aspect, T near)
Creates a matrix for a left handed, symmetric perspective-view frustum with far plane at infinite...
+
GLM_FUNC_DECL T angle(tquat< T, P > const &x)
Returns the quaternion rotation angle.
+
GLM_FUNC_DECL tmat4x4< T, defaultp > frustumRH(T left, T right, T bottom, T top, T near, T far)
Creates a right handed frustum matrix.
+
GLM_FUNC_DECL tvec3< T, P > unProject(tvec3< T, P > const &win, tmat4x4< T, P > const &model, tmat4x4< T, P > const &proj, tvec4< U, P > const &viewport)
Map the specified window coordinates (win.x, win.y, win.z) into object coordinates.
+
GLM_FUNC_DECL tmat4x4< T, defaultp > perspectiveRH(T fovy, T aspect, T near, T far)
Creates a matrix for a right handed, symetric perspective-view frustum.
+
GLM_FUNC_DECL tmat4x4< T, P > pickMatrix(tvec2< T, P > const &center, tvec2< T, P > const &delta, tvec4< U, P > const &viewport)
Define a picking region.
+
GLM_FUNC_DECL tmat4x4< T, defaultp > frustumLH(T left, T right, T bottom, T top, T near, T far)
Creates a left handed frustum matrix.
+
GLM_FUNC_DECL tmat4x4< T, defaultp > perspectiveLH(T fovy, T aspect, T near, T far)
Creates a matrix for a left handed, symetric perspective-view frustum.
+
GLM_FUNC_DECL tmat4x4< T, defaultp > ortho(T left, T right, T bottom, T top)
Creates a matrix for projecting two-dimensional coordinates onto the screen.
+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00072.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00072.html new file mode 100644 index 00000000..509bcfe8 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00072.html @@ -0,0 +1,136 @@ + + + + + + +0.9.9 API documenation: matrix_transform_2d.hpp File Reference + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+ +
+
matrix_transform_2d.hpp File Reference
+
+
+ +

GLM_GTX_matrix_transform_2d +More...

+ +

Go to the source code of this file.

+ + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<typename T , precision P>
GLM_FUNC_QUALIFIER tmat3x3< T, P > rotate (tmat3x3< T, P > const &m, T angle)
 Builds a rotation 3 * 3 matrix created from an angle. More...
 
template<typename T , precision P>
GLM_FUNC_QUALIFIER tmat3x3< T, P > scale (tmat3x3< T, P > const &m, tvec2< T, P > const &v)
 Builds a scale 3 * 3 matrix created from a vector of 2 components. More...
 
template<typename T , precision P>
GLM_FUNC_QUALIFIER tmat3x3< T, P > shearX (tmat3x3< T, P > const &m, T y)
 Builds an horizontal (parallel to the x axis) shear 3 * 3 matrix. More...
 
template<typename T , precision P>
GLM_FUNC_QUALIFIER tmat3x3< T, P > shearY (tmat3x3< T, P > const &m, T x)
 Builds a vertical (parallel to the y axis) shear 3 * 3 matrix. More...
 
template<typename T , precision P>
GLM_FUNC_QUALIFIER tmat3x3< T, P > translate (tmat3x3< T, P > const &m, tvec2< T, P > const &v)
 Builds a translation 3 * 3 matrix created from a vector of 2 components. More...
 
+

Detailed Description

+

GLM_GTX_matrix_transform_2d

+
Author
Miguel Ángel Pérez Martínez
+
See also
GLM Core (dependence)
+ +

Definition in file matrix_transform_2d.hpp.

+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00072_source.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00072_source.html new file mode 100644 index 00000000..a624b47e --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00072_source.html @@ -0,0 +1,152 @@ + + + + + + +0.9.9 API documenation: matrix_transform_2d.hpp Source File + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
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+
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+ + +
+
+
+
matrix_transform_2d.hpp
+
+
+Go to the documentation of this file.
1 
+
14 #pragma once
+
15 
+
16 // Dependency:
+
17 #include "../mat3x3.hpp"
+
18 #include "../vec2.hpp"
+
19 
+
20 #ifndef GLM_ENABLE_EXPERIMENTAL
+
21 # error "GLM: GLM_GTX_matrix_transform_2d is an experimetal extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
+
22 #endif
+
23 
+
24 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
+
25 # pragma message("GLM: GLM_GTX_matrix_transform_2d extension included")
+
26 #endif
+
27 
+
28 namespace glm
+
29 {
+
32 
+
37  template <typename T, precision P>
+
38  GLM_FUNC_QUALIFIER tmat3x3<T, P> translate(
+
39  tmat3x3<T, P> const & m,
+
40  tvec2<T, P> const & v);
+
41 
+
46  template <typename T, precision P>
+
47  GLM_FUNC_QUALIFIER tmat3x3<T, P> rotate(
+
48  tmat3x3<T, P> const & m,
+
49  T angle);
+
50 
+
55  template <typename T, precision P>
+
56  GLM_FUNC_QUALIFIER tmat3x3<T, P> scale(
+
57  tmat3x3<T, P> const & m,
+
58  tvec2<T, P> const & v);
+
59 
+
64  template <typename T, precision P>
+
65  GLM_FUNC_QUALIFIER tmat3x3<T, P> shearX(
+
66  tmat3x3<T, P> const & m,
+
67  T y);
+
68 
+
73  template <typename T, precision P>
+
74  GLM_FUNC_QUALIFIER tmat3x3<T, P> shearY(
+
75  tmat3x3<T, P> const & m,
+
76  T x);
+
77 
+
79 }//namespace glm
+
80 
+
81 #include "matrix_transform_2d.inl"
+
GLM_FUNC_QUALIFIER tmat3x3< T, P > rotate(tmat3x3< T, P > const &m, T angle)
Builds a rotation 3 * 3 matrix created from an angle.
+
GLM_FUNC_QUALIFIER tmat3x3< T, P > shearY(tmat3x3< T, P > const &m, T x)
Builds a vertical (parallel to the y axis) shear 3 * 3 matrix.
+
GLM_FUNC_QUALIFIER tmat3x3< T, P > scale(tmat3x3< T, P > const &m, tvec2< T, P > const &v)
Builds a scale 3 * 3 matrix created from a vector of 2 components.
+
Definition: _noise.hpp:11
+
GLM_FUNC_QUALIFIER tmat3x3< T, P > shearX(tmat3x3< T, P > const &m, T y)
Builds an horizontal (parallel to the x axis) shear 3 * 3 matrix.
+
GLM_FUNC_DECL T angle(tquat< T, P > const &x)
Returns the quaternion rotation angle.
+
GLM_FUNC_QUALIFIER tmat3x3< T, P > translate(tmat3x3< T, P > const &m, tvec2< T, P > const &v)
Builds a translation 3 * 3 matrix created from a vector of 2 components.
+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00073.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00073.html new file mode 100644 index 00000000..5f78119d --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00073.html @@ -0,0 +1,120 @@ + + + + + + +0.9.9 API documenation: mixed_product.hpp File Reference + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
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+
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+
mixed_product.hpp File Reference
+
+
+ +

GLM_GTX_mixed_producte +More...

+ +

Go to the source code of this file.

+ + + + + + +

+Functions

+template<typename T , precision P>
GLM_FUNC_DECL T mixedProduct (tvec3< T, P > const &v1, tvec3< T, P > const &v2, tvec3< T, P > const &v3)
 Mixed product of 3 vectors (from GLM_GTX_mixed_product extension)
 
+

Detailed Description

+

GLM_GTX_mixed_producte

+
See also
GLM Core (dependence)
+ +

Definition in file mixed_product.hpp.

+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00073_source.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00073_source.html new file mode 100644 index 00000000..01195ad9 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00073_source.html @@ -0,0 +1,127 @@ + + + + + + +0.9.9 API documenation: mixed_product.hpp Source File + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
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+
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+ + +
+
+
+
mixed_product.hpp
+
+
+Go to the documentation of this file.
1 
+
13 #pragma once
+
14 
+
15 // Dependency:
+
16 #include "../glm.hpp"
+
17 
+
18 #ifndef GLM_ENABLE_EXPERIMENTAL
+
19 # error "GLM: GLM_GTX_mixed_product is an experimetal extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
+
20 #endif
+
21 
+
22 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
+
23 # pragma message("GLM: GLM_GTX_mixed_product extension included")
+
24 #endif
+
25 
+
26 namespace glm
+
27 {
+
30 
+
32  template <typename T, precision P>
+
33  GLM_FUNC_DECL T mixedProduct(
+
34  tvec3<T, P> const & v1,
+
35  tvec3<T, P> const & v2,
+
36  tvec3<T, P> const & v3);
+
37 
+
39 }// namespace glm
+
40 
+
41 #include "mixed_product.inl"
+
GLM_FUNC_DECL T mixedProduct(tvec3< T, P > const &v1, tvec3< T, P > const &v2, tvec3< T, P > const &v3)
Mixed product of 3 vectors (from GLM_GTX_mixed_product extension)
+
Definition: _noise.hpp:11
+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00074.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00074.html new file mode 100644 index 00000000..fa927c5f --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00074.html @@ -0,0 +1,127 @@ + + + + + + +0.9.9 API documenation: noise.hpp File Reference + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+ +
+
noise.hpp File Reference
+
+
+ +

GLM_GTC_noise +More...

+ +

Go to the source code of this file.

+ + + + + + + + + + + + + + +

+Functions

template<typename T , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL T perlin (vecType< T, P > const &p)
 Classic perlin noise. More...
 
template<typename T , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL T perlin (vecType< T, P > const &p, vecType< T, P > const &rep)
 Periodic perlin noise. More...
 
template<typename T , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL T simplex (vecType< T, P > const &p)
 Simplex noise. More...
 
+

Detailed Description

+

GLM_GTC_noise

+
See also
GLM Core (dependence)
+ +

Definition in file noise.hpp.

+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00074_source.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00074_source.html new file mode 100644 index 00000000..0febf794 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00074_source.html @@ -0,0 +1,139 @@ + + + + + + +0.9.9 API documenation: noise.hpp Source File + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+
+
noise.hpp
+
+
+Go to the documentation of this file.
1 
+
16 #pragma once
+
17 
+
18 // Dependencies
+
19 #include "../detail/setup.hpp"
+
20 #include "../detail/precision.hpp"
+
21 #include "../detail/_noise.hpp"
+
22 #include "../geometric.hpp"
+
23 #include "../common.hpp"
+
24 #include "../vector_relational.hpp"
+
25 #include "../vec2.hpp"
+
26 #include "../vec3.hpp"
+
27 #include "../vec4.hpp"
+
28 
+
29 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
+
30 # pragma message("GLM: GLM_GTC_noise extension included")
+
31 #endif
+
32 
+
33 namespace glm
+
34 {
+
37 
+
40  template <typename T, precision P, template<typename, precision> class vecType>
+
41  GLM_FUNC_DECL T perlin(
+
42  vecType<T, P> const & p);
+
43 
+
46  template <typename T, precision P, template<typename, precision> class vecType>
+
47  GLM_FUNC_DECL T perlin(
+
48  vecType<T, P> const & p,
+
49  vecType<T, P> const & rep);
+
50 
+
53  template <typename T, precision P, template<typename, precision> class vecType>
+
54  GLM_FUNC_DECL T simplex(
+
55  vecType<T, P> const & p);
+
56 
+
58 }//namespace glm
+
59 
+
60 #include "noise.inl"
+
GLM_FUNC_DECL T perlin(vecType< T, P > const &p, vecType< T, P > const &rep)
Periodic perlin noise.
+
GLM_FUNC_DECL T simplex(vecType< T, P > const &p)
Simplex noise.
+
Definition: _noise.hpp:11
+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00075.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00075.html new file mode 100644 index 00000000..a4ad80b0 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00075.html @@ -0,0 +1,149 @@ + + + + + + +0.9.9 API documenation: norm.hpp File Reference + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
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+
norm.hpp File Reference
+
+
+ +

GLM_GTX_norm +More...

+ +

Go to the source code of this file.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<typename T , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL T distance2 (vecType< T, P > const &p0, vecType< T, P > const &p1)
 Returns the squared distance between p0 and p1, i.e., length2(p0 - p1). More...
 
template<typename T , precision P>
GLM_FUNC_DECL T l1Norm (tvec3< T, P > const &x, tvec3< T, P > const &y)
 Returns the L1 norm between x and y. More...
 
template<typename T , precision P>
GLM_FUNC_DECL T l1Norm (tvec3< T, P > const &v)
 Returns the L1 norm of v. More...
 
template<typename T , precision P>
GLM_FUNC_DECL T l2Norm (tvec3< T, P > const &x, tvec3< T, P > const &y)
 Returns the L2 norm between x and y. More...
 
template<typename T , precision P>
GLM_FUNC_DECL T l2Norm (tvec3< T, P > const &x)
 Returns the L2 norm of v. More...
 
template<typename T , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL T length2 (vecType< T, P > const &x)
 Returns the squared length of x. More...
 
template<typename T , precision P>
GLM_FUNC_DECL T lxNorm (tvec3< T, P > const &x, tvec3< T, P > const &y, unsigned int Depth)
 Returns the L norm between x and y. More...
 
template<typename T , precision P>
GLM_FUNC_DECL T lxNorm (tvec3< T, P > const &x, unsigned int Depth)
 Returns the L norm of v. More...
 
+

Detailed Description

+

GLM_GTX_norm

+
See also
GLM Core (dependence)
+
+GLM_GTX_quaternion (dependence)
+ +

Definition in file norm.hpp.

+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00075_source.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00075_source.html new file mode 100644 index 00000000..faafd303 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00075_source.html @@ -0,0 +1,164 @@ + + + + + + +0.9.9 API documenation: norm.hpp Source File + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+
+
norm.hpp
+
+
+Go to the documentation of this file.
1 
+
14 #pragma once
+
15 
+
16 // Dependency:
+
17 #include "../detail/func_geometric.hpp"
+
18 #include "../gtx/quaternion.hpp"
+
19 
+
20 #ifndef GLM_ENABLE_EXPERIMENTAL
+
21 # error "GLM: GLM_GTX_norm is an experimetal extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
+
22 #endif
+
23 
+
24 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
+
25 # pragma message("GLM: GLM_GTX_norm extension included")
+
26 #endif
+
27 
+
28 namespace glm
+
29 {
+
32 
+
35  template <typename T, precision P, template <typename, precision> class vecType>
+
36  GLM_FUNC_DECL T length2(
+
37  vecType<T, P> const & x);
+
38 
+
41  template <typename T, precision P, template <typename, precision> class vecType>
+
42  GLM_FUNC_DECL T distance2(
+
43  vecType<T, P> const & p0,
+
44  vecType<T, P> const & p1);
+
45 
+
48  template <typename T, precision P>
+
49  GLM_FUNC_DECL T l1Norm(
+
50  tvec3<T, P> const & x,
+
51  tvec3<T, P> const & y);
+
52 
+
55  template <typename T, precision P>
+
56  GLM_FUNC_DECL T l1Norm(
+
57  tvec3<T, P> const & v);
+
58 
+
61  template <typename T, precision P>
+
62  GLM_FUNC_DECL T l2Norm(
+
63  tvec3<T, P> const & x,
+
64  tvec3<T, P> const & y);
+
65 
+
68  template <typename T, precision P>
+
69  GLM_FUNC_DECL T l2Norm(
+
70  tvec3<T, P> const & x);
+
71 
+
74  template <typename T, precision P>
+
75  GLM_FUNC_DECL T lxNorm(
+
76  tvec3<T, P> const & x,
+
77  tvec3<T, P> const & y,
+
78  unsigned int Depth);
+
79 
+
82  template <typename T, precision P>
+
83  GLM_FUNC_DECL T lxNorm(
+
84  tvec3<T, P> const & x,
+
85  unsigned int Depth);
+
86 
+
88 }//namespace glm
+
89 
+
90 #include "norm.inl"
+
GLM_FUNC_DECL T l2Norm(tvec3< T, P > const &x)
Returns the L2 norm of v.
+
GLM_FUNC_DECL T distance2(vecType< T, P > const &p0, vecType< T, P > const &p1)
Returns the squared distance between p0 and p1, i.e., length2(p0 - p1).
+
GLM_FUNC_DECL T l1Norm(tvec3< T, P > const &v)
Returns the L1 norm of v.
+
GLM_FUNC_DECL T lxNorm(tvec3< T, P > const &x, unsigned int Depth)
Returns the L norm of v.
+
GLM_FUNC_DECL T length2(vecType< T, P > const &x)
Returns the squared length of x.
+
Definition: _noise.hpp:11
+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00076.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00076.html new file mode 100644 index 00000000..c2dca490 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00076.html @@ -0,0 +1,121 @@ + + + + + + +0.9.9 API documenation: normal.hpp File Reference + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+ +
+
normal.hpp File Reference
+
+
+ +

GLM_GTX_normal +More...

+ +

Go to the source code of this file.

+ + + + + + +

+Functions

template<typename T , precision P>
GLM_FUNC_DECL tvec3< T, P > triangleNormal (tvec3< T, P > const &p1, tvec3< T, P > const &p2, tvec3< T, P > const &p3)
 Computes triangle normal from triangle points. More...
 
+

Detailed Description

+

GLM_GTX_normal

+
See also
GLM Core (dependence)
+
+GLM_GTX_extented_min_max (dependence)
+ +

Definition in file normal.hpp.

+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00076_source.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00076_source.html new file mode 100644 index 00000000..1fb3b73f --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00076_source.html @@ -0,0 +1,127 @@ + + + + + + +0.9.9 API documenation: normal.hpp Source File + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+
+
normal.hpp
+
+
+Go to the documentation of this file.
1 
+
14 #pragma once
+
15 
+
16 // Dependency:
+
17 #include "../glm.hpp"
+
18 
+
19 #ifndef GLM_ENABLE_EXPERIMENTAL
+
20 # error "GLM: GLM_GTX_normal is an experimetal extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
+
21 #endif
+
22 
+
23 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
+
24 # pragma message("GLM: GLM_GTX_normal extension included")
+
25 #endif
+
26 
+
27 namespace glm
+
28 {
+
31 
+
34  template <typename T, precision P>
+
35  GLM_FUNC_DECL tvec3<T, P> triangleNormal(
+
36  tvec3<T, P> const & p1,
+
37  tvec3<T, P> const & p2,
+
38  tvec3<T, P> const & p3);
+
39 
+
41 }//namespace glm
+
42 
+
43 #include "normal.inl"
+
Definition: _noise.hpp:11
+
GLM_FUNC_DECL tvec3< T, P > triangleNormal(tvec3< T, P > const &p1, tvec3< T, P > const &p2, tvec3< T, P > const &p3)
Computes triangle normal from triangle points.
+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00077.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00077.html new file mode 100644 index 00000000..d5995dfc --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00077.html @@ -0,0 +1,125 @@ + + + + + + +0.9.9 API documenation: normalize_dot.hpp File Reference + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
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+ + +
+ +
+ + +
+
+ +
+
normalize_dot.hpp File Reference
+
+
+ +

GLM_GTX_normalize_dot +More...

+ +

Go to the source code of this file.

+ + + + + + + + + + +

+Functions

template<typename T , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL T fastNormalizeDot (vecType< T, P > const &x, vecType< T, P > const &y)
 Normalize parameters and returns the dot product of x and y. More...
 
template<typename T , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL T normalizeDot (vecType< T, P > const &x, vecType< T, P > const &y)
 Normalize parameters and returns the dot product of x and y. More...
 
+

Detailed Description

+

GLM_GTX_normalize_dot

+
See also
GLM Core (dependence)
+
+GLM_GTX_fast_square_root (dependence)
+ +

Definition in file normalize_dot.hpp.

+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00077_source.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00077_source.html new file mode 100644 index 00000000..d6260264 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00077_source.html @@ -0,0 +1,128 @@ + + + + + + +0.9.9 API documenation: normalize_dot.hpp Source File + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
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+ + + + + + +
+
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+ + +
+
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+
normalize_dot.hpp
+
+
+Go to the documentation of this file.
1 
+
14 #pragma once
+
15 
+
16 // Dependency:
+
17 #include "../gtx/fast_square_root.hpp"
+
18 
+
19 #ifndef GLM_ENABLE_EXPERIMENTAL
+
20 # error "GLM: GLM_GTX_normalize_dot is an experimetal extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
+
21 #endif
+
22 
+
23 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
+
24 # pragma message("GLM: GLM_GTX_normalize_dot extension included")
+
25 #endif
+
26 
+
27 namespace glm
+
28 {
+
31 
+
36  template <typename T, precision P, template <typename, precision> class vecType>
+
37  GLM_FUNC_DECL T normalizeDot(vecType<T, P> const & x, vecType<T, P> const & y);
+
38 
+
43  template <typename T, precision P, template <typename, precision> class vecType>
+
44  GLM_FUNC_DECL T fastNormalizeDot(vecType<T, P> const & x, vecType<T, P> const & y);
+
45 
+
47 }//namespace glm
+
48 
+
49 #include "normalize_dot.inl"
+
GLM_FUNC_DECL T normalizeDot(vecType< T, P > const &x, vecType< T, P > const &y)
Normalize parameters and returns the dot product of x and y.
+
GLM_FUNC_DECL T fastNormalizeDot(vecType< T, P > const &x, vecType< T, P > const &y)
Normalize parameters and returns the dot product of x and y.
+
Definition: _noise.hpp:11
+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00078.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00078.html new file mode 100644 index 00000000..10491054 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00078.html @@ -0,0 +1,159 @@ + + + + + + +0.9.9 API documenation: number_precision.hpp File Reference + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + + + +
+
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+ +
+ + +
+
+ +
+
number_precision.hpp File Reference
+
+
+ +

GLM_GTX_number_precision +More...

+ +

Go to the source code of this file.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Typedefs

+typedef f32 f32mat1
 Single-precision floating-point scalar. (from GLM_GTX_number_precision extension)
 
+typedef f32 f32mat1x1
 Single-precision floating-point scalar. (from GLM_GTX_number_precision extension)
 
+typedef f32 f32vec1
 Single-precision floating-point scalar. (from GLM_GTX_number_precision extension)
 
+typedef f64 f64mat1
 Double-precision floating-point scalar. (from GLM_GTX_number_precision extension)
 
+typedef f64 f64mat1x1
 Double-precision floating-point scalar. (from GLM_GTX_number_precision extension)
 
+typedef f64 f64vec1
 Single-precision floating-point scalar. (from GLM_GTX_number_precision extension)
 
+typedef u16 u16vec1
 16bit unsigned integer scalar. (from GLM_GTX_number_precision extension)
 
+typedef u32 u32vec1
 32bit unsigned integer scalar. (from GLM_GTX_number_precision extension)
 
+typedef u64 u64vec1
 64bit unsigned integer scalar. (from GLM_GTX_number_precision extension)
 
+typedef u8 u8vec1
 8bit unsigned integer scalar. (from GLM_GTX_number_precision extension)
 
+

Detailed Description

+

GLM_GTX_number_precision

+
See also
GLM Core (dependence)
+
+GLM_GTC_type_precision (dependence)
+
+GLM_GTC_quaternion (dependence)
+ +

Definition in file number_precision.hpp.

+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00078_source.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00078_source.html new file mode 100644 index 00000000..0e0ce7f4 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00078_source.html @@ -0,0 +1,158 @@ + + + + + + +0.9.9 API documenation: number_precision.hpp Source File + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+
+
number_precision.hpp
+
+
+Go to the documentation of this file.
1 
+
15 #pragma once
+
16 
+
17 // Dependency:
+
18 #include "../glm.hpp"
+
19 #include "../gtc/type_precision.hpp"
+
20 
+
21 #ifndef GLM_ENABLE_EXPERIMENTAL
+
22 # error "GLM: GLM_GTX_number_precision is an experimetal extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
+
23 #endif
+
24 
+
25 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
+
26 # pragma message("GLM: GLM_GTX_number_precision extension included")
+
27 #endif
+
28 
+
29 namespace glm{
+
30 namespace gtx
+
31 {
+
33  // Unsigned int vector types
+
34 
+
37 
+
38  typedef u8 u8vec1;
+
39  typedef u16 u16vec1;
+
40  typedef u32 u32vec1;
+
41  typedef u64 u64vec1;
+
42 
+
44  // Float vector types
+
45 
+
46  typedef f32 f32vec1;
+
47  typedef f64 f64vec1;
+
48 
+
50  // Float matrix types
+
51 
+
52  typedef f32 f32mat1;
+
53  typedef f32 f32mat1x1;
+
54  typedef f64 f64mat1;
+
55  typedef f64 f64mat1x1;
+
56 
+
58 }//namespace gtx
+
59 }//namespace glm
+
60 
+
61 #include "number_precision.inl"
+
highp_float64_t f64
Default 64 bit double-precision floating-point scalar.
Definition: fwd.hpp:1509
+
f32 f32mat1x1
Single-precision floating-point scalar. (from GLM_GTX_number_precision extension) ...
+
f32 f32mat1
Single-precision floating-point scalar. (from GLM_GTX_number_precision extension) ...
+
detail::uint32 u32
32 bit unsigned integer type.
Definition: fwd.hpp:902
+
u32 u32vec1
32bit unsigned integer scalar. (from GLM_GTX_number_precision extension)
+
f64 f64mat1x1
Double-precision floating-point scalar. (from GLM_GTX_number_precision extension) ...
+
u64 u64vec1
64bit unsigned integer scalar. (from GLM_GTX_number_precision extension)
+
u8 u8vec1
8bit unsigned integer scalar. (from GLM_GTX_number_precision extension)
+
detail::uint16 u16
16 bit unsigned integer type.
Definition: fwd.hpp:898
+
f64 f64vec1
Single-precision floating-point scalar. (from GLM_GTX_number_precision extension) ...
+
f32 f32vec1
Single-precision floating-point scalar. (from GLM_GTX_number_precision extension) ...
+
f64 f64mat1
Double-precision floating-point scalar. (from GLM_GTX_number_precision extension) ...
+
detail::uint8 u8
8 bit unsigned integer type.
Definition: fwd.hpp:894
+
Definition: _noise.hpp:11
+
detail::uint64 u64
64 bit unsigned integer type.
Definition: fwd.hpp:906
+
u16 u16vec1
16bit unsigned integer scalar. (from GLM_GTX_number_precision extension)
+
highp_float32_t f32
Default 32 bit single-precision floating-point scalar.
Definition: fwd.hpp:1505
+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00079.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00079.html new file mode 100644 index 00000000..41d4fba1 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00079.html @@ -0,0 +1,127 @@ + + + + + + +0.9.9 API documenation: optimum_pow.hpp File Reference + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
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+
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+
optimum_pow.hpp File Reference
+
+
+ +

GLM_GTX_optimum_pow +More...

+ +

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+ + + + + + + + + + + + + + +

+Functions

template<typename genType >
GLM_FUNC_DECL genType pow2 (genType const &x)
 Returns x raised to the power of 2. More...
 
template<typename genType >
GLM_FUNC_DECL genType pow3 (genType const &x)
 Returns x raised to the power of 3. More...
 
template<typename genType >
GLM_FUNC_DECL genType pow4 (genType const &x)
 Returns x raised to the power of 4. More...
 
+

Detailed Description

+

GLM_GTX_optimum_pow

+
See also
GLM Core (dependence)
+ +

Definition in file optimum_pow.hpp.

+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00079_source.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00079_source.html new file mode 100644 index 00000000..513bbd34 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00079_source.html @@ -0,0 +1,134 @@ + + + + + + +0.9.9 API documenation: optimum_pow.hpp Source File + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+
+
optimum_pow.hpp
+
+
+Go to the documentation of this file.
1 
+
13 #pragma once
+
14 
+
15 // Dependency:
+
16 #include "../glm.hpp"
+
17 
+
18 #ifndef GLM_ENABLE_EXPERIMENTAL
+
19 # error "GLM: GLM_GTX_optimum_pow is an experimetal extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
+
20 #endif
+
21 
+
22 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
+
23 # pragma message("GLM: GLM_GTX_optimum_pow extension included")
+
24 #endif
+
25 
+
26 namespace glm{
+
27 namespace gtx
+
28 {
+
31 
+
35  template <typename genType>
+
36  GLM_FUNC_DECL genType pow2(genType const & x);
+
37 
+
41  template <typename genType>
+
42  GLM_FUNC_DECL genType pow3(genType const & x);
+
43 
+
47  template <typename genType>
+
48  GLM_FUNC_DECL genType pow4(genType const & x);
+
49 
+
51 }//namespace gtx
+
52 }//namespace glm
+
53 
+
54 #include "optimum_pow.inl"
+
GLM_FUNC_DECL genType pow2(genType const &x)
Returns x raised to the power of 2.
+
Definition: _noise.hpp:11
+
GLM_FUNC_DECL genType pow3(genType const &x)
Returns x raised to the power of 3.
+
GLM_FUNC_DECL genType pow4(genType const &x)
Returns x raised to the power of 4.
+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00080.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00080.html new file mode 100644 index 00000000..b625b933 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00080.html @@ -0,0 +1,125 @@ + + + + + + +0.9.9 API documenation: orthonormalize.hpp File Reference + + + + + + + + + + +
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orthonormalize.hpp File Reference
+
+
+ +

GLM_GTX_orthonormalize +More...

+ +

Go to the source code of this file.

+ + + + + + + + + + +

+Functions

template<typename T , precision P>
GLM_FUNC_DECL tmat3x3< T, P > orthonormalize (tmat3x3< T, P > const &m)
 Returns the orthonormalized matrix of m. More...
 
template<typename T , precision P>
GLM_FUNC_DECL tvec3< T, P > orthonormalize (tvec3< T, P > const &x, tvec3< T, P > const &y)
 Orthonormalizes x according y. More...
 
+

Detailed Description

+

GLM_GTX_orthonormalize

+
See also
GLM Core (dependence)
+
+GLM_GTX_extented_min_max (dependence)
+ +

Definition in file orthonormalize.hpp.

+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00080_source.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00080_source.html new file mode 100644 index 00000000..a2aaf719 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00080_source.html @@ -0,0 +1,129 @@ + + + + + + +0.9.9 API documenation: orthonormalize.hpp Source File + + + + + + + + + + +
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+ + + + + + +
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+ + +
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+ + +
+
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+
orthonormalize.hpp
+
+
+Go to the documentation of this file.
1 
+
14 #pragma once
+
15 
+
16 // Dependency:
+
17 #include "../vec3.hpp"
+
18 #include "../mat3x3.hpp"
+
19 #include "../geometric.hpp"
+
20 
+
21 #ifndef GLM_ENABLE_EXPERIMENTAL
+
22 # error "GLM: GLM_GTX_orthonormalize is an experimetal extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
+
23 #endif
+
24 
+
25 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
+
26 # pragma message("GLM: GLM_GTX_orthonormalize extension included")
+
27 #endif
+
28 
+
29 namespace glm
+
30 {
+
33 
+
37  template <typename T, precision P>
+
38  GLM_FUNC_DECL tmat3x3<T, P> orthonormalize(tmat3x3<T, P> const & m);
+
39 
+
43  template <typename T, precision P>
+
44  GLM_FUNC_DECL tvec3<T, P> orthonormalize(tvec3<T, P> const & x, tvec3<T, P> const & y);
+
45 
+
47 }//namespace glm
+
48 
+
49 #include "orthonormalize.inl"
+
Definition: _noise.hpp:11
+
GLM_FUNC_DECL tvec3< T, P > orthonormalize(tvec3< T, P > const &x, tvec3< T, P > const &y)
Orthonormalizes x according y.
+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00081.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00081.html new file mode 100644 index 00000000..89d4c9c9 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00081.html @@ -0,0 +1,273 @@ + + + + + + +0.9.9 API documenation: packing.hpp File Reference + + + + + + + + + + +
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GLM_GTC_packing +More...

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+Functions

GLM_FUNC_DECL uint32 packF2x11_1x10 (vec3 const &v)
 First, converts the first two components of the normalized floating-point value v into 11-bit signless floating-point values. More...
 
GLM_FUNC_DECL uint32 packF3x9_E1x5 (vec3 const &v)
 First, converts the first two components of the normalized floating-point value v into 11-bit signless floating-point values. More...
 
template<precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< uint16, P > packHalf (vecType< float, P > const &v)
 Returns an unsigned integer vector obtained by converting the components of a floating-point vector to the 16-bit floating-point representation found in the OpenGL Specification. More...
 
GLM_FUNC_DECL uint16 packHalf1x16 (float v)
 Returns an unsigned integer obtained by converting the components of a floating-point scalar to the 16-bit floating-point representation found in the OpenGL Specification, and then packing this 16-bit value into a 16-bit unsigned integer. More...
 
GLM_FUNC_DECL uint64 packHalf4x16 (vec4 const &v)
 Returns an unsigned integer obtained by converting the components of a four-component floating-point vector to the 16-bit floating-point representation found in the OpenGL Specification, and then packing these four 16-bit values into a 64-bit unsigned integer. More...
 
GLM_FUNC_DECL uint32 packI3x10_1x2 (ivec4 const &v)
 Returns an unsigned integer obtained by converting the components of a four-component signed integer vector to the 10-10-10-2-bit signed integer representation found in the OpenGL Specification, and then packing these four values into a 32-bit unsigned integer. More...
 
template<typename T , precision P>
GLM_FUNC_DECL tvec4< T, P > packRGBM (tvec3< T, P > const &rgb)
 Returns an unsigned integer vector obtained by converting the components of a floating-point vector to the 16-bit floating-point representation found in the OpenGL Specification. More...
 
template<typename intType , typename floatType , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< intType, P > packSnorm (vecType< floatType, P > const &v)
 Convert each component of the normalized floating-point vector into signed integer values. More...
 
GLM_FUNC_DECL uint16 packSnorm1x16 (float v)
 First, converts the normalized floating-point value v into 16-bit integer value. More...
 
GLM_FUNC_DECL uint8 packSnorm1x8 (float s)
 First, converts the normalized floating-point value v into 8-bit integer value. More...
 
GLM_FUNC_DECL uint16 packSnorm2x8 (vec2 const &v)
 First, converts each component of the normalized floating-point value v into 8-bit integer values. More...
 
GLM_FUNC_DECL uint32 packSnorm3x10_1x2 (vec4 const &v)
 First, converts the first three components of the normalized floating-point value v into 10-bit signed integer values. More...
 
GLM_FUNC_DECL uint64 packSnorm4x16 (vec4 const &v)
 First, converts each component of the normalized floating-point value v into 16-bit integer values. More...
 
GLM_FUNC_DECL uint32 packU3x10_1x2 (uvec4 const &v)
 Returns an unsigned integer obtained by converting the components of a four-component unsigned integer vector to the 10-10-10-2-bit unsigned integer representation found in the OpenGL Specification, and then packing these four values into a 32-bit unsigned integer. More...
 
template<typename uintType , typename floatType , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< uintType, P > packUnorm (vecType< floatType, P > const &v)
 Convert each component of the normalized floating-point vector into unsigned integer values. More...
 
GLM_FUNC_DECL uint16 packUnorm1x16 (float v)
 First, converts the normalized floating-point value v into a 16-bit integer value. More...
 
GLM_FUNC_DECL uint16 packUnorm1x5_1x6_1x5 (vec3 const &v)
 Convert each component of the normalized floating-point vector into unsigned integer values. More...
 
GLM_FUNC_DECL uint8 packUnorm1x8 (float v)
 First, converts the normalized floating-point value v into a 8-bit integer value. More...
 
GLM_FUNC_DECL uint8 packUnorm2x3_1x2 (vec3 const &v)
 Convert each component of the normalized floating-point vector into unsigned integer values. More...
 
GLM_FUNC_DECL uint8 packUnorm2x4 (vec2 const &v)
 Convert each component of the normalized floating-point vector into unsigned integer values. More...
 
GLM_FUNC_DECL uint16 packUnorm2x8 (vec2 const &v)
 First, converts each component of the normalized floating-point value v into 8-bit integer values. More...
 
GLM_FUNC_DECL uint32 packUnorm3x10_1x2 (vec4 const &v)
 First, converts the first three components of the normalized floating-point value v into 10-bit unsigned integer values. More...
 
GLM_FUNC_DECL uint16 packUnorm3x5_1x1 (vec4 const &v)
 Convert each component of the normalized floating-point vector into unsigned integer values. More...
 
GLM_FUNC_DECL uint64 packUnorm4x16 (vec4 const &v)
 First, converts each component of the normalized floating-point value v into 16-bit integer values. More...
 
GLM_FUNC_DECL uint16 packUnorm4x4 (vec4 const &v)
 Convert each component of the normalized floating-point vector into unsigned integer values. More...
 
GLM_FUNC_DECL vec3 unpackF2x11_1x10 (uint32 p)
 First, unpacks a single 32-bit unsigned integer p into two 11-bit signless floating-point values and one 10-bit signless floating-point value . More...
 
GLM_FUNC_DECL vec3 unpackF3x9_E1x5 (uint32 p)
 First, unpacks a single 32-bit unsigned integer p into two 11-bit signless floating-point values and one 10-bit signless floating-point value . More...
 
template<precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< float, P > unpackHalf (vecType< uint16, P > const &p)
 Returns a floating-point vector with components obtained by reinterpreting an integer vector as 16-bit floating-point numbers and converting them to 32-bit floating-point values. More...
 
GLM_FUNC_DECL float unpackHalf1x16 (uint16 v)
 Returns a floating-point scalar with components obtained by unpacking a 16-bit unsigned integer into a 16-bit value, interpreted as a 16-bit floating-point number according to the OpenGL Specification, and converting it to 32-bit floating-point values. More...
 
GLM_FUNC_DECL vec4 unpackHalf4x16 (uint64 p)
 Returns a four-component floating-point vector with components obtained by unpacking a 64-bit unsigned integer into four 16-bit values, interpreting those values as 16-bit floating-point numbers according to the OpenGL Specification, and converting them to 32-bit floating-point values. More...
 
GLM_FUNC_DECL ivec4 unpackI3x10_1x2 (uint32 p)
 Unpacks a single 32-bit unsigned integer p into three 10-bit and one 2-bit signed integers. More...
 
template<typename T , precision P>
GLM_FUNC_DECL tvec3< T, P > unpackRGBM (tvec4< T, P > const &rgbm)
 Returns a floating-point vector with components obtained by reinterpreting an integer vector as 16-bit floating-point numbers and converting them to 32-bit floating-point values. More...
 
template<typename intType , typename floatType , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< floatType, P > unpackSnorm (vecType< intType, P > const &v)
 Convert each signed integer components of a vector to normalized floating-point values. More...
 
GLM_FUNC_DECL float unpackSnorm1x16 (uint16 p)
 First, unpacks a single 16-bit unsigned integer p into a single 16-bit signed integers. More...
 
GLM_FUNC_DECL float unpackSnorm1x8 (uint8 p)
 First, unpacks a single 8-bit unsigned integer p into a single 8-bit signed integers. More...
 
GLM_FUNC_DECL vec2 unpackSnorm2x8 (uint16 p)
 First, unpacks a single 16-bit unsigned integer p into a pair of 8-bit signed integers. More...
 
GLM_FUNC_DECL vec4 unpackSnorm3x10_1x2 (uint32 p)
 First, unpacks a single 32-bit unsigned integer p into four 16-bit signed integers. More...
 
GLM_FUNC_DECL vec4 unpackSnorm4x16 (uint64 p)
 First, unpacks a single 64-bit unsigned integer p into four 16-bit signed integers. More...
 
GLM_FUNC_DECL uvec4 unpackU3x10_1x2 (uint32 p)
 Unpacks a single 32-bit unsigned integer p into three 10-bit and one 2-bit unsigned integers. More...
 
template<typename uintType , typename floatType , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< floatType, P > unpackUnorm (vecType< uintType, P > const &v)
 Convert each unsigned integer components of a vector to normalized floating-point values. More...
 
GLM_FUNC_DECL float unpackUnorm1x16 (uint16 p)
 First, unpacks a single 16-bit unsigned integer p into a of 16-bit unsigned integers. More...
 
GLM_FUNC_DECL vec3 unpackUnorm1x5_1x6_1x5 (uint16 p)
 Convert each unsigned integer components of a vector to normalized floating-point values. More...
 
GLM_FUNC_DECL float unpackUnorm1x8 (uint8 p)
 Convert a single 8-bit integer to a normalized floating-point value. More...
 
GLM_FUNC_DECL vec3 unpackUnorm2x3_1x2 (uint8 p)
 Convert each unsigned integer components of a vector to normalized floating-point values. More...
 
GLM_FUNC_DECL vec2 unpackUnorm2x4 (uint8 p)
 Convert each unsigned integer components of a vector to normalized floating-point values. More...
 
GLM_FUNC_DECL vec2 unpackUnorm2x8 (uint16 p)
 First, unpacks a single 16-bit unsigned integer p into a pair of 8-bit unsigned integers. More...
 
GLM_FUNC_DECL vec4 unpackUnorm3x10_1x2 (uint32 p)
 First, unpacks a single 32-bit unsigned integer p into four 16-bit signed integers. More...
 
GLM_FUNC_DECL vec4 unpackUnorm3x5_1x1 (uint16 p)
 Convert each unsigned integer components of a vector to normalized floating-point values. More...
 
GLM_FUNC_DECL vec4 unpackUnorm4x16 (uint64 p)
 First, unpacks a single 64-bit unsigned integer p into four 16-bit unsigned integers. More...
 
GLM_FUNC_DECL vec4 unpackUnorm4x4 (uint16 p)
 Convert each unsigned integer components of a vector to normalized floating-point values. More...
 
+

Detailed Description

+

GLM_GTC_packing

+
See also
GLM Core (dependence)
+ +

Definition in file gtc/packing.hpp.

+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00081_source.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00081_source.html new file mode 100644 index 00000000..4f8c0655 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00081_source.html @@ -0,0 +1,280 @@ + + + + + + +0.9.9 API documenation: packing.hpp Source File + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+
+
gtc/packing.hpp
+
+
+Go to the documentation of this file.
1 
+
14 #pragma once
+
15 
+
16 // Dependency:
+
17 #include "type_precision.hpp"
+
18 
+
19 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
+
20 # pragma message("GLM: GLM_GTC_packing extension included")
+
21 #endif
+
22 
+
23 namespace glm
+
24 {
+
27 
+
39  GLM_FUNC_DECL uint8 packUnorm1x8(float v);
+
40 
+
51  GLM_FUNC_DECL float unpackUnorm1x8(uint8 p);
+
52 
+
67  GLM_FUNC_DECL uint16 packUnorm2x8(vec2 const & v);
+
68 
+
83  GLM_FUNC_DECL vec2 unpackUnorm2x8(uint16 p);
+
84 
+
96  GLM_FUNC_DECL uint8 packSnorm1x8(float s);
+
97 
+
109  GLM_FUNC_DECL float unpackSnorm1x8(uint8 p);
+
110 
+
125  GLM_FUNC_DECL uint16 packSnorm2x8(vec2 const & v);
+
126 
+
141  GLM_FUNC_DECL vec2 unpackSnorm2x8(uint16 p);
+
142 
+
154  GLM_FUNC_DECL uint16 packUnorm1x16(float v);
+
155 
+
167  GLM_FUNC_DECL float unpackUnorm1x16(uint16 p);
+
168 
+
183  GLM_FUNC_DECL uint64 packUnorm4x16(vec4 const & v);
+
184 
+
199  GLM_FUNC_DECL vec4 unpackUnorm4x16(uint64 p);
+
200 
+
212  GLM_FUNC_DECL uint16 packSnorm1x16(float v);
+
213 
+
225  GLM_FUNC_DECL float unpackSnorm1x16(uint16 p);
+
226 
+
241  GLM_FUNC_DECL uint64 packSnorm4x16(vec4 const & v);
+
242 
+
257  GLM_FUNC_DECL vec4 unpackSnorm4x16(uint64 p);
+
258 
+
268  GLM_FUNC_DECL uint16 packHalf1x16(float v);
+
269 
+
279  GLM_FUNC_DECL float unpackHalf1x16(uint16 v);
+
280 
+
292  GLM_FUNC_DECL uint64 packHalf4x16(vec4 const & v);
+
293 
+
305  GLM_FUNC_DECL vec4 unpackHalf4x16(uint64 p);
+
306 
+
318  GLM_FUNC_DECL uint32 packI3x10_1x2(ivec4 const & v);
+
319 
+
329  GLM_FUNC_DECL ivec4 unpackI3x10_1x2(uint32 p);
+
330 
+
342  GLM_FUNC_DECL uint32 packU3x10_1x2(uvec4 const & v);
+
343 
+
353  GLM_FUNC_DECL uvec4 unpackU3x10_1x2(uint32 p);
+
354 
+
371  GLM_FUNC_DECL uint32 packSnorm3x10_1x2(vec4 const & v);
+
372 
+
388  GLM_FUNC_DECL vec4 unpackSnorm3x10_1x2(uint32 p);
+
389 
+
406  GLM_FUNC_DECL uint32 packUnorm3x10_1x2(vec4 const & v);
+
407 
+
423  GLM_FUNC_DECL vec4 unpackUnorm3x10_1x2(uint32 p);
+
424 
+
434  GLM_FUNC_DECL uint32 packF2x11_1x10(vec3 const & v);
+
435 
+
444  GLM_FUNC_DECL vec3 unpackF2x11_1x10(uint32 p);
+
445 
+
446 
+
458  GLM_FUNC_DECL uint32 packF3x9_E1x5(vec3 const & v);
+
459 
+
470  GLM_FUNC_DECL vec3 unpackF3x9_E1x5(uint32 p);
+
471 
+
480  template <typename T, precision P>
+
481  GLM_FUNC_DECL tvec4<T, P> packRGBM(tvec3<T, P> const & rgb);
+
482 
+
490  template <typename T, precision P>
+
491  GLM_FUNC_DECL tvec3<T, P> unpackRGBM(tvec4<T, P> const & rgbm);
+
492 
+
501  template <precision P, template <typename, precision> class vecType>
+
502  GLM_FUNC_DECL vecType<uint16, P> packHalf(vecType<float, P> const & v);
+
503 
+
511  template <precision P, template <typename, precision> class vecType>
+
512  GLM_FUNC_DECL vecType<float, P> unpackHalf(vecType<uint16, P> const & p);
+
513 
+
518  template <typename uintType, typename floatType, precision P, template <typename, precision> class vecType>
+
519  GLM_FUNC_DECL vecType<uintType, P> packUnorm(vecType<floatType, P> const & v);
+
520 
+
525  template <typename uintType, typename floatType, precision P, template <typename, precision> class vecType>
+
526  GLM_FUNC_DECL vecType<floatType, P> unpackUnorm(vecType<uintType, P> const & v);
+
527 
+
532  template <typename intType, typename floatType, precision P, template <typename, precision> class vecType>
+
533  GLM_FUNC_DECL vecType<intType, P> packSnorm(vecType<floatType, P> const & v);
+
534 
+
539  template <typename intType, typename floatType, precision P, template <typename, precision> class vecType>
+
540  GLM_FUNC_DECL vecType<floatType, P> unpackSnorm(vecType<intType, P> const & v);
+
541 
+
546  GLM_FUNC_DECL uint8 packUnorm2x4(vec2 const & v);
+
547 
+
552  GLM_FUNC_DECL vec2 unpackUnorm2x4(uint8 p);
+
553 
+
558  GLM_FUNC_DECL uint16 packUnorm4x4(vec4 const & v);
+
559 
+
564  GLM_FUNC_DECL vec4 unpackUnorm4x4(uint16 p);
+
565 
+
570  GLM_FUNC_DECL uint16 packUnorm1x5_1x6_1x5(vec3 const & v);
+
571 
+
576  GLM_FUNC_DECL vec3 unpackUnorm1x5_1x6_1x5(uint16 p);
+
577 
+
582  GLM_FUNC_DECL uint16 packUnorm3x5_1x1(vec4 const & v);
+
583 
+
588  GLM_FUNC_DECL vec4 unpackUnorm3x5_1x1(uint16 p);
+
589 
+
594  GLM_FUNC_DECL uint8 packUnorm2x3_1x2(vec3 const & v);
+
595 
+
600  GLM_FUNC_DECL vec3 unpackUnorm2x3_1x2(uint8 p);
+
602 }// namespace glm
+
603 
+
604 #include "packing.inl"
+
GLM_FUNC_DECL uint64 packSnorm4x16(vec4 const &v)
First, converts each component of the normalized floating-point value v into 16-bit integer values...
+
GLM_FUNC_DECL uint8 packUnorm2x3_1x2(vec3 const &v)
Convert each component of the normalized floating-point vector into unsigned integer values...
+
GLM_FUNC_DECL uint32 packF3x9_E1x5(vec3 const &v)
First, converts the first two components of the normalized floating-point value v into 11-bit signles...
+
GLM_FUNC_DECL vec3 unpackUnorm1x5_1x6_1x5(uint16 p)
Convert each unsigned integer components of a vector to normalized floating-point values...
+
GLM_GTC_type_precision
+
GLM_FUNC_DECL vecType< floatType, P > unpackUnorm(vecType< uintType, P > const &v)
Convert each unsigned integer components of a vector to normalized floating-point values...
+
GLM_FUNC_DECL uint16 packUnorm4x4(vec4 const &v)
Convert each component of the normalized floating-point vector into unsigned integer values...
+
GLM_FUNC_DECL float unpackHalf1x16(uint16 v)
Returns a floating-point scalar with components obtained by unpacking a 16-bit unsigned integer into ...
+
GLM_FUNC_DECL uint16 packSnorm1x16(float v)
First, converts the normalized floating-point value v into 16-bit integer value.
+
GLM_FUNC_DECL uint32 packI3x10_1x2(ivec4 const &v)
Returns an unsigned integer obtained by converting the components of a four-component signed integer ...
+
GLM_FUNC_DECL uint16 packUnorm1x16(float v)
First, converts the normalized floating-point value v into a 16-bit integer value.
+
GLM_FUNC_DECL vec4 unpackUnorm3x10_1x2(uint32 p)
First, unpacks a single 32-bit unsigned integer p into four 16-bit signed integers.
+
GLM_FUNC_DECL uint32 packU3x10_1x2(uvec4 const &v)
Returns an unsigned integer obtained by converting the components of a four-component unsigned intege...
+
GLM_FUNC_DECL vec4 unpackUnorm4x16(uint64 p)
First, unpacks a single 64-bit unsigned integer p into four 16-bit unsigned integers.
+
GLM_FUNC_DECL vec2 unpackUnorm2x8(uint16 p)
First, unpacks a single 16-bit unsigned integer p into a pair of 8-bit unsigned integers.
+
GLM_FUNC_DECL float unpackUnorm1x16(uint16 p)
First, unpacks a single 16-bit unsigned integer p into a of 16-bit unsigned integers.
+
GLM_FUNC_DECL ivec4 unpackI3x10_1x2(uint32 p)
Unpacks a single 32-bit unsigned integer p into three 10-bit and one 2-bit signed integers...
+
highp_ivec4 ivec4
4 components vector of signed integer numbers.
Definition: type_vec.hpp:518
+
GLM_FUNC_DECL vecType< intType, P > packSnorm(vecType< floatType, P > const &v)
Convert each component of the normalized floating-point vector into signed integer values...
+
GLM_FUNC_DECL vec4 unpackUnorm4x4(uint16 p)
Convert each unsigned integer components of a vector to normalized floating-point values...
+
GLM_FUNC_DECL float unpackUnorm1x8(uint8 p)
Convert a single 8-bit integer to a normalized floating-point value.
+
GLM_FUNC_DECL vecType< floatType, P > unpackSnorm(vecType< intType, P > const &v)
Convert each signed integer components of a vector to normalized floating-point values.
+
GLM_FUNC_DECL vecType< float, P > unpackHalf(vecType< uint16, P > const &p)
Returns a floating-point vector with components obtained by reinterpreting an integer vector as 16-bi...
+
GLM_FUNC_DECL vec4 unpackHalf4x16(uint64 p)
Returns a four-component floating-point vector with components obtained by unpacking a 64-bit unsigne...
+
GLM_FUNC_DECL uint16 packHalf1x16(float v)
Returns an unsigned integer obtained by converting the components of a floating-point scalar to the 1...
+
GLM_FUNC_DECL vec3 unpackF3x9_E1x5(uint32 p)
First, unpacks a single 32-bit unsigned integer p into two 11-bit signless floating-point values and ...
+
GLM_FUNC_DECL uvec4 unpackU3x10_1x2(uint32 p)
Unpacks a single 32-bit unsigned integer p into three 10-bit and one 2-bit unsigned integers...
+
GLM_FUNC_DECL vec3 unpackUnorm2x3_1x2(uint8 p)
Convert each unsigned integer components of a vector to normalized floating-point values...
+
GLM_FUNC_DECL uint16 packUnorm2x8(vec2 const &v)
First, converts each component of the normalized floating-point value v into 8-bit integer values...
+
GLM_FUNC_DECL uint8 packSnorm1x8(float s)
First, converts the normalized floating-point value v into 8-bit integer value.
+
highp_vec3 vec3
3 components vector of floating-point numbers.
Definition: type_vec.hpp:459
+
GLM_FUNC_DECL vecType< uint16, P > packHalf(vecType< float, P > const &v)
Returns an unsigned integer vector obtained by converting the components of a floating-point vector t...
+
GLM_FUNC_DECL uint32 packSnorm3x10_1x2(vec4 const &v)
First, converts the first three components of the normalized floating-point value v into 10-bit signe...
+
GLM_FUNC_DECL uint8 packUnorm2x4(vec2 const &v)
Convert each component of the normalized floating-point vector into unsigned integer values...
+
GLM_FUNC_DECL vecType< uintType, P > packUnorm(vecType< floatType, P > const &v)
Convert each component of the normalized floating-point vector into unsigned integer values...
+
GLM_FUNC_DECL uint64 packHalf4x16(vec4 const &v)
Returns an unsigned integer obtained by converting the components of a four-component floating-point ...
+
GLM_FUNC_DECL uint16 packUnorm3x5_1x1(vec4 const &v)
Convert each component of the normalized floating-point vector into unsigned integer values...
+
GLM_FUNC_DECL uint16 packUnorm1x5_1x6_1x5(vec3 const &v)
Convert each component of the normalized floating-point vector into unsigned integer values...
+
highp_vec2 vec2
2 components vector of floating-point numbers.
Definition: type_vec.hpp:454
+
GLM_FUNC_DECL vec4 unpackSnorm4x16(uint64 p)
First, unpacks a single 64-bit unsigned integer p into four 16-bit signed integers.
+
GLM_FUNC_DECL uint16 packSnorm2x8(vec2 const &v)
First, converts each component of the normalized floating-point value v into 8-bit integer values...
+
Definition: _noise.hpp:11
+
GLM_FUNC_DECL uint32 packF2x11_1x10(vec3 const &v)
First, converts the first two components of the normalized floating-point value v into 11-bit signles...
+
GLM_FUNC_DECL float unpackSnorm1x8(uint8 p)
First, unpacks a single 8-bit unsigned integer p into a single 8-bit signed integers.
+
GLM_FUNC_DECL vec2 unpackUnorm2x4(uint8 p)
Convert each unsigned integer components of a vector to normalized floating-point values...
+
GLM_FUNC_DECL float unpackSnorm1x16(uint16 p)
First, unpacks a single 16-bit unsigned integer p into a single 16-bit signed integers.
+
GLM_FUNC_DECL vec2 unpackSnorm2x8(uint16 p)
First, unpacks a single 16-bit unsigned integer p into a pair of 8-bit signed integers.
+
GLM_FUNC_DECL tvec3< T, P > unpackRGBM(tvec4< T, P > const &rgbm)
Returns a floating-point vector with components obtained by reinterpreting an integer vector as 16-bi...
+
GLM_FUNC_DECL tvec4< T, P > packRGBM(tvec3< T, P > const &rgb)
Returns an unsigned integer vector obtained by converting the components of a floating-point vector t...
+
GLM_FUNC_DECL uint8 packUnorm1x8(float v)
First, converts the normalized floating-point value v into a 8-bit integer value. ...
+
highp_vec4 vec4
4 components vector of floating-point numbers.
Definition: type_vec.hpp:464
+
GLM_FUNC_DECL vec4 unpackUnorm3x5_1x1(uint16 p)
Convert each unsigned integer components of a vector to normalized floating-point values...
+
GLM_FUNC_DECL uint64 packUnorm4x16(vec4 const &v)
First, converts each component of the normalized floating-point value v into 16-bit integer values...
+
GLM_FUNC_DECL vec4 unpackSnorm3x10_1x2(uint32 p)
First, unpacks a single 32-bit unsigned integer p into four 16-bit signed integers.
+
GLM_FUNC_DECL uint32 packUnorm3x10_1x2(vec4 const &v)
First, converts the first three components of the normalized floating-point value v into 10-bit unsig...
+
highp_uvec4 uvec4
4 components vector of unsigned integer numbers.
Definition: type_vec.hpp:545
+
GLM_FUNC_DECL vec3 unpackF2x11_1x10(uint32 p)
First, unpacks a single 32-bit unsigned integer p into two 11-bit signless floating-point values and ...
+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00082.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00082.html new file mode 100644 index 00000000..b50c7ed2 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00082.html @@ -0,0 +1,108 @@ + + + + + + +0.9.9 API documenation: packing.hpp File Reference + + + + + + + + + + +
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packing.hpp File Reference
+
+
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GLM Core +More...

+ +

Go to the source code of this file.

+

Detailed Description

+

GLM Core

+ +

Definition in file packing.hpp.

+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00082_source.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00082_source.html new file mode 100644 index 00000000..263bf658 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00082_source.html @@ -0,0 +1,104 @@ + + + + + + +0.9.9 API documenation: packing.hpp Source File + + + + + + + + + + +
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packing.hpp
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4 #pragma once
+
5 
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pages.doxy
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+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00084.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00084.html new file mode 100644 index 00000000..2de4028f --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00084.html @@ -0,0 +1,121 @@ + + + + + + +0.9.9 API documenation: perpendicular.hpp File Reference + + + + + + + + + + +
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perpendicular.hpp File Reference
+
+
+ +

GLM_GTX_perpendicular +More...

+ +

Go to the source code of this file.

+ + + + + + +

+Functions

template<typename vecType >
GLM_FUNC_DECL vecType perp (vecType const &x, vecType const &Normal)
 Projects x a perpendicular axis of Normal. More...
 
+

Detailed Description

+

GLM_GTX_perpendicular

+
See also
GLM Core (dependence)
+
+GLM_GTX_projection (dependence)
+ +

Definition in file perpendicular.hpp.

+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00084_source.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00084_source.html new file mode 100644 index 00000000..13d91fbc --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00084_source.html @@ -0,0 +1,127 @@ + + + + + + +0.9.9 API documenation: perpendicular.hpp Source File + + + + + + + + + + +
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perpendicular.hpp
+
+
+Go to the documentation of this file.
1 
+
14 #pragma once
+
15 
+
16 // Dependency:
+
17 #include "../glm.hpp"
+
18 #include "../gtx/projection.hpp"
+
19 
+
20 #ifndef GLM_ENABLE_EXPERIMENTAL
+
21 # error "GLM: GLM_GTX_perpendicular is an experimetal extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
+
22 #endif
+
23 
+
24 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
+
25 # pragma message("GLM: GLM_GTX_perpendicular extension included")
+
26 #endif
+
27 
+
28 namespace glm
+
29 {
+
32 
+
35  template <typename vecType>
+
36  GLM_FUNC_DECL vecType perp(
+
37  vecType const & x,
+
38  vecType const & Normal);
+
39 
+
41 }//namespace glm
+
42 
+
43 #include "perpendicular.inl"
+
GLM_FUNC_DECL vecType perp(vecType const &x, vecType const &Normal)
Projects x a perpendicular axis of Normal.
+
Definition: _noise.hpp:11
+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00085.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00085.html new file mode 100644 index 00000000..c049126c --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00085.html @@ -0,0 +1,123 @@ + + + + + + +0.9.9 API documenation: polar_coordinates.hpp File Reference + + + + + + + + + + +
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polar_coordinates.hpp File Reference
+
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GLM_GTX_polar_coordinates +More...

+ +

Go to the source code of this file.

+ + + + + + + + + + +

+Functions

template<typename T , precision P>
GLM_FUNC_DECL tvec3< T, P > euclidean (tvec2< T, P > const &polar)
 Convert Polar to Euclidean coordinates. More...
 
template<typename T , precision P>
GLM_FUNC_DECL tvec3< T, P > polar (tvec3< T, P > const &euclidean)
 Convert Euclidean to Polar coordinates, x is the xz distance, y, the latitude and z the longitude. More...
 
+

Detailed Description

+

GLM_GTX_polar_coordinates

+
See also
GLM Core (dependence)
+ +

Definition in file polar_coordinates.hpp.

+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00085_source.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00085_source.html new file mode 100644 index 00000000..be74bd92 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00085_source.html @@ -0,0 +1,130 @@ + + + + + + +0.9.9 API documenation: polar_coordinates.hpp Source File + + + + + + + + + + +
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polar_coordinates.hpp
+
+
+Go to the documentation of this file.
1 
+
13 #pragma once
+
14 
+
15 // Dependency:
+
16 #include "../glm.hpp"
+
17 
+
18 #ifndef GLM_ENABLE_EXPERIMENTAL
+
19 # error "GLM: GLM_GTX_polar_coordinates is an experimetal extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
+
20 #endif
+
21 
+
22 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
+
23 # pragma message("GLM: GLM_GTX_polar_coordinates extension included")
+
24 #endif
+
25 
+
26 namespace glm
+
27 {
+
30 
+
34  template <typename T, precision P>
+
35  GLM_FUNC_DECL tvec3<T, P> polar(
+
36  tvec3<T, P> const & euclidean);
+
37 
+
41  template <typename T, precision P>
+
42  GLM_FUNC_DECL tvec3<T, P> euclidean(
+
43  tvec2<T, P> const & polar);
+
44 
+
46 }//namespace glm
+
47 
+
48 #include "polar_coordinates.inl"
+
GLM_FUNC_DECL tvec3< T, P > polar(tvec3< T, P > const &euclidean)
Convert Euclidean to Polar coordinates, x is the xz distance, y, the latitude and z the longitude...
+
Definition: _noise.hpp:11
+
GLM_FUNC_DECL tvec3< T, P > euclidean(tvec2< T, P > const &polar)
Convert Polar to Euclidean coordinates.
+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00086.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00086.html new file mode 100644 index 00000000..73da67a6 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00086.html @@ -0,0 +1,108 @@ + + + + + + +0.9.9 API documenation: precision.hpp File Reference + + + + + + + + + + +
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precision.hpp File Reference
+
+
+ +

GLM Core +More...

+ +

Go to the source code of this file.

+

Detailed Description

+

GLM Core

+ +

Definition in file precision.hpp.

+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00086_source.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00086_source.html new file mode 100644 index 00000000..811cde25 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00086_source.html @@ -0,0 +1,162 @@ + + + + + + +0.9.9 API documenation: precision.hpp Source File + + + + + + + + + + +
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precision.hpp
+
+
+Go to the documentation of this file.
1 
+
4 #pragma once
+
5 
+
6 #include "setup.hpp"
+
7 
+
8 namespace glm
+
9 {
+
10  enum precision
+
11  {
+
12  packed_highp,
+
13  packed_mediump,
+
14  packed_lowp,
+
15 
+
16 # if GLM_HAS_ALIGNED_TYPE
+
17  aligned_highp,
+
18  aligned_mediump,
+
19  aligned_lowp,
+
20  aligned = aligned_highp,
+
21 # endif
+
22 
+
23  highp = packed_highp,
+
24  mediump = packed_mediump,
+
25  lowp = packed_lowp,
+
26  packed = packed_highp,
+
27 
+
28 # if GLM_HAS_ALIGNED_TYPE && defined(GLM_FORCE_ALIGNED)
+
29  defaultp = aligned_highp
+
30 # else
+
31  defaultp = highp
+
32 # endif
+
33  };
+
34 
+
35 namespace detail
+
36 {
+
37  template <glm::precision P>
+
38  struct is_aligned
+
39  {
+
40  static const bool value = false;
+
41  };
+
42 
+
43 # if GLM_HAS_ALIGNED_TYPE
+
44  template<>
+
45  struct is_aligned<glm::aligned_lowp>
+
46  {
+
47  static const bool value = true;
+
48  };
+
49 
+
50  template<>
+
51  struct is_aligned<glm::aligned_mediump>
+
52  {
+
53  static const bool value = true;
+
54  };
+
55 
+
56  template<>
+
57  struct is_aligned<glm::aligned_highp>
+
58  {
+
59  static const bool value = true;
+
60  };
+
61 # endif
+
62 }//namespace detail
+
63 }//namespace glm
+
GLM Core
+
Definition: _noise.hpp:11
+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00087.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00087.html new file mode 100644 index 00000000..b80bfc8c --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00087.html @@ -0,0 +1,119 @@ + + + + + + +0.9.9 API documenation: projection.hpp File Reference + + + + + + + + + + +
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projection.hpp File Reference
+
+
+ +

GLM_GTX_projection +More...

+ +

Go to the source code of this file.

+ + + + + + +

+Functions

template<typename vecType >
GLM_FUNC_DECL vecType proj (vecType const &x, vecType const &Normal)
 Projects x on Normal. More...
 
+

Detailed Description

+

GLM_GTX_projection

+
See also
GLM Core (dependence)
+ +

Definition in file projection.hpp.

+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00087_source.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00087_source.html new file mode 100644 index 00000000..ef0e33ee --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00087_source.html @@ -0,0 +1,124 @@ + + + + + + +0.9.9 API documenation: projection.hpp Source File + + + + + + + + + + +
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projection.hpp
+
+
+Go to the documentation of this file.
1 
+
13 #pragma once
+
14 
+
15 // Dependency:
+
16 #include "../geometric.hpp"
+
17 
+
18 #ifndef GLM_ENABLE_EXPERIMENTAL
+
19 # error "GLM: GLM_GTX_projection is an experimetal extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
+
20 #endif
+
21 
+
22 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
+
23 # pragma message("GLM: GLM_GTX_projection extension included")
+
24 #endif
+
25 
+
26 namespace glm
+
27 {
+
30 
+
34  template <typename vecType>
+
35  GLM_FUNC_DECL vecType proj(vecType const & x, vecType const & Normal);
+
36 
+
38 }//namespace glm
+
39 
+
40 #include "projection.inl"
+
GLM_FUNC_DECL vecType proj(vecType const &x, vecType const &Normal)
Projects x on Normal.
+
Definition: _noise.hpp:11
+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00088.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00088.html new file mode 100644 index 00000000..2fd5a0d8 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00088.html @@ -0,0 +1,229 @@ + + + + + + +0.9.9 API documenation: quaternion.hpp File Reference + + + + + + + + + + +
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gtc/quaternion.hpp File Reference
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GLM_GTC_quaternion +More...

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Go to the source code of this file.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<typename T , precision P>
GLM_FUNC_DECL T angle (tquat< T, P > const &x)
 Returns the quaternion rotation angle. More...
 
template<typename T , precision P>
GLM_FUNC_DECL tquat< T, P > angleAxis (T const &angle, tvec3< T, P > const &axis)
 Build a quaternion from an angle and a normalized axis. More...
 
template<typename T , precision P>
GLM_FUNC_DECL tvec3< T, P > axis (tquat< T, P > const &x)
 Returns the q rotation axis. More...
 
template<typename T , precision P>
GLM_FUNC_DECL tquat< T, P > conjugate (tquat< T, P > const &q)
 Returns the q conjugate. More...
 
template<typename T , precision P, template< typename, precision > class quatType>
GLM_FUNC_DECL T dot (quatType< T, P > const &x, quatType< T, P > const &y)
 Returns dot product of q1 and q2, i.e., q1[0] * q2[0] + q1[1] * q2[1] + ... More...
 
template<typename T , precision P>
GLM_FUNC_DECL tvec4< bool, P > equal (tquat< T, P > const &x, tquat< T, P > const &y)
 Returns the component-wise comparison of result x == y. More...
 
template<typename T , precision P>
GLM_FUNC_DECL tvec3< T, P > eulerAngles (tquat< T, P > const &x)
 Returns euler angles, pitch as x, yaw as y, roll as z. More...
 
template<typename T , precision P>
GLM_FUNC_DECL tvec4< bool, P > greaterThan (tquat< T, P > const &x, tquat< T, P > const &y)
 Returns the component-wise comparison of result x > y. More...
 
template<typename T , precision P>
GLM_FUNC_DECL tvec4< bool, P > greaterThanEqual (tquat< T, P > const &x, tquat< T, P > const &y)
 Returns the component-wise comparison of result x >= y. More...
 
template<typename T , precision P>
GLM_FUNC_DECL tquat< T, P > inverse (tquat< T, P > const &q)
 Returns the q inverse. More...
 
template<typename T , precision P>
GLM_FUNC_DECL tvec4< bool, P > isinf (tquat< T, P > const &x)
 Returns true if x holds a positive infinity or negative infinity representation in the underlying implementation's set of floating point representations. More...
 
template<typename T , precision P>
GLM_FUNC_DECL tvec4< bool, P > isnan (tquat< T, P > const &x)
 Returns true if x holds a NaN (not a number) representation in the underlying implementation's set of floating point representations. More...
 
template<typename T , precision P>
GLM_FUNC_DECL T length (tquat< T, P > const &q)
 Returns the length of the quaternion. More...
 
template<typename T , precision P>
GLM_FUNC_DECL tquat< T, P > lerp (tquat< T, P > const &x, tquat< T, P > const &y, T a)
 Linear interpolation of two quaternions. More...
 
template<typename T , precision P>
GLM_FUNC_DECL tvec4< bool, P > lessThan (tquat< T, P > const &x, tquat< T, P > const &y)
 Returns the component-wise comparison result of x < y. More...
 
template<typename T , precision P>
GLM_FUNC_DECL tvec4< bool, P > lessThanEqual (tquat< T, P > const &x, tquat< T, P > const &y)
 Returns the component-wise comparison of result x <= y. More...
 
template<typename T , precision P>
GLM_FUNC_DECL tmat3x3< T, P > mat3_cast (tquat< T, P > const &x)
 Converts a quaternion to a 3 * 3 matrix. More...
 
template<typename T , precision P>
GLM_FUNC_DECL tmat4x4< T, P > mat4_cast (tquat< T, P > const &x)
 Converts a quaternion to a 4 * 4 matrix. More...
 
template<typename T , precision P>
GLM_FUNC_DECL tquat< T, P > mix (tquat< T, P > const &x, tquat< T, P > const &y, T a)
 Spherical linear interpolation of two quaternions. More...
 
template<typename T , precision P>
GLM_FUNC_DECL tquat< T, P > normalize (tquat< T, P > const &q)
 Returns the normalized quaternion. More...
 
template<typename T , precision P>
GLM_FUNC_DECL tvec4< bool, P > notEqual (tquat< T, P > const &x, tquat< T, P > const &y)
 Returns the component-wise comparison of result x != y. More...
 
template<typename T , precision P>
GLM_FUNC_DECL T pitch (tquat< T, P > const &x)
 Returns pitch value of euler angles expressed in radians. More...
 
template<typename T , precision P>
GLM_FUNC_DECL tquat< T, P > quat_cast (tmat3x3< T, P > const &x)
 Converts a 3 * 3 matrix to a quaternion. More...
 
template<typename T , precision P>
GLM_FUNC_DECL tquat< T, P > quat_cast (tmat4x4< T, P > const &x)
 Converts a 4 * 4 matrix to a quaternion. More...
 
template<typename T , precision P>
GLM_FUNC_DECL T roll (tquat< T, P > const &x)
 Returns roll value of euler angles expressed in radians. More...
 
template<typename T , precision P>
GLM_FUNC_DECL tquat< T, P > rotate (tquat< T, P > const &q, T const &angle, tvec3< T, P > const &axis)
 Rotates a quaternion from a vector of 3 components axis and an angle. More...
 
template<typename T , precision P>
GLM_FUNC_DECL tquat< T, P > slerp (tquat< T, P > const &x, tquat< T, P > const &y, T a)
 Spherical linear interpolation of two quaternions. More...
 
template<typename T , precision P>
GLM_FUNC_DECL T yaw (tquat< T, P > const &x)
 Returns yaw value of euler angles expressed in radians. More...
 
+

Detailed Description

+

GLM_GTC_quaternion

+
See also
GLM Core (dependence)
+
+GLM_GTC_constants (dependence)
+ +

Definition in file gtc/quaternion.hpp.

+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00088_source.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00088_source.html new file mode 100644 index 00000000..adcfd5a4 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00088_source.html @@ -0,0 +1,368 @@ + + + + + + +0.9.9 API documenation: quaternion.hpp Source File + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+
+
gtc/quaternion.hpp
+
+
+Go to the documentation of this file.
1 
+
14 #pragma once
+
15 
+
16 // Dependency:
+
17 #include "../mat3x3.hpp"
+
18 #include "../mat4x4.hpp"
+
19 #include "../vec3.hpp"
+
20 #include "../vec4.hpp"
+
21 #include "../gtc/constants.hpp"
+
22 
+
23 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
+
24 # pragma message("GLM: GLM_GTC_quaternion extension included")
+
25 #endif
+
26 
+
27 namespace glm
+
28 {
+
31 
+
32  template <typename T, precision P = defaultp>
+
33  struct tquat
+
34  {
+
35  // -- Implementation detail --
+
36 
+
37  typedef tquat<T, P> type;
+
38  typedef T value_type;
+
39 
+
40  // -- Data --
+
41 
+
42 # if GLM_HAS_ALIGNED_TYPE
+
43 # if GLM_COMPILER & GLM_COMPILER_GCC
+
44 # pragma GCC diagnostic push
+
45 # pragma GCC diagnostic ignored "-Wpedantic"
+
46 # endif
+
47 # if GLM_COMPILER & GLM_COMPILER_CLANG
+
48 # pragma clang diagnostic push
+
49 # pragma clang diagnostic ignored "-Wgnu-anonymous-struct"
+
50 # pragma clang diagnostic ignored "-Wnested-anon-types"
+
51 # endif
+
52 
+
53  union
+
54  {
+
55  struct { T x, y, z, w;};
+
56  typename detail::storage<T, sizeof(T) * 4, detail::is_aligned<P>::value>::type data;
+
57  };
+
58 
+
59 # if GLM_COMPILER & GLM_COMPILER_CLANG
+
60 # pragma clang diagnostic pop
+
61 # endif
+
62 # if GLM_COMPILER & GLM_COMPILER_GCC
+
63 # pragma GCC diagnostic pop
+
64 # endif
+
65 # else
+
66  T x, y, z, w;
+
67 # endif
+
68 
+
69  // -- Component accesses --
+
70 
+
71  typedef length_t length_type;
+
73  GLM_FUNC_DECL static length_type length(){return 4;}
+
74 
+
75  GLM_FUNC_DECL T & operator[](length_type i);
+
76  GLM_FUNC_DECL T const & operator[](length_type i) const;
+
77 
+
78  // -- Implicit basic constructors --
+
79 
+
80  GLM_FUNC_DECL GLM_CONSTEXPR tquat() GLM_DEFAULT_CTOR;
+
81  GLM_FUNC_DECL GLM_CONSTEXPR tquat(tquat<T, P> const & q) GLM_DEFAULT;
+
82  template <precision Q>
+
83  GLM_FUNC_DECL GLM_CONSTEXPR tquat(tquat<T, Q> const & q);
+
84 
+
85  // -- Explicit basic constructors --
+
86 
+
87  GLM_FUNC_DECL GLM_CONSTEXPR_CTOR explicit tquat(ctor);
+
88  GLM_FUNC_DECL GLM_CONSTEXPR tquat(T const & s, tvec3<T, P> const & v);
+
89  GLM_FUNC_DECL GLM_CONSTEXPR tquat(T const & w, T const & x, T const & y, T const & z);
+
90 
+
91  // -- Conversion constructors --
+
92 
+
93  template <typename U, precision Q>
+
94  GLM_FUNC_DECL GLM_CONSTEXPR GLM_EXPLICIT tquat(tquat<U, Q> const & q);
+
95 
+
97 # if GLM_HAS_EXPLICIT_CONVERSION_OPERATORS
+
98  GLM_FUNC_DECL explicit operator tmat3x3<T, P>();
+
99  GLM_FUNC_DECL explicit operator tmat4x4<T, P>();
+
100 # endif
+
101 
+
108  GLM_FUNC_DECL tquat(tvec3<T, P> const & u, tvec3<T, P> const & v);
+
109 
+
111  GLM_FUNC_DECL GLM_EXPLICIT tquat(tvec3<T, P> const & eulerAngles);
+
112  GLM_FUNC_DECL GLM_EXPLICIT tquat(tmat3x3<T, P> const & m);
+
113  GLM_FUNC_DECL GLM_EXPLICIT tquat(tmat4x4<T, P> const & m);
+
114 
+
115  // -- Unary arithmetic operators --
+
116 
+
117  GLM_FUNC_DECL tquat<T, P> & operator=(tquat<T, P> const & m) GLM_DEFAULT;
+
118 
+
119  template <typename U>
+
120  GLM_FUNC_DECL tquat<T, P> & operator=(tquat<U, P> const & m);
+
121  template <typename U>
+
122  GLM_FUNC_DECL tquat<T, P> & operator+=(tquat<U, P> const & q);
+
123  template <typename U>
+
124  GLM_FUNC_DECL tquat<T, P> & operator-=(tquat<U, P> const & q);
+
125  template <typename U>
+
126  GLM_FUNC_DECL tquat<T, P> & operator*=(tquat<U, P> const & q);
+
127  template <typename U>
+
128  GLM_FUNC_DECL tquat<T, P> & operator*=(U s);
+
129  template <typename U>
+
130  GLM_FUNC_DECL tquat<T, P> & operator/=(U s);
+
131  };
+
132 
+
133  // -- Unary bit operators --
+
134 
+
135  template <typename T, precision P>
+
136  GLM_FUNC_DECL tquat<T, P> operator+(tquat<T, P> const & q);
+
137 
+
138  template <typename T, precision P>
+
139  GLM_FUNC_DECL tquat<T, P> operator-(tquat<T, P> const & q);
+
140 
+
141  // -- Binary operators --
+
142 
+
143  template <typename T, precision P>
+
144  GLM_FUNC_DECL tquat<T, P> operator+(tquat<T, P> const & q, tquat<T, P> const & p);
+
145 
+
146  template <typename T, precision P>
+
147  GLM_FUNC_DECL tquat<T, P> operator*(tquat<T, P> const & q, tquat<T, P> const & p);
+
148 
+
149  template <typename T, precision P>
+
150  GLM_FUNC_DECL tvec3<T, P> operator*(tquat<T, P> const & q, tvec3<T, P> const & v);
+
151 
+
152  template <typename T, precision P>
+
153  GLM_FUNC_DECL tvec3<T, P> operator*(tvec3<T, P> const & v, tquat<T, P> const & q);
+
154 
+
155  template <typename T, precision P>
+
156  GLM_FUNC_DECL tvec4<T, P> operator*(tquat<T, P> const & q, tvec4<T, P> const & v);
+
157 
+
158  template <typename T, precision P>
+
159  GLM_FUNC_DECL tvec4<T, P> operator*(tvec4<T, P> const & v, tquat<T, P> const & q);
+
160 
+
161  template <typename T, precision P>
+
162  GLM_FUNC_DECL tquat<T, P> operator*(tquat<T, P> const & q, T const & s);
+
163 
+
164  template <typename T, precision P>
+
165  GLM_FUNC_DECL tquat<T, P> operator*(T const & s, tquat<T, P> const & q);
+
166 
+
167  template <typename T, precision P>
+
168  GLM_FUNC_DECL tquat<T, P> operator/(tquat<T, P> const & q, T const & s);
+
169 
+
170  // -- Boolean operators --
+
171 
+
172  template <typename T, precision P>
+
173  GLM_FUNC_DECL bool operator==(tquat<T, P> const & q1, tquat<T, P> const & q2);
+
174 
+
175  template <typename T, precision P>
+
176  GLM_FUNC_DECL bool operator!=(tquat<T, P> const & q1, tquat<T, P> const & q2);
+
177 
+
181  template <typename T, precision P>
+
182  GLM_FUNC_DECL T length(tquat<T, P> const & q);
+
183 
+
187  template <typename T, precision P>
+
188  GLM_FUNC_DECL tquat<T, P> normalize(tquat<T, P> const & q);
+
189 
+
193  template <typename T, precision P, template <typename, precision> class quatType>
+
194  GLM_FUNC_DECL T dot(quatType<T, P> const & x, quatType<T, P> const & y);
+
195 
+
206  template <typename T, precision P>
+
207  GLM_FUNC_DECL tquat<T, P> mix(tquat<T, P> const & x, tquat<T, P> const & y, T a);
+
208 
+
217  template <typename T, precision P>
+
218  GLM_FUNC_DECL tquat<T, P> lerp(tquat<T, P> const & x, tquat<T, P> const & y, T a);
+
219 
+
228  template <typename T, precision P>
+
229  GLM_FUNC_DECL tquat<T, P> slerp(tquat<T, P> const & x, tquat<T, P> const & y, T a);
+
230 
+
234  template <typename T, precision P>
+
235  GLM_FUNC_DECL tquat<T, P> conjugate(tquat<T, P> const & q);
+
236 
+
240  template <typename T, precision P>
+
241  GLM_FUNC_DECL tquat<T, P> inverse(tquat<T, P> const & q);
+
242 
+
250  template <typename T, precision P>
+
251  GLM_FUNC_DECL tquat<T, P> rotate(tquat<T, P> const & q, T const & angle, tvec3<T, P> const & axis);
+
252 
+
257  template <typename T, precision P>
+
258  GLM_FUNC_DECL tvec3<T, P> eulerAngles(tquat<T, P> const & x);
+
259 
+
263  template <typename T, precision P>
+
264  GLM_FUNC_DECL T roll(tquat<T, P> const & x);
+
265 
+
269  template <typename T, precision P>
+
270  GLM_FUNC_DECL T pitch(tquat<T, P> const & x);
+
271 
+
275  template <typename T, precision P>
+
276  GLM_FUNC_DECL T yaw(tquat<T, P> const & x);
+
277 
+
281  template <typename T, precision P>
+
282  GLM_FUNC_DECL tmat3x3<T, P> mat3_cast(tquat<T, P> const & x);
+
283 
+
287  template <typename T, precision P>
+
288  GLM_FUNC_DECL tmat4x4<T, P> mat4_cast(tquat<T, P> const & x);
+
289 
+
293  template <typename T, precision P>
+
294  GLM_FUNC_DECL tquat<T, P> quat_cast(tmat3x3<T, P> const & x);
+
295 
+
299  template <typename T, precision P>
+
300  GLM_FUNC_DECL tquat<T, P> quat_cast(tmat4x4<T, P> const & x);
+
301 
+
305  template <typename T, precision P>
+
306  GLM_FUNC_DECL T angle(tquat<T, P> const & x);
+
307 
+
311  template <typename T, precision P>
+
312  GLM_FUNC_DECL tvec3<T, P> axis(tquat<T, P> const & x);
+
313 
+
320  template <typename T, precision P>
+
321  GLM_FUNC_DECL tquat<T, P> angleAxis(T const & angle, tvec3<T, P> const & axis);
+
322 
+
328  template <typename T, precision P>
+
329  GLM_FUNC_DECL tvec4<bool, P> lessThan(tquat<T, P> const & x, tquat<T, P> const & y);
+
330 
+
336  template <typename T, precision P>
+
337  GLM_FUNC_DECL tvec4<bool, P> lessThanEqual(tquat<T, P> const & x, tquat<T, P> const & y);
+
338 
+
344  template <typename T, precision P>
+
345  GLM_FUNC_DECL tvec4<bool, P> greaterThan(tquat<T, P> const & x, tquat<T, P> const & y);
+
346 
+
352  template <typename T, precision P>
+
353  GLM_FUNC_DECL tvec4<bool, P> greaterThanEqual(tquat<T, P> const & x, tquat<T, P> const & y);
+
354 
+
360  template <typename T, precision P>
+
361  GLM_FUNC_DECL tvec4<bool, P> equal(tquat<T, P> const & x, tquat<T, P> const & y);
+
362 
+
368  template <typename T, precision P>
+
369  GLM_FUNC_DECL tvec4<bool, P> notEqual(tquat<T, P> const & x, tquat<T, P> const & y);
+
370 
+
380  template <typename T, precision P>
+
381  GLM_FUNC_DECL tvec4<bool, P> isnan(tquat<T, P> const & x);
+
382 
+
390  template <typename T, precision P>
+
391  GLM_FUNC_DECL tvec4<bool, P> isinf(tquat<T, P> const & x);
+
392 
+
394 } //namespace glm
+
395 
+
396 #include "quaternion.inl"
+
GLM_FUNC_DECL T roll(tquat< T, P > const &x)
Returns roll value of euler angles expressed in radians.
+
GLM_FUNC_DECL T pitch(tquat< T, P > const &x)
Returns pitch value of euler angles expressed in radians.
+
GLM_FUNC_DECL tvec4< bool, P > equal(tquat< T, P > const &x, tquat< T, P > const &y)
Returns the component-wise comparison of result x == y.
+
GLM_FUNC_DECL tquat< T, P > rotate(tquat< T, P > const &q, T const &angle, tvec3< T, P > const &axis)
Rotates a quaternion from a vector of 3 components axis and an angle.
+
GLM_FUNC_DECL tvec4< bool, P > greaterThanEqual(tquat< T, P > const &x, tquat< T, P > const &y)
Returns the component-wise comparison of result x >= y.
+
GLM_FUNC_DECL tquat< T, P > quat_cast(tmat4x4< T, P > const &x)
Converts a 4 * 4 matrix to a quaternion.
+
GLM_FUNC_DECL tvec4< bool, P > isnan(tquat< T, P > const &x)
Returns true if x holds a NaN (not a number) representation in the underlying implementation's set of...
+
GLM_FUNC_DECL tquat< T, P > conjugate(tquat< T, P > const &q)
Returns the q conjugate.
+
GLM_FUNC_DECL tvec4< bool, P > greaterThan(tquat< T, P > const &x, tquat< T, P > const &y)
Returns the component-wise comparison of result x > y.
+
GLM_FUNC_DECL tquat< T, P > lerp(tquat< T, P > const &x, tquat< T, P > const &y, T a)
Linear interpolation of two quaternions.
+
GLM_FUNC_DECL tmat4x4< T, P > mat4_cast(tquat< T, P > const &x)
Converts a quaternion to a 4 * 4 matrix.
+
GLM_FUNC_DECL tquat< T, P > normalize(tquat< T, P > const &q)
Returns the normalized quaternion.
+
GLM_FUNC_DECL T length(tquat< T, P > const &q)
Returns the length of the quaternion.
+
GLM_FUNC_DECL tvec3< T, P > axis(tquat< T, P > const &x)
Returns the q rotation axis.
+
GLM_FUNC_DECL T dot(quatType< T, P > const &x, quatType< T, P > const &y)
Returns dot product of q1 and q2, i.e., q1[0] * q2[0] + q1[1] * q2[1] + ...
+
Definition: _noise.hpp:11
+
GLM_FUNC_DECL tvec4< bool, P > lessThanEqual(tquat< T, P > const &x, tquat< T, P > const &y)
Returns the component-wise comparison of result x <= y.
+
GLM_FUNC_DECL tvec3< T, P > eulerAngles(tquat< T, P > const &x)
Returns euler angles, pitch as x, yaw as y, roll as z.
+
GLM_FUNC_DECL T angle(tquat< T, P > const &x)
Returns the quaternion rotation angle.
+
GLM_FUNC_DECL tquat< T, P > slerp(tquat< T, P > const &x, tquat< T, P > const &y, T a)
Spherical linear interpolation of two quaternions.
+
GLM_FUNC_DECL tvec4< bool, P > notEqual(tquat< T, P > const &x, tquat< T, P > const &y)
Returns the component-wise comparison of result x != y.
+
GLM_FUNC_DECL tmat3x3< T, P > mat3_cast(tquat< T, P > const &x)
Converts a quaternion to a 3 * 3 matrix.
+
GLM_FUNC_DECL tquat< T, P > angleAxis(T const &angle, tvec3< T, P > const &axis)
Build a quaternion from an angle and a normalized axis.
+
GLM_FUNC_DECL tvec4< bool, P > lessThan(tquat< T, P > const &x, tquat< T, P > const &y)
Returns the component-wise comparison result of x < y.
+
GLM_FUNC_DECL tvec4< bool, P > isinf(tquat< T, P > const &x)
Returns true if x holds a positive infinity or negative infinity representation in the underlying imp...
+
GLM_FUNC_DECL tquat< T, P > mix(tquat< T, P > const &x, tquat< T, P > const &y, T a)
Spherical linear interpolation of two quaternions.
+
GLM_FUNC_DECL tquat< T, P > inverse(tquat< T, P > const &q)
Returns the q inverse.
+
GLM_FUNC_DECL T yaw(tquat< T, P > const &x)
Returns yaw value of euler angles expressed in radians.
+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00089.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00089.html new file mode 100644 index 00000000..4bff82f9 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00089.html @@ -0,0 +1,189 @@ + + + + + + +0.9.9 API documenation: quaternion.hpp File Reference + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+ +
+
gtx/quaternion.hpp File Reference
+
+
+ +

GLM_GTX_quaternion +More...

+ +

Go to the source code of this file.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<typename T , precision P>
GLM_FUNC_DECL tvec3< T, P > cross (tquat< T, P > const &q, tvec3< T, P > const &v)
 Compute a cross product between a quaternion and a vector. More...
 
template<typename T , precision P>
GLM_FUNC_DECL tvec3< T, P > cross (tvec3< T, P > const &v, tquat< T, P > const &q)
 Compute a cross product between a vector and a quaternion. More...
 
template<typename T , precision P>
GLM_FUNC_DECL tquat< T, P > exp (tquat< T, P > const &q)
 Returns a exp of a quaternion. More...
 
template<typename T , precision P>
GLM_FUNC_DECL T extractRealComponent (tquat< T, P > const &q)
 Extract the real component of a quaternion. More...
 
template<typename T , precision P>
GLM_FUNC_DECL tquat< T, P > fastMix (tquat< T, P > const &x, tquat< T, P > const &y, T const &a)
 Quaternion normalized linear interpolation. More...
 
template<typename T , precision P>
GLM_FUNC_DECL tquat< T, P > intermediate (tquat< T, P > const &prev, tquat< T, P > const &curr, tquat< T, P > const &next)
 Returns an intermediate control point for squad interpolation. More...
 
template<typename T , precision P>
GLM_FUNC_DECL T length2 (tquat< T, P > const &q)
 Returns the squared length of x. More...
 
template<typename T , precision P>
GLM_FUNC_DECL tquat< T, P > log (tquat< T, P > const &q)
 Returns a log of a quaternion. More...
 
template<typename T , precision P>
GLM_FUNC_DECL tquat< T, P > pow (tquat< T, P > const &x, T const &y)
 Returns x raised to the y power. More...
 
template<typename T , precision P>
GLM_FUNC_DECL tvec3< T, P > rotate (tquat< T, P > const &q, tvec3< T, P > const &v)
 Returns quarternion square root. More...
 
template<typename T , precision P>
GLM_FUNC_DECL tvec4< T, P > rotate (tquat< T, P > const &q, tvec4< T, P > const &v)
 Rotates a 4 components vector by a quaternion. More...
 
template<typename T , precision P>
GLM_FUNC_DECL tquat< T, P > rotation (tvec3< T, P > const &orig, tvec3< T, P > const &dest)
 Compute the rotation between two vectors. More...
 
template<typename T , precision P>
GLM_FUNC_DECL tquat< T, P > shortMix (tquat< T, P > const &x, tquat< T, P > const &y, T const &a)
 Quaternion interpolation using the rotation short path. More...
 
template<typename T , precision P>
GLM_FUNC_DECL tquat< T, P > squad (tquat< T, P > const &q1, tquat< T, P > const &q2, tquat< T, P > const &s1, tquat< T, P > const &s2, T const &h)
 Compute a point on a path according squad equation. More...
 
template<typename T , precision P>
GLM_FUNC_DECL tmat3x3< T, P > toMat3 (tquat< T, P > const &x)
 Converts a quaternion to a 3 * 3 matrix. More...
 
template<typename T , precision P>
GLM_FUNC_DECL tmat4x4< T, P > toMat4 (tquat< T, P > const &x)
 Converts a quaternion to a 4 * 4 matrix. More...
 
template<typename T , precision P>
GLM_FUNC_DECL tquat< T, P > toQuat (tmat3x3< T, P > const &x)
 Converts a 3 * 3 matrix to a quaternion. More...
 
template<typename T , precision P>
GLM_FUNC_DECL tquat< T, P > toQuat (tmat4x4< T, P > const &x)
 Converts a 4 * 4 matrix to a quaternion. More...
 
+

Detailed Description

+

GLM_GTX_quaternion

+
See also
GLM Core (dependence)
+
+GLM_GTX_extented_min_max (dependence)
+ +

Definition in file gtx/quaternion.hpp.

+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00089_source.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00089_source.html new file mode 100644 index 00000000..05cab146 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00089_source.html @@ -0,0 +1,232 @@ + + + + + + +0.9.9 API documenation: quaternion.hpp Source File + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+
+
gtx/quaternion.hpp
+
+
+Go to the documentation of this file.
1 
+
14 #pragma once
+
15 
+
16 // Dependency:
+
17 #include "../glm.hpp"
+
18 #include "../gtc/constants.hpp"
+
19 #include "../gtc/quaternion.hpp"
+
20 #include "../gtx/norm.hpp"
+
21 
+
22 #ifndef GLM_ENABLE_EXPERIMENTAL
+
23 # error "GLM: GLM_GTX_quaternion is an experimetal extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
+
24 #endif
+
25 
+
26 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
+
27 # pragma message("GLM: GLM_GTX_quaternion extension included")
+
28 #endif
+
29 
+
30 namespace glm
+
31 {
+
34 
+
38  template<typename T, precision P>
+
39  GLM_FUNC_DECL tvec3<T, P> cross(
+
40  tquat<T, P> const & q,
+
41  tvec3<T, P> const & v);
+
42 
+
46  template<typename T, precision P>
+
47  GLM_FUNC_DECL tvec3<T, P> cross(
+
48  tvec3<T, P> const & v,
+
49  tquat<T, P> const & q);
+
50 
+
55  template<typename T, precision P>
+
56  GLM_FUNC_DECL tquat<T, P> squad(
+
57  tquat<T, P> const & q1,
+
58  tquat<T, P> const & q2,
+
59  tquat<T, P> const & s1,
+
60  tquat<T, P> const & s2,
+
61  T const & h);
+
62 
+
66  template<typename T, precision P>
+
67  GLM_FUNC_DECL tquat<T, P> intermediate(
+
68  tquat<T, P> const & prev,
+
69  tquat<T, P> const & curr,
+
70  tquat<T, P> const & next);
+
71 
+
75  template<typename T, precision P>
+
76  GLM_FUNC_DECL tquat<T, P> exp(
+
77  tquat<T, P> const & q);
+
78 
+
82  template<typename T, precision P>
+
83  GLM_FUNC_DECL tquat<T, P> log(
+
84  tquat<T, P> const & q);
+
85 
+
89  template<typename T, precision P>
+
90  GLM_FUNC_DECL tquat<T, P> pow(
+
91  tquat<T, P> const & x,
+
92  T const & y);
+
93 
+
97  //template<typename T, precision P>
+
98  //tquat<T, P> sqrt(
+
99  // tquat<T, P> const & q);
+
100 
+
104  template<typename T, precision P>
+
105  GLM_FUNC_DECL tvec3<T, P> rotate(
+
106  tquat<T, P> const & q,
+
107  tvec3<T, P> const & v);
+
108 
+
112  template<typename T, precision P>
+
113  GLM_FUNC_DECL tvec4<T, P> rotate(
+
114  tquat<T, P> const & q,
+
115  tvec4<T, P> const & v);
+
116 
+
120  template<typename T, precision P>
+
121  GLM_FUNC_DECL T extractRealComponent(
+
122  tquat<T, P> const & q);
+
123 
+
127  template<typename T, precision P>
+
128  GLM_FUNC_DECL tmat3x3<T, P> toMat3(
+
129  tquat<T, P> const & x){return mat3_cast(x);}
+
130 
+
134  template<typename T, precision P>
+
135  GLM_FUNC_DECL tmat4x4<T, P> toMat4(
+
136  tquat<T, P> const & x){return mat4_cast(x);}
+
137 
+
141  template<typename T, precision P>
+
142  GLM_FUNC_DECL tquat<T, P> toQuat(
+
143  tmat3x3<T, P> const & x){return quat_cast(x);}
+
144 
+
148  template<typename T, precision P>
+
149  GLM_FUNC_DECL tquat<T, P> toQuat(
+
150  tmat4x4<T, P> const & x){return quat_cast(x);}
+
151 
+
155  template<typename T, precision P>
+
156  GLM_FUNC_DECL tquat<T, P> shortMix(
+
157  tquat<T, P> const & x,
+
158  tquat<T, P> const & y,
+
159  T const & a);
+
160 
+
164  template<typename T, precision P>
+
165  GLM_FUNC_DECL tquat<T, P> fastMix(
+
166  tquat<T, P> const & x,
+
167  tquat<T, P> const & y,
+
168  T const & a);
+
169 
+
175  template<typename T, precision P>
+
176  GLM_FUNC_DECL tquat<T, P> rotation(
+
177  tvec3<T, P> const & orig,
+
178  tvec3<T, P> const & dest);
+
179 
+
183  template<typename T, precision P>
+
184  GLM_FUNC_DECL T length2(tquat<T, P> const & q);
+
185 
+
187 }//namespace glm
+
188 
+
189 #include "quaternion.inl"
+
GLM_FUNC_DECL tquat< T, P > pow(tquat< T, P > const &x, T const &y)
Returns x raised to the y power.
+
GLM_FUNC_DECL T length2(tquat< T, P > const &q)
Returns the squared length of x.
+
GLM_FUNC_DECL tmat4x4< T, P > toMat4(tquat< T, P > const &x)
Converts a quaternion to a 4 * 4 matrix.
+
GLM_FUNC_DECL tvec3< T, P > cross(tvec3< T, P > const &v, tquat< T, P > const &q)
Compute a cross product between a vector and a quaternion.
+
GLM_FUNC_DECL tquat< T, P > shortMix(tquat< T, P > const &x, tquat< T, P > const &y, T const &a)
Quaternion interpolation using the rotation short path.
+
GLM_FUNC_DECL tmat3x3< T, P > toMat3(tquat< T, P > const &x)
Converts a quaternion to a 3 * 3 matrix.
+
GLM_FUNC_DECL tquat< T, P > rotation(tvec3< T, P > const &orig, tvec3< T, P > const &dest)
Compute the rotation between two vectors.
+
GLM_FUNC_DECL tmat4x4< T, P > mat4_cast(tquat< T, P > const &x)
Converts a quaternion to a 4 * 4 matrix.
+
GLM_FUNC_DECL T extractRealComponent(tquat< T, P > const &q)
Extract the real component of a quaternion.
+
GLM_FUNC_DECL tquat< T, P > intermediate(tquat< T, P > const &prev, tquat< T, P > const &curr, tquat< T, P > const &next)
Returns an intermediate control point for squad interpolation.
+
GLM_FUNC_DECL tquat< T, P > exp(tquat< T, P > const &q)
Returns a exp of a quaternion.
+
GLM_FUNC_DECL tvec4< T, P > rotate(tquat< T, P > const &q, tvec4< T, P > const &v)
Rotates a 4 components vector by a quaternion.
+
GLM_FUNC_DECL tquat< T, P > fastMix(tquat< T, P > const &x, tquat< T, P > const &y, T const &a)
Quaternion normalized linear interpolation.
+
Definition: _noise.hpp:11
+
GLM_FUNC_DECL tquat< T, P > toQuat(tmat4x4< T, P > const &x)
Converts a 4 * 4 matrix to a quaternion.
+
GLM_FUNC_DECL tquat< T, P > quat_cast(tmat3x3< T, P > const &x)
Converts a 3 * 3 matrix to a quaternion.
+
GLM_FUNC_DECL tmat3x3< T, P > mat3_cast(tquat< T, P > const &x)
Converts a quaternion to a 3 * 3 matrix.
+
GLM_FUNC_DECL tquat< T, P > squad(tquat< T, P > const &q1, tquat< T, P > const &q2, tquat< T, P > const &s1, tquat< T, P > const &s2, T const &h)
Compute a point on a path according squad equation.
+
GLM_FUNC_DECL tquat< T, P > log(tquat< T, P > const &q)
Returns a log of a quaternion.
+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00090.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00090.html new file mode 100644 index 00000000..cbab6f33 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00090.html @@ -0,0 +1,145 @@ + + + + + + +0.9.9 API documenation: random.hpp File Reference + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+ +
+
random.hpp File Reference
+
+
+ +

GLM_GTC_random +More...

+ +

Go to the source code of this file.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<typename T >
GLM_FUNC_DECL tvec3< T, defaultp > ballRand (T Radius)
 Generate a random 3D vector which coordinates are regulary distributed within the volume of a ball of a given radius. More...
 
template<typename T >
GLM_FUNC_DECL tvec2< T, defaultp > circularRand (T Radius)
 Generate a random 2D vector which coordinates are regulary distributed on a circle of a given radius. More...
 
template<typename T >
GLM_FUNC_DECL tvec2< T, defaultp > diskRand (T Radius)
 Generate a random 2D vector which coordinates are regulary distributed within the area of a disk of a given radius. More...
 
template<typename genType >
GLM_FUNC_DECL genType gaussRand (genType Mean, genType Deviation)
 Generate random numbers in the interval [Min, Max], according a gaussian distribution. More...
 
template<typename genTYpe >
GLM_FUNC_DECL genTYpe linearRand (genTYpe Min, genTYpe Max)
 Generate random numbers in the interval [Min, Max], according a linear distribution. More...
 
template<typename T , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< T, P > linearRand (vecType< T, P > const &Min, vecType< T, P > const &Max)
 Generate random numbers in the interval [Min, Max], according a linear distribution. More...
 
template<typename T >
GLM_FUNC_DECL tvec3< T, defaultp > sphericalRand (T Radius)
 Generate a random 3D vector which coordinates are regulary distributed on a sphere of a given radius. More...
 
+

Detailed Description

+

GLM_GTC_random

+
See also
GLM Core (dependence)
+
+gtx_random (extended)
+ +

Definition in file random.hpp.

+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00090_source.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00090_source.html new file mode 100644 index 00000000..e849e7a9 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00090_source.html @@ -0,0 +1,154 @@ + + + + + + +0.9.9 API documenation: random.hpp Source File + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+
+
random.hpp
+
+
+Go to the documentation of this file.
1 
+
14 #pragma once
+
15 
+
16 // Dependency:
+
17 #include "../vec2.hpp"
+
18 #include "../vec3.hpp"
+
19 
+
20 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
+
21 # pragma message("GLM: GLM_GTC_random extension included")
+
22 #endif
+
23 
+
24 namespace glm
+
25 {
+
28 
+
35  template <typename genTYpe>
+
36  GLM_FUNC_DECL genTYpe linearRand(
+
37  genTYpe Min,
+
38  genTYpe Max);
+
39 
+
47  template <typename T, precision P, template <typename, precision> class vecType>
+
48  GLM_FUNC_DECL vecType<T, P> linearRand(
+
49  vecType<T, P> const & Min,
+
50  vecType<T, P> const & Max);
+
51 
+
57  template <typename genType>
+
58  GLM_FUNC_DECL genType gaussRand(
+
59  genType Mean,
+
60  genType Deviation);
+
61 
+
66  template <typename T>
+
67  GLM_FUNC_DECL tvec2<T, defaultp> circularRand(
+
68  T Radius);
+
69 
+
74  template <typename T>
+
75  GLM_FUNC_DECL tvec3<T, defaultp> sphericalRand(
+
76  T Radius);
+
77 
+
82  template <typename T>
+
83  GLM_FUNC_DECL tvec2<T, defaultp> diskRand(
+
84  T Radius);
+
85 
+
90  template <typename T>
+
91  GLM_FUNC_DECL tvec3<T, defaultp> ballRand(
+
92  T Radius);
+
93 
+
95 }//namespace glm
+
96 
+
97 #include "random.inl"
+
GLM_FUNC_DECL tvec3< T, defaultp > sphericalRand(T Radius)
Generate a random 3D vector which coordinates are regulary distributed on a sphere of a given radius...
+
GLM_FUNC_DECL tvec2< T, defaultp > diskRand(T Radius)
Generate a random 2D vector which coordinates are regulary distributed within the area of a disk of a...
+
GLM_FUNC_DECL vecType< T, P > linearRand(vecType< T, P > const &Min, vecType< T, P > const &Max)
Generate random numbers in the interval [Min, Max], according a linear distribution.
+
Definition: _noise.hpp:11
+
GLM_FUNC_DECL tvec3< T, defaultp > ballRand(T Radius)
Generate a random 3D vector which coordinates are regulary distributed within the volume of a ball of...
+
GLM_FUNC_DECL tvec2< T, defaultp > circularRand(T Radius)
Generate a random 2D vector which coordinates are regulary distributed on a circle of a given radius...
+
GLM_FUNC_DECL genType gaussRand(genType Mean, genType Deviation)
Generate random numbers in the interval [Min, Max], according a gaussian distribution.
+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00091.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00091.html new file mode 100644 index 00000000..fb2a731e --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00091.html @@ -0,0 +1,109 @@ + + + + + + +0.9.9 API documenation: range.hpp File Reference + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
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+
+
range.hpp File Reference
+
+
+ +

GLM_GTX_range +More...

+ +

Go to the source code of this file.

+

Detailed Description

+

GLM_GTX_range

+
Author
Joshua Moerman
+ +

Definition in file range.hpp.

+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00091_source.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00091_source.html new file mode 100644 index 00000000..c99c54b8 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00091_source.html @@ -0,0 +1,176 @@ + + + + + + +0.9.9 API documenation: range.hpp Source File + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+
+
range.hpp
+
+
+Go to the documentation of this file.
1 
+
13 #pragma once
+
14 
+
15 // Dependencies
+
16 #include "../detail/setup.hpp"
+
17 
+
18 #ifndef GLM_ENABLE_EXPERIMENTAL
+
19 # error "GLM: GLM_GTX_range is an experimetal extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
+
20 #endif
+
21 
+
22 #if !GLM_HAS_RANGE_FOR
+
23 # error "GLM_GTX_range requires C++11 suppport or 'range for'"
+
24 #endif
+
25 
+
26 #include "../gtc/type_ptr.hpp"
+
27 #include "../gtc/vec1.hpp"
+
28 
+
29 namespace glm
+
30 {
+
33 
+
34  template <typename T, precision P>
+
35  inline length_t components(tvec1<T, P> const & v)
+
36  {
+
37  return v.length();
+
38  }
+
39 
+
40  template <typename T, precision P>
+
41  inline length_t components(tvec2<T, P> const & v)
+
42  {
+
43  return v.length();
+
44  }
+
45 
+
46  template <typename T, precision P>
+
47  inline length_t components(tvec3<T, P> const & v)
+
48  {
+
49  return v.length();
+
50  }
+
51 
+
52  template <typename T, precision P>
+
53  inline length_t components(tvec4<T, P> const & v)
+
54  {
+
55  return v.length();
+
56  }
+
57 
+
58  template <typename genType>
+
59  inline length_t components(genType const & m)
+
60  {
+
61  return m.length() * m[0].length();
+
62  }
+
63 
+
64  template <typename genType>
+
65  inline typename genType::value_type const * begin(genType const & v)
+
66  {
+
67  return value_ptr(v);
+
68  }
+
69 
+
70  template <typename genType>
+
71  inline typename genType::value_type const * end(genType const & v)
+
72  {
+
73  return begin(v) + components(v);
+
74  }
+
75 
+
76  template <typename genType>
+
77  inline typename genType::value_type * begin(genType& v)
+
78  {
+
79  return value_ptr(v);
+
80  }
+
81 
+
82  template <typename genType>
+
83  inline typename genType::value_type * end(genType& v)
+
84  {
+
85  return begin(v) + components(v);
+
86  }
+
87 
+
89 }//namespace glm
+
Definition: _noise.hpp:11
+
GLM_FUNC_DECL genType::value_type const * value_ptr(genType const &vec)
Return the constant address to the data of the input parameter.
+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00092.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00092.html new file mode 100644 index 00000000..d9a436ff --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00092.html @@ -0,0 +1,127 @@ + + + + + + +0.9.9 API documenation: raw_data.hpp File Reference + + + + + + + + + + +
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0.9.9 API documenation +
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raw_data.hpp File Reference
+
+
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GLM_GTX_raw_data +More...

+ +

Go to the source code of this file.

+ + + + + + + + + + + + + + +

+Typedefs

typedef detail::uint8 byte
 Type for byte numbers. More...
 
typedef detail::uint32 dword
 Type for dword numbers. More...
 
typedef detail::uint64 qword
 Type for qword numbers. More...
 
typedef detail::uint16 word
 Type for word numbers. More...
 
+

Detailed Description

+

GLM_GTX_raw_data

+
See also
GLM Core (dependence)
+ +

Definition in file raw_data.hpp.

+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00092_source.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00092_source.html new file mode 100644 index 00000000..7e3df155 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00092_source.html @@ -0,0 +1,133 @@ + + + + + + +0.9.9 API documenation: raw_data.hpp Source File + + + + + + + + + + +
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0.9.9 API documenation +
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+
+
raw_data.hpp
+
+
+Go to the documentation of this file.
1 
+
13 #pragma once
+
14 
+
15 // Dependencies
+
16 #include "../detail/setup.hpp"
+
17 #include "../detail/type_int.hpp"
+
18 
+
19 #ifndef GLM_ENABLE_EXPERIMENTAL
+
20 # error "GLM: GLM_GTX_raw_data is an experimetal extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
+
21 #endif
+
22 
+
23 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
+
24 # pragma message("GLM: GLM_GTX_raw_data extension included")
+
25 #endif
+
26 
+
27 namespace glm
+
28 {
+
31 
+
34  typedef detail::uint8 byte;
+
35 
+
38  typedef detail::uint16 word;
+
39 
+
42  typedef detail::uint32 dword;
+
43 
+
46  typedef detail::uint64 qword;
+
47 
+
49 }// namespace glm
+
50 
+
51 #include "raw_data.inl"
+
detail::uint64 qword
Type for qword numbers.
Definition: raw_data.hpp:46
+
Definition: _noise.hpp:11
+
detail::uint8 byte
Type for byte numbers.
Definition: raw_data.hpp:34
+
detail::uint16 word
Type for word numbers.
Definition: raw_data.hpp:38
+
detail::uint32 dword
Type for dword numbers.
Definition: raw_data.hpp:42
+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00093.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00093.html new file mode 100644 index 00000000..0c19602c --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00093.html @@ -0,0 +1,163 @@ + + + + + + +0.9.9 API documenation: reciprocal.hpp File Reference + + + + + + + + + + +
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0.9.9 API documenation +
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+ + +
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+
reciprocal.hpp File Reference
+
+
+ +

GLM_GTC_reciprocal +More...

+ +

Go to the source code of this file.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<typename genType >
GLM_FUNC_DECL genType acot (genType x)
 Inverse cotangent function. More...
 
template<typename genType >
GLM_FUNC_DECL genType acoth (genType x)
 Inverse cotangent hyperbolic function. More...
 
template<typename genType >
GLM_FUNC_DECL genType acsc (genType x)
 Inverse cosecant function. More...
 
template<typename genType >
GLM_FUNC_DECL genType acsch (genType x)
 Inverse cosecant hyperbolic function. More...
 
template<typename genType >
GLM_FUNC_DECL genType asec (genType x)
 Inverse secant function. More...
 
template<typename genType >
GLM_FUNC_DECL genType asech (genType x)
 Inverse secant hyperbolic function. More...
 
template<typename genType >
GLM_FUNC_DECL genType cot (genType angle)
 Cotangent function. More...
 
template<typename genType >
GLM_FUNC_DECL genType coth (genType angle)
 Cotangent hyperbolic function. More...
 
template<typename genType >
GLM_FUNC_DECL genType csc (genType angle)
 Cosecant function. More...
 
template<typename genType >
GLM_FUNC_DECL genType csch (genType angle)
 Cosecant hyperbolic function. More...
 
template<typename genType >
GLM_FUNC_DECL genType sec (genType angle)
 Secant function. More...
 
template<typename genType >
GLM_FUNC_DECL genType sech (genType angle)
 Secant hyperbolic function. More...
 
+

Detailed Description

+

GLM_GTC_reciprocal

+
See also
GLM Core (dependence)
+ +

Definition in file reciprocal.hpp.

+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00093_source.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00093_source.html new file mode 100644 index 00000000..79446fa7 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00093_source.html @@ -0,0 +1,165 @@ + + + + + + +0.9.9 API documenation: reciprocal.hpp Source File + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+
+
reciprocal.hpp
+
+
+Go to the documentation of this file.
1 
+
13 #pragma once
+
14 
+
15 // Dependencies
+
16 #include "../detail/setup.hpp"
+
17 
+
18 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
+
19 # pragma message("GLM: GLM_GTC_reciprocal extension included")
+
20 #endif
+
21 
+
22 namespace glm
+
23 {
+
26 
+
33  template <typename genType>
+
34  GLM_FUNC_DECL genType sec(genType angle);
+
35 
+
42  template <typename genType>
+
43  GLM_FUNC_DECL genType csc(genType angle);
+
44 
+
51  template <typename genType>
+
52  GLM_FUNC_DECL genType cot(genType angle);
+
53 
+
60  template <typename genType>
+
61  GLM_FUNC_DECL genType asec(genType x);
+
62 
+
69  template <typename genType>
+
70  GLM_FUNC_DECL genType acsc(genType x);
+
71 
+
78  template <typename genType>
+
79  GLM_FUNC_DECL genType acot(genType x);
+
80 
+
86  template <typename genType>
+
87  GLM_FUNC_DECL genType sech(genType angle);
+
88 
+
94  template <typename genType>
+
95  GLM_FUNC_DECL genType csch(genType angle);
+
96 
+
102  template <typename genType>
+
103  GLM_FUNC_DECL genType coth(genType angle);
+
104 
+
111  template <typename genType>
+
112  GLM_FUNC_DECL genType asech(genType x);
+
113 
+
120  template <typename genType>
+
121  GLM_FUNC_DECL genType acsch(genType x);
+
122 
+
129  template <typename genType>
+
130  GLM_FUNC_DECL genType acoth(genType x);
+
131 
+
133 }//namespace glm
+
134 
+
135 #include "reciprocal.inl"
+
GLM_FUNC_DECL genType csc(genType angle)
Cosecant function.
+
GLM_FUNC_DECL genType coth(genType angle)
Cotangent hyperbolic function.
+
GLM_FUNC_DECL genType sech(genType angle)
Secant hyperbolic function.
+
GLM_FUNC_DECL genType acot(genType x)
Inverse cotangent function.
+
GLM_FUNC_DECL genType cot(genType angle)
Cotangent function.
+
GLM_FUNC_DECL genType asech(genType x)
Inverse secant hyperbolic function.
+
Definition: _noise.hpp:11
+
GLM_FUNC_DECL genType sec(genType angle)
Secant function.
+
GLM_FUNC_DECL T angle(tquat< T, P > const &x)
Returns the quaternion rotation angle.
+
GLM_FUNC_DECL genType acsc(genType x)
Inverse cosecant function.
+
GLM_FUNC_DECL genType acoth(genType x)
Inverse cotangent hyperbolic function.
+
GLM_FUNC_DECL genType asec(genType x)
Inverse secant function.
+
GLM_FUNC_DECL genType csch(genType angle)
Cosecant hyperbolic function.
+
GLM_FUNC_DECL genType acsch(genType x)
Inverse cosecant hyperbolic function.
+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00094.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00094.html new file mode 100644 index 00000000..5a6679fc --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00094.html @@ -0,0 +1,127 @@ + + + + + + +0.9.9 API documenation: rotate_normalized_axis.hpp File Reference + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+ +
+
rotate_normalized_axis.hpp File Reference
+
+
+ +

GLM_GTX_rotate_normalized_axis +More...

+ +

Go to the source code of this file.

+ + + + + + + + + + +

+Functions

template<typename T , precision P>
GLM_FUNC_DECL tmat4x4< T, P > rotateNormalizedAxis (tmat4x4< T, P > const &m, T const &angle, tvec3< T, P > const &axis)
 Builds a rotation 4 * 4 matrix created from a normalized axis and an angle. More...
 
template<typename T , precision P>
GLM_FUNC_DECL tquat< T, P > rotateNormalizedAxis (tquat< T, P > const &q, T const &angle, tvec3< T, P > const &axis)
 Rotates a quaternion from a vector of 3 components normalized axis and an angle. More...
 
+

Detailed Description

+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00094_source.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00094_source.html new file mode 100644 index 00000000..93fb9f84 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00094_source.html @@ -0,0 +1,137 @@ + + + + + + +0.9.9 API documenation: rotate_normalized_axis.hpp Source File + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+
+
rotate_normalized_axis.hpp
+
+
+Go to the documentation of this file.
1 
+
15 #pragma once
+
16 
+
17 // Dependency:
+
18 #include "../glm.hpp"
+
19 #include "../gtc/epsilon.hpp"
+
20 #include "../gtc/quaternion.hpp"
+
21 
+
22 #ifndef GLM_ENABLE_EXPERIMENTAL
+
23 # error "GLM: GLM_GTX_rotate_normalized_axis is an experimetal extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
+
24 #endif
+
25 
+
26 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
+
27 # pragma message("GLM: GLM_GTX_rotate_normalized_axis extension included")
+
28 #endif
+
29 
+
30 namespace glm
+
31 {
+
34 
+
46  template <typename T, precision P>
+
47  GLM_FUNC_DECL tmat4x4<T, P> rotateNormalizedAxis(
+
48  tmat4x4<T, P> const & m,
+
49  T const & angle,
+
50  tvec3<T, P> const & axis);
+
51 
+
59  template <typename T, precision P>
+
60  GLM_FUNC_DECL tquat<T, P> rotateNormalizedAxis(
+
61  tquat<T, P> const & q,
+
62  T const & angle,
+
63  tvec3<T, P> const & axis);
+
64 
+
66 }//namespace glm
+
67 
+
68 #include "rotate_normalized_axis.inl"
+
GLM_FUNC_DECL tquat< T, P > rotateNormalizedAxis(tquat< T, P > const &q, T const &angle, tvec3< T, P > const &axis)
Rotates a quaternion from a vector of 3 components normalized axis and an angle.
+
GLM_FUNC_DECL tvec3< T, P > axis(tquat< T, P > const &x)
Returns the q rotation axis.
+
Definition: _noise.hpp:11
+
GLM_FUNC_DECL T angle(tquat< T, P > const &x)
Returns the quaternion rotation angle.
+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00095.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00095.html new file mode 100644 index 00000000..f7063335 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00095.html @@ -0,0 +1,161 @@ + + + + + + +0.9.9 API documenation: rotate_vector.hpp File Reference + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+ +
+
rotate_vector.hpp File Reference
+
+
+ +

GLM_GTX_rotate_vector +More...

+ +

Go to the source code of this file.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<typename T , precision P>
GLM_FUNC_DECL tmat4x4< T, P > orientation (tvec3< T, P > const &Normal, tvec3< T, P > const &Up)
 Build a rotation matrix from a normal and a up vector. More...
 
template<typename T , precision P>
GLM_FUNC_DECL tvec2< T, P > rotate (tvec2< T, P > const &v, T const &angle)
 Rotate a two dimensional vector. More...
 
template<typename T , precision P>
GLM_FUNC_DECL tvec3< T, P > rotate (tvec3< T, P > const &v, T const &angle, tvec3< T, P > const &normal)
 Rotate a three dimensional vector around an axis. More...
 
template<typename T , precision P>
GLM_FUNC_DECL tvec4< T, P > rotate (tvec4< T, P > const &v, T const &angle, tvec3< T, P > const &normal)
 Rotate a four dimensional vector around an axis. More...
 
template<typename T , precision P>
GLM_FUNC_DECL tvec3< T, P > rotateX (tvec3< T, P > const &v, T const &angle)
 Rotate a three dimensional vector around the X axis. More...
 
template<typename T , precision P>
GLM_FUNC_DECL tvec4< T, P > rotateX (tvec4< T, P > const &v, T const &angle)
 Rotate a four dimentionnals vector around the X axis. More...
 
template<typename T , precision P>
GLM_FUNC_DECL tvec3< T, P > rotateY (tvec3< T, P > const &v, T const &angle)
 Rotate a three dimensional vector around the Y axis. More...
 
template<typename T , precision P>
GLM_FUNC_DECL tvec4< T, P > rotateY (tvec4< T, P > const &v, T const &angle)
 Rotate a four dimensional vector around the X axis. More...
 
template<typename T , precision P>
GLM_FUNC_DECL tvec3< T, P > rotateZ (tvec3< T, P > const &v, T const &angle)
 Rotate a three dimensional vector around the Z axis. More...
 
template<typename T , precision P>
GLM_FUNC_DECL tvec4< T, P > rotateZ (tvec4< T, P > const &v, T const &angle)
 Rotate a four dimensional vector around the X axis. More...
 
template<typename T , precision P>
GLM_FUNC_DECL tvec3< T, P > slerp (tvec3< T, P > const &x, tvec3< T, P > const &y, T const &a)
 Returns Spherical interpolation between two vectors. More...
 
+

Detailed Description

+

GLM_GTX_rotate_vector

+
See also
GLM Core (dependence)
+
+GLM_GTX_transform (dependence)
+ +

Definition in file rotate_vector.hpp.

+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00095_source.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00095_source.html new file mode 100644 index 00000000..21cd8f49 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00095_source.html @@ -0,0 +1,186 @@ + + + + + + +0.9.9 API documenation: rotate_vector.hpp Source File + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+
+
rotate_vector.hpp
+
+
+Go to the documentation of this file.
1 
+
14 #pragma once
+
15 
+
16 // Dependency:
+
17 #include "../glm.hpp"
+
18 #include "../gtx/transform.hpp"
+
19 
+
20 #ifndef GLM_ENABLE_EXPERIMENTAL
+
21 # error "GLM: GLM_GTX_rotate_vector is an experimetal extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
+
22 #endif
+
23 
+
24 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
+
25 # pragma message("GLM: GLM_GTX_rotate_vector extension included")
+
26 #endif
+
27 
+
28 namespace glm
+
29 {
+
32 
+
40  template <typename T, precision P>
+
41  GLM_FUNC_DECL tvec3<T, P> slerp(
+
42  tvec3<T, P> const & x,
+
43  tvec3<T, P> const & y,
+
44  T const & a);
+
45 
+
48  template <typename T, precision P>
+
49  GLM_FUNC_DECL tvec2<T, P> rotate(
+
50  tvec2<T, P> const & v,
+
51  T const & angle);
+
52 
+
55  template <typename T, precision P>
+
56  GLM_FUNC_DECL tvec3<T, P> rotate(
+
57  tvec3<T, P> const & v,
+
58  T const & angle,
+
59  tvec3<T, P> const & normal);
+
60 
+
63  template <typename T, precision P>
+
64  GLM_FUNC_DECL tvec4<T, P> rotate(
+
65  tvec4<T, P> const & v,
+
66  T const & angle,
+
67  tvec3<T, P> const & normal);
+
68 
+
71  template <typename T, precision P>
+
72  GLM_FUNC_DECL tvec3<T, P> rotateX(
+
73  tvec3<T, P> const & v,
+
74  T const & angle);
+
75 
+
78  template <typename T, precision P>
+
79  GLM_FUNC_DECL tvec3<T, P> rotateY(
+
80  tvec3<T, P> const & v,
+
81  T const & angle);
+
82 
+
85  template <typename T, precision P>
+
86  GLM_FUNC_DECL tvec3<T, P> rotateZ(
+
87  tvec3<T, P> const & v,
+
88  T const & angle);
+
89 
+
92  template <typename T, precision P>
+
93  GLM_FUNC_DECL tvec4<T, P> rotateX(
+
94  tvec4<T, P> const & v,
+
95  T const & angle);
+
96 
+
99  template <typename T, precision P>
+
100  GLM_FUNC_DECL tvec4<T, P> rotateY(
+
101  tvec4<T, P> const & v,
+
102  T const & angle);
+
103 
+
106  template <typename T, precision P>
+
107  GLM_FUNC_DECL tvec4<T, P> rotateZ(
+
108  tvec4<T, P> const & v,
+
109  T const & angle);
+
110 
+
113  template <typename T, precision P>
+
114  GLM_FUNC_DECL tmat4x4<T, P> orientation(
+
115  tvec3<T, P> const & Normal,
+
116  tvec3<T, P> const & Up);
+
117 
+
119 }//namespace glm
+
120 
+
121 #include "rotate_vector.inl"
+
GLM_FUNC_DECL tmat4x4< T, P > orientation(tvec3< T, P > const &Normal, tvec3< T, P > const &Up)
Build a rotation matrix from a normal and a up vector.
+
GLM_FUNC_DECL tvec4< T, P > rotate(tvec4< T, P > const &v, T const &angle, tvec3< T, P > const &normal)
Rotate a four dimensional vector around an axis.
+
GLM_FUNC_DECL tvec4< T, P > rotateZ(tvec4< T, P > const &v, T const &angle)
Rotate a four dimensional vector around the X axis.
+
GLM_FUNC_DECL tvec4< T, P > rotateY(tvec4< T, P > const &v, T const &angle)
Rotate a four dimensional vector around the X axis.
+
GLM_FUNC_DECL tvec3< T, P > slerp(tvec3< T, P > const &x, tvec3< T, P > const &y, T const &a)
Returns Spherical interpolation between two vectors.
+
Definition: _noise.hpp:11
+
GLM_FUNC_DECL T angle(tquat< T, P > const &x)
Returns the quaternion rotation angle.
+
GLM_FUNC_DECL tvec4< T, P > rotateX(tvec4< T, P > const &v, T const &angle)
Rotate a four dimentionnals vector around the X axis.
+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00096.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00096.html new file mode 100644 index 00000000..83e02b1a --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00096.html @@ -0,0 +1,185 @@ + + + + + + +0.9.9 API documenation: round.hpp File Reference + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+ +
+
round.hpp File Reference
+
+
+ +

GLM_GTC_round +More...

+ +

Go to the source code of this file.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<typename genType >
GLM_FUNC_DECL genType ceilMultiple (genType Source, genType Multiple)
 Higher multiple number of Source. More...
 
template<typename T , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< T, P > ceilMultiple (vecType< T, P > const &Source, vecType< T, P > const &Multiple)
 Higher multiple number of Source. More...
 
template<typename genIUType >
GLM_FUNC_DECL genIUType ceilPowerOfTwo (genIUType Value)
 Return the power of two number which value is just higher the input value, round up to a power of two. More...
 
template<typename T , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< T, P > ceilPowerOfTwo (vecType< T, P > const &value)
 Return the power of two number which value is just higher the input value, round up to a power of two. More...
 
template<typename genType >
GLM_FUNC_DECL genType floorMultiple (genType Source, genType Multiple)
 Lower multiple number of Source. More...
 
template<typename T , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< T, P > floorMultiple (vecType< T, P > const &Source, vecType< T, P > const &Multiple)
 Lower multiple number of Source. More...
 
template<typename genIUType >
GLM_FUNC_DECL genIUType floorPowerOfTwo (genIUType Value)
 Return the power of two number which value is just lower the input value, round down to a power of two. More...
 
template<typename T , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< T, P > floorPowerOfTwo (vecType< T, P > const &value)
 Return the power of two number which value is just lower the input value, round down to a power of two. More...
 
template<typename genIUType >
GLM_FUNC_DECL bool isMultiple (genIUType Value, genIUType Multiple)
 Return true if the 'Value' is a multiple of 'Multiple'. More...
 
template<typename T , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< bool, P > isMultiple (vecType< T, P > const &Value, T Multiple)
 Return true if the 'Value' is a multiple of 'Multiple'. More...
 
template<typename T , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< bool, P > isMultiple (vecType< T, P > const &Value, vecType< T, P > const &Multiple)
 Return true if the 'Value' is a multiple of 'Multiple'. More...
 
template<typename genIUType >
GLM_FUNC_DECL bool isPowerOfTwo (genIUType Value)
 Return true if the value is a power of two number. More...
 
template<typename T , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< bool, P > isPowerOfTwo (vecType< T, P > const &value)
 Return true if the value is a power of two number. More...
 
template<typename genType >
GLM_FUNC_DECL genType roundMultiple (genType Source, genType Multiple)
 Lower multiple number of Source. More...
 
template<typename T , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< T, P > roundMultiple (vecType< T, P > const &Source, vecType< T, P > const &Multiple)
 Lower multiple number of Source. More...
 
template<typename genIUType >
GLM_FUNC_DECL genIUType roundPowerOfTwo (genIUType Value)
 Return the power of two number which value is the closet to the input value. More...
 
template<typename T , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< T, P > roundPowerOfTwo (vecType< T, P > const &value)
 Return the power of two number which value is the closet to the input value. More...
 
+

Detailed Description

+

GLM_GTC_round

+
See also
GLM Core (dependence)
+
+GLM_GTC_round (dependence)
+ +

Definition in file round.hpp.

+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00096_source.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00096_source.html new file mode 100644 index 00000000..5fb22121 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00096_source.html @@ -0,0 +1,188 @@ + + + + + + +0.9.9 API documenation: round.hpp Source File + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+
+
round.hpp
+
+
+Go to the documentation of this file.
1 
+
14 #pragma once
+
15 
+
16 // Dependencies
+
17 #include "../detail/setup.hpp"
+
18 #include "../detail/precision.hpp"
+
19 #include "../detail/_vectorize.hpp"
+
20 #include "../vector_relational.hpp"
+
21 #include "../common.hpp"
+
22 #include <limits>
+
23 
+
24 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
+
25 # pragma message("GLM: GLM_GTC_integer extension included")
+
26 #endif
+
27 
+
28 namespace glm
+
29 {
+
32 
+
36  template <typename genIUType>
+
37  GLM_FUNC_DECL bool isPowerOfTwo(genIUType Value);
+
38 
+
42  template <typename T, precision P, template <typename, precision> class vecType>
+
43  GLM_FUNC_DECL vecType<bool, P> isPowerOfTwo(vecType<T, P> const & value);
+
44 
+
49  template <typename genIUType>
+
50  GLM_FUNC_DECL genIUType ceilPowerOfTwo(genIUType Value);
+
51 
+
56  template <typename T, precision P, template <typename, precision> class vecType>
+
57  GLM_FUNC_DECL vecType<T, P> ceilPowerOfTwo(vecType<T, P> const & value);
+
58 
+
63  template <typename genIUType>
+
64  GLM_FUNC_DECL genIUType floorPowerOfTwo(genIUType Value);
+
65 
+
70  template <typename T, precision P, template <typename, precision> class vecType>
+
71  GLM_FUNC_DECL vecType<T, P> floorPowerOfTwo(vecType<T, P> const & value);
+
72 
+
76  template <typename genIUType>
+
77  GLM_FUNC_DECL genIUType roundPowerOfTwo(genIUType Value);
+
78 
+
82  template <typename T, precision P, template <typename, precision> class vecType>
+
83  GLM_FUNC_DECL vecType<T, P> roundPowerOfTwo(vecType<T, P> const & value);
+
84 
+
88  template <typename genIUType>
+
89  GLM_FUNC_DECL bool isMultiple(genIUType Value, genIUType Multiple);
+
90 
+
94  template <typename T, precision P, template <typename, precision> class vecType>
+
95  GLM_FUNC_DECL vecType<bool, P> isMultiple(vecType<T, P> const & Value, T Multiple);
+
96 
+
100  template <typename T, precision P, template <typename, precision> class vecType>
+
101  GLM_FUNC_DECL vecType<bool, P> isMultiple(vecType<T, P> const & Value, vecType<T, P> const & Multiple);
+
102 
+
110  template <typename genType>
+
111  GLM_FUNC_DECL genType ceilMultiple(genType Source, genType Multiple);
+
112 
+
120  template <typename T, precision P, template <typename, precision> class vecType>
+
121  GLM_FUNC_DECL vecType<T, P> ceilMultiple(vecType<T, P> const & Source, vecType<T, P> const & Multiple);
+
122 
+
130  template <typename genType>
+
131  GLM_FUNC_DECL genType floorMultiple(
+
132  genType Source,
+
133  genType Multiple);
+
134 
+
142  template <typename T, precision P, template <typename, precision> class vecType>
+
143  GLM_FUNC_DECL vecType<T, P> floorMultiple(
+
144  vecType<T, P> const & Source,
+
145  vecType<T, P> const & Multiple);
+
146 
+
154  template <typename genType>
+
155  GLM_FUNC_DECL genType roundMultiple(
+
156  genType Source,
+
157  genType Multiple);
+
158 
+
166  template <typename T, precision P, template <typename, precision> class vecType>
+
167  GLM_FUNC_DECL vecType<T, P> roundMultiple(
+
168  vecType<T, P> const & Source,
+
169  vecType<T, P> const & Multiple);
+
170 
+
172 } //namespace glm
+
173 
+
174 #include "round.inl"
+
GLM_FUNC_DECL vecType< bool, P > isPowerOfTwo(vecType< T, P > const &value)
Return true if the value is a power of two number.
+
GLM_FUNC_DECL vecType< bool, P > isMultiple(vecType< T, P > const &Value, vecType< T, P > const &Multiple)
Return true if the 'Value' is a multiple of 'Multiple'.
+
GLM_FUNC_DECL vecType< T, P > ceilMultiple(vecType< T, P > const &Source, vecType< T, P > const &Multiple)
Higher multiple number of Source.
+
GLM_FUNC_DECL vecType< T, P > roundPowerOfTwo(vecType< T, P > const &value)
Return the power of two number which value is the closet to the input value.
+
GLM_FUNC_DECL vecType< T, P > roundMultiple(vecType< T, P > const &Source, vecType< T, P > const &Multiple)
Lower multiple number of Source.
+
GLM_FUNC_DECL vecType< T, P > floorPowerOfTwo(vecType< T, P > const &value)
Return the power of two number which value is just lower the input value, round down to a power of tw...
+
Definition: _noise.hpp:11
+
GLM_FUNC_DECL vecType< T, P > ceilPowerOfTwo(vecType< T, P > const &value)
Return the power of two number which value is just higher the input value, round up to a power of two...
+
GLM_FUNC_DECL vecType< T, P > floorMultiple(vecType< T, P > const &Source, vecType< T, P > const &Multiple)
Lower multiple number of Source.
+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00097.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00097.html new file mode 100644 index 00000000..aab283f1 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00097.html @@ -0,0 +1,111 @@ + + + + + + +0.9.9 API documenation: scalar_multiplication.hpp File Reference + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+
+
scalar_multiplication.hpp File Reference
+
+
+ +

GTX Extensions (Experimental) +More...

+ +

Go to the source code of this file.

+

Detailed Description

+

GTX Extensions (Experimental)

+
Author
Joshua Moerman
+

Enables scalar multiplication for all types

+

Since GLSL is very strict about types, the following (often used) combinations do not work: double * vec4 int * vec4 vec4 / int So we'll fix that! Of course "float * vec4" should remain the same (hence the enable_if magic)

+ +

Definition in file scalar_multiplication.hpp.

+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00097_source.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00097_source.html new file mode 100644 index 00000000..c8c4d29b --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00097_source.html @@ -0,0 +1,174 @@ + + + + + + +0.9.9 API documenation: scalar_multiplication.hpp Source File + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+
+
scalar_multiplication.hpp
+
+
+Go to the documentation of this file.
1 
+
13 #pragma once
+
14 
+
15 #include "../detail/setup.hpp"
+
16 
+
17 #ifndef GLM_ENABLE_EXPERIMENTAL
+
18 # error "GLM: GLM_GTX_scalar_multiplication is an experimetal extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
+
19 #endif
+
20 
+
21 #if !GLM_HAS_TEMPLATE_ALIASES && !(GLM_COMPILER & GLM_COMPILER_GCC)
+
22 # error "GLM_GTX_scalar_multiplication requires C++11 support or alias templates and if not support for GCC"
+
23 #endif
+
24 
+
25 #include "../vec2.hpp"
+
26 #include "../vec3.hpp"
+
27 #include "../vec4.hpp"
+
28 #include "../mat2x2.hpp"
+
29 #include <type_traits>
+
30 
+
31 namespace glm
+
32 {
+
33  template <typename T, typename Vec>
+
34  using return_type_scalar_multiplication = typename std::enable_if<
+
35  !std::is_same<T, float>::value // T may not be a float
+
36  && std::is_arithmetic<T>::value, Vec // But it may be an int or double (no vec3 or mat3, ...)
+
37  >::type;
+
38 
+
39 #define GLM_IMPLEMENT_SCAL_MULT(Vec) \
+
40  template <typename T> \
+
41  return_type_scalar_multiplication<T, Vec> \
+
42  operator*(T const & s, Vec rh){ \
+
43  return rh *= static_cast<float>(s); \
+
44  } \
+
45  \
+
46  template <typename T> \
+
47  return_type_scalar_multiplication<T, Vec> \
+
48  operator*(Vec lh, T const & s){ \
+
49  return lh *= static_cast<float>(s); \
+
50  } \
+
51  \
+
52  template <typename T> \
+
53  return_type_scalar_multiplication<T, Vec> \
+
54  operator/(Vec lh, T const & s){ \
+
55  return lh *= 1.0f / s; \
+
56  }
+
57 
+
58 GLM_IMPLEMENT_SCAL_MULT(vec2)
+
59 GLM_IMPLEMENT_SCAL_MULT(vec3)
+
60 GLM_IMPLEMENT_SCAL_MULT(vec4)
+
61 
+
62 GLM_IMPLEMENT_SCAL_MULT(mat2)
+
63 GLM_IMPLEMENT_SCAL_MULT(mat2x3)
+
64 GLM_IMPLEMENT_SCAL_MULT(mat2x4)
+
65 GLM_IMPLEMENT_SCAL_MULT(mat3x2)
+
66 GLM_IMPLEMENT_SCAL_MULT(mat3)
+
67 GLM_IMPLEMENT_SCAL_MULT(mat3x4)
+
68 GLM_IMPLEMENT_SCAL_MULT(mat4x2)
+
69 GLM_IMPLEMENT_SCAL_MULT(mat4x3)
+
70 GLM_IMPLEMENT_SCAL_MULT(mat4)
+
71 
+
72 #undef GLM_IMPLEMENT_SCAL_MULT
+
73 } // namespace glm
+
mat3x3 mat3
3 columns of 3 components matrix of floating-point numbers.
Definition: type_mat.hpp:411
+
highp_mat4x2 mat4x2
4 columns of 2 components matrix of floating-point numbers.
Definition: type_mat.hpp:389
+
highp_mat2x4 mat2x4
2 columns of 4 components matrix of floating-point numbers.
Definition: type_mat.hpp:369
+
highp_vec3 vec3
3 components vector of floating-point numbers.
Definition: type_vec.hpp:459
+
highp_mat2x3 mat2x3
2 columns of 3 components matrix of floating-point numbers.
Definition: type_mat.hpp:364
+
highp_vec2 vec2
2 components vector of floating-point numbers.
Definition: type_vec.hpp:454
+
highp_mat4x3 mat4x3
4 columns of 3 components matrix of floating-point numbers.
Definition: type_mat.hpp:394
+
mat4x4 mat4
4 columns of 4 components matrix of floating-point numbers.
Definition: type_mat.hpp:416
+
Definition: _noise.hpp:11
+
mat2x2 mat2
2 columns of 2 components matrix of floating-point numbers.
Definition: type_mat.hpp:406
+
highp_vec4 vec4
4 components vector of floating-point numbers.
Definition: type_vec.hpp:464
+
highp_mat3x2 mat3x2
3 columns of 2 components matrix of floating-point numbers.
Definition: type_mat.hpp:374
+
highp_mat3x4 mat3x4
3 columns of 4 components matrix of floating-point numbers.
Definition: type_mat.hpp:384
+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00098.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00098.html new file mode 100644 index 00000000..e47b32d9 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00098.html @@ -0,0 +1,109 @@ + + + + + + +0.9.9 API documenation: scalar_relational.hpp File Reference + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+
+
scalar_relational.hpp File Reference
+
+
+ +

GLM_GTX_scalar_relational +More...

+ +

Go to the source code of this file.

+

Detailed Description

+

GLM_GTX_scalar_relational

+
See also
GLM Core (dependence)
+ +

Definition in file scalar_relational.hpp.

+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00098_source.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00098_source.html new file mode 100644 index 00000000..1282134c --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00098_source.html @@ -0,0 +1,122 @@ + + + + + + +0.9.9 API documenation: scalar_relational.hpp Source File + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+
+
scalar_relational.hpp
+
+
+Go to the documentation of this file.
1 
+
13 #pragma once
+
14 
+
15 // Dependency:
+
16 #include "../glm.hpp"
+
17 
+
18 #ifndef GLM_ENABLE_EXPERIMENTAL
+
19 # error "GLM: GLM_GTX_extend is an experimetal extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
+
20 #endif
+
21 
+
22 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
+
23 # pragma message("GLM: GLM_GTX_extend extension included")
+
24 #endif
+
25 
+
26 namespace glm
+
27 {
+
30 
+
31 
+
32 
+
34 }//namespace glm
+
35 
+
36 #include "scalar_relational.inl"
+
Definition: _noise.hpp:11
+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00099.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00099.html new file mode 100644 index 00000000..40e1d0cd --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00099.html @@ -0,0 +1,108 @@ + + + + + + +0.9.9 API documenation: setup.hpp File Reference + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+
+
setup.hpp File Reference
+
+
+ +

GLM Core +More...

+ +

Go to the source code of this file.

+

Detailed Description

+

GLM Core

+ +

Definition in file setup.hpp.

+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00099_source.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00099_source.html new file mode 100644 index 00000000..9d079962 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00099_source.html @@ -0,0 +1,881 @@ + + + + + + +0.9.9 API documenation: setup.hpp Source File + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+
+
setup.hpp
+
+
+Go to the documentation of this file.
1 
+
4 #pragma once
+
5 
+
6 #if defined(GLM_FORCE_SWIZZLE) && defined(GLM_FORCE_UNRESTRICTED_GENTYPE)
+
7 # error "Both GLM_FORCE_SWIZZLE and GLM_FORCE_UNRESTRICTED_GENTYPE can't be defined at the same time"
+
8 #endif
+
9 
+
11 // Messages
+
12 
+
13 #define GLM_MESSAGES_ENABLED 1
+
14 #define GLM_MESSAGES_DISABLE 0
+
15 
+
16 #if defined(GLM_FORCE_MESSAGES)
+
17 # define GLM_MESSAGES GLM_MESSAGES_ENABLED
+
18 #else
+
19 # define GLM_MESSAGES GLM_MESSAGES_DISABLE
+
20 #endif
+
21 
+
22 #include <cassert>
+
23 #include <cstddef>
+
24 #include "../simd/platform.h"
+
25 
+
27 // Version
+
28 
+
29 #define GLM_VERSION 99
+
30 #define GLM_VERSION_MAJOR 0
+
31 #define GLM_VERSION_MINOR 9
+
32 #define GLM_VERSION_PATCH 9
+
33 #define GLM_VERSION_REVISION 0
+
34 
+
35 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_MESSAGE_VERSION_DISPLAYED)
+
36 # define GLM_MESSAGE_VERSION_DISPLAYED
+
37 # pragma message ("GLM: version 0.9.9.0")
+
38 #endif//GLM_MESSAGES
+
39 
+
40 // Report compiler detection
+
41 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_MESSAGE_COMPILER_DISPLAYED)
+
42 # define GLM_MESSAGE_COMPILER_DISPLAYED
+
43 # if GLM_COMPILER & GLM_COMPILER_CUDA
+
44 # pragma message("GLM: CUDA compiler detected")
+
45 # elif GLM_COMPILER & GLM_COMPILER_VC
+
46 # pragma message("GLM: Visual C++ compiler detected")
+
47 # elif GLM_COMPILER & GLM_COMPILER_CLANG
+
48 # pragma message("GLM: Clang compiler detected")
+
49 # elif GLM_COMPILER & GLM_COMPILER_INTEL
+
50 # pragma message("GLM: Intel Compiler detected")
+
51 # elif GLM_COMPILER & GLM_COMPILER_GCC
+
52 # pragma message("GLM: GCC compiler detected")
+
53 # else
+
54 # pragma message("GLM: Compiler not detected")
+
55 # endif
+
56 #endif//GLM_MESSAGES
+
57 
+
59 // Build model
+
60 
+
61 #if defined(__arch64__) || defined(__LP64__) || defined(_M_X64) || defined(__ppc64__) || defined(__x86_64__)
+
62 # define GLM_MODEL GLM_MODEL_64
+
63 #elif defined(__i386__) || defined(__ppc__)
+
64 # define GLM_MODEL GLM_MODEL_32
+
65 #else
+
66 # define GLM_MODEL GLM_MODEL_32
+
67 #endif//
+
68 
+
69 #if !defined(GLM_MODEL) && GLM_COMPILER != 0
+
70 # error "GLM_MODEL undefined, your compiler may not be supported by GLM. Add #define GLM_MODEL 0 to ignore this message."
+
71 #endif//GLM_MODEL
+
72 
+
73 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_MESSAGE_MODEL_DISPLAYED)
+
74 # define GLM_MESSAGE_MODEL_DISPLAYED
+
75 # if(GLM_MODEL == GLM_MODEL_64)
+
76 # pragma message("GLM: 64 bits model")
+
77 # elif(GLM_MODEL == GLM_MODEL_32)
+
78 # pragma message("GLM: 32 bits model")
+
79 # endif//GLM_MODEL
+
80 #endif//GLM_MESSAGES
+
81 
+
82 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_MESSAGE_ARCH_DISPLAYED)
+
83 # define GLM_MESSAGE_ARCH_DISPLAYED
+
84 # if(GLM_ARCH == GLM_ARCH_PURE)
+
85 # pragma message("GLM: Platform independent code")
+
86 # elif(GLM_ARCH == GLM_ARCH_AVX2)
+
87 # pragma message("GLM: AVX2 instruction set")
+
88 # elif(GLM_ARCH == GLM_ARCH_AVX)
+
89 # pragma message("GLM: AVX instruction set")
+
90 # elif(GLM_ARCH == GLM_ARCH_SSE42)
+
91 # pragma message("GLM: SSE4.2 instruction set")
+
92 # elif(GLM_ARCH == GLM_ARCH_SSE41)
+
93 # pragma message("GLM: SSE4.1 instruction set")
+
94 # elif(GLM_ARCH == GLM_ARCH_SSSE3)
+
95 # pragma message("GLM: SSSE3 instruction set")
+
96 # elif(GLM_ARCH == GLM_ARCH_SSE3)
+
97 # pragma message("GLM: SSE3 instruction set")
+
98 # elif(GLM_ARCH == GLM_ARCH_SSE2)
+
99 # pragma message("GLM: SSE2 instruction set")
+
100 # elif(GLM_ARCH == GLM_ARCH_X86)
+
101 # pragma message("GLM: x86 instruction set")
+
102 # elif(GLM_ARCH == GLM_ARCH_NEON)
+
103 # pragma message("GLM: NEON instruction set")
+
104 # elif(GLM_ARCH == GLM_ARCH_ARM)
+
105 # pragma message("GLM: ARM instruction set")
+
106 # elif(GLM_ARCH == GLM_ARCH_MIPS)
+
107 # pragma message("GLM: MIPS instruction set")
+
108 # elif(GLM_ARCH == GLM_ARCH_PPC)
+
109 # pragma message("GLM: PowerPC architechture")
+
110 # endif//GLM_ARCH
+
111 #endif//GLM_MESSAGES
+
112 
+
114 // C++ Version
+
115 
+
116 // User defines: GLM_FORCE_CXX98, GLM_FORCE_CXX03, GLM_FORCE_CXX11, GLM_FORCE_CXX14
+
117 
+
118 #define GLM_LANG_CXX98_FLAG (1 << 1)
+
119 #define GLM_LANG_CXX03_FLAG (1 << 2)
+
120 #define GLM_LANG_CXX0X_FLAG (1 << 3)
+
121 #define GLM_LANG_CXX11_FLAG (1 << 4)
+
122 #define GLM_LANG_CXX1Y_FLAG (1 << 5)
+
123 #define GLM_LANG_CXX14_FLAG (1 << 6)
+
124 #define GLM_LANG_CXX1Z_FLAG (1 << 7)
+
125 #define GLM_LANG_CXXMS_FLAG (1 << 8)
+
126 #define GLM_LANG_CXXGNU_FLAG (1 << 9)
+
127 
+
128 #define GLM_LANG_CXX98 GLM_LANG_CXX98_FLAG
+
129 #define GLM_LANG_CXX03 (GLM_LANG_CXX98 | GLM_LANG_CXX03_FLAG)
+
130 #define GLM_LANG_CXX0X (GLM_LANG_CXX03 | GLM_LANG_CXX0X_FLAG)
+
131 #define GLM_LANG_CXX11 (GLM_LANG_CXX0X | GLM_LANG_CXX11_FLAG)
+
132 #define GLM_LANG_CXX1Y (GLM_LANG_CXX11 | GLM_LANG_CXX1Y_FLAG)
+
133 #define GLM_LANG_CXX14 (GLM_LANG_CXX1Y | GLM_LANG_CXX14_FLAG)
+
134 #define GLM_LANG_CXX1Z (GLM_LANG_CXX14 | GLM_LANG_CXX1Z_FLAG)
+
135 #define GLM_LANG_CXXMS GLM_LANG_CXXMS_FLAG
+
136 #define GLM_LANG_CXXGNU GLM_LANG_CXXGNU_FLAG
+
137 
+
138 #if defined(GLM_FORCE_CXX14)
+
139 # if((GLM_COMPILER & GLM_COMPILER_GCC) && (GLM_COMPILER <= GLM_COMPILER_GCC50)) || ((GLM_COMPILER & GLM_COMPILER_CLANG) && (GLM_COMPILER <= GLM_COMPILER_CLANG34))
+
140 # pragma message("GLM: Using GLM_FORCE_CXX14 with a compiler that doesn't fully support C++14")
+
141 # elif GLM_COMPILER & GLM_COMPILER_VC
+
142 # pragma message("GLM: Using GLM_FORCE_CXX14 but there is no known version of Visual C++ compiler that fully supports C++14")
+
143 # elif GLM_COMPILER & GLM_COMPILER_INTEL
+
144 # pragma message("GLM: Using GLM_FORCE_CXX14 but there is no known version of ICC compiler that fully supports C++14")
+
145 # endif
+
146 # define GLM_LANG GLM_LANG_CXX14
+
147 # define GLM_LANG_STL11_FORCED
+
148 #elif defined(GLM_FORCE_CXX11)
+
149 # if((GLM_COMPILER & GLM_COMPILER_GCC) && (GLM_COMPILER <= GLM_COMPILER_GCC48)) || ((GLM_COMPILER & GLM_COMPILER_CLANG) && (GLM_COMPILER <= GLM_COMPILER_CLANG33))
+
150 # pragma message("GLM: Using GLM_FORCE_CXX11 with a compiler that doesn't fully support C++11")
+
151 # elif GLM_COMPILER & GLM_COMPILER_VC
+
152 # pragma message("GLM: Using GLM_FORCE_CXX11 but there is no known version of Visual C++ compiler that fully supports C++11")
+
153 # elif GLM_COMPILER & GLM_COMPILER_INTEL
+
154 # pragma message("GLM: Using GLM_FORCE_CXX11 but there is no known version of ICC compiler that fully supports C++11")
+
155 # endif
+
156 # define GLM_LANG GLM_LANG_CXX11
+
157 # define GLM_LANG_STL11_FORCED
+
158 #elif defined(GLM_FORCE_CXX03)
+
159 # define GLM_LANG GLM_LANG_CXX03
+
160 #elif defined(GLM_FORCE_CXX98)
+
161 # define GLM_LANG GLM_LANG_CXX98
+
162 #else
+
163 # if GLM_COMPILER & GLM_COMPILER_CLANG
+
164 # if __cplusplus >= 201402L // GLM_COMPILER_CLANG34 + -std=c++14
+
165 # define GLM_LANG GLM_LANG_CXX14
+
166 # elif __has_feature(cxx_decltype_auto) && __has_feature(cxx_aggregate_nsdmi) // GLM_COMPILER_CLANG33 + -std=c++1y
+
167 # define GLM_LANG GLM_LANG_CXX1Y
+
168 # elif __cplusplus >= 201103L // GLM_COMPILER_CLANG33 + -std=c++11
+
169 # define GLM_LANG GLM_LANG_CXX11
+
170 # elif __has_feature(cxx_static_assert) // GLM_COMPILER_CLANG29 + -std=c++11
+
171 # define GLM_LANG GLM_LANG_CXX0X
+
172 # elif __cplusplus >= 199711L
+
173 # define GLM_LANG GLM_LANG_CXX98
+
174 # else
+
175 # define GLM_LANG GLM_LANG_CXX
+
176 # endif
+
177 # elif GLM_COMPILER & GLM_COMPILER_GCC
+
178 # if __cplusplus >= 201402L
+
179 # define GLM_LANG GLM_LANG_CXX14
+
180 # elif __cplusplus >= 201103L
+
181 # define GLM_LANG GLM_LANG_CXX11
+
182 # elif defined(__GXX_EXPERIMENTAL_CXX0X__)
+
183 # define GLM_LANG GLM_LANG_CXX0X
+
184 # else
+
185 # define GLM_LANG GLM_LANG_CXX98
+
186 # endif
+
187 # elif GLM_COMPILER & GLM_COMPILER_VC
+
188 # ifdef _MSC_EXTENSIONS
+
189 # if __cplusplus >= 201402L
+
190 # define GLM_LANG (GLM_LANG_CXX14 | GLM_LANG_CXXMS_FLAG)
+
191 //# elif GLM_COMPILER >= GLM_COMPILER_VC14
+
192 //# define GLM_LANG (GLM_LANG_CXX1Y | GLM_LANG_CXXMS_FLAG)
+
193 # elif __cplusplus >= 201103L
+
194 # define GLM_LANG (GLM_LANG_CXX11 | GLM_LANG_CXXMS_FLAG)
+
195 # elif GLM_COMPILER >= GLM_COMPILER_VC10
+
196 # define GLM_LANG (GLM_LANG_CXX0X | GLM_LANG_CXXMS_FLAG)
+
197 # elif __cplusplus >= 199711L
+
198 # define GLM_LANG (GLM_LANG_CXX98 | GLM_LANG_CXXMS_FLAG)
+
199 # else
+
200 # define GLM_LANG (GLM_LANG_CXX | GLM_LANG_CXXMS_FLAG)
+
201 # endif
+
202 # else
+
203 # if __cplusplus >= 201402L
+
204 # define GLM_LANG GLM_LANG_CXX14
+
205 # elif __cplusplus >= 201103L
+
206 # define GLM_LANG GLM_LANG_CXX11
+
207 # elif GLM_COMPILER >= GLM_COMPILER_VC10
+
208 # define GLM_LANG GLM_LANG_CXX0X
+
209 # elif __cplusplus >= 199711L
+
210 # define GLM_LANG GLM_LANG_CXX98
+
211 # else
+
212 # define GLM_LANG GLM_LANG_CXX
+
213 # endif
+
214 # endif
+
215 # elif GLM_COMPILER & GLM_COMPILER_INTEL
+
216 # ifdef _MSC_EXTENSIONS
+
217 # define GLM_MSC_EXT GLM_LANG_CXXMS_FLAG
+
218 # else
+
219 # define GLM_MSC_EXT 0
+
220 # endif
+
221 # if __cplusplus >= 201402L
+
222 # define GLM_LANG (GLM_LANG_CXX14 | GLM_MSC_EXT)
+
223 # elif __cplusplus >= 201103L
+
224 # define GLM_LANG (GLM_LANG_CXX11 | GLM_MSC_EXT)
+
225 # elif __INTEL_CXX11_MODE__
+
226 # define GLM_LANG (GLM_LANG_CXX0X | GLM_MSC_EXT)
+
227 # elif __cplusplus >= 199711L
+
228 # define GLM_LANG (GLM_LANG_CXX98 | GLM_MSC_EXT)
+
229 # else
+
230 # define GLM_LANG (GLM_LANG_CXX | GLM_MSC_EXT)
+
231 # endif
+
232 # elif GLM_COMPILER & GLM_COMPILER_CUDA
+
233 # ifdef _MSC_EXTENSIONS
+
234 # define GLM_MSC_EXT GLM_LANG_CXXMS_FLAG
+
235 # else
+
236 # define GLM_MSC_EXT 0
+
237 # endif
+
238 # if GLM_COMPILER >= GLM_COMPILER_CUDA75
+
239 # define GLM_LANG (GLM_LANG_CXX0X | GLM_MSC_EXT)
+
240 # else
+
241 # define GLM_LANG (GLM_LANG_CXX98 | GLM_MSC_EXT)
+
242 # endif
+
243 # else // Unknown compiler
+
244 # if __cplusplus >= 201402L
+
245 # define GLM_LANG GLM_LANG_CXX14
+
246 # elif __cplusplus >= 201103L
+
247 # define GLM_LANG GLM_LANG_CXX11
+
248 # elif __cplusplus >= 199711L
+
249 # define GLM_LANG GLM_LANG_CXX98
+
250 # else
+
251 # define GLM_LANG GLM_LANG_CXX // Good luck with that!
+
252 # endif
+
253 # ifndef GLM_FORCE_PURE
+
254 # define GLM_FORCE_PURE
+
255 # endif
+
256 # endif
+
257 #endif
+
258 
+
259 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_MESSAGE_LANG_DISPLAYED)
+
260 # define GLM_MESSAGE_LANG_DISPLAYED
+
261 
+
262 # if GLM_LANG & GLM_LANG_CXX1Z_FLAG
+
263 # pragma message("GLM: C++1z")
+
264 # elif GLM_LANG & GLM_LANG_CXX14_FLAG
+
265 # pragma message("GLM: C++14")
+
266 # elif GLM_LANG & GLM_LANG_CXX1Y_FLAG
+
267 # pragma message("GLM: C++1y")
+
268 # elif GLM_LANG & GLM_LANG_CXX11_FLAG
+
269 # pragma message("GLM: C++11")
+
270 # elif GLM_LANG & GLM_LANG_CXX0X_FLAG
+
271 # pragma message("GLM: C++0x")
+
272 # elif GLM_LANG & GLM_LANG_CXX03_FLAG
+
273 # pragma message("GLM: C++03")
+
274 # elif GLM_LANG & GLM_LANG_CXX98_FLAG
+
275 # pragma message("GLM: C++98")
+
276 # else
+
277 # pragma message("GLM: C++ language undetected")
+
278 # endif//GLM_LANG
+
279 
+
280 # if GLM_LANG & (GLM_LANG_CXXGNU_FLAG | GLM_LANG_CXXMS_FLAG)
+
281 # pragma message("GLM: Language extensions enabled")
+
282 # endif//GLM_LANG
+
283 #endif//GLM_MESSAGES
+
284 
+
286 // Has of C++ features
+
287 
+
288 // http://clang.llvm.org/cxx_status.html
+
289 // http://gcc.gnu.org/projects/cxx0x.html
+
290 // http://msdn.microsoft.com/en-us/library/vstudio/hh567368(v=vs.120).aspx
+
291 
+
292 // Android has multiple STLs but C++11 STL detection doesn't always work #284 #564
+
293 #if GLM_PLATFORM == GLM_PLATFORM_ANDROID && !defined(GLM_LANG_STL11_FORCED)
+
294 # define GLM_HAS_CXX11_STL 0
+
295 #elif GLM_COMPILER & GLM_COMPILER_CLANG
+
296 # if defined(_LIBCPP_VERSION) && GLM_LANG & GLM_LANG_CXX11_FLAG
+
297 # define GLM_HAS_CXX11_STL 1
+
298 # else
+
299 # define GLM_HAS_CXX11_STL 0
+
300 # endif
+
301 #else
+
302 # define GLM_HAS_CXX11_STL ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (\
+
303  ((GLM_COMPILER & GLM_COMPILER_GCC) && (GLM_COMPILER >= GLM_COMPILER_GCC48)) || \
+
304  ((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC12)) || \
+
305  ((GLM_PLATFORM != GLM_PLATFORM_WINDOWS) && (GLM_COMPILER & GLM_COMPILER_INTEL) && (GLM_COMPILER >= GLM_COMPILER_INTEL15))))
+
306 #endif
+
307 
+
308 // N1720
+
309 #if GLM_COMPILER & GLM_COMPILER_CLANG
+
310 # define GLM_HAS_STATIC_ASSERT __has_feature(cxx_static_assert)
+
311 #elif GLM_LANG & GLM_LANG_CXX11_FLAG
+
312 # define GLM_HAS_STATIC_ASSERT 1
+
313 #else
+
314 # define GLM_HAS_STATIC_ASSERT ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (\
+
315  ((GLM_COMPILER & GLM_COMPILER_GCC)) || \
+
316  ((GLM_COMPILER & GLM_COMPILER_CUDA)) || \
+
317  ((GLM_COMPILER & GLM_COMPILER_VC))))
+
318 #endif
+
319 
+
320 // N1988
+
321 #if GLM_LANG & GLM_LANG_CXX11_FLAG
+
322 # define GLM_HAS_EXTENDED_INTEGER_TYPE 1
+
323 #else
+
324 # define GLM_HAS_EXTENDED_INTEGER_TYPE (\
+
325  ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC11)) || \
+
326  ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (GLM_COMPILER & GLM_COMPILER_CUDA)) || \
+
327  ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (GLM_COMPILER & GLM_COMPILER_GCC)) || \
+
328  ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (GLM_COMPILER & GLM_COMPILER_CLANG)))
+
329 #endif
+
330 
+
331 // N2235
+
332 #if GLM_COMPILER & GLM_COMPILER_CLANG
+
333 # define GLM_HAS_CONSTEXPR __has_feature(cxx_constexpr)
+
334 # define GLM_HAS_CONSTEXPR_PARTIAL GLM_HAS_CONSTEXPR
+
335 #elif GLM_LANG & GLM_LANG_CXX11_FLAG
+
336 # define GLM_HAS_CONSTEXPR 1
+
337 # define GLM_HAS_CONSTEXPR_PARTIAL GLM_HAS_CONSTEXPR
+
338 #else
+
339 # define GLM_HAS_CONSTEXPR ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (\
+
340  ((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC15)) || \
+
341  ((GLM_COMPILER & GLM_COMPILER_GCC) && (GLM_COMPILER >= GLM_COMPILER_GCC48)))) // GCC 4.6 support constexpr but there is a compiler bug causing a crash
+
342 # define GLM_HAS_CONSTEXPR_PARTIAL (GLM_HAS_CONSTEXPR || ((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC14)))
+
343 #endif
+
344 
+
345 // N2672
+
346 #if GLM_COMPILER & GLM_COMPILER_CLANG
+
347 # define GLM_HAS_INITIALIZER_LISTS __has_feature(cxx_generalized_initializers)
+
348 #elif GLM_LANG & GLM_LANG_CXX11_FLAG
+
349 # define GLM_HAS_INITIALIZER_LISTS 1
+
350 #else
+
351 # define GLM_HAS_INITIALIZER_LISTS ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (\
+
352  ((GLM_COMPILER & GLM_COMPILER_GCC)) || \
+
353  ((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC12)) || \
+
354  ((GLM_COMPILER & GLM_COMPILER_CUDA) && (GLM_COMPILER >= GLM_COMPILER_CUDA75))))
+
355 #endif
+
356 
+
357 // N2544 Unrestricted unions http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2008/n2544.pdf
+
358 #if GLM_COMPILER & GLM_COMPILER_CLANG
+
359 # define GLM_HAS_UNRESTRICTED_UNIONS __has_feature(cxx_unrestricted_unions)
+
360 #elif GLM_LANG & (GLM_LANG_CXX11_FLAG | GLM_LANG_CXXMS_FLAG)
+
361 # define GLM_HAS_UNRESTRICTED_UNIONS 1
+
362 #else
+
363 # define GLM_HAS_UNRESTRICTED_UNIONS (GLM_LANG & GLM_LANG_CXX0X_FLAG) && (\
+
364  ((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_LANG & GLM_LANG_CXXMS_FLAG)) || \
+
365  ((GLM_COMPILER & GLM_COMPILER_CUDA) && (GLM_COMPILER >= GLM_COMPILER_CUDA75)) || \
+
366  ((GLM_COMPILER & GLM_COMPILER_GCC) && (GLM_COMPILER >= GLM_COMPILER_GCC46)))
+
367 #endif
+
368 
+
369 // N2346
+
370 #if defined(GLM_FORCE_UNRESTRICTED_GENTYPE)
+
371 # define GLM_HAS_DEFAULTED_FUNCTIONS 0
+
372 #elif GLM_COMPILER & GLM_COMPILER_CLANG
+
373 # define GLM_HAS_DEFAULTED_FUNCTIONS __has_feature(cxx_defaulted_functions)
+
374 #elif GLM_LANG & GLM_LANG_CXX11_FLAG
+
375 # define GLM_HAS_DEFAULTED_FUNCTIONS 1
+
376 #else
+
377 # define GLM_HAS_DEFAULTED_FUNCTIONS ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (\
+
378  ((GLM_COMPILER & GLM_COMPILER_GCC)) || \
+
379  ((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC12)) || \
+
380  ((GLM_COMPILER & GLM_COMPILER_INTEL) && (GLM_COMPILER >= GLM_COMPILER_INTEL12)) || \
+
381  (GLM_COMPILER & GLM_COMPILER_CUDA)))
+
382 #endif
+
383 
+
384 // N2118
+
385 #if GLM_COMPILER & GLM_COMPILER_CLANG
+
386 # define GLM_HAS_RVALUE_REFERENCES __has_feature(cxx_rvalue_references)
+
387 #elif GLM_LANG & GLM_LANG_CXX11_FLAG
+
388 # define GLM_HAS_RVALUE_REFERENCES 1
+
389 #else
+
390 # define GLM_HAS_RVALUE_REFERENCES ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (\
+
391  ((GLM_COMPILER & GLM_COMPILER_GCC)) || \
+
392  ((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC11)) || \
+
393  ((GLM_COMPILER & GLM_COMPILER_CUDA) && (GLM_COMPILER >= GLM_COMPILER_CUDA50))))
+
394 #endif
+
395 
+
396 // N2437 http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2437.pdf
+
397 #if GLM_COMPILER & GLM_COMPILER_CLANG
+
398 # define GLM_HAS_EXPLICIT_CONVERSION_OPERATORS __has_feature(cxx_explicit_conversions)
+
399 #elif GLM_LANG & GLM_LANG_CXX11_FLAG
+
400 # define GLM_HAS_EXPLICIT_CONVERSION_OPERATORS 1
+
401 #else
+
402 # define GLM_HAS_EXPLICIT_CONVERSION_OPERATORS ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (\
+
403  ((GLM_COMPILER & GLM_COMPILER_GCC) && (GLM_COMPILER >= GLM_COMPILER_GCC45)) || \
+
404  ((GLM_COMPILER & GLM_COMPILER_INTEL) && (GLM_COMPILER >= GLM_COMPILER_INTEL14)) || \
+
405  ((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC12)) || \
+
406  ((GLM_COMPILER & GLM_COMPILER_CUDA) && (GLM_COMPILER >= GLM_COMPILER_CUDA50))))
+
407 #endif
+
408 
+
409 // N2258 http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2258.pdf
+
410 #if GLM_COMPILER & GLM_COMPILER_CLANG
+
411 # define GLM_HAS_TEMPLATE_ALIASES __has_feature(cxx_alias_templates)
+
412 #elif GLM_LANG & GLM_LANG_CXX11_FLAG
+
413 # define GLM_HAS_TEMPLATE_ALIASES 1
+
414 #else
+
415 # define GLM_HAS_TEMPLATE_ALIASES ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (\
+
416  ((GLM_COMPILER & GLM_COMPILER_INTEL) && (GLM_COMPILER >= GLM_COMPILER_INTEL12_1)) || \
+
417  ((GLM_COMPILER & GLM_COMPILER_GCC) && (GLM_COMPILER >= GLM_COMPILER_GCC47)) || \
+
418  ((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC12)) || \
+
419  ((GLM_COMPILER & GLM_COMPILER_CUDA) && (GLM_COMPILER >= GLM_COMPILER_CUDA50))))
+
420 #endif
+
421 
+
422 // N2930 http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2009/n2930.html
+
423 #if GLM_COMPILER & GLM_COMPILER_CLANG
+
424 # define GLM_HAS_RANGE_FOR __has_feature(cxx_range_for)
+
425 #elif GLM_LANG & GLM_LANG_CXX11_FLAG
+
426 # define GLM_HAS_RANGE_FOR 1
+
427 #else
+
428 # define GLM_HAS_RANGE_FOR ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (\
+
429  ((GLM_COMPILER & GLM_COMPILER_GCC) && (GLM_COMPILER >= GLM_COMPILER_GCC46)) || \
+
430  ((GLM_COMPILER & GLM_COMPILER_INTEL) && (GLM_COMPILER >= GLM_COMPILER_INTEL13)) || \
+
431  ((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC11)) || \
+
432  ((GLM_COMPILER & GLM_COMPILER_CUDA) && (GLM_COMPILER >= GLM_COMPILER_CUDA50))))
+
433 #endif
+
434 
+
435 // N2341 http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2341.pdf
+
436 #if GLM_COMPILER & GLM_COMPILER_CLANG
+
437 # define GLM_HAS_ALIGNOF __has_feature(c_alignof)
+
438 #elif GLM_LANG & GLM_LANG_CXX11_FLAG
+
439 # define GLM_HAS_ALIGNOF 1
+
440 #else
+
441 # define GLM_HAS_ALIGNOF ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (\
+
442  ((GLM_COMPILER & GLM_COMPILER_GCC) && (GLM_COMPILER >= GLM_COMPILER_GCC48)) || \
+
443  ((GLM_COMPILER & GLM_COMPILER_INTEL) && (GLM_COMPILER >= GLM_COMPILER_INTEL15)) || \
+
444  ((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC14)) || \
+
445  ((GLM_COMPILER & GLM_COMPILER_CUDA) && (GLM_COMPILER >= GLM_COMPILER_CUDA70))))
+
446 #endif
+
447 
+
448 //
+
449 #if GLM_LANG & GLM_LANG_CXX11_FLAG
+
450 # define GLM_HAS_ASSIGNABLE 1
+
451 #else
+
452 # define GLM_HAS_ASSIGNABLE ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (\
+
453  ((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC15)) || \
+
454  ((GLM_COMPILER & GLM_COMPILER_GCC) && (GLM_COMPILER >= GLM_COMPILER_GCC49))))
+
455 #endif
+
456 
+
457 //
+
458 #define GLM_HAS_TRIVIAL_QUERIES 0
+
459 
+
460 //
+
461 #if GLM_LANG & GLM_LANG_CXX11_FLAG
+
462 # define GLM_HAS_MAKE_SIGNED 1
+
463 #else
+
464 # define GLM_HAS_MAKE_SIGNED ((GLM_LANG & GLM_LANG_CXX0X_FLAG) && (\
+
465  ((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC12)) || \
+
466  ((GLM_COMPILER & GLM_COMPILER_CUDA) && (GLM_COMPILER >= GLM_COMPILER_CUDA50))))
+
467 #endif
+
468 
+
469 #if GLM_ARCH == GLM_ARCH_PURE
+
470 # define GLM_HAS_BITSCAN_WINDOWS 0
+
471 #else
+
472 # define GLM_HAS_BITSCAN_WINDOWS ((GLM_PLATFORM & GLM_PLATFORM_WINDOWS) && (\
+
473  ((GLM_COMPILER & GLM_COMPILER_INTEL)) || \
+
474  ((GLM_COMPILER & GLM_COMPILER_VC) && (GLM_COMPILER >= GLM_COMPILER_VC14) && (GLM_ARCH & GLM_ARCH_X86_BIT))))
+
475 #endif
+
476 
+
477 // OpenMP
+
478 #ifdef _OPENMP
+
479 # if GLM_COMPILER & GLM_COMPILER_GCC
+
480 # if GLM_COMPILER >= GLM_COMPILER_GCC61
+
481 # define GLM_HAS_OPENMP 45
+
482 # elif GLM_COMPILER >= GLM_COMPILER_GCC49
+
483 # define GLM_HAS_OPENMP 40
+
484 # elif GLM_COMPILER >= GLM_COMPILER_GCC47
+
485 # define GLM_HAS_OPENMP 31
+
486 # elif GLM_COMPILER >= GLM_COMPILER_GCC44
+
487 # define GLM_HAS_OPENMP 30
+
488 # elif GLM_COMPILER >= GLM_COMPILER_GCC42
+
489 # define GLM_HAS_OPENMP 25
+
490 # else
+
491 # define GLM_HAS_OPENMP 0
+
492 # endif
+
493 # elif GLM_COMPILER & GLM_COMPILER_CLANG
+
494 # if GLM_COMPILER >= GLM_COMPILER_CLANG38
+
495 # define GLM_HAS_OPENMP 31
+
496 # else
+
497 # define GLM_HAS_OPENMP 0
+
498 # endif
+
499 # elif GLM_COMPILER & GLM_COMPILER_VC
+
500 # if GLM_COMPILER >= GLM_COMPILER_VC10
+
501 # define GLM_HAS_OPENMP 20
+
502 # else
+
503 # define GLM_HAS_OPENMP 0
+
504 # endif
+
505 # elif GLM_COMPILER & GLM_COMPILER_INTEL
+
506 # if GLM_COMPILER >= GLM_COMPILER_INTEL16
+
507 # define GLM_HAS_OPENMP 40
+
508 # elif GLM_COMPILER >= GLM_COMPILER_INTEL12
+
509 # define GLM_HAS_OPENMP 31
+
510 # else
+
511 # define GLM_HAS_OPENMP 0
+
512 # endif
+
513 # else
+
514 # define GLM_HAS_OPENMP 0
+
515 # endif// GLM_COMPILER & GLM_COMPILER_VC
+
516 #endif
+
517 
+
519 // Static assert
+
520 
+
521 #if GLM_HAS_STATIC_ASSERT
+
522 # define GLM_STATIC_ASSERT(x, message) static_assert(x, message)
+
523 #elif defined(BOOST_STATIC_ASSERT)
+
524 # define GLM_STATIC_ASSERT(x, message) BOOST_STATIC_ASSERT(x)
+
525 #elif GLM_COMPILER & GLM_COMPILER_VC
+
526 # define GLM_STATIC_ASSERT(x, message) typedef char __CASSERT__##__LINE__[(x) ? 1 : -1]
+
527 #else
+
528 # define GLM_STATIC_ASSERT(x, message)
+
529 # define GLM_STATIC_ASSERT_NULL
+
530 #endif//GLM_LANG
+
531 
+
533 // Qualifiers
+
534 
+
535 #if GLM_COMPILER & GLM_COMPILER_CUDA
+
536 # define GLM_CUDA_FUNC_DEF __device__ __host__
+
537 # define GLM_CUDA_FUNC_DECL __device__ __host__
+
538 #else
+
539 # define GLM_CUDA_FUNC_DEF
+
540 # define GLM_CUDA_FUNC_DECL
+
541 #endif
+
542 
+
543 #if GLM_COMPILER & GLM_COMPILER_GCC
+
544 # define GLM_VAR_USED __attribute__ ((unused))
+
545 #else
+
546 # define GLM_VAR_USED
+
547 #endif
+
548 
+
549 #if defined(GLM_FORCE_INLINE)
+
550 # if GLM_COMPILER & GLM_COMPILER_VC
+
551 # define GLM_INLINE __forceinline
+
552 # define GLM_NEVER_INLINE __declspec((noinline))
+
553 # elif GLM_COMPILER & (GLM_COMPILER_GCC | GLM_COMPILER_CLANG)
+
554 # define GLM_INLINE inline __attribute__((__always_inline__))
+
555 # define GLM_NEVER_INLINE __attribute__((__noinline__))
+
556 # elif GLM_COMPILER & GLM_COMPILER_CUDA
+
557 # define GLM_INLINE __forceinline__
+
558 # define GLM_NEVER_INLINE __noinline__
+
559 # else
+
560 # define GLM_INLINE inline
+
561 # define GLM_NEVER_INLINE
+
562 # endif//GLM_COMPILER
+
563 #else
+
564 # define GLM_INLINE inline
+
565 # define GLM_NEVER_INLINE
+
566 #endif//defined(GLM_FORCE_INLINE)
+
567 
+
568 #define GLM_FUNC_DECL GLM_CUDA_FUNC_DECL
+
569 #define GLM_FUNC_QUALIFIER GLM_CUDA_FUNC_DEF GLM_INLINE
+
570 
+
572 // Swizzle operators
+
573 
+
574 // User defines: GLM_FORCE_SWIZZLE
+
575 
+
576 #define GLM_SWIZZLE_ENABLED 1
+
577 #define GLM_SWIZZLE_DISABLE 0
+
578 
+
579 #if defined(GLM_FORCE_SWIZZLE)
+
580 # define GLM_SWIZZLE GLM_SWIZZLE_ENABLED
+
581 #else
+
582 # define GLM_SWIZZLE GLM_SWIZZLE_DISABLE
+
583 #endif
+
584 
+
585 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_MESSAGE_SWIZZLE_DISPLAYED)
+
586 # define GLM_MESSAGE_SWIZZLE_DISPLAYED
+
587 # if GLM_SWIZZLE == GLM_SWIZZLE_ENABLED
+
588 # pragma message("GLM: Swizzling operators enabled")
+
589 # else
+
590 # pragma message("GLM: Swizzling operators disabled, #define GLM_SWIZZLE to enable swizzle operators")
+
591 # endif
+
592 #endif//GLM_MESSAGES
+
593 
+
595 // Allows using not basic types as genType
+
596 
+
597 // #define GLM_FORCE_UNRESTRICTED_GENTYPE
+
598 
+
599 #ifdef GLM_FORCE_UNRESTRICTED_GENTYPE
+
600 # define GLM_UNRESTRICTED_GENTYPE 1
+
601 #else
+
602 # define GLM_UNRESTRICTED_GENTYPE 0
+
603 #endif
+
604 
+
605 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_MESSAGE_UNRESTRICTED_GENTYPE_DISPLAYED)
+
606 # define GLM_MESSAGE_UNRESTRICTED_GENTYPE_DISPLAYED
+
607 # ifdef GLM_FORCE_UNRESTRICTED_GENTYPE
+
608 # pragma message("GLM: Use unrestricted genType")
+
609 # endif
+
610 #endif//GLM_MESSAGES
+
611 
+
613 // Clip control
+
614 
+
615 #define GLM_DEPTH_ZERO_TO_ONE 0x00000001
+
616 #define GLM_DEPTH_NEGATIVE_ONE_TO_ONE 0x00000002
+
617 
+
618 #ifdef GLM_FORCE_DEPTH_ZERO_TO_ONE
+
619 # define GLM_DEPTH_CLIP_SPACE GLM_DEPTH_ZERO_TO_ONE
+
620 #else
+
621 # define GLM_DEPTH_CLIP_SPACE GLM_DEPTH_NEGATIVE_ONE_TO_ONE
+
622 #endif
+
623 
+
624 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_MESSAGE_DEPTH_DISPLAYED)
+
625 # define GLM_MESSAGE_DEPTH_DISPLAYED
+
626 # if GLM_DEPTH_CLIP_SPACE == GLM_DEPTH_ZERO_TO_ONE
+
627 # pragma message("GLM: Depth clip space: Zero to one")
+
628 # else
+
629 # pragma message("GLM: Depth clip space: negative one to one")
+
630 # endif
+
631 #endif//GLM_MESSAGES
+
632 
+
634 // Coordinate system, define GLM_FORCE_LEFT_HANDED before including GLM
+
635 // to use left handed coordinate system by default.
+
636 
+
637 #define GLM_LEFT_HANDED 0x00000001 // For DirectX, Metal, Vulkan
+
638 #define GLM_RIGHT_HANDED 0x00000002 // For OpenGL, default in GLM
+
639 
+
640 #ifdef GLM_FORCE_LEFT_HANDED
+
641 # define GLM_COORDINATE_SYSTEM GLM_LEFT_HANDED
+
642 #else
+
643 # define GLM_COORDINATE_SYSTEM GLM_RIGHT_HANDED
+
644 #endif
+
645 
+
646 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_MESSAGE_HANDED_DISPLAYED)
+
647 # define GLM_MESSAGE_HANDED_DISPLAYED
+
648 # if GLM_COORDINATE_SYSTEM == GLM_LEFT_HANDED
+
649 # pragma message("GLM: Coordinate system: left handed")
+
650 # else
+
651 # pragma message("GLM: Coordinate system: right handed")
+
652 # endif
+
653 #endif//GLM_MESSAGES
+
654 
+
656 // Qualifiers
+
657 
+
658 #if (GLM_COMPILER & GLM_COMPILER_VC) || ((GLM_COMPILER & GLM_COMPILER_INTEL) && (GLM_PLATFORM & GLM_PLATFORM_WINDOWS))
+
659 # define GLM_DEPRECATED __declspec(deprecated)
+
660 # define GLM_ALIGN(x) __declspec(align(x))
+
661 # define GLM_ALIGNED_STRUCT(x) struct __declspec(align(x))
+
662 # define GLM_ALIGNED_TYPEDEF(type, name, alignment) typedef __declspec(align(alignment)) type name
+
663 # define GLM_RESTRICT_FUNC __declspec(restrict)
+
664 # define GLM_RESTRICT __restrict
+
665 # if GLM_COMPILER >= GLM_COMPILER_VC12
+
666 # define GLM_VECTOR_CALL __vectorcall
+
667 # else
+
668 # define GLM_VECTOR_CALL
+
669 # endif
+
670 #elif GLM_COMPILER & (GLM_COMPILER_GCC | GLM_COMPILER_CLANG | GLM_COMPILER_INTEL)
+
671 # define GLM_DEPRECATED __attribute__((__deprecated__))
+
672 # define GLM_ALIGN(x) __attribute__((aligned(x)))
+
673 # define GLM_ALIGNED_STRUCT(x) struct __attribute__((aligned(x)))
+
674 # define GLM_ALIGNED_TYPEDEF(type, name, alignment) typedef type name __attribute__((aligned(alignment)))
+
675 # define GLM_RESTRICT_FUNC __restrict__
+
676 # define GLM_RESTRICT __restrict__
+
677 # if GLM_COMPILER & GLM_COMPILER_CLANG
+
678 # if GLM_COMPILER >= GLM_COMPILER_CLANG37
+
679 # define GLM_VECTOR_CALL __vectorcall
+
680 # else
+
681 # define GLM_VECTOR_CALL
+
682 # endif
+
683 # else
+
684 # define GLM_VECTOR_CALL
+
685 # endif
+
686 #elif GLM_COMPILER & GLM_COMPILER_CUDA
+
687 # define GLM_DEPRECATED
+
688 # define GLM_ALIGN(x) __align__(x)
+
689 # define GLM_ALIGNED_STRUCT(x) struct __align__(x)
+
690 # define GLM_ALIGNED_TYPEDEF(type, name, alignment) typedef type name __align__(x)
+
691 # define GLM_RESTRICT_FUNC __restrict__
+
692 # define GLM_RESTRICT __restrict__
+
693 # define GLM_VECTOR_CALL
+
694 #else
+
695 # define GLM_DEPRECATED
+
696 # define GLM_ALIGN
+
697 # define GLM_ALIGNED_STRUCT(x) struct
+
698 # define GLM_ALIGNED_TYPEDEF(type, name, alignment) typedef type name
+
699 # define GLM_RESTRICT_FUNC
+
700 # define GLM_RESTRICT
+
701 # define GLM_VECTOR_CALL
+
702 #endif//GLM_COMPILER
+
703 
+
704 #if GLM_HAS_DEFAULTED_FUNCTIONS
+
705 # define GLM_DEFAULT = default
+
706 # ifdef GLM_FORCE_NO_CTOR_INIT
+
707 # define GLM_DEFAULT_CTOR = default
+
708 # else
+
709 # define GLM_DEFAULT_CTOR
+
710 # endif
+
711 #else
+
712 # define GLM_DEFAULT
+
713 # define GLM_DEFAULT_CTOR
+
714 #endif
+
715 
+
716 #if GLM_HAS_CONSTEXPR
+
717 # define GLM_CONSTEXPR constexpr
+
718 # define GLM_CONSTEXPR_CTOR constexpr
+
719 # define GLM_RELAXED_CONSTEXPR constexpr
+
720 #elif GLM_HAS_CONSTEXPR_PARTIAL
+
721 # define GLM_CONSTEXPR constexpr
+
722 # define GLM_CONSTEXPR_CTOR
+
723 # define GLM_RELAXED_CONSTEXPR const
+
724 #else
+
725 # define GLM_CONSTEXPR
+
726 # define GLM_CONSTEXPR_CTOR
+
727 # define GLM_RELAXED_CONSTEXPR const
+
728 #endif
+
729 
+
730 #if GLM_ARCH == GLM_ARCH_PURE
+
731 # define GLM_CONSTEXPR_SIMD GLM_CONSTEXPR_CTOR
+
732 #else
+
733 # define GLM_CONSTEXPR_SIMD
+
734 #endif
+
735 
+
736 #ifdef GLM_FORCE_EXPLICIT_CTOR
+
737 # define GLM_EXPLICIT explicit
+
738 #else
+
739 # define GLM_EXPLICIT
+
740 #endif
+
741 
+
743 
+
744 #define GLM_HAS_ALIGNED_TYPE GLM_HAS_UNRESTRICTED_UNIONS
+
745 
+
747 // Length type
+
748 
+
749 // User defines: GLM_FORCE_SIZE_T_LENGTH GLM_FORCE_SIZE_FUNC
+
750 
+
751 namespace glm
+
752 {
+
753  using std::size_t;
+
754 # if defined(GLM_FORCE_SIZE_T_LENGTH)
+
755  typedef size_t length_t;
+
756 # else
+
757  typedef int length_t;
+
758 # endif
+
759 }//namespace glm
+
760 
+
761 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_MESSAGE_FORCE_SIZE_T_LENGTH)
+
762 # define GLM_MESSAGE_FORCE_SIZE_T_LENGTH
+
763 # if defined GLM_FORCE_SIZE_T_LENGTH
+
764 # pragma message("GLM: .length() returns glm::length_t, a typedef of std::size_t")
+
765 # else
+
766 # pragma message("GLM: .length() returns glm::length_t, a typedef of int following the GLSL specification")
+
767 # endif
+
768 #endif//GLM_MESSAGES
+
769 
+
771 // countof
+
772 
+
773 #ifndef __has_feature
+
774 # define __has_feature(x) 0 // Compatibility with non-clang compilers.
+
775 #endif
+
776 
+
777 #if GLM_HAS_CONSTEXPR_PARTIAL
+
778  namespace glm
+
779  {
+
780  template <typename T, std::size_t N>
+
781  constexpr std::size_t countof(T const (&)[N])
+
782  {
+
783  return N;
+
784  }
+
785  }//namespace glm
+
786 # define GLM_COUNTOF(arr) glm::countof(arr)
+
787 #elif defined(_MSC_VER)
+
788 # define GLM_COUNTOF(arr) _countof(arr)
+
789 #else
+
790 # define GLM_COUNTOF(arr) sizeof(arr) / sizeof(arr[0])
+
791 #endif
+
792 
+
794 // Uninitialize constructors
+
795 
+
796 namespace glm
+
797 {
+
798  enum ctor{uninitialize};
+
799 }//namespace glm
+
Definition: _noise.hpp:11
+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00100.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00100.html new file mode 100644 index 00000000..9d7899bc --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00100.html @@ -0,0 +1,127 @@ + + + + + + +0.9.9 API documenation: spline.hpp File Reference + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+ +
+
spline.hpp File Reference
+
+
+ +

GLM_GTX_spline +More...

+ +

Go to the source code of this file.

+ + + + + + + + + + + + + + +

+Functions

template<typename genType >
GLM_FUNC_DECL genType catmullRom (genType const &v1, genType const &v2, genType const &v3, genType const &v4, typename genType::value_type const &s)
 Return a point from a catmull rom curve. More...
 
template<typename genType >
GLM_FUNC_DECL genType cubic (genType const &v1, genType const &v2, genType const &v3, genType const &v4, typename genType::value_type const &s)
 Return a point from a cubic curve. More...
 
template<typename genType >
GLM_FUNC_DECL genType hermite (genType const &v1, genType const &t1, genType const &v2, genType const &t2, typename genType::value_type const &s)
 Return a point from a hermite curve. More...
 
+

Detailed Description

+

GLM_GTX_spline

+
See also
GLM Core (dependence)
+ +

Definition in file spline.hpp.

