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217C9ECF258C0312.yaml
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# Dusk Diver 2 1.0.1
# BID: 217C9ECF258C0312
unsafeCheck: true
ALL_FPS:
# Disable bUseFixedFrameRate to untie game speed from framerate and unlock FPS
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type: write
address: [MAIN, 0x77C7098, 0x7A4]
value_type: uint32
# Default is 0x47, bUseFixedFrameRate |= 0x40
# By writing 7 we are making sure that other flags are maintained:
# bAllowMultiThreadedAnimationUpdate |= 4
# bOptimizeAnimBlueprintMemberVariableAccess |= 2
# bCanBlueprintsTickByDefault |= 1
value: 7
# r.DynamicRes.FrameTimeBudget (1000/FPS) cutted to 1 decimal
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type: evaluate_write
address: [MAIN, 0x779A0E8, 0]
value_type: float
value: ["TruncDec(FRAMETIME_TARGET, 1)", "TruncDec(FRAMETIME_TARGET, 1)"]
# t.MaxFPS
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type: evaluate_write
address: [MAIN, 0x77C79B8, 0]
value_type: float
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
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type: block
what: timing