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Vertex.h
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// *********************************************************
// Vertex Class
// Author : Tamy Boubekeur ([email protected]).
// Copyright (C) 2008 Tamy Boubekeur.
// All rights reserved.
// *********************************************************
#ifndef VERTEX_H
#define VERTEX_H
#include <iostream>
#include <vector>
#include "Vec3D.h"
class Vertex {
public:
inline Vertex ()
: pos (Vec3Df (0.0,0.0,0.0)), normal (Vec3Df (0.0, 0.0, 1.0)),
marked (false), id (-1) {}
inline Vertex (const Vec3Df & pos)
: pos (pos), normal (Vec3Df (0.0, 0.0, 1.0)),
marked (false), id (-1) {}
inline Vertex (const Vec3Df & pos, const Vec3Df & normal)
: pos (pos), normal (normal),
marked (false), id (-1) {}
inline Vertex (const Vertex & v) : pos (v.pos), normal (v.normal),
marked (v.marked), id (-1) {}
inline virtual ~Vertex () {}
inline Vertex & operator= (const Vertex & vertex) {
pos = vertex.pos;
normal = vertex.normal;
marked = vertex.marked;
id = -1;
return (*this);
}
inline const Vec3Df & getPos () const { return pos; }
inline const Vec3Df & getNormal () const { return normal; }
inline bool isMarked () const { return marked; }
inline int getId () const { return id; }
inline void setPos (const Vec3Df & newPos) { pos = newPos; }
inline void setNormal (const Vec3Df & newNormal) { normal = newNormal; }
inline void mark () { marked = true; }
inline void unmark () { marked = false; }
inline void setId (int newId) { id = newId; }
inline bool operator== (const Vertex & v) { return (v.pos == pos && v.normal == normal); }
void interpolate (const Vertex & u, const Vertex & v, float alpha = 0.5);
static void computeAveragePosAndRadius (std::vector<Vertex> & vertices,
Vec3Df & center, float & radius);
static void scaleToUnitBox (std::vector<Vertex> & vertices,
Vec3Df & center, float & scaleToUnitBox);
static void normalizeNormals (std::vector<Vertex> & vertices);
private:
Vec3Df pos;
Vec3Df normal;
bool marked;
int id;
};
extern std::ostream & operator<< (std::ostream & output, const Vertex & v);
#endif // VERTEX_H
// Some Emacs-Hints -- please don't remove:
//
// Local Variables:
// mode:C++
// tab-width:4
// End: