diff --git a/README.md b/README.md index f9e52824e..ee3c09a52 100644 --- a/README.md +++ b/README.md @@ -5,8 +5,8 @@ Known issues in the alpha: - Some options are missing - Week 5 has no monster animation -- Week 6 still have no dialogue -- Week 7 have no running tankman +- Week 6 still has no dialogue +- Week 7 has no running tankman Build instructions are below. Press TAB on the main menu to switch mods. @@ -14,7 +14,7 @@ Also, `lime test windows` uses the source assets folder instead of the export on ## Codename Engine -Codename Engine is a new Friday Night Funkin' Engine aimed for easier modding, along with extensiblity and ease of use. +Codename Engine is a new Friday Night Funkin' Engine aimed at simplifying modding, along with extensiblity and ease of use. ### It includes many new features, as seen [here](FEATURES.md) @@ -51,12 +51,10 @@ Latest builds for the engine can be found in the [Actions](https://github.com/Yo

-6. Once the installation is done, close Visual Studio Installer. -7. Download and install [`git-scm`](https://git-scm.com/download/win). +6. Once you finish downloading those components, download and install [`git-scm`](https://git-scm.com/download/win). - Leave all installation options as default. -8. Open the Codename Engine source folder, click on the address bar and type `cmd` to open a command prompt window. -9. On the command prompt, run `update.bat`, and wait for the libraries to install. -10. Once the libraries are installed, run `haxelib run lime test windows` to compile and launch the game (may take a long time) +7. Run `update.bat` using cmd or double-clicking it, and wait for the libraries to install. +8. Once the libraries are installed, run `haxelib run lime test windows` to compile and launch the game (may take a long time) - ℹ You can run `haxelib run lime setup` to make the lime command global, allowing you to execute `lime test windows` directly.