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Decorator, also known as conditionals in other Behavior Tree systems, are attached to either a Composite or a Task node and define whether or not a branch in the tree, or even a single node, can be executed.
Heyho.
I see you are eager to learn more stuff about behavior trees. I like that. I also like that you do it openly. Can only help everyone reading this.
I also have a question about the list above: What is meant with a "service" in that list above?
Do you think you want to create kind of a Glossary for behavior trees? Or some kind of learning/onboarding resource?
I've found there're alternative names for node, here's a summary
a composite node include sequence, selector and parallel
I think those are common alter names for node
and do we have a condition node?The text was updated successfully, but these errors were encountered: