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GameComponents.iOS.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="4.0">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">iPhoneSimulator</Platform>
<ProductVersion>9.0.21022</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{4F51EB5C-03A1-4488-8EEA-0E8F2411DB0C}</ProjectGuid>
<ProjectTypeGuids>{6BC8ED88-2882-458C-8E55-DFD12B67127B};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<OutputType>Exe</OutputType>
<RootNamespace>MonoGame.Samples.GameComponents</RootNamespace>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|iPhoneSimulator' ">
<DebugSymbols>True</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>False</Optimize>
<OutputPath>bin\iPhoneSimulator\Debug</OutputPath>
<DefineConstants>DEBUG</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<MtouchLink>None</MtouchLink>
<MtouchDebug>True</MtouchDebug>
<MtouchI18n />
<MtouchUseArmv7>false</MtouchUseArmv7>
<AssemblyName>GameComponents</AssemblyName>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|iPhoneSimulator' ">
<DebugType>none</DebugType>
<Optimize>True</Optimize>
<OutputPath>bin\iPhoneSimulator\Release</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<MtouchI18n />
<MtouchUseArmv7>false</MtouchUseArmv7>
<AssemblyName>GameComponents</AssemblyName>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|iPhone' ">
<DebugSymbols>True</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>False</Optimize>
<OutputPath>bin\iPhone\Debug</OutputPath>
<DefineConstants>DEBUG</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<MtouchDebug>True</MtouchDebug>
<MtouchI18n />
<MtouchSdkVersion>4.0</MtouchSdkVersion>
<MtouchUseArmv7>false</MtouchUseArmv7>
<AssemblyName>GameComponents</AssemblyName>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|iPhone' ">
<DebugType>none</DebugType>
<Optimize>True</Optimize>
<OutputPath>bin\iPhone\Release</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<MtouchI18n />
<CodesignKey>iPhone Developer</CodesignKey>
<MtouchSdkVersion>4.0</MtouchSdkVersion>
<MtouchUseArmv7>false</MtouchUseArmv7>
<AssemblyName>GameComponents</AssemblyName>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugType>none</DebugType>
<Optimize>False</Optimize>
<OutputPath>bin\Debug</OutputPath>
<WarningLevel>4</WarningLevel>
<AssemblyName>MonoGameSamplesGameComponents</AssemblyName>
<MtouchUseArmv7>false</MtouchUseArmv7>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>none</DebugType>
<Optimize>False</Optimize>
<OutputPath>bin\Release</OutputPath>
<WarningLevel>4</WarningLevel>
<AssemblyName>MonoGameSamplesGameComponents</AssemblyName>
<MtouchUseArmv7>false</MtouchUseArmv7>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Xml" />
<Reference Include="System.Core" />
<Reference Include="monotouch" />
</ItemGroup>
<ItemGroup>
<Compile Include="Game1.cs" />
<Compile Include="main.cs" />
<Compile Include="Sprite.cs" />
<Compile Include="FPSCounterComponent.cs" />
</ItemGroup>
<ItemGroup>
<Content Include="Default.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Content\monogameicon.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Content\font.xnb">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
<ItemGroup>
<None Include="monogameicon.png" />
<None Include="Info.iOS.plist">
<Link>Info.plist</Link>
</None>
</ItemGroup>
</Project>