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ModConfig.cs
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using StardewModdingAPI;
using StardewModdingAPI.Utilities;
namespace DinoForm
{
public class ModConfig
{
public bool ModEnabled { get; set; } = true;
public KeybindList TransformKey { get; set; } = new KeybindList();
public KeybindList FireKey { get; set; } = new KeybindList(SButton.MouseLeft);
public string TransformSound { get; set; } = "cowboy_explosion";
public string FireSound { get; set; } = "furnace";
public int FireDamage { get; set; } = 10;
public int FireDistance { get; set; } = 256;
public string EatTrigger { get; set; } = "Purple Mushroom";
public int EatLastSeconds { get; set; } = 60;
public int MoveSpeed { get; set; } = -3;
public int Defense { get; set; } = 3;
public int StaminaUse { get; set; } = 0;
}
}