Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Error: 'No macro is running' when trying to use /nextmacro at the end of a macro. #4

Open
Lgutsfeld opened this issue Apr 21, 2021 · 3 comments

Comments

@Lgutsfeld
Copy link

/nextmacro won't work reliably to transition between crafting macros after the last update. Sometimes it works, sometimes it doesn't. Not sure why you changed it in the first place, as there wasn't really an issue with the old implementation in the first place from what I can tell.

@phildowney
Copy link

Also having this issue.

@Sharparam
Copy link

I am also interested in why the original /runmacro was limited. Did SE change something in the game that made it not work anymore?

@ghost
Copy link

ghost commented Jul 8, 2021

/nextmacro won't work reliably to transition between crafting macros after the last update. Sometimes it works, sometimes it doesn't. Not sure why you changed it in the first place, as there wasn't really an issue with the old implementation in the first place from what I can tell.

Nexmacro's issue is because some state information doesn't get set when Dalamud boots up initially, so until you've executed one macro, the plugin system doesn't know about whether there's a macro running or not, and it appears to default to "no".

The original reason given in the commit message for the change to runmacro was because of "Balance" in the author's own words.

Also, no commits in 2 months, pull request that's been open for just as long, Abandonware much?

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

3 participants