+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00100_source.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00100_source.html new file mode 100644 index 00000000..0d6d6354 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00100_source.html @@ -0,0 +1,148 @@ + + + + + + +0.9.9 API documenation: spline.hpp Source File + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+
+
spline.hpp
+
+
+Go to the documentation of this file.
1 
+
13 #pragma once
+
14 
+
15 // Dependency:
+
16 #include "../glm.hpp"
+
17 #include "../gtx/optimum_pow.hpp"
+
18 
+
19 #ifndef GLM_ENABLE_EXPERIMENTAL
+
20 # error "GLM: GLM_GTX_spline is an experimetal extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
+
21 #endif
+
22 
+
23 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
+
24 # pragma message("GLM: GLM_GTX_spline extension included")
+
25 #endif
+
26 
+
27 namespace glm
+
28 {
+
31 
+
34  template <typename genType>
+
35  GLM_FUNC_DECL genType catmullRom(
+
36  genType const & v1,
+
37  genType const & v2,
+
38  genType const & v3,
+
39  genType const & v4,
+
40  typename genType::value_type const & s);
+
41 
+
44  template <typename genType>
+
45  GLM_FUNC_DECL genType hermite(
+
46  genType const & v1,
+
47  genType const & t1,
+
48  genType const & v2,
+
49  genType const & t2,
+
50  typename genType::value_type const & s);
+
51 
+
54  template <typename genType>
+
55  GLM_FUNC_DECL genType cubic(
+
56  genType const & v1,
+
57  genType const & v2,
+
58  genType const & v3,
+
59  genType const & v4,
+
60  typename genType::value_type const & s);
+
61 
+
63 }//namespace glm
+
64 
+
65 #include "spline.inl"
+
GLM_FUNC_DECL genType catmullRom(genType const &v1, genType const &v2, genType const &v3, genType const &v4, typename genType::value_type const &s)
Return a point from a catmull rom curve.
+
GLM_FUNC_DECL genType cubic(genType const &v1, genType const &v2, genType const &v3, genType const &v4, typename genType::value_type const &s)
Return a point from a cubic curve.
+
GLM_FUNC_DECL genType hermite(genType const &v1, genType const &t1, genType const &v2, genType const &t2, typename genType::value_type const &s)
Return a point from a hermite curve.
+
Definition: _noise.hpp:11
+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00101.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00101.html new file mode 100644 index 00000000..515a3d4f --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00101.html @@ -0,0 +1,141 @@ + + + + + + +0.9.9 API documenation: std_based_type.hpp File Reference + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+ +
+
std_based_type.hpp File Reference
+
+
+ +

GLM_GTX_std_based_type +More...

+ +

Go to the source code of this file.

+ + + + + + + + + + + + + + + + + + + + + + + + + + +

+Typedefs

typedef tvec1< std::size_t, defaultp > size1
 Vector type based of one std::size_t component. More...
 
typedef tvec1< std::size_t, defaultp > size1_t
 Vector type based of one std::size_t component. More...
 
typedef tvec2< std::size_t, defaultp > size2
 Vector type based of two std::size_t components. More...
 
typedef tvec2< std::size_t, defaultp > size2_t
 Vector type based of two std::size_t components. More...
 
typedef tvec3< std::size_t, defaultp > size3
 Vector type based of three std::size_t components. More...
 
typedef tvec3< std::size_t, defaultp > size3_t
 Vector type based of three std::size_t components. More...
 
typedef tvec4< std::size_t, defaultp > size4
 Vector type based of four std::size_t components. More...
 
typedef tvec4< std::size_t, defaultp > size4_t
 Vector type based of four std::size_t components. More...
 
+

Detailed Description

+

GLM_GTX_std_based_type

+
See also
GLM Core (dependence)
+
+GLM_GTX_extented_min_max (dependence)
+ +

Definition in file std_based_type.hpp.

+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00101_source.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00101_source.html new file mode 100644 index 00000000..14d12d5b --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00101_source.html @@ -0,0 +1,145 @@ + + + + + + +0.9.9 API documenation: std_based_type.hpp Source File + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+
+
std_based_type.hpp
+
+
+Go to the documentation of this file.
1 
+
13 #pragma once
+
14 
+
15 // Dependency:
+
16 #include "../glm.hpp"
+
17 #include <cstdlib>
+
18 
+
19 #ifndef GLM_ENABLE_EXPERIMENTAL
+
20 # error "GLM: GLM_GTX_std_based_type is an experimetal extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
+
21 #endif
+
22 
+
23 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
+
24 # pragma message("GLM: GLM_GTX_std_based_type extension included")
+
25 #endif
+
26 
+
27 namespace glm
+
28 {
+
31 
+
34  typedef tvec1<std::size_t, defaultp> size1;
+
35 
+
38  typedef tvec2<std::size_t, defaultp> size2;
+
39 
+
42  typedef tvec3<std::size_t, defaultp> size3;
+
43 
+
46  typedef tvec4<std::size_t, defaultp> size4;
+
47 
+
50  typedef tvec1<std::size_t, defaultp> size1_t;
+
51 
+
54  typedef tvec2<std::size_t, defaultp> size2_t;
+
55 
+
58  typedef tvec3<std::size_t, defaultp> size3_t;
+
59 
+
62  typedef tvec4<std::size_t, defaultp> size4_t;
+
63 
+
65 }//namespace glm
+
66 
+
67 #include "std_based_type.inl"
+
tvec1< std::size_t, defaultp > size1_t
Vector type based of one std::size_t component.
+
tvec3< std::size_t, defaultp > size3_t
Vector type based of three std::size_t components.
+
tvec4< std::size_t, defaultp > size4_t
Vector type based of four std::size_t components.
+
tvec2< std::size_t, defaultp > size2
Vector type based of two std::size_t components.
+
tvec4< std::size_t, defaultp > size4
Vector type based of four std::size_t components.
+
tvec3< std::size_t, defaultp > size3
Vector type based of three std::size_t components.
+
Definition: _noise.hpp:11
+
tvec1< std::size_t, defaultp > size1
Vector type based of one std::size_t component.
+
tvec2< std::size_t, defaultp > size2_t
Vector type based of two std::size_t components.
+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00102.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00102.html new file mode 100644 index 00000000..c11d778a --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00102.html @@ -0,0 +1,123 @@ + + + + + + +0.9.9 API documenation: string_cast.hpp File Reference + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+ +
+
string_cast.hpp File Reference
+
+
+ +

GLM_GTX_string_cast +More...

+ +

Go to the source code of this file.

+ + + + + + +

+Functions

template<template< typename, precision > class matType, typename T , precision P>
GLM_FUNC_DECL std::string to_string (matType< T, P > const &x)
 Create a string from a GLM vector or matrix typed variable. More...
 
+

Detailed Description

+

GLM_GTX_string_cast

+
See also
GLM Core (dependence)
+
+GLM_GTX_integer (dependence)
+
+GLM_GTX_quaternion (dependence)
+ +

Definition in file string_cast.hpp.

+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00102_source.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00102_source.html new file mode 100644 index 00000000..5d2502ab --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00102_source.html @@ -0,0 +1,132 @@ + + + + + + +0.9.9 API documenation: string_cast.hpp Source File + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+
+
string_cast.hpp
+
+
+Go to the documentation of this file.
1 
+
16 #pragma once
+
17 
+
18 // Dependency:
+
19 #include "../glm.hpp"
+
20 #include "../gtc/type_precision.hpp"
+
21 #include "../gtc/quaternion.hpp"
+
22 #include "../gtx/dual_quaternion.hpp"
+
23 #include <string>
+
24 
+
25 #ifndef GLM_ENABLE_EXPERIMENTAL
+
26 # error "GLM: GLM_GTX_string_cast is an experimetal extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
+
27 #endif
+
28 
+
29 #if(GLM_COMPILER & GLM_COMPILER_CUDA)
+
30 # error "GLM_GTX_string_cast is not supported on CUDA compiler"
+
31 #endif
+
32 
+
33 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
+
34 # pragma message("GLM: GLM_GTX_string_cast extension included")
+
35 #endif
+
36 
+
37 namespace glm
+
38 {
+
41 
+
44  template <template <typename, precision> class matType, typename T, precision P>
+
45  GLM_FUNC_DECL std::string to_string(matType<T, P> const & x);
+
46 
+
48 }//namespace glm
+
49 
+
50 #include "string_cast.inl"
+
GLM_FUNC_DECL std::string to_string(matType< T, P > const &x)
Create a string from a GLM vector or matrix typed variable.
+
Definition: _noise.hpp:11
+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00103.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00103.html new file mode 100644 index 00000000..0cf2987d --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00103.html @@ -0,0 +1,133 @@ + + + + + + +0.9.9 API documenation: transform.hpp File Reference + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
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+
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+ + +
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+
transform.hpp File Reference
+
+
+ +

GLM_GTX_transform +More...

+ +

Go to the source code of this file.

+ + + + + + + + + + + + + + +

+Functions

template<typename T , precision P>
GLM_FUNC_DECL tmat4x4< T, P > rotate (T angle, tvec3< T, P > const &v)
 Builds a rotation 4 * 4 matrix created from an axis of 3 scalars and an angle expressed in radians. More...
 
template<typename T , precision P>
GLM_FUNC_DECL tmat4x4< T, P > scale (tvec3< T, P > const &v)
 Transforms a matrix with a scale 4 * 4 matrix created from a vector of 3 components. More...
 
template<typename T , precision P>
GLM_FUNC_DECL tmat4x4< T, P > translate (tvec3< T, P > const &v)
 Transforms a matrix with a translation 4 * 4 matrix created from 3 scalars. More...
 
+

Detailed Description

+

GLM_GTX_transform

+
See also
GLM Core (dependence)
+
+GLM_GTC_matrix_transform (dependence)
+
+GLM_GTX_transform
+
+GLM_GTX_transform2
+ +

Definition in file transform.hpp.

+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00103_source.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00103_source.html new file mode 100644 index 00000000..fcaccd17 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00103_source.html @@ -0,0 +1,138 @@ + + + + + + +0.9.9 API documenation: transform.hpp Source File + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
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+
transform.hpp
+
+
+Go to the documentation of this file.
1 
+
16 #pragma once
+
17 
+
18 // Dependency:
+
19 #include "../glm.hpp"
+
20 #include "../gtc/matrix_transform.hpp"
+
21 
+
22 #ifndef GLM_ENABLE_EXPERIMENTAL
+
23 # error "GLM: GLM_GTX_transform is an experimetal extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
+
24 #endif
+
25 
+
26 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
+
27 # pragma message("GLM: GLM_GTX_transform extension included")
+
28 #endif
+
29 
+
30 namespace glm
+
31 {
+
34 
+
38  template <typename T, precision P>
+
39  GLM_FUNC_DECL tmat4x4<T, P> translate(
+
40  tvec3<T, P> const & v);
+
41 
+
45  template <typename T, precision P>
+
46  GLM_FUNC_DECL tmat4x4<T, P> rotate(
+
47  T angle,
+
48  tvec3<T, P> const & v);
+
49 
+
53  template <typename T, precision P>
+
54  GLM_FUNC_DECL tmat4x4<T, P> scale(
+
55  tvec3<T, P> const & v);
+
56 
+
58 }// namespace glm
+
59 
+
60 #include "transform.inl"
+
GLM_FUNC_DECL tmat4x4< T, P > rotate(T angle, tvec3< T, P > const &v)
Builds a rotation 4 * 4 matrix created from an axis of 3 scalars and an angle expressed in radians...
+
GLM_FUNC_DECL tmat4x4< T, P > scale(tvec3< T, P > const &v)
Transforms a matrix with a scale 4 * 4 matrix created from a vector of 3 components.
+
GLM_FUNC_DECL tmat4x4< T, P > translate(tvec3< T, P > const &v)
Transforms a matrix with a translation 4 * 4 matrix created from 3 scalars.
+
Definition: _noise.hpp:11
+
GLM_FUNC_DECL T angle(tquat< T, P > const &x)
Returns the quaternion rotation angle.
+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00104.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00104.html new file mode 100644 index 00000000..6f93ab61 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00104.html @@ -0,0 +1,153 @@ + + + + + + +0.9.9 API documenation: transform2.hpp File Reference + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
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+
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+
transform2.hpp File Reference
+
+
+ +

GLM_GTX_transform2 +More...

+ +

Go to the source code of this file.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<typename T , precision P>
GLM_FUNC_DECL tmat3x3< T, P > proj2D (const tmat3x3< T, P > &m, const tvec3< T, P > &normal)
 Build planar projection matrix along normal axis. More...
 
template<typename T , precision P>
GLM_FUNC_DECL tmat4x4< T, P > proj3D (const tmat4x4< T, P > &m, const tvec3< T, P > &normal)
 Build planar projection matrix along normal axis. More...
 
template<typename valType , precision P>
GLM_FUNC_DECL tmat4x4< valType, P > scaleBias (valType scale, valType bias)
 Build a scale bias matrix. More...
 
template<typename valType , precision P>
GLM_FUNC_DECL tmat4x4< valType, P > scaleBias (tmat4x4< valType, P > const &m, valType scale, valType bias)
 Build a scale bias matrix. More...
 
template<typename T , precision P>
GLM_FUNC_DECL tmat3x3< T, P > shearX2D (tmat3x3< T, P > const &m, T y)
 Transforms a matrix with a shearing on X axis. More...
 
template<typename T , precision P>
GLM_FUNC_DECL tmat4x4< T, P > shearX3D (const tmat4x4< T, P > &m, T y, T z)
 Transforms a matrix with a shearing on X axis From GLM_GTX_transform2 extension. More...
 
template<typename T , precision P>
GLM_FUNC_DECL tmat3x3< T, P > shearY2D (tmat3x3< T, P > const &m, T x)
 Transforms a matrix with a shearing on Y axis. More...
 
template<typename T , precision P>
GLM_FUNC_DECL tmat4x4< T, P > shearY3D (const tmat4x4< T, P > &m, T x, T z)
 Transforms a matrix with a shearing on Y axis. More...
 
template<typename T , precision P>
GLM_FUNC_DECL tmat4x4< T, P > shearZ3D (const tmat4x4< T, P > &m, T x, T y)
 Transforms a matrix with a shearing on Z axis. More...
 
+

Detailed Description

+

GLM_GTX_transform2

+
See also
GLM Core (dependence)
+
+GLM_GTX_transform (dependence)
+ +

Definition in file transform2.hpp.

+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00104_source.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00104_source.html new file mode 100644 index 00000000..4ffb83ba --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00104_source.html @@ -0,0 +1,187 @@ + + + + + + +0.9.9 API documenation: transform2.hpp Source File + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
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+
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+ + +
+
+
+
transform2.hpp
+
+
+Go to the documentation of this file.
1 
+
14 #pragma once
+
15 
+
16 // Dependency:
+
17 #include "../glm.hpp"
+
18 #include "../gtx/transform.hpp"
+
19 
+
20 #ifndef GLM_ENABLE_EXPERIMENTAL
+
21 # error "GLM: GLM_GTX_transform2 is an experimetal extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
+
22 #endif
+
23 
+
24 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
+
25 # pragma message("GLM: GLM_GTX_transform2 extension included")
+
26 #endif
+
27 
+
28 namespace glm
+
29 {
+
32 
+
35  template <typename T, precision P>
+
36  GLM_FUNC_DECL tmat3x3<T, P> shearX2D(
+
37  tmat3x3<T, P> const & m,
+
38  T y);
+
39 
+
42  template <typename T, precision P>
+
43  GLM_FUNC_DECL tmat3x3<T, P> shearY2D(
+
44  tmat3x3<T, P> const & m,
+
45  T x);
+
46 
+
49  template <typename T, precision P>
+
50  GLM_FUNC_DECL tmat4x4<T, P> shearX3D(
+
51  const tmat4x4<T, P> & m,
+
52  T y,
+
53  T z);
+
54 
+
57  template <typename T, precision P>
+
58  GLM_FUNC_DECL tmat4x4<T, P> shearY3D(
+
59  const tmat4x4<T, P> & m,
+
60  T x,
+
61  T z);
+
62 
+
65  template <typename T, precision P>
+
66  GLM_FUNC_DECL tmat4x4<T, P> shearZ3D(
+
67  const tmat4x4<T, P> & m,
+
68  T x,
+
69  T y);
+
70 
+
71  //template <typename T> GLM_FUNC_QUALIFIER tmat4x4<T, P> shear(const tmat4x4<T, P> & m, shearPlane, planePoint, angle)
+
72  // Identity + tan(angle) * cross(Normal, OnPlaneVector) 0
+
73  // - dot(PointOnPlane, normal) * OnPlaneVector 1
+
74 
+
75  // Reflect functions seem to don't work
+
76  //template <typename T> tmat3x3<T, P> reflect2D(const tmat3x3<T, P> & m, const tvec3<T, P>& normal){return reflect2DGTX(m, normal);} //!< \brief Build a reflection matrix (from GLM_GTX_transform2 extension)
+
77  //template <typename T> tmat4x4<T, P> reflect3D(const tmat4x4<T, P> & m, const tvec3<T, P>& normal){return reflect3DGTX(m, normal);} //!< \brief Build a reflection matrix (from GLM_GTX_transform2 extension)
+
78 
+
81  template <typename T, precision P>
+
82  GLM_FUNC_DECL tmat3x3<T, P> proj2D(
+
83  const tmat3x3<T, P> & m,
+
84  const tvec3<T, P>& normal);
+
85 
+
88  template <typename T, precision P>
+
89  GLM_FUNC_DECL tmat4x4<T, P> proj3D(
+
90  const tmat4x4<T, P> & m,
+
91  const tvec3<T, P>& normal);
+
92 
+
95  template <typename valType, precision P>
+
96  GLM_FUNC_DECL tmat4x4<valType, P> scaleBias(
+
97  valType scale,
+
98  valType bias);
+
99 
+
102  template <typename valType, precision P>
+
103  GLM_FUNC_DECL tmat4x4<valType, P> scaleBias(
+
104  tmat4x4<valType, P> const & m,
+
105  valType scale,
+
106  valType bias);
+
107 
+
109 }// namespace glm
+
110 
+
111 #include "transform2.inl"
+
GLM_FUNC_DECL tmat4x4< valType, P > scaleBias(tmat4x4< valType, P > const &m, valType scale, valType bias)
Build a scale bias matrix.
+
GLM_FUNC_DECL tmat3x3< T, P > proj2D(const tmat3x3< T, P > &m, const tvec3< T, P > &normal)
Build planar projection matrix along normal axis.
+
GLM_FUNC_DECL tmat3x3< T, P > shearY2D(tmat3x3< T, P > const &m, T x)
Transforms a matrix with a shearing on Y axis.
+
GLM_FUNC_DECL tmat4x4< T, P > shearY3D(const tmat4x4< T, P > &m, T x, T z)
Transforms a matrix with a shearing on Y axis.
+
GLM_FUNC_DECL tmat4x4< T, P > proj3D(const tmat4x4< T, P > &m, const tvec3< T, P > &normal)
Build planar projection matrix along normal axis.
+
GLM_FUNC_DECL tmat4x4< T, P > shearX3D(const tmat4x4< T, P > &m, T y, T z)
Transforms a matrix with a shearing on X axis From GLM_GTX_transform2 extension.
+
GLM_FUNC_DECL tmat3x3< T, P > shearX2D(tmat3x3< T, P > const &m, T y)
Transforms a matrix with a shearing on X axis.
+
GLM_FUNC_DECL tmat4x4< T, P > scale(tmat4x4< T, P > const &m, tvec3< T, P > const &v)
Builds a scale 4 * 4 matrix created from 3 scalars.
+
Definition: _noise.hpp:11
+
GLM_FUNC_DECL tmat4x4< T, P > shearZ3D(const tmat4x4< T, P > &m, T x, T y)
Transforms a matrix with a shearing on Z axis.
+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00105.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00105.html new file mode 100644 index 00000000..912a6c0d --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00105.html @@ -0,0 +1,108 @@ + + + + + + +0.9.9 API documenation: trigonometric.hpp File Reference + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
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+
trigonometric.hpp File Reference
+
+
+ +

GLM Core +More...

+ +

Go to the source code of this file.

+

Detailed Description

+

GLM Core

+ +

Definition in file trigonometric.hpp.

+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00105_source.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00105_source.html new file mode 100644 index 00000000..500f2b36 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00105_source.html @@ -0,0 +1,104 @@ + + + + + + +0.9.9 API documenation: trigonometric.hpp Source File + + + + + + + + + + +
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0.9.9 API documenation +
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+
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+
trigonometric.hpp
+
+
+Go to the documentation of this file.
1 
+
4 #pragma once
+
5 
+ + +
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00106.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00106.html new file mode 100644 index 00000000..875f3fd3 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00106.html @@ -0,0 +1,348 @@ + + + + + + +0.9.9 API documenation: type_aligned.hpp File Reference + + + + + + + + + + +
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gtc/type_aligned.hpp File Reference
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GLM_GTC_type_aligned +More...

+ +

Go to the source code of this file.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Typedefs

+typedef aligned_highp_bvec1 aligned_bvec1
 1 component vector of boolean.
 
+typedef aligned_highp_bvec2 aligned_bvec2
 2 components vector of boolean.
 
+typedef aligned_highp_bvec3 aligned_bvec3
 3 components vector of boolean.
 
+typedef aligned_highp_bvec4 aligned_bvec4
 4 components vector of boolean.
 
+typedef aligned_highp_dvec1 aligned_dvec1
 1 component vector of double-precision floating-point numbers.
 
+typedef aligned_highp_dvec2 aligned_dvec2
 2 components vector of double-precision floating-point numbers.
 
+typedef aligned_highp_dvec3 aligned_dvec3
 3 components vector of double-precision floating-point numbers.
 
+typedef aligned_highp_dvec4 aligned_dvec4
 4 components vector of double-precision floating-point numbers.
 
typedef tvec2< bool, aligned_highp > aligned_highp_bvec2
 2 components vector of high precision bool numbers. More...
 
+typedef tvec3< bool, aligned_highp > aligned_highp_bvec3
 3 components vector of high precision bool numbers.
 
+typedef tvec4< bool, aligned_highp > aligned_highp_bvec4
 4 components vector of high precision bool numbers.
 
typedef tvec2< double, aligned_highp > aligned_highp_dvec2
 2 components vector of high double-precision floating-point numbers. More...
 
typedef tvec3< double, aligned_highp > aligned_highp_dvec3
 3 components vector of high double-precision floating-point numbers. More...
 
+typedef tvec4< double, aligned_highp > aligned_highp_dvec4
 4 components vector of high double-precision floating-point numbers.
 
typedef tvec2< int, aligned_highp > aligned_highp_ivec2
 2 components vector of high precision signed integer numbers. More...
 
typedef tvec3< int, aligned_highp > aligned_highp_ivec3
 3 components vector of high precision signed integer numbers. More...
 
+typedef tvec4< int, aligned_highp > aligned_highp_ivec4
 4 components vector of high precision signed integer numbers.
 
typedef tvec2< uint, aligned_highp > aligned_highp_uvec2
 2 components vector of high precision unsigned integer numbers. More...
 
typedef tvec3< uint, aligned_highp > aligned_highp_uvec3
 3 components vector of high precision unsigned integer numbers. More...
 
+typedef tvec4< uint, aligned_highp > aligned_highp_uvec4
 4 components vector of high precision unsigned integer numbers.
 
typedef tvec2< float, aligned_highp > aligned_highp_vec2
 2 components vector of high single-precision floating-point numbers. More...
 
typedef tvec3< float, aligned_highp > aligned_highp_vec3
 3 components vector of high single-precision floating-point numbers. More...
 
+typedef tvec4< float, aligned_highp > aligned_highp_vec4
 4 components vector of high single-precision floating-point numbers.
 
+typedef aligned_highp_ivec1 aligned_ivec1
 1 component vector of signed integer numbers.
 
+typedef aligned_highp_ivec2 aligned_ivec2
 2 components vector of signed integer numbers.
 
+typedef aligned_highp_ivec3 aligned_ivec3
 3 components vector of signed integer numbers.
 
+typedef aligned_highp_ivec4 aligned_ivec4
 4 components vector of signed integer numbers.
 
typedef tvec2< bool, aligned_lowp > aligned_lowp_bvec2
 2 components vector of low precision bool numbers. More...
 
+typedef tvec3< bool, aligned_lowp > aligned_lowp_bvec3
 3 components vector of low precision bool numbers.
 
+typedef tvec4< bool, aligned_lowp > aligned_lowp_bvec4
 4 components vector of low precision bool numbers.
 
typedef tvec2< double, aligned_lowp > aligned_lowp_dvec2
 2 components vector of low double-precision floating-point numbers. More...
 
typedef tvec3< double, aligned_lowp > aligned_lowp_dvec3
 3 components vector of low double-precision floating-point numbers. More...
 
+typedef tvec4< double, aligned_lowp > aligned_lowp_dvec4
 4 components vector of low double-precision floating-point numbers.
 
typedef tvec2< int, aligned_lowp > aligned_lowp_ivec2
 2 components vector of low precision signed integer numbers. More...
 
typedef tvec3< int, aligned_lowp > aligned_lowp_ivec3
 3 components vector of low precision signed integer numbers. More...
 
+typedef tvec4< int, aligned_lowp > aligned_lowp_ivec4
 4 components vector of low precision signed integer numbers.
 
typedef tvec2< uint, aligned_lowp > aligned_lowp_uvec2
 2 components vector of low precision unsigned integer numbers. More...
 
typedef tvec3< uint, aligned_lowp > aligned_lowp_uvec3
 3 components vector of low precision unsigned integer numbers. More...
 
+typedef tvec4< uint, aligned_lowp > aligned_lowp_uvec4
 4 components vector of low precision unsigned integer numbers.
 
typedef tvec2< float, aligned_lowp > aligned_lowp_vec2
 2 components vector of low single-precision floating-point numbers. More...
 
typedef tvec3< float, aligned_lowp > aligned_lowp_vec3
 3 components vector of low single-precision floating-point numbers. More...
 
+typedef tvec4< float, aligned_lowp > aligned_lowp_vec4
 4 components vector of low single-precision floating-point numbers.
 
typedef tvec2< bool, aligned_mediump > aligned_mediump_bvec2
 2 components vector of medium precision bool numbers. More...
 
+typedef tvec3< bool, aligned_mediump > aligned_mediump_bvec3
 3 components vector of medium precision bool numbers.
 
+typedef tvec4< bool, aligned_mediump > aligned_mediump_bvec4
 4 components vector of medium precision bool numbers.
 
typedef tvec2< double, aligned_mediump > aligned_mediump_dvec2
 2 components vector of medium double-precision floating-point numbers. More...
 
typedef tvec3< double, aligned_mediump > aligned_mediump_dvec3
 3 components vector of medium double-precision floating-point numbers. More...
 
+typedef tvec4< double, aligned_mediump > aligned_mediump_dvec4
 4 components vector of medium double-precision floating-point numbers.
 
typedef tvec2< int, aligned_mediump > aligned_mediump_ivec2
 2 components vector of medium precision signed integer numbers. More...
 
typedef tvec3< int, aligned_mediump > aligned_mediump_ivec3
 3 components vector of medium precision signed integer numbers. More...
 
+typedef tvec4< int, aligned_mediump > aligned_mediump_ivec4
 4 components vector of medium precision signed integer numbers.
 
typedef tvec2< uint, aligned_mediump > aligned_mediump_uvec2
 2 components vector of medium precision unsigned integer numbers. More...
 
typedef tvec3< uint, aligned_mediump > aligned_mediump_uvec3
 3 components vector of medium precision unsigned integer numbers. More...
 
+typedef tvec4< uint, aligned_mediump > aligned_mediump_uvec4
 4 components vector of medium precision unsigned integer numbers.
 
typedef tvec2< float, aligned_mediump > aligned_mediump_vec2
 2 components vector of medium single-precision floating-point numbers. More...
 
typedef tvec3< float, aligned_mediump > aligned_mediump_vec3
 3 components vector of medium single-precision floating-point numbers. More...
 
+typedef tvec4< float, aligned_mediump > aligned_mediump_vec4
 4 components vector of medium single-precision floating-point numbers.
 
+typedef aligned_highp_uvec1 aligned_uvec1
 1 component vector of unsigned integer numbers.
 
+typedef aligned_highp_uvec2 aligned_uvec2
 2 components vector of unsigned integer numbers.
 
+typedef aligned_highp_uvec3 aligned_uvec3
 3 components vector of unsigned integer numbers.
 
+typedef aligned_highp_uvec4 aligned_uvec4
 4 components vector of unsigned integer numbers.
 
+typedef aligned_highp_vec1 aligned_vec1
 1 component vector of floating-point numbers.
 
+typedef aligned_highp_vec2 aligned_vec2
 2 components vector of floating-point numbers.
 
+typedef aligned_highp_vec3 aligned_vec3
 3 components vector of floating-point numbers.
 
+typedef aligned_highp_vec4 aligned_vec4
 4 components vector of floating-point numbers.
 
+

Detailed Description

+

GLM_GTC_type_aligned

+
See also
GLM Core (dependence)
+ +

Definition in file gtc/type_aligned.hpp.

+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00106_source.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00106_source.html new file mode 100644 index 00000000..aef4a6b1 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00106_source.html @@ -0,0 +1,422 @@ + + + + + + +0.9.9 API documenation: type_aligned.hpp Source File + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+
+
gtc/type_aligned.hpp
+
+
+Go to the documentation of this file.
1 
+
12 #pragma once
+
13 
+
14 #if !GLM_HAS_ALIGNED_TYPE
+
15 # error "GLM: Aligned types are not supported on this platform"
+
16 #endif
+
17 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
+
18 # pragma message("GLM: GLM_GTC_type_aligned extension included")
+
19 #endif
+
20 
+
21 #include "../vec2.hpp"
+
22 #include "../vec3.hpp"
+
23 #include "../vec4.hpp"
+
24 #include "../gtc/vec1.hpp"
+
25 
+
26 namespace glm
+
27 {
+
28  template <typename T, precision P> struct tvec1;
+
29  template <typename T, precision P> struct tvec2;
+
30  template <typename T, precision P> struct tvec3;
+
31  template <typename T, precision P> struct tvec4;
+
34 
+
35  // -- *vec1 --
+
36 
+
37  typedef tvec1<float, aligned_highp> aligned_highp_vec1;
+
38  typedef tvec1<float, aligned_mediump> aligned_mediump_vec1;
+
39  typedef tvec1<float, aligned_lowp> aligned_lowp_vec1;
+
40  typedef tvec1<double, aligned_highp> aligned_highp_dvec1;
+
41  typedef tvec1<double, aligned_mediump> aligned_mediump_dvec1;
+
42  typedef tvec1<double, aligned_lowp> aligned_lowp_dvec1;
+
43  typedef tvec1<int, aligned_highp> aligned_highp_ivec1;
+
44  typedef tvec1<int, aligned_mediump> aligned_mediump_ivec1;
+
45  typedef tvec1<int, aligned_lowp> aligned_lowp_ivec1;
+
46  typedef tvec1<uint, aligned_highp> aligned_highp_uvec1;
+
47  typedef tvec1<uint, aligned_mediump> aligned_mediump_uvec1;
+
48  typedef tvec1<uint, aligned_lowp> aligned_lowp_uvec1;
+
49  typedef tvec1<bool, aligned_highp> aligned_highp_bvec1;
+
50  typedef tvec1<bool, aligned_mediump> aligned_mediump_bvec1;
+
51  typedef tvec1<bool, aligned_lowp> aligned_lowp_bvec1;
+
52 
+
53  typedef tvec1<float, packed_highp> packed_highp_vec1;
+
54  typedef tvec1<float, packed_mediump> packed_mediump_vec1;
+
55  typedef tvec1<float, packed_lowp> packed_lowp_vec1;
+
56  typedef tvec1<double, packed_highp> packed_highp_dvec1;
+
57  typedef tvec1<double, packed_mediump> packed_mediump_dvec1;
+
58  typedef tvec1<double, packed_lowp> packed_lowp_dvec1;
+
59  typedef tvec1<int, packed_highp> packed_highp_ivec1;
+
60  typedef tvec1<int, packed_mediump> packed_mediump_ivec1;
+
61  typedef tvec1<int, packed_lowp> packed_lowp_ivec1;
+
62  typedef tvec1<uint, packed_highp> packed_highp_uvec1;
+
63  typedef tvec1<uint, packed_mediump> packed_mediump_uvec1;
+
64  typedef tvec1<uint, packed_lowp> packed_lowp_uvec1;
+
65  typedef tvec1<bool, packed_highp> packed_highp_bvec1;
+
66  typedef tvec1<bool, packed_mediump> packed_mediump_bvec1;
+
67  typedef tvec1<bool, packed_lowp> packed_lowp_bvec1;
+
68 
+
69  // -- *vec2 --
+
70 
+
73  typedef tvec2<float, aligned_highp> aligned_highp_vec2;
+
74 
+
77  typedef tvec2<float, aligned_mediump> aligned_mediump_vec2;
+
78 
+
81  typedef tvec2<float, aligned_lowp> aligned_lowp_vec2;
+
82 
+
85  typedef tvec2<double, aligned_highp> aligned_highp_dvec2;
+
86 
+
89  typedef tvec2<double, aligned_mediump> aligned_mediump_dvec2;
+
90 
+
93  typedef tvec2<double, aligned_lowp> aligned_lowp_dvec2;
+
94 
+
97  typedef tvec2<int, aligned_highp> aligned_highp_ivec2;
+
98 
+
101  typedef tvec2<int, aligned_mediump> aligned_mediump_ivec2;
+
102 
+
105  typedef tvec2<int, aligned_lowp> aligned_lowp_ivec2;
+
106 
+
109  typedef tvec2<uint, aligned_highp> aligned_highp_uvec2;
+
110 
+
113  typedef tvec2<uint, aligned_mediump> aligned_mediump_uvec2;
+
114 
+
117  typedef tvec2<uint, aligned_lowp> aligned_lowp_uvec2;
+
118 
+
121  typedef tvec2<bool, aligned_highp> aligned_highp_bvec2;
+
122 
+
125  typedef tvec2<bool, aligned_mediump> aligned_mediump_bvec2;
+
126 
+
129  typedef tvec2<bool, aligned_lowp> aligned_lowp_bvec2;
+
130 
+
131  // -- *vec3 --
+
132 
+
135  typedef tvec3<float, aligned_highp> aligned_highp_vec3;
+
136 
+
139  typedef tvec3<float, aligned_mediump> aligned_mediump_vec3;
+
140 
+
143  typedef tvec3<float, aligned_lowp> aligned_lowp_vec3;
+
144 
+
147  typedef tvec3<double, aligned_highp> aligned_highp_dvec3;
+
148 
+
151  typedef tvec3<double, aligned_mediump> aligned_mediump_dvec3;
+
152 
+
155  typedef tvec3<double, aligned_lowp> aligned_lowp_dvec3;
+
156 
+
159  typedef tvec3<int, aligned_highp> aligned_highp_ivec3;
+
160 
+
163  typedef tvec3<int, aligned_mediump> aligned_mediump_ivec3;
+
164 
+
167  typedef tvec3<int, aligned_lowp> aligned_lowp_ivec3;
+
168 
+
171  typedef tvec3<uint, aligned_highp> aligned_highp_uvec3;
+
172 
+
175  typedef tvec3<uint, aligned_mediump> aligned_mediump_uvec3;
+
176 
+
179  typedef tvec3<uint, aligned_lowp> aligned_lowp_uvec3;
+
180 
+
182  typedef tvec3<bool, aligned_highp> aligned_highp_bvec3;
+
183 
+
185  typedef tvec3<bool, aligned_mediump> aligned_mediump_bvec3;
+
186 
+
188  typedef tvec3<bool, aligned_lowp> aligned_lowp_bvec3;
+
189 
+
190  // -- *vec4 --
+
191 
+
193  typedef tvec4<float, aligned_highp> aligned_highp_vec4;
+
194 
+
196  typedef tvec4<float, aligned_mediump> aligned_mediump_vec4;
+
197 
+
199  typedef tvec4<float, aligned_lowp> aligned_lowp_vec4;
+
200 
+
202  typedef tvec4<double, aligned_highp> aligned_highp_dvec4;
+
203 
+
205  typedef tvec4<double, aligned_mediump> aligned_mediump_dvec4;
+
206 
+
208  typedef tvec4<double, aligned_lowp> aligned_lowp_dvec4;
+
209 
+
211  typedef tvec4<int, aligned_highp> aligned_highp_ivec4;
+
212 
+
214  typedef tvec4<int, aligned_mediump> aligned_mediump_ivec4;
+
215 
+
217  typedef tvec4<int, aligned_lowp> aligned_lowp_ivec4;
+
218 
+
220  typedef tvec4<uint, aligned_highp> aligned_highp_uvec4;
+
221 
+
223  typedef tvec4<uint, aligned_mediump> aligned_mediump_uvec4;
+
224 
+
226  typedef tvec4<uint, aligned_lowp> aligned_lowp_uvec4;
+
227 
+
229  typedef tvec4<bool, aligned_highp> aligned_highp_bvec4;
+
230 
+
232  typedef tvec4<bool, aligned_mediump> aligned_mediump_bvec4;
+
233 
+
235  typedef tvec4<bool, aligned_lowp> aligned_lowp_bvec4;
+
236 
+
237  // -- default --
+
238 
+
239 #if(defined(GLM_PRECISION_LOWP_FLOAT))
+
240  typedef aligned_lowp_vec1 aligned_vec1;
+
241  typedef aligned_lowp_vec2 aligned_vec2;
+
242  typedef aligned_lowp_vec3 aligned_vec3;
+
243  typedef aligned_lowp_vec4 aligned_vec4;
+
244 #elif(defined(GLM_PRECISION_MEDIUMP_FLOAT))
+
245  typedef aligned_mediump_vec1 aligned_vec1;
+
246  typedef aligned_mediump_vec2 aligned_vec2;
+
247  typedef aligned_mediump_vec3 aligned_vec3;
+
248  typedef aligned_mediump_vec4 aligned_vec4;
+
249 #else //defined(GLM_PRECISION_HIGHP_FLOAT)
+
250  typedef aligned_highp_vec1 aligned_vec1;
+
252 
+
254  typedef aligned_highp_vec2 aligned_vec2;
+
255 
+
257  typedef aligned_highp_vec3 aligned_vec3;
+
258 
+
260  typedef aligned_highp_vec4 aligned_vec4;
+
261 #endif//GLM_PRECISION
+
262 
+
263 #if(defined(GLM_PRECISION_LOWP_DOUBLE))
+
264  typedef aligned_lowp_dvec1 aligned_dvec1;
+
265  typedef aligned_lowp_dvec2 aligned_dvec2;
+
266  typedef aligned_lowp_dvec3 aligned_dvec3;
+
267  typedef aligned_lowp_dvec4 aligned_dvec4;
+
268 #elif(defined(GLM_PRECISION_MEDIUMP_DOUBLE))
+
269  typedef aligned_mediump_dvec1 aligned_dvec1;
+
270  typedef aligned_mediump_dvec2 aligned_dvec2;
+
271  typedef aligned_mediump_dvec3 aligned_dvec3;
+
272  typedef aligned_mediump_dvec4 aligned_dvec4;
+
273 #else //defined(GLM_PRECISION_HIGHP_DOUBLE)
+
274  typedef aligned_highp_dvec1 aligned_dvec1;
+
276 
+
278  typedef aligned_highp_dvec2 aligned_dvec2;
+
279 
+
281  typedef aligned_highp_dvec3 aligned_dvec3;
+
282 
+
284  typedef aligned_highp_dvec4 aligned_dvec4;
+
285 #endif//GLM_PRECISION
+
286 
+
287 #if(defined(GLM_PRECISION_LOWP_INT))
+
288  typedef aligned_lowp_ivec1 aligned_ivec1;
+
289  typedef aligned_lowp_ivec2 aligned_ivec2;
+
290  typedef aligned_lowp_ivec3 aligned_ivec3;
+
291  typedef aligned_lowp_ivec4 aligned_ivec4;
+
292 #elif(defined(GLM_PRECISION_MEDIUMP_INT))
+
293  typedef aligned_mediump_ivec1 aligned_ivec1;
+
294  typedef aligned_mediump_ivec2 aligned_ivec2;
+
295  typedef aligned_mediump_ivec3 aligned_ivec3;
+
296  typedef aligned_mediump_ivec4 aligned_ivec4;
+
297 #else //defined(GLM_PRECISION_HIGHP_INT)
+
298  typedef aligned_highp_ivec1 aligned_ivec1;
+
300 
+
302  typedef aligned_highp_ivec2 aligned_ivec2;
+
303 
+
305  typedef aligned_highp_ivec3 aligned_ivec3;
+
306 
+
308  typedef aligned_highp_ivec4 aligned_ivec4;
+
309 #endif//GLM_PRECISION
+
310 
+
311  // -- Unsigned integer definition --
+
312 
+
313 #if(defined(GLM_PRECISION_LOWP_UINT))
+
314  typedef aligned_lowp_uvec1 aligned_uvec1;
+
315  typedef aligned_lowp_uvec2 aligned_uvec2;
+
316  typedef aligned_lowp_uvec3 aligned_uvec3;
+
317  typedef aligned_lowp_uvec4 aligned_uvec4;
+
318 #elif(defined(GLM_PRECISION_MEDIUMP_UINT))
+
319  typedef aligned_mediump_uvec1 aligned_uvec1;
+
320  typedef aligned_mediump_uvec2 aligned_uvec2;
+
321  typedef aligned_mediump_uvec3 aligned_uvec3;
+
322  typedef aligned_mediump_uvec4 aligned_uvec4;
+
323 #else //defined(GLM_PRECISION_HIGHP_UINT)
+
324  typedef aligned_highp_uvec1 aligned_uvec1;
+
326 
+
328  typedef aligned_highp_uvec2 aligned_uvec2;
+
329 
+
331  typedef aligned_highp_uvec3 aligned_uvec3;
+
332 
+
334  typedef aligned_highp_uvec4 aligned_uvec4;
+
335 #endif//GLM_PRECISION
+
336 
+
337 #if(defined(GLM_PRECISION_LOWP_BOOL))
+
338  typedef aligned_lowp_bvec1 aligned_bvec1;
+
339  typedef aligned_lowp_bvec2 aligned_bvec2;
+
340  typedef aligned_lowp_bvec3 aligned_bvec3;
+
341  typedef aligned_lowp_bvec4 aligned_bvec4;
+
342 #elif(defined(GLM_PRECISION_MEDIUMP_BOOL))
+
343  typedef aligned_mediump_bvec1 aligned_bvec1;
+
344  typedef aligned_mediump_bvec2 aligned_bvec2;
+
345  typedef aligned_mediump_bvec3 aligned_bvec3;
+
346  typedef aligned_mediump_bvec4 aligned_bvec4;
+
347 #else //defined(GLM_PRECISION_HIGHP_BOOL)
+
348  typedef aligned_highp_bvec1 aligned_bvec1;
+
350 
+
352  typedef aligned_highp_bvec2 aligned_bvec2;
+
353 
+
355  typedef aligned_highp_bvec3 aligned_bvec3;
+
356 
+
358  typedef aligned_highp_bvec4 aligned_bvec4;
+
359 #endif//GLM_PRECISION
+
360 
+
362 }//namespace glm
+
aligned_highp_bvec2 aligned_bvec2
2 components vector of boolean.
+
tvec2< double, aligned_mediump > aligned_mediump_dvec2
2 components vector of medium double-precision floating-point numbers.
+
tvec4< bool, aligned_highp > aligned_highp_bvec4
4 components vector of high precision bool numbers.
+
tvec3< uint, aligned_highp > aligned_highp_uvec3
3 components vector of high precision unsigned integer numbers.
+
aligned_highp_dvec4 aligned_dvec4
4 components vector of double-precision floating-point numbers.
+
aligned_highp_dvec1 aligned_dvec1
1 component vector of double-precision floating-point numbers.
+
tvec3< int, aligned_lowp > aligned_lowp_ivec3
3 components vector of low precision signed integer numbers.
+
tvec3< double, aligned_mediump > aligned_mediump_dvec3
3 components vector of medium double-precision floating-point numbers.
+
tvec3< float, aligned_lowp > aligned_lowp_vec3
3 components vector of low single-precision floating-point numbers.
+
tvec2< bool, aligned_lowp > aligned_lowp_bvec2
2 components vector of low precision bool numbers.
+
tvec3< uint, aligned_mediump > aligned_mediump_uvec3
3 components vector of medium precision unsigned integer numbers.
+
tvec4< float, aligned_lowp > aligned_lowp_vec4
4 components vector of low single-precision floating-point numbers.
+
tvec4< double, aligned_mediump > aligned_mediump_dvec4
4 components vector of medium double-precision floating-point numbers.
+
tvec2< uint, aligned_mediump > aligned_mediump_uvec2
2 components vector of medium precision unsigned integer numbers.
+
tvec2< int, aligned_mediump > aligned_mediump_ivec2
2 components vector of medium precision signed integer numbers.
+
tvec4< uint, aligned_mediump > aligned_mediump_uvec4
4 components vector of medium precision unsigned integer numbers.
+
aligned_highp_bvec4 aligned_bvec4
4 components vector of boolean.
+
tvec2< bool, aligned_highp > aligned_highp_bvec2
2 components vector of high precision bool numbers.
+
aligned_highp_ivec1 aligned_ivec1
1 component vector of signed integer numbers.
+
tvec3< uint, aligned_lowp > aligned_lowp_uvec3
3 components vector of low precision unsigned integer numbers.
+
tvec4< bool, aligned_lowp > aligned_lowp_bvec4
4 components vector of low precision bool numbers.
+
aligned_highp_dvec3 aligned_dvec3
3 components vector of double-precision floating-point numbers.
+
aligned_highp_vec2 aligned_vec2
2 components vector of floating-point numbers.
+
aligned_highp_bvec3 aligned_bvec3
3 components vector of boolean.
+
tvec2< double, aligned_lowp > aligned_lowp_dvec2
2 components vector of low double-precision floating-point numbers.
+
tvec3< double, aligned_highp > aligned_highp_dvec3
3 components vector of high double-precision floating-point numbers.
+
aligned_highp_uvec4 aligned_uvec4
4 components vector of unsigned integer numbers.
+
tvec3< int, aligned_highp > aligned_highp_ivec3
3 components vector of high precision signed integer numbers.
+
tvec4< uint, aligned_highp > aligned_highp_uvec4
4 components vector of high precision unsigned integer numbers.
+
tvec2< uint, aligned_lowp > aligned_lowp_uvec2
2 components vector of low precision unsigned integer numbers.
+
tvec3< int, aligned_mediump > aligned_mediump_ivec3
3 components vector of medium precision signed integer numbers.
+
tvec2< float, aligned_lowp > aligned_lowp_vec2
2 components vector of low single-precision floating-point numbers.
+
aligned_highp_uvec3 aligned_uvec3
3 components vector of unsigned integer numbers.
+
tvec4< float, aligned_highp > aligned_highp_vec4
4 components vector of high single-precision floating-point numbers.
+
tvec4< float, aligned_mediump > aligned_mediump_vec4
4 components vector of medium single-precision floating-point numbers.
+
tvec2< uint, aligned_highp > aligned_highp_uvec2
2 components vector of high precision unsigned integer numbers.
+
tvec3< bool, aligned_lowp > aligned_lowp_bvec3
3 components vector of low precision bool numbers.
+
aligned_highp_bvec1 aligned_bvec1
1 component vector of boolean.
+
Definition: _noise.hpp:11
+
tvec3< float, aligned_highp > aligned_highp_vec3
3 components vector of high single-precision floating-point numbers.
+
tvec4< double, aligned_highp > aligned_highp_dvec4
4 components vector of high double-precision floating-point numbers.
+
aligned_highp_uvec1 aligned_uvec1
1 component vector of unsigned integer numbers.
+
tvec2< float, aligned_highp > aligned_highp_vec2
2 components vector of high single-precision floating-point numbers.
+
tvec3< float, aligned_mediump > aligned_mediump_vec3
3 components vector of medium single-precision floating-point numbers.
+
aligned_highp_vec4 aligned_vec4
4 components vector of floating-point numbers.
+
tvec3< bool, aligned_mediump > aligned_mediump_bvec3
3 components vector of medium precision bool numbers.
+
tvec4< bool, aligned_mediump > aligned_mediump_bvec4
4 components vector of medium precision bool numbers.
+
tvec2< float, aligned_mediump > aligned_mediump_vec2
2 components vector of medium single-precision floating-point numbers.
+
aligned_highp_ivec4 aligned_ivec4
4 components vector of signed integer numbers.
+
tvec2< bool, aligned_mediump > aligned_mediump_bvec2
2 components vector of medium precision bool numbers.
+
tvec3< double, aligned_lowp > aligned_lowp_dvec3
3 components vector of low double-precision floating-point numbers.
+
tvec4< uint, aligned_lowp > aligned_lowp_uvec4
4 components vector of low precision unsigned integer numbers.
+
tvec2< int, aligned_highp > aligned_highp_ivec2
2 components vector of high precision signed integer numbers.
+
aligned_highp_dvec2 aligned_dvec2
2 components vector of double-precision floating-point numbers.
+
aligned_highp_uvec2 aligned_uvec2
2 components vector of unsigned integer numbers.
+
tvec4< int, aligned_lowp > aligned_lowp_ivec4
4 components vector of low precision signed integer numbers.
+
tvec2< int, aligned_lowp > aligned_lowp_ivec2
2 components vector of low precision signed integer numbers.
+
aligned_highp_vec1 aligned_vec1
1 component vector of floating-point numbers.
+
tvec4< double, aligned_lowp > aligned_lowp_dvec4
4 components vector of low double-precision floating-point numbers.
+
tvec4< int, aligned_mediump > aligned_mediump_ivec4
4 components vector of medium precision signed integer numbers.
+
tvec3< bool, aligned_highp > aligned_highp_bvec3
3 components vector of high precision bool numbers.
+
aligned_highp_ivec2 aligned_ivec2
2 components vector of signed integer numbers.
+
tvec4< int, aligned_highp > aligned_highp_ivec4
4 components vector of high precision signed integer numbers.
+
aligned_highp_ivec3 aligned_ivec3
3 components vector of signed integer numbers.
+
tvec2< double, aligned_highp > aligned_highp_dvec2
2 components vector of high double-precision floating-point numbers.
+
aligned_highp_vec3 aligned_vec3
3 components vector of floating-point numbers.
+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00107.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00107.html new file mode 100644 index 00000000..1af5e386 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00107.html @@ -0,0 +1,744 @@ + + + + + + +0.9.9 API documenation: type_aligned.hpp File Reference + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+ +
+
gtx/type_aligned.hpp File Reference
+
+
+ +

GLM_GTX_type_aligned +More...

+ +

Go to the source code of this file.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

 GLM_ALIGNED_TYPEDEF (lowp_int8, aligned_lowp_int8, 1)
 Low precision 8 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (lowp_int16, aligned_lowp_int16, 2)
 Low precision 16 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (lowp_int32, aligned_lowp_int32, 4)
 Low precision 32 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (lowp_int64, aligned_lowp_int64, 8)
 Low precision 64 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (lowp_int8_t, aligned_lowp_int8_t, 1)
 Low precision 8 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (lowp_int16_t, aligned_lowp_int16_t, 2)
 Low precision 16 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (lowp_int32_t, aligned_lowp_int32_t, 4)
 Low precision 32 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (lowp_int64_t, aligned_lowp_int64_t, 8)
 Low precision 64 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (lowp_i8, aligned_lowp_i8, 1)
 Low precision 8 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (lowp_i16, aligned_lowp_i16, 2)
 Low precision 16 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (lowp_i32, aligned_lowp_i32, 4)
 Low precision 32 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (lowp_i64, aligned_lowp_i64, 8)
 Low precision 64 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (mediump_int8, aligned_mediump_int8, 1)
 Medium precision 8 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (mediump_int16, aligned_mediump_int16, 2)
 Medium precision 16 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (mediump_int32, aligned_mediump_int32, 4)
 Medium precision 32 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (mediump_int64, aligned_mediump_int64, 8)
 Medium precision 64 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (mediump_int8_t, aligned_mediump_int8_t, 1)
 Medium precision 8 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (mediump_int16_t, aligned_mediump_int16_t, 2)
 Medium precision 16 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (mediump_int32_t, aligned_mediump_int32_t, 4)
 Medium precision 32 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (mediump_int64_t, aligned_mediump_int64_t, 8)
 Medium precision 64 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (mediump_i8, aligned_mediump_i8, 1)
 Medium precision 8 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (mediump_i16, aligned_mediump_i16, 2)
 Medium precision 16 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (mediump_i32, aligned_mediump_i32, 4)
 Medium precision 32 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (mediump_i64, aligned_mediump_i64, 8)
 Medium precision 64 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (highp_int8, aligned_highp_int8, 1)
 High precision 8 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (highp_int16, aligned_highp_int16, 2)
 High precision 16 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (highp_int32, aligned_highp_int32, 4)
 High precision 32 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (highp_int64, aligned_highp_int64, 8)
 High precision 64 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (highp_int8_t, aligned_highp_int8_t, 1)
 High precision 8 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (highp_int16_t, aligned_highp_int16_t, 2)
 High precision 16 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (highp_int32_t, aligned_highp_int32_t, 4)
 High precision 32 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (highp_int64_t, aligned_highp_int64_t, 8)
 High precision 64 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (highp_i8, aligned_highp_i8, 1)
 High precision 8 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (highp_i16, aligned_highp_i16, 2)
 High precision 16 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (highp_i32, aligned_highp_i32, 4)
 High precision 32 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (highp_i64, aligned_highp_i64, 8)
 High precision 64 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (int8, aligned_int8, 1)
 Default precision 8 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (int16, aligned_int16, 2)
 Default precision 16 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (int32, aligned_int32, 4)
 Default precision 32 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (int64, aligned_int64, 8)
 Default precision 64 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (int8_t, aligned_int8_t, 1)
 Default precision 8 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (int16_t, aligned_int16_t, 2)
 Default precision 16 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (int32_t, aligned_int32_t, 4)
 Default precision 32 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (int64_t, aligned_int64_t, 8)
 Default precision 64 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (i8, aligned_i8, 1)
 Default precision 8 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (i16, aligned_i16, 2)
 Default precision 16 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (i32, aligned_i32, 4)
 Default precision 32 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (i64, aligned_i64, 8)
 Default precision 64 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (ivec1, aligned_ivec1, 4)
 Default precision 32 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (ivec2, aligned_ivec2, 8)
 Default precision 32 bit signed integer aligned vector of 2 components type. More...
 
 GLM_ALIGNED_TYPEDEF (ivec3, aligned_ivec3, 16)
 Default precision 32 bit signed integer aligned vector of 3 components type. More...
 
 GLM_ALIGNED_TYPEDEF (ivec4, aligned_ivec4, 16)
 Default precision 32 bit signed integer aligned vector of 4 components type. More...
 
 GLM_ALIGNED_TYPEDEF (i8vec1, aligned_i8vec1, 1)
 Default precision 8 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (i8vec2, aligned_i8vec2, 2)
 Default precision 8 bit signed integer aligned vector of 2 components type. More...
 
 GLM_ALIGNED_TYPEDEF (i8vec3, aligned_i8vec3, 4)
 Default precision 8 bit signed integer aligned vector of 3 components type. More...
 
 GLM_ALIGNED_TYPEDEF (i8vec4, aligned_i8vec4, 4)
 Default precision 8 bit signed integer aligned vector of 4 components type. More...
 
 GLM_ALIGNED_TYPEDEF (i16vec1, aligned_i16vec1, 2)
 Default precision 16 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (i16vec2, aligned_i16vec2, 4)
 Default precision 16 bit signed integer aligned vector of 2 components type. More...
 
 GLM_ALIGNED_TYPEDEF (i16vec3, aligned_i16vec3, 8)
 Default precision 16 bit signed integer aligned vector of 3 components type. More...
 
 GLM_ALIGNED_TYPEDEF (i16vec4, aligned_i16vec4, 8)
 Default precision 16 bit signed integer aligned vector of 4 components type. More...
 
 GLM_ALIGNED_TYPEDEF (i32vec1, aligned_i32vec1, 4)
 Default precision 32 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (i32vec2, aligned_i32vec2, 8)
 Default precision 32 bit signed integer aligned vector of 2 components type. More...
 
 GLM_ALIGNED_TYPEDEF (i32vec3, aligned_i32vec3, 16)
 Default precision 32 bit signed integer aligned vector of 3 components type. More...
 
 GLM_ALIGNED_TYPEDEF (i32vec4, aligned_i32vec4, 16)
 Default precision 32 bit signed integer aligned vector of 4 components type. More...
 
 GLM_ALIGNED_TYPEDEF (i64vec1, aligned_i64vec1, 8)
 Default precision 64 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (i64vec2, aligned_i64vec2, 16)
 Default precision 64 bit signed integer aligned vector of 2 components type. More...
 
 GLM_ALIGNED_TYPEDEF (i64vec3, aligned_i64vec3, 32)
 Default precision 64 bit signed integer aligned vector of 3 components type. More...
 
 GLM_ALIGNED_TYPEDEF (i64vec4, aligned_i64vec4, 32)
 Default precision 64 bit signed integer aligned vector of 4 components type. More...
 
 GLM_ALIGNED_TYPEDEF (lowp_uint8, aligned_lowp_uint8, 1)
 Low precision 8 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (lowp_uint16, aligned_lowp_uint16, 2)
 Low precision 16 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (lowp_uint32, aligned_lowp_uint32, 4)
 Low precision 32 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (lowp_uint64, aligned_lowp_uint64, 8)
 Low precision 64 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (lowp_uint8_t, aligned_lowp_uint8_t, 1)
 Low precision 8 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (lowp_uint16_t, aligned_lowp_uint16_t, 2)
 Low precision 16 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (lowp_uint32_t, aligned_lowp_uint32_t, 4)
 Low precision 32 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (lowp_uint64_t, aligned_lowp_uint64_t, 8)
 Low precision 64 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (lowp_u8, aligned_lowp_u8, 1)
 Low precision 8 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (lowp_u16, aligned_lowp_u16, 2)
 Low precision 16 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (lowp_u32, aligned_lowp_u32, 4)
 Low precision 32 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (lowp_u64, aligned_lowp_u64, 8)
 Low precision 64 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (mediump_uint8, aligned_mediump_uint8, 1)
 Medium precision 8 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (mediump_uint16, aligned_mediump_uint16, 2)
 Medium precision 16 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (mediump_uint32, aligned_mediump_uint32, 4)
 Medium precision 32 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (mediump_uint64, aligned_mediump_uint64, 8)
 Medium precision 64 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (mediump_uint8_t, aligned_mediump_uint8_t, 1)
 Medium precision 8 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (mediump_uint16_t, aligned_mediump_uint16_t, 2)
 Medium precision 16 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (mediump_uint32_t, aligned_mediump_uint32_t, 4)
 Medium precision 32 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (mediump_uint64_t, aligned_mediump_uint64_t, 8)
 Medium precision 64 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (mediump_u8, aligned_mediump_u8, 1)
 Medium precision 8 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (mediump_u16, aligned_mediump_u16, 2)
 Medium precision 16 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (mediump_u32, aligned_mediump_u32, 4)
 Medium precision 32 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (mediump_u64, aligned_mediump_u64, 8)
 Medium precision 64 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (highp_uint8, aligned_highp_uint8, 1)
 High precision 8 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (highp_uint16, aligned_highp_uint16, 2)
 High precision 16 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (highp_uint32, aligned_highp_uint32, 4)
 High precision 32 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (highp_uint64, aligned_highp_uint64, 8)
 High precision 64 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (highp_uint8_t, aligned_highp_uint8_t, 1)
 High precision 8 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (highp_uint16_t, aligned_highp_uint16_t, 2)
 High precision 16 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (highp_uint32_t, aligned_highp_uint32_t, 4)
 High precision 32 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (highp_uint64_t, aligned_highp_uint64_t, 8)
 High precision 64 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (highp_u8, aligned_highp_u8, 1)
 High precision 8 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (highp_u16, aligned_highp_u16, 2)
 High precision 16 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (highp_u32, aligned_highp_u32, 4)
 High precision 32 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (highp_u64, aligned_highp_u64, 8)
 High precision 64 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (uint8, aligned_uint8, 1)
 Default precision 8 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (uint16, aligned_uint16, 2)
 Default precision 16 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (uint32, aligned_uint32, 4)
 Default precision 32 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (uint64, aligned_uint64, 8)
 Default precision 64 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (uint8_t, aligned_uint8_t, 1)
 Default precision 8 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (uint16_t, aligned_uint16_t, 2)
 Default precision 16 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (uint32_t, aligned_uint32_t, 4)
 Default precision 32 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (uint64_t, aligned_uint64_t, 8)
 Default precision 64 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (u8, aligned_u8, 1)
 Default precision 8 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (u16, aligned_u16, 2)
 Default precision 16 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (u32, aligned_u32, 4)
 Default precision 32 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (u64, aligned_u64, 8)
 Default precision 64 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (uvec1, aligned_uvec1, 4)
 Default precision 32 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (uvec2, aligned_uvec2, 8)
 Default precision 32 bit unsigned integer aligned vector of 2 components type. More...
 
 GLM_ALIGNED_TYPEDEF (uvec3, aligned_uvec3, 16)
 Default precision 32 bit unsigned integer aligned vector of 3 components type. More...
 
 GLM_ALIGNED_TYPEDEF (uvec4, aligned_uvec4, 16)
 Default precision 32 bit unsigned integer aligned vector of 4 components type. More...
 
 GLM_ALIGNED_TYPEDEF (u8vec1, aligned_u8vec1, 1)
 Default precision 8 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (u8vec2, aligned_u8vec2, 2)
 Default precision 8 bit unsigned integer aligned vector of 2 components type. More...
 
 GLM_ALIGNED_TYPEDEF (u8vec3, aligned_u8vec3, 4)
 Default precision 8 bit unsigned integer aligned vector of 3 components type. More...
 
 GLM_ALIGNED_TYPEDEF (u8vec4, aligned_u8vec4, 4)
 Default precision 8 bit unsigned integer aligned vector of 4 components type. More...
 
 GLM_ALIGNED_TYPEDEF (u16vec1, aligned_u16vec1, 2)
 Default precision 16 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (u16vec2, aligned_u16vec2, 4)
 Default precision 16 bit unsigned integer aligned vector of 2 components type. More...
 
 GLM_ALIGNED_TYPEDEF (u16vec3, aligned_u16vec3, 8)
 Default precision 16 bit unsigned integer aligned vector of 3 components type. More...
 
 GLM_ALIGNED_TYPEDEF (u16vec4, aligned_u16vec4, 8)
 Default precision 16 bit unsigned integer aligned vector of 4 components type. More...
 
 GLM_ALIGNED_TYPEDEF (u32vec1, aligned_u32vec1, 4)
 Default precision 32 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (u32vec2, aligned_u32vec2, 8)
 Default precision 32 bit unsigned integer aligned vector of 2 components type. More...
 
 GLM_ALIGNED_TYPEDEF (u32vec3, aligned_u32vec3, 16)
 Default precision 32 bit unsigned integer aligned vector of 3 components type. More...
 
 GLM_ALIGNED_TYPEDEF (u32vec4, aligned_u32vec4, 16)
 Default precision 32 bit unsigned integer aligned vector of 4 components type. More...
 
 GLM_ALIGNED_TYPEDEF (u64vec1, aligned_u64vec1, 8)
 Default precision 64 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (u64vec2, aligned_u64vec2, 16)
 Default precision 64 bit unsigned integer aligned vector of 2 components type. More...
 
 GLM_ALIGNED_TYPEDEF (u64vec3, aligned_u64vec3, 32)
 Default precision 64 bit unsigned integer aligned vector of 3 components type. More...
 
 GLM_ALIGNED_TYPEDEF (u64vec4, aligned_u64vec4, 32)
 Default precision 64 bit unsigned integer aligned vector of 4 components type. More...
 
 GLM_ALIGNED_TYPEDEF (float32, aligned_float32, 4)
 32 bit single-precision floating-point aligned scalar. More...
 
 GLM_ALIGNED_TYPEDEF (float64, aligned_float64, 8)
 64 bit double-precision floating-point aligned scalar. More...
 
 GLM_ALIGNED_TYPEDEF (float32_t, aligned_float32_t, 4)
 32 bit single-precision floating-point aligned scalar. More...
 
 GLM_ALIGNED_TYPEDEF (float64_t, aligned_float64_t, 8)
 64 bit double-precision floating-point aligned scalar. More...
 
 GLM_ALIGNED_TYPEDEF (float32, aligned_f32, 4)
 32 bit single-precision floating-point aligned scalar. More...
 
 GLM_ALIGNED_TYPEDEF (float64, aligned_f64, 8)
 64 bit double-precision floating-point aligned scalar. More...
 
 GLM_ALIGNED_TYPEDEF (vec1, aligned_vec1, 4)
 Single-precision floating-point aligned vector of 1 component. More...
 
 GLM_ALIGNED_TYPEDEF (vec2, aligned_vec2, 8)
 Single-precision floating-point aligned vector of 2 components. More...
 
 GLM_ALIGNED_TYPEDEF (vec3, aligned_vec3, 16)
 Single-precision floating-point aligned vector of 3 components. More...
 
 GLM_ALIGNED_TYPEDEF (vec4, aligned_vec4, 16)
 Single-precision floating-point aligned vector of 4 components. More...
 
 GLM_ALIGNED_TYPEDEF (fvec1, aligned_fvec1, 4)
 Single-precision floating-point aligned vector of 1 component. More...
 
 GLM_ALIGNED_TYPEDEF (fvec2, aligned_fvec2, 8)
 Single-precision floating-point aligned vector of 2 components. More...
 
 GLM_ALIGNED_TYPEDEF (fvec3, aligned_fvec3, 16)
 Single-precision floating-point aligned vector of 3 components. More...
 
 GLM_ALIGNED_TYPEDEF (fvec4, aligned_fvec4, 16)
 Single-precision floating-point aligned vector of 4 components. More...
 
 GLM_ALIGNED_TYPEDEF (f32vec1, aligned_f32vec1, 4)
 Single-precision floating-point aligned vector of 1 component. More...
 
 GLM_ALIGNED_TYPEDEF (f32vec2, aligned_f32vec2, 8)
 Single-precision floating-point aligned vector of 2 components. More...
 
 GLM_ALIGNED_TYPEDEF (f32vec3, aligned_f32vec3, 16)
 Single-precision floating-point aligned vector of 3 components. More...
 
 GLM_ALIGNED_TYPEDEF (f32vec4, aligned_f32vec4, 16)
 Single-precision floating-point aligned vector of 4 components. More...
 
 GLM_ALIGNED_TYPEDEF (dvec1, aligned_dvec1, 8)
 Double-precision floating-point aligned vector of 1 component. More...
 
 GLM_ALIGNED_TYPEDEF (dvec2, aligned_dvec2, 16)
 Double-precision floating-point aligned vector of 2 components. More...
 
 GLM_ALIGNED_TYPEDEF (dvec3, aligned_dvec3, 32)
 Double-precision floating-point aligned vector of 3 components. More...
 
 GLM_ALIGNED_TYPEDEF (dvec4, aligned_dvec4, 32)
 Double-precision floating-point aligned vector of 4 components. More...
 
 GLM_ALIGNED_TYPEDEF (f64vec1, aligned_f64vec1, 8)
 Double-precision floating-point aligned vector of 1 component. More...
 
 GLM_ALIGNED_TYPEDEF (f64vec2, aligned_f64vec2, 16)
 Double-precision floating-point aligned vector of 2 components. More...
 
 GLM_ALIGNED_TYPEDEF (f64vec3, aligned_f64vec3, 32)
 Double-precision floating-point aligned vector of 3 components. More...
 
 GLM_ALIGNED_TYPEDEF (f64vec4, aligned_f64vec4, 32)
 Double-precision floating-point aligned vector of 4 components. More...
 
 GLM_ALIGNED_TYPEDEF (mat2, aligned_mat2, 16)
 Single-precision floating-point aligned 1x1 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (mat3, aligned_mat3, 16)
 Single-precision floating-point aligned 3x3 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (mat4, aligned_mat4, 16)
 Single-precision floating-point aligned 4x4 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (mat2x2, aligned_mat2x2, 16)
 Single-precision floating-point aligned 1x1 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (mat3x3, aligned_mat3x3, 16)
 Single-precision floating-point aligned 3x3 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (mat4x4, aligned_mat4x4, 16)
 Single-precision floating-point aligned 4x4 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (fmat2x2, aligned_fmat2, 16)
 Single-precision floating-point aligned 1x1 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (fmat3x3, aligned_fmat3, 16)
 Single-precision floating-point aligned 3x3 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (fmat4x4, aligned_fmat4, 16)
 Single-precision floating-point aligned 4x4 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (fmat2x2, aligned_fmat2x2, 16)
 Single-precision floating-point aligned 1x1 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (fmat2x3, aligned_fmat2x3, 16)
 Single-precision floating-point aligned 2x3 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (fmat2x4, aligned_fmat2x4, 16)
 Single-precision floating-point aligned 2x4 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (fmat3x2, aligned_fmat3x2, 16)
 Single-precision floating-point aligned 3x2 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (fmat3x3, aligned_fmat3x3, 16)
 Single-precision floating-point aligned 3x3 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (fmat3x4, aligned_fmat3x4, 16)
 Single-precision floating-point aligned 3x4 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (fmat4x2, aligned_fmat4x2, 16)
 Single-precision floating-point aligned 4x2 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (fmat4x3, aligned_fmat4x3, 16)
 Single-precision floating-point aligned 4x3 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (fmat4x4, aligned_fmat4x4, 16)
 Single-precision floating-point aligned 4x4 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (f32mat2x2, aligned_f32mat2, 16)
 Single-precision floating-point aligned 1x1 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (f32mat3x3, aligned_f32mat3, 16)
 Single-precision floating-point aligned 3x3 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (f32mat4x4, aligned_f32mat4, 16)
 Single-precision floating-point aligned 4x4 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (f32mat2x2, aligned_f32mat2x2, 16)
 Single-precision floating-point aligned 1x1 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (f32mat2x3, aligned_f32mat2x3, 16)
 Single-precision floating-point aligned 2x3 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (f32mat2x4, aligned_f32mat2x4, 16)
 Single-precision floating-point aligned 2x4 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (f32mat3x2, aligned_f32mat3x2, 16)
 Single-precision floating-point aligned 3x2 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (f32mat3x3, aligned_f32mat3x3, 16)
 Single-precision floating-point aligned 3x3 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (f32mat3x4, aligned_f32mat3x4, 16)
 Single-precision floating-point aligned 3x4 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (f32mat4x2, aligned_f32mat4x2, 16)
 Single-precision floating-point aligned 4x2 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (f32mat4x3, aligned_f32mat4x3, 16)
 Single-precision floating-point aligned 4x3 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (f32mat4x4, aligned_f32mat4x4, 16)
 Single-precision floating-point aligned 4x4 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (f64mat2x2, aligned_f64mat2, 32)
 Double-precision floating-point aligned 1x1 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (f64mat3x3, aligned_f64mat3, 32)
 Double-precision floating-point aligned 3x3 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (f64mat4x4, aligned_f64mat4, 32)
 Double-precision floating-point aligned 4x4 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (f64mat2x2, aligned_f64mat2x2, 32)
 Double-precision floating-point aligned 1x1 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (f64mat2x3, aligned_f64mat2x3, 32)
 Double-precision floating-point aligned 2x3 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (f64mat2x4, aligned_f64mat2x4, 32)
 Double-precision floating-point aligned 2x4 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (f64mat3x2, aligned_f64mat3x2, 32)
 Double-precision floating-point aligned 3x2 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (f64mat3x3, aligned_f64mat3x3, 32)
 Double-precision floating-point aligned 3x3 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (f64mat3x4, aligned_f64mat3x4, 32)
 Double-precision floating-point aligned 3x4 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (f64mat4x2, aligned_f64mat4x2, 32)
 Double-precision floating-point aligned 4x2 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (f64mat4x3, aligned_f64mat4x3, 32)
 Double-precision floating-point aligned 4x3 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (f64mat4x4, aligned_f64mat4x4, 32)
 Double-precision floating-point aligned 4x4 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (quat, aligned_quat, 16)
 Single-precision floating-point aligned quaternion. More...
 
 GLM_ALIGNED_TYPEDEF (fquat, aligned_fquat, 16)
 Single-precision floating-point aligned quaternion. More...
 
 GLM_ALIGNED_TYPEDEF (dquat, aligned_dquat, 32)
 Double-precision floating-point aligned quaternion. More...
 
 GLM_ALIGNED_TYPEDEF (f32quat, aligned_f32quat, 16)
 Single-precision floating-point aligned quaternion. More...
 
 GLM_ALIGNED_TYPEDEF (f64quat, aligned_f64quat, 32)
 Double-precision floating-point aligned quaternion. More...
 
+

Detailed Description

+

GLM_GTX_type_aligned

+
See also
GLM Core (dependence)
+
+GLM_GTC_quaternion (dependence)
+ +

Definition in file gtx/type_aligned.hpp.

+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00107_source.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00107_source.html new file mode 100644 index 00000000..be87e5a5 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00107_source.html @@ -0,0 +1,812 @@ + + + + + + +0.9.9 API documenation: type_aligned.hpp Source File + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+
+
gtx/type_aligned.hpp
+
+
+Go to the documentation of this file.
1 
+
16 #pragma once
+
17 
+
18 // Dependency:
+
19 #include "../gtc/type_precision.hpp"
+
20 
+
21 #ifndef GLM_ENABLE_EXPERIMENTAL
+
22 # error "GLM: GLM_GTX_type_aligned is an experimetal extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
+
23 #endif
+
24 
+
25 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
+
26 # pragma message("GLM: GLM_GTX_type_aligned extension included")
+
27 #endif
+
28 
+
29 namespace glm
+
30 {
+
32  // Signed int vector types
+
33 
+
36 
+
39  GLM_ALIGNED_TYPEDEF(lowp_int8, aligned_lowp_int8, 1);
+
40 
+
43  GLM_ALIGNED_TYPEDEF(lowp_int16, aligned_lowp_int16, 2);
+
44 
+
47  GLM_ALIGNED_TYPEDEF(lowp_int32, aligned_lowp_int32, 4);
+
48 
+
51  GLM_ALIGNED_TYPEDEF(lowp_int64, aligned_lowp_int64, 8);
+
52 
+
53 
+
56  GLM_ALIGNED_TYPEDEF(lowp_int8_t, aligned_lowp_int8_t, 1);
+
57 
+
60  GLM_ALIGNED_TYPEDEF(lowp_int16_t, aligned_lowp_int16_t, 2);
+
61 
+
64  GLM_ALIGNED_TYPEDEF(lowp_int32_t, aligned_lowp_int32_t, 4);
+
65 
+
68  GLM_ALIGNED_TYPEDEF(lowp_int64_t, aligned_lowp_int64_t, 8);
+
69 
+
70 
+
73  GLM_ALIGNED_TYPEDEF(lowp_i8, aligned_lowp_i8, 1);
+
74 
+
77  GLM_ALIGNED_TYPEDEF(lowp_i16, aligned_lowp_i16, 2);
+
78 
+
81  GLM_ALIGNED_TYPEDEF(lowp_i32, aligned_lowp_i32, 4);
+
82 
+
85  GLM_ALIGNED_TYPEDEF(lowp_i64, aligned_lowp_i64, 8);
+
86 
+
87 
+
90  GLM_ALIGNED_TYPEDEF(mediump_int8, aligned_mediump_int8, 1);
+
91 
+
94  GLM_ALIGNED_TYPEDEF(mediump_int16, aligned_mediump_int16, 2);
+
95 
+
98  GLM_ALIGNED_TYPEDEF(mediump_int32, aligned_mediump_int32, 4);
+
99 
+
102  GLM_ALIGNED_TYPEDEF(mediump_int64, aligned_mediump_int64, 8);
+
103 
+
104 
+
107  GLM_ALIGNED_TYPEDEF(mediump_int8_t, aligned_mediump_int8_t, 1);
+
108 
+
111  GLM_ALIGNED_TYPEDEF(mediump_int16_t, aligned_mediump_int16_t, 2);
+
112 
+
115  GLM_ALIGNED_TYPEDEF(mediump_int32_t, aligned_mediump_int32_t, 4);
+
116 
+
119  GLM_ALIGNED_TYPEDEF(mediump_int64_t, aligned_mediump_int64_t, 8);
+
120 
+
121 
+
124  GLM_ALIGNED_TYPEDEF(mediump_i8, aligned_mediump_i8, 1);
+
125 
+
128  GLM_ALIGNED_TYPEDEF(mediump_i16, aligned_mediump_i16, 2);
+
129 
+
132  GLM_ALIGNED_TYPEDEF(mediump_i32, aligned_mediump_i32, 4);
+
133 
+
136  GLM_ALIGNED_TYPEDEF(mediump_i64, aligned_mediump_i64, 8);
+
137 
+
138 
+
141  GLM_ALIGNED_TYPEDEF(highp_int8, aligned_highp_int8, 1);
+
142 
+
145  GLM_ALIGNED_TYPEDEF(highp_int16, aligned_highp_int16, 2);
+
146 
+
149  GLM_ALIGNED_TYPEDEF(highp_int32, aligned_highp_int32, 4);
+
150 
+
153  GLM_ALIGNED_TYPEDEF(highp_int64, aligned_highp_int64, 8);
+
154 
+
155 
+
158  GLM_ALIGNED_TYPEDEF(highp_int8_t, aligned_highp_int8_t, 1);
+
159 
+
162  GLM_ALIGNED_TYPEDEF(highp_int16_t, aligned_highp_int16_t, 2);
+
163 
+
166  GLM_ALIGNED_TYPEDEF(highp_int32_t, aligned_highp_int32_t, 4);
+
167 
+
170  GLM_ALIGNED_TYPEDEF(highp_int64_t, aligned_highp_int64_t, 8);
+
171 
+
172 
+
175  GLM_ALIGNED_TYPEDEF(highp_i8, aligned_highp_i8, 1);
+
176 
+
179  GLM_ALIGNED_TYPEDEF(highp_i16, aligned_highp_i16, 2);
+
180 
+
183  GLM_ALIGNED_TYPEDEF(highp_i32, aligned_highp_i32, 4);
+
184 
+
187  GLM_ALIGNED_TYPEDEF(highp_i64, aligned_highp_i64, 8);
+
188 
+
189 
+
192  GLM_ALIGNED_TYPEDEF(int8, aligned_int8, 1);
+
193 
+
196  GLM_ALIGNED_TYPEDEF(int16, aligned_int16, 2);
+
197 
+
200  GLM_ALIGNED_TYPEDEF(int32, aligned_int32, 4);
+
201 
+
204  GLM_ALIGNED_TYPEDEF(int64, aligned_int64, 8);
+
205 
+
206 
+
209  GLM_ALIGNED_TYPEDEF(int8_t, aligned_int8_t, 1);
+
210 
+
213  GLM_ALIGNED_TYPEDEF(int16_t, aligned_int16_t, 2);
+
214 
+
217  GLM_ALIGNED_TYPEDEF(int32_t, aligned_int32_t, 4);
+
218 
+
221  GLM_ALIGNED_TYPEDEF(int64_t, aligned_int64_t, 8);
+
222 
+
223 
+
226  GLM_ALIGNED_TYPEDEF(i8, aligned_i8, 1);
+
227 
+
230  GLM_ALIGNED_TYPEDEF(i16, aligned_i16, 2);
+
231 
+
234  GLM_ALIGNED_TYPEDEF(i32, aligned_i32, 4);
+
235 
+
238  GLM_ALIGNED_TYPEDEF(i64, aligned_i64, 8);
+
239 
+
240 
+ +
244 
+ +
248 
+ +
252 
+ +
256 
+
257 
+
260  GLM_ALIGNED_TYPEDEF(i8vec1, aligned_i8vec1, 1);
+
261 
+
264  GLM_ALIGNED_TYPEDEF(i8vec2, aligned_i8vec2, 2);
+
265 
+
268  GLM_ALIGNED_TYPEDEF(i8vec3, aligned_i8vec3, 4);
+
269 
+
272  GLM_ALIGNED_TYPEDEF(i8vec4, aligned_i8vec4, 4);
+
273 
+
274 
+
277  GLM_ALIGNED_TYPEDEF(i16vec1, aligned_i16vec1, 2);
+
278 
+
281  GLM_ALIGNED_TYPEDEF(i16vec2, aligned_i16vec2, 4);
+
282 
+
285  GLM_ALIGNED_TYPEDEF(i16vec3, aligned_i16vec3, 8);
+
286 
+
289  GLM_ALIGNED_TYPEDEF(i16vec4, aligned_i16vec4, 8);
+
290 
+
291 
+
294  GLM_ALIGNED_TYPEDEF(i32vec1, aligned_i32vec1, 4);
+
295 
+
298  GLM_ALIGNED_TYPEDEF(i32vec2, aligned_i32vec2, 8);
+
299 
+
302  GLM_ALIGNED_TYPEDEF(i32vec3, aligned_i32vec3, 16);
+
303 
+
306  GLM_ALIGNED_TYPEDEF(i32vec4, aligned_i32vec4, 16);
+
307 
+
308 
+
311  GLM_ALIGNED_TYPEDEF(i64vec1, aligned_i64vec1, 8);
+
312 
+
315  GLM_ALIGNED_TYPEDEF(i64vec2, aligned_i64vec2, 16);
+
316 
+
319  GLM_ALIGNED_TYPEDEF(i64vec3, aligned_i64vec3, 32);
+
320 
+
323  GLM_ALIGNED_TYPEDEF(i64vec4, aligned_i64vec4, 32);
+
324 
+
325 
+
327  // Unsigned int vector types
+
328 
+
331  GLM_ALIGNED_TYPEDEF(lowp_uint8, aligned_lowp_uint8, 1);
+
332 
+
335  GLM_ALIGNED_TYPEDEF(lowp_uint16, aligned_lowp_uint16, 2);
+
336 
+
339  GLM_ALIGNED_TYPEDEF(lowp_uint32, aligned_lowp_uint32, 4);
+
340 
+
343  GLM_ALIGNED_TYPEDEF(lowp_uint64, aligned_lowp_uint64, 8);
+
344 
+
345 
+
348  GLM_ALIGNED_TYPEDEF(lowp_uint8_t, aligned_lowp_uint8_t, 1);
+
349 
+
352  GLM_ALIGNED_TYPEDEF(lowp_uint16_t, aligned_lowp_uint16_t, 2);
+
353 
+
356  GLM_ALIGNED_TYPEDEF(lowp_uint32_t, aligned_lowp_uint32_t, 4);
+
357 
+
360  GLM_ALIGNED_TYPEDEF(lowp_uint64_t, aligned_lowp_uint64_t, 8);
+
361 
+
362 
+
365  GLM_ALIGNED_TYPEDEF(lowp_u8, aligned_lowp_u8, 1);
+
366 
+
369  GLM_ALIGNED_TYPEDEF(lowp_u16, aligned_lowp_u16, 2);
+
370 
+
373  GLM_ALIGNED_TYPEDEF(lowp_u32, aligned_lowp_u32, 4);
+
374 
+
377  GLM_ALIGNED_TYPEDEF(lowp_u64, aligned_lowp_u64, 8);
+
378 
+
379 
+
382  GLM_ALIGNED_TYPEDEF(mediump_uint8, aligned_mediump_uint8, 1);
+
383 
+
386  GLM_ALIGNED_TYPEDEF(mediump_uint16, aligned_mediump_uint16, 2);
+
387 
+
390  GLM_ALIGNED_TYPEDEF(mediump_uint32, aligned_mediump_uint32, 4);
+
391 
+
394  GLM_ALIGNED_TYPEDEF(mediump_uint64, aligned_mediump_uint64, 8);
+
395 
+
396 
+
399  GLM_ALIGNED_TYPEDEF(mediump_uint8_t, aligned_mediump_uint8_t, 1);
+
400 
+
403  GLM_ALIGNED_TYPEDEF(mediump_uint16_t, aligned_mediump_uint16_t, 2);
+
404 
+
407  GLM_ALIGNED_TYPEDEF(mediump_uint32_t, aligned_mediump_uint32_t, 4);
+
408 
+
411  GLM_ALIGNED_TYPEDEF(mediump_uint64_t, aligned_mediump_uint64_t, 8);
+
412 
+
413 
+
416  GLM_ALIGNED_TYPEDEF(mediump_u8, aligned_mediump_u8, 1);
+
417 
+
420  GLM_ALIGNED_TYPEDEF(mediump_u16, aligned_mediump_u16, 2);
+
421 
+
424  GLM_ALIGNED_TYPEDEF(mediump_u32, aligned_mediump_u32, 4);
+
425 
+
428  GLM_ALIGNED_TYPEDEF(mediump_u64, aligned_mediump_u64, 8);
+
429 
+
430 
+
433  GLM_ALIGNED_TYPEDEF(highp_uint8, aligned_highp_uint8, 1);
+
434 
+
437  GLM_ALIGNED_TYPEDEF(highp_uint16, aligned_highp_uint16, 2);
+
438 
+
441  GLM_ALIGNED_TYPEDEF(highp_uint32, aligned_highp_uint32, 4);
+
442 
+
445  GLM_ALIGNED_TYPEDEF(highp_uint64, aligned_highp_uint64, 8);
+
446 
+
447 
+
450  GLM_ALIGNED_TYPEDEF(highp_uint8_t, aligned_highp_uint8_t, 1);
+
451 
+
454  GLM_ALIGNED_TYPEDEF(highp_uint16_t, aligned_highp_uint16_t, 2);
+
455 
+
458  GLM_ALIGNED_TYPEDEF(highp_uint32_t, aligned_highp_uint32_t, 4);
+
459 
+
462  GLM_ALIGNED_TYPEDEF(highp_uint64_t, aligned_highp_uint64_t, 8);
+
463 
+
464 
+
467  GLM_ALIGNED_TYPEDEF(highp_u8, aligned_highp_u8, 1);
+
468 
+
471  GLM_ALIGNED_TYPEDEF(highp_u16, aligned_highp_u16, 2);
+
472 
+
475  GLM_ALIGNED_TYPEDEF(highp_u32, aligned_highp_u32, 4);
+
476 
+
479  GLM_ALIGNED_TYPEDEF(highp_u64, aligned_highp_u64, 8);
+
480 
+
481 
+
484  GLM_ALIGNED_TYPEDEF(uint8, aligned_uint8, 1);
+
485 
+
488  GLM_ALIGNED_TYPEDEF(uint16, aligned_uint16, 2);
+
489 
+
492  GLM_ALIGNED_TYPEDEF(uint32, aligned_uint32, 4);
+
493 
+
496  GLM_ALIGNED_TYPEDEF(uint64, aligned_uint64, 8);
+
497 
+
498 
+
501  GLM_ALIGNED_TYPEDEF(uint8_t, aligned_uint8_t, 1);
+
502 
+
505  GLM_ALIGNED_TYPEDEF(uint16_t, aligned_uint16_t, 2);
+
506 
+
509  GLM_ALIGNED_TYPEDEF(uint32_t, aligned_uint32_t, 4);
+
510 
+
513  GLM_ALIGNED_TYPEDEF(uint64_t, aligned_uint64_t, 8);
+
514 
+
515 
+
518  GLM_ALIGNED_TYPEDEF(u8, aligned_u8, 1);
+
519 
+
522  GLM_ALIGNED_TYPEDEF(u16, aligned_u16, 2);
+
523 
+
526  GLM_ALIGNED_TYPEDEF(u32, aligned_u32, 4);
+
527 
+
530  GLM_ALIGNED_TYPEDEF(u64, aligned_u64, 8);
+
531 
+
532 
+ +
536 
+ +
540 
+ +
544 
+ +
548 
+
549 
+
552  GLM_ALIGNED_TYPEDEF(u8vec1, aligned_u8vec1, 1);
+
553 
+
556  GLM_ALIGNED_TYPEDEF(u8vec2, aligned_u8vec2, 2);
+
557 
+
560  GLM_ALIGNED_TYPEDEF(u8vec3, aligned_u8vec3, 4);
+
561 
+
564  GLM_ALIGNED_TYPEDEF(u8vec4, aligned_u8vec4, 4);
+
565 
+
566 
+
569  GLM_ALIGNED_TYPEDEF(u16vec1, aligned_u16vec1, 2);
+
570 
+
573  GLM_ALIGNED_TYPEDEF(u16vec2, aligned_u16vec2, 4);
+
574 
+
577  GLM_ALIGNED_TYPEDEF(u16vec3, aligned_u16vec3, 8);
+
578 
+
581  GLM_ALIGNED_TYPEDEF(u16vec4, aligned_u16vec4, 8);
+
582 
+
583 
+
586  GLM_ALIGNED_TYPEDEF(u32vec1, aligned_u32vec1, 4);
+
587 
+
590  GLM_ALIGNED_TYPEDEF(u32vec2, aligned_u32vec2, 8);
+
591 
+
594  GLM_ALIGNED_TYPEDEF(u32vec3, aligned_u32vec3, 16);
+
595 
+
598  GLM_ALIGNED_TYPEDEF(u32vec4, aligned_u32vec4, 16);
+
599 
+
600 
+
603  GLM_ALIGNED_TYPEDEF(u64vec1, aligned_u64vec1, 8);
+
604 
+
607  GLM_ALIGNED_TYPEDEF(u64vec2, aligned_u64vec2, 16);
+
608 
+
611  GLM_ALIGNED_TYPEDEF(u64vec3, aligned_u64vec3, 32);
+
612 
+
615  GLM_ALIGNED_TYPEDEF(u64vec4, aligned_u64vec4, 32);
+
616 
+
617 
+
619  // Float vector types
+
620 
+
623  GLM_ALIGNED_TYPEDEF(float32, aligned_float32, 4);
+
624 
+
627  GLM_ALIGNED_TYPEDEF(float64, aligned_float64, 8);
+
628 
+
629 
+
632  GLM_ALIGNED_TYPEDEF(float32_t, aligned_float32_t, 4);
+
633 
+
636  GLM_ALIGNED_TYPEDEF(float64_t, aligned_float64_t, 8);
+
637 
+
638 
+
641  GLM_ALIGNED_TYPEDEF(float32, aligned_f32, 4);
+
642 
+
645  GLM_ALIGNED_TYPEDEF(float64, aligned_f64, 8);
+
646 
+
647 
+ +
651 
+ +
655 
+ +
659 
+ +
663 
+
664 
+
667  GLM_ALIGNED_TYPEDEF(fvec1, aligned_fvec1, 4);
+
668 
+
671  GLM_ALIGNED_TYPEDEF(fvec2, aligned_fvec2, 8);
+
672 
+
675  GLM_ALIGNED_TYPEDEF(fvec3, aligned_fvec3, 16);
+
676 
+
679  GLM_ALIGNED_TYPEDEF(fvec4, aligned_fvec4, 16);
+
680 
+
681 
+
684  GLM_ALIGNED_TYPEDEF(f32vec1, aligned_f32vec1, 4);
+
685 
+
688  GLM_ALIGNED_TYPEDEF(f32vec2, aligned_f32vec2, 8);
+
689 
+
692  GLM_ALIGNED_TYPEDEF(f32vec3, aligned_f32vec3, 16);
+
693 
+
696  GLM_ALIGNED_TYPEDEF(f32vec4, aligned_f32vec4, 16);
+
697 
+
698 
+ +
702 
+ +
706 
+ +
710 
+ +
714 
+
715 
+
718  GLM_ALIGNED_TYPEDEF(f64vec1, aligned_f64vec1, 8);
+
719 
+
722  GLM_ALIGNED_TYPEDEF(f64vec2, aligned_f64vec2, 16);
+
723 
+
726  GLM_ALIGNED_TYPEDEF(f64vec3, aligned_f64vec3, 32);
+
727 
+
730  GLM_ALIGNED_TYPEDEF(f64vec4, aligned_f64vec4, 32);
+
731 
+
732 
+
734  // Float matrix types
+
735 
+
738  //typedef detail::tmat1<f32> mat1;
+
739 
+
742  GLM_ALIGNED_TYPEDEF(mat2, aligned_mat2, 16);
+
743 
+
746  GLM_ALIGNED_TYPEDEF(mat3, aligned_mat3, 16);
+
747 
+
750  GLM_ALIGNED_TYPEDEF(mat4, aligned_mat4, 16);
+
751 
+
752 
+
755  //typedef detail::tmat1x1<f32> mat1;
+
756 
+
759  GLM_ALIGNED_TYPEDEF(mat2x2, aligned_mat2x2, 16);
+
760 
+
763  GLM_ALIGNED_TYPEDEF(mat3x3, aligned_mat3x3, 16);
+
764 
+
767  GLM_ALIGNED_TYPEDEF(mat4x4, aligned_mat4x4, 16);
+
768 
+
769 
+
772  //typedef detail::tmat1x1<f32> fmat1;
+
773 
+
776  GLM_ALIGNED_TYPEDEF(fmat2x2, aligned_fmat2, 16);
+
777 
+
780  GLM_ALIGNED_TYPEDEF(fmat3x3, aligned_fmat3, 16);
+
781 
+
784  GLM_ALIGNED_TYPEDEF(fmat4x4, aligned_fmat4, 16);
+
785 
+
786 
+
789  //typedef f32 fmat1x1;
+
790 
+
793  GLM_ALIGNED_TYPEDEF(fmat2x2, aligned_fmat2x2, 16);
+
794 
+
797  GLM_ALIGNED_TYPEDEF(fmat2x3, aligned_fmat2x3, 16);
+
798 
+
801  GLM_ALIGNED_TYPEDEF(fmat2x4, aligned_fmat2x4, 16);
+
802 
+
805  GLM_ALIGNED_TYPEDEF(fmat3x2, aligned_fmat3x2, 16);
+
806 
+
809  GLM_ALIGNED_TYPEDEF(fmat3x3, aligned_fmat3x3, 16);
+
810 
+
813  GLM_ALIGNED_TYPEDEF(fmat3x4, aligned_fmat3x4, 16);
+
814 
+
817  GLM_ALIGNED_TYPEDEF(fmat4x2, aligned_fmat4x2, 16);
+
818 
+
821  GLM_ALIGNED_TYPEDEF(fmat4x3, aligned_fmat4x3, 16);
+
822 
+
825  GLM_ALIGNED_TYPEDEF(fmat4x4, aligned_fmat4x4, 16);
+
826 
+
827 
+
830  //typedef detail::tmat1x1<f32, defaultp> f32mat1;
+
831 
+
834  GLM_ALIGNED_TYPEDEF(f32mat2x2, aligned_f32mat2, 16);
+
835 
+
838  GLM_ALIGNED_TYPEDEF(f32mat3x3, aligned_f32mat3, 16);
+
839 
+
842  GLM_ALIGNED_TYPEDEF(f32mat4x4, aligned_f32mat4, 16);
+
843 
+
844 
+
847  //typedef f32 f32mat1x1;
+
848 
+
851  GLM_ALIGNED_TYPEDEF(f32mat2x2, aligned_f32mat2x2, 16);
+
852 
+
855  GLM_ALIGNED_TYPEDEF(f32mat2x3, aligned_f32mat2x3, 16);
+
856 
+
859  GLM_ALIGNED_TYPEDEF(f32mat2x4, aligned_f32mat2x4, 16);
+
860 
+
863  GLM_ALIGNED_TYPEDEF(f32mat3x2, aligned_f32mat3x2, 16);
+
864 
+
867  GLM_ALIGNED_TYPEDEF(f32mat3x3, aligned_f32mat3x3, 16);
+
868 
+
871  GLM_ALIGNED_TYPEDEF(f32mat3x4, aligned_f32mat3x4, 16);
+
872 
+
875  GLM_ALIGNED_TYPEDEF(f32mat4x2, aligned_f32mat4x2, 16);
+
876 
+
879  GLM_ALIGNED_TYPEDEF(f32mat4x3, aligned_f32mat4x3, 16);
+
880 
+
883  GLM_ALIGNED_TYPEDEF(f32mat4x4, aligned_f32mat4x4, 16);
+
884 
+
885 
+
888  //typedef detail::tmat1x1<f64, defaultp> f64mat1;
+
889 
+
892  GLM_ALIGNED_TYPEDEF(f64mat2x2, aligned_f64mat2, 32);
+
893 
+
896  GLM_ALIGNED_TYPEDEF(f64mat3x3, aligned_f64mat3, 32);
+
897 
+
900  GLM_ALIGNED_TYPEDEF(f64mat4x4, aligned_f64mat4, 32);
+
901 
+
902 
+
905  //typedef f64 f64mat1x1;
+
906 
+
909  GLM_ALIGNED_TYPEDEF(f64mat2x2, aligned_f64mat2x2, 32);
+
910 
+
913  GLM_ALIGNED_TYPEDEF(f64mat2x3, aligned_f64mat2x3, 32);
+
914 
+
917  GLM_ALIGNED_TYPEDEF(f64mat2x4, aligned_f64mat2x4, 32);
+
918 
+
921  GLM_ALIGNED_TYPEDEF(f64mat3x2, aligned_f64mat3x2, 32);
+
922 
+
925  GLM_ALIGNED_TYPEDEF(f64mat3x3, aligned_f64mat3x3, 32);
+
926 
+
929  GLM_ALIGNED_TYPEDEF(f64mat3x4, aligned_f64mat3x4, 32);
+
930 
+
933  GLM_ALIGNED_TYPEDEF(f64mat4x2, aligned_f64mat4x2, 32);
+
934 
+
937  GLM_ALIGNED_TYPEDEF(f64mat4x3, aligned_f64mat4x3, 32);
+
938 
+
941  GLM_ALIGNED_TYPEDEF(f64mat4x4, aligned_f64mat4x4, 32);
+
942 
+
943 
+
945  // Quaternion types
+
946 
+
949  GLM_ALIGNED_TYPEDEF(quat, aligned_quat, 16);
+
950 
+
953  GLM_ALIGNED_TYPEDEF(fquat, aligned_fquat, 16);
+
954 
+
957  GLM_ALIGNED_TYPEDEF(dquat, aligned_dquat, 32);
+
958 
+
961  GLM_ALIGNED_TYPEDEF(f32quat, aligned_f32quat, 16);
+
962 
+
965  GLM_ALIGNED_TYPEDEF(f64quat, aligned_f64quat, 32);
+
966 
+
968 }//namespace glm
+
969 
+
970 #include "type_aligned.inl"
+
detail::int8 lowp_int8_t
Low precision 8 bit signed integer type.
Definition: fwd.hpp:116
+
highp_i16vec1 i16vec1
Default precision 16 bit signed integer scalar type.
Definition: fwd.hpp:444
+
highp_f32vec1 f32vec1
Default single-precision floating-point vector of 1 components.
Definition: fwd.hpp:2397
+
GLM_ALIGNED_TYPEDEF(f64quat, aligned_f64quat, 32)
Double-precision floating-point aligned quaternion.
+
highp_f32mat2x4 f32mat2x4
Default single-precision floating-point 2x4 matrix.
Definition: fwd.hpp:2421
+
detail::uint8 lowp_uint8
Low precision 8 bit unsigned integer type.
Definition: fwd.hpp:703
+
highp_f64vec4 f64vec4
Default double-precision floating-point vector of 4 components.
Definition: fwd.hpp:2515
+
mat3x3 mat3
3 columns of 3 components matrix of floating-point numbers.
Definition: type_mat.hpp:411
+
highp_u32vec1 u32vec1
Default precision 32 bit unsigned integer scalar type.
Definition: fwd.hpp:1132
+
highp_dvec4 dvec4
4 components vector of double-precision floating-point numbers.
Definition: type_vec.hpp:491
+
detail::int8 mediump_int8
Medium precision 8 bit signed integer type.
Definition: fwd.hpp:148
+
detail::int8 mediump_i8
Medium precision 8 bit signed integer type.
Definition: fwd.hpp:180
+
detail::uint8 highp_u8
Medium precision 8 bit unsigned integer type.
Definition: fwd.hpp:837
+
detail::int8 mediump_int8_t
Medium precision 8 bit signed integer type.
Definition: fwd.hpp:164
+
detail::uint64 highp_uint64_t
Medium precision 64 bit unsigned integer type.
Definition: fwd.hpp:833
+
detail::uint16 highp_uint16
Medium precision 16 bit unsigned integer type.
Definition: fwd.hpp:809
+
detail::uint32 highp_uint32_t
Medium precision 32 bit unsigned integer type.
Definition: fwd.hpp:829
+
detail::int32 mediump_i32
Medium precision 32 bit signed integer type.
Definition: fwd.hpp:188
+
detail::int8 highp_i8
High precision 8 bit signed integer type.
Definition: fwd.hpp:228
+
highp_i64vec2 i64vec2
Default precision 64 bit signed integer vector of 2 components type.
Definition: fwd.hpp:686
+
highp_u32vec3 u32vec3
Default precision 32 bit unsigned integer vector of 3 components type.
Definition: fwd.hpp:1140
+
detail::uint16 lowp_uint16
Low precision 16 bit unsigned integer type.
Definition: fwd.hpp:707
+
highp_u8vec3 u8vec3
Default precision 8 bit unsigned integer vector of 3 components type.
Definition: fwd.hpp:981
+
highp_f32mat3x3 f32mat3x3
Default single-precision floating-point 3x3 matrix.
Definition: fwd.hpp:2429
+
highp_mat4x4 mat4x4
4 columns of 4 components matrix of floating-point numbers.
Definition: type_mat.hpp:399
+
detail::int64 mediump_i64
Medium precision 64 bit signed integer type.
Definition: fwd.hpp:192
+
highp_dvec2 dvec2
2 components vector of double-precision floating-point numbers.
Definition: type_vec.hpp:481
+
highp_u16vec4 u16vec4
Default precision 16 bit unsigned integer vector of 4 components type.
Definition: fwd.hpp:1065
+
detail::uint64 highp_u64
Medium precision 64 bit unsigned integer type.
Definition: fwd.hpp:849
+
highp_f64vec1 f64vec1
Default double-precision floating-point vector of 1 components.
Definition: fwd.hpp:2503
+
highp_u64vec4 u64vec4
Default precision 64 bit unsigned integer vector of 4 components type.
Definition: fwd.hpp:1303
+
detail::int8 lowp_int8
Low precision 8 bit signed integer type.
Definition: fwd.hpp:100
+
detail::int16 lowp_int16
Low precision 16 bit signed integer type.
Definition: fwd.hpp:104
+
aligned_highp_dvec4 aligned_dvec4
4 components vector of double-precision floating-point numbers.
+
highp_i16vec4 i16vec4
Default precision 16 bit signed integer vector of 4 components type.
Definition: fwd.hpp:456
+
detail::int16 i16
16 bit signed integer type.
Definition: fwd.hpp:289
+
aligned_highp_dvec1 aligned_dvec1
1 component vector of double-precision floating-point numbers.
+
highp_f64mat3x2 f64mat3x2
Default double-precision floating-point 3x2 matrix.
Definition: fwd.hpp:2531
+
detail::int32 lowp_i32
Low precision 32 bit signed integer type.
Definition: fwd.hpp:140
+
detail::uint8 uint8_t
8 bit unsigned integer type.
Definition: fwd.hpp:877
+
detail::int32 lowp_int32_t
Low precision 32 bit signed integer type.
Definition: fwd.hpp:124
+
detail::uint8 highp_uint8
Medium precision 8 bit unsigned integer type.
Definition: fwd.hpp:805
+
detail::int32 highp_i32
High precision 32 bit signed integer type.
Definition: fwd.hpp:236
+
detail::uint8 mediump_uint8
Medium precision 8 bit unsigned integer type.
Definition: fwd.hpp:755
+
detail::uint8 mediump_u8
Medium precision 8 bit unsigned integer type.
Definition: fwd.hpp:787
+
highp_f32mat2x3 fmat2x3
Default single-precision floating-point 2x3 matrix.
Definition: fwd.hpp:2347
+
highp_f32mat4x2 f32mat4x2
Default single-precision floating-point 4x2 matrix.
Definition: fwd.hpp:2437
+
detail::uint16 highp_u16
Medium precision 16 bit unsigned integer type.
Definition: fwd.hpp:841
+
detail::uint32 highp_u32
Medium precision 32 bit unsigned integer type.
Definition: fwd.hpp:845
+
detail::uint32 u32
32 bit unsigned integer type.
Definition: fwd.hpp:902
+
highp_f64mat4x4 f64mat4x4
Default double-precision floating-point 4x4 matrix.
Definition: fwd.hpp:2551
+
detail::int8 highp_int8
High precision 8 bit signed integer type.
Definition: fwd.hpp:196
+
highp_f64mat2x3 f64mat2x3
Default double-precision floating-point 2x3 matrix.
Definition: fwd.hpp:2523
+
highp_u16vec3 u16vec3
Default precision 16 bit unsigned integer vector of 3 components type.
Definition: fwd.hpp:1061
+
highp_i16vec2 i16vec2
Default precision 16 bit signed integer vector of 2 components type.
Definition: fwd.hpp:448
+
highp_uvec3 uvec3
3 components vector of unsigned integer numbers.
Definition: type_vec.hpp:540
+
detail::uint32 lowp_uint32
Low precision 32 bit unsigned integer type.
Definition: fwd.hpp:711
+
detail::int16 mediump_int16_t
Medium precision 16 bit signed integer type.
Definition: fwd.hpp:168
+
detail::int8 int8_t
8 bit signed integer type.
Definition: fwd.hpp:268
+
highp_ivec4 ivec4
4 components vector of signed integer numbers.
Definition: type_vec.hpp:518
+
detail::uint64 mediump_uint64
Medium precision 64 bit unsigned integer type.
Definition: fwd.hpp:767
+
highp_f32mat4x3 fmat4x3
Default single-precision floating-point 4x3 matrix.
Definition: fwd.hpp:2371
+
detail::uint16 u16
16 bit unsigned integer type.
Definition: fwd.hpp:898
+
highp_mat3x3 mat3x3
3 columns of 3 components matrix of floating-point numbers.
Definition: type_mat.hpp:379
+
highp_f32vec4 fvec4
Default single-precision floating-point vector of 4 components.
Definition: fwd.hpp:2339
+
highp_u32vec2 u32vec2
Default precision 32 bit unsigned integer vector of 2 components type.
Definition: fwd.hpp:1136
+
highp_f32mat2x2 f32mat2x2
Default single-precision floating-point 2x2 matrix.
Definition: fwd.hpp:2413
+
highp_ivec3 ivec3
3 components vector of signed integer numbers.
Definition: type_vec.hpp:513
+
detail::int32 mediump_int32
Medium precision 32 bit signed integer type.
Definition: fwd.hpp:156
+
highp_mat2x2 mat2x2
2 columns of 2 components matrix of floating-point numbers.
Definition: type_mat.hpp:359
+
detail::int16 highp_i16
High precision 16 bit signed integer type.
Definition: fwd.hpp:232
+
highp_f32mat3x2 f32mat3x2
Default single-precision floating-point 3x2 matrix.
Definition: fwd.hpp:2425
+
detail::uint8 highp_uint8_t
Medium precision 8 bit unsigned integer type.
Definition: fwd.hpp:821
+
highp_f64mat4x2 f64mat4x2
Default double-precision floating-point 4x2 matrix.
Definition: fwd.hpp:2543
+
highp_f64mat3x4 f64mat3x4
Default double-precision floating-point 3x4 matrix.
Definition: fwd.hpp:2539
+
highp_dvec3 dvec3
3 components vector of double-precision floating-point numbers.
Definition: type_vec.hpp:486
+
highp_f32mat4x4 fmat4x4
Default single-precision floating-point 4x4 matrix.
Definition: fwd.hpp:2375
+
highp_float32_t float32_t
Default 32 bit single-precision floating-point scalar.
Definition: fwd.hpp:1497
+
detail::uint64 highp_uint64
Medium precision 64 bit unsigned integer type.
Definition: fwd.hpp:817
+
highp_u64vec1 u64vec1
Default precision 64 bit unsigned integer scalar type.
Definition: fwd.hpp:1291
+
detail::int64 lowp_i64
Low precision 64 bit signed integer type.
Definition: fwd.hpp:144
+
highp_f64vec3 f64vec3
Default double-precision floating-point vector of 3 components.
Definition: fwd.hpp:2511
+
detail::int32 lowp_int32
Low precision 32 bit signed integer type.
Definition: fwd.hpp:108
+
detail::uint64 lowp_uint64_t
Low precision 64 bit unsigned integer type.
Definition: fwd.hpp:732
+
highp_i32vec1 i32vec1
Default precision 32 bit signed integer scalar type.
Definition: fwd.hpp:523
+
highp_uvec2 uvec2
2 components vector of unsigned integer numbers.
Definition: type_vec.hpp:535
+
detail::uint32 lowp_u32
Low precision 32 bit unsigned integer type.
Definition: fwd.hpp:745
+
highp_u8vec2 u8vec2
Default precision 8 bit unsigned integer vector of 2 components type.
Definition: fwd.hpp:977
+
highp_i16vec3 i16vec3
Default precision 16 bit signed integer vector of 3 components type.
Definition: fwd.hpp:452
+
highp_f32vec2 f32vec2
Default single-precision floating-point vector of 2 components.
Definition: fwd.hpp:2401
+
aligned_highp_ivec1 aligned_ivec1
1 component vector of signed integer numbers.
+
detail::uint8 lowp_uint8_t
Low precision 8 bit unsigned integer type.
Definition: fwd.hpp:720
+
highp_i64vec4 i64vec4
Default precision 64 bit signed integer vector of 4 components type.
Definition: fwd.hpp:694
+
highp_f32vec2 fvec2
Default single-precision floating-point vector of 2 components.
Definition: fwd.hpp:2331
+
aligned_highp_dvec3 aligned_dvec3
3 components vector of double-precision floating-point numbers.
+
highp_f32vec4 f32vec4
Default single-precision floating-point vector of 4 components.
Definition: fwd.hpp:2409
+
detail::uint64 lowp_u64
Low precision 64 bit unsigned integer type.
Definition: fwd.hpp:749
+
aligned_highp_vec2 aligned_vec2
2 components vector of floating-point numbers.
+
detail::int8 i8
8 bit signed integer type.
Definition: fwd.hpp:285
+
highp_f32mat2x2 fmat2x2
Default single-precision floating-point 2x2 matrix.
Definition: fwd.hpp:2343
+
highp_i64vec3 i64vec3
Default precision 64 bit signed integer vector of 3 components type.
Definition: fwd.hpp:690
+
highp_vec3 vec3
3 components vector of floating-point numbers.
Definition: type_vec.hpp:459
+
detail::int16 lowp_i16
Low precision 16 bit signed integer type.
Definition: fwd.hpp:136
+
detail::uint64 lowp_uint64
Low precision 64 bit unsigned integer type.
Definition: fwd.hpp:715
+
detail::int64 highp_int64
High precision 64 bit signed integer type.
Definition: fwd.hpp:208
+
detail::uint8 u8
8 bit unsigned integer type.
Definition: fwd.hpp:894
+
detail::uint32 mediump_u32
Medium precision 32 bit unsigned integer type.
Definition: fwd.hpp:795
+
highp_f64mat2x2 f64mat2x2
Default double-precision floating-point 2x2 matrix.
Definition: fwd.hpp:2519
+
detail::int64 lowp_int64_t
Low precision 64 bit signed integer type.
Definition: fwd.hpp:128
+
detail::uint16 lowp_u16
Low precision 16 bit unsigned integer type.
Definition: fwd.hpp:741
+
highp_u16vec2 u16vec2
Default precision 16 bit unsigned integer vector of 2 components type.
Definition: fwd.hpp:1057
+
aligned_highp_uvec4 aligned_uvec4
4 components vector of unsigned integer numbers.
+
detail::uint32 mediump_uint32_t
Medium precision 32 bit unsigned integer type.
Definition: fwd.hpp:779
+
highp_u16vec1 u16vec1
Default precision 16 bit unsigned integer scalar type.
Definition: fwd.hpp:1053
+
highp_f64quat f64quat
Default double-precision floating-point quaternion.
Definition: fwd.hpp:2567
+
detail::uint16 lowp_uint16_t
Low precision 16 bit unsigned integer type.
Definition: fwd.hpp:724
+
detail::int64 highp_i64
High precision 64 bit signed integer type.
Definition: fwd.hpp:240
+
detail::int16 mediump_i16
Medium precision 16 bit signed integer type.
Definition: fwd.hpp:184
+
highp_u64vec2 u64vec2
Default precision 64 bit unsigned integer vector of 2 components type.
Definition: fwd.hpp:1295
+
detail::int32 highp_int32
High precision 32 bit signed integer type.
Definition: fwd.hpp:204
+
highp_f32mat2x3 f32mat2x3
Default single-precision floating-point 2x3 matrix.
Definition: fwd.hpp:2417
+
highp_u32vec4 u32vec4
Default precision 32 bit unsigned integer vector of 4 components type.
Definition: fwd.hpp:1144
+
highp_vec2 vec2
2 components vector of floating-point numbers.
Definition: type_vec.hpp:454
+
mat4x4 mat4
4 columns of 4 components matrix of floating-point numbers.
Definition: type_mat.hpp:416
+
aligned_highp_uvec3 aligned_uvec3
3 components vector of unsigned integer numbers.
+
detail::int32 mediump_int32_t
Medium precision 32 bit signed integer type.
Definition: fwd.hpp:172
+
detail::int32 int32_t
32 bit signed integer type.
Definition: fwd.hpp:276
+
detail::uint16 mediump_u16
Medium precision 16 bit unsigned integer type.
Definition: fwd.hpp:791
+
detail::uint16 highp_uint16_t
Medium precision 16 bit unsigned integer type.
Definition: fwd.hpp:825
+
detail::uint32 mediump_uint32
Medium precision 32 bit unsigned integer type.
Definition: fwd.hpp:763
+
Definition: _noise.hpp:11
+
detail::uint64 uint64_t
64 bit unsigned integer type.
Definition: fwd.hpp:889
+
highp_i8vec2 i8vec2
Default precision 8 bit signed integer vector of 2 components type.
Definition: fwd.hpp:368
+
highp_f32mat4x3 f32mat4x3
Default single-precision floating-point 4x3 matrix.
Definition: fwd.hpp:2441
+
highp_f64mat4x3 f64mat4x3
Default double-precision floating-point 4x3 matrix.
Definition: fwd.hpp:2547
+
highp_f32mat2x4 fmat2x4
Default single-precision floating-point 2x4 matrix.
Definition: fwd.hpp:2351
+
detail::uint8 mediump_uint8_t
Medium precision 8 bit unsigned integer type.
Definition: fwd.hpp:771
+
highp_f32mat3x4 fmat3x4
Default single-precision floating-point 3x4 matrix.
Definition: fwd.hpp:2363
+
highp_i32vec2 i32vec2
Default precision 32 bit signed integer vector of 2 components type.
Definition: fwd.hpp:527
+
highp_float64_t float64_t
Default 64 bit double-precision floating-point scalar.
Definition: fwd.hpp:1501
+
aligned_highp_uvec1 aligned_uvec1
1 component vector of unsigned integer numbers.
+
highp_i8vec3 i8vec3
Default precision 8 bit signed integer vector of 3 components type.
Definition: fwd.hpp:372
+
detail::int64 mediump_int64_t
Medium precision 64 bit signed integer type.
Definition: fwd.hpp:176
+
highp_f32mat4x4 f32mat4x4
Default single-precision floating-point 4x4 matrix.
Definition: fwd.hpp:2445
+
highp_i8vec1 i8vec1
Default precision 8 bit signed integer scalar type.
Definition: fwd.hpp:364
+
highp_i32vec4 i32vec4
Default precision 32 bit signed integer vector of 4 components type.
Definition: fwd.hpp:535
+
aligned_highp_vec4 aligned_vec4
4 components vector of floating-point numbers.
+
detail::int8 lowp_i8
Low precision 8 bit signed integer type.
Definition: fwd.hpp:132
+
highp_f32vec3 f32vec3
Default single-precision floating-point vector of 3 components.
Definition: fwd.hpp:2405
+
highp_f32vec1 fvec1
Default single-precision floating-point vector of 1 components.
Definition: fwd.hpp:2327
+
detail::int32 highp_int32_t
32 bit signed integer type.
Definition: fwd.hpp:220
+
detail::int64 mediump_int64
Medium precision 64 bit signed integer type.
Definition: fwd.hpp:160
+
detail::uint64 mediump_u64
Medium precision 64 bit unsigned integer type.
Definition: fwd.hpp:799
+
highp_u64vec3 u64vec3
Default precision 64 bit unsigned integer vector of 3 components type.
Definition: fwd.hpp:1299
+
aligned_highp_ivec4 aligned_ivec4
4 components vector of signed integer numbers.
+
highp_f32mat3x3 fmat3x3
Default single-precision floating-point 3x3 matrix.
Definition: fwd.hpp:2359
+
highp_i8vec4 i8vec4
Default precision 8 bit signed integer vector of 4 components type.
Definition: fwd.hpp:376
+
highp_f32vec3 fvec3
Default single-precision floating-point vector of 3 components.
Definition: fwd.hpp:2335
+
detail::uint8 lowp_u8
Low precision 8 bit unsigned integer type.
Definition: fwd.hpp:737
+
detail::uint32 highp_uint32
Medium precision 32 bit unsigned integer type.
Definition: fwd.hpp:813
+
mat2x2 mat2
2 columns of 2 components matrix of floating-point numbers.
Definition: type_mat.hpp:406
+
highp_f32mat4x2 fmat4x2
Default single-precision floating-point 4x2 matrix.
Definition: fwd.hpp:2367
+
detail::uint16 mediump_uint16_t
Medium precision 16 bit unsigned integer type.
Definition: fwd.hpp:775
+
detail::uint32 uint32_t
32 bit unsigned integer type.
Definition: fwd.hpp:885
+
detail::uint64 mediump_uint64_t
Medium precision 64 bit unsigned integer type.
Definition: fwd.hpp:783
+
highp_vec4 vec4
4 components vector of floating-point numbers.
Definition: type_vec.hpp:464
+
highp_i32vec3 i32vec3
Default precision 32 bit signed integer vector of 3 components type.
Definition: fwd.hpp:531
+
highp_f32mat3x4 f32mat3x4
Default single-precision floating-point 3x4 matrix.
Definition: fwd.hpp:2433
+
aligned_highp_dvec2 aligned_dvec2
2 components vector of double-precision floating-point numbers.
+
aligned_highp_uvec2 aligned_uvec2
2 components vector of unsigned integer numbers.
+
highp_u8vec4 u8vec4
Default precision 8 bit unsigned integer vector of 4 components type.
Definition: fwd.hpp:985
+
detail::int64 highp_int64_t
High precision 64 bit signed integer type.
Definition: fwd.hpp:224
+
highp_i64vec1 i64vec1
Default precision 64 bit signed integer scalar type.
Definition: fwd.hpp:682
+
highp_ivec2 ivec2
2 components vector of signed integer numbers.
Definition: type_vec.hpp:508
+
detail::uint16 mediump_uint16
Medium precision 16 bit unsigned integer type.
Definition: fwd.hpp:759
+
detail::uint64 u64
64 bit unsigned integer type.
Definition: fwd.hpp:906
+
detail::int64 lowp_int64
Low precision 64 bit signed integer type.
Definition: fwd.hpp:112
+
detail::int16 lowp_int16_t
Low precision 16 bit signed integer type.
Definition: fwd.hpp:120
+
detail::int16 mediump_int16
Medium precision 16 bit signed integer type.
Definition: fwd.hpp:152
+
aligned_highp_vec1 aligned_vec1
1 component vector of floating-point numbers.
+
detail::int16 int16_t
16 bit signed integer type.
Definition: fwd.hpp:272
+
detail::int64 int64_t
64 bit signed integer type.
Definition: fwd.hpp:280
+
detail::int32 i32
32 bit signed integer type.
Definition: fwd.hpp:293
+
detail::uint32 lowp_uint32_t
Low precision 32 bit unsigned integer type.
Definition: fwd.hpp:728
+
aligned_highp_ivec2 aligned_ivec2
2 components vector of signed integer numbers.
+
aligned_highp_ivec3 aligned_ivec3
3 components vector of signed integer numbers.
+
detail::int16 highp_int16
High precision 16 bit signed integer type.
Definition: fwd.hpp:200
+
detail::uint16 uint16_t
16 bit unsigned integer type.
Definition: fwd.hpp:881
+
highp_f32quat f32quat
Default single-precision floating-point quaternion.
Definition: fwd.hpp:2461
+
highp_f64vec2 f64vec2
Default double-precision floating-point vector of 2 components.
Definition: fwd.hpp:2507
+
highp_uvec4 uvec4
4 components vector of unsigned integer numbers.
Definition: type_vec.hpp:545
+
detail::int64 i64
64 bit signed integer type.
Definition: fwd.hpp:297
+
highp_f64mat2x4 f64mat2x4
Default double-precision floating-point 2x4 matrix.
Definition: fwd.hpp:2527
+
highp_f64mat3x3 f64mat3x3
Default double-precision floating-point 3x3 matrix.
Definition: fwd.hpp:2535
+
detail::int16 highp_int16_t
High precision 16 bit signed integer type.
Definition: fwd.hpp:216
+
highp_f32mat3x2 fmat3x2
Default single-precision floating-point 3x2 matrix.
Definition: fwd.hpp:2355
+
aligned_highp_vec3 aligned_vec3
3 components vector of floating-point numbers.
+
highp_u8vec1 u8vec1
Default precision 8 bit unsigned integer scalar type.
Definition: fwd.hpp:973
+
detail::int8 highp_int8_t
High precision 8 bit signed integer type.
Definition: fwd.hpp:212
+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00108.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00108.html new file mode 100644 index 00000000..02c3a231 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00108.html @@ -0,0 +1,129 @@ + + + + + + +0.9.9 API documenation: type_float.hpp File Reference + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
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+
type_float.hpp File Reference
+
+
+ +

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+ + + + + + + + + + + + + + + + + +

+Typedefs

typedef float float32
 Default 32 bit single-precision floating-point scalar. More...
 
typedef double float64
 Default 64 bit double-precision floating-point scalar. More...
 
typedef highp_float_t highp_float
 High precision floating-point numbers. More...
 
typedef lowp_float_t lowp_float
 Low precision floating-point numbers. More...
 
typedef mediump_float_t mediump_float
 Medium precision floating-point numbers. More...
 
+

Detailed Description

+

GLM Core

+ +

Definition in file type_float.hpp.

+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00108_source.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00108_source.html new file mode 100644 index 00000000..53a5ed25 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00108_source.html @@ -0,0 +1,152 @@ + + + + + + +0.9.9 API documenation: type_float.hpp Source File + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+
+
type_float.hpp
+
+
+Go to the documentation of this file.
1 
+
4 #pragma once
+
5 
+
6 #include "setup.hpp"
+
7 
+
8 namespace glm{
+
9 namespace detail
+
10 {
+
11  typedef float float32;
+
12  typedef double float64;
+
13 }//namespace detail
+
14 
+
15  typedef float lowp_float_t;
+
16  typedef float mediump_float_t;
+
17  typedef double highp_float_t;
+
18 
+
21 
+
27  typedef lowp_float_t lowp_float;
+
28 
+
34  typedef mediump_float_t mediump_float;
+
35 
+
41  typedef highp_float_t highp_float;
+
42 
+
43 #if(!defined(GLM_PRECISION_HIGHP_FLOAT) && !defined(GLM_PRECISION_MEDIUMP_FLOAT) && !defined(GLM_PRECISION_LOWP_FLOAT))
+
44  typedef mediump_float float_t;
+
45 #elif(defined(GLM_PRECISION_HIGHP_FLOAT) && !defined(GLM_PRECISION_MEDIUMP_FLOAT) && !defined(GLM_PRECISION_LOWP_FLOAT))
+
46  typedef highp_float float_t;
+
47 #elif(!defined(GLM_PRECISION_HIGHP_FLOAT) && defined(GLM_PRECISION_MEDIUMP_FLOAT) && !defined(GLM_PRECISION_LOWP_FLOAT))
+
48  typedef mediump_float float_t;
+
49 #elif(!defined(GLM_PRECISION_HIGHP_FLOAT) && !defined(GLM_PRECISION_MEDIUMP_FLOAT) && defined(GLM_PRECISION_LOWP_FLOAT))
+
50  typedef lowp_float float_t;
+
51 #else
+
52 # error "GLM error: multiple default precision requested for floating-point types"
+
53 #endif
+
54 
+
55  typedef float float32;
+
56  typedef double float64;
+
57 
+
59 // check type sizes
+
60 #ifndef GLM_STATIC_ASSERT_NULL
+
61  GLM_STATIC_ASSERT(sizeof(glm::float32) == 4, "float32 size isn't 4 bytes on this platform");
+
62  GLM_STATIC_ASSERT(sizeof(glm::float64) == 8, "float64 size isn't 8 bytes on this platform");
+
63 #endif//GLM_STATIC_ASSERT_NULL
+
64 
+
66 
+
67 }//namespace glm
+
float float32
Default 32 bit single-precision floating-point scalar.
Definition: type_float.hpp:55
+
mediump_float_t mediump_float
Medium precision floating-point numbers.
Definition: type_float.hpp:34
+
double float64
Default 64 bit double-precision floating-point scalar.
Definition: type_float.hpp:56
+
lowp_float_t lowp_float
Low precision floating-point numbers.
Definition: type_float.hpp:27
+
GLM Core
+
highp_float_t highp_float
High precision floating-point numbers.
Definition: type_float.hpp:41
+
Definition: _noise.hpp:11
+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00109.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00109.html new file mode 100644 index 00000000..91b75020 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00109.html @@ -0,0 +1,108 @@ + + + + + + +0.9.9 API documenation: type_gentype.hpp File Reference + + + + + + + + + + +
+
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+
0.9.9 API documenation +
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type_gentype.hpp File Reference
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+

Detailed Description

+

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+ +

Definition in file type_gentype.hpp.

+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00109_source.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00109_source.html new file mode 100644 index 00000000..f0a21a00 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00109_source.html @@ -0,0 +1,287 @@ + + + + + + +0.9.9 API documenation: type_gentype.hpp Source File + + + + + + + + + + +
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+
type_gentype.hpp
+
+
+Go to the documentation of this file.
1 
+
4 #pragma once
+
5 
+
6 namespace glm
+
7 {
+
8  enum profile
+
9  {
+
10  nice,
+
11  fast,
+
12  simd
+
13  };
+
14 
+
15  typedef std::size_t sizeType;
+
16 
+
17 namespace detail
+
18 {
+
19  template
+
20  <
+
21  typename VALTYPE,
+
22  template <typename> class TYPE
+
23  >
+
24  struct genType
+
25  {
+
26  public:
+
27  enum ctor{null};
+
28 
+
29  typedef VALTYPE value_type;
+
30  typedef VALTYPE & value_reference;
+
31  typedef VALTYPE * value_pointer;
+
32  typedef VALTYPE const * value_const_pointer;
+
33  typedef TYPE<bool> bool_type;
+
34 
+
35  typedef sizeType size_type;
+
36  static bool is_vector();
+
37  static bool is_matrix();
+
38 
+
39  typedef TYPE<VALTYPE> type;
+
40  typedef TYPE<VALTYPE> * pointer;
+
41  typedef TYPE<VALTYPE> const * const_pointer;
+
42  typedef TYPE<VALTYPE> const * const const_pointer_const;
+
43  typedef TYPE<VALTYPE> * const pointer_const;
+
44  typedef TYPE<VALTYPE> & reference;
+
45  typedef TYPE<VALTYPE> const & const_reference;
+
46  typedef TYPE<VALTYPE> const & param_type;
+
47 
+
49  // Address (Implementation details)
+
50 
+
51  value_const_pointer value_address() const{return value_pointer(this);}
+
52  value_pointer value_address(){return value_pointer(this);}
+
53 
+
54  //protected:
+
55  // enum kind
+
56  // {
+
57  // GEN_TYPE,
+
58  // VEC_TYPE,
+
59  // MAT_TYPE
+
60  // };
+
61 
+
62  // typedef typename TYPE::kind kind;
+
63  };
+
64 
+
65  template
+
66  <
+
67  typename VALTYPE,
+
68  template <typename> class TYPE
+
69  >
+
70  bool genType<VALTYPE, TYPE>::is_vector()
+
71  {
+
72  return true;
+
73  }
+
74 /*
+
75  template <typename valTypeT, unsigned int colT, unsigned int rowT, profile proT = nice>
+
76  class base
+
77  {
+
78  public:
+
80  // Traits
+
81 
+
82  typedef sizeType size_type;
+
83  typedef valTypeT value_type;
+
84 
+
85  typedef base<value_type, colT, rowT> class_type;
+
86 
+
87  typedef base<bool, colT, rowT> bool_type;
+
88  typedef base<value_type, rowT, 1> col_type;
+
89  typedef base<value_type, colT, 1> row_type;
+
90  typedef base<value_type, rowT, colT> transpose_type;
+
91 
+
92  static size_type col_size();
+
93  static size_type row_size();
+
94  static size_type value_size();
+
95  static bool is_scalar();
+
96  static bool is_vector();
+
97  static bool is_matrix();
+
98 
+
99  private:
+
100  // Data
+
101  col_type value[colT];
+
102 
+
103  public:
+
105  // Constructors
+
106  base();
+
107  base(class_type const & m);
+
108 
+
109  explicit base(T const & x);
+
110  explicit base(value_type const * const x);
+
111  explicit base(col_type const * const x);
+
112 
+
114  // Conversions
+
115  template <typename vU, uint cU, uint rU, profile pU>
+
116  explicit base(base<vU, cU, rU, pU> const & m);
+
117 
+
119  // Accesses
+
120  col_type& operator[](size_type i);
+
121  col_type const & operator[](size_type i) const;
+
122 
+
124  // Unary updatable operators
+
125  class_type& operator= (class_type const & x);
+
126  class_type& operator+= (T const & x);
+
127  class_type& operator+= (class_type const & x);
+
128  class_type& operator-= (T const & x);
+
129  class_type& operator-= (class_type const & x);
+
130  class_type& operator*= (T const & x);
+
131  class_type& operator*= (class_type const & x);
+
132  class_type& operator/= (T const & x);
+
133  class_type& operator/= (class_type const & x);
+
134  class_type& operator++ ();
+
135  class_type& operator-- ();
+
136  };
+
137 */
+
138 
+
139  //template <typename T>
+
140  //struct traits
+
141  //{
+
142  // static const bool is_signed = false;
+
143  // static const bool is_float = false;
+
144  // static const bool is_vector = false;
+
145  // static const bool is_matrix = false;
+
146  // static const bool is_genType = false;
+
147  // static const bool is_genIType = false;
+
148  // static const bool is_genUType = false;
+
149  //};
+
150 
+
151  //template <>
+
152  //struct traits<half>
+
153  //{
+
154  // static const bool is_float = true;
+
155  // static const bool is_genType = true;
+
156  //};
+
157 
+
158  //template <>
+
159  //struct traits<float>
+
160  //{
+
161  // static const bool is_float = true;
+
162  // static const bool is_genType = true;
+
163  //};
+
164 
+
165  //template <>
+
166  //struct traits<double>
+
167  //{
+
168  // static const bool is_float = true;
+
169  // static const bool is_genType = true;
+
170  //};
+
171 
+
172  //template <typename genType>
+
173  //struct desc
+
174  //{
+
175  // typedef genType type;
+
176  // typedef genType * pointer;
+
177  // typedef genType const* const_pointer;
+
178  // typedef genType const *const const_pointer_const;
+
179  // typedef genType *const pointer_const;
+
180  // typedef genType & reference;
+
181  // typedef genType const& const_reference;
+
182  // typedef genType const& param_type;
+
183 
+
184  // typedef typename genType::value_type value_type;
+
185  // typedef typename genType::size_type size_type;
+
186  // static const typename size_type value_size;
+
187  //};
+
188 
+
189  //template <typename genType>
+
190  //const typename desc<genType>::size_type desc<genType>::value_size = genType::value_size();
+
191 
+
192 }//namespace detail
+
193 }//namespace glm
+
194 
+
195 //#include "type_gentype.inl"
+
Definition: _noise.hpp:11
+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00110.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00110.html new file mode 100644 index 00000000..e899cc83 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00110.html @@ -0,0 +1,108 @@ + + + + + + +0.9.9 API documenation: type_half.hpp File Reference + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
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+
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+
+
type_half.hpp File Reference
+
+
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GLM Core +More...

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Go to the source code of this file.

+

Detailed Description

+

GLM Core

+ +

Definition in file type_half.hpp.

+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00110_source.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00110_source.html new file mode 100644 index 00000000..d37768ba --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00110_source.html @@ -0,0 +1,118 @@ + + + + + + +0.9.9 API documenation: type_half.hpp Source File + + + + + + + + + + +
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0.9.9 API documenation +
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type_half.hpp
+
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+Go to the documentation of this file.
1 
+
4 #pragma once
+
5 
+
6 #include "setup.hpp"
+
7 
+
8 namespace glm{
+
9 namespace detail
+
10 {
+
11  typedef short hdata;
+
12 
+
13  GLM_FUNC_DECL float toFloat32(hdata value);
+
14  GLM_FUNC_DECL hdata toFloat16(float const & value);
+
15 
+
16 }//namespace detail
+
17 }//namespace glm
+
18 
+
19 #include "type_half.inl"
+
GLM Core
+
Definition: _noise.hpp:11
+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00111.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00111.html new file mode 100644 index 00000000..74865e65 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00111.html @@ -0,0 +1,159 @@ + + + + + + +0.9.9 API documenation: type_int.hpp File Reference + + + + + + + + + + +
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0.9.9 API documenation +
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type_int.hpp File Reference
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GLM Core +More...

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+Typedefs

typedef detail::highp_int_t highp_int
 High precision signed integer. More...
 
typedef detail::highp_uint_t highp_uint
 High precision unsigned integer. More...
 
typedef detail::int16 int16
 16 bit signed integer type. More...
 
typedef detail::int32 int32
 32 bit signed integer type. More...
 
typedef detail::int64 int64
 64 bit signed integer type. More...
 
typedef detail::int8 int8
 8 bit signed integer type. More...
 
typedef detail::lowp_int_t lowp_int
 Low precision signed integer. More...
 
typedef detail::lowp_uint_t lowp_uint
 Low precision unsigned integer. More...
 
typedef detail::mediump_int_t mediump_int
 Medium precision signed integer. More...
 
typedef detail::mediump_uint_t mediump_uint
 Medium precision unsigned integer. More...
 
typedef unsigned int uint
 Unsigned integer type. More...
 
typedef detail::uint16 uint16
 16 bit unsigned integer type. More...
 
typedef detail::uint32 uint32
 32 bit unsigned integer type. More...
 
typedef detail::uint64 uint64
 64 bit unsigned integer type. More...
 
typedef detail::uint8 uint8
 8 bit unsigned integer type. More...
 
+

Detailed Description

+

GLM Core

+ +

Definition in file type_int.hpp.

+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00111_source.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00111_source.html new file mode 100644 index 00000000..4f853470 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00111_source.html @@ -0,0 +1,391 @@ + + + + + + +0.9.9 API documenation: type_int.hpp Source File + + + + + + + + + + +
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0.9.9 API documenation +
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type_int.hpp
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+Go to the documentation of this file.
1 
+
4 #pragma once
+
5 
+
6 #include "setup.hpp"
+
7 #if GLM_HAS_MAKE_SIGNED
+
8 # include <type_traits>
+
9 #endif
+
10 
+
11 #if GLM_HAS_EXTENDED_INTEGER_TYPE
+
12 # include <cstdint>
+
13 #endif
+
14 
+
15 namespace glm{
+
16 namespace detail
+
17 {
+
18 # if GLM_HAS_EXTENDED_INTEGER_TYPE
+
19  typedef std::int8_t int8;
+
20  typedef std::int16_t int16;
+
21  typedef std::int32_t int32;
+
22  typedef std::int64_t int64;
+
23 
+
24  typedef std::uint8_t uint8;
+
25  typedef std::uint16_t uint16;
+
26  typedef std::uint32_t uint32;
+
27  typedef std::uint64_t uint64;
+
28 # else
+
29 # if(defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L)) // C99 detected, 64 bit types available
+
30  typedef int64_t sint64;
+
31  typedef uint64_t uint64;
+
32 
+
33 # elif GLM_COMPILER & GLM_COMPILER_VC
+
34  typedef signed __int64 sint64;
+
35  typedef unsigned __int64 uint64;
+
36 
+
37 # elif GLM_COMPILER & GLM_COMPILER_GCC
+
38 # pragma GCC diagnostic ignored "-Wlong-long"
+
39  __extension__ typedef signed long long sint64;
+
40  __extension__ typedef unsigned long long uint64;
+
41 
+
42 # elif (GLM_COMPILER & GLM_COMPILER_CLANG)
+
43 # pragma clang diagnostic ignored "-Wc++11-long-long"
+
44  typedef signed long long sint64;
+
45  typedef unsigned long long uint64;
+
46 
+
47 # else//unknown compiler
+
48  typedef signed long long sint64;
+
49  typedef unsigned long long uint64;
+
50 # endif//GLM_COMPILER
+
51 
+
52  typedef signed char int8;
+
53  typedef signed short int16;
+
54  typedef signed int int32;
+
55  typedef sint64 int64;
+
56 
+
57  typedef unsigned char uint8;
+
58  typedef unsigned short uint16;
+
59  typedef unsigned int uint32;
+
60  typedef uint64 uint64;
+
61 #endif//
+
62 
+
63  typedef signed int lowp_int_t;
+
64  typedef signed int mediump_int_t;
+
65  typedef signed int highp_int_t;
+
66 
+
67  typedef unsigned int lowp_uint_t;
+
68  typedef unsigned int mediump_uint_t;
+
69  typedef unsigned int highp_uint_t;
+
70 
+
71 # if GLM_HAS_MAKE_SIGNED
+
72  using std::make_signed;
+
73  using std::make_unsigned;
+
74 
+
75 # else//GLM_HAS_MAKE_SIGNED
+
76  template <typename genType>
+
77  struct make_signed
+
78  {};
+
79 
+
80  template <>
+
81  struct make_signed<char>
+
82  {
+
83  typedef char type;
+
84  };
+
85 
+
86  template <>
+
87  struct make_signed<short>
+
88  {
+
89  typedef short type;
+
90  };
+
91 
+
92  template <>
+
93  struct make_signed<int>
+
94  {
+
95  typedef int type;
+
96  };
+
97 
+
98  template <>
+
99  struct make_signed<long>
+
100  {
+
101  typedef long type;
+
102  };
+
103 
+
104  template <>
+
105  struct make_signed<unsigned char>
+
106  {
+
107  typedef char type;
+
108  };
+
109 
+
110  template <>
+
111  struct make_signed<unsigned short>
+
112  {
+
113  typedef short type;
+
114  };
+
115 
+
116  template <>
+
117  struct make_signed<unsigned int>
+
118  {
+
119  typedef int type;
+
120  };
+
121 
+
122  template <>
+
123  struct make_signed<unsigned long>
+
124  {
+
125  typedef long type;
+
126  };
+
127 
+
128  template <typename genType>
+
129  struct make_unsigned
+
130  {};
+
131 
+
132  template <>
+
133  struct make_unsigned<char>
+
134  {
+
135  typedef unsigned char type;
+
136  };
+
137 
+
138  template <>
+
139  struct make_unsigned<short>
+
140  {
+
141  typedef unsigned short type;
+
142  };
+
143 
+
144  template <>
+
145  struct make_unsigned<int>
+
146  {
+
147  typedef unsigned int type;
+
148  };
+
149 
+
150  template <>
+
151  struct make_unsigned<long>
+
152  {
+
153  typedef unsigned long type;
+
154  };
+
155 
+
156  template <>
+
157  struct make_unsigned<unsigned char>
+
158  {
+
159  typedef unsigned char type;
+
160  };
+
161 
+
162  template <>
+
163  struct make_unsigned<unsigned short>
+
164  {
+
165  typedef unsigned short type;
+
166  };
+
167 
+
168  template <>
+
169  struct make_unsigned<unsigned int>
+
170  {
+
171  typedef unsigned int type;
+
172  };
+
173 
+
174  template <>
+
175  struct make_unsigned<unsigned long>
+
176  {
+
177  typedef unsigned long type;
+
178  };
+
179 
+
180  template <>
+
181  struct make_signed<long long>
+
182  {
+
183  typedef long long type;
+
184  };
+
185 
+
186  template <>
+
187  struct make_signed<unsigned long long>
+
188  {
+
189  typedef long long type;
+
190  };
+
191 
+
192  template <>
+
193  struct make_unsigned<long long>
+
194  {
+
195  typedef unsigned long long type;
+
196  };
+
197 
+
198  template <>
+
199  struct make_unsigned<unsigned long long>
+
200  {
+
201  typedef unsigned long long type;
+
202  };
+
203 # endif//GLM_HAS_MAKE_SIGNED
+
204 }//namespace detail
+
205 
+
206  typedef detail::int8 int8;
+
207  typedef detail::int16 int16;
+
208  typedef detail::int32 int32;
+
209  typedef detail::int64 int64;
+
210 
+
211  typedef detail::uint8 uint8;
+
212  typedef detail::uint16 uint16;
+
213  typedef detail::uint32 uint32;
+
214  typedef detail::uint64 uint64;
+
215 
+
218 
+
224  typedef detail::lowp_int_t lowp_int;
+
225 
+
231  typedef detail::mediump_int_t mediump_int;
+
232 
+
238  typedef detail::highp_int_t highp_int;
+
239 
+
245  typedef detail::lowp_uint_t lowp_uint;
+
246 
+
252  typedef detail::mediump_uint_t mediump_uint;
+
253 
+
259  typedef detail::highp_uint_t highp_uint;
+
260 
+
261 #if(!defined(GLM_PRECISION_HIGHP_INT) && !defined(GLM_PRECISION_MEDIUMP_INT) && !defined(GLM_PRECISION_LOWP_INT))
+
262  typedef mediump_int int_t;
+
263 #elif(defined(GLM_PRECISION_HIGHP_INT) && !defined(GLM_PRECISION_MEDIUMP_INT) && !defined(GLM_PRECISION_LOWP_INT))
+
264  typedef highp_int int_t;
+
265 #elif(!defined(GLM_PRECISION_HIGHP_INT) && defined(GLM_PRECISION_MEDIUMP_INT) && !defined(GLM_PRECISION_LOWP_INT))
+
266  typedef mediump_int int_t;
+
267 #elif(!defined(GLM_PRECISION_HIGHP_INT) && !defined(GLM_PRECISION_MEDIUMP_INT) && defined(GLM_PRECISION_LOWP_INT))
+
268  typedef lowp_int int_t;
+
269 #else
+
270 # error "GLM error: multiple default precision requested for signed integer types"
+
271 #endif
+
272 
+
273 #if(!defined(GLM_PRECISION_HIGHP_UINT) && !defined(GLM_PRECISION_MEDIUMP_UINT) && !defined(GLM_PRECISION_LOWP_UINT))
+
274  typedef mediump_uint uint_t;
+
275 #elif(defined(GLM_PRECISION_HIGHP_UINT) && !defined(GLM_PRECISION_MEDIUMP_UINT) && !defined(GLM_PRECISION_LOWP_UINT))
+
276  typedef highp_uint uint_t;
+
277 #elif(!defined(GLM_PRECISION_HIGHP_UINT) && defined(GLM_PRECISION_MEDIUMP_UINT) && !defined(GLM_PRECISION_LOWP_UINT))
+
278  typedef mediump_uint uint_t;
+
279 #elif(!defined(GLM_PRECISION_HIGHP_UINT) && !defined(GLM_PRECISION_MEDIUMP_UINT) && defined(GLM_PRECISION_LOWP_UINT))
+
280  typedef lowp_uint uint_t;
+
281 #else
+
282 # error "GLM error: multiple default precision requested for unsigned integer types"
+
283 #endif
+
284 
+
288  typedef unsigned int uint;
+
289 
+
291 
+
293 // check type sizes
+
294 #ifndef GLM_STATIC_ASSERT_NULL
+
295  GLM_STATIC_ASSERT(sizeof(glm::int8) == 1, "int8 size isn't 1 byte on this platform");
+
296  GLM_STATIC_ASSERT(sizeof(glm::int16) == 2, "int16 size isn't 2 bytes on this platform");
+
297  GLM_STATIC_ASSERT(sizeof(glm::int32) == 4, "int32 size isn't 4 bytes on this platform");
+
298  GLM_STATIC_ASSERT(sizeof(glm::int64) == 8, "int64 size isn't 8 bytes on this platform");
+
299 
+
300  GLM_STATIC_ASSERT(sizeof(glm::uint8) == 1, "uint8 size isn't 1 byte on this platform");
+
301  GLM_STATIC_ASSERT(sizeof(glm::uint16) == 2, "uint16 size isn't 2 bytes on this platform");
+
302  GLM_STATIC_ASSERT(sizeof(glm::uint32) == 4, "uint32 size isn't 4 bytes on this platform");
+
303  GLM_STATIC_ASSERT(sizeof(glm::uint64) == 8, "uint64 size isn't 8 bytes on this platform");
+
304 #endif//GLM_STATIC_ASSERT_NULL
+
305 
+
306 }//namespace glm
+
detail::highp_uint_t highp_uint
High precision unsigned integer.
Definition: type_int.hpp:259
+
unsigned int uint
Unsigned integer type.
Definition: type_int.hpp:288
+
detail::lowp_uint_t lowp_uint
Low precision unsigned integer.
Definition: type_int.hpp:245
+
detail::mediump_int_t mediump_int
Medium precision signed integer.
Definition: type_int.hpp:231
+
detail::int8 int8
8 bit signed integer type.
Definition: type_int.hpp:206
+
detail::uint8 uint8_t
8 bit unsigned integer type.
Definition: fwd.hpp:877
+
detail::int64 int64
64 bit signed integer type.
Definition: type_int.hpp:209
+
detail::int8 int8_t
8 bit signed integer type.
Definition: fwd.hpp:268
+
detail::mediump_uint_t mediump_uint
Medium precision unsigned integer.
Definition: type_int.hpp:252
+
detail::uint16 uint16
16 bit unsigned integer type.
Definition: type_int.hpp:212
+
GLM Core
+
detail::int16 int16
16 bit signed integer type.
Definition: type_int.hpp:207
+
detail::uint8 uint8
8 bit unsigned integer type.
Definition: type_int.hpp:211
+
detail::uint32 uint32
32 bit unsigned integer type.
Definition: type_int.hpp:213
+
detail::int32 int32_t
32 bit signed integer type.
Definition: fwd.hpp:276
+
Definition: _noise.hpp:11
+
detail::uint64 uint64_t
64 bit unsigned integer type.
Definition: fwd.hpp:889
+
detail::highp_int_t highp_int
High precision signed integer.
Definition: type_int.hpp:238
+
detail::uint64 uint64
64 bit unsigned integer type.
Definition: type_int.hpp:214
+
detail::uint32 uint32_t
32 bit unsigned integer type.
Definition: fwd.hpp:885
+
detail::int32 int32
32 bit signed integer type.
Definition: type_int.hpp:208
+
detail::int16 int16_t
16 bit signed integer type.
Definition: fwd.hpp:272
+
detail::int64 int64_t
64 bit signed integer type.
Definition: fwd.hpp:280
+
detail::uint16 uint16_t
16 bit unsigned integer type.
Definition: fwd.hpp:881
+
detail::lowp_int_t lowp_int
Low precision signed integer.
Definition: type_int.hpp:224
+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00112.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00112.html new file mode 100644 index 00000000..afb3e352 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00112.html @@ -0,0 +1,410 @@ + + + + + + +0.9.9 API documenation: type_mat.hpp File Reference + + + + + + + + + + +
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+Typedefs

typedef highp_dmat2x2 dmat2
 2 * 2 matrix of double-precision floating-point numbers. More...
 
typedef highp_dmat2x2 dmat2x2
 2 * 2 matrix of double-precision floating-point numbers. More...
 
typedef highp_dmat2x3 dmat2x3
 2 * 3 matrix of double-precision floating-point numbers. More...
 
typedef highp_dmat2x4 dmat2x4
 2 * 4 matrix of double-precision floating-point numbers. More...
 
typedef highp_dmat3x3 dmat3
 3 * 3 matrix of double-precision floating-point numbers. More...
 
typedef highp_dmat3x2 dmat3x2
 3 * 2 matrix of double-precision floating-point numbers. More...
 
typedef highp_dmat3x3 dmat3x3
 3 * 3 matrix of double-precision floating-point numbers. More...
 
typedef highp_dmat3x4 dmat3x4
 3 * 4 matrix of double-precision floating-point numbers. More...
 
typedef highp_dmat4x4 dmat4
 4 * 4 matrix of double-precision floating-point numbers. More...
 
typedef highp_dmat4x2 dmat4x2
 4 * 2 matrix of double-precision floating-point numbers. More...
 
typedef highp_dmat4x3 dmat4x3
 4 * 3 matrix of double-precision floating-point numbers. More...
 
typedef highp_dmat4x4 dmat4x4
 4 * 4 matrix of double-precision floating-point numbers. More...
 
typedef tmat2x2< double, highp > highp_dmat2
 2 columns of 2 components matrix of high precision floating-point numbers. More...
 
typedef tmat2x2< double, highp > highp_dmat2x2
 2 columns of 2 components matrix of high precision floating-point numbers. More...
 
typedef tmat2x3< double, highp > highp_dmat2x3
 2 columns of 3 components matrix of high precision floating-point numbers. More...
 
typedef tmat2x4< double, highp > highp_dmat2x4
 2 columns of 4 components matrix of high precision floating-point numbers. More...
 
typedef tmat3x3< double, highp > highp_dmat3
 3 columns of 3 components matrix of high precision floating-point numbers. More...
 
typedef tmat3x2< double, highp > highp_dmat3x2
 3 columns of 2 components matrix of high precision floating-point numbers. More...
 
typedef tmat3x3< double, highp > highp_dmat3x3
 3 columns of 3 components matrix of high precision floating-point numbers. More...
 
typedef tmat3x4< double, highp > highp_dmat3x4
 3 columns of 4 components matrix of high precision floating-point numbers. More...
 
typedef tmat4x4< double, highp > highp_dmat4
 4 columns of 4 components matrix of high precision floating-point numbers. More...
 
typedef tmat4x2< double, highp > highp_dmat4x2
 4 columns of 2 components matrix of high precision floating-point numbers. More...
 
typedef tmat4x3< double, highp > highp_dmat4x3
 4 columns of 3 components matrix of high precision floating-point numbers. More...
 
typedef tmat4x4< double, highp > highp_dmat4x4
 4 columns of 4 components matrix of high precision floating-point numbers. More...
 
typedef tmat2x2< float, highp > highp_mat2
 2 columns of 2 components matrix of high precision floating-point numbers. More...
 
typedef tmat2x2< float, highp > highp_mat2x2
 2 columns of 2 components matrix of high precision floating-point numbers. More...
 
typedef tmat2x3< float, highp > highp_mat2x3
 2 columns of 3 components matrix of high precision floating-point numbers. More...
 
typedef tmat2x4< float, highp > highp_mat2x4
 2 columns of 4 components matrix of high precision floating-point numbers. More...
 
typedef tmat3x3< float, highp > highp_mat3
 3 columns of 3 components matrix of high precision floating-point numbers. More...
 
typedef tmat3x2< float, highp > highp_mat3x2
 3 columns of 2 components matrix of high precision floating-point numbers. More...
 
typedef tmat3x3< float, highp > highp_mat3x3
 3 columns of 3 components matrix of high precision floating-point numbers. More...
 
typedef tmat3x4< float, highp > highp_mat3x4
 3 columns of 4 components matrix of high precision floating-point numbers. More...
 
typedef tmat4x4< float, highp > highp_mat4
 4 columns of 4 components matrix of high precision floating-point numbers. More...
 
typedef tmat4x2< float, highp > highp_mat4x2
 4 columns of 2 components matrix of high precision floating-point numbers. More...
 
typedef tmat4x3< float, highp > highp_mat4x3
 4 columns of 3 components matrix of high precision floating-point numbers. More...
 
typedef tmat4x4< float, highp > highp_mat4x4
 4 columns of 4 components matrix of high precision floating-point numbers. More...
 
typedef tmat2x2< double, lowp > lowp_dmat2
 2 columns of 2 components matrix of low precision floating-point numbers. More...
 
typedef tmat2x2< double, lowp > lowp_dmat2x2
 2 columns of 2 components matrix of low precision floating-point numbers. More...
 
typedef tmat2x3< double, lowp > lowp_dmat2x3
 2 columns of 3 components matrix of low precision floating-point numbers. More...
 
typedef tmat2x4< double, lowp > lowp_dmat2x4
 2 columns of 4 components matrix of low precision floating-point numbers. More...
 
typedef tmat3x3< float, lowp > lowp_dmat3
 3 columns of 3 components matrix of low precision floating-point numbers. More...
 
typedef tmat3x2< double, lowp > lowp_dmat3x2
 3 columns of 2 components matrix of low precision floating-point numbers. More...
 
typedef tmat3x3< double, lowp > lowp_dmat3x3
 3 columns of 3 components matrix of low precision floating-point numbers. More...
 
typedef tmat3x4< double, lowp > lowp_dmat3x4
 3 columns of 4 components matrix of low precision floating-point numbers. More...
 
typedef tmat4x4< double, lowp > lowp_dmat4
 4 columns of 4 components matrix of low precision floating-point numbers. More...
 
typedef tmat4x2< double, lowp > lowp_dmat4x2
 4 columns of 2 components matrix of low precision floating-point numbers. More...
 
typedef tmat4x3< double, lowp > lowp_dmat4x3
 4 columns of 3 components matrix of low precision floating-point numbers. More...
 
typedef tmat4x4< double, lowp > lowp_dmat4x4
 4 columns of 4 components matrix of low precision floating-point numbers. More...
 
typedef tmat2x2< float, lowp > lowp_mat2
 2 columns of 2 components matrix of low precision floating-point numbers. More...
 
typedef tmat2x2< float, lowp > lowp_mat2x2
 2 columns of 2 components matrix of low precision floating-point numbers. More...
 
typedef tmat2x3< float, lowp > lowp_mat2x3
 2 columns of 3 components matrix of low precision floating-point numbers. More...
 
typedef tmat2x4< float, lowp > lowp_mat2x4
 2 columns of 4 components matrix of low precision floating-point numbers. More...
 
typedef tmat3x3< float, lowp > lowp_mat3
 3 columns of 3 components matrix of low precision floating-point numbers. More...
 
typedef tmat3x2< float, lowp > lowp_mat3x2
 3 columns of 2 components matrix of low precision floating-point numbers. More...
 
typedef tmat3x3< float, lowp > lowp_mat3x3
 3 columns of 3 components matrix of low precision floating-point numbers. More...
 
typedef tmat3x4< float, lowp > lowp_mat3x4
 3 columns of 4 components matrix of low precision floating-point numbers. More...
 
typedef tmat4x4< float, lowp > lowp_mat4
 4 columns of 4 components matrix of low precision floating-point numbers. More...
 
typedef tmat4x2< float, lowp > lowp_mat4x2
 4 columns of 2 components matrix of low precision floating-point numbers. More...
 
typedef tmat4x3< float, lowp > lowp_mat4x3
 4 columns of 3 components matrix of low precision floating-point numbers. More...
 
typedef tmat4x4< float, lowp > lowp_mat4x4
 4 columns of 4 components matrix of low precision floating-point numbers. More...
 
typedef mat2x2 mat2
 2 columns of 2 components matrix of floating-point numbers. More...
 
typedef highp_mat2x2 mat2x2
 2 columns of 2 components matrix of floating-point numbers. More...
 
typedef highp_mat2x3 mat2x3
 2 columns of 3 components matrix of floating-point numbers. More...
 
typedef highp_mat2x4 mat2x4
 2 columns of 4 components matrix of floating-point numbers. More...
 
typedef mat3x3 mat3
 3 columns of 3 components matrix of floating-point numbers. More...
 
typedef highp_mat3x2 mat3x2
 3 columns of 2 components matrix of floating-point numbers. More...
 
typedef highp_mat3x3 mat3x3
 3 columns of 3 components matrix of floating-point numbers. More...
 
typedef highp_mat3x4 mat3x4
 3 columns of 4 components matrix of floating-point numbers. More...
 
typedef mat4x4 mat4
 4 columns of 4 components matrix of floating-point numbers. More...
 
typedef highp_mat4x2 mat4x2
 4 columns of 2 components matrix of floating-point numbers. More...
 
typedef highp_mat4x3 mat4x3
 4 columns of 3 components matrix of floating-point numbers. More...
 
typedef highp_mat4x4 mat4x4
 4 columns of 4 components matrix of floating-point numbers. More...
 
typedef tmat2x2< double, mediump > mediump_dmat2
 2 columns of 2 components matrix of medium precision floating-point numbers. More...
 
typedef tmat2x2< double, mediump > mediump_dmat2x2
 2 columns of 2 components matrix of medium precision floating-point numbers. More...
 
typedef tmat2x3< double, mediump > mediump_dmat2x3
 2 columns of 3 components matrix of medium precision floating-point numbers. More...
 
typedef tmat2x4< double, mediump > mediump_dmat2x4
 2 columns of 4 components matrix of medium precision floating-point numbers. More...
 
typedef tmat3x3< double, mediump > mediump_dmat3
 3 columns of 3 components matrix of medium precision floating-point numbers. More...
 
typedef tmat3x2< double, mediump > mediump_dmat3x2
 3 columns of 2 components matrix of medium precision floating-point numbers. More...
 
typedef tmat3x3< double, mediump > mediump_dmat3x3
 3 columns of 3 components matrix of medium precision floating-point numbers. More...
 
typedef tmat3x4< double, mediump > mediump_dmat3x4
 3 columns of 4 components matrix of medium precision floating-point numbers. More...
 
typedef tmat4x4< double, mediump > mediump_dmat4
 4 columns of 4 components matrix of medium precision floating-point numbers. More...
 
typedef tmat4x2< double, mediump > mediump_dmat4x2
 4 columns of 2 components matrix of medium precision floating-point numbers. More...
 
typedef tmat4x3< double, mediump > mediump_dmat4x3
 4 columns of 3 components matrix of medium precision floating-point numbers. More...
 
typedef tmat4x4< double, mediump > mediump_dmat4x4
 4 columns of 4 components matrix of medium precision floating-point numbers. More...
 
typedef tmat2x2< float, mediump > mediump_mat2
 2 columns of 2 components matrix of medium precision floating-point numbers. More...
 
typedef tmat2x2< float, mediump > mediump_mat2x2
 2 columns of 2 components matrix of medium precision floating-point numbers. More...
 
typedef tmat2x3< float, mediump > mediump_mat2x3
 2 columns of 3 components matrix of medium precision floating-point numbers. More...
 
typedef tmat2x4< float, mediump > mediump_mat2x4
 2 columns of 4 components matrix of medium precision floating-point numbers. More...
 
typedef tmat3x3< float, mediump > mediump_mat3
 3 columns of 3 components matrix of medium precision floating-point numbers. More...
 
typedef tmat3x2< float, mediump > mediump_mat3x2
 3 columns of 2 components matrix of medium precision floating-point numbers. More...
 
typedef tmat3x3< float, mediump > mediump_mat3x3
 3 columns of 3 components matrix of medium precision floating-point numbers. More...
 
typedef tmat3x4< float, mediump > mediump_mat3x4
 3 columns of 4 components matrix of medium precision floating-point numbers. More...
 
typedef tmat4x4< float, mediump > mediump_mat4
 4 columns of 4 components matrix of medium precision floating-point numbers. More...
 
typedef tmat4x2< float, mediump > mediump_mat4x2
 4 columns of 2 components matrix of medium precision floating-point numbers. More...
 
typedef tmat4x3< float, mediump > mediump_mat4x3
 4 columns of 3 components matrix of medium precision floating-point numbers. More...
 
typedef tmat4x4< float, mediump > mediump_mat4x4
 4 columns of 4 components matrix of medium precision floating-point numbers. More...
 
+ + + + + +

+Functions

template<typename T , precision P, template< typename, precision > class matType>
GLM_FUNC_DECL matType< T, P > inverse (matType< T, P > const &m)
 Return the inverse of a squared matrix. More...
 
+

Detailed Description

+

GLM Core

+ +

Definition in file type_mat.hpp.

+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00112_source.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00112_source.html new file mode 100644 index 00000000..d38d7d0a --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00112_source.html @@ -0,0 +1,508 @@ + + + + + + +0.9.9 API documenation: type_mat.hpp Source File + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+
+
type_mat.hpp
+
+
+Go to the documentation of this file.
1 
+
4 #pragma once
+
5 
+
6 #include "precision.hpp"
+
7 
+
8 namespace glm{
+
9 namespace detail
+
10 {
+
11  template <typename T, precision P, template <class, precision> class colType, template <class, precision> class rowType>
+
12  struct outerProduct_trait{};
+
13 }//namespace detail
+
14 
+
15  template <typename T, precision P> struct tvec2;
+
16  template <typename T, precision P> struct tvec3;
+
17  template <typename T, precision P> struct tvec4;
+
18  template <typename T, precision P> struct tmat2x2;
+
19  template <typename T, precision P> struct tmat2x3;
+
20  template <typename T, precision P> struct tmat2x4;
+
21  template <typename T, precision P> struct tmat3x2;
+
22  template <typename T, precision P> struct tmat3x3;
+
23  template <typename T, precision P> struct tmat3x4;
+
24  template <typename T, precision P> struct tmat4x2;
+
25  template <typename T, precision P> struct tmat4x3;
+
26  template <typename T, precision P> struct tmat4x4;
+
27 
+
28  template <typename T, precision P, template <typename, precision> class matType>
+
29  GLM_FUNC_DECL matType<T, P> inverse(matType<T, P> const & m);
+
30 
+
33 
+
39  typedef tmat2x2<float, lowp> lowp_mat2;
+
40 
+
46  typedef tmat2x2<float, mediump> mediump_mat2;
+
47 
+
53  typedef tmat2x2<float, highp> highp_mat2;
+
54 
+
60  typedef tmat2x2<float, lowp> lowp_mat2x2;
+
61 
+
67  typedef tmat2x2<float, mediump> mediump_mat2x2;
+
68 
+
74  typedef tmat2x2<float, highp> highp_mat2x2;
+
75 
+
77 
+
80 
+
86  typedef tmat2x3<float, lowp> lowp_mat2x3;
+
87 
+
93  typedef tmat2x3<float, mediump> mediump_mat2x3;
+
94 
+
100  typedef tmat2x3<float, highp> highp_mat2x3;
+
101 
+
103 
+
106 
+
112  typedef tmat2x4<float, lowp> lowp_mat2x4;
+
113 
+
119  typedef tmat2x4<float, mediump> mediump_mat2x4;
+
120 
+
126  typedef tmat2x4<float, highp> highp_mat2x4;
+
127 
+
129 
+
132 
+
138  typedef tmat3x2<float, lowp> lowp_mat3x2;
+
139 
+
145  typedef tmat3x2<float, mediump> mediump_mat3x2;
+
146 
+
152  typedef tmat3x2<float, highp> highp_mat3x2;
+
153 
+
155 
+
158 
+
164  typedef tmat3x3<float, lowp> lowp_mat3;
+
165 
+
171  typedef tmat3x3<float, mediump> mediump_mat3;
+
172 
+
178  typedef tmat3x3<float, highp> highp_mat3;
+
179 
+
185  typedef tmat3x3<float, lowp> lowp_mat3x3;
+
186 
+
192  typedef tmat3x3<float, mediump> mediump_mat3x3;
+
193 
+
199  typedef tmat3x3<float, highp> highp_mat3x3;
+
200 
+
202 
+
205 
+
211  typedef tmat3x4<float, lowp> lowp_mat3x4;
+
212 
+
218  typedef tmat3x4<float, mediump> mediump_mat3x4;
+
219 
+
225  typedef tmat3x4<float, highp> highp_mat3x4;
+
226 
+
228 
+
231 
+
237  typedef tmat4x2<float, lowp> lowp_mat4x2;
+
238 
+
244  typedef tmat4x2<float, mediump> mediump_mat4x2;
+
245 
+
251  typedef tmat4x2<float, highp> highp_mat4x2;
+
252 
+
254 
+
257 
+
263  typedef tmat4x3<float, lowp> lowp_mat4x3;
+
264 
+
270  typedef tmat4x3<float, mediump> mediump_mat4x3;
+
271 
+
277  typedef tmat4x3<float, highp> highp_mat4x3;
+
278 
+
280 
+
281 
+
284 
+
290  typedef tmat4x4<float, lowp> lowp_mat4;
+
291 
+
297  typedef tmat4x4<float, mediump> mediump_mat4;
+
298 
+
304  typedef tmat4x4<float, highp> highp_mat4;
+
305 
+
311  typedef tmat4x4<float, lowp> lowp_mat4x4;
+
312 
+
318  typedef tmat4x4<float, mediump> mediump_mat4x4;
+
319 
+
325  typedef tmat4x4<float, highp> highp_mat4x4;
+
326 
+
328 
+
331 
+
333  // Float definition
+
334 
+
335 #if(defined(GLM_PRECISION_LOWP_FLOAT))
+
336  typedef lowp_mat2x2 mat2x2;
+
337  typedef lowp_mat2x3 mat2x3;
+
338  typedef lowp_mat2x4 mat2x4;
+
339  typedef lowp_mat3x2 mat3x2;
+
340  typedef lowp_mat3x3 mat3x3;
+
341  typedef lowp_mat3x4 mat3x4;
+
342  typedef lowp_mat4x2 mat4x2;
+
343  typedef lowp_mat4x3 mat4x3;
+
344  typedef lowp_mat4x4 mat4x4;
+
345 #elif(defined(GLM_PRECISION_MEDIUMP_FLOAT))
+
346  typedef mediump_mat2x2 mat2x2;
+
347  typedef mediump_mat2x3 mat2x3;
+
348  typedef mediump_mat2x4 mat2x4;
+
349  typedef mediump_mat3x2 mat3x2;
+
350  typedef mediump_mat3x3 mat3x3;
+
351  typedef mediump_mat3x4 mat3x4;
+
352  typedef mediump_mat4x2 mat4x2;
+
353  typedef mediump_mat4x3 mat4x3;
+
354  typedef mediump_mat4x4 mat4x4;
+
355 #else
+
356  typedef highp_mat2x2 mat2x2;
+
360 
+
364  typedef highp_mat2x3 mat2x3;
+
365 
+
369  typedef highp_mat2x4 mat2x4;
+
370 
+
374  typedef highp_mat3x2 mat3x2;
+
375 
+
379  typedef highp_mat3x3 mat3x3;
+
380 
+
384  typedef highp_mat3x4 mat3x4;
+
385 
+
389  typedef highp_mat4x2 mat4x2;
+
390 
+
394  typedef highp_mat4x3 mat4x3;
+
395 
+
399  typedef highp_mat4x4 mat4x4;
+
400 
+
401 #endif//GLM_PRECISION
+
402 
+
406  typedef mat2x2 mat2;
+
407 
+
411  typedef mat3x3 mat3;
+
412 
+
416  typedef mat4x4 mat4;
+
417 
+
419  // Double definition
+
420 
+
423 
+
428  typedef tmat2x2<double, lowp> lowp_dmat2;
+
429 
+
434  typedef tmat2x2<double, mediump> mediump_dmat2;
+
435 
+
440  typedef tmat2x2<double, highp> highp_dmat2;
+
441 
+
446  typedef tmat2x2<double, lowp> lowp_dmat2x2;
+
447 
+
452  typedef tmat2x2<double, mediump> mediump_dmat2x2;
+
453 
+
458  typedef tmat2x2<double, highp> highp_dmat2x2;
+
459 
+
461 
+
464 
+
469  typedef tmat2x3<double, lowp> lowp_dmat2x3;
+
470 
+
475  typedef tmat2x3<double, mediump> mediump_dmat2x3;
+
476 
+
481  typedef tmat2x3<double, highp> highp_dmat2x3;
+
482 
+
484 
+
487 
+
492  typedef tmat2x4<double, lowp> lowp_dmat2x4;
+
493 
+
498  typedef tmat2x4<double, mediump> mediump_dmat2x4;
+
499 
+
504  typedef tmat2x4<double, highp> highp_dmat2x4;
+
505 
+
507 
+
510 
+
515  typedef tmat3x2<double, lowp> lowp_dmat3x2;
+
516 
+
521  typedef tmat3x2<double, mediump> mediump_dmat3x2;
+
522 
+
527  typedef tmat3x2<double, highp> highp_dmat3x2;
+
528 
+
530 
+
533 
+
538  typedef tmat3x3<float, lowp> lowp_dmat3;
+
539 
+
544  typedef tmat3x3<double, mediump> mediump_dmat3;
+
545 
+
550  typedef tmat3x3<double, highp> highp_dmat3;
+
551 
+
556  typedef tmat3x3<double, lowp> lowp_dmat3x3;
+
557 
+
562  typedef tmat3x3<double, mediump> mediump_dmat3x3;
+
563 
+
568  typedef tmat3x3<double, highp> highp_dmat3x3;
+
569 
+
571 
+
574 
+
579  typedef tmat3x4<double, lowp> lowp_dmat3x4;
+
580 
+
585  typedef tmat3x4<double, mediump> mediump_dmat3x4;
+
586 
+
591  typedef tmat3x4<double, highp> highp_dmat3x4;
+
592 
+
594 
+
597 
+
602  typedef tmat4x2<double, lowp> lowp_dmat4x2;
+
603 
+
608  typedef tmat4x2<double, mediump> mediump_dmat4x2;
+
609 
+
614  typedef tmat4x2<double, highp> highp_dmat4x2;
+
615 
+
617 
+
620 
+
625  typedef tmat4x3<double, lowp> lowp_dmat4x3;
+
626 
+
631  typedef tmat4x3<double, mediump> mediump_dmat4x3;
+
632 
+
637  typedef tmat4x3<double, highp> highp_dmat4x3;
+
638 
+
640 
+
643 
+
648  typedef tmat4x4<double, lowp> lowp_dmat4;
+
649 
+
654  typedef tmat4x4<double, mediump> mediump_dmat4;
+
655 
+
660  typedef tmat4x4<double, highp> highp_dmat4;
+
661 
+
666  typedef tmat4x4<double, lowp> lowp_dmat4x4;
+
667 
+
672  typedef tmat4x4<double, mediump> mediump_dmat4x4;
+
673 
+
678  typedef tmat4x4<double, highp> highp_dmat4x4;
+
679 
+
681 
+
682 #if(defined(GLM_PRECISION_LOWP_DOUBLE))
+
683  typedef lowp_dmat2x2 dmat2x2;
+
684  typedef lowp_dmat2x3 dmat2x3;
+
685  typedef lowp_dmat2x4 dmat2x4;
+
686  typedef lowp_dmat3x2 dmat3x2;
+
687  typedef lowp_dmat3x3 dmat3x3;
+
688  typedef lowp_dmat3x4 dmat3x4;
+
689  typedef lowp_dmat4x2 dmat4x2;
+
690  typedef lowp_dmat4x3 dmat4x3;
+
691  typedef lowp_dmat4x4 dmat4x4;
+
692 #elif(defined(GLM_PRECISION_MEDIUMP_DOUBLE))
+
693  typedef mediump_dmat2x2 dmat2x2;
+
694  typedef mediump_dmat2x3 dmat2x3;
+
695  typedef mediump_dmat2x4 dmat2x4;
+
696  typedef mediump_dmat3x2 dmat3x2;
+
697  typedef mediump_dmat3x3 dmat3x3;
+
698  typedef mediump_dmat3x4 dmat3x4;
+
699  typedef mediump_dmat4x2 dmat4x2;
+
700  typedef mediump_dmat4x3 dmat4x3;
+
701  typedef mediump_dmat4x4 dmat4x4;
+
702 #else //defined(GLM_PRECISION_HIGHP_DOUBLE)
+
703 
+
707  typedef highp_dmat2x2 dmat2;
+
708 
+
712  typedef highp_dmat3x3 dmat3;
+
713 
+
717  typedef highp_dmat4x4 dmat4;
+
718 
+
722  typedef highp_dmat2x2 dmat2x2;
+
723 
+
727  typedef highp_dmat2x3 dmat2x3;
+
728 
+
732  typedef highp_dmat2x4 dmat2x4;
+
733 
+
737  typedef highp_dmat3x2 dmat3x2;
+
738 
+
742  typedef highp_dmat3x3 dmat3x3;
+
743 
+
747  typedef highp_dmat3x4 dmat3x4;
+
748 
+
752  typedef highp_dmat4x2 dmat4x2;
+
753 
+
757  typedef highp_dmat4x3 dmat4x3;
+
758 
+
762  typedef highp_dmat4x4 dmat4x4;
+
763 
+
764 #endif//GLM_PRECISION
+
765 
+
767 }//namespace glm
+
mat3x3 mat3
3 columns of 3 components matrix of floating-point numbers.
Definition: type_mat.hpp:411
+
tmat3x4< float, lowp > lowp_mat3x4
3 columns of 4 components matrix of low precision floating-point numbers.
Definition: type_mat.hpp:211
+
tmat2x4< float, lowp > lowp_mat2x4
2 columns of 4 components matrix of low precision floating-point numbers.
Definition: type_mat.hpp:112
+
tmat4x4< float, highp > highp_mat4
4 columns of 4 components matrix of high precision floating-point numbers.
Definition: type_mat.hpp:304
+
tmat2x2< double, highp > highp_dmat2
2 columns of 2 components matrix of high precision floating-point numbers.
Definition: type_mat.hpp:440
+
tmat3x2< double, mediump > mediump_dmat3x2
3 columns of 2 components matrix of medium precision floating-point numbers.
Definition: type_mat.hpp:521
+
tmat4x4< double, highp > highp_dmat4
4 columns of 4 components matrix of high precision floating-point numbers.
Definition: type_mat.hpp:660
+
tmat3x3< float, highp > highp_mat3x3
3 columns of 3 components matrix of high precision floating-point numbers.
Definition: type_mat.hpp:199
+
tmat3x2< float, mediump > mediump_mat3x2
3 columns of 2 components matrix of medium precision floating-point numbers.
Definition: type_mat.hpp:145
+
highp_mat4x4 mat4x4
4 columns of 4 components matrix of floating-point numbers.
Definition: type_mat.hpp:399
+
highp_dmat3x4 dmat3x4
3 * 4 matrix of double-precision floating-point numbers.
Definition: type_mat.hpp:747
+
tmat4x3< float, mediump > mediump_mat4x3
4 columns of 3 components matrix of medium precision floating-point numbers.
Definition: type_mat.hpp:270
+
tmat2x3< float, lowp > lowp_mat2x3
2 columns of 3 components matrix of low precision floating-point numbers.
Definition: type_mat.hpp:86
+
tmat4x4< float, highp > highp_mat4x4
4 columns of 4 components matrix of high precision floating-point numbers.
Definition: type_mat.hpp:325
+
tmat3x3< float, lowp > lowp_dmat3
3 columns of 3 components matrix of low precision floating-point numbers.
Definition: type_mat.hpp:538
+
tmat3x4< float, mediump > mediump_mat3x4
3 columns of 4 components matrix of medium precision floating-point numbers.
Definition: type_mat.hpp:218
+
tmat2x2< float, highp > highp_mat2x2
2 columns of 2 components matrix of high precision floating-point numbers.
Definition: type_mat.hpp:74
+
tmat2x3< double, highp > highp_dmat2x3
2 columns of 3 components matrix of high precision floating-point numbers.
Definition: type_mat.hpp:481
+
tmat3x2< float, highp > highp_mat3x2
3 columns of 2 components matrix of high precision floating-point numbers.
Definition: type_mat.hpp:152
+
tmat3x3< float, lowp > lowp_mat3
3 columns of 3 components matrix of low precision floating-point numbers.
Definition: type_mat.hpp:164
+
GLM_FUNC_DECL matType< T, P > inverse(matType< T, P > const &m)
Return the inverse of a squared matrix.
+
tmat2x2< float, highp > highp_mat2
2 columns of 2 components matrix of high precision floating-point numbers.
Definition: type_mat.hpp:53
+
tmat2x4< double, highp > highp_dmat2x4
2 columns of 4 components matrix of high precision floating-point numbers.
Definition: type_mat.hpp:504
+
tmat3x2< float, lowp > lowp_mat3x2
3 columns of 2 components matrix of low precision floating-point numbers.
Definition: type_mat.hpp:138
+
tmat2x3< double, lowp > lowp_dmat2x3
2 columns of 3 components matrix of low precision floating-point numbers.
Definition: type_mat.hpp:469
+
highp_mat4x2 mat4x2
4 columns of 2 components matrix of floating-point numbers.
Definition: type_mat.hpp:389
+
tmat4x3< float, highp > highp_mat4x3
4 columns of 3 components matrix of high precision floating-point numbers.
Definition: type_mat.hpp:277
+
tmat2x2< float, lowp > lowp_mat2
2 columns of 2 components matrix of low precision floating-point numbers.
Definition: type_mat.hpp:39
+
highp_dmat4x4 dmat4
4 * 4 matrix of double-precision floating-point numbers.
Definition: type_mat.hpp:717
+
tmat4x2< float, highp > highp_mat4x2
4 columns of 2 components matrix of high precision floating-point numbers.
Definition: type_mat.hpp:251
+
highp_dmat4x4 dmat4x4
4 * 4 matrix of double-precision floating-point numbers.
Definition: type_mat.hpp:762
+
tmat3x2< double, highp > highp_dmat3x2
3 columns of 2 components matrix of high precision floating-point numbers.
Definition: type_mat.hpp:527
+
tmat4x4< float, lowp > lowp_mat4x4
4 columns of 4 components matrix of low precision floating-point numbers.
Definition: type_mat.hpp:311
+
tmat4x4< double, lowp > lowp_dmat4
4 columns of 4 components matrix of low precision floating-point numbers.
Definition: type_mat.hpp:648
+
tmat2x2< float, mediump > mediump_mat2
2 columns of 2 components matrix of medium precision floating-point numbers.
Definition: type_mat.hpp:46
+
highp_mat3x3 mat3x3
3 columns of 3 components matrix of floating-point numbers.
Definition: type_mat.hpp:379
+
highp_mat2x4 mat2x4
2 columns of 4 components matrix of floating-point numbers.
Definition: type_mat.hpp:369
+
tmat3x3< double, highp > highp_dmat3x3
3 columns of 3 components matrix of high precision floating-point numbers.
Definition: type_mat.hpp:568
+
highp_mat2x2 mat2x2
2 columns of 2 components matrix of floating-point numbers.
Definition: type_mat.hpp:359
+
tmat4x4< float, mediump > mediump_mat4
4 columns of 4 components matrix of medium precision floating-point numbers.
Definition: type_mat.hpp:297
+
tmat4x2< double, lowp > lowp_dmat4x2
4 columns of 2 components matrix of low precision floating-point numbers.
Definition: type_mat.hpp:602
+
tmat2x4< double, mediump > mediump_dmat2x4
2 columns of 4 components matrix of medium precision floating-point numbers.
Definition: type_mat.hpp:498
+
tmat3x3< float, lowp > lowp_mat3x3
3 columns of 3 components matrix of low precision floating-point numbers.
Definition: type_mat.hpp:185
+
highp_dmat4x2 dmat4x2
4 * 2 matrix of double-precision floating-point numbers.
Definition: type_mat.hpp:752
+
tmat3x3< double, highp > highp_dmat3
3 columns of 3 components matrix of high precision floating-point numbers.
Definition: type_mat.hpp:550
+
highp_dmat2x2 dmat2
2 * 2 matrix of double-precision floating-point numbers.
Definition: type_mat.hpp:707
+
tmat4x4< float, mediump > mediump_mat4x4
4 columns of 4 components matrix of medium precision floating-point numbers.
Definition: type_mat.hpp:318
+
tmat4x2< float, lowp > lowp_mat4x2
4 columns of 2 components matrix of low precision floating-point numbers.
Definition: type_mat.hpp:237
+
tmat4x2< double, mediump > mediump_dmat4x2
4 columns of 2 components matrix of medium precision floating-point numbers.
Definition: type_mat.hpp:608
+
highp_dmat2x2 dmat2x2
2 * 2 matrix of double-precision floating-point numbers.
Definition: type_mat.hpp:722
+
tmat2x2< double, mediump > mediump_dmat2x2
2 columns of 2 components matrix of medium precision floating-point numbers.
Definition: type_mat.hpp:452
+
highp_mat2x3 mat2x3
2 columns of 3 components matrix of floating-point numbers.
Definition: type_mat.hpp:364
+
tmat3x3< double, lowp > lowp_dmat3x3
3 columns of 3 components matrix of low precision floating-point numbers.
Definition: type_mat.hpp:556
+
highp_dmat2x4 dmat2x4
2 * 4 matrix of double-precision floating-point numbers.
Definition: type_mat.hpp:732
+
tmat2x2< double, lowp > lowp_dmat2x2
2 columns of 2 components matrix of low precision floating-point numbers.
Definition: type_mat.hpp:446
+
tmat4x4< double, lowp > lowp_dmat4x4
4 columns of 4 components matrix of low precision floating-point numbers.
Definition: type_mat.hpp:666
+
tmat2x2< double, mediump > mediump_dmat2
2 columns of 2 components matrix of medium precision floating-point numbers.
Definition: type_mat.hpp:434
+
highp_dmat3x3 dmat3x3
3 * 3 matrix of double-precision floating-point numbers.
Definition: type_mat.hpp:742
+
tmat4x3< double, mediump > mediump_dmat4x3
4 columns of 3 components matrix of medium precision floating-point numbers.
Definition: type_mat.hpp:631
+
tmat3x3< float, highp > highp_mat3
3 columns of 3 components matrix of high precision floating-point numbers.
Definition: type_mat.hpp:178
+
tmat3x4< double, highp > highp_dmat3x4
3 columns of 4 components matrix of high precision floating-point numbers.
Definition: type_mat.hpp:591
+
highp_dmat3x3 dmat3
3 * 3 matrix of double-precision floating-point numbers.
Definition: type_mat.hpp:712
+
tmat4x4< float, lowp > lowp_mat4
4 columns of 4 components matrix of low precision floating-point numbers.
Definition: type_mat.hpp:290
+
highp_mat4x3 mat4x3
4 columns of 3 components matrix of floating-point numbers.
Definition: type_mat.hpp:394
+
mat4x4 mat4
4 columns of 4 components matrix of floating-point numbers.
Definition: type_mat.hpp:416
+
tmat3x4< double, mediump > mediump_dmat3x4
3 columns of 4 components matrix of medium precision floating-point numbers.
Definition: type_mat.hpp:585
+
tmat2x2< double, highp > highp_dmat2x2
2 columns of 2 components matrix of high precision floating-point numbers.
Definition: type_mat.hpp:458
+
tmat4x3< double, lowp > lowp_dmat4x3
4 columns of 3 components matrix of low precision floating-point numbers.
Definition: type_mat.hpp:625
+
tmat3x4< float, highp > highp_mat3x4
3 columns of 4 components matrix of high precision floating-point numbers.
Definition: type_mat.hpp:225
+
Definition: _noise.hpp:11
+
tmat2x2< float, lowp > lowp_mat2x2
2 columns of 2 components matrix of low precision floating-point numbers.
Definition: type_mat.hpp:60
+
tmat4x3< float, lowp > lowp_mat4x3
4 columns of 3 components matrix of low precision floating-point numbers.
Definition: type_mat.hpp:263
+
GLM Core
+
highp_dmat2x3 dmat2x3
2 * 3 matrix of double-precision floating-point numbers.
Definition: type_mat.hpp:727
+
highp_dmat3x2 dmat3x2
3 * 2 matrix of double-precision floating-point numbers.
Definition: type_mat.hpp:737
+
tmat3x3< double, mediump > mediump_dmat3
3 columns of 3 components matrix of medium precision floating-point numbers.
Definition: type_mat.hpp:544
+
tmat4x4< double, highp > highp_dmat4x4
4 columns of 4 components matrix of high precision floating-point numbers.
Definition: type_mat.hpp:678
+
tmat2x3< float, highp > highp_mat2x3
2 columns of 3 components matrix of high precision floating-point numbers.
Definition: type_mat.hpp:100
+
tmat2x4< float, mediump > mediump_mat2x4
2 columns of 4 components matrix of medium precision floating-point numbers.
Definition: type_mat.hpp:119
+
tmat2x2< float, mediump > mediump_mat2x2
2 columns of 2 components matrix of medium precision floating-point numbers.
Definition: type_mat.hpp:67
+
tmat2x3< float, mediump > mediump_mat2x3
2 columns of 3 components matrix of medium precision floating-point numbers.
Definition: type_mat.hpp:93
+
tmat4x4< double, mediump > mediump_dmat4
4 columns of 4 components matrix of medium precision floating-point numbers.
Definition: type_mat.hpp:654
+
tmat2x2< double, lowp > lowp_dmat2
2 columns of 2 components matrix of low precision floating-point numbers.
Definition: type_mat.hpp:428
+
mat2x2 mat2
2 columns of 2 components matrix of floating-point numbers.
Definition: type_mat.hpp:406
+
tmat4x2< double, highp > highp_dmat4x2
4 columns of 2 components matrix of high precision floating-point numbers.
Definition: type_mat.hpp:614
+
tmat4x2< float, mediump > mediump_mat4x2
4 columns of 2 components matrix of medium precision floating-point numbers.
Definition: type_mat.hpp:244
+
tmat2x4< float, highp > highp_mat2x4
2 columns of 4 components matrix of high precision floating-point numbers.
Definition: type_mat.hpp:126
+
tmat4x4< double, mediump > mediump_dmat4x4
4 columns of 4 components matrix of medium precision floating-point numbers.
Definition: type_mat.hpp:672
+
tmat2x3< double, mediump > mediump_dmat2x3
2 columns of 3 components matrix of medium precision floating-point numbers.
Definition: type_mat.hpp:475
+
tmat3x4< double, lowp > lowp_dmat3x4
3 columns of 4 components matrix of low precision floating-point numbers.
Definition: type_mat.hpp:579
+
tmat4x3< double, highp > highp_dmat4x3
4 columns of 3 components matrix of high precision floating-point numbers.
Definition: type_mat.hpp:637
+
tmat3x3< float, mediump > mediump_mat3x3
3 columns of 3 components matrix of medium precision floating-point numbers.
Definition: type_mat.hpp:192
+
highp_dmat4x3 dmat4x3
4 * 3 matrix of double-precision floating-point numbers.
Definition: type_mat.hpp:757
+
tmat3x3< double, mediump > mediump_dmat3x3
3 columns of 3 components matrix of medium precision floating-point numbers.
Definition: type_mat.hpp:562
+
highp_mat3x2 mat3x2
3 columns of 2 components matrix of floating-point numbers.
Definition: type_mat.hpp:374
+
highp_mat3x4 mat3x4
3 columns of 4 components matrix of floating-point numbers.
Definition: type_mat.hpp:384
+
tmat3x2< double, lowp > lowp_dmat3x2
3 columns of 2 components matrix of low precision floating-point numbers.
Definition: type_mat.hpp:515
+
tmat2x4< double, lowp > lowp_dmat2x4
2 columns of 4 components matrix of low precision floating-point numbers.
Definition: type_mat.hpp:492
+
tmat3x3< float, mediump > mediump_mat3
3 columns of 3 components matrix of medium precision floating-point numbers.
Definition: type_mat.hpp:171
+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00113.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00113.html new file mode 100644 index 00000000..985b0e8f --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00113.html @@ -0,0 +1,108 @@ + + + + + + +0.9.9 API documenation: type_mat2x2.hpp File Reference + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+
+
type_mat2x2.hpp File Reference
+
+
+ +

GLM Core +More...

+ +

Go to the source code of this file.

+

Detailed Description

+

GLM Core

+ +

Definition in file type_mat2x2.hpp.

+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00113_source.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00113_source.html new file mode 100644 index 00000000..a1933d6c --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00113_source.html @@ -0,0 +1,284 @@ + + + + + + +0.9.9 API documenation: type_mat2x2.hpp Source File + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+
+
type_mat2x2.hpp
+
+
+Go to the documentation of this file.
1 
+
4 #pragma once
+
5 
+
6 #include "../fwd.hpp"
+
7 #include "type_vec2.hpp"
+
8 #include "type_mat.hpp"
+
9 #include <limits>
+
10 #include <cstddef>
+
11 
+
12 namespace glm
+
13 {
+
14  template <typename T, precision P = defaultp>
+
15  struct tmat2x2
+
16  {
+
17  typedef tvec2<T, P> col_type;
+
18  typedef tvec2<T, P> row_type;
+
19  typedef tmat2x2<T, P> type;
+
20  typedef tmat2x2<T, P> transpose_type;
+
21  typedef T value_type;
+
22 
+
23  private:
+
24  col_type value[2];
+
25 
+
26  public:
+
27  // -- Constructors --
+
28 
+
29  GLM_FUNC_DECL tmat2x2() GLM_DEFAULT_CTOR;
+
30  GLM_FUNC_DECL tmat2x2(tmat2x2<T, P> const & m) GLM_DEFAULT;
+
31  template <precision Q>
+
32  GLM_FUNC_DECL tmat2x2(tmat2x2<T, Q> const & m);
+
33 
+
34  GLM_FUNC_DECL GLM_CONSTEXPR_CTOR explicit tmat2x2(ctor);
+
35  GLM_FUNC_DECL explicit tmat2x2(T scalar);
+
36  GLM_FUNC_DECL tmat2x2(
+
37  T const & x1, T const & y1,
+
38  T const & x2, T const & y2);
+
39  GLM_FUNC_DECL tmat2x2(
+
40  col_type const & v1,
+
41  col_type const & v2);
+
42 
+
43  // -- Conversions --
+
44 
+
45  template <typename U, typename V, typename M, typename N>
+
46  GLM_FUNC_DECL tmat2x2(
+
47  U const & x1, V const & y1,
+
48  M const & x2, N const & y2);
+
49 
+
50  template <typename U, typename V>
+
51  GLM_FUNC_DECL tmat2x2(
+
52  tvec2<U, P> const & v1,
+
53  tvec2<V, P> const & v2);
+
54 
+
55  // -- Matrix conversions --
+
56 
+
57  template <typename U, precision Q>
+
58  GLM_FUNC_DECL GLM_EXPLICIT tmat2x2(tmat2x2<U, Q> const & m);
+
59 
+
60  GLM_FUNC_DECL GLM_EXPLICIT tmat2x2(tmat3x3<T, P> const & x);
+
61  GLM_FUNC_DECL GLM_EXPLICIT tmat2x2(tmat4x4<T, P> const & x);
+
62  GLM_FUNC_DECL GLM_EXPLICIT tmat2x2(tmat2x3<T, P> const & x);
+
63  GLM_FUNC_DECL GLM_EXPLICIT tmat2x2(tmat3x2<T, P> const & x);
+
64  GLM_FUNC_DECL GLM_EXPLICIT tmat2x2(tmat2x4<T, P> const & x);
+
65  GLM_FUNC_DECL GLM_EXPLICIT tmat2x2(tmat4x2<T, P> const & x);
+
66  GLM_FUNC_DECL GLM_EXPLICIT tmat2x2(tmat3x4<T, P> const & x);
+
67  GLM_FUNC_DECL GLM_EXPLICIT tmat2x2(tmat4x3<T, P> const & x);
+
68 
+
69  // -- Accesses --
+
70 
+
71  typedef length_t length_type;
+
72  GLM_FUNC_DECL static length_type length(){return 2;}
+
73 
+
74  GLM_FUNC_DECL col_type & operator[](length_type i);
+
75  GLM_FUNC_DECL col_type const & operator[](length_type i) const;
+
76 
+
77  // -- Unary arithmetic operators --
+
78 
+
79  GLM_FUNC_DECL tmat2x2<T, P> & operator=(tmat2x2<T, P> const & v) GLM_DEFAULT;
+
80 
+
81  template <typename U>
+
82  GLM_FUNC_DECL tmat2x2<T, P> & operator=(tmat2x2<U, P> const & m);
+
83  template <typename U>
+
84  GLM_FUNC_DECL tmat2x2<T, P> & operator+=(U s);
+
85  template <typename U>
+
86  GLM_FUNC_DECL tmat2x2<T, P> & operator+=(tmat2x2<U, P> const & m);
+
87  template <typename U>
+
88  GLM_FUNC_DECL tmat2x2<T, P> & operator-=(U s);
+
89  template <typename U>
+
90  GLM_FUNC_DECL tmat2x2<T, P> & operator-=(tmat2x2<U, P> const & m);
+
91  template <typename U>
+
92  GLM_FUNC_DECL tmat2x2<T, P> & operator*=(U s);
+
93  template <typename U>
+
94  GLM_FUNC_DECL tmat2x2<T, P> & operator*=(tmat2x2<U, P> const & m);
+
95  template <typename U>
+
96  GLM_FUNC_DECL tmat2x2<T, P> & operator/=(U s);
+
97  template <typename U>
+
98  GLM_FUNC_DECL tmat2x2<T, P> & operator/=(tmat2x2<U, P> const & m);
+
99 
+
100  // -- Increment and decrement operators --
+
101 
+
102  GLM_FUNC_DECL tmat2x2<T, P> & operator++ ();
+
103  GLM_FUNC_DECL tmat2x2<T, P> & operator-- ();
+
104  GLM_FUNC_DECL tmat2x2<T, P> operator++(int);
+
105  GLM_FUNC_DECL tmat2x2<T, P> operator--(int);
+
106  };
+
107 
+
108  // -- Unary operators --
+
109 
+
110  template <typename T, precision P>
+
111  GLM_FUNC_DECL tmat2x2<T, P> operator+(tmat2x2<T, P> const & m);
+
112 
+
113  template <typename T, precision P>
+
114  GLM_FUNC_DECL tmat2x2<T, P> operator-(tmat2x2<T, P> const & m);
+
115 
+
116  // -- Binary operators --
+
117 
+
118  template <typename T, precision P>
+
119  GLM_FUNC_DECL tmat2x2<T, P> operator+(tmat2x2<T, P> const & m, T scalar);
+
120 
+
121  template <typename T, precision P>
+
122  GLM_FUNC_DECL tmat2x2<T, P> operator+(T scalar, tmat2x2<T, P> const & m);
+
123 
+
124  template <typename T, precision P>
+
125  GLM_FUNC_DECL tmat2x2<T, P> operator+(tmat2x2<T, P> const & m1, tmat2x2<T, P> const & m2);
+
126 
+
127  template <typename T, precision P>
+
128  GLM_FUNC_DECL tmat2x2<T, P> operator-(tmat2x2<T, P> const & m, T scalar);
+
129 
+
130  template <typename T, precision P>
+
131  GLM_FUNC_DECL tmat2x2<T, P> operator-(T scalar, tmat2x2<T, P> const & m);
+
132 
+
133  template <typename T, precision P>
+
134  GLM_FUNC_DECL tmat2x2<T, P> operator-(tmat2x2<T, P> const & m1, tmat2x2<T, P> const & m2);
+
135 
+
136  template <typename T, precision P>
+
137  GLM_FUNC_DECL tmat2x2<T, P> operator*(tmat2x2<T, P> const & m, T scalar);
+
138 
+
139  template <typename T, precision P>
+
140  GLM_FUNC_DECL tmat2x2<T, P> operator*(T scalar, tmat2x2<T, P> const & m);
+
141 
+
142  template <typename T, precision P>
+
143  GLM_FUNC_DECL typename tmat2x2<T, P>::col_type operator*(tmat2x2<T, P> const & m, typename tmat2x2<T, P>::row_type const & v);
+
144 
+
145  template <typename T, precision P>
+
146  GLM_FUNC_DECL typename tmat2x2<T, P>::row_type operator*(typename tmat2x2<T, P>::col_type const & v, tmat2x2<T, P> const & m);
+
147 
+
148  template <typename T, precision P>
+
149  GLM_FUNC_DECL tmat2x2<T, P> operator*(tmat2x2<T, P> const & m1, tmat2x2<T, P> const & m2);
+
150 
+
151  template <typename T, precision P>
+
152  GLM_FUNC_DECL tmat3x2<T, P> operator*(tmat2x2<T, P> const & m1, tmat3x2<T, P> const & m2);
+
153 
+
154  template <typename T, precision P>
+
155  GLM_FUNC_DECL tmat4x2<T, P> operator*(tmat2x2<T, P> const & m1, tmat4x2<T, P> const & m2);
+
156 
+
157  template <typename T, precision P>
+
158  GLM_FUNC_DECL tmat2x2<T, P> operator/(tmat2x2<T, P> const & m, T scalar);
+
159 
+
160  template <typename T, precision P>
+
161  GLM_FUNC_DECL tmat2x2<T, P> operator/(T scalar, tmat2x2<T, P> const & m);
+
162 
+
163  template <typename T, precision P>
+
164  GLM_FUNC_DECL typename tmat2x2<T, P>::col_type operator/(tmat2x2<T, P> const & m, typename tmat2x2<T, P>::row_type const & v);
+
165 
+
166  template <typename T, precision P>
+
167  GLM_FUNC_DECL typename tmat2x2<T, P>::row_type operator/(typename tmat2x2<T, P>::col_type const & v, tmat2x2<T, P> const & m);
+
168 
+
169  template <typename T, precision P>
+
170  GLM_FUNC_DECL tmat2x2<T, P> operator/(tmat2x2<T, P> const & m1, tmat2x2<T, P> const & m2);
+
171 
+
172  // -- Boolean operators --
+
173 
+
174  template <typename T, precision P>
+
175  GLM_FUNC_DECL bool operator==(tmat2x2<T, P> const & m1, tmat2x2<T, P> const & m2);
+
176 
+
177  template <typename T, precision P>
+
178  GLM_FUNC_DECL bool operator!=(tmat2x2<T, P> const & m1, tmat2x2<T, P> const & m2);
+
179 } //namespace glm
+
180 
+
181 #ifndef GLM_EXTERNAL_TEMPLATE
+
182 #include "type_mat2x2.inl"
+
183 #endif
+
GLM Core
+
GLM_FUNC_DECL T length(vecType< T, P > const &x)
Returns the length of x, i.e., sqrt(x * x).
+
GLM Core
+
Definition: _noise.hpp:11
+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00114.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00114.html new file mode 100644 index 00000000..ae641952 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00114.html @@ -0,0 +1,108 @@ + + + + + + +0.9.9 API documenation: type_mat2x3.hpp File Reference + + + + + + + + + + +
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+ + + + + + + +
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0.9.9 API documenation +
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type_mat2x3.hpp File Reference
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Definition in file type_mat2x3.hpp.

+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00114_source.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00114_source.html new file mode 100644 index 00000000..f1b29be1 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00114_source.html @@ -0,0 +1,267 @@ + + + + + + +0.9.9 API documenation: type_mat2x3.hpp Source File + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
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+
+ + + + + + +
+
+ + +
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+ + +
+
+
+
type_mat2x3.hpp
+
+
+Go to the documentation of this file.
1 
+
4 #pragma once
+
5 
+
6 #include "../fwd.hpp"
+
7 #include "type_vec2.hpp"
+
8 #include "type_vec3.hpp"
+
9 #include "type_mat.hpp"
+
10 #include <limits>
+
11 #include <cstddef>
+
12 
+
13 namespace glm
+
14 {
+
15  template <typename T, precision P = defaultp>
+
16  struct tmat2x3
+
17  {
+
18  typedef tvec3<T, P> col_type;
+
19  typedef tvec2<T, P> row_type;
+
20  typedef tmat2x3<T, P> type;
+
21  typedef tmat3x2<T, P> transpose_type;
+
22  typedef T value_type;
+
23 
+
24  private:
+
25  col_type value[2];
+
26 
+
27  public:
+
28  // -- Constructors --
+
29 
+
30  GLM_FUNC_DECL tmat2x3() GLM_DEFAULT_CTOR;
+
31  GLM_FUNC_DECL tmat2x3(tmat2x3<T, P> const & m) GLM_DEFAULT;
+
32  template <precision Q>
+
33  GLM_FUNC_DECL tmat2x3(tmat2x3<T, Q> const & m);
+
34 
+
35  GLM_FUNC_DECL GLM_CONSTEXPR_CTOR explicit tmat2x3(ctor);
+
36  GLM_FUNC_DECL explicit tmat2x3(T scalar);
+
37  GLM_FUNC_DECL tmat2x3(
+
38  T x0, T y0, T z0,
+
39  T x1, T y1, T z1);
+
40  GLM_FUNC_DECL tmat2x3(
+
41  col_type const & v0,
+
42  col_type const & v1);
+
43 
+
44  // -- Conversions --
+
45 
+
46  template <typename X1, typename Y1, typename Z1, typename X2, typename Y2, typename Z2>
+
47  GLM_FUNC_DECL tmat2x3(
+
48  X1 x1, Y1 y1, Z1 z1,
+
49  X2 x2, Y2 y2, Z2 z2);
+
50 
+
51  template <typename U, typename V>
+
52  GLM_FUNC_DECL tmat2x3(
+
53  tvec3<U, P> const & v1,
+
54  tvec3<V, P> const & v2);
+
55 
+
56  // -- Matrix conversions --
+
57 
+
58  template <typename U, precision Q>
+
59  GLM_FUNC_DECL GLM_EXPLICIT tmat2x3(tmat2x3<U, Q> const & m);
+
60 
+
61  GLM_FUNC_DECL GLM_EXPLICIT tmat2x3(tmat2x2<T, P> const & x);
+
62  GLM_FUNC_DECL GLM_EXPLICIT tmat2x3(tmat3x3<T, P> const & x);
+
63  GLM_FUNC_DECL GLM_EXPLICIT tmat2x3(tmat4x4<T, P> const & x);
+
64  GLM_FUNC_DECL GLM_EXPLICIT tmat2x3(tmat2x4<T, P> const & x);
+
65  GLM_FUNC_DECL GLM_EXPLICIT tmat2x3(tmat3x2<T, P> const & x);
+
66  GLM_FUNC_DECL GLM_EXPLICIT tmat2x3(tmat3x4<T, P> const & x);
+
67  GLM_FUNC_DECL GLM_EXPLICIT tmat2x3(tmat4x2<T, P> const & x);
+
68  GLM_FUNC_DECL GLM_EXPLICIT tmat2x3(tmat4x3<T, P> const & x);
+
69 
+
70  // -- Accesses --
+
71 
+
72  typedef length_t length_type;
+
73  GLM_FUNC_DECL static length_type length(){return 2;}
+
74 
+
75  GLM_FUNC_DECL col_type & operator[](length_type i);
+
76  GLM_FUNC_DECL col_type const & operator[](length_type i) const;
+
77 
+
78  // -- Unary arithmetic operators --
+
79 
+
80  GLM_FUNC_DECL tmat2x3<T, P> & operator=(tmat2x3<T, P> const & m) GLM_DEFAULT;
+
81 
+
82  template <typename U>
+
83  GLM_FUNC_DECL tmat2x3<T, P> & operator=(tmat2x3<U, P> const & m);
+
84  template <typename U>
+
85  GLM_FUNC_DECL tmat2x3<T, P> & operator+=(U s);
+
86  template <typename U>
+
87  GLM_FUNC_DECL tmat2x3<T, P> & operator+=(tmat2x3<U, P> const & m);
+
88  template <typename U>
+
89  GLM_FUNC_DECL tmat2x3<T, P> & operator-=(U s);
+
90  template <typename U>
+
91  GLM_FUNC_DECL tmat2x3<T, P> & operator-=(tmat2x3<U, P> const & m);
+
92  template <typename U>
+
93  GLM_FUNC_DECL tmat2x3<T, P> & operator*=(U s);
+
94  template <typename U>
+
95  GLM_FUNC_DECL tmat2x3<T, P> & operator/=(U s);
+
96 
+
97  // -- Increment and decrement operators --
+
98 
+
99  GLM_FUNC_DECL tmat2x3<T, P> & operator++ ();
+
100  GLM_FUNC_DECL tmat2x3<T, P> & operator-- ();
+
101  GLM_FUNC_DECL tmat2x3<T, P> operator++(int);
+
102  GLM_FUNC_DECL tmat2x3<T, P> operator--(int);
+
103  };
+
104 
+
105  // -- Unary operators --
+
106 
+
107  template <typename T, precision P>
+
108  GLM_FUNC_DECL tmat2x3<T, P> operator+(tmat2x3<T, P> const & m);
+
109 
+
110  template <typename T, precision P>
+
111  GLM_FUNC_DECL tmat2x3<T, P> operator-(tmat2x3<T, P> const & m);
+
112 
+
113  // -- Binary operators --
+
114 
+
115  template <typename T, precision P>
+
116  GLM_FUNC_DECL tmat2x3<T, P> operator+(tmat2x3<T, P> const & m, T scalar);
+
117 
+
118  template <typename T, precision P>
+
119  GLM_FUNC_DECL tmat2x3<T, P> operator+(tmat2x3<T, P> const & m1, tmat2x3<T, P> const & m2);
+
120 
+
121  template <typename T, precision P>
+
122  GLM_FUNC_DECL tmat2x3<T, P> operator-(tmat2x3<T, P> const & m, T scalar);
+
123 
+
124  template <typename T, precision P>
+
125  GLM_FUNC_DECL tmat2x3<T, P> operator-(tmat2x3<T, P> const & m1, tmat2x3<T, P> const & m2);
+
126 
+
127  template <typename T, precision P>
+
128  GLM_FUNC_DECL tmat2x3<T, P> operator*(tmat2x3<T, P> const & m, T scalar);
+
129 
+
130  template <typename T, precision P>
+
131  GLM_FUNC_DECL tmat2x3<T, P> operator*(T scalar, tmat2x3<T, P> const & m);
+
132 
+
133  template <typename T, precision P>
+
134  GLM_FUNC_DECL typename tmat2x3<T, P>::col_type operator*(tmat2x3<T, P> const & m, typename tmat2x3<T, P>::row_type const & v);
+
135 
+
136  template <typename T, precision P>
+
137  GLM_FUNC_DECL typename tmat2x3<T, P>::row_type operator*(typename tmat2x3<T, P>::col_type const & v, tmat2x3<T, P> const & m);
+
138 
+
139  template <typename T, precision P>
+
140  GLM_FUNC_DECL tmat2x3<T, P> operator*(tmat2x3<T, P> const & m1, tmat2x2<T, P> const & m2);
+
141 
+
142  template <typename T, precision P>
+
143  GLM_FUNC_DECL tmat3x3<T, P> operator*(tmat2x3<T, P> const & m1, tmat3x2<T, P> const & m2);
+
144 
+
145  template <typename T, precision P>
+
146  GLM_FUNC_DECL tmat4x3<T, P> operator*(tmat2x3<T, P> const & m1, tmat4x2<T, P> const & m2);
+
147 
+
148  template <typename T, precision P>
+
149  GLM_FUNC_DECL tmat2x3<T, P> operator/(tmat2x3<T, P> const & m, T scalar);
+
150 
+
151  template <typename T, precision P>
+
152  GLM_FUNC_DECL tmat2x3<T, P> operator/(T scalar, tmat2x3<T, P> const & m);
+
153 
+
154  // -- Boolean operators --
+
155 
+
156  template <typename T, precision P>
+
157  GLM_FUNC_DECL bool operator==(tmat2x3<T, P> const & m1, tmat2x3<T, P> const & m2);
+
158 
+
159  template <typename T, precision P>
+
160  GLM_FUNC_DECL bool operator!=(tmat2x3<T, P> const & m1, tmat2x3<T, P> const & m2);
+
161 }//namespace glm
+
162 
+
163 #ifndef GLM_EXTERNAL_TEMPLATE
+
164 #include "type_mat2x3.inl"
+
165 #endif
+
GLM Core
+
GLM_FUNC_DECL T length(vecType< T, P > const &x)
Returns the length of x, i.e., sqrt(x * x).
+
GLM Core
+
Definition: _noise.hpp:11
+
GLM Core
+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00115.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00115.html new file mode 100644 index 00000000..d0e56a19 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00115.html @@ -0,0 +1,108 @@ + + + + + + +0.9.9 API documenation: type_mat2x4.hpp File Reference + + + + + + + + + + +
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+ + + + + + + +
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0.9.9 API documenation +
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type_mat2x4.hpp File Reference
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Go to the source code of this file.

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Definition in file type_mat2x4.hpp.

+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00115_source.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00115_source.html new file mode 100644 index 00000000..2ba2cf31 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00115_source.html @@ -0,0 +1,269 @@ + + + + + + +0.9.9 API documenation: type_mat2x4.hpp Source File + + + + + + + + + + +
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type_mat2x4.hpp
+
+
+Go to the documentation of this file.
1 
+
4 #pragma once
+
5 
+
6 #include "../fwd.hpp"
+
7 #include "type_vec2.hpp"
+
8 #include "type_vec4.hpp"
+
9 #include "type_mat.hpp"
+
10 #include <limits>
+
11 #include <cstddef>
+
12 
+
13 namespace glm
+
14 {
+
15  template <typename T, precision P = defaultp>
+
16  struct tmat2x4
+
17  {
+
18  typedef tvec4<T, P> col_type;
+
19  typedef tvec2<T, P> row_type;
+
20  typedef tmat2x4<T, P> type;
+
21  typedef tmat4x2<T, P> transpose_type;
+
22  typedef T value_type;
+
23 
+
24  private:
+
25  col_type value[2];
+
26 
+
27  public:
+
28  // -- Constructors --
+
29 
+
30  GLM_FUNC_DECL tmat2x4() GLM_DEFAULT_CTOR;
+
31  GLM_FUNC_DECL tmat2x4(tmat2x4<T, P> const & m) GLM_DEFAULT;
+
32  template <precision Q>
+
33  GLM_FUNC_DECL tmat2x4(tmat2x4<T, Q> const & m);
+
34 
+
35  GLM_FUNC_DECL GLM_CONSTEXPR_CTOR explicit tmat2x4(ctor);
+
36  GLM_FUNC_DECL explicit tmat2x4(T scalar);
+
37  GLM_FUNC_DECL tmat2x4(
+
38  T x0, T y0, T z0, T w0,
+
39  T x1, T y1, T z1, T w1);
+
40  GLM_FUNC_DECL tmat2x4(
+
41  col_type const & v0,
+
42  col_type const & v1);
+
43 
+
44  // -- Conversions --
+
45 
+
46  template <
+
47  typename X1, typename Y1, typename Z1, typename W1,
+
48  typename X2, typename Y2, typename Z2, typename W2>
+
49  GLM_FUNC_DECL tmat2x4(
+
50  X1 x1, Y1 y1, Z1 z1, W1 w1,
+
51  X2 x2, Y2 y2, Z2 z2, W2 w2);
+
52 
+
53  template <typename U, typename V>
+
54  GLM_FUNC_DECL tmat2x4(
+
55  tvec4<U, P> const & v1,
+
56  tvec4<V, P> const & v2);
+
57 
+
58  // -- Matrix conversions --
+
59 
+
60  template <typename U, precision Q>
+
61  GLM_FUNC_DECL GLM_EXPLICIT tmat2x4(tmat2x4<U, Q> const & m);
+
62 
+
63  GLM_FUNC_DECL GLM_EXPLICIT tmat2x4(tmat2x2<T, P> const & x);
+
64  GLM_FUNC_DECL GLM_EXPLICIT tmat2x4(tmat3x3<T, P> const & x);
+
65  GLM_FUNC_DECL GLM_EXPLICIT tmat2x4(tmat4x4<T, P> const & x);
+
66  GLM_FUNC_DECL GLM_EXPLICIT tmat2x4(tmat2x3<T, P> const & x);
+
67  GLM_FUNC_DECL GLM_EXPLICIT tmat2x4(tmat3x2<T, P> const & x);
+
68  GLM_FUNC_DECL GLM_EXPLICIT tmat2x4(tmat3x4<T, P> const & x);
+
69  GLM_FUNC_DECL GLM_EXPLICIT tmat2x4(tmat4x2<T, P> const & x);
+
70  GLM_FUNC_DECL GLM_EXPLICIT tmat2x4(tmat4x3<T, P> const & x);
+
71 
+
72  // -- Accesses --
+
73 
+
74  typedef length_t length_type;
+
75  GLM_FUNC_DECL static length_type length(){return 2;}
+
76 
+
77  GLM_FUNC_DECL col_type & operator[](length_type i);
+
78  GLM_FUNC_DECL col_type const & operator[](length_type i) const;
+
79 
+
80  // -- Unary arithmetic operators --
+
81 
+
82  GLM_FUNC_DECL tmat2x4<T, P> & operator=(tmat2x4<T, P> const & m) GLM_DEFAULT;
+
83 
+
84  template <typename U>
+
85  GLM_FUNC_DECL tmat2x4<T, P> & operator=(tmat2x4<U, P> const & m);
+
86  template <typename U>
+
87  GLM_FUNC_DECL tmat2x4<T, P> & operator+=(U s);
+
88  template <typename U>
+
89  GLM_FUNC_DECL tmat2x4<T, P> & operator+=(tmat2x4<U, P> const & m);
+
90  template <typename U>
+
91  GLM_FUNC_DECL tmat2x4<T, P> & operator-=(U s);
+
92  template <typename U>
+
93  GLM_FUNC_DECL tmat2x4<T, P> & operator-=(tmat2x4<U, P> const & m);
+
94  template <typename U>
+
95  GLM_FUNC_DECL tmat2x4<T, P> & operator*=(U s);
+
96  template <typename U>
+
97  GLM_FUNC_DECL tmat2x4<T, P> & operator/=(U s);
+
98 
+
99  // -- Increment and decrement operators --
+
100 
+
101  GLM_FUNC_DECL tmat2x4<T, P> & operator++ ();
+
102  GLM_FUNC_DECL tmat2x4<T, P> & operator-- ();
+
103  GLM_FUNC_DECL tmat2x4<T, P> operator++(int);
+
104  GLM_FUNC_DECL tmat2x4<T, P> operator--(int);
+
105  };
+
106 
+
107  // -- Unary operators --
+
108 
+
109  template <typename T, precision P>
+
110  GLM_FUNC_DECL tmat2x4<T, P> operator+(tmat2x4<T, P> const & m);
+
111 
+
112  template <typename T, precision P>
+
113  GLM_FUNC_DECL tmat2x4<T, P> operator-(tmat2x4<T, P> const & m);
+
114 
+
115  // -- Binary operators --
+
116 
+
117  template <typename T, precision P>
+
118  GLM_FUNC_DECL tmat2x4<T, P> operator+(tmat2x4<T, P> const & m, T scalar);
+
119 
+
120  template <typename T, precision P>
+
121  GLM_FUNC_DECL tmat2x4<T, P> operator+(tmat2x4<T, P> const & m1, tmat2x4<T, P> const & m2);
+
122 
+
123  template <typename T, precision P>
+
124  GLM_FUNC_DECL tmat2x4<T, P> operator-(tmat2x4<T, P> const & m, T scalar);
+
125 
+
126  template <typename T, precision P>
+
127  GLM_FUNC_DECL tmat2x4<T, P> operator-(tmat2x4<T, P> const & m1, tmat2x4<T, P> const & m2);
+
128 
+
129  template <typename T, precision P>
+
130  GLM_FUNC_DECL tmat2x4<T, P> operator*(tmat2x4<T, P> const & m, T scalar);
+
131 
+
132  template <typename T, precision P>
+
133  GLM_FUNC_DECL tmat2x4<T, P> operator*(T scalar, tmat2x4<T, P> const & m);
+
134 
+
135  template <typename T, precision P>
+
136  GLM_FUNC_DECL typename tmat2x4<T, P>::col_type operator*(tmat2x4<T, P> const & m, typename tmat2x4<T, P>::row_type const & v);
+
137 
+
138  template <typename T, precision P>
+
139  GLM_FUNC_DECL typename tmat2x4<T, P>::row_type operator*(typename tmat2x4<T, P>::col_type const & v, tmat2x4<T, P> const & m);
+
140 
+
141  template <typename T, precision P>
+
142  GLM_FUNC_DECL tmat4x4<T, P> operator*(tmat2x4<T, P> const & m1, tmat4x2<T, P> const & m2);
+
143 
+
144  template <typename T, precision P>
+
145  GLM_FUNC_DECL tmat2x4<T, P> operator*(tmat2x4<T, P> const & m1, tmat2x2<T, P> const & m2);
+
146 
+
147  template <typename T, precision P>
+
148  GLM_FUNC_DECL tmat3x4<T, P> operator*(tmat2x4<T, P> const & m1, tmat3x2<T, P> const & m2);
+
149 
+
150  template <typename T, precision P>
+
151  GLM_FUNC_DECL tmat2x4<T, P> operator/(tmat2x4<T, P> const & m, T scalar);
+
152 
+
153  template <typename T, precision P>
+
154  GLM_FUNC_DECL tmat2x4<T, P> operator/(T scalar, tmat2x4<T, P> const & m);
+
155 
+
156  // -- Boolean operators --
+
157 
+
158  template <typename T, precision P>
+
159  GLM_FUNC_DECL bool operator==(tmat2x4<T, P> const & m1, tmat2x4<T, P> const & m2);
+
160 
+
161  template <typename T, precision P>
+
162  GLM_FUNC_DECL bool operator!=(tmat2x4<T, P> const & m1, tmat2x4<T, P> const & m2);
+
163 }//namespace glm
+
164 
+
165 #ifndef GLM_EXTERNAL_TEMPLATE
+
166 #include "type_mat2x4.inl"
+
167 #endif
+
GLM Core
+
GLM_FUNC_DECL T length(vecType< T, P > const &x)
Returns the length of x, i.e., sqrt(x * x).
+
GLM Core
+
GLM Core
+
Definition: _noise.hpp:11
+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00116.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00116.html new file mode 100644 index 00000000..b6d41bc2 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00116.html @@ -0,0 +1,108 @@ + + + + + + +0.9.9 API documenation: type_mat3x2.hpp File Reference + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
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type_mat3x2.hpp File Reference
+
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+

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Definition in file type_mat3x2.hpp.

+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00116_source.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00116_source.html new file mode 100644 index 00000000..452857a8 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00116_source.html @@ -0,0 +1,275 @@ + + + + + + +0.9.9 API documenation: type_mat3x2.hpp Source File + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+
+
type_mat3x2.hpp
+
+
+Go to the documentation of this file.
1 
+
4 #pragma once
+
5 
+
6 #include "../fwd.hpp"
+
7 #include "type_vec2.hpp"
+
8 #include "type_vec3.hpp"
+
9 #include "type_mat.hpp"
+
10 #include <limits>
+
11 #include <cstddef>
+
12 
+
13 namespace glm
+
14 {
+
15  template <typename T, precision P = defaultp>
+
16  struct tmat3x2
+
17  {
+
18  typedef tvec2<T, P> col_type;
+
19  typedef tvec3<T, P> row_type;
+
20  typedef tmat3x2<T, P> type;
+
21  typedef tmat2x3<T, P> transpose_type;
+
22  typedef T value_type;
+
23 
+
24  private:
+
25  col_type value[3];
+
26 
+
27  public:
+
28  // -- Constructors --
+
29 
+
30  GLM_FUNC_DECL tmat3x2() GLM_DEFAULT_CTOR;
+
31  GLM_FUNC_DECL tmat3x2(tmat3x2<T, P> const & m) GLM_DEFAULT;
+
32  template <precision Q>
+
33  GLM_FUNC_DECL tmat3x2(tmat3x2<T, Q> const & m);
+
34 
+
35  GLM_FUNC_DECL GLM_CONSTEXPR_CTOR explicit tmat3x2(ctor);
+
36  GLM_FUNC_DECL explicit tmat3x2(T scalar);
+
37  GLM_FUNC_DECL tmat3x2(
+
38  T x0, T y0,
+
39  T x1, T y1,
+
40  T x2, T y2);
+
41  GLM_FUNC_DECL tmat3x2(
+
42  col_type const & v0,
+
43  col_type const & v1,
+
44  col_type const & v2);
+
45 
+
46  // -- Conversions --
+
47 
+
48  template<
+
49  typename X1, typename Y1,
+
50  typename X2, typename Y2,
+
51  typename X3, typename Y3>
+
52  GLM_FUNC_DECL tmat3x2(
+
53  X1 x1, Y1 y1,
+
54  X2 x2, Y2 y2,
+
55  X3 x3, Y3 y3);
+
56 
+
57  template <typename V1, typename V2, typename V3>
+
58  GLM_FUNC_DECL tmat3x2(
+
59  tvec2<V1, P> const & v1,
+
60  tvec2<V2, P> const & v2,
+
61  tvec2<V3, P> const & v3);
+
62 
+
63  // -- Matrix conversions --
+
64 
+
65  template <typename U, precision Q>
+
66  GLM_FUNC_DECL GLM_EXPLICIT tmat3x2(tmat3x2<U, Q> const & m);
+
67 
+
68  GLM_FUNC_DECL GLM_EXPLICIT tmat3x2(tmat2x2<T, P> const & x);
+
69  GLM_FUNC_DECL GLM_EXPLICIT tmat3x2(tmat3x3<T, P> const & x);
+
70  GLM_FUNC_DECL GLM_EXPLICIT tmat3x2(tmat4x4<T, P> const & x);
+
71  GLM_FUNC_DECL GLM_EXPLICIT tmat3x2(tmat2x3<T, P> const & x);
+
72  GLM_FUNC_DECL GLM_EXPLICIT tmat3x2(tmat2x4<T, P> const & x);
+
73  GLM_FUNC_DECL GLM_EXPLICIT tmat3x2(tmat3x4<T, P> const & x);
+
74  GLM_FUNC_DECL GLM_EXPLICIT tmat3x2(tmat4x2<T, P> const & x);
+
75  GLM_FUNC_DECL GLM_EXPLICIT tmat3x2(tmat4x3<T, P> const & x);
+
76 
+
77  // -- Accesses --
+
78 
+
79  typedef length_t length_type;
+
80  GLM_FUNC_DECL static length_type length(){return 3;}
+
81 
+
82  GLM_FUNC_DECL col_type & operator[](length_type i);
+
83  GLM_FUNC_DECL col_type const & operator[](length_type i) const;
+
84 
+
85  // -- Unary arithmetic operators --
+
86 
+
87  GLM_FUNC_DECL tmat3x2<T, P> & operator=(tmat3x2<T, P> const & m) GLM_DEFAULT;
+
88 
+
89  template <typename U>
+
90  GLM_FUNC_DECL tmat3x2<T, P> & operator=(tmat3x2<U, P> const & m);
+
91  template <typename U>
+
92  GLM_FUNC_DECL tmat3x2<T, P> & operator+=(U s);
+
93  template <typename U>
+
94  GLM_FUNC_DECL tmat3x2<T, P> & operator+=(tmat3x2<U, P> const & m);
+
95  template <typename U>
+
96  GLM_FUNC_DECL tmat3x2<T, P> & operator-=(U s);
+
97  template <typename U>
+
98  GLM_FUNC_DECL tmat3x2<T, P> & operator-=(tmat3x2<U, P> const & m);
+
99  template <typename U>
+
100  GLM_FUNC_DECL tmat3x2<T, P> & operator*=(U s);
+
101  template <typename U>
+
102  GLM_FUNC_DECL tmat3x2<T, P> & operator/=(U s);
+
103 
+
104  // -- Increment and decrement operators --
+
105 
+
106  GLM_FUNC_DECL tmat3x2<T, P> & operator++ ();
+
107  GLM_FUNC_DECL tmat3x2<T, P> & operator-- ();
+
108  GLM_FUNC_DECL tmat3x2<T, P> operator++(int);
+
109  GLM_FUNC_DECL tmat3x2<T, P> operator--(int);
+
110  };
+
111 
+
112  // -- Unary operators --
+
113 
+
114  template <typename T, precision P>
+
115  GLM_FUNC_DECL tmat3x2<T, P> operator+(tmat3x2<T, P> const & m);
+
116 
+
117  template <typename T, precision P>
+
118  GLM_FUNC_DECL tmat3x2<T, P> operator-(tmat3x2<T, P> const & m);
+
119 
+
120  // -- Binary operators --
+
121 
+
122  template <typename T, precision P>
+
123  GLM_FUNC_DECL tmat3x2<T, P> operator+(tmat3x2<T, P> const & m, T scalar);
+
124 
+
125  template <typename T, precision P>
+
126  GLM_FUNC_DECL tmat3x2<T, P> operator+(tmat3x2<T, P> const & m1, tmat3x2<T, P> const & m2);
+
127 
+
128  template <typename T, precision P>
+
129  GLM_FUNC_DECL tmat3x2<T, P> operator-(tmat3x2<T, P> const & m, T scalar);
+
130 
+
131  template <typename T, precision P>
+
132  GLM_FUNC_DECL tmat3x2<T, P> operator-(tmat3x2<T, P> const & m1, tmat3x2<T, P> const & m2);
+
133 
+
134  template <typename T, precision P>
+
135  GLM_FUNC_DECL tmat3x2<T, P> operator*(tmat3x2<T, P> const & m, T scalar);
+
136 
+
137  template <typename T, precision P>
+
138  GLM_FUNC_DECL tmat3x2<T, P> operator*(T scalar, tmat3x2<T, P> const & m);
+
139 
+
140  template <typename T, precision P>
+
141  GLM_FUNC_DECL typename tmat3x2<T, P>::col_type operator*(tmat3x2<T, P> const & m, typename tmat3x2<T, P>::row_type const & v);
+
142 
+
143  template <typename T, precision P>
+
144  GLM_FUNC_DECL typename tmat3x2<T, P>::row_type operator*(typename tmat3x2<T, P>::col_type const & v, tmat3x2<T, P> const & m);
+
145 
+
146  template <typename T, precision P>
+
147  GLM_FUNC_DECL tmat2x2<T, P> operator*(tmat3x2<T, P> const & m1, tmat2x3<T, P> const & m2);
+
148 
+
149  template <typename T, precision P>
+
150  GLM_FUNC_DECL tmat3x2<T, P> operator*(tmat3x2<T, P> const & m1, tmat3x3<T, P> const & m2);
+
151 
+
152  template <typename T, precision P>
+
153  GLM_FUNC_DECL tmat4x2<T, P> operator*(tmat3x2<T, P> const & m1, tmat4x3<T, P> const & m2);
+
154 
+
155  template <typename T, precision P>
+
156  GLM_FUNC_DECL tmat3x2<T, P> operator/(tmat3x2<T, P> const & m, T scalar);
+
157 
+
158  template <typename T, precision P>
+
159  GLM_FUNC_DECL tmat3x2<T, P> operator/(T scalar, tmat3x2<T, P> const & m);
+
160 
+
161  // -- Boolean operators --
+
162 
+
163  template <typename T, precision P>
+
164  GLM_FUNC_DECL bool operator==(tmat3x2<T, P> const & m1, tmat3x2<T, P> const & m2);
+
165 
+
166  template <typename T, precision P>
+
167  GLM_FUNC_DECL bool operator!=(tmat3x2<T, P> const & m1, tmat3x2<T, P> const & m2);
+
168 
+
169 }//namespace glm
+
170 
+
171 #ifndef GLM_EXTERNAL_TEMPLATE
+
172 #include "type_mat3x2.inl"
+
173 #endif
+
GLM Core
+
GLM_FUNC_DECL T length(vecType< T, P > const &x)
Returns the length of x, i.e., sqrt(x * x).
+
GLM Core
+
Definition: _noise.hpp:11
+
GLM Core
+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00117.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00117.html new file mode 100644 index 00000000..a6e43b7b --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00117.html @@ -0,0 +1,108 @@ + + + + + + +0.9.9 API documenation: type_mat3x3.hpp File Reference + + + + + + + + + + +
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0.9.9 API documenation +
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type_mat3x3.hpp File Reference
+
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GLM Core +More...

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Go to the source code of this file.

+

Detailed Description

+

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+ +

Definition in file type_mat3x3.hpp.

+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00117_source.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00117_source.html new file mode 100644 index 00000000..abcb2e7f --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00117_source.html @@ -0,0 +1,291 @@ + + + + + + +0.9.9 API documenation: type_mat3x3.hpp Source File + + + + + + + + + + +
+
+ + + + + + + +
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0.9.9 API documenation +
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+
+ + + + + + +
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+
+
type_mat3x3.hpp
+
+
+Go to the documentation of this file.
1 
+
4 #pragma once
+
5 
+
6 #include "../fwd.hpp"
+
7 #include "type_vec3.hpp"
+
8 #include "type_mat.hpp"
+
9 #include <limits>
+
10 #include <cstddef>
+
11 
+
12 namespace glm
+
13 {
+
14  template <typename T, precision P = defaultp>
+
15  struct tmat3x3
+
16  {
+
17  typedef tvec3<T, P> col_type;
+
18  typedef tvec3<T, P> row_type;
+
19  typedef tmat3x3<T, P> type;
+
20  typedef tmat3x3<T, P> transpose_type;
+
21  typedef T value_type;
+
22 
+
23  private:
+
24  col_type value[3];
+
25 
+
26  public:
+
27  // -- Constructors --
+
28 
+
29  GLM_FUNC_DECL tmat3x3() GLM_DEFAULT_CTOR;
+
30  GLM_FUNC_DECL tmat3x3(tmat3x3<T, P> const & m) GLM_DEFAULT;
+
31  template <precision Q>
+
32  GLM_FUNC_DECL tmat3x3(tmat3x3<T, Q> const & m);
+
33 
+
34  GLM_FUNC_DECL GLM_CONSTEXPR_CTOR explicit tmat3x3(ctor);
+
35  GLM_FUNC_DECL explicit tmat3x3(T scalar);
+
36  GLM_FUNC_DECL tmat3x3(
+
37  T x0, T y0, T z0,
+
38  T x1, T y1, T z1,
+
39  T x2, T y2, T z2);
+
40  GLM_FUNC_DECL tmat3x3(
+
41  col_type const & v0,
+
42  col_type const & v1,
+
43  col_type const & v2);
+
44 
+
45  // -- Conversions --
+
46 
+
47  template<
+
48  typename X1, typename Y1, typename Z1,
+
49  typename X2, typename Y2, typename Z2,
+
50  typename X3, typename Y3, typename Z3>
+
51  GLM_FUNC_DECL tmat3x3(
+
52  X1 x1, Y1 y1, Z1 z1,
+
53  X2 x2, Y2 y2, Z2 z2,
+
54  X3 x3, Y3 y3, Z3 z3);
+
55 
+
56  template <typename V1, typename V2, typename V3>
+
57  GLM_FUNC_DECL tmat3x3(
+
58  tvec3<V1, P> const & v1,
+
59  tvec3<V2, P> const & v2,
+
60  tvec3<V3, P> const & v3);
+
61 
+
62  // -- Matrix conversions --
+
63 
+
64  template <typename U, precision Q>
+
65  GLM_FUNC_DECL GLM_EXPLICIT tmat3x3(tmat3x3<U, Q> const & m);
+
66 
+
67  GLM_FUNC_DECL GLM_EXPLICIT tmat3x3(tmat2x2<T, P> const & x);
+
68  GLM_FUNC_DECL GLM_EXPLICIT tmat3x3(tmat4x4<T, P> const & x);
+
69  GLM_FUNC_DECL GLM_EXPLICIT tmat3x3(tmat2x3<T, P> const & x);
+
70  GLM_FUNC_DECL GLM_EXPLICIT tmat3x3(tmat3x2<T, P> const & x);
+
71  GLM_FUNC_DECL GLM_EXPLICIT tmat3x3(tmat2x4<T, P> const & x);
+
72  GLM_FUNC_DECL GLM_EXPLICIT tmat3x3(tmat4x2<T, P> const & x);
+
73  GLM_FUNC_DECL GLM_EXPLICIT tmat3x3(tmat3x4<T, P> const & x);
+
74  GLM_FUNC_DECL GLM_EXPLICIT tmat3x3(tmat4x3<T, P> const & x);
+
75 
+
76  // -- Accesses --
+
77 
+
78  typedef length_t length_type;
+
79  GLM_FUNC_DECL static length_type length(){return 3;}
+
80 
+
81  GLM_FUNC_DECL col_type & operator[](length_type i);
+
82  GLM_FUNC_DECL col_type const & operator[](length_type i) const;
+
83 
+
84  // -- Unary arithmetic operators --
+
85 
+
86  GLM_FUNC_DECL tmat3x3<T, P> & operator=(tmat3x3<T, P> const & m) GLM_DEFAULT;
+
87 
+
88  template <typename U>
+
89  GLM_FUNC_DECL tmat3x3<T, P> & operator=(tmat3x3<U, P> const & m);
+
90  template <typename U>
+
91  GLM_FUNC_DECL tmat3x3<T, P> & operator+=(U s);
+
92  template <typename U>
+
93  GLM_FUNC_DECL tmat3x3<T, P> & operator+=(tmat3x3<U, P> const & m);
+
94  template <typename U>
+
95  GLM_FUNC_DECL tmat3x3<T, P> & operator-=(U s);
+
96  template <typename U>
+
97  GLM_FUNC_DECL tmat3x3<T, P> & operator-=(tmat3x3<U, P> const & m);
+
98  template <typename U>
+
99  GLM_FUNC_DECL tmat3x3<T, P> & operator*=(U s);
+
100  template <typename U>
+
101  GLM_FUNC_DECL tmat3x3<T, P> & operator*=(tmat3x3<U, P> const & m);
+
102  template <typename U>
+
103  GLM_FUNC_DECL tmat3x3<T, P> & operator/=(U s);
+
104  template <typename U>
+
105  GLM_FUNC_DECL tmat3x3<T, P> & operator/=(tmat3x3<U, P> const & m);
+
106 
+
107  // -- Increment and decrement operators --
+
108 
+
109  GLM_FUNC_DECL tmat3x3<T, P> & operator++();
+
110  GLM_FUNC_DECL tmat3x3<T, P> & operator--();
+
111  GLM_FUNC_DECL tmat3x3<T, P> operator++(int);
+
112  GLM_FUNC_DECL tmat3x3<T, P> operator--(int);
+
113  };
+
114 
+
115  // -- Unary operators --
+
116 
+
117  template <typename T, precision P>
+
118  GLM_FUNC_DECL tmat3x3<T, P> operator+(tmat3x3<T, P> const & m);
+
119 
+
120  template <typename T, precision P>
+
121  GLM_FUNC_DECL tmat3x3<T, P> operator-(tmat3x3<T, P> const & m);
+
122 
+
123  // -- Binary operators --
+
124 
+
125  template <typename T, precision P>
+
126  GLM_FUNC_DECL tmat3x3<T, P> operator+(tmat3x3<T, P> const & m, T scalar);
+
127 
+
128  template <typename T, precision P>
+
129  GLM_FUNC_DECL tmat3x3<T, P> operator+(T scalar, tmat3x3<T, P> const & m);
+
130 
+
131  template <typename T, precision P>
+
132  GLM_FUNC_DECL tmat3x3<T, P> operator+(tmat3x3<T, P> const & m1, tmat3x3<T, P> const & m2);
+
133 
+
134  template <typename T, precision P>
+
135  GLM_FUNC_DECL tmat3x3<T, P> operator-(tmat3x3<T, P> const & m, T scalar);
+
136 
+
137  template <typename T, precision P>
+
138  GLM_FUNC_DECL tmat3x3<T, P> operator-(T scalar, tmat3x3<T, P> const & m);
+
139 
+
140  template <typename T, precision P>
+
141  GLM_FUNC_DECL tmat3x3<T, P> operator-(tmat3x3<T, P> const & m1, tmat3x3<T, P> const & m2);
+
142 
+
143  template <typename T, precision P>
+
144  GLM_FUNC_DECL tmat3x3<T, P> operator*(tmat3x3<T, P> const & m, T scalar);
+
145 
+
146  template <typename T, precision P>
+
147  GLM_FUNC_DECL tmat3x3<T, P> operator*(T scalar, tmat3x3<T, P> const & m);
+
148 
+
149  template <typename T, precision P>
+
150  GLM_FUNC_DECL typename tmat3x3<T, P>::col_type operator*(tmat3x3<T, P> const & m, typename tmat3x3<T, P>::row_type const & v);
+
151 
+
152  template <typename T, precision P>
+
153  GLM_FUNC_DECL typename tmat3x3<T, P>::row_type operator*(typename tmat3x3<T, P>::col_type const & v, tmat3x3<T, P> const & m);
+
154 
+
155  template <typename T, precision P>
+
156  GLM_FUNC_DECL tmat3x3<T, P> operator*(tmat3x3<T, P> const & m1, tmat3x3<T, P> const & m2);
+
157 
+
158  template <typename T, precision P>
+
159  GLM_FUNC_DECL tmat2x3<T, P> operator*(tmat3x3<T, P> const & m1, tmat2x3<T, P> const & m2);
+
160 
+
161  template <typename T, precision P>
+
162  GLM_FUNC_DECL tmat4x3<T, P> operator*(tmat3x3<T, P> const & m1, tmat4x3<T, P> const & m2);
+
163 
+
164  template <typename T, precision P>
+
165  GLM_FUNC_DECL tmat3x3<T, P> operator/(tmat3x3<T, P> const & m, T scalar);
+
166 
+
167  template <typename T, precision P>
+
168  GLM_FUNC_DECL tmat3x3<T, P> operator/(T scalar, tmat3x3<T, P> const & m);
+
169 
+
170  template <typename T, precision P>
+
171  GLM_FUNC_DECL typename tmat3x3<T, P>::col_type operator/(tmat3x3<T, P> const & m, typename tmat3x3<T, P>::row_type const & v);
+
172 
+
173  template <typename T, precision P>
+
174  GLM_FUNC_DECL typename tmat3x3<T, P>::row_type operator/(typename tmat3x3<T, P>::col_type const & v, tmat3x3<T, P> const & m);
+
175 
+
176  template <typename T, precision P>
+
177  GLM_FUNC_DECL tmat3x3<T, P> operator/(tmat3x3<T, P> const & m1, tmat3x3<T, P> const & m2);
+
178 
+
179  // -- Boolean operators --
+
180 
+
181  template <typename T, precision P>
+
182  GLM_FUNC_DECL bool operator==(tmat3x3<T, P> const & m1, tmat3x3<T, P> const & m2);
+
183 
+
184  template <typename T, precision P>
+
185  GLM_FUNC_DECL bool operator!=(tmat3x3<T, P> const & m1, tmat3x3<T, P> const & m2);
+
186 }//namespace glm
+
187 
+
188 #ifndef GLM_EXTERNAL_TEMPLATE
+
189 #include "type_mat3x3.inl"
+
190 #endif
+
GLM_FUNC_DECL T length(vecType< T, P > const &x)
Returns the length of x, i.e., sqrt(x * x).
+
GLM Core
+
Definition: _noise.hpp:11
+
GLM Core
+
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type_mat3x4.hpp File Reference
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Go to the source code of this file.

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+ +

Definition in file type_mat3x4.hpp.

+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00118_source.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00118_source.html new file mode 100644 index 00000000..63a3e36c --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00118_source.html @@ -0,0 +1,274 @@ + + + + + + +0.9.9 API documenation: type_mat3x4.hpp Source File + + + + + + + + + + +
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0.9.9 API documenation +
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type_mat3x4.hpp
+
+
+Go to the documentation of this file.
1 
+
4 #pragma once
+
5 
+
6 #include "../fwd.hpp"
+
7 #include "type_vec3.hpp"
+
8 #include "type_vec4.hpp"
+
9 #include "type_mat.hpp"
+
10 #include <limits>
+
11 #include <cstddef>
+
12 
+
13 namespace glm
+
14 {
+
15  template <typename T, precision P = defaultp>
+
16  struct tmat3x4
+
17  {
+
18  typedef tvec4<T, P> col_type;
+
19  typedef tvec3<T, P> row_type;
+
20  typedef tmat3x4<T, P> type;
+
21  typedef tmat4x3<T, P> transpose_type;
+
22  typedef T value_type;
+
23 
+
24  private:
+
25  col_type value[3];
+
26 
+
27  public:
+
28  // -- Constructors --
+
29 
+
30  GLM_FUNC_DECL tmat3x4() GLM_DEFAULT_CTOR;
+
31  GLM_FUNC_DECL tmat3x4(tmat3x4<T, P> const & m) GLM_DEFAULT;
+
32  template <precision Q>
+
33  GLM_FUNC_DECL tmat3x4(tmat3x4<T, Q> const & m);
+
34 
+
35  GLM_FUNC_DECL GLM_CONSTEXPR_CTOR explicit tmat3x4(ctor);
+
36  GLM_FUNC_DECL explicit tmat3x4(T scalar);
+
37  GLM_FUNC_DECL tmat3x4(
+
38  T x0, T y0, T z0, T w0,
+
39  T x1, T y1, T z1, T w1,
+
40  T x2, T y2, T z2, T w2);
+
41  GLM_FUNC_DECL tmat3x4(
+
42  col_type const & v0,
+
43  col_type const & v1,
+
44  col_type const & v2);
+
45 
+
46  // -- Conversions --
+
47 
+
48  template<
+
49  typename X1, typename Y1, typename Z1, typename W1,
+
50  typename X2, typename Y2, typename Z2, typename W2,
+
51  typename X3, typename Y3, typename Z3, typename W3>
+
52  GLM_FUNC_DECL tmat3x4(
+
53  X1 x1, Y1 y1, Z1 z1, W1 w1,
+
54  X2 x2, Y2 y2, Z2 z2, W2 w2,
+
55  X3 x3, Y3 y3, Z3 z3, W3 w3);
+
56 
+
57  template <typename V1, typename V2, typename V3>
+
58  GLM_FUNC_DECL tmat3x4(
+
59  tvec4<V1, P> const & v1,
+
60  tvec4<V2, P> const & v2,
+
61  tvec4<V3, P> const & v3);
+
62 
+
63  // -- Matrix conversions --
+
64 
+
65  template <typename U, precision Q>
+
66  GLM_FUNC_DECL GLM_EXPLICIT tmat3x4(tmat3x4<U, Q> const & m);
+
67 
+
68  GLM_FUNC_DECL GLM_EXPLICIT tmat3x4(tmat2x2<T, P> const & x);
+
69  GLM_FUNC_DECL GLM_EXPLICIT tmat3x4(tmat3x3<T, P> const & x);
+
70  GLM_FUNC_DECL GLM_EXPLICIT tmat3x4(tmat4x4<T, P> const & x);
+
71  GLM_FUNC_DECL GLM_EXPLICIT tmat3x4(tmat2x3<T, P> const & x);
+
72  GLM_FUNC_DECL GLM_EXPLICIT tmat3x4(tmat3x2<T, P> const & x);
+
73  GLM_FUNC_DECL GLM_EXPLICIT tmat3x4(tmat2x4<T, P> const & x);
+
74  GLM_FUNC_DECL GLM_EXPLICIT tmat3x4(tmat4x2<T, P> const & x);
+
75  GLM_FUNC_DECL GLM_EXPLICIT tmat3x4(tmat4x3<T, P> const & x);
+
76 
+
77  // -- Accesses --
+
78 
+
79  typedef length_t length_type;
+
80  GLM_FUNC_DECL static length_type length(){return 3;}
+
81 
+
82  GLM_FUNC_DECL col_type & operator[](length_type i);
+
83  GLM_FUNC_DECL col_type const & operator[](length_type i) const;
+
84 
+
85  // -- Unary arithmetic operators --
+
86 
+
87  GLM_FUNC_DECL tmat3x4<T, P> & operator=(tmat3x4<T, P> const & m) GLM_DEFAULT;
+
88 
+
89  template <typename U>
+
90  GLM_FUNC_DECL tmat3x4<T, P> & operator=(tmat3x4<U, P> const & m);
+
91  template <typename U>
+
92  GLM_FUNC_DECL tmat3x4<T, P> & operator+=(U s);
+
93  template <typename U>
+
94  GLM_FUNC_DECL tmat3x4<T, P> & operator+=(tmat3x4<U, P> const & m);
+
95  template <typename U>
+
96  GLM_FUNC_DECL tmat3x4<T, P> & operator-=(U s);
+
97  template <typename U>
+
98  GLM_FUNC_DECL tmat3x4<T, P> & operator-=(tmat3x4<U, P> const & m);
+
99  template <typename U>
+
100  GLM_FUNC_DECL tmat3x4<T, P> & operator*=(U s);
+
101  template <typename U>
+
102  GLM_FUNC_DECL tmat3x4<T, P> & operator/=(U s);
+
103 
+
104  // -- Increment and decrement operators --
+
105 
+
106  GLM_FUNC_DECL tmat3x4<T, P> & operator++();
+
107  GLM_FUNC_DECL tmat3x4<T, P> & operator--();
+
108  GLM_FUNC_DECL tmat3x4<T, P> operator++(int);
+
109  GLM_FUNC_DECL tmat3x4<T, P> operator--(int);
+
110  };
+
111 
+
112  // -- Unary operators --
+
113 
+
114  template <typename T, precision P>
+
115  GLM_FUNC_DECL tmat3x4<T, P> operator+(tmat3x4<T, P> const & m);
+
116 
+
117  template <typename T, precision P>
+
118  GLM_FUNC_DECL tmat3x4<T, P> operator-(tmat3x4<T, P> const & m);
+
119 
+
120  // -- Binary operators --
+
121 
+
122  template <typename T, precision P>
+
123  GLM_FUNC_DECL tmat3x4<T, P> operator+(tmat3x4<T, P> const & m, T scalar);
+
124 
+
125  template <typename T, precision P>
+
126  GLM_FUNC_DECL tmat3x4<T, P> operator+(tmat3x4<T, P> const & m1, tmat3x4<T, P> const & m2);
+
127 
+
128  template <typename T, precision P>
+
129  GLM_FUNC_DECL tmat3x4<T, P> operator-(tmat3x4<T, P> const & m, T scalar);
+
130 
+
131  template <typename T, precision P>
+
132  GLM_FUNC_DECL tmat3x4<T, P> operator-(tmat3x4<T, P> const & m1, tmat3x4<T, P> const & m2);
+
133 
+
134  template <typename T, precision P>
+
135  GLM_FUNC_DECL tmat3x4<T, P> operator*(tmat3x4<T, P> const & m, T scalar);
+
136 
+
137  template <typename T, precision P>
+
138  GLM_FUNC_DECL tmat3x4<T, P> operator*(T scalar, tmat3x4<T, P> const & m);
+
139 
+
140  template <typename T, precision P>
+
141  GLM_FUNC_DECL typename tmat3x4<T, P>::col_type operator*(tmat3x4<T, P> const & m, typename tmat3x4<T, P>::row_type const & v);
+
142 
+
143  template <typename T, precision P>
+
144  GLM_FUNC_DECL typename tmat3x4<T, P>::row_type operator*(typename tmat3x4<T, P>::col_type const & v, tmat3x4<T, P> const & m);
+
145 
+
146  template <typename T, precision P>
+
147  GLM_FUNC_DECL tmat4x4<T, P> operator*(tmat3x4<T, P> const & m1, tmat4x3<T, P> const & m2);
+
148 
+
149  template <typename T, precision P>
+
150  GLM_FUNC_DECL tmat2x4<T, P> operator*(tmat3x4<T, P> const & m1, tmat2x3<T, P> const & m2);
+
151 
+
152  template <typename T, precision P>
+
153  GLM_FUNC_DECL tmat3x4<T, P> operator*(tmat3x4<T, P> const & m1, tmat3x3<T, P> const & m2);
+
154 
+
155  template <typename T, precision P>
+
156  GLM_FUNC_DECL tmat3x4<T, P> operator/(tmat3x4<T, P> const & m, T scalar);
+
157 
+
158  template <typename T, precision P>
+
159  GLM_FUNC_DECL tmat3x4<T, P> operator/(T scalar, tmat3x4<T, P> const & m);
+
160 
+
161  // -- Boolean operators --
+
162 
+
163  template <typename T, precision P>
+
164  GLM_FUNC_DECL bool operator==(tmat3x4<T, P> const & m1, tmat3x4<T, P> const & m2);
+
165 
+
166  template <typename T, precision P>
+
167  GLM_FUNC_DECL bool operator!=(tmat3x4<T, P> const & m1, tmat3x4<T, P> const & m2);
+
168 }//namespace glm
+
169 
+
170 #ifndef GLM_EXTERNAL_TEMPLATE
+
171 #include "type_mat3x4.inl"
+
172 #endif
+
GLM_FUNC_DECL T length(vecType< T, P > const &x)
Returns the length of x, i.e., sqrt(x * x).
+
GLM Core
+
GLM Core
+
Definition: _noise.hpp:11
+
GLM Core
+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00119.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00119.html new file mode 100644 index 00000000..9762221c --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00119.html @@ -0,0 +1,108 @@ + + + + + + +0.9.9 API documenation: type_mat4x2.hpp File Reference + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
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+
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type_mat4x2.hpp File Reference
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GLM Core +More...

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Go to the source code of this file.

+

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+ +

Definition in file type_mat4x2.hpp.

+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00119_source.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00119_source.html new file mode 100644 index 00000000..aa329f92 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00119_source.html @@ -0,0 +1,279 @@ + + + + + + +0.9.9 API documenation: type_mat4x2.hpp Source File + + + + + + + + + + +
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type_mat4x2.hpp
+
+
+Go to the documentation of this file.
1 
+
4 #pragma once
+
5 
+
6 #include "../fwd.hpp"
+
7 #include "type_vec2.hpp"
+
8 #include "type_vec4.hpp"
+
9 #include "type_mat.hpp"
+
10 #include <limits>
+
11 #include <cstddef>
+
12 
+
13 namespace glm
+
14 {
+
15  template <typename T, precision P = defaultp>
+
16  struct tmat4x2
+
17  {
+
18  typedef tvec2<T, P> col_type;
+
19  typedef tvec4<T, P> row_type;
+
20  typedef tmat4x2<T, P> type;
+
21  typedef tmat2x4<T, P> transpose_type;
+
22  typedef T value_type;
+
23 
+
24  private:
+
25  col_type value[4];
+
26 
+
27  public:
+
28  // -- Constructors --
+
29 
+
30  GLM_FUNC_DECL tmat4x2() GLM_DEFAULT_CTOR;
+
31  GLM_FUNC_DECL tmat4x2(tmat4x2<T, P> const & m) GLM_DEFAULT;
+
32  template <precision Q>
+
33  GLM_FUNC_DECL tmat4x2(tmat4x2<T, Q> const & m);
+
34 
+
35  GLM_FUNC_DECL GLM_CONSTEXPR_CTOR explicit tmat4x2(ctor);
+
36  GLM_FUNC_DECL explicit tmat4x2(T scalar);
+
37  GLM_FUNC_DECL tmat4x2(
+
38  T x0, T y0,
+
39  T x1, T y1,
+
40  T x2, T y2,
+
41  T x3, T y3);
+
42  GLM_FUNC_DECL tmat4x2(
+
43  col_type const & v0,
+
44  col_type const & v1,
+
45  col_type const & v2,
+
46  col_type const & v3);
+
47 
+
48  // -- Conversions --
+
49 
+
50  template <
+
51  typename X1, typename Y1,
+
52  typename X2, typename Y2,
+
53  typename X3, typename Y3,
+
54  typename X4, typename Y4>
+
55  GLM_FUNC_DECL tmat4x2(
+
56  X1 x1, Y1 y1,
+
57  X2 x2, Y2 y2,
+
58  X3 x3, Y3 y3,
+
59  X4 x4, Y4 y4);
+
60 
+
61  template <typename V1, typename V2, typename V3, typename V4>
+
62  GLM_FUNC_DECL tmat4x2(
+
63  tvec2<V1, P> const & v1,
+
64  tvec2<V2, P> const & v2,
+
65  tvec2<V3, P> const & v3,
+
66  tvec2<V4, P> const & v4);
+
67 
+
68  // -- Matrix conversions --
+
69 
+
70  template <typename U, precision Q>
+
71  GLM_FUNC_DECL GLM_EXPLICIT tmat4x2(tmat4x2<U, Q> const & m);
+
72 
+
73  GLM_FUNC_DECL GLM_EXPLICIT tmat4x2(tmat2x2<T, P> const & x);
+
74  GLM_FUNC_DECL GLM_EXPLICIT tmat4x2(tmat3x3<T, P> const & x);
+
75  GLM_FUNC_DECL GLM_EXPLICIT tmat4x2(tmat4x4<T, P> const & x);
+
76  GLM_FUNC_DECL GLM_EXPLICIT tmat4x2(tmat2x3<T, P> const & x);
+
77  GLM_FUNC_DECL GLM_EXPLICIT tmat4x2(tmat3x2<T, P> const & x);
+
78  GLM_FUNC_DECL GLM_EXPLICIT tmat4x2(tmat2x4<T, P> const & x);
+
79  GLM_FUNC_DECL GLM_EXPLICIT tmat4x2(tmat4x3<T, P> const & x);
+
80  GLM_FUNC_DECL GLM_EXPLICIT tmat4x2(tmat3x4<T, P> const & x);
+
81 
+
82  // -- Accesses --
+
83 
+
84  typedef length_t length_type;
+
85  GLM_FUNC_DECL static length_type length(){return 4;}
+
86 
+
87  GLM_FUNC_DECL col_type & operator[](length_type i);
+
88  GLM_FUNC_DECL col_type const & operator[](length_type i) const;
+
89 
+
90  // -- Unary arithmetic operators --
+
91 
+
92  GLM_FUNC_DECL tmat4x2<T, P> & operator=(tmat4x2<T, P> const & m) GLM_DEFAULT;
+
93 
+
94  template <typename U>
+
95  GLM_FUNC_DECL tmat4x2<T, P> & operator=(tmat4x2<U, P> const & m);
+
96  template <typename U>
+
97  GLM_FUNC_DECL tmat4x2<T, P> & operator+=(U s);
+
98  template <typename U>
+
99  GLM_FUNC_DECL tmat4x2<T, P> & operator+=(tmat4x2<U, P> const & m);
+
100  template <typename U>
+
101  GLM_FUNC_DECL tmat4x2<T, P> & operator-=(U s);
+
102  template <typename U>
+
103  GLM_FUNC_DECL tmat4x2<T, P> & operator-=(tmat4x2<U, P> const & m);
+
104  template <typename U>
+
105  GLM_FUNC_DECL tmat4x2<T, P> & operator*=(U s);
+
106  template <typename U>
+
107  GLM_FUNC_DECL tmat4x2<T, P> & operator/=(U s);
+
108 
+
109  // -- Increment and decrement operators --
+
110 
+
111  GLM_FUNC_DECL tmat4x2<T, P> & operator++ ();
+
112  GLM_FUNC_DECL tmat4x2<T, P> & operator-- ();
+
113  GLM_FUNC_DECL tmat4x2<T, P> operator++(int);
+
114  GLM_FUNC_DECL tmat4x2<T, P> operator--(int);
+
115  };
+
116 
+
117  // -- Unary operators --
+
118 
+
119  template <typename T, precision P>
+
120  GLM_FUNC_DECL tmat4x2<T, P> operator+(tmat4x2<T, P> const & m);
+
121 
+
122  template <typename T, precision P>
+
123  GLM_FUNC_DECL tmat4x2<T, P> operator-(tmat4x2<T, P> const & m);
+
124 
+
125  // -- Binary operators --
+
126 
+
127  template <typename T, precision P>
+
128  GLM_FUNC_DECL tmat4x2<T, P> operator+(tmat4x2<T, P> const & m, T scalar);
+
129 
+
130  template <typename T, precision P>
+
131  GLM_FUNC_DECL tmat4x2<T, P> operator+(tmat4x2<T, P> const & m1, tmat4x2<T, P> const & m2);
+
132 
+
133  template <typename T, precision P>
+
134  GLM_FUNC_DECL tmat4x2<T, P> operator-(tmat4x2<T, P> const & m, T scalar);
+
135 
+
136  template <typename T, precision P>
+
137  GLM_FUNC_DECL tmat4x2<T, P> operator-(tmat4x2<T, P> const & m1, tmat4x2<T, P> const & m2);
+
138 
+
139  template <typename T, precision P>
+
140  GLM_FUNC_DECL tmat4x2<T, P> operator*(tmat4x2<T, P> const & m, T scalar);
+
141 
+
142  template <typename T, precision P>
+
143  GLM_FUNC_DECL tmat4x2<T, P> operator*(T scalar, tmat4x2<T, P> const & m);
+
144 
+
145  template <typename T, precision P>
+
146  GLM_FUNC_DECL typename tmat4x2<T, P>::col_type operator*(tmat4x2<T, P> const & m, typename tmat4x2<T, P>::row_type const & v);
+
147 
+
148  template <typename T, precision P>
+
149  GLM_FUNC_DECL typename tmat4x2<T, P>::row_type operator*(typename tmat4x2<T, P>::col_type const & v, tmat4x2<T, P> const & m);
+
150 
+
151  template <typename T, precision P>
+
152  GLM_FUNC_DECL tmat2x2<T, P> operator*(tmat4x2<T, P> const & m1, tmat2x4<T, P> const & m2);
+
153 
+
154  template <typename T, precision P>
+
155  GLM_FUNC_DECL tmat3x2<T, P> operator*(tmat4x2<T, P> const & m1, tmat3x4<T, P> const & m2);
+
156 
+
157  template <typename T, precision P>
+
158  GLM_FUNC_DECL tmat4x2<T, P> operator*(tmat4x2<T, P> const & m1, tmat4x4<T, P> const & m2);
+
159 
+
160  template <typename T, precision P>
+
161  GLM_FUNC_DECL tmat4x2<T, P> operator/(tmat4x2<T, P> const & m, T scalar);
+
162 
+
163  template <typename T, precision P>
+
164  GLM_FUNC_DECL tmat4x2<T, P> operator/(T scalar, tmat4x2<T, P> const & m);
+
165 
+
166  // -- Boolean operators --
+
167 
+
168  template <typename T, precision P>
+
169  GLM_FUNC_DECL bool operator==(tmat4x2<T, P> const & m1, tmat4x2<T, P> const & m2);
+
170 
+
171  template <typename T, precision P>
+
172  GLM_FUNC_DECL bool operator!=(tmat4x2<T, P> const & m1, tmat4x2<T, P> const & m2);
+
173 }//namespace glm
+
174 
+
175 #ifndef GLM_EXTERNAL_TEMPLATE
+
176 #include "type_mat4x2.inl"
+
177 #endif
+
GLM Core
+
GLM_FUNC_DECL T length(vecType< T, P > const &x)
Returns the length of x, i.e., sqrt(x * x).
+
GLM Core
+
GLM Core
+
Definition: _noise.hpp:11
+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00120.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00120.html new file mode 100644 index 00000000..8369e904 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00120.html @@ -0,0 +1,108 @@ + + + + + + +0.9.9 API documenation: type_mat4x3.hpp File Reference + + + + + + + + + + +
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Definition in file type_mat4x3.hpp.

+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00120_source.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00120_source.html new file mode 100644 index 00000000..3542057f --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00120_source.html @@ -0,0 +1,279 @@ + + + + + + +0.9.9 API documenation: type_mat4x3.hpp Source File + + + + + + + + + + +
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type_mat4x3.hpp
+
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+Go to the documentation of this file.
1 
+
4 #pragma once
+
5 
+
6 #include "../fwd.hpp"
+
7 #include "type_vec3.hpp"
+
8 #include "type_vec4.hpp"
+
9 #include "type_mat.hpp"
+
10 #include <limits>
+
11 #include <cstddef>
+
12 
+
13 namespace glm
+
14 {
+
15  template <typename T, precision P = defaultp>
+
16  struct tmat4x3
+
17  {
+
18  typedef tvec3<T, P> col_type;
+
19  typedef tvec4<T, P> row_type;
+
20  typedef tmat4x3<T, P> type;
+
21  typedef tmat3x4<T, P> transpose_type;
+
22  typedef T value_type;
+
23 
+
24  private:
+
25  col_type value[4];
+
26 
+
27  public:
+
28  // -- Constructors --
+
29 
+
30  GLM_FUNC_DECL tmat4x3() GLM_DEFAULT_CTOR;
+
31  GLM_FUNC_DECL tmat4x3(tmat4x3<T, P> const & m) GLM_DEFAULT;
+
32  template <precision Q>
+
33  GLM_FUNC_DECL tmat4x3(tmat4x3<T, Q> const & m);
+
34 
+
35  GLM_FUNC_DECL GLM_CONSTEXPR_CTOR explicit tmat4x3(ctor);
+
36  GLM_FUNC_DECL explicit tmat4x3(T const & x);
+
37  GLM_FUNC_DECL tmat4x3(
+
38  T const & x0, T const & y0, T const & z0,
+
39  T const & x1, T const & y1, T const & z1,
+
40  T const & x2, T const & y2, T const & z2,
+
41  T const & x3, T const & y3, T const & z3);
+
42  GLM_FUNC_DECL tmat4x3(
+
43  col_type const & v0,
+
44  col_type const & v1,
+
45  col_type const & v2,
+
46  col_type const & v3);
+
47 
+
48  // -- Conversions --
+
49 
+
50  template <
+
51  typename X1, typename Y1, typename Z1,
+
52  typename X2, typename Y2, typename Z2,
+
53  typename X3, typename Y3, typename Z3,
+
54  typename X4, typename Y4, typename Z4>
+
55  GLM_FUNC_DECL tmat4x3(
+
56  X1 const & x1, Y1 const & y1, Z1 const & z1,
+
57  X2 const & x2, Y2 const & y2, Z2 const & z2,
+
58  X3 const & x3, Y3 const & y3, Z3 const & z3,
+
59  X4 const & x4, Y4 const & y4, Z4 const & z4);
+
60 
+
61  template <typename V1, typename V2, typename V3, typename V4>
+
62  GLM_FUNC_DECL tmat4x3(
+
63  tvec3<V1, P> const & v1,
+
64  tvec3<V2, P> const & v2,
+
65  tvec3<V3, P> const & v3,
+
66  tvec3<V4, P> const & v4);
+
67 
+
68  // -- Matrix conversions --
+
69 
+
70  template <typename U, precision Q>
+
71  GLM_FUNC_DECL GLM_EXPLICIT tmat4x3(tmat4x3<U, Q> const & m);
+
72 
+
73  GLM_FUNC_DECL GLM_EXPLICIT tmat4x3(tmat2x2<T, P> const & x);
+
74  GLM_FUNC_DECL GLM_EXPLICIT tmat4x3(tmat3x3<T, P> const & x);
+
75  GLM_FUNC_DECL GLM_EXPLICIT tmat4x3(tmat4x4<T, P> const & x);
+
76  GLM_FUNC_DECL GLM_EXPLICIT tmat4x3(tmat2x3<T, P> const & x);
+
77  GLM_FUNC_DECL GLM_EXPLICIT tmat4x3(tmat3x2<T, P> const & x);
+
78  GLM_FUNC_DECL GLM_EXPLICIT tmat4x3(tmat2x4<T, P> const & x);
+
79  GLM_FUNC_DECL GLM_EXPLICIT tmat4x3(tmat4x2<T, P> const & x);
+
80  GLM_FUNC_DECL GLM_EXPLICIT tmat4x3(tmat3x4<T, P> const & x);
+
81 
+
82  // -- Accesses --
+
83 
+
84  typedef length_t length_type;
+
85  GLM_FUNC_DECL static length_type length(){return 4;}
+
86 
+
87  GLM_FUNC_DECL col_type & operator[](length_type i);
+
88  GLM_FUNC_DECL col_type const & operator[](length_type i) const;
+
89 
+
90  // -- Unary arithmetic operators --
+
91 
+
92  GLM_FUNC_DECL tmat4x3<T, P> & operator=(tmat4x3<T, P> const & m) GLM_DEFAULT;
+
93 
+
94  template <typename U>
+
95  GLM_FUNC_DECL tmat4x3<T, P> & operator=(tmat4x3<U, P> const & m);
+
96  template <typename U>
+
97  GLM_FUNC_DECL tmat4x3<T, P> & operator+=(U s);
+
98  template <typename U>
+
99  GLM_FUNC_DECL tmat4x3<T, P> & operator+=(tmat4x3<U, P> const & m);
+
100  template <typename U>
+
101  GLM_FUNC_DECL tmat4x3<T, P> & operator-=(U s);
+
102  template <typename U>
+
103  GLM_FUNC_DECL tmat4x3<T, P> & operator-=(tmat4x3<U, P> const & m);
+
104  template <typename U>
+
105  GLM_FUNC_DECL tmat4x3<T, P> & operator*=(U s);
+
106  template <typename U>
+
107  GLM_FUNC_DECL tmat4x3<T, P> & operator/=(U s);
+
108 
+
109  // -- Increment and decrement operators --
+
110 
+
111  GLM_FUNC_DECL tmat4x3<T, P> & operator++();
+
112  GLM_FUNC_DECL tmat4x3<T, P> & operator--();
+
113  GLM_FUNC_DECL tmat4x3<T, P> operator++(int);
+
114  GLM_FUNC_DECL tmat4x3<T, P> operator--(int);
+
115  };
+
116 
+
117  // -- Unary operators --
+
118 
+
119  template <typename T, precision P>
+
120  GLM_FUNC_DECL tmat4x3<T, P> operator+(tmat4x3<T, P> const & m);
+
121 
+
122  template <typename T, precision P>
+
123  GLM_FUNC_DECL tmat4x3<T, P> operator-(tmat4x3<T, P> const & m);
+
124 
+
125  // -- Binary operators --
+
126 
+
127  template <typename T, precision P>
+
128  GLM_FUNC_DECL tmat4x3<T, P> operator+(tmat4x3<T, P> const & m, T const & s);
+
129 
+
130  template <typename T, precision P>
+
131  GLM_FUNC_DECL tmat4x3<T, P> operator+(tmat4x3<T, P> const & m1, tmat4x3<T, P> const & m2);
+
132 
+
133  template <typename T, precision P>
+
134  GLM_FUNC_DECL tmat4x3<T, P> operator-(tmat4x3<T, P> const & m, T const & s);
+
135 
+
136  template <typename T, precision P>
+
137  GLM_FUNC_DECL tmat4x3<T, P> operator-(tmat4x3<T, P> const & m1, tmat4x3<T, P> const & m2);
+
138 
+
139  template <typename T, precision P>
+
140  GLM_FUNC_DECL tmat4x3<T, P> operator*(tmat4x3<T, P> const & m, T const & s);
+
141 
+
142  template <typename T, precision P>
+
143  GLM_FUNC_DECL tmat4x3<T, P> operator*(T const & s, tmat4x3<T, P> const & m);
+
144 
+
145  template <typename T, precision P>
+
146  GLM_FUNC_DECL typename tmat4x3<T, P>::col_type operator*(tmat4x3<T, P> const & m, typename tmat4x3<T, P>::row_type const & v);
+
147 
+
148  template <typename T, precision P>
+
149  GLM_FUNC_DECL typename tmat4x3<T, P>::row_type operator*(typename tmat4x3<T, P>::col_type const & v, tmat4x3<T, P> const & m);
+
150 
+
151  template <typename T, precision P>
+
152  GLM_FUNC_DECL tmat2x3<T, P> operator*(tmat4x3<T, P> const & m1, tmat2x4<T, P> const & m2);
+
153 
+
154  template <typename T, precision P>
+
155  GLM_FUNC_DECL tmat3x3<T, P> operator*(tmat4x3<T, P> const & m1, tmat3x4<T, P> const & m2);
+
156 
+
157  template <typename T, precision P>
+
158  GLM_FUNC_DECL tmat4x3<T, P> operator*(tmat4x3<T, P> const & m1, tmat4x4<T, P> const & m2);
+
159 
+
160  template <typename T, precision P>
+
161  GLM_FUNC_DECL tmat4x3<T, P> operator/(tmat4x3<T, P> const & m, T const & s);
+
162 
+
163  template <typename T, precision P>
+
164  GLM_FUNC_DECL tmat4x3<T, P> operator/(T const & s, tmat4x3<T, P> const & m);
+
165 
+
166  // -- Boolean operators --
+
167 
+
168  template <typename T, precision P>
+
169  GLM_FUNC_DECL bool operator==(tmat4x3<T, P> const & m1, tmat4x3<T, P> const & m2);
+
170 
+
171  template <typename T, precision P>
+
172  GLM_FUNC_DECL bool operator!=(tmat4x3<T, P> const & m1, tmat4x3<T, P> const & m2);
+
173 }//namespace glm
+
174 
+
175 #ifndef GLM_EXTERNAL_TEMPLATE
+
176 #include "type_mat4x3.inl"
+
177 #endif //GLM_EXTERNAL_TEMPLATE
+
GLM_FUNC_DECL T length(vecType< T, P > const &x)
Returns the length of x, i.e., sqrt(x * x).
+
GLM Core
+
GLM Core
+
Definition: _noise.hpp:11
+
GLM Core
+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00121.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00121.html new file mode 100644 index 00000000..942ac1c0 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00121.html @@ -0,0 +1,108 @@ + + + + + + +0.9.9 API documenation: type_mat4x4.hpp File Reference + + + + + + + + + + +
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type_mat4x4.hpp File Reference
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Definition in file type_mat4x4.hpp.

+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00121_source.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00121_source.html new file mode 100644 index 00000000..1902a23c --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00121_source.html @@ -0,0 +1,296 @@ + + + + + + +0.9.9 API documenation: type_mat4x4.hpp Source File + + + + + + + + + + +
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type_mat4x4.hpp
+
+
+Go to the documentation of this file.
1 
+
4 #pragma once
+
5 
+
6 #include "../fwd.hpp"
+
7 #include "type_vec4.hpp"
+
8 #include "type_mat.hpp"
+
9 #include <limits>
+
10 #include <cstddef>
+
11 
+
12 namespace glm
+
13 {
+
14  template <typename T, precision P = defaultp>
+
15  struct tmat4x4
+
16  {
+
17  typedef tvec4<T, P> col_type;
+
18  typedef tvec4<T, P> row_type;
+
19  typedef tmat4x4<T, P> type;
+
20  typedef tmat4x4<T, P> transpose_type;
+
21  typedef T value_type;
+
22 
+
23  private:
+
24  col_type value[4];
+
25 
+
26  public:
+
27  // -- Constructors --
+
28 
+
29  GLM_FUNC_DECL tmat4x4() GLM_DEFAULT_CTOR;
+
30  GLM_FUNC_DECL tmat4x4(tmat4x4<T, P> const & m) GLM_DEFAULT;
+
31  template <precision Q>
+
32  GLM_FUNC_DECL tmat4x4(tmat4x4<T, Q> const & m);
+
33 
+
34  GLM_FUNC_DECL explicit tmat4x4(ctor);
+
35  GLM_FUNC_DECL explicit tmat4x4(T const & x);
+
36  GLM_FUNC_DECL tmat4x4(
+
37  T const & x0, T const & y0, T const & z0, T const & w0,
+
38  T const & x1, T const & y1, T const & z1, T const & w1,
+
39  T const & x2, T const & y2, T const & z2, T const & w2,
+
40  T const & x3, T const & y3, T const & z3, T const & w3);
+
41  GLM_FUNC_DECL tmat4x4(
+
42  col_type const & v0,
+
43  col_type const & v1,
+
44  col_type const & v2,
+
45  col_type const & v3);
+
46 
+
47  // -- Conversions --
+
48 
+
49  template <
+
50  typename X1, typename Y1, typename Z1, typename W1,
+
51  typename X2, typename Y2, typename Z2, typename W2,
+
52  typename X3, typename Y3, typename Z3, typename W3,
+
53  typename X4, typename Y4, typename Z4, typename W4>
+
54  GLM_FUNC_DECL tmat4x4(
+
55  X1 const & x1, Y1 const & y1, Z1 const & z1, W1 const & w1,
+
56  X2 const & x2, Y2 const & y2, Z2 const & z2, W2 const & w2,
+
57  X3 const & x3, Y3 const & y3, Z3 const & z3, W3 const & w3,
+
58  X4 const & x4, Y4 const & y4, Z4 const & z4, W4 const & w4);
+
59 
+
60  template <typename V1, typename V2, typename V3, typename V4>
+
61  GLM_FUNC_DECL tmat4x4(
+
62  tvec4<V1, P> const & v1,
+
63  tvec4<V2, P> const & v2,
+
64  tvec4<V3, P> const & v3,
+
65  tvec4<V4, P> const & v4);
+
66 
+
67  // -- Matrix conversions --
+
68 
+
69  template <typename U, precision Q>
+
70  GLM_FUNC_DECL GLM_EXPLICIT tmat4x4(tmat4x4<U, Q> const & m);
+
71 
+
72  GLM_FUNC_DECL GLM_EXPLICIT tmat4x4(tmat2x2<T, P> const & x);
+
73  GLM_FUNC_DECL GLM_EXPLICIT tmat4x4(tmat3x3<T, P> const & x);
+
74  GLM_FUNC_DECL GLM_EXPLICIT tmat4x4(tmat2x3<T, P> const & x);
+
75  GLM_FUNC_DECL GLM_EXPLICIT tmat4x4(tmat3x2<T, P> const & x);
+
76  GLM_FUNC_DECL GLM_EXPLICIT tmat4x4(tmat2x4<T, P> const & x);
+
77  GLM_FUNC_DECL GLM_EXPLICIT tmat4x4(tmat4x2<T, P> const & x);
+
78  GLM_FUNC_DECL GLM_EXPLICIT tmat4x4(tmat3x4<T, P> const & x);
+
79  GLM_FUNC_DECL GLM_EXPLICIT tmat4x4(tmat4x3<T, P> const & x);
+
80 
+
81  // -- Accesses --
+
82 
+
83  typedef length_t length_type;
+
84  GLM_FUNC_DECL static length_type length(){return 4;}
+
85 
+
86  GLM_FUNC_DECL col_type & operator[](length_type i);
+
87  GLM_FUNC_DECL col_type const & operator[](length_type i) const;
+
88 
+
89  // -- Unary arithmetic operators --
+
90 
+
91  GLM_FUNC_DECL tmat4x4<T, P> & operator=(tmat4x4<T, P> const & m) GLM_DEFAULT;
+
92 
+
93  template <typename U>
+
94  GLM_FUNC_DECL tmat4x4<T, P> & operator=(tmat4x4<U, P> const & m);
+
95  template <typename U>
+
96  GLM_FUNC_DECL tmat4x4<T, P> & operator+=(U s);
+
97  template <typename U>
+
98  GLM_FUNC_DECL tmat4x4<T, P> & operator+=(tmat4x4<U, P> const & m);
+
99  template <typename U>
+
100  GLM_FUNC_DECL tmat4x4<T, P> & operator-=(U s);
+
101  template <typename U>
+
102  GLM_FUNC_DECL tmat4x4<T, P> & operator-=(tmat4x4<U, P> const & m);
+
103  template <typename U>
+
104  GLM_FUNC_DECL tmat4x4<T, P> & operator*=(U s);
+
105  template <typename U>
+
106  GLM_FUNC_DECL tmat4x4<T, P> & operator*=(tmat4x4<U, P> const & m);
+
107  template <typename U>
+
108  GLM_FUNC_DECL tmat4x4<T, P> & operator/=(U s);
+
109  template <typename U>
+
110  GLM_FUNC_DECL tmat4x4<T, P> & operator/=(tmat4x4<U, P> const & m);
+
111 
+
112  // -- Increment and decrement operators --
+
113 
+
114  GLM_FUNC_DECL tmat4x4<T, P> & operator++();
+
115  GLM_FUNC_DECL tmat4x4<T, P> & operator--();
+
116  GLM_FUNC_DECL tmat4x4<T, P> operator++(int);
+
117  GLM_FUNC_DECL tmat4x4<T, P> operator--(int);
+
118  };
+
119 
+
120  // -- Unary operators --
+
121 
+
122  template <typename T, precision P>
+
123  GLM_FUNC_DECL tmat4x4<T, P> operator+(tmat4x4<T, P> const & m);
+
124 
+
125  template <typename T, precision P>
+
126  GLM_FUNC_DECL tmat4x4<T, P> operator-(tmat4x4<T, P> const & m);
+
127 
+
128  // -- Binary operators --
+
129 
+
130  template <typename T, precision P>
+
131  GLM_FUNC_DECL tmat4x4<T, P> operator+(tmat4x4<T, P> const & m, T const & s);
+
132 
+
133  template <typename T, precision P>
+
134  GLM_FUNC_DECL tmat4x4<T, P> operator+(T const & s, tmat4x4<T, P> const & m);
+
135 
+
136  template <typename T, precision P>
+
137  GLM_FUNC_DECL tmat4x4<T, P> operator+(tmat4x4<T, P> const & m1, tmat4x4<T, P> const & m2);
+
138 
+
139  template <typename T, precision P>
+
140  GLM_FUNC_DECL tmat4x4<T, P> operator-(tmat4x4<T, P> const & m, T const & s);
+
141 
+
142  template <typename T, precision P>
+
143  GLM_FUNC_DECL tmat4x4<T, P> operator-(T const & s, tmat4x4<T, P> const & m);
+
144 
+
145  template <typename T, precision P>
+
146  GLM_FUNC_DECL tmat4x4<T, P> operator-(tmat4x4<T, P> const & m1, tmat4x4<T, P> const & m2);
+
147 
+
148  template <typename T, precision P>
+
149  GLM_FUNC_DECL tmat4x4<T, P> operator*(tmat4x4<T, P> const & m, T const & s);
+
150 
+
151  template <typename T, precision P>
+
152  GLM_FUNC_DECL tmat4x4<T, P> operator*(T const & s, tmat4x4<T, P> const & m);
+
153 
+
154  template <typename T, precision P>
+
155  GLM_FUNC_DECL typename tmat4x4<T, P>::col_type operator*(tmat4x4<T, P> const & m, typename tmat4x4<T, P>::row_type const & v);
+
156 
+
157  template <typename T, precision P>
+
158  GLM_FUNC_DECL typename tmat4x4<T, P>::row_type operator*(typename tmat4x4<T, P>::col_type const & v, tmat4x4<T, P> const & m);
+
159 
+
160  template <typename T, precision P>
+
161  GLM_FUNC_DECL tmat2x4<T, P> operator*(tmat4x4<T, P> const & m1, tmat2x4<T, P> const & m2);
+
162 
+
163  template <typename T, precision P>
+
164  GLM_FUNC_DECL tmat3x4<T, P> operator*(tmat4x4<T, P> const & m1, tmat3x4<T, P> const & m2);
+
165 
+
166  template <typename T, precision P>
+
167  GLM_FUNC_DECL tmat4x4<T, P> operator*(tmat4x4<T, P> const & m1, tmat4x4<T, P> const & m2);
+
168 
+
169  template <typename T, precision P>
+
170  GLM_FUNC_DECL tmat4x4<T, P> operator/(tmat4x4<T, P> const & m, T const & s);
+
171 
+
172  template <typename T, precision P>
+
173  GLM_FUNC_DECL tmat4x4<T, P> operator/(T const & s, tmat4x4<T, P> const & m);
+
174 
+
175  template <typename T, precision P>
+
176  GLM_FUNC_DECL typename tmat4x4<T, P>::col_type operator/(tmat4x4<T, P> const & m, typename tmat4x4<T, P>::row_type const & v);
+
177 
+
178  template <typename T, precision P>
+
179  GLM_FUNC_DECL typename tmat4x4<T, P>::row_type operator/(typename tmat4x4<T, P>::col_type const & v, tmat4x4<T, P> const & m);
+
180 
+
181  template <typename T, precision P>
+
182  GLM_FUNC_DECL tmat4x4<T, P> operator/(tmat4x4<T, P> const & m1, tmat4x4<T, P> const & m2);
+
183 
+
184  // -- Boolean operators --
+
185 
+
186  template <typename T, precision P>
+
187  GLM_FUNC_DECL bool operator==(tmat4x4<T, P> const & m1, tmat4x4<T, P> const & m2);
+
188 
+
189  template <typename T, precision P>
+
190  GLM_FUNC_DECL bool operator!=(tmat4x4<T, P> const & m1, tmat4x4<T, P> const & m2);
+
191 }//namespace glm
+
192 
+
193 #ifndef GLM_EXTERNAL_TEMPLATE
+
194 #include "type_mat4x4.inl"
+
195 #endif//GLM_EXTERNAL_TEMPLATE
+
GLM_FUNC_DECL T length(vecType< T, P > const &x)
Returns the length of x, i.e., sqrt(x * x).
+
GLM Core
+
GLM Core
+
Definition: _noise.hpp:11
+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00122.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00122.html new file mode 100644 index 00000000..cf5d5887 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00122.html @@ -0,0 +1,111 @@ + + + + + + +0.9.9 API documenation: type_precision.hpp File Reference + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+
+
type_precision.hpp File Reference
+
+
+ +

GLM_GTC_type_precision +More...

+ +

Go to the source code of this file.

+

Detailed Description

+

GLM_GTC_type_precision

+
See also
GLM Core (dependence)
+
+GLM_GTC_quaternion (dependence)
+ +

Definition in file type_precision.hpp.

+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00122_source.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00122_source.html new file mode 100644 index 00000000..ac32cf90 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00122_source.html @@ -0,0 +1,731 @@ + + + + + + +0.9.9 API documenation: type_precision.hpp Source File + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+
+
type_precision.hpp
+
+
+Go to the documentation of this file.
1 
+
17 #pragma once
+
18 
+
19 // Dependency:
+
20 #include "../gtc/quaternion.hpp"
+
21 #include "../gtc/vec1.hpp"
+
22 #include "../vec2.hpp"
+
23 #include "../vec3.hpp"
+
24 #include "../vec4.hpp"
+
25 #include "../mat2x2.hpp"
+
26 #include "../mat2x3.hpp"
+
27 #include "../mat2x4.hpp"
+
28 #include "../mat3x2.hpp"
+
29 #include "../mat3x3.hpp"
+
30 #include "../mat3x4.hpp"
+
31 #include "../mat4x2.hpp"
+
32 #include "../mat4x3.hpp"
+
33 #include "../mat4x4.hpp"
+
34 
+
35 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
+
36 # pragma message("GLM: GLM_GTC_type_precision extension included")
+
37 #endif
+
38 
+
39 namespace glm
+
40 {
+
42  // Signed int vector types
+
43 
+
46 
+
49  typedef detail::int8 lowp_int8;
+
50 
+
53  typedef detail::int16 lowp_int16;
+
54 
+
57  typedef detail::int32 lowp_int32;
+
58 
+
61  typedef detail::int64 lowp_int64;
+
62 
+
65  typedef detail::int8 lowp_int8_t;
+
66 
+
69  typedef detail::int16 lowp_int16_t;
+
70 
+
73  typedef detail::int32 lowp_int32_t;
+
74 
+
77  typedef detail::int64 lowp_int64_t;
+
78 
+
81  typedef detail::int8 lowp_i8;
+
82 
+
85  typedef detail::int16 lowp_i16;
+
86 
+
89  typedef detail::int32 lowp_i32;
+
90 
+
93  typedef detail::int64 lowp_i64;
+
94 
+
97  typedef detail::int8 mediump_int8;
+
98 
+
101  typedef detail::int16 mediump_int16;
+
102 
+
105  typedef detail::int32 mediump_int32;
+
106 
+
109  typedef detail::int64 mediump_int64;
+
110 
+
113  typedef detail::int8 mediump_int8_t;
+
114 
+
117  typedef detail::int16 mediump_int16_t;
+
118 
+
121  typedef detail::int32 mediump_int32_t;
+
122 
+
125  typedef detail::int64 mediump_int64_t;
+
126 
+
129  typedef detail::int8 mediump_i8;
+
130 
+
133  typedef detail::int16 mediump_i16;
+
134 
+
137  typedef detail::int32 mediump_i32;
+
138 
+
141  typedef detail::int64 mediump_i64;
+
142 
+
145  typedef detail::int8 highp_int8;
+
146 
+
149  typedef detail::int16 highp_int16;
+
150 
+
153  typedef detail::int32 highp_int32;
+
154 
+
157  typedef detail::int64 highp_int64;
+
158 
+
161  typedef detail::int8 highp_int8_t;
+
162 
+
165  typedef detail::int16 highp_int16_t;
+
166 
+
169  typedef detail::int32 highp_int32_t;
+
170 
+
173  typedef detail::int64 highp_int64_t;
+
174 
+
177  typedef detail::int8 highp_i8;
+
178 
+
181  typedef detail::int16 highp_i16;
+
182 
+
185  typedef detail::int32 highp_i32;
+
186 
+
189  typedef detail::int64 highp_i64;
+
190 
+
191 
+
194  typedef detail::int8 int8;
+
195 
+
198  typedef detail::int16 int16;
+
199 
+
202  typedef detail::int32 int32;
+
203 
+
206  typedef detail::int64 int64;
+
207 
+
208 #if GLM_HAS_EXTENDED_INTEGER_TYPE
+
209  using std::int8_t;
+
210  using std::int16_t;
+
211  using std::int32_t;
+
212  using std::int64_t;
+
213 #else
+
214  typedef detail::int8 int8_t;
+
217 
+
220  typedef detail::int16 int16_t;
+
221 
+
224  typedef detail::int32 int32_t;
+
225 
+
228  typedef detail::int64 int64_t;
+
229 #endif
+
230 
+
233  typedef detail::int8 i8;
+
234 
+
237  typedef detail::int16 i16;
+
238 
+
241  typedef detail::int32 i32;
+
242 
+
245  typedef detail::int64 i64;
+
246 
+
247 
+
250  typedef tvec1<i8, defaultp> i8vec1;
+
251 
+
254  typedef tvec2<i8, defaultp> i8vec2;
+
255 
+
258  typedef tvec3<i8, defaultp> i8vec3;
+
259 
+
262  typedef tvec4<i8, defaultp> i8vec4;
+
263 
+
264 
+
267  typedef tvec1<i16, defaultp> i16vec1;
+
268 
+
271  typedef tvec2<i16, defaultp> i16vec2;
+
272 
+
275  typedef tvec3<i16, defaultp> i16vec3;
+
276 
+
279  typedef tvec4<i16, defaultp> i16vec4;
+
280 
+
281 
+
284  typedef tvec1<i32, defaultp> i32vec1;
+
285 
+
288  typedef tvec2<i32, defaultp> i32vec2;
+
289 
+
292  typedef tvec3<i32, defaultp> i32vec3;
+
293 
+
296  typedef tvec4<i32, defaultp> i32vec4;
+
297 
+
298 
+
301  typedef tvec1<i64, defaultp> i64vec1;
+
302 
+
305  typedef tvec2<i64, defaultp> i64vec2;
+
306 
+
309  typedef tvec3<i64, defaultp> i64vec3;
+
310 
+
313  typedef tvec4<i64, defaultp> i64vec4;
+
314 
+
315 
+
317  // Unsigned int vector types
+
318 
+
321  typedef detail::uint8 lowp_uint8;
+
322 
+
325  typedef detail::uint16 lowp_uint16;
+
326 
+
329  typedef detail::uint32 lowp_uint32;
+
330 
+
333  typedef detail::uint64 lowp_uint64;
+
334 
+
337  typedef detail::uint8 lowp_uint8_t;
+
338 
+
341  typedef detail::uint16 lowp_uint16_t;
+
342 
+
345  typedef detail::uint32 lowp_uint32_t;
+
346 
+
349  typedef detail::uint64 lowp_uint64_t;
+
350 
+
353  typedef detail::uint8 lowp_u8;
+
354 
+
357  typedef detail::uint16 lowp_u16;
+
358 
+
361  typedef detail::uint32 lowp_u32;
+
362 
+
365  typedef detail::uint64 lowp_u64;
+
366 
+
369  typedef detail::uint8 mediump_uint8;
+
370 
+
373  typedef detail::uint16 mediump_uint16;
+
374 
+
377  typedef detail::uint32 mediump_uint32;
+
378 
+
381  typedef detail::uint64 mediump_uint64;
+
382 
+
385  typedef detail::uint8 mediump_uint8_t;
+
386 
+
389  typedef detail::uint16 mediump_uint16_t;
+
390 
+
393  typedef detail::uint32 mediump_uint32_t;
+
394 
+
397  typedef detail::uint64 mediump_uint64_t;
+
398 
+
401  typedef detail::uint8 mediump_u8;
+
402 
+
405  typedef detail::uint16 mediump_u16;
+
406 
+
409  typedef detail::uint32 mediump_u32;
+
410 
+
413  typedef detail::uint64 mediump_u64;
+
414 
+
417  typedef detail::uint8 highp_uint8;
+
418 
+
421  typedef detail::uint16 highp_uint16;
+
422 
+
425  typedef detail::uint32 highp_uint32;
+
426 
+
429  typedef detail::uint64 highp_uint64;
+
430 
+
433  typedef detail::uint8 highp_uint8_t;
+
434 
+
437  typedef detail::uint16 highp_uint16_t;
+
438 
+
441  typedef detail::uint32 highp_uint32_t;
+
442 
+
445  typedef detail::uint64 highp_uint64_t;
+
446 
+
449  typedef detail::uint8 highp_u8;
+
450 
+
453  typedef detail::uint16 highp_u16;
+
454 
+
457  typedef detail::uint32 highp_u32;
+
458 
+
461  typedef detail::uint64 highp_u64;
+
462 
+
465  typedef detail::uint8 uint8;
+
466 
+
469  typedef detail::uint16 uint16;
+
470 
+
473  typedef detail::uint32 uint32;
+
474 
+
477  typedef detail::uint64 uint64;
+
478 
+
479 #if GLM_HAS_EXTENDED_INTEGER_TYPE
+
480  using std::uint8_t;
+
481  using std::uint16_t;
+
482  using std::uint32_t;
+
483  using std::uint64_t;
+
484 #else
+
485  typedef detail::uint8 uint8_t;
+
488 
+
491  typedef detail::uint16 uint16_t;
+
492 
+
495  typedef detail::uint32 uint32_t;
+
496 
+
499  typedef detail::uint64 uint64_t;
+
500 #endif
+
501 
+
504  typedef detail::uint8 u8;
+
505 
+
508  typedef detail::uint16 u16;
+
509 
+
512  typedef detail::uint32 u32;
+
513 
+
516  typedef detail::uint64 u64;
+
517 
+
518 
+
519 
+
522  typedef tvec1<u8, defaultp> u8vec1;
+
523 
+
526  typedef tvec2<u8, defaultp> u8vec2;
+
527 
+
530  typedef tvec3<u8, defaultp> u8vec3;
+
531 
+
534  typedef tvec4<u8, defaultp> u8vec4;
+
535 
+
536 
+
539  typedef tvec1<u16, defaultp> u16vec1;
+
540 
+
543  typedef tvec2<u16, defaultp> u16vec2;
+
544 
+
547  typedef tvec3<u16, defaultp> u16vec3;
+
548 
+
551  typedef tvec4<u16, defaultp> u16vec4;
+
552 
+
553 
+
556  typedef tvec1<u32, defaultp> u32vec1;
+
557 
+
560  typedef tvec2<u32, defaultp> u32vec2;
+
561 
+
564  typedef tvec3<u32, defaultp> u32vec3;
+
565 
+
568  typedef tvec4<u32, defaultp> u32vec4;
+
569 
+
570 
+
573  typedef tvec1<u64, defaultp> u64vec1;
+
574 
+
577  typedef tvec2<u64, defaultp> u64vec2;
+
578 
+
581  typedef tvec3<u64, defaultp> u64vec3;
+
582 
+
585  typedef tvec4<u64, defaultp> u64vec4;
+
586 
+
587 
+
589  // Float vector types
+
590 
+
593  typedef detail::float32 float32;
+
594 
+
597  typedef detail::float64 float64;
+
598 
+
599 
+
602  typedef detail::float32 float32_t;
+
603 
+
606  typedef detail::float64 float64_t;
+
607 
+
608 
+
611  typedef float32 f32;
+
612 
+
615  typedef float64 f64;
+
616 
+
617 
+
620  typedef tvec1<float, defaultp> fvec1;
+
621 
+
624  typedef tvec2<float, defaultp> fvec2;
+
625 
+
628  typedef tvec3<float, defaultp> fvec3;
+
629 
+
632  typedef tvec4<float, defaultp> fvec4;
+
633 
+
634 
+
637  typedef tvec1<f32, defaultp> f32vec1;
+
638 
+
641  typedef tvec2<f32, defaultp> f32vec2;
+
642 
+
645  typedef tvec3<f32, defaultp> f32vec3;
+
646 
+
649  typedef tvec4<f32, defaultp> f32vec4;
+
650 
+
651 
+
654  typedef tvec1<f64, defaultp> f64vec1;
+
655 
+
658  typedef tvec2<f64, defaultp> f64vec2;
+
659 
+
662  typedef tvec3<f64, defaultp> f64vec3;
+
663 
+
666  typedef tvec4<f64, defaultp> f64vec4;
+
667 
+
668 
+
670  // Float matrix types
+
671 
+
674  //typedef detail::tmat1x1<f32> fmat1;
+
675 
+
678  typedef tmat2x2<f32, defaultp> fmat2;
+
679 
+
682  typedef tmat3x3<f32, defaultp> fmat3;
+
683 
+
686  typedef tmat4x4<f32, defaultp> fmat4;
+
687 
+
688 
+
691  //typedef f32 fmat1x1;
+
692 
+
695  typedef tmat2x2<f32, defaultp> fmat2x2;
+
696 
+
699  typedef tmat2x3<f32, defaultp> fmat2x3;
+
700 
+
703  typedef tmat2x4<f32, defaultp> fmat2x4;
+
704 
+
707  typedef tmat3x2<f32, defaultp> fmat3x2;
+
708 
+
711  typedef tmat3x3<f32, defaultp> fmat3x3;
+
712 
+
715  typedef tmat3x4<f32, defaultp> fmat3x4;
+
716 
+
719  typedef tmat4x2<f32, defaultp> fmat4x2;
+
720 
+
723  typedef tmat4x3<f32, defaultp> fmat4x3;
+
724 
+
727  typedef tmat4x4<f32, defaultp> fmat4x4;
+
728 
+
729 
+
732  //typedef detail::tmat1x1<f32, defaultp> f32mat1;
+
733 
+
736  typedef tmat2x2<f32, defaultp> f32mat2;
+
737 
+
740  typedef tmat3x3<f32, defaultp> f32mat3;
+
741 
+
744  typedef tmat4x4<f32, defaultp> f32mat4;
+
745 
+
746 
+
749  //typedef f32 f32mat1x1;
+
750 
+
753  typedef tmat2x2<f32, defaultp> f32mat2x2;
+
754 
+
757  typedef tmat2x3<f32, defaultp> f32mat2x3;
+
758 
+
761  typedef tmat2x4<f32, defaultp> f32mat2x4;
+
762 
+
765  typedef tmat3x2<f32, defaultp> f32mat3x2;
+
766 
+
769  typedef tmat3x3<f32, defaultp> f32mat3x3;
+
770 
+
773  typedef tmat3x4<f32, defaultp> f32mat3x4;
+
774 
+
777  typedef tmat4x2<f32, defaultp> f32mat4x2;
+
778 
+
781  typedef tmat4x3<f32, defaultp> f32mat4x3;
+
782 
+
785  typedef tmat4x4<f32, defaultp> f32mat4x4;
+
786 
+
787 
+
790  //typedef detail::tmat1x1<f64, defaultp> f64mat1;
+
791 
+
794  typedef tmat2x2<f64, defaultp> f64mat2;
+
795 
+
798  typedef tmat3x3<f64, defaultp> f64mat3;
+
799 
+
802  typedef tmat4x4<f64, defaultp> f64mat4;
+
803 
+
804 
+
807  //typedef f64 f64mat1x1;
+
808 
+
811  typedef tmat2x2<f64, defaultp> f64mat2x2;
+
812 
+
815  typedef tmat2x3<f64, defaultp> f64mat2x3;
+
816 
+
819  typedef tmat2x4<f64, defaultp> f64mat2x4;
+
820 
+
823  typedef tmat3x2<f64, defaultp> f64mat3x2;
+
824 
+
827  typedef tmat3x3<f64, defaultp> f64mat3x3;
+
828 
+
831  typedef tmat3x4<f64, defaultp> f64mat3x4;
+
832 
+
835  typedef tmat4x2<f64, defaultp> f64mat4x2;
+
836 
+
839  typedef tmat4x3<f64, defaultp> f64mat4x3;
+
840 
+
843  typedef tmat4x4<f64, defaultp> f64mat4x4;
+
844 
+
845 
+
847  // Quaternion types
+
848 
+
851  typedef tquat<f32, defaultp> f32quat;
+
852 
+
855  typedef tquat<f64, defaultp> f64quat;
+
856 
+
858 }//namespace glm
+
859 
+
860 #include "type_precision.inl"
+
detail::int8 lowp_int8_t
Low precision 8 bit signed integer type.
Definition: fwd.hpp:116
+
f32mat4x4 f32mat4
Default single-precision floating-point 4x4 matrix.
Definition: fwd.hpp:2457
+
highp_i16vec1 i16vec1
Default precision 16 bit signed integer scalar type.
Definition: fwd.hpp:444
+
highp_f32vec1 f32vec1
Default single-precision floating-point vector of 1 components.
Definition: fwd.hpp:2397
+
highp_f32mat2x4 f32mat2x4
Default single-precision floating-point 2x4 matrix.
Definition: fwd.hpp:2421
+
detail::uint8 lowp_uint8
Low precision 8 bit unsigned integer type.
Definition: fwd.hpp:703
+
highp_f64vec4 f64vec4
Default double-precision floating-point vector of 4 components.
Definition: fwd.hpp:2515
+
highp_u32vec1 u32vec1
Default precision 32 bit unsigned integer scalar type.
Definition: fwd.hpp:1132
+
detail::int8 mediump_int8
Medium precision 8 bit signed integer type.
Definition: fwd.hpp:148
+
detail::int8 mediump_i8
Medium precision 8 bit signed integer type.
Definition: fwd.hpp:180
+
detail::uint8 highp_u8
Medium precision 8 bit unsigned integer type.
Definition: fwd.hpp:837
+
detail::int8 mediump_int8_t
Medium precision 8 bit signed integer type.
Definition: fwd.hpp:164
+
detail::uint64 highp_uint64_t
Medium precision 64 bit unsigned integer type.
Definition: fwd.hpp:833
+
detail::uint16 highp_uint16
Medium precision 16 bit unsigned integer type.
Definition: fwd.hpp:809
+
detail::uint32 highp_uint32_t
Medium precision 32 bit unsigned integer type.
Definition: fwd.hpp:829
+
detail::int32 mediump_i32
Medium precision 32 bit signed integer type.
Definition: fwd.hpp:188
+
detail::int8 highp_i8
High precision 8 bit signed integer type.
Definition: fwd.hpp:228
+
highp_i64vec2 i64vec2
Default precision 64 bit signed integer vector of 2 components type.
Definition: fwd.hpp:686
+
highp_u32vec3 u32vec3
Default precision 32 bit unsigned integer vector of 3 components type.
Definition: fwd.hpp:1140
+
detail::uint16 lowp_uint16
Low precision 16 bit unsigned integer type.
Definition: fwd.hpp:707
+
highp_u8vec3 u8vec3
Default precision 8 bit unsigned integer vector of 3 components type.
Definition: fwd.hpp:981
+
highp_f32mat3x3 f32mat3x3
Default single-precision floating-point 3x3 matrix.
Definition: fwd.hpp:2429
+
detail::int64 mediump_i64
Medium precision 64 bit signed integer type.
Definition: fwd.hpp:192
+
highp_u16vec4 u16vec4
Default precision 16 bit unsigned integer vector of 4 components type.
Definition: fwd.hpp:1065
+
detail::uint64 highp_u64
Medium precision 64 bit unsigned integer type.
Definition: fwd.hpp:849
+
highp_float64_t f64
Default 64 bit double-precision floating-point scalar.
Definition: fwd.hpp:1509
+
highp_f64vec1 f64vec1
Default double-precision floating-point vector of 1 components.
Definition: fwd.hpp:2503
+
highp_u64vec4 u64vec4
Default precision 64 bit unsigned integer vector of 4 components type.
Definition: fwd.hpp:1303
+
detail::int8 lowp_int8
Low precision 8 bit signed integer type.
Definition: fwd.hpp:100
+
detail::int16 lowp_int16
Low precision 16 bit signed integer type.
Definition: fwd.hpp:104
+
highp_i16vec4 i16vec4
Default precision 16 bit signed integer vector of 4 components type.
Definition: fwd.hpp:456
+
detail::int16 i16
16 bit signed integer type.
Definition: fwd.hpp:289
+
highp_f64mat3x2 f64mat3x2
Default double-precision floating-point 3x2 matrix.
Definition: fwd.hpp:2531
+
fmat3x3 fmat3
Default single-precision floating-point 3x3 matrix.
Definition: fwd.hpp:2383
+
detail::int32 lowp_i32
Low precision 32 bit signed integer type.
Definition: fwd.hpp:140
+
detail::uint8 uint8_t
8 bit unsigned integer type.
Definition: fwd.hpp:877
+
detail::int32 lowp_int32_t
Low precision 32 bit signed integer type.
Definition: fwd.hpp:124
+
detail::uint8 highp_uint8
Medium precision 8 bit unsigned integer type.
Definition: fwd.hpp:805
+
detail::int32 highp_i32
High precision 32 bit signed integer type.
Definition: fwd.hpp:236
+
detail::uint8 mediump_uint8
Medium precision 8 bit unsigned integer type.
Definition: fwd.hpp:755
+
detail::uint8 mediump_u8
Medium precision 8 bit unsigned integer type.
Definition: fwd.hpp:787
+
highp_f32mat2x3 fmat2x3
Default single-precision floating-point 2x3 matrix.
Definition: fwd.hpp:2347
+
highp_f32mat4x2 f32mat4x2
Default single-precision floating-point 4x2 matrix.
Definition: fwd.hpp:2437
+
detail::uint16 highp_u16
Medium precision 16 bit unsigned integer type.
Definition: fwd.hpp:841
+
detail::uint32 highp_u32
Medium precision 32 bit unsigned integer type.
Definition: fwd.hpp:845
+
detail::uint32 u32
32 bit unsigned integer type.
Definition: fwd.hpp:902
+
highp_f64mat4x4 f64mat4x4
Default double-precision floating-point 4x4 matrix.
Definition: fwd.hpp:2551
+
detail::int8 highp_int8
High precision 8 bit signed integer type.
Definition: fwd.hpp:196
+
highp_f64mat2x3 f64mat2x3
Default double-precision floating-point 2x3 matrix.
Definition: fwd.hpp:2523
+
highp_u16vec3 u16vec3
Default precision 16 bit unsigned integer vector of 3 components type.
Definition: fwd.hpp:1061
+
highp_i16vec2 i16vec2
Default precision 16 bit signed integer vector of 2 components type.
Definition: fwd.hpp:448
+
f32mat2x2 f32mat2
Default single-precision floating-point 2x2 matrix.
Definition: fwd.hpp:2449
+
detail::uint32 lowp_uint32
Low precision 32 bit unsigned integer type.
Definition: fwd.hpp:711
+
detail::int16 mediump_int16_t
Medium precision 16 bit signed integer type.
Definition: fwd.hpp:168
+
detail::int8 int8_t
8 bit signed integer type.
Definition: fwd.hpp:268
+
detail::uint64 mediump_uint64
Medium precision 64 bit unsigned integer type.
Definition: fwd.hpp:767
+
highp_f32mat4x3 fmat4x3
Default single-precision floating-point 4x3 matrix.
Definition: fwd.hpp:2371
+
detail::uint16 u16
16 bit unsigned integer type.
Definition: fwd.hpp:898
+
highp_f32vec4 fvec4
Default single-precision floating-point vector of 4 components.
Definition: fwd.hpp:2339
+
highp_u32vec2 u32vec2
Default precision 32 bit unsigned integer vector of 2 components type.
Definition: fwd.hpp:1136
+
highp_f32mat2x2 f32mat2x2
Default single-precision floating-point 2x2 matrix.
Definition: fwd.hpp:2413
+
f64mat4x4 f64mat4
Default double-precision floating-point 4x4 matrix.
Definition: fwd.hpp:2563
+
detail::int32 mediump_int32
Medium precision 32 bit signed integer type.
Definition: fwd.hpp:156
+
detail::int16 highp_i16
High precision 16 bit signed integer type.
Definition: fwd.hpp:232
+
highp_f32mat3x2 f32mat3x2
Default single-precision floating-point 3x2 matrix.
Definition: fwd.hpp:2425
+
detail::uint8 highp_uint8_t
Medium precision 8 bit unsigned integer type.
Definition: fwd.hpp:821
+
highp_f64mat4x2 f64mat4x2
Default double-precision floating-point 4x2 matrix.
Definition: fwd.hpp:2543
+
highp_f64mat3x4 f64mat3x4
Default double-precision floating-point 3x4 matrix.
Definition: fwd.hpp:2539
+
highp_f32mat4x4 fmat4x4
Default single-precision floating-point 4x4 matrix.
Definition: fwd.hpp:2375
+
highp_float32_t float32_t
Default 32 bit single-precision floating-point scalar.
Definition: fwd.hpp:1497
+
detail::uint64 highp_uint64
Medium precision 64 bit unsigned integer type.
Definition: fwd.hpp:817
+
highp_u64vec1 u64vec1
Default precision 64 bit unsigned integer scalar type.
Definition: fwd.hpp:1291
+
detail::int64 lowp_i64
Low precision 64 bit signed integer type.
Definition: fwd.hpp:144
+
highp_f64vec3 f64vec3
Default double-precision floating-point vector of 3 components.
Definition: fwd.hpp:2511
+
detail::int32 lowp_int32
Low precision 32 bit signed integer type.
Definition: fwd.hpp:108
+
detail::uint64 lowp_uint64_t
Low precision 64 bit unsigned integer type.
Definition: fwd.hpp:732
+
highp_i32vec1 i32vec1
Default precision 32 bit signed integer scalar type.
Definition: fwd.hpp:523
+
detail::uint32 lowp_u32
Low precision 32 bit unsigned integer type.
Definition: fwd.hpp:745
+
highp_u8vec2 u8vec2
Default precision 8 bit unsigned integer vector of 2 components type.
Definition: fwd.hpp:977
+
highp_i16vec3 i16vec3
Default precision 16 bit signed integer vector of 3 components type.
Definition: fwd.hpp:452
+
highp_f32vec2 f32vec2
Default single-precision floating-point vector of 2 components.
Definition: fwd.hpp:2401
+
detail::uint8 lowp_uint8_t
Low precision 8 bit unsigned integer type.
Definition: fwd.hpp:720
+
highp_i64vec4 i64vec4
Default precision 64 bit signed integer vector of 4 components type.
Definition: fwd.hpp:694
+
highp_f32vec2 fvec2
Default single-precision floating-point vector of 2 components.
Definition: fwd.hpp:2331
+
fmat4x4 fmat4
Default single-precision floating-point 4x4 matrix.
Definition: fwd.hpp:2387
+
highp_f32vec4 f32vec4
Default single-precision floating-point vector of 4 components.
Definition: fwd.hpp:2409
+
detail::uint64 lowp_u64
Low precision 64 bit unsigned integer type.
Definition: fwd.hpp:749
+
detail::int8 i8
8 bit signed integer type.
Definition: fwd.hpp:285
+
highp_f32mat2x2 fmat2x2
Default single-precision floating-point 2x2 matrix.
Definition: fwd.hpp:2343
+
highp_i64vec3 i64vec3
Default precision 64 bit signed integer vector of 3 components type.
Definition: fwd.hpp:690
+
detail::int16 lowp_i16
Low precision 16 bit signed integer type.
Definition: fwd.hpp:136
+
detail::uint64 lowp_uint64
Low precision 64 bit unsigned integer type.
Definition: fwd.hpp:715
+
detail::int64 highp_int64
High precision 64 bit signed integer type.
Definition: fwd.hpp:208
+
detail::uint8 u8
8 bit unsigned integer type.
Definition: fwd.hpp:894
+
detail::uint32 mediump_u32
Medium precision 32 bit unsigned integer type.
Definition: fwd.hpp:795
+
f64mat2x2 f64mat2
Default double-precision floating-point 2x2 matrix.
Definition: fwd.hpp:2555
+
highp_f64mat2x2 f64mat2x2
Default double-precision floating-point 2x2 matrix.
Definition: fwd.hpp:2519
+
detail::int64 lowp_int64_t
Low precision 64 bit signed integer type.
Definition: fwd.hpp:128
+
detail::uint16 lowp_u16
Low precision 16 bit unsigned integer type.
Definition: fwd.hpp:741
+
highp_u16vec2 u16vec2
Default precision 16 bit unsigned integer vector of 2 components type.
Definition: fwd.hpp:1057
+
detail::uint32 mediump_uint32_t
Medium precision 32 bit unsigned integer type.
Definition: fwd.hpp:779
+
highp_u16vec1 u16vec1
Default precision 16 bit unsigned integer scalar type.
Definition: fwd.hpp:1053
+
highp_f64quat f64quat
Default double-precision floating-point quaternion.
Definition: fwd.hpp:2567
+
detail::uint16 lowp_uint16_t
Low precision 16 bit unsigned integer type.
Definition: fwd.hpp:724
+
detail::int64 highp_i64
High precision 64 bit signed integer type.
Definition: fwd.hpp:240
+
detail::int16 mediump_i16
Medium precision 16 bit signed integer type.
Definition: fwd.hpp:184
+
highp_u64vec2 u64vec2
Default precision 64 bit unsigned integer vector of 2 components type.
Definition: fwd.hpp:1295
+
detail::int32 highp_int32
High precision 32 bit signed integer type.
Definition: fwd.hpp:204
+
highp_f32mat2x3 f32mat2x3
Default single-precision floating-point 2x3 matrix.
Definition: fwd.hpp:2417
+
highp_u32vec4 u32vec4
Default precision 32 bit unsigned integer vector of 4 components type.
Definition: fwd.hpp:1144
+
detail::int32 mediump_int32_t
Medium precision 32 bit signed integer type.
Definition: fwd.hpp:172
+
detail::int32 int32_t
32 bit signed integer type.
Definition: fwd.hpp:276
+
fmat2x2 fmat2
Default single-precision floating-point 2x2 matrix.
Definition: fwd.hpp:2379
+
detail::uint16 mediump_u16
Medium precision 16 bit unsigned integer type.
Definition: fwd.hpp:791
+
detail::uint16 highp_uint16_t
Medium precision 16 bit unsigned integer type.
Definition: fwd.hpp:825
+
detail::uint32 mediump_uint32
Medium precision 32 bit unsigned integer type.
Definition: fwd.hpp:763
+
Definition: _noise.hpp:11
+
detail::uint64 uint64_t
64 bit unsigned integer type.
Definition: fwd.hpp:889
+
highp_i8vec2 i8vec2
Default precision 8 bit signed integer vector of 2 components type.
Definition: fwd.hpp:368
+
highp_f32mat4x3 f32mat4x3
Default single-precision floating-point 4x3 matrix.
Definition: fwd.hpp:2441
+
highp_f64mat4x3 f64mat4x3
Default double-precision floating-point 4x3 matrix.
Definition: fwd.hpp:2547
+
highp_f32mat2x4 fmat2x4
Default single-precision floating-point 2x4 matrix.
Definition: fwd.hpp:2351
+
detail::uint8 mediump_uint8_t
Medium precision 8 bit unsigned integer type.
Definition: fwd.hpp:771
+
highp_f32mat3x4 fmat3x4
Default single-precision floating-point 3x4 matrix.
Definition: fwd.hpp:2363
+
highp_i32vec2 i32vec2
Default precision 32 bit signed integer vector of 2 components type.
Definition: fwd.hpp:527
+
highp_float64_t float64_t
Default 64 bit double-precision floating-point scalar.
Definition: fwd.hpp:1501
+
highp_i8vec3 i8vec3
Default precision 8 bit signed integer vector of 3 components type.
Definition: fwd.hpp:372
+
detail::int64 mediump_int64_t
Medium precision 64 bit signed integer type.
Definition: fwd.hpp:176
+
highp_f32mat4x4 f32mat4x4
Default single-precision floating-point 4x4 matrix.
Definition: fwd.hpp:2445
+
highp_i8vec1 i8vec1
Default precision 8 bit signed integer scalar type.
Definition: fwd.hpp:364
+
highp_i32vec4 i32vec4
Default precision 32 bit signed integer vector of 4 components type.
Definition: fwd.hpp:535
+
detail::int8 lowp_i8
Low precision 8 bit signed integer type.
Definition: fwd.hpp:132
+
highp_f32vec3 f32vec3
Default single-precision floating-point vector of 3 components.
Definition: fwd.hpp:2405
+
highp_f32vec1 fvec1
Default single-precision floating-point vector of 1 components.
Definition: fwd.hpp:2327
+
detail::int32 highp_int32_t
32 bit signed integer type.
Definition: fwd.hpp:220
+
detail::int64 mediump_int64
Medium precision 64 bit signed integer type.
Definition: fwd.hpp:160
+
detail::uint64 mediump_u64
Medium precision 64 bit unsigned integer type.
Definition: fwd.hpp:799
+
highp_u64vec3 u64vec3
Default precision 64 bit unsigned integer vector of 3 components type.
Definition: fwd.hpp:1299
+
highp_f32mat3x3 fmat3x3
Default single-precision floating-point 3x3 matrix.
Definition: fwd.hpp:2359
+
highp_i8vec4 i8vec4
Default precision 8 bit signed integer vector of 4 components type.
Definition: fwd.hpp:376
+
highp_f32vec3 fvec3
Default single-precision floating-point vector of 3 components.
Definition: fwd.hpp:2335
+
detail::uint8 lowp_u8
Low precision 8 bit unsigned integer type.
Definition: fwd.hpp:737
+
detail::uint32 highp_uint32
Medium precision 32 bit unsigned integer type.
Definition: fwd.hpp:813
+
highp_f32mat4x2 fmat4x2
Default single-precision floating-point 4x2 matrix.
Definition: fwd.hpp:2367
+
detail::uint16 mediump_uint16_t
Medium precision 16 bit unsigned integer type.
Definition: fwd.hpp:775
+
detail::uint32 uint32_t
32 bit unsigned integer type.
Definition: fwd.hpp:885
+
detail::uint64 mediump_uint64_t
Medium precision 64 bit unsigned integer type.
Definition: fwd.hpp:783
+
highp_i32vec3 i32vec3
Default precision 32 bit signed integer vector of 3 components type.
Definition: fwd.hpp:531
+
highp_f32mat3x4 f32mat3x4
Default single-precision floating-point 3x4 matrix.
Definition: fwd.hpp:2433
+
highp_u8vec4 u8vec4
Default precision 8 bit unsigned integer vector of 4 components type.
Definition: fwd.hpp:985
+
detail::int64 highp_int64_t
High precision 64 bit signed integer type.
Definition: fwd.hpp:224
+
highp_i64vec1 i64vec1
Default precision 64 bit signed integer scalar type.
Definition: fwd.hpp:682
+
detail::uint16 mediump_uint16
Medium precision 16 bit unsigned integer type.
Definition: fwd.hpp:759
+
detail::uint64 u64
64 bit unsigned integer type.
Definition: fwd.hpp:906
+
detail::int64 lowp_int64
Low precision 64 bit signed integer type.
Definition: fwd.hpp:112
+
detail::int16 lowp_int16_t
Low precision 16 bit signed integer type.
Definition: fwd.hpp:120
+
detail::int16 mediump_int16
Medium precision 16 bit signed integer type.
Definition: fwd.hpp:152
+
detail::int16 int16_t
16 bit signed integer type.
Definition: fwd.hpp:272
+
detail::int64 int64_t
64 bit signed integer type.
Definition: fwd.hpp:280
+
detail::int32 i32
32 bit signed integer type.
Definition: fwd.hpp:293
+
detail::uint32 lowp_uint32_t
Low precision 32 bit unsigned integer type.
Definition: fwd.hpp:728
+
detail::int16 highp_int16
High precision 16 bit signed integer type.
Definition: fwd.hpp:200
+
detail::uint16 uint16_t
16 bit unsigned integer type.
Definition: fwd.hpp:881
+
highp_f32quat f32quat
Default single-precision floating-point quaternion.
Definition: fwd.hpp:2461
+
f64mat3x3 f64mat3
Default double-precision floating-point 3x3 matrix.
Definition: fwd.hpp:2559
+
highp_f64vec2 f64vec2
Default double-precision floating-point vector of 2 components.
Definition: fwd.hpp:2507
+
detail::int64 i64
64 bit signed integer type.
Definition: fwd.hpp:297
+
highp_f64mat2x4 f64mat2x4
Default double-precision floating-point 2x4 matrix.
Definition: fwd.hpp:2527
+
highp_f64mat3x3 f64mat3x3
Default double-precision floating-point 3x3 matrix.
Definition: fwd.hpp:2535
+
detail::int16 highp_int16_t
High precision 16 bit signed integer type.
Definition: fwd.hpp:216
+
highp_f32mat3x2 fmat3x2
Default single-precision floating-point 3x2 matrix.
Definition: fwd.hpp:2355
+
highp_u8vec1 u8vec1
Default precision 8 bit unsigned integer scalar type.
Definition: fwd.hpp:973
+
highp_float32_t f32
Default 32 bit single-precision floating-point scalar.
Definition: fwd.hpp:1505
+
detail::int8 highp_int8_t
High precision 8 bit signed integer type.
Definition: fwd.hpp:212
+
f32mat3x3 f32mat3
Default single-precision floating-point 3x3 matrix.
Definition: fwd.hpp:2453
+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00123.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00123.html new file mode 100644 index 00000000..0854f754 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00123.html @@ -0,0 +1,185 @@ + + + + + + +0.9.9 API documenation: type_ptr.hpp File Reference + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+ +
+
type_ptr.hpp File Reference
+
+
+ +

GLM_GTC_type_ptr +More...

+ +

Go to the source code of this file.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<typename T >
GLM_FUNC_DECL tmat2x2< T, defaultp > make_mat2 (T const *const ptr)
 Build a matrix from a pointer. More...
 
template<typename T >
GLM_FUNC_DECL tmat2x2< T, defaultp > make_mat2x2 (T const *const ptr)
 Build a matrix from a pointer. More...
 
template<typename T >
GLM_FUNC_DECL tmat2x3< T, defaultp > make_mat2x3 (T const *const ptr)
 Build a matrix from a pointer. More...
 
template<typename T >
GLM_FUNC_DECL tmat2x4< T, defaultp > make_mat2x4 (T const *const ptr)
 Build a matrix from a pointer. More...
 
template<typename T >
GLM_FUNC_DECL tmat3x3< T, defaultp > make_mat3 (T const *const ptr)
 Build a matrix from a pointer. More...
 
template<typename T >
GLM_FUNC_DECL tmat3x2< T, defaultp > make_mat3x2 (T const *const ptr)
 Build a matrix from a pointer. More...
 
template<typename T >
GLM_FUNC_DECL tmat3x3< T, defaultp > make_mat3x3 (T const *const ptr)
 Build a matrix from a pointer. More...
 
template<typename T >
GLM_FUNC_DECL tmat3x4< T, defaultp > make_mat3x4 (T const *const ptr)
 Build a matrix from a pointer. More...
 
template<typename T >
GLM_FUNC_DECL tmat4x4< T, defaultp > make_mat4 (T const *const ptr)
 Build a matrix from a pointer. More...
 
template<typename T >
GLM_FUNC_DECL tmat4x2< T, defaultp > make_mat4x2 (T const *const ptr)
 Build a matrix from a pointer. More...
 
template<typename T >
GLM_FUNC_DECL tmat4x3< T, defaultp > make_mat4x3 (T const *const ptr)
 Build a matrix from a pointer. More...
 
template<typename T >
GLM_FUNC_DECL tmat4x4< T, defaultp > make_mat4x4 (T const *const ptr)
 Build a matrix from a pointer. More...
 
template<typename T >
GLM_FUNC_DECL tquat< T, defaultp > make_quat (T const *const ptr)
 Build a quaternion from a pointer. More...
 
template<typename T >
GLM_FUNC_DECL tvec2< T, defaultp > make_vec2 (T const *const ptr)
 Build a vector from a pointer. More...
 
template<typename T >
GLM_FUNC_DECL tvec3< T, defaultp > make_vec3 (T const *const ptr)
 Build a vector from a pointer. More...
 
template<typename T >
GLM_FUNC_DECL tvec4< T, defaultp > make_vec4 (T const *const ptr)
 Build a vector from a pointer. More...
 
template<typename genType >
GLM_FUNC_DECL genType::value_type const * value_ptr (genType const &vec)
 Return the constant address to the data of the input parameter. More...
 
+

Detailed Description

+

GLM_GTC_type_ptr

+
See also
GLM Core (dependence)
+
+GLM_GTC_quaternion (dependence)
+ +

Definition in file type_ptr.hpp.

+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00123_source.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00123_source.html new file mode 100644 index 00000000..4f6001a7 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00123_source.html @@ -0,0 +1,197 @@ + + + + + + +0.9.9 API documenation: type_ptr.hpp Source File + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+
+
type_ptr.hpp
+
+
+Go to the documentation of this file.
1 
+
33 #pragma once
+
34 
+
35 // Dependency:
+
36 #include "../gtc/quaternion.hpp"
+
37 #include "../vec2.hpp"
+
38 #include "../vec3.hpp"
+
39 #include "../vec4.hpp"
+
40 #include "../mat2x2.hpp"
+
41 #include "../mat2x3.hpp"
+
42 #include "../mat2x4.hpp"
+
43 #include "../mat3x2.hpp"
+
44 #include "../mat3x3.hpp"
+
45 #include "../mat3x4.hpp"
+
46 #include "../mat4x2.hpp"
+
47 #include "../mat4x3.hpp"
+
48 #include "../mat4x4.hpp"
+
49 #include <cstring>
+
50 
+
51 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
+
52 # pragma message("GLM: GLM_GTC_type_ptr extension included")
+
53 #endif
+
54 
+
55 namespace glm
+
56 {
+
59 
+
62  template<typename genType>
+
63  GLM_FUNC_DECL typename genType::value_type const * value_ptr(genType const & vec);
+
64 
+
67  template<typename T>
+
68  GLM_FUNC_DECL tvec2<T, defaultp> make_vec2(T const * const ptr);
+
69 
+
72  template<typename T>
+
73  GLM_FUNC_DECL tvec3<T, defaultp> make_vec3(T const * const ptr);
+
74 
+
77  template<typename T>
+
78  GLM_FUNC_DECL tvec4<T, defaultp> make_vec4(T const * const ptr);
+
79 
+
82  template<typename T>
+
83  GLM_FUNC_DECL tmat2x2<T, defaultp> make_mat2x2(T const * const ptr);
+
84 
+
87  template<typename T>
+
88  GLM_FUNC_DECL tmat2x3<T, defaultp> make_mat2x3(T const * const ptr);
+
89 
+
92  template<typename T>
+
93  GLM_FUNC_DECL tmat2x4<T, defaultp> make_mat2x4(T const * const ptr);
+
94 
+
97  template<typename T>
+
98  GLM_FUNC_DECL tmat3x2<T, defaultp> make_mat3x2(T const * const ptr);
+
99 
+
102  template<typename T>
+
103  GLM_FUNC_DECL tmat3x3<T, defaultp> make_mat3x3(T const * const ptr);
+
104 
+
107  template<typename T>
+
108  GLM_FUNC_DECL tmat3x4<T, defaultp> make_mat3x4(T const * const ptr);
+
109 
+
112  template<typename T>
+
113  GLM_FUNC_DECL tmat4x2<T, defaultp> make_mat4x2(T const * const ptr);
+
114 
+
117  template<typename T>
+
118  GLM_FUNC_DECL tmat4x3<T, defaultp> make_mat4x3(T const * const ptr);
+
119 
+
122  template<typename T>
+
123  GLM_FUNC_DECL tmat4x4<T, defaultp> make_mat4x4(T const * const ptr);
+
124 
+
127  template<typename T>
+
128  GLM_FUNC_DECL tmat2x2<T, defaultp> make_mat2(T const * const ptr);
+
129 
+
132  template<typename T>
+
133  GLM_FUNC_DECL tmat3x3<T, defaultp> make_mat3(T const * const ptr);
+
134 
+
137  template<typename T>
+
138  GLM_FUNC_DECL tmat4x4<T, defaultp> make_mat4(T const * const ptr);
+
139 
+
142  template<typename T>
+
143  GLM_FUNC_DECL tquat<T, defaultp> make_quat(T const * const ptr);
+
144 
+
146 }//namespace glm
+
147 
+
148 #include "type_ptr.inl"
+
GLM_FUNC_DECL tmat4x4< T, defaultp > make_mat4x4(T const *const ptr)
Build a matrix from a pointer.
+
GLM_FUNC_DECL tvec3< T, defaultp > make_vec3(T const *const ptr)
Build a vector from a pointer.
+
GLM_FUNC_DECL tmat3x4< T, defaultp > make_mat3x4(T const *const ptr)
Build a matrix from a pointer.
+
GLM_FUNC_DECL tmat4x2< T, defaultp > make_mat4x2(T const *const ptr)
Build a matrix from a pointer.
+
GLM_FUNC_DECL tquat< T, defaultp > make_quat(T const *const ptr)
Build a quaternion from a pointer.
+
GLM_FUNC_DECL tvec4< T, defaultp > make_vec4(T const *const ptr)
Build a vector from a pointer.
+
GLM_FUNC_DECL tmat2x4< T, defaultp > make_mat2x4(T const *const ptr)
Build a matrix from a pointer.
+
GLM_FUNC_DECL tmat3x3< T, defaultp > make_mat3(T const *const ptr)
Build a matrix from a pointer.
+
GLM_FUNC_DECL tmat2x2< T, defaultp > make_mat2(T const *const ptr)
Build a matrix from a pointer.
+
GLM_FUNC_DECL tmat2x3< T, defaultp > make_mat2x3(T const *const ptr)
Build a matrix from a pointer.
+
GLM_FUNC_DECL tmat2x2< T, defaultp > make_mat2x2(T const *const ptr)
Build a matrix from a pointer.
+
GLM_FUNC_DECL tmat3x3< T, defaultp > make_mat3x3(T const *const ptr)
Build a matrix from a pointer.
+
GLM_FUNC_DECL tvec2< T, defaultp > make_vec2(T const *const ptr)
Build a vector from a pointer.
+
GLM_FUNC_DECL tmat3x2< T, defaultp > make_mat3x2(T const *const ptr)
Build a matrix from a pointer.
+
Definition: _noise.hpp:11
+
GLM_FUNC_DECL tmat4x3< T, defaultp > make_mat4x3(T const *const ptr)
Build a matrix from a pointer.
+
GLM_FUNC_DECL tmat4x4< T, defaultp > make_mat4(T const *const ptr)
Build a matrix from a pointer.
+
GLM_FUNC_DECL genType::value_type const * value_ptr(genType const &vec)
Return the constant address to the data of the input parameter.
+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00124.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00124.html new file mode 100644 index 00000000..bdcd99d7 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00124.html @@ -0,0 +1,109 @@ + + + + + + +0.9.9 API documenation: type_trait.hpp File Reference + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+
+
type_trait.hpp File Reference
+
+
+ +

GLM_GTX_type_trait +More...

+ +

Go to the source code of this file.

+

Detailed Description

+

GLM_GTX_type_trait

+
See also
GLM Core (dependence)
+ +

Definition in file type_trait.hpp.

+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00124_source.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00124_source.html new file mode 100644 index 00000000..e7b792bc --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00124_source.html @@ -0,0 +1,342 @@ + + + + + + +0.9.9 API documenation: type_trait.hpp Source File + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+
+
type_trait.hpp
+
+
+Go to the documentation of this file.
1 
+
13 #pragma once
+
14 
+
15 #ifndef GLM_ENABLE_EXPERIMENTAL
+
16 # error "GLM: GLM_GTX_type_trait is an experimetal extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
+
17 #endif
+
18 
+
19 // Dependency:
+
20 #include "../detail/type_vec2.hpp"
+
21 #include "../detail/type_vec3.hpp"
+
22 #include "../detail/type_vec4.hpp"
+
23 #include "../detail/type_mat2x2.hpp"
+
24 #include "../detail/type_mat2x3.hpp"
+
25 #include "../detail/type_mat2x4.hpp"
+
26 #include "../detail/type_mat3x2.hpp"
+
27 #include "../detail/type_mat3x3.hpp"
+
28 #include "../detail/type_mat3x4.hpp"
+
29 #include "../detail/type_mat4x2.hpp"
+
30 #include "../detail/type_mat4x3.hpp"
+
31 #include "../detail/type_mat4x4.hpp"
+
32 #include "../gtc/quaternion.hpp"
+
33 #include "../gtx/dual_quaternion.hpp"
+
34 
+
35 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
+
36 # pragma message("GLM: GLM_GTX_type_trait extension included")
+
37 #endif
+
38 
+
39 namespace glm
+
40 {
+
43 
+
44  template <template <typename, precision> class genType, typename T, precision P>
+
45  struct type
+
46  {
+
47  static bool const is_vec = false;
+
48  static bool const is_mat = false;
+
49  static bool const is_quat = false;
+
50  static length_t const components = 0;
+
51  static length_t const cols = 0;
+
52  static length_t const rows = 0;
+
53  };
+
54 
+
55  template <typename T, precision P>
+
56  struct type<tvec1, T, P>
+
57  {
+
58  static bool const is_vec = true;
+
59  static bool const is_mat = false;
+
60  static bool const is_quat = false;
+
61  enum
+
62  {
+
63  components = 1
+
64  };
+
65  };
+
66 
+
67  template <typename T, precision P>
+
68  struct type<tvec2, T, P>
+
69  {
+
70  static bool const is_vec = true;
+
71  static bool const is_mat = false;
+
72  static bool const is_quat = false;
+
73  enum
+
74  {
+
75  components = 2
+
76  };
+
77  };
+
78 
+
79  template <typename T, precision P>
+
80  struct type<tvec3, T, P>
+
81  {
+
82  static bool const is_vec = true;
+
83  static bool const is_mat = false;
+
84  static bool const is_quat = false;
+
85  enum
+
86  {
+
87  components = 3
+
88  };
+
89  };
+
90 
+
91  template <typename T, precision P>
+
92  struct type<tvec4, T, P>
+
93  {
+
94  static bool const is_vec = true;
+
95  static bool const is_mat = false;
+
96  static bool const is_quat = false;
+
97  enum
+
98  {
+
99  components = 4
+
100  };
+
101  };
+
102 
+
103  template <typename T, precision P>
+
104  struct type<tmat2x2, T, P>
+
105  {
+
106  static bool const is_vec = false;
+
107  static bool const is_mat = true;
+
108  static bool const is_quat = false;
+
109  enum
+
110  {
+
111  components = 2,
+
112  cols = 2,
+
113  rows = 2
+
114  };
+
115  };
+
116 
+
117  template <typename T, precision P>
+
118  struct type<tmat2x3, T, P>
+
119  {
+
120  static bool const is_vec = false;
+
121  static bool const is_mat = true;
+
122  static bool const is_quat = false;
+
123  enum
+
124  {
+
125  components = 2,
+
126  cols = 2,
+
127  rows = 3
+
128  };
+
129  };
+
130 
+
131  template <typename T, precision P>
+
132  struct type<tmat2x4, T, P>
+
133  {
+
134  static bool const is_vec = false;
+
135  static bool const is_mat = true;
+
136  static bool const is_quat = false;
+
137  enum
+
138  {
+
139  components = 2,
+
140  cols = 2,
+
141  rows = 4
+
142  };
+
143  };
+
144 
+
145  template <typename T, precision P>
+
146  struct type<tmat3x2, T, P>
+
147  {
+
148  static bool const is_vec = false;
+
149  static bool const is_mat = true;
+
150  static bool const is_quat = false;
+
151  enum
+
152  {
+
153  components = 3,
+
154  cols = 3,
+
155  rows = 2
+
156  };
+
157  };
+
158 
+
159  template <typename T, precision P>
+
160  struct type<tmat3x3, T, P>
+
161  {
+
162  static bool const is_vec = false;
+
163  static bool const is_mat = true;
+
164  static bool const is_quat = false;
+
165  enum
+
166  {
+
167  components = 3,
+
168  cols = 3,
+
169  rows = 3
+
170  };
+
171  };
+
172 
+
173  template <typename T, precision P>
+
174  struct type<tmat3x4, T, P>
+
175  {
+
176  static bool const is_vec = false;
+
177  static bool const is_mat = true;
+
178  static bool const is_quat = false;
+
179  enum
+
180  {
+
181  components = 3,
+
182  cols = 3,
+
183  rows = 4
+
184  };
+
185  };
+
186 
+
187  template <typename T, precision P>
+
188  struct type<tmat4x2, T, P>
+
189  {
+
190  static bool const is_vec = false;
+
191  static bool const is_mat = true;
+
192  static bool const is_quat = false;
+
193  enum
+
194  {
+
195  components = 4,
+
196  cols = 4,
+
197  rows = 2
+
198  };
+
199  };
+
200 
+
201  template <typename T, precision P>
+
202  struct type<tmat4x3, T, P>
+
203  {
+
204  static bool const is_vec = false;
+
205  static bool const is_mat = true;
+
206  static bool const is_quat = false;
+
207  enum
+
208  {
+
209  components = 4,
+
210  cols = 4,
+
211  rows = 3
+
212  };
+
213  };
+
214 
+
215  template <typename T, precision P>
+
216  struct type<tmat4x4, T, P>
+
217  {
+
218  static bool const is_vec = false;
+
219  static bool const is_mat = true;
+
220  static bool const is_quat = false;
+
221  enum
+
222  {
+
223  components = 4,
+
224  cols = 4,
+
225  rows = 4
+
226  };
+
227  };
+
228 
+
229  template <typename T, precision P>
+
230  struct type<tquat, T, P>
+
231  {
+
232  static bool const is_vec = false;
+
233  static bool const is_mat = false;
+
234  static bool const is_quat = true;
+
235  enum
+
236  {
+
237  components = 4
+
238  };
+
239  };
+
240 
+
241  template <typename T, precision P>
+
242  struct type<tdualquat, T, P>
+
243  {
+
244  static bool const is_vec = false;
+
245  static bool const is_mat = false;
+
246  static bool const is_quat = true;
+
247  enum
+
248  {
+
249  components = 8
+
250  };
+
251  };
+
252 
+
254 }//namespace glm
+
255 
+
256 #include "type_trait.inl"
+
Definition: _noise.hpp:11
+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00125.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00125.html new file mode 100644 index 00000000..4333fb61 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00125.html @@ -0,0 +1,294 @@ + + + + + + +0.9.9 API documenation: type_vec.hpp File Reference + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + + + +
+
+ + +
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+
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+
type_vec.hpp File Reference
+
+
+ +

GLM Core +More...

+ +

Go to the source code of this file.

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Typedefs

typedef highp_bvec2 bvec2
 2 components vector of boolean. More...
 
typedef highp_bvec3 bvec3
 3 components vector of boolean. More...
 
typedef highp_bvec4 bvec4
 4 components vector of boolean. More...
 
typedef highp_dvec2 dvec2
 2 components vector of double-precision floating-point numbers. More...
 
typedef highp_dvec3 dvec3
 3 components vector of double-precision floating-point numbers. More...
 
typedef highp_dvec4 dvec4
 4 components vector of double-precision floating-point numbers. More...
 
typedef tvec2< bool, highp > highp_bvec2
 2 components vector of high precision bool numbers. More...
 
typedef tvec3< bool, highp > highp_bvec3
 3 components vector of high precision bool numbers. More...
 
typedef tvec4< bool, highp > highp_bvec4
 4 components vector of high precision bool numbers. More...
 
typedef tvec2< double, highp > highp_dvec2
 2 components vector of high double-precision floating-point numbers. More...
 
typedef tvec3< double, highp > highp_dvec3
 3 components vector of high double-precision floating-point numbers. More...
 
typedef tvec4< double, highp > highp_dvec4
 4 components vector of high double-precision floating-point numbers. More...
 
typedef tvec2< int, highp > highp_ivec2
 2 components vector of high precision signed integer numbers. More...
 
typedef tvec3< int, highp > highp_ivec3
 3 components vector of high precision signed integer numbers. More...
 
typedef tvec4< int, highp > highp_ivec4
 4 components vector of high precision signed integer numbers. More...
 
typedef tvec2< uint, highp > highp_uvec2
 2 components vector of high precision unsigned integer numbers. More...
 
typedef tvec3< uint, highp > highp_uvec3
 3 components vector of high precision unsigned integer numbers. More...
 
typedef tvec4< uint, highp > highp_uvec4
 4 components vector of high precision unsigned integer numbers. More...
 
typedef tvec2< float, highp > highp_vec2
 2 components vector of high single-precision floating-point numbers. More...
 
typedef tvec3< float, highp > highp_vec3
 3 components vector of high single-precision floating-point numbers. More...
 
typedef tvec4< float, highp > highp_vec4
 4 components vector of high single-precision floating-point numbers. More...
 
typedef highp_ivec2 ivec2
 2 components vector of signed integer numbers. More...
 
typedef highp_ivec3 ivec3
 3 components vector of signed integer numbers. More...
 
typedef highp_ivec4 ivec4
 4 components vector of signed integer numbers. More...
 
typedef tvec2< bool, lowp > lowp_bvec2
 2 components vector of low precision bool numbers. More...
 
typedef tvec3< bool, lowp > lowp_bvec3
 3 components vector of low precision bool numbers. More...
 
typedef tvec4< bool, lowp > lowp_bvec4
 4 components vector of low precision bool numbers. More...
 
typedef tvec2< double, lowp > lowp_dvec2
 2 components vector of low double-precision floating-point numbers. More...
 
typedef tvec3< double, lowp > lowp_dvec3
 3 components vector of low double-precision floating-point numbers. More...
 
typedef tvec4< double, lowp > lowp_dvec4
 4 components vector of low double-precision floating-point numbers. More...
 
typedef tvec2< int, lowp > lowp_ivec2
 2 components vector of low precision signed integer numbers. More...
 
typedef tvec3< int, lowp > lowp_ivec3
 3 components vector of low precision signed integer numbers. More...
 
typedef tvec4< int, lowp > lowp_ivec4
 4 components vector of low precision signed integer numbers. More...
 
typedef tvec2< uint, lowp > lowp_uvec2
 2 components vector of low precision unsigned integer numbers. More...
 
typedef tvec3< uint, lowp > lowp_uvec3
 3 components vector of low precision unsigned integer numbers. More...
 
typedef tvec4< uint, lowp > lowp_uvec4
 4 components vector of low precision unsigned integer numbers. More...
 
typedef tvec2< float, lowp > lowp_vec2
 2 components vector of low single-precision floating-point numbers. More...
 
typedef tvec3< float, lowp > lowp_vec3
 3 components vector of low single-precision floating-point numbers. More...
 
typedef tvec4< float, lowp > lowp_vec4
 4 components vector of low single-precision floating-point numbers. More...
 
typedef tvec2< bool, mediump > mediump_bvec2
 2 components vector of medium precision bool numbers. More...
 
typedef tvec3< bool, mediump > mediump_bvec3
 3 components vector of medium precision bool numbers. More...
 
typedef tvec4< bool, mediump > mediump_bvec4
 4 components vector of medium precision bool numbers. More...
 
typedef tvec2< double, mediump > mediump_dvec2
 2 components vector of medium double-precision floating-point numbers. More...
 
typedef tvec3< double, mediump > mediump_dvec3
 3 components vector of medium double-precision floating-point numbers. More...
 
typedef tvec4< double, mediump > mediump_dvec4
 4 components vector of medium double-precision floating-point numbers. More...
 
typedef tvec2< int, mediump > mediump_ivec2
 2 components vector of medium precision signed integer numbers. More...
 
typedef tvec3< int, mediump > mediump_ivec3
 3 components vector of medium precision signed integer numbers. More...
 
typedef tvec4< int, mediump > mediump_ivec4
 4 components vector of medium precision signed integer numbers. More...
 
typedef tvec2< uint, mediump > mediump_uvec2
 2 components vector of medium precision unsigned integer numbers. More...
 
typedef tvec3< uint, mediump > mediump_uvec3
 3 components vector of medium precision unsigned integer numbers. More...
 
typedef tvec4< uint, mediump > mediump_uvec4
 4 components vector of medium precision unsigned integer numbers. More...
 
typedef tvec2< float, mediump > mediump_vec2
 2 components vector of medium single-precision floating-point numbers. More...
 
typedef tvec3< float, mediump > mediump_vec3
 3 components vector of medium single-precision floating-point numbers. More...
 
typedef tvec4< float, mediump > mediump_vec4
 4 components vector of medium single-precision floating-point numbers. More...
 
typedef highp_uvec2 uvec2
 2 components vector of unsigned integer numbers. More...
 
typedef highp_uvec3 uvec3
 3 components vector of unsigned integer numbers. More...
 
typedef highp_uvec4 uvec4
 4 components vector of unsigned integer numbers. More...
 
typedef highp_vec2 vec2
 2 components vector of floating-point numbers. More...
 
typedef highp_vec3 vec3
 3 components vector of floating-point numbers. More...
 
typedef highp_vec4 vec4
 4 components vector of floating-point numbers. More...
 
+

Detailed Description

+

GLM Core

+ +

Definition in file type_vec.hpp.

+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00125_source.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00125_source.html new file mode 100644 index 00000000..617dbddd --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00125_source.html @@ -0,0 +1,472 @@ + + + + + + +0.9.9 API documenation: type_vec.hpp Source File + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+
+
type_vec.hpp
+
+
+Go to the documentation of this file.
1 
+
4 #pragma once
+
5 
+
6 #include "precision.hpp"
+
7 #include "type_int.hpp"
+
8 
+
9 namespace glm{
+
10 namespace detail
+
11 {
+
12  template <typename T, std::size_t size, bool aligned>
+
13  struct storage
+
14  {
+
15  typedef struct type {
+
16  uint8 data[size];
+
17  } type;
+
18  };
+
19 
+
20  #define GLM_ALIGNED_STORAGE_TYPE_STRUCT(x) \
+
21  template <typename T> \
+
22  struct storage<T, x, true> { \
+
23  GLM_ALIGNED_STRUCT(x) type { \
+
24  uint8 data[x]; \
+
25  }; \
+
26  };
+
27 
+
28  GLM_ALIGNED_STORAGE_TYPE_STRUCT(1)
+
29  GLM_ALIGNED_STORAGE_TYPE_STRUCT(2)
+
30  GLM_ALIGNED_STORAGE_TYPE_STRUCT(4)
+
31  GLM_ALIGNED_STORAGE_TYPE_STRUCT(8)
+
32  GLM_ALIGNED_STORAGE_TYPE_STRUCT(16)
+
33  GLM_ALIGNED_STORAGE_TYPE_STRUCT(32)
+
34  GLM_ALIGNED_STORAGE_TYPE_STRUCT(64)
+
35 
+
36 # if GLM_ARCH & GLM_ARCH_SSE2_BIT
+
37  template <>
+
38  struct storage<float, 16, true>
+
39  {
+
40  typedef glm_vec4 type;
+
41  };
+
42 
+
43  template <>
+
44  struct storage<int, 16, true>
+
45  {
+
46  typedef glm_ivec4 type;
+
47  };
+
48 
+
49  template <>
+
50  struct storage<unsigned int, 16, true>
+
51  {
+
52  typedef glm_uvec4 type;
+
53  };
+
54 /*
+
55 # else
+
56  typedef union __declspec(align(16)) glm_128
+
57  {
+
58  unsigned __int8 data[16];
+
59  } glm_128;
+
60 
+
61  template <>
+
62  struct storage<float, 16, true>
+
63  {
+
64  typedef glm_128 type;
+
65  };
+
66 
+
67  template <>
+
68  struct storage<int, 16, true>
+
69  {
+
70  typedef glm_128 type;
+
71  };
+
72 
+
73  template <>
+
74  struct storage<unsigned int, 16, true>
+
75  {
+
76  typedef glm_128 type;
+
77  };
+
78 */
+
79 # endif
+
80 
+
81 # if (GLM_ARCH & GLM_ARCH_AVX_BIT)
+
82  template <>
+
83  struct storage<double, 32, true>
+
84  {
+
85  typedef glm_dvec4 type;
+
86  };
+
87 # endif
+
88 
+
89 # if (GLM_ARCH & GLM_ARCH_AVX2_BIT)
+
90  template <>
+
91  struct storage<int64, 32, true>
+
92  {
+
93  typedef glm_i64vec4 type;
+
94  };
+
95 
+
96  template <>
+
97  struct storage<uint64, 32, true>
+
98  {
+
99  typedef glm_u64vec4 type;
+
100  };
+
101 # endif
+
102 }//namespace detail
+
103 
+
104  template <typename T, precision P> struct tvec1;
+
105  template <typename T, precision P> struct tvec2;
+
106  template <typename T, precision P> struct tvec3;
+
107  template <typename T, precision P> struct tvec4;
+
108 
+
109  typedef tvec1<float, highp> highp_vec1_t;
+
110  typedef tvec1<float, mediump> mediump_vec1_t;
+
111  typedef tvec1<float, lowp> lowp_vec1_t;
+
112  typedef tvec1<double, highp> highp_dvec1_t;
+
113  typedef tvec1<double, mediump> mediump_dvec1_t;
+
114  typedef tvec1<double, lowp> lowp_dvec1_t;
+
115  typedef tvec1<int, highp> highp_ivec1_t;
+
116  typedef tvec1<int, mediump> mediump_ivec1_t;
+
117  typedef tvec1<int, lowp> lowp_ivec1_t;
+
118  typedef tvec1<uint, highp> highp_uvec1_t;
+
119  typedef tvec1<uint, mediump> mediump_uvec1_t;
+
120  typedef tvec1<uint, lowp> lowp_uvec1_t;
+
121  typedef tvec1<bool, highp> highp_bvec1_t;
+
122  typedef tvec1<bool, mediump> mediump_bvec1_t;
+
123  typedef tvec1<bool, lowp> lowp_bvec1_t;
+
124 
+
127 
+
133  typedef tvec2<float, highp> highp_vec2;
+
134 
+
140  typedef tvec2<float, mediump> mediump_vec2;
+
141 
+
147  typedef tvec2<float, lowp> lowp_vec2;
+
148 
+
154  typedef tvec2<double, highp> highp_dvec2;
+
155 
+
161  typedef tvec2<double, mediump> mediump_dvec2;
+
162 
+
168  typedef tvec2<double, lowp> lowp_dvec2;
+
169 
+
175  typedef tvec2<int, highp> highp_ivec2;
+
176 
+
182  typedef tvec2<int, mediump> mediump_ivec2;
+
183 
+
189  typedef tvec2<int, lowp> lowp_ivec2;
+
190 
+
196  typedef tvec2<uint, highp> highp_uvec2;
+
197 
+
203  typedef tvec2<uint, mediump> mediump_uvec2;
+
204 
+
210  typedef tvec2<uint, lowp> lowp_uvec2;
+
211 
+
217  typedef tvec2<bool, highp> highp_bvec2;
+
218 
+
224  typedef tvec2<bool, mediump> mediump_bvec2;
+
225 
+
231  typedef tvec2<bool, lowp> lowp_bvec2;
+
232 
+
234 
+
237 
+
243  typedef tvec3<float, highp> highp_vec3;
+
244 
+
250  typedef tvec3<float, mediump> mediump_vec3;
+
251 
+
257  typedef tvec3<float, lowp> lowp_vec3;
+
258 
+
264  typedef tvec3<double, highp> highp_dvec3;
+
265 
+
271  typedef tvec3<double, mediump> mediump_dvec3;
+
272 
+
278  typedef tvec3<double, lowp> lowp_dvec3;
+
279 
+
285  typedef tvec3<int, highp> highp_ivec3;
+
286 
+
292  typedef tvec3<int, mediump> mediump_ivec3;
+
293 
+
299  typedef tvec3<int, lowp> lowp_ivec3;
+
300 
+
306  typedef tvec3<uint, highp> highp_uvec3;
+
307 
+
313  typedef tvec3<uint, mediump> mediump_uvec3;
+
314 
+
320  typedef tvec3<uint, lowp> lowp_uvec3;
+
321 
+
326  typedef tvec3<bool, highp> highp_bvec3;
+
327 
+
332  typedef tvec3<bool, mediump> mediump_bvec3;
+
333 
+
338  typedef tvec3<bool, lowp> lowp_bvec3;
+
339 
+
341 
+
344 
+
349  typedef tvec4<float, highp> highp_vec4;
+
350 
+
355  typedef tvec4<float, mediump> mediump_vec4;
+
356 
+
361  typedef tvec4<float, lowp> lowp_vec4;
+
362 
+
367  typedef tvec4<double, highp> highp_dvec4;
+
368 
+
373  typedef tvec4<double, mediump> mediump_dvec4;
+
374 
+
379  typedef tvec4<double, lowp> lowp_dvec4;
+
380 
+
385  typedef tvec4<int, highp> highp_ivec4;
+
386 
+
391  typedef tvec4<int, mediump> mediump_ivec4;
+
392 
+
397  typedef tvec4<int, lowp> lowp_ivec4;
+
398 
+
403  typedef tvec4<uint, highp> highp_uvec4;
+
404 
+
409  typedef tvec4<uint, mediump> mediump_uvec4;
+
410 
+
415  typedef tvec4<uint, lowp> lowp_uvec4;
+
416 
+
421  typedef tvec4<bool, highp> highp_bvec4;
+
422 
+
427  typedef tvec4<bool, mediump> mediump_bvec4;
+
428 
+
433  typedef tvec4<bool, lowp> lowp_bvec4;
+
434 
+
436 
+
439 
+
440  // -- Default float definition --
+
441 
+
442 #if(defined(GLM_PRECISION_LOWP_FLOAT))
+
443  typedef lowp_vec2 vec2;
+
444  typedef lowp_vec3 vec3;
+
445  typedef lowp_vec4 vec4;
+
446 #elif(defined(GLM_PRECISION_MEDIUMP_FLOAT))
+
447  typedef mediump_vec2 vec2;
+
448  typedef mediump_vec3 vec3;
+
449  typedef mediump_vec4 vec4;
+
450 #else //defined(GLM_PRECISION_HIGHP_FLOAT)
+
451  typedef highp_vec2 vec2;
+
455 
+
459  typedef highp_vec3 vec3;
+
460 
+
464  typedef highp_vec4 vec4;
+
465 #endif//GLM_PRECISION
+
466 
+
467  // -- Default double definition --
+
468 
+
469 #if(defined(GLM_PRECISION_LOWP_DOUBLE))
+
470  typedef lowp_dvec2 dvec2;
+
471  typedef lowp_dvec3 dvec3;
+
472  typedef lowp_dvec4 dvec4;
+
473 #elif(defined(GLM_PRECISION_MEDIUMP_DOUBLE))
+
474  typedef mediump_dvec2 dvec2;
+
475  typedef mediump_dvec3 dvec3;
+
476  typedef mediump_dvec4 dvec4;
+
477 #else //defined(GLM_PRECISION_HIGHP_DOUBLE)
+
478  typedef highp_dvec2 dvec2;
+
482 
+
486  typedef highp_dvec3 dvec3;
+
487 
+
491  typedef highp_dvec4 dvec4;
+
492 #endif//GLM_PRECISION
+
493 
+
494  // -- Signed integer definition --
+
495 
+
496 #if(defined(GLM_PRECISION_LOWP_INT))
+
497  typedef lowp_ivec2 ivec2;
+
498  typedef lowp_ivec3 ivec3;
+
499  typedef lowp_ivec4 ivec4;
+
500 #elif(defined(GLM_PRECISION_MEDIUMP_INT))
+
501  typedef mediump_ivec2 ivec2;
+
502  typedef mediump_ivec3 ivec3;
+
503  typedef mediump_ivec4 ivec4;
+
504 #else //defined(GLM_PRECISION_HIGHP_INT)
+
505  typedef highp_ivec2 ivec2;
+
509 
+
513  typedef highp_ivec3 ivec3;
+
514 
+
518  typedef highp_ivec4 ivec4;
+
519 #endif//GLM_PRECISION
+
520 
+
521  // -- Unsigned integer definition --
+
522 
+
523 #if(defined(GLM_PRECISION_LOWP_UINT))
+
524  typedef lowp_uvec2 uvec2;
+
525  typedef lowp_uvec3 uvec3;
+
526  typedef lowp_uvec4 uvec4;
+
527 #elif(defined(GLM_PRECISION_MEDIUMP_UINT))
+
528  typedef mediump_uvec2 uvec2;
+
529  typedef mediump_uvec3 uvec3;
+
530  typedef mediump_uvec4 uvec4;
+
531 #else //defined(GLM_PRECISION_HIGHP_UINT)
+
532  typedef highp_uvec2 uvec2;
+
536 
+
540  typedef highp_uvec3 uvec3;
+
541 
+
545  typedef highp_uvec4 uvec4;
+
546 #endif//GLM_PRECISION
+
547 
+
548  // -- Boolean definition --
+
549 
+
550 #if(defined(GLM_PRECISION_LOWP_BOOL))
+
551  typedef lowp_bvec2 bvec2;
+
552  typedef lowp_bvec3 bvec3;
+
553  typedef lowp_bvec4 bvec4;
+
554 #elif(defined(GLM_PRECISION_MEDIUMP_BOOL))
+
555  typedef mediump_bvec2 bvec2;
+
556  typedef mediump_bvec3 bvec3;
+
557  typedef mediump_bvec4 bvec4;
+
558 #else //defined(GLM_PRECISION_HIGHP_BOOL)
+
559  typedef highp_bvec2 bvec2;
+
563 
+
567  typedef highp_bvec3 bvec3;
+
568 
+
572  typedef highp_bvec4 bvec4;
+
573 #endif//GLM_PRECISION
+
574 
+
576 }//namespace glm
+
tvec2< bool, mediump > mediump_bvec2
2 components vector of medium precision bool numbers.
Definition: type_vec.hpp:224
+
tvec4< uint, mediump > mediump_uvec4
4 components vector of medium precision unsigned integer numbers.
Definition: type_vec.hpp:409
+
tvec3< bool, mediump > mediump_bvec3
3 components vector of medium precision bool numbers.
Definition: type_vec.hpp:332
+
tvec2< uint, mediump > mediump_uvec2
2 components vector of medium precision unsigned integer numbers.
Definition: type_vec.hpp:203
+
tvec4< int, mediump > mediump_ivec4
4 components vector of medium precision signed integer numbers.
Definition: type_vec.hpp:391
+
highp_dvec4 dvec4
4 components vector of double-precision floating-point numbers.
Definition: type_vec.hpp:491
+
tvec2< int, mediump > mediump_ivec2
2 components vector of medium precision signed integer numbers.
Definition: type_vec.hpp:182
+
tvec2< double, mediump > mediump_dvec2
2 components vector of medium double-precision floating-point numbers.
Definition: type_vec.hpp:161
+
tvec3< uint, mediump > mediump_uvec3
3 components vector of medium precision unsigned integer numbers.
Definition: type_vec.hpp:313
+
tvec3< int, lowp > lowp_ivec3
3 components vector of low precision signed integer numbers.
Definition: type_vec.hpp:299
+
tvec3< float, lowp > lowp_vec3
3 components vector of low single-precision floating-point numbers.
Definition: type_vec.hpp:257
+
tvec3< uint, highp > highp_uvec3
3 components vector of high precision unsigned integer numbers.
Definition: type_vec.hpp:306
+
highp_dvec2 dvec2
2 components vector of double-precision floating-point numbers.
Definition: type_vec.hpp:481
+
tvec3< uint, lowp > lowp_uvec3
3 components vector of low precision unsigned integer numbers.
Definition: type_vec.hpp:320
+
tvec2< bool, highp > highp_bvec2
2 components vector of high precision bool numbers.
Definition: type_vec.hpp:217
+
tvec2< float, highp > highp_vec2
2 components vector of high single-precision floating-point numbers.
Definition: type_vec.hpp:133
+
tvec3< bool, lowp > lowp_bvec3
3 components vector of low precision bool numbers.
Definition: type_vec.hpp:338
+
tvec3< int, mediump > mediump_ivec3
3 components vector of medium precision signed integer numbers.
Definition: type_vec.hpp:292
+
tvec4< int, lowp > lowp_ivec4
4 components vector of low precision signed integer numbers.
Definition: type_vec.hpp:397
+
tvec3< double, mediump > mediump_dvec3
3 components vector of medium double-precision floating-point numbers.
Definition: type_vec.hpp:271
+
highp_uvec3 uvec3
3 components vector of unsigned integer numbers.
Definition: type_vec.hpp:540
+
tvec2< uint, lowp > lowp_uvec2
2 components vector of low precision unsigned integer numbers.
Definition: type_vec.hpp:210
+
tvec2< int, highp > highp_ivec2
2 components vector of high precision signed integer numbers.
Definition: type_vec.hpp:175
+
highp_ivec4 ivec4
4 components vector of signed integer numbers.
Definition: type_vec.hpp:518
+
highp_ivec3 ivec3
3 components vector of signed integer numbers.
Definition: type_vec.hpp:513
+
highp_bvec4 bvec4
4 components vector of boolean.
Definition: type_vec.hpp:572
+
tvec2< uint, highp > highp_uvec2
2 components vector of high precision unsigned integer numbers.
Definition: type_vec.hpp:196
+
tvec4< uint, lowp > lowp_uvec4
4 components vector of low precision unsigned integer numbers.
Definition: type_vec.hpp:415
+
highp_dvec3 dvec3
3 components vector of double-precision floating-point numbers.
Definition: type_vec.hpp:486
+
highp_uvec2 uvec2
2 components vector of unsigned integer numbers.
Definition: type_vec.hpp:535
+
tvec4< double, mediump > mediump_dvec4
4 components vector of medium double-precision floating-point numbers.
Definition: type_vec.hpp:373
+
tvec2< double, highp > highp_dvec2
2 components vector of high double-precision floating-point numbers.
Definition: type_vec.hpp:154
+
tvec3< float, highp > highp_vec3
3 components vector of high single-precision floating-point numbers.
Definition: type_vec.hpp:243
+
tvec4< float, lowp > lowp_vec4
4 components vector of low single-precision floating-point numbers.
Definition: type_vec.hpp:361
+
highp_vec3 vec3
3 components vector of floating-point numbers.
Definition: type_vec.hpp:459
+
tvec2< float, lowp > lowp_vec2
2 components vector of low single-precision floating-point numbers.
Definition: type_vec.hpp:147
+
tvec4< bool, highp > highp_bvec4
4 components vector of high precision bool numbers.
Definition: type_vec.hpp:421
+
tvec3< double, lowp > lowp_dvec3
3 components vector of low double-precision floating-point numbers.
Definition: type_vec.hpp:278
+
highp_vec2 vec2
2 components vector of floating-point numbers.
Definition: type_vec.hpp:454
+
tvec3< float, mediump > mediump_vec3
3 components vector of medium single-precision floating-point numbers.
Definition: type_vec.hpp:250
+
Definition: _noise.hpp:11
+
GLM Core
+
tvec4< bool, mediump > mediump_bvec4
4 components vector of medium precision bool numbers.
Definition: type_vec.hpp:427
+
GLM Core
+
tvec4< double, highp > highp_dvec4
4 components vector of high double-precision floating-point numbers.
Definition: type_vec.hpp:367
+
tvec4< double, lowp > lowp_dvec4
4 components vector of low double-precision floating-point numbers.
Definition: type_vec.hpp:379
+
highp_bvec2 bvec2
2 components vector of boolean.
Definition: type_vec.hpp:562
+
tvec2< double, lowp > lowp_dvec2
2 components vector of low double-precision floating-point numbers.
Definition: type_vec.hpp:168
+
highp_bvec3 bvec3
3 components vector of boolean.
Definition: type_vec.hpp:567
+
tvec2< int, lowp > lowp_ivec2
2 components vector of low precision signed integer numbers.
Definition: type_vec.hpp:189
+
tvec3< int, highp > highp_ivec3
3 components vector of high precision signed integer numbers.
Definition: type_vec.hpp:285
+
highp_vec4 vec4
4 components vector of floating-point numbers.
Definition: type_vec.hpp:464
+
tvec4< float, highp > highp_vec4
4 components vector of high single-precision floating-point numbers.
Definition: type_vec.hpp:349
+
tvec2< float, mediump > mediump_vec2
2 components vector of medium single-precision floating-point numbers.
Definition: type_vec.hpp:140
+
tvec4< int, highp > highp_ivec4
4 components vector of high precision signed integer numbers.
Definition: type_vec.hpp:385
+
highp_ivec2 ivec2
2 components vector of signed integer numbers.
Definition: type_vec.hpp:508
+
tvec2< bool, lowp > lowp_bvec2
2 components vector of low precision bool numbers.
Definition: type_vec.hpp:231
+
tvec4< bool, lowp > lowp_bvec4
4 components vector of low precision bool numbers.
Definition: type_vec.hpp:433
+
tvec4< float, mediump > mediump_vec4
4 components vector of medium single-precision floating-point numbers.
Definition: type_vec.hpp:355
+
tvec4< uint, highp > highp_uvec4
4 components vector of high precision unsigned integer numbers.
Definition: type_vec.hpp:403
+
tvec3< bool, highp > highp_bvec3
3 components vector of high precision bool numbers.
Definition: type_vec.hpp:326
+
tvec3< double, highp > highp_dvec3
3 components vector of high double-precision floating-point numbers.
Definition: type_vec.hpp:264
+
highp_uvec4 uvec4
4 components vector of unsigned integer numbers.
Definition: type_vec.hpp:545
+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00126.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00126.html new file mode 100644 index 00000000..075933a3 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00126.html @@ -0,0 +1,108 @@ + + + + + + +0.9.9 API documenation: type_vec1.hpp File Reference + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+
+
type_vec1.hpp File Reference
+
+
+ +

GLM Core +More...

+ +

Go to the source code of this file.

+

Detailed Description

+

GLM Core

+ +

Definition in file type_vec1.hpp.

+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00126_source.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00126_source.html new file mode 100644 index 00000000..c6cc2af9 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00126_source.html @@ -0,0 +1,396 @@ + + + + + + +0.9.9 API documenation: type_vec1.hpp Source File + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+
+
type_vec1.hpp
+
+
+Go to the documentation of this file.
1 
+
4 #pragma once
+
5 
+
6 #include "../fwd.hpp"
+
7 #include "type_vec.hpp"
+
8 #if GLM_SWIZZLE == GLM_SWIZZLE_ENABLED
+
9 # if GLM_HAS_UNRESTRICTED_UNIONS
+
10 # include "_swizzle.hpp"
+
11 # else
+
12 # include "_swizzle_func.hpp"
+
13 # endif
+
14 #endif //GLM_SWIZZLE
+
15 #include <cstddef>
+
16 
+
17 namespace glm
+
18 {
+
19  template <typename T, precision P = defaultp>
+
20  struct tvec1
+
21  {
+
22  // -- Implementation detail --
+
23 
+
24  typedef T value_type;
+
25  typedef tvec1<T, P> type;
+
26  typedef tvec1<bool, P> bool_type;
+
27 
+
28  // -- Data --
+
29 
+
30 # if GLM_HAS_ALIGNED_TYPE
+
31 # if GLM_COMPILER & GLM_COMPILER_GCC
+
32 # pragma GCC diagnostic push
+
33 # pragma GCC diagnostic ignored "-Wpedantic"
+
34 # endif
+
35 # if GLM_COMPILER & GLM_COMPILER_CLANG
+
36 # pragma clang diagnostic push
+
37 # pragma clang diagnostic ignored "-Wgnu-anonymous-struct"
+
38 # pragma clang diagnostic ignored "-Wnested-anon-types"
+
39 # endif
+
40 
+
41  union
+
42  {
+
43  T x;
+
44  T r;
+
45  T s;
+
46 /*
+
47 # if GLM_SWIZZLE == GLM_SWIZZLE_ENABLED
+
48  _GLM_SWIZZLE1_2_MEMBERS(T, P, tvec2, x)
+
49  _GLM_SWIZZLE1_2_MEMBERS(T, P, tvec2, r)
+
50  _GLM_SWIZZLE1_2_MEMBERS(T, P, tvec2, s)
+
51  _GLM_SWIZZLE1_3_MEMBERS(T, P, tvec3, x)
+
52  _GLM_SWIZZLE1_3_MEMBERS(T, P, tvec3, r)
+
53  _GLM_SWIZZLE1_3_MEMBERS(T, P, tvec3, s)
+
54  _GLM_SWIZZLE1_4_MEMBERS(T, P, tvec4, x)
+
55  _GLM_SWIZZLE1_4_MEMBERS(T, P, tvec4, r)
+
56  _GLM_SWIZZLE1_4_MEMBERS(T, P, tvec4, s)
+
57 # endif//GLM_SWIZZLE*/
+
58  };
+
59 
+
60 # if GLM_COMPILER & GLM_COMPILER_CLANG
+
61 # pragma clang diagnostic pop
+
62 # endif
+
63 # if GLM_COMPILER & GLM_COMPILER_GCC
+
64 # pragma GCC diagnostic pop
+
65 # endif
+
66 # else
+
67  union {T x, r, s;};
+
68 /*
+
69 # if GLM_SWIZZLE == GLM_SWIZZLE_ENABLED
+
70  GLM_SWIZZLE_GEN_VEC_FROM_VEC1(T, P, tvec2, tvec2, tvec3, tvec4)
+
71 # endif//GLM_SWIZZLE*/
+
72 # endif
+
73 
+
74  // -- Component accesses --
+
75 
+
77  typedef length_t length_type;
+
78  GLM_FUNC_DECL static length_type length(){return 1;}
+
79 
+
80  GLM_FUNC_DECL T & operator[](length_type i);
+
81  GLM_FUNC_DECL T const & operator[](length_type i) const;
+
82 
+
83  // -- Implicit basic constructors --
+
84 
+
85  GLM_FUNC_DECL GLM_CONSTEXPR tvec1() GLM_DEFAULT_CTOR;
+
86  GLM_FUNC_DECL GLM_CONSTEXPR tvec1(tvec1<T, P> const & v) GLM_DEFAULT;
+
87  template <precision Q>
+
88  GLM_FUNC_DECL GLM_CONSTEXPR tvec1(tvec1<T, Q> const & v);
+
89 
+
90  // -- Explicit basic constructors --
+
91 
+
92  GLM_FUNC_DECL GLM_CONSTEXPR_CTOR explicit tvec1(ctor);
+
93  GLM_FUNC_DECL GLM_CONSTEXPR explicit tvec1(T scalar);
+
94 
+
95  // -- Conversion vector constructors --
+
96 
+
98  template <typename U, precision Q>
+
99  GLM_FUNC_DECL GLM_CONSTEXPR GLM_EXPLICIT tvec1(tvec2<U, Q> const & v);
+
101  template <typename U, precision Q>
+
102  GLM_FUNC_DECL GLM_CONSTEXPR GLM_EXPLICIT tvec1(tvec3<U, Q> const & v);
+
104  template <typename U, precision Q>
+
105  GLM_FUNC_DECL GLM_CONSTEXPR GLM_EXPLICIT tvec1(tvec4<U, Q> const & v);
+
106 
+
108  template <typename U, precision Q>
+
109  GLM_FUNC_DECL GLM_CONSTEXPR GLM_EXPLICIT tvec1(tvec1<U, Q> const & v);
+
110 
+
111  // -- Swizzle constructors --
+
112 /*
+
113 # if(GLM_HAS_UNRESTRICTED_UNIONS && (GLM_SWIZZLE == GLM_SWIZZLE_ENABLED))
+
114  template <int E0>
+
115  GLM_FUNC_DECL tvec1(detail::_swizzle<1, T, P, tvec1, E0, -1,-2,-3> const & that)
+
116  {
+
117  *this = that();
+
118  }
+
119 # endif//(GLM_HAS_UNRESTRICTED_UNIONS && (GLM_SWIZZLE == GLM_SWIZZLE_ENABLED))
+
120 */
+
121  // -- Unary arithmetic operators --
+
122 
+
123  GLM_FUNC_DECL tvec1<T, P> & operator=(tvec1<T, P> const & v) GLM_DEFAULT;
+
124 
+
125  template <typename U>
+
126  GLM_FUNC_DECL tvec1<T, P> & operator=(tvec1<U, P> const & v);
+
127  template <typename U>
+
128  GLM_FUNC_DECL tvec1<T, P> & operator+=(U scalar);
+
129  template <typename U>
+
130  GLM_FUNC_DECL tvec1<T, P> & operator+=(tvec1<U, P> const & v);
+
131  template <typename U>
+
132  GLM_FUNC_DECL tvec1<T, P> & operator-=(U scalar);
+
133  template <typename U>
+
134  GLM_FUNC_DECL tvec1<T, P> & operator-=(tvec1<U, P> const & v);
+
135  template <typename U>
+
136  GLM_FUNC_DECL tvec1<T, P> & operator*=(U scalar);
+
137  template <typename U>
+
138  GLM_FUNC_DECL tvec1<T, P> & operator*=(tvec1<U, P> const & v);
+
139  template <typename U>
+
140  GLM_FUNC_DECL tvec1<T, P> & operator/=(U scalar);
+
141  template <typename U>
+
142  GLM_FUNC_DECL tvec1<T, P> & operator/=(tvec1<U, P> const & v);
+
143 
+
144  // -- Increment and decrement operators --
+
145 
+
146  GLM_FUNC_DECL tvec1<T, P> & operator++();
+
147  GLM_FUNC_DECL tvec1<T, P> & operator--();
+
148  GLM_FUNC_DECL tvec1<T, P> operator++(int);
+
149  GLM_FUNC_DECL tvec1<T, P> operator--(int);
+
150 
+
151  // -- Unary bit operators --
+
152 
+
153  template <typename U>
+
154  GLM_FUNC_DECL tvec1<T, P> & operator%=(U scalar);
+
155  template <typename U>
+
156  GLM_FUNC_DECL tvec1<T, P> & operator%=(tvec1<U, P> const & v);
+
157  template <typename U>
+
158  GLM_FUNC_DECL tvec1<T, P> & operator&=(U scalar);
+
159  template <typename U>
+
160  GLM_FUNC_DECL tvec1<T, P> & operator&=(tvec1<U, P> const & v);
+
161  template <typename U>
+
162  GLM_FUNC_DECL tvec1<T, P> & operator|=(U scalar);
+
163  template <typename U>
+
164  GLM_FUNC_DECL tvec1<T, P> & operator|=(tvec1<U, P> const & v);
+
165  template <typename U>
+
166  GLM_FUNC_DECL tvec1<T, P> & operator^=(U scalar);
+
167  template <typename U>
+
168  GLM_FUNC_DECL tvec1<T, P> & operator^=(tvec1<U, P> const & v);
+
169  template <typename U>
+
170  GLM_FUNC_DECL tvec1<T, P> & operator<<=(U scalar);
+
171  template <typename U>
+
172  GLM_FUNC_DECL tvec1<T, P> & operator<<=(tvec1<U, P> const & v);
+
173  template <typename U>
+
174  GLM_FUNC_DECL tvec1<T, P> & operator>>=(U scalar);
+
175  template <typename U>
+
176  GLM_FUNC_DECL tvec1<T, P> & operator>>=(tvec1<U, P> const & v);
+
177  };
+
178 
+
179  // -- Unary operators --
+
180 
+
181  template <typename T, precision P>
+
182  GLM_FUNC_DECL tvec1<T, P> operator+(tvec1<T, P> const & v);
+
183 
+
184  template <typename T, precision P>
+
185  GLM_FUNC_DECL tvec1<T, P> operator-(tvec1<T, P> const & v);
+
186 
+
187  // -- Binary operators --
+
188 
+
189  template <typename T, precision P>
+
190  GLM_FUNC_DECL tvec1<T, P> operator+(tvec1<T, P> const & v, T scalar);
+
191 
+
192  template <typename T, precision P>
+
193  GLM_FUNC_DECL tvec1<T, P> operator+(T scalar, tvec1<T, P> const & v);
+
194 
+
195  template <typename T, precision P>
+
196  GLM_FUNC_DECL tvec1<T, P> operator+(tvec1<T, P> const & v1, tvec1<T, P> const & v2);
+
197 
+
198  template <typename T, precision P>
+
199  GLM_FUNC_DECL tvec1<T, P> operator-(tvec1<T, P> const & v, T scalar);
+
200 
+
201  template <typename T, precision P>
+
202  GLM_FUNC_DECL tvec1<T, P> operator-(T scalar, tvec1<T, P> const & v);
+
203 
+
204  template <typename T, precision P>
+
205  GLM_FUNC_DECL tvec1<T, P> operator- (tvec1<T, P> const & v1, tvec1<T, P> const & v2);
+
206 
+
207  template <typename T, precision P>
+
208  GLM_FUNC_DECL tvec1<T, P> operator*(tvec1<T, P> const & v, T scalar);
+
209 
+
210  template <typename T, precision P>
+
211  GLM_FUNC_DECL tvec1<T, P> operator*(T scalar, tvec1<T, P> const & v);
+
212 
+
213  template <typename T, precision P>
+
214  GLM_FUNC_DECL tvec1<T, P> operator*(tvec1<T, P> const & v1, tvec1<T, P> const & v2);
+
215 
+
216  template <typename T, precision P>
+
217  GLM_FUNC_DECL tvec1<T, P> operator/(tvec1<T, P> const & v, T scalar);
+
218 
+
219  template <typename T, precision P>
+
220  GLM_FUNC_DECL tvec1<T, P> operator/(T scalar, tvec1<T, P> const & v);
+
221 
+
222  template <typename T, precision P>
+
223  GLM_FUNC_DECL tvec1<T, P> operator/(tvec1<T, P> const & v1, tvec1<T, P> const & v2);
+
224 
+
225  template <typename T, precision P>
+
226  GLM_FUNC_DECL tvec1<T, P> operator%(tvec1<T, P> const & v, T scalar);
+
227 
+
228  template <typename T, precision P>
+
229  GLM_FUNC_DECL tvec1<T, P> operator%(T scalar, tvec1<T, P> const & v);
+
230 
+
231  template <typename T, precision P>
+
232  GLM_FUNC_DECL tvec1<T, P> operator%(tvec1<T, P> const & v1, tvec1<T, P> const & v2);
+
233 
+
234  template <typename T, precision P>
+
235  GLM_FUNC_DECL tvec1<T, P> operator&(tvec1<T, P> const & v, T scalar);
+
236 
+
237  template <typename T, precision P>
+
238  GLM_FUNC_DECL tvec1<T, P> operator&(T scalar, tvec1<T, P> const & v);
+
239 
+
240  template <typename T, precision P>
+
241  GLM_FUNC_DECL tvec1<T, P> operator&(tvec1<T, P> const & v1, tvec1<T, P> const & v2);
+
242 
+
243  template <typename T, precision P>
+
244  GLM_FUNC_DECL tvec1<T, P> operator|(tvec1<T, P> const & v, T scalar);
+
245 
+
246  template <typename T, precision P>
+
247  GLM_FUNC_DECL tvec1<T, P> operator|(T scalar, tvec1<T, P> const & v);
+
248 
+
249  template <typename T, precision P>
+
250  GLM_FUNC_DECL tvec1<T, P> operator|(tvec1<T, P> const & v1, tvec1<T, P> const & v2);
+
251 
+
252  template <typename T, precision P>
+
253  GLM_FUNC_DECL tvec1<T, P> operator^(tvec1<T, P> const & v, T scalar);
+
254 
+
255  template <typename T, precision P>
+
256  GLM_FUNC_DECL tvec1<T, P> operator^(T scalar, tvec1<T, P> const & v);
+
257 
+
258  template <typename T, precision P>
+
259  GLM_FUNC_DECL tvec1<T, P> operator^(tvec1<T, P> const & v1, tvec1<T, P> const & v2);
+
260 
+
261  template <typename T, precision P>
+
262  GLM_FUNC_DECL tvec1<T, P> operator<<(tvec1<T, P> const & v, T scalar);
+
263 
+
264  template <typename T, precision P>
+
265  GLM_FUNC_DECL tvec1<T, P> operator<<(T scalar, tvec1<T, P> const & v);
+
266 
+
267  template <typename T, precision P>
+
268  GLM_FUNC_DECL tvec1<T, P> operator<<(tvec1<T, P> const & v1, tvec1<T, P> const & v2);
+
269 
+
270  template <typename T, precision P>
+
271  GLM_FUNC_DECL tvec1<T, P> operator>>(tvec1<T, P> const & v, T scalar);
+
272 
+
273  template <typename T, precision P>
+
274  GLM_FUNC_DECL tvec1<T, P> operator>>(T scalar, tvec1<T, P> const & v);
+
275 
+
276  template <typename T, precision P>
+
277  GLM_FUNC_DECL tvec1<T, P> operator>>(tvec1<T, P> const & v1, tvec1<T, P> const & v2);
+
278 
+
279  template <typename T, precision P>
+
280  GLM_FUNC_DECL tvec1<T, P> operator~(tvec1<T, P> const & v);
+
281 
+
282  // -- Boolean operators --
+
283 
+
284  template <typename T, precision P>
+
285  GLM_FUNC_DECL bool operator==(tvec1<T, P> const & v1, tvec1<T, P> const & v2);
+
286 
+
287  template <typename T, precision P>
+
288  GLM_FUNC_DECL bool operator!=(tvec1<T, P> const & v1, tvec1<T, P> const & v2);
+
289 
+
290  template <precision P>
+
291  GLM_FUNC_DECL tvec1<bool, P> operator&&(tvec1<bool, P> const & v1, tvec1<bool, P> const & v2);
+
292 
+
293  template <precision P>
+
294  GLM_FUNC_DECL tvec1<bool, P> operator||(tvec1<bool, P> const & v1, tvec1<bool, P> const & v2);
+
295 }//namespace glm
+
296 
+
297 #ifndef GLM_EXTERNAL_TEMPLATE
+
298 #include "type_vec1.inl"
+
299 #endif//GLM_EXTERNAL_TEMPLATE
+
GLM_FUNC_DECL T length(vecType< T, P > const &x)
Returns the length of x, i.e., sqrt(x * x).
+ +
GLM Core
+
Definition: _noise.hpp:11
+
GLM Core
+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00127.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00127.html new file mode 100644 index 00000000..6f113b6a --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00127.html @@ -0,0 +1,108 @@ + + + + + + +0.9.9 API documenation: type_vec2.hpp File Reference + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+
+
type_vec2.hpp File Reference
+
+
+ +

GLM Core +More...

+ +

Go to the source code of this file.

+

Detailed Description

+

GLM Core

+ +

Definition in file type_vec2.hpp.

