forked from masagrator/FPSLocker-Warehouse
-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathF77F1559371C0EC6.yaml
127 lines (125 loc) · 2.87 KB
/
F77F1559371C0EC6.yaml
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
# Xenoblade Chronicles 2 2.1.0
# BID: F77F1559371C0EC6
unsafeCheck: true
MASTER_WRITE:
# Dynamic speed
# Jump before pushing frame to the end of .plt, which is 0x8B3900 (backup: MOV W8, #0x21A0)
-
type: bytes
main_offset: 0x700164
value_type: uint32
value: 0x1406CDE7
# Game speed math, write data to unused .bss, tick at 0x15ECF00, game speed at tick at 0x15ECF08, take min delta from 0x15ECF10
-
type: bytes
main_offset: 0x8B3900
value_type: uint32
value:
- 0x97FFFB80
- 0xB00069C2
- 0xF9478041
- 0xF9078040
- 0xB5000061
- 0x52843408
- 0x17F93214
- 0xCB010000
- 0x97FFFB7C
- 0x1E25D002
- 0x52807D01
- 0x9AC10800
- 0x9E220000
- 0x52848001
- 0x72A92E81
- 0x1E270021
- 0x14000018
- 0x900016E0
- 0xF9406800
- 0xB4FFFE40
- 0xBD007800
- 0xBD007C00
- 0xF0001B60
- 0xF9416400
- 0xBD008000
- 0xB00069C0
- 0xBD0F0800
- 0x17FFFFEA
- 0x1E2E1001
- 0x1E221822
- 0x1E222000
- 0x5400006B
- 0x1E204040
- 0x17FFFFF0
- 0xB00069C0
- 0xBD4F1002
- 0x1E222000
- 0x54FFFD88
- 0x1E204040
- 0x17FFFFEA
- 0x1E211800
- 0x17FFFFF3
# Patch wind speed to take game speed from MAIN + 0x15ECF08
-
type: bytes
main_offset: 0x747DD8
value_type: uint32
value:
- 0xB0007528
- 0xBD4F0906
# Redirect DR timing to MAIN + 0x15ECF18
-
type: bytes
main_offset: 0x6AA14C
value_type: uint32
value:
- 0xD0007A08
- 0xBD4F1900
# Default values
-
type: bytes
main_offset: 0x15ECF08
value_type: float
value: [0.0333333333, 0.0333333333, 0.0333333333, 0.0166666666]
ALL_FPS:
-
type: evaluate_write
address: [MAIN, 0xB74BF0]
value_type: uint32
value: ["VSYNC_TARGET", "VSYNC_TARGET"]
-
type: evaluate_write
address: [MAIN, 0x15ECF10]
value_type: float
value: "1 / FPS_TARGET"
-
type: evaluate_write
address: [MAIN, 0x15ECF18]
value_type: float
value: "(1 / FPS_TARGET) / VSYNC_TARGET"
# Cutscenes in 30 FPS
-
type: compare
compare_type: "=="
compare_value_type: uint8
compare_value: 1
compare_address: [MAIN, 0xBD7F40]
address: [MAIN]
value_type: refresh_rate
value: 30
-
type: compare
compare_type: "=="
compare_value_type: uint8
compare_value: 1
compare_address: [MAIN, 0xBD7F40]
address: [MAIN, 0x15ECF10]
value_type: float
value: 0.0333333333
-
type: compare
compare_type: "=="
compare_value_type: uint8
compare_value: 1
compare_address: [MAIN, 0xBD7F40]
address: [MAIN, 0x15ECF18]
value_type: float
value: 0.0333333333