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955DF07AA5F4497B.yaml
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# Redemption Reapers 1.4.0
# BID: 955DF07AA5F4497B
unsafeCheck: true
ALL_FPS:
# Disable bUseFixedFrameRate to untie game speed from framerate
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type: write
address: [MAIN, 0x751C478, 0x7A4]
value_type: uint32
# Default is 0x47, bUseFixedFrameRate |= 0x40
# By writing 7 we are making sure that other flags are maintained:
# bAllowMultiThreadedAnimationUpdate |= 4
# bOptimizeAnimBlueprintMemberVariableAccess |= 2
# bCanBlueprintsTickByDefault |= 1
value: 7
# r.DynamicRes.FrameTimeBudget (1000/FPS) cutted to 2 decimals
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type: evaluate_write
address: [MAIN, 0x74EF1C8, 0]
value_type: float
value: ["TruncDec(FRAMETIME_TARGET, 2)", "TruncDec(FRAMETIME_TARGET, 2)"]
# t.MaxFPS
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type: evaluate_write
address: [MAIN, 0x751CD98, 0]
value_type: float
value: [FPS_LOCK_TARGET, FPS_LOCK_TARGET]
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type: block
what: timing