+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00127_source.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00127_source.html new file mode 100644 index 00000000..dc50acc7 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00127_source.html @@ -0,0 +1,482 @@ + + + + + + +0.9.9 API documenation: type_vec2.hpp Source File + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+
+
type_vec2.hpp
+
+
+Go to the documentation of this file.
1 
+
4 #pragma once
+
5 
+
6 #include "type_vec.hpp"
+
7 #if GLM_SWIZZLE == GLM_SWIZZLE_ENABLED
+
8 # if GLM_HAS_UNRESTRICTED_UNIONS
+
9 # include "_swizzle.hpp"
+
10 # else
+
11 # include "_swizzle_func.hpp"
+
12 # endif
+
13 #endif //GLM_SWIZZLE
+
14 #include <cstddef>
+
15 
+
16 namespace glm
+
17 {
+
18  template <typename T, precision P = defaultp>
+
19  struct tvec2
+
20  {
+
21  // -- Implementation detail --
+
22 
+
23  typedef T value_type;
+
24  typedef tvec2<T, P> type;
+
25  typedef tvec2<bool, P> bool_type;
+
26 
+
27  // -- Data --
+
28 
+
29 # if GLM_HAS_ALIGNED_TYPE
+
30 # if GLM_COMPILER & GLM_COMPILER_GCC
+
31 # pragma GCC diagnostic push
+
32 # pragma GCC diagnostic ignored "-Wpedantic"
+
33 # endif
+
34 # if GLM_COMPILER & GLM_COMPILER_CLANG
+
35 # pragma clang diagnostic push
+
36 # pragma clang diagnostic ignored "-Wgnu-anonymous-struct"
+
37 # pragma clang diagnostic ignored "-Wnested-anon-types"
+
38 # endif
+
39 
+
40  union
+
41  {
+
42  struct{ T x, y; };
+
43  struct{ T r, g; };
+
44  struct{ T s, t; };
+
45 
+
46 # if GLM_SWIZZLE == GLM_SWIZZLE_ENABLED
+
47  _GLM_SWIZZLE2_2_MEMBERS(T, P, glm::tvec2, x, y)
+
48  _GLM_SWIZZLE2_2_MEMBERS(T, P, glm::tvec2, r, g)
+
49  _GLM_SWIZZLE2_2_MEMBERS(T, P, glm::tvec2, s, t)
+
50  _GLM_SWIZZLE2_3_MEMBERS(T, P, glm::tvec3, x, y)
+
51  _GLM_SWIZZLE2_3_MEMBERS(T, P, glm::tvec3, r, g)
+
52  _GLM_SWIZZLE2_3_MEMBERS(T, P, glm::tvec3, s, t)
+
53  _GLM_SWIZZLE2_4_MEMBERS(T, P, glm::tvec4, x, y)
+
54  _GLM_SWIZZLE2_4_MEMBERS(T, P, glm::tvec4, r, g)
+
55  _GLM_SWIZZLE2_4_MEMBERS(T, P, glm::tvec4, s, t)
+
56 # endif//GLM_SWIZZLE
+
57 
+
58  };
+
59 
+
60 # if GLM_COMPILER & GLM_COMPILER_CLANG
+
61 # pragma clang diagnostic pop
+
62 # endif
+
63 # if GLM_COMPILER & GLM_COMPILER_GCC
+
64 # pragma GCC diagnostic pop
+
65 # endif
+
66 # else
+
67  union {T x, r, s;};
+
68  union {T y, g, t;};
+
69 
+
70 # if GLM_SWIZZLE == GLM_SWIZZLE_ENABLED
+
71  GLM_SWIZZLE_GEN_VEC_FROM_VEC2(T, P, tvec2, tvec2, tvec3, tvec4)
+
72 # endif//GLM_SWIZZLE
+
73 # endif
+
74 
+
75  // -- Component accesses --
+
76 
+
78  typedef length_t length_type;
+
79  GLM_FUNC_DECL static length_type length(){return 2;}
+
80 
+
81  GLM_FUNC_DECL T & operator[](length_type i);
+
82  GLM_FUNC_DECL T const & operator[](length_type i) const;
+
83 
+
84  // -- Implicit basic constructors --
+
85 
+
86  GLM_FUNC_DECL GLM_CONSTEXPR tvec2() GLM_DEFAULT_CTOR;
+
87  GLM_FUNC_DECL GLM_CONSTEXPR tvec2(tvec2<T, P> const& v) GLM_DEFAULT;
+
88  template <precision Q>
+
89  GLM_FUNC_DECL GLM_CONSTEXPR tvec2(tvec2<T, Q> const& v);
+
90 
+
91  // -- Explicit basic constructors --
+
92 
+
93  GLM_FUNC_DECL GLM_CONSTEXPR_CTOR explicit tvec2(ctor);
+
94  GLM_FUNC_DECL GLM_CONSTEXPR explicit tvec2(T scalar);
+
95  GLM_FUNC_DECL GLM_CONSTEXPR tvec2(T s1, T s2);
+
96 
+
97  // -- Conversion constructors --
+
98 
+
100  template <typename A, typename B>
+
101  GLM_FUNC_DECL GLM_CONSTEXPR tvec2(A x, B y);
+
102  template <typename A, typename B>
+
103  GLM_FUNC_DECL GLM_CONSTEXPR tvec2(tvec1<A, P> const & v1, tvec1<B, P> const & v2);
+
104 
+
105  // -- Conversion vector constructors --
+
106 
+
108  template <typename U, precision Q>
+
109  GLM_FUNC_DECL GLM_CONSTEXPR GLM_EXPLICIT tvec2(tvec3<U, Q> const & v);
+
111  template <typename U, precision Q>
+
112  GLM_FUNC_DECL GLM_CONSTEXPR GLM_EXPLICIT tvec2(tvec4<U, Q> const & v);
+
113 
+
115  template <typename U, precision Q>
+
116  GLM_FUNC_DECL GLM_CONSTEXPR GLM_EXPLICIT tvec2(tvec2<U, Q> const & v);
+
117 
+
118  // -- Swizzle constructors --
+
119 # if GLM_HAS_UNRESTRICTED_UNIONS && (GLM_SWIZZLE == GLM_SWIZZLE_ENABLED)
+
120  template <int E0, int E1>
+
121  GLM_FUNC_DECL tvec2(detail::_swizzle<2, T, P, glm::tvec2, E0, E1,-1,-2> const& that)
+
122  {
+
123  *this = that();
+
124  }
+
125 # endif// GLM_HAS_UNRESTRICTED_UNIONS && (GLM_SWIZZLE == GLM_SWIZZLE_ENABLED)
+
126 
+
127  // -- Unary arithmetic operators --
+
128 
+
129  GLM_FUNC_DECL tvec2<T, P>& operator=(tvec2<T, P> const & v) GLM_DEFAULT;
+
130 
+
131  template <typename U>
+
132  GLM_FUNC_DECL tvec2<T, P>& operator=(tvec2<U, P> const & v);
+
133  template <typename U>
+
134  GLM_FUNC_DECL tvec2<T, P>& operator+=(U scalar);
+
135  template <typename U>
+
136  GLM_FUNC_DECL tvec2<T, P>& operator+=(tvec1<U, P> const & v);
+
137  template <typename U>
+
138  GLM_FUNC_DECL tvec2<T, P>& operator+=(tvec2<U, P> const & v);
+
139  template <typename U>
+
140  GLM_FUNC_DECL tvec2<T, P>& operator-=(U scalar);
+
141  template <typename U>
+
142  GLM_FUNC_DECL tvec2<T, P>& operator-=(tvec1<U, P> const & v);
+
143  template <typename U>
+
144  GLM_FUNC_DECL tvec2<T, P>& operator-=(tvec2<U, P> const & v);
+
145  template <typename U>
+
146  GLM_FUNC_DECL tvec2<T, P>& operator*=(U scalar);
+
147  template <typename U>
+
148  GLM_FUNC_DECL tvec2<T, P>& operator*=(tvec1<U, P> const & v);
+
149  template <typename U>
+
150  GLM_FUNC_DECL tvec2<T, P>& operator*=(tvec2<U, P> const & v);
+
151  template <typename U>
+
152  GLM_FUNC_DECL tvec2<T, P>& operator/=(U scalar);
+
153  template <typename U>
+
154  GLM_FUNC_DECL tvec2<T, P>& operator/=(tvec1<U, P> const & v);
+
155  template <typename U>
+
156  GLM_FUNC_DECL tvec2<T, P>& operator/=(tvec2<U, P> const & v);
+
157 
+
158  // -- Increment and decrement operators --
+
159 
+
160  GLM_FUNC_DECL tvec2<T, P> & operator++();
+
161  GLM_FUNC_DECL tvec2<T, P> & operator--();
+
162  GLM_FUNC_DECL tvec2<T, P> operator++(int);
+
163  GLM_FUNC_DECL tvec2<T, P> operator--(int);
+
164 
+
165  // -- Unary bit operators --
+
166 
+
167  template <typename U>
+
168  GLM_FUNC_DECL tvec2<T, P> & operator%=(U scalar);
+
169  template <typename U>
+
170  GLM_FUNC_DECL tvec2<T, P> & operator%=(tvec1<U, P> const & v);
+
171  template <typename U>
+
172  GLM_FUNC_DECL tvec2<T, P> & operator%=(tvec2<U, P> const & v);
+
173  template <typename U>
+
174  GLM_FUNC_DECL tvec2<T, P> & operator&=(U scalar);
+
175  template <typename U>
+
176  GLM_FUNC_DECL tvec2<T, P> & operator&=(tvec1<U, P> const & v);
+
177  template <typename U>
+
178  GLM_FUNC_DECL tvec2<T, P> & operator&=(tvec2<U, P> const & v);
+
179  template <typename U>
+
180  GLM_FUNC_DECL tvec2<T, P> & operator|=(U scalar);
+
181  template <typename U>
+
182  GLM_FUNC_DECL tvec2<T, P> & operator|=(tvec1<U, P> const & v);
+
183  template <typename U>
+
184  GLM_FUNC_DECL tvec2<T, P> & operator|=(tvec2<U, P> const & v);
+
185  template <typename U>
+
186  GLM_FUNC_DECL tvec2<T, P> & operator^=(U scalar);
+
187  template <typename U>
+
188  GLM_FUNC_DECL tvec2<T, P> & operator^=(tvec1<U, P> const & v);
+
189  template <typename U>
+
190  GLM_FUNC_DECL tvec2<T, P> & operator^=(tvec2<U, P> const & v);
+
191  template <typename U>
+
192  GLM_FUNC_DECL tvec2<T, P> & operator<<=(U scalar);
+
193  template <typename U>
+
194  GLM_FUNC_DECL tvec2<T, P> & operator<<=(tvec1<U, P> const & v);
+
195  template <typename U>
+
196  GLM_FUNC_DECL tvec2<T, P> & operator<<=(tvec2<U, P> const & v);
+
197  template <typename U>
+
198  GLM_FUNC_DECL tvec2<T, P> & operator>>=(U scalar);
+
199  template <typename U>
+
200  GLM_FUNC_DECL tvec2<T, P> & operator>>=(tvec1<U, P> const & v);
+
201  template <typename U>
+
202  GLM_FUNC_DECL tvec2<T, P> & operator>>=(tvec2<U, P> const & v);
+
203  };
+
204 
+
205  // -- Unary operators --
+
206 
+
207  template <typename T, precision P>
+
208  GLM_FUNC_DECL tvec2<T, P> operator+(tvec2<T, P> const & v);
+
209 
+
210  template <typename T, precision P>
+
211  GLM_FUNC_DECL tvec2<T, P> operator-(tvec2<T, P> const & v);
+
212 
+
213  // -- Binary operators --
+
214 
+
215  template <typename T, precision P>
+
216  GLM_FUNC_DECL tvec2<T, P> operator+(tvec2<T, P> const & v, T scalar);
+
217 
+
218  template <typename T, precision P>
+
219  GLM_FUNC_DECL tvec2<T, P> operator+(tvec2<T, P> const & v1, tvec1<T, P> const & v2);
+
220 
+
221  template <typename T, precision P>
+
222  GLM_FUNC_DECL tvec2<T, P> operator+(T scalar, tvec2<T, P> const & v);
+
223 
+
224  template <typename T, precision P>
+
225  GLM_FUNC_DECL tvec2<T, P> operator+(tvec1<T, P> const & v1, tvec2<T, P> const & v2);
+
226 
+
227  template <typename T, precision P>
+
228  GLM_FUNC_DECL tvec2<T, P> operator+(tvec2<T, P> const & v1, tvec2<T, P> const & v2);
+
229 
+
230  template <typename T, precision P>
+
231  GLM_FUNC_DECL tvec2<T, P> operator-(tvec2<T, P> const & v, T scalar);
+
232 
+
233  template <typename T, precision P>
+
234  GLM_FUNC_DECL tvec2<T, P> operator-(tvec2<T, P> const & v1, tvec1<T, P> const & v2);
+
235 
+
236  template <typename T, precision P>
+
237  GLM_FUNC_DECL tvec2<T, P> operator-(T scalar, tvec2<T, P> const & v);
+
238 
+
239  template <typename T, precision P>
+
240  GLM_FUNC_DECL tvec2<T, P> operator-(tvec1<T, P> const & v1, tvec2<T, P> const & v2);
+
241 
+
242  template <typename T, precision P>
+
243  GLM_FUNC_DECL tvec2<T, P> operator-(tvec2<T, P> const & v1, tvec2<T, P> const & v2);
+
244 
+
245  template <typename T, precision P>
+
246  GLM_FUNC_DECL tvec2<T, P> operator*(tvec2<T, P> const & v, T scalar);
+
247 
+
248  template <typename T, precision P>
+
249  GLM_FUNC_DECL tvec2<T, P> operator*(tvec2<T, P> const & v1, tvec1<T, P> const & v2);
+
250 
+
251  template <typename T, precision P>
+
252  GLM_FUNC_DECL tvec2<T, P> operator*(T scalar, tvec2<T, P> const & v);
+
253 
+
254  template <typename T, precision P>
+
255  GLM_FUNC_DECL tvec2<T, P> operator*(tvec1<T, P> const & v1, tvec2<T, P> const & v2);
+
256 
+
257  template <typename T, precision P>
+
258  GLM_FUNC_DECL tvec2<T, P> operator*(tvec2<T, P> const & v1, tvec2<T, P> const & v2);
+
259 
+
260  template <typename T, precision P>
+
261  GLM_FUNC_DECL tvec2<T, P> operator/(tvec2<T, P> const & v, T scalar);
+
262 
+
263  template <typename T, precision P>
+
264  GLM_FUNC_DECL tvec2<T, P> operator/(tvec2<T, P> const & v1, tvec1<T, P> const & v2);
+
265 
+
266  template <typename T, precision P>
+
267  GLM_FUNC_DECL tvec2<T, P> operator/(T scalar, tvec2<T, P> const & v);
+
268 
+
269  template <typename T, precision P>
+
270  GLM_FUNC_DECL tvec2<T, P> operator/(tvec1<T, P> const & v1, tvec2<T, P> const & v2);
+
271 
+
272  template <typename T, precision P>
+
273  GLM_FUNC_DECL tvec2<T, P> operator/(tvec2<T, P> const & v1, tvec2<T, P> const & v2);
+
274 
+
275  template <typename T, precision P>
+
276  GLM_FUNC_DECL tvec2<T, P> operator%(tvec2<T, P> const & v, T scalar);
+
277 
+
278  template <typename T, precision P>
+
279  GLM_FUNC_DECL tvec2<T, P> operator%(tvec2<T, P> const & v1, tvec1<T, P> const & v2);
+
280 
+
281  template <typename T, precision P>
+
282  GLM_FUNC_DECL tvec2<T, P> operator%(T scalar, tvec2<T, P> const & v);
+
283 
+
284  template <typename T, precision P>
+
285  GLM_FUNC_DECL tvec2<T, P> operator%(tvec1<T, P> const & v1, tvec2<T, P> const & v2);
+
286 
+
287  template <typename T, precision P>
+
288  GLM_FUNC_DECL tvec2<T, P> operator%(tvec2<T, P> const & v1, tvec2<T, P> const & v2);
+
289 
+
290  template <typename T, precision P>
+
291  GLM_FUNC_DECL tvec2<T, P> operator&(tvec2<T, P> const & v, T scalar);
+
292 
+
293  template <typename T, precision P>
+
294  GLM_FUNC_DECL tvec2<T, P> operator&(tvec2<T, P> const & v1, tvec1<T, P> const & v2);
+
295 
+
296  template <typename T, precision P>
+
297  GLM_FUNC_DECL tvec2<T, P> operator&(T scalar, tvec2<T, P> const & v);
+
298 
+
299  template <typename T, precision P>
+
300  GLM_FUNC_DECL tvec2<T, P> operator&(tvec1<T, P> const & v1, tvec2<T, P> const & v2);
+
301 
+
302  template <typename T, precision P>
+
303  GLM_FUNC_DECL tvec2<T, P> operator&(tvec2<T, P> const & v1, tvec2<T, P> const & v2);
+
304 
+
305  template <typename T, precision P>
+
306  GLM_FUNC_DECL tvec2<T, P> operator|(tvec2<T, P> const & v, T scalar);
+
307 
+
308  template <typename T, precision P>
+
309  GLM_FUNC_DECL tvec2<T, P> operator|(tvec2<T, P> const & v1, tvec1<T, P> const & v2);
+
310 
+
311  template <typename T, precision P>
+
312  GLM_FUNC_DECL tvec2<T, P> operator|(T scalar, tvec2<T, P> const & v);
+
313 
+
314  template <typename T, precision P>
+
315  GLM_FUNC_DECL tvec2<T, P> operator|(tvec1<T, P> const & v1, tvec2<T, P> const & v2);
+
316 
+
317  template <typename T, precision P>
+
318  GLM_FUNC_DECL tvec2<T, P> operator|(tvec2<T, P> const & v1, tvec2<T, P> const & v2);
+
319 
+
320  template <typename T, precision P>
+
321  GLM_FUNC_DECL tvec2<T, P> operator^(tvec2<T, P> const & v, T scalar);
+
322 
+
323  template <typename T, precision P>
+
324  GLM_FUNC_DECL tvec2<T, P> operator^(tvec2<T, P> const & v1, tvec1<T, P> const & v2);
+
325 
+
326  template <typename T, precision P>
+
327  GLM_FUNC_DECL tvec2<T, P> operator^(T scalar, tvec2<T, P> const & v);
+
328 
+
329  template <typename T, precision P>
+
330  GLM_FUNC_DECL tvec2<T, P> operator^(tvec1<T, P> const & v1, tvec2<T, P> const & v2);
+
331 
+
332  template <typename T, precision P>
+
333  GLM_FUNC_DECL tvec2<T, P> operator^(tvec2<T, P> const & v1, tvec2<T, P> const & v2);
+
334 
+
335  template <typename T, precision P>
+
336  GLM_FUNC_DECL tvec2<T, P> operator<<(tvec2<T, P> const & v, T scalar);
+
337 
+
338  template <typename T, precision P>
+
339  GLM_FUNC_DECL tvec2<T, P> operator<<(tvec2<T, P> const & v1, tvec1<T, P> const & v2);
+
340 
+
341  template <typename T, precision P>
+
342  GLM_FUNC_DECL tvec2<T, P> operator<<(T scalar, tvec2<T, P> const & v);
+
343 
+
344  template <typename T, precision P>
+
345  GLM_FUNC_DECL tvec2<T, P> operator<<(tvec1<T, P> const & v1, tvec2<T, P> const & v2);
+
346 
+
347  template <typename T, precision P>
+
348  GLM_FUNC_DECL tvec2<T, P> operator<<(tvec2<T, P> const & v1, tvec2<T, P> const & v2);
+
349 
+
350  template <typename T, precision P>
+
351  GLM_FUNC_DECL tvec2<T, P> operator>>(tvec2<T, P> const & v, T scalar);
+
352 
+
353  template <typename T, precision P>
+
354  GLM_FUNC_DECL tvec2<T, P> operator>>(tvec2<T, P> const & v1, tvec1<T, P> const & v2);
+
355 
+
356  template <typename T, precision P>
+
357  GLM_FUNC_DECL tvec2<T, P> operator>>(T scalar, tvec2<T, P> const & v);
+
358 
+
359  template <typename T, precision P>
+
360  GLM_FUNC_DECL tvec2<T, P> operator>>(tvec1<T, P> const & v1, tvec2<T, P> const & v2);
+
361 
+
362  template <typename T, precision P>
+
363  GLM_FUNC_DECL tvec2<T, P> operator>>(tvec2<T, P> const & v1, tvec2<T, P> const & v2);
+
364 
+
365  template <typename T, precision P>
+
366  GLM_FUNC_DECL tvec2<T, P> operator~(tvec2<T, P> const & v);
+
367 
+
368  // -- Boolean operators --
+
369 
+
370  template <typename T, precision P>
+
371  GLM_FUNC_DECL bool operator==(tvec2<T, P> const & v1, tvec2<T, P> const & v2);
+
372 
+
373  template <typename T, precision P>
+
374  GLM_FUNC_DECL bool operator!=(tvec2<T, P> const & v1, tvec2<T, P> const & v2);
+
375 
+
376  template <precision P>
+
377  GLM_FUNC_DECL tvec2<bool, P> operator&&(tvec2<bool, P> const & v1, tvec2<bool, P> const & v2);
+
378 
+
379  template <precision P>
+
380  GLM_FUNC_DECL tvec2<bool, P> operator||(tvec2<bool, P> const & v1, tvec2<bool, P> const & v2);
+
381 }//namespace glm
+
382 
+
383 #ifndef GLM_EXTERNAL_TEMPLATE
+
384 #include "type_vec2.inl"
+
385 #endif//GLM_EXTERNAL_TEMPLATE
+
GLM_FUNC_DECL T length(vecType< T, P > const &x)
Returns the length of x, i.e., sqrt(x * x).
+ +
GLM Core
+
Definition: _noise.hpp:11
+
GLM Core
+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00128.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00128.html new file mode 100644 index 00000000..01c94a06 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00128.html @@ -0,0 +1,108 @@ + + + + + + +0.9.9 API documenation: type_vec3.hpp File Reference + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+
+
type_vec3.hpp File Reference
+
+
+ +

GLM Core +More...

+ +

Go to the source code of this file.

+

Detailed Description

+

GLM Core

+ +

Definition in file type_vec3.hpp.

+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00128_source.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00128_source.html new file mode 100644 index 00000000..4db3e140 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00128_source.html @@ -0,0 +1,500 @@ + + + + + + +0.9.9 API documenation: type_vec3.hpp Source File + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+
+
type_vec3.hpp
+
+
+Go to the documentation of this file.
1 
+
4 #pragma once
+
5 
+
6 #include "type_vec.hpp"
+
7 #if GLM_SWIZZLE == GLM_SWIZZLE_ENABLED
+
8 # if GLM_HAS_UNRESTRICTED_UNIONS
+
9 # include "_swizzle.hpp"
+
10 # else
+
11 # include "_swizzle_func.hpp"
+
12 # endif
+
13 #endif //GLM_SWIZZLE == GLM_SWIZZLE_ENABLED
+
14 #include <cstddef>
+
15 
+
16 namespace glm
+
17 {
+
18  template <typename T, precision P = defaultp>
+
19  struct tvec3
+
20  {
+
21  // -- Implementation detail --
+
22 
+
23  typedef T value_type;
+
24  typedef tvec3<T, P> type;
+
25  typedef tvec3<bool, P> bool_type;
+
26 
+
27  // -- Data --
+
28 
+
29 # if GLM_HAS_ALIGNED_TYPE
+
30 # if GLM_COMPILER & GLM_COMPILER_GCC
+
31 # pragma GCC diagnostic push
+
32 # pragma GCC diagnostic ignored "-Wpedantic"
+
33 # endif
+
34 # if GLM_COMPILER & GLM_COMPILER_CLANG
+
35 # pragma clang diagnostic push
+
36 # pragma clang diagnostic ignored "-Wgnu-anonymous-struct"
+
37 # pragma clang diagnostic ignored "-Wnested-anon-types"
+
38 # endif
+
39 
+
40  union
+
41  {
+
42  struct{ T x, y, z; };
+
43  struct{ T r, g, b; };
+
44  struct{ T s, t, p; };
+
45 
+
46 # if GLM_SWIZZLE == GLM_SWIZZLE_ENABLED
+
47  _GLM_SWIZZLE3_2_MEMBERS(T, P, glm::tvec2, x, y, z)
+
48  _GLM_SWIZZLE3_2_MEMBERS(T, P, glm::tvec2, r, g, b)
+
49  _GLM_SWIZZLE3_2_MEMBERS(T, P, glm::tvec2, s, t, p)
+
50  _GLM_SWIZZLE3_3_MEMBERS(T, P, glm::tvec3, x, y, z)
+
51  _GLM_SWIZZLE3_3_MEMBERS(T, P, glm::tvec3, r, g, b)
+
52  _GLM_SWIZZLE3_3_MEMBERS(T, P, glm::tvec3, s, t, p)
+
53  _GLM_SWIZZLE3_4_MEMBERS(T, P, glm::tvec4, x, y, z)
+
54  _GLM_SWIZZLE3_4_MEMBERS(T, P, glm::tvec4, r, g, b)
+
55  _GLM_SWIZZLE3_4_MEMBERS(T, P, glm::tvec4, s, t, p)
+
56 # endif//GLM_SWIZZLE
+
57  };
+
58 
+
59 # if GLM_COMPILER & GLM_COMPILER_CLANG
+
60 # pragma clang diagnostic pop
+
61 # endif
+
62 # if GLM_COMPILER & GLM_COMPILER_GCC
+
63 # pragma GCC diagnostic pop
+
64 # endif
+
65 # else
+
66  union { T x, r, s; };
+
67  union { T y, g, t; };
+
68  union { T z, b, p; };
+
69 
+
70 # if GLM_SWIZZLE == GLM_SWIZZLE_ENABLED
+
71  GLM_SWIZZLE_GEN_VEC_FROM_VEC3(T, P, tvec3, tvec2, tvec3, tvec4)
+
72 # endif//GLM_SWIZZLE
+
73 # endif//GLM_LANG
+
74 
+
75  // -- Component accesses --
+
76 
+
78  typedef length_t length_type;
+
79  GLM_FUNC_DECL static length_type length(){return 3;}
+
80 
+
81  GLM_FUNC_DECL T & operator[](length_type i);
+
82  GLM_FUNC_DECL T const & operator[](length_type i) const;
+
83 
+
84  // -- Implicit basic constructors --
+
85 
+
86  GLM_FUNC_DECL GLM_CONSTEXPR tvec3() GLM_DEFAULT_CTOR;
+
87  GLM_FUNC_DECL GLM_CONSTEXPR tvec3(tvec3<T, P> const & v) GLM_DEFAULT;
+
88  template <precision Q>
+
89  GLM_FUNC_DECL GLM_CONSTEXPR tvec3(tvec3<T, Q> const & v);
+
90 
+
91  // -- Explicit basic constructors --
+
92 
+
93  GLM_FUNC_DECL GLM_CONSTEXPR_CTOR explicit tvec3(ctor);
+
94  GLM_FUNC_DECL GLM_CONSTEXPR explicit tvec3(T scalar);
+
95  GLM_FUNC_DECL GLM_CONSTEXPR tvec3(T a, T b, T c);
+
96 
+
97  // -- Conversion scalar constructors --
+
98 
+
100  template <typename A, typename B, typename C>
+
101  GLM_FUNC_DECL GLM_CONSTEXPR tvec3(A a, B b, C c);
+
102  template <typename A, typename B, typename C>
+
103  GLM_FUNC_DECL GLM_CONSTEXPR tvec3(tvec1<A, P> const & a, tvec1<B, P> const & b, tvec1<C, P> const & c);
+
104 
+
105  // -- Conversion vector constructors --
+
106 
+
108  template <typename A, typename B, precision Q>
+
109  GLM_FUNC_DECL GLM_CONSTEXPR tvec3(tvec2<A, Q> const & a, B b);
+
111  template <typename A, typename B, precision Q>
+
112  GLM_FUNC_DECL GLM_CONSTEXPR tvec3(tvec2<A, Q> const & a, tvec1<B, Q> const & b);
+
114  template <typename A, typename B, precision Q>
+
115  GLM_FUNC_DECL GLM_CONSTEXPR tvec3(A a, tvec2<B, Q> const & b);
+
117  template <typename A, typename B, precision Q>
+
118  GLM_FUNC_DECL GLM_CONSTEXPR tvec3(tvec1<A, Q> const & a, tvec2<B, Q> const & b);
+
120  template <typename U, precision Q>
+
121  GLM_FUNC_DECL GLM_CONSTEXPR GLM_EXPLICIT tvec3(tvec4<U, Q> const & v);
+
122 
+
124  template <typename U, precision Q>
+
125  GLM_FUNC_DECL GLM_CONSTEXPR GLM_EXPLICIT tvec3(tvec3<U, Q> const & v);
+
126 
+
127  // -- Swizzle constructors --
+
128 # if GLM_HAS_UNRESTRICTED_UNIONS && (GLM_SWIZZLE == GLM_SWIZZLE_ENABLED)
+
129  template <int E0, int E1, int E2>
+
130  GLM_FUNC_DECL tvec3(detail::_swizzle<3, T, P, glm::tvec3, E0, E1, E2, -1> const & that)
+
131  {
+
132  *this = that();
+
133  }
+
134 
+
135  template <int E0, int E1>
+
136  GLM_FUNC_DECL tvec3(detail::_swizzle<2, T, P, glm::tvec2, E0, E1, -1, -2> const & v, T const & scalar)
+
137  {
+
138  *this = tvec3<T, P>(v(), scalar);
+
139  }
+
140 
+
141  template <int E0, int E1>
+
142  GLM_FUNC_DECL tvec3(T const & scalar, detail::_swizzle<2, T, P, glm::tvec2, E0, E1, -1, -2> const & v)
+
143  {
+
144  *this = tvec3<T, P>(scalar, v());
+
145  }
+
146 # endif// GLM_HAS_UNRESTRICTED_UNIONS && (GLM_SWIZZLE == GLM_SWIZZLE_ENABLED)
+
147 
+
148  // -- Unary arithmetic operators --
+
149 
+
150  GLM_FUNC_DECL tvec3<T, P> & operator=(tvec3<T, P> const & v) GLM_DEFAULT;
+
151 
+
152  template <typename U>
+
153  GLM_FUNC_DECL tvec3<T, P> & operator=(tvec3<U, P> const & v);
+
154  template <typename U>
+
155  GLM_FUNC_DECL tvec3<T, P> & operator+=(U scalar);
+
156  template <typename U>
+
157  GLM_FUNC_DECL tvec3<T, P> & operator+=(tvec1<U, P> const & v);
+
158  template <typename U>
+
159  GLM_FUNC_DECL tvec3<T, P> & operator+=(tvec3<U, P> const & v);
+
160  template <typename U>
+
161  GLM_FUNC_DECL tvec3<T, P> & operator-=(U scalar);
+
162  template <typename U>
+
163  GLM_FUNC_DECL tvec3<T, P> & operator-=(tvec1<U, P> const & v);
+
164  template <typename U>
+
165  GLM_FUNC_DECL tvec3<T, P> & operator-=(tvec3<U, P> const & v);
+
166  template <typename U>
+
167  GLM_FUNC_DECL tvec3<T, P> & operator*=(U scalar);
+
168  template <typename U>
+
169  GLM_FUNC_DECL tvec3<T, P> & operator*=(tvec1<U, P> const & v);
+
170  template <typename U>
+
171  GLM_FUNC_DECL tvec3<T, P> & operator*=(tvec3<U, P> const & v);
+
172  template <typename U>
+
173  GLM_FUNC_DECL tvec3<T, P> & operator/=(U scalar);
+
174  template <typename U>
+
175  GLM_FUNC_DECL tvec3<T, P> & operator/=(tvec1<U, P> const & v);
+
176  template <typename U>
+
177  GLM_FUNC_DECL tvec3<T, P> & operator/=(tvec3<U, P> const & v);
+
178 
+
179  // -- Increment and decrement operators --
+
180 
+
181  GLM_FUNC_DECL tvec3<T, P> & operator++();
+
182  GLM_FUNC_DECL tvec3<T, P> & operator--();
+
183  GLM_FUNC_DECL tvec3<T, P> operator++(int);
+
184  GLM_FUNC_DECL tvec3<T, P> operator--(int);
+
185 
+
186  // -- Unary bit operators --
+
187 
+
188  template <typename U>
+
189  GLM_FUNC_DECL tvec3<T, P> & operator%=(U scalar);
+
190  template <typename U>
+
191  GLM_FUNC_DECL tvec3<T, P> & operator%=(tvec1<U, P> const & v);
+
192  template <typename U>
+
193  GLM_FUNC_DECL tvec3<T, P> & operator%=(tvec3<U, P> const & v);
+
194  template <typename U>
+
195  GLM_FUNC_DECL tvec3<T, P> & operator&=(U scalar);
+
196  template <typename U>
+
197  GLM_FUNC_DECL tvec3<T, P> & operator&=(tvec1<U, P> const & v);
+
198  template <typename U>
+
199  GLM_FUNC_DECL tvec3<T, P> & operator&=(tvec3<U, P> const & v);
+
200  template <typename U>
+
201  GLM_FUNC_DECL tvec3<T, P> & operator|=(U scalar);
+
202  template <typename U>
+
203  GLM_FUNC_DECL tvec3<T, P> & operator|=(tvec1<U, P> const & v);
+
204  template <typename U>
+
205  GLM_FUNC_DECL tvec3<T, P> & operator|=(tvec3<U, P> const & v);
+
206  template <typename U>
+
207  GLM_FUNC_DECL tvec3<T, P> & operator^=(U scalar);
+
208  template <typename U>
+
209  GLM_FUNC_DECL tvec3<T, P> & operator^=(tvec1<U, P> const & v);
+
210  template <typename U>
+
211  GLM_FUNC_DECL tvec3<T, P> & operator^=(tvec3<U, P> const & v);
+
212  template <typename U>
+
213  GLM_FUNC_DECL tvec3<T, P> & operator<<=(U scalar);
+
214  template <typename U>
+
215  GLM_FUNC_DECL tvec3<T, P> & operator<<=(tvec1<U, P> const & v);
+
216  template <typename U>
+
217  GLM_FUNC_DECL tvec3<T, P> & operator<<=(tvec3<U, P> const & v);
+
218  template <typename U>
+
219  GLM_FUNC_DECL tvec3<T, P> & operator>>=(U scalar);
+
220  template <typename U>
+
221  GLM_FUNC_DECL tvec3<T, P> & operator>>=(tvec1<U, P> const & v);
+
222  template <typename U>
+
223  GLM_FUNC_DECL tvec3<T, P> & operator>>=(tvec3<U, P> const & v);
+
224  };
+
225 
+
226  // -- Unary operators --
+
227 
+
228  template <typename T, precision P>
+
229  GLM_FUNC_DECL tvec3<T, P> operator+(tvec3<T, P> const & v);
+
230 
+
231  template <typename T, precision P>
+
232  GLM_FUNC_DECL tvec3<T, P> operator-(tvec3<T, P> const & v);
+
233 
+
234  // -- Binary operators --
+
235 
+
236  template <typename T, precision P>
+
237  GLM_FUNC_DECL tvec3<T, P> operator+(tvec3<T, P> const & v, T scalar);
+
238 
+
239  template <typename T, precision P>
+
240  GLM_FUNC_DECL tvec3<T, P> operator+(tvec3<T, P> const & v, tvec1<T, P> const & scalar);
+
241 
+
242  template <typename T, precision P>
+
243  GLM_FUNC_DECL tvec3<T, P> operator+(T scalar, tvec3<T, P> const & v);
+
244 
+
245  template <typename T, precision P>
+
246  GLM_FUNC_DECL tvec3<T, P> operator+(tvec1<T, P> const & v1, tvec3<T, P> const & v2);
+
247 
+
248  template <typename T, precision P>
+
249  GLM_FUNC_DECL tvec3<T, P> operator+(tvec3<T, P> const & v1, tvec3<T, P> const & v2);
+
250 
+
251  template <typename T, precision P>
+
252  GLM_FUNC_DECL tvec3<T, P> operator-(tvec3<T, P> const & v, T scalar);
+
253 
+
254  template <typename T, precision P>
+
255  GLM_FUNC_DECL tvec3<T, P> operator-(tvec3<T, P> const & v1, tvec1<T, P> const & v2);
+
256 
+
257  template <typename T, precision P>
+
258  GLM_FUNC_DECL tvec3<T, P> operator-(T scalar, tvec3<T, P> const & v);
+
259 
+
260  template <typename T, precision P>
+
261  GLM_FUNC_DECL tvec3<T, P> operator-(tvec1<T, P> const & v1, tvec3<T, P> const & v2);
+
262 
+
263  template <typename T, precision P>
+
264  GLM_FUNC_DECL tvec3<T, P> operator-(tvec3<T, P> const & v1, tvec3<T, P> const & v2);
+
265 
+
266  template <typename T, precision P>
+
267  GLM_FUNC_DECL tvec3<T, P> operator*(tvec3<T, P> const & v, T scalar);
+
268 
+
269  template <typename T, precision P>
+
270  GLM_FUNC_DECL tvec3<T, P> operator*(tvec3<T, P> const & v1, tvec1<T, P> const & v2);
+
271 
+
272  template <typename T, precision P>
+
273  GLM_FUNC_DECL tvec3<T, P> operator*(T scalar, tvec3<T, P> const & v);
+
274 
+
275  template <typename T, precision P>
+
276  GLM_FUNC_DECL tvec3<T, P> operator*(tvec1<T, P> const & v1, tvec3<T, P> const & v2);
+
277 
+
278  template <typename T, precision P>
+
279  GLM_FUNC_DECL tvec3<T, P> operator*(tvec3<T, P> const & v1, tvec3<T, P> const & v2);
+
280 
+
281  template <typename T, precision P>
+
282  GLM_FUNC_DECL tvec3<T, P> operator/(tvec3<T, P> const & v, T scalar);
+
283 
+
284  template <typename T, precision P>
+
285  GLM_FUNC_DECL tvec3<T, P> operator/(tvec3<T, P> const & v1, tvec1<T, P> const & v2);
+
286 
+
287  template <typename T, precision P>
+
288  GLM_FUNC_DECL tvec3<T, P> operator/(T scalar, tvec3<T, P> const & v);
+
289 
+
290  template <typename T, precision P>
+
291  GLM_FUNC_DECL tvec3<T, P> operator/(tvec1<T, P> const & v1, tvec3<T, P> const & v2);
+
292 
+
293  template <typename T, precision P>
+
294  GLM_FUNC_DECL tvec3<T, P> operator/(tvec3<T, P> const & v1, tvec3<T, P> const & v2);
+
295 
+
296  template <typename T, precision P>
+
297  GLM_FUNC_DECL tvec3<T, P> operator%(tvec3<T, P> const & v, T scalar);
+
298 
+
299  template <typename T, precision P>
+
300  GLM_FUNC_DECL tvec3<T, P> operator%(tvec3<T, P> const & v1, tvec1<T, P> const & v2);
+
301 
+
302  template <typename T, precision P>
+
303  GLM_FUNC_DECL tvec3<T, P> operator%(T const & scalar, tvec3<T, P> const & v);
+
304 
+
305  template <typename T, precision P>
+
306  GLM_FUNC_DECL tvec3<T, P> operator%(tvec1<T, P> const & v1, tvec3<T, P> const & v2);
+
307 
+
308  template <typename T, precision P>
+
309  GLM_FUNC_DECL tvec3<T, P> operator%(tvec3<T, P> const & v1, tvec3<T, P> const & v2);
+
310 
+
311  template <typename T, precision P>
+
312  GLM_FUNC_DECL tvec3<T, P> operator&(tvec3<T, P> const & v1, T scalar);
+
313 
+
314  template <typename T, precision P>
+
315  GLM_FUNC_DECL tvec3<T, P> operator&(tvec3<T, P> const & v1, tvec1<T, P> const & v2);
+
316 
+
317  template <typename T, precision P>
+
318  GLM_FUNC_DECL tvec3<T, P> operator&(T scalar, tvec3<T, P> const & v);
+
319 
+
320  template <typename T, precision P>
+
321  GLM_FUNC_DECL tvec3<T, P> operator&(tvec1<T, P> const & v1, tvec3<T, P> const & v2);
+
322 
+
323  template <typename T, precision P>
+
324  GLM_FUNC_DECL tvec3<T, P> operator&(tvec3<T, P> const & v1, tvec3<T, P> const & v2);
+
325 
+
326  template <typename T, precision P>
+
327  GLM_FUNC_DECL tvec3<T, P> operator|(tvec3<T, P> const & v, T scalar);
+
328 
+
329  template <typename T, precision P>
+
330  GLM_FUNC_DECL tvec3<T, P> operator|(tvec3<T, P> const & v1, tvec1<T, P> const & v2);
+
331 
+
332  template <typename T, precision P>
+
333  GLM_FUNC_DECL tvec3<T, P> operator|(T scalar, tvec3<T, P> const & v);
+
334 
+
335  template <typename T, precision P>
+
336  GLM_FUNC_DECL tvec3<T, P> operator|(tvec1<T, P> const & v1, tvec3<T, P> const & v2);
+
337 
+
338  template <typename T, precision P>
+
339  GLM_FUNC_DECL tvec3<T, P> operator|(tvec3<T, P> const & v1, tvec3<T, P> const & v2);
+
340 
+
341  template <typename T, precision P>
+
342  GLM_FUNC_DECL tvec3<T, P> operator^(tvec3<T, P> const & v, T scalar);
+
343 
+
344  template <typename T, precision P>
+
345  GLM_FUNC_DECL tvec3<T, P> operator^(tvec3<T, P> const & v1, tvec1<T, P> const & v2);
+
346 
+
347  template <typename T, precision P>
+
348  GLM_FUNC_DECL tvec3<T, P> operator^(T scalar, tvec3<T, P> const & v);
+
349 
+
350  template <typename T, precision P>
+
351  GLM_FUNC_DECL tvec3<T, P> operator^(tvec1<T, P> const & v1, tvec3<T, P> const & v2);
+
352 
+
353  template <typename T, precision P>
+
354  GLM_FUNC_DECL tvec3<T, P> operator^(tvec3<T, P> const & v1, tvec3<T, P> const & v2);
+
355 
+
356  template <typename T, precision P>
+
357  GLM_FUNC_DECL tvec3<T, P> operator<<(tvec3<T, P> const & v, T scalar);
+
358 
+
359  template <typename T, precision P>
+
360  GLM_FUNC_DECL tvec3<T, P> operator<<(tvec3<T, P> const & v1, tvec1<T, P> const & v2);
+
361 
+
362  template <typename T, precision P>
+
363  GLM_FUNC_DECL tvec3<T, P> operator<<(T scalar, tvec3<T, P> const & v);
+
364 
+
365  template <typename T, precision P>
+
366  GLM_FUNC_DECL tvec3<T, P> operator<<(tvec1<T, P> const & v1, tvec3<T, P> const & v2);
+
367 
+
368  template <typename T, precision P>
+
369  GLM_FUNC_DECL tvec3<T, P> operator<<(tvec3<T, P> const & v1, tvec3<T, P> const & v2);
+
370 
+
371  template <typename T, precision P>
+
372  GLM_FUNC_DECL tvec3<T, P> operator>>(tvec3<T, P> const & v, T scalar);
+
373 
+
374  template <typename T, precision P>
+
375  GLM_FUNC_DECL tvec3<T, P> operator>>(tvec3<T, P> const & v1, tvec1<T, P> const & v2);
+
376 
+
377  template <typename T, precision P>
+
378  GLM_FUNC_DECL tvec3<T, P> operator>>(T scalar, tvec3<T, P> const & v);
+
379 
+
380  template <typename T, precision P>
+
381  GLM_FUNC_DECL tvec3<T, P> operator>>(tvec1<T, P> const & v1, tvec3<T, P> const & v2);
+
382 
+
383  template <typename T, precision P>
+
384  GLM_FUNC_DECL tvec3<T, P> operator>>(tvec3<T, P> const & v1, tvec3<T, P> const & v2);
+
385 
+
386  template <typename T, precision P>
+
387  GLM_FUNC_DECL tvec3<T, P> operator~(tvec3<T, P> const & v);
+
388 
+
389  // -- Boolean operators --
+
390 
+
391  template <typename T, precision P>
+
392  GLM_FUNC_DECL bool operator==(tvec3<T, P> const & v1, tvec3<T, P> const & v2);
+
393 
+
394  template <typename T, precision P>
+
395  GLM_FUNC_DECL bool operator!=(tvec3<T, P> const & v1, tvec3<T, P> const & v2);
+
396 
+
397  template <precision P>
+
398  GLM_FUNC_DECL tvec3<bool, P> operator&&(tvec3<bool, P> const & v1, tvec3<bool, P> const & v2);
+
399 
+
400  template <precision P>
+
401  GLM_FUNC_DECL tvec3<bool, P> operator||(tvec3<bool, P> const & v1, tvec3<bool, P> const & v2);
+
402 }//namespace glm
+
403 
+
404 #ifndef GLM_EXTERNAL_TEMPLATE
+
405 #include "type_vec3.inl"
+
406 #endif//GLM_EXTERNAL_TEMPLATE
+
GLM_FUNC_DECL T length(vecType< T, P > const &x)
Returns the length of x, i.e., sqrt(x * x).
+ +
GLM Core
+
Definition: _noise.hpp:11
+
GLM Core
+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00129.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00129.html new file mode 100644 index 00000000..293b3fcf --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00129.html @@ -0,0 +1,108 @@ + + + + + + +0.9.9 API documenation: type_vec4.hpp File Reference + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+
+
type_vec4.hpp File Reference
+
+
+ +

GLM Core +More...

+ +

Go to the source code of this file.

+

Detailed Description

+

GLM Core

+ +

Definition in file type_vec4.hpp.

+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00129_source.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00129_source.html new file mode 100644 index 00000000..c37bada8 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00129_source.html @@ -0,0 +1,539 @@ + + + + + + +0.9.9 API documenation: type_vec4.hpp Source File + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+
+
type_vec4.hpp
+
+
+Go to the documentation of this file.
1 
+
4 #pragma once
+
5 
+
6 #include "type_vec.hpp"
+
7 #if GLM_SWIZZLE == GLM_SWIZZLE_ENABLED
+
8 # if GLM_HAS_UNRESTRICTED_UNIONS
+
9 # include "_swizzle.hpp"
+
10 # else
+
11 # include "_swizzle_func.hpp"
+
12 # endif
+
13 #endif //GLM_SWIZZLE
+
14 #include <cstddef>
+
15 
+
16 namespace glm
+
17 {
+
18  template <typename T, precision P = defaultp>
+
19  struct tvec4
+
20  {
+
21  // -- Implementation detail --
+
22 
+
23  typedef T value_type;
+
24  typedef tvec4<T, P> type;
+
25  typedef tvec4<bool, P> bool_type;
+
26 
+
27  // -- Data --
+
28 
+
29 # if GLM_HAS_ALIGNED_TYPE
+
30 # if GLM_COMPILER & GLM_COMPILER_GCC
+
31 # pragma GCC diagnostic push
+
32 # pragma GCC diagnostic ignored "-Wpedantic"
+
33 # endif
+
34 # if GLM_COMPILER & GLM_COMPILER_CLANG
+
35 # pragma clang diagnostic push
+
36 # pragma clang diagnostic ignored "-Wgnu-anonymous-struct"
+
37 # pragma clang diagnostic ignored "-Wnested-anon-types"
+
38 # endif
+
39 
+
40  union
+
41  {
+
42  struct { T x, y, z, w;};
+
43  struct { T r, g, b, a; };
+
44  struct { T s, t, p, q; };
+
45 
+
46  typename detail::storage<T, sizeof(T) * 4, detail::is_aligned<P>::value>::type data;
+
47 
+
48 # if GLM_SWIZZLE == GLM_SWIZZLE_ENABLED
+
49  _GLM_SWIZZLE4_2_MEMBERS(T, P, glm::tvec2, x, y, z, w)
+
50  _GLM_SWIZZLE4_2_MEMBERS(T, P, glm::tvec2, r, g, b, a)
+
51  _GLM_SWIZZLE4_2_MEMBERS(T, P, glm::tvec2, s, t, p, q)
+
52  _GLM_SWIZZLE4_3_MEMBERS(T, P, glm::tvec3, x, y, z, w)
+
53  _GLM_SWIZZLE4_3_MEMBERS(T, P, glm::tvec3, r, g, b, a)
+
54  _GLM_SWIZZLE4_3_MEMBERS(T, P, glm::tvec3, s, t, p, q)
+
55  _GLM_SWIZZLE4_4_MEMBERS(T, P, glm::tvec4, x, y, z, w)
+
56  _GLM_SWIZZLE4_4_MEMBERS(T, P, glm::tvec4, r, g, b, a)
+
57  _GLM_SWIZZLE4_4_MEMBERS(T, P, glm::tvec4, s, t, p, q)
+
58 # endif//GLM_SWIZZLE
+
59  };
+
60 
+
61 # if GLM_COMPILER & GLM_COMPILER_CLANG
+
62 # pragma clang diagnostic pop
+
63 # endif
+
64 # if GLM_COMPILER & GLM_COMPILER_GCC
+
65 # pragma GCC diagnostic pop
+
66 # endif
+
67 # else
+
68  union { T x, r, s; };
+
69  union { T y, g, t; };
+
70  union { T z, b, p; };
+
71  union { T w, a, q; };
+
72 
+
73 # if GLM_SWIZZLE == GLM_SWIZZLE_ENABLED
+
74  GLM_SWIZZLE_GEN_VEC_FROM_VEC4(T, P, tvec4, tvec2, tvec3, tvec4)
+
75 # endif//GLM_SWIZZLE
+
76 # endif
+
77 
+
78  // -- Component accesses --
+
79 
+
81  typedef length_t length_type;
+
82  GLM_FUNC_DECL static length_type length(){return 4;}
+
83 
+
84  GLM_FUNC_DECL T & operator[](length_type i);
+
85  GLM_FUNC_DECL T const & operator[](length_type i) const;
+
86 
+
87  // -- Implicit basic constructors --
+
88 
+
89  GLM_FUNC_DECL GLM_CONSTEXPR_SIMD tvec4() GLM_DEFAULT_CTOR;
+
90  GLM_FUNC_DECL GLM_CONSTEXPR_SIMD tvec4(tvec4<T, P> const& v) GLM_DEFAULT;
+
91  template <precision Q>
+
92  GLM_FUNC_DECL GLM_CONSTEXPR_SIMD tvec4(tvec4<T, Q> const& v);
+
93 
+
94  // -- Explicit basic constructors --
+
95 
+
96  GLM_FUNC_DECL GLM_CONSTEXPR_SIMD explicit tvec4(ctor);
+
97  GLM_FUNC_DECL GLM_CONSTEXPR_SIMD explicit tvec4(T scalar);
+
98  GLM_FUNC_DECL GLM_CONSTEXPR_SIMD tvec4(T a, T b, T c, T d);
+
99 
+
100  // -- Conversion scalar constructors --
+
101 
+
103  template <typename A, typename B, typename C, typename D>
+
104  GLM_FUNC_DECL GLM_CONSTEXPR_SIMD tvec4(A a, B b, C c, D d);
+
105  template <typename A, typename B, typename C, typename D>
+
106  GLM_FUNC_DECL GLM_CONSTEXPR_CTOR tvec4(tvec1<A, P> const& a, tvec1<B, P> const& b, tvec1<C, P> const& c, tvec1<D, P> const& d);
+
107 
+
108  // -- Conversion vector constructors --
+
109 
+
111  template <typename A, typename B, typename C, precision Q>
+
112  GLM_FUNC_DECL GLM_CONSTEXPR tvec4(tvec2<A, Q> const & a, B b, C c);
+
114  template <typename A, typename B, typename C, precision Q>
+
115  GLM_FUNC_DECL GLM_CONSTEXPR tvec4(tvec2<A, Q> const & a, tvec1<B, Q> const & b, tvec1<C, Q> const & c);
+
117  template <typename A, typename B, typename C, precision Q>
+
118  GLM_FUNC_DECL GLM_CONSTEXPR tvec4(A a, tvec2<B, Q> const & b, C c);
+
120  template <typename A, typename B, typename C, precision Q>
+
121  GLM_FUNC_DECL GLM_CONSTEXPR tvec4(tvec1<A, Q> const & a, tvec2<B, Q> const & b, tvec1<C, Q> const & c);
+
123  template <typename A, typename B, typename C, precision Q>
+
124  GLM_FUNC_DECL GLM_CONSTEXPR tvec4(A a, B b, tvec2<C, Q> const & c);
+
126  template <typename A, typename B, typename C, precision Q>
+
127  GLM_FUNC_DECL GLM_CONSTEXPR tvec4(tvec1<A, Q> const & a, tvec1<B, Q> const & b, tvec2<C, Q> const & c);
+
129  template <typename A, typename B, precision Q>
+
130  GLM_FUNC_DECL GLM_CONSTEXPR tvec4(tvec3<A, Q> const & a, B b);
+
132  template <typename A, typename B, precision Q>
+
133  GLM_FUNC_DECL GLM_CONSTEXPR tvec4(tvec3<A, Q> const & a, tvec1<B, Q> const & b);
+
135  template <typename A, typename B, precision Q>
+
136  GLM_FUNC_DECL GLM_CONSTEXPR tvec4(A a, tvec3<B, Q> const & b);
+
138  template <typename A, typename B, precision Q>
+
139  GLM_FUNC_DECL GLM_CONSTEXPR tvec4(tvec1<A, Q> const & a, tvec3<B, Q> const & b);
+
141  template <typename A, typename B, precision Q>
+
142  GLM_FUNC_DECL GLM_CONSTEXPR tvec4(tvec2<A, Q> const & a, tvec2<B, Q> const & b);
+
143 
+
145  template <typename U, precision Q>
+
146  GLM_FUNC_DECL GLM_CONSTEXPR GLM_EXPLICIT tvec4(tvec4<U, Q> const& v);
+
147 
+
148  // -- Swizzle constructors --
+
149 # if GLM_HAS_UNRESTRICTED_UNIONS && (GLM_SWIZZLE == GLM_SWIZZLE_ENABLED)
+
150  template <int E0, int E1, int E2, int E3>
+
151  GLM_FUNC_DECL tvec4(detail::_swizzle<4, T, P, glm::tvec4, E0, E1, E2, E3> const & that)
+
152  {
+
153  *this = that();
+
154  }
+
155 
+
156  template <int E0, int E1, int F0, int F1>
+
157  GLM_FUNC_DECL tvec4(detail::_swizzle<2, T, P, glm::tvec2, E0, E1, -1, -2> const & v, detail::_swizzle<2, T, P, glm::tvec2, F0, F1, -1, -2> const & u)
+
158  {
+
159  *this = tvec4<T, P>(v(), u());
+
160  }
+
161 
+
162  template <int E0, int E1>
+
163  GLM_FUNC_DECL tvec4(T const & x, T const & y, detail::_swizzle<2, T, P, glm::tvec2, E0, E1, -1, -2> const & v)
+
164  {
+
165  *this = tvec4<T, P>(x, y, v());
+
166  }
+
167 
+
168  template <int E0, int E1>
+
169  GLM_FUNC_DECL tvec4(T const & x, detail::_swizzle<2, T, P, glm::tvec2, E0, E1, -1, -2> const & v, T const & w)
+
170  {
+
171  *this = tvec4<T, P>(x, v(), w);
+
172  }
+
173 
+
174  template <int E0, int E1>
+
175  GLM_FUNC_DECL tvec4(detail::_swizzle<2, T, P, glm::tvec2, E0, E1, -1, -2> const & v, T const & z, T const & w)
+
176  {
+
177  *this = tvec4<T, P>(v(), z, w);
+
178  }
+
179 
+
180  template <int E0, int E1, int E2>
+
181  GLM_FUNC_DECL tvec4(detail::_swizzle<3, T, P, glm::tvec3, E0, E1, E2, -1> const & v, T const & w)
+
182  {
+
183  *this = tvec4<T, P>(v(), w);
+
184  }
+
185 
+
186  template <int E0, int E1, int E2>
+
187  GLM_FUNC_DECL tvec4(T const & x, detail::_swizzle<3, T, P, glm::tvec3, E0, E1, E2, -1> const & v)
+
188  {
+
189  *this = tvec4<T, P>(x, v());
+
190  }
+
191 # endif// GLM_HAS_UNRESTRICTED_UNIONS && (GLM_SWIZZLE == GLM_SWIZZLE_ENABLED)
+
192 
+
193  // -- Unary arithmetic operators --
+
194 
+
195  GLM_FUNC_DECL tvec4<T, P> & operator=(tvec4<T, P> const & v) GLM_DEFAULT;
+
196 
+
197  template <typename U>
+
198  GLM_FUNC_DECL tvec4<T, P> & operator=(tvec4<U, P> const & v);
+
199  template <typename U>
+
200  GLM_FUNC_DECL tvec4<T, P> & operator+=(U scalar);
+
201  template <typename U>
+
202  GLM_FUNC_DECL tvec4<T, P> & operator+=(tvec1<U, P> const & v);
+
203  template <typename U>
+
204  GLM_FUNC_DECL tvec4<T, P> & operator+=(tvec4<U, P> const & v);
+
205  template <typename U>
+
206  GLM_FUNC_DECL tvec4<T, P> & operator-=(U scalar);
+
207  template <typename U>
+
208  GLM_FUNC_DECL tvec4<T, P> & operator-=(tvec1<U, P> const & v);
+
209  template <typename U>
+
210  GLM_FUNC_DECL tvec4<T, P> & operator-=(tvec4<U, P> const & v);
+
211  template <typename U>
+
212  GLM_FUNC_DECL tvec4<T, P> & operator*=(U scalar);
+
213  template <typename U>
+
214  GLM_FUNC_DECL tvec4<T, P> & operator*=(tvec1<U, P> const& v);
+
215  template <typename U>
+
216  GLM_FUNC_DECL tvec4<T, P> & operator*=(tvec4<U, P> const& v);
+
217  template <typename U>
+
218  GLM_FUNC_DECL tvec4<T, P> & operator/=(U scalar);
+
219  template <typename U>
+
220  GLM_FUNC_DECL tvec4<T, P> & operator/=(tvec1<U, P> const & v);
+
221  template <typename U>
+
222  GLM_FUNC_DECL tvec4<T, P> & operator/=(tvec4<U, P> const & v);
+
223 
+
224  // -- Increment and decrement operators --
+
225 
+
226  GLM_FUNC_DECL tvec4<T, P> & operator++();
+
227  GLM_FUNC_DECL tvec4<T, P> & operator--();
+
228  GLM_FUNC_DECL tvec4<T, P> operator++(int);
+
229  GLM_FUNC_DECL tvec4<T, P> operator--(int);
+
230 
+
231  // -- Unary bit operators --
+
232 
+
233  template <typename U>
+
234  GLM_FUNC_DECL tvec4<T, P> & operator%=(U scalar);
+
235  template <typename U>
+
236  GLM_FUNC_DECL tvec4<T, P> & operator%=(tvec1<U, P> const & v);
+
237  template <typename U>
+
238  GLM_FUNC_DECL tvec4<T, P> & operator%=(tvec4<U, P> const & v);
+
239  template <typename U>
+
240  GLM_FUNC_DECL tvec4<T, P> & operator&=(U scalar);
+
241  template <typename U>
+
242  GLM_FUNC_DECL tvec4<T, P> & operator&=(tvec1<U, P> const & v);
+
243  template <typename U>
+
244  GLM_FUNC_DECL tvec4<T, P> & operator&=(tvec4<U, P> const & v);
+
245  template <typename U>
+
246  GLM_FUNC_DECL tvec4<T, P> & operator|=(U scalar);
+
247  template <typename U>
+
248  GLM_FUNC_DECL tvec4<T, P> & operator|=(tvec1<U, P> const & v);
+
249  template <typename U>
+
250  GLM_FUNC_DECL tvec4<T, P> & operator|=(tvec4<U, P> const & v);
+
251  template <typename U>
+
252  GLM_FUNC_DECL tvec4<T, P> & operator^=(U scalar);
+
253  template <typename U>
+
254  GLM_FUNC_DECL tvec4<T, P> & operator^=(tvec1<U, P> const & v);
+
255  template <typename U>
+
256  GLM_FUNC_DECL tvec4<T, P> & operator^=(tvec4<U, P> const & v);
+
257  template <typename U>
+
258  GLM_FUNC_DECL tvec4<T, P> & operator<<=(U scalar);
+
259  template <typename U>
+
260  GLM_FUNC_DECL tvec4<T, P> & operator<<=(tvec1<U, P> const & v);
+
261  template <typename U>
+
262  GLM_FUNC_DECL tvec4<T, P> & operator<<=(tvec4<U, P> const & v);
+
263  template <typename U>
+
264  GLM_FUNC_DECL tvec4<T, P> & operator>>=(U scalar);
+
265  template <typename U>
+
266  GLM_FUNC_DECL tvec4<T, P> & operator>>=(tvec1<U, P> const & v);
+
267  template <typename U>
+
268  GLM_FUNC_DECL tvec4<T, P> & operator>>=(tvec4<U, P> const & v);
+
269  };
+
270 
+
271  // -- Unary operators --
+
272 
+
273  template <typename T, precision P>
+
274  GLM_FUNC_DECL tvec4<T, P> operator+(tvec4<T, P> const & v);
+
275 
+
276  template <typename T, precision P>
+
277  GLM_FUNC_DECL tvec4<T, P> operator-(tvec4<T, P> const & v);
+
278 
+
279  // -- Binary operators --
+
280 
+
281  template <typename T, precision P>
+
282  GLM_FUNC_DECL tvec4<T, P> operator+(tvec4<T, P> const & v, T scalar);
+
283 
+
284  template <typename T, precision P>
+
285  GLM_FUNC_DECL tvec4<T, P> operator+(tvec4<T, P> const & v1, tvec1<T, P> const & v2);
+
286 
+
287  template <typename T, precision P>
+
288  GLM_FUNC_DECL tvec4<T, P> operator+(T scalar, tvec4<T, P> const & v);
+
289 
+
290  template <typename T, precision P>
+
291  GLM_FUNC_DECL tvec4<T, P> operator+(tvec1<T, P> const & v1, tvec4<T, P> const & v2);
+
292 
+
293  template <typename T, precision P>
+
294  GLM_FUNC_DECL tvec4<T, P> operator+(tvec4<T, P> const & v1, tvec4<T, P> const & v2);
+
295 
+
296  template <typename T, precision P>
+
297  GLM_FUNC_DECL tvec4<T, P> operator-(tvec4<T, P> const & v, T scalar);
+
298 
+
299  template <typename T, precision P>
+
300  GLM_FUNC_DECL tvec4<T, P> operator-(tvec4<T, P> const & v1, tvec1<T, P> const & v2);
+
301 
+
302  template <typename T, precision P>
+
303  GLM_FUNC_DECL tvec4<T, P> operator-(T scalar, tvec4<T, P> const & v);
+
304 
+
305  template <typename T, precision P>
+
306  GLM_FUNC_DECL tvec4<T, P> operator-(tvec1<T, P> const & v1, tvec4<T, P> const & v2);
+
307 
+
308  template <typename T, precision P>
+
309  GLM_FUNC_DECL tvec4<T, P> operator-(tvec4<T, P> const & v1, tvec4<T, P> const & v2);
+
310 
+
311  template <typename T, precision P>
+
312  GLM_FUNC_DECL tvec4<T, P> operator*(tvec4<T, P> const & v, T scalar);
+
313 
+
314  template <typename T, precision P>
+
315  GLM_FUNC_DECL tvec4<T, P> operator*(tvec4<T, P> const & v1, tvec1<T, P> const & v2);
+
316 
+
317  template <typename T, precision P>
+
318  GLM_FUNC_DECL tvec4<T, P> operator*(T scalar, tvec4<T, P> const & v);
+
319 
+
320  template <typename T, precision P>
+
321  GLM_FUNC_DECL tvec4<T, P> operator*(tvec1<T, P> const & v1, tvec4<T, P> const & v2);
+
322 
+
323  template <typename T, precision P>
+
324  GLM_FUNC_DECL tvec4<T, P> operator*(tvec4<T, P> const & v1, tvec4<T, P> const & v2);
+
325 
+
326  template <typename T, precision P>
+
327  GLM_FUNC_DECL tvec4<T, P> operator/(tvec4<T, P> const & v, T scalar);
+
328 
+
329  template <typename T, precision P>
+
330  GLM_FUNC_DECL tvec4<T, P> operator/(tvec4<T, P> const & v1, tvec1<T, P> const & v2);
+
331 
+
332  template <typename T, precision P>
+
333  GLM_FUNC_DECL tvec4<T, P> operator/(T scalar, tvec4<T, P> const & v);
+
334 
+
335  template <typename T, precision P>
+
336  GLM_FUNC_DECL tvec4<T, P> operator/(tvec1<T, P> const & v1, tvec4<T, P> const & v2);
+
337 
+
338  template <typename T, precision P>
+
339  GLM_FUNC_DECL tvec4<T, P> operator/(tvec4<T, P> const & v1, tvec4<T, P> const & v2);
+
340 
+
341  template <typename T, precision P>
+
342  GLM_FUNC_DECL tvec4<T, P> operator%(tvec4<T, P> const & v, T scalar);
+
343 
+
344  template <typename T, precision P>
+
345  GLM_FUNC_DECL tvec4<T, P> operator%(tvec4<T, P> const & v, tvec1<T, P> const & scalar);
+
346 
+
347  template <typename T, precision P>
+
348  GLM_FUNC_DECL tvec4<T, P> operator%(T scalar, tvec4<T, P> const & v);
+
349 
+
350  template <typename T, precision P>
+
351  GLM_FUNC_DECL tvec4<T, P> operator%(tvec1<T, P> const & scalar, tvec4<T, P> const & v);
+
352 
+
353  template <typename T, precision P>
+
354  GLM_FUNC_DECL tvec4<T, P> operator%(tvec4<T, P> const & v1, tvec4<T, P> const & v2);
+
355 
+
356  template <typename T, precision P>
+
357  GLM_FUNC_DECL tvec4<T, P> operator&(tvec4<T, P> const & v, T scalar);
+
358 
+
359  template <typename T, precision P>
+
360  GLM_FUNC_DECL tvec4<T, P> operator&(tvec4<T, P> const & v, tvec1<T, P> const & scalar);
+
361 
+
362  template <typename T, precision P>
+
363  GLM_FUNC_DECL tvec4<T, P> operator&(T scalar, tvec4<T, P> const & v);
+
364 
+
365  template <typename T, precision P>
+
366  GLM_FUNC_DECL tvec4<T, P> operator&(tvec1<T, P> const & scalar, tvec4<T, P> const & v);
+
367 
+
368  template <typename T, precision P>
+
369  GLM_FUNC_DECL tvec4<T, P> operator&(tvec4<T, P> const & v1, tvec4<T, P> const & v2);
+
370 
+
371  template <typename T, precision P>
+
372  GLM_FUNC_DECL tvec4<T, P> operator|(tvec4<T, P> const & v, T scalar);
+
373 
+
374  template <typename T, precision P>
+
375  GLM_FUNC_DECL tvec4<T, P> operator|(tvec4<T, P> const & v, tvec1<T, P> const & scalar);
+
376 
+
377  template <typename T, precision P>
+
378  GLM_FUNC_DECL tvec4<T, P> operator|(T scalar, tvec4<T, P> const & v);
+
379 
+
380  template <typename T, precision P>
+
381  GLM_FUNC_DECL tvec4<T, P> operator|(tvec1<T, P> const & scalar, tvec4<T, P> const & v);
+
382 
+
383  template <typename T, precision P>
+
384  GLM_FUNC_DECL tvec4<T, P> operator|(tvec4<T, P> const & v1, tvec4<T, P> const & v2);
+
385 
+
386  template <typename T, precision P>
+
387  GLM_FUNC_DECL tvec4<T, P> operator^(tvec4<T, P> const & v, T scalar);
+
388 
+
389  template <typename T, precision P>
+
390  GLM_FUNC_DECL tvec4<T, P> operator^(tvec4<T, P> const & v, tvec1<T, P> const & scalar);
+
391 
+
392  template <typename T, precision P>
+
393  GLM_FUNC_DECL tvec4<T, P> operator^(T scalar, tvec4<T, P> const & v);
+
394 
+
395  template <typename T, precision P>
+
396  GLM_FUNC_DECL tvec4<T, P> operator^(tvec1<T, P> const & scalar, tvec4<T, P> const & v);
+
397 
+
398  template <typename T, precision P>
+
399  GLM_FUNC_DECL tvec4<T, P> operator^(tvec4<T, P> const & v1, tvec4<T, P> const & v2);
+
400 
+
401  template <typename T, precision P>
+
402  GLM_FUNC_DECL tvec4<T, P> operator<<(tvec4<T, P> const & v, T scalar);
+
403 
+
404  template <typename T, precision P>
+
405  GLM_FUNC_DECL tvec4<T, P> operator<<(tvec4<T, P> const & v, tvec1<T, P> const & scalar);
+
406 
+
407  template <typename T, precision P>
+
408  GLM_FUNC_DECL tvec4<T, P> operator<<(T scalar, tvec4<T, P> const & v);
+
409 
+
410  template <typename T, precision P>
+
411  GLM_FUNC_DECL tvec4<T, P> operator<<(tvec1<T, P> const & scalar, tvec4<T, P> const & v);
+
412 
+
413  template <typename T, precision P>
+
414  GLM_FUNC_DECL tvec4<T, P> operator<<(tvec4<T, P> const & v1, tvec4<T, P> const & v2);
+
415 
+
416  template <typename T, precision P>
+
417  GLM_FUNC_DECL tvec4<T, P> operator>>(tvec4<T, P> const & v, T scalar);
+
418 
+
419  template <typename T, precision P>
+
420  GLM_FUNC_DECL tvec4<T, P> operator>>(tvec4<T, P> const & v, tvec1<T, P> const & scalar);
+
421 
+
422  template <typename T, precision P>
+
423  GLM_FUNC_DECL tvec4<T, P> operator>>(T scalar, tvec4<T, P> const & v);
+
424 
+
425  template <typename T, precision P>
+
426  GLM_FUNC_DECL tvec4<T, P> operator>>(tvec1<T, P> const & scalar, tvec4<T, P> const & v);
+
427 
+
428  template <typename T, precision P>
+
429  GLM_FUNC_DECL tvec4<T, P> operator>>(tvec4<T, P> const & v1, tvec4<T, P> const & v2);
+
430 
+
431  template <typename T, precision P>
+
432  GLM_FUNC_DECL tvec4<T, P> operator~(tvec4<T, P> const & v);
+
433 
+
434  // -- Boolean operators --
+
435 
+
436  template <typename T, precision P>
+
437  GLM_FUNC_DECL bool operator==(tvec4<T, P> const & v1, tvec4<T, P> const & v2);
+
438 
+
439  template <typename T, precision P>
+
440  GLM_FUNC_DECL bool operator!=(tvec4<T, P> const & v1, tvec4<T, P> const & v2);
+
441 
+
442  template <precision P>
+
443  GLM_FUNC_DECL tvec4<bool, P> operator&&(tvec4<bool, P> const & v1, tvec4<bool, P> const & v2);
+
444 
+
445  template <precision P>
+
446  GLM_FUNC_DECL tvec4<bool, P> operator||(tvec4<bool, P> const & v1, tvec4<bool, P> const & v2);
+
447 }//namespace glm
+
448 
+
449 #ifndef GLM_EXTERNAL_TEMPLATE
+
450 #include "type_vec4.inl"
+
451 #endif//GLM_EXTERNAL_TEMPLATE
+
GLM_FUNC_DECL T length(vecType< T, P > const &x)
Returns the length of x, i.e., sqrt(x * x).
+ +
GLM Core
+
Definition: _noise.hpp:11
+
GLM Core
+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00130.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00130.html new file mode 100644 index 00000000..22302c48 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00130.html @@ -0,0 +1,139 @@ + + + + + + +0.9.9 API documenation: ulp.hpp File Reference + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+ +
+
ulp.hpp File Reference
+
+
+ +

GLM_GTC_ulp +More...

+ +

Go to the source code of this file.

+ + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<typename T >
GLM_FUNC_DECL uint float_distance (T const &x, T const &y)
 Return the distance in the number of ULP between 2 scalars. More...
 
template<typename T , template< typename > class vecType>
GLM_FUNC_DECL vecType< uint > float_distance (vecType< T > const &x, vecType< T > const &y)
 Return the distance in the number of ULP between 2 vectors. More...
 
template<typename genType >
GLM_FUNC_DECL genType next_float (genType const &x)
 Return the next ULP value(s) after the input value(s). More...
 
template<typename genType >
GLM_FUNC_DECL genType next_float (genType const &x, uint const &Distance)
 Return the value(s) ULP distance after the input value(s). More...
 
template<typename genType >
GLM_FUNC_DECL genType prev_float (genType const &x)
 Return the previous ULP value(s) before the input value(s). More...
 
template<typename genType >
GLM_FUNC_DECL genType prev_float (genType const &x, uint const &Distance)
 Return the value(s) ULP distance before the input value(s). More...
 
+

Detailed Description

+

GLM_GTC_ulp

+
See also
GLM Core (dependence)
+ +

Definition in file ulp.hpp.

+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00130_source.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00130_source.html new file mode 100644 index 00000000..8015b268 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00130_source.html @@ -0,0 +1,140 @@ + + + + + + +0.9.9 API documenation: ulp.hpp Source File + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+
+
ulp.hpp
+
+
+Go to the documentation of this file.
1 
+
14 #pragma once
+
15 
+
16 // Dependencies
+
17 #include "../detail/setup.hpp"
+
18 #include "../detail/precision.hpp"
+
19 #include "../detail/type_int.hpp"
+
20 
+
21 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
+
22 # pragma message("GLM: GLM_GTC_ulp extension included")
+
23 #endif
+
24 
+
25 namespace glm
+
26 {
+
29 
+
32  template <typename genType>
+
33  GLM_FUNC_DECL genType next_float(genType const & x);
+
34 
+
37  template <typename genType>
+
38  GLM_FUNC_DECL genType prev_float(genType const & x);
+
39 
+
42  template <typename genType>
+
43  GLM_FUNC_DECL genType next_float(genType const & x, uint const & Distance);
+
44 
+
47  template <typename genType>
+
48  GLM_FUNC_DECL genType prev_float(genType const & x, uint const & Distance);
+
49 
+
52  template <typename T>
+
53  GLM_FUNC_DECL uint float_distance(T const & x, T const & y);
+
54 
+
57  template<typename T, template<typename> class vecType>
+
58  GLM_FUNC_DECL vecType<uint> float_distance(vecType<T> const & x, vecType<T> const & y);
+
59 
+
61 }// namespace glm
+
62 
+
63 #include "ulp.inl"
+
unsigned int uint
Unsigned integer type.
Definition: type_int.hpp:288
+
GLM_FUNC_DECL genType prev_float(genType const &x, uint const &Distance)
Return the value(s) ULP distance before the input value(s).
+
GLM_FUNC_DECL genType next_float(genType const &x, uint const &Distance)
Return the value(s) ULP distance after the input value(s).
+
Definition: _noise.hpp:11
+
GLM_FUNC_DECL vecType< uint > float_distance(vecType< T > const &x, vecType< T > const &y)
Return the distance in the number of ULP between 2 vectors.
+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00131.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00131.html new file mode 100644 index 00000000..664be7d3 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00131.html @@ -0,0 +1,166 @@ + + + + + + +0.9.9 API documenation: vec1.hpp File Reference + + + + + + + + + + +
+
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+
+
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+
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+ + +
+
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+
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+
+
+ +

GLM_GTC_vec1 +More...

+ +

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+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Typedefs

typedef highp_bvec1 bvec1
 1 component vector of boolean. More...
 
typedef highp_dvec1 dvec1
 1 component vector of floating-point numbers. More...
 
typedef highp_bvec1_t highp_bvec1
 1 component vector of high precision boolean. More...
 
typedef highp_dvec1_t highp_dvec1
 1 component vector of high precision floating-point numbers. More...
 
typedef highp_ivec1_t highp_ivec1
 1 component vector of high precision signed integer numbers. More...
 
typedef highp_uvec1_t highp_uvec1
 1 component vector of high precision unsigned integer numbers. More...
 
typedef highp_ivec1 ivec1
 1 component vector of signed integer numbers. More...
 
typedef lowp_bvec1_t lowp_bvec1
 1 component vector of low precision boolean. More...
 
typedef lowp_dvec1_t lowp_dvec1
 1 component vector of low precision floating-point numbers. More...
 
typedef lowp_ivec1_t lowp_ivec1
 1 component vector of low precision signed integer numbers. More...
 
typedef lowp_uvec1_t lowp_uvec1
 1 component vector of low precision unsigned integer numbers. More...
 
typedef mediump_bvec1_t mediump_bvec1
 1 component vector of medium precision boolean. More...
 
typedef mediump_dvec1_t mediump_dvec1
 1 component vector of medium precision floating-point numbers. More...
 
typedef mediump_ivec1_t mediump_ivec1
 1 component vector of medium precision signed integer numbers. More...
 
typedef mediump_uvec1_t mediump_uvec1
 1 component vector of medium precision unsigned integer numbers. More...
 
typedef highp_uvec1 uvec1
 1 component vector of unsigned integer numbers. More...
 
typedef highp_vec1 vec1
 1 component vector of floating-point numbers. More...
 
+

Detailed Description

+

GLM_GTC_vec1

+
See also
GLM Core (dependence)
+ +

Definition in file vec1.hpp.

+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00131_source.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00131_source.html new file mode 100644 index 00000000..fc326241 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00131_source.html @@ -0,0 +1,198 @@ + + + + + + +0.9.9 API documenation: vec1.hpp Source File + + + + + + + + + + +
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vec1.hpp
+
+
+Go to the documentation of this file.
1 
+
12 #pragma once
+
13 
+
14 // Dependency:
+
15 #include "../glm.hpp"
+
16 #include "../detail/type_vec1.hpp"
+
17 
+
18 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
+
19 # pragma message("GLM: GLM_GTC_vec1 extension included")
+
20 #endif
+
21 
+
22 namespace glm
+
23 {
+
27  typedef highp_vec1_t highp_vec1;
+
28 
+
32  typedef mediump_vec1_t mediump_vec1;
+
33 
+
37  typedef lowp_vec1_t lowp_vec1;
+
38 
+
42  typedef highp_dvec1_t highp_dvec1;
+
43 
+
47  typedef mediump_dvec1_t mediump_dvec1;
+
48 
+
52  typedef lowp_dvec1_t lowp_dvec1;
+
53 
+
57  typedef highp_ivec1_t highp_ivec1;
+
58 
+
62  typedef mediump_ivec1_t mediump_ivec1;
+
63 
+
67  typedef lowp_ivec1_t lowp_ivec1;
+
68 
+
72  typedef highp_uvec1_t highp_uvec1;
+
73 
+
77  typedef mediump_uvec1_t mediump_uvec1;
+
78 
+
82  typedef lowp_uvec1_t lowp_uvec1;
+
83 
+
87  typedef highp_bvec1_t highp_bvec1;
+
88 
+
92  typedef mediump_bvec1_t mediump_bvec1;
+
93 
+
97  typedef lowp_bvec1_t lowp_bvec1;
+
98 
+
100  // vec1 definition
+
101 
+
102 #if(defined(GLM_PRECISION_HIGHP_BOOL))
+
103  typedef highp_bvec1 bvec1;
+
104 #elif(defined(GLM_PRECISION_MEDIUMP_BOOL))
+
105  typedef mediump_bvec1 bvec1;
+
106 #elif(defined(GLM_PRECISION_LOWP_BOOL))
+
107  typedef lowp_bvec1 bvec1;
+
108 #else
+
109  typedef highp_bvec1 bvec1;
+
112 #endif//GLM_PRECISION
+
113 
+
114 #if(defined(GLM_PRECISION_HIGHP_FLOAT))
+
115  typedef highp_vec1 vec1;
+
116 #elif(defined(GLM_PRECISION_MEDIUMP_FLOAT))
+
117  typedef mediump_vec1 vec1;
+
118 #elif(defined(GLM_PRECISION_LOWP_FLOAT))
+
119  typedef lowp_vec1 vec1;
+
120 #else
+
121  typedef highp_vec1 vec1;
+
124 #endif//GLM_PRECISION
+
125 
+
126 #if(defined(GLM_PRECISION_HIGHP_DOUBLE))
+
127  typedef highp_dvec1 dvec1;
+
128 #elif(defined(GLM_PRECISION_MEDIUMP_DOUBLE))
+
129  typedef mediump_dvec1 dvec1;
+
130 #elif(defined(GLM_PRECISION_LOWP_DOUBLE))
+
131  typedef lowp_dvec1 dvec1;
+
132 #else
+
133  typedef highp_dvec1 dvec1;
+
136 #endif//GLM_PRECISION
+
137 
+
138 #if(defined(GLM_PRECISION_HIGHP_INT))
+
139  typedef highp_ivec1 ivec1;
+
140 #elif(defined(GLM_PRECISION_MEDIUMP_INT))
+
141  typedef mediump_ivec1 ivec1;
+
142 #elif(defined(GLM_PRECISION_LOWP_INT))
+
143  typedef lowp_ivec1 ivec1;
+
144 #else
+
145  typedef highp_ivec1 ivec1;
+
148 #endif//GLM_PRECISION
+
149 
+
150 #if(defined(GLM_PRECISION_HIGHP_UINT))
+
151  typedef highp_uvec1 uvec1;
+
152 #elif(defined(GLM_PRECISION_MEDIUMP_UINT))
+
153  typedef mediump_uvec1 uvec1;
+
154 #elif(defined(GLM_PRECISION_LOWP_UINT))
+
155  typedef lowp_uvec1 uvec1;
+
156 #else
+
157  typedef highp_uvec1 uvec1;
+
160 #endif//GLM_PRECISION
+
161 
+
162 }// namespace glm
+
163 
+
164 #include "vec1.inl"
+
Definition: _noise.hpp:11
+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00132.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00132.html new file mode 100644 index 00000000..af82bbd2 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00132.html @@ -0,0 +1,108 @@ + + + + + + +0.9.9 API documenation: vec2.hpp File Reference + + + + + + + + + + +
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GLM Core +More...

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Go to the source code of this file.

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+

GLM Core

+ +

Definition in file vec2.hpp.

+
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vec2.hpp
+
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+Go to the documentation of this file.
1 
+
4 #pragma once
+
5 
+
6 #include "detail/type_vec2.hpp"
+
GLM Core
+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00133.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00133.html new file mode 100644 index 00000000..2fc2f392 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00133.html @@ -0,0 +1,108 @@ + + + + + + +0.9.9 API documenation: vec3.hpp File Reference + + + + + + + + + + +
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+

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+ +

Definition in file vec3.hpp.

+
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vec3.hpp
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+
4 #pragma once
+
5 
+
6 #include "detail/type_vec3.hpp"
+
GLM Core
+
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Definition in file vec4.hpp.

+
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4 #pragma once
+
5 
+
6 #include "detail/type_vec4.hpp"
+
GLM Core
+
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GLM_GTX_vec_swizzle +More...

+ +

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+

Detailed Description

+

GLM_GTX_vec_swizzle

+
See also
GLM Core (dependence)
+ +

Definition in file vec_swizzle.hpp.

+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00135_source.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00135_source.html new file mode 100644 index 00000000..ede5ce59 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00135_source.html @@ -0,0 +1,2867 @@ + + + + + + +0.9.9 API documenation: vec_swizzle.hpp Source File + + + + + + + + + + +
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+
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+Go to the documentation of this file.
1 
+
13 #pragma once
+
14 
+
15 #include "../glm.hpp"
+
16 
+
17 #ifndef GLM_ENABLE_EXPERIMENTAL
+
18 # error "GLM: GLM_GTX_vec_swizzle is an experimetal extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
+
19 #endif
+
20 
+
21 namespace glm {
+
22  // xx
+
23  template<typename T, precision P>
+
24  GLM_INLINE glm::tvec2<T, P> xx(const glm::tvec1<T, P> &v) {
+
25  return glm::tvec2<T, P>(v.x, v.x);
+
26  }
+
27 
+
28  template<typename T, precision P>
+
29  GLM_INLINE glm::tvec2<T, P> xx(const glm::tvec2<T, P> &v) {
+
30  return glm::tvec2<T, P>(v.x, v.x);
+
31  }
+
32 
+
33  template<typename T, precision P>
+
34  GLM_INLINE glm::tvec2<T, P> xx(const glm::tvec3<T, P> &v) {
+
35  return glm::tvec2<T, P>(v.x, v.x);
+
36  }
+
37 
+
38  template<typename T, precision P>
+
39  GLM_INLINE glm::tvec2<T, P> xx(const glm::tvec4<T, P> &v) {
+
40  return glm::tvec2<T, P>(v.x, v.x);
+
41  }
+
42 
+
43  // xy
+
44  template<typename T, precision P>
+
45  GLM_INLINE glm::tvec2<T, P> xy(const glm::tvec2<T, P> &v) {
+
46  return glm::tvec2<T, P>(v.x, v.y);
+
47  }
+
48 
+
49  template<typename T, precision P>
+
50  GLM_INLINE glm::tvec2<T, P> xy(const glm::tvec3<T, P> &v) {
+
51  return glm::tvec2<T, P>(v.x, v.y);
+
52  }
+
53 
+
54  template<typename T, precision P>
+
55  GLM_INLINE glm::tvec2<T, P> xy(const glm::tvec4<T, P> &v) {
+
56  return glm::tvec2<T, P>(v.x, v.y);
+
57  }
+
58 
+
59  // xz
+
60  template<typename T, precision P>
+
61  GLM_INLINE glm::tvec2<T, P> xz(const glm::tvec3<T, P> &v) {
+
62  return glm::tvec2<T, P>(v.x, v.z);
+
63  }
+
64 
+
65  template<typename T, precision P>
+
66  GLM_INLINE glm::tvec2<T, P> xz(const glm::tvec4<T, P> &v) {
+
67  return glm::tvec2<T, P>(v.x, v.z);
+
68  }
+
69 
+
70  // xw
+
71  template<typename T, precision P>
+
72  GLM_INLINE glm::tvec2<T, P> xw(const glm::tvec4<T, P> &v) {
+
73  return glm::tvec2<T, P>(v.x, v.w);
+
74  }
+
75 
+
76  // yx
+
77  template<typename T, precision P>
+
78  GLM_INLINE glm::tvec2<T, P> yx(const glm::tvec2<T, P> &v) {
+
79  return glm::tvec2<T, P>(v.y, v.x);
+
80  }
+
81 
+
82  template<typename T, precision P>
+
83  GLM_INLINE glm::tvec2<T, P> yx(const glm::tvec3<T, P> &v) {
+
84  return glm::tvec2<T, P>(v.y, v.x);
+
85  }
+
86 
+
87  template<typename T, precision P>
+
88  GLM_INLINE glm::tvec2<T, P> yx(const glm::tvec4<T, P> &v) {
+
89  return glm::tvec2<T, P>(v.y, v.x);
+
90  }
+
91 
+
92  // yy
+
93  template<typename T, precision P>
+
94  GLM_INLINE glm::tvec2<T, P> yy(const glm::tvec2<T, P> &v) {
+
95  return glm::tvec2<T, P>(v.y, v.y);
+
96  }
+
97 
+
98  template<typename T, precision P>
+
99  GLM_INLINE glm::tvec2<T, P> yy(const glm::tvec3<T, P> &v) {
+
100  return glm::tvec2<T, P>(v.y, v.y);
+
101  }
+
102 
+
103  template<typename T, precision P>
+
104  GLM_INLINE glm::tvec2<T, P> yy(const glm::tvec4<T, P> &v) {
+
105  return glm::tvec2<T, P>(v.y, v.y);
+
106  }
+
107 
+
108  // yz
+
109  template<typename T, precision P>
+
110  GLM_INLINE glm::tvec2<T, P> yz(const glm::tvec3<T, P> &v) {
+
111  return glm::tvec2<T, P>(v.y, v.z);
+
112  }
+
113 
+
114  template<typename T, precision P>
+
115  GLM_INLINE glm::tvec2<T, P> yz(const glm::tvec4<T, P> &v) {
+
116  return glm::tvec2<T, P>(v.y, v.z);
+
117  }
+
118 
+
119  // yw
+
120  template<typename T, precision P>
+
121  GLM_INLINE glm::tvec2<T, P> yw(const glm::tvec4<T, P> &v) {
+
122  return glm::tvec2<T, P>(v.y, v.w);
+
123  }
+
124 
+
125  // zx
+
126  template<typename T, precision P>
+
127  GLM_INLINE glm::tvec2<T, P> zx(const glm::tvec3<T, P> &v) {
+
128  return glm::tvec2<T, P>(v.z, v.x);
+
129  }
+
130 
+
131  template<typename T, precision P>
+
132  GLM_INLINE glm::tvec2<T, P> zx(const glm::tvec4<T, P> &v) {
+
133  return glm::tvec2<T, P>(v.z, v.x);
+
134  }
+
135 
+
136  // zy
+
137  template<typename T, precision P>
+
138  GLM_INLINE glm::tvec2<T, P> zy(const glm::tvec3<T, P> &v) {
+
139  return glm::tvec2<T, P>(v.z, v.y);
+
140  }
+
141 
+
142  template<typename T, precision P>
+
143  GLM_INLINE glm::tvec2<T, P> zy(const glm::tvec4<T, P> &v) {
+
144  return glm::tvec2<T, P>(v.z, v.y);
+
145  }
+
146 
+
147  // zz
+
148  template<typename T, precision P>
+
149  GLM_INLINE glm::tvec2<T, P> zz(const glm::tvec3<T, P> &v) {
+
150  return glm::tvec2<T, P>(v.z, v.z);
+
151  }
+
152 
+
153  template<typename T, precision P>
+
154  GLM_INLINE glm::tvec2<T, P> zz(const glm::tvec4<T, P> &v) {
+
155  return glm::tvec2<T, P>(v.z, v.z);
+
156  }
+
157 
+
158  // zw
+
159  template<typename T, precision P>
+
160  GLM_INLINE glm::tvec2<T, P> zw(const glm::tvec4<T, P> &v) {
+
161  return glm::tvec2<T, P>(v.z, v.w);
+
162  }
+
163 
+
164  // wx
+
165  template<typename T, precision P>
+
166  GLM_INLINE glm::tvec2<T, P> wx(const glm::tvec4<T, P> &v) {
+
167  return glm::tvec2<T, P>(v.w, v.x);
+
168  }
+
169 
+
170  // wy
+
171  template<typename T, precision P>
+
172  GLM_INLINE glm::tvec2<T, P> wy(const glm::tvec4<T, P> &v) {
+
173  return glm::tvec2<T, P>(v.w, v.y);
+
174  }
+
175 
+
176  // wz
+
177  template<typename T, precision P>
+
178  GLM_INLINE glm::tvec2<T, P> wz(const glm::tvec4<T, P> &v) {
+
179  return glm::tvec2<T, P>(v.w, v.z);
+
180  }
+
181 
+
182  // ww
+
183  template<typename T, precision P>
+
184  GLM_INLINE glm::tvec2<T, P> ww(const glm::tvec4<T, P> &v) {
+
185  return glm::tvec2<T, P>(v.w, v.w);
+
186  }
+
187 
+
188  // xxx
+
189  template<typename T, precision P>
+
190  GLM_INLINE glm::tvec3<T, P> xxx(const glm::tvec1<T, P> &v) {
+
191  return glm::tvec3<T, P>(v.x, v.x, v.x);
+
192  }
+
193 
+
194  template<typename T, precision P>
+
195  GLM_INLINE glm::tvec3<T, P> xxx(const glm::tvec2<T, P> &v) {
+
196  return glm::tvec3<T, P>(v.x, v.x, v.x);
+
197  }
+
198 
+
199  template<typename T, precision P>
+
200  GLM_INLINE glm::tvec3<T, P> xxx(const glm::tvec3<T, P> &v) {
+
201  return glm::tvec3<T, P>(v.x, v.x, v.x);
+
202  }
+
203 
+
204  template<typename T, precision P>
+
205  GLM_INLINE glm::tvec3<T, P> xxx(const glm::tvec4<T, P> &v) {
+
206  return glm::tvec3<T, P>(v.x, v.x, v.x);
+
207  }
+
208 
+
209  // xxy
+
210  template<typename T, precision P>
+
211  GLM_INLINE glm::tvec3<T, P> xxy(const glm::tvec2<T, P> &v) {
+
212  return glm::tvec3<T, P>(v.x, v.x, v.y);
+
213  }
+
214 
+
215  template<typename T, precision P>
+
216  GLM_INLINE glm::tvec3<T, P> xxy(const glm::tvec3<T, P> &v) {
+
217  return glm::tvec3<T, P>(v.x, v.x, v.y);
+
218  }
+
219 
+
220  template<typename T, precision P>
+
221  GLM_INLINE glm::tvec3<T, P> xxy(const glm::tvec4<T, P> &v) {
+
222  return glm::tvec3<T, P>(v.x, v.x, v.y);
+
223  }
+
224 
+
225  // xxz
+
226  template<typename T, precision P>
+
227  GLM_INLINE glm::tvec3<T, P> xxz(const glm::tvec3<T, P> &v) {
+
228  return glm::tvec3<T, P>(v.x, v.x, v.z);
+
229  }
+
230 
+
231  template<typename T, precision P>
+
232  GLM_INLINE glm::tvec3<T, P> xxz(const glm::tvec4<T, P> &v) {
+
233  return glm::tvec3<T, P>(v.x, v.x, v.z);
+
234  }
+
235 
+
236  // xxw
+
237  template<typename T, precision P>
+
238  GLM_INLINE glm::tvec3<T, P> xxw(const glm::tvec4<T, P> &v) {
+
239  return glm::tvec3<T, P>(v.x, v.x, v.w);
+
240  }
+
241 
+
242  // xyx
+
243  template<typename T, precision P>
+
244  GLM_INLINE glm::tvec3<T, P> xyx(const glm::tvec2<T, P> &v) {
+
245  return glm::tvec3<T, P>(v.x, v.y, v.x);
+
246  }
+
247 
+
248  template<typename T, precision P>
+
249  GLM_INLINE glm::tvec3<T, P> xyx(const glm::tvec3<T, P> &v) {
+
250  return glm::tvec3<T, P>(v.x, v.y, v.x);
+
251  }
+
252 
+
253  template<typename T, precision P>
+
254  GLM_INLINE glm::tvec3<T, P> xyx(const glm::tvec4<T, P> &v) {
+
255  return glm::tvec3<T, P>(v.x, v.y, v.x);
+
256  }
+
257 
+
258  // xyy
+
259  template<typename T, precision P>
+
260  GLM_INLINE glm::tvec3<T, P> xyy(const glm::tvec2<T, P> &v) {
+
261  return glm::tvec3<T, P>(v.x, v.y, v.y);
+
262  }
+
263 
+
264  template<typename T, precision P>
+
265  GLM_INLINE glm::tvec3<T, P> xyy(const glm::tvec3<T, P> &v) {
+
266  return glm::tvec3<T, P>(v.x, v.y, v.y);
+
267  }
+
268 
+
269  template<typename T, precision P>
+
270  GLM_INLINE glm::tvec3<T, P> xyy(const glm::tvec4<T, P> &v) {
+
271  return glm::tvec3<T, P>(v.x, v.y, v.y);
+
272  }
+
273 
+
274  // xyz
+
275  template<typename T, precision P>
+
276  GLM_INLINE glm::tvec3<T, P> xyz(const glm::tvec3<T, P> &v) {
+
277  return glm::tvec3<T, P>(v.x, v.y, v.z);
+
278  }
+
279 
+
280  template<typename T, precision P>
+
281  GLM_INLINE glm::tvec3<T, P> xyz(const glm::tvec4<T, P> &v) {
+
282  return glm::tvec3<T, P>(v.x, v.y, v.z);
+
283  }
+
284 
+
285  // xyw
+
286  template<typename T, precision P>
+
287  GLM_INLINE glm::tvec3<T, P> xyw(const glm::tvec4<T, P> &v) {
+
288  return glm::tvec3<T, P>(v.x, v.y, v.w);
+
289  }
+
290 
+
291  // xzx
+
292  template<typename T, precision P>
+
293  GLM_INLINE glm::tvec3<T, P> xzx(const glm::tvec3<T, P> &v) {
+
294  return glm::tvec3<T, P>(v.x, v.z, v.x);
+
295  }
+
296 
+
297  template<typename T, precision P>
+
298  GLM_INLINE glm::tvec3<T, P> xzx(const glm::tvec4<T, P> &v) {
+
299  return glm::tvec3<T, P>(v.x, v.z, v.x);
+
300  }
+
301 
+
302  // xzy
+
303  template<typename T, precision P>
+
304  GLM_INLINE glm::tvec3<T, P> xzy(const glm::tvec3<T, P> &v) {
+
305  return glm::tvec3<T, P>(v.x, v.z, v.y);
+
306  }
+
307 
+
308  template<typename T, precision P>
+
309  GLM_INLINE glm::tvec3<T, P> xzy(const glm::tvec4<T, P> &v) {
+
310  return glm::tvec3<T, P>(v.x, v.z, v.y);
+
311  }
+
312 
+
313  // xzz
+
314  template<typename T, precision P>
+
315  GLM_INLINE glm::tvec3<T, P> xzz(const glm::tvec3<T, P> &v) {
+
316  return glm::tvec3<T, P>(v.x, v.z, v.z);
+
317  }
+
318 
+
319  template<typename T, precision P>
+
320  GLM_INLINE glm::tvec3<T, P> xzz(const glm::tvec4<T, P> &v) {
+
321  return glm::tvec3<T, P>(v.x, v.z, v.z);
+
322  }
+
323 
+
324  // xzw
+
325  template<typename T, precision P>
+
326  GLM_INLINE glm::tvec3<T, P> xzw(const glm::tvec4<T, P> &v) {
+
327  return glm::tvec3<T, P>(v.x, v.z, v.w);
+
328  }
+
329 
+
330  // xwx
+
331  template<typename T, precision P>
+
332  GLM_INLINE glm::tvec3<T, P> xwx(const glm::tvec4<T, P> &v) {
+
333  return glm::tvec3<T, P>(v.x, v.w, v.x);
+
334  }
+
335 
+
336  // xwy
+
337  template<typename T, precision P>
+
338  GLM_INLINE glm::tvec3<T, P> xwy(const glm::tvec4<T, P> &v) {
+
339  return glm::tvec3<T, P>(v.x, v.w, v.y);
+
340  }
+
341 
+
342  // xwz
+
343  template<typename T, precision P>
+
344  GLM_INLINE glm::tvec3<T, P> xwz(const glm::tvec4<T, P> &v) {
+
345  return glm::tvec3<T, P>(v.x, v.w, v.z);
+
346  }
+
347 
+
348  // xww
+
349  template<typename T, precision P>
+
350  GLM_INLINE glm::tvec3<T, P> xww(const glm::tvec4<T, P> &v) {
+
351  return glm::tvec3<T, P>(v.x, v.w, v.w);
+
352  }
+
353 
+
354  // yxx
+
355  template<typename T, precision P>
+
356  GLM_INLINE glm::tvec3<T, P> yxx(const glm::tvec2<T, P> &v) {
+
357  return glm::tvec3<T, P>(v.y, v.x, v.x);
+
358  }
+
359 
+
360  template<typename T, precision P>
+
361  GLM_INLINE glm::tvec3<T, P> yxx(const glm::tvec3<T, P> &v) {
+
362  return glm::tvec3<T, P>(v.y, v.x, v.x);
+
363  }
+
364 
+
365  template<typename T, precision P>
+
366  GLM_INLINE glm::tvec3<T, P> yxx(const glm::tvec4<T, P> &v) {
+
367  return glm::tvec3<T, P>(v.y, v.x, v.x);
+
368  }
+
369 
+
370  // yxy
+
371  template<typename T, precision P>
+
372  GLM_INLINE glm::tvec3<T, P> yxy(const glm::tvec2<T, P> &v) {
+
373  return glm::tvec3<T, P>(v.y, v.x, v.y);
+
374  }
+
375 
+
376  template<typename T, precision P>
+
377  GLM_INLINE glm::tvec3<T, P> yxy(const glm::tvec3<T, P> &v) {
+
378  return glm::tvec3<T, P>(v.y, v.x, v.y);
+
379  }
+
380 
+
381  template<typename T, precision P>
+
382  GLM_INLINE glm::tvec3<T, P> yxy(const glm::tvec4<T, P> &v) {
+
383  return glm::tvec3<T, P>(v.y, v.x, v.y);
+
384  }
+
385 
+
386  // yxz
+
387  template<typename T, precision P>
+
388  GLM_INLINE glm::tvec3<T, P> yxz(const glm::tvec3<T, P> &v) {
+
389  return glm::tvec3<T, P>(v.y, v.x, v.z);
+
390  }
+
391 
+
392  template<typename T, precision P>
+
393  GLM_INLINE glm::tvec3<T, P> yxz(const glm::tvec4<T, P> &v) {
+
394  return glm::tvec3<T, P>(v.y, v.x, v.z);
+
395  }
+
396 
+
397  // yxw
+
398  template<typename T, precision P>
+
399  GLM_INLINE glm::tvec3<T, P> yxw(const glm::tvec4<T, P> &v) {
+
400  return glm::tvec3<T, P>(v.y, v.x, v.w);
+
401  }
+
402 
+
403  // yyx
+
404  template<typename T, precision P>
+
405  GLM_INLINE glm::tvec3<T, P> yyx(const glm::tvec2<T, P> &v) {
+
406  return glm::tvec3<T, P>(v.y, v.y, v.x);
+
407  }
+
408 
+
409  template<typename T, precision P>
+
410  GLM_INLINE glm::tvec3<T, P> yyx(const glm::tvec3<T, P> &v) {
+
411  return glm::tvec3<T, P>(v.y, v.y, v.x);
+
412  }
+
413 
+
414  template<typename T, precision P>
+
415  GLM_INLINE glm::tvec3<T, P> yyx(const glm::tvec4<T, P> &v) {
+
416  return glm::tvec3<T, P>(v.y, v.y, v.x);
+
417  }
+
418 
+
419  // yyy
+
420  template<typename T, precision P>
+
421  GLM_INLINE glm::tvec3<T, P> yyy(const glm::tvec2<T, P> &v) {
+
422  return glm::tvec3<T, P>(v.y, v.y, v.y);
+
423  }
+
424 
+
425  template<typename T, precision P>
+
426  GLM_INLINE glm::tvec3<T, P> yyy(const glm::tvec3<T, P> &v) {
+
427  return glm::tvec3<T, P>(v.y, v.y, v.y);
+
428  }
+
429 
+
430  template<typename T, precision P>
+
431  GLM_INLINE glm::tvec3<T, P> yyy(const glm::tvec4<T, P> &v) {
+
432  return glm::tvec3<T, P>(v.y, v.y, v.y);
+
433  }
+
434 
+
435  // yyz
+
436  template<typename T, precision P>
+
437  GLM_INLINE glm::tvec3<T, P> yyz(const glm::tvec3<T, P> &v) {
+
438  return glm::tvec3<T, P>(v.y, v.y, v.z);
+
439  }
+
440 
+
441  template<typename T, precision P>
+
442  GLM_INLINE glm::tvec3<T, P> yyz(const glm::tvec4<T, P> &v) {
+
443  return glm::tvec3<T, P>(v.y, v.y, v.z);
+
444  }
+
445 
+
446  // yyw
+
447  template<typename T, precision P>
+
448  GLM_INLINE glm::tvec3<T, P> yyw(const glm::tvec4<T, P> &v) {
+
449  return glm::tvec3<T, P>(v.y, v.y, v.w);
+
450  }
+
451 
+
452  // yzx
+
453  template<typename T, precision P>
+
454  GLM_INLINE glm::tvec3<T, P> yzx(const glm::tvec3<T, P> &v) {
+
455  return glm::tvec3<T, P>(v.y, v.z, v.x);
+
456  }
+
457 
+
458  template<typename T, precision P>
+
459  GLM_INLINE glm::tvec3<T, P> yzx(const glm::tvec4<T, P> &v) {
+
460  return glm::tvec3<T, P>(v.y, v.z, v.x);
+
461  }
+
462 
+
463  // yzy
+
464  template<typename T, precision P>
+
465  GLM_INLINE glm::tvec3<T, P> yzy(const glm::tvec3<T, P> &v) {
+
466  return glm::tvec3<T, P>(v.y, v.z, v.y);
+
467  }
+
468 
+
469  template<typename T, precision P>
+
470  GLM_INLINE glm::tvec3<T, P> yzy(const glm::tvec4<T, P> &v) {
+
471  return glm::tvec3<T, P>(v.y, v.z, v.y);
+
472  }
+
473 
+
474  // yzz
+
475  template<typename T, precision P>
+
476  GLM_INLINE glm::tvec3<T, P> yzz(const glm::tvec3<T, P> &v) {
+
477  return glm::tvec3<T, P>(v.y, v.z, v.z);
+
478  }
+
479 
+
480  template<typename T, precision P>
+
481  GLM_INLINE glm::tvec3<T, P> yzz(const glm::tvec4<T, P> &v) {
+
482  return glm::tvec3<T, P>(v.y, v.z, v.z);
+
483  }
+
484 
+
485  // yzw
+
486  template<typename T, precision P>
+
487  GLM_INLINE glm::tvec3<T, P> yzw(const glm::tvec4<T, P> &v) {
+
488  return glm::tvec3<T, P>(v.y, v.z, v.w);
+
489  }
+
490 
+
491  // ywx
+
492  template<typename T, precision P>
+
493  GLM_INLINE glm::tvec3<T, P> ywx(const glm::tvec4<T, P> &v) {
+
494  return glm::tvec3<T, P>(v.y, v.w, v.x);
+
495  }
+
496 
+
497  // ywy
+
498  template<typename T, precision P>
+
499  GLM_INLINE glm::tvec3<T, P> ywy(const glm::tvec4<T, P> &v) {
+
500  return glm::tvec3<T, P>(v.y, v.w, v.y);
+
501  }
+
502 
+
503  // ywz
+
504  template<typename T, precision P>
+
505  GLM_INLINE glm::tvec3<T, P> ywz(const glm::tvec4<T, P> &v) {
+
506  return glm::tvec3<T, P>(v.y, v.w, v.z);
+
507  }
+
508 
+
509  // yww
+
510  template<typename T, precision P>
+
511  GLM_INLINE glm::tvec3<T, P> yww(const glm::tvec4<T, P> &v) {
+
512  return glm::tvec3<T, P>(v.y, v.w, v.w);
+
513  }
+
514 
+
515  // zxx
+
516  template<typename T, precision P>
+
517  GLM_INLINE glm::tvec3<T, P> zxx(const glm::tvec3<T, P> &v) {
+
518  return glm::tvec3<T, P>(v.z, v.x, v.x);
+
519  }
+
520 
+
521  template<typename T, precision P>
+
522  GLM_INLINE glm::tvec3<T, P> zxx(const glm::tvec4<T, P> &v) {
+
523  return glm::tvec3<T, P>(v.z, v.x, v.x);
+
524  }
+
525 
+
526  // zxy
+
527  template<typename T, precision P>
+
528  GLM_INLINE glm::tvec3<T, P> zxy(const glm::tvec3<T, P> &v) {
+
529  return glm::tvec3<T, P>(v.z, v.x, v.y);
+
530  }
+
531 
+
532  template<typename T, precision P>
+
533  GLM_INLINE glm::tvec3<T, P> zxy(const glm::tvec4<T, P> &v) {
+
534  return glm::tvec3<T, P>(v.z, v.x, v.y);
+
535  }
+
536 
+
537  // zxz
+
538  template<typename T, precision P>
+
539  GLM_INLINE glm::tvec3<T, P> zxz(const glm::tvec3<T, P> &v) {
+
540  return glm::tvec3<T, P>(v.z, v.x, v.z);
+
541  }
+
542 
+
543  template<typename T, precision P>
+
544  GLM_INLINE glm::tvec3<T, P> zxz(const glm::tvec4<T, P> &v) {
+
545  return glm::tvec3<T, P>(v.z, v.x, v.z);
+
546  }
+
547 
+
548  // zxw
+
549  template<typename T, precision P>
+
550  GLM_INLINE glm::tvec3<T, P> zxw(const glm::tvec4<T, P> &v) {
+
551  return glm::tvec3<T, P>(v.z, v.x, v.w);
+
552  }
+
553 
+
554  // zyx
+
555  template<typename T, precision P>
+
556  GLM_INLINE glm::tvec3<T, P> zyx(const glm::tvec3<T, P> &v) {
+
557  return glm::tvec3<T, P>(v.z, v.y, v.x);
+
558  }
+
559 
+
560  template<typename T, precision P>
+
561  GLM_INLINE glm::tvec3<T, P> zyx(const glm::tvec4<T, P> &v) {
+
562  return glm::tvec3<T, P>(v.z, v.y, v.x);
+
563  }
+
564 
+
565  // zyy
+
566  template<typename T, precision P>
+
567  GLM_INLINE glm::tvec3<T, P> zyy(const glm::tvec3<T, P> &v) {
+
568  return glm::tvec3<T, P>(v.z, v.y, v.y);
+
569  }
+
570 
+
571  template<typename T, precision P>
+
572  GLM_INLINE glm::tvec3<T, P> zyy(const glm::tvec4<T, P> &v) {
+
573  return glm::tvec3<T, P>(v.z, v.y, v.y);
+
574  }
+
575 
+
576  // zyz
+
577  template<typename T, precision P>
+
578  GLM_INLINE glm::tvec3<T, P> zyz(const glm::tvec3<T, P> &v) {
+
579  return glm::tvec3<T, P>(v.z, v.y, v.z);
+
580  }
+
581 
+
582  template<typename T, precision P>
+
583  GLM_INLINE glm::tvec3<T, P> zyz(const glm::tvec4<T, P> &v) {
+
584  return glm::tvec3<T, P>(v.z, v.y, v.z);
+
585  }
+
586 
+
587  // zyw
+
588  template<typename T, precision P>
+
589  GLM_INLINE glm::tvec3<T, P> zyw(const glm::tvec4<T, P> &v) {
+
590  return glm::tvec3<T, P>(v.z, v.y, v.w);
+
591  }
+
592 
+
593  // zzx
+
594  template<typename T, precision P>
+
595  GLM_INLINE glm::tvec3<T, P> zzx(const glm::tvec3<T, P> &v) {
+
596  return glm::tvec3<T, P>(v.z, v.z, v.x);
+
597  }
+
598 
+
599  template<typename T, precision P>
+
600  GLM_INLINE glm::tvec3<T, P> zzx(const glm::tvec4<T, P> &v) {
+
601  return glm::tvec3<T, P>(v.z, v.z, v.x);
+
602  }
+
603 
+
604  // zzy
+
605  template<typename T, precision P>
+
606  GLM_INLINE glm::tvec3<T, P> zzy(const glm::tvec3<T, P> &v) {
+
607  return glm::tvec3<T, P>(v.z, v.z, v.y);
+
608  }
+
609 
+
610  template<typename T, precision P>
+
611  GLM_INLINE glm::tvec3<T, P> zzy(const glm::tvec4<T, P> &v) {
+
612  return glm::tvec3<T, P>(v.z, v.z, v.y);
+
613  }
+
614 
+
615  // zzz
+
616  template<typename T, precision P>
+
617  GLM_INLINE glm::tvec3<T, P> zzz(const glm::tvec3<T, P> &v) {
+
618  return glm::tvec3<T, P>(v.z, v.z, v.z);
+
619  }
+
620 
+
621  template<typename T, precision P>
+
622  GLM_INLINE glm::tvec3<T, P> zzz(const glm::tvec4<T, P> &v) {
+
623  return glm::tvec3<T, P>(v.z, v.z, v.z);
+
624  }
+
625 
+
626  // zzw
+
627  template<typename T, precision P>
+
628  GLM_INLINE glm::tvec3<T, P> zzw(const glm::tvec4<T, P> &v) {
+
629  return glm::tvec3<T, P>(v.z, v.z, v.w);
+
630  }
+
631 
+
632  // zwx
+
633  template<typename T, precision P>
+
634  GLM_INLINE glm::tvec3<T, P> zwx(const glm::tvec4<T, P> &v) {
+
635  return glm::tvec3<T, P>(v.z, v.w, v.x);
+
636  }
+
637 
+
638  // zwy
+
639  template<typename T, precision P>
+
640  GLM_INLINE glm::tvec3<T, P> zwy(const glm::tvec4<T, P> &v) {
+
641  return glm::tvec3<T, P>(v.z, v.w, v.y);
+
642  }
+
643 
+
644  // zwz
+
645  template<typename T, precision P>
+
646  GLM_INLINE glm::tvec3<T, P> zwz(const glm::tvec4<T, P> &v) {
+
647  return glm::tvec3<T, P>(v.z, v.w, v.z);
+
648  }
+
649 
+
650  // zww
+
651  template<typename T, precision P>
+
652  GLM_INLINE glm::tvec3<T, P> zww(const glm::tvec4<T, P> &v) {
+
653  return glm::tvec3<T, P>(v.z, v.w, v.w);
+
654  }
+
655 
+
656  // wxx
+
657  template<typename T, precision P>
+
658  GLM_INLINE glm::tvec3<T, P> wxx(const glm::tvec4<T, P> &v) {
+
659  return glm::tvec3<T, P>(v.w, v.x, v.x);
+
660  }
+
661 
+
662  // wxy
+
663  template<typename T, precision P>
+
664  GLM_INLINE glm::tvec3<T, P> wxy(const glm::tvec4<T, P> &v) {
+
665  return glm::tvec3<T, P>(v.w, v.x, v.y);
+
666  }
+
667 
+
668  // wxz
+
669  template<typename T, precision P>
+
670  GLM_INLINE glm::tvec3<T, P> wxz(const glm::tvec4<T, P> &v) {
+
671  return glm::tvec3<T, P>(v.w, v.x, v.z);
+
672  }
+
673 
+
674  // wxw
+
675  template<typename T, precision P>
+
676  GLM_INLINE glm::tvec3<T, P> wxw(const glm::tvec4<T, P> &v) {
+
677  return glm::tvec3<T, P>(v.w, v.x, v.w);
+
678  }
+
679 
+
680  // wyx
+
681  template<typename T, precision P>
+
682  GLM_INLINE glm::tvec3<T, P> wyx(const glm::tvec4<T, P> &v) {
+
683  return glm::tvec3<T, P>(v.w, v.y, v.x);
+
684  }
+
685 
+
686  // wyy
+
687  template<typename T, precision P>
+
688  GLM_INLINE glm::tvec3<T, P> wyy(const glm::tvec4<T, P> &v) {
+
689  return glm::tvec3<T, P>(v.w, v.y, v.y);
+
690  }
+
691 
+
692  // wyz
+
693  template<typename T, precision P>
+
694  GLM_INLINE glm::tvec3<T, P> wyz(const glm::tvec4<T, P> &v) {
+
695  return glm::tvec3<T, P>(v.w, v.y, v.z);
+
696  }
+
697 
+
698  // wyw
+
699  template<typename T, precision P>
+
700  GLM_INLINE glm::tvec3<T, P> wyw(const glm::tvec4<T, P> &v) {
+
701  return glm::tvec3<T, P>(v.w, v.y, v.w);
+
702  }
+
703 
+
704  // wzx
+
705  template<typename T, precision P>
+
706  GLM_INLINE glm::tvec3<T, P> wzx(const glm::tvec4<T, P> &v) {
+
707  return glm::tvec3<T, P>(v.w, v.z, v.x);
+
708  }
+
709 
+
710  // wzy
+
711  template<typename T, precision P>
+
712  GLM_INLINE glm::tvec3<T, P> wzy(const glm::tvec4<T, P> &v) {
+
713  return glm::tvec3<T, P>(v.w, v.z, v.y);
+
714  }
+
715 
+
716  // wzz
+
717  template<typename T, precision P>
+
718  GLM_INLINE glm::tvec3<T, P> wzz(const glm::tvec4<T, P> &v) {
+
719  return glm::tvec3<T, P>(v.w, v.z, v.z);
+
720  }
+
721 
+
722  // wzw
+
723  template<typename T, precision P>
+
724  GLM_INLINE glm::tvec3<T, P> wzw(const glm::tvec4<T, P> &v) {
+
725  return glm::tvec3<T, P>(v.w, v.z, v.w);
+
726  }
+
727 
+
728  // wwx
+
729  template<typename T, precision P>
+
730  GLM_INLINE glm::tvec3<T, P> wwx(const glm::tvec4<T, P> &v) {
+
731  return glm::tvec3<T, P>(v.w, v.w, v.x);
+
732  }
+
733 
+
734  // wwy
+
735  template<typename T, precision P>
+
736  GLM_INLINE glm::tvec3<T, P> wwy(const glm::tvec4<T, P> &v) {
+
737  return glm::tvec3<T, P>(v.w, v.w, v.y);
+
738  }
+
739 
+
740  // wwz
+
741  template<typename T, precision P>
+
742  GLM_INLINE glm::tvec3<T, P> wwz(const glm::tvec4<T, P> &v) {
+
743  return glm::tvec3<T, P>(v.w, v.w, v.z);
+
744  }
+
745 
+
746  // www
+
747  template<typename T, precision P>
+
748  GLM_INLINE glm::tvec3<T, P> www(const glm::tvec4<T, P> &v) {
+
749  return glm::tvec3<T, P>(v.w, v.w, v.w);
+
750  }
+
751 
+
752  // xxxx
+
753  template<typename T, precision P>
+
754  GLM_INLINE glm::tvec4<T, P> xxxx(const glm::tvec1<T, P> &v) {
+
755  return glm::tvec4<T, P>(v.x, v.x, v.x, v.x);
+
756  }
+
757 
+
758  template<typename T, precision P>
+
759  GLM_INLINE glm::tvec4<T, P> xxxx(const glm::tvec2<T, P> &v) {
+
760  return glm::tvec4<T, P>(v.x, v.x, v.x, v.x);
+
761  }
+
762 
+
763  template<typename T, precision P>
+
764  GLM_INLINE glm::tvec4<T, P> xxxx(const glm::tvec3<T, P> &v) {
+
765  return glm::tvec4<T, P>(v.x, v.x, v.x, v.x);
+
766  }
+
767 
+
768  template<typename T, precision P>
+
769  GLM_INLINE glm::tvec4<T, P> xxxx(const glm::tvec4<T, P> &v) {
+
770  return glm::tvec4<T, P>(v.x, v.x, v.x, v.x);
+
771  }
+
772 
+
773  // xxxy
+
774  template<typename T, precision P>
+
775  GLM_INLINE glm::tvec4<T, P> xxxy(const glm::tvec2<T, P> &v) {
+
776  return glm::tvec4<T, P>(v.x, v.x, v.x, v.y);
+
777  }
+
778 
+
779  template<typename T, precision P>
+
780  GLM_INLINE glm::tvec4<T, P> xxxy(const glm::tvec3<T, P> &v) {
+
781  return glm::tvec4<T, P>(v.x, v.x, v.x, v.y);
+
782  }
+
783 
+
784  template<typename T, precision P>
+
785  GLM_INLINE glm::tvec4<T, P> xxxy(const glm::tvec4<T, P> &v) {
+
786  return glm::tvec4<T, P>(v.x, v.x, v.x, v.y);
+
787  }
+
788 
+
789  // xxxz
+
790  template<typename T, precision P>
+
791  GLM_INLINE glm::tvec4<T, P> xxxz(const glm::tvec3<T, P> &v) {
+
792  return glm::tvec4<T, P>(v.x, v.x, v.x, v.z);
+
793  }
+
794 
+
795  template<typename T, precision P>
+
796  GLM_INLINE glm::tvec4<T, P> xxxz(const glm::tvec4<T, P> &v) {
+
797  return glm::tvec4<T, P>(v.x, v.x, v.x, v.z);
+
798  }
+
799 
+
800  // xxxw
+
801  template<typename T, precision P>
+
802  GLM_INLINE glm::tvec4<T, P> xxxw(const glm::tvec4<T, P> &v) {
+
803  return glm::tvec4<T, P>(v.x, v.x, v.x, v.w);
+
804  }
+
805 
+
806  // xxyx
+
807  template<typename T, precision P>
+
808  GLM_INLINE glm::tvec4<T, P> xxyx(const glm::tvec2<T, P> &v) {
+
809  return glm::tvec4<T, P>(v.x, v.x, v.y, v.x);
+
810  }
+
811 
+
812  template<typename T, precision P>
+
813  GLM_INLINE glm::tvec4<T, P> xxyx(const glm::tvec3<T, P> &v) {
+
814  return glm::tvec4<T, P>(v.x, v.x, v.y, v.x);
+
815  }
+
816 
+
817  template<typename T, precision P>
+
818  GLM_INLINE glm::tvec4<T, P> xxyx(const glm::tvec4<T, P> &v) {
+
819  return glm::tvec4<T, P>(v.x, v.x, v.y, v.x);
+
820  }
+
821 
+
822  // xxyy
+
823  template<typename T, precision P>
+
824  GLM_INLINE glm::tvec4<T, P> xxyy(const glm::tvec2<T, P> &v) {
+
825  return glm::tvec4<T, P>(v.x, v.x, v.y, v.y);
+
826  }
+
827 
+
828  template<typename T, precision P>
+
829  GLM_INLINE glm::tvec4<T, P> xxyy(const glm::tvec3<T, P> &v) {
+
830  return glm::tvec4<T, P>(v.x, v.x, v.y, v.y);
+
831  }
+
832 
+
833  template<typename T, precision P>
+
834  GLM_INLINE glm::tvec4<T, P> xxyy(const glm::tvec4<T, P> &v) {
+
835  return glm::tvec4<T, P>(v.x, v.x, v.y, v.y);
+
836  }
+
837 
+
838  // xxyz
+
839  template<typename T, precision P>
+
840  GLM_INLINE glm::tvec4<T, P> xxyz(const glm::tvec3<T, P> &v) {
+
841  return glm::tvec4<T, P>(v.x, v.x, v.y, v.z);
+
842  }
+
843 
+
844  template<typename T, precision P>
+
845  GLM_INLINE glm::tvec4<T, P> xxyz(const glm::tvec4<T, P> &v) {
+
846  return glm::tvec4<T, P>(v.x, v.x, v.y, v.z);
+
847  }
+
848 
+
849  // xxyw
+
850  template<typename T, precision P>
+
851  GLM_INLINE glm::tvec4<T, P> xxyw(const glm::tvec4<T, P> &v) {
+
852  return glm::tvec4<T, P>(v.x, v.x, v.y, v.w);
+
853  }
+
854 
+
855  // xxzx
+
856  template<typename T, precision P>
+
857  GLM_INLINE glm::tvec4<T, P> xxzx(const glm::tvec3<T, P> &v) {
+
858  return glm::tvec4<T, P>(v.x, v.x, v.z, v.x);
+
859  }
+
860 
+
861  template<typename T, precision P>
+
862  GLM_INLINE glm::tvec4<T, P> xxzx(const glm::tvec4<T, P> &v) {
+
863  return glm::tvec4<T, P>(v.x, v.x, v.z, v.x);
+
864  }
+
865 
+
866  // xxzy
+
867  template<typename T, precision P>
+
868  GLM_INLINE glm::tvec4<T, P> xxzy(const glm::tvec3<T, P> &v) {
+
869  return glm::tvec4<T, P>(v.x, v.x, v.z, v.y);
+
870  }
+
871 
+
872  template<typename T, precision P>
+
873  GLM_INLINE glm::tvec4<T, P> xxzy(const glm::tvec4<T, P> &v) {
+
874  return glm::tvec4<T, P>(v.x, v.x, v.z, v.y);
+
875  }
+
876 
+
877  // xxzz
+
878  template<typename T, precision P>
+
879  GLM_INLINE glm::tvec4<T, P> xxzz(const glm::tvec3<T, P> &v) {
+
880  return glm::tvec4<T, P>(v.x, v.x, v.z, v.z);
+
881  }
+
882 
+
883  template<typename T, precision P>
+
884  GLM_INLINE glm::tvec4<T, P> xxzz(const glm::tvec4<T, P> &v) {
+
885  return glm::tvec4<T, P>(v.x, v.x, v.z, v.z);
+
886  }
+
887 
+
888  // xxzw
+
889  template<typename T, precision P>
+
890  GLM_INLINE glm::tvec4<T, P> xxzw(const glm::tvec4<T, P> &v) {
+
891  return glm::tvec4<T, P>(v.x, v.x, v.z, v.w);
+
892  }
+
893 
+
894  // xxwx
+
895  template<typename T, precision P>
+
896  GLM_INLINE glm::tvec4<T, P> xxwx(const glm::tvec4<T, P> &v) {
+
897  return glm::tvec4<T, P>(v.x, v.x, v.w, v.x);
+
898  }
+
899 
+
900  // xxwy
+
901  template<typename T, precision P>
+
902  GLM_INLINE glm::tvec4<T, P> xxwy(const glm::tvec4<T, P> &v) {
+
903  return glm::tvec4<T, P>(v.x, v.x, v.w, v.y);
+
904  }
+
905 
+
906  // xxwz
+
907  template<typename T, precision P>
+
908  GLM_INLINE glm::tvec4<T, P> xxwz(const glm::tvec4<T, P> &v) {
+
909  return glm::tvec4<T, P>(v.x, v.x, v.w, v.z);
+
910  }
+
911 
+
912  // xxww
+
913  template<typename T, precision P>
+
914  GLM_INLINE glm::tvec4<T, P> xxww(const glm::tvec4<T, P> &v) {
+
915  return glm::tvec4<T, P>(v.x, v.x, v.w, v.w);
+
916  }
+
917 
+
918  // xyxx
+
919  template<typename T, precision P>
+
920  GLM_INLINE glm::tvec4<T, P> xyxx(const glm::tvec2<T, P> &v) {
+
921  return glm::tvec4<T, P>(v.x, v.y, v.x, v.x);
+
922  }
+
923 
+
924  template<typename T, precision P>
+
925  GLM_INLINE glm::tvec4<T, P> xyxx(const glm::tvec3<T, P> &v) {
+
926  return glm::tvec4<T, P>(v.x, v.y, v.x, v.x);
+
927  }
+
928 
+
929  template<typename T, precision P>
+
930  GLM_INLINE glm::tvec4<T, P> xyxx(const glm::tvec4<T, P> &v) {
+
931  return glm::tvec4<T, P>(v.x, v.y, v.x, v.x);
+
932  }
+
933 
+
934  // xyxy
+
935  template<typename T, precision P>
+
936  GLM_INLINE glm::tvec4<T, P> xyxy(const glm::tvec2<T, P> &v) {
+
937  return glm::tvec4<T, P>(v.x, v.y, v.x, v.y);
+
938  }
+
939 
+
940  template<typename T, precision P>
+
941  GLM_INLINE glm::tvec4<T, P> xyxy(const glm::tvec3<T, P> &v) {
+
942  return glm::tvec4<T, P>(v.x, v.y, v.x, v.y);
+
943  }
+
944 
+
945  template<typename T, precision P>
+
946  GLM_INLINE glm::tvec4<T, P> xyxy(const glm::tvec4<T, P> &v) {
+
947  return glm::tvec4<T, P>(v.x, v.y, v.x, v.y);
+
948  }
+
949 
+
950  // xyxz
+
951  template<typename T, precision P>
+
952  GLM_INLINE glm::tvec4<T, P> xyxz(const glm::tvec3<T, P> &v) {
+
953  return glm::tvec4<T, P>(v.x, v.y, v.x, v.z);
+
954  }
+
955 
+
956  template<typename T, precision P>
+
957  GLM_INLINE glm::tvec4<T, P> xyxz(const glm::tvec4<T, P> &v) {
+
958  return glm::tvec4<T, P>(v.x, v.y, v.x, v.z);
+
959  }
+
960 
+
961  // xyxw
+
962  template<typename T, precision P>
+
963  GLM_INLINE glm::tvec4<T, P> xyxw(const glm::tvec4<T, P> &v) {
+
964  return glm::tvec4<T, P>(v.x, v.y, v.x, v.w);
+
965  }
+
966 
+
967  // xyyx
+
968  template<typename T, precision P>
+
969  GLM_INLINE glm::tvec4<T, P> xyyx(const glm::tvec2<T, P> &v) {
+
970  return glm::tvec4<T, P>(v.x, v.y, v.y, v.x);
+
971  }
+
972 
+
973  template<typename T, precision P>
+
974  GLM_INLINE glm::tvec4<T, P> xyyx(const glm::tvec3<T, P> &v) {
+
975  return glm::tvec4<T, P>(v.x, v.y, v.y, v.x);
+
976  }
+
977 
+
978  template<typename T, precision P>
+
979  GLM_INLINE glm::tvec4<T, P> xyyx(const glm::tvec4<T, P> &v) {
+
980  return glm::tvec4<T, P>(v.x, v.y, v.y, v.x);
+
981  }
+
982 
+
983  // xyyy
+
984  template<typename T, precision P>
+
985  GLM_INLINE glm::tvec4<T, P> xyyy(const glm::tvec2<T, P> &v) {
+
986  return glm::tvec4<T, P>(v.x, v.y, v.y, v.y);
+
987  }
+
988 
+
989  template<typename T, precision P>
+
990  GLM_INLINE glm::tvec4<T, P> xyyy(const glm::tvec3<T, P> &v) {
+
991  return glm::tvec4<T, P>(v.x, v.y, v.y, v.y);
+
992  }
+
993 
+
994  template<typename T, precision P>
+
995  GLM_INLINE glm::tvec4<T, P> xyyy(const glm::tvec4<T, P> &v) {
+
996  return glm::tvec4<T, P>(v.x, v.y, v.y, v.y);
+
997  }
+
998 
+
999  // xyyz
+
1000  template<typename T, precision P>
+
1001  GLM_INLINE glm::tvec4<T, P> xyyz(const glm::tvec3<T, P> &v) {
+
1002  return glm::tvec4<T, P>(v.x, v.y, v.y, v.z);
+
1003  }
+
1004 
+
1005  template<typename T, precision P>
+
1006  GLM_INLINE glm::tvec4<T, P> xyyz(const glm::tvec4<T, P> &v) {
+
1007  return glm::tvec4<T, P>(v.x, v.y, v.y, v.z);
+
1008  }
+
1009 
+
1010  // xyyw
+
1011  template<typename T, precision P>
+
1012  GLM_INLINE glm::tvec4<T, P> xyyw(const glm::tvec4<T, P> &v) {
+
1013  return glm::tvec4<T, P>(v.x, v.y, v.y, v.w);
+
1014  }
+
1015 
+
1016  // xyzx
+
1017  template<typename T, precision P>
+
1018  GLM_INLINE glm::tvec4<T, P> xyzx(const glm::tvec3<T, P> &v) {
+
1019  return glm::tvec4<T, P>(v.x, v.y, v.z, v.x);
+
1020  }
+
1021 
+
1022  template<typename T, precision P>
+
1023  GLM_INLINE glm::tvec4<T, P> xyzx(const glm::tvec4<T, P> &v) {
+
1024  return glm::tvec4<T, P>(v.x, v.y, v.z, v.x);
+
1025  }
+
1026 
+
1027  // xyzy
+
1028  template<typename T, precision P>
+
1029  GLM_INLINE glm::tvec4<T, P> xyzy(const glm::tvec3<T, P> &v) {
+
1030  return glm::tvec4<T, P>(v.x, v.y, v.z, v.y);
+
1031  }
+
1032 
+
1033  template<typename T, precision P>
+
1034  GLM_INLINE glm::tvec4<T, P> xyzy(const glm::tvec4<T, P> &v) {
+
1035  return glm::tvec4<T, P>(v.x, v.y, v.z, v.y);
+
1036  }
+
1037 
+
1038  // xyzz
+
1039  template<typename T, precision P>
+
1040  GLM_INLINE glm::tvec4<T, P> xyzz(const glm::tvec3<T, P> &v) {
+
1041  return glm::tvec4<T, P>(v.x, v.y, v.z, v.z);
+
1042  }
+
1043 
+
1044  template<typename T, precision P>
+
1045  GLM_INLINE glm::tvec4<T, P> xyzz(const glm::tvec4<T, P> &v) {
+
1046  return glm::tvec4<T, P>(v.x, v.y, v.z, v.z);
+
1047  }
+
1048 
+
1049  // xyzw
+
1050  template<typename T, precision P>
+
1051  GLM_INLINE glm::tvec4<T, P> xyzw(const glm::tvec4<T, P> &v) {
+
1052  return glm::tvec4<T, P>(v.x, v.y, v.z, v.w);
+
1053  }
+
1054 
+
1055  // xywx
+
1056  template<typename T, precision P>
+
1057  GLM_INLINE glm::tvec4<T, P> xywx(const glm::tvec4<T, P> &v) {
+
1058  return glm::tvec4<T, P>(v.x, v.y, v.w, v.x);
+
1059  }
+
1060 
+
1061  // xywy
+
1062  template<typename T, precision P>
+
1063  GLM_INLINE glm::tvec4<T, P> xywy(const glm::tvec4<T, P> &v) {
+
1064  return glm::tvec4<T, P>(v.x, v.y, v.w, v.y);
+
1065  }
+
1066 
+
1067  // xywz
+
1068  template<typename T, precision P>
+
1069  GLM_INLINE glm::tvec4<T, P> xywz(const glm::tvec4<T, P> &v) {
+
1070  return glm::tvec4<T, P>(v.x, v.y, v.w, v.z);
+
1071  }
+
1072 
+
1073  // xyww
+
1074  template<typename T, precision P>
+
1075  GLM_INLINE glm::tvec4<T, P> xyww(const glm::tvec4<T, P> &v) {
+
1076  return glm::tvec4<T, P>(v.x, v.y, v.w, v.w);
+
1077  }
+
1078 
+
1079  // xzxx
+
1080  template<typename T, precision P>
+
1081  GLM_INLINE glm::tvec4<T, P> xzxx(const glm::tvec3<T, P> &v) {
+
1082  return glm::tvec4<T, P>(v.x, v.z, v.x, v.x);
+
1083  }
+
1084 
+
1085  template<typename T, precision P>
+
1086  GLM_INLINE glm::tvec4<T, P> xzxx(const glm::tvec4<T, P> &v) {
+
1087  return glm::tvec4<T, P>(v.x, v.z, v.x, v.x);
+
1088  }
+
1089 
+
1090  // xzxy
+
1091  template<typename T, precision P>
+
1092  GLM_INLINE glm::tvec4<T, P> xzxy(const glm::tvec3<T, P> &v) {
+
1093  return glm::tvec4<T, P>(v.x, v.z, v.x, v.y);
+
1094  }
+
1095 
+
1096  template<typename T, precision P>
+
1097  GLM_INLINE glm::tvec4<T, P> xzxy(const glm::tvec4<T, P> &v) {
+
1098  return glm::tvec4<T, P>(v.x, v.z, v.x, v.y);
+
1099  }
+
1100 
+
1101  // xzxz
+
1102  template<typename T, precision P>
+
1103  GLM_INLINE glm::tvec4<T, P> xzxz(const glm::tvec3<T, P> &v) {
+
1104  return glm::tvec4<T, P>(v.x, v.z, v.x, v.z);
+
1105  }
+
1106 
+
1107  template<typename T, precision P>
+
1108  GLM_INLINE glm::tvec4<T, P> xzxz(const glm::tvec4<T, P> &v) {
+
1109  return glm::tvec4<T, P>(v.x, v.z, v.x, v.z);
+
1110  }
+
1111 
+
1112  // xzxw
+
1113  template<typename T, precision P>
+
1114  GLM_INLINE glm::tvec4<T, P> xzxw(const glm::tvec4<T, P> &v) {
+
1115  return glm::tvec4<T, P>(v.x, v.z, v.x, v.w);
+
1116  }
+
1117 
+
1118  // xzyx
+
1119  template<typename T, precision P>
+
1120  GLM_INLINE glm::tvec4<T, P> xzyx(const glm::tvec3<T, P> &v) {
+
1121  return glm::tvec4<T, P>(v.x, v.z, v.y, v.x);
+
1122  }
+
1123 
+
1124  template<typename T, precision P>
+
1125  GLM_INLINE glm::tvec4<T, P> xzyx(const glm::tvec4<T, P> &v) {
+
1126  return glm::tvec4<T, P>(v.x, v.z, v.y, v.x);
+
1127  }
+
1128 
+
1129  // xzyy
+
1130  template<typename T, precision P>
+
1131  GLM_INLINE glm::tvec4<T, P> xzyy(const glm::tvec3<T, P> &v) {
+
1132  return glm::tvec4<T, P>(v.x, v.z, v.y, v.y);
+
1133  }
+
1134 
+
1135  template<typename T, precision P>
+
1136  GLM_INLINE glm::tvec4<T, P> xzyy(const glm::tvec4<T, P> &v) {
+
1137  return glm::tvec4<T, P>(v.x, v.z, v.y, v.y);
+
1138  }
+
1139 
+
1140  // xzyz
+
1141  template<typename T, precision P>
+
1142  GLM_INLINE glm::tvec4<T, P> xzyz(const glm::tvec3<T, P> &v) {
+
1143  return glm::tvec4<T, P>(v.x, v.z, v.y, v.z);
+
1144  }
+
1145 
+
1146  template<typename T, precision P>
+
1147  GLM_INLINE glm::tvec4<T, P> xzyz(const glm::tvec4<T, P> &v) {
+
1148  return glm::tvec4<T, P>(v.x, v.z, v.y, v.z);
+
1149  }
+
1150 
+
1151  // xzyw
+
1152  template<typename T, precision P>
+
1153  GLM_INLINE glm::tvec4<T, P> xzyw(const glm::tvec4<T, P> &v) {
+
1154  return glm::tvec4<T, P>(v.x, v.z, v.y, v.w);
+
1155  }
+
1156 
+
1157  // xzzx
+
1158  template<typename T, precision P>
+
1159  GLM_INLINE glm::tvec4<T, P> xzzx(const glm::tvec3<T, P> &v) {
+
1160  return glm::tvec4<T, P>(v.x, v.z, v.z, v.x);
+
1161  }
+
1162 
+
1163  template<typename T, precision P>
+
1164  GLM_INLINE glm::tvec4<T, P> xzzx(const glm::tvec4<T, P> &v) {
+
1165  return glm::tvec4<T, P>(v.x, v.z, v.z, v.x);
+
1166  }
+
1167 
+
1168  // xzzy
+
1169  template<typename T, precision P>
+
1170  GLM_INLINE glm::tvec4<T, P> xzzy(const glm::tvec3<T, P> &v) {
+
1171  return glm::tvec4<T, P>(v.x, v.z, v.z, v.y);
+
1172  }
+
1173 
+
1174  template<typename T, precision P>
+
1175  GLM_INLINE glm::tvec4<T, P> xzzy(const glm::tvec4<T, P> &v) {
+
1176  return glm::tvec4<T, P>(v.x, v.z, v.z, v.y);
+
1177  }
+
1178 
+
1179  // xzzz
+
1180  template<typename T, precision P>
+
1181  GLM_INLINE glm::tvec4<T, P> xzzz(const glm::tvec3<T, P> &v) {
+
1182  return glm::tvec4<T, P>(v.x, v.z, v.z, v.z);
+
1183  }
+
1184 
+
1185  template<typename T, precision P>
+
1186  GLM_INLINE glm::tvec4<T, P> xzzz(const glm::tvec4<T, P> &v) {
+
1187  return glm::tvec4<T, P>(v.x, v.z, v.z, v.z);
+
1188  }
+
1189 
+
1190  // xzzw
+
1191  template<typename T, precision P>
+
1192  GLM_INLINE glm::tvec4<T, P> xzzw(const glm::tvec4<T, P> &v) {
+
1193  return glm::tvec4<T, P>(v.x, v.z, v.z, v.w);
+
1194  }
+
1195 
+
1196  // xzwx
+
1197  template<typename T, precision P>
+
1198  GLM_INLINE glm::tvec4<T, P> xzwx(const glm::tvec4<T, P> &v) {
+
1199  return glm::tvec4<T, P>(v.x, v.z, v.w, v.x);
+
1200  }
+
1201 
+
1202  // xzwy
+
1203  template<typename T, precision P>
+
1204  GLM_INLINE glm::tvec4<T, P> xzwy(const glm::tvec4<T, P> &v) {
+
1205  return glm::tvec4<T, P>(v.x, v.z, v.w, v.y);
+
1206  }
+
1207 
+
1208  // xzwz
+
1209  template<typename T, precision P>
+
1210  GLM_INLINE glm::tvec4<T, P> xzwz(const glm::tvec4<T, P> &v) {
+
1211  return glm::tvec4<T, P>(v.x, v.z, v.w, v.z);
+
1212  }
+
1213 
+
1214  // xzww
+
1215  template<typename T, precision P>
+
1216  GLM_INLINE glm::tvec4<T, P> xzww(const glm::tvec4<T, P> &v) {
+
1217  return glm::tvec4<T, P>(v.x, v.z, v.w, v.w);
+
1218  }
+
1219 
+
1220  // xwxx
+
1221  template<typename T, precision P>
+
1222  GLM_INLINE glm::tvec4<T, P> xwxx(const glm::tvec4<T, P> &v) {
+
1223  return glm::tvec4<T, P>(v.x, v.w, v.x, v.x);
+
1224  }
+
1225 
+
1226  // xwxy
+
1227  template<typename T, precision P>
+
1228  GLM_INLINE glm::tvec4<T, P> xwxy(const glm::tvec4<T, P> &v) {
+
1229  return glm::tvec4<T, P>(v.x, v.w, v.x, v.y);
+
1230  }
+
1231 
+
1232  // xwxz
+
1233  template<typename T, precision P>
+
1234  GLM_INLINE glm::tvec4<T, P> xwxz(const glm::tvec4<T, P> &v) {
+
1235  return glm::tvec4<T, P>(v.x, v.w, v.x, v.z);
+
1236  }
+
1237 
+
1238  // xwxw
+
1239  template<typename T, precision P>
+
1240  GLM_INLINE glm::tvec4<T, P> xwxw(const glm::tvec4<T, P> &v) {
+
1241  return glm::tvec4<T, P>(v.x, v.w, v.x, v.w);
+
1242  }
+
1243 
+
1244  // xwyx
+
1245  template<typename T, precision P>
+
1246  GLM_INLINE glm::tvec4<T, P> xwyx(const glm::tvec4<T, P> &v) {
+
1247  return glm::tvec4<T, P>(v.x, v.w, v.y, v.x);
+
1248  }
+
1249 
+
1250  // xwyy
+
1251  template<typename T, precision P>
+
1252  GLM_INLINE glm::tvec4<T, P> xwyy(const glm::tvec4<T, P> &v) {
+
1253  return glm::tvec4<T, P>(v.x, v.w, v.y, v.y);
+
1254  }
+
1255 
+
1256  // xwyz
+
1257  template<typename T, precision P>
+
1258  GLM_INLINE glm::tvec4<T, P> xwyz(const glm::tvec4<T, P> &v) {
+
1259  return glm::tvec4<T, P>(v.x, v.w, v.y, v.z);
+
1260  }
+
1261 
+
1262  // xwyw
+
1263  template<typename T, precision P>
+
1264  GLM_INLINE glm::tvec4<T, P> xwyw(const glm::tvec4<T, P> &v) {
+
1265  return glm::tvec4<T, P>(v.x, v.w, v.y, v.w);
+
1266  }
+
1267 
+
1268  // xwzx
+
1269  template<typename T, precision P>
+
1270  GLM_INLINE glm::tvec4<T, P> xwzx(const glm::tvec4<T, P> &v) {
+
1271  return glm::tvec4<T, P>(v.x, v.w, v.z, v.x);
+
1272  }
+
1273 
+
1274  // xwzy
+
1275  template<typename T, precision P>
+
1276  GLM_INLINE glm::tvec4<T, P> xwzy(const glm::tvec4<T, P> &v) {
+
1277  return glm::tvec4<T, P>(v.x, v.w, v.z, v.y);
+
1278  }
+
1279 
+
1280  // xwzz
+
1281  template<typename T, precision P>
+
1282  GLM_INLINE glm::tvec4<T, P> xwzz(const glm::tvec4<T, P> &v) {
+
1283  return glm::tvec4<T, P>(v.x, v.w, v.z, v.z);
+
1284  }
+
1285 
+
1286  // xwzw
+
1287  template<typename T, precision P>
+
1288  GLM_INLINE glm::tvec4<T, P> xwzw(const glm::tvec4<T, P> &v) {
+
1289  return glm::tvec4<T, P>(v.x, v.w, v.z, v.w);
+
1290  }
+
1291 
+
1292  // xwwx
+
1293  template<typename T, precision P>
+
1294  GLM_INLINE glm::tvec4<T, P> xwwx(const glm::tvec4<T, P> &v) {
+
1295  return glm::tvec4<T, P>(v.x, v.w, v.w, v.x);
+
1296  }
+
1297 
+
1298  // xwwy
+
1299  template<typename T, precision P>
+
1300  GLM_INLINE glm::tvec4<T, P> xwwy(const glm::tvec4<T, P> &v) {
+
1301  return glm::tvec4<T, P>(v.x, v.w, v.w, v.y);
+
1302  }
+
1303 
+
1304  // xwwz
+
1305  template<typename T, precision P>
+
1306  GLM_INLINE glm::tvec4<T, P> xwwz(const glm::tvec4<T, P> &v) {
+
1307  return glm::tvec4<T, P>(v.x, v.w, v.w, v.z);
+
1308  }
+
1309 
+
1310  // xwww
+
1311  template<typename T, precision P>
+
1312  GLM_INLINE glm::tvec4<T, P> xwww(const glm::tvec4<T, P> &v) {
+
1313  return glm::tvec4<T, P>(v.x, v.w, v.w, v.w);
+
1314  }
+
1315 
+
1316  // yxxx
+
1317  template<typename T, precision P>
+
1318  GLM_INLINE glm::tvec4<T, P> yxxx(const glm::tvec2<T, P> &v) {
+
1319  return glm::tvec4<T, P>(v.y, v.x, v.x, v.x);
+
1320  }
+
1321 
+
1322  template<typename T, precision P>
+
1323  GLM_INLINE glm::tvec4<T, P> yxxx(const glm::tvec3<T, P> &v) {
+
1324  return glm::tvec4<T, P>(v.y, v.x, v.x, v.x);
+
1325  }
+
1326 
+
1327  template<typename T, precision P>
+
1328  GLM_INLINE glm::tvec4<T, P> yxxx(const glm::tvec4<T, P> &v) {
+
1329  return glm::tvec4<T, P>(v.y, v.x, v.x, v.x);
+
1330  }
+
1331 
+
1332  // yxxy
+
1333  template<typename T, precision P>
+
1334  GLM_INLINE glm::tvec4<T, P> yxxy(const glm::tvec2<T, P> &v) {
+
1335  return glm::tvec4<T, P>(v.y, v.x, v.x, v.y);
+
1336  }
+
1337 
+
1338  template<typename T, precision P>
+
1339  GLM_INLINE glm::tvec4<T, P> yxxy(const glm::tvec3<T, P> &v) {
+
1340  return glm::tvec4<T, P>(v.y, v.x, v.x, v.y);
+
1341  }
+
1342 
+
1343  template<typename T, precision P>
+
1344  GLM_INLINE glm::tvec4<T, P> yxxy(const glm::tvec4<T, P> &v) {
+
1345  return glm::tvec4<T, P>(v.y, v.x, v.x, v.y);
+
1346  }
+
1347 
+
1348  // yxxz
+
1349  template<typename T, precision P>
+
1350  GLM_INLINE glm::tvec4<T, P> yxxz(const glm::tvec3<T, P> &v) {
+
1351  return glm::tvec4<T, P>(v.y, v.x, v.x, v.z);
+
1352  }
+
1353 
+
1354  template<typename T, precision P>
+
1355  GLM_INLINE glm::tvec4<T, P> yxxz(const glm::tvec4<T, P> &v) {
+
1356  return glm::tvec4<T, P>(v.y, v.x, v.x, v.z);
+
1357  }
+
1358 
+
1359  // yxxw
+
1360  template<typename T, precision P>
+
1361  GLM_INLINE glm::tvec4<T, P> yxxw(const glm::tvec4<T, P> &v) {
+
1362  return glm::tvec4<T, P>(v.y, v.x, v.x, v.w);
+
1363  }
+
1364 
+
1365  // yxyx
+
1366  template<typename T, precision P>
+
1367  GLM_INLINE glm::tvec4<T, P> yxyx(const glm::tvec2<T, P> &v) {
+
1368  return glm::tvec4<T, P>(v.y, v.x, v.y, v.x);
+
1369  }
+
1370 
+
1371  template<typename T, precision P>
+
1372  GLM_INLINE glm::tvec4<T, P> yxyx(const glm::tvec3<T, P> &v) {
+
1373  return glm::tvec4<T, P>(v.y, v.x, v.y, v.x);
+
1374  }
+
1375 
+
1376  template<typename T, precision P>
+
1377  GLM_INLINE glm::tvec4<T, P> yxyx(const glm::tvec4<T, P> &v) {
+
1378  return glm::tvec4<T, P>(v.y, v.x, v.y, v.x);
+
1379  }
+
1380 
+
1381  // yxyy
+
1382  template<typename T, precision P>
+
1383  GLM_INLINE glm::tvec4<T, P> yxyy(const glm::tvec2<T, P> &v) {
+
1384  return glm::tvec4<T, P>(v.y, v.x, v.y, v.y);
+
1385  }
+
1386 
+
1387  template<typename T, precision P>
+
1388  GLM_INLINE glm::tvec4<T, P> yxyy(const glm::tvec3<T, P> &v) {
+
1389  return glm::tvec4<T, P>(v.y, v.x, v.y, v.y);
+
1390  }
+
1391 
+
1392  template<typename T, precision P>
+
1393  GLM_INLINE glm::tvec4<T, P> yxyy(const glm::tvec4<T, P> &v) {
+
1394  return glm::tvec4<T, P>(v.y, v.x, v.y, v.y);
+
1395  }
+
1396 
+
1397  // yxyz
+
1398  template<typename T, precision P>
+
1399  GLM_INLINE glm::tvec4<T, P> yxyz(const glm::tvec3<T, P> &v) {
+
1400  return glm::tvec4<T, P>(v.y, v.x, v.y, v.z);
+
1401  }
+
1402 
+
1403  template<typename T, precision P>
+
1404  GLM_INLINE glm::tvec4<T, P> yxyz(const glm::tvec4<T, P> &v) {
+
1405  return glm::tvec4<T, P>(v.y, v.x, v.y, v.z);
+
1406  }
+
1407 
+
1408  // yxyw
+
1409  template<typename T, precision P>
+
1410  GLM_INLINE glm::tvec4<T, P> yxyw(const glm::tvec4<T, P> &v) {
+
1411  return glm::tvec4<T, P>(v.y, v.x, v.y, v.w);
+
1412  }
+
1413 
+
1414  // yxzx
+
1415  template<typename T, precision P>
+
1416  GLM_INLINE glm::tvec4<T, P> yxzx(const glm::tvec3<T, P> &v) {
+
1417  return glm::tvec4<T, P>(v.y, v.x, v.z, v.x);
+
1418  }
+
1419 
+
1420  template<typename T, precision P>
+
1421  GLM_INLINE glm::tvec4<T, P> yxzx(const glm::tvec4<T, P> &v) {
+
1422  return glm::tvec4<T, P>(v.y, v.x, v.z, v.x);
+
1423  }
+
1424 
+
1425  // yxzy
+
1426  template<typename T, precision P>
+
1427  GLM_INLINE glm::tvec4<T, P> yxzy(const glm::tvec3<T, P> &v) {
+
1428  return glm::tvec4<T, P>(v.y, v.x, v.z, v.y);
+
1429  }
+
1430 
+
1431  template<typename T, precision P>
+
1432  GLM_INLINE glm::tvec4<T, P> yxzy(const glm::tvec4<T, P> &v) {
+
1433  return glm::tvec4<T, P>(v.y, v.x, v.z, v.y);
+
1434  }
+
1435 
+
1436  // yxzz
+
1437  template<typename T, precision P>
+
1438  GLM_INLINE glm::tvec4<T, P> yxzz(const glm::tvec3<T, P> &v) {
+
1439  return glm::tvec4<T, P>(v.y, v.x, v.z, v.z);
+
1440  }
+
1441 
+
1442  template<typename T, precision P>
+
1443  GLM_INLINE glm::tvec4<T, P> yxzz(const glm::tvec4<T, P> &v) {
+
1444  return glm::tvec4<T, P>(v.y, v.x, v.z, v.z);
+
1445  }
+
1446 
+
1447  // yxzw
+
1448  template<typename T, precision P>
+
1449  GLM_INLINE glm::tvec4<T, P> yxzw(const glm::tvec4<T, P> &v) {
+
1450  return glm::tvec4<T, P>(v.y, v.x, v.z, v.w);
+
1451  }
+
1452 
+
1453  // yxwx
+
1454  template<typename T, precision P>
+
1455  GLM_INLINE glm::tvec4<T, P> yxwx(const glm::tvec4<T, P> &v) {
+
1456  return glm::tvec4<T, P>(v.y, v.x, v.w, v.x);
+
1457  }
+
1458 
+
1459  // yxwy
+
1460  template<typename T, precision P>
+
1461  GLM_INLINE glm::tvec4<T, P> yxwy(const glm::tvec4<T, P> &v) {
+
1462  return glm::tvec4<T, P>(v.y, v.x, v.w, v.y);
+
1463  }
+
1464 
+
1465  // yxwz
+
1466  template<typename T, precision P>
+
1467  GLM_INLINE glm::tvec4<T, P> yxwz(const glm::tvec4<T, P> &v) {
+
1468  return glm::tvec4<T, P>(v.y, v.x, v.w, v.z);
+
1469  }
+
1470 
+
1471  // yxww
+
1472  template<typename T, precision P>
+
1473  GLM_INLINE glm::tvec4<T, P> yxww(const glm::tvec4<T, P> &v) {
+
1474  return glm::tvec4<T, P>(v.y, v.x, v.w, v.w);
+
1475  }
+
1476 
+
1477  // yyxx
+
1478  template<typename T, precision P>
+
1479  GLM_INLINE glm::tvec4<T, P> yyxx(const glm::tvec2<T, P> &v) {
+
1480  return glm::tvec4<T, P>(v.y, v.y, v.x, v.x);
+
1481  }
+
1482 
+
1483  template<typename T, precision P>
+
1484  GLM_INLINE glm::tvec4<T, P> yyxx(const glm::tvec3<T, P> &v) {
+
1485  return glm::tvec4<T, P>(v.y, v.y, v.x, v.x);
+
1486  }
+
1487 
+
1488  template<typename T, precision P>
+
1489  GLM_INLINE glm::tvec4<T, P> yyxx(const glm::tvec4<T, P> &v) {
+
1490  return glm::tvec4<T, P>(v.y, v.y, v.x, v.x);
+
1491  }
+
1492 
+
1493  // yyxy
+
1494  template<typename T, precision P>
+
1495  GLM_INLINE glm::tvec4<T, P> yyxy(const glm::tvec2<T, P> &v) {
+
1496  return glm::tvec4<T, P>(v.y, v.y, v.x, v.y);
+
1497  }
+
1498 
+
1499  template<typename T, precision P>
+
1500  GLM_INLINE glm::tvec4<T, P> yyxy(const glm::tvec3<T, P> &v) {
+
1501  return glm::tvec4<T, P>(v.y, v.y, v.x, v.y);
+
1502  }
+
1503 
+
1504  template<typename T, precision P>
+
1505  GLM_INLINE glm::tvec4<T, P> yyxy(const glm::tvec4<T, P> &v) {
+
1506  return glm::tvec4<T, P>(v.y, v.y, v.x, v.y);
+
1507  }
+
1508 
+
1509  // yyxz
+
1510  template<typename T, precision P>
+
1511  GLM_INLINE glm::tvec4<T, P> yyxz(const glm::tvec3<T, P> &v) {
+
1512  return glm::tvec4<T, P>(v.y, v.y, v.x, v.z);
+
1513  }
+
1514 
+
1515  template<typename T, precision P>
+
1516  GLM_INLINE glm::tvec4<T, P> yyxz(const glm::tvec4<T, P> &v) {
+
1517  return glm::tvec4<T, P>(v.y, v.y, v.x, v.z);
+
1518  }
+
1519 
+
1520  // yyxw
+
1521  template<typename T, precision P>
+
1522  GLM_INLINE glm::tvec4<T, P> yyxw(const glm::tvec4<T, P> &v) {
+
1523  return glm::tvec4<T, P>(v.y, v.y, v.x, v.w);
+
1524  }
+
1525 
+
1526  // yyyx
+
1527  template<typename T, precision P>
+
1528  GLM_INLINE glm::tvec4<T, P> yyyx(const glm::tvec2<T, P> &v) {
+
1529  return glm::tvec4<T, P>(v.y, v.y, v.y, v.x);
+
1530  }
+
1531 
+
1532  template<typename T, precision P>
+
1533  GLM_INLINE glm::tvec4<T, P> yyyx(const glm::tvec3<T, P> &v) {
+
1534  return glm::tvec4<T, P>(v.y, v.y, v.y, v.x);
+
1535  }
+
1536 
+
1537  template<typename T, precision P>
+
1538  GLM_INLINE glm::tvec4<T, P> yyyx(const glm::tvec4<T, P> &v) {
+
1539  return glm::tvec4<T, P>(v.y, v.y, v.y, v.x);
+
1540  }
+
1541 
+
1542  // yyyy
+
1543  template<typename T, precision P>
+
1544  GLM_INLINE glm::tvec4<T, P> yyyy(const glm::tvec2<T, P> &v) {
+
1545  return glm::tvec4<T, P>(v.y, v.y, v.y, v.y);
+
1546  }
+
1547 
+
1548  template<typename T, precision P>
+
1549  GLM_INLINE glm::tvec4<T, P> yyyy(const glm::tvec3<T, P> &v) {
+
1550  return glm::tvec4<T, P>(v.y, v.y, v.y, v.y);
+
1551  }
+
1552 
+
1553  template<typename T, precision P>
+
1554  GLM_INLINE glm::tvec4<T, P> yyyy(const glm::tvec4<T, P> &v) {
+
1555  return glm::tvec4<T, P>(v.y, v.y, v.y, v.y);
+
1556  }
+
1557 
+
1558  // yyyz
+
1559  template<typename T, precision P>
+
1560  GLM_INLINE glm::tvec4<T, P> yyyz(const glm::tvec3<T, P> &v) {
+
1561  return glm::tvec4<T, P>(v.y, v.y, v.y, v.z);
+
1562  }
+
1563 
+
1564  template<typename T, precision P>
+
1565  GLM_INLINE glm::tvec4<T, P> yyyz(const glm::tvec4<T, P> &v) {
+
1566  return glm::tvec4<T, P>(v.y, v.y, v.y, v.z);
+
1567  }
+
1568 
+
1569  // yyyw
+
1570  template<typename T, precision P>
+
1571  GLM_INLINE glm::tvec4<T, P> yyyw(const glm::tvec4<T, P> &v) {
+
1572  return glm::tvec4<T, P>(v.y, v.y, v.y, v.w);
+
1573  }
+
1574 
+
1575  // yyzx
+
1576  template<typename T, precision P>
+
1577  GLM_INLINE glm::tvec4<T, P> yyzx(const glm::tvec3<T, P> &v) {
+
1578  return glm::tvec4<T, P>(v.y, v.y, v.z, v.x);
+
1579  }
+
1580 
+
1581  template<typename T, precision P>
+
1582  GLM_INLINE glm::tvec4<T, P> yyzx(const glm::tvec4<T, P> &v) {
+
1583  return glm::tvec4<T, P>(v.y, v.y, v.z, v.x);
+
1584  }
+
1585 
+
1586  // yyzy
+
1587  template<typename T, precision P>
+
1588  GLM_INLINE glm::tvec4<T, P> yyzy(const glm::tvec3<T, P> &v) {
+
1589  return glm::tvec4<T, P>(v.y, v.y, v.z, v.y);
+
1590  }
+
1591 
+
1592  template<typename T, precision P>
+
1593  GLM_INLINE glm::tvec4<T, P> yyzy(const glm::tvec4<T, P> &v) {
+
1594  return glm::tvec4<T, P>(v.y, v.y, v.z, v.y);
+
1595  }
+
1596 
+
1597  // yyzz
+
1598  template<typename T, precision P>
+
1599  GLM_INLINE glm::tvec4<T, P> yyzz(const glm::tvec3<T, P> &v) {
+
1600  return glm::tvec4<T, P>(v.y, v.y, v.z, v.z);
+
1601  }
+
1602 
+
1603  template<typename T, precision P>
+
1604  GLM_INLINE glm::tvec4<T, P> yyzz(const glm::tvec4<T, P> &v) {
+
1605  return glm::tvec4<T, P>(v.y, v.y, v.z, v.z);
+
1606  }
+
1607 
+
1608  // yyzw
+
1609  template<typename T, precision P>
+
1610  GLM_INLINE glm::tvec4<T, P> yyzw(const glm::tvec4<T, P> &v) {
+
1611  return glm::tvec4<T, P>(v.y, v.y, v.z, v.w);
+
1612  }
+
1613 
+
1614  // yywx
+
1615  template<typename T, precision P>
+
1616  GLM_INLINE glm::tvec4<T, P> yywx(const glm::tvec4<T, P> &v) {
+
1617  return glm::tvec4<T, P>(v.y, v.y, v.w, v.x);
+
1618  }
+
1619 
+
1620  // yywy
+
1621  template<typename T, precision P>
+
1622  GLM_INLINE glm::tvec4<T, P> yywy(const glm::tvec4<T, P> &v) {
+
1623  return glm::tvec4<T, P>(v.y, v.y, v.w, v.y);
+
1624  }
+
1625 
+
1626  // yywz
+
1627  template<typename T, precision P>
+
1628  GLM_INLINE glm::tvec4<T, P> yywz(const glm::tvec4<T, P> &v) {
+
1629  return glm::tvec4<T, P>(v.y, v.y, v.w, v.z);
+
1630  }
+
1631 
+
1632  // yyww
+
1633  template<typename T, precision P>
+
1634  GLM_INLINE glm::tvec4<T, P> yyww(const glm::tvec4<T, P> &v) {
+
1635  return glm::tvec4<T, P>(v.y, v.y, v.w, v.w);
+
1636  }
+
1637 
+
1638  // yzxx
+
1639  template<typename T, precision P>
+
1640  GLM_INLINE glm::tvec4<T, P> yzxx(const glm::tvec3<T, P> &v) {
+
1641  return glm::tvec4<T, P>(v.y, v.z, v.x, v.x);
+
1642  }
+
1643 
+
1644  template<typename T, precision P>
+
1645  GLM_INLINE glm::tvec4<T, P> yzxx(const glm::tvec4<T, P> &v) {
+
1646  return glm::tvec4<T, P>(v.y, v.z, v.x, v.x);
+
1647  }
+
1648 
+
1649  // yzxy
+
1650  template<typename T, precision P>
+
1651  GLM_INLINE glm::tvec4<T, P> yzxy(const glm::tvec3<T, P> &v) {
+
1652  return glm::tvec4<T, P>(v.y, v.z, v.x, v.y);
+
1653  }
+
1654 
+
1655  template<typename T, precision P>
+
1656  GLM_INLINE glm::tvec4<T, P> yzxy(const glm::tvec4<T, P> &v) {
+
1657  return glm::tvec4<T, P>(v.y, v.z, v.x, v.y);
+
1658  }
+
1659 
+
1660  // yzxz
+
1661  template<typename T, precision P>
+
1662  GLM_INLINE glm::tvec4<T, P> yzxz(const glm::tvec3<T, P> &v) {
+
1663  return glm::tvec4<T, P>(v.y, v.z, v.x, v.z);
+
1664  }
+
1665 
+
1666  template<typename T, precision P>
+
1667  GLM_INLINE glm::tvec4<T, P> yzxz(const glm::tvec4<T, P> &v) {
+
1668  return glm::tvec4<T, P>(v.y, v.z, v.x, v.z);
+
1669  }
+
1670 
+
1671  // yzxw
+
1672  template<typename T, precision P>
+
1673  GLM_INLINE glm::tvec4<T, P> yzxw(const glm::tvec4<T, P> &v) {
+
1674  return glm::tvec4<T, P>(v.y, v.z, v.x, v.w);
+
1675  }
+
1676 
+
1677  // yzyx
+
1678  template<typename T, precision P>
+
1679  GLM_INLINE glm::tvec4<T, P> yzyx(const glm::tvec3<T, P> &v) {
+
1680  return glm::tvec4<T, P>(v.y, v.z, v.y, v.x);
+
1681  }
+
1682 
+
1683  template<typename T, precision P>
+
1684  GLM_INLINE glm::tvec4<T, P> yzyx(const glm::tvec4<T, P> &v) {
+
1685  return glm::tvec4<T, P>(v.y, v.z, v.y, v.x);
+
1686  }
+
1687 
+
1688  // yzyy
+
1689  template<typename T, precision P>
+
1690  GLM_INLINE glm::tvec4<T, P> yzyy(const glm::tvec3<T, P> &v) {
+
1691  return glm::tvec4<T, P>(v.y, v.z, v.y, v.y);
+
1692  }
+
1693 
+
1694  template<typename T, precision P>
+
1695  GLM_INLINE glm::tvec4<T, P> yzyy(const glm::tvec4<T, P> &v) {
+
1696  return glm::tvec4<T, P>(v.y, v.z, v.y, v.y);
+
1697  }
+
1698 
+
1699  // yzyz
+
1700  template<typename T, precision P>
+
1701  GLM_INLINE glm::tvec4<T, P> yzyz(const glm::tvec3<T, P> &v) {
+
1702  return glm::tvec4<T, P>(v.y, v.z, v.y, v.z);
+
1703  }
+
1704 
+
1705  template<typename T, precision P>
+
1706  GLM_INLINE glm::tvec4<T, P> yzyz(const glm::tvec4<T, P> &v) {
+
1707  return glm::tvec4<T, P>(v.y, v.z, v.y, v.z);
+
1708  }
+
1709 
+
1710  // yzyw
+
1711  template<typename T, precision P>
+
1712  GLM_INLINE glm::tvec4<T, P> yzyw(const glm::tvec4<T, P> &v) {
+
1713  return glm::tvec4<T, P>(v.y, v.z, v.y, v.w);
+
1714  }
+
1715 
+
1716  // yzzx
+
1717  template<typename T, precision P>
+
1718  GLM_INLINE glm::tvec4<T, P> yzzx(const glm::tvec3<T, P> &v) {
+
1719  return glm::tvec4<T, P>(v.y, v.z, v.z, v.x);
+
1720  }
+
1721 
+
1722  template<typename T, precision P>
+
1723  GLM_INLINE glm::tvec4<T, P> yzzx(const glm::tvec4<T, P> &v) {
+
1724  return glm::tvec4<T, P>(v.y, v.z, v.z, v.x);
+
1725  }
+
1726 
+
1727  // yzzy
+
1728  template<typename T, precision P>
+
1729  GLM_INLINE glm::tvec4<T, P> yzzy(const glm::tvec3<T, P> &v) {
+
1730  return glm::tvec4<T, P>(v.y, v.z, v.z, v.y);
+
1731  }
+
1732 
+
1733  template<typename T, precision P>
+
1734  GLM_INLINE glm::tvec4<T, P> yzzy(const glm::tvec4<T, P> &v) {
+
1735  return glm::tvec4<T, P>(v.y, v.z, v.z, v.y);
+
1736  }
+
1737 
+
1738  // yzzz
+
1739  template<typename T, precision P>
+
1740  GLM_INLINE glm::tvec4<T, P> yzzz(const glm::tvec3<T, P> &v) {
+
1741  return glm::tvec4<T, P>(v.y, v.z, v.z, v.z);
+
1742  }
+
1743 
+
1744  template<typename T, precision P>
+
1745  GLM_INLINE glm::tvec4<T, P> yzzz(const glm::tvec4<T, P> &v) {
+
1746  return glm::tvec4<T, P>(v.y, v.z, v.z, v.z);
+
1747  }
+
1748 
+
1749  // yzzw
+
1750  template<typename T, precision P>
+
1751  GLM_INLINE glm::tvec4<T, P> yzzw(const glm::tvec4<T, P> &v) {
+
1752  return glm::tvec4<T, P>(v.y, v.z, v.z, v.w);
+
1753  }
+
1754 
+
1755  // yzwx
+
1756  template<typename T, precision P>
+
1757  GLM_INLINE glm::tvec4<T, P> yzwx(const glm::tvec4<T, P> &v) {
+
1758  return glm::tvec4<T, P>(v.y, v.z, v.w, v.x);
+
1759  }
+
1760 
+
1761  // yzwy
+
1762  template<typename T, precision P>
+
1763  GLM_INLINE glm::tvec4<T, P> yzwy(const glm::tvec4<T, P> &v) {
+
1764  return glm::tvec4<T, P>(v.y, v.z, v.w, v.y);
+
1765  }
+
1766 
+
1767  // yzwz
+
1768  template<typename T, precision P>
+
1769  GLM_INLINE glm::tvec4<T, P> yzwz(const glm::tvec4<T, P> &v) {
+
1770  return glm::tvec4<T, P>(v.y, v.z, v.w, v.z);
+
1771  }
+
1772 
+
1773  // yzww
+
1774  template<typename T, precision P>
+
1775  GLM_INLINE glm::tvec4<T, P> yzww(const glm::tvec4<T, P> &v) {
+
1776  return glm::tvec4<T, P>(v.y, v.z, v.w, v.w);
+
1777  }
+
1778 
+
1779  // ywxx
+
1780  template<typename T, precision P>
+
1781  GLM_INLINE glm::tvec4<T, P> ywxx(const glm::tvec4<T, P> &v) {
+
1782  return glm::tvec4<T, P>(v.y, v.w, v.x, v.x);
+
1783  }
+
1784 
+
1785  // ywxy
+
1786  template<typename T, precision P>
+
1787  GLM_INLINE glm::tvec4<T, P> ywxy(const glm::tvec4<T, P> &v) {
+
1788  return glm::tvec4<T, P>(v.y, v.w, v.x, v.y);
+
1789  }
+
1790 
+
1791  // ywxz
+
1792  template<typename T, precision P>
+
1793  GLM_INLINE glm::tvec4<T, P> ywxz(const glm::tvec4<T, P> &v) {
+
1794  return glm::tvec4<T, P>(v.y, v.w, v.x, v.z);
+
1795  }
+
1796 
+
1797  // ywxw
+
1798  template<typename T, precision P>
+
1799  GLM_INLINE glm::tvec4<T, P> ywxw(const glm::tvec4<T, P> &v) {
+
1800  return glm::tvec4<T, P>(v.y, v.w, v.x, v.w);
+
1801  }
+
1802 
+
1803  // ywyx
+
1804  template<typename T, precision P>
+
1805  GLM_INLINE glm::tvec4<T, P> ywyx(const glm::tvec4<T, P> &v) {
+
1806  return glm::tvec4<T, P>(v.y, v.w, v.y, v.x);
+
1807  }
+
1808 
+
1809  // ywyy
+
1810  template<typename T, precision P>
+
1811  GLM_INLINE glm::tvec4<T, P> ywyy(const glm::tvec4<T, P> &v) {
+
1812  return glm::tvec4<T, P>(v.y, v.w, v.y, v.y);
+
1813  }
+
1814 
+
1815  // ywyz
+
1816  template<typename T, precision P>
+
1817  GLM_INLINE glm::tvec4<T, P> ywyz(const glm::tvec4<T, P> &v) {
+
1818  return glm::tvec4<T, P>(v.y, v.w, v.y, v.z);
+
1819  }
+
1820 
+
1821  // ywyw
+
1822  template<typename T, precision P>
+
1823  GLM_INLINE glm::tvec4<T, P> ywyw(const glm::tvec4<T, P> &v) {
+
1824  return glm::tvec4<T, P>(v.y, v.w, v.y, v.w);
+
1825  }
+
1826 
+
1827  // ywzx
+
1828  template<typename T, precision P>
+
1829  GLM_INLINE glm::tvec4<T, P> ywzx(const glm::tvec4<T, P> &v) {
+
1830  return glm::tvec4<T, P>(v.y, v.w, v.z, v.x);
+
1831  }
+
1832 
+
1833  // ywzy
+
1834  template<typename T, precision P>
+
1835  GLM_INLINE glm::tvec4<T, P> ywzy(const glm::tvec4<T, P> &v) {
+
1836  return glm::tvec4<T, P>(v.y, v.w, v.z, v.y);
+
1837  }
+
1838 
+
1839  // ywzz
+
1840  template<typename T, precision P>
+
1841  GLM_INLINE glm::tvec4<T, P> ywzz(const glm::tvec4<T, P> &v) {
+
1842  return glm::tvec4<T, P>(v.y, v.w, v.z, v.z);
+
1843  }
+
1844 
+
1845  // ywzw
+
1846  template<typename T, precision P>
+
1847  GLM_INLINE glm::tvec4<T, P> ywzw(const glm::tvec4<T, P> &v) {
+
1848  return glm::tvec4<T, P>(v.y, v.w, v.z, v.w);
+
1849  }
+
1850 
+
1851  // ywwx
+
1852  template<typename T, precision P>
+
1853  GLM_INLINE glm::tvec4<T, P> ywwx(const glm::tvec4<T, P> &v) {
+
1854  return glm::tvec4<T, P>(v.y, v.w, v.w, v.x);
+
1855  }
+
1856 
+
1857  // ywwy
+
1858  template<typename T, precision P>
+
1859  GLM_INLINE glm::tvec4<T, P> ywwy(const glm::tvec4<T, P> &v) {
+
1860  return glm::tvec4<T, P>(v.y, v.w, v.w, v.y);
+
1861  }
+
1862 
+
1863  // ywwz
+
1864  template<typename T, precision P>
+
1865  GLM_INLINE glm::tvec4<T, P> ywwz(const glm::tvec4<T, P> &v) {
+
1866  return glm::tvec4<T, P>(v.y, v.w, v.w, v.z);
+
1867  }
+
1868 
+
1869  // ywww
+
1870  template<typename T, precision P>
+
1871  GLM_INLINE glm::tvec4<T, P> ywww(const glm::tvec4<T, P> &v) {
+
1872  return glm::tvec4<T, P>(v.y, v.w, v.w, v.w);
+
1873  }
+
1874 
+
1875  // zxxx
+
1876  template<typename T, precision P>
+
1877  GLM_INLINE glm::tvec4<T, P> zxxx(const glm::tvec3<T, P> &v) {
+
1878  return glm::tvec4<T, P>(v.z, v.x, v.x, v.x);
+
1879  }
+
1880 
+
1881  template<typename T, precision P>
+
1882  GLM_INLINE glm::tvec4<T, P> zxxx(const glm::tvec4<T, P> &v) {
+
1883  return glm::tvec4<T, P>(v.z, v.x, v.x, v.x);
+
1884  }
+
1885 
+
1886  // zxxy
+
1887  template<typename T, precision P>
+
1888  GLM_INLINE glm::tvec4<T, P> zxxy(const glm::tvec3<T, P> &v) {
+
1889  return glm::tvec4<T, P>(v.z, v.x, v.x, v.y);
+
1890  }
+
1891 
+
1892  template<typename T, precision P>
+
1893  GLM_INLINE glm::tvec4<T, P> zxxy(const glm::tvec4<T, P> &v) {
+
1894  return glm::tvec4<T, P>(v.z, v.x, v.x, v.y);
+
1895  }
+
1896 
+
1897  // zxxz
+
1898  template<typename T, precision P>
+
1899  GLM_INLINE glm::tvec4<T, P> zxxz(const glm::tvec3<T, P> &v) {
+
1900  return glm::tvec4<T, P>(v.z, v.x, v.x, v.z);
+
1901  }
+
1902 
+
1903  template<typename T, precision P>
+
1904  GLM_INLINE glm::tvec4<T, P> zxxz(const glm::tvec4<T, P> &v) {
+
1905  return glm::tvec4<T, P>(v.z, v.x, v.x, v.z);
+
1906  }
+
1907 
+
1908  // zxxw
+
1909  template<typename T, precision P>
+
1910  GLM_INLINE glm::tvec4<T, P> zxxw(const glm::tvec4<T, P> &v) {
+
1911  return glm::tvec4<T, P>(v.z, v.x, v.x, v.w);
+
1912  }
+
1913 
+
1914  // zxyx
+
1915  template<typename T, precision P>
+
1916  GLM_INLINE glm::tvec4<T, P> zxyx(const glm::tvec3<T, P> &v) {
+
1917  return glm::tvec4<T, P>(v.z, v.x, v.y, v.x);
+
1918  }
+
1919 
+
1920  template<typename T, precision P>
+
1921  GLM_INLINE glm::tvec4<T, P> zxyx(const glm::tvec4<T, P> &v) {
+
1922  return glm::tvec4<T, P>(v.z, v.x, v.y, v.x);
+
1923  }
+
1924 
+
1925  // zxyy
+
1926  template<typename T, precision P>
+
1927  GLM_INLINE glm::tvec4<T, P> zxyy(const glm::tvec3<T, P> &v) {
+
1928  return glm::tvec4<T, P>(v.z, v.x, v.y, v.y);
+
1929  }
+
1930 
+
1931  template<typename T, precision P>
+
1932  GLM_INLINE glm::tvec4<T, P> zxyy(const glm::tvec4<T, P> &v) {
+
1933  return glm::tvec4<T, P>(v.z, v.x, v.y, v.y);
+
1934  }
+
1935 
+
1936  // zxyz
+
1937  template<typename T, precision P>
+
1938  GLM_INLINE glm::tvec4<T, P> zxyz(const glm::tvec3<T, P> &v) {
+
1939  return glm::tvec4<T, P>(v.z, v.x, v.y, v.z);
+
1940  }
+
1941 
+
1942  template<typename T, precision P>
+
1943  GLM_INLINE glm::tvec4<T, P> zxyz(const glm::tvec4<T, P> &v) {
+
1944  return glm::tvec4<T, P>(v.z, v.x, v.y, v.z);
+
1945  }
+
1946 
+
1947  // zxyw
+
1948  template<typename T, precision P>
+
1949  GLM_INLINE glm::tvec4<T, P> zxyw(const glm::tvec4<T, P> &v) {
+
1950  return glm::tvec4<T, P>(v.z, v.x, v.y, v.w);
+
1951  }
+
1952 
+
1953  // zxzx
+
1954  template<typename T, precision P>
+
1955  GLM_INLINE glm::tvec4<T, P> zxzx(const glm::tvec3<T, P> &v) {
+
1956  return glm::tvec4<T, P>(v.z, v.x, v.z, v.x);
+
1957  }
+
1958 
+
1959  template<typename T, precision P>
+
1960  GLM_INLINE glm::tvec4<T, P> zxzx(const glm::tvec4<T, P> &v) {
+
1961  return glm::tvec4<T, P>(v.z, v.x, v.z, v.x);
+
1962  }
+
1963 
+
1964  // zxzy
+
1965  template<typename T, precision P>
+
1966  GLM_INLINE glm::tvec4<T, P> zxzy(const glm::tvec3<T, P> &v) {
+
1967  return glm::tvec4<T, P>(v.z, v.x, v.z, v.y);
+
1968  }
+
1969 
+
1970  template<typename T, precision P>
+
1971  GLM_INLINE glm::tvec4<T, P> zxzy(const glm::tvec4<T, P> &v) {
+
1972  return glm::tvec4<T, P>(v.z, v.x, v.z, v.y);
+
1973  }
+
1974 
+
1975  // zxzz
+
1976  template<typename T, precision P>
+
1977  GLM_INLINE glm::tvec4<T, P> zxzz(const glm::tvec3<T, P> &v) {
+
1978  return glm::tvec4<T, P>(v.z, v.x, v.z, v.z);
+
1979  }
+
1980 
+
1981  template<typename T, precision P>
+
1982  GLM_INLINE glm::tvec4<T, P> zxzz(const glm::tvec4<T, P> &v) {
+
1983  return glm::tvec4<T, P>(v.z, v.x, v.z, v.z);
+
1984  }
+
1985 
+
1986  // zxzw
+
1987  template<typename T, precision P>
+
1988  GLM_INLINE glm::tvec4<T, P> zxzw(const glm::tvec4<T, P> &v) {
+
1989  return glm::tvec4<T, P>(v.z, v.x, v.z, v.w);
+
1990  }
+
1991 
+
1992  // zxwx
+
1993  template<typename T, precision P>
+
1994  GLM_INLINE glm::tvec4<T, P> zxwx(const glm::tvec4<T, P> &v) {
+
1995  return glm::tvec4<T, P>(v.z, v.x, v.w, v.x);
+
1996  }
+
1997 
+
1998  // zxwy
+
1999  template<typename T, precision P>
+
2000  GLM_INLINE glm::tvec4<T, P> zxwy(const glm::tvec4<T, P> &v) {
+
2001  return glm::tvec4<T, P>(v.z, v.x, v.w, v.y);
+
2002  }
+
2003 
+
2004  // zxwz
+
2005  template<typename T, precision P>
+
2006  GLM_INLINE glm::tvec4<T, P> zxwz(const glm::tvec4<T, P> &v) {
+
2007  return glm::tvec4<T, P>(v.z, v.x, v.w, v.z);
+
2008  }
+
2009 
+
2010  // zxww
+
2011  template<typename T, precision P>
+
2012  GLM_INLINE glm::tvec4<T, P> zxww(const glm::tvec4<T, P> &v) {
+
2013  return glm::tvec4<T, P>(v.z, v.x, v.w, v.w);
+
2014  }
+
2015 
+
2016  // zyxx
+
2017  template<typename T, precision P>
+
2018  GLM_INLINE glm::tvec4<T, P> zyxx(const glm::tvec3<T, P> &v) {
+
2019  return glm::tvec4<T, P>(v.z, v.y, v.x, v.x);
+
2020  }
+
2021 
+
2022  template<typename T, precision P>
+
2023  GLM_INLINE glm::tvec4<T, P> zyxx(const glm::tvec4<T, P> &v) {
+
2024  return glm::tvec4<T, P>(v.z, v.y, v.x, v.x);
+
2025  }
+
2026 
+
2027  // zyxy
+
2028  template<typename T, precision P>
+
2029  GLM_INLINE glm::tvec4<T, P> zyxy(const glm::tvec3<T, P> &v) {
+
2030  return glm::tvec4<T, P>(v.z, v.y, v.x, v.y);
+
2031  }
+
2032 
+
2033  template<typename T, precision P>
+
2034  GLM_INLINE glm::tvec4<T, P> zyxy(const glm::tvec4<T, P> &v) {
+
2035  return glm::tvec4<T, P>(v.z, v.y, v.x, v.y);
+
2036  }
+
2037 
+
2038  // zyxz
+
2039  template<typename T, precision P>
+
2040  GLM_INLINE glm::tvec4<T, P> zyxz(const glm::tvec3<T, P> &v) {
+
2041  return glm::tvec4<T, P>(v.z, v.y, v.x, v.z);
+
2042  }
+
2043 
+
2044  template<typename T, precision P>
+
2045  GLM_INLINE glm::tvec4<T, P> zyxz(const glm::tvec4<T, P> &v) {
+
2046  return glm::tvec4<T, P>(v.z, v.y, v.x, v.z);
+
2047  }
+
2048 
+
2049  // zyxw
+
2050  template<typename T, precision P>
+
2051  GLM_INLINE glm::tvec4<T, P> zyxw(const glm::tvec4<T, P> &v) {
+
2052  return glm::tvec4<T, P>(v.z, v.y, v.x, v.w);
+
2053  }
+
2054 
+
2055  // zyyx
+
2056  template<typename T, precision P>
+
2057  GLM_INLINE glm::tvec4<T, P> zyyx(const glm::tvec3<T, P> &v) {
+
2058  return glm::tvec4<T, P>(v.z, v.y, v.y, v.x);
+
2059  }
+
2060 
+
2061  template<typename T, precision P>
+
2062  GLM_INLINE glm::tvec4<T, P> zyyx(const glm::tvec4<T, P> &v) {
+
2063  return glm::tvec4<T, P>(v.z, v.y, v.y, v.x);
+
2064  }
+
2065 
+
2066  // zyyy
+
2067  template<typename T, precision P>
+
2068  GLM_INLINE glm::tvec4<T, P> zyyy(const glm::tvec3<T, P> &v) {
+
2069  return glm::tvec4<T, P>(v.z, v.y, v.y, v.y);
+
2070  }
+
2071 
+
2072  template<typename T, precision P>
+
2073  GLM_INLINE glm::tvec4<T, P> zyyy(const glm::tvec4<T, P> &v) {
+
2074  return glm::tvec4<T, P>(v.z, v.y, v.y, v.y);
+
2075  }
+
2076 
+
2077  // zyyz
+
2078  template<typename T, precision P>
+
2079  GLM_INLINE glm::tvec4<T, P> zyyz(const glm::tvec3<T, P> &v) {
+
2080  return glm::tvec4<T, P>(v.z, v.y, v.y, v.z);
+
2081  }
+
2082 
+
2083  template<typename T, precision P>
+
2084  GLM_INLINE glm::tvec4<T, P> zyyz(const glm::tvec4<T, P> &v) {
+
2085  return glm::tvec4<T, P>(v.z, v.y, v.y, v.z);
+
2086  }
+
2087 
+
2088  // zyyw
+
2089  template<typename T, precision P>
+
2090  GLM_INLINE glm::tvec4<T, P> zyyw(const glm::tvec4<T, P> &v) {
+
2091  return glm::tvec4<T, P>(v.z, v.y, v.y, v.w);
+
2092  }
+
2093 
+
2094  // zyzx
+
2095  template<typename T, precision P>
+
2096  GLM_INLINE glm::tvec4<T, P> zyzx(const glm::tvec3<T, P> &v) {
+
2097  return glm::tvec4<T, P>(v.z, v.y, v.z, v.x);
+
2098  }
+
2099 
+
2100  template<typename T, precision P>
+
2101  GLM_INLINE glm::tvec4<T, P> zyzx(const glm::tvec4<T, P> &v) {
+
2102  return glm::tvec4<T, P>(v.z, v.y, v.z, v.x);
+
2103  }
+
2104 
+
2105  // zyzy
+
2106  template<typename T, precision P>
+
2107  GLM_INLINE glm::tvec4<T, P> zyzy(const glm::tvec3<T, P> &v) {
+
2108  return glm::tvec4<T, P>(v.z, v.y, v.z, v.y);
+
2109  }
+
2110 
+
2111  template<typename T, precision P>
+
2112  GLM_INLINE glm::tvec4<T, P> zyzy(const glm::tvec4<T, P> &v) {
+
2113  return glm::tvec4<T, P>(v.z, v.y, v.z, v.y);
+
2114  }
+
2115 
+
2116  // zyzz
+
2117  template<typename T, precision P>
+
2118  GLM_INLINE glm::tvec4<T, P> zyzz(const glm::tvec3<T, P> &v) {
+
2119  return glm::tvec4<T, P>(v.z, v.y, v.z, v.z);
+
2120  }
+
2121 
+
2122  template<typename T, precision P>
+
2123  GLM_INLINE glm::tvec4<T, P> zyzz(const glm::tvec4<T, P> &v) {
+
2124  return glm::tvec4<T, P>(v.z, v.y, v.z, v.z);
+
2125  }
+
2126 
+
2127  // zyzw
+
2128  template<typename T, precision P>
+
2129  GLM_INLINE glm::tvec4<T, P> zyzw(const glm::tvec4<T, P> &v) {
+
2130  return glm::tvec4<T, P>(v.z, v.y, v.z, v.w);
+
2131  }
+
2132 
+
2133  // zywx
+
2134  template<typename T, precision P>
+
2135  GLM_INLINE glm::tvec4<T, P> zywx(const glm::tvec4<T, P> &v) {
+
2136  return glm::tvec4<T, P>(v.z, v.y, v.w, v.x);
+
2137  }
+
2138 
+
2139  // zywy
+
2140  template<typename T, precision P>
+
2141  GLM_INLINE glm::tvec4<T, P> zywy(const glm::tvec4<T, P> &v) {
+
2142  return glm::tvec4<T, P>(v.z, v.y, v.w, v.y);
+
2143  }
+
2144 
+
2145  // zywz
+
2146  template<typename T, precision P>
+
2147  GLM_INLINE glm::tvec4<T, P> zywz(const glm::tvec4<T, P> &v) {
+
2148  return glm::tvec4<T, P>(v.z, v.y, v.w, v.z);
+
2149  }
+
2150 
+
2151  // zyww
+
2152  template<typename T, precision P>
+
2153  GLM_INLINE glm::tvec4<T, P> zyww(const glm::tvec4<T, P> &v) {
+
2154  return glm::tvec4<T, P>(v.z, v.y, v.w, v.w);
+
2155  }
+
2156 
+
2157  // zzxx
+
2158  template<typename T, precision P>
+
2159  GLM_INLINE glm::tvec4<T, P> zzxx(const glm::tvec3<T, P> &v) {
+
2160  return glm::tvec4<T, P>(v.z, v.z, v.x, v.x);
+
2161  }
+
2162 
+
2163  template<typename T, precision P>
+
2164  GLM_INLINE glm::tvec4<T, P> zzxx(const glm::tvec4<T, P> &v) {
+
2165  return glm::tvec4<T, P>(v.z, v.z, v.x, v.x);
+
2166  }
+
2167 
+
2168  // zzxy
+
2169  template<typename T, precision P>
+
2170  GLM_INLINE glm::tvec4<T, P> zzxy(const glm::tvec3<T, P> &v) {
+
2171  return glm::tvec4<T, P>(v.z, v.z, v.x, v.y);
+
2172  }
+
2173 
+
2174  template<typename T, precision P>
+
2175  GLM_INLINE glm::tvec4<T, P> zzxy(const glm::tvec4<T, P> &v) {
+
2176  return glm::tvec4<T, P>(v.z, v.z, v.x, v.y);
+
2177  }
+
2178 
+
2179  // zzxz
+
2180  template<typename T, precision P>
+
2181  GLM_INLINE glm::tvec4<T, P> zzxz(const glm::tvec3<T, P> &v) {
+
2182  return glm::tvec4<T, P>(v.z, v.z, v.x, v.z);
+
2183  }
+
2184 
+
2185  template<typename T, precision P>
+
2186  GLM_INLINE glm::tvec4<T, P> zzxz(const glm::tvec4<T, P> &v) {
+
2187  return glm::tvec4<T, P>(v.z, v.z, v.x, v.z);
+
2188  }
+
2189 
+
2190  // zzxw
+
2191  template<typename T, precision P>
+
2192  GLM_INLINE glm::tvec4<T, P> zzxw(const glm::tvec4<T, P> &v) {
+
2193  return glm::tvec4<T, P>(v.z, v.z, v.x, v.w);
+
2194  }
+
2195 
+
2196  // zzyx
+
2197  template<typename T, precision P>
+
2198  GLM_INLINE glm::tvec4<T, P> zzyx(const glm::tvec3<T, P> &v) {
+
2199  return glm::tvec4<T, P>(v.z, v.z, v.y, v.x);
+
2200  }
+
2201 
+
2202  template<typename T, precision P>
+
2203  GLM_INLINE glm::tvec4<T, P> zzyx(const glm::tvec4<T, P> &v) {
+
2204  return glm::tvec4<T, P>(v.z, v.z, v.y, v.x);
+
2205  }
+
2206 
+
2207  // zzyy
+
2208  template<typename T, precision P>
+
2209  GLM_INLINE glm::tvec4<T, P> zzyy(const glm::tvec3<T, P> &v) {
+
2210  return glm::tvec4<T, P>(v.z, v.z, v.y, v.y);
+
2211  }
+
2212 
+
2213  template<typename T, precision P>
+
2214  GLM_INLINE glm::tvec4<T, P> zzyy(const glm::tvec4<T, P> &v) {
+
2215  return glm::tvec4<T, P>(v.z, v.z, v.y, v.y);
+
2216  }
+
2217 
+
2218  // zzyz
+
2219  template<typename T, precision P>
+
2220  GLM_INLINE glm::tvec4<T, P> zzyz(const glm::tvec3<T, P> &v) {
+
2221  return glm::tvec4<T, P>(v.z, v.z, v.y, v.z);
+
2222  }
+
2223 
+
2224  template<typename T, precision P>
+
2225  GLM_INLINE glm::tvec4<T, P> zzyz(const glm::tvec4<T, P> &v) {
+
2226  return glm::tvec4<T, P>(v.z, v.z, v.y, v.z);
+
2227  }
+
2228 
+
2229  // zzyw
+
2230  template<typename T, precision P>
+
2231  GLM_INLINE glm::tvec4<T, P> zzyw(const glm::tvec4<T, P> &v) {
+
2232  return glm::tvec4<T, P>(v.z, v.z, v.y, v.w);
+
2233  }
+
2234 
+
2235  // zzzx
+
2236  template<typename T, precision P>
+
2237  GLM_INLINE glm::tvec4<T, P> zzzx(const glm::tvec3<T, P> &v) {
+
2238  return glm::tvec4<T, P>(v.z, v.z, v.z, v.x);
+
2239  }
+
2240 
+
2241  template<typename T, precision P>
+
2242  GLM_INLINE glm::tvec4<T, P> zzzx(const glm::tvec4<T, P> &v) {
+
2243  return glm::tvec4<T, P>(v.z, v.z, v.z, v.x);
+
2244  }
+
2245 
+
2246  // zzzy
+
2247  template<typename T, precision P>
+
2248  GLM_INLINE glm::tvec4<T, P> zzzy(const glm::tvec3<T, P> &v) {
+
2249  return glm::tvec4<T, P>(v.z, v.z, v.z, v.y);
+
2250  }
+
2251 
+
2252  template<typename T, precision P>
+
2253  GLM_INLINE glm::tvec4<T, P> zzzy(const glm::tvec4<T, P> &v) {
+
2254  return glm::tvec4<T, P>(v.z, v.z, v.z, v.y);
+
2255  }
+
2256 
+
2257  // zzzz
+
2258  template<typename T, precision P>
+
2259  GLM_INLINE glm::tvec4<T, P> zzzz(const glm::tvec3<T, P> &v) {
+
2260  return glm::tvec4<T, P>(v.z, v.z, v.z, v.z);
+
2261  }
+
2262 
+
2263  template<typename T, precision P>
+
2264  GLM_INLINE glm::tvec4<T, P> zzzz(const glm::tvec4<T, P> &v) {
+
2265  return glm::tvec4<T, P>(v.z, v.z, v.z, v.z);
+
2266  }
+
2267 
+
2268  // zzzw
+
2269  template<typename T, precision P>
+
2270  GLM_INLINE glm::tvec4<T, P> zzzw(const glm::tvec4<T, P> &v) {
+
2271  return glm::tvec4<T, P>(v.z, v.z, v.z, v.w);
+
2272  }
+
2273 
+
2274  // zzwx
+
2275  template<typename T, precision P>
+
2276  GLM_INLINE glm::tvec4<T, P> zzwx(const glm::tvec4<T, P> &v) {
+
2277  return glm::tvec4<T, P>(v.z, v.z, v.w, v.x);
+
2278  }
+
2279 
+
2280  // zzwy
+
2281  template<typename T, precision P>
+
2282  GLM_INLINE glm::tvec4<T, P> zzwy(const glm::tvec4<T, P> &v) {
+
2283  return glm::tvec4<T, P>(v.z, v.z, v.w, v.y);
+
2284  }
+
2285 
+
2286  // zzwz
+
2287  template<typename T, precision P>
+
2288  GLM_INLINE glm::tvec4<T, P> zzwz(const glm::tvec4<T, P> &v) {
+
2289  return glm::tvec4<T, P>(v.z, v.z, v.w, v.z);
+
2290  }
+
2291 
+
2292  // zzww
+
2293  template<typename T, precision P>
+
2294  GLM_INLINE glm::tvec4<T, P> zzww(const glm::tvec4<T, P> &v) {
+
2295  return glm::tvec4<T, P>(v.z, v.z, v.w, v.w);
+
2296  }
+
2297 
+
2298  // zwxx
+
2299  template<typename T, precision P>
+
2300  GLM_INLINE glm::tvec4<T, P> zwxx(const glm::tvec4<T, P> &v) {
+
2301  return glm::tvec4<T, P>(v.z, v.w, v.x, v.x);
+
2302  }
+
2303 
+
2304  // zwxy
+
2305  template<typename T, precision P>
+
2306  GLM_INLINE glm::tvec4<T, P> zwxy(const glm::tvec4<T, P> &v) {
+
2307  return glm::tvec4<T, P>(v.z, v.w, v.x, v.y);
+
2308  }
+
2309 
+
2310  // zwxz
+
2311  template<typename T, precision P>
+
2312  GLM_INLINE glm::tvec4<T, P> zwxz(const glm::tvec4<T, P> &v) {
+
2313  return glm::tvec4<T, P>(v.z, v.w, v.x, v.z);
+
2314  }
+
2315 
+
2316  // zwxw
+
2317  template<typename T, precision P>
+
2318  GLM_INLINE glm::tvec4<T, P> zwxw(const glm::tvec4<T, P> &v) {
+
2319  return glm::tvec4<T, P>(v.z, v.w, v.x, v.w);
+
2320  }
+
2321 
+
2322  // zwyx
+
2323  template<typename T, precision P>
+
2324  GLM_INLINE glm::tvec4<T, P> zwyx(const glm::tvec4<T, P> &v) {
+
2325  return glm::tvec4<T, P>(v.z, v.w, v.y, v.x);
+
2326  }
+
2327 
+
2328  // zwyy
+
2329  template<typename T, precision P>
+
2330  GLM_INLINE glm::tvec4<T, P> zwyy(const glm::tvec4<T, P> &v) {
+
2331  return glm::tvec4<T, P>(v.z, v.w, v.y, v.y);
+
2332  }
+
2333 
+
2334  // zwyz
+
2335  template<typename T, precision P>
+
2336  GLM_INLINE glm::tvec4<T, P> zwyz(const glm::tvec4<T, P> &v) {
+
2337  return glm::tvec4<T, P>(v.z, v.w, v.y, v.z);
+
2338  }
+
2339 
+
2340  // zwyw
+
2341  template<typename T, precision P>
+
2342  GLM_INLINE glm::tvec4<T, P> zwyw(const glm::tvec4<T, P> &v) {
+
2343  return glm::tvec4<T, P>(v.z, v.w, v.y, v.w);
+
2344  }
+
2345 
+
2346  // zwzx
+
2347  template<typename T, precision P>
+
2348  GLM_INLINE glm::tvec4<T, P> zwzx(const glm::tvec4<T, P> &v) {
+
2349  return glm::tvec4<T, P>(v.z, v.w, v.z, v.x);
+
2350  }
+
2351 
+
2352  // zwzy
+
2353  template<typename T, precision P>
+
2354  GLM_INLINE glm::tvec4<T, P> zwzy(const glm::tvec4<T, P> &v) {
+
2355  return glm::tvec4<T, P>(v.z, v.w, v.z, v.y);
+
2356  }
+
2357 
+
2358  // zwzz
+
2359  template<typename T, precision P>
+
2360  GLM_INLINE glm::tvec4<T, P> zwzz(const glm::tvec4<T, P> &v) {
+
2361  return glm::tvec4<T, P>(v.z, v.w, v.z, v.z);
+
2362  }
+
2363 
+
2364  // zwzw
+
2365  template<typename T, precision P>
+
2366  GLM_INLINE glm::tvec4<T, P> zwzw(const glm::tvec4<T, P> &v) {
+
2367  return glm::tvec4<T, P>(v.z, v.w, v.z, v.w);
+
2368  }
+
2369 
+
2370  // zwwx
+
2371  template<typename T, precision P>
+
2372  GLM_INLINE glm::tvec4<T, P> zwwx(const glm::tvec4<T, P> &v) {
+
2373  return glm::tvec4<T, P>(v.z, v.w, v.w, v.x);
+
2374  }
+
2375 
+
2376  // zwwy
+
2377  template<typename T, precision P>
+
2378  GLM_INLINE glm::tvec4<T, P> zwwy(const glm::tvec4<T, P> &v) {
+
2379  return glm::tvec4<T, P>(v.z, v.w, v.w, v.y);
+
2380  }
+
2381 
+
2382  // zwwz
+
2383  template<typename T, precision P>
+
2384  GLM_INLINE glm::tvec4<T, P> zwwz(const glm::tvec4<T, P> &v) {
+
2385  return glm::tvec4<T, P>(v.z, v.w, v.w, v.z);
+
2386  }
+
2387 
+
2388  // zwww
+
2389  template<typename T, precision P>
+
2390  GLM_INLINE glm::tvec4<T, P> zwww(const glm::tvec4<T, P> &v) {
+
2391  return glm::tvec4<T, P>(v.z, v.w, v.w, v.w);
+
2392  }
+
2393 
+
2394  // wxxx
+
2395  template<typename T, precision P>
+
2396  GLM_INLINE glm::tvec4<T, P> wxxx(const glm::tvec4<T, P> &v) {
+
2397  return glm::tvec4<T, P>(v.w, v.x, v.x, v.x);
+
2398  }
+
2399 
+
2400  // wxxy
+
2401  template<typename T, precision P>
+
2402  GLM_INLINE glm::tvec4<T, P> wxxy(const glm::tvec4<T, P> &v) {
+
2403  return glm::tvec4<T, P>(v.w, v.x, v.x, v.y);
+
2404  }
+
2405 
+
2406  // wxxz
+
2407  template<typename T, precision P>
+
2408  GLM_INLINE glm::tvec4<T, P> wxxz(const glm::tvec4<T, P> &v) {
+
2409  return glm::tvec4<T, P>(v.w, v.x, v.x, v.z);
+
2410  }
+
2411 
+
2412  // wxxw
+
2413  template<typename T, precision P>
+
2414  GLM_INLINE glm::tvec4<T, P> wxxw(const glm::tvec4<T, P> &v) {
+
2415  return glm::tvec4<T, P>(v.w, v.x, v.x, v.w);
+
2416  }
+
2417 
+
2418  // wxyx
+
2419  template<typename T, precision P>
+
2420  GLM_INLINE glm::tvec4<T, P> wxyx(const glm::tvec4<T, P> &v) {
+
2421  return glm::tvec4<T, P>(v.w, v.x, v.y, v.x);
+
2422  }
+
2423 
+
2424  // wxyy
+
2425  template<typename T, precision P>
+
2426  GLM_INLINE glm::tvec4<T, P> wxyy(const glm::tvec4<T, P> &v) {
+
2427  return glm::tvec4<T, P>(v.w, v.x, v.y, v.y);
+
2428  }
+
2429 
+
2430  // wxyz
+
2431  template<typename T, precision P>
+
2432  GLM_INLINE glm::tvec4<T, P> wxyz(const glm::tvec4<T, P> &v) {
+
2433  return glm::tvec4<T, P>(v.w, v.x, v.y, v.z);
+
2434  }
+
2435 
+
2436  // wxyw
+
2437  template<typename T, precision P>
+
2438  GLM_INLINE glm::tvec4<T, P> wxyw(const glm::tvec4<T, P> &v) {
+
2439  return glm::tvec4<T, P>(v.w, v.x, v.y, v.w);
+
2440  }
+
2441 
+
2442  // wxzx
+
2443  template<typename T, precision P>
+
2444  GLM_INLINE glm::tvec4<T, P> wxzx(const glm::tvec4<T, P> &v) {
+
2445  return glm::tvec4<T, P>(v.w, v.x, v.z, v.x);
+
2446  }
+
2447 
+
2448  // wxzy
+
2449  template<typename T, precision P>
+
2450  GLM_INLINE glm::tvec4<T, P> wxzy(const glm::tvec4<T, P> &v) {
+
2451  return glm::tvec4<T, P>(v.w, v.x, v.z, v.y);
+
2452  }
+
2453 
+
2454  // wxzz
+
2455  template<typename T, precision P>
+
2456  GLM_INLINE glm::tvec4<T, P> wxzz(const glm::tvec4<T, P> &v) {
+
2457  return glm::tvec4<T, P>(v.w, v.x, v.z, v.z);
+
2458  }
+
2459 
+
2460  // wxzw
+
2461  template<typename T, precision P>
+
2462  GLM_INLINE glm::tvec4<T, P> wxzw(const glm::tvec4<T, P> &v) {
+
2463  return glm::tvec4<T, P>(v.w, v.x, v.z, v.w);
+
2464  }
+
2465 
+
2466  // wxwx
+
2467  template<typename T, precision P>
+
2468  GLM_INLINE glm::tvec4<T, P> wxwx(const glm::tvec4<T, P> &v) {
+
2469  return glm::tvec4<T, P>(v.w, v.x, v.w, v.x);
+
2470  }
+
2471 
+
2472  // wxwy
+
2473  template<typename T, precision P>
+
2474  GLM_INLINE glm::tvec4<T, P> wxwy(const glm::tvec4<T, P> &v) {
+
2475  return glm::tvec4<T, P>(v.w, v.x, v.w, v.y);
+
2476  }
+
2477 
+
2478  // wxwz
+
2479  template<typename T, precision P>
+
2480  GLM_INLINE glm::tvec4<T, P> wxwz(const glm::tvec4<T, P> &v) {
+
2481  return glm::tvec4<T, P>(v.w, v.x, v.w, v.z);
+
2482  }
+
2483 
+
2484  // wxww
+
2485  template<typename T, precision P>
+
2486  GLM_INLINE glm::tvec4<T, P> wxww(const glm::tvec4<T, P> &v) {
+
2487  return glm::tvec4<T, P>(v.w, v.x, v.w, v.w);
+
2488  }
+
2489 
+
2490  // wyxx
+
2491  template<typename T, precision P>
+
2492  GLM_INLINE glm::tvec4<T, P> wyxx(const glm::tvec4<T, P> &v) {
+
2493  return glm::tvec4<T, P>(v.w, v.y, v.x, v.x);
+
2494  }
+
2495 
+
2496  // wyxy
+
2497  template<typename T, precision P>
+
2498  GLM_INLINE glm::tvec4<T, P> wyxy(const glm::tvec4<T, P> &v) {
+
2499  return glm::tvec4<T, P>(v.w, v.y, v.x, v.y);
+
2500  }
+
2501 
+
2502  // wyxz
+
2503  template<typename T, precision P>
+
2504  GLM_INLINE glm::tvec4<T, P> wyxz(const glm::tvec4<T, P> &v) {
+
2505  return glm::tvec4<T, P>(v.w, v.y, v.x, v.z);
+
2506  }
+
2507 
+
2508  // wyxw
+
2509  template<typename T, precision P>
+
2510  GLM_INLINE glm::tvec4<T, P> wyxw(const glm::tvec4<T, P> &v) {
+
2511  return glm::tvec4<T, P>(v.w, v.y, v.x, v.w);
+
2512  }
+
2513 
+
2514  // wyyx
+
2515  template<typename T, precision P>
+
2516  GLM_INLINE glm::tvec4<T, P> wyyx(const glm::tvec4<T, P> &v) {
+
2517  return glm::tvec4<T, P>(v.w, v.y, v.y, v.x);
+
2518  }
+
2519 
+
2520  // wyyy
+
2521  template<typename T, precision P>
+
2522  GLM_INLINE glm::tvec4<T, P> wyyy(const glm::tvec4<T, P> &v) {
+
2523  return glm::tvec4<T, P>(v.w, v.y, v.y, v.y);
+
2524  }
+
2525 
+
2526  // wyyz
+
2527  template<typename T, precision P>
+
2528  GLM_INLINE glm::tvec4<T, P> wyyz(const glm::tvec4<T, P> &v) {
+
2529  return glm::tvec4<T, P>(v.w, v.y, v.y, v.z);
+
2530  }
+
2531 
+
2532  // wyyw
+
2533  template<typename T, precision P>
+
2534  GLM_INLINE glm::tvec4<T, P> wyyw(const glm::tvec4<T, P> &v) {
+
2535  return glm::tvec4<T, P>(v.w, v.y, v.y, v.w);
+
2536  }
+
2537 
+
2538  // wyzx
+
2539  template<typename T, precision P>
+
2540  GLM_INLINE glm::tvec4<T, P> wyzx(const glm::tvec4<T, P> &v) {
+
2541  return glm::tvec4<T, P>(v.w, v.y, v.z, v.x);
+
2542  }
+
2543 
+
2544  // wyzy
+
2545  template<typename T, precision P>
+
2546  GLM_INLINE glm::tvec4<T, P> wyzy(const glm::tvec4<T, P> &v) {
+
2547  return glm::tvec4<T, P>(v.w, v.y, v.z, v.y);
+
2548  }
+
2549 
+
2550  // wyzz
+
2551  template<typename T, precision P>
+
2552  GLM_INLINE glm::tvec4<T, P> wyzz(const glm::tvec4<T, P> &v) {
+
2553  return glm::tvec4<T, P>(v.w, v.y, v.z, v.z);
+
2554  }
+
2555 
+
2556  // wyzw
+
2557  template<typename T, precision P>
+
2558  GLM_INLINE glm::tvec4<T, P> wyzw(const glm::tvec4<T, P> &v) {
+
2559  return glm::tvec4<T, P>(v.w, v.y, v.z, v.w);
+
2560  }
+
2561 
+
2562  // wywx
+
2563  template<typename T, precision P>
+
2564  GLM_INLINE glm::tvec4<T, P> wywx(const glm::tvec4<T, P> &v) {
+
2565  return glm::tvec4<T, P>(v.w, v.y, v.w, v.x);
+
2566  }
+
2567 
+
2568  // wywy
+
2569  template<typename T, precision P>
+
2570  GLM_INLINE glm::tvec4<T, P> wywy(const glm::tvec4<T, P> &v) {
+
2571  return glm::tvec4<T, P>(v.w, v.y, v.w, v.y);
+
2572  }
+
2573 
+
2574  // wywz
+
2575  template<typename T, precision P>
+
2576  GLM_INLINE glm::tvec4<T, P> wywz(const glm::tvec4<T, P> &v) {
+
2577  return glm::tvec4<T, P>(v.w, v.y, v.w, v.z);
+
2578  }
+
2579 
+
2580  // wyww
+
2581  template<typename T, precision P>
+
2582  GLM_INLINE glm::tvec4<T, P> wyww(const glm::tvec4<T, P> &v) {
+
2583  return glm::tvec4<T, P>(v.w, v.y, v.w, v.w);
+
2584  }
+
2585 
+
2586  // wzxx
+
2587  template<typename T, precision P>
+
2588  GLM_INLINE glm::tvec4<T, P> wzxx(const glm::tvec4<T, P> &v) {
+
2589  return glm::tvec4<T, P>(v.w, v.z, v.x, v.x);
+
2590  }
+
2591 
+
2592  // wzxy
+
2593  template<typename T, precision P>
+
2594  GLM_INLINE glm::tvec4<T, P> wzxy(const glm::tvec4<T, P> &v) {
+
2595  return glm::tvec4<T, P>(v.w, v.z, v.x, v.y);
+
2596  }
+
2597 
+
2598  // wzxz
+
2599  template<typename T, precision P>
+
2600  GLM_INLINE glm::tvec4<T, P> wzxz(const glm::tvec4<T, P> &v) {
+
2601  return glm::tvec4<T, P>(v.w, v.z, v.x, v.z);
+
2602  }
+
2603 
+
2604  // wzxw
+
2605  template<typename T, precision P>
+
2606  GLM_INLINE glm::tvec4<T, P> wzxw(const glm::tvec4<T, P> &v) {
+
2607  return glm::tvec4<T, P>(v.w, v.z, v.x, v.w);
+
2608  }
+
2609 
+
2610  // wzyx
+
2611  template<typename T, precision P>
+
2612  GLM_INLINE glm::tvec4<T, P> wzyx(const glm::tvec4<T, P> &v) {
+
2613  return glm::tvec4<T, P>(v.w, v.z, v.y, v.x);
+
2614  }
+
2615 
+
2616  // wzyy
+
2617  template<typename T, precision P>
+
2618  GLM_INLINE glm::tvec4<T, P> wzyy(const glm::tvec4<T, P> &v) {
+
2619  return glm::tvec4<T, P>(v.w, v.z, v.y, v.y);
+
2620  }
+
2621 
+
2622  // wzyz
+
2623  template<typename T, precision P>
+
2624  GLM_INLINE glm::tvec4<T, P> wzyz(const glm::tvec4<T, P> &v) {
+
2625  return glm::tvec4<T, P>(v.w, v.z, v.y, v.z);
+
2626  }
+
2627 
+
2628  // wzyw
+
2629  template<typename T, precision P>
+
2630  GLM_INLINE glm::tvec4<T, P> wzyw(const glm::tvec4<T, P> &v) {
+
2631  return glm::tvec4<T, P>(v.w, v.z, v.y, v.w);
+
2632  }
+
2633 
+
2634  // wzzx
+
2635  template<typename T, precision P>
+
2636  GLM_INLINE glm::tvec4<T, P> wzzx(const glm::tvec4<T, P> &v) {
+
2637  return glm::tvec4<T, P>(v.w, v.z, v.z, v.x);
+
2638  }
+
2639 
+
2640  // wzzy
+
2641  template<typename T, precision P>
+
2642  GLM_INLINE glm::tvec4<T, P> wzzy(const glm::tvec4<T, P> &v) {
+
2643  return glm::tvec4<T, P>(v.w, v.z, v.z, v.y);
+
2644  }
+
2645 
+
2646  // wzzz
+
2647  template<typename T, precision P>
+
2648  GLM_INLINE glm::tvec4<T, P> wzzz(const glm::tvec4<T, P> &v) {
+
2649  return glm::tvec4<T, P>(v.w, v.z, v.z, v.z);
+
2650  }
+
2651 
+
2652  // wzzw
+
2653  template<typename T, precision P>
+
2654  GLM_INLINE glm::tvec4<T, P> wzzw(const glm::tvec4<T, P> &v) {
+
2655  return glm::tvec4<T, P>(v.w, v.z, v.z, v.w);
+
2656  }
+
2657 
+
2658  // wzwx
+
2659  template<typename T, precision P>
+
2660  GLM_INLINE glm::tvec4<T, P> wzwx(const glm::tvec4<T, P> &v) {
+
2661  return glm::tvec4<T, P>(v.w, v.z, v.w, v.x);
+
2662  }
+
2663 
+
2664  // wzwy
+
2665  template<typename T, precision P>
+
2666  GLM_INLINE glm::tvec4<T, P> wzwy(const glm::tvec4<T, P> &v) {
+
2667  return glm::tvec4<T, P>(v.w, v.z, v.w, v.y);
+
2668  }
+
2669 
+
2670  // wzwz
+
2671  template<typename T, precision P>
+
2672  GLM_INLINE glm::tvec4<T, P> wzwz(const glm::tvec4<T, P> &v) {
+
2673  return glm::tvec4<T, P>(v.w, v.z, v.w, v.z);
+
2674  }
+
2675 
+
2676  // wzww
+
2677  template<typename T, precision P>
+
2678  GLM_INLINE glm::tvec4<T, P> wzww(const glm::tvec4<T, P> &v) {
+
2679  return glm::tvec4<T, P>(v.w, v.z, v.w, v.w);
+
2680  }
+
2681 
+
2682  // wwxx
+
2683  template<typename T, precision P>
+
2684  GLM_INLINE glm::tvec4<T, P> wwxx(const glm::tvec4<T, P> &v) {
+
2685  return glm::tvec4<T, P>(v.w, v.w, v.x, v.x);
+
2686  }
+
2687 
+
2688  // wwxy
+
2689  template<typename T, precision P>
+
2690  GLM_INLINE glm::tvec4<T, P> wwxy(const glm::tvec4<T, P> &v) {
+
2691  return glm::tvec4<T, P>(v.w, v.w, v.x, v.y);
+
2692  }
+
2693 
+
2694  // wwxz
+
2695  template<typename T, precision P>
+
2696  GLM_INLINE glm::tvec4<T, P> wwxz(const glm::tvec4<T, P> &v) {
+
2697  return glm::tvec4<T, P>(v.w, v.w, v.x, v.z);
+
2698  }
+
2699 
+
2700  // wwxw
+
2701  template<typename T, precision P>
+
2702  GLM_INLINE glm::tvec4<T, P> wwxw(const glm::tvec4<T, P> &v) {
+
2703  return glm::tvec4<T, P>(v.w, v.w, v.x, v.w);
+
2704  }
+
2705 
+
2706  // wwyx
+
2707  template<typename T, precision P>
+
2708  GLM_INLINE glm::tvec4<T, P> wwyx(const glm::tvec4<T, P> &v) {
+
2709  return glm::tvec4<T, P>(v.w, v.w, v.y, v.x);
+
2710  }
+
2711 
+
2712  // wwyy
+
2713  template<typename T, precision P>
+
2714  GLM_INLINE glm::tvec4<T, P> wwyy(const glm::tvec4<T, P> &v) {
+
2715  return glm::tvec4<T, P>(v.w, v.w, v.y, v.y);
+
2716  }
+
2717 
+
2718  // wwyz
+
2719  template<typename T, precision P>
+
2720  GLM_INLINE glm::tvec4<T, P> wwyz(const glm::tvec4<T, P> &v) {
+
2721  return glm::tvec4<T, P>(v.w, v.w, v.y, v.z);
+
2722  }
+
2723 
+
2724  // wwyw
+
2725  template<typename T, precision P>
+
2726  GLM_INLINE glm::tvec4<T, P> wwyw(const glm::tvec4<T, P> &v) {
+
2727  return glm::tvec4<T, P>(v.w, v.w, v.y, v.w);
+
2728  }
+
2729 
+
2730  // wwzx
+
2731  template<typename T, precision P>
+
2732  GLM_INLINE glm::tvec4<T, P> wwzx(const glm::tvec4<T, P> &v) {
+
2733  return glm::tvec4<T, P>(v.w, v.w, v.z, v.x);
+
2734  }
+
2735 
+
2736  // wwzy
+
2737  template<typename T, precision P>
+
2738  GLM_INLINE glm::tvec4<T, P> wwzy(const glm::tvec4<T, P> &v) {
+
2739  return glm::tvec4<T, P>(v.w, v.w, v.z, v.y);
+
2740  }
+
2741 
+
2742  // wwzz
+
2743  template<typename T, precision P>
+
2744  GLM_INLINE glm::tvec4<T, P> wwzz(const glm::tvec4<T, P> &v) {
+
2745  return glm::tvec4<T, P>(v.w, v.w, v.z, v.z);
+
2746  }
+
2747 
+
2748  // wwzw
+
2749  template<typename T, precision P>
+
2750  GLM_INLINE glm::tvec4<T, P> wwzw(const glm::tvec4<T, P> &v) {
+
2751  return glm::tvec4<T, P>(v.w, v.w, v.z, v.w);
+
2752  }
+
2753 
+
2754  // wwwx
+
2755  template<typename T, precision P>
+
2756  GLM_INLINE glm::tvec4<T, P> wwwx(const glm::tvec4<T, P> &v) {
+
2757  return glm::tvec4<T, P>(v.w, v.w, v.w, v.x);
+
2758  }
+
2759 
+
2760  // wwwy
+
2761  template<typename T, precision P>
+
2762  GLM_INLINE glm::tvec4<T, P> wwwy(const glm::tvec4<T, P> &v) {
+
2763  return glm::tvec4<T, P>(v.w, v.w, v.w, v.y);
+
2764  }
+
2765 
+
2766  // wwwz
+
2767  template<typename T, precision P>
+
2768  GLM_INLINE glm::tvec4<T, P> wwwz(const glm::tvec4<T, P> &v) {
+
2769  return glm::tvec4<T, P>(v.w, v.w, v.w, v.z);
+
2770  }
+
2771 
+
2772  // wwww
+
2773  template<typename T, precision P>
+
2774  GLM_INLINE glm::tvec4<T, P> wwww(const glm::tvec4<T, P> &v) {
+
2775  return glm::tvec4<T, P>(v.w, v.w, v.w, v.w);
+
2776  }
+
2777 
+
2778 }
+
Definition: _noise.hpp:11
+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00136.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00136.html new file mode 100644 index 00000000..40d8d93d --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00136.html @@ -0,0 +1,131 @@ + + + + + + +0.9.9 API documenation: vector_angle.hpp File Reference + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+ +
+
vector_angle.hpp File Reference
+
+
+ +

GLM_GTX_vector_angle +More...

+ +

Go to the source code of this file.

+ + + + + + + + + + + + + + +

+Functions

template<typename vecType >
GLM_FUNC_DECL vecType::value_type angle (vecType const &x, vecType const &y)
 Returns the absolute angle between two vectors. More...
 
template<typename T , precision P>
GLM_FUNC_DECL T orientedAngle (tvec2< T, P > const &x, tvec2< T, P > const &y)
 Returns the oriented angle between two 2d vectors. More...
 
template<typename T , precision P>
GLM_FUNC_DECL T orientedAngle (tvec3< T, P > const &x, tvec3< T, P > const &y, tvec3< T, P > const &ref)
 Returns the oriented angle between two 3d vectors based from a reference axis. More...
 
+

Detailed Description

+

GLM_GTX_vector_angle

+
See also
GLM Core (dependence)
+
+GLM_GTX_quaternion (dependence)
+
+gtx_epsilon (dependence)
+ +

Definition in file vector_angle.hpp.

+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00136_source.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00136_source.html new file mode 100644 index 00000000..1aa269de --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00136_source.html @@ -0,0 +1,141 @@ + + + + + + +0.9.9 API documenation: vector_angle.hpp Source File + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+
+
vector_angle.hpp
+
+
+Go to the documentation of this file.
1 
+
15 #pragma once
+
16 
+
17 // Dependency:
+
18 #include "../glm.hpp"
+
19 #include "../gtc/epsilon.hpp"
+
20 #include "../gtx/quaternion.hpp"
+
21 #include "../gtx/rotate_vector.hpp"
+
22 
+
23 #ifndef GLM_ENABLE_EXPERIMENTAL
+
24 # error "GLM: GLM_GTX_vector_angle is an experimetal extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
+
25 #endif
+
26 
+
27 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
+
28 # pragma message("GLM: GLM_GTX_vector_angle extension included")
+
29 #endif
+
30 
+
31 namespace glm
+
32 {
+
35 
+
39  template <typename vecType>
+
40  GLM_FUNC_DECL typename vecType::value_type angle(
+
41  vecType const & x,
+
42  vecType const & y);
+
43 
+
47  template <typename T, precision P>
+
48  GLM_FUNC_DECL T orientedAngle(
+
49  tvec2<T, P> const & x,
+
50  tvec2<T, P> const & y);
+
51 
+
55  template <typename T, precision P>
+
56  GLM_FUNC_DECL T orientedAngle(
+
57  tvec3<T, P> const & x,
+
58  tvec3<T, P> const & y,
+
59  tvec3<T, P> const & ref);
+
60 
+
62 }// namespace glm
+
63 
+
64 #include "vector_angle.inl"
+
GLM_FUNC_DECL T orientedAngle(tvec3< T, P > const &x, tvec3< T, P > const &y, tvec3< T, P > const &ref)
Returns the oriented angle between two 3d vectors based from a reference axis.
+
GLM_FUNC_DECL vecType::value_type angle(vecType const &x, vecType const &y)
Returns the absolute angle between two vectors.
+
Definition: _noise.hpp:11
+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00137.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00137.html new file mode 100644 index 00000000..cfbb991c --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00137.html @@ -0,0 +1,139 @@ + + + + + + +0.9.9 API documenation: vector_query.hpp File Reference + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+ +
+
vector_query.hpp File Reference
+
+
+ +

GLM_GTX_vector_query +More...

+ +

Go to the source code of this file.

+ + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<typename T , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL bool areCollinear (vecType< T, P > const &v0, vecType< T, P > const &v1, T const &epsilon)
 Check whether two vectors are collinears. More...
 
template<typename T , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL bool areOrthogonal (vecType< T, P > const &v0, vecType< T, P > const &v1, T const &epsilon)
 Check whether two vectors are orthogonals. More...
 
template<typename T , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL bool areOrthonormal (vecType< T, P > const &v0, vecType< T, P > const &v1, T const &epsilon)
 Check whether two vectors are orthonormal. More...
 
template<typename T , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< bool, P > isCompNull (vecType< T, P > const &v, T const &epsilon)
 Check whether a each component of a vector is null. More...
 
template<typename T , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL bool isNormalized (vecType< T, P > const &v, T const &epsilon)
 Check whether a vector is normalized. More...
 
template<typename T , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL bool isNull (vecType< T, P > const &v, T const &epsilon)
 Check whether a vector is null. More...
 
+

Detailed Description

+

GLM_GTX_vector_query

+
See also
GLM Core (dependence)
+ +

Definition in file vector_query.hpp.

+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00137_source.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00137_source.html new file mode 100644 index 00000000..f172d997 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00137_source.html @@ -0,0 +1,147 @@ + + + + + + +0.9.9 API documenation: vector_query.hpp Source File + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+
+
vector_query.hpp
+
+
+Go to the documentation of this file.
1 
+
13 #pragma once
+
14 
+
15 // Dependency:
+
16 #include "../glm.hpp"
+
17 #include <cfloat>
+
18 #include <limits>
+
19 
+
20 #ifndef GLM_ENABLE_EXPERIMENTAL
+
21 # error "GLM: GLM_GTX_vector_query is an experimetal extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
+
22 #endif
+
23 
+
24 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
+
25 # pragma message("GLM: GLM_GTX_vector_query extension included")
+
26 #endif
+
27 
+
28 namespace glm
+
29 {
+
32 
+
35  template <typename T, precision P, template <typename, precision> class vecType>
+
36  GLM_FUNC_DECL bool areCollinear(vecType<T, P> const & v0, vecType<T, P> const & v1, T const & epsilon);
+
37 
+
40  template <typename T, precision P, template <typename, precision> class vecType>
+
41  GLM_FUNC_DECL bool areOrthogonal(vecType<T, P> const & v0, vecType<T, P> const & v1, T const & epsilon);
+
42 
+
45  template <typename T, precision P, template <typename, precision> class vecType>
+
46  GLM_FUNC_DECL bool isNormalized(vecType<T, P> const & v, T const & epsilon);
+
47 
+
50  template <typename T, precision P, template <typename, precision> class vecType>
+
51  GLM_FUNC_DECL bool isNull(vecType<T, P> const & v, T const & epsilon);
+
52 
+
55  template <typename T, precision P, template <typename, precision> class vecType>
+
56  GLM_FUNC_DECL vecType<bool, P> isCompNull(vecType<T, P> const & v, T const & epsilon);
+
57 
+
60  template <typename T, precision P, template <typename, precision> class vecType>
+
61  GLM_FUNC_DECL bool areOrthonormal(vecType<T, P> const & v0, vecType<T, P> const & v1, T const & epsilon);
+
62 
+
64 }// namespace glm
+
65 
+
66 #include "vector_query.inl"
+
GLM_FUNC_DECL bool isNormalized(vecType< T, P > const &v, T const &epsilon)
Check whether a vector is normalized.
+
GLM_FUNC_DECL bool isNull(vecType< T, P > const &v, T const &epsilon)
Check whether a vector is null.
+
GLM_FUNC_DECL GLM_CONSTEXPR genType epsilon()
Return the epsilon constant for floating point types.
+
GLM_FUNC_DECL bool areOrthonormal(vecType< T, P > const &v0, vecType< T, P > const &v1, T const &epsilon)
Check whether two vectors are orthonormal.
+
GLM_FUNC_DECL vecType< bool, P > isCompNull(vecType< T, P > const &v, T const &epsilon)
Check whether a each component of a vector is null.
+
Definition: _noise.hpp:11
+
GLM_FUNC_DECL bool areOrthogonal(vecType< T, P > const &v0, vecType< T, P > const &v1, T const &epsilon)
Check whether two vectors are orthogonals.
+
GLM_FUNC_DECL bool areCollinear(vecType< T, P > const &v0, vecType< T, P > const &v1, T const &epsilon)
Check whether two vectors are collinears.
+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00138.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00138.html new file mode 100644 index 00000000..44b0ea7b --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00138.html @@ -0,0 +1,108 @@ + + + + + + +0.9.9 API documenation: vector_relational.hpp File Reference + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+
+
vector_relational.hpp File Reference
+
+
+ +

GLM Core +More...

+ +

Go to the source code of this file.

+

Detailed Description

+

GLM Core

+ +

Definition in file vector_relational.hpp.

+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00138_source.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00138_source.html new file mode 100644 index 00000000..e7631f14 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00138_source.html @@ -0,0 +1,104 @@ + + + + + + +0.9.9 API documenation: vector_relational.hpp Source File + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+
+
vector_relational.hpp
+
+ + + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00139.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00139.html new file mode 100644 index 00000000..f71ad592 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00139.html @@ -0,0 +1,131 @@ + + + + + + +0.9.9 API documenation: wrap.hpp File Reference + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + + + +
+
+ + +
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+
wrap.hpp File Reference
+
+
+ +

GLM_GTX_wrap +More...

+ +

Go to the source code of this file.

+ + + + + + + + + + + + + + + + + + +

+Functions

template<typename genType >
GLM_FUNC_DECL genType clamp (genType const &Texcoord)
 Simulate GL_CLAMP OpenGL wrap mode. More...
 
template<typename genType >
GLM_FUNC_DECL genType mirrorClamp (genType const &Texcoord)
 Simulate GL_MIRRORED_REPEAT OpenGL wrap mode. More...
 
template<typename genType >
GLM_FUNC_DECL genType mirrorRepeat (genType const &Texcoord)
 Simulate GL_MIRROR_REPEAT OpenGL wrap mode. More...
 
template<typename genType >
GLM_FUNC_DECL genType repeat (genType const &Texcoord)
 Simulate GL_REPEAT OpenGL wrap mode. More...
 
+

Detailed Description

+

GLM_GTX_wrap

+
See also
GLM Core (dependence)
+ +

Definition in file wrap.hpp.

+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00139_source.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00139_source.html new file mode 100644 index 00000000..87e37da0 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00139_source.html @@ -0,0 +1,137 @@ + + + + + + +0.9.9 API documenation: wrap.hpp Source File + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + + + +
+
+ + +
+ +
+ + +
+
+
+
wrap.hpp
+
+
+Go to the documentation of this file.
1 
+
13 #pragma once
+
14 
+
15 // Dependency:
+
16 #include "../glm.hpp"
+
17 #include "../gtc/vec1.hpp"
+
18 
+
19 #ifndef GLM_ENABLE_EXPERIMENTAL
+
20 # error "GLM: GLM_GTX_wrap is an experimetal extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
+
21 #endif
+
22 
+
23 #if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED)
+
24 # pragma message("GLM: GLM_GTX_wrap extension included")
+
25 #endif
+
26 
+
27 namespace glm
+
28 {
+
31 
+
34  template <typename genType>
+
35  GLM_FUNC_DECL genType clamp(genType const& Texcoord);
+
36 
+
39  template <typename genType>
+
40  GLM_FUNC_DECL genType repeat(genType const& Texcoord);
+
41 
+
44  template <typename genType>
+
45  GLM_FUNC_DECL genType mirrorClamp(genType const& Texcoord);
+
46 
+
49  template <typename genType>
+
50  GLM_FUNC_DECL genType mirrorRepeat(genType const& Texcoord);
+
51 
+
53 }// namespace glm
+
54 
+
55 #include "wrap.inl"
+
GLM_FUNC_DECL genType clamp(genType const &Texcoord)
Simulate GL_CLAMP OpenGL wrap mode.
+
GLM_FUNC_DECL genType mirrorRepeat(genType const &Texcoord)
Simulate GL_MIRROR_REPEAT OpenGL wrap mode.
+
GLM_FUNC_DECL genType mirrorClamp(genType const &Texcoord)
Simulate GL_MIRRORED_REPEAT OpenGL wrap mode.
+
Definition: _noise.hpp:11
+
GLM_FUNC_DECL genType repeat(genType const &Texcoord)
Simulate GL_REPEAT OpenGL wrap mode.
+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00145.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00145.html new file mode 100644 index 00000000..10b45843 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00145.html @@ -0,0 +1,1196 @@ + + + + + + +0.9.9 API documenation: Common functions + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
Common functions
+
+
+ +

These all operate component-wise. +More...

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<typename genType >
GLM_FUNC_DECL genType abs (genType x)
 Returns x if x >= 0; otherwise, it returns -x. More...
 
template<typename T , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< T, P > ceil (vecType< T, P > const &x)
 Returns a value equal to the nearest integer that is greater than or equal to x. More...
 
template<typename genType >
GLM_FUNC_DECL genType clamp (genType x, genType minVal, genType maxVal)
 Returns min(max(x, minVal), maxVal) for each component in x using the floating-point values minVal and maxVal. More...
 
GLM_FUNC_DECL int floatBitsToInt (float const &v)
 Returns a signed integer value representing the encoding of a floating-point value. More...
 
template<template< typename, precision > class vecType, precision P>
GLM_FUNC_DECL vecType< int, P > floatBitsToInt (vecType< float, P > const &v)
 Returns a signed integer value representing the encoding of a floating-point value. More...
 
GLM_FUNC_DECL uint floatBitsToUint (float const &v)
 Returns a unsigned integer value representing the encoding of a floating-point value. More...
 
template<template< typename, precision > class vecType, precision P>
GLM_FUNC_DECL vecType< uint, P > floatBitsToUint (vecType< float, P > const &v)
 Returns a unsigned integer value representing the encoding of a floating-point value. More...
 
template<typename T , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< T, P > floor (vecType< T, P > const &x)
 Returns a value equal to the nearest integer that is less then or equal to x. More...
 
template<typename genType >
GLM_FUNC_DECL genType fma (genType const &a, genType const &b, genType const &c)
 Computes and returns a * b + c. More...
 
template<typename genType >
GLM_FUNC_DECL genType fract (genType x)
 Return x - floor(x). More...
 
template<typename genType , typename genIType >
GLM_FUNC_DECL genType frexp (genType const &x, genIType &exp)
 Splits x into a floating-point significand in the range [0.5, 1.0) and an integral exponent of two, such that: x = significand * exp(2, exponent) More...
 
GLM_FUNC_DECL float intBitsToFloat (int const &v)
 Returns a floating-point value corresponding to a signed integer encoding of a floating-point value. More...
 
template<template< typename, precision > class vecType, precision P>
GLM_FUNC_DECL vecType< float, P > intBitsToFloat (vecType< int, P > const &v)
 Returns a floating-point value corresponding to a signed integer encoding of a floating-point value. More...
 
template<typename T , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< bool, P > isinf (vecType< T, P > const &x)
 Returns true if x holds a positive infinity or negative infinity representation in the underlying implementation's set of floating point representations. More...
 
template<typename T , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< bool, P > isnan (vecType< T, P > const &x)
 Returns true if x holds a NaN (not a number) representation in the underlying implementation's set of floating point representations. More...
 
template<typename genType , typename genIType >
GLM_FUNC_DECL genType ldexp (genType const &x, genIType const &exp)
 Builds a floating-point number from x and the corresponding integral exponent of two in exp, returning: significand * exp(2, exponent) More...
 
template<typename genType >
GLM_FUNC_DECL genType max (genType x, genType y)
 Returns y if x < y; otherwise, it returns x. More...
 
template<typename genType >
GLM_FUNC_DECL genType min (genType x, genType y)
 Returns y if y < x; otherwise, it returns x. More...
 
template<typename T , typename U , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< T, P > mix (vecType< T, P > const &x, vecType< T, P > const &y, vecType< U, P > const &a)
 If genTypeU is a floating scalar or vector: Returns x * (1.0 - a) + y * a, i.e., the linear blend of x and y using the floating-point value a. More...
 
template<typename genType >
GLM_FUNC_DECL genType mod (genType x, genType y)
 Modulus. More...
 
template<typename genType >
GLM_FUNC_DECL genType modf (genType x, genType &i)
 Returns the fractional part of x and sets i to the integer part (as a whole number floating point value). More...
 
template<typename T , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< T, P > round (vecType< T, P > const &x)
 Returns a value equal to the nearest integer to x. More...
 
template<typename T , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< T, P > roundEven (vecType< T, P > const &x)
 Returns a value equal to the nearest integer to x. More...
 
template<typename T , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< T, P > sign (vecType< T, P > const &x)
 Returns 1.0 if x > 0, 0.0 if x == 0, or -1.0 if x < 0. More...
 
template<typename genType >
GLM_FUNC_DECL genType smoothstep (genType edge0, genType edge1, genType x)
 Returns 0.0 if x <= edge0 and 1.0 if x >= edge1 and performs smooth Hermite interpolation between 0 and 1 when edge0 < x < edge1. More...
 
template<typename genType >
GLM_FUNC_DECL genType step (genType edge, genType x)
 Returns 0.0 if x < edge, otherwise it returns 1.0 for each component of a genType. More...
 
template<template< typename, precision > class vecType, typename T , precision P>
GLM_FUNC_DECL vecType< T, P > step (T edge, vecType< T, P > const &x)
 Returns 0.0 if x < edge, otherwise it returns 1.0. More...
 
template<template< typename, precision > class vecType, typename T , precision P>
GLM_FUNC_DECL vecType< T, P > step (vecType< T, P > const &edge, vecType< T, P > const &x)
 Returns 0.0 if x < edge, otherwise it returns 1.0. More...
 
template<typename T , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< T, P > trunc (vecType< T, P > const &x)
 Returns a value equal to the nearest integer to x whose absolute value is not larger than the absolute value of x. More...
 
GLM_FUNC_DECL float uintBitsToFloat (uint const &v)
 Returns a floating-point value corresponding to a unsigned integer encoding of a floating-point value. More...
 
template<template< typename, precision > class vecType, precision P>
GLM_FUNC_DECL vecType< float, P > uintBitsToFloat (vecType< uint, P > const &v)
 Returns a floating-point value corresponding to a unsigned integer encoding of a floating-point value. More...
 
+

Detailed Description

+

These all operate component-wise.

+

The description is per component.

+

Function Documentation

+ +
+
+ + + + + + + + +
GLM_FUNC_DECL genType glm::abs (genType x)
+
+ +

Returns x if x >= 0; otherwise, it returns -x.

+
Template Parameters
+ + +
genTypefloating-point or signed integer; scalar or vector types.
+
+
+
See also
GLSL abs man page
+
+GLSL 4.20.8 specification, section 8.3 Common Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vecType<T, P> glm::ceil (vecType< T, P > const & x)
+
+ +

Returns a value equal to the nearest integer that is greater than or equal to x.

+
Template Parameters
+ + +
genTypeFloating-point scalar or vector types.
+
+
+
See also
GLSL ceil man page
+
+GLSL 4.20.8 specification, section 8.3 Common Functions
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL genType glm::clamp (genType x,
genType minVal,
genType maxVal 
)
+
+ +

Returns min(max(x, minVal), maxVal) for each component in x using the floating-point values minVal and maxVal.

+
Template Parameters
+ + +
genTypeFloating-point or integer; scalar or vector types.
+
+
+
See also
GLSL clamp man page
+
+GLSL 4.20.8 specification, section 8.3 Common Functions
+ +

Referenced by glm::saturate().

+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL int glm::floatBitsToInt (float const & v)
+
+ +

Returns a signed integer value representing the encoding of a floating-point value.

+

The floating-point value's bit-level representation is preserved.

+
See also
GLSL floatBitsToInt man page
+
+GLSL 4.20.8 specification, section 8.3 Common Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vecType<int, P> glm::floatBitsToInt (vecType< float, P > const & v)
+
+ +

Returns a signed integer value representing the encoding of a floating-point value.

+

The floatingpoint value's bit-level representation is preserved.

+
See also
GLSL floatBitsToInt man page
+
+GLSL 4.20.8 specification, section 8.3 Common Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL uint glm::floatBitsToUint (float const & v)
+
+ +

Returns a unsigned integer value representing the encoding of a floating-point value.

+

The floatingpoint value's bit-level representation is preserved.

+
See also
GLSL floatBitsToUint man page
+
+GLSL 4.20.8 specification, section 8.3 Common Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vecType<uint, P> glm::floatBitsToUint (vecType< float, P > const & v)
+
+ +

Returns a unsigned integer value representing the encoding of a floating-point value.

+

The floatingpoint value's bit-level representation is preserved.

+
See also
GLSL floatBitsToUint man page
+
+GLSL 4.20.8 specification, section 8.3 Common Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vecType<T, P> glm::floor (vecType< T, P > const & x)
+
+ +

Returns a value equal to the nearest integer that is less then or equal to x.

+
Template Parameters
+ + +
genTypeFloating-point scalar or vector types.
+
+
+
See also
GLSL floor man page
+
+GLSL 4.20.8 specification, section 8.3 Common Functions
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL genType glm::fma (genType const & a,
genType const & b,
genType const & c 
)
+
+ +

Computes and returns a * b + c.

+
Template Parameters
+ + +
genTypeFloating-point scalar or vector types.
+
+
+
See also
GLSL fma man page
+
+GLSL 4.20.8 specification, section 8.3 Common Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL genType glm::fract (genType x)
+
+ +

Return x - floor(x).

+
Template Parameters
+ + +
genTypeFloating-point scalar or vector types.
+
+
+
See also
GLSL fract man page
+
+GLSL 4.20.8 specification, section 8.3 Common Functions
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL genType glm::frexp (genType const & x,
genIType & exp 
)
+
+ +

Splits x into a floating-point significand in the range [0.5, 1.0) and an integral exponent of two, such that: x = significand * exp(2, exponent)

+

The significand is returned by the function and the exponent is returned in the parameter exp. For a floating-point value of zero, the significant and exponent are both zero. For a floating-point value that is an infinity or is not a number, the results are undefined.

+
Template Parameters
+ + +
genTypeFloating-point scalar or vector types.
+
+
+
See also
GLSL frexp man page
+
+GLSL 4.20.8 specification, section 8.3 Common Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL float glm::intBitsToFloat (int const & v)
+
+ +

Returns a floating-point value corresponding to a signed integer encoding of a floating-point value.

+

If an inf or NaN is passed in, it will not signal, and the resulting floating point value is unspecified. Otherwise, the bit-level representation is preserved.

+
See also
GLSL intBitsToFloat man page
+
+GLSL 4.20.8 specification, section 8.3 Common Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vecType<float, P> glm::intBitsToFloat (vecType< int, P > const & v)
+
+ +

Returns a floating-point value corresponding to a signed integer encoding of a floating-point value.

+

If an inf or NaN is passed in, it will not signal, and the resulting floating point value is unspecified. Otherwise, the bit-level representation is preserved.

+
See also
GLSL intBitsToFloat man page
+
+GLSL 4.20.8 specification, section 8.3 Common Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vecType<bool, P> glm::isinf (vecType< T, P > const & x)
+
+ +

Returns true if x holds a positive infinity or negative infinity representation in the underlying implementation's set of floating point representations.

+

Returns false otherwise, including for implementations with no infinity representations.

+
Template Parameters
+ + +
genTypeFloating-point scalar or vector types.
+
+
+
See also
GLSL isinf man page
+
+GLSL 4.20.8 specification, section 8.3 Common Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vecType<bool, P> glm::isnan (vecType< T, P > const & x)
+
+ +

Returns true if x holds a NaN (not a number) representation in the underlying implementation's set of floating point representations.

+

Returns false otherwise, including for implementations with no NaN representations.

+

/!\ When using compiler fast math, this function may fail.

+
Template Parameters
+ + +
genTypeFloating-point scalar or vector types.
+
+
+
See also
GLSL isnan man page
+
+GLSL 4.20.8 specification, section 8.3 Common Functions
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL genType glm::ldexp (genType const & x,
genIType const & exp 
)
+
+ +

Builds a floating-point number from x and the corresponding integral exponent of two in exp, returning: significand * exp(2, exponent)

+

If this product is too large to be represented in the floating-point type, the result is undefined.

+
Template Parameters
+ + +
genTypeFloating-point scalar or vector types.
+
+
+
See also
GLSL ldexp man page;
+
+GLSL 4.20.8 specification, section 8.3 Common Functions
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL genType glm::max (genType x,
genType y 
)
+
+ +

Returns y if x < y; otherwise, it returns x.

+
Template Parameters
+ + +
genTypeFloating-point or integer; scalar or vector types.
+
+
+
See also
GLSL max man page
+
+GLSL 4.20.8 specification, section 8.3 Common Functions
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL genType glm::min (genType x,
genType y 
)
+
+ +

Returns y if y < x; otherwise, it returns x.

+
Template Parameters
+ + +
genTypeFloating-point or integer; scalar or vector types.
+
+
+
See also
GLSL min man page
+
+GLSL 4.20.8 specification, section 8.3 Common Functions
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL vecType<T, P> glm::mix (vecType< T, P > const & x,
vecType< T, P > const & y,
vecType< U, P > const & a 
)
+
+ +

If genTypeU is a floating scalar or vector: Returns x * (1.0 - a) + y * a, i.e., the linear blend of x and y using the floating-point value a.

+

The value for a is not restricted to the range [0, 1].

+

If genTypeU is a boolean scalar or vector: Selects which vector each returned component comes from. For a component of that is false, the corresponding component of x is returned. For a component of a that is true, the corresponding component of y is returned. Components of x and y that are not selected are allowed to be invalid floating point values and will have no effect on the results. Thus, this provides different functionality than genType mix(genType x, genType y, genType(a)) where a is a Boolean vector.

+
See also
GLSL mix man page
+
+GLSL 4.20.8 specification, section 8.3 Common Functions
+
Parameters
+ + + + +
[in]xValue to interpolate.
[in]yValue to interpolate.
[in]aInterpolant.
+
+
+
Template Parameters
+ + + +
genTypeTFloating point scalar or vector.
genTypeUFloating point or boolean scalar or vector. It can't be a vector if it is the length of genTypeT.
+
+
+
#include <glm/glm.hpp>
+
...
+
float a;
+
bool b;
+ + + + +
...
+
glm::vec4 r = glm::mix(g, h, a); // Interpolate with a floating-point scalar two vectors.
+
glm::vec4 s = glm::mix(g, h, b); // Teturns g or h;
+
glm::dvec3 t = glm::mix(e, f, a); // Types of the third parameter is not required to match with the first and the second.
+
glm::vec4 u = glm::mix(g, h, r); // Interpolations can be perform per component with a vector for the last parameter.
+
+

Referenced by glm::lerp().

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL genType glm::mod (genType x,
genType y 
)
+
+ +

Modulus.

+

Returns x - y * floor(x / y) for each component in x using the floating point value y.

+
Template Parameters
+ + +
genTypeFloating-point scalar or vector types.
+
+
+
See also
GLSL mod man page
+
+GLSL 4.20.8 specification, section 8.3 Common Functions
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL genType glm::modf (genType x,
genType & i 
)
+
+ +

Returns the fractional part of x and sets i to the integer part (as a whole number floating point value).

+

Both the return value and the output parameter will have the same sign as x.

+
Template Parameters
+ + +
genTypeFloating-point scalar or vector types.
+
+
+
See also
GLSL modf man page
+
+GLSL 4.20.8 specification, section 8.3 Common Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vecType<T, P> glm::round (vecType< T, P > const & x)
+
+ +

Returns a value equal to the nearest integer to x.

+

The fraction 0.5 will round in a direction chosen by the implementation, presumably the direction that is fastest. This includes the possibility that round(x) returns the same value as roundEven(x) for all values of x.

+
Template Parameters
+ + +
genTypeFloating-point scalar or vector types.
+
+
+
See also
GLSL round man page
+
+GLSL 4.20.8 specification, section 8.3 Common Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vecType<T, P> glm::roundEven (vecType< T, P > const & x)
+
+ +

Returns a value equal to the nearest integer to x.

+

A fractional part of 0.5 will round toward the nearest even integer. (Both 3.5 and 4.5 for x will return 4.0.)

+
Template Parameters
+ + +
genTypeFloating-point scalar or vector types.
+
+
+
See also
GLSL roundEven man page
+
+GLSL 4.20.8 specification, section 8.3 Common Functions
+
+New round to even technique
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vecType<T, P> glm::sign (vecType< T, P > const & x)
+
+ +

Returns 1.0 if x > 0, 0.0 if x == 0, or -1.0 if x < 0.

+
Template Parameters
+ + +
genTypeFloating-point or signed integer; scalar or vector types.
+
+
+
See also
GLSL sign man page
+
+GLSL 4.20.8 specification, section 8.3 Common Functions
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL genType glm::smoothstep (genType edge0,
genType edge1,
genType x 
)
+
+ +

Returns 0.0 if x <= edge0 and 1.0 if x >= edge1 and performs smooth Hermite interpolation between 0 and 1 when edge0 < x < edge1.

+

This is useful in cases where you would want a threshold function with a smooth transition. This is equivalent to: genType t; t = clamp ((x - edge0) / (edge1 - edge0), 0, 1); return t * t * (3 - 2 * t); Results are undefined if edge0 >= edge1.

+
Template Parameters
+ + +
genTypeFloating-point scalar or vector types.
+
+
+
See also
GLSL smoothstep man page
+
+GLSL 4.20.8 specification, section 8.3 Common Functions
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL genType glm::step (genType edge,
genType x 
)
+
+ +

Returns 0.0 if x < edge, otherwise it returns 1.0 for each component of a genType.

+
See also
GLSL step man page
+
+GLSL 4.20.8 specification, section 8.3 Common Functions
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL vecType<T, P> glm::step (edge,
vecType< T, P > const & x 
)
+
+ +

Returns 0.0 if x < edge, otherwise it returns 1.0.

+
See also
GLSL step man page
+
+GLSL 4.20.8 specification, section 8.3 Common Functions
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL vecType<T, P> glm::step (vecType< T, P > const & edge,
vecType< T, P > const & x 
)
+
+ +

Returns 0.0 if x < edge, otherwise it returns 1.0.

+
See also
GLSL step man page
+
+GLSL 4.20.8 specification, section 8.3 Common Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vecType<T, P> glm::trunc (vecType< T, P > const & x)
+
+ +

Returns a value equal to the nearest integer to x whose absolute value is not larger than the absolute value of x.

+
Template Parameters
+ + +
genTypeFloating-point scalar or vector types.
+
+
+
See also
GLSL trunc man page
+
+GLSL 4.20.8 specification, section 8.3 Common Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL float glm::uintBitsToFloat (uint const & v)
+
+ +

Returns a floating-point value corresponding to a unsigned integer encoding of a floating-point value.

+

If an inf or NaN is passed in, it will not signal, and the resulting floating point value is unspecified. Otherwise, the bit-level representation is preserved.

+
See also
GLSL uintBitsToFloat man page
+
+GLSL 4.20.8 specification, section 8.3 Common Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vecType<float, P> glm::uintBitsToFloat (vecType< uint, P > const & v)
+
+ +

Returns a floating-point value corresponding to a unsigned integer encoding of a floating-point value.

+

If an inf or NaN is passed in, it will not signal, and the resulting floating point value is unspecified. Otherwise, the bit-level representation is preserved.

+
See also
GLSL uintBitsToFloat man page
+
+GLSL 4.20.8 specification, section 8.3 Common Functions
+ +
+
+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00146.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00146.html new file mode 100644 index 00000000..69a352f6 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00146.html @@ -0,0 +1,374 @@ + + + + + + +0.9.9 API documenation: Exponential functions + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
Exponential functions
+
+
+ +

These all operate component-wise. +More...

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<typename T , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< T, P > exp (vecType< T, P > const &v)
 Returns the natural exponentiation of x, i.e., e^x. More...
 
template<typename T , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< T, P > exp2 (vecType< T, P > const &v)
 Returns 2 raised to the v power. More...
 
template<typename T , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< T, P > inversesqrt (vecType< T, P > const &v)
 Returns the reciprocal of the positive square root of v. More...
 
template<typename T , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< T, P > log (vecType< T, P > const &v)
 Returns the natural logarithm of v, i.e., returns the value y which satisfies the equation x = e^y. More...
 
template<typename T , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< T, P > log2 (vecType< T, P > const &v)
 Returns the base 2 log of x, i.e., returns the value y, which satisfies the equation x = 2 ^ y. More...
 
template<typename T , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< T, P > pow (vecType< T, P > const &base, vecType< T, P > const &exponent)
 Returns 'base' raised to the power 'exponent'. More...
 
template<typename T , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< T, P > sqrt (vecType< T, P > const &v)
 Returns the positive square root of v. More...
 
+

Detailed Description

+

These all operate component-wise.

+

The description is per component.

+

Function Documentation

+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vecType<T, P> glm::exp (vecType< T, P > const & v)
+
+ +

Returns the natural exponentiation of x, i.e., e^x.

+
Parameters
+ + +
vexp function is defined for input values of v defined in the range (inf-, inf+) in the limit of the type precision.
+
+
+
Template Parameters
+ + +
genTypeFloating-point scalar or vector types.
+
+
+
See also
GLSL exp man page
+
+GLSL 4.20.8 specification, section 8.2 Exponential Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vecType<T, P> glm::exp2 (vecType< T, P > const & v)
+
+ +

Returns 2 raised to the v power.

+
Parameters
+ + +
vexp2 function is defined for input values of v defined in the range (inf-, inf+) in the limit of the type precision.
+
+
+
Template Parameters
+ + +
genTypeFloating-point scalar or vector types.
+
+
+
See also
GLSL exp2 man page
+
+GLSL 4.20.8 specification, section 8.2 Exponential Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vecType<T, P> glm::inversesqrt (vecType< T, P > const & v)
+
+ +

Returns the reciprocal of the positive square root of v.

+
Parameters
+ + +
vinversesqrt function is defined for input values of v defined in the range [0, inf+) in the limit of the type precision.
+
+
+
Template Parameters
+ + +
genTypeFloating-point scalar or vector types.
+
+
+
See also
GLSL inversesqrt man page
+
+GLSL 4.20.8 specification, section 8.2 Exponential Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vecType<T, P> glm::log (vecType< T, P > const & v)
+
+ +

Returns the natural logarithm of v, i.e., returns the value y which satisfies the equation x = e^y.

+

Results are undefined if v <= 0.

+
Parameters
+ + +
vlog function is defined for input values of v defined in the range (0, inf+) in the limit of the type precision.
+
+
+
Template Parameters
+ + +
genTypeFloating-point scalar or vector types.
+
+
+
See also
GLSL log man page
+
+GLSL 4.20.8 specification, section 8.2 Exponential Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vecType<T, P> glm::log2 (vecType< T, P > const & v)
+
+ +

Returns the base 2 log of x, i.e., returns the value y, which satisfies the equation x = 2 ^ y.

+
Parameters
+ + +
vlog2 function is defined for input values of v defined in the range (0, inf+) in the limit of the type precision.
+
+
+
Template Parameters
+ + +
genTypeFloating-point scalar or vector types.
+
+
+
See also
GLSL log2 man page
+
+GLSL 4.20.8 specification, section 8.2 Exponential Functions
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL vecType<T, P> glm::pow (vecType< T, P > const & base,
vecType< T, P > const & exponent 
)
+
+ +

Returns 'base' raised to the power 'exponent'.

+
Parameters
+ + + +
baseFloating point value. pow function is defined for input values of 'base' defined in the range (inf-, inf+) in the limit of the type precision.
exponentFloating point value representing the 'exponent'.
+
+
+
Template Parameters
+ + +
genTypeFloating-point scalar or vector types.
+
+
+
See also
GLSL pow man page
+
+GLSL 4.20.8 specification, section 8.2 Exponential Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vecType<T, P> glm::sqrt (vecType< T, P > const & v)
+
+ +

Returns the positive square root of v.

+
Parameters
+ + +
vsqrt function is defined for input values of v defined in the range [0, inf+) in the limit of the type precision.
+
+
+
Template Parameters
+ + +
genTypeFloating-point scalar or vector types.
+
+
+
See also
GLSL sqrt man page
+
+GLSL 4.20.8 specification, section 8.2 Exponential Functions
+ +
+
+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00147.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00147.html new file mode 100644 index 00000000..cf07edba --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00147.html @@ -0,0 +1,417 @@ + + + + + + +0.9.9 API documenation: Geometric functions + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
Geometric functions
+
+
+ +

These operate on vectors as vectors, not component-wise. +More...

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<typename T , precision P>
GLM_FUNC_DECL tvec3< T, P > cross (tvec3< T, P > const &x, tvec3< T, P > const &y)
 Returns the cross product of x and y. More...
 
template<typename T , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL T distance (vecType< T, P > const &p0, vecType< T, P > const &p1)
 Returns the distance betwwen p0 and p1, i.e., length(p0 - p1). More...
 
template<typename T , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL T dot (vecType< T, P > const &x, vecType< T, P > const &y)
 Returns the dot product of x and y, i.e., result = x * y. More...
 
template<typename T , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< T, P > faceforward (vecType< T, P > const &N, vecType< T, P > const &I, vecType< T, P > const &Nref)
 If dot(Nref, I) < 0.0, return N, otherwise, return -N. More...
 
template<typename T , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL T length (vecType< T, P > const &x)
 Returns the length of x, i.e., sqrt(x * x). More...
 
template<typename T , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< T, P > normalize (vecType< T, P > const &x)
 Returns a vector in the same direction as x but with length of 1. More...
 
template<typename genType >
GLM_FUNC_DECL genType reflect (genType const &I, genType const &N)
 For the incident vector I and surface orientation N, returns the reflection direction : result = I - 2.0 * dot(N, I) * N. More...
 
template<typename T , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< T, P > refract (vecType< T, P > const &I, vecType< T, P > const &N, T eta)
 For the incident vector I and surface normal N, and the ratio of indices of refraction eta, return the refraction vector. More...
 
+

Detailed Description

+

These operate on vectors as vectors, not component-wise.

+

Function Documentation

+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL tvec3<T, P> glm::cross (tvec3< T, P > const & x,
tvec3< T, P > const & y 
)
+
+ +

Returns the cross product of x and y.

+
Template Parameters
+ + +
valTypeFloating-point scalar types.
+
+
+
See also
GLSL cross man page
+
+GLSL 4.20.8 specification, section 8.5 Geometric Functions
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL T glm::distance (vecType< T, P > const & p0,
vecType< T, P > const & p1 
)
+
+ +

Returns the distance betwwen p0 and p1, i.e., length(p0 - p1).

+
Template Parameters
+ + +
genTypeFloating-point vector types.
+
+
+
See also
GLSL distance man page
+
+GLSL 4.20.8 specification, section 8.5 Geometric Functions
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL T glm::dot (vecType< T, P > const & x,
vecType< T, P > const & y 
)
+
+ +

Returns the dot product of x and y, i.e., result = x * y.

+
Template Parameters
+ + +
genTypeFloating-point vector types.
+
+
+
See also
GLSL dot man page
+
+GLSL 4.20.8 specification, section 8.5 Geometric Functions
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL vecType<T, P> glm::faceforward (vecType< T, P > const & N,
vecType< T, P > const & I,
vecType< T, P > const & Nref 
)
+
+ +

If dot(Nref, I) < 0.0, return N, otherwise, return -N.

+
Template Parameters
+ + +
genTypeFloating-point vector types.
+
+
+
See also
GLSL faceforward man page
+
+GLSL 4.20.8 specification, section 8.5 Geometric Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL T glm::length (vecType< T, P > const & x)
+
+ +

Returns the length of x, i.e., sqrt(x * x).

+
Template Parameters
+ + +
genTypeFloating-point vector types.
+
+
+
See also
GLSL length man page
+
+GLSL 4.20.8 specification, section 8.5 Geometric Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vecType<T, P> glm::normalize (vecType< T, P > const & x)
+
+ +

Returns a vector in the same direction as x but with length of 1.

+

According to issue 10 GLSL 1.10 specification, if length(x) == 0 then result is undefined and generate an error.

+
See also
GLSL normalize man page
+
+GLSL 4.20.8 specification, section 8.5 Geometric Functions
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL genType glm::reflect (genType const & I,
genType const & N 
)
+
+ +

For the incident vector I and surface orientation N, returns the reflection direction : result = I - 2.0 * dot(N, I) * N.

+
Template Parameters
+ + +
genTypeFloating-point vector types.
+
+
+
See also
GLSL reflect man page
+
+GLSL 4.20.8 specification, section 8.5 Geometric Functions
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL vecType<T, P> glm::refract (vecType< T, P > const & I,
vecType< T, P > const & N,
eta 
)
+
+ +

For the incident vector I and surface normal N, and the ratio of indices of refraction eta, return the refraction vector.

+
Template Parameters
+ + +
genTypeFloating-point vector types.
+
+
+
See also
GLSL refract man page
+
+GLSL 4.20.8 specification, section 8.5 Geometric Functions
+ +
+
+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00148.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00148.html new file mode 100644 index 00000000..bda32308 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00148.html @@ -0,0 +1,632 @@ + + + + + + +0.9.9 API documenation: Integer functions + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
Integer functions
+
+
+ +

These all operate component-wise. +More...

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<typename genType >
GLM_FUNC_DECL int bitCount (genType v)
 Returns the number of bits set to 1 in the binary representation of value. More...
 
template<typename T , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< int, P > bitCount (vecType< T, P > const &v)
 Returns the number of bits set to 1 in the binary representation of value. More...
 
template<typename T , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< T, P > bitfieldExtract (vecType< T, P > const &Value, int Offset, int Bits)
 Extracts bits [offset, offset + bits - 1] from value, returning them in the least significant bits of the result. More...
 
template<typename T , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< T, P > bitfieldInsert (vecType< T, P > const &Base, vecType< T, P > const &Insert, int Offset, int Bits)
 Returns the insertion the bits least-significant bits of insert into base. More...
 
template<typename T , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< T, P > bitfieldReverse (vecType< T, P > const &v)
 Returns the reversal of the bits of value. More...
 
template<typename genIUType >
GLM_FUNC_DECL int findLSB (genIUType x)
 Returns the bit number of the least significant bit set to 1 in the binary representation of value. More...
 
template<typename T , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< int, P > findLSB (vecType< T, P > const &v)
 Returns the bit number of the least significant bit set to 1 in the binary representation of value. More...
 
template<typename genIUType >
GLM_FUNC_DECL int findMSB (genIUType x)
 Returns the bit number of the most significant bit in the binary representation of value. More...
 
template<typename T , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< int, P > findMSB (vecType< T, P > const &v)
 Returns the bit number of the most significant bit in the binary representation of value. More...
 
template<precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL void imulExtended (vecType< int, P > const &x, vecType< int, P > const &y, vecType< int, P > &msb, vecType< int, P > &lsb)
 Multiplies 32-bit integers x and y, producing a 64-bit result. More...
 
template<precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< uint, P > uaddCarry (vecType< uint, P > const &x, vecType< uint, P > const &y, vecType< uint, P > &carry)
 Adds 32-bit unsigned integer x and y, returning the sum modulo pow(2, 32). More...
 
template<precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL void umulExtended (vecType< uint, P > const &x, vecType< uint, P > const &y, vecType< uint, P > &msb, vecType< uint, P > &lsb)
 Multiplies 32-bit integers x and y, producing a 64-bit result. More...
 
template<precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< uint, P > usubBorrow (vecType< uint, P > const &x, vecType< uint, P > const &y, vecType< uint, P > &borrow)
 Subtracts the 32-bit unsigned integer y from x, returning the difference if non-negative, or pow(2, 32) plus the difference otherwise. More...
 
+

Detailed Description

+

These all operate component-wise.

+

The description is per component. The notation [a, b] means the set of bits from bit-number a through bit-number b, inclusive. The lowest-order bit is bit 0.

+

Function Documentation

+ +
+
+ + + + + + + + +
GLM_FUNC_DECL int glm::bitCount (genType v)
+
+ +

Returns the number of bits set to 1 in the binary representation of value.

+
Template Parameters
+ + +
TSigned or unsigned integer scalar or vector types.
+
+
+
See also
GLSL bitCount man page
+
+GLSL 4.20.8 specification, section 8.8 Integer Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vecType<int, P> glm::bitCount (vecType< T, P > const & v)
+
+ +

Returns the number of bits set to 1 in the binary representation of value.

+
Template Parameters
+ + +
TSigned or unsigned integer scalar or vector types.
+
+
+
See also
GLSL bitCount man page
+
+GLSL 4.20.8 specification, section 8.8 Integer Functions
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL vecType<T, P> glm::bitfieldExtract (vecType< T, P > const & Value,
int Offset,
int Bits 
)
+
+ +

Extracts bits [offset, offset + bits - 1] from value, returning them in the least significant bits of the result.

+

For unsigned data types, the most significant bits of the result will be set to zero. For signed data types, the most significant bits will be set to the value of bit offset + base - 1.

+

If bits is zero, the result will be zero. The result will be undefined if offset or bits is negative, or if the sum of offset and bits is greater than the number of bits used to store the operand.

+
Template Parameters
+ + +
TSigned or unsigned integer scalar or vector types.
+
+
+
See also
GLSL bitfieldExtract man page
+
+GLSL 4.20.8 specification, section 8.8 Integer Functions
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL vecType<T, P> glm::bitfieldInsert (vecType< T, P > const & Base,
vecType< T, P > const & Insert,
int Offset,
int Bits 
)
+
+ +

Returns the insertion the bits least-significant bits of insert into base.

+

The result will have bits [offset, offset + bits - 1] taken from bits [0, bits - 1] of insert, and all other bits taken directly from the corresponding bits of base. If bits is zero, the result will simply be base. The result will be undefined if offset or bits is negative, or if the sum of offset and bits is greater than the number of bits used to store the operand.

+
Template Parameters
+ + +
TSigned or unsigned integer scalar or vector types.
+
+
+
See also
GLSL bitfieldInsert man page
+
+GLSL 4.20.8 specification, section 8.8 Integer Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vecType<T, P> glm::bitfieldReverse (vecType< T, P > const & v)
+
+ +

Returns the reversal of the bits of value.

+

The bit numbered n of the result will be taken from bit (bits - 1) - n of value, where bits is the total number of bits used to represent value.

+
Template Parameters
+ + +
TSigned or unsigned integer scalar or vector types.
+
+
+
See also
GLSL bitfieldReverse man page
+
+GLSL 4.20.8 specification, section 8.8 Integer Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL int glm::findLSB (genIUType x)
+
+ +

Returns the bit number of the least significant bit set to 1 in the binary representation of value.

+

If value is zero, -1 will be returned.

+
Template Parameters
+ + +
TSigned or unsigned integer scalar types.
+
+
+
See also
GLSL findLSB man page
+
+GLSL 4.20.8 specification, section 8.8 Integer Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vecType<int, P> glm::findLSB (vecType< T, P > const & v)
+
+ +

Returns the bit number of the least significant bit set to 1 in the binary representation of value.

+

If value is zero, -1 will be returned.

+
Template Parameters
+ + +
TSigned or unsigned integer scalar types.
+
+
+
See also
GLSL findLSB man page
+
+GLSL 4.20.8 specification, section 8.8 Integer Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL int glm::findMSB (genIUType x)
+
+ +

Returns the bit number of the most significant bit in the binary representation of value.

+

For positive integers, the result will be the bit number of the most significant bit set to 1. For negative integers, the result will be the bit number of the most significant bit set to 0. For a value of zero or negative one, -1 will be returned.

+
Template Parameters
+ + +
TSigned or unsigned integer scalar types.
+
+
+
See also
GLSL findMSB man page
+
+GLSL 4.20.8 specification, section 8.8 Integer Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vecType<int, P> glm::findMSB (vecType< T, P > const & v)
+
+ +

Returns the bit number of the most significant bit in the binary representation of value.

+

For positive integers, the result will be the bit number of the most significant bit set to 1. For negative integers, the result will be the bit number of the most significant bit set to 0. For a value of zero or negative one, -1 will be returned.

+
Template Parameters
+ + +
TSigned or unsigned integer scalar types.
+
+
+
See also
GLSL findMSB man page
+
+GLSL 4.20.8 specification, section 8.8 Integer Functions
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL void glm::imulExtended (vecType< int, P > const & x,
vecType< int, P > const & y,
vecType< int, P > & msb,
vecType< int, P > & lsb 
)
+
+ +

Multiplies 32-bit integers x and y, producing a 64-bit result.

+

The 32 least-significant bits are returned in lsb. The 32 most-significant bits are returned in msb.

+
Template Parameters
+ + +
genITypeSigned integer scalar or vector types.
+
+
+
See also
GLSL imulExtended man page
+
+GLSL 4.20.8 specification, section 8.8 Integer Functions
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL vecType<uint, P> glm::uaddCarry (vecType< uint, P > const & x,
vecType< uint, P > const & y,
vecType< uint, P > & carry 
)
+
+ +

Adds 32-bit unsigned integer x and y, returning the sum modulo pow(2, 32).

+

The value carry is set to 0 if the sum was less than pow(2, 32), or to 1 otherwise.

+
Template Parameters
+ + +
genUTypeUnsigned integer scalar or vector types.
+
+
+
See also
GLSL uaddCarry man page
+
+GLSL 4.20.8 specification, section 8.8 Integer Functions
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL void glm::umulExtended (vecType< uint, P > const & x,
vecType< uint, P > const & y,
vecType< uint, P > & msb,
vecType< uint, P > & lsb 
)
+
+ +

Multiplies 32-bit integers x and y, producing a 64-bit result.

+

The 32 least-significant bits are returned in lsb. The 32 most-significant bits are returned in msb.

+
Template Parameters
+ + +
genUTypeUnsigned integer scalar or vector types.
+
+
+
See also
GLSL umulExtended man page
+
+GLSL 4.20.8 specification, section 8.8 Integer Functions
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL vecType<uint, P> glm::usubBorrow (vecType< uint, P > const & x,
vecType< uint, P > const & y,
vecType< uint, P > & borrow 
)
+
+ +

Subtracts the 32-bit unsigned integer y from x, returning the difference if non-negative, or pow(2, 32) plus the difference otherwise.

+

The value borrow is set to 0 if x >= y, or to 1 otherwise.

+
Template Parameters
+ + +
genUTypeUnsigned integer scalar or vector types.
+
+
+
See also
GLSL usubBorrow man page
+
+GLSL 4.20.8 specification, section 8.8 Integer Functions
+ +
+
+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00149.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00149.html new file mode 100644 index 00000000..9da1d6f0 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00149.html @@ -0,0 +1,256 @@ + + + + + + +0.9.9 API documenation: Matrix functions + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
Matrix functions
+
+
+ +

For each of the following built-in matrix functions, there is both a single-precision floating point version, where all arguments and return values are single precision, and a double-precision floating version, where all arguments and return values are double precision. +More...

+ + + + + + + + + + + + + + + + + + +

+Functions

template<typename T , precision P, template< typename, precision > class matType>
GLM_FUNC_DECL T determinant (matType< T, P > const &m)
 Returns the transposed matrix of x. More...
 
template<typename T , precision P, template< typename, precision > class matType>
GLM_FUNC_DECL matType< T, P > inverse (matType< T, P > const &m)
 Return the inverse of a squared matrix. More...
 
template<typename T , precision P, template< typename, precision > class matType>
GLM_FUNC_DECL matType< T, P > matrixCompMult (matType< T, P > const &x, matType< T, P > const &y)
 Multiply matrix x by matrix y component-wise, i.e., result[i][j] is the scalar product of x[i][j] and y[i][j]. More...
 
template<typename T , precision P, template< typename, precision > class vecTypeA, template< typename, precision > class vecTypeB>
GLM_FUNC_DECL detail::outerProduct_trait< T, P, vecTypeA, vecTypeB >::type outerProduct (vecTypeA< T, P > const &c, vecTypeB< T, P > const &r)
 Treats the first parameter c as a column vector and the second parameter r as a row vector and does a linear algebraic matrix multiply c * r. More...
 
+

Detailed Description

+

For each of the following built-in matrix functions, there is both a single-precision floating point version, where all arguments and return values are single precision, and a double-precision floating version, where all arguments and return values are double precision.

+

Only the single-precision floating point version is shown.

+

Function Documentation

+ +
+
+ + + + + + + + +
GLM_FUNC_DECL T glm::determinant (matType< T, P > const & m)
+
+ +

Returns the transposed matrix of x.

+
Template Parameters
+ + +
matTypeFloating-point matrix types.
+
+
+
See also
GLSL transpose man page
+
+GLSL 4.20.8 specification, section 8.6 Matrix Functions Return the determinant of a squared matrix.
+
Template Parameters
+ + +
valTypeFloating-point scalar types.
+
+
+
See also
GLSL determinant man page
+
+GLSL 4.20.8 specification, section 8.6 Matrix Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL matType< T, P > inverse (matType< T, P > const & m)
+
+ +

Return the inverse of a squared matrix.

+
Template Parameters
+ + +
valTypeFloating-point scalar types.
+
+
+
See also
GLSL inverse man page
+
+GLSL 4.20.8 specification, section 8.6 Matrix Functions
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL matType<T, P> glm::matrixCompMult (matType< T, P > const & x,
matType< T, P > const & y 
)
+
+ +

Multiply matrix x by matrix y component-wise, i.e., result[i][j] is the scalar product of x[i][j] and y[i][j].

+
Template Parameters
+ + +
matTypeFloating-point matrix types.
+
+
+
See also
GLSL matrixCompMult man page
+
+GLSL 4.20.8 specification, section 8.6 Matrix Functions
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL detail::outerProduct_trait<T, P, vecTypeA, vecTypeB>::type glm::outerProduct (vecTypeA< T, P > const & c,
vecTypeB< T, P > const & r 
)
+
+ +

Treats the first parameter c as a column vector and the second parameter r as a row vector and does a linear algebraic matrix multiply c * r.

+
Template Parameters
+ + +
matTypeFloating-point matrix types.
+
+
+
See also
GLSL outerProduct man page
+
+GLSL 4.20.8 specification, section 8.6 Matrix Functions
+ +
+
+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00150.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00150.html new file mode 100644 index 00000000..b673be2c --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00150.html @@ -0,0 +1,418 @@ + + + + + + +0.9.9 API documenation: Floating-Point Pack and Unpack Functions + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
Floating-Point Pack and Unpack Functions
+
+
+ +

These functions do not operate component-wise, rather as described in each case. +More...

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

GLM_FUNC_DECL double packDouble2x32 (uvec2 const &v)
 Returns a double-precision value obtained by packing the components of v into a 64-bit value. More...
 
GLM_FUNC_DECL uint packHalf2x16 (vec2 const &v)
 Returns an unsigned integer obtained by converting the components of a two-component floating-point vector to the 16-bit floating-point representation found in the OpenGL Specification, and then packing these two 16- bit integers into a 32-bit unsigned integer. More...
 
GLM_FUNC_DECL uint packSnorm2x16 (vec2 const &v)
 First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values. More...
 
GLM_FUNC_DECL uint packSnorm4x8 (vec4 const &v)
 First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values. More...
 
GLM_FUNC_DECL uint packUnorm2x16 (vec2 const &v)
 First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values. More...
 
GLM_FUNC_DECL uint packUnorm4x8 (vec4 const &v)
 First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values. More...
 
GLM_FUNC_DECL uvec2 unpackDouble2x32 (double v)
 Returns a two-component unsigned integer vector representation of v. More...
 
GLM_FUNC_DECL vec2 unpackHalf2x16 (uint v)
 Returns a two-component floating-point vector with components obtained by unpacking a 32-bit unsigned integer into a pair of 16-bit values, interpreting those values as 16-bit floating-point numbers according to the OpenGL Specification, and converting them to 32-bit floating-point values. More...
 
GLM_FUNC_DECL vec2 unpackSnorm2x16 (uint p)
 First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers. More...
 
GLM_FUNC_DECL vec4 unpackSnorm4x8 (uint p)
 First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers. More...
 
GLM_FUNC_DECL vec2 unpackUnorm2x16 (uint p)
 First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers. More...
 
GLM_FUNC_DECL vec4 unpackUnorm4x8 (uint p)
 First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers. More...
 
+

Detailed Description

+

These functions do not operate component-wise, rather as described in each case.

+

Function Documentation

+ +
+
+ + + + + + + + +
GLM_FUNC_DECL double glm::packDouble2x32 (uvec2 const & v)
+
+ +

Returns a double-precision value obtained by packing the components of v into a 64-bit value.

+

If an IEEE 754 Inf or NaN is created, it will not signal, and the resulting floating point value is unspecified. Otherwise, the bit- level representation of v is preserved. The first vector component specifies the 32 least significant bits; the second component specifies the 32 most significant bits.

+
See also
GLSL packDouble2x32 man page
+
+GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL uint glm::packHalf2x16 (vec2 const & v)
+
+ +

Returns an unsigned integer obtained by converting the components of a two-component floating-point vector to the 16-bit floating-point representation found in the OpenGL Specification, and then packing these two 16- bit integers into a 32-bit unsigned integer.

+

The first vector component specifies the 16 least-significant bits of the result; the second component specifies the 16 most-significant bits.

+
See also
GLSL packHalf2x16 man page
+
+GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL uint glm::packSnorm2x16 (vec2 const & v)
+
+ +

First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values.

+

Then, the results are packed into the returned 32-bit unsigned integer.

+

The conversion for component c of v to fixed point is done as follows: packSnorm2x16: round(clamp(v, -1, +1) * 32767.0)

+

The first component of the vector will be written to the least significant bits of the output; the last component will be written to the most significant bits.

+
See also
GLSL packSnorm2x16 man page
+
+GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL uint glm::packSnorm4x8 (vec4 const & v)
+
+ +

First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values.

+

Then, the results are packed into the returned 32-bit unsigned integer.

+

The conversion for component c of v to fixed point is done as follows: packSnorm4x8: round(clamp(c, -1, +1) * 127.0)

+

The first component of the vector will be written to the least significant bits of the output; the last component will be written to the most significant bits.

+
See also
GLSL packSnorm4x8 man page
+
+GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL uint glm::packUnorm2x16 (vec2 const & v)
+
+ +

First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values.

+

Then, the results are packed into the returned 32-bit unsigned integer.

+

The conversion for component c of v to fixed point is done as follows: packUnorm2x16: round(clamp(c, 0, +1) * 65535.0)

+

The first component of the vector will be written to the least significant bits of the output; the last component will be written to the most significant bits.

+
See also
GLSL packUnorm2x16 man page
+
+GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL uint glm::packUnorm4x8 (vec4 const & v)
+
+ +

First, converts each component of the normalized floating-point value v into 8- or 16-bit integer values.

+

Then, the results are packed into the returned 32-bit unsigned integer.

+

The conversion for component c of v to fixed point is done as follows: packUnorm4x8: round(clamp(c, 0, +1) * 255.0)

+

The first component of the vector will be written to the least significant bits of the output; the last component will be written to the most significant bits.

+
See also
GLSL packUnorm4x8 man page
+
+GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL uvec2 glm::unpackDouble2x32 (double v)
+
+ +

Returns a two-component unsigned integer vector representation of v.

+

The bit-level representation of v is preserved. The first component of the vector contains the 32 least significant bits of the double; the second component consists the 32 most significant bits.

+
See also
GLSL unpackDouble2x32 man page
+
+GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec2 glm::unpackHalf2x16 (uint v)
+
+ +

Returns a two-component floating-point vector with components obtained by unpacking a 32-bit unsigned integer into a pair of 16-bit values, interpreting those values as 16-bit floating-point numbers according to the OpenGL Specification, and converting them to 32-bit floating-point values.

+

The first component of the vector is obtained from the 16 least-significant bits of v; the second component is obtained from the 16 most-significant bits of v.

+
See also
GLSL unpackHalf2x16 man page
+
+GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec2 glm::unpackSnorm2x16 (uint p)
+
+ +

First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers.

+

Then, each component is converted to a normalized floating-point value to generate the returned two- or four-component vector.

+

The conversion for unpacked fixed-point value f to floating point is done as follows: unpackSnorm2x16: clamp(f / 32767.0, -1, +1)

+

The first component of the returned vector will be extracted from the least significant bits of the input; the last component will be extracted from the most significant bits.

+
See also
GLSL unpackSnorm2x16 man page
+
+GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec4 glm::unpackSnorm4x8 (uint p)
+
+ +

First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers.

+

Then, each component is converted to a normalized floating-point value to generate the returned two- or four-component vector.

+

The conversion for unpacked fixed-point value f to floating point is done as follows: unpackSnorm4x8: clamp(f / 127.0, -1, +1)

+

The first component of the returned vector will be extracted from the least significant bits of the input; the last component will be extracted from the most significant bits.

+
See also
GLSL unpackSnorm4x8 man page
+
+GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec2 glm::unpackUnorm2x16 (uint p)
+
+ +

First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers.

+

Then, each component is converted to a normalized floating-point value to generate the returned two- or four-component vector.

+

The conversion for unpacked fixed-point value f to floating point is done as follows: unpackUnorm2x16: f / 65535.0

+

The first component of the returned vector will be extracted from the least significant bits of the input; the last component will be extracted from the most significant bits.

+
See also
GLSL unpackUnorm2x16 man page
+
+GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec4 glm::unpackUnorm4x8 (uint p)
+
+ +

First, unpacks a single 32-bit unsigned integer p into a pair of 16-bit unsigned integers, four 8-bit unsigned integers, or four 8-bit signed integers.

+

Then, each component is converted to a normalized floating-point value to generate the returned two- or four-component vector.

+

The conversion for unpacked fixed-point value f to floating point is done as follows: unpackUnorm4x8: f / 255.0

+

The first component of the returned vector will be extracted from the least significant bits of the input; the last component will be extracted from the most significant bits.

+
See also
GLSL unpackUnorm4x8 man page
+
+GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions
+ +
+
+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00151.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00151.html new file mode 100644 index 00000000..477ca90f --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00151.html @@ -0,0 +1,589 @@ + + + + + + +0.9.9 API documenation: Angle and Trigonometry Functions + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
Angle and Trigonometry Functions
+
+
+ +

Function parameters specified as angle are assumed to be in units of radians. +More...

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<typename T , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< T, P > acos (vecType< T, P > const &x)
 Arc cosine. More...
 
template<typename T , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< T, P > acosh (vecType< T, P > const &x)
 Arc hyperbolic cosine; returns the non-negative inverse of cosh. More...
 
template<typename T , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< T, P > asin (vecType< T, P > const &x)
 Arc sine. More...
 
template<typename T , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< T, P > asinh (vecType< T, P > const &x)
 Arc hyperbolic sine; returns the inverse of sinh. More...
 
template<typename T , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< T, P > atan (vecType< T, P > const &y, vecType< T, P > const &x)
 Arc tangent. More...
 
template<typename T , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< T, P > atan (vecType< T, P > const &y_over_x)
 Arc tangent. More...
 
template<typename T , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< T, P > atanh (vecType< T, P > const &x)
 Arc hyperbolic tangent; returns the inverse of tanh. More...
 
template<typename T , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< T, P > cos (vecType< T, P > const &angle)
 The standard trigonometric cosine function. More...
 
template<typename T , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< T, P > cosh (vecType< T, P > const &angle)
 Returns the hyperbolic cosine function, (exp(x) + exp(-x)) / 2. More...
 
template<typename T , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL GLM_CONSTEXPR vecType< T, P > degrees (vecType< T, P > const &radians)
 Converts radians to degrees and returns the result. More...
 
template<typename T , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL GLM_CONSTEXPR vecType< T, P > radians (vecType< T, P > const &degrees)
 Converts degrees to radians and returns the result. More...
 
template<typename T , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< T, P > sin (vecType< T, P > const &angle)
 The standard trigonometric sine function. More...
 
template<typename T , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< T, P > sinh (vecType< T, P > const &angle)
 Returns the hyperbolic sine function, (exp(x) - exp(-x)) / 2. More...
 
template<typename T , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< T, P > tan (vecType< T, P > const &angle)
 The standard trigonometric tangent function. More...
 
template<typename T , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< T, P > tanh (vecType< T, P > const &angle)
 Returns the hyperbolic tangent function, sinh(angle) / cosh(angle) More...
 
+

Detailed Description

+

Function parameters specified as angle are assumed to be in units of radians.

+

In no case will any of these functions result in a divide by zero error. If the divisor of a ratio is 0, then results will be undefined.

+

These all operate component-wise. The description is per component.

+

Function Documentation

+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vecType<T, P> glm::acos (vecType< T, P > const & x)
+
+ +

Arc cosine.

+

Returns an angle whose sine is x. The range of values returned by this function is [0, PI]. Results are undefined if |x| > 1.

+
Template Parameters
+ + +
genTypeFloating-point scalar or vector types.
+
+
+
See also
GLSL acos man page
+
+GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vecType<T, P> glm::acosh (vecType< T, P > const & x)
+
+ +

Arc hyperbolic cosine; returns the non-negative inverse of cosh.

+

Results are undefined if x < 1.

+
Template Parameters
+ + +
genTypeFloating-point scalar or vector types.
+
+
+
See also
GLSL acosh man page
+
+GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vecType<T, P> glm::asin (vecType< T, P > const & x)
+
+ +

Arc sine.

+

Returns an angle whose sine is x. The range of values returned by this function is [-PI/2, PI/2]. Results are undefined if |x| > 1.

+
Template Parameters
+ + +
genTypeFloating-point scalar or vector types.
+
+
+
See also
GLSL asin man page
+
+GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vecType<T, P> glm::asinh (vecType< T, P > const & x)
+
+ +

Arc hyperbolic sine; returns the inverse of sinh.

+
Template Parameters
+ + +
genTypeFloating-point scalar or vector types.
+
+
+
See also
GLSL asinh man page
+
+GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL vecType<T, P> glm::atan (vecType< T, P > const & y,
vecType< T, P > const & x 
)
+
+ +

Arc tangent.

+

Returns an angle whose tangent is y/x. The signs of x and y are used to determine what quadrant the angle is in. The range of values returned by this function is [-PI, PI]. Results are undefined if x and y are both 0.

+
Template Parameters
+ + +
genTypeFloating-point scalar or vector types.
+
+
+
See also
GLSL atan man page
+
+GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions
+ +

Referenced by glm::atan2().

+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vecType<T, P> glm::atan (vecType< T, P > const & y_over_x)
+
+ +

Arc tangent.

+

Returns an angle whose tangent is y_over_x. The range of values returned by this function is [-PI/2, PI/2].

+
Template Parameters
+ + +
genTypeFloating-point scalar or vector types.
+
+
+
See also
GLSL atan man page
+
+GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vecType<T, P> glm::atanh (vecType< T, P > const & x)
+
+ +

Arc hyperbolic tangent; returns the inverse of tanh.

+

Results are undefined if abs(x) >= 1.

+
Template Parameters
+ + +
genTypeFloating-point scalar or vector types.
+
+
+
See also
GLSL atanh man page
+
+GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vecType<T, P> glm::cos (vecType< T, P > const & angle)
+
+ +

The standard trigonometric cosine function.

+

The values returned by this function will range from [-1, 1].

+
Template Parameters
+ + +
genTypeFloating-point scalar or vector types.
+
+
+
See also
GLSL cos man page
+
+GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vecType<T, P> glm::cosh (vecType< T, P > const & angle)
+
+ +

Returns the hyperbolic cosine function, (exp(x) + exp(-x)) / 2.

+
Template Parameters
+ + +
genTypeFloating-point scalar or vector types.
+
+
+
See also
GLSL cosh man page
+
+GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL GLM_CONSTEXPR vecType<T, P> glm::degrees (vecType< T, P > const & radians)
+
+ +

Converts radians to degrees and returns the result.

+
Template Parameters
+ + +
genTypeFloating-point scalar or vector types.
+
+
+
See also
GLSL degrees man page
+
+GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL GLM_CONSTEXPR vecType<T, P> glm::radians (vecType< T, P > const & degrees)
+
+ +

Converts degrees to radians and returns the result.

+
Template Parameters
+ + +
genTypeFloating-point scalar or vector types.
+
+
+
See also
GLSL radians man page
+
+GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vecType<T, P> glm::sin (vecType< T, P > const & angle)
+
+ +

The standard trigonometric sine function.

+

The values returned by this function will range from [-1, 1].

+
Template Parameters
+ + +
genTypeFloating-point scalar or vector types.
+
+
+
See also
GLSL sin man page
+
+GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vecType<T, P> glm::sinh (vecType< T, P > const & angle)
+
+ +

Returns the hyperbolic sine function, (exp(x) - exp(-x)) / 2.

+
Template Parameters
+ + +
genTypeFloating-point scalar or vector types.
+
+
+
See also
GLSL sinh man page
+
+GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vecType<T, P> glm::tan (vecType< T, P > const & angle)
+
+ +

The standard trigonometric tangent function.

+
Template Parameters
+ + +
genTypeFloating-point scalar or vector types.
+
+
+
See also
GLSL tan man page
+
+GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vecType<T, P> glm::tanh (vecType< T, P > const & angle)
+
+ +

Returns the hyperbolic tangent function, sinh(angle) / cosh(angle)

+
Template Parameters
+ + +
genTypeFloating-point scalar or vector types.
+
+
+
See also
GLSL tanh man page
+
+GLSL 4.20.8 specification, section 8.1 Angle and Trigonometry Functions
+ +
+
+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00152.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00152.html new file mode 100644 index 00000000..6b61073f --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00152.html @@ -0,0 +1,444 @@ + + + + + + +0.9.9 API documenation: Vector Relational Functions + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
Vector Relational Functions
+
+
+ +

Relational and equality operators (<, <=, >, >=, ==, !=) are defined to operate on scalars and produce scalar Boolean results. +More...

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL bool all (vecType< bool, P > const &v)
 Returns true if all components of x are true. More...
 
template<precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL bool any (vecType< bool, P > const &v)
 Returns true if any component of x is true. More...
 
template<typename T , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< bool, P > equal (vecType< T, P > const &x, vecType< T, P > const &y)
 Returns the component-wise comparison of result x == y. More...
 
template<typename T , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< bool, P > greaterThan (vecType< T, P > const &x, vecType< T, P > const &y)
 Returns the component-wise comparison of result x > y. More...
 
template<typename T , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< bool, P > greaterThanEqual (vecType< T, P > const &x, vecType< T, P > const &y)
 Returns the component-wise comparison of result x >= y. More...
 
template<typename T , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< bool, P > lessThan (vecType< T, P > const &x, vecType< T, P > const &y)
 Returns the component-wise comparison result of x < y. More...
 
template<typename T , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< bool, P > lessThanEqual (vecType< T, P > const &x, vecType< T, P > const &y)
 Returns the component-wise comparison of result x <= y. More...
 
template<precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< bool, P > not_ (vecType< bool, P > const &v)
 Returns the component-wise logical complement of x. More...
 
template<typename T , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< bool, P > notEqual (vecType< T, P > const &x, vecType< T, P > const &y)
 Returns the component-wise comparison of result x != y. More...
 
+

Detailed Description

+

Relational and equality operators (<, <=, >, >=, ==, !=) are defined to operate on scalars and produce scalar Boolean results.

+

For vector results, use the following built-in functions.

+

In all cases, the sizes of all the input and return vectors for any particular call must match.

+

Function Documentation

+ +
+
+ + + + + + + + +
GLM_FUNC_DECL bool glm::all (vecType< bool, P > const & v)
+
+ +

Returns true if all components of x are true.

+
Template Parameters
+ + +
vecTypeBoolean vector types.
+
+
+
See also
GLSL all man page
+
+GLSL 4.20.8 specification, section 8.7 Vector Relational Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL bool glm::any (vecType< bool, P > const & v)
+
+ +

Returns true if any component of x is true.

+
Template Parameters
+ + +
vecTypeBoolean vector types.
+
+
+
See also
GLSL any man page
+
+GLSL 4.20.8 specification, section 8.7 Vector Relational Functions
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL vecType<bool, P> glm::equal (vecType< T, P > const & x,
vecType< T, P > const & y 
)
+
+ +

Returns the component-wise comparison of result x == y.

+
Template Parameters
+ + +
vecTypeFloating-point, integer or boolean vector types.
+
+
+
See also
GLSL equal man page
+
+GLSL 4.20.8 specification, section 8.7 Vector Relational Functions
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL vecType<bool, P> glm::greaterThan (vecType< T, P > const & x,
vecType< T, P > const & y 
)
+
+ +

Returns the component-wise comparison of result x > y.

+
Template Parameters
+ + +
vecTypeFloating-point or integer vector types.
+
+
+
See also
GLSL greaterThan man page
+
+GLSL 4.20.8 specification, section 8.7 Vector Relational Functions
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL vecType<bool, P> glm::greaterThanEqual (vecType< T, P > const & x,
vecType< T, P > const & y 
)
+
+ +

Returns the component-wise comparison of result x >= y.

+
Template Parameters
+ + +
vecTypeFloating-point or integer vector types.
+
+
+
See also
GLSL greaterThanEqual man page
+
+GLSL 4.20.8 specification, section 8.7 Vector Relational Functions
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL vecType<bool, P> glm::lessThan (vecType< T, P > const & x,
vecType< T, P > const & y 
)
+
+ +

Returns the component-wise comparison result of x < y.

+
Template Parameters
+ + +
vecTypeFloating-point or integer vector types.
+
+
+
See also
GLSL lessThan man page
+
+GLSL 4.20.8 specification, section 8.7 Vector Relational Functions
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL vecType<bool, P> glm::lessThanEqual (vecType< T, P > const & x,
vecType< T, P > const & y 
)
+
+ +

Returns the component-wise comparison of result x <= y.

+
Template Parameters
+ + +
vecTypeFloating-point or integer vector types.
+
+
+
See also
GLSL lessThanEqual man page
+
+GLSL 4.20.8 specification, section 8.7 Vector Relational Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vecType<bool, P> glm::not_ (vecType< bool, P > const & v)
+
+ +

Returns the component-wise logical complement of x.

+

/!\ Because of language incompatibilities between C++ and GLSL, GLM defines the function not but not_ instead.

+
Template Parameters
+ + +
vecTypeBoolean vector types.
+
+
+
See also
GLSL not man page
+
+GLSL 4.20.8 specification, section 8.7 Vector Relational Functions
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL vecType<bool, P> glm::notEqual (vecType< T, P > const & x,
vecType< T, P > const & y 
)
+
+ +

Returns the component-wise comparison of result x != y.

+
Template Parameters
+ + +
vecTypeFloating-point, integer or boolean vector types.
+
+
+
See also
GLSL notEqual man page
+
+GLSL 4.20.8 specification, section 8.7 Vector Relational Functions
+ +
+
+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00153.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00153.html new file mode 100644 index 00000000..3eeeeec1 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00153.html @@ -0,0 +1,169 @@ + + + + + + +0.9.9 API documenation: GTC Extensions (Stable) + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
GTC Extensions (Stable)
+
+
+ +

Functions and types that the GLSL specification doesn't define, but useful to have for a C++ program. +More...

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Modules

 GLM_GTC_bitfield
 Allow to perform bit operations on integer values.
 
 GLM_GTC_color_encoding
 Allow to perform bit operations on integer values.
 
 GLM_GTC_color_space
 Allow to perform bit operations on integer values.
 
 GLM_GTC_constants
 Provide a list of constants and precomputed useful values.
 
 GLM_GTC_epsilon
 Comparison functions for a user defined epsilon values.
 
 GLM_GTC_functions
 List of useful common functions.
 
 GLM_GTC_integer
 Allow to perform bit operations on integer values.
 
 GLM_GTC_matrix_access
 Defines functions to access rows or columns of a matrix easily.
 
 GLM_GTC_matrix_integer
 Defines a number of matrices with integer types.
 
 GLM_GTC_matrix_inverse
 Defines additional matrix inverting functions.
 
 GLM_GTC_matrix_transform
 Defines functions that generate common transformation matrices.
 
 GLM_GTC_noise
 Defines 2D, 3D and 4D procedural noise functions Based on the work of Stefan Gustavson and Ashima Arts on "webgl-noise": https://github.com/ashima/webgl-noise Following Stefan Gustavson's paper "Simplex noise demystified": http://www.itn.liu.se/~stegu/simplexnoise/simplexnoise.pdf <glm/gtc/noise.hpp> need to be included to use these functionalities.
 
 GLM_GTC_packing
 This extension provides a set of function to convert vertors to packed formats.
 
 GLM_GTC_quaternion
 Defines a templated quaternion type and several quaternion operations.
 
 GLM_GTC_random
 Generate random number from various distribution methods.
 
 GLM_GTC_reciprocal
 Define secant, cosecant and cotangent functions.
 
 GLM_GTC_round
 rounding value to specific boundings
 
 GLM_GTC_type_aligned
 Aligned types.
 
 GLM_GTC_type_precision
 Defines specific C++-based precision types.
 
 GLM_GTC_type_ptr
 Handles the interaction between pointers and vector, matrix types.
 
 GLM_GTC_ulp
 Allow the measurement of the accuracy of a function against a reference implementation.
 
 GLM_GTC_vec1
 Add vec1, ivec1, uvec1 and bvec1 types.
 
+

Detailed Description

+

Functions and types that the GLSL specification doesn't define, but useful to have for a C++ program.

+

GTC extensions aim to be stable.

+

Even if it's highly unrecommended, it's possible to include all the extensions at once by including <glm/ext.hpp>. Otherwise, each extension needs to be included a specific file.

+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00154.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00154.html new file mode 100644 index 00000000..082a41b8 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00154.html @@ -0,0 +1,271 @@ + + + + + + +0.9.9 API documenation: GTX Extensions (Experimental) + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
GTX Extensions (Experimental)
+
+
+ +

Functions and types that the GLSL specification doesn't define, but useful to have for a C++ program. +More...

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Modules

 GLM_GTX_associated_min_max
 Min and max functions that return associated values not the compared onces.
 
 GLM_GTX_bit
 Allow to perform bit operations on integer values.
 
 GLM_GTX_closest_point
 Find the point on a straight line which is the closet of a point.
 
 GLM_GTX_color_space
 Related to RGB to HSV conversions and operations.
 
 GLM_GTX_color_space_YCoCg
 RGB to YCoCg conversions and operations.
 
 GLM_GTX_common
 Provide functions to increase the compatibility with Cg and HLSL languages.
 
 GLM_GTX_compatibility
 Provide functions to increase the compatibility with Cg and HLSL languages.
 
 GLM_GTX_component_wise
 Operations between components of a type.
 
 GLM_GTX_dual_quaternion
 Defines a templated dual-quaternion type and several dual-quaternion operations.
 
 GLM_GTX_euler_angles
 Build matrices from Euler angles.
 
 GLM_GTX_extend
 Extend a position from a source to a position at a defined length.
 
 GLM_GTX_extented_min_max
 Min and max functions for 3 to 4 parameters.
 
 GLM_GTX_fast_exponential
 Fast but less accurate implementations of exponential based functions.
 
 GLM_GTX_fast_square_root
 Fast but less accurate implementations of square root based functions.
 
 GLM_GTX_fast_trigonometry
 Fast but less accurate implementations of trigonometric functions.
 
 GLM_GTX_gradient_paint
 Functions that return the color of procedural gradient for specific coordinates.
 
 GLM_GTX_handed_coordinate_space
 To know if a set of three basis vectors defines a right or left-handed coordinate system.
 
 GLM_GTX_hash
 Add std::hash support for glm types.
 
 GLM_GTX_integer
 Add support for integer for core functions.
 
 GLM_GTX_intersect
 Add intersection functions.
 
 GLM_GTX_io
 std::[w]ostream support for glm types
 
 GLM_GTX_log_base
 Logarithm for any base.
 
 GLM_GTX_matrix_cross_product
 Build cross product matrices.
 
 GLM_GTX_matrix_decompose
 Decomposes a model matrix to translations, rotation and scale components.
 
 GLM_GTX_matrix_interpolation
 Allows to directly interpolate two exiciting matrices.
 
 GLM_GTX_matrix_major_storage
 Build matrices with specific matrix order, row or column.
 
 GLM_GTX_matrix_operation
 Build diagonal matrices from vectors.
 
 GLM_GTX_matrix_query
 Query to evaluate matrix properties.
 
 GLM_GTX_matrix_transform_2d
 Defines functions that generate common 2d transformation matrices.
 
 GLM_GTX_mixed_producte
 Mixed product of 3 vectors.
 
 GLM_GTX_norm
 Various ways to compute vector norms.
 
 GLM_GTX_normal
 Compute the normal of a triangle.
 
 GLM_GTX_normalize_dot
 Dot product of vectors that need to be normalize with a single square root.
 
 GLM_GTX_number_precision
 Defined size types.
 
 GLM_GTX_optimum_pow
 Integer exponentiation of power functions.
 
 GLM_GTX_orthonormalize
 Orthonormalize matrices.
 
 GLM_GTX_perpendicular
 Perpendicular of a vector from other one.
 
 GLM_GTX_polar_coordinates
 Conversion from Euclidean space to polar space and revert.
 
 GLM_GTX_projection
 Projection of a vector to other one.
 
 GLM_GTX_quaternion
 Extented quaternion types and functions.
 
 GLM_GTX_range
 Defines begin and end for vectors and matrices.
 
 GLM_GTX_raw_data
 Projection of a vector to other one.
 
 GLM_GTX_rotate_normalized_axis
 Quaternions and matrices rotations around normalized axis.
 
 GLM_GTX_rotate_vector
 Function to directly rotate a vector.
 
 GLM_GTX_scalar_relational
 Extend a position from a source to a position at a defined length.
 
 GLM_GTX_spline
 Spline functions.
 
 GLM_GTX_std_based_type
 Adds vector types based on STL value types.
 
 GLM_GTX_string_cast
 Setup strings for GLM type values.
 
 GLM_GTX_transform
 Add transformation matrices.
 
 GLM_GTX_transform2
 Add extra transformation matrices.
 
 GLM_GTX_type_aligned
 Defines aligned types.
 
 GLM_GTX_type_trait
 Defines traits for each type.
 
 GLM_GTX_vec_swizzle
 Functions to perform swizzle operation.
 
 GLM_GTX_vector_angle
 Compute angle between vectors.
 
 GLM_GTX_vector_query
 Query informations of vector types.
 
 GLM_GTX_wrap
 Wrapping mode of texture coordinates.
 
+

Detailed Description

+

Functions and types that the GLSL specification doesn't define, but useful to have for a C++ program.

+

Experimental extensions are useful functions and types, but the development of their API and functionality is not necessarily stable. They can change substantially between versions. Backwards compatibility is not much of an issue for them.

+

Even if it's highly unrecommended, it's possible to include all the extensions at once by including <glm/ext.hpp>. Otherwise, each extension needs to be included a specific file.

+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00155.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00155.html new file mode 100644 index 00000000..4c57b52f --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00155.html @@ -0,0 +1,137 @@ + + + + + + +0.9.9 API documenation: GLM Core + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
GLM Core
+
+
+ +

The core of GLM, which implements exactly and only the GLSL specification to the degree possible. +More...

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Modules

 Common functions
 These all operate component-wise.
 
 Exponential functions
 These all operate component-wise.
 
 Geometric functions
 These operate on vectors as vectors, not component-wise.
 
 Integer functions
 These all operate component-wise.
 
 Matrix functions
 For each of the following built-in matrix functions, there is both a single-precision floating point version, where all arguments and return values are single precision, and a double-precision floating version, where all arguments and return values are double precision.
 
 Floating-Point Pack and Unpack Functions
 These functions do not operate component-wise, rather as described in each case.
 
 Angle and Trigonometry Functions
 Function parameters specified as angle are assumed to be in units of radians.
 
 Vector Relational Functions
 Relational and equality operators (<, <=, >, >=, ==, !=) are defined to operate on scalars and produce scalar Boolean results.
 
 Types
 The standard types defined by the specification.
 
 Precision types
 Non-GLSL types that are used to define precision-based types.
 
 Template types
 The generic template types used as the basis for the core types.
 
+

Detailed Description

+

The core of GLM, which implements exactly and only the GLSL specification to the degree possible.

+

The GLM core consists of C++ types that mirror GLSL types and C++ functions that mirror the GLSL functions. It also includes a set of precision-based types that can be used in the appropriate functions. The C++ types are all based on a basic set of template types.

+

The best documentation for GLM Core is the current GLSL specification, version 4.2 (pdf file).

+

GLM core functionalities require <glm/glm.hpp> to be included to be used.

+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00156.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00156.html new file mode 100644 index 00000000..2c071ff3 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00156.html @@ -0,0 +1,890 @@ + + + + + + +0.9.9 API documenation: Types + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
+
+
+ +

The standard types defined by the specification. +More...

+ + + + + +

+Modules

 Precision types
 Non-GLSL types that are used to define precision-based types.
 
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Typedefs

typedef highp_bvec2 bvec2
 2 components vector of boolean. More...
 
typedef highp_bvec3 bvec3
 3 components vector of boolean. More...
 
typedef highp_bvec4 bvec4
 4 components vector of boolean. More...
 
typedef highp_dmat2x2 dmat2
 2 * 2 matrix of double-precision floating-point numbers. More...
 
typedef highp_dmat2x2 dmat2x2
 2 * 2 matrix of double-precision floating-point numbers. More...
 
typedef highp_dmat2x3 dmat2x3
 2 * 3 matrix of double-precision floating-point numbers. More...
 
typedef highp_dmat2x4 dmat2x4
 2 * 4 matrix of double-precision floating-point numbers. More...
 
typedef highp_dmat3x3 dmat3
 3 * 3 matrix of double-precision floating-point numbers. More...
 
typedef highp_dmat3x2 dmat3x2
 3 * 2 matrix of double-precision floating-point numbers. More...
 
typedef highp_dmat3x3 dmat3x3
 3 * 3 matrix of double-precision floating-point numbers. More...
 
typedef highp_dmat3x4 dmat3x4
 3 * 4 matrix of double-precision floating-point numbers. More...
 
typedef highp_dmat4x4 dmat4
 4 * 4 matrix of double-precision floating-point numbers. More...
 
typedef highp_dmat4x2 dmat4x2
 4 * 2 matrix of double-precision floating-point numbers. More...
 
typedef highp_dmat4x3 dmat4x3
 4 * 3 matrix of double-precision floating-point numbers. More...
 
typedef highp_dmat4x4 dmat4x4
 4 * 4 matrix of double-precision floating-point numbers. More...
 
typedef highp_dvec2 dvec2
 2 components vector of double-precision floating-point numbers. More...
 
typedef highp_dvec3 dvec3
 3 components vector of double-precision floating-point numbers. More...
 
typedef highp_dvec4 dvec4
 4 components vector of double-precision floating-point numbers. More...
 
typedef highp_ivec2 ivec2
 2 components vector of signed integer numbers. More...
 
typedef highp_ivec3 ivec3
 3 components vector of signed integer numbers. More...
 
typedef highp_ivec4 ivec4
 4 components vector of signed integer numbers. More...
 
typedef mat2x2 mat2
 2 columns of 2 components matrix of floating-point numbers. More...
 
typedef highp_mat2x2 mat2x2
 2 columns of 2 components matrix of floating-point numbers. More...
 
typedef highp_mat2x3 mat2x3
 2 columns of 3 components matrix of floating-point numbers. More...
 
typedef highp_mat2x4 mat2x4
 2 columns of 4 components matrix of floating-point numbers. More...
 
typedef mat3x3 mat3
 3 columns of 3 components matrix of floating-point numbers. More...
 
typedef highp_mat3x2 mat3x2
 3 columns of 2 components matrix of floating-point numbers. More...
 
typedef highp_mat3x3 mat3x3
 3 columns of 3 components matrix of floating-point numbers. More...
 
typedef highp_mat3x4 mat3x4
 3 columns of 4 components matrix of floating-point numbers. More...
 
typedef mat4x4 mat4
 4 columns of 4 components matrix of floating-point numbers. More...
 
typedef highp_mat4x2 mat4x2
 4 columns of 2 components matrix of floating-point numbers. More...
 
typedef highp_mat4x3 mat4x3
 4 columns of 3 components matrix of floating-point numbers. More...
 
typedef highp_mat4x4 mat4x4
 4 columns of 4 components matrix of floating-point numbers. More...
 
typedef highp_uvec2 uvec2
 2 components vector of unsigned integer numbers. More...
 
typedef highp_uvec3 uvec3
 3 components vector of unsigned integer numbers. More...
 
typedef highp_uvec4 uvec4
 4 components vector of unsigned integer numbers. More...
 
typedef highp_vec2 vec2
 2 components vector of floating-point numbers. More...
 
typedef highp_vec3 vec3
 3 components vector of floating-point numbers. More...
 
typedef highp_vec4 vec4
 4 components vector of floating-point numbers. More...
 
+

Detailed Description

+

The standard types defined by the specification.

+

These types are all typedefs of more generalized, template types. To see the definition of these template types, go to Template types.

+

Typedef Documentation

+ +
+
+ + + + +
typedef highp_bvec2 bvec2
+
+ +

2 components vector of boolean.

+
See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
+ +

Definition at line 562 of file type_vec.hpp.

+ +
+
+ +
+
+ + + + +
typedef highp_bvec3 bvec3
+
+ +

3 components vector of boolean.

+
See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
+ +

Definition at line 567 of file type_vec.hpp.

+ +
+
+ +
+
+ + + + +
typedef highp_bvec4 bvec4
+
+ +

4 components vector of boolean.

+
See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
+ +

Definition at line 572 of file type_vec.hpp.

+ +
+
+ +
+
+ + + + +
typedef highp_dmat2x2 dmat2
+
+ +

2 * 2 matrix of double-precision floating-point numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+ +

Definition at line 707 of file type_mat.hpp.

+ +
+
+ +
+
+ + + + +
typedef highp_dmat2x2 dmat2x2
+
+ +

2 * 2 matrix of double-precision floating-point numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+ +

Definition at line 722 of file type_mat.hpp.

+ +
+
+ +
+
+ + + + +
typedef highp_dmat2x3 dmat2x3
+
+ +

2 * 3 matrix of double-precision floating-point numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+ +

Definition at line 727 of file type_mat.hpp.

+ +
+
+ +
+
+ + + + +
typedef highp_dmat2x4 dmat2x4
+
+ +

2 * 4 matrix of double-precision floating-point numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+ +

Definition at line 732 of file type_mat.hpp.

+ +
+
+ +
+
+ + + + +
typedef highp_dmat3x3 dmat3
+
+ +

3 * 3 matrix of double-precision floating-point numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+ +

Definition at line 712 of file type_mat.hpp.

+ +
+
+ +
+
+ + + + +
typedef highp_dmat3x2 dmat3x2
+
+ +

3 * 2 matrix of double-precision floating-point numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+ +

Definition at line 737 of file type_mat.hpp.

+ +
+
+ +
+
+ + + + +
typedef highp_dmat3x3 dmat3x3
+
+ +

3 * 3 matrix of double-precision floating-point numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+ +

Definition at line 742 of file type_mat.hpp.

+ +
+
+ +
+
+ + + + +
typedef highp_dmat3x4 dmat3x4
+
+ +

3 * 4 matrix of double-precision floating-point numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+ +

Definition at line 747 of file type_mat.hpp.

+ +
+
+ +
+
+ + + + +
typedef highp_dmat4x4 dmat4
+
+ +

4 * 4 matrix of double-precision floating-point numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+ +

Definition at line 717 of file type_mat.hpp.

+ +
+
+ +
+
+ + + + +
typedef highp_dmat4x2 dmat4x2
+
+ +

4 * 2 matrix of double-precision floating-point numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+ +

Definition at line 752 of file type_mat.hpp.

+ +
+
+ +
+
+ + + + +
typedef highp_dmat4x3 dmat4x3
+
+ +

4 * 3 matrix of double-precision floating-point numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+ +

Definition at line 757 of file type_mat.hpp.

+ +
+
+ +
+
+ + + + +
typedef highp_dmat4x4 dmat4x4
+
+ +

4 * 4 matrix of double-precision floating-point numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+ +

Definition at line 762 of file type_mat.hpp.

+ +
+
+ +
+
+ + + + +
typedef highp_dvec2 dvec2
+
+ +

2 components vector of double-precision floating-point numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
+ +

Definition at line 481 of file type_vec.hpp.

+ +
+
+ +
+
+ + + + +
typedef highp_dvec3 dvec3
+
+ +

3 components vector of double-precision floating-point numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
+ +

Definition at line 486 of file type_vec.hpp.

+ +
+
+ +
+
+ + + + +
typedef highp_dvec4 dvec4
+
+ +

4 components vector of double-precision floating-point numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
+ +

Definition at line 491 of file type_vec.hpp.

+ +
+
+ +
+
+ + + + +
typedef highp_ivec2 ivec2
+
+ +

2 components vector of signed integer numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
+ +

Definition at line 508 of file type_vec.hpp.

+ +
+
+ +
+
+ + + + +
typedef highp_ivec3 ivec3
+
+ +

3 components vector of signed integer numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
+ +

Definition at line 513 of file type_vec.hpp.

+ +
+
+ +
+
+ + + + +
typedef highp_ivec4 ivec4
+
+ +

4 components vector of signed integer numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
+ +

Definition at line 518 of file type_vec.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat2x2 mat2
+
+ +

2 columns of 2 components matrix of floating-point numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+ +

Definition at line 406 of file type_mat.hpp.

+ +
+
+ +
+
+ + + + +
typedef highp_mat2x2 mat2x2
+
+ +

2 columns of 2 components matrix of floating-point numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+ +

Definition at line 359 of file type_mat.hpp.

+ +
+
+ +
+
+ + + + +
typedef highp_mat2x3 mat2x3
+
+ +

2 columns of 3 components matrix of floating-point numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+ +

Definition at line 364 of file type_mat.hpp.

+ +
+
+ +
+
+ + + + +
typedef highp_mat2x4 mat2x4
+
+ +

2 columns of 4 components matrix of floating-point numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+ +

Definition at line 369 of file type_mat.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat3x3 mat3
+
+ +

3 columns of 3 components matrix of floating-point numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+ +

Definition at line 411 of file type_mat.hpp.

+ +
+
+ +
+
+ + + + +
typedef highp_mat3x2 mat3x2
+
+ +

3 columns of 2 components matrix of floating-point numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+ +

Definition at line 374 of file type_mat.hpp.

+ +
+
+ +
+
+ + + + +
typedef highp_mat3x3 mat3x3
+
+ +

3 columns of 3 components matrix of floating-point numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+ +

Definition at line 379 of file type_mat.hpp.

+ +
+
+ +
+
+ + + + +
typedef highp_mat3x4 mat3x4
+
+ +

3 columns of 4 components matrix of floating-point numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+ +

Definition at line 384 of file type_mat.hpp.

+ +
+
+ +
+
+ + + + +
typedef mat4x4 mat4
+
+ +

4 columns of 4 components matrix of floating-point numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+ +

Definition at line 416 of file type_mat.hpp.

+ +
+
+ +
+
+ + + + +
typedef highp_mat4x2 mat4x2
+
+ +

4 columns of 2 components matrix of floating-point numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+ +

Definition at line 389 of file type_mat.hpp.

+ +
+
+ +
+
+ + + + +
typedef highp_mat4x3 mat4x3
+
+ +

4 columns of 3 components matrix of floating-point numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+ +

Definition at line 394 of file type_mat.hpp.

+ +
+
+ +
+
+ + + + +
typedef highp_mat4x4 mat4x4
+
+ +

4 columns of 4 components matrix of floating-point numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+ +

Definition at line 399 of file type_mat.hpp.

+ +
+
+ +
+
+ + + + +
typedef highp_uvec2 uvec2
+
+ +

2 components vector of unsigned integer numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
+ +

Definition at line 535 of file type_vec.hpp.

+ +
+
+ +
+
+ + + + +
typedef highp_uvec3 uvec3
+
+ +

3 components vector of unsigned integer numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
+ +

Definition at line 540 of file type_vec.hpp.

+ +
+
+ +
+
+ + + + +
typedef highp_uvec4 uvec4
+
+ +

4 components vector of unsigned integer numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
+ +

Definition at line 545 of file type_vec.hpp.

+ +
+
+ +
+
+ + + + +
typedef highp_vec2 vec2
+
+ +

2 components vector of floating-point numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
+ +

Definition at line 454 of file type_vec.hpp.

+ +
+
+ +
+
+ + + + +
typedef highp_vec3 vec3
+
+ +

3 components vector of floating-point numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
+ +

Definition at line 459 of file type_vec.hpp.

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+
+ +
+
+ + + + +
typedef highp_vec4 vec4
+
+ +

4 components vector of floating-point numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
+ +

Definition at line 464 of file type_vec.hpp.

+ +
+
+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00157.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00157.html new file mode 100644 index 00000000..560ae32e --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00157.html @@ -0,0 +1,2996 @@ + + + + + + +0.9.9 API documenation: Precision types + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
Precision types
+
+
+ +

Non-GLSL types that are used to define precision-based types. +More...

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Typedefs

typedef tvec2< bool, highp > highp_bvec2
 2 components vector of high precision bool numbers. More...
 
typedef tvec3< bool, highp > highp_bvec3
 3 components vector of high precision bool numbers. More...
 
typedef tvec4< bool, highp > highp_bvec4
 4 components vector of high precision bool numbers. More...
 
typedef tmat2x2< double, highp > highp_dmat2
 2 columns of 2 components matrix of high precision floating-point numbers. More...
 
typedef tmat2x2< double, highp > highp_dmat2x2
 2 columns of 2 components matrix of high precision floating-point numbers. More...
 
typedef tmat2x3< double, highp > highp_dmat2x3
 2 columns of 3 components matrix of high precision floating-point numbers. More...
 
typedef tmat2x4< double, highp > highp_dmat2x4
 2 columns of 4 components matrix of high precision floating-point numbers. More...
 
typedef tmat3x3< double, highp > highp_dmat3
 3 columns of 3 components matrix of high precision floating-point numbers. More...
 
typedef tmat3x2< double, highp > highp_dmat3x2
 3 columns of 2 components matrix of high precision floating-point numbers. More...
 
typedef tmat3x3< double, highp > highp_dmat3x3
 3 columns of 3 components matrix of high precision floating-point numbers. More...
 
typedef tmat3x4< double, highp > highp_dmat3x4
 3 columns of 4 components matrix of high precision floating-point numbers. More...
 
typedef tmat4x4< double, highp > highp_dmat4
 4 columns of 4 components matrix of high precision floating-point numbers. More...
 
typedef tmat4x2< double, highp > highp_dmat4x2
 4 columns of 2 components matrix of high precision floating-point numbers. More...
 
typedef tmat4x3< double, highp > highp_dmat4x3
 4 columns of 3 components matrix of high precision floating-point numbers. More...
 
typedef tmat4x4< double, highp > highp_dmat4x4
 4 columns of 4 components matrix of high precision floating-point numbers. More...
 
typedef tvec2< double, highp > highp_dvec2
 2 components vector of high double-precision floating-point numbers. More...
 
typedef tvec3< double, highp > highp_dvec3
 3 components vector of high double-precision floating-point numbers. More...
 
typedef tvec4< double, highp > highp_dvec4
 4 components vector of high double-precision floating-point numbers. More...
 
typedef highp_float_t highp_float
 High precision floating-point numbers. More...
 
typedef detail::highp_int_t highp_int
 High precision signed integer. More...
 
typedef tvec2< int, highp > highp_ivec2
 2 components vector of high precision signed integer numbers. More...
 
typedef tvec3< int, highp > highp_ivec3
 3 components vector of high precision signed integer numbers. More...
 
typedef tvec4< int, highp > highp_ivec4
 4 components vector of high precision signed integer numbers. More...
 
typedef tmat2x2< float, highp > highp_mat2
 2 columns of 2 components matrix of high precision floating-point numbers. More...
 
typedef tmat2x2< float, highp > highp_mat2x2
 2 columns of 2 components matrix of high precision floating-point numbers. More...
 
typedef tmat2x3< float, highp > highp_mat2x3
 2 columns of 3 components matrix of high precision floating-point numbers. More...
 
typedef tmat2x4< float, highp > highp_mat2x4
 2 columns of 4 components matrix of high precision floating-point numbers. More...
 
typedef tmat3x3< float, highp > highp_mat3
 3 columns of 3 components matrix of high precision floating-point numbers. More...
 
typedef tmat3x2< float, highp > highp_mat3x2
 3 columns of 2 components matrix of high precision floating-point numbers. More...
 
typedef tmat3x3< float, highp > highp_mat3x3
 3 columns of 3 components matrix of high precision floating-point numbers. More...
 
typedef tmat3x4< float, highp > highp_mat3x4
 3 columns of 4 components matrix of high precision floating-point numbers. More...
 
typedef tmat4x4< float, highp > highp_mat4
 4 columns of 4 components matrix of high precision floating-point numbers. More...
 
typedef tmat4x2< float, highp > highp_mat4x2
 4 columns of 2 components matrix of high precision floating-point numbers. More...
 
typedef tmat4x3< float, highp > highp_mat4x3
 4 columns of 3 components matrix of high precision floating-point numbers. More...
 
typedef tmat4x4< float, highp > highp_mat4x4
 4 columns of 4 components matrix of high precision floating-point numbers. More...
 
typedef detail::highp_uint_t highp_uint
 High precision unsigned integer. More...
 
typedef tvec2< uint, highp > highp_uvec2
 2 components vector of high precision unsigned integer numbers. More...
 
typedef tvec3< uint, highp > highp_uvec3
 3 components vector of high precision unsigned integer numbers. More...
 
typedef tvec4< uint, highp > highp_uvec4
 4 components vector of high precision unsigned integer numbers. More...
 
typedef tvec2< float, highp > highp_vec2
 2 components vector of high single-precision floating-point numbers. More...
 
typedef tvec3< float, highp > highp_vec3
 3 components vector of high single-precision floating-point numbers. More...
 
typedef tvec4< float, highp > highp_vec4
 4 components vector of high single-precision floating-point numbers. More...
 
typedef tvec2< bool, lowp > lowp_bvec2
 2 components vector of low precision bool numbers. More...
 
typedef tvec3< bool, lowp > lowp_bvec3
 3 components vector of low precision bool numbers. More...
 
typedef tvec4< bool, lowp > lowp_bvec4
 4 components vector of low precision bool numbers. More...
 
typedef tmat2x2< double, lowp > lowp_dmat2
 2 columns of 2 components matrix of low precision floating-point numbers. More...
 
typedef tmat2x2< double, lowp > lowp_dmat2x2
 2 columns of 2 components matrix of low precision floating-point numbers. More...
 
typedef tmat2x3< double, lowp > lowp_dmat2x3
 2 columns of 3 components matrix of low precision floating-point numbers. More...
 
typedef tmat2x4< double, lowp > lowp_dmat2x4
 2 columns of 4 components matrix of low precision floating-point numbers. More...
 
typedef tmat3x3< float, lowp > lowp_dmat3
 3 columns of 3 components matrix of low precision floating-point numbers. More...
 
typedef tmat3x2< double, lowp > lowp_dmat3x2
 3 columns of 2 components matrix of low precision floating-point numbers. More...
 
typedef tmat3x3< double, lowp > lowp_dmat3x3
 3 columns of 3 components matrix of low precision floating-point numbers. More...
 
typedef tmat3x4< double, lowp > lowp_dmat3x4
 3 columns of 4 components matrix of low precision floating-point numbers. More...
 
typedef tmat4x4< double, lowp > lowp_dmat4
 4 columns of 4 components matrix of low precision floating-point numbers. More...
 
typedef tmat4x2< double, lowp > lowp_dmat4x2
 4 columns of 2 components matrix of low precision floating-point numbers. More...
 
typedef tmat4x3< double, lowp > lowp_dmat4x3
 4 columns of 3 components matrix of low precision floating-point numbers. More...
 
typedef tmat4x4< double, lowp > lowp_dmat4x4
 4 columns of 4 components matrix of low precision floating-point numbers. More...
 
typedef tvec2< double, lowp > lowp_dvec2
 2 components vector of low double-precision floating-point numbers. More...
 
typedef tvec3< double, lowp > lowp_dvec3
 3 components vector of low double-precision floating-point numbers. More...
 
typedef tvec4< double, lowp > lowp_dvec4
 4 components vector of low double-precision floating-point numbers. More...
 
typedef lowp_float_t lowp_float
 Low precision floating-point numbers. More...
 
typedef detail::lowp_int_t lowp_int
 Low precision signed integer. More...
 
typedef tvec2< int, lowp > lowp_ivec2
 2 components vector of low precision signed integer numbers. More...
 
typedef tvec3< int, lowp > lowp_ivec3
 3 components vector of low precision signed integer numbers. More...
 
typedef tvec4< int, lowp > lowp_ivec4
 4 components vector of low precision signed integer numbers. More...
 
typedef tmat2x2< float, lowp > lowp_mat2
 2 columns of 2 components matrix of low precision floating-point numbers. More...
 
typedef tmat2x2< float, lowp > lowp_mat2x2
 2 columns of 2 components matrix of low precision floating-point numbers. More...
 
typedef tmat2x3< float, lowp > lowp_mat2x3
 2 columns of 3 components matrix of low precision floating-point numbers. More...
 
typedef tmat2x4< float, lowp > lowp_mat2x4
 2 columns of 4 components matrix of low precision floating-point numbers. More...
 
typedef tmat3x3< float, lowp > lowp_mat3
 3 columns of 3 components matrix of low precision floating-point numbers. More...
 
typedef tmat3x2< float, lowp > lowp_mat3x2
 3 columns of 2 components matrix of low precision floating-point numbers. More...
 
typedef tmat3x3< float, lowp > lowp_mat3x3
 3 columns of 3 components matrix of low precision floating-point numbers. More...
 
typedef tmat3x4< float, lowp > lowp_mat3x4
 3 columns of 4 components matrix of low precision floating-point numbers. More...
 
typedef tmat4x4< float, lowp > lowp_mat4
 4 columns of 4 components matrix of low precision floating-point numbers. More...
 
typedef tmat4x2< float, lowp > lowp_mat4x2
 4 columns of 2 components matrix of low precision floating-point numbers. More...
 
typedef tmat4x3< float, lowp > lowp_mat4x3
 4 columns of 3 components matrix of low precision floating-point numbers. More...
 
typedef tmat4x4< float, lowp > lowp_mat4x4
 4 columns of 4 components matrix of low precision floating-point numbers. More...
 
typedef detail::lowp_uint_t lowp_uint
 Low precision unsigned integer. More...
 
typedef tvec2< uint, lowp > lowp_uvec2
 2 components vector of low precision unsigned integer numbers. More...
 
typedef tvec3< uint, lowp > lowp_uvec3
 3 components vector of low precision unsigned integer numbers. More...
 
typedef tvec4< uint, lowp > lowp_uvec4
 4 components vector of low precision unsigned integer numbers. More...
 
typedef tvec2< float, lowp > lowp_vec2
 2 components vector of low single-precision floating-point numbers. More...
 
typedef tvec3< float, lowp > lowp_vec3
 3 components vector of low single-precision floating-point numbers. More...
 
typedef tvec4< float, lowp > lowp_vec4
 4 components vector of low single-precision floating-point numbers. More...
 
typedef tvec2< bool, mediump > mediump_bvec2
 2 components vector of medium precision bool numbers. More...
 
typedef tvec3< bool, mediump > mediump_bvec3
 3 components vector of medium precision bool numbers. More...
 
typedef tvec4< bool, mediump > mediump_bvec4
 4 components vector of medium precision bool numbers. More...
 
typedef tmat2x2< double, mediump > mediump_dmat2
 2 columns of 2 components matrix of medium precision floating-point numbers. More...
 
typedef tmat2x2< double, mediump > mediump_dmat2x2
 2 columns of 2 components matrix of medium precision floating-point numbers. More...
 
typedef tmat2x3< double, mediump > mediump_dmat2x3
 2 columns of 3 components matrix of medium precision floating-point numbers. More...
 
typedef tmat2x4< double, mediump > mediump_dmat2x4
 2 columns of 4 components matrix of medium precision floating-point numbers. More...
 
typedef tmat3x3< double, mediump > mediump_dmat3
 3 columns of 3 components matrix of medium precision floating-point numbers. More...
 
typedef tmat3x2< double, mediump > mediump_dmat3x2
 3 columns of 2 components matrix of medium precision floating-point numbers. More...
 
typedef tmat3x3< double, mediump > mediump_dmat3x3
 3 columns of 3 components matrix of medium precision floating-point numbers. More...
 
typedef tmat3x4< double, mediump > mediump_dmat3x4
 3 columns of 4 components matrix of medium precision floating-point numbers. More...
 
typedef tmat4x4< double, mediump > mediump_dmat4
 4 columns of 4 components matrix of medium precision floating-point numbers. More...
 
typedef tmat4x2< double, mediump > mediump_dmat4x2
 4 columns of 2 components matrix of medium precision floating-point numbers. More...
 
typedef tmat4x3< double, mediump > mediump_dmat4x3
 4 columns of 3 components matrix of medium precision floating-point numbers. More...
 
typedef tmat4x4< double, mediump > mediump_dmat4x4
 4 columns of 4 components matrix of medium precision floating-point numbers. More...
 
typedef tvec2< double, mediump > mediump_dvec2
 2 components vector of medium double-precision floating-point numbers. More...
 
typedef tvec3< double, mediump > mediump_dvec3
 3 components vector of medium double-precision floating-point numbers. More...
 
typedef tvec4< double, mediump > mediump_dvec4
 4 components vector of medium double-precision floating-point numbers. More...
 
typedef mediump_float_t mediump_float
 Medium precision floating-point numbers. More...
 
typedef detail::mediump_int_t mediump_int
 Medium precision signed integer. More...
 
typedef tvec2< int, mediump > mediump_ivec2
 2 components vector of medium precision signed integer numbers. More...
 
typedef tvec3< int, mediump > mediump_ivec3
 3 components vector of medium precision signed integer numbers. More...
 
typedef tvec4< int, mediump > mediump_ivec4
 4 components vector of medium precision signed integer numbers. More...
 
typedef tmat2x2< float, mediump > mediump_mat2
 2 columns of 2 components matrix of medium precision floating-point numbers. More...
 
typedef tmat2x2< float, mediump > mediump_mat2x2
 2 columns of 2 components matrix of medium precision floating-point numbers. More...
 
typedef tmat2x3< float, mediump > mediump_mat2x3
 2 columns of 3 components matrix of medium precision floating-point numbers. More...
 
typedef tmat2x4< float, mediump > mediump_mat2x4
 2 columns of 4 components matrix of medium precision floating-point numbers. More...
 
typedef tmat3x3< float, mediump > mediump_mat3
 3 columns of 3 components matrix of medium precision floating-point numbers. More...
 
typedef tmat3x2< float, mediump > mediump_mat3x2
 3 columns of 2 components matrix of medium precision floating-point numbers. More...
 
typedef tmat3x3< float, mediump > mediump_mat3x3
 3 columns of 3 components matrix of medium precision floating-point numbers. More...
 
typedef tmat3x4< float, mediump > mediump_mat3x4
 3 columns of 4 components matrix of medium precision floating-point numbers. More...
 
typedef tmat4x4< float, mediump > mediump_mat4
 4 columns of 4 components matrix of medium precision floating-point numbers. More...
 
typedef tmat4x2< float, mediump > mediump_mat4x2
 4 columns of 2 components matrix of medium precision floating-point numbers. More...
 
typedef tmat4x3< float, mediump > mediump_mat4x3
 4 columns of 3 components matrix of medium precision floating-point numbers. More...
 
typedef tmat4x4< float, mediump > mediump_mat4x4
 4 columns of 4 components matrix of medium precision floating-point numbers. More...
 
typedef detail::mediump_uint_t mediump_uint
 Medium precision unsigned integer. More...
 
typedef tvec2< uint, mediump > mediump_uvec2
 2 components vector of medium precision unsigned integer numbers. More...
 
typedef tvec3< uint, mediump > mediump_uvec3
 3 components vector of medium precision unsigned integer numbers. More...
 
typedef tvec4< uint, mediump > mediump_uvec4
 4 components vector of medium precision unsigned integer numbers. More...
 
typedef tvec2< float, mediump > mediump_vec2
 2 components vector of medium single-precision floating-point numbers. More...
 
typedef tvec3< float, mediump > mediump_vec3
 3 components vector of medium single-precision floating-point numbers. More...
 
typedef tvec4< float, mediump > mediump_vec4
 4 components vector of medium single-precision floating-point numbers. More...
 
typedef unsigned int uint
 Unsigned integer type. More...
 
+

Detailed Description

+

Non-GLSL types that are used to define precision-based types.

+

The GLSL language allows the user to define the precision of a particular variable. In OpenGL's GLSL, these precision qualifiers have no effect; they are there for compatibility with OpenGL ES's precision qualifiers, where they do have an effect.

+

C++ has no language equivalent to precision qualifiers. So GLM provides the next-best thing: a number of typedefs of the Template types that use a particular precision.

+

None of these types make any guarantees about the actual precision used.

+

Typedef Documentation

+ +
+
+ + + + +
typedef tvec2<bool, highp> highp_bvec2
+
+ +

2 components vector of high precision bool numbers.

+

There is no guarantee on the actual precision.

+
See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 217 of file type_vec.hpp.

+ +
+
+ +
+
+ + + + +
typedef tvec3<bool, highp> highp_bvec3
+
+ +

3 components vector of high precision bool numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 326 of file type_vec.hpp.

+ +
+
+ +
+
+ + + + +
typedef tvec4<bool, highp> highp_bvec4
+
+ +

4 components vector of high precision bool numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 421 of file type_vec.hpp.

+ +
+
+ +
+
+ + + + +
typedef tmat2x2<double, highp> highp_dmat2
+
+ +

2 columns of 2 components matrix of high precision floating-point numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 440 of file type_mat.hpp.

+ +
+
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+
+ + + + +
typedef tmat2x2<double, highp> highp_dmat2x2
+
+ +

2 columns of 2 components matrix of high precision floating-point numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 458 of file type_mat.hpp.

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+
+ +
+
+ + + + +
typedef tmat2x3<double, highp> highp_dmat2x3
+
+ +

2 columns of 3 components matrix of high precision floating-point numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 481 of file type_mat.hpp.

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+ + + + +
typedef tmat2x4<double, highp> highp_dmat2x4
+
+ +

2 columns of 4 components matrix of high precision floating-point numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 504 of file type_mat.hpp.

+ +
+
+ +
+
+ + + + +
typedef tmat3x3<double, highp> highp_dmat3
+
+ +

3 columns of 3 components matrix of high precision floating-point numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 550 of file type_mat.hpp.

+ +
+
+ +
+
+ + + + +
typedef tmat3x2<double, highp> highp_dmat3x2
+
+ +

3 columns of 2 components matrix of high precision floating-point numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 527 of file type_mat.hpp.

+ +
+
+ +
+
+ + + + +
typedef tmat3x3<double, highp> highp_dmat3x3
+
+ +

3 columns of 3 components matrix of high precision floating-point numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 568 of file type_mat.hpp.

+ +
+
+ +
+
+ + + + +
typedef tmat3x4<double, highp> highp_dmat3x4
+
+ +

3 columns of 4 components matrix of high precision floating-point numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 591 of file type_mat.hpp.

+ +
+
+ +
+
+ + + + +
typedef tmat4x4<double, highp> highp_dmat4
+
+ +

4 columns of 4 components matrix of high precision floating-point numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 660 of file type_mat.hpp.

+ +
+
+ +
+
+ + + + +
typedef tmat4x2<double, highp> highp_dmat4x2
+
+ +

4 columns of 2 components matrix of high precision floating-point numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 614 of file type_mat.hpp.

+ +
+
+ +
+
+ + + + +
typedef tmat4x3<double, highp> highp_dmat4x3
+
+ +

4 columns of 3 components matrix of high precision floating-point numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 637 of file type_mat.hpp.

+ +
+
+ +
+
+ + + + +
typedef tmat4x4<double, highp> highp_dmat4x4
+
+ +

4 columns of 4 components matrix of high precision floating-point numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 678 of file type_mat.hpp.

+ +
+
+ +
+
+ + + + +
typedef tvec2<double, highp> highp_dvec2
+
+ +

2 components vector of high double-precision floating-point numbers.

+

There is no guarantee on the actual precision.

+
See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 154 of file type_vec.hpp.

+ +
+
+ +
+
+ + + + +
typedef tvec3<double, highp> highp_dvec3
+
+ +

3 components vector of high double-precision floating-point numbers.

+

There is no guarantee on the actual precision.

+
See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 264 of file type_vec.hpp.

+ +
+
+ +
+
+ + + + +
typedef tvec4<double, highp> highp_dvec4
+
+ +

4 components vector of high double-precision floating-point numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 367 of file type_vec.hpp.

+ +
+
+ +
+
+ + + + +
typedef highp_float_t highp_float
+
+ +

High precision floating-point numbers.

+

There is no guarantee on the actual precision.

+
See also
GLSL 4.20.8 specification, section 4.1.4 Floats
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 41 of file type_float.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::highp_int_t highp_int
+
+ +

High precision signed integer.

+

There is no guarantee on the actual precision.

+
See also
GLSL 4.20.8 specification, section 4.1.3 Integers
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 238 of file type_int.hpp.

+ +
+
+ +
+
+ + + + +
typedef tvec2<int, highp> highp_ivec2
+
+ +

2 components vector of high precision signed integer numbers.

+

There is no guarantee on the actual precision.

+
See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 175 of file type_vec.hpp.

+ +
+
+ +
+
+ + + + +
typedef tvec3<int, highp> highp_ivec3
+
+ +

3 components vector of high precision signed integer numbers.

+

There is no guarantee on the actual precision.

+
See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 285 of file type_vec.hpp.

+ +
+
+ +
+
+ + + + +
typedef tvec4<int, highp> highp_ivec4
+
+ +

4 components vector of high precision signed integer numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 385 of file type_vec.hpp.

+ +
+
+ +
+
+ + + + +
typedef tmat2x2< float, highp > highp_mat2
+
+ +

2 columns of 2 components matrix of high precision floating-point numbers.

+

There is no guarantee on the actual precision.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 53 of file type_mat.hpp.

+ +
+
+ +
+
+ + + + +
typedef tmat2x2< float, highp > highp_mat2x2
+
+ +

2 columns of 2 components matrix of high precision floating-point numbers.

+

There is no guarantee on the actual precision.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 74 of file type_mat.hpp.

+ +
+
+ +
+
+ + + + +
typedef tmat2x3< float, highp > highp_mat2x3
+
+ +

2 columns of 3 components matrix of high precision floating-point numbers.

+

There is no guarantee on the actual precision.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 100 of file type_mat.hpp.

+ +
+
+ +
+
+ + + + +
typedef tmat2x4< float, highp > highp_mat2x4
+
+ +

2 columns of 4 components matrix of high precision floating-point numbers.

+

There is no guarantee on the actual precision.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 126 of file type_mat.hpp.

+ +
+
+ +
+
+ + + + +
typedef tmat3x3< float, highp > highp_mat3
+
+ +

3 columns of 3 components matrix of high precision floating-point numbers.

+

There is no guarantee on the actual precision.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 178 of file type_mat.hpp.

+ +
+
+ +
+
+ + + + +
typedef tmat3x2< float, highp > highp_mat3x2
+
+ +

3 columns of 2 components matrix of high precision floating-point numbers.

+

There is no guarantee on the actual precision.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 152 of file type_mat.hpp.

+ +
+
+ +
+
+ + + + +
typedef tmat3x3< float, highp > highp_mat3x3
+
+ +

3 columns of 3 components matrix of high precision floating-point numbers.

+

There is no guarantee on the actual precision.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 199 of file type_mat.hpp.

+ +
+
+ +
+
+ + + + +
typedef tmat3x4< float, highp > highp_mat3x4
+
+ +

3 columns of 4 components matrix of high precision floating-point numbers.

+

There is no guarantee on the actual precision.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 225 of file type_mat.hpp.

+ +
+
+ +
+
+ + + + +
typedef tmat4x4< float, highp > highp_mat4
+
+ +

4 columns of 4 components matrix of high precision floating-point numbers.

+

There is no guarantee on the actual precision.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 304 of file type_mat.hpp.

+ +
+
+ +
+
+ + + + +
typedef tmat4x2< float, highp > highp_mat4x2
+
+ +

4 columns of 2 components matrix of high precision floating-point numbers.

+

There is no guarantee on the actual precision.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 251 of file type_mat.hpp.

+ +
+
+ +
+
+ + + + +
typedef tmat4x3< float, highp > highp_mat4x3
+
+ +

4 columns of 3 components matrix of high precision floating-point numbers.

+

There is no guarantee on the actual precision.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 277 of file type_mat.hpp.

+ +
+
+ +
+
+ + + + +
typedef tmat4x4< float, highp > highp_mat4x4
+
+ +

4 columns of 4 components matrix of high precision floating-point numbers.

+

There is no guarantee on the actual precision.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 325 of file type_mat.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::highp_uint_t highp_uint
+
+ +

High precision unsigned integer.

+

There is no guarantee on the actual precision.

+
See also
GLSL 4.20.8 specification, section 4.1.3 Integers
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 259 of file type_int.hpp.

+ +
+
+ +
+
+ + + + +
typedef tvec2<uint, highp> highp_uvec2
+
+ +

2 components vector of high precision unsigned integer numbers.

+

There is no guarantee on the actual precision.

+
See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 196 of file type_vec.hpp.

+ +
+
+ +
+
+ + + + +
typedef tvec3<uint, highp> highp_uvec3
+
+ +

3 components vector of high precision unsigned integer numbers.

+

There is no guarantee on the actual precision.

+
See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 306 of file type_vec.hpp.

+ +
+
+ +
+
+ + + + +
typedef tvec4<uint, highp> highp_uvec4
+
+ +

4 components vector of high precision unsigned integer numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 403 of file type_vec.hpp.

+ +
+
+ +
+
+ + + + +
typedef tvec2< float, highp > highp_vec2
+
+ +

2 components vector of high single-precision floating-point numbers.

+

High Single-precision floating-point vector of 2 components.

+

There is no guarantee on the actual precision.

+
See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+
+Precision types
+ +

Definition at line 133 of file type_vec.hpp.

+ +
+
+ +
+
+ + + + +
typedef tvec3< float, highp > highp_vec3
+
+ +

3 components vector of high single-precision floating-point numbers.

+

High Single-precision floating-point vector of 3 components.

+

There is no guarantee on the actual precision.

+
See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+
+Precision types
+ +

Definition at line 243 of file type_vec.hpp.

+ +
+
+ +
+
+ + + + +
typedef tvec4< float, highp > highp_vec4
+
+ +

4 components vector of high single-precision floating-point numbers.

+

High Single-precision floating-point vector of 4 components.

+
See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+
+Precision types
+ +

Definition at line 349 of file type_vec.hpp.

+ +
+
+ +
+
+ + + + +
typedef tvec2<bool, lowp> lowp_bvec2
+
+ +

2 components vector of low precision bool numbers.

+

There is no guarantee on the actual precision.

+
See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 231 of file type_vec.hpp.

+ +
+
+ +
+
+ + + + +
typedef tvec3<bool, lowp> lowp_bvec3
+
+ +

3 components vector of low precision bool numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 338 of file type_vec.hpp.

+ +
+
+ +
+
+ + + + +
typedef tvec4<bool, lowp> lowp_bvec4
+
+ +

4 components vector of low precision bool numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 433 of file type_vec.hpp.

+ +
+
+ +
+
+ + + + +
typedef tmat2x2<double, lowp> lowp_dmat2
+
+ +

2 columns of 2 components matrix of low precision floating-point numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 428 of file type_mat.hpp.

+ +
+
+ +
+
+ + + + +
typedef tmat2x2<double, lowp> lowp_dmat2x2
+
+ +

2 columns of 2 components matrix of low precision floating-point numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 446 of file type_mat.hpp.

+ +
+
+ +
+
+ + + + +
typedef tmat2x3<double, lowp> lowp_dmat2x3
+
+ +

2 columns of 3 components matrix of low precision floating-point numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 469 of file type_mat.hpp.

+ +
+
+ +
+
+ + + + +
typedef tmat2x4<double, lowp> lowp_dmat2x4
+
+ +

2 columns of 4 components matrix of low precision floating-point numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 492 of file type_mat.hpp.

+ +
+
+ +
+
+ + + + +
typedef tmat3x3<float, lowp> lowp_dmat3
+
+ +

3 columns of 3 components matrix of low precision floating-point numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 538 of file type_mat.hpp.

+ +
+
+ +
+
+ + + + +
typedef tmat3x2<double, lowp> lowp_dmat3x2
+
+ +

3 columns of 2 components matrix of low precision floating-point numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 515 of file type_mat.hpp.

+ +
+
+ +
+
+ + + + +
typedef tmat3x3<double, lowp> lowp_dmat3x3
+
+ +

3 columns of 3 components matrix of low precision floating-point numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 556 of file type_mat.hpp.

+ +
+
+ +
+
+ + + + +
typedef tmat3x4<double, lowp> lowp_dmat3x4
+
+ +

3 columns of 4 components matrix of low precision floating-point numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 579 of file type_mat.hpp.

+ +
+
+ +
+
+ + + + +
typedef tmat4x4<double, lowp> lowp_dmat4
+
+ +

4 columns of 4 components matrix of low precision floating-point numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 648 of file type_mat.hpp.

+ +
+
+ +
+
+ + + + +
typedef tmat4x2<double, lowp> lowp_dmat4x2
+
+ +

4 columns of 2 components matrix of low precision floating-point numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 602 of file type_mat.hpp.

+ +
+
+ +
+
+ + + + +
typedef tmat4x3<double, lowp> lowp_dmat4x3
+
+ +

4 columns of 3 components matrix of low precision floating-point numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 625 of file type_mat.hpp.

+ +
+
+ +
+
+ + + + +
typedef tmat4x4<double, lowp> lowp_dmat4x4
+
+ +

4 columns of 4 components matrix of low precision floating-point numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 666 of file type_mat.hpp.

+ +
+
+ +
+
+ + + + +
typedef tvec2<double, lowp> lowp_dvec2
+
+ +

2 components vector of low double-precision floating-point numbers.

+

There is no guarantee on the actual precision.

+
See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 168 of file type_vec.hpp.

+ +
+
+ +
+
+ + + + +
typedef tvec3<double, lowp> lowp_dvec3
+
+ +

3 components vector of low double-precision floating-point numbers.

+

There is no guarantee on the actual precision.

+
See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 278 of file type_vec.hpp.

+ +
+
+ +
+
+ + + + +
typedef tvec4<double, lowp> lowp_dvec4
+
+ +

4 components vector of low double-precision floating-point numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 379 of file type_vec.hpp.

+ +
+
+ +
+
+ + + + +
typedef lowp_float_t lowp_float
+
+ +

Low precision floating-point numbers.

+

There is no guarantee on the actual precision.

+
See also
GLSL 4.20.8 specification, section 4.1.4 Floats
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 27 of file type_float.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::lowp_int_t lowp_int
+
+ +

Low precision signed integer.

+

There is no guarantee on the actual precision.

+
See also
GLSL 4.20.8 specification, section 4.1.3 Integers
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 224 of file type_int.hpp.

+ +
+
+ +
+
+ + + + +
typedef tvec2<int, lowp> lowp_ivec2
+
+ +

2 components vector of low precision signed integer numbers.

+

There is no guarantee on the actual precision.

+
See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 189 of file type_vec.hpp.

+ +
+
+ +
+
+ + + + +
typedef tvec3<int, lowp> lowp_ivec3
+
+ +

3 components vector of low precision signed integer numbers.

+

There is no guarantee on the actual precision.

+
See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 299 of file type_vec.hpp.

+ +
+
+ +
+
+ + + + +
typedef tvec4<int, lowp> lowp_ivec4
+
+ +

4 components vector of low precision signed integer numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 397 of file type_vec.hpp.

+ +
+
+ +
+
+ + + + +
typedef tmat2x2< float, lowp > lowp_mat2
+
+ +

2 columns of 2 components matrix of low precision floating-point numbers.

+

There is no guarantee on the actual precision.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 39 of file type_mat.hpp.

+ +
+
+ +
+
+ + + + +
typedef tmat2x2< float, lowp > lowp_mat2x2
+
+ +

2 columns of 2 components matrix of low precision floating-point numbers.

+

There is no guarantee on the actual precision.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 60 of file type_mat.hpp.

+ +
+
+ +
+
+ + + + +
typedef tmat2x3< float, lowp > lowp_mat2x3
+
+ +

2 columns of 3 components matrix of low precision floating-point numbers.

+

There is no guarantee on the actual precision.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 86 of file type_mat.hpp.

+ +
+
+ +
+
+ + + + +
typedef tmat2x4< float, lowp > lowp_mat2x4
+
+ +

2 columns of 4 components matrix of low precision floating-point numbers.

+

There is no guarantee on the actual precision.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 112 of file type_mat.hpp.

+ +
+
+ +
+
+ + + + +
typedef tmat3x3< float, lowp > lowp_mat3
+
+ +

3 columns of 3 components matrix of low precision floating-point numbers.

+

There is no guarantee on the actual precision.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 164 of file type_mat.hpp.

+ +
+
+ +
+
+ + + + +
typedef tmat3x2< float, lowp > lowp_mat3x2
+
+ +

3 columns of 2 components matrix of low precision floating-point numbers.

+

There is no guarantee on the actual precision.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 138 of file type_mat.hpp.

+ +
+
+ +
+
+ + + + +
typedef tmat3x3< float, lowp > lowp_mat3x3
+
+ +

3 columns of 3 components matrix of low precision floating-point numbers.

+

There is no guarantee on the actual precision.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 185 of file type_mat.hpp.

+ +
+
+ +
+
+ + + + +
typedef tmat3x4< float, lowp > lowp_mat3x4
+
+ +

3 columns of 4 components matrix of low precision floating-point numbers.

+

There is no guarantee on the actual precision.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 211 of file type_mat.hpp.

+ +
+
+ +
+
+ + + + +
typedef tmat4x4< float, lowp > lowp_mat4
+
+ +

4 columns of 4 components matrix of low precision floating-point numbers.

+

There is no guarantee on the actual precision.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 290 of file type_mat.hpp.

+ +
+
+ +
+
+ + + + +
typedef tmat4x2< float, lowp > lowp_mat4x2
+
+ +

4 columns of 2 components matrix of low precision floating-point numbers.

+

There is no guarantee on the actual precision.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 237 of file type_mat.hpp.

+ +
+
+ +
+
+ + + + +
typedef tmat4x3< float, lowp > lowp_mat4x3
+
+ +

4 columns of 3 components matrix of low precision floating-point numbers.

+

There is no guarantee on the actual precision.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 263 of file type_mat.hpp.

+ +
+
+ +
+
+ + + + +
typedef tmat4x4< float, lowp > lowp_mat4x4
+
+ +

4 columns of 4 components matrix of low precision floating-point numbers.

+

There is no guarantee on the actual precision.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 311 of file type_mat.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::lowp_uint_t lowp_uint
+
+ +

Low precision unsigned integer.

+

There is no guarantee on the actual precision.

+
See also
GLSL 4.20.8 specification, section 4.1.3 Integers
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 245 of file type_int.hpp.

+ +
+
+ +
+
+ + + + +
typedef tvec2<uint, lowp> lowp_uvec2
+
+ +

2 components vector of low precision unsigned integer numbers.

+

There is no guarantee on the actual precision.

+
See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 210 of file type_vec.hpp.

+ +
+
+ +
+
+ + + + +
typedef tvec3<uint, lowp> lowp_uvec3
+
+ +

3 components vector of low precision unsigned integer numbers.

+

There is no guarantee on the actual precision.

+
See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 320 of file type_vec.hpp.

+ +
+
+ +
+
+ + + + +
typedef tvec4<uint, lowp> lowp_uvec4
+
+ +

4 components vector of low precision unsigned integer numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 415 of file type_vec.hpp.

+ +
+
+ +
+
+ + + + +
typedef tvec2< float, lowp > lowp_vec2
+
+ +

2 components vector of low single-precision floating-point numbers.

+

Low single-precision floating-point vector of 2 components.

+

There is no guarantee on the actual precision.

+
See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+
+Precision types
+ +

Definition at line 147 of file type_vec.hpp.

+ +
+
+ +
+
+ + + + +
typedef tvec3< float, lowp > lowp_vec3
+
+ +

3 components vector of low single-precision floating-point numbers.

+

Low single-precision floating-point vector of 3 components.

+

There is no guarantee on the actual precision.

+
See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+
+Precision types
+ +

Definition at line 257 of file type_vec.hpp.

+ +
+
+ +
+
+ + + + +
typedef tvec4< float, lowp > lowp_vec4
+
+ +

4 components vector of low single-precision floating-point numbers.

+

Low single-precision floating-point vector of 4 components.

+
See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+
+Precision types
+ +

Definition at line 361 of file type_vec.hpp.

+ +
+
+ +
+
+ + + + +
typedef tvec2<bool, mediump> mediump_bvec2
+
+ +

2 components vector of medium precision bool numbers.

+

There is no guarantee on the actual precision.

+
See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 224 of file type_vec.hpp.

+ +
+
+ +
+
+ + + + +
typedef tvec3<bool, mediump> mediump_bvec3
+
+ +

3 components vector of medium precision bool numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 332 of file type_vec.hpp.

+ +
+
+ +
+
+ + + + +
typedef tvec4<bool, mediump> mediump_bvec4
+
+ +

4 components vector of medium precision bool numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 427 of file type_vec.hpp.

+ +
+
+ +
+
+ + + + +
typedef tmat2x2<double, mediump> mediump_dmat2
+
+ +

2 columns of 2 components matrix of medium precision floating-point numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 434 of file type_mat.hpp.

+ +
+
+ +
+
+ + + + +
typedef tmat2x2<double, mediump> mediump_dmat2x2
+
+ +

2 columns of 2 components matrix of medium precision floating-point numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 452 of file type_mat.hpp.

+ +
+
+ +
+
+ + + + +
typedef tmat2x3<double, mediump> mediump_dmat2x3
+
+ +

2 columns of 3 components matrix of medium precision floating-point numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 475 of file type_mat.hpp.

+ +
+
+ +
+
+ + + + +
typedef tmat2x4<double, mediump> mediump_dmat2x4
+
+ +

2 columns of 4 components matrix of medium precision floating-point numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 498 of file type_mat.hpp.

+ +
+
+ +
+
+ + + + +
typedef tmat3x3<double, mediump> mediump_dmat3
+
+ +

3 columns of 3 components matrix of medium precision floating-point numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 544 of file type_mat.hpp.

+ +
+
+ +
+
+ + + + +
typedef tmat3x2<double, mediump> mediump_dmat3x2
+
+ +

3 columns of 2 components matrix of medium precision floating-point numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 521 of file type_mat.hpp.

+ +
+
+ +
+
+ + + + +
typedef tmat3x3<double, mediump> mediump_dmat3x3
+
+ +

3 columns of 3 components matrix of medium precision floating-point numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 562 of file type_mat.hpp.

+ +
+
+ +
+
+ + + + +
typedef tmat3x4<double, mediump> mediump_dmat3x4
+
+ +

3 columns of 4 components matrix of medium precision floating-point numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 585 of file type_mat.hpp.

+ +
+
+ +
+
+ + + + +
typedef tmat4x4<double, mediump> mediump_dmat4
+
+ +

4 columns of 4 components matrix of medium precision floating-point numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 654 of file type_mat.hpp.

+ +
+
+ +
+
+ + + + +
typedef tmat4x2<double, mediump> mediump_dmat4x2
+
+ +

4 columns of 2 components matrix of medium precision floating-point numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 608 of file type_mat.hpp.

+ +
+
+ +
+
+ + + + +
typedef tmat4x3<double, mediump> mediump_dmat4x3
+
+ +

4 columns of 3 components matrix of medium precision floating-point numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 631 of file type_mat.hpp.

+ +
+
+ +
+
+ + + + +
typedef tmat4x4<double, mediump> mediump_dmat4x4
+
+ +

4 columns of 4 components matrix of medium precision floating-point numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 672 of file type_mat.hpp.

+ +
+
+ +
+
+ + + + +
typedef tvec2<double, mediump> mediump_dvec2
+
+ +

2 components vector of medium double-precision floating-point numbers.

+

There is no guarantee on the actual precision.

+
See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 161 of file type_vec.hpp.

+ +
+
+ +
+
+ + + + +
typedef tvec3<double, mediump> mediump_dvec3
+
+ +

3 components vector of medium double-precision floating-point numbers.

+

There is no guarantee on the actual precision.

+
See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 271 of file type_vec.hpp.

+ +
+
+ +
+
+ + + + +
typedef tvec4<double, mediump> mediump_dvec4
+
+ +

4 components vector of medium double-precision floating-point numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 373 of file type_vec.hpp.

+ +
+
+ +
+
+ + + + +
typedef mediump_float_t mediump_float
+
+ +

Medium precision floating-point numbers.

+

There is no guarantee on the actual precision.

+
See also
GLSL 4.20.8 specification, section 4.1.4 Floats
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 34 of file type_float.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::mediump_int_t mediump_int
+
+ +

Medium precision signed integer.

+

There is no guarantee on the actual precision.

+
See also
GLSL 4.20.8 specification, section 4.1.3 Integers
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 231 of file type_int.hpp.

+ +
+
+ +
+
+ + + + +
typedef tvec2<int, mediump> mediump_ivec2
+
+ +

2 components vector of medium precision signed integer numbers.

+

There is no guarantee on the actual precision.

+
See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 182 of file type_vec.hpp.

+ +
+
+ +
+
+ + + + +
typedef tvec3<int, mediump> mediump_ivec3
+
+ +

3 components vector of medium precision signed integer numbers.

+

There is no guarantee on the actual precision.

+
See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 292 of file type_vec.hpp.

+ +
+
+ +
+
+ + + + +
typedef tvec4<int, mediump> mediump_ivec4
+
+ +

4 components vector of medium precision signed integer numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 391 of file type_vec.hpp.

+ +
+
+ +
+
+ + + + +
typedef tmat2x2< float, mediump > mediump_mat2
+
+ +

2 columns of 2 components matrix of medium precision floating-point numbers.

+

There is no guarantee on the actual precision.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 46 of file type_mat.hpp.

+ +
+
+ +
+
+ + + + +
typedef tmat2x2< float, mediump > mediump_mat2x2
+
+ +

2 columns of 2 components matrix of medium precision floating-point numbers.

+

There is no guarantee on the actual precision.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 67 of file type_mat.hpp.

+ +
+
+ +
+
+ + + + +
typedef tmat2x3< float, mediump > mediump_mat2x3
+
+ +

2 columns of 3 components matrix of medium precision floating-point numbers.

+

There is no guarantee on the actual precision.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 93 of file type_mat.hpp.

+ +
+
+ +
+
+ + + + +
typedef tmat2x4< float, mediump > mediump_mat2x4
+
+ +

2 columns of 4 components matrix of medium precision floating-point numbers.

+

There is no guarantee on the actual precision.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 119 of file type_mat.hpp.

+ +
+
+ +
+
+ + + + +
typedef tmat3x3< float, mediump > mediump_mat3
+
+ +

3 columns of 3 components matrix of medium precision floating-point numbers.

+

There is no guarantee on the actual precision.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 171 of file type_mat.hpp.

+ +
+
+ +
+
+ + + + +
typedef tmat3x2< float, mediump > mediump_mat3x2
+
+ +

3 columns of 2 components matrix of medium precision floating-point numbers.

+

There is no guarantee on the actual precision.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 145 of file type_mat.hpp.

+ +
+
+ +
+
+ + + + +
typedef tmat3x3< float, mediump > mediump_mat3x3
+
+ +

3 columns of 3 components matrix of medium precision floating-point numbers.

+

There is no guarantee on the actual precision.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 192 of file type_mat.hpp.

+ +
+
+ +
+
+ + + + +
typedef tmat3x4< float, mediump > mediump_mat3x4
+
+ +

3 columns of 4 components matrix of medium precision floating-point numbers.

+

There is no guarantee on the actual precision.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 218 of file type_mat.hpp.

+ +
+
+ +
+
+ + + + +
typedef tmat4x4< float, mediump > mediump_mat4
+
+ +

4 columns of 4 components matrix of medium precision floating-point numbers.

+

There is no guarantee on the actual precision.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 297 of file type_mat.hpp.

+ +
+
+ +
+
+ + + + +
typedef tmat4x2< float, mediump > mediump_mat4x2
+
+ +

4 columns of 2 components matrix of medium precision floating-point numbers.

+

There is no guarantee on the actual precision.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 244 of file type_mat.hpp.

+ +
+
+ +
+
+ + + + +
typedef tmat4x3< float, mediump > mediump_mat4x3
+
+ +

4 columns of 3 components matrix of medium precision floating-point numbers.

+

There is no guarantee on the actual precision.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 270 of file type_mat.hpp.

+ +
+
+ +
+
+ + + + +
typedef tmat4x4< float, mediump > mediump_mat4x4
+
+ +

4 columns of 4 components matrix of medium precision floating-point numbers.

+

There is no guarantee on the actual precision.

+
See also
GLSL 4.20.8 specification, section 4.1.6 Matrices
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 318 of file type_mat.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::mediump_uint_t mediump_uint
+
+ +

Medium precision unsigned integer.

+

There is no guarantee on the actual precision.

+
See also
GLSL 4.20.8 specification, section 4.1.3 Integers
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 252 of file type_int.hpp.

+ +
+
+ +
+
+ + + + +
typedef tvec2<uint, mediump> mediump_uvec2
+
+ +

2 components vector of medium precision unsigned integer numbers.

+

There is no guarantee on the actual precision.

+
See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 203 of file type_vec.hpp.

+ +
+
+ +
+
+ + + + +
typedef tvec3<uint, mediump> mediump_uvec3
+
+ +

3 components vector of medium precision unsigned integer numbers.

+

There is no guarantee on the actual precision.

+
See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 313 of file type_vec.hpp.

+ +
+
+ +
+
+ + + + +
typedef tvec4<uint, mediump> mediump_uvec4
+
+ +

4 components vector of medium precision unsigned integer numbers.

+
See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+ +

Definition at line 409 of file type_vec.hpp.

+ +
+
+ +
+
+ + + + +
typedef tvec2< float, mediump > mediump_vec2
+
+ +

2 components vector of medium single-precision floating-point numbers.

+

Medium Single-precision floating-point vector of 2 components.

+

There is no guarantee on the actual precision.

+
See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+
+Precision types
+ +

Definition at line 140 of file type_vec.hpp.

+ +
+
+ +
+
+ + + + +
typedef tvec3< float, mediump > mediump_vec3
+
+ +

3 components vector of medium single-precision floating-point numbers.

+

Medium Single-precision floating-point vector of 3 components.

+

There is no guarantee on the actual precision.

+
See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+
+Precision types
+ +

Definition at line 250 of file type_vec.hpp.

+ +
+
+ +
+
+ + + + +
typedef tvec4< float, mediump > mediump_vec4
+
+ +

4 components vector of medium single-precision floating-point numbers.

+

Medium Single-precision floating-point vector of 4 components.

+
See also
GLSL 4.20.8 specification, section 4.1.5 Vectors
+
+GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier
+
+Precision types
+ +

Definition at line 355 of file type_vec.hpp.

+ +
+
+ +
+
+ + + + +
typedef unsigned int uint
+
+ +

Unsigned integer type.

+
See also
GLSL 4.20.8 specification, section 4.1.3 Integers
+ +

Definition at line 288 of file type_int.hpp.

+ +
+
+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00158.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00158.html new file mode 100644 index 00000000..8c45d3aa --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00158.html @@ -0,0 +1,95 @@ + + + + + + +0.9.9 API documenation: Template types + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+
+
Template types
+
+
+ +

The generic template types used as the basis for the core types. +More...

+

The generic template types used as the basis for the core types.

+

These types are all templates used to define the actual Types. These templetes are implementation details of GLM types and should not be used explicitly.

+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00159.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00159.html new file mode 100644 index 00000000..ac78c617 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00159.html @@ -0,0 +1,1053 @@ + + + + + + +0.9.9 API documenation: GLM_GTC_bitfield + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
GLM_GTC_bitfield
+
+
+ +

Allow to perform bit operations on integer values. +More...

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<typename genIUType >
GLM_FUNC_DECL genIUType bitfieldFillOne (genIUType Value, int FirstBit, int BitCount)
 Set to 1 a range of bits. More...
 
template<typename T , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< T, P > bitfieldFillOne (vecType< T, P > const &Value, int FirstBit, int BitCount)
 Set to 1 a range of bits. More...
 
template<typename genIUType >
GLM_FUNC_DECL genIUType bitfieldFillZero (genIUType Value, int FirstBit, int BitCount)
 Set to 0 a range of bits. More...
 
template<typename T , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< T, P > bitfieldFillZero (vecType< T, P > const &Value, int FirstBit, int BitCount)
 Set to 0 a range of bits. More...
 
GLM_FUNC_DECL int16 bitfieldInterleave (int8 x, int8 y)
 Interleaves the bits of x and y. More...
 
GLM_FUNC_DECL uint16 bitfieldInterleave (uint8 x, uint8 y)
 Interleaves the bits of x and y. More...
 
GLM_FUNC_DECL int32 bitfieldInterleave (int16 x, int16 y)
 Interleaves the bits of x and y. More...
 
GLM_FUNC_DECL uint32 bitfieldInterleave (uint16 x, uint16 y)
 Interleaves the bits of x and y. More...
 
GLM_FUNC_DECL int64 bitfieldInterleave (int32 x, int32 y)
 Interleaves the bits of x and y. More...
 
GLM_FUNC_DECL uint64 bitfieldInterleave (uint32 x, uint32 y)
 Interleaves the bits of x and y. More...
 
GLM_FUNC_DECL int32 bitfieldInterleave (int8 x, int8 y, int8 z)
 Interleaves the bits of x, y and z. More...
 
GLM_FUNC_DECL uint32 bitfieldInterleave (uint8 x, uint8 y, uint8 z)
 Interleaves the bits of x, y and z. More...
 
GLM_FUNC_DECL int64 bitfieldInterleave (int16 x, int16 y, int16 z)
 Interleaves the bits of x, y and z. More...
 
GLM_FUNC_DECL uint64 bitfieldInterleave (uint16 x, uint16 y, uint16 z)
 Interleaves the bits of x, y and z. More...
 
GLM_FUNC_DECL int64 bitfieldInterleave (int32 x, int32 y, int32 z)
 Interleaves the bits of x, y and z. More...
 
GLM_FUNC_DECL uint64 bitfieldInterleave (uint32 x, uint32 y, uint32 z)
 Interleaves the bits of x, y and z. More...
 
GLM_FUNC_DECL int32 bitfieldInterleave (int8 x, int8 y, int8 z, int8 w)
 Interleaves the bits of x, y, z and w. More...
 
GLM_FUNC_DECL uint32 bitfieldInterleave (uint8 x, uint8 y, uint8 z, uint8 w)
 Interleaves the bits of x, y, z and w. More...
 
GLM_FUNC_DECL int64 bitfieldInterleave (int16 x, int16 y, int16 z, int16 w)
 Interleaves the bits of x, y, z and w. More...
 
GLM_FUNC_DECL uint64 bitfieldInterleave (uint16 x, uint16 y, uint16 z, uint16 w)
 Interleaves the bits of x, y, z and w. More...
 
template<typename genIUType >
GLM_FUNC_DECL genIUType bitfieldRotateLeft (genIUType In, int Shift)
 Rotate all bits to the left. More...
 
template<typename T , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< T, P > bitfieldRotateLeft (vecType< T, P > const &In, int Shift)
 Rotate all bits to the left. More...
 
template<typename genIUType >
GLM_FUNC_DECL genIUType bitfieldRotateRight (genIUType In, int Shift)
 Rotate all bits to the right. More...
 
template<typename T , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< T, P > bitfieldRotateRight (vecType< T, P > const &In, int Shift)
 Rotate all bits to the right. More...
 
template<typename genIUType >
GLM_FUNC_DECL genIUType mask (genIUType Bits)
 Build a mask of 'count' bits. More...
 
template<typename T , precision P, template< typename, precision > class vecIUType>
GLM_FUNC_DECL vecIUType< T, P > mask (vecIUType< T, P > const &v)
 Build a mask of 'count' bits. More...
 
+

Detailed Description

+

Allow to perform bit operations on integer values.

+

<glm/gtc/bitfield.hpp> need to be included to use these functionalities.

+

Function Documentation

+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL genIUType glm::bitfieldFillOne (genIUType Value,
int FirstBit,
int BitCount 
)
+
+ +

Set to 1 a range of bits.

+
See also
GLM_GTC_bitfield
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL vecType<T, P> glm::bitfieldFillOne (vecType< T, P > const & Value,
int FirstBit,
int BitCount 
)
+
+ +

Set to 1 a range of bits.

+
See also
GLM_GTC_bitfield
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL genIUType glm::bitfieldFillZero (genIUType Value,
int FirstBit,
int BitCount 
)
+
+ +

Set to 0 a range of bits.

+
See also
GLM_GTC_bitfield
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL vecType<T, P> glm::bitfieldFillZero (vecType< T, P > const & Value,
int FirstBit,
int BitCount 
)
+
+ +

Set to 0 a range of bits.

+
See also
GLM_GTC_bitfield
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL int16 glm::bitfieldInterleave (int8 x,
int8 y 
)
+
+ +

Interleaves the bits of x and y.

+

The first bit is the first bit of x followed by the first bit of y. The other bits are interleaved following the previous sequence.

+
See also
GLM_GTC_bitfield
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL uint16 glm::bitfieldInterleave (uint8 x,
uint8 y 
)
+
+ +

Interleaves the bits of x and y.

+

The first bit is the first bit of x followed by the first bit of y. The other bits are interleaved following the previous sequence.

+
See also
GLM_GTC_bitfield
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL int32 glm::bitfieldInterleave (int16 x,
int16 y 
)
+
+ +

Interleaves the bits of x and y.

+

The first bit is the first bit of x followed by the first bit of y. The other bits are interleaved following the previous sequence.

+
See also
GLM_GTC_bitfield
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL uint32 glm::bitfieldInterleave (uint16 x,
uint16 y 
)
+
+ +

Interleaves the bits of x and y.

+

The first bit is the first bit of x followed by the first bit of y. The other bits are interleaved following the previous sequence.

+
See also
GLM_GTC_bitfield
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL int64 glm::bitfieldInterleave (int32 x,
int32 y 
)
+
+ +

Interleaves the bits of x and y.

+

The first bit is the first bit of x followed by the first bit of y. The other bits are interleaved following the previous sequence.

+
See also
GLM_GTC_bitfield
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL uint64 glm::bitfieldInterleave (uint32 x,
uint32 y 
)
+
+ +

Interleaves the bits of x and y.

+

The first bit is the first bit of x followed by the first bit of y. The other bits are interleaved following the previous sequence.

+
See also
GLM_GTC_bitfield
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL int32 glm::bitfieldInterleave (int8 x,
int8 y,
int8 z 
)
+
+ +

Interleaves the bits of x, y and z.

+

The first bit is the first bit of x followed by the first bit of y and the first bit of z. The other bits are interleaved following the previous sequence.

+
See also
GLM_GTC_bitfield
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL uint32 glm::bitfieldInterleave (uint8 x,
uint8 y,
uint8 z 
)
+
+ +

Interleaves the bits of x, y and z.

+

The first bit is the first bit of x followed by the first bit of y and the first bit of z. The other bits are interleaved following the previous sequence.

+
See also
GLM_GTC_bitfield
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL int64 glm::bitfieldInterleave (int16 x,
int16 y,
int16 z 
)
+
+ +

Interleaves the bits of x, y and z.

+

The first bit is the first bit of x followed by the first bit of y and the first bit of z. The other bits are interleaved following the previous sequence.

+
See also
GLM_GTC_bitfield
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL uint64 glm::bitfieldInterleave (uint16 x,
uint16 y,
uint16 z 
)
+
+ +

Interleaves the bits of x, y and z.

+

The first bit is the first bit of x followed by the first bit of y and the first bit of z. The other bits are interleaved following the previous sequence.

+
See also
GLM_GTC_bitfield
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL int64 glm::bitfieldInterleave (int32 x,
int32 y,
int32 z 
)
+
+ +

Interleaves the bits of x, y and z.

+

The first bit is the first bit of x followed by the first bit of y and the first bit of z. The other bits are interleaved following the previous sequence.

+
See also
GLM_GTC_bitfield
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL uint64 glm::bitfieldInterleave (uint32 x,
uint32 y,
uint32 z 
)
+
+ +

Interleaves the bits of x, y and z.

+

The first bit is the first bit of x followed by the first bit of y and the first bit of z. The other bits are interleaved following the previous sequence.

+
See also
GLM_GTC_bitfield
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL int32 glm::bitfieldInterleave (int8 x,
int8 y,
int8 z,
int8 w 
)
+
+ +

Interleaves the bits of x, y, z and w.

+

The first bit is the first bit of x followed by the first bit of y, the first bit of z and finally the first bit of w. The other bits are interleaved following the previous sequence.

+
See also
GLM_GTC_bitfield
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL uint32 glm::bitfieldInterleave (uint8 x,
uint8 y,
uint8 z,
uint8 w 
)
+
+ +

Interleaves the bits of x, y, z and w.

+

The first bit is the first bit of x followed by the first bit of y, the first bit of z and finally the first bit of w. The other bits are interleaved following the previous sequence.

+
See also
GLM_GTC_bitfield
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL int64 glm::bitfieldInterleave (int16 x,
int16 y,
int16 z,
int16 w 
)
+
+ +

Interleaves the bits of x, y, z and w.

+

The first bit is the first bit of x followed by the first bit of y, the first bit of z and finally the first bit of w. The other bits are interleaved following the previous sequence.

+
See also
GLM_GTC_bitfield
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL uint64 glm::bitfieldInterleave (uint16 x,
uint16 y,
uint16 z,
uint16 w 
)
+
+ +

Interleaves the bits of x, y, z and w.

+

The first bit is the first bit of x followed by the first bit of y, the first bit of z and finally the first bit of w. The other bits are interleaved following the previous sequence.

+
See also
GLM_GTC_bitfield
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL genIUType glm::bitfieldRotateLeft (genIUType In,
int Shift 
)
+
+ +

Rotate all bits to the left.

+

All the bits dropped in the left side are inserted back on the right side.

+
See also
GLM_GTC_bitfield
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL vecType<T, P> glm::bitfieldRotateLeft (vecType< T, P > const & In,
int Shift 
)
+
+ +

Rotate all bits to the left.

+

All the bits dropped in the left side are inserted back on the right side.

+
See also
GLM_GTC_bitfield
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL genIUType glm::bitfieldRotateRight (genIUType In,
int Shift 
)
+
+ +

Rotate all bits to the right.

+

All the bits dropped in the right side are inserted back on the left side.

+
See also
GLM_GTC_bitfield
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL vecType<T, P> glm::bitfieldRotateRight (vecType< T, P > const & In,
int Shift 
)
+
+ +

Rotate all bits to the right.

+

All the bits dropped in the right side are inserted back on the left side.

+
See also
GLM_GTC_bitfield
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL genIUType glm::mask (genIUType Bits)
+
+ +

Build a mask of 'count' bits.

+
See also
GLM_GTC_bitfield
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vecIUType<T, P> glm::mask (vecIUType< T, P > const & v)
+
+ +

Build a mask of 'count' bits.

+
See also
GLM_GTC_bitfield
+ +
+
+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00160.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00160.html new file mode 100644 index 00000000..a3f1bf8c --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00160.html @@ -0,0 +1,122 @@ + + + + + + +0.9.9 API documenation: GLM_GTC_color_encoding + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
GLM_GTC_color_encoding
+
+
+ +

Allow to perform bit operations on integer values. +More...

+ + + + + + + + + + + + + + + + + + +

+Functions

+template<typename T , precision P>
GLM_FUNC_DECL tvec3< T, P > convertD50XYZToD65XYZ (tvec3< T, P > const &ColorD50XYZ)
 Convert a D50 YUV color to D65 YUV.
 
+template<typename T , precision P>
GLM_FUNC_DECL tvec3< T, P > convertD65XYZToD50XYZ (tvec3< T, P > const &ColorD65XYZ)
 Convert a D65 YUV color to D50 YUV.
 
+template<typename T , precision P>
GLM_FUNC_DECL tvec3< T, P > convertD65XYZToLinearSRGB (tvec3< T, P > const &ColorD65XYZ)
 Convert a D65 YUV color to linear sRGB.
 
+template<typename T , precision P>
GLM_FUNC_DECL tvec3< T, P > convertLinearSRGBToD65XYZ (tvec3< T, P > const &ColorLinearSRGB)
 Convert a linear sRGB color to D65 YUV.
 
+

Detailed Description

+

Allow to perform bit operations on integer values.

+

<glm/gtc/color_encoding.hpp> need to be included to use these functionalities.

+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00161.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00161.html new file mode 100644 index 00000000..564d3824 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00161.html @@ -0,0 +1,187 @@ + + + + + + +0.9.9 API documenation: GLM_GTC_color_space + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
GLM_GTC_color_space
+
+
+ +

Allow to perform bit operations on integer values. +More...

+ + + + + + + + + + + + + + + + + + +

+Functions

template<typename T , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< T, P > convertLinearToSRGB (vecType< T, P > const &ColorLinear)
 Convert a linear color to sRGB color using a standard gamma correction. More...
 
template<typename T , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< T, P > convertLinearToSRGB (vecType< T, P > const &ColorLinear, T Gamma)
 Convert a linear color to sRGB color using a custom gamma correction. More...
 
template<typename T , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< T, P > convertSRGBToLinear (vecType< T, P > const &ColorSRGB)
 Convert a sRGB color to linear color using a standard gamma correction. More...
 
+template<typename T , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< T, P > convertSRGBToLinear (vecType< T, P > const &ColorSRGB, T Gamma)
 Convert a sRGB color to linear color using a custom gamma correction.
 
+

Detailed Description

+

Allow to perform bit operations on integer values.

+

<glm/gtc/color_space.hpp> need to be included to use these functionalities.

+

Function Documentation

+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vecType<T, P> glm::convertLinearToSRGB (vecType< T, P > const & ColorLinear)
+
+ +

Convert a linear color to sRGB color using a standard gamma correction.

+

IEC 61966-2-1:1999 / Rec. 709 specification https://www.w3.org/Graphics/Color/srgb

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL vecType<T, P> glm::convertLinearToSRGB (vecType< T, P > const & ColorLinear,
Gamma 
)
+
+ +

Convert a linear color to sRGB color using a custom gamma correction.

+

IEC 61966-2-1:1999 / Rec. 709 specification https://www.w3.org/Graphics/Color/srgb

+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vecType<T, P> glm::convertSRGBToLinear (vecType< T, P > const & ColorSRGB)
+
+ +

Convert a sRGB color to linear color using a standard gamma correction.

+

IEC 61966-2-1:1999 / Rec. 709 specification https://www.w3.org/Graphics/Color/srgb

+ +
+
+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00162.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00162.html new file mode 100644 index 00000000..72b7826c --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00162.html @@ -0,0 +1,741 @@ + + + + + + +0.9.9 API documenation: GLM_GTC_constants + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
GLM_GTC_constants
+
+
+ +

Provide a list of constants and precomputed useful values. +More...

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType e ()
 Return e constant. More...
 
template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType epsilon ()
 Return the epsilon constant for floating point types. More...
 
template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType euler ()
 Return Euler's constant. More...
 
template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType four_over_pi ()
 Return 4 / pi. More...
 
template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType golden_ratio ()
 Return the golden ratio constant. More...
 
template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType half_pi ()
 Return pi / 2. More...
 
template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType ln_ln_two ()
 Return ln(ln(2)). More...
 
template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType ln_ten ()
 Return ln(10). More...
 
template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType ln_two ()
 Return ln(2). More...
 
template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType one ()
 Return 1. More...
 
template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType one_over_pi ()
 Return 1 / pi. More...
 
template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType one_over_root_two ()
 Return 1 / sqrt(2). More...
 
template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType one_over_two_pi ()
 Return 1 / (pi * 2). More...
 
template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType pi ()
 Return the pi constant. More...
 
template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType quarter_pi ()
 Return pi / 4. More...
 
template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType root_five ()
 Return sqrt(5). More...
 
template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType root_half_pi ()
 Return sqrt(pi / 2). More...
 
template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType root_ln_four ()
 Return sqrt(ln(4)). More...
 
template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType root_pi ()
 Return square root of pi. More...
 
template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType root_three ()
 Return sqrt(3). More...
 
template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType root_two ()
 Return sqrt(2). More...
 
template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType root_two_pi ()
 Return sqrt(2 * pi). More...
 
template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType third ()
 Return 1 / 3. More...
 
template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType three_over_two_pi ()
 Return pi / 2 * 3. More...
 
template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType two_over_pi ()
 Return 2 / pi. More...
 
template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType two_over_root_pi ()
 Return 2 / sqrt(pi). More...
 
template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType two_pi ()
 Return pi * 2. More...
 
template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType two_thirds ()
 Return 2 / 3. More...
 
template<typename genType >
GLM_FUNC_DECL GLM_CONSTEXPR genType zero ()
 Return 0. More...
 
+

Detailed Description

+

Provide a list of constants and precomputed useful values.

+

<glm/gtc/constants.hpp> need to be included to use these features.

+

Function Documentation

+ +
+
+ + + + + + + +
GLM_FUNC_DECL GLM_CONSTEXPR genType glm::e ()
+
+ +

Return e constant.

+
See also
GLM_GTC_constants
+ +
+
+ +
+
+ + + + + + + +
GLM_FUNC_DECL GLM_CONSTEXPR genType glm::epsilon ()
+
+ +

Return the epsilon constant for floating point types.

+
See also
GLM_GTC_constants
+ +
+
+ +
+
+ + + + + + + +
GLM_FUNC_DECL GLM_CONSTEXPR genType glm::euler ()
+
+ +

Return Euler's constant.

+
See also
GLM_GTC_constants
+ +
+
+ +
+
+ + + + + + + +
GLM_FUNC_DECL GLM_CONSTEXPR genType glm::four_over_pi ()
+
+ +

Return 4 / pi.

+
See also
GLM_GTC_constants
+ +
+
+ +
+
+ + + + + + + +
GLM_FUNC_DECL GLM_CONSTEXPR genType glm::golden_ratio ()
+
+ +

Return the golden ratio constant.

