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Draft rewards seem incorrect in adventure #6779

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killeroid356 opened this issue Jan 16, 2025 · 5 comments
Open

Draft rewards seem incorrect in adventure #6779

killeroid356 opened this issue Jan 16, 2025 · 5 comments
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Adventure For the Adventure Module

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@killeroid356
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Describe the bug
Been loving the drafts in the adventure mode, however i noticed an oddity with the rewards after going 2-1 and would like to suggest an alternative/fix

In a draft you would expect to always recieve the cards you drafted, no matter the W/L count, however the game seems to prioritize other rewards over your drafted cards.

i dont have the exact figures below 2 wins but here is what i think the rewards are currently set at:

3-0 - all rewards
2-1 - booster, booster, gold coin
1-2(speculated) - booster, booster
0-3(speculated) - booster

i think that the rewards should actually be as follows:

3-0 - all rewards (unchanged)
2-1 - draft cards, booster, gold coin
1-2 - draft cards, booster
0-3 - draft cards

This more closely aligns with the players expectations of a draft, being able to keep the cards they drafted regardless of standings

To Reproduce
Draft going 2-1 in adventure

Expected behavior
Drafted deck always in reward pool

Screenshots
https://imgur.com/a/gWOWO9p
(other pack is another OTJ booster)

Desktop (please complete the following information):

  • OS: Windows
  • Browser - N/A (didnt realize this had a browser version?)
  • Version 2.0.02-SNAPSHOT-01.14
@killeroid356
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UPDATE: can now confirm going 1-2 only rewards the 2 boosters

@Davrial
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Davrial commented Jan 17, 2025

Can confirm that you dont get your deck.
I just did my first Draft specifically with the goal to get cards i could use or sell.
Ended with 0-3 due to losing my first round (didnt realize it was single elim until after, but i was fine with that because i was just wanting the drafted cards anyway)
The reward deck i got given was just a bunch of random cards from the booster set, only a single one of which was even one that i had picked for my deck.
Completely wasted my challenge coin

@Hanmac Hanmac added the Adventure For the Adventure Module label Jan 17, 2025
@killeroid356
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funnily enough the rewards are perfectly fine with jumpstart, although you cannot sell cards from jumpstart events, still looking for whatever event needs silver coins

@rlach
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rlach commented Jan 22, 2025

I think this might be intended to prevent rare drafting, so you can't just pick every rare that goes your way, lose immediately and cash in the cards for INFINITE MONEY(if you paid for entry fee using gold).

So maybe if you go 3-0 you get rewards like you currently do. But if you place anywhere lower the drafted cards are marked as non-sellable. This could encourage actually drafting and playing well.

Alternativelly/additionally rare redraft could be implemented, but this seems like a lot of work. The solution above would be much simpler. If you would place low the NPCs would snatch all mythics and good rares, which would incentive you to play well in draft. Also, you could snatch some chase rare if you go 3-0, when having 1st pick. That could be fun. We could even have events with different prize structures depending on city and cost of entry.

@killeroid356
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killeroid356 commented Jan 22, 2025

Rares sell for 150 and mythics 250, uncommons 75 and commons 25 with the basic selling for 2, at an entry price of 3000 its not super easy to break even, lets assume you can get 2-3 rares (ai stupid) and maybe 4 uncommons a cycle, this leaves 8 commons and a land per pack, totalling 6-9 rares/mythics, 8-12 uncommons and 24 commons with 3 basic lands, average of 2400 a draft (calcd with 6 rares, if you can get more and/or find mythics you could push closer to break even)

i think if you wanted to take the time to slowly draft and get lucky enough to profit it wouldnt break the game too much, considering just playing the game and actually earning cards would probably net you more in the same time

obviously if you can price draft AND win then sure, maybe you can profit, but taking the time to actually win the draft makes the method slower which balances out once again

TLDR: i dont think keeping this as a price draft deterrent is necessary at all

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