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Whenever you cast Rip with a temporary attack power bonus provided by a trinket (on-use bonus or passive bonus), a tinker (e.g., Synapse Springs), or an enchant (e.g., Swordguard Embroidery), you are unable to refresh it at the end of its duration if you no longer have the same amount of attack power as when the original Rip was cast. Attempting to refresh Rip results in the error message: "A more powerful spell is already active."
This behavior contradicts player expectations based on a comment from a WOTLK bug report, where mechanics like this were supposed to be changed.
1.2. How to Reproduce
Equip a trinket, tinker, or enchant that grants a temporary attack power bonus.
Build 5 Combo Points.
Trigger the attack power bonus (e.g., use the trinket or activate Synapse Springs).
Cast Rip while the temporary attack power bonus is active.
Build 5 Combo Points.
Wait until Rip is near its expiration and the temporary attack power bonus has worn off.
Attempt to refresh Rip with another cast.
Observe the error message: "A more powerful spell is already active."
2. Expected Behavior
2.1. Description
Rip should be refreshable regardless of whether the player's attack power has changed since the initial cast. This quality-of-life improvement would smooth Feral Druids' rotations without significantly increasing their overall damage output.
Some more examples of why the hardcoded Attack Power check for Rip and Rupture is extremely unintuitive to players:
The blocker on refreshes persists even when you are in the normal final tick refresh window ("Pandemic window") for the DoT. This creates a frustrating player experience where you are accustomed to refreshing your DoTs smoothly anytime within that final tick window, but now have to wait for it to fall off completely just because you happened to have a temporary Attack Power buff active at the time of cast.
The blocker logic looks only at Attack Power and ignores every other factor that contributes to the power of a bleed snapshot, including Crit buffs, Mastery buffs, and % Damage buffs (like Tiger's Fury). Therefore, it fails at being useful in any way for "protecting the player from themselves", because the game often blocks you from strengthening your active Rip or Rupture with temporary buffs that outweigh the lower Attack Power in effectiveness.
The behavior is particularly punishing to deal with on encounters with movement mechanics that limit boss uptime, or when off-tanking and planning Cat Form bleed refreshes around your tanking windows. Good players who plan proactively for these scenarios and refresh their bleeds early are now punished by the game rather than rewarded for their planning, simply because they happened to have a weak Attack Power buff active at some point.
Like @Bisonpasfute mentioned, the average DPS impact of fixing this behavior will be quite small and will not materially impact class balance; this is primarily QoL to make the affected specs more enjoyable to play.
1. Current Behavior
1.1. Description
Whenever you cast Rip with a temporary attack power bonus provided by a trinket (on-use bonus or passive bonus), a tinker (e.g., Synapse Springs), or an enchant (e.g., Swordguard Embroidery), you are unable to refresh it at the end of its duration if you no longer have the same amount of attack power as when the original Rip was cast. Attempting to refresh Rip results in the error message:
"A more powerful spell is already active."
This behavior contradicts player expectations based on a comment from a WOTLK bug report, where mechanics like this were supposed to be changed.
1.2. How to Reproduce
2. Expected Behavior
2.1. Description
Rip should be refreshable regardless of whether the player's attack power has changed since the initial cast. This quality-of-life improvement would smooth Feral Druids' rotations without significantly increasing their overall damage output.
3. Source Material
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