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AnimateSubAbility rework #6816

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tool4ever opened this issue Jan 21, 2025 · 0 comments · May be fixed by #6819
Open

AnimateSubAbility rework #6816

tool4ever opened this issue Jan 21, 2025 · 0 comments · May be fixed by #6819
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Game Mechanics keep no stale Rules compliance Bringing the engine or cards closer to CR

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@tool4ever
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Judges say the effect from it doesn't exist while doing ETB lookahead:
https://old.reddit.com/r/askajudge/comments/1ggxkoo/containment_priest_enduring_creatures/

My current idea in GameAction.changeZone:

  1. Moved RE
  2. check Cause param and create/reuse DetachedCardEffect
  3. Remember the moving card onto effect
  4. Apply statics, do ChangesZone trigger etc.

So this might actually be good for us to also clean up the multiple code for it in different effects.

@tool4ever tool4ever added Game Mechanics Rules compliance Bringing the engine or cards closer to CR keep no stale labels Jan 21, 2025
@tool4ever tool4ever self-assigned this Jan 21, 2025
@tool4ever tool4ever linked a pull request Jan 21, 2025 that will close this issue
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