diff --git a/src/ToggleTrafficLights/Properties/AssemblyInfo.cs b/src/ToggleTrafficLights/Properties/AssemblyInfo.cs index 5aa1f06..91ca743 100644 --- a/src/ToggleTrafficLights/Properties/AssemblyInfo.cs +++ b/src/ToggleTrafficLights/Properties/AssemblyInfo.cs @@ -33,9 +33,9 @@ // by using the '*' as shown below: // [assembly: AssemblyVersion("1.0.*")] #if DEBUG -[assembly: AssemblyVersion("0.7.5.*")] -[assembly: AssemblyFileVersion("0.7.5.*")] +[assembly: AssemblyVersion("0.7.7.*")] +[assembly: AssemblyFileVersion("0.7.7.*")] #else -[assembly: AssemblyVersion("0.7.5")] -[assembly: AssemblyFileVersion("0.7.5")] +[assembly: AssemblyVersion("0.7.7")] +[assembly: AssemblyFileVersion("0.7.7")] #endif diff --git a/src/ToggleTrafficLights/Tools/ToggleTrafficLightsTool.cs b/src/ToggleTrafficLights/Tools/ToggleTrafficLightsTool.cs index 3031f61..56af1a0 100644 --- a/src/ToggleTrafficLights/Tools/ToggleTrafficLightsTool.cs +++ b/src/ToggleTrafficLights/Tools/ToggleTrafficLightsTool.cs @@ -167,6 +167,16 @@ private void HighlightNode(RenderManager.CameraInfo cameraInfo, int nodeId) ++Singleton.instance.m_drawCallData.m_overlayCalls; Singleton.instance.OverlayEffect.DrawCircle(cameraInfo, color, position, info.m_halfWidth * 2, -1f, 1280f, false, false); + +// // if underground: circle is projected on terrain surface -> draw another circle on road +// if (node.m_elevation < 0) +// { +// p.m_position.y = NetSegment.SampleTerrainHeight(info1, p.m_position, false, p.m_elevation); +// +// node.m_position.y = NetSegment.SampleTerrainHeight(info, position, false, node.m_elevation); +// } + + } #endregion