+
See also
GLM_GTC_constants
+ +
+
+ +
+
+ + + + + + + +
GLM_FUNC_DECL GLM_CONSTEXPR genType glm::half_pi ()
+
+ +

Return pi / 2.

+
See also
GLM_GTC_constants
+ +
+
+ +
+
+ + + + + + + +
GLM_FUNC_DECL GLM_CONSTEXPR genType glm::ln_ln_two ()
+
+ +

Return ln(ln(2)).

+
See also
GLM_GTC_constants
+ +
+
+ +
+
+ + + + + + + +
GLM_FUNC_DECL GLM_CONSTEXPR genType glm::ln_ten ()
+
+ +

Return ln(10).

+
See also
GLM_GTC_constants
+ +
+
+ +
+
+ + + + + + + +
GLM_FUNC_DECL GLM_CONSTEXPR genType glm::ln_two ()
+
+ +

Return ln(2).

+
See also
GLM_GTC_constants
+ +
+
+ +
+
+ + + + + + + +
GLM_FUNC_DECL GLM_CONSTEXPR genType glm::one ()
+
+ +

Return 1.

+
See also
GLM_GTC_constants
+ +
+
+ +
+
+ + + + + + + +
GLM_FUNC_DECL GLM_CONSTEXPR genType glm::one_over_pi ()
+
+ +

Return 1 / pi.

+
See also
GLM_GTC_constants
+ +
+
+ +
+
+ + + + + + + +
GLM_FUNC_DECL GLM_CONSTEXPR genType glm::one_over_root_two ()
+
+ +

Return 1 / sqrt(2).

+
See also
GLM_GTC_constants
+ +
+
+ +
+
+ + + + + + + +
GLM_FUNC_DECL GLM_CONSTEXPR genType glm::one_over_two_pi ()
+
+ +

Return 1 / (pi * 2).

+
See also
GLM_GTC_constants
+ +
+
+ +
+
+ + + + + + + +
GLM_FUNC_DECL GLM_CONSTEXPR genType glm::pi ()
+
+ +

Return the pi constant.

+
See also
GLM_GTC_constants
+ +
+
+ +
+
+ + + + + + + +
GLM_FUNC_DECL GLM_CONSTEXPR genType glm::quarter_pi ()
+
+ +

Return pi / 4.

+
See also
GLM_GTC_constants
+ +
+
+ +
+
+ + + + + + + +
GLM_FUNC_DECL GLM_CONSTEXPR genType glm::root_five ()
+
+ +

Return sqrt(5).

+
See also
GLM_GTC_constants
+ +
+
+ +
+
+ + + + + + + +
GLM_FUNC_DECL GLM_CONSTEXPR genType glm::root_half_pi ()
+
+ +

Return sqrt(pi / 2).

+
See also
GLM_GTC_constants
+ +
+
+ +
+
+ + + + + + + +
GLM_FUNC_DECL GLM_CONSTEXPR genType glm::root_ln_four ()
+
+ +

Return sqrt(ln(4)).

+
See also
GLM_GTC_constants
+ +
+
+ +
+
+ + + + + + + +
GLM_FUNC_DECL GLM_CONSTEXPR genType glm::root_pi ()
+
+ +

Return square root of pi.

+
See also
GLM_GTC_constants
+ +
+
+ +
+
+ + + + + + + +
GLM_FUNC_DECL GLM_CONSTEXPR genType glm::root_three ()
+
+ +

Return sqrt(3).

+
See also
GLM_GTC_constants
+ +
+
+ +
+
+ + + + + + + +
GLM_FUNC_DECL GLM_CONSTEXPR genType glm::root_two ()
+
+ +

Return sqrt(2).

+
See also
GLM_GTC_constants
+ +
+
+ +
+
+ + + + + + + +
GLM_FUNC_DECL GLM_CONSTEXPR genType glm::root_two_pi ()
+
+ +

Return sqrt(2 * pi).

+
See also
GLM_GTC_constants
+ +
+
+ +
+
+ + + + + + + +
GLM_FUNC_DECL GLM_CONSTEXPR genType glm::third ()
+
+ +

Return 1 / 3.

+
See also
GLM_GTC_constants
+ +
+
+ +
+
+ + + + + + + +
GLM_FUNC_DECL GLM_CONSTEXPR genType glm::three_over_two_pi ()
+
+ +

Return pi / 2 * 3.

+
See also
GLM_GTC_constants
+ +
+
+ +
+
+ + + + + + + +
GLM_FUNC_DECL GLM_CONSTEXPR genType glm::two_over_pi ()
+
+ +

Return 2 / pi.

+
See also
GLM_GTC_constants
+ +
+
+ +
+
+ + + + + + + +
GLM_FUNC_DECL GLM_CONSTEXPR genType glm::two_over_root_pi ()
+
+ +

Return 2 / sqrt(pi).

+
See also
GLM_GTC_constants
+ +
+
+ +
+
+ + + + + + + +
GLM_FUNC_DECL GLM_CONSTEXPR genType glm::two_pi ()
+
+ +

Return pi * 2.

+
See also
GLM_GTC_constants
+ +
+
+ +
+
+ + + + + + + +
GLM_FUNC_DECL GLM_CONSTEXPR genType glm::two_thirds ()
+
+ +

Return 2 / 3.

+
See also
GLM_GTC_constants
+ +
+
+ +
+
+ + + + + + + +
GLM_FUNC_DECL GLM_CONSTEXPR genType glm::zero ()
+
+ +

Return 0.

+
See also
GLM_GTC_constants
+ +
+
+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00163.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00163.html new file mode 100644 index 00000000..bb368126 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00163.html @@ -0,0 +1,263 @@ + + + + + + +0.9.9 API documenation: GLM_GTC_epsilon + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
+
+
+ +

Comparison functions for a user defined epsilon values. +More...

+ + + + + + + + + + + + + + + + + + +

+Functions

template<typename T , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< bool, P > epsilonEqual (vecType< T, P > const &x, vecType< T, P > const &y, T const &epsilon)
 Returns the component-wise comparison of |x - y| < epsilon. More...
 
template<typename genType >
GLM_FUNC_DECL bool epsilonEqual (genType const &x, genType const &y, genType const &epsilon)
 Returns the component-wise comparison of |x - y| < epsilon. More...
 
template<typename genType >
GLM_FUNC_DECL genType::boolType epsilonNotEqual (genType const &x, genType const &y, typename genType::value_type const &epsilon)
 Returns the component-wise comparison of |x - y| < epsilon. More...
 
template<typename genType >
GLM_FUNC_DECL bool epsilonNotEqual (genType const &x, genType const &y, genType const &epsilon)
 Returns the component-wise comparison of |x - y| >= epsilon. More...
 
+

Detailed Description

+

Comparison functions for a user defined epsilon values.

+

<glm/gtc/epsilon.hpp> need to be included to use these functionalities.

+

Function Documentation

+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL vecType<bool, P> glm::epsilonEqual (vecType< T, P > const & x,
vecType< T, P > const & y,
T const & epsilon 
)
+
+ +

Returns the component-wise comparison of |x - y| < epsilon.

+

True if this expression is satisfied.

+
See also
GLM_GTC_epsilon
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL bool glm::epsilonEqual (genType const & x,
genType const & y,
genType const & epsilon 
)
+
+ +

Returns the component-wise comparison of |x - y| < epsilon.

+

True if this expression is satisfied.

+
See also
GLM_GTC_epsilon
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL genType::boolType glm::epsilonNotEqual (genType const & x,
genType const & y,
typename genType::value_type const & epsilon 
)
+
+ +

Returns the component-wise comparison of |x - y| < epsilon.

+

True if this expression is not satisfied.

+
See also
GLM_GTC_epsilon
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL bool glm::epsilonNotEqual (genType const & x,
genType const & y,
genType const & epsilon 
)
+
+ +

Returns the component-wise comparison of |x - y| >= epsilon.

+

True if this expression is not satisfied.

+
See also
GLM_GTC_epsilon
+ +
+
+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00164.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00164.html new file mode 100644 index 00000000..8f49bad6 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00164.html @@ -0,0 +1,181 @@ + + + + + + +0.9.9 API documenation: GLM_GTC_functions + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
GLM_GTC_functions
+
+
+ +

List of useful common functions. +More...

+ + + + + + + + + + +

+Functions

template<typename T >
GLM_FUNC_DECL T gauss (T x, T ExpectedValue, T StandardDeviation)
 1D gauss function More...
 
template<typename T , precision P>
GLM_FUNC_DECL T gauss (tvec2< T, P > const &Coord, tvec2< T, P > const &ExpectedValue, tvec2< T, P > const &StandardDeviation)
 2D gauss function More...
 
+

Detailed Description

+

List of useful common functions.

+

<glm/gtc/functions.hpp> need to be included to use these functionalities.

+

Function Documentation

+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL T glm::gauss (x,
ExpectedValue,
StandardDeviation 
)
+
+ +

1D gauss function

+
See also
GLM_GTC_epsilon
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL T glm::gauss (tvec2< T, P > const & Coord,
tvec2< T, P > const & ExpectedValue,
tvec2< T, P > const & StandardDeviation 
)
+
+ +

2D gauss function

+
See also
GLM_GTC_epsilon
+ +
+
+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00165.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00165.html new file mode 100644 index 00000000..f28009c3 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00165.html @@ -0,0 +1,338 @@ + + + + + + +0.9.9 API documenation: GLM_GTC_integer + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
+
+
+ +

Allow to perform bit operations on integer values. +More...

+ + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<typename T , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< int, P > iround (vecType< T, P > const &x)
 Returns a value equal to the nearest integer to x. More...
 
template<typename genIUType >
GLM_FUNC_DECL genIUType log2 (genIUType x)
 Returns the log2 of x for integer values. More...
 
template<typename genIUType >
GLM_FUNC_DECL genIUType mod (genIUType x, genIUType y)
 Modulus. More...
 
template<typename T , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< T, P > mod (vecType< T, P > const &x, T y)
 Modulus. More...
 
template<typename T , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< T, P > mod (vecType< T, P > const &x, vecType< T, P > const &y)
 Modulus. More...
 
template<typename T , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< uint, P > uround (vecType< T, P > const &x)
 Returns a value equal to the nearest integer to x. More...
 
+

Detailed Description

+

Allow to perform bit operations on integer values.

+

<glm/gtc/integer.hpp> need to be included to use these functionalities.

+

Function Documentation

+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vecType<int, P> glm::iround (vecType< T, P > const & x)
+
+ +

Returns a value equal to the nearest integer to x.

+

The fraction 0.5 will round in a direction chosen by the implementation, presumably the direction that is fastest.

+
Parameters
+ + +
xThe values of the argument must be greater or equal to zero.
+
+
+
Template Parameters
+ + + +
Tfloating point scalar types.
vecTypevector types.
+
+
+
See also
GLSL round man page
+
+GLM_GTC_integer
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL genIUType glm::log2 (genIUType x)
+
+ +

Returns the log2 of x for integer values.

+

Can be reliably using to compute mipmap count from the texture size.

See also
GLM_GTC_integer
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL genIUType glm::mod (genIUType x,
genIUType y 
)
+
+ +

Modulus.

+

Returns x % y for each component in x using the floating point value y.

+
Template Parameters
+ + +
genIUTypeInteger-point scalar or vector types.
+
+
+
See also
GLM_GTC_integer
+
+GLSL mod man page
+
+GLSL 4.20.8 specification, section 8.3 Common Functions
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL vecType< T, P > mod (vecType< T, P > const & x,
y 
)
+
+ +

Modulus.

+

Returns x % y for each component in x using the floating point value y.

+
Template Parameters
+ + + +
TInteger scalar types.
vecTypevector types.
+
+
+
See also
GLM_GTC_integer
+
+GLSL mod man page
+
+GLSL 4.20.8 specification, section 8.3 Common Functions
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL vecType< T, P > mod (vecType< T, P > const & x,
vecType< T, P > const & y 
)
+
+ +

Modulus.

+

Returns x % y for each component in x using the floating point value y.

+
Template Parameters
+ + + +
TInteger scalar types.
vecTypevector types.
+
+
+
See also
GLM_GTC_integer
+
+GLSL mod man page
+
+GLSL 4.20.8 specification, section 8.3 Common Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vecType<uint, P> glm::uround (vecType< T, P > const & x)
+
+ +

Returns a value equal to the nearest integer to x.

+

The fraction 0.5 will round in a direction chosen by the implementation, presumably the direction that is fastest.

+
Parameters
+ + +
xThe values of the argument must be greater or equal to zero.
+
+
+
Template Parameters
+ + + +
Tfloating point scalar types.
vecTypevector types.
+
+
+
See also
GLSL round man page
+
+GLM_GTC_integer
+ +
+
+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00166.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00166.html new file mode 100644 index 00000000..46fb471e --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00166.html @@ -0,0 +1,247 @@ + + + + + + +0.9.9 API documenation: GLM_GTC_matrix_access + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
GLM_GTC_matrix_access
+
+
+ +

Defines functions to access rows or columns of a matrix easily. +More...

+ + + + + + + + + + + + + + + + + + +

+Functions

template<typename genType >
GLM_FUNC_DECL genType::col_type column (genType const &m, length_t index)
 Get a specific column of a matrix. More...
 
template<typename genType >
GLM_FUNC_DECL genType column (genType const &m, length_t index, typename genType::col_type const &x)
 Set a specific column to a matrix. More...
 
template<typename genType >
GLM_FUNC_DECL genType::row_type row (genType const &m, length_t index)
 Get a specific row of a matrix. More...
 
template<typename genType >
GLM_FUNC_DECL genType row (genType const &m, length_t index, typename genType::row_type const &x)
 Set a specific row to a matrix. More...
 
+

Detailed Description

+

Defines functions to access rows or columns of a matrix easily.

+

<glm/gtc/matrix_access.hpp> need to be included to use these functionalities.

+

Function Documentation

+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL genType::col_type glm::column (genType const & m,
length_t index 
)
+
+ +

Get a specific column of a matrix.

+
See also
GLM_GTC_matrix_access
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL genType glm::column (genType const & m,
length_t index,
typename genType::col_type const & x 
)
+
+ +

Set a specific column to a matrix.

+
See also
GLM_GTC_matrix_access
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL genType::row_type glm::row (genType const & m,
length_t index 
)
+
+ +

Get a specific row of a matrix.

+
See also
GLM_GTC_matrix_access
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL genType glm::row (genType const & m,
length_t index,
typename genType::row_type const & x 
)
+
+ +

Set a specific row to a matrix.

+
See also
GLM_GTC_matrix_access
+ +
+
+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00167.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00167.html new file mode 100644 index 00000000..1f01a9bf --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00167.html @@ -0,0 +1,2023 @@ + + + + + + +0.9.9 API documenation: GLM_GTC_matrix_integer + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
GLM_GTC_matrix_integer
+
+
+ +

Defines a number of matrices with integer types. +More...

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Typedefs

typedef tmat2x2< int, highp > highp_imat2
 High-precision signed integer 2x2 matrix. More...
 
typedef tmat2x2< int, highp > highp_imat2x2
 High-precision signed integer 2x2 matrix. More...
 
typedef tmat2x3< int, highp > highp_imat2x3
 High-precision signed integer 2x3 matrix. More...
 
typedef tmat2x4< int, highp > highp_imat2x4
 High-precision signed integer 2x4 matrix. More...
 
typedef tmat3x3< int, highp > highp_imat3
 High-precision signed integer 3x3 matrix. More...
 
typedef tmat3x2< int, highp > highp_imat3x2
 High-precision signed integer 3x2 matrix. More...
 
typedef tmat3x3< int, highp > highp_imat3x3
 High-precision signed integer 3x3 matrix. More...
 
typedef tmat3x4< int, highp > highp_imat3x4
 High-precision signed integer 3x4 matrix. More...
 
typedef tmat4x4< int, highp > highp_imat4
 High-precision signed integer 4x4 matrix. More...
 
typedef tmat4x2< int, highp > highp_imat4x2
 High-precision signed integer 4x2 matrix. More...
 
typedef tmat4x3< int, highp > highp_imat4x3
 High-precision signed integer 4x3 matrix. More...
 
typedef tmat4x4< int, highp > highp_imat4x4
 High-precision signed integer 4x4 matrix. More...
 
typedef tmat2x2< uint, highp > highp_umat2
 High-precision unsigned integer 2x2 matrix. More...
 
typedef tmat2x2< uint, highp > highp_umat2x2
 High-precision unsigned integer 2x2 matrix. More...
 
typedef tmat2x3< uint, highp > highp_umat2x3
 High-precision unsigned integer 2x3 matrix. More...
 
typedef tmat2x4< uint, highp > highp_umat2x4
 High-precision unsigned integer 2x4 matrix. More...
 
typedef tmat3x3< uint, highp > highp_umat3
 High-precision unsigned integer 3x3 matrix. More...
 
typedef tmat3x2< uint, highp > highp_umat3x2
 High-precision unsigned integer 3x2 matrix. More...
 
typedef tmat3x3< uint, highp > highp_umat3x3
 High-precision unsigned integer 3x3 matrix. More...
 
typedef tmat3x4< uint, highp > highp_umat3x4
 High-precision unsigned integer 3x4 matrix. More...
 
typedef tmat4x4< uint, highp > highp_umat4
 High-precision unsigned integer 4x4 matrix. More...
 
typedef tmat4x2< uint, highp > highp_umat4x2
 High-precision unsigned integer 4x2 matrix. More...
 
typedef tmat4x3< uint, highp > highp_umat4x3
 High-precision unsigned integer 4x3 matrix. More...
 
typedef tmat4x4< uint, highp > highp_umat4x4
 High-precision unsigned integer 4x4 matrix. More...
 
typedef mediump_imat2 imat2
 Signed integer 2x2 matrix. More...
 
typedef mediump_imat2x2 imat2x2
 Signed integer 2x2 matrix. More...
 
typedef mediump_imat2x3 imat2x3
 Signed integer 2x3 matrix. More...
 
typedef mediump_imat2x4 imat2x4
 Signed integer 2x4 matrix. More...
 
typedef mediump_imat3 imat3
 Signed integer 3x3 matrix. More...
 
typedef mediump_imat3x2 imat3x2
 Signed integer 3x2 matrix. More...
 
typedef mediump_imat3x3 imat3x3
 Signed integer 3x3 matrix. More...
 
typedef mediump_imat3x4 imat3x4
 Signed integer 3x4 matrix. More...
 
typedef mediump_imat4 imat4
 Signed integer 4x4 matrix. More...
 
typedef mediump_imat4x2 imat4x2
 Signed integer 4x2 matrix. More...
 
typedef mediump_imat4x3 imat4x3
 Signed integer 4x3 matrix. More...
 
typedef mediump_imat4x4 imat4x4
 Signed integer 4x4 matrix. More...
 
typedef tmat2x2< int, lowp > lowp_imat2
 Low-precision signed integer 2x2 matrix. More...
 
typedef tmat2x2< int, lowp > lowp_imat2x2
 Low-precision signed integer 2x2 matrix. More...
 
typedef tmat2x3< int, lowp > lowp_imat2x3
 Low-precision signed integer 2x3 matrix. More...
 
typedef tmat2x4< int, lowp > lowp_imat2x4
 Low-precision signed integer 2x4 matrix. More...
 
typedef tmat3x3< int, lowp > lowp_imat3
 Low-precision signed integer 3x3 matrix. More...
 
typedef tmat3x2< int, lowp > lowp_imat3x2
 Low-precision signed integer 3x2 matrix. More...
 
typedef tmat3x3< int, lowp > lowp_imat3x3
 Low-precision signed integer 3x3 matrix. More...
 
typedef tmat3x4< int, lowp > lowp_imat3x4
 Low-precision signed integer 3x4 matrix. More...
 
typedef tmat4x4< int, lowp > lowp_imat4
 Low-precision signed integer 4x4 matrix. More...
 
typedef tmat4x2< int, lowp > lowp_imat4x2
 Low-precision signed integer 4x2 matrix. More...
 
typedef tmat4x3< int, lowp > lowp_imat4x3
 Low-precision signed integer 4x3 matrix. More...
 
typedef tmat4x4< int, lowp > lowp_imat4x4
 Low-precision signed integer 4x4 matrix. More...
 
typedef tmat2x2< uint, lowp > lowp_umat2
 Low-precision unsigned integer 2x2 matrix. More...
 
typedef tmat2x2< uint, lowp > lowp_umat2x2
 Low-precision unsigned integer 2x2 matrix. More...
 
typedef tmat2x3< uint, lowp > lowp_umat2x3
 Low-precision unsigned integer 2x3 matrix. More...
 
typedef tmat2x4< uint, lowp > lowp_umat2x4
 Low-precision unsigned integer 2x4 matrix. More...
 
typedef tmat3x3< uint, lowp > lowp_umat3
 Low-precision unsigned integer 3x3 matrix. More...
 
typedef tmat3x2< uint, lowp > lowp_umat3x2
 Low-precision unsigned integer 3x2 matrix. More...
 
typedef tmat3x3< uint, lowp > lowp_umat3x3
 Low-precision unsigned integer 3x3 matrix. More...
 
typedef tmat3x4< uint, lowp > lowp_umat3x4
 Low-precision unsigned integer 3x4 matrix. More...
 
typedef tmat4x4< uint, lowp > lowp_umat4
 Low-precision unsigned integer 4x4 matrix. More...
 
typedef tmat4x2< uint, lowp > lowp_umat4x2
 Low-precision unsigned integer 4x2 matrix. More...
 
typedef tmat4x3< uint, lowp > lowp_umat4x3
 Low-precision unsigned integer 4x3 matrix. More...
 
typedef tmat4x4< uint, lowp > lowp_umat4x4
 Low-precision unsigned integer 4x4 matrix. More...
 
typedef tmat2x2< int, mediump > mediump_imat2
 Medium-precision signed integer 2x2 matrix. More...
 
typedef tmat2x2< int, mediump > mediump_imat2x2
 Medium-precision signed integer 2x2 matrix. More...
 
typedef tmat2x3< int, mediump > mediump_imat2x3
 Medium-precision signed integer 2x3 matrix. More...
 
typedef tmat2x4< int, mediump > mediump_imat2x4
 Medium-precision signed integer 2x4 matrix. More...
 
typedef tmat3x3< int, mediump > mediump_imat3
 Medium-precision signed integer 3x3 matrix. More...
 
typedef tmat3x2< int, mediump > mediump_imat3x2
 Medium-precision signed integer 3x2 matrix. More...
 
typedef tmat3x3< int, mediump > mediump_imat3x3
 Medium-precision signed integer 3x3 matrix. More...
 
typedef tmat3x4< int, mediump > mediump_imat3x4
 Medium-precision signed integer 3x4 matrix. More...
 
typedef tmat4x4< int, mediump > mediump_imat4
 Medium-precision signed integer 4x4 matrix. More...
 
typedef tmat4x2< int, mediump > mediump_imat4x2
 Medium-precision signed integer 4x2 matrix. More...
 
typedef tmat4x3< int, mediump > mediump_imat4x3
 Medium-precision signed integer 4x3 matrix. More...
 
typedef tmat4x4< int, mediump > mediump_imat4x4
 Medium-precision signed integer 4x4 matrix. More...
 
typedef tmat2x2< uint, mediump > mediump_umat2
 Medium-precision unsigned integer 2x2 matrix. More...
 
typedef tmat2x2< uint, mediump > mediump_umat2x2
 Medium-precision unsigned integer 2x2 matrix. More...
 
typedef tmat2x3< uint, mediump > mediump_umat2x3
 Medium-precision unsigned integer 2x3 matrix. More...
 
typedef tmat2x4< uint, mediump > mediump_umat2x4
 Medium-precision unsigned integer 2x4 matrix. More...
 
typedef tmat3x3< uint, mediump > mediump_umat3
 Medium-precision unsigned integer 3x3 matrix. More...
 
typedef tmat3x2< uint, mediump > mediump_umat3x2
 Medium-precision unsigned integer 3x2 matrix. More...
 
typedef tmat3x3< uint, mediump > mediump_umat3x3
 Medium-precision unsigned integer 3x3 matrix. More...
 
typedef tmat3x4< uint, mediump > mediump_umat3x4
 Medium-precision unsigned integer 3x4 matrix. More...
 
typedef tmat4x4< uint, mediump > mediump_umat4
 Medium-precision unsigned integer 4x4 matrix. More...
 
typedef tmat4x2< uint, mediump > mediump_umat4x2
 Medium-precision unsigned integer 4x2 matrix. More...
 
typedef tmat4x3< uint, mediump > mediump_umat4x3
 Medium-precision unsigned integer 4x3 matrix. More...
 
typedef tmat4x4< uint, mediump > mediump_umat4x4
 Medium-precision unsigned integer 4x4 matrix. More...
 
typedef mediump_umat2 umat2
 Unsigned integer 2x2 matrix. More...
 
typedef mediump_umat2x2 umat2x2
 Unsigned integer 2x2 matrix. More...
 
typedef mediump_umat2x3 umat2x3
 Unsigned integer 2x3 matrix. More...
 
typedef mediump_umat2x4 umat2x4
 Unsigned integer 2x4 matrix. More...
 
typedef mediump_umat3 umat3
 Unsigned integer 3x3 matrix. More...
 
typedef mediump_umat3x2 umat3x2
 Unsigned integer 3x2 matrix. More...
 
typedef mediump_umat3x3 umat3x3
 Unsigned integer 3x3 matrix. More...
 
typedef mediump_umat3x4 umat3x4
 Unsigned integer 3x4 matrix. More...
 
typedef mediump_umat4 umat4
 Unsigned integer 4x4 matrix. More...
 
typedef mediump_umat4x2 umat4x2
 Unsigned integer 4x2 matrix. More...
 
typedef mediump_umat4x3 umat4x3
 Unsigned integer 4x3 matrix. More...
 
typedef mediump_umat4x4 umat4x4
 Unsigned integer 4x4 matrix. More...
 
+

Detailed Description

+

Defines a number of matrices with integer types.

+

<glm/gtc/matrix_integer.hpp> need to be included to use these functionalities.

+

Typedef Documentation

+ +
+
+ + + + +
typedef tmat2x2<int, highp> highp_imat2
+
+ +

High-precision signed integer 2x2 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 36 of file matrix_integer.hpp.

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+
+ +
+
+ + + + +
typedef tmat2x2<int, highp> highp_imat2x2
+
+ +

High-precision signed integer 2x2 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 48 of file matrix_integer.hpp.

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+
+ +
+
+ + + + +
typedef tmat2x3<int, highp> highp_imat2x3
+
+ +

High-precision signed integer 2x3 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 52 of file matrix_integer.hpp.

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+
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+
+ + + + +
typedef tmat2x4<int, highp> highp_imat2x4
+
+ +

High-precision signed integer 2x4 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 56 of file matrix_integer.hpp.

+ +
+
+ +
+
+ + + + +
typedef tmat3x3<int, highp> highp_imat3
+
+ +

High-precision signed integer 3x3 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 40 of file matrix_integer.hpp.

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+
+ +
+
+ + + + +
typedef tmat3x2<int, highp> highp_imat3x2
+
+ +

High-precision signed integer 3x2 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 60 of file matrix_integer.hpp.

+ +
+
+ +
+
+ + + + +
typedef tmat3x3<int, highp> highp_imat3x3
+
+ +

High-precision signed integer 3x3 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 64 of file matrix_integer.hpp.

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+
+ +
+
+ + + + +
typedef tmat3x4<int, highp> highp_imat3x4
+
+ +

High-precision signed integer 3x4 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 68 of file matrix_integer.hpp.

+ +
+
+ +
+
+ + + + +
typedef tmat4x4<int, highp> highp_imat4
+
+ +

High-precision signed integer 4x4 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 44 of file matrix_integer.hpp.

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+
+ +
+
+ + + + +
typedef tmat4x2<int, highp> highp_imat4x2
+
+ +

High-precision signed integer 4x2 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 72 of file matrix_integer.hpp.

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+
+ +
+
+ + + + +
typedef tmat4x3<int, highp> highp_imat4x3
+
+ +

High-precision signed integer 4x3 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 76 of file matrix_integer.hpp.

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+
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+
+ + + + +
typedef tmat4x4<int, highp> highp_imat4x4
+
+ +

High-precision signed integer 4x4 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 80 of file matrix_integer.hpp.

+ +
+
+ +
+
+ + + + +
typedef tmat2x2<uint, highp> highp_umat2
+
+ +

High-precision unsigned integer 2x2 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 185 of file matrix_integer.hpp.

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+
+ +
+
+ + + + +
typedef tmat2x2<uint, highp> highp_umat2x2
+
+ +

High-precision unsigned integer 2x2 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 197 of file matrix_integer.hpp.

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+
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+
+ + + + +
typedef tmat2x3<uint, highp> highp_umat2x3
+
+ +

High-precision unsigned integer 2x3 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 201 of file matrix_integer.hpp.

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+
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typedef tmat2x4<uint, highp> highp_umat2x4
+
+ +

High-precision unsigned integer 2x4 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 205 of file matrix_integer.hpp.

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+
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typedef tmat3x3<uint, highp> highp_umat3
+
+ +

High-precision unsigned integer 3x3 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 189 of file matrix_integer.hpp.

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+
+ +
+
+ + + + +
typedef tmat3x2<uint, highp> highp_umat3x2
+
+ +

High-precision unsigned integer 3x2 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 209 of file matrix_integer.hpp.

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+
+ +
+
+ + + + +
typedef tmat3x3<uint, highp> highp_umat3x3
+
+ +

High-precision unsigned integer 3x3 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 213 of file matrix_integer.hpp.

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+
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typedef tmat3x4<uint, highp> highp_umat3x4
+
+ +

High-precision unsigned integer 3x4 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 217 of file matrix_integer.hpp.

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+
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typedef tmat4x4<uint, highp> highp_umat4
+
+ +

High-precision unsigned integer 4x4 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 193 of file matrix_integer.hpp.

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+
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+
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typedef tmat4x2<uint, highp> highp_umat4x2
+
+ +

High-precision unsigned integer 4x2 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 221 of file matrix_integer.hpp.

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+
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typedef tmat4x3<uint, highp> highp_umat4x3
+
+ +

High-precision unsigned integer 4x3 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 225 of file matrix_integer.hpp.

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typedef tmat4x4<uint, highp> highp_umat4x4
+
+ +

High-precision unsigned integer 4x4 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 229 of file matrix_integer.hpp.

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typedef mediump_imat2 imat2
+
+ +

Signed integer 2x2 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 361 of file matrix_integer.hpp.

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+
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typedef mediump_imat2x2 imat2x2
+
+ +

Signed integer 2x2 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 373 of file matrix_integer.hpp.

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+
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typedef mediump_imat2x3 imat2x3
+
+ +

Signed integer 2x3 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 377 of file matrix_integer.hpp.

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+
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typedef mediump_imat2x4 imat2x4
+
+ +

Signed integer 2x4 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 381 of file matrix_integer.hpp.

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+
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+
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typedef mediump_imat3 imat3
+
+ +

Signed integer 3x3 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 365 of file matrix_integer.hpp.

+ +
+
+ +
+
+ + + + +
typedef mediump_imat3x2 imat3x2
+
+ +

Signed integer 3x2 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 385 of file matrix_integer.hpp.

+ +
+
+ +
+
+ + + + +
typedef mediump_imat3x3 imat3x3
+
+ +

Signed integer 3x3 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 389 of file matrix_integer.hpp.

+ +
+
+ +
+
+ + + + +
typedef mediump_imat3x4 imat3x4
+
+ +

Signed integer 3x4 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 393 of file matrix_integer.hpp.

+ +
+
+ +
+
+ + + + +
typedef mediump_imat4 imat4
+
+ +

Signed integer 4x4 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 369 of file matrix_integer.hpp.

+ +
+
+ +
+
+ + + + +
typedef mediump_imat4x2 imat4x2
+
+ +

Signed integer 4x2 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 397 of file matrix_integer.hpp.

+ +
+
+ +
+
+ + + + +
typedef mediump_imat4x3 imat4x3
+
+ +

Signed integer 4x3 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 401 of file matrix_integer.hpp.

+ +
+
+ +
+
+ + + + +
typedef mediump_imat4x4 imat4x4
+
+ +

Signed integer 4x4 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 405 of file matrix_integer.hpp.

+ +
+
+ +
+
+ + + + +
typedef tmat2x2<int, lowp> lowp_imat2
+
+ +

Low-precision signed integer 2x2 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 135 of file matrix_integer.hpp.

+ +
+
+ +
+
+ + + + +
typedef tmat2x2<int, lowp> lowp_imat2x2
+
+ +

Low-precision signed integer 2x2 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 148 of file matrix_integer.hpp.

+ +
+
+ +
+
+ + + + +
typedef tmat2x3<int, lowp> lowp_imat2x3
+
+ +

Low-precision signed integer 2x3 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 152 of file matrix_integer.hpp.

+ +
+
+ +
+
+ + + + +
typedef tmat2x4<int, lowp> lowp_imat2x4
+
+ +

Low-precision signed integer 2x4 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 156 of file matrix_integer.hpp.

+ +
+
+ +
+
+ + + + +
typedef tmat3x3<int, lowp> lowp_imat3
+
+ +

Low-precision signed integer 3x3 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 139 of file matrix_integer.hpp.

+ +
+
+ +
+
+ + + + +
typedef tmat3x2<int, lowp> lowp_imat3x2
+
+ +

Low-precision signed integer 3x2 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 160 of file matrix_integer.hpp.

+ +
+
+ +
+
+ + + + +
typedef tmat3x3<int, lowp> lowp_imat3x3
+
+ +

Low-precision signed integer 3x3 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 164 of file matrix_integer.hpp.

+ +
+
+ +
+
+ + + + +
typedef tmat3x4<int, lowp> lowp_imat3x4
+
+ +

Low-precision signed integer 3x4 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 168 of file matrix_integer.hpp.

+ +
+
+ +
+
+ + + + +
typedef tmat4x4<int, lowp> lowp_imat4
+
+ +

Low-precision signed integer 4x4 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 143 of file matrix_integer.hpp.

+ +
+
+ +
+
+ + + + +
typedef tmat4x2<int, lowp> lowp_imat4x2
+
+ +

Low-precision signed integer 4x2 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 172 of file matrix_integer.hpp.

+ +
+
+ +
+
+ + + + +
typedef tmat4x3<int, lowp> lowp_imat4x3
+
+ +

Low-precision signed integer 4x3 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 176 of file matrix_integer.hpp.

+ +
+
+ +
+
+ + + + +
typedef tmat4x4<int, lowp> lowp_imat4x4
+
+ +

Low-precision signed integer 4x4 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 180 of file matrix_integer.hpp.

+ +
+
+ +
+
+ + + + +
typedef tmat2x2<uint, lowp> lowp_umat2
+
+ +

Low-precision unsigned integer 2x2 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 284 of file matrix_integer.hpp.

+ +
+
+ +
+
+ + + + +
typedef tmat2x2<uint, lowp> lowp_umat2x2
+
+ +

Low-precision unsigned integer 2x2 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 297 of file matrix_integer.hpp.

+ +
+
+ +
+
+ + + + +
typedef tmat2x3<uint, lowp> lowp_umat2x3
+
+ +

Low-precision unsigned integer 2x3 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 301 of file matrix_integer.hpp.

+ +
+
+ +
+
+ + + + +
typedef tmat2x4<uint, lowp> lowp_umat2x4
+
+ +

Low-precision unsigned integer 2x4 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 305 of file matrix_integer.hpp.

+ +
+
+ +
+
+ + + + +
typedef tmat3x3<uint, lowp> lowp_umat3
+
+ +

Low-precision unsigned integer 3x3 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 288 of file matrix_integer.hpp.

+ +
+
+ +
+
+ + + + +
typedef tmat3x2<uint, lowp> lowp_umat3x2
+
+ +

Low-precision unsigned integer 3x2 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 309 of file matrix_integer.hpp.

+ +
+
+ +
+
+ + + + +
typedef tmat3x3<uint, lowp> lowp_umat3x3
+
+ +

Low-precision unsigned integer 3x3 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 313 of file matrix_integer.hpp.

+ +
+
+ +
+
+ + + + +
typedef tmat3x4<uint, lowp> lowp_umat3x4
+
+ +

Low-precision unsigned integer 3x4 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 317 of file matrix_integer.hpp.

+ +
+
+ +
+
+ + + + +
typedef tmat4x4<uint, lowp> lowp_umat4
+
+ +

Low-precision unsigned integer 4x4 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 292 of file matrix_integer.hpp.

+ +
+
+ +
+
+ + + + +
typedef tmat4x2<uint, lowp> lowp_umat4x2
+
+ +

Low-precision unsigned integer 4x2 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 321 of file matrix_integer.hpp.

+ +
+
+ +
+
+ + + + +
typedef tmat4x3<uint, lowp> lowp_umat4x3
+
+ +

Low-precision unsigned integer 4x3 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 325 of file matrix_integer.hpp.

+ +
+
+ +
+
+ + + + +
typedef tmat4x4<uint, lowp> lowp_umat4x4
+
+ +

Low-precision unsigned integer 4x4 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 329 of file matrix_integer.hpp.

+ +
+
+ +
+
+ + + + +
typedef tmat2x2<int, mediump> mediump_imat2
+
+ +

Medium-precision signed integer 2x2 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 85 of file matrix_integer.hpp.

+ +
+
+ +
+
+ + + + +
typedef tmat2x2<int, mediump> mediump_imat2x2
+
+ +

Medium-precision signed integer 2x2 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 98 of file matrix_integer.hpp.

+ +
+
+ +
+
+ + + + +
typedef tmat2x3<int, mediump> mediump_imat2x3
+
+ +

Medium-precision signed integer 2x3 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 102 of file matrix_integer.hpp.

+ +
+
+ +
+
+ + + + +
typedef tmat2x4<int, mediump> mediump_imat2x4
+
+ +

Medium-precision signed integer 2x4 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 106 of file matrix_integer.hpp.

+ +
+
+ +
+
+ + + + +
typedef tmat3x3<int, mediump> mediump_imat3
+
+ +

Medium-precision signed integer 3x3 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 89 of file matrix_integer.hpp.

+ +
+
+ +
+
+ + + + +
typedef tmat3x2<int, mediump> mediump_imat3x2
+
+ +

Medium-precision signed integer 3x2 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 110 of file matrix_integer.hpp.

+ +
+
+ +
+
+ + + + +
typedef tmat3x3<int, mediump> mediump_imat3x3
+
+ +

Medium-precision signed integer 3x3 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 114 of file matrix_integer.hpp.

+ +
+
+ +
+
+ + + + +
typedef tmat3x4<int, mediump> mediump_imat3x4
+
+ +

Medium-precision signed integer 3x4 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 118 of file matrix_integer.hpp.

+ +
+
+ +
+
+ + + + +
typedef tmat4x4<int, mediump> mediump_imat4
+
+ +

Medium-precision signed integer 4x4 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 93 of file matrix_integer.hpp.

+ +
+
+ +
+
+ + + + +
typedef tmat4x2<int, mediump> mediump_imat4x2
+
+ +

Medium-precision signed integer 4x2 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 122 of file matrix_integer.hpp.

+ +
+
+ +
+
+ + + + +
typedef tmat4x3<int, mediump> mediump_imat4x3
+
+ +

Medium-precision signed integer 4x3 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 126 of file matrix_integer.hpp.

+ +
+
+ +
+
+ + + + +
typedef tmat4x4<int, mediump> mediump_imat4x4
+
+ +

Medium-precision signed integer 4x4 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 130 of file matrix_integer.hpp.

+ +
+
+ +
+
+ + + + +
typedef tmat2x2<uint, mediump> mediump_umat2
+
+ +

Medium-precision unsigned integer 2x2 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 234 of file matrix_integer.hpp.

+ +
+
+ +
+
+ + + + +
typedef tmat2x2<uint, mediump> mediump_umat2x2
+
+ +

Medium-precision unsigned integer 2x2 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 247 of file matrix_integer.hpp.

+ +
+
+ +
+
+ + + + +
typedef tmat2x3<uint, mediump> mediump_umat2x3
+
+ +

Medium-precision unsigned integer 2x3 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 251 of file matrix_integer.hpp.

+ +
+
+ +
+
+ + + + +
typedef tmat2x4<uint, mediump> mediump_umat2x4
+
+ +

Medium-precision unsigned integer 2x4 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 255 of file matrix_integer.hpp.

+ +
+
+ +
+
+ + + + +
typedef tmat3x3<uint, mediump> mediump_umat3
+
+ +

Medium-precision unsigned integer 3x3 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 238 of file matrix_integer.hpp.

+ +
+
+ +
+
+ + + + +
typedef tmat3x2<uint, mediump> mediump_umat3x2
+
+ +

Medium-precision unsigned integer 3x2 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 259 of file matrix_integer.hpp.

+ +
+
+ +
+
+ + + + +
typedef tmat3x3<uint, mediump> mediump_umat3x3
+
+ +

Medium-precision unsigned integer 3x3 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 263 of file matrix_integer.hpp.

+ +
+
+ +
+
+ + + + +
typedef tmat3x4<uint, mediump> mediump_umat3x4
+
+ +

Medium-precision unsigned integer 3x4 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 267 of file matrix_integer.hpp.

+ +
+
+ +
+
+ + + + +
typedef tmat4x4<uint, mediump> mediump_umat4
+
+ +

Medium-precision unsigned integer 4x4 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 242 of file matrix_integer.hpp.

+ +
+
+ +
+
+ + + + +
typedef tmat4x2<uint, mediump> mediump_umat4x2
+
+ +

Medium-precision unsigned integer 4x2 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 271 of file matrix_integer.hpp.

+ +
+
+ +
+
+ + + + +
typedef tmat4x3<uint, mediump> mediump_umat4x3
+
+ +

Medium-precision unsigned integer 4x3 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 275 of file matrix_integer.hpp.

+ +
+
+ +
+
+ + + + +
typedef tmat4x4<uint, mediump> mediump_umat4x4
+
+ +

Medium-precision unsigned integer 4x4 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 279 of file matrix_integer.hpp.

+ +
+
+ +
+
+ + + + +
typedef mediump_umat2 umat2
+
+ +

Unsigned integer 2x2 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 438 of file matrix_integer.hpp.

+ +
+
+ +
+
+ + + + +
typedef mediump_umat2x2 umat2x2
+
+ +

Unsigned integer 2x2 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 450 of file matrix_integer.hpp.

+ +
+
+ +
+
+ + + + +
typedef mediump_umat2x3 umat2x3
+
+ +

Unsigned integer 2x3 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 454 of file matrix_integer.hpp.

+ +
+
+ +
+
+ + + + +
typedef mediump_umat2x4 umat2x4
+
+ +

Unsigned integer 2x4 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 458 of file matrix_integer.hpp.

+ +
+
+ +
+
+ + + + +
typedef mediump_umat3 umat3
+
+ +

Unsigned integer 3x3 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 442 of file matrix_integer.hpp.

+ +
+
+ +
+
+ + + + +
typedef mediump_umat3x2 umat3x2
+
+ +

Unsigned integer 3x2 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 462 of file matrix_integer.hpp.

+ +
+
+ +
+
+ + + + +
typedef mediump_umat3x3 umat3x3
+
+ +

Unsigned integer 3x3 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 466 of file matrix_integer.hpp.

+ +
+
+ +
+
+ + + + +
typedef mediump_umat3x4 umat3x4
+
+ +

Unsigned integer 3x4 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 470 of file matrix_integer.hpp.

+ +
+
+ +
+
+ + + + +
typedef mediump_umat4 umat4
+
+ +

Unsigned integer 4x4 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 446 of file matrix_integer.hpp.

+ +
+
+ +
+
+ + + + +
typedef mediump_umat4x2 umat4x2
+
+ +

Unsigned integer 4x2 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 474 of file matrix_integer.hpp.

+ +
+
+ +
+
+ + + + +
typedef mediump_umat4x3 umat4x3
+
+ +

Unsigned integer 4x3 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 478 of file matrix_integer.hpp.

+ +
+
+ +
+
+ + + + +
typedef mediump_umat4x4 umat4x4
+
+ +

Unsigned integer 4x4 matrix.

+
See also
GLM_GTC_matrix_integer
+ +

Definition at line 482 of file matrix_integer.hpp.

+ +
+
+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00168.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00168.html new file mode 100644 index 00000000..e8608f22 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00168.html @@ -0,0 +1,173 @@ + + + + + + +0.9.9 API documenation: GLM_GTC_matrix_inverse + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
GLM_GTC_matrix_inverse
+
+
+ +

Defines additional matrix inverting functions. +More...

+ + + + + + + + + + +

+Functions

template<typename genType >
GLM_FUNC_DECL genType affineInverse (genType const &m)
 Fast matrix inverse for affine matrix. More...
 
template<typename genType >
GLM_FUNC_DECL genType inverseTranspose (genType const &m)
 Compute the inverse transpose of a matrix. More...
 
+

Detailed Description

+

Defines additional matrix inverting functions.

+

<glm/gtc/matrix_inverse.hpp> need to be included to use these functionalities.

+

Function Documentation

+ +
+
+ + + + + + + + +
GLM_FUNC_DECL genType glm::affineInverse (genType const & m)
+
+ +

Fast matrix inverse for affine matrix.

+
Parameters
+ + +
mInput matrix to invert.
+
+
+
Template Parameters
+ + +
genTypeSquared floating-point matrix: half, float or double. Inverse of matrix based of half-precision floating point value is highly innacurate.
+
+
+
See also
GLM_GTC_matrix_inverse
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL genType glm::inverseTranspose (genType const & m)
+
+ +

Compute the inverse transpose of a matrix.

+
Parameters
+ + +
mInput matrix to invert transpose.
+
+
+
Template Parameters
+ + +
genTypeSquared floating-point matrix: half, float or double. Inverse of matrix based of half-precision floating point value is highly innacurate.
+
+
+
See also
GLM_GTC_matrix_inverse
+ +
+
+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00169.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00169.html new file mode 100644 index 00000000..8bdac1c2 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00169.html @@ -0,0 +1,1759 @@ + + + + + + +0.9.9 API documenation: GLM_GTC_matrix_transform + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
GLM_GTC_matrix_transform
+
+
+ +

Defines functions that generate common transformation matrices. +More...

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<typename T >
GLM_FUNC_DECL tmat4x4< T, defaultp > frustum (T left, T right, T bottom, T top, T near, T far)
 Creates a frustum matrix with default handedness. More...
 
template<typename T >
GLM_FUNC_DECL tmat4x4< T, defaultp > frustumLH (T left, T right, T bottom, T top, T near, T far)
 Creates a left handed frustum matrix. More...
 
template<typename T >
GLM_FUNC_DECL tmat4x4< T, defaultp > frustumRH (T left, T right, T bottom, T top, T near, T far)
 Creates a right handed frustum matrix. More...
 
template<typename T >
GLM_FUNC_DECL tmat4x4< T, defaultp > infinitePerspective (T fovy, T aspect, T near)
 Creates a matrix for a symmetric perspective-view frustum with far plane at infinite with default handedness. More...
 
template<typename T >
GLM_FUNC_DECL tmat4x4< T, defaultp > infinitePerspectiveLH (T fovy, T aspect, T near)
 Creates a matrix for a left handed, symmetric perspective-view frustum with far plane at infinite. More...
 
template<typename T >
GLM_FUNC_DECL tmat4x4< T, defaultp > infinitePerspectiveRH (T fovy, T aspect, T near)
 Creates a matrix for a right handed, symmetric perspective-view frustum with far plane at infinite. More...
 
template<typename T , precision P>
GLM_FUNC_DECL tmat4x4< T, P > lookAt (tvec3< T, P > const &eye, tvec3< T, P > const &center, tvec3< T, P > const &up)
 Build a look at view matrix based on the default handedness. More...
 
template<typename T , precision P>
GLM_FUNC_DECL tmat4x4< T, P > lookAtLH (tvec3< T, P > const &eye, tvec3< T, P > const &center, tvec3< T, P > const &up)
 Build a left handed look at view matrix. More...
 
template<typename T , precision P>
GLM_FUNC_DECL tmat4x4< T, P > lookAtRH (tvec3< T, P > const &eye, tvec3< T, P > const &center, tvec3< T, P > const &up)
 Build a right handed look at view matrix. More...
 
template<typename T >
GLM_FUNC_DECL tmat4x4< T, defaultp > ortho (T left, T right, T bottom, T top, T zNear, T zFar)
 Creates a matrix for an orthographic parallel viewing volume, using the default handedness. More...
 
template<typename T >
GLM_FUNC_DECL tmat4x4< T, defaultp > ortho (T left, T right, T bottom, T top)
 Creates a matrix for projecting two-dimensional coordinates onto the screen. More...
 
template<typename T >
GLM_FUNC_DECL tmat4x4< T, defaultp > orthoLH (T left, T right, T bottom, T top, T zNear, T zFar)
 Creates a matrix for an orthographic parallel viewing volume, using left-handedness. More...
 
template<typename T >
GLM_FUNC_DECL tmat4x4< T, defaultp > orthoRH (T left, T right, T bottom, T top, T zNear, T zFar)
 Creates a matrix for an orthographic parallel viewing volume, using right-handedness. More...
 
template<typename T >
GLM_FUNC_DECL tmat4x4< T, defaultp > perspective (T fovy, T aspect, T near, T far)
 Creates a matrix for a symetric perspective-view frustum based on the default handedness. More...
 
template<typename T >
GLM_FUNC_DECL tmat4x4< T, defaultp > perspectiveFov (T fov, T width, T height, T near, T far)
 Builds a perspective projection matrix based on a field of view and the default handedness. More...
 
template<typename T >
GLM_FUNC_DECL tmat4x4< T, defaultp > perspectiveFovLH (T fov, T width, T height, T near, T far)
 Builds a left handed perspective projection matrix based on a field of view. More...
 
template<typename T >
GLM_FUNC_DECL tmat4x4< T, defaultp > perspectiveFovRH (T fov, T width, T height, T near, T far)
 Builds a right handed perspective projection matrix based on a field of view. More...
 
template<typename T >
GLM_FUNC_DECL tmat4x4< T, defaultp > perspectiveLH (T fovy, T aspect, T near, T far)
 Creates a matrix for a left handed, symetric perspective-view frustum. More...
 
template<typename T >
GLM_FUNC_DECL tmat4x4< T, defaultp > perspectiveRH (T fovy, T aspect, T near, T far)
 Creates a matrix for a right handed, symetric perspective-view frustum. More...
 
template<typename T , precision P, typename U >
GLM_FUNC_DECL tmat4x4< T, P > pickMatrix (tvec2< T, P > const &center, tvec2< T, P > const &delta, tvec4< U, P > const &viewport)
 Define a picking region. More...
 
template<typename T , typename U , precision P>
GLM_FUNC_DECL tvec3< T, P > project (tvec3< T, P > const &obj, tmat4x4< T, P > const &model, tmat4x4< T, P > const &proj, tvec4< U, P > const &viewport)
 Map the specified object coordinates (obj.x, obj.y, obj.z) into window coordinates. More...
 
template<typename T , precision P>
GLM_FUNC_DECL tmat4x4< T, P > rotate (tmat4x4< T, P > const &m, T angle, tvec3< T, P > const &axis)
 Builds a rotation 4 * 4 matrix created from an axis vector and an angle. More...
 
template<typename T , precision P>
GLM_FUNC_DECL tmat4x4< T, P > scale (tmat4x4< T, P > const &m, tvec3< T, P > const &v)
 Builds a scale 4 * 4 matrix created from 3 scalars. More...
 
template<typename T , precision P>
GLM_FUNC_DECL tmat4x4< T, P > translate (tmat4x4< T, P > const &m, tvec3< T, P > const &v)
 Builds a translation 4 * 4 matrix created from a vector of 3 components. More...
 
template<typename T >
GLM_FUNC_DECL tmat4x4< T, defaultp > tweakedInfinitePerspective (T fovy, T aspect, T near)
 Creates a matrix for a symmetric perspective-view frustum with far plane at infinite for graphics hardware that doesn't support depth clamping. More...
 
template<typename T >
GLM_FUNC_DECL tmat4x4< T, defaultp > tweakedInfinitePerspective (T fovy, T aspect, T near, T ep)
 Creates a matrix for a symmetric perspective-view frustum with far plane at infinite for graphics hardware that doesn't support depth clamping. More...
 
template<typename T , typename U , precision P>
GLM_FUNC_DECL tvec3< T, P > unProject (tvec3< T, P > const &win, tmat4x4< T, P > const &model, tmat4x4< T, P > const &proj, tvec4< U, P > const &viewport)
 Map the specified window coordinates (win.x, win.y, win.z) into object coordinates. More...
 
+

Detailed Description

+

Defines functions that generate common transformation matrices.

+

The matrices generated by this extension use standard OpenGL fixed-function conventions. For example, the lookAt function generates a transform from world space into the specific eye space that the projective matrix functions (perspective, ortho, etc) are designed to expect. The OpenGL compatibility specifications defines the particular layout of this eye space.

+

<glm/gtc/matrix_transform.hpp> need to be included to use these functionalities.

+

Function Documentation

+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL tmat4x4<T, defaultp> glm::frustum (left,
right,
bottom,
top,
near,
far 
)
+
+ +

Creates a frustum matrix with default handedness.

+
Parameters
+ + + + + + + +
left
right
bottom
top
near
far
+
+
+
Template Parameters
+ + +
TValue type used to build the matrix. Currently supported: half (not recommanded), float or double.
+
+
+
See also
GLM_GTC_matrix_transform
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL tmat4x4<T, defaultp> glm::frustumLH (left,
right,
bottom,
top,
near,
far 
)
+
+ +

Creates a left handed frustum matrix.

+
Parameters
+ + + + + + + +
left
right
bottom
top
near
far
+
+
+
Template Parameters
+ + +
TValue type used to build the matrix. Currently supported: half (not recommanded), float or double.
+
+
+
See also
GLM_GTC_matrix_transform
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL tmat4x4<T, defaultp> glm::frustumRH (left,
right,
bottom,
top,
near,
far 
)
+
+ +

Creates a right handed frustum matrix.

+
Parameters
+ + + + + + + +
left
right
bottom
top
near
far
+
+
+
Template Parameters
+ + +
TValue type used to build the matrix. Currently supported: half (not recommanded), float or double.
+
+
+
See also
GLM_GTC_matrix_transform
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL tmat4x4<T, defaultp> glm::infinitePerspective (fovy,
aspect,
near 
)
+
+ +

Creates a matrix for a symmetric perspective-view frustum with far plane at infinite with default handedness.

+
Parameters
+ + + + +
fovySpecifies the field of view angle, in degrees, in the y direction. Expressed in radians.
aspectSpecifies the aspect ratio that determines the field of view in the x direction. The aspect ratio is the ratio of x (width) to y (height).
nearSpecifies the distance from the viewer to the near clipping plane (always positive).
+
+
+
Template Parameters
+ + +
TValue type used to build the matrix. Currently supported: half (not recommanded), float or double.
+
+
+
See also
GLM_GTC_matrix_transform
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL tmat4x4<T, defaultp> glm::infinitePerspectiveLH (fovy,
aspect,
near 
)
+
+ +

Creates a matrix for a left handed, symmetric perspective-view frustum with far plane at infinite.

+
Parameters
+ + + + +
fovySpecifies the field of view angle, in degrees, in the y direction. Expressed in radians.
aspectSpecifies the aspect ratio that determines the field of view in the x direction. The aspect ratio is the ratio of x (width) to y (height).
nearSpecifies the distance from the viewer to the near clipping plane (always positive).
+
+
+
Template Parameters
+ + +
TValue type used to build the matrix. Currently supported: half (not recommanded), float or double.
+
+
+
See also
GLM_GTC_matrix_transform
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL tmat4x4<T, defaultp> glm::infinitePerspectiveRH (fovy,
aspect,
near 
)
+
+ +

Creates a matrix for a right handed, symmetric perspective-view frustum with far plane at infinite.

+
Parameters
+ + + + +
fovySpecifies the field of view angle, in degrees, in the y direction. Expressed in radians.
aspectSpecifies the aspect ratio that determines the field of view in the x direction. The aspect ratio is the ratio of x (width) to y (height).
nearSpecifies the distance from the viewer to the near clipping plane (always positive).
+
+
+
Template Parameters
+ + +
TValue type used to build the matrix. Currently supported: half (not recommanded), float or double.
+
+
+
See also
GLM_GTC_matrix_transform
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL tmat4x4<T, P> glm::lookAt (tvec3< T, P > const & eye,
tvec3< T, P > const & center,
tvec3< T, P > const & up 
)
+
+ +

Build a look at view matrix based on the default handedness.

+
Parameters
+ + + + +
eyePosition of the camera
centerPosition where the camera is looking at
upNormalized up vector, how the camera is oriented. Typically (0, 0, 1)
+
+
+
See also
GLM_GTC_matrix_transform
+
+- frustum(T const & left, T const & right, T const & bottom, T const & top, T const & nearVal, T const & farVal) frustum(T const & left, T const & right, T const & bottom, T const & top, T const & nearVal, T const & farVal)
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL tmat4x4<T, P> glm::lookAtLH (tvec3< T, P > const & eye,
tvec3< T, P > const & center,
tvec3< T, P > const & up 
)
+
+ +

Build a left handed look at view matrix.

+
Parameters
+ + + + +
eyePosition of the camera
centerPosition where the camera is looking at
upNormalized up vector, how the camera is oriented. Typically (0, 0, 1)
+
+
+
See also
GLM_GTC_matrix_transform
+
+- frustum(T const & left, T const & right, T const & bottom, T const & top, T const & nearVal, T const & farVal) frustum(T const & left, T const & right, T const & bottom, T const & top, T const & nearVal, T const & farVal)
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL tmat4x4<T, P> glm::lookAtRH (tvec3< T, P > const & eye,
tvec3< T, P > const & center,
tvec3< T, P > const & up 
)
+
+ +

Build a right handed look at view matrix.

+
Parameters
+ + + + +
eyePosition of the camera
centerPosition where the camera is looking at
upNormalized up vector, how the camera is oriented. Typically (0, 0, 1)
+
+
+
See also
GLM_GTC_matrix_transform
+
+- frustum(T const & left, T const & right, T const & bottom, T const & top, T const & nearVal, T const & farVal) frustum(T const & left, T const & right, T const & bottom, T const & top, T const & nearVal, T const & farVal)
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL tmat4x4<T, defaultp> glm::ortho (left,
right,
bottom,
top,
zNear,
zFar 
)
+
+ +

Creates a matrix for an orthographic parallel viewing volume, using the default handedness.

+
Parameters
+ + + + + + + +
left
right
bottom
top
zNear
zFar
+
+
+
Template Parameters
+ + +
TValue type used to build the matrix. Currently supported: half (not recommanded), float or double.
+
+
+
See also
GLM_GTC_matrix_transform
+
+- glm::ortho(T const & left, T const & right, T const & bottom, T const & top)
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL tmat4x4<T, defaultp> glm::ortho (left,
right,
bottom,
top 
)
+
+ +

Creates a matrix for projecting two-dimensional coordinates onto the screen.

+
Parameters
+ + + + + +
left
right
bottom
top
+
+
+
Template Parameters
+ + +
TValue type used to build the matrix. Currently supported: half (not recommanded), float or double.
+
+
+
See also
GLM_GTC_matrix_transform
+
+- glm::ortho(T const & left, T const & right, T const & bottom, T const & top, T const & zNear, T const & zFar)
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL tmat4x4<T, defaultp> glm::orthoLH (left,
right,
bottom,
top,
zNear,
zFar 
)
+
+ +

Creates a matrix for an orthographic parallel viewing volume, using left-handedness.

+
Parameters
+ + + + + + + +
left
right
bottom
top
zNear
zFar
+
+
+
Template Parameters
+ + +
TValue type used to build the matrix. Currently supported: half (not recommanded), float or double.
+
+
+
See also
GLM_GTC_matrix_transform
+
+- glm::ortho(T const & left, T const & right, T const & bottom, T const & top)
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL tmat4x4<T, defaultp> glm::orthoRH (left,
right,
bottom,
top,
zNear,
zFar 
)
+
+ +

Creates a matrix for an orthographic parallel viewing volume, using right-handedness.

+
Parameters
+ + + + + + + +
left
right
bottom
top
zNear
zFar
+
+
+
Template Parameters
+ + +
TValue type used to build the matrix. Currently supported: half (not recommanded), float or double.
+
+
+
See also
GLM_GTC_matrix_transform
+
+- glm::ortho(T const & left, T const & right, T const & bottom, T const & top)
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL tmat4x4<T, defaultp> glm::perspective (fovy,
aspect,
near,
far 
)
+
+ +

Creates a matrix for a symetric perspective-view frustum based on the default handedness.

+
Parameters
+ + + + + +
fovySpecifies the field of view angle in the y direction. Expressed in radians.
aspectSpecifies the aspect ratio that determines the field of view in the x direction. The aspect ratio is the ratio of x (width) to y (height).
nearSpecifies the distance from the viewer to the near clipping plane (always positive).
farSpecifies the distance from the viewer to the far clipping plane (always positive).
+
+
+
Template Parameters
+ + +
TValue type used to build the matrix. Currently supported: half (not recommanded), float or double.
+
+
+
See also
GLM_GTC_matrix_transform
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL tmat4x4<T, defaultp> glm::perspectiveFov (fov,
width,
height,
near,
far 
)
+
+ +

Builds a perspective projection matrix based on a field of view and the default handedness.

+
Parameters
+ + + + + + +
fovExpressed in radians.
width
height
nearSpecifies the distance from the viewer to the near clipping plane (always positive).
farSpecifies the distance from the viewer to the far clipping plane (always positive).
+
+
+
Template Parameters
+ + +
TValue type used to build the matrix. Currently supported: half (not recommanded), float or double.
+
+
+
See also
GLM_GTC_matrix_transform
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL tmat4x4<T, defaultp> glm::perspectiveFovLH (fov,
width,
height,
near,
far 
)
+
+ +

Builds a left handed perspective projection matrix based on a field of view.

+
Parameters
+ + + + + + +
fovExpressed in radians.
width
height
nearSpecifies the distance from the viewer to the near clipping plane (always positive).
farSpecifies the distance from the viewer to the far clipping plane (always positive).
+
+
+
Template Parameters
+ + +
TValue type used to build the matrix. Currently supported: half (not recommanded), float or double.
+
+
+
See also
GLM_GTC_matrix_transform
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL tmat4x4<T, defaultp> glm::perspectiveFovRH (fov,
width,
height,
near,
far 
)
+
+ +

Builds a right handed perspective projection matrix based on a field of view.

+
Parameters
+ + + + + + +
fovExpressed in radians.
width
height
nearSpecifies the distance from the viewer to the near clipping plane (always positive).
farSpecifies the distance from the viewer to the far clipping plane (always positive).
+
+
+
Template Parameters
+ + +
TValue type used to build the matrix. Currently supported: half (not recommanded), float or double.
+
+
+
See also
GLM_GTC_matrix_transform
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL tmat4x4<T, defaultp> glm::perspectiveLH (fovy,
aspect,
near,
far 
)
+
+ +

Creates a matrix for a left handed, symetric perspective-view frustum.

+
Parameters
+ + + + + +
fovySpecifies the field of view angle, in degrees, in the y direction. Expressed in radians.
aspectSpecifies the aspect ratio that determines the field of view in the x direction. The aspect ratio is the ratio of x (width) to y (height).
nearSpecifies the distance from the viewer to the near clipping plane (always positive).
farSpecifies the distance from the viewer to the far clipping plane (always positive).
+
+
+
Template Parameters
+ + +
TValue type used to build the matrix. Currently supported: half (not recommanded), float or double.
+
+
+
See also
GLM_GTC_matrix_transform
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL tmat4x4<T, defaultp> glm::perspectiveRH (fovy,
aspect,
near,
far 
)
+
+ +

Creates a matrix for a right handed, symetric perspective-view frustum.

+
Parameters
+ + + + + +
fovySpecifies the field of view angle, in degrees, in the y direction. Expressed in radians.
aspectSpecifies the aspect ratio that determines the field of view in the x direction. The aspect ratio is the ratio of x (width) to y (height).
nearSpecifies the distance from the viewer to the near clipping plane (always positive).
farSpecifies the distance from the viewer to the far clipping plane (always positive).
+
+
+
Template Parameters
+ + +
TValue type used to build the matrix. Currently supported: half (not recommanded), float or double.
+
+
+
See also
GLM_GTC_matrix_transform
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL tmat4x4<T, P> glm::pickMatrix (tvec2< T, P > const & center,
tvec2< T, P > const & delta,
tvec4< U, P > const & viewport 
)
+
+ +

Define a picking region.

+
Parameters
+ + + + +
center
delta
viewport
+
+
+
Template Parameters
+ + + +
TNative type used for the computation. Currently supported: half (not recommanded), float or double.
UCurrently supported: Floating-point types and integer types.
+
+
+
See also
GLM_GTC_matrix_transform
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL tvec3<T, P> glm::project (tvec3< T, P > const & obj,
tmat4x4< T, P > const & model,
tmat4x4< T, P > const & proj,
tvec4< U, P > const & viewport 
)
+
+ +

Map the specified object coordinates (obj.x, obj.y, obj.z) into window coordinates.

+
Parameters
+ + + + + +
objSpecify the object coordinates.
modelSpecifies the current modelview matrix
projSpecifies the current projection matrix
viewportSpecifies the current viewport
+
+
+
Returns
Return the computed window coordinates.
+
Template Parameters
+ + + +
TNative type used for the computation. Currently supported: half (not recommanded), float or double.
UCurrently supported: Floating-point types and integer types.
+
+
+
See also
GLM_GTC_matrix_transform
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL tmat4x4<T, P> glm::rotate (tmat4x4< T, P > const & m,
angle,
tvec3< T, P > const & axis 
)
+
+ +

Builds a rotation 4 * 4 matrix created from an axis vector and an angle.

+
Parameters
+ + + + +
mInput matrix multiplied by this rotation matrix.
angleRotation angle expressed in radians.
axisRotation axis, recommended to be normalized.
+
+
+
Template Parameters
+ + +
TValue type used to build the matrix. Supported: half, float or double.
+
+
+
See also
GLM_GTC_matrix_transform
+
+- rotate(tmat4x4<T, P> const & m, T angle, T x, T y, T z)
+
+- rotate(T angle, tvec3<T, P> const & v)
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL tmat4x4<T, P> glm::scale (tmat4x4< T, P > const & m,
tvec3< T, P > const & v 
)
+
+ +

Builds a scale 4 * 4 matrix created from 3 scalars.

+
Parameters
+ + + +
mInput matrix multiplied by this scale matrix.
vRatio of scaling for each axis.
+
+
+
Template Parameters
+ + +
TValue type used to build the matrix. Currently supported: half (not recommanded), float or double.
+
+
+
See also
GLM_GTC_matrix_transform
+
+- scale(tmat4x4<T, P> const & m, T x, T y, T z)
+
+- scale(tvec3<T, P> const & v)
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL tmat4x4<T, P> glm::translate (tmat4x4< T, P > const & m,
tvec3< T, P > const & v 
)
+
+ +

Builds a translation 4 * 4 matrix created from a vector of 3 components.

+
Parameters
+ + + +
mInput matrix multiplied by this translation matrix.
vCoordinates of a translation vector.
+
+
+
Template Parameters
+ + +
TValue type used to build the matrix. Currently supported: half (not recommanded), float or double.
#include <glm/glm.hpp>
+ +
...
+
glm::mat4 m = glm::translate(glm::mat4(1.0f), glm::vec3(1.0f));
+
// m[0][0] == 1.0f, m[0][1] == 0.0f, m[0][2] == 0.0f, m[0][3] == 0.0f
+
// m[1][0] == 0.0f, m[1][1] == 1.0f, m[1][2] == 0.0f, m[1][3] == 0.0f
+
// m[2][0] == 0.0f, m[2][1] == 0.0f, m[2][2] == 1.0f, m[2][3] == 0.0f
+
// m[3][0] == 1.0f, m[3][1] == 1.0f, m[3][2] == 1.0f, m[3][3] == 1.0f
+
+
+
+
See also
GLM_GTC_matrix_transform
+
+- translate(tmat4x4<T, P> const & m, T x, T y, T z)
+
+- translate(tvec3<T, P> const & v)
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL tmat4x4<T, defaultp> glm::tweakedInfinitePerspective (fovy,
aspect,
near 
)
+
+ +

Creates a matrix for a symmetric perspective-view frustum with far plane at infinite for graphics hardware that doesn't support depth clamping.

+
Parameters
+ + + + +
fovySpecifies the field of view angle, in degrees, in the y direction. Expressed in radians.
aspectSpecifies the aspect ratio that determines the field of view in the x direction. The aspect ratio is the ratio of x (width) to y (height).
nearSpecifies the distance from the viewer to the near clipping plane (always positive).
+
+
+
Template Parameters
+ + +
TValue type used to build the matrix. Currently supported: half (not recommanded), float or double.
+
+
+
See also
GLM_GTC_matrix_transform
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL tmat4x4<T, defaultp> glm::tweakedInfinitePerspective (fovy,
aspect,
near,
ep 
)
+
+ +

Creates a matrix for a symmetric perspective-view frustum with far plane at infinite for graphics hardware that doesn't support depth clamping.

+
Parameters
+ + + + + +
fovySpecifies the field of view angle, in degrees, in the y direction. Expressed in radians.
aspectSpecifies the aspect ratio that determines the field of view in the x direction. The aspect ratio is the ratio of x (width) to y (height).
nearSpecifies the distance from the viewer to the near clipping plane (always positive).
ep
+
+
+
Template Parameters
+ + +
TValue type used to build the matrix. Currently supported: half (not recommanded), float or double.
+
+
+
See also
GLM_GTC_matrix_transform
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL tvec3<T, P> glm::unProject (tvec3< T, P > const & win,
tmat4x4< T, P > const & model,
tmat4x4< T, P > const & proj,
tvec4< U, P > const & viewport 
)
+
+ +

Map the specified window coordinates (win.x, win.y, win.z) into object coordinates.

+
Parameters
+ + + + + +
winSpecify the window coordinates to be mapped.
modelSpecifies the modelview matrix
projSpecifies the projection matrix
viewportSpecifies the viewport
+
+
+
Returns
Returns the computed object coordinates.
+
Template Parameters
+ + + +
TNative type used for the computation. Currently supported: half (not recommanded), float or double.
UCurrently supported: Floating-point types and integer types.
+
+
+
See also
GLM_GTC_matrix_transform
+ +
+
+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00170.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00170.html new file mode 100644 index 00000000..cc438965 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00170.html @@ -0,0 +1,181 @@ + + + + + + +0.9.9 API documenation: GLM_GTC_noise + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
+
+
+ +

Defines 2D, 3D and 4D procedural noise functions Based on the work of Stefan Gustavson and Ashima Arts on "webgl-noise": https://github.com/ashima/webgl-noise Following Stefan Gustavson's paper "Simplex noise demystified": http://www.itn.liu.se/~stegu/simplexnoise/simplexnoise.pdf <glm/gtc/noise.hpp> need to be included to use these functionalities. +More...

+ + + + + + + + + + + + + + +

+Functions

template<typename T , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL T perlin (vecType< T, P > const &p)
 Classic perlin noise. More...
 
template<typename T , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL T perlin (vecType< T, P > const &p, vecType< T, P > const &rep)
 Periodic perlin noise. More...
 
template<typename T , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL T simplex (vecType< T, P > const &p)
 Simplex noise. More...
 
+

Detailed Description

+

Defines 2D, 3D and 4D procedural noise functions Based on the work of Stefan Gustavson and Ashima Arts on "webgl-noise": https://github.com/ashima/webgl-noise Following Stefan Gustavson's paper "Simplex noise demystified": http://www.itn.liu.se/~stegu/simplexnoise/simplexnoise.pdf <glm/gtc/noise.hpp> need to be included to use these functionalities.

+

Function Documentation

+ +
+
+ + + + + + + + +
GLM_FUNC_DECL T glm::perlin (vecType< T, P > const & p)
+
+ +

Classic perlin noise.

+
See also
GLM_GTC_noise
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL T glm::perlin (vecType< T, P > const & p,
vecType< T, P > const & rep 
)
+
+ +

Periodic perlin noise.

+
See also
GLM_GTC_noise
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL T glm::simplex (vecType< T, P > const & p)
+
+ +

Simplex noise.

+
See also
GLM_GTC_noise
+ +
+
+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00171.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00171.html new file mode 100644 index 00000000..61412a59 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00171.html @@ -0,0 +1,1554 @@ + + + + + + +0.9.9 API documenation: GLM_GTC_packing + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
+
+
+ +

This extension provides a set of function to convert vertors to packed formats. +More...

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

GLM_FUNC_DECL uint32 packF2x11_1x10 (vec3 const &v)
 First, converts the first two components of the normalized floating-point value v into 11-bit signless floating-point values. More...
 
GLM_FUNC_DECL uint32 packF3x9_E1x5 (vec3 const &v)
 First, converts the first two components of the normalized floating-point value v into 11-bit signless floating-point values. More...
 
template<precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< uint16, P > packHalf (vecType< float, P > const &v)
 Returns an unsigned integer vector obtained by converting the components of a floating-point vector to the 16-bit floating-point representation found in the OpenGL Specification. More...
 
GLM_FUNC_DECL uint16 packHalf1x16 (float v)
 Returns an unsigned integer obtained by converting the components of a floating-point scalar to the 16-bit floating-point representation found in the OpenGL Specification, and then packing this 16-bit value into a 16-bit unsigned integer. More...
 
GLM_FUNC_DECL uint64 packHalf4x16 (vec4 const &v)
 Returns an unsigned integer obtained by converting the components of a four-component floating-point vector to the 16-bit floating-point representation found in the OpenGL Specification, and then packing these four 16-bit values into a 64-bit unsigned integer. More...
 
GLM_FUNC_DECL uint32 packI3x10_1x2 (ivec4 const &v)
 Returns an unsigned integer obtained by converting the components of a four-component signed integer vector to the 10-10-10-2-bit signed integer representation found in the OpenGL Specification, and then packing these four values into a 32-bit unsigned integer. More...
 
template<typename T , precision P>
GLM_FUNC_DECL tvec4< T, P > packRGBM (tvec3< T, P > const &rgb)
 Returns an unsigned integer vector obtained by converting the components of a floating-point vector to the 16-bit floating-point representation found in the OpenGL Specification. More...
 
template<typename intType , typename floatType , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< intType, P > packSnorm (vecType< floatType, P > const &v)
 Convert each component of the normalized floating-point vector into signed integer values. More...
 
GLM_FUNC_DECL uint16 packSnorm1x16 (float v)
 First, converts the normalized floating-point value v into 16-bit integer value. More...
 
GLM_FUNC_DECL uint8 packSnorm1x8 (float s)
 First, converts the normalized floating-point value v into 8-bit integer value. More...
 
GLM_FUNC_DECL uint16 packSnorm2x8 (vec2 const &v)
 First, converts each component of the normalized floating-point value v into 8-bit integer values. More...
 
GLM_FUNC_DECL uint32 packSnorm3x10_1x2 (vec4 const &v)
 First, converts the first three components of the normalized floating-point value v into 10-bit signed integer values. More...
 
GLM_FUNC_DECL uint64 packSnorm4x16 (vec4 const &v)
 First, converts each component of the normalized floating-point value v into 16-bit integer values. More...
 
GLM_FUNC_DECL uint32 packU3x10_1x2 (uvec4 const &v)
 Returns an unsigned integer obtained by converting the components of a four-component unsigned integer vector to the 10-10-10-2-bit unsigned integer representation found in the OpenGL Specification, and then packing these four values into a 32-bit unsigned integer. More...
 
template<typename uintType , typename floatType , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< uintType, P > packUnorm (vecType< floatType, P > const &v)
 Convert each component of the normalized floating-point vector into unsigned integer values. More...
 
GLM_FUNC_DECL uint16 packUnorm1x16 (float v)
 First, converts the normalized floating-point value v into a 16-bit integer value. More...
 
GLM_FUNC_DECL uint16 packUnorm1x5_1x6_1x5 (vec3 const &v)
 Convert each component of the normalized floating-point vector into unsigned integer values. More...
 
GLM_FUNC_DECL uint8 packUnorm1x8 (float v)
 First, converts the normalized floating-point value v into a 8-bit integer value. More...
 
GLM_FUNC_DECL uint8 packUnorm2x3_1x2 (vec3 const &v)
 Convert each component of the normalized floating-point vector into unsigned integer values. More...
 
GLM_FUNC_DECL uint8 packUnorm2x4 (vec2 const &v)
 Convert each component of the normalized floating-point vector into unsigned integer values. More...
 
GLM_FUNC_DECL uint16 packUnorm2x8 (vec2 const &v)
 First, converts each component of the normalized floating-point value v into 8-bit integer values. More...
 
GLM_FUNC_DECL uint32 packUnorm3x10_1x2 (vec4 const &v)
 First, converts the first three components of the normalized floating-point value v into 10-bit unsigned integer values. More...
 
GLM_FUNC_DECL uint16 packUnorm3x5_1x1 (vec4 const &v)
 Convert each component of the normalized floating-point vector into unsigned integer values. More...
 
GLM_FUNC_DECL uint64 packUnorm4x16 (vec4 const &v)
 First, converts each component of the normalized floating-point value v into 16-bit integer values. More...
 
GLM_FUNC_DECL uint16 packUnorm4x4 (vec4 const &v)
 Convert each component of the normalized floating-point vector into unsigned integer values. More...
 
GLM_FUNC_DECL vec3 unpackF2x11_1x10 (uint32 p)
 First, unpacks a single 32-bit unsigned integer p into two 11-bit signless floating-point values and one 10-bit signless floating-point value . More...
 
GLM_FUNC_DECL vec3 unpackF3x9_E1x5 (uint32 p)
 First, unpacks a single 32-bit unsigned integer p into two 11-bit signless floating-point values and one 10-bit signless floating-point value . More...
 
template<precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< float, P > unpackHalf (vecType< uint16, P > const &p)
 Returns a floating-point vector with components obtained by reinterpreting an integer vector as 16-bit floating-point numbers and converting them to 32-bit floating-point values. More...
 
GLM_FUNC_DECL float unpackHalf1x16 (uint16 v)
 Returns a floating-point scalar with components obtained by unpacking a 16-bit unsigned integer into a 16-bit value, interpreted as a 16-bit floating-point number according to the OpenGL Specification, and converting it to 32-bit floating-point values. More...
 
GLM_FUNC_DECL vec4 unpackHalf4x16 (uint64 p)
 Returns a four-component floating-point vector with components obtained by unpacking a 64-bit unsigned integer into four 16-bit values, interpreting those values as 16-bit floating-point numbers according to the OpenGL Specification, and converting them to 32-bit floating-point values. More...
 
GLM_FUNC_DECL ivec4 unpackI3x10_1x2 (uint32 p)
 Unpacks a single 32-bit unsigned integer p into three 10-bit and one 2-bit signed integers. More...
 
template<typename T , precision P>
GLM_FUNC_DECL tvec3< T, P > unpackRGBM (tvec4< T, P > const &rgbm)
 Returns a floating-point vector with components obtained by reinterpreting an integer vector as 16-bit floating-point numbers and converting them to 32-bit floating-point values. More...
 
template<typename intType , typename floatType , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< floatType, P > unpackSnorm (vecType< intType, P > const &v)
 Convert each signed integer components of a vector to normalized floating-point values. More...
 
GLM_FUNC_DECL float unpackSnorm1x16 (uint16 p)
 First, unpacks a single 16-bit unsigned integer p into a single 16-bit signed integers. More...
 
GLM_FUNC_DECL float unpackSnorm1x8 (uint8 p)
 First, unpacks a single 8-bit unsigned integer p into a single 8-bit signed integers. More...
 
GLM_FUNC_DECL vec2 unpackSnorm2x8 (uint16 p)
 First, unpacks a single 16-bit unsigned integer p into a pair of 8-bit signed integers. More...
 
GLM_FUNC_DECL vec4 unpackSnorm3x10_1x2 (uint32 p)
 First, unpacks a single 32-bit unsigned integer p into four 16-bit signed integers. More...
 
GLM_FUNC_DECL vec4 unpackSnorm4x16 (uint64 p)
 First, unpacks a single 64-bit unsigned integer p into four 16-bit signed integers. More...
 
GLM_FUNC_DECL uvec4 unpackU3x10_1x2 (uint32 p)
 Unpacks a single 32-bit unsigned integer p into three 10-bit and one 2-bit unsigned integers. More...
 
template<typename uintType , typename floatType , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< floatType, P > unpackUnorm (vecType< uintType, P > const &v)
 Convert each unsigned integer components of a vector to normalized floating-point values. More...
 
GLM_FUNC_DECL float unpackUnorm1x16 (uint16 p)
 First, unpacks a single 16-bit unsigned integer p into a of 16-bit unsigned integers. More...
 
GLM_FUNC_DECL vec3 unpackUnorm1x5_1x6_1x5 (uint16 p)
 Convert each unsigned integer components of a vector to normalized floating-point values. More...
 
GLM_FUNC_DECL float unpackUnorm1x8 (uint8 p)
 Convert a single 8-bit integer to a normalized floating-point value. More...
 
GLM_FUNC_DECL vec3 unpackUnorm2x3_1x2 (uint8 p)
 Convert each unsigned integer components of a vector to normalized floating-point values. More...
 
GLM_FUNC_DECL vec2 unpackUnorm2x4 (uint8 p)
 Convert each unsigned integer components of a vector to normalized floating-point values. More...
 
GLM_FUNC_DECL vec2 unpackUnorm2x8 (uint16 p)
 First, unpacks a single 16-bit unsigned integer p into a pair of 8-bit unsigned integers. More...
 
GLM_FUNC_DECL vec4 unpackUnorm3x10_1x2 (uint32 p)
 First, unpacks a single 32-bit unsigned integer p into four 16-bit signed integers. More...
 
GLM_FUNC_DECL vec4 unpackUnorm3x5_1x1 (uint16 p)
 Convert each unsigned integer components of a vector to normalized floating-point values. More...
 
GLM_FUNC_DECL vec4 unpackUnorm4x16 (uint64 p)
 First, unpacks a single 64-bit unsigned integer p into four 16-bit unsigned integers. More...
 
GLM_FUNC_DECL vec4 unpackUnorm4x4 (uint16 p)
 Convert each unsigned integer components of a vector to normalized floating-point values. More...
 
+

Detailed Description

+

This extension provides a set of function to convert vertors to packed formats.

+

<glm/gtc/packing.hpp> need to be included to use these features.

+

Function Documentation

+ +
+
+ + + + + + + + +
GLM_FUNC_DECL uint32 glm::packF2x11_1x10 (vec3 const & v)
+
+ +

First, converts the first two components of the normalized floating-point value v into 11-bit signless floating-point values.

+

Then, converts the third component of the normalized floating-point value v into a 10-bit signless floating-point value. Then, the results are packed into the returned 32-bit unsigned integer.

+

The first vector component specifies the 11 least-significant bits of the result; the last component specifies the 10 most-significant bits.

+
See also
GLM_GTC_packing
+
+vec3 unpackF2x11_1x10(uint32 const & p)
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL uint32 glm::packF3x9_E1x5 (vec3 const & v)
+
+ +

First, converts the first two components of the normalized floating-point value v into 11-bit signless floating-point values.

+

Then, converts the third component of the normalized floating-point value v into a 10-bit signless floating-point value. Then, the results are packed into the returned 32-bit unsigned integer.

+

The first vector component specifies the 11 least-significant bits of the result; the last component specifies the 10 most-significant bits.

+

packF3x9_E1x5 allows encoding into RGBE / RGB9E5 format

+
See also
GLM_GTC_packing
+
+vec3 unpackF3x9_E1x5(uint32 const & p)
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vecType<uint16, P> glm::packHalf (vecType< float, P > const & v)
+
+ +

Returns an unsigned integer vector obtained by converting the components of a floating-point vector to the 16-bit floating-point representation found in the OpenGL Specification.

+

The first vector component specifies the 16 least-significant bits of the result; the forth component specifies the 16 most-significant bits.

+
See also
GLM_GTC_packing
+
+vecType<float, P> unpackHalf(vecType<uint16, P> const & p)
+
+GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL uint16 glm::packHalf1x16 (float v)
+
+ +

Returns an unsigned integer obtained by converting the components of a floating-point scalar to the 16-bit floating-point representation found in the OpenGL Specification, and then packing this 16-bit value into a 16-bit unsigned integer.

+
See also
GLM_GTC_packing
+
+uint32 packHalf2x16(vec2 const & v)
+
+uint64 packHalf4x16(vec4 const & v)
+
+GLSL packHalf2x16 man page
+
+GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL uint64 glm::packHalf4x16 (vec4 const & v)
+
+ +

Returns an unsigned integer obtained by converting the components of a four-component floating-point vector to the 16-bit floating-point representation found in the OpenGL Specification, and then packing these four 16-bit values into a 64-bit unsigned integer.

+

The first vector component specifies the 16 least-significant bits of the result; the forth component specifies the 16 most-significant bits.

+
See also
GLM_GTC_packing
+
+uint16 packHalf1x16(float const & v)
+
+uint32 packHalf2x16(vec2 const & v)
+
+GLSL packHalf2x16 man page
+
+GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL uint32 glm::packI3x10_1x2 (ivec4 const & v)
+
+ +

Returns an unsigned integer obtained by converting the components of a four-component signed integer vector to the 10-10-10-2-bit signed integer representation found in the OpenGL Specification, and then packing these four values into a 32-bit unsigned integer.

+

The first vector component specifies the 10 least-significant bits of the result; the forth component specifies the 2 most-significant bits.

+
See also
GLM_GTC_packing
+
+uint32 packI3x10_1x2(uvec4 const & v)
+
+uint32 packSnorm3x10_1x2(vec4 const & v)
+
+uint32 packUnorm3x10_1x2(vec4 const & v)
+
+ivec4 unpackI3x10_1x2(uint32 const & p)
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL tvec4<T, P> glm::packRGBM (tvec3< T, P > const & rgb)
+
+ +

Returns an unsigned integer vector obtained by converting the components of a floating-point vector to the 16-bit floating-point representation found in the OpenGL Specification.

+

The first vector component specifies the 16 least-significant bits of the result; the forth component specifies the 16 most-significant bits.

+
See also
GLM_GTC_packing
+
+tvec3<T, P> unpackRGBM(tvec4<T, P> const & p)
+
+GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vecType<intType, P> glm::packSnorm (vecType< floatType, P > const & v)
+
+ +

Convert each component of the normalized floating-point vector into signed integer values.

+
See also
GLM_GTC_packing
+
+vecType<floatType, P> unpackSnorm(vecType<intType, P> const & p);
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL uint16 glm::packSnorm1x16 (float v)
+
+ +

First, converts the normalized floating-point value v into 16-bit integer value.

+

Then, the results are packed into the returned 16-bit unsigned integer.

+

The conversion to fixed point is done as follows: packSnorm1x8: round(clamp(s, -1, +1) * 32767.0)

+
See also
GLM_GTC_packing
+
+uint32 packSnorm2x16(vec2 const & v)
+
+uint64 packSnorm4x16(vec4 const & v)
+
+GLSL packSnorm4x8 man page
+
+GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL uint8 glm::packSnorm1x8 (float s)
+
+ +

First, converts the normalized floating-point value v into 8-bit integer value.

+

Then, the results are packed into the returned 8-bit unsigned integer.

+

The conversion to fixed point is done as follows: packSnorm1x8: round(clamp(s, -1, +1) * 127.0)

+
See also
GLM_GTC_packing
+
+uint16 packSnorm2x8(vec2 const & v)
+
+uint32 packSnorm4x8(vec4 const & v)
+
+GLSL packSnorm4x8 man page
+
+GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL uint16 glm::packSnorm2x8 (vec2 const & v)
+
+ +

First, converts each component of the normalized floating-point value v into 8-bit integer values.

+

Then, the results are packed into the returned 16-bit unsigned integer.

+

The conversion for component c of v to fixed point is done as follows: packSnorm2x8: round(clamp(c, -1, +1) * 127.0)

+

The first component of the vector will be written to the least significant bits of the output; the last component will be written to the most significant bits.

+
See also
GLM_GTC_packing
+
+uint8 packSnorm1x8(float const & v)
+
+uint32 packSnorm4x8(vec4 const & v)
+
+GLSL packSnorm4x8 man page
+
+GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL uint32 glm::packSnorm3x10_1x2 (vec4 const & v)
+
+ +

First, converts the first three components of the normalized floating-point value v into 10-bit signed integer values.

+

Then, converts the forth component of the normalized floating-point value v into 2-bit signed integer values. Then, the results are packed into the returned 32-bit unsigned integer.

+

The conversion for component c of v to fixed point is done as follows: packSnorm3x10_1x2(xyz): round(clamp(c, -1, +1) * 511.0) packSnorm3x10_1x2(w): round(clamp(c, -1, +1) * 1.0)

+

The first vector component specifies the 10 least-significant bits of the result; the forth component specifies the 2 most-significant bits.

+
See also
GLM_GTC_packing
+
+vec4 unpackSnorm3x10_1x2(uint32 const & p)
+
+uint32 packUnorm3x10_1x2(vec4 const & v)
+
+uint32 packU3x10_1x2(uvec4 const & v)
+
+uint32 packI3x10_1x2(ivec4 const & v)
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL uint64 glm::packSnorm4x16 (vec4 const & v)
+
+ +

First, converts each component of the normalized floating-point value v into 16-bit integer values.

+

Then, the results are packed into the returned 64-bit unsigned integer.

+

The conversion for component c of v to fixed point is done as follows: packSnorm2x8: round(clamp(c, -1, +1) * 32767.0)

+

The first component of the vector will be written to the least significant bits of the output; the last component will be written to the most significant bits.

+
See also
GLM_GTC_packing
+
+uint16 packSnorm1x16(float const & v)
+
+uint32 packSnorm2x16(vec2 const & v)
+
+GLSL packSnorm4x8 man page
+
+GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL uint32 glm::packU3x10_1x2 (uvec4 const & v)
+
+ +

Returns an unsigned integer obtained by converting the components of a four-component unsigned integer vector to the 10-10-10-2-bit unsigned integer representation found in the OpenGL Specification, and then packing these four values into a 32-bit unsigned integer.

+

The first vector component specifies the 10 least-significant bits of the result; the forth component specifies the 2 most-significant bits.

+
See also
GLM_GTC_packing
+
+uint32 packI3x10_1x2(ivec4 const & v)
+
+uint32 packSnorm3x10_1x2(vec4 const & v)
+
+uint32 packUnorm3x10_1x2(vec4 const & v)
+
+ivec4 unpackU3x10_1x2(uint32 const & p)
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vecType<uintType, P> glm::packUnorm (vecType< floatType, P > const & v)
+
+ +

Convert each component of the normalized floating-point vector into unsigned integer values.

+
See also
GLM_GTC_packing
+
+vecType<floatType, P> unpackUnorm(vecType<intType, P> const & p);
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL uint16 glm::packUnorm1x16 (float v)
+
+ +

First, converts the normalized floating-point value v into a 16-bit integer value.

+

Then, the results are packed into the returned 16-bit unsigned integer.

+

The conversion for component c of v to fixed point is done as follows: packUnorm1x16: round(clamp(c, 0, +1) * 65535.0)

+
See also
GLM_GTC_packing
+
+uint16 packSnorm1x16(float const & v)
+
+uint64 packSnorm4x16(vec4 const & v)
+
+GLSL packUnorm4x8 man page
+
+GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL uint16 glm::packUnorm1x5_1x6_1x5 (vec3 const & v)
+
+ +

Convert each component of the normalized floating-point vector into unsigned integer values.

+
See also
GLM_GTC_packing
+
+vec3 unpackUnorm1x5_1x6_1x5(uint16 p)
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL uint8 glm::packUnorm1x8 (float v)
+
+ +

First, converts the normalized floating-point value v into a 8-bit integer value.

+

Then, the results are packed into the returned 8-bit unsigned integer.

+

The conversion for component c of v to fixed point is done as follows: packUnorm1x8: round(clamp(c, 0, +1) * 255.0)

+
See also
GLM_GTC_packing
+
+uint16 packUnorm2x8(vec2 const & v)
+
+uint32 packUnorm4x8(vec4 const & v)
+
+GLSL packUnorm4x8 man page
+
+GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL uint8 glm::packUnorm2x3_1x2 (vec3 const & v)
+
+ +

Convert each component of the normalized floating-point vector into unsigned integer values.

+
See also
GLM_GTC_packing
+
+vec3 unpackUnorm2x3_1x2(uint8 p)
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL uint8 glm::packUnorm2x4 (vec2 const & v)
+
+ +

Convert each component of the normalized floating-point vector into unsigned integer values.

+
See also
GLM_GTC_packing
+
+vec2 unpackUnorm2x4(uint8 p)
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL uint16 glm::packUnorm2x8 (vec2 const & v)
+
+ +

First, converts each component of the normalized floating-point value v into 8-bit integer values.

+

Then, the results are packed into the returned 16-bit unsigned integer.

+

The conversion for component c of v to fixed point is done as follows: packUnorm2x8: round(clamp(c, 0, +1) * 255.0)

+

The first component of the vector will be written to the least significant bits of the output; the last component will be written to the most significant bits.

+
See also
GLM_GTC_packing
+
+uint8 packUnorm1x8(float const & v)
+
+uint32 packUnorm4x8(vec4 const & v)
+
+GLSL packUnorm4x8 man page
+
+GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL uint32 glm::packUnorm3x10_1x2 (vec4 const & v)
+
+ +

First, converts the first three components of the normalized floating-point value v into 10-bit unsigned integer values.

+

Then, converts the forth component of the normalized floating-point value v into 2-bit signed uninteger values. Then, the results are packed into the returned 32-bit unsigned integer.

+

The conversion for component c of v to fixed point is done as follows: packUnorm3x10_1x2(xyz): round(clamp(c, 0, +1) * 1023.0) packUnorm3x10_1x2(w): round(clamp(c, 0, +1) * 3.0)

+

The first vector component specifies the 10 least-significant bits of the result; the forth component specifies the 2 most-significant bits.

+
See also
GLM_GTC_packing
+
+vec4 unpackUnorm3x10_1x2(uint32 const & p)
+
+uint32 packUnorm3x10_1x2(vec4 const & v)
+
+uint32 packU3x10_1x2(uvec4 const & v)
+
+uint32 packI3x10_1x2(ivec4 const & v)
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL uint16 glm::packUnorm3x5_1x1 (vec4 const & v)
+
+ +

Convert each component of the normalized floating-point vector into unsigned integer values.

+
See also
GLM_GTC_packing
+
+vec4 unpackUnorm3x5_1x1(uint16 p)
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL uint64 glm::packUnorm4x16 (vec4 const & v)
+
+ +

First, converts each component of the normalized floating-point value v into 16-bit integer values.

+

Then, the results are packed into the returned 64-bit unsigned integer.

+

The conversion for component c of v to fixed point is done as follows: packUnorm4x16: round(clamp(c, 0, +1) * 65535.0)

+

The first component of the vector will be written to the least significant bits of the output; the last component will be written to the most significant bits.

+
See also
GLM_GTC_packing
+
+uint16 packUnorm1x16(float const & v)
+
+uint32 packUnorm2x16(vec2 const & v)
+
+GLSL packUnorm4x8 man page
+
+GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL uint16 glm::packUnorm4x4 (vec4 const & v)
+
+ +

Convert each component of the normalized floating-point vector into unsigned integer values.

+
See also
GLM_GTC_packing
+
+vec4 unpackUnorm4x4(uint16 p)
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec3 glm::unpackF2x11_1x10 (uint32 p)
+
+ +

First, unpacks a single 32-bit unsigned integer p into two 11-bit signless floating-point values and one 10-bit signless floating-point value .

+

Then, each component is converted to a normalized floating-point value to generate the returned three-component vector.

+

The first component of the returned vector will be extracted from the least significant bits of the input; the last component will be extracted from the most significant bits.

+
See also
GLM_GTC_packing
+
+uint32 packF2x11_1x10(vec3 const & v)
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec3 glm::unpackF3x9_E1x5 (uint32 p)
+
+ +

First, unpacks a single 32-bit unsigned integer p into two 11-bit signless floating-point values and one 10-bit signless floating-point value .

+

Then, each component is converted to a normalized floating-point value to generate the returned three-component vector.

+

The first component of the returned vector will be extracted from the least significant bits of the input; the last component will be extracted from the most significant bits.

+

unpackF3x9_E1x5 allows decoding RGBE / RGB9E5 data

+
See also
GLM_GTC_packing
+
+uint32 packF3x9_E1x5(vec3 const & v)
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vecType<float, P> glm::unpackHalf (vecType< uint16, P > const & p)
+
+ +

Returns a floating-point vector with components obtained by reinterpreting an integer vector as 16-bit floating-point numbers and converting them to 32-bit floating-point values.

+

The first component of the vector is obtained from the 16 least-significant bits of v; the forth component is obtained from the 16 most-significant bits of v.

+
See also
GLM_GTC_packing
+
+vecType<uint16, P> packHalf(vecType<float, P> const & v)
+
+GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL float glm::unpackHalf1x16 (uint16 v)
+
+ +

Returns a floating-point scalar with components obtained by unpacking a 16-bit unsigned integer into a 16-bit value, interpreted as a 16-bit floating-point number according to the OpenGL Specification, and converting it to 32-bit floating-point values.

+
See also
GLM_GTC_packing
+
+vec2 unpackHalf2x16(uint32 const & v)
+
+vec4 unpackHalf4x16(uint64 const & v)
+
+GLSL unpackHalf2x16 man page
+
+GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec4 glm::unpackHalf4x16 (uint64 p)
+
+ +

Returns a four-component floating-point vector with components obtained by unpacking a 64-bit unsigned integer into four 16-bit values, interpreting those values as 16-bit floating-point numbers according to the OpenGL Specification, and converting them to 32-bit floating-point values.

+

The first component of the vector is obtained from the 16 least-significant bits of v; the forth component is obtained from the 16 most-significant bits of v.

+
See also
GLM_GTC_packing
+
+float unpackHalf1x16(uint16 const & v)
+
+vec2 unpackHalf2x16(uint32 const & v)
+
+GLSL unpackHalf2x16 man page
+
+GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL ivec4 glm::unpackI3x10_1x2 (uint32 p)
+
+ +

Unpacks a single 32-bit unsigned integer p into three 10-bit and one 2-bit signed integers.

+

The first component of the returned vector will be extracted from the least significant bits of the input; the last component will be extracted from the most significant bits.

+
See also
GLM_GTC_packing
+
+uint32 packU3x10_1x2(uvec4 const & v)
+
+vec4 unpackSnorm3x10_1x2(uint32 const & p);
+
+uvec4 unpackI3x10_1x2(uint32 const & p);
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL tvec3<T, P> glm::unpackRGBM (tvec4< T, P > const & rgbm)
+
+ +

Returns a floating-point vector with components obtained by reinterpreting an integer vector as 16-bit floating-point numbers and converting them to 32-bit floating-point values.

+

The first component of the vector is obtained from the 16 least-significant bits of v; the forth component is obtained from the 16 most-significant bits of v.

+
See also
GLM_GTC_packing
+
+tvec4<T, P> packRGBM(tvec3<float, P> const & v)
+
+GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vecType<floatType, P> glm::unpackSnorm (vecType< intType, P > const & v)
+
+ +

Convert each signed integer components of a vector to normalized floating-point values.

+
See also
GLM_GTC_packing
+
+vecType<intType, P> packSnorm(vecType<floatType, P> const & v)
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL float glm::unpackSnorm1x16 (uint16 p)
+
+ +

First, unpacks a single 16-bit unsigned integer p into a single 16-bit signed integers.

+

Then, each component is converted to a normalized floating-point value to generate the returned scalar.

+

The conversion for unpacked fixed-point value f to floating point is done as follows: unpackSnorm1x16: clamp(f / 32767.0, -1, +1)

+
See also
GLM_GTC_packing
+
+vec2 unpackSnorm2x16(uint32 p)
+
+vec4 unpackSnorm4x16(uint64 p)
+
+GLSL unpackSnorm4x8 man page
+
+GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL float glm::unpackSnorm1x8 (uint8 p)
+
+ +

First, unpacks a single 8-bit unsigned integer p into a single 8-bit signed integers.

+

Then, the value is converted to a normalized floating-point value to generate the returned scalar.

+

The conversion for unpacked fixed-point value f to floating point is done as follows: unpackSnorm1x8: clamp(f / 127.0, -1, +1)

+
See also
GLM_GTC_packing
+
+vec2 unpackSnorm2x8(uint16 p)
+
+vec4 unpackSnorm4x8(uint32 p)
+
+GLSL unpackSnorm4x8 man page
+
+GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec2 glm::unpackSnorm2x8 (uint16 p)
+
+ +

First, unpacks a single 16-bit unsigned integer p into a pair of 8-bit signed integers.

+

Then, each component is converted to a normalized floating-point value to generate the returned two-component vector.

+

The conversion for unpacked fixed-point value f to floating point is done as follows: unpackSnorm2x8: clamp(f / 127.0, -1, +1)

+

The first component of the returned vector will be extracted from the least significant bits of the input; the last component will be extracted from the most significant bits.

+
See also
GLM_GTC_packing
+
+float unpackSnorm1x8(uint8 p)
+
+vec4 unpackSnorm4x8(uint32 p)
+
+GLSL unpackSnorm4x8 man page
+
+GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec4 glm::unpackSnorm3x10_1x2 (uint32 p)
+
+ +

First, unpacks a single 32-bit unsigned integer p into four 16-bit signed integers.

+

Then, each component is converted to a normalized floating-point value to generate the returned four-component vector.

+

The conversion for unpacked fixed-point value f to floating point is done as follows: unpackSnorm3x10_1x2(xyz): clamp(f / 511.0, -1, +1) unpackSnorm3x10_1x2(w): clamp(f / 511.0, -1, +1)

+

The first component of the returned vector will be extracted from the least significant bits of the input; the last component will be extracted from the most significant bits.

+
See also
GLM_GTC_packing
+
+uint32 packSnorm3x10_1x2(vec4 const & v)
+
+vec4 unpackUnorm3x10_1x2(uint32 const & p))
+
+uvec4 unpackI3x10_1x2(uint32 const & p)
+
+uvec4 unpackU3x10_1x2(uint32 const & p)
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec4 glm::unpackSnorm4x16 (uint64 p)
+
+ +

First, unpacks a single 64-bit unsigned integer p into four 16-bit signed integers.

+

Then, each component is converted to a normalized floating-point value to generate the returned four-component vector.

+

The conversion for unpacked fixed-point value f to floating point is done as follows: unpackSnorm4x16: clamp(f / 32767.0, -1, +1)

+

The first component of the returned vector will be extracted from the least significant bits of the input; the last component will be extracted from the most significant bits.

+
See also
GLM_GTC_packing
+
+float unpackSnorm1x16(uint16 p)
+
+vec2 unpackSnorm2x16(uint32 p)
+
+GLSL unpackSnorm4x8 man page
+
+GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL uvec4 glm::unpackU3x10_1x2 (uint32 p)
+
+ +

Unpacks a single 32-bit unsigned integer p into three 10-bit and one 2-bit unsigned integers.

+

The first component of the returned vector will be extracted from the least significant bits of the input; the last component will be extracted from the most significant bits.

+
See also
GLM_GTC_packing
+
+uint32 packU3x10_1x2(uvec4 const & v)
+
+vec4 unpackSnorm3x10_1x2(uint32 const & p);
+
+uvec4 unpackI3x10_1x2(uint32 const & p);
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vecType<floatType, P> glm::unpackUnorm (vecType< uintType, P > const & v)
+
+ +

Convert each unsigned integer components of a vector to normalized floating-point values.

+
See also
GLM_GTC_packing
+
+vecType<intType, P> packUnorm(vecType<floatType, P> const & v)
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL float glm::unpackUnorm1x16 (uint16 p)
+
+ +

First, unpacks a single 16-bit unsigned integer p into a of 16-bit unsigned integers.

+

Then, the value is converted to a normalized floating-point value to generate the returned scalar.

+

The conversion for unpacked fixed-point value f to floating point is done as follows: unpackUnorm1x16: f / 65535.0

+
See also
GLM_GTC_packing
+
+vec2 unpackUnorm2x16(uint32 p)
+
+vec4 unpackUnorm4x16(uint64 p)
+
+GLSL unpackUnorm2x16 man page
+
+GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec3 glm::unpackUnorm1x5_1x6_1x5 (uint16 p)
+
+ +

Convert each unsigned integer components of a vector to normalized floating-point values.

+
See also
GLM_GTC_packing
+
+uint16 packUnorm1x5_1x6_1x5(vec3 const & v)
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL float glm::unpackUnorm1x8 (uint8 p)
+
+ +

Convert a single 8-bit integer to a normalized floating-point value.

+

The conversion for unpacked fixed-point value f to floating point is done as follows: unpackUnorm4x8: f / 255.0

+
See also
GLM_GTC_packing
+
+vec2 unpackUnorm2x8(uint16 p)
+
+vec4 unpackUnorm4x8(uint32 p)
+
+GLSL unpackUnorm4x8 man page
+
+GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec3 glm::unpackUnorm2x3_1x2 (uint8 p)
+
+ +

Convert each unsigned integer components of a vector to normalized floating-point values.

+
See also
GLM_GTC_packing
+
+uint8 packUnorm2x3_1x2(vec3 const & v)
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec2 glm::unpackUnorm2x4 (uint8 p)
+
+ +

Convert each unsigned integer components of a vector to normalized floating-point values.

+
See also
GLM_GTC_packing
+
+uint8 packUnorm2x4(vec2 const & v)
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec2 glm::unpackUnorm2x8 (uint16 p)
+
+ +

First, unpacks a single 16-bit unsigned integer p into a pair of 8-bit unsigned integers.

+

Then, each component is converted to a normalized floating-point value to generate the returned two-component vector.

+

The conversion for unpacked fixed-point value f to floating point is done as follows: unpackUnorm4x8: f / 255.0

+

The first component of the returned vector will be extracted from the least significant bits of the input; the last component will be extracted from the most significant bits.

+
See also
GLM_GTC_packing
+
+float unpackUnorm1x8(uint8 v)
+
+vec4 unpackUnorm4x8(uint32 p)
+
+GLSL unpackUnorm4x8 man page
+
+GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec4 glm::unpackUnorm3x10_1x2 (uint32 p)
+
+ +

First, unpacks a single 32-bit unsigned integer p into four 16-bit signed integers.

+

Then, each component is converted to a normalized floating-point value to generate the returned four-component vector.

+

The conversion for unpacked fixed-point value f to floating point is done as follows: unpackSnorm3x10_1x2(xyz): clamp(f / 1023.0, 0, +1) unpackSnorm3x10_1x2(w): clamp(f / 3.0, 0, +1)

+

The first component of the returned vector will be extracted from the least significant bits of the input; the last component will be extracted from the most significant bits.

+
See also
GLM_GTC_packing
+
+uint32 packSnorm3x10_1x2(vec4 const & v)
+
+vec4 unpackInorm3x10_1x2(uint32 const & p))
+
+uvec4 unpackI3x10_1x2(uint32 const & p)
+
+uvec4 unpackU3x10_1x2(uint32 const & p)
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec4 glm::unpackUnorm3x5_1x1 (uint16 p)
+
+ +

Convert each unsigned integer components of a vector to normalized floating-point values.

+
See also
GLM_GTC_packing
+
+uint16 packUnorm3x5_1x1(vec4 const & v)
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec4 glm::unpackUnorm4x16 (uint64 p)
+
+ +

First, unpacks a single 64-bit unsigned integer p into four 16-bit unsigned integers.

+

Then, each component is converted to a normalized floating-point value to generate the returned four-component vector.

+

The conversion for unpacked fixed-point value f to floating point is done as follows: unpackUnormx4x16: f / 65535.0

+

The first component of the returned vector will be extracted from the least significant bits of the input; the last component will be extracted from the most significant bits.

+
See also
GLM_GTC_packing
+
+float unpackUnorm1x16(uint16 p)
+
+vec2 unpackUnorm2x16(uint32 p)
+
+GLSL unpackUnorm2x16 man page
+
+GLSL 4.20.8 specification, section 8.4 Floating-Point Pack and Unpack Functions
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vec4 glm::unpackUnorm4x4 (uint16 p)
+
+ +

Convert each unsigned integer components of a vector to normalized floating-point values.

+
See also
GLM_GTC_packing
+
+uint16 packUnorm4x4(vec4 const & v)
+ +
+
+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00172.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00172.html new file mode 100644 index 00000000..ad26f5c1 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00172.html @@ -0,0 +1,1009 @@ + + + + + + +0.9.9 API documenation: GLM_GTC_quaternion + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
GLM_GTC_quaternion
+
+
+ +

Defines a templated quaternion type and several quaternion operations. +More...

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<typename T , precision P>
GLM_FUNC_DECL T angle (tquat< T, P > const &x)
 Returns the quaternion rotation angle. More...
 
template<typename T , precision P>
GLM_FUNC_DECL tquat< T, P > angleAxis (T const &angle, tvec3< T, P > const &axis)
 Build a quaternion from an angle and a normalized axis. More...
 
template<typename T , precision P>
GLM_FUNC_DECL tvec3< T, P > axis (tquat< T, P > const &x)
 Returns the q rotation axis. More...
 
template<typename T , precision P>
GLM_FUNC_DECL tquat< T, P > conjugate (tquat< T, P > const &q)
 Returns the q conjugate. More...
 
template<typename T , precision P, template< typename, precision > class quatType>
GLM_FUNC_DECL T dot (quatType< T, P > const &x, quatType< T, P > const &y)
 Returns dot product of q1 and q2, i.e., q1[0] * q2[0] + q1[1] * q2[1] + ... More...
 
template<typename T , precision P>
GLM_FUNC_DECL tvec4< bool, P > equal (tquat< T, P > const &x, tquat< T, P > const &y)
 Returns the component-wise comparison of result x == y. More...
 
template<typename T , precision P>
GLM_FUNC_DECL tvec3< T, P > eulerAngles (tquat< T, P > const &x)
 Returns euler angles, pitch as x, yaw as y, roll as z. More...
 
template<typename T , precision P>
GLM_FUNC_DECL tvec4< bool, P > greaterThan (tquat< T, P > const &x, tquat< T, P > const &y)
 Returns the component-wise comparison of result x > y. More...
 
template<typename T , precision P>
GLM_FUNC_DECL tvec4< bool, P > greaterThanEqual (tquat< T, P > const &x, tquat< T, P > const &y)
 Returns the component-wise comparison of result x >= y. More...
 
template<typename T , precision P>
GLM_FUNC_DECL tquat< T, P > inverse (tquat< T, P > const &q)
 Returns the q inverse. More...
 
template<typename T , precision P>
GLM_FUNC_DECL tvec4< bool, P > isinf (tquat< T, P > const &x)
 Returns true if x holds a positive infinity or negative infinity representation in the underlying implementation's set of floating point representations. More...
 
template<typename T , precision P>
GLM_FUNC_DECL tvec4< bool, P > isnan (tquat< T, P > const &x)
 Returns true if x holds a NaN (not a number) representation in the underlying implementation's set of floating point representations. More...
 
template<typename T , precision P>
GLM_FUNC_DECL T length (tquat< T, P > const &q)
 Returns the length of the quaternion. More...
 
template<typename T , precision P>
GLM_FUNC_DECL tquat< T, P > lerp (tquat< T, P > const &x, tquat< T, P > const &y, T a)
 Linear interpolation of two quaternions. More...
 
template<typename T , precision P>
GLM_FUNC_DECL tvec4< bool, P > lessThan (tquat< T, P > const &x, tquat< T, P > const &y)
 Returns the component-wise comparison result of x < y. More...
 
template<typename T , precision P>
GLM_FUNC_DECL tvec4< bool, P > lessThanEqual (tquat< T, P > const &x, tquat< T, P > const &y)
 Returns the component-wise comparison of result x <= y. More...
 
template<typename T , precision P>
GLM_FUNC_DECL tmat3x3< T, P > mat3_cast (tquat< T, P > const &x)
 Converts a quaternion to a 3 * 3 matrix. More...
 
template<typename T , precision P>
GLM_FUNC_DECL tmat4x4< T, P > mat4_cast (tquat< T, P > const &x)
 Converts a quaternion to a 4 * 4 matrix. More...
 
template<typename T , precision P>
GLM_FUNC_DECL tquat< T, P > mix (tquat< T, P > const &x, tquat< T, P > const &y, T a)
 Spherical linear interpolation of two quaternions. More...
 
template<typename T , precision P>
GLM_FUNC_DECL tquat< T, P > normalize (tquat< T, P > const &q)
 Returns the normalized quaternion. More...
 
template<typename T , precision P>
GLM_FUNC_DECL tvec4< bool, P > notEqual (tquat< T, P > const &x, tquat< T, P > const &y)
 Returns the component-wise comparison of result x != y. More...
 
template<typename T , precision P>
GLM_FUNC_DECL T pitch (tquat< T, P > const &x)
 Returns pitch value of euler angles expressed in radians. More...
 
template<typename T , precision P>
GLM_FUNC_DECL tquat< T, P > quat_cast (tmat3x3< T, P > const &x)
 Converts a 3 * 3 matrix to a quaternion. More...
 
template<typename T , precision P>
GLM_FUNC_DECL tquat< T, P > quat_cast (tmat4x4< T, P > const &x)
 Converts a 4 * 4 matrix to a quaternion. More...
 
template<typename T , precision P>
GLM_FUNC_DECL T roll (tquat< T, P > const &x)
 Returns roll value of euler angles expressed in radians. More...
 
template<typename T , precision P>
GLM_FUNC_DECL tquat< T, P > rotate (tquat< T, P > const &q, T const &angle, tvec3< T, P > const &axis)
 Rotates a quaternion from a vector of 3 components axis and an angle. More...
 
template<typename T , precision P>
GLM_FUNC_DECL tquat< T, P > slerp (tquat< T, P > const &x, tquat< T, P > const &y, T a)
 Spherical linear interpolation of two quaternions. More...
 
template<typename T , precision P>
GLM_FUNC_DECL T yaw (tquat< T, P > const &x)
 Returns yaw value of euler angles expressed in radians. More...
 
+

Detailed Description

+

Defines a templated quaternion type and several quaternion operations.

+

<glm/gtc/quaternion.hpp> need to be included to use these functionalities.

+

Function Documentation

+ +
+
+ + + + + + + + +
GLM_FUNC_DECL T glm::angle (tquat< T, P > const & x)
+
+ +

Returns the quaternion rotation angle.

+
See also
GLM_GTC_quaternion
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL tquat<T, P> glm::angleAxis (T const & angle,
tvec3< T, P > const & axis 
)
+
+ +

Build a quaternion from an angle and a normalized axis.

+
Parameters
+ + + +
angleAngle expressed in radians.
axisAxis of the quaternion, must be normalized.
+
+
+
See also
GLM_GTC_quaternion
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL tvec3<T, P> glm::axis (tquat< T, P > const & x)
+
+ +

Returns the q rotation axis.

+
See also
GLM_GTC_quaternion
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL tquat<T, P> glm::conjugate (tquat< T, P > const & q)
+
+ +

Returns the q conjugate.

+
See also
GLM_GTC_quaternion
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL T glm::dot (quatType< T, P > const & x,
quatType< T, P > const & y 
)
+
+ +

Returns dot product of q1 and q2, i.e., q1[0] * q2[0] + q1[1] * q2[1] + ...

+
See also
GLM_GTC_quaternion
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL tvec4<bool, P> glm::equal (tquat< T, P > const & x,
tquat< T, P > const & y 
)
+
+ +

Returns the component-wise comparison of result x == y.

+
Template Parameters
+ + +
quatTypeFloating-point quaternion types.
+
+
+
See also
GLM_GTC_quaternion
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL tvec3<T, P> glm::eulerAngles (tquat< T, P > const & x)
+
+ +

Returns euler angles, pitch as x, yaw as y, roll as z.

+

The result is expressed in radians if GLM_FORCE_RADIANS is defined or degrees otherwise.

+
See also
GLM_GTC_quaternion
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL tvec4<bool, P> glm::greaterThan (tquat< T, P > const & x,
tquat< T, P > const & y 
)
+
+ +

Returns the component-wise comparison of result x > y.

+
Template Parameters
+ + +
quatTypeFloating-point quaternion types.
+
+
+
See also
GLM_GTC_quaternion
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL tvec4<bool, P> glm::greaterThanEqual (tquat< T, P > const & x,
tquat< T, P > const & y 
)
+
+ +

Returns the component-wise comparison of result x >= y.

+
Template Parameters
+ + +
quatTypeFloating-point quaternion types.
+
+
+
See also
GLM_GTC_quaternion
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL tquat<T, P> glm::inverse (tquat< T, P > const & q)
+
+ +

Returns the q inverse.

+
See also
GLM_GTC_quaternion
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL tvec4<bool, P> glm::isinf (tquat< T, P > const & x)
+
+ +

Returns true if x holds a positive infinity or negative infinity representation in the underlying implementation's set of floating point representations.

+

Returns false otherwise, including for implementations with no infinity representations.

+
Template Parameters
+ + +
genTypeFloating-point scalar or vector types.
+
+
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL tvec4<bool, P> glm::isnan (tquat< T, P > const & x)
+
+ +

Returns true if x holds a NaN (not a number) representation in the underlying implementation's set of floating point representations.

+

Returns false otherwise, including for implementations with no NaN representations.

+

/!\ When using compiler fast math, this function may fail.

+
Template Parameters
+ + +
genTypeFloating-point scalar or vector types.
+
+
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL T glm::length (tquat< T, P > const & q)
+
+ +

Returns the length of the quaternion.

+
See also
GLM_GTC_quaternion
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL tquat<T, P> glm::lerp (tquat< T, P > const & x,
tquat< T, P > const & y,
a 
)
+
+ +

Linear interpolation of two quaternions.

+

The interpolation is oriented.

+
Parameters
+ + + + +
xA quaternion
yA quaternion
aInterpolation factor. The interpolation is defined in the range [0, 1].
+
+
+
Template Parameters
+ + +
TValue type used to build the quaternion. Supported: half, float or double.
+
+
+
See also
GLM_GTC_quaternion
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL tvec4<bool, P> glm::lessThan (tquat< T, P > const & x,
tquat< T, P > const & y 
)
+
+ +

Returns the component-wise comparison result of x < y.

+
Template Parameters
+ + +
quatTypeFloating-point quaternion types.
+
+
+
See also
GLM_GTC_quaternion
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL tvec4<bool, P> glm::lessThanEqual (tquat< T, P > const & x,
tquat< T, P > const & y 
)
+
+ +

Returns the component-wise comparison of result x <= y.

+
Template Parameters
+ + +
quatTypeFloating-point quaternion types.
+
+
+
See also
GLM_GTC_quaternion
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL tmat3x3<T, P> glm::mat3_cast (tquat< T, P > const & x)
+
+ +

Converts a quaternion to a 3 * 3 matrix.

+
See also
GLM_GTC_quaternion
+ +

Referenced by glm::toMat3().

+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL tmat4x4<T, P> glm::mat4_cast (tquat< T, P > const & x)
+
+ +

Converts a quaternion to a 4 * 4 matrix.

+
See also
GLM_GTC_quaternion
+ +

Referenced by glm::toMat4().

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL tquat<T, P> glm::mix (tquat< T, P > const & x,
tquat< T, P > const & y,
a 
)
+
+ +

Spherical linear interpolation of two quaternions.

+

The interpolation is oriented and the rotation is performed at constant speed. For short path spherical linear interpolation, use the slerp function.

+
Parameters
+ + + + +
xA quaternion
yA quaternion
aInterpolation factor. The interpolation is defined beyond the range [0, 1].
+
+
+
Template Parameters
+ + +
TValue type used to build the quaternion. Supported: half, float or double.
+
+
+
See also
GLM_GTC_quaternion
+
+- slerp(tquat<T, P> const & x, tquat<T, P> const & y, T const & a)
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL tquat<T, P> glm::normalize (tquat< T, P > const & q)
+
+ +

Returns the normalized quaternion.

+
See also
GLM_GTC_quaternion
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL tvec4<bool, P> glm::notEqual (tquat< T, P > const & x,
tquat< T, P > const & y 
)
+
+ +

Returns the component-wise comparison of result x != y.

+
Template Parameters
+ + +
quatTypeFloating-point quaternion types.
+
+
+
See also
GLM_GTC_quaternion
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL T glm::pitch (tquat< T, P > const & x)
+
+ +

Returns pitch value of euler angles expressed in radians.

+
See also
GLM_GTX_quaternion
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL tquat<T, P> glm::quat_cast (tmat3x3< T, P > const & x)
+
+ +

Converts a 3 * 3 matrix to a quaternion.

+
See also
GLM_GTC_quaternion
+ +

Referenced by glm::toQuat().

+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL tquat<T, P> glm::quat_cast (tmat4x4< T, P > const & x)
+
+ +

Converts a 4 * 4 matrix to a quaternion.

+
See also
GLM_GTC_quaternion
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL T glm::roll (tquat< T, P > const & x)
+
+ +

Returns roll value of euler angles expressed in radians.

+
See also
GLM_GTX_quaternion
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL tquat<T, P> glm::rotate (tquat< T, P > const & q,
T const & angle,
tvec3< T, P > const & axis 
)
+
+ +

Rotates a quaternion from a vector of 3 components axis and an angle.

+
Parameters
+ + + + +
qSource orientation
angleAngle expressed in radians.
axisAxis of the rotation
+
+
+
See also
GLM_GTC_quaternion
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL tquat<T, P> glm::slerp (tquat< T, P > const & x,
tquat< T, P > const & y,
a 
)
+
+ +

Spherical linear interpolation of two quaternions.

+

The interpolation always take the short path and the rotation is performed at constant speed.

+
Parameters
+ + + + +
xA quaternion
yA quaternion
aInterpolation factor. The interpolation is defined beyond the range [0, 1].
+
+
+
Template Parameters
+ + +
TValue type used to build the quaternion. Supported: half, float or double.
+
+
+
See also
GLM_GTC_quaternion
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL T glm::yaw (tquat< T, P > const & x)
+
+ +

Returns yaw value of euler angles expressed in radians.

+
See also
GLM_GTX_quaternion
+ +
+
+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00173.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00173.html new file mode 100644 index 00000000..1c82c09b --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00173.html @@ -0,0 +1,352 @@ + + + + + + +0.9.9 API documenation: GLM_GTC_random + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
+
+
+ +

Generate random number from various distribution methods. +More...

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<typename T >
GLM_FUNC_DECL tvec3< T, defaultp > ballRand (T Radius)
 Generate a random 3D vector which coordinates are regulary distributed within the volume of a ball of a given radius. More...
 
template<typename T >
GLM_FUNC_DECL tvec2< T, defaultp > circularRand (T Radius)
 Generate a random 2D vector which coordinates are regulary distributed on a circle of a given radius. More...
 
template<typename T >
GLM_FUNC_DECL tvec2< T, defaultp > diskRand (T Radius)
 Generate a random 2D vector which coordinates are regulary distributed within the area of a disk of a given radius. More...
 
template<typename genType >
GLM_FUNC_DECL genType gaussRand (genType Mean, genType Deviation)
 Generate random numbers in the interval [Min, Max], according a gaussian distribution. More...
 
template<typename genTYpe >
GLM_FUNC_DECL genTYpe linearRand (genTYpe Min, genTYpe Max)
 Generate random numbers in the interval [Min, Max], according a linear distribution. More...
 
template<typename T , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< T, P > linearRand (vecType< T, P > const &Min, vecType< T, P > const &Max)
 Generate random numbers in the interval [Min, Max], according a linear distribution. More...
 
template<typename T >
GLM_FUNC_DECL tvec3< T, defaultp > sphericalRand (T Radius)
 Generate a random 3D vector which coordinates are regulary distributed on a sphere of a given radius. More...
 
+

Detailed Description

+

Generate random number from various distribution methods.

+

<glm/gtc/random.hpp> need to be included to use these functionalities.

+

Function Documentation

+ +
+
+ + + + + + + + +
GLM_FUNC_DECL tvec3<T, defaultp> glm::ballRand (Radius)
+
+ +

Generate a random 3D vector which coordinates are regulary distributed within the volume of a ball of a given radius.

+
Parameters
+ + +
Radius
+
+
+
See also
GLM_GTC_random
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL tvec2<T, defaultp> glm::circularRand (Radius)
+
+ +

Generate a random 2D vector which coordinates are regulary distributed on a circle of a given radius.

+
Parameters
+ + +
Radius
+
+
+
See also
GLM_GTC_random
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL tvec2<T, defaultp> glm::diskRand (Radius)
+
+ +

Generate a random 2D vector which coordinates are regulary distributed within the area of a disk of a given radius.

+
Parameters
+ + +
Radius
+
+
+
See also
GLM_GTC_random
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL genType glm::gaussRand (genType Mean,
genType Deviation 
)
+
+ +

Generate random numbers in the interval [Min, Max], according a gaussian distribution.

+
Parameters
+ + + +
Mean
Deviation
+
+
+
See also
GLM_GTC_random
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL genTYpe glm::linearRand (genTYpe Min,
genTYpe Max 
)
+
+ +

Generate random numbers in the interval [Min, Max], according a linear distribution.

+
Parameters
+ + + +
Min
Max
+
+
+
Template Parameters
+ + +
genTypeValue type. Currently supported: float or double scalars.
+
+
+
See also
GLM_GTC_random
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL vecType<T, P> glm::linearRand (vecType< T, P > const & Min,
vecType< T, P > const & Max 
)
+
+ +

Generate random numbers in the interval [Min, Max], according a linear distribution.

+
Parameters
+ + + +
Min
Max
+
+
+
Template Parameters
+ + + +
TValue type. Currently supported: float or double.
vecTypeA vertor type: tvec1, tvec2, tvec3, tvec4 or compatible
+
+
+
See also
GLM_GTC_random
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL tvec3<T, defaultp> glm::sphericalRand (Radius)
+
+ +

Generate a random 3D vector which coordinates are regulary distributed on a sphere of a given radius.

+
Parameters
+ + +
Radius
+
+
+
See also
GLM_GTC_random
+ +
+
+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00174.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00174.html new file mode 100644 index 00000000..5387f53f --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00174.html @@ -0,0 +1,460 @@ + + + + + + +0.9.9 API documenation: GLM_GTC_reciprocal + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
GLM_GTC_reciprocal
+
+
+ +

Define secant, cosecant and cotangent functions. +More...

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<typename genType >
GLM_FUNC_DECL genType acot (genType x)
 Inverse cotangent function. More...
 
template<typename genType >
GLM_FUNC_DECL genType acoth (genType x)
 Inverse cotangent hyperbolic function. More...
 
template<typename genType >
GLM_FUNC_DECL genType acsc (genType x)
 Inverse cosecant function. More...
 
template<typename genType >
GLM_FUNC_DECL genType acsch (genType x)
 Inverse cosecant hyperbolic function. More...
 
template<typename genType >
GLM_FUNC_DECL genType asec (genType x)
 Inverse secant function. More...
 
template<typename genType >
GLM_FUNC_DECL genType asech (genType x)
 Inverse secant hyperbolic function. More...
 
template<typename genType >
GLM_FUNC_DECL genType cot (genType angle)
 Cotangent function. More...
 
template<typename genType >
GLM_FUNC_DECL genType coth (genType angle)
 Cotangent hyperbolic function. More...
 
template<typename genType >
GLM_FUNC_DECL genType csc (genType angle)
 Cosecant function. More...
 
template<typename genType >
GLM_FUNC_DECL genType csch (genType angle)
 Cosecant hyperbolic function. More...
 
template<typename genType >
GLM_FUNC_DECL genType sec (genType angle)
 Secant function. More...
 
template<typename genType >
GLM_FUNC_DECL genType sech (genType angle)
 Secant hyperbolic function. More...
 
+

Detailed Description

+

Define secant, cosecant and cotangent functions.

+

<glm/gtc/reciprocal.hpp> need to be included to use these features.

+

Function Documentation

+ +
+
+ + + + + + + + +
GLM_FUNC_DECL genType glm::acot (genType x)
+
+ +

Inverse cotangent function.

+
Returns
Return an angle expressed in radians.
+
Template Parameters
+ + +
genTypeFloating-point scalar or vector types.
+
+
+
See also
GLM_GTC_reciprocal
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL genType glm::acoth (genType x)
+
+ +

Inverse cotangent hyperbolic function.

+
Returns
Return an angle expressed in radians.
+
Template Parameters
+ + +
genTypeFloating-point scalar or vector types.
+
+
+
See also
GLM_GTC_reciprocal
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL genType glm::acsc (genType x)
+
+ +

Inverse cosecant function.

+
Returns
Return an angle expressed in radians.
+
Template Parameters
+ + +
genTypeFloating-point scalar or vector types.
+
+
+
See also
GLM_GTC_reciprocal
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL genType glm::acsch (genType x)
+
+ +

Inverse cosecant hyperbolic function.

+
Returns
Return an angle expressed in radians.
+
Template Parameters
+ + +
genTypeFloating-point scalar or vector types.
+
+
+
See also
GLM_GTC_reciprocal
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL genType glm::asec (genType x)
+
+ +

Inverse secant function.

+
Returns
Return an angle expressed in radians.
+
Template Parameters
+ + +
genTypeFloating-point scalar or vector types.
+
+
+
See also
GLM_GTC_reciprocal
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL genType glm::asech (genType x)
+
+ +

Inverse secant hyperbolic function.

+
Returns
Return an angle expressed in radians.
+
Template Parameters
+ + +
genTypeFloating-point scalar or vector types.
+
+
+
See also
GLM_GTC_reciprocal
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL genType glm::cot (genType angle)
+
+ +

Cotangent function.

+

adjacent / opposite or 1 / tan(x)

+
Template Parameters
+ + +
genTypeFloating-point scalar or vector types.
+
+
+
See also
GLM_GTC_reciprocal
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL genType glm::coth (genType angle)
+
+ +

Cotangent hyperbolic function.

+
Template Parameters
+ + +
genTypeFloating-point scalar or vector types.
+
+
+
See also
GLM_GTC_reciprocal
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL genType glm::csc (genType angle)
+
+ +

Cosecant function.

+

hypotenuse / opposite or 1 / sin(x)

+
Template Parameters
+ + +
genTypeFloating-point scalar or vector types.
+
+
+
See also
GLM_GTC_reciprocal
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL genType glm::csch (genType angle)
+
+ +

Cosecant hyperbolic function.

+
Template Parameters
+ + +
genTypeFloating-point scalar or vector types.
+
+
+
See also
GLM_GTC_reciprocal
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL genType glm::sec (genType angle)
+
+ +

Secant function.

+

hypotenuse / adjacent or 1 / cos(x)

+
Template Parameters
+ + +
genTypeFloating-point scalar or vector types.
+
+
+
See also
GLM_GTC_reciprocal
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL genType glm::sech (genType angle)
+
+ +

Secant hyperbolic function.

+
Template Parameters
+ + +
genTypeFloating-point scalar or vector types.
+
+
+
See also
GLM_GTC_reciprocal
+ +
+
+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00175.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00175.html new file mode 100644 index 00000000..0f7dc079 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00175.html @@ -0,0 +1,662 @@ + + + + + + +0.9.9 API documenation: GLM_GTC_round + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
+
+
+ +

rounding value to specific boundings +More...

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<typename genType >
GLM_FUNC_DECL genType ceilMultiple (genType Source, genType Multiple)
 Higher multiple number of Source. More...
 
template<typename T , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< T, P > ceilMultiple (vecType< T, P > const &Source, vecType< T, P > const &Multiple)
 Higher multiple number of Source. More...
 
template<typename genIUType >
GLM_FUNC_DECL genIUType ceilPowerOfTwo (genIUType Value)
 Return the power of two number which value is just higher the input value, round up to a power of two. More...
 
template<typename T , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< T, P > ceilPowerOfTwo (vecType< T, P > const &value)
 Return the power of two number which value is just higher the input value, round up to a power of two. More...
 
template<typename genType >
GLM_FUNC_DECL genType floorMultiple (genType Source, genType Multiple)
 Lower multiple number of Source. More...
 
template<typename T , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< T, P > floorMultiple (vecType< T, P > const &Source, vecType< T, P > const &Multiple)
 Lower multiple number of Source. More...
 
template<typename genIUType >
GLM_FUNC_DECL genIUType floorPowerOfTwo (genIUType Value)
 Return the power of two number which value is just lower the input value, round down to a power of two. More...
 
template<typename T , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< T, P > floorPowerOfTwo (vecType< T, P > const &value)
 Return the power of two number which value is just lower the input value, round down to a power of two. More...
 
template<typename genIUType >
GLM_FUNC_DECL bool isMultiple (genIUType Value, genIUType Multiple)
 Return true if the 'Value' is a multiple of 'Multiple'. More...
 
template<typename T , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< bool, P > isMultiple (vecType< T, P > const &Value, T Multiple)
 Return true if the 'Value' is a multiple of 'Multiple'. More...
 
template<typename T , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< bool, P > isMultiple (vecType< T, P > const &Value, vecType< T, P > const &Multiple)
 Return true if the 'Value' is a multiple of 'Multiple'. More...
 
template<typename genIUType >
GLM_FUNC_DECL bool isPowerOfTwo (genIUType Value)
 Return true if the value is a power of two number. More...
 
template<typename T , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< bool, P > isPowerOfTwo (vecType< T, P > const &value)
 Return true if the value is a power of two number. More...
 
template<typename genType >
GLM_FUNC_DECL genType roundMultiple (genType Source, genType Multiple)
 Lower multiple number of Source. More...
 
template<typename T , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< T, P > roundMultiple (vecType< T, P > const &Source, vecType< T, P > const &Multiple)
 Lower multiple number of Source. More...
 
template<typename genIUType >
GLM_FUNC_DECL genIUType roundPowerOfTwo (genIUType Value)
 Return the power of two number which value is the closet to the input value. More...
 
template<typename T , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< T, P > roundPowerOfTwo (vecType< T, P > const &value)
 Return the power of two number which value is the closet to the input value. More...
 
+

Detailed Description

+

rounding value to specific boundings

+

<glm/gtc/round.hpp> need to be included to use these functionalities.

+

Function Documentation

+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL genType glm::ceilMultiple (genType Source,
genType Multiple 
)
+
+ +

Higher multiple number of Source.

+
Template Parameters
+ + +
genTypeFloating-point or integer scalar or vector types.
+
+
+
Parameters
+ + + +
Source
MultipleMust be a null or positive value
+
+
+
See also
GLM_GTC_round
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL vecType<T, P> glm::ceilMultiple (vecType< T, P > const & Source,
vecType< T, P > const & Multiple 
)
+
+ +

Higher multiple number of Source.

+
Template Parameters
+ + +
genTypeFloating-point or integer scalar or vector types.
+
+
+
Parameters
+ + + +
Source
MultipleMust be a null or positive value
+
+
+
See also
GLM_GTC_round
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL genIUType glm::ceilPowerOfTwo (genIUType Value)
+
+ +

Return the power of two number which value is just higher the input value, round up to a power of two.

+
See also
GLM_GTC_round
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vecType<T, P> glm::ceilPowerOfTwo (vecType< T, P > const & value)
+
+ +

Return the power of two number which value is just higher the input value, round up to a power of two.

+
See also
GLM_GTC_round
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL genType glm::floorMultiple (genType Source,
genType Multiple 
)
+
+ +

Lower multiple number of Source.

+
Template Parameters
+ + +
genTypeFloating-point or integer scalar or vector types.
+
+
+
Parameters
+ + + +
Source
MultipleMust be a null or positive value
+
+
+
See also
GLM_GTC_round
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL vecType<T, P> glm::floorMultiple (vecType< T, P > const & Source,
vecType< T, P > const & Multiple 
)
+
+ +

Lower multiple number of Source.

+
Template Parameters
+ + +
genTypeFloating-point or integer scalar or vector types.
+
+
+
Parameters
+ + + +
Source
MultipleMust be a null or positive value
+
+
+
See also
GLM_GTC_round
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL genIUType glm::floorPowerOfTwo (genIUType Value)
+
+ +

Return the power of two number which value is just lower the input value, round down to a power of two.

+
See also
GLM_GTC_round
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vecType<T, P> glm::floorPowerOfTwo (vecType< T, P > const & value)
+
+ +

Return the power of two number which value is just lower the input value, round down to a power of two.

+
See also
GLM_GTC_round
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL bool glm::isMultiple (genIUType Value,
genIUType Multiple 
)
+
+ +

Return true if the 'Value' is a multiple of 'Multiple'.

+
See also
GLM_GTC_round
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL vecType<bool, P> glm::isMultiple (vecType< T, P > const & Value,
Multiple 
)
+
+ +

Return true if the 'Value' is a multiple of 'Multiple'.

+
See also
GLM_GTC_round
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL vecType<bool, P> glm::isMultiple (vecType< T, P > const & Value,
vecType< T, P > const & Multiple 
)
+
+ +

Return true if the 'Value' is a multiple of 'Multiple'.

+
See also
GLM_GTC_round
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL bool glm::isPowerOfTwo (genIUType Value)
+
+ +

Return true if the value is a power of two number.

+
See also
GLM_GTC_round
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vecType<bool, P> glm::isPowerOfTwo (vecType< T, P > const & value)
+
+ +

Return true if the value is a power of two number.

+
See also
GLM_GTC_round
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL genType glm::roundMultiple (genType Source,
genType Multiple 
)
+
+ +

Lower multiple number of Source.

+
Template Parameters
+ + +
genTypeFloating-point or integer scalar or vector types.
+
+
+
Parameters
+ + + +
Source
MultipleMust be a null or positive value
+
+
+
See also
GLM_GTC_round
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL vecType<T, P> glm::roundMultiple (vecType< T, P > const & Source,
vecType< T, P > const & Multiple 
)
+
+ +

Lower multiple number of Source.

+
Template Parameters
+ + +
genTypeFloating-point or integer scalar or vector types.
+
+
+
Parameters
+ + + +
Source
MultipleMust be a null or positive value
+
+
+
See also
GLM_GTC_round
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL genIUType glm::roundPowerOfTwo (genIUType Value)
+
+ +

Return the power of two number which value is the closet to the input value.

+
See also
GLM_GTC_round
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vecType<T, P> glm::roundPowerOfTwo (vecType< T, P > const & value)
+
+ +

Return the power of two number which value is the closet to the input value.

+
See also
GLM_GTC_round
+ +
+
+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00176.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00176.html new file mode 100644 index 00000000..356f6bc2 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00176.html @@ -0,0 +1,795 @@ + + + + + + +0.9.9 API documenation: GLM_GTC_type_aligned + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
GLM_GTC_type_aligned
+
+
+ +

Aligned types. +More...

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Typedefs

+typedef aligned_highp_bvec1 aligned_bvec1
 1 component vector of boolean.
 
+typedef aligned_highp_bvec2 aligned_bvec2
 2 components vector of boolean.
 
+typedef aligned_highp_bvec3 aligned_bvec3
 3 components vector of boolean.
 
+typedef aligned_highp_bvec4 aligned_bvec4
 4 components vector of boolean.
 
+typedef aligned_highp_dvec1 aligned_dvec1
 1 component vector of double-precision floating-point numbers.
 
+typedef aligned_highp_dvec2 aligned_dvec2
 2 components vector of double-precision floating-point numbers.
 
+typedef aligned_highp_dvec3 aligned_dvec3
 3 components vector of double-precision floating-point numbers.
 
+typedef aligned_highp_dvec4 aligned_dvec4
 4 components vector of double-precision floating-point numbers.
 
typedef tvec2< bool, aligned_highp > aligned_highp_bvec2
 2 components vector of high precision bool numbers. More...
 
+typedef tvec3< bool, aligned_highp > aligned_highp_bvec3
 3 components vector of high precision bool numbers.
 
+typedef tvec4< bool, aligned_highp > aligned_highp_bvec4
 4 components vector of high precision bool numbers.
 
typedef tvec2< double, aligned_highp > aligned_highp_dvec2
 2 components vector of high double-precision floating-point numbers. More...
 
typedef tvec3< double, aligned_highp > aligned_highp_dvec3
 3 components vector of high double-precision floating-point numbers. More...
 
+typedef tvec4< double, aligned_highp > aligned_highp_dvec4
 4 components vector of high double-precision floating-point numbers.
 
typedef tvec2< int, aligned_highp > aligned_highp_ivec2
 2 components vector of high precision signed integer numbers. More...
 
typedef tvec3< int, aligned_highp > aligned_highp_ivec3
 3 components vector of high precision signed integer numbers. More...
 
+typedef tvec4< int, aligned_highp > aligned_highp_ivec4
 4 components vector of high precision signed integer numbers.
 
typedef tvec2< uint, aligned_highp > aligned_highp_uvec2
 2 components vector of high precision unsigned integer numbers. More...
 
typedef tvec3< uint, aligned_highp > aligned_highp_uvec3
 3 components vector of high precision unsigned integer numbers. More...
 
+typedef tvec4< uint, aligned_highp > aligned_highp_uvec4
 4 components vector of high precision unsigned integer numbers.
 
typedef tvec2< float, aligned_highp > aligned_highp_vec2
 2 components vector of high single-precision floating-point numbers. More...
 
typedef tvec3< float, aligned_highp > aligned_highp_vec3
 3 components vector of high single-precision floating-point numbers. More...
 
+typedef tvec4< float, aligned_highp > aligned_highp_vec4
 4 components vector of high single-precision floating-point numbers.
 
+typedef aligned_highp_ivec1 aligned_ivec1
 1 component vector of signed integer numbers.
 
+typedef aligned_highp_ivec2 aligned_ivec2
 2 components vector of signed integer numbers.
 
+typedef aligned_highp_ivec3 aligned_ivec3
 3 components vector of signed integer numbers.
 
+typedef aligned_highp_ivec4 aligned_ivec4
 4 components vector of signed integer numbers.
 
typedef tvec2< bool, aligned_lowp > aligned_lowp_bvec2
 2 components vector of low precision bool numbers. More...
 
+typedef tvec3< bool, aligned_lowp > aligned_lowp_bvec3
 3 components vector of low precision bool numbers.
 
+typedef tvec4< bool, aligned_lowp > aligned_lowp_bvec4
 4 components vector of low precision bool numbers.
 
typedef tvec2< double, aligned_lowp > aligned_lowp_dvec2
 2 components vector of low double-precision floating-point numbers. More...
 
typedef tvec3< double, aligned_lowp > aligned_lowp_dvec3
 3 components vector of low double-precision floating-point numbers. More...
 
+typedef tvec4< double, aligned_lowp > aligned_lowp_dvec4
 4 components vector of low double-precision floating-point numbers.
 
typedef tvec2< int, aligned_lowp > aligned_lowp_ivec2
 2 components vector of low precision signed integer numbers. More...
 
typedef tvec3< int, aligned_lowp > aligned_lowp_ivec3
 3 components vector of low precision signed integer numbers. More...
 
+typedef tvec4< int, aligned_lowp > aligned_lowp_ivec4
 4 components vector of low precision signed integer numbers.
 
typedef tvec2< uint, aligned_lowp > aligned_lowp_uvec2
 2 components vector of low precision unsigned integer numbers. More...
 
typedef tvec3< uint, aligned_lowp > aligned_lowp_uvec3
 3 components vector of low precision unsigned integer numbers. More...
 
+typedef tvec4< uint, aligned_lowp > aligned_lowp_uvec4
 4 components vector of low precision unsigned integer numbers.
 
typedef tvec2< float, aligned_lowp > aligned_lowp_vec2
 2 components vector of low single-precision floating-point numbers. More...
 
typedef tvec3< float, aligned_lowp > aligned_lowp_vec3
 3 components vector of low single-precision floating-point numbers. More...
 
+typedef tvec4< float, aligned_lowp > aligned_lowp_vec4
 4 components vector of low single-precision floating-point numbers.
 
typedef tvec2< bool, aligned_mediump > aligned_mediump_bvec2
 2 components vector of medium precision bool numbers. More...
 
+typedef tvec3< bool, aligned_mediump > aligned_mediump_bvec3
 3 components vector of medium precision bool numbers.
 
+typedef tvec4< bool, aligned_mediump > aligned_mediump_bvec4
 4 components vector of medium precision bool numbers.
 
typedef tvec2< double, aligned_mediump > aligned_mediump_dvec2
 2 components vector of medium double-precision floating-point numbers. More...
 
typedef tvec3< double, aligned_mediump > aligned_mediump_dvec3
 3 components vector of medium double-precision floating-point numbers. More...
 
+typedef tvec4< double, aligned_mediump > aligned_mediump_dvec4
 4 components vector of medium double-precision floating-point numbers.
 
typedef tvec2< int, aligned_mediump > aligned_mediump_ivec2
 2 components vector of medium precision signed integer numbers. More...
 
typedef tvec3< int, aligned_mediump > aligned_mediump_ivec3
 3 components vector of medium precision signed integer numbers. More...
 
+typedef tvec4< int, aligned_mediump > aligned_mediump_ivec4
 4 components vector of medium precision signed integer numbers.
 
typedef tvec2< uint, aligned_mediump > aligned_mediump_uvec2
 2 components vector of medium precision unsigned integer numbers. More...
 
typedef tvec3< uint, aligned_mediump > aligned_mediump_uvec3
 3 components vector of medium precision unsigned integer numbers. More...
 
+typedef tvec4< uint, aligned_mediump > aligned_mediump_uvec4
 4 components vector of medium precision unsigned integer numbers.
 
typedef tvec2< float, aligned_mediump > aligned_mediump_vec2
 2 components vector of medium single-precision floating-point numbers. More...
 
typedef tvec3< float, aligned_mediump > aligned_mediump_vec3
 3 components vector of medium single-precision floating-point numbers. More...
 
+typedef tvec4< float, aligned_mediump > aligned_mediump_vec4
 4 components vector of medium single-precision floating-point numbers.
 
+typedef aligned_highp_uvec1 aligned_uvec1
 1 component vector of unsigned integer numbers.
 
+typedef aligned_highp_uvec2 aligned_uvec2
 2 components vector of unsigned integer numbers.
 
+typedef aligned_highp_uvec3 aligned_uvec3
 3 components vector of unsigned integer numbers.
 
+typedef aligned_highp_uvec4 aligned_uvec4
 4 components vector of unsigned integer numbers.
 
+typedef aligned_highp_vec1 aligned_vec1
 1 component vector of floating-point numbers.
 
+typedef aligned_highp_vec2 aligned_vec2
 2 components vector of floating-point numbers.
 
+typedef aligned_highp_vec3 aligned_vec3
 3 components vector of floating-point numbers.
 
+typedef aligned_highp_vec4 aligned_vec4
 4 components vector of floating-point numbers.
 
+

Detailed Description

+

Aligned types.

+

<glm/gtc/type_aligned.hpp> need to be included to use these features.

+

Typedef Documentation

+ +
+
+ + + + +
typedef tvec2<bool, aligned_highp> aligned_highp_bvec2
+
+ +

2 components vector of high precision bool numbers.

+

There is no guarantee on the actual precision.

+ +

Definition at line 121 of file gtc/type_aligned.hpp.

+ +
+
+ +
+
+ + + + +
typedef tvec2<double, aligned_highp> aligned_highp_dvec2
+
+ +

2 components vector of high double-precision floating-point numbers.

+

There is no guarantee on the actual precision.

+ +

Definition at line 85 of file gtc/type_aligned.hpp.

+ +
+
+ +
+
+ + + + +
typedef tvec3<double, aligned_highp> aligned_highp_dvec3
+
+ +

3 components vector of high double-precision floating-point numbers.

+

There is no guarantee on the actual precision.

+ +

Definition at line 147 of file gtc/type_aligned.hpp.

+ +
+
+ +
+
+ + + + +
typedef tvec2<int, aligned_highp> aligned_highp_ivec2
+
+ +

2 components vector of high precision signed integer numbers.

+

There is no guarantee on the actual precision.

+ +

Definition at line 97 of file gtc/type_aligned.hpp.

+ +
+
+ +
+
+ + + + +
typedef tvec3<int, aligned_highp> aligned_highp_ivec3
+
+ +

3 components vector of high precision signed integer numbers.

+

There is no guarantee on the actual precision.

+ +

Definition at line 159 of file gtc/type_aligned.hpp.

+ +
+
+ +
+
+ + + + +
typedef tvec2<uint, aligned_highp> aligned_highp_uvec2
+
+ +

2 components vector of high precision unsigned integer numbers.

+

There is no guarantee on the actual precision.

+ +

Definition at line 109 of file gtc/type_aligned.hpp.

+ +
+
+ +
+
+ + + + +
typedef tvec3<uint, aligned_highp> aligned_highp_uvec3
+
+ +

3 components vector of high precision unsigned integer numbers.

+

There is no guarantee on the actual precision.

+ +

Definition at line 171 of file gtc/type_aligned.hpp.

+ +
+
+ +
+
+ + + + +
typedef tvec2<float, aligned_highp> aligned_highp_vec2
+
+ +

2 components vector of high single-precision floating-point numbers.

+

There is no guarantee on the actual precision.

+ +

Definition at line 73 of file gtc/type_aligned.hpp.

+ +
+
+ +
+
+ + + + +
typedef tvec3<float, aligned_highp> aligned_highp_vec3
+
+ +

3 components vector of high single-precision floating-point numbers.

+

There is no guarantee on the actual precision.

+ +

Definition at line 135 of file gtc/type_aligned.hpp.

+ +
+
+ +
+
+ + + + +
typedef tvec2<bool, aligned_lowp> aligned_lowp_bvec2
+
+ +

2 components vector of low precision bool numbers.

+

There is no guarantee on the actual precision.

+ +

Definition at line 129 of file gtc/type_aligned.hpp.

+ +
+
+ +
+
+ + + + +
typedef tvec2<double, aligned_lowp> aligned_lowp_dvec2
+
+ +

2 components vector of low double-precision floating-point numbers.

+

There is no guarantee on the actual precision.

+ +

Definition at line 93 of file gtc/type_aligned.hpp.

+ +
+
+ +
+
+ + + + +
typedef tvec3<double, aligned_lowp> aligned_lowp_dvec3
+
+ +

3 components vector of low double-precision floating-point numbers.

+

There is no guarantee on the actual precision.

+ +

Definition at line 155 of file gtc/type_aligned.hpp.

+ +
+
+ +
+
+ + + + +
typedef tvec2<int, aligned_lowp> aligned_lowp_ivec2
+
+ +

2 components vector of low precision signed integer numbers.

+

There is no guarantee on the actual precision.

+ +

Definition at line 105 of file gtc/type_aligned.hpp.

+ +
+
+ +
+
+ + + + +
typedef tvec3<int, aligned_lowp> aligned_lowp_ivec3
+
+ +

3 components vector of low precision signed integer numbers.

+

There is no guarantee on the actual precision.

+ +

Definition at line 167 of file gtc/type_aligned.hpp.

+ +
+
+ +
+
+ + + + +
typedef tvec2<uint, aligned_lowp> aligned_lowp_uvec2
+
+ +

2 components vector of low precision unsigned integer numbers.

+

There is no guarantee on the actual precision.

+ +

Definition at line 117 of file gtc/type_aligned.hpp.

+ +
+
+ +
+
+ + + + +
typedef tvec3<uint, aligned_lowp> aligned_lowp_uvec3
+
+ +

3 components vector of low precision unsigned integer numbers.

+

There is no guarantee on the actual precision.

+ +

Definition at line 179 of file gtc/type_aligned.hpp.

+ +
+
+ +
+
+ + + + +
typedef tvec2<float, aligned_lowp> aligned_lowp_vec2
+
+ +

2 components vector of low single-precision floating-point numbers.

+

There is no guarantee on the actual precision.

+ +

Definition at line 81 of file gtc/type_aligned.hpp.

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typedef tvec3<float, aligned_lowp> aligned_lowp_vec3
+
+ +

3 components vector of low single-precision floating-point numbers.

+

There is no guarantee on the actual precision.

+ +

Definition at line 143 of file gtc/type_aligned.hpp.

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typedef tvec2<bool, aligned_mediump> aligned_mediump_bvec2
+
+ +

2 components vector of medium precision bool numbers.

+

There is no guarantee on the actual precision.

+ +

Definition at line 125 of file gtc/type_aligned.hpp.

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+ + + + +
typedef tvec2<double, aligned_mediump> aligned_mediump_dvec2
+
+ +

2 components vector of medium double-precision floating-point numbers.

+

There is no guarantee on the actual precision.

+ +

Definition at line 89 of file gtc/type_aligned.hpp.

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+ + + + +
typedef tvec3<double, aligned_mediump> aligned_mediump_dvec3
+
+ +

3 components vector of medium double-precision floating-point numbers.

+

There is no guarantee on the actual precision.

+ +

Definition at line 151 of file gtc/type_aligned.hpp.

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+ + + + +
typedef tvec2<int, aligned_mediump> aligned_mediump_ivec2
+
+ +

2 components vector of medium precision signed integer numbers.

+

There is no guarantee on the actual precision.

+ +

Definition at line 101 of file gtc/type_aligned.hpp.

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+ + + + +
typedef tvec3<int, aligned_mediump> aligned_mediump_ivec3
+
+ +

3 components vector of medium precision signed integer numbers.

+

There is no guarantee on the actual precision.

+ +

Definition at line 163 of file gtc/type_aligned.hpp.

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typedef tvec2<uint, aligned_mediump> aligned_mediump_uvec2
+
+ +

2 components vector of medium precision unsigned integer numbers.

+

There is no guarantee on the actual precision.

+ +

Definition at line 113 of file gtc/type_aligned.hpp.

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+
+ +
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+ + + + +
typedef tvec3<uint, aligned_mediump> aligned_mediump_uvec3
+
+ +

3 components vector of medium precision unsigned integer numbers.

+

There is no guarantee on the actual precision.

+ +

Definition at line 175 of file gtc/type_aligned.hpp.

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+ + + + +
typedef tvec2<float, aligned_mediump> aligned_mediump_vec2
+
+ +

2 components vector of medium single-precision floating-point numbers.

+

There is no guarantee on the actual precision.

+ +

Definition at line 77 of file gtc/type_aligned.hpp.

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+ +
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+ + + + +
typedef tvec3<float, aligned_mediump> aligned_mediump_vec3
+
+ +

3 components vector of medium single-precision floating-point numbers.

+

There is no guarantee on the actual precision.

+ +

Definition at line 139 of file gtc/type_aligned.hpp.

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+
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+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00177.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00177.html new file mode 100644 index 00000000..ef0678a4 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00177.html @@ -0,0 +1,3904 @@ + + + + + + +0.9.9 API documenation: GLM_GTC_type_precision + + + + + + + + + + +
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+
0.9.9 API documenation +
+
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+ + + + +
+ +
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+ + +
+ +
+ +
+ +
+
GLM_GTC_type_precision
+
+
+ +

Defines specific C++-based precision types. +More...

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Typedefs

typedef highp_float32_t f32
 Default 32 bit single-precision floating-point scalar. More...
 
typedef f32mat2x2 f32mat2
 Default single-precision floating-point 2x2 matrix. More...
 
typedef highp_f32mat2x2 f32mat2x2
 Default single-precision floating-point 2x2 matrix. More...
 
typedef highp_f32mat2x3 f32mat2x3
 Default single-precision floating-point 2x3 matrix. More...
 
typedef highp_f32mat2x4 f32mat2x4
 Default single-precision floating-point 2x4 matrix. More...
 
typedef f32mat3x3 f32mat3
 Default single-precision floating-point 3x3 matrix. More...
 
typedef highp_f32mat3x2 f32mat3x2
 Default single-precision floating-point 3x2 matrix. More...
 
typedef highp_f32mat3x3 f32mat3x3
 Default single-precision floating-point 3x3 matrix. More...
 
typedef highp_f32mat3x4 f32mat3x4
 Default single-precision floating-point 3x4 matrix. More...
 
typedef f32mat4x4 f32mat4
 Default single-precision floating-point 4x4 matrix. More...
 
typedef highp_f32mat4x2 f32mat4x2
 Default single-precision floating-point 4x2 matrix. More...
 
typedef highp_f32mat4x3 f32mat4x3
 Default single-precision floating-point 4x3 matrix. More...
 
typedef highp_f32mat4x4 f32mat4x4
 Default single-precision floating-point 4x4 matrix. More...
 
typedef highp_f32quat f32quat
 Default single-precision floating-point quaternion. More...
 
typedef highp_f32vec1 f32vec1
 Default single-precision floating-point vector of 1 components. More...
 
typedef highp_f32vec2 f32vec2
 Default single-precision floating-point vector of 2 components. More...
 
typedef highp_f32vec3 f32vec3
 Default single-precision floating-point vector of 3 components. More...
 
typedef highp_f32vec4 f32vec4
 Default single-precision floating-point vector of 4 components. More...
 
typedef highp_float64_t f64
 Default 64 bit double-precision floating-point scalar. More...
 
typedef f64mat2x2 f64mat2
 Default double-precision floating-point 2x2 matrix. More...
 
typedef highp_f64mat2x2 f64mat2x2
 Default double-precision floating-point 2x2 matrix. More...
 
typedef highp_f64mat2x3 f64mat2x3
 Default double-precision floating-point 2x3 matrix. More...
 
typedef highp_f64mat2x4 f64mat2x4
 Default double-precision floating-point 2x4 matrix. More...
 
typedef f64mat3x3 f64mat3
 Default double-precision floating-point 3x3 matrix. More...
 
typedef highp_f64mat3x2 f64mat3x2
 Default double-precision floating-point 3x2 matrix. More...
 
typedef highp_f64mat3x3 f64mat3x3
 Default double-precision floating-point 3x3 matrix. More...
 
typedef highp_f64mat3x4 f64mat3x4
 Default double-precision floating-point 3x4 matrix. More...
 
typedef f64mat4x4 f64mat4
 Default double-precision floating-point 4x4 matrix. More...
 
typedef highp_f64mat4x2 f64mat4x2
 Default double-precision floating-point 4x2 matrix. More...
 
typedef highp_f64mat4x3 f64mat4x3
 Default double-precision floating-point 4x3 matrix. More...
 
typedef highp_f64mat4x4 f64mat4x4
 Default double-precision floating-point 4x4 matrix. More...
 
typedef highp_f64quat f64quat
 Default double-precision floating-point quaternion. More...
 
typedef highp_f64vec1 f64vec1
 Default double-precision floating-point vector of 1 components. More...
 
typedef highp_f64vec2 f64vec2
 Default double-precision floating-point vector of 2 components. More...
 
typedef highp_f64vec3 f64vec3
 Default double-precision floating-point vector of 3 components. More...
 
typedef highp_f64vec4 f64vec4
 Default double-precision floating-point vector of 4 components. More...
 
typedef float float32
 Default 32 bit single-precision floating-point scalar. More...
 
typedef highp_float32_t float32_t
 Default 32 bit single-precision floating-point scalar. More...
 
typedef double float64
 Default 64 bit double-precision floating-point scalar. More...
 
typedef highp_float64_t float64_t
 Default 64 bit double-precision floating-point scalar. More...
 
typedef fmat2x2 fmat2
 Default single-precision floating-point 2x2 matrix. More...
 
typedef highp_f32mat2x2 fmat2x2
 Default single-precision floating-point 2x2 matrix. More...
 
typedef highp_f32mat2x3 fmat2x3
 Default single-precision floating-point 2x3 matrix. More...
 
typedef highp_f32mat2x4 fmat2x4
 Default single-precision floating-point 2x4 matrix. More...
 
typedef fmat3x3 fmat3
 Default single-precision floating-point 3x3 matrix. More...
 
typedef highp_f32mat3x2 fmat3x2
 Default single-precision floating-point 3x2 matrix. More...
 
typedef highp_f32mat3x3 fmat3x3
 Default single-precision floating-point 3x3 matrix. More...
 
typedef highp_f32mat3x4 fmat3x4
 Default single-precision floating-point 3x4 matrix. More...
 
typedef fmat4x4 fmat4
 Default single-precision floating-point 4x4 matrix. More...
 
typedef highp_f32mat4x2 fmat4x2
 Default single-precision floating-point 4x2 matrix. More...
 
typedef highp_f32mat4x3 fmat4x3
 Default single-precision floating-point 4x3 matrix. More...
 
typedef highp_f32mat4x4 fmat4x4
 Default single-precision floating-point 4x4 matrix. More...
 
typedef highp_f32vec1 fvec1
 Default single-precision floating-point vector of 1 components. More...
 
typedef highp_f32vec2 fvec2
 Default single-precision floating-point vector of 2 components. More...
 
typedef highp_f32vec3 fvec3
 Default single-precision floating-point vector of 3 components. More...
 
typedef highp_f32vec4 fvec4
 Default single-precision floating-point vector of 4 components. More...
 
typedef detail::int16 highp_i16
 High precision 16 bit signed integer type. More...
 
typedef detail::int32 highp_i32
 High precision 32 bit signed integer type. More...
 
typedef detail::int64 highp_i64
 High precision 64 bit signed integer type. More...
 
typedef detail::int8 highp_i8
 High precision 8 bit signed integer type. More...
 
typedef detail::int16 highp_int16
 High precision 16 bit signed integer type. More...
 
typedef detail::int16 highp_int16_t
 High precision 16 bit signed integer type. More...
 
typedef detail::int32 highp_int32
 High precision 32 bit signed integer type. More...
 
typedef detail::int32 highp_int32_t
 32 bit signed integer type. More...
 
typedef detail::int64 highp_int64
 High precision 64 bit signed integer type. More...
 
typedef detail::int64 highp_int64_t
 High precision 64 bit signed integer type. More...
 
typedef detail::int8 highp_int8
 High precision 8 bit signed integer type. More...
 
typedef detail::int8 highp_int8_t
 High precision 8 bit signed integer type. More...
 
typedef detail::uint16 highp_u16
 Medium precision 16 bit unsigned integer type. More...
 
typedef detail::uint32 highp_u32
 Medium precision 32 bit unsigned integer type. More...
 
typedef detail::uint64 highp_u64
 Medium precision 64 bit unsigned integer type. More...
 
typedef detail::uint8 highp_u8
 Medium precision 8 bit unsigned integer type. More...
 
typedef detail::uint16 highp_uint16
 Medium precision 16 bit unsigned integer type. More...
 
typedef detail::uint16 highp_uint16_t
 Medium precision 16 bit unsigned integer type. More...
 
typedef detail::uint32 highp_uint32
 Medium precision 32 bit unsigned integer type. More...
 
typedef detail::uint32 highp_uint32_t
 Medium precision 32 bit unsigned integer type. More...
 
typedef detail::uint64 highp_uint64
 Medium precision 64 bit unsigned integer type. More...
 
typedef detail::uint64 highp_uint64_t
 Medium precision 64 bit unsigned integer type. More...
 
typedef detail::uint8 highp_uint8
 Medium precision 8 bit unsigned integer type. More...
 
typedef detail::uint8 highp_uint8_t
 Medium precision 8 bit unsigned integer type. More...
 
typedef detail::int16 i16
 16 bit signed integer type. More...
 
typedef highp_i16vec1 i16vec1
 Default precision 16 bit signed integer scalar type. More...
 
typedef highp_i16vec2 i16vec2
 Default precision 16 bit signed integer vector of 2 components type. More...
 
typedef highp_i16vec3 i16vec3
 Default precision 16 bit signed integer vector of 3 components type. More...
 
typedef highp_i16vec4 i16vec4
 Default precision 16 bit signed integer vector of 4 components type. More...
 
typedef detail::int32 i32
 32 bit signed integer type. More...
 
typedef highp_i32vec1 i32vec1
 Default precision 32 bit signed integer scalar type. More...
 
typedef highp_i32vec2 i32vec2
 Default precision 32 bit signed integer vector of 2 components type. More...
 
typedef highp_i32vec3 i32vec3
 Default precision 32 bit signed integer vector of 3 components type. More...
 
typedef highp_i32vec4 i32vec4
 Default precision 32 bit signed integer vector of 4 components type. More...
 
typedef detail::int64 i64
 64 bit signed integer type. More...
 
typedef highp_i64vec1 i64vec1
 Default precision 64 bit signed integer scalar type. More...
 
typedef highp_i64vec2 i64vec2
 Default precision 64 bit signed integer vector of 2 components type. More...
 
typedef highp_i64vec3 i64vec3
 Default precision 64 bit signed integer vector of 3 components type. More...
 
typedef highp_i64vec4 i64vec4
 Default precision 64 bit signed integer vector of 4 components type. More...
 
typedef detail::int8 i8
 8 bit signed integer type. More...
 
typedef highp_i8vec1 i8vec1
 Default precision 8 bit signed integer scalar type. More...
 
typedef highp_i8vec2 i8vec2
 Default precision 8 bit signed integer vector of 2 components type. More...
 
typedef highp_i8vec3 i8vec3
 Default precision 8 bit signed integer vector of 3 components type. More...
 
typedef highp_i8vec4 i8vec4
 Default precision 8 bit signed integer vector of 4 components type. More...
 
typedef detail::int16 int16
 16 bit signed integer type. More...
 
typedef detail::int16 int16_t
 16 bit signed integer type. More...
 
typedef detail::int32 int32
 32 bit signed integer type. More...
 
typedef detail::int32 int32_t
 32 bit signed integer type. More...
 
typedef detail::int64 int64
 64 bit signed integer type. More...
 
typedef detail::int64 int64_t
 64 bit signed integer type. More...
 
typedef detail::int8 int8
 8 bit signed integer type. More...
 
typedef detail::int8 int8_t
 8 bit signed integer type. More...
 
typedef detail::int16 lowp_i16
 Low precision 16 bit signed integer type. More...
 
typedef detail::int32 lowp_i32
 Low precision 32 bit signed integer type. More...
 
typedef detail::int64 lowp_i64
 Low precision 64 bit signed integer type. More...
 
typedef detail::int8 lowp_i8
 Low precision 8 bit signed integer type. More...
 
typedef detail::int16 lowp_int16
 Low precision 16 bit signed integer type. More...
 
typedef detail::int16 lowp_int16_t
 Low precision 16 bit signed integer type. More...
 
typedef detail::int32 lowp_int32
 Low precision 32 bit signed integer type. More...
 
typedef detail::int32 lowp_int32_t
 Low precision 32 bit signed integer type. More...
 
typedef detail::int64 lowp_int64
 Low precision 64 bit signed integer type. More...
 
typedef detail::int64 lowp_int64_t
 Low precision 64 bit signed integer type. More...
 
typedef detail::int8 lowp_int8
 Low precision 8 bit signed integer type. More...
 
typedef detail::int8 lowp_int8_t
 Low precision 8 bit signed integer type. More...
 
typedef detail::uint16 lowp_u16
 Low precision 16 bit unsigned integer type. More...
 
typedef detail::uint32 lowp_u32
 Low precision 32 bit unsigned integer type. More...
 
typedef detail::uint64 lowp_u64
 Low precision 64 bit unsigned integer type. More...
 
typedef detail::uint8 lowp_u8
 Low precision 8 bit unsigned integer type. More...
 
typedef detail::uint16 lowp_uint16
 Low precision 16 bit unsigned integer type. More...
 
typedef detail::uint16 lowp_uint16_t
 Low precision 16 bit unsigned integer type. More...
 
typedef detail::uint32 lowp_uint32
 Low precision 32 bit unsigned integer type. More...
 
typedef detail::uint32 lowp_uint32_t
 Low precision 32 bit unsigned integer type. More...
 
typedef detail::uint64 lowp_uint64
 Low precision 64 bit unsigned integer type. More...
 
typedef detail::uint64 lowp_uint64_t
 Low precision 64 bit unsigned integer type. More...
 
typedef detail::uint8 lowp_uint8
 Low precision 8 bit unsigned integer type. More...
 
typedef detail::uint8 lowp_uint8_t
 Low precision 8 bit unsigned integer type. More...
 
typedef detail::int16 mediump_i16
 Medium precision 16 bit signed integer type. More...
 
typedef detail::int32 mediump_i32
 Medium precision 32 bit signed integer type. More...
 
typedef detail::int64 mediump_i64
 Medium precision 64 bit signed integer type. More...
 
typedef detail::int8 mediump_i8
 Medium precision 8 bit signed integer type. More...
 
typedef detail::int16 mediump_int16
 Medium precision 16 bit signed integer type. More...
 
typedef detail::int16 mediump_int16_t
 Medium precision 16 bit signed integer type. More...
 
typedef detail::int32 mediump_int32
 Medium precision 32 bit signed integer type. More...
 
typedef detail::int32 mediump_int32_t
 Medium precision 32 bit signed integer type. More...
 
typedef detail::int64 mediump_int64
 Medium precision 64 bit signed integer type. More...
 
typedef detail::int64 mediump_int64_t
 Medium precision 64 bit signed integer type. More...
 
typedef detail::int8 mediump_int8
 Medium precision 8 bit signed integer type. More...
 
typedef detail::int8 mediump_int8_t
 Medium precision 8 bit signed integer type. More...
 
typedef detail::uint16 mediump_u16
 Medium precision 16 bit unsigned integer type. More...
 
typedef detail::uint32 mediump_u32
 Medium precision 32 bit unsigned integer type. More...
 
typedef detail::uint64 mediump_u64
 Medium precision 64 bit unsigned integer type. More...
 
typedef detail::uint8 mediump_u8
 Medium precision 8 bit unsigned integer type. More...
 
typedef detail::uint16 mediump_uint16
 Medium precision 16 bit unsigned integer type. More...
 
typedef detail::uint16 mediump_uint16_t
 Medium precision 16 bit unsigned integer type. More...
 
typedef detail::uint32 mediump_uint32
 Medium precision 32 bit unsigned integer type. More...
 
typedef detail::uint32 mediump_uint32_t
 Medium precision 32 bit unsigned integer type. More...
 
typedef detail::uint64 mediump_uint64
 Medium precision 64 bit unsigned integer type. More...
 
typedef detail::uint64 mediump_uint64_t
 Medium precision 64 bit unsigned integer type. More...
 
typedef detail::uint8 mediump_uint8
 Medium precision 8 bit unsigned integer type. More...
 
typedef detail::uint8 mediump_uint8_t
 Medium precision 8 bit unsigned integer type. More...
 
typedef detail::uint16 u16
 16 bit unsigned integer type. More...
 
typedef highp_u16vec1 u16vec1
 Default precision 16 bit unsigned integer scalar type. More...
 
typedef highp_u16vec2 u16vec2
 Default precision 16 bit unsigned integer vector of 2 components type. More...
 
typedef highp_u16vec3 u16vec3
 Default precision 16 bit unsigned integer vector of 3 components type. More...
 
typedef highp_u16vec4 u16vec4
 Default precision 16 bit unsigned integer vector of 4 components type. More...
 
typedef detail::uint32 u32
 32 bit unsigned integer type. More...
 
typedef highp_u32vec1 u32vec1
 Default precision 32 bit unsigned integer scalar type. More...
 
typedef highp_u32vec2 u32vec2
 Default precision 32 bit unsigned integer vector of 2 components type. More...
 
typedef highp_u32vec3 u32vec3
 Default precision 32 bit unsigned integer vector of 3 components type. More...
 
typedef highp_u32vec4 u32vec4
 Default precision 32 bit unsigned integer vector of 4 components type. More...
 
typedef detail::uint64 u64
 64 bit unsigned integer type. More...
 
typedef highp_u64vec1 u64vec1
 Default precision 64 bit unsigned integer scalar type. More...
 
typedef highp_u64vec2 u64vec2
 Default precision 64 bit unsigned integer vector of 2 components type. More...
 
typedef highp_u64vec3 u64vec3
 Default precision 64 bit unsigned integer vector of 3 components type. More...
 
typedef highp_u64vec4 u64vec4
 Default precision 64 bit unsigned integer vector of 4 components type. More...
 
typedef detail::uint8 u8
 8 bit unsigned integer type. More...
 
typedef highp_u8vec1 u8vec1
 Default precision 8 bit unsigned integer scalar type. More...
 
typedef highp_u8vec2 u8vec2
 Default precision 8 bit unsigned integer vector of 2 components type. More...
 
typedef highp_u8vec3 u8vec3
 Default precision 8 bit unsigned integer vector of 3 components type. More...
 
typedef highp_u8vec4 u8vec4
 Default precision 8 bit unsigned integer vector of 4 components type. More...
 
typedef detail::uint16 uint16
 16 bit unsigned integer type. More...
 
typedef detail::uint16 uint16_t
 16 bit unsigned integer type. More...
 
typedef detail::uint32 uint32
 32 bit unsigned integer type. More...
 
typedef detail::uint32 uint32_t
 32 bit unsigned integer type. More...
 
typedef detail::uint64 uint64
 64 bit unsigned integer type. More...
 
typedef detail::uint64 uint64_t
 64 bit unsigned integer type. More...
 
typedef detail::uint8 uint8
 8 bit unsigned integer type. More...
 
typedef detail::uint8 uint8_t
 8 bit unsigned integer type. More...
 
+

Detailed Description

+

Defines specific C++-based precision types.

+

Precision types defines types based on GLSL's precision qualifiers. This extension defines types based on explicitly-sized C++ data types.

+

<glm/gtc/type_precision.hpp> need to be included to use these functionalities.

+

Typedef Documentation

+ +
+
+ + + + +
typedef float32 f32
+
+ +

Default 32 bit single-precision floating-point scalar.

+

32 bit single-precision floating-point scalar.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 1505 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef tmat2x2< f32, defaultp > f32mat2
+
+ +

Default single-precision floating-point 2x2 matrix.

+

Single-precision floating-point 1x1 matrix.

+
See also
GLM_GTC_type_precision
+
+GLM_GTC_type_precision Single-precision floating-point 2x2 matrix.
+
+GLM_GTC_type_precision
+ +

Definition at line 2449 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef tmat2x2< f32, defaultp > f32mat2x2
+
+ +

Default single-precision floating-point 2x2 matrix.

+

Single-precision floating-point 1x1 matrix.

+
See also
GLM_GTC_type_precision
+
+GLM_GTC_type_precision Single-precision floating-point 2x2 matrix.
+
+GLM_GTC_type_precision
+ +

Definition at line 2413 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef tmat2x3< f32, defaultp > f32mat2x3
+
+ +

Default single-precision floating-point 2x3 matrix.

+

Single-precision floating-point 2x3 matrix.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 2417 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef tmat2x4< f32, defaultp > f32mat2x4
+
+ +

Default single-precision floating-point 2x4 matrix.

+

Single-precision floating-point 2x4 matrix.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 2421 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef tmat3x3< f32, defaultp > f32mat3
+
+ +

Default single-precision floating-point 3x3 matrix.

+

Single-precision floating-point 3x3 matrix.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 2453 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef tmat3x2< f32, defaultp > f32mat3x2
+
+ +

Default single-precision floating-point 3x2 matrix.

+

Single-precision floating-point 3x2 matrix.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 2425 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef tmat3x3< f32, defaultp > f32mat3x3
+
+ +

Default single-precision floating-point 3x3 matrix.

+

Single-precision floating-point 3x3 matrix.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 2429 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef tmat3x4< f32, defaultp > f32mat3x4
+
+ +

Default single-precision floating-point 3x4 matrix.

+

Single-precision floating-point 3x4 matrix.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 2433 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef tmat4x4< f32, defaultp > f32mat4
+
+ +

Default single-precision floating-point 4x4 matrix.

+

Single-precision floating-point 4x4 matrix.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 2457 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef tmat4x2< f32, defaultp > f32mat4x2
+
+ +

Default single-precision floating-point 4x2 matrix.

+

Single-precision floating-point 4x2 matrix.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 2437 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef tmat4x3< f32, defaultp > f32mat4x3
+
+ +

Default single-precision floating-point 4x3 matrix.

+

Single-precision floating-point 4x3 matrix.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 2441 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef tmat4x4< f32, defaultp > f32mat4x4
+
+ +

Default single-precision floating-point 4x4 matrix.

+

Single-precision floating-point 4x4 matrix.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 2445 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef tquat< f32, defaultp > f32quat
+
+ +

Default single-precision floating-point quaternion.

+

Single-precision floating-point quaternion.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 2461 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef tvec1< f32, defaultp > f32vec1
+
+ +

Default single-precision floating-point vector of 1 components.

+

Single-precision floating-point vector of 1 component.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 2397 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef tvec2< f32, defaultp > f32vec2
+
+ +

Default single-precision floating-point vector of 2 components.

+

Single-precision floating-point vector of 2 components.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 2401 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef tvec3< f32, defaultp > f32vec3
+
+ +

Default single-precision floating-point vector of 3 components.

+

Single-precision floating-point vector of 3 components.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 2405 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef tvec4< f32, defaultp > f32vec4
+
+ +

Default single-precision floating-point vector of 4 components.

+

Single-precision floating-point vector of 4 components.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 2409 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef float64 f64
+
+ +

Default 64 bit double-precision floating-point scalar.

+

64 bit double-precision floating-point scalar.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 1509 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef tmat2x2< f64, defaultp > f64mat2
+
+ +

Default double-precision floating-point 2x2 matrix.

+

Double-precision floating-point 1x1 matrix.

+
See also
GLM_GTC_type_precision
+
+GLM_GTC_type_precision Double-precision floating-point 2x2 matrix.
+
+GLM_GTC_type_precision
+ +

Definition at line 2555 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef tmat2x2< f64, defaultp > f64mat2x2
+
+ +

Default double-precision floating-point 2x2 matrix.

+

Double-precision floating-point 1x1 matrix.

+
See also
GLM_GTC_type_precision
+
+GLM_GTC_type_precision Double-precision floating-point 2x2 matrix.
+
+GLM_GTC_type_precision
+ +

Definition at line 2519 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef tmat2x3< f64, defaultp > f64mat2x3
+
+ +

Default double-precision floating-point 2x3 matrix.

+

Double-precision floating-point 2x3 matrix.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 2523 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef tmat2x4< f64, defaultp > f64mat2x4
+
+ +

Default double-precision floating-point 2x4 matrix.

+

Double-precision floating-point 2x4 matrix.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 2527 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef tmat3x3< f64, defaultp > f64mat3
+
+ +

Default double-precision floating-point 3x3 matrix.

+

Double-precision floating-point 3x3 matrix.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 2559 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef tmat3x2< f64, defaultp > f64mat3x2
+
+ +

Default double-precision floating-point 3x2 matrix.

+

Double-precision floating-point 3x2 matrix.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 2531 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef tmat3x3< f64, defaultp > f64mat3x3
+
+ +

Default double-precision floating-point 3x3 matrix.

+

Double-precision floating-point 3x3 matrix.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 2535 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef tmat3x4< f64, defaultp > f64mat3x4
+
+ +

Default double-precision floating-point 3x4 matrix.

+

Double-precision floating-point 3x4 matrix.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 2539 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef tmat4x4< f64, defaultp > f64mat4
+
+ +

Default double-precision floating-point 4x4 matrix.

+

Double-precision floating-point 4x4 matrix.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 2563 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef tmat4x2< f64, defaultp > f64mat4x2
+
+ +

Default double-precision floating-point 4x2 matrix.

+

Double-precision floating-point 4x2 matrix.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 2543 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef tmat4x3< f64, defaultp > f64mat4x3
+
+ +

Default double-precision floating-point 4x3 matrix.

+

Double-precision floating-point 4x3 matrix.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 2547 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef tmat4x4< f64, defaultp > f64mat4x4
+
+ +

Default double-precision floating-point 4x4 matrix.

+

Double-precision floating-point 4x4 matrix.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 2551 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef tquat< f64, defaultp > f64quat
+
+ +

Default double-precision floating-point quaternion.

+

Double-precision floating-point quaternion.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 2567 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef tvec1< f64, defaultp > f64vec1
+
+ +

Default double-precision floating-point vector of 1 components.

+

Double-precision floating-point vector of 1 component.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 2503 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef tvec2< f64, defaultp > f64vec2
+
+ +

Default double-precision floating-point vector of 2 components.

+

Double-precision floating-point vector of 2 components.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 2507 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef tvec3< f64, defaultp > f64vec3
+
+ +

Default double-precision floating-point vector of 3 components.

+

Double-precision floating-point vector of 3 components.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 2511 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef tvec4< f64, defaultp > f64vec4
+
+ +

Default double-precision floating-point vector of 4 components.

+

Double-precision floating-point vector of 4 components.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 2515 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::float32 float32
+
+ +

Default 32 bit single-precision floating-point scalar.

+

32 bit single-precision floating-point scalar.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 55 of file type_float.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::float32 float32_t
+
+ +

Default 32 bit single-precision floating-point scalar.

+

32 bit single-precision floating-point scalar.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 1497 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::float64 float64
+
+ +

Default 64 bit double-precision floating-point scalar.

+

64 bit double-precision floating-point scalar.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 56 of file type_float.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::float64 float64_t
+
+ +

Default 64 bit double-precision floating-point scalar.

+

64 bit double-precision floating-point scalar.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 1501 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef tmat2x2< f32, defaultp > fmat2
+
+ +

Default single-precision floating-point 2x2 matrix.

+

Single-precision floating-point 1x1 matrix.

+
See also
GLM_GTC_type_precision
+
+GLM_GTC_type_precision Single-precision floating-point 2x2 matrix.
+
+GLM_GTC_type_precision
+ +

Definition at line 2379 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef tmat2x2< f32, defaultp > fmat2x2
+
+ +

Default single-precision floating-point 2x2 matrix.

+

Single-precision floating-point 1x1 matrix.

+
See also
GLM_GTC_type_precision
+
+GLM_GTC_type_precision Single-precision floating-point 2x2 matrix.
+
+GLM_GTC_type_precision
+ +

Definition at line 2343 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef tmat2x3< f32, defaultp > fmat2x3
+
+ +

Default single-precision floating-point 2x3 matrix.

+

Single-precision floating-point 2x3 matrix.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 2347 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef tmat2x4< f32, defaultp > fmat2x4
+
+ +

Default single-precision floating-point 2x4 matrix.

+

Single-precision floating-point 2x4 matrix.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 2351 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef tmat3x3< f32, defaultp > fmat3
+
+ +

Default single-precision floating-point 3x3 matrix.

+

Single-precision floating-point 3x3 matrix.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 2383 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef tmat3x2< f32, defaultp > fmat3x2
+
+ +

Default single-precision floating-point 3x2 matrix.

+

Single-precision floating-point 3x2 matrix.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 2355 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef tmat3x3< f32, defaultp > fmat3x3
+
+ +

Default single-precision floating-point 3x3 matrix.

+

Single-precision floating-point 3x3 matrix.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 2359 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef tmat3x4< f32, defaultp > fmat3x4
+
+ +

Default single-precision floating-point 3x4 matrix.

+

Single-precision floating-point 3x4 matrix.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 2363 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef tmat4x4< f32, defaultp > fmat4
+
+ +

Default single-precision floating-point 4x4 matrix.

+

Single-precision floating-point 4x4 matrix.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 2387 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef tmat4x2< f32, defaultp > fmat4x2
+
+ +

Default single-precision floating-point 4x2 matrix.

+

Single-precision floating-point 4x2 matrix.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 2367 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef tmat4x3< f32, defaultp > fmat4x3
+
+ +

Default single-precision floating-point 4x3 matrix.

+

Single-precision floating-point 4x3 matrix.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 2371 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef tmat4x4< f32, defaultp > fmat4x4
+
+ +

Default single-precision floating-point 4x4 matrix.

+

Single-precision floating-point 4x4 matrix.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 2375 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef tvec1< float, defaultp > fvec1
+
+ +

Default single-precision floating-point vector of 1 components.

+

Single-precision floating-point vector of 1 component.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 2327 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef tvec2< float, defaultp > fvec2
+
+ +

Default single-precision floating-point vector of 2 components.

+

Single-precision floating-point vector of 2 components.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 2331 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef tvec3< float, defaultp > fvec3
+
+ +

Default single-precision floating-point vector of 3 components.

+

Single-precision floating-point vector of 3 components.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 2335 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef tvec4< float, defaultp > fvec4
+
+ +

Default single-precision floating-point vector of 4 components.

+

Single-precision floating-point vector of 4 components.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 2339 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::int16 highp_i16
+
+ +

High precision 16 bit signed integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 232 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::int32 highp_i32
+
+ +

High precision 32 bit signed integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 236 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::int64 highp_i64
+
+ +

High precision 64 bit signed integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 240 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::int8 highp_i8
+
+ +

High precision 8 bit signed integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 228 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::int16 highp_int16
+
+ +

High precision 16 bit signed integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 200 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::int16 highp_int16_t
+
+ +

High precision 16 bit signed integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 216 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::int32 highp_int32
+
+ +

High precision 32 bit signed integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 204 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::int32 highp_int32_t
+
+ +

32 bit signed integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 220 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::int64 highp_int64
+
+ +

High precision 64 bit signed integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 208 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::int64 highp_int64_t
+
+ +

High precision 64 bit signed integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 224 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::int8 highp_int8
+
+ +

High precision 8 bit signed integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 196 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::int8 highp_int8_t
+
+ +

High precision 8 bit signed integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 212 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::uint16 highp_u16
+
+ +

Medium precision 16 bit unsigned integer type.

+

High precision 16 bit unsigned integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 841 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::uint32 highp_u32
+
+ +

Medium precision 32 bit unsigned integer type.

+

High precision 32 bit unsigned integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 845 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::uint64 highp_u64
+
+ +

Medium precision 64 bit unsigned integer type.

+

High precision 64 bit unsigned integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 849 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::uint8 highp_u8
+
+ +

Medium precision 8 bit unsigned integer type.

+

High precision 8 bit unsigned integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 837 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::uint16 highp_uint16
+
+ +

Medium precision 16 bit unsigned integer type.

+

High precision 16 bit unsigned integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 809 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::uint16 highp_uint16_t
+
+ +

Medium precision 16 bit unsigned integer type.

+

High precision 16 bit unsigned integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 825 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::uint32 highp_uint32
+
+ +

Medium precision 32 bit unsigned integer type.

+

High precision 32 bit unsigned integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 813 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::uint32 highp_uint32_t
+
+ +

Medium precision 32 bit unsigned integer type.

+

High precision 32 bit unsigned integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 829 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::uint64 highp_uint64
+
+ +

Medium precision 64 bit unsigned integer type.

+

High precision 64 bit unsigned integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 817 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::uint64 highp_uint64_t
+
+ +

Medium precision 64 bit unsigned integer type.

+

High precision 64 bit unsigned integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 833 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::uint8 highp_uint8
+
+ +

Medium precision 8 bit unsigned integer type.

+

High precision 8 bit unsigned integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 805 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::uint8 highp_uint8_t
+
+ +

Medium precision 8 bit unsigned integer type.

+

High precision 8 bit unsigned integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 821 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::int16 i16
+
+ +

16 bit signed integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 289 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef tvec1< i16, defaultp > i16vec1
+
+ +

Default precision 16 bit signed integer scalar type.

+

16 bit signed integer scalar type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 444 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef tvec2< i16, defaultp > i16vec2
+
+ +

Default precision 16 bit signed integer vector of 2 components type.

+

16 bit signed integer vector of 2 components type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 448 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef tvec3< i16, defaultp > i16vec3
+
+ +

Default precision 16 bit signed integer vector of 3 components type.

+

16 bit signed integer vector of 3 components type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 452 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef tvec4< i16, defaultp > i16vec4
+
+ +

Default precision 16 bit signed integer vector of 4 components type.

+

16 bit signed integer vector of 4 components type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 456 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::int32 i32
+
+ +

32 bit signed integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 293 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef tvec1< i32, defaultp > i32vec1
+
+ +

Default precision 32 bit signed integer scalar type.

+

32 bit signed integer scalar type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 523 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef tvec2< i32, defaultp > i32vec2
+
+ +

Default precision 32 bit signed integer vector of 2 components type.

+

32 bit signed integer vector of 2 components type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 527 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef tvec3< i32, defaultp > i32vec3
+
+ +

Default precision 32 bit signed integer vector of 3 components type.

+

32 bit signed integer vector of 3 components type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 531 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef tvec4< i32, defaultp > i32vec4
+
+ +

Default precision 32 bit signed integer vector of 4 components type.

+

32 bit signed integer vector of 4 components type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 535 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::int64 i64
+
+ +

64 bit signed integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 297 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef tvec1< i64, defaultp > i64vec1
+
+ +

Default precision 64 bit signed integer scalar type.

+

64 bit signed integer scalar type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 682 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef tvec2< i64, defaultp > i64vec2
+
+ +

Default precision 64 bit signed integer vector of 2 components type.

+

64 bit signed integer vector of 2 components type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 686 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef tvec3< i64, defaultp > i64vec3
+
+ +

Default precision 64 bit signed integer vector of 3 components type.

+

64 bit signed integer vector of 3 components type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 690 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef tvec4< i64, defaultp > i64vec4
+
+ +

Default precision 64 bit signed integer vector of 4 components type.

+

64 bit signed integer vector of 4 components type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 694 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::int8 i8
+
+ +

8 bit signed integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 285 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef tvec1< i8, defaultp > i8vec1
+
+ +

Default precision 8 bit signed integer scalar type.

+

8 bit signed integer scalar type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 364 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef tvec2< i8, defaultp > i8vec2
+
+ +

Default precision 8 bit signed integer vector of 2 components type.

+

8 bit signed integer vector of 2 components type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 368 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef tvec3< i8, defaultp > i8vec3
+
+ +

Default precision 8 bit signed integer vector of 3 components type.

+

8 bit signed integer vector of 3 components type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 372 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef tvec4< i8, defaultp > i8vec4
+
+ +

Default precision 8 bit signed integer vector of 4 components type.

