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TexturePackerLoader.csproj
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net6.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
<GeneratePackageOnBuild>True</GeneratePackageOnBuild>
<Version>1.1.0</Version>
<Authors>Joachim Grill</Authors>
<Company>CodeAndWeb GmbH</Company>
<PackageId>TexturePacker-MonoGameLoader</PackageId>
<Title>TexturePacker-MonoGameLoader</Title>
<Description>Using a sprite sheet (or texture atlas) increases your game's performance while also reducing the amount of memory.
This library includes a loader and sprite renderer to load animations and sprites from a sprite sheet created with TexturePacker. Its source code can be found on https://github.com/CodeAndWeb/TexturePacker-MonoGameLoader
A tutorial with full source code about how to create sprite sheets is available from https://www.codeandweb.com/texturepacker/tutorials/how-to-create-sprite-sheets-and-animations-with-monogame
The tutorial contains additional modules like an animation manager for simple playback of animated sprites.</Description>
<Copyright>CodeAndWeb GmbH</Copyright>
<PackageProjectUrl>https://www.codeandweb.com/texturepacker/tutorials/how-to-create-sprite-sheets-and-animations-with-monogame</PackageProjectUrl>
<PackageIcon>Icon.png</PackageIcon>
<PackageReadmeFile>Readme.md</PackageReadmeFile>
<RepositoryUrl>https://github.com/CodeAndWeb/TexturePacker-MonoGameLoader</RepositoryUrl>
<RepositoryType>git</RepositoryType>
<PackageTags>MonoGame TexturePacker Sprite sheet spritesheet animation texture atlas SpriteBatch Texture2D Packer</PackageTags>
<PackageReleaseNotes>Update for MonoGame 3.8.1 and Visual Studio 2022</PackageReleaseNotes>
<PackageLicenseExpression>MIT</PackageLicenseExpression>
<PackageOutputPath>..</PackageOutputPath>
</PropertyGroup>
<ItemGroup>
<None Update="tools\init.ps1">
<Pack>True</Pack>
<PackagePath>\</PackagePath>
</None>
</ItemGroup>
<ItemGroup>
<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.1.303" />
</ItemGroup>
<ItemGroup>
<None Update="Icon.png">
<Pack>True</Pack>
<PackagePath>\</PackagePath>
</None>
<None Update="Readme.md">
<Pack>True</Pack>
<PackagePath>\</PackagePath>
</None>
</ItemGroup>
</Project>