+

8 bit signed integer vector of 4 components type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 376 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::int16 int16
+
+ +

16 bit signed integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 207 of file type_int.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::int16 int16_t
+
+ +

16 bit signed integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 272 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::int32 int32
+
+ +

32 bit signed integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 208 of file type_int.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::int32 int32_t
+
+ +

32 bit signed integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 276 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::int64 int64
+
+ +

64 bit signed integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 209 of file type_int.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::int64 int64_t
+
+ +

64 bit signed integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 280 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::int8 int8
+
+ +

8 bit signed integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 206 of file type_int.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::int8 int8_t
+
+ +

8 bit signed integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 268 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::int16 lowp_i16
+
+ +

Low precision 16 bit signed integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 136 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::int32 lowp_i32
+
+ +

Low precision 32 bit signed integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 140 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::int64 lowp_i64
+
+ +

Low precision 64 bit signed integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 144 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::int8 lowp_i8
+
+ +

Low precision 8 bit signed integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 132 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::int16 lowp_int16
+
+ +

Low precision 16 bit signed integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 104 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::int16 lowp_int16_t
+
+ +

Low precision 16 bit signed integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 120 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::int32 lowp_int32
+
+ +

Low precision 32 bit signed integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 108 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::int32 lowp_int32_t
+
+ +

Low precision 32 bit signed integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 124 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::int64 lowp_int64
+
+ +

Low precision 64 bit signed integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 112 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::int64 lowp_int64_t
+
+ +

Low precision 64 bit signed integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 128 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::int8 lowp_int8
+
+ +

Low precision 8 bit signed integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 100 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::int8 lowp_int8_t
+
+ +

Low precision 8 bit signed integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 116 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::uint16 lowp_u16
+
+ +

Low precision 16 bit unsigned integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 741 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::uint32 lowp_u32
+
+ +

Low precision 32 bit unsigned integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 745 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::uint64 lowp_u64
+
+ +

Low precision 64 bit unsigned integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 749 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::uint8 lowp_u8
+
+ +

Low precision 8 bit unsigned integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 737 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::uint16 lowp_uint16
+
+ +

Low precision 16 bit unsigned integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 707 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::uint16 lowp_uint16_t
+
+ +

Low precision 16 bit unsigned integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 724 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::uint32 lowp_uint32
+
+ +

Low precision 32 bit unsigned integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 711 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::uint32 lowp_uint32_t
+
+ +

Low precision 32 bit unsigned integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 728 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::uint64 lowp_uint64
+
+ +

Low precision 64 bit unsigned integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 715 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::uint64 lowp_uint64_t
+
+ +

Low precision 64 bit unsigned integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 732 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::uint8 lowp_uint8
+
+ +

Low precision 8 bit unsigned integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 703 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::uint8 lowp_uint8_t
+
+ +

Low precision 8 bit unsigned integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 720 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::int16 mediump_i16
+
+ +

Medium precision 16 bit signed integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 184 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::int32 mediump_i32
+
+ +

Medium precision 32 bit signed integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 188 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::int64 mediump_i64
+
+ +

Medium precision 64 bit signed integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 192 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::int8 mediump_i8
+
+ +

Medium precision 8 bit signed integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 180 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::int16 mediump_int16
+
+ +

Medium precision 16 bit signed integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 152 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::int16 mediump_int16_t
+
+ +

Medium precision 16 bit signed integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 168 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::int32 mediump_int32
+
+ +

Medium precision 32 bit signed integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 156 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::int32 mediump_int32_t
+
+ +

Medium precision 32 bit signed integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 172 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::int64 mediump_int64
+
+ +

Medium precision 64 bit signed integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 160 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::int64 mediump_int64_t
+
+ +

Medium precision 64 bit signed integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 176 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::int8 mediump_int8
+
+ +

Medium precision 8 bit signed integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 148 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::int8 mediump_int8_t
+
+ +

Medium precision 8 bit signed integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 164 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::uint16 mediump_u16
+
+ +

Medium precision 16 bit unsigned integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 791 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::uint32 mediump_u32
+
+ +

Medium precision 32 bit unsigned integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 795 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::uint64 mediump_u64
+
+ +

Medium precision 64 bit unsigned integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 799 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::uint8 mediump_u8
+
+ +

Medium precision 8 bit unsigned integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 787 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::uint16 mediump_uint16
+
+ +

Medium precision 16 bit unsigned integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 759 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::uint16 mediump_uint16_t
+
+ +

Medium precision 16 bit unsigned integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 775 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::uint32 mediump_uint32
+
+ +

Medium precision 32 bit unsigned integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 763 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::uint32 mediump_uint32_t
+
+ +

Medium precision 32 bit unsigned integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 779 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::uint64 mediump_uint64
+
+ +

Medium precision 64 bit unsigned integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 767 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::uint64 mediump_uint64_t
+
+ +

Medium precision 64 bit unsigned integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 783 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::uint8 mediump_uint8
+
+ +

Medium precision 8 bit unsigned integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 755 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::uint8 mediump_uint8_t
+
+ +

Medium precision 8 bit unsigned integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 771 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::uint16 u16
+
+ +

16 bit unsigned integer type.

+

Default precision 16 bit unsigned integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 898 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef tvec1< u16, defaultp > u16vec1
+
+ +

Default precision 16 bit unsigned integer scalar type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 1053 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef tvec2< u16, defaultp > u16vec2
+
+ +

Default precision 16 bit unsigned integer vector of 2 components type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 1057 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef tvec3< u16, defaultp > u16vec3
+
+ +

Default precision 16 bit unsigned integer vector of 3 components type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 1061 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef tvec4< u16, defaultp > u16vec4
+
+ +

Default precision 16 bit unsigned integer vector of 4 components type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 1065 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::uint32 u32
+
+ +

32 bit unsigned integer type.

+

Default precision 32 bit unsigned integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 902 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef tvec1< u32, defaultp > u32vec1
+
+ +

Default precision 32 bit unsigned integer scalar type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 1132 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef tvec2< u32, defaultp > u32vec2
+
+ +

Default precision 32 bit unsigned integer vector of 2 components type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 1136 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef tvec3< u32, defaultp > u32vec3
+
+ +

Default precision 32 bit unsigned integer vector of 3 components type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 1140 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef tvec4< u32, defaultp > u32vec4
+
+ +

Default precision 32 bit unsigned integer vector of 4 components type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 1144 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::uint64 u64
+
+ +

64 bit unsigned integer type.

+

Default precision 64 bit unsigned integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 906 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef tvec1< u64, defaultp > u64vec1
+
+ +

Default precision 64 bit unsigned integer scalar type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 1291 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef tvec2< u64, defaultp > u64vec2
+
+ +

Default precision 64 bit unsigned integer vector of 2 components type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 1295 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef tvec3< u64, defaultp > u64vec3
+
+ +

Default precision 64 bit unsigned integer vector of 3 components type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 1299 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef tvec4< u64, defaultp > u64vec4
+
+ +

Default precision 64 bit unsigned integer vector of 4 components type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 1303 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::uint8 u8
+
+ +

8 bit unsigned integer type.

+

Default precision 8 bit unsigned integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 894 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef tvec1< u8, defaultp > u8vec1
+
+ +

Default precision 8 bit unsigned integer scalar type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 973 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef tvec2< u8, defaultp > u8vec2
+
+ +

Default precision 8 bit unsigned integer vector of 2 components type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 977 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef tvec3< u8, defaultp > u8vec3
+
+ +

Default precision 8 bit unsigned integer vector of 3 components type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 981 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef tvec4< u8, defaultp > u8vec4
+
+ +

Default precision 8 bit unsigned integer vector of 4 components type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 985 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::uint16 uint16
+
+ +

16 bit unsigned integer type.

+

Default precision 16 bit unsigned integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 212 of file type_int.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::uint16 uint16_t
+
+ +

16 bit unsigned integer type.

+

Default precision 16 bit unsigned integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 881 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::uint32 uint32
+
+ +

32 bit unsigned integer type.

+

Default precision 32 bit unsigned integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 213 of file type_int.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::uint32 uint32_t
+
+ +

32 bit unsigned integer type.

+

Default precision 32 bit unsigned integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 885 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::uint64 uint64
+
+ +

64 bit unsigned integer type.

+

Default precision 64 bit unsigned integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 214 of file type_int.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::uint64 uint64_t
+
+ +

64 bit unsigned integer type.

+

Default precision 64 bit unsigned integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 889 of file fwd.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::uint8 uint8
+
+ +

8 bit unsigned integer type.

+

Default precision 8 bit unsigned integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 211 of file type_int.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::uint8 uint8_t
+
+ +

8 bit unsigned integer type.

+

Default precision 8 bit unsigned integer type.

+
See also
GLM_GTC_type_precision
+ +

Definition at line 877 of file fwd.hpp.

+ +
+
+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00178.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00178.html new file mode 100644 index 00000000..8041d30b --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00178.html @@ -0,0 +1,504 @@ + + + + + + +0.9.9 API documenation: GLM_GTC_type_ptr + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
GLM_GTC_type_ptr
+
+
+ +

Handles the interaction between pointers and vector, matrix types. +More...

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<typename T >
GLM_FUNC_DECL tmat2x2< T, defaultp > make_mat2 (T const *const ptr)
 Build a matrix from a pointer. More...
 
template<typename T >
GLM_FUNC_DECL tmat2x2< T, defaultp > make_mat2x2 (T const *const ptr)
 Build a matrix from a pointer. More...
 
template<typename T >
GLM_FUNC_DECL tmat2x3< T, defaultp > make_mat2x3 (T const *const ptr)
 Build a matrix from a pointer. More...
 
template<typename T >
GLM_FUNC_DECL tmat2x4< T, defaultp > make_mat2x4 (T const *const ptr)
 Build a matrix from a pointer. More...
 
template<typename T >
GLM_FUNC_DECL tmat3x3< T, defaultp > make_mat3 (T const *const ptr)
 Build a matrix from a pointer. More...
 
template<typename T >
GLM_FUNC_DECL tmat3x2< T, defaultp > make_mat3x2 (T const *const ptr)
 Build a matrix from a pointer. More...
 
template<typename T >
GLM_FUNC_DECL tmat3x3< T, defaultp > make_mat3x3 (T const *const ptr)
 Build a matrix from a pointer. More...
 
template<typename T >
GLM_FUNC_DECL tmat3x4< T, defaultp > make_mat3x4 (T const *const ptr)
 Build a matrix from a pointer. More...
 
template<typename T >
GLM_FUNC_DECL tmat4x4< T, defaultp > make_mat4 (T const *const ptr)
 Build a matrix from a pointer. More...
 
template<typename T >
GLM_FUNC_DECL tmat4x2< T, defaultp > make_mat4x2 (T const *const ptr)
 Build a matrix from a pointer. More...
 
template<typename T >
GLM_FUNC_DECL tmat4x3< T, defaultp > make_mat4x3 (T const *const ptr)
 Build a matrix from a pointer. More...
 
template<typename T >
GLM_FUNC_DECL tmat4x4< T, defaultp > make_mat4x4 (T const *const ptr)
 Build a matrix from a pointer. More...
 
template<typename T >
GLM_FUNC_DECL tquat< T, defaultp > make_quat (T const *const ptr)
 Build a quaternion from a pointer. More...
 
template<typename T >
GLM_FUNC_DECL tvec2< T, defaultp > make_vec2 (T const *const ptr)
 Build a vector from a pointer. More...
 
template<typename T >
GLM_FUNC_DECL tvec3< T, defaultp > make_vec3 (T const *const ptr)
 Build a vector from a pointer. More...
 
template<typename T >
GLM_FUNC_DECL tvec4< T, defaultp > make_vec4 (T const *const ptr)
 Build a vector from a pointer. More...
 
template<typename genType >
GLM_FUNC_DECL genType::value_type const * value_ptr (genType const &vec)
 Return the constant address to the data of the input parameter. More...
 
+

Detailed Description

+

Handles the interaction between pointers and vector, matrix types.

+

This extension defines an overloaded function, glm::value_ptr, which takes any of the core template types. It returns a pointer to the memory layout of the object. Matrix types store their values in column-major order.

+

This is useful for uploading data to matrices or copying data to buffer objects.

+

Example:

#include <glm/glm.hpp>
+ +
+
glm::vec3 aVector(3);
+
glm::mat4 someMatrix(1.0);
+
+
glUniform3fv(uniformLoc, 1, glm::value_ptr(aVector));
+
glUniformMatrix4fv(uniformMatrixLoc, 1, GL_FALSE, glm::value_ptr(someMatrix));
+

<glm/gtc/type_ptr.hpp> need to be included to use these functionalities.

+

Function Documentation

+ +
+
+ + + + + + + + +
GLM_FUNC_DECL tmat2x2<T, defaultp> glm::make_mat2 (T const *const ptr)
+
+ +

Build a matrix from a pointer.

+
See also
GLM_GTC_type_ptr
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL tmat2x2<T, defaultp> glm::make_mat2x2 (T const *const ptr)
+
+ +

Build a matrix from a pointer.

+
See also
GLM_GTC_type_ptr
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL tmat2x3<T, defaultp> glm::make_mat2x3 (T const *const ptr)
+
+ +

Build a matrix from a pointer.

+
See also
GLM_GTC_type_ptr
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL tmat2x4<T, defaultp> glm::make_mat2x4 (T const *const ptr)
+
+ +

Build a matrix from a pointer.

+
See also
GLM_GTC_type_ptr
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL tmat3x3<T, defaultp> glm::make_mat3 (T const *const ptr)
+
+ +

Build a matrix from a pointer.

+
See also
GLM_GTC_type_ptr
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL tmat3x2<T, defaultp> glm::make_mat3x2 (T const *const ptr)
+
+ +

Build a matrix from a pointer.

+
See also
GLM_GTC_type_ptr
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL tmat3x3<T, defaultp> glm::make_mat3x3 (T const *const ptr)
+
+ +

Build a matrix from a pointer.

+
See also
GLM_GTC_type_ptr
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL tmat3x4<T, defaultp> glm::make_mat3x4 (T const *const ptr)
+
+ +

Build a matrix from a pointer.

+
See also
GLM_GTC_type_ptr
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL tmat4x4<T, defaultp> glm::make_mat4 (T const *const ptr)
+
+ +

Build a matrix from a pointer.

+
See also
GLM_GTC_type_ptr
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL tmat4x2<T, defaultp> glm::make_mat4x2 (T const *const ptr)
+
+ +

Build a matrix from a pointer.

+
See also
GLM_GTC_type_ptr
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL tmat4x3<T, defaultp> glm::make_mat4x3 (T const *const ptr)
+
+ +

Build a matrix from a pointer.

+
See also
GLM_GTC_type_ptr
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL tmat4x4<T, defaultp> glm::make_mat4x4 (T const *const ptr)
+
+ +

Build a matrix from a pointer.

+
See also
GLM_GTC_type_ptr
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL tquat<T, defaultp> glm::make_quat (T const *const ptr)
+
+ +

Build a quaternion from a pointer.

+
See also
GLM_GTC_type_ptr
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL tvec2<T, defaultp> glm::make_vec2 (T const *const ptr)
+
+ +

Build a vector from a pointer.

+
See also
GLM_GTC_type_ptr
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL tvec3<T, defaultp> glm::make_vec3 (T const *const ptr)
+
+ +

Build a vector from a pointer.

+
See also
GLM_GTC_type_ptr
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL tvec4<T, defaultp> glm::make_vec4 (T const *const ptr)
+
+ +

Build a vector from a pointer.

+
See also
GLM_GTC_type_ptr
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL genType::value_type const* glm::value_ptr (genType const & vec)
+
+ +

Return the constant address to the data of the input parameter.

+
See also
GLM_GTC_type_ptr
+ +
+
+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00179.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00179.html new file mode 100644 index 00000000..47413e0d --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00179.html @@ -0,0 +1,281 @@ + + + + + + +0.9.9 API documenation: GLM_GTC_ulp + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ + +
+ +

Allow the measurement of the accuracy of a function against a reference implementation. +More...

+ + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<typename T >
GLM_FUNC_DECL uint float_distance (T const &x, T const &y)
 Return the distance in the number of ULP between 2 scalars. More...
 
template<typename T , template< typename > class vecType>
GLM_FUNC_DECL vecType< uint > float_distance (vecType< T > const &x, vecType< T > const &y)
 Return the distance in the number of ULP between 2 vectors. More...
 
template<typename genType >
GLM_FUNC_DECL genType next_float (genType const &x)
 Return the next ULP value(s) after the input value(s). More...
 
template<typename genType >
GLM_FUNC_DECL genType next_float (genType const &x, uint const &Distance)
 Return the value(s) ULP distance after the input value(s). More...
 
template<typename genType >
GLM_FUNC_DECL genType prev_float (genType const &x)
 Return the previous ULP value(s) before the input value(s). More...
 
template<typename genType >
GLM_FUNC_DECL genType prev_float (genType const &x, uint const &Distance)
 Return the value(s) ULP distance before the input value(s). More...
 
+

Detailed Description

+

Allow the measurement of the accuracy of a function against a reference implementation.

+

This extension works on floating-point data and provide results in ULP. <glm/gtc/ulp.hpp> need to be included to use these features.

+

Function Documentation

+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL uint glm::float_distance (T const & x,
T const & y 
)
+
+ +

Return the distance in the number of ULP between 2 scalars.

+
See also
GLM_GTC_ulp
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL vecType<uint> glm::float_distance (vecType< T > const & x,
vecType< T > const & y 
)
+
+ +

Return the distance in the number of ULP between 2 vectors.

+
See also
GLM_GTC_ulp
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL genType glm::next_float (genType const & x)
+
+ +

Return the next ULP value(s) after the input value(s).

+
See also
GLM_GTC_ulp
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL genType glm::next_float (genType const & x,
uint const & Distance 
)
+
+ +

Return the value(s) ULP distance after the input value(s).

+
See also
GLM_GTC_ulp
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL genType glm::prev_float (genType const & x)
+
+ +

Return the previous ULP value(s) before the input value(s).

+
See also
GLM_GTC_ulp
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL genType glm::prev_float (genType const & x,
uint const & Distance 
)
+
+ +

Return the value(s) ULP distance before the input value(s).

+
See also
GLM_GTC_ulp
+ +
+
+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00180.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00180.html new file mode 100644 index 00000000..4726e4bb --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00180.html @@ -0,0 +1,95 @@ + + + + + + +0.9.9 API documenation: GLM_GTC_vec1 + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
+ +

Add vec1, ivec1, uvec1 and bvec1 types. +More...

+

Add vec1, ivec1, uvec1 and bvec1 types.

+

<glm/gtc/vec1.hpp> need to be included to use these functionalities.

+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00181.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00181.html new file mode 100644 index 00000000..b0c8727e --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00181.html @@ -0,0 +1,1357 @@ + + + + + + +0.9.9 API documenation: GLM_GTX_associated_min_max + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
GLM_GTX_associated_min_max
+
+
+ +

Min and max functions that return associated values not the compared onces. +More...

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<typename T , typename U >
GLM_FUNC_DECL U associatedMax (T x, U a, T y, U b)
 Maximum comparison between 2 variables and returns 2 associated variable values. More...
 
template<typename T , typename U , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL tvec2< U, P > associatedMax (vecType< T, P > const &x, vecType< U, P > const &a, vecType< T, P > const &y, vecType< U, P > const &b)
 Maximum comparison between 2 variables and returns 2 associated variable values. More...
 
template<typename T , typename U , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< T, P > associatedMax (T x, vecType< U, P > const &a, T y, vecType< U, P > const &b)
 Maximum comparison between 2 variables and returns 2 associated variable values. More...
 
template<typename T , typename U , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< U, P > associatedMax (vecType< T, P > const &x, U a, vecType< T, P > const &y, U b)
 Maximum comparison between 2 variables and returns 2 associated variable values. More...
 
template<typename T , typename U >
GLM_FUNC_DECL U associatedMax (T x, U a, T y, U b, T z, U c)
 Maximum comparison between 3 variables and returns 3 associated variable values. More...
 
template<typename T , typename U , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< U, P > associatedMax (vecType< T, P > const &x, vecType< U, P > const &a, vecType< T, P > const &y, vecType< U, P > const &b, vecType< T, P > const &z, vecType< U, P > const &c)
 Maximum comparison between 3 variables and returns 3 associated variable values. More...
 
template<typename T , typename U , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< T, P > associatedMax (T x, vecType< U, P > const &a, T y, vecType< U, P > const &b, T z, vecType< U, P > const &c)
 Maximum comparison between 3 variables and returns 3 associated variable values. More...
 
template<typename T , typename U , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< U, P > associatedMax (vecType< T, P > const &x, U a, vecType< T, P > const &y, U b, vecType< T, P > const &z, U c)
 Maximum comparison between 3 variables and returns 3 associated variable values. More...
 
template<typename T , typename U >
GLM_FUNC_DECL U associatedMax (T x, U a, T y, U b, T z, U c, T w, U d)
 Maximum comparison between 4 variables and returns 4 associated variable values. More...
 
template<typename T , typename U , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< U, P > associatedMax (vecType< T, P > const &x, vecType< U, P > const &a, vecType< T, P > const &y, vecType< U, P > const &b, vecType< T, P > const &z, vecType< U, P > const &c, vecType< T, P > const &w, vecType< U, P > const &d)
 Maximum comparison between 4 variables and returns 4 associated variable values. More...
 
template<typename T , typename U , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< U, P > associatedMax (T x, vecType< U, P > const &a, T y, vecType< U, P > const &b, T z, vecType< U, P > const &c, T w, vecType< U, P > const &d)
 Maximum comparison between 4 variables and returns 4 associated variable values. More...
 
template<typename T , typename U , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< U, P > associatedMax (vecType< T, P > const &x, U a, vecType< T, P > const &y, U b, vecType< T, P > const &z, U c, vecType< T, P > const &w, U d)
 Maximum comparison between 4 variables and returns 4 associated variable values. More...
 
template<typename T , typename U , precision P>
GLM_FUNC_DECL U associatedMin (T x, U a, T y, U b)
 Minimum comparison between 2 variables and returns 2 associated variable values. More...
 
template<typename T , typename U , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL tvec2< U, P > associatedMin (vecType< T, P > const &x, vecType< U, P > const &a, vecType< T, P > const &y, vecType< U, P > const &b)
 Minimum comparison between 2 variables and returns 2 associated variable values. More...
 
template<typename T , typename U , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< U, P > associatedMin (T x, const vecType< U, P > &a, T y, const vecType< U, P > &b)
 Minimum comparison between 2 variables and returns 2 associated variable values. More...
 
template<typename T , typename U , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< U, P > associatedMin (vecType< T, P > const &x, U a, vecType< T, P > const &y, U b)
 Minimum comparison between 2 variables and returns 2 associated variable values. More...
 
template<typename T , typename U >
GLM_FUNC_DECL U associatedMin (T x, U a, T y, U b, T z, U c)
 Minimum comparison between 3 variables and returns 3 associated variable values. More...
 
template<typename T , typename U , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< U, P > associatedMin (vecType< T, P > const &x, vecType< U, P > const &a, vecType< T, P > const &y, vecType< U, P > const &b, vecType< T, P > const &z, vecType< U, P > const &c)
 Minimum comparison between 3 variables and returns 3 associated variable values. More...
 
template<typename T , typename U >
GLM_FUNC_DECL U associatedMin (T x, U a, T y, U b, T z, U c, T w, U d)
 Minimum comparison between 4 variables and returns 4 associated variable values. More...
 
template<typename T , typename U , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< U, P > associatedMin (vecType< T, P > const &x, vecType< U, P > const &a, vecType< T, P > const &y, vecType< U, P > const &b, vecType< T, P > const &z, vecType< U, P > const &c, vecType< T, P > const &w, vecType< U, P > const &d)
 Minimum comparison between 4 variables and returns 4 associated variable values. More...
 
template<typename T , typename U , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< U, P > associatedMin (T x, vecType< U, P > const &a, T y, vecType< U, P > const &b, T z, vecType< U, P > const &c, T w, vecType< U, P > const &d)
 Minimum comparison between 4 variables and returns 4 associated variable values. More...
 
template<typename T , typename U , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< U, P > associatedMin (vecType< T, P > const &x, U a, vecType< T, P > const &y, U b, vecType< T, P > const &z, U c, vecType< T, P > const &w, U d)
 Minimum comparison between 4 variables and returns 4 associated variable values. More...
 
+

Detailed Description

+

Min and max functions that return associated values not the compared onces.

+

<glm/gtx/associated_min_max.hpp> need to be included to use these functionalities.

+

Function Documentation

+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL U glm::associatedMax (x,
a,
y,
b 
)
+
+ +

Maximum comparison between 2 variables and returns 2 associated variable values.

+
See also
GLM_GTX_associated_min_max
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL tvec2<U, P> glm::associatedMax (vecType< T, P > const & x,
vecType< U, P > const & a,
vecType< T, P > const & y,
vecType< U, P > const & b 
)
+
+ +

Maximum comparison between 2 variables and returns 2 associated variable values.

+
See also
GLM_GTX_associated_min_max
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL vecType<T, P> glm::associatedMax (x,
vecType< U, P > const & a,
y,
vecType< U, P > const & b 
)
+
+ +

Maximum comparison between 2 variables and returns 2 associated variable values.

+
See also
GLM_GTX_associated_min_max
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL vecType<U, P> glm::associatedMax (vecType< T, P > const & x,
a,
vecType< T, P > const & y,
b 
)
+
+ +

Maximum comparison between 2 variables and returns 2 associated variable values.

+
See also
GLM_GTX_associated_min_max
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL U glm::associatedMax (x,
a,
y,
b,
z,
c 
)
+
+ +

Maximum comparison between 3 variables and returns 3 associated variable values.

+
See also
GLM_GTX_associated_min_max
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL vecType<U, P> glm::associatedMax (vecType< T, P > const & x,
vecType< U, P > const & a,
vecType< T, P > const & y,
vecType< U, P > const & b,
vecType< T, P > const & z,
vecType< U, P > const & c 
)
+
+ +

Maximum comparison between 3 variables and returns 3 associated variable values.

+
See also
GLM_GTX_associated_min_max
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL vecType<T, P> glm::associatedMax (x,
vecType< U, P > const & a,
y,
vecType< U, P > const & b,
z,
vecType< U, P > const & c 
)
+
+ +

Maximum comparison between 3 variables and returns 3 associated variable values.

+
See also
GLM_GTX_associated_min_max
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL vecType<U, P> glm::associatedMax (vecType< T, P > const & x,
a,
vecType< T, P > const & y,
b,
vecType< T, P > const & z,
c 
)
+
+ +

Maximum comparison between 3 variables and returns 3 associated variable values.

+
See also
GLM_GTX_associated_min_max
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL U glm::associatedMax (x,
a,
y,
b,
z,
c,
w,
d 
)
+
+ +

Maximum comparison between 4 variables and returns 4 associated variable values.

+
See also
GLM_GTX_associated_min_max
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL vecType<U, P> glm::associatedMax (vecType< T, P > const & x,
vecType< U, P > const & a,
vecType< T, P > const & y,
vecType< U, P > const & b,
vecType< T, P > const & z,
vecType< U, P > const & c,
vecType< T, P > const & w,
vecType< U, P > const & d 
)
+
+ +

Maximum comparison between 4 variables and returns 4 associated variable values.

+
See also
GLM_GTX_associated_min_max
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL vecType<U, P> glm::associatedMax (x,
vecType< U, P > const & a,
y,
vecType< U, P > const & b,
z,
vecType< U, P > const & c,
w,
vecType< U, P > const & d 
)
+
+ +

Maximum comparison between 4 variables and returns 4 associated variable values.

+
See also
GLM_GTX_associated_min_max
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL vecType<U, P> glm::associatedMax (vecType< T, P > const & x,
a,
vecType< T, P > const & y,
b,
vecType< T, P > const & z,
c,
vecType< T, P > const & w,
d 
)
+
+ +

Maximum comparison between 4 variables and returns 4 associated variable values.

+
See also
GLM_GTX_associated_min_max
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL U glm::associatedMin (x,
a,
y,
b 
)
+
+ +

Minimum comparison between 2 variables and returns 2 associated variable values.

+
See also
GLM_GTX_associated_min_max
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL tvec2<U, P> glm::associatedMin (vecType< T, P > const & x,
vecType< U, P > const & a,
vecType< T, P > const & y,
vecType< U, P > const & b 
)
+
+ +

Minimum comparison between 2 variables and returns 2 associated variable values.

+
See also
GLM_GTX_associated_min_max
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL vecType<U, P> glm::associatedMin (x,
const vecType< U, P > & a,
y,
const vecType< U, P > & b 
)
+
+ +

Minimum comparison between 2 variables and returns 2 associated variable values.

+
See also
GLM_GTX_associated_min_max
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL vecType<U, P> glm::associatedMin (vecType< T, P > const & x,
a,
vecType< T, P > const & y,
b 
)
+
+ +

Minimum comparison between 2 variables and returns 2 associated variable values.

+
See also
GLM_GTX_associated_min_max
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL U glm::associatedMin (x,
a,
y,
b,
z,
c 
)
+
+ +

Minimum comparison between 3 variables and returns 3 associated variable values.

+
See also
GLM_GTX_associated_min_max
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL vecType<U, P> glm::associatedMin (vecType< T, P > const & x,
vecType< U, P > const & a,
vecType< T, P > const & y,
vecType< U, P > const & b,
vecType< T, P > const & z,
vecType< U, P > const & c 
)
+
+ +

Minimum comparison between 3 variables and returns 3 associated variable values.

+
See also
GLM_GTX_associated_min_max
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL U glm::associatedMin (x,
a,
y,
b,
z,
c,
w,
d 
)
+
+ +

Minimum comparison between 4 variables and returns 4 associated variable values.

+
See also
GLM_GTX_associated_min_max
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL vecType<U, P> glm::associatedMin (vecType< T, P > const & x,
vecType< U, P > const & a,
vecType< T, P > const & y,
vecType< U, P > const & b,
vecType< T, P > const & z,
vecType< U, P > const & c,
vecType< T, P > const & w,
vecType< U, P > const & d 
)
+
+ +

Minimum comparison between 4 variables and returns 4 associated variable values.

+
See also
GLM_GTX_associated_min_max
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL vecType<U, P> glm::associatedMin (x,
vecType< U, P > const & a,
y,
vecType< U, P > const & b,
z,
vecType< U, P > const & c,
w,
vecType< U, P > const & d 
)
+
+ +

Minimum comparison between 4 variables and returns 4 associated variable values.

+
See also
GLM_GTX_associated_min_max
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL vecType<U, P> glm::associatedMin (vecType< T, P > const & x,
a,
vecType< T, P > const & y,
b,
vecType< T, P > const & z,
c,
vecType< T, P > const & w,
d 
)
+
+ +

Minimum comparison between 4 variables and returns 4 associated variable values.

+
See also
GLM_GTX_associated_min_max
+ +
+
+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00182.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00182.html new file mode 100644 index 00000000..21606a3e --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00182.html @@ -0,0 +1,322 @@ + + + + + + +0.9.9 API documenation: GLM_GTX_bit + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ + +
+ +

Allow to perform bit operations on integer values. +More...

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<typename genIUType >
GLM_FUNC_DECL genIUType highestBitValue (genIUType Value)
 
template<typename T , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< T, P > highestBitValue (vecType< T, P > const &value)
 Find the highest bit set to 1 in a integer variable and return its value. More...
 
template<typename genIUType >
GLM_FUNC_DECL genIUType lowestBitValue (genIUType Value)
 
template<typename genIUType >
GLM_DEPRECATED GLM_FUNC_DECL genIUType powerOfTwoAbove (genIUType Value)
 Return the power of two number which value is just higher the input value. More...
 
template<typename T , precision P, template< typename, precision > class vecType>
GLM_DEPRECATED GLM_FUNC_DECL vecType< T, P > powerOfTwoAbove (vecType< T, P > const &value)
 Return the power of two number which value is just higher the input value. More...
 
template<typename genIUType >
GLM_DEPRECATED GLM_FUNC_DECL genIUType powerOfTwoBelow (genIUType Value)
 Return the power of two number which value is just lower the input value. More...
 
template<typename T , precision P, template< typename, precision > class vecType>
GLM_DEPRECATED GLM_FUNC_DECL vecType< T, P > powerOfTwoBelow (vecType< T, P > const &value)
 Return the power of two number which value is just lower the input value. More...
 
template<typename genIUType >
GLM_DEPRECATED GLM_FUNC_DECL genIUType powerOfTwoNearest (genIUType Value)
 Return the power of two number which value is the closet to the input value. More...
 
template<typename T , precision P, template< typename, precision > class vecType>
GLM_DEPRECATED GLM_FUNC_DECL vecType< T, P > powerOfTwoNearest (vecType< T, P > const &value)
 Return the power of two number which value is the closet to the input value. More...
 
+

Detailed Description

+

Allow to perform bit operations on integer values.

+

<glm/gtx/bit.hpp> need to be included to use these functionalities.

+

Function Documentation

+ +
+
+ + + + + + + + +
GLM_FUNC_DECL genIUType glm::highestBitValue (genIUType Value)
+
+
See also
GLM_GTX_bit
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vecType<T, P> glm::highestBitValue (vecType< T, P > const & value)
+
+ +

Find the highest bit set to 1 in a integer variable and return its value.

+
See also
GLM_GTX_bit
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL genIUType glm::lowestBitValue (genIUType Value)
+
+
See also
GLM_GTX_bit
+ +
+
+ +
+
+ + + + + + + + +
GLM_DEPRECATED GLM_FUNC_DECL genIUType glm::powerOfTwoAbove (genIUType Value)
+
+ +

Return the power of two number which value is just higher the input value.

+

Deprecated, use ceilPowerOfTwo from GTC_round instead

+
See also
GLM_GTC_round
+
+GLM_GTX_bit
+ +
+
+ +
+
+ + + + + + + + +
GLM_DEPRECATED GLM_FUNC_DECL vecType<T, P> glm::powerOfTwoAbove (vecType< T, P > const & value)
+
+ +

Return the power of two number which value is just higher the input value.

+

Deprecated, use ceilPowerOfTwo from GTC_round instead

+
See also
GLM_GTC_round
+
+GLM_GTX_bit
+ +
+
+ +
+
+ + + + + + + + +
GLM_DEPRECATED GLM_FUNC_DECL genIUType glm::powerOfTwoBelow (genIUType Value)
+
+ +

Return the power of two number which value is just lower the input value.

+

Deprecated, use floorPowerOfTwo from GTC_round instead

+
See also
GLM_GTC_round
+
+GLM_GTX_bit
+ +
+
+ +
+
+ + + + + + + + +
GLM_DEPRECATED GLM_FUNC_DECL vecType<T, P> glm::powerOfTwoBelow (vecType< T, P > const & value)
+
+ +

Return the power of two number which value is just lower the input value.

+

Deprecated, use floorPowerOfTwo from GTC_round instead

+
See also
GLM_GTC_round
+
+GLM_GTX_bit
+ +
+
+ +
+
+ + + + + + + + +
GLM_DEPRECATED GLM_FUNC_DECL genIUType glm::powerOfTwoNearest (genIUType Value)
+
+ +

Return the power of two number which value is the closet to the input value.

+

Deprecated, use roundPowerOfTwo from GTC_round instead

+
See also
GLM_GTC_round
+
+GLM_GTX_bit
+ +
+
+ +
+
+ + + + + + + + +
GLM_DEPRECATED GLM_FUNC_DECL vecType<T, P> glm::powerOfTwoNearest (vecType< T, P > const & value)
+
+ +

Return the power of two number which value is the closet to the input value.

+

Deprecated, use roundPowerOfTwo from GTC_round instead

+
See also
GLM_GTC_round
+
+GLM_GTX_bit
+ +
+
+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00183.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00183.html new file mode 100644 index 00000000..f92695d9 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00183.html @@ -0,0 +1,147 @@ + + + + + + +0.9.9 API documenation: GLM_GTX_closest_point + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
GLM_GTX_closest_point
+
+
+ +

Find the point on a straight line which is the closet of a point. +More...

+ + + + + + + + + + +

+Functions

template<typename T , precision P>
GLM_FUNC_DECL tvec3< T, P > closestPointOnLine (tvec3< T, P > const &point, tvec3< T, P > const &a, tvec3< T, P > const &b)
 Find the point on a straight line which is the closet of a point. More...
 
+template<typename T , precision P>
GLM_FUNC_DECL tvec2< T, P > closestPointOnLine (tvec2< T, P > const &point, tvec2< T, P > const &a, tvec2< T, P > const &b)
 2d lines work as well
 
+

Detailed Description

+

Find the point on a straight line which is the closet of a point.

+

<glm/gtx/closest_point.hpp> need to be included to use these functionalities.

+

Function Documentation

+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL tvec3<T, P> glm::closestPointOnLine (tvec3< T, P > const & point,
tvec3< T, P > const & a,
tvec3< T, P > const & b 
)
+
+ +

Find the point on a straight line which is the closet of a point.

+
See also
GLM_GTX_closest_point
+ +
+
+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00184.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00184.html new file mode 100644 index 00000000..cd62ffce --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00184.html @@ -0,0 +1,261 @@ + + + + + + +0.9.9 API documenation: GLM_GTX_color_space + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
+
+
+ +

Related to RGB to HSV conversions and operations. +More...

+ + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<typename T , precision P>
GLM_FUNC_DECL tvec3< T, P > hsvColor (tvec3< T, P > const &rgbValue)
 Converts a color from RGB color space to its color in HSV color space. More...
 
template<typename T , precision P>
GLM_FUNC_DECL T luminosity (tvec3< T, P > const &color)
 Compute color luminosity associating ratios (0.33, 0.59, 0.11) to RGB canals. More...
 
template<typename T , precision P>
GLM_FUNC_DECL tvec3< T, P > rgbColor (tvec3< T, P > const &hsvValue)
 Converts a color from HSV color space to its color in RGB color space. More...
 
template<typename T >
GLM_FUNC_DECL tmat4x4< T, defaultp > saturation (T const s)
 Build a saturation matrix. More...
 
template<typename T , precision P>
GLM_FUNC_DECL tvec3< T, P > saturation (T const s, tvec3< T, P > const &color)
 Modify the saturation of a color. More...
 
template<typename T , precision P>
GLM_FUNC_DECL tvec4< T, P > saturation (T const s, tvec4< T, P > const &color)
 Modify the saturation of a color. More...
 
+

Detailed Description

+

Related to RGB to HSV conversions and operations.

+

<glm/gtx/color_space.hpp> need to be included to use these functionalities.

+

Function Documentation

+ +
+
+ + + + + + + + +
GLM_FUNC_DECL tvec3<T, P> glm::hsvColor (tvec3< T, P > const & rgbValue)
+
+ +

Converts a color from RGB color space to its color in HSV color space.

+
See also
GLM_GTX_color_space
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL T glm::luminosity (tvec3< T, P > const & color)
+
+ +

Compute color luminosity associating ratios (0.33, 0.59, 0.11) to RGB canals.

+
See also
GLM_GTX_color_space
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL tvec3<T, P> glm::rgbColor (tvec3< T, P > const & hsvValue)
+
+ +

Converts a color from HSV color space to its color in RGB color space.

+
See also
GLM_GTX_color_space
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL tmat4x4<T, defaultp> glm::saturation (T const s)
+
+ +

Build a saturation matrix.

+
See also
GLM_GTX_color_space
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL tvec3<T, P> glm::saturation (T const s,
tvec3< T, P > const & color 
)
+
+ +

Modify the saturation of a color.

+
See also
GLM_GTX_color_space
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL tvec4<T, P> glm::saturation (T const s,
tvec4< T, P > const & color 
)
+
+ +

Modify the saturation of a color.

+
See also
GLM_GTX_color_space
+ +
+
+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00185.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00185.html new file mode 100644 index 00000000..63e8fa28 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00185.html @@ -0,0 +1,199 @@ + + + + + + +0.9.9 API documenation: GLM_GTX_color_space_YCoCg + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
GLM_GTX_color_space_YCoCg
+
+
+ +

RGB to YCoCg conversions and operations. +More...

+ + + + + + + + + + + + + + + + + + +

+Functions

template<typename T , precision P>
GLM_FUNC_DECL tvec3< T, P > rgb2YCoCg (tvec3< T, P > const &rgbColor)
 Convert a color from RGB color space to YCoCg color space. More...
 
template<typename T , precision P>
GLM_FUNC_DECL tvec3< T, P > rgb2YCoCgR (tvec3< T, P > const &rgbColor)
 Convert a color from RGB color space to YCoCgR color space. More...
 
template<typename T , precision P>
GLM_FUNC_DECL tvec3< T, P > YCoCg2rgb (tvec3< T, P > const &YCoCgColor)
 Convert a color from YCoCg color space to RGB color space. More...
 
template<typename T , precision P>
GLM_FUNC_DECL tvec3< T, P > YCoCgR2rgb (tvec3< T, P > const &YCoCgColor)
 Convert a color from YCoCgR color space to RGB color space. More...
 
+

Detailed Description

+

RGB to YCoCg conversions and operations.

+

<glm/gtx/color_space_YCoCg.hpp> need to be included to use these functionalities.

+

Function Documentation

+ +
+
+ + + + + + + + +
GLM_FUNC_DECL tvec3<T, P> glm::rgb2YCoCg (tvec3< T, P > const & rgbColor)
+
+ +

Convert a color from RGB color space to YCoCg color space.

+
See also
GLM_GTX_color_space_YCoCg
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL tvec3<T, P> glm::rgb2YCoCgR (tvec3< T, P > const & rgbColor)
+
+ +

Convert a color from RGB color space to YCoCgR color space.

+
See also
"YCoCg-R: A Color Space with RGB Reversibility and Low Dynamic Range"
+
+GLM_GTX_color_space_YCoCg
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL tvec3<T, P> glm::YCoCg2rgb (tvec3< T, P > const & YCoCgColor)
+
+ +

Convert a color from YCoCg color space to RGB color space.

+
See also
GLM_GTX_color_space_YCoCg
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL tvec3<T, P> glm::YCoCgR2rgb (tvec3< T, P > const & YCoCgColor)
+
+ +

Convert a color from YCoCgR color space to RGB color space.

+
See also
"YCoCg-R: A Color Space with RGB Reversibility and Low Dynamic Range"
+
+GLM_GTX_color_space_YCoCg
+ +
+
+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00186.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00186.html new file mode 100644 index 00000000..3ad3db3a --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00186.html @@ -0,0 +1,161 @@ + + + + + + +0.9.9 API documenation: GLM_GTX_common + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ + +
+ +

Provide functions to increase the compatibility with Cg and HLSL languages. +More...

+ + + + + + + + + + +

+Functions

template<typename T , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< T, P > fmod (vecType< T, P > const &v)
 Similar to 'mod' but with a different rounding and integer support. More...
 
template<typename genType >
GLM_FUNC_DECL genType::bool_type isdenormal (genType const &x)
 Returns true if x is a denormalized number Numbers whose absolute value is too small to be represented in the normal format are represented in an alternate, denormalized format. More...
 
+

Detailed Description

+

Provide functions to increase the compatibility with Cg and HLSL languages.

+

<glm/gtx/common.hpp> need to be included to use these functionalities.

+

Function Documentation

+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vecType<T, P> glm::fmod (vecType< T, P > const & v)
+
+ +

Similar to 'mod' but with a different rounding and integer support.

+

Returns 'x - y * trunc(x/y)' instead of 'x - y * floor(x/y)'

+
See also
GLSL mod vs HLSL fmod
+
+GLSL mod man page
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL genType::bool_type glm::isdenormal (genType const & x)
+
+ +

Returns true if x is a denormalized number Numbers whose absolute value is too small to be represented in the normal format are represented in an alternate, denormalized format.

+

This format is less precise but can represent values closer to zero.

+
Template Parameters
+ + +
genTypeFloating-point scalar or vector types.
+
+
+
See also
GLSL isnan man page
+
+GLSL 4.20.8 specification, section 8.3 Common Functions
+ +
+
+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00187.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00187.html new file mode 100644 index 00000000..473ccba3 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00187.html @@ -0,0 +1,430 @@ + + + + + + +0.9.9 API documenation: GLM_GTX_compatibility + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
GLM_GTX_compatibility
+
+
+ +

Provide functions to increase the compatibility with Cg and HLSL languages. +More...

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Typedefs

+typedef bool bool1
 boolean type with 1 component. (From GLM_GTX_compatibility extension)
 
+typedef bool bool1x1
 boolean matrix with 1 x 1 component. (From GLM_GTX_compatibility extension)
 
+typedef tvec2< bool, highp > bool2
 boolean type with 2 components. (From GLM_GTX_compatibility extension)
 
+typedef tmat2x2< bool, highp > bool2x2
 boolean matrix with 2 x 2 components. (From GLM_GTX_compatibility extension)
 
+typedef tmat2x3< bool, highp > bool2x3
 boolean matrix with 2 x 3 components. (From GLM_GTX_compatibility extension)
 
+typedef tmat2x4< bool, highp > bool2x4
 boolean matrix with 2 x 4 components. (From GLM_GTX_compatibility extension)
 
+typedef tvec3< bool, highp > bool3
 boolean type with 3 components. (From GLM_GTX_compatibility extension)
 
+typedef tmat3x2< bool, highp > bool3x2
 boolean matrix with 3 x 2 components. (From GLM_GTX_compatibility extension)
 
+typedef tmat3x3< bool, highp > bool3x3
 boolean matrix with 3 x 3 components. (From GLM_GTX_compatibility extension)
 
+typedef tmat3x4< bool, highp > bool3x4
 boolean matrix with 3 x 4 components. (From GLM_GTX_compatibility extension)
 
+typedef tvec4< bool, highp > bool4
 boolean type with 4 components. (From GLM_GTX_compatibility extension)
 
+typedef tmat4x2< bool, highp > bool4x2
 boolean matrix with 4 x 2 components. (From GLM_GTX_compatibility extension)
 
+typedef tmat4x3< bool, highp > bool4x3
 boolean matrix with 4 x 3 components. (From GLM_GTX_compatibility extension)
 
+typedef tmat4x4< bool, highp > bool4x4
 boolean matrix with 4 x 4 components. (From GLM_GTX_compatibility extension)
 
+typedef double double1
 double-precision floating-point vector with 1 component. (From GLM_GTX_compatibility extension)
 
+typedef double double1x1
 double-precision floating-point matrix with 1 component. (From GLM_GTX_compatibility extension)
 
+typedef tvec2< double, highp > double2
 double-precision floating-point vector with 2 components. (From GLM_GTX_compatibility extension)
 
+typedef tmat2x2< double, highp > double2x2
 double-precision floating-point matrix with 2 x 2 components. (From GLM_GTX_compatibility extension)
 
+typedef tmat2x3< double, highp > double2x3
 double-precision floating-point matrix with 2 x 3 components. (From GLM_GTX_compatibility extension)
 
+typedef tmat2x4< double, highp > double2x4
 double-precision floating-point matrix with 2 x 4 components. (From GLM_GTX_compatibility extension)
 
+typedef tvec3< double, highp > double3
 double-precision floating-point vector with 3 components. (From GLM_GTX_compatibility extension)
 
+typedef tmat3x2< double, highp > double3x2
 double-precision floating-point matrix with 3 x 2 components. (From GLM_GTX_compatibility extension)
 
+typedef tmat3x3< double, highp > double3x3
 double-precision floating-point matrix with 3 x 3 components. (From GLM_GTX_compatibility extension)
 
+typedef tmat3x4< double, highp > double3x4
 double-precision floating-point matrix with 3 x 4 components. (From GLM_GTX_compatibility extension)
 
+typedef tvec4< double, highp > double4
 double-precision floating-point vector with 4 components. (From GLM_GTX_compatibility extension)
 
+typedef tmat4x2< double, highp > double4x2
 double-precision floating-point matrix with 4 x 2 components. (From GLM_GTX_compatibility extension)
 
+typedef tmat4x3< double, highp > double4x3
 double-precision floating-point matrix with 4 x 3 components. (From GLM_GTX_compatibility extension)
 
+typedef tmat4x4< double, highp > double4x4
 double-precision floating-point matrix with 4 x 4 components. (From GLM_GTX_compatibility extension)
 
+typedef float float1
 single-precision floating-point vector with 1 component. (From GLM_GTX_compatibility extension)
 
+typedef float float1x1
 single-precision floating-point matrix with 1 component. (From GLM_GTX_compatibility extension)
 
+typedef tvec2< float, highp > float2
 single-precision floating-point vector with 2 components. (From GLM_GTX_compatibility extension)
 
+typedef tmat2x2< float, highp > float2x2
 single-precision floating-point matrix with 2 x 2 components. (From GLM_GTX_compatibility extension)
 
+typedef tmat2x3< float, highp > float2x3
 single-precision floating-point matrix with 2 x 3 components. (From GLM_GTX_compatibility extension)
 
+typedef tmat2x4< float, highp > float2x4
 single-precision floating-point matrix with 2 x 4 components. (From GLM_GTX_compatibility extension)
 
+typedef tvec3< float, highp > float3
 single-precision floating-point vector with 3 components. (From GLM_GTX_compatibility extension)
 
+typedef tmat3x2< float, highp > float3x2
 single-precision floating-point matrix with 3 x 2 components. (From GLM_GTX_compatibility extension)
 
+typedef tmat3x3< float, highp > float3x3
 single-precision floating-point matrix with 3 x 3 components. (From GLM_GTX_compatibility extension)
 
+typedef tmat3x4< float, highp > float3x4
 single-precision floating-point matrix with 3 x 4 components. (From GLM_GTX_compatibility extension)
 
+typedef tvec4< float, highp > float4
 single-precision floating-point vector with 4 components. (From GLM_GTX_compatibility extension)
 
+typedef tmat4x2< float, highp > float4x2
 single-precision floating-point matrix with 4 x 2 components. (From GLM_GTX_compatibility extension)
 
+typedef tmat4x3< float, highp > float4x3
 single-precision floating-point matrix with 4 x 3 components. (From GLM_GTX_compatibility extension)
 
+typedef tmat4x4< float, highp > float4x4
 single-precision floating-point matrix with 4 x 4 components. (From GLM_GTX_compatibility extension)
 
+typedef int int1
 integer vector with 1 component. (From GLM_GTX_compatibility extension)
 
+typedef int int1x1
 integer matrix with 1 component. (From GLM_GTX_compatibility extension)
 
+typedef tvec2< int, highp > int2
 integer vector with 2 components. (From GLM_GTX_compatibility extension)
 
+typedef tmat2x2< int, highp > int2x2
 integer matrix with 2 x 2 components. (From GLM_GTX_compatibility extension)
 
+typedef tmat2x3< int, highp > int2x3
 integer matrix with 2 x 3 components. (From GLM_GTX_compatibility extension)
 
+typedef tmat2x4< int, highp > int2x4
 integer matrix with 2 x 4 components. (From GLM_GTX_compatibility extension)
 
+typedef tvec3< int, highp > int3
 integer vector with 3 components. (From GLM_GTX_compatibility extension)
 
+typedef tmat3x2< int, highp > int3x2
 integer matrix with 3 x 2 components. (From GLM_GTX_compatibility extension)
 
+typedef tmat3x3< int, highp > int3x3
 integer matrix with 3 x 3 components. (From GLM_GTX_compatibility extension)
 
+typedef tmat3x4< int, highp > int3x4
 integer matrix with 3 x 4 components. (From GLM_GTX_compatibility extension)
 
+typedef tvec4< int, highp > int4
 integer vector with 4 components. (From GLM_GTX_compatibility extension)
 
+typedef tmat4x2< int, highp > int4x2
 integer matrix with 4 x 2 components. (From GLM_GTX_compatibility extension)
 
+typedef tmat4x3< int, highp > int4x3
 integer matrix with 4 x 3 components. (From GLM_GTX_compatibility extension)
 
+typedef tmat4x4< int, highp > int4x4
 integer matrix with 4 x 4 components. (From GLM_GTX_compatibility extension)
 
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

+template<typename T , precision P>
GLM_FUNC_QUALIFIER T atan2 (T x, T y)
 Arc tangent. Returns an angle whose tangent is y/x. The signs of x and y are used to determine what quadrant the angle is in. The range of values returned by this function is [-PI, PI]. Results are undefined if x and y are both 0. (From GLM_GTX_compatibility)
 
+template<typename T , precision P>
GLM_FUNC_QUALIFIER tvec2< T, P > atan2 (const tvec2< T, P > &x, const tvec2< T, P > &y)
 Arc tangent. Returns an angle whose tangent is y/x. The signs of x and y are used to determine what quadrant the angle is in. The range of values returned by this function is [-PI, PI]. Results are undefined if x and y are both 0. (From GLM_GTX_compatibility)
 
+template<typename T , precision P>
GLM_FUNC_QUALIFIER tvec3< T, P > atan2 (const tvec3< T, P > &x, const tvec3< T, P > &y)
 Arc tangent. Returns an angle whose tangent is y/x. The signs of x and y are used to determine what quadrant the angle is in. The range of values returned by this function is [-PI, PI]. Results are undefined if x and y are both 0. (From GLM_GTX_compatibility)
 
+template<typename T , precision P>
GLM_FUNC_QUALIFIER tvec4< T, P > atan2 (const tvec4< T, P > &x, const tvec4< T, P > &y)
 Arc tangent. Returns an angle whose tangent is y/x. The signs of x and y are used to determine what quadrant the angle is in. The range of values returned by this function is [-PI, PI]. Results are undefined if x and y are both 0. (From GLM_GTX_compatibility)
 
+template<typename genType >
GLM_FUNC_DECL bool isfinite (genType const &x)
 Test whether or not a scalar or each vector component is a finite value. (From GLM_GTX_compatibility)
 
+template<typename T , precision P>
GLM_FUNC_DECL tvec1< bool, P > isfinite (const tvec1< T, P > &x)
 Test whether or not a scalar or each vector component is a finite value. (From GLM_GTX_compatibility)
 
+template<typename T , precision P>
GLM_FUNC_DECL tvec2< bool, P > isfinite (const tvec2< T, P > &x)
 Test whether or not a scalar or each vector component is a finite value. (From GLM_GTX_compatibility)
 
+template<typename T , precision P>
GLM_FUNC_DECL tvec3< bool, P > isfinite (const tvec3< T, P > &x)
 Test whether or not a scalar or each vector component is a finite value. (From GLM_GTX_compatibility)
 
+template<typename T , precision P>
GLM_FUNC_DECL tvec4< bool, P > isfinite (const tvec4< T, P > &x)
 Test whether or not a scalar or each vector component is a finite value. (From GLM_GTX_compatibility)
 
+template<typename T >
GLM_FUNC_QUALIFIER T lerp (T x, T y, T a)
 Returns x * (1.0 - a) + y * a, i.e., the linear blend of x and y using the floating-point value a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility)
 
+template<typename T , precision P>
GLM_FUNC_QUALIFIER tvec2< T, P > lerp (const tvec2< T, P > &x, const tvec2< T, P > &y, T a)
 Returns x * (1.0 - a) + y * a, i.e., the linear blend of x and y using the floating-point value a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility)
 
+template<typename T , precision P>
GLM_FUNC_QUALIFIER tvec3< T, P > lerp (const tvec3< T, P > &x, const tvec3< T, P > &y, T a)
 Returns x * (1.0 - a) + y * a, i.e., the linear blend of x and y using the floating-point value a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility)
 
+template<typename T , precision P>
GLM_FUNC_QUALIFIER tvec4< T, P > lerp (const tvec4< T, P > &x, const tvec4< T, P > &y, T a)
 Returns x * (1.0 - a) + y * a, i.e., the linear blend of x and y using the floating-point value a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility)
 
+template<typename T , precision P>
GLM_FUNC_QUALIFIER tvec2< T, P > lerp (const tvec2< T, P > &x, const tvec2< T, P > &y, const tvec2< T, P > &a)
 Returns the component-wise result of x * (1.0 - a) + y * a, i.e., the linear blend of x and y using vector a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility)
 
+template<typename T , precision P>
GLM_FUNC_QUALIFIER tvec3< T, P > lerp (const tvec3< T, P > &x, const tvec3< T, P > &y, const tvec3< T, P > &a)
 Returns the component-wise result of x * (1.0 - a) + y * a, i.e., the linear blend of x and y using vector a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility)
 
+template<typename T , precision P>
GLM_FUNC_QUALIFIER tvec4< T, P > lerp (const tvec4< T, P > &x, const tvec4< T, P > &y, const tvec4< T, P > &a)
 Returns the component-wise result of x * (1.0 - a) + y * a, i.e., the linear blend of x and y using vector a. The value for a is not restricted to the range [0, 1]. (From GLM_GTX_compatibility)
 
+template<typename T , precision P>
GLM_FUNC_QUALIFIER T saturate (T x)
 Returns clamp(x, 0, 1) for each component in x. (From GLM_GTX_compatibility)
 
+template<typename T , precision P>
GLM_FUNC_QUALIFIER tvec2< T, P > saturate (const tvec2< T, P > &x)
 Returns clamp(x, 0, 1) for each component in x. (From GLM_GTX_compatibility)
 
+template<typename T , precision P>
GLM_FUNC_QUALIFIER tvec3< T, P > saturate (const tvec3< T, P > &x)
 Returns clamp(x, 0, 1) for each component in x. (From GLM_GTX_compatibility)
 
+template<typename T , precision P>
GLM_FUNC_QUALIFIER tvec4< T, P > saturate (const tvec4< T, P > &x)
 Returns clamp(x, 0, 1) for each component in x. (From GLM_GTX_compatibility)
 
+

Detailed Description

+

Provide functions to increase the compatibility with Cg and HLSL languages.

+

<glm/gtx/compatibility.hpp> need to be included to use these functionalities.

+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00188.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00188.html new file mode 100644 index 00000000..e58b48ae --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00188.html @@ -0,0 +1,241 @@ + + + + + + +0.9.9 API documenation: GLM_GTX_component_wise + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
GLM_GTX_component_wise
+
+
+ +

Operations between components of a type. +More...

+ + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<typename genType >
GLM_FUNC_DECL genType::value_type compAdd (genType const &v)
 Add all vector components together. More...
 
template<typename genType >
GLM_FUNC_DECL genType::value_type compMax (genType const &v)
 Find the maximum value between single vector components. More...
 
template<typename genType >
GLM_FUNC_DECL genType::value_type compMin (genType const &v)
 Find the minimum value between single vector components. More...
 
template<typename genType >
GLM_FUNC_DECL genType::value_type compMul (genType const &v)
 Multiply all vector components together. More...
 
template<typename floatType , typename T , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< floatType, P > compNormalize (vecType< T, P > const &v)
 Convert an integer vector to a normalized float vector. More...
 
template<typename T , typename floatType , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< T, P > compScale (vecType< floatType, P > const &v)
 Convert a normalized float vector to an integer vector. More...
 
+

Detailed Description

+

Operations between components of a type.

+

<glm/gtx/component_wise.hpp> need to be included to use these functionalities.

+

Function Documentation

+ +
+
+ + + + + + + + +
GLM_FUNC_DECL genType::value_type glm::compAdd (genType const & v)
+
+ +

Add all vector components together.

+
See also
GLM_GTX_component_wise
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL genType::value_type glm::compMax (genType const & v)
+
+ +

Find the maximum value between single vector components.

+
See also
GLM_GTX_component_wise
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL genType::value_type glm::compMin (genType const & v)
+
+ +

Find the minimum value between single vector components.

+
See also
GLM_GTX_component_wise
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL genType::value_type glm::compMul (genType const & v)
+
+ +

Multiply all vector components together.

+
See also
GLM_GTX_component_wise
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vecType<floatType, P> glm::compNormalize (vecType< T, P > const & v)
+
+ +

Convert an integer vector to a normalized float vector.

+

If the parameter value type is already a floating precision type, the value is passed through.

See also
GLM_GTX_component_wise
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vecType<T, P> glm::compScale (vecType< floatType, P > const & v)
+
+ +

Convert a normalized float vector to an integer vector.

+

If the parameter value type is already a floating precision type, the value is passed through.

See also
GLM_GTX_component_wise
+ +
+
+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00189.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00189.html new file mode 100644 index 00000000..b377b84d --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00189.html @@ -0,0 +1,525 @@ + + + + + + +0.9.9 API documenation: GLM_GTX_dual_quaternion + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
GLM_GTX_dual_quaternion
+
+
+ +

Defines a templated dual-quaternion type and several dual-quaternion operations. +More...

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Typedefs

typedef highp_ddualquat ddualquat
 Dual-quaternion of default double-precision floating-point numbers. More...
 
typedef highp_fdualquat dualquat
 Dual-quaternion of floating-point numbers. More...
 
typedef highp_fdualquat fdualquat
 Dual-quaternion of single-precision floating-point numbers. More...
 
typedef tdualquat< double, highp > highp_ddualquat
 Dual-quaternion of high double-precision floating-point numbers. More...
 
typedef tdualquat< float, highp > highp_dualquat
 Dual-quaternion of high single-precision floating-point numbers. More...
 
typedef tdualquat< float, highp > highp_fdualquat
 Dual-quaternion of high single-precision floating-point numbers. More...
 
typedef tdualquat< double, lowp > lowp_ddualquat
 Dual-quaternion of low double-precision floating-point numbers. More...
 
typedef tdualquat< float, lowp > lowp_dualquat
 Dual-quaternion of low single-precision floating-point numbers. More...
 
typedef tdualquat< float, lowp > lowp_fdualquat
 Dual-quaternion of low single-precision floating-point numbers. More...
 
typedef tdualquat< double, mediump > mediump_ddualquat
 Dual-quaternion of medium double-precision floating-point numbers. More...
 
typedef tdualquat< float, mediump > mediump_dualquat
 Dual-quaternion of medium single-precision floating-point numbers. More...
 
typedef tdualquat< float, mediump > mediump_fdualquat
 Dual-quaternion of medium single-precision floating-point numbers. More...
 
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<typename T , precision P>
GLM_FUNC_DECL tdualquat< T, P > dualquat_cast (tmat2x4< T, P > const &x)
 Converts a 2 * 4 matrix (matrix which holds real and dual parts) to a quaternion. More...
 
template<typename T , precision P>
GLM_FUNC_DECL tdualquat< T, P > dualquat_cast (tmat3x4< T, P > const &x)
 Converts a 3 * 4 matrix (augmented matrix rotation + translation) to a quaternion. More...
 
template<typename T , precision P>
GLM_FUNC_DECL tdualquat< T, P > inverse (tdualquat< T, P > const &q)
 Returns the q inverse. More...
 
template<typename T , precision P>
GLM_FUNC_DECL tdualquat< T, P > lerp (tdualquat< T, P > const &x, tdualquat< T, P > const &y, T const &a)
 Returns the linear interpolation of two dual quaternion. More...
 
template<typename T , precision P>
GLM_FUNC_DECL tmat2x4< T, P > mat2x4_cast (tdualquat< T, P > const &x)
 Converts a quaternion to a 2 * 4 matrix. More...
 
template<typename T , precision P>
GLM_FUNC_DECL tmat3x4< T, P > mat3x4_cast (tdualquat< T, P > const &x)
 Converts a quaternion to a 3 * 4 matrix. More...
 
template<typename T , precision P>
GLM_FUNC_DECL tdualquat< T, P > normalize (tdualquat< T, P > const &q)
 Returns the normalized quaternion. More...
 
+

Detailed Description

+

Defines a templated dual-quaternion type and several dual-quaternion operations.

+

<glm/gtx/dual_quaternion.hpp> need to be included to use these functionalities.

+

Typedef Documentation

+ +
+
+ + + + +
typedef highp_ddualquat ddualquat
+
+ +

Dual-quaternion of default double-precision floating-point numbers.

+
See also
GLM_GTX_dual_quaternion
+ +

Definition at line 255 of file dual_quaternion.hpp.

+ +
+
+ +
+
+ + + + +
typedef highp_fdualquat dualquat
+
+ +

Dual-quaternion of floating-point numbers.

+
See also
GLM_GTX_dual_quaternion
+ +

Definition at line 231 of file dual_quaternion.hpp.

+ +
+
+ +
+
+ + + + +
typedef highp_fdualquat fdualquat
+
+ +

Dual-quaternion of single-precision floating-point numbers.

+
See also
GLM_GTX_dual_quaternion
+ +

Definition at line 236 of file dual_quaternion.hpp.

+ +
+
+ +
+
+ + + + +
typedef tdualquat<double, highp> highp_ddualquat
+
+ +

Dual-quaternion of high double-precision floating-point numbers.

+
See also
GLM_GTX_dual_quaternion
+ +

Definition at line 224 of file dual_quaternion.hpp.

+ +
+
+ +
+
+ + + + +
typedef tdualquat<float, highp> highp_dualquat
+
+ +

Dual-quaternion of high single-precision floating-point numbers.

+
See also
GLM_GTX_dual_quaternion
+ +

Definition at line 192 of file dual_quaternion.hpp.

+ +
+
+ +
+
+ + + + +
typedef tdualquat<float, highp> highp_fdualquat
+
+ +

Dual-quaternion of high single-precision floating-point numbers.

+
See also
GLM_GTX_dual_quaternion
+ +

Definition at line 208 of file dual_quaternion.hpp.

+ +
+
+ +
+
+ + + + +
typedef tdualquat<double, lowp> lowp_ddualquat
+
+ +

Dual-quaternion of low double-precision floating-point numbers.

+
See also
GLM_GTX_dual_quaternion
+ +

Definition at line 214 of file dual_quaternion.hpp.

+ +
+
+ +
+
+ + + + +
typedef tdualquat<float, lowp> lowp_dualquat
+
+ +

Dual-quaternion of low single-precision floating-point numbers.

+
See also
GLM_GTX_dual_quaternion
+ +

Definition at line 182 of file dual_quaternion.hpp.

+ +
+
+ +
+
+ + + + +
typedef tdualquat<float, lowp> lowp_fdualquat
+
+ +

Dual-quaternion of low single-precision floating-point numbers.

+
See also
GLM_GTX_dual_quaternion
+ +

Definition at line 198 of file dual_quaternion.hpp.

+ +
+
+ +
+
+ + + + +
typedef tdualquat<double, mediump> mediump_ddualquat
+
+ +

Dual-quaternion of medium double-precision floating-point numbers.

+
See also
GLM_GTX_dual_quaternion
+ +

Definition at line 219 of file dual_quaternion.hpp.

+ +
+
+ +
+
+ + + + +
typedef tdualquat<float, mediump> mediump_dualquat
+
+ +

Dual-quaternion of medium single-precision floating-point numbers.

+
See also
GLM_GTX_dual_quaternion
+ +

Definition at line 187 of file dual_quaternion.hpp.

+ +
+
+ +
+
+ + + + +
typedef tdualquat<float, mediump> mediump_fdualquat
+
+ +

Dual-quaternion of medium single-precision floating-point numbers.

+
See also
GLM_GTX_dual_quaternion
+ +

Definition at line 203 of file dual_quaternion.hpp.

+ +
+
+

Function Documentation

+ +
+
+ + + + + + + + +
GLM_FUNC_DECL tdualquat<T, P> glm::dualquat_cast (tmat2x4< T, P > const & x)
+
+ +

Converts a 2 * 4 matrix (matrix which holds real and dual parts) to a quaternion.

+
See also
GLM_GTX_dual_quaternion
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL tdualquat<T, P> glm::dualquat_cast (tmat3x4< T, P > const & x)
+
+ +

Converts a 3 * 4 matrix (augmented matrix rotation + translation) to a quaternion.

+
See also
GLM_GTX_dual_quaternion
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL tdualquat<T, P> glm::inverse (tdualquat< T, P > const & q)
+
+ +

Returns the q inverse.

+
See also
GLM_GTX_dual_quaternion
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL tdualquat<T, P> glm::lerp (tdualquat< T, P > const & x,
tdualquat< T, P > const & y,
T const & a 
)
+
+ +

Returns the linear interpolation of two dual quaternion.

+
See also
gtc_dual_quaternion
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL tmat2x4<T, P> glm::mat2x4_cast (tdualquat< T, P > const & x)
+
+ +

Converts a quaternion to a 2 * 4 matrix.

+
See also
GLM_GTX_dual_quaternion
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL tmat3x4<T, P> glm::mat3x4_cast (tdualquat< T, P > const & x)
+
+ +

Converts a quaternion to a 3 * 4 matrix.

+
See also
GLM_GTX_dual_quaternion
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL tdualquat<T, P> glm::normalize (tdualquat< T, P > const & q)
+
+ +

Returns the normalized quaternion.

+
See also
GLM_GTX_dual_quaternion
+ +
+
+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00190.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00190.html new file mode 100644 index 00000000..8ea06f03 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00190.html @@ -0,0 +1,624 @@ + + + + + + +0.9.9 API documenation: GLM_GTX_euler_angles + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
GLM_GTX_euler_angles
+
+
+ +

Build matrices from Euler angles. +More...

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<typename T >
GLM_FUNC_DECL tmat4x4< T, defaultp > eulerAngleX (T const &angleX)
 Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle X. More...
 
template<typename T >
GLM_FUNC_DECL tmat4x4< T, defaultp > eulerAngleXY (T const &angleX, T const &angleY)
 Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Y). More...
 
template<typename T >
GLM_FUNC_DECL tmat4x4< T, defaultp > eulerAngleXYZ (T const &t1, T const &t2, T const &t3)
 Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Y * Z). More...
 
template<typename T >
GLM_FUNC_DECL tmat4x4< T, defaultp > eulerAngleXZ (T const &angleX, T const &angleZ)
 Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Z). More...
 
template<typename T >
GLM_FUNC_DECL tmat4x4< T, defaultp > eulerAngleY (T const &angleY)
 Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle Y. More...
 
template<typename T >
GLM_FUNC_DECL tmat4x4< T, defaultp > eulerAngleYX (T const &angleY, T const &angleX)
 Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X). More...
 
template<typename T >
GLM_FUNC_DECL tmat4x4< T, defaultp > eulerAngleYXZ (T const &yaw, T const &pitch, T const &roll)
 Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z). More...
 
template<typename T >
GLM_FUNC_DECL tmat4x4< T, defaultp > eulerAngleYZ (T const &angleY, T const &angleZ)
 Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * Z). More...
 
template<typename T >
GLM_FUNC_DECL tmat4x4< T, defaultp > eulerAngleZ (T const &angleZ)
 Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle Z. More...
 
template<typename T >
GLM_FUNC_DECL tmat4x4< T, defaultp > eulerAngleZX (T const &angle, T const &angleX)
 Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * X). More...
 
template<typename T >
GLM_FUNC_DECL tmat4x4< T, defaultp > eulerAngleZY (T const &angleZ, T const &angleY)
 Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * Y). More...
 
template<typename T >
GLM_FUNC_DECL void extractEulerAngleXYZ (tmat4x4< T, defaultp > const &M, T &t1, T &t2, T &t3)
 Extracts the (X * Y * Z) Euler angles from the rotation matrix M. More...
 
template<typename T >
GLM_FUNC_DECL tmat2x2< T, defaultp > orientate2 (T const &angle)
 Creates a 2D 2 * 2 rotation matrix from an euler angle. More...
 
template<typename T >
GLM_FUNC_DECL tmat3x3< T, defaultp > orientate3 (T const &angle)
 Creates a 2D 4 * 4 homogeneous rotation matrix from an euler angle. More...
 
template<typename T , precision P>
GLM_FUNC_DECL tmat3x3< T, P > orientate3 (tvec3< T, P > const &angles)
 Creates a 3D 3 * 3 rotation matrix from euler angles (Y * X * Z). More...
 
template<typename T , precision P>
GLM_FUNC_DECL tmat4x4< T, P > orientate4 (tvec3< T, P > const &angles)
 Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z). More...
 
template<typename T >
GLM_FUNC_DECL tmat4x4< T, defaultp > yawPitchRoll (T const &yaw, T const &pitch, T const &roll)
 Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z). More...
 
+

Detailed Description

+

Build matrices from Euler angles.

+

<glm/gtx/euler_angles.hpp> need to be included to use these functionalities.

+

Function Documentation

+ +
+
+ + + + + + + + +
GLM_FUNC_DECL tmat4x4<T, defaultp> glm::eulerAngleX (T const & angleX)
+
+ +

Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle X.

+
See also
GLM_GTX_euler_angles
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL tmat4x4<T, defaultp> glm::eulerAngleXY (T const & angleX,
T const & angleY 
)
+
+ +

Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Y).

+
See also
GLM_GTX_euler_angles
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL tmat4x4<T, defaultp> glm::eulerAngleXYZ (T const & t1,
T const & t2,
T const & t3 
)
+
+ +

Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Y * Z).

+
See also
GLM_GTX_euler_angles
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL tmat4x4<T, defaultp> glm::eulerAngleXZ (T const & angleX,
T const & angleZ 
)
+
+ +

Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (X * Z).

+
See also
GLM_GTX_euler_angles
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL tmat4x4<T, defaultp> glm::eulerAngleY (T const & angleY)
+
+ +

Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle Y.

+
See also
GLM_GTX_euler_angles
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL tmat4x4<T, defaultp> glm::eulerAngleYX (T const & angleY,
T const & angleX 
)
+
+ +

Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X).

+
See also
GLM_GTX_euler_angles
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL tmat4x4<T, defaultp> glm::eulerAngleYXZ (T const & yaw,
T const & pitch,
T const & roll 
)
+
+ +

Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z).

+
See also
GLM_GTX_euler_angles
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL tmat4x4<T, defaultp> glm::eulerAngleYZ (T const & angleY,
T const & angleZ 
)
+
+ +

Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * Z).

+
See also
GLM_GTX_euler_angles
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL tmat4x4<T, defaultp> glm::eulerAngleZ (T const & angleZ)
+
+ +

Creates a 3D 4 * 4 homogeneous rotation matrix from an euler angle Z.

+
See also
GLM_GTX_euler_angles
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL tmat4x4<T, defaultp> glm::eulerAngleZX (T const & angle,
T const & angleX 
)
+
+ +

Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * X).

+
See also
GLM_GTX_euler_angles
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL tmat4x4<T, defaultp> glm::eulerAngleZY (T const & angleZ,
T const & angleY 
)
+
+ +

Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Z * Y).

+
See also
GLM_GTX_euler_angles
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL void glm::extractEulerAngleXYZ (tmat4x4< T, defaultp > const & M,
T & t1,
T & t2,
T & t3 
)
+
+ +

Extracts the (X * Y * Z) Euler angles from the rotation matrix M.

+
See also
GLM_GTX_euler_angles
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL tmat2x2<T, defaultp> glm::orientate2 (T const & angle)
+
+ +

Creates a 2D 2 * 2 rotation matrix from an euler angle.

+
See also
GLM_GTX_euler_angles
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL tmat3x3<T, defaultp> glm::orientate3 (T const & angle)
+
+ +

Creates a 2D 4 * 4 homogeneous rotation matrix from an euler angle.

+
See also
GLM_GTX_euler_angles
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL tmat3x3<T, P> glm::orientate3 (tvec3< T, P > const & angles)
+
+ +

Creates a 3D 3 * 3 rotation matrix from euler angles (Y * X * Z).

+
See also
GLM_GTX_euler_angles
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL tmat4x4<T, P> glm::orientate4 (tvec3< T, P > const & angles)
+
+ +

Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z).

+
See also
GLM_GTX_euler_angles
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL tmat4x4<T, defaultp> glm::yawPitchRoll (T const & yaw,
T const & pitch,
T const & roll 
)
+
+ +

Creates a 3D 4 * 4 homogeneous rotation matrix from euler angles (Y * X * Z).

+
See also
GLM_GTX_euler_angles
+ +
+
+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00191.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00191.html new file mode 100644 index 00000000..d5de34fe --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00191.html @@ -0,0 +1,142 @@ + + + + + + +0.9.9 API documenation: GLM_GTX_extend + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ + +
+ +

Extend a position from a source to a position at a defined length. +More...

+ + + + + + +

+Functions

template<typename genType >
GLM_FUNC_DECL genType extend (genType const &Origin, genType const &Source, typename genType::value_type const Length)
 Extends of Length the Origin position using the (Source - Origin) direction. More...
 
+

Detailed Description

+

Extend a position from a source to a position at a defined length.

+

<glm/gtx/extend.hpp> need to be included to use these functionalities.

+

Function Documentation

+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL genType glm::extend (genType const & Origin,
genType const & Source,
typename genType::value_type const Length 
)
+
+ +

Extends of Length the Origin position using the (Source - Origin) direction.

+
See also
GLM_GTX_extend
+ +
+
+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00192.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00192.html new file mode 100644 index 00000000..9bb0bc7b --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00192.html @@ -0,0 +1,607 @@ + + + + + + +0.9.9 API documenation: GLM_GTX_extented_min_max + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
GLM_GTX_extented_min_max
+
+
+ +

Min and max functions for 3 to 4 parameters. +More...

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<typename T >
GLM_FUNC_DECL T max (T const &x, T const &y, T const &z)
 Return the maximum component-wise values of 3 inputs. More...
 
template<typename T , template< typename > class C>
GLM_FUNC_DECL C< T > max (C< T > const &x, typename C< T >::T const &y, typename C< T >::T const &z)
 Return the maximum component-wise values of 3 inputs. More...
 
template<typename T , template< typename > class C>
GLM_FUNC_DECL C< T > max (C< T > const &x, C< T > const &y, C< T > const &z)
 Return the maximum component-wise values of 3 inputs. More...
 
template<typename T >
GLM_FUNC_DECL T max (T const &x, T const &y, T const &z, T const &w)
 Return the maximum component-wise values of 4 inputs. More...
 
template<typename T , template< typename > class C>
GLM_FUNC_DECL C< T > max (C< T > const &x, typename C< T >::T const &y, typename C< T >::T const &z, typename C< T >::T const &w)
 Return the maximum component-wise values of 4 inputs. More...
 
template<typename T , template< typename > class C>
GLM_FUNC_DECL C< T > max (C< T > const &x, C< T > const &y, C< T > const &z, C< T > const &w)
 Return the maximum component-wise values of 4 inputs. More...
 
template<typename T >
GLM_FUNC_DECL T min (T const &x, T const &y, T const &z)
 Return the minimum component-wise values of 3 inputs. More...
 
template<typename T , template< typename > class C>
GLM_FUNC_DECL C< T > min (C< T > const &x, typename C< T >::T const &y, typename C< T >::T const &z)
 Return the minimum component-wise values of 3 inputs. More...
 
template<typename T , template< typename > class C>
GLM_FUNC_DECL C< T > min (C< T > const &x, C< T > const &y, C< T > const &z)
 Return the minimum component-wise values of 3 inputs. More...
 
template<typename T >
GLM_FUNC_DECL T min (T const &x, T const &y, T const &z, T const &w)
 Return the minimum component-wise values of 4 inputs. More...
 
template<typename T , template< typename > class C>
GLM_FUNC_DECL C< T > min (C< T > const &x, typename C< T >::T const &y, typename C< T >::T const &z, typename C< T >::T const &w)
 Return the minimum component-wise values of 4 inputs. More...
 
template<typename T , template< typename > class C>
GLM_FUNC_DECL C< T > min (C< T > const &x, C< T > const &y, C< T > const &z, C< T > const &w)
 Return the minimum component-wise values of 4 inputs. More...
 
+

Detailed Description

+

Min and max functions for 3 to 4 parameters.

+

<glm/gtx/extented_min_max.hpp> need to be included to use these functionalities.

+

Function Documentation

+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL T glm::max (T const & x,
T const & y,
T const & z 
)
+
+ +

Return the maximum component-wise values of 3 inputs.

+
See also
GLM_GTX_extented_min_max
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL C<T> glm::max (C< T > const & x,
typename C< T >::T const & y,
typename C< T >::T const & z 
)
+
+ +

Return the maximum component-wise values of 3 inputs.

+
See also
GLM_GTX_extented_min_max
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL C<T> glm::max (C< T > const & x,
C< T > const & y,
C< T > const & z 
)
+
+ +

Return the maximum component-wise values of 3 inputs.

+
See also
GLM_GTX_extented_min_max
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL T glm::max (T const & x,
T const & y,
T const & z,
T const & w 
)
+
+ +

Return the maximum component-wise values of 4 inputs.

+
See also
GLM_GTX_extented_min_max
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL C<T> glm::max (C< T > const & x,
typename C< T >::T const & y,
typename C< T >::T const & z,
typename C< T >::T const & w 
)
+
+ +

Return the maximum component-wise values of 4 inputs.

+
See also
GLM_GTX_extented_min_max
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL C<T> glm::max (C< T > const & x,
C< T > const & y,
C< T > const & z,
C< T > const & w 
)
+
+ +

Return the maximum component-wise values of 4 inputs.

+
See also
GLM_GTX_extented_min_max
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL T glm::min (T const & x,
T const & y,
T const & z 
)
+
+ +

Return the minimum component-wise values of 3 inputs.

+
See also
GLM_GTX_extented_min_max
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL C<T> glm::min (C< T > const & x,
typename C< T >::T const & y,
typename C< T >::T const & z 
)
+
+ +

Return the minimum component-wise values of 3 inputs.

+
See also
GLM_GTX_extented_min_max
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL C<T> glm::min (C< T > const & x,
C< T > const & y,
C< T > const & z 
)
+
+ +

Return the minimum component-wise values of 3 inputs.

+
See also
GLM_GTX_extented_min_max
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL T glm::min (T const & x,
T const & y,
T const & z,
T const & w 
)
+
+ +

Return the minimum component-wise values of 4 inputs.

+
See also
GLM_GTX_extented_min_max
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL C<T> glm::min (C< T > const & x,
typename C< T >::T const & y,
typename C< T >::T const & z,
typename C< T >::T const & w 
)
+
+ +

Return the minimum component-wise values of 4 inputs.

+
See also
GLM_GTX_extented_min_max
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL C<T> glm::min (C< T > const & x,
C< T > const & y,
C< T > const & z,
C< T > const & w 
)
+
+ +

Return the minimum component-wise values of 4 inputs.

+
See also
GLM_GTX_extented_min_max
+ +
+
+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00193.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00193.html new file mode 100644 index 00000000..16eeb157 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00193.html @@ -0,0 +1,409 @@ + + + + + + +0.9.9 API documenation: GLM_GTX_fast_exponential + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
GLM_GTX_fast_exponential
+
+
+ +

Fast but less accurate implementations of exponential based functions. +More...

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<typename T >
GLM_FUNC_DECL T fastExp (T x)
 Faster than the common exp function but less accurate. More...
 
template<typename T , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< T, P > fastExp (vecType< T, P > const &x)
 Faster than the common exp function but less accurate. More...
 
template<typename T >
GLM_FUNC_DECL T fastExp2 (T x)
 Faster than the common exp2 function but less accurate. More...
 
template<typename T , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< T, P > fastExp2 (vecType< T, P > const &x)
 Faster than the common exp2 function but less accurate. More...
 
template<typename T >
GLM_FUNC_DECL T fastLog (T x)
 Faster than the common log function but less accurate. More...
 
template<typename T , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< T, P > fastLog (vecType< T, P > const &x)
 Faster than the common exp2 function but less accurate. More...
 
template<typename T >
GLM_FUNC_DECL T fastLog2 (T x)
 Faster than the common log2 function but less accurate. More...
 
template<typename T , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< T, P > fastLog2 (vecType< T, P > const &x)
 Faster than the common log2 function but less accurate. More...
 
template<typename genType >
GLM_FUNC_DECL genType fastPow (genType x, genType y)
 Faster than the common pow function but less accurate. More...
 
template<typename T , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< T, P > fastPow (vecType< T, P > const &x, vecType< T, P > const &y)
 Faster than the common pow function but less accurate. More...
 
template<typename genTypeT , typename genTypeU >
GLM_FUNC_DECL genTypeT fastPow (genTypeT x, genTypeU y)
 Faster than the common pow function but less accurate. More...
 
template<typename T , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< T, P > fastPow (vecType< T, P > const &x)
 Faster than the common pow function but less accurate. More...
 
+

Detailed Description

+

Fast but less accurate implementations of exponential based functions.

+

<glm/gtx/fast_exponential.hpp> need to be included to use these functionalities.

+

Function Documentation

+ +
+
+ + + + + + + + +
GLM_FUNC_DECL T glm::fastExp (x)
+
+ +

Faster than the common exp function but less accurate.

+
See also
GLM_GTX_fast_exponential
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vecType<T, P> glm::fastExp (vecType< T, P > const & x)
+
+ +

Faster than the common exp function but less accurate.

+
See also
GLM_GTX_fast_exponential
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL T glm::fastExp2 (x)
+
+ +

Faster than the common exp2 function but less accurate.

+
See also
GLM_GTX_fast_exponential
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vecType<T, P> glm::fastExp2 (vecType< T, P > const & x)
+
+ +

Faster than the common exp2 function but less accurate.

+
See also
GLM_GTX_fast_exponential
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL T glm::fastLog (x)
+
+ +

Faster than the common log function but less accurate.

+
See also
GLM_GTX_fast_exponential
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vecType<T, P> glm::fastLog (vecType< T, P > const & x)
+
+ +

Faster than the common exp2 function but less accurate.

+
See also
GLM_GTX_fast_exponential
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL T glm::fastLog2 (x)
+
+ +

Faster than the common log2 function but less accurate.

+
See also
GLM_GTX_fast_exponential
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vecType<T, P> glm::fastLog2 (vecType< T, P > const & x)
+
+ +

Faster than the common log2 function but less accurate.

+
See also
GLM_GTX_fast_exponential
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL genType glm::fastPow (genType x,
genType y 
)
+
+ +

Faster than the common pow function but less accurate.

+
See also
GLM_GTX_fast_exponential
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL vecType<T, P> glm::fastPow (vecType< T, P > const & x,
vecType< T, P > const & y 
)
+
+ +

Faster than the common pow function but less accurate.

+
See also
GLM_GTX_fast_exponential
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL genTypeT glm::fastPow (genTypeT x,
genTypeU y 
)
+
+ +

Faster than the common pow function but less accurate.

+
See also
GLM_GTX_fast_exponential
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vecType<T, P> glm::fastPow (vecType< T, P > const & x)
+
+ +

Faster than the common pow function but less accurate.

+
See also
GLM_GTX_fast_exponential
+ +
+
+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00194.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00194.html new file mode 100644 index 00000000..ef7ec49d --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00194.html @@ -0,0 +1,333 @@ + + + + + + +0.9.9 API documenation: GLM_GTX_fast_square_root + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
GLM_GTX_fast_square_root
+
+
+ +

Fast but less accurate implementations of square root based functions. +More...

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<typename genType >
GLM_FUNC_DECL genType fastDistance (genType x, genType y)
 Faster than the common distance function but less accurate. More...
 
template<typename T , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL T fastDistance (vecType< T, P > const &x, vecType< T, P > const &y)
 Faster than the common distance function but less accurate. More...
 
template<typename genType >
GLM_FUNC_DECL genType fastInverseSqrt (genType x)
 Faster than the common inversesqrt function but less accurate. More...
 
template<typename T , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< T, P > fastInverseSqrt (vecType< T, P > const &x)
 Faster than the common inversesqrt function but less accurate. More...
 
template<typename genType >
GLM_FUNC_DECL genType fastLength (genType x)
 Faster than the common length function but less accurate. More...
 
template<typename T , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL T fastLength (vecType< T, P > const &x)
 Faster than the common length function but less accurate. More...
 
template<typename genType >
GLM_FUNC_DECL genType fastNormalize (genType const &x)
 Faster than the common normalize function but less accurate. More...
 
template<typename genType >
GLM_FUNC_DECL genType fastSqrt (genType x)
 Faster than the common sqrt function but less accurate. More...
 
template<typename T , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< T, P > fastSqrt (vecType< T, P > const &x)
 Faster than the common sqrt function but less accurate. More...
 
+

Detailed Description

+

Fast but less accurate implementations of square root based functions.

+
    +
  • Sqrt optimisation based on Newton's method, www.gamedev.net/community/forums/topic.asp?topic id=139956
  • +
+

<glm/gtx/fast_square_root.hpp> need to be included to use these functionalities.

+

Function Documentation

+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL genType glm::fastDistance (genType x,
genType y 
)
+
+ +

Faster than the common distance function but less accurate.

+
See also
GLM_GTX_fast_square_root extension.
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL T glm::fastDistance (vecType< T, P > const & x,
vecType< T, P > const & y 
)
+
+ +

Faster than the common distance function but less accurate.

+
See also
GLM_GTX_fast_square_root extension.
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL genType glm::fastInverseSqrt (genType x)
+
+ +

Faster than the common inversesqrt function but less accurate.

+
See also
GLM_GTX_fast_square_root extension.
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vecType<T, P> glm::fastInverseSqrt (vecType< T, P > const & x)
+
+ +

Faster than the common inversesqrt function but less accurate.

+
See also
GLM_GTX_fast_square_root extension.
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL genType glm::fastLength (genType x)
+
+ +

Faster than the common length function but less accurate.

+
See also
GLM_GTX_fast_square_root extension.
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL T glm::fastLength (vecType< T, P > const & x)
+
+ +

Faster than the common length function but less accurate.

+
See also
GLM_GTX_fast_square_root extension.
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL genType glm::fastNormalize (genType const & x)
+
+ +

Faster than the common normalize function but less accurate.

+
See also
GLM_GTX_fast_square_root extension.
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL genType glm::fastSqrt (genType x)
+
+ +

Faster than the common sqrt function but less accurate.

+
See also
GLM_GTX_fast_square_root extension.
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL vecType<T, P> glm::fastSqrt (vecType< T, P > const & x)
+
+ +

Faster than the common sqrt function but less accurate.

+
See also
GLM_GTX_fast_square_root extension.
+ +
+
+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00195.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00195.html new file mode 100644 index 00000000..f69f8a48 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00195.html @@ -0,0 +1,296 @@ + + + + + + +0.9.9 API documenation: GLM_GTX_fast_trigonometry + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
GLM_GTX_fast_trigonometry
+
+
+ +

Fast but less accurate implementations of trigonometric functions. +More...

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<typename T >
GLM_FUNC_DECL T fastAcos (T angle)
 Faster than the common acos function but less accurate. More...
 
template<typename T >
GLM_FUNC_DECL T fastAsin (T angle)
 Faster than the common asin function but less accurate. More...
 
template<typename T >
GLM_FUNC_DECL T fastAtan (T y, T x)
 Faster than the common atan function but less accurate. More...
 
template<typename T >
GLM_FUNC_DECL T fastAtan (T angle)
 Faster than the common atan function but less accurate. More...
 
template<typename T >
GLM_FUNC_DECL T fastCos (T angle)
 Faster than the common cos function but less accurate. More...
 
template<typename T >
GLM_FUNC_DECL T fastSin (T angle)
 Faster than the common sin function but less accurate. More...
 
template<typename T >
GLM_FUNC_DECL T fastTan (T angle)
 Faster than the common tan function but less accurate. More...
 
template<typename T >
GLM_FUNC_DECL T wrapAngle (T angle)
 Wrap an angle to [0 2pi[ From GLM_GTX_fast_trigonometry extension. More...
 
+

Detailed Description

+

Fast but less accurate implementations of trigonometric functions.

+

<glm/gtx/fast_trigonometry.hpp> need to be included to use these functionalities.

+

Function Documentation

+ +
+
+ + + + + + + + +
GLM_FUNC_DECL T glm::fastAcos (angle)
+
+ +

Faster than the common acos function but less accurate.

+

Defined between -2pi and 2pi. From GLM_GTX_fast_trigonometry extension.

+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL T glm::fastAsin (angle)
+
+ +

Faster than the common asin function but less accurate.

+

Defined between -2pi and 2pi. From GLM_GTX_fast_trigonometry extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL T glm::fastAtan (y,
x 
)
+
+ +

Faster than the common atan function but less accurate.

+

Defined between -2pi and 2pi. From GLM_GTX_fast_trigonometry extension.

+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL T glm::fastAtan (angle)
+
+ +

Faster than the common atan function but less accurate.

+

Defined between -2pi and 2pi. From GLM_GTX_fast_trigonometry extension.

+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL T glm::fastCos (angle)
+
+ +

Faster than the common cos function but less accurate.

+

From GLM_GTX_fast_trigonometry extension.

+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL T glm::fastSin (angle)
+
+ +

Faster than the common sin function but less accurate.

+

From GLM_GTX_fast_trigonometry extension.

+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL T glm::fastTan (angle)
+
+ +

Faster than the common tan function but less accurate.

+

Defined between -2pi and 2pi. From GLM_GTX_fast_trigonometry extension.

+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL T glm::wrapAngle (angle)
+
+ +

Wrap an angle to [0 2pi[ From GLM_GTX_fast_trigonometry extension.

+ +
+
+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00196.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00196.html new file mode 100644 index 00000000..a9a8d3c1 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00196.html @@ -0,0 +1,187 @@ + + + + + + +0.9.9 API documenation: GLM_GTX_gradient_paint + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
GLM_GTX_gradient_paint
+
+
+ +

Functions that return the color of procedural gradient for specific coordinates. +More...

+ + + + + + + + + + +

+Functions

template<typename T , precision P>
GLM_FUNC_DECL T linearGradient (tvec2< T, P > const &Point0, tvec2< T, P > const &Point1, tvec2< T, P > const &Position)
 Return a color from a linear gradient. More...
 
template<typename T , precision P>
GLM_FUNC_DECL T radialGradient (tvec2< T, P > const &Center, T const &Radius, tvec2< T, P > const &Focal, tvec2< T, P > const &Position)
 Return a color from a radial gradient. More...
 
+

Detailed Description

+

Functions that return the color of procedural gradient for specific coordinates.

+

<glm/gtx/gradient_paint.hpp> need to be included to use these functionalities.

+

Function Documentation

+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL T glm::linearGradient (tvec2< T, P > const & Point0,
tvec2< T, P > const & Point1,
tvec2< T, P > const & Position 
)
+
+ +

Return a color from a linear gradient.

+
See also
- GLM_GTX_gradient_paint
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL T glm::radialGradient (tvec2< T, P > const & Center,
T const & Radius,
tvec2< T, P > const & Focal,
tvec2< T, P > const & Position 
)
+
+ +

Return a color from a radial gradient.

+
See also
- GLM_GTX_gradient_paint
+ +
+
+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00197.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00197.html new file mode 100644 index 00000000..cc279090 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00197.html @@ -0,0 +1,181 @@ + + + + + + +0.9.9 API documenation: GLM_GTX_handed_coordinate_space + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
GLM_GTX_handed_coordinate_space
+
+
+ +

To know if a set of three basis vectors defines a right or left-handed coordinate system. +More...

+ + + + + + + + + + +

+Functions

template<typename T , precision P>
GLM_FUNC_DECL bool leftHanded (tvec3< T, P > const &tangent, tvec3< T, P > const &binormal, tvec3< T, P > const &normal)
 Return if a trihedron left handed or not. More...
 
template<typename T , precision P>
GLM_FUNC_DECL bool rightHanded (tvec3< T, P > const &tangent, tvec3< T, P > const &binormal, tvec3< T, P > const &normal)
 Return if a trihedron right handed or not. More...
 
+

Detailed Description

+

To know if a set of three basis vectors defines a right or left-handed coordinate system.

+

<glm/gtx/handed_coordinate_system.hpp> need to be included to use these functionalities.

+

Function Documentation

+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL bool glm::leftHanded (tvec3< T, P > const & tangent,
tvec3< T, P > const & binormal,
tvec3< T, P > const & normal 
)
+
+ +

Return if a trihedron left handed or not.

+

From GLM_GTX_handed_coordinate_space extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL bool glm::rightHanded (tvec3< T, P > const & tangent,
tvec3< T, P > const & binormal,
tvec3< T, P > const & normal 
)
+
+ +

Return if a trihedron right handed or not.

+

From GLM_GTX_handed_coordinate_space extension.

+ +
+
+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00198.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00198.html new file mode 100644 index 00000000..c27b20aa --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00198.html @@ -0,0 +1,95 @@ + + + + + + +0.9.9 API documenation: GLM_GTX_hash + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ + +
+ +

Add std::hash support for glm types. +More...

+

Add std::hash support for glm types.

+

<glm/gtx/hash.hpp> need to be included to use these functionalities.

+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00199.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00199.html new file mode 100644 index 00000000..e623c486 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00199.html @@ -0,0 +1,366 @@ + + + + + + +0.9.9 API documenation: GLM_GTX_integer + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ + +
+ +

Add support for integer for core functions. +More...

+ + + + + +

+Typedefs

typedef signed int sint
 32bit signed integer. More...
 
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<typename genType >
GLM_FUNC_DECL genType factorial (genType const &x)
 Return the factorial value of a number (!12 max, integer only) From GLM_GTX_integer extension. More...
 
GLM_FUNC_DECL unsigned int floor_log2 (unsigned int x)
 Returns the floor log2 of x. More...
 
GLM_FUNC_DECL int mod (int x, int y)
 Modulus. More...
 
GLM_FUNC_DECL uint mod (uint x, uint y)
 Modulus. More...
 
GLM_FUNC_DECL uint nlz (uint x)
 Returns the number of leading zeros. More...
 
GLM_FUNC_DECL int pow (int x, int y)
 Returns x raised to the y power. More...
 
GLM_FUNC_DECL uint pow (uint x, uint y)
 Returns x raised to the y power. More...
 
GLM_FUNC_DECL int sqrt (int x)
 Returns the positive square root of x. More...
 
GLM_FUNC_DECL uint sqrt (uint x)
 Returns the positive square root of x. More...
 
+

Detailed Description

+

Add support for integer for core functions.

+

<glm/gtx/integer.hpp> need to be included to use these functionalities.

+

Typedef Documentation

+ +
+
+ + + + +
typedef signed int sint
+
+ +

32bit signed integer.

+

From GLM_GTX_integer extension.

+ +

Definition at line 55 of file gtx/integer.hpp.

+ +
+
+

Function Documentation

+ +
+
+ + + + + + + + +
GLM_FUNC_DECL genType glm::factorial (genType const & x)
+
+ +

Return the factorial value of a number (!12 max, integer only) From GLM_GTX_integer extension.

+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL unsigned int glm::floor_log2 (unsigned int x)
+
+ +

Returns the floor log2 of x.

+

From GLM_GTX_integer extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL int glm::mod (int x,
int y 
)
+
+ +

Modulus.

+

Returns x - y * floor(x / y) for each component in x using the floating point value y. From GLM_GTX_integer extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL uint glm::mod (uint x,
uint y 
)
+
+ +

Modulus.

+

Returns x - y * floor(x / y) for each component in x using the floating point value y. From GLM_GTX_integer extension.

+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL uint glm::nlz (uint x)
+
+ +

Returns the number of leading zeros.

+

From GLM_GTX_integer extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL int glm::pow (int x,
int y 
)
+
+ +

Returns x raised to the y power.

+

From GLM_GTX_integer extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL uint glm::pow (uint x,
uint y 
)
+
+ +

Returns x raised to the y power.

+

From GLM_GTX_integer extension.

+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL int glm::sqrt (int x)
+
+ +

Returns the positive square root of x.

+

From GLM_GTX_integer extension.

+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL uint glm::sqrt (uint x)
+
+ +

Returns the positive square root of x.

+

From GLM_GTX_integer extension.

+ +
+
+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00200.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00200.html new file mode 100644 index 00000000..1246b648 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00200.html @@ -0,0 +1,445 @@ + + + + + + +0.9.9 API documenation: GLM_GTX_intersect + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
+
+
+ +

Add intersection functions. +More...

+ + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<typename genType >
GLM_FUNC_DECL bool intersectLineSphere (genType const &point0, genType const &point1, genType const &sphereCenter, typename genType::value_type sphereRadius, genType &intersectionPosition1, genType &intersectionNormal1, genType &intersectionPosition2=genType(), genType &intersectionNormal2=genType())
 Compute the intersection of a line and a sphere. More...
 
template<typename genType >
GLM_FUNC_DECL bool intersectLineTriangle (genType const &orig, genType const &dir, genType const &vert0, genType const &vert1, genType const &vert2, genType &position)
 Compute the intersection of a line and a triangle. More...
 
template<typename genType >
GLM_FUNC_DECL bool intersectRayPlane (genType const &orig, genType const &dir, genType const &planeOrig, genType const &planeNormal, typename genType::value_type &intersectionDistance)
 Compute the intersection of a ray and a plane. More...
 
template<typename genType >
GLM_FUNC_DECL bool intersectRaySphere (genType const &rayStarting, genType const &rayNormalizedDirection, genType const &sphereCenter, typename genType::value_type const sphereRadiusSquered, typename genType::value_type &intersectionDistance)
 Compute the intersection distance of a ray and a sphere. More...
 
template<typename genType >
GLM_FUNC_DECL bool intersectRaySphere (genType const &rayStarting, genType const &rayNormalizedDirection, genType const &sphereCenter, const typename genType::value_type sphereRadius, genType &intersectionPosition, genType &intersectionNormal)
 Compute the intersection of a ray and a sphere. More...
 
template<typename genType >
GLM_FUNC_DECL bool intersectRayTriangle (genType const &orig, genType const &dir, genType const &vert0, genType const &vert1, genType const &vert2, genType &baryPosition)
 Compute the intersection of a ray and a triangle. More...
 
+

Detailed Description

+

Add intersection functions.

+

<glm/gtx/intersect.hpp> need to be included to use these functionalities.

+

Function Documentation

+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL bool glm::intersectLineSphere (genType const & point0,
genType const & point1,
genType const & sphereCenter,
typename genType::value_type sphereRadius,
genType & intersectionPosition1,
genType & intersectionNormal1,
genType & intersectionPosition2 = genType(),
genType & intersectionNormal2 = genType() 
)
+
+ +

Compute the intersection of a line and a sphere.

+

From GLM_GTX_intersect extension

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL bool glm::intersectLineTriangle (genType const & orig,
genType const & dir,
genType const & vert0,
genType const & vert1,
genType const & vert2,
genType & position 
)
+
+ +

Compute the intersection of a line and a triangle.

+

From GLM_GTX_intersect extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL bool glm::intersectRayPlane (genType const & orig,
genType const & dir,
genType const & planeOrig,
genType const & planeNormal,
typename genType::value_type & intersectionDistance 
)
+
+ +

Compute the intersection of a ray and a plane.

+

Ray direction and plane normal must be unit length. From GLM_GTX_intersect extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL bool glm::intersectRaySphere (genType const & rayStarting,
genType const & rayNormalizedDirection,
genType const & sphereCenter,
typename genType::value_type const sphereRadiusSquered,
typename genType::value_type & intersectionDistance 
)
+
+ +

Compute the intersection distance of a ray and a sphere.

+

The ray direction vector is unit length. From GLM_GTX_intersect extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL bool glm::intersectRaySphere (genType const & rayStarting,
genType const & rayNormalizedDirection,
genType const & sphereCenter,
const typename genType::value_type sphereRadius,
genType & intersectionPosition,
genType & intersectionNormal 
)
+
+ +

Compute the intersection of a ray and a sphere.

+

From GLM_GTX_intersect extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL bool glm::intersectRayTriangle (genType const & orig,
genType const & dir,
genType const & vert0,
genType const & vert1,
genType const & vert2,
genType & baryPosition 
)
+
+ +

Compute the intersection of a ray and a triangle.

+

From GLM_GTX_intersect extension.

+ +
+
+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00201.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00201.html new file mode 100644 index 00000000..fd4e6a6b --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00201.html @@ -0,0 +1,97 @@ + + + + + + +0.9.9 API documenation: GLM_GTX_io + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ + +
+ +

std::[w]ostream support for glm types +More...

+

Detailed Description

+

std::[w]ostream support for glm types

+

std::[w]ostream support for glm types + precision/width/etc. manipulators based on howard hinnant's std::chrono io proposal [http://home.roadrunner.com/~hinnant/bloomington/chrono_io.html]

+

<glm/gtx/io.hpp> needs to be included to use these functionalities.

+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00202.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00202.html new file mode 100644 index 00000000..8a8fc7c3 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00202.html @@ -0,0 +1,170 @@ + + + + + + +0.9.9 API documenation: GLM_GTX_log_base + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ + +
+
+ +

Logarithm for any base. +More...

+ + + + + + + + + + +

+Functions

template<typename genType >
GLM_FUNC_DECL genType log (genType const &x, genType const &base)
 Logarithm for any base. More...
 
template<typename T , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< T, P > sign (vecType< T, P > const &x, vecType< T, P > const &base)
 Logarithm for any base. More...
 
+

Detailed Description

+

Logarithm for any base.

+

base can be a vector or a scalar.

+

<glm/gtx/log_base.hpp> need to be included to use these functionalities.

+

Function Documentation

+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL genType glm::log (genType const & x,
genType const & base 
)
+
+ +

Logarithm for any base.

+

From GLM_GTX_log_base.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL vecType<T, P> glm::sign (vecType< T, P > const & x,
vecType< T, P > const & base 
)
+
+ +

Logarithm for any base.

+

From GLM_GTX_log_base.

+ +
+
+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00203.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00203.html new file mode 100644 index 00000000..9a2c4eb5 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00203.html @@ -0,0 +1,149 @@ + + + + + + +0.9.9 API documenation: GLM_GTX_matrix_cross_product + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
GLM_GTX_matrix_cross_product
+
+
+ +

Build cross product matrices. +More...

+ + + + + + + + + + +

+Functions

template<typename T , precision P>
GLM_FUNC_DECL tmat3x3< T, P > matrixCross3 (tvec3< T, P > const &x)
 Build a cross product matrix. More...
 
template<typename T , precision P>
GLM_FUNC_DECL tmat4x4< T, P > matrixCross4 (tvec3< T, P > const &x)
 Build a cross product matrix. More...
 
+

Detailed Description

+

Build cross product matrices.

+

<glm/gtx/matrix_cross_product.hpp> need to be included to use these functionalities.

+

Function Documentation

+ +
+
+ + + + + + + + +
GLM_FUNC_DECL tmat3x3<T, P> glm::matrixCross3 (tvec3< T, P > const & x)
+
+ +

Build a cross product matrix.

+

From GLM_GTX_matrix_cross_product extension.

+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL tmat4x4<T, P> glm::matrixCross4 (tvec3< T, P > const & x)
+
+ +

Build a cross product matrix.

+

From GLM_GTX_matrix_cross_product extension.

+ +
+
+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00204.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00204.html new file mode 100644 index 00000000..5440c908 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00204.html @@ -0,0 +1,160 @@ + + + + + + +0.9.9 API documenation: GLM_GTX_matrix_decompose + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
GLM_GTX_matrix_decompose
+
+
+ +

Decomposes a model matrix to translations, rotation and scale components. +More...

+ + + + + + +

+Functions

template<typename T , precision P>
GLM_FUNC_DECL bool decompose (tmat4x4< T, P > const &modelMatrix, tvec3< T, P > &scale, tquat< T, P > &orientation, tvec3< T, P > &translation, tvec3< T, P > &skew, tvec4< T, P > &perspective)
 Decomposes a model matrix to translations, rotation and scale components. More...
 
+

Detailed Description

+

Decomposes a model matrix to translations, rotation and scale components.

+

<glm/gtx/matrix_decompose.hpp> need to be included to use these functionalities.

+

Function Documentation

+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL bool glm::decompose (tmat4x4< T, P > const & modelMatrix,
tvec3< T, P > & scale,
tquat< T, P > & orientation,
tvec3< T, P > & translation,
tvec3< T, P > & skew,
tvec4< T, P > & perspective 
)
+
+ +

Decomposes a model matrix to translations, rotation and scale components.

+
See also
GLM_GTX_matrix_decompose
+ +
+
+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00205.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00205.html new file mode 100644 index 00000000..a9d6f4da --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00205.html @@ -0,0 +1,237 @@ + + + + + + +0.9.9 API documenation: GLM_GTX_matrix_interpolation + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
GLM_GTX_matrix_interpolation
+
+
+ +

Allows to directly interpolate two exiciting matrices. +More...

+ + + + + + + + + + + + + + + + + + +

+Functions

template<typename T , precision P>
GLM_FUNC_DECL void axisAngle (tmat4x4< T, P > const &mat, tvec3< T, P > &axis, T &angle)
 Get the axis and angle of the rotation from a matrix. More...
 
template<typename T , precision P>
GLM_FUNC_DECL tmat4x4< T, P > axisAngleMatrix (tvec3< T, P > const &axis, T const angle)
 Build a matrix from axis and angle. More...
 
template<typename T , precision P>
GLM_FUNC_DECL tmat4x4< T, P > extractMatrixRotation (tmat4x4< T, P > const &mat)
 Extracts the rotation part of a matrix. More...
 
template<typename T , precision P>
GLM_FUNC_DECL tmat4x4< T, P > interpolate (tmat4x4< T, P > const &m1, tmat4x4< T, P > const &m2, T const delta)
 Build a interpolation of 4 * 4 matrixes. More...
 
+

Detailed Description

+

Allows to directly interpolate two exiciting matrices.

+

<glm/gtx/matrix_interpolation.hpp> need to be included to use these functionalities.

+

Function Documentation

+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL void glm::axisAngle (tmat4x4< T, P > const & mat,
tvec3< T, P > & axis,
T & angle 
)
+
+ +

Get the axis and angle of the rotation from a matrix.

+

From GLM_GTX_matrix_interpolation extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL tmat4x4<T, P> glm::axisAngleMatrix (tvec3< T, P > const & axis,
T const angle 
)
+
+ +

Build a matrix from axis and angle.

+

From GLM_GTX_matrix_interpolation extension.

+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL tmat4x4<T, P> glm::extractMatrixRotation (tmat4x4< T, P > const & mat)
+
+ +

Extracts the rotation part of a matrix.

+

From GLM_GTX_matrix_interpolation extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL tmat4x4<T, P> glm::interpolate (tmat4x4< T, P > const & m1,
tmat4x4< T, P > const & m2,
T const delta 
)
+
+ +

Build a interpolation of 4 * 4 matrixes.

+

From GLM_GTX_matrix_interpolation extension. Warning! works only with rotation and/or translation matrixes, scale will generate unexpected results.

+ +
+
+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00206.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00206.html new file mode 100644 index 00000000..e93aa722 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00206.html @@ -0,0 +1,475 @@ + + + + + + +0.9.9 API documenation: GLM_GTX_matrix_major_storage + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
GLM_GTX_matrix_major_storage
+
+
+ +

Build matrices with specific matrix order, row or column. +More...

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<typename T , precision P>
GLM_FUNC_DECL tmat2x2< T, P > colMajor2 (tvec2< T, P > const &v1, tvec2< T, P > const &v2)
 Build a column major matrix from column vectors. More...
 
template<typename T , precision P>
GLM_FUNC_DECL tmat2x2< T, P > colMajor2 (tmat2x2< T, P > const &m)
 Build a column major matrix from other matrix. More...
 
template<typename T , precision P>
GLM_FUNC_DECL tmat3x3< T, P > colMajor3 (tvec3< T, P > const &v1, tvec3< T, P > const &v2, tvec3< T, P > const &v3)
 Build a column major matrix from column vectors. More...
 
template<typename T , precision P>
GLM_FUNC_DECL tmat3x3< T, P > colMajor3 (tmat3x3< T, P > const &m)
 Build a column major matrix from other matrix. More...
 
template<typename T , precision P>
GLM_FUNC_DECL tmat4x4< T, P > colMajor4 (tvec4< T, P > const &v1, tvec4< T, P > const &v2, tvec4< T, P > const &v3, tvec4< T, P > const &v4)
 Build a column major matrix from column vectors. More...
 
template<typename T , precision P>
GLM_FUNC_DECL tmat4x4< T, P > colMajor4 (tmat4x4< T, P > const &m)
 Build a column major matrix from other matrix. More...
 
template<typename T , precision P>
GLM_FUNC_DECL tmat2x2< T, P > rowMajor2 (tvec2< T, P > const &v1, tvec2< T, P > const &v2)
 Build a row major matrix from row vectors. More...
 
template<typename T , precision P>
GLM_FUNC_DECL tmat2x2< T, P > rowMajor2 (tmat2x2< T, P > const &m)
 Build a row major matrix from other matrix. More...
 
template<typename T , precision P>
GLM_FUNC_DECL tmat3x3< T, P > rowMajor3 (tvec3< T, P > const &v1, tvec3< T, P > const &v2, tvec3< T, P > const &v3)
 Build a row major matrix from row vectors. More...
 
template<typename T , precision P>
GLM_FUNC_DECL tmat3x3< T, P > rowMajor3 (tmat3x3< T, P > const &m)
 Build a row major matrix from other matrix. More...
 
template<typename T , precision P>
GLM_FUNC_DECL tmat4x4< T, P > rowMajor4 (tvec4< T, P > const &v1, tvec4< T, P > const &v2, tvec4< T, P > const &v3, tvec4< T, P > const &v4)
 Build a row major matrix from row vectors. More...
 
template<typename T , precision P>
GLM_FUNC_DECL tmat4x4< T, P > rowMajor4 (tmat4x4< T, P > const &m)
 Build a row major matrix from other matrix. More...
 
+

Detailed Description

+

Build matrices with specific matrix order, row or column.

+

<glm/gtx/matrix_major_storage.hpp> need to be included to use these functionalities.

+

Function Documentation

+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL tmat2x2<T, P> glm::colMajor2 (tvec2< T, P > const & v1,
tvec2< T, P > const & v2 
)
+
+ +

Build a column major matrix from column vectors.

+

From GLM_GTX_matrix_major_storage extension.

+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL tmat2x2<T, P> glm::colMajor2 (tmat2x2< T, P > const & m)
+
+ +

Build a column major matrix from other matrix.

+

From GLM_GTX_matrix_major_storage extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL tmat3x3<T, P> glm::colMajor3 (tvec3< T, P > const & v1,
tvec3< T, P > const & v2,
tvec3< T, P > const & v3 
)
+
+ +

Build a column major matrix from column vectors.

+

From GLM_GTX_matrix_major_storage extension.

+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL tmat3x3<T, P> glm::colMajor3 (tmat3x3< T, P > const & m)
+
+ +

Build a column major matrix from other matrix.

+

From GLM_GTX_matrix_major_storage extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL tmat4x4<T, P> glm::colMajor4 (tvec4< T, P > const & v1,
tvec4< T, P > const & v2,
tvec4< T, P > const & v3,
tvec4< T, P > const & v4 
)
+
+ +

Build a column major matrix from column vectors.

+

From GLM_GTX_matrix_major_storage extension.

+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL tmat4x4<T, P> glm::colMajor4 (tmat4x4< T, P > const & m)
+
+ +

Build a column major matrix from other matrix.

+

From GLM_GTX_matrix_major_storage extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL tmat2x2<T, P> glm::rowMajor2 (tvec2< T, P > const & v1,
tvec2< T, P > const & v2 
)
+
+ +

Build a row major matrix from row vectors.

+

From GLM_GTX_matrix_major_storage extension.

+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL tmat2x2<T, P> glm::rowMajor2 (tmat2x2< T, P > const & m)
+
+ +

Build a row major matrix from other matrix.

+

From GLM_GTX_matrix_major_storage extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL tmat3x3<T, P> glm::rowMajor3 (tvec3< T, P > const & v1,
tvec3< T, P > const & v2,
tvec3< T, P > const & v3 
)
+
+ +

Build a row major matrix from row vectors.

+

From GLM_GTX_matrix_major_storage extension.

+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL tmat3x3<T, P> glm::rowMajor3 (tmat3x3< T, P > const & m)
+
+ +

Build a row major matrix from other matrix.

+

From GLM_GTX_matrix_major_storage extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL tmat4x4<T, P> glm::rowMajor4 (tvec4< T, P > const & v1,
tvec4< T, P > const & v2,
tvec4< T, P > const & v3,
tvec4< T, P > const & v4 
)
+
+ +

Build a row major matrix from row vectors.

+

From GLM_GTX_matrix_major_storage extension.

+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL tmat4x4<T, P> glm::rowMajor4 (tmat4x4< T, P > const & m)
+
+ +

Build a row major matrix from other matrix.

+

From GLM_GTX_matrix_major_storage extension.

+ +
+
+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00207.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00207.html new file mode 100644 index 00000000..4e5e3b4c --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00207.html @@ -0,0 +1,310 @@ + + + + + + +0.9.9 API documenation: GLM_GTX_matrix_operation + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
GLM_GTX_matrix_operation
+
+
+ +

Build diagonal matrices from vectors. +More...

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<typename T , precision P>
GLM_FUNC_DECL tmat2x2< T, P > diagonal2x2 (tvec2< T, P > const &v)
 Build a diagonal matrix. More...
 
template<typename T , precision P>
GLM_FUNC_DECL tmat2x3< T, P > diagonal2x3 (tvec2< T, P > const &v)
 Build a diagonal matrix. More...
 
template<typename T , precision P>
GLM_FUNC_DECL tmat2x4< T, P > diagonal2x4 (tvec2< T, P > const &v)
 Build a diagonal matrix. More...
 
template<typename T , precision P>
GLM_FUNC_DECL tmat3x2< T, P > diagonal3x2 (tvec2< T, P > const &v)
 Build a diagonal matrix. More...
 
template<typename T , precision P>
GLM_FUNC_DECL tmat3x3< T, P > diagonal3x3 (tvec3< T, P > const &v)
 Build a diagonal matrix. More...
 
template<typename T , precision P>
GLM_FUNC_DECL tmat3x4< T, P > diagonal3x4 (tvec3< T, P > const &v)
 Build a diagonal matrix. More...
 
template<typename T , precision P>
GLM_FUNC_DECL tmat4x2< T, P > diagonal4x2 (tvec2< T, P > const &v)
 Build a diagonal matrix. More...
 
template<typename T , precision P>
GLM_FUNC_DECL tmat4x3< T, P > diagonal4x3 (tvec3< T, P > const &v)
 Build a diagonal matrix. More...
 
template<typename T , precision P>
GLM_FUNC_DECL tmat4x4< T, P > diagonal4x4 (tvec4< T, P > const &v)
 Build a diagonal matrix. More...
 
+

Detailed Description

+

Build diagonal matrices from vectors.

+

<glm/gtx/matrix_operation.hpp> need to be included to use these functionalities.

+

Function Documentation

+ +
+
+ + + + + + + + +
GLM_FUNC_DECL tmat2x2<T, P> glm::diagonal2x2 (tvec2< T, P > const & v)
+
+ +

Build a diagonal matrix.

+

From GLM_GTX_matrix_operation extension.

+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL tmat2x3<T, P> glm::diagonal2x3 (tvec2< T, P > const & v)
+
+ +

Build a diagonal matrix.

+

From GLM_GTX_matrix_operation extension.

+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL tmat2x4<T, P> glm::diagonal2x4 (tvec2< T, P > const & v)
+
+ +

Build a diagonal matrix.

+

From GLM_GTX_matrix_operation extension.

+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL tmat3x2<T, P> glm::diagonal3x2 (tvec2< T, P > const & v)
+
+ +

Build a diagonal matrix.

+

From GLM_GTX_matrix_operation extension.

+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL tmat3x3<T, P> glm::diagonal3x3 (tvec3< T, P > const & v)
+
+ +

Build a diagonal matrix.

+

From GLM_GTX_matrix_operation extension.

+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL tmat3x4<T, P> glm::diagonal3x4 (tvec3< T, P > const & v)
+
+ +

Build a diagonal matrix.

+

From GLM_GTX_matrix_operation extension.

+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL tmat4x2<T, P> glm::diagonal4x2 (tvec2< T, P > const & v)
+
+ +

Build a diagonal matrix.

+

From GLM_GTX_matrix_operation extension.

+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL tmat4x3<T, P> glm::diagonal4x3 (tvec3< T, P > const & v)
+
+ +

Build a diagonal matrix.

+

From GLM_GTX_matrix_operation extension.

+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL tmat4x4<T, P> glm::diagonal4x4 (tvec4< T, P > const & v)
+
+ +

Build a diagonal matrix.

+

From GLM_GTX_matrix_operation extension.

+ +
+
+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00208.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00208.html new file mode 100644 index 00000000..928fc85f --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00208.html @@ -0,0 +1,367 @@ + + + + + + +0.9.9 API documenation: GLM_GTX_matrix_query + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
GLM_GTX_matrix_query
+
+
+ +

Query to evaluate matrix properties. +More...

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<typename T , precision P, template< typename, precision > class matType>
GLM_FUNC_DECL bool isIdentity (matType< T, P > const &m, T const &epsilon)
 Return whether a matrix is an identity matrix. More...
 
template<typename T , precision P>
GLM_FUNC_DECL bool isNormalized (tmat2x2< T, P > const &m, T const &epsilon)
 Return whether a matrix is a normalized matrix. More...
 
template<typename T , precision P>
GLM_FUNC_DECL bool isNormalized (tmat3x3< T, P > const &m, T const &epsilon)
 Return whether a matrix is a normalized matrix. More...
 
template<typename T , precision P>
GLM_FUNC_DECL bool isNormalized (tmat4x4< T, P > const &m, T const &epsilon)
 Return whether a matrix is a normalized matrix. More...
 
template<typename T , precision P>
GLM_FUNC_DECL bool isNull (tmat2x2< T, P > const &m, T const &epsilon)
 Return whether a matrix a null matrix. More...
 
template<typename T , precision P>
GLM_FUNC_DECL bool isNull (tmat3x3< T, P > const &m, T const &epsilon)
 Return whether a matrix a null matrix. More...
 
template<typename T , precision P>
GLM_FUNC_DECL bool isNull (tmat4x4< T, P > const &m, T const &epsilon)
 Return whether a matrix is a null matrix. More...
 
template<typename T , precision P, template< typename, precision > class matType>
GLM_FUNC_DECL bool isOrthogonal (matType< T, P > const &m, T const &epsilon)
 Return whether a matrix is an orthonormalized matrix. More...
 
+

Detailed Description

+

Query to evaluate matrix properties.

+

<glm/gtx/matrix_query.hpp> need to be included to use these functionalities.

+

Function Documentation

+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL bool glm::isIdentity (matType< T, P > const & m,
T const & epsilon 
)
+
+ +

Return whether a matrix is an identity matrix.

+

From GLM_GTX_matrix_query extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL bool glm::isNormalized (tmat2x2< T, P > const & m,
T const & epsilon 
)
+
+ +

Return whether a matrix is a normalized matrix.

+

From GLM_GTX_matrix_query extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL bool glm::isNormalized (tmat3x3< T, P > const & m,
T const & epsilon 
)
+
+ +

Return whether a matrix is a normalized matrix.

+

From GLM_GTX_matrix_query extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL bool glm::isNormalized (tmat4x4< T, P > const & m,
T const & epsilon 
)
+
+ +

Return whether a matrix is a normalized matrix.

+

From GLM_GTX_matrix_query extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL bool glm::isNull (tmat2x2< T, P > const & m,
T const & epsilon 
)
+
+ +

Return whether a matrix a null matrix.

+

From GLM_GTX_matrix_query extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL bool glm::isNull (tmat3x3< T, P > const & m,
T const & epsilon 
)
+
+ +

Return whether a matrix a null matrix.

+

From GLM_GTX_matrix_query extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL bool glm::isNull (tmat4x4< T, P > const & m,
T const & epsilon 
)
+
+ +

Return whether a matrix is a null matrix.

+

From GLM_GTX_matrix_query extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL bool glm::isOrthogonal (matType< T, P > const & m,
T const & epsilon 
)
+
+ +

Return whether a matrix is an orthonormalized matrix.

+

From GLM_GTX_matrix_query extension.

+ +
+
+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00209.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00209.html new file mode 100644 index 00000000..f0c33179 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00209.html @@ -0,0 +1,298 @@ + + + + + + +0.9.9 API documenation: GLM_GTX_matrix_transform_2d + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
GLM_GTX_matrix_transform_2d
+
+
+ +

Defines functions that generate common 2d transformation matrices. +More...

+ + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<typename T , precision P>
GLM_FUNC_QUALIFIER tmat3x3< T, P > rotate (tmat3x3< T, P > const &m, T angle)
 Builds a rotation 3 * 3 matrix created from an angle. More...
 
template<typename T , precision P>
GLM_FUNC_QUALIFIER tmat3x3< T, P > scale (tmat3x3< T, P > const &m, tvec2< T, P > const &v)
 Builds a scale 3 * 3 matrix created from a vector of 2 components. More...
 
template<typename T , precision P>
GLM_FUNC_QUALIFIER tmat3x3< T, P > shearX (tmat3x3< T, P > const &m, T y)
 Builds an horizontal (parallel to the x axis) shear 3 * 3 matrix. More...
 
template<typename T , precision P>
GLM_FUNC_QUALIFIER tmat3x3< T, P > shearY (tmat3x3< T, P > const &m, T x)
 Builds a vertical (parallel to the y axis) shear 3 * 3 matrix. More...
 
template<typename T , precision P>
GLM_FUNC_QUALIFIER tmat3x3< T, P > translate (tmat3x3< T, P > const &m, tvec2< T, P > const &v)
 Builds a translation 3 * 3 matrix created from a vector of 2 components. More...
 
+

Detailed Description

+

Defines functions that generate common 2d transformation matrices.

+

<glm/gtx/matrix_transform_2d.hpp> need to be included to use these functionalities.

+

Function Documentation

+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_QUALIFIER tmat3x3<T, P> glm::rotate (tmat3x3< T, P > const & m,
angle 
)
+
+ +

Builds a rotation 3 * 3 matrix created from an angle.

+
Parameters
+ + + +
mInput matrix multiplied by this translation matrix.
angleRotation angle expressed in radians if GLM_FORCE_RADIANS is defined or degrees otherwise.
+
+
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_QUALIFIER tmat3x3<T, P> glm::scale (tmat3x3< T, P > const & m,
tvec2< T, P > const & v 
)
+
+ +

Builds a scale 3 * 3 matrix created from a vector of 2 components.

+
Parameters
+ + + +
mInput matrix multiplied by this translation matrix.
vCoordinates of a scale vector.
+
+
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_QUALIFIER tmat3x3<T, P> glm::shearX (tmat3x3< T, P > const & m,
y 
)
+
+ +

Builds an horizontal (parallel to the x axis) shear 3 * 3 matrix.

+
Parameters
+ + + +
mInput matrix multiplied by this translation matrix.
yShear factor.
+
+
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_QUALIFIER tmat3x3<T, P> glm::shearY (tmat3x3< T, P > const & m,
x 
)
+
+ +

Builds a vertical (parallel to the y axis) shear 3 * 3 matrix.

+
Parameters
+ + + +
mInput matrix multiplied by this translation matrix.
xShear factor.
+
+
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_QUALIFIER tmat3x3<T, P> glm::translate (tmat3x3< T, P > const & m,
tvec2< T, P > const & v 
)
+
+ +

Builds a translation 3 * 3 matrix created from a vector of 2 components.

+
Parameters
+ + + +
mInput matrix multiplied by this translation matrix.
vCoordinates of a translation vector.
+
+
+ +
+
+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00210.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00210.html new file mode 100644 index 00000000..bb6a3393 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00210.html @@ -0,0 +1,107 @@ + + + + + + +0.9.9 API documenation: GLM_GTX_mixed_producte + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
GLM_GTX_mixed_producte
+
+
+ +

Mixed product of 3 vectors. +More...

+ + + + + + +

+Functions

+template<typename T , precision P>
GLM_FUNC_DECL T mixedProduct (tvec3< T, P > const &v1, tvec3< T, P > const &v2, tvec3< T, P > const &v3)
 Mixed product of 3 vectors (from GLM_GTX_mixed_product extension)
 
+

Detailed Description

+

Mixed product of 3 vectors.

+

<glm/gtx/mixed_product.hpp> need to be included to use these functionalities.

+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00211.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00211.html new file mode 100644 index 00000000..44a4ddfb --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00211.html @@ -0,0 +1,343 @@ + + + + + + +0.9.9 API documenation: GLM_GTX_norm + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ + +
+ +

Various ways to compute vector norms. +More...

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<typename T , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL T distance2 (vecType< T, P > const &p0, vecType< T, P > const &p1)
 Returns the squared distance between p0 and p1, i.e., length2(p0 - p1). More...
 
template<typename T , precision P>
GLM_FUNC_DECL T l1Norm (tvec3< T, P > const &x, tvec3< T, P > const &y)
 Returns the L1 norm between x and y. More...
 
template<typename T , precision P>
GLM_FUNC_DECL T l1Norm (tvec3< T, P > const &v)
 Returns the L1 norm of v. More...
 
template<typename T , precision P>
GLM_FUNC_DECL T l2Norm (tvec3< T, P > const &x, tvec3< T, P > const &y)
 Returns the L2 norm between x and y. More...
 
template<typename T , precision P>
GLM_FUNC_DECL T l2Norm (tvec3< T, P > const &x)
 Returns the L2 norm of v. More...
 
template<typename T , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL T length2 (vecType< T, P > const &x)
 Returns the squared length of x. More...
 
template<typename T , precision P>
GLM_FUNC_DECL T lxNorm (tvec3< T, P > const &x, tvec3< T, P > const &y, unsigned int Depth)
 Returns the L norm between x and y. More...
 
template<typename T , precision P>
GLM_FUNC_DECL T lxNorm (tvec3< T, P > const &x, unsigned int Depth)
 Returns the L norm of v. More...
 
+

Detailed Description

+

Various ways to compute vector norms.

+

<glm/gtx/norm.hpp> need to be included to use these functionalities.

+

Function Documentation

+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL T glm::distance2 (vecType< T, P > const & p0,
vecType< T, P > const & p1 
)
+
+ +

Returns the squared distance between p0 and p1, i.e., length2(p0 - p1).

+

From GLM_GTX_norm extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL T glm::l1Norm (tvec3< T, P > const & x,
tvec3< T, P > const & y 
)
+
+ +

Returns the L1 norm between x and y.

+

From GLM_GTX_norm extension.

+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL T glm::l1Norm (tvec3< T, P > const & v)
+
+ +

Returns the L1 norm of v.

+

From GLM_GTX_norm extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL T glm::l2Norm (tvec3< T, P > const & x,
tvec3< T, P > const & y 
)
+
+ +

Returns the L2 norm between x and y.

+

From GLM_GTX_norm extension.

+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL T glm::l2Norm (tvec3< T, P > const & x)
+
+ +

Returns the L2 norm of v.

+

From GLM_GTX_norm extension.

+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL T glm::length2 (vecType< T, P > const & x)
+
+ +

Returns the squared length of x.

+

From GLM_GTX_norm extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL T glm::lxNorm (tvec3< T, P > const & x,
tvec3< T, P > const & y,
unsigned int Depth 
)
+
+ +

Returns the L norm between x and y.

+

From GLM_GTX_norm extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL T glm::lxNorm (tvec3< T, P > const & x,
unsigned int Depth 
)
+
+ +

Returns the L norm of v.

+

From GLM_GTX_norm extension.

+ +
+
+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00212.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00212.html new file mode 100644 index 00000000..843245f4 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00212.html @@ -0,0 +1,142 @@ + + + + + + +0.9.9 API documenation: GLM_GTX_normal + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ + +
+ +

Compute the normal of a triangle. +More...

+ + + + + + +

+Functions

template<typename T , precision P>
GLM_FUNC_DECL tvec3< T, P > triangleNormal (tvec3< T, P > const &p1, tvec3< T, P > const &p2, tvec3< T, P > const &p3)
 Computes triangle normal from triangle points. More...
 
+

Detailed Description

+

Compute the normal of a triangle.

+

<glm/gtx/normal.hpp> need to be included to use these functionalities.

+

Function Documentation

+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL tvec3<T, P> glm::triangleNormal (tvec3< T, P > const & p1,
tvec3< T, P > const & p2,
tvec3< T, P > const & p3 
)
+
+ +

Computes triangle normal from triangle points.

+

From GLM_GTX_normal extension.

+ +
+
+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00213.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00213.html new file mode 100644 index 00000000..6e2a6855 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00213.html @@ -0,0 +1,171 @@ + + + + + + +0.9.9 API documenation: GLM_GTX_normalize_dot + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
GLM_GTX_normalize_dot
+
+
+ +

Dot product of vectors that need to be normalize with a single square root. +More...

+ + + + + + + + + + +

+Functions

template<typename T , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL T fastNormalizeDot (vecType< T, P > const &x, vecType< T, P > const &y)
 Normalize parameters and returns the dot product of x and y. More...
 
template<typename T , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL T normalizeDot (vecType< T, P > const &x, vecType< T, P > const &y)
 Normalize parameters and returns the dot product of x and y. More...
 
+

Detailed Description

+

Dot product of vectors that need to be normalize with a single square root.

+

<glm/gtx/normalized_dot.hpp> need to be included to use these functionalities.

+

Function Documentation

+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL T glm::fastNormalizeDot (vecType< T, P > const & x,
vecType< T, P > const & y 
)
+
+ +

Normalize parameters and returns the dot product of x and y.

+

Faster that dot(fastNormalize(x), fastNormalize(y)).

+
See also
GLM_GTX_normalize_dot extension.
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL T glm::normalizeDot (vecType< T, P > const & x,
vecType< T, P > const & y 
)
+
+ +

Normalize parameters and returns the dot product of x and y.

+

It's faster that dot(normalize(x), normalize(y)).

+
See also
GLM_GTX_normalize_dot extension.
+ +
+
+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00214.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00214.html new file mode 100644 index 00000000..f43bf278 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00214.html @@ -0,0 +1,142 @@ + + + + + + +0.9.9 API documenation: GLM_GTX_number_precision + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
GLM_GTX_number_precision
+
+
+ +

Defined size types. +More...

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Typedefs

+typedef f32 f32mat1
 Single-precision floating-point scalar. (from GLM_GTX_number_precision extension)
 
+typedef f32 f32mat1x1
 Single-precision floating-point scalar. (from GLM_GTX_number_precision extension)
 
+typedef f32 f32vec1
 Single-precision floating-point scalar. (from GLM_GTX_number_precision extension)
 
+typedef f64 f64mat1
 Double-precision floating-point scalar. (from GLM_GTX_number_precision extension)
 
+typedef f64 f64mat1x1
 Double-precision floating-point scalar. (from GLM_GTX_number_precision extension)
 
+typedef f64 f64vec1
 Single-precision floating-point scalar. (from GLM_GTX_number_precision extension)
 
+typedef u16 u16vec1
 16bit unsigned integer scalar. (from GLM_GTX_number_precision extension)
 
+typedef u32 u32vec1
 32bit unsigned integer scalar. (from GLM_GTX_number_precision extension)
 
+typedef u64 u64vec1
 64bit unsigned integer scalar. (from GLM_GTX_number_precision extension)
 
+typedef u8 u8vec1
 8bit unsigned integer scalar. (from GLM_GTX_number_precision extension)
 
+

Detailed Description

+

Defined size types.

+

<glm/gtx/number_precision.hpp> need to be included to use these functionalities.

+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00215.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00215.html new file mode 100644 index 00000000..e2909800 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00215.html @@ -0,0 +1,172 @@ + + + + + + +0.9.9 API documenation: GLM_GTX_optimum_pow + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
+
+
+ +

Integer exponentiation of power functions. +More...

+ + + + + + + + + + + + + + +

+Functions

template<typename genType >
GLM_FUNC_DECL genType pow2 (genType const &x)
 Returns x raised to the power of 2. More...
 
template<typename genType >
GLM_FUNC_DECL genType pow3 (genType const &x)
 Returns x raised to the power of 3. More...
 
template<typename genType >
GLM_FUNC_DECL genType pow4 (genType const &x)
 Returns x raised to the power of 4. More...
 
+

Detailed Description

+

Integer exponentiation of power functions.

+

<glm/gtx/optimum_pow.hpp> need to be included to use these functionalities.

+

Function Documentation

+ +
+
+ + + + + + + + +
GLM_FUNC_DECL genType glm::gtx::pow2 (genType const & x)
+
+ +

Returns x raised to the power of 2.

+
See also
GLM_GTX_optimum_pow
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL genType glm::gtx::pow3 (genType const & x)
+
+ +

Returns x raised to the power of 3.

+
See also
GLM_GTX_optimum_pow
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL genType glm::gtx::pow4 (genType const & x)
+
+ +

Returns x raised to the power of 4.

+
See also
GLM_GTX_optimum_pow
+ +
+
+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00216.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00216.html new file mode 100644 index 00000000..ec87b1f6 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00216.html @@ -0,0 +1,159 @@ + + + + + + +0.9.9 API documenation: GLM_GTX_orthonormalize + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
GLM_GTX_orthonormalize
+
+
+ +

Orthonormalize matrices. +More...

+ + + + + + + + + + +

+Functions

template<typename T , precision P>
GLM_FUNC_DECL tmat3x3< T, P > orthonormalize (tmat3x3< T, P > const &m)
 Returns the orthonormalized matrix of m. More...
 
template<typename T , precision P>
GLM_FUNC_DECL tvec3< T, P > orthonormalize (tvec3< T, P > const &x, tvec3< T, P > const &y)
 Orthonormalizes x according y. More...
 
+

Detailed Description

+

Orthonormalize matrices.

+

<glm/gtx/orthonormalize.hpp> need to be included to use these functionalities.

+

Function Documentation

+ +
+
+ + + + + + + + +
GLM_FUNC_DECL tmat3x3<T, P> glm::orthonormalize (tmat3x3< T, P > const & m)
+
+ +

Returns the orthonormalized matrix of m.

+
See also
GLM_GTX_orthonormalize
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL tvec3<T, P> glm::orthonormalize (tvec3< T, P > const & x,
tvec3< T, P > const & y 
)
+
+ +

Orthonormalizes x according y.

+
See also
GLM_GTX_orthonormalize
+ +
+
+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00217.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00217.html new file mode 100644 index 00000000..005f0ab0 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00217.html @@ -0,0 +1,136 @@ + + + + + + +0.9.9 API documenation: GLM_GTX_perpendicular + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
GLM_GTX_perpendicular
+
+
+ +

Perpendicular of a vector from other one. +More...

+ + + + + + +

+Functions

template<typename vecType >
GLM_FUNC_DECL vecType perp (vecType const &x, vecType const &Normal)
 Projects x a perpendicular axis of Normal. More...
 
+

Detailed Description

+

Perpendicular of a vector from other one.

+

<glm/gtx/perpendicular.hpp> need to be included to use these functionalities.

+

Function Documentation

+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL vecType glm::perp (vecType const & x,
vecType const & Normal 
)
+
+ +

Projects x a perpendicular axis of Normal.

+

From GLM_GTX_perpendicular extension.

+ +
+
+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00218.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00218.html new file mode 100644 index 00000000..9c7be3a2 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00218.html @@ -0,0 +1,149 @@ + + + + + + +0.9.9 API documenation: GLM_GTX_polar_coordinates + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
GLM_GTX_polar_coordinates
+
+
+ +

Conversion from Euclidean space to polar space and revert. +More...

+ + + + + + + + + + +

+Functions

template<typename T , precision P>
GLM_FUNC_DECL tvec3< T, P > euclidean (tvec2< T, P > const &polar)
 Convert Polar to Euclidean coordinates. More...
 
template<typename T , precision P>
GLM_FUNC_DECL tvec3< T, P > polar (tvec3< T, P > const &euclidean)
 Convert Euclidean to Polar coordinates, x is the xz distance, y, the latitude and z the longitude. More...
 
+

Detailed Description

+

Conversion from Euclidean space to polar space and revert.

+

<glm/gtx/polar_coordinates.hpp> need to be included to use these functionalities.

+

Function Documentation

+ +
+
+ + + + + + + + +
GLM_FUNC_DECL tvec3<T, P> glm::euclidean (tvec2< T, P > const & polar)
+
+ +

Convert Polar to Euclidean coordinates.

+
See also
GLM_GTX_polar_coordinates
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL tvec3<T, P> glm::polar (tvec3< T, P > const & euclidean)
+
+ +

Convert Euclidean to Polar coordinates, x is the xz distance, y, the latitude and z the longitude.

+
See also
GLM_GTX_polar_coordinates
+ +
+
+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00219.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00219.html new file mode 100644 index 00000000..de96acac --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00219.html @@ -0,0 +1,136 @@ + + + + + + +0.9.9 API documenation: GLM_GTX_projection + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
+
+
+ +

Projection of a vector to other one. +More...

+ + + + + + +

+Functions

template<typename vecType >
GLM_FUNC_DECL vecType proj (vecType const &x, vecType const &Normal)
 Projects x on Normal. More...
 
+

Detailed Description

+

Projection of a vector to other one.

+

<glm/gtx/projection.hpp> need to be included to use these functionalities.

+

Function Documentation

+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL vecType glm::proj (vecType const & x,
vecType const & Normal 
)
+
+ +

Projects x on Normal.

+
See also
GLM_GTX_projection
+ +
+
+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00220.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00220.html new file mode 100644 index 00000000..4cbc5e2e --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00220.html @@ -0,0 +1,673 @@ + + + + + + +0.9.9 API documenation: GLM_GTX_quaternion + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
+
+
+ +

Extented quaternion types and functions. +More...

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<typename T , precision P>
GLM_FUNC_DECL tvec3< T, P > cross (tquat< T, P > const &q, tvec3< T, P > const &v)
 Compute a cross product between a quaternion and a vector. More...
 
template<typename T , precision P>
GLM_FUNC_DECL tvec3< T, P > cross (tvec3< T, P > const &v, tquat< T, P > const &q)
 Compute a cross product between a vector and a quaternion. More...
 
template<typename T , precision P>
GLM_FUNC_DECL tquat< T, P > exp (tquat< T, P > const &q)
 Returns a exp of a quaternion. More...
 
template<typename T , precision P>
GLM_FUNC_DECL T extractRealComponent (tquat< T, P > const &q)
 Extract the real component of a quaternion. More...
 
template<typename T , precision P>
GLM_FUNC_DECL tquat< T, P > fastMix (tquat< T, P > const &x, tquat< T, P > const &y, T const &a)
 Quaternion normalized linear interpolation. More...
 
template<typename T , precision P>
GLM_FUNC_DECL tquat< T, P > intermediate (tquat< T, P > const &prev, tquat< T, P > const &curr, tquat< T, P > const &next)
 Returns an intermediate control point for squad interpolation. More...
 
template<typename T , precision P>
GLM_FUNC_DECL T length2 (tquat< T, P > const &q)
 Returns the squared length of x. More...
 
template<typename T , precision P>
GLM_FUNC_DECL tquat< T, P > log (tquat< T, P > const &q)
 Returns a log of a quaternion. More...
 
template<typename T , precision P>
GLM_FUNC_DECL tquat< T, P > pow (tquat< T, P > const &x, T const &y)
 Returns x raised to the y power. More...
 
template<typename T , precision P>
GLM_FUNC_DECL tvec3< T, P > rotate (tquat< T, P > const &q, tvec3< T, P > const &v)
 Returns quarternion square root. More...
 
template<typename T , precision P>
GLM_FUNC_DECL tvec4< T, P > rotate (tquat< T, P > const &q, tvec4< T, P > const &v)
 Rotates a 4 components vector by a quaternion. More...
 
template<typename T , precision P>
GLM_FUNC_DECL tquat< T, P > rotation (tvec3< T, P > const &orig, tvec3< T, P > const &dest)
 Compute the rotation between two vectors. More...
 
template<typename T , precision P>
GLM_FUNC_DECL tquat< T, P > shortMix (tquat< T, P > const &x, tquat< T, P > const &y, T const &a)
 Quaternion interpolation using the rotation short path. More...
 
template<typename T , precision P>
GLM_FUNC_DECL tquat< T, P > squad (tquat< T, P > const &q1, tquat< T, P > const &q2, tquat< T, P > const &s1, tquat< T, P > const &s2, T const &h)
 Compute a point on a path according squad equation. More...
 
template<typename T , precision P>
GLM_FUNC_DECL tmat3x3< T, P > toMat3 (tquat< T, P > const &x)
 Converts a quaternion to a 3 * 3 matrix. More...
 
template<typename T , precision P>
GLM_FUNC_DECL tmat4x4< T, P > toMat4 (tquat< T, P > const &x)
 Converts a quaternion to a 4 * 4 matrix. More...
 
template<typename T , precision P>
GLM_FUNC_DECL tquat< T, P > toQuat (tmat3x3< T, P > const &x)
 Converts a 3 * 3 matrix to a quaternion. More...
 
template<typename T , precision P>
GLM_FUNC_DECL tquat< T, P > toQuat (tmat4x4< T, P > const &x)
 Converts a 4 * 4 matrix to a quaternion. More...
 
+

Detailed Description

+

Extented quaternion types and functions.

+

<glm/gtx/quaternion.hpp> need to be included to use these functionalities.

+

Function Documentation

+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL tvec3<T, P> glm::cross (tquat< T, P > const & q,
tvec3< T, P > const & v 
)
+
+ +

Compute a cross product between a quaternion and a vector.

+
See also
GLM_GTX_quaternion
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL tvec3<T, P> glm::cross (tvec3< T, P > const & v,
tquat< T, P > const & q 
)
+
+ +

Compute a cross product between a vector and a quaternion.

+
See also
GLM_GTX_quaternion
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL tquat<T, P> glm::exp (tquat< T, P > const & q)
+
+ +

Returns a exp of a quaternion.

+
See also
GLM_GTX_quaternion
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL T glm::extractRealComponent (tquat< T, P > const & q)
+
+ +

Extract the real component of a quaternion.

+
See also
GLM_GTX_quaternion
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL tquat<T, P> glm::fastMix (tquat< T, P > const & x,
tquat< T, P > const & y,
T const & a 
)
+
+ +

Quaternion normalized linear interpolation.

+
See also
GLM_GTX_quaternion
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL tquat<T, P> glm::intermediate (tquat< T, P > const & prev,
tquat< T, P > const & curr,
tquat< T, P > const & next 
)
+
+ +

Returns an intermediate control point for squad interpolation.

+
See also
GLM_GTX_quaternion
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL T glm::length2 (tquat< T, P > const & q)
+
+ +

Returns the squared length of x.

+
See also
GLM_GTX_quaternion
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL tquat<T, P> glm::log (tquat< T, P > const & q)
+
+ +

Returns a log of a quaternion.

+
See also
GLM_GTX_quaternion
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL tquat<T, P> glm::pow (tquat< T, P > const & x,
T const & y 
)
+
+ +

Returns x raised to the y power.

+
See also
GLM_GTX_quaternion
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL tvec3<T, P> glm::rotate (tquat< T, P > const & q,
tvec3< T, P > const & v 
)
+
+ +

Returns quarternion square root.

+
See also
GLM_GTX_quaternion Rotates a 3 components vector by a quaternion.
+
+GLM_GTX_quaternion
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL tvec4<T, P> glm::rotate (tquat< T, P > const & q,
tvec4< T, P > const & v 
)
+
+ +

Rotates a 4 components vector by a quaternion.

+
See also
GLM_GTX_quaternion
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL tquat<T, P> glm::rotation (tvec3< T, P > const & orig,
tvec3< T, P > const & dest 
)
+
+ +

Compute the rotation between two vectors.

+

param orig vector, needs to be normalized param dest vector, needs to be normalized

+
See also
GLM_GTX_quaternion
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL tquat<T, P> glm::shortMix (tquat< T, P > const & x,
tquat< T, P > const & y,
T const & a 
)
+
+ +

Quaternion interpolation using the rotation short path.

+
See also
GLM_GTX_quaternion
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL tquat<T, P> glm::squad (tquat< T, P > const & q1,
tquat< T, P > const & q2,
tquat< T, P > const & s1,
tquat< T, P > const & s2,
T const & h 
)
+
+ +

Compute a point on a path according squad equation.

+

q1 and q2 are control points; s1 and s2 are intermediate control points.

+
See also
GLM_GTX_quaternion
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL tmat3x3<T, P> glm::toMat3 (tquat< T, P > const & x)
+
+ +

Converts a quaternion to a 3 * 3 matrix.

+
See also
GLM_GTX_quaternion
+ +

Definition at line 128 of file gtx/quaternion.hpp.

+ +

References glm::mat3_cast().

+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL tmat4x4<T, P> glm::toMat4 (tquat< T, P > const & x)
+
+ +

Converts a quaternion to a 4 * 4 matrix.

+
See also
GLM_GTX_quaternion
+ +

Definition at line 135 of file gtx/quaternion.hpp.

+ +

References glm::mat4_cast().

+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL tquat<T, P> glm::toQuat (tmat3x3< T, P > const & x)
+
+ +

Converts a 3 * 3 matrix to a quaternion.

+
See also
GLM_GTX_quaternion
+ +

Definition at line 142 of file gtx/quaternion.hpp.

+ +

References glm::quat_cast().

+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL tquat<T, P> glm::toQuat (tmat4x4< T, P > const & x)
+
+ +

Converts a 4 * 4 matrix to a quaternion.

+
See also
GLM_GTX_quaternion
+ +

Definition at line 149 of file gtx/quaternion.hpp.

+ +

References glm::quat_cast().

+ +
+
+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00221.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00221.html new file mode 100644 index 00000000..5356f50b --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00221.html @@ -0,0 +1,97 @@ + + + + + + +0.9.9 API documenation: GLM_GTX_range + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ + +
+ +

Defines begin and end for vectors and matrices. +More...

+

Detailed Description

+

Defines begin and end for vectors and matrices.

+

Useful for range-based for loop. The range is defined over the elements, not over columns or rows (e.g. mat4 has 16 elements).

+

<glm/gtx/range.hpp> need to be included to use these functionalities.

+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00222.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00222.html new file mode 100644 index 00000000..526bdeef --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00222.html @@ -0,0 +1,183 @@ + + + + + + +0.9.9 API documenation: GLM_GTX_raw_data + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ + +
+
+ +

Projection of a vector to other one. +More...

+ + + + + + + + + + + + + + +

+Typedefs

typedef detail::uint8 byte
 Type for byte numbers. More...
 
typedef detail::uint32 dword
 Type for dword numbers. More...
 
typedef detail::uint64 qword
 Type for qword numbers. More...
 
typedef detail::uint16 word
 Type for word numbers. More...
 
+

Detailed Description

+

Projection of a vector to other one.

+

<glm/gtx/raw_data.hpp> need to be included to use these functionalities.

+

Typedef Documentation

+ +
+
+ + + + +
typedef detail::uint8 byte
+
+ +

Type for byte numbers.

+

From GLM_GTX_raw_data extension.

+ +

Definition at line 34 of file raw_data.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::uint32 dword
+
+ +

Type for dword numbers.

+

From GLM_GTX_raw_data extension.

+ +

Definition at line 42 of file raw_data.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::uint64 qword
+
+ +

Type for qword numbers.

+

From GLM_GTX_raw_data extension.

+ +

Definition at line 46 of file raw_data.hpp.

+ +
+
+ +
+
+ + + + +
typedef detail::uint16 word
+
+ +

Type for word numbers.

+

From GLM_GTX_raw_data extension.

+ +

Definition at line 38 of file raw_data.hpp.

+ +
+
+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00223.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00223.html new file mode 100644 index 00000000..d72486eb --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00223.html @@ -0,0 +1,209 @@ + + + + + + +0.9.9 API documenation: GLM_GTX_rotate_normalized_axis + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
GLM_GTX_rotate_normalized_axis
+
+
+ +

Quaternions and matrices rotations around normalized axis. +More...

+ + + + + + + + + + +

+Functions

template<typename T , precision P>
GLM_FUNC_DECL tmat4x4< T, P > rotateNormalizedAxis (tmat4x4< T, P > const &m, T const &angle, tvec3< T, P > const &axis)
 Builds a rotation 4 * 4 matrix created from a normalized axis and an angle. More...
 
template<typename T , precision P>
GLM_FUNC_DECL tquat< T, P > rotateNormalizedAxis (tquat< T, P > const &q, T const &angle, tvec3< T, P > const &axis)
 Rotates a quaternion from a vector of 3 components normalized axis and an angle. More...
 
+

Detailed Description

+

Quaternions and matrices rotations around normalized axis.

+

<glm/gtx/rotate_normalized_axis.hpp> need to be included to use these functionalities.

+

Function Documentation

+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL tmat4x4<T, P> glm::rotateNormalizedAxis (tmat4x4< T, P > const & m,
T const & angle,
tvec3< T, P > const & axis 
)
+
+ +

Builds a rotation 4 * 4 matrix created from a normalized axis and an angle.

+
Parameters
+ + + + +
mInput matrix multiplied by this rotation matrix.
angleRotation angle expressed in radians if GLM_FORCE_RADIANS is define or degrees otherwise.
axisRotation axis, must be normalized.
+
+
+
Template Parameters
+ + +
TValue type used to build the matrix. Currently supported: half (not recommanded), float or double.
+
+
+
See also
GLM_GTX_rotate_normalized_axis
+
+- rotate(T angle, T x, T y, T z)
+
+- rotate(tmat4x4<T, P> const & m, T angle, T x, T y, T z)
+
+- rotate(T angle, tvec3<T, P> const & v)
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL tquat<T, P> glm::rotateNormalizedAxis (tquat< T, P > const & q,
T const & angle,
tvec3< T, P > const & axis 
)
+
+ +

Rotates a quaternion from a vector of 3 components normalized axis and an angle.

+
Parameters
+ + + + +
qSource orientation
angleAngle expressed in radians if GLM_FORCE_RADIANS is define or degrees otherwise.
axisNormalized axis of the rotation, must be normalized.
+
+
+
See also
GLM_GTX_rotate_normalized_axis
+ +
+
+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00224.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00224.html new file mode 100644 index 00000000..95e3bf95 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00224.html @@ -0,0 +1,492 @@ + + + + + + +0.9.9 API documenation: GLM_GTX_rotate_vector + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
GLM_GTX_rotate_vector
+
+
+ +

Function to directly rotate a vector. +More...

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<typename T , precision P>
GLM_FUNC_DECL tmat4x4< T, P > orientation (tvec3< T, P > const &Normal, tvec3< T, P > const &Up)
 Build a rotation matrix from a normal and a up vector. More...
 
template<typename T , precision P>
GLM_FUNC_DECL tvec2< T, P > rotate (tvec2< T, P > const &v, T const &angle)
 Rotate a two dimensional vector. More...
 
template<typename T , precision P>
GLM_FUNC_DECL tvec3< T, P > rotate (tvec3< T, P > const &v, T const &angle, tvec3< T, P > const &normal)
 Rotate a three dimensional vector around an axis. More...
 
template<typename T , precision P>
GLM_FUNC_DECL tvec4< T, P > rotate (tvec4< T, P > const &v, T const &angle, tvec3< T, P > const &normal)
 Rotate a four dimensional vector around an axis. More...
 
template<typename T , precision P>
GLM_FUNC_DECL tvec3< T, P > rotateX (tvec3< T, P > const &v, T const &angle)
 Rotate a three dimensional vector around the X axis. More...
 
template<typename T , precision P>
GLM_FUNC_DECL tvec4< T, P > rotateX (tvec4< T, P > const &v, T const &angle)
 Rotate a four dimentionnals vector around the X axis. More...
 
template<typename T , precision P>
GLM_FUNC_DECL tvec3< T, P > rotateY (tvec3< T, P > const &v, T const &angle)
 Rotate a three dimensional vector around the Y axis. More...
 
template<typename T , precision P>
GLM_FUNC_DECL tvec4< T, P > rotateY (tvec4< T, P > const &v, T const &angle)
 Rotate a four dimensional vector around the X axis. More...
 
template<typename T , precision P>
GLM_FUNC_DECL tvec3< T, P > rotateZ (tvec3< T, P > const &v, T const &angle)
 Rotate a three dimensional vector around the Z axis. More...
 
template<typename T , precision P>
GLM_FUNC_DECL tvec4< T, P > rotateZ (tvec4< T, P > const &v, T const &angle)
 Rotate a four dimensional vector around the X axis. More...
 
template<typename T , precision P>
GLM_FUNC_DECL tvec3< T, P > slerp (tvec3< T, P > const &x, tvec3< T, P > const &y, T const &a)
 Returns Spherical interpolation between two vectors. More...
 
+

Detailed Description

+

Function to directly rotate a vector.

+

<glm/gtx/rotate_vector.hpp> need to be included to use these functionalities.

+

Function Documentation

+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL tmat4x4<T, P> glm::orientation (tvec3< T, P > const & Normal,
tvec3< T, P > const & Up 
)
+
+ +

Build a rotation matrix from a normal and a up vector.

+

From GLM_GTX_rotate_vector extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL tvec2<T, P> glm::rotate (tvec2< T, P > const & v,
T const & angle 
)
+
+ +

Rotate a two dimensional vector.

+

From GLM_GTX_rotate_vector extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL tvec3<T, P> glm::rotate (tvec3< T, P > const & v,
T const & angle,
tvec3< T, P > const & normal 
)
+
+ +

Rotate a three dimensional vector around an axis.

+

From GLM_GTX_rotate_vector extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL tvec4<T, P> glm::rotate (tvec4< T, P > const & v,
T const & angle,
tvec3< T, P > const & normal 
)
+
+ +

Rotate a four dimensional vector around an axis.

+

From GLM_GTX_rotate_vector extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL tvec3<T, P> glm::rotateX (tvec3< T, P > const & v,
T const & angle 
)
+
+ +

Rotate a three dimensional vector around the X axis.

+

From GLM_GTX_rotate_vector extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL tvec4<T, P> glm::rotateX (tvec4< T, P > const & v,
T const & angle 
)
+
+ +

Rotate a four dimentionnals vector around the X axis.

+

From GLM_GTX_rotate_vector extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL tvec3<T, P> glm::rotateY (tvec3< T, P > const & v,
T const & angle 
)
+
+ +

Rotate a three dimensional vector around the Y axis.

+

From GLM_GTX_rotate_vector extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL tvec4<T, P> glm::rotateY (tvec4< T, P > const & v,
T const & angle 
)
+
+ +

Rotate a four dimensional vector around the X axis.

+

From GLM_GTX_rotate_vector extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL tvec3<T, P> glm::rotateZ (tvec3< T, P > const & v,
T const & angle 
)
+
+ +

Rotate a three dimensional vector around the Z axis.

+

From GLM_GTX_rotate_vector extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL tvec4<T, P> glm::rotateZ (tvec4< T, P > const & v,
T const & angle 
)
+
+ +

Rotate a four dimensional vector around the X axis.

+

From GLM_GTX_rotate_vector extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL tvec3<T, P> glm::slerp (tvec3< T, P > const & x,
tvec3< T, P > const & y,
T const & a 
)
+
+ +

Returns Spherical interpolation between two vectors.

+
Parameters
+ + + + +
xA first vector
yA second vector
aInterpolation factor. The interpolation is defined beyond the range [0, 1].
+
+
+
See also
GLM_GTX_rotate_vector
+ +
+
+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00225.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00225.html new file mode 100644 index 00000000..de0521ee --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00225.html @@ -0,0 +1,95 @@ + + + + + + +0.9.9 API documenation: GLM_GTX_scalar_relational + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+
+
GLM_GTX_scalar_relational
+
+
+ +

Extend a position from a source to a position at a defined length. +More...

+

Extend a position from a source to a position at a defined length.

+

<glm/gtx/scalar_relational.hpp> need to be included to use these functionalities.

+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00226.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00226.html new file mode 100644 index 00000000..3fa9d804 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00226.html @@ -0,0 +1,256 @@ + + + + + + +0.9.9 API documenation: GLM_GTX_spline + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ + +
+ +

Spline functions. +More...

+ + + + + + + + + + + + + + +

+Functions

template<typename genType >
GLM_FUNC_DECL genType catmullRom (genType const &v1, genType const &v2, genType const &v3, genType const &v4, typename genType::value_type const &s)
 Return a point from a catmull rom curve. More...
 
template<typename genType >
GLM_FUNC_DECL genType cubic (genType const &v1, genType const &v2, genType const &v3, genType const &v4, typename genType::value_type const &s)
 Return a point from a cubic curve. More...
 
template<typename genType >
GLM_FUNC_DECL genType hermite (genType const &v1, genType const &t1, genType const &v2, genType const &t2, typename genType::value_type const &s)
 Return a point from a hermite curve. More...
 
+

Detailed Description

+

Spline functions.

+

<glm/gtx/spline.hpp> need to be included to use these functionalities.

+

Function Documentation

+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL genType glm::catmullRom (genType const & v1,
genType const & v2,
genType const & v3,
genType const & v4,
typename genType::value_type const & s 
)
+
+ +

Return a point from a catmull rom curve.

+
See also
GLM_GTX_spline extension.
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL genType glm::cubic (genType const & v1,
genType const & v2,
genType const & v3,
genType const & v4,
typename genType::value_type const & s 
)
+
+ +

Return a point from a cubic curve.

+
See also
GLM_GTX_spline extension.
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL genType glm::hermite (genType const & v1,
genType const & t1,
genType const & v2,
genType const & t2,
typename genType::value_type const & s 
)
+
+ +

Return a point from a hermite curve.

+
See also
GLM_GTX_spline extension.
+ +
+
+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00227.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00227.html new file mode 100644 index 00000000..521d32ce --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00227.html @@ -0,0 +1,263 @@ + + + + + + +0.9.9 API documenation: GLM_GTX_std_based_type + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
GLM_GTX_std_based_type
+
+
+ +

Adds vector types based on STL value types. +More...

+ + + + + + + + + + + + + + + + + + + + + + + + + + +

+Typedefs

typedef tvec1< std::size_t, defaultp > size1
 Vector type based of one std::size_t component. More...
 
typedef tvec1< std::size_t, defaultp > size1_t
 Vector type based of one std::size_t component. More...
 
typedef tvec2< std::size_t, defaultp > size2
 Vector type based of two std::size_t components. More...
 
typedef tvec2< std::size_t, defaultp > size2_t
 Vector type based of two std::size_t components. More...
 
typedef tvec3< std::size_t, defaultp > size3
 Vector type based of three std::size_t components. More...
 
typedef tvec3< std::size_t, defaultp > size3_t
 Vector type based of three std::size_t components. More...
 
typedef tvec4< std::size_t, defaultp > size4
 Vector type based of four std::size_t components. More...
 
typedef tvec4< std::size_t, defaultp > size4_t
 Vector type based of four std::size_t components. More...
 
+

Detailed Description

+

Adds vector types based on STL value types.

+

<glm/gtx/std_based_type.hpp> need to be included to use these functionalities.

+

Typedef Documentation

+ +
+
+ + + + +
typedef tvec1<std::size_t, defaultp> size1
+
+ +

Vector type based of one std::size_t component.

+
See also
GLM_GTX_std_based_type
+ +

Definition at line 34 of file std_based_type.hpp.

+ +
+
+ +
+
+ + + + +
typedef tvec1<std::size_t, defaultp> size1_t
+
+ +

Vector type based of one std::size_t component.

+
See also
GLM_GTX_std_based_type
+ +

Definition at line 50 of file std_based_type.hpp.

+ +
+
+ +
+
+ + + + +
typedef tvec2<std::size_t, defaultp> size2
+
+ +

Vector type based of two std::size_t components.

+
See also
GLM_GTX_std_based_type
+ +

Definition at line 38 of file std_based_type.hpp.

+ +
+
+ +
+
+ + + + +
typedef tvec2<std::size_t, defaultp> size2_t
+
+ +

Vector type based of two std::size_t components.

+
See also
GLM_GTX_std_based_type
+ +

Definition at line 54 of file std_based_type.hpp.

+ +
+
+ +
+
+ + + + +
typedef tvec3<std::size_t, defaultp> size3
+
+ +

Vector type based of three std::size_t components.

+
See also
GLM_GTX_std_based_type
+ +

Definition at line 42 of file std_based_type.hpp.

+ +
+
+ +
+
+ + + + +
typedef tvec3<std::size_t, defaultp> size3_t
+
+ +

Vector type based of three std::size_t components.

+
See also
GLM_GTX_std_based_type
+ +

Definition at line 58 of file std_based_type.hpp.

+ +
+
+ +
+
+ + + + +
typedef tvec4<std::size_t, defaultp> size4
+
+ +

Vector type based of four std::size_t components.

+
See also
GLM_GTX_std_based_type
+ +

Definition at line 46 of file std_based_type.hpp.

+ +
+
+ +
+
+ + + + +
typedef tvec4<std::size_t, defaultp> size4_t
+
+ +

Vector type based of four std::size_t components.

+
See also
GLM_GTX_std_based_type
+ +

Definition at line 62 of file std_based_type.hpp.

+ +
+
+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00228.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00228.html new file mode 100644 index 00000000..07c4f652 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00228.html @@ -0,0 +1,126 @@ + + + + + + +0.9.9 API documenation: GLM_GTX_string_cast + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
+
+
+ +

Setup strings for GLM type values. +More...

+ + + + + + +

+Functions

template<template< typename, precision > class matType, typename T , precision P>
GLM_FUNC_DECL std::string to_string (matType< T, P > const &x)
 Create a string from a GLM vector or matrix typed variable. More...
 
+

Detailed Description

+

Setup strings for GLM type values.

+

<glm/gtx/string_cast.hpp> need to be included to use these functionalities. This extension is not supported with CUDA

+

Function Documentation

+ +
+
+ + + + + + + + +
GLM_FUNC_DECL std::string glm::to_string (matType< T, P > const & x)
+
+ +

Create a string from a GLM vector or matrix typed variable.

+
See also
GLM_GTX_string_cast extension.
+ +
+
+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00229.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00229.html new file mode 100644 index 00000000..831cdaee --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00229.html @@ -0,0 +1,188 @@ + + + + + + +0.9.9 API documenation: GLM_GTX_transform + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
+
+
+ +

Add transformation matrices. +More...

+ + + + + + + + + + + + + + +

+Functions

template<typename T , precision P>
GLM_FUNC_DECL tmat4x4< T, P > rotate (T angle, tvec3< T, P > const &v)
 Builds a rotation 4 * 4 matrix created from an axis of 3 scalars and an angle expressed in radians. More...
 
template<typename T , precision P>
GLM_FUNC_DECL tmat4x4< T, P > scale (tvec3< T, P > const &v)
 Transforms a matrix with a scale 4 * 4 matrix created from a vector of 3 components. More...
 
template<typename T , precision P>
GLM_FUNC_DECL tmat4x4< T, P > translate (tvec3< T, P > const &v)
 Transforms a matrix with a translation 4 * 4 matrix created from 3 scalars. More...
 
+

Detailed Description

+

Add transformation matrices.

+

<glm/gtx/transform.hpp> need to be included to use these functionalities.

+

Function Documentation

+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL tmat4x4<T, P> glm::rotate (angle,
tvec3< T, P > const & v 
)
+
+ +

Builds a rotation 4 * 4 matrix created from an axis of 3 scalars and an angle expressed in radians.

+
See also
GLM_GTC_matrix_transform
+
+GLM_GTX_transform
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL tmat4x4<T, P> glm::scale (tvec3< T, P > const & v)
+
+ +

Transforms a matrix with a scale 4 * 4 matrix created from a vector of 3 components.

+
See also
GLM_GTC_matrix_transform
+
+GLM_GTX_transform
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL tmat4x4<T, P> glm::translate (tvec3< T, P > const & v)
+
+ +

Transforms a matrix with a translation 4 * 4 matrix created from 3 scalars.

+
See also
GLM_GTC_matrix_transform
+
+GLM_GTX_transform
+ +
+
+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00230.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00230.html new file mode 100644 index 00000000..4c1de37b --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00230.html @@ -0,0 +1,423 @@ + + + + + + +0.9.9 API documenation: GLM_GTX_transform2 + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
+
+
+ +

Add extra transformation matrices. +More...

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<typename T , precision P>
GLM_FUNC_DECL tmat3x3< T, P > proj2D (const tmat3x3< T, P > &m, const tvec3< T, P > &normal)
 Build planar projection matrix along normal axis. More...
 
template<typename T , precision P>
GLM_FUNC_DECL tmat4x4< T, P > proj3D (const tmat4x4< T, P > &m, const tvec3< T, P > &normal)
 Build planar projection matrix along normal axis. More...
 
template<typename valType , precision P>
GLM_FUNC_DECL tmat4x4< valType, P > scaleBias (valType scale, valType bias)
 Build a scale bias matrix. More...
 
template<typename valType , precision P>
GLM_FUNC_DECL tmat4x4< valType, P > scaleBias (tmat4x4< valType, P > const &m, valType scale, valType bias)
 Build a scale bias matrix. More...
 
template<typename T , precision P>
GLM_FUNC_DECL tmat3x3< T, P > shearX2D (tmat3x3< T, P > const &m, T y)
 Transforms a matrix with a shearing on X axis. More...
 
template<typename T , precision P>
GLM_FUNC_DECL tmat4x4< T, P > shearX3D (const tmat4x4< T, P > &m, T y, T z)
 Transforms a matrix with a shearing on X axis From GLM_GTX_transform2 extension. More...
 
template<typename T , precision P>
GLM_FUNC_DECL tmat3x3< T, P > shearY2D (tmat3x3< T, P > const &m, T x)
 Transforms a matrix with a shearing on Y axis. More...
 
template<typename T , precision P>
GLM_FUNC_DECL tmat4x4< T, P > shearY3D (const tmat4x4< T, P > &m, T x, T z)
 Transforms a matrix with a shearing on Y axis. More...
 
template<typename T , precision P>
GLM_FUNC_DECL tmat4x4< T, P > shearZ3D (const tmat4x4< T, P > &m, T x, T y)
 Transforms a matrix with a shearing on Z axis. More...
 
+

Detailed Description

+

Add extra transformation matrices.

+

<glm/gtx/transform2.hpp> need to be included to use these functionalities.

+

Function Documentation

+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL tmat3x3<T, P> glm::proj2D (const tmat3x3< T, P > & m,
const tvec3< T, P > & normal 
)
+
+ +

Build planar projection matrix along normal axis.

+

From GLM_GTX_transform2 extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL tmat4x4<T, P> glm::proj3D (const tmat4x4< T, P > & m,
const tvec3< T, P > & normal 
)
+
+ +

Build planar projection matrix along normal axis.

+

From GLM_GTX_transform2 extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL tmat4x4<valType, P> glm::scaleBias (valType scale,
valType bias 
)
+
+ +

Build a scale bias matrix.

+

From GLM_GTX_transform2 extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL tmat4x4<valType, P> glm::scaleBias (tmat4x4< valType, P > const & m,
valType scale,
valType bias 
)
+
+ +

Build a scale bias matrix.

+

From GLM_GTX_transform2 extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL tmat3x3<T, P> glm::shearX2D (tmat3x3< T, P > const & m,
y 
)
+
+ +

Transforms a matrix with a shearing on X axis.

+

From GLM_GTX_transform2 extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL tmat4x4<T, P> glm::shearX3D (const tmat4x4< T, P > & m,
y,
z 
)
+
+ +

Transforms a matrix with a shearing on X axis From GLM_GTX_transform2 extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL tmat3x3<T, P> glm::shearY2D (tmat3x3< T, P > const & m,
x 
)
+
+ +

Transforms a matrix with a shearing on Y axis.

+

From GLM_GTX_transform2 extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL tmat4x4<T, P> glm::shearY3D (const tmat4x4< T, P > & m,
x,
z 
)
+
+ +

Transforms a matrix with a shearing on Y axis.

+

From GLM_GTX_transform2 extension.

+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL tmat4x4<T, P> glm::shearZ3D (const tmat4x4< T, P > & m,
x,
y 
)
+
+ +

Transforms a matrix with a shearing on Z axis.

+

From GLM_GTX_transform2 extension.

+ +
+
+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00231.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00231.html new file mode 100644 index 00000000..ee2681b6 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00231.html @@ -0,0 +1,8062 @@ + + + + + + +0.9.9 API documenation: GLM_GTX_type_aligned + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
GLM_GTX_type_aligned
+
+
+ +

Defines aligned types. +More...

+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

 GLM_ALIGNED_TYPEDEF (lowp_int8, aligned_lowp_int8, 1)
 Low precision 8 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (lowp_int16, aligned_lowp_int16, 2)
 Low precision 16 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (lowp_int32, aligned_lowp_int32, 4)
 Low precision 32 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (lowp_int64, aligned_lowp_int64, 8)
 Low precision 64 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (lowp_int8_t, aligned_lowp_int8_t, 1)
 Low precision 8 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (lowp_int16_t, aligned_lowp_int16_t, 2)
 Low precision 16 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (lowp_int32_t, aligned_lowp_int32_t, 4)
 Low precision 32 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (lowp_int64_t, aligned_lowp_int64_t, 8)
 Low precision 64 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (lowp_i8, aligned_lowp_i8, 1)
 Low precision 8 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (lowp_i16, aligned_lowp_i16, 2)
 Low precision 16 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (lowp_i32, aligned_lowp_i32, 4)
 Low precision 32 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (lowp_i64, aligned_lowp_i64, 8)
 Low precision 64 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (mediump_int8, aligned_mediump_int8, 1)
 Medium precision 8 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (mediump_int16, aligned_mediump_int16, 2)
 Medium precision 16 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (mediump_int32, aligned_mediump_int32, 4)
 Medium precision 32 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (mediump_int64, aligned_mediump_int64, 8)
 Medium precision 64 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (mediump_int8_t, aligned_mediump_int8_t, 1)
 Medium precision 8 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (mediump_int16_t, aligned_mediump_int16_t, 2)
 Medium precision 16 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (mediump_int32_t, aligned_mediump_int32_t, 4)
 Medium precision 32 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (mediump_int64_t, aligned_mediump_int64_t, 8)
 Medium precision 64 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (mediump_i8, aligned_mediump_i8, 1)
 Medium precision 8 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (mediump_i16, aligned_mediump_i16, 2)
 Medium precision 16 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (mediump_i32, aligned_mediump_i32, 4)
 Medium precision 32 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (mediump_i64, aligned_mediump_i64, 8)
 Medium precision 64 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (highp_int8, aligned_highp_int8, 1)
 High precision 8 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (highp_int16, aligned_highp_int16, 2)
 High precision 16 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (highp_int32, aligned_highp_int32, 4)
 High precision 32 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (highp_int64, aligned_highp_int64, 8)
 High precision 64 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (highp_int8_t, aligned_highp_int8_t, 1)
 High precision 8 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (highp_int16_t, aligned_highp_int16_t, 2)
 High precision 16 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (highp_int32_t, aligned_highp_int32_t, 4)
 High precision 32 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (highp_int64_t, aligned_highp_int64_t, 8)
 High precision 64 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (highp_i8, aligned_highp_i8, 1)
 High precision 8 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (highp_i16, aligned_highp_i16, 2)
 High precision 16 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (highp_i32, aligned_highp_i32, 4)
 High precision 32 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (highp_i64, aligned_highp_i64, 8)
 High precision 64 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (int8, aligned_int8, 1)
 Default precision 8 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (int16, aligned_int16, 2)
 Default precision 16 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (int32, aligned_int32, 4)
 Default precision 32 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (int64, aligned_int64, 8)
 Default precision 64 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (int8_t, aligned_int8_t, 1)
 Default precision 8 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (int16_t, aligned_int16_t, 2)
 Default precision 16 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (int32_t, aligned_int32_t, 4)
 Default precision 32 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (int64_t, aligned_int64_t, 8)
 Default precision 64 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (i8, aligned_i8, 1)
 Default precision 8 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (i16, aligned_i16, 2)
 Default precision 16 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (i32, aligned_i32, 4)
 Default precision 32 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (i64, aligned_i64, 8)
 Default precision 64 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (ivec1, aligned_ivec1, 4)
 Default precision 32 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (ivec2, aligned_ivec2, 8)
 Default precision 32 bit signed integer aligned vector of 2 components type. More...
 
 GLM_ALIGNED_TYPEDEF (ivec3, aligned_ivec3, 16)
 Default precision 32 bit signed integer aligned vector of 3 components type. More...
 
 GLM_ALIGNED_TYPEDEF (ivec4, aligned_ivec4, 16)
 Default precision 32 bit signed integer aligned vector of 4 components type. More...
 
 GLM_ALIGNED_TYPEDEF (i8vec1, aligned_i8vec1, 1)
 Default precision 8 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (i8vec2, aligned_i8vec2, 2)
 Default precision 8 bit signed integer aligned vector of 2 components type. More...
 
 GLM_ALIGNED_TYPEDEF (i8vec3, aligned_i8vec3, 4)
 Default precision 8 bit signed integer aligned vector of 3 components type. More...
 
 GLM_ALIGNED_TYPEDEF (i8vec4, aligned_i8vec4, 4)
 Default precision 8 bit signed integer aligned vector of 4 components type. More...
 
 GLM_ALIGNED_TYPEDEF (i16vec1, aligned_i16vec1, 2)
 Default precision 16 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (i16vec2, aligned_i16vec2, 4)
 Default precision 16 bit signed integer aligned vector of 2 components type. More...
 
 GLM_ALIGNED_TYPEDEF (i16vec3, aligned_i16vec3, 8)
 Default precision 16 bit signed integer aligned vector of 3 components type. More...
 
 GLM_ALIGNED_TYPEDEF (i16vec4, aligned_i16vec4, 8)
 Default precision 16 bit signed integer aligned vector of 4 components type. More...
 
 GLM_ALIGNED_TYPEDEF (i32vec1, aligned_i32vec1, 4)
 Default precision 32 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (i32vec2, aligned_i32vec2, 8)
 Default precision 32 bit signed integer aligned vector of 2 components type. More...
 
 GLM_ALIGNED_TYPEDEF (i32vec3, aligned_i32vec3, 16)
 Default precision 32 bit signed integer aligned vector of 3 components type. More...
 
 GLM_ALIGNED_TYPEDEF (i32vec4, aligned_i32vec4, 16)
 Default precision 32 bit signed integer aligned vector of 4 components type. More...
 
 GLM_ALIGNED_TYPEDEF (i64vec1, aligned_i64vec1, 8)
 Default precision 64 bit signed integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (i64vec2, aligned_i64vec2, 16)
 Default precision 64 bit signed integer aligned vector of 2 components type. More...
 
 GLM_ALIGNED_TYPEDEF (i64vec3, aligned_i64vec3, 32)
 Default precision 64 bit signed integer aligned vector of 3 components type. More...
 
 GLM_ALIGNED_TYPEDEF (i64vec4, aligned_i64vec4, 32)
 Default precision 64 bit signed integer aligned vector of 4 components type. More...
 
 GLM_ALIGNED_TYPEDEF (lowp_uint8, aligned_lowp_uint8, 1)
 Low precision 8 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (lowp_uint16, aligned_lowp_uint16, 2)
 Low precision 16 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (lowp_uint32, aligned_lowp_uint32, 4)
 Low precision 32 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (lowp_uint64, aligned_lowp_uint64, 8)
 Low precision 64 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (lowp_uint8_t, aligned_lowp_uint8_t, 1)
 Low precision 8 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (lowp_uint16_t, aligned_lowp_uint16_t, 2)
 Low precision 16 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (lowp_uint32_t, aligned_lowp_uint32_t, 4)
 Low precision 32 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (lowp_uint64_t, aligned_lowp_uint64_t, 8)
 Low precision 64 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (lowp_u8, aligned_lowp_u8, 1)
 Low precision 8 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (lowp_u16, aligned_lowp_u16, 2)
 Low precision 16 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (lowp_u32, aligned_lowp_u32, 4)
 Low precision 32 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (lowp_u64, aligned_lowp_u64, 8)
 Low precision 64 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (mediump_uint8, aligned_mediump_uint8, 1)
 Medium precision 8 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (mediump_uint16, aligned_mediump_uint16, 2)
 Medium precision 16 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (mediump_uint32, aligned_mediump_uint32, 4)
 Medium precision 32 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (mediump_uint64, aligned_mediump_uint64, 8)
 Medium precision 64 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (mediump_uint8_t, aligned_mediump_uint8_t, 1)
 Medium precision 8 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (mediump_uint16_t, aligned_mediump_uint16_t, 2)
 Medium precision 16 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (mediump_uint32_t, aligned_mediump_uint32_t, 4)
 Medium precision 32 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (mediump_uint64_t, aligned_mediump_uint64_t, 8)
 Medium precision 64 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (mediump_u8, aligned_mediump_u8, 1)
 Medium precision 8 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (mediump_u16, aligned_mediump_u16, 2)
 Medium precision 16 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (mediump_u32, aligned_mediump_u32, 4)
 Medium precision 32 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (mediump_u64, aligned_mediump_u64, 8)
 Medium precision 64 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (highp_uint8, aligned_highp_uint8, 1)
 High precision 8 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (highp_uint16, aligned_highp_uint16, 2)
 High precision 16 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (highp_uint32, aligned_highp_uint32, 4)
 High precision 32 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (highp_uint64, aligned_highp_uint64, 8)
 High precision 64 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (highp_uint8_t, aligned_highp_uint8_t, 1)
 High precision 8 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (highp_uint16_t, aligned_highp_uint16_t, 2)
 High precision 16 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (highp_uint32_t, aligned_highp_uint32_t, 4)
 High precision 32 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (highp_uint64_t, aligned_highp_uint64_t, 8)
 High precision 64 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (highp_u8, aligned_highp_u8, 1)
 High precision 8 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (highp_u16, aligned_highp_u16, 2)
 High precision 16 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (highp_u32, aligned_highp_u32, 4)
 High precision 32 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (highp_u64, aligned_highp_u64, 8)
 High precision 64 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (uint8, aligned_uint8, 1)
 Default precision 8 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (uint16, aligned_uint16, 2)
 Default precision 16 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (uint32, aligned_uint32, 4)
 Default precision 32 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (uint64, aligned_uint64, 8)
 Default precision 64 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (uint8_t, aligned_uint8_t, 1)
 Default precision 8 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (uint16_t, aligned_uint16_t, 2)
 Default precision 16 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (uint32_t, aligned_uint32_t, 4)
 Default precision 32 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (uint64_t, aligned_uint64_t, 8)
 Default precision 64 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (u8, aligned_u8, 1)
 Default precision 8 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (u16, aligned_u16, 2)
 Default precision 16 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (u32, aligned_u32, 4)
 Default precision 32 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (u64, aligned_u64, 8)
 Default precision 64 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (uvec1, aligned_uvec1, 4)
 Default precision 32 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (uvec2, aligned_uvec2, 8)
 Default precision 32 bit unsigned integer aligned vector of 2 components type. More...
 
 GLM_ALIGNED_TYPEDEF (uvec3, aligned_uvec3, 16)
 Default precision 32 bit unsigned integer aligned vector of 3 components type. More...
 
 GLM_ALIGNED_TYPEDEF (uvec4, aligned_uvec4, 16)
 Default precision 32 bit unsigned integer aligned vector of 4 components type. More...
 
 GLM_ALIGNED_TYPEDEF (u8vec1, aligned_u8vec1, 1)
 Default precision 8 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (u8vec2, aligned_u8vec2, 2)
 Default precision 8 bit unsigned integer aligned vector of 2 components type. More...
 
 GLM_ALIGNED_TYPEDEF (u8vec3, aligned_u8vec3, 4)
 Default precision 8 bit unsigned integer aligned vector of 3 components type. More...
 
 GLM_ALIGNED_TYPEDEF (u8vec4, aligned_u8vec4, 4)
 Default precision 8 bit unsigned integer aligned vector of 4 components type. More...
 
 GLM_ALIGNED_TYPEDEF (u16vec1, aligned_u16vec1, 2)
 Default precision 16 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (u16vec2, aligned_u16vec2, 4)
 Default precision 16 bit unsigned integer aligned vector of 2 components type. More...
 
 GLM_ALIGNED_TYPEDEF (u16vec3, aligned_u16vec3, 8)
 Default precision 16 bit unsigned integer aligned vector of 3 components type. More...
 
 GLM_ALIGNED_TYPEDEF (u16vec4, aligned_u16vec4, 8)
 Default precision 16 bit unsigned integer aligned vector of 4 components type. More...
 
 GLM_ALIGNED_TYPEDEF (u32vec1, aligned_u32vec1, 4)
 Default precision 32 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (u32vec2, aligned_u32vec2, 8)
 Default precision 32 bit unsigned integer aligned vector of 2 components type. More...
 
 GLM_ALIGNED_TYPEDEF (u32vec3, aligned_u32vec3, 16)
 Default precision 32 bit unsigned integer aligned vector of 3 components type. More...
 
 GLM_ALIGNED_TYPEDEF (u32vec4, aligned_u32vec4, 16)
 Default precision 32 bit unsigned integer aligned vector of 4 components type. More...
 
 GLM_ALIGNED_TYPEDEF (u64vec1, aligned_u64vec1, 8)
 Default precision 64 bit unsigned integer aligned scalar type. More...
 
 GLM_ALIGNED_TYPEDEF (u64vec2, aligned_u64vec2, 16)
 Default precision 64 bit unsigned integer aligned vector of 2 components type. More...
 
 GLM_ALIGNED_TYPEDEF (u64vec3, aligned_u64vec3, 32)
 Default precision 64 bit unsigned integer aligned vector of 3 components type. More...
 
 GLM_ALIGNED_TYPEDEF (u64vec4, aligned_u64vec4, 32)
 Default precision 64 bit unsigned integer aligned vector of 4 components type. More...
 
 GLM_ALIGNED_TYPEDEF (float32, aligned_float32, 4)
 32 bit single-precision floating-point aligned scalar. More...
 
 GLM_ALIGNED_TYPEDEF (float64, aligned_float64, 8)
 64 bit double-precision floating-point aligned scalar. More...
 
 GLM_ALIGNED_TYPEDEF (float32_t, aligned_float32_t, 4)
 32 bit single-precision floating-point aligned scalar. More...
 
 GLM_ALIGNED_TYPEDEF (float64_t, aligned_float64_t, 8)
 64 bit double-precision floating-point aligned scalar. More...
 
 GLM_ALIGNED_TYPEDEF (float32, aligned_f32, 4)
 32 bit single-precision floating-point aligned scalar. More...
 
 GLM_ALIGNED_TYPEDEF (float64, aligned_f64, 8)
 64 bit double-precision floating-point aligned scalar. More...
 
 GLM_ALIGNED_TYPEDEF (vec1, aligned_vec1, 4)
 Single-precision floating-point aligned vector of 1 component. More...
 
 GLM_ALIGNED_TYPEDEF (vec2, aligned_vec2, 8)
 Single-precision floating-point aligned vector of 2 components. More...
 
 GLM_ALIGNED_TYPEDEF (vec3, aligned_vec3, 16)
 Single-precision floating-point aligned vector of 3 components. More...
 
 GLM_ALIGNED_TYPEDEF (vec4, aligned_vec4, 16)
 Single-precision floating-point aligned vector of 4 components. More...
 
 GLM_ALIGNED_TYPEDEF (fvec1, aligned_fvec1, 4)
 Single-precision floating-point aligned vector of 1 component. More...
 
 GLM_ALIGNED_TYPEDEF (fvec2, aligned_fvec2, 8)
 Single-precision floating-point aligned vector of 2 components. More...
 
 GLM_ALIGNED_TYPEDEF (fvec3, aligned_fvec3, 16)
 Single-precision floating-point aligned vector of 3 components. More...
 
 GLM_ALIGNED_TYPEDEF (fvec4, aligned_fvec4, 16)
 Single-precision floating-point aligned vector of 4 components. More...
 
 GLM_ALIGNED_TYPEDEF (f32vec1, aligned_f32vec1, 4)
 Single-precision floating-point aligned vector of 1 component. More...
 
 GLM_ALIGNED_TYPEDEF (f32vec2, aligned_f32vec2, 8)
 Single-precision floating-point aligned vector of 2 components. More...
 
 GLM_ALIGNED_TYPEDEF (f32vec3, aligned_f32vec3, 16)
 Single-precision floating-point aligned vector of 3 components. More...
 
 GLM_ALIGNED_TYPEDEF (f32vec4, aligned_f32vec4, 16)
 Single-precision floating-point aligned vector of 4 components. More...
 
 GLM_ALIGNED_TYPEDEF (dvec1, aligned_dvec1, 8)
 Double-precision floating-point aligned vector of 1 component. More...
 
 GLM_ALIGNED_TYPEDEF (dvec2, aligned_dvec2, 16)
 Double-precision floating-point aligned vector of 2 components. More...
 
 GLM_ALIGNED_TYPEDEF (dvec3, aligned_dvec3, 32)
 Double-precision floating-point aligned vector of 3 components. More...
 
 GLM_ALIGNED_TYPEDEF (dvec4, aligned_dvec4, 32)
 Double-precision floating-point aligned vector of 4 components. More...
 
 GLM_ALIGNED_TYPEDEF (f64vec1, aligned_f64vec1, 8)
 Double-precision floating-point aligned vector of 1 component. More...
 
 GLM_ALIGNED_TYPEDEF (f64vec2, aligned_f64vec2, 16)
 Double-precision floating-point aligned vector of 2 components. More...
 
 GLM_ALIGNED_TYPEDEF (f64vec3, aligned_f64vec3, 32)
 Double-precision floating-point aligned vector of 3 components. More...
 
 GLM_ALIGNED_TYPEDEF (f64vec4, aligned_f64vec4, 32)
 Double-precision floating-point aligned vector of 4 components. More...
 
 GLM_ALIGNED_TYPEDEF (mat2, aligned_mat2, 16)
 Single-precision floating-point aligned 1x1 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (mat3, aligned_mat3, 16)
 Single-precision floating-point aligned 3x3 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (mat4, aligned_mat4, 16)
 Single-precision floating-point aligned 4x4 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (mat2x2, aligned_mat2x2, 16)
 Single-precision floating-point aligned 1x1 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (mat3x3, aligned_mat3x3, 16)
 Single-precision floating-point aligned 3x3 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (mat4x4, aligned_mat4x4, 16)
 Single-precision floating-point aligned 4x4 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (fmat2x2, aligned_fmat2, 16)
 Single-precision floating-point aligned 1x1 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (fmat3x3, aligned_fmat3, 16)
 Single-precision floating-point aligned 3x3 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (fmat4x4, aligned_fmat4, 16)
 Single-precision floating-point aligned 4x4 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (fmat2x2, aligned_fmat2x2, 16)
 Single-precision floating-point aligned 1x1 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (fmat2x3, aligned_fmat2x3, 16)
 Single-precision floating-point aligned 2x3 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (fmat2x4, aligned_fmat2x4, 16)
 Single-precision floating-point aligned 2x4 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (fmat3x2, aligned_fmat3x2, 16)
 Single-precision floating-point aligned 3x2 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (fmat3x3, aligned_fmat3x3, 16)
 Single-precision floating-point aligned 3x3 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (fmat3x4, aligned_fmat3x4, 16)
 Single-precision floating-point aligned 3x4 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (fmat4x2, aligned_fmat4x2, 16)
 Single-precision floating-point aligned 4x2 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (fmat4x3, aligned_fmat4x3, 16)
 Single-precision floating-point aligned 4x3 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (fmat4x4, aligned_fmat4x4, 16)
 Single-precision floating-point aligned 4x4 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (f32mat2x2, aligned_f32mat2, 16)
 Single-precision floating-point aligned 1x1 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (f32mat3x3, aligned_f32mat3, 16)
 Single-precision floating-point aligned 3x3 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (f32mat4x4, aligned_f32mat4, 16)
 Single-precision floating-point aligned 4x4 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (f32mat2x2, aligned_f32mat2x2, 16)
 Single-precision floating-point aligned 1x1 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (f32mat2x3, aligned_f32mat2x3, 16)
 Single-precision floating-point aligned 2x3 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (f32mat2x4, aligned_f32mat2x4, 16)
 Single-precision floating-point aligned 2x4 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (f32mat3x2, aligned_f32mat3x2, 16)
 Single-precision floating-point aligned 3x2 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (f32mat3x3, aligned_f32mat3x3, 16)
 Single-precision floating-point aligned 3x3 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (f32mat3x4, aligned_f32mat3x4, 16)
 Single-precision floating-point aligned 3x4 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (f32mat4x2, aligned_f32mat4x2, 16)
 Single-precision floating-point aligned 4x2 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (f32mat4x3, aligned_f32mat4x3, 16)
 Single-precision floating-point aligned 4x3 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (f32mat4x4, aligned_f32mat4x4, 16)
 Single-precision floating-point aligned 4x4 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (f64mat2x2, aligned_f64mat2, 32)
 Double-precision floating-point aligned 1x1 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (f64mat3x3, aligned_f64mat3, 32)
 Double-precision floating-point aligned 3x3 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (f64mat4x4, aligned_f64mat4, 32)
 Double-precision floating-point aligned 4x4 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (f64mat2x2, aligned_f64mat2x2, 32)
 Double-precision floating-point aligned 1x1 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (f64mat2x3, aligned_f64mat2x3, 32)
 Double-precision floating-point aligned 2x3 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (f64mat2x4, aligned_f64mat2x4, 32)
 Double-precision floating-point aligned 2x4 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (f64mat3x2, aligned_f64mat3x2, 32)
 Double-precision floating-point aligned 3x2 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (f64mat3x3, aligned_f64mat3x3, 32)
 Double-precision floating-point aligned 3x3 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (f64mat3x4, aligned_f64mat3x4, 32)
 Double-precision floating-point aligned 3x4 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (f64mat4x2, aligned_f64mat4x2, 32)
 Double-precision floating-point aligned 4x2 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (f64mat4x3, aligned_f64mat4x3, 32)
 Double-precision floating-point aligned 4x3 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (f64mat4x4, aligned_f64mat4x4, 32)
 Double-precision floating-point aligned 4x4 matrix. More...
 
 GLM_ALIGNED_TYPEDEF (quat, aligned_quat, 16)
 Single-precision floating-point aligned quaternion. More...
 
 GLM_ALIGNED_TYPEDEF (fquat, aligned_fquat, 16)
 Single-precision floating-point aligned quaternion. More...
 
 GLM_ALIGNED_TYPEDEF (dquat, aligned_dquat, 32)
 Double-precision floating-point aligned quaternion. More...
 
 GLM_ALIGNED_TYPEDEF (f32quat, aligned_f32quat, 16)
 Single-precision floating-point aligned quaternion. More...
 
 GLM_ALIGNED_TYPEDEF (f64quat, aligned_f64quat, 32)
 Double-precision floating-point aligned quaternion. More...
 
+

Detailed Description

+

Defines aligned types.

+

Precision types defines aligned types.

+

<glm/gtx/type_aligned.hpp> need to be included to use these functionalities.

+

Function Documentation

+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (lowp_int8 ,
aligned_lowp_int8 ,
 
)
+
+ +

Low precision 8 bit signed integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (lowp_int16 ,
aligned_lowp_int16 ,
 
)
+
+ +

Low precision 16 bit signed integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (lowp_int32 ,
aligned_lowp_int32 ,
 
)
+
+ +

Low precision 32 bit signed integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (lowp_int64 ,
aligned_lowp_int64 ,
 
)
+
+ +

Low precision 64 bit signed integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (lowp_int8_t ,
aligned_lowp_int8_t ,
 
)
+
+ +

Low precision 8 bit signed integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (lowp_int16_t ,
aligned_lowp_int16_t ,
 
)
+
+ +

Low precision 16 bit signed integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (lowp_int32_t ,
aligned_lowp_int32_t ,
 
)
+
+ +

Low precision 32 bit signed integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (lowp_int64_t ,
aligned_lowp_int64_t ,
 
)
+
+ +

Low precision 64 bit signed integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (lowp_i8 ,
aligned_lowp_i8 ,
 
)
+
+ +

Low precision 8 bit signed integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (lowp_i16 ,
aligned_lowp_i16 ,
 
)
+
+ +

Low precision 16 bit signed integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (lowp_i32 ,
aligned_lowp_i32 ,
 
)
+
+ +

Low precision 32 bit signed integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (lowp_i64 ,
aligned_lowp_i64 ,
 
)
+
+ +

Low precision 64 bit signed integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (mediump_int8 ,
aligned_mediump_int8 ,
 
)
+
+ +

Medium precision 8 bit signed integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (mediump_int16 ,
aligned_mediump_int16 ,
 
)
+
+ +

Medium precision 16 bit signed integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (mediump_int32 ,
aligned_mediump_int32 ,
 
)
+
+ +

Medium precision 32 bit signed integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (mediump_int64 ,
aligned_mediump_int64 ,
 
)
+
+ +

Medium precision 64 bit signed integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (mediump_int8_t ,
aligned_mediump_int8_t ,
 
)
+
+ +

Medium precision 8 bit signed integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (mediump_int16_t ,
aligned_mediump_int16_t ,
 
)
+
+ +

Medium precision 16 bit signed integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (mediump_int32_t ,
aligned_mediump_int32_t ,
 
)
+
+ +

Medium precision 32 bit signed integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (mediump_int64_t ,
aligned_mediump_int64_t ,
 
)
+
+ +

Medium precision 64 bit signed integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (mediump_i8 ,
aligned_mediump_i8 ,
 
)
+
+ +

Medium precision 8 bit signed integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (mediump_i16 ,
aligned_mediump_i16 ,
 
)
+
+ +

Medium precision 16 bit signed integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (mediump_i32 ,
aligned_mediump_i32 ,
 
)
+
+ +

Medium precision 32 bit signed integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (mediump_i64 ,
aligned_mediump_i64 ,
 
)
+
+ +

Medium precision 64 bit signed integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (highp_int8 ,
aligned_highp_int8 ,
 
)
+
+ +

High precision 8 bit signed integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (highp_int16 ,
aligned_highp_int16 ,
 
)
+
+ +

High precision 16 bit signed integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (highp_int32 ,
aligned_highp_int32 ,
 
)
+
+ +

High precision 32 bit signed integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (highp_int64 ,
aligned_highp_int64 ,
 
)
+
+ +

High precision 64 bit signed integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (highp_int8_t ,
aligned_highp_int8_t ,
 
)
+
+ +

High precision 8 bit signed integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (highp_int16_t ,
aligned_highp_int16_t ,
 
)
+
+ +

High precision 16 bit signed integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (highp_int32_t ,
aligned_highp_int32_t ,
 
)
+
+ +

High precision 32 bit signed integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (highp_int64_t ,
aligned_highp_int64_t ,
 
)
+
+ +

High precision 64 bit signed integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (highp_i8 ,
aligned_highp_i8 ,
 
)
+
+ +

High precision 8 bit signed integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (highp_i16 ,
aligned_highp_i16 ,
 
)
+
+ +

High precision 16 bit signed integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (highp_i32 ,
aligned_highp_i32 ,
 
)
+
+ +

High precision 32 bit signed integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (highp_i64 ,
aligned_highp_i64 ,
 
)
+
+ +

High precision 64 bit signed integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (int8 ,
aligned_int8 ,
 
)
+
+ +

Default precision 8 bit signed integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (int16 ,
aligned_int16 ,
 
)
+
+ +

Default precision 16 bit signed integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (int32 ,
aligned_int32 ,
 
)
+
+ +

Default precision 32 bit signed integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (int64 ,
aligned_int64 ,
 
)
+
+ +

Default precision 64 bit signed integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (int8_t ,
aligned_int8_t ,
 
)
+
+ +

Default precision 8 bit signed integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (int16_t ,
aligned_int16_t ,
 
)
+
+ +

Default precision 16 bit signed integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (int32_t ,
aligned_int32_t ,
 
)
+
+ +

Default precision 32 bit signed integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (int64_t ,
aligned_int64_t ,
 
)
+
+ +

Default precision 64 bit signed integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (i8 ,
aligned_i8 ,
 
)
+
+ +

Default precision 8 bit signed integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (i16 ,
aligned_i16 ,
 
)
+
+ +

Default precision 16 bit signed integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (i32 ,
aligned_i32 ,
 
)
+
+ +

Default precision 32 bit signed integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (i64 ,
aligned_i64 ,
 
)
+
+ +

Default precision 64 bit signed integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (ivec1 ,
aligned_ivec1 ,
 
)
+
+ +

Default precision 32 bit signed integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (ivec2 ,
aligned_ivec2 ,
 
)
+
+ +

Default precision 32 bit signed integer aligned vector of 2 components type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (ivec3 ,
aligned_ivec3 ,
16  
)
+
+ +

Default precision 32 bit signed integer aligned vector of 3 components type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (ivec4 ,
aligned_ivec4 ,
16  
)
+
+ +

Default precision 32 bit signed integer aligned vector of 4 components type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (i8vec1 ,
aligned_i8vec1 ,
 
)
+
+ +

Default precision 8 bit signed integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (i8vec2 ,
aligned_i8vec2 ,
 
)
+
+ +

Default precision 8 bit signed integer aligned vector of 2 components type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (i8vec3 ,
aligned_i8vec3 ,
 
)
+
+ +

Default precision 8 bit signed integer aligned vector of 3 components type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (i8vec4 ,
aligned_i8vec4 ,
 
)
+
+ +

Default precision 8 bit signed integer aligned vector of 4 components type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (i16vec1 ,
aligned_i16vec1 ,
 
)
+
+ +

Default precision 16 bit signed integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (i16vec2 ,
aligned_i16vec2 ,
 
)
+
+ +

Default precision 16 bit signed integer aligned vector of 2 components type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (i16vec3 ,
aligned_i16vec3 ,
 
)
+
+ +

Default precision 16 bit signed integer aligned vector of 3 components type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (i16vec4 ,
aligned_i16vec4 ,
 
)
+
+ +

Default precision 16 bit signed integer aligned vector of 4 components type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (i32vec1 ,
aligned_i32vec1 ,
 
)
+
+ +

Default precision 32 bit signed integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (i32vec2 ,
aligned_i32vec2 ,
 
)
+
+ +

Default precision 32 bit signed integer aligned vector of 2 components type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (i32vec3 ,
aligned_i32vec3 ,
16  
)
+
+ +

Default precision 32 bit signed integer aligned vector of 3 components type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (i32vec4 ,
aligned_i32vec4 ,
16  
)
+
+ +

Default precision 32 bit signed integer aligned vector of 4 components type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (i64vec1 ,
aligned_i64vec1 ,
 
)
+
+ +

Default precision 64 bit signed integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (i64vec2 ,
aligned_i64vec2 ,
16  
)
+
+ +

Default precision 64 bit signed integer aligned vector of 2 components type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (i64vec3 ,
aligned_i64vec3 ,
32  
)
+
+ +

Default precision 64 bit signed integer aligned vector of 3 components type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (i64vec4 ,
aligned_i64vec4 ,
32  
)
+
+ +

Default precision 64 bit signed integer aligned vector of 4 components type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (lowp_uint8 ,
aligned_lowp_uint8 ,
 
)
+
+ +

Low precision 8 bit unsigned integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (lowp_uint16 ,
aligned_lowp_uint16 ,
 
)
+
+ +

Low precision 16 bit unsigned integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (lowp_uint32 ,
aligned_lowp_uint32 ,
 
)
+
+ +

Low precision 32 bit unsigned integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (lowp_uint64 ,
aligned_lowp_uint64 ,
 
)
+
+ +

Low precision 64 bit unsigned integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (lowp_uint8_t ,
aligned_lowp_uint8_t ,
 
)
+
+ +

Low precision 8 bit unsigned integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (lowp_uint16_t ,
aligned_lowp_uint16_t ,
 
)
+
+ +

Low precision 16 bit unsigned integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (lowp_uint32_t ,
aligned_lowp_uint32_t ,
 
)
+
+ +

Low precision 32 bit unsigned integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (lowp_uint64_t ,
aligned_lowp_uint64_t ,
 
)
+
+ +

Low precision 64 bit unsigned integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (lowp_u8 ,
aligned_lowp_u8 ,
 
)
+
+ +

Low precision 8 bit unsigned integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (lowp_u16 ,
aligned_lowp_u16 ,
 
)
+
+ +

Low precision 16 bit unsigned integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (lowp_u32 ,
aligned_lowp_u32 ,
 
)
+
+ +

Low precision 32 bit unsigned integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (lowp_u64 ,
aligned_lowp_u64 ,
 
)
+
+ +

Low precision 64 bit unsigned integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (mediump_uint8 ,
aligned_mediump_uint8 ,
 
)
+
+ +

Medium precision 8 bit unsigned integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (mediump_uint16 ,
aligned_mediump_uint16 ,
 
)
+
+ +

Medium precision 16 bit unsigned integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (mediump_uint32 ,
aligned_mediump_uint32 ,
 
)
+
+ +

Medium precision 32 bit unsigned integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (mediump_uint64 ,
aligned_mediump_uint64 ,
 
)
+
+ +

Medium precision 64 bit unsigned integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (mediump_uint8_t ,
aligned_mediump_uint8_t ,
 
)
+
+ +

Medium precision 8 bit unsigned integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (mediump_uint16_t ,
aligned_mediump_uint16_t ,
 
)
+
+ +

Medium precision 16 bit unsigned integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (mediump_uint32_t ,
aligned_mediump_uint32_t ,
 
)
+
+ +

Medium precision 32 bit unsigned integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (mediump_uint64_t ,
aligned_mediump_uint64_t ,
 
)
+
+ +

Medium precision 64 bit unsigned integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (mediump_u8 ,
aligned_mediump_u8 ,
 
)
+
+ +

Medium precision 8 bit unsigned integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (mediump_u16 ,
aligned_mediump_u16 ,
 
)
+
+ +

Medium precision 16 bit unsigned integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (mediump_u32 ,
aligned_mediump_u32 ,
 
)
+
+ +

Medium precision 32 bit unsigned integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (mediump_u64 ,
aligned_mediump_u64 ,
 
)
+
+ +

Medium precision 64 bit unsigned integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (highp_uint8 ,
aligned_highp_uint8 ,
 
)
+
+ +

High precision 8 bit unsigned integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (highp_uint16 ,
aligned_highp_uint16 ,
 
)
+
+ +

High precision 16 bit unsigned integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (highp_uint32 ,
aligned_highp_uint32 ,
 
)
+
+ +

High precision 32 bit unsigned integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (highp_uint64 ,
aligned_highp_uint64 ,
 
)
+
+ +

High precision 64 bit unsigned integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (highp_uint8_t ,
aligned_highp_uint8_t ,
 
)
+
+ +

High precision 8 bit unsigned integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (highp_uint16_t ,
aligned_highp_uint16_t ,
 
)
+
+ +

High precision 16 bit unsigned integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (highp_uint32_t ,
aligned_highp_uint32_t ,
 
)
+
+ +

High precision 32 bit unsigned integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (highp_uint64_t ,
aligned_highp_uint64_t ,
 
)
+
+ +

High precision 64 bit unsigned integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (highp_u8 ,
aligned_highp_u8 ,
 
)
+
+ +

High precision 8 bit unsigned integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (highp_u16 ,
aligned_highp_u16 ,
 
)
+
+ +

High precision 16 bit unsigned integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (highp_u32 ,
aligned_highp_u32 ,
 
)
+
+ +

High precision 32 bit unsigned integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (highp_u64 ,
aligned_highp_u64 ,
 
)
+
+ +

High precision 64 bit unsigned integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (uint8 ,
aligned_uint8 ,
 
)
+
+ +

Default precision 8 bit unsigned integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (uint16 ,
aligned_uint16 ,
 
)
+
+ +

Default precision 16 bit unsigned integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (uint32 ,
aligned_uint32 ,
 
)
+
+ +

Default precision 32 bit unsigned integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (uint64 ,
aligned_uint64 ,
 
)
+
+ +

Default precision 64 bit unsigned integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (uint8_t ,
aligned_uint8_t ,
 
)
+
+ +

Default precision 8 bit unsigned integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (uint16_t ,
aligned_uint16_t ,
 
)
+
+ +

Default precision 16 bit unsigned integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (uint32_t ,
aligned_uint32_t ,
 
)
+
+ +

Default precision 32 bit unsigned integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (uint64_t ,
aligned_uint64_t ,
 
)
+
+ +

Default precision 64 bit unsigned integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (u8 ,
aligned_u8 ,
 
)
+
+ +

Default precision 8 bit unsigned integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (u16 ,
aligned_u16 ,
 
)
+
+ +

Default precision 16 bit unsigned integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (u32 ,
aligned_u32 ,
 
)
+
+ +

Default precision 32 bit unsigned integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (u64 ,
aligned_u64 ,
 
)
+
+ +

Default precision 64 bit unsigned integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (uvec1 ,
aligned_uvec1 ,
 
)
+
+ +

Default precision 32 bit unsigned integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (uvec2 ,
aligned_uvec2 ,
 
)
+
+ +

Default precision 32 bit unsigned integer aligned vector of 2 components type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (uvec3 ,
aligned_uvec3 ,
16  
)
+
+ +

Default precision 32 bit unsigned integer aligned vector of 3 components type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (uvec4 ,
aligned_uvec4 ,
16  
)
+
+ +

Default precision 32 bit unsigned integer aligned vector of 4 components type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (u8vec1 ,
aligned_u8vec1 ,
 
)
+
+ +

Default precision 8 bit unsigned integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (u8vec2 ,
aligned_u8vec2 ,
 
)
+
+ +

Default precision 8 bit unsigned integer aligned vector of 2 components type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (u8vec3 ,
aligned_u8vec3 ,
 
)
+
+ +

Default precision 8 bit unsigned integer aligned vector of 3 components type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (u8vec4 ,
aligned_u8vec4 ,
 
)
+
+ +

Default precision 8 bit unsigned integer aligned vector of 4 components type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (u16vec1 ,
aligned_u16vec1 ,
 
)
+
+ +

Default precision 16 bit unsigned integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (u16vec2 ,
aligned_u16vec2 ,
 
)
+
+ +

Default precision 16 bit unsigned integer aligned vector of 2 components type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (u16vec3 ,
aligned_u16vec3 ,
 
)
+
+ +

Default precision 16 bit unsigned integer aligned vector of 3 components type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (u16vec4 ,
aligned_u16vec4 ,
 
)
+
+ +

Default precision 16 bit unsigned integer aligned vector of 4 components type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (u32vec1 ,
aligned_u32vec1 ,
 
)
+
+ +

Default precision 32 bit unsigned integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (u32vec2 ,
aligned_u32vec2 ,
 
)
+
+ +

Default precision 32 bit unsigned integer aligned vector of 2 components type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (u32vec3 ,
aligned_u32vec3 ,
16  
)
+
+ +

Default precision 32 bit unsigned integer aligned vector of 3 components type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (u32vec4 ,
aligned_u32vec4 ,
16  
)
+
+ +

Default precision 32 bit unsigned integer aligned vector of 4 components type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (u64vec1 ,
aligned_u64vec1 ,
 
)
+
+ +

Default precision 64 bit unsigned integer aligned scalar type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (u64vec2 ,
aligned_u64vec2 ,
16  
)
+
+ +

Default precision 64 bit unsigned integer aligned vector of 2 components type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (u64vec3 ,
aligned_u64vec3 ,
32  
)
+
+ +

Default precision 64 bit unsigned integer aligned vector of 3 components type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (u64vec4 ,
aligned_u64vec4 ,
32  
)
+
+ +

Default precision 64 bit unsigned integer aligned vector of 4 components type.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (float32 ,
aligned_float32 ,
 
)
+
+ +

32 bit single-precision floating-point aligned scalar.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (float64 ,
aligned_float64 ,
 
)
+
+ +

64 bit double-precision floating-point aligned scalar.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (float32_t ,
aligned_float32_t ,
 
)
+
+ +

32 bit single-precision floating-point aligned scalar.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (float64_t ,
aligned_float64_t ,
 
)
+
+ +

64 bit double-precision floating-point aligned scalar.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (float32 ,
aligned_f32 ,
 
)
+
+ +

32 bit single-precision floating-point aligned scalar.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (float64 ,
aligned_f64 ,
 
)
+
+ +

64 bit double-precision floating-point aligned scalar.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (vec1 ,
aligned_vec1 ,
 
)
+
+ +

Single-precision floating-point aligned vector of 1 component.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (vec2 ,
aligned_vec2 ,
 
)
+
+ +

Single-precision floating-point aligned vector of 2 components.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (vec3 ,
aligned_vec3 ,
16  
)
+
+ +

Single-precision floating-point aligned vector of 3 components.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (vec4 ,
aligned_vec4 ,
16  
)
+
+ +

Single-precision floating-point aligned vector of 4 components.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (fvec1 ,
aligned_fvec1 ,
 
)
+
+ +

Single-precision floating-point aligned vector of 1 component.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (fvec2 ,
aligned_fvec2 ,
 
)
+
+ +

Single-precision floating-point aligned vector of 2 components.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (fvec3 ,
aligned_fvec3 ,
16  
)
+
+ +

Single-precision floating-point aligned vector of 3 components.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (fvec4 ,
aligned_fvec4 ,
16  
)
+
+ +

Single-precision floating-point aligned vector of 4 components.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (f32vec1 ,
aligned_f32vec1 ,
 
)
+
+ +

Single-precision floating-point aligned vector of 1 component.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (f32vec2 ,
aligned_f32vec2 ,
 
)
+
+ +

Single-precision floating-point aligned vector of 2 components.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (f32vec3 ,
aligned_f32vec3 ,
16  
)
+
+ +

Single-precision floating-point aligned vector of 3 components.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (f32vec4 ,
aligned_f32vec4 ,
16  
)
+
+ +

Single-precision floating-point aligned vector of 4 components.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (dvec1 ,
aligned_dvec1 ,
 
)
+
+ +

Double-precision floating-point aligned vector of 1 component.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (dvec2 ,
aligned_dvec2 ,
16  
)
+
+ +

Double-precision floating-point aligned vector of 2 components.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (dvec3 ,
aligned_dvec3 ,
32  
)
+
+ +

Double-precision floating-point aligned vector of 3 components.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (dvec4 ,
aligned_dvec4 ,
32  
)
+
+ +

Double-precision floating-point aligned vector of 4 components.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (f64vec1 ,
aligned_f64vec1 ,
 
)
+
+ +

Double-precision floating-point aligned vector of 1 component.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (f64vec2 ,
aligned_f64vec2 ,
16  
)
+
+ +

Double-precision floating-point aligned vector of 2 components.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (f64vec3 ,
aligned_f64vec3 ,
32  
)
+
+ +

Double-precision floating-point aligned vector of 3 components.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (f64vec4 ,
aligned_f64vec4 ,
32  
)
+
+ +

Double-precision floating-point aligned vector of 4 components.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (mat2 ,
aligned_mat2 ,
16  
)
+
+ +

Single-precision floating-point aligned 1x1 matrix.

+
See also
GLM_GTX_type_aligned Single-precision floating-point aligned 2x2 matrix.
+
+GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (mat3 ,
aligned_mat3 ,
16  
)
+
+ +

Single-precision floating-point aligned 3x3 matrix.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (mat4 ,
aligned_mat4 ,
16  
)
+
+ +

Single-precision floating-point aligned 4x4 matrix.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (mat2x2 ,
aligned_mat2x2 ,
16  
)
+
+ +

Single-precision floating-point aligned 1x1 matrix.

+
See also
GLM_GTX_type_aligned Single-precision floating-point aligned 2x2 matrix.
+
+GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (mat3x3 ,
aligned_mat3x3 ,
16  
)
+
+ +

Single-precision floating-point aligned 3x3 matrix.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (mat4x4 ,
aligned_mat4x4 ,
16  
)
+
+ +

Single-precision floating-point aligned 4x4 matrix.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (fmat2x2 ,
aligned_fmat2 ,
16  
)
+
+ +

Single-precision floating-point aligned 1x1 matrix.

+
See also
GLM_GTX_type_aligned Single-precision floating-point aligned 2x2 matrix.
+
+GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (fmat3x3 ,
aligned_fmat3 ,
16  
)
+
+ +

Single-precision floating-point aligned 3x3 matrix.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (fmat4x4 ,
aligned_fmat4 ,
16  
)
+
+ +

Single-precision floating-point aligned 4x4 matrix.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (fmat2x2 ,
aligned_fmat2x2 ,
16  
)
+
+ +

Single-precision floating-point aligned 1x1 matrix.

+
See also
GLM_GTX_type_aligned Single-precision floating-point aligned 2x2 matrix.
+
+GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (fmat2x3 ,
aligned_fmat2x3 ,
16  
)
+
+ +

Single-precision floating-point aligned 2x3 matrix.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (fmat2x4 ,
aligned_fmat2x4 ,
16  
)
+
+ +

Single-precision floating-point aligned 2x4 matrix.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (fmat3x2 ,
aligned_fmat3x2 ,
16  
)
+
+ +

Single-precision floating-point aligned 3x2 matrix.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (fmat3x3 ,
aligned_fmat3x3 ,
16  
)
+
+ +

Single-precision floating-point aligned 3x3 matrix.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (fmat3x4 ,
aligned_fmat3x4 ,
16  
)
+
+ +

Single-precision floating-point aligned 3x4 matrix.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (fmat4x2 ,
aligned_fmat4x2 ,
16  
)
+
+ +

Single-precision floating-point aligned 4x2 matrix.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (fmat4x3 ,
aligned_fmat4x3 ,
16  
)
+
+ +

Single-precision floating-point aligned 4x3 matrix.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (fmat4x4 ,
aligned_fmat4x4 ,
16  
)
+
+ +

Single-precision floating-point aligned 4x4 matrix.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (f32mat2x2 ,
aligned_f32mat2 ,
16  
)
+
+ +

Single-precision floating-point aligned 1x1 matrix.

+
See also
GLM_GTX_type_aligned Single-precision floating-point aligned 2x2 matrix.
+
+GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (f32mat3x3 ,
aligned_f32mat3 ,
16  
)
+
+ +

Single-precision floating-point aligned 3x3 matrix.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (f32mat4x4 ,
aligned_f32mat4 ,
16  
)
+
+ +

Single-precision floating-point aligned 4x4 matrix.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (f32mat2x2 ,
aligned_f32mat2x2 ,
16  
)
+
+ +

Single-precision floating-point aligned 1x1 matrix.

+
See also
GLM_GTX_type_aligned Single-precision floating-point aligned 2x2 matrix.
+
+GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (f32mat2x3 ,
aligned_f32mat2x3 ,
16  
)
+
+ +

Single-precision floating-point aligned 2x3 matrix.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (f32mat2x4 ,
aligned_f32mat2x4 ,
16  
)
+
+ +

Single-precision floating-point aligned 2x4 matrix.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (f32mat3x2 ,
aligned_f32mat3x2 ,
16  
)
+
+ +

Single-precision floating-point aligned 3x2 matrix.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (f32mat3x3 ,
aligned_f32mat3x3 ,
16  
)
+
+ +

Single-precision floating-point aligned 3x3 matrix.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (f32mat3x4 ,
aligned_f32mat3x4 ,
16  
)
+
+ +

Single-precision floating-point aligned 3x4 matrix.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (f32mat4x2 ,
aligned_f32mat4x2 ,
16  
)
+
+ +

Single-precision floating-point aligned 4x2 matrix.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (f32mat4x3 ,
aligned_f32mat4x3 ,
16  
)
+
+ +

Single-precision floating-point aligned 4x3 matrix.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (f32mat4x4 ,
aligned_f32mat4x4 ,
16  
)
+
+ +

Single-precision floating-point aligned 4x4 matrix.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (f64mat2x2 ,
aligned_f64mat2 ,
32  
)
+
+ +

Double-precision floating-point aligned 1x1 matrix.

+
See also
GLM_GTX_type_aligned Double-precision floating-point aligned 2x2 matrix.
+
+GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (f64mat3x3 ,
aligned_f64mat3 ,
32  
)
+
+ +

Double-precision floating-point aligned 3x3 matrix.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (f64mat4x4 ,
aligned_f64mat4 ,
32  
)
+
+ +

Double-precision floating-point aligned 4x4 matrix.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (f64mat2x2 ,
aligned_f64mat2x2 ,
32  
)
+
+ +

Double-precision floating-point aligned 1x1 matrix.

+
See also
GLM_GTX_type_aligned Double-precision floating-point aligned 2x2 matrix.
+
+GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (f64mat2x3 ,
aligned_f64mat2x3 ,
32  
)
+
+ +

Double-precision floating-point aligned 2x3 matrix.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (f64mat2x4 ,
aligned_f64mat2x4 ,
32  
)
+
+ +

Double-precision floating-point aligned 2x4 matrix.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (f64mat3x2 ,
aligned_f64mat3x2 ,
32  
)
+
+ +

Double-precision floating-point aligned 3x2 matrix.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (f64mat3x3 ,
aligned_f64mat3x3 ,
32  
)
+
+ +

Double-precision floating-point aligned 3x3 matrix.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (f64mat3x4 ,
aligned_f64mat3x4 ,
32  
)
+
+ +

Double-precision floating-point aligned 3x4 matrix.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (f64mat4x2 ,
aligned_f64mat4x2 ,
32  
)
+
+ +

Double-precision floating-point aligned 4x2 matrix.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (f64mat4x3 ,
aligned_f64mat4x3 ,
32  
)
+
+ +

Double-precision floating-point aligned 4x3 matrix.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (f64mat4x4 ,
aligned_f64mat4x4 ,
32  
)
+
+ +

Double-precision floating-point aligned 4x4 matrix.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (quat ,
aligned_quat ,
16  
)
+
+ +

Single-precision floating-point aligned quaternion.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (fquat ,
aligned_fquat ,
16  
)
+
+ +

Single-precision floating-point aligned quaternion.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (dquat ,
aligned_dquat ,
32  
)
+
+ +

Double-precision floating-point aligned quaternion.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (f32quat ,
aligned_f32quat ,
16  
)
+
+ +

Single-precision floating-point aligned quaternion.

+
See also
GLM_GTX_type_aligned
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
glm::GLM_ALIGNED_TYPEDEF (f64quat ,
aligned_f64quat ,
32  
)
+
+ +

Double-precision floating-point aligned quaternion.

+
See also
GLM_GTX_type_aligned
+ +
+
+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00232.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00232.html new file mode 100644 index 00000000..ba023b2f --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00232.html @@ -0,0 +1,96 @@ + + + + + + +0.9.9 API documenation: GLM_GTX_type_trait + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+
+
+
+
+ +

Defines traits for each type. +More...

+

Detailed Description

+

Defines traits for each type.

+

<glm/gtx/type_trait.hpp> need to be included to use these functionalities.

+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00233.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00233.html new file mode 100644 index 00000000..53a0786d --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00233.html @@ -0,0 +1,95 @@ + + + + + + +0.9.9 API documenation: GLM_GTX_vec_swizzle + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+
+
+
+
+ +

Functions to perform swizzle operation. +More...

+

Functions to perform swizzle operation.

+

<glm/gtx/vec_swizzle.hpp> need to be included to use these functionalities.

+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00234.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00234.html new file mode 100644 index 00000000..f95f37b8 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00234.html @@ -0,0 +1,208 @@ + + + + + + +0.9.9 API documenation: GLM_GTX_vector_angle + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
GLM_GTX_vector_angle
+
+
+ +

Compute angle between vectors. +More...

+ + + + + + + + + + + + + + +

+Functions

template<typename vecType >
GLM_FUNC_DECL vecType::value_type angle (vecType const &x, vecType const &y)
 Returns the absolute angle between two vectors. More...
 
template<typename T , precision P>
GLM_FUNC_DECL T orientedAngle (tvec2< T, P > const &x, tvec2< T, P > const &y)
 Returns the oriented angle between two 2d vectors. More...
 
template<typename T , precision P>
GLM_FUNC_DECL T orientedAngle (tvec3< T, P > const &x, tvec3< T, P > const &y, tvec3< T, P > const &ref)
 Returns the oriented angle between two 3d vectors based from a reference axis. More...
 
+

Detailed Description

+

Compute angle between vectors.

+

<glm/gtx/vector_angle.hpp> need to be included to use these functionalities.

+

Function Documentation

+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL vecType::value_type glm::angle (vecType const & x,
vecType const & y 
)
+
+ +

Returns the absolute angle between two vectors.

+

Parameters need to be normalized.

See also
GLM_GTX_vector_angle extension.
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL T glm::orientedAngle (tvec2< T, P > const & x,
tvec2< T, P > const & y 
)
+
+ +

Returns the oriented angle between two 2d vectors.

+

Parameters need to be normalized.

See also
GLM_GTX_vector_angle extension.
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL T glm::orientedAngle (tvec3< T, P > const & x,
tvec3< T, P > const & y,
tvec3< T, P > const & ref 
)
+
+ +

Returns the oriented angle between two 3d vectors based from a reference axis.

+

Parameters need to be normalized.

See also
GLM_GTX_vector_angle extension.
+ +
+
+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00235.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00235.html new file mode 100644 index 00000000..82ed6c4e --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00235.html @@ -0,0 +1,319 @@ + + + + + + +0.9.9 API documenation: GLM_GTX_vector_query + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+ +
+
GLM_GTX_vector_query
+
+
+ +

Query informations of vector types. +More...

+ + + + + + + + + + + + + + + + + + + + + + + + + + +

+Functions

template<typename T , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL bool areCollinear (vecType< T, P > const &v0, vecType< T, P > const &v1, T const &epsilon)
 Check whether two vectors are collinears. More...
 
template<typename T , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL bool areOrthogonal (vecType< T, P > const &v0, vecType< T, P > const &v1, T const &epsilon)
 Check whether two vectors are orthogonals. More...
 
template<typename T , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL bool areOrthonormal (vecType< T, P > const &v0, vecType< T, P > const &v1, T const &epsilon)
 Check whether two vectors are orthonormal. More...
 
template<typename T , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL vecType< bool, P > isCompNull (vecType< T, P > const &v, T const &epsilon)
 Check whether a each component of a vector is null. More...
 
template<typename T , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL bool isNormalized (vecType< T, P > const &v, T const &epsilon)
 Check whether a vector is normalized. More...
 
template<typename T , precision P, template< typename, precision > class vecType>
GLM_FUNC_DECL bool isNull (vecType< T, P > const &v, T const &epsilon)
 Check whether a vector is null. More...
 
+

Detailed Description

+

Query informations of vector types.

+

<glm/gtx/vector_query.hpp> need to be included to use these functionalities.

+

Function Documentation

+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL bool glm::areCollinear (vecType< T, P > const & v0,
vecType< T, P > const & v1,
T const & epsilon 
)
+
+ +

Check whether two vectors are collinears.

+
See also
GLM_GTX_vector_query extensions.
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL bool glm::areOrthogonal (vecType< T, P > const & v0,
vecType< T, P > const & v1,
T const & epsilon 
)
+
+ +

Check whether two vectors are orthogonals.

+
See also
GLM_GTX_vector_query extensions.
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL bool glm::areOrthonormal (vecType< T, P > const & v0,
vecType< T, P > const & v1,
T const & epsilon 
)
+
+ +

Check whether two vectors are orthonormal.

+
See also
GLM_GTX_vector_query extensions.
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL vecType<bool, P> glm::isCompNull (vecType< T, P > const & v,
T const & epsilon 
)
+
+ +

Check whether a each component of a vector is null.

+
See also
GLM_GTX_vector_query extensions.
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL bool glm::isNormalized (vecType< T, P > const & v,
T const & epsilon 
)
+
+ +

Check whether a vector is normalized.

+
See also
GLM_GTX_vector_query extensions.
+ +
+
+ +
+
+ + + + + + + + + + + + + + + + + + +
GLM_FUNC_DECL bool glm::isNull (vecType< T, P > const & v,
T const & epsilon 
)
+
+ +

Check whether a vector is null.

+
See also
GLM_GTX_vector_query extensions.
+ +
+
+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00236.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00236.html new file mode 100644 index 00000000..6c633eb7 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/a00236.html @@ -0,0 +1,195 @@ + + + + + + +0.9.9 API documenation: GLM_GTX_wrap + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ + +
+ +

Wrapping mode of texture coordinates. +More...

+ + + + + + + + + + + + + + + + + + +

+Functions

template<typename genType >
GLM_FUNC_DECL genType clamp (genType const &Texcoord)
 Simulate GL_CLAMP OpenGL wrap mode. More...
 
template<typename genType >
GLM_FUNC_DECL genType mirrorClamp (genType const &Texcoord)
 Simulate GL_MIRRORED_REPEAT OpenGL wrap mode. More...
 
template<typename genType >
GLM_FUNC_DECL genType mirrorRepeat (genType const &Texcoord)
 Simulate GL_MIRROR_REPEAT OpenGL wrap mode. More...
 
template<typename genType >
GLM_FUNC_DECL genType repeat (genType const &Texcoord)
 Simulate GL_REPEAT OpenGL wrap mode. More...
 
+

Detailed Description

+

Wrapping mode of texture coordinates.

+

<glm/gtx/wrap.hpp> need to be included to use these functionalities.

+

Function Documentation

+ +
+
+ + + + + + + + +
GLM_FUNC_DECL genType glm::clamp (genType const & Texcoord)
+
+ +

Simulate GL_CLAMP OpenGL wrap mode.

+
See also
GLM_GTX_wrap extension.
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL genType glm::mirrorClamp (genType const & Texcoord)
+
+ +

Simulate GL_MIRRORED_REPEAT OpenGL wrap mode.

+
See also
GLM_GTX_wrap extension.
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL genType glm::mirrorRepeat (genType const & Texcoord)
+
+ +

Simulate GL_MIRROR_REPEAT OpenGL wrap mode.

+
See also
GLM_GTX_wrap extension.
+ +
+
+ +
+
+ + + + + + + + +
GLM_FUNC_DECL genType glm::repeat (genType const & Texcoord)
+
+ +

Simulate GL_REPEAT OpenGL wrap mode.

+
See also
GLM_GTX_wrap extension.
+ +
+
+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/arrowdown.png b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/arrowdown.png new file mode 100644 index 00000000..0b63f6d3 Binary files /dev/null and b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/arrowdown.png differ diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/arrowright.png b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/arrowright.png new file mode 100644 index 00000000..c6ee22f9 Binary files /dev/null and b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/arrowright.png differ diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/bc_s.png b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/bc_s.png new file mode 100644 index 00000000..224b29aa Binary files /dev/null and b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/bc_s.png differ diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/bdwn.png b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/bdwn.png new file mode 100644 index 00000000..940a0b95 Binary files /dev/null and b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/bdwn.png differ diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/closed.png b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/closed.png new file mode 100644 index 00000000..98cc2c90 Binary files /dev/null and b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/closed.png differ diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/dir_304be5dfae1339a7705426c0b536faf2.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/dir_304be5dfae1339a7705426c0b536faf2.html new file mode 100644 index 00000000..36ba1969 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/dir_304be5dfae1339a7705426c0b536faf2.html @@ -0,0 +1,176 @@ + + + + + + +0.9.9 API documenation: glm Directory Reference + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
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+ + + + + +
+
+ + +
+ +
+ + +
+
+
+
glm Directory Reference
+
+
+ + + + + + + + +

+Directories

directory  detail
 
directory  gtc
 
directory  gtx
 
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +

+Files

file  common.hpp [code]
 GLM Core
 
file  exponential.hpp [code]
 GLM Core
 
file  ext.hpp [code]
 GLM Core (Dependence)
 
file  fwd.hpp [code]
 GLM Core
 
file  geometric.hpp [code]
 GLM Core
 
file  glm.hpp [code]
 GLM Core
 
file  integer.hpp [code]
 GLM Core
 
file  mat2x2.hpp [code]
 GLM Core
 
file  mat2x3.hpp [code]
 GLM Core
 
file  mat2x4.hpp [code]
 GLM Core
 
file  mat3x2.hpp [code]
 GLM Core
 
file  mat3x3.hpp [code]
 GLM Core
 
file  mat3x4.hpp [code]
 GLM Core
 
file  mat4x2.hpp [code]
 GLM Core
 
file  mat4x3.hpp [code]
 GLM Core
 
file  mat4x4.hpp [code]
 GLM Core
 
file  matrix.hpp [code]
 GLM Core
 
file  packing.hpp [code]
 GLM Core
 
file  trigonometric.hpp [code]
 GLM Core
 
file  vec2.hpp [code]
 GLM Core
 
file  vec3.hpp [code]
 GLM Core
 
file  vec4.hpp [code]
 GLM Core
 
file  vector_relational.hpp [code]
 GLM Core
 
+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/dir_45973f864e07b2505003ae343b7c8af7.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/dir_45973f864e07b2505003ae343b7c8af7.html new file mode 100644 index 00000000..9920acc3 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/dir_45973f864e07b2505003ae343b7c8af7.html @@ -0,0 +1,102 @@ + + + + + + +0.9.9 API documenation: glm Directory Reference + + + + + + + + + + +
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0.9.9 API documenation +
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glm Directory Reference
+
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+Directories

directory  doc
 
directory  glm
 
+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/dir_48eca2e6cf73effdec262031e861eeb0.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/dir_48eca2e6cf73effdec262031e861eeb0.html new file mode 100644 index 00000000..8ad3ff3a --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/dir_48eca2e6cf73effdec262031e861eeb0.html @@ -0,0 +1,102 @@ + + + + + + +0.9.9 API documenation: doc Directory Reference + + + + + + + + + + +
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doc Directory Reference
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+Files

file  man.doxy [code]
 
file  pages.doxy [code]
 
+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/dir_7997edb062bdde9a99cb6835d42b0d9d.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/dir_7997edb062bdde9a99cb6835d42b0d9d.html new file mode 100644 index 00000000..9ea79f5b --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/dir_7997edb062bdde9a99cb6835d42b0d9d.html @@ -0,0 +1,164 @@ + + + + + + +0.9.9 API documenation: gtc Directory Reference + + + + + + + + + + +
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+ + + + + + + +
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0.9.9 API documenation +
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+ + + + + +
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gtc Directory Reference
+
+ + + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/dir_9344afb825aed5e2f5be1d2015dde43c.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/dir_9344afb825aed5e2f5be1d2015dde43c.html new file mode 100644 index 00000000..3be32eb3 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/dir_9344afb825aed5e2f5be1d2015dde43c.html @@ -0,0 +1,100 @@ + + + + + + +0.9.9 API documenation: G-Truc Directory Reference + + + + + + + + + + +
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G-Truc Directory Reference
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+Directories

directory  glm
 
+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/dir_934f46a345653ef2b3014a1b37a162c1.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/dir_934f46a345653ef2b3014a1b37a162c1.html new file mode 100644 index 00000000..da722dfe --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/dir_934f46a345653ef2b3014a1b37a162c1.html @@ -0,0 +1,100 @@ + + + + + + +0.9.9 API documenation: G: Directory Reference + + + + + + + + + + +
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0.9.9 API documenation +
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Source Directory Reference
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+Files

file  _features.hpp [code]
 GLM Core
 
file  _fixes.hpp [code]
 GLM Core
 
file  _noise.hpp [code]
 GLM Core
 
file  _swizzle.hpp [code]
 GLM Core
 
file  _swizzle_func.hpp [code]
 GLM Core
 
file  _vectorize.hpp [code]
 GLM Core
 
file  func_common.hpp [code]
 GLM Core
 
file  func_exponential.hpp [code]
 GLM Core
 
file  func_geometric.hpp [code]
 GLM Core
 
file  func_integer.hpp [code]
 GLM Core
 
file  func_matrix.hpp [code]
 GLM Core
 
file  func_packing.hpp [code]
 GLM Core
 
file  func_trigonometric.hpp [code]
 GLM Core
 
file  func_vector_relational.hpp [code]
 GLM Core
 
file  precision.hpp [code]
 GLM Core
 
file  setup.hpp [code]
 GLM Core
 
file  type_float.hpp [code]
 GLM Core
 
file  type_gentype.hpp [code]
 GLM Core
 
file  type_half.hpp [code]
 GLM Core
 
file  type_int.hpp [code]
 GLM Core
 
file  type_mat.hpp [code]
 GLM Core
 
file  type_mat2x2.hpp [code]
 GLM Core
 
file  type_mat2x3.hpp [code]
 GLM Core
 
file  type_mat2x4.hpp [code]
 GLM Core
 
file  type_mat3x2.hpp [code]
 GLM Core
 
file  type_mat3x3.hpp [code]
 GLM Core
 
file  type_mat3x4.hpp [code]
 GLM Core
 
file  type_mat4x2.hpp [code]
 GLM Core
 
file  type_mat4x3.hpp [code]
 GLM Core
 
file  type_mat4x4.hpp [code]
 GLM Core
 
file  type_vec.hpp [code]
 GLM Core
 
file  type_vec1.hpp [code]
 GLM Core
 
file  type_vec2.hpp [code]
 GLM Core
 
file  type_vec3.hpp [code]
 GLM Core
 
file  type_vec4.hpp [code]
 GLM Core
 
+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/dir_e8f3c1046ba4b357711397765359cd18.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/dir_e8f3c1046ba4b357711397765359cd18.html new file mode 100644 index 00000000..5f5f0d4a --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/dir_e8f3c1046ba4b357711397765359cd18.html @@ -0,0 +1,269 @@ + + + + + + +0.9.9 API documenation: gtx Directory Reference + + + + + + + + + + +
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0.9.9 API documenation +
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gtx Directory Reference
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+Files

file  associated_min_max.hpp [code]
 GLM_GTX_associated_min_max
 
file  bit.hpp [code]
 GLM_GTX_bit
 
file  closest_point.hpp [code]
 GLM_GTX_closest_point
 
file  gtx/color_space.hpp [code]
 GLM_GTX_color_space
 
file  color_space_YCoCg.hpp [code]
 GLM_GTX_color_space_YCoCg
 
file  gtx/common.hpp [code]
 GLM_GTX_common
 
file  compatibility.hpp [code]
 GLM_GTX_compatibility
 
file  component_wise.hpp [code]
 GLM_GTX_component_wise
 
file  dual_quaternion.hpp [code]
 GLM_GTX_dual_quaternion
 
file  euler_angles.hpp [code]
 GLM_GTX_euler_angles
 
file  extend.hpp [code]
 GLM_GTX_extend
 
file  extended_min_max.hpp [code]
 gtx_extended_min_max
 
file  fast_exponential.hpp [code]
 GLM_GTX_fast_exponential
 
file  fast_square_root.hpp [code]
 GLM_GTX_fast_square_root
 
file  fast_trigonometry.hpp [code]
 GLM_GTX_fast_trigonometry
 
file  gradient_paint.hpp [code]
 GLM_GTX_gradient_paint
 
file  handed_coordinate_space.hpp [code]
 GLM_GTX_handed_coordinate_space
 
file  hash.hpp [code]
 GLM_GTX_hash
 
file  gtx/integer.hpp [code]
 GLM_GTX_integer
 
file  intersect.hpp [code]
 GLM_GTX_intersect
 
file  io.hpp [code]
 GLM_GTX_io
 
file  log_base.hpp [code]
 GLM_GTX_log_base
 
file  matrix_cross_product.hpp [code]
 GLM_GTX_matrix_cross_product
 
file  matrix_decompose.hpp [code]
 GLM_GTX_matrix_decompose
 
file  matrix_interpolation.hpp [code]
 GLM_GTX_matrix_interpolation
 
file  matrix_major_storage.hpp [code]
 GLM_GTX_matrix_major_storage
 
file  matrix_operation.hpp [code]
 GLM_GTX_matrix_operation
 
file  matrix_query.hpp [code]
 GLM_GTX_matrix_query
 
file  matrix_transform_2d.hpp [code]
 GLM_GTX_matrix_transform_2d
 
file  mixed_product.hpp [code]
 GLM_GTX_mixed_producte
 
file  norm.hpp [code]
 GLM_GTX_norm
 
file  normal.hpp [code]
 GLM_GTX_normal
 
file  normalize_dot.hpp [code]
 GLM_GTX_normalize_dot
 
file  number_precision.hpp [code]
 GLM_GTX_number_precision
 
file  optimum_pow.hpp [code]
 GLM_GTX_optimum_pow
 
file  orthonormalize.hpp [code]
 GLM_GTX_orthonormalize
 
file  perpendicular.hpp [code]
 GLM_GTX_perpendicular
 
file  polar_coordinates.hpp [code]
 GLM_GTX_polar_coordinates
 
file  projection.hpp [code]
 GLM_GTX_projection
 
file  gtx/quaternion.hpp [code]
 GLM_GTX_quaternion
 
file  range.hpp [code]
 GLM_GTX_range
 
file  raw_data.hpp [code]
 GLM_GTX_raw_data
 
file  rotate_normalized_axis.hpp [code]
 GLM_GTX_rotate_normalized_axis
 
file  rotate_vector.hpp [code]
 GLM_GTX_rotate_vector
 
file  scalar_multiplication.hpp [code]
 GTX Extensions (Experimental)
 
file  scalar_relational.hpp [code]
 GLM_GTX_scalar_relational
 
file  spline.hpp [code]
 GLM_GTX_spline
 
file  std_based_type.hpp [code]
 GLM_GTX_std_based_type
 
file  string_cast.hpp [code]
 GLM_GTX_string_cast
 
file  transform.hpp [code]
 GLM_GTX_transform
 
file  transform2.hpp [code]
 GLM_GTX_transform2
 
file  gtx/type_aligned.hpp [code]
 GLM_GTX_type_aligned
 
file  type_trait.hpp [code]
 GLM_GTX_type_trait
 
file  vec_swizzle.hpp [code]
 GLM_GTX_vec_swizzle
 
file  vector_angle.hpp [code]
 GLM_GTX_vector_angle
 
file  vector_query.hpp [code]
 GLM_GTX_vector_query
 
file  wrap.hpp [code]
 GLM_GTX_wrap
 
+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/doc.png b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/doc.png new file mode 100644 index 00000000..17edabff Binary files /dev/null and b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/doc.png differ diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/doxygen.css b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/doxygen.css new file mode 100644 index 00000000..1b9d11f3 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/doxygen.css @@ -0,0 +1,1496 @@ +/* The standard CSS for doxygen 1.8.10 */ + +body, table, div, p, dl { + font: 400 14px/22px Roboto,sans-serif; +} + +body +{ + margin:0px; + padding:0px; + background-color:#bf6000; + background-repeat:no-repeat; + background-position:center center; + background-attachment:fixed; 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+ border-left: 2px solid #9CAFD4; + margin: 0 24px 0 4px; + padding: 0 12px 0 16px; +} + +/* @end */ + +/* +.search { + color: #003399; + font-weight: bold; +} + +form.search { + margin-bottom: 0px; + margin-top: 0px; +} + +input.search { + font-size: 75%; + color: #000080; + font-weight: normal; + background-color: #e8eef2; +} +*/ + +td.tiny { + font-size: 75%; +} + +.dirtab { + padding: 4px; + border-collapse: collapse; + border: 1px solid #FF8000; +} + +th.dirtab { + background: #EBEFF6; + font-weight: bold; +} + +hr { + height: 0px; + border: none; + border-top: 1px solid #4A6AAA; +} + +hr.footer { + display: none; +} + +/* @group Member Descriptions */ + +table.memberdecls { + border-spacing: 0px; + padding: 0px; +} + +.memberdecls td, .fieldtable tr { + -webkit-transition-property: background-color, box-shadow; + -webkit-transition-duration: 0.5s; + -moz-transition-property: background-color, box-shadow; + -moz-transition-duration: 0.5s; + -ms-transition-property: background-color, box-shadow; + -ms-transition-duration: 0.5s; + -o-transition-property: background-color, box-shadow; + -o-transition-duration: 0.5s; + transition-property: background-color, box-shadow; + transition-duration: 0.5s; +} + +.memberdecls td.glow, .fieldtable tr.glow { + background-color: cyan; + box-shadow: 0 0 15px cyan; +} + +.mdescLeft, .mdescRight, +.memItemLeft, .memItemRight, +.memTemplItemLeft, .memTemplItemRight, .memTemplParams { + background-color: #FFFCF8; + border: none; + margin: 4px; + padding: 1px 0 0 8px; +} + +.mdescLeft, .mdescRight { + padding: 0px 8px 4px 8px; + color: #555; +} + +.memSeparator { + border-bottom: 1px solid #FFF8F0; + line-height: 1px; + margin: 0px; + padding: 0px; +} + +.memItemLeft, .memTemplItemLeft { + white-space: nowrap; +} + +.memItemRight { + width: 100%; +} + +.memTemplParams { + color: #bf6000; + white-space: nowrap; + font-size: 80%; +} + +/* @end */ + +/* @group Member Details */ + +/* Styles for detailed member documentation */ + +.memtemplate { + font-size: 80%; + color: #4665A2; + font-weight: normal; + margin-left: 9px; +} + +.memnav { + background-color: #FFF8F0; + border: 1px solid #FF8000; + text-align: center; + margin: 2px; + margin-right: 15px; + padding: 2px; +} + +.mempage { + width: 100%; +} + +.memitem { + padding: 0; + margin-bottom: 10px; + margin-right: 5px; + -webkit-transition: box-shadow 0.5s linear; + -moz-transition: box-shadow 0.5s linear; + -ms-transition: box-shadow 0.5s linear; + -o-transition: box-shadow 0.5s linear; + transition: box-shadow 0.5s linear; + display: table !important; + width: 100%; +} + +.memitem.glow { + box-shadow: 0 0 15px cyan; +} + +.memname { + font-weight: bold; + margin-left: 6px; +} + +.memname td { + vertical-align: bottom; +} + +.memproto, dl.reflist dt { + border-top: 1px solid #bf6000; + border-left: 1px solid #bf6000; + border-right: 1px solid #bf6000; + padding: 6px 0px 6px 0px; + /*color: #253555;*/ + font-weight: bold; + /*text-shadow: 0px 1px 1px rgba(255, 255, 255, 0.9);*/ + /*background-image:url('nav_f.png');*/ + background-repeat:repeat-x; + background-color: #FFF8F0; + /* opera specific markup */ + box-shadow: 5px 5px 5px rgba(0, 0, 0, 0.15); + border-top-right-radius: 4px; + border-top-left-radius: 4px; + /* firefox specific markup */ + -moz-box-shadow: rgba(0, 0, 0, 0.15) 5px 5px 5px; + -moz-border-radius-topright: 4px; + -moz-border-radius-topleft: 4px; + /* webkit specific markup */ + -webkit-box-shadow: 5px 5px 5px rgba(0, 0, 0, 0.15); + -webkit-border-top-right-radius: 4px; + -webkit-border-top-left-radius: 4px; + +} + +.memdoc, dl.reflist dd { + border-bottom: 1px solid #bf6000; + border-left: 1px solid #bf6000; + border-right: 1px solid #bf6000; + padding: 6px 10px 2px 10px; + border-top-width: 0; + background-image:url('nav_g.png'); + background-repeat:repeat-x; + background-color: #FFFDFB; + /* opera specific markup */ + border-bottom-left-radius: 4px; + border-bottom-right-radius: 4px; + box-shadow: 5px 5px 5px rgba(0, 0, 0, 0.15); + /* firefox specific markup */ + -moz-border-radius-bottomleft: 4px; + -moz-border-radius-bottomright: 4px; + -moz-box-shadow: rgba(0, 0, 0, 0.15) 5px 5px 5px; + /* webkit specific markup */ + -webkit-border-bottom-left-radius: 4px; + -webkit-border-bottom-right-radius: 4px; + -webkit-box-shadow: 5px 5px 5px rgba(0, 0, 0, 0.15); +} + +dl.reflist dt { + padding: 5px; +} + +dl.reflist dd { + margin: 0px 0px 10px 0px; + padding: 5px; +} + +.paramkey { + text-align: right; +} + +.paramtype { + white-space: nowrap; +} + +.paramname { + color: #602020; + white-space: nowrap; +} +.paramname em { + font-style: normal; +} +.paramname code { + line-height: 14px; +} + +.params, .retval, .exception, .tparams { + margin-left: 0px; + padding-left: 0px; +} + +.params .paramname, .retval .paramname { + font-weight: bold; + vertical-align: top; +} + +.params .paramtype { + font-style: italic; + vertical-align: top; +} + +.params .paramdir { + font-family: "courier new",courier,monospace; + vertical-align: top; +} + +table.mlabels { + border-spacing: 0px; +} + +td.mlabels-left { + width: 100%; + padding: 0px; +} + +td.mlabels-right { + vertical-align: bottom; + padding: 0px; + white-space: nowrap; +} + +span.mlabels { + margin-left: 8px; +} + +span.mlabel { + background-color: #728DC1; + border-top:1px solid #5373B4; + border-left:1px solid #5373B4; + border-right:1px solid #C4CFE5; + border-bottom:1px solid #C4CFE5; + text-shadow: none; + color: white; + margin-right: 4px; + padding: 2px 3px; + border-radius: 3px; + font-size: 7pt; + white-space: nowrap; + vertical-align: middle; +} + + + +/* @end */ + +/* these are for tree view inside a (index) page */ + +div.directory { + margin: 10px 0px; + border-top: 1px solid #bf6000; + border-bottom: 1px solid #bf6000; + width: 100%; +} + +.directory table { + border-collapse:collapse; +} + +.directory td { + margin: 0px; + padding: 0px; + vertical-align: top; +} + +.directory td.entry { + white-space: nowrap; + padding-right: 6px; + padding-top: 3px; +} + +.directory td.entry a { + outline:none; +} + +.directory td.entry a img { + border: none; +} + +.directory td.desc { + width: 100%; + padding-left: 6px; + padding-right: 6px; + padding-top: 3px; + border-left: 1px solid rgba(0,0,0,0.05); +} + +.directory tr.even { + padding-left: 6px; + background-color: #FFFDFB; +} + +.directory img { + vertical-align: -30%; +} + +.directory .levels { + white-space: nowrap; + width: 100%; + text-align: right; + font-size: 9pt; +} + +.directory .levels span { + cursor: pointer; + padding-left: 2px; + padding-right: 2px; + color: #bf6000; +} + +.arrow { + color: #bf6000; + -webkit-user-select: none; + -khtml-user-select: none; + -moz-user-select: none; + -ms-user-select: none; + user-select: none; + cursor: pointer; + font-size: 80%; + display: inline-block; + width: 16px; + height: 22px; +} + +.icon { + font-family: Arial, Helvetica; + font-weight: bold; + font-size: 12px; + height: 14px; + width: 16px; + display: inline-block; + background-color: #bf6000; + color: white; + text-align: center; + border-radius: 4px; + margin-left: 2px; + margin-right: 2px; +} + +.icona { + width: 24px; + height: 22px; + display: inline-block; +} + +.iconfopen { + width: 24px; + height: 18px; + margin-bottom: 4px; + background-image:url('folderopen.png'); + background-position: 0px -4px; + background-repeat: repeat-y; + vertical-align:top; + display: inline-block; +} + +.iconfclosed { + width: 24px; + height: 18px; + margin-bottom: 4px; + background-image:url('folderclosed.png'); + background-position: 0px -4px; + background-repeat: repeat-y; + vertical-align:top; + display: inline-block; +} + +.icondoc { + width: 24px; + height: 18px; + margin-bottom: 4px; + background-image:url('doc.png'); + background-position: 0px -4px; + background-repeat: repeat-y; + vertical-align:top; + display: inline-block; +} + +table.directory { + font: 400 14px Roboto,sans-serif; +} + +/* @end */ + +div.dynheader { + margin-top: 8px; + -webkit-touch-callout: none; + -webkit-user-select: none; + -khtml-user-select: none; + -moz-user-select: none; + -ms-user-select: none; + user-select: none; +} + +address { + font-style: normal; + color: #2A3D61; +} + +table.doxtable { + border-collapse:collapse; + margin-top: 4px; + margin-bottom: 4px; +} + +table.doxtable td, table.doxtable th { + border: 1px solid #2D4068; + padding: 3px 7px 2px; +} + +table.doxtable th { + background-color: #374F7F; + color: #FFFFFF; + font-size: 110%; + padding-bottom: 4px; + padding-top: 5px; +} + +table.fieldtable { + /*width: 100%;*/ + margin-bottom: 10px; + border: 1px solid #A8B8D9; + border-spacing: 0px; + -moz-border-radius: 4px; + -webkit-border-radius: 4px; + border-radius: 4px; + -moz-box-shadow: rgba(0, 0, 0, 0.15) 2px 2px 2px; + -webkit-box-shadow: 2px 2px 2px rgba(0, 0, 0, 0.15); + box-shadow: 2px 2px 2px rgba(0, 0, 0, 0.15); +} + +.fieldtable td, .fieldtable th { + padding: 3px 7px 2px; +} + +.fieldtable td.fieldtype, .fieldtable td.fieldname { + white-space: nowrap; + border-right: 1px solid #A8B8D9; + border-bottom: 1px solid #A8B8D9; + vertical-align: top; +} + +.fieldtable td.fieldname { + padding-top: 3px; +} + +.fieldtable td.fielddoc { + border-bottom: 1px solid #A8B8D9; + /*width: 100%;*/ +} + +.fieldtable td.fielddoc p:first-child { + margin-top: 0px; +} + +.fieldtable td.fielddoc p:last-child { + margin-bottom: 2px; +} + +.fieldtable tr:last-child td { + border-bottom: none; +} + +.fieldtable th { + background-image:url('nav_f.png'); + background-repeat:repeat-x; + background-color: #E2E8F2; + font-size: 90%; + color: #253555; + padding-bottom: 4px; + padding-top: 5px; + text-align:left; + -moz-border-radius-topleft: 4px; + -moz-border-radius-topright: 4px; + -webkit-border-top-left-radius: 4px; + -webkit-border-top-right-radius: 4px; + border-top-left-radius: 4px; + border-top-right-radius: 4px; + border-bottom: 1px solid #A8B8D9; +} + + +.tabsearch { + top: 0px; + left: 10px; + height: 36px; + background-image: url('tab_b.png'); + z-index: 101; + overflow: hidden; + font-size: 13px; +} + +.navpath ul +{ + font-size: 11px; + /*background-image:url('tab_b.png');*/ + background-color: #FFF8F0; + background-repeat:repeat-x; + background-position: 0 -5px; + height:30px; + line-height:30px; + color:#bf6000; + border:solid 0px #C2CDE4; + overflow:hidden; + margin:0px; + padding:0px; +} + +.navpath li +{ + list-style-type:none; + float:left; + padding-left:10px; + padding-right:15px; + background-image:url('bc_s.png'); + background-repeat:no-repeat; + background-position:right; + color:#bf6000; +} + +.navpath li.navelem a +{ + height:32px; + display:block; + text-decoration: none; + outline: none; + color: #bf6000; + font-family: 'Lucida Grande',Geneva,Helvetica,Arial,sans-serif; + text-decoration: none; +} + +.navpath li.navelem a:hover +{ + color:#6884BD; +} + +.navpath li.footer +{ + list-style-type:none; + float:right; + padding-left:10px; + padding-right:15px; + background-image:none; + background-repeat:no-repeat; + background-position:right; + color:#bf6000; + font-size: 8pt; +} + +div.summary +{ + float: right; + font-size: 8pt; + padding-right: 5px; + width: 50%; + text-align: right; +} + +div.summary a +{ + white-space: nowrap; +} + +div.ingroups +{ + font-size: 8pt; + width: 50%; + text-align: left; +} + +div.ingroups a +{ + white-space: nowrap; +} + +div.header +{ + background-repeat:repeat-x; + background-color: #FFFCF8; + + padding:0px; + margin:0px; + margin-left:auto; + margin-right:auto; + width:1280px; +} + +div.headertitle +{ + padding: 5px 5px 5px 10px; +} + +dl +{ + padding: 0 0 0 10px; +} + +/* dl.note, dl.warning, dl.attention, dl.pre, dl.post, dl.invariant, dl.deprecated, dl.todo, dl.test, dl.bug */ +dl.section +{ + margin-left: 0px; + padding-left: 0px; +} + +dl.note +{ + margin-left:-7px; + padding-left: 3px; + border-left:4px solid; + border-color: #D0C000; +} + +dl.warning, dl.attention +{ + margin-left:-7px; + padding-left: 3px; + border-left:4px solid; + border-color: #FF0000; +} + +dl.pre, dl.post, dl.invariant +{ + margin-left:-7px; + padding-left: 3px; + border-left:4px solid; + border-color: #00D000; +} + +dl.deprecated +{ + margin-left:-7px; + padding-left: 3px; + border-left:4px solid; + border-color: #505050; +} + +dl.todo +{ + margin-left:-7px; + padding-left: 3px; + border-left:4px solid; + border-color: #E0C000; +} + +dl.test +{ + margin-left:-7px; + padding-left: 3px; + border-left:4px solid; + border-color: #3030E0; +} + +dl.bug +{ + margin-left:-7px; + padding-left: 3px; + border-left:4px solid; + border-color: #C08050; +} + +dl.section dd { + margin-bottom: 6px; +} + + +#projectlogo +{ + text-align: center; + vertical-align: bottom; + border-collapse: separate; +} + +#projectlogo img +{ + border: 0px none; +} + +#projectalign +{ + vertical-align: middle; +} + +#projectname +{ + font: 300% Tahoma, Arial,sans-serif; + margin: 0px; + padding: 2px 0px; + color: #FF8000; +} + +#projectbrief +{ + font: 120% Tahoma, Arial,sans-serif; + margin: 0px; + padding: 0px; +} + +#projectnumber +{ + font: 50% Tahoma, Arial,sans-serif; + margin: 0px; + padding: 0px; +} + +#titlearea +{ + padding: 0px; + margin: 0px; + width: 100%; + border-bottom: 1px solid #5373B4; +} + +.image +{ + text-align: center; +} + +.dotgraph +{ + text-align: center; +} + +.mscgraph +{ + text-align: center; +} + +.diagraph +{ + text-align: center; +} + +.caption +{ + font-weight: bold; +} + +div.zoom +{ + border: 1px solid #90A5CE; +} + +dl.citelist { + margin-bottom:50px; +} + +dl.citelist dt { + color:#334975; + float:left; + font-weight:bold; + margin-right:10px; + padding:5px; +} + +dl.citelist dd { + margin:2px 0; + padding:5px 0; +} + +div.toc { + padding: 14px 25px; + background-color: #F4F6FA; + border: 1px solid #D8DFEE; + border-radius: 7px 7px 7px 7px; + float: right; + height: auto; + margin: 0 20px 10px 10px; + width: 200px; +} + +div.toc li { + background: url("bdwn.png") no-repeat scroll 0 5px transparent; + font: 10px/1.2 Verdana,DejaVu Sans,Geneva,sans-serif; + margin-top: 5px; + padding-left: 10px; + padding-top: 2px; +} + +div.toc h3 { + font: bold 12px/1.2 Arial,FreeSans,sans-serif; + color: #4665A2; + border-bottom: 0 none; + margin: 0; +} + +div.toc ul { + list-style: none outside none; + border: medium none; + padding: 0px; +} + +div.toc li.level1 { + margin-left: 0px; +} + +div.toc li.level2 { + margin-left: 15px; +} + +div.toc li.level3 { + margin-left: 30px; +} + +div.toc li.level4 { + margin-left: 45px; +} + +.inherit_header { + font-weight: bold; + color: gray; + cursor: pointer; + -webkit-touch-callout: none; + -webkit-user-select: none; + -khtml-user-select: none; + -moz-user-select: none; + -ms-user-select: none; + user-select: none; +} + +.inherit_header td { + padding: 6px 0px 2px 5px; +} + +.inherit { + display: none; +} + +tr.heading h2 { + margin-top: 12px; + margin-bottom: 4px; +} + +/* tooltip related style info */ + +.ttc { + position: absolute; + display: none; +} + +#powerTip { + cursor: default; + white-space: nowrap; + background-color: white; + border: 1px solid gray; + border-radius: 4px 4px 4px 4px; + box-shadow: 1px 1px 7px gray; + display: none; + font-size: smaller; + max-width: 80%; + opacity: 0.9; + padding: 1ex 1em 1em; + position: absolute; + z-index: 2147483647; +} + +#powerTip div.ttdoc { + color: grey; + font-style: italic; +} + +#powerTip div.ttname a { + font-weight: bold; +} + +#powerTip div.ttname { + font-weight: bold; +} + +#powerTip div.ttdeci { + color: #006318; +} + +#powerTip div { + margin: 0px; + padding: 0px; + font: 12px/16px Roboto,sans-serif; +} + +#powerTip:before, #powerTip:after { + content: ""; + position: absolute; + margin: 0px; +} + +#powerTip.n:after, #powerTip.n:before, +#powerTip.s:after, #powerTip.s:before, +#powerTip.w:after, #powerTip.w:before, +#powerTip.e:after, #powerTip.e:before, +#powerTip.ne:after, #powerTip.ne:before, +#powerTip.se:after, #powerTip.se:before, +#powerTip.nw:after, #powerTip.nw:before, +#powerTip.sw:after, #powerTip.sw:before { + border: solid transparent; + content: " "; + height: 0; + width: 0; + position: absolute; +} + +#powerTip.n:after, #powerTip.s:after, +#powerTip.w:after, #powerTip.e:after, +#powerTip.nw:after, #powerTip.ne:after, +#powerTip.sw:after, #powerTip.se:after { + border-color: rgba(255, 255, 255, 0); +} + +#powerTip.n:before, #powerTip.s:before, +#powerTip.w:before, #powerTip.e:before, +#powerTip.nw:before, #powerTip.ne:before, +#powerTip.sw:before, #powerTip.se:before { + border-color: rgba(128, 128, 128, 0); +} + +#powerTip.n:after, #powerTip.n:before, +#powerTip.ne:after, #powerTip.ne:before, +#powerTip.nw:after, #powerTip.nw:before { + top: 100%; +} + +#powerTip.n:after, #powerTip.ne:after, #powerTip.nw:after { + border-top-color: #ffffff; + border-width: 10px; + margin: 0px -10px; +} +#powerTip.n:before { + border-top-color: #808080; + border-width: 11px; + margin: 0px -11px; +} +#powerTip.n:after, #powerTip.n:before { + left: 50%; +} + +#powerTip.nw:after, #powerTip.nw:before { + right: 14px; +} + +#powerTip.ne:after, #powerTip.ne:before { + left: 14px; +} + +#powerTip.s:after, #powerTip.s:before, +#powerTip.se:after, #powerTip.se:before, +#powerTip.sw:after, #powerTip.sw:before { + bottom: 100%; +} + +#powerTip.s:after, #powerTip.se:after, #powerTip.sw:after { + border-bottom-color: #ffffff; + border-width: 10px; + margin: 0px -10px; +} + +#powerTip.s:before, #powerTip.se:before, #powerTip.sw:before { + border-bottom-color: #808080; + border-width: 11px; + margin: 0px -11px; +} + +#powerTip.s:after, #powerTip.s:before { + left: 50%; +} + +#powerTip.sw:after, #powerTip.sw:before { + right: 14px; +} + +#powerTip.se:after, #powerTip.se:before { + left: 14px; +} + +#powerTip.e:after, #powerTip.e:before { + left: 100%; +} +#powerTip.e:after { + border-left-color: #ffffff; + border-width: 10px; + top: 50%; + margin-top: -10px; +} +#powerTip.e:before { + border-left-color: #808080; + border-width: 11px; + top: 50%; + margin-top: -11px; +} + +#powerTip.w:after, #powerTip.w:before { + right: 100%; +} +#powerTip.w:after { + border-right-color: #ffffff; + border-width: 10px; + top: 50%; + margin-top: -10px; +} +#powerTip.w:before { + border-right-color: #808080; + border-width: 11px; + top: 50%; + margin-top: -11px; +} + +#titlearea +{ + margin: 0px; + padding-top: 8px; + padding-bottom: 8px; + margin-top: 32px; + width: 100%; + border-bottom: 0px solid #FF8000; + border-top-left-radius: 8px; + border-top-right-radius: 8px; + background-color:#FFFFFF; +} + +#top +{ + margin-left:auto; + margin-right:auto; + width:1280px; +} + +@media print +{ + #top { display: none; } + #side-nav { display: none; } + #nav-path { display: none; } + body { overflow:visible; } + h1, h2, h3, h4, h5, h6 { page-break-after: avoid; } + .summary { display: none; } + .memitem { page-break-inside: avoid; } + #doc-content + { + margin-left:0 !important; + height:auto !important; + width:auto !important; + overflow:inherit; + display:inline; + } +} + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/doxygen.png b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/doxygen.png new file mode 100644 index 00000000..3ff17d80 Binary files /dev/null and b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/doxygen.png differ diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/dynsections.js b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/dynsections.js new file mode 100644 index 00000000..1e6bf07f --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/dynsections.js @@ -0,0 +1,104 @@ +function toggleVisibility(linkObj) +{ + var base = $(linkObj).attr('id'); + var summary = $('#'+base+'-summary'); + var content = $('#'+base+'-content'); + var trigger = $('#'+base+'-trigger'); + var src=$(trigger).attr('src'); + if (content.is(':visible')===true) { + content.hide(); + summary.show(); + $(linkObj).addClass('closed').removeClass('opened'); + $(trigger).attr('src',src.substring(0,src.length-8)+'closed.png'); + } else { + content.show(); + summary.hide(); + $(linkObj).removeClass('closed').addClass('opened'); + $(trigger).attr('src',src.substring(0,src.length-10)+'open.png'); + } + return false; +} + +function updateStripes() +{ + $('table.directory tr'). + removeClass('even').filter(':visible:even').addClass('even'); +} + +function toggleLevel(level) +{ + $('table.directory tr').each(function() { + var l = this.id.split('_').length-1; + var i = $('#img'+this.id.substring(3)); + var a = $('#arr'+this.id.substring(3)); + if (l + + + + + +0.9.9 API documenation: File List + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + + +
+ +
+
+ + +
+ +
+ +
+
+
File List
+
+
+
Here is a list of all documented files with brief descriptions:
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
 _features.hppGLM Core
 _fixes.hppGLM Core
 _noise.hppGLM Core
 _swizzle.hppGLM Core
 _swizzle_func.hppGLM Core
 _vectorize.hppGLM Core
 associated_min_max.hppGLM_GTX_associated_min_max
 bit.hppGLM_GTX_bit
 bitfield.hppGLM_GTC_bitfield
 closest_point.hppGLM_GTX_closest_point
 color_encoding.hppGLM_GTC_color_encoding
 gtc/color_space.hppGLM_GTC_color_space
 gtx/color_space.hppGLM_GTX_color_space
 color_space_YCoCg.hppGLM_GTX_color_space_YCoCg
 common.hppGLM Core
 gtx/common.hppGLM_GTX_common
 compatibility.hppGLM_GTX_compatibility
 component_wise.hppGLM_GTX_component_wise
 constants.hppGLM_GTC_constants
 dual_quaternion.hppGLM_GTX_dual_quaternion
 epsilon.hppGLM_GTC_epsilon
 euler_angles.hppGLM_GTX_euler_angles
 exponential.hppGLM Core
 ext.hppGLM Core (Dependence)
 extend.hppGLM_GTX_extend
 extended_min_max.hppgtx_extended_min_max
 fast_exponential.hppGLM_GTX_fast_exponential
 fast_square_root.hppGLM_GTX_fast_square_root
 fast_trigonometry.hppGLM_GTX_fast_trigonometry
 func_common.hppGLM Core
 func_exponential.hppGLM Core
 func_geometric.hppGLM Core
 func_integer.hppGLM Core
 func_matrix.hppGLM Core
 func_packing.hppGLM Core
 func_trigonometric.hppGLM Core
 func_vector_relational.hppGLM Core
 functions.hppGLM_GTC_functions
 fwd.hppGLM Core
 geometric.hppGLM Core
 glm.hppGLM Core
 gradient_paint.hppGLM_GTX_gradient_paint
 handed_coordinate_space.hppGLM_GTX_handed_coordinate_space
 hash.hppGLM_GTX_hash
 gtc/integer.hppGLM_GTC_integer
 gtx/integer.hppGLM_GTX_integer
 integer.hppGLM Core
 intersect.hppGLM_GTX_intersect
 io.hppGLM_GTX_io
 log_base.hppGLM_GTX_log_base
 man.doxy
 mat2x2.hppGLM Core
 mat2x3.hppGLM Core
 mat2x4.hppGLM Core
 mat3x2.hppGLM Core
 mat3x3.hppGLM Core
 mat3x4.hppGLM Core
 mat4x2.hppGLM Core
 mat4x3.hppGLM Core
 mat4x4.hppGLM Core
 matrix.hppGLM Core
 matrix_access.hppGLM_GTC_matrix_access
 matrix_cross_product.hppGLM_GTX_matrix_cross_product
 matrix_decompose.hppGLM_GTX_matrix_decompose
 matrix_integer.hppGLM_GTC_matrix_integer
 matrix_interpolation.hppGLM_GTX_matrix_interpolation
 matrix_inverse.hppGLM_GTC_matrix_inverse
 matrix_major_storage.hppGLM_GTX_matrix_major_storage
 matrix_operation.hppGLM_GTX_matrix_operation
 matrix_query.hppGLM_GTX_matrix_query
 matrix_transform.hppGLM_GTC_matrix_transform
 matrix_transform_2d.hppGLM_GTX_matrix_transform_2d
 mixed_product.hppGLM_GTX_mixed_producte
 noise.hppGLM_GTC_noise
 norm.hppGLM_GTX_norm
 normal.hppGLM_GTX_normal
 normalize_dot.hppGLM_GTX_normalize_dot
 number_precision.hppGLM_GTX_number_precision
 optimum_pow.hppGLM_GTX_optimum_pow
 orthonormalize.hppGLM_GTX_orthonormalize
 gtc/packing.hppGLM_GTC_packing
 packing.hppGLM Core
 pages.doxy
 perpendicular.hppGLM_GTX_perpendicular
 polar_coordinates.hppGLM_GTX_polar_coordinates
 precision.hppGLM Core
 projection.hppGLM_GTX_projection
 gtc/quaternion.hppGLM_GTC_quaternion
 gtx/quaternion.hppGLM_GTX_quaternion
 random.hppGLM_GTC_random
 range.hppGLM_GTX_range
 raw_data.hppGLM_GTX_raw_data
 reciprocal.hppGLM_GTC_reciprocal
 rotate_normalized_axis.hppGLM_GTX_rotate_normalized_axis
 rotate_vector.hppGLM_GTX_rotate_vector
 round.hppGLM_GTC_round
 scalar_multiplication.hppGTX Extensions (Experimental)
 scalar_relational.hppGLM_GTX_scalar_relational
 setup.hppGLM Core
 spline.hppGLM_GTX_spline
 std_based_type.hppGLM_GTX_std_based_type
 string_cast.hppGLM_GTX_string_cast
 transform.hppGLM_GTX_transform
 transform2.hppGLM_GTX_transform2
 trigonometric.hppGLM Core
 gtc/type_aligned.hppGLM_GTC_type_aligned
 gtx/type_aligned.hppGLM_GTX_type_aligned
 type_float.hppGLM Core
 type_gentype.hppGLM Core
 type_half.hppGLM Core
 type_int.hppGLM Core
 type_mat.hppGLM Core
 type_mat2x2.hppGLM Core
 type_mat2x3.hppGLM Core
 type_mat2x4.hppGLM Core
 type_mat3x2.hppGLM Core
 type_mat3x3.hppGLM Core
 type_mat3x4.hppGLM Core
 type_mat4x2.hppGLM Core
 type_mat4x3.hppGLM Core
 type_mat4x4.hppGLM Core
 type_precision.hppGLM_GTC_type_precision
 type_ptr.hppGLM_GTC_type_ptr
 type_trait.hppGLM_GTX_type_trait
 type_vec.hppGLM Core
 type_vec1.hppGLM Core
 type_vec2.hppGLM Core
 type_vec3.hppGLM Core
 type_vec4.hppGLM Core
 ulp.hppGLM_GTC_ulp
 vec1.hppGLM_GTC_vec1
 vec2.hppGLM Core
 vec3.hppGLM Core
 vec4.hppGLM Core
 vec_swizzle.hppGLM_GTX_vec_swizzle
 vector_angle.hppGLM_GTX_vector_angle
 vector_query.hppGLM_GTX_vector_query
 vector_relational.hppGLM Core
 wrap.hppGLM_GTX_wrap
+
+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/folderclosed.png b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/folderclosed.png new file mode 100644 index 00000000..bb8ab35e Binary files /dev/null and b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/folderclosed.png differ diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/folderopen.png b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/folderopen.png new file mode 100644 index 00000000..d6c7f676 Binary files /dev/null and b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/folderopen.png differ diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/index.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/index.html new file mode 100644 index 00000000..6bc66db9 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/index.html @@ -0,0 +1,107 @@ + + + + + + +0.9.9 API documenation: OpenGL Mathematics + + + + + + + + + + +
+
+ + + + + + + +
+
0.9.9 API documenation +
+
+
+ + + + +
+ +
+
+ + +
+ +
+ +
+
+
OpenGL Mathematics
+
+
+

OpenGL Mathematics (GLM) is a header only C++ mathematics library for graphics software based on the OpenGL Shading Language (GLSL) specification.

+

GLM provides classes and functions designed and implemented with the same naming conventions and functionalities than GLSL so that when a programmer knows GLSL, he knows GLM as well which makes it really easy to use.

+

This project isn't limited to GLSL features. An extension system, based on the GLSL extension conventions, provides extended capabilities: matrix transformations, quaternions, half-based types, random numbers, noise, etc...

+

This library works perfectly with OpenGL but it also ensures interoperability with other third party libraries and SDK. It is a good candidate for software rendering (raytracing / rasterisation), image processing, physic simulations and any development context that requires a simple and convenient mathematics library.

+

GLM is written in C++98 but can take advantage of C++11 when supported by the compiler. It is a platform independent library with no dependence and it officially supports the following compilers:

+
Note
The Doxygen-generated documentation will often state that a type or function is defined in a namespace that is a child of the glm namespace. Please ignore this; All publicly available types and functions can be accessed as a direct children of the glm namespace.
+

The source code is licensed under the Happy Bunny License (Modified MIT) and MIT license.

+

These pages are the API reference only. For more information about how to use GLM, please have a look at the manual.

+

Thanks for contributing to the project by submitting tickets for bug reports and feature requests. Any feedback is welcome at glm@g.nosp@m.-tru.nosp@m.c.net.

+
+ + + + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/jquery.js b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/jquery.js new file mode 100644 index 00000000..1f4d0b47 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/jquery.js @@ -0,0 +1,68 @@ +/*! + * jQuery JavaScript Library v1.7.1 + * http://jquery.com/ + * + * Copyright 2011, John Resig + * Dual licensed under the MIT or GPL Version 2 licenses. + * http://jquery.org/license + * + * Includes Sizzle.js + * http://sizzlejs.com/ + * Copyright 2011, The Dojo Foundation + * Released under the MIT, BSD, and GPL Licenses. + * + * Date: Mon Nov 21 21:11:03 2011 -0500 + */ +(function(bb,L){var av=bb.document,bu=bb.navigator,bl=bb.location;var b=(function(){var bF=function(b0,b1){return new bF.fn.init(b0,b1,bD)},bU=bb.jQuery,bH=bb.$,bD,bY=/^(?:[^#<]*(<[\w\W]+>)[^>]*$|#([\w\-]*)$)/,bM=/\S/,bI=/^\s+/,bE=/\s+$/,bA=/^<(\w+)\s*\/?>(?:<\/\1>)?$/,bN=/^[\],:{}\s]*$/,bW=/\\(?:["\\\/bfnrt]|u[0-9a-fA-F]{4})/g,bP=/"[^"\\\n\r]*"|true|false|null|-?\d+(?:\.\d*)?(?:[eE][+\-]?\d+)?/g,bJ=/(?:^|:|,)(?:\s*\[)+/g,by=/(webkit)[ \/]([\w.]+)/,bR=/(opera)(?:.*version)?[ \/]([\w.]+)/,bQ=/(msie) ([\w.]+)/,bS=/(mozilla)(?:.*? rv:([\w.]+))?/,bB=/-([a-z]|[0-9])/ig,bZ=/^-ms-/,bT=function(b0,b1){return(b1+"").toUpperCase()},bX=bu.userAgent,bV,bC,e,bL=Object.prototype.toString,bG=Object.prototype.hasOwnProperty,bz=Array.prototype.push,bK=Array.prototype.slice,bO=String.prototype.trim,bv=Array.prototype.indexOf,bx={};bF.fn=bF.prototype={constructor:bF,init:function(b0,b4,b3){var b2,b5,b1,b6;if(!b0){return this}if(b0.nodeType){this.context=this[0]=b0;this.length=1;return this}if(b0==="body"&&!b4&&av.body){this.context=av;this[0]=av.body;this.selector=b0;this.length=1;return this}if(typeof b0==="string"){if(b0.charAt(0)==="<"&&b0.charAt(b0.length-1)===">"&&b0.length>=3){b2=[null,b0,null]}else{b2=bY.exec(b0)}if(b2&&(b2[1]||!b4)){if(b2[1]){b4=b4 instanceof bF?b4[0]:b4;b6=(b4?b4.ownerDocument||b4:av);b1=bA.exec(b0);if(b1){if(bF.isPlainObject(b4)){b0=[av.createElement(b1[1])];bF.fn.attr.call(b0,b4,true)}else{b0=[b6.createElement(b1[1])]}}else{b1=bF.buildFragment([b2[1]],[b6]);b0=(b1.cacheable?bF.clone(b1.fragment):b1.fragment).childNodes}return bF.merge(this,b0)}else{b5=av.getElementById(b2[2]);if(b5&&b5.parentNode){if(b5.id!==b2[2]){return b3.find(b0)}this.length=1;this[0]=b5}this.context=av;this.selector=b0;return this}}else{if(!b4||b4.jquery){return(b4||b3).find(b0)}else{return this.constructor(b4).find(b0)}}}else{if(bF.isFunction(b0)){return b3.ready(b0)}}if(b0.selector!==L){this.selector=b0.selector;this.context=b0.context}return bF.makeArray(b0,this)},selector:"",jquery:"1.7.1",length:0,size:function(){return this.length},toArray:function(){return bK.call(this,0)},get:function(b0){return b0==null?this.toArray():(b0<0?this[this.length+b0]:this[b0])},pushStack:function(b1,b3,b0){var b2=this.constructor();if(bF.isArray(b1)){bz.apply(b2,b1)}else{bF.merge(b2,b1)}b2.prevObject=this;b2.context=this.context;if(b3==="find"){b2.selector=this.selector+(this.selector?" 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http://jquery.org/license + * + * http://docs.jquery.com/UI/Mouse + * + * Depends: + * jquery.ui.widget.js + */ +(function(b,c){var a=false;b(document).mouseup(function(d){a=false});b.widget("ui.mouse",{options:{cancel:":input,option",distance:1,delay:0},_mouseInit:function(){var d=this;this.element.bind("mousedown."+this.widgetName,function(e){return d._mouseDown(e)}).bind("click."+this.widgetName,function(e){if(true===b.data(e.target,d.widgetName+".preventClickEvent")){b.removeData(e.target,d.widgetName+".preventClickEvent");e.stopImmediatePropagation();return false}});this.started=false},_mouseDestroy:function(){this.element.unbind("."+this.widgetName)},_mouseDown:function(f){if(a){return}(this._mouseStarted&&this._mouseUp(f));this._mouseDownEvent=f;var e=this,g=(f.which==1),d=(typeof this.options.cancel=="string"&&f.target.nodeName?b(f.target).closest(this.options.cancel).length:false);if(!g||d||!this._mouseCapture(f)){return true}this.mouseDelayMet=!this.options.delay;if(!this.mouseDelayMet){this._mouseDelayTimer=setTimeout(function(){e.mouseDelayMet=true},this.options.delay)}if(this._mouseDistanceMet(f)&&this._mouseDelayMet(f)){this._mouseStarted=(this._mouseStart(f)!==false);if(!this._mouseStarted){f.preventDefault();return true}}if(true===b.data(f.target,this.widgetName+".preventClickEvent")){b.removeData(f.target,this.widgetName+".preventClickEvent")}this._mouseMoveDelegate=function(h){return e._mouseMove(h)};this._mouseUpDelegate=function(h){return e._mouseUp(h)};b(document).bind("mousemove."+this.widgetName,this._mouseMoveDelegate).bind("mouseup."+this.widgetName,this._mouseUpDelegate);f.preventDefault();a=true;return true},_mouseMove:function(d){if(b.browser.msie&&!(document.documentMode>=9)&&!d.button){return this._mouseUp(d)}if(this._mouseStarted){this._mouseDrag(d);return d.preventDefault()}if(this._mouseDistanceMet(d)&&this._mouseDelayMet(d)){this._mouseStarted=(this._mouseStart(this._mouseDownEvent,d)!==false);(this._mouseStarted?this._mouseDrag(d):this._mouseUp(d))}return !this._mouseStarted},_mouseUp:function(d){b(document).unbind("mousemove."+this.widgetName,this._mouseMoveDelegate).unbind("mouseup."+this.widgetName,this._mouseUpDelegate);if(this._mouseStarted){this._mouseStarted=false;if(d.target==this._mouseDownEvent.target){b.data(d.target,this.widgetName+".preventClickEvent",true)}this._mouseStop(d)}return false},_mouseDistanceMet:function(d){return(Math.max(Math.abs(this._mouseDownEvent.pageX-d.pageX),Math.abs(this._mouseDownEvent.pageY-d.pageY))>=this.options.distance)},_mouseDelayMet:function(d){return this.mouseDelayMet},_mouseStart:function(d){},_mouseDrag:function(d){},_mouseStop:function(d){},_mouseCapture:function(d){return true}})})(jQuery);(function(c,d){c.widget("ui.resizable",c.ui.mouse,{widgetEventPrefix:"resize",options:{alsoResize:false,animate:false,animateDuration:"slow",animateEasing:"swing",aspectRatio:false,autoHide:false,containment:false,ghost:false,grid:false,handles:"e,s,se",helper:false,maxHeight:null,maxWidth:null,minHeight:10,minWidth:10,zIndex:1000},_create:function(){var f=this,k=this.options;this.element.addClass("ui-resizable");c.extend(this,{_aspectRatio:!!(k.aspectRatio),aspectRatio:k.aspectRatio,originalElement:this.element,_proportionallyResizeElements:[],_helper:k.helper||k.ghost||k.animate?k.helper||"ui-resizable-helper":null});if(this.element[0].nodeName.match(/canvas|textarea|input|select|button|img/i)){this.element.wrap(c('
').css({position:this.element.css("position"),width:this.element.outerWidth(),height:this.element.outerHeight(),top:this.element.css("top"),left:this.element.css("left")}));this.element=this.element.parent().data("resizable",this.element.data("resizable"));this.elementIsWrapper=true;this.element.css({marginLeft:this.originalElement.css("marginLeft"),marginTop:this.originalElement.css("marginTop"),marginRight:this.originalElement.css("marginRight"),marginBottom:this.originalElement.css("marginBottom")});this.originalElement.css({marginLeft:0,marginTop:0,marginRight:0,marginBottom:0});this.originalResizeStyle=this.originalElement.css("resize");this.originalElement.css("resize","none");this._proportionallyResizeElements.push(this.originalElement.css({position:"static",zoom:1,display:"block"}));this.originalElement.css({margin:this.originalElement.css("margin")});this._proportionallyResize()}this.handles=k.handles||(!c(".ui-resizable-handle",this.element).length?"e,s,se":{n:".ui-resizable-n",e:".ui-resizable-e",s:".ui-resizable-s",w:".ui-resizable-w",se:".ui-resizable-se",sw:".ui-resizable-sw",ne:".ui-resizable-ne",nw:".ui-resizable-nw"});if(this.handles.constructor==String){if(this.handles=="all"){this.handles="n,e,s,w,se,sw,ne,nw"}var l=this.handles.split(",");this.handles={};for(var g=0;g
');if(/sw|se|ne|nw/.test(j)){h.css({zIndex:++k.zIndex})}if("se"==j){h.addClass("ui-icon ui-icon-gripsmall-diagonal-se")}this.handles[j]=".ui-resizable-"+j;this.element.append(h)}}this._renderAxis=function(q){q=q||this.element;for(var n in this.handles){if(this.handles[n].constructor==String){this.handles[n]=c(this.handles[n],this.element).show()}if(this.elementIsWrapper&&this.originalElement[0].nodeName.match(/textarea|input|select|button/i)){var o=c(this.handles[n],this.element),p=0;p=/sw|ne|nw|se|n|s/.test(n)?o.outerHeight():o.outerWidth();var m=["padding",/ne|nw|n/.test(n)?"Top":/se|sw|s/.test(n)?"Bottom":/^e$/.test(n)?"Right":"Left"].join("");q.css(m,p);this._proportionallyResize()}if(!c(this.handles[n]).length){continue}}};this._renderAxis(this.element);this._handles=c(".ui-resizable-handle",this.element).disableSelection();this._handles.mouseover(function(){if(!f.resizing){if(this.className){var i=this.className.match(/ui-resizable-(se|sw|ne|nw|n|e|s|w)/i)}f.axis=i&&i[1]?i[1]:"se"}});if(k.autoHide){this._handles.hide();c(this.element).addClass("ui-resizable-autohide").hover(function(){if(k.disabled){return}c(this).removeClass("ui-resizable-autohide");f._handles.show()},function(){if(k.disabled){return}if(!f.resizing){c(this).addClass("ui-resizable-autohide");f._handles.hide()}})}this._mouseInit()},destroy:function(){this._mouseDestroy();var e=function(g){c(g).removeClass("ui-resizable ui-resizable-disabled ui-resizable-resizing").removeData("resizable").unbind(".resizable").find(".ui-resizable-handle").remove()};if(this.elementIsWrapper){e(this.element);var f=this.element;f.after(this.originalElement.css({position:f.css("position"),width:f.outerWidth(),height:f.outerHeight(),top:f.css("top"),left:f.css("left")})).remove()}this.originalElement.css("resize",this.originalResizeStyle);e(this.originalElement);return this},_mouseCapture:function(f){var g=false;for(var e in this.handles){if(c(this.handles[e])[0]==f.target){g=true}}return !this.options.disabled&&g},_mouseStart:function(g){var j=this.options,f=this.element.position(),e=this.element;this.resizing=true;this.documentScroll={top:c(document).scrollTop(),left:c(document).scrollLeft()};if(e.is(".ui-draggable")||(/absolute/).test(e.css("position"))){e.css({position:"absolute",top:f.top,left:f.left})}this._renderProxy();var k=b(this.helper.css("left")),h=b(this.helper.css("top"));if(j.containment){k+=c(j.containment).scrollLeft()||0;h+=c(j.containment).scrollTop()||0}this.offset=this.helper.offset();this.position={left:k,top:h};this.size=this._helper?{width:e.outerWidth(),height:e.outerHeight()}:{width:e.width(),height:e.height()};this.originalSize=this._helper?{width:e.outerWidth(),height:e.outerHeight()}:{width:e.width(),height:e.height()};this.originalPosition={left:k,top:h};this.sizeDiff={width:e.outerWidth()-e.width(),height:e.outerHeight()-e.height()};this.originalMousePosition={left:g.pageX,top:g.pageY};this.aspectRatio=(typeof j.aspectRatio=="number")?j.aspectRatio:((this.originalSize.width/this.originalSize.height)||1);var i=c(".ui-resizable-"+this.axis).css("cursor");c("body").css("cursor",i=="auto"?this.axis+"-resize":i);e.addClass("ui-resizable-resizing");this._propagate("start",g);return true},_mouseDrag:function(e){var h=this.helper,g=this.options,m={},q=this,j=this.originalMousePosition,n=this.axis;var r=(e.pageX-j.left)||0,p=(e.pageY-j.top)||0;var i=this._change[n];if(!i){return false}var l=i.apply(this,[e,r,p]),k=c.browser.msie&&c.browser.version<7,f=this.sizeDiff;this._updateVirtualBoundaries(e.shiftKey);if(this._aspectRatio||e.shiftKey){l=this._updateRatio(l,e)}l=this._respectSize(l,e);this._propagate("resize",e);h.css({top:this.position.top+"px",left:this.position.left+"px",width:this.size.width+"px",height:this.size.height+"px"});if(!this._helper&&this._proportionallyResizeElements.length){this._proportionallyResize()}this._updateCache(l);this._trigger("resize",e,this.ui());return false},_mouseStop:function(h){this.resizing=false;var i=this.options,m=this;if(this._helper){var g=this._proportionallyResizeElements,e=g.length&&(/textarea/i).test(g[0].nodeName),f=e&&c.ui.hasScroll(g[0],"left")?0:m.sizeDiff.height,k=e?0:m.sizeDiff.width;var n={width:(m.helper.width()-k),height:(m.helper.height()-f)},j=(parseInt(m.element.css("left"),10)+(m.position.left-m.originalPosition.left))||null,l=(parseInt(m.element.css("top"),10)+(m.position.top-m.originalPosition.top))||null;if(!i.animate){this.element.css(c.extend(n,{top:l,left:j}))}m.helper.height(m.size.height);m.helper.width(m.size.width);if(this._helper&&!i.animate){this._proportionallyResize()}}c("body").css("cursor","auto");this.element.removeClass("ui-resizable-resizing");this._propagate("stop",h);if(this._helper){this.helper.remove()}return false},_updateVirtualBoundaries:function(g){var j=this.options,i,h,f,k,e;e={minWidth:a(j.minWidth)?j.minWidth:0,maxWidth:a(j.maxWidth)?j.maxWidth:Infinity,minHeight:a(j.minHeight)?j.minHeight:0,maxHeight:a(j.maxHeight)?j.maxHeight:Infinity};if(this._aspectRatio||g){i=e.minHeight*this.aspectRatio;f=e.minWidth/this.aspectRatio;h=e.maxHeight*this.aspectRatio;k=e.maxWidth/this.aspectRatio;if(i>e.minWidth){e.minWidth=i}if(f>e.minHeight){e.minHeight=f}if(hl.width),s=a(l.height)&&i.minHeight&&(i.minHeight>l.height);if(h){l.width=i.minWidth}if(s){l.height=i.minHeight}if(t){l.width=i.maxWidth}if(m){l.height=i.maxHeight}var f=this.originalPosition.left+this.originalSize.width,p=this.position.top+this.size.height;var k=/sw|nw|w/.test(q),e=/nw|ne|n/.test(q);if(h&&k){l.left=f-i.minWidth}if(t&&k){l.left=f-i.maxWidth}if(s&&e){l.top=p-i.minHeight}if(m&&e){l.top=p-i.maxHeight}var n=!l.width&&!l.height;if(n&&!l.left&&l.top){l.top=null}else{if(n&&!l.top&&l.left){l.left=null}}return l},_proportionallyResize:function(){var k=this.options;if(!this._proportionallyResizeElements.length){return}var g=this.helper||this.element;for(var f=0;f');var e=c.browser.msie&&c.browser.version<7,g=(e?1:0),h=(e?2:-1);this.helper.addClass(this._helper).css({width:this.element.outerWidth()+h,height:this.element.outerHeight()+h,position:"absolute",left:this.elementOffset.left-g+"px",top:this.elementOffset.top-g+"px",zIndex:++i.zIndex});this.helper.appendTo("body").disableSelection()}else{this.helper=this.element}},_change:{e:function(g,f,e){return{width:this.originalSize.width+f}},w:function(h,f,e){var j=this.options,g=this.originalSize,i=this.originalPosition;return{left:i.left+f,width:g.width-f}},n:function(h,f,e){var j=this.options,g=this.originalSize,i=this.originalPosition;return{top:i.top+e,height:g.height-e}},s:function(g,f,e){return{height:this.originalSize.height+e}},se:function(g,f,e){return c.extend(this._change.s.apply(this,arguments),this._change.e.apply(this,[g,f,e]))},sw:function(g,f,e){return c.extend(this._change.s.apply(this,arguments),this._change.w.apply(this,[g,f,e]))},ne:function(g,f,e){return c.extend(this._change.n.apply(this,arguments),this._change.e.apply(this,[g,f,e]))},nw:function(g,f,e){return c.extend(this._change.n.apply(this,arguments),this._change.w.apply(this,[g,f,e]))}},_propagate:function(f,e){c.ui.plugin.call(this,f,[e,this.ui()]);(f!="resize"&&this._trigger(f,e,this.ui()))},plugins:{},ui:function(){return{originalElement:this.originalElement,element:this.element,helper:this.helper,position:this.position,size:this.size,originalSize:this.originalSize,originalPosition:this.originalPosition}}});c.extend(c.ui.resizable,{version:"1.8.18"});c.ui.plugin.add("resizable","alsoResize",{start:function(f,g){var e=c(this).data("resizable"),i=e.options;var h=function(j){c(j).each(function(){var k=c(this);k.data("resizable-alsoresize",{width:parseInt(k.width(),10),height:parseInt(k.height(),10),left:parseInt(k.css("left"),10),top:parseInt(k.css("top"),10)})})};if(typeof(i.alsoResize)=="object"&&!i.alsoResize.parentNode){if(i.alsoResize.length){i.alsoResize=i.alsoResize[0];h(i.alsoResize)}else{c.each(i.alsoResize,function(j){h(j)})}}else{h(i.alsoResize)}},resize:function(g,i){var f=c(this).data("resizable"),j=f.options,h=f.originalSize,l=f.originalPosition;var k={height:(f.size.height-h.height)||0,width:(f.size.width-h.width)||0,top:(f.position.top-l.top)||0,left:(f.position.left-l.left)||0},e=function(m,n){c(m).each(function(){var q=c(this),r=c(this).data("resizable-alsoresize"),p={},o=n&&n.length?n:q.parents(i.originalElement[0]).length?["width","height"]:["width","height","top","left"];c.each(o,function(s,u){var t=(r[u]||0)+(k[u]||0);if(t&&t>=0){p[u]=t||null}});q.css(p)})};if(typeof(j.alsoResize)=="object"&&!j.alsoResize.nodeType){c.each(j.alsoResize,function(m,n){e(m,n)})}else{e(j.alsoResize)}},stop:function(e,f){c(this).removeData("resizable-alsoresize")}});c.ui.plugin.add("resizable","animate",{stop:function(i,n){var p=c(this).data("resizable"),j=p.options;var h=p._proportionallyResizeElements,e=h.length&&(/textarea/i).test(h[0].nodeName),f=e&&c.ui.hasScroll(h[0],"left")?0:p.sizeDiff.height,l=e?0:p.sizeDiff.width;var g={width:(p.size.width-l),height:(p.size.height-f)},k=(parseInt(p.element.css("left"),10)+(p.position.left-p.originalPosition.left))||null,m=(parseInt(p.element.css("top"),10)+(p.position.top-p.originalPosition.top))||null;p.element.animate(c.extend(g,m&&k?{top:m,left:k}:{}),{duration:j.animateDuration,easing:j.animateEasing,step:function(){var o={width:parseInt(p.element.css("width"),10),height:parseInt(p.element.css("height"),10),top:parseInt(p.element.css("top"),10),left:parseInt(p.element.css("left"),10)};if(h&&h.length){c(h[0]).css({width:o.width,height:o.height})}p._updateCache(o);p._propagate("resize",i)}})}});c.ui.plugin.add("resizable","containment",{start:function(f,r){var t=c(this).data("resizable"),j=t.options,l=t.element;var g=j.containment,k=(g instanceof c)?g.get(0):(/parent/.test(g))?l.parent().get(0):g;if(!k){return}t.containerElement=c(k);if(/document/.test(g)||g==document){t.containerOffset={left:0,top:0};t.containerPosition={left:0,top:0};t.parentData={element:c(document),left:0,top:0,width:c(document).width(),height:c(document).height()||document.body.parentNode.scrollHeight}}else{var n=c(k),i=[];c(["Top","Right","Left","Bottom"]).each(function(p,o){i[p]=b(n.css("padding"+o))});t.containerOffset=n.offset();t.containerPosition=n.position();t.containerSize={height:(n.innerHeight()-i[3]),width:(n.innerWidth()-i[1])};var q=t.containerOffset,e=t.containerSize.height,m=t.containerSize.width,h=(c.ui.hasScroll(k,"left")?k.scrollWidth:m),s=(c.ui.hasScroll(k)?k.scrollHeight:e);t.parentData={element:k,left:q.left,top:q.top,width:h,height:s}}},resize:function(g,q){var t=c(this).data("resizable"),i=t.options,f=t.containerSize,p=t.containerOffset,m=t.size,n=t.position,r=t._aspectRatio||g.shiftKey,e={top:0,left:0},h=t.containerElement;if(h[0]!=document&&(/static/).test(h.css("position"))){e=p}if(n.left<(t._helper?p.left:0)){t.size.width=t.size.width+(t._helper?(t.position.left-p.left):(t.position.left-e.left));if(r){t.size.height=t.size.width/i.aspectRatio}t.position.left=i.helper?p.left:0}if(n.top<(t._helper?p.top:0)){t.size.height=t.size.height+(t._helper?(t.position.top-p.top):t.position.top);if(r){t.size.width=t.size.height*i.aspectRatio}t.position.top=t._helper?p.top:0}t.offset.left=t.parentData.left+t.position.left;t.offset.top=t.parentData.top+t.position.top;var l=Math.abs((t._helper?t.offset.left-e.left:(t.offset.left-e.left))+t.sizeDiff.width),s=Math.abs((t._helper?t.offset.top-e.top:(t.offset.top-p.top))+t.sizeDiff.height);var k=t.containerElement.get(0)==t.element.parent().get(0),j=/relative|absolute/.test(t.containerElement.css("position"));if(k&&j){l-=t.parentData.left}if(l+t.size.width>=t.parentData.width){t.size.width=t.parentData.width-l;if(r){t.size.height=t.size.width/t.aspectRatio}}if(s+t.size.height>=t.parentData.height){t.size.height=t.parentData.height-s;if(r){t.size.width=t.size.height*t.aspectRatio}}},stop:function(f,n){var q=c(this).data("resizable"),g=q.options,l=q.position,m=q.containerOffset,e=q.containerPosition,i=q.containerElement;var j=c(q.helper),r=j.offset(),p=j.outerWidth()-q.sizeDiff.width,k=j.outerHeight()-q.sizeDiff.height;if(q._helper&&!g.animate&&(/relative/).test(i.css("position"))){c(this).css({left:r.left-e.left-m.left,width:p,height:k})}if(q._helper&&!g.animate&&(/static/).test(i.css("position"))){c(this).css({left:r.left-e.left-m.left,width:p,height:k})}}});c.ui.plugin.add("resizable","ghost",{start:function(g,h){var e=c(this).data("resizable"),i=e.options,f=e.size;e.ghost=e.originalElement.clone();e.ghost.css({opacity:0.25,display:"block",position:"relative",height:f.height,width:f.width,margin:0,left:0,top:0}).addClass("ui-resizable-ghost").addClass(typeof i.ghost=="string"?i.ghost:"");e.ghost.appendTo(e.helper)},resize:function(f,g){var e=c(this).data("resizable"),h=e.options;if(e.ghost){e.ghost.css({position:"relative",height:e.size.height,width:e.size.width})}},stop:function(f,g){var e=c(this).data("resizable"),h=e.options;if(e.ghost&&e.helper){e.helper.get(0).removeChild(e.ghost.get(0))}}});c.ui.plugin.add("resizable","grid",{resize:function(e,m){var p=c(this).data("resizable"),h=p.options,k=p.size,i=p.originalSize,j=p.originalPosition,n=p.axis,l=h._aspectRatio||e.shiftKey;h.grid=typeof h.grid=="number"?[h.grid,h.grid]:h.grid;var g=Math.round((k.width-i.width)/(h.grid[0]||1))*(h.grid[0]||1),f=Math.round((k.height-i.height)/(h.grid[1]||1))*(h.grid[1]||1);if(/^(se|s|e)$/.test(n)){p.size.width=i.width+g;p.size.height=i.height+f}else{if(/^(ne)$/.test(n)){p.size.width=i.width+g;p.size.height=i.height+f;p.position.top=j.top-f}else{if(/^(sw)$/.test(n)){p.size.width=i.width+g;p.size.height=i.height+f;p.position.left=j.left-g}else{p.size.width=i.width+g;p.size.height=i.height+f;p.position.top=j.top-f;p.position.left=j.left-g}}}}});var b=function(e){return parseInt(e,10)||0};var a=function(e){return !isNaN(parseInt(e,10))}})(jQuery);/*! + * jQuery hashchange event - v1.3 - 7/21/2010 + * http://benalman.com/projects/jquery-hashchange-plugin/ + * + * Copyright (c) 2010 "Cowboy" Ben Alman + * Dual licensed under the MIT and GPL licenses. + * http://benalman.com/about/license/ + */ +(function($,e,b){var c="hashchange",h=document,f,g=$.event.special,i=h.documentMode,d="on"+c in e&&(i===b||i>7);function a(j){j=j||location.href;return"#"+j.replace(/^[^#]*#?(.*)$/,"$1")}$.fn[c]=function(j){return j?this.bind(c,j):this.trigger(c)};$.fn[c].delay=50;g[c]=$.extend(g[c],{setup:function(){if(d){return false}$(f.start)},teardown:function(){if(d){return false}$(f.stop)}});f=(function(){var j={},p,m=a(),k=function(q){return q},l=k,o=k;j.start=function(){p||n()};j.stop=function(){p&&clearTimeout(p);p=b};function n(){var r=a(),q=o(m);if(r!==m){l(m=r,q);$(e).trigger(c)}else{if(q!==m){location.href=location.href.replace(/#.*/,"")+q}}p=setTimeout(n,$.fn[c].delay)}$.browser.msie&&!d&&(function(){var q,r;j.start=function(){if(!q){r=$.fn[c].src;r=r&&r+a();q=$(' + + +
+
+
Modules
+
+
+
Here is a list of all modules:
+
[detail level 123]
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +
 GTC Extensions (Stable)Functions and types that the GLSL specification doesn't define, but useful to have for a C++ program
 GLM_GTC_bitfieldAllow to perform bit operations on integer values
 GLM_GTC_color_encodingAllow to perform bit operations on integer values
 GLM_GTC_color_spaceAllow to perform bit operations on integer values
 GLM_GTC_constantsProvide a list of constants and precomputed useful values
 GLM_GTC_epsilonComparison functions for a user defined epsilon values
 GLM_GTC_functionsList of useful common functions
 GLM_GTC_integerAllow to perform bit operations on integer values
 GLM_GTC_matrix_accessDefines functions to access rows or columns of a matrix easily
 GLM_GTC_matrix_integerDefines a number of matrices with integer types
 GLM_GTC_matrix_inverseDefines additional matrix inverting functions
 GLM_GTC_matrix_transformDefines functions that generate common transformation matrices
 GLM_GTC_noiseDefines 2D, 3D and 4D procedural noise functions Based on the work of Stefan Gustavson and Ashima Arts on "webgl-noise": https://github.com/ashima/webgl-noise Following Stefan Gustavson's paper "Simplex noise demystified": http://www.itn.liu.se/~stegu/simplexnoise/simplexnoise.pdf <glm/gtc/noise.hpp> need to be included to use these functionalities
 GLM_GTC_packingThis extension provides a set of function to convert vertors to packed formats
 GLM_GTC_quaternionDefines a templated quaternion type and several quaternion operations
 GLM_GTC_randomGenerate random number from various distribution methods
 GLM_GTC_reciprocalDefine secant, cosecant and cotangent functions
 GLM_GTC_roundRounding value to specific boundings
 GLM_GTC_type_alignedAligned types
 GLM_GTC_type_precisionDefines specific C++-based precision types
 GLM_GTC_type_ptrHandles the interaction between pointers and vector, matrix types
 GLM_GTC_ulpAllow the measurement of the accuracy of a function against a reference implementation
 GLM_GTC_vec1Add vec1, ivec1, uvec1 and bvec1 types
 GTX Extensions (Experimental)Functions and types that the GLSL specification doesn't define, but useful to have for a C++ program
 GLM_GTX_associated_min_maxMin and max functions that return associated values not the compared onces
 GLM_GTX_bitAllow to perform bit operations on integer values
 GLM_GTX_closest_pointFind the point on a straight line which is the closet of a point
 GLM_GTX_color_spaceRelated to RGB to HSV conversions and operations
 GLM_GTX_color_space_YCoCgRGB to YCoCg conversions and operations
 GLM_GTX_commonProvide functions to increase the compatibility with Cg and HLSL languages
 GLM_GTX_compatibilityProvide functions to increase the compatibility with Cg and HLSL languages
 GLM_GTX_component_wiseOperations between components of a type
 GLM_GTX_dual_quaternionDefines a templated dual-quaternion type and several dual-quaternion operations
 GLM_GTX_euler_anglesBuild matrices from Euler angles
 GLM_GTX_extendExtend a position from a source to a position at a defined length
 GLM_GTX_extented_min_maxMin and max functions for 3 to 4 parameters
 GLM_GTX_fast_exponentialFast but less accurate implementations of exponential based functions
 GLM_GTX_fast_square_rootFast but less accurate implementations of square root based functions
 GLM_GTX_fast_trigonometryFast but less accurate implementations of trigonometric functions
 GLM_GTX_gradient_paintFunctions that return the color of procedural gradient for specific coordinates
 GLM_GTX_handed_coordinate_spaceTo know if a set of three basis vectors defines a right or left-handed coordinate system
 GLM_GTX_hashAdd std::hash support for glm types
 GLM_GTX_integerAdd support for integer for core functions
 GLM_GTX_intersectAdd intersection functions
 GLM_GTX_ioStd::[w]ostream support for glm types
 GLM_GTX_log_baseLogarithm for any base
 GLM_GTX_matrix_cross_productBuild cross product matrices
 GLM_GTX_matrix_decomposeDecomposes a model matrix to translations, rotation and scale components
 GLM_GTX_matrix_interpolationAllows to directly interpolate two exiciting matrices
 GLM_GTX_matrix_major_storageBuild matrices with specific matrix order, row or column
 GLM_GTX_matrix_operationBuild diagonal matrices from vectors
 GLM_GTX_matrix_queryQuery to evaluate matrix properties
 GLM_GTX_matrix_transform_2dDefines functions that generate common 2d transformation matrices
 GLM_GTX_mixed_producteMixed product of 3 vectors
 GLM_GTX_normVarious ways to compute vector norms
 GLM_GTX_normalCompute the normal of a triangle
 GLM_GTX_normalize_dotDot product of vectors that need to be normalize with a single square root
 GLM_GTX_number_precisionDefined size types
 GLM_GTX_optimum_powInteger exponentiation of power functions
 GLM_GTX_orthonormalizeOrthonormalize matrices
 GLM_GTX_perpendicularPerpendicular of a vector from other one
 GLM_GTX_polar_coordinatesConversion from Euclidean space to polar space and revert
 GLM_GTX_projectionProjection of a vector to other one
 GLM_GTX_quaternionExtented quaternion types and functions
 GLM_GTX_rangeDefines begin and end for vectors and matrices
 GLM_GTX_raw_dataProjection of a vector to other one
 GLM_GTX_rotate_normalized_axisQuaternions and matrices rotations around normalized axis
 GLM_GTX_rotate_vectorFunction to directly rotate a vector
 GLM_GTX_scalar_relationalExtend a position from a source to a position at a defined length
 GLM_GTX_splineSpline functions
 GLM_GTX_std_based_typeAdds vector types based on STL value types
 GLM_GTX_string_castSetup strings for GLM type values
 GLM_GTX_transformAdd transformation matrices
 GLM_GTX_transform2Add extra transformation matrices
 GLM_GTX_type_alignedDefines aligned types
 GLM_GTX_type_traitDefines traits for each type
 GLM_GTX_vec_swizzleFunctions to perform swizzle operation
 GLM_GTX_vector_angleCompute angle between vectors
 GLM_GTX_vector_queryQuery informations of vector types
 GLM_GTX_wrapWrapping mode of texture coordinates
 GLM CoreThe core of GLM, which implements exactly and only the GLSL specification to the degree possible
 Common functionsThese all operate component-wise
 Exponential functionsThese all operate component-wise
 Geometric functionsThese operate on vectors as vectors, not component-wise
 Integer functionsThese all operate component-wise
 Matrix functionsFor each of the following built-in matrix functions, there is both a single-precision floating point version, where all arguments and return values are single precision, and a double-precision floating version, where all arguments and return values are double precision
 Floating-Point Pack and Unpack FunctionsThese functions do not operate component-wise, rather as described in each case
 Angle and Trigonometry FunctionsFunction parameters specified as angle are assumed to be in units of radians
 Vector Relational FunctionsRelational and equality operators (<, <=, >, >=, ==, !=) are defined to operate on scalars and produce scalar Boolean results
 TypesThe standard types defined by the specification
 Precision typesNon-GLSL types that are used to define precision-based types
 Precision typesNon-GLSL types that are used to define precision-based types
 Template typesThe generic template types used as the basis for the core types
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+ +
Searching...
+
No Matches
+ +
+ + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/search/groups_5.js b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/search/groups_5.js new file mode 100644 index 00000000..999e5d9c --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/search/groups_5.js @@ -0,0 +1,4 @@ +var searchData= +[ + ['integer_20functions',['Integer functions',['../a00148.html',1,'']]] +]; diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/search/groups_6.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/search/groups_6.html new file mode 100644 index 00000000..ed69c070 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/search/groups_6.html @@ -0,0 +1,26 @@ + + + + + + + + + +
+
Loading...
+
+ +
Searching...
+
No Matches
+ +
+ + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/search/groups_6.js b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/search/groups_6.js new file mode 100644 index 00000000..006b8012 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/search/groups_6.js @@ -0,0 +1,4 @@ +var searchData= +[ + ['matrix_20functions',['Matrix functions',['../a00149.html',1,'']]] +]; diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/search/groups_7.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/search/groups_7.html new file mode 100644 index 00000000..027daaa1 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/search/groups_7.html @@ -0,0 +1,26 @@ + + + + + + + + + +
+
Loading...
+
+ +
Searching...
+
No Matches
+ +
+ + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/search/groups_7.js b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/search/groups_7.js new file mode 100644 index 00000000..bc46c6fa --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/search/groups_7.js @@ -0,0 +1,4 @@ +var searchData= +[ + ['precision_20types',['Precision types',['../a00157.html',1,'']]] +]; diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/search/groups_8.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/search/groups_8.html new file mode 100644 index 00000000..936f141d --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/search/groups_8.html @@ -0,0 +1,26 @@ + + + + + + + + + +
+
Loading...
+
+ +
Searching...
+
No Matches
+ +
+ + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/search/groups_8.js b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/search/groups_8.js new file mode 100644 index 00000000..5cf65c8f --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/search/groups_8.js @@ -0,0 +1,5 @@ +var searchData= +[ + ['template_20types',['Template types',['../a00158.html',1,'']]], + ['types',['Types',['../a00156.html',1,'']]] +]; diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/search/groups_9.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/search/groups_9.html new file mode 100644 index 00000000..c66e6a67 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/search/groups_9.html @@ -0,0 +1,26 @@ + + + + + + + + + +
+
Loading...
+
+ +
Searching...
+
No Matches
+ +
+ + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/search/groups_9.js b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/search/groups_9.js new file mode 100644 index 00000000..92ef46e9 --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/search/groups_9.js @@ -0,0 +1,4 @@ +var searchData= +[ + ['vector_20relational_20functions',['Vector Relational Functions',['../a00152.html',1,'']]] +]; diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/search/mag_sel.png b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/search/mag_sel.png new file mode 100644 index 00000000..81f6040a Binary files /dev/null and b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/search/mag_sel.png differ diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/search/nomatches.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/search/nomatches.html new file mode 100644 index 00000000..b1ded27e --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/search/nomatches.html @@ -0,0 +1,12 @@ + + + + + + + +
+
No Matches
+
+ + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/search/pages_0.html b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/search/pages_0.html new file mode 100644 index 00000000..75d203dc --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/search/pages_0.html @@ -0,0 +1,26 @@ + + + + + + + + + +
+
Loading...
+
+ +
Searching...
+
No Matches
+ +
+ + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/search/pages_0.js b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/search/pages_0.js new file mode 100644 index 00000000..19fce4dc --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/search/pages_0.js @@ -0,0 +1,4 @@ +var searchData= +[ + ['opengl_20mathematics',['OpenGL Mathematics',['../index.html',1,'']]] +]; diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/search/search.css b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/search/search.css new file mode 100644 index 00000000..4d7612ff --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/search/search.css @@ -0,0 +1,271 @@ +/*---------------- Search Box */ + +#FSearchBox { + float: left; +} + +#MSearchBox { + white-space : nowrap; + position: absolute; + float: none; + display: inline; + margin-top: 8px; + right: 0px; + width: 170px; + z-index: 102; + background-color: white; +} + +#MSearchBox .left +{ + display:block; + position:absolute; + left:10px; + width:20px; + height:19px; + background:url('search_l.png') no-repeat; + background-position:right; +} + +#MSearchSelect { + display:block; + position:absolute; + width:20px; + height:19px; +} + +.left #MSearchSelect { + left:4px; +} + +.right #MSearchSelect { + right:5px; +} + +#MSearchField { + display:block; + position:absolute; + height:19px; + background:url('search_m.png') repeat-x; + border:none; + width:111px; + margin-left:20px; + padding-left:4px; + color: #909090; + outline: none; + font: 9pt Arial, Verdana, sans-serif; +} + +#FSearchBox #MSearchField { + margin-left:15px; +} + +#MSearchBox .right { + display:block; + position:absolute; + right:10px; + top:0px; + width:20px; + height:19px; + background:url('search_r.png') no-repeat; + background-position:left; +} + +#MSearchClose { + display: none; + position: absolute; + top: 4px; + background : none; + border: none; + margin: 0px 4px 0px 0px; + padding: 0px 0px; + outline: none; +} + +.left #MSearchClose { + left: 6px; +} + +.right #MSearchClose { + right: 2px; +} + +.MSearchBoxActive #MSearchField { + color: #000000; +} + +/*---------------- Search filter selection */ + +#MSearchSelectWindow { + display: none; + position: absolute; + left: 0; top: 0; + border: 1px solid #90A5CE; + background-color: #F9FAFC; + z-index: 1; + padding-top: 4px; + padding-bottom: 4px; + -moz-border-radius: 4px; + -webkit-border-top-left-radius: 4px; + -webkit-border-top-right-radius: 4px; + -webkit-border-bottom-left-radius: 4px; + -webkit-border-bottom-right-radius: 4px; + -webkit-box-shadow: 5px 5px 5px rgba(0, 0, 0, 0.15); +} + +.SelectItem { + font: 8pt Arial, Verdana, sans-serif; + padding-left: 2px; + padding-right: 12px; + border: 0px; +} + +span.SelectionMark { + margin-right: 4px; + font-family: monospace; + outline-style: none; + text-decoration: none; +} + +a.SelectItem { + display: block; + outline-style: none; + color: #000000; + text-decoration: none; + padding-left: 6px; + padding-right: 12px; +} + +a.SelectItem:focus, +a.SelectItem:active { + color: #000000; + outline-style: none; + text-decoration: none; +} + +a.SelectItem:hover { + color: #FFFFFF; + background-color: #3D578C; + outline-style: none; + text-decoration: none; + cursor: pointer; + display: block; +} + +/*---------------- Search results window */ + +iframe#MSearchResults { + width: 60ex; + height: 15em; +} + +#MSearchResultsWindow { + display: none; + position: absolute; + left: 0; top: 0; + border: 1px solid #000; + background-color: #EEF1F7; +} + +/* ----------------------------------- */ + + +#SRIndex { + clear:both; + padding-bottom: 15px; +} + +.SREntry { + font-size: 10pt; + padding-left: 1ex; +} + +.SRPage .SREntry { + font-size: 8pt; + padding: 1px 5px; +} + +body.SRPage { + margin: 5px 2px; +} + +.SRChildren { + padding-left: 3ex; padding-bottom: .5em +} + +.SRPage .SRChildren { + display: none; +} + +.SRSymbol { + font-weight: bold; + color: #425E97; + font-family: Arial, Verdana, sans-serif; + text-decoration: none; + outline: none; +} + +a.SRScope { + display: block; + color: #425E97; + font-family: Arial, Verdana, sans-serif; + text-decoration: none; + outline: none; +} + +a.SRSymbol:focus, a.SRSymbol:active, +a.SRScope:focus, a.SRScope:active { + text-decoration: underline; +} + +span.SRScope { + padding-left: 4px; +} + +.SRPage .SRStatus { + padding: 2px 5px; + font-size: 8pt; + font-style: italic; +} + +.SRResult { + display: none; +} + +DIV.searchresults { + margin-left: 10px; + margin-right: 10px; +} + +/*---------------- External search page results */ + +.searchresult { + background-color: #F0F3F8; +} + +.pages b { + color: white; + padding: 5px 5px 3px 5px; + background-image: url("../tab_a.png"); + background-repeat: repeat-x; + text-shadow: 0 1px 1px #000000; +} + +.pages { + line-height: 17px; + margin-left: 4px; + text-decoration: none; +} + +.hl { + font-weight: bold; +} + +#searchresults { + margin-bottom: 20px; +} + +.searchpages { + margin-top: 10px; +} + diff --git a/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/search/search.js b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/search/search.js new file mode 100644 index 00000000..dedce3bf --- /dev/null +++ b/external/include/tinygltf-release/tinygltf-release/examples/common/glm/doc/api/search/search.js @@ -0,0 +1,791 @@ +function convertToId(search) +{ + var result = ''; + for (i=0;i do a search + { + this.Search(); + } + } + + this.OnSearchSelectKey = function(evt) + { + var e = (evt) ? evt : window.event; // for IE + if (e.keyCode==40 && this.searchIndex0) // Up + { + this.searchIndex--; + this.OnSelectItem(this.searchIndex); + } + else if (e.keyCode==13 || e.keyCode==27) + { + this.OnSelectItem(this.searchIndex); + this.CloseSelectionWindow(); + this.DOMSearchField().focus(); + } + return false; + } + + // --------- Actions + + // Closes the results window. + this.CloseResultsWindow = function() + { + this.DOMPopupSearchResultsWindow().style.display = 'none'; + this.DOMSearchClose().style.display = 'none'; + this.Activate(false); + } + + this.CloseSelectionWindow = function() + { + this.DOMSearchSelectWindow().style.display = 'none'; + } + + // Performs a search. + this.Search = function() + { + this.keyTimeout = 0; + + // strip leading whitespace + var searchValue = this.DOMSearchField().value.replace(/^ +/, ""); + + var code = searchValue.toLowerCase().charCodeAt(0); + var idxChar = searchValue.substr(0, 1).toLowerCase(); + if ( 0xD800 <= code && code <= 0xDBFF && searchValue > 1) // surrogate pair + { + idxChar = searchValue.substr(0, 2); + } + + var resultsPage; + var resultsPageWithSearch; + var hasResultsPage; + + var idx = indexSectionsWithContent[this.searchIndex].indexOf(idxChar); + if (idx!=-1) + { + var hexCode=idx.toString(16); + resultsPage = this.resultsPath + '/' + indexSectionNames[this.searchIndex] + '_' + hexCode + '.html'; + resultsPageWithSearch = resultsPage+'?'+escape(searchValue); + hasResultsPage = true; + } + else // nothing available for this search term + { + resultsPage = this.resultsPath + '/nomatches.html'; + resultsPageWithSearch = resultsPage; + hasResultsPage = false; + } + + window.frames.MSearchResults.location = resultsPageWithSearch; + var domPopupSearchResultsWindow = this.DOMPopupSearchResultsWindow(); + + if (domPopupSearchResultsWindow.style.display!='block') + { + var domSearchBox = this.DOMSearchBox(); + this.DOMSearchClose().style.display = 'inline'; + if (this.insideFrame) + { + var domPopupSearchResults = this.DOMPopupSearchResults(); + domPopupSearchResultsWindow.style.position = 'relative'; + domPopupSearchResultsWindow.style.display = 'block'; + var width = document.body.clientWidth - 8; // the -8 is for IE :-( + domPopupSearchResultsWindow.style.width = width + 'px'; + domPopupSearchResults.style.width = width + 'px'; + } + else + { + var domPopupSearchResults = this.DOMPopupSearchResults(); + var left = getXPos(domSearchBox) + 150; // domSearchBox.offsetWidth; + var top = getYPos(domSearchBox) + 20; // domSearchBox.offsetHeight + 1; + domPopupSearchResultsWindow.style.display = 'block'; + left -= domPopupSearchResults.offsetWidth; + domPopupSearchResultsWindow.style.top = top + 'px'; + domPopupSearchResultsWindow.style.left = left + 'px'; + } + } + + this.lastSearchValue = searchValue; + this.lastResultsPage = resultsPage; + } + + // -------- Activation Functions + + // Activates or deactivates the search panel, resetting things to + // their default values if necessary. + this.Activate = function(isActive) + { + if (isActive || // open it + this.DOMPopupSearchResultsWindow().style.display == 'block' + ) + { + this.DOMSearchBox().className = 'MSearchBoxActive'; + + var searchField = this.DOMSearchField(); + + if (searchField.value == this.searchLabel) // clear "Search" term upon entry + { + searchField.value = ''; + this.searchActive = true; + } + } + else if (!isActive) // directly remove the panel + { + this.DOMSearchBox().className = 'MSearchBoxInactive'; + this.DOMSearchField().value = this.searchLabel; + this.searchActive = false; + this.lastSearchValue = '' + this.lastResultsPage = ''; + } + } +} + +// ----------------------------------------------------------------------- + +// The class that handles everything on the search results page. +function SearchResults(name) +{ + // The number of matches from the last run of . + this.lastMatchCount = 0; + this.lastKey = 0; + this.repeatOn = false; + + // Toggles the visibility of the passed element ID. + this.FindChildElement = function(id) + { + var parentElement = document.getElementById(id); + var element = parentElement.firstChild; + + while (element && element!=parentElement) + { + if (element.nodeName == 'DIV' && element.className == 'SRChildren') + { + return element; + } + + if (element.nodeName == 'DIV' && element.hasChildNodes()) + { + element = element.firstChild; + } + else if (element.nextSibling) + { + element = element.nextSibling; + } + else + { + do + { + element = element.parentNode; + } + while (element && element!=parentElement && !element.nextSibling); + + if (element && element!=parentElement) + { + element = element.nextSibling; + } + } + } + } + + this.Toggle = function(id) + { + var element = this.FindChildElement(id); + if (element) + { + if (element.style.display == 'block') + { + element.style.display = 'none'; + } + else + { + element.style.display = 'block'; + } + } + } + + // Searches for the passed string. If there is no parameter, + // it takes it from the URL query. + // + // Always returns true, since other documents may try to call it + // and that may or may not be possible. + this.Search = function(search) + { + if (!search) // get search word from URL + { + search = window.location.search; + search = search.substring(1); // Remove the leading '?' + search = unescape(search); + } + + search = search.replace(/^ +/, ""); // strip leading spaces + search = search.replace(/ +$/, ""); // strip trailing spaces + search = search.toLowerCase(); + search = convertToId(search); + + var resultRows = document.getElementsByTagName("div"); + var matches = 0; + + var i = 0; + while (i < resultRows.length) + { + var row = resultRows.item(i); + if (row.className == "SRResult") + { + var rowMatchName = row.id.toLowerCase(); + rowMatchName = rowMatchName.replace(/^sr\d*_/, ''); // strip 'sr123_' + + if (search.length<=rowMatchName.length && + rowMatchName.substr(0, search.length)==search) + { + row.style.display = 'block'; + matches++; + } + else + { + row.style.display = 'none'; + } + } + i++; + } + document.getElementById("Searching").style.display='none'; + if (matches == 0) // no results + { + document.getElementById("NoMatches").style.display='block'; + } + else // at least one result + { + document.getElementById("NoMatches").style.display='none'; + } + this.lastMatchCount = matches; + return true; + } + + // return the first item with index index or higher that is visible + this.NavNext = function(index) + { + var focusItem; + while (1) + { + var focusName = 'Item'+index; + focusItem = document.getElementById(focusName); + if (focusItem && focusItem.parentNode.parentNode.style.display=='block') + { + break; + } + else if (!focusItem) // last element + { + break; + } + focusItem=null; + index++; + } + return focusItem; + } + + this.NavPrev = function(index) + { + var focusItem; + while (1) + { + var focusName = 'Item'+index; + focusItem = document.getElementById(focusName); + if (focusItem && focusItem.parentNode.parentNode.style.display=='block') + { + break; + } + else if (!focusItem) // last element + { + break; + } + focusItem=null; + index--; + } + return focusItem; + } + + this.ProcessKeys = function(e) + { + if (e.type == "keydown") + { + this.repeatOn = false; + this.lastKey = e.keyCode; + } + else if (e.type == "keypress") + { + if (!this.repeatOn) + { + if (this.lastKey) this.repeatOn = true; + return false; // ignore first keypress after keydown + } + } + else if (e.type == "keyup") + { + this.lastKey = 0; + this.repeatOn = false; + } + return this.lastKey!=0; + } + + this.Nav = function(evt,itemIndex) + { + var e = (evt) ? evt : window.event; // for IE + if (e.keyCode==13) return true; + if (!this.ProcessKeys(e)) return false; + + if (this.lastKey==38) // Up + { + var newIndex = itemIndex-1; + var focusItem = this.NavPrev(newIndex); + if (focusItem) + { + var child = this.FindChildElement(focusItem.parentNode.parentNode.id); + if (child && child.style.display == 'block') // children visible + { + var n=0; + var tmpElem; + while (1) // search for last child + { + tmpElem = document.getElementById('Item'+newIndex+'_c'+n); + if (tmpElem) + { + focusItem = tmpElem; + } + else // found it! + { + break; + } + n++; + } + } + } + if (focusItem) + { + focusItem.focus(); + } + else // return focus to search field + { + parent.document.getElementById("MSearchField").focus(); + } + } + else if (this.lastKey==40) // Down + { + var newIndex = itemIndex+1; + var focusItem; + var item = document.getElementById('Item'+itemIndex); + var elem = this.FindChildElement(item.parentNode.parentNode.id); + if (elem && elem.style.display == 'block') // children visible + { + focusItem = document.getElementById('Item'+itemIndex+'_c0'); + } + if (!focusItem) focusItem = this.NavNext(newIndex); + if (focusItem) focusItem.focus(); + } + else if (this.lastKey==39) // Right + { + var item = document.getElementById('Item'+itemIndex); + var elem = this.FindChildElement(item.parentNode.parentNode.id); + if (elem) elem.style.display = 'block'; + } + else if (this.lastKey==37) // Left + { + var item = document.getElementById('Item'+itemIndex); + var elem = this.FindChildElement(item.parentNode.parentNode.id); + if (elem) elem.style.display = 'none'; + } + else if (this.lastKey==27) // Escape + { + parent.searchBox.CloseResultsWindow(); + parent.document.getElementById("MSearchField").focus(); + } + else if (this.lastKey==13) // Enter + { + return true; + } + return false; + } + + this.NavChild = function(evt,itemIndex,childIndex) + { + var e = (evt) ? evt : window.event; // for IE + if (e.keyCode==13) return true; + if (!this.ProcessKeys(e)) return false; + + if (this.lastKey==38) // Up + { + if (childIndex>0) + { + var newIndex = childIndex-1; + document.getElementById('Item'+itemIndex+'_c'+newIndex).focus(); + } + else // already at first child, jump to parent + { + document.getElementById('Item'+itemIndex).focus(); + } + } + else if (this.lastKey==40) // Down + { + var newIndex = childIndex+1; + var elem = document.getElementById('Item'+itemIndex+'_c'+newIndex); + if (!elem) // last child, jump to parent next parent + { + elem = this.NavNext(itemIndex+1); + } + if (elem) + { + elem.focus(); + } + } + else if (this.lastKey==27) // Escape + { + parent.searchBox.CloseResultsWindow(); + parent.document.getElementById("MSearchField").focus(); + } + else if (this.lastKey==13) // Enter + { + return true; + } + return false; + } +} + +function setKeyActions(elem,action) +{ + elem.setAttribute('onkeydown',action); + elem.setAttribute('onkeypress',action); + elem.setAttribute('onkeyup',action); +} + +function setClassAttr(elem,attr) +{ + elem.setAttribute('class',attr); + elem.setAttribute('className',attr); +} + +function createResults() +{ + var results = document.getElementById("SRResults"); + for (var e=0; e + + + + + + + + +
+
Loading...
+
+ +
Searching...
+
No Matches
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This +# could be handy for archiving the generated documentation or if some version +# control system is used. + +PROJECT_NUMBER = + +# Using the PROJECT_BRIEF tag one can provide an optional one line description +# for a project that appears at the top of each page and should give viewer a +# quick idea about the purpose of the project. Keep the description short. + +PROJECT_BRIEF = + +# With the PROJECT_LOGO tag one can specify a logo or an icon that is included +# in the documentation. The maximum height of the logo should not exceed 55 +# pixels and the maximum width should not exceed 200 pixels. Doxygen will copy +# the logo to the output directory. + +PROJECT_LOGO = G:/Source/G-Truc/glm/doc/logo.png + +# The OUTPUT_DIRECTORY tag is used to specify the (relative or absolute) path +# into which the generated documentation will be written. If a relative path is +# entered, it will be relative to the location where doxygen was started. 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Doxygen will use this +# information to generate all constant output in the proper language. +# Possible values are: Afrikaans, Arabic, Armenian, Brazilian, Catalan, Chinese, +# Chinese-Traditional, Croatian, Czech, Danish, Dutch, English (United States), +# Esperanto, Farsi (Persian), Finnish, French, German, Greek, Hungarian, +# Indonesian, Italian, Japanese, Japanese-en (Japanese with English messages), +# Korean, Korean-en (Korean with English messages), Latvian, Lithuanian, +# Macedonian, Norwegian, Persian (Farsi), Polish, Portuguese, Romanian, Russian, +# Serbian, Serbian-Cyrillic, Slovak, Slovene, Spanish, Swedish, Turkish, +# Ukrainian and Vietnamese. +# The default value is: English. + +OUTPUT_LANGUAGE = English + +# If the BRIEF_MEMBER_DESC tag is set to YES, doxygen will include brief member +# descriptions after the members that are listed in the file and class +# documentation (similar to Javadoc). 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The tag can be used to show relative paths in the file list. +# If left blank the directory from which doxygen is run is used as the path to +# strip. +# +# Note that you can specify absolute paths here, but also relative paths, which +# will be relative from the directory where doxygen is started. +# This tag requires that the tag FULL_PATH_NAMES is set to YES. + +STRIP_FROM_PATH = "C:/Documents and Settings/Groove/ " + +# The STRIP_FROM_INC_PATH tag can be used to strip a user-defined part of the +# path mentioned in the documentation of a class, which tells the reader which +# header file to include in order to use a class. If left blank only the name of +# the header file containing the class definition is used. Otherwise one should +# specify the list of include paths that are normally passed to the compiler +# using the -I flag. + +STRIP_FROM_INC_PATH = + +# If the SHORT_NAMES tag is set to YES, doxygen will generate much shorter (but +# less readable) file names. This can be useful is your file systems doesn't +# support long names like on DOS, Mac, or CD-ROM. +# The default value is: NO. + +SHORT_NAMES = YES + +# If the JAVADOC_AUTOBRIEF tag is set to YES then doxygen will interpret the +# first line (until the first dot) of a Javadoc-style comment as the brief +# description. If set to NO, the Javadoc-style will behave just like regular Qt- +# style comments (thus requiring an explicit @brief command for a brief +# description.) +# The default value is: NO. + +JAVADOC_AUTOBRIEF = YES + +# If the QT_AUTOBRIEF tag is set to YES then doxygen will interpret the first +# line (until the first dot) of a Qt-style comment as the brief description. If +# set to NO, the Qt-style will behave just like regular Qt-style comments (thus +# requiring an explicit \brief command for a brief description.) +# The default value is: NO. + +QT_AUTOBRIEF = NO + +# The MULTILINE_CPP_IS_BRIEF tag can be set to YES to make doxygen treat a +# multi-line C++ special comment block (i.e. a block of //! or /// comments) as +# a brief description. This used to be the default behavior. The new default is +# to treat a multi-line C++ comment block as a detailed description. Set this +# tag to YES if you prefer the old behavior instead. +# +# Note that setting this tag to YES also means that rational rose comments are +# not recognized any more. +# The default value is: NO. + +MULTILINE_CPP_IS_BRIEF = NO + +# If the INHERIT_DOCS tag is set to YES then an undocumented member inherits the +# documentation from any documented member that it re-implements. +# The default value is: YES. + +INHERIT_DOCS = YES + +# If the SEPARATE_MEMBER_PAGES tag is set to YES then doxygen will produce a new +# page for each member. If set to NO, the documentation of a member will be part +# of the file/class/namespace that contains it. +# The default value is: NO. + +SEPARATE_MEMBER_PAGES = NO + +# The TAB_SIZE tag can be used to set the number of spaces in a tab. Doxygen +# uses this value to replace tabs by spaces in code fragments. +# Minimum value: 1, maximum value: 16, default value: 4. + +TAB_SIZE = 8 + +# This tag can be used to specify a number of aliases that act as commands in +# the documentation. An alias has the form: +# name=value +# For example adding +# "sideeffect=@par Side Effects:\n" +# will allow you to put the command \sideeffect (or @sideeffect) in the +# documentation, which will result in a user-defined paragraph with heading +# "Side Effects:". You can put \n's in the value part of an alias to insert +# newlines. + +ALIASES = + +# This tag can be used to specify a number of word-keyword mappings (TCL only). +# A mapping has the form "name=value". For example adding "class=itcl::class" +# will allow you to use the command class in the itcl::class meaning. + +TCL_SUBST = + +# Set the OPTIMIZE_OUTPUT_FOR_C tag to YES if your project consists of C sources +# only. Doxygen will then generate output that is more tailored for C. For +# instance, some of the names that are used will be different. The list of all +# members will be omitted, etc. +# The default value is: NO. + +OPTIMIZE_OUTPUT_FOR_C = NO + +# Set the OPTIMIZE_OUTPUT_JAVA tag to YES if your project consists of Java or +# Python sources only. Doxygen will then generate output that is more tailored +# for that language. For instance, namespaces will be presented as packages, +# qualified scopes will look different, etc. +# The default value is: NO. + +OPTIMIZE_OUTPUT_JAVA = NO + +# Set the OPTIMIZE_FOR_FORTRAN tag to YES if your project consists of Fortran +# sources. Doxygen will then generate output that is tailored for Fortran. +# The default value is: NO. + +OPTIMIZE_FOR_FORTRAN = NO + +# Set the OPTIMIZE_OUTPUT_VHDL tag to YES if your project consists of VHDL +# sources. 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For +# instance to make doxygen treat .inc files as Fortran files (default is PHP), +# and .f files as C (default is Fortran), use: inc=Fortran f=C. +# +# Note: For files without extension you can use no_extension as a placeholder. +# +# Note that for custom extensions you also need to set FILE_PATTERNS otherwise +# the files are not read by doxygen. + +EXTENSION_MAPPING = + +# If the MARKDOWN_SUPPORT tag is enabled then doxygen pre-processes all comments +# according to the Markdown format, which allows for more readable +# documentation. See http://daringfireball.net/projects/markdown/ for details. +# The output of markdown processing is further processed by doxygen, so you can +# mix doxygen, HTML, and XML commands with Markdown formatting. 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By default this option +# is disabled and one has to add nested compounds explicitly via \ingroup. +# The default value is: NO. + +GROUP_NESTED_COMPOUNDS = NO + +# Set the SUBGROUPING tag to YES to allow class member groups of the same type +# (for instance a group of public functions) to be put as a subgroup of that +# type (e.g. under the Public Functions section). Set it to NO to prevent +# subgrouping. Alternatively, this can be done per class using the +# \nosubgrouping command. +# The default value is: YES. + +SUBGROUPING = NO + +# When the INLINE_GROUPED_CLASSES tag is set to YES, classes, structs and unions +# are shown inside the group in which they are included (e.g. using \ingroup) +# instead of on a separate page (for HTML and Man pages) or section (for LaTeX +# and RTF). +# +# Note that this feature does not work in combination with +# SEPARATE_MEMBER_PAGES. +# The default value is: NO. + +INLINE_GROUPED_CLASSES = NO + +# When the INLINE_SIMPLE_STRUCTS tag is set to YES, structs, classes, and unions +# with only public data fields or simple typedef fields will be shown inline in +# the documentation of the scope in which they are defined (i.e. file, +# namespace, or group documentation), provided this scope is documented. If set +# to NO, structs, classes, and unions are shown on a separate page (for HTML and +# Man pages) or section (for LaTeX and RTF). +# The default value is: NO. + +INLINE_SIMPLE_STRUCTS = NO + +# When TYPEDEF_HIDES_STRUCT tag is enabled, a typedef of a struct, union, or +# enum is documented as struct, union, or enum with the name of the typedef. So +# typedef struct TypeS {} TypeT, will appear in the documentation as a struct +# with name TypeT. When disabled the typedef will appear as a member of a file, +# namespace, or class. And the struct will be named TypeS. This can typically be +# useful for C code in case the coding convention dictates that all compound +# types are typedef'ed and only the typedef is referenced, never the tag name. +# The default value is: NO. + +TYPEDEF_HIDES_STRUCT = NO + +# The size of the symbol lookup cache can be set using LOOKUP_CACHE_SIZE. This +# cache is used to resolve symbols given their name and scope. 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By default anonymous namespace +# are hidden. +# The default value is: NO. + +EXTRACT_ANON_NSPACES = NO + +# If the HIDE_UNDOC_MEMBERS tag is set to YES, doxygen will hide all +# undocumented members inside documented classes or files. If set to NO these +# members will be included in the various overviews, but no documentation +# section is generated. This option has no effect if EXTRACT_ALL is enabled. +# The default value is: NO. + +HIDE_UNDOC_MEMBERS = YES + +# If the HIDE_UNDOC_CLASSES tag is set to YES, doxygen will hide all +# undocumented classes that are normally visible in the class hierarchy. If set +# to NO, these classes will be included in the various overviews. This option +# has no effect if EXTRACT_ALL is enabled. +# The default value is: NO. + +HIDE_UNDOC_CLASSES = YES + +# If the HIDE_FRIEND_COMPOUNDS tag is set to YES, doxygen will hide all friend +# (class|struct|union) declarations. If set to NO, these declarations will be +# included in the documentation. +# The default value is: NO. + +HIDE_FRIEND_COMPOUNDS = YES + +# If the HIDE_IN_BODY_DOCS tag is set to YES, doxygen will hide any +# documentation blocks found inside the body of a function. If set to NO, these +# blocks will be appended to the function's detailed documentation block. +# The default value is: NO. + +HIDE_IN_BODY_DOCS = YES + +# The INTERNAL_DOCS tag determines if documentation that is typed after a +# \internal command is included. If the tag is set to NO then the documentation +# will be excluded. Set it to YES to include the internal documentation. +# The default value is: NO. + +INTERNAL_DOCS = NO + +# If the CASE_SENSE_NAMES tag is set to NO then doxygen will only generate file +# names in lower-case letters. If set to YES, upper-case letters are also +# allowed. This is useful if you have classes or files whose names only differ +# in case and if your file system supports case sensitive file names. Windows +# and Mac users are advised to set this option to NO. +# The default value is: system dependent. + +CASE_SENSE_NAMES = YES + +# If the HIDE_SCOPE_NAMES tag is set to NO then doxygen will show members with +# their full class and namespace scopes in the documentation. If set to YES, the +# scope will be hidden. +# The default value is: NO. + +HIDE_SCOPE_NAMES = YES + +# If the HIDE_COMPOUND_REFERENCE tag is set to NO (default) then doxygen will +# append additional text to a page's title, such as Class Reference. If set to +# YES the compound reference will be hidden. +# The default value is: NO. + +HIDE_COMPOUND_REFERENCE= NO + +# If the SHOW_INCLUDE_FILES tag is set to YES then doxygen will put a list of +# the files that are included by a file in the documentation of that file. +# The default value is: YES. + +SHOW_INCLUDE_FILES = NO + +# If the SHOW_GROUPED_MEMB_INC tag is set to YES then Doxygen will add for each +# grouped member an include statement to the documentation, telling the reader +# which file to include in order to use the member. +# The default value is: NO. + +SHOW_GROUPED_MEMB_INC = NO + +# If the FORCE_LOCAL_INCLUDES tag is set to YES then doxygen will list include +# files with double quotes in the documentation rather than with sharp brackets. +# The default value is: NO. + +FORCE_LOCAL_INCLUDES = NO + +# If the INLINE_INFO tag is set to YES then a tag [inline] is inserted in the +# documentation for inline members. +# The default value is: YES. + +INLINE_INFO = NO + +# If the SORT_MEMBER_DOCS tag is set to YES then doxygen will sort the +# (detailed) documentation of file and class members alphabetically by member +# name. If set to NO, the members will appear in declaration order. +# The default value is: YES. + +SORT_MEMBER_DOCS = YES + +# If the SORT_BRIEF_DOCS tag is set to YES then doxygen will sort the brief +# descriptions of file, namespace and class members alphabetically by member +# name. If set to NO, the members will appear in declaration order. Note that +# this will also influence the order of the classes in the class list. +# The default value is: NO. + +SORT_BRIEF_DOCS = YES + +# If the SORT_MEMBERS_CTORS_1ST tag is set to YES then doxygen will sort the +# (brief and detailed) documentation of class members so that constructors and +# destructors are listed first. If set to NO the constructors will appear in the +# respective orders defined by SORT_BRIEF_DOCS and SORT_MEMBER_DOCS. +# Note: If SORT_BRIEF_DOCS is set to NO this option is ignored for sorting brief +# member documentation. +# Note: If SORT_MEMBER_DOCS is set to NO this option is ignored for sorting +# detailed member documentation. +# The default value is: NO. + +SORT_MEMBERS_CTORS_1ST = NO + +# If the SORT_GROUP_NAMES tag is set to YES then doxygen will sort the hierarchy +# of group names into alphabetical order. If set to NO the group names will +# appear in their defined order. +# The default value is: NO. + +SORT_GROUP_NAMES = NO + +# If the SORT_BY_SCOPE_NAME tag is set to YES, the class list will be sorted by +# fully-qualified names, including namespaces. If set to NO, the class list will +# be sorted only by class name, not including the namespace part. +# Note: This option is not very useful if HIDE_SCOPE_NAMES is set to YES. +# Note: This option applies only to the class list, not to the alphabetical +# list. +# The default value is: NO. + +SORT_BY_SCOPE_NAME = YES + +# If the STRICT_PROTO_MATCHING option is enabled and doxygen fails to do proper +# type resolution of all parameters of a function it will reject a match between +# the prototype and the implementation of a member function even if there is +# only one candidate or it is obvious which candidate to choose by doing a +# simple string match. By disabling STRICT_PROTO_MATCHING doxygen will still +# accept a match between prototype and implementation in such cases. +# The default value is: NO. + +STRICT_PROTO_MATCHING = NO + +# The GENERATE_TODOLIST tag can be used to enable (YES) or disable (NO) the todo +# list. This list is created by putting \todo commands in the documentation. +# The default value is: YES. + +GENERATE_TODOLIST = YES + +# The GENERATE_TESTLIST tag can be used to enable (YES) or disable (NO) the test +# list. This list is created by putting \test commands in the documentation. +# The default value is: YES. + +GENERATE_TESTLIST = YES + +# The GENERATE_BUGLIST tag can be used to enable (YES) or disable (NO) the bug +# list. This list is created by putting \bug commands in the documentation. +# The default value is: YES. + +GENERATE_BUGLIST = YES + +# The GENERATE_DEPRECATEDLIST tag can be used to enable (YES) or disable (NO) +# the deprecated list. This list is created by putting \deprecated commands in +# the documentation. +# The default value is: YES. + +GENERATE_DEPRECATEDLIST= YES + +# The ENABLED_SECTIONS tag can be used to enable conditional documentation +# sections, marked by \if ... \endif and \cond +# ... \endcond blocks. + +ENABLED_SECTIONS = + +# The MAX_INITIALIZER_LINES tag determines the maximum number of lines that the +# initial value of a variable or macro / define can have for it to appear in the +# documentation. If the initializer consists of more lines than specified here +# it will be hidden. Use a value of 0 to hide initializers completely. The +# appearance of the value of individual variables and macros / defines can be +# controlled using \showinitializer or \hideinitializer command in the +# documentation regardless of this setting. +# Minimum value: 0, maximum value: 10000, default value: 30. + +MAX_INITIALIZER_LINES = 30 + +# Set the SHOW_USED_FILES tag to NO to disable the list of files generated at +# the bottom of the documentation of classes and structs. If set to YES, the +# list will mention the files that were used to generate the documentation. +# The default value is: YES. + +SHOW_USED_FILES = NO + +# Set the SHOW_FILES tag to NO to disable the generation of the Files page. This +# will remove the Files entry from the Quick Index and from the Folder Tree View +# (if specified). +# The default value is: YES. + +SHOW_FILES = YES + +# Set the SHOW_NAMESPACES tag to NO to disable the generation of the Namespaces +# page. This will remove the Namespaces entry from the Quick Index and from the +# Folder Tree View (if specified). +# The default value is: YES. + +SHOW_NAMESPACES = YES + +# The FILE_VERSION_FILTER tag can be used to specify a program or script that +# doxygen should invoke to get the current version for each file (typically from +# the version control system). Doxygen will invoke the program by executing (via +# popen()) the command command input-file, where command is the value of the +# FILE_VERSION_FILTER tag, and input-file is the name of an input file provided +# by doxygen. Whatever the program writes to standard output is used as the file +# version. For an example see the documentation. + +FILE_VERSION_FILTER = + +# The LAYOUT_FILE tag can be used to specify a layout file which will be parsed +# by doxygen. The layout file controls the global structure of the generated +# output files in an output format independent way. To create the layout file +# that represents doxygen's defaults, run doxygen with the -l option. You can +# optionally specify a file name after the option, if omitted DoxygenLayout.xml +# will be used as the name of the layout file. +# +# Note that if you run doxygen from a directory containing a file called +# DoxygenLayout.xml, doxygen will parse it automatically even if the LAYOUT_FILE +# tag is left empty. + +LAYOUT_FILE = + +# The CITE_BIB_FILES tag can be used to specify one or more bib files containing +# the reference definitions. This must be a list of .bib files. The .bib +# extension is automatically appended if omitted. This requires the bibtex tool +# to be installed. See also http://en.wikipedia.org/wiki/BibTeX for more info. +# For LaTeX the style of the bibliography can be controlled using +# LATEX_BIB_STYLE. To use this feature you need bibtex and perl available in the +# search path. See also \cite for info how to create references. + +CITE_BIB_FILES = + +#--------------------------------------------------------------------------- +# Configuration options related to warning and progress messages +#--------------------------------------------------------------------------- + +# The QUIET tag can be used to turn on/off the messages that are generated to +# standard output by doxygen. If QUIET is set to YES this implies that the +# messages are off. +# The default value is: NO. + +QUIET = NO + +# The WARNINGS tag can be used to turn on/off the warning messages that are +# generated to standard error (stderr) by doxygen. If WARNINGS is set to YES +# this implies that the warnings are on. +# +# Tip: Turn warnings on while writing the documentation. +# The default value is: YES. + +WARNINGS = YES + +# If the WARN_IF_UNDOCUMENTED tag is set to YES then doxygen will generate +# warnings for undocumented members. If EXTRACT_ALL is set to YES then this flag +# will automatically be disabled. +# The default value is: YES. + +WARN_IF_UNDOCUMENTED = YES + +# If the WARN_IF_DOC_ERROR tag is set to YES, doxygen will generate warnings for +# potential errors in the documentation, such as not documenting some parameters +# in a documented function, or documenting parameters that don't exist or using +# markup commands wrongly. +# The default value is: YES. + +WARN_IF_DOC_ERROR = YES + +# This WARN_NO_PARAMDOC option can be enabled to get warnings for functions that +# are documented, but have no documentation for their parameters or return +# value. If set to NO, doxygen will only warn about wrong or incomplete +# parameter documentation, but not about the absence of documentation. +# The default value is: NO. + +WARN_NO_PARAMDOC = NO + +# The WARN_FORMAT tag determines the format of the warning messages that doxygen +# can produce. The string should contain the $file, $line, and $text tags, which +# will be replaced by the file and line number from which the warning originated +# and the warning text. Optionally the format may contain $version, which will +# be replaced by the version of the file (if it could be obtained via +# FILE_VERSION_FILTER) +# The default value is: $file:$line: $text. + +WARN_FORMAT = "$file:$line: $text" + +# The WARN_LOGFILE tag can be used to specify a file to which warning and error +# messages should be written. If left blank the output is written to standard +# error (stderr). + +WARN_LOGFILE = + +#--------------------------------------------------------------------------- +# Configuration options related to the input files +#--------------------------------------------------------------------------- + +# The INPUT tag is used to specify the files and/or directories that contain +# documented source files. You may enter file names like myfile.cpp or +# directories like /usr/src/myproject. Separate the files or directories with +# spaces. See also FILE_PATTERNS and EXTENSION_MAPPING +# Note: If this tag is empty the current directory is searched. + +INPUT = ../glm \ + . + +# This tag can be used to specify the character encoding of the source files +# that doxygen parses. Internally doxygen uses the UTF-8 encoding. Doxygen uses +# libiconv (or the iconv built into libc) for the transcoding. See the libiconv +# documentation (see: http://www.gnu.org/software/libiconv) for the list of +# possible encodings. +# The default value is: UTF-8. + +INPUT_ENCODING = UTF-8 + +# If the value of the INPUT tag contains directories, you can use the +# FILE_PATTERNS tag to specify one or more wildcard patterns (like *.cpp and +# *.h) to filter out the source-files in the directories. +# +# Note that for custom extensions or not directly supported extensions you also +# need to set EXTENSION_MAPPING for the extension otherwise the files are not +# read by doxygen. +# +# If left blank the following patterns are tested:*.c, *.cc, *.cxx, *.cpp, +# *.c++, *.java, *.ii, *.ixx, *.ipp, *.i++, *.inl, *.idl, *.ddl, *.odl, *.h, +# *.hh, *.hxx, *.hpp, *.h++, *.cs, *.d, *.php, *.php4, *.php5, *.phtml, *.inc, +# *.m, *.markdown, *.md, *.mm, *.dox, *.py, *.f90, *.f, *.for, *.tcl, *.vhd, +# *.vhdl, *.ucf, *.qsf, *.as and *.js. + +FILE_PATTERNS = *.hpp \ + *.doxy + +# The RECURSIVE tag can be used to specify whether or not subdirectories should +# be searched for input files as well. +# The default value is: NO. + +RECURSIVE = YES + +# The EXCLUDE tag can be used to specify files and/or directories that should be +# excluded from the INPUT source files. This way you can easily exclude a +# subdirectory from a directory tree whose root is specified with the INPUT tag. +# +# Note that relative paths are relative to the directory from which doxygen is +# run. + +EXCLUDE = + +# The EXCLUDE_SYMLINKS tag can be used to select whether or not files or +# directories that are symbolic links (a Unix file system feature) are excluded +# from the input. +# The default value is: NO. + +EXCLUDE_SYMLINKS = NO + +# If the value of the INPUT tag contains directories, you can use the +# EXCLUDE_PATTERNS tag to specify one or more wildcard patterns to exclude +# certain files from those directories. +# +# Note that the wildcards are matched against the file with absolute path, so to +# exclude all test directories for example use the pattern */test/* + +EXCLUDE_PATTERNS = + +# The EXCLUDE_SYMBOLS tag can be used to specify one or more symbol names +# (namespaces, classes, functions, etc.) that should be excluded from the +# output. The symbol name can be a fully qualified name, a word, or if the +# wildcard * is used, a substring. Examples: ANamespace, AClass, +# AClass::ANamespace, ANamespace::*Test +# +# Note that the wildcards are matched against the file with absolute path, so to +# exclude all test directories use the pattern */test/* + +EXCLUDE_SYMBOLS = + +# The EXAMPLE_PATH tag can be used to specify one or more files or directories +# that contain example code fragments that are included (see the \include +# command). + +EXAMPLE_PATH = + +# If the value of the EXAMPLE_PATH tag contains directories, you can use the +# EXAMPLE_PATTERNS tag to specify one or more wildcard pattern (like *.cpp and +# *.h) to filter out the source-files in the directories. If left blank all +# files are included. + +EXAMPLE_PATTERNS = * + +# If the EXAMPLE_RECURSIVE tag is set to YES then subdirectories will be +# searched for input files to be used with the \include or \dontinclude commands +# irrespective of the value of the RECURSIVE tag. +# The default value is: NO. + +EXAMPLE_RECURSIVE = NO + +# The IMAGE_PATH tag can be used to specify one or more files or directories +# that contain images that are to be included in the documentation (see the +# \image command). + +IMAGE_PATH = + +# The INPUT_FILTER tag can be used to specify a program that doxygen should +# invoke to filter for each input file. Doxygen will invoke the filter program +# by executing (via popen()) the command: +# +# +# +# where is the value of the INPUT_FILTER tag, and is the +# name of an input file. Doxygen will then use the output that the filter +# program writes to standard output. If FILTER_PATTERNS is specified, this tag +# will be ignored. +# +# Note that the filter must not add or remove lines; it is applied before the +# code is scanned, but not when the output code is generated. If lines are added +# or removed, the anchors will not be placed correctly. + +INPUT_FILTER = + +# The FILTER_PATTERNS tag can be used to specify filters on a per file pattern +# basis. Doxygen will compare the file name with each pattern and apply the +# filter if there is a match. The filters are a list of the form: pattern=filter +# (like *.cpp=my_cpp_filter). See INPUT_FILTER for further information on how +# filters are used. If the FILTER_PATTERNS tag is empty or if none of the +# patterns match the file name, INPUT_FILTER is applied. + +FILTER_PATTERNS = + +# If the FILTER_SOURCE_FILES tag is set to YES, the input filter (if set using +# INPUT_FILTER) will also be used to filter the input files that are used for +# producing the source files to browse (i.e. when SOURCE_BROWSER is set to YES). +# The default value is: NO. + +FILTER_SOURCE_FILES = NO + +# The FILTER_SOURCE_PATTERNS tag can be used to specify source filters per file +# pattern. A pattern will override the setting for FILTER_PATTERN (if any) and +# it is also possible to disable source filtering for a specific pattern using +# *.ext= (so without naming a filter). +# This tag requires that the tag FILTER_SOURCE_FILES is set to YES. + +FILTER_SOURCE_PATTERNS = + +# If the USE_MDFILE_AS_MAINPAGE tag refers to the name of a markdown file that +# is part of the input, its contents will be placed on the main page +# (index.html). This can be useful if you have a project on for instance GitHub +# and want to reuse the introduction page also for the doxygen output. + +USE_MDFILE_AS_MAINPAGE = + +#--------------------------------------------------------------------------- +# Configuration options related to source browsing +#--------------------------------------------------------------------------- + +# If the SOURCE_BROWSER tag is set to YES then a list of source files will be +# generated. Documented entities will be cross-referenced with these sources. +# +# Note: To get rid of all source code in the generated output, make sure that +# also VERBATIM_HEADERS is set to NO. +# The default value is: NO. + +SOURCE_BROWSER = YES + +# Setting the INLINE_SOURCES tag to YES will include the body of functions, +# classes and enums directly into the documentation. +# The default value is: NO. + +INLINE_SOURCES = NO + +# Setting the STRIP_CODE_COMMENTS tag to YES will instruct doxygen to hide any +# special comment blocks from generated source code fragments. Normal C, C++ and +# Fortran comments will always remain visible. +# The default value is: YES. + +STRIP_CODE_COMMENTS = YES + +# If the REFERENCED_BY_RELATION tag is set to YES then for each documented +# function all documented functions referencing it will be listed. +# The default value is: NO. + +REFERENCED_BY_RELATION = YES + +# If the REFERENCES_RELATION tag is set to YES then for each documented function +# all documented entities called/used by that function will be listed. +# The default value is: NO. + +REFERENCES_RELATION = YES + +# If the REFERENCES_LINK_SOURCE tag is set to YES and SOURCE_BROWSER tag is set +# to YES then the hyperlinks from functions in REFERENCES_RELATION and +# REFERENCED_BY_RELATION lists will link to the source code. Otherwise they will +# link to the documentation. +# The default value is: YES. + +REFERENCES_LINK_SOURCE = YES + +# If SOURCE_TOOLTIPS is enabled (the default) then hovering a hyperlink in the +# source code will show a tooltip with additional information such as prototype, +# brief description and links to the definition and documentation. Since this +# will make the HTML file larger and loading of large files a bit slower, you +# can opt to disable this feature. +# The default value is: YES. +# This tag requires that the tag SOURCE_BROWSER is set to YES. + +SOURCE_TOOLTIPS = YES + +# If the USE_HTAGS tag is set to YES then the references to source code will +# point to the HTML generated by the htags(1) tool instead of doxygen built-in +# source browser. The htags tool is part of GNU's global source tagging system +# (see http://www.gnu.org/software/global/global.html). You will need version +# 4.8.6 or higher. +# +# To use it do the following: +# - Install the latest version of global +# - Enable SOURCE_BROWSER and USE_HTAGS in the config file +# - Make sure the INPUT points to the root of the source tree +# - Run doxygen as normal +# +# Doxygen will invoke htags (and that will in turn invoke gtags), so these +# tools must be available from the command line (i.e. in the search path). +# +# The result: instead of the source browser generated by doxygen, the links to +# source code will now point to the output of htags. +# The default value is: NO. +# This tag requires that the tag SOURCE_BROWSER is set to YES. + +USE_HTAGS = NO + +# If the VERBATIM_HEADERS tag is set the YES then doxygen will generate a +# verbatim copy of the header file for each class for which an include is +# specified. Set to NO to disable this. +# See also: Section \class. +# The default value is: YES. + +VERBATIM_HEADERS = YES + +# If the CLANG_ASSISTED_PARSING tag is set to YES then doxygen will use the +# clang parser (see: http://clang.llvm.org/) for more accurate parsing at the +# cost of reduced performance. This can be particularly helpful with template +# rich C++ code for which doxygen's built-in parser lacks the necessary type +# information. +# Note: The availability of this option depends on whether or not doxygen was +# compiled with the --with-libclang option. +# The default value is: NO. + +CLANG_ASSISTED_PARSING = NO + +# If clang assisted parsing is enabled you can provide the compiler with command +# line options that you would normally use when invoking the compiler. Note that +# the include paths will already be set by doxygen for the files and directories +# specified with INPUT and INCLUDE_PATH. +# This tag requires that the tag CLANG_ASSISTED_PARSING is set to YES. + +CLANG_OPTIONS = + +#--------------------------------------------------------------------------- +# Configuration options related to the alphabetical class index +#--------------------------------------------------------------------------- + +# If the ALPHABETICAL_INDEX tag is set to YES, an alphabetical index of all +# compounds will be generated. Enable this if the project contains a lot of +# classes, structs, unions or interfaces. +# The default value is: YES. + +ALPHABETICAL_INDEX = NO + +# The COLS_IN_ALPHA_INDEX tag can be used to specify the number of columns in +# which the alphabetical index list will be split. +# Minimum value: 1, maximum value: 20, default value: 5. +# This tag requires that the tag ALPHABETICAL_INDEX is set to YES. + +COLS_IN_ALPHA_INDEX = 5 + +# In case all classes in a project start with a common prefix, all classes will +# be put under the same header in the alphabetical index. The IGNORE_PREFIX tag +# can be used to specify a prefix (or a list of prefixes) that should be ignored +# while generating the index headers. +# This tag requires that the tag ALPHABETICAL_INDEX is set to YES. + +IGNORE_PREFIX = + +#--------------------------------------------------------------------------- +# Configuration options related to the HTML output +#--------------------------------------------------------------------------- + +# If the GENERATE_HTML tag is set to YES, doxygen will generate HTML output +# The default value is: YES. + +GENERATE_HTML = YES + +# The HTML_OUTPUT tag is used to specify where the HTML docs will be put. If a +# relative path is entered the value of OUTPUT_DIRECTORY will be put in front of +# it. +# The default directory is: html. +# This tag requires that the tag GENERATE_HTML is set to YES. + +HTML_OUTPUT = html + +# The HTML_FILE_EXTENSION tag can be used to specify the file extension for each +# generated HTML page (for example: .htm, .php, .asp). +# The default value is: .html. +# This tag requires that the tag GENERATE_HTML is set to YES. + +HTML_FILE_EXTENSION = .html + +# The HTML_HEADER tag can be used to specify a user-defined HTML header file for +# each generated HTML page. If the tag is left blank doxygen will generate a +# standard header. +# +# To get valid HTML the header file that includes any scripts and style sheets +# that doxygen needs, which is dependent on the configuration options used (e.g. +# the setting GENERATE_TREEVIEW). It is highly recommended to start with a +# default header using +# doxygen -w html new_header.html new_footer.html new_stylesheet.css +# YourConfigFile +# and then modify the file new_header.html. See also section "Doxygen usage" +# for information on how to generate the default header that doxygen normally +# uses. +# Note: The header is subject to change so you typically have to regenerate the +# default header when upgrading to a newer version of doxygen. For a description +# of the possible markers and block names see the documentation. +# This tag requires that the tag GENERATE_HTML is set to YES. + +HTML_HEADER = + +# The HTML_FOOTER tag can be used to specify a user-defined HTML footer for each +# generated HTML page. If the tag is left blank doxygen will generate a standard +# footer. See HTML_HEADER for more information on how to generate a default +# footer and what special commands can be used inside the footer. See also +# section "Doxygen usage" for information on how to generate the default footer +# that doxygen normally uses. +# This tag requires that the tag GENERATE_HTML is set to YES. + +HTML_FOOTER = + +# The HTML_STYLESHEET tag can be used to specify a user-defined cascading style +# sheet that is used by each HTML page. It can be used to fine-tune the look of +# the HTML output. If left blank doxygen will generate a default style sheet. +# See also section "Doxygen usage" for information on how to generate the style +# sheet that doxygen normally uses. +# Note: It is recommended to use HTML_EXTRA_STYLESHEET instead of this tag, as +# it is more robust and this tag (HTML_STYLESHEET) will in the future become +# obsolete. +# This tag requires that the tag GENERATE_HTML is set to YES. + +HTML_STYLESHEET = + +# The HTML_EXTRA_STYLESHEET tag can be used to specify additional user-defined +# cascading style sheets that are included after the standard style sheets +# created by doxygen. Using this option one can overrule certain style aspects. +# This is preferred over using HTML_STYLESHEET since it does not replace the +# standard style sheet and is therefore more robust against future updates. +# Doxygen will copy the style sheet files to the output directory. +# Note: The order of the extra style sheet files is of importance (e.g. the last +# style sheet in the list overrules the setting of the previous ones in the +# list). For an example see the documentation. +# This tag requires that the tag GENERATE_HTML is set to YES. + +HTML_EXTRA_STYLESHEET = + +# The HTML_EXTRA_FILES tag can be used to specify one or more extra images or +# other source files which should be copied to the HTML output directory. Note +# that these files will be copied to the base HTML output directory. Use the +# $relpath^ marker in the HTML_HEADER and/or HTML_FOOTER files to load these +# files. In the HTML_STYLESHEET file, use the file name only. Also note that the +# files will be copied as-is; there are no commands or markers available. +# This tag requires that the tag GENERATE_HTML is set to YES. + +HTML_EXTRA_FILES = + +# The HTML_COLORSTYLE_HUE tag controls the color of the HTML output. Doxygen +# will adjust the colors in the style sheet and background images according to +# this color. Hue is specified as an angle on a colorwheel, see +# http://en.wikipedia.org/wiki/Hue for more information. For instance the value +# 0 represents red, 60 is yellow, 120 is green, 180 is cyan, 240 is blue, 300 +# purple, and 360 is red again. +# Minimum value: 0, maximum value: 359, default value: 220. +# This tag requires that the tag GENERATE_HTML is set to YES. + +HTML_COLORSTYLE_HUE = 220 + +# The HTML_COLORSTYLE_SAT tag controls the purity (or saturation) of the colors +# in the HTML output. For a value of 0 the output will use grayscales only. A +# value of 255 will produce the most vivid colors. +# Minimum value: 0, maximum value: 255, default value: 100. +# This tag requires that the tag GENERATE_HTML is set to YES. + +HTML_COLORSTYLE_SAT = 100 + +# The HTML_COLORSTYLE_GAMMA tag controls the gamma correction applied to the +# luminance component of the colors in the HTML output. Values below 100 +# gradually make the output lighter, whereas values above 100 make the output +# darker. The value divided by 100 is the actual gamma applied, so 80 represents +# a gamma of 0.8, The value 220 represents a gamma of 2.2, and 100 does not +# change the gamma. +# Minimum value: 40, maximum value: 240, default value: 80. +# This tag requires that the tag GENERATE_HTML is set to YES. + +HTML_COLORSTYLE_GAMMA = 80 + +# If the HTML_TIMESTAMP tag is set to YES then the footer of each generated HTML +# page will contain the date and time when the page was generated. Setting this +# to YES can help to show when doxygen was last run and thus if the +# documentation is up to date. +# The default value is: NO. +# This tag requires that the tag GENERATE_HTML is set to YES. + +HTML_TIMESTAMP = NO + +# If the HTML_DYNAMIC_SECTIONS tag is set to YES then the generated HTML +# documentation will contain sections that can be hidden and shown after the +# page has loaded. +# The default value is: NO. +# This tag requires that the tag GENERATE_HTML is set to YES. + +HTML_DYNAMIC_SECTIONS = NO + +# With HTML_INDEX_NUM_ENTRIES one can control the preferred number of entries +# shown in the various tree structured indices initially; the user can expand +# and collapse entries dynamically later on. Doxygen will expand the tree to +# such a level that at most the specified number of entries are visible (unless +# a fully collapsed tree already exceeds this amount). So setting the number of +# entries 1 will produce a full collapsed tree by default. 0 is a special value +# representing an infinite number of entries and will result in a full expanded +# tree by default. +# Minimum value: 0, maximum value: 9999, default value: 100. +# This tag requires that the tag GENERATE_HTML is set to YES. + +HTML_INDEX_NUM_ENTRIES = 100 + +# If the GENERATE_DOCSET tag is set to YES, additional index files will be +# generated that can be used as input for Apple's Xcode 3 integrated development +# environment (see: http://developer.apple.com/tools/xcode/), introduced with +# OSX 10.5 (Leopard). To create a documentation set, doxygen will generate a +# Makefile in the HTML output directory. Running make will produce the docset in +# that directory and running make install will install the docset in +# ~/Library/Developer/Shared/Documentation/DocSets so that Xcode will find it at +# startup. See http://developer.apple.com/tools/creatingdocsetswithdoxygen.html +# for more information. +# The default value is: NO. +# This tag requires that the tag GENERATE_HTML is set to YES. + +GENERATE_DOCSET = NO + +# This tag determines the name of the docset feed. A documentation feed provides +# an umbrella under which multiple documentation sets from a single provider +# (such as a company or product suite) can be grouped. +# The default value is: Doxygen generated docs. +# This tag requires that the tag GENERATE_DOCSET is set to YES. + +DOCSET_FEEDNAME = "Doxygen generated docs" + +# This tag specifies a string that should uniquely identify the documentation +# set bundle. This should be a reverse domain-name style string, e.g. +# com.mycompany.MyDocSet. Doxygen will append .docset to the name. +# The default value is: org.doxygen.Project. +# This tag requires that the tag GENERATE_DOCSET is set to YES. + +DOCSET_BUNDLE_ID = org.doxygen.Project + +# The DOCSET_PUBLISHER_ID tag specifies a string that should uniquely identify +# the documentation publisher. This should be a reverse domain-name style +# string, e.g. com.mycompany.MyDocSet.documentation. +# The default value is: org.doxygen.Publisher. +# This tag requires that the tag GENERATE_DOCSET is set to YES. + +DOCSET_PUBLISHER_ID = org.doxygen.Publisher + +# The DOCSET_PUBLISHER_NAME tag identifies the documentation publisher. +# The default value is: Publisher. +# This tag requires that the tag GENERATE_DOCSET is set to YES. + +DOCSET_PUBLISHER_NAME = Publisher + +# If the GENERATE_HTMLHELP tag is set to YES then doxygen generates three +# additional HTML index files: index.hhp, index.hhc, and index.hhk. The +# index.hhp is a project file that can be read by Microsoft's HTML Help Workshop +# (see: http://www.microsoft.com/en-us/download/details.aspx?id=21138) on +# Windows. +# +# The HTML Help Workshop contains a compiler that can convert all HTML output +# generated by doxygen into a single compiled HTML file (.chm). Compiled HTML +# files are now used as the Windows 98 help format, and will replace the old +# Windows help format (.hlp) on all Windows platforms in the future. Compressed +# HTML files also contain an index, a table of contents, and you can search for +# words in the documentation. The HTML workshop also contains a viewer for +# compressed HTML files. +# The default value is: NO. +# This tag requires that the tag GENERATE_HTML is set to YES. + +GENERATE_HTMLHELP = NO + +# The CHM_FILE tag can be used to specify the file name of the resulting .chm +# file. You can add a path in front of the file if the result should not be +# written to the html output directory. +# This tag requires that the tag GENERATE_HTMLHELP is set to YES. + +CHM_FILE = + +# The HHC_LOCATION tag can be used to specify the location (absolute path +# including file name) of the HTML help compiler (hhc.exe). If non-empty, +# doxygen will try to run the HTML help compiler on the generated index.hhp. +# The file has to be specified with full path. +# This tag requires that the tag GENERATE_HTMLHELP is set to YES. + +HHC_LOCATION = + +# The GENERATE_CHI flag controls if a separate .chi index file is generated +# (YES) or that it should be included in the master .chm file (NO). +# The default value is: NO. +# This tag requires that the tag GENERATE_HTMLHELP is set to YES. + +GENERATE_CHI = NO + +# The CHM_INDEX_ENCODING is used to encode HtmlHelp index (hhk), content (hhc) +# and project file content. +# This tag requires that the tag GENERATE_HTMLHELP is set to YES. + +CHM_INDEX_ENCODING = + +# The BINARY_TOC flag controls whether a binary table of contents is generated +# (YES) or a normal table of contents (NO) in the .chm file. Furthermore it +# enables the Previous and Next buttons. +# The default value is: NO. +# This tag requires that the tag GENERATE_HTMLHELP is set to YES. + +BINARY_TOC = NO + +# The TOC_EXPAND flag can be set to YES to add extra items for group members to +# the table of contents of the HTML help documentation and to the tree view. +# The default value is: NO. +# This tag requires that the tag GENERATE_HTMLHELP is set to YES. + +TOC_EXPAND = NO + +# If the GENERATE_QHP tag is set to YES and both QHP_NAMESPACE and +# QHP_VIRTUAL_FOLDER are set, an additional index file will be generated that +# can be used as input for Qt's qhelpgenerator to generate a Qt Compressed Help +# (.qch) of the generated HTML documentation. +# The default value is: NO. +# This tag requires that the tag GENERATE_HTML is set to YES. + +GENERATE_QHP = NO + +# If the QHG_LOCATION tag is specified, the QCH_FILE tag can be used to specify +# the file name of the resulting .qch file. The path specified is relative to +# the HTML output folder. +# This tag requires that the tag GENERATE_QHP is set to YES. + +QCH_FILE = + +# The QHP_NAMESPACE tag specifies the namespace to use when generating Qt Help +# Project output. For more information please see Qt Help Project / Namespace +# (see: http://qt-project.org/doc/qt-4.8/qthelpproject.html#namespace). +# The default value is: org.doxygen.Project. +# This tag requires that the tag GENERATE_QHP is set to YES. + +QHP_NAMESPACE = org.doxygen.Project + +# The QHP_VIRTUAL_FOLDER tag specifies the namespace to use when generating Qt +# Help Project output. For more information please see Qt Help Project / Virtual +# Folders (see: http://qt-project.org/doc/qt-4.8/qthelpproject.html#virtual- +# folders). +# The default value is: doc. +# This tag requires that the tag GENERATE_QHP is set to YES. + +QHP_VIRTUAL_FOLDER = doc + +# If the QHP_CUST_FILTER_NAME tag is set, it specifies the name of a custom +# filter to add. For more information please see Qt Help Project / Custom +# Filters (see: http://qt-project.org/doc/qt-4.8/qthelpproject.html#custom- +# filters). +# This tag requires that the tag GENERATE_QHP is set to YES. + +QHP_CUST_FILTER_NAME = + +# The QHP_CUST_FILTER_ATTRS tag specifies the list of the attributes of the +# custom filter to add. For more information please see Qt Help Project / Custom +# Filters (see: http://qt-project.org/doc/qt-4.8/qthelpproject.html#custom- +# filters). +# This tag requires that the tag GENERATE_QHP is set to YES. + +QHP_CUST_FILTER_ATTRS = + +# The QHP_SECT_FILTER_ATTRS tag specifies the list of the attributes this +# project's filter section matches. Qt Help Project / Filter Attributes (see: +# http://qt-project.org/doc/qt-4.8/qthelpproject.html#filter-attributes). +# This tag requires that the tag GENERATE_QHP is set to YES. + +QHP_SECT_FILTER_ATTRS = + +# The QHG_LOCATION tag can be used to specify the location of Qt's +# qhelpgenerator. If non-empty doxygen will try to run qhelpgenerator on the +# generated .qhp file. +# This tag requires that the tag GENERATE_QHP is set to YES. + +QHG_LOCATION = + +# If the GENERATE_ECLIPSEHELP tag is set to YES, additional index files will be +# generated, together with the HTML files, they form an Eclipse help plugin. To +# install this plugin and make it available under the help contents menu in +# Eclipse, the contents of the directory containing the HTML and XML files needs +# to be copied into the plugins directory of eclipse. The name of the directory +# within the plugins directory should be the same as the ECLIPSE_DOC_ID value. +# After copying Eclipse needs to be restarted before the help appears. +# The default value is: NO. +# This tag requires that the tag GENERATE_HTML is set to YES. + +GENERATE_ECLIPSEHELP = NO + +# A unique identifier for the Eclipse help plugin. When installing the plugin +# the directory name containing the HTML and XML files should also have this +# name. Each documentation set should have its own identifier. +# The default value is: org.doxygen.Project. +# This tag requires that the tag GENERATE_ECLIPSEHELP is set to YES. + +ECLIPSE_DOC_ID = org.doxygen.Project + +# If you want full control over the layout of the generated HTML pages it might +# be necessary to disable the index and replace it with your own. The +# DISABLE_INDEX tag can be used to turn on/off the condensed index (tabs) at top +# of each HTML page. A value of NO enables the index and the value YES disables +# it. Since the tabs in the index contain the same information as the navigation +# tree, you can set this option to YES if you also set GENERATE_TREEVIEW to YES. +# The default value is: NO. +# This tag requires that the tag GENERATE_HTML is set to YES. + +DISABLE_INDEX = NO + +# The GENERATE_TREEVIEW tag is used to specify whether a tree-like index +# structure should be generated to display hierarchical information. If the tag +# value is set to YES, a side panel will be generated containing a tree-like +# index structure (just like the one that is generated for HTML Help). For this +# to work a browser that supports JavaScript, DHTML, CSS and frames is required +# (i.e. any modern browser). Windows users are probably better off using the +# HTML help feature. Via custom style sheets (see HTML_EXTRA_STYLESHEET) one can +# further fine-tune the look of the index. As an example, the default style +# sheet generated by doxygen has an example that shows how to put an image at +# the root of the tree instead of the PROJECT_NAME. Since the tree basically has +# the same information as the tab index, you could consider setting +# DISABLE_INDEX to YES when enabling this option. +# The default value is: NO. +# This tag requires that the tag GENERATE_HTML is set to YES. + +GENERATE_TREEVIEW = NO + +# The ENUM_VALUES_PER_LINE tag can be used to set the number of enum values that +# doxygen will group on one line in the generated HTML documentation. +# +# Note that a value of 0 will completely suppress the enum values from appearing +# in the overview section. +# Minimum value: 0, maximum value: 20, default value: 4. +# This tag requires that the tag GENERATE_HTML is set to YES. + +ENUM_VALUES_PER_LINE = 4 + +# If the treeview is enabled (see GENERATE_TREEVIEW) then this tag can be used +# to set the initial width (in pixels) of the frame in which the tree is shown. +# Minimum value: 0, maximum value: 1500, default value: 250. +# This tag requires that the tag GENERATE_HTML is set to YES. + +TREEVIEW_WIDTH = 250 + +# If the EXT_LINKS_IN_WINDOW option is set to YES, doxygen will open links to +# external symbols imported via tag files in a separate window. +# The default value is: NO. +# This tag requires that the tag GENERATE_HTML is set to YES. + +EXT_LINKS_IN_WINDOW = NO + +# Use this tag to change the font size of LaTeX formulas included as images in +# the HTML documentation. When you change the font size after a successful +# doxygen run you need to manually remove any form_*.png images from the HTML +# output directory to force them to be regenerated. +# Minimum value: 8, maximum value: 50, default value: 10. +# This tag requires that the tag GENERATE_HTML is set to YES. + +FORMULA_FONTSIZE = 10 + +# Use the FORMULA_TRANPARENT tag to determine whether or not the images +# generated for formulas are transparent PNGs. Transparent PNGs are not +# supported properly for IE 6.0, but are supported on all modern browsers. +# +# Note that when changing this option you need to delete any form_*.png files in +# the HTML output directory before the changes have effect. +# The default value is: YES. +# This tag requires that the tag GENERATE_HTML is set to YES. + +FORMULA_TRANSPARENT = YES + +# Enable the USE_MATHJAX option to render LaTeX formulas using MathJax (see +# http://www.mathjax.org) which uses client side Javascript for the rendering +# instead of using pre-rendered bitmaps. Use this if you do not have LaTeX +# installed or if you want to formulas look prettier in the HTML output. When +# enabled you may also need to install MathJax separately and configure the path +# to it using the MATHJAX_RELPATH option. +# The default value is: NO. +# This tag requires that the tag GENERATE_HTML is set to YES. + +USE_MATHJAX = NO + +# When MathJax is enabled you can set the default output format to be used for +# the MathJax output. See the MathJax site (see: +# http://docs.mathjax.org/en/latest/output.html) for more details. +# Possible values are: HTML-CSS (which is slower, but has the best +# compatibility), NativeMML (i.e. MathML) and SVG. +# The default value is: HTML-CSS. +# This tag requires that the tag USE_MATHJAX is set to YES. + +MATHJAX_FORMAT = HTML-CSS + +# When MathJax is enabled you need to specify the location relative to the HTML +# output directory using the MATHJAX_RELPATH option. The destination directory +# should contain the MathJax.js script. For instance, if the mathjax directory +# is located at the same level as the HTML output directory, then +# MATHJAX_RELPATH should be ../mathjax. The default value points to the MathJax +# Content Delivery Network so you can quickly see the result without installing +# MathJax. However, it is strongly recommended to install a local copy of +# MathJax from http://www.mathjax.org before deployment. +# The default value is: http://cdn.mathjax.org/mathjax/latest. +# This tag requires that the tag USE_MATHJAX is set to YES. + +MATHJAX_RELPATH = http://www.mathjax.org/mathjax + +# The MATHJAX_EXTENSIONS tag can be used to specify one or more MathJax +# extension names that should be enabled during MathJax rendering. For example +# MATHJAX_EXTENSIONS = TeX/AMSmath TeX/AMSsymbols +# This tag requires that the tag USE_MATHJAX is set to YES. + +MATHJAX_EXTENSIONS = + +# The MATHJAX_CODEFILE tag can be used to specify a file with javascript pieces +# of code that will be used on startup of the MathJax code. See the MathJax site +# (see: http://docs.mathjax.org/en/latest/output.html) for more details. For an +# example see the documentation. +# This tag requires that the tag USE_MATHJAX is set to YES. + +MATHJAX_CODEFILE = + +# When the SEARCHENGINE tag is enabled doxygen will generate a search box for +# the HTML output. The underlying search engine uses javascript and DHTML and +# should work on any modern browser. Note that when using HTML help +# (GENERATE_HTMLHELP), Qt help (GENERATE_QHP), or docsets (GENERATE_DOCSET) +# there is already a search function so this one should typically be disabled. +# For large projects the javascript based search engine can be slow, then +# enabling SERVER_BASED_SEARCH may provide a better solution. It is possible to +# search using the keyboard; to jump to the search box use + S +# (what the is depends on the OS and browser, but it is typically